[Thing Template=AAGBROrganizationArmor]
{	
	IDS = regiment_gbr_tank_flame
	name = "#regiment_gbr_tank_flame_name"
	editor_name = "#regiment_gbr_tank_flame_editor_name"

	[DetectionComponent]
	{
		detection_range = 30
	}


	[EconomyComponent]
	{
		[Cost]
		money = 100
		
		[Upkeep]
		ammo = 8
		oil = 6
	}
	
	[View]
	{
		resource_prefix = /Units/GBR/GBRTankFlame/GBRTankFlame
		icon = /UI/Game/RegimentButtons/IconGBRTankFlame.png
		banner_icon = /Organizations/Banners/Icons/IconArmorHeavy.png

		[WhenCreated Template=FXC_PlaySFX]
		audio_ids = gbr_tank_deployed

		[WhenSelected Template=FXC_PlaySFX]
		audio_ids = gbr_tank_flame_select

		[WhenCommanded Template=FXC_PlaySFX]
		audio_ids = gbr_tank_flame_move

		[WhenCommandedAggressive Template=FXC_PlaySFX]
		audio_ids = gbr_tank_flame_attack
	}		
		[OrganizationComponent Template=AAInfantryOrganizationComponent]
	{	
		layout_IDS = regiment_mechanized
		
		[Slot]	;; front
		element_IDS = gbr_infantry
		
		[Slot]	;; rear guard 1
		element_IDS = gbr_halftrack

		[Slot]	;; rear guard 2
		element_IDS = gbr_infantry_co
		
		[Slot]	;; rear guard 3
		element_IDS = gbr_infantry_mg
	
		[Slot]	;; flank
		element_IDS = gbr_infantry_at
		
		[Slot]	;; captain
		element_IDS = gbr_tank_flame
	}

	
	[PropertiesComponent]
	{	
		[Property]
		property_ids = flmtank_company
	}
}