[Thing Template=AAUnitJPNVehicleHalftrack]
{
	IDS = jpn_halftrack_aa
	name = "#jpn_halftrack_aa_name"
	editor_name = "#jpn_halftrack_aa_editor_name"
	

	[BodyComponent]
	{
		health = 500
		defense = 100
	}
	
	[MoverComponent]
	{
		speed_max = 2.0
		acceleration = 3.5
	}
	
	[ElementComponent]
	{
		required_structures = jpn_motor_pool
	}
	
	[PropertiesComponent]
	{		
		[Property]
		property_IDS = support

		[Property]
		property_IDS = front
		
		[Property]
		property_IDS = property_aa		
		
		[Property]
		property_IDS = combat_unit
		
		[Property]
		property_IDS = halftrack_unit
	}
	
	[PerformerComponent]
	{
		[Turret]
		{
			turret_ids = Turret
			yaw_rotation_per_sec_degrees = 180
		}
		
		[Ability Template=AAGunLocal]
		{
			[AbilityDefinition Template=AAAttackAntiAirMG]
			{
				name = "#jpn_halftrack_aa_AbilityDefinition_name"
				recharge_time = 2
				range = 40
				
				[Effect Template=PierceDamageEffect]
				amount = 690
			
				[WhenDo Template=FXC_PlaySFX]
				audio_ids = jpn_aa
				
				[WhenDo Template=FXC_PlayObjectAnimation]
				object_animation_IDS = Recoil1
			}
		}
	}
	
	[View]
	{
		resource_prefix = JPNHalftrackAA/JPNHalftrackAA
		
		[AspectNormal]
		{						
			[Animation Template=ObjectAnimationCustomPlay]
			ids = Recoil1
			length = 1
			kf = JPNHalftrackAA/JPNHalftrackAARecoil1.kf
		}
	}	
}