[Template AAGERAirplaneAttackBomb Template=AAAirplaneAttackBomb]
{
	mana_cost = 5
	range = 15
	area = 6
	recharge_time = 5
	max_targets = 2

	targets = +enemy, +water, -air
							
	[Effect Template=APDamageEffect]
	amount = 5000

	[Effect Template=MoraleLossEffect]
	amount = 10.0

	[WhenDo Template=FXC_PlaySFX]
	audio_ids = bomb_heavy
	at = TARGET_GROUND
}

[Thing Template=AAUnitGERAirplaneBomber]
{
	IDS = ger_bomber1
	name = "#ger_bomber1_name"	
	editor_name = "#ger_bomber1_editor_name"
		
	[View]
	resource_prefix = GERBomber1/GERBomber

	[PerformerComponent]
	{
		[Ability Template=AAProjectileLocal]
		{			
			[AbilityDefinition Template=AAGERAirplaneAttackBomb]
			IDS = ger_bomb1
			name = "#ger_bomber1_AbilityDefinition_name"
		}

	}
	[BodyComponent]
	{
		health = 4500
		defense = 50
	}

  	[MoverComponent]
	{
		speed_max = 8
		turn_radius = 16
	}

	
	[PropertiesComponent]
	{
		[Property]
		property_IDS = bomber
		
		[Property]
		property_IDS = combat_unit
	}
}