[Thing Template=AAUnitGERVehicleHQTruck]
{
	IDS = ger_truck_tacairfield3
	name = "#ger_truck_tacairfield3_name"
	editor_name = "#ger_truck_tacairfield3_editor_name"

	[BodyComponent]
	{
		health = 500
		defense = 2
	}
	
	[EconomyComponent]
	{
		[Cost]
		money = 2000

		[Upkeep]
		money = 1
		ammo = 1
		oil = 1
		building_limit_consumed = 1
	}

	[ElementComponent]
	{
		required_structures = ger_brigade_engineer, ger_motor_pool, ger_brigade_artillery
		required_properties = air_support
	}
	
	[MobileDeploymentComponent]
	{
	
		unpack_to_actor_ids = ger_tacairfield3
		
		packed_position_offset = 0,0
		packed_orientation = 1,0
	}

	[MoverComponent]
	{
		speed_max = 6
		acceleration = 2
		trailer_actor = ger_trailer_airfield

		[TrailerHitch]
		{
			node_ids = hitch
			node_offset = 0, -1.1, .8
		}
	}

 	[PropertiesComponent]
	{
		[Property]
		property_IDS = tacairhq

		[Property]
		property_IDS = tacairfield
	}

	[View]
	{
		resource_prefix = GERTruckBedless/GERTruckBedless
		icon = /UI/Game/BuildingButtons/IconAirfield.png
		
		[WhenCreated Template=FXC_PlaySFX]
		audio_ids = ger_truck_deployed

		[WhenSelected Template=FXC_PlaySFX]
		audio_ids = airfield_select
	}
}
