;; brw04042004 - NOTE: To change the *COST* of a special operation
;; 	you must look in the template_ability_special_op_aa.tgi

[AbilityDefinition Template=AASpecialOp]
{
	IDS = forced_march
	name = "#forced_march_name"
	description = "#forced_march_description"
	targets = +FRIEND -BUILDING -ORGANIZATION
	ability_type = NULL
	recharge_time = 180
	range = 10
	area = 15
	max_targets = 24
	target_location_vfx = friendly_target_decal_vfx

	icon = /UI/%s/Game/SpecialOps/IconForcedMarch.png
	
	[Effect Template=EnchantmentEffect]
	{
		[EnchantmentProperty]
		{
			IDS = property_forced_march
			name = "#forced_march_Effect_EnchantmentProperty_name"
			enchantment_type = ench_type_generic
			duration = 30
			icon = /Properties/PropertyIcons/IconPropertyMovement.png
				
			[Modifier Template=MultiplyModifier]
			attribute = SPEED_MAX
			amount = 0.5
			
			[Modifier template=PeriodicDamageModifier]
			damage_type = flame
			amount = 1
						
			[WhenAdded Template=FXC_CreateVFX]
			VFX_IDS = Forced_red
			location = position
		}
	}
	
	[Flags]
	enchantment = true

	[WhenDo Template=FXC_CreateVFX]
	vfx_ids = forced_march_boot
	at = TARGET_GROUND

	[WhenDo Template=FXC_PlaySFX]
	audio_ids = forced_march_sfx
	at = TARGET_GROUND

}
