Lethal Arms Realism

For Call of Duty 2 - Server FULL Version 1

Contents:

About Lethal Arms Realism

Credits and Contacts

Mod Disclaimer

Installation Instructions

In depth Look at the Realism

Mod Scripting CVARS

Clans that support LAR

Version Improvements and Changes

About Lethal Arms Realism

Firstly, this is both a CLIENT and SERVER-side mod (which means that both the server and client needs to have a copy installed and running in it's ''CoD2/Main'' directory). I'm afraid to say that ideally the mod would be purely server-side but this issue can not be fixed until the first CoD2 patch is released. More information later in the readme.

Secondly, this is a Realism Gameplay mod (a mod that affects how the weapons behave ingame with extra scripting features accessible via the config file and ingame from console ). This mod places heavy emphasis on a very well balanced gameplay to ensure that no weapon is overly powerful or weak within the confines of realism.

All weapons now do an increased amount of damage on a player causing them to die with a headshot, neck shot or upper torso shot (and in cases where MGs and Rifles are used, shots aimed at the Lower Torso and Upper Leg will also kill) as you would expect in real life. This adds a touch of realism to the game which I felt was lacking before.

For those that are new to Lethal Arms, please take a few minutes to read through the In-depth Look Section of this readme to get an idea of what realism alterations have been made. For those that have used LAR before, this is the first FULL version for Call of Duty 2. It is loosely based on the previous latest version for Call of Duty : United Offensive Lethal Arms Realism SVR V5 (as seen on [VS-UK] CoD:UO Servers) taking many features from there.

Lethal Arms Realism has it's own Website and Support Forum:
http://www.vs-uk.co.uk/LAR
http://forums.vs-uk.co.uk/forum.asp?FORUM_ID=109


Call of Duty 2 Lethal Arms Realism FULL Server Version 1 features:

- Cooking Nades
- Increased Damage Rates
- Balanced Weapon Damages
- More Realistic Weapon Behaviour
- An Increased Sense of Power When Firing Weapons
- Encourages Tactical Gameplay and Clan Planning
- Emphasis on use of Iron sights
- Reduced Nade Throwing Distances To Simulate Realistic Nades
 

Call of Duty 2 Lethal Arms Realism V1 also features many gameplay and scripting enhancements such as:

- Automated Server Messaging
- A Blood Mod
- Reduced Particle Smoke Grenades (less fps lag)
- Optional Old Health Bar System
- Optional Grenade Indicators
- Optional Death Indicators
- Optional Player Hit Indicators
- Optional Minefield Deactivation
- Optional Spawn Protection
- Optional Anti-Camping/AFK features.

Please see the CVARS section of this readme file for instructions on how to set up these gameplay enhancements.

The [VS-UK] Clan Support Lethal Arms Realism. Check out www.vs-uk.co.uk to find our latest CoD2 Server IP(s) and for more information about LAR or the clan!

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Credits and Contacts

LAR was written and created by James "NastyJim" Ribi.
Also known as [VS-UK] NastyJim

With support from the [VS-UK] Modding Team:
[VS-UK] Parts, [VS-UK] Robbie, [VS-UK] Skyline, [VS-UK] Gunfodder

Graphics by [VS-UK] Skyline and [VS-UK] NastyJim

Matthias Lorenz, http://www.cod2mod.com, creator of the Admiral Mod.

Lethal Arms Realism is supported by the [VS-UK] Clan

Lethal Arms Realism has it's own Website and Support Forum:
http://www.vs-uk.co.uk/LAR
http://forums.vs-uk.co.uk/forum.asp?FORUM_ID=109

Contact: nastyjim@vs-uk.co.uk

Website: www.vs-uk.co.uk

Please donate via the website to help keep LAR and [VS-UK] alive.

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Mod Disclaimer

This realism has been written to add to the enjoyment factor of the game Call of Duty 2. It has not been intended for decompilation or editing so please keep the "IWD" file in it's release form, as a "IWD" file.

If you wish to edit the "IWD" file for any reason please contact me before doing so on the provided email address.

You may distribute the Lethal Arms Realism mod as you please, so long as you include this readme file with it, unedited.

If you plan on running a Server using Lethal Arms Realism, please identify this by adding the initials "| LAR |" in the Server's hostname. This allows players to see that you support Lethal Arms Realism.

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Installation Instructions

To install, place the file called "zzz_Lethal_Arms_Realism_V1.iwd" in your "Call of Duty 2/Main" directory.

Do not attempt to extract any files inside the "zzz_Lethal_Arms_Realism_V1.iwd" file with WinZip or WinRaR.

Please remove any other Realism Mods you might have in your "/Main" directory as these may interfere with the Lethal Arms Realism Mod. Remove all previous versions of Lethal Arms Realism.

Also ensure that you set auto-downloads to ON by adding the cvar: "set sv_allowDownload 1" to your server's config file. This will allow public members to automatically download the mod. The file itself is very small and should not impact the server's performance.

Public players who join your server will need to download the mod to play. However, since you can not ensure that they don't run other realism mods in their "/Main" directory, I highly recommend you also set your server's pure feature to ON by adding the cvar: "set sv_pure 1" to your server's config file. This ensure that only the LAR mod works when they play on your server.

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In depth Look at the Realism

An in-depth overview of weapon changes.

Sniper Rifles are extremely accurate at range assuming you can aim correctly! Shots will go where you want them to go when using the scope. Without Scope, the Sniper rifles are dreadful - this is to prevent the use of the "Attack Snipers" (where people run around firing at close quarters without the use of their scope). If you need to defend yourself at close quarters, the use of the pistol is now recommended. Overall, Snipers are totally LETHAL ARMS in the correct hands!

Bolt-Action Rifles, like the KAR98K, LeeEnfield and MosinNagant are very accurate at range providing you with a superb weapon to shoot enemies with. The high damage these weapons produce makes them very versatile guns in the field, and no doubt will be a favourite choice for many CoD2 players.

The Semi-Automatic rifles such as the Gewehr, Carbine, Garand and SVT40 now fire at a slightly slower rate to prevent them being used like machine guns however their accuracy and damage have been increased. All rifles have been tuned to balance themselves out except the carbine. The Carbine fires slightly faster than the other rifles however is less accurate and does slightly less damage. Semi-Auto Rifles in this mod as for those who like the high accuracy of the Bolt-Action Rifles but hate the rechambering time between shots. Granted, these rifles are not quite as accurate as the Bolt-Action guns however their increase rate of fire make them a very favourable option instead of the bolt-actions.

However, if you find the fire times of those rifles still too slow for you then you could try the Machine Guns: the MP44, BAR and BREN all of which are very accurate when using the Iron sights although have some kick. These are also high damage weapons and will kill first time in the head or upper body as you would expect. Again, these are accurate at range and combined with their high rate of fire makes the Machine Guns a very flexible weapon for almost all combat situations.

But if you're still looking for something with that little bit extra speed and rate of fire, then you should try the SMGs, such as the MP40, Thompson, Sten, PPSH, GreaseGun and PPS42. These have now been balanced out well to give no bias. It's a joy to run up and spray the hell out of an unsuspecting victim with an SMG, giving them no chance to even blink. The SMG's lethal effectiveness will no doubt make it one of the most popular weapon choices available, especially on the smaller maps. To balance out, the SMGs also have quite a large kick and recoil rate which make them inappropriate weapons for mid to long range.

Pistols now fire more like real pistols do, with more of a kick and less accuracy. Their rate of fire and damage is not far from what the default settings were. A shot from a pistol in the head will kill. To get the most out of your pistol, it is advisable to take your time aiming your shots rather than firing fast and randomly.

Grenade throwing distances have been decreased slightly and their explosion radius increased. The nades have been balanced according to their weight: Eg; the German Potato-Masher can be thrown the furthest but do the least damage, whereas the American Frag Grenade can be thrown just over half the distance but do twice the damage. To get the best out of your grenades, you should run and jump to throw them their furthest. Cooking nades is now available by holding your grenade button.

Bashing for all main weapons does kills first time, unlike the original game. This was to simulate soldiers being incapacitated due to severe knocks.


Overall, all weapons have their pros and cons when it comes to their usefulness in different situations. (Although I'd like to think that they all have more Pros than Cons!). I spent a long time finding a perfect balance between all weapons to enable their effective use. Unlike the original game default realism, there is no bias as to which weapons are best and worst. Each are best suited to their own unique situations which makes every weapon useable and a joy to play with.

Weapons are designed to suit your preferred style of play - for example, if you like getting up close and personal then the SMGs are your best friends, or if you prefer the challenge of shooting small targets at range then the bolt-action rifles will come invaluable. This is what makes the Lethal Arms Realism Mod such a brilliant alternative to the standard realism provided with Call of Duty 2.


And now, as of the FULL Version 1, Lethal Arms Realism now includes gameplay enhancements such as:

- Automated Server Messaging
(Type in your own personal messages that appear on the bottom left of the screen)
- A Blood Mod
(More blood hit effects - added gore)

- Reduced Particle Smoke Grenades
(less fps lag for smoke grenades)
- Optional Old Health Bar System
(return to the old health bar style system where you can see how badly you are hurt)

- Optional Grenade Indicators
(Turn on or off the grenade indicators)
- Optional Death Indicators
(Turn on or off the team mate death indicators)

- Optional Player Hit Indicators
(Turn on or off the player hit indicators)
- Optional Minefield Deactivation
(Turn on or off minefields on maps)

- Optional Spawn Protection
(3 seconds of spawn protection at the beginning of rounds to prevent team mates accidentally shooting you)
- Optional Anti-Camping/Anti-Away-From-Keyboard features.
(Warning messages appear on the offending player's screen after a period of 120 seconds. Then if they do not move for a further 10 seconds, they appear as an AFK player on the compass for the opposing team to find)

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Mod Scripting CVARS

To enable or disable the extra gameplay features that this mod uses, please insert the following coding in your server's config file. Adjust the values as you require:


// Lethal Arms Realism - Created by [VS-UK] NastyJim
// 0 = OFF, 1 = ON
set lar_enabled "1"      // Enable LAR gameplay features
set lar_show_player_hit "0"      // Show player hit crosshair overlay when you hit your target
set lar_healthbar "0"      // Enable CoD 1 Health Bar System instead of CoD2 Health Regeneration
set lar_player_spawn_protect "1"      // Enable LAR spawn protection
set lar_no_minefields "0"      // Disable map minefields
set lar_deathicons "0"      // Display team mate Death Icons on screen
set lar_grenade_indicator "0"      // Display Grenade Indicators on screen
set lar_objective_indicator "0"      // Display Objective Indicators on screen
set lar_show_campers "1"      // Enable Anti-Camping and Anti-AFK features
set mod_msg_0 "^7Our Server runs ^1Lethal Arms ^7Realism V1!"     // Replace text with your own message
set mod_msg_1 " "      // Replace text with your own message
set mod_msg_2 " "      // Replace text with your own message
set mod_msg_3 " "      // Replace text with your own message
set mod_msg_4 " "      // Replace text with your own message
set mod_msg_5 " "      // Replace text with your own message

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Clans that support LAR

If you would like to show your clan supports the Lethal Arms Realism Mod, please contact me via nastyjim@vs-uk.co.uk and I will add your clan's tag and website to this readme.

Leagues and Ladders that run LAR:
[MORK] CoD 2 SnD League - www.codleague.com

Clans that support LAR via the [MORK] League:
[VS-UK] - www.vs-uk.co.uk
[MORK] - www.morkclan.co.uk
NLC - www.nlcclan.co.uk
=CWC= - www.cwcgamers.com
=D2S= - www.d2s.co.uk
[BPUK] - www.bpuk.org.uk
[STAUN] - www.clanstaun.se
[-=BVA=-] - www.b-v-a.co.uk
<[nWo]> - www.nwo-clan.co.uk

Other Clans that use LAR:
=ST6= - www.sealteam6clan.com

My thanks to all who show their support to help make this mod a success!

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Version Improvements and Changes

Version Improvements and Changes:

BETA 1 Changes:
(Changes to the original game)

- Cooking Nades
- Slightly increased weapon recoil
- Increased Hatbox multipliers for all weapons (which has increased weapon damages)
- Decreased Nade distances
- Balanced Nade distances
- Marginally reduced SMG accuracy (firing from iron sights)
- Slightly decreased accuracy of all weapons firing from the hip
- Increased main weapon bash damages
- Balanced weapon movement speeds for all weapons
- Slightly reduced (and then balanced out) the firing times of automatic rifles
- Slightly increased (and then balanced out) the firing times of the SMGs
- Balanced out the firing times of the MGs
- Balanced out the firing times of the pistols
- Thompson SMG magazine size increased to 30 rounds per clip


Full Server Version 1 Changes:
(Changes to the BETA 1 Version)

- No cooking for smoke grenades
- Reworked hit boxes for Bolt Action Rifles
- Reworked hit boxes for MGs
- Reworked hit boxes for Automatic Rifles
- Slightly reduced accuracy from Iron sights for MGs
- Increased recoil of MGs
- Increased recoil of SMGs
- Balanced the SubSMGs
- Inclusion and conversion of gameplay features from the Admiral Mod
- Introduction to LAR CVARs
- Reduced Smoke Particles
- Increased Blood Mod Particles


Known Bugs:
Text in console:

"WARNING: Non-localized Game Message string is not allowed to have letters in it. Must be changed over to a localized string"
- This is due to admin custom and built-in LAR messaging; it is only visible to the server so the clients are not affected. I  will see if there is a way to
eliminate this bug in V2.
 

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Thanks for downloading the Lethal Arms Realism Mod!

If you have any questions or comments you would like answered, please direct them to the provided contact email. I would be happy to hear from all members of the Call of Duty 2 community! I hope you enjoy playing with LAR and look forward to future versions!