;; brw04042004 - NOTE: To change the *COST* of a special operation
;; 	you must look in the template_ability_special_op_aa.tgi

[Template AASpecialOpReorg Template=AASpecialOp]
{
	name = "#reorganization__name"
	description = "#reorganization__description"
	targets = NULL
	recharge_time = 600
	range = 0
	area = 0

	icon = /UI/%s/Game/SpecialOps/IconReorganizeHQ.png
	
	[Flags]
	target_location = true
	summon_multiple = false
	summon_unique = true
	primary_island_only = true
}

[AbilityDefinition Template=AASpecialOpReorg]
{
	IDS = gbr_reorganization

	[Effect Template=SummonEffect]
	object_ids = gbr_truck_corps
	dynamic_campaign_object_ids = gbr_truck_corps_dynamic
	controllable = true
	unique_target_flags = provides_corps
}

[AbilityDefinition Template=AASpecialOpReorg]
{
	IDS = ger_reorganization

	[Effect Template=SummonEffect]
	object_ids = ger_truck_corps
	dynamic_campaign_object_ids = ger_truck_corps_dynamic
	controllable = true
	unique_target_flags = provides_corps
}

[AbilityDefinition Template=AASpecialOpReorg]
{
	IDS = jpn_reorganization

	[Effect Template=SummonEffect]
	object_ids = jpn_truck_corps
	dynamic_campaign_object_ids = jpn_truck_corps_dynamic
	controllable = true
	unique_target_flags = provides_corps
}

[AbilityDefinition Template=AASpecialOpReorg]
{
	IDS = rus_reorganization

	[Effect Template=SummonEffect]
	object_ids = rus_truck_corps
	dynamic_campaign_object_ids = rus_truck_corps_dynamic
	controllable = true
	unique_target_flags = provides_corps
}

[AbilityDefinition Template=AASpecialOpReorg]
{
	IDS = usa_reorganization

	[Effect Template=SummonEffect]
	object_ids = usa_truck_corps
	dynamic_campaign_object_ids = usa_truck_corps_dynamic
	controllable = true
	unique_target_flags = provides_corps
}