;; WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING
;; - Integrated to //A&A/Main/Data/Game
;; WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING WARNING


;; ================================================================== Events
[TriggerElement template=TriggerElement]
{
	ids = actor_captured_by_kingdom
	name = "#trigger_elements_actor_captured_by_kingdom_name_2"

	;; %1=ACTOR, %2=KINGDOM
	format_string = "#trigger_elements_actor_captured_by_kingdom_format_string"
	
	help_string = "#trigger_elements_actor_captured_by_kingdom_help_string_2"
}

[TriggerElement template=TriggerElement]
{
	ids = actor_enters_area
	name = "#trigger_elements_actor_enters_area_name"

	;; %1=ACTOR, %2=AREA
	format_string = "#trigger_elements_actor_enters_area_format_string"
	
	help_string = "#trigger_elements_actor_enters_area_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = actor_destroys_actor
	name = "#trigger_elements_actor_destroys_actor_name"

	;; %1=ACTOR (killer), %2=ACTOR (deceased)
	format_string = "#trigger_elements_actor_destroys_actor_format_string"
	
	help_string = "#trigger_elements_actor_destroys_actor_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = cutscene_complete
	
	name = "#trigger_elements_cutscene_complete_name"
	
	;; %1=String
	format_string = "#trigger_elements_cutscene_complete_format_string"
	
	help_string = "#trigger_elements_cutscene_complete_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = kingdom_begins_construction_on_actor
	
	name = "#trigger_elements_kingdom_begins_construction_on_actor_name_2"
	
	;; %1=KINGDOM, %2=ACTOR
	format_string = "#trigger_elements_kingdom_begins_construction_on_actor_format_string"
	
	help_string = "#trigger_elements_kingdom_begins_construction_on_actor_help_string_2"
}

[TriggerElement template=TriggerElement]
{
	ids = kingdom_finishes_construction_on_actor
	
	name = "#trigger_elements_kingdom_finishes_construction_on_actor_name_2"
	
	;; %1=KINGDOM, %2=ACTOR
	format_string = "#trigger_elements_kingdom_finishes_construction_on_actor_format_string"
	
	help_string = "#trigger_elements_kingdom_finishes_construction_on_actor_help_string_2"
}

[TriggerElement template=TriggerElement]
{
	ids = kingdom_recruits_actor
	
	name = "#trigger_elements_kingdom_recruits_actor_name_2"
	
	;; %1=KINGDOM, %2=ACTOR
	format_string = "#trigger_elements_kingdom_recruits_actor_format_string"
	
	help_string = "#trigger_elements_kingdom_recruits_actor_help_string_2"
}

[TriggerElement template = TriggerElement]
{
	ids = event_script_heard
	
	name = "#trigger_elements_event_script_heard_name"
	
	;; %1=SCRIPT COMMAND
	format_string = "#trigger_elements_event_script_heard_format_string"
	
	help_string = "#trigger_elements_event_script_heard_help_string"
}

;; =============================================================== Conditions

[TriggerElement template=TriggerElement]
{
	ids = true
	name = "#trigger_elements_true_name"

	;; true has no arguments.
	format_string = "#trigger_elements_true_format_string"
	
	help_string = "#trigger_elements_true_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = value_compare_value
	name = "#trigger_elements_value_compare_value_name"
	
	;; %1=VALUE, %2=COMPARISON, %3=VALUE
	format_string = "#trigger_elements_value_compare_value_format_string"
	
	;; in rpn, that would be
	;; format_string = "%1 is %3 %2"
	
	help_string = "#trigger_elements_value_compare_value_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = actor_comparison_morale
	name = "#trigger_elements_actor_comparison_morale_name"
	
	;; %1=ACTOR %2=COMPARISON %3=VALUE
	format_string = "#trigger_elements_actor_comparison_morale_format_string"
	
	help_string = "#trigger_elements_actor_comparison_morale_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = actor_has_state
	name = "#trigger_elements_actor_has_state_name"
	
	;; %1=ACTOR %2=STATE
	format_string = "#trigger_elements_actor_has_state_format_string"
	
	help_string = "#trigger_elements_actor_has_state_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = actor_does_not_have_state
	name = "#trigger_elements_actor_does_not_have_state_name"
	
	;; %1=ACTOR %2=STATE
	format_string = "#trigger_elements_actor_does_not_have_state_format_string"
	
	help_string = "#trigger_elements_actor_does_not_have_state_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = objective_succeeded
	name = "#trigger_elements_objective_succeeded_name"
	
	;; %1=OBJECTIVE %2=KINGDOM
	format_string = "#trigger_elements_objective_succeeded_format_string"
	
	help_string = "#trigger_elements_objective_succeeded_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = objective_failed
	name = "#trigger_elements_objective_failed_name"
	
	;; %1=OBJECTIVE %2=KINGDOM
	format_string = "#trigger_elements_objective_failed_format_string"
	
	help_string = "#trigger_elements_objective_failed_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = actor_visible_to_kingdom
	name = "#trigger_elements_actor_visible_to_kingdom_name_2"
	
	;; %1=ACTOR %2=KINGDOM
	format_string = "#trigger_elements_actor_visible_to_kingdom_format_string"
	
	help_string = "#trigger_elements_actor_visible_to_kingdom_help_string_2"
}

[TriggerElement template=TriggerElement]
{
	ids = actor_explored_to_kingdom
	name = "#trigger_elements_actor_explored_to_kingdom_name_2"
	
	;; %1=ACTOR %2=KINGDOM
	format_string = "#trigger_elements_actor_explored_to_kingdom_format_string"
	
	help_string = "#trigger_elements_actor_explored_to_kingdom_help_string_2"
}

[TriggerElement template=TriggerElement]
{
	ids = actor_inside_area
	name = "#trigger_elements_actor_inside_area_name"

	;; %1=ACTOR, %2=AREA
	format_string = "#trigger_elements_actor_inside_area_format_string"
	
	help_string = "#trigger_elements_actor_inside_area_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = actor_owned_by_kingdom
	name = "#trigger_elements_actor_owned_by_kingdom_name_2"

	;; %1=ACTOR, %2=KINGDOM
	format_string = "#trigger_elements_actor_owned_by_kingdom_format_string"
	
	help_string = "#trigger_elements_actor_owned_by_kingdom_help_string_2"
}

[TriggerElement template=TriggerElement]
{
	ids = activation_time
	name = "#trigger_elements_activation_time_name"

	;; %1=COMPARISON, %2=VALUE
	format_string = "#trigger_elements_activation_time_format_string"
	
	help_string = "#trigger_elements_activation_time_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = difficulty_compare_difficulty
	name = "#trigger_elements_difficulty_compare_difficulty_name"

	;; %1=DIFFICULTY, %2=COMPARISON, %3=DIFFICULTY
	format_string = "#trigger_elements_difficulty_compare_difficulty_format_string"
	
	help_string = "#trigger_elements_difficulty_compare_difficulty_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = actor_comparison_life
	name = "#trigger_elements_actor_comparison_life_name"
	
	;; %1=ACTOR %2=COMPARISON %3=VALUE
	format_string = "#trigger_elements_actor_comparison_life_format_string|f"
	
	help_string = "#trigger_elements_actor_comparison_life_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = actor_selected_by_kingdom
	name = "#trigger_elements_actor_selected_by_kingdom_name_2"
	
	;; %1=ACTOR %2=KINGDOM
	format_string = "#trigger_elements_actor_selected_by_kingdom_format_string"
	
	help_string = "#trigger_elements_actor_selected_by_kingdom_help_string_2"
}

[TriggerElement template=TriggerElement]
{
	ids = actor_data_selected_by_kingdom
	name = "#trigger_elements_actor_data_selected_by_kingdom_name_2"
	
	;; %1=ACTOR_DATA %2=KINGDOM
	format_string = "#trigger_elements_actor_data_selected_by_kingdom_format_string_2"
	
	help_string = "#trigger_elements_actor_data_selected_by_kingdom_help_string_2"
}

[TriggerElement template=TriggerElement]
{
	ids = actor_in_formation
	name = "#trigger_elements_actor_in_formation_name"
	
	;; %1=ACTOR %2=FORMATION
	format_string = "#trigger_elements_actor_in_formation_format_string"
	
	help_string = "#trigger_elements_actor_in_formation_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = kingdom_has_compare_value_primary_resource
	name = "#trigger_elements_kingdom_has_compare_value_primary_resource_name_2"
	
	;; %1=KINGDOM %2=COMPARE %3=VALUE
	format_string = "#trigger_elements_kingdom_has_compare_value_primary_resource_format_string"
	
	help_string = "#trigger_elements_kingdom_has_compare_value_primary_resource_help_string_2"
}

[TriggerElement template=TriggerElement]
{
	ids = kingdom_has_technology
	name = "#trigger_elements_kingdom_has_technology_name_2"
	
	;; %1=KINGDOM %2=TECHNOLOGY
	format_string = "#trigger_elements_kingdom_has_technology_format_string"
	
	help_string = "#trigger_elements_kingdom_has_technology_help_string_2"
}

[TriggerElement template=TriggerElement]
{
	ids = kingdom_default_lose
	name = "#trigger_elements_kingdom_default_lose_name_2"
	
	;; %1=KINGDOM
	format_string = "#trigger_elements_kingdom_default_lose_format_string"
	
	help_string = "#trigger_elements_kingdom_default_lose_help_string_2"
}

[TriggerElement template=TriggerElement]
{
	ids = kingdom_has_no_settlements
	name = "#trigger_elements_kingdom_has_no_settlements_name_2"
	
	;; %1=KINGDOM
	format_string = "#trigger_elements_kingdom_has_no_settlements_format_string_2"
	
	help_string = "#trigger_elements_kingdom_has_no_settlements_help_string_2"
}

[TriggerElement template=TriggerElement]
{
	ids = hero_attached_to_organization
	name = "#trigger_elements_hero_attached_to_organization_name"
	
	;; %1=HERO %2=ORGANIZATION
	format_string = "#trigger_elements_hero_attached_to_organization_format_string"
	
	help_string = "#trigger_elements_hero_attached_to_organization_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = hero_attached
	name = "#trigger_elements_hero_attached_name"
	
	;; %1=HERO, %2=KINGDOM
	format_string = "#trigger_elements_hero_attached_format_string"
	
	help_string = "#trigger_elements_hero_attached_help_string""
}

[TriggerElement template=TriggerElement]
{
	ids = actor_is_type_actor_data
	name = "#trigger_elements_actor_is_type_actor_data_name"
	
	;; %1=ACTOR, %2=ACTOR_DATA
	format_string = "#trigger_elements_actor_is_type_actor_data_format_string"
	
	help_string = "#trigger_elements_actor_is_type_actor_data_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = actor_is_dead
	name = "#trigger_elements_actor_is_dead_name"
	
	;; %1=ACTOR
	format_string = "#trigger_elements_actor_is_dead_format_string"
	
	help_string = "#trigger_elements_actor_is_dead_help_string"
}

;; =================================================================== Events

[TriggerElement template=TriggerElement]
{
	ids = actor_transfer_control_to_kingdom
	name = "#trigger_elements_actor_transfer_control_to_kingdom_name_2"
	
	;; %1=ACTOR %2=KINGDOM
	format_string = "#trigger_elements_actor_transfer_control_to_kingdom_format_string"
	
	help_string = "#trigger_elements_actor_transfer_control_to_kingdom_help_string_2"
}

[TriggerElement template=TriggerElement]
{
	ids = actor_teleports_to_location
	name = "#trigger_elements_actor_teleports_to_location_name"
	
	;; %1=ACTOR %2=LOCATION
	format_string = "#trigger_elements_actor_teleports_to_location_format_string"
	
	help_string = "#trigger_elements_actor_teleports_to_location_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = actor_performs_animation
	name = "#trigger_elements_actor_performs_animation_name"
	
	;; %1=ACTOR %2=STRING
	format_string = "#trigger_elements_actor_performs_animation_format_string"
	
	help_string = "#trigger_elements_actor_performs_animation_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = actor_performs_command
	name = "#trigger_elements_actor_performs_command_name"
	
	;; %1=ACTOR %2=COMMAND
	format_string = "#trigger_elements_actor_performs_command_format_string"
	
	help_string = "#trigger_elements_actor_performs_command_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = actor_performs_command_at_location
	name = "#trigger_elements_actor_performs_command_at_location_name"
	
	;; %1=ACTOR %2=COMMAND %3=LOCATION
	format_string = "#trigger_elements_actor_performs_command_at_location_format_string"
	
	help_string = "#trigger_elements_actor_performs_command_at_location_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = actor_performs_command_with_actor_data_at_location
	name = "#trigger_elements_actor_performs_command_with_actor_data_at_location_name"
	
	;; %1=ACTOR %2=COMMAND %3=ACTOR_DATA %4=LOCATION
	format_string = "#trigger_elements_actor_performs_command_with_actor_data_at_location_format_string"
	
	help_string = "#trigger_elements_actor_performs_command_with_actor_data_at_location_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = actor_performs_command_on_actor
	name = "#trigger_elements_actor_performs_command_on_actor_name"
	
	;; %1=ACTOR %2=COMMAND %3=ACTOR
	format_string = "#trigger_elements_actor_performs_command_on_actor_format_string"
	
	help_string = "#trigger_elements_actor_performs_command_on_actor_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = camera_pans_to_camera_over_time
	name = "#trigger_elements_camera_pans_to_camera_over_time_name_2"
	
	;; %1=KINGDOM %2=CAMERA %3=VALUE %4=BOOLEAN
	format_string = "#trigger_elements_camera_pans_to_camera_over_time_format_string"
	
	help_string = "#trigger_elements_camera_pans_to_camera_over_time_help_string_2"
}

[TriggerElement template=TriggerElement]
{
	ids = camera_pans_to_camera_over_time_in_realtime
	name = "#trigger_elements_camera_pans_to_camera_over_time_in_realtime_name_2"
	
	;; %1=KINGDOM %2=CAMERA %3=VALUE
	format_string = "#trigger_elements_camera_pans_to_camera_over_time_in_realtime_format_string"
	
	help_string = "#trigger_elements_camera_pans_to_camera_over_time_in_realtime_help_string_2"
}

[TriggerElement template=TriggerElement]
{
	ids = camera_shake
	name = "#trigger_elements_camera_shake_name"
	
	;; %1=KINGDOM %2=VALUE
	format_string = "#trigger_elements_camera_shake_format_string"
	
	help_string = "#trigger_elements_camera_shake_help_string_2"
}

[TriggerElement template=TriggerElement]
{
	ids = camera_returns_to_default_over_time
	name = "#trigger_elements_camera_returns_to_default_over_time_name_2"
	
	;; %1=KINGDOM %2=CAMERA %3=VALUE
	format_string = "#trigger_elements_camera_returns_to_default_over_time_format_string"
	
	help_string = "#trigger_elements_camera_returns_to_default_over_time_help_string_2"
}

[TriggerElement template=TriggerElement]
{
	ids = camera_follows_actor
	name = "#trigger_elements_camera_follows_actor_name_2"
	
	;; %1=KINGDOM %2=ACTOR
	format_string = "#trigger_elements_camera_follows_actor_format_string"
	
	help_string = "#trigger_elements_camera_follows_actor_help_string_2"
}

[TriggerElement template=TriggerElement]
{
	;; Misnomer. This is actor_destroyed
	ids = object_destroyed
	name = "#trigger_elements_object_destroyed_name"
	
	;; %1=ACTOR
	format_string = "#trigger_elements_object_destroyed_format_string"
	
	help_string = "#trigger_elements_object_destroyed_help_string"
}

[TriggerElement template=TriggerElement]
{
	;; Misnomer. This is actor_removed
	ids = object_removed
	name = "#trigger_elements_object_removed_name"
	
	;; %1=ACTOR
	format_string = "#trigger_elements_object_removed_format_string"
	
	help_string = "#trigger_elements_object_removed_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = trigger_active
	name = "#trigger_elements_trigger_active_name"
	
	;; %1=TRIGGER
	format_string = "#trigger_elements_trigger_active_format_string"
	
	help_string = "#trigger_elements_trigger_active_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = trigger_deactive
	name = "#trigger_elements_trigger_deactive_name"
	
	;; %1=TRIGGER
	format_string = "#trigger_elements_trigger_deactive_format_string"
	
	help_string = "#trigger_elements_trigger_deactive_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = vfx_at_location
	name = "#trigger_elements_vfx_at_location_name"
	
	;; %1=VFX %2=LOCATION
	format_string = "#trigger_elements_vfx_at_location_format_string"
	
	help_string = "#trigger_elements_vfx_at_location_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = vfx_at_location_with_rotation
	name = "#trigger_elements_vfx_at_location_with_rotation_name"
	
	;; %1=VFX %2=LOCATION %3=VALUE
	format_string = "#trigger_elements_vfx_at_location_with_rotation_format_string"
	
	help_string = "#trigger_elements_vfx_at_location_with_rotation_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = vfx_on_actor
	name = "#trigger_elements_vfx_on_actor_name"
	
	;; %1=VFX %2=ACTOR
	format_string = "#trigger_elements_vfx_on_actor_format_string"
	
	help_string = "#trigger_elements_vfx_on_actor_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = actor_moves_to_location
	name = "#trigger_elements_actor_moves_to_location_name"
	
	;; %1=ACTOR %2=LOCATION %3=VALUE
	format_string = "#trigger_elements_actor_moves_to_location_format_string|x"
	
	help_string = "#trigger_elements_actor_moves_to_location_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = kingdom_actors_in_area_move_to_location
	name = "#trigger_elements_kingdom_actors_in_area_move_to_location_name_2"
	
	;; %1=KINGDOM %2=AREA %3=LOCATION
	format_string = "#trigger_elements_kingdom_actors_in_area_move_to_location_format_string"
	
	help_string = "#trigger_elements_kingdom_actors_in_area_move_to_location_help_string_2"
}

[TriggerElement template=TriggerElement]
{
	ids = kingdom_actors_in_area_teleport_to_location
	name = "#trigger_elements_kingdom_actors_in_area_teleport_to_location_name_2"
	
	;; %1=KINGDOM %2=AREA %3=LOCATION
	format_string = "#trigger_elements_kingdom_actors_in_area_teleport_to_location_format_string"
	
	help_string = "#trigger_elements_kingdom_actors_in_area_teleport_to_location_help_string_2"
}

[TriggerElement template=TriggerElement]
{
	ids = actor_gains_experience
	name = "#trigger_elements_actor_gains_experience_name"
	
	;; %1=ACTOR %2=VALUE
	format_string = "#trigger_elements_actor_gains_experience_format_string"
	
	help_string = "#trigger_elements_actor_gains_experience_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = actor_set_experience_max
	;; NOTE: technically "ActorData"
	name = "#trigger_elements_actor_set_experience_max_name" 
	
	;; %1=KINGDOM %2=HERO %3=VALUE
	;; NOTE: 0 means no max
	format_string = "#trigger_elements_actor_set_experience_max_format_string"
	
	help_string = "#trigger_elements_actor_set_experience_max_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = display_banner_text_fade
	name = "#trigger_elements_display_banner_text_fade_name_2"
	
	;; %1=STRING %2=VALUE
	format_string = "#trigger_elements_display_banner_text_fade_format_string"
	
	help_string = "#trigger_elements_display_banner_text_fade_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = actor_modify_morale
	name = "#trigger_elements_actor_modify_morale_name"
	
	;; %1=ACTOR %2=VALUE 
	format_string = "#trigger_elements_actor_modify_morale_format_string"
	
	help_string = "#trigger_elements_actor_modify_morale_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = actor_guard_location
	name = "#trigger_elements_actor_guard_location_name"

	;; %1=ACTOR %2=LOCATION 
	format_string = "#trigger_elements_actor_guard_location_format_string"

	help_string = "#trigger_elements_actor_guard_location_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = global_toggle_fidgets
	name = "#trigger_elements_global_toggle_fidgets_name"
	
	;; %1=BOOLEAN
	format_string = "#trigger_elements_global_toggle_fidgets_format_string"
	
	help_string = "#trigger_elements_global_toggle_fidgets_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = global_toggle_cutscene_mode
	name = "#trigger_elements_global_toggle_cutscene_mode_name"
	
	;; %1=BOOLEAN
	format_string = "#trigger_elements_global_toggle_cutscene_mode_format_string"
	
	help_string = "#trigger_elements_global_toggle_cutscene_mode_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = global_toggle_letterbox
	name = "#trigger_elements_global_toggle_letterbox_name"
	
	;; %1=BOOLEAN
	format_string = "#trigger_elements_global_toggle_letterbox_format_string"
	
	help_string = "#trigger_elements_global_toggle_letterbox_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = global_toggle_screenfade
	name = "#trigger_elements_global_toggle_screenfade_name"
	
	;; %1=BOOLEAN
	format_string = "#trigger_elements_global_toggle_screenfade_format_string"
	
	help_string = "#trigger_elements_global_toggle_screenfade_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = global_adjust_sun_dimmer
	name = "#trigger_elements_global_adjust_sun_dimmer_name"
	
	;; %1=VALUE %2=VALUE
	format_string = "#trigger_elements_global_adjust_sun_dimmer_format_string"
	
	help_string = "#trigger_elements_global_adjust_sun_dimmer_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = global_set_sun_colors
	name = "#trigger_elements_global_set_sun_colors_name"
	
	;; %1=SUN %2=TIME
	format_string = "#trigger_elements_global_set_sun_colors_format_string"
	
	help_string = "#trigger_elements_global_set_sun_colors_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = actor_create_named
	name = "#trigger_elements_actor_create_named_name"
	
	;; %1=ACTOR_DATA %2=KINGDOM %3=LOCATION %4=STRING
	format_string = "#trigger_elements_actor_create_named_format_string"
	
	help_string = "#trigger_elements_actor_create_named_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = actor_create_transported_named
	name = "#trigger_elements_actor_create_transported_named_name"
	
	;; %1=ACTOR_DATA %2=KINGDOM %3=LOCATION %4=LOCATION %5=STRING
	format_string = "#trigger_elements_actor_create_transported_named_format_string"
	
	help_string = "#trigger_elements_actor_create_transported_named_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = organization_create_named
	name = "#trigger_elements_organization_create_named_name"
	
	;; %1=ORGANIZATION_DATA %2=KINGDOM %3=LOCATION %4=STRING
	format_string = "#trigger_elements_organization_create_named_format_string_2"
	
	help_string = "#trigger_elements_organization_create_named_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = unit_create_named
	name = "#trigger_elements_unit_create_named_name"
	
	;; %1=UNIT_DATA %2=KINGDOM %3=LOCATION %4=STRING
	format_string = "#trigger_elements_unit_create_named_format_string"
	
	help_string = "#trigger_elements_unit_create_named_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = building_create_named
	name = "#trigger_elements_building_create_named_name"
	
	;; %1=BUILDING_DATA %2=KINGDOM %3=LOCATION %4=STRING
	format_string = "#trigger_elements_building_create_named_format_string"
	
	help_string = "#trigger_elements_building_create_named_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = team_command_flare_on_position
	name = "#trigger_elements_team_command_flare_on_position_name_2"
	
	;; %1=FLARE %2=KINGDOM %3=LOCATION %4=VALUE
	format_string = "#trigger_elements_team_command_flare_on_position_format_string"
	
	help_string = "#trigger_elements_team_command_flare_on_position_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = team_command_flare_on_actor
	name = "#trigger_elements_team_command_flare_on_actor_name_2"
	
	;; %1=FLARE %2=KINGDOM %3=ACTOR %4=VALUE
	format_string = "#trigger_elements_team_command_flare_on_actor_format_string"
	
	help_string = "#trigger_elements_team_command_flare_on_actor_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = play_sound
	name = "#trigger_elements_play_sound_name"
	
	;; %1=SOUND
	format_string = "#trigger_elements_play_sound_format_string"
	
	help_string = "#trigger_elements_play_sound_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = play_sound_at_location
	name = "#trigger_elements_play_sound_at_location_name"
	
	;; %1=SOUND %2=LOCATION
	format_string = "#trigger_elements_play_sound_at_location_format_string"
	
	help_string = "#trigger_elements_play_sound_at_location_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = play_speech
	name = "#trigger_elements_play_speech_name"
	
	;; %1=SPEECH
	format_string = "#trigger_elements_play_speech_format_string"
	
	help_string = "#trigger_elements_play_speech_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = play_music
	name = "#trigger_elements_play_music_name"
	
	;; %1=MUSIC
	format_string = "#trigger_elements_play_music_format_string"
	
	help_string = "#trigger_elements_play_music_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = play_game_music
	name = "#trigger_elements_play_game_music_name"
	
	format_string = "#trigger_elements_play_game_music_format_string"
	
	help_string = "#trigger_elements_play_game_music_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = stop_music
	name = "#trigger_elements_stop_music_name"
	
	format_string = "#trigger_elements_stop_music_format_string"
	
	help_string = "#trigger_elements_stop_music_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = set_variable
	name = "#trigger_elements_set_variable_name"
	
	;; %1=VARIABLE, %2=VALUE
	format_string = "#trigger_elements_set_variable_format_string"
	
	help_string = "#trigger_elements_set_variable_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = incr_variable
	name = "#trigger_elements_incr_variable_name"
	
	;; %1=VARIABLE, %2=VALUE
	format_string = "#trigger_elements_incr_variable_format_string"
	
	help_string = "#trigger_elements_incr_variable_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = decr_variable
	name = "#trigger_elements_decr_variable_name"
	
	;; %1=VARIABLE, %2=VALUE
	format_string = "#trigger_elements_decr_variable_format_string"
	
	help_string = "#trigger_elements_decr_variable_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = kingdom_display_message
	name = "#trigger_elements_kingdom_display_message_name_2"
	
	;; %1=KINGDOM %2=STRING
	format_string = "#trigger_elements_kingdom_display_message_format_string"
	
	help_string = "#trigger_elements_kingdom_display_message_help_string_2"
}

[TriggerElement template=TriggerElement]
{
	ids = kingdom_gains_hero
	name = "#trigger_elements_kingdom_gains_hero_name_2"

	;; %1=KINGDOM %2=ACTOR_DATA
	format_string = "#trigger_elements_kingdom_gains_hero_format_string"
	
	help_string = "#trigger_elements_kingdom_gains_hero_help_string_2"
}

[TriggerElement template=TriggerElement]
{
	ids = kingdom_loses_hero
	name = "#trigger_elements_kingdom_loses_hero_name_2"

	;; %1=KINGDOM %2=ACTOR_DATA
	format_string = "#trigger_elements_kingdom_loses_hero_format_string"
	
	help_string = "#trigger_elements_kingdom_loses_hero_help_string_2"
}

[TriggerElement template=TriggerElement]
{
	ids = kingdom_gains_objective
	name = "#trigger_elements_kingdom_gains_objective_name_2"

	;; %1=KINGDOM %2=OBJECTIVE
	format_string = "#trigger_elements_kingdom_gains_objective_format_string"
	
	help_string = "#trigger_elements_kingdom_gains_objective_help_string_2"
}

[TriggerElement template=TriggerElement]
{
	ids = kingdom_loses_objective
	name = "#trigger_elements_kingdom_loses_objective_name_2"

	;; %1=KINGDOM %2=OBJECTIVE
	format_string = "#trigger_elements_kingdom_loses_objective_format_string"
	
	help_string = "#trigger_elements_kingdom_loses_objective_help_string_2"
}

[TriggerElement template=TriggerElement]
{
	ids = kingdom_gains_technology
	name = "#trigger_elements_kingdom_gains_technology_name_2"

	;; %1=KINGDOM %2=TECHNOLOGY
	format_string = "#trigger_elements_kingdom_gains_technology_format_string"
	
	help_string = "#trigger_elements_kingdom_gains_technology_help_string_2"
}

[TriggerElement template=TriggerElement]
{
	ids = kingdom_loses_technology
	name = "#trigger_elements_kingdom_loses_technology_name_2"

	;; %1=KINGDOM %2=TECHNOLOGY
	format_string = "#trigger_elements_kingdom_loses_technology_format_string"
	
	help_string = "#trigger_elements_kingdom_loses_technology_help_string_2"
}

[TriggerElement template=TriggerElement]
{
	ids = actor_gains_technology
	name = "#trigger_elements_actor_gains_technology_name"

	;; %1=ACTOR %2=TECHNOLOGY
	format_string = "#trigger_elements_actor_gains_technology_format_string"
	
	help_string = "#trigger_elements_actor_gains_technology_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = actor_loses_technology
	name = "#trigger_elements_actor_loses_technology_name"

	;; %1=ACTOR %2=TECHNOLOGY
	format_string = "#trigger_elements_actor_loses_technology_format_string"
	
	help_string = "#trigger_elements_actor_loses_technology_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = kingdom_mission_won
	name = "#trigger_elements_kingdom_mission_won_name_2"

	;; %1=KINGDOM
	format_string = "#trigger_elements_kingdom_mission_won_format_string"
	
	help_string = "#trigger_elements_kingdom_mission_won_help_string_2"
}

[TriggerElement template=TriggerElement]
{
	ids = kingdom_mission_lost
	name = "#trigger_elements_kingdom_mission_lost_name_2"

	;; %1=KINGDOM
	format_string = "#trigger_elements_kingdom_mission_lost_format_string"
	
	help_string = "#trigger_elements_kingdom_mission_lost_help_string_2"
}

[TriggerElement template=TriggerElement]
{
	ids = objective_complete_for_kingdom
	name = "#trigger_elements_objective_complete_for_kingdom_name_2"

	;; %1=OBJECTIVE %2=KINGDOM
	format_string = "#trigger_elements_objective_complete_for_kingdom_format_string"
	
	help_string = "#trigger_elements_objective_complete_for_kingdom_help_string_2"
}

[TriggerElement template=TriggerElement]
{
	ids = objective_failed_for_kingdom
	name = "#trigger_elements_objective_failed_for_kingdom_name_2"

	;; %1=OBJECTIVE %2=KINGDOM
	format_string = "#trigger_elements_objective_failed_for_kingdom_format_string"
	
	help_string = "#trigger_elements_objective_failed_for_kingdom_help_string_2"
}

[TriggerElement template=TriggerElement]
{
	ids = objective_incomplete_for_kingdom
	name = "#trigger_elements_objective_incomplete_for_kingdom_name"

	;; %1=OBJECTIVE %2=KINGDOM
	format_string = "#trigger_elements_objective_incomplete_for_kingdom_format_string"
	
	help_string = "#trigger_elements_objective_incomplete_for_kingdom_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = sai_enabled_for_kingdom
	name = "#trigger_elements_sai_enabled_for_kingdom_name_2"

	;; %1=KINGDOM
	format_string = "#trigger_elements_sai_enabled_for_kingdom_format_string"
	
	help_string = "#trigger_elements_sai_enabled_for_kingdom_help_string_2"
}

[TriggerElement template=TriggerElement]
{
	ids = sai_disabled_for_kingdom
	name = "#trigger_elements_sai_disabled_for_kingdom_name_2"

	;; %1=KINGDOM
	format_string = "#trigger_elements_sai_disabled_for_kingdom_format_string"
	
	help_string = "#trigger_elements_sai_disabled_for_kingdom_help_string_2"
}

[TriggerElement template=TriggerElement]
{
	ids = sai_enabled_for_actor
	name = "#trigger_elements_sai_enabled_for_actor_name"

	;; %1=ACTOR
	format_string = "#trigger_elements_sai_enabled_for_actor_format_string"
	
	help_string = "#trigger_elements_sai_enabled_for_actor_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = sai_disabled_for_actor
	name = "#trigger_elements_sai_disabled_for_actor_name"

	;; %1=ACTOR
	format_string = "#trigger_elements_sai_disabled_for_actor_format_string"
	
	help_string = "#trigger_elements_sai_disabled_for_actor_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = sai_change_profile_for_kingdom
	name = "#trigger_elements_sai_change_profile_for_kingdom_name_2"

	;; %1=SAI_PROFILE %2=KINGDOM
	format_string = "#trigger_elements_sai_change_profile_for_kingdom_format_string"
	
	help_string = "#trigger_elements_sai_change_profile_for_kingdom_help_string_2"
}

[TriggerElement template=TriggerElement]
{
	ids = actors_lock
	name = "#trigger_elements_actors_lock_name"

	format_string = "#trigger_elements_actors_lock_format_string"
	
	help_string = "#trigger_elements_actors_lock_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = actors_unlock
	name = "#trigger_elements_actors_unlock_name"

	format_string = "#trigger_elements_actors_unlock_format_string"
	
	help_string = "#trigger_elements_actors_unlock_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = game_speed_set
	name = "#trigger_elements_game_speed_set_name"

	;; %1=VALUE
	format_string = "#trigger_elements_game_speed_set_format_string|x"
	
	help_string = "#trigger_elements_game_speed_set_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = game_counter_show
	name = "#trigger_elements_game_counter_show_name"

	;; %1=VALUE
	format_string = "#trigger_elements_game_counter_show_format_string"
	
	help_string = "#trigger_elements_game_counter_show_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = game_counter_hide
	name = "#trigger_elements_game_counter_hide_name"

	format_string = "#trigger_elements_game_counter_hide_format_string"
	
	help_string = "#trigger_elements_game_counter_hide_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = change_weather
	name = "#trigger_elements_change_weather_name"

	;; %1=WEATHER
	format_string = "#trigger_elements_change_weather_format_string"
	
	help_string = "#trigger_elements_change_weather_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = play_cutscene
	
	name = "#trigger_elements_play_cutscene_name"
	
	;; %1=String
	format_string = "#trigger_elements_play_cutscene_format_string"
	
	help_string = "#trigger_elements_play_cutscene_help_string"
}

[TriggerElement template = TriggerElement]
{
	ids = effect_ui_script_listen
	
	name = "#trigger_elements_effect_ui_script_listen_name"
	
	;; %1=SCRIPT COMMAND %2=BOOL
	format_string = "#trigger_elements_effect_ui_script_listen_format_string"
	
	help_string = "#trigger_elements_effect_ui_script_listen_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = ability_used_by_kingdom_from_location_at_location
	name = "#trigger_elements_ability_used_by_kingdom_from_location_at_location_name_2"
	
	;; %1=ABILITY %2=KINGDOM %3=LOCATION %4=LOCATION
	format_string = "#trigger_elements_ability_used_by_kingdom_from_location_at_location_format_string"
	
	help_string = "#trigger_elements_ability_used_by_kingdom_from_location_at_location_help_string_2"
}

[TriggerElement template=TriggerElement]
{
	ids = flash_actor
	
	name = "#trigger_elements_flash_actor_name_2"
	
	;; %1=ACTOR
	format_string = "#trigger_elements_flash_actor_format_string"
	
	help_string = "#trigger_elements_flash_actor_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = flash_ui_button
	
	name = "#trigger_elements_flash_ui_button_name"
	
	;; %1=UI_BUTTON
	format_string = "#trigger_elements_flash_ui_button_format_string"
	
	help_string = "#trigger_elements_flash_ui_button_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = fog_restored_in_area
	
	name = "#trigger_elements_fog_restored_in_area_name_2"
	
	;; %1=AREA
	format_string = "#trigger_elements_fog_restored_in_area_format_string"
	
	help_string = "#trigger_elements_fog_restored_in_area_help_string"
}

[TriggerElement template=TriggerElement]
{
	ids = kingdom_gains_value_primary_resource
	name = "#trigger_elements_kingdom_gains_value_primary_resource_name_2"
	
	;; %1=KINGDOM %2=VALUE
	format_string = "#trigger_elements_kingdom_gains_value_primary_resource_format_string"
	
	help_string = "#trigger_elements_kingdom_gains_value_primary_resource_help_string_2"
}

[TriggerElement template=TriggerElement]
{
	ids = kingdom_enable_default_victory_condition
	name = "#trigger_elements_kingdom_enable_default_victory_condition_name_2"
	
	;; %1=KINGDOM %2=BOOL
	format_string = "#trigger_elements_kingdom_enable_default_victory_condition_format_string"
	
	help_string = "#trigger_elements_kingdom_enable_default_victory_condition_help_string_2"
}
