[Thing Template=AAGEROrganizationMobile]
{	
	IDS = regiment_ger_tank_brigade4
	name = "#regiment_ger_tank_brigade4_name"
	editor_name = "#regiment_ger_tank_brigade4_editor_name"

	[DetectionComponent]
	{
		detection_range = 30
	}


	[EconomyComponent]
	{
		[Cost]
		money = 360
		
		[Upkeep]
		ammo = 18
		oil = 18
	}

	[View]
	{
		resource_prefix = /Units/GER/GERTankpziiie/GERTankMedium
		icon = /UI/Game/RegimentButtons/IconTankMedium.png
		banner_icon = /Organizations/Banners/Icons/IconArmorMedium.png

		[WhenCreated Template=FXC_PlaySFX]
		audio_ids = ger_tank_deployed

		[WhenSelected Template=FXC_PlaySFX]
		audio_ids = ger_tank_medium_select

		[WhenCommanded Template=FXC_PlaySFX]
		audio_ids = ger_tank_medium_move

		[WhenCommandedAggressive Template=FXC_PlaySFX]
		audio_ids = ger_tank_medium_attack
	}

	[OrganizationComponent Template=AAVehicleOrganizationComponent]
	{

		layout_IDS = regiment_mechanized
		
		[Slot]	;; front
		element_IDS = ger_tank_medium
		
		[Slot]	;; rear guard 1
		element_IDS = ger_tank_medium

		[Slot]	;; rear guard 2
		element_IDS = ger_tank_medium
		
		[Slot]	;; rear guard 3
		element_IDS = ger_tank_medium
	
		[Slot]	;; flank
		element_IDS = ger_tank_medium
		
		[Slot]	;; captain
		element_IDS = ger_tank_medium
	}
		
	[PropertiesComponent]
	{	
		[Property]
		property_IDS = tank_company
	}
}