/**************************************************************************
 pre-defined target types
**************************************************************************/

[TargetType template=TargetType]
{
	IDS = friend
	name = "#target_types_predefined_friend_name"
}

[TargetType template=TargetType]
{
	IDS = enemy
	name = "#target_types_predefined_enemy_name"
}

[TargetType template=TargetType]
{
	IDS = neutral
	name = "#target_types_predefined_neutral_name"
}

[TargetType template=TargetType]
{
	IDS = independent
	name = "#target_types_predefined_independent_name"
}

[TargetType template=TargetType]
{
	IDS = own
	name = "#target_types_predefined_own_name"
}

[TargetType template=TargetType]
{
	IDS = self
	name = "#target_types_predefined_self_name"
}

[TargetType template=TargetType]
{
	IDS = same_organization
	name = "#target_types_predefined_same_organization_name"
}

[TargetType template=TargetType]
{
	IDS = constructable
	name = "#target_types_predefined_constructable_name"
}

[TargetType template=TargetType]
{
	IDS = cannot_build
	name = "#target_types_predefined_cannot_build_name"
}

[TargetType template=TargetType]
{
	IDS = organization
	name = "#target_types_predefined_organization_name"
}

[TargetType template=TargetType]
{
	IDS = under_construction
	name = "#target_types_predefined_under_construction_name"
}

[TargetType template=TargetType]
{
	IDS = capturable
	name = "#target_types_predefined_capturable_name"
}

[TargetType template=TargetType]
{
	IDS = body
	name = "#target_types_predefined_body_name"
}

[TargetType template=TargetType]
{
	IDS = actor
	name = "#target_types_predefined_actor_name"
}

[TargetType template=TargetType]
{
	IDS = invulnerable
	name = "#target_types_predefined_invulnerable_name"
}

[TargetType template=TargetType]
{
	IDS = upgrading
	name = "#target_types_predefined_upgrading_name"
}
