<Entity>
    <EditorSession>
        <Performance CamClipPlanes="0.05 1000" LightsActive="true" PSActive="true" ShowFog="true" ShowSkybox="true" WorldReflection="true" />
        <ViewportConfig BGColor="0.2 0.2 0.2 1" GAmbientLight="true" GPointLight="true" GridSnap="false" GridSnapSeparation="0.25" SelectedViewport="3" UsingEnlargedViewport="true">
            <Viewport CameraPosition="0 0 180" CameraTarget="0 0 0" CameraZoom="0" GridHeight="0" GridPlane="2" Preset="0" RenderMode="1" ShowAxes="true" ShowGrid="true" UsingLTCam="false" />
            <Viewport CameraPosition="180 0 0" CameraTarget="0 0 0" CameraZoom="0" GridHeight="0" GridPlane="0" Preset="1" RenderMode="1" ShowAxes="true" ShowGrid="true" UsingLTCam="false" />
            <Viewport CameraPosition="0 180 0" CameraTarget="0 0 0" CameraZoom="0" GridHeight="0" GridPlane="1" Preset="2" RenderMode="1" ShowAxes="true" ShowGrid="true" UsingLTCam="false" />
            <Viewport CameraPosition="2.02961 2.39404 5.91775" CameraTarget="0 0 0" CameraZoom="2.01013" GridHeight="0" GridPlane="1" Preset="3" RenderMode="0" ShowAxes="true" ShowGrid="true" UsingLTCam="false" />
        </ViewportConfig>
    </EditorSession>
    <ModelData>
        <Entities />
        <Mesh Filename="entities/enemy/servant_brute/servant_brute.dae">
            <SubMesh Active="true" ID="0" Material="" Name="Servant_Brute1" Rotation="0 0 0" Scale="1 1 1" SubMeshID="0" Tag="" WorldPos="0 0 0" />
        </Mesh>
        <Bones>
            <Bone ID="1" Name="servant_grunt_A_CenterRoot" />
            <Bone ID="2" Name="servant_grunt_A_CenterSpine" />
            <Bone ID="3" Name="servant_grunt_A_CenterNeck" />
            <Bone ID="4" Name="servant_grunt_A_CenterHead" />
            <Bone ID="5" Name="servant_grunt_A_joint21" />
            <Bone ID="6" Name="servant_grunt_A_RightCollar" />
            <Bone ID="7" Name="servant_grunt_A_RightShoulder" />
            <Bone ID="8" Name="servant_grunt_A_RightElbow" />
            <Bone ID="9" Name="servant_grunt_A_joint23" />
            <Bone ID="10" Name="servant_grunt_A_RightHand" />
            <Bone ID="11" Name="servant_grunt_A_RightHand_servant_grunt_A_RightThumb" />
            <Bone ID="12" Name="servant_grunt_A_RightHand_servant_grunt_A_RightThumb_servant_grunt_A_RightThumb" />
            <Bone ID="13" Name="servant_grunt_A_RightIndexFinger01" />
            <Bone ID="14" Name="servant_grunt_A_RightIndexFinger02" />
            <Bone ID="15" Name="servant_grunt_A_RightIndexFinger03" />
            <Bone ID="16" Name="servant_grunt_A_RightPinkyFinger01" />
            <Bone ID="17" Name="servant_grunt_A_RightPinkyFinger02" />
            <Bone ID="18" Name="servant_grunt_A_RightPinkyFinger03" />
            <Bone ID="19" Name="servant_grunt_A_LeftCollar" />
            <Bone ID="20" Name="servant_grunt_A_LeftShoulder" />
            <Bone ID="21" Name="servant_grunt_A_LeftElbow" />
            <Bone ID="22" Name="servant_grunt_A_joint22" />
            <Bone ID="23" Name="servant_grunt_A_LeftHand" />
            <Bone ID="24" Name="servant_grunt_A_LeftHandEnd" />
            <Bone ID="25" Name="servant_grunt_A_LeftHip" />
            <Bone ID="26" Name="servant_grunt_A_joint10" />
            <Bone ID="27" Name="servant_grunt_A_joint11" />
            <Bone ID="28" Name="servant_grunt_A_joint26" />
            <Bone ID="29" Name="servant_grunt_A_joint27" />
            <Bone ID="30" Name="servant_grunt_A_joint28" />
            <Bone ID="31" Name="servant_grunt_A_RightHip" />
            <Bone ID="32" Name="servant_grunt_A_joint5" />
            <Bone ID="33" Name="servant_grunt_A_joint6" />
            <Bone ID="34" Name="servant_grunt_A_joint7" />
            <Bone ID="35" Name="servant_grunt_A_joint8" />
            <Bone ID="36" Name="servant_grunt_A_joint25" />
        </Bones>
        <Shapes />
        <Bodies />
        <Joints />
        <Animations>
            <Animation File="servant_brute/animations/idle.dae_anim" Name="Idle" SpecialEventTime="0" Speed="0.75" />
            <Animation File="servant_brute/animations/run.dae_anim" Name="Run" SpecialEventTime="0" Speed="0.2">
                <Event Time="0.2" Type="PlaySound" Value="brute/metal_run" />
            </Animation>
            <Animation File="servant_brute/animations/walk.dae_anim" Name="Walk" SpecialEventTime="0" Speed="1">
                <Event Time="0.5" Type="Step" Value="" />
                <Event Time="0.5" Type="PlaySound" Value="brute/metal_walk" />
                <Event Time="1.5" Type="Step" Value="" />
            </Animation>
            <Animation File="servant_brute/animations/attack_short1.dae_anim" Name="SwingClaws01" SpecialEventTime="0.65" Speed="1.1">
                <Event Time="0.1" Type="PlaySound" Value="brute/metal_walk" />
                <Event Time="0.4" Type="PlaySound" Value="brute/attack_claw" />
            </Animation>
            <Animation File="servant_brute/animations/attack_short2.dae_anim" Name="SwingClaws02" SpecialEventTime="0.5" Speed="1.1">
                <Event Time="0.2" Type="PlaySound" Value="brute/metal_walk" />
                <Event Time="0.4" Type="PlaySound" Value="brute/attack_claw" />
            </Animation>
            <Animation File="servant_brute/animations/attack_run.dae_anim" Name="SwingLaunch" SpecialEventTime="0.45" Speed="1">
                <Event Time="0.1" Type="PlaySound" Value="brute/metal_run" />
                <Event Time="0.2" Type="PlaySound" Value="brute/attack_launch" />
                <Event Time="0.3" Type="Step" Value="" />
                <Event Time="1" Type="Step" Value="" />
            </Animation>
            <Animation File="servant_brute/animations/break_door.dae_anim" Name="BreakDoor" SpecialEventTime="0.5" Speed="1">
                <Event Time="0.2" Type="PlaySound" Value="brute/metal_run" />
                <Event Time="0.5" Type="PlaySound" Value="brute/attack_launch" />
            </Animation>
            <Animation File="servant_brute/animations/flinch.dae_anim" Name="Flinch" SpecialEventTime="0" Speed="1">
                <Event Time="0.1" Type="PlaySound" Value="brute/amb_alert" />
            </Animation>
            <Animation File="servant_brute/animations/idle_extra1.dae_anim" Name="IdleExtra1" SpecialEventTime="0" Speed="1">
                <Event Time="0.4" Type="PlaySound" Value="brute/amb_idle_scratch" />
            </Animation>
            <Animation File="servant_brute/animations/idle_extra2.dae_anim" Name="IdleExtra2" SpecialEventTime="0" Speed="1">
                <Event Time="0.2" Type="PlaySound" Value="brute/amb_idle_whimp" />
            </Animation>
            <Animation File="servant_brute/animations/notice1.dae_anim" Name="Notice1" SpecialEventTime="0" Speed="1">
                <Event Time="0.01" Type="PlaySound" Value="brute/notice" />
            </Animation>
            <Animation File="servant_brute/animations/notice2.dae_anim" Name="Notice2" SpecialEventTime="0" Speed="1">
                <Event Time="0.01" Type="PlaySound" Value="brute/notice_long" />
            </Animation>
        </Animations>
    </ModelData>
    <UserDefinedVariables EntitySubType="" EntityType="Enemy_Grunt">
        <Var Name="Health" Value="100" />
        <Var Name="Toughness" Value="0" />
        <Var Name="SightRange" Value="13" />
        <Var Name="DarknessSightRange" Value="5" />
        <Var Name="HearVolume" Value="0.55" />
        <Var Name="FOV" Value="120" />
        <Var Name="FOVXMul" Value="1" />
        <Var Name="ActivationDistance" Value="40" />
        <Var Name="MaxRegenHealth" Value="100" />
        <Var Name="RegenHealthSpeed" Value="5" />
        <Var Name="DangerMusic" Value="" />
        <Var Name="DangerMusicPrio" Value="0" />
        <Var Name="SearchMusic" Value="" />
        <Var Name="SearchMusicPrio" Value="0" />
        <Var Name="AttackMusic" Value="" />
        <Var Name="AttackMusicPrio" Value="0" />
        <Var Name="PlayerSearchMaxAngle" Value="45" />
        <Var Name="PlayerSearchMinDistMul" Value="0.5" />
        <Var Name="PlayerSearchMaxDistMul" Value="2" />
        <Var Name="PlayerSearchTime" Value="10" />
        <Var Name="PlayerPatrolMaxAngle" Value="110" />
        <Var Name="PlayerPatrolMinDist" Value="8" />
        <Var Name="PlayerPatrolMaxDist" Value="18" />
        <Var Name="Body_Size" Value="1.5 1.85 1.5" />
        <Var Name="Body_Mass" Value="50" />
        <Var Name="Body_AccurateClimbing" Value="true" />
        <Var Name="Body_MaxNoSlideSlopeAngle" Value="45" />
        <Var Name="Body_MaxPushMass" Value="40" />
        <Var Name="Body_PushForce" Value="200" />
        <Var Name="Body_CharacterMaxPushMass" Value="20" />
        <Var Name="Body_CharacterPushForce" Value="100" />
        <Var Name="Body_MaxStepSize" Value="0.5" />
        <Var Name="Body_StepClimbSpeed" Value="6.0" />
        <Var Name="Body_OffsetRot" Value="0 180 0" />
        <Var Name="Body_OffsetTrans" Value="0 0 0" />
        <Var Name="Walk_ForwardSpeed" Value="1.3" />
        <Var Name="Walk_BackwardSpeed" Value="0.4" />
        <Var Name="Walk_ForwardAcc" Value="2.0" />
        <Var Name="Walk_ForwardDeacc" Value="18.0" />
        <Var Name="Run_ForwardSpeed" Value="5.1" />
        <Var Name="Run_BackwardSpeed" Value="2.0" />
        <Var Name="Run_ForwardAcc" Value="4.0" />
        <Var Name="Run_ForwardDeacc" Value="8.0" />
        <Var Name="TurnSpeedMul" Value="6" />
        <Var Name="TurnMaxSpeed" Value="10" />
        <Var Name="TurnMinBreakAngle" Value="10" />
        <Var Name="TurnBreakMul" Value="2" />
        <Var Name="MoveSpeedAnimMul" Value="1.2" />
        <Var Name="StoppedToWalkSpeed" Value="0.15" />
        <Var Name="WalkToStoppedSpeed" Value="0.1" />
        <Var Name="WalkToRunSpeed" Value="2.3" />
        <Var Name="RunToWalkSpeed" Value="2.1" />
        <Var Name="WaterStepSpeedWalk" Value="3.0" />
        <Var Name="WaterStepSpeedRun" Value="5.0" />
        <Var Name="WaterStepSpeedMisc" Value="3.0" />
        <Var Name="HitPS_Sword" Value="hit/blood.ps" />
        <Var Name="HitSound_Sword" Value="brute/hit_generic" />
        <Var Name="HitPS_Club" Value="hit/blood.ps" />
        <Var Name="HitSound_Club" Value="brute/hit_generic" />
        <Var Name="HitPS_Bullet" Value="hit/blood.ps" />
        <Var Name="HitSound_Bullet" Value="brute/hit_generic" />
        <Var Name="HitPS_Dud" Value="" />
        <Var Name="HitSound_Dud" Value="" />
        <Var Name="AmbientSound_Idle" Value="brute/amb_idle" />
        <Var Name="AmbientMinTime_Idle" Value="1" />
        <Var Name="AmbientMaxTime_Idle" Value="3" />
        <Var Name="AmbientSound_Alert" Value="" />
        <Var Name="AmbientMinTime_Alert" Value="1" />
        <Var Name="AmbientMaxTime_Alert" Value="3" />
        <Var Name="AmbientSound_Hunt" Value="" />
        <Var Name="AmbientMinTime_Hunt" Value="1" />
        <Var Name="AmbientMaxTime_Hunt" Value="3" />
        <Var Name="NormalAttackDistance" Value="1.9" />
        <Var Name="NormalDamageSize" Value="1 1.7 1.8" />
        <Var Name="NormalDamageOffset" Value="0 0 1.3" />
        <Var Name="NormalAttackHitSound" Value="" />
        <Var Name="NormalAttackDamage" Value="50 120" />
        <Var Name="NormalAttackForce" Value="30 5" />
        <Var Name="NormalAttackStrength" Value="1" />
        <Var Name="NormalDamageType" Value="Slash" />
        <Var Name="BreakDoorAttackDamage" Value="50 56" />
        <Var Name="BreakDoorAttackForce" Value="30 5" />
        <Var Name="BreakDoorAttackStrength" Value="3" />
        <Var Name="BreakDoorAttackHitSound" Value="brute/attack_claw_hit" />
        <Var Name="BreakDoorDamageType" Value="BloodSplat" />
        <Var Name="NoticeSound" Value="" />
        <Var Name="EnabledSound" Value="" />
        <Var Name="GroggyDamageCount" Value="1" />
        <Var Name="AlertToHuntDistance" Value="9" />
        <Var Name="AlertToInstantHuntDistance" Value="3.5" />
        <Var Name="HuntPauseMinTime" Value="1.0" />
        <Var Name="HuntPauseMaxTime" Value="2.5" />
        <Var Name="IncreaseAlertSpeedDistance" Value="8.5" />
        <Var Name="IncreasedAlertSpeedMul" Value="1.3" />
        <Var Name="AlertRunTowardsToHuntLimit" Value="20" />
        <Var Name="AlertRunTowardsCheckDistance" Value="8" />
        <Var Name="IdleExtraTimeMin" Value="2" />
        <Var Name="IdleExtraTimeMax" Value="6" />
        <Var Name="IdleExtraNum" Value="2" />
    </UserDefinedVariables>
</Entity>
