[Thing Inherit=VFXProjectedTextureLit]
{
	name = "#st_lo_cathedral_ground_name"
	texture = StLoCathedral/LoChurchColorGround.dds	
	IDS = st_lo_cathedral_ground
	attached_scale = 0
	texture_size = 1
	decal_type = scorch	
}

[Thing Template=AAVillageCenter]
{
	IDS = st_lo_cathedral
	name = "#st_lo_cathedral_Thing_name"
	editor_name = "#st_lo_cathedral_Thing_editor_name"

	[BodyComponent]
	health = 700
	defense = 12
	
	[CityComponent]
	{
		[Layout Template=CityLayout]
		{
			[Object Template=CityObject]
			object_ids = temperate_trees
			offset = -6, 6
			orientation = 0, 1
		}
	}
	
	[Placement]
	placement_group_IDS = group_campaign	

	[Flags]
	blocking = true

	[Size]
	blocking_shape = SQUARE
	square_size = 12

	[View]
	{
		resource_prefix = StLoCathedral/StLoCathedral
		shadow_texture = /effects/shadows/UnitShadow.dds
		shadow_type = STENCIL

		[WhenCreated Template=FXC_CreateVFX]
		vfx_ids = st_lo_cathedral_ground
	}
}