;; brw04042004 - NOTE: To change the *COST* of a special operation
;; 	you must look in the template_ability_special_op_aa.tgi

[AbilityDefinition Template=AASpecialOp]
{
	IDS = industrial_sabotage
	name = "#industrial_sabotage_name"
	description = "#industrial_sabotage_description"
	targets = +ENEMY +DEPOT
	recharge_time = 300
	projectile_ids = industrial_sabotage_projectile

	icon = /UI/%s/Game/SpecialOps/IconIndustrialSabotage.png
	
	[Effect Template=BlastDamageEffect]
	amount = 1200

	[WhenDo Template=FXC_PlaySFX]
	audio_ids = industrial_sabotage_sfx
	at = TARGET_GROUND

	[WhenDo Template=FXC_CreateVFX]
	{
		VFX_IDS = industrial_sabatoge
		at = TARGET_GROUND
		attached = false
	}
}