<Material>
    <Main DepthTest="True" PhysicsMaterial="Default" Type="SolidDiffuse" />
    <TextureUnits>
        <Diffuse AnimFrameTime="" AnimMode="" File="Diffuse.dds" Mipmaps="true" Type="2D" Wrap="Repeat" />
    </TextureUnits>
    <SpecificVariables>
        <Var Name="HeightMapScale" Value="0.05000000074505806" />
        <Var Name="HeightMapBias" Value="0" />
        <Var Name="FrenselBias" Value="0.20000000298023224" />
        <Var Name="FrenselPow" Value="8" />
        <Var Name="AlphaDissolveFilter" Value="false" />
    </SpecificVariables>
</Material>
