GeometryTemplate.create BundledMesh the_mi17
CollisionManager.createTemplate the_mi17

ObjectTemplate.create PlayerControlObject the_mi17
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.creator PHO-1:pho
ObjectTemplate.collisionMesh the_mi17
ObjectTemplate.mapMaterial 0 heliarmour 0
ObjectTemplate.mapMaterial 1 glass 0
ObjectTemplate.mapMaterial 2 wreck 0
ObjectTemplate.mapMaterial 3 Rubber 0
ObjectTemplate.mapMaterial 4 amobox_metal 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType 3
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.geometry the_mi17
ObjectTemplate.addTemplate The_mi17_RWheel
ObjectTemplate.setPosition 2.3561/-2.6258/-0.9409
ObjectTemplate.addTemplate The_mi17_LWheel
ObjectTemplate.setPosition -2.3412/-2.6258/-0.9409
ObjectTemplate.addTemplate The_mi17_FWheel
ObjectTemplate.setPosition 0.0113/-2.8224/3.3489
ObjectTemplate.addTemplate The_mi17_LLavett_CupolaBase
ObjectTemplate.setPosition -1.5500/-1.0983/2.8653
ObjectTemplate.addTemplate The_mi17_RLavett_CupolaBase
ObjectTemplate.setPosition 1.5635/-1.0983/2.8952

ObjectTemplate.create Spring The_mi17_RWheel
ObjectTemplate.collisionPart 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType 3
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.geometryPart 1

ObjectTemplate.create Spring The_mi17_LWheel
ObjectTemplate.collisionPart 2
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType 3
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.geometryPart 2

ObjectTemplate.create Spring The_mi17_FWheel
ObjectTemplate.collisionPart 3
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType 3
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.geometryPart 3

ObjectTemplate.create PlayerControlObject The_mi17_LLavett_CupolaBase
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.geometryPart 4
ObjectTemplate.addTemplate The_mi17_LLavett_Cupola
ObjectTemplate.setPosition 0/-0.0230/0.0114

ObjectTemplate.create RotationalBundle The_mi17_LLavett_Cupola
ObjectTemplate.collisionPart 5
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType 3
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.geometryPart 5
ObjectTemplate.addTemplate The_mi17_LLavett_Gunmount
ObjectTemplate.setPosition 0/0.0360/-0.0535
ObjectTemplate.setRotation -89.9728/0/0

ObjectTemplate.create RotationalBundle The_mi17_LLavett_Gunmount
ObjectTemplate.collisionPart 6
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType 3
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.geometryPart 6

ObjectTemplate.create PlayerControlObject The_mi17_RLavett_CupolaBase
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.geometryPart 7
ObjectTemplate.addTemplate The_mi17_RLavett_Cupola
ObjectTemplate.setPosition 0/-0.0230/0.0025

ObjectTemplate.create RotationalBundle The_mi17_RLavett_Cupola
ObjectTemplate.collisionPart 8
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType 3
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.geometryPart 8
ObjectTemplate.addTemplate The_mi17_RLavett_Gunmount
ObjectTemplate.setPosition 0.0045/0.0353/-0.0569
ObjectTemplate.setRotation 90.0470/0/0

ObjectTemplate.create RotationalBundle The_mi17_RLavett_Gunmount
ObjectTemplate.collisionPart 9
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType 3
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.geometryPart 9

include the_mi17.tweak
