;; brw04042004 - NOTE: To change the *COST* of a special operation
;; 	you must look in the template_ability_special_op_aa.tgi

[AbilityDefinition Template=AASpecialOp]
{
	IDS = espionage
	name = "#espionage_name"
	description = "#espionage_description"
	targets = +ENEMY +BUILDING
	recharge_time = 300

	icon = /UI/%s/Game/SpecialOps/IconEspionage.png

	[Effect Template=DescribeEconomyEffect]
	
	[Effect Template=StealResourcesEffect]
	{
		[ResourcesAmount]
		money = 50
	}

	[WhenDo Template=FXC_CreateVFX]
	{
		VFX_IDS = espionage_glasses
		at = TARGET_GROUND
		attached = false
	}

	[WhenDo Template=FXC_PlaySFX]
	audio_ids = espionage_sfx
	at = TARGET_GROUND
}
