[Thing Template=AAUSAOrganizationArmor]
{	
	IDS = regiment_usa_tank_medium44brig
	name = "#regiment_usa_tank_medium44brig_name"
	editor_name = "#regiment_usa_tank_medium44brig_editor_name"

	[DetectionComponent]
	{
		detection_range = 30
	}


	[EconomyComponent]
	{
		[Cost]
		money = 360
		
		[Upkeep]
		ammo = 18
		oil = 18
	}

	[View]
	{
		resource_prefix = /Units/USA/USATankLight/USATankLight
		icon = /UI/Game/RegimentButtons/IconTankMedium.png
		banner_icon = /Organizations/Banners/Icons/IconArmorMedium.png

		[WhenCreated Template=FXC_PlaySFX]
		audio_ids = usa_vehicle_deployed

		[WhenSelected Template=FXC_PlaySFX]
		audio_ids = usa_halftrack_select

		[WhenCommanded Template=FXC_PlaySFX]
		audio_ids = usa_halftrack_move

		[WhenCommandedAggressive Template=FXC_PlaySFX]
		audio_ids = usa_halftrack_attack
	}		
	
	[OrganizationComponent Template=AAVehicleOrganizationComponent]
	{

		layout_IDS = regiment_mechanized
		
		[Slot]	;; front
		element_IDS = usa_tank_m4a3
		
		[Slot]	;; rear guard 1
		element_IDS = usa_tank_m4a3

		[Slot]	;; rear guard 2
		element_IDS = usa_tank_m4105
		
		[Slot]	;; rear guard 3
		element_IDS = usa_tank_m4a3
	
		[Slot]	;; flank
		element_IDS = usa_tank_co
		
		[Slot]	;; captain
		element_IDS = usa_tank_co
	}
	
	[PropertiesComponent]
	{	
		[Property]
		property_ids = tank_company
	}
}