[template PerformerComponent]
{
	fixed	mana_max = 0
	fixed	mana_regeneration = 0

	;; attack_height = the default height at which projectiles are spawned.  It is ignored
	;; if the ability specifies a "spawn_position." 1.45 may be sufficient for the typical unit
	fixed	attack_height = 1.45	

	;; Bonus added to the action's score.
	fixed	move_bonus = 0
	fixed	use_bonus = 0
	fixed	wait_bonus = 0

	;; manual bias to be entered into a unit's CV calculations (added after all other
	;; CV calculations)
	fixed	cv_bias = 0

	;; if true, target's damage resistance will be considered when actor uses ability
	flag	check_damage_resistance = false

	string	behavior_required = AGGRESSIVE

	[list Turret Template=Turret]
	[list Ability Template=Ability]
}
