[Template AAGERAirplaneAttackBomb Template=AAAirplaneAttackBomb]
{
	mana_cost = 5
	range = 15
	area = 6
	recharge_time = 5
	max_targets = 12
							
	[Effect Template=BlastDamageEffect]
	amount = 500

	[Effect Template=MoraleLossEffect]
	amount = 10.0

	[WhenDo Template=FXC_PlaySFX]
	audio_ids = bomb_heavy
	at = TARGET_GROUND
}

[Thing Template=AAUnitGERAirplaneBomber]
{
	IDS = gerit_bomber
	name = "#gerit_bomber_name"	
	editor_name = "#gerit_bomber_editor_name"
		
	[View]
	resource_prefix = GERitBomber/GERTransportAir

	[PerformerComponent]
	{
		[Ability Template=AAProjectileLocal]
		{			
			[AbilityDefinition Template=AAGERAirplaneAttackBomb]
			IDS = ger_bomb1
			name = "#ger_bomber_AbilityDefinition_name"
		}

		[Ability Template=AAProjectileLocal]
		{			
			[AbilityDefinition Template=AAGERAirplaneAttackBomb]
			IDS = ger_bomb2
			name = "#ger_bomber_AbilityDefinition_name_2"
		}

		[Ability Template=AAProjectileLocal]
		{
			[AbilityDefinition Template=AAGERAirplaneAttackBomb]
			IDS = ger_bomb3
			name = "#ger_bomber_AbilityDefinition_name_3"
		}

		[Ability Template=AAProjectileLocal]
		{
			[AbilityDefinition Template=AAGERAirplaneAttackBomb]
			IDS = ger_bomb4
			name = "#ger_bomber_AbilityDefinition_name_4"
		}
	}
	
	[PropertiesComponent]
	{
		[Property]
		property_IDS = bomber
		
		[Property]
		property_IDS = combat_unit
	}

	[BodyComponent]
	{
		health = 3000
		defense = 50
	}





}