[Thing Template=AAGeneralPortrait]
{
	ids = patton_portrait
	name = "#patton_portrait_name"

	[View]
	{
		resource_prefix = Patton/PattonPortrait

  		[AspectNormal]
  		{
  			[Animation Template=ObjectAnimationSelected]
  			{
  				ids = talk1
				length = 3
				
				[PlaySFX]
				sfx_ids = usa_patton_select
			}
		}
	}
}

[Faction template=AAGeneral]
{
	ids = patton
	name = "#patton_name"
	description = "#patton_description"
	staging_name = "#patton_staging_name"
	icon_texture_ids = Patton/PattonPortrait.tga
	video_resource_ids = /Video/MetaGame/Portraits/USA/Patton.bik
	portrait_ids = patton_portrait

	;; ---------------- SPECIAL OPERATIONS ------------------- ;;
	[Ability Template=AASpecialOpMechanizedAdvance]

	[Ability Template=AASpecialOpCarpetBombUSA]
	
	[Ability Template=AASpecialOpUSASupplyDrop]
	
	[Ability Template=AASpecialOpCourage]

	[Ability Template=AASpecialOpCorpsUSA]
}


[Faction template=AAGeneral]
{
	ids = patton_tutorial
	name = "#patton_name"
	description = "#patton_description"
	staging_name = "#patton_staging_name"
	icon_texture_ids = Patton/PattonPortrait.tga
	video_resource_ids = /Video/MetaGame/Portraits/USA/Patton.bik
	portrait_ids = patton_portrait
	public = false

	;; ---------------- SPECIAL OPERATIONS ------------------- ;;
	;; None for the tutorial
}