rem *** Generated with Bf2Editor.exe [created: 2005/5/2 12:12]
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 16
ObjectTemplate.activeSafe GenericProjectile mec_500_ret_bomb
ObjectTemplate.creator DSU-3:dsu
ObjectTemplate.modifiedByUser mei
ObjectTemplate.setNetworkableInfo BasicInfo
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.createNotInGrid 1
ObjectTemplate.cullRadiusScale 5
rem ---BeginComp:DefaultCollisionComp ---
ObjectTemplate.createComponent DefaultCollisionComp
ObjectTemplate.collision.hasCollisionEffect 1
rem ---EndComp ---
rem ---BeginComp:DefaultDetonationComp ---
ObjectTemplate.createComponent DefaultDetonationComp
ObjectTemplate.detonation.explosionMaterial 56
ObjectTemplate.detonation.explosionRadius 20
ObjectTemplate.detonation.explosionForce 20
ObjectTemplate.detonation.explosionDamage 350
ObjectTemplate.detonation.endEffectTemplate e_exp_Xlarge
ObjectTemplate.detonation.useMMOnEndEffect 1
ObjectTemplate.detonation.detectionRadius 1.5
ObjectTemplate.detonation.maxDepthForExplosion 2
rem ---EndComp ---
rem ---BeginComp:DefaultProjSoundComp ---
ObjectTemplate.createComponent DefaultProjSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultRicochetComp ---
ObjectTemplate.createComponent DefaultRicochetComp
rem ---EndComp ---
rem ---BeginComp:DefaultPenetrateComp ---
ObjectTemplate.createComponent DefaultPenetrateComp
ObjectTemplate.penetrate.allowSolidPenetration 0
ObjectTemplate.penetrate.allowLiquidPenetration 0
rem ---EndComp ---
ObjectTemplate.geometry mec_500_ret_bomb
ObjectTemplate.setCollisionMesh mec_500_ret_bomb
ObjectTemplate.mapMaterial 0 metal 32
ObjectTemplate.drag 50
ObjectTemplate.mass 500
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.collisionGroups 8
ObjectTemplate.material 56
rem -------------------------------------
ObjectTemplate.addTemplate S_mec_500_ret_bomb_Looping
ObjectTemplate.addTemplate mec_500_ret_bomb_Wing
ObjectTemplate.setPosition 0/0/-2
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/12/0/0
ObjectTemplate.material 56
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.armingDelay 0.5
ObjectTemplate.minDamage 1
ObjectTemplate.damage 0

ObjectTemplate.activeSafe Sound S_mec_500_ret_bomb_Looping
ObjectTemplate.modifiedByUser mei
ObjectTemplate.lowSamples 2147483647
ObjectTemplate.mediumSamples 2147483647
ObjectTemplate.soundFilename "objects/weapons/stationary/usart_lw155/sounds/artillery_projectile_01.wav,objects/weapons/stationary/usart_lw155/sounds/artillery_projectile_02.wav,objects/weapons/stationary/usart_lw155/sounds/artillery_projectile_03.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.8
ObjectTemplate.pitch 0.8
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.93/1.1/
ObjectTemplate.minDistance 8
ObjectTemplate.halfVolumeDistance 10

ObjectTemplate.create Wing mec_500_ret_bomb_Wing
ObjectTemplate.modifiedByUser mei
ObjectTemplate.createdInEditor 1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
rem -------------------------------------
ObjectTemplate.addTemplate S_mec_500_ret_bomb_Wing_RotationRpm
rem -------------------------------------
ObjectTemplate.setPositionOffset 0/0/0
ObjectTemplate.setWingLift 4
ObjectTemplate.setFlapLift 0

ObjectTemplate.activeSafe Sound S_mec_500_ret_bomb_Wing_RotationRpm
ObjectTemplate.modifiedByUser mei

