[Thing Template=AAUnitRUSAirplaneFighter]
{
	IDS = rus_fighter2
	name = "#rus_fighter2_name"
	editor_name = "#rus_fighter2_editor_name"

	[View]
	resource_prefix = RUSFighter/RUSFighter

	[PerformerComponent]
	{
		[Ability Template=AAAttackLocal]
		{
			idle_animation = idle  ;; Temporary fix
						
			[AbilityDefinition Template=AAAirplaneAttackMG]
			{
				name = "#rus_fighter2_AbilityDefinition_name"
				mana_cost = 1
				recharge_time = 2

				targets = +enemy, -air

				[Effect Template=APDamageEffect]
				amount = 2000
			
				[WhenDo template=FXC_PlaySFX]
				audio_ids = jpn_aa
			
			}
		}
	}
	
	[BodyComponent]
	{
		health = 3500
		defense = 300
	} 

	[MoverComponent]
	{
		speed_max = 8
		turn_radius = 14.0
	}

	[PropertiesComponent]
	{
		[Property]
		property_IDS = mg
		
		[Property]
		property_IDS = combat_unit

		[Property]
		property_IDS = fighter
	}
}
