[Thing Template=AACityMediterranean]
{
	IDS = med_villageblock12x24_03
	name = "#mediterranean_village07_name"
	editor_name = "#mediterranean_village07_editor_name"
				
	[CityComponent]
	{
		zone_radius = 0
				
		[Layout Template=CityLayout]
		{
			[Object Template=CityObject]
			object_ids = street_lights
			offset = -5.91, -11.9
			orientation = 0, 1

			[Object Template=CityObject]
			object_ids = street_lights
			offset = -5.91, 0
			orientation = 0, 1

			[Object Template=CityObject]
			object_ids = street_lights
			offset = -5.91, 11.9
			orientation = 0, 1

			[Object Template=CityObject]
			object_ids = street_lights
			offset = 5.91, -11.9
			orientation = 0, 1
			
			[Object Template=CityObject]
			object_ids = street_lights
			offset = 5.91, 0
			orientation = 0, 1

			[Object Template=CityObject]
			object_ids = street_lights
			offset = 5.91, 11.9
			orientation = 0, 1

		}
	}

	[Size]
	{
		blocking_shape = RECT
		rect_height = 24
		rect_width = 12
	}

	[View]
	{
		resource_prefix = MediterraneanVillage07/MediterraneanVillage07

		[TextureSearchPath]
		path = /Shared/SharedTextures/Buildings/Mediterranean
			
		[AspectNormal]
    ground_size = 6,16
    visual_radius_estimate = 14
   
		[WhenConstructed Template=FXC_CreateVFX]
		{
			vfx_ids = window_small
			location = window_01
			attached = true
		}
		
		[WhenConstructed Template=FXC_CreateVFX]
		{
			vfx_ids = window_small
			location = window_02
			attached = true
		}
		
		[WhenConstructed Template=FXC_CreateVFX]
		{
			vfx_ids = window_small
			location = window_03
			attached = true
		}

		[WhenConstructed Template=FXC_CreateVFX]
		{
			vfx_ids = window_small
			location = window_04
			attached = true
		}

		[WhenConstructed Template=FXC_CreateVFX]
		{
			vfx_ids = window_small
			location = window_05
			attached = true
		}

		[WhenConstructed Template=FXC_CreateVFX]
		{
			vfx_ids = window_small
			location = window_06
			attached = true
		}


	}
}
