/**************************************************************************
 pre-defined thing category types
**************************************************************************/

/* based on KKE_THING_CATEGORY enum
*/

[ThingCategory template=ThingCategory]
{
	IDS = special
	name = "#thing_categories_special_name"
	editor = false
	list_in_all_placement_groups = true
}

[ThingCategory template=ThingCategory]
{
	IDS = thing
	name = "#thing_categories_thing_name"
}

[ThingCategory template=ThingCategory]
{
	IDS = object
	name = "#thing_categories_object_name"
}

[ThingCategory template=ThingCategory]
{
	IDS = actor
	name = "#thing_categories_actor_name"
}

[ThingCategory template=ThingCategory]
{
	IDS = cutscene
	name = "#thing_categories_cutscene_name"
}

[ThingCategory template=ThingCategory]
{
	IDS = dynamic_doodad
	name = "#thing_categories_dynamic_doodad_name"
}

[ThingCategory template=ThingCategory]
{
	IDS = vfxmodel
	name = "#thing_categories_vfxmodel_name"
}

[ThingCategory template=ThingCategory]
{
	IDS = vfxlight
	name = "#thing_categories_vfxlight_name"
}

[ThingCategory template=ThingCategory]
{
	IDS = vfxwireframemodifier
	name = "#thing_categories_vfxwireframemodifier_name"
}

[ThingCategory template=ThingCategory]
{
	IDS = vfxmaterialmodifier
	name = "#thing_categories_vfxmaterialmodifier_name"
}

[ThingCategory template=ThingCategory]
{
	IDS = vfxconstructionmodifier
	name = "#thing_categories_vfxconstructionmodifier_name"
}

[ThingCategory template=ThingCategory]
{
	IDS = vfxconstructionraisemodifier
	name = "#thing_categories_vfxconstructionraisemodifier_name"
}

[ThingCategory template=ThingCategory]
{
	IDS = vfxprojectedtexture
	name = "#thing_categories_vfxprojectedtexture_name"
}

[ThingCategory template=ThingCategory]
{
	IDS = vfxtext
	name = "#thing_categories_vfxtext_name"
}

[ThingCategory template=ThingCategory]
{
	IDS = vfxobjectname
	name = "#thing_categories_vfxobjectname_name"
}

[ThingCategory template=ThingCategory]
{
	IDS = vfxstatusbar
	name = "#thing_categories_vfxstatusbar_name"
}

[ThingCategory template=ThingCategory]
{
	IDS = vfxtracer
	name = "#thing_categories_vfxtracer_name"
}

[ThingCategory template=ThingCategory]
{
	IDS = vfxnationbanner
	name = "#thing_categories_vfxnationbanner_name"
}

[ThingCategory template=ThingCategory]
{
	IDS = vfxarrow
	name = "#thing_categories_vfxarrow_name"
}

[ThingCategory template=ThingCategory]
{
	IDS = vfxlightning
	name = "#thing_categories_vfxlightning_name"
}

[ThingCategory template=ThingCategory]
{
	IDS = vfxextrusion
	name = "#thing_categories_vfxextrusion_name"
}

[ThingCategory template=ThingCategory]
{
	IDS = unit
	name = "#thing_categories_unit_name"	;; pcb040904 - used to be "Unit"
	editor = true
}

[ThingCategory template=ThingCategory]
{
	IDS = building
	name = "#thing_categories_building_name"
	editor = true
}

[ThingCategory template=ThingCategory]
{
	IDS = wall
	name = "#thing_categories_wall_name"
	editor = false
}

[ThingCategory template=ThingCategory]
{
	IDS = projectile
	name = "#thing_categories_projectile_name"
}

[ThingCategory template=ThingCategory]
{
	IDS = organization
	name = "#thing_categories_organization_name"
	editor = true
}

[ThingCategory template=ThingCategory]
{
	IDS = kingdom
	name = "#thing_categories_kingdom_name"
}

[ThingCategory template=ThingCategory]
{
	IDS = team
	name = "#thing_categories_team_name"
}

[ThingCategory template=ThingCategory]
{
	IDS = portrait
	name = "#thing_categories_portrait_name"
}

[ThingCategory template=ThingCategory]
{
	IDS = area
	name = "#thing_categories_area_name"
}

[ThingCategory template=ThingCategory]
{
	IDS = camera
	name = "#thing_categories_camera_name"
}

[ThingCategory template=ThingCategory]
{
	IDS = start_loc
	name = "#thing_categories_start_loc_name"
	list_in_all_placement_groups = true
}

[ThingCategory template=ThingCategory]
{
	IDS = placeholder
	name = "#thing_categories_placeholder_name"
	editor = false
}

[ThingCategory template=ThingCategory]
{
	IDS = marker
	name = "#thing_categories_marker_name"
	editor = false
}

[ThingCategory template=ThingCategory]
{
	IDS = random_object
	name = "#thing_categories_random_object_name"
	editor = true
}

[ThingCategory template=ThingCategory]
{
	IDS = random_actor
	name = "#thing_categories_random_actor_name"
	editor = true
}

[ThingCategory template=ThingCategory]
{
	IDS = group
	name = "#thing_categories_group_name"
}

[ThingCategory template=ThingCategory]
{
	IDS = trailer
	name = "#thing_categories_trailer_name"
	editor = false
}

[ThingCategory template=ThingCategory]
{
	IDS = metagame_actor
	name = "#thing_categories_metagame_actor_name"
	editor = false
}

[ThingCategory template=ThingCategory]
{
	IDS = metagame_territory
	name = "#thing_categories_metagame_territory_name"
	editor = false
}

/* CATEGORIES THAT MUST BE DEFINED IN A GAME-SPECIFIC TGI
[ThingCategory template=ThingCategory]
{
	IDS = settlement
	name = "Settlement"
	editor = true
}

[ThingCategory template=ThingCategory]
{
	IDS = structure
	name = "Structure"
	editor = true
}
*/


