[Property template=SharedProperty]
{
	ids = actor_state_exhausted
	name = "#actor_states_mind_exhausted_Property_name"
	icon = /properties/PropertyIcons/IconPropertyExhausted.png
	
	[Modifier template=MultiplyModifier]
	attribute = control_range
	amount = -.25						
}

[Property Template=SharedProperty]
{
	IDS = infantry_entrench
	name = "#properties_stance_infantry_entrench_name"
	icon = /properties/PropertyIcons/IconPropertyEntrenched.png
	
	required_properties = infantry

	[Modifier Template=AddModifier]
	attribute = DV
	amount = 8000

	[Modifier Template=ResistDamageModifier]
	damage_type = armor_piercing
	amount = 0.80
	
	[Modifier Template=ResistDamageModifier]
	damage_type = explosive
	amount = 0.50
	
	[Modifier template=MultiplyModifier]
	attribute = MORALE_LOSS_RATE
	amount = 0.50
}

[Property Template=SharedProperty]
{
	IDS = vehicle_entrench
	name = "#properties_actor_states_aa_vehicle_entrench_name"
	icon = /properties/PropertyIcons/IconPropertyEntrenched.png
	
	required_properties = vehicle

	[Modifier Template=AddModifier]
	attribute = DV
	amount = 100

	[Modifier Template=ResistDamageModifier]
	damage_type = armor_piercing
	amount = 0.50
	
	[Modifier Template=ResistDamageModifier]
	damage_type = explosive
	amount = 0.75
	
	[Modifier template=MultiplyModifier]
	attribute = MORALE_LOSS_RATE
	amount = 0.50
}

[Property template=SharedProperty]
{
	ids = actor_state_targeted
	name = "#properties_actor_states_actor_state_targeted_name"
	icon = /properties/PropertyIcons/IconPropertyAttack.png
	description = "#properties_actor_states_actor_state_targeted_description"

	[Modifier Template=MultiplyModifier]
	attribute = SPEED_MAX
	amount = -.10			;; NOTE: should be opposite of "column" formation
}

[Property template=SharedProperty]
{
	ids = actor_state_contested
	name = "#properties_actor_states_aa_actor_state_contested_name"
	icon = /properties/PropertyIcons/IconPropertyUnderSiege.png
	description = "#properties_actor_states_aa_actor_state_contested_description"

	required_properties = property_city
}

