;; brw04042004 - NOTE: To change the *COST* of a special operation
;; 	you must look in the template_ability_special_op_aa.tgi

[Template PropagandaWarProperty Template=EnchantmentProperty]
{
	name = "#propaganda_war_Effect_EnchantmentProperty_name"
	enchantment_type = ench_type_fear
	duration = 40
	icon = /Properties/PropertyIcons/IconPropertyMorale.png
				
	[Modifier Template=AddModifier]
	{
		attribute = DV
		amount = -2
	}
	
	[Modifier Template=MultiplyModifier]
	attribute = SPEED_MAX
	amount = -0.2
		
	[WhenAdded Template=FXC_CreateVFX]
	{
		VFX_IDS = cowardice_glow
	}
}

[Template PropagandaWarAbilityDef Template=AASpecialOp]
{
	name = "#propaganda_war_name"
	description = "#propaganda_war_description"
	targets = +ENEMY -ORGANIZATION -BUILDING
	recharge_time = 300
	area = 15
	max_targets = 36
	projectile_ids = propaganda_war_projectile

	icon = /UI/%s/Game/SpecialOps/IconPropagandaWar.png
	
	[Effect Template=MoraleLossEffect]
	{
		amount = 10
	}
	
	[Flags]
	enchantment = true
	target_location = true

	[WhenDo Template=FXC_PlaySFX]
	audio_ids = propaganda_war_sfx
	at = TARGET_GROUND
}

[AbilityDefinition Template=PropagandaWarAbilityDef]
{
	IDS = propaganda_war_ger

	[Effect Template=EnchantmentEffect]
	{
		[EnchantmentProperty Template=PropagandaWarProperty]
		IDS = property_propaganda_war_ger
	}
	
	[WhenDo Template=FXC_CreateVFX]
	{
		VFX_IDS = bomber_drop_ger
		at = TARGET_GROUND
		attached = false
	}
}

[AbilityDefinition Template=PropagandaWarAbilityDef]
{
	IDS = propaganda_war_usa
	
	[Effect Template=EnchantmentEffect]
	{
		[EnchantmentProperty Template=PropagandaWarProperty]
		IDS = property_propaganda_war_usa
	}
		
	[WhenDo Template=FXC_CreateVFX]
	{
		VFX_IDS = bomber_drop_usa
		at = TARGET_GROUND
		attached = false
	}
}