// Humans vs. Bots Configuration file

set bot_debug 0
set bot_autojoin 0
set bot_maxdistance 1250
set bot_viewangle 80
set skill 7

// =============================================================================
// ------------------ DEEKCITI'S COD2 MORTAR MOD CONFIGURATION  ----------------
// =============================================================================

// TESTED WITH: CALL OF DUTY 2 v1.0


// COMPLETELY RE-ORGANIZED by DeekCiti  (5-27-06)

// DVAR means:  Setting/Switch Game uses to "Set A Value" or "Enable/Disable, Server/Game, Settings.

// I don't suggest using "Word Wrap" to display this text.

// IMPORTANT:  Make sure when you change a Value, the "//" have been removed from (front) of "set".  
// Everything after the "//" has been excluded and COD2 Will NOT read/execute it.


//***************************************************************************************************
// Want to Change (HIGHER MORTAR DELAYS AND DROP MORE MORTARS) ??

// NOTE!!  The settings below are set to Drop 1-70 Mortars within a Time Period of 0-600 seconds.

// NOTE!!  In order to use these exact settings, you must follow instructions below.  
// ---------------------------------------------------------------------------------

// You can also tweak your own Mortar Settings by using the ouline Described below.
// If you want to change it to what you prefer, do as follows, otherwise leave as is.
// FOR ADVANCED USERS ONLY!!!

// 1.  Navigate to "cod2_mortars.iwd" (Open with Pakscape, Winzip, Winrar)
// 2.  Once Open, Navigate to cod2 "folder" inside "cod2_mortars.iwd".
// 3.  Locate file named " _mortars.gsc ".  Open with Text Editor ( Notepad ).
// 4.  Locate the Following Lines:

//   level.cod2_mortar                  = cod2\_util::cvardef("cod2_mortar", 3, 0, 70, "int");
//   level.cod2_mortar_delay_min 	= cod2\_util::cvardef("cod2_mortar_delay_min", 20, 5, 599, "int");                         //   level.cod2_mortar_delay_max 	= cod2\_util::cvardef("cod2_mortar_delay_max", 60, level.cod2_mortar_delay_min+1, 600,

// The First line controls the Amount of Mortars Dropped.  3=Default, 0=Min or Off, 70=max Amount.
// You only need to change the number 70 to your desired Max Amount of Mortars.
// Remember, You are editing the file _mortars.gsc (NOT THE LINES ABOVE)!!

// The Second line controls the Minimum Delay Between Mortars.  20=Default, 5=min. Delay, 599=Max Delay -1
// Only change 599 to -1 of your Maximum Mortar Delay.
// If you notice, Maximum is set +1 from Minimum Delay.

// Once you change these Properties save the Document " _mortars.gsc ".
// Be sure to set the Values below accordingly to what you changed in the " _mortars.gsc ".
//***************************************************************************************************



///////////////////////////////
// ENABLE-DISABLE MORTAR MOD //
///////////////////////////////

// Disable COD2 MORTARS (0 = no, 1 = yes) (default 0)
// Setting this to 1 will disable ALL MORTARS.
set cod2_disable "0"




/////////////
// Mortars //  MAIN SETTINGS TO COVER ALL MAPS
/////////////

// Enable Ambient Mortars. 0 = off, 1 to 70 = number of mortars to use (default 3)
// Min.=1    Max.=70
// This is the main DEFAULT amount of Mortars that fall, if Specific Map or Gametype is NOT set below!
// This DVAR is OVERRIDDEN if ANY Gametype or Map settings are used below!
set cod2_mortar "25"

// Use random mortars instead of player tracking (0 = no, 1 = yes) (default 0)
 //Player Tracking = 1  (Finds Players, and Drops Mortars Near Them)
// Non Player Tracking = 1  (Randomly Drops a Mortar Somewhere on the Map)
set cod2_mortar_random "1"

// Use earthquake near mortar explosion (0 = no, 1 = yes) (default 1)	
set cod2_mortar_quake "1"

// Prevent the mortars from hitting players. (0 = deadly, 1 = safe) (default 1)	
set cod2_mortar_safety "1"

// Minimum delay between a mortar's firing cycle (in seconds) (default 130)
// Every "130" seconds the Mortars begin to fall, and all fall between minimum and maximum spread.  Any Time Value.
set cod2_mortar_delay_min "100"

// Maximum delay between a mortar's firing cycle (in seconds) (default 140)  Any Time Value up to 10 min..
// The actual delay is a random value between _min and _max,
// And is independant for each mortar.
// i.e. with _min = 130, _max = 140, each mortar will wait randomly
// From 130 to 140 seconds between firing rounds.
set cod2_mortar_delay_max "130"

///////////
// CHART //  Time Chart, used for Min & Max Time Delay Between Mortars.
///////////

//  60 = 1 min.		360 = 6 min.
// 120 = 2 min.		420 = 7 min.
// 180 = 3 min.		480 = 8 min.
// 240 = 4 min.		540 = 9 min.
// 300 = 5 min.		600 = 10 min.

///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// You can override the settings for specific Gametypes and/or Maps by adding the Gametype and/or Mapname the DVAR. ///
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

// LAYOUT BY DEEKCITI


// Minimum & Maximum Delay Between Mortars For Specific Maps.  
// Also Add Mortar Safety, Earthquake, or Player Tracking Here if Needed.  Be Sure To Add Map Name to DVAR!
// These Settings Override the Main Settings Above.
// The Actual Delay is a Random Value Between _min and _max, and is Independant for Each Mortar.
// Use Any Time Value up to 600 sec. = 10 min. (in seconds)


//********************************************************
// STOCK MAPS  (MORTAR DELAY MIN & MAX SETTINGS)
//********************************************************
set cod2_mortar_delay_min_mp_carentan "210"
set cod2_mortar_delay_max_mp_carentan "220"

set cod2_mortar_delay_min_mp_farmhouse "230"
set cod2_mortar_delay_max_mp_farmhouse "245"

set cod2_mortar_delay_min_mp_brecourt "230"
set cod2_mortar_delay_max_mp_brecourt "240"

set cod2_mortar_delay_min_mp_dawnville "170"
set cod2_mortar_delay_max_mp_dawnville "180"

set cod2_mortar_delay_min_mp_breakout "110"
set cod2_mortar_delay_max_mp_breakout "130"

set cod2_mortar_delay_min_mp_railyard "50"
set cod2_mortar_delay_max_mp_railyard "60"

set cod2_mortar_delay_min_mp_leningrad "290"
set cod2_mortar_delay_max_mp_leningrad "300"

set cod2_mortar_delay_min_mp_downtown "170"
set cod2_mortar_delay_max_mp_downtown "175"

set cod2_mortar_delay_min_mp_matmata "50"
set cod2_mortar_delay_max_mp_matmata "60"

set cod2_mortar_delay_min_mp_decoy "110"
set cod2_mortar_delay_max_mp_decoy "120"

set cod2_mortar_delay_min_mp_burgundy "130"
set cod2_mortar_delay_max_mp_burgundy "140"

set cod2_mortar_delay_min_mp_trainstation "30"
set cod2_mortar_delay_max_mp_trainstation "40"

set cod2_mortar_delay_min_mp_toujane "290"
set cod2_mortar_delay_max_mp_toujane "300"

//*************************************************************
// ADDITIONAL NON-STOCK MAPS  (MORTAR DELAY MIN & MAX SETTINGS)
//*************************************************************
set cod2_mortar_delay_min_mp_hill24 "130"
set cod2_mortar_delay_max_mp_hill24 "140"



// =============================================================================
// Mortars Based On Map (1-70 Mortars)
// Any Maps using these Map DVARS will Override original (set cod2_mortars "") above, unless Specific GAMETYPE DVAR is set below!

//********************************************************
// STOCK MAPS  (MORTARS BASED ON MAP SETTINGS)
//********************************************************
set cod2_mortar_mp_carentan "5"			// Which will override 
set cod2_mortar_mp_farmhouse "20"	        // Which will override
set cod2_mortar_mp_brecourt "20"			// Which will override
set cod2_mortar_mp_dawnville "6"			// Which will override
set cod2_mortar_mp_breakout "40"			// Which will override
set cod2_mortar_mp_railyard "2"			// Which will override
set cod2_mortar_mp_leningrad "2"			// Which will override
set cod2_mortar_mp_downtown "2"			// Which will override
set cod2_mortar_mp_matmata "2"			// Which will override
set cod2_mortar_mp_decoy "4"			// Which will override
set cod2_mortar_mp_burgundy "4"			// Which will override
set cod2_mortar_mp_trainstation "20"		// Which will override
set cod2_mortar_mp_toujane "3"			// Which will override

//***********************************************************
// ADDITIONAL NON-STOCK MAPS  (MORTARS BASED ON MAP SETTINGS)
//***********************************************************
set cod2_mortar_mp_hill24 "18"			// Which will override
//set cod2_mortar_mp_rhine "2"			// Which will override
//set cod2_mortar_mp_harbor "2"			// Which will override


// =============================================================================
// Mortars Based On Gametype (1-70 Mortars)
// Any Maps using these Gametype DVARS will Override original (set cod2_mortar "0") above, unless Specific MAP DVAR is set below!  
// This DVAR takes final Say.

//********************************************************
// STOCK GAMETYPES  (MORTARS BASED ON GAMETYPE SETTINGS)
//********************************************************
//set cod2_mortar_hq "10"		// which will override
//set cod2_mortar_dm "10"		// which will override
// set cod2_mortar_tdm "1"		// which will override
//set cod2_mortar_sd "2"		// which will override
//set cod2_mortar_ctf "2"		// which will override


//*********************************************************************
// ADDITIONAL NON-STOCK GAMETYPES  (MORTARS BASED ON GAMETYPE SETTINGS)
//*********************************************************************
//set cod2_mortar_lms "4"		// which will override
//set cod2_mortar_lts "2"		// which will override
//set cod2_mortar_htf "2"		// which will override
//set cod2_mortar_ihtf "2"		// which will override
//set cod2_mortar_re "5"		// which will override


// =============================================================================
// Mortars based on Map & Gametype (Specifics are done here for Map & Gametype together) (1-70 Mortars)
// Use these settings if you are NOT going to use either of the two Above!


//////////////
// CARENTAN // (Carentan, France)
//////////////

//set cod2_mortar_hq_mp_carentan "6"	// which will override, 6 Mortars if Gametype is HQ and Map is carentan
//set cod2_mortar_lms_mp_carentan "2"	// which will override
//set cod2_mortar_lts_mp_carentan "3"	// which will override
//set cod2_mortar_dm_mp_carentan "7"	// which will override
//set cod2_mortar_tdm_mp_carentan "2"	// which will override
//set cod2_mortar_htf_mp_carentan "5"	// which will override
//set cod2_mortar_ihtf_mp_carentan "3"	// which will override
//set cod2_mortar_sd_mp_carentan "8"	// which will override
//set cod2_mortar_ctf_mp_carentan "1"	// which will override	       
// Retrieval Does not Support this Map, by setting the DVAR in "Mortars Based On Gametype" (Retrieval Cvar) will be used!


///////////////
// FARMHOUSE // (Beltot, France)
///////////////

//set cod2_mortar_hq_mp_farmhouse "2"	// which will override, 2 Mortars if Gametype is HQ and Map is farmhouse
//set cod2_mortar_lms_mp_farmhouse "1"	// which will override
//set cod2_mortar_lts_mp_farmhouse "1"	// which will override
//set cod2_mortar_dm_mp_farmhouse "1"	// which will override
//set cod2_mortar_tdm_mp_farmhouse "1"	// which will override
//set cod2_mortar_htf_mp_farmhouse "1"	// which will override
//set cod2_mortar_ihtf_mp_farmhouse "1"	// which will override
//set cod2_mortar_sd_mp_farmhouse "1"	// which will override
//set cod2_mortar_ctf_mp_farmhouse "1"	// which will override
//set cod2_mortar_re_mp_farmhouse "1"	// which will override


//////////////
// BRECOURT // (Brecourt, France)
//////////////

//set cod2_mortar_hq_mp_brecourt "1"	// which will override, One Mortar if Gametype is HQ and Map is brecourt
//set cod2_mortar_lms_mp_brecourt "1"	// which will override
//set cod2_mortar_lts_mp_brecourt "1"	// which will override
//set cod2_mortar_dm_mp_brecourt "1"	// which will override
//set cod2_mortar_tdm_mp_brecourt "1"	// which will override
//set cod2_mortar_htf_mp_brecourt "1"	// which will override
//set cod2_mortar_ihtf_mp_brecourt "1"	// which will override
//set cod2_mortar_sd_mp_brecourt "1"	// which will override
//set cod2_mortar_ctf_mp_brecourt "1"	// which will override
//set cod2_mortar_re_mp_brecourt "1"	// which will override


///////////////
// DAWNVILLE // (St. Mere Eglise, France)
///////////////

//set cod2_mortar_hq_mp_dawnville "1"	// which will override, One Mortar if Gametype is HQ and Map is dawnville
//set cod2_mortar_lms_mp_dawnville "1"	// which will override
//set cod2_mortar_lts_mp_dawnville "1"	// which will override
//set cod2_mortar_dm_mp_dawnville "1"	// which will override
//set cod2_mortar_tdm_mp_dawnville "1"	// which will override
//set cod2_mortar_htf_mp_dawnville "1"	// which will override
//set cod2_mortar_ihtf_mp_dawnville "1"	// which will override
//set cod2_mortar_sd_mp_dawnville "1"	// which will override
//set cod2_mortar_ctf_mp_dawnville "1"	// which will override
//set cod2_mortar_re_mp_dawnville "1"	// which will override


//////////////
// BREAKOUT // (Villers-Bocage, France)
//////////////

//set cod2_mortar_hq_mp_breakout "1"	// which will override, One Mortar if Gametype is HQ and Map is breakout
//set cod2_mortar_lms_mp_breakout "1"	// which will override
//set cod2_mortar_lts_mp_breakout "1"	// which will override
//set cod2_mortar_dm_mp_breakout "1"	// which will override
//set cod2_mortar_tdm_mp_breakout "1"	// which will override
//set cod2_mortar_htf_mp_breakout "1"	// which will override
//set cod2_mortar_ihtf_mp_breakout "1"	// which will override
//set cod2_mortar_sd_mp_breakout "1"	// which will override
//set cod2_mortar_ctf_mp_breakout "1"	// which will override
//set cod2_mortar_re_mp_breakout "1"	// which will override


//////////////
// RAILYARD // (Stalingrad, Russia)
//////////////

//set cod2_mortar_hq_mp_railyard "1"	// which will override, One Mortar if Gametype is HQ and Map is railyard
//set cod2_mortar_lms_mp_railyard "1"	// which will override
//set cod2_mortar_lts_mp_railyard "1"	// which will override
//set cod2_mortar_dm_mp_railyard "1"	// which will override
//set cod2_mortar_tdm_mp_railyard "1"	// which will override
//set cod2_mortar_htf_mp_railyard "1"	// which will override
//set cod2_mortar_ihtf_mp_railyard "1"	// which will override
//set cod2_mortar_sd_mp_railyard "1"	// which will override
//set cod2_mortar_ctf_mp_railyard "1"	// which will override
//set cod2_mortar_re_mp_railyard "1"	// which will override


///////////////
// LENINGRAD // (Leningrad, Russia)
///////////////

//set cod2_mortar_hq_mp_leningrad "1"	// which will override, One Mortar if Gametype is HQ and Map is leningrad
//set cod2_mortar_lms_mp_leningrad "1"	// which will override
//set cod2_mortar_lts_mp_leningrad "1"	// which will override
//set cod2_mortar_dm_mp_leningrad "1"	// which will override
//set cod2_mortar_tdm_mp_leningrad "1"	// which will override
//set cod2_mortar_htf_mp_leningrad "1"	// which will override
//set cod2_mortar_ihtf_mp_leningrad "1"	// which will override
//set cod2_mortar_sd_mp_leningrad "1"	// which will override
//set cod2_mortar_ctf_mp_leningrad "1"	// which will override
//set cod2_mortar_re_mp_leningrad "1"	// which will override


//////////////
// DOWNTOWN // (Moscow, Russia)
//////////////

//set cod2_mortar_hq_mp_downtown "1"	// which will override, One Mortar if Gametype is HQ and Map is downtown
//set cod2_mortar_lms_mp_downtown "1"	// which will override
//set cod2_mortar_lts_mp_downtown "1"	// which will override
//set cod2_mortar_dm_mp_downtown "1"	// which will override
//set cod2_mortar_tdm_mp_downtown "1"	// which will override
//set cod2_mortar_htf_mp_downtown "1"	// which will override, HOLD THE FLAG may not Support this Gametype!
//set cod2_mortar_ihtf_mp_downtown "1"	// which will override, IDIVIDUAL HOLD THE FLAG may not Support this Gametype!
//set cod2_mortar_sd_mp_downtown "1"	// which will override
//set cod2_mortar_ctf_mp_downtown "1"	// which will override
//set cod2_mortar_re_mp_downtown "1"	// which will override


/////////////
// MATMATA // (Matmata, Tunisia)
/////////////

//set cod2_mortar_hq_mp_matmata "1"	// which will override, One Mortar if Gametype is HQ and Map is matmata
//set cod2_mortar_lms_mp_matmata "1"	// which will override
//set cod2_mortar_lts_mp_matmata "1"	// which will override
//set cod2_mortar_dm_mp_matmata "1"	// which will override
//set cod2_mortar_tdm_mp_matmata "1"	// which will override
//set cod2_mortar_htf_mp_matmata "1"	// which will override
//set cod2_mortar_ihtf_mp_matmata "1"	// which will override
//set cod2_mortar_sd_mp_matmata "1"	// which will override
//set cod2_mortar_ctf_mp_matmata "1"	// which will override
//set cod2_mortar_re_mp_matmata "1"	// which will override


///////////
// DECOY // (El Alamein, Egypt)
///////////

//set cod2_mortar_hq_mp_decoy "1"		// which will override, One Mortar if Gametype is HQ and Map is decoy
//set cod2_mortar_lms_mp_decoy "1"		// which will override
//set cod2_mortar_lts_mp_decoy "1"		// which will override
//set cod2_mortar_dm_mp_decoy "1"		// which will override
//set cod2_mortar_tdm_mp_decoy "1"		// which will override
//set cod2_mortar_htf_mp_decoy "1"		// which will override
//set cod2_mortar_ihtf_mp_decoy "1"		// which will override
//set cod2_mortar_sd_mp_decoy "1"		// which will override
//set cod2_mortar_ctf_mp_decoy "1"		// which will override
// Retrieval Does not Support this Map, by setting the DVAR in "Mortars Based On Gametype" (Retrieval Cvar) will be used!


//////////////
// BURGUNDY // (Burgundy, France)
//////////////

//set cod2_mortar_hq_mp_burgundy "1"	// which will override, One Mortar if Gametype is HQ and Map is burgundy
//set cod2_mortar_lms_mp_burgundy "1"	// which will override
//set cod2_mortar_lts_mp_burgundy "1"	// which will override
//set cod2_mortar_dm_mp_burgundy "1"	// which will override
//set cod2_mortar_tdm_mp_burgundy "1"	// which will override
//set cod2_mortar_htf_mp_burgundy "1"	// which will override
//set cod2_mortar_ihtf_mp_burgundy "1"	// which will override
//set cod2_mortar_sd_mp_burgundy "1"	// which will override
//set cod2_mortar_ctf_mp_burgundy "1"	// which will override
// Retrieval Does not Support this Map, by setting the DVAR in "Mortars Based On Gametype" (Retrieval Cvar) will be used!


//////////////////
// TRAINSTATION // (Caen, France)
//////////////////

//set cod2_mortar_hq_mp_trainstation "1"		// which will override, One Mortar if Gametype is HQ and Map is trainstation
//set cod2_mortar_lms_mp_trainstation "1"	// which will override
//set cod2_mortar_lts_mp_trainstation "1"	// which will override
//set cod2_mortar_dm_mp_trainstation "1"		// which will override
//set cod2_mortar_tdm_mp_trainstation "1"	// which will override
//set cod2_mortar_htf_mp_trainstation "1"	// which will override, HOLD THE FLAG may not Support this Gametype!
//set cod2_mortar_ihtf_mp_trainstation "1"	// which will override, IDIVIDUAL HOLD THE FLAG may not Supportthis Gametype!
//set cod2_mortar_sd_mp_trainstation "1"		// which will override
//set cod2_mortar_ctf_mp_trainstation "1"	// which will override
// Retrieval Does not Support this Map, by setting the DVAR in "Mortars Based On Gametype" (Retrieval Cvar) will be used!


/////////////
// TOUJANE // (Toujane, Tunisia)
/////////////

//set cod2_mortar_hq_mp_toujane "1"	// which will override, One Mortar if Gametype is HQ and Map is toujane
//set cod2_mortar_lms_mp_toujane "1"	// which will override
//set cod2_mortar_lts_mp_toujane "1"	// which will override
//set cod2_mortar_dm_mp_toujane "1"	// which will override
//set cod2_mortar_tdm_mp_toujane "1"	// which will override
//set cod2_mortar_htf_mp_toujane "1"	// which will override
//set cod2_mortar_ihtf_mp_toujane "1"	// which will override
//set cod2_mortar_sd_mp_toujane "1"	// which will override
//set cod2_mortar_ctf_mp_toujane "1"	// which will override
// Retrieval Does not Support this Map, by setting the CVAR in "Mortars Based On Gametype" (Retrieval Cvar) will be used!


//END
