rem *** Generated with Bf2Editor.exe [created: 2005/3/1 14:40]
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 16
ObjectTemplate.activeSafe Bundle supply_parachute
ObjectTemplate.creator DFR-1:dfr
ObjectTemplate.modifiedByUser dfr
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.geometry supply_parachute
ObjectTemplate.setCollisionMesh supply_parachute
ObjectTemplate.mapMaterial 0 Collision_Material 1002
ObjectTemplate.drag 1
ObjectTemplate.mass 200
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
rem -------------------------------------
ObjectTemplate.addTemplate supply_ParachuteForceDown
ObjectTemplate.setPosition 0/-20/0
ObjectTemplate.setRotation 0/90/0
ObjectTemplate.addTemplate supply_parachuteWingMiddle
ObjectTemplate.setPosition 0/3/0
ObjectTemplate.setRotation 0/0/0
ObjectTemplate.addTemplate supply_animatedparachute
rem -------------------------------------

ObjectTemplate.create Wing supply_parachuteWingMiddle
ObjectTemplate.createdInEditor 1
ObjectTemplate.setWingLift 200
ObjectTemplate.setFlapLift 200
ObjectTemplate.setMinRotation 0/-18/0
ObjectTemplate.setMaxRotation 0/28/0
ObjectTemplate.setMaxSpeed 0/300/0
ObjectTemplate.setAcceleration 0/300/0
ObjectTemplate.setInputToPitch PIThrottle
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.startDelay 1

ObjectTemplate.create ForceObject supply_ParachuteForceDown
ObjectTemplate.createdInEditor 1
ObjectTemplate.modifiedByUser jab
ObjectTemplate.createdInEditor 1
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.constantForce 5
ObjectTemplate.useAbsoluteDirection 1
ObjectTemplate.startDelay 1
ObjectTemplate.onlyWhenOccupied 0

