Lightmanager.init
Lightmanager.skycolor 0.5/0.52/0.55
Lightmanager.ambientcolor 0.509804/0.517647/0.556863
Lightmanager.sunColor 0.7/0.67/0.63
Lightmanager.sunSpecColor 1/1/1
if v_arg1 == BF2Editor
LightSettings.TerrainSunColor 0.97/0.81/0.57
LightSettings.TerrainSkyColor 0.63/0.70/0.75
LightmapSettings.waterSunIntensity 0
else
terrain.sunColor 0.97/0.81/0.57
terrain.GIColor 0.63/0.70/0.75
terrain.waterSunIntensity 0
endIf
Lightmanager.staticSunColor 0.67/0.64/0.55
Lightmanager.staticSpecularColor 1.00/1.00/1.00
Lightmanager.staticSkyColor 0.63/0.70/0.75
Lightmanager.singlePointColor 0.00/0.00/0.00
Lightmanager.sunDirection -0.501456/-0.611777/-0.611777
Lightmanager.enableSun 1
Lightmanager.effectSunColor 1.00/1.00/1.00
Lightmanager.effectShadowColor 1.00/1.00/1.00
Lightmanager.defaultEffectLightAffectionFactor 1
Lightmanager.hemilerpbias 1
hemiMapManager.setBaseHemiMap Levels/Infantry_Heaven2/groundhemi 0.000000/0.000000/0.000000 2048.000000 500.000000
Lightmanager.treeAmbientColor 0.00/0.00/0.00
Lightmanager.treeSunColor 1.00/1.00/1.00
Lightmanager.treeSkyColor 1.00/1.00/1.00

if v_arg1 == BF2Editor
else
run /Common/Sky/SkyDome/skydome.con
run /Common/Sky/Flare/flaresprite.con
endIf

Skydome.skyTemplate skydome
Skydome.cloudTemplate cloudlayer
Skydome.hasCloudLayer 0
Skydome.hasCloudLayer2 0
Skydome.scrolldirection 0/0
Skydome.scrolldirection2 0/0
Skydome.cloudTexture 
Skydome.cloudTexture2 
Skydome.skyTexture 
Skydome.domeRotation 0
Skydome.fadeCloudsDistances 1000/1100
Skydome.cloudLerpFactors 0.5/0.5
Skydome.flareTexture 
Skydome.flareDirection 0.00/0.00/0.00

Renderer.fogColor 128.00/128.00/128.00
Renderer.fogStartEndAndBase 10.00/400.00/1.00/0.50

