[Thing Template=AAUnitGERAirplaneBomber]
{
	IDS = ger_transport_air
	name = "#ger_transport_air_name"
	editor_name = "#ger_transport_air_editor_name"

	[View]
	resource_prefix = GERTransportAir/GERTransportAir

	[BodyComponent]
	health = 500
	defense = 0	

 	[MoverComponent]
	{
		speed_max = 7
		turn_radius = 16
	}

}
