Intro
---------------------------

  Greetings all, I'd like to thank everyone for downloading my map, this is my first for any game ever so I hope you enjoy it. 
  My goal was to create a map which exhibited some of the best that BF1942 has to offer, and focus on teamplay with HOT/INTENSE action.  After playing it I feel I have accomplished this, and now present it to the community for your pleasure (or flames, whichever you prefer :P).
  I kept MP gameplay in mind, designing it to enourage teamplay; but at all times the sp, Co-Op and Co-OP LAN community was the main focus of my efforts for providing an excellent new map to play.  



Credits
---------------------------

Map Design and creation:

MasterChief RulZ

AI,Texturing,and special editing:

Arc D' Wraith

Bug Fixing and BG42 conversion:

AdZ

----------------------------




Tools used
----------------------------

BattleCraft 42

ED 42
----------------------------




Theatre setting
----------------------------

This map is a fictious battle set in the weeks following the invasion of Normandy.  As Allied forces push inland after D-Day into France, the Axis forces rally and attempt to push the Allies back into the Atlantic.  US forces have discoverd a supply depot in the french country side and attempt to seize it, but German forces will not relinquish much needed territory so easily.  The struggle for France is on.







Gameplay
----------------------------

This map is built around teamplay, and fully enforces Dice's formula of Paper/rock/scissors.  The main focus is this, whoever controls the bombers, will own the map simply put because they will own everything on the ground.  Fighters are there to SUPPORT YOUR BOMBERS, while they are good for strafing and attacking as well, if the other team keeps their bombers intact then they will have more damage capability on the ground, and its the ground troops that capture flags (whichs wins the game).

Multiple AA guns are planted on the map, especially at the bases and on the main hill flag, so ground troops aren't totally vunerable to air assaults.  Jeeps provide fast transport for guys running from flag to flag, use them wisely.  Tanks are of course to mess up the infantry, but are susceptible to air attacks as well as other armor.  Which again is where the fighters come in.  With such a large volume of planes, fighters should be concerning themselves most with other fighters and bombers, otherwise the other team will gain air superiority, and then the game is as good as over if that happens.

Don't WASTE YOUR PLANES!!!!!  I've set the respawn time for planes a little higer to add more value to them.  Plane taxi-ing is not a good idea due to this, you need those boys in the air, not smoldering on the ground from a quick flag cap. :)

There are a couple of Easter eggs here and there, which makes the gameplay a little more exciting.  Be sure to explore. The more observant players will notice things, and might be able to turn the tide of the war. ;) 


RECOMMENDED BOT PLAY: Play as Axis against the Allies with 2 to 1 ratio in favor of Allies.





Special thanks
----------------------------


First off I need to thank my good friend Arc D' Wraith, who without his help this map wouldn't have been possible, or even existed.  It was his encouragement, tutorship, and volunteer work that brought me through the rough points of map creating, and provided the excellent AI which makes my map 100% playable for all BF1942 players.  Hats off to ya mate! ;)


My partner in Crime, General Disarray, who without him I wouldn't have grey hairs, ulcers, and the constant "Is that stupid map done yet?!" ringing in my ears.  Who tirelessly works with me to support the often unsung sp/Co-Op community by providing the #1 bot supported content site for BF1942/BFV @ http://www.planetbattlefield.com/battlefieldsingleplayer/  Thank you Dis!!!  I think. :\  (only kidding buddy)


Also props goes out to AdZ who helped Bug fix my last dilema, and did the Awesome BattleGroup42 1.0 conversion for me!  Both map versions offer tons of different tactics so try 'em both! Its like a two for one sale!!!


I'd also like to thank -1313-Evil Homer and Planetbattlefield.com for hosting the sp site and supporting us, all the BF players who download my map, EA and Dice for the wonderful game they have provided for us to play, my mom and dad, my brothers, my hometown, Jesus, Papa johns pizza, coca-cola, the birds, the trees, the chickens, the horses, the sun, the moon, my 1st grade crush Stacy Barnett, my old biology teacher mr pendegraft, that truck that missed me in traffic the other day, my favorite color, the director, the producer, and all the supporting cast.     



Permissions
---------------------------

Feel free to include this map in any mod, modify it any way, or use any bit of it.  All I ask is that proper credit is given for the AI (Arc D' Wraith) or the BG42 version (AdZ) or for the map (MasterChief RulZ) where ever used. 




Legal stuff
---------------------------

BattleField 1942 and all content therewith is trademark and copyright Digital Illusions(Dice) and Electronic Arts Inc.  So there.


Ending
----------------------------

The end.


