[Thing Template=AARUSOrganizationArtillery]
{	
	IDS = regiment_rus_tank_artillery
	name = "#regiment_rus_tank_artillery_name"
	editor_name = "#regiment_rus_tank_artillery_editor_name"

	[DetectionComponent]
	{
		detection_range = 20
	}


	[EconomyComponent]
	{
		[Cost]
		money = 600
		
		[Upkeep]
		ammo = 30
		oil = 28
	}

	[PropertiesComponent]
	{
		[Property]
		property_ids = hvytank_company
	}	

	[View]
	{
		resource_prefix = /Units/RUS/RUSTankSPA/RUSTankSPA
		icon = /UI/Game/RegimentButtons/IconTankHeavy.png

		[WhenCreated Template=FXC_PlaySFX]
		audio_ids = rus_tank_deployed

		[WhenSelected Template=FXC_PlaySFX]
		audio_ids = rus_artillery_select

		[WhenCommanded Template=FXC_PlaySFX]
		audio_ids = rus_artillery_move

		[WhenCommandedAggressive Template=FXC_PlaySFX]
		audio_ids = rus_artillery_attack
	}		
			[OrganizationComponent Template=AAInfantryOrganizationComponent]
	{	
		layout_IDS = regiment_mechanized
		
		[Slot]	;; front
		element_IDS = rus_tank_spa
		
		[Slot]	;; rear guard 1
		element_IDS = rus_tank_t3485

		[Slot]	;; rear guard 2
		element_IDS = rus_halftrack_aa
		
		[Slot]	;; rear guard 3
		element_IDS = rus_tank_flame
	
		[Slot]	;; flank
		element_IDS = rus_halftrack
		
		[Slot]	;; captain
		element_IDS = rus_car_armored_co
	}
	
	[ExperienceComponent template=AAArmorExperienceComponent]
}