[GraphicsPreset]
{
		ids = high
		name = "#GraphicsPresets3High_name"

		;;;;;; PERFORMANCE SETTINGS
		
		;; to maximize:
		;; - no screenshots
		;; - not multi-threaded
		;; - precache textures shouldn't matter
		;; - remove normals
		;; - disable blending
		;; - disable interpolation
		;; - disable terrain specular
		;; - minimize resolution
		;; - disable windowed mode
		;; - disable hight quality textures
		;; - TODO: increase BoneLOD
		;; - TODO: increase mip-map skip level
		
		;; flag ResolutionWindowed is defaulted by the code
		
		;; performance: view-related quality settings
		flag TerrainTrilinearFilter = true
		int TerrainQuadSize = 1
		flag TerrainExtraQuality = true
		int  RenderLODShadows = 3
		float ParticleGeneratePCG = 1
		flag RenderDrawFootsteps = true
		flag UnitFogSimplified = false
		flag RendererUseHighQualityTextures = true
		flag PerformanceDisableDecals = false
}

[GraphicsPreset]
{
		ids = medium
		name = "#GraphicsPresets2Med_name"

		;;;;;; PERFORMANCE SETTINGS
		
		;; to maximize:
		;; - no screenshots
		;; - not multi-threaded
		;; - precache textures shouldn't matter
		;; - remove normals
		;; - disable blending
		;; - disable interpolation
		;; - disable terrain specular
		;; - minimize resolution
		;; - disable windowed mode
		;; - disable hight quality textures
		;; - TODO: increase BoneLOD
		;; - TODO: increase mip-map skip level
		
		;; flag ResolutionWindowed is defaulted by the code
		
		;; performance: view-related quality settings
		flag TerrainTrilinearFilter = true
		int TerrainQuadSize = 1
		flag TerrainExtraQuality = false
		int  RenderLODShadows = 1
		float ParticleGeneratePCG = 0.6
		flag RenderDrawFootsteps = true
		flag UnitFogSimplified = true
		flag RendererUseHighQualityTextures = true
		flag PerformanceDisableDecals = false
}

[GraphicsPreset]
{
		ids = low
		name = "#GraphicsPresets1Low_name"

		;;;;;; PERFORMANCE SETTINGS
		
		;; to maximize:
		;; - no screenshots
		;; - not multi-threaded
		;; - precache textures shouldn't matter
		;; - remove normals
		;; - disable blending
		;; - disable interpolation
		;; - disable terrain specular
		;; - minimize resolution
		;; - disable windowed mode
		;; - disable hight quality textures
		;; - TODO: increase BoneLOD
		;; - TODO: increase mip-map skip level
		
		;; flag ResolutionWindowed is defaulted by the code
		
		;; performance: view-related quality settings
		flag TerrainTrilinearFilter = false
		int TerrainQuadSize = 2
		flag TerrainExtraQuality = false
		int  RenderLODShadows = 0
		float ParticleGeneratePCG = 0.25
		flag RenderDrawFootsteps = false
		flag UnitFogSimplified = true
		flag RendererUseHighQualityTextures = false
		flag PerformanceDisableDecals = true
}