[Thing Template=AAGEROrganizationMobile]
{
	IDS = regiment_gerit_infantry2
	name = "#regiment_gerit_infantry2_name"
	editor_name = "#regiment_gerit_infantry2_editor_name"

	[DetectionComponent]
	{
		detection_range = 20
	}


	[EconomyComponent]
	{
		[Cost]
		money = 20
		
		[Upkeep]
		ammo = 1
		oil = 1
	}

	[View]
	{
		resource_prefix = /Units/GER/GERInfantry/GERInfantry
		icon = /UI/Game/RegimentButtons/IconInfantry.png
		banner_icon = /Organizations/Banners/Icons/IconInfantry.png

		[WhenSelected Template=FXC_PlaySFX]
		audio_ids = ger_infantry_select

		[WhenCommanded Template=FXC_PlaySFX]
		audio_ids = ger_infantry_move

		[WhenCommandedAggressive Template=FXC_PlaySFX]
		audio_ids = ger_infantry_attack
	}		
	
	[OrganizationComponent Template=AAInfantryOrganizationComponent]
	{	
		layout_IDS = regiment_infantry
		
		[Slot]	;; front
		element_IDS = gerit_infantry2
		
		[Slot]	;; rear guard 1
		element_IDS = gerit_infantry2

		[Slot]	;; rear guard 2
		element_IDS = gerit_infantry_mortar2
		
		[Slot]	;; rear guard 3
		element_IDS = gerit_infantry2
	
		[Slot]	;; flank
		element_IDS = gerit_infantry_mg2
		
		[Slot]	;; captain
		element_IDS = gerit_infantry_co2
	}
	
	[PropertiesComponent]
	{	
		[Property]
		property_ids = infantry_company
	}
}

