[Thing Template=AAUnitGBRAirplaneBomber]
{
	;;IDS = gbr_air_transport
	IDS = gbr_transport_air
	name = "#gbr_transport_air_name"
	editor_name = "#gbr_transport_air_editor_name"

	[View]
	resource_prefix = GBRTransportAir/GBRTransportAir
	
	[BodyComponent]
	health = 500
	defense = 0

 	[MoverComponent]
	{
		speed_max = 8
		turn_radius = 16
	}

}
