
[RMC template=AAMGRMC]
{
	IDS = mg_rmc_westernunitedstates
	name = "#mg_rmc_westernunitedstates_name"
	description = "#mg_rmc_westernunitedstates_description"
	biome = temperate_forest

	sun = SUN_DEFAULT,SUN_DEFAULT,SUN_DEFAULT,SUN_DUSK,SUN_MORNING,SUN_NIGHT
	weather = NONE,NONE,RAIN_LIGHT,RAIN_HEAVY

/*************************	    MAP SIZE		**************************/

	[MapSize]
	width = 640
	height = 640
	recommended_kingdoms_min = 2
	recommended_kingdoms_max = 8

/********************    KINGDOMS   ********************/

	[Kingdom Template = KingdomAttacker1]
	;;	Western Canada
	starting_pos = 20,300
	
	[Kingdom Template = KingdomDefender]
	;;	Western United States
	starting_pos = 160,160
	
	[Kingdom Template = KingdomAttacker2]
	;;	Hawaii
	starting_pos = 160,20
	type = water

	[Kingdom Template = KingdomAttacker3]
	;;	Mexico
	starting_pos = 300,20
	
	[Kingdom Template = KingdomAttacker4]
	;;	Caribbean
	starting_pos = 300,160
	type = water
	
	[Kingdom Template = KingdomAttacker5]
	;;	Eastern Canada
	starting_pos = 160,300
	
	[Kingdom Template = KingdomAttacker6]
	;;	Eastern United States
	starting_pos = 300,300
	
/********************    TERRAIN    ********************/

	[TerrainBlob Template=TempGrassTerrainBlob]
	
	[TerrainStreak Template=TempGrassDryTerrainStreak]

	[TerrainBlob Template=TempDirtDarkTerrainBlob]
	
	[TerrainBlob Template=TempGrassDryTerrainBlob]
	
	[TerrainBlob Template=TempDirtDarkTerrainBlob02]
	
	[TerrainBlob Template=TempGrassDryTerrainBlob02]
	
	[TerrainStreak Template=TempForestConiferousTerrainStreak]

	[TerrainBlob Template=TempForestConiferousTerrainBlob]
	
	[TerrainBlob Template=TempGrassTerrainBlob02]

/********************    BLOCKING TERRAIN    ********************/

	[TerrainBlob Template=TempMountainTerrainBlob]

	[TerrainBlob Template=TempMountainTerrainBlob02]
	
	[TerrainBlob Template=TempMountainTerrainBlob03]
	
	[TerrainBlob Template=TempMountainTerrainBlob04]
	
	[TerrainBlob Template=TempMountainTerrainBlob05]
	
/********************    OCEAN    ********************/

	[TerrainBlob Template=OceanSmallTerrainBlob]
	attachto = WEST
	terrain_ids = temperate_ocean
	dir_bias = +1,-1
	
	[TerrainBlob Template=OceanSmallTerrainBlob]
	attachto = SOUTHWEST
	terrain_ids = temperate_ocean
	dir_bias = +1,-1
	
	[TerrainBlob Template=OceanSmallTerrainBlob]
	attachto = SOUTH
	terrain_ids = temperate_ocean
	dir_bias = +1,-1
	
	[TerrainBlob Template=OceanSmallTerrainBlob]
	attachto = WEST
	terrain_ids = temperate_ocean
	dir_bias = +1,-1
	
	[TerrainBlob Template=OceanSmallTerrainBlob]
	attachto = SOUTHWEST
	terrain_ids = temperate_ocean
	dir_bias = +1,-1
	
	[TerrainBlob Template=OceanSmallTerrainBlob]
	attachto = SOUTH
	terrain_ids = temperate_ocean
	dir_bias = +1,-1
	
	[TerrainBlob Template=OceanSmallTerrainBlob]
	attachto = SOUTH
	terrain_ids = temperate_ocean
	
	[TerrainBlob Template=OceanSmallTerrainBlob]
	attachto = WEST
	terrain_ids = temperate_ocean
	dir_bias = +1,-1
	
	[TerrainBlob Template=OceanSmallTerrainBlob]
	attachto = SOUTHWEST
	terrain_ids = temperate_ocean
	dir_bias = +1,-1
	
	[TerrainBlob Template=OceanSmallTerrainBlob]
	attachto = SOUTH
	terrain_ids = temperate_ocean
	dir_bias = +1,-1
	
	[TerrainBlob Template=OceanSmallTerrainBlob]
	attachto = WEST
	terrain_ids = temperate_ocean
	dir_bias = +1,-1
	
	[TerrainBlob Template=OceanSmallTerrainBlob]
	attachto = SOUTHWEST
	terrain_ids = temperate_ocean
	dir_bias = +1,-1
	
	[TerrainBlob Template=OceanSmallTerrainBlob]
	attachto = SOUTH
	terrain_ids = temperate_ocean
	dir_bias = +1,-1
	
	[TerrainBlob Template=OceanSmallTerrainBlob]
	attachto = SOUTH
	terrain_ids = temperate_ocean
	
/********************    TERRAIN NOISE    ********************/

	[TerrainNoise Template=TempNoisePhase01]
	
	[TerrainNoise Template=TempNoisePhase02]
	
	[TerrainNoise Template=TempNoisePhase03]
	
	[TerrainNoise Template=TempNoisePhase04]

	[TerrainNoise Template=TempNoisePhase05]

	[TerrainNoise Template=TempNoisePhase06]

/*************************    ACTOR GROUPS    **************************/

	[ActorGroup Template=RMCVillageActorGroups]
	{
		ids = village_westernunitedstates
		name = "Villages"

		[Object]
		object_ids = random_village_westernunitedstates
		weight = 1
	}

	[ActorGroup Template=HomeBunkers]

	[ActorGroup Template=HomeBunkers]

	[ActorGroup Template=CoastlineBunkers]
	{
		IDS = bunkers_coastline_2
		name = "#mg_rmc_westernunitedstates_bunkers_coastline_2_name"
		search_relative_kingdom_ids = kingdom_attacker_2
			
		[GroupRestriction]
		group_ids = defender_bunkershome
		proximity_min = 192		
		proximity_desired = 512
	}
	
	[ActorGroup Template=CoastlineBunkers]
	{
		IDS = bunkers_coastline_4
		name = "#mg_rmc_westernunitedstates_bunkers_coastline_4_name"
		search_relative_kingdom_ids = kingdom_attacker_4
			
		[GroupRestriction]
		group_ids = defender_bunkershome
		proximity_min = 192		
		proximity_desired = 512
	}
}
