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                <Shape ID="8" />
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        <Joints />
        <Animations />
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        <Var Name="Toughness" Value="0" />
        <Var Name="MaxFocusDistance" Value="0" />
        <Var Name="MainPhysicsBody" Value="" />
        <Var Name="ShowMesh" Value="true" />
        <Var Name="DissolveOnDestruction" Value="false" />
        <Var Name="DissolveTime" Value="1.0" />
        <Var Name="EffectsOnSound" Value="" />
        <Var Name="EffectsOffSound" Value="" />
        <Var Name="EffectsOnTime" Value="1" />
        <Var Name="EffectsOffTime" Value="1" />
        <Var Name="EffectsOffLightColor" Value="0 0 0 0" />
        <Var Name="EffectsOffLightRadius" Value="-1" />
        <Var Name="ShowHints" Value="true" />
        <Var Name="StaticMoveCheckCollision" Value="false" />
        <Var Name="StaticMoveStartSound" Value="" />
        <Var Name="StaticMoveStopSound" Value="" />
        <Var Name="StaticMoveLoopSound" Value="" />
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        <Var Name="BreakActive" Value="false" />
        <Var Name="BreakDestroyJoints" Value="false" />
        <Var Name="BreakMinEnergy" Value="100" />
        <Var Name="BreakEntity" Value="" />
        <Var Name="BreakEntityAlignBody" Value="" />
        <Var Name="BreakSound" Value="" />
        <Var Name="BreakParticleSystem" Value="" />
        <Var Name="BreakImpulse" Value="4" />
        <Var Name="HitDamageAmount" Value="5" />
        <Var Name="HitDamageStrength" Value="1" />
        <Var Name="MinHitDamageSpeed" Value="3" />
        <Var Name="LifeLength" Value="0" />
        <Var Name="IsFood" Value="false" />
        <Var Name="PushAtPoint" Value="false" />
        <Var Name="PushForceMul" Value="1" />
        <Var Name="PushImpulse" Value="2" />
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</Entity>
