[Thing Template=AAUSAOrganizationInfantry]
{
	IDS = regiment_usa_agent
	name = "#usa_regiment_secret_agent_name"
	editor_name = "#usa_regiment_secret_agent_editor_name"
	
	transport_actor = usa_transport_air

	[EconomyComponent]
	{
		[Upkeep]
		unit_limit_consumed = 0
	}

	[DetectionComponent]
	{
		detection_range = 16
		remote_detection_range = 4
	}
	
	[View]
	{
		resource_prefix = /SpecialOps/Units/Saboteur/Saboteur

		[WhenSelected Template=FXC_PlaySFX]
		audio_ids = usa_recon_select

		[WhenCommanded Template=FXC_PlaySFX]
		audio_ids = usa_recon_move

		[WhenCommandedAggressive Template=FXC_PlaySFX]
		audio_ids = usa_recon_attack
	}		
	
	[OrganizationComponent Template=AAInfantryOrganizationComponent]
	{
		layout_ids = regiment_single_unit

		control_range = 4

		[Slot]	;; captain
		element_IDS = secret_agent
	}
}
