LANGUAGE	English
sv.serverName	This is the name your server will be listed by in the Internet or LAN server browser.
sv.password	If you set a password, players will need to enter it before connecting to your server.
sv.internet	Set this to report your server to the Internet server browser list.
sv.bandwidthChoke	Use this setting to limit the amount of network bandwidth your server is allowed to use.  USING THIS FEATURE CAN SEVERELY AFFECT PLAYER EXPERIENCE ON YOUR SERVER.   **Please see the readme.txt file for more information about this feature.
sv.maxConnectionType	Players who exceed this limit will nt be allowed to connect to your server.
sv.allowFreeCam	Allow players to use a free-roaming camera while waiting to spawn.  Players can activate this camera using the JUMP key.
sv.allowExternalViews	Use this to enable or disable the use of 3rd person cameras in vehicles.
sv.allowNoseCam	Use this to enable or disable the use of nose-cam in certain vehicles (planes/helicopters).
sv.gameMode	REMOVED Use this to set the game mode you wish to play.
sv.maxPlayers	The maximum number of players allowed on your server at once.  This setting also determines whether the 16, 32 or 64 player configuration of maps is used.
sv.startDelay	This is the amount of time in seconds players are kept waiting for the game to start, once the minimum number of players has been reached.
sv.endDelay	This is the amount of time in seconds between when a round ends and a new round begins.
sv.spawnTime	This is the amount of time in seconds that players will wait to spawn in the game again after being killed.
sv.manDownTime	This is the amount of time players will wait to spawn in the game again after being incapacitated and able to be revived by a medic.
sv.ticketRatio	You can set the percentage of the normal number of tickets you wish to use.
sv.roundsPerMap	Set the number of rounds to complete before the map automatically changes to the next on the list.
sv.timeLimit	After this amount of time is reached, the round will end.
sv.scoreLimit	REMOVE After this number of points is scored by one team, the round will end.
sv.soldierFriendlyFire	This is the percentage of direct damage that soldiers will receive from other players on the same team.
sv.vehicleFriendlyFire	This is the percentage of direct damage that vehicles will receive from other players on the same team.
sv.soldierSplashFriendlyFire	This is the percentage of splash damage that soldiers will receive from other players on the same team.
sv.vehicleSplashFriendlyFire	This is the percentage of splash damage that vehicles will receive from other players on the same team.
sv.punishTeamKills	REMOVED You can set whether players who kill teammates are punished by default or not.
sv.voteTime	This is the amount of time that a poll such as a kick vote or map vote stays open.
sv.minPlayersForVoting	This is the minimum number of votes needed for a poll to be sucessful.
sv.autoRecord	Enable or disable automatic demo recording.  ENABLING THIS FEATURE WILL SEVERELY AFFECT THE PERFORMANCE OF YOUR SERVER.   **Please see the readme.txt file for more information about this feature.
sv.demoIndexURL	REMOVED This is the location where automatically recorded demo files will be saved.  **Please see the readme.txt file for more information about this feature.
sv.demoDownloadURL	If demo recording is enabled, this should be set to the publicly accessible URL where the demo files can be downloaded.  **Please see the readme.txt file for more information about this feature.
sv.autoDemoHook	This is the application or script that is called on to manage demo recordings at the end of rounds.  **Please see the readme.txt file for more information about this feature.
sv.adminScript	Set the path to a custom admin script to run.  **Please see the readme.txt file for more information about remote admin.
sv.hitIndicator	This setting toggles whether or not players receive crosshair feedback indicating they have hit a target.
sv.deathCamType	REMOVED If this setting is enabled, the death camera will pan to reveal your killer.	
sv.numPlayersNeededToStart	The minimum number of players needed for a round to begin.  Until this number of players have joined, the server stays in a pre-game state and neither team loses any tickets.	
sv.tkPunishEnabled	Enable the system through which players can punish teamkillers in an attempt to kick them from the server.	
sv.tkNumPunishToKick	When punishing is enabled, this sets the number of punished teamkills required to be kicked from the server.	
sv.tkPunishByDefault	This sets whether or not a player is automatically punished for a teamkill.	
sv.voipEnabled	Enable the use of VOIP for squad communication.  **Please see the readme.txt file for more information about this feature.	
sv.voipServerRemote	Enable the use of an external BF2142 VOIP Server, thereby disabling the integrated VOIP server.  **Please see the readme.txt file for more information about this feature.	
sv.voipServerRemoteIP	When using an external VOIP server, this should be set with it's IP address.  **Please see the readme.txt file for more information about this feature.	
sv.voipServerPort	The VOIP server uses this port to receive BF2142 server data.  When using an external VOIP server, this should be set to the port associated with the shared password from the VOIP server's configuration.  **Please see the readme.txt file for more information about this feature.	
sv.voipBFClientPort	This is the port the BF2142 client uses for communication with the voip server.  **Please see the readme.txt file for more information about VOIP.	
sv.voipBFServerPort	The BF2142 server uses this port to communicate with the VOIP server.   **Please see the readme.txt file for more information about VOIP.	
sv.voipSharedPassword	When using an external VOIP server, this should be set to the password associated with the VOIP Server port from the VOIP server's configuration.  **Please see the readme.txt file for more information about this feature.	
sv.voipQuality	Use this to adjust the quality of VOIP audio.  Raising the quality level will increase the amount of bandwidth your server uses.  Recommended settings are 5 for LAN and 3 for Internet. **Please see the readme.txt file for more information about this feature.	
sv.gameSpyPort	Your server sends information about settings and status through this port.  You only need to change this if it is in conflict with another port being used on your system.  For best results, this value should stay between 29900 and 29950.	
sv.allowNATNegotiation	Allow Network Address Translation negotiation.  Try this if you use a router or gateway device and are having problems hosting a server.	
sv.timeBeforeRestartMap	REMOVED This is the number of seconds before a round starts once the minimun number of players has joined.	
sv.autoBalanceTeam	Enabling this will automatically move players to the team with less players when they die, and will prevent players from switching teams if it would cause them to be too unbalanced. 
sv.teamRatioPercent	This ratio represents how autoBalanceTeam considers the desired ratio between team 1 and team 2.  The percent represents what percent of team 1's current players is considered 'even' for team 2.
sv.sponsorText	REMOVED This text is displayed on the map load screen when connecting to the server.
sv.sponsorLogoURL	Enter a URL to an image, and it will be displayed in the server browser when the server is highlighted.  The image must be in PNG or JPG format, and should have a 4:1 aspect ratio for best results.
sv.punkBuster	Enable PunkBuster automatic cheat protection.  Visit http://www.evenbalance.com for more information about PunkBuster.
sv.ranked	ONLY AVAILABLE ON SPECIAL SERVERS Enables stats and tracking of data from this server to GameSpy.
sv.useGlobalRank	This setting toggles whether or not players can use and show their official rank they have earned by playing on ranked servers.
sv.useGlobalUnlocks	This setting toggles whether or not players can use the unlocks they have earned by playing on ranked servers.
sv.welcomeMessage	This text is displayed on the map load screen when connecting to the server.
sv.serverIP	This setting allows you to set the network IP address for your server.  This setting needs to match the interfaceIP setting.
sv.serverPort	This setting allows you to customize the port used for gameplay network traffic.
sv.votingEnabled	Enable or disable voting.
sv.communityLogoURL	Enter a URL to an image, and it will be displayed in the loading screen when connecting to the server.  The image must be in PNG or JPG format, and should have a 4:1 aspect ratio for best results.
sv.customMapURL	This setting only applies when running custom maps. The user is redirected to this URL when he/she tries to join a map that the user doesn't have. When this field is empty, they are redirected to bfeditor.org where the game tries to find the map name.
sv.demoQuality	Set the quality of demo recording, if enabled, on the server.  INCREASING THE VALUE OF THIS SETTING WILL SEVERLY IMPACT THE PERFORMANCE OF THIS SERVER.  **Please see the readme.txt file for more information about this feature.
sv.endOfRoundDelay	This is the amount of time in seconds that the message stating which team won is displayed at the end of the round.
sv.notEnoughPlayersRestartDelay	When the number of players on the server drops below the number of players needed to start, the server will wait for this number of seconds for more players to join.  If no players join within this time, the round will end.
sv.interfaceIP	"This setting allows you to set the network interface IP address for your server.  This setting needs to match the ""serverIP"" setting."
sv.numReservedSlots	Set the number of player slots that will be reserved for the player names defines in ReservedSlots.con.   Please see the readme for more information on reserved slots.
sv.friendlyFireWithMines	Turn this setting off to prevent friendly mines and claymores from detonating when teammates go over them. This setting only works on unranked servers, it's always off on ranked servers.
sv.CoopBotRatio	This determines the percentage of total bots that will be on Team 1, which is generally the MEC, Chinese, and their allies.  This setting does not affect human players.
sv.CoopBotCount	This setting specifies the total number of Bots that will spawn in a Coop game.  This has no affect on the number of human players that can join the game.
sv.CoopBotDifficulty	This setting determines the skill level of the bots when playing Coop mode, 10 being the easiest and 100 being the most difficult.  
sv.TeamVoteOnly	This option will restrict all voting queries and responses to members of the same team.
sv.exe	Sets the server exe to run
sv.provider	Get your ranked provider name from DICE
sv.region	Get your ranked region name from DICE
sv.type	Get your ranked server type from DICE
sv.botSkill	Sets the bot skill level for coop
sv.maxRank	Enables/disables the rank restriction on a ranked server
sv.minUnlockLevel	Grants every player unlocks up to this level
sv.maxUnlockLevel	Restricts players so that they can't use unlocks above this level
sv.allowSpectators	Allows/disallows spectators on unranked servers
sv.allowTitanMovement	Allows/disallows the commander's ability to move the titan around the battlefield.
