[Thing Template=AAUnitRUSAirplaneFighter]
{
	IDS = rus_fighter
	name = "#rus_fighter_name"
	editor_name = "#rus_fighter_editor_name"

	[View]
	resource_prefix = RUSFighter/RUSFighter

	[PerformerComponent]
	{
		[Ability Template=AAAttackLocal]
		{
			idle_animation = idle  ;; Temporary fix
						
			[AbilityDefinition Template=AAAirplaneAttackMG]
			{
				name = "#rus_fighter_AbilityDefinition_name"
				mana_cost = 1
				recharge_time = 3
				targets = +enemy, +air
				[Effect Template=APDamageEffect]
				amount = 350

				[Effect Template=AddDamageEffect]
				damage_type_IDS = gunfire
				targets = air
				amount = 4700

			
				[WhenDo template=FXC_PlaySFX]
				audio_ids = rus_aa
			
			}
		}
	}
	
	[BodyComponent]
	{
		health = 2500
		defense = 100
	} 

 	[MoverComponent]
	{
		speed_max = 13.5
		turn_radius = 13
	}


	[PropertiesComponent]
	{
		[Property]
		property_IDS = mg
		
		[Property]
		property_IDS = combat_unit

		[Property]
		property_IDS = fighter
	}
}
