POE2 SP Mini-mod .2

August/September 2006

Hi there, SP fan!

All you need to do, for SP to work in POE2, is to replace the whole two folder in your mods/POE2 folder:
AI and Python

then, you have to copy the whole Gulf of Oman map folder from bf2/levels and paste it inside POE2/levels folder, and then replace its server.zip with the one included here.
Repete the same for Wake Island, Mashtuur City and Orel (original MP only POE2 map!) ;)

Side note: except for Orel, all the other Sp maps, only features POE2 vehicles in the 32 versions (wake in 64 players only). 16 and 64 players version uses POE2 infantry, but BF2 vanilla vehicles.

To port other maps, just copy and paste it as said above, open the server.zip, edit the Init.con file inserting this code, just after " endIf" code:

rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------

gameLogic.setTeamName 1 "UKR"
gameLogic.setTeamName 2 "GER"

gameLogic.setTeamLanguage 1 "Ukraine"
gameLogic.setTeamLanguage 2 "German"

gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_ukr"
gameLogic.setTeamFlag 2 "flag_ger"

gameLogic.setKit 1 0 "UKR_Specops" "ukr_light_soldier"
gameLogic.setKit 2 0 "GER_Specops" "ger_light_soldier"

gameLogic.setKit 1 1 "UKR_Sniper" "ukr_light_soldier"
gameLogic.setKit 2 1 "GER_Sniper" "ger_light_soldier"

gameLogic.setKit 1 2 "UKR_Assault" "ukr_heavy_soldier"
gameLogic.setKit 2 2 "GER_Assault" "ger_heavy_soldier"

gameLogic.setKit 1 3 "UKR_Support" "ukr_heavy_soldier"
gameLogic.setKit 2 3 "GER_Support" "ger_heavy_soldier"

gameLogic.setKit 1 4 "UKR_Engineer" "ukr_light_soldier"
gameLogic.setKit 2 4 "GER_Engineer" "ger_light_soldier"

gameLogic.setKit 1 5 "UKR_Medic" "ukr_light_soldier"
gameLogic.setKit 2 5 "GER_Medic" "ger_light_soldier"

gameLogic.setKit 1 6 "UKR_AT" "ukr_light_soldier"
gameLogic.setKit 2 6 "GER_AT" "ger_light_soldier"

rem -----------------------------------------------------------------------------

then, to include POE2 vehicles, its the easiest part: open the server.zip from the map folder, then gamemodes folder, then SP1 or SP2 or SP3 if thereŽs any, 
SP1=16 players, 2=32 and 3=64, you choose, then, in the file Gameplayobjects.con, open with notepad, and replace all BF2 vanilla vehicles with the following POE2 vehicles:

gerair_Tornado
gerhe_eurotigerARH
gerhe_NH90

geraav_Gepard
gertnk_Leopard

ukraav_shilka

of course, replace with its equal (APC with shilkas, tanks with tanks, etc) or just mess around as u wish XD

To include Spawnable kits, replace vehicles or machinegun nests with the code:

ObjectTemplate.setObjectTemplate 1 SPWN_UKR_AA (or _SNIPER, or _MG, or any other spawnable kit name)
ObjectTemplate.setObjectTemplate 2 SPWN_GER_AA (ditto)

any doubts, iŽlll be posting more coments in there:
http://battlefieldsingleplayer.planetbattlefield.gamespy.com/forums/index.php?showtopic=5206&st=45&gopid=51726&#entry51726

cheers. SP rulez!!!

DISCLAIMER: i am no coder nor navmesher, by following this rules above, youŽre risking yourself, as I have no responsability over any damage you can done to your equipment. Use it wisely
All credits from the maps are belonging to the EA?DICE bf2 mapper responsable.

Thanks a lot and many kudos for POE2 dev team and the guys at BFSP foruns, who taught me how to modify BF2 without being a coder ;)
