<map>
	<name> Alpine Train </name>
	<briefing>Deep inside a remote mountain valley, MEC forces practice at a secret bio-weapon facility. A USMC Scout squad located a train which, intelligence reports, transports a secret new biological substance. At 1230 hours the train got ambushed by a Marine Engineer squad and is stuck between two tunnel entryways inside a tight canyon. Prepare for a close and bloody battle!  map by JONES. AI/Debugging by EzPiKnZ.</briefing>
  <music> levels/Alpine_Train/music/map_loadmusic.ogg </music>
	<modes>
		<mode type="gpm_cq">
			<maptype ai="1" players="16" type="doubleassault" locid="GAMEMODE_DESCRIPTION_doubleassault"></maptype>
			<maptype ai="1" players="32" type="doubleassault" locid="GAMEMODE_DESCRIPTION_doubleassault"></maptype>
			<maptype ai="1" players="64" type="doubleassault" locid="GAMEMODE_DESCRIPTION_doubleassault"></maptype>
		</mode>
		<mode type="gpm_coop">
			<maptype ai="1" players="16" type="doubleassault" locid="GAMEMODE_DESCRIPTION_COOP_doubleassault"></maptype>
			<maptype ai="1" players="32" type="doubleassault" locid="GAMEMODE_DESCRIPTION_COOP_doubleassault"></maptype>
			<maptype ai="1" players="64" type="doubleassault" locid="GAMEMODE_DESCRIPTION_COOP_doubleassault"></maptype>
		</mode>
		<mode type="sp1">
			<maptype ai="1" players="16" type="doubleassault" locid="GAMEMODE_DESCRIPTION_doubleassault"></maptype>
		</mode>
		<mode type="sp2">
			<maptype ai="1" players="32" type="doubleassault" locid="GAMEMODE_DESCRIPTION_doubleassault"></maptype>
		</mode>
		<mode type="sp3">
			<maptype ai="1" players="64" type="doubleassault" locid="GAMEMODE_DESCRIPTION_doubleassault"></maptype>
		</mode>
	</modes>
</map>
