Lightmanager.init
Lightmanager.skycolor 0.5/0.52/0.55
Lightmanager.ambientcolor 0.509804/0.517647/0.556863
Lightmanager.sunColor 0.7/0.67/0.63
Lightmanager.sunSpecColor 1/1/1
if v_arg1 == BF2Editor
LightSettings.TerrainSunColor 0.21/0.21/0.21
LightSettings.TerrainSkyColor 0.25/0.25/0.25
LightmapSettings.waterSunIntensity 0.8
else
terrain.sunColor 0.21/0.21/0.21
terrain.GIColor 0.25/0.25/0.25
terrain.waterSunIntensity 0.8
endIf
Lightmanager.staticSunColor 0.12/0.11/0.09
Lightmanager.staticSpecularColor 0.50/0.50/0.50
Lightmanager.staticSkyColor 0.44/0.44/0.44
Lightmanager.singlePointColor 0.00/0.00/0.00
Lightmanager.sunDirection 0/-0.985575/-0.16924
Lightmanager.enableSun 1
Lightmanager.effectSunColor 1.00/1.00/1.00
Lightmanager.effectShadowColor 1.00/1.00/1.00
Lightmanager.defaultEffectLightAffectionFactor 1
Lightmanager.hemilerpbias 1
hemiMapManager.setBaseHemiMap Levels/juneau/groundhemi 0.000000/0.000000/0.000000 2048.000000 500.000000
Lightmanager.treeAmbientColor 0.00/0.00/0.00
Lightmanager.treeSunColor 1.00/1.00/1.00
Lightmanager.treeSkyColor 1.00/1.00/1.00

if v_arg1 == BF2Editor
else
run /Common/Sky/SkyDome/skydome.con
run /Common/Sky/Flare/flaresprite.con
endIf

Skydome.skyTemplate skydome
Skydome.cloudTemplate cloudlayer
Skydome.hasCloudLayer 1
Skydome.hasCloudLayer2 1
Skydome.scrolldirection 0.01/0.01
Skydome.scrolldirection2 0.01/0.01
Skydome.cloudTexture common\textures\cloud\megacloud
Skydome.cloudTexture2 common\textures\cloud\sidicloud
Skydome.skyTexture common\textures\sky\hurricanes_neb01
Skydome.domeRotation 0
Skydome.fadeCloudsDistances 1000/1100
Skydome.cloudLerpFactors 0.5/0.5
Skydome.flareTexture 
Skydome.flareDirection 0.00/0.00/0.00

Renderer.fogColor 35.00/35.00/35.00
Renderer.fogStartEndAndBase 10.00/400.00/1.00/0.50

