[Thing Template=AAUnitGERAirplaneFighter]
{
	IDS = ger3_fighter
	name = "#ger3_fighter_name"
	editor_name = "#ger3_fighter_editor_name"

	[View]
	resource_prefix = GER3Fighter/GER3Fighter
	
	[PerformerComponent]
	{
		[Ability Template=AAAttackLocal]
		{
			idle_animation = idle  ;; Temporary fix
						
			[AbilityDefinition Template=AAAirplaneAttackMG]
			{
				name = "#ger3_fighter_AbilityDefinition_name"
				mana_cost = 1
				recharge_time = 3

				targets = +enemy, -air
				
				[Effect Template=APDamageEffect]
				amount = 2200

				[Effect Template=AddDamageEffect]
				damage_type_IDS = gunfire
				targets = infantry
				amount = 480


				[WhenDo template=FXC_PlaySFX]
				audio_ids = ger_cannon_medium
			}
		}
	}
		[BodyComponent]
	{
		health = 1400
		defense = 100
	} 

 	[MoverComponent]
	{
		speed_max = 8
		turn_radius = 16
	}


	[PropertiesComponent]
	{
		[Property]
		property_IDS = mg
		
		[Property]
		property_IDS = combat_unit

		[Property]
		property_IDS = fighter
	}
		
}

