[Thing Template=AAUSAOrganizationArmor]
{	
	IDS = regiment_usa_tank_aa
	name = "#regiment_usa_tank_aa_name"
	editor_name = "#regiment_usa_tank_aa_editor_name"

	[EconomyComponent]
	{
		[Cost]
		money = 40
		
		[Upkeep]
		ammo = 2
		oil = 2
	}

	[View]
	{
		resource_prefix = /Units/USA/USAInfantry/USAInfantry
		icon = /UI/Game/RegimentButtons/IconInfantryAssault.png

		[WhenCreated Template=FXC_PlaySFX]
		audio_ids = usa_tank_deployed

		[WhenSelected Template=FXC_PlaySFX]
		audio_ids = usa_aa_select

		[WhenCommanded Template=FXC_PlaySFX]
		audio_ids = usa_aa_move

		[WhenCommandedAggressive Template=FXC_PlaySFX]
		audio_ids = usa_aa_attack
	}		
	
	[OrganizationComponent Template=AAVehicleOrganizationComponent]
	{	

		layout_IDS = regiment_mechanized
		
		[Slot]	;; front
		element_IDS = gbr_infantry
		
		[Slot]	;; rear guard 1
		element_IDS = usa_infantry_mortar

		[Slot]	;; rear guard 2
		element_IDS = gbr_infantry_mg
		
		[Slot]	;; rear guard 3
		element_IDS = usa_tank_light
	
		[Slot]	;; flank
		element_IDS = gbr_infantry
		
		[Slot]	;; captain
		element_IDS = gbr_infantry_co

	}
	
	[PropertiesComponent]
	{	
		[Property]
		property_ids = antiaircraft_company
	}
}