rem *** Generated with Bf2Editor.exe [created: 2005/4/5 15:44]
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 8
ObjectTemplate.activeSafe GenericFireArm chlmg_type95
ObjectTemplate.creator MBA-1:mba
ObjectTemplate.modifiedByUser dsu
ObjectTemplate.saveInSeparateFile 1
rem ---BeginComp:WeaponHud ---
ObjectTemplate.createComponent WeaponHud
ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\CHLMG_Type95.tga
ObjectTemplate.weaponHud.altWeaponIcon Ingame\Weapons\Icons\Hud\CHLMG_Type95_mini.tga
ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\Selection\CHLMG_Type95.tga
ObjectTemplate.weaponHud.hudName "KILLMESSAGE_WEAPON_type95mg"
ObjectTemplate.weaponHud.guiIndex 4
ObjectTemplate.weaponHud.altGuiIndex 52
ObjectTemplate.weaponHud.deviationFactor 3
ObjectTemplate.weaponHud.maxVisualDeviation 65
ObjectTemplate.weaponHud.minVisualDeviation 10
ObjectTemplate.weaponHud.overheatSound S_Weapon_Handheld_Overheat
ObjectTemplate.weaponHud.disableOnSprint 1
rem ---EndComp ---
rem ---BeginComp:SingleFireComp ---
ObjectTemplate.createComponent SingleFireComp
ObjectTemplate.fire.roundsPerMinute 900
ObjectTemplate.fire.addFireRate 2
ObjectTemplate.fire.fireInCameraDof 1
rem ---EndComp ---
rem ---BeginComp:DefaultAmmoComp ---
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.nrOfMags 21
ObjectTemplate.ammo.magSize 100
ObjectTemplate.ammo.reloadTime 4.2
ObjectTemplate.ammo.reloadWithoutPlayer 1
rem ---EndComp ---
rem ---BeginComp:SoldierBasedRecoilComp ---
ObjectTemplate.createComponent SoldierBasedRecoilComp
ObjectTemplate.recoil.hasRecoilForce 1
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/0.25/0.45/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.15/0.15/0
ObjectTemplate.recoil.zoomModifier 0.5
ObjectTemplate.recoil.recoilGraphFrameCount 5
ObjectTemplate.recoil.recoilGraphExponent 5
ObjectTemplate.recoil.recoilGraphTotalMovement 0.25
rem ---EndComp ---
rem ---BeginComp:HelpHud ---
ObjectTemplate.createComponent HelpHud
ObjectTemplate.HelpHud.helpStringKey "HUD_HELP_WEAPON_HANDHELD_LMG_GENERAL_watchTempGauge"
ObjectTemplate.HelpHud.helpSoundKey "HUD_HELP_WEAPON_HANDHELD_LMG_GENERAL_watchTempGauge"
rem ---EndComp ---
rem ---BeginComp:SoldierDeviationComp ---
ObjectTemplate.createComponent SoldierDeviationComp
ObjectTemplate.deviation.setFireDev 1.1 0.1 0.08
ObjectTemplate.deviation.minDev 0.4
ObjectTemplate.deviation.setTurnDev 0 0 0 0
ObjectTemplate.deviation.setSpeedDev 2 0.6 0.6 0.1
ObjectTemplate.deviation.setMiscDev 3 3 0.1
ObjectTemplate.deviation.devModStand 0.8
ObjectTemplate.deviation.devModCrouch 0.4
ObjectTemplate.deviation.devModLie 0.2
rem ---EndComp ---
rem ---BeginComp:DefaultSoundComp ---
ObjectTemplate.createComponent DefaultSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultAnimationComp ---
ObjectTemplate.createComponent DefaultAnimationComp
rem ---EndComp ---
rem ---BeginComp:DefaultZoomComp ---
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.zoomDelay 0.07
ObjectTemplate.zoom.zoomLod 1
ObjectTemplate.zoom.addZoomFactor 0
ObjectTemplate.zoom.addZoomFactor 0.4
rem ---EndComp ---
ObjectTemplate.geometry chlmg_type95
ObjectTemplate.setCollisionMesh chlmg_type95
ObjectTemplate.mapMaterial 0 Collision_Material 68
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.aiTemplate ChLMG_Type95
rem -------------------------------------
ObjectTemplate.addTemplate S_chlmg_type95_Fire1P
ObjectTemplate.addTemplate S_chlmg_type95_Fire1P_Outdoor
ObjectTemplate.addTemplate S_chlmg_type95_Fire3P
ObjectTemplate.setPosition 0/0.0103027/0.601719
ObjectTemplate.addTemplate S_chlmg_type95_BoltClick
ObjectTemplate.addTemplate S_chlmg_type95_TriggerClick
ObjectTemplate.addTemplate S_chlmg_type95_SwitchFireRate
ObjectTemplate.addTemplate S_chlmg_type95_Reload1P
ObjectTemplate.addTemplate S_chlmg_type95_Reload3P
ObjectTemplate.addTemplate S_chlmg_type95_Deploy1P
ObjectTemplate.addTemplate S_chlmg_type95_Deploy3P
ObjectTemplate.addTemplate S_chlmg_type95_Zoom
ObjectTemplate.addTemplate e_muzz_pkm
ObjectTemplate.setPosition 0/0.007/0.653211
ObjectTemplate.setRotation 0/0/-135
ObjectTemplate.addTemplate e_shellejection_556
ObjectTemplate.setPosition -0.004/0.008/-0.147
rem -------------------------------------
ObjectTemplate.animationSystem1P Objects/Weapons/Handheld/CHLMG_Type95/AnimationSystem1p.inc
ObjectTemplate.animationSystem3P Objects/Weapons/Handheld/CHLMG_Type95/AnimationSystem3p.inc
ObjectTemplate.projectileTemplate chlmg_type95_Projectile
ObjectTemplate.velocity 500
ObjectTemplate.itemIndex 3
ObjectTemplate.delayToUse 1.5
ObjectTemplate.heatAddWhenFire 0.013
ObjectTemplate.coolDownPerSec 3.0
ObjectTemplate.overheatPenalty 0.2

ObjectTemplate.create GenericProjectile chlmg_type95_Projectile
ObjectTemplate.modifiedByUser dsu
ObjectTemplate.createNotInGrid 1
ObjectTemplate.createdInEditor 1
rem ---BeginComp:DefaultCollisionComp ---
ObjectTemplate.createComponent DefaultCollisionComp
rem ---EndComp ---
rem ---BeginComp:DefaultDetonationComp ---
ObjectTemplate.createComponent DefaultDetonationComp
rem ---EndComp ---
rem ---BeginComp:DefaultProjSoundComp ---
ObjectTemplate.createComponent DefaultProjSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultRicochetComp ---
ObjectTemplate.createComponent DefaultRicochetComp
rem ---EndComp ---
rem ---BeginComp:DefaultPenetrateComp ---
ObjectTemplate.createComponent DefaultPenetrateComp
ObjectTemplate.penetrate.allowSolidPenetration 1
ObjectTemplate.penetrate.allowLiquidPenetration 1
rem ---EndComp ---
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.collisionGroups 8
ObjectTemplate.material 38
rem -------------------------------------
ObjectTemplate.addTemplate S_chlmg_type95_Projectile_Looping
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/1/0/0
ObjectTemplate.material 38
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.tracerScaler 30
ObjectTemplate.maxTracerScaler 30
ObjectTemplate.minTracerScaler 1
ObjectTemplate.tracerSizeModifier 5
ObjectTemplate.tracerTemplate p_tracer_g
ObjectTemplate.tracerInterval 1
ObjectTemplate.minDamage 10
ObjectTemplate.damage 100

ObjectTemplate.activeSafe Sound S_chlmg_type95_Fire1P
ObjectTemplate.modifiedByUser dsu
ObjectTemplate.soundFilename "objects/weapons/handheld/chlmg_type95/sounds/type95_mg_fire_1p.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.73
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.98/1.055/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/


ObjectTemplate.activeSafe Sound S_chlmg_type95_Fire3P
ObjectTemplate.modifiedByUser dsu
ObjectTemplate.soundFilename "objects/weapons/handheld/chlmg_type95/sounds/type95_mg_fire_3p.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.96/1.055/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
ObjectTemplate.position 0/0.0103027/0.601719
ObjectTemplate.minDistance 2
ObjectTemplate.halfVolumeDistance 4.5

ObjectTemplate.activeSafe Sound S_chlmg_type95_BoltClick
ObjectTemplate.modifiedByUser dsu
ObjectTemplate.soundFilename "objects/weapons/handheld/chrif_type95/sounds/type95_bolt_click.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.8
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0.5

ObjectTemplate.activeSafe Sound S_chlmg_type95_TriggerClick
ObjectTemplate.modifiedByUser dsu
ObjectTemplate.soundFilename "objects/weapons/handheld/uspis_92fs/sounds/mono/trigger_click.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.5
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1

ObjectTemplate.activeSafe Sound S_chlmg_type95_Reload1P
ObjectTemplate.modifiedByUser dsu
ObjectTemplate.soundFilename "objects/weapons/handheld/usrif_sa80/sounds/sa80_1p_reload.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.65
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1

ObjectTemplate.activeSafe Sound S_chlmg_type95_Reload3P
ObjectTemplate.modifiedByUser dsu
ObjectTemplate.soundFilename "objects/weapons/handheld/usrif_sa80/sounds/sa80_1p_reload.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.65
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.minDistance 0.8
ObjectTemplate.halfVolumeDistance 1.6

ObjectTemplate.activeSafe Sound S_chlmg_type95_Deploy1P
ObjectTemplate.modifiedByUser dsu
ObjectTemplate.soundFilename "objects/weapons/handheld/chlmg_type95/sounds/type95_mg_deploy.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.65
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1

ObjectTemplate.activeSafe Sound S_chlmg_type95_Deploy3P
ObjectTemplate.modifiedByUser dsu
ObjectTemplate.soundFilename "objects/weapons/handheld/chlmg_type95/sounds/type95_mg_deploy.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.65
ObjectTemplate.pitch 0.01
ObjectTemplate.reverbLevel 1
ObjectTemplate.minDistance 0.5
ObjectTemplate.halfVolumeDistance 1

ObjectTemplate.activeSafe Sound S_chlmg_type95_Zoom
ObjectTemplate.modifiedByUser dsu
ObjectTemplate.soundFilename "objects/weapons/handheld/rurif_bizon/sounds/zoom_generic.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.5
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1

ObjectTemplate.activeSafe Sound S_chlmg_type95_Projectile_Looping
ObjectTemplate.modifiedByUser dsu
ObjectTemplate.createdInEditor 1

