[Thing Template=AAUnitRUSVehicleMediumTank]
{
	IDS = rus_tank_spa
	name = "#rus_tank_spa_name"
	editor_name = "#rus_tank_spa_editor_name"

	[BodyComponent]
	{
		health = 2000
		defense = 1700
	}
	
	[MoverComponent]
		
	{
		speed_max = 3.5
		
		[WhenStartMoving template=FXC_CreateVFX]
		{
			VFX_IDS = start_exhaust_01
			location = exhaust_point_01	
	  	}
	  	
	  	[WhenStartMoving template=FXC_CreateVFX]
		{
			VFX_IDS = start_exhaust_01
			location = exhaust_point_02	
	  	}
	}

	[ElementComponent]
	{
		required_structures = rus_motor_pool
		morale_value = 10
	}
	
	[PropertiesComponent]
	{		

		[Property]
		property_IDS = captain

		[Property]
		property_IDS = support

		[Property]
		property_IDS = front
		
		[Property]
		property_IDS = combat_unit
	}
		
	[PerformerComponent]
	{
		check_damage_resistance = true

		[Ability template=AAProjectileLocal]
		{
			
			[AbilityDefinition Template=AASPAShot]
			{				
				name = "#rus_tank_spa_AbilityDefinition_name"
				recharge_time = 25
				range = 40
				area = 4

				[Effect Template=BlastDamageEffect]
				amount = 4000

				[Effect Template=MoraleLossEffect]
				amount = 4.0

				
				[WhenDo template=FXC_PlaySFX]
				audio_ids = rus_artillery_heavy
				
				[WhenDo Template=FXC_PlayObjectAnimation]
				object_animation_IDS = Recoil1
			}
		}
	}
	
	[View]
	{
		resource_prefix = RUSTankSPA/RUSTankSPA
		
		[AspectNormal]
		{						
			[Animation Template=ObjectAnimationCustomPlay]
			ids = Recoil1
			length = 1
			kf = RUSTankSPA/RUSTankSPARecoil1.kf
		}
	}
}