[Thing Template=AACityNorthAmerica]
{
	IDS = namerica_villageblock10x12_03
	editor_name = "#north_america_city06_editor_name"
	
	[Size]
	blocking_shape = RECT
	rect_width = 12
	rect_height = 10

	[CityComponent]
	{
		zone_radius = 0
				
		[Layout Template=CityLayout]
		{
			[Object Template=CityObject]
			object_ids = street_lights
			offset = 4.10, 4.67
			orientation = 0, 1

			[Object Template=CityObject]
			object_ids = street_lights
			offset = 0.56, 4.60
			orientation = 0, 1
			
			[Object Template=CityObject]
			object_ids = street_lights
			offset = -3.01, 4.67
			orientation = 0, 1

			[Object Template=CityObject]
			object_ids = street_lights
			offset = -2.51, -3.76
			orientation = 0, 1

			[Object Template=CityObject]
			object_ids = street_lights
			offset = 5.76, -4.86
			orientation = 0, 1
		}
	}

	[View]
	{
		resource_prefix = NorthAmericaCity06/NorthAmericaCity06

		[TextureSearchPath]
		path = /Shared/SharedTextures/Buildings/NorthAmerica
		
		[AspectNormal]
		ground_size = 7,5
		visual_radius_estimate = 8
		
		[WhenConstructed Template=FXC_CreateVFX]
		vfx_ids = window_small
		location = window_01
		attached = true
		
		[WhenConstructed Template=FXC_CreateVFX]
		vfx_ids = window_small
		location = window_02
		attached = true
		
		[WhenConstructed Template=FXC_CreateVFX]
		vfx_ids = window_small
		location = window_03
		attached = true

		[WhenConstructed Template=FXC_CreateVFX]
		vfx_ids = window_small
		location = window_04
		attached = true

		[WhenConstructed Template=FXC_CreateVFX]
		vfx_ids = window_small
		location = window_05
		attached = true

		[WhenConstructed Template=FXC_CreateVFX]
		vfx_ids = window_small
		location = window_06
		attached = true
	}
}
