rem *** Generated with Bf2Editor.exe [created: 2005/3/23 15:53]
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 16
ObjectTemplate.activeSafe GenericFireArm ammokit
ObjectTemplate.creator FLI-1:fli
ObjectTemplate.modifiedByUser nfe
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.castsDynamicShadow 1
rem ---BeginComp:Radio ---
ObjectTemplate.createComponent Radio
ObjectTemplate.Radio.failMessage out_of_ammo
ObjectTemplate.Radio.useMessage AUTO_MOODGP_ammohere
rem ---EndComp ---
rem ---BeginComp:WeaponHud ---
ObjectTemplate.createComponent WeaponHud
ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\icon_M16m203.tga
ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\Selection\ammokit.tga
ObjectTemplate.weaponHud.specialAbilityIcon Ingame\Weapons\Icons\Hud\SpecialKitIcons\ammo.tga
ObjectTemplate.weaponHud.hudName "WEAPON_NAME_ammobag"
ObjectTemplate.weaponHud.guiIndex 0
ObjectTemplate.weaponHud.altGuiIndex 0
ObjectTemplate.weaponHud.hasFireRate 0
ObjectTemplate.weaponHud.disableOnSprint 1
rem ---EndComp ---
rem ---BeginComp:ThrownFireComp ---
ObjectTemplate.createComponent ThrownFireComp
ObjectTemplate.fire.addFireRate 0
ObjectTemplate.fire.projectileStartPosition 0.06/-0.12/0
ObjectTemplate.fire.maxProjectilesInWorld 5
ObjectTemplate.fire.showWeaponAfterReloadDelay 0.05
ObjectTemplate.fire.pullBackTime 0
ObjectTemplate.fire.projectileStartRotation 30/210/160
rem ---EndComp ---
rem ---BeginComp:ReplenishingAmmoComp ---
ObjectTemplate.createComponent ReplenishingAmmoComp
ObjectTemplate.ammo.magSize 1
ObjectTemplate.ammo.nrOfMags 12
ObjectTemplate.ammo.reloadTime 0.7
ObjectTemplate.ammo.minimumTimeUntilReload 0.3
ObjectTemplate.ammo.autoReload 1
ObjectTemplate.ammo.instantReloadOnEnable 1
ObjectTemplate.ammo.toggleWhenNoAmmo 1
ObjectTemplate.ammo.abilityDrain 0.05
ObjectTemplate.ammo.abilityRadius 8
ObjectTemplate.ammo.abilityStrength 50
ObjectTemplate.ammo.abilityCost 0.05
ObjectTemplate.ammo.abilityMaterial 91
ObjectTemplate.ammo.replenishingType RTAmmo
rem ---EndComp ---
rem ---BeginComp:HelpHud ---
ObjectTemplate.createComponent HelpHud
ObjectTemplate.HelpHud.helpStringKey "HUD_HELP_WEAPON_HANDHELD_AMMOBAG_CONTROLS_throwAmmoBagDown"
ObjectTemplate.HelpHud.helpSoundKey "ammokit"
rem ---EndComp ---
rem ---BeginComp:DefaultSoundComp ---
ObjectTemplate.createComponent DefaultSoundComp
ObjectTemplate.sound.noisy 0
rem ---EndComp ---
rem ---BeginComp:ThrownAnimationComp ---
ObjectTemplate.createComponent ThrownAnimationComp
rem ---EndComp ---
ObjectTemplate.geometry ammokit
ObjectTemplate.setCollisionMesh ammokit
ObjectTemplate.mapMaterial 0 Collision_Material 75
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.aiTemplate ammokit_AI
ObjectTemplate.material 75
rem -------------------------------------
ObjectTemplate.addTemplate S_ammokit_Fire1P
ObjectTemplate.addTemplate S_ammokit_Fire1P_Outdoor
ObjectTemplate.addTemplate S_ammokit_Fire3P
ObjectTemplate.addTemplate S_ammokit_BoltClick
ObjectTemplate.addTemplate S_ammokit_TriggerClick
ObjectTemplate.addTemplate S_ammokit_SwitchFireRate
ObjectTemplate.addTemplate S_ammokit_Reload1P
ObjectTemplate.addTemplate S_ammokit_Reload3P
ObjectTemplate.addTemplate S_ammokit_Deploy1P
ObjectTemplate.addTemplate S_ammokit_Deploy3P
ObjectTemplate.addTemplate S_ammokit_Zoom
rem -------------------------------------
ObjectTemplate.animationSystem1P Objects/Weapons/Handheld/medikit/AnimationSystem1p.inc
ObjectTemplate.animationSystem3P Objects/Weapons/Handheld/medikit/AnimationSystem3p.inc
ObjectTemplate.projectileTemplate ammokit_Projectile
ObjectTemplate.keepProjectiles 30
ObjectTemplate.velocity 10
ObjectTemplate.itemIndex 6
ObjectTemplate.delayToUse 0.7

GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 16
ObjectTemplate.create GenericProjectile ammokit_Projectile
ObjectTemplate.modifiedByUser nfe
ObjectTemplate.setNetworkableInfo BasicInfo
ObjectTemplate.createNotInGrid 1
ObjectTemplate.createdInEditor 1
rem ---BeginComp:DefaultCollisionComp ---
ObjectTemplate.createComponent DefaultCollisionComp
ObjectTemplate.collision.bouncing 1
rem ---EndComp ---
rem ---BeginComp:ReplenishDetonationComp ---
ObjectTemplate.createComponent ReplenishDetonationComp
ObjectTemplate.detonation.triggerRadius 1
ObjectTemplate.detonation.triggerType MTYPco
ObjectTemplate.detonation.replenishingType RTAmmo
ObjectTemplate.detonation.replenishingStrength 100
rem ---EndComp ---
rem ---BeginComp:DefaultProjSoundComp ---
ObjectTemplate.createComponent DefaultProjSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultPenetrateComp ---
ObjectTemplate.createComponent DefaultPenetrateComp
ObjectTemplate.penetrate.allowSolidPenetration 0
rem ---EndComp ---
ObjectTemplate.geometry ammokit
ObjectTemplate.setCollisionMesh ammokit
ObjectTemplate.mass 5
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.collisionGroups 8
ObjectTemplate.material 91
rem -------------------------------------
ObjectTemplate.addTemplate S_ammokit_Projectile_Looping
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/9999/0/0
ObjectTemplate.material 91
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.localPredictOnClient 1
ObjectTemplate.damage 0
ObjectTemplate.visibleOn3dMap 1
ObjectTemplate.3dMapIcon 5

ObjectTemplate.activeSafe Sound S_ammokit_Fire1P
ObjectTemplate.modifiedByUser nfe
ObjectTemplate.soundFilename "objects/weapons/handheld/medikit/sounds/throw.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.5
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.03/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/

ObjectTemplate.activeSafe Sound S_ammokit_Fire1P_Outdoor
ObjectTemplate.modifiedByUser nfe
ObjectTemplate.soundFilename "objects/weapons/handheld/medikit/sounds/throw.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.5
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.03/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/

ObjectTemplate.activeSafe Sound S_ammokit_Fire3P
ObjectTemplate.modifiedByUser nfe
ObjectTemplate.soundFilename "objects/weapons/handheld/medikit/sounds/throw.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.3
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.03/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
ObjectTemplate.minDistance 2
ObjectTemplate.halfVolumeDistance 4

ObjectTemplate.activeSafe Sound S_ammokit_BoltClick
ObjectTemplate.modifiedByUser nfe

ObjectTemplate.activeSafe Sound S_ammokit_TriggerClick
ObjectTemplate.modifiedByUser nfe

ObjectTemplate.activeSafe Sound S_ammokit_SwitchFireRate
ObjectTemplate.modifiedByUser nfe

ObjectTemplate.activeSafe Sound S_ammokit_Reload1P
ObjectTemplate.modifiedByUser nfe
ObjectTemplate.soundFilename "objects/weapons/handheld/medikit/sounds/medikit_deploy.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.3
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1

ObjectTemplate.activeSafe Sound S_ammokit_Reload3P
ObjectTemplate.modifiedByUser nfe
ObjectTemplate.soundFilename "objects/weapons/handheld/medikit/sounds/medikit_deploy.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.3
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.minDistance 0.5
ObjectTemplate.halfVolumeDistance 2

ObjectTemplate.activeSafe Sound S_ammokit_Deploy1P
ObjectTemplate.modifiedByUser nfe
ObjectTemplate.soundFilename "objects/weapons/handheld/medikit/sounds/medikit_deploy.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.3
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1

ObjectTemplate.activeSafe Sound S_ammokit_Deploy3P
ObjectTemplate.modifiedByUser nfe
ObjectTemplate.soundFilename "objects/weapons/handheld/medikit/sounds/medikit_deploy.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.3
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.minDistance 0.5
ObjectTemplate.halfVolumeDistance 2

ObjectTemplate.activeSafe Sound S_ammokit_Zoom
ObjectTemplate.modifiedByUser nfe

ObjectTemplate.activeSafe Sound S_ammokit_Projectile_Looping
ObjectTemplate.modifiedByUser nfe

