[Thing Template=AAUnitGERAirplaneFighter]
{
	IDS = ger2_fighter
	name = "#ger2_fighter_name"
	editor_name = "#ger2_fighter_editor_name"

	[View]
	resource_prefix = GER2Fighter/GER2Fighter
	
	[PerformerComponent]
	{
		[Ability Template=AAAttackLocal]
		{
			idle_animation = idle  ;; Temporary fix
						
			[AbilityDefinition Template=AAAirplaneAttackMG]
			{
				name = "#ger2_fighter_AbilityDefinition_name"
				mana_cost = 1
				recharge_time = 1

				targets = +enemy, +air
				
				[Effect Template=APDamageEffect]
				amount = 100

				[Effect Template=AddDamageEffect]
				damage_type_IDS = gunfire
				targets = air
				amount = 2300


				[WhenDo template=FXC_PlaySFX]
				audio_ids = ger_aa
			}
		}
	}
		[BodyComponent]
	{
		health = 2800
		defense = 150
	}

 	[MoverComponent]
	{
		speed_max = 13.5
		turn_radius = 12
	}


	[PropertiesComponent]
	{
		[Property]
		property_IDS = mg
		
		[Property]
		property_IDS = combat_unit

		[Property]
		property_IDS = fighter
	}
		
}

