[Thing Template=AARUSOrganizationArmor]
{	
	IDS = regiment_jpn_tank_flame
	name = "#regiment_jpn_tank_flame_name"
	editor_name = "#regiment_jpn_tank_flame_editor_name"

	[DetectionComponent]
	{
		detection_range = 20
	}


	[EconomyComponent]
	{
		[Cost]
		money = 40
		
		[Upkeep]
		ammo = 7
		oil = 2
	}

	[View]
	{
		resource_prefix = /Units/JPN/JPNTankFlame/JPNTankFlame
		icon = /UI/Game/RegimentButtons/IconTankLight.png
		banner_icon = /Organizations/Banners/Icons/IconArmorLight.png

		[WhenCreated Template=FXC_PlaySFX]
		audio_ids = jpn_tank_deployed

		[WhenSelected Template=FXC_PlaySFX]
		audio_ids = jpn_artillery_select

		[WhenCommanded Template=FXC_PlaySFX]
		audio_ids = jpn_artillery_move

		[WhenCommandedAggressive Template=FXC_PlaySFX]
		audio_ids = jpn_artillery_attack
	}		
		[OrganizationComponent Template=AAInfantryOrganizationComponent]
	{	
		layout_IDS = regiment_mechanized
		
		[Slot]	;; front
		element_IDS = jpn_infantry
		
		[Slot]	;; rear guard 1
		element_IDS = jpn_infantry_mortar

		[Slot]	;; rear guard 2
		element_IDS = jpn_infantry_mg
		
		[Slot]	;; rear guard 3
		element_IDS = jpn_infantry_at
	
		[Slot]	;; flank
		element_IDS = jpn_infantry_banzai
		
		[Slot]	;; captain
		element_IDS = jpn_tank_flame
	}
		
	[PropertiesComponent]
	{	
		[Property]
		property_ids = flmtank_company
	}
}