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        <Entities />
        <Mesh Filename="entities/gameplay/ladder_moveable/ladder_grab.dae">
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        <Bones />
        <Shapes>
            <BodyShape Active="true" ID="1" Name="Shape_1" RelativeRotation="0 0 0" RelativeScale="0.103859 4.25 1" RelativeTranslation="0 4.97467e-008 -2.32831e-010" Rotation="0 0 0" Scale="0.103859 4.4625 1" ShapeType="Box" Tag="" WorldPos="-0.200372 2.25122 0.002162" />
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                <Shape ID="1" />
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        <Joints />
        <Animations />
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    <UserDefinedVariables EntitySubType="" EntityType="MoveObject">
        <Var Name="Health" Value="100" />
        <Var Name="Toughness" Value="0" />
        <Var Name="MaxFocusDistance" Value="0" />
        <Var Name="MainPhysicsBody" Value="" />
        <Var Name="ShowMesh" Value="true" />
        <Var Name="DissolveOnDestruction" Value="false" />
        <Var Name="DissolveTime" Value="1.0" />
        <Var Name="EffectsOnSound" Value="" />
        <Var Name="EffectsOffSound" Value="" />
        <Var Name="EffectsOnTime" Value="1" />
        <Var Name="EffectsOffTime" Value="1" />
        <Var Name="EffectsOffLightColor" Value="0 0 0 0" />
        <Var Name="EffectsOffLightRadius" Value="-1" />
        <Var Name="ShowHints" Value="true" />
        <Var Name="StaticMoveCheckCollision" Value="false" />
        <Var Name="StaticMoveStartSound" Value="" />
        <Var Name="StaticMoveStopSound" Value="" />
        <Var Name="StaticMoveLoopSound" Value="" />
        <Var Name="RandomizeAnimationStart" Value="true" />
        <Var Name="MoveObjectType" Value="Linear" />
        <Var Name="OpenAmount" Value="1.9" />
        <Var Name="MoveAxis" Value="Y" />
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        <Var Name="OpenSpeed" Value="0.5" />
        <Var Name="CloseAcc" Value="1" />
        <Var Name="CloseSpeed" Value="0.9" />
        <Var Name="AutoMove" Value="false" />
        <Var Name="AutoMoveStateGoal" Value="0" />
        <Var Name="AutoMoveAcc" Value="9.0" />
        <Var Name="AutoMoveSpeed" Value="5.0" />
        <Var Name="AutoMoveSlowdownDist" Value="0.1" />
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</Entity>
