Shader()
{
    SortWeight("preopaque")
    Cull("cw")
	Pass()
	{
        Stream()
        {
            Position("float3", "SS_POSITION")
  			Texcoord(0, "float2", "SS_TEXCOORD0")
        }
		tmu()
		{
			Texture()
			{
				Image("SkyCloudsBorder.png")
				filtering("linear_no_mip")

			}
		}
        tmu()
        {
            TexGen("planar")
            TexMod("scale", "const", 0.000015, 0, 0, "const", 0.000015, 0, 0)
            TexMod("translate", "lin", 0, 0.01, 0, "lin", 0, 0.0005, 0)

            texture()
            {
                Image("SkyClouds.png")
            }
            ColorOp("arg1", "texture", "current", "current")
            AlphaOp("mul", "texture", "current", "current")
        }

        BlendFunc("src_alpha", "inv_src_alpha")
        DepthFunc("always", 0)
        NoFog()

	}



}


