Help section:
How to get
started building a Blood2 level...
Download the DEdit tools for creating new
levels...
easyunrezer This is a simple and easy to use program, (don't use the
unrez.exe that came with the DEdit tools, it sux!) This will extract all the
Blood2 files into a directory where you can access them for
editing.
WinRez-MFC This a program will allow you to open .REZ files for you to look
into, it looks a lot like a regular windows based program. You would use this
program of you were having problems with easyunrezer, or wanted to do some
advanced editing.
Blood2 level building 101
1st. Today we are going to learn how to
make a multiplayer add-on level for blood2. Install the DEdit tools for
Blood2.
2nd. In your
C:/games directory create a new folder called "B2stuff" (example:
C:/games/B2stuff )
3rd.
For this tutorial we are going to use the WinRez program. After you install WinRez you will be able to open rez files simply by dubble clicking on
the .REZ file. Open the Blood2.REZ and extract them to your new
"C:/games/B2stuff" directory. Do the same for Sound.REZ, Blood2p, &
Blood2p2.
(Note: easyunrezer could do the 2nd, & 3rd step for you. & if you did't
fully install Blood2 some of the REZ files will be on your CD.)
4th. Start the DEdit Program, click 'File'
on your top left, select 'Open Project' then it will ask you to find a .Dep
file. Just go to our C:/games/B2stuff and click 'blood2.dep'.
5th. Click 'View' on the to left of DEdit
and make sure you have these checked: Project Window, Main Toolbar NodeView
Toolbar, WorldEdit Toolbar, Status Bar & ToolTips. Next create a new world,
and name it "BBtest". The BB part is so it will be recognized as a Blood Bath
level.
6th. DEdit looks hard but it is not as bad
as it looks, all you need to do is teach your self with some of the basic keys
which are highlighted in the darker print. You should save this image, or print
it out so you have something to look at while you are working with Dedit.
(LMB=Left Mouse Button.)
Tip: you have 4 viewing windows, here is what each plane is...
7th. Now lets start to Edit... Click the
Textures tab and there will be a file listing, move it down to textures/ The
texture that we are looking for will be the floor. I am going to use the 'Blue2'
texture from the Blueyellow directory. In your Top View window move your mouse
around and use the Space bar to make the out side corners of our floor. After
you connect the last of the corners it will ask you to enter Brush Thickness,
this is asking you how thick do you want the floor, this is the 'Pixel size'. A
good rule of thumb for pixel size is the thickness can be compared to Inches
(10inches=10 brush thickness ect...) You should use 8, 16, 32, 64, 128 & 256
more often then any other sizes because these also equal texture sizes... It
just makes life more easier!
8th. Walls... In the Top View, hold the 'X' key down and move your
mouse around, notice how the Green Marker follows your mouse. Move the Green
Marker the top left corner of our floor. Next, pick a new texture from our
textures list, move your mouse to the Side View window. Move your mouse around
and use the Space bar to make the out side corners of our wall. After you
connect the last of the corners it will ask you to enter Brush Thickness again.
!NOTE! The player needs 128
pixels to stand and about 256 to jump. In the picture above and below grids were
preset at 64x64pixels. If you want to change the grid size, these buttons will
change the grid sizes.
9th. Repeat #8 by using the 'Front View' and the 'Side View' to make
the rest of the walls. For now, make sure you use a different texture for each
wall so you don't get lost.
10th. Now let's top it off... Use the Front or Side View to move your
Green Maker to the top of the walls, In your Top View window move your mouse
around and use the Space bar to make the out side corners of our ceiling. After
you connect the last of the corners it will ask you to enter Brush Thickness
again.
10th. use the 'I' and 'O' key to move into the box, Because you have to
add the Objects. We will add the player starting point, first move the Green
Maker to the middle of the box, and then click the 'Classes" tab, and dubble
click "GameStartPoint" It will add the Object to where ever the Green marker is.
For most objects (starting points, ammo, power ups, ect...) you do not have to
put it next to the ground, you can have it floating up a little
bit.
10th. After you add the Starting point, click the 'Properties' tab and
make sure you set the Multiplayer button to True!
11th. We are going to need some light. Move the Green Marker to any
where in the box, and go over to the 'Classes' tab and find "Light".
Tip: this is what the options are for the light, but you don not need change any of these settings right now.
12th. Now click the little Save button
That will save the level into a .ED
format, only used for DEdit. To play your level you must Process it, open World
and click 'Process World'
13th. Processing the level is easy. When just testing a level you DO
NOT check 'Full Optimization' because when you check this it takes 3 to 10 times
longer to process... you only have to Full Optimize the level when you are done.
Anther thing you should do is set the 'Project Directory,' click 'Advanced,'
remember we were using c:/games/B2stuff fill this into the blank. Now you can
see bullet holes and you can hear foot steps in your level.
14th. Go and find your new level, where ever saved it. There will be
files there named BBtest.ed & BBtest.dat, add BBtest.dat to your custom
folder in your Blood2 directory, and run! If you don't have a custom folder or
don't know how to play a add-on multiplayer by your self go here.
Tip: in the the B2-tools folder (where DEdit is installed) there is a folder called 'Levels' in there you will find about a dozen .ED files... Move of Copy the Level folder into you B2stuff directory, now you be able to see how other levels were done... play around with them for awhile to figure out DEdit alittle more!