// generated file - max export plugin
// origin: CH_NieboLevel00.max

Shader()
{
    Pass()
    {
        Stream()
        {
            Position("float3", "SS_POSITION")
            Texcoord(0, "float2", "SS_TEXCOORD0")
        }

        tmu()
        {
            Texture()
            {
                Image("Niebo_level00.png")
                Quality("high")
            }
        }

        DepthFunc("always", 1)
        NoFog()
    }

    SortWeight("background")
    Cull("cw")
}


