// Command Menu definition
// 
// Basic Format:
//		"<Bound Key>" "<Button Text>" "<Command sent to server>"
//
// Or you can check for a specific class:
//		<Class> "<BoundKey>" "<Button Text>" "<Command sent to server>"
// Where <Class> is one of: SCOUT, SNIPER, SOLDIER, DEMOMAN, MEDIC, HWGUY, PYRO, SPY, ENGINEER
// 
// Or you can check for a specific map:
//		MAP <MapName> "<BoundKey>" "<Button Text>" "<Command sent to server>"
// Where <MapName> is the name of the map, without the ".bsp".
//
// Or you can check for a specific team:
//		TEAM1 "<BoundKey>" "<Button Text>" "<Command sent to server>"
//		TEAM2 "<BoundKey>" "<Button Text>" "<Command sent to server>"
// TEAM3, TEAM4 work as well
// GRIM
// Or you can specify TEAM in general using no number : TEAM
// GRIM
//
// Buttons can also open up submenus, as follows:
// {
// 	"Some More Options",
//	{
//		...
//	}
// }
//
// Class can be any of the following:
//		SCOUT, SNIPER, SOLDER, DEMOMAN, MEDIC, HWGUY, PYRO, SPY, ENGINEER
//	Buttons prepended with a class name will only be seen if the player
//	is that class. 
//
// Buttons preceded with "CUSTOM" are handled in special ways. They can only be moved
// around or deleted.
//
//
// Limitations:
//		Maximum of 40 menus.
//		Maximum of 100 buttons per menu.

//--------------------------------------------------------
// Everything below here is editable
"1" "HELP"
{
	CUSTOM		"1" "SERVER INFO"		"!SERVERINFO"
	CUSTOM		"2" "MAP DESCRIPTION"	"!MAPBRIEFING"
}

CUSTOM		"2" "CHANGE TEAM"	"!CHANGETEAM"
CUSTOM		"3" "CHANGE EQUIPMENT"	"!CHANGEEQUIP"

// Here are the rest of the buttons and submenus
// You can change these safely if you want.
TEAM "4" "TEAM MESSAGE"
{
	// Map Specific
	"1" "OFFENSE"
	 {
		 "1" "'GO GO GO!'" "say_team GO! GO! GO! (%l); radio go; gesture point_forward"
		 "2" "'Cover me!'" "say_team COVER ME! (%l); radio cover; gesture wave_stop"
		 "3" "'Enemy spotted'"			"say_team Enemy spotted (%l); radio enemys; gesture point_forward"
		 "4" "'Enemy down'"			"say_team Enemy down (%l); radio enemyd; gesture flipoff"
		 "5" "'Team mate down'"			"say_team Team mate down! (%l); radio teamdown"
		 "6" "'Taking fire!'"		"say_team Taking fire! (%l); radio taking_f backup"
	 }

     "2" "DEFENSE"
	 {
		 "1" "'Incoming Enemy!'"			"say_team Incoming Enemy! (%l); radio enemys"
		 "2" "'INCOMING!'"			"say_team INCOMING! (%l)"
		 "3" "'I'm hit!'"			"say_team I'm hit (%l)!; gesture wave_stop; radio im_hit"
		 "4" "'Need assistance!'"		"say_team Need assistance! (%l); radio backup"
	 }

     "3" "MISC"
	{
	     "1" "'Team report in!'"			"radio treport; gesture wave_stop; say_team Team report in!"
	     "2" "'Reporting in!'"			"radio reportin; gesture salute; say_team Reporting in! (%l)"
	     "3" "'Go back!'"			"radio go back; gesture wave_stop; say_team Go back! (%l)"
	     "4" "'Playing Offense'"		"say_team Playing Offense"
	     "5" "'Playing Defense'"		"say_team Playing Defense"
	}

	"4" "'Acknowledged'"			"say_team Acknowledged"
	"5" "'Negative'"				"say_team Negative"
	"6" "'On my way'"				"say_team On my way"
}