<?xml version="1.0" encoding="utf-8"?>

<animfile>
	<definebone>bone_flag_civ</definebone>
	<definebone>bone_debris_1a</definebone>
	<definebone>bone_debris_1b</definebone>
	<definebone>bone_debris_1c</definebone>
	<definebone>bone_debris_1d</definebone>
	<definebone>bone_debris_1e</definebone>
	<definebone>bone_debris_1f</definebone>
	<definebone>bone_debris_1g</definebone>
	<definebone>bone_debris_1h</definebone>
	<definebone>bone_debris_2a</definebone>
	<definebone>bone_debris_2b</definebone>
	<definebone>bone_debris_2c</definebone>
	<definebone>bone_debris_2d</definebone>
	<definebone>bone_debris_2e</definebone>
	<definebone>bone_debris_2f</definebone>
	<definebone>bone_debris_2g</definebone>
	<definebone>bone_debris_3a</definebone>
	<definebone>bone_debris_3b</definebone>
	<definebone>bone_debris_3c</definebone>
	<definebone>bone_debris_3d</definebone>
	<definebone>bone_debris_4a</definebone>
	<definebone>bone_debris_4b</definebone>
	<definebone>bone_debris_4c</definebone>
	<definebone>bone_debris_4d</definebone>
	<definebone>bone_debris_5a</definebone>
	<definebone>bone_debris_5b</definebone>
	<definebone>bone_debris_5c</definebone>
	<submodel>
		con1
		<component>
			model
			<assetreference type="GrannyModel">
				<file>buildings\field_hospital\west_shelter_age2_con1</file>
							<replacetexture>
								<from>buildings\field_hospital\west_shelter_age2</from>
								<to>TAAbuildings\HQTent\HQTentRom</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\field_hospital\table</from>
								<to>TAAbuildings\HQTent\table</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\field_hospital\table_normal</from>
								<to>TAAbuildings\HQTent\table_b</to>
							</replacetexture>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture>TAAbuildings\HQTent\HQTent_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>model</component>
		</anim>
	</submodel>
	<submodel>
		con2
		<component>
			model
			<assetreference type="GrannyModel">
				<file>buildings\field_hospital\west_shelter_age2_con2</file>
							<replacetexture>
								<from>buildings\field_hospital\west_shelter_age2</from>
								<to>TAAbuildings\HQTent\HQTentRom</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\field_hospital\table</from>
								<to>TAAbuildings\HQTent\table</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\field_hospital\table_normal</from>
								<to>TAAbuildings\HQTent\table_b</to>
							</replacetexture>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture>TAAbuildings\HQTent\HQTent_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>model</component>
		</anim>
	</submodel>
	<submodel>
		con3
		<component>
			model
			<assetreference type="GrannyModel">
				<file>buildings\field_hospital\west_shelter_age2_con3</file>
							<replacetexture>
								<from>buildings\field_hospital\west_shelter_age2</from>
								<to>TAAbuildings\HQTent\HQTentRom</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\field_hospital\table</from>
								<to>TAAbuildings\HQTent\table</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\field_hospital\table_normal</from>
								<to>TAAbuildings\HQTent\table_b</to>
							</replacetexture>
			</assetreference>
			<decal>
				<effecttype>default</effecttype>
				<texture>TAAbuildings\HQTent\HQTent_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>model</component>
		</anim>
	</submodel>
	<submodel>
		fh
		<attachment>
			base smoke
			<component>
				smoke base
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapsesmoke01.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke base</component>
			</anim>
		</attachment>
		<attachment>
			base smoke2
			<component>
				smoke wave
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave</component>
			</anim>
		</attachment>
		<attachment>
			base smoke3
			<component>
				smoke wave center
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_wave02.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>smoke wave center</component>
			</anim>
		</attachment>
		<attachment>
			collapse_smoke
			<component>
				collapse_smoke
				<assetreference type="ParticleSystem">
					<file>effects\smoke\collapse_smoke_a.particle</file>
				</assetreference>
			</component>
			<anim>
				Idle
				<component>collapse_smoke</component>
			</anim>
		</attachment>
		<component>
			shelter
			<logic type="LowPoly">
				<normal>
					<logic type="Destruction">
						<p1>
							<assetreference type="GrannyModel" shape="field_hospital">
								<file>buildings\field_hospital\west_shelter_age2_damaged</file>
								<replacetexture>
								<from>buildings\field_hospital\west_shelter_age2</from>
								<to>TAAbuildings\HQTent\HQTentRom</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\field_hospital\table</from>
								<to>TAAbuildings\HQTent\table</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\field_hospital\table_normal</from>
								<to>TAAbuildings\HQTent\table_b</to>
							</replacetexture>
							</assetreference>
						</p1>
						<p99>
							<assetreference type="GrannyModel" shape="field_hospital">
								<file>buildings\field_hospital\west_shelter_age2</file>
							<replacetexture>
								<from>buildings\field_hospital\west_shelter_age2</from>
								<to>TAAbuildings\HQTent\HQTentRom</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\field_hospital\table</from>
								<to>TAAbuildings\HQTent\table</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\field_hospital\table_normal</from>
								<to>TAAbuildings\HQTent\table_b</to>
							</replacetexture>
							</assetreference>
						</p99>
					</logic>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\field_hospital\lp_west_shelter_age2</file>
						  <replacetexture>
								<from>buildings\field_hospital\west_shelter_age2</from>
								<to>TAAbuildings\HQTent\HQTentRom</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\field_hospital\table</from>
								<to>TAAbuildings\HQTent\table</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\field_hospital\table_normal</from>
								<to>TAAbuildings\HQTent\table_b</to>
							</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>TAAbuildings\HQTent\HQTent_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
		</component>
		<component>
			death
			<logic type="LowPoly">
				<normal>
					<assetreference type="GrannyModel">
						<file>buildings\field_hospital\west_shelter_age2_deathModel</file>
							<replacetexture>
								<from>buildings\field_hospital\west_shelter_age2</from>
								<to>TAAbuildings\HQTent\HQTentRom</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\field_hospital\table</from>
								<to>TAAbuildings\HQTent\table</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\field_hospital\table_normal</from>
								<to>TAAbuildings\HQTent\table_b</to>
							</replacetexture>
					</assetreference>
				</normal>
				<lowpoly>
					<assetreference type="GrannyModel">
						<file>buildings\field_hospital\lp_west_shelter_age2</file>
					    <replacetexture>
								<from>buildings\field_hospital\west_shelter_age2</from>
								<to>TAAbuildings\HQTent\HQTentRom</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\field_hospital\table</from>
								<to>TAAbuildings\HQTent\table</to>
							</replacetexture>
							<replacetexture>
								<from>buildings\field_hospital\table_normal</from>
								<to>TAAbuildings\HQTent\table_b</to>
							</replacetexture>
					</assetreference>
				</lowpoly>
			</logic>
			<decal>
				<effecttype>default</effecttype>
				<texture>TAAbuildings\HQTent\HQTent_ground</texture>
				<selectedtexture>shadows_selections\selection_square_128x128</selectedtexture>
				<width>10.00</width>
				<height>10.00</height>
			</decal>
		</component>
		<anim>
			Idle
			<component>shelter</component>
			<simskeleton>
				<model>buildings\field_hospital\west_shelter_age2_damaged</model>
				<damagetemplate>buildings\field_hospital\west_shelter_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Heal
			<assetreference type="GrannyAnim">
				<file>animation_library\shared\human_pickup_a</file>
			</assetreference>
			<component>shelter</component>
			<simskeleton>
				<model>buildings\field_hospital\west_shelter_age2_damaged</model>
				<damagetemplate>buildings\field_hospital\west_shelter_age2.dmg</damagetemplate>
			</simskeleton>
		</anim>
		<anim>
			Death
			<assetreference type="GrannyAnim">
				<file>buildings\field_hospital\west_shelter_age2_deathAnim</file>
			</assetreference>
			<component>death</component>
			<attach a="base smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke2" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="base smoke3" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
			<attach a="collapse_smoke" frombone="ATTACHPOINT" tobone="ATTACHPOINT" syncanims="0"/>
		</anim>
	</submodel>
	<component>
		hospital
		<logic type="BuildingCompletion">
			<p0>
				<submodelref ref="con1"/>
			</p0>
			<p33>
				<submodelref ref="con2"/>
			</p33>
			<p66>
				<submodelref ref="con3"/>
			</p66>
			<p100>
				<submodelref ref="fh"/>
			</p100>
		</logic>
	</component>
</animfile>