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        <ViewportConfig BGColor="0.2 0.2 0.2 1" GAmbientLight="true" GPointLight="true" GridSnap="false" GridSnapSeparation="0.25" SelectedViewport="3" UsingEnlargedViewport="true">
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        <Bones />
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        <Animations />
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    <UserDefinedVariables EntitySubType="" EntityType="Lever">
        <Var Name="Health" Value="100" />
        <Var Name="Toughness" Value="0" />
        <Var Name="MaxFocusDistance" Value="0" />
        <Var Name="MainPhysicsBody" Value="" />
        <Var Name="ShowMesh" Value="true" />
        <Var Name="DissolveOnDestruction" Value="false" />
        <Var Name="DissolveTime" Value="1.0" />
        <Var Name="EffectsOnSound" Value="" />
        <Var Name="EffectsOffSound" Value="" />
        <Var Name="EffectsOnTime" Value="1" />
        <Var Name="EffectsOffTime" Value="1" />
        <Var Name="EffectsOffLightColor" Value="0 0 0 0" />
        <Var Name="EffectsOffLightRadius" Value="-1" />
        <Var Name="ShowHints" Value="true" />
        <Var Name="StaticMoveCheckCollision" Value="false" />
        <Var Name="StaticMoveStartSound" Value="" />
        <Var Name="StaticMoveStopSound" Value="" />
        <Var Name="StaticMoveLoopSound" Value="" />
        <Var Name="RandomizeAnimationStart" Value="true" />
        <Var Name="MoveMaxSpeed" Value="6" />
        <Var Name="MoveSlowDownFactor" Value="3.0" />
        <Var Name="MoveSpeedFactor" Value="1.0" />
        <Var Name="MoveThrowImpulse" Value="3" />
        <Var Name="CanInteractWithStaticBody" Value="true" />
        <Var Name="MinLimitRange" Value="1" />
        <Var Name="MaxLimitRange" Value="1" />
        <Var Name="MinLimitSound" Value="" />
        <Var Name="MaxLimitSound" Value="joint_large_wood_min_max.snt" />
        <Var Name="StuckSound" Value="" />
        <Var Name="MiddleAngleAmount" Value="0" />
        <Var Name="AutoMoveToAngle" Value="false" />
        <Var Name="AutoMoveSpeedFactor" Value="4" />
        <Var Name="AutoMoveMaxSpeed" Value="10" />
        <Var Name="AutoMoveGoal" Value="Min" />
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</Entity>
