<Entity>
    <EditorSession>
        <Performance CamClipPlanes="0.05 1000" LightsActive="true" PSActive="true" ShowFog="true" ShowSkybox="true" WorldReflection="true" />
        <ViewportConfig BGColor="0.2 0.2 0.2 1" GAmbientLight="true" GPointLight="true" GridSnap="true" GridSnapSeparation="0.25" SelectedViewport="3" UsingEnlargedViewport="true">
            <Viewport CameraPosition="0 0 180" CameraTarget="0 0 0" CameraZoom="0" GridHeight="0" GridPlane="2" Preset="0" RenderMode="1" ShowAxes="true" ShowGrid="true" UsingLTCam="false" />
            <Viewport CameraPosition="180 0 0" CameraTarget="0 0 0" CameraZoom="0" GridHeight="0" GridPlane="0" Preset="1" RenderMode="1" ShowAxes="true" ShowGrid="true" UsingLTCam="false" />
            <Viewport CameraPosition="0 180 0" CameraTarget="0 0 0" CameraZoom="0" GridHeight="0" GridPlane="1" Preset="2" RenderMode="1" ShowAxes="true" ShowGrid="true" UsingLTCam="false" />
            <Viewport CameraPosition="-2.64478 5.20992 -2.54214" CameraTarget="0 0 0" CameraZoom="2.06013" GridHeight="0" GridPlane="1" Preset="3" RenderMode="0" ShowAxes="true" ShowGrid="true" UsingLTCam="false" />
        </ViewportConfig>
    </EditorSession>
    <ModelData>
        <Entities />
        <Mesh Filename="entities/enemy/slenderman/slenderman.DAE">
            <SubMesh Active="true" ID="0" Material="" Name="Plane01" Rotation="0 0 0" Scale="1 1 1" SubMeshID="0" Tag="" WorldPos="0 2.5 0" />
            <SubMesh Active="true" ID="1" Material="" Name="Plane02" Rotation="0 0 0" Scale="1 1 1" SubMeshID="1" Tag="" WorldPos="0 2.5 0" />
            <SubMesh Active="true" ID="2" Material="" Name="Veste" Rotation="0.961081 1.5708 0.961081" Scale="1.5 1.5 1.5" SubMeshID="2" Tag="" WorldPos="0 1.75 0" />
        </Mesh>
        <Bones />
        <Shapes />
        <Bodies />
        <Joints />
        <Animations />
    </ModelData>
    <UserDefinedVariables EntitySubType="" EntityType="Enemy_Grunt">
        <Var Name="Health" Value="100" />
        <Var Name="Toughness" Value="0" />
        <Var Name="SightRange" Value="25" />
        <Var Name="DarknessSightRange" Value="10" />
        <Var Name="HearVolume" Value="10" />
        <Var Name="FOV" Value="180" />
        <Var Name="FOVXMul" Value="1" />
        <Var Name="ActivationDistance" Value="20" />
        <Var Name="MaxRegenHealth" Value="100" />
        <Var Name="RegenHealthSpeed" Value="0" />
        <Var Name="DangerMusic" Value="" />
        <Var Name="DangerMusicPrio" Value="0" />
        <Var Name="SearchMusic" Value="" />
        <Var Name="SearchMusicPrio" Value="0" />
        <Var Name="AttackMusic" Value="" />
        <Var Name="AttackMusicPrio" Value="0" />
        <Var Name="PlayerSearchMaxAngle" Value="45" />
        <Var Name="PlayerSearchMinDistMul" Value="0.5" />
        <Var Name="PlayerSearchMaxDistMul" Value="2" />
        <Var Name="PlayerSearchTime" Value="45" />
        <Var Name="PlayerPatrolMaxAngle" Value="110" />
        <Var Name="PlayerPatrolMinDist" Value="3.5" />
        <Var Name="PlayerPatrolMaxDist" Value="15" />
        <Var Name="Body_Size" Value="1 1.75 1" />
        <Var Name="Body_Mass" Value="50" />
        <Var Name="Body_AccurateClimbing" Value="false" />
        <Var Name="Body_MaxNoSlideSlopeAngle" Value="45" />
        <Var Name="Body_MaxPushMass" Value="20" />
        <Var Name="Body_PushForce" Value="60" />
        <Var Name="Body_CharacterMaxPushMass" Value="20" />
        <Var Name="Body_CharacterPushForce" Value="100" />
        <Var Name="Body_MaxStepSize" Value="0.5" />
        <Var Name="Body_StepClimbSpeed" Value="6.0" />
        <Var Name="Body_OffsetRot" Value="0 0 0" />
        <Var Name="Body_OffsetTrans" Value="0 0 0" />
        <Var Name="Walk_ForwardSpeed" Value="1000" />
        <Var Name="Walk_BackwardSpeed" Value="100" />
        <Var Name="Walk_ForwardAcc" Value="100" />
        <Var Name="Walk_ForwardDeacc" Value="100" />
        <Var Name="Run_ForwardSpeed" Value="1000" />
        <Var Name="Run_BackwardSpeed" Value="2.0" />
        <Var Name="Run_ForwardAcc" Value="4.0" />
        <Var Name="Run_ForwardDeacc" Value="8.0" />
        <Var Name="TurnSpeedMul" Value="6" />
        <Var Name="TurnMaxSpeed" Value="4" />
        <Var Name="TurnMinBreakAngle" Value="10" />
        <Var Name="TurnBreakMul" Value="1" />
        <Var Name="MoveSpeedAnimMul" Value="4.7" />
        <Var Name="StoppedToWalkSpeed" Value="0.05" />
        <Var Name="WalkToStoppedSpeed" Value="0.02" />
        <Var Name="WalkToRunSpeed" Value="100" />
        <Var Name="RunToWalkSpeed" Value="100" />
        <Var Name="WaterStepSpeedWalk" Value="3.0" />
        <Var Name="WaterStepSpeedRun" Value="5.0" />
        <Var Name="WaterStepSpeedMisc" Value="3.0" />
        <Var Name="HitPS_Sword" Value="" />
        <Var Name="HitSound_Sword" Value="" />
        <Var Name="HitPS_Club" Value="" />
        <Var Name="HitSound_Club" Value="" />
        <Var Name="HitPS_Bullet" Value="" />
        <Var Name="HitSound_Bullet" Value="" />
        <Var Name="HitPS_Dud" Value="" />
        <Var Name="HitSound_Dud" Value="" />
        <Var Name="AmbientSound_Idle" Value="" />
        <Var Name="AmbientMinTime_Idle" Value="1" />
        <Var Name="AmbientMaxTime_Idle" Value="3" />
        <Var Name="AmbientSound_Alert" Value="" />
        <Var Name="AmbientMinTime_Alert" Value="1" />
        <Var Name="AmbientMaxTime_Alert" Value="2" />
        <Var Name="AmbientSound_Hunt" Value="" />
        <Var Name="AmbientMinTime_Hunt" Value="1" />
        <Var Name="AmbientMaxTime_Hunt" Value="2" />
        <Var Name="NormalAttackDistance" Value="2" />
        <Var Name="NormalDamageSize" Value="1 1 1" />
        <Var Name="NormalDamageOffset" Value="0 0 1" />
        <Var Name="NormalAttackHitSound" Value="C:/Program Files (x86)/Steam/steamapps/common/amnesia the dark descent/custom_stories/Heart Bondage/sounds/scarey2.snt" />
        <Var Name="NormalAttackDamage" Value="100 100" />
        <Var Name="NormalAttackForce" Value="30 5" />
        <Var Name="NormalAttackStrength" Value="100" />
        <Var Name="NormalDamageType" Value="Claws" />
        <Var Name="BreakDoorAttackDamage" Value="10 20" />
        <Var Name="BreakDoorAttackForce" Value="30 5" />
        <Var Name="BreakDoorAttackStrength" Value="3" />
        <Var Name="BreakDoorAttackHitSound" Value="" />
        <Var Name="BreakDoorDamageType" Value="BloodSplat" />
        <Var Name="NoticeSound" Value="" />
        <Var Name="EnabledSound" Value="C:/Program Files (x86)/Steam/steamapps/common/amnesia the dark descent/custom_stories/Heart Bondage/sounds/scarey2.snt" />
        <Var Name="GroggyDamageCount" Value="15" />
        <Var Name="AlertToHuntDistance" Value="10" />
        <Var Name="AlertToInstantHuntDistance" Value="3.5" />
        <Var Name="HuntPauseMinTime" Value="2.0" />
        <Var Name="HuntPauseMaxTime" Value="4.5" />
        <Var Name="IncreaseAlertSpeedDistance" Value="6" />
        <Var Name="IncreasedAlertSpeedMul" Value="1.5" />
        <Var Name="AlertRunTowardsToHuntLimit" Value="30" />
        <Var Name="AlertRunTowardsCheckDistance" Value="5" />
        <Var Name="IdleExtraTimeMin" Value="2" />
        <Var Name="IdleExtraTimeMax" Value="6" />
        <Var Name="IdleExtraNum" Value="3" />
    </UserDefinedVariables>
</Entity>
