[Thing Template=AAUnitGBRAirplaneFighter]
{
	IDS = gbr_fighter
	name = "#gbr_fighter_name"
	editor_name = "#gbr_fighter_editor_name"
	
	[View]
	resource_prefix = GBRFighter/GBRFighter

	[PerformerComponent]
	{
		[Ability Template=AAAttackLocal]
		{
			idle_animation = idle 
						
			[AbilityDefinition Template=AAAirplaneAttackMG]
			{
				name = "#gbr_fighter_AbilityDefinition_name"
				mana_cost = 1
				recharge_time = 1

				area = 2
				attenuation_range_min = 0.5
				attenuation_factor_max = 0.5
				max_targets = 5
				
				[Effect Template=APDamageEffect]
				amount = 225

				[Effect Template=AddDamageEffect]
				damage_type_IDS = gunfire
				targets = air
				amount = 5200
				
				[WhenDo template=FXC_PlaySFX]
				audio_ids = ger_aa
			}
		}
	}

	[BodyComponent]
	{
		health = 2500
		defense = 100
	} 

 	[MoverComponent]
	{
		speed_max = 14.0
		turn_radius = 12.5
	}


	
	[PropertiesComponent]
	{
		[Property]
		property_IDS = mg
		
		[Property]
		property_IDS = combat_unit

		[Property]
		property_IDS = fighter
	}
		
}
