/**************************************************************************

template_doodad_aa.tgi
Copyright © 2002-2004 TimeGate Studios

DESCRIPTION:  templates for AA doodads.

REVISION HISTORY:
drp120302 - created

USAGE:

	[Thing Template=AADoodad]
	This node goes at the root level and defines a doodad that can be 
	instantiated in the game.
	
**************************************************************************/

[template AADoodad template=Object]
{
	[Flags]
	random_orientation = true
	blocking = false

	[Size]
	height = 2
	scale_min = .90
	scale_max = 1.20

	[View]
	aspects_as_variations = true
}

[template AADynamicDoodad template=DynamicDoodad]
{
	[Flags]
	random_orientation = true
	blocking = false

	[Size]
	height = 2
	scale_min = .90
	scale_max = 1.20

	[View]
	aspects_as_variations = true
}

[Template AADoodadAudio Template=AADynamicDoodad]
{
	[Component Template=DisturbableDynamicDoodadComponent]
	{
		update_time = 5
		affect_radius = 4
		recharge_time_min = 30
		recharge_time_max = 60
	
		[Action Template=FXC_PlayObjectAnimation]
		object_animation_IDS = speaker
	}
	
	[Flags]
	random_orientation = false
	ethereal = true
	invisible = true
	
	[View]
	aspects_as_variations = false
	resource_prefix = Speaker/Speaker
}

;; brw090504 - This is not a doodad, but an actor to be used for doodads
;;   that are placed by hand, and loop continually.

[Template AADoodadAudioPermanent Template=Actor]
{
	category = UNIT
	
	[Flags]
	ownable = false
	targetable = false
	blocking = false
	ethereal = true
	invisible = true
	invulnerable = true
	radar = false
	
	[Placement]
	placement_group_ids = group_ambient

	[View]
	resource_prefix = Speaker/Speaker

}

;; -----------------------------------------------------------------------------------------

[template AAArcticDoodad Template=AADoodad]
{
	[Placement]
	{
		[Biome]
		IDS = boreal_forest
		weight = 0.0

		[Biome]
		IDS = arctic_tundra
		weight = 0.0
	}
}



[template AAArcticDynamicDoodad Template=AADynamicDoodad]
{
	[Placement]
	{
		[Biome]
		IDS = boreal_forest
		weight = 0.0
		
		[Biome]
		IDS = arctic_tundra
		weight = 0.0
	}
}

[template AAArcticAudioDoodad Template=AADoodadAudio]
{
	[Placement]
	{
		[Biome]
		IDS = boreal_forest
		weight = 0.0

		[Biome]
		IDS = arctic_tundra
		weight = 0.0
	}
}

[template AAChaparralDoodad Template=AADoodad]
{
	[Placement]
	{
		[Biome]
		IDS = chaparral
		weight = 0.0
	}
	
}

[template AAChaparralDynamicDoodad Template=AADynamicDoodad]
{
	[Placement]
	{
		[Biome]
		IDS = chaparral
		weight = 0.0
	}
	
}

[template AAChaparralAudioDoodad Template=AADoodadAudio]
{
	[Placement]
	{
		[Biome]
		IDS = chaparral
		weight = 0.0
	}
}

[template AADesertDoodad Template=AADoodad]
{
	[Placement]
	{
		[Biome]
		IDS = desert
		weight = 0.0
	}
}

[template AADesertDynamicDoodad Template=AADynamicDoodad]
{
	[Placement]
	{
		[Biome]
		IDS = desert
		weight = 0.0
	}
}

[template AADesertAudioDoodad Template=AADoodadAudio]
{
	[Placement]
	{
		[Biome]
		IDS = desert
		weight = 0.0
	}
}

[template AATemperateDoodad Template=AADoodad]
{
	[Placement]
	{
		[Biome]
		IDS = temperate_grassland
		weight = 0.0

		[Biome]
		IDS = temperate_forest
		weight = 0.0
	}
}

[template AATemperateDynamicDoodad Template=AADynamicDoodad]
{
	[Placement]
	{
		[Biome]
		IDS = temperate_grassland
		weight = 0.0

		[Biome]
		IDS = temperate_forest
		weight = 0.0
	}
}

[template AATemperateAudioDoodad Template=AADoodadAudio]
{
	[Placement]
	{
		[Biome]
		IDS = temperate_grassland
		weight = 0.0

		[Biome]
		IDS = temperate_forest
		weight = 0.0
	}
}

[template AATropicalDoodad Template=AADoodad]
{
	[Placement]
	{
		[Biome]
		IDS = tropical_savannah
		weight = 0.0
		
		[Biome]
		IDS = tropical_forest
		weight = 0.0
	}
}

[template AATropicalDynamicDoodad Template=AADynamicDoodad]
{
	[Placement]
	{
		[Biome]
		IDS = tropical_savannah
		weight = 0.0
		
		[Biome]
		IDS = tropical_forest
		weight = 0.0
	}
}

[template AATropicalAudioDoodad Template=AADoodadAudio]
{
	[Placement]
	{
		[Biome]
		IDS = tropical_savannah
		weight = 0.0
		
		[Biome]
		IDS = tropical_forest
		weight = 0.0
	}
}

[Template AASharedDoodad Template=AADoodad]
{
	[Placement]
	{		
		[Biome]
		IDS = boreal_forest
		weight = 0.0
		
		[Biome]
		IDS = arctic_tundra
		weight = 0.0
		
		[Biome]
		IDS = chaparral
		weight = 0.0

		[Biome]
		IDS = desert
		weight = 0.0
		
		[Biome]
		IDS = temperate_grassland
		weight = 0.0
		
		[Biome]
		IDS = temperate_forest
		weight = 0.0
		
		[Biome]
		IDS = tropical_forest
		weight = 0.0
		
		[Biome]
		IDS = tropical_savannah
		weight = 0.0
	}
}

[Template AASharedDynamicDoodad Template=AADynamicDoodad]
{
	[Placement]
	{		
		[Biome]
		IDS = boreal_forest
		weight = 0.0
		
		[Biome]
		IDS = arctic_tundra
		weight = 0.0
		
		[Biome]
		IDS = chaparral
		weight = 0.0

		[Biome]
		IDS = desert
		weight = 0.0
		
		[Biome]
		IDS = temperate_grassland
		weight = 0.0
		
		[Biome]
		IDS = temperate_forest
		weight = 0.0
		
		[Biome]
		IDS = tropical_forest
		weight = 0.0
		
		[Biome]
		IDS = tropical_savannah
		weight = 0.0
	}
}


[Template AASharedAudioDoodad Template=AADoodadAudio]
{
	[Placement]
	{		
		[Biome]
		IDS = boreal_forest
		weight = 0.0
		
		[Biome]
		IDS = arctic_tundra
		weight = 0.0
		
		[Biome]
		IDS = chaparral
		weight = 0.0

		[Biome]
		IDS = desert
		weight = 0.0
		
		[Biome]
		IDS = temperate_grassland
		weight = 0.0
		
		[Biome]
		IDS = temperate_forest
		weight = 0.0
		
		[Biome]
		IDS = tropical_forest
		weight = 0.0
		
		[Biome]
		IDS = tropical_savannah
		weight = 0.0
	}
}