;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;
;; index_aa.lst
;; Copyright © 2002 TimeGate Studios
;;
;; DESCRIPTION: Specifies all TGI files to load and their order for A&A.
;;
;; .LST FORMAT:
;; - each line is a filespec for TGI or LST files to load
;; - the wildcard character '*' can be used to load multiple files on one line
;; - they must be specified in the appropriate order, meaning templates first
;;
;; .LST LOADING PROCESS:
;; - the game automatically loads all "index*.lst" files in alphabetical order
;; - if you specify a LST file, it will be processed immediately at that
;;   point in the loading prior to the current LST file continuing.
;; 
;; REVISION HISTORY:
;; drp012803 – created from engine LST
;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

; smm081503 - special glyphs must be loaded before localization (otherwise special
; characters do not get translated properly)
Templates/template_font.tgi
Fonts/special_glyphs*.tgi

; localization
Localization/*.tgi
Localization/SAI/*.tgi
Localization/RandomMap/*.tgi

; game-specific [template ResourceList]
Game/resource_list.tgi

; load templates
templates.lst

; hotkeys
Localization/Hotkeys/Actions/*.tgi

; load game-specifiec templates
templates_aa.lst

; load cursors
Cursors/cursors*.tgi

; load information about fonts, this
; needs to be loaded before any localizable text
; is loaded, because special escape codes that might
; be embedded in DisplayText depend on the font system data
; being set up.
Fonts/character_sets*.tgi
Fonts/font_*.tgi

; Audio
Audio/*.tgi

; load game data
Game/SVars*.tgi
Game/bones*.tgi
Game/placement_groups*.tgi
Game/kingdom_colors.tgi
Game/resources*.tgi
Game/damage*.tgi
Game/target*.tgi
Game/factions*.tgi
Game/nations*.tgi
Game/equipment_types*.tgi
Game/thing_categories*.tgi
Game/game_type*.tgi
Game/actor_command*.tgi
Game/ActorCommands/*.tgi
Game/team_command*.tgi
Game/message_type*.tgi
Game/trigger_elements*.tgi
Game/ability_types*.tgi
Game/terrain_groups*.tgi
Game/difficulty_level*.tgi
Game/world_rules*.tgi
Game/connection_types*.tgi
Game/handicaps*.tgi
Game/denizen_types*.tgi
Game/group_formations*.tgi
Game/descriptions*.tgi
Game/enchantment_type*.tgi


; load graphics presets
Game/GraphicsPresets/*.tgi

; load properties
Properties/*.tgi

; load actor states
Game/actor_states*.tgi

; load terrains
Terrain/Transitions/transition*.tgi

Terrain/ArcticTundra/*.tgi
Terrain/BorealForest/*.tgi
Terrain/Chaparral/*.tgi
Terrain/Desert/*.tgi
Terrain/Temperate/*.tgi
Terrain/Tropical/*.tgi
Terrain/Savannah/*.tgi

Terrain/*.tgi

; load VFX
Effects/*.tgi

; load Special Objects
Special/Placeholders/*.tgi
Special/Things/*.tgi
Special/RandomActors/*.tgi


; load projectiles
Projectiles/*.tgi

; load the special operation abilities
SpecialOps/*.tgi

; load generals (need to load before nations)
Generals/GER/*.tgi
Generals/GBR/*.tgi
Generals/JPN/*.tgi
Generals/RUS/*.tgi
Generals/USA/*.tgi
Generals/ITL/*.tgi

; load nations
Nations/*.tgi

; load special things
Special/*.tgi

; load abilities

; companies
Organizations/Groups/*.tgi
Organizations/Formations/*.tgi
Organizations/Layouts/*.tgi
Organizations/Banners/*.tgi
Organizations/*.tgi

; load trailers
Trailers/*.tgi
Trailers/GER/*.tgi
Trailers/GBR/*.tgi
Trailers/JPN/*.tgi
Trailers/RUS/*.tgi
Trailers/USA/*.tgi

; load units
Units/*.tgi
Units/GER/*.tgi
Units/GBR/*.tgi
Units/JPN/*.tgi
Units/RUS/*.tgi
Units/USA/*.tgi
Units/Ambient/*.tgi
SpecialOps/Units/*.tgi


; load namelists
Namelists/*.tgi

; load regiments
Regiments/*.tgi
Regiments/GER/*.tgi
Regiments/GBR/*.tgi
Regiments/JPN/*.tgi
Regiments/RUS/*.tgi
Regiments/USA/*.tgi
SpecialOps/Regiments/*.tgi

; load buildings
Buildings/*.tgi
Buildings/GBR/*.tgi
Buildings/GER/*.tgi
Buildings/JPN/*.tgi
Buildings/RUS/*.tgi
Buildings/USA/*.tgi
Buildings/Resources/*.tgi
Buildings/Campaign/*.tgi
SpecialOps/Buildings/*.tgi
Buildings/Villages/NorthAfrica/*.tgi
Buildings/Villages/Mediterranean/*.tgi
Buildings/Villages/WesternEurope/*.tgi
Buildings/Villages/EasternEurope/*.tgi
Buildings/Villages/SouthPacific/*.tgi
Buildings/Villages/FarEast/*.tgi
Buildings/Villages/SouthAmerica/*.tgi
Buildings/Villages/NorthAmerica/*.tgi


; load campaign objects

Campaign/*.tgi

; load roads & bridges
Roads/*.tgi
Bridges/*.tgi

; load doodads (a.k.a. features)
Doodads/*.tgi
Doodads/Arctic/*.tgi
Doodads/Boreal/*.tgi
Doodads/Desert/*.tgi
Doodads/Temperate/*.tgi
Doodads/Tropical/*.tgi
Doodads/Chaparral/*.tgi
Doodads/Shared/*.tgi
Doodads/Audio/*.tgi
Doodads/Savannah/*.tgi

; load random objects/actors
Special/Random/*.tgi

; load flares
Flares/*.tgi

; load SAIs
SAI/*.tgi

; load scoring
Scoring/*.tgi

; load weather before RMCs
Weather/*.tgi

; load sun before RMCs
Sun/*.tgi

; RMCs
RandomMap/*.tgi
RandomMap_OLD/*.tgi
MetaGame/RandomMap/*.tgi

;; load minimap data
Minimap/minimap.tgi

;; load the game events last, or at least after FXC
Game/game_events.tgi

; load the metagame stuff
mg_resources.lst

; load the cutscene stuff
Cutscene/Scene/*.tgi
Cutscene/Units/*.tgi
Cutscene/Buildings/*.tgi
Cutscene/Effects/*.tgi

;; load the credits
Credits/*.tgi

;; Load the resolution information
UI/*.tgi

; load the IDS translator
translate.tgi
