;; brw04042004 - NOTE: To change the *COST* of a special operation
;; 	you must look in the template_ability_special_op_aa.tgi

[Template AAAbilityDefSupplyDrop Template=AASpecialOp]
{
	IDS = supply_drop
	name = "#supply_drop_name"
	description = "#supply_drop_description"
	targets = NULL
	recharge_time = 100
	range = 0
	area = 0

	icon = /UI/%s/Game/SpecialOps/IconSupplyDrop.png

	[Flags]
	target_location = true

	[Effect Template=SummonEffect]
	hide_from_tooltip = true
	object_ids = smoke_grenade
}

;; ---------------------- Special Op Supply Drop -------------------- ;;

[AbilityDefinition Template=AAAbilityDefSupplyDrop]
{
	IDS = gbr_supply_drop
	
	[Effect Template=SummonEffect]
	object_ids = gbr_provisions
}

[AbilityDefinition Template=AAAbilityDefSupplyDrop]
{
	IDS = ger_supply_drop
	
	[Effect Template=SummonEffect]
	object_ids = ger_provisions
}

[AbilityDefinition Template=AAAbilityDefSupplyDrop]
{
	IDS = jpn_supply_drop
	
	[Effect Template=SummonEffect]
	object_ids = jpn_provisions
}

[AbilityDefinition Template=AAAbilityDefSupplyDrop]
{
	IDS = rus_supply_drop
	
	[Effect Template=SummonEffect]
	object_ids = rus_provisions
}

[AbilityDefinition Template=AAAbilityDefSupplyDrop]
{
	IDS = usa_supply_drop
	
	[Effect Template=SummonEffect]
	object_ids = usa_provisions
}

[AbilityDefinition Template=AAAbilityDefSupplyDrop]
{
	IDS = rus_supply_drop_tutorial
	recharge_time = 15
	
	[Effect Template=SummonEffect]
	object_ids = rus_provisions
}