[ActorCommand Template=ActorCommand]
{
	;; general info
	IDS = air_attack
	name = "#actor_commands_air_attack_name"
	tooltip = "#actor_commands_air_attack_tooltip"
	description_disabled = "#air_attack_description_disabled"

	
	icon = /UI/%s/Game/ActionButtons/IconAirAttack.png
	cursor_ids = bombard
	command_vfx_ids_actor = waypoint_bombard_actor
	command_vfx_ids_location = waypoint_bombard_location

	apply_group_offset = false

	non_group_command = true

	high_importance = false
	preferred_position = 4
}


