rem *** Generated with Bf2Editor.exe [created: 2005/3/23 15:53]
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 16
ObjectTemplate.activeSafe GenericFireArm c4_explosives
ObjectTemplate.creator FUL-1:ful
ObjectTemplate.modifiedByUser nfe
ObjectTemplate.saveInSeparateFile 1
rem ---BeginComp:WeaponHud ---
ObjectTemplate.createComponent WeaponHud
ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\Selection\C4_Explosives.tga
ObjectTemplate.weaponHud.specialAbilityIcon Ingame\Weapons\Icons\Hud\SpecialKitIcons\c4.tga
ObjectTemplate.weaponHud.hudName "KILLMESSAGE_WEAPON_c4"
ObjectTemplate.weaponHud.guiIndex 0
ObjectTemplate.weaponHud.altGuiIndex 0
ObjectTemplate.weaponHud.disableOnSprint 0
rem ---EndComp ---
rem ---BeginComp:ExplosivesFireComp ---
ObjectTemplate.createComponent ExplosivesFireComp
ObjectTemplate.fire.fireLaunchDelay 0.05
ObjectTemplate.fire.altFireInput PIAltFire
ObjectTemplate.fire.addFireRate 0
ObjectTemplate.fire.projectileStartPosition 0.1/-0.15/0
ObjectTemplate.fire.maxProjectilesInWorld 5
ObjectTemplate.fire.detonatorObject c4_detonator
rem ---EndComp ---
rem ---BeginComp:DefaultAmmoComp ---
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.ammoType 1
ObjectTemplate.ammo.nrOfMags 21
ObjectTemplate.ammo.magSize 1
ObjectTemplate.ammo.reloadTime 0.5
ObjectTemplate.ammo.minimumTimeUntilReload 0.1
ObjectTemplate.ammo.autoReload 1
ObjectTemplate.ammo.instantReloadOnEnable 1
ObjectTemplate.ammo.toggleWhenNoAmmo 1
rem ---EndComp ---
rem ---BeginComp:HelpHud ---
ObjectTemplate.createComponent HelpHud
ObjectTemplate.HelpHud.helpStringKey "HUD_HELP_WEAPON_HANDHELD_C4_CONTROLS_switchToDetonator"
ObjectTemplate.HelpHud.helpSoundKey "c4_explosives"
rem ---EndComp ---
rem ---BeginComp:DefaultSoundComp ---
ObjectTemplate.createComponent DefaultSoundComp
ObjectTemplate.sound.noisy 0
rem ---EndComp ---
rem ---BeginComp:DefaultAnimationComp ---
ObjectTemplate.createComponent DefaultAnimationComp
rem ---EndComp ---
ObjectTemplate.geometry c4_explosives
ObjectTemplate.setCollisionMesh c4_explosives
ObjectTemplate.mapMaterial 0 collisionmaterial 81
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.aiTemplate C4_AI
rem -------------------------------------
ObjectTemplate.addTemplate S_c4_explosives_Fire1P
ObjectTemplate.addTemplate S_c4_explosives_Fire1P_Outdoor
ObjectTemplate.addTemplate S_c4_explosives_Fire3P
ObjectTemplate.addTemplate S_c4_explosives_BoltClick
ObjectTemplate.addTemplate S_c4_explosives_TriggerClick
ObjectTemplate.addTemplate S_c4_explosives_SwitchFireRate
ObjectTemplate.addTemplate S_c4_explosives_Reload1P
ObjectTemplate.addTemplate S_c4_explosives_Reload3P
ObjectTemplate.addTemplate S_c4_explosives_Deploy1P
ObjectTemplate.addTemplate S_c4_explosives_Deploy3P
ObjectTemplate.addTemplate S_c4_explosives_Zoom
ObjectTemplate.addTemplate c4_detonator
rem -------------------------------------
ObjectTemplate.animationSystem1P Objects/Weapons/Handheld/C4_Explosives/AnimationSystem1p.inc
ObjectTemplate.animationSystem3P Objects/Weapons/Handheld/C4_Explosives/AnimationSystem3p.inc
ObjectTemplate.projectileTemplate c4_explosives_Projectile
ObjectTemplate.keepProjectiles 3
ObjectTemplate.velocity 6
ObjectTemplate.itemIndex 5

GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 16
ObjectTemplate.create GenericProjectile c4_explosives_Projectile
ObjectTemplate.modifiedByUser nfe
ObjectTemplate.setNetworkableInfo BasicInfo
ObjectTemplate.createNotInGrid 1
ObjectTemplate.createdInEditor 1
rem ---BeginComp:StickyCollisionComp ---
ObjectTemplate.createComponent StickyCollisionComp
ObjectTemplate.collision.bouncing 1
ObjectTemplate.collision.maxStickAngle 180
rem ---EndComp ---
rem ---BeginComp:DefaultDetonationComp ---
ObjectTemplate.createComponent DefaultDetonationComp
ObjectTemplate.detonation.explosionMaterial 80
ObjectTemplate.detonation.explosionForce 20
ObjectTemplate.detonation.explosionRadius 12
ObjectTemplate.detonation.explosionDamage 8000
ObjectTemplate.detonation.detonateOnWaterCollision 0
ObjectTemplate.detonation.endEffectTemplate e_exp_large
ObjectTemplate.detonation.useMMOnEndEffect 1
rem ---EndComp ---
rem ---BeginComp:DefaultProjSoundComp ---
ObjectTemplate.createComponent DefaultProjSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultPenetrateComp ---
ObjectTemplate.createComponent DefaultPenetrateComp
ObjectTemplate.penetrate.allowSolidPenetration 0
rem ---EndComp ---
ObjectTemplate.geometry c4_explosives
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.collisionGroups 8
ObjectTemplate.material 81
rem -------------------------------------
ObjectTemplate.addTemplate S_c4_explosives_Projectile_Looping
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/9999/0/0
ObjectTemplate.material 81
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.localPredictOnClient 1
ObjectTemplate.damage 0
ObjectTemplate.visibleOn3dMap 1
ObjectTemplate.3dMapIcon 9
ObjectTemplate.canPickup 1

ObjectTemplate.activeSafe Sound S_c4_explosives_Fire1P
ObjectTemplate.modifiedByUser nfe
ObjectTemplate.soundFilename "objects/weapons/handheld/medikit/sounds/throw.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.6
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.03/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/

ObjectTemplate.activeSafe Sound S_c4_explosives_Fire1P_Outdoor
ObjectTemplate.modifiedByUser nfe

ObjectTemplate.activeSafe Sound S_c4_explosives_Fire3P
ObjectTemplate.modifiedByUser nfe
ObjectTemplate.soundFilename "objects/weapons/handheld/medikit/sounds/throw.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.4
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.03/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
ObjectTemplate.minDistance 2
ObjectTemplate.halfVolumeDistance 4

ObjectTemplate.activeSafe Sound S_c4_explosives_BoltClick
ObjectTemplate.modifiedByUser nfe

ObjectTemplate.activeSafe Sound S_c4_explosives_TriggerClick
ObjectTemplate.modifiedByUser nfe

ObjectTemplate.activeSafe Sound S_c4_explosives_SwitchFireRate
ObjectTemplate.modifiedByUser nfe

ObjectTemplate.activeSafe Sound S_c4_explosives_Reload1P
ObjectTemplate.modifiedByUser nfe
ObjectTemplate.soundFilename "objects/weapons/handheld/c4_explosives/sounds/c4_deploy_1p.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.5
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1

ObjectTemplate.activeSafe Sound S_c4_explosives_Reload3P
ObjectTemplate.modifiedByUser nfe
ObjectTemplate.soundFilename "objects/weapons/handheld/c4_explosives/sounds/c4_deploy_3p.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.5
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.minDistance 0.5
ObjectTemplate.halfVolumeDistance 2

ObjectTemplate.activeSafe Sound S_c4_explosives_Deploy1P
ObjectTemplate.modifiedByUser nfe
ObjectTemplate.soundFilename "objects/weapons/handheld/c4_explosives/sounds/c4_deploy_1p.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.5
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1

ObjectTemplate.activeSafe Sound S_c4_explosives_Deploy3P
ObjectTemplate.modifiedByUser nfe
ObjectTemplate.soundFilename "objects/weapons/handheld/c4_explosives/sounds/c4_deploy_3p.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.5
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.minDistance 0.5
ObjectTemplate.halfVolumeDistance 2

ObjectTemplate.activeSafe Sound S_c4_explosives_Zoom
ObjectTemplate.modifiedByUser nfe

ObjectTemplate.activeSafe Sound S_c4_explosives_Projectile_Looping
ObjectTemplate.modifiedByUser nfe

