// generated file - max export plugin
// origin: Sky.max

Shader()
{

	sortweight("background")
	Cull("cw")
	Pass()
	{
        Stream()
        {
            Position("float3", "SS_POSITION")
  			Texcoord(0, "float2", "SS_TEXCOORD0")
        }
		tmu()
		{
			Texture()
			{
				Image("SkyGradient.png")
				filtering("linear_no_mip")

			}
		}
        DepthFunc("always", 1)
        NoFog()
	}
}


