Redclaw's Map Pack #1

General Information:
-------------------

Map Pack Notes		: A new map pack featuring 12 AVP2 maps from the mapper "Redclaw".  Six new fun filled maps, 
			  Three updated maps,  and Three original maps.  It promises to bring hours of new fun to your PC screen. 
			  Dante's Inferno has been re-mastered and lag significantly reduced. Plus a few new things have been added. Come see the new frozen version of 
                          Dante's Inferno - "Malus Mortis".  "Hell hath frozen over!" All new adventures and ways to die in this new map.
			  The "WaterWorks" map is a cool flooded remake of "Leadworks". New secret rooms and underwater pipes make this map a lot of fun.  
			  The "Devil's Reach Station" is a deep space re-supply center that after it was abandoned was taken over by smugglers. It is 
			  sometimes crawling with critters in the dark.  This map is a remake of the pred mission single player map but
			  has a bunch of new cool enhancements.  Be sure to checkout the new ducts and prison complex part of the map.
			  The "Pilot Fortress" complex was built to specification for WarWhore's upcoming "Pilot Project" mod.  
			  It is two maps (Day and Nite) that are an abandoned Fortress in the Praxis system that was overrun by Predators.  
			  Your mission is the re-take the fortress and keep is secure.  The two maps feature a large indoor/outdoor layout 
			  with swampy sewers and hidden rooms.  Make sure to find the hacking device because you will need it in this map.  
			  Snipers will enjoy some amazing long distance shots at dizzying heights.  Be sure to stop by the Fortress bar to 
			  relax after a good day of killing.  "Genesis" was the first map I ever made...now I know that it "Blows" but for 
			  sentimental reasons I included it in this map pack. Be sure to checkout the very first room I ever created in DEDIT which is in this map.
			  More information about the individual maps is at the bottom of this document.
			         

Game                    : Aliens vs. Predator 2
Title                   : Redclaw Map Pack #1
Map Pack Version        : 1.1
Included Files		: rcmp1.rez, rcmp1.txt, and 12 JPG pic files (MP1 - MP12)

Maps Included, New	: RC_DANTES_Malus_Mortis_V1_4 
			  RC_DEVILS_REACH_STATION_V1_4F 
			  RC_Pilot_Fortress_Day_V1_1 
			  RC_Pilot_Fortress_nite_V1_1 
			  RC_WATERWORKS_V1.8F 
			  RC_GENESIS_V1_1

Maps Included, Updated	: RC_ADARKKERFATE_V1_4F, (a few bug fixes, better frame rates, and full optimization) - replaces DM_ADDARKERFATE_V1.1
			  RC_DANTES_INFERNO_UpperHell_V2_2 (lag reduced, Better frame rates, Plus enhancements) - replaces RC_DANTES_INFERNO_UpperHell_V1
			  [TALON]_DM_MINE_RC_V1_6F (lag reduced, plus a few bug fixes, better frame rates, full optimization) - replaces [TALON]_DM_MINE_RC_V1_5

Maps Included, Unchanged: TRINITY_OF_SECRETS_RC_V_1_5 
			  RC_FORGE_OF_ADVERSITY_DAY 
			  RC_FORGE_OF_ADVERSITY_NITE
			  
Release Date            : June, 2006
Type			: Multiplayer: DM & TDM 
			  

MAP Author             	: Brad 'Redclaw' Tempchin
Email Address           : redclaws@comcast.net or redclaw@planetavp.com
Website	#1		: http://www.avp2mods.com/redclaw/
		  
Construction
------------
Editor Used             : DEdit. Talon Version
Base                    : Contribution Build and Base Build
Construction Time       : Over the last year and a half.
Processing Time         : Approx. from 2 minutes to 3 days.  Balance set to 925 for most maps.
Known Bugs		: Please report any undocumented bugs.
New Sounds              : YES.
New Textures            : Yes.


Installation
------------
Make sure AvP2 is updated to the latest version, which is currently: 1.0.9.6

Place the rcmp1.rez file in your 'c:\AliensVsPredator2' folder.

Start the game; and in the Game Launcher's Main Menu select 'Options'.  

Enter (copy & paste, if you like) into the 'Command-Line' field: -rez rcmp1.rez

Check the box marked "Always specify these command-line parameters" to always load the map.

Return to the Game Launcher's Main Menu and select: 'Play'.  The game will then start with new map components loaded.  


To Play the maps:
-----------------

Multiplayer:  Select the map listed above from the DM or TDM maps Menu in the 'Multiplayer' Options. 
 

Revision History:
-----------------

Version 1.1:
	
	* First playable Version 1.1,  Released June, 2006.


My Thanks Goes to These People:  
-------------------------------

Thanx, to my buddy 'Longknives' for extensive beta testing of many of these maps.
Thanx, to 'HawK' for the map concept, basic layout, testing, and feedback in the development for the "Talon Mine" map.
Thanx, to 'WarWhore' for the map concept, basic layout, testing, and feedback in the development for the "Pilot Fortress" maps.
Thanx, to 'Windebieste' for all his help over the last year in a half and support in the development of my maps...of course if there
is anything wrong with any of them...it's all his fault. 
Thanx, to 'M1' for generously contributing the base build mine area that was used in the "Talon Mine"
Thanx, to ‘WsCandy!’ for all his expert help in the development of my maps and for contributing various ed prefabs.
Thanx, to TutonicMonkey for teaching me all about hulls and shells!
Thanx, to Imp Hunter and Deathmancer for input and feedback.  And thanx Deathmancer for showing me the value of not using ambientlight!
Thanx, to 'iART', 'PsyKore' (checkout is wonderful AVP2 fear maps), and 'Monkee' for all the help and feedback you have given me over the last year in a half with
DEDIT and my maps. Without all your help and support I would still be on map #1 and it would be all borked up!!
Thanx, to HHO and OO for puting my maps in their Ultimate map packs!  I imagine these will get sucked in as well!
Thanx, to x-M-x for testing my maps and giving me feedback.  And for putting my maps on his website: http://aliensvspredator2.filefront.com/   
Thanx, to David Shipley at PlanetAVP.com for allowing me to join his staff and be a part of his great website.  And a special thanx to
all my other friends that I have made on PlanetAVP.
Thanx, to Flyte/FlyingScotsman for all his help and contributions.  
Thanx, to the following people for Beta Testing some of my maps:
	
	Beta Testors:

	[TALON] Zampa
	[TALON] Nutz
	[TALON] Raging Redneck
	[TALON] NutZ
	[TALON] Malnox
	Recon
	PH (Pseudo Hero)
	[GF] n0taqua
	Deathmancer
	DemonAce
	HHO
	Longknives
	00
	(KOGA)Soulripper
	=GS=leetkiller
	Imp Hunter
        x-M-x
        WarWhore
        HawK
	The Dude
	Troglodyte

Thanx, Monolith for creating Aliens vs. Predator 2
Thanx, to everybody who downloads my maps and sends feedback.


Copyright / Permissions
-----------------------
Redclaw June, 2006.

Other Authors may NOT use the included talonmine.rez file or its contents as a base to build additional levels for financial gain.  You are NOT permitted to commercially exploit this map, i.e. put it on a 
CD or any other electronic medium that is sold without my written permission.

You MAY distribute this level and associated files included with it through an electronic network as long as the .rar file contents remain complete and unchanged and may not be modified in any way.

This Text file MUST accompany the map's distribution in its entirety.


Please do provide me feedback....I always like to hear from people.

-Redclaw


MAP BACKGROUNDS:

[TALON] DM_Mine_RC Version 1.6F
---------------------------------------
BACKGROUND STORY:

On the distant planet LV7734 (a.k.a “HELL” after someone saw the numbers 
upside down on a computer screen), miners at "Weyland Yutani’s Mine 692" 
were unlucky enough to drill into a xenomorph hive. Shortly after they 
drilled into what they thought was just an underground cave, the xenomorphs 
attacked.  With very little in the way of weapons, the miners barely managed 
to fight back as they retreated from the lower level of the mine and tried 
to get to the surface. Most of them simply ran for their lives without even 
considering engaging the monsters. Not surprisingly the miners and security 
personnel were quickly overwhelmed, some being killed where they stood while 
others were taken alive, screaming as they were dragged into the depths of 
the hive.  The elevator was taken by the first that got to it, leaving the 
rest to find other ways to the surface.  However the aliens attacked the 
elevator, damaging it in the process so that it dropped like a stone to the 
bottom of the elevator shaft. Very few survivors made it to the surface and 
the ones that did decided to hide in a ventilation shaft, but it didn't take 
long for the aliens to find them. One alien was killed in this last stand 
and it’s acid burned a hole into the hive below.

Weyland Yutani had a small mercenary unit nearby that was first on site 
after contact was lost with the mine. An automated distress call was picked 
up by the USCM who decided to send a small force to assist the mercenaries.  
  Upon arrival, the corporates split into 2 squads, one dropped a ladder 
into the hive from the ventilation shaft near the landing pad, and the other 
went into the mine looking for a life sign that had been picked up on 
preliminary scans.

Shortly after the marines landed, Command monitored an unidentified object 
traveling at extremely high speeds heading towards the mine area.  It showed 
no signs of slowing down before it disappeared from the scanners and was 
therefore thought to have been a meteorite.

Trinity_of_Secrets_RC_V_1_5
---------------------------------------

This is a map that I created a long time ago (actually the second map I ever built).   I have updated it a bit but unfortunately a lot of my work 
was lost when my computer crashed. I really wish I could have finished this map but I just can't do everything all over again. Oh well.
It is a large site with many places to explore.  It is also very interactive as well.  Make sure to push all the buttons and open
everything up.  I am sorry if this map lags a little as I never got to finish kicking that stuff out either.   But it still should
be a really fun map.

BACKGROUND STORY:

The Trinity Complex was a bio weapons research facility that focused on Xenomorphic and Synthetic life forms study.  As with anything else
when you try to play god, there are consequences.   The Aliens eventually broke free and have taken over parts of the 
complex.   Your mission is to explore the facility for any signs of life and terminate any non human life forms.  


rc_forge_of_adversity_day/nite
---------------------------------------
DESCRIPTION:  Arena style combat map inspired by "Stronghold" and "Allesorfate" 
with many cool environmental (stormy weather), special effects, and theme music.   
This map has many great hiding places for all manner of creature.  
It also has many functional items such as elevators, switches, exploding barrels, and a tram.  
All vision modes have been enhanced to allow for greater targeting at distance. 

DM_ADARKKERFATE_RC Version 1.2f
---------------------------------------
A re-make of the classic AVP2 map 'Allesorfate', 'ADARKKERFATE' promises to deliver a whole new feel and
atmosphere with surprises and a expanded playing field.  This map has new things for all of the characters
such as new pred visions, a much darker playing environment which will send chills up your spine 
 or make you crap your pants every time you get bush-whacked by an alien you never saw coming, lots new places for 
humans to hide and snipe characters from, and a few new buildings.  And yes it even  has several secret hiding places filled with weapons 
and ammo. Now you can enjoy that Bar, Storage, and Communications areas that were previously closed to you.  In addition
you also now have the option of having up to 2 exo-suits in the game.  There is an Easter egg (If you can find it) in this map but
I don't suggest you fudge with it!  So the bar is open, why not come on in!

Dante's Inferno - "Upper Hell" Version 2.2
---------------------------------------

"You have been cast down into the depths of hell and now it's time to pay for your sins".  Dante's Inferno is a dark 
cavernous map with blazing fires, searing pools of lava, puzzles, nasty traps, secret rooms, demons, Easter eggs, 
unique Predator vision modes, eye candy, food for aliens, teleports, and much more.  This map was 
designed to torment your weary soul if you are not careful. The map was designed for great battles between 
Aliens and Humans.  Humans will be challenged right off the bat to stay alive because of the dark nature 
of the map and other visual distractions. It offers many great hiding places to ambush your prey 
no matter what species you choose to play.  Dark gothic structures and hanging catwalks will offer 
you many chances to gain the advantage over your prey.  To the careful explorer, this map has a great deal of hidden items 
and surprises to be found.  Most traditional pickup items such as health packs and body armor have been put 
in ammo boxes.  "Beware the evil monkey, he will bode no foolishness".  


<END>


