[AbilityDefinition Template=AASpecialOp]
{
	IDS = assembly_line
	name = "#assembly_line_name"
	description = "#assembly_line_description"
	targets = NULL
	recharge_time = 600
	range = 0
	area = 0

	icon = /UI/%s/Game/SpecialOps/IconAssemblyLine.png

	[Flags]
	target_location = true
	
	[Effect Template=SummonEffect]
	object_ids = assembly_parts

	[WhenDo Template=FXC_PlaySFX]
	audio_ids = pallet_deployment_sfx
	at = TARGET_GROUND

}