/**************************************************************************

template_unit_AA.tgi
Copyright © 2003 TimeGate Studios

DESCRIPTION:  templates for AA units.

REVISION HISTORY:
ban092403 - created

USAGE:

	[Aspect template=AAAspect]
	This node goes at the root level and defines an aspect that objects
	can use in their view node.

**************************************************************************/

[Template AspectProne template = Aspect]
IDS = prone

[Template AspectKneel template = Aspect]
IDS = kneel
	
[Template AspectFalling template = Aspect]
IDS = falling
model = %sFalling.nif
disable_animations = true

[Template AAAspectPacking Template=Aspect]
IDS = aspect_packing
model = %sPack.nif

[Template AAAspectUnpacking Template=Aspect]
IDS = aspect_unpacking
model = %sUnpack.nif

[Template AAAspectDeath Template=Aspect]
IDS = aspect_death
model = %sDeath.nif

;; Texture Swap at 40% of of Health
[Template AAAspectDisabled Template=Aspect]
IDS = aspect_disabled
;; brw060104 - We do not want to load a nif, there have not been any nifs created
;; for those textures at this point.  We just want to swap the texture.
skin = %sDisabledBase.dds
/*
{
	;; a0m052804 - this was a test to try to load the same NIF as AspectNormal
	;;             with different replacement textures.  This does not work
	;;             properly at this time.  [bug 3434]
	IDS = aspect_disabled

	skin = %sDisabledBase.dds

	[TextureRename]
	substring_from = Ground
	substring_to = DisabledGround
}
*/

;; Construction NIF swap
[Template AAAspectConstruction Template=Aspect]
IDS = aspect_construction
model = %sConstruction.nif

[Template AAAspectEntrenchmentInfantry Template=Aspect]
IDS = aspect_entrenchment
