[Template AAGBRAirplaneAttackBomb Template=AAAirplaneAttackBomb]
{
	mana_cost = 5
	range = 15
	area = 6
	recharge_time = 5	
	max_targets = 12
					
	[Effect Template=BlastDamageEffect]
	amount = 2000

	[Effect Template=MoraleLossEffect]
	amount = 4.0
	
	[WhenDo Template=FXC_PlaySFX]
	audio_ids = bomb_heavy
	at = TARGET_GROUND
	
}

[Thing Template=AAUnitGBRAirplaneBomber]
{
	IDS = gbr_navalbomber
	name = "#gbr_navalbomber_name"
	editor_name = "#gbr_navalbomber_editor_name"
	
	[View]
	resource_prefix = GBRNavalBomber/GBRNavalBomber

	[PerformerComponent]
	{
		[Ability Template=AAProjectileLocal]
		{			
			[AbilityDefinition Template=AAGBRAirplaneAttackBomb]
			IDS = gbr_bomb1
			name = "#gbr_bomber_AbilityDefinition_name"
		}

		}

		[BodyComponent]
	{
		health = 2500
		defense = 100
	} 

 	[MoverComponent]
	{
		speed_max = 12.5
		turn_radius = 12.5
	}


	[PropertiesComponent]
	{
		[Property]
		property_IDS = bomber
		
		[Property]
		property_IDS = combat_unit
	}
}
