[Text language = default]
{
	ids = Localization/strings_data_AA.tgi
	name = "@Localization/strings_data_AA.tgi"

	hotkey_configuration_data_classic_hotkey_config_name = "Standard"
	hotkey_configuration_data_visual_hotkey_config_name = "Visual"
	hotkey_configuration_data_visual_dvorak_config_name = "Visual Dvorak"
	hotkey_configuration_data_visual_left_handed_config_name = "Visual Left-Handed"
	template_component_aa_ExperienceLevel_Property_name = "Recruit"
	template_component_aa_ExperienceLevel_Property_name_2 = "Regular"
	template_component_aa_ExperienceLevel_Property_name_3 = "Veteran"
	template_component_aa_ExperienceLevel_Property_name_4 = "Elite"
	template_abilitydefinition_aa__name = "Repair"
	template_abilitydefinition_aa__name_2 = "Repair"
	template_abilitydefinition_aa__name_3 = "Repair"
	template_abilitydefinition_aa__name_4 = "Construct"
	template_abilitydefinition_aa__name_5 = "Special Operation"
	template_unit_aa_BodyComponent_OnDeathAbility_AbilityDefinition_name = "Bomber Death Explosion"
	template_unit_aa_BodyComponent_OnDeathAbility_AbilityDefinition_name_2 = "Fighter Death Explosion"
	template_building_aa_AACity_name = "Building"
	template_organization_layout_aa_BrokenProperty_name = "Broken Formation"
	template_audio_aa_ambient_sample_name = "Sample Ambient"
	template_audio_aa_attack_sample_name = "Sample Attack"
	template_audio_aa_death_sample_name = "Sample Death"
	template_audio_aa_callout_sample_name = "Sample Callout"
	template_audio_aa_cutscene_sample_name = "Sample Cutscene Speech"
	template_audio_aa_feedback_sample_name = "Sample Feedback Sound"
	template_audio_aa_interface_sample_name = "Same Interface Sound"
	template_audio_aa_special_op_sample_name = "Special Op Sample Sound"
	template_rmc_aa_side01_name = "Side 1"
	template_rmc_aa_side02_name = "Side 2"
	template_rmc_aa_side_herd_name = "Herds"
	template_rmc_aa_side_indie_name = "Independents"
	template_rmc_aa_side_enemy_name = "Enemies"
	template_rmc_aa_team01_name = "Team 1"
	template_rmc_aa_team02_name = "Team 2"
	template_rmc_aa_side03_name = "Side 3"
	template_rmc_aa_side04_name = "Side 4"
	template_rmc_aa_side03_name_2 = "Side 3"
	template_rmc_aa_side04_name_2 = "Side 4"
	template_rmc_aa_side05_name = "Side 5"
	template_rmc_aa_side06_name = "Side 6"
	template_rmc_aa_team03_name = "Team 3"
	template_rmc_aa_side03_name_3 = "Side 3"
	template_rmc_aa_side04_name_3 = "Side 4"
	template_rmc_aa_side05_name_2 = "Side 5"
	template_rmc_aa_side06_name_2 = "Side 6"
	template_rmc_aa_side07_name = "Side 7"
	template_rmc_aa_side08_name = "Side 8"
	template_rmc_aa_team03_name_2 = "Team 3"
	template_rmc_aa_team04_name = "Team 4"
	template_rmc_aa_side03_name_4 = "Side 3"
	template_rmc_aa_side04_name_4 = "Side 4"
	template_rmc_aa_side05_name_3 = "Side 5"
	template_rmc_aa_side06_name_3 = "Side 6"
	template_rmc_aa_side07_name_2 = "Side 7"
	template_rmc_aa_side08_name_2 = "Side 8"
	template_rmc_aa_team03_name_3 = "Team 3"
	template_rmc_aa_team04_name_2 = "Team 4"
	template_rmc_aa_kingdom_attacker_1_name = "Side 1"
	template_rmc_aa_kingdom_defender_name = "Side 2"
	template_rmc_aa_kingdom_attacker_2_name = "Side 3"
	template_rmc_aa_kingdom_attacker_3_name = "Side 4"
	template_rmc_aa_kingdom_attacker_4_name = "Side 5"
	template_rmc_aa_kingdom_attacker_5_name = "Side 6"
	template_rmc_aa_kingdom_attacker_6_name = "Side 7"
	template_rmc_aa_kingdom_attacker_7_name = "Side 8"
	template_rmc_aa_kingdom_attacker_8_name = "Side 9"
	template_rmc_aa_kingdom_attacker_9_name = "Side 10"
	template_rmc_aa_side_herd_name_2 = "Herds"
	template_rmc_aa_side_indie_name_2 = "Independents"
	template_rmc_aa_side_enemy_name_2 = "Enemies"
	template_rmc_aa_team01_name_2 = "Team 1"
	template_rmc_aa_team02_name_2 = "Team 2"
	template_rmc_aa_start_corps_name = "Starting Position"
	template_rmc_aa_start_corps_airfield_name = "Starting Position"
	template_rmc_aa_start_corps_airfield_onebunker_name = "Starting Position"
	template_rmc_aa_start_corps_onebunker_name = "Starting Position"
	template_rmc_aa_start_corps_twobunkers_name = "Starting Position"
	template_rmc_aa_start_corps_threebunkers_name = "Starting Position"
	template_rmc_aa_start_corps_airfield_threebunkers_name = "Starting Position"
	template_rmc_aa_start_corps_airfield_two_supply_depots_name = "Starting Position"
	template_rmc_aa_start_corps_two_supply_depots_name = "Starting Position"
	template_rmc_aa_cities_western_europe_name = "Cities - Western Europe"
	template_enchantment_type_aa_ench_type_generic_name = "Generic"
	template_enchantment_type_aa_ench_type_radiation_name = "Radiation"
	template_enchantment_type_aa_ench_type_courage_name = "Courage"
	template_enchantment_type_aa_ench_type_fear_name = "Fear"
	cursors_aa_primary_name = "Primary"
	cursors_aa_scroll_up_name = "Scroll Up"
	cursors_aa_scroll_down_name = "Scroll Down"
	cursors_aa_scroll_left_name = "Scroll Left"
	cursors_aa_scroll_right_name = "Scroll Right"
	cursors_aa_scroll_upleft_name = "Scroll Up-Left"
	cursors_aa_scroll_upright_name = "Scroll Up-Right"
	cursors_aa_scroll_downleft_name = "Scroll Down-Left"
	cursors_aa_scroll_downright_name = "Scroll Down-Right"
	cursors_aa_terrain_paint_name = "Terrain Paint"
	cursors_aa_heightmap_paint_name = "Heightmap Paint"
	cursors_aa_multiple_select_name = "Multiple Select"
	cursors_aa_pass_thing_name = "Pass Thing"
	cursors_aa_pass_location_name = "Pass Location"
	cursors_aa_attack_name = "Attack"
	cursors_aa_move_name = "Move"
	cursors_aa_guard_name = "Guard"
	cursors_aa_repair_name = "Repair"
	cursors_aa_place_box_area_name = "Place Box Area"
	cursors_aa_place_circle_area_name = "Place Circle Area"
	cursors_aa_size_area_name = "Size Area"
	cursors_aa_place_camera_name = "Place Camera"
	cursors_aa_save_to_favorite_name = "Save To Favorite"
	cursors_aa_faction_ability_target_name = "Select Ability Target"
	font_large_large_name = "Large Font"
	font_large_large_outline_name = "Large Outline Font"
	font_medium_name = "Medium"
	font_metagame_name = "Metagame"
	font_small_small_name = "Small"
	font_small_small_bold_name = "Small Bold"
	font_tiny_name = "Tiny"
	audio_test_test_volume_name = "Test Volume"
	audio_test_test_speech_name = "Speech Music"
	music_aa_main_title_music_name = "Menu Background Music"
	music_aa_menu_background_music_name = "Menu Background Music"
	music_aa_win_interface_music_name = "Win Interface Music"
	music_aa_loss_interface_music_name = "Loss Interface Music"
	music_aa_gbr_ambient_name = "GBR Ambient Music"
	music_aa_ger_ambient_name = "GER Ambient Music"
	music_aa_jpn_ambient_name = "JPN Ambient Music"
	music_aa_rus_ambient_name = "RUS Ambient Music"
	music_aa_usa_ambient_name = "USA Ambient Music"
	music_aa_cutscene_general01_name = "General Ambient 01 Cutscene Music"
	music_aa_cutscene_general02_name = "General Ambient 02 Cutscene Music"
	music_aa_cutscene_general03_name = "General Ambient 03 Cutscene Music"
	music_aa_cutscene_general04_name = "General Ambient 04 Cutscene Music"
	music_aa_cutscene_general05_name = "General Ambient 05 Cutscene Music"
	music_aa_cutscene_general06_name = "General Ambient 06 Cutscene Music"
	sounds_ambient_aa_am_artillery_name = "Ambient Artillery"
	sounds_ambient_aa_am_branches_name = "Ambient Branches Cracking"
	sounds_ambient_aa_am_burning_name = "Ambient Burning"
	sounds_ambient_aa_am_birds_name = "Ambient Bird Chirps"
	sounds_ambient_aa_am_birds_temperate_name = "Ambient Temperate Bird Chirps"
	sounds_ambient_aa_am_cicada_name = "Ambient Cicada Chirp"
	sounds_ambient_aa_am_crickets_name = "Ambient Cricket Chirp"
	sounds_ambient_aa_am_city_noise_name = "Ambient City Noise"
	sounds_ambient_aa_am_crows_name = "Ambient Crows"
	sounds_ambient_aa_dynamic_hedge_crush_name = "Ambient Dynamic Hedge Crushed"
	sounds_ambient_aa_dynamic_tree_fall_name = "Ambient Dynamic Tree Fall"
	sounds_ambient_aa_dynamic_wall_crush_name = "Ambient Dynamic Wall Crushed"
	sounds_ambient_aa_am_farm_name = "Ambient Farm"
	sounds_ambient_aa_am_frogs_name = "Ambient Frogs"
	sounds_ambient_aa_am_grass_rustle_name = "Ambient Grass Rustle"
	sounds_ambient_aa_am_gunshots_name = "Ambient Gunshots"
	sounds_ambient_aa_am_insect_buzz_name = "Ambient Insect Buzz"
	sounds_ambient_aa_am_insect_tropical_name = "Ambient Insect Tropical"
	sounds_ambient_aa_am_mg_name = "Ambient MG"
	sounds_ambient_aa_am_monkeys_name = "Ambient Monkeys"
	sounds_ambient_aa_am_owl_name = "Ambient Owl Hoot"
	sounds_ambient_aa_am_parrots_name = "Ambient Parrots"
	sounds_ambient_aa_am_peacock_name = "Ambient Peacock"
	sounds_ambient_aa_am_rain_name = "Ambient Rain"
	sounds_ambient_aa_am_river_fast_name = "Ambient River Fast"
	sounds_ambient_aa_am_river_slow_name = "Ambient River Slow"
	sounds_ambient_aa_am_seagulls_name = "Ambient Seagulls"
	sounds_ambient_aa_am_thunder_name = "Ambient Thunder"
	sounds_ambient_aa_am_waves_name = "Ambient Waves"
	sounds_ambient_aa_am_wind_arctic_name = "Ambient Wind Arctic"
	sounds_ambient_aa_am_wind_blizzard_name = "Ambient Wind Blizzard"
	sounds_ambient_aa_am_wind_desert_name = "Ambient Wind Desert"
	sounds_ambient_aa_am_wind_sandstorm_name = "Ambient Wind Sandstorm"
	sounds_ambient_aa_am_wind_temperate_name = "Ambient Wind Temperate"
	sounds_ambient_aa_am_wind_tropical_name = "Ambient Wind Tropical"
	sounds_ambient_aa_am_windmill_name = "Ambient Windmill"
	sounds_ambient_aa_am_yelling_name = "Ambient Yelling"
	sounds_ambient_aa_gbr_tank_deployed_name = "GBR Tank Deployed"
	sounds_ambient_aa_gbr_vehicle_deployed_name = "GBR Vehicle Deployed"
	sounds_ambient_aa_gbr_truck_deployed_name = "GBR Truck Deployed"
	sounds_ambient_aa_gbr_fighter_deployed_name = "GBR Fighter Deployed"
	sounds_ambient_aa_gbr_bomber_deployed_name = "GBR Bomber Deployed"
	sounds_ambient_aa_ger_fighter_deployed_name = "GER Fighter Deployed"
	sounds_ambient_aa_ger_bomber_deployed_name = "GER Bomber Deployed"
	sounds_ambient_aa_ger_tank_deployed_name = "GER Tank Deployed"
	sounds_ambient_aa_ger_vehicle_deployed_name = "GER Vehicle Deployed"
	sounds_ambient_aa_ger_truck_deployed_name = "GER Truck Deployed"
	sounds_ambient_aa_jpn_bomber_deployed_name = "JPN Bomber Deployed"
	sounds_ambient_aa_jpn_fighter_deployed_name = "JPN Fighter Deployed"
	sounds_ambient_aa_jpn_tank_deployed_name = "JPN Tank Deployed"
	sounds_ambient_aa_jpn_vehicle_deployed_name = "JPN Vehicle Deployed"
	sounds_ambient_aa_jpn_truck_deployed_name = "JPN Truck Deployed"
	sounds_ambient_aa_rus_bomber_deployed_name = "RUS Bomber Deployed"
	sounds_ambient_aa_rus_fighter_deployed_name = "RUS Fighter Deployed"
	sounds_ambient_aa_rus_tank_deployed_name = "RUS Tank Deployed"
	sounds_ambient_aa_rus_vehicle_deployed_name = "RUS Vehicle Deployed"
	sounds_ambient_aa_rus_truck_deployed_name = "RUS Truck Deployed"
	sounds_ambient_aa_usa_tank_deployed_name = "USA Tank Deployed"
	sounds_ambient_aa_usa_vehicle_deployed_name = "USA Vehicle Deployed"
	sounds_ambient_aa_usa_truck_deployed_name = "USA Truck Deployed"
	sounds_ambient_aa_usa_bomber_deployed_name = "USA Bomber Deployed"
	sounds_ambient_aa_usa_fighter_deployed_name = "USA Fighter Deployed"
	sounds_ambient_aa_pack_5s_sfx_name = "Pack 5 Seconds"
	sounds_ambient_aa_pack_7s_sfx_name = "Pack 7 Seconds"
	sounds_ambient_aa_pack_8s_sfx_name = "Pack 8 Seconds"
	sounds_ambient_aa_pack_10s_sfx_name = "Pack 10 Seconds"
	sounds_ambient_aa_unpack_5s_sfx_name = "Unpack 5 Seconds"
	sounds_ambient_aa_unpack_7s_sfx_name = "Unpack 7 Seconds"
	sounds_ambient_aa_unpack_8s_sfx_name = "Unpack 8 Seconds"
	sounds_ambient_aa_unpack_10s_sfx_name = "Unpack 10 Seconds"
	sounds_ambient_aa_truck_start_name = "Truck Start"
	sounds_ambient_aa_truck_stop_name = "Truck Stop"
	sounds_ambient_aa_tank_start_name = "Tank Start"
	sounds_ambient_aa_tank_stop_name = "Tank Stop"
	sounds_ambient_aa_jeep_start_name = "Jeep Start"
	sounds_ambient_aa_jeep_stop_name = "Jeep Stop"
	sounds_ambient_aa_large_boat_stop_name = "Large Boat Stop"
	sounds_ambient_aa_small_boat_start_name = "Small Boat Start"
	sounds_combat_aa_dynamite_name = "Dynamite"
	sounds_combat_aa_flamethrower_name = "Flamethrower Fire"
	sounds_combat_aa_battleship_cannon_name = "Battleship Cannon Fire"
	sounds_combat_aa_bomb_heavy_name = "Heavy Bomb Explosion"
	sounds_combat_aa_grenade_name = "Grenade Explosion"
	sounds_combat_aa_explosion_artillery_light_name = "Artillery Light Explosion"
	sounds_combat_aa_explosion_artillery_medium_name = "Artillery Medium Explosion"
	sounds_combat_aa_explosion_artillery_heavy_name = "Artillery Heavy Explosion"
	sounds_combat_aa_explosion_bomb_light_name = "Bomb Light Explosion"
	sounds_combat_aa_explosion_bomb_medium_name = "Bomb Medium Explosion"
	sounds_combat_aa_explosion_bomb_heavy_name = "Bomb Heavy Explosion"
	sounds_combat_aa_explosion_cannon_light_name = "Cannon Light Explosion"
	sounds_combat_aa_explosion_cannon_medium_name = "Cannon Medium Explosion"
	sounds_combat_aa_explosion_cannon_heavy_name = "Cannon Heavy Explosion"
	sounds_combat_aa_explosion_cannon_ship_name = "Ship Cannon Explosion"
	sounds_combat_aa_explosion_grenade_name = "Grenade Explosion"
	sounds_combat_aa_explosion_landmine_name = "Landmine Explosion"
	sounds_combat_aa_explosion_rocket_name = "Rocket Explosion"
	sounds_combat_aa_gbr_aa_name = "GBR Anti-Aircraft Fire"
	sounds_combat_aa_gbr_artillery_heavy_name = "GBR Heavy Artillery Fire"
	sounds_combat_aa_gbr_artillery_light_name = "GBR Light Artillery Fire"
	sounds_combat_aa_gbr_cannon_heavy_name = "GBR Heavy Cannon Fire"
	sounds_combat_aa_gbr_cannon_medium_name = "GBR Medium Cannon Fire"
	sounds_combat_aa_gbr_cannon_light_name = "GBR Light Cannon Fire"
	sounds_combat_aa_gbr_mg_heavy_name = "GBR Heavy Machinegun Fire"
	sounds_combat_aa_gbr_mg_light_name = "GBR Light Machinegun Fire"
	sounds_combat_aa_gbr_rocket_name = "GBR Rocket Fire"
	sounds_combat_aa_gbr_rifle_name = "GBR Rifle Fire"
	sounds_combat_aa_gbr_flame_tank_name = "GBR Flame Tank"
	sounds_combat_aa_ger_aa_name = "GER Anti-Aircraft Fire"
	sounds_combat_aa_ger_artillery_heavy_name = "GER Heavy Artillery Fire"
	sounds_combat_aa_ger_artillery_light_name = "GER Light Artillery Fire"
	sounds_combat_aa_ger_cannon_heavy_name = "GER Heavy Cannon Fire"
	sounds_combat_aa_ger_cannon_medium_name = "GER Medium Cannon Fire"
	sounds_combat_aa_ger_cannon_light_name = "GER Light Cannon Fire"
	sounds_combat_aa_ger_mg_heavy_name = "GER Heavy Machinegun Fire"
	sounds_combat_aa_ger_mg_light_name = "GER Light Machinegun Fire"
	sounds_combat_aa_ger_rocket_name = "GER Rocket Fire"
	sounds_combat_aa_ger_rifle_name = "GER Rifle Fire"
	sounds_combat_aa_jpn_aa_name = "JPN Anti-Aircraft Fire"
	sounds_combat_aa_jpn_artillery_heavy_name = "JPN Heavy Artillery Fire"
	sounds_combat_aa_jpn_artillery_light_name = "JPN Light Artillery Fire"
	sounds_combat_aa_jpn_cannon_heavy_name = "JPN Heavy Cannon Fire"
	sounds_combat_aa_jpn_cannon_medium_name = "JPN Medium Cannon Fire"
	sounds_combat_aa_jpn_cannon_light_name = "JPN Light Cannon Fire"
	sounds_combat_aa_jpn_mg_heavy_name = "JPN Heavy Machinegun Fire"
	sounds_combat_aa_jpn_mg_light_name = "JPN Light Machinegun Fire"
	sounds_combat_aa_jpn_rocket_name = "JPN Rocket Fire"
	sounds_combat_aa_jpn_rifle_name = "JPN Rifle Fire"
	sounds_combat_aa_rus_aa_name = "RUS Anti-Aircraft Fire"
	sounds_combat_aa_rus_artillery_heavy_name = "RUS Heavy Artillery Fire"
	sounds_combat_aa_rus_artillery_light_name = "RUS Light Artillery Fire"
	sounds_combat_aa_rus_cannon_heavy_name = "RUS Heavy Cannon Fire"
	sounds_combat_aa_rus_cannon_medium_name = "RUS Medium Cannon Fire"
	sounds_combat_aa_rus_cannon_light_name = "RUS Light Cannon Fire"
	sounds_combat_aa_rus_mg_heavy_name = "RUS Heavy Machinegun Fire"
	sounds_combat_aa_rus_mg_light_name = "RUS Light Machinegun Fire"
	sounds_combat_aa_rus_rocket_name = "RUS Rocket Fire"
	sounds_combat_aa_rus_rifle_name = "RUS Rifle Fire"
	sounds_combat_aa_rus_rocket_truck_name = "RUS Rocket Truck"
	sounds_combat_aa_usa_aa_name = "USA Anti-Aircraft Fire"
	sounds_combat_aa_usa_artillery_heavy_name = "USA Heavy Artillery Fire"
	sounds_combat_aa_usa_artillery_light_name = "USA Light Artillery Fire"
	sounds_combat_aa_usa_cannon_heavy_name = "USA Heavy Cannon Fire"
	sounds_combat_aa_usa_cannon_medium_name = "USA Medium Cannon Fire"
	sounds_combat_aa_usa_cannon_light_name = "USA Light Cannon Fire"
	sounds_combat_aa_usa_mg_heavy_name = "USA Heavy Machinegun Fire"
	sounds_combat_aa_usa_mg_light_name = "USA Light Machinegun Fire"
	sounds_combat_aa_usa_rocket_name = "USA Rocket Fire"
	sounds_combat_aa_usa_rifle_name = "USA Rifle Fire"
	sounds_death_aa_death_infantry_name = "Infantry Death"
	sounds_death_aa_death_gbr_car_name = "GBR Car Death"
	sounds_death_aa_death_gbr_fighter_name = "GBR Fighter Death"
	sounds_death_aa_crash_gbr_bomber_name = "GBR Bomber Crash"
	sounds_death_aa_crash_gbr_fighter_name = "GBR Fighter Crash"
	sounds_death_aa_death_gbr_bomber_name = "GBR Bomber Death"
	sounds_death_aa_death_gbr_halftrack_name = "GBR Halftrack Death"
	sounds_death_aa_death_gbr_ship_name = "GBR Ship Death"
	sounds_death_aa_death_gbr_tank_name = "GBR Tank Death"
	sounds_death_aa_death_gbr_truck_name = "GBR Truck Death"
	sounds_death_aa_death_ger_car_name = "GER Car Death"
	sounds_death_aa_death_ger_fighter_name = "GER Fighter Death"
	sounds_death_aa_death_ger_bomber_name = "GER Bomber Death"
	sounds_death_aa_crash_ger_bomber_name = "GER Bomber Crash"
	sounds_death_aa_crash_ger_fighter_name = "GER Fighter Crash"
	sounds_death_aa_death_ger_halftrack_name = "GER Halftrack Death"
	sounds_death_aa_death_ger_ship_name = "GER Ship Death"
	sounds_death_aa_death_ger_tank_name = "GER Tank Death"
	sounds_death_aa_death_ger_truck_name = "GER Truck Death"
	sounds_death_aa_death_jpn_car_name = "JPN Car Death"
	sounds_death_aa_death_jpn_fighter_name = "JPN Fighter Death"
	sounds_death_aa_death_jpn_bomber_name = "JPN Bomber Death"
	sounds_death_aa_crash_jpn_bomber_name = "JPN Bomber Crash"
	sounds_death_aa_crash_jpn_fighter_name = "JPN Fighter Crash"
	sounds_death_aa_death_jpn_halftrack_name = "JPN Halftrack Death"
	sounds_death_aa_death_jpn_ship_name = "JPN Ship Death"
	sounds_death_aa_death_jpn_tank_name = "JPN Tank Death"
	sounds_death_aa_death_jpn_truck_name = "JPN Truck Death"
	sounds_death_aa_death_rus_car_name = "RUS Car Death"
	sounds_death_aa_death_rus_fighter_name = "RUS Fighter Death"
	sounds_death_aa_death_rus_bomber_name = "RUS Bomber Death"
	sounds_death_aa_crash_rus_fighter_name = "RUS Fighter Crash"
	sounds_death_aa_crash_rus_bomber_name = "RUS Bomber Crash"
	sounds_death_aa_death_rus_halftrack_name = "RUS Halftrack Death"
	sounds_death_aa_death_rus_ship_name = "RUS Ship Death"
	sounds_death_aa_death_rus_tank_name = "RUS Tank Death"
	sounds_death_aa_death_rus_truck_name = "RUS Truck Death"
	sounds_death_aa_death_usa_car_name = "USA Car Death"
	sounds_death_aa_death_usa_fighter_name = "USA Fighter Death"
	sounds_death_aa_death_usa_bomber_name = "USA Bomber Death"
	sounds_death_aa_crash_usa_bomber_name = "USA Bomber Crash"
	sounds_death_aa_crash_usa_fighter_name = "USA Fighter Crash"
	sounds_death_aa_death_usa_halftrack_name = "USA Halftrack Death"
	sounds_death_aa_death_usa_ship_name = "USA Ship Death"
	sounds_death_aa_death_usa_tank_name = "USA Tank Death"
	sounds_death_aa_death_usa_truck_name = "USA Truck Death"
	sounds_game_events_aa_building_repair_complete_sfx_name = "Repair Complete"
	sounds_game_events_aa_building_sold_sfx_name = "Building Sold"
	sounds_game_events_aa_building_under_siege_sfx_name = "Under Siege"
	sounds_game_events_aa_chat_sfx_name = "Chat Sound"
	sounds_game_events_aa_building_construction_complete_sfx_name = "Bunker Construction Complete"
	sounds_game_events_aa_actor_lost_sfx_name = "Regiment Destroyed"
	sounds_game_events_aa_company_engaged_sfx_name = "Regiment Engaged"
	sounds_game_events_aa_company_experience_gained_level_sfx_name = "Regiment Experience Gain"
	sounds_game_events_aa_company_recruited_sfx_name = "Regiment Recruited"
	sounds_game_events_aa_company_commissioned_sfx_name = "Regiment Recruited"
	sounds_game_events_aa_company_routed_sfx_name = "Regiment Routed"
	sounds_game_events_aa_lair_reward_sfx_name = "Reward Gained"
	sounds_game_events_aa_objective_gained_name = "Objective Gained"
	sounds_game_events_aa_research_complete_sfx_name = "Research Complete"
	sounds_game_events_aa_upkeep_shortage_sfx_name = "Upkeep Shortage"
	sounds_game_events_aa_actor_captured_by_enemy_sfx_name = "Actor Captured by Enemy"
	sounds_game_events_aa_actor_captured_sfx_name = "Actor Captured"
	sounds_game_events_aa_bunker_construction_complete_name = "Bunker Construction Complete"
	sounds_game_events_aa_bunker_aa_construction_complete_name = "AA Battery Construction Complete"
	sounds_game_events_aa_bunker_artillery_construction_complete_name = "Artillery Battery Construction Complete"
	sounds_game_events_aa_airfield_complete_name = "Airfield Complete"
	sounds_game_events_aa_hero_experience_gained_level_sfx_name = "Hero Experience Gained"
	sounds_game_events_aa_hero_killed_sfx_name = "Hero Killed"
	sounds_game_events_aa_technology_gained_sfx_name = "Technology Gain"
	sounds_game_events_aa_technology_lost_sfx_name = "Technology Loss"
	sounds_game_events_aa_upkeep_repaired_sfx_name = "Upkeep Repaired"
	sounds_game_events_aa_wall_breached_sfx_name = "Wall Breached"
	sounds_general_callout_aa_bunker_aa_select_name = "AA Battery Select"
	sounds_general_callout_aa_airfield_select_name = "Airfield Select"
	sounds_general_callout_aa_depot_ammo_select_name = "Ammo Depot Select"
	sounds_general_callout_aa_hq_armor_select_name = "HQ Armor Select"
	sounds_general_callout_aa_bunker_artillery_select_name = "Artillery Battery Select"
	sounds_general_callout_aa_brigade_artillery_select_name = "Artillery Brigade Select"
	sounds_general_callout_aa_battleship_select_name = "Battleship Selection"
	sounds_general_callout_aa_battleship_attack_name = "Battleship Attack"
	sounds_general_callout_aa_battleship_move_name = "Battleship Move"
	sounds_general_callout_aa_bunker_select_name = "Bunker Select"
	sounds_general_callout_aa_carrier_select_name = "Carrier Selection"
	sounds_general_callout_aa_carrier_attack_name = "Carrier Attack"
	sounds_general_callout_aa_carrier_move_name = "Carrier Move"
	sounds_general_callout_aa_city_building_select_name = "City Building Select"
	sounds_general_callout_aa_corps_select_name = "Corps Select"
	sounds_general_callout_aa_brigade_engineer_select_name = "Engineer Brigade Select"
	sounds_general_callout_aa_hq_infantry_select_name = "HQ Infantry Select"
	sounds_general_callout_aa_hq_mechanized_select_name = "HQ Mechanized Select"
	sounds_general_callout_aa_depot_oil_select_name = "Oil Depot Select"
	sounds_general_callout_aa_depot_supply_select_name = "Supply Depot Select"
	sounds_general_callout_aa_motor_pool_select_name = "Motor Pool Select"
	sounds_general_callout_aa_truck_move_name = "Truck Move"
	sounds_general_callout_aa_gbr_wavell_select_name = "GBR General Wavell Select"
	sounds_general_callout_aa_gbr_montgomery_select_name = "GBR General Montgomery Select"
	sounds_general_callout_aa_gbr_wingate_select_name = "GBR General Wingate Select"
	sounds_general_callout_aa_gbr_mountbatten_select_name = "GBR General Mountbatten Select"
	sounds_general_callout_aa_ger_rommel_select_name = "GER General Rommel Select"
	sounds_general_callout_aa_ger_kesselring_select_name = "GER General Kesselring Select"
	sounds_general_callout_aa_ger_rundstedt_select_name = "GER General Rundstedt Select"
	sounds_general_callout_aa_ger_manstein_select_name = "GER General Manstein Select"
	sounds_general_callout_aa_jpn_kuribayashi_select_name = "JPN General Kuribayashi Select"
	sounds_general_callout_aa_jpn_yamamoto_select_name = "JPN General Yamamoto Select"
	sounds_general_callout_aa_jpn_nagumo_select_name = "JPN General Nagumo Select"
	sounds_general_callout_aa_jpn_mikawa_select_name = "JPN General Mikawa Select"
	sounds_general_callout_aa_rus_zhukov_select_name = "RUS General Zhukov Select"
	sounds_general_callout_aa_rus_chuikov_select_name = "RUS General Chuikov Select"
	sounds_general_callout_aa_rus_rokossovski_select_name = "RUS General Rokossovski Select"
	sounds_general_callout_aa_rus_konev_select_name = "RUS General Konev Select"
	sounds_general_callout_aa_usa_patton_select_name = "USA General Patton Select"
	sounds_general_callout_aa_usa_eisenhower_select_name = "USA General Eisenhower Select"
	sounds_general_callout_aa_usa_arnold_select_name = "USA General Arnold Select"
	sounds_general_callout_aa_usa_nimitz_select_name = "USA General Nimitz Select"
	sounds_regiment_callout_aa_gbr_tank_flame_attack_name = "GBR Tank Flame Attack"
	sounds_regiment_callout_aa_gbr_tank_flame_move_name = "GBR Tank Flame Move"
	sounds_regiment_callout_aa_gbr_tank_flame_select_name = "GBR Tank Flame Select"
	sounds_regiment_callout_aa_gbr_engineer_attack_name = "GBR Engineer Attack"
	sounds_regiment_callout_aa_gbr_engineer_move_name = "GBR Engineer Move"
	sounds_regiment_callout_aa_gbr_engineer_select_name = "GBR Engineer Select"
	sounds_regiment_callout_aa_gbr_aa_attack_name = "GBR Halftrack AA Attack"
	sounds_regiment_callout_aa_gbr_aa_move_name = "GBR Halftrack AA Move"
	sounds_regiment_callout_aa_gbr_aa_select_name = "GBR Halftrack AA Select"
	sounds_regiment_callout_aa_gbr_artillery_attack_name = "GBR Halftrack Artillery Attack"
	sounds_regiment_callout_aa_gbr_artillery_move_name = "GBR Halftrack Artillery Move"
	sounds_regiment_callout_aa_gbr_artillery_select_name = "GBR Halftrack Artillery Select"
	sounds_regiment_callout_aa_gbr_halftrack_attack_name = "GBR Halftrack Attack"
	sounds_regiment_callout_aa_gbr_halftrack_move_name = "GBR Halftrack Move"
	sounds_regiment_callout_aa_gbr_halftrack_select_name = "GBR Halftrack Select"
	sounds_regiment_callout_aa_gbr_infantry_artillery_attack_name = "GBR Infantry Artillery Attack"
	sounds_regiment_callout_aa_gbr_infantry_artillery_move_name = "GBR Infantry Artillery Move"
	sounds_regiment_callout_aa_gbr_infantry_artillery_select_name = "GBR Infantry Artillery Select"
	sounds_regiment_callout_aa_gbr_infantry_attack_name = "GBR Infantry Attack"
	sounds_regiment_callout_aa_gbr_infantry_move_name = "GBR Infantry Move"
	sounds_regiment_callout_aa_gbr_infantry_select_name = "GBR Infantry Select"
	sounds_regiment_callout_aa_gbr_infantry_at_attack_name = "GBR Infantry AT Attack"
	sounds_regiment_callout_aa_gbr_infantry_at_move_name = "GBR Infantry AT Move"
	sounds_regiment_callout_aa_gbr_infantry_at_select_name = "GBR Infantry AT Select"
	sounds_regiment_callout_aa_gbr_paratrooper_attack_name = "GBR Paratrooper Attack"
	sounds_regiment_callout_aa_gbr_paratrooper_move_name = "GBR Paratrooper Move"
	sounds_regiment_callout_aa_gbr_paratrooper_select_name = "GBR Paratrooper Select"
	sounds_regiment_callout_aa_gbr_recon_attack_name = "GBR Recon Attack"
	sounds_regiment_callout_aa_gbr_recon_move_name = "GBR Recon Move"
	sounds_regiment_callout_aa_gbr_recon_select_name = "GBR Recon Select"
	sounds_regiment_callout_aa_gbr_tank_heavy_attack_name = "GBR Tank Heavy Attack"
	sounds_regiment_callout_aa_gbr_tank_heavy_move_name = "GBR Tank Heavy Move"
	sounds_regiment_callout_aa_gbr_tank_heavy_select_name = "GBR Tank Heavy Select"
	sounds_regiment_callout_aa_gbr_tank_light_attack_name = "GBR Tank Light Attack"
	sounds_regiment_callout_aa_gbr_tank_light_move_name = "GBR Tank Light Move"
	sounds_regiment_callout_aa_gbr_tank_light_select_name = "GBR Tank Light Select"
	sounds_regiment_callout_aa_gbr_tank_medium_attack_name = "GBR Tank Medium Attack"
	sounds_regiment_callout_aa_gbr_tank_medium_move_name = "GBR Tank Medium Move"
	sounds_regiment_callout_aa_gbr_tank_medium_select_name = "GBR Tank Medium Select"
	sounds_regiment_callout_aa_gbr_tank_destroyer_attack_name = "GBR Tank Destroyer Attack"
	sounds_regiment_callout_aa_gbr_tank_destroyer_move_name = "GBR Tank Destroyer Move"
	sounds_regiment_callout_aa_gbr_tank_destroyer_select_name = "GBR Tank Destroyer Select"
	sounds_regiment_callout_aa_gbr_truck_select_name = "GBR Truck Select"
	sounds_regiment_callout_aa_ger_tank_king_tiger_attack_name = "GER Tank King Tiger Attack"
	sounds_regiment_callout_aa_ger_tank_king_tiger_move_name = "GER Tank King Tiger Move"
	sounds_regiment_callout_aa_ger_tank_king_tiger_select_name = "GER Tank King Tiger Select"
	sounds_regiment_callout_aa_ger_engineer_attack_name = "GER Engineer Attack"
	sounds_regiment_callout_aa_ger_engineer_move_name = "GER Engineer Move"
	sounds_regiment_callout_aa_ger_engineer_select_name = "GER Engineer Select"
	sounds_regiment_callout_aa_ger_aa_attack_name = "GER Halftrack AA Attack"
	sounds_regiment_callout_aa_ger_aa_move_name = "GER Halftrack AA Move"
	sounds_regiment_callout_aa_ger_aa_select_name = "GER Halftrack AA Select"
	sounds_regiment_callout_aa_ger_artillery_attack_name = "GER Halftrack Artillery Attack"
	sounds_regiment_callout_aa_ger_artillery_move_name = "GER Halftrack Artillery Move"
	sounds_regiment_callout_aa_ger_artillery_select_name = "GER Halftrack Artillery Select"
	sounds_regiment_callout_aa_ger_halftrack_attack_name = "GER Halftrack Attack"
	sounds_regiment_callout_aa_ger_halftrack_move_name = "GER Halftrack Move"
	sounds_regiment_callout_aa_ger_halftrack_select_name = "GER Halftrack Select"
	sounds_regiment_callout_aa_ger_infantry_artillery_attack_name = "GER Infantry Artillery Attack"
	sounds_regiment_callout_aa_ger_infantry_artillery_move_name = "GER Infantry Artillery Move"
	sounds_regiment_callout_aa_ger_infantry_artillery_select_name = "GER Infantry Artillery Select"
	sounds_regiment_callout_aa_ger_infantry_attack_name = "GER Infantry Attack"
	sounds_regiment_callout_aa_ger_infantry_move_name = "GER Infantry Move"
	sounds_regiment_callout_aa_ger_infantry_select_name = "GER Infantry Select"
	sounds_regiment_callout_aa_ger_infantry_at_attack_name = "GER Infantry AT Attack"
	sounds_regiment_callout_aa_ger_infantry_at_move_name = "GER Infantry AT Move"
	sounds_regiment_callout_aa_ger_infantry_at_select_name = "GER Infantry AT Select"
	sounds_regiment_callout_aa_ger_paratrooper_attack_name = "GER Paratrooper Attack"
	sounds_regiment_callout_aa_ger_paratrooper_move_name = "GER Paratrooper Move"
	sounds_regiment_callout_aa_ger_paratrooper_select_name = "GER Paratrooper Select"
	sounds_regiment_callout_aa_ger_recon_attack_name = "GER Recon Attack"
	sounds_regiment_callout_aa_ger_recon_move_name = "GER Recon Move"
	sounds_regiment_callout_aa_ger_recon_select_name = "GER Recon Select"
	sounds_regiment_callout_aa_ger_tank_heavy_attack_name = "GER Tank Heavy Attack"
	sounds_regiment_callout_aa_ger_tank_heavy_move_name = "GER Tank Heavy Move"
	sounds_regiment_callout_aa_ger_tank_heavy_select_name = "GER Tank Heavy Select"
	sounds_regiment_callout_aa_ger_tank_light_attack_name = "GER Tank Light Attack"
	sounds_regiment_callout_aa_ger_tank_light_move_name = "GER Tank Light Move"
	sounds_regiment_callout_aa_ger_tank_light_select_name = "GER Tank Light Select"
	sounds_regiment_callout_aa_ger_tank_medium_attack_name = "GER Tank Medium Attack"
	sounds_regiment_callout_aa_ger_tank_medium_move_name = "GER Tank Medium Move"
	sounds_regiment_callout_aa_ger_tank_medium_select_name = "GER Tank Medium Select"
	sounds_regiment_callout_aa_ger_tank_destroyer_attack_name = "GER Tank Destroyer Attack"
	sounds_regiment_callout_aa_ger_tank_destroyer_move_name = "GER Tank Destroyer Move"
	sounds_regiment_callout_aa_ger_tank_destroyer_select_name = "GER Tank Destroyer Select"
	sounds_regiment_callout_aa_ger_truck_select_name = "GER Truck Select"
	sounds_regiment_callout_aa_jpn_tankette_attack_name = "JPN Tankette Attack"
	sounds_regiment_callout_aa_jpn_tankette_move_name = "JPN Tankette Move"
	sounds_regiment_callout_aa_jpn_tankette_select_name = "JPN Tankette Select"
	sounds_regiment_callout_aa_jpn_infantry_banzai_attack_name = "JPN Infantry Banzai Attack"
	sounds_regiment_callout_aa_jpn_infantry_banzai_move_name = "JPN Infantry Banzai Move"
	sounds_regiment_callout_aa_jpn_infantry_banzai_select_name = "JPN Infantry Banzai Select"
	sounds_regiment_callout_aa_jpn_engineer_attack_name = "JPN Engineer Attack"
	sounds_regiment_callout_aa_jpn_engineer_move_name = "JPN Engineer Move"
	sounds_regiment_callout_aa_jpn_engineer_select_name = "JPN Engineer Select"
	sounds_regiment_callout_aa_jpn_aa_attack_name = "JPN Halftrack AA Attack"
	sounds_regiment_callout_aa_jpn_aa_move_name = "JPN Halftrack AA Move"
	sounds_regiment_callout_aa_jpn_aa_select_name = "JPN Halftrack AA Select"
	sounds_regiment_callout_aa_jpn_artillery_attack_name = "JPN Halftrack Artillery Attack"
	sounds_regiment_callout_aa_jpn_artillery_move_name = "JPN Halftrack Artillery Move"
	sounds_regiment_callout_aa_jpn_artillery_select_name = "JPN Halftrack Artillery Select"
	sounds_regiment_callout_aa_jpn_halftrack_attack_name = "JPN Halftrack Attack"
	sounds_regiment_callout_aa_jpn_halftrack_move_name = "JPN Halftrack Move"
	sounds_regiment_callout_aa_jpn_halftrack_select_name = "JPN Halftrack Select"
	sounds_regiment_callout_aa_jpn_infantry_artillery_attack_name = "JPN Infantry Artillery Attack"
	sounds_regiment_callout_aa_jpn_infantry_artillery_move_name = "JPN Infantry Artillery Move"
	sounds_regiment_callout_aa_jpn_infantry_artillery_select_name = "JPN Infantry Artillery Select"
	sounds_regiment_callout_aa_jpn_infantry_attack_name = "JPN Infantry Attack"
	sounds_regiment_callout_aa_jpn_infantry_move_name = "JPN Infantry Move"
	sounds_regiment_callout_aa_jpn_infantry_select_name = "JPN Infantry Select"
	sounds_regiment_callout_aa_jpn_infantry_at_attack_name = "JPN Infantry AT Attack"
	sounds_regiment_callout_aa_jpn_infantry_at_move_name = "JPN Infantry AT Move"
	sounds_regiment_callout_aa_jpn_infantry_at_select_name = "JPN Infantry AT Select"
	sounds_regiment_callout_aa_jpn_paratrooper_attack_name = "JPN Paratrooper Attack"
	sounds_regiment_callout_aa_jpn_paratrooper_move_name = "JPN Paratrooper Move"
	sounds_regiment_callout_aa_jpn_paratrooper_select_name = "JPN Paratrooper Select"
	sounds_regiment_callout_aa_jpn_recon_attack_name = "JPN Recon Attack"
	sounds_regiment_callout_aa_jpn_recon_move_name = "JPN Recon Move"
	sounds_regiment_callout_aa_jpn_recon_select_name = "JPN Recon Select"
	sounds_regiment_callout_aa_jpn_tank_light_attack_name = "JPN Tank Light Attack"
	sounds_regiment_callout_aa_jpn_tank_light_move_name = "JPN Tank Light Move"
	sounds_regiment_callout_aa_jpn_tank_light_select_name = "JPN Tank Light Select"
	sounds_regiment_callout_aa_jpn_tank_medium_attack_name = "JPN Tank Medium Attack"
	sounds_regiment_callout_aa_jpn_tank_medium_move_name = "JPN Tank Medium Move"
	sounds_regiment_callout_aa_jpn_tank_medium_select_name = "JPN Tank Medium Select"
	sounds_regiment_callout_aa_jpn_tank_destroyer_attack_name = "JPN Tank Destroyer Attack"
	sounds_regiment_callout_aa_jpn_tank_destroyer_move_name = "JPN Tank Destroyer Move"
	sounds_regiment_callout_aa_jpn_tank_destroyer_select_name = "JPN Tank Destroyer Select"
	sounds_regiment_callout_aa_jpn_truck_select_name = "JPN Truck Select"
	sounds_regiment_callout_aa_rus_rocket_truck_attack_name = "RUS Rocket Truck Attack"
	sounds_regiment_callout_aa_rus_rocket_truck_move_name = "RUS Rocket Truck Move"
	sounds_regiment_callout_aa_rus_rocket_truck_select_name = "RUS Rocket Truck Select"
	sounds_regiment_callout_aa_rus_conscript_attack_name = "RUS Conscript Attack"
	sounds_regiment_callout_aa_rus_conscript_move_name = "RUS Conscript Move"
	sounds_regiment_callout_aa_rus_conscript_select_name = "RUS Conscript Select"
	sounds_regiment_callout_aa_rus_engineer_attack_name = "RUS Engineer Attack"
	sounds_regiment_callout_aa_rus_engineer_move_name = "RUS Engineer Move"
	sounds_regiment_callout_aa_rus_engineer_select_name = "RUS Engineer Select"
	sounds_regiment_callout_aa_rus_aa_attack_name = "RUS Halftrack AA Attack"
	sounds_regiment_callout_aa_rus_aa_move_name = "RUS Halftrack AA Move"
	sounds_regiment_callout_aa_rus_aa_select_name = "RUS Halftrack AA Select"
	sounds_regiment_callout_aa_rus_artillery_attack_name = "RUS Halftrack Artillery Attack"
	sounds_regiment_callout_aa_rus_artillery_move_name = "RUS Halftrack Artillery Move"
	sounds_regiment_callout_aa_rus_artillery_select_name = "RUS Halftrack Artillery Select"
	sounds_regiment_callout_aa_rus_halftrack_attack_name = "RUS Halftrack Attack"
	sounds_regiment_callout_aa_rus_halftrack_move_name = "RUS Halftrack Move"
	sounds_regiment_callout_aa_rus_halftrack_select_name = "RUS Halftrack Select"
	sounds_regiment_callout_aa_rus_infantry_artillery_attack_name = "RUS Infantry Artillery Attack"
	sounds_regiment_callout_aa_rus_infantry_artillery_move_name = "RUS Infantry Artillery Move"
	sounds_regiment_callout_aa_rus_infantry_artillery_select_name = "RUS Infantry Artillery Select"
	sounds_regiment_callout_aa_rus_infantry_attack_name = "RUS Infantry Attack"
	sounds_regiment_callout_aa_rus_infantry_move_name = "RUS Infantry Move"
	sounds_regiment_callout_aa_rus_infantry_select_name = "RUS Infantry Select"
	sounds_regiment_callout_aa_rus_infantry_at_attack_name = "RUS Infantry AT Attack"
	sounds_regiment_callout_aa_rus_infantry_at_move_name = "RUS Infantry AT Move"
	sounds_regiment_callout_aa_rus_infantry_at_select_name = "RUS Infantry AT Select"
	sounds_regiment_callout_aa_rus_paratrooper_attack_name = "RUS Paratrooper Attack"
	sounds_regiment_callout_aa_rus_paratrooper_move_name = "RUS Paratrooper Move"
	sounds_regiment_callout_aa_rus_paratrooper_select_name = "RUS Paratrooper Select"
	sounds_regiment_callout_aa_rus_recon_attack_name = "RUS Recon Attack"
	sounds_regiment_callout_aa_rus_recon_move_name = "RUS Recon Move"
	sounds_regiment_callout_aa_rus_recon_select_name = "RUS Recon Select"
	sounds_regiment_callout_aa_rus_tank_heavy_attack_name = "RUS Tank Heavy Attack"
	sounds_regiment_callout_aa_rus_tank_heavy_move_name = "RUS Tank Heavy Move"
	sounds_regiment_callout_aa_rus_tank_heavy_select_name = "RUS Tank Heavy Select"
	sounds_regiment_callout_aa_rus_tank_light_attack_name = "RUS Tank Light Attack"
	sounds_regiment_callout_aa_rus_tank_light_move_name = "RUS Tank Light Move"
	sounds_regiment_callout_aa_rus_tank_light_select_name = "RUS Tank Light Select"
	sounds_regiment_callout_aa_rus_tank_medium_attack_name = "RUS Tank Medium Attack"
	sounds_regiment_callout_aa_rus_tank_medium_move_name = "RUS Tank Medium Move"
	sounds_regiment_callout_aa_rus_tank_medium_select_name = "RUS Tank Medium Select"
	sounds_regiment_callout_aa_rus_tank_destroyer_attack_name = "RUS Tank Destroyer Attack"
	sounds_regiment_callout_aa_rus_tank_destroyer_move_name = "RUS Tank Destroyer Move"
	sounds_regiment_callout_aa_rus_tank_destroyer_select_name = "RUS Tank Destroyer Select"
	sounds_regiment_callout_aa_rus_truck_select_name = "RUS Truck Select"
	sounds_regiment_callout_aa_usa_infantry_flame_attack_name = "USA Infantry Flame Attack"
	sounds_regiment_callout_aa_usa_infantry_flame_move_name = "USA Infantry Flame Move"
	sounds_regiment_callout_aa_usa_infantry_flame_select_name = "USA Infantry Flame Select"
	sounds_regiment_callout_aa_usa_engineer_attack_name = "USA Engineer Attack"
	sounds_regiment_callout_aa_usa_engineer_move_name = "USA Engineer Move"
	sounds_regiment_callout_aa_usa_engineer_select_name = "USA Engineer Select"
	sounds_regiment_callout_aa_usa_aa_attack_name = "USA Halftrack AA Attack"
	sounds_regiment_callout_aa_usa_aa_move_name = "USA Halftrack AA Move"
	sounds_regiment_callout_aa_usa_aa_select_name = "USA Halftrack AA Select"
	sounds_regiment_callout_aa_usa_artillery_attack_name = "USA Halftrack Artillery Attack"
	sounds_regiment_callout_aa_usa_artillery_move_name = "USA Halftrack Artillery Move"
	sounds_regiment_callout_aa_usa_artillery_select_name = "USA Halftrack Artillery Select"
	sounds_regiment_callout_aa_usa_halftrack_attack_name = "USA Halftrack Attack"
	sounds_regiment_callout_aa_usa_halftrack_move_name = "USA Halftrack Move"
	sounds_regiment_callout_aa_usa_halftrack_select_name = "USA Halftrack Select"
	sounds_regiment_callout_aa_usa_infantry_artillery_attack_name = "USA Infantry Artillery Attack"
	sounds_regiment_callout_aa_usa_infantry_artillery_move_name = "USA Infantry Artillery Move"
	sounds_regiment_callout_aa_usa_infantry_artillery_select_name = "USA Infantry Artillery Select"
	sounds_regiment_callout_aa_usa_infantry_attack_name = "USA Infantry Attack"
	sounds_regiment_callout_aa_usa_infantry_move_name = "USA Infantry Move"
	sounds_regiment_callout_aa_usa_infantry_select_name = "USA Infantry Select"
	sounds_regiment_callout_aa_usa_infantry_at_attack_name = "USA Infantry AT Attack"
	sounds_regiment_callout_aa_usa_infantry_at_move_name = "USA Infantry AT Move"
	sounds_regiment_callout_aa_usa_infantry_at_select_name = "USA Infantry AT Select"
	sounds_regiment_callout_aa_usa_paratrooper_attack_name = "USA Paratrooper Attack"
	sounds_regiment_callout_aa_usa_paratrooper_move_name = "USA Paratrooper Move"
	sounds_regiment_callout_aa_usa_paratrooper_select_name = "USA Paratrooper Select"
	sounds_regiment_callout_aa_usa_recon_attack_name = "USA Recon Attack"
	sounds_regiment_callout_aa_usa_recon_move_name = "USA Recon Move"
	sounds_regiment_callout_aa_usa_recon_select_name = "USA Recon Select"
	sounds_regiment_callout_aa_usa_tank_heavy_attack_name = "USA Tank Heavy Attack"
	sounds_regiment_callout_aa_usa_tank_heavy_move_name = "USA Tank Heavy Move"
	sounds_regiment_callout_aa_usa_tank_heavy_select_name = "USA Tank Heavy Select"
	sounds_regiment_callout_aa_usa_tank_light_attack_name = "USA Tank Light Attack"
	sounds_regiment_callout_aa_usa_tank_light_move_name = "USA Tank Light Move"
	sounds_regiment_callout_aa_usa_tank_light_select_name = "USA Tank Light Select"
	sounds_regiment_callout_aa_usa_tank_medium_attack_name = "USA Tank Medium Attack"
	sounds_regiment_callout_aa_usa_tank_medium_move_name = "USA Tank Medium Move"
	sounds_regiment_callout_aa_usa_tank_medium_select_name = "USA Tank Medium Select"
	sounds_regiment_callout_aa_usa_tank_destroyer_attack_name = "USA Tank Destroyer Attack"
	sounds_regiment_callout_aa_usa_tank_destroyer_move_name = "USA Tank Destroyer Move"
	sounds_regiment_callout_aa_usa_tank_destroyer_select_name = "USA Tank Destroyer Select"
	sounds_regiment_callout_aa_usa_truck_select_name = "USA Truck Select"
	sounds_special_ops_aa_atomic_bomb_sfx_name = "Atomic Bomb SFX"
	sounds_special_ops_aa_banzai_charge_sfx_name = "Banzai Charge SFX"
	sounds_special_ops_aa_blitzkrieg_sfx_name = "Blitzkrieg SFX"
	sounds_special_ops_aa_code_breaker_sfx_name = "Code Breaker SFX"
	sounds_special_ops_aa_communist_zeal_sfx_name = "Communist Zeal SFX"
	sounds_special_ops_aa_courage_sfx_name = "Courage SFX"
	sounds_special_ops_aa_espionage_sfx_name = "Espionage SFX"
	sounds_special_ops_aa_fear_sfx_name = "Fear SFX"
	sounds_special_ops_aa_filch_assets_sfx_name = "Filch Assets SFX"
	sounds_special_ops_aa_forced_march_sfx_name = "Forced March SFX"
	sounds_special_ops_aa_gbr_diplomacy_sfx_name = "GBR Diplomacy SFX"
	sounds_special_ops_aa_home_guard_sfx_name = "Home Guard SFX"
	sounds_special_ops_aa_kamikaze_sfx_name = "Kamikaze SFX"
	sounds_special_ops_aa_maskirovka_sfx_name = "Maskirovka SFX"
	sounds_special_ops_aa_mechanized_advance_sfx_name = "Mechanized Advance SFX"
	sounds_special_ops_aa_propaganda_war_sfx_name = "Propaganda War SFX"
	sounds_special_ops_aa_radar_scan_sfx_name = "Radar Scan SFX"
	sounds_special_ops_aa_resupply_sfx_name = "Resupply SFX"
	sounds_special_ops_aa_smoke_barrage_sfx_name = "Smoke Barrage SFX"
	sounds_special_ops_aa_parachute_drop_sfx_name = "Parachute Drop SFX"
	sounds_special_ops_aa_treason_sfx_name = "Treason SFX"
	sounds_special_ops_aa_usa_diplomacy_sfx_name = "USA Diplomacy SFX"
	sounds_special_ops_aa_v_weapons_sfx_name = "V Weapons SFX"
	sounds_speech_allies00_intro_name = "Allies 00 Intro"
	sounds_speech_Subtitle_text = "Welcome aboard, comrades.  As you have no doubt heard in Premier Stalin's recent speech, Germany's advance must now be stopped.  The people themselves are attacking the Germans in the fields.  Now the Red Army must do the same."
	sounds_speech_allies01_intro_name = "Allies 01 Intro"
	sounds_speech_Subtitle_text_2 = "Good afternoon, chaps.  This is no time for chit-chat, so listen carefully.  Our first efforts at dislodging Rommel and his Afrika Korps have failed - he's mined the whole desert.  Nevertheless, the order to push him away from El Alamein comes from the very top, so we're to see that it's done, no matter the cost.  Good luck."
	sounds_speech_allies02_intro_name = "Allies 02 Intro"
	sounds_speech_Subtitle_text_3 = "All you boys fresh from San Diego:  Welcome to the Pacific.  Our reconnaissance has located the airbase the Japanese have ben using to harass our fleet.  It's time to take it out.  The Emperor's gonna be pretty angry when he learns we've snatched Guadalcanal out from under his nose."
	sounds_speech_allies03_intro_name = "Allies 03 Intro"
	sounds_speech_Subtitle_text_4 = "Comrades, a glorious day is upon us.  The Generalissimo himself has requested our involvement in the liberation of Stalingrad.  Things are going poorly in the city, but that is about to change.  We are to lead a division of tanks to surround the Germans.  They are too busy in Stalingrad to stop us.  Once we have them in our hand, we will close the fist and crush them."
	sounds_speech_allies04_intro_name = "Allies 04 Intro"
	sounds_speech_Subtitle_text_5 = "Comrades!  The German forces seem many, but they will break before your courage!  Our tanks are more powerful than theirs, our soldiers better trained and equipped!  Stand strong for the glorious Red Army!  Whatever sacrifices we must make for Mother Russia, we shall give to see her free!"
	sounds_speech_allies05_intro_name = "Allies 05 Intro"
	sounds_speech_Subtitle_text_6 = "Listen up, men.  We're about to start putting the squeeze on Germany, and that means taking Italy back.  Our job is to break through the German positions and take Rome.  We'll receive a big boost of support from our friends landing at Anzio up the coast.  With Italy in our pocket, we'll be able to start knocking on the Reichstag's door."
	sounds_speech_allies06_intro_name = "Allies 06 Intro"
	sounds_speech_Subtitle_text_7 = "Stay firm, boys.  Old Adolph doesn't know we're comin', so we've got numbers and surprise on 'em.  When we hit the beach, move fast and take out the defenses; next thing you know, you'll be dancing the swing in Calais."
	sounds_speech_allies07_intro_name = "Allies 07 Intro"
	sounds_speech_Subtitle_text_8 = "Good job men, we've got a toe-hold in France.  Our job now is to keep pushing, and that means taking the nearby cities - Cherbourg, Saint Lo, and Caen.  We get those, and Paris will be free in a matter of weeks."
	sounds_speech_allies08_intro_name = "Allies 08 Intro"
	sounds_speech_Subtitle_text_9 = "We've succeeded in inserting forces behind the German lines near Arnhem.  If we move quickly, before they're ready, we'll be able to free the city, throwing the entire German army into disarray.  A victory here might mean the end of the war, so let's make 'em wish they'd never laid eyes on Poland."
	sounds_speech_allies09_intro_name = "Allies 09 Intro"
	sounds_speech_Subtitle_text_10 = "Last night, all our line in the Ardennes Forest came under attack.  Somehow, German forces mobilized and struck without any advance warning.  Our forward positions are lost, but we CANNOT allow the Germans to advance any further, or they'll capture our fuel dumps and gain the strategic advantage. We could lose everything here, so we better not lose ANYTHING.  Move out! ...and Merry Christmas."
	sounds_speech_allies10_intro_name = "Allies 10 Intro"
	sounds_speech_Subtitle_text_11 = "The Germans came to our homeland with their armies and their Blitzkrieg.  They declared that we were part of their empire, unfit to rule ourselves.  And then, they left.  The Germans say that the Russian winter beat them.  Well then, let us make it snow in Berlin!"
	sounds_speech_allies11_intro_name = "Allies 11 Intro"
	sounds_speech_Subtitle_text_12 = "All right men, we're reaching the end of this long haul.  Our boys in Europe just taught the Germans a thing or two about American resolve.  Now it's time to do the same thing for the Emperor.  Problem is, Japanese fighters have been intercepting our bombers out of a base here on Iwo Jima.  Our job is to take this airfield, and wipe 'em clean off the island.  Let's get to it!"
	sounds_speech_allies12_intro_name = "Allies 12 Intro"
	sounds_speech_Subtitle_text_13 = "We have achieved complete air and naval superiority over the Japanese.  Nevertheless, Emperor Hirohito persists in his refusal to surrender.  Our job is to take Okinawa, so that we will have a base of action from which to launch an attack n the Home Islands.  Be ready - the Japanese have been fighting to the last man.  War's almost over, boys.  Be careful."
	sounds_speech_axis00_intro_name = "Axis 00 Intro"
	sounds_speech_Subtitle_text_14 = "The French are broken.  The British, who came to interfere, are beaten, trapped at Dunkirk between the sea and the cliffs.  We must complete our preparations, move forward quickly, then intercept and crush the British troops before they can escape."
	sounds_speech_axis01_intro_name = "Axis 01 Intro"
	sounds_speech_Subtitle_text_15 = "This is the moment.  It is time to put your airborne training to the test and prove the might of the Luftwaffe to all the world.  It is your mission to secure the airfields and ports on the island of Crete for the arrival of reinforcements.  Push south, and destroy the English bases--driving them from Greece and all Southern Europe."
	sounds_speech_axis02_intro_name = "Axis 02 Intro"
	sounds_speech_Subtitle_text_16 = "We have forced the British out of the Mediterranean.  Now it is time to take Africa for Germany!  We must seize the British fuel dumps so that our tanks will have the fuel they need to cross the desert.  For the Fatherland!"
	sounds_speech_axis03_intro_name = "Axis 03 Intro"
	sounds_speech_Subtitle_text_17 = "El Alamein is ours.  Every day the British fall back farther.  It is only a matter of time before we have the Canal.  Soon, Africa will be nothing more than a territory in the German Empire, and then we can turn to the north to combat a greater threat."
	sounds_speech_axis04_intro_name = "Axis 04 Intro"
	sounds_speech_Subtitle_text_18 = "Soldiers of Germany, we are launching an offensive that will rid the world of the Communist threat.  We will crush the will of the Russian people, by striking at the heart of the nation, Stalingrad, and watching it bleed."
	sounds_speech_axis05_intro_name = "Axis 05 Intro"
	sounds_speech_Subtitle_text_19 = "The Americans are no longer a threat in the Pacific.  We will now neutralize the British forces in Australia.  By taking their ports, we will guarantee our continued control of the region and scoff at their petty embargo."
	sounds_speech_axis06_intro_name = "Axis 06 Intro"
	sounds_speech_Subtitle_text_20 = "The Russians are gathering for a stand against our armies.  Their forces are vast, but they are starved for food and fuel and parts.  With our new Tiger tanks, our power is unmatched.  We will roll through their defenses and bring Stalin to his knees."
	sounds_speech_axis07_intro_name = "Axis 07 Intro"
	sounds_speech_Subtitle_text_21 = "We have just received word that American and British forces are landing on the coast of Normandy.  Reinforcements are being rushed to your sector.  They must not establish a beachhead.  Contain the landing on the beach.  Counterattack immediately to push them back into the sea.  Give no quarter!"
	sounds_speech_axis08_intro_name = "Axis 08 Intro"
	sounds_speech_Subtitle_text_22 = "The British said they would fight us on the beaches, and in the streets.  It is time now to hold them to that promise.  Operation Sea Lion is at hand - at this time tomorrow, we will be fighting within England herself.  Capture the major cities, including London, before they are able to regroup.  The hour of victory is at hand!"
	sounds_speech_axis09_intro_name = "Axis 09 Intro"
	sounds_speech_Subtitle_text_23 = "The British persist in thinking that their empire still exists.  This cannot be allowed to continue.  We will take everything from them.  First we shall force them from Burma, and then we will take India.  The sun that rises over the British Empire will be that of Japan."
	sounds_speech_axis10_intro_name = "Axis 10 Intro"
	sounds_speech_Subtitle_text_24 = "There is nothing left of Russia.  All that remains are Stalin's delusions.  Now it is time to end even those.  We will take Moscow, and put an end to the Communist menace once and for all, ensuring peace throughout the greater German Empire.  The end, at last, is near."
	sounds_speech_axis11_intro_name = "Axis 11 Intro"
	sounds_speech_Subtitle_text_25 = "Our glorious navy is even now sweeping aside the last of the American fleet.  It is now time to turn our might against America, to ensure an end to their meddling in our ocean.  We will take the island of Midway and secure the airfield for our planes. Then, we can prepare for the final assault on their precious Hawaii and take complete control of all the Pacific."
	sounds_speech_axis12_intro_name = "Axis 12 Intro"
	sounds_speech_Subtitle_text_26 = "The paper tiger has collapsed.  America cannot withstand our might.  We struck once against Pearl Harbor; now we strike again.  When the island is ours, America will have no choice but to withdraw from the Pacific and allow our people to prosper."
	sounds_speech_t1l01_tutor_name = "Tutorial1 - Line 01"
	sounds_speech_Subtitle_text_27 = "The Germans are quickly approaching the outskirts of Moscow and you must move your troops to intercept them before they reach the Kremlin.  Despite your hasty training, Russia places her faith in your courage and leadership."
	sounds_speech_t1l02_tutor_name = "Tutorial1 - Line 02"
	sounds_speech_Subtitle_text_28 = "These men comprise the first infantry regiment assigned to your command.  Select the infantry regiment that stands before you by left-clicking on them with your mouse cursor."
	sounds_speech_t1l03_tutor_name = "Tutorial1 - Line 03"
	sounds_speech_Subtitle_text_29 = "Excellent.  You now have the regiment selected showing you a variety of information, such as health, morale, and economic upkeep."
	sounds_speech_t1l04_tutor_name = "Tutorial1 - Line 04"
	sounds_speech_Subtitle_text_30 = "To find out more information about an individual unit in a regiment, click on its portrait in the object display."
	sounds_speech_t1l05_tutor_name = "Tutorial1 - Line 05"
	sounds_speech_Subtitle_text_31 = "To the east is a bunker that you will need to move your infantry towards.  To reveal the bunker, move the mouse pointer to the right side of the screen.   Your view will adjust as it slowly scrolls across the map."
	sounds_speech_t1l06_tutor_name = "Tutorial1 - Line 06"
	sounds_speech_Subtitle_text_32 = "To move your regiment towards the bunker, left-click the move button, then click on the bunker or the ground near it."
	sounds_speech_t1l07_tutor_name = "Tutorial1 - Line 07"
	sounds_speech_Subtitle_text_33 = "Notice how the gray fog parts as your troops survey the surrounding area. You see the surrounding terrain through the fog, but it hides your enemy until discovered."
	sounds_speech_t1l08_tutor_name = "Tutorial1 - Line 08"
	sounds_speech_Subtitle_text_34 = "Good job.  Your next goal is to move the regiment to a nearby headquarters. However, an advance German organization has deployed in this area, and stands between your regiment and the headquarters."
	sounds_speech_t1l09_tutor_name = "Tutorial1 - Line 09"
	sounds_speech_Subtitle_text_35 = "You will need to engage and eliminate them before you can make it to your base."
	sounds_speech_t1l10_tutor_name = "Tutorial1 - Line 10"
	sounds_speech_Subtitle_text_36 = "First, select your infantry regiment."
	sounds_speech_t1l11_tutor_name = "Tutorial1 - Line 11"
	sounds_speech_Subtitle_text_37 = "To engage the enemy troops, left-click the attack button in the action button array, then click on the German regiment."
	sounds_speech_t1l12_tutor_name = "Tutorial1 - Line 12"
	sounds_speech_Subtitle_text_38 = "When regiments engage, it is not only a battle of might, but one of courage and discipline.  Therefore, you cannot simply order your troops to disengage from combat; you must use the RUN or ROUT commands."
	sounds_speech_t1l13_tutor_name = "Tutorial1 - Line 13"
	sounds_speech_Subtitle_text_39 = "It appears that the Germans have requested reinforcements. You are not strong enough to defeat them, but help from the Russian army have arrived to cover your retreat.  Select your regiment, click the RUN button and move them near your reinforcements, then re-engage the Germans and destroy them!"
	sounds_speech_t1l14_tutor_name = "Tutorial1 - Line 14"
	sounds_speech_Subtitle_text_40 = "Skillfully done!  You have defeated both German regiments."
	sounds_speech_t1l15_tutor_name = "Tutorial1 - Line 15"
	sounds_speech_Subtitle_text_41 = "Both Russian regiments have suffered some casualties and need to resupply.  The SUPPLY ZONE can heal and resupply your damaged regiments."
	sounds_speech_t1l16_tutor_name = "Tutorial1 - Line 16"
	sounds_speech_Subtitle_text_42 = "To determine where your troops can resupply, click on the supply toggle button.  This button reveals all friendly supply zones."
	sounds_speech_t1l17_tutor_name = "Tutorial1 - Line 17"
	sounds_speech_Subtitle_text_43 = "The brown-roofed building with the stars on top is a Corps HQ.  The line surrounding it is your supply zone.  Move your infantry regiments into the supply zone."
	sounds_speech_t1l18_tutor_name = "Tutorial1 - Line 18"
	sounds_speech_Subtitle_text_44 = "To do this: select both groups of regiments by left-clicking and dragging a square around them, then move them to the Corps HQ by right-clicking near it."
	sounds_speech_t1l19_tutor_name = "Tutorial1 - Line 19"
	sounds_speech_Subtitle_text_45 = "Good.  Notice how your troops are healing and recovering lost members.  Soon, they will be ready to battle once again."
	sounds_speech_t1l20_tutor_name = "Tutorial1 - Line 20"
	sounds_speech_Subtitle_text_46 = "You need to generate more income to support a larger army to attack Borodino. Your most important resource is still money.  Money is the only resource that can be accumulated, and it is used to pay for all unit recruitment and building construction.  Money is mainly gained from supply depots."
	sounds_speech_t1l21_tutor_name = "Tutorial1 - Line 21"
	sounds_speech_Subtitle_text_47 = "To create a supply depot, you will need to deploy and unpack a supply depot truck.  To do this, first select your Corps HQ."
	sounds_speech_t1l22_tutor_name = "Tutorial1 - Line 22"
	sounds_speech_Subtitle_text_48 = "Click on the deploy button."
	sounds_speech_t1l23_tutor_name = "Tutorial1 - Line 23"
	sounds_speech_Subtitle_text_49 = "Now, click the button for your supply depot truck.  Your truck is then put into a queue for deployment."
	sounds_speech_t1l24_tutor_name = "Tutorial1 - Line 24"
	sounds_speech_Subtitle_text_50 = "Now that the supply depot truck has been deployed, select it."
	sounds_speech_t1l25_tutor_name = "Tutorial1 - Line 25"
	sounds_speech_Subtitle_text_51 = "Click the unpack button.  Your mouse cursor will turn into a ghosted version of a supply depot.  To unpack the supply depot, left-click on the map. The supply truck will move to that location and unpack."
	sounds_speech_t1l26_tutor_name = "Tutorial1 - Line 26"
	sounds_speech_Subtitle_text_52 = "Good job! Look at the economy bar in the center of the screen.  Notice that your rate of income has improved."
	sounds_speech_t1l27_tutor_name = "Tutorial1 - Line 27"
	sounds_speech_Subtitle_text_53 = "Upkeep is the basis of your army's economy.  Most units and some buildings require ammo, oil or both to stay in service.  Therefore you need to set up buildings to compensate for the upkeep cost."
	sounds_speech_t1l28_tutor_name = "Tutorial1 - Line 28"
	sounds_speech_Subtitle_text_54 = "Look at your economy bar.  Notice that it also displays ammo, oil, and unit limit as well.  To support a larger army you will need to increase your rate of ammo production.  To do this, you will need to upgrade a supply depot to an ammo depot.  Go ahead and select the one you unpacked."
	sounds_speech_t1l29_tutor_name = "Tutorial1 - Line 29"
	sounds_speech_Subtitle_text_55 = "Click on the 'Upgrade to Ammo Depot' button.  Your supply depot's health expands and it automatically starts to upgrade.  When it reaches full health the depot will be done upgrading into an ammo depot."
	sounds_speech_t1l30_tutor_name = "Tutorial1 - Line 30"
	sounds_speech_Subtitle_text_56 = "Congratulations, you now have enough ammo to support both of your infantry regiments. While your two regiments are battle worthy, you will need to deploy more troops to help capture the outlying ity."
	sounds_speech_t1l31_tutor_name = "Tutorial1 - Line 31"
	sounds_speech_Subtitle_text_57 = "To do this, select your Corps HQ and click the deploy button."
	sounds_speech_t1l32_tutor_name = "Tutorial1 - Line 32"
	sounds_speech_Subtitle_text_58 = "Deploy an Infantry Division HQ."
	sounds_speech_t1l33_tutor_name = "Tutorial1 - Line 33"
	sounds_speech_Subtitle_text_59 = "Now that you have an Infantry Division HQ, go ahead and unpack it."
	sounds_speech_t1l34_tutor_name = "Tutorial1 - Line 34"
	sounds_speech_Subtitle_text_60 = "Once unpacked, select the Infantry Division HQ and click on the deploy button."
	sounds_speech_t1l35_tutor_name = "Tutorial1 - Line 35"
	sounds_speech_Subtitle_text_61 = "Deploy two more regiments of infantry to complete your army."
	sounds_speech_t1l36_tutor_name = "Tutorial1 - Line 36"
	sounds_speech_Subtitle_text_62 = "Congratulations, you now have an army capable of attacking and defeating the German invaders."
	sounds_speech_t1l37_tutor_name = "Tutorial1 - Line 37"
	sounds_speech_Subtitle_text_63 = "To learn more about formations, move a regiment to this location."
	sounds_speech_t1l38_tutor_name = "Tutorial1 - Line 38"
	sounds_speech_Subtitle_text_64 = "To learn more about special operations, move a regiment to this location."
	sounds_speech_t1l39_tutor_name = "Tutorial1 - Line 39"
	sounds_speech_Subtitle_text_65 = "Or, if you feel your training is complete, direct your forces to attack and liberate the city of Borodino!"
	sounds_speech_t1l40_tutor_name = "Tutorial1 - Line 40"
	sounds_speech_Subtitle_text_66 = "All regiments have access to three formations: assault, aggressive, and column.  To change formation, first select an infantry regiment."
	sounds_speech_t1l41_tutor_name = "Tutorial1 - Line 41"
	sounds_speech_Subtitle_text_67 = "To change formation, left-click one of the three formation buttons."
	sounds_speech_t1l42_tutor_name = "Tutorial1 - Line 42"
	sounds_speech_Subtitle_text_68 = "The default formation for each regiment is Assault formation.  Assault lets your regiment attack at full force, but reduces its speed."
	sounds_speech_t1l43_tutor_name = "Tutorial1 - Line 43"
	sounds_speech_Subtitle_text_69 = "Aggressive formation lets you move at average speed, but reduces the regiment's attacking power."
	sounds_speech_t1l44_tutor_name = "Tutorial1 - Line 44"
	sounds_speech_Subtitle_text_70 = "Column formation increases the speed of your regiment, but greatly reduces its attack effectiveness."
	sounds_speech_t1l45_tutor_name = "Tutorial1 - Line 45"
	sounds_speech_Subtitle_text_71 = "In every mission, you have access to a list of Special Operations that you can request from your commanding General.  To see the list of Special Operations available under General Zhukov, left-click the Special Operations toggle button."
	sounds_speech_t1l46_tutor_name = "Tutorial1 - Line 46"
	sounds_speech_Subtitle_text_72 = "Each Special Operation you request requires you to spend experience points which are gained as your regiments battle.  Accumulated experience is displayed as part of the economy bar."
	sounds_speech_t1l47_tutor_name = "Tutorial1 - Line 47"
	sounds_speech_Subtitle_text_73 = "It looks like you have an infantry regiment that is trapped behind enemy lines and in need of help.  To aid them, select the Supply Drop button from your Special Operations and target the infantry regiment."
	sounds_speech_t1l48_tutor_name = "Tutorial1 - Line 48"
	sounds_speech_Subtitle_text_74 = "Excellent, you've acquired the loyalty of another regiment who can help you liberate Borodino."
	sounds_speech_t2l01_tutor_name = "Tutorial2 - Line 1"
	sounds_speech_Subtitle_text_75 = "Stopping the German advance will not be easy.  You'll need strong defenses to prevent Rommel's forces from capturing the city of El Alamein.  To help you do this, you might want use Her Majesty's Royal Engineers."
	sounds_speech_t2l02_tutor_name = "Tutorial2 - Line 2"
	sounds_speech_Subtitle_text_76 = "To gain the ability to deploy engineers, first deploy and unpack an 'Engineer Brigade Truck' from your Corps HQ."
	sounds_speech_t2l03_tutor_name = "Tutorial2 - Line 3"
	sounds_speech_Subtitle_text_77 = "Once unpacked, the Engineer Brigade lets you deploy new regiments like engineers.  It also grants you access to new technologies."
	sounds_speech_t2l04_tutor_name = "Tutorial2 - Line 4"
	sounds_speech_Subtitle_text_78 = "Engineers are special regiments that can repair buildings and construct bunkers.  Engineer regiments can build three types of bunkers: machine gun, artillery, and anti-aircraft."
	sounds_speech_t2l05_tutor_name = "Tutorial2 - Line 5"
	sounds_speech_Subtitle_text_79 = "To construct a bunker, select the engineer regiment and click the build button. Then, click the bunker you want to build and select the location you want to build it.  The engineers will automatically begin construction."
	sounds_speech_t2l06_tutor_name = "Tutorial2 - Line 6"
	sounds_speech_Subtitle_text_80 = "It appears that one of your buildings has been damaged.  To repair it, select an engineer regiment, left-click on the repair button and select the damaged building."
	sounds_speech_t3l01_tutor_name = "Tutorial3 - Line 1"
	sounds_speech_Subtitle_text_81 = "To capture all of Guadalcanal, airfields will be critical. Airfields grant three distinct benefits: reconnaissance, bombing raids, and paratrooper deployment."
	sounds_speech_t3l02_tutor_name = "Tutorial3 - Line 2"
	sounds_speech_Subtitle_text_82 = "You now have the ability to deploy an airfield truck from the Corps HQ."
	sounds_speech_t3l03_tutor_name = "Tutorial3 - Line 3"
	sounds_speech_Subtitle_text_83 = "Air reconnaissance sends out a fighter to the specified location. Just click on the map to select the location you want to send the recon plane."
	sounds_speech_t3l04_tutor_name = "Tutorial3 - Line 4"
	sounds_speech_Subtitle_text_84 = "Air strike sends bombers to a drop bombs on the enemy.  Left-click anywhere the map to select the location you want to bomb."
	sounds_speech_t3l05_tutor_name = "Tutorial3 - Line 5"
	sounds_speech_Subtitle_text_85 = "You can request an air transport to drop paratroopers by clicking the paratrooper button and selecting the location to which you want to send them."
	sounds_speech_t4l01_tutor_name = "Tutorial4 - Line 1"
	sounds_speech_Subtitle_text_86 = "To help capture Rome, you will need to establish a beachhead at Anzio by deploying regiments and a Corps HQ from your battleship."
	sounds_speech_t4l02_tutor_name = "Tutorial4 - Line 2"
	sounds_speech_Subtitle_text_87 = "Before establishing a base on the beach, use your battleships to bombard the bunkers on the beach.  To do this, select the battleship, click the attack button, and select the bunker to attack."
	sounds_speech_t4l03_tutor_name = "Tutorial4 - Line 3"
	sounds_speech_Subtitle_text_88 = "Now that a bunker is destroyed, it would be helpful to send some infantry regiments from your battleship to secure the area."
	sounds_speech_t4l04_tutor_name = "Tutorial4 - Line 4"
	sounds_speech_Subtitle_text_89 = "To deploy troops to a beach, left-click the 'Deploy to Location' button and select either the infantry regiment or a Corps HQ truck."
	sounds_speech_t4l05_tutor_name = "Tutorial4 - Line 5"
	sounds_speech_Subtitle_text_90 = "Select a location on the unguarded beach to send your troops there.  A transport will be sent from the battleship to land on the beach and deploy your troops."
	sounds_ui_error_name_2 = "Interface Error"
	sounds_ui_toggle_button_name_2 = "Toggle Button Push"
	sounds_ui_menu_button_name_2 = "Menu Button Push"
	sounds_ui_popup_name_2 = "Popup Sound"
	sounds_ui_slider_bar_name_2 = "Slider Bar Click"
	sounds_ui_tiled_button_name_2 = "Tiled Button Push"
	sounds_ui_push_button_name_2 = "Button Push"
	sounds_ui_radio_button_name = "Radio Button Push"
	placement_groups_group_nation_usa_name = "&ch_gem. - United States"
	placement_groups_group_nation_ger_name = "&ch_gem. - Germany"
	placement_groups_group_nation_jpn_name = "&ch_gem. - Japan"
	placement_groups_group_nation_gbr_name = "&ch_gem. - Great Britain"
	placement_groups_group_nation_rus_name = "&ch_gem. - Russia"
	placement_groups_group_nation_itl_name = "&ch_gem. - Italy"
	placement_groups_group_native_name = "&ch_observer. - Native"
	placement_groups_group_ambient_name = "&ch_observer. - Ambient"
	placement_groups_group_special_name = "&ch_observer. - Special"
	placement_groups_group_campaign_name = "&ch_observer. - Campaign"
	placement_groups_group_cutscene_name = "&ch_observer. - Cutscene"
	placement_groups_group_resource_name = "&ch_observer. - Resources"
	placement_groups_group_western_europe_name = "&ch_neutral. - Western Europe"
	placement_groups_group_south_pacific_name = "&ch_neutral. - South Pacific"
	placement_groups_group_south_america_name = "&ch_neutral. - South America"
	placement_groups_group_far_east_name = "&ch_neutral. - Far East"
	placement_groups_group_mediterranean_name = "&ch_neutral. - Mediterranean"
	placement_groups_group_north_africa_name = "&ch_neutral. - North Africa"
	placement_groups_group_eastern_europe_name = "&ch_neutral. - Eastern Europe"
	placement_groups_group_north_america_name = "&ch_neutral. - North America"
	resources_money_name = "Money"
	resources_ammo_name = "Ammo"
	resources_oil_name = "Oil"
	resources_unit_limit_provided_name = "Regiment Limit"
	resources_unit_limit_consumed_name = "Regiment Limit"
	damage_types_gunfire_name = "Gunfire"
	damage_types_flame_name = "Flame"
	damage_types_explosive_name = "Explosive"
	damage_types_armor_piercing_name = "Armor Piercing"
	target_types_aa_air_name = "Aircraft"
	target_types_aa_mine_name = "Mines"
	target_types_aa_water_name = "Seacraft"
	target_types_aa_tank_name = "Tanks"
	target_types_aa_infantry_name = "Infantry"
	target_types_aa_building_name = "Buildings"
	target_types_aa_artillery_name = "Artillery"
	target_types_aa_engineer_name = "Engineers"
	target_types_aa_vehicle_name = "Vehicles"
	target_types_aa_routing_name = "Routing"
	target_types_aa_sabotaged_name = "Sabotaged"
	thing_categories_aa_settlement_name = "Settlement"
	thing_categories_aa_structure_name = "Structure"
	thing_categories_aa_truck_name = "Truck"
	actor_commands_aa_research_name = "Research"
	actor_commands_aa_research_tooltip = "Opens the Research menu."
	actor_commands_aa_group_behavior_enable_name = "Group Behavior Off"
	actor_commands_aa_group_behavior_enable_tooltip = "Group Behavior is Off: Click to toggle Group Behavior on.  Group Behavior locks grouped regiments in formation."
	actor_commands_aa_group_behavior_disable_name = "Group Behavior On"
	actor_commands_aa_group_behavior_disable_tooltip = "Group Behavior is On: Click to toggle Group Behavior off.  Group Behavior locks grouped regiments in formation."
	trigger_elements_actor_captured_by_kingdom_name_2 = "Side captures Actor"
	trigger_elements_actor_captured_by_kingdom_help_string_2 = "An actor is captured by a side."
	trigger_elements_kingdom_begins_construction_on_actor_name_2 = "Side begins construction on Actor"
	trigger_elements_kingdom_begins_construction_on_actor_help_string_2 = "Will fire when the side starts construction on the actor."
	trigger_elements_kingdom_finishes_construction_on_actor_name_2 = "Side finishes construction on Actor"
	trigger_elements_kingdom_finishes_construction_on_actor_help_string_2 = "Will fire when the side finishes construction on the actor."
	trigger_elements_kingdom_recruits_actor_name_2 = "Side recruits actor"
	trigger_elements_kingdom_recruits_actor_help_string_2 = "Will fire when the side recruits the actor."
	trigger_elements_actor_visible_to_kingdom_name_2 = "Actor visible to Side"
	trigger_elements_actor_visible_to_kingdom_help_string_2 = "Returns true if the actor can be seen by the side."
	trigger_elements_actor_explored_to_kingdom_name_2 = "Actor explored by Side"
	trigger_elements_actor_explored_to_kingdom_help_string_2 = "Returns true if the actor has been explored by the side."
	trigger_elements_actor_owned_by_kingdom_name_2 = "Actor owned by Side"
	trigger_elements_actor_owned_by_kingdom_help_string_2 = "Returns true if the actor is owned by the specified side."
	trigger_elements_actor_selected_by_kingdom_name_2 = "Actor selected by Side"
	trigger_elements_actor_selected_by_kingdom_help_string_2 = "Actor is selected by side."
	trigger_elements_actor_data_selected_by_kingdom_name_2 = "Actor Data selected by Side"
	trigger_elements_actor_data_selected_by_kingdom_format_string_2 = "%1 selected by %2."
	trigger_elements_actor_data_selected_by_kingdom_help_string_2 = "Actor of actor data type selected by side."
	trigger_elements_kingdom_has_compare_value_primary_resource_name_2 = "Side has Compare Value of primary resource"
	trigger_elements_kingdom_has_compare_value_primary_resource_help_string_2 = "Side has Compare Value of the primary resource."
	trigger_elements_kingdom_has_technology_name_2 = "Side has Technology"
	trigger_elements_kingdom_has_technology_help_string_2 = "Side has technology."
	trigger_elements_kingdom_default_lose_name_2 = "Side is in default lose condition"
	trigger_elements_kingdom_default_lose_help_string_2 = "Side ignores or obeys the default lose conditions."
	trigger_elements_actor_transfer_control_to_kingdom_name_2 = "Actor - Converts to Side"
	trigger_elements_actor_transfer_control_to_kingdom_help_string_2 = "Converts an actor to a side."
	trigger_elements_camera_pans_to_camera_over_time_name_2 = "Camera - Set Side's view to Camera"
	trigger_elements_camera_pans_to_camera_over_time_help_string_2 = "A Side's view is set to a specific camera."
	trigger_elements_camera_pans_to_camera_over_time_in_realtime_name_2 = "Camera - Set Side's view to Realtime Camera"
	trigger_elements_camera_pans_to_camera_over_time_in_realtime_help_string_2 = "A Side's view is set to a specific camera in realtime."
	trigger_elements_camera_shake_help_string_2 = "A side's camera shakes after applying an impulse."
	trigger_elements_camera_returns_to_default_over_time_name_2 = "Camera - Side's view is restored to Location"
	trigger_elements_camera_returns_to_default_over_time_help_string_2 = "A side's view returns to the default camera."
	trigger_elements_camera_follows_actor_name_2 = "Camera - Side's camera follows Actor"
	trigger_elements_camera_follows_actor_help_string_2 = "A side's camera follows an actor."
	trigger_elements_kingdom_actors_in_area_move_to_location_name_2 = "Actor - Actors owned by Side in Area move to Location"
	trigger_elements_kingdom_actors_in_area_move_to_location_help_string_2 = "All actors owned by side in area move to location."
	trigger_elements_kingdom_actors_in_area_teleport_to_location_name_2 = "Actor - Actors owned by Side in Area teleport to Location"
	trigger_elements_kingdom_actors_in_area_teleport_to_location_help_string_2 = "All actors owned by side in area teleport to location."
	trigger_elements_organization_create_named_format_string_2 = "Create %1 for %2 at %3 named %4."
	trigger_elements_team_command_flare_on_position_name_2 = "Game - Give side a Command at Location"
	trigger_elements_team_command_flare_on_actor_name_2 = "Game - Give Side a Command on Actor"
	trigger_elements_kingdom_display_message_name_2 = "Side - Side sent Message"
	trigger_elements_kingdom_display_message_help_string_2 = "Sends a message to a side."
	trigger_elements_kingdom_gains_hero_name_2 = "Side - Side gains Hero"
	trigger_elements_kingdom_gains_hero_help_string_2 = "Side is given a hero."
	trigger_elements_kingdom_loses_hero_name_2 = "Side - Side loses Hero."
	trigger_elements_kingdom_loses_hero_help_string_2 = "Side loses a hero."
	trigger_elements_kingdom_gains_objective_name_2 = "Side - Side gains Objective"
	trigger_elements_kingdom_gains_objective_help_string_2 = "Objective given to a side."
	trigger_elements_kingdom_loses_objective_name_2 = "Side - Side loses Objective"
	trigger_elements_kingdom_loses_objective_help_string_2 = "Objective taken away from a side."
	trigger_elements_kingdom_gains_technology_name_2 = "Side - Side gains Technology"
	trigger_elements_kingdom_gains_technology_help_string_2 = "Side gains technology."
	trigger_elements_kingdom_loses_technology_name_2 = "Side - Side loses Technology"
	trigger_elements_kingdom_loses_technology_help_string_2 = "Side loses technology."
	trigger_elements_kingdom_mission_won_name_2 = "Side - Side wins"
	trigger_elements_kingdom_mission_won_help_string_2 = "Side wins the map."
	trigger_elements_kingdom_mission_lost_name_2 = "Side - Side loses"
	trigger_elements_kingdom_mission_lost_help_string_2 = "Side loses map."
	trigger_elements_objective_complete_for_kingdom_name_2 = "Side - Side completes Objective"
	trigger_elements_objective_complete_for_kingdom_help_string_2 = "Objective completed by side."
	trigger_elements_objective_failed_for_kingdom_name_2 = "Side - Side fails Objective"
	trigger_elements_objective_failed_for_kingdom_help_string_2 = "Objective failed by side."
	trigger_elements_sai_enabled_for_kingdom_name_2 = "AI - SAI enabled for Side"
	trigger_elements_sai_enabled_for_kingdom_help_string_2 = "SAI enabled for side."
	trigger_elements_sai_disabled_for_kingdom_name_2 = "AI - SAI disabled for Side"
	trigger_elements_sai_disabled_for_kingdom_help_string_2 = "SAI disabled for side."
	trigger_elements_sai_change_profile_for_kingdom_name_2 = "AI - AI change Profile for Side"
	trigger_elements_sai_change_profile_for_kingdom_help_string_2 = "SAI Profile changed for Side."
	trigger_elements_ability_used_by_kingdom_from_location_at_location_name_2 = "Ability - Ability used by Side from Location at Location"
	trigger_elements_ability_used_by_kingdom_from_location_at_location_help_string_2 = "An ability is used at a location by a side."
	trigger_elements_kingdom_gains_value_primary_resource_name_2 = "Side - Side is given Resource"
	trigger_elements_kingdom_gains_value_primary_resource_help_string_2 = "Side gains amount of primary resource."
	trigger_elements_kingdom_enable_default_victory_condition_name_2 = "Side - Default Defeat Condition"
	trigger_elements_kingdom_enable_default_victory_condition_help_string_2 = "Enables/disables the default defeat condition checking for a side."
	ability_types_aa_name = "Repair"
	terrain_groups_aa_grass_name = "Grass"
	terrain_groups_aa_dirt_name = "Dirt"
	terrain_groups_aa_snow_name = "Snow"
	terrain_groups_aa_sand_name = "Sand"
	terrain_groups_aa_water_name = "Water"
	terrain_groups_aa_desert_name = "Desert"
	difficulty_level_easy_name_2 = "Easy"
	difficulty_level_medium_name_2 = "Normal"
	difficulty_level_hard_name_2 = "Hard"
	world_rules_aa_FogOfWar_name = "Fog of War"
	world_rules_aa_FogOfWar_description = "Fog of War Settings"
	world_rules_aa_NONE_name = "None"
	world_rules_aa_EXPLORED_name = "Explored"
	world_rules_aa_FULL_name = "Full"
	world_rules_aa_ResourceStockpileDefault_description = "Starting Money"
	world_rules_aa_ResourceStockpileDefault_name = "Money"
	denizen_types_denizen_type_bomber_name = "Bombers"
	denizen_types_denizen_type_bomber_description = "Number of bombers available for air strikes."
	denizen_types_denizen_type_fighter_name = "Fighters"
	denizen_types_denizen_type_fighter_description = "Number of fighters available for escorts and defense."
	group_formations_group_aggressive_name = "Group Assault"
	group_formations_group_defensive_name = "Group Normal"
	group_formations_group_column_name = "Group Column"
	descriptions_recharge_very_fast_description = "Very Fast"
	descriptions_recharge_fast_description = "Fast"
	descriptions_recharge_medium_description = "Medium"
	descriptions_recharge_slow_description = "Slow"
	descriptions_recharge_very_slow_description = "Very Slow"
	descriptions_area_small_description = "Small"
	descriptions_area_medium_description = "Medium"
	descriptions_area_large_description = "Large"
	descriptions_area_volley_small_description = "Small"
	descriptions_area_volley_medium_description = "Medium"
	descriptions_area_volley_large_description = "Large"
	descriptions_speed_very_fast_description = "Very Fast"
	descriptions_speed_fast_description = "Fast"
	descriptions_speed_medium_description = "Medium"
	descriptions_speed_slow_description = "Slow"
	descriptions_speed_very_slow_description = "Very Slow"
	properties_buildings_supply_drop_decay_name = "Decaying"
	properties_buildings_building_upgrade_name = "Upgrading"
	properties_buildings_city_building_repair_name = "Repairing"
	properties_intrinsic_nation_ger_name = "German"
	properties_intrinsic_nation_gerss_name = "German SS"
	properties_intrinsic_nation_itl_name = "Italian"
	properties_intrinsic_nation_jpn_name = "Japanese"
	properties_intrinsic_nation_gbr_name = "British"
	properties_intrinsic_nation_usa_name = "American"
	properties_intrinsic_nation_rus_name = "Soviet"
	properties_intrinsic_mechhqproduction_name = "Mechanized Support"
	properties_intrinsic_armorhqproduction_name = "Armor Support"
	properties_intrinsic_minefield_name = "Minefield"
	properties_intrinsic_seacraft_name = "Sea Craft"
	properties_intrinsic_building_name = "Buildings"
	properties_intrinsic_bunker_name = "Bunkers"
	properties_intrinsic_infantry_name = "Infantry"
	properties_intrinsic_tank_name = "Tanks"
	properties_intrinsic_trailblazing_name = "Lightly Equipped"
	properties_intrinsic_vehicle_name = "Vehicles"
	properties_intrinsic_artillery_name = "Artillery"
	properties_intrinsic_engineer_name = "Engineers"
	properties_intrinsic_oil_name = "Oil Production"
	properties_intrinsic_ammo_name = "Ammo Production"
	properties_intrinsic_infhq_name = "Infantry HQ"
	properties_intrinsic_mechhq_name = "Mechanized HQ"
	properties_intrinsic_armorhq_name = "Armor HQ"
	properties_intrinsic_engineer_brigade_name = "Engineer Brigade"
	properties_intrinsic_motor_pool_name = "Motor Pool"
	properties_intrinsic_artillery_brigade_name = "Artillery Brigade"
	properties_intrinsic_corpshq_name = "Corps HQ"
	properties_intrinsic_supplydepot_name = "Supply Depot"
	properties_intrinsic_aircraft_name = "Aircraft"
	properties_intrinsic_at_infantry_name = "AT Infantry"
	properties_intrinsic_bomber_name = "Bombers"
	properties_intrinsic_mg_name = "Machine Gun Infantry, Bunkers, Halftracks, Fighters, HQs"
	properties_intrinsic_conscription_name = "Conscription"
	properties_intrinsic_garand_semi_automatic_rifle_name = "Infantry Rifles"
	properties_intrinsic_recon_name = "Recon"
	properties_intrinsic_property_bunker_aa_name = "Anti-Aircraft Battery"
	properties_intrinsic_jpnfort_name = "Improved Fortifications"
	properties_organization_slots_captain_name = "Regiment Captain"
	properties_organization_slots_support_name = "Regiment Support"
	properties_organization_slots_front_name = "Regiment Frontline"
	properties_organization_slots_scout_name = "Scout"
	properties_organization_slots_mobile_building_name = "Mobile Building"
	properties_stance_airborne_name = "Airborne"
	properties_stance_infantry_entrench_name = "Infantry Entrenchment"
	properties_technologies_AATechnologySelfSealingFuelTanks_name = "Self-Sealing Fuel Tanks"
	properties_technologies_AATechnologyInfantryTraining_name = "Advanced Infantry Training"
	properties_technologies_AATechnologyAdvancedArmoredTraining_name = "Advanced Armored Training"
	properties_technologies_AATechnologySpecialForces_name = "Special Forces"
	properties_technologies_AATechnologyMechanicalReliability_name = "Mechanical Reliability"
	properties_technologies_AATechnologyDieselEngines_name = "Diesel Engines"
	properties_technologies_AATechnologySuperchargers_name = "Aircraft Superchargers"
	properties_technologies_AATechnologyImprovedLightAntiTank_name = "Improved AT Weapons"
	properties_technologies_AATechnologyIncreasedPayload_name = "Increased Payload"
	properties_technologies_AATechnologyImprovedMachineGuns_name = "Improved Machine Guns"
	properties_technologies_AATechnologyImprovedFireControl_name = "Improved Fire Control"
	properties_technologies_AATechnologyLongRangeArtillery_name = "Long Range Artillery"
	properties_technologies_AATechnologyMarksmanship_name = "Marksmanship Training"
	properties_technologies_AATechnologyProxFuse_name = "Proximity Fuses"
	properties_technologies_AATechnologyAirSupport_name = "Air Support"
	properties_technologies_AATechnologyAirSupport_description = "Grants access to the Airfield Truck on the Corps HQs."
	properties_technologies_AATechnologyConstructionBattalions_name = "Construction Battalions"
	properties_technologies_AATechnologySupplyZone_name = "Improved Logistics"
	properties_technologies_tech_noupkeep_name = "No Upkeep"
	properties_technologies_tech_gbr_tank_flame_name = "Flame Tanks"
	properties_technologies_tech_gbr_tank_flame_description = "Grants access to the Flame Tank on the Armor Division HQs."
	properties_technologies_tech_gbr_gyrostabilizers_name = "Gyrostabilized Tank Guns"
	properties_technologies_tech_ger_panzerfausts_name = "Panzerfausts"
	properties_technologies_tech_ger_conscript_name = "Conscription"
	properties_technologies_tech_ger_schurzen_name = "Schurzen"
	properties_technologies_tech_ger_tank_king_tiger_name = "King Tiger Tank"
	properties_technologies_tech_ger_tank_king_tiger_description = "Grants access to the King Tiger Tank on the Armor Division HQ."
	properties_technologies_tech_jpn_conscript_name = "Conscription"
	properties_technologies_tech_jpn_improved_fortifications_name = "Improved Fortifications"
	properties_technologies_tech_jpn_infantry_banzai_name = "Banzai Infantry"
	properties_technologies_tech_jpn_infantry_banzai_description = "Grants access to the Banzai Infantry on the Infantry Division HQ."
	properties_technologies_tech_jpn_tankette_name = "Tankette"
	properties_technologies_tech_jpn_tankette_description = "Grants access to the Tankette on the Mechanized and Armor Division HQs."
	properties_technologies_tech_jpn_foraging_name = "Foraging"
	properties_technologies_tech_rus_rocket_truck_name = "Rocket Truck"
	properties_technologies_tech_rus_rocket_truck_description = "Grants access to the Rocket Truck on the Mechanized and Armor Division HQs."
	properties_technologies_tech_rus_conscript_name = "Conscription"
	properties_technologies_tech_rus_entrenchment_name = "Entrenchment"
	properties_technologies_tech_usa_napalm_name = "Napalm"
	properties_technologies_tech_usa_napalm_description = "Grants bombers the ability to drop napalm bombs to increase damage."
	properties_technologies_tech_usa_garand_name = "Garand Semi-Auto Rifle"
	properties_technologies_tech_usa_plentiful_ammunition_name = "Plentiful Ammunition"
	properties_technologies_tech_usa_infantry_flame_name = "Flamethrower Infantry"
	properties_technologies_tech_usa_infantry_flame_description = "Grants access to the Flamethrower Infantry on the Infantry Division HQ."
	properties_technologies_tech_usa_gyrostabilizers_name = "Gyrostabilized Tank Guns"
	properties_terrains_terrain_forest_infantry_name = "Forest"
	properties_terrains_terrain_city_infantry_name = "City"
	properties_terrains_terrain_sand_infantry_name = "Sand"
	properties_terrains_terrain_jungle_infantry_name = "Jungle"
	properties_terrains_terrain_forest_vehicles_name = "Forest"
	properties_terrains_terrain_city_vehicles_name = "City"
	properties_terrains_terrain_sand_vehicles_name = "Sand"
	properties_terrains_terrain_jungle_vehicles_name = "Jungle"
	transition_sets_name = "Transition Set Global 01"
	arctic_dirt_name = "Dirt"
	arctic_dirt_01_name = "Dirt 01"
	arctic_dirt_02_name = "Dirt 02"
	arctic_dirt_03_name = "Dirt 03"
	arctic_dirttrans_name = "Dirt Transition"
	arctic_dirttrans_arctic_dirt_trans01_name = "Dirt Transition 01"
	arctic_forest_name = "Forest"
	arctic_forest_01_name = "Forest 01"
	arctic_forest_02_name = "Forest 02"
	arctic_forest_03_name = "Forest 03"
	arctic_forestboreal_name = "Forest - Boreal"
	arctic_forestboreal_01_name = "Boreal Forest 01"
	arctic_forestboreal_02_name = "Boreal Forest 02"
	arctic_forestboreal_03_name = "Boreal Forest 03"
	arctic_grass_name = "Grass"
	arctic_grass_01_name = "Grass 01"
	arctic_grass_02_name = "Grass 02"
	arctic_grass_03_name = "Grass 03"
	arctic_grass_04_name = "Grass 04"
	arctic_grassdry_name = "Grass (Dry)"
	arctic_grassdry_01_name = "Dry Grass 01"
	arctic_grassdry_02_name = "Dry Grass 02"
	arctic_grassdry_03_name = "Dry Grass 03"
	arctic_grassdry_04_name = "Dry Grass 04"
	arctic_grasslush_name = "Grass - Lush"
	arctic_grasslush_01_name = "Lush Grass 01"
	arctic_grasslush_02_name = "Lush Grass 02"
	arctic_grasslush_03_name = "Lush Grass 03"
	arctic_grasstrans_name = "Grass - Transition"
	arctic_grasstrans_01_name = "Grass to Snow Transition 01"
	arctic_mountain_name = "Mountain"
	arctic_mountain_01_name = "Mountain 01"
	arctic_mountain_02_name = "Mountain 02"
	arctic_mountainpeak_name = "Mountain (Peak)"
	arctic_mountainpeak_01_name = "Mountain Peak 01"
	arctic_mountaintrans_name = "Mountain Transition"
	arctic_mountaintrans_01_name = "Mountain Transition 01"
	arctic_mountaintrans_arctic_mountaingrasstrans01_name = "Mountain to Grass Transition 01"
	arctic_packice_name = "Pack Ice"
	arctic_packice_01_name = "Pack Ice 01"
	arctic_packice_02_name = "Pack Ice 02"
	arctic_packicetrans_name = "Pack Ice Transition"
	arctic_packicetrans_01_name = "Pack Ice Transition 01"
	arctic_shore_name = "Shore"
	arctic_shore_01_name = "Shore 01"
	arctic_shoreriver_name = "Shore - River"
	arctic_shoreriver_01_name = "Shore 01"
	arctic_shoretrans_name = "Shore Transition"
	arctic_shoretrans_01_name = "Shore Transition 01"
	arctic_shoretrans_02_name = "Shore Transition 02"
	arctic_snow_name = "Snow"
	arctic_snow_01_name = "Snow 01"
	arctic_snow_02_name = "Snow 02"
	arctic_snow_03_name = "Snow 03"
	arctic_snow_04_name = "Snow 04"
	arctic_tundra_name = "Tundra"
	arctic_tundra_01_name = "Tundra 01"
	arctic_tundra_02_name = "Tundra 02"
	arctic_tundra_03_name = "Tundra 03"
	arctic_waterdeep_name = "Water - Deep"
	arctic_waterdeep_01_name = "Deep Water 01"
	arctic_waterfordable_name = "Water (Fordable River)"
	arctic_waterfordable_01_name = "Fordable River 01"
	arctic_waterocean_name = "Water (Ocean)"
	arctic_waterocean_01_name = "Ocean 01"
	arctic_waterriver_name = "Water (River)"
	arctic_waterriver_01_name = "River 01"
	arctic_watershallow_name = "Water (Shallows)"
	arctic_watershallow_01_name = "Shallows 01"
	temperate_city_name = "City"
	temperate_city_01_name = "City 01"
	temperate_crops_name = "Crops"
	temperate_crops_01_name = "Crops 01"
	temperate_crops_02_name = "Crops 02"
	temperate_cropsdry_name = "Crops - Dry"
	temperate_cropsdry_01_name = "Dry Crops 01"
	temperate_cropsdry_02_name = "Dry Crops 02"
	temperate_cropsdrytrans_name = "Crops - Dry Transition"
	temperate_cropsdrytrans_01_name = "Dry Crops Transition 01"
	temperate_cropstrans_name = "Crops - Transition"
	temperate_cropstrans_01_name = "Crops Transition 01"
	temperate_cropswet_name = "Crops - Wet"
	temperate_cropswet_01_name = "Wet Crops 01"
	temperate_cropswet_02_name = "Wet Crops 02"
	temperate_cropswettrans_name = "Crops - Wet Transition"
	temperate_cropswettrans_01_name = "Wet Crops Transition 01"
	temperate_dirt_name = "Dirt"
	temperate_dirt_01_name = "Dirt 01"
	temperate_dirt_02_name = "Dirt 02"
	temperate_dirt_03_name = "Dirt 03"
	temperate_dirt_04_name = "Dirt 04"
	temperate_dirtdark_name = "Dirt (Dark)"
	temperate_dirtdark_01_name = "Dark Dirt 01"
	temperate_dirtdark_02_name = "Dark Dirt 02"
	temperate_dirtdark_03_name = "Dark Dirt 03"
	temperate_dirtdark_04_name = "Dark Dirt 04"
	temperate_dirtdarktrans_name = "Dirt (Dark) Transition"
	temperate_dirtdarktrans_01_name = "Dark Dirt Transition 01"
	temperate_dirttrans_name = "Dirt Transition"
	temperate_dirttrans_01_name = "Dirt Transition 01"
	temperate_forestconiferous_name = "Forest (Coniferous)"
	temperate_forestconiferous_01_name = "Coniferous Forest 01"
	temperate_forestconiferous_02_name = "Coniferous Forest 02"
	temperate_forestconiferous_03_name = "Coniferous Forest 03"
	temperate_forestconiferousdense_name = "Forest - Dense Coniferous"
	temperate_forestconiferousdense_01_name = "Dense Coniferous Forest 01"
	temperate_forestconiferousdense_02_name = "Dense Coniferous Forest 02"
	temperate_forestdeciduous_name = "Forest (Deciduous)"
	temperate_forestdeciduous_01_name = "Deciduous Forest 01"
	temperate_forestdeciduous_02_name = "Deciduous Forest 02"
	temperate_forestdeciduousdense_name = "Forest - Dense Deciduous"
	temperate_forestdeciduousdense_01_name = "Dense Deciduous Forest 01"
	temperate_forestdeciduousdense_02_name = "Dense Deciduous Forest 02"
	temperate_forestdeciduousdense_03_name = "Dense Deciduous Forest 03"
	temperate_grass_name = "Grass"
	temperate_grass_01_name = "Grass 01"
	temperate_grass_02_name = "Grass 02"
	temperate_grass_03_name = "Grass 03"
	temperate_grass_04_name = "Grass 04"
	temperate_grassdry_name = "Grass (Dry)"
	temperate_grassdry_01_name = "Dry Grass 01"
	temperate_grassdry_02_name = "Dry Grass 02"
	temperate_grassdry_03_name = "Dry Grass 03"
	temperate_grassdry_04_name = "Dry Grass 04"
	temperate_grassdrytrans_name = "Grass (Dry) Transition"
	temperate_grassdrytrans_01_name = "Dry Grass Transition 01"
	temperate_grasshoney_name = "Grass - Honey"
	temperate_grasshoney_01_name = "Honey Grass 01"
	temperate_grasshoney_02_name = "Honey Grass 02"
	temperate_grasshoney_03_name = "Honey Grass 03"
	temperate_grasshoney_04_name = "Honey Grass 04"
	temperate_grasshoney_05_name = "Honey Grass 05"
	temperate_grasslush_name = "Grass (Lush)"
	temperate_grasslush_01_name = "Lush Grass 01"
	temperate_grasslush_02_name = "Lush Grass 02"
	temperate_grasslush_03_name = "Lush Grass 03"
	temperate_mountain_name = "Mountain"
	temperate_mountain_01_name = "Mountain 01"
	temperate_mountainbald_name = "Mountain - Bald"
	temperate_mountainbald_01_name = "Bald Mountain 01"
	temperate_mountainbaldtrans_name = "Mountain - Bald Transition"
	temperate_mountainbaldtrans_01_name = "Bald Mountain Transition 01"
	temperate_mountainpeak_name = "Mountain (Peak)"
	temperate_mountainpeak_01_name = "Mountain Peak 01"
	temperate_mountainsnowcap_name = "Mountain - Snow Cap"
	temperate_mountainsnowcap_01_name = "Mountain Snow Cap 01"
	temperate_mountaintrans_name = "Mountain Transition"
	temperate_mountaintrans_01_name = "Mountain Transition 01"
	temperate_shore_name = "Shore"
	temperate_shore_01_name = "Shore 01"
	temperate_shore_02_name = "Shore 02"
	temperate_shore_03_name = "Shore 03"
	temperate_shore_04_name = "Shore 04"
	temperate_shore_05_name = "Shore 05"
	temperate_shoremuddy_name = "Shore - Muddy"
	temperate_shoremuddy_01_name = "Muddy Shore 01"
	temperate_waterdeep_name = "Water (Ocean)"
	temperate_waterdeep_01_name = "Ocean 01"
	temperate_waterfordable_name = "Water (Fordable River)"
	temperate_waterfordable_01_name = "Fordable River 01"
	temperate_waterriver_name = "Water (River)"
	temperate_waterriver_01_name = "River 01"
	temperate_watershallow_name = "Water (Shallows)"
	temperate_watershallow_01_name = "Shallows 01"
	temperate_whitecliffs_name = "Cliffs (White)"
	temperate_whitecliffs_Variation_name = "White Cliff 01"
	tropical_beach_name = "Beach"
	tropical_beach_01_name = "Beach 01"
	tropical_beachriver_name = "Shore"
	tropical_beachriver_01_name = "Shore 01"
	tropical_dirt_name = "Dirt"
	tropical_dirt_01_name = "Dirt 01"
	tropical_dirt_02_name = "Dirt 02"
	tropical_dirt_03_name = "Dirt 03"
	tropical_dirt_04_name = "Dirt 04"
	tropical_dirttrans_name = "Dirt Transition"
	tropical_dirttrans_01_name = "Dirt Transition 01"
	tropical_grass_name = "Grass"
	tropical_grass_01_name = "Grass 01"
	tropical_grass_02_name = "Grass 02"
	tropical_grass_03_name = "Grass 03"
	tropical_grass_04_name = "Grass 04"
	tropical_grass_05_name = "Grass 05"
	tropical_grass_06_name = "Grass 06"
	tropical_grassdry_name = "Grass (Dry)"
	tropical_grassdry_01_name = "Dry Grass 01"
	tropical_grassdry_02_name = "Dry Grass 02"
	tropical_grassdry_03_name = "Dry Grass 03"
	tropical_grassdry_04_name = "Dry Grass 04"
	tropical_grassdry_05_name = "Dry Grass 05"
	tropical_grasshoney_name = "Grass (Honey)"
	tropical_grasshoney_01_name = "Honey Grass 01"
	tropical_grasshoney_02_name = "Honey Grass 02"
	tropical_grasshoney_03_name = "Honey Grass 03"
	tropical_grasshoney_04_name = "Honey Grass 04"
	tropical_grassyellow_name = "Grass (Yellow)"
	tropical_grassyellow_01_name = "Yellow Grass 01"
	tropical_grassyellow_02_name = "Yellow Grass 02"
	tropical_grassyellow_03_name = "Yellow Grass 03"
	tropical_grassyellow_04_name = "Yellow Grass 04"
	tropical_grassyellow_05_name = "Yellow Grass 05"
	tropical_jungle_name = "Jungle"
	tropical_jungle_01_name = "Jungle 01"
	tropical_jungledense_name = "Jungle (Dense)"
	tropical_jungledense_01_name = "Dense Jungle 01"
	tropical_jungledense_02_name = "Dense Jungle 02"
	tropical_jungledense_03_name = "Dense Jungle 03"
	tropical_jungledense_04_name = "Dense Jungle 04"
	tropical_jungletrans_name = "Jungle Transition"
	tropical_jungletrans_01_name = "Jungle Transition 01"
	tropical_mountain_name = "Mountain"
	tropical_mountain_01_name = "Mountain 01"
	tropical_mountain_02_name = "Mountain 02"
	tropical_mountain_03_name = "Mountain 03"
	tropical_mountaintrans_name = "Mountain Transition"
	tropical_mountaintrans_01_name = "Mountain Transition 01"
	tropical_river_name = "Water (River)"
	tropical_river_01_name = "River 01"
	tropical_river_02_name = "River 02"
	tropical_river_03_name = "River 03"
	tropical_rivertrans_name = "River - Transition"
	tropical_rivertrans_01_name = "River Transition 01"
	tropical_sand_name = "Sand"
	tropical_sand_01_name = "Sand 01"
	tropical_sand_02_name = "Sand 02"
	tropical_sand_03_name = "Sand 03"
	tropical_sand_04_name = "Sand 04"
	tropical_sand_05_name = "Sand 05"
	tropical_sandblack_name = "Sand - Black"
	tropical_sandblack_01_name = "Black Sand 01"
	tropical_sandblack_02_name = "Black Sand 02"
	tropical_sandblack_03_name = "Black Sand 03"
	tropical_sandblacktrans_name = "Sand - Black Transition"
	tropical_sandblacktrans_01_name = "Black Sand Transition 01"
	tropical_sandtrans_name = "Sand Transition"
	tropical_sandtrans_01_name = "Sand Transition 01"
	tropical_waterblackshallow_name = "Water (Black Shallows)"
	tropical_waterblackshallow_01_name = "Black Shallows 01"
	tropical_watercoral_name = "Water (Coral Reef)"
	tropical_watercoral_01_name = "Coral Reef 01"
	tropical_watercoral_02_name = "Coral Reef 02"
	tropical_watercoral_03_name = "Coral Reef 03"
	tropical_waterdeep_name = "Water (Ocean)"
	tropical_waterdeep_01_name = "Ocean 01"
	tropical_waterfordable_name = "Water (Fordable River)"
	tropical_waterfordable_01_name = "Fordable River 01"
	tropical_watershallow_name = "Water (Shallows)"
	tropical_watershallow_01_name = "Shallows 01"
	desert_beach_name = "Beach"
	desert_beach_01_name = "Beach 01"
	desert_beach_transition_name = "Beach Transition"
	desert_beach_transition_01_name = "Beach Transition 01"
	desert_city_name = "City"
	desert_city_01_name = "City 01"
	desert_city_02_name = "City 02"
	desert_city_03_name = "City 03"
	desert_city_transition01_name = "City Transition 01"
	desert_dirt_name = "Dirt"
	desert_dirt_01_name = "Dirt 01"
	desert_dirt_03_name = "Dirt 02"
	desert_dirt_transition01_name = "Dirt Transition 01"
	desert_grassland_name = "Grassland"
	desert_grassland_01_name = "Grassland 01"
	desert_grassland_02_name = "Grassland 02"
	desert_grassland_03_name = "Grassland 03"
	desert_grassland_04_name = "Grassland 04"
	desert_grassland_05_name = "Grassland 05"
	desert_mountain_name = "Mountain"
	desert_mountain_01_name = "Mountain 01"
	desert_mountain_02_name = "Mountain 02"
	desert_mountain_03_name = "Mountain 03"
	desert_mountain_transition01_name = "Mountain Transition 01"
	desert_sand_name = "Sand"
	desert_sand_transition01_name = "Sand Transition 01"
	desert_sand_01_name = "Sand 01"
	desert_sand_02_name = "Sand 02"
	desert_sand_03_name = "Sand 03"
	desert_sand_05_name = "Sand 05"
	desert_savannah_name = "Savannah"
	desert_savannah_01_name = "Savannah 01"
	desert_savannah_02_name = "Savannah 02"
	desert_savannah_03_name = "Savannah 03"
	desert_savannah_04_name = "Savannah 04"
	desert_savannah_05_name = "Savannah 05"
	desert_scrub_name = "Scrub"
	desert_scrub_01_name = "Scrub 01"
	desert_scrub_02_name = "Scrub 02"
	desert_scrub_transition01_name = "Scrub Transition 01"
	desert_scrub_dense_name = "Scrub (Dense)"
	desert_scrub_dense_01_name = "Dense Scrub 01"
	desert_scrub_dense_transition01_name = "Dense Scrub Transition 01"
	desert_water_deep_name = "Water (Ocean)"
	desert_water_deep_01_name = "Ocean 01"
	desert_water_river_name = "Water (River)"
	desert_water_river_01_name = "River 01"
	desert_water_shallow_name = "Water (Shallow)"
	desert_water_shallow_01_name = "Shallows 01"
	chaparral_beach_name = "Beach"
	chaparral_beach_01_name = "Beach 01"
	chaparral_crops_name = "Crops"
	chaparral_crops_01_name = "Crops 01"
	chaparral_crops_transition01_name = "Crops 02"
	chaparral_crops_dry_name = "Crops (Dry)"
	chaparral_crops_dry_01_name = "Dry Crops 01"
	chaparral_crops_dry_transition01_name = "Dry Crops 02"
	chaparral_crops_wet_name = "Crops (Wet)"
	chaparral_crops_wet_01_name = "Wet Crops 01"
	chaparral_crops_wet_transition01_name = "Wet Crops 02"
	chaparral_dirt_name = "Dirt"
	chaparral_dirt_01_name = "Dirt 01"
	chaparral_dirt_02_name = "Dirt 02"
	chaparral_dirt_03_name = "Dirt 03"
	chaparral_dirt_04_name = "Dirt 04"
	chaparral_dirt_transition_name = "Dirt Transition"
	chaparral_dirt_transition_01_name = "Dirt Transition 01"
	chaparral_dry_grass_name = "Grass (Dry)"
	chaparral_dry_grass_chaparral_grassdry01_name = "Dry Grass 01"
	chaparral_dry_grass_chaparral_grassdry02_name = "Dry Grass 02"
	chaparral_dry_grass_chaparral_grassdry03_name = "Dry Grass 03"
	chaparral_dry_grass_chaparral_grassdry04_name = "Dry Grass 04"
	chaparral_dry_grass_chaparral_grassdry05_name = "Dry Grass 05"
	chaparral_dry_grass_chaparral_grassdrytrans01_name = "Dry Grass Transition 01"
	chaparral_forest_name = "Forest"
	chaparral_forest_01_name = "Forest 01"
	chaparral_grass_name = "Grass"
	chaparral_grass_01_name = "Grass 01"
	chaparral_grass_02_name = "Grass 02"
	chaparral_grass_03_name = "Grass 03"
	chaparral_grass_04_name = "Grass 04"
	chaparral_grass_05_name = "Grass 05"
	chaparral_honey_grass_name = "Grass (Honey)"
	chaparral_honey_grass_01_name = "Honey Grass 01"
	chaparral_honey_grass_02_name = "Honey Grass 02"
	chaparral_honey_grass_03_name = "Honey Grass 03"
	chaparral_honey_grass_04_name = "Honey Grass 04"
	chaparral_honey_grass_05_name = "Honey Grass 05"
	chaparral_lush_grass_name = "Grass (Lush)"
	chaparral_lush_grass_01_name = "Lush Grass 01"
	chaparral_lush_grass_02_name = "Lush Grass 02"
	chaparral_lush_grass_03_name = "Lush Grass 03"
	chaparral_lush_grass_04_name = "Lush Grass 04"
	chaparral_lush_grass_05_name = "Lush Grass 05"
	chaparral_mountain_name = "Mountain"
	chaparral_mountain_01_name = "Mountain 01"
	chaparral_mountain_02_name = "Mountain 02"
	chaparral_mountain_03_name = "Mountain 03"
	chaparral_mountain_transition_name = "Mountain Transition"
	chaparral_mountain_transition_01_name = "Mountain Transition 01"
	chaparral_mountain_transition_02_name = "Mountain Transition 02"
	chaparral_water_deep_name = "Water (Ocean)"
	chaparral_water_deep_01_name = "Ocean 01"
	chaparral_water_river_name = "Water (River)"
	chaparral_water_river_01_name = "River 01"
	chaparral_water_shallow_name = "Water (Shallows)"
	chaparral_water_shallow_01_name = "Shallows 01"
	Chaparral_name = "Chaparral"
	Desert_name = "Desert"
	arctic_forest_name_2 = "Boreal Forest"
	arctic_tundra_name_2 = "Tundra"
	temperate_forest_name = "Forest"
	temperate_grassland_name = "Grassland"
	tropical_forest_name = "Jungle"
	tropical_savannah_name = "Savannah"
	artillery_shots_artillery_shot_name = "Artillery Shot Medium"
	artillery_shots_usa_battleship_shot_name = "USA Battleship Shot"
	burning_effects_flame_hit_effect_ground_name = "Lingering Ground Fire"
	burning_effects_Airplane_Engine_fire_name = "Airplane Engine Fire"
	burning_effects_Airplane_Engine_smoke_name = "Airplane Engine Smoke"
	burning_effects_plane_death_name = "Airplane Death Explosion"
	burning_effects_plane_disable_name = "Airplane Explosion"
	burning_effects_smoke_after_explosion_name = "Smoke After Explosion"
	burning_effects_smoke_bunker_name = "Smoke Bunker"
	burning_effects_smoke_oil_name = "Smoke Oil"
	burning_effects_smoke_tank_name = "Smoke Tank"
	burning_effects_rising_flame_name = "Rising Flame"
	burning_effects_rising_smoke_name = "Rising Smoke"
	burning_effects_lingering_smoke_name = "Lingering Smoke"
	construction_name = "Pack/Unpack Dust"
	death_debris_armored_car_debris_name = "Armored Car Debris"
	death_debris_heavy_tank_debris_name = "Heavy Tank Debris"
	death_debris_light_tank_debris_name = "Light Tank Debris"
	death_debris_medium_tank_debris_name = "Medium Tank Debris"
	doodad_crush_dynamic_hedge_name = "Dynamic Hedge"
	doodad_crush_dynamic_wall_name = "Dynamic Wall"
	doodad_crush_arctic_dynamic_wall_name = "Dynamic Wall - Arctic"
	doodad_crush_arctic_dynamic_Hedge_name = "Dynamic Hedge - Arctic"
	explosions_arctic_large_explosion_1_name = "Arctic Large Explosion 1"
	explosions_arctic_large_explosion_2_name = "Arctic Large Explosion 2"
	explosions_arctic_large_explosion_3_name = "Arctic Large Explosion 3"
	explosions_arctic_medium_explosion_1_name = "Arctic Medium Explosion 1"
	explosions_arctic_medium_explosion_2_name = "Arctic Medium Explosion 2"
	explosions_arctic_medium_explosion_3_name = "Arctic Medium Explosion 3"
	explosions_arctic_small_explosion_1_name = "Arctic Small Explosion 1"
	explosions_arctic_small_explosion_2_name = "Arctic Small Explosion 2"
	explosions_arctic_small_explosion_3_name = "Arctic Small Explosion 3"
	explosions_desert_large_explosion_1_name = "Desert Large Explosion 1"
	explosions_desert_large_explosion_2_name = "Desert Large Explosion 2"
	explosions_desert_large_explosion_3_name = "Desert Large Explosion 3"
	explosions_desert_medium_explosion_1_name = "Desert Medium Explosion 1"
	explosions_desert_medium_explosion_2_name = "Desert Medium Explosion 2"
	explosions_desert_medium_explosion_3_name = "Desert Medium Explosion 3"
	explosions_desert_small_explosion_1_name = "Desert Small Explosion 1"
	explosions_desert_small_explosion_2_name = "Desert Small Explosion 2"
	explosions_desert_small_explosion_3_name = "Desert Small Explosion 3"
	explosions_temperate_large_explosion_1_name = "Temperate Large Explosion 1"
	explosions_temperate_large_explosion_2_name = "Temperate Large Explosion 2"
	explosions_temperate_large_explosion_3_name = "Temperate Large Explosion 3"
	explosions_temperate_medium_explosion_1_name = "Temperate Medium Explosion 1"
	explosions_temperate_medium_explosion_2_name = "Temperate Medium Explosion 2"
	explosions_temperate_medium_explosion_3_name = "Temperate Medium Explosion 3"
	explosions_temperate_small_explosion_1_name = "Temperate Small Explosion 1"
	explosions_temperate_small_explosion_2_name = "Temperate Small Explosion 2"
	explosions_temperate_small_explosion_3_name = "Temperate Small Explosion 3"
	explosions_water_explosion_1_name = "Water Large Explosion 1"
	explosions_water_explosion_2_name = "Water Large Explosion 2"
	explosions_water_explosion_3_name = "Water Large Explosion 3"
	explosions_building_destruction_name = "Building Destruction"
	explosions_building_destruction_small_name = "Building Destruction Small"
	flak_shot_1_name = "Flak Shot 1"
	flak_shot_2_name = "Flak Shot 2"
	flak_shot_3_name = "Flak Shot 3"
	game_vfx_selected_circle_vfx_name_2 = "Selected Circle VFX"
	game_vfx_selected_square_vfx_name_2 = "Selected Square VFX"
	game_vfx_focused_circle_vfx_name_2 = "Focused Circle VFX"
	game_vfx_focused_square_vfx_name_2 = "Focused Square VFX"
	game_vfx_low_pathing_vfx_name_2 = "Low Pathing Waypoint"
	game_vfx_medium_pathing_vfx_name_2 = "Medium Pathing Waypoint"
	game_vfx_high_pathing_vfx_name_2 = "High Pathing Waypoint"
	game_vfx_facing_arrow_vfx_name_2 = "Facing Arrow"
	game_vfx_floater_text_name_2 = "Floating Text"
	game_vfx_heal_floater_text_name_2 = "Heal Value Text"
	game_vfx_text_vfx_name_2 = "Text VFX"
	game_vfx_text_vfx_unscaled_name = "Text VFX Unscaled"
	game_vfx_object_name_vfx_name_2 = "Object Name VFX"
	game_vfx_health_bar_vfx_name_2 = "Health Bar VFX"
	game_vfx_morale_bar_vfx_name_2 = "Morale Bar VFX"
	game_vfx_ghost_vfx_name_2 = "Ghost VFX"
	game_vfx_illegal_placement_vfx_name_2 = "Illegal Placement VFX"
	game_vfx_circle_brush_vfx_name_2 = "Circle Brush VFX"
	game_vfx_square_brush_vfx_name_2 = "Square Brush VFX"
	game_vfx_projected_box_texture_vfx_name_2 = "Projected Box Texture VFX"
	game_vfx_projected_circle_texture_vfx_name_2 = "Projected Circle Texture VFX"
	game_vfx_location_marker_editor_name_2 = "Editor Location Marker"
	game_vfx_recruit_marker_rally_point_name_2 = "Recruit Rally Point Marker"
	game_vfx_camera_vfx_name_2 = "Camera Model VFX"
	game_vfx_out_of_supply_vfx_name_2 = "Out of Supply VFX"
	game_vfx_under_siege_vfx_name_2 = "Under Siege VFX"
	game_vfx_nation_banner_vfx_name = "Nation Banner VFX"
	game_vfx_construction_modifier_vfx_name = "Construction Modifier VFX"
	game_vfx_construction_raise_vfx_name = "Construction Raise VFX"
	ground_decals_VFXDecalDirt_name = "Dirt Ground VFX"
	ground_decals_VFXDecalSand_name = "Sand Ground VFX"
	ground_decals_VFXDecalGrass_name = "Grass Ground VFX"
	ground_decals_VFXDecalDesert_name = "Desert Ground VFX"
	ground_decals_VFXDecalSnow_name = "Snow Ground VFX"
	ground_decals_ground_tropical_doodad_name = "Tropical Doodad Ground VFX"
	ground_decals_ground_tropical_doodad_large_name = "Tropical Doodad Ground VFX"
	gun_shots_Rifle_shot_name = "Rifle Shot"
	gun_shots_Rifle_shot_explosion_name = "Rifle Shot Explosion Hard Hit"
	gun_shots_Rifle_shot_explosion_hard_name = "Rifle Shot Explosion Soft Hit"
	gun_shots_rifle_shot_tracer_name = "Rifle Shot Tracer"
	gun_shots_mg_shot_name = "Machine Gun Shot"
	gun_shots_mg_heavy_shot_name = "Heavy Machine Gun Shot"
	gun_shots_mg_shells_name = "Machine Gun Shells"
	gun_shots_aa_shot1_name = "AA Gun Shot"
	gun_shots_aa_shot2_name = "AA Gun Shot"
	gun_shots_aircraft_shot_name = "Aircraft Gun Shot"
	gun_shots_mg_shot_explosion_name = "Machine Gun Shot Explosion Soft Hit"
	gun_shots_mg_shot_explosion_hard_name = "Machine Gun Shot Explosion Hard Hit"
	gun_shots_mg_shot_explosion_ground01_name = "Machine Gun Shot Explosion Ground Hit Line"
	gun_shots_mg_shot_explosion_ground02_name = "Machine Gun Shot Explosion Ground Hit Area"
	gun_shots_sand_shot_name = "Sand Splatter"
	gun_shots_sand_shot_strafe_name = "Sand Splatter Strafe"
	gun_shots_mg_shot_tracer_name = "Machine Gun Shot Tracer"
	gun_shots_aircraft_shot_tracer_name = "Aircraft Gun Shot Tracer"
	headlights_headlight_01_name = "Headlight"
	headlights_taillight_01_name = "Taillight"
	headlights_headlight_projection_name = "Headlight Projection"
	lit_windows_window_small_name = "Small Window Light"
	lit_windows_window_medium_name = "Medium Window Light"
	lit_windows_window_large_name = "Large Window Light"
	lit_windows_window_thin_name = "Thin Window Light"
	lit_windows_window_tiny_name = "Tiny Window Light"
	lit_windows_window_thin_dim_name = "Thin Window Dim Light"
	lit_windows_door_medium_name = "Medium Door Light"
	lit_windows_door_small_name = "Small Door Light"
	lit_windows_door_large_name = "Large Door Light"
	lit_windows_door_narrow_name = "Narrow Door Light"
	lit_windows_light_small_name = "Small Overhead Light"
	mortar_shots_mortar_shot_name = "Mortar Shot"
	mortar_shots_mortar_shot_explosion_name = "Mortar Shot Explosion"
	mortar_shots_mortar_shot_explosion_hard_name = "Mortar Shot Explosion"
	move_effect_01_name = "Move Effect 01"
	move_effect_tank_01_name = "Move Effect Tank01"
	move_effect_tank_light_name = "Move Effect Tank Light"
	move_effect_tank_medium_name = "Move Effect Tank Medium"
	move_effect_tank_heavy_name = "Move Effect Tank Heavy"
	move_effect_ship_01_name = "Move Effect Ship01"
	move_effect_wtransport_01_name = "Move Effect WTransport 01"
	move_effect_start_exhaust_01_name = "Start Exhaust 01"
	move_effect_start_exhaust_02_name = "Start Exhaust 02"
	move_effect_fighter_contrail_name = "Airplane Contrail"
	move_effect_bomber_contrail_name = "Airplane Contrail"
	parachute_effect_parachute_open_name = "Parachute Open"
	parachute_effect_parachute_travel_name = "Parachute Travel"
	parachute_effect_parachute_close_gbr_name = "Parachute Close"
	parachute_effect_parachute_close_ger_name = "Parachute Close"
	parachute_effect_parachute_close_jpn_name = "Parachute Close"
	parachute_effect_parachute_close_rus_name = "Parachute Close"
	parachute_effect_parachute_close_usa_name = "Parachute Close"
	parachute_effect_parachute_close_generic_name = "Parachute Close"
	rocket_attacks_rocket_explosion4_name = "Rocket Explosion"
	rocket_attacks_rocket_explosion3_name = "Rocket Explosion"
	rocket_attacks_rocket_explosion2_name = "Rocket Explosion"
	rocket_attacks_bazooka_shot_name = "Bazooka Shot"
	rocket_attacks_rpg_shot_name = "RPG Shot"
	rocket_attacks_mortar_artillery_shot_name = "Mortar Shot"
	scorch_marks_scorch_mark_small_vfx_name = "Small Scorch Mark"
	scorch_marks_scorch_mark_medium_vfx_name = "Medium Scorch Mark"
	scorch_marks_scorch_mark_large_vfx_name = "Large Scorch Mark"
	scorch_marks_scorch_mark_extra_large_vfx_name = "Extra Large Scorch Mark"
	scorch_marks_atomic_scorch_name = "Atomic Scorch"
	scorch_marks_v1_scorch_name = "V1 Scorch"
	special_ops_blitzkrieg_eagle_name = "Blitzkrieg Eagle"
	special_ops_blitzkrieg_tank_glow_name = "Blitzkrieg Tank Glow"
	special_ops_fear_skull_name = "Fear Skull"
	special_ops_fear_cloud_large_name = "Fear Cloud Large"
	special_ops_fear_cloud_small_name = "Fear Cloud Small"
	special_ops_fear_glow_name = "Fear Glow"
	special_ops_courage_cloud_large_name = "Courage Cloud Large"
	special_ops_courage_cloud_small_name = "Courage Cloud Small"
	special_ops_courage_lion_name = "Courage Lion"
	special_ops_courage_glow_name = "Courage Glow"
	special_ops_smoke_squib_name = "Smoke Barrage Squib"
	special_ops_smoke_cloud_name = "Smoke Cloud"
	special_ops_smoke_tint_name = "Smoke Tint"
	special_ops_atomic_shockwave_name = "Atomic Bomb Shockwave"
	special_ops_atomic_sparks_large_name = "Atomic Bomb Radiation Sparks Large"
	special_ops_atomic_sparks_small_name = "Atomic Bomb Radiation Sparks Small"
	special_ops_atomic_cloud_name = "Atomic Bomb Blast"
	special_ops_atomic_radiation_name = "Atomic Bomb Radiation Glow"
	special_ops_v1_rocket_name = "V1 Rocket"
	special_ops_v1_explosion_name = "V1 Explosion"
	special_ops_v1_shockwave_name = "V1 Shockwave"
	special_ops_v1_groundfire_name = "V1 Ground Fire"
	special_ops_bomber_drop_rus_name = "Propaganda Drop - RUS"
	special_ops_rout_flag_name = "Rout Flag"
	special_ops_cowardice_glow_name = "Cowardice Glow"
	special_ops_sabotage_dynamite_name = "Sabotage Dynamite"
	special_ops_resupply_cloud_name = "Resupply Cloud"
	special_ops_banzai_charge_sign_name = "Banzai Charge"
	special_ops_filch_assets_cloud_name = "Filch Assets"
	special_ops_forced_march_boot_name = "Forced March"
	special_ops_radar_sweep_name = "Radar Scan"
	special_ops_home_guard_name = "Home Guard"
	special_ops_espionage_glasses_name = "Espionage Binoculars"
	special_ops_communist_zeal_sickle_name = "Communist Zeal Sickle"
	special_ops_mechanized_advnace_eagle_name = "Mechanized Advance Eagle"
	special_ops_treason_scroll_name = "Treason Scroll"
	special_ops_gbr_diplomacy_name = "GBR Diplomacy"
	special_ops_usa_diplomacy_name = "USA Diplomacy"
	special_ops_maskirovka_name = "Maskirovka"
	special_ops_kamikaze_zero_name = "Kamikaze"
	spotlights_spotlight_01_name = "Spotlight Large"
	spotlights_spotlight_02_name = "Spotlight Small Yellow"
	spotlights_spotlight_03_name = "Spotlight Small Red"
	spotlights_blinking_light01_name = "Blinking Red Light"
	spotlights_spotlight_02_bright_name = "Spotlight Small - Bright"
	tank_shots_tank_shot_name = "Tank shot"
	tank_shots_tank_shot_explosion_name = "Tank Shot Explosion"
	tank_shots_tank_shot_explosion_hard_name = "Tank Shot Hard Explosion"
	tank_shots_tank_shot_explosion_building_name = "Tank Shot Building Explosion"
	text_effects_city_name_vfx_name = "City Name VFX"
	text_effects_city_name_vfx_text = "Missing Name"
	text_effects_territory_name_vfx_name = "Territory Name VFX"
	text_effects_territory_alias_vfx_name = "Territory Alias Name VFX"
	text_effects_territory_alias_vfx_format|s = "To %s"
	waving_flags_jpn_waving_flag_name = "Waving Flag - JPN"
	waving_flags_rus_waving_flag_name = "Waving Flag - RUS"
	waving_flags_gbr_waving_flag_name = "Waving Flag - GBR"
	waving_flags_ger_waving_flag_name = "Waving Flag - GER"
	waving_flags_usa_waving_flag_name = "Waving Flag - USA"
	waving_flags_jpn_waving_flag_pole_name = "Waving Flag Pole - JPN"
	waving_flags_gbr_waving_flag_pole_name = "Waving Flag Pole - GBR"
	waving_flags_ger_waving_flag_pole_name = "Waving Flag Pole - GER"
	waving_flags_usa_waving_flag_pole_name = "Waving Flag Pole - USA"
	waving_flags_rus_waving_flag_pole_name = "Waving Flag Pole - RUS"
	waving_flags_jpn_waving_flag_pole_damaged_name = "Damaged Flag Pole - JPN"
	waving_flags_gbr_waving_flag_pole_damaged_name = "Damaged Flag Pole - GBR"
	waving_flags_ger_waving_flag_pole_damaged_name = "Damaged Flag Pole - GER"
	waving_flags_usa_waving_flag_pole_damaged_name = "Damaged Flag Pole - USA"
	waving_flags_rus_waving_flag_pole_damaged_name = "Damaged Flag Pole - RUS"
	placeholder_airfield_name = "Placeholder - Airfield"
	placeholder_bunker_name = "Placeholder - Bunker"
	placeholder_bunker_antiaircraft_name = "Placeholder - AntiAircraft Battery"
	placeholder_bunker_artillery_name = "Placeholder - Artillery Battery"
	placeholder_corps_unpacked_name = "Placeholder - Corps"
	placeholder_depot_supply_name = "Placeholder - Supply Depot"
	thing_ammo_resource_name = "Campaign - Ammo Resource"
	thing_currency_resource_name = "Campaign - Currency Resource"
	thing_oil_resource_name = "Campaign - Oil Resource"
	thing_unit_resource_name = "Campaign - Units Provided"
	thing_visibilityactors_thing_visibilityactorsmall_name = "Visibility Actor (Small)"
	thing_visibilityactors_thing_visibilityactormedium_name = "Visibility Actor (Medium)"
	thing_visibilityactors_thing_visibilityactorlarge_name = "Visibility Actor (Large)"
	random_city_western_europe_name = "Random Village (Western Europe)"
	random_city_north_africa_name = "Random Village (North Africa)"
	random_city_mediterranean_name = "Random Village (Mediterranean)"
	random_city_far_east_name = "Random Village (Far East)"
	random_city_south_pacific_name = "Random Village (South Pacific)"
	atomic_bomb_name = "Atomic Bomb"
	atomic_bomb_description = "Drops an atomic bomb to obliterate the enemy and infects survivors with radiation sickness."
	atomic_bomb_Effect_EnchantmentProperty_name = "Radiation"
	banzai_charge_name = "Banzai Charge"
	banzai_charge_description = "Frenzies target regiments, increasing their attack power and health."
	banzai_charge_Effect_EnchantmentProperty_name = "Banzai Charge"
	blitzkrieg_name = "Blitzkrieg"
	blitzkrieg_description = "Targeted tanks are granted bonuses to speed and attack."
	blitzkrieg_Effect_EnchantmentProperty_name = "Blitzkrieg"
	code_breaker_name = "Code Breaker"
	code_breaker_description = "The fog of war is removed from the target location for a brief period."
	communist_zeal_name = "Communist Zeal"
	communist_zeal_description = "Targeted infantry are granted attack, health, and speed bonuses."
	communist_zeal_Effect_EnchantmentProperty_name = "Communist Zeal"
	courage_name = "Fighting Spirit"
	courage_description = "Targeted units are granted a boost in morale, defense, and speed."
	courage_Effect_EnchantmentProperty_name = "Courage"
	economic_aid_name = "Economic Aid"
	economic_aid_description = "Summons an aircraft to drop a load of cargo containing oil and ammo."
	espionage_name = "Espionage"
	espionage_description = "Target an enemy building to reveal his current economic status and steal money."
	fear_name = "Demoralization"
	fear_description = "Instills the enemy with fear, lowering both their morale and attack."
	fear_Effect_EnchantmentProperty_name = "Fear"
	filch_assets_name = "Filch Assets"
	filch_assets_description = "Steals a portion of the enemy's money."
	forced_march_name = "Forced March"
	forced_march_description = "Forces a company to move faster, but taxes their health."
	forced_march_Effect_EnchantmentProperty_name = "Forced March"
	gbr_diplomacy_name = "British Diplomacy"
	gbr_diplomacy_description = "Requests a flame tank Regiment as support from Great Britain"
	gbr_sabotage_name = "British Sabotage"
	gbr_sabotage_description = "Paradrops a saboteur to inflict damage on enemy buildings."
	home_guard_name = "Home Guard"
	home_guard_description = "Increases your max unit limit for a brief period."
	kamikaze_name = "Kamikaze"
	kamikaze_description = "Requests a Japanese Zero to inflict massive damage on the enemy."
	maskirovka_name = "Maskirovka"
	maskirovka_description = "Deploys a regiment of Maskirovka tanks to confuse and demoralize the enemy."
	maskirovka_Effect_EnchantmentProperty_name = "Maskirovka"
	mechanized_advance_name = "Mechanized Advance"
	mechanized_advance_description = "Grants speed, attack, and defense bonuses to the targeted halftracks."
	mechanized_advance_Effect_EnchantmentProperty_name = "Mechanized Advance"
	propaganda_war_name = "Propaganda War"
	propaganda_war_description = "Decreases the enemy's morale, speed, and defense."
	propaganda_war_Effect_EnchantmentProperty_name = "Propaganda War"
	radar_scan_name = "Radar Scan"
	radar_scan_description = "Reveals the enemy's location on the minimap for a brief period."
	radar_scan_Effect_EnchantmentProperty_name = "Radar Scan"
	resupply_name = "Infantry Resupply"
	resupply_description = "Provides supply to target infantry regiments."
	resupply_Effect_EnchantmentProperty_name = "Resupply"
	rus_sabotage_name = "Russian Sabotage"
	rus_sabotage_description = "Paradrops a saboteur to inflict damage on enemy buildings."
	sas_commandos_name = "SAS Commandos"
	sas_commandos_description = "Requests an aircraft to paradrop a regiment of S.A.S. Commandos."
	smoke_barrage_name = "Smoke Barrage"
	smoke_barrage_description = "Creates a smokescreen that reduces your enemies' rate of fire and stops their advance."
	smoke_barrage_Effect_EnchantmentProperty_name = "Smoke Barrage"
	supply_drop_name = "Supply Drop"
	supply_drop_description = "Summons an aircraft to transport and drop a temporary zone of supply."
	treason_name = "Treason"
	treason_description = "Captures an enemy regiment."
	usa_diplomacy_name = "American Diplomacy"
	usa_diplomacy_description = "Requests a flamethrower regiment from the United States."
	v_weapons_name = "V Weapons"
	v_weapons_description = "Orders a V-1 Rocket strike to reap devastation on the enemy at the targeted location."
	kesselring_portrait_name = "Albert Kesselring Portrait"
	kesselring_name = "Field Marshal Kesselring"
	kesselring_description = "Albert Kesselring, trained as a balloon observer in the first World War, went on to command the German airforce in numerous theaters, supporting Operation Barbarossa in Russia and Rommel's advances in North Africa.  General Kesselring's last significant command was the defense of Italy."	
	badoglio_name = "Marshal of Italy Badoglio"
	badoglio_description = "Marshal of the Italian Army"
	manstein_portrait_name = "Erich von Manstein Portrait"
	manstein_name = "Field Marshal Manstein"
	manstein_description = "Erich von Manstein, a veteran of the first World War, proved an able commander in Russian campaigns of WWII. Field Marshal Manstein was known during the war for ruthless efficiency, but regarded by many as the greatest field commander of WWII. His removal aided Russia rather than Germany."
	rommel_portrait_name = "Erwin Rommel Portrait"
	rommel_name = "Field Marshal Rommel"
	rommel_description = "Erwin Rommel, the Desert Fox, was undeniably one of the greatest commanders in military history.  A master strategist with armored units, a professor of infantry tactics, and a critic of Hitler, Rommel won accolades on the battlefield from not only the Axis, but the Allies as well."
	rundstedt_portrait_name = "Rundstedt Portrait"
	rundstedt_name = "Field Marshal Rundstedt"
	rundstedt_description = "Gerd von Rundstedt, an early opponent of the Nazi party, was recalled to the military with the outbreak of WWII.  A cautious, cagey leader, Rundstedt disagreed with the winter invasion of Russia, and ultimately was charged with overseeing the coastal defense of France."
	montgomery_portrait_name = "Bernard Montgomery Portrait"
	montgomery_name = "Field Marshal Montgomery"
	montgomery_description = "Bernard Montgomery was in many ways the image of a British military officer: he trained at the elite Sandhurst academy, served in India and then in France during the first World War, and ultimately rose to general during WWII.  After the war, he was granted a peerage and took th title 'Viscount of Alamein.'"
	mountbatten_portrait_name = "Louis Mountbatten Portrait"
	mountbatten_name = "Admiral Mountbatten"
	mountbatten_description = "Great grandson of Queen Victoria, cousin of Henry V, Lord Mountbatten was assigned by Churchill to lead critical commando missions across the European theater.  After the war, Lord Mountbatten oversaw the establishment of independent states in India and Pakistan."
	wavell_portrait_name = "Percival Wavell Portrait"
	wavell_name = "Field Marshal Wavell"
	wavell_description = "Archibald Percival Wavell, himself the son of a general, served all across the Empire during WWII.  After helping secure the Suez Canal, he coordinated British forces against the Japanese invasion as Commander in Chief of India."
	wingate_portrait_name = "Orde Wingate Portrait"
	wingate_name = "Major General Wingate"
	wingate_description = "A master of espionage, Orde Wingate began his career in intelligence by thwarting Arab terrorist forces operating near Palestine.  He bluffed 12,000 Italians into surrendering to a force of a few hundred, and concluded his career by executing sabotage attacks across Burma, destroying Japanese bases, bridges, and equipment."
	kuribayashi_portrait_name = "Tadamichi Kuribayashi Portrait"
	kuribayashi_name = "General Kuribayashi"
	kuribayashi_description = "Tadamichi Kuribayashi was a samurai and a veteran of thirty years when he was assigned to defend Iwo Jima. Known for his honor and resolute pride, General Kuribayashi demanded that he and his men always face death, never even considering surrender."
	mikawa_portrait_name = "Gunichi Mikawa Portrait"
	mikawa_name = "Vice Admiral Mikawa"
	mikawa_description = "Gunichi Mikawa, a veteran of the first World War and a world traveler, rapidly rose in the Japanese Navy, occupying prestige positions and critical commands.  The victor of the Battle of Savo Island, Mikawa inflicted one of the worst defeats in American naval history, with only a fleet of aging cruisers.  He proved himself a master of surprise and strategy."
	nagumo_portrait_name = "Chuichi Nagumo Portrait"
	nagumo_name = "Admiral Nagumo"
	nagumo_description = "Chuichi Nagumo, an early supporter of air-sea integration, oversaw Japanese bombing attacks in Australia, Ceylon, and India.  Ultimately seen as responsible for the Japanese defeat at Midway, Nagumo was demoted and died with the fall of Saipan."
	yamamoto_portrait_name = "Isoroku Yamamoto Portrait"
	yamamoto_name = "Admiral Yamamoto"
	yamamoto_description = "Isoroku Yamamoto began his naval career as an ensign amid the Russo-Japanese War, serving at the unprecedented devastation of the Russian Fleet at Tshushima.  A visionary of naval warfare, it was Admiral Yamamoto who spearheaded Japan's development of an aircraft carrier complement.  Despite his opposition to war with America, Yamamoto oversaw the Japanese fleet in the early years of WWII."
	chuikov_portrait_name = "Vasily I. Chuikov Portrait"
	chuikov_name = "General Chuikov"
	chuikov_description = "A young commander and the son of a famous wrestler, Vasily Chuikov served as advisor to Chiang Kai-shek before being recalled to command the defense of Stalingrad.  By maintaining the morale of his soldiers and developing new methods of urban combat, General Chuikov prevented the city's fall and ultimately participated in the capture of Berlin."
	konev_portrait_name = "Ivan Konev Portrait"
	konev_name = "Marshal Konev"
	konev_description = "Ivan Konev was a Russian general of firsts, leading the first counterattack against the German advance -- and stopping it outside of Moscow -- and leading the first army onto German soil.  A hero of the war and one of the conquerors of Berlin, Konev went on to an illustrious career as a military governor."
	rokossovski_portrait_name = "K. K. Rokossovski Portrait"
	rokossovski_name = "Marshal Rokossovski"
	rokossovski_description = "Konstantin Rokossovski, an early supporter of the Bolsheviks, Rokossovski was later purged, and fought in WWII under a never-revoked death sentence.  Hedistinguished himself as a fiery commander at the battles of Moscow, Stalingrad, and Kursk."
	zhukov_portrait_name = "Georgi Zhukov Portrait"
	zhukov_name = "Marshal Zhukov"
	zhukov_description = "Rising from a lowly cavalry officer in the Tsar's army to Marshal of the Soviet forces, Georgi Zhukov proved himself a survivor above all else.  By developing the Siberian army during the darkest days of WWII, Marshal Zhukov shocked the Japanese and Germans alike, winning first in Mongolia and then in Europe."
	arnold_portrait_name = "Henry H. Arnold Portrait"
	arnold_name = "General Arnold"
	arnold_description = "Henry Arnold was a driving force in American development of aerial superiority, and a pioneer of heavy bombing strategies.  He was also a member of the American Joint Chiefs of Staff and the Allied Combined Chiefs of Staff."
	eisenhower_portrait_name = "Dwight D. Eisenhower Portrait"
	eisenhower_name = "General Eisenhower"
	eisenhower_description = "Later President of the United States, Dwight D. Eisenhower was protege and close friend to General Patton.  Hand-picked by President Roosevelt to lead the liberation of Europe, General Eisenhower proved himself to be both a brilliant strategist and an excellent statesman in coordinating Allies both during and after WWII."
	nimitz_portrait_name = "Chester Nimitz Portrait"
	nimitz_name = "Admiral Nimitz"
	nimitz_description = "Having spent almost his entire life serving in the Navy, Admiral Nimitz was entrusted with rebuilding the devastated Pacific Fleet after the Pearl Harbor attack.  Ultimately, his strategic insight led to critical victories in the Coral Sea and at Midway that broke the Japanese Navy and won the Pacific front for the Allies."
	patton_portrait_name = "George Patton Portrait"
	patton_name = "General Patton"
	patton_description = "A lover of battle and a masterful commander of armored battalions, George S. Patton epitomized the American general.  As a veteran of the Western Front of the first World War, General Patton brought rugged, experienced, win-at-all-cost leadership to the Allies in the European Theater."
	gbr_name = "Great Britain"
	ger_name = "Germany"
	jpn_name = "Japan"
	rus_name = "Russia"
	usa_name = "United States"
	itl_name = "Italy"
	Grenade_streak_name = "Grenade Streaking"
	Grenade_01_name = "Pineapple Grenade"
	Grenade_02_name = "Potato-masher Grenade"
	Grenade_mortar01_name = "Mortar Shell"
	bomb_name = "Bomb"
	flamethrower_flame_projectile_fire_name = "Flame Projectile Fire Loop"
	flamethrower_flame_hit_effect_name = "Flame Hit"
	flamethrower_flame_projectile_name = "Flame Thrower Attack"
	flamethrower_flame_vehicle_projectile_name = "Flame Tank Attack"
	heavy_tank_shot_name = "Heavy Tank Projectile"
	light_tank_shot_name = "Light Tank Projectile"
	medium_tank_shot_name = "Medium Tank Projectile"
	rocket_shot_rocket_explosion_name = "Rocket Explosion"
	rocket_shot_rocket_smoke_loop_name = "Rocket Smoke loop"
	rocket_shot_rocket_projectile_name = "Rocket Projectile"
	rocket_shot_vehicle_rocket_projectile_name = "Vehicle Rocket Projectile"
	regiment_formations_regiment_aggressive_name = "Assault"
	regiment_formations_regiment_aggressive_Property_name = "Assault Formation"
	regiment_formations_regiment_defensive_name = "Aggressive"
	regiment_formations_regiment_defensive_Property_name = "Aggressive Formation"
	regiment_formations_regiment_column_name = "Column"
	regiment_formations_regiment_column_Property_name = "Column Formation"
	regiment_formations_regiment_herding_name = "Herds"
	regiment_formations_regiment_herding_Property_name = "Herd Formation"
	herd_ambient_huge_name = "Huge Ambient Herd"
	herd_ambient_Slot_name = "Huge Ambient Herd 1"
	herd_ambient_Slot_name_2 = "Huge Ambient Herd 2"
	herd_ambient_Slot_name_3 = "Huge Ambient Herd 3"
	herd_ambient_large_name = "Large Ambient Herd"
	herd_ambient_Slot_name_4 = "Large Ambient Herd 1"
	herd_ambient_Slot_name_5 = "Large Ambient Herd 2"
	herd_ambient_Slot_name_6 = "Large Ambient Herd 3"
	herd_ambient_single_name = "Herd Ambient Single"
	herd_ambient_Slot_name_7 = "Single Slot"
	regiment_hq_name = "HQ Regiment Layout"
	regiment_hq_Slot_name = "Front"
	regiment_hq_Slot_name_2 = "Front"
	regiment_hq_Slot_name_3 = "Front"
	regiment_hq_Slot_name_4 = "Front"
	regiment_hq_Slot_name_5 = "Captain"
	regiment_hq_mobile_name = "Mobile HQ Regiment Layout"
	regiment_hq_mobile_Slot_name = "Front"
	regiment_hq_mobile_Slot_name_2 = "Front"
	regiment_hq_mobile_Slot_name_3 = "Front"
	regiment_hq_mobile_Slot_name_4 = "Front"
	regiment_hq_mobile_Slot_name_5 = "Captain"
	regiment_infantry_name = "Infantry Regiment Layout"
	regiment_infantry_Slot_name = "Front"
	regiment_infantry_Slot_name_2 = "Rear Guard 1"
	regiment_infantry_Slot_name_3 = "Rear Guard 2"
	regiment_infantry_Slot_name_4 = "Rear Guard 3"
	regiment_infantry_Slot_name_5 = "Support"
	regiment_infantry_Slot_name_6 = "Captain"
	regiment_mechanized_name = "Mechanized Regiment Layout"
	regiment_mechanized_Slot_name = "Front"
	regiment_mechanized_Slot_name_2 = "Rear Guard 1"
	regiment_mechanized_Slot_name_3 = "Rear Guard 2"
	regiment_mechanized_Slot_name_4 = "Rear Guard 3"
	regiment_mechanized_Slot_name_5 = "Support"
	regiment_mechanized_Slot_name_6 = "Captain"
	regiment_single_unit_name = "Single Unit Regiment Layout"
	regiment_single_unit_Slot_name = "Captain"
	regiment_vehicle_heavy_name = "Heavy Vehicle Regiment Layout"
	regiment_vehicle_heavy_Slot_name = "Front"
	regiment_vehicle_heavy_Slot_name_2 = "Support"
	regiment_vehicle_heavy_Slot_name_3 = "Captain"
	regiment_vehicle_light_name = "Infantry Regiment Layout"
	regiment_vehicle_light_Slot_name = "Front"
	regiment_vehicle_light_Slot_name_2 = "Support"
	regiment_vehicle_light_Slot_name_3 = "Captain"
	gbr_banner_name = "Great Britain Banner"
	ger_banner_name = "German Banner"
	jpn_banner_name = "Japan Banner"
	rus_banner_name = "Russia Banner"
	usa_banner_name = "USA Banner"
	ger_trailer_airfield_name = "Airfield Trailer"
	ger_trailer_airfield_editor_name = "GER Trailer Airfield"
	ger_trailer_ammo_name = "Ammo Trailer"
	ger_trailer_ammo_editor_name = "GER Trailer Ammo"
	ger_trailer_armor_name = "Armor Division HQ Trailer"
	ger_trailer_armor_editor_name = "GER Trailer Armor"
	ger_trailer_artillery_name = "Artillery Brigade Trailer"
	ger_trailer_artillery_editor_name = "GER Trailer Artillery"
	ger_trailer_corps_name = "Corps HQ Trailer"
	ger_trailer_corps_editor_name = "GER HQ Trailer Corps"
	ger_trailer_engineer_name = "Engineer Brigade Trailer"
	ger_trailer_engineer_editor_name = "GER Trailer Engineer"
	ger_trailer_infantry_name = "Infantry Division HQ Trailer"
	ger_trailer_infantry_editor_name = "GER Trailer Infantry"
	ger_trailer_mechanized_name = "Mechanized Division HQ Trailer"
	ger_trailer_mechanized_editor_name = "GER Trailer Mechanized"
	ger_trailer_motor_name = "Motor Pool Trailer"
	ger_trailer_motor_editor_name = "GER Trailer Motor"
	ger_trailer_oil_name = "Oil Depot Trailer"
	ger_trailer_oil_editor_name = "GER Trailer Oil"
	ger_trailer_supply_name = "Supply Depot Trailer"
	ger_trailer_supply_editor_name = "GER Trailer Supply"
	gbr_trailer_airfield_name = "Airfield Trailer"
	gbr_trailer_airfield_editor_name = "GBR Trailer Airfield"
	gbr_trailer_ammo_name = "Ammo Trailer"
	gbr_trailer_ammo_editor_name = "GBR Trailer Ammo"
	gbr_trailer_armor_name = "Armor Division HQ Trailer"
	gbr_trailer_armor_editor_name = "GBR Trailer Armor"
	gbr_trailer_artillery_name = "Artillery Brigade Trailer"
	gbr_trailer_artillery_editor_name = "GBR Trailer Artillery"
	gbr_trailer_corps_name = "Corps HQ Trailer"
	gbr_trailer_corps_editor_name = "GBR Trailer Corps"
	gbr_trailer_engineer_name = "Engineer Brigade Trailer"
	gbr_trailer_engineer_editor_name = "GBR Trailer Engineer"
	gbr_trailer_infantry_name = "Infantry Division HQ Trailer"
	gbr_trailer_infantry_editor_name = "GBR Trailer Infantry"
	gbr_trailer_mechanized_name = "Mechanized Division HQ Trailer"
	gbr_trailer_mechanized_editor_name = "GBR Trailer Mechanized"
	gbr_trailer_motor_name = "Motor Pool Trailer"
	gbr_trailer_motor_editor_name = "GBR Trailer Motor"
	gbr_trailer_oil_name = "Oil Depot Trailer"
	gbr_trailer_oil_editor_name = "GBR Trailer Oil"
	gbr_trailer_supply_name = "Supply Depot Trailer"
	gbr_trailer_supply_editor_name = "GBR Trailer Supply"
	jpn_trailer_airfield_name = "Airfield Trailer"
	jpn_trailer_airfield_editor_name = "JPN Trailer Airfield"
	jpn_trailer_ammo_name = "Ammo Trailer"
	jpn_trailer_ammo_editor_name = "JPN Trailer Ammo"
	jpn_trailer_armor_name = "Armor Division HQ Trailer"
	jpn_trailer_armor_editor_name = "JPN Trailer Armor"
	jpn_trailer_artillery_name = "Artillery Brigade Trailer"
	jpn_trailer_artillery_editor_name = "JPN Trailer Artillery"
	jpn_trailer_corps_name = "Corps HQ Trailer"
	jpn_trailer_corps_editor_name = "JPN Trailer Corps"
	jpn_trailer_engineer_name = "Engineer Brigade Trailer"
	jpn_trailer_engineer_editor_name = "JPN Trailer Engineer"
	jpn_trailer_infantry_name = "Infantry Division HQ Trailer"
	jpn_trailer_infantry_editor_name = "JPN Trailer Infantry"
	jpn_trailer_mechanized_name = "Mechanized Division HQ Trailer"
	jpn_trailer_mechanized_editor_name = "JPN Trailer Mechanized"
	jpn_trailer_motor_name = "Motor Pool Trailer"
	jpn_trailer_motor_editor_name = "JPN Trailer Motor"
	jpn_trailer_oil_name = "Oil Depot Trailer"
	jpn_trailer_oil_editor_name = "JPN Trailer Oil"
	jpn_trailer_supply_name = "Supply Depot Trailer"
	jpn_trailer_supply_editor_name = "JPN Trailer Supply"
	rus_trailer_airfield_name = "Airfield Trailer"
	rus_trailer_airfield_editor_name = "RUS Trailer Airfield"
	rus_trailer_ammo_name = "Ammo Trailer"
	rus_trailer_ammo_editor_name = "RUS Trailer Ammo"
	rus_trailer_armor_name = "Armor Division HQ Trailer"
	rus_trailer_armor_editor_name = "RUS Trailer Armor"
	rus_trailer_artillery_name = "Artillery Brigade Trailer"
	rus_trailer_artillery_editor_name = "RUS Trailer Artillery"
	rus_trailer_corps_name = "Corps HQ Trailer"
	rus_trailer_corps_editor_name = "RUS HQ Trailer Corps"
	rus_trailer_engineer_name = "Engineer Brigade Trailer"
	rus_trailer_engineer_editor_name = "RUS Trailer Engineer"
	rus_trailer_infantry_name = "Infantry Division HQ Trailer"
	rus_trailer_infantry_editor_name = "RUS Trailer Infantry"
	rus_trailer_mechanized_name = "Mechanized Division HQ Trailer"
	rus_trailer_mechanized_editor_name = "RUS Trailer Mechanized"
	rus_trailer_motor_name = "Motor Pool Trailer"
	rus_trailer_motor_editor_name = "RUS Trailer Motor"
	rus_trailer_oil_name = "Oil Depot Trailer"
	rus_trailer_oil_editor_name = "RUS Trailer Oil"
	rus_trailer_supply_name = "Supply Depot Trailer"
	rus_trailer_supply_editor_name = "RUS Trailer Supply"
	usa_trailer_airfield_name = "Airfield Trailer"
	usa_trailer_airfield_editor_name = "USA Trailer Airfield"
	usa_trailer_ammo_name = "Ammo Trailer"
	usa_trailer_ammo_editor_name = "USA Trailer Ammo"
	usa_trailer_armor_name = "Armor Division HQ Trailer"
	usa_trailer_armor_editor_name = "USA Trailer Armor"
	usa_trailer_artillery_name = "Artillery Brigade Trailer"
	usa_trailer_artillery_editor_name = "USA Trailer Artillery"
	usa_trailer_corps_name = "Corps HQ Trailer"
	usa_trailer_corps_editor_name = "USA Trailer Corps"
	usa_trailer_engineer_name = "Engineer Brigade Trailer"
	usa_trailer_engineer_editor_name = "USA Trailer Engineer"
	usa_trailer_infantry_name = "Infantry Division Trailer"
	usa_trailer_infantry_editor_name = "USA Trailer Infantry"
	usa_trailer_mechanized_name = "Mechanized Division Trailer"
	usa_trailer_mechanized_editor_name = "USA Trailer Mobile"
	usa_trailer_motor_name = "Motor Pool Trailer"
	usa_trailer_motor_editor_name = "USA Trailer Motor"
	usa_trailer_oil_name = "Oil Depot Trailer"
	usa_trailer_oil_editor_name = "USA Trailer Oil"
	usa_trailer_supply_name = "Supply Depot Trailer"
	usa_trailer_supply_editor_name = "USA Trailer Supply"
	ger_battleship_name = "Bismarck Class Battleship"
	ger_battleship_editor_name = "GER Battleship"
	ger_battleship_AbilityDefinition_name = "15 inch Guns (Turret 1)"
	ger_battleship_AbilityDefinition_name_2 = "15 inch Guns (Turret 2)"
	ger_battleship_AbilityDefinition_name_3 = "15 inch Guns (Turret 3)"
	ger_battleship_AbilityDefinition_name_4 = "15 inch Guns (Turret 4)"
	ger_itlbattleship_name = "Vittorio Veneto Class Battleship"
	ger_itlbattleship_editor_name = "GER Italian Battleship"
	ger_itlbattleship_AbilityDefinition_name = "15 inch Guns (Turret 1)"
	ger_itlbattleship_AbilityDefinition_name_2 = "15 inch Guns (Turret 2)"
	ger_itlbattleship_AbilityDefinition_name_3 = "15 inch Guns (Turret 3)"
	ger_bomber_name = "Heinkel He 111B-2"
	ger_bomber_editor_name = "GER Bomber"
	gerit_bomber_name = "SIAI-Marchetti SM-81"
	gerit_bomber_editor_name = "GER Bomber"
	ger_bomber_AbilityDefinition_name = "SC 50 Bomb #1"
	ger_bomber_AbilityDefinition_name_2 = "SC 50 Bomb #2"
	ger_bomber_AbilityDefinition_name_3 = "SC 50 Bomb #3"
	ger_bomber_AbilityDefinition_name_4 = "SC 50 Bomb #4"
	ger_bomber1_name = "Heinkel He 111B Torpedo"
	ger_bomber1_editor_name = "GER Torpedo Bomber"
	ger_bomber1_AbilityDefinition_name = "21 Inch Torpedo"
	ger_car_armored_co_portrait_name = "GER Car Armored CO Portrait"
	ger_car_armored_co_Thing_name = "SdKfz 222"
	ger_car_armored_co_Thing_editor_name = "GER Car Armored CO"
	ger_car_armored_co_AbilityDefinition_name = "20mm KWK 38 Cannon"
	ger_carrier_name = "Graf Zeppelin Class Carrier"
	ger_carrier_editor_name = "GER Carrier"
	ger_engineer_name = "Pionere"
	ger_engineer_editor_name = "GER Pionere"
	ger_engineer_AbilityDefinition_name = "Mauser 98K"
	gerit_engineer_name = " Italian Engineer"
	gerit_engineer_editor_name = "GER Italian Engineer"
	gerit_engineer_AbilityDefinition_name = "Mannlicher-Carcano 6.5mm Rifle"
	ger_fighter_name = "Messerschmitt Bf 109E"
	ger_fighter_editor_name = "GER Fighter e"
	ger_fighter_AbilityDefinition_name = "2X 20mm Cannon + 2X 7.62 MG"
	ger1_fighter_name = "Messerschmitt Bf 109G"
	ger1_fighter_editor_name = "GER Fighter g"
	ger1_fighter_AbilityDefinition_name = "1X 30mm + 2X 20mm Cannon + 2X 12.7 MG"
	ger2_fighter_name = "Messerschmitt Bf 109F"
	ger2_fighter_editor_name = "GER Fighter f"
	ger2_fighter_AbilityDefinition_name = "1X 15mm Cannon + 2X 7.62 MG"
	ger3_fighter_name = "Heinkel He 111 Tank Buster"
	ger3_fighter_editor_name = "GER Tank Buster"
	ger3_fighter_AbilityDefinition_name = "1X 75mm Cannon + 5X 7.62 MG"
	gerit_fighter_name = "Macchi MC-202"
	gerit_fighter_editor_name = "GER Fighter I"
	gerit_fighter_AbilityDefinition_name = "2X 20mm Cannon + 2X 12.7 MG"
	ger_halftrack_Thing_name = "SPW-251"
	ger_halftrack_Thing_editor_name = "GER Halftrack SdKfz 251"
	ger_halftrack_AbilityDefinition_name = "Maschinengewehr 42"
	gerit_halftrack_Thing_name = "CV-33 Tankette"
	gerit_halftrack_Thing_editor_name = "GER CV-33 Tankette"
	gerit_halftrack_AbilityDefinition_name = "2X Breda Modello 30"
	ger_halftrack_ger_hq_halftrack_name = "Artillery Battery Halftrack"
	ger_halftrack_ger_hq_halftrack_editor_name = "GER HQ Halftrack"
	ger_halftrack_aa_name = "SPW250/9"
	ger_halftrack_aa_editor_name = "GER Halftrack AA"
	ger_halftrack_aa_AbilityDefinition_name = "2.0cm Flak Cannon"
	ger_halftrack_artillery_Thing_name = "SPW-251 Artillery"
	ger_halftrack_artillery_Thing_editor_name = "GER Halftrack Artillery"
	ger_halftrack_artillery_AbilityDefinition_name = "88mm Flak 18"
	gerit_halftrack_artillery_Thing_name = "Semmovente 90mm"
	gerit_halftrack_artillery_Thing_editor_name = "GER Italian Halftrack Artillery"
	gerit_halftrack_artillery_AbilityDefinition_name = "90mm L53"
	ger_halftrack_artillery_ger_hq_halftrack_artillery_name = "Artillery Battery Halftrack"
	ger_halftrack_artillery_ger_hq_halftrack_artillery_editor_name = "GER HQ Halftrack Artillery"
	ger_infantry_name = "Infanterie"
	ger_infantry_editor_name = "GER Infanterie"
	ger_infantry_AbilityDefinition_name = "Mauser 98K"
	ger_infantry_AbilityDefinition_name_2 = "Grenade"
	gerit_infantry_name = "Infantry"
	gerit_infantry_editor_name = "GER Italian Infantry"
	gerit_infantry_AbilityDefinition_name = "Mannlicher-Carcano 6.5mm Rifle"
	gerit_infantry2_name = "Bersaglieri Infantry"
	gerit_infantry2_editor_name = "GER Italian Bersaglieri Infantry"
      gerit_infantry2_AbilityDefinition_name = "Mannlicher-Carcano 6.5mm Rifle"
      ger_infantry_sniper_name = "Sniper"
	ger_infantry_sniper_editor_name = "GER German Sniper Infantry"
	ger_infantry_sniper_AbilityDefinition_name = "Mauser 98K"
	gerit_infantry_AbilityDefinition_name_2 = "Grenade"
	ger_infantry_at_name = "Panzer Jager Infanterie"
	ger_infantry_at_editor_name = "GER Infanterie AT"
	ger_infantry_at_AbilityDefinition_name = "Panzerschreck"
	gerit_infantry_at_name = "Anti-Tank Infantry"
	gerit_infantry_at_editor_name = "GER Italian Infantry AT"
	gerit_infantry_at_AbilityDefinition_name = "Anti-tank Rifle Granade"
	ger_infantry_co_portrait_name = "GER Infanterie CO Portrait"
	ger_infantry_co_Thing_name = "Infanterie Officer"
	ger_infantry_co_Thing_editor_name = "GER Infanterie CO"
	ger_infantry_co_AbilityDefinition_name = "Schmeisser MP-40"
	ger_infantry_co_AbilityDefinition_name_2 = "Grenade"
	gerit_infantry_co_Thing_name = "Infantry Officer"
	gerit_infantry_co_Thing_editor_name = "GER Infantry CO"
	gerit_infantry_co_AbilityDefinition_name = "Beretta Modello 38A"
	gerit_infantry_co_AbilityDefinition_name_2 = "Grenade"
	gerit_infantry_co2_Thing_name = "Bersaglieri Infantry Officer"
	gerit_infantry_co2_Thing_editor_name = "GER Bersaglieri Infantry CO"
	gerit_infantry_co2_AbilityDefinition_name = "Beretta Modello 38A"
	gerit_infantry_co2_AbilityDefinition_name_2 = "Grenade"
	ger_infantry_mg_name = "Machine Gun Infanterie"
	ger_infantry_mg_editor_name = "GER Infanterie MG"
	ger_infantry_mg_AbilityDefinition_name = "Maschinengewehr 42"
	gerit_infantry_mg_name = "Machine Gun Infantry"
	gerit_infantry_mg_editor_name = "GER Infantry MG"
	gerit_infantry_mg_AbilityDefinition_name = "Breda Modello 30"
	gerit_infantry_mg2_name = "Bersaglieri Gun Infantry"
	gerit_infantry_mg2_editor_name = "GER Bersaglieri MG"
	gerit_infantry_mg2_AbilityDefinition_name = "Breda Modello 30"
	ger_infantry_mortar_name = "Mortar Infanterie"
	ger_infantry_mortar_editor_name = "GER Infanterie Mortar"
	ger_infantry_mortar_AbilityDefinition_name = "81mm Mortar"
	gerit_infantry_mortar_name = "Italian Mortar Infantry"
	gerit_infantry_mortar_editor_name = "GER Italian Infantry Mortar"
	gerit_infantry_mortar_AbilityDefinition_name = "81mm Mortar"
	gerit_infantry_mortar2_name = "Bersaglieri Mortar Infantry"
	gerit_infantry_mortar2_editor_name = "GER Bersaglieri Infantry Mortar"
	gerit_infantry_mortar2_AbilityDefinition_name = "81mm Mortar"
	ger_paratrooper_name = "Fallschirmjager Infanterie"
	ger_paratrooper_editor_name = "GER Fallschirmjager"
	ger_paratrooper_AbilityDefinition_name = "Fallschirmjagergewehr 42 Rifle"
	ger_paratrooper_co_name = "Fallschirmjager Infanterie Officer"
	ger_paratrooper_co_editor_name = "GER Fallschirmjager CO"
	ger_paratrooper_co_AbilityDefinition_name = "Schmeisser MP-40"
	ger_paratrooper_co_AbilityDefinition_name_2 = "Grenade"
	ger_tank_co_portrait_name = "GER Tank CO Portrait"
	ger_tank_co_Thing_name = "Panzer IVH"
	ger_tank_co_Thing_editor_name = "GER Panzer IVH"
	ger_tank_co_AbilityDefinition_name = "75mmL48 Gun"
	gerit_tank_co_Thing_name = "M13/40"
	gerit_tank_co_Thing_editor_name = "GER M13/40"
	gerit_tank_co_AbilityDefinition_name = "47mmL32 Gun"
	gerit_tank_sem47_name = "Semovente 47"
	gerit_tank_sem47_Thing_editor_name = "GER Semovente 47"
	gerit_tank_sem47_AbilityDefinition_name = "47mmL32 Gun"
	ger_tank_pzivf2_Thing_name = "Panzer IVf2"
	ger_tank_pzivf2_Thing_editor_name = "GER Panzer IVf2"
	ger_tank_pzivf2_AbilityDefinition_name = "75mmL43 Gun"
	ger_tank_pzivf2ss_Thing_name = "SS Pz IVf2"
	ger_tank_pzivf2ss_Thing_editor_name = "GER SS Pz IVf2"
	ger_tank_pzivf2ss_AbilityDefinition_name = "75mmL43 Gun"
	ger_tank_destroyer_name = "Jagdpanther"
	ger_tank_destroyer_editor_name = "GER Jagdpanzer V"
	ger_tank_destroyer_AbilityDefinition_name = "88mmL71 Gun"
	ger_tank_heavy_name = "Panzer VI Ausf.E"
	ger_tank_heavy_editor_name = "GER Tiger I"
	ger_tank_heavy_AbilityDefinition_name = "88mmL56 Gun"
	gerit_tank_heavy_name = "P40"
	gerit_tank_heavy_editor_name = "GER Italian Heavy Tank"
	gerit_tank_heavy_AbilityDefinition_name = "75mm Gun"
	ger_tank_heavy1_name = "Panzer V Ausf.G"
	ger_tank_heavy1_editor_name = "GER Panther"
	ger_tank_heavy1_AbilityDefinition_name = "75mmL70 Gun"
	ger_tank_king_tiger_name = "King Tiger"
	ger_tank_king_tiger_editor_name = "GER Tank King Tiger"
	ger_tank_king_tiger_AbilityDefinition_name = "88mmL71 Gun"
	ger_tank_pziic_name = "PzIIc"
	ger_tank_pziic_editor_name = "GER Panzer IIc"
	ger_tank_pziic_AbilityDefinition_name = "20mmL55 Gun (AP)"
	ger_tank_light_name = "PzIIf"
	ger_tank_light_editor_name = "GER Panzer IIf"
	ger_tank_light_AbilityDefinition_name = "20mmL55 Gun (HE)"
	ger_tank_pziiie_name = "Panzer IIIe"
	ger_tank_pziiie_editor_name = "GER Panzer IIIE"
	ger_tank_pziiie_AbilityDefinition_name = "37mmL45 Gun"	
	ger_tank_pziiih_name = "Panzer IIIh"
	ger_tank_pziiih_editor_name = "GER Panzer IIIh"
	ger_tank_pziiih_AbilityDefinition_name = "50mmL42 Gun"			
	ger_tank_pziiil_name = "Panzer IIIL"
	ger_tank_pziiil_editor_name = "GER Panzer IIIL"
	ger_tank_pziiil_AbilityDefinition_name = "50mmL60 Gun"				
	ger_tank_medium_name = "Panzer IIIJ"
	ger_tank_medium_editor_name = "GER Panzer IIIJ"
	ger_tank_medium_AbilityDefinition_name = "50mmL60 Gun"
	ger_tank_flame_name = "Flame Panzer III"
	ger_tank_flame_editor_name = "GER Flammenwerfer Panzer"
	ger_tank_flame_AbilityDefinition_name = "Flammenwerfer Panzer"
	ger_tank_pzivd_Thing_name = "Panzer IVd"
	ger_tank_pzivd_Thing_editor_name = "GER Panzer IVd"
	ger_tank_pzivd_AbilityDefinition_name = "75mmL24 Gun"
	ger_tank_stgiiib_name = "Stg IIIb"
	ger_tank_stgiiib_Thing_editor_name = "GER Stg IIIb"
	ger_tank_stgiiib_AbilityDefinition_name = "75mmL24 Gun"
	ger_tank_stgiiig_name = "Stg IIIg"
	ger_tank_stgiiig_Thing_editor_name = "GER Stg IIIg"
	ger_tank_stgiiig_AbilityDefinition_name = "75mmL48 Gun"
	ger_tank_spa_Thing_name = "Hummel"
	ger_tank_spa_Thing_editor_name = "GER Tank SPA"
	ger_tank_spa_AbilityDefinition_name = "150mm Howitzer"
	ger_tank_spa_ger_hq_tank_spa_name = "Artillery Battery SPA"
	ger_tank_spa_ger_hq_tank_spa_editor_name = "GER HQ SPA"
	ger_transport_air_name = "Junkers Ju-52/3m"
	ger_transport_air_editor_name = "GER Transport Air"
	ger_transport_water_name = "Sea Transport"
	ger_transport_water_editor_name = "GER Transport Water"
	ger_truck_airfield_name = "Luftwaffe Bomber Airfield Truck"
	ger_truck_airfield_editor_name = "GER Truck Luftwaffe Bomber Airfield"
	ger_truck_tacairfield_name = "Luftwaffe Fighter Airfield Truck"
	ger_truck_tacairfield_editor_name = "GER Truck Luftwaffe Fighter Airfield"
	ger_truck_tacairfield2_name = "Luftwaffe Fighter Airfield Truck"
	ger_truck_tacairfield2_editor_name = "GER Truck Luftwaffe Fighter Airfield"
	ger_truck_tacairfield3_name = "Luftwaffe Fighter Airfield Truck"
	ger_truck_tacairfield3_editor_name = "GER Truck Luftwaffe Fighter Airfield"
	gerit_truck_airfield_name = "Airfield Truck"
	gerit_truck_airfield_editor_name = "GER Truck Airfield"
	ger_truck_ammo_name = "Ammo Depot Truck"
	ger_truck_ammo_editor_name = "GER Truck Ammo"
	ger_truck_armor_name = "Armor HQ Truck"
	ger_truck_armor_editor_name = "GER Truck Armor"
	ger1_truck_armor_name = "Armor HQ Truck"
	ger1_truck_armor_editor_name = "GER Truck Armor"
	ger2_truck_armor_name = "Armor HQ Truck"
	ger2_truck_armor_editor_name = "GER Truck Armor"
	gerss1_truck_armor_name = "Armor HQ Truck"
	gerss1_truck_armor_editor_name = "GER Truck Armor"
	gerss2_truck_armor_name = "Armor HQ Truck"
	gerss2_truck_armor_editor_name = "GER Truck Armor"
	ger_truck_artillery_name = "Artillery Brigade Truck"
	ger_truck_artillery_editor_name = "GER Truck Artillery"
	ger_truck_105mmartillery_name = "Artillery Battery Truck"
	ger_truck_105mmartillery_editor_name = "GER Truck 105mm Artillery"
	ger_truck_75mmartillery_name = "Pak 40 ATG Battery Truck"
	ger_truck_75mmartillery_editor_name = "GER Truck Atg"
	ger_truck_88mmartillery_name = "Flak ATG Battery Truck"
	ger_truck_88mmartillery_editor_name = "GER Truck Flak 18 Atg"
	ger_truck_20mmartillery_name = "AA Battery Truck"
	ger_truck_20mmartillery_editor_name = "GER Truck AA"
	ger_truck_149mmartillery_name = "Artillery Battery Truck"
	ger_truck_149mmartillery_editor_name = "GER Truck 149mm Artillery"
	ger_truck_47mmartillery_name = "ATG 47mm Battery Truck"
	ger_truck_47mmartillery_editor_name = "GER Truck It Atg"
	ger_truck_it20mmartillery_name = "AA Battery Truck"
	ger_truck_it20mmartillery_editor_name = "GER Truck AA"
	ger_truck_corps_AAUnitGERVehicleHQTruckCorp_name = "Corps HQ Truck"
	ger_truck_corps_Thing_editor_name = "GER Truck Corps"
	ger_truck_corps_amphibious_editor_name = "GER Truck Corps - Amphibious"
	ger1_truck_corps_name = "Corps HQ Mid War Truck"
	ger1_truck_corps_Thing_editor_name = "GER Truck Mid War Corps"
	ger1_truck_corps_amphibious_editor_name = "GER Truck Mid War Corps - Amphibious"
	ger2_truck_corps_name = "Corps HQ Late War Truck"
	ger2_truck_corps_Thing_editor_name = "GER Truck Late War Corps"
	ger2_truck_corps_amphibious_editor_name = "GER Truck Late War Corps - Amphibious"
	gerss1_truck_corps_name = "Corps HQ Mid War SS Truck"
	gerss1_truck_corps_Thing_editor_name = "GER Truck Mid War SS Corps"
	gerss1_truck_corps_amphibious_editor_name = "GER Truck Mid War SS Corps - Amphibious"
	gerss2_truck_corps_name = "Corps HQ Late War SS Truck"
	gerss2_truck_corps_Thing_editor_name = "GER Truck Late War SS Corps"
	gerss2_truck_corps_amphibious_editor_name = "GER Truck Late War SS Corps - Amphibious"
	gerit_truck_corps_AAUnitGERitVehicleHQTruckCorp_name = "Corps Italian HQ Truck"
	gerit_truck_corps_Thing_editor_name = "GER Truck Italian Corps"
	gerit_truck_corps_amphibious_editor_name = "GER Truck Italian Corps - Amphibious"
	ger_truck_engineer_name = "Engineer Brigade Truck"
	ger_truck_engineer_editor_name = "GER Truck Engineer"
	ger_truck_hq_bunker_aa_name = "Anti-Aircraft Battery Truck"
	ger_truck_hq_bunker_aa_editor_name = "GER Truck HQ Battery AA"
	ger_truck_infantry_name = "Infantry HQ Truck"
	ger_truck_infantry_editor_name = "GER Truck Infantry"
	ger1_truck_infantry_name = "Infantry HQ Truck"
	ger1_truck_infantry_editor_name = "GER Truck Infantry"
	ger2_truck_infantry_name = "Infantry HQ Truck"
	ger2_truck_infantry_editor_name = "GER Truck Infantry"
	gerit_truck_infantry_name = "Infantry Italian HQ Truck"
	gerit_truck_infantry_editor_name = "GER Truck Italian Infantry"
	gerit_truck_armor_name = "Italian Armor HQ Truck"
	gerit_truck_armor_editor_name = "GER Truck Italian Armor"
	ger_truck_mechanized_name = "Mechanized HQ Truck"
	ger_truck_mechanized_editor_name = "GER Truck Mechanized"
	ger1_truck_mechanized_name = "Mechanized HQ Truck"
	ger1_truck_mechanized_editor_name = "GER Truck Mechanized"
	gerss1_truck_mechanized_name = "Mechanized HQ Truck"
	gerss1_truck_mechanized_editor_name = "GER Truck Mechanized"
	gerss2_truck_mechanized_name = "Mechanized HQ Truck"
	gerss2_truck_mechanized_editor_name = "GER Truck Mechanized"
	ger2_truck_mechanized_name = "Mechanized HQ Truck"
	ger2_truck_mechanized_editor_name = "GER Truck Mechanized"
	ger_truck_motor_name = "Motor Pool Truck"
	ger_truck_motor_editor_name = "GER Truck Motor"
	ger_truck_oil_name = "Oil Depot Truck"
	ger_truck_oil_editor_name = "GER Truck Oil"
	ger_truck_supply_name = "Supply Depot Truck"
	ger_truck_supply_editor_name = "GER Truck Supply"
	gbr_battleship_name = "King George V Class Battleship"
	gbr_battleship_editor_name = "GBR Battleship"
	gbr_battleship_AbilityDefinition_name = "14 inch Guns (Turret 1)"
	gbr_battleship_AbilityDefinition_name_2 = "14 inch Guns (Turret 2)"
	gbr_battleship_AbilityDefinition_name_3 = "14 inch Guns (Turret 3)"
	gbr_bomber_name = "Avro Lancaster Mk. I"
	gbr_bomber_editor_name = "GBR Bomber"
	gbr_bomber_AbilityDefinition_name = "Mk3 GP Bomb #1"
	gbr_bomber_AbilityDefinition_name_2 = "Mk3 GP Bomb #2"
	gbr_bomber_AbilityDefinition_name_3 = "Mk3 GP Bomb #3"
	gbr_bomber_AbilityDefinition_name_4 = "Mk3 GP Bomb #4"
	gbr_navalbomber_name = "Supermarine Seafire Mk II"
	gbr_navalbomber_editor_name = "GBR Naval Bomber"
	gbr_car_armored_co_portrait_name = "GBR Armored Car CO Portrait"
	gbr_car_armored_co_Thing_name = "Humber Mk1"
	gbr_car_armored_co_Thing_editor_name = "GBR Car Armored CO"
	gbr_car_armored_co_AbilityDefinition_name = "15mm Gun"
	gbr_carrier_name = "Ark Royal Class Carrier"
	gbr_carrier_editor_name = "GBR Carrier"
	gbr_engineer_name = "Engineer"
	gbr_engineer_editor_name = "GBR Engineer"
	gbr_engineer_AbilityDefinition_name = "Enfield Mk1 Rifle"
	gbr_fighter_name = "Spitfire Mk. IX"
	gbr_fighter_editor_name = "GBR Fighter IX"
	gbr_fighter_AbilityDefinition_name = "2X 20mm Cannon + 4X 0.303" MG"
	gbr1_fighter_name = "Spitfire Mk.V"
	gbr1_fighter_editor_name = "GBR Fighter V"
	gbr1_fighter_AbilityDefinition_name = "2X 20mm Cannon + 4X 0.303" MG"
	gbr_halftrack_Thing_name = "M3-A1"
	gbr_halftrack_Thing_editor_name = "GBR Halftrack"
	gbr_halftrack_AbilityDefinition_name = "Vickers Mk1 Machine Gun"
	gbr_halftrack_gbr_hq_halftrack_name = "Artillery Battery Halftrack"
	gbr_halftrack_gbr_hq_halftrack_editor_name = "GBR HQ Halftrack"
	gbr_halftrack_aa_name = "M16 MGMC"
	gbr_halftrack_aa_editor_name = "GBR Halftrack AA"
	gbr_halftrack_aa_AbilityDefinition_name = "40mm Bofers"
	gbr_halftrack_artillery_Thing_name = "M3-A1 Artillery"
	gbr_halftrack_artillery_Thing_editor_name = "GBR Halftrack Artillery"
	gbr_halftrack_artillery_AbilityDefinition_name = "105mm Howitzer"
	gbr_halftrack_artillery_gbr_hq_halftrack_artillery_name = "Artillery Battery Halftrack"
	gbr_halftrack_artillery_gbr_hq_halftrack_artillery_editor_name = "GBR HQ Halftrack Artillery"
	gbr_infantry_name = "Infantry"
	gbr_infantry_editor_name = "GBR Infantry"
	gbr_infantry_AbilityDefinition_name = "Enfield Mk1 Rifle"
	gbr_infantry_AbilityDefinition_name_2 = "Grenade"
	gbr_infantry_at_name = "Anti-Tank Infantry"
	gbr_infantry_at_editor_name = "GBR Infantry AT"
	gbr_infantry_at_AbilityDefinition_name = "PIAT"
	gbr_infantry_co_portrait_name = "GBR Infantry CO Portrait"
	gbr_infantry_co_Thing_name = "Infantry Officer"
	gbr_infantry_co_Thing_editor_name = "GBR Infantry CO"
	gbr_infantry_co_AbilityDefinition_name = "Sten Submachinegun"
	gbr_infantry_co_AbilityDefinition_name_2 = "Grenade"
	gbr_infantry_mg_name = "Machine Gun Infantry"
	gbr_infantry_mg_editor_name = "GBR Infantry MG"
	gbr_infantry_mg_AbilityDefinition_name = "Vickers Mk1 Machine Gun"
	gbr_infantry_mortar_name = "Mortar Infantry"
	gbr_infantry_mortar_editor_name = "GBR Infantry Mortar"
	gbr_infantry_mortar_AbilityDefinition_name = "76mm Mortar"
	gbr_paratrooper_name = "Airborne Infantry"
	gbr_paratrooper_editor_name = "GBR Paratrooper"
	gbr_paratrooper_AbilityDefinition_name = "Sten Submachinegun"
	gbr_paratrooper_co_name = "Airborne Infantry Officer"
	gbr_paratrooper_co_editor_name = "GBR Paratrooper CO"
	gbr_paratrooper_co_AbilityDefinition_name = "Sten Submachinegun"
	gbr_paratrooper_co_AbilityDefinition_name_2 = "Grenade"
	gbr_tank_co_portrait_name = "GBR Tank CO Portrait"
	gbr_tank_co_Thing_name = "M4 Sherman Firefly"
	gbr_tank_co_Thing_editor_name = "GBR M4 Firefly"
	gbr_tank_co_AbilityDefinition_name = "76.2mm Gun"
	gbr_tank_destroyer_name = "Achilles"
	gbr_tank_destroyer_editor_name = "GBR Tank Destroyer"
	gbr_tank_destroyer_AbilityDefinition_name = "76mm Gun"
	gbr_tank_flame_name = "Churchill Flametank"
	gbr_tank_flame_editor_name = "GBR Tank Flame"
	gbr_tank_flame_AbilityDefinition_name = "Flamethrower"
	gbr_tank_heavy2_name = "Mk Ib Churchill"
	gbr_tank_heavy2_editor_name = "GBR Mk Ib Churchill"
	gbr_tank_heavy2_AbilityDefinition_name = "2pdr Gun"
	gbr_tank_heavy3_name = "A43 Black Prince"
	gbr_tank_heavy3_editor_name = "GBR A43 Black Prince"
	gbr_tank_heavy3_AbilityDefinition_name = "17pdr Gun"
	gbr_tank_heavy_name = "Mk IV Churchill"
	gbr_tank_heavy_editor_name = "GBR Tank Heavy"
	gbr_tank_heavy_AbilityDefinition_name = "75mm Gun"
	gbr_tank_m3_name = "M3 Stuart"
	gbr_tank_m3_editor_name = "GBR Light Tank"
	gbr_tank_m3_AbilityDefinition_name = "37mm Gun"
	gbr_tank_light_name = "M5A1 Stuart"
	gbr_tank_light_editor_name = "GBR Tank Light"
	gbr_tank_light_AbilityDefinition_name = "37mm Gun"
	gbr_tank_m4_name = "M4A1"
	gbr_tank_m4_editor_name = "GBR Medium Tank"
	gbr_tank_m4_AbilityDefinition_name = "75mm Gun"
	gbr_tank_medium_name = "M3 Grant"
	gbr_tank_medium_editor_name = "GBR Tank Medium"
	gbr_tank_medium_AbilityDefinition_name = "75mm Gun"
	gbr_tank_spa_Thing_name = "Sexton"
	gbr_tank_spa_Thing_editor_name = "GBR Tank SPA"
	gbr_tank_spa_AbilityDefinition_name = "QF 25Pdr Gun"
	gbr_tank_spa_gbr_hq_tank_spa_name = "Artillery Battery SPA"
	gbr_tank_spa_gbr_hq_tank_spa_editor_name = "GBR HQ Tank SPA"
	gbr_transport_air_name = "Douglas Dakota IV"
	gbr_transport_air_editor_name = "GBR Transport Air"
	gbr_transport_water_name = "Sea Transport"
	gbr_transport_water_editor_name = "GBR Transport Water"
	gbr_truck_airfield_name = "Bomber Airfield Truck"
	gbr_truck_airfield_editor_name = "GBR Truck Bomber Airfield"
	gbr_truck_tacairfield_name = "RAF Fighter Airfield Truck"
	gbr_truck_tacairfield_editor_name = "GBR Truck RAF Fighter Airfield"
	gbr_truck_ammo_name = "Ammo Depot Truck"
	gbr_truck_ammo_editor_name = "GBR Truck Ammo"
	gbr_truck_armor_name = "Armor HQ Truck"
	gbr_truck_armor_editor_name = "GBR Truck Armor"
	gbr1_truck_armor_name = "Armor HQ Truck"
	gbr1_truck_armor_editor_name = "GBR Truck Armor"
	gbr2_truck_armor_name = "Armor HQ Truck"
	gbr2_truck_armor_editor_name = "GBR Truck Armor"
	gbr_truck_artillery_name = "Artillery Brigade Truck"
	gbr_truck_artillery_editor_name = "GBR Truck Artillery"
	gbr_truck_25pdrartillery_name = "Artillery Battery Truck"
	gbr_truck_25pdrartillery_editor_name = "GBR Truck 25Pdr Artillery"
	gbr_truck_6pdrartillery_name = "ATG Battery Truck"
	gbr_truck_6pdrartillery_editor_name = "GBR Truck 6Pdr ATG"
	gbr_truck_40mmartillery_name = "AA Battery Truck"
	gbr_truck_40mmartillery_editor_name = "GBR Truck 40mm AA"
	gbr_truck_corps_AAUnitGBRVehicleHQTruckCorp_name = "Early War Corps HQ Truck"
	gbr_truck_corps_Thing_editor_name = "GBR Early War Truck Corps"
	gbr_truck_corps_amphibious_editor_name = "GBR Truck Early War Corps - Water"
	gbr1_truck_corps_AAUnitGBRVehicleHQTruckCorp_name = "Mid War Corps HQ Truck"
	gbr1_truck_corps_Thing_editor_name = "GBR Mid War Truck Corps"
	gbr1_truck_corps_amphibious_editor_name = "GBR Truck Mid War Corps - Water"
	gbr2_truck_corps_AAUnitGBRVehicleHQTruckCorp_name = "Late Corps HQ Truck"
	gbr2_truck_corps_Thing_editor_name = "GBR Late War Truck Corps"
	gbr2_truck_corps_amphibious_editor_name = "GBR Truck Late Corps - Water"
	gbr_truck_engineer_name = "Engineer Brigade Truck"
	gbr_truck_engineer_editor_name = "GBR Truck Engineer"
	gbr_truck_hq_bunker_aa_name = "Anti-Aircraft Battery Truck"
	gbr_truck_hq_bunker_aa_editor_name = "GBR Truck HQ Battery AA"
	gbr_truck_infantry_name = "Infantry HQ Truck"
	gbr_truck_infantry_editor_name = "GBR Truck Infantry"
	gbr1_truck_infantry_name = "Infantry HQ Truck"
	gbr1_truck_infantry_editor_name = "GBR Truck Infantry"
	gbr_truck_mechanized_name = "Mechanized HQ Truck"
	gbr_truck_mechanized_editor_name = "GBR Truck Mechanized"
	gbr1_truck_mechanized_name = "Mechanized HQ Truck"
	gbr1_truck_mechanized_editor_name = "GBR Truck Mechanized"
	gbr2_truck_mechanized_name = "Mechanized HQ Truck"
	gbr2_truck_mechanized_editor_name = "GBR Truck Mechanized"
	gbr_truck_motor_name = "Motor Pool Truck"
	gbr_truck_motor_editor_name = "GBR Truck Motor"
	gbr_truck_oil_name = "Oil Depot Truck"
	gbr_truck_oil_editor_name = "GBR Truck Oil"
	gbr_truck_supply_name = "Supply Depot Truck"
	gbr_truck_supply_editor_name = "GBR Truck Supply"
	jpn_battleship_name = "Yamato Class Battleship"
	jpn_battleship_editor_name = "JPN Battleship"
	jpn_battleship_AbilityDefinition_name = "18.1 inch Guns (Turret 1)"
	jpn_battleship_AbilityDefinition_name_2 = "18.1 inch Guns (Turret 2)"
	jpn_battleship_AbilityDefinition_name_3 = "6.1 inch Guns (Turret 3)"
	jpn_battleship_AbilityDefinition_name_4 = "18.1 inch Guns (Turret 4)"
	jpn_battleship1_name = "Yamato Class Battleship"
	jpn_battleship1_editor_name = "JPN Battleship"
	jpn_battleship1_AbilityDefinition_name = "18.1 inch Guns (Turret 1)"
	jpn_battleship1_AbilityDefinition_name_2 = "18.1 inch Guns (Turret 2)"
	jpn_battleship1_AbilityDefinition_name_3 = "6.1 inch Guns (Turret 3)"
	jpn_battleship1_AbilityDefinition_name_4 = "18.1 inch Guns (Turret 4)"
	jpn_nagato_name = "Nagato Class Battleship"
	jpn_nagato_editor_name = "JPN 16 inch Gun Battleship"
	jpn_nagato_AbilityDefinition_name = "16 inch Guns (Turret 1)"
	jpn_nagato_AbilityDefinition_name_2 = "16 inch Guns (Turret 2)"
	jpn_nagato_AbilityDefinition_name_3 = "16 inch Guns (Turret 3)"
	jpn_nagato_AbilityDefinition_name_4 = "16 inch Guns (Turret 4)"
	jpn_bomber_name = "Mitsubishi G4M1"
	jpn_bomber_editor_name = "JPN Bomber"
	jpn_bomber_AbilityDefinition_name = "Type 2 Mk3 Bomb #1"
	jpn_bomber_AbilityDefinition_name_2 = "Type 2 Mk3 Bomb #2"
	jpn_bomber_AbilityDefinition_name_3 = "Type 2 Mk3 Bomb #3"
	jpn_bomber_AbilityDefinition_name_4 = "Type 2 Mk3 Bomb #4"
	jpn1_bomber_name = "Mitsubishi G4M3"
	jpn1_bomber_editor_name = "JPN Naval Bomber"
	jpn1_bomber_AbilityDefinition_name = "21 inch Torpedo"
	jpn1_bomber_AbilityDefinition_name_2 = "21 inch Torpedo"
	jpn1_bomber_AbilityDefinition_name_3 = "21 inch Torpedo"
	jpn1_bomber_AbilityDefinition_name_4 = "21 inch Torpedo"
	jpn_navalbomber_name = "Mitsubishi A6M2 Zero"
	jpn_navalbomber_editor_name = "JPN Naval Bomber"
	jpn_car_armored_co_portrait_name = "JPN Car Armored CO Portrait"
	jpn_car_armored_co_Thing_name = "Type 91 AC"
	jpn_car_armored_co_Thing_editor_name = "JPN Car Armored CO"
	jpn_car_armored_co_AbilityDefinition_name = "37mm Type 94 Gun"
	jpn_carrier_name = "Shokaku Class Carrier"
	jpn_carrier_editor_name = "JPN Carrier"
	jpn_engineer_name = "Engineer"
	jpn_engineer_editor_name = "JPN Engineer"
	jpn_engineer_AbilityDefinition_name = "Type 99 Rifle"
	jpn_fighter_name = "Mitsubishi A6M Zero-Sen"
	jpn_fighter_editor_name = "JPN Fighter"
	jpn_fighter_AbilityDefinition_name = "2X 20mm Cannon + 2X 7.7 MG"
	jpn1_fighter_name = "Mitsubishi G4M3"
	jpn1_fighter_editor_name = "JPN Naval Bomber"
	jpn1_fighter_AbilityDefinition_name = "21 inch Torpedo"
	jpn_halftrack_Thing_name = "Type 1 Ho-Ki"
	jpn_halftrack_Thing_editor_name = "JPN Halftrack"
	jpn_halftrack_AbilityDefinition_name = "Type 96 Machine Gun"
	jpn_halftrack_jpn_hq_halftrack_name = "Artillery Battery Halftrack"
	jpn_halftrack_jpn_hq_halftrack_editor_name = "JPN Halftrack HQ"
	jpn_halftrack_aa_name = "Type 1 Ho-Ki AA"
	jpn_halftrack_aa_editor_name = "JPN Halftrack AA"
	jpn_halftrack_aa_AbilityDefinition_name = "75mm Flak Gun"
	jpn_halftrack_artillery_Thing_name = "Type 1 Ho-Ki Artillery"
	jpn_halftrack_artillery_Thing_editor_name = "JPN Halftrack Artillery"
	jpn_halftrack_artillery_AbilityDefinition_name = "75mm Type 35 Field Gun"
	jpn_halftrack_artillery_jpn_hq_halftrack_artillery_name = "Artillery Battery Halftrack"
	jpn_halftrack_artillery_jpn_hq_halftrack_artillery_editor_name = "JPN HQ Halftrack Artillery"
	jpn_infantry_name = "Infantry"
	jpn_infantry_editor_name = "JPN Infantry"
	jpn_infantry_AbilityDefinition_name = "Type 99 Rifle"
	jpn_infantry_AbilityDefinition_name_2 = "Grenade"
	jpn_infantry_at_name = "Anti-Tank Infantry"
	jpn_infantry_at_editor_name = "JPN Infantry AT"
	jpn_infantry_at_AbilityDefinition_name = "Type 2 Anti-tank Granade launcher"
	jpn_infantry_banzai_name = "Banzai"
	jpn_infantry_banzai_editor_name = "JPN Infantry Banzai"
	jpn_infantry_banzai_AbilityDefinition_name = "Type 99 Rifle"
	jpn_infantry_banzai_AbilityDefinition_name_2 = "Explosive Charge"
	jpn_infantry_co_portrait_name = "JPN Infantry CO Portrait"
	jpn_infantry_co_Thing_name = "Infantry Officer"
	jpn_infantry_co_Thing_editor_name = "JPN Infantry CO"
	jpn_infantry_co_AbilityDefinition_name = "Type 100 Submachinegun"
	jpn_infantry_co_AbilityDefinition_name_2 = "Grenade"
	jpn_infantry_mg_name = "Machine Gun Infantry"
	jpn_infantry_mg_editor_name = "JPN Infantry MG"
	jpn_infantry_mg_AbilityDefinition_name = "Type 92 Machinegun"
	jpn_infantry_mortar_name = "Mortar Infantry"
	jpn_infantry_mortar_editor_name = "JPN Infantry Mortar"
	jpn_infantry_mortar_AbilityDefinition_name = "81mm Mortar"
	jpn_paratrooper_name = "Airborne Infantry"
	jpn_paratrooper_editor_name = "JPN Paratrooper"
	jpn_paratrooper_AbilityDefinition_name = "Type 100 Submachinegun"
	jpn_paratrooper_co_name = "Airborne Infantry Officer"
	jpn_paratrooper_co_editor_name = "JPN Paratrooper CO"
	jpn_paratrooper_co_AbilityDefinition_name = "Type 100 Submachinegun"
	jpn_paratrooper_co_AbilityDefinition_name_2 = "Grenade"
	jpn_tank_co_portrait_name = "JPN Tank CO Portrait"
	jpn_tank_co_Thing_name = "Shinhoto Chi-Ha"
	jpn_tank_co_Thing_editor_name = "JPN Tank Medium"
	jpn_tank_co_AbilityDefinition_name = "47mm Cannon"
	jpn_tank_destroyer_name = "Type 1 Ho-Ni"
	jpn_tank_destroyer_editor_name = "JPN Tank Destroyer"
	jpn_tank_destroyer_AbilityDefinition_name = "75mm Type 90 Gun"
	jpn_tank_light_name = "Kyu-Go"
	jpn_tank_light_editor_name = "JPN Tank Light"
	jpn_tank_light_AbilityDefinition_name = "37mm Gun"
	jpn_tank_flame_name = "Kyu-Go"
	jpn_tank_flame_editor_name = "JPN Tank Light"
	jpn_tank_flame_AbilityDefinition_name = "Flamethrower"
	jpn_tank_medium_name = "Chi-Nu"
	jpn_tank_medium_editor_name = "JPN Tank Heavy"
	jpn_tank_medium_AbilityDefinition_name = "75L38 Gun"
	jpn_tank_spa_Thing_name = "Type 4 Howitzer"
	jpn_tank_spa_Thing_editor_name = "JPN Tank SPA"
	jpn_tank_spa_AbilityDefinition_name = "150mm Howitzer"
	jpn_tank_spa_jpn_hq_tank_spa_name = "Artillery Battery SPA"
	jpn_tank_spa_jpn_hq_tank_spa_editor_name = "JPN HQ SPA"
	jpn_tankette_name = "Te-Ke"
	jpn_tankette_editor_name = "JPN Tankette"
	jpn_tankette_AbilityDefinition_name = "37mm Gun"
	jpn_transport_air_name = "Nakajima G8N1 Renzan"
	jpn_transport_air_editor_name = "JPN Transport Air"
	jpn_transport_water_name = "Sea Transport"
	jpn_transport_water_editor_name = "JPN Transport Water"
	jpn_truck_airfield_name = "Bomber Airfield Truck"
	jpn_truck_airfield_editor_name = "JPN Truck Bomber Airfield"
	jpn_truck_tacairfield_name = "Fighter Airfield Truck"
	jpn_truck_tacairfield_editor_name = "JPN Truck Fighter Airfield"
	jpn_truck_ammo_editor_name = "JPN Truck Ammo"
	jpn_truck_ammo_name = "Ammo Depot Truck"
	jpn_truck_armor_name = "Armor HQ Truck"
	jpn_truck_armor_editor_name = "JPN Truck Armor"
	jpn_truck_artillery_name = "Artillery Brigade Truck"
	jpn_truck_artillery_editor_name = "JPN Truck Artillery"
	jpn_truck_150mmartillery_name = "Artillery Battery Truck"
	jpn_truck_150mmartillery_editor_name = "JPN Truck 150mm Artillery"
	jpn_truck_23mmartillery_name = "AA Battery Truck"
	jpn_truck_23mmartillery_editor_name = "JPN Truck 23mm AA"
	jpn_truck_corps_AAUnitJPNVehicleHQTruckCorp_name = "Early War Corps HQ Truck"
	jpn_truck_corps_Thing_editor_name = "JPN Early War Truck Corps"
	jpn_truck_corps_amphibious_editor_name = "JPN Early War Truck Corps - Amphibious"
	jpn1_truck_corps_AAUnitJPNVehicleHQTruckCorp_name = "Mid War Corps HQ Truck"
	jpn1_truck_corps_Thing_editor_name = "JPN Mid War Truck Corps"
	jpn1_truck_corps_amphibious_editor_name = "JPN Mid War Truck Corps - Amphibious"
	jpn2_truck_corps_AAUnitJPNVehicleHQTruckCorp_name = "Late War Corps HQ Truck"
	jpn2_truck_corps_Thing_editor_name = "JPN Late War Truck Corps"
	jpn2_truck_corps_amphibious_editor_name = "JPN Late War Truck Corps - Amphibious"
	jpn_truck_engineer_name = "Engineer Brigade Truck"
	jpn_truck_engineer_editor_name = "JPN Truck Engineer"
	jpn_truck_hq_bunker_aa_name = "Anti-Aircraft Battery Truck"
	jpn_truck_hq_bunker_aa_editor_name = "JPN Truck HQ Battery AA"
	jpn_truck_infantry_name = "Infantry HQ Truck"
	jpn_truck_infantry_editor_name = "JPN Truck Infantry"
	jpn_truck_mechanized_name = "Mechanized HQ Truck"
	jpn_truck_mechanized_editor_name = "JPN Truck Mechanized"
	jpn_truck_motor_name = "Motor Pool Truck"
	jpn_truck_motor_editor_name = "JPN Truck Motor"
	jpn_truck_oil_name = "Oil Depot Truck"
	jpn_truck_oil_editor_name = "JPN Truck Oil"
	jpn_truck_supply_name = "Supply Depot Truck"
	jpn_truck_supply_editor_name = "JPN Truck Supply"
	rus_battleship_name = "Sovyetskiy Soyuz Class Battleship"
	rus_battleship_editor_name = "RUS Battleship"
	rus_battleship_AbilityDefinition_name = "16 inch Guns (Turret 1)"
	rus_battleship_AbilityDefinition_name_2 = "16 inch Guns (Turret 2)"
	rus_battleship_AbilityDefinition_name_3 = "16 inch Guns (Turret 3)"
	rus_bomber_name = "Tupolev SB-2M-103"
	rus_bomber_editor_name = "RUS Bomber"
	rus_bomber_AbilityDefinition_name = "RS132 Bomb #1"
	rus_bomber_AbilityDefinition_name_2 = "RS 132 Bomb #2"
	rus_bomber_AbilityDefinition_name_3 = "RS 132 Bomb #3"
	rus_bomber_AbilityDefinition_name_4 = "RS 132 Bomb #4"
	rus_car_armored_co_portrait_name = "RUS Car Armored CO Portrait"
	rus_car_armored_co_Thing_name = "Wz.29 Ursus"
	rus_car_armored_co_Thing_editor_name = "RUS Car Armored CO"
	rus_car_armored_co_AbilityDefinition_name = "37mm Gun"
	rus_carrier_name = "Voobrajaemi Class Carrier"
	rus_carrier_editor_name = "RUS Carrier"
	rus_conscript_name = "Conscript"
	rus_conscript_editor_name = "RUS Conscript"
	rus_conscript_AbilityDefinition_name = "Mosin-Nagant Model 91/30 Rifle"
	rus_engineer_name = "Engineer"
	rus_engineer_editor_name = "RUS Engineer"
	rus_engineer_AbilityDefinition_name = "Mosin-Nagant Model 91/30 Rifle"
	rus_fighter_name = "Yakovlev Yak-3"
	rus_fighter_editor_name = "RUS Fighter"
	rus_fighter_AbilityDefinition_name = "1X 37mm Cannon + 2X 7.62 MG"
	rus_fighter2_name = "ILyushin IL-2"
	rus_fighter2_editor_name = "RUS Fighter IL-2"
	rus_fighter2_AbilityDefinition_name = "2X 23mm AP Cannon + 2X 7.62 MG"
	rus_halftrack_Thing_name = "M3-A1"
	rus_halftrack_Thing_editor_name = "RUS Halftrack"
	rus_halftrack_AbilityDefinition_name = "SG43 Machine Gun"
	rus_halftrack_rus_hq_halftrack_name = "Artillery Battery Halftrack"
	rus_halftrack_rus_hq_halftrack_editor_name = "RUS HQ Halftrack"
	rus_halftrack_aa_name = "M16 MGMC"
	rus_halftrack_aa_editor_name = "RUS Halftrack AA"
	rus_halftrack_aa_AbilityDefinition_name = "37mm M39 Gun"
	rus_halftrack_artillery_AbilityDefinition_name = "57mm Anti Tank Gun"
	rus_halftrack_artillery_Thing_name = "SU-57 Battalion"
	rus_halftrack_artillery_Thing_editor_name = "RUS SU-57 Battalion"
	rus_halftrack_artillery_rus_hq_halftrack_artillery_name = "SU-57 Regiment"
	rus_halftrack_artillery_rus_hq_halftrack_artillery_editor_name = "RUS HQ Halftrack Artillery"
	rus_infantry_name = "Infantry"
	rus_infantry_editor_name = "RUS Infantry"
	rus_infantry_AbilityDefinition_name = "Mosin-Nagant Model 91/30 Rifle"
	rus_infantry_AbilityDefinition_name_2 = "Grenade"
	rus_infantry_at_name = "Anti-Tank Infantry"
	rus_infantry_at_editor_name = "RUS Infantry AT"
	rus_infantry_at_AbilityDefinition_name = "PTRD 14.5 M1941"
	rus_infantry_co_portrait_name = "RUS Infantry CO Portrait"
	rus_infantry_co_Thing_name = "Infantry Officer"
	rus_infantry_co_Thing_editor_name = "RUS Infantry CO"
	rus_infantry_co_AbilityDefinition_name = "PPSh 41 Submachine Gun"
	rus_infantry_co_AbilityDefinition_name_2 = "Grenade"
	rus_infantry_mg_name = "Machine Gun Infantry"
	rus_infantry_mg_editor_name = "RUS Infantry MG"
	rus_infantry_mg_AbilityDefinition_name = "Degtyarev Machine Gun"
	rus_infantry_mortar_name = "Mortar Infantry"
	rus_infantry_mortar_editor_name = "RUS Infantry Mortar"
	rus_infantry_mortar_AbilityDefinition_name = "82mm Mortar"
	rus_paratrooper_name = "Airborne Infantry"
	rus_paratrooper_editor_name = "RUS Paratrooper"
	rus_paratrooper_AbilityDefinition_name = "PPSh 41 Submachine Gun"
	rus_paratrooper_co_name = "Airborne Infantry Officer"
	rus_paratrooper_co_editor_name = "RUS Paratrooper CO"
	rus_paratrooper_co_AbilityDefinition_name = "PPSh 41 Submachine Gun"
	rus_paratrooper_co_AbilityDefinition_name_2 = "Grenade"
	rus_rocket_truck_name = "Rocket Truck"
	rus_rocket_truck_editor_name = "RUS Rocket Truck"
	rus_rocket_truck_AbilityDefinition_name = "132mm Rocket #1"
	rus_rocket_truck_AbilityDefinition_name_2 = "132mm Rocket #2"
	rus_rocket_truck_AbilityDefinition_name_3 = "132mm Rocket #3"
	rus_rocket_truck_AbilityDefinition_name_4 = "132mm Rocket #4"
	rus_rocket_truck_AbilityDefinition_name_5 = "132mm Rocket #5"
	rus_tank_co_portrait_name = "RUS Tank CO Portrait"
	rus_tank_co_Thing_name = "KV-1"
	rus_tank_co_Thing_editor_name = "RUS Tank CO"
	rus_tank_co_AbilityDefinition_name = "76.2mm Gun"
	rus_tank_destroyer_name = "SU-100"
	rus_tank_destroyer_editor_name = "RUS Tank Destroyer SU-100"
	rus_tank_destroyer_AbilityDefinition_name = "100mm Gun"
	rus_tank_heavy_name = "IS-3 Joseph Stalin"
	rus_tank_heavy_editor_name = "RUS Tank Heavy"
	rus_tank_heavy_AbilityDefinition_name = "122mm Gun"
	rus_tank_heavy2_name = "KV-2"
	rus_tank_heavy2_editor_name = "RUS KV-2"
	rus_tank_heavy2_AbilityDefinition_name = "152mm Gun"
	rus_tank_lendlease_name = "Lend-Lease Churchill"
	rus_tank_lendlease_editor_name = "English Heavy Tank"
	rus_tank_lendlease_AbilityDefinition_name = "75mm Gun"
	rus_tank_lee_name = "Lend-Lease M3 Lee"
	rus_tank_lee_editor_name = "USA Interm Tank"
	rus_tank_lee_AbilityDefinition_name = "75mm Gun"
	rus_tank_m3_name = "Lend-Lease M3 Stuart"
	rus_tank_m3_editor_name = "American Tank Light"
	rus_tank_m3_AbilityDefinition_name = "37mm Gun"
	rus_tank_light_name = "T-70"
	rus_tank_light_editor_name = "RUS Tank Light"
	rus_tank_light_AbilityDefinition_name = "45mmL46 Gun"
	rus_tank_t34a_name = "T-34a"
	rus_tank_t34a_editor_name = "RUS Tank Medium"
	rus_tank_t34a_AbilityDefinition_name = "76.2mmL29 Gun"
	rus_tank_su152_name = "SU-152"
	rus_tank_su152_editor_name = "RUS SU-152"
	rus_tank_su152_AbilityDefinition_name = "152mm How"
	rus_tank_spa_name = "ISU-152"
	rus_tank_spa_editor_name = "RUS ISU-152"
	rus_tank_spa_AbilityDefinition_name = "152mm How"
	rus_tank_su85_name = "SU-85"
	rus_tank_su85_editor_name = "RUS SU-85 Medium"
	rus_tank_su85_AbilityDefinition_name = "85mm Gun"
	rus_tank_t3485_name = "T-34/85"
	rus_tank_t3485_editor_name = "RUS Tank Medium"
	rus_tank_t3485_AbilityDefinition_name = "85mmGun"
	rus_tank_t26_name = "T-26"
	rus_tank_t26_editor_name = "RUS t26 Tank"
	rus_tank_t26_AbilityDefinition_name = "45mmGun"
	rus_tank_flame_name = "KV-1 Flame"
	rus_tank_flame_editor_name = "RUS Tank Flame"
	rus_tank_flame_AbilityDefinition_name = "Flame thrower"
	rus_tank_medium_name = "T-34c"
	rus_tank_medium_editor_name = "RUS Tank Medium"
	rus_tank_medium_AbilityDefinition_name = "76.2mmL42 Gun"
	rus_transport_air_name = "Tupolev SB-2"
	rus_transport_air_editor_name = "RUS Transport Air"
	rus_transport_water_name = "Sea Transport"
	rus_transport_water_editor_name = "RUS Transport Water"
	rus_truck_airfield_name = "Bomber Airfield Truck"
	rus_truck_airfield_editor_name = "RUS Truck Bomber Airfield"
	rus_truck_tacairfield_name = "Fighter Airfield Truck"
	rus_truck_tacairfield_editor_name = "RUS Truck Fighter Airfield"
	rus_truck_ammo_name = "Ammo Depot Truck"
	rus_truck_ammo_editor_name = "RUS Truck Ammo"
	rus_truck_armor_name = "Armor HQ Truck"
	rus_truck_armor_editor_name = "RUS Truck Armor"
	rus1_truck_armor_name = "Armor HQ Truck"
	rus1_truck_armor_editor_name = "RUS Truck Armor"
	rus2_truck_armor_name = "Armor HQ Truck"
	rus2_truck_armor_editor_name = "RUS Truck Armor"
	rus_truck_armorLL_name = "Lend Lease Armor HQ Truck"
	rus_truck_armorLL_editor_name = "RUS Lend Lease Truck Armor"
	rus_truck_artillery_name = "Artillery Brigade Truck"
	rus_truck_artillery_editor_name = "RUS Truck Artillery"
	rus_truck_122mmartillery_name = "Artillery Battery Truck"
	rus_truck_122mmartillery_editor_name = "RUS Truck 122mm Artillery"
	rus_truck_76mmartillery_name = "ATG 76mm Battery Truck"
	rus_truck_76mmartillery_editor_name = "RUS Truck 76mm ATG"
	rus_truck_37mmartillery_name = "AA Battery Truck"
	rus_truck_37mmartillery_editor_name = "RUS Truck 37mm AA"
	rus_truck_corps_AAUnitRUSVehicleHQTruckCorp_name = "Early War Corps HQ Truck"
	rus_truck_corps_Thing_editor_name = "RUS Early War Truck Corps"
	rus_truck_corps_amphibious_editor_name = "RUS Truck Early War Corps - Amphibious"
	rus1_truck_corps_name = "Mid War Corps HQ Truck"
	rus1_truck_corps_Thing_editor_name = "RUS Mid War Truck Corps"
	rus1_truck_corps_amphibious_editor_name = "RUS Truck Mid War Corps - Amphibious"
	rus2_truck_corps_name = "Late War Corps HQ Truck"
	rus2_truck_corps_Thing_editor_name = "RUS Late War Truck Corps"
	rus2_truck_corps_amphibious_editor_name = "RUS Truck Late War Corps - Amphibious"
	rus_truck_engineer_name = "Engineer Brigade Truck"
	rus_truck_engineer_editor_name = "RUS Truck Engineer"
	rus_truck_hq_bunker_aa_name = "Anti-Aircraft Battery Truck"
	rus_truck_hq_bunker_aa_editor_name = "RUS Truck HQ Battery AA"
	rus_truck_infantry_name = "Infantry HQ Truck"
	rus_truck_infantry_editor_name = "RUS Truck Infantry"
	rus1_truck_infantry_name = "Infantry HQ Truck"
	rus1_truck_infantry_editor_name = "RUS Truck Infantry"
	rus2_truck_infantry_name = "Infantry HQ Truck"
	rus2_truck_infantry_editor_name = "RUS Truck Infantry"
	rus_truck_mechanized_name = "Mechanized HQ Truck"
	rus_truck_mechanized_editor_name = "RUS Truck Mechanized"
	rus1_truck_mechanized_name = "Mechanized HQ Truck"
	rus1_truck_mechanized_editor_name = "RUS Truck Mechanized"
	rus2_truck_mechanized_name = "Mechanized HQ Truck"
	rus2_truck_mechanized_editor_name = "RUS Truck Mechanized"
	rus_truck_motor_name = "Motor Pool Truck"
	rus_truck_motor_editor_name = "RUS Truck Motor"
	rus_truck_oil_name = "Oil Depot Truck"
	rus_truck_oil_editor_name = "RUS Truck Oil"
	rus_truck_supply_name = "Supply Depot Truck"
	rus_truck_supply_editor_name = "RUS Truck Supply"
	usa_battleship_USABattleship_name = "Pennsylvania Class Battleship"
	usa_battleship_AbilityDefinition_name = "14 inch Guns (Turret 1)"
	usa_battleship_AbilityDefinition_name_2 = "14 inch Guns (Turret 2)"
	usa_battleship_AbilityDefinition_name_3 = "14 inch Guns (Turret 3)"
	usa_battleship_AbilityDefinition_name_4 = "14 inch Guns (Turret 4)"
	usa_battleship_Thing_editor_name = "USA Battleship - Standard"
	usa_battleship_marine_editor_name = "USA Battleship - Marine"
	usa_bomber_name = "B-17E Flying Fortress"
	usa_bomber_editor_name = "USA Bomber"
	usa_bomber_AbilityDefinition_name = "AN-M18 Bomb #1"
	usa_bomber_AbilityDefinition_name_2 = "AN-M18 Bomb #2"
	usa_bomber_AbilityDefinition_name_3 = "AN-M18 Bomb #3"
	usa_bomber_AbilityDefinition_name_4 = "AN-M18 Bomb #4"
	usa_bomber_AbilityDefinition_name_5 = "Napalm"
	usa_marinebomber_name = "F4U-4 Corsair"
	usa_marinebomber_editor_name = "USA Naval Bomber"
	usa_tacfighter_name = "P51D Mustang"
	usa_tacfighter_editor_name = "USA Tactical Fighter"
	usa_car_armored_co_portrait_name = "USA Car Armored CO Portrait"
	usa_car_armored_co_Thing_name = "T17E1 Staghound"
	usa_car_armored_co_Thing_editor_name = "USA Car Armored CO"
	usa_car_armored_co_AbilityDefinition_name = "37mm Gun"
	usa_carrier_name = "Saratoga Class Carrier"
	usa_carrier_editor_name = "USA Carrier"
	usa_engineer_name = "Engineer"
	usa_engineer_editor_name = "USA Engineer"
	usa_engineer_AbilityDefinition_name = "M1 Garand Rifle"
	usa_fighter_name = "P51D Mustang"
	usa_fighter_editor_name = "USA Fighter"
	usa_fighter_AbilityDefinition_name = "6X 12.7mm MG"
	usa_fighterp40_name = "P40B Tomahawk"
	usa_fighterp40_editor_name = "USA Early Fighter"
	usa_fighterp40_AbilityDefinition_name = "2X 12.7mm MG + 4X.306"
	usa_halftrack_Thing_name = "M3-A1"
	usa_halftrack_Thing_editor_name = "USA Halftrack"
	usa_halftrack_AbilityDefinition_name = "Browning M1919 Machine Gun"
	usa_halftrack_usa_hq_halftrack_name = "Artillery Battery Halftrack"
	usa_halftrack_usa_hq_halftrack_editor_name = "USA HQ Halftrack"
	usa_halftrack_aa_name = "M16 MGMC"
	usa_halftrack_aa_editor_name = "USA Halftrack AA"
	usa_halftrack_aa_AbilityDefinition_name = "37mm M15"
	usa_halftrack_artillery_AbilityDefinition_name = "105mm Howitzer"
	usa_halftrack_artillery_Thing_name = "M3 Howitzer"
	usa_halftrack_artillery_Thing_editor_name = "USA Halftrack Artillery"
	usa_halftrack_artillery_usa_hq_halftrack_artillery_name = "Artillery Battery Halftrack"
	usa_halftrack_artillery_usa_hq_halftrack_artillery_editor_name = "USA HQ Halftrack Artillery"
	usa_infantry_name = "Infantry"
	usa_infantry_editor_name = "USA Infantry"
	usa_infantry_AbilityDefinition_name = "M1 Garand Rifle"
	usa_infantry_AbilityDefinition_name_2 = "Grenade"
	usa_infantry_sniper_name = "Infantry Sharpshooter"
	usa_infantry_sniper_editor_name = "USA Infantry Sharpshooter"
	usa_infantry_sniper_AbilityDefinition_name = "M1903 Springfield"
	usa_infantry_at_name = "Anti-Tank Infantry"
	usa_infantry_at_editor_name = "USA Infantry AT"
	usa_infantry_at_AbilityDefinition_name = "2.36 inch Bazooka"
	usa_infantry_co_portrait_name = "USA Infantry CO Portrait"
	usa_infantry_co_Thing_name = "Infantry Officer"
	usa_infantry_co_Thing_editor_name = "USA Infantry CO"
	usa_infantry_co_AbilityDefinition_name = "Thompson Submachine Gun"
	usa_infantry_co_AbilityDefinition_name_2 = "Grenade"
	usa_infantry_flame_name = "Flamethrower Infantry"
	usa_infantry_flame_editor_name = "USA Infantry Flame"
	usa_infantry_flame_AbilityDefinition_name = "Flamethrower M2-2"
	usa_infantry_marine_name = "Marine"
	usa_infantry_marine_editor_name = "USA Infantry Marine"
	usa_infantry_marine_AbilityDefinition_name = "M1 Garand Rifle"
	usa_infantry_marine_AbilityDefinition_name_2 = "Grenade"
	usa_infantry_marine_AbilityDefinition_name_3 = "Bayonette Thrust"
	usa_infantry_mg_name = "Machine Gun Infantry"
	usa_infantry_mg_editor_name = "USA Infantry MG"
	usa_infantry_mg_AbilityDefinition_name = "Browning M1919 Machine Gun"
	usa_infantry_mortar_name = "Mortar Infantry"
	usa_infantry_mortar_editor_name = "USA Infantry Mortar"
	usa_infantry_mortar_AbilityDefinition_name = "81mm Mortar"
	usa_paratrooper_name = "Airborne Infantry"
	usa_paratrooper_editor_name = "USA Paratrooper"
	usa_paratrooper_AbilityDefinition_name = "Thompson Submachine Gun"
	usa_paratrooper_co_name = "Airborne Infantry Officer"
	usa_paratrooper_co_editor_name = "USA Paratrooper CO"
	usa_paratrooper_co_AbilityDefinition_name = "Thompson Submachine Gun"
	usa_paratrooper_co_AbilityDefinition_name_2 = "Grenade"
	usa_tank_co_portrait_name = "USA Tank CO Portrait"
	usa_tank_co_Thing_name = "M4A3/76 Sherman"
	usa_tank_co_Thing_editor_name = "USA Tank CO"
	usa_tank_co_AbilityDefinition_name = "76mm Gun"
	usa_tank_destroyer_name = "M18 Hellcat"
	usa_tank_destroyer_editor_name = "USA M18 Tank Destroyer"
	usa_tank_destroyer_AbilityDefinition_name = "76mm Gun"
	usa_tank_heavy_name = "M26 Pershing"
	usa_tank_heavy_editor_name = "USA Tank Heavy"
	usa_tank_heavy_AbilityDefinition_name = "90mm Gun"
	usa_tank_lee_name = "M3 Lee"
	usa_tank_lee_editor_name = "USA Interm Tank"
	usa_tank_lee_AbilityDefinition_name = "75mm Gun"
	usa_tank_m10_name = "M10 Wolverine"
	usa_tank_m10_editor_name = "USA M10 tank Destroyer"
	usa_tank_m10_AbilityDefinition_name = "76mm Gun"
	usa_tank_m36_name = "M36 Jackson"
	usa_tank_m36_editor_name = "USA M36 tank Destroyer"
	usa_tank_m36_AbilityDefinition_name = "90mm Gun"
	usa_tank_light_name = "M3A1 Stuart"
	usa_tank_light_editor_name = "USA Tank Light"
	usa_tank_light_AbilityDefinition_name = "37mm Gun"
	usa_tank_m5_name = "M5A1 Stuart"
	usa_tank_m5_editor_name = "USA Light Tank"
	usa_tank_m5_AbilityDefinition_name = "37mm Gun"
	usa_tank_medium_name = "M4A1 Sherman"
	usa_tank_medium_editor_name = "USA Tank Medium"
	usa_tank_medium_AbilityDefinition_name = "75mm Gun"
	usa_tank_m4a3_name = "M4A3 Sherman"
	usa_tank_m4a3_editor_name = "USA Tank M4A3"
	usa_tank_m4a3_AbilityDefinition_name = "75mm Gun"
	usa_tank_m4105_name = "M4A3/105 Sherman"
	usa_tank_m4105_editor_name = "USA Tank M4A3/105"
	usa_tank_m4105_AbilityDefinition_name = "105mm Howitzer"
	usa_tank_flame_name = "Sherman Flame Tank"
	usa_tank_flame_editor_name = "USA Flame Thrower Tank"
	usa_tank_flame_AbilityDefinition_name = "Flame Thrower"
	usa_tank_spa_AbilityDefinition_name = "155mm Gun"
	usa_tank_spa_Thing_name = "M40 Long Tom"
	usa_tank_spa_Thing_editor_name = "USA Heavy SPA"
	usa_tank_spa_usa_hq_tank_spa_name = "Artillery Battery SPA"
	usa_tank_m7_Thing_name = "M7 Priest"
	usa_tank_m7_Thing_editor_name = "USA Medium SPA"
	usa_tank_m7_usa_hq_tank_spa_name = " Medium Artillery Battery SPA"
	usa_tank_spa_usa_hq_tank_spa_editor_name = "USA HQ SPA"
	usa_transport_air_name = "C-47B Skytrain"
	usa_transport_air_editor_name = "USA Transport Air"
	usa_transport_water_name = "LCVP Higgins Boat"
	usa_transport_water_editor_name = "USA Transport Water"
	usa_truck_airfield_name = "Stratigic Airfield Truck"
	usa_truck_marineairfield_name = "Naval Airstation truck"
	usa_truck_airfield_editor_name = "USA Truck Airfield"
	usach_truck_flyingtigers_name = "P-40 Airfield Truck"
	usa_truck_armytacairfield_name = "Tactical Airfield Truck"
	usa_truck_armytacairfield_editor_name = "USA Truck Airfield"
	usa_truck_ammo_name = "Ammo Depot Truck"
	usa_truck_ammo_editor_name = "USA Truck Ammo"
	usa_truck_armor_name = "Armor HQ Truck"
	usa_truck_armor_editor_name = "USA Truck Armor"
	usa1_truck_armor_name = "Armor HQ Truck"
	usa1_truck_armor_editor_name = "USA Truck Armor"
	usa2_truck_armor_name = "Armor HQ Truck"
	usa2_truck_armor_editor_name = "USA Truck Armor"
	usa_truck_artillery_name = "Artillery Brigade Truck"
	usa_truck_artillery_editor_name = "USA Truck Artillery"
	usa_truck_105mmartillery_name = "Artillery Battery Truck"
	usa_truck_105mmartillery_editor_name = "USA Truck 105mm Artillery"
	usa_truck_57mmartillery_name = "ATG Battery Truck"
	usa_truck_57mmartillery_editor_name = "USA Truck 57mm ATG"
	usa_truck_50calartillery_name = "AA Battery Truck"
	usa_truck_50calartillery_editor_name = "USA Truck 50cal x4 AA"
	usa_truck_corps_AAUnitUSAVehicleHQTruckCorp_name = "Early War Corps HQ Truck"
	usa_truck_corps_Thing_editor_name = "USA Early War Truck Corps"
	usa_truck_corps_amphibious_editor_name = "USA Early War Truck Corps - Amphibious"
	usach_truck_corps_AAUnitUSAVehicleHQTruckCorp_name = "Chinese Corps HQ Truck"
	usach_truck_corps_Thing_editor_name = "USA Chinese Truck Corps"
	usach_truck_corps_amphibious_editor_name = "USA Chinese Truck Corps - Amphibious"
	usa1_truck_corps_AAUnitUSAVehicleHQTruckCorp_name = "Mid War Corps HQ Truck"
	usa1_truck_corps_Thing_editor_name = "USA Mid War Truck Corps"
	usa1_truck_corps_amphibious_editor_name = "USA Mid War Truck Corps - Amphibious"
	usa2_truck_corps_AAUnitUSAVehicleHQTruckCorp_name = "Late War Corps HQ Truck"
	usa2_truck_corps_Thing_editor_name = "USA Late War Truck Corps"
	usa2_truck_corps_amphibious_editor_name = "USA Late War Truck Corps - Amphibious"
	usa_truck_marine_corps_AAUnitUSAVehicleHQTruckCorp_name = "Marine Corps HQ Truck"
	usa_truck_marine_corps_Thing_editor_name = "USA Truck Marine Corps"
	usa_truck_marine_corps_amphibious_editor_name = "USA Truck Marine Corps - Amphibious"
	usa_truck_marine_AAUnitUSAVehicleHQTruckCorp_name = "Marine HQ Truck"
	usa_truck_marine_Thing_editor_name = "USA Truck Marine"
	usa_truck_marine_amphibious_editor_name = "USA Truck Marine - Amphibious"
	usa_truck_marineairfield_amphibious_editor_name = "Naval Air Station - Amphibious"
	usa_truck_engineer_name = "Engineer Brigade Truck"
	usa_truck_engineer_editor_name = "USA Truck Engineer"
	usa_truck_hq_bunker_aa_name = "Anti-Aircraft Battery Truck"
	usa_truck_hq_bunker_aa_editor_name = "USA Truck HQ Battery AA"
	usa_truck_infantry_name = "Infantry HQ Truck"
	usa_truck_infantry_editor_name = "USA Truck Infantry"
	usa1_truck_infantry_name = "Infantry HQ Truck"
	usa1_truck_infantry_editor_name = "USA Truck Infantry"
	usa2_truck_infantry_name = "Infantry HQ Truck"
	usa2_truck_infantry_editor_name = "USA Truck Infantry"
	usach_truck_infantry_name = "Infantry HQ Truck"
	usach_truck_infantry_editor_name = "USA Truck Infantry"
	usa_truck_marine_name = "Marine HQ Truck"
	usa_truck_marine_editor_name = "USA Truck Marine"
	usa_truck_mechanized_name = "Mechanized HQ Truck"
	usa_truck_mechanized_editor_name = "USA Truck Mechanized"
	usa1_truck_mechanized_name = "Mechanized HQ Truck"
	usa1_truck_mechanized_editor_name = "USA Truck Mechanized"
	usa2_truck_mechanized_name = "Mechanized HQ Truck"
	usa2_truck_mechanized_editor_name = "USA Truck Mechanized"
	usa_truck_motor_name = "Motor Pool Truck"
	usa_truck_motor_editor_name = "USA Truck Motor"
	usa_truck_oil_name = "Oil Depot Truck"
	usa_truck_oil_editor_name = "USA Truck Oil"
	usa_truck_supply_name = "Supply Depot Truck"
	usa_truck_supply_editor_name = "USA Truck Supply"
	donkey_brown_Thing_name = "Donkey - Brown"
	donkey_brown_herd_donkey_brown_name = "Donkey Herd - Brown"
	donkey_tan_Thing_name = "Donkey - Tan"
	donkey_tan_herd_donkey_tank_name = "Donkey Herd - Tan"
	sheep_ewe_name = "Sheep - Ewe"
	sheep_ram_Thing_name = "Sheep - Ram"
	sheep_ram_herd_sheep_name = "Sheep Herd"
	saboteur_parachute_close_saboteur_name = "Parachute Close"
	saboteur_decay_name = "Saboteur Decay"
	saboteur_name = "Saboteur"
	saboteur_editor_name = "Saboteur"
	saboteur_AbilityDefinition_name = "Dynamite"
	saboteur_AbilityDefinition_Effect_EnchantmentProperty_name = "Sabotage"
	sas_paratrooper_commando_decay_name = "Commando Decay"
	sas_paratrooper_sas_commando_name = "SAS Commando"
	sas_paratrooper_sas_commando_editor_name = "GBR SAS Commando"
	sas_paratrooper_AbilityDefinition_name = "Sten MkII(S)"
	sas_paratrooper_co_name = "SAS Commando Officer"
	sas_paratrooper_co_editor_name = "SAS Commando CO"
	sas_paratrooper_co_AbilityDefinition_name = "Sten MkII(S)"
	namelist_france_name = "France Namelist"
	namelist_france_Name_name = "Argentan"
	namelist_france_Name_name_2 = "Bacilly"
	namelist_france_Name_name_3 = "Balleroy"
	namelist_france_Name_name_4 = "Beaucoudray"
	namelist_france_Name_name_5 = "Bérigny"
	namelist_france_Name_name_6 = "Bonneuil"
	namelist_france_Name_name_7 = "Brécey"
	namelist_france_Name_name_8 = "Buipavas"
	namelist_france_Name_name_9 = "Cambry"
	namelist_france_Name_name_10 = "Cérences"
	namelist_france_Name_name_11 = "Chevreuse"
	namelist_france_Name_name_12 = "Compiegnes"
	namelist_france_Name_name_13 = "Dampierre"
	namelist_france_Name_name_14 = "Dourdon"
	namelist_france_Name_name_15 = "Ducey"
	namelist_france_Name_name_16 = "Ecouché"
	namelist_france_Name_name_17 = "Gouesnou"
	namelist_france_Name_name_18 = "Guilers"
	namelist_france_Name_name_19 = "Guipavas"
	namelist_france_Name_name_20 = "Hyenville"
	namelist_france_Name_name_21 = "la Calvaire"
	namelist_france_Name_name_22 = "la Chapelle"
	namelist_france_Name_name_23 = "la Denisiere"
	namelist_france_Name_name_24 = "la Meauffe"
	namelist_france_Name_name_25 = "la Varde"
	namelist_france_Name_name_26 = "la Vincentterie"
	namelist_france_Name_name_27 = "Legronne"
	namelist_france_Name_name_28 = "Malesherbes"
	namelist_france_Name_name_29 = "Marchésieux"
	namelist_france_Name_name_30 = "Meaux"
	namelist_france_Name_name_31 = "Merri"
	namelist_france_Name_name_32 = "Montargis"
	namelist_france_Name_name_33 = "Monteloup"
	namelist_france_Name_name_34 = "Montgaroult"
	namelist_france_Name_name_35 = "Montpinchon"
	namelist_france_Name_name_36 = "Ouville"
	namelist_france_Name_name_37 = "Percy"
	namelist_france_Name_name_38 = "Périers"
	namelist_france_Name_name_39 = "Pirou"
	namelist_france_Name_name_40 = "Refuveille"
	namelist_france_Name_name_41 = "Savigny"
	namelist_france_Name_name_42 = "Sézanne"
	namelist_france_Name_name_43 = "St. Arnoult"
	namelist_france_Name_name_44 = "St. Barthelemy"
	namelist_france_Name_name_45 = "Tessy-sur-Vire"
	namelist_france_Name_name_46 = "Troisgots"
	namelist_france_Name_name_47 = "Villepreux"
	namelist_france_Name_name_48 = "Villiers-Fossard"
	namelist_france_Name_name_49 = "Vimoutiers"
	namelist_frenchcoast_name = "French Coast Namelist"
	namelist_frenchcoast_Name_name = "Auderville"
	namelist_frenchcoast_Name_name_2 = "Avenay"
	namelist_frenchcoast_Name_name_3 = "Barfleur"
	namelist_frenchcoast_Name_name_4 = "Barneville"
	namelist_frenchcoast_Name_name_5 = "Beamant-Hauge"
	namelist_frenchcoast_Name_name_6 = "Belleroy"
	namelist_frenchcoast_Name_name_7 = "Berigny"
	namelist_frenchcoast_Name_name_8 = "Bourguébus"
	namelist_frenchcoast_Name_name_9 = "Bretteville-sur-Laize"
	namelist_frenchcoast_Name_name_10 = "Caumont"
	namelist_frenchcoast_Name_name_11 = "Esquay"
	namelist_frenchcoast_Name_name_12 = "Fermanville"
	namelist_frenchcoast_Name_name_13 = "Isigny"
	namelist_frenchcoast_Name_name_14 = "les Pieux"
	namelist_frenchcoast_Name_name_15 = "Lessay"
	namelist_frenchcoast_Name_name_16 = "Montebourg"
	namelist_frenchcoast_Name_name_17 = "Périers"
	namelist_frenchcoast_Name_name_18 = "Portbail"
	namelist_frenchcoast_Name_name_19 = "Quinéville"
	namelist_frenchcoast_Name_name_20 = "St. Jean-de-Day"
	namelist_frenchcoast_Name_name_21 = "St. Manvieu"
	namelist_frenchcoast_Name_name_22 = "Ste. Mère-Eglise"
	namelist_frenchcoast_Name_name_23 = "Villers-Bocage"
	namelist_frenchcoast_Name_name_24 = "Villiers-Fossard"
	namelist_frenchcoast_Name_name_25 = "Vimont"
	namelist_germancoast_name = "German Coast Namelist"
	namelist_germancoast_Name_name = "Arnhem"
	namelist_germancoast_Name_name_2 = "Bonn"
	namelist_germancoast_Name_name_3 = "Dunkerque"
	namelist_germancoast_Name_name_4 = "Eindhoven"
	namelist_germancoast_Name_name_5 = "Grave"
	namelist_germancoast_Name_name_6 = "Hersfeld"
	namelist_germancoast_Name_name_7 = "Mörs"
	namelist_germancoast_Name_name_8 = "Münster"
	namelist_germancoast_Name_name_9 = "Nuttlar"
	namelist_germancoast_Name_name_10 = "Oppenheim"
	namelist_germancoast_Name_name_11 = "Ostende"
	namelist_germancoast_Name_name_12 = "Remagen"
	namelist_germancoast_Name_name_13 = "Siegen"
	namelist_germancoast_Name_name_14 = "Wesel"
	namelist_germancoast_Name_name_15 = "Wittlich"
	regiment_ger_engineer_AAGERRegimentEngineer_name = "Pionere Abteilung"
	regiment_ger_engineer_editor_name = "GER Pionere Abteilung"
	regiment_gerit_engineer_name = "Engineer Regiment"
	regiment_gerit_engineer_editor_name = "GER Engineer Regiment"
	regiment_ger_halftrack_name = "Aufklarubgs Abteilung"
	regiment_ger_halftrack_editor_name = "GER Aufklarubgs Abteilung"
	regiment_ger_halftrack_aa_name = "Anti-Aircraft Halftrack Abteilung"
	regiment_ger_halftrack_aa_editor_name = "GER Halftrack AA Abteilung"
	regiment_ger_halftrack_artillery_name = "Mounted Panzer Grenadier Abteilung"
	regiment_ger_halftrack_artillery_editor_name = "GER Mounted Panzer Grenadier Abteilung"
	regiment_gerit_halftrack_artillery_name = "Semmovente 90mm Battalion"
	regiment_gerit_halftrack_artillery_editor_name = "GER Semmovente 90mm Battalion"
	regiment_ger_halftrack_at_name = "Panzer Jager Abteilung"
	regiment_ger_halftrack_at_editor_name = "GER Panzer Jager Abteilung"
	regiment_ger_artillerybrigade_name = "German Artillery Battery"
	regiment_ger_artillerybrigade_editor_name = "GER Art Battery"
	regiment_ger_artillerybrigade_unpacked_name = "Artillery Battery"
	regiment_ger_artillerybrigade_unpacked_editor_name = "GER Artillery Battery"
	regiment_ger_hq_infantry_name = "Early War Divisional HQ"
	regiment_ger_hq_infantry_editor_name = "GER HQ Early War Division"
	regiment_ger_hq_infantry_unpacked_name = "Early War Division HQ"
	regiment_ger_hq_infantry_unpacked_editor_name = "GER HQ Unpacked Early War Div."
	regiment_ger1_hq_infantry_name = "Mid War Divisional HQ"
	regiment_ger1_hq_infantry_editor_name = "GER HQ Mid War Division"
	regiment_ger1_hq_infantry_unpacked_name = "Mid War Division HQ"
	regiment_ger1_hq_infantry_unpacked_editor_name = "GER HQ Unpacked Mid War Div."
	regiment_ger2_hq_infantry_name = "Late War Divisional HQ"
	regiment_ger2_hq_infantry_editor_name = "GER HQ Late War Division"
	regiment_ger2_hq_infantry_unpacked_name = "Late War Division HQ"
	regiment_ger2_hq_infantry_unpacked_editor_name = "GER HQ Unpacked Late War Div."
	regiment_ger1_hq_armor_name = "Early War Division HQ"
	regiment_ger1_hq_armor_editor_name = "GER Early War Division HQ"
	regiment_ger1_hq_armor_unpacked_name = "Early War Division HQ"
	regiment_ger1_hq_armor_unpacked_editor_name = "GER HQ Early War Div."
	regiment_gerit_hq_infantry_name = "Early War Divisional HQ"
	regiment_gerit_hq_infantry_editor_name = "GER HQ Early War Division"
	regiment_gerit_hq_infantry_unpacked_name = "Early War Division HQ"
	regiment_gerit_hq_infantry_unpacked_editor_name = "GER HQ Unpacked Early War Div."
	regiment_gerit_hq_armor_name = "Early War Divisional HQ"
	regiment_gerit_hq_armor_editor_name = "GER HQ Early War Division"
	regiment_gerit_hq_armor_unpacked_name = "Early War Division HQ"
	regiment_gerit_hq_armor_unpacked_editor_name = "GER HQ Unpacked Early War Div."
	regiment_ger1_hq_mechanized_name = "Early War Division HQ"
	regiment_ger1_hq_mechanized_editor_name = "GER HQ Early War Division"
	regiment_ger1_hq_mechanized_unpacked_name = "Early War Division HQ"
	regiment_ger1_hq_mechanized_unpacked_editor_name = "GER HQ Unpacked Early War Div."
	regiment_gerss1_hq_mechanized_name = "Mid War SS Division HQ"
	regiment_gerss1_hq_mechanized_editor_name = "GER HQ Mid War SS Division"
	regiment_gerss1_hq_mechanized_unpacked_name = "Mid War SS Division HQ"
	regiment_gerss1_hq_mechanized_unpacked_editor_name = "GER HQ Unpacked Mid War SS Div."
	regiment_gerss2_hq_mechanized_name = "Late War SS Division HQ"
	regiment_gerss2_hq_mechanized_editor_name = "GER HQ Late War SS Division"
	regiment_gerss2_hq_mechanized_unpacked_name = "Late War SS Division HQ"
	regiment_gerss2_hq_mechanized_unpacked_editor_name = "GER HQ Unpacked Late War SS Div."
	regiment_ger2_hq_mechanized_name = "Late War Division HQ"
	regiment_ger2_hq_mechanized_editor_name = "GER HQ Late War Division"
	regiment_ger2_hq_mechanized_unpacked_name = "Late War Division HQ"
	regiment_ger2_hq_mechanized_unpacked_editor_name = "GER HQ Unpacked Late War Div."
	regiment_ger_hq_mechanized_name = "Mid War Division HQ"
	regiment_ger_hq_mechanized_editor_name = "GER HQ Mid War Division"
	regiment_ger_hq_mechanized_unpacked_name = "Mid War Division HQ"
	regiment_ger_hq_mechanized_unpacked_editor_name = "GER HQ Unpacked Mid War Div."
	regiment_ger2_hq_armor_name = "Mid War Division HQ"
	regiment_ger2_hq_armor_editor_name = "GER Mid War Division HQ"
	regiment_ger2_hq_armor_unpacked_name = "Mid War Division HQ"
	regiment_ger2_hq_armor_unpacked_editor_name = "GER HQ Mid War Div."
	regiment_gerss1_hq_armor_name = "Mid War SS Division HQ"
	regiment_gerss1_hq_armor_editor_name = "GER Mid War SS Division HQ"
	regiment_gerss1_hq_armor_unpacked_name = "Mid War SS Division HQ"
	regiment_gerss1_hq_armor_unpacked_editor_name = "GER HQ Mid War SS Div."
	regiment_gerss2_hq_armor_name = "Late War SS Division HQ"
	regiment_gerss2_hq_armor_editor_name = "GER Late War SS Division HQ"
	regiment_gerss2_hq_armor_unpacked_name = "Late War SS Division HQ"
	regiment_gerss2_hq_armor_unpacked_editor_name = "GER HQ Late War SS Div."
	regiment_ger_infantry_AAGERRegimentInfantry_name = "Infanterie Abteilung"
	regiment_ger_infantry_Thing_editor_name = "GER Infanterie Abteilung"
	regiment_ger_infantry_amphibious_editor_name = "GER Infanterie Abteilung - Amphibious"
	regiment_gerit_infantry_name = "Italian Infantry Regiment"
	regiment_gerit_infantry_AAGERitRegimentInfantry_name = "Infantry Regiment"
	regiment_gerit_infantry_Thing_editor_name = "GER Infantry Regiment"
	regiment_gerit_infantry2_name = "Bersaglieri Infantry Regiment"
	regiment_gerit_infantry2_AAGERitRegimentInfantry_name = "Bersaglieri Regiment"
	regiment_gerit_infantry2_Thing_editor_name = "GER Bersaglieri Regiment"
	regiment_gerit_infantry3_name = "Bersaglieri Heavy Regiment"
	regiment_gerit_infantry3_AAGERitRegimentInfantry_name = "Bersaglieri Heavy Regiment"
	regiment_gerit_infantry3_Thing_editor_name = "GER Bersaglieri Heavy Regiment"
	regiment_ger_infantry_aa_name = "Anti-Aircraft Infanterie Abteilung"
	regiment_ger_infantry_aa_editor_name = "GER Infantry AA Abteilung"
	regiment_ger_infantry_artillery_name = "Mortar Infanterie Abteilung"
	regiment_ger_infantry_artillery_editor_name = "GER Infanterie Artillery Abteilung"
	regiment_gerit_infantry_artillery_name = "Italian Mortar Battalion "
	regiment_gerit_infantry_artillery_editor_name = "GER Infantry Artillery Batalion"
	regiment_ger_infantry_at_AAGERRegimentInfantryAT_name = "Panzer Jager Infanterie Abteilung"
	regiment_ger_infantry_at_editor_name = "GER Infanterie Panzer Jager Abteilung"
	regiment_ger_infantry_ss_name = "SS Panzer Grenadier Abteilung"
	regiment_ger_infantry_ss_editor_name = "GER SS Panzer Grenadier Abteilung"
	regiment_ger_infantry_flame_name = " FlamePanzer Grenadier Abteilung"
	regiment_ger_infantry_flame_editor_name = "GER FlamePanzer Grenadier Abteilung"
	regiment_ger_infantry_mechanized_name = "Panzer Grenadier Abteilung"
	regiment_ger_infantry_mechanized_editor_name = "GER Panzer Grenadier Abteilung"
	regiment_ger_infantry_mechanized2_name = "Panzer Grenadier Abteilung"
	regiment_ger_infantry_mechanized2_editor_name = "GER Panzer Grenadier Abteilung"
	regiment_ger_panzer_grenadier_name = "Panzer Grenadier Abteilung Heavy"
	regiment_ger_panzer_grenadier_editor_name = "GER Panzer Grenadier Abteilung"
	regiment_gerss_panzer_grenadier_name = "SS Panzer Grenadier Abteilung Heavy"
	regiment_gerss_panzer_grenadier_editor_name = "GER SS Panzer Grenadier Abteilung"
	regiment_ger_infantry_recon_name = "Aufklarubgs Infanterie Abteilung"
	regiment_ger_infantry_recon_editor_name = "GER Infanterie Aufklarubgs Abteilung"
	regiment_ger_paratrooper_name = "Fallschirmjager Abteilung"
	regiment_ger_paratrooper_editor_name = "GER Fallschirmjager Abteilung"
	regiment_ger_tank_aa_name = "Anti-Aircraft Tank Abteilung"
	regiment_ger_tank_aa_editor_name = "GER Panzer AA Abteilung"
	regiment_ger_tank_artillery_name = "Artillery Panzer Abteilung"
	regiment_ger_tank_artillery_editor_name = "GER Tank Artillery Abteilung"
	regiment_ger_tank_destroyer_name = "Panzer Jager Abteilung"
	regiment_ger_tank_destroyer_editor_name = "GER Panzer Jager Abteilung"
	regiment_ger_tank_heavy_name = "Panzer VIe Abteilung"
	regiment_ger_tank_heavy_editor_name = "GER Panzer VIe Abteilung"
	regiment_ger_tank_heavyss_name = "SS Pz VIe Abteilung"
	regiment_ger_tank_heavyss_editor_name = "GER SS Pz VIe Abteilung"
	regiment_ger_tank_heavy1_name = "Panzer Vg Abteilung"
	regiment_ger_tank_heavy1_editor_name = "GER Panzer Vg Abteilung"
	regiment_ger_tank_king_tiger_name = "Panzer VIb Abteilung"
	regiment_ger_tank_king_tiger_editor_name = "GER Panzer VIb Abteilung"
	regiment_ger_tank_king_tigerss_name = "SS Pz VIb Abteilung"
	regiment_ger_tank_king_tigerss_editor_name = "GER SS Pz VIb Abteilung"
	regiment_ger_tank_light_name = "Panzer IIc Abteilung"
	regiment_ger_tank_light_editor_name = "GER Panzer IIc Abteilung"
	regiment_ger_tank_mechanized_name = "Jagdpanzer V Abteilung"
	regiment_ger_tank_mechanized_editor_name = "GER Jagdpanzer V Abteilung"
	regiment_ger_tank_pziiie_name = "Medium Pz IIIe Abteilung"
	regiment_ger_tank_pziiie_editor_name = "GER Panzer IIIe Abteilung"
	regiment_ger_tank_pziiih_name = "Medium Pz IIIh Abteilung"
	regiment_ger_tank_pziiih_editor_name = "GER IIIh Abteilung"
	regiment_ger_tank_stgiiig_name = "Stg IIIg Abteilung"
	regiment_ger_tank_stgiiig_editor_name = "GER Stg IIIg Abteilung"
	regiment_ger_tank_brigade_name = "Early War Panzer Brigade"
	regiment_ger_tank_brigade_editor_name = "Early War Panzer Brigade"
	regiment_ger_tank_brigade2_name = "Panzer IIIh Brigade"
	regiment_ger_tank_brigade2_editor_name = "Panzer IIIH Brigade"
	regiment_ger_tank_brigade3_name = "SS Panzer IIIL Brigade"
	regiment_ger_tank_brigade3_editor_name = "SS Panzer IIIL Brigade"
	regiment_ger_tank_brigade4_name = "Panzer IIIj Brigade"
	regiment_ger_tank_brigade4_editor_name = "Panzer IIIj Brigade"
	regiment_ger_tank_brigade5_name = "SS Tiger I E Brigade"
	regiment_ger_tank_brigade5_editor_name = "SS Tiger I E Brigade"
	regiment_ger_tank_pziiilss_name = "SS Pz IIIL Abteilung"
	regiment_ger_tank_pziiilss_editor_name = "GER SS Pz IIIL Abteilung"
	regiment_ger_tank_medium_name = "Medium Panzer IIIj Abteilung"
	regiment_ger_tank_medium_editor_name = "GER Panzer IIIj Abteilung"
	regiment_gerit_tank_medium_name = "Medium Tank M13/40 Battalion"
	regiment_gerit_tank_medium_editor_name = "GER Tank M13/40 Battalion"
	regiment_gerit_tank_heavy_name = "Heavy Tank P40 Battalion"
	regiment_gerit_tank_heavy_editor_name = "GER Tank P40 Battalion"
	regiment_ger_tank_pzivf2_name = "Panzer IVf2 Abteilung"
	regiment_ger_tank_pzivf2_editor_name = "GER PanzerIVf2 Abteilung"
	regiment_ger_tank_pzivf2ss_name = "SS Pz IVf2 Abteilung"
	regiment_ger_tank_pzivf2ss_editor_name = "GER SS PzIVf2 Abteilung"
	regiment_ger_tank_pzivd_name = "Panzer IVd Abteilung"
	regiment_ger_tank_pzivd_editor_name = "GER PanzerIVd Abteilung"
	regiment_ger_tank_pziv_name = "Panzer IVh Abteilung"
	regiment_ger_tank_pziv_editor_name = "GER PanzerIVh Abteilung"
	regiment_ger_tank_pzivss_name = "SS Pz IVh Abteilung"
	regiment_ger_tank_pzivss_editor_name = "GER SS PzIVh Abteilung"
	regiment_gbr_engineer_AAGBRRegimentEngineer_name = "Engineer Regiment"
	regiment_gbr_engineer_editor_name = "GBR Engineer Regiment"
	regiment_gbr_halftrack_name = "Halftrack Regiment"
	regiment_gbr_halftrack_editor_name = "GBR Halftrack Regiment"
	regiment_gbr_halftrack_aa_name = "Anti-Aircraft Halftrack Regiment"
	regiment_gbr_halftrack_aa_editor_name = "GBR Halftrack AA Regiment"
	regiment_gbr_halftrack_artillery_name = "Artillery Halftrack Regiment"
	regiment_gbr_halftrack_artillery_editor_name = "GBR Halftrack Artillery Regiment"
	regiment_gbr_halftrack_at_name = "Anti-Tank Halftrack Regiment"
	regiment_gbr_halftrack_at_editor_name = "GBR Halftrack AT Regiment"
	regiment_gbr_hq_armor_name = "Late War Division HQ"
	regiment_gbr_hq_armor_editor_name = "GBR HQ Late War Division"
	regiment_gbr_hq_armor_unpacked_name = "Late War Division HQ"
	regiment_gbr_hq_armor_unpacked_editor_name = "GBR HQ Late War Div."
	regiment_gbr1_hq_armor_name = "Early War Division HQ"
	regiment_gbr1_hq_armor_editor_name = "GBR HQ Early War Division"
	regiment_gbr1_hq_armor_unpacked_name = "Early War Division HQ"
	regiment_gbr1_hq_armor_unpacked_editor_name = "GBR HQ Early War Div."
	regiment_gbr2_hq_armor_name = "Mid War Division HQ"
	regiment_gbr2_hq_armor_editor_name = "GBR HQ Mid War Division"
	regiment_gbr2_hq_armor_unpacked_name = "Mid War Division HQ"
	regiment_gbr2_hq_armor_unpacked_editor_name = "GBR HQ Mid War Div."
	regiment_gbr_hq_infantry_name = "Early War Division HQ"
	regiment_gbr_hq_infantry_editor_name = "GBR HQ Early War Division"
	regiment_gbr_hq_infantry_unpacked_name = "Early War Division HQ"
	regiment_gbr_hq_infantry_unpacked_editor_name = "GBR HQ Unpacked Early War Div."
	regiment_gbr1_hq_infantry_name = "Mid War Division HQ"
	regiment_gbr1_hq_infantry_editor_name = "GBR HQ Mid War Division"
	regiment_gbr1_hq_infantry_unpacked_name = "Mid War Division HQ"
	regiment_gbr1_hq_infantry_unpacked_editor_name = "GBR HQ Unpacked Mid War Div."
	regiment_gbr_hq_mechanized_name = "Mid War Division HQ"
	regiment_gbr_hq_mechanized_editor_name = "GBR HQ Mid War Division"
	regiment_gbr_hq_mechanized_unpacked_name = "Mid War Division HQ"
	regiment_gbr_hq_mechanized_unpacked_editor_name = "GBR HQ Mid War Division"
	regiment_gbr1_hq_mechanized_name = "Early War Division HQ"
	regiment_gbr1_hq_mechanized_editor_name = "GBR HQ Early War Division"
	regiment_gbr1_hq_mechanized_unpacked_name = "Early War Division HQ"
	regiment_gbr1_hq_mechanized_unpacked_editor_name = "GBR HQ Early War Division"
	regiment_gbr2_hq_mechanized_name = "Late War Division HQ"
	regiment_gbr2_hq_mechanized_editor_name = "GBR HQ Late War Division"
	regiment_gbr2_hq_mechanized_unpacked_name = "Late War Division HQ"
	regiment_gbr2_hq_mechanized_unpacked_editor_name = "GBR HQ Late War Division"
	regiment_gbr_infantry_AAGBRRegimentInfantry_name = "Infantry Regiment"
	regiment_gbr_infantry_Thing_editor_name = "GBR Infantry Regiment"
	regiment_gbr_infantry_amphibious_editor_name = "GBR Infantry Regiment - Amphibious"
	regiment_gbr_infantry_aa_name = "Anti-Aircraft Infantry Regiment"
	regiment_gbr_infantry_aa_editor_name = "GBR Infantry AA Regiment"
	regiment_gbr_infantry_artillery_name = "Mortar Infantry Regiment"
	regiment_gbr_infantry_artillery_editor_name = "GBR Infantry Artillery Regiment"
	regiment_gbr_infantry_at_AAGBRRegimentInfantryAT_name = "Anti-Tank Infantry Regiment"
	regiment_gbr_infantry_at_editor_name = "GBR Infantry AT Regiment"
	regiment_gbr_infantry_mechanized_name = "Mechanized Infantry Regiment"
	regiment_gbr_infantry_mechanized_editor_name = "GBR Infantry Mechanized Regiment"
	regiment_gbr_infantry_tank_name = "Infantry Tank Regiment"
	regiment_gbr_infantry_tank_editor_name = "GBR Infantry tank Regiment"
	regiment_gbr_infantry_recon_name = "Recon Infantry Regiment"
	regiment_gbr_infantry_recon_editor_name = "GBR Infantry Recon Regiment"
	regiment_gbr_paratrooper_name = "Airborne Infantry Regiment"
	regiment_gbr_paratrooper_editor_name = "GBR Paratrooper Regiment"
	regiment_gbr_tank_aa_name = "Tank Medium Regiment 1943"
	regiment_gbr_tank_aa_editor_name = "GBR Tank Medium Regiment 1943"
	regiment_gbr_tank_artillery_name = "Artillery Tank Regiment"
	regiment_gbr_tank_artillery_editor_name = "GBR Tank Artillery Regiment"
	regiment_gbr_tank_destroyer_name = "Tank Destroyer Regiment"
	regiment_gbr_tank_destroyer_editor_name = "GBR Tank Destroyer Regiment"
	regiment_gbr_tank_flame_name = "Flame Tank Regiment"
	regiment_gbr_tank_flame_editor_name = "GBR Tank Flame Regiment"
	regiment_gbr_tank_heavy_name = "Heavy Tank Regiment"
	regiment_gbr_tank_heavy_editor_name = "GBR Tank Heavy Regiment"
	regiment_gbr_tank_heavy2_name = "Churchill Mk I Regiment"
	regiment_gbr_tank_heavy2_editor_name = "GBR Churchill Mk I Regiment"
	regiment_gbr_tank_heavy3_name = "Black Prince Regiment"
	regiment_gbr_tank_heavy3_editor_name = "GBR A43 Black Prince Regiment"
	regiment_gbr_tank_light_name = "Light Tank Regiment"
	regiment_gbr_tank_light_editor_name = "GBR Tank Light Regiment"
	regiment_gbr_tank_light42_name = "Light Tank Regiment42"	
	regiment_gbr_tank_light42_editor_name = "GBR Tank Light Regiment42"
	regiment_gbr_recon42_editor_name = "GBR Recon Regiment"
	regiment_gbr_recon42_name = "Recon Regiment42"
	regiment_gbr_recon44_editor_name = "GBR Recon Regiment"
	regiment_gbr_recon44_name = "Recon Regiment44"
	regiment_gbr_tank_mechanized_name = "Mechanized Tank Regiment"
	regiment_gbr_tank_mechanized_editor_name = "GBR Tank Mechanized Regiment"
	regiment_gbr_tank_medium_name = "Medium Tank Regiment 1944"
	regiment_gbr_tank_medium_editor_name = "GBR Tank Medium Regiment 1944"
	regiment_gbr_tank_mediumbrig_name = "Medium Tank Brigade 1944"
	regiment_gbr_tank_mediumbrig_editor_name = "GBR Tank Medium Brigade 1944"
	regiment_gbr_tank_medium42_name = "Armored Regiment 1942"
	regiment_gbr_tank_medium42_editor_name = "GBR Tank Medium Regiment42"
	regiment_jpn_engineer_AAJPNRegimentEngineer_name = "Engineer Regiment"
	regiment_jpn_engineer_editor_name = "JPN Engineer Regiment"
	regiment_jpn_halftrack_name = "Halftrack Regiment"
	regiment_jpn_halftrack_editor_name = "JPN Halftrack Regiment"
	regiment_jpn_halftrack_aa_name = "Heavy Tank Regiment"
	regiment_jpn_halftrack_aa_editor_name = "JPN Heavy Tank Regiment"
	regiment_jpn_halftrack_artillery_name = "Artillery Halftrack Regiment"
	regiment_jpn_halftrack_artillery_editor_name = "JPN Halftrack Artillery Regiment"
	regiment_jpn_halftrack_at_name = "Anti-Tank Halftrack Regiment"
	regiment_jpn_halftrack_at_editor_name = "JPN Halftrack AT Regiment"
	regiment_jpn_hq_armor_name = "Late War Division HQ"
	regiment_jpn_hq_armor_editor_name = "JPN HQ Late War Division"
	regiment_jpn_hq_armor_unpacked_name = "Late War Division HQ"
	regiment_jpn_hq_armor_unpacked_editor_name = "JPN HQ Unpacked Late War Div."
	regiment_jpn_hq_infantry_name = "Early War Division HQ"
	regiment_jpn_hq_infantry_editor_name = "JPN HQ Early War Division"
	regiment_jpn_hq_infantry_unpacked_name = "Early War Division HQ"
	regiment_jpn_hq_infantry_unpacked_editor_name = "JPN HQ Unpacked Early War Div."
	regiment_jpn_hq_mechanized_name = "Mid War Division HQ"
	regiment_jpn_hq_mechanized_editor_name = "JPN HQ Mid War Division"
	regiment_jpn_hq_mechanized_unpacked_name = "Mid War Division HQ"
	regiment_jpn_hq_mechanized_unpacked_editor_name = "JPN HQ Unpacked Mid War Div."
	regiment_jpn_infantry_AAJPNRegimentInfantry_name = "Infantry Regiment"
	regiment_jpn_infantry_Thing_editor_name = "JPN Infantry Regiment"
	regiment_jpn_infantry_amphibious_editor_name = "JPN Infantry Regiment - Water Recruit"
	regiment_jpn_infantry_aa_name = "Anti-Aircraft Infantry Regiment"
	regiment_jpn_infantry_aa_editor_name = "JPN Infantry AA Regiment"
	regiment_jpn_infantry_artillery_name = "Mortar Infantry Regiment"
	regiment_jpn_infantry_artillery_editor_name = "JPN Infantry Artillery Regiment"
	regiment_jpn_infantry_at_AAJPNRegimentInfantryAT_name = "Anti-Tank Infantry Regiment"
	regiment_jpn_infantry_at_editor_name = "JPN Infantry AT Regiment"
	regiment_jpn_infantry_banzai_name = "Banzai Infantry Regiment"
	regiment_jpn_infantry_banzai_editor_name = "JPN Infantry Banzai Regiment"
	regiment_jpn_infantry_mechanized_name = "Mechanized Infantry Regiment"
	regiment_jpn_infantry_mechanized_editor_name = "JPN Infantry Mechanized Regiment"
	regiment_jpn_infantry_recon_name = "Recon Infantry Regiment"
	regiment_jpn_infantry_recon_editor_name = "JPN Infantry Recon Regiment"
	regiment_jpn_paratrooper_name = "Airborne Infantry Regiment"
	regiment_jpn_paratrooper_editor_name = "JPN Paratrooper Regiment"
	regiment_jpn_tank_aa_name = "Anti-Aircraft Tank Regiment"
	regiment_jpn_tank_aa_editor_name = "JPN Tank AA Regiment"
	regiment_jpn_tank_artillery_name = "Artillery Tank Regiment"
	regiment_jpn_tank_artillery_editor_name = "JPN Tank Artillery Regiment"
	regiment_jpn_tank_destroyer_name = "Tank Destroyer Regiment"
	regiment_jpn_tank_destroyer_editor_name = "JPN Tank Destroyer Regiment"
	regiment_jpn_tank_light_name = "Light Tank Regiment"
	regiment_jpn_tank_light_editor_name = "JPN Tank Light Regiment"
	regiment_jpn_tank_flame_name = "Light flame Tank Regiment"
	regiment_jpn_tank_flame_editor_name = "JPN Tank flame Light Regiment"
	regiment_jpn_tank_mechanized_name = "Mechanized Tank Regiment"
	regiment_jpn_tank_mechanized_editor_name = "JPN Tank Mechanized Regiment"
	regiment_jpn_tank_medium_name = "Medium Tank Regiment"
	regiment_jpn_tank_medium_editor_name = "JPN Tank Medium Regiment"
	regiment_jpn_tank_heavy_name = "Heavy Tank Regiment"
	regiment_jpn_tank_heavy_editor_name = "JPN Tank Heavy Regiment"
	regiment_jpn_tankette_name = "Tankette Regiment"
	regiment_jpn_tankette_editor_name = "JPN Tankette Regiment"
	regiment_rus_conscript_name = "Conscript Regiment"
	regiment_rus_conscript_editor_name = "RUS Conscript Regiment"
	regiment_rus_engineer_AARUSRegimentEngineer_name = "Engineer Regiment"
	regiment_rus_engineer_editor_name = "RUS Engineer Regiment"
	regiment_rus_halftrack_name = "Halftrack Regiment"
	regiment_rus_halftrack_editor_name = "RUS Halftrack Regiment"
	regiment_rus_halftrack_aa_name = "Anti-Aircraft Halftrack Regiment"
	regiment_rus_halftrack_aa_editor_name = "RUS Halftrack AA Regiment"
	regiment_rus_halftrack_artillery_name = "Halftrack Artillery Regiment"
	regiment_rus_halftrack_artillery_editor_name = "RUS Halftrack Artillery Regiment"
	regiment_rus_halftrack_at_name = "Anti-Tank Halftrack Regiment"
	regiment_rus_halftrack_at_editor_name = "RUS Halftrack AT Regiment"
	regiment_rus_hq_armor_name = "Late War Corps HQ"
	regiment_rus_hq_armor_editor_name = "RUS HQ Late War Corps"
	regiment_rus_hq_armor_unpacked_name = "Late War Corps HQ"
	regiment_rus_hq_armor_unpacked_editor_name = "RUS HQ Unpacked Late War Corps"
	regiment_rus1_hq_armor_name = "Early War Corps HQ"
	regiment_rus1_hq_armor_editor_name = "RUS HQ Early  War Corps"
	regiment_rus1_hq_armor_unpacked_name = "Early  War Corps HQ"
	regiment_rus1_hq_armor_unpacked_editor_name = "RUS HQ Unpacked Early  War Corps"
	regiment_rus2_hq_armor_name = "Mid War Corps HQ"
	regiment_rus2_hq_armor_editor_name = "RUS HQ Mid War Corps"
	regiment_rus2_hq_armor_unpacked_name = "Mid War Corps HQ"
	regiment_rus2_hq_armor_unpacked_editor_name = "RUS HQ Unpacked Mid War Corps"
	regiment_rus_hq_armorLL_name = "Lend Lease Corps HQ"
	regiment_rus_hq_armorLL_editor_name = "RUS HQ Lend Lease Corps"
	regiment_rus_hq_armorLL_unpacked_name = "Lend Lease War Corps HQ"
	regiment_rus_hq_armorLL_unpacked_editor_name = "RUS HQ Unpacked Lend Lease Corps"
	regiment_rus_hq_infantry_name = "Early War Division HQ"
	regiment_rus_hq_infantry_editor_name = "RUS HQ Early War Division"
	regiment_rus_hq_infantry_unpacked_name = "Early War Division HQ"
	regiment_rus_hq_infantry_unpacked_editor_name = "RUS HQ Unpacked Early War Division"
	regiment_rus1_hq_infantry_name = "Mid War Division HQ"
	regiment_rus1_hq_infantry_editor_name = "RUS HQ Mid War Division"
	regiment_rus1_hq_infantry_unpacked_name = "Mid War Division HQ"
	regiment_rus1_hq_infantry_unpacked_editor_name = "RUS HQ Unpacked Mid War Division"
	regiment_rus2_hq_infantry_name = "Late War Division HQ"
	regiment_rus2_hq_infantry_editor_name = "RUS HQ Late War Division"
	regiment_rus2_hq_infantry_unpacked_name = "Early Late Division HQ"
	regiment_rus2_hq_infantry_unpacked_editor_name = "RUS HQ Unpacked Late War Division"
	regiment_rus1_hq_mechanized_name = "Early war Division HQ"
	regiment_rus1_hq_mechanized_editor_name = "RUS HQ Early War Division"
	regiment_rus1_hq_mechanized_unpacked_name = "Early War Division HQ"
	regiment_rus1_hq_mechanized_unpacked_editor_name = "RUS HQ Unpacked Early War Division"
	regiment_rus_hq_mechanized_name = "Mid war Division HQ"
	regiment_rus_hq_mechanized_editor_name = "RUS HQ Mid War Division"
	regiment_rus_hq_mechanized_unpacked_name = "Mid War Division HQ"
	regiment_rus_hq_mechanized_unpacked_editor_name = "RUS HQ Unpacked Mid War Division"
	regiment_rus2_hq_mechanized_name = "Mid war Division HQ"
	regiment_rus2_hq_mechanized_editor_name = "RUS HQ Mid War Division"
	regiment_rus2_hq_mechanized_unpacked_name = "Mid War Division HQ"
	regiment_rus2_hq_mechanized_unpacked_editor_name = "RUS HQ Unpacked Mid War Division"
	regiment_rus_infantry_AARUSRegimentInfantry_name = "Infantry Regiment"
	regiment_rus_infantry_Thing_editor_name = "RUS Infantry Regiment"
	regiment_rus_infantry_amphibious_editor_name = "RUS Infantry Regiment - Amphibious"
	regiment_rus_infantry_aa_name = "Anti-Aircraft Infantry"
	regiment_rus_infantry_aa_editor_name = "RUS Infantry AA Regiment"
	regiment_rus_infantry_artillery_name = "Mortar Infantry Regiment"
	regiment_rus_infantry_artillery_editor_name = "RUS Infantry Artillery Regiment"
	regiment_rus_infantry_at_AARUSRegimentInfantryAT_name = "Anti-Tank Infantry Regiment"
	regiment_rus_infantry_at_editor_name = "RUS Infantry AT Regiment"
	regiment_rus_infantry_mechanized_name = "Mechanized Infantry Regiment"
	regiment_rus_infantry_mechanized_editor_name = "RUS Infantry Mechanized Regiment"
	regiment_rus_infantry_recon_name = "Recon Regiment"
	regiment_rus_infantry_recon_editor_name = "RUS Recon Regiment"
	regiment_rus_paratrooper_name = "Airborne Infantry Regiment"
	regiment_rus_paratrooper_editor_name = "RUS Paratrooper Regiment"
	regiment_rus_rocket_truck_name = "Rocket Truck Regiment"
	regiment_rus_rocket_truck_editor_name = "RUS Rocket Truck Regiment"
	regiment_rus_tank_aa_name = "Anti-Aircraft Tank Regiment"
	regiment_rus_tank_aa_editor_name = "RUS Tank AA Regiment"
	regiment_rus_tank_artillery_name = "Artillery Tank Regiment"
	regiment_rus_tank_artillery_editor_name = "RUS Tank Artillery Regiment"
	regiment_rus_tank_su152_name = "Artillery Tank Regiment"
	regiment_rus_tank_su152_editor_name = "RUS Tank Artillery Regiment"
	regiment_rus_tank_destroyer_name = "SU-100 Regiment"
	regiment_rus_tank_destroyer_editor_name = "RUS SU-100 Tank Destroyer Regiment"
	regiment_rus_tank_heavy2_name = "KV-2 Heavy Tank Regiment"
	regiment_rus_tank_heavy2_editor_name = "RUS KV-2 Tank Heavy Regiment"
	regiment_rus_tank_heavy_name = "IS-III Heavy Tank Regiment"
	regiment_rus_tank_heavy_editor_name = "RUS IS-III Tank Heavy Regiment"
	regiment_rus_tank_mixedtank_name = "Early War Mixed Tank Brigade"
	regiment_rus_tank_mixedtank_editor_name = "RUS Early War Mixed Tank Brigade"
	regiment_rus_tank_lendlease_name = "Lend Lease Tank Regiment"
	regiment_rus_tank_lendlease_editor_name = "English Tank Heavy Regiment"
	regiment_rus_tank_kv1_name = "Early War Heavy Tank Regiment"
	regiment_rus_tank_kv1_editor_name = "KV 1 Tank Heavy Regiment"
	regiment_rus_tank_t34cbrig_name = "T34/85 Tank Brigade"
	regiment_rus_tank_t34cbrig_editor_name = "T34/85 Tank Brigade"
	regiment_rus_tank_t26brig_name = "T-26 Tank Brigade"
	regiment_rus_tank_t26brig_editor_name = "T-26 Tank Brigade"
	regiment_rus_su85_at_name = "SU-85 Tank Brigade"
	regiment_rus_su85_at_editor_name = "SU-85 Tank Brigade"
	regiment_rus_tank_kv1S_name = "Early War Heavy FlameTank Regiment"
	regiment_rus_tank_kv1S_editor_name = "KV 1 FlameTank Heavy Regiment"
	regiment_rus_tank_light_name = "Light Tank Regiment"
	regiment_rus_tank_light_editor_name = "RUS Tank Light Regiment"
	regiment_rus_tank_mechanized_name = "Mechanized Tank Regiment"
	regiment_rus_tank_mechanized_editor_name = "RUS Tank Mechanized Regiment"
	regiment_rus_tank_medium_name = "T34/76 Tank Brigade"
	regiment_rus_tank_medium_editor_name = "T34/76 Tank Brigade"
	regiment_usa_engineer_AAUSARegimentEngineer_name = "Engineer Regiment"
	regiment_usa_engineer_editor_name = "USA Engineer Regiment"
	regiment_usa_halftrack_name = "Armored Infantry Battalion"
	regiment_usa_halftrack_editor_name = "USA Armored Infantry Battalion"
	regiment_usa_halftrack_aa_name = "Marine Flame Tank Battalion"
	regiment_usa_halftrack_aa_editor_name = "USA Marine Flame Tank Battalion"
	regiment_usa_halftrack_artillery_name = "Artillery Halftrack Regiment"
	regiment_usa_halftrack_artillery_editor_name = "USA Halftrack Artillery Regiment"
	regiment_usa_halftrack_at_name = "Tank Destroyer M18 Battalion"
	regiment_usa_halftrack_at_editor_name = "Tank Destroyer M18 Battalion"
	regiment_usa_halftrack_at44_name = "Tank Destroyer M36 Battalion"
	regiment_usa_halftrack_at44_editor_name = "Tank Destroyer M36 Battalion"
	regiment_usa_hq_armor_name = "Late War Division HQ"
	regiment_usa_hq_armor_editor_name = "USA HQ Lare War Division"
	regiment_usa_hq_armor_unpacked_name = "Late War Division HQ"
	regiment_usa_hq_armor_unpacked_editor_name = "USA HQ Unpacked Late War Div."
	regiment_usa_hq_ftrair_name = "Airbase"
	regiment_usa_hq_ftrair_editor_name = "USA Airbase"
	regiment_usa_hq_ftrair_unpacked_name = "Airbase HQ"
	regiment_usa_hq_ftrair_unpacked_editor_name = "USA HQ Airbase."
	regiment_usa1_hq_armor_name = "Early War Division HQ"
	regiment_usa1_hq_armor_editor_name = "USA HQ Early War Division"
	regiment_usa1_hq_armor_unpacked_name = "Early War Division HQ"
	regiment_usa1_hq_armor_unpacked_editor_name = "USA HQ Unpacked Early War Div."
	regiment_usa2_hq_armor_name = "Mid War Division HQ"
	regiment_usa2_hq_armor_editor_name = "USA HQ Mid War Division"
	regiment_usa2_hq_armor_unpacked_name = "Mid War Division HQ"
	regiment_usa2_hq_armor_unpacked_editor_name = "USA HQ Unpacked Mid War Div."
	regiment_usa_hq_infantry_name = "Early War Division HQ"
	regiment_usa_hq_infantry_editor_name = "USA HQ Early War Division"
	regiment_usa_hq_infantry_unpacked_name = "Early War Division HQ"
	regiment_usa_hq_infantry_unpacked_editor_name = "USA HQ Unpacked Early War Div."
	regiment_usa1_hq_infantry_name = "Mid War Division HQ"
	regiment_usa1_hq_infantry_editor_name = "USA HQ Mid War Division"
	regiment_usa1_hq_infantry_unpacked_name = "Mid War Division HQ"
	regiment_usa1_hq_infantry_unpacked_editor_name = "USA HQ Unpacked Mid War Div."
	regiment_usa2_hq_infantry_name = "Late War Division HQ"
	regiment_usa2_hq_infantry_editor_name = "USA HQ Late War Division"
	regiment_usa2_hq_infantry_unpacked_name = "Late War Division HQ"
	regiment_usa2_hq_infantry_unpacked_editor_name = "USA HQ Unpacked Late War Div."
	regiment_usach_hq_infantry_name = "Early War Division HQ"
	regiment_usach_hq_infantry_editor_name = "USA HQ Early War Division"
	regiment_usach_hq_infantry_unpacked_name = "Early War Division HQ"
	regiment_usach_hq_infantry_unpacked_editor_name = "USA HQ Unpacked Early War Div."
	regiment_usa_hq_marine_name = "U.S. Marine Division HQ"
	regiment_usa_hq_marine_editor_name = "USA HQ Marine Division"
	regiment_usa_hq_marine_unpacked_name = "Marine Division HQ"
	regiment_usa_hq_marine_unpacked_editor_name = "USA HQ Unpacked Marine Div."
	regiment_usa_hq_mechanized_name = "Mid War Division HQ"
	regiment_usa_hq_mechanized_editor_name = "USA HQ Mid War Division"
	regiment_usa_hq_mechanized_unpacked_name = "Mid War Division HQ"
	regiment_usa_hq_mechanized_unpacked_editor_name = "USA HQ Unpacked Mid War Div."
	regiment_usa1_hq_mechanized_name = "Early War Division HQ"
	regiment_usa1_hq_mechanized_editor_name = "USA HQ Early War Division"
	regiment_usa1_hq_mechanized_unpacked_name = "Early War Division HQ"
	regiment_usa1_hq_mechanized_unpacked_editor_name = "USA HQ Unpacked Early War Div."
	regiment_usa2_hq_mechanized_name = "Late War Division HQ"
	regiment_usa2_hq_mechanized_editor_name = "USA HQ Late War Division"
	regiment_usa2_hq_mechanized_unpacked_name = "Late War Division HQ"
	regiment_usa2_hq_mechanized_unpacked_editor_name = "USA HQ Unpacked Late War Div."
	regiment_usa_infantry_AAUSARegimentInfantry_name = "Infantry Regiment"
	regiment_usa_infantry_Thing_editor_name = "USA Infantry Regiment"
	regiment_usa_infantry_amphibious_editor_name = "USA Infantry Regiment - Amphibious"
	regiment_usach_infantry_name = "Infantry Regiment"
	regiment_usach_infantry_Thing_editor_name = "USA Infantry Regiment"
	regiment_usach_infantry_amphibious_editor_name = "USA Infantry Regiment - Amphibious"
	regiment_usa_infantry_aa_name = "Anti-Aircraft Infantry Regiment"
	regiment_usa_infantry_aa_editor_name = "USA Infantry AA Regiment"
	regiment_usa_infantry_artillery_name = "Mortar Infantry Regiment"
	regiment_usa_infantry_artillery_editor_name = "USA Infantry Artillery Regiment"
	regiment_usa_marine_artillery_name = "Marine Mortar Battalion"
	regiment_usa_marine_artillery_editor_name = "USA Marine Mortar Battalion"
	regiment_usa_infantry_at_AAUSARegimentInfantryAT_name = "Anti-Tank Infantry Regiment"
	regiment_usa_infantry_at_editor_name = "USA Infantry AT Regiment"
	regiment_usa_infantry_flame_name = "Flamethrower Infantry Regiment"
	regiment_usa_infantry_flame_editor_name = "USA Infantry Flamethrower Regiment"
	regiment_usa_infantry_marine_name = "Marine Landing Battalion"
	regiment_usa_infantry_marine_editor_name = "USA Marine Landing Battalion"
	regiment_usa_infantry_mechanized_name = "Mechanized Infantry Regiment"
	regiment_usa_infantry_mechanized_editor_name = "USA Infantry Mechanized Regiment"
	regiment_usa_infantry_recon_name = "Scout Infantry Regiment"
	regiment_usa_infantry_recon_editor_name = "USA Infantry Scout Regiment"
	regiment_usa_paratrooper_name = "Airborne Infantry Regiment"
	regiment_usa_paratrooper_editor_name = "USA Paratrooper Regiment"
	regiment_usa_tank_aa_name = "Infantry Tank Company"
	regiment_usa_tank_aa_editor_name = "USA  Inf Tank Company"
	regiment_usa_tank_artillery_name = "Heavy SPA M40 Battalion"
	regiment_usa_tank_artillery_editor_name = "USA Heavy SPA M40 Battalion"
	regiment_usa_tank_destroyer_name = "Tank Destroyer M10 Battalion"
	regiment_usa_tank_destroyer_editor_name = "USA Tank Destroyer M10 Battalion"
	regiment_usa_tank_heavy_name = "Heavy Tank M26 Battalion"
	regiment_usa_tank_heavy_editor_name = "USA Tank Heavy M26 Battalion"
	regiment_usa_tank_light_name = "Light Tank M5 Stuart Battalion"
	regiment_usa_tank_light_editor_name = "USA Tank Light M5 Stuart Battalion"
	regiment_usa_tank_mechanized_name = "Mechanized Tank M3 Lee Battalion42"
	regiment_usa_tank_mechanized_editor_name = "USA Tank M3 Lee Battalion42"
	regiment_usa_tank_medium_name = "Medium Tank M4/76 Battalion"
	regiment_usa_tank_medium_editor_name = "USA Tank M4/76 Battalion"
	regiment_usa_combat_team42_name = "Regimental Combat Team 1942"
	regiment_usa_combat_team42_editor_name = "USA Regimental Combat Team 1942"
	regiment_usa_combat_team44_name = "Regimental Combat Team 1944"
	regiment_usa_combat_team44_editor_name = "USA Regimental Combat Team 1944"
	regiment_usa_tank_marine_name = "Marine Tank Battalion"
	regiment_usa_tank_marine_editor_name = "USA Marine Tank Battalion"
	regiment_usa_tank_recon42_name = "Recon Battalion 42"
	regiment_usa_tank_recon42_editor_name = "USA Recon Battalion42"
	regiment_usa_tank_light42_name = "Light Tank M3 Stuart Battalion42"
	regiment_usa_tank_light42_editor_name = "USA Light Tank M3 Stuart Battalion42"
	regiment_usa_tank_medium42_name = "Medium Tank M3 Lee Battalion42"
	regiment_usa_tank_medium42_editor_name = "USA Medium Tank M3 Lee Battalion42"
	regiment_usa_tank_medium43_name = "Medium Tank M4/75 Battalion43"
	regiment_usa_tank_medium43_editor_name = "USA Medium Tank M4/75 Battalion43"
	regiment_usa_tank_medium43brig_name = "Medium Tank M4/75 Brigade43"
	regiment_usa_tank_medium43brig_editor_name = "USA Medium Tank M4/75 Brigade43"
	regiment_usa_tank_medium44brig_name = "Medium Tank M4/75 Brigade44"
	regiment_usa_tank_medium44brig_editor_name = "USA Medium Tank M4 Brigade44"
	regiment_usa_tank_m7_name = "Medium SPA M7 Battalion"
	regiment_usa_tank_m7_editor_name = "USA Medium SPA M7 Battalion"
	regiment_usa_tank_mechanized43_name = "Mechanized Tank M4/75 Battalion43"
	regiment_usa_tank_mechanized43_editor_name = "USA Tank Mechanized M4/75 Battalion43"
	regiment_usa_halftrack_at42_name = "Tank Destroyer M10 Battalion"
	regiment_usa_halftrack_at42_editor_name = "USA Tank Destroyer M10 Battalion"
	regiment_usa_tank_recon43_name = "Recon Battalion 43"
	regiment_usa_tank_recon43_editor_name = "USA Recon Battalion43"
	regiment_usa_tank_reconm_name = "Marine Recon Battlion"
	regiment_usa_tank_reconm_editor_name = "USA Marine Recon Battlion"
	gbr_saboteur_name = "Saboteur"
	gbr_saboteur_editor_name = "GBR Saboteur Regiment"
	rus_saboteur_name = "Saboteur"
	rus_saboteur_editor_name = "RUS Saboteur Regiment"
	sas_paratroopers_name = "SAS Commando Regiment"
	sas_paratroopers_editor_name = "GBR SAS Commando Regiment"
	gbr_airfield_ground_dirt_name = "GBR Airfield Ground Dirt VFX"
	gbr_airfield_ground_grass_name = "GBR Airfield Ground Grass VFX"
	gbr_airfield_ground_sand_name = "GBR Airfield Ground Sand VFX"
	gbr_airfield_ground_snow_name = "GBR Airfield Ground Snow VFX"
	gbr_airfield_ground_desert_name = "GBR Airfield Ground Desert VFX"
	gbr_airfield_Thing_name = "RAF Bomber Airfield"
	gbr_airfield_Thing_editor_name = "GBR RAF Bomber Airfield"
	gbr_airfield_dynamic_name = "RAF Bomber Airfield"
	gbr_airfield_dynamic_editor_name = "GBR RAF Bomber Airfield Dynamic"
	gbr_tacairfield_Thing_name = "RAF Fighter Airfield"
	gbr_tacairfield_Thing_editor_name = "GBR Fighter Airfield"
	gbr_tacairfield_dynamic_name = "RAF Fighter Airfield"
	gbr_tacairfield_dynamic_editor_name = "GBR Fighter Airfield Dynamic"
	gbr_brigade_artillery_name = "Artillery Brigade"
	gbr_brigade_artillery_editor_name = "GBR Brigade Artillery"
	gbr_brigade_engineer_name = "Engineer Brigade"
	gbr_brigade_engineer_editor_name = "GBR Brigade Engineer"
	gbr_bunker_ground_dirt_name = "GBR Bunker Ground Dirt VFX"
	gbr_bunker_ground_grass_name = "GBR Bunker Ground Grass VFX"
	gbr_bunker_ground_sand_name = "GBR Bunker Ground Sand VFX"
	gbr_bunker_ground_snow_name = "GBR Bunker Ground Snow VFX"
	gbr_bunker_ground_desert_name = "GBR Bunker Ground Desert VFX"
	gbr_bunker_Thing_name = "Bunker"
	gbr_bunker_Thing_editor_name = "GBR Bunker"
	gbr_bunker_DefenderComponent_AbilityDefinition_name = "Vickers Machine Gun"
	gbr_bunker_aa_ground_dirt_name = "GBR Battery AA Ground Dirt VFX"
	gbr_bunker_aa_ground_grass_name = "GBR Battery AA Ground Grass VFX"
	gbr_bunker_aa_ground_sand_name = "GBR Battery AA Ground Sand VFX"
	gbr_bunker_aa_ground_snow_name = "GBR Battery AA Ground Snow VFX"
	gbr_bunker_aa_ground_desert_name = "GBR Battery AA Ground Desert VFX"
	gbr_bunker_aa_Thing_name = "Anti-Aircraft Battery"
	gbr_bunker_aa_Thing_editor_name = "GBR Battery AA"
	gbr_bunker_aa_DefenderComponent_AbilityDefinition_name = "40mm Bofers"
	gbr_bunker_artillery_ground_dirt_name = "GBR Battery Artillery Ground Dirt VFX"
	gbr_bunker_artillery_ground_grass_name = "GBR Battery Artillery Ground Grass VFX"
	gbr_bunker_artillery_ground_sand_name = "GBR Battery Artillery Ground Sand VFX"
	gbr_bunker_artillery_ground_snow_name = "GBR Battery Artillery Ground Snow VFX"
	gbr_bunker_artillery_ground_desert_name = "GBR Battery Artillery Ground Desert VFX"
	gbr_bunker_artillery_Thing_name = "Artillery Battery"
	gbr_bunker_artillery_Thing_editor_name = "GBR Battery Artillery"
	gbr_bunker_artillery_DefenderComponent_AbilityDefinition_name = "Ordnance Q.F. 25pdr"
	gbr_bunker_atg_DefenderComponent_AbilityDefinition_name = "Ordnance Q.F. 6pdr"
	gbr_corps_ground_dirt_name = "GBR Corps Ground Dirt VFX"
	gbr_corps_ground_grass_name = "GBR Corps Ground Grass VFX"
	gbr_corps_ground_sand_name = "GBR Corps Ground Sand VFX"
	gbr_corps_ground_snow_name = "GBR Corps Ground Snow VFX"
	gbr_corps_ground_desert_name = "GBR Corps Ground Desert VFX"
	gbr_corps_DefenderComponent_AbilityDefinition_name = "Machine Gun"
	gbr_corps_Thing_name = "Early War Corps HQ"
	gbr_corps_Thing_editor_name = "Early War GBR Corps"
	gbr_corps_dynamic_name = "Early War Corps HQ"
	gbr_corps_dynamic_editor_name = "GBR Early War Corps Dynamic"
	gbr1_corps_Thing_name = "Mid War Corps HQ"
	gbr1_corps_Thing_editor_name = "GBR Mid War Corps"
	gbr1_corps_dynamic_name = "Mid War Corps HQ"
	gbr1_corps_dynamic_editor_name = "GBR Mid War Corps Dynamic"
	gbr2_corps_Thing_name = "Late War Corps HQ"
	gbr2_corps_Thing_editor_name = "GBR Late War Corps"
	gbr2_corps_dynamic_name = "Late War Corps HQ"
	gbr2_corps_dynamic_editor_name = "GBR Late War Corps Dynamic"
	gbr_depot_ammo_name = "Ammo Depot"
	gbr_depot_ammo_editor_name = "GBR Depot Ammo"
	gbr_depot_oil_name = "Oil Depot"
	gbr_depot_oil_editor_name = "GBR Depot Oil"
	gbr_depot_supply_name = "Supply Depot"
	gbr_depot_supply_editor_name = "GBR Depot Supply"
	gbr_hq_armor_ground_dirt_name = "GBR HQ Armor Ground Dirt VFX"
	gbr_hq_armor_ground_grass_name = "GBR HQ Armor Ground Grass VFX"
	gbr_hq_armor_ground_sand_name = "GBR HQ Armor Ground Sand VFX"
	gbr_hq_armor_ground_snow_name = "GBR HQ Armor Ground Snow VFX"
	gbr_hq_armor_ground_desert_name = "GBR HQ Armor Ground Desert VFX"
	gbr_hq_armor_Thing_name = "Armor Division HQ"
	gbr_hq_armor_Thing_editor_name = "GBR HQ Armor"
	gbr_hq_armor_DefenderComponent_AbilityDefinition_name = "Vickers Machine Gun"
	gbr1_hq_armor_Thing_name = "Armor Division HQ"
	gbr1_hq_armor_Thing_editor_name = "GBR HQ Armor"
	gbr1_hq_armor_DefenderComponent_AbilityDefinition_name = "Vickers Machine Gun"
	gbr2_hq_armor_Thing_name = "Armor Division HQ"
	gbr2_hq_armor_Thing_editor_name = "GBR HQ Armor"
	gbr2_hq_armor_DefenderComponent_AbilityDefinition_name = "Vickers Machine Gun"
	gbr_hq_armor_bunker_ground_dirt_name = "GBR HQ Armor Bunker Ground Dirt VFX"
	gbr_hq_armor_bunker_ground_grass_name = "GBR HQ Armor Bunker Ground Grass VFX"
	gbr_hq_armor_bunker_ground_sand_name = "GBR HQ Armor Bunker Ground Sand VFX"
	gbr_hq_armor_bunker_ground_snow_name = "GBR HQ Armor Bunker Ground Snow VFX"
	gbr_hq_armor_bunker_ground_desert_name = "GBR HQ Armor Bunker Ground Desert VFX"
	gbr_hq_armor_bunker_Thing_name = "Artillery Battery"
	gbr_hq_armor_bunker_Thing_editor_name = "GBR HQ Armor Battery"
	gbr_hq_armor_bunker_DefenderComponent_AbilityDefinition_name = "105mm Howitzer"
	gbr_hq_bunker_aa_ground_dirt_name = "GBR HQ Bunker AA Ground Dirt VFX"
	gbr_hq_bunker_aa_ground_grass_name = "GBR HQ Bunker AA Ground Grass VFX"
	gbr_hq_bunker_aa_ground_sand_name = "GBR HQ Bunker AA Ground Sand VFX"
	gbr_hq_bunker_aa_ground_snow_name = "GBR HQ Bunker AA Ground Snow VFX"
	gbr_hq_bunker_aa_ground_desert_name = "GBR HQ Bunker AA Ground Desert VFX"
	gbr_hq_bunker_aa_Thing_name = "Anti-Aircraft Battery"
	gbr_hq_bunker_aa_Thing_editor_name = "GBR HQ Battery AA"
	gbr_hq_bunker_aa_DefenderComponent_AbilityDefinition_name = "40mm Bofers"
	gbr_hq_infantry_ground_dirt_name = "GBR HQ Infantry Ground Dirt VFX"
	gbr_hq_infantry_ground_grass_name = "GBR HQ Infantry Ground Grass VFX"
	gbr_hq_infantry_ground_sand_name = "GBR HQ Infantry Ground Sand VFX"
	gbr_hq_infantry_ground_snow_name = "GBR HQ Infantry Ground Snow VFX"
	gbr_hq_infantry_ground_desert_name = "GBR HQ Infantry Ground Desert VFX"
	gbr_hq_infantry_Thing_name = "Infantry Division HQ"
	gbr_hq_infantry_Thing_editor_name = "GBR HQ Infantry"
	gbr_hq_infantry_DefenderComponent_AbilityDefinition_name = "Vickers Machine Gun"
	gbr1_hq_infantry_Thing_name = "Infantry Division HQ"
	gbr1_hq_infantry_Thing_editor_name = "GBR HQ Infantry"
	gbr1_hq_infantry_DefenderComponent_AbilityDefinition_name = "Vickers Machine Gun"
	gbr_hq_infantry_bunker_ground_dirt_name = "GBR HQ Infantry Bunker Ground Dirt VFX"
	gbr_hq_infantry_bunker_ground_grass_name = "GBR HQ Infantry Bunker Ground Grass VFX"
	gbr_hq_infantry_bunker_ground_sand_name = "GBR HQ Infantry Bunker Ground Sand VFX"
	gbr_hq_infantry_bunker_ground_snow_name = "GBR HQ Infantry Bunker Ground Snow VFX"
	gbr_hq_infantry_bunker_ground_desert_name = "GBR HQ Infantry Bunker Ground Desert VFX"
	gbr_hq_infantry_bunker_Thing_name = "Artillery Battery"
	gbr_hq_infantry_bunker_Thing_editor_name = "GBR HQ Infantry Bunker"
	gbr_hq_infantry_bunker_DefenderComponent_AbilityDefinition_name = "Ordnance Q.F. 25pdr"
	gbr_hq_mechanized_ground_dirt_name = "GBR HQ Mechanized Ground Dirt VFX"
	gbr_hq_mechanized_ground_grass_name = "GBR HQ Mechanized Ground Grass VFX"
	gbr_hq_mechanized_ground_sand_name = "GBR HQ Mechanized Ground Sand VFX"
	gbr_hq_mechanized_ground_snow_name = "GBR HQ Mechanized Ground Snow VFX"
	gbr_hq_mechanized_ground_desert_name = "GBR HQ Mechanized Ground Desert VFX"
	gbr_hq_mechanized_Thing_name = "Mechanized Division HQ"
	gbr_hq_mechanized_Thing_editor_name = "GBR HQ Mechanized"
	gbr_hq_mechanized_DefenderComponent_AbilityDefinition_name = "Vickers Machine Gun"
	gbr1_hq_mechanized_Thing_name = "Mechanized Division HQ"
	gbr1_hq_mechanized_Thing_editor_name = "GBR HQ Mechanized"
	gbr1_hq_mechanized_DefenderComponent_AbilityDefinition_name = "Vickers Machine Gun"
	gbr2_hq_mechanized_Thing_name = "Mechanized Division HQ"
	gbr2_hq_mechanized_Thing_editor_name = "GBR HQ Mechanized"
	gbr2_hq_mechanized_DefenderComponent_AbilityDefinition_name = "Vickers Machine Gun"
	gbr_hq_mechanized_bunker_ground_dirt_name = "GBR HQ Mechanized Bunker Ground Dirt VFX"
	gbr_hq_mechanized_bunker_ground_grass_name = "GBR HQ Mechanized Bunker Ground Grass VFX"
	gbr_hq_mechanized_bunker_ground_sand_name = "GBR HQ Mechanized Bunker Ground Sand VFX"
	gbr_hq_mechanized_bunker_ground_snow_name = "GBR HQ Mechanized Bunker Ground Snow VFX"
	gbr_hq_mechanized_bunker_ground_desert_name = "GBR HQ Mechanized Bunker Ground Desert VFX"
	gbr_hq_mechanized_bunker_Thing_name = "Artillery Battery"
	gbr_hq_mechanized_bunker_Thing_editor_name = "GBR HQ Mechanized Bunker"
	gbr_hq_mechanized_bunker_DefenderComponent_AbilityDefinition_name = "Ordnance Q.F. 25pdr"
	gbr_motor_pool_ground_dirt_name = "GBR Motor Pool Ground Dirt VFX"
	gbr_motor_pool_ground_grass_name = "GBR Motor Pool Ground Grass VFX"
	gbr_motor_pool_ground_sand_name = "GBR Motor Pool Ground Sand VFX"
	gbr_motor_pool_ground_snow_name = "GBR Motor Pool Ground Snow VFX"
	gbr_motor_pool_ground_desert_name = "GBR Motor Pool Ground Desert VFX"
	gbr_motor_pool_ground_name = "GBR Motor Pool Ground VFX"
	gbr_motor_pool_Thing_name = "Motor Pool"
	gbr_motor_pool_Thing_editor_name = "GBR Motor Pool"
	ger_airfield_ground_dirt_name = "GER Airfield Ground Dirt VFX"
	ger_airfield_ground_grass_name = "GER Airfield Ground Grass VFX"
	ger_airfield_ground_sand_name = "GER Airfield Ground Sand VFX"
	ger_airfield_ground_snow_name = "GER Airfield Ground Snow VFX"
	ger_airfield_ground_desert_name = "GER Airfield Ground Desert VFX"
	ger_airfield_Thing_name = "Luftwaffe Bomber Airfield"
	ger_airfield_Thing_editor_name = "GER Luftwaffe Bomber Airfield"
	ger_airfield_dynamic_name = "Luftwaffe Bomber Airfield"
	ger_airfield_dynamic_editor_name = "GER Luftwaffe Bomber Airfield Dynamic"
	gerit_airfield_Thing_name = "Italian Airfield"
	gerit_airfield_Thing_editor_name = "GER Italian Airfield"
	gerit_airfield_dynamic_name = "Italian Airfield"
	gerit_airfield_dynamic_editor_name = "GER Airfield Dynamic"
	ger_tacairfield_Thing_name = "Luftwaffe Fighter Airfield"
	ger_tacairfield_Thing_editor_name = "GER Luftwaffe Fighter Airfield"
	ger_tacairfield_dynamic_name = "Luftwaffe Fighter Airfield"
	ger_tacairfield2_Thing_name = "Luftwaffe Fighter Airfield"
	ger_tacairfield2_Thing_editor_name = "GER Luftwaffe Fighter Airfield"
	ger_tacairfield2_dynamic_name = "Luftwaffe Fighter Airfield"
	ger_tacairfield3_Thing_name = "Luftwaffe Fighter Airfield"
	ger_tacairfield3_Thing_editor_name = "GER Luftwaffe Fighter Airfield"
	ger_tacairfield3_dynamic_name = "Luftwaffe Fighter Airfield"
	ger_brigade_artillery_ground_dirt_name = "GER Brigade Artillery Ground Dirt VFX"
	ger_brigade_artillery_ground_grass_name = "GER Brigade Artillery Ground Grass VFX"
	ger_brigade_artillery_ground_sand_name = "GER Brigade Artillery Ground Sand VFX"
	ger_brigade_artillery_ground_snow_name = "GER Brigade Artillery Ground Snow VFX"
	ger_brigade_artillery_ground_desert_name = "GER Brigade Artillery Ground Desert VFX"
	ger_brigade_artillery_Thing_name = "Artillery Brigade"
	ger_brigade_artillery_Thing_editor_name = "GER Brigade Artillery"
	ger_brigade_engineer_ground_dirt_name = "GER Brigade Engineer Ground Dirt VFX"
	ger_brigade_engineer_ground_grass_name = "GER Brigade Engineer Ground Grass VFX"
	ger_brigade_engineer_ground_sand_name = "GER Brigade Engineer Ground Sand VFX"
	ger_brigade_engineer_ground_snow_name = "GER Brigade Engineer Ground Snow VFX"
	ger_brigade_engineer_ground_desert_name = "GER Brigade Engineer Ground Desert VFX"
	ger_brigade_engineer_Thing_name = "Engineer Brigade"
	ger_brigade_engineer_Thing_editor_name = "GER Brigade Engineer"
	ger_bunker_ground_dirt_name = "GER Bunker Ground Dirt VFX"
	ger_bunker_ground_grass_name = "GER Bunker Ground Grass VFX"
	ger_bunker_ground_sand_name = "GER Engineer Brigade Ground Sand VFX"
	ger_bunker_ground_snow_name = "GER Engineer Brigade Ground Snow VFX"
	ger_bunker_ground_desert_name = "GER Bunker Ground Desert VFX"
	ger_bunker_Thing_name = "Bunker"
	ger_bunker_Thing_editor_name = "GER Bunker"
	ger_bunker_DefenderComponent_AbilityDefinition_name = "Maschinengewehr 42"
	gerit_bunker_Thing_name = "Bunker"
	gerit_bunker_Thing_editor_name = "GER Bunker"
	gerit_bunker_DefenderComponent_AbilityDefinition_name = "Breda Modello 30"
	ger_bunker_aa_ground_dirt_name = "GER Battery AA Ground Dirt VFX"
	ger_bunker_aa_ground_grass_name = "GER Battery AA Ground Grass VFX"
	ger_bunker_aa_ground_sand_name = "GER Battery AA Ground Sand VFX"
	ger_bunker_aa_ground_snow_name = "GER Battery AA Ground Snow VFX"
	ger_bunker_aa_ground_desert_name = "GER Battery AA Ground Desert VFX"
	ger_bunker_aa_Thing_name = "Anti-Aircraft Battery"
	ger_bunker_aa_Thing_editor_name = "GER Battery AA"
	ger_bunker_aa_DefenderComponent_AbilityDefinition_name = "2.0cm X4 Flak Cannon"
	gerit_bunker_aa_Thing_name = "Anti-Aircraft Battery"
	gerit_bunker_aa_Thing_editor_name = "GER Battery AA"
	gerit_bunker_aa_DefenderComponent_AbilityDefinition_name = "2.0cm AA Cannon"
	ger_bunker_artillery_ground_dirt_name = "GER Battery Artillery Ground Dirt VFX"
	ger_bunker_artillery_ground_grass_name = "GER Battery Artillery Ground Grass VFX"
	ger_bunker_artillery_ground_sand_name = "GER Battery Artillery Ground Sand VFX"
	ger_bunker_artillery_ground_snow_name = "GER Battery Artillery Ground Snow VFX"
	ger_bunker_artillery_ground_desert_name = "GER Battery Artillery Ground Desert VFX"
	ger_bunker_artillery_Thing_name = "Artillery Battery"
	ger_bunker_artillery_Thing_editor_name = "GER Battery Artillery"
	ger_bunker_artillery_DefenderComponent_AbilityDefinition_name = "105mm Leichte FeldHaubitze"
	ger_bunker_atg2_Thing_name = "Flak 18"
	ger_bunker_atg2_Thing_editor_name = "GER Flak 18"
	ger_bunker_atg2_DefenderComponent_AbilityDefinition_name = "88mm Flak 18"
	gerit_bunker_artillery_Thing_name = "Artillery Battery"
	gerit_bunker_artillery_Thing_editor_name = "GER Battery Artillery"
	gerit_bunker_artillery_DefenderComponent_AbilityDefinition_name = "149mm Gun"
	ger_corps_ground_dirt_name = "GER Corps Ground Dirt VFX"
	ger_corps_ground_grass_name = "GER Corps Ground Grass VFX"
	ger_corps_ground_sand_name = "GER Corps Ground Sand VFX"
	ger_corps_ground_snow_name = "GER Corps Ground Snow VFX"
	ger_corps_ground_desert_name = "GER Corps Ground Desert VFX"
	ger_bunker_atg_DefenderComponent_AbilityDefinition_name = "Pak 40 75mm ATG"
	gerit_bunker_atg_DefenderComponent_AbilityDefinition_name = "47mm ATG"
	ger_corps_name = "Early War Corps HQ"
	ger_corps_editor_name = "GER Early War Corps"
	ger_corps_DefenderComponent_AbilityDefinition_name = "Maschinengewehr 42"
	ger_corps_Thing_name = "Early War Corps HQ"
	ger_corps_Thing_editor_name = "GER Early War Corps"
	ger_corps_dynamic_name = "Early War Corps HQ"
	ger_corps_dynamic_editor_name = "GER Early War Corps Dynamic"
	ger1_corps_name = "Mid War Corps HQ"
	ger1_corps_editor_name = "GER Mid War Corps"
	ger1_corps_DefenderComponent_AbilityDefinition_name = "Maschinengewehr 42"
	ger1_corps_Thing_name = "Mid War Corps HQ"
	ger1_corps_Thing_editor_name = "GER Mid War Corps"
	ger1_corps_dynamic_name = "Mid War Corps HQ"
	ger1_corps_dynamic_editor_name = "GER Mid War Corps Dynamic"
	ger2_corps_name = "Late War Corps HQ"
	ger2_corps_editor_name = "GER Late War Corps"
	ger2_corps_DefenderComponent_AbilityDefinition_name = "Maschinengewehr 42"
	ger2_corps_Thing_name = "Late War Corps HQ"
	ger2_corps_Thing_editor_name = "GER Late War Corps"
	ger2_corps_dynamic_name = "Late War Corps HQ"
	ger2_corps_dynamic_editor_name = "GER Late War Corps Dynamic"
	gerss1_corps_name = "Mid War SS Corps HQ"
	gerss1_corps_editor_name = "GER Mid War SS Corps"
	gerss1_corps_DefenderComponent_AbilityDefinition_name = "Maschinengewehr 42"
	gerss1_corps_Thing_name = "Mid War SS Corps HQ"
	gerss1_corps_Thing_editor_name = "GER Mid War SS Corps"
	gerss1_corps_dynamic_name = "Mid War SS Corps HQ"
	gerss1_corps_dynamic_editor_name = "GER Mid War SS Corps Dynamic"
	gerss2_corps_name = "Late War SS Corps HQ"
	gerss2_corps_editor_name = "GER Late War SS Corps"
	gerss2_corps_DefenderComponent_AbilityDefinition_name = "Maschinengewehr 42"
	gerss2_corps_Thing_name = "Late War SS Corps HQ"
	gerss2_corps_Thing_editor_name = "GER Late War SS Corps"
	gerss2_corps_dynamic_name = "Late War SS Corps HQ"
	gerss2_corps_dynamic_editor_name = "GER Late War SS Corps Dynamic"
	gerit_corps_name = "Corps Italian HQ"
	gerit_corps_editor_name = "GER Italian Corps"
	gerit_corps_DefenderComponent_AbilityDefinition_name = "Breda Modello 37"
	gerit_corps_Thing_name = "Corps Italian HQ"
	gerit_corps_Thing_editor_name = "GER Italian Corps"
	gerit_corps_dynamic_name = "Corps Italian HQ"
	gerit_corps_dynamic_editor_name = "GER Italian Corps Dynamic"
	ger_depot_ammo_name = "Ammo Depot"
	ger_depot_ammo_editor_name = "GER Depot Ammo"
	ger_depot_oil_name = "Oil Depot"
	ger_depot_oil_editor_name = "GER Depot Oil"
	ger_depot_supply_name = "Supply Depot"
	ger_depot_supply_editor_name = "GER Depot Supply"
	ger_offensive_supply_name = "General Staff Resource"
	ger_offensive_supply_editor_name = "GER General Staff"
	ger_hq_armor_ground_dirt_name = "GER HQ Armor Ground Dirt VFX"
	ger_hq_armor_ground_grass_name = "GER HQ Armor Ground Grass VFX"
	ger_hq_armor_ground_sand_name = "GER HQ Armor Ground Sand VFX"
	ger_hq_armor_ground_snow_name = "GER HQ Armor Ground Snow VFX"
	ger_hq_armor_ground_desert_name = "GER HQ Armor Ground Desert VFX"
	ger_hq_armor_Thing_name = "Armor Division HQ"
	ger_hq_armor_Thing_editor_name = "GER HQ Armor"
	ger_hq_armor_DefenderComponent_AbilityDefinition_name = "Maschinengewehr 42"
	ger1_hq_armor_Thing_name = "Armor Division HQ"
	ger1_hq_armor_Thing_editor_name = "GER HQ Armor"
	ger1_hq_armor_DefenderComponent_AbilityDefinition_name = "Maschinengewehr 42"
	gerss1_hq_armor_Thing_name = "Armor Division HQ"
	gerss1_hq_armor_Thing_editor_name = "GER HQ Armor"
	gerss1_hq_armor_DefenderComponent_AbilityDefinition_name = "Maschinengewehr 42"
	gerss2_hq_armor_Thing_name = "Armor Division HQ"
	gerss2_hq_armor_Thing_editor_name = "GER HQ Armor"
	gerss2_hq_armor_DefenderComponent_AbilityDefinition_name = "Maschinengewehr 42"
	ger_hq_armor_bunker_ground_dirt_name = "GER HQ Armor Bunker Dirt VFX"
	ger_hq_armor_bunker_ground_grass_name = "GER HQ Armor Bunker Ground Grass VFX"
	ger_hq_armor_bunker_ground_sand_name = "GER HQ Armor Bunker Ground Sand VFX"
	ger_hq_armor_bunker_ground_snow_name = "GER HQ Armor Bunker Ground Snow VFX"
	ger_hq_armor_bunker_ground_desert_name = "GER HQ Armor Bunker Ground Desert VFX"
	ger_hq_armor_bunker_Thing_name = "Artillery Battery"
	ger_hq_armor_bunker_Thing_editor_name = "GER HQ Armor Bunker"
	ger_hq_armor_bunker_DefenderComponent_AbilityDefinition_name = "150mm Howitzer"
	ger_hq_bunker_aa_ground_dirt_name = "GER HQ Battery AA Dirt VFX"
	ger_hq_bunker_aa_ground_grass_name = "GER HQ Battery AA Ground Grass VFX"
	ger_hq_bunker_aa_ground_sand_name = "GER HQ Battery AA Ground Sand VFX"
	ger_hq_bunker_aa_ground_snow_name = "GER HQ Battery AA Ground Snow VFX"
	ger_hq_bunker_aa_ground_desert_name = "GER HQ Battery AA Ground Desert VFX"
	ger_hq_bunker_aa_Thing_name = "Anti-Aircraft Battery"
	ger_hq_bunker_aa_Thing_editor_name = "GER HQ Battery AA"
	ger_hq_bunker_aa_DefenderComponent_AbilityDefinition_name = "3.7cm Flak Cannon"
	ger_hq_infantry_ground_dirt_name = "GER HQ Infantry Ground Dirt VFX"
	ger_hq_infantry_ground_grass_name = "GER HQ Infantry Ground Grass VFX"
	ger_hq_infantry_ground_sand_name = "GER HQ Infantry Ground Sand VFX"
	ger_hq_infantry_ground_snow_name = "GER HQ Infantry Ground Snow VFX"
	ger_hq_infantry_ground_desert_name = "GER HQ Infantry Ground Desert VFX"
	ger_hq_infantry_Thing_name = "Infantry Division HQ"
	ger_hq_infantry_Thing_editor_name = "GER HQ Infantry"
	ger_hq_infantry_DefenderComponent_AbilityDefinition_name = "Maschinengewehr 42"
	ger1_hq_infantry_Thing_name = "Infantry Division HQ"
	ger1_hq_infantry_Thing_editor_name = "GER HQ Infantry"
	ger1_hq_infantry_DefenderComponent_AbilityDefinition_name = "Maschinengewehr 42"
	ger2_hq_infantry_Thing_name = "Infantry Division HQ"
	ger2_hq_infantry_Thing_editor_name = "GER HQ Infantry"
	ger2_hq_infantry_DefenderComponent_AbilityDefinition_name = "Maschinengewehr 42"
	gerit_hq_infantry_Thing_name = " Italian Infantry Division HQ"
	gerit_hq_infantry_Thing_editor_name = "GER HQ Italian Infantry"
	gerit_hq_infantry_DefenderComponent_AbilityDefinition_name = "Breda Modello 37"
	gerit_hq_armor_Thing_name = " Italian Armor Division HQ"
	gerit_hq_armor_Thing_editor_name = "GER HQ Italian Armor"
	gerit_hq_armor_DefenderComponent_AbilityDefinition_name = "Breda Modello 37"
	ger_hq_infantry_bunker_ground_dirt_name = "GER HQ Infantry Bunker Ground Dirt VFX"
	ger_hq_infantry_bunker_ground_grass_name = "GER HQ Infantry Bunker Ground Grass VFX"
	ger_hq_infantry_bunker_ground_sand_name = "GER HQ Infantry Bunker Ground Sand VFX"
	ger_hq_infantry_bunker_ground_snow_name = "GER HQ Infantry Bunker Ground Snow VFX"
	ger_hq_infantry_bunker_ground_desert_name = "GER HQ Infantry Bunker Ground Desert VFX"
	ger_hq_infantry_bunker_Thing_name = "Artillery Battery"
	ger_hq_infantry_bunker_Thing_editor_name = "GER HQ Infantry Bunker"
	ger_hq_infantry_bunker_DefenderComponent_AbilityDefinition_name = "105mm Leichte FeldHaubitze"
	ger_hq_mechanized_ground_dirt_name = "GER HQ Mechanized Ground Dirt VFX"
	ger_hq_mechanized_ground_grass_name = "GER HQ Mechanized Ground Grass VFX"
	ger_hq_mechanized_ground_sand_name = "GER HQ Mechanized Ground Sand VFX"
	ger_hq_mechanized_ground_snow_name = "GER HQ Mechanized Ground Snow VFX"
	ger_hq_mechanized_ground_desert_name = "GER HQ Mechanized Ground Desert VFX"
	ger_hq_mechanized_Thing_name = "Mechanized Division HQ"
	ger_hq_mechanized_Thing_editor_name = "GER HQ Mechanized"
	ger_hq_mechanized_DefenderComponent_AbilityDefinition_name = "Maschinengewehr 42"
	ger1_hq_mechanized_Thing_name = "Mechanized Division HQ"
	ger1_hq_mechanized_Thing_editor_name = "GER HQ Mechanized"
	ger1_hq_mechanized_DefenderComponent_AbilityDefinition_name = "Maschinengewehr 42"
	ger2_hq_mechanized_Thing_name = "Mechanized Division HQ"
	ger2_hq_mechanized_Thing_editor_name = "GER HQ Mechanized"
	ger2_hq_mechanized_DefenderComponent_AbilityDefinition_name = "Maschinengewehr 42"
	ger_hq_mechanized_bunker_ground_dirt_name = "GER HQ Mechanized Bunker Ground Dirt VFX"
	ger_hq_mechanized_bunker_ground_grass_name = "GER HQ Mechanized Bunker Ground Grass VFX"
	ger_hq_mechanized_bunker_ground_sand_name = "GER HQ Mechanized Bunker Ground Sand VFX"
	ger_hq_mechanized_bunker_ground_snow_name = "GER HQ Mechanized Bunker Ground Snow VFX"
	ger_hq_mechanized_bunker_ground_desert_name = "GER HQ Mechanized Bunker Ground Desert VFX"
	ger_hq_mechanized_bunker_Thing_name = "Artillery Battery"
	ger_hq_mechanized_bunker_Thing_editor_name = "GER HQ Mechanized Bunker"
	ger_hq_mechanized_bunker_DefenderComponent_AbilityDefinition_name = "105mm Leichte FeldHaubitze"
	ger_motor_pool_ground_dirt_name = "GER Motor Pool Ground Dirt VFX"
	ger_motor_pool_ground_grass_name = "GER Motor Pool Ground Grass VFX"
	ger_motor_pool_ground_sand_name = "GER Motor Pool Ground Sand VFX"
	ger_motor_pool_ground_snow_name = "GER Motor Pool Ground Snow VFX"
	ger_motor_pool_ground_desert_name = "GER Motor Pool Ground Desert VFX"
	ger_motor_pool_Thing_name = "Motor Pool"
	ger_motor_pool_Thing_editor_name = "GER Motor Pool"
	jpn_airfield_ground_dirt_name = "JPN Airfield Ground Dirt VFX"
	jpn_airfield_ground_grass_name = "JPN Airfield Ground Grass VFX"
	jpn_airfield_ground_sand_name = "JPN Airfield Ground Sand VFX"
	jpn_airfield_ground_snow_name = "JPN Airfield Ground Snow VFX"
	jpn_airfield_ground_desert_name = "JPN Airfield Ground Desert VFX"
	jpn_airfield_Thing_name = "Bomber Airfield"
	jpn_airfield_Thing_editor_name = "JPN BomberAirfield"
	jpn_airfield_dynamic_name = "Bomber Airfield"
	jpn_airfield_dynamic_editor_name = "JPN Bomber Airfield Dynamic"
	jpn_tacairfield_Thing_name = "Fighter Airfield"
	jpn_tacairfield_Thing_editor_name = "JPN Fighter Airfield"
	jpn_tacairfield_dynamic_name = "Fighter Airfield"
	jpn_tacairfield_dynamic_editor_name = "JPN Fighter Airfield Dynamic"
	jpn_brigade_artillery_ground_dirt_name = "JPN Brigade Artillery Ground Dirt VFX"
	jpn_brigade_artillery_ground_grass_name = "JPN Brigade Artillery Ground Grass VFX"
	jpn_brigade_artillery_ground_sand_name = "JPN Brigade Artillery Ground Sand VFX"
	jpn_brigade_artillery_ground_snow_name = "JPN Brigade Artillery Ground Snow VFX"
	jpn_brigade_artillery_ground_desert_name = "JPN Brigade Artillery Ground Desert VFX"
	jpn_brigade_artillery_Thing_name = "Artillery Brigade"
	jpn_brigade_artillery_Thing_editor_name = "JPN Brigade Artillery"
	jpn_brigade_engineer_ground_dirt_name = "JPN Brigade Engineer Ground Dirt VFX"
	jpn_brigade_engineer_ground_grass_name = "JPN Brigade Engineer Ground Grass VFX"
	jpn_brigade_engineer_ground_sand_name = "JPN Brigade Engineer Ground Sand VFX"
	jpn_brigade_engineer_ground_snow_name = "JPN Brigade Engineer Ground Snow VFX"
	jpn_brigade_engineer_ground_desert_name = "JPN Brigade Engineer Ground Desert VFX"
	jpn_brigade_engineer_Thing_name = "Engineer Brigade"
	jpn_brigade_engineer_Thing_editor_name = "JPN Brigade Engineer"
	jpn_bunker_ground_dirt_name = "JPN Bunker Ground Dirt VFX"
	jpn_bunker_ground_grass_name = "JPN Bunker Ground Grass VFX"
	jpn_bunker_ground_sand_name = "JPN Bunker Ground Sand VFX"
	jpn_bunker_ground_snow_name = "JPN Bunker Ground Snow VFX"
	jpn_bunker_ground_desert_name = "JPN Bunker Ground Desert VFX"
	jpn_bunker_Thing_name = "Bunker"
	jpn_bunker_Thing_editor_name = "JPN Bunker"
	jpn_bunker_DefenderComponent_AbilityDefinition_name = "Type 96 Machine Gun"
	jpn_bunker_aa_ground_dirt_name = "JPN Battery AA Ground Dirt VFX"
	jpn_bunker_aa_ground_grass_name = "JPN Battery AA Ground Grass VFX"
	jpn_bunker_aa_ground_sand_name = "JPN Battery AA Ground Sand VFX"
	jpn_bunker_aa_ground_snow_name = "JPN Battery AA Ground Snow VFX"
	jpn_bunker_aa_ground_desert_name = "JPN Battery AA Ground Desert VFX"
	jpn_bunker_aa_Thing_name = "Anti-Aircraft Battery"
	jpn_bunker_aa_Thing_editor_name = "JPN Battery AA"
	jpn_bunker_aa_DefenderComponent_AbilityDefinition_name = "23mm X3 Flak Gun"
	jpn_bunker_artillery_ground_dirt_name = "JPN Battery Artillery Ground Dirt VFX"
	jpn_bunker_artillery_ground_grass_name = "JPN Battery Artillery Ground Grass VFX"
	jpn_bunker_artillery_ground_sand_name = "JPN Battery Artillery Ground Sand VFX"
	jpn_bunker_artillery_ground_snow_name = "JPN Battery Artillery Ground Snow VFX"
	jpn_bunker_artillery_ground_desert_name = "JPN Battery Artillery Ground Desert VFX"
	jpn_bunker_artillery_Thing_name = "Artillery Battery"
	jpn_bunker_artillery_Thing_editor_name = "JPN Battery Artillery"
	jpn_bunker_artillery_DefenderComponent_AbilityDefinition_name = "150mm Taisho 4 Field Gun"
	jpn_corps_ground_dirt_name = "JPN Corps Ground Dirt VFX"
	jpn_corps_ground_grass_name = "JPN Corps Ground Grass VFX"
	jpn_corps_ground_sand_name = "JPN Corps Ground Sand VFX"
	jpn_corps_ground_snow_name = "JPN Corps Ground Snow VFX"
	jpn_corps_ground_desert_name = "JPN Corps Ground Desert VFX"
	jpn_corps_name = "Early War Corps HQ"
	jpn_corps_editor_name = "JPN Early War Corps"
	jpn_corps_DefenderComponent_AbilityDefinition_name = "Type 96 Machine Gun"
	jpn_corps_Thing_name = "Early War Corps HQ"
	jpn_corps_Thing_editor_name = "JPN Early War Corps"
	jpn_corps_dynamic_name = "Early War Corps HQ"
	jpn_corps_dynamic_editor_name = "JPN Early War Corps Dynamic"
	jpn1_corps_name = "Mid War Corps HQ"
	jpn1_corps_editor_name = "JPN Mid War Corps"
	jpn1_corps_DefenderComponent_AbilityDefinition_name = "Type 96 Machine Gun"
	jpn1_corps_Thing_name = "Mid War Corps HQ"
	jpn1_corps_Thing_editor_name = "JPN Mid War Corps"
	jpn1_corps_dynamic_name = "Mid War Corps HQ"
	jpn1_corps_dynamic_editor_name = "JPN Mid War Corps Dynamic"
	jpn2_corps_name = "Late War Corps HQ"
	jpn2_corps_editor_name = "JPN Late War Corps"
	jpn2_corps_DefenderComponent_AbilityDefinition_name = "Type 96 Machine Gun"
	jpn2_corps_Thing_name = "Late War Corps HQ"
	jpn2_corps_Thing_editor_name = "JPN Late War Corps"
	jpn2_corps_dynamic_name = "Late War Corps HQ"
	jpn2_corps_dynamic_editor_name = "JPN Late War Corps Dynamic"
	jpn_depot_ammo_ground_dirt_name = "JPN Depot Ammo Ground Dirt VFX"
	jpn_depot_ammo_ground_grass_name = "JPN Depot Ammo Ground Grass VFX"
	jpn_depot_ammo_ground_sand_name = "JPN Depot Ammo Ground Sand VFX"
	jpn_depot_ammo_ground_snow_name = "JPN Depot Ammo Ground Snow VFX"
	jpn_depot_ammo_ground_desert_name = "JPN Depot Ammo Ground Desert VFX"
	jpn_depot_ammo_Thing_name = "Ammo Depot"
	jpn_depot_ammo_Thing_editor_name = "JPN Depot Ammo"
	jpn_depot_oil_ground_dirt_name = "JPN Depot Oil Ground Dirt VFX"
	jpn_depot_oil_ground_grass_name = "JPN Depot Oil Ground Grass VFX"
	jpn_depot_oil_ground_sand_name = "JPN Depot Oil Ground Sand VFX"
	jpn_depot_oil_ground_snow_name = "JPN Depot Oil Ground Snow VFX"
	jpn_depot_oil_ground_desert_name = "JPN Depot Oil Ground Desert VFX"
	jpn_depot_oil_Thing_name = "Oil Depot"
	jpn_depot_oil_Thing_editor_name = "JPN Depot Oil"
	jpn_depot_supply_ground_dirt_name = "JPN Depot Supply Ground Dirt VFX"
	jpn_depot_supply_ground_grass_name = "JPN Depot Supply Ground Grass VFX"
	jpn_depot_supply_ground_sand_name = "JPN Depot Supply Ground Sand VFX"
	jpn_depot_supply_ground_snow_name = "JPN Depot Supply Ground Snow VFX"
	jpn_depot_supply_ground_desert_name = "JPN Depot Supply Ground Desert VFX"
	jpn_depot_supply_Thing_name = "Supply Depot"
	jpn_depot_supply_Thing_editor_name = "JPN Depot Supply"
	jpn_hq_armor_ground_dirt_name = "JPN HQ Armor Ground Dirt VFX"
	jpn_hq_armor_ground_grass_name = "JPN HQ Armor Ground Grass VFX"
	jpn_hq_armor_ground_sand_name = "JPN HQ Armor Ground Sand VFX"
	jpn_hq_armor_ground_snow_name = "JPN HQ Armor Ground Snow VFX"
	jpn_hq_armor_ground_desert_name = "JPN HQ Armor Ground Desert VFX"
	jpn_hq_armor_Thing_name = "Armor Division HQ"
	jpn_hq_armor_Thing_editor_name = "JPN HQ Armor"
	jpn_hq_armor_DefenderComponent_AbilityDefinition_name = "Type 96 Machine Gun"
	jpn_hq_armor_bunker_ground_dirt_name = "JPN HQ Armor Bunker Ground Dirt VFX"
	jpn_hq_armor_bunker_ground_grass_name = "JPN HQ Armor Bunker Ground Grass VFX"
	jpn_hq_armor_bunker_ground_sand_name = "JPN HQ Armor Bunker Ground Sand VFX"
	jpn_hq_armor_bunker_ground_snow_name = "JPN HQ Armor Bunker Ground Snow VFX"
	jpn_hq_armor_bunker_ground_desert_name = "JPN HQ Armor Bunker Ground Desert VFX"
	jpn_hq_armor_bunker_Thing_name = "Artillery Battery"
	jpn_hq_armor_bunker_Thing_editor_name = "JPN HQ Armor Bunker"
	jpn_hq_armor_bunker_DefenderComponent_AbilityDefinition_name = "150mm Howitzer"
	jpn_hq_bunker_aa_ground_dirt_name = "JPN HQ Battery AA Ground Dirt VFX"
	jpn_hq_bunker_aa_ground_grass_name = "JPN HQ Battery AA Ground Grass VFX"
	jpn_hq_bunker_aa_ground_sand_name = "JPN HQ Battery AA Ground Sand VFX"
	jpn_hq_bunker_aa_ground_snow_name = "JPN HQ Battery AA Ground Snow VFX"
	jpn_hq_bunker_aa_ground_desert_name = "JPN HQ Battery AA Ground Desert VFX"
	jpn_hq_bunker_aa_Thing_name = "Anti-Aircraft Battery"
	jpn_hq_bunker_aa_Thing_editor_name = "JPN HQ Battery AA"
	jpn_hq_bunker_aa_DefenderComponent_AbilityDefinition_name = "75mm Flak Gun"
	jpn_hq_infantry_ground_dirt_name = "JPN HQ Infantry Ground Dirt VFX"
	jpn_hq_infantry_ground_grass_name = "JPN HQ Infantry Ground Grass VFX"
	jpn_hq_infantry_ground_sand_name = "JPN HQ Infantry Ground Sand VFX"
	jpn_hq_infantry_ground_snow_name = "JPN HQ Infantry Ground Snow VFX"
	jpn_hq_infantry_ground_desert_name = "JPN HQ Infantry Ground Desert VFX"
	jpn_hq_infantry_Thing_name = "Infantry Division HQ"
	jpn_hq_infantry_Thing_editor_name = "JPN HQ Infantry"
	jpn_hq_infantry_DefenderComponent_AbilityDefinition_name = "Type 96 Machine Gun"
	jpn_hq_infantry_bunker_ground_dirt_name = "JPN HQ Infantry Bunker Ground Dirt VFX"
	jpn_hq_infantry_bunker_ground_grass_name = "JPN HQ Infantry Bunker Ground Grass VFX"
	jpn_hq_infantry_bunker_ground_sand_name = "JPN HQ Infantry Bunker Ground Sand VFX"
	jpn_hq_infantry_bunker_ground_snow_name = "JPN HQ Infantry Bunker Ground Snow VFX"
	jpn_hq_infantry_bunker_ground_desert_name = "JPN HQ Infantry Bunker Ground Desert VFX"
	jpn_hq_infantry_bunker_Thing_name = "Artillery Battery"
	jpn_hq_infantry_bunker_Thing_editor_name = "JPN HQ Infantry Bunker"
	jpn_hq_infantry_bunker_DefenderComponent_AbilityDefinition_name = "75mm Type 38 Field Gun"
	jpn_hq_mechanized_ground_dirt_name = "JPN HQ Mechanized Ground Dirt VFX"
	jpn_hq_mechanized_ground_grass_name = "JPN HQ Mechanized Ground Grass VFX"
	jpn_hq_mechanized_ground_sand_name = "JPN HQ Mechanized Ground Sand VFX"
	jpn_hq_mechanized_ground_snow_name = "JPN HQ Mechanized Ground Snow VFX"
	jpn_hq_mechanized_ground_desert_name = "JPN HQ Mechanized Ground Desert VFX"
	jpn_hq_mechanized_Thing_name = "Mechanized Division HQ"
	jpn_hq_mechanized_Thing_editor_name = "JPN HQ Mechanized"
	jpn_hq_mechanized_DefenderComponent_AbilityDefinition_name = "Type 96 Machine Gun"
	jpn_hq_mechanized_bunker_ground_dirt_name = "JPN HQ Mechanized Bunker Ground Dirt VFX"
	jpn_hq_mechanized_bunker_ground_grass_name = "JPN HQ Mechanized Bunker Ground Grass VFX"
	jpn_hq_mechanized_bunker_ground_sand_name = "JPN HQ Mechanized Bunker Ground Sand VFX"
	jpn_hq_mechanized_bunker_ground_snow_name = "JPN HQ Mechanized Bunker Ground Snow VFX"
	jpn_hq_mechanized_bunker_ground_desert_name = "JPN HQ Mechanized Bunker Ground Desert VFX"
	jpn_hq_mechanized_bunker_Thing_name = "Artillery Battery"
	jpn_hq_mechanized_bunker_Thing_editor_name = "JPN HQ Mechanized Bunker"
	jpn_hq_mechanized_bunker_DefenderComponent_AbilityDefinition_name = "75mm Type 38 Field Gun"
	jpn_motor_pool_ground_dirt_name = "JPN Motor Pool Ground Dirt VFX"
	jpn_motor_pool_ground_grass_name = "JPN Motor Pool Ground Grass VFX"
	jpn_motor_pool_ground_sand_name = "JPN Motor Pool Ground Sand VFX"
	jpn_motor_pool_ground_snow_name = "JPN Motor Pool Ground Snow VFX"
	jpn_motor_pool_ground_desert_name = "JPN Motor Pool Ground Desert VFX"
	jpn_motor_pool_Thing_name = "Motor Pool"
	jpn_motor_pool_Thing_editor_name = "JPN Motor Pool"
	rus_airfield_ground_dirt_name = "RUS Airfield Ground Dirt VFX"
	rus_airfield_ground_grass_name = "RUS Airfield Ground Grass VFX"
	rus_airfield_ground_sand_name = "RUS Airfield Ground Sand VFX"
	rus_airfield_ground_snow_name = "RUS Airfield Ground Snow VFX"
	rus_airfield_ground_desert_name = "RUS Airfield Ground Desert VFX"
	rus_airfield_Thing_name = "Bomber Airfield"
	rus_airfield_Thing_editor_name = "RUS Bomber Airfield"
	rus_airfield_dynamic_name = "Bomber Airfield"
	rus_airfield_dynamic_editor_name = "RUS Bomber Airfield Dynamic"
	rus_tacairfield_Thing_name = "Tactical Airfield"
	rus_tacairfield_Thing_editor_name = "RUS Tactical Airfield"
	rus_tacairfield_dynamic_name = "Tactical Airfield"
	rus_tacairfield_dynamic_editor_name = "RUS Fighter Airfield Dynamic"
	rus_brigade_artillery_ground_dirt_name = "RUS Brigade Artillery Ground Dirt VFX"
	rus_brigade_artillery_ground_grass_name = "RUS Brigade Artillery Ground Grass VFX"
	rus_brigade_artillery_ground_sand_name = "RUS Brigade Artillery Ground Sand VFX"
	rus_brigade_artillery_ground_snow_name = "RUS Brigade Artillery Ground Snow VFX"
	rus_brigade_artillery_ground_desert_name = "RUS Brigade Artillery Ground Desert VFX"
	rus_brigade_artillery_Thing_name = "Artillery Brigade"
	rus_brigade_artillery_Thing_editor_name = "RUS Brigade Artillery"
	rus_brigade_engineer_ground_dirt_name = "RUS Brigade Engineer Ground Dirt VFX"
	rus_brigade_engineer_ground_grass_name = "RUS Brigade Engineer Ground Gass VFX"
	rus_brigade_engineer_ground_sand_name = "RUS Brigade Engineer Ground Sand VFX"
	rus_brigade_engineer_ground_snow_name = "RUS Brigade Engineer Ground Snow VFX"
	rus_brigade_engineer_ground_desert_name = "RUS Brigade Engineer Ground Desert VFX"
	rus_brigade_engineer_Thing_name = "Engineer Brigade"
	rus_brigade_engineer_Thing_editor_name = "RUS Brigade Engineer"
	rus_bunker_ground_dirt_name = "RUS Bunker Ground Dirt VFX"
	rus_bunker_ground_grass_name = "RUS Bunker Ground Grass VFX"
	rus_bunker_ground_sand_name = "RUS Bunker Ground Sand VFX"
	rus_bunker_ground_snow_name = "RUS Bunker Ground Snow VFX"
	rus_bunker_ground_desert_name = "RUS Bunker Ground Desert VFX"
	rus_bunker_Thing_name = "Bunker"
	rus_bunker_Thing_editor_name = "RUS Bunker"
	rus_bunker_DefenderComponent_AbilityDefinition_name = "SG43 Machine Gun"
	rus_bunker_aa_ground_dirt_name = "RUS Battery AA Ground Dirt VFX"
	rus_bunker_aa_ground_grass_name = "RUS Battery AA Ground Grass VFX"
	rus_bunker_aa_ground_sand_name = "RUS Battery AA Ground Sand VFX"
	rus_bunker_aa_ground_snow_name = "RUS Battery AA Ground Snow VFX"
	rus_bunker_aa_ground_desert_name = "RUS Battery AA Ground Desert VFX"
	rus_bunker_aa_Thing_name = "Anti-Aircraft Battery"
	rus_bunker_aa_Thing_editor_name = "RUS Battery AA"
	rus_bunker_aa_DefenderComponent_AbilityDefinition_name = "37mm M39 Gun"
	rus_bunker_artillery_ground_dirt_name = "RUS Battery Artillery Ground Dirt VFX"
	rus_bunker_artillery_ground_grass_name = "RUS Battery Artillery Ground Grass VFX"
	rus_bunker_artillery_ground_sand_name = "RUS Battery Artillery Ground Sand VFX"
	rus_bunker_artillery_ground_snow_name = "RUS Battery Artillery Ground Snow VFX"
	rus_bunker_artillery_ground_desert_name = "RUS Battery Artillery Ground Desert VFX"
	rus_bunker_artillery_Thing_name = "Artillery Battery"
	rus_bunker_artillery_Thing_editor_name = "RUS Battery Artillery"
	rus_bunker_artillery_DefenderComponent_AbilityDefinition_name = "76.2mm Field Gun"
	rus_bunker_hvyartillery_Thing_name = "Heavy Artillery Battery"
	rus_bunker_hvyartillery_Thing_editor_name = "RUS Battery Heavy Artillery"
	rus_bunker_hvyartillery_DefenderComponent_AbilityDefinition_name = "M1937 152mm Gun"
	rus_corps_ground_dirt_name = "RUS Corps Ground Dirt VFX"
	rus_corps_ground_grass_name = "RUS Corps Ground Grass VFX"
	rus_corps_ground_sand_name = "RUS Corps Ground Sand VFX"
	rus_corps_ground_snow_name = "RUS Corps Ground Snow VFX"
	rus_corps_ground_desert_name = "RUS Corps Ground Desert VFX"
	rus_corps_name = "Early War Corps HQ"
	rus_corps_editor_name = "RUS Early War Corps"
	rus_corps_DefenderComponent_AbilityDefinition_name = "SG43 Machine Gun"
	rus_corps_Thing_name = "Corps Early War HQ"
	rus_corps_Thing_editor_name = "RUS Early War Corps"
	rus_corps_dynamic_name = "Corps Early War HQ"
	rus_corps_dynamic_editor_name = "RUS Early War Corps Dynamic"
	rus1_corps_name = "Mid War Corps HQ"
	rus1_corps_editor_name = "RUS Mid War Corps"
	rus1_corps_DefenderComponent_AbilityDefinition_name = "SG43 Machine Gun"
	rus1_corps_Thing_name = "Corps Mid War HQ"
	rus1_corps_Thing_editor_name = "RUS Mid War Corps"
	rus1_corps_dynamic_name = "Mid War Corps HQ"
	rus1_corps_dynamic_editor_name = "RUS Mid War Corps Dynamic"
	rus2_corps_name = "Late War Corps HQ"
	rus2_corps_editor_name = "RUS Late War Corps"
	rus2_corps_DefenderComponent_AbilityDefinition_name = "SG43 Machine Gun"
	rus2_corps_Thing_name = "Corps Late War HQ"
	rus2_corps_Thing_editor_name = "RUS Late War Corps"
	rus2_corps_dynamic_name = "Late War Corps HQ"
	rus2_corps_dynamic_editor_name = "RUS Late War Corps Dynamic"
	rus_depot_ammo_ground_dirt_name = "RUS Depot Ammo Ground Dirt VFX"
	rus_depot_ammo_ground_grass_name = "RUS Depot Ammo Ground Grass VFX"
	rus_depot_ammo_ground_sand_name = "RUS Depot Ammo Ground Sand VFX"
	rus_depot_ammo_ground_snow_name = "RUS Depot Ammo Ground Snow VFX"
	rus_depot_ammo_ground_desert_name = "RUS Depot Ammo Ground Desert VFX"
	rus_depot_ammo_Thing_name = "Ammo Depot"
	rus_depot_ammo_Thing_editor_name = "RUS Depot Ammo"
	rus_depot_oil_ground_dirt_name = "RUS Depot Oil Ground Dirt VFX"
	rus_depot_oil_ground_grass_name = "RUS Depot Oil Ground Grass VFX"
	rus_depot_oil_ground_sand_name = "RUS Depot Oil Ground Sand VFX"
	rus_depot_oil_ground_snow_name = "RUS Depot Oil Ground Snow VFX"
	rus_depot_oil_ground_desert_name = "RUS Depot Oil Ground Desert VFX"
	rus_depot_oil_Thing_name = "Oil Depot"
	rus_depot_oil_Thing_editor_name = "RUS Depot Oil"
	rus_depot_supply_ground_dirt_name = "RUS Depot Supply Ground Dirt VFX"
	rus_depot_supply_ground_grass_name = "RUS Depot Supply Ground Grass VFX"
	rus_depot_supply_ground_sand_name = "RUS Depot Supply Ground Sand VFX"
	rus_depot_supply_ground_snow_name = "RUS Depot Supply Ground Snow VFX"
	rus_depot_supply_ground_desert_name = "RUS Depot Supply Ground Desert VFX"
	rus_depot_supply_Thing_name = "Supply Depot"
	rus_depot_supply_Thing_editor_name = "RUS Depot Supply"
	rus_hq_armor_ground_dirt_name = "RUS HQ Armor Ground Dirt VFX"
	rus_hq_armor_ground_grass_name = "RUS HQ Armor Ground Grass VFX"
	rus_hq_armor_ground_sand_name = "RUS HQ Armor Ground Sand VFX"
	rus_hq_armor_ground_snow_name = "RUS HQ Armor Ground Snow VFX"
	rus_hq_armor_ground_desert_name = "RUS HQ Armor Ground Desert VFX"
	rus_hq_armorLL_Thing_name = "Lend Lease Armor Division HQ"
	rus_hq_armorLL_Thing_editor_name = "RUS Lend Lease HQ Armor"
	rus_hq_armorLL_DefenderComponent_AbilityDefinition_name = "SG43 Machine Gun"
	rus1_hq_armor_Thing_name = "Armor Division HQ"
	rus1_hq_armor_Thing_editor_name = "RUS HQ Armor"
	rus1_hq_armor_DefenderComponent_AbilityDefinition_name = "SG43 Machine Gun"
	rus2_hq_armor_Thing_name = "Armor Division HQ"
	rus2_hq_armor_Thing_editor_name = "RUS HQ Armor"
	rus2_hq_armor_DefenderComponent_AbilityDefinition_name = "SG43 Machine Gun"
	rus_hq_armor_bunker_ground_dirt_name = "RUS HQ Armor Bunker Ground Dirt VFX"
	rus_hq_armor_bunker_ground_grass_name = "RUS HQ Armor Bunker Ground Grass VFX"
	rus_hq_armor_bunker_ground_sand_name = "RUS HQ Armor Bunker Ground Sand VFX"
	rus_hq_armor_bunker_ground_snow_name = "RUS HQ Armor Bunker Ground Snow VFX"
	rus_hq_armor_bunker_ground_desert_name = "RUS HQ Armor Bunker Ground Desert VFX"
	rus_hq_armor_bunker_Thing_name = "Artillery Battery"
	rus_hq_armor_bunker_Thing_editor_name = "RUS HQ Armor Bunker"
	rus_hq_armor_bunker_DefenderComponent_AbilityDefinition_name = "105mm Howitzer"
	rus_hq_bunker_aa_ground_dirt_name = "RUS HQ Battery AA Ground Dirt VFX"
	rus_hq_bunker_aa_ground_grass_name = "RUS HQ Battery AA Ground Grass VFX"
	rus_hq_bunker_aa_ground_sand_name = "RUS HQ Battery AA Ground Sand VFX"
	rus_hq_bunker_aa_ground_snow_name = "RUS HQ Battery AA Ground Snow VFX"
	rus_hq_bunker_aa_ground_desert_name = "RUS HQ Battery AA Ground Desert VFX"
	rus_hq_bunker_aa_Thing_name = "Anti-Aircraft Battery"
	rus_hq_bunker_aa_Thing_editor_name = "RUS HQ Battery AA"
	rus_hq_bunker_aa_DefenderComponent_AbilityDefinition_name = "37mm M39 Gun"
	rus_hq_infantry_ground_dirt_name = "RUS HQ Infantry Ground Dirt VFX"
	rus_hq_infantry_ground_grass_name = "RUS HQ Infantry Ground Grass VFX"
	rus_hq_infantry_ground_sand_name = "RUS HQ Infantry Ground Sand VFX"
	rus_hq_infantry_ground_snow_name = "RUS HQ Infantry Ground Snow VFX"
	rus_hq_infantry_ground_desert_name = "RUS HQ Infantry Ground Desert VFX"
	rus_hq_infantry_Thing_name = "Infantry Division HQ"
	rus_hq_infantry_Thing_editor_name = "RUS HQ Infantry"
	rus_hq_infantry_DefenderComponent_AbilityDefinition_name = "SG43 Machine Gun"
	rus1_hq_infantry_Thing_name = "Infantry Division HQ"
	rus1_hq_infantry_Thing_editor_name = "RUS HQ Infantry"
	rus1_hq_infantry_DefenderComponent_AbilityDefinition_name = "SG43 Machine Gun"
	rus2_hq_infantry_Thing_name = "Infantry Division HQ"
	rus2_hq_infantry_Thing_editor_name = "RUS HQ Infantry"
	rus2_hq_infantry_DefenderComponent_AbilityDefinition_name = "SG43 Machine Gun"
	rus_hq_infantry_bunker_ground_dirt_name = "RUS HQ Infantry Bunker Ground Dirt VFX"
	rus_hq_infantry_bunker_ground_grass_name = "RUS HQ Infantry Bunker Ground Grass VFX"
	rus_hq_infantry_bunker_ground_sand_name = "RUS HQ Infantry Bunker Ground Sand VFX"
	rus_hq_infantry_bunker_ground_snow_name = "RUS HQ Infantry Bunker Ground Snow VFX"
	rus_hq_infantry_bunker_ground_desert_name = "RUS HQ Infantry Bunker Ground Desert VFX"
	rus_hq_infantry_bunker_Thing_name = "Artillery Battery"
	rus_hq_infantry_bunker_Thing_editor_name = "RUS HQ Infantry Bunker"
	rus_hq_infantry_bunker_DefenderComponent_AbilityDefinition_name = "76.2mm Field Gun"
	rus_hq_mechanized_ground_dirt_name = "RUS HQ Mechanized Ground Dirt VFX"
	rus_hq_mechanized_ground_grass_name = "RUS HQ Mechanized Ground Grass VFX"
	rus_hq_mechanized_ground_sand_name = "RUS HQ Mechanized Ground Sand VFX"
	rus_hq_mechanized_ground_snow_name = "RUS HQ Mechanized Ground Snow VFX"
	rus_hq_mechanized_ground_desert_name = "RUS HQ Mechanized Ground Desert VFX"
	rus_hq_mechanized_Thing_name = "Mechanized Division HQ"
	rus_hq_mechanized_Thing_editor_name = "RUS HQ Mechanized"
	rus_hq_mechanized_DefenderComponent_AbilityDefinition_name = "SG43 Machine Gun"
	rus1_hq_mechanized_Thing_name = "Mechanized Division HQ"
	rus1_hq_mechanized_Thing_editor_name = "RUS HQ Mechanized"
	rus1_hq_mechanized_DefenderComponent_AbilityDefinition_name = "SG43 Machine Gun"
	rus2_hq_mechanized_Thing_name = "Mechanized Division HQ"
	rus2_hq_mechanized_Thing_editor_name = "RUS HQ Mechanized"
	rus2_hq_mechanized_DefenderComponent_AbilityDefinition_name = "SG43 Machine Gun"
	rus_hq_mechanized_bunker_ground_dirt_name = "RUS HQ Mechanized Bunker Ground Dirt VFX"
	rus_hq_mechanized_bunker_ground_grass_name = "RUS HQ Mechanized Bunker Ground Grass VFX"
	rus_hq_mechanized_bunker_ground_sand_name = "RUS HQ Mechanized Bunker Ground Sand VFX"
	rus_hq_mechanized_bunker_ground_snow_name = "RUS HQ Mechanized Bunker Ground Snow VFX"
	rus_hq_mechanized_bunker_ground_desert_name = "RUS HQ Mechanized Bunker Ground Desert VFX"
	rus_hq_mechanized_bunker_Thing_name = "Artillery Battery"
	rus_hq_mechanized_bunker_Thing_editor_name = "RUS HQ Mechanized Bunker"
	rus_hq_mechanized_bunker_DefenderComponent_AbilityDefinition_name = "76.2mm Field Gun"
	rus_motor_pool_ground_dirt_name = "RUS Motor Pool Ground Dirt VFX"
	rus_motor_pool_ground_grass_name = "RUS Motor Pool Ground Grass VFX"
	rus_motor_pool_ground_sand_name = "RUS Motor Pool Ground Sand VFX"
	rus_motor_pool_ground_snow_name = "RUS Motor Pool Ground Snow VFX"
	rus_motor_pool_ground_desert_name = "RUS Motor Pool Ground Desert VFX"
	rus_motor_pool_Thing_name = "Motor Pool"
	rus_motor_pool_Thing_editor_name = "RUS Motor Pool"
	usa_airfield_ground_dirt_name = "USA Airfield Ground Dirt VFX"
	usa_airfield_ground_grass_name = "USA Airfield Ground Grass VFX"
	usa_airfield_ground_sand_name = "USA Airfield Ground Sand VFX"
	usa_airfield_ground_snow_name = "USA Airfield Ground Snow VFX"
	usa_airfield_ground_desert_name = "USA Airfield Ground Desert VFX"
	usa_airfield_Thing_name = "Stratigic Airfield"
	usa_airfield_Thing_editor_name = "USA Stratigic Airfield"
	usa_airfield_dynamic_name = "Stratigic Airfield"
	usa_airfield_dynamic_editor_name = "USA Stratigic Airfield Dynamic"
	usa_marineairfield_Thing_name = "Marine Airfield"
	usa_marineairfield_Thing_editor_name = "USA Marine Airfield"
	usa_marineairfield_dynamic_name = "Marine Airbase"
	usa_marineairfield_dynamic_editor_name = "USA Marine Airfield Dynamic"
	usa_armytacairfield_Thing_name = "Army Tactical Airfield"
	usa_armytacairfield_Thing_editor_name = "USA Army Airfield"
	usa_armytacairfield_name = "Tac Airfield"
	usa_armytacairfield_dynamic_editor_name = "USA Tac Airfield Dynamic"
	usach_flyingtigers_Thing_name = "P-40 Airfield"
	usach_flyingtigers_Thing_editor_name = "P-40 Airfield"
	usach_flyingtigers_dynamic_name = "P-40 Airfield"
	usach_flyingtigers_dynamic_editor_name = "P-40 Airfield Dynamic"
	usa_brigade_artillery_name = "Artillery Brigade"
	usa_brigade_artillery_editor_name = "USA Brigade Artillery"
	usa_brigade_engineer_name = "Engineer Brigade"
	usa_brigade_engineer_editor_name = "USA Brigade Engineer"
	usa_bunker_ground_dirt_name = "USA Bunker Ground Dirt VFX"
	usa_bunker_ground_grass_name = "USA Bunker Ground Grass VFX"
	usa_bunker_ground_sand_name = "USA Bunker Ground Sand VFX"
	usa_bunker_ground_snow_name = "USA Bunker Ground Snow VFX"
	usa_bunker_ground_desert_name = "USA Bunker Ground Desert VFX"
	usa_bunker_Thing_name = "Bunker"
	usa_bunker_Thing_editor_name = "USA Bunker"
	usa_bunker_DefenderComponent_AbilityDefinition_name = "Browning M1919 Machine Gun"
	usa_bunker_aa_ground_dirt_name = "USA Battery AA Ground Dirt VFX"
	usa_bunker_aa_ground_grass_name = "USA Battery AA Ground Grass VFX"
	usa_bunker_aa_ground_sand_name = "USA Battery AA Ground Sand VFX"
	usa_bunker_aa_ground_snow_name = "USA Battery AA Ground Snow VFX"
	usa_bunker_aa_ground_desert_name = "USA Battery AA Ground Desert VFX"
	usa_bunker_aa_Thing_name = "Anti-Aircraft Battery"
	usa_bunker_aa_Thing_editor_name = "USA Battery AA"
	usa_bunker_aa_DefenderComponent_AbilityDefinition_name = "Browning M2 Gun"
	usa_bunker_artillery_ground_dirt_name = "USA Battery Artillery Ground Dirt VFX"
	usa_bunker_artillery_ground_grass_name = "USA Battery Artillery Ground Grass VFX"
	usa_bunker_artillery_ground_sand_name = "USA Battery Artillery Ground Sand VFX"
	usa_bunker_artillery_ground_snow_name = "USA Battery Artillery Ground Snow VFX"
	usa_bunker_artillery_ground_desert_name = "USA Battery Artillery Ground Desert VFX"
	usa_bunker_artillery_Thing_name = "Artillery Battery"
	usa_bunker_artillery_Thing_editor_name = "USA Battery Artillery"
	usa_bunker_artillery_DefenderComponent_AbilityDefinition_name = "105mm Howitzer"
	usa_bunker_atg_DefenderComponent_AbilityDefinition_name = "57mm ATG Gun"
	usa_corps_ground_dirt_name = "USA Corps Ground Dirt VFX"
	usa_corps_ground_grass_name = "USA Corps Ground Grass VFX"
	usa_corps_ground_sand_name = "USA Corps Ground Sand VFX"
	usa_corps_ground_snow_name = "USA Corps Ground Snow VFX"
	usa_corps_ground_desert_name = "USA Corps Ground Desert VFX"
	usa_marine_corps_name = "Marine Corps"
	usa_marine_corps_editor_name = "USA Marine Corps"
	usa_marine_corps_DefenderComponent_AbilityDefinition_name = "Browning M1919 Machine Gun"
	usa_marine_corps_Thing_name = "Marine Corps HQ"
	usa_marine_corps_Thing_editor_name = "USA Marine Corps"
	usa_marine_corps_dynamic_name = "Marine Corps HQ"
	usa_marine_corps_dynamic_editor_name = "USA Marine Corps Dynamic"
	usa_marine_Thing_name = "Marine HQ"
	usa_marine_Thing_editor_name = "USA Marines"
	usa_marine_dynamic_name = "Marine HQ"
	usa_marine_dynamic_editor_name = "USA Marine Dynamic"
	usa_corps_name = "Early War Corps"
	usa_corps_editor_name = "USA Early War Corps"
	usa_corps_DefenderComponent_AbilityDefinition_name = "Browning M1919 Machine Gun"
	usa_corps_Thing_name = "Early War Corps HQ"
	usa_corps_Thing_editor_name = "USA Early War Corps"
	usa_corps_dynamic_name = "Early War Corps HQ"
	usa_corps_dynamic_editor_name = "USAEarly War Corps Dynamic"
	usach_corps_name = "Chinese Corps"
	usach_corps_editor_name = "Minor Allied Corps"
	usach_corps_DefenderComponent_AbilityDefinition_name = "Browning M1919 Machine Gun"
	usach_corps_Thing_name = "Minor Allies Corps HQ"
	usach_corps_Thing_editor_name = "USA Minor Allied Corps"
	usach_corps_dynamic_name = "Minor Allied Corps HQ"
	usach_corps_dynamic_editor_name = "USA Minor Allied Corps Dynamic"
	usa1_corps_name = "Mid War Corps"
	usa1_corps_editor_name = "USA Mid War Corps"
	usa1_corps_DefenderComponent_AbilityDefinition_name = "Browning M1919 Machine Gun"
	usa1_corps_Thing_name = "Mid War Corps HQ"
	usa1_corps_Thing_editor_name = "USA Mid War Corps"
	usa1_corps_dynamic_name = "Mid War Corps HQ"
	usa1_corps_dynamic_editor_name = "USA Mid War Corps Dynamic"
	usa2_corps_name = "Mid War Corps"
	usa2_corps_editor_name = "USA Late War Corps"
	usa2_corps_DefenderComponent_AbilityDefinition_name = "Browning M1919 Machine Gun"
	usa2_corps_Thing_name = "Late War Corps HQ"
	usa2_corps_Thing_editor_name = "USA Late War Corps"
	usa2_corps_dynamic_name = "Late War Corps HQ"
	usa2_corps_dynamic_editor_name = "USA Late War Corps Dynamic"
	usa_depot_ammo_name = "Ammo Depot"
	usa_depot_ammo_editor_name = "USA Depot Ammo"
	usa_depot_oil_name = "Oil Depot"
	usa_depot_oil_editor_name = "USA Depot Oil"
	usa_depot_supply_name = "Supply Depot"
	usa_depot_supply_editor_name = "USA Depot Supply"
	usa_hq_armor_ground_dirt_name = "USA HQ Armor Ground Dirt VFX"
	usa_hq_armor_ground_grass_name = "USA HQ Armor Ground Grass VFX"
	usa_hq_armor_ground_sand_name = "USA HQ Armor Ground Sand VFX"
	usa_hq_armor_ground_snow_name = "USA HQ Armor Ground Snow VFX"
	usa_hq_armor_ground_desert_name = "USA HQ Armor Ground Desert VFX"
	usa_hq_armor_Thing_name = "Armor Division HQ"
	usa_hq_armor_Thing_editor_name = "USA HQ Armor"
	usa_hq_armor_DefenderComponent_AbilityDefinition_name = "Browning M1919 Machine Gun"
	usa1_hq_armor_Thing_name = "Armor Division HQ"
	usa1_hq_armor_Thing_editor_name = "USA HQ Armor"
	usa1_hq_armor_DefenderComponent_AbilityDefinition_name = "Browning M1919 Machine Gun"
	usa2_hq_armor_Thing_name = "Armor Division HQ"
	usa2_hq_armor_Thing_editor_name = "USA HQ Armor"
	usa2_hq_armor_DefenderComponent_AbilityDefinition_name = "Browning M1919 Machine Gun"
	usa_hq_armor_bunker_ground_dirt_name = "USA HQ Armor Bunker Ground Dirt VFX"
	usa_hq_armor_bunker_ground_grass_name = "USA HQ Armor Bunker Ground Grass VFX"
	usa_hq_armor_bunker_ground_sand_name = "USA HQ Armor Bunker Ground Sand VFX"
	usa_hq_armor_bunker_ground_snow_name = "USA HQ Armor Bunker Ground Snow VFX"
	usa_hq_armor_bunker_ground_desert_name = "USA HQ Armor Bunker Ground Desert VFX"
	usa_hq_armor_bunker_Thing_name = "Artillery Battery"
	usa_hq_armor_bunker_Thing_editor_name = "USA HQ Armor Bunker"
	usa_hq_armor_bunker_DefenderComponent_AbilityDefinition_name = "155mm Gun"
	usa_hq_bunker_aa_ground_dirt_name = "USA HQ Battery AA Ground Dirt VFX"
	usa_hq_bunker_aa_ground_grass_name = "USA HQ Battery AA Ground Grass VFX"
	usa_hq_bunker_aa_ground_sand_name = "USA HQ Battery AA Ground Sand VFX"
	usa_hq_bunker_aa_ground_snow_name = "USA HQ Battery AA Ground Snow VFX"
	usa_hq_bunker_aa_ground_desert_name = "USA HQ Battery AA Ground Desert VFX"
	usa_hq_bunker_aa_Thing_name = "Anti-Aircraft Battery"
	usa_hq_bunker_aa_Thing_editor_name = "USA HQ Battery AA"
	usa_hq_bunker_aa_DefenderComponent_AbilityDefinition_name = "Browning M2 Gun"
	usa_hq_infantry_ground_dirt_name = "USA HQ Infantry Ground Dirt VFX"
	usa_hq_infantry_ground_grass_name = "USA HQ Infantry Ground Grass VFX"
	usa_hq_infantry_ground_sand_name = "USA HQ Infantry Ground Sand VFX"
	usa_hq_infantry_ground_snow_name = "USA HQ Infantry Ground Snow VFX"
	usa_hq_infantry_ground_desert_name = "USA HQ Infantry Ground Desert VFX"
	usa_hq_infantry_Thing_name = "Infantry Division HQ"
	usa_hq_infantry_Thing_editor_name = "USA HQ Infantry"
	usa_hq_infantry_DefenderComponent_AbilityDefinition_name = "Browning M1919 Machine Gun"
	usa1_hq_infantry_Thing_name = "Infantry Division HQ"
	usa1_hq_infantry_Thing_editor_name = "USA HQ Infantry"
	usa1_hq_infantry_DefenderComponent_AbilityDefinition_name = "Browning M1919 Machine Gun"
	usa2_hq_infantry_Thing_name = "Infantry Division HQ"
	usa2_hq_infantry_Thing_editor_name = "USA HQ Infantry"
	usa2_hq_infantry_DefenderComponent_AbilityDefinition_name = "Browning M1919 Machine Gun"
	usach_hq_infantry_Thing_name = "Chinese Infantry Division HQ"
	usach_hq_infantry_Thing_editor_name = "USA HQ Chinese Infantry"
	usach_hq_infantry_DefenderComponent_AbilityDefinition_name = "Browning M1919 Machine Gun"
	usa_hq_marine_Thing_name = "Marine Division HQ"
	usa_hq_marine_Thing_editor_name = "USA HQ Marine"
	usa_hq_marine_DefenderComponent_AbilityDefinition_name = "Browning M1919 Machine Gun"
	usa_hq_infantry_bunker_ground_dirt_name = "USA HQ Infantry Bunker Ground Dirt VFX"
	usa_hq_infantry_bunker_ground_grass_name = "USA HQ Infantry Bunker Ground Grass VFX"
	usa_hq_infantry_bunker_ground_sand_name = "USA HQ Infantry Bunker Ground Sand VFX"
	usa_hq_infantry_bunker_ground_snow_name = "USA HQ Infantry Bunker Ground Snow VFX"
	usa_hq_infantry_bunker_ground_desert_name = "USA HQ Infantry Bunker Ground Desert VFX"
	usa_hq_infantry_bunker_Thing_name = "Artillery Battery"
	usa_hq_infantry_bunker_Thing_editor_name = "USA HQ Infantry Bunker"
	usa_hq_infantry_bunker_DefenderComponent_AbilityDefinition_name = "105mm Howitzer"
	usa_hq_mechanized_ground_dirt_name = "USA HQ Mechanized Ground Dirt VFX"
	usa_hq_mechanized_ground_grass_name = "USA HQ Mechanized Ground Grass VFX"
	usa_hq_mechanized_ground_sand_name = "USA HQ Mechanized Ground Sand VFX"
	usa_hq_mechanized_ground_snow_name = "USA HQ Mechanized Ground Snow VFX"
	usa_hq_mechanized_ground_desert_name = "USA HQ Mechanized Ground Desert VFX"
	usa_hq_mechanized_Thing_name = "Mechanized Division HQ"
	usa_hq_mechanized_Thing_editor_name = "USA HQ Mechanized"
	usa_hq_mechanized_DefenderComponent_AbilityDefinition_name = "Browning M1919 Machine Gun"
	usa1_hq_mechanized_Thing_name = "Mechanized Division HQ"
	usa1_hq_mechanized_Thing_editor_name = "USA HQ Mechanized"
	usa1_hq_mechanized_DefenderComponent_AbilityDefinition_name = "Browning M1919 Machine Gun"
	usa2_hq_mechanized_Thing_name = "Mechanized Division HQ"
	usa2_hq_mechanized_Thing_editor_name = "USA HQ Mechanized"
	usa2_hq_mechanized_DefenderComponent_AbilityDefinition_name = "Browning M1919 Machine Gun"
	usa_hq_mechanized_bunker_ground_dirt_name = "USA HQ Mechanized Bunker Ground Dirt VFX"
	usa_hq_mechanized_bunker_ground_grass_name = "USA HQ Mechanized Bunker Ground Grass VFX"
	usa_hq_mechanized_bunker_ground_sand_name = "USA HQ Mechanized Bunker Ground Sand VFX"
	usa_hq_mechanized_bunker_ground_snow_name = "USA HQ Mechanized Bunker Ground Snow VFX"
	usa_hq_mechanized_bunker_ground_desert_name = "USA HQ Mechanized Bunker Ground Desert VFX"
	usa_hq_mechanized_bunker_Thing_name = "Artillery Battery"
	usa_hq_mechanized_bunker_Thing_editor_name = "USA HQ Mechanized Bunker"
	usa_hq_mechanized_bunker_DefenderComponent_AbilityDefinition_name = "105mm Howitzer"
	usa_motor_pool_ground_dirt_name = "USA Motor Pool Ground Dirt VFX"
	usa_motor_pool_ground_grass_name = "USA Motor Pool Ground Grass VFX"
	usa_motor_pool_ground_sand_name = "USA Motor Pool Ground Sand VFX"
	usa_motor_pool_ground_snow_name = "USA Motor Pool Ground Snow VFX"
	usa_motor_pool_ground_desert_name = "USA Motor Pool Ground Desert VFX"
	usa_motor_pool_ground_name = "USA Motor Pool Ground VFX"
	usa_motor_pool_Thing_name = "Motor Pool"
	usa_motor_pool_Thing_editor_name = "USA Motor Pool"
	north_africa_village01_name = "Building"
	north_africa_village01_editor_name = "N. Africa Village Block 14x14 01"
	north_africa_village02_name = "Building"
	north_africa_village02_editor_name = "N. Africa Village Block 14x14 02"
	north_africa_village03_name = "Building"
	north_africa_village03_editor_name = "N. Africa Village Block 12x12 01"
	north_africa_village04_name = "Building"
	north_africa_village04_editor_name = "N. Africa Village Block 14x14 03"
	north_africa_village05_name = "Building"
	north_africa_village05_editor_name = "N. Africa Village Block 14x14 04"
	north_africa_village06_name = "Building"
	north_africa_village06_editor_name = "N. Africa Village Block 10x12 01"
	north_africa_village07_name = "Building"
	north_africa_village07_editor_name = "N. Africa Village Block 12x22 01"
	north_africa_village08_name = "Building"
	north_africa_village08_editor_name = "N. Africa Village Block 12x24 01"
	north_africa_village09_name = "Building"
	north_africa_village09_editor_name = "N. Africa Village Block 14x28 01"
	north_africa_village10_name = "Building"
	north_africa_village10_editor_name = "N. Africa Village Block 14x30 01"
	north_africa_village11_name = "Building"
	north_africa_village11_editor_name = "N. Africa Village Block 14x35 01"
	north_africa_village_center01_name = "Town Square"
	north_africa_village_center01_editor_name = "North Africa Village Center 01"
	mediterranean_farm01_name = "Building"
	mediterranean_farm01_editor_name = "Med Farm 5x5 01"
	mediterranean_farm02_name = "Building"
	mediterranean_farm02_editor_name = "Med Farm 6x6 01"
	mediterranean_village01_name = "Building"
	mediterranean_village01_editor_name = "Med Village Block 12x12 01"
	mediterranean_village02_name = "Building"
	mediterranean_village02_editor_name = "Med Village Block 12x12 02"
	mediterranean_village03_name = "Building"
	mediterranean_village03_editor_name = "Med Village Block 12x12 03"
	mediterranean_village04_name = "Building"
	mediterranean_village04_editor_name = "Med Village Block 12x12 04"
	mediterranean_village05_name = "Building"
	mediterranean_village05_editor_name = "Med Village Block 12x24 01"
	mediterranean_village06_name = "Building"
	mediterranean_village06_editor_name = "Med Village Block 12x24 02"
	mediterranean_village07_name = "Building"
	mediterranean_village07_editor_name = "Med Village Block 12x24 03"
	mediterranean_village08_name = "Building"
	mediterranean_village08_editor_name = "Med Village Block 12x24 04"
	mediterranean_village09_name = "Building"
	mediterranean_village09_editor_name = "Med Village Block 12x36 01"
	mediterranean_village10_name = "Building"
	mediterranean_village10_editor_name = "Med Village Block 12x36 02"
	mediterranean_village_center01_name = "Town Square"
	mediterranean_village_center01_editor_name = "Med Village Center 01"
	western_europe_church_name = "City Center"
	western_europe_church_editor_name = "Western Europe City Center"
	western_europe_city01_name = "Building"
	western_europe_city01_editor_name = "W. Europe City Block 10x10 01"
	western_europe_city02_name = "Building"
	western_europe_city02_editor_name = "Western Europe City 02"
	western_europe_city03_name = "Building"
	western_europe_city03_editor_name = "W. Europe City Block 10x10 02"
	western_europe_city04_name = "Building"
	western_europe_city04_editor_name = "W. Europe City Block 10x10 03"
	western_europe_city05_name = "Building"
	western_europe_city05_editor_name = "W. Europe City Block 10x10 04"
	western_europe_city06_name = "Building"
	western_europe_city06_editor_name = "W. Europe City Block 10x10 06"
	western_europe_city07_name = "Building"
	western_europe_city07_editor_name = "W. Europe City Block 10x10 05"
	western_europe_city08_name = "Building"
	western_europe_city08_editor_name = "W. Europe City Block 8x12 01"
	western_europe_city09_name = "Building"
	western_europe_city09_editor_name = "W. Europe City Block 12x18 01"
	western_europe_city10_name = "Building"
	western_europe_city10_editor_name = "W. Europe City Block 12x18 02"
	western_europe_city11_name = "Building"
	western_europe_city11_editor_name = "W. Europe City Block 10x20 01"
	western_europe_city12_name = "Building"
	western_europe_city12_editor_name = "W. Europe City Block 10x22 01"
	western_europe_city13_name = "Building"
	western_europe_city13_editor_name = "W. Europe City Block 10x22 02"
	western_europe_city14_name = "Building"
	western_europe_city14_editor_name = "W. Europe City Block 10x20 02"
	western_europe_city15_name = "Building"
	western_europe_city15_editor_name = "W. Europe City Block 10x32 01"
	western_europe_city16_name = "Building"
	western_europe_city16_editor_name = "W. Europe City Block 10x32 02"
	western_europe_farm01_name = "Farm"
	western_europe_farm01_editor_name = "W. Europe Farm 6x8 01"
	western_europe_farm02_name = "Farm"
	western_europe_farm02_editor_name = "W. Europe Farm 6x6 01"
	western_europe_ruins01_name = "Ruins"
	western_europe_ruins01_editor_name = "Western Europe Ruins 01"
	western_europe_ruins02_name = "Ruins"
	western_europe_ruins02_editor_name = "Western Europe Ruins 02"
	western_europe_ruins03_name = "Ruins"
	western_europe_ruins03_editor_name = "Western Europe Ruins 03"
	western_europe_ruins04_name = "Ruins"
	western_europe_ruins04_editor_name = "Western Europe Ruins 04"
	western_europe_village01_name = "Village"
	western_europe_village01_editor_name = "W. Europe Village Block 6x6 01"
	western_europe_village02_name = "Village"
	western_europe_village02_editor_name = "W. Europe Village Block 6x6 02"
	western_europe_village03_name = "Village"
	western_europe_village03_editor_name = "W. Europe Village Block 8x8 01"
	western_europe_village04_name = "Village"
	western_europe_village04_editor_name = "W. Europe Village Block 8x8 02"
	western_europe_village05_name = "Village"
	western_europe_village05_editor_name = "W. Europe Village Block 8x10 01"
	western_europe_windmill_name = "Windmill"
	western_europe_windmill_editor_name = "W. Europe Windmill"
	eastern_europe_church_ground_snow_vfx_name = "Eastern Europe Church Snow Ground VFX"
	eastern_europe_church_Thing_name = "City Center"
	eastern_europe_church_Thing_editor_name = "Eastern Europe City Center"
	eastern_europe_church_nosupply_name = "Eastern Europe Church Without Supply"
	eastern_europe_church_nosupply_editor_name = "Eastern Europe Church No Supply"
	eastern_europe_city01_name = "Building"
	eastern_europe_city01_editor_name = "E. Euro City Block 12x12 01"
	eastern_europe_city02_name = "Building"
	eastern_europe_city02_editor_name = "E. Euro City Block 12x12 02"
	eastern_europe_city03_name = "Building"
	eastern_europe_city03_editor_name = "E. Euro City Block 12x12 03"
	eastern_europe_city04_name = "Building"
	eastern_europe_city04_editor_name = "E. Euro City Block 12x12 04"
	eastern_europe_city_center_Thing_name = "Eastern Europe City Center"
	eastern_europe_city_center_Thing_editor_name = "Eastern Europe City Center"
	eastern_europe_city_center_nosupply_name = "Eastern Europe City Center Without Supply"
	eastern_europe_city_center_nosupply_editor_name = "Eastern Europe City Center No Supply"
	eastern_europe_village01_ground_dirt_name = "Farm Ground Dirt VFX"
	eastern_europe_village01_ground_snow_name = "Farm Ground Snow VFX"
	eastern_europe_village01_Thing_name = "Village"
	eastern_europe_village01_Thing_editor_name = "E. Euro Village Block 8x8 01"
	eastern_europe_village02_ground_dirt_name = "Farm Ground Dirt VFX"
	eastern_europe_village02_ground_snow_name = "Farm Ground Snow VFX"
	eastern_europe_village02_Thing_name = "E. Euro Village Block 12x12 01"
	eastern_europe_village02_Thing_editor_name = "Eastern Europe Village 02"
	eastern_europe_village03_name = "Building"
	eastern_europe_village03_editor_name = "E. Euro Village Block 8x8 02"
	eastern_europe_village04_name = "Building"
	eastern_europe_village04_editor_name = "E. Euro Village Block 10x10 01"
	south_pacific_city01_name = "Building"
	south_pacific_city01_editor_name = "South Pacific City 01"
	south_pacific_city02_name = "Building"
	south_pacific_city02_editor_name = "South Pacific City 02"
	south_pacific_temple_name = "Temple"
	south_pacific_temple_editor_name = "S. Pacific Village Center 01"
	south_pacific_village01_name = "Building"
	south_pacific_village01_editor_name = "S. Pacific Village Block 10x10 01"
	south_pacific_village02_name = "Building"
	south_pacific_village02_editor_name = "S. Pacific Village Block 6x6 02"
	south_pacific_village03_name = "Building"
	south_pacific_village03_editor_name = "S. Pacific Village Block 10x10 02"
	south_pacific_village04_name = "Building"
	south_pacific_village04_editor_name = "S. Pacific Village Block 10x10 03"
	south_pacific_village05_name = "Building"
	south_pacific_village05_editor_name = "S. Pacific Village Block 10x10 04"
	south_pacific_village06_name = "Building"
	south_pacific_village06_editor_name = "S. Pacific Village Block 10x10 05"
	south_pacific_village07_name = "Building"
	south_pacific_village07_editor_name = "S. Pacific Village Block 10x10 06"
	south_pacific_village08_name = "Building"
	south_pacific_village08_editor_name = "S. Pacific Village Block 8x12 01"
	south_pacific_village09_name = "Building"
	south_pacific_village09_editor_name = "S. Pacific Village Block 8x12 02"
	south_pacific_village10_name = "Building"
	south_pacific_village10_editor_name = "S. Pacific Village Block 10x16 01"
	south_pacific_village11_name = "Building"
	south_pacific_village11_editor_name = "S. Pacific Village Block 10x18 01"
	south_pacific_village12_name = "Building"
	south_pacific_village12_editor_name = "S. Pacific Village Block 10x14 01"
	south_pacific_village13_name = "Building"
	south_pacific_village13_editor_name = "South Pacific Village 13"
	far_east_city01_name = "Building"
	far_east_city01_editor_name = "Far East City 01"
	far_east_city02_name = "Building"
	far_east_city02_editor_name = "Far East City 02"
	far_east_city_center01_name = "City Center"
	far_east_city_center01_editor_name = "Far East City Center 01"
	far_east_village01_name = "Building"
	far_east_village01_editor_name = "Far East Village Block 7x10 01"
	far_east_village02_name = "Building"
	far_east_village02_editor_name = "Far East Village Block 9x9 01"
	far_east_village03_name = "Building"
	far_east_village03_editor_name = "Far East Village Block 4x6 01"
	far_east_village04_name = "Building"
	far_east_village04_editor_name = "Far East Village Block 11x14 01"
	far_east_village05_name = "Building"
	far_east_village05_editor_name = "Far East Village Block 10x12 01"
	far_east_village06_name = "Building"
	far_east_village06_editor_name = "Far East Village Block 12x12 01"
	far_east_village07_name = "Building"
	far_east_village07_editor_name = "Far East Village Block 12x16 01"
	far_east_village08_name = "Building"
	far_east_village08_editor_name = "Far East Village Block 12x18 01"
	far_east_village09_name = "Building"
	far_east_village09_editor_name = "Far East Village Block 11x22 01"
	far_east_village10_name = "Building"
	far_east_village10_editor_name = "Far East Village Block 10x22 01"
	far_east_village11_name = "Building"
	far_east_village11_editor_name = "Far East Village Block 11x31 01"
	far_east_village12_name = "Building"
	far_east_village12_editor_name = "Far East Village Block 11x31 02"
	south_america_church_name = "Town Square"
	south_america_church_editor_name = "S. America Village Center"
	south_america_city01_name = "Building"
	south_america_city01_editor_name = "S. America Village Block 12x12 01"
	south_america_city02_name = "Building"
	south_america_city02_editor_name = "S. America Village Block 12x12 02"
	south_america_city03_name = "Building"
	south_america_city03_editor_name = "S. America Village Block 12x12 03"
	south_america_city04_name = "Building"
	south_america_city04_editor_name = "S. America Village Block 12x18 01"
	resource_ammo_ammo_resource_ground_dirt_vfx_name = "Ammo Resource Dirt Ground VFX"
	resource_ammo_ammo_resource_ground_sand_vfx_name = "Ammo Resource Sand Ground VFX"
	resource_ammo_ammo_resource_ground_grass_vfx_name = "Ammo Resource Grass Ground VFX"
	resource_ammo_ammo_resource_ground_desert_vfx_name = "Ammo Resource Desert Ground VFX"
	resource_ammo_Thing_name = "Ammo Resource"
	resource_ammo_Thing_editor_name = "Ammo Resource"
	resource_oil_oil_resource_ground_dirt_vfx_name = "Oil Resource Dirt Ground VFX"
	resource_oil_oil_resource_ground_sand_vfx_name = "Oil Resource Sand Ground VFX"
	resource_oil_oil_resource_ground_grass_vfx_name = "Oil Resource Grass Ground VFX"
	resource_oil_oil_resource_ground_desert_vfx_name = "Oil Resource Desert Ground VFX"
	resource_oil_oil_resource_ground_snow_vfx_name = "Oil Resource Sand Ground VFX"
	resource_oil_Thing_name = "Oil"
	resource_oil_Thing_editor_name = "Oil Resource"
	code_breaker_damage_name = "Code Breaker Damage"
	code_breaker_tower_name = "Code Breaker Tower"
	code_breaker_tower_editor_name = "Code Breaker Tower"
	economic_aid_AAEconomicAid_name = "Economic Aid"
	economic_aid_gbr_economic_aid_editor_name = "GBR Economic Aid"
	economic_aid_ger_economic_aid_editor_name = "GER Economic Aid"
	economic_aid_jpn_economic_aid_editor_name = "JPN Economic Aid"
	economic_aid_rus_economic_aid_editor_name = "RUS Economic Aid"
	economic_aid_usa_economic_aid_editor_name = "USA Economic Aid"
	home_guard_name_2 = "Home Guard Flag"
	home_guard_editor_name = "Home Guard Flag"
	provisions_AABuildingProvisions_name = "Provisions"
	provisions_gbr_provisions_editor_name = "GBR Provisions"
	provisions_ger_provisions_editor_name = "GER Provisions"
	provisions_jpn_provisions_editor_name = "JPN Provisions"
	provisions_rus_provisions_editor_name = "RUS Provisions"
	provisions_usa_provisions_editor_name = "USA Provisions"
	reinforcements_regiment_gbr_tank_flame_reinforcement_name = "Flame Tank Reinforcement Regiment"
	reinforcements_regiment_gbr_tank_flame_reinforcement_editor_name = "GBR Tank Flame Reinforcement Regiment"
	reinforcements_regiment_usa_infantry_flame_reinforcement_name = "Flamethrower Infantry Reinforcement Regiment"
	reinforcements_regiment_usa_infantry_flame_reinforcement_editor_name = "USA Flamethrower Infantry Reinforcement Regiment"
	beach_mine_pole_name = "Beach Mine Pole"
	beach_mine_pole_DefenderComponent_AbilityDefinition_name = "Mine Explosion"
	beach_mine_pole_DefenderComponent_AbilityDefinition_name_2 = "Mine Explosion"
	berlin_city_center_name = "Berlin"
	berlin_city_center_editor_name = "Berlin City Center"
	chaparral_airfield_name = "Airfield"
	chaparral_airfield_editor_name = "Campaign Airfield"
	hms_york_name = "HMS York"
	hms_york_editor_name = "HMS York"
	hms_york_DefenderComponent_AbilityDefinition_name = ".50 Caliber"
	hms_york_DefenderComponent_AbilityDefinition_name_2 = ".50 Caliber"
	hms_york_DefenderComponent_AbilityDefinition_name_3 = ".50 Caliber"
	hms_york_DefenderComponent_AbilityDefinition_name_4 = ".50 Caliber"
	iwo_jima_beach_bunker_aa_name = "Anti-Aircraft Bunker"
	iwo_jima_beach_bunker_aa_editor_name = "Iwo Jima Beach BunkerAA"
	iwo_jima_beach_bunker_aa_DefenderComponent_AbilityDefinition_name = "Flak Gun"
	iwo_jima_beach_bunker_artillery_name = "Artillery Bunker"
	iwo_jima_beach_bunker_artillery_editor_name = "Iwo Jima Beach BunkerArtillery"
	iwo_jima_beach_bunker_artillery_DefenderComponent_AbilityDefinition_name = "105mm Howitzer"
	iwo_jima_beach_bunker_mg01_iwo_jima_beach_bunker_ground_name = "Iwo Jima Beach Bunker Ground VFX"
	iwo_jima_beach_bunker_mg01_Thing_name = "Machine Gun Bunker"
	iwo_jima_beach_bunker_mg01_Thing_editor_name = "Iwo Jima Machine Gun Bunker"
	iwo_jima_beach_bunker_mg01_DefenderComponent_AbilityDefinition_name = "Machine Gun"
	iwo_jima_beach_bunker_mg01_DefenderComponent_AbilityDefinition_name_2 = "Machine Gun"
	london_bridge_name = "London Bridge"
	london_city_center_name = "London"
	london_city_center_editor_name = "London City Center"
	minefield_name = "Minefield"
	minefield_DefenderComponent_AbilityDefinition_name = "Mine"
	minefield_DefenderComponent_AbilityDefinition_name_2 = "Mine"
	moscow_city_center_name = "Moscow"
	moscow_city_center_editor_name = "Moscow"
	normandy_beach_bunker_artillery01_name = "11" Gun Beach Bunker"
	normandy_beach_bunker_artillery01_editor_name = "Normandy Art. Beach Bunker 01"
	normandy_beach_bunker_artillery01_DefenderComponent_AbilityDefinition_name = "280mm Cannon"
	normandy_beach_bunker_artillery01_AbilityDefinition_name = "280mm Cannon"
	normandy_beach_bunker_artillery02_name = "128mm Gun Beach Bunker"
	normandy_beach_bunker_artillery02_editor_name = "Normandy Art. Beach Bunker 02"
	normandy_beach_bunker_artillery02_DefenderComponent_AbilityDefinition_name = "128mm Cannon"
	normandy_beach_bunker_artillery02_AbilityDefinition_name = "128mm Cannon"
	normandy_beach_bunker_artillery03_name = "150mm How Beach Bunker"
	normandy_beach_bunker_artillery03_editor_name = "Normandy Art. Beach Bunker 03"
	normandy_beach_bunker_artillery03_DefenderComponent_AbilityDefinition_name = "150mm Howitzer"
	normandy_beach_bunker_artillery03_AbilityDefinition_name = "150mm Howitzer"
	normandy_beach_bunker_mg01_name = "Machine Gun Beach Bunker"
	normandy_beach_bunker_mg01_editor_name = "Normandy MG Beach Bunker 01"
	normandy_beach_bunker_mg01_DefenderComponent_AbilityDefinition_name = "Machine Gun"
	normandy_beach_bunker_mg01_DefenderComponent_AbilityDefinition_name_2 = "Machine Gun"
	normandy_beach_bunker_mg02_name = "Machine Gun Beach Bunker"
	normandy_beach_bunker_mg02_editor_name = "Normandy MG Beach Bunker 02"
	normandy_beach_bunker_mg02_DefenderComponent_AbilityDefinition_name = "Machine Gun"
	normandy_beach_bunker_mg02_DefenderComponent_AbilityDefinition_name_2 = "Machine Gun"
	search_light_name = "Search Light"
	search_light_editor_name = "Search Light"
	search_light_DefenderComponent_AbilityDefinition_name = "Search Light"
	tokyo_city_center_name = "Tokyo"
	tokyo_city_center_editor_name = "Tokyo City Center"
	washington_city_center_name = "Washington"
	washington_city_center_editor_name = "Washington City Center"
	campaign_aa_allies_name = "Allies Campaign"
	campaign_aa_Mission_name = "Cinematic: Moscow Counteroffensive"
	campaign_aa_Mission_name_2 = "Tutorial: Moscow Counteroffensive"
	campaign_aa_Mission_debriefing_success = "Excellent!  You have driven the Germans back from the gates of Moscow.  You have demonstrated to the world that the German blitzkrieg can be stopped.  Many more such victories will be needed to drive the Germans from Mother Russia."
	campaign_aa_Mission_debriefing_failure = "Mission failed!  The Germans have resumed their advance on Moscow."
	campaign_aa_Mission_name_3 = "1. Battle of El Alamein"
	campaign_aa_Mission_debriefing_success_2 = "Congratulations.  British forces have routed Rommel at El Alamein and he is retreating back across the desert.  This victory will set in motion an Allied advance which will eventually lead to driving all Axis forces from North Africa."
	campaign_aa_Mission_debriefing_failure_2 = "Mission failed!  The Afrika Korps still remains a threat to the Suez Canal."
	campaign_aa_Mission_name_4 = "2. Battle of Guadalcanal"
	campaign_aa_Mission_debriefing_success_3 = "Victory!  You have succeeded in taking back a base from the Japanese.  We can proceed further with our offensive operations to drive the Japanese back across the Pacific."
	campaign_aa_Mission_debriefing_failure_3 = "Mission failed!  Our long awaited offensive in the Pacific will have to be postponed."
	campaign_aa_Mission_name_5 = "3. Battle of Stalingrad"
	campaign_aa_Mission_debriefing_success_4 = "Well done.  You have saved Stalingrad and halted the German advanc toward the valuable oil fields of the Caucasus, proving, once again, that the Germans can be beaten."
	campaign_aa_Mission_debriefing_failure_4 = "Mission failed!  You have failed to stop the German advance.  Stalingrad and the oil fields of the Caucasus are still within German reach."
	campaign_aa_Mission_name_6 = "4. Battle of Kursk"
	campaign_aa_Mission_debriefing_success_5 = "Success!  You have at last succeeded in stopping a German summer offensive.  The tide of the war has finally turned."
	campaign_aa_Mission_debriefing_failure_5 = "Mission failed!  You were given the opportunity to destroy the vaunted new German tanks and failed.  Once again a German summer offensive threatens to cripple our resistance."
	campaign_aa_Mission_name_7 = "5. Road to Rome"
	campaign_aa_Mission_debriefing_success_6 = "Excellent work.  The Allies are once again pushing the Germans back in Italy.  The Germans will now need to divert valuable forces from other fronts to deal with the Allied advance."
	campaign_aa_Mission_debriefing_failure_6 = "Mission failed!  The stalemate in Italy continues."
	campaign_aa_Mission_name_8 = "Cinematic: Operation Overlord: D-Day"
	campaign_aa_Mission_name_9 = "6. Operation Overlord: D-Day"
	campaign_aa_Mission_debriefing_success_7 = "Victory!  Allied forces are ashore in force.  The liberation of Europe is finally at hand."
	campaign_aa_Mission_debriefing_failure_7 = "The D-Day landing has failed!  The cost to the Allies is immeasurable.  This defeat has lengthened the war indefinitely."
	campaign_aa_Mission_name_10 = "7. Normandy Breakout"
	campaign_aa_Mission_debriefing_success_8 = "Well done.  Your efforts have made a breakout from the Normandy beachhead possible.  Our armies are now on a fast track to taking Paris."
	campaign_aa_Mission_debriefing_failure_8 = "Mission failed!  The allied beachhead remains contained at Normandy.  The liberation of Paris will have to wait."
	campaign_aa_Mission_name_11 = "8. Operation Market Garden"
	campaign_aa_Mission_debriefing_success_9 = "Excellent.  The Allies are driving the Germans back because of your heroic efforts.  Still, tougher than expected resistance means the war will not be over as soon as we had planned."
	campaign_aa_Mission_debriefing_failure_9 = "Mission failed!  Our hopes of a lightning thrust to end the war have been dashed."
	campaign_aa_Mission_name_12 = "9. Battle of the Bulge"
	campaign_aa_Mission_debriefing_success_10 = "Congratulations.  Your efforts to save Bastogne have inspired the Allies by crippling the German counterattack.  The Allied advance will resume shortly."
	campaign_aa_Mission_debriefing_failure_10 = "Mission failed!  With Bastogne in German hands, their offensive will be much harder to stop.  The Germans have successfully disrupted our plans."
	campaign_aa_Mission_name_13 = "10. Fall of Berlin"
	campaign_aa_Mission_debriefing_success_11 = "Victory!  Berlin is ours!  The war in Europe is finally over."
	campaign_aa_Mission_debriefing_failure_11 = "Mission failed!  The cost of taking Germany was too high of a price to pay."
	campaign_aa_Mission_name_14 = "Cinematic: Bombing of Berlin"
	campaign_aa_Mission_name_15 = "11. Battle of Iwo Jima"
	campaign_aa_Mission_debriefing_success_12 = "Well done.  Your heroism and sacrifice will help save many American air crews and allow the advance toward Japan to continue."
	campaign_aa_Mission_debriefing_failure_12 = "Mission failed!  Each loss now lengthens the war and costs more lives."
	campaign_aa_Mission_name_16 = "12. Invasion of Okinawa"
	campaign_aa_Mission_debriefing_success_13 = "Excellent!  Okinawa has been taken.  Victory in the Pacific is not far away."
	campaign_aa_Mission_debriefing_failure_13 = "Mission failed!  Without Okinawa we are not in a position to invade Japan."
	campaign_aa_Mission_name_17 = "Cinematic: Victory in Japan"
	campaign_aa_axis_name = "Axis Campaign"
	campaign_aa_Mission_name_18 = "Cinematic: Invasion of France"
	campaign_aa_Mission_name_19 = "Introduction: Capture of Dunkirk"
	campaign_aa_Mission_debriefing_success_14 = "Well done.  You have cut off the British Army and captured thousands of prisoners.  The British Army is helpless to retaliate without the bulk of their Army."
	campaign_aa_Mission_debriefing_failure_14 = "Mission failed!  You have failed to break through.  The British are loading onto ships and evacuating from Dunkirk."
	campaign_aa_Mission_name_20 = "1. Airdrop on Crete"
	campaign_aa_Mission_debriefing_success_15 = "Congratulations.  You have secured Crete and eliminated any significant British forces that might have opposed us in the German bid for North Africa."
	campaign_aa_Mission_debriefing_failure_15 = "Mission failed!  You have failed to help secure our supply lines to Africa."
	campaign_aa_Mission_name_21 = "2. Battle of El Alamein"
	campaign_aa_Mission_debriefing_success_16 = "Success!  Your forces have broken through the British defenses at El Alamein.  Press forward quickly to the Suez Canal while their forces are still in disarray."
	campaign_aa_Mission_debriefing_failure_16 = "Mission failed!  Egypt, the Suez Canal, and the oil resources of the Middle East remain out of our reach."
	campaign_aa_Mission_name_22 = "3. Battle of Suez Canal"
	campaign_aa_Mission_debriefing_success_17 = "Victory!  You have taken the Suez Canal and driven the British from Egypt.  This will allow German forces to advance across the Middle East and secure badly needed oil for the Axis cause."
	campaign_aa_Mission_debriefing_failure_17 = "Mission failed!  Without crossing the Suez Canal, your previous victories mean nothing.  The British remain a threat in Egypt and the oil of the Middle East remains in Allied hands."
	campaign_aa_Mission_name_23 = "4. Battle of Stalingrad"
	campaign_aa_Mission_debriefing_success_18 = "Well done.  You have taken Stalin's city from him, secured the oil fields in the Caucasus, and linked up with the German forces advancing from Egypt.  The war goes well."
	campaign_aa_Mission_debriefing_failure_18 = "Mission failed!  Stalin is gloating that Stalingrad will never fall, and the oil fields of the Caucasus remain in his hands."
	campaign_aa_Mission_name_24 = "5. Invasion of Australia"
	campaign_aa_Mission_debriefing_success_19 = "Congratulations.  Your efforts have secured Japan's southern flank.  The Japanese can now focus their efforts on India and Hawaii."
	campaign_aa_Mission_debriefing_failure_19 = "Mission failed!  Australia remains in Allied hands and will continue to be used as a staging area to launch operations against us."
	campaign_aa_Mission_name_25 = "6. Battle of Kursk"
	campaign_aa_Mission_debriefing_success_20 = "Excellent!  Your leadership has broken the back of the Russian resistance at Kursk.  Forge ahead to Moscow and victory against communism!"
	campaign_aa_Mission_debriefing_failure_20 = "Mission failed!  Victory seemed within our grasp, but now the war on the Eastern Front seems likely to continue for some time."
	campaign_aa_Mission_name_26 = "7. Defense of Normandy"
	campaign_aa_Mission_debriefing_success_21 = "Well Done!  You have inflicted heavy losses upon the Allied invasion force.  We must now move quickly to take advantage of your victory."
	campaign_aa_Mission_debriefing_failure_21 = "Mission failed!  The Americans and British are ashore at Normandy.  We will have to divert valuable manpower from the Russian front to deal with them."
	campaign_aa_Mission_name_27 = "8. Operation Sealion"
	campaign_aa_Mission_debriefing_success_22 = "Victory!  The already demoralized remnants of the Allied armies routed at Normandy were no match for your daring invasion plans.  London has fallen!"
	campaign_aa_Mission_debriefing_failure_22 = "Mission failed!  Your failed invasion attempt has cost many lives and Britain remains in the war."
	campaign_aa_Mission_name_28 = "Cinematic: Fall of London"
	campaign_aa_Mission_name_29 = "9. Invasion of India"
	campaign_aa_Mission_debriefing_success_23 = "Excellent!  You have conquered India and removed the last stronghold of British resistance in all of Asia."
	campaign_aa_Mission_debriefing_failure_23 = "Mission failed!  British resistance in India remains strong."
	campaign_aa_Mission_name_30 = "10. The Burning of Moscow"
	campaign_aa_Mission_debriefing_success_24 = "Victory!  Russia has surrendered.  The communist threat has been eliminated."
	campaign_aa_Mission_debriefing_failure_24 = "Mission failed!  Forcing the Russians to surrender is becoming very costly."
	campaign_aa_Mission_name_31 = "Cinematic: Collapse of Russia"
	campaign_aa_Mission_name_32 = "11. Assault on Midway"
	campaign_aa_Mission_debriefing_success_25 = "Congratulations.  You have secured Midway for use as a base of operations for the future campaign to seize Hawaii from the Americans."
	campaign_aa_Mission_debriefing_failure_25 = "Mission failed!  We will not be able to threaten Hawaii without Midway securely in Japanese hands."
	campaign_aa_Mission_name_33 = "12. Invasion of Hawaii"
	campaign_aa_Mission_debriefing_success_26 = "Victory!  The American threat has been removed from the Pacific!  If they do not now recognize the Japanese ownership of the Pacific, perhaps an invasion of the Americas is necessary!"
	campaign_aa_Mission_debriefing_failure_26 = "Mission failed!  Pearl Harbor remains an active American base and a threat to the Japanese Empire."
	campaign_aa_Mission_name_34 = "Cinematic: Cold War in the Pacific"
	arctic_hedge_name = "Arctic Hedges"
	arctic_ripples_name = "Ripples"
	arctic_riverside_name = "Riverside Waves"
	arctic_rocks_name = "Rocks"
	arctic_trees_name = "Trees"
	arctic_treesbare_name = "Bare Trees"
	arctic_treespine_name = "Pine Trees"
	arctic_walls_name = "Walls"
	desert_Palmtrees_name = "Palm Trees"
	desert_train_tracks_name = "Desert Train Tracks"
	desert_trees_name = "Trees"
	temperate_bridge_name = "Bridge"
	temperate_fence_TemperateFenceGround_name = "Temperate Fence 01 VFX"
	temperate_fence_TemperateFenceGround03_name = "Temperate Fence 03 VFX"
	temperate_fence_01_name = "Temperate Fence 01"
	temperate_fence_02_name = "Temperate Fence 02"
	temperate_fence_03_name = "Temperate Fence 03"
	temperate_grassdry_name_2 = "Dry Grass"
	temperate_grasshigh_name = "Grass"
	temperate_haystacks_name = "&ch_faction_experience.Haystack"
	temperate_hedge_TemperateDynamicHedgeGround01_name = "TemperateDynamicHedge VFX"
	temperate_hedge_temperate_hedges_name = "&ch_faction_experience.Hedges"
	temperate_lake_lily_fish_name = "&ch_faction_experience.Fish"
	temperate_lake_mists_name = "&ch_faction_experience.Lake Mist"
	temperate_lake_ripples_name = "&ch_faction_experience.Lake Ripple"
	temperate_logs_name = "&ch_faction_experience.Logs"
	temperate_pine_trees_name = "Tree (Pine)"
	temperate_rocks_name = "Rock"
	temperate_rockssea_name = "Sea Rock"
	temperate_trees_name = "Tree"
	temperate_walls_TemperateWallGround_name = "Temperate Wall Ground VFX"
	temperate_walls_Thing_name = "&ch_faction_experience.Wall"
	tropical_bambooreeds_name = "Bamboo Reeds"
	tropical_bamboostand_name = "Bamboo Stand"
	tropical_bamboothicket_name = "Bamboo Thicket"
	tropical_fish_name = "Fish"
	tropical_lilypads_name = "Lilypads"
	tropical_ripples_name = "Water Ripples"
	tropical_riverside_name = "RiverSide"
	tropical_rocks_name = "Rock"
	tropical_rockslarge_name = "Rock (Large)"
	tropical_shrubbery_name = "Shrubbery"
	tropical_treespalm_name = "Trees (Palm)"
	tropical_walkway_name = "Walkway"
	Chaparral_hedges_name = "Hedge"
	Chaparral_trees_name = "Tree"
	chaparral_dirt_roads_name = "Chaparral Dirt Road"
	chaparral_orchard_tree_name = "Chaparral Orchard Tree"
	chaparral_roads_name = "Chaparral Road"
	chaparral_vineyard_name = "Chaparral Vineyard"
	chaparral_wall_name = "Chaparral Wall"
	chaparral_windmill_name = "Chaparral Windmill"
	barbedwire_BarbedWireGround_name = "Barbed Wire Sign Ground VFX"
	barbedwire_barbed_wire_name = "&ch_faction_experience.Barbed Wire"
	barbedwire_BarbedWireSignGround_name = "Barbed Wire Sign Ground VFX"
	barbedwire_barbed_wire_sign_name = "&ch_faction_experience.Barbed Wire (Warning Sign)"
	beach_hedgehog_BeachHedgeHog01Ground_name = "Beach Hedgehog Ground VFX"
	beach_hedgehog_Thing_name = "&ch_faction_experience.Beach Hedgehog"
	beach_seamine_name = "&ch_faction_experience.Sea Mine"
	beach_sloperamp_beach_slope_ramp_vfx_name = "Beach Slope Ramp VFX"
	beach_sloperamp_Thing_name = "&ch_faction_experience.Beach Sloped Ramp"
	beach_steelpyramid_name = "&ch_faction_experience.Steel Pyramid"
	boats_name = "&ch_faction_experience.Fishing Boat"
	docks_name = "&ch_faction_experience.Dock"
	dragons_teeth_DragonsTeeth03Ground_name = "DragonsTeeth VFX"
	dragons_teeth_Thing_name = "&ch_faction_experience.Dragon's Teeth"
	gbr_glider01_GBRGlider01Ground_name = "GBR Glider VFX"
	gbr_glider01_Thing_name = "&ch_faction_experience.Arnhem Glider 01"
	gbr_glider02_GBRGlider02Ground_name = "GBR Glider VFX"
	gbr_glider02_Thing_name = "&ch_faction_experience.Arnhem Glider 02"
	sea_walls_name = "&ch_faction_experience.Sea Wall"
	usa_corpses_usa_infantry_corpse_name = "&ch_faction_experience.Corpse (US Infantry)"
	usa_corpses_usa_infantry_corpse_drowned_name = "&ch_faction_experience.Corpse (Drowned US Infantry)"
	usa_corpses_usa_water_transport_corpse_name = "&ch_faction_experience.Corpse (US Transport)"
	waves_name = "&ch_faction_experience.Waves"
	attack_flare_attack_actor_flare_name = "Attack Target Flare"
	attack_flare_attack_location_flare_name = "Attack Location Flare"
	build_flare_build_actor_flare_name = "Build Target Flare"
	build_flare_build_location_flare_name = "Build Location Flare"
	defend_flare_defend_actor_flare_name = "Defend Target Flare"
	defend_flare_defend_location_flare_name = "Defend Location Flare"
	explore_flare_name = "Explore Flare"
	Scoring_ORGANIZATIONS_KILLED_name = "Regiments Defeated"
	Scoring_UNITS_KILLED_name = "Units Defeated"
	Scoring_ORGANIZATIONS_LOST_name = "Regiments Lost"
	Scoring_UNITS_LOST_name = "Units Lost"
	Scoring_BUILDINGS_OWNED_name = "Buildings Owned"
	Scoring_DEFENSE_BUILDINGS_BUILT_name = "Defensive Buildings Built"
	Scoring_RESOURCE_BUILDINGS_BUILT_name = "Resource Depots Built"
	Scoring_DEFENSE_BUILDINGS_LOST_name = "Defensive Buildings Lost"
	Scoring_RESOURCE_BUILDINGS_LOST_name = "Resource Depots Lost"
	Scoring_money_production_name = "Total Money Produced"
	Scoring_ammo_production_name = "Total Ammo Produced"
	Scoring_oil_production_name = "Total Oil Produced"
	Scoring_unit_limit_production_stat_name = "Total Unit Limit Provided"
	Scoring_unit_limit_consumption_stat_name = "Total Unit Limit Consumption"
	Scoring_money_rate_name = "Net Monetary Production"
	Scoring_ammo_rate_name = "Net Ammo Production"
	Scoring_oil_rate_name = "Net Oil Production"
	Scoring_unit_limit_production_name = "Net Unit Limit Production"
	Scoring_unit_limit_consumption_name = "Net Unit Limit Consumption"
	Scoring_unit_limit_available_name = "Unit Limit Available"
	Scoring_military_score_name = "Military Score"
	Scoring_economic_score_name = "Economic Score"
	Scoring_overall_score_name = "Overall Score"
	Scoring_military_tab_name = "Military"
	Scoring_production_tab_name = "Total Production"
	Scoring_rate_tab_name = "Net Production"
	Scoring_building_tab_name = "Buildings"
	Scoring_overall_tab_name = "Overall"
	Scoring_panel_name = "Scores"
	rain_name = "Rain"
	snow_name = "Snow"
	sun_afternoon_name = "Afternoon"
	sun_desert_name = "Desert"
	sun_dusk_name = "Dusk"
	sun_morning_name = "Morning"
	sun_night_name = "Night"
	rmc_arcticforest01_name = "Boreal Forest"
	rmc_arcticforest01_description = "Arctic Boreal Forest random map configuration file."
	rmc_arctictundra01_name = "Tundra"
	rmc_arctictundra01_description = "Arctic Tundra random map configuration file."
	rmc_chaparral01_name = "Chaparral"
	rmc_chaparral01_description = "Chaparral random map configuration file."
	rmc_desert01_name = "Desert"
	rmc_desert01_description = "Desert random map configuration file."
	rmc_temperateforest01_name = "Forest"
	rmc_temperateforest01_description = "Temperate Forest random map configuration file."
	rmc_temperategrassland01_name = "Grassland"
	rmc_temperategrassland01_description = "Temperate Grassland random map configuration file."
	rmc_tropicalforest01_name = "Jungle"
	rmc_tropicalforest01_description = "Tropical Forest random map configuration file."
	rmc_tropicalsavannah01_name = "Savannah"
	rmc_tropicalsavannah01_description = "Tropical Savannah random map configuration file."
	game_events_city_ratio_victory_game_message|* = "%s controls %d cities"
	mg_vfx_territory_friendly_tint_name = "Friendly Territory Tint"
	mg_vfx_territory_enemy_tint_name = "Enemy Territory Tint"
	mg_vfx_territory_focus_vfx_name = "Territory Focus VFX"
	mg_vfx_territory_select_vfx_name = "Territory Select VFX"
	mg_vfx_territory_friendly_arrow_name = "Arrow VFX"
	mg_vfx_territory_enemy_arrow_name = "Arrow VFX"
	mg_command_move_name = "Move"
	mg_command_move_tooltip = "Move to an adjacent territory."
	mg_command_attack_name = "Attack"
	mg_command_attack_tooltip = "Move to attack an adjacent territory."
	mg_command_startbattle_name = "Start Battle"
	mg_command_startbattle_tooltip = "Start the battle in the contested territory."
	mg_command_endturn_name = "End Turn"
	mg_command_endturn_tooltip = "End your turn."
	mg_command_upgradeactorall_name = "Upgrade All"
	mg_command_upgradeactorall_tooltip = "Upgrade army with all divisions."
	mg_division_MGDivisionInfantry_name = "Early War Army"
	mg_division_MGDivisionInfantry_tooltip = "Allows the deployment of Early War division HQs."
	mg_division_MGDivisionInfantry_upgrade_tooltip = "Adds the ability to create Early War armies in the field."
	mg_division_MGDivisionMobile_name = "Mid War Army"
	mg_division_MGDivisionMobile_tooltip = "Allows the deployment of Mid War division HQs."
	mg_division_MGDivisionMobile_upgrade_tooltip = "Adds the ability to create Mid War Units to an existing infantry army in the field."
	mg_division_MGDivisionArmor_name = "Late War Army"
	mg_division_MGDivisionArmor_tooltip = "Allows the deployment of Late War division HQs."
	mg_division_MGDivisionArmor_upgrade_tooltip = "Adds the ability to create Late War units to an existing mechanized army in the field."
	mg_division_MGDivisionAir_name = "Airfield"
	mg_division_MGDivisionAir_tooltip = "Allows the production of airfields and provides a starting airbase."
	mg_division_MGDivisionAir_upgrade_tooltip = "Provides any existing army with 1 starting airbase and the ability to build additional airbases."
	mg_army_gbr_artillery_projection_name = "GBR Artillery Projection"
	mg_army_gbr_tank_projection_name = "GBR Tank Projection"
	mg_army_gbr_tank_air_projection_name = "GBR Tank Air Projection"
	mg_army_gbr_half_track_projection_name = "GBR Half Track Projection"
	mg_army_gbr_half_track_air_projection_name = "GBR Half Track Air Projection"
	mg_army_gbr_standing_attack_projection_name = "GBR Standing Attack Projection"
	mg_army_gbr_standing_attack_air_projection_name = "GBR Standing Attack Air Projection"
	mg_army_mg_gbr_naval_base_name = "British Battleship"
	mg_army_gbr_capital_projection_name = "GBR Capital Projection"
	mg_army_ger_artillery_projection_name = "GER Artillery Projection"
	mg_army_ger_tank_projection_name = "GER Tank Projection"
	mg_army_ger_tank_air_projection_name = "GER Tank Air Projection"
	mg_army_ger_half_track_projection_name = "GER Half Track Projection"
	mg_army_ger_half_track_air_projection_name = "GER Half Track Air Projection"
	mg_army_ger_standing_attack_projection_name = "GER Standing Attack Projection"
	mg_army_ger_standing_attack_air_projection_name = "GER Standing Attack Air Projection"
	mg_army_mg_ger_naval_base_name = "Naval Base"
	mg_army_mg_ger_itlnaval_base_name = "Italian Naval Base"
	mg_army_ger_capital_projection_name = "GER Capital Projection"
	mg_army_jpn_artillery_projection_name = "JPN Artillery Projection"
	mg_army_jpn_tank_projection_name = "JPN Tank Projection"
	mg_army_jpn_tank_air_projection_name = "JPN Tank Air Projection"
	mg_army_jpn_half_track_projection_name = "JPN Half Track Projection"
	mg_army_jpn_half_track_air_projection_name = "JPN Half Track Air Projection"
	mg_army_jpn_standing_attack_projection_name = "JPN Standing Attack Projection"
	mg_army_jpn_standing_attack_air_projection_name = "JPN Standing Attack Air Projection"
	mg_army_mg_jpn_naval_base_name = "Japanese Battleship"
	mg_army_jpn_capital_projection_name = "JPN Capital Projection"
	mg_army_rus_artillery_projection_name = "RUS Artillery Projection"
	mg_army_rus_tank_projection_name = "RUS Tank Projection"
	mg_army_rus_tank_air_projection_name = "RUS Tank Air Projection"
	mg_army_rus_half_track_projection_name = "RUS Half Track Projection"
	mg_army_mg_rus_naval_base_name = "Naval Base"
	mg_army_rus_half_track_air_projection_name = "RUS Half Track Air Projection"
	mg_army_rus_standing_attack_projection_name = "RUS Standing Attack Projection"
	mg_army_rus_standing_attack_air_projection_name = "RUS Standing Attack Air Projection"
	mg_army_rus_capital_projection_name = "RUS Capital Projection"
	mg_army_usa_artillery_projection_name = "USA Artillery Projection"
	mg_army_usa_tank_projection_name = "USA Tank Projection"
	mg_army_usa_tank_air_projection_name = "USA Tank Air Projection"
	mg_army_usa_half_track_projection_name = "USA Half Track Projection"
	mg_army_usa_half_track_air_projection_name = "USA Half Track Air Projection"
	mg_army_usa_standing_attack_projection_name = "USA Standing Attack Projection"
	mg_army_usa_standing_attack_air_projection_name = "USA Standing Attack Air Projection"
	mg_army_usa_capital_projection_name = "USA Capital Projection"
	mg_army_MetaGameCapital_name = "Capital"
	mg_army_MetaGameInfantryArmy_name = "Early War Army"
	mg_army_MetaGameInfantryAirArmy_name = "Early War Army (Air)"
	mg_army_MetaGameMobileArmy_name = "Mid War Army"
	mg_army_MetaGameMobileAirArmy_name = "Mid War Army (Air)"
	mg_army_MetaGameArmoredArmy_name = "Late War Army"
	mg_army_MetaGameAirArmy_name = "Late War Army (Air)"
	mg_army_MetaGameDefensiveArmy_name = "Defensive Army"
	mg_army_mg_usa_phillipine_garrison_name = "Marine Garrison"
	mg_army_mg_usa_marine_corps_name = "Marine Corps"
	mg_army_mg_usa_marine_corps_air_name = "Marine Corps (Air)"
	mg_army_mg_ger_italian_corps_name = "Italian Army Corps"
	mg_army_mg_gerss_army_mobile_name = "Mid War SS Army"
	mg_army_gerss_army_mobile_air_name = "Mid War SS Army"
	mg_army_mg_gerss_army_armor_name = "Late War SS Army"
	mg_army_mg_mg_gerss_army_armor_air_name = "Late War SS Army"
	mg_army_mg_gbr_fareastcommand_garrison_name = "British Garrison"
	mg_army_mg_usa_naval_base_name = "U.S. Battleship"
	mg_usa_task_force_name = "U.S. Carrier"
	mg_army_mg_jpn_taskforce_base_name = "Japanese Carrier"
	mg_army_mg_usa_china_name = "Minor Allied Army"
	mg_army_mg_rus_china_name = "Communist Chinese Army"
	mg_army_mg_usach_flyingtigers_base_name = "Nationalist Airforce"
	mg_usa_army_capital_name = "US Heavy Defences"
	mg_gbr_army_capital_name = "UK Heavy Defenses"
	mg_rus_army_capital_name = "Soviet Heavy Defenses"
	mg_ger_army_capital_name = "German Heavy Defenses"
	mg_jpn_army_capital_name = "Japanese Heavy Defenses"
	mg_itl_army_capital_name = "Italian Army Defenses"
	mg_ger_army_afrika_name = "Afrika Korps"
	mg_maptable_worldmaptable_name = "World Map Table"
	mg_territories_Gibraltar_name = "Gibraltar"
	mg_territories_Japan_name = "Japan"
	mg_territories_WesternChina_name = "Western China"
	mg_territories_EasternUnitedStates1_name = "Eastern United States"
	mg_territories_EasternUnitedStates2_name = "Eastern United States"
	mg_territories_Sweden_name = "Sweden"
	mg_territories_Kazakhstan_name = "Kazakhstan"
	mg_territories_NeutralWater2_name = "Indian Ocean"
	mg_territories_Brazil2_name = "Brazil"
	mg_territories_Ukraine_name = "Ukraine"
	mg_territories_Caribbean_name = "Caribbean"
	mg_territories_IwoJima_name = "Iwo Jima"
	mg_territories_CentralChina_name = "Central China"
	mg_territories_Philippines_name = "Philippines"
	mg_territories_Egypt_name = "Egypt"
	mg_territories_Germany_name = "Germany"
	mg_territories_Aleutian Islands_name = "Aleutian Islands"
	mg_territories_Siberia_name = "Siberia"
	mg_territories_SouthEasternAsia_name = "Southeast Asia"
	mg_territories_EastAfrica_name = "East Africa"
	mg_territories_BalticSea_name = "Baltic Sea"
	mg_territories_Caribbean2_name = "Caribbean"
	mg_territories_Scandanavia_name = "Scandanavia"
	mg_territories_CaspianSeaNeutral_name = "Caspian Sea"
	mg_territories_Manchuria_name = "Manchuria"
	mg_territories_EasternChina_name = "Eastern China"
	mg_territories_Mongolia_name = "Mongolia"
	mg_territories_Libya_name = "Libya"
	mg_territories_Russia_name = "Russia"
	mg_territories_SamoaWater_name = "Samoa"
	mg_territories_India_name = "India"
	mg_territories_Hawaii_name = "Hawaii"
	mg_territories_FrenchWestAfrica_name = "French West Africa"
	mg_territories_SouthernEurope_name = "Southern Europe"
	mg_territories_Venezuela2_name = "Venezuela"
	mg_territories_EasternEurope_name = "Eastern Europe"
	mg_territories_EasternCanada_name = "Eastern Canada"
	mg_territories_UralMountains_name = "Ural Mountains"
	mg_territories_EasternSiberia_name = "Eastern Siberia"
	mg_territories_Argentina_name = "Argentina"
	mg_territories_France_name = "France"
	mg_territories_Brazil_name = "Brazil"
	mg_territories_SouthAfrica_name = "South Africa"
	mg_territories_Argentina2_name = "Argentina"
	mg_territories_Madagascar_name = "Madagascar"
	mg_territories_EasternCanada2_name = "Eastern Canada"
	mg_territories_NewGuineaSolomonIslands_name = "New Guinea"
	mg_territories_Turkey_name = "Turkey"
	mg_territories_Samoa_name = "Samoa"
	mg_territories_Alaska_name = "Alaska"
	mg_territories_WesternUnitedStates1_name = "Western United States"
	mg_territories_WesternUnitedStates2_name = "Western United States"
	mg_territories_Spain_name = "Spain"
	mg_territories_GreatBritain_name = "Great Britain"
	mg_territories_WesternCanada1_name = "Western Canada"
	mg_territories_Marshallislands_name = "Marshall Islands"
	mg_territories_WesternCanada2_name = "Western Canada"
	mg_territories_FrenchCoast_name = "French Coast"
	mg_territories_DutchEastIndies_name = "Dutch East Indies"
	mg_territories_Venezuela_name = "Venezuela"
	mg_territories_Persia_name = "Persia"
	mg_territories_GermanCoast_name = "German Coast"
	mg_territories_SaudiArabia_name = "Saudi Arabia"
	mg_territories_Midway_name = "Midway"
	mg_territories_Caucasus_name = "Caucasus"
	mg_territories_Mexico1_name = "Mexico"
	mg_territories_Mexico2_name = "Mexico"
	mg_territories_Switzerland_name = "Switzerland"
	mg_territories_Palestine_name = "Palestine"
	mg_territories_Congo_name = "Congo"
	mg_territories_AustraliaNewZealand_name = "Australia"
	mg_territories_FrenchNorthAfrica_name = "French North Africa"
	mg_territories_WaterNeutral1_name = "North Sea"
	mg_territories_Belarus_name = "Belarus"
	mg_map_Gibraltar_name = "Gibraltar"
	mg_map_Japan_name = "Japan"
	mg_map_WesternChina_name = "Western China"
	mg_map_EasternUnitedStates1_name = "Eastern United States"
	mg_map_EasternUnitedStates2_name = "Eastern United States"
	mg_map_Sweden_name = "Sweden"
	mg_map_kazakhstan_name = "Kazakhstan"
	mg_map_NeutralWater2_name = "Indian Ocean"
	mg_map_Brazil2_name = "Brazil"
	mg_map_Ukraine_name = "Ukraine"
	mg_map_Caribbean_name = "Caribbean"
	mg_map_IwoJima_name = "Iwo Jima"
	mg_map_CentralChina_name = "Central China"
	mg_map_Philippines_name = "Philippines"
	mg_map_Egypt_name = "Egypt"
	mg_map_Germany_name = "Germany"
	mg_map_Aleutian Islands_name = "Aleutian Islands"
	mg_map_Siberia_name = "Siberia"
	mg_map_SouthEasternAsia_name = "Southeastern Asia"
	mg_map_EastAfrica_name = "East Africa"
	mg_map_BalticSea_name = "Baltic Sea"
	mg_map_Caribbean2_name = "Caribbean"
	mg_map_Scandanavia_name = "Scandanavia"
	mg_map_CaspianSeaNeutral_name = "Caspian Sea"
	mg_map_Manchuria_name = "Manchuria"
	mg_map_EasternChina_name = "Eastern China"
	mg_map_Mongolia_name = "Mongolia"
	mg_map_Libya_name = "Libya"
	mg_map_Russia_name = "Russia"
	mg_map_SamoaWater_name = "Samoa"
	mg_map_India_name = "India"
	mg_map_Hawaii_name = "Hawaii"
	mg_map_FrenchWestAfrica_name = "French West Africa"
	mg_map_SouthernEurope_name = "Southern Europe"
	mg_map_Venezuela2_name = "Venezuela"
	mg_map_EasternEurope_name = "Eastern Europe"
	mg_map_EasternCanada_name = "Eastern Canada"
	mg_map_UralMountains_name = "Ural Mountains"
	mg_map_EasternSiberia_name = "Eastern Siberia"
	mg_map_Argentina_name = "Argentina"
	mg_map_France_name = "France"
	mg_map_Brazil_name = "Brazil"
	mg_map_SouthAfrica_name = "South Africa"
	mg_map_Argentina2_name = "Argentina"
	mg_map_Madagascar_name = "Madagascar"
	mg_map_EasternCanada2_name = "Eastern Canada"
	mg_map_NewGuineaSolomonIslands_name = "New Guinea / Solomon Islands"
	mg_map_Samoa_name = "Samoa"
	mg_map_Alaska_name = "Alaska"
	mg_map_WesternUnitedStates1_name = "Western United States"
	mg_map_WesternUnitedStates2_name = "Western United States"
	mg_map_Spain_name = "Spain"
	mg_map_GreatBritain_name = "Great Britain"
	mg_map_WesternCanada1_name = "Western Canada"
	mg_map_Marshallislands_name = "Marshall Islands"
	mg_map_WesternCanada2_name = "Western Canada"
	mg_map_FrenchCoast_name = "French Coast"
	mg_map_DutchEastIndies_name = "Dutch East Indies"
	mg_map_Venezuela_name = "Venezuela"
	mg_map_Persia_name = "Persia"
	mg_map_GermanCoast_name = "German Coast"
	mg_map_SaudiArabia_name = "Saudi Arabia"
	mg_map_Midway_name = "Midway"
	mg_map_Caucasus_name = "Caucasus"
	mg_map_Mexico1_name = "Mexico"
	mg_map_Mexico2_name = "Mexico"
	mg_map_Switzerland_name = "Switzerland"
	mg_map_Palestine_name = "Palestine"
	mg_map_Congo_name = "Congo"
	mg_map_AustraliaNewZealand_name = "Australia / New Zealand"
	mg_map_FrenchNorthAfrica_name = "French North Africa"
	mg_map_WaterNeutral1_name = "North Sea"
	mg_map_Belarus_name = "Belarus"
	mg_map_MGMapTemplate_name = "World Map"
	mg_ai_MGAITemplate_name = "Default MG Player"
	mg_ai_usa_worldmap_mgai_name = "USA AI"
	mg_ai_gbr_worldmap_mgai_name = "Great Britain AI"
	mg_ai_rus_worldmap_mgai_name = "Russian AI"
	mg_ai_ger_worldmap_mgai_name = "German AI"
	mg_ai_itl_worldmap_mgai_name = "Italian AI"
	mg_ai_jpn_worldmap_mgai_name = "Japan AI"
	mg_campaigns_MGEventEffectTypeAddTechnologyTemplate_message|ss = "%s receives new technology %s"
	mg_campaigns_MGEventEffectTypeRemoveTechnologyTemplate_message|ss = "%s loses technology %s"
	mg_campaigns_MGEventEffectTypeAddActorTemplate_message|sss = "%s gains %s in %s"
	mg_campaigns_MGEventEffectTypeRemoveActorTemplate_message|sss = "%s has army %s destroyed in %s"
	mg_campaigns_MGEventEffectTypeChangeTerritoryTemplate_message|sss = "%s receives %s from %s"
	mg_campaigns_axis_team_name = "Axis"
	mg_campaigns_allied_team_name = "Allies"
	mg_campaigns_communist_team_name = "Communists"
	mg_campaigns_kingdom_jpn_name = "Japan"
	mg_campaigns_kingdom_germany_name = "Germany"
	ger_nation_name1 = "Germany 39-41"
	ger_nation_name2 = "Germany 41-43"
	ger_nation_name3 = "Germany 43-45"
	ger_nation_name4 = "Germany SS 42-43"
	ger_nation_name5 = "Germany SS 43-45"
	gbr_nation_name1 = "UK 39-41"
	gbr_nation_name2 = "UK 41-44"
	gbr_nation_name3 = "UK 44-45"
	usa_nation_name1 = "US 41-42"
	usa_nation_name2 = "US 42-44"
	usa_nation_name3 = "US 44-45"
	usa_nation_name4 = "US Marine Corps"
	rus_nation_name1 = "USSR 41-42"
	rus_nation_name2 = "USSR 42-43"
	rus_nation_name3 = "USSR 44-45"
	mg_campaigns_kingdom_itl_name = "Italy"
	mg_campaigns_kingdom_russia_name = "Soviet Union"
	mg_campaigns_kingdom_great_britain_name = "Great Britain"
	mg_campaigns_kingdom_usa_name = "USA"
	mg_campaigns_usa_dynamic_campaign_name = "USA"
	mg_campaigns_usa_dynamic_campaign_description = "United States Campaign"
	mg_campaigns_gbr_add_tech_2_name = "gbr tech 2"
	mg_campaigns_gbr_add_tech_3_name = "gbr tech 3"
	mg_campaigns_gbr_add_tech_4_name = "gbr tech 4"
	mg_campaigns_gbr_add_tech_5_name = "gbr tech 5"
	mg_campaigns_gbr_add_tech_6_name = "gbr tech 6"
	mg_campaigns_gbr_add_tech_7_name = "gbr tech 7"
	mg_campaigns_rus_add_tech_1_name = "rus tech 1"
	mg_campaigns_rus_add_tech_2_name = "rus tech 2"
	mg_campaigns_rus_add_tech_3_name = "rus tech 3"
	mg_campaigns_rus_add_tech_4_name = "rus tech 4"
	mg_campaigns_ger_add_tech_1_name = "ger tech 1"
	mg_campaigns_ger_add_tech_2_name = "ger tech 2"
	mg_campaigns_ger_add_tech_3_name = "ger tech 3"
	mg_campaigns_ger_add_tech_4_name = "ger tech 4"
	mg_campaigns_ger_add_tech_5_name = "ger tech 5"
	mg_campaigns_ger_add_tech_6_name = "ger tech 6"
	mg_campaigns_jpn_add_tech_1_name = "jpn tech 1"
	mg_campaigns_jpn_add_tech_2_name = "jpn tech 2"
	mg_campaigns_jpn_add_tech_3_name = "jpn tech 3"
	mg_campaigns_jpn_add_tech_4_name = "jpn tech 4"
	mg_campaigns_great_britain_dynamic_campaign_name = "Great Britain"
	mg_campaigns_great_britain_dynamic_campaign_description = "Great Britain Campaign"
	mg_campaigns_usa_add_tech_1_name = "usa tech 1"
	mg_campaigns_usa_add_tech_2_name = "usa tech 2"
	mg_campaigns_usa_add_tech_3_name = "usa tech 3"
	mg_campaigns_usa_add_tech_4_name = "usa tech 4"
	mg_campaigns_usa_add_tech_5_name = "usa tech 5"
	mg_campaigns_usa_add_tech_6_name = "usa tech 6"
	mg_campaigns_usa_add_tech_7_name = "usa tech 7"
	mg_campaigns_usa_add_tech_8_name = "usa tech 8"
	mg_campaigns_rus_add_tech_1_name_2 = "rus tech 1"
	mg_campaigns_rus_add_tech_2_name_2 = "rus tech 2"
	mg_campaigns_rus_add_tech_3_name_2 = "rus tech 3"
	mg_campaigns_rus_add_tech_4_name_2 = "rus tech 4"
	mg_campaigns_ger_add_tech_1_name_2 = "ger tech 1"
	mg_campaigns_ger_add_tech_2_name_2 = "ger tech 2"
	mg_campaigns_ger_add_tech_3_name_2 = "ger tech 3"
	mg_campaigns_ger_add_tech_4_name_2 = "ger tech 4"
	mg_campaigns_ger_add_tech_5_name_2 = "ger tech 5"
	mg_campaigns_ger_add_tech_6_name_2 = "ger tech 6"
	mg_campaigns_jpn_add_tech_1_name_2 = "jpn tech 1"
	mg_campaigns_jpn_add_tech_2_name_2 = "jpn tech 2"
	mg_campaigns_jpn_add_tech_3_name_2 = "jpn tech 3"
	mg_campaigns_jpn_add_tech_4_name_2 = "jpn tech 4"
	mg_campaigns_russia_dynamic_campaign_name = "Russia"
	mg_campaigns_russia_dynamic_campaign_description = "Russia Campaign"
	mg_campaigns_usa_add_tech_1_name_2 = "usa tech 1"
	mg_campaigns_usa_add_tech_2_name_2 = "usa tech 2"
	mg_campaigns_usa_add_tech_3_name_2 = "usa tech 3"
	mg_campaigns_usa_add_tech_4_name_2 = "usa tech 4"
	mg_campaigns_usa_add_tech_5_name_2 = "usa tech 5"
	mg_campaigns_usa_add_tech_6_name_2 = "usa tech 6"
	mg_campaigns_usa_add_tech_7_name_2 = "usa tech 7"
	mg_campaigns_usa_add_tech_8_name_2 = "usa tech 8"
	mg_campaigns_gbr_add_tech_1_name = "gbr tech 1"
	mg_campaigns_gbr_add_tech_2_name_2 = "gbr tech 2"
	mg_campaigns_gbr_add_tech_3_name_2 = "gbr tech 3"
	mg_campaigns_gbr_add_tech_4_name_2 = "gbr tech 4"
	mg_campaigns_gbr_add_tech_5_name_2 = "gbr tech 5"
	mg_campaigns_gbr_add_tech_6_name_2 = "gbr tech 6"
	mg_campaigns_gbr_add_tech_7_name_2 = "gbr tech 7"
	mg_campaigns_ger_add_tech_1_name_3 = "ger tech 1"
	mg_campaigns_ger_add_tech_2_name_3 = "ger tech 2"
	mg_campaigns_ger_add_tech_3_name_3 = "ger tech 3"
	mg_campaigns_ger_add_tech_4_name_3 = "ger tech 4"
	mg_campaigns_ger_add_tech_5_name_3 = "ger tech 5"
	mg_campaigns_ger_add_tech_6_name_3 = "ger tech 6"
	mg_campaigns_jpn_add_tech_1_name_3 = "jpn tech 1"
	mg_campaigns_jpn_add_tech_2_name_3 = "jpn tech 2"
	mg_campaigns_jpn_add_tech_3_name_3 = "jpn tech 3"
	mg_campaigns_jpn_add_tech_4_name_3 = "jpn tech 4"
	mg_campaigns_germany_dynamic_campaign_name = "Germany"
	mg_campaigns_italy_dynamic_campaign_name = "Italy"
	mg_campaigns_germany_dynamic_campaign_description = "Germany Campaign"
	mg_campaigns_usa_add_tech_1_name_3 = "usa tech 1"
	mg_campaigns_usa_add_tech_2_name_3 = "usa tech 2"
	mg_campaigns_usa_add_tech_3_name_3 = "usa tech 3"
	mg_campaigns_usa_add_tech_4_name_3 = "usa tech 4"
	mg_campaigns_usa_add_tech_5_name_3 = "usa tech 5"
	mg_campaigns_usa_add_tech_6_name_3 = "usa tech 6"
	mg_campaigns_usa_add_tech_7_name_3 = "usa tech 7"
	mg_campaigns_usa_add_tech_8_name_3 = "usa tech 8"
	mg_campaigns_gbr_add_tech_1_name_2 = "gbr tech 1"
	mg_campaigns_gbr_add_tech_2_name_3 = "gbr tech 2"
	mg_campaigns_gbr_add_tech_3_name_3 = "gbr tech 3"
	mg_campaigns_gbr_add_tech_4_name_3 = "gbr tech 4"
	mg_campaigns_gbr_add_tech_5_name_3 = "gbr tech 5"
	mg_campaigns_gbr_add_tech_6_name_3 = "gbr tech 6"
	mg_campaigns_gbr_add_tech_7_name_3 = "gbr tech 7"
	mg_campaigns_rus_add_tech_1_name_3 = "rus tech 1"
	mg_campaigns_rus_add_tech_2_name_3 = "rus tech 2"
	mg_campaigns_rus_add_tech_3_name_3 = "rus tech 3"
	mg_campaigns_rus_add_tech_4_name_3 = "rus tech 4"
	mg_campaigns_jpn_add_tech_1_name_4 = "jpn tech 1"
	mg_campaigns_jpn_add_tech_2_name_4 = "jpn tech 2"
	mg_campaigns_jpn_add_tech_3_name_4 = "jpn tech 3"
	mg_campaigns_jpn_add_tech_4_name_4 = "jpn tech 4"
	mg_campaigns_jpn_dynamic_campaign_name = "Japan"
	mg_campaigns_jpn_dynamic_campaign_description = "Japan Campaign"
	mg_campaigns_usa_add_tech_1_name_4 = "usa tech 1"
	mg_campaigns_usa_add_tech_2_name_4 = "usa tech 2"
	mg_campaigns_usa_add_tech_3_name_4 = "usa tech 3"
	mg_campaigns_usa_add_tech_4_name_4 = "usa tech 4"
	mg_campaigns_usa_add_tech_5_name_4 = "usa tech 5"
	mg_campaigns_usa_add_tech_6_name_4 = "usa tech 6"
	mg_campaigns_usa_add_tech_7_name_4 = "usa tech 7"
	mg_campaigns_usa_add_tech_8_name_4 = "usa tech 8"
	mg_campaigns_gbr_add_tech_1_name_3 = "gbr tech 1"
	mg_campaigns_gbr_add_tech_2_name_4 = "gbr tech 2"
	mg_campaigns_gbr_add_tech_3_name_4 = "gbr tech 3"
	mg_campaigns_gbr_add_tech_4_name_4 = "gbr tech 4"
	mg_campaigns_gbr_add_tech_5_name_4 = "gbr tech 5"
	mg_campaigns_gbr_add_tech_6_name_4 = "gbr tech 6"
	mg_campaigns_gbr_add_tech_7_name_4 = "gbr tech 7"
	mg_campaigns_rus_add_tech_1_name_4 = "rus tech 1"
	mg_campaigns_rus_add_tech_2_name_4 = "rus tech 2"
	mg_campaigns_rus_add_tech_3_name_4 = "rus tech 3"
	mg_campaigns_rus_add_tech_4_name_4 = "rus tech 4"
	mg_campaigns_ger_add_tech_1_name_4 = "ger tech 1"
	mg_campaigns_ger_add_tech_2_name_4 = "ger tech 2"
	mg_campaigns_ger_add_tech_3_name_4 = "ger tech 3"
	mg_campaigns_ger_add_tech_4_name_4 = "ger tech 4"
	mg_campaigns_ger_add_tech_5_name_4 = "ger tech 5"
	mg_campaigns_ger_add_tech_6_name_4 = "ger tech 6"
	mg_help_popup_welcome_name = "How To Play"
	mg_help_popup_welcome_message = "Welcome to the 'World War II' section of Axis && Allies.  This is a strategic simulation of World War II beginning in 1941.  You play a nation on either the Axis or Allied side and direct military strategy to determine the course of the campaign.\n\nVictory is achieved by using your armies to conquer two enemy capitals.  The Allies must conquer the capitals of Germany and Japan.  The Axis must conquer any two of the following capitals: Russia, Great Britain, or the Eastern United States."
	mg_help_popup_your_turn_name = "Your Turn"
	mg_help_popup_your_turn_message = "The turn number, the current player, and your money stockpile are displayed at the top of the screen.  Your available options are as follows:\n\n&ch_gem.  Select an army to move into an adjacent territory.\n&ch_gem.  Use the PURCHASE button to obtain new armies and technologies.\n&ch_gem.  Use the START BATTLE button if you have invaded an enemy occupied territory.\n&ch_gem.  Use the END TURN button to end your turn."
	mg_help_popup_computer_turn_name = "Computer Turn"
	mg_help_popup_computer_turn_message = "The computer players are now taking their turns.\n\n&ch_gem.  The name at the top left indicates the nation currently taking its turn.\n&ch_gem.  You can track events as they happen by watching the message log.\n&ch_gem.  A list of past events can be seen by clicking the HISTORY button."
	mg_help_popup_select_army_generic_name = "Armies"
	mg_help_popup_select_army_generic_message = "Armies are used to attack and defend territories.\n\n&ch_gem. Each army can move to one adjacent territory per turn.\n&ch_gem.  Available moves to friendly territories are indicated by green arrows.\n&ch_gem.  Available moves to territories not controlled by you or your allies are shown by red arrows.  You can only attack one occupied enemy territory per turn.\n&ch_gem.  Armies can be upgraded with the upgrade buttons.  Each upgrade provides access to the respective division HQ in 'RTS Battle' and improves the chance of victory in 'Quick Resolve.'\n&ch_gem.  Defensive armies cannot move.\n&ch_gem. Right-click can be used to move an army."
	mg_help_popup_select_army_defensive_name = "Defensive Armies"
	mg_help_popup_select_army_defensive_message = "Defensive Armies are fully upgraded immobile armies.  They are automatically placed at the beginning of the war for each nation (usually near the capital)."
	mg_help_popup_select_territory_generic_name = "Territories"
	mg_help_popup_select_territory_generic_message = "Territories provide income that you receive every turn.  When a territory is selected, the name, owner, and income are displayed at the bottom of the screen in the Object Display. The color of the owner's name in the Object Display indicates your relation.\n\n&ch_gem. Green indicates that you own the territory.\n&ch_gem.  Red indicates that the territory is owned by an enemy.\n&ch_gem.  Blue indicates that the territory is owned by an ally."
	mg_help_popup_start_battle_available_name = "Attacking"
	mg_help_popup_start_battle_available_message = "Each nation may attack only one occupied territory per turn.  Any number of unoccupied territories can be invaded. Attacks may consist of multiple armies.  The battle must be resolved by pressing the START BATTLE button before ending the turn.  You may continue moving armies after resolving the battle."
	mg_help_popup_start_battle_selected_name = "Resolving Battles"
	mg_help_popup_start_battle_selected_message = "You can resolve a battle with 'RTS Battle' or 'Quick Resolve'.\n\n&ch_gem.  'RTS Battle' lets you play a detailed real-time strategy (RTS) game for control of the territory.  Use your own command skills to determine the course of the battle.  The highest division (Infantry, Mechanized or Armor) among your armies determines which division HQs you can build and air upgrades provide a free airfield in the RTS game.\n&ch_gem.  'Quick Resolve' determines the result of the battle through a random roll.  The chance of success is modified by differences in the opposing armies and technologies either side may have."
	mg_help_popup_watch_battle_selected_name = "Computer Player Battles"
	mg_help_popup_watch_battle_selected_message = "Computer battles can be resolved with 'Watch' or 'Quick Resolve.'\n\n&ch_gem.  'Watch' allows you to observe the computer players battling each other.\n&ch_gem.  'Quick Resolve' will immediately determine the result of the battle. You can request that battles between computer players are always resolved with 'Quick Resolve' in the options menu."
	mg_help_popup_purchase_name = "Purchasing"
	mg_help_popup_purchase_message = "Money can be used to obtain additional armies and technologies.\n\n&ch_gem.  Armies are deployed at your nation's capital.\n&ch_gem.  Technologies will be available in all RTS games. Purchasing a technology also increases the probability of winning a 'Quick Resolve' battle."
	mg_help_popup_territory_attack_success_name = "Territory Captured"
	mg_help_popup_territory_attack_success_message = "Capturing additional territories increases your income by the economic value of the territory.  Use money to purchase additional armies and technologies or to upgrade your armies.  You can view the income of a territory by selecting it."
	mg_help_popup_territory_attack_failure_name = "Attack Failed!"
	mg_help_popup_territory_attack_failure_message = "A failed attack destroys the weakest attacking army moved into the territory.  All other armies retreat back into the territory from which they attacked."
	mg_help_popup_territory_defend_success_name = "Territory Defended!"
	mg_help_popup_territory_defend_success_message = "A failed attack destroys the weakest attacking army moved into the territory.  All other armies retreat back into the territory from which they attacked."
	mg_help_popup_territory_defend_failure_name = "Territory Lost"
	mg_help_popup_territory_defend_failure_message = "When a territory is lost the weakest defending army is destroyed.  The remaining armies retreat back to the strongest adjacent friendly territory.  If no friendly territory exists, all armies are destroyed."
	cutscene_allied_normandy_name = "Cutscene Allied Normandy"
	cutscene_elalameinaxis_cutscene_axis_el_alamein01_name = "El Alamein Axis Cutscene 1"
	cutscene_elalameinaxis_cutscene_axis_el_alamein02_name = "El Alamein Axis Cutscene 2"
	cutscene_elalameinaxis_cutscene_axis_el_alamein03_name = "El Alamein Axis Cutscene 1 and 2"
	cutscene_elalameinaxis_cutscene_axis_el_alamein04_name = "El Alamein Axis Cutscene 4"
	hires_el_alamein_halftrack_name = "HiRes El Alamein Halftrack"
	hires_el_alamein_halftrack_editor_name = "HiRes El Alamein Halftrack"
	hires_el_alamein_halftrack_AbilityDefinition_name = "Bombard Cannon"
	hires_gbr_engineer_name = "HiRes GBR Engineer"
	hires_gbr_engineer_editor_name = "HiRes GBR Engineer"
	hires_gbr_engineer_AbilityDefinition_name = "Enfield MK1"
	hires_usa_battleship_texas__name = "Bombard Cannon"
	hires_usa_battleship_texas_name = "HiRes USA Battleship - Texas"
	hires_usa_battleship_texas_editor_name = "HiRes USA Battleship - Texas"
	hires_usa_battleship_texas_AbilityDefinition_name = "Battleship Bombard Cannon - 01"
	hires_usa_battleship_texas_AbilityDefinition_name_2 = "Battleship Bombard Cannon - 02"
	hires_usa_battleship_texas_AbilityDefinition_name_3 = "Battleship Bombard Cannon - 03"
	hires_usa_battleship_texas_AbilityDefinition_name_4 = "Battleship Bombard Cannon - 04"
	hires_usa_battleship_texas_AbilityDefinition_name_5 = "Battleship Bombard Cannon - 05"
	hires_desert_horizon_name = "HiRes Desert Horizon"
	hires_desert_horizon_editor_name = "HiRes Desert Horizon"
	hires_normandy_bunker_name = "HiRes Normandy Bunker"
	hires_normandy_bunker_editor_name = "HiRes Normandy Bunker"
	hires_normandy_bunker_DefenderComponent_AbilityDefinition_name = "Defensive Cannon"
	hires_normandy_bunker_AbilityDefinition_name = "Bombard Cannon"
	hires_normandy_bunker_mg_name = "Normandy Machine Gun Beach Bunker"
	hires_normandy_bunker_mg_editor_name = "Normandy MG Beach Bunker"
	hires_normandy_bunker_mg_DefenderComponent_AbilityDefinition_name = "Machine Gun"
	hires_normandy_bunker_mg_DefenderComponent_AbilityDefinition_name_2 = "Machine Gun"
	ger_bombing_run_name = "GER Bombing Run"
	paratrooper_drop_1_name = "Paratrooper Drop 1"
	paratrooper_drop_2_name = "Paratrooper Drop 2"
	paratrooper_drop_3_name = "Paratrooper Drop 3"
	paratrooper_drop_USA_air_transport_demo_name = "USA Air Transport"
	usa_bombing_run_crash_name = "USA Bombing Run Crash"
	usa_bombing_run_flyover_name = "USA Bombing Run flyover"
	usa_bombing_run_VFX_name = "USA Bombing Run"
	usa_recon_flight_name = "USA Recon Flight"
	credits_name = "Axis \& Allies Credits"
	credits_CreditNode_text = "T I M E G A T E   S T U D I O S"
	credits_CreditNode_text_2 = "PRESIDENT"
	credits_CreditNode_text_3 = "MARKETING / P.R."
	credits_CreditNode_text_4 = "DESIGN"
	credits_CreditNode_text_5 = "PROGRAMMING"
	credits_CreditNode_text_6 = "ART"
	message_types_TUTORIAL_name = "Tutorial"
	template_audio_aa_callout_sample_name_2 = "General Callout Sample"
	template_sai_aa_simple_ego_name = "Simple Ego"
	sounds_speech_Subtitle_text_91 = "The Americans are no longer a threat in the Pacific.  We will now neutralize the British forces in Australia.  By taking their ports, we will guarantee our continued control of the region and scoff at their petty embargo."
	trigger_elements_kingdom_has_no_settlements_name_2 = "Kingdom has no settlements"
	trigger_elements_kingdom_has_no_settlements_format_string_2 = "%1 has no settlements."
	trigger_elements_kingdom_has_no_settlements_help_string_2 = "Returns true if the Kingdom has no settlements."
	properties_intrinsic_airfield_name = "Airfield"
	properties_technologies_AATechnologyResourceProductionModifierOil_name = "Oil Production"
	properties_technologies_AATechnologyResourceProductionModifierAmmo_name = "Ammunition Production"
	properties_technologies_tech_gbr_econmoney_name = "Lend Lease"
	properties_technologies_tech_rus_tankproduction_name = "Tank Production"
	properties_technologies_tech_usa_econmoney_name = "Military Gear Up"
	game_vfx_health_bar_medium_vfx_name = "Medium Health Bar"
	game_vfx_health_bar_large_vfx_name = "Large Health Bar"
	lit_windows_window_small_dim_name = "Small Window - Dim"
	spotlights_morris_code_name = "Morris Code Flashing"
	spotlights_runway_light_name = "Runway Lights"
	waypoints_waypoint_rout_location_name = "Waypoint Rout Location"
	thing_objectives_thing_objective_primary01_name = "Obj Primary 01"
	thing_objectives_thing_objective_primary02_name = "Obj Primary 02"
	thing_objectives_thing_objective_primary03_name = "Obj Primary 03"
	thing_objectives_thing_objective_primary04_name = "Obj Primary 04"
	thing_objectives_thing_objective_primary05_name = "Obj Primary 05"
	thing_objectives_thing_objective_primary06_name = "Obj Primary 06"
	thing_objectives_thing_objective_primary07_name = "Obj Primary 07"
	thing_objectives_thing_objective_primary08_name = "Obj Primary 08"
	thing_objectives_thing_objective_primary09_name = "Obj Primary 09"
	thing_objectives_thing_objective_secondary01_name = "Obj Secondary 01"
	thing_objectives_thing_objective_secondary02_name = "Obj Secondary 02"
	thing_objectives_thing_objective_secondary03_name = "Obj Secondary 03"
	thing_objectives_thing_objective_secondary04_name = "Obj Secondary 04"
	thing_objectives_thing_objective_secondary05_name = "Obj Secondary 05"
	thing_objectives_thing_objective_secondary06_name = "Obj Secondary 06"
	thing_objectives_thing_objective_secondary07_name = "Obj Secondary 07"
	thing_objectives_thing_objective_secondary08_name = "Obj Secondary 08"
	thing_objectives_thing_objective_secondary09_name = "Obj Secondary 09"
	thing_objectives_thing_objective_complete01_name = "Obj Complete Fade 01"
	thing_objectives_thing_objective_complete02_name = "Obj Complete Fade 02"
	thing_objectives_thing_objective_complete03_name = "Obj Complete Fade 03"
	thing_objectives_thing_objective_complete04_name = "Obj Complete Fade 04"
	thing_objectives_thing_objective_complete05_name = "Obj Complete Fade 05"
	thing_objectives_thing_objective_complete06_name = "Obj Complete Fade 06"
	thing_objectives_thing_objective_complete07_name = "Obj Complete Fade 07"
	thing_objectives_thing_objective_complete08_name = "Obj Complete Fade 08"
	thing_objectives_thing_objective_complete09_name = "Obj Complete Fade 09"
	thing_objectives_thing_objective_failed01_name = "Obj Failed 01"
	thing_objectives_thing_objective_failed02_name = "Obj Failed 02"
	thing_objectives_thing_objective_failed03_name = "Obj Failed 03"
	thing_objectives_thing_objective_failed04_name = "Obj Failed 04"
	thing_objectives_thing_objective_failed05_name = "Obj Failed 05"
	thing_objectives_thing_objective_failed06_name = "Obj Failed 06"
	thing_objectives_thing_objective_failed07_name = "Obj Failed 07"
	thing_objectives_thing_objective_failed08_name = "Obj Failed 08"
	thing_objectives_thing_objective_failed09_name = "Obj Failed 09"
	random_city_north_america_name = "Random City - North America"
	random_city_south_america_name = "Random City - South America"
	random_city_eastern_europe_name = "Random City - Eastern Europe"
	yamamoto_description_2 = "Isoroku Yamamoto began his naval career as an ensign amid the Russo-Japanese War, serving at the unprecedented devastation of the Russian Fleet at Tsushima.  A visionary of naval warfare, it was Admiral Yamamoto who spearheaded Japan's development of an aircraft carrier complement.  Despite his opposition to war with America, Yamamoto oversaw the Japanese fleet in the early years of WWII."
	Kangaroo_name = "Kangaroo"
	Snowowl_name = "Snowowl"
	eagle_name = "Eagle"
	fish_name = "Fish"
	snow_wolf_name = "SnowWolf"
	north_africa_city_center01_Thing_editor_name = "N. Africa Village Center 01"
	north_africa_city_center01_large_editor_name = "N. Africa Village Center (Wealthy)"
	north_africa_city_center01_small_editor_name = "N. Africa Village Center"
	mediterranean_city_center01_Thing_editor_name = "Med Village Center 01"
	mediterranean_city_center01_large_editor_name = "Med Village Center (Wealthy)"
	mediterranean_city_center01_small_editor_name = "Med Village Center"
	western_europe_city_center01_Thing_editor_name = "W. Europe Village Center 01"
	western_europe_city_center01_large_editor_name = "W. Europe Village Center (Wealthy)"
	western_europe_city_center01_small_editor_name = "W. Europe Village Center"
	western_europe_village06_editor_name = "W. Europe Village Block 6x12 01"
	western_europe_village07_editor_name = "W. Europe Village Block 10x10 01"
	western_europe_village08_editor_name = "W. Europe Village Block 8x16 01"
	western_europe_village09_editor_name = "W. Europe Village Block 8X16 02"
	western_europe_village10_editor_name = "W. Europe Village Block 8X20 01"
	eastern_europe_city05_editor_name = "E. Euro City Block 12x12 05"
	eastern_europe_city06_editor_name = "E. Euro City Block 12x20 01"
	eastern_europe_city07_editor_name = "E. Euro City Block 12x20 02"
	eastern_europe_city08_editor_name = "E. Euro City Block 12x20 03"
	eastern_europe_city09_editor_name = "E. Euro City Block 12x20 04"
	eastern_europe_city10_editor_name = "E. Euro City Block 12x32 01"
	eastern_europe_city11_editor_name = "E. Euro City Block 12x32 02"
	eastern_europe_city12_editor_name = "E. Euro City Block 12x32 03"
	eastern_europe_city_center01_EasternEuropeCity01_name = "Town Square"
	eastern_europe_city_center01_Thing_editor_name = "E. Europe Village Center 01"
	eastern_europe_city_center01_large_editor_name = "E. Europe Village Center (Wealthy)"
	eastern_europe_city_center01_small_editor_name = "E. Europe Village Center"
	eastern_europe_city_center02_EasternEuropeCity02_name = "City Center"
	eastern_europe_city_center02_Thing_editor_name = "E. Europe Village Center 02"
	eastern_europe_city_center02_large_editor_name = "E. Europe Village Center (Wealthy)"
	eastern_europe_city_center02_small_editor_name = "E. Europe Village Center"
	south_pacific_city_center01_Thing_editor_name = "S. Pacific Village Center 01"
	south_pacific_city_center01_large_editor_name = "S. Pacific Village Center (Wealthy)"
	south_pacific_city_center01_small_editor_name = "S. Pacific Village Center"
	far_east_city_center01_large_editor_name = "Far East Village Center (Wealthy)"
	far_east_city_center01_small_editor_name = "Far East Village Center"
	south_america_city05_editor_name = "S. America Village Block 12x12 04"
	south_america_city06_editor_name = "S. America Village Block 12x12 05"
	south_america_city07_editor_name = "S. America Village Block 12x12 06"
	south_america_city08_editor_name = "S. America Village Block 12x24 01"
	south_america_city09_editor_name = "S. America Village Block 12x24 02"
	south_america_city10_editor_name = "S. America Village Block 12x18 02"
	south_america_city11_editor_name = "S. America Village Block 12x18 03"
	south_america_city_center01_name = "Town Square"
	south_america_city_center01_editor_name = "S. America Village Center 01"
	north_america_city01_editor_name = "N. America Village Block 10x12 01"
	north_america_city02_editor_name = "N. America Village Block 8x10 01"
	north_america_city03_editor_name = "N. America Village Block 8x10 02"
	north_america_city04_editor_name = "N. America Village Block 8x10 03"
	north_america_city05_editor_name = "N. America Village Block 10x12 02"
	north_america_city06_editor_name = "N. America Village Block 10x12 03"
	north_america_city07_editor_name = "N. America Village Block 10x24 01"
	north_america_city08_editor_name = "N. America Village Block 10x24 02"
	north_america_city_center01_NorthAmericaCity_name = "Town Square"
	north_america_city_center01_Thing_editor_name = "N. America Village Center"
	north_america_city_center01_large_editor_name = "N. America Village Center (Wealthy)"
	north_america_city_center01_small_editor_name = "N. America Village Center"
	island_airfield_allies_ground_name = "Allies Island Airfield Ground"
	island_airfield_allies_Thing_name = "Allied Airfield"
	island_airfield_allies_Thing_editor_name = "Island Airfield - Allies"
	island_airfield_axis_ground_name = "Axis Island Airfield Ground"
	island_airfield_axis_Thing_name = "Airfield"
	island_airfield_axis_Thing_editor_name = "Island Airfield - Axis"
	market_garden_bridge_name = "Market Garden Bridge"
	monte_cassino_ground_name = "Monte Cassino Ground Projection"
	monte_cassino_Thing_name = "Monte Cassino"
	monte_cassino_Thing_editor_name = "Monte Cassino"
	objective_compass_name = "Objective Marker"
	st_lo_cathedral_ground_name = "St Lo Cathedral Ground Projection"
	st_lo_cathedral_Thing_name = "St Lo Cathedral"
	st_lo_cathedral_Thing_editor_name = "St Lo Cathedral"
	tropical_rocks_dark_name = "Tropical Rocks Dark"
	destroyed_bridges_name = "&ch_faction_experience.Bridge (Destroyed)"
	Scoring_ORGANIZATIONS_KILLED_name_2 = "Defeated"
	Scoring_ORGANIZATIONS_LOST_name_2 = "Lost"
	Scoring_ORGANIZATIONS_RECRUITED_name = "Deployed"
	Scoring_CITIES_OWNED_name = "Owned"
	Scoring_CITIES_CAPTURED_name = "Acquired"
	Scoring_CITIES_SURRENDERED_name = "Lost"
	Scoring_EXPERIENCE_GAINED_name = "Gained"
	Scoring_EXPERIENCE_SPENT_name = "Spent"
	Scoring_FAVORITE_UNIT_name = "Unit"
	Scoring_FAVORITE_ORGANIZATION_name = "Regiment"
	Scoring_FAVORITE_BUILDING_name = "Building"
	Scoring_FAVORITE_ENEMY_name = "Enemy"
	Scoring_money_production_name_2 = "Money"
	Scoring_ammo_production_name_2 = "Ammo"
	Scoring_oil_production_name_2 = "Oil"
	Scoring_money_rate_name_2 = "Money"
	Scoring_ammo_rate_name_2 = "Ammo"
	Scoring_oil_rate_name_2 = "Oil"
	Scoring_unit_limit_production_name_2 = "Produced"
	Scoring_unit_limit_consumption_name_2 = "Owned"
	Scoring_military_score_name_2 = "Military"
	Scoring_economic_score_name_2 = "Economic"
	Scoring_overall_score_name_2 = "Overall"
	Scoring_overall_tab_name_2 = "Scores"
	Scoring_favorites_tab_name = "Favorites"
	Scoring_production_tab_name_2 = "Production"
	Scoring_rate_tab_name_2 = "Rate"
	Scoring_regiments_tab_name = "Regiments"
	Scoring_cities_tab_name = "Cities"
	Scoring_experience_tab_name = "Experience"
	mg_map_NewGuineaSolomonIslands_name_2 = "New Guinea"
	mg_map_Turkey_name = "Turkey"
	mg_map_AustraliaNewZealand_name_2 = "Australia"
	mg_help_popup_select_army_capital_name = "Capitals"
	mg_help_popup_select_army_capital_message = "The capital is nerve center of each Nation. All armies purchased appear adjacent to the capital.  Losing the territory containing the capital results in that Nation's inability to deploy new armies."
	template_buildingvillage_aa_AAVillageCenter_description = "Occupy the city by defeating all enemies within the city limits."
	template_sai_aa_aa_base_ego_name = "aa_base_ego"
	template_sai_aa_low_income_ego_unit_limit_max_met_name = "low_income_ego_unit_limit_max_met"
	template_sai_aa_low_income_ego_unit_limit_max_needed_name = "low_income_ego_unit_limit_max_needed"
	template_sai_aa_main_game_ego_unit_limit_max_met_name = "main_game_ego_unit_limit_max_met"
	template_sai_aa_main_game_ego_unit_limit_max_needed_name = "main_game_ego_unit_limit_max_needed"
	template_sai_aa_end_game_ego_unit_limit_max_met_name = "end_game_ego_unit_limit_max_met"
	template_sai_aa_end_game_ego_unit_limit_max_needed_name = "end_game_ego_unit_limit_max_needed"
	cursors_aa_explore_name = "Explore Cursor"
	cursors_aa_retreat_name = "Retreat Cursor"
	cursors_aa_bombard_name = "Bombard Cursor"
	sounds_speech_tutorial_Subtitle_text = "Welcome to Axis && Allies basic training.  All information provided you during the training session is recorded to your message log. To view this message log, click the flashing MESSAGE LOG button."
	sounds_speech_tutorial_Subtitle_text_2 = "These men comprise the first infantry regiment assigned to your command.  Select the infantry regiment by LEFT-CLICKING on them with your mouse cursor."
	sounds_speech_tutorial_Subtitle_text_3 = "Excellent.  You have the regiment selected.  The interface now shows you a variety of information about your regiment, such as health, morale, and economic upkeep."
	sounds_speech_tutorial_Subtitle_text_4 = "To change your view of the map, you can move the mouse pointer to the edge of the screen. Move your mouse pointer to the left side of the screen to reveal a compass marker."
	sounds_speech_tutorial_Subtitle_text_5 = "Good! Move your regiment towards the compass by LEFT-CLICKING the MOVE button, then LEFT-CLICKING the compass or the ground near it."
	sounds_speech_tutorial_Subtitle_text_6 = "Notice how the fog of war fades away as your troops survey the surrounding area. You will always see the terrain through the fog, but you will not see your enemies until they are within your visual range."
	sounds_speech_tutorial_Subtitle_text_7 = "Good job, don't start pattin' yourself on the back just yet.  Your next goal is to move your regiment to a nearby headquarters. However, a German regiment has deployed in this area between your regiment and the headquarters."
	sounds_speech_tutorial_Subtitle_text_8 = "You will need to engage and eliminate the German regiment before you can make it to your base.  First, select your infantry regiment."
	sounds_speech_tutorial_Subtitle_text_9 = "To engage the enemy troops, LEFT-CLICK the ATTACK button in the lower-right display, then LEFT-CLICK on the German regiment."
	sounds_speech_tutorial_Subtitle_text_10 = "If you want to retreat from combat, you will need to use the RUN command.  If the combat has dragged on and your troops are low on morale and unable to run, you can use the ROUT command as a last ditch attempt to save your regiment."
	sounds_speech_tutorial_Subtitle_text_11 = "The Germans have requested reinforcements. You are too weak to defeat them alone, but your own einforcements have arrived to cover your retreat.  Select your regiment, click the RUN button, and move them behind your reinforcements."
	sounds_speech_tutorial_Subtitle_text_12 = "You did not retreat your regiment soon enough, so the regiment routed.  Routing occurs when a regiment's morale drops too low, forcing them to move to a safe distance from the battle.  Fortunately, your reinforcements have arrived.  Engage the Germans and destroy them!"
	sounds_speech_tutorial_Subtitle_text_13 = "Excellent!  You have successfully retreated from battle without losing your regiment.  With the help of your reinforcements, re-engage the Germans and destroy them!"
	sounds_speech_tutorial_Subtitle_text_14 = "Unfortunately, your regiment died during battle because you failed to retreat them.  Fortunately, your reinforcements have arrived. Engage the Germans and destroy them!"
	sounds_speech_tutorial_Subtitle_text_15 = "Skillfully done soldier!  You have defeated both German regiments.  Now move your infantry to your headquarters, also known as your Corps HQ."
	sounds_speech_tutorial_Subtitle_text_16 = "To do this, select both groups of regiments by LEFT-CLICKING and dragging a selection box around them. Then RIGHT-CLICK on or near your Corps HQ."
	sounds_speech_tutorial_Subtitle_text_17 = "You'll need to generate more income to support a larger army. Your most important resource is money.  Money is the only resource that can be accumulated and it is used to pay for all unit recruitment and building deployment."
	sounds_speech_tutorial_Subtitle_text_18 = "Money is gained from your headquarters or HQ buildings.  The first type of HQ available to you is an Infantry Division HQ.  To create one, select your Corps HQ."
	sounds_speech_tutorial_Subtitle_text_19 = "Click on the DEPLOY button."
	sounds_speech_tutorial_Subtitle_text_20 = "Now, click the INFANTRY DIVISION HQ button to place one into a queue for deployment."
	sounds_speech_tutorial_Subtitle_text_21 = "The Infantry Division HQ has been deployed and is represented by a single truck.  All your important military buildings are transported via trucks. To gain access to the building's functionality, you need to unpack the truck first. Go ahead and select the truck."
	sounds_speech_tutorial_Subtitle_text_22 = "Good, now click the UNPACK button."
	sounds_speech_tutorial_Subtitle_text_23 = "Select a location for it to unpack and LEFT-CLICK on the map."
	sounds_speech_tutorial_Subtitle_text_24 = "Excellent job Commander! Your rate of income has improved."
	sounds_speech_tutorial_Subtitle_text_25 = "Upkeep is the foundation of your economy.  You need oil and ammo to equip and fuel your army's regiments.  To compensate for these costs, you'll need to deploy and unpack more HQs and economic buildings called depots."
	sounds_speech_tutorial_Subtitle_text_26 = "Look at your stats bar.  It displays your ammo and oil rates, as well as your money.  To support a larger army you will need to increase your ammo production.  To do this, you will need to recruit an ammo depot truck.  To create one select the Corps HQ again and click the DEPLOY button."
	sounds_speech_tutorial_Subtitle_text_27 = "Click on the AMMO DEPOT TRUCK button to deploy it."
	sounds_speech_tutorial_Subtitle_text_28 = "Great, now select the ammo depot truck and unpack it."
	sounds_speech_tutorial_Subtitle_text_29 = "Perfect! You now have extra ammo to help support your army.  While your regiments are combat worthy, you will need to deploy more troops to increase your army's size."
	sounds_speech_tutorial_Subtitle_text_30 = "Division HQs have multiple uses.  They also provide you with your fighting regiments, and increase your unit limit.  To build more infantry, select your Infantry Division HQ and click the DEPLOY button."
	sounds_speech_tutorial_Subtitle_text_31 = "Click the INFANTRY REGIMENT button.  This will deploy one more infantry regiment to complete your army."
	sounds_speech_tutorial_Subtitle_text_32 = "When regiments are deployed, only the commanding officer is recruited.  The regiment must suppl the rest of their troops in before entering combat."
	sounds_speech_tutorial_Subtitle_text_33 = "However, supply can only occur within a supply zone."
	sounds_speech_tutorial_Subtitle_text_34 = "Notice the green line surrounding your base--that is your supply zone.  Regiments can also resupply troops if any member of its regiment dies.  However, this only applies to attached regiments."
	sounds_speech_tutorial_Subtitle_text_35 = "Attachment is indicated by the badge on a regiment's banner.  The same badge is also displayed on the banner of the Infantry Division HQ to indicate that the regiment is attached to it."
	sounds_speech_tutorial_Subtitle_text_36 = "Your previous troops have suffered some losses.  Since they are unattached, they will not resupply, even though they are in the supply zone. To attach a regiment to the Infantry Division HQ, first select the regiment and click the ATTACH button."
	sounds_speech_tutorial_Subtitle_text_37 = "Now, LEFT-CLICK to select the Infantry Division HQ."
	sounds_speech_tutorial_Subtitle_text_38 = "Good, your infantry regiment has acquired the Division's HQ badge and already begun to resupply."
	sounds_speech_tutorial_Subtitle_text_39 = "All regiments have access to three formations: assault, aggressive, and column.  To change formation, first select an infantry regiment."
	sounds_speech_tutorial_Subtitle_text_40 = "To select this regiment's formation, LEFT-CLICK one of the three available formation buttons."
	sounds_speech_tutorial_Subtitle_text_41 = "Assault formation lets your regiment attack at full force, but reduces its speed.  Aggressive formation lets you move at average speed, but reduces the regiment's attacking power.  Column formation increases the speed of your regiment, but greatly reduces its attack effectiveness."
	sounds_speech_tutorial_Subtitle_text_42 = "In every mission, you have access to a list of Special Operations that you can request from your commanding General and are unique to each General."
	sounds_speech_tutorial_Subtitle_text_43 = "Each Special Operation you request requires you to spend experience points which are gained as your regiments experience combat.  The total of your accumulated experience points is displayed near the Special Operations toggle."
	sounds_speech_tutorial_Subtitle_text_44 = "Commander, it appears that we have an infantry regiment that is trapped behind enemy lines and needs help."
	sounds_speech_tutorial_Subtitle_text_45 = "To aid them, select the Supply Drop button from your Special Operations and target our infantry regiment."
	sounds_speech_tutorial_Subtitle_text_46 = "Excellent, you've saved another regiment whose experience will later benefit you."
	sounds_speech_tutorial_Subtitle_text_47 = "Congratulations, this completes the first portion of your training!  To learn more about supply chains, airfields, engineers, and battleships continue to the next training mission."
	sounds_speech_tutorial_Subtitle_text_48 = "Welcome back Commander!  We have a few more things to train you on and then you're ready for the battles that lie ahead."
	sounds_speech_tutorial_Subtitle_text_49 = "Not all buildings generate their own supply zone.  In fact, the only building to do this is the Corps HQ.   All other buildings, including your Division HQs and Supply Depots, must be built within another building's supply zone to provide their own zone of supply."
	sounds_speech_tutorial_Subtitle_text_50 = "Notice that you have an Infantry Division HQ that is out of supply.  To extend your supply line from the Corps HQ to your Infantry Division HQ, you will need to deploy and unpack a supply depot truck between the two.  "
	sounds_speech_tutorial_Subtitle_text_51 = "To do this, select your Corps HQ and click the DEPLOY button."
	sounds_speech_tutorial_Subtitle_text_52 = "Click on the button to deploy a SUPPLY DEPOT TRUCK.  Order the supply depot to unpack within the supply zone of the Corps HQ, but between it and the Infantry Division HQ."
	sounds_speech_tutorial_Subtitle_text_53 = "Excellent, you have now created a supply chain between your Corps HQ and the Division HQ."
	sounds_speech_tutorial_t2l07_tutor_name = "Tutorial2 - Line 07"
	sounds_speech_tutorial_Subtitle_text_54 = "Notice that the supply bar for the Division HQ is filling up.  If the Division HQ gets cut off from its supply source, it will keep on providing supply for a limited time, until its stockpile supply is depleted."
	sounds_speech_tutorial_t2l08_tutor_name = "Tutorial2 - Line 08"
	sounds_speech_tutorial_Subtitle_text_55 = "To the north, there is an island with a city that you need to capture.  However, there is no way to get ground troops to the city.  You'll need air support to capture it."
	sounds_speech_tutorial_t2l09_tutor_name = "Tutorial2 - Line 09"
	sounds_speech_tutorial_Subtitle_text_56 = "Airfields grant two distinct benefits: reconnaissance and bombing raids.  First, you will need to scout the city to determine its defenses.  Go ahead and select your airfield."
	sounds_speech_tutorial_t2l10_tutor_name = "Tutorial2 - Line 10"
	sounds_speech_tutorial_Subtitle_text_57 = "Good, now click the AIR RECON button."
	sounds_speech_tutorial_t2l11_tutor_name = "Tutorial2 - Line 11"
	sounds_speech_tutorial_Subtitle_text_58 = "Now, click a location near the city to send a fighter plane to scout the city."
	sounds_speech_tutorial_t2l12_tutor_name = "Tutorial2 - Line 12"
	sounds_speech_tutorial_Subtitle_text_59 = "Excellent, you have revealed the city's defenses.  The bunker occupying the city will make it difficult for your paratroopers to capture the city.  Order an air strike to destroy this bunker.  Select your airfield, then click the AIR STRIKE button."
	sounds_speech_tutorial_t2l13_tutor_name = "Tutorial2 - Line 13"
	sounds_speech_tutorial_Subtitle_text_60 = "An air strike sends bombers to a drop bombs on the enemy.  LEFT-CLICK the bunker to mark it as the bombing target."
	sounds_speech_tutorial_t2l14_tutor_name = "Tutorial2 - Line 14"
	sounds_speech_tutorial_Subtitle_text_61 = "To capture a city, you must destroy all enemy bunkers and troops occupying it. Now that the bunker is destroyed, send paratroopers to finish the job.  To do this, select your AIRBORNE DIVISION HQ and click the DEPLOY TO LOCATION button."
	sounds_speech_tutorial_t2l15_tutor_name = "Tutorial2 - Line 15"
	sounds_speech_tutorial_Subtitle_text_62 = "Select the AIRBORNE INFANTRY REGIMENT button then LEFT-CLICK a location within the city limits to send them there."
	sounds_speech_tutorial_t2l16_tutor_name = "Tutorial2 - Line 16"
	sounds_speech_tutorial_Subtitle_text_63 = "Now that you have captured the city, you will need to fortify it, making it harder for the enemy to capture.  To do this, you will need to make use of your engineers."
	sounds_speech_tutorial_t2l17_tutor_name = "Tutorial2 - Line 17"
	sounds_speech_tutorial_Subtitle_text_64 = "Engineers are special regiments that can repair buildings and construct bunkers.  Engineers can build three types of bunkers: machine gun, artillery, and anti-aircraft.  To construct a bunker, select the engineer regiment and click the BUILD button."
	sounds_speech_tutorial_t2l18_tutor_name = "Tutorial2 - Line 18"
	sounds_speech_tutorial_Subtitle_text_65 = "Click the bunker you want to build and select the location you want to build it.  The engineers will automatically begin construction."
	sounds_speech_tutorial_t2l19_tutor_name = "Tutorial2 - Line 19"
	sounds_speech_tutorial_Subtitle_text_66 = "Good job Commander!  Remember that your engineers are not only builders, but they can repair as well.  A nearby supply depot appears to be damaged."
	sounds_speech_tutorial_t2l20_tutor_name = "Tutorial2 - Line 20"
	sounds_speech_tutorial_Subtitle_text_67 = "To repair the supply depot, select your engineers and RIGHT-CLICK on the damaged supply depot.  Your engineers will move to the depot and automatically begin repairing it."
	sounds_speech_tutorial_t2l21_tutor_name = "Tutorial2 - Line 21"
	sounds_speech_tutorial_Subtitle_text_68 = "In many missions, you will begin with a battleship instead of a Corps HQ.  Battleships are off-shore vesels that let you deploy troops from the water and bombard the shore to help you establish a beachhead."
	sounds_speech_tutorial_t2l22_tutor_name = "Tutorial2 - Line 22"
	sounds_speech_tutorial_Subtitle_text_69 = "Before you land any troops on the island, you should eliminate the bunkers on the shore.  To do this, select your battleship."
	sounds_speech_tutorial_t2l23_tutor_name = "Tutorial2 - Line 23"
	sounds_speech_tutorial_Subtitle_text_70 = "Now click the BOMBARD button, and target a bunker on the shore."
	sounds_speech_tutorial_t2l24_tutor_name = "Tutorial2 - Line 24"
	sounds_speech_tutorial_Subtitle_text_71 = "Excellent!  To deploy troops to the beach, LEFT-CLICK the DEPLOY TO LOCATION button and select the infantry regiment."
	sounds_speech_tutorial_t2l25_tutor_name = "Tutorial2 - Line 25"
	sounds_speech_tutorial_Subtitle_text_72 = "Select an unguarded location on the beach to send your troops there.  The battleship will send a transport to land on the beach and deploy your troops."
	sounds_speech_tutorial_t2l26_tutor_name = "Tutorial2 - Line 26"
	sounds_speech_tutorial_Subtitle_text_73 = "Now that the infantry are deployed, send a CORPS HQ TRUCK and unpack it on the beach."
	sounds_speech_tutorial_t2l27_tutor_name = "Tutorial2 - Line 27"
	sounds_speech_tutorial_Subtitle_text_74 = "Great work!  This completes your training.  You are equipped and ready to tackle the toughest battles. Now get to work!"
	placement_groups_group_ambient_sounds_name = "&ch_observer. - Ambient Sounds"
	placement_groups_group_roads_name = "&ch_observer. - Roads"
	kingdom_colors_brownish_maroon_name = "Brownish Maroon"
	kingdom_colors_bright_red_name = "Bright Red"
	resources_building_limit_provided_name = "Building Limit"
	resources_building_limit_consumed_name = "Building Limit"
	target_types_aa_depot_name = "Depot"
	trigger_elements_objective_incomplete_for_kingdom_name = "Side - Side Objective incomplete"
	trigger_elements_objective_incomplete_for_kingdom_format_string = "%1 incomplete for %2."
	trigger_elements_objective_incomplete_for_kingdom_help_string = "Objective set to incomplete for side."
	trigger_elements_game_counter_show_name = "Game - Counter show"
	trigger_elements_game_counter_show_format_string = "Show %1 second counter."
	trigger_elements_game_counter_show_help_string = "Shows time counter."
	trigger_elements_game_counter_hide_name = "Game - Counter hide"
	trigger_elements_game_counter_hide_format_string = "Hide counter."
	trigger_elements_game_counter_hide_help_string = "Hides time counter."
	trigger_elements_flash_actor_name_2 = "Actor - Flash Actor"
	world_rules_aa_StartingExperience_description = "Starting Experience"
	world_rules_aa_StartingExperience_name = "Starting Experience"
	handicaps_name = "&ch_rank1."
	handicaps_description = "EASY: Gives a military and economic penalty to the AI."
	properties_actor_states_aa_vehicle_entrench_name = "Vehicle Entrenchment"
	properties_handicaps_name = "Easy"
	properties_intrinsic_armor_plating_name = "Armor Plating"
	properties_intrinsic_depot_name = "Depot"
	properties_intrinsic_marine_deployment_name = "Marine Deployment"
	properties_intrinsic_property_city_name = "City"
	properties_intrinsic_infantry_company_name = "Infantry Regiment"
	properties_intrinsic_mechanized_company_name = "Mechanized Regiment"
	properties_intrinsic_antiaircraft_company_name = "Anti-Aircraft Regiment"
	properties_intrinsic_antitank_company_name = "Anti-Tank Regiment"
	properties_intrinsic_artillery_company_name = "Artillery Regiment"
	properties_intrinsic_tank_company_name = "Tank Regiment"
	properties_intrinsic_paratrooper_company_name = "Paratrooper Regiment"
	properties_intrinsic_property_bunker_artillery_name = "Artillery Bunker Property"
	properties_intrinsic_property_bunker_name = "Bunker Property"
	properties_intrinsic_property_infantry_unit_name = "Infantry Unit"
	properties_intrinsic_economic_building_name = "Economic Building"
	properties_intrinsic_military_building_name = "Military Building"
	properties_intrinsic_combat_unit_name = "Combat Unit"
	properties_intrinsic_halftrack_unit_name = "Halftrack Unit"
	properties_stance_infantry_kneel_name = "Kneeling"
	properties_stance_infantry_prone_name = "Prone"
	properties_technologies_AATechnologyHeavytank_name = "Heavy Tanks"
	properties_technologies_AATechnologyHeavytank_description = "Grants access to Heavy Tanks on the Armor Division HQs."
	properties_technologies_tech_gbr_sas_commandos_name = "SAS Commandos"
	properties_technologies_tech_gbr_sas_commandos_description = "Grants access to SAS Commandos on the Airborne HQs."
	properties_technologies_tech_ger_goliath_name = "Goliath Remote Bombs"
	properties_technologies_tech_ger_goliath_description = "Grants access to the Goliath Infantry on the Infantry Division HQs."
	properties_technologies_tech_jpn_improved_fortifications_description = "Grants all bunkers resistance to Explosive and Armor Piercing attacks."
	properties_technologies_tech_jpn_sniper_rifle_name = "Sniper Rifles"
	properties_technologies_tech_jpn_sniper_rifle_description = "Grants access to Sniper Infantry on the Infantry Division HQs."
	properties_technologies_tech_rus_sniper_rifle_name = "Sniper Rifles"
	properties_technologies_tech_rus_sniper_rifle_description = "Grants access to Sniper Infantry on the Infantry Division HQs."
	properties_technologies_tech_usa_econoil_description = "Grants a production bonus to Oil Depots."
	properties_technologies_tech_usa_econammo_description = "Grants a production bonus to Ammo Depots."
	properties_technologies_tech_usa_rifle_grenade_name = "M7 Rifle Grenades"
	properties_technologies_tech_usa_rifle_grenade_description = "Grants access to the Assault Infantry on the Infantry Division HQ."
	properties_technologies_assembly_line_tech_name = "Assembly Line"
	properties_technologies_rapid_deployment_tech_name = "Rapid Deployment"
	properties_technologies_tech_supply_reduction_name = "Supply Reduction"
	arctic_city_name = "City"
	arctic_city_01_name = "City 01"
	arctic_citypaved_name = "City - Paved"
	arctic_citypaved_01_name = "Paved City 01"
	arctic_crops_name = "Crops"
	arctic_crops_01_name = "Crops 01"
	arctic_crops_arctic_cropstrans01_name = "Crops 02"
	arctic_cropsdry_name = "Crops - Dry"
	arctic_cropsdry_01_name = "Dry Crops 01"
	arctic_cropsdry_arctic_cropsdrytrans01_name = "Dry Crops 02"
	chaparral_city_name = "City"
	chaparral_city_01_name = "City 01"
	chaparral_city_02_name = "City 02"
	chaparral_city_03_name = "City 03"
	chaparral_citytrans_name = "City Transition"
	chaparral_citytrans_chaparral_citydirttrans01_name = "City to Dirt Transition 01"
	chaparral_citytrans_chaparral_cityforesttrans01_name = "City to Forest Transition 01"
	chaparral_citytrans_chaparral_citygrassdrytrans01_name = "City to Dry Grass Transition 01"
	chaparral_citytrans_chaparral_citygrasstrans01_name = "City to Grass Transition 01"
	chaparral_citytrans_chaparral_citymountaintrans01_name = "City to Mountain Transition 01"
	chaparral_dirt_05_name = "Dirt 05"
	chaparral_dirttrans_chaparral_dirtforesttrans01_name = "Dirt to Forest Transition 01"
	chaparral_forest_02_name = "Forest 02"
	chaparral_grassdrytrans_name = "Grass (Dry) Transition"
	chaparral_grassdrytrans_chaparral_grassdrydirttrans01_name = "Dry Grass to Dirt Transition"
	chaparral_grassdrytrans_chaparral_grassdryforesttrans01_name = "Dry Grass to Forest Transition"
	chaparral_grassdrytrans_chaparral_grassdrymountaintrans01_name = "Dry Grass to Mountain"
	chaparral_grasstrans_name = "Grass Transition"
	chaparral_grasstrans_chaparral_grassdirttrans01_name = "Grass to Dirt Transition"
	chaparral_grasstrans_chaparral_grassgrassdrytrans01_name = "Grass to Dry Grass Transition"
	chaparral_grasstrans_chaparral_grassmountaintrans01_name = "Grass to Mountain Transition"
	chaparral_grasstrans_chaparral_grassforesttrans01_name = "Grass to Forest Transition"
	chaparral_mountaintrans_chaparral_mountaindirttrans01_name = "Mountain to Dirt Transition 01"
	chaparral_mountaintrans_chaparral_mountainforesttrans01_name = "Mountain to Forest Transition 01"
	chaparral_mountaintrans_chaparral_mountaingrasslushtrans01_name = "Mountain to Lush Grass Transition 01"
	chaparral_ocean_01_name = "Ocean 01"
	chaparral_ocean_02_name = "Ocean 02"
	chaparral_river_01_name = "River"
	chaparral_shallows_01_name = "Shallows"
	desert_beach_02_name = "Beach 02"
	desert_citytrans_name = "City Transition"
	desert_citytrans_desert_citygrasslandtrans01_name = "City to Grassland Transition 01"
	desert_citytrans_desert_citymountaintrans01_name = "City to Mountain Transition 01"
	desert_citytrans_desert_citysavannahtrans01_name = "City to Savannah Transition 01"
	desert_citytrans_desert_cityscrubtrans01_name = "City to Scrub Transition 01"
	desert_dirt_02_name = "Dirt 02"
	desert_dirttrans_name = "Dirt Transition"
	desert_dirttrans_desert_dirtbeachtrans01_name = "Dirt to Beach Transition 01"
	desert_dirttrans_desert_dirtgrasslandtrans01_name = "Dirt to Grassland Transition 01"
	desert_dirttrans_desert_dirtsavannahtrans01_name = "Dirt to Savannah Transition 01"
	desert_dirttrans_desert_dirtsandtrans01_name = "Dirt to Sand Transition 01"
	desert_dirttrans_01_name = "Packed Dirt 01"
	desert_dirttrans_02_name = "Packed Dirt 02"
	desert_mountaintrans_name = "Mountain Transition"
	desert_mountaintrans_desert_mountaindirttrans01_name = "Mountain to Dirt Transition"
	desert_mountaintrans_desert_mountaingrasslandtrans01_name = "Mountain to Grassland Transition"
	desert_mountaintrans_desert_mountainsavannahtrans01_name = "Mountain to Savannah Transition"
	desert_ocean_02_name = "Ocean 02"
	desert_river_02_name = "River 02"
	desert_sand_04_name = "Sand 04"
	desert_sandtrans_name = "Sand Transition"
	desert_sandtrans_desert_sandbeachtrans01_name = "Sand to Beach Transition 01"
	desert_sandtrans_desert_sandcitytrans01_name = "Sand to City Transition 01"
	desert_sandtrans_desert_sanddirttrans01_name = "Sand to Dirt Transition 01"
	desert_sandtrans_desert_sandgrasslandtrans01_name = "Sand to Grassland Transition 01"
	desert_sandtrans_desert_sandmountaintrans01_name = "Sand to Mountain Transition 01"
	desert_sandtrans_desert_sandscrubtrans01_name = "Sand to Scrub Transition 01"
	desert_savannahtrans_name = "Savannah Transition"
	desert_savannahtrans_desert_savannahbeachtrans01_name = "Savannah to Beach Transition 01"
	desert_savannahtrans_desert_savannahsandtrans01_name = "Savannah to Sand Transition 01"
	desert_scrub_03_name = "Desert Scrub 03"
	desert_scrub_04_name = "Desert Scrub 04"
	desert_scrub_05_name = "Desert Scrub 05"
	desert_scrubtrans_name = "Scrub Transition"
	desert_scrubtrans_desert_scrubbeachtrans01_name = "Scrub to Beach Transition 01"
	desert_scrubtrans_desert_scrubdirttrans01_name = "Scrub to Dirt Transition 01"
	desert_scrubtrans_desert_scrubgrasslandtrans01_name = "Scrub to Grassland Transition 01"
	desert_scrubtrans_desert_scrubmountaintrans01_name = "Scrub to Mountain Transition 01"
	desert_scrubtrans_desert_scrubsavannahtrans01_name = "Scrub to Savannah Transition 01"
	desert_shallows_02_name = "Shallows 02"
	temperate_city_02_name = "City 02"
	temperate_city_03_name = "City 03"
	temperate_citytrans_name = "City Transition"
	temperate_citytrans_temperate_citydirttrans01_name = "City to Dirt Transition 01"
	temperate_citytrans_temperate_cityforestconiferoustrans01_name = "City to Coniferous Forest Transition 01"
	temperate_citytrans_temperate_cityforestdeciduoustrans01_name = "City to Deciduous Forest Transition 01"
	temperate_citytrans_temperate_citygrassdrytrans01_name = "City to Dry Grass Transition 01"
	temperate_citytrans_temperate_citygrasstrans01_name = "City to Grass Transition 01"
	temperate_crops_03_name = "Crops 03"
	temperate_crops_04_name = "Crops 04"
	temperate_crops_05_name = "Crops 05"
	temperate_crops_06_name = "Crops 06"
	temperate_dirtdarktrans_temperate_dirtdarkforestconiferoustrans01_name = "Dark Dirt to Coniferous Forest Transition 01"
	temperate_dirtdarktrans_temperate_dirtdarkforestdeciduoustrans01_name = "Dark Dirt to Deciduous Forest Transition 01"
	temperate_dirtdarktrans_temperate_dirtdarkgrassdrytrans01_name = "Dark Dirt to Dry Grass Transition 01"
	temperate_dirtdarktrans_temperate_dirtdarkgrasstrans01_name = "Dark Dirt to Grass Transition 01"
	temperate_dirttrans_temperate_dirtforestdeciduoustrans01_name = "Dirt to Deciduous Forest Transition 01"
	temperate_dirttrans_temperate_dirtgrassdrytrans01_name = "Dirt to Dry Grass Transition 01"
	temperate_dirttrans_temperate_dirtgrasstrans01_name = "Dirt to Grass Transition 01"
	temperate_grasstrans_name = "Grass Transition"
	temperate_grasstrans_temperate_grassdirttrans01_name = "Grass to Dirt Transition 01"
	temperate_grasstrans_temperate_grassforestconiferoustrans01_name = "Grass to Coniferous Forest Transition 01"
	temperate_grasstrans_temperate_grassforestdeciduoustrans01_name = "Grass to Deciduous Forest Transition 01"
	temperate_grasstrans_temperate_grassgrassdrytrans01_name = "Grass to Dry Grass Transition 01"
	temperate_grasstrans_temperate_grassgrasslushtrans01_name = "Grass to Lush Grass Transition 01"
	temperate_grasstrans_temperate_grassshoretrans01_name = "Grass to Shore Transition 01"
	temperate_grasstrans_temperate_grasscliffwhitetrans01_name = "Grass to White Cliff Transition 01"
	temperate_mountain_02_name = "Mountain 02"
	temperate_mountaintrans_temperate_mountaincitytrans01_name = "Mountain to City Transition 01"
	temperate_mountaintrans_temperate_mountaindirttrans01_name = "Mountain to Dirt Transition 01"
	temperate_mountaintrans_temperate_mountainforestconiferoustrans01_name = "Mountain to Coniferous Forest Transition 01"
	temperate_mountaintrans_temperate_mountainforestdeciduoustrans01_name = "Mountain to Deciduous Forest Transition 01"
	temperate_mountaintrans_temperate_mountaingrassdrytrans01_name = "Mountain to Dry Grass Transition 01"
	temperate_mountaintrans_temperate_mountaingrasstrans01_name = "Mountain to Grass Transition 01"
	temperate_ocean_02_name = "Ocean 02"
	temperate_river_02_name = "River 02"
	temperate_shallows_02_name = "Shallows 02"
	temperate_shoretrans_name = "Shore Transition"
	temperate_shoretrans_temperate_shoredirttrans01_name = "Shore to Dirt Transition 01"
	temperate_shoretrans_temperate_shoreforestconiferoustrans01_name = "Shore to Coniferous Forest Transition 01"
	temperate_shoretrans_temperate_shoreforestdeciduoustrans01_name = "Shore to Deciduous Forest Transition 01"
	temperate_shoretrans_temperate_shoregrassdrytrans01_name = "Shore to Dry Grass Transition 01"
	burning_effects_tank_death_fire_name = "Tank Death Fire"
	burning_effects_tank_death_smoke_name = "Tank Death Smoke"
	game_vfx_supply_stockpile_bar_vfx_name = "Supply Stockpile Bar VFX"
	move_effect_tank_tiny_name = "Move Effect Tiny"
	special_ops_speed_decal_name = "Speed Decal"
	special_ops_resupply_decal_name = "Resupply Decal"
	special_ops_banzai_decal_name = "Banzai Decal"
	special_ops_speed_decal_small_name = "Small Speed Decal"
	spotlights_street_lamp_name = "Street Lamp"
	spotlights_search_light_beam_name = "Search Light Beam"
	waypoints_waypoint_run_actor_name = "Waypoint Run Target"
	waypoints_waypoint_run_location_name = "Waypoint Run Location"
	waypoints_waypoint_bombard_actor_name = "Waypoint Bombard Target"
	waypoints_waypoint_bombard_location_name = "Waypoint Bombard Location"
	waypoints_waypoint_explore_actor_name = "Waypoint Explore Target"
	waypoints_waypoint_explore_location_name = "Waypoint Explore Location"
	thing_objectives_thing_objective_complete_nofade_01_name = "Obj Complete No Fade 01"
	thing_objectives_thing_objective_complete_nofade_02_name = "Obj Complete No Fade 02"
	thing_objectives_thing_objective_complete_nofade_03_name = "Obj Complete No Fade 03"
	thing_objectives_thing_objective_complete_nofade_04_name = "Obj Complete No Fade 04"
	thing_objectives_thing_objective_complete_nofade_05_name = "Obj Complete No Fade 05"
	thing_objectives_thing_objective_complete_nofade_06_name = "Obj Complete No Fade 06"
	thing_objectives_thing_objective_complete_nofade_07_name = "Obj Complete No Fade 07"
	thing_objectives_thing_objective_complete_nofade_08_name = "Obj Complete No Fade 08"
	thing_objectives_thing_objective_complete_nofade_09_name = "Obj Complete No Fade 09"
	random_village_egypt_name = "Random Village (Egypt)"
	random_village_frenchnorthafrica_name = "Random Village (French North Africa)"
	random_village_gibraltar_name = "Random Village (Gibraltar)"
	random_village_libya_name = "Random Village (Libya)"
	random_village_palestine_name = "Random Village (Palestine)"
	random_village_persia_name = "Random Village (Persia)"
	random_village_saudiarabia_name = "Random Village (Saudi Arabia)"
	random_village_southerneurope_name = "Random Village (Southern Europe)"
	branches_name = "Branches"
	Grenade_molotov_name = "Molotov Cocktail"
	napalm_name = "Napalm Bomb"
	special_ops_projectiles_name = "V Weapon Projectile"
	assembly_line_name = "Assembly Line"
	assembly_line_description = "Requisitions parts to increase the health of your vehicles."
	carpet_bomb_name = "Carpet Bombing"
	carpet_bomb_description = "Sends a wave of long range bombers to carpet bomb an area under enemy control."
	double_guard_name = "Double the Guard"
	double_guard_description = "Targeted buildings are granted an attack bonus."
	double_guard_Effect_EnchantmentProperty_name = "Double the Guard Bonus"
	economic_aid_money_name = "Lend Lease"
	economic_aid_money_description = "Provides a small amount of money."
	gbr_secret_agent_name = "Secret Agent"
	gbr_secret_agent_description = "Paradrops a British secret agent to spy on the enemy."
	industrial_sabotage_name = "Industrial Sabotage"
	industrial_sabotage_description = "Target enemy depot is destroyed through sabotage."
	panzer_holhe_name = "Panzer Hohle"
	panzer_holhe_description = "Deploys a regiment of fake tanks to confuse and demoralize the enemy."
	rapid_deployment_name = "Rapid Deployment"
	rapid_deployment_description = "Requisitions equipment to temporarily reduce all deployment costs."
	resupply_mech_name = "Mechanized Resupply"
	resupply_mech_description = "Provides supply to target mechanized regiments."
	resupply_tank_name = "Armored Resupply"
	resupply_tank_description = "Provides supply to target armor regiments."
	sand_bagging_name = "Sandbagging"
	sand_bagging_description = "Targeted buildings are granted a defense bonus against enemy attacks."
	usa_secret_agent_name = "Secret Agent"
	usa_secret_agent_description = "Paradrops an American secret agent to spy on the enemy."
	kesselring_staging_name = "Kesselring"
	manstein_staging_name = "Manstein"
	rommel_staging_name = "Rommel"
	rundstedt_staging_name = "Rundstedt"
	montgomery_staging_name = "Montgomery"
	mountbatten_staging_name = "Mountbatten"
	wavell_staging_name = "Wavell"
	wingate_staging_name = "Wingate"
	kuribayashi_staging_name = "Kuribayashi"
	mikawa_staging_name = "Mikawa"
	nagumo_staging_name = "Nagumo"
	yamamoto_staging_name = "Yamamoto"
	chuikov_staging_name = "Chuikov"
	konev_staging_name = "Konev"
	rokossovski_staging_name = "Rokossovski"
	zhukov_staging_name = "Zhukov"
	arnold_staging_name = "Arnold"
	eisenhower_staging_name = "Eisenhower"
	nimitz_staging_name = "Nimitz"
	patton_staging_name = "Patton"
	ambient_banner_name = "Ambient Banner"
	ger_goliath_name = "Goliath B1"
	ger_goliath_editor_name = "GER Goliath"
	ger_goliath_AbilityDefinition_name = "Goliath Detonation"
	gbr_infantry_at_AbilityDefinition_Effect_EnchantmentProperty_name = "AT Hit"
	gbr_tank_destroyer_AbilityDefinition_Effect_EnchantmentProperty_name = "AT Hit"
	jpn_infantry_sniper_name = "Sniper"
	jpn_infantry_sniper_editor_name = "JPN Infantry Sniper"
	jpn_infantry_sniper_AbilityDefinition_name = "Arisaka Type 38"
	rus_conscript_AbilityDefinition_name_2 = "Molotov Cocktail"
	rus_infantry_sniper_name = "Sniper"
	rus_infantry_sniper_editor_name = "RUS Infantry Sniper"
	rus_infantry_sniper_AbilityDefinition_name = "M-91/30 Mosin"
	usa_bomber_AbilityDefinition_name_6 = "Napalm Bomb 2"
	usa_bomber_AbilityDefinition_name_7 = "Napalm Bomb 3"
	usa_infantry_assault_name = "Assault Infantry"
	usa_infantry_assault_editor_name = "USA Infantry Assault"
	usa_infantry_assault_AbilityDefinition_name = "M7 Rifle Grenade"
	Camel_Thing_name = "Camel"
	Camel_herd_camel_name = "Camel Flock"
	Cow_Thing_name = "Cow"
	Cow_herd_cow_name = "Cattle Herd"
	DeadCow_deadcowbase_name = "Dead Cow Decal"
	DeadCow_Thing_name = "Dead Cow"
	Elephant_Thing_name = "Elephant"
	Elephant_herd_name = "Elephant Herd"
	Horse_Thing_name = "Horse"
	Horse_herd_horse_name = "Horse Herd"
	Kangaroo_Thing_name = "Kangaroo"
	Kangaroo_herd_kangaroo_name = "Kangaroo Mob"
	Mule_Thing_name = "Mule"
	Mule_herd_mule_tan_name = "Mule Herd"
	Oxen_blue_oxen02_name = "Oxen Blue"
	Oxen_blue_herd_oxen_blue_name = "Oxen Herd - Blue"
	Oxen_brown_oxen01_name = "Oxen Brown"
	Oxen_brown_herd_oxen_brown_name = "Oxen Herd - Brown"
	Snowowl_Thing_name = "Snow Owl"
	Snowowl_flock_snowowlsingle_name = "Snow Owl Parliament"
	Vulture_Thing_name = "Vulture"
	Vulture_flock_name = "Vulture Flock"
	eagle_flock_name = "Eagle Aerie"
	secret_agent_name = "Secret Agent"
	secret_agent_editor_name = "Secret Agent"
	namelist_alaska_name = "Alaska Namelist"
	namelist_alaska_Name_name = "Akulurak"
	namelist_alaska_Name_name_2 = "Bristol Bay"
	namelist_alaska_Name_name_3 = "Chandalar"
	namelist_alaska_Name_name_4 = "Chestochena"
	namelist_alaska_Name_name_5 = "Chickaloon"
	namelist_alaska_Name_name_6 = "Chisana"
	namelist_alaska_Name_name_7 = "Deering"
	namelist_alaska_Name_name_8 = "Dillingham"
	namelist_alaska_Name_name_9 = "Eagle"
	namelist_alaska_Name_name_10 = "Golovin"
	namelist_alaska_Name_name_11 = "Goodnews Bay"
	namelist_alaska_Name_name_12 = "Gulkana"
	namelist_alaska_Name_name_13 = "Holakachuk"
	namelist_alaska_Name_name_14 = "Kenai"
	namelist_alaska_Name_name_15 = "Kiana"
	namelist_alaska_Name_name_16 = "Kotlik"
	namelist_alaska_Name_name_17 = "Kotzebue"
	namelist_alaska_Name_name_18 = "Kvichak"
	namelist_alaska_Name_name_19 = "Kwiguk"
	namelist_alaska_Name_name_20 = "Nabesna"
	namelist_alaska_Name_name_21 = "Napamute"
	namelist_alaska_Name_name_22 = "Ninilchik"
	namelist_alaska_Name_name_23 = "Nushagak"
	namelist_alaska_Name_name_24 = "Pitkas Point"
	namelist_alaska_Name_name_25 = "Quinhagak"
	namelist_alaska_Name_name_26 = "Selawik"
	namelist_alaska_Name_name_27 = "Seldovia"
	namelist_alaska_Name_name_28 = "Shaeluk"
	namelist_alaska_Name_name_29 = "Shishmaref"
	namelist_alaska_Name_name_30 = "Shungnak"
	namelist_alaska_Name_name_31 = "Tacotna"
	namelist_alaska_Name_name_32 = "Talkeetna"
	namelist_alaska_Name_name_33 = "Uyak"
	namelist_aleutianislands_name = "Aleutian Islands Namelist"
	namelist_aleutianislands_Name_name = "Afognak"
	namelist_aleutianislands_Name_name_2 = "Akutan"
	namelist_aleutianislands_Name_name_3 = "Alitak"
	namelist_aleutianislands_Name_name_4 = "Chignik"
	namelist_aleutianislands_Name_name_5 = "Egegik"
	namelist_aleutianislands_Name_name_6 = "False Pass"
	namelist_aleutianislands_Name_name_7 = "Herenden Bay"
	namelist_aleutianislands_Name_name_8 = "Ikaton"
	namelist_aleutianislands_Name_name_9 = "Kanatak"
	namelist_aleutianislands_Name_name_10 = "King Cove"
	namelist_aleutianislands_Name_name_11 = "Kukak Bay"
	namelist_aleutianislands_Name_name_12 = "Naknek"
	namelist_aleutianislands_Name_name_13 = "Nelson Lagoon"
	namelist_aleutianislands_Name_name_14 = "Port Hobron"
	namelist_aleutianislands_Name_name_15 = "Port Moller"
	namelist_aleutianislands_Name_name_16 = "Sand Point"
	namelist_aleutianislands_Name_name_17 = "Three Saints Bay"
	namelist_aleutianislands_Name_name_18 = "Ugashik"
	namelist_aleutianislands_Name_name_19 = "Umnak"
	namelist_aleutianislands_Name_name_20 = "Unalaska"
	namelist_aleutianislands_Name_name_21 = "Unga"
	namelist_argentina_name = "Argentina Namelist"
	namelist_argentina_Name_name = "Abancay"
	namelist_argentina_Name_name_2 = "Ayacucho"
	namelist_argentina_Name_name_3 = "Bariloche"
	namelist_argentina_Name_name_4 = "Catamarca"
	namelist_argentina_Name_name_5 = "Cerro de Pasco"
	namelist_argentina_Name_name_6 = "Chimbote"
	namelist_argentina_Name_name_7 = "Choele Choele"
	namelist_argentina_Name_name_8 = "Chos Malal"
	namelist_argentina_Name_name_9 = "Comodoro Rivadavia"
	namelist_argentina_Name_name_10 = "Concepción"
	namelist_argentina_Name_name_11 = "Curico"
	namelist_argentina_Name_name_12 = "Goya"
	namelist_argentina_Name_name_13 = "Huanuco"
	namelist_argentina_Name_name_14 = "Ica"
	namelist_argentina_Name_name_15 = "La Rioja"
	namelist_argentina_Name_name_16 = "Magdalena"
	namelist_argentina_Name_name_17 = "Maldonado"
	namelist_argentina_Name_name_18 = "Oruro"
	namelist_argentina_Name_name_19 = "Pisco"
	namelist_argentina_Name_name_20 = "Puerto Militar"
	namelist_argentina_Name_name_21 = "Reyes"
	namelist_argentina_Name_name_22 = "Riberalta"
	namelist_argentina_Name_name_23 = "Rio Cuarto"
	namelist_argentina_Name_name_24 = "Salta"
	namelist_argentina_Name_name_25 = "San Ignacio"
	namelist_argentina_Name_name_26 = "San Julian"
	namelist_argentina_Name_name_27 = "San Luis"
	namelist_argentina_Name_name_28 = "Sicuani"
	namelist_argentina_Name_name_29 = "Tacna"
	namelist_argentina_Name_name_30 = "Tandil"
	namelist_argentina_Name_name_31 = "Tarma"
	namelist_argentina_Name_name_32 = "Trinidad"
	namelist_argentina_Name_name_33 = "Trujillo"
	namelist_australia-nz_name = "Australia-NZ Namelist"
	namelist_australia-nz_Name_name = "Adelaide"
	namelist_australia-nz_Name_name_2 = "Brimbank"
	namelist_australia-nz_Name_name_3 = "Brisbane"
	namelist_australia-nz_Name_name_4 = "Broome"
	namelist_australia-nz_Name_name_5 = "Cairns"
	namelist_australia-nz_Name_name_6 = "Canterbury"
	namelist_australia-nz_Name_name_7 = "Charles Sturt"
	namelist_australia-nz_Name_name_8 = "Coonamble"
	namelist_australia-nz_Name_name_9 = "Darebin"
	namelist_australia-nz_Name_name_10 = "Darwin"
	namelist_australia-nz_Name_name_11 = "Derby"
	namelist_australia-nz_Name_name_12 = "Enfield"
	namelist_australia-nz_Name_name_13 = "Gosford"
	namelist_australia-nz_Name_name_14 = "Grafton"
	namelist_australia-nz_Name_name_15 = "Harvey Creek"
	namelist_australia-nz_Name_name_16 = "Hornsby"
	namelist_australia-nz_Name_name_17 = "Ipswich"
	namelist_australia-nz_Name_name_18 = "Kempsey"
	namelist_australia-nz_Name_name_19 = "Leeton"
	namelist_australia-nz_Name_name_20 = "Lismore"
	namelist_australia-nz_Name_name_21 = "Lochlaunshire"
	namelist_australia-nz_Name_name_22 = "Logan"
	namelist_australia-nz_Name_name_23 = "Mackay"
	namelist_australia-nz_Name_name_24 = "Maitland"
	namelist_australia-nz_Name_name_25 = "Melbourne"
	namelist_australia-nz_Name_name_26 = "Mosman"
	namelist_australia-nz_Name_name_27 = "Nillum"
	namelist_australia-nz_Name_name_28 = "Palmerville"
	namelist_australia-nz_Name_name_29 = "Penrith"
	namelist_australia-nz_Name_name_30 = "Perth"
	namelist_australia-nz_Name_name_31 = "Thargominda"
	namelist_australia-nz_Name_name_32 = "Townsville"
	namelist_australia-nz_Name_name_33 = "Wentworth"
	namelist_australia-nz_Name_name_34 = "Woollhara"
	namelist_australia-nz_Name_name_35 = "Wyalong"
	namelist_belarus_name = "Belarus Namelist"
	namelist_belarus_Name_name = "Alexandrovsk"
	namelist_belarus_Name_name_2 = "Avaldai"
	namelist_belarus_Name_name_3 = "Belozersk"
	namelist_belarus_Name_name_4 = "Belyi"
	namelist_belarus_Name_name_5 = "Bezhits"
	namelist_belarus_Name_name_6 = "Bobruisk"
	namelist_belarus_Name_name_7 = "Bolkhov"
	namelist_belarus_Name_name_8 = "Chashniki"
	namelist_belarus_Name_name_9 = "Chausy"
	namelist_belarus_Name_name_10 = "Cherepovets"
	namelist_belarus_Name_name_11 = "Chudovo"
	namelist_belarus_Name_name_12 = "Demidov"
	namelist_belarus_Name_name_13 = "Elnya"
	namelist_belarus_Name_name_14 = "Kandalaksha"
	namelist_belarus_Name_name_15 = "Kem"
	namelist_belarus_Name_name_16 = "Kholm"
	namelist_belarus_Name_name_17 = "Kholopenichi"
	namelist_belarus_Name_name_18 = "Kopyl"
	namelist_belarus_Name_name_19 = "Kovda"
	namelist_belarus_Name_name_20 = "Lepel"
	namelist_belarus_Name_name_21 = "Lyudinovo"
	namelist_belarus_Name_name_22 = "Magovoriskaya"
	namelist_belarus_Name_name_23 = "Mglin"
	namelist_belarus_Name_name_24 = "Moszyr"
	namelist_belarus_Name_name_25 = "Novorzhev"
	namelist_belarus_Name_name_26 = "Novozybkov"
	namelist_belarus_Name_name_27 = "Opochka"
	namelist_belarus_Name_name_28 = "Osipovichi"
	namelist_belarus_Name_name_29 = "Ostrov"
	namelist_belarus_Name_name_30 = "Pestovo"
	namelist_belarus_Name_name_31 = "Pochep"
	namelist_belarus_Name_name_32 = "Porkhov"
	namelist_belarus_Name_name_33 = "Povenets"
	namelist_belarus_Name_name_34 = "Pudozh"
	namelist_belarus_Name_name_35 = "Rechitsa"
	namelist_belarus_Name_name_36 = "Semiostrovskoe"
	namelist_belarus_Name_name_37 = "Soltsy"
	namelist_belarus_Name_name_38 = "Soroka"
	namelist_belarus_Name_name_39 = "Staraya Russa"
	namelist_belarus_Name_name_40 = "Starodub"
	namelist_belarus_Name_name_41 = "Sychevka"
	namelist_belarus_Name_name_42 = "Toropets"
	namelist_belarus_Name_name_43 = "Trubchevsk"
	namelist_belarus_Name_name_44 = "Turov"
	namelist_belarus_Name_name_45 = "Usyuzhna"
	namelist_belarus_Name_name_46 = "Velegonsk"
	namelist_belarus_Name_name_47 = "Vyazma"
	namelist_belarus_Name_name_48 = "Vytegra"
	namelist_belarus_Name_name_49 = "Zhlobin"
	namelist_brazil_name = "Brazil Namelist"
	namelist_brazil_Name_name = "Alcantara"
	namelist_brazil_Name_name_2 = "Alcobaca"
	namelist_brazil_Name_name_3 = "Barcellos"
	namelist_brazil_Name_name_4 = "Bella Vista"
	namelist_brazil_Name_name_5 = "Belmonte"
	namelist_brazil_Name_name_6 = "Bôa Vista"
	namelist_brazil_Name_name_7 = "Braganca"
	namelist_brazil_Name_name_8 = "Breves"
	namelist_brazil_Name_name_9 = "Cameta"
	namelist_brazil_Name_name_10 = "Camocim"
	namelist_brazil_Name_name_11 = "Concepción"
	namelist_brazil_Name_name_12 = "Cruzeiro do Sol"
	namelist_brazil_Name_name_13 = "Diamantino"
	namelist_brazil_Name_name_14 = "Goyaz"
	namelist_brazil_Name_name_15 = "Ipú"
	namelist_brazil_Name_name_16 = "Ituassu"
	namelist_brazil_Name_name_17 = "Januaria"
	namelist_brazil_Name_name_18 = "Leopoldina"
	namelist_brazil_Name_name_19 = "Macapa"
	namelist_brazil_Name_name_20 = "Matto Grosso"
	namelist_brazil_Name_name_21 = "Moura"
	namelist_brazil_Name_name_22 = "Obidos"
	namelist_brazil_Name_name_23 = "Palma"
	namelist_brazil_Name_name_24 = "Parnahiba"
	namelist_brazil_Name_name_25 = "Porto Velho"
	namelist_brazil_Name_name_26 = "Rio Branco"
	namelist_brazil_Name_name_27 = "Santarem"
	namelist_brazil_Name_name_28 = "São Gabriel"
	namelist_brazil_Name_name_29 = "Teffe"
	namelist_brazil_Name_name_30 = "Tonantins"
	namelist_brazil_Name_name_31 = "Vianna"
	namelist_brazil_Name_name_32 = "Villa Bella"
	namelist_carribean_name = "Carribean Namelist"
	namelist_carribean_Name_name = "Alto Cedro"
	namelist_carribean_Name_name_2 = "Antigua"
	namelist_carribean_Name_name_3 = "Antilla"
	namelist_carribean_Name_name_4 = "Batabano"
	namelist_carribean_Name_name_5 = "Bayamo"
	namelist_carribean_Name_name_6 = "Belen"
	namelist_carribean_Name_name_7 = "Cabanas"
	namelist_carribean_Name_name_8 = "Concepción"
	namelist_carribean_Name_name_9 = "Jalapa"
	namelist_carribean_Name_name_10 = "Jovellanos"
	namelist_carribean_Name_name_11 = "Júcaro"
	namelist_carribean_Name_name_12 = "Juigalpa"
	namelist_carribean_Name_name_13 = "La Mesa"
	namelist_carribean_Name_name_14 = "Lanquin"
	namelist_carribean_Name_name_15 = "Las Tablas"
	namelist_carribean_Name_name_16 = "Liberia"
	namelist_carribean_Name_name_17 = "Marti"
	namelist_carribean_Name_name_18 = "Moca"
	namelist_carribean_Name_name_19 = "Mulleculas"
	namelist_carribean_Name_name_20 = "Orotina"
	namelist_carribean_Name_name_21 = "Ponce"
	namelist_carribean_Name_name_22 = "Poteca"
	namelist_carribean_Name_name_23 = "Puerto Morelos"
	namelist_carribean_Name_name_24 = "Sabana Grande"
	namelist_carribean_Name_name_25 = "San Luis"
	namelist_carribean_Name_name_26 = "San Marcos"
	namelist_carribean_Name_name_27 = "San Rafael"
	namelist_carribean_Name_name_28 = "Santa Ana"
	namelist_carribean_Name_name_29 = "Santa Cruz"
	namelist_carribean_Name_name_30 = "Santa Fe"
	namelist_carribean_Name_name_31 = "Tarafa"
	namelist_carribean_Name_name_32 = "Tecpam"
	namelist_carribean_Name_name_33 = "Valliere"
	namelist_carribean_Name_name_34 = "Yauzco"
	namelist_carribean_Name_name_35 = "Yorita"
	namelist_carribean_Name_name_36 = "Zacualpa"
	namelist_caucasus_name = "Caucasus Namelist"
	namelist_caucasus_Name_name = "Abinskaya"
	namelist_caucasus_Name_name_2 = "Alexsandrovskaya"
	namelist_caucasus_Name_name_3 = "Anapa"
	namelist_caucasus_Name_name_4 = "Arzgir"
	namelist_caucasus_Name_name_5 = "Batumi"
	namelist_caucasus_Name_name_6 = "Bekeshevakaya"
	namelist_caucasus_Name_name_7 = "Beloglina"
	namelist_caucasus_Name_name_8 = "Buinaksk"
	namelist_caucasus_Name_name_9 = "Elista"
	namelist_caucasus_Name_name_10 = "Grozny"
	namelist_caucasus_Name_name_11 = "Kotelnikovo"
	namelist_caucasus_Name_name_12 = "Krasnaya"
	namelist_caucasus_Name_name_13 = "Krasnodar"
	namelist_caucasus_Name_name_14 = "Maykop"
	namelist_caucasus_Name_name_15 = "Mozdok"
	namelist_caucasus_Name_name_16 = "Nikolskoe"
	namelist_caucasus_Name_name_17 = "Novorossiysk"
	namelist_caucasus_Name_name_18 = "Novotroitskoe"
	namelist_caucasus_Name_name_19 = "Ordahonikidze"
	namelist_caucasus_Name_name_20 = "Proletarskaya"
	namelist_caucasus_Name_name_21 = "Pyatigorsk"
	namelist_caucasus_Name_name_22 = "Rostov"
	namelist_caucasus_Name_name_23 = "Salsk"
	namelist_caucasus_Name_name_24 = "Santredi"
	namelist_caucasus_Name_name_25 = "Stavropol"
	namelist_caucasus_Name_name_26 = "Sukhumi"
	namelist_caucasus_Name_name_27 = "Termryuk"
	namelist_caucasus_Name_name_28 = "Tikhoretskaya"
	namelist_caucasus_Name_name_29 = "Tsimlyansky"
	namelist_caucasus_Name_name_30 = "Tuapse"
	namelist_caucasus_Name_name_31 = "Vladikavkaz"
	namelist_centralchina_name = "Central China Namelist"
	namelist_centralchina_Name_name = "Beltus"
	namelist_centralchina_Name_name_2 = "Burgultai"
	namelist_centralchina_Name_name_3 = "Chiamdo"
	namelist_centralchina_Name_name_4 = "Chotung-sibe"
	namelist_centralchina_Name_name_5 = "Chow"
	namelist_centralchina_Name_name_6 = "Chun-ning"
	namelist_centralchina_Name_name_7 = "Da-tsuan"
	namelist_centralchina_Name_name_8 = "Exdera"
	namelist_centralchina_Name_name_9 = "Ho-chow"
	namelist_centralchina_Name_name_10 = "Kan-chow"
	namelist_centralchina_Name_name_11 = "Karingol"
	namelist_centralchina_Name_name_12 = "King-tung"
	namelist_centralchina_Name_name_13 = "Lithang"
	namelist_centralchina_Name_name_14 = "Manitu"
	namelist_centralchina_Name_name_15 = "Momein"
	namelist_centralchina_Name_name_16 = "Msung-la"
	namelist_centralchina_Name_name_17 = "Mukotu"
	namelist_centralchina_Name_name_18 = "Ngan-si"
	namelist_centralchina_Name_name_19 = "Ning-yueh"
	namelist_centralchina_Name_name_20 = "Poo-eul"
	namelist_centralchina_Name_name_21 = "Semao"
	namelist_centralchina_Name_name_22 = "Sin-ning"
	namelist_centralchina_Name_name_23 = "Su-chow"
	namelist_centralchina_Name_name_24 = "Ta-li"
	namelist_centralchina_Name_name_25 = "Toirum"
	namelist_centralchina_Name_name_26 = "Tsiamdo"
	namelist_centralchina_Name_name_27 = "Voo-ting"
	namelist_centralchina_Name_name_28 = "Whei-li"
	namelist_centralchina_Name_name_29 = "Yun-nan"
	namelist_congo_name = "Congo Namelist"
	namelist_congo_Name_name = "Ambriz"
	namelist_congo_Name_name_2 = "Boma"
	namelist_congo_Name_name_3 = "Caquenque"
	namelist_congo_Name_name_4 = "Cassinga"
	namelist_congo_Name_name_5 = "Dilolo"
	namelist_congo_Name_name_6 = "Dondo"
	namelist_congo_Name_name_7 = "Humbe"
	namelist_congo_Name_name_8 = "Luanda"
	namelist_congo_Name_name_9 = "Malanje"
	namelist_congo_Name_name_10 = "Mossâmedes"
	namelist_congo_Name_name_11 = "Novo Redondo"
	namelist_congo_Name_name_12 = "Pôrto Alexandre"
	namelist_congo_Name_name_13 = "Sa' de Banderia"
	namelist_dutcheastindies_name = "Dutch East Indies Namelist"
	namelist_dutcheastindies_Name_name = "Amoentai"
	namelist_dutcheastindies_Name_name_2 = "Bengkalis"
	namelist_dutcheastindies_Name_name_3 = "Bima"
	namelist_dutcheastindies_Name_name_4 = "Blora"
	namelist_dutcheastindies_Name_name_5 = "Bruit"
	namelist_dutcheastindies_Name_name_6 = "Djember"
	namelist_dutcheastindies_Name_name_7 = "Dondo"
	namelist_dutcheastindies_Name_name_8 = "Kabong"
	namelist_dutcheastindies_Name_name_9 = "Kapia"
	namelist_dutcheastindies_Name_name_10 = "Ketapang"
	namelist_dutcheastindies_Name_name_11 = "Koealakoeroen"
	namelist_dutcheastindies_Name_name_12 = "Koepang"
	namelist_dutcheastindies_Name_name_13 = "Kota Agoeng"
	namelist_dutcheastindies_Name_name_14 = "Kroe"
	namelist_dutcheastindies_Name_name_15 = "Leksoela"
	namelist_dutcheastindies_Name_name_16 = "Longiram"
	namelist_dutcheastindies_Name_name_17 = "Longwai"
	namelist_dutcheastindies_Name_name_18 = "Maranahan"
	namelist_dutcheastindies_Name_name_19 = "Marudi"
	namelist_dutcheastindies_Name_name_20 = "Masamba"
	namelist_dutcheastindies_Name_name_21 = "Menggala"
	namelist_dutcheastindies_Name_name_22 = "Meureudoe"
	namelist_dutcheastindies_Name_name_23 = "Miri"
	namelist_dutcheastindies_Name_name_24 = "Moearasabak"
	namelist_dutcheastindies_Name_name_25 = "Moekomoeko"
	namelist_dutcheastindies_Name_name_26 = "Muka"
	namelist_dutcheastindies_Name_name_27 = "Nioet"
	namelist_dutcheastindies_Name_name_28 = "Padang"
	namelist_dutcheastindies_Name_name_29 = "Pandang"
	namelist_dutcheastindies_Name_name_30 = "Reo"
	namelist_dutcheastindies_Name_name_31 = "Ringat"
	namelist_dutcheastindies_Name_name_32 = "Sabang"
	namelist_dutcheastindies_Name_name_33 = "Sampit"
	namelist_dutcheastindies_Name_name_34 = "Saparoeroe"
	namelist_dutcheastindies_Name_name_35 = "Selatpandjang"
	namelist_dutcheastindies_Name_name_36 = "Seokadana"
	namelist_dutcheastindies_Name_name_37 = "Simanggang"
	namelist_dutcheastindies_Name_name_38 = "Sindangbarang"
	namelist_dutcheastindies_Name_name_39 = "Singkil"
	namelist_dutcheastindies_Name_name_40 = "Soekadana"
	namelist_dutcheastindies_Name_name_41 = "Taluk"
	namelist_dutcheastindies_Name_name_42 = "Taroeanim"
	namelist_dutcheastindies_Name_name_43 = "Tilamoeta"
	namelist_dutcheastindies_Name_name_44 = "Tjilatjop"
	namelist_dutcheastindies_Name_name_45 = "Waingapoe"
	namelist_dutcheastindies_Name_name_46 = "Wamlana"
	namelist_dutcheastindies_Name_name_47 = "Yamagata"
	namelist_eastafrica_name = "East Africa Namelist"
	namelist_eastafrica_Name_name = "Alula"
	namelist_eastafrica_Name_name_2 = "Badoko"
	namelist_eastafrica_Name_name_3 = "Bakama"
	namelist_eastafrica_Name_name_4 = "Brava"
	namelist_eastafrica_Name_name_5 = "Burji"
	namelist_eastafrica_Name_name_6 = "Buta"
	namelist_eastafrica_Name_name_7 = "Chicimaio"
	namelist_eastafrica_Name_name_8 = "Diredawa"
	namelist_eastafrica_Name_name_9 = "Dodoma"
	namelist_eastafrica_Name_name_10 = "Ed Damer"
	namelist_eastafrica_Name_name_11 = "El Fasher"
	namelist_eastafrica_Name_name_12 = "El Nahud"
	namelist_eastafrica_Name_name_13 = "El Obeid"
	namelist_eastafrica_Name_name_14 = "Harar"
	namelist_eastafrica_Name_name_15 = "Kafoa Kingi"
	namelist_eastafrica_Name_name_16 = "Karema"
	namelist_eastafrica_Name_name_17 = "Kisumu"
	namelist_eastafrica_Name_name_18 = "Kongolo"
	namelist_eastafrica_Name_name_19 = "Lamu"
	namelist_eastafrica_Name_name_20 = "Lkilimatinde"
	namelist_eastafrica_Name_name_21 = "Manda"
	namelist_eastafrica_Name_name_22 = "Masasi"
	namelist_eastafrica_Name_name_23 = "Merowe"
	namelist_eastafrica_Name_name_24 = "Mongalla"
	namelist_eastafrica_Name_name_25 = "Moshi"
	namelist_eastafrica_Name_name_26 = "Mwanza"
	namelist_eastafrica_Name_name_27 = "Mwatate"
	namelist_eastafrica_Name_name_28 = "Niangara"
	namelist_eastafrica_Name_name_29 = "Nimule"
	namelist_eastafrica_Name_name_30 = "Port Sudan"
	namelist_eastafrica_Name_name_31 = "Rejaf"
	namelist_eastafrica_Name_name_32 = "Sennar"
	namelist_eastafrica_Name_name_33 = "Singa"
	namelist_eastafrica_Name_name_34 = "Tukuyu"
	namelist_eastafrica_Name_name_35 = "Usumbura"
	namelist_eastafrica_Name_name_36 = "Uvira"
	namelist_eastafrica_Name_name_37 = "Wadelai"
	namelist_eastafrica_Name_name_38 = "Wadi Halfa"
	namelist_eastafrica_Name_name_39 = "Wau"
	namelist_eastchina_name = "East China Namelist"
	namelist_eastchina_Name_name  = "Chang-te"
	namelist_eastchina_Name_name_2 = "Chinkiang"
	namelist_eastchina_Name_name_3 = "Chow-choo"
	namelist_eastchina_Name_name_4 = "Fong-yang"
	namelist_eastchina_Name_name_5 = "Hankau"
	namelist_eastchina_Name_name_6 = "Hing-ngan"
	namelist_eastchina_Name_name_7 = "Huo"
	namelist_eastchina_Name_name_8 = "Kan-chow"
	namelist_eastchina_Name_name_9 = "Kangtieng"
	namelist_eastchina_Name_name_10 = "Kew Kiang"
	namelist_eastchina_Name_name_11 = "Kiai"
	namelist_eastchina_Name_name_12 = "Kin-yang"
	namelist_eastchina_Name_name_13 = "Kin-yuen"
	namelist_eastchina_Name_name_14 = "Li"
	namelist_eastchina_Name_name_15 = "Ling-tao"
	namelist_eastchina_Name_name_16 = "Long-gan"
	namelist_eastchina_Name_name_17 = "Mengtsz"
	namelist_eastchina_Name_name_18 = "Ning"
	namelist_eastchina_Name_name_19 = "Pa"
	namelist_eastchina_Name_name_20 = "Shaohing"
	namelist_eastchina_Name_name_21 = "Siang-yang"
	namelist_eastchina_Name_name_22 = "Sooi-ting"
	namelist_eastchina_Name_name_23 = "Sun-y"
	namelist_eastchina_Name_name_24 = "Swi-chow"
	namelist_eastchina_Name_name_25 = "Tong-Chow"
	namelist_eastchina_Name_name_26 = "Tsi-nan"
	namelist_eastchina_Name_name_27 = "Whei-li"
	namelist_eastchina_Name_name_28 = "Yun-nan"
	namelist_easterncanada_name = "Eastern Canada Namelist"
	namelist_easterncanada_Name_name = "Amadjuak"
	namelist_easterncanada_Name_name_2 = "Battle Harbour"
	namelist_easterncanada_Name_name_3 = "Bersimis"
	namelist_easterncanada_Name_name_4 = "Callander"
	namelist_easterncanada_Name_name_5 = "Cartwright"
	namelist_easterncanada_Name_name_6 = "Chicoutimi"
	namelist_easterncanada_Name_name_7 = "Clark City"
	namelist_easterncanada_Name_name_8 = "Cochrane"
	namelist_easterncanada_Name_name_9 = "Fort Severn"
	namelist_easterncanada_Name_name_10 = "Franz"
	namelist_easterncanada_Name_name_11 = "Glace Bay"
	namelist_easterncanada_Name_name_12 = "Hamilton"
	namelist_easterncanada_Name_name_13 = "Hearst"
	namelist_easterncanada_Name_name_14 = "Hopedale"
	namelist_easterncanada_Name_name_15 = "Howley"
	namelist_easterncanada_Name_name_16 = "Kenora"
	namelist_easterncanada_Name_name_17 = "Kingwa"
	namelist_easterncanada_Name_name_18 = "Lake Harbour"
	namelist_easterncanada_Name_name_19 = "Levis"
	namelist_easterncanada_Name_name_20 = "Moose Factory"
	namelist_easterncanada_Name_name_21 = "Mulgrave"
	namelist_easterncanada_Name_name_22 = "Nakina"
	namelist_easterncanada_Name_name_23 = "Natashkwan"
	namelist_easterncanada_Name_name_24 = "Nipigon"
	namelist_easterncanada_Name_name_25 = "North Bay"
	namelist_easterncanada_Name_name_26 = "Pangnirtung"
	namelist_easterncanada_Name_name_27 = "Peterboro"
	namelist_easterncanada_Name_name_28 = "Port Burnwell"
	namelist_easterncanada_Name_name_29 = "Port Nelson"
	namelist_easterncanada_Name_name_30 = "Povungnituk"
	namelist_easterncanada_Name_name_31 = "Roberval"
	namelist_easterncanada_Name_name_32 = "Sherbrooke"
	namelist_easterncanada_Name_name_33 = "Sudbury"
	namelist_easterneurope_name = "Eastern Europe Namelist"
	namelist_easterneurope_Name_name = "Baranowieze"
	namelist_easterneurope_Name_name_2 = "Calafat"
	namelist_easterneurope_Name_name_3 = "Campina"
	namelist_easterneurope_Name_name_4 = "Caransebes"
	namelist_easterneurope_Name_name_5 = "Cegléd"
	namelist_easterneurope_Name_name_6 = "Chelm"
	namelist_easterneurope_Name_name_7 = "Chojnice"
	namelist_easterneurope_Name_name_8 = "Deblin"
	namelist_easterneurope_Name_name_9 = "Dej"
	namelist_easterneurope_Name_name_10 = "Dzialdwo"
	namelist_easterneurope_Name_name_11 = "Elena"
	namelist_easterneurope_Name_name_12 = "Giurgiu"
	namelist_easterneurope_Name_name_13 = "Inowroclaw"
	namelist_easterneurope_Name_name_14 = "Kalisz"
	namelist_easterneurope_Name_name_15 = "Karcag"
	namelist_easterneurope_Name_name_16 = "Kassa"
	namelist_easterneurope_Name_name_17 = "Komáron"
	namelist_easterneurope_Name_name_18 = "Kowel"
	namelist_easterneurope_Name_name_19 = "Krasne"
	namelist_easterneurope_Name_name_20 = "Lida"
	namelist_easterneurope_Name_name_21 = "Luniniec"
	namelist_easterneurope_Name_name_22 = "Miskolc"
	namelist_easterneurope_Name_name_23 = "Orany"
	namelist_easterneurope_Name_name_24 = "Orekhovo"
	namelist_easterneurope_Name_name_25 = "Orosháza"
	namelist_easterneurope_Name_name_26 = "Ostrów"
	namelist_easterneurope_Name_name_27 = "Ostrowíec"
	namelist_easterneurope_Name_name_28 = "Pacani"
	namelist_easterneurope_Name_name_29 = "Pazardzhik"
	namelist_easterneurope_Name_name_30 = "Plosk"
	namelist_easterneurope_Name_name_31 = "Prekov"
	namelist_easterneurope_Name_name_32 = "Rudruni"
	namelist_easterneurope_Name_name_33 = "Rimaszombat"
	namelist_easterneurope_Name_name_34 = "Rosioriide-Vede"
	namelist_easterneurope_Name_name_35 = "Ruse"
	namelist_easterneurope_Name_name_36 = "Sambor"
	namelist_easterneurope_Name_name_37 = "Sokal"
	namelist_easterneurope_Name_name_38 = "Stanislawów"
	namelist_easterneurope_Name_name_39 = "Stara"
	namelist_easterneurope_Name_name_40 = "Székesfehérvár"
	namelist_easterneurope_Name_name_41 = "Szentes"
	namelist_easterneurope_Name_name_42 = "Szigetvár"
	namelist_easterneurope_Name_name_43 = "Tarnopol"
	namelist_easterneurope_Name_name_44 = "Törökszentmiklös"
	namelist_easterneurope_Name_name_45 = "Trenin"
	namelist_easterneurope_Name_name_46 = "Turka"
	namelist_easterneurope_Name_name_47 = "Turnu-Severin"
	namelist_easterneurope_Name_name_48 = "Yambol"
	namelist_easterneurope_Name_name_49 = "Zàlu"
	namelist_easternsiberia_name = "Eastern Siberia Namelist"
	namelist_easternsiberia_Name_name = "Abil"
	namelist_easternsiberia_Name_name_2 = "Allaika"
	namelist_easternsiberia_Name_name_3 = "Amginsk"
	namelist_easternsiberia_Name_name_4 = "Barilach"
	namelist_easternsiberia_Name_name_5 = "Bopogai"
	namelist_easternsiberia_Name_name_6 = "Drankina"
	namelist_easternsiberia_Name_name_7 = "Govorova"
	namelist_easternsiberia_Name_name_8 = "Katailtak"
	namelist_easternsiberia_Name_name_9 = "Khantsagi"
	namelist_easternsiberia_Name_name_10 = "Kharia"
	namelist_easternsiberia_Name_name_11 = "Kinuniu"
	namelist_easternsiberia_Name_name_12 = "Konovalova"
	namelist_easternsiberia_Name_name_13 = "Kresty"
	namelist_easternsiberia_Name_name_14 = "Kumaksur"
	namelist_easternsiberia_Name_name_15 = "Olbut"
	namelist_easternsiberia_Name_name_16 = "Olegniatsk"
	namelist_easternsiberia_Name_name_17 = "Omukeli"
	namelist_easternsiberia_Name_name_18 = "Oshogino"
	namelist_easternsiberia_Name_name_19 = "Perovsk"
	namelist_easternsiberia_Name_name_20 = "Piandina"
	namelist_easternsiberia_Name_name_21 = "Plotbischtch"
	namelist_easternsiberia_Name_name_22 = "Sardac"
	namelist_easternsiberia_Name_name_23 = "Shevelevo"
	namelist_easternsiberia_Name_name_24 = "Sisikeli"
	namelist_easternsiberia_Name_name_25 = "Sutchie"
	namelist_easternsiberia_Name_name_26 = "Tehernosov"
	namelist_easternsiberia_Name_name_27 = "Tiuriach"
	namelist_easternsiberia_Name_name_28 = "Ust Yansk"
	namelist_easternunitedstates_name = "Eastern United States Namelist"
	namelist_easternunitedstates_Name_name = "Alexandria"
	namelist_easternunitedstates_Name_name_2 = "Altoona"
	namelist_easternunitedstates_Name_name_3 = "Andalusia"
	namelist_easternunitedstates_Name_name_4 = "Appleton"
	namelist_easternunitedstates_Name_name_5 = "Augusta"
	namelist_easternunitedstates_Name_name_6 = "Aurora"
	namelist_easternunitedstates_Name_name_7 = "Bangor"
	namelist_easternunitedstates_Name_name_8 = "Bessemer"
	namelist_easternunitedstates_Name_name_9 = "Binghamton"
	namelist_easternunitedstates_Name_name_10 = "Burlington"
	namelist_easternunitedstates_Name_name_11 = "Canton"
	namelist_easternunitedstates_Name_name_12 = "Columbus"
	namelist_easternunitedstates_Name_name_13 = "Cardale"
	namelist_easternunitedstates_Name_name_14 = "Decatur"
	namelist_easternunitedstates_Name_name_15 = "Dothan"
	namelist_easternunitedstates_Name_name_16 = "Dyersburg"
	namelist_easternunitedstates_Name_name_17 = "Elgin"
	namelist_easternunitedstates_Name_name_18 = "Elmira"
	namelist_easternunitedstates_Name_name_19 = "Fairfield"
	namelist_easternunitedstates_Name_name_20 = "Florence"
	namelist_easternunitedstates_Name_name_21 = "Galesburg"
	namelist_easternunitedstates_Name_name_22 = "Hannibal"
	namelist_easternunitedstates_Name_name_23 = "Henderson"
	namelist_easternunitedstates_Name_name_24 = "Jesup"
	namelist_easternunitedstates_Name_name_25 = "Lafayette"
	namelist_easternunitedstates_Name_name_26 = "Lake City"
	namelist_easternunitedstates_Name_name_27 = "Lewiston"
	namelist_easternunitedstates_Name_name_28 = "Lorain"
	namelist_easternunitedstates_Name_name_29 = "Madisonville"
	namelist_easternunitedstates_Name_name_30 = "Mattoon"
	namelist_easternunitedstates_Name_name_31 = "Mayfield"
	namelist_easternunitedstates_Name_name_32 = "Maysville"
	namelist_easternunitedstates_Name_name_33 = "Ogdensburg"
	namelist_easternunitedstates_Name_name_34 = "Olean"
	namelist_easternunitedstates_Name_name_35 = "Oswego"
	namelist_easternunitedstates_Name_name_36 = "Parkersburg"
	namelist_easternunitedstates_Name_name_37 = "Paterson"
	namelist_easternunitedstates_Name_name_38 = "Peoria"
	namelist_easternunitedstates_Name_name_39 = "Rochester"
	namelist_easternunitedstates_Name_name_40 = "Rock Hill"
	namelist_easternunitedstates_Name_name_41 = "Schenectady"
	namelist_easternunitedstates_Name_name_42 = "Tupelo"
	namelist_easternunitedstates_Name_name_43 = "Waterton"
	namelist_easternunitedstates_Name_name_44 = "Waycross"
	namelist_easternunitedstates_Name_name_45 = "Williamsport"
	namelist_easternunitedstates_Name_name_46 = "Winchester"
	namelist_easternunitedstates_Name_name_47 = "Winona"
	namelist_easternunitedstates_Name_name_48 = "Catonsville"
	namelist_easternunitedstates_Name_name_49 = "Cockeysville"
	namelist_easternunitedstates_Name_name_50 = "Towson"
	namelist_easternunitedstates_Name_name_51 = "Glen Burnie"
	namelist_easternunitedstates_Name_name_52 = "Hershey"
	namelist_easternunitedstates_Name_name_53 = "Greenhills"
	namelist_easternunitedstates_Name_name_54 = "Forest Park"
	namelist_easternunitedstates_Name_name_55 = "Ithaca"
	namelist_easternunitedstates_Name_name_56 = "Tully"
	namelist_easternunitedstates_Name_name_57 = "Chantilly"
	namelist_easternunitedstates_Name_name_58 = "Lutherville"
	namelist_easternunitedstates_Name_name_59 = "Erie"
	namelist_easternunitedstates_Name_name_60 = "Canton"
	namelist_easternunitedstates_Name_name_61 = "Federal Hill"
	namelist_easternunitedstates_Name_name_62 = "Union Square"
	namelist_easternunitedstates_Name_name_63 = "Hunt Valley"
	namelist_easternunitedstates_Name_name_64 = "Sparks"
	namelist_egypt_name = "Egypt Namelist"
	namelist_egypt_Name_name = "Aswân"
	namelist_egypt_Name_name_2 = "Asyût"
	namelist_egypt_Name_name_3 = "Baltîm"
	namelist_egypt_Name_name_4 = "Benha"
	namelist_egypt_Name_name_5 = "Beni Suef"
	namelist_egypt_Name_name_6 = "Buqbug"
	namelist_egypt_Name_name_7 = "Dairût"
	namelist_egypt_Name_name_8 = "Damanhur"
	namelist_egypt_Name_name_9 = "Damietta"
	namelist_egypt_Name_name_10 = "El Arîsh"
	namelist_egypt_Name_name_11 = "El Bawiti"
	namelist_egypt_Name_name_12 = "El Dab'a"
	namelist_egypt_Name_name_13 = "El Faiyûm"
	namelist_egypt_Name_name_14 = "El Hammân"
	namelist_egypt_Name_name_15 = "El Khârga"
	namelist_egypt_Name_name_16 = "El Minya"
	namelist_egypt_Name_name_17 = "Farriq"
	namelist_egypt_Name_name_18 = "Fuka"
	namelist_egypt_Name_name_19 = "Hurghada"
	namelist_egypt_Name_name_20 = "Ismailia"
	namelist_egypt_Name_name_21 = "Mansura"
	namelist_egypt_Name_name_22 = "Matrûh"
	namelist_egypt_Name_name_23 = "Qaar Farafra"
	namelist_egypt_Name_name_24 = "Qara"
	namelist_egypt_Name_name_25 = "Qena"
	namelist_egypt_Name_name_26 = "Quattara"
	namelist_egypt_Name_name_27 = "Rosetta"
	namelist_egypt_Name_name_28 = "Salûm"
	namelist_egypt_Name_name_29 = "Shibîn el Kôm"
	namelist_egypt_Name_name_30 = "Sîdi Barrâni"
	namelist_egypt_Name_name_31 = "Sidi Omar"
	namelist_egypt_Name_name_32 = "Siwa"
	namelist_egypt_Name_name_33 = "Zagazig"
	namelist_egypt_Name_name_34 = "Zâwyet Shammâs"
	namelist_frenchnorthafrica_name = "French North Africa Namelist"
	namelist_frenchnorthafrica_Name_name = "Agadir"
	namelist_frenchnorthafrica_Name_name_2 = "Ain Taiba"
	namelist_frenchnorthafrica_Name_name_3 = "Beni Abbès"
	namelist_frenchnorthafrica_Name_name_4 = "Berriane"
	namelist_frenchnorthafrica_Name_name_5 = "Biskra"
	namelist_frenchnorthafrica_Name_name_6 = "Boghari"
	namelist_frenchnorthafrica_Name_name_7 = "Bône"
	namelist_frenchnorthafrica_Name_name_8 = "Brezina"
	namelist_frenchnorthafrica_Name_name_9 = "Casablanca"
	namelist_frenchnorthafrica_Name_name_10 = "Colomb-Béchar"
	namelist_frenchnorthafrica_Name_name_11 = "Constantine"
	namelist_frenchnorthafrica_Name_name_12 = "Crampel"
	namelist_frenchnorthafrica_Name_name_13 = "Djelfa"
	namelist_frenchnorthafrica_Name_name_14 = "El Aricha"
	namelist_frenchnorthafrica_Name_name_15 = "El Hadjira"
	namelist_frenchnorthafrica_Name_name_16 = "Frenda"
	namelist_frenchnorthafrica_Name_name_17 = "Funchal"
	namelist_frenchnorthafrica_Name_name_18 = "Géryville"
	namelist_frenchnorthafrica_Name_name_19 = "Guercif"
	namelist_frenchnorthafrica_Name_name_20 = "Laghouat"
	namelist_frenchnorthafrica_Name_name_21 = "Maktai"
	namelist_frenchnorthafrica_Name_name_22 = "Marrakech"
	namelist_frenchnorthafrica_Name_name_23 = "Mogador"
	namelist_frenchnorthafrica_Name_name_24 = "Nemours"
	namelist_frenchnorthafrica_Name_name_25 = "Nili"
	namelist_frenchnorthafrica_Name_name_26 = "Ouargla"
	namelist_frenchnorthafrica_Name_name_27 = "Rabat"
	namelist_frenchnorthafrica_Name_name_28 = "Sbeitla"
	namelist_frenchnorthafrica_Name_name_29 = "Sfax"
	namelist_frenchnorthafrica_Name_name_30 = "Sousse"
	namelist_frenchnorthafrica_Name_name_31 = "Tangier"
	namelist_frenchnorthafrica_Name_name_32 = "Taourirt"
	namelist_frenchnorthafrica_Name_name_33 = "Taza"
	namelist_frenchnorthafrica_Name_name_34 = "Tindouf"
	namelist_frenchnorthafrica_Name_name_35 = "Touggourt"
	namelist_frenchnorthafrica_Name_name_36 = "Tsourit"
	namelist_frenchwestafrica_name = "French West Africa Namelist"
	namelist_frenchwestafrica_Name_name = "Abéché"
	namelist_frenchwestafrica_Name_name_2 = "Abidjan"
	namelist_frenchwestafrica_Name_name_3 = "Accra"
	namelist_frenchwestafrica_Name_name_4 = "Aguellal"
	namelist_frenchwestafrica_Name_name_5 = "Bamako"
	namelist_frenchwestafrica_Name_name_6 = "Bauchi"
	namelist_frenchwestafrica_Name_name_7 = "Bouake"
	namelist_frenchwestafrica_Name_name_8 = "Buchanan"
	namelist_frenchwestafrica_Name_name_9 = "Carnot"
	namelist_frenchwestafrica_Name_name_10 = "Conakry"
	namelist_frenchwestafrica_Name_name_11 = "De Behagle"
	namelist_frenchwestafrica_Name_name_12 = "Fada"
	namelist_frenchwestafrica_Name_name_13 = "Gusau"
	namelist_frenchwestafrica_Name_name_14 = "Kaédi"
	namelist_frenchwestafrica_Name_name_15 = "Kankan"
	namelist_frenchwestafrica_Name_name_16 = "Kano"
	namelist_frenchwestafrica_Name_name_17 = "Kong"
	namelist_frenchwestafrica_Name_name_18 = "Kukawa"
	namelist_frenchwestafrica_Name_name_19 = "Lomié"
	namelist_frenchwestafrica_Name_name_20 = "Mederdra"
	namelist_frenchwestafrica_Name_name_21 = "Nioro"
	namelist_frenchwestafrica_Name_name_22 = "Porto Novo"
	namelist_frenchwestafrica_Name_name_23 = "Ségou"
	namelist_frenchwestafrica_Name_name_24 = "Sino"
	namelist_frenchwestafrica_Name_name_25 = "Sokoto"
	namelist_frenchwestafrica_Name_name_26 = "St. Loius"
	namelist_frenchwestafrica_Name_name_27 = "Tahoua"
	namelist_frenchwestafrica_Name_name_28 = "Tombouctou"
	namelist_frenchwestafrica_Name_name_29 = "Yola"
	namelist_frenchwestafrica_Name_name_30 = "Zinder"
	namelist_germany_name = "Germany Namelist"
	namelist_germany_Name_name = "Alzen"
	namelist_germany_Name_name_2 = "Amberg"
	namelist_germany_Name_name_3 = "Berstein"
	namelist_germany_Name_name_4 = "Bleiaf"
	namelist_germany_Name_name_5 = "Bollendorf"
	namelist_germany_Name_name_6 = "Cammin"
	namelist_germany_Name_name_7 = "Diekirch"
	namelist_germany_Name_name_8 = "Dürwiss"
	namelist_germany_Name_name_9 = "Echternach"
	namelist_germany_Name_name_10 = "Eigelscheid"
	namelist_germany_Name_name_11 = "Fronhoven"
	namelist_germany_Name_name_12 = "Fulda"
	namelist_germany_Name_name_13 = "Grosshau"
	namelist_germany_Name_name_14 = "Grosskampenberg"
	namelist_germany_Name_name_15 = "Heidelburg"
	namelist_germany_Name_name_16 = "Herscheid"
	namelist_germany_Name_name_17 = "Höfen"
	namelist_germany_Name_name_18 = "Hontheim"
	namelist_germany_Name_name_19 = "Jägerhaus"
	namelist_germany_Name_name_20 = "Jüngersdorf"
	namelist_germany_Name_name_21 = "Lamersdorf"
	namelist_germany_Name_name_22 = "Lammersdorf"
	namelist_germany_Name_name_23 = "Leidenborn"
	namelist_germany_Name_name_24 = "Losheim"
	namelist_germany_Name_name_25 = "Lützkampen"
	namelist_germany_Name_name_26 = "Merode"
	namelist_germany_Name_name_27 = "Mettendorf"
	namelist_germany_Name_name_28 = "Nütheim"
	namelist_germany_Name_name_29 = "Pronsfeld"
	namelist_germany_Name_name_30 = "Radscheid"
	namelist_germany_Name_name_31 = "Regensburg"
	namelist_germany_Name_name_32 = "Reisdorf"
	namelist_germany_Name_name_33 = "Reuthingen"
	namelist_germany_Name_name_34 = "Rosenheim"
	namelist_germany_Name_name_35 = "Roth"
	namelist_germany_Name_name_36 = "Schaffhausen"
	namelist_germany_Name_name_37 = "Schevenhütte"
	namelist_germany_Name_name_38 = "Schlausenbach"
	namelist_germany_Name_name_39 = "Schmidt"
	namelist_germany_Name_name_40 = "Sellerich"
	namelist_germany_Name_name_41 = "Stadtkyll"
	namelist_germany_Name_name_42 = "Steinebrück"
	namelist_germany_Name_name_43 = "Stolp"
	namelist_germany_Name_name_44 = "Stolzembourg"
	namelist_germany_Name_name_45 = "Untermaubach"
	namelist_germany_Name_name_46 = "Üttfeld"
	namelist_germany_Name_name_47 = "Verschneid"
	namelist_germany_Name_name_48 = "Vicht"
	namelist_germany_Name_name_49 = "Winterspelt"
	namelist_gibraltar_name = "Gibraltar Namelist"
	namelist_gibraltar_Name_name = "Bleak Beach"
	namelist_gibraltar_Name_name_2 = "Europa Flats"
	namelist_gibraltar_Name_name_3 = "Great Europa Point"
	namelist_gibraltar_Name_name_4 = "Windhill Beach"
	namelist_gibraltar_Name_name_5 = "Governor's Beach"
	namelist_gibraltar_Name_name_6 = "Alisa Craig"
	namelist_gibraltar_Name_name_7 = "Sandy Bay"
	namelist_gibraltar_Name_name_8 = "Catalan Bay"
	namelist_gibraltar_Name_name_9 = "Queensway"
	namelist_gibraltar_Name_name_10 = "Rosia Bay"
	namelist_gibraltar_Name_name_11 = "Little Bay"
	namelist_greatbritain_name = "Great Britain Namelist"
	namelist_greatbritain_Name_name = "Aldeburgh"
	namelist_greatbritain_Name_name_2 = "Ashford"
	namelist_greatbritain_Name_name_3 = "Basingstoke"
	namelist_greatbritain_Name_name_4 = "Beccles"
	namelist_greatbritain_Name_name_5 = "Bedford"
	namelist_greatbritain_Name_name_6 = "Buckingham"
	namelist_greatbritain_Name_name_7 = "Burton"
	namelist_greatbritain_Name_name_8 = "Cambridge"
	namelist_greatbritain_Name_name_9 = "Chelmsford"
	namelist_greatbritain_Name_name_10 = "Chichester"
	namelist_greatbritain_Name_name_11 = "Clacton"
	namelist_greatbritain_Name_name_12 = "Croydon"
	namelist_greatbritain_Name_name_13 = "Daventry"
	namelist_greatbritain_Name_name_14 = "Devizes"
	namelist_greatbritain_Name_name_15 = "Dorchester"
	namelist_greatbritain_Name_name_16 = "Enfield"
	namelist_greatbritain_Name_name_17 = "Epson"
	namelist_greatbritain_Name_name_18 = "Falmouth"
	namelist_greatbritain_Name_name_19 = "Felixstowe"
	namelist_greatbritain_Name_name_20 = "Frome"
	namelist_greatbritain_Name_name_21 = "Glastenbury"
	namelist_greatbritain_Name_name_22 = "Guildford"
	namelist_greatbritain_Name_name_23 = "Harwich"
	namelist_greatbritain_Name_name_24 = "Hereford"
	namelist_greatbritain_Name_name_25 = "Hertfort"
	namelist_greatbritain_Name_name_26 = "Hungerford"
	namelist_greatbritain_Name_name_27 = "Launceston"
	namelist_greatbritain_Name_name_28 = "Leamington"
	namelist_greatbritain_Name_name_29 = "Lewes"
	namelist_greatbritain_Name_name_30 = "Littlechampton"
	namelist_greatbritain_Name_name_31 = "Luton"
	namelist_greatbritain_Name_name_32 = "Newhaven"
	namelist_greatbritain_Name_name_33 = "Newmarket"
	namelist_greatbritain_Name_name_34 = "Northampton"
	namelist_greatbritain_Name_name_35 = "Peterborough"
	namelist_greatbritain_Name_name_36 = "Ripon"
	namelist_greatbritain_Name_name_37 = "Shrewsbury"
	namelist_greatbritain_Name_name_38 = "Southwold"
	namelist_greatbritain_Name_name_39 = "St. Albans"
	namelist_greatbritain_Name_name_40 = "Tavistock"
	namelist_greatbritain_Name_name_41 = "Templecombe"
	namelist_greatbritain_Name_name_42 = "Tiverton"
	namelist_greatbritain_Name_name_43 = "Tunbridge"
	namelist_greatbritain_Name_name_44 = "Ventnor"
	namelist_greatbritain_Name_name_45 = "Winchester"
	namelist_greatbritain_Name_name_46 = "Wisbech"
	namelist_greatbritain_Name_name_47 = "Woking"
	namelist_greatbritain_Name_name_48 = "Wycombe"
	namelist_greatbritain_Name_name_49 = "Yeovil"
	namelist_hawaii_name = "Hawaii Namelist"
	namelist_hawaii_Name_name = "Hakala"
	namelist_hawaii_Name_name_2 = "Hana"
	namelist_hawaii_Name_name_3 = "Hilo"
	namelist_hawaii_Name_name_4 = "Holualoa"
	namelist_hawaii_Name_name_5 = "Honokaa"
	namelist_hawaii_Name_name_6 = "Honuapo"
	namelist_hawaii_Name_name_7 = "Hookena"
	namelist_hawaii_Name_name_8 = "Kaalualu"
	namelist_hawaii_Name_name_9 = "Kailua"
	namelist_hawaii_Name_name_10 = "Kalapapa"
	namelist_hawaii_Name_name_11 = "Kapaa"
	namelist_hawaii_Name_name_12 = "Keaau"
	namelist_hawaii_Name_name_13 = "Kealakekua"
	namelist_hawaii_Name_name_14 = "Kehena"
	namelist_hawaii_Name_name_15 = "Kihei"
	namelist_hawaii_Name_name_16 = "Kihewaku"
	namelist_hawaii_Name_name_17 = "Kipahulu"
	namelist_hawaii_Name_name_18 = "Koholalele"
	namelist_hawaii_Name_name_19 = "Koloa"
	namelist_hawaii_Name_name_20 = "Kukieua"
	namelist_hawaii_Name_name_21 = "Lawai"
	namelist_hawaii_Name_name_22 = "Lopaa"
	namelist_hawaii_Name_name_23 = "Mokolii"
	namelist_hawaii_Name_name_24 = "Mokuauia"
	namelist_hawaii_Name_name_25 = "Napoopoo"
	namelist_hawaii_Name_name_26 = "Ninole"
	namelist_hawaii_Name_name_27 = "Ookala"
	namelist_hawaii_Name_name_28 = "Opihikao"
	namelist_hawaii_Name_name_29 = "Pahala"
	namelist_hawaii_Name_name_30 = "Pepeekeo"
	namelist_hawaii_Name_name_31 = "Poipu"
	namelist_hawaii_Name_name_32 = "Princeville"
	namelist_hawaii_Name_name_33 = "Punaluu"
	namelist_hawaii_Name_name_34 = "Ulupalakua"
	namelist_hawaii_Name_name_35 = "Wahiawa"
	namelist_hawaii_Name_name_36 = "Waijea"
	namelist_hawaii_Name_name_37 = "Wailau"
	namelist_hawaii_Name_name_38 = "Waimanalo"
	namelist_hawaii_Name_name_39 = "Waiohinu"
	namelist_hawaii_Name_name_40 = "Waipio"
	namelist_india_name = "India Namelist"
	namelist_india_Name_name = "Afmora"
	namelist_india_Name_name_2 = "Balmir"
	namelist_india_Name_name_3 = "Belgaum"
	namelist_india_Name_name_4 = "Bohar"
	namelist_india_Name_name_5 = "Chittagong"
	namelist_india_Name_name_6 = "Coondapoor"
	namelist_india_Name_name_7 = "Dadur"
	namelist_india_Name_name_8 = "Darwad"
	namelist_india_Name_name_9 = "Dongarpur"
	namelist_india_Name_name_10 = "Dorea"
	namelist_india_Name_name_11 = "Ellichpur"
	namelist_india_Name_name_12 = "Elur"
	namelist_india_Name_name_13 = "Gudur"
	namelist_india_Name_name_14 = "Haribar"
	namelist_india_Name_name_15 = "Hotah"
	namelist_india_Name_name_16 = "Itarsi"
	namelist_india_Name_name_17 = "Jaller"
	namelist_india_Name_name_18 = "Jhelum"
	namelist_india_Name_name_19 = "Jhudo"
	namelist_india_Name_name_20 = "Kollikonda"
	namelist_india_Name_name_21 = "Koshab"
	namelist_india_Name_name_22 = "Lahore"
	namelist_india_Name_name_23 = "Madura"
	namelist_india_Name_name_24 = "Mangalore"
	namelist_india_Name_name_25 = "Manmad"
	namelist_india_Name_name_26 = "Nagur"
	namelist_india_Name_name_27 = "Nellore"
	namelist_india_Name_name_28 = "Nimach"
	namelist_india_Name_name_29 = "Nirmal"
	namelist_india_Name_name_30 = "Patan"
	namelist_india_Name_name_31 = "Pokhurn"
	namelist_india_Name_name_32 = "Porbandar"
	namelist_india_Name_name_33 = "Putlam"
	namelist_india_Name_name_34 = "Quilon"
	namelist_india_Name_name_35 = "Rajkot"
	namelist_india_Name_name_36 = "Rewah"
	namelist_india_Name_name_37 = "Saipur"
	namelist_india_Name_name_38 = "Sandoway"
	namelist_india_Name_name_39 = "Semla"
	namelist_india_Name_name_40 = "Shahbandar"
	namelist_india_Name_name_41 = "Sonhat"
	namelist_india_Name_name_42 = "Sukhet"
	namelist_india_Name_name_43 = "Surat"
	namelist_india_Name_name_44 = "Ujjain"
	namelist_india_Name_name_45 = "Veraval"
	namelist_india_Name_name_46 = "Yajgo"
	namelist_iwojima_name = "Iwo Jima Namelist"
	namelist_iwojima_Name_name = "Nishi"
	namelist_iwojima_Name_name_2 = "Kita"
	namelist_iwojima_Name_name_3 = "Motoyama"
	namelist_iwojima_Name_name_4 = "Minami"
	namelist_iwojima_Name_name_5 = "Kitano Point"
	namelist_iwojima_Name_name_6 = "Hanare Rock"
	namelist_iwojima_Name_name_7 = "Tachiiwa Point"
	namelist_iwojima_Name_name_8 = "Tobiishi Point"
	namelist_iwojima_Name_name_9 = "East Boat Basin"
	namelist_iwojima_Name_name_10 = "Higashi"
	namelist_japan_name = "Japan Namelist"
	namelist_japan_Name_name = "Akita"
	namelist_japan_Name_name_2 = "Ashikaga"
	namelist_japan_Name_name_3 = "Edo"
	namelist_japan_Name_name_4 = "Fuji"
	namelist_japan_Name_name_5 = "Fukui"
	namelist_japan_Name_name_6 = "Hachioji"
	namelist_japan_Name_name_7 = "Hiwasa"
	namelist_japan_Name_name_8 = "Ina"
	namelist_japan_Name_name_9 = "Kamioka"
	namelist_japan_Name_name_10 = "Kannoura"
	namelist_japan_Name_name_11 = "Kaseda"
	namelist_japan_Name_name_12 = "Kiso"
	namelist_japan_Name_name_13 = "Kobe"
	namelist_japan_Name_name_14 = "Kochi"
	namelist_japan_Name_name_15 = "Koga"
	namelist_japan_Name_name_16 = "Kokuba"
	namelist_japan_Name_name_17 = "Koma"
	namelist_japan_Name_name_18 = "Kurobe"
	namelist_japan_Name_name_19 = "Limuta"
	namelist_japan_Name_name_20 = "Loki"
	namelist_japan_Name_name_21 = "Matsui"
	namelist_japan_Name_name_22 = "Matsumoto"
	namelist_japan_Name_name_23 = "Matsuyanna"
	namelist_japan_Name_name_24 = "Nakamura"
	namelist_japan_Name_name_25 = "Nakatsugawa"
	namelist_japan_Name_name_26 = "Narita"
	namelist_japan_Name_name_27 = "Niimi"
	namelist_japan_Name_name_28 = "Nikko"
	namelist_japan_Name_name_29 = "Oita"
	namelist_japan_Name_name_30 = "Osaka"
	namelist_japan_Name_name_31 = "Ota"
	namelist_japan_Name_name_32 = "Saga"
	namelist_japan_Name_name_33 = "Sasebo"
	namelist_japan_Name_name_34 = "Sawara"
	namelist_japan_Name_name_35 = "Sendai"
	namelist_japan_Name_name_36 = "Shimizu"
	namelist_japan_Name_name_37 = "Susami"
	namelist_japan_Name_name_38 = "Taira"
	namelist_japan_Name_name_39 = "Tajima"
	namelist_japan_Name_name_40 = "Takayama"
	namelist_japan_Name_name_41 = "Talra"
	namelist_japan_Name_name_42 = "Tanabe"
	namelist_japan_Name_name_43 = "Toyo"
	namelist_japan_Name_name_44 = "Uto"
	namelist_japan_Name_name_45 = "Wadayama"
	namelist_japan_Name_name_46 = "Wakamatsu"
	namelist_japan_Name_name_47 = "Yamagata"
	namelist_japan_Name_name_48 = "Yawata"
	namelist_japan_Name_name_49 = "Yoto"
	namelist_kazakhstan_name = "Kazakhstan Namelist"
	namelist_kazakhstan_Name_name = "Andikan"
	namelist_kazakhstan_Name_name_2 = "Auliats"
	namelist_kazakhstan_Name_name_3 = "Bukhara"
	namelist_kazakhstan_Name_name_4 = "Chimkent"
	namelist_kazakhstan_Name_name_5 = "Datoo"
	namelist_kazakhstan_Name_name_6 = "Dzhalyal"
	namelist_kazakhstan_Name_name_7 = "Ft. Djan"
	namelist_kazakhstan_Name_name_8 = "Ft. Julek"
	namelist_kazakhstan_Name_name_9 = "Furrah"
	namelist_kazakhstan_Name_name_10 = "Gerian"
	namelist_kazakhstan_Name_name_11 = "Guriev"
	namelist_kazakhstan_Name_name_12 = "Jana Kalft"
	namelist_kazakhstan_Name_name_13 = "Kinderli"
	namelist_kazakhstan_Name_name_14 = "Kokand"
	namelist_kazakhstan_Name_name_15 = "Krasnovodsk"
	namelist_kazakhstan_Name_name_16 = "Kungrad"
	namelist_kazakhstan_Name_name_17 = "Merv"
	namelist_kazakhstan_Name_name_18 = "Nukus"
	namelist_kazakhstan_Name_name_19 = "Oriov"
	namelist_kazakhstan_Name_name_20 = "Sakbir"
	namelist_kazakhstan_Name_name_21 = "Samarkand"
	namelist_kazakhstan_Name_name_22 = "Soolukulskn"
	namelist_kazakhstan_Name_name_23 = "Tashkent"
	namelist_kazakhstan_Name_name_24 = "Tchimbai"
	namelist_kazakhstan_Name_name_25 = "Temez"
	namelist_kazakhstan_Name_name_26 = "Turkestan"
	namelist_kazakhstan_Name_name_27 = "Ulustavskaja"
	namelist_kazakhstan_Name_name_28 = "Wamangan"
	namelist_libya_name = "Libya Namelist"
	namelist_libya_Name_name = "Agedabia"
	namelist_libya_Name_name_2 = "Ain el Gazala"
	namelist_libya_Name_name_3 = "Apollonia"
	namelist_libya_Name_name_4 = "Aùgila"
	namelist_libya_Name_name_5 = "Bengasi"
	namelist_libya_Name_name_6 = "Bir Hachéim"
	namelist_libya_Name_name_7 = "Chemines"
	namelist_libya_Name_name_8 = "Cirene"
	namelist_libya_Name_name_9 = "Derna"
	namelist_libya_Name_name_10 = "El Gatrun"
	namelist_libya_Name_name_11 = "El Gubba"
	namelist_libya_Name_name_12 = "El Mechili"
	namelist_libya_Name_name_13 = "Ez Zuetina"
	namelist_libya_Name_name_14 = "Gadames"
	namelist_libya_Name_name_15 = "Gat"
	namelist_libya_Name_name_16 = "Giarabub"
	namelist_libya_Name_name_17 = "Homs"
	namelist_libya_Name_name_18 = "Knightsbridge"
	namelist_libya_Name_name_19 = "Misurata"
	namelist_libya_Name_name_20 = "Mùrzuch"
	namelist_libya_Name_name_21 = "Sirte"
	namelist_libya_Name_name_22 = "Socna"
	namelist_libya_Name_name_23 = "Soluch"
	namelist_libya_Name_name_24 = "Tobruk"
	namelist_libya_Name_name_25 = "Tocra"
	namelist_libya_Name_name_26 = "Toira"
	namelist_libya_Name_name_27 = "Tripoli"
	namelist_libya_Name_name_28 = "Tummo"
	namelist_libya_Name_name_29 = "Zaulet Msus"
	namelist_madagascar_name = "Madagascar Namelist"
	namelist_madagascar_Name_name = "Andevorante"
	namelist_madagascar_Name_name_2 = "Diégo-Suarez"
	namelist_madagascar_Name_name_3 = "Fianarantsoa"
	namelist_madagascar_Name_name_4 = "Ft. Dauphin"
	namelist_madagascar_Name_name_5 = "Maintirano"
	namelist_madagascar_Name_name_6 = "Majunga"
	namelist_madagascar_Name_name_7 = "Mananjary"
	namelist_madagascar_Name_name_8 = "Morondava"
	namelist_madagascar_Name_name_9 = "Tamatave"
	namelist_madagascar_Name_name_10 = "Tananarive"
	namelist_madagascar_Name_name_11 = "Tuléar"
	namelist_manchuria_name = "Manchuria Namelist"
	namelist_manchuria_Name_name = "Aom"
	namelist_manchuria_Name_name_2 = "Bukhedu"
	namelist_manchuria_Name_name_3 = "Chengchiatun"
	namelist_manchuria_Name_name_4 = "Ft. Argunsk"
	namelist_manchuria_Name_name_5 = "Hailar"
	namelist_manchuria_Name_name_6 = "Harbin"
	namelist_manchuria_Name_name_7 = "Hsinking"
	namelist_manchuria_Name_name_8 = "Hun-Chun"
	namelist_manchuria_Name_name_9 = "Indamu"
	namelist_manchuria_Name_name_10 = "Jehol"
	namelist_manchuria_Name_name_11 = "Karakersutai"
	namelist_manchuria_Name_name_12 = "Kedu"
	namelist_manchuria_Name_name_13 = "Kirin"
	namelist_manchuria_Name_name_14 = "Korsakova"
	namelist_manchuria_Name_name_15 = "Kurkekyamon"
	namelist_manchuria_Name_name_16 = "Mukden"
	namelist_manchuria_Name_name_17 = "Muren"
	namelist_manchuria_Name_name_18 = "Ninguta"
	namelist_manchuria_Name_name_19 = "Olema"
	namelist_manchuria_Name_name_20 = "Polikarpovka"
	namelist_manchuria_Name_name_21 = "Radiseskaya"
	namelist_manchuria_Name_name_22 = "San-sin-chin"
	namelist_manchuria_Name_name_23 = "Sansing"
	namelist_manchuria_Name_name_24 = "Ssupingkai"
	namelist_manchuria_Name_name_25 = "Tsitsihar"
	namelist_manchuria_Name_name_26 = "Tul-khe"
	namelist_manchuria_Name_name_27 = "Urupkanskoe"
	namelist_mexico_name = "Mexico Namelist"
	namelist_mexico_Name_name = "Aldama"
	namelist_mexico_Name_name_2 = "Atoyac"
	namelist_mexico_Name_name_3 = "Batophilas"
	namelist_mexico_Name_name_4 = "Chenkan"
	namelist_mexico_Name_name_5 = "Cobriza"
	namelist_mexico_Name_name_6 = "Copalquín"
	namelist_mexico_Name_name_7 = "El Fuerte"
	namelist_mexico_Name_name_8 = "Guaymas"
	namelist_mexico_Name_name_9 = "Guzman"
	namelist_mexico_Name_name_10 = "Jilotepec"
	namelist_mexico_Name_name_11 = "Jiménez"
	namelist_mexico_Name_name_12 = "Juárez"
	namelist_mexico_Name_name_13 = "Los Lamentos"
	namelist_mexico_Name_name_14 = "Maíz"
	namelist_mexico_Name_name_15 = "Moctezuma"
	namelist_mexico_Name_name_16 = "Monclova"
	namelist_mexico_Name_name_17 = "Morelos"
	namelist_mexico_Name_name_18 = "Muleros"
	namelist_mexico_Name_name_19 = "Nacozari"
	namelist_mexico_Name_name_20 = "Nogales"
	namelist_mexico_Name_name_21 = "Oaxaca"
	namelist_mexico_Name_name_22 = "Oijaga"
	namelist_mexico_Name_name_23 = "Parras"
	namelist_mexico_Name_name_24 = "Puerto Angel"
	namelist_mexico_Name_name_25 = "Redondeado"
	namelist_mexico_Name_name_26 = "San Martin"
	namelist_mexico_Name_name_27 = "San Pedro"
	namelist_mexico_Name_name_28 = "Sierra Mojada"
	namelist_mexico_Name_name_29 = "Solo de Vega"
	namelist_mexico_Name_name_30 = "Tanque"
	namelist_mexico_Name_name_31 = "Teposcolula"
	namelist_mexico_Name_name_32 = "Tonichi"
	namelist_mexico_Name_name_33 = "Tula"
	namelist_mexico_Name_name_34 = "Zautla"
	namelist_newguinea_name = "New Guinea Namelist"
	namelist_newguinea_Name_name = "Aitape"
	namelist_newguinea_Name_name_2 = "Ambunti"
	namelist_newguinea_Name_name_3 = "Asike"
	namelist_newguinea_Name_name_4 = "Babo"
	namelist_newguinea_Name_name_5 = "Bayu"
	namelist_newguinea_Name_name_6 = "Bobaten"
	namelist_newguinea_Name_name_7 = "Chambri"
	namelist_newguinea_Name_name_8 = "Charapa"
	namelist_newguinea_Name_name_9 = "Dabu"
	namelist_newguinea_Name_name_10 = "Horn"
	namelist_newguinea_Name_name_11 = "Jama"
	namelist_newguinea_Name_name_12 = "Jambe"
	namelist_newguinea_Name_name_13 = "Jamei"
	namelist_newguinea_Name_name_14 = "Jangit"
	namelist_newguinea_Name_name_15 = "Kairuku"
	namelist_newguinea_Name_name_16 = "Kalo"
	namelist_newguinea_Name_name_17 = "Kerema"
	namelist_newguinea_Name_name_18 = "Manokwari"
	namelist_newguinea_Name_name_19 = "Noeboai"
	namelist_newguinea_Name_name_20 = "Noeweh"
	namelist_newguinea_Name_name_21 = "Okaba"
	namelist_newguinea_Name_name_22 = "Qaga"
	namelist_newguinea_Name_name_23 = "Quoiga"
	namelist_newguinea_Name_name_24 = "Rigo"
	namelist_newguinea_Name_name_25 = "Saga"
	namelist_newguinea_Name_name_26 = "Tagota"
	namelist_newguinea_Name_name_27 = "Tarawasi"
	namelist_newguinea_Name_name_28 = "Zhake"
	namelist_newguinea_Name_name_29 = "Zukin"
	namelist_northafrica_name = "North Africa Namelist"
	namelist_northafrica_Name_name = "Agadir"
	namelist_northafrica_Name_name_2 = "Ain Taiba"
	namelist_northafrica_Name_name_3 = "Beni Abbès"
	namelist_northafrica_Name_name_4 = "Berriane"
	namelist_northafrica_Name_name_5 = "Biskra"
	namelist_northafrica_Name_name_6 = "Boghari"
	namelist_northafrica_Name_name_7 = "Bône"
	namelist_northafrica_Name_name_8 = "Brezina"
	namelist_northafrica_Name_name_9 = "Casablanca"
	namelist_northafrica_Name_name_10 = "Colomb-Béchar"
	namelist_northafrica_Name_name_11 = "Constantine"
	namelist_northafrica_Name_name_12 = "Crampel"
	namelist_northafrica_Name_name_13 = "Djelfa"
	namelist_northafrica_Name_name_14 = "El Aricha"
	namelist_northafrica_Name_name_15 = "El Hadjira"
	namelist_northafrica_Name_name_16 = "Frenda"
	namelist_northafrica_Name_name_17 = "Funchal"
	namelist_northafrica_Name_name_18 = "Géryville"
	namelist_northafrica_Name_name_19 = "Guercif"
	namelist_northafrica_Name_name_20 = "Laghouat"
	namelist_northafrica_Name_name_21 = "Maktai"
	namelist_northafrica_Name_name_22 = "Marrakech"
	namelist_northafrica_Name_name_23 = "Mogador"
	namelist_northafrica_Name_name_24 = "Nemours"
	namelist_northafrica_Name_name_25 = "Nili"
	namelist_northafrica_Name_name_26 = "Ouargla"
	namelist_northafrica_Name_name_27 = "Rabat"
	namelist_northafrica_Name_name_28 = "Sbeitla"
	namelist_northafrica_Name_name_29 = "Sfax"
	namelist_northafrica_Name_name_30 = "Sousse"
	namelist_northafrica_Name_name_31 = "Tangier"
	namelist_northafrica_Name_name_32 = "Taourirt"
	namelist_northafrica_Name_name_33 = "Taza"
	namelist_northafrica_Name_name_34 = "Tindouf"
	namelist_northafrica_Name_name_35 = "Touggourt"
	namelist_northafrica_Name_name_36 = "Tsourit"
	namelist_northafrica_Name_name_37 = "Agedabia"
	namelist_northafrica_Name_name_38 = "Ain el Gazala"
	namelist_northafrica_Name_name_39 = "Apollonia"
	namelist_northafrica_Name_name_40 = "Aùgila"
	namelist_northafrica_Name_name_41 = "Bengasi"
	namelist_northafrica_Name_name_42 = "Bir Hachéim"
	namelist_northafrica_Name_name_43 = "Chemines"
	namelist_northafrica_Name_name_44 = "Cirene"
	namelist_northafrica_Name_name_45 = "Derna"
	namelist_northafrica_Name_name_46 = "El Gatrun"
	namelist_northafrica_Name_name_47 = "El Gubba"
	namelist_northafrica_Name_name_48 = "El Mechili"
	namelist_northafrica_Name_name_49 = "Ez Zuetina"
	namelist_northafrica_Name_name_50 = "Gadames"
	namelist_northafrica_Name_name_51 = "Gat"
	namelist_northafrica_Name_name_52 = "Giarabub"
	namelist_northafrica_Name_name_53 = "Homs"
	namelist_northafrica_Name_name_54 = "Knightsbridge"
	namelist_northafrica_Name_name_55 = "Misurata"
	namelist_northafrica_Name_name_56 = "Mùrzuch"
	namelist_northafrica_Name_name_57 = "Sirte"
	namelist_northafrica_Name_name_58 = "Socna"
	namelist_northafrica_Name_name_59 = "Soluch"
	namelist_northafrica_Name_name_60 = "Tobruk"
	namelist_northafrica_Name_name_61 = "Tocra"
	namelist_northafrica_Name_name_62 = "Toira"
	namelist_northafrica_Name_name_63 = "Tripoli"
	namelist_northafrica_Name_name_64 = "Tummo"
	namelist_northafrica_Name_name_65 = "Zaulet Msus"
	namelist_northafrica_Name_name_66 = "Aswân"
	namelist_northafrica_Name_name_67 = "Asyût"
	namelist_northafrica_Name_name_68 = "Baltîm"
	namelist_northafrica_Name_name_69 = "Benha"
	namelist_northafrica_Name_name_70 = "Beni Suef"
	namelist_northafrica_Name_name_71 = "Buqbug"
	namelist_northafrica_Name_name_72 = "Dairût"
	namelist_northafrica_Name_name_73 = "Damanhur"
	namelist_northafrica_Name_name_74 = "Damietta"
	namelist_northafrica_Name_name_75 = "El Arîsh"
	namelist_northafrica_Name_name_76 = "El Bawiti"
	namelist_northafrica_Name_name_77 = "El Dab'a"
	namelist_northafrica_Name_name_78 = "El Faiyûm"
	namelist_northafrica_Name_name_79 = "El Hammân"
	namelist_northafrica_Name_name_80 = "El Khârga"
	namelist_northafrica_Name_name_81 = "El Minya"
	namelist_northafrica_Name_name_82 = "Farriq"
	namelist_northafrica_Name_name_83 = "Fuka"
	namelist_northafrica_Name_name_84 = "Hurghada"
	namelist_northafrica_Name_name_85 = "Ismailia"
	namelist_northafrica_Name_name_86 = "Mansura"
	namelist_northafrica_Name_name_87 = "Matrûh"
	namelist_northafrica_Name_name_88 = "Qaar Farafra"
	namelist_northafrica_Name_name_89 = "Qara"
	namelist_northafrica_Name_name_90 = "Qena"
	namelist_northafrica_Name_name_91 = "Quattara"
	namelist_northafrica_Name_name_92 = "Rosetta"
	namelist_northafrica_Name_name_93 = "Salûm"
	namelist_northafrica_Name_name_94 = "Shibîn el Kôm"
	namelist_northafrica_Name_name_95 = "Sîdi Barrâni"
	namelist_northafrica_Name_name_96 = "Sidi Omar"
	namelist_northafrica_Name_name_97 = "Siwa"
	namelist_northafrica_Name_name_98 = "Zagazig"
	namelist_northafrica_Name_name_99 = "Zâwyet Shammâs"
	namelist_norwayfinland_name = "Norway/Finland Namelist"
	namelist_norwayfinland_Name_name = "Aandalsnes"
	namelist_norwayfinland_Name_name_2 = "Alstahaug"
	namelist_norwayfinland_Name_name_3 = "Alten"
	namelist_norwayfinland_Name_name_4 = "Anjala"
	namelist_norwayfinland_Name_name_5 = "Balholm"
	namelist_norwayfinland_Name_name_6 = "Björnör"
	namelist_norwayfinland_Name_name_7 = "Egersund"
	namelist_norwayfinland_Name_name_8 = "Farsund"
	namelist_norwayfinland_Name_name_9 = "Flekkfiord"
	namelist_norwayfinland_Name_name_10 = "Göl"
	namelist_norwayfinland_Name_name_11 = "Grimstad"
	namelist_norwayfinland_Name_name_12 = "Hämeenlinna"
	namelist_norwayfinland_Name_name_13 = "Hjerkinn"
	namelist_norwayfinland_Name_name_14 = "Hönefoss"
	namelist_norwayfinland_Name_name_15 = "Hyrynsalmi"
	namelist_norwayfinland_Name_name_16 = "Hyvinkää"
	namelist_norwayfinland_Name_name_17 = "Joutsa"
	namelist_norwayfinland_Name_name_18 = "Karasjok"
	namelist_norwayfinland_Name_name_19 = "Kastmen"
	namelist_norwayfinland_Name_name_20 = "Kemijärvi"
	namelist_norwayfinland_Name_name_21 = "Kistrand"
	namelist_norwayfinland_Name_name_22 = "Kolari"
	namelist_norwayfinland_Name_name_23 = "Kouvola"
	namelist_norwayfinland_Name_name_24 = "Kuolojärvi"
	namelist_norwayfinland_Name_name_25 = "Kurikka"
	namelist_norwayfinland_Name_name_26 = "Laerdalsöyra"
	namelist_norwayfinland_Name_name_27 = "Lappeenranta"
	namelist_norwayfinland_Name_name_28 = "Lillehammer"
	namelist_norwayfinland_Name_name_29 = "Mantyluoto"
	namelist_norwayfinland_Name_name_30 = "Molde"
	namelist_norwayfinland_Name_name_31 = "Mosjöen"
	namelist_norwayfinland_Name_name_32 = "Narvik"
	namelist_norwayfinland_Name_name_33 = "Nurmes"
	namelist_norwayfinland_Name_name_34 = "Oulainen"
	namelist_norwayfinland_Name_name_35 = "Pervöo"
	namelist_norwayfinland_Name_name_36 = "Piekaämäki"
	namelist_norwayfinland_Name_name_37 = "Pokka"
	namelist_norwayfinland_Name_name_38 = "Rjukan"
	namelist_norwayfinland_Name_name_39 = "Röros"
	namelist_norwayfinland_Name_name_40 = "Singsaas"
	namelist_norwayfinland_Name_name_41 = "Sokndal"
	namelist_norwayfinland_Name_name_42 = "Stören"
	namelist_norwayfinland_Name_name_43 = "Sudal"
	namelist_norwayfinland_Name_name_44 = "Suojärvi"
	namelist_norwayfinland_Name_name_45 = "Suolähti"
	namelist_norwayfinland_Name_name_46 = "Syenkjaer"
	namelist_norwayfinland_Name_name_47 = "Tinnoset"
	namelist_norwayfinland_Name_name_48 = "Värtsilä"
	namelist_norwayfinland_Name_name_49 = "Wampula"
	namelist_palestine_name = "Palestine Namelist"
	namelist_palestine_Name_name = "Alep"
	namelist_palestine_Name_name_2 = "Antak"
	namelist_palestine_Name_name_3 = "Aqaba"
	namelist_palestine_Name_name_4 = "Baalbek"
	namelist_palestine_Name_name_5 = "Baffa"
	namelist_palestine_Name_name_6 = "Basra"
	namelist_palestine_Name_name_7 = "Beersheba"
	namelist_palestine_Name_name_8 = "Beyrouth"
	namelist_palestine_Name_name_9 = "Déraa"
	namelist_palestine_Name_name_10 = "Divaniyeh"
	namelist_palestine_Name_name_11 = "Djisr-ech-Choghour"
	namelist_palestine_Name_name_12 = "Dufas"
	namelist_palestine_Name_name_13 = "Erbil"
	namelist_palestine_Name_name_14 = "Es Salt"
	namelist_palestine_Name_name_15 = "Herme"
	namelist_palestine_Name_name_16 = "Hillah"
	namelist_palestine_Name_name_17 = "Imtana"
	namelist_palestine_Name_name_18 = "Jaffa"
	namelist_palestine_Name_name_19 = "Kurna"
	namelist_palestine_Name_name_20 = "Lamlum"
	namelist_palestine_Name_name_21 = "Larnaka"
	namelist_palestine_Name_name_22 = "Latakiyeh"
	namelist_palestine_Name_name_23 = "Lefkosia"
	namelist_palestine_Name_name_24 = "Leineh"
	namelist_palestine_Name_name_25 = "Maan"
	namelist_palestine_Name_name_26 = "Meskéné"
	namelist_palestine_Name_name_27 = "Morpho"
	namelist_palestine_Name_name_28 = "Mukna"
	namelist_palestine_Name_name_29 = "Saida"
	namelist_palestine_Name_name_30 = "Selemiya"
	namelist_palestine_Name_name_31 = "Sinjar"
	namelist_palestine_Name_name_32 = "Soueida"
	namelist_palestine_Name_name_33 = "Soukhné"
	namelist_palestine_Name_name_34 = "Sur"
	namelist_palestine_Name_name_35 = "Tadmor"
	namelist_palestine_Name_name_36 = "Taijiben"
	namelist_palestine_Name_name_37 = "Tartous"
	namelist_palestine_Name_name_38 = "Tell Ahmar"
	namelist_palestine_Name_name_39 = "Wakisab Well"
	namelist_persia_name = "Persia Namelist"
	namelist_persia_Name_name = "Abadeh"
	namelist_persia_Name_name_2 = "Abivard"
	namelist_persia_Name_name_3 = "Ahwaz"
	namelist_persia_Name_name_4 = "Ardakan"
	namelist_persia_Name_name_5 = "Astrabad"
	namelist_persia_Name_name_6 = "Bajnard"
	namelist_persia_Name_name_7 = "Bampur"
	namelist_persia_Name_name_8 = "Bander Abbas"
	namelist_persia_Name_name_9 = "Birjun"
	namelist_persia_Name_name_10 = "Darab"
	namelist_persia_Name_name_11 = "Felat"
	namelist_persia_Name_name_12 = "Firozabad"
	namelist_persia_Name_name_13 = "Gain"
	namelist_persia_Name_name_14 = "Gowk"
	namelist_persia_Name_name_15 = "Gubraich"
	namelist_persia_Name_name_16 = "Gwatar"
	namelist_persia_Name_name_17 = "Hamadan"
	namelist_persia_Name_name_18 = "Iranshar"
	namelist_persia_Name_name_19 = "Jask"
	namelist_persia_Name_name_20 = "Juffa"
	namelist_persia_Name_name_21 = "Khanu"
	namelist_persia_Name_name_22 = "Kongun"
	namelist_persia_Name_name_23 = "Kumisheh"
	namelist_persia_Name_name_24 = "Meshed"
	namelist_persia_Name_name_25 = "Qum"
	namelist_persia_Name_name_26 = "Semnoon"
	namelist_persia_Name_name_27 = "Sibb"
	namelist_persia_Name_name_28 = "Sultanabad"
	namelist_persia_Name_name_29 = "Toon"
	namelist_persia_Name_name_30 = "Turbat-I-Haidari"
	namelist_persia_Name_name_31 = "Turshiz"
	namelist_persia_Name_name_32 = "Turun"
	namelist_persia_Name_name_33 = "Yezd"
	namelist_persia_Name_name_34 = "Zengan"
	namelist_philippines_name = "Philippines Namelist"
	namelist_philippines_Name_name = "Agawa"
	namelist_philippines_Name_name_2 = "Alang"
	namelist_philippines_Name_name_3 = "Baler"
	namelist_philippines_Name_name_4 = "Banahan"
	namelist_philippines_Name_name_5 = "Calauag"
	namelist_philippines_Name_name_6 = "Ce bu"
	namelist_philippines_Name_name_7 = "Dalig"
	namelist_philippines_Name_name_8 = "Dangue"
	namelist_philippines_Name_name_9 = "Dupax"
	namelist_philippines_Name_name_10 = "Inaguahan"
	namelist_philippines_Name_name_11 = "Iriga"
	namelist_philippines_Name_name_12 = "Enfield"
	namelist_philippines_Name_name_13 = "Isaub"
	namelist_philippines_Name_name_14 = "Iwahig"
	namelist_philippines_Name_name_15 = "Lanna"
	namelist_philippines_Name_name_16 = "Legasapi"
	namelist_philippines_Name_name_17 = "Licab"
	namelist_philippines_Name_name_18 = "Lupao"
	namelist_philippines_Name_name_19 = "Manila"
	namelist_philippines_Name_name_20 = "Nago"
	namelist_philippines_Name_name_21 = "Oras"
	namelist_philippines_Name_name_22 = "Ormoc"
	namelist_philippines_Name_name_23 = "Paco"
	namelist_philippines_Name_name_24 = "Patoc"
	namelist_philippines_Name_name_25 = "Porac"
	namelist_philippines_Name_name_26 = "Rizal"
	namelist_philippines_Name_name_27 = "Sipa"
	namelist_philippines_Name_name_28 = "Sison"
	namelist_philippines_Name_name_29 = "Suyo"
	namelist_philippines_Name_name_30 = "Tagburos"
	namelist_philippines_Name_name_31 = "Tagpait"
	namelist_philippines_Name_name_32 = "Tiniguiban"
	namelist_philippines_Name_name_33 = "Tocloban"
	namelist_philippines_Name_name_34 = "Tubo"
	namelist_russia_name = "Russia Namelist"
	namelist_russia_Name_name = "Alexsandrov"
	namelist_russia_Name_name_2 = "Belev"
	namelist_russia_Name_name_3 = "Bogoroditsk"
	namelist_russia_Name_name_4 = "Bogorodskoe"
	namelist_russia_Name_name_5 = "Bronnitsy"
	namelist_russia_Name_name_6 = "Danilov"
	namelist_russia_Name_name_7 = "Dmitrov"
	namelist_russia_Name_name_8 = "Egorevsk"
	namelist_russia_Name_name_9 = "Galich"
	namelist_russia_Name_name_10 = "Glotovsk"
	namelist_russia_Name_name_11 = "Isakogorka"
	namelist_russia_Name_name_12 = "Kalyazin"
	namelist_russia_Name_name_13 = "Kashir"
	namelist_russia_Name_name_14 = "Klepeki"
	namelist_russia_Name_name_15 = "Klin"
	namelist_russia_Name_name_16 = "Kotlas"
	namelist_russia_Name_name_17 = "Krasni Kholm"
	namelist_russia_Name_name_18 = "Kuntsevo"
	namelist_russia_Name_name_19 = "Lipetsk"
	namelist_russia_Name_name_20 = "Livny"
	namelist_russia_Name_name_21 = "Makarev"
	namelist_russia_Name_name_22 = "Maksatikha"
	namelist_russia_Name_name_23 = "Mezen"
	namelist_russia_Name_name_24 = "Mikhailov"
	namelist_russia_Name_name_25 = "Mologa"
	namelist_russia_Name_name_26 = "Murashi"
	namelist_russia_Name_name_27 = "Nerekhta"
	namelist_russia_Name_name_28 = "Nolinsk"
	namelist_russia_Name_name_29 = "Onega"
	namelist_russia_Name_name_30 = "Orekhovo-Zuevo"
	namelist_russia_Name_name_31 = "Pereyaslavl"
	namelist_russia_Name_name_32 = "Petrovsk"
	namelist_russia_Name_name_33 = "Poshekhone"
	namelist_russia_Name_name_34 = "Ranenburg"
	namelist_russia_Name_name_35 = "Semenov"
	namelist_russia_Name_name_36 = "Seregovsk"
	namelist_russia_Name_name_37 = "Shatsk"
	namelist_russia_Name_name_38 = "Skopin"
	namelist_russia_Name_name_39 = "Suzdal"
	namelist_russia_Name_name_40 = "Torzhok"
	namelist_russia_Name_name_41 = "Troitskoe "
	namelist_russia_Name_name_42 = "Urzhum"
	namelist_russia_Name_name_43 = "Ust Tsylma"
	namelist_russia_Name_name_44 = "Ust Usa"
	namelist_russia_Name_name_45 = "Vyksa"
	namelist_russia_Name_name_46 = "Yaransk"
	namelist_russia_Name_name_47 = "Zadonsk"
	namelist_russia_Name_name_48 = "Zaraisk"
	namelist_russia_Name_name_49 = "Zuevo"
	namelist_samoa_name = "Samoa Namelist"
	namelist_samoa_Name_name = "Ahuau"
	namelist_samoa_Name_name_2 = "Alaufa"
	namelist_samoa_Name_name_3 = "Aluuluu"
	namelist_samoa_Name_name_4 = "Amanave"
	namelist_samoa_Name_name_5 = "Anuu"
	namelist_samoa_Name_name_6 = "Fangalii"
	namelist_samoa_Name_name_7 = "Feleasau"
	namelist_samoa_Name_name_8 = "Fitiuta"
	namelist_samoa_Name_name_9 = "Leusoatu"
	namelist_samoa_Name_name_10 = "Maia"
	namelist_samoa_Name_name_11 = "Olooasinga"
	namelist_samoa_Name_name_12 = "Poloa"
	namelist_samoa_Name_name_13 = "Poono"
	namelist_samoa_Name_name_14 = "Saua"
	namelist_samoa_Name_name_15 = "Siufanga"
	namelist_samoa_Name_name_16 = "Tau"
	namelist_samoa_Name_name_17 = "Tula"
	namelist_samoa_Name_name_18 = "Vaiapa"
	namelist_samoa_Name_name_19 = "Vailoa"
	namelist_samoa_Name_name_20 = "Vatia"
	namelist_saudiarabia_name = "Saudi Arabia Namelist"
	namelist_saudiarabia_Name_name = "Abra"
	namelist_saudiarabia_Name_name_2 = "Adhud"
	namelist_saudiarabia_Name_name_3 = "Akra"
	namelist_saudiarabia_Name_name_4 = "Bereydak"
	namelist_saudiarabia_Name_name_5 = "Dhat Irk"
	namelist_saudiarabia_Name_name_6 = "El Jauf"
	namelist_saudiarabia_Name_name_7 = "El Katifi"
	namelist_saudiarabia_Name_name_8 = "El Maaz"
	namelist_saudiarabia_Name_name_9 = "Hootab"
	namelist_saudiarabia_Name_name_10 = "Jidda"
	namelist_saudiarabia_Name_name_11 = "Jobbah"
	namelist_saudiarabia_Name_name_12 = "Kalaa Zomrood"
	namelist_saudiarabia_Name_name_13 = "Kara"
	namelist_saudiarabia_Name_name_14 = "Kharfun"
	namelist_saudiarabia_Name_name_15 = "Kheybar"
	namelist_saudiarabia_Name_name_16 = "Kunfuda"
	namelist_saudiarabia_Name_name_17 = "Meskah"
	namelist_saudiarabia_Name_name_18 = "Mukna"
	namelist_saudiarabia_Name_name_19 = "Oneyzah"
	namelist_saudiarabia_Name_name_20 = "Sabiya"
	namelist_saudiarabia_Name_name_21 = "Sadik"
	namelist_saudiarabia_Name_name_22 = "Shakra"
	namelist_saudiarabia_Name_name_23 = "Taif"
	namelist_saudiarabia_Name_name_24 = "Tehook"
	namelist_saudiarabia_Name_name_25 = "Wedje"
	namelist_saudiarabia_Name_name_26 = "Weisit"
	namelist_saudiarabia_Name_name_27 = "Yembo"
	namelist_saudiarabia_Name_name_28 = "Zulfah"
	namelist_siberia_name = "Siberia Namelist"
	namelist_siberia_Name_name = "Ayaka"
	namelist_siberia_Name_name_2 = "Bakhtinsk"
	namelist_siberia_Name_name_3 = "Borodino"
	namelist_siberia_Name_name_4 = "Chimara"
	namelist_siberia_Name_name_5 = "Doneshkino"
	namelist_siberia_Name_name_6 = "Dubchoskoe"
	namelist_siberia_Name_name_7 = "Dudinsk"
	namelist_siberia_Name_name_8 = "Ferlyakskia"
	namelist_siberia_Name_name_9 = "Filipovski"
	namelist_siberia_Name_name_10 = "Govriga"
	namelist_siberia_Name_name_11 = "Himpeisk"
	namelist_siberia_Name_name_12 = "Khatangsk"
	namelist_siberia_Name_name_13 = "Kulady"
	namelist_siberia_Name_name_14 = "Lukinoe"
	namelist_siberia_Name_name_15 = "Lusino"
	namelist_siberia_Name_name_16 = "Mashig"
	namelist_siberia_Name_name_17 = "Norilskioe"
	namelist_siberia_Name_name_18 = "Novo Saliesk"
	namelist_siberia_Name_name_19 = "Olenek"
	namelist_siberia_Name_name_20 = "Papigaiskcoe"
	namelist_siberia_Name_name_21 = "Sakalova"
	namelist_siberia_Name_name_22 = "Seganka"
	namelist_siberia_Name_name_23 = "Simskioe"
	namelist_siberia_Name_name_24 = "Svierevo"
	namelist_siberia_Name_name_25 = "Telrunskaia"
	namelist_siberia_Name_name_26 = "Turishshk"
	namelist_siberia_Name_name_27 = "Ust Anabarsk"
	namelist_siberia_Name_name_28 = "Yortzovskoe"
	namelist_southafrica_name = "South Africa Namelist"
	namelist_southafrica_Name_name = "Bogenfels"
	namelist_southafrica_Name_name_2 = "Broken Hill"
	namelist_southafrica_Name_name_3 = "Bulawayo"
	namelist_southafrica_Name_name_4 = "Calvinia"
	namelist_southafrica_Name_name_5 = "Carnarvon"
	namelist_southafrica_Name_name_6 = "Cradock"
	namelist_southafrica_Name_name_7 = "De Aar"
	namelist_southafrica_Name_name_8 = "East London"
	namelist_southafrica_Name_name_9 = "Germiston"
	namelist_southafrica_Name_name_10 = "Gobabis"
	namelist_southafrica_Name_name_11 = "Gwelo"
	namelist_southafrica_Name_name_12 = "Hopetown"
	namelist_southafrica_Name_name_13 = "Kalkfontein"
	namelist_southafrica_Name_name_14 = "Kalomo"
	namelist_southafrica_Name_name_15 = "Kimberley"
	namelist_southafrica_Name_name_16 = "Ladysmith"
	namelist_southafrica_Name_name_17 = "Livingstone"
	namelist_southafrica_Name_name_18 = "Lüderitz"
	namelist_southafrica_Name_name_19 = "Mafeking"
	namelist_southafrica_Name_name_20 = "Mochudi"
	namelist_southafrica_Name_name_21 = "Mongu"
	namelist_southafrica_Name_name_22 = "Mossel Bay"
	namelist_southafrica_Name_name_23 = "Pemba"
	namelist_southafrica_Name_name_24 = "Pietermaritzburg"
	namelist_southafrica_Name_name_25 = "Port Alfred"
	namelist_southafrica_Name_name_26 = "Port Elizabeth"
	namelist_southafrica_Name_name_27 = "Prot Nolloth"
	namelist_southafrica_Name_name_28 = "Sinoa"
	namelist_southafrica_Name_name_29 = "Springbok"
	namelist_southafrica_Name_name_30 = "Swakopmund"
	namelist_southafrica_Name_name_31 = "Tati"
	namelist_southafrica_Name_name_32 = "Tui"
	namelist_southafrica_Name_name_33 = "Victoria West"
	namelist_southafrica_Name_name_34 = "Walvis Bay"
	namelist_southafrica_Name_name_35 = "Windhoek"
	namelist_southafrica_Name_name_36 = "Worcester"
	namelist_southafrica_Name_name_37 = "Zoekmakaar"
	namelist_southeastasia_name = "Southeast Asia Namelist"
	namelist_southeastasia_Name_name = "Ayuthia"
	namelist_southeastasia_Name_name_2 = "Bang-pa-soi"
	namelist_southeastasia_Name_name_3 = "Bin-thuan-din"
	namelist_southeastasia_Name_name_4 = "Cancao"
	namelist_southeastasia_Name_name_5 = "Chaudok"
	namelist_southeastasia_Name_name_6 = "Chaya"
	namelist_southeastasia_Name_name_7 = "Chieng-Ma"
	namelist_southeastasia_Name_name_8 = "Faifo"
	namelist_southeastasia_Name_name_9 = "Hai Phong"
	namelist_southeastasia_Name_name_10 = "Honghoa"
	namelist_southeastasia_Name_name_11 = "Kabin"
	namelist_southeastasia_Name_name_12 = "Lao-kar"
	namelist_southeastasia_Name_name_13 = "Luang Phrabang"
	namelist_southeastasia_Name_name_14 = "Maung-la"
	namelist_southeastasia_Name_name_15 = "Mitho"
	namelist_southeastasia_Name_name_16 = "Mone"
	namelist_southeastasia_Name_name_17 = "Mulmien"
	namelist_southeastasia_Name_name_18 = "Nau"
	namelist_southeastasia_Name_name_19 = "Nhatrang"
	namelist_southeastasia_Name_name_20 = "Paklai"
	namelist_southeastasia_Name_name_21 = "Paknam"
	namelist_southeastasia_Name_name_22 = "Quang-ngai-din"
	namelist_southeastasia_Name_name_23 = "Saravan"
	namelist_southeastasia_Name_name_24 = "Sawddy"
	namelist_southeastasia_Name_name_25 = "Thanhoa"
	namelist_southeastasia_Name_name_26 = "Touron"
	namelist_southeastasia_Name_name_27 = "Tuyen-hia"
	namelist_southeastasia_Name_name_28 = "Vinh"
	namelist_southeastasia_Name_name_29 = "Yenethen"
	namelist_southerneurope_name = "Southern Europe Namelist"
	namelist_southerneurope_Name_name = "Agrinion"
	namelist_southerneurope_Name_name_2 = "Arezzo"
	namelist_southerneurope_Name_name_3 = "Ascoli"
	namelist_southerneurope_Name_name_4 = "Avezzano"
	namelist_southerneurope_Name_name_5 = "Belluno"
	namelist_southerneurope_Name_name_6 = "Belvedere"
	namelist_southerneurope_Name_name_7 = "Benvento"
	namelist_southerneurope_Name_name_8 = "Bugojno"
	namelist_southerneurope_Name_name_9 = "Canicatti"
	namelist_southerneurope_Name_name_10 = "Cariati"
	namelist_southerneurope_Name_name_11 = "Carrara"
	namelist_southerneurope_Name_name_12 = "Castrovillari"
	namelist_southerneurope_Name_name_13 = "Caulonia"
	namelist_southerneurope_Name_name_14 = "Cavaia"
	namelist_southerneurope_Name_name_15 = "Cotrone"
	namelist_southerneurope_Name_name_16 = "Cueno"
	namelist_southerneurope_Name_name_17 = "Debar"
	namelist_southerneurope_Name_name_18 = "Edessa"
	namelist_southerneurope_Name_name_19 = "Jajce"
	namelist_southerneurope_Name_name_20 = "Karditsa"
	namelist_southerneurope_Name_name_21 = "Kladovo"
	namelist_southerneurope_Name_name_22 = "Knin"
	namelist_southerneurope_Name_name_23 = "Knonitsa"
	namelist_southerneurope_Name_name_24 = "Lamia"
	namelist_southerneurope_Name_name_25 = "Littori"
	namelist_southerneurope_Name_name_26 = "Negotin"
	namelist_southerneurope_Name_name_27 = "Novi"
	namelist_southerneurope_Name_name_28 = "Palanka"
	namelist_southerneurope_Name_name_29 = "Paola"
	namelist_southerneurope_Name_name_30 = "Pisciotta"
	namelist_southerneurope_Name_name_31 = "Pistoia"
	namelist_southerneurope_Name_name_32 = "Pizzo"
	namelist_southerneurope_Name_name_33 = "Prato"
	namelist_southerneurope_Name_name_34 = "Prevenza"
	namelist_southerneurope_Name_name_35 = "Pristina"
	namelist_southerneurope_Name_name_36 = "Sciacca"
	namelist_southerneurope_Name_name_37 = "Scutari"
	namelist_southerneurope_Name_name_38 = "Sombor"
	namelist_southerneurope_Name_name_39 = "Teramo"
	namelist_southerneurope_Name_name_40 = "Trikkala"
	namelist_southerneurope_Name_name_41 = "Vallo"
	namelist_southerneurope_Name_name_42 = "Vaona"
	namelist_southerneurope_Name_name_43 = "Veles"
	namelist_southerneurope_Name_name_44 = "Velletri"
	namelist_southerneurope_Name_name_45 = "Virovitica"
	namelist_southerneurope_Name_name_46 = "Vranje"
	namelist_southerneurope_Name_name_47 = "Vrjac"
	namelist_ukraine_name = "Ukraine Namelist"
	namelist_ukraine_Name_name = "Alexsandriya"
	namelist_ukraine_Name_name_2 = "Balekleya"
	namelist_ukraine_Name_name_3 = "Barvenkov"
	namelist_ukraine_Name_name_4 = "Belopole"
	namelist_ukraine_Name_name_5 = "Bershad"
	namelist_ukraine_Name_name_6 = "Borispol"
	namelist_ukraine_Name_name_7 = "Borzna"
	namelist_ukraine_Name_name_8 = "Bratslav"
	namelist_ukraine_Name_name_9 = "Chuguey"
	namelist_ukraine_Name_name_10 = "Dunaevtsy"
	namelist_ukraine_Name_name_11 = "Dzhankoi"
	namelist_ukraine_Name_name_12 = "Ekaterinoslav"
	namelist_ukraine_Name_name_13 = "Elizavetgrad"
	namelist_ukraine_Name_name_14 = "Glinsk"
	namelist_ukraine_Name_name_15 = "Gorodishche"
	namelist_ukraine_Name_name_16 = "Gorodnya"
	namelist_ukraine_Name_name_17 = "Kakhovka"
	namelist_ukraine_Name_name_18 = "Kanev"
	namelist_ukraine_Name_name_19 = "Khmelnik"
	namelist_ukraine_Name_name_20 = "Kobelyaki"
	namelist_ukraine_Name_name_21 = "Korosten"
	namelist_ukraine_Name_name_22 = "Korostyshev"
	namelist_ukraine_Name_name_23 = "Krasnograd"
	namelist_ukraine_Name_name_24 = "Krolevets"
	namelist_ukraine_Name_name_25 = "Kupyansk"
	namelist_ukraine_Name_name_26 = "Lebedin"
	namelist_ukraine_Name_name_27 = "Letichev"
	namelist_ukraine_Name_name_28 = "Litin"
	namelist_ukraine_Name_name_29 = "Melitopol"
	namelist_ukraine_Name_name_30 = "Mirgorod"
	namelist_ukraine_Name_name_31 = "Mogilev"
	namelist_ukraine_Name_name_32 = "Nemirov"
	namelist_ukraine_Name_name_33 = "Nezhin"
	namelist_ukraine_Name_name_34 = "Novo-Aidar"
	namelist_ukraine_Name_name_35 = "Novomoskovsk"
	namelist_ukraine_Name_name_36 = "Olevsk"
	namelist_ukraine_Name_name_37 = "Oposhnya"
	namelist_ukraine_Name_name_38 = "Oster"
	namelist_ukraine_Name_name_39 = "Ovruch"
	namelist_ukraine_Name_name_40 = "Pavlograd"
	namelist_ukraine_Name_name_41 = "Piryatin"
	namelist_ukraine_Name_name_42 = "Radomysl"
	namelist_ukraine_Name_name_43 = "Skvira"
	namelist_ukraine_Name_name_44 = "Tulchin"
	namelist_ukraine_Name_name_45 = "Valki"
	namelist_ukraine_Name_name_46 = "Vasilkov"
	namelist_ukraine_Name_name_47 = "Zenkov"
	namelist_ukraine_Name_name_48 = "Zhmerinka"
	namelist_uralmountains_name = "Ural Mountains Namelist"
	namelist_uralmountains_Name_name = "Alapajevsk"
	namelist_uralmountains_Name_name_2 = "Argia"
	namelist_uralmountains_Name_name_3 = "Berezov"
	namelist_uralmountains_Name_name_4 = "Bondiajckia"
	namelist_uralmountains_Name_name_5 = "Chemashevskoe"
	namelist_uralmountains_Name_name_6 = "Delmato"
	namelist_uralmountains_Name_name_7 = "Ft. Djan Kala"
	namelist_uralmountains_Name_name_8 = "Ft. Perovsky"
	namelist_uralmountains_Name_name_9 = "Grobovo"
	namelist_uralmountains_Name_name_10 = "Ishim"
	namelist_uralmountains_Name_name_11 = "Iukova"
	namelist_uralmountains_Name_name_12 = "Kazalinsk"
	namelist_uralmountains_Name_name_13 = "Kish Murunsk"
	namelist_uralmountains_Name_name_14 = "Kisylsk"
	namelist_uralmountains_Name_name_15 = "Knndravinskaia"
	namelist_uralmountains_Name_name_16 = "Mushi"
	namelist_uralmountains_Name_name_17 = "Nijni Tagilsk"
	namelist_uralmountains_Name_name_18 = "Obdorsk"
	namelist_uralmountains_Name_name_19 = "Okup Sigat"
	namelist_uralmountains_Name_name_20 = "Pelnusk"
	namelist_uralmountains_Name_name_21 = "Perm Neviansk"
	namelist_uralmountains_Name_name_22 = "Repalovskoe"
	namelist_uralmountains_Name_name_23 = "Romanova"
	namelist_uralmountains_Name_name_24 = "Shadrinsk"
	namelist_uralmountains_Name_name_25 = "Slatons"
	namelist_uralmountains_Name_name_26 = "Surgut"
	namelist_uralmountains_Name_name_27 = "Troitsk"
	namelist_uralmountains_Name_name_28 = "Turgai"
	namelist_uralmountains_Name_name_29 = "Vashyeva"
	namelist_venezuela_name = "Venezuela Namelist"
	namelist_venezuela_Name_name = "Acandi"
	namelist_venezuela_Name_name_2 = "Antioquia"
	namelist_venezuela_Name_name_3 = "Arauca"
	namelist_venezuela_Name_name_4 = "Barranquilla"
	namelist_venezuela_Name_name_5 = "Bartica"
	namelist_venezuela_Name_name_6 = "Bucaramanga"
	namelist_venezuela_Name_name_7 = "Buenaventura"
	namelist_venezuela_Name_name_8 = "Calabozo"
	namelist_venezuela_Name_name_9 = "Calamar"
	namelist_venezuela_Name_name_10 = "Cali"
	namelist_venezuela_Name_name_11 = "Carmen"
	namelist_venezuela_Name_name_12 = "Cartagena"
	namelist_venezuela_Name_name_13 = "Concepción"
	namelist_venezuela_Name_name_14 = "Giradot"
	namelist_venezuela_Name_name_15 = "Guasipati"
	namelist_venezuela_Name_name_16 = "Ibague"
	namelist_venezuela_Name_name_17 = "La Guaira"
	namelist_venezuela_Name_name_18 = "Maroa"
	namelist_venezuela_Name_name_19 = "Merida"
	namelist_venezuela_Name_name_20 = "Monteria"
	namelist_venezuela_Name_name_21 = "Nickerie"
	namelist_venezuela_Name_name_22 = "Popayan"
	namelist_venezuela_Name_name_23 = "Puerto Cabello"
	namelist_venezuela_Name_name_24 = "Puerto Colombia"
	namelist_venezuela_Name_name_25 = "Rio Caribe"
	namelist_venezuela_Name_name_26 = "San Fernando"
	namelist_venezuela_Name_name_27 = "Santa Marta"
	namelist_venezuela_Name_name_28 = "Socorro"
	namelist_venezuela_Name_name_29 = "Tumaco"
	namelist_venezuela_Name_name_30 = "Tunja"
	namelist_venezuela_Name_name_31 = "Unja"
	namelist_venezuela_Name_name_32 = "Yarumal"
	namelist_westerncanada_name = "Western Canada Namelist"
	namelist_westerncanada_Name_name = "Aklavik"
	namelist_westerncanada_Name_name_2 = "Baillie"
	namelist_westerncanada_Name_name_3 = "Banff"
	namelist_westerncanada_Name_name_4 = "Boissevan"
	namelist_westerncanada_Name_name_5 = "Carcajou"
	namelist_westerncanada_Name_name_6 = "Carcross"
	namelist_westerncanada_Name_name_7 = "Chesterfield"
	namelist_westerncanada_Name_name_8 = "Chipewyan"
	namelist_westerncanada_Name_name_9 = "Coppermine"
	namelist_westerncanada_Name_name_10 = "Dauphin"
	namelist_westerncanada_Name_name_11 = "Dunvegan"
	namelist_westerncanada_Name_name_12 = "Fairview"
	namelist_westerncanada_Name_name_13 = "Fort Nelson"
	namelist_westerncanada_Name_name_14 = "Fortymile"
	namelist_westerncanada_Name_name_15 = "Good Hope"
	namelist_westerncanada_Name_name_16 = "Kamloops"
	namelist_westerncanada_Name_name_17 = "Lethbridge"
	namelist_westerncanada_Name_name_18 = "Liard"
	namelist_westerncanada_Name_name_19 = "Lytton"
	namelist_westerncanada_Name_name_20 = "Macklin"
	namelist_westerncanada_Name_name_21 = "Macleod"
	namelist_westerncanada_Name_name_22 = "McPherson"
	namelist_westerncanada_Name_name_23 = "Medicine Hat"
	namelist_westerncanada_Name_name_24 = "Norman"
	namelist_westerncanada_Name_name_25 = "Pouce Coupe"
	namelist_westerncanada_Name_name_26 = "Quesnel"
	namelist_westerncanada_Name_name_27 = "Red Deer"
	namelist_westerncanada_Name_name_28 = "Reliance"
	namelist_westerncanada_Name_name_29 = "Revelstoke"
	namelist_westerncanada_Name_name_30 = "Sherridon"
	namelist_westerncanada_Name_name_31 = "Simpson"
	namelist_westerncanada_Name_name_32 = "Wetaskiwin"
	namelist_westerncanada_Name_name_33 = "Whitehorse"
	namelist_westerncanada_Name_name_34 = "Williams Lake"
	namelist_westernchina_name = "Western China Namelist"
	namelist_westernchina_Name_name = "Airylgan"
	namelist_westernchina_Name_name_2 = "Akhtarma"
	namelist_westernchina_Name_name_3 = "Barkul"
	namelist_westernchina_Name_name_4 = "Darzung"
	namelist_westernchina_Name_name_5 = "Djamda"
	namelist_westernchina_Name_name_6 = "Gar"
	namelist_westernchina_Name_name_7 = "Gartok"
	namelist_westernchina_Name_name_8 = "Guchen"
	namelist_westernchina_Name_name_9 = "Indertu"
	namelist_westernchina_Name_name_10 = "Kabtag"
	namelist_westernchina_Name_name_11 = "Killian"
	namelist_westernchina_Name_name_12 = "Kitai"
	namelist_westernchina_Name_name_13 = "Kobdo"
	namelist_westernchina_Name_name_14 = "Kuldja"
	namelist_westernchina_Name_name_15 = "Kutcha"
	namelist_westernchina_Name_name_16 = "Ma-lyan-tsin"
	namelist_westernchina_Name_name_17 = "Manas"
	namelist_westernchina_Name_name_18 = "Sairak"
	namelist_westernchina_Name_name_19 = "Sanddar"
	namelist_westernchina_Name_name_20 = "Shigatze"
	namelist_westernchina_Name_name_21 = "Sok"
	namelist_westernchina_Name_name_22 = "Surmang"
	namelist_westernchina_Name_name_23 = "Tadjn"
	namelist_westernchina_Name_name_24 = "Tchirin"
	namelist_westernchina_Name_name_25 = "Turin"
	namelist_westernchina_Name_name_26 = "Tushikang"
	namelist_westernchina_Name_name_27 = "Ucher Bulak"
	namelist_westernchina_Name_name_28 = "Urumchi"
	namelist_westernchina_Name_name_29 = "Yatung"
	namelist_westernunitedstates_name = "Western United States Namelist"
	namelist_westernunitedstates_Name_name = "Bakersfield"
	namelist_westernunitedstates_Name_name_2 = "Benson"
	namelist_westernunitedstates_Name_name_3 = "Blackwell"
	namelist_westernunitedstates_Name_name_4 = "Breckenridge"
	namelist_westernunitedstates_Name_name_5 = "Brownwood"
	namelist_westernunitedstates_Name_name_6 = "Chico"
	namelist_westernunitedstates_Name_name_7 = "Clarendon"
	namelist_westernunitedstates_Name_name_8 = "College Station"
	namelist_westernunitedstates_Name_name_9 = "Columbus"
	namelist_westernunitedstates_Name_name_10 = "Colusa"
	namelist_westernunitedstates_Name_name_11 = "Dalhart"
	namelist_westernunitedstates_Name_name_12 = "Dickinson"
	namelist_westernunitedstates_Name_name_13 = "Duncan"
	namelist_westernunitedstates_Name_name_14 = "Durango"
	namelist_westernunitedstates_Name_name_15 = "Emmett"
	namelist_westernunitedstates_Name_name_16 = "Everett"
	namelist_westernunitedstates_Name_name_17 = "Gainsville"
	namelist_westernunitedstates_Name_name_18 = "Gallup"
	namelist_westernunitedstates_Name_name_19 = "Glendale"
	namelist_westernunitedstates_Name_name_20 = "Hastings"
	namelist_westernunitedstates_Name_name_21 = "Holbrook"
	namelist_westernunitedstates_Name_name_22 = "Lamar"
	namelist_westernunitedstates_Name_name_23 = "Lewiston"
	namelist_westernunitedstates_Name_name_24 = "Madion"
	namelist_westernunitedstates_Name_name_25 = "Mandan"
	namelist_westernunitedstates_Name_name_26 = "Maria"
	namelist_westernunitedstates_Name_name_27 = "Modesto"
	namelist_westernunitedstates_Name_name_28 = "Murray"
	namelist_westernunitedstates_Name_name_29 = "Norton"
	namelist_westernunitedstates_Name_name_30 = "Okanogan"
	namelist_westernunitedstates_Name_name_31 = "Oroville"
	namelist_westernunitedstates_Name_name_32 = "Rawlins"
	namelist_westernunitedstates_Name_name_33 = "Redding"
	namelist_westernunitedstates_Name_name_34 = "Rosenburg"
	namelist_westernunitedstates_Name_name_35 = "Seguin"
	namelist_westernunitedstates_Name_name_36 = "Sheridan"
	namelist_westernunitedstates_Name_name_37 = "Springfield"
	namelist_westernunitedstates_Name_name_38 = "St. George"
	namelist_westernunitedstates_Name_name_39 = "Tucumcari"
	namelist_westernunitedstates_Name_name_40 = "Uvalde"
	namelist_westernunitedstates_Name_name_41 = "Valentine"
	namelist_westernunitedstates_Name_name_42 = "Vernon"
	namelist_westernunitedstates_Name_name_43 = "Walsenburg"
	namelist_westernunitedstates_Name_name_44 = "Weesatche"
	namelist_westernunitedstates_Name_name_45 = "Weiser"
	namelist_westernunitedstates_Name_name_46 = "Waco"
	namelist_westernunitedstates_Name_name_47 = "Wenatchee"
	namelist_westernunitedstates_Name_name_48 = "Williams"
	namelist_westernunitedstates_Name_name_49 = "Sugar Land"
	namelist_westernunitedstates_Name_name_50 = "The Woodlands"
	namelist_westernunitedstates_Name_name_51 = "Lakewood"
	namelist_westernunitedstates_Name_name_52 = "St. Cloud"
	namelist_westernunitedstates_Name_name_53 = "Carthage"
	namelist_westernunitedstates_Name_name_54 = "Stafford"
	namelist_westernunitedstates_Name_name_55 = "Portland"
	namelist_westernunitedstates_Name_name_56 = "Missouri City"
	namelist_westernunitedstates_Name_name_57 = "Spring"
	namelist_westernunitedstates_Name_name_58 = "El Paso"
	namelist_westernunitedstates_Name_name_59 = "Roswell"
	regiment_ger_infantry_goliath_editor_name = "GER Infantry Goliath Regiment"
	regiment_ger_infantry_goliath_name = "Goliath Infantry Regiment"
	regiment_jpn_infantry_commando_name = "Commando Infantry Regiment"
	regiment_jpn_infantry_commando_editor_name = "JPN Infantry Commando Regiment"
	regiment_rus_infantry_sniper_editor_name = "RUS Infantry Sniper Regiment"
	regiment_rus_infantry_sniper_name = "Sniper Infantry Regiment"
	regiment_usa_infantry_assault_editor_name = "USA Infantry Assault Regiment"
	regiment_usa_infantry_assault_name = "Assault Infantry Regiment"
	regiment_usa_marine_assault_editor_name = "USA Marine Assault Battalion"
	regiment_usa_marine_assault_name = "Assault Marine Regiment"
	gbr_regiment_secret_agent_name = "Secret Agent"
	gbr_regiment_secret_agent_editor_name = "GBR Secret Agent Regiment"
	usa_regiment_secret_agent_name = "Secret Agent"
	usa_regiment_secret_agent_editor_name = "USA Secret Agent Regiment"
	pearl_harbor_oil_tank01_oil_tank_01_ground_name = "Oil Tank 01 Ground Projection"
	pearl_harbor_oil_tank01_oil_tank_01_name = "Oil Tank 01"
	pearl_harbor_oil_tank01_oil_tank_01_editor_name = "Oil Tank 01"
	pearl_harbor_oil_tank02_oil_tank_02_ground_name = "Oil Tank 02 Ground Projection"
	pearl_harbor_oil_tank02_oil_tank_02_name = "Oil Tank 02"
	pearl_harbor_oil_tank02_oil_tank_02_editor_name = "Oil Tank 02"
	pearl_harbor_oil_tank03_oil_tank_03_ground_name = "Oil Tank 03 Ground Projection"
	pearl_harbor_oil_tank03_oil_tank_03_name = "Oil Tank 03"
	pearl_harbor_oil_tank03_oil_tank_03_editor_name = "Oil Tank 03"
	us_battleship_wreckage_name = "&ch_faction_experience.Battleship Wreckage"
	uss_arizona_name = "&ch_faction_experience.USS Arizona Wreckage"
	uss_oklahoma_name = "&ch_faction_experience.USS Oklahoma Wreckage"
	assembly_parts_AAEconomicAid_name = "Material Parts"
	assembly_parts_rus_assembly_parts_editor_name = "RUS Material Parts"
	assembly_parts_usa_assembly_parts_editor_name = "USA Material Parts"
	infantry_supplies_AAEconomicAid_name = "Infantry Supplies"
	infantry_supplies_jpn_infantry_supplies_editor_name = "JPN Infantry Supplies"
	infantry_supplies_rus_infantry_supplies_editor_name = "RUS Infantry Supplies"
	nafrica_villageblock14x35_02_editor_name = "N. Africa Village Block 14x35 02"
	nafrica_villagecenter_01_nafrica_village01_editor_name = "N. Africa Village"
	nafrica_villagecenter_01_egypt_village01_editor_name = "Egypt Village"
	nafrica_villagecenter_01_frnafrica_village01_editor_name = "French N. Africa Village"
	nafrica_villagecenter_01_libya_village01_editor_name = "Libya Village"
	nafrica_villagecenter_01_palestine_village01_editor_name = "Palestine Village"
	nafrica_villagecenter_01_persia_village01_editor_name = "Persia Village"
	nafrica_villagecenter_01_saudiarabia_village01_editor_name = "Saudi Arabia Village"
	med_windmill_name = "Windmill"
	med_windmill_editor_name = "Med Windmill"
	western_europe_farm01_western_europe_farm_01_ground_name = "Western Europe Farm 01 Ground"
	western_europe_farm02_western_europe_farm_02_ground_name = "Western Europe Farm 02 Ground"
	campaign_aa_tutorial_name = "Tutorial"
	campaign_aa_Mission_name_35 = "Tutorial: Mission 1"
	campaign_aa_Mission_debriefing_success_27 = "You have completed the first tutorial."
	campaign_aa_Mission_debriefing_failure_27 = "You have failed to complete the first tutorial."
	campaign_aa_Mission_name_36 = "Tutorial: Mission 2"
	campaign_aa_Mission_debriefing_success_28 = "You have completed the second tutorial."
	campaign_aa_Mission_debriefing_failure_28 = "You have failed to complete the second tutorial."
	desert_train_track_straight_name = "Desert Train Track (Straight)"
	desert_train_track_curve_name = "Desert Train Track (Curve)"
	desert_train_track_bend_name = "Desert Train Track (Bend)"
	dirt_roads_dirt_road_straight_name = "Dirt Road (Straight)"
	dirt_roads_dirt_road_curve_name = "Dirt Road (Curve)"
	dirt_roads_dirt_road_bend_name = "Dirt Road (Bend)"
	gravel_roads_gravel_road_straight_name = "Gravel Road (Straight)"
	gravel_roads_gravel_road_curve_name = "Gravel Road (Curve)"
	gravel_roads_gravel_road_bend_name = "Gravel Road (Bend)"
	paved_road_intersection_name = "Paved Road (Intersection)"
	paved_roads_paved_road_straight_name = "Paved Road (Straight)"
	paved_roads_paved_road_curve_name = "Paved Road (Curve)"
	paved_roads_paved_road_bend01_name = "Paved Road (Bend 1)"
	paved_roads_paved_road_bend02_name = "Paved Road (Bend 2)"
	paved_roads_paved_road_end_name = "Paved Road (End)"
	sand_roads_sand_road_straight_name = "Sand Road (Straight)"
	sand_roads_sand_road_curve_name = "Sand Road (Curve)"
	sand_roads_sand_road_bend_name = "Sand Road (Bend)"
	sand_roads_sand_road_end_name = "Sand Road (End)"
	arctic_Logs_name = "Arctic Logs"
	arctic_bushes_name = "Arctic Bushes"
	desert_pyramid01_pyramid_ground_01_name = "Pyramid 01 Ground Projection"
	desert_pyramid01_Thing_name = "»Desert Pyramid 01"
	desert_pyramid02_pyramid_ground_02_name = "Pyramid 02 Ground Projection"
	desert_pyramid02_Thing_name = "»Desert Pyramid 02"
	desert_pyramid03_pyramid_ground_03_name = "Pyramid 03 Ground Projection"
	desert_pyramid03_Thing_name = "»Desert Pyramid 03"
	desert_rocks_name = "Desert Rocks"
	desert_ruins_name = "Desert Ruins"
	desert_tall_grass_name = "Desert Tall Grass"
	desert_treespalm_lush_name = "Desert Palm Trees Lush"
	weather_sandstorm_large_single_name = "Sandstorm - Large"
	weather_sandstorm_small_single_name = "Sandstorm - Small"
	weather_sandstorm_small_name = "Small Sandstorm"
	weather_sandstorm_large_name = "Large Sandstorm"
	japanese_cherry_trees_name = "&ch_faction_experience.Japanese Cherry Trees"
	temperate_bush_name = "Bush"
	temperate_fence_01_name_2 = "&ch_faction_experience.Fence 01"
	temperate_fence_02_name_2 = "&ch_faction_experience.Fence 02"
	temperate_fence_03_name_2 = "&ch_faction_experience.Fence 03"
	temperate_haystacks_name_2 = "&ch_faction_experience.Haystack"
	rice_borders_name = "Rice Border"
	tropical_desert_fern_name = "Tropical Desert Fern"
	tropical_fern_name = "Fern"
	tropical_jungle_name_2 = "Tropical Jungle"
	tropical_mound_name = "Mound"
	tropical_plants_name = "Plant"
	tropical_rice_border_name = "Rice Border"
	chaparral_bushes_name = "Bush"
	chaparral_bushes_dry_name = "Bush (Dry)"
	chaparral_cactus_name = "Cactus"
	chaparral_pine_trees_name = "Tree (Pine)"
	chaparral_rocks_name = "Rock"
	chaparral_scrub_clumps_name = "Scrub Clump"
	chaparral_yucca_plant_name = "Yucca Plant"
	boats_destroyed_name = "&ch_faction_experience.Boat (Destroyed)"
	gbr_tank01_GBRDestroyed01Ground_name = "GBR Destroyed 01"
	gbr_tank01_gbr_destroyed01_name = "&ch_faction_experience.Tank (Destroyed GBR) 01"
	gbr_tank02_GBRDestroyed02Ground_name = "GBR Destroyed 02"
	gbr_tank02_gbr_destroyed02_name = "&ch_faction_experience.Tank (Destroyed GBR) 02"
	ger_tank01_GERDestroyed01Ground_name = "GER Destroyed 01"
	ger_tank01_ger_destroyed01_name = "&ch_faction_experience.Tank (Destroyed GER) 01"
	ger_tank02_GERDestroyed02Ground_name = "GER Destroyed 02"
	ger_tank02_ger_destroyed02_name = "&ch_faction_experience.Tank (Destroyed GER) 02"
	jpn_tank01_JPNDestroyed01Ground_name = "JPN Destroyed 01"
	jpn_tank01_jpn_destroyed01_name = "&ch_faction_experience.Tank (Destroyed JPN) 01"
	jpn_tank02_JPNDestroyed02Ground_name = "JPN Destroyed 02"
	jpn_tank02_jpn_destroyed02_name = "&ch_faction_experience.Tank (Destroyed JPN) 02"
	log_wall_obstacles_log_wall_temperate_name = "&ch_faction_experience.Wall (Wooden Obstacle)"
	log_wall_obstacles_log_wall_tropical_name = "&ch_faction_experience.Wall (Wooden Obstacle)"
	rus_tank01_RUSDestroyed01Ground_name = "RUS Destroyed 01"
	rus_tank01_rus_destroyed01_name = "&ch_faction_experience.Tank (Destroyed RUS) 01"
	rus_tank02_RUSDestroyed02Ground_name = "RUS Destroyed 02"
	rus_tank02_rus_destroyed02_name = "&ch_faction_experience.Tank (Destroyed RUS) 02"
	streetlights_name = "&ch_faction_experience.Street Lights"
	usa_tank01_USADestroyed01Ground_name = "USA Destroyed 01"
	usa_tank01_usa_destroyed01_name = "&ch_faction_experience.Tank (Destroyed USA) 01"
	usa_tank02_USADestroyed02Ground_name = "USA Destroyed 02"
	usa_tank02_usa_destroyed02_name = "&ch_faction_experience.Tank (Destroyed USA) 02"
	Scoring_STRUCTURES_KILLED_name = "Buildings Destroyed"
	Scoring_building_limit_production_stat_name = "Building Limit Produced"
	Scoring_building_limit_consumption_stat_name = "Building Limit Consumed"
	Scoring_building_limit_production_name = "Building Production Rate"
	Scoring_building_limit_consumption_name = "Building Consumption Rate"
	rain_heavy_name = "Heavy Rain"
	rain_light_name = "Light Rain"
	snow_light_name = "Light Snow"
	snow_heavy_name = "Heavy Snow"
	game_events_hq_attach_game_message|* = "%s: attaching %s"
	game_events_hq_detach_game_message|* = "%s: detaching %s"
	mg_vfx_selected_circle_name = "MG Selection Circle"
	mg_vfx_selected_circle_stationary_name = "MG Selection Circle Stationary"
	mg_army_MetaGameComponent_tooltip = "An Early War Corps provides equiptment from the earlier part of WWII."
	mg_army_MetaGameComponent_tooltip_2 = "An Air Supported Early Corps on also provides airpower along with its early war units."
	mg_army_MetaGameComponent_tooltip_3 = "A Mid War Corps provides equiptment to be found during the mid portion of WWII."
	mg_army_MetaGameComponent_tooltip_4 = "An Air Supported Mid War Corps Provides airpower along with its Mid War units."
	mg_army_MetaGameComponent_tooltip_5 = "An Late War Corps provides equiptment to be found during the latter part of WWII."
	mg_army_MetaGameComponent_tooltip_6 = "An Air Supported Late War Corps provides airpower along with its Late War units."
	template_rmc_aa_start_bunkers_name = "Machine Gun Bunkers"
	template_rmc_aa_start_antiair_name = "Anti-Aircraft Batteries"
	template_rmc_aa_start_artillery_name = "Artillery Batteries"
	template_rmc_mg_aa_defender_bunkershome_name = "Defender Home Bunkers"
	cursors_aa_faction_ability_target_valid_name = "Faction Ability Target Valid"
	cursors_aa_bombard_invalid_name = "Bombard Out of Range"
	sounds_combat_aa_explosion_napalm_name = "Napalm Explosion SFX"
	sounds_game_events_aa_objective_completed_name = "Objective Completed SFX"
	sounds_game_events_aa_objective_failed_name = "Objective Failed SFX"
	sounds_game_events_aa_team_command_sfx_name = "Team Command"
	sounds_game_events_aa_territory_captured_name = "Territory Captured SFX"
	sounds_game_events_aa_territory_lost_name = "Territory Lost SFX"
	sounds_general_callout_aa_gbr_capital_select_name = "GBR Capital Select"
	sounds_general_callout_aa_ger_capital_select_name = "GER Capital Select"
	sounds_general_callout_aa_jpn_capital_select_name = "JPN Capital Select"
	sounds_general_callout_aa_rus_capital_select_name = "RUS Capital Select"
	sounds_general_callout_aa_usa_capital_select_name = "USA Capital Select"
	sounds_special_ops_aa_money_jingle_sfx_name = "Money Jingle SFX"
	sounds_special_ops_aa_smoke_grenade_sfx_name = "Smoke Grenade SFX"
	sounds_special_ops_aa_carpet_bomb_sfx_name = "Carpet Bomb SFX"
	placement_groups_group_bridges_name = "&ch_observer. - Bridges"
	resources_money_description = "Money is gained on a per-minute basis.  Shortages in other resources result in a reduction in money income."
	target_types_aa_org_mech_name = "Mechanized Regiment Targets"
	target_types_aa_org_tank_name = "Mechanized Regiment Targets"
	target_types_aa_org_infantry_name = "Mechanized Regiment Targets"
	air_attack_description_disabled = "Insufficient planes for an attack mission."
	air_recon_description_disabled = "Insufficient planes for a recon mission."
	ability_types_aa_attack_name = "Attack"
	handicaps_handicap_medium_name = "&ch_rank3."
	handicaps_handicap_medium_description = "MEDIUM: No bonus or penalty is applied to the AI."
	handicaps_handicap_hard_name = "&ch_rank5."
	handicaps_handicap_hard_description = "HARD: Gives a military and economic bonus to the AI."
	enchantment_type_aa_ench_type_generic_description = "Generic"
	enchantment_type_aa_ench_type_radiation_description = "Radiation"
	enchantment_type_aa_ench_type_courage_description = "Courage"
	enchantment_type_aa_ench_type_fear_description = "Fear"
	properties_actor_states_aa_actor_state_contested_name = "Contested"
	properties_actor_states_aa_actor_state_contested_description = "City is contested and does not provide supply."
	properties_buildings_indispensable_name = "Indispensable"
	properties_handicaps_property_handicap_hard_name = "Hard"
	properties_intrinsic_org_mechanized_name = "Mechanized Regiment"
	properties_intrinsic_org_tank_name = "Tank Regiment"
	properties_intrinsic_org_infantry_name = "Infantry Regiment"
	properties_intrinsic_small_target_name = "Small Target"
	properties_intrinsic_hq_name = "Division HQs"
	properties_intrinsic_airhq_name = "Airborne HQ"
	properties_intrinsic_fighter_name = "Fighter"
	properties_intrinsic_mortar_name = "Mortar"
	properties_intrinsic_property_aa_name = "Anti-Aircraft"
	properties_intrinsic_org_unit_name = "All Regiments"
	properties_technologies_tech_improved_recon_name = "Improved Reconnaissance"
	properties_technologies_tech_air_superiority_name = "Air Superiority"
	properties_technologies_tech_improved_mortars_name = "Improved Mortars"
	properties_technologies_tech_mechanized_production_name = "Mechanized Production"
	properties_technologies_tech_military_gearup_name = "Military Gear Up"
	properties_technologies_tech_unbreakable_name = "Unbreakable"
	arctic_city_02_name = "City 02"
	arctic_city_03_name = "City 03"
	arctic_citytrans_name = "City Transition"
	arctic_citytrans_arctic_citydirttrans01_name = "City to Dirt Transition 01"
	arctic_citytrans_arctic_cityforesttrans01_name = "City to Forest Transition 01"
	arctic_citytrans_arctic_citygrassdrytrans01_name = "City to Dry Grass Transition 01"
	arctic_citytrans_arctic_citypackicetrans01_name = "City to Pack Ice Transition 01"
	arctic_citytrans_arctic_cityshoretrans01_name = "City to Shore Transition 01"
	arctic_citytrans_arctic_citysnowtrans01_name = "City to Snow Transition 01"
	arctic_citytrans_arctic_citytundratrans01_name = "City to Tundra Transition 01"
	arctic_crops_02_name = "Crops 02"
	arctic_crops_03_name = "Crops 03"
	arctic_crops_04_name = "Crops 04"
	arctic_crops_05_name = "Crops 05"
	arctic_crops_06_name = "Crops 06"
	arctic_dirttrans_arctic_dirtforesttrans01_name = "Dirt to Forest Transition 01"
	arctic_dirttrans_arctic_dirtgrassdrytrans01_name = "Dirt to Dry Grass Transition 01"
	arctic_dirttrans_arctic_dirtpackicetrans01_name = "Dirt to Pack Ice Transition 01"
	arctic_dirttrans_arctic_dirtsnowtrans01_name = "Dirt to Snow Transition 01"
	arctic_foresttrans_name = "Forest Transition"
	arctic_foresttrans_arctic_forestgrassdrytrans01_name = "Forest to Dry Grass Transition 01"
	arctic_foresttrans_arctic_forestsnowtrans01_name = "Forest to Snow Transition 01"
	arctic_mountaintrans_arctic_mountaindirttrans01_name = "Mountain to Dirt Transition 01"
	arctic_mountaintrans_arctic_mountainforesttrans01_name = "Mountain to Forest Transition 01"
	arctic_mountaintrans_arctic_mountaingrassdrytrans01_name = "Mountain to Dry Grass Transition 01"
	arctic_mountaintrans_arctic_mountainpackicetrans01_name = "Mountain to Pack Ice Transition 01"
	arctic_mountaintrans_arctic_mountainshoretrans01_name = "Mountain to Shore Transition 01"
	arctic_mountaintrans_arctic_mountainsnowtrans01_name = "Mountain to Snow Transition 01"
	arctic_mountaintrans_arctic_mountaintundratrans01_name = "Mountain to Tundra Transition 01"
	arctic_ocean_name = "Water (Ocean)"
	arctic_ocean_01_name = "Ocean 01"
	arctic_ocean_02_name = "Ocean 02"
	arctic_packicetrans_arctic_packiceforesttrans01_name = "Pack Ice to Forest Transition 01"
	arctic_packicetrans_arctic_packicegrassdrytrans01_name = "Pack Ice to Dry Grass Transition 01"
	arctic_river_02_name = "River 02"
	arctic_riverfordable_02_name = "Fordable River 02"
	arctic_shallows_02_name = "Shallows 02"
	arctic_shoretrans_arctic_shoredirttrans01_name = "Shore to Dirt Transition 01"
	arctic_shoretrans_arctic_shoreforesttrans01_name = "Shore to Forest Transition 01"
	arctic_shoretrans_arctic_shoregrassdrytrans01_name = "Shore to Dry Grass Transition 01"
	arctic_shoretrans_arctic_shorepackicetrans01_name = "Shore to Pack Ice Transition 01"
	arctic_shoretrans_arctic_shoresnowtrans01_name = "Shore to Snow Transition 01"
	arctic_snowtrans_name = "Snow Transition"
	arctic_snowtrans_arctic_snowgrassdrytrans01_name = "Snow to Dry Grass Transition 01"
	arctic_snowtrans_arctic_snowpackicetrans01_name = "Snow to Pack Ice Transition 01"
	arctic_tundratrans_name = "Tundra Transition"
	arctic_tundratrans_arctic_tundradirttrans01_name = "Tundra to Dirt Transition 01"
	arctic_tundratrans_arctic_tundraforesttrans01_name = "Tundra to Forest Transition 01"
	arctic_tundratrans_arctic_tundragrassdrytrans01_name = "Tundra to Dry Grass Transition 01"
	arctic_tundratrans_arctic_tundrapackicetrans01_name = "Tundra to Pack Ice Transition 01"
	arctic_tundratrans_arctic_tundrashoretrans01_name = "Tundra to Shore Transition 01"
	arctic_tundratrans_arctic_tundrasnowtrans01_name = "Tundra to Snow Transition 01"
	boreal_city_name = "City"
	boreal_city_01_name = "City 01"
	boreal_city_02_name = "City 02"
	boreal_city_03_name = "City 03"
	boreal_citytrans_name = "City Transition"
	boreal_citytrans_boreal_citydirttrans01_name = "City to Dirt Transition 01"
	boreal_citytrans_boreal_cityforesttrans01_name = "City to Forest Transition 01"
	boreal_citytrans_boreal_citygrassdrytrans01_name = "City to Dry Grass Transition 01"
	boreal_citytrans_boreal_citygrasstrans01_name = "City to Grass Transition 01"
	boreal_citytrans_boreal_cityshoretrans01_name = "City to Shore Transition 01"
	boreal_citytrans_boreal_citytundratrans01_name = "City to Tundra Transition 01"
	boreal_crops_name = "Crops"
	boreal_crops_01_name = "Crops 01"
	boreal_crops_02_name = "Crops 02"
	boreal_crops_03_name = "Crops 03"
	boreal_crops_04_name = "Crops 04"
	boreal_dirt_name = "Dirt"
	boreal_dirt_01_name = "Dirt 01"
	boreal_dirt_02_name = "Dirt 02"
	boreal_dirt_03_name = "Dirt 03"
	boreal_dirttrans_name = "Dirt Transition"
	boreal_dirttrans_boreal_dirtforesttrans01_name = "Dirt to Forest Transition 01"
	boreal_dirttrans_boreal_dirtgrasstrans01_name = "Dirt to Grass Transition 01"
	boreal_forest_name = "Forest"
	boreal_forest_01_name = "Forest 01"
	boreal_forest_02_name = "Forest 02"
	boreal_forest_03_name = "Forest 03"
	boreal_forest_04_name = "Forest 04"
	boreal_forest_05_name = "Forest 05"
	boreal_grass_name = "Grass"
	boreal_grass_01_name = "Grass 01"
	boreal_grass_02_name = "Grass 02"
	boreal_grass_03_name = "Grass 03"
	boreal_grassdry_name = "Grass (Dry)"
	boreal_grassdry_01_name = "Dry Grass 01"
	boreal_grassdry_02_name = "Dry Grass 02"
	boreal_grassdry_03_name = "Dry Grass 03"
	boreal_grassdry_04_name = "Dry Grass 04"
	boreal_grassdrytrans_name = "Grass (Dry) Transition"
	boreal_grassdrytrans_boreal_grassdrydirttrans01_name = "Dry Grass to Dirt Transition 01"
	boreal_grassdrytrans_boreal_grassdryforesttrans01_name = "Dry Grass to Forest Transition 01"
	boreal_grassdrytrans_boreal_grassdrygrasstrans01_name = "Dry Grass to Grass Transition 01"
	boreal_grassdrytrans_boreal_grassdryshoretrans01_name = "Dry Grass to Shore Transition 01"
	boreal_grassdrytrans_boreal_grassdrytundratrans01_name = "Dry Grass to Tundra Transition 01"
	boreal_grasstrans_name = "Grass Transition"
	boreal_grasstrans_boreal_grassforesttrans01_name = "Grass to Forest Transition 01"
	boreal_grasstrans_boreal_grasstundratrans01_name = "Grass to Tundra Transition 01"
	boreal_mountain_name = "Mountain"
	boreal_mountain_01_name = "Mountain 01"
	boreal_mountain_02_name = "Mountain 02"
	boreal_mountainpeak_name = "Mountain (Peak)"
	boreal_mountainpeak_01_name = "Mountain Peak 01"
	boreal_mountaintrans_name = "Mountain Transition"
	boreal_mountaintrans_boreal_mountaincitytrans01_name = "Mountain to City Transition 01"
	boreal_mountaintrans_boreal_mountaindirttrans01_name = "Mountain to Dirt Transition 01"
	boreal_mountaintrans_boreal_mountainforesttrans01_name = "Mountain to Forest Transition 01"
	boreal_mountaintrans_boreal_mountaingrassdrytrans01_name = "Mountain to Dry Grass Transition 01"
	boreal_mountaintrans_boreal_mountaingrasstrans01_name = "Mountain to Grass Transition 01"
	boreal_mountaintrans_boreal_mountainshoretrans01_name = "Mountain to Shore Transition 01"
	boreal_mountaintrans_boreal_mountaintundratrans01_name = "Mountain to Tundra Transition 01"
	boreal_ocean_name = "Water (Ocean)"
	boreal_ocean_01_name = "Ocean 01"
	boreal_river_name = "Water (River)"
	boreal_river_01_name = "River 01"
	boreal_riverfordable_name = "Water (Fordable River)"
	boreal_riverfordable_01_name = "Fordable River 01"
	boreal_shallows_name = "Water (Shallows)"
	boreal_shallows_01_name = "Shallows 01"
	boreal_shore_name = "Shore"
	boreal_shore_01_name = "Shore 01"
	boreal_shoretrans_name = "Shore Transition"
	boreal_shoretrans_boreal_shoredirttrans01_name = "Shore to Dirt Transition 01"
	boreal_shoretrans_boreal_shoreforesttrans01_name = "Shore to Forest Transition 01"
	boreal_shoretrans_boreal_shoregrassdrytrans01_name = "Shore to Dry Grass Transition 01"
	boreal_shoretrans_boreal_shoregrasstrans01_name = "Shore to Grass Transition 01"
	boreal_shoretrans_boreal_shoretundratrans01_name = "Shore to Tundra Transition 01"
	boreal_tundra_name = "Tundra"
	boreal_tundra_01_name = "Tundra 01"
	boreal_tundra_02_name = "Tundra 02"
	boreal_tundra_03_name = "Tundra 03"
	boreal_tundra_04_name = "Tundra 04"
	boreal_tundratrans_name = "Tundra Transition"
	boreal_tundratrans_boreal_tundradirttrans01_name = "Tundra to Dirt Transition 01"
	boreal_tundratrans_boreal_tundraforesttrans01_name = "Tundra to Forest Transition 01"
	boreal_tundratrans_boreal_tundragrasstrans01_name = "Tundra to Grass Transition 01"
	temperate_citytrans_temperate_citydirtdarktrans01_name = "City to Dark Dirt Transition 01"
	temperate_dirttrans_temperate_dirtgrasslushtrans01_name = "Dirt to Lush Grass Transition 01"
	temperate_grassdrytrans_name_2 = "Grass (Dry) Transition"
	temperate_grassdrytrans_temperate_grassdryforestconiferoustrans01_name = "Grass to Coniferous Forest Transition 01"
	temperate_grassdrytrans_temperate_grassdryforestdeciduoustrans01_name = "Grass to Deciduous Forest Transition 01"
	temperate_shoretrans_temperate_shoregrasslushtrans01_name = "Shore to Lush Grass Transition 01"
	tropical_beachblack_name = "Beach (Black)"
	tropical_beachblack_01_name = "Black Beach 01"
	tropical_beachblack_02_name = "Black Beach 02"
	tropical_beachblack_03_name = "Black Beach 03"
	tropical_beachblacktrans_name = "Black Beach Transition"
	tropical_beachblacktrans_tropical_beachblackgrasstrans01_name = "beachblack to Grass Transition"
	tropical_beachblacktrans_tropical_beachblackdirttrans01_name = "beachblack to Dirt Transition"
	tropical_beachblacktrans_tropical_beachblackgrassdrytrans01_name = "beachblack to Dry Grass Transition"
	tropical_beachblacktrans_tropical_beachblackjungledensetrans01_name = "beachblack to Dense Jungle Transition"
	tropical_beachblacktrans_tropical_beachblackjungletrans01_name = "beachblack to Jungle Transition"
	tropical_beachblacktrans_tropical_beachblackmountaintrans01_name = "beachblack to Mountain Transition"
	tropical_beachblacktrans_tropical_beachblackshallowsblacktrans01_name = "beachblack to Black Shallows"
	tropical_city_name = "City"
	tropical_city_01_name = "City 01"
	tropical_city_02_name = "City 02"
	tropical_city_03_name = "City 03"
	tropical_citytrans_name = "City Transition"
	tropical_citytrans_tropical_citybeachtrans01_name = "City to Beach Transition"
	tropical_citytrans_tropical_citydirttrans01_name = "City to Dirt Transition"
	tropical_citytrans_tropical_citygrassdrytrans01_name = "City to Dry Grass city Transition"
	tropical_citytrans_tropical_citygrasstrans01_name = "City to Grass city Transition"
	tropical_citytrans_tropical_cityjungledensetrans01_name = "City to Dense Jungle Transition"
	tropical_citytrans_tropical_cityjungletrans01_name = "City to Jungle Transition"
	tropical_citytrans_tropical_cityrivertrans01_name = "City to River Transition"
	tropical_coralreef_name = "Water (Coral Reef)"
	tropical_coralreef_01_name = "Coral Reef 01"
	tropical_coralreef_02_name = "Coral Reef 02"
	tropical_coralreef_03_name = "Coral Reef 03"
	tropical_dirttrans_name_2 = "Dirt Transition"
	tropical_dirttrans_tropical_dirtgrassdrytrans01_name = "Dirt to Dry Grass Transition 01"
	tropical_dirttrans_tropical_dirtjungletrans01_name = "Dirt to Jungle Transition 01"
	tropical_dirttrans_tropical_dirtjungledensetrans01_name = "Dirt to Dense Jungle Transition 01"
	tropical_grassdrytrans_name = "Dry Grass Transition"
	tropical_grassdrytrans_tropical_grassdrybeachtrans01_name = "Dry Grass to Beach Transition"
	tropical_grassdrytrans_tropical_grassdryjungletrans01_name = "Dry Grass to Jungle Transition"
	tropical_grassdrytrans_tropical_grassdryjungledensetrans01_name = "Dry Grass to JungleDense Transition"
	tropical_grasstrans_name = "Grass Transition"
	tropical_grasstrans_tropical_grassbeachtrans01_name = "Grass to Beach Transition"
	tropical_grasstrans_tropical_grassdirttrans01_name = "Grass to Dirt Transition"
	tropical_grasstrans_tropical_grassgrassdrytrans01_name = "Grass to Dry Grass Transition"
	tropical_grasstrans_tropical_grassjungledensetrans01_name = "Grass to Dense Jungle Transition"
	tropical_grasstrans_tropical_grassjungletrans01_name = "Grass to Jungle Transition"
	tropical_grasstrans_tropical_grassmountaintrans01_name = "Grass to Mountain Transition"
	tropical_grasstrans_tropical_grassswamptrans01_name = "Grass to Swamp Transition"
	tropical_mountainblack_name = "Mountain Black"
	tropical_mountainblack_01_name = "tropical_mountain black_01"
	tropical_mountaintrans_tropical_mountainbeachtrans01_name = "Mountain to Beach Transition 01"
	tropical_mountaintrans_tropical_mountaindirttrans01_name = "Mountain to Dirt Transition 01"
	tropical_mountaintrans_tropical_mountaincitytrans01_name = "Mountain to City Transition 01"
	tropical_mountaintrans_tropical_mountaingrassdrytrans01_name = "Mountain to Dry Grass Transition 01"
	tropical_mountaintrans_tropical_mountaingrasstrans01_name = "Mountain to Grass Transition 01"
	tropical_mountaintrans_tropical_mountainjungledensetrans01_name = "Mountain to Dense Jungle Transition 01"
	tropical_mountaintrans_tropical_mountainjungletrans01_name = "Mountain to Jungle Transition 01"
	tropical_mountaintrans_tropical_mountainswamptrans01_name = "Mountain to Swamp Transition 01"
	tropical_mountaintrans_tropical_mountainrivertrans01_name = "Mountain to River Transition 01"
	tropical_river_04_name = "River 04"
	tropical_shore_name = "Shore"
	tropical_shoretrans_name = "Shore Transition"
	tropical_shoretrans_tropical_shoredirttrans01_name = "Shore to Dirt Transition 01"
	tropical_shoretrans_tropical_shorejungletrans01_name = "Shore to Jungle Transition 01"
	tropical_shoretrans_tropical_shorejungledensetrans01_name = "Shore to Dense Jungle Transition 01"
	tropical_shoretrans_tropical_shoregrasstrans01_name = "Shore to Grass Transition 01"
	tropical_shoretrans_tropical_shoregrassdrytrans01_name = "Shore to Grass Dry Transition 01"
	tropical_swamp_name = "Water (Swamp)"
	tropical_swamp_01_name = "Swamp 01"
	savannah_beach_name = "Beach"
	savannah_beach_01_name = "Beach 01"
	savannah_city_name = "City"
	savannah_city_01_name = "City 01"
	savannah_city_02_name = "City 02"
	savannah_city_03_name = "City 03"
	savannah_citytrans_name = "City Transition"
	savannah_citytrans_savannah_citybeachtrans01_name = "City to Beach Transition 01"
	savannah_citytrans_savannah_citydirttrans01_name = "City to Dirt Transition 01"
	savannah_citytrans_savannah_cityforesttrans01_name = "City to Forest Transition 01"
	savannah_citytrans_savannah_citygrasslandtrans01_name = "City to Grassland Transition 01"
	savannah_citytrans_savannah_cityscrubtrans01_name = "City to Scrub Transition 01"
	savannah_dirt_name = "Dirt"
	savannah_dirt_01_name = "Dirt 01"
	savannah_dirt_02_name = "Dirt 02"
	savannah_dirt_03_name = "Dirt 03"
	savannah_dirt_04_name = "Dirt 04"
	savannah_dirttrans_name = "Dirt Transition"
	savannah_dirttrans_savannah_dirtbeachtrans01_name = "Dirt to Beach Transition 01"
	savannah_dirttrans_savannah_dirtforesttrans01_name = "Dirt to Forest Transition 01"
	savannah_dirttrans_savannah_dirtgrasslandtrans01_name = "Dirt to Grassland Transition 01"
	savannah_dirttrans_savannah_dirtscrubtrans01_name = "Dirt to Scrub Transition 01"
	savannah_forest_name = "Forest"
	savannah_forest_01_name = "Forest 01"
	savannah_foresttrans_name = "Forest Transition"
	savannah_foresttrans_savannah_forestbeachtrans01_name = "Forest to Beach Transition 01"
	savannah_foresttrans_savannah_forestgrasslandtrans01_name = "Forest to Grassland Transition 01"
	savannah_foresttrans_savannah_forestscrubtrans01_name = "Forest to Scrub Transition 01"
	savannah_grassland_name = "Grassland"
	savannah_grassland_01_name = "Grassland 01"
	savannah_grassland_02_name = "Grassland 02"
	savannah_grassland_03_name = "Grassland 03"
	savannah_grassland_04_name = "Grassland 04"
	savannah_grasslandtrans_name = "Grassland Transition"
	savannah_grasslandtrans_savannah_grasslandbeachtrans01_name = "Grassland to Beach Transition 01"
	savannah_grasslandtrans_savannah_grasslandscrubtrans01_name = "Grassland to Scrub Transition 01"
	savannah_mountain_name = "Mountain"
	savannah_mountain_01_name = "Mountain 01"
	savannah_mountain_02_name = "Mountain 02"
	savannah_mountain_03_name = "Mountain 03"
	savannah_mountaintrans_name = "Mountain Transition"
	savannah_mountaintrans_savannah_mountainbeachtrans01_name = "Mountain to Beach Transition 01"
	savannah_mountaintrans_savannah_mountaindirttrans01_name = "Mountain to Dirt Transition 01"
	savannah_mountaintrans_savannah_mountainforesttrans01_name = "Mountain to Forest Transition 01"
	savannah_mountaintrans_savannah_mountaingrasslandtrans01_name = "Mountain to Grassland Transition 01"
	savannah_mountaintrans_savannah_mountainscrubtrans01_name = "Mountain to Scrub Transition 01"
	savannah_oasis_name = "Water (Oasis)"
	savannah_oasis_01_name = "Oasis 01"
	savannah_ocean_name = "Water (Ocean)"
	savannah_ocean_01_name = "Ocean 01"
	savannah_ocean_02_name = "Ocean 02"
	savannah_river_name = "Water (River)"
	savannah_river_01_name = "River 01"
	savannah_river_02_name = "River 02"
	savannah_riverfordable_name = "Water (Fordable River)"
	savannah_riverfordable_01_name = "Fordable River 01"
	savannah_riverfordable_02_name = "Fordable River 02"
	savannah_scrub_name = "Scrub"
	savannah_scrub_01_name = "Scrub 01"
	savannah_scrub_02_name = "Scrub 02"
	savannah_scrub_03_name = "Scrub 03"
	savannah_shallows_name = "Water (Shallows)"
	savannah_shallows_01_name = "Shallows 01"
	savannah_shallows_02_name = "Shallows 02"
	burning_effects_flame_ring_name = "flame ring"
	burning_effects_body_flame_name = "Body Flame Effect"
	game_vfx_crosshair_decal_vfx_name = "Crosshair Decal"
	special_ops_banzai_charge_glow_name = "Banzai Charge Glow"
	special_ops_Industrial_sabatoge_name = "industrial Sabatoge"
	special_ops_Forced_red_name = "Forced March Red Tint"
	special_ops_maskirovka_shell_name = "Maskirovka Shell"
	special_ops_assembly_line_name = "Assembly Line"
	special_ops_double_guard_name = "Double the Guard"
	special_ops_carpet_bomb01_name = "Carpet Bomb 01"
	special_ops_carpet_bomb02_name = "Carpet Bomb 02"
	special_ops_carpet_bomb03_name = "Carpet Bomb 03"
	special_ops_sand_bagging_name = "Sand Bagging"
	special_ops_sand_bagging_glow_name = "Sand Bagging Glow"
	special_ops_rapid_deployment_name = "Rapid Deployment"
	special_ops_counter_measures_name = "Counter Measures"
	random_village_eastafrica_name = "Random Village (East Africa)"
	random_village_frenchwestafrica_name = "Random Village (French West Africa)"
	random_village_southafrica_name = "Random Village (South Africa)"
	random_village_random_city_ukraine_name = "Random City (Ukraine)"
	random_village_random_city_belarus_name = "Random City (Belarus)"
	random_village_random_city_russia_name = "Random City (Russia)"
	random_village_caucasus_name = "Random Village (Caucasus)"
	random_village_uralmountains_name = "Random Village (Ural Mountains)"
	random_village_siberia_name = "Random Village (Siberia)"
	random_village_easternsiberia_name = "Random Village (Eastern Siberia)"
	random_village_kazakhstan_name = "Random Village (Kazakhstan)"
	medium_tank_shot_spa_projectile_name = "SPA Projectile"
	reorganization__name = "Corps Reorganization"
	reorganization__description = "Deploys a new Corps to provide supply and resources."
	sand_bagging_Effect_EnchantmentProperty_name = "Sand Bagged"
	ger_battleship_DefenderComponent_AbilityDefinition_name = "3.7cm Flak Cannon"
	ger_battleship_DefenderComponent_AbilityDefinition_name_2 = "3.7cm Flak Cannon"
	ger_battleship_dynamic_editor_name = "GER Battleship - Dynamic Campaign"
	ger_tank_co_holhe_editor_name = "GER Tank CO - Hohle"
	ger_truck_airborne_name = "Fallschirmjager HQ Truck"
	ger_truck_airborne_editor_name = "GER Truck Fallschirmjager"
	ger_truck_corps_dynamic_editor_name = "GER Truck Corps - Dynamic Campaign"
	ger_truck_corps_amphibious_dynamic_editor_name = "GER Truck Corps - DC Amphibious"
	gbr_battleship_DefenderComponent_AbilityDefinition_name = "2pdr Pom Pom"
	gbr_battleship_DefenderComponent_AbilityDefinition_name_2 = "2pdr Pom Pom"
	gbr_battleship_dynamic_editor_name = "GBR Battleship - Dynamic Campaign"
	gbr_truck_airborne_name = "Airborne HQ Truck"
	gbr_truck_airborne_editor_name = "GBR Truck Airborne"
	gbr_truck_corps_dynamic_editor_name = "GBR Truck Corps - Dynamic Campaign"
	gbr_truck_corps_amphibious_dynamic_editor_name = "GBR Truck Corps - DC Amphibious"
	jpn_battleship_DefenderComponent_AbilityDefinition_name = "3.7cm Flak Cannon"
	jpn_battleship_DefenderComponent_AbilityDefinition_name_2 = "3.7cm Flak Cannon"
	jpn_battleship_dynamic_editor_name = "JPN Battleship - Dynamic Campaign"
	jpn_paratrooper_banzai_name = "Airborne Banzai Infantry"
	jpn_paratrooper_banzai_editor_name = "JPN Banzai Paratrooper"
	jpn_truck_airborne_name = "Airborne HQ Truck"
	jpn_truck_airborne_editor_name = "JPN Truck Airborne"
	jpn_truck_corps_dynamic_editor_name = "JPN Truck Corps - Dynamic Campaign"
	jpn_truck_corps_amphibious_dynamic_editor_name = "JPN Truck Corps - DC Amphibious"
	rus_battleship_DefenderComponent_AbilityDefinition_name = "3.7cm Flak Cannon"
	rus_battleship_DefenderComponent_AbilityDefinition_name_2 = "3.7cm Flak Cannon"
	rus_battleship_dynamic_editor_name = "RUS Battleship - Dynamic Campaign"
	rus_tank_co_maskirovka_editor_name = "RUS Tank CO - Maskirokva"
	rus_truck_airborne_name = "Airborne HQ Truck"
	rus_truck_airborne_editor_name = "RUS Truck Airborne"
	rus_truck_corps_dynamic_editor_name = "RUS Truck Corps - Dynamic Campaign"
	rus_truck_corps_amphibious_dynamic_editor_name = "RUS Truck Corps - DC Amphibious"
	usa_battleship_DefenderComponent_AbilityDefinition_name = "5 Inch Naval AA"
	usa_battleship_DefenderComponent_AbilityDefinition_name_2 = "5 Inch Naval AA"
	usa_battleship_dynamic_editor_name = "USA Battleship - Dynamic Campaign"
	usa_fighter_corsair_name = "F4U-4 Corsair"
	usa_fighter_corsair_editor_name = "USA Fighter Corsair"
	usa_truck_airborne_name = "Airborne HQ Truck"
	usa_truck_airborne_editor_name = "USA Truck Airborne"
	usa_truck_corps_dynamic_editor_name = "USA Truck Corps - Dynamic Campaign"
	usa_truck_corps_amphibious_dynamic_editor_name = "USA Truck Corps - DC Amphibious"
	rus_tank_maskirovka_editor_name = "RUS Tank Maskirovka"
	regiment_ger_hq_airborne_name = "Fallschirmjager Division HQ"
	regiment_ger_hq_airborne_editor_name = "GER HQ Fallschirmjager Regiment"
	regiment_ger_hq_airborne_unpacked_name = "Fallschirmjager Division HQ"
	regiment_ger_hq_airborne_unpacked_editor_name = "GER HQ Unpacked Fallschirmjager Regiment"
	regiment_gbr_hq_airborne_name = "Airborne Division HQ"
	regiment_gbr_hq_airborne_editor_name = "GBR HQ Airborne Regiment"
	regiment_gbr_hq_airborne_unpacked_name = "Airborne Division HQ"
	regiment_gbr_hq_airborne_unpacked_editor_name = "GBR HQ Unpacked Airborne Regiment"
	regiment_gbr_infantry_heavy_name = "Heavy Infantry Regiment"
	regiment_gbr_infantry_heavy_editor_name = "GBR Infantry Heavy Regiment"
	regiment_jpn_hq_airborne_name = "Airborne Division HQ"
	regiment_jpn_hq_airborne_editor_name = "JPN HQ Airborne Regiment"
	regiment_jpn_hq_airborne_unpacked_name = "Airborne Division HQ"
	regiment_jpn_hq_airborne_unpacked_editor_name = "JPN HQ Unpacked Airborne Regiment"
	regiment_jpn_paratrooper_banzai_name = "Airborne Banzai Regiment"
	regiment_jpn_paratrooper_banzai_editor_name = "JPN Banzai Paratrooper Regiment"
	regiment_jpn_paratrooper_banzai_a_name = "Airborne Banzai Regiment"
	regiment_jpn_paratrooper_banzai_a_editor_name = "JPN Banzai Paratrooper Regiment"
	regiment_rus_hq_airborne_name = "Airborne Division HQ"
	regiment_rus_hq_airborne_editor_name = "RUS HQ Airborne Regiment"
	regiment_rus_hq_airborne_unpacked_name = "Airborne Division HQ"
	regiment_rus_hq_airborne_unpacked_editor_name = "RUS HQ Unpacked Airborne Regiment"
	regiment_rus_infantry_tutorial_editor_name = "RUS Infantry Regiment - Tutorial"
	regiment_rus_tank_rocket_truck_name = "Armored Rocket Truck Regiment"
	regiment_rus_tank_rocket_truck_editor_name = "RUS Tank Rocket Truck Regiment"
	regiment_usa_hq_airborne_name = "Airborne Division HQ"
	regiment_usa_hq_airborne_editor_name = "USA HQ Airborne Regiment"
	regiment_usa_hq_airborne_unpacked_name = "Airborne Division HQ"
	regiment_usa_hq_airborne_unpacked_editor_name = "USA HQ Unpacked Airborne Regiment"
	regiment_usa_infantry_armored_name = "Armored Infantry Regiment"
	regiment_usa_infantry_armored_editor_name = "USA Infantry Armored Regiment"
	gbr_hq_airborne_ground_dirt_name = "GBR HQ Airborne Ground Dirt VFX"
	gbr_hq_airborne_ground_snow_name = "GBR HQ Airborne Ground Snow VFX"
	gbr_hq_airborne_ground_desert_name = "GBR HQ Airborne Ground Desert VFX"
	gbr_hq_airborne_Thing_name = "Airborne HQ"
	gbr_hq_airborne_Thing_editor_name = "GBR HQ Airborne"
	ger_hq_airborne_Thing_name = "Fallschirmjager HQ"
	ger_hq_airborne_Thing_editor_name = "GER HQ Fallschirmjager"
	jpn_hq_airborne_Thing_name = "Airborne HQ"
	jpn_hq_airborne_Thing_editor_name = "JPN HQ Airborne"
	rus_hq_airborne_Thing_name = "Airborne HQ"
	rus_hq_airborne_Thing_editor_name = "RUS HQ Airborne"
	usa_hq_airborne_Thing_name = "Airborne HQ"
	usa_hq_airborne_Thing_editor_name = "USA HQ Airborne"
	bank_african_name = "Bank"
	bank_african_editor_name = "Bank (African)"
	bank_american_name = "Bank"
	bank_american_editor_name = "Bank (America)"
	bank_asian_name = "Bank"
	bank_asian_editor_name = "Bank (Asian)"
	bank_european_name = "Bank"
	bank_european_editor_name = "Bank (European)"
	factory_name = "Factory"
	factory_editor_name = "Factory"
	ammo_bunker_ammo_resource_ground_snow_vfx_name = "Ammo Resource Snow Ground VFX"
	ammo_bunker_Thing_name = "Ammo Bunker"
	buildings_destroyed1_editor_name = "Destroyed Building 1"
	buildings_destroyed2_editor_name = "Destroyed Building 2"
	buildings_destroyed3_editor_name = "Destroyed Building 3"
	buildings_destroyed4_editor_name = "Destroyed Building 4"
	iwo_jima_beach_bunker_aa_ground_name = "Iwo Jima Beach Bunker AA Ground"
	iwo_jima_beach_bunker_artillery_ground_name = "Iwo Jima Beach Bunker Artillery Ground"
	oil_refinery_oil_resource_ground_snow_vfx_name = "Oil Resource Ground Snow VFX"
	oil_refinery_Thing_name = "Oil Refinery"
	economic_aid_money_building_economic_aid_money_decay_name = "Decaying"
	economic_aid_money_building_economic_aid_money_name = "Lend Lease"
	smoke_grenade_smoke_name = "Smoke Grenade Smoke"
	smoke_grenade_name = "Smoke Grenade"
	nafrica_villageblock14x35_02_name = "Building"
	nafrica_villagecenter_01_frenchwestafrica_village01_editor_name = "French W. Africa Village"
	nafrica_villagecenter_01_eastafrica_village01_editor_name = "E. Africa Village"
	med_farm5x5_01_mediterranean_farm_02_ground_name = "Medirerranean Farm 02 Ground"
	med_farm6x6_01_mediterranean_farm_01_ground_name = "Medirerranean Farm 01 Ground"
	eeurope_villageblock10x16_01_editor_name = "E. Euro Village Block 10x16 01"
	eeurope_villageblock12x20_01_editor_name = "E. Euro Village Block 12x20 01"
	eeurope_villageblock8x16_01_editor_name = "E. Euro Village Block 8x16 01"
	eeurope_villageblock8x16_02_editor_name = "E. Euro Village Block 8x16 02"
	eeurope_villageblock8x24_01_editor_name = "E. Euro Village Block 8x24 01"
	eeurope_villageblock8x8_03_editor_name = "E. Euro Village Block 8x8 03"
	south_america_city12_editor_name = "S. America Village Block 12x24 03"
	arctic_roads_arctic_dirt_road_straight_name = "Artic Dirt Road (Straight)"
	arctic_roads_arctic_dirt_road_straight_end_name = "Artic Dirt Road (End)"
	arctic_roads_arctic_dirt_road_curve_name = "Artic Dirt Road (Curve)"
	arctic_roads_arctic_dirt_road_curve_end_name = "Artic Dirt Road (Curve End)"
	arctic_roads_arctic_dirt_road_bend_name = "Artic Dirt Road (Bend)"
	arctic_roads_arctic_dirt_road_bend_end_name = "Artic Dirt Road (Bend End)"
	dirt_roads_dirt_road_end_name = "Dirt Road (End)"
	dirt_roads_dirt_road_curve_end_name = "Dirt Road (Curve End)"
	dirt_roads_dirt_road_bend_end_name = "Dirt Road (Bend End)"
	gravel_roads_gravel_road_end_name = "Gravel Road (End)"
	gravel_roads_gravel_road_curve_end_name = "Gravel Road (Curve End)"
	gravel_roads_gravel_road_bend_end_name = "Gravel Road (Bend End)"
	arctic_bridge_name = "Arctic Bridge"
	temperate_bridge_name_2 = "Temperate Bridge"
	arctic_grasstall_name = "Arctic Tall Grass"
	arctic_hedge_trees_name = "Arctic Hedge Trees"
	Boreal_trees_name = "Boreal Trees"
	boreal_bushes_name = "Boreal Bushes"
	boreal_hedge_trees_name = "Boreal Hedge Trees"
	boreal_rocks_name = "Boreal Rocks"
	boreal_treespine_name = "Boreal Pine Trees"
	temperate_talltrees_name = "Tree (Short)"
	tropical_grasstall_name = "Tropical Tall Grass"
	dragons_teeth_DragonsTeeth02Ground_name = "Dragon's Teeth Ground VFX"
	fence_wire_fence_ground_name = "wire fence"
	fence_wire_fence_name = "&ch_faction_experience.Fence (Wire)"
	artillery_name = "&ch_gem.Audio - Artillery"
	birds_name = "&ch_gem.Audio - Birds"
	birds_temperate_name = "&ch_gem.Audio - Temperate Birds"
	branches_name_2 = "&ch_gem.Audio - Branches"
	cicada_name = "&ch_gem.Audio - Cicada"
	city_noise_name = "&ch_gem.Audio - City Noise"
	crickets_name = "&ch_gem.Audio - Crickets"
	crows_name = "&ch_gem.Audio - Crows"
	farm_name = "&ch_gem.Audio - Farm"
	frogs_name = "&ch_gem.Audio - Frogs"
	gun_shots_name = "&ch_gem.Audio - Gun Shots"
	insect_buzz_name = "&ch_gem.Audio - Insect Buzz"
	insect_tropical_name = "&ch_gem.Audio - Tropical Insects"
	machine_gun_name = "&ch_gem.Audio - Machine Gun"
	monkeys_name = "&ch_gem.Audio - Monkeys"
	owl_name = "&ch_gem.Audio - Owl"
	parrots_name = "&ch_gem.Audio - Parrots"
	peacock_name = "&ch_gem.Audio - Peacock"
	rain_name_2 = "&ch_gem.Audio - Rain"
	river_fast_name = "&ch_gem.Audio - River (Fast)"
	river_slow_name = "&ch_gem.Audio - River (Slow)"
	seagulls_name = "&ch_gem.Audio - Seagulls"
	thunder_name = "&ch_gem.Audio - Thunder"
	waves_crashing_name = "&ch_gem.Audio - Waves"
	wind_arctic_name = "&ch_gem.Audio - Wind (Arctic)"
	wind_blizzard_name = "&ch_gem.Audio - Wind (Blizzard)"
	wind_desert_name = "&ch_gem.Audio - Wind (Desert)"
	wind_temperate_name = "&ch_gem.Audio - Wind (Temperate)"
	wind_tropical_name = "&ch_gem.Audio - Wind (Tropical)"
	yelling_name = "&ch_gem.Audio - Yelling"
	savannah_bushdry_name = "Bush (Dry)"
	savannah_bushes_name = "Bush"
	savannah_cactus_name = "Cactus"
	savannah_drygrass_name = "Grass (Dry)"
	savannah_rocks_name = "Rock"
	savannah_trees_name = "Tree"
	savannah_treesbare_name = "Tree (Bare)"
	sun_default_name = "Default Sun"
	credits_name_2 = "Axis \& Allies Credits"
	credits_CreditNode_text_7 = "Enrique Pina III"
	credits_CreditNode_text_8 = "Ryan Rosanky"
	credits_CreditNode_text_9 = "Dan Lyons"
	cursors_aa_unpack_name = "Unpack Cursor"
	sounds_ambient_aa_mg_army_move_name = "Army Moves"
	sounds_combat_aa_hammer_name = "Hammer"
	sounds_death_aa_mg_death_army_name = "Army Piece Destroyed"
	sounds_game_events_aa_allies_won_name = "Allies Won"
	sounds_game_events_aa_allies_lost_name = "Allies Lost"
	sounds_game_events_aa_enemies_won_name = "Enemies Won"
	sounds_game_events_aa_enemies_lost_name = "Enemies Lost"
	sounds_general_callout_aa_air_attack_name = "Air Attack"
	sounds_special_ops_aa_double_guard_sfx_name = "Double Guard SFX"
	sounds_special_ops_aa_purge_sfx_name = "Purge SFX"
	sounds_special_ops_aa_pallet_deployment_sfx_name = "Pallet Deployment SFX"
	sounds_special_ops_aa_sand_bagging_sfx_name = "Sand Bagging SFX"
	sounds_special_ops_aa_tank_summon_sfx_name = "Tank Summon SFX"
	sounds_special_ops_aa_industrial_sabotage_sfx_name = "Industrial Sabotage SFX"
	sounds_speech_tutorial_t1l38A_tutor_name = "Tutorial1 - Line 38A"
	sounds_speech_tutorial_Subtitle_text_75 = "However, note that there is a limit to the number of regiments you can attach to your infantry division HQ and all other division HQs, as indicated by the slots on your division HQ."
	target_types_aa_commanding_officer_name = "Commanding Officer"
	target_types_aa_provides_corps_name = "Provides Corps HQ"
	world_rules_aa_Sun_name = "Time of Day"
	world_rules_aa_Sun_description = "Time of Day"
	world_rules_aa_sun_default_name = "Default"
	world_rules_aa_sun_morning_name = "Morning"
	world_rules_aa_sun_afternoon_name = "Afternoon"
	world_rules_aa_sun_dusk_name = "Dusk"
	world_rules_aa_sun_night_name = "Night"
	properties_intrinsic_infhqproduction_name = "Infantry Support"
	properties_intrinsic_stealthy_name = "Stealthy"
	properties_intrinsic_money_name = "Money Production"
	properties_technologies_tech_military_surplus_name = "Military Surplus"
	tropical_riverblack_name = "Water (Black River)"
	tropical_riverblack_01_name = "Black River 01"
	tropical_riverblack_02_name = "Black River 02"
	tropical_riverblack_03_name = "Black River 03"
	tropical_riverblack_04_name = "Black River 04"
	savannah_oasis_02_name = "Oasis 02"
	savannah_oasistrans_name = "Oasis Transition"
	savannah_oasistrans_01_name = "Oasis Transtion 01"
	construction_bunker_construction_name = "Bunker Construction"
	construction_bunker_deconstruction_name = "Bunker Deconstruction"
	game_vfx_banner_focus_vfx_name = "Banner Focus VFX"
	game_vfx_flare_focus_vfx_name = "Flare Focus VFX"
	game_vfx_flare_selection_vfx_name = "Flare Selection VFX"
	game_vfx_banner_selection_vfx_name = "Banner Selection VFX"
	game_vfx_AreaEffect_vfx_name = "Special Ops Area Effect"
	ground_planes_ground_airfield_dirt_name = "Airfield Ground Dirt"
	ground_planes_ground_airfield_snow_name = "Airfield Ground Snow"
	ground_planes_ground_airfield_desert_name = "Airfield Ground Desert"
	ground_planes_ground_corps_dirt_name = "Corps Ground Dirt"
	ground_planes_ground_corps_snow_name = "Corps Ground Snow"
	ground_planes_ground_corps_desert_name = "Corps Ground Desert"
	ground_planes_ground_hq_infantry_dirt_name = "HQ Infantry Ground Dirt"
	ground_planes_ground_hq_infantry_snow_name = "HQ Infantry Ground Snow"
	ground_planes_ground_hq_infantry_desert_name = "HQ Infantry Ground Desert"
	ground_planes_ground_hq_vehicle_dirt_name = "HQ Vehicle Ground Dirt"
	ground_planes_ground_hq_vehicle_snow_name = "HQ Vehicle Ground Snow"
	ground_planes_ground_hq_vehicle_desert_name = "HQ Vehicle Ground Desert"
	ground_planes_ground_bunker_dirt_name = "Bunker Ground Dirt"
	ground_planes_ground_bunker_snow_name = "Bunker Ground Snow"
	ground_planes_ground_bunker_desert_name = "Bunker Ground Desert"
	ground_planes_ground_depot_dirt_name = "Depot Ground Dirt"
	ground_planes_ground_depot_snow_name = "Depot Ground Snow"
	ground_planes_ground_depot_desert_name = "Depot Ground Desert"
	ground_planes_ground_brigade_dirt_name = "Brigade Ground Dirt"
	ground_planes_ground_brigade_snow_name = "Brigade Ground Snow"
	ground_planes_ground_brigade_desert_name = "Brigade Ground Desert"
	special_ops_bomb_flash_name = "Bomb Flash"
	transport_units_gbr_infantry_solid_name = "GBR Transport Infantry Solid"
	transport_units_gbr_infantry_fade_name = "GBR Transport Infantry Fade"
	transport_units_gbr_truck_solid_name = "GBR Transport Truck Solid"
	transport_units_gbr_truck_fade_name = "GBR Transport Truck Fade"
	transport_units_ger_infantry_solid_name = "GER Transport Infantry Solid"
	transport_units_ger_infantry_fade_name = "GER Transport Infantry Fade"
	transport_units_ger_truck_solid_name = "GER Transport Truck Solid"
	transport_units_ger_truck_fade_name = "GER Transport Truck Fade"
	transport_units_jpn_infantry_solid_name = "JPN Transport Infantry Solid"
	transport_units_jpn_infantry_fade_name = "JPN Transport Infantry Fade"
	transport_units_jpn_truck_solid_name = "JPN Transport Truck Solid"
	transport_units_jpn_truck_fade_name = "JPN Transport Truck Fade"
	transport_units_rus_infantry_solid_name = "RUS Transport Infantry Solid"
	transport_units_rus_infantry_fade_name = "RUS Transport Infantry Fade"
	transport_units_rus_truck_solid_name = "RUS Transport Truck Solid"
	transport_units_rus_truck_fade_name = "RUS Transport Truck Fade"
	transport_units_usa_infantry_solid_name = "USA Transport Infantry Solid"
	transport_units_usa_infantry_fade_name = "USA Transport Infantry Fade"
	transport_units_usa_truck_solid_name = "USA Transport Truck Solid"
	transport_units_usa_truck_fade_name = "USA Transport Truck Fade"
	thing_visibilityactors_visibility_decay_name = "Visibility Decay"
	thing_visibilityactors_thing_visibilityactormedium_decay_name = "Visibility Actor - Decaying (Medium)"
	random_village_india_name = "Random Village (India)"
	random_village_random_moscow_name = "Random City (Moscow)"
	random_village_easterncanada_name = "Random Vrad)"illage (Eastern Canada)"
	random_village_easternunitedstates_name = "Random Village (Eastern United States)"
	random_village_westernunitedstates_name = "Random Village (Western United States)"
	random_village_westerncanada_name = "Random Village (Western Canada)"
	random_village_alaska_name = "Random Village (Alaska)"
	random_village_hawaii_name = "Random Village (Hawaii)"
	random_village_australianewzealand_name = "Random Village (Australia/New Zealand)"
	random_village_aleutianislands_name = "Random Village (Aleutian Islands)"
	random_village_random_washington_name = "Random City (Washington, D.C.)"
	random_village_philippines_name = "Random Village (Philippines)"
	random_village_samoa_name = "Random Village (Samoa)"
	random_village_iwojima_name = "Random Village (Iwo Jima)"
	random_village_newguinea_name = "Random Village (newguinea)"
	random_village_dutcheastindies_name = "Random Village (Dutch East Indies)"
	random_village_southeastasia_name = "Random Village (Southeast Asia)"
	random_village_japan_name = "Random Village (Japan)"
	random_village_westernchina_name = "Random Village (Western China)"
	random_village_manchuria_name = "Random Village (Manchuria)"
	random_village_centralchina_name = "Random Village (Central China)"
	random_village_easternchina_name = "Random Village (Eastern China)"
	random_village_argentina_name = "Random Village (Argentina)"
	random_village_brazil_name = "Random Village (Brazil)"
	random_village_caribbean_name = "Random Village (Caribbean)"
	random_village_congo_name = "Random Village (Congo)"
	random_village_madagascar_name = "Random Village (Madagascar)"
	random_village_mexico_name = "Random Village (Mexico)"
	random_village_venezuela_name = "Random Village (Venezuela)"
	random_village_france_name = "Random Village (France)"
	random_village_frenchcoast_name = "Random Village (French Coast)"
	random_village_germany_name = "Random Village (Germany)"
	random_village_germancoast_name = "Random Village (German Coast)"
	random_village_greatbritain_name = "Random Village (Great Britain)"
	random_village_norwayfinland_name = "Random Village (Norway / Finland)"
	military_gear_up_name = "Military Gear Up"
	military_gear_up_description = "Requisitions supplies to increase the health of your infantry."
	purge_name = "Communist Purge"
	purge_description = "Remove incompetent infantry officers to increase infantry morale and attack power."
	purge_Effect_EnchantmentProperty_name = "Communist Inspiration"
	ger_trailer_airborne_name = "Airborne HQ Trailer"
	ger_trailer_airborne_editor_name = "GER Trailer Airborne"
	gbr_trailer_airborne_name = "Airborne HQ Trailer"
	gbr_trailer_airborne_editor_name = "GBR Trailer Airborne"
	jpn_trailer_airborne_name = "Airborne HQ Trailer"
	jpn_trailer_airborne_editor_name = "JPN Trailer Airborne"
	rus_trailer_airborne_name = "Airborne HQ Trailer"
	rus_trailer_airborne_editor_name = "RUS Trailer Airborne"
	usa_trailer_airborne_name = "Airborne HQ Trailer"
	usa_trailer_airborne_editor_name = "USA Trailer Airborne"
	ger_paratrooper_mg_name = "Fallschirmjager Machine Gun Infantry"
	ger_paratrooper_mg_editor_name = "GER Fallschirmjager MG"
	ger_paratrooper_mortar_name = "Fallschirmjager Mortar Infantry"
	ger_paratrooper_mortar_editor_name = "GER Fallschirmjager Mortar"
	ger_transport_water_hq_name = "Sea Transport"
	ger_transport_water_hq_editor_name = "GER Transport Water - Corps"
	gbr_paratrooper_mg_name = "Airborne Machine Gun Infantry"
	gbr_paratrooper_mg_editor_name = "GBR Paratrooper MG"
	gbr_paratrooper_mortar_name = "Airborne Mortar Infantry"
	gbr_paratrooper_mortar_editor_name = "GBR Paratrooper Mortar"
	gbr_sas_sniper_name = "SAS Sniper"
	gbr_sas_sniper_editor_name = "GBR SAS Sniper"
	gbr_sas_sniper_AbilityDefinition_name = "Enfield #4 Mk 1(T)"
	gbr_transport_water_hq_name = "Sea Transport"
	gbr_transport_water_hq_editor_name = "GBR Transport Water - Corps"
	jpn_paratrooper_mg_name = "Airborne Machine Gun Infantry"
	jpn_paratrooper_mg_editor_name = "JPN Paratrooper MG"
	jpn_paratrooper_mortar_name = "Airborne Mortar Infantry"
	jpn_paratrooper_mortar_editor_name = "JPN Paratrooper Mortar"
	jpn_transport_water_hq_name = "Sea Transport"
	jpn_transport_water_hq_editor_name = "JPN Transport Water - Corps"
	rus_paratrooper_mg_name = "Airborne Machine Gun Infantry"
	rus_paratrooper_mg_editor_name = "RUS Paratrooper MG"
	rus_paratrooper_mortar_name = "Airborne Mortar Infantry"
	rus_paratrooper_mortar_editor_name = "RUS Paratrooper Mortar"
	rus_transport_water_hq_name = "Sea Transport"
	rus_transport_water_hq_editor_name = "RUS Transport Water - Corps"
	usa_paratrooper_mg_name = "Airborne Machine Gun Infantry"
	usa_paratrooper_mg_editor_name = "USA Paratrooper MG"
	usa_paratrooper_mortar_name = "Airborne Mortar Infantry"
	usa_paratrooper_mortar_editor_name = "USA Paratrooper Mortar"
	usa_transport_water_hq_name = "LCVP Higgins Boat"
	usa_transport_water_hq_editor_name = "USA Transport Water - Corps"
	regiment_ger_paratrooper_heavy_AAGERRegimentParatrooperHeavy_name = "Airborne Heavy Fallschirmjager Abteilung"
	regiment_ger_paratrooper_heavy_AAGERRegimentParatrooperHeavy_editor_name = "GER Heavy Fallschirmjager Abteilung"
	regiment_gbr_paratrooper_heavy_AAGBRRegimentParatrooperHeavy_name = "Airborne Heavy Infantry Regiment"
	regiment_gbr_paratrooper_heavy_AAGBRRegimentParatrooperHeavy_editor_name = "GBR Heavy Paratrooper Regiment"
	regiment_jpn_paratrooper_heavy_AAJPNRegimentParatrooperHeavy_name = "Airborne Heavy Infantry Regiment"
	regiment_jpn_paratrooper_heavy_AAJPNRegimentParatrooperHeavy_editor_name = "JPN Heavy Paratrooper Regiment"
	regiment_rus_paratrooper_heavy_AARUSRegimentParatrooper_name = "Airborne Heavy Infantry Regiment"
	regiment_rus_paratrooper_heavy_AARUSRegimentParatrooper_editor_name = "RUS Heavy Paratrooper Regiment"
	regiment_usa_paratrooper_heavy_AAUSARegimentParatrooperHeavy_name = "Airborne Heavy Infantry Regiment"
	regiment_usa_paratrooper_heavy_AAUSARegimentParatrooperHeavy_editor_name = "USA Heavy Paratrooper Regiment"
	bank_mediterranean_name = "Bank"
	bank_mediterranean_editor_name = "Bank (Mediterranean)"
	factory_african_name = "Factory"
	factory_african_editor_name = "Factory (African)"
	factory_american_name = "Factory"
	factory_american_editor_name = "Factory (American)"
	factory_asian_name = "Factory"
	factory_asian_editor_name = "Factory (Asian)"
	factory_european_name = "Factory"
	factory_european_editor_name = "Factory (European)"
	factory_mediterranean_name = "Factory"
	factory_mediterranean_editor_name = "Factory (Mediterranean)"
	refinery_african_name = "Refinery"
	refinery_african_editor_name = "Refinery (African)"
	refinery_american_name = "Refinery"
	refinery_american_editor_name = "Refinery (American)"
	refinery_asian_name = "Refinery"
	refinery_asian_editor_name = "Refinery (Asian)"
	refinery_european_name = "Refinery"
	refinery_european_editor_name = "Refinery (European)"
	refinery_mediterranean_name = "Refinery"
	refinery_mediterranean_editor_name = "Refinery (Mediterranean)"
	tokyo_city_center_ground_name = "Tokyo City Center"
	washington_city_center_ground_name = "Washington City Center"
	deployment_crates_name = "Military Equipment"
	samerica_villagecenter_01_samerica_villagecenter_wealthy_editor_name = "S. America Village Center (Wealthy)"
	samerica_villagecenter_01_samerica_villagecenter_editor_name = "S. America Village Center"
	namerica_windmill_name = "N. America Windmill"
	namerica_windmill_editor_name = "North American Windmill"
	properties_terrains_terrain_snow_infantry_name = "Snow"
	properties_terrains_terrain_snow_vehicles_name = "Snow"
	transport_units_gbr_infantry_death_name = "GBR Transport Infantry Death"
	transport_units_gbr_truck_death_name = "GBR Transport Truck Death"
	transport_units_ger_infantry_death_name = "GER Transport Infantry Death"
	transport_units_ger_truck_death_name = "GER Transport Truck Death"
	transport_units_jpn_infantry_death_name = "JPN Transport Infantry Death"
	transport_units_jpn_truck_death_name = "JPN Transport Truck Death"
	transport_units_rus_infantry_death_name = "RUS Transport Infantry Death"
	transport_units_rus_truck_death_name = "RUS Transport Truck Death"
	transport_units_usa_infantry_death_name = "USA Transport Infantry Death"
	transport_units_usa_truck_death_name = "USA Transport Truck Death"
	waypoints_waypoint_unpack_name = "Unpack Waypoint"


;; Strings below added in ldf.txt

	cursors_aa_construct_name = "Build Cursor"
	properties_technologies_tech_usa_infantry_dummy_name = "Dummy Infantry"
	properties_technologies_tech_battleship_name = "Battleships"
	ger_infantry_amphib_editor_name = "GER Infantry - Amphibious"
	rus_infantry_amphib_editor_name = "RUS Infantry - Amphibious"
	usa_infantry_dummy_editor_name = "USA Infantry Dummy"
	ger_tank_hohle_editor_name = "GER Tank Panzer Hohle"
}
