[Thing Template=AAGEROrganizationArtillery]
{	
	IDS = regiment_gerit_halftrack_artillery
	name = "#regiment_gerit_halftrack_artillery_name"
	editor_name = "#regiment_gerit_halftrack_artillery_editor_name"

	[DetectionComponent]
	{
		detection_range = 50
	}


	[EconomyComponent]
	{
		[Cost]
		money = 280
		
		[Upkeep]
		ammo = 14
		oil = 4
	}

	[PropertiesComponent]
	{
		[Property]
		property_ids = mechanized_company
	}

	[View]
	{
		resource_prefix = /Units/GER/GERHalftrackArtillery/GERHalftrackArtillery
		icon = /UI/Game/RegimentButtons/IconInfantryHeavy.png
		banner_icon = /Organizations/Banners/Icons/IconMobile.png

		[WhenCreated Template=FXC_PlaySFX]
		audio_ids = ger_vehicle_deployed
		
		[WhenSelected Template=FXC_PlaySFX]
		audio_ids = ger_artillery_select

		[WhenCommanded Template=FXC_PlaySFX]
		audio_ids = ger_artillery_move

		[WhenCommandedAggressive Template=FXC_PlaySFX]
		audio_ids = ger_artillery_attack
	}		
		[OrganizationComponent Template=AAInfantryOrganizationComponent]
	{	
		layout_IDS = regiment_mechanized
		
		[Slot]	;; front
		element_IDS = gerit_halftrack_artillery
		
		[Slot]	;; rear guard 1
		element_IDS = null

		[Slot]	;; rear guard 2
		element_IDS = null
		
		[Slot]	;; rear guard 3
		element_IDS = null
	
		[Slot]	;; flank
		element_IDS = null
		
		[Slot]	;; captain
		element_IDS = gerit_tank_co
	}
		
	[ExperienceComponent template=AAMechanizedExperienceComponent]
}