<?xml version="1.0"?>
<!-- Created with the FfH editor by Kael -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Civic Infos -->
<Civ4CivicInfos xmlns="x-schema:CIV4GameInfoSchema.xml">
	<CivicInfos>
		<CivicInfo>
			<CivicOptionType>CIVICOPTION_GOVERNMENT</CivicOptionType>
			<Type>CIVIC_DESPOTISM</Type>
			<Description>TXT_KEY_CIVIC_DESPOTISM</Description>
			<Civilopedia>NONE</Civilopedia>
			<Strategy>TXT_KEY_CIVIC_DESPOTISM_STRATEGY</Strategy>
			<Help></Help>
			<Button>,Art/Interface/Buttons/Civics/Despotism.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,5,1</Button>
			<TechPrereq>NONE</TechPrereq>
			<iAnarchyLength>1</iAnarchyLength>
			<Upkeep>UPKEEP_LOW</Upkeep>
			<iAIWeight>-10</iAIWeight>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>25</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>0</iExtraHealth>
			<iFreeExperience>0</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>0</iLargestCityHappiness>
			<iWarWearinessModifier>-50</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>0</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>0</bStateReligion>
			<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers>
			</YieldModifiers>
			<CapitalYieldModifiers>
			</CapitalYieldModifiers>
			<TradeYieldModifiers>
			</TradeYieldModifiers>
			<CommerceModifiers>
			</CommerceModifiers>
			<CapitalCommerceModifiers>
			</CapitalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<Hurrys>
			</Hurrys>
			<SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
			<SpecialistValids>
			</SpecialistValids>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<BuildingHealthChanges>
			</BuildingHealthChanges>
			<FeatureHappinessChanges>
			</FeatureHappinessChanges>
			<ImprovementYieldChanges>
			</ImprovementYieldChanges>
					<!-- Revolution Mod Start -->
						<bUpgradeAnywhere>0</bUpgradeAnywhere>
						<bAllowInquisitions>0</bAllowInquisitions>
						<bDisallowInquisitions>0</bDisallowInquisitions>
						<iRevIdxLocal>0</iRevIdxLocal>
						<iRevIdxNational>1</iRevIdxNational>
						<iRevIdxDistanceModifier>20</iRevIdxDistanceModifier>
						<iRevIdxHolyCityGood>0</iRevIdxHolyCityGood>
						<iRevIdxHolyCityBad>0</iRevIdxHolyCityBad>
						<iRevIdxSwitchTo>100</iRevIdxSwitchTo>
						<fRevIdxNationalityMod>0</fRevIdxNationalityMod>
						<fRevIdxBadReligionMod>0</fRevIdxBadReligionMod>
						<fRevIdxGoodReligionMod>0</fRevIdxGoodReligionMod>
						<fRevViolentMod>0</fRevViolentMod>
						<iRevReligiousFreedom>0</iRevReligiousFreedom>
						<iRevLaborFreedom>0</iRevLaborFreedom>
						<iRevEnvironmentalProtection>0</iRevEnvironmentalProtection>
						<iRevDemocracyLevel>-10</iRevDemocracyLevel>
						<bCommunism>0</bCommunism>
						<bFreeSpeech>0</bFreeSpeech>
						<bCanDoElection>0</bCanDoElection>
						<!-- Revolution Mod End -->
			<WeLoveTheKing>TXT_KEY_CIVIC_WE_LOVE_DESPOT</WeLoveTheKing>
			<bHidden>0</bHidden>
			<bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
			<bPrereqWar>0</bPrereqWar>
			<iAttitudeShareMod>0</iAttitudeShareMod>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iEnslavementChance>0</iEnslavementChance>
			<iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
			<BlockAlignment>NONE</BlockAlignment>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
		</CivicInfo>
		<CivicInfo>
			<CivicOptionType>CIVICOPTION_GOVERNMENT</CivicOptionType>
			<Type>CIVIC_CITY_STATES</Type>
			<Description>TXT_KEY_CIVIC_CITY_STATES</Description>
			<Civilopedia>NONE</Civilopedia>
			<Strategy>TXT_KEY_CIVIC_CITY_STATES_STRATEGY</Strategy>
			<Help></Help>
			<Button>Art/Interface/Buttons/Civics/Citystates.dds</Button>
			<TechPrereq>TECH_CARTOGRAPHY</TechPrereq>
			<iAnarchyLength>1</iAnarchyLength>
			<Upkeep>UPKEEP_LOW</Upkeep>
			<iAIWeight>0</iAIWeight>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>-80</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>-25</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>0</iExtraHealth>
			<iFreeExperience>0</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>0</iLargestCityHappiness>
			<iWarWearinessModifier>25</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>0</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>0</bStateReligion>
			<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers>
			</YieldModifiers>
			<CapitalYieldModifiers>
			</CapitalYieldModifiers>
			<TradeYieldModifiers>
			</TradeYieldModifiers>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>-20</iCommerce>
			</CommerceModifiers>
			<CapitalCommerceModifiers>
			</CapitalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<Hurrys>
			</Hurrys>
			<SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
			<SpecialistValids>
			</SpecialistValids>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<BuildingHealthChanges>
			</BuildingHealthChanges>
			<FeatureHappinessChanges>
			</FeatureHappinessChanges>
			<ImprovementYieldChanges>
			</ImprovementYieldChanges>
						<!-- Revolution Mod Start -->
						<iRevIdxLocal>1</iRevIdxLocal>
						<iRevIdxNational>1</iRevIdxNational>
						<iRevIdxDistanceModifier>-25</iRevIdxDistanceModifier>
						<iRevIdxHolyCityGood>0</iRevIdxHolyCityGood>
						<iRevIdxHolyCityBad>0</iRevIdxHolyCityBad>
						<iRevIdxSwitchTo>-50</iRevIdxSwitchTo>
						<fRevIdxNationalityMod>0.5</fRevIdxNationalityMod>
						<fRevIdxBadReligionMod>0</fRevIdxBadReligionMod>
						<fRevIdxGoodReligionMod>0</fRevIdxGoodReligionMod>
						<fRevViolentMod>0</fRevViolentMod>
						<iRevReligiousFreedom>0</iRevReligiousFreedom>
						<iRevLaborFreedom>0</iRevLaborFreedom>
						<iRevEnvironmentalProtection>0</iRevEnvironmentalProtection>
						<iRevDemocracyLevel>0</iRevDemocracyLevel>
						<bCommunism>0</bCommunism>
						<bFreeSpeech>0</bFreeSpeech>
						<bCanDoElection>0</bCanDoElection>
						<!-- Revolution Mod End -->
			<WeLoveTheKing>TXT_KEY_CIVIC_WE_LOVE_MONARCH</WeLoveTheKing>
			<bHidden>0</bHidden>
			<bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
			<bPrereqWar>0</bPrereqWar>
			<iAttitudeShareMod>0</iAttitudeShareMod>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iEnslavementChance>0</iEnslavementChance>
			<iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
			<BlockAlignment>NONE</BlockAlignment>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
		</CivicInfo>
		<CivicInfo>
			<CivicOptionType>CIVICOPTION_GOVERNMENT</CivicOptionType>
			<Type>CIVIC_GOD_KING</Type>
			<Description>TXT_KEY_CIVIC_GOD_KING</Description>
			<Civilopedia>NONE</Civilopedia>
			<Strategy>TXT_KEY_CIVIC_GOD_KING_STRATEGY</Strategy>
			<Help></Help>
			<Button>Art/Interface/Buttons/Civics/Godking.dds</Button>
			<TechPrereq>TECH_MYSTICISM</TechPrereq>
			<iAnarchyLength>1</iAnarchyLength>
			<Upkeep>UPKEEP_HIGH</Upkeep>
			<iAIWeight>0</iAIWeight>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>10</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>0</iExtraHealth>
			<iFreeExperience>0</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>0</iLargestCityHappiness>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>0</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>0</bStateReligion>
			<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers>
			</YieldModifiers>
			<CapitalYieldModifiers>
				<iYield>0</iYield>
				<iYield>50</iYield>
				<iYield>0</iYield>
			</CapitalYieldModifiers>
			<TradeYieldModifiers>
			</TradeYieldModifiers>
			<CommerceModifiers>
			</CommerceModifiers>
			<CapitalCommerceModifiers>
				<iCommerce>50</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CapitalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<Hurrys>
			</Hurrys>
			<SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
			<SpecialistValids>
			</SpecialistValids>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<BuildingHealthChanges>
			</BuildingHealthChanges>
			<FeatureHappinessChanges>
			</FeatureHappinessChanges>
			<ImprovementYieldChanges>
			</ImprovementYieldChanges>
						<!-- Revolution Mod Start -->
						<iRevIdxLocal>0</iRevIdxLocal>
						<iRevIdxNational>1</iRevIdxNational>
						<iRevIdxDistanceModifier>20</iRevIdxDistanceModifier>
						<iRevIdxHolyCityGood>1</iRevIdxHolyCityGood>
						<iRevIdxHolyCityBad>0</iRevIdxHolyCityBad>
						<iRevIdxSwitchTo>-50</iRevIdxSwitchTo>
						<fRevIdxNationalityMod>0</fRevIdxNationalityMod>
						<fRevIdxBadReligionMod>0</fRevIdxBadReligionMod>
						<fRevIdxGoodReligionMod>0</fRevIdxGoodReligionMod>
						<fRevViolentMod>0</fRevViolentMod>
						<iRevReligiousFreedom>-20</iRevReligiousFreedom>
						<iRevLaborFreedom>-10</iRevLaborFreedom>
						<iRevEnvironmentalProtection>0</iRevEnvironmentalProtection>
						<iRevDemocracyLevel>-20</iRevDemocracyLevel>
						<bCommunism>0</bCommunism>
						<bFreeSpeech>0</bFreeSpeech>
						<bCanDoElection>0</bCanDoElection>
						<!-- Revolution Mod End -->
			<WeLoveTheKing>TXT_KEY_CIVIC_WE_LOVE_MONARCH</WeLoveTheKing>
			<bHidden>0</bHidden>
			<bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
			<bPrereqWar>0</bPrereqWar>
			<iAttitudeShareMod>0</iAttitudeShareMod>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iEnslavementChance>0</iEnslavementChance>
			<iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
			<BlockAlignment>NONE</BlockAlignment>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
		</CivicInfo>
		<CivicInfo>
			<CivicOptionType>CIVICOPTION_GOVERNMENT</CivicOptionType>
			<Type>CIVIC_ARISTOCRACY</Type>
			<Description>TXT_KEY_CIVIC_ARISTOCRACY</Description>
			<Civilopedia>TXT_KEY_CIVIC_ARISTOCRACY_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_CIVIC_ARISTOCRACY_STRATEGY</Strategy>
			<Help></Help>
			<Button>Art/Interface/Buttons/Civics/Aristocracy.dds</Button>
			<TechPrereq>TECH_CODE_OF_LAWS</TechPrereq>
			<iAnarchyLength>1</iAnarchyLength>
			<Upkeep>UPKEEP_LOW</Upkeep>
			<iAIWeight>5</iAIWeight>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>-40</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>0</iExtraHealth>
			<iFreeExperience>0</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>0</iLargestCityHappiness>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>0</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>0</bStateReligion>
			<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers>
			</YieldModifiers>
			<CapitalYieldModifiers>
			</CapitalYieldModifiers>
			<TradeYieldModifiers>
			</TradeYieldModifiers>
			<CommerceModifiers>
			</CommerceModifiers>
			<CapitalCommerceModifiers>
			</CapitalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<Hurrys>
			</Hurrys>
			<SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
			<SpecialistValids>
			</SpecialistValids>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<BuildingHealthChanges>
			</BuildingHealthChanges>
			<FeatureHappinessChanges>
			</FeatureHappinessChanges>
			<ImprovementYieldChanges>
				<ImprovementYieldChange>
					<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
					<ImprovementYields>
						<iYield>-1</iYield>
						<iYield>0</iYield>
						<iYield>2</iYield>
					</ImprovementYields>
				</ImprovementYieldChange>
				<ImprovementYieldChange>
					<ImprovementType>IMPROVEMENT_HOMESTEAD</ImprovementType>
					<ImprovementYields>
						<iYield>-1</iYield>
						<iYield>0</iYield>
						<iYield>2</iYield>
					</ImprovementYields>
				</ImprovementYieldChange>
			</ImprovementYieldChanges>
						<!-- Revolution Mod Start -->
						<iRevIdxLocal>0</iRevIdxLocal>
						<iRevIdxNational>1</iRevIdxNational>
						<iRevIdxDistanceModifier>20</iRevIdxDistanceModifier>
						<iRevIdxHolyCityGood>0</iRevIdxHolyCityGood>
						<iRevIdxHolyCityBad>0</iRevIdxHolyCityBad>
						<iRevIdxSwitchTo>0</iRevIdxSwitchTo>
						<fRevIdxNationalityMod>0</fRevIdxNationalityMod>
						<fRevIdxBadReligionMod>0</fRevIdxBadReligionMod>
						<fRevIdxGoodReligionMod>0</fRevIdxGoodReligionMod>
						<fRevViolentMod>0</fRevViolentMod>
						<iRevReligiousFreedom>0</iRevReligiousFreedom>
						<iRevLaborFreedom>0</iRevLaborFreedom>
						<iRevEnvironmentalProtection>0</iRevEnvironmentalProtection>
						<iRevDemocracyLevel>-10</iRevDemocracyLevel>
						<bCommunism>0</bCommunism>
						<bFreeSpeech>0</bFreeSpeech>
						<bCanDoElection>0</bCanDoElection>
						<!-- Revolution Mod End -->
			<WeLoveTheKing>TXT_KEY_CIVIC_WE_LOVE_MONARCH</WeLoveTheKing>
			<bHidden>0</bHidden>
			<bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
			<bPrereqWar>0</bPrereqWar>
			<iAttitudeShareMod>0</iAttitudeShareMod>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iEnslavementChance>0</iEnslavementChance>
			<iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
			<BlockAlignment>NONE</BlockAlignment>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
		</CivicInfo>
		<CivicInfo>
			<CivicOptionType>CIVICOPTION_GOVERNMENT</CivicOptionType>
			<Type>CIVIC_THEOCRACY</Type>
			<Description>TXT_KEY_CIVIC_THEOCRACY</Description>
			<Civilopedia>NONE</Civilopedia>
			<Strategy>TXT_KEY_CIVIC_THEOCRACY_STRATEGY</Strategy>
			<Help></Help>
			<Button>,Art/Interface/Buttons/Civics/Theocracy.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,6,3</Button>
			<TechPrereq>TECH_RELIGIOUS_LAW</TechPrereq>
			<iAnarchyLength>1</iAnarchyLength>
			<Upkeep>UPKEEP_MEDIUM</Upkeep>
			<iAIWeight>0</iAIWeight>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>0</iExtraHealth>
			<iFreeExperience>0</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>0</iLargestCityHappiness>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>0</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>0</bStateReligion>
			<bNoNonStateReligionSpread>1</bNoNonStateReligionSpread>
			<iStateReligionHappiness>1</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>5</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>5</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>5</iStateReligionFreeExperience>
			<YieldModifiers>
			</YieldModifiers>
			<CapitalYieldModifiers>
			</CapitalYieldModifiers>
			<TradeYieldModifiers>
			</TradeYieldModifiers>
			<CommerceModifiers>
			</CommerceModifiers>
			<CapitalCommerceModifiers>
			</CapitalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<Hurrys>
			</Hurrys>
			<SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
			<SpecialistValids>
				<SpecialistValid>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<bValid>1</bValid>
				</SpecialistValid>
			</SpecialistValids>
			<BuildingHappinessChanges>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_THE_HAND</BuildingType>
					<iHappinessChange>2</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_WYRMHOLD</BuildingType>
					<iHappinessChange>-2</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_WYRMHOLD_EURABATRES</BuildingType>
					<iHappinessChange>-2</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_WYRMHOLD_ABASHI</BuildingType>
					<iHappinessChange>-2</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_WYRMHOLD_DRIFA</BuildingType>
					<iHappinessChange>-2</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_WYRMHOLD_THALATTH</BuildingType>
					<iHappinessChange>-2</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_UNHARMED_MARTYRS</BuildingType>
					<iHappinessChange>-5</iHappinessChange>
				</BuildingHappinessChange>
			</BuildingHappinessChanges>
			<BuildingHealthChanges>
			</BuildingHealthChanges>
			<FeatureHappinessChanges>
			</FeatureHappinessChanges>
			<ImprovementYieldChanges>
			</ImprovementYieldChanges>
						<!-- Revolution Mod Start -->
						<bAllowInquisitions>1</bAllowInquisitions>
						<iRevIdxLocal>0</iRevIdxLocal>
						<iRevIdxNational>0</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<iRevIdxHolyCityGood>7</iRevIdxHolyCityGood>
						<iRevIdxHolyCityBad>3</iRevIdxHolyCityBad>
						<iRevIdxSwitchTo>50</iRevIdxSwitchTo>
						<fRevIdxNationalityMod>0</fRevIdxNationalityMod>
						<fRevIdxBadReligionMod>0.5</fRevIdxBadReligionMod>
						<fRevIdxGoodReligionMod>0.5</fRevIdxGoodReligionMod>
						<fRevViolentMod>0</fRevViolentMod>
						<iRevReligiousFreedom>-20</iRevReligiousFreedom>
						<iRevLaborFreedom>0</iRevLaborFreedom>
						<iRevEnvironmentalProtection>0</iRevEnvironmentalProtection>
						<iRevDemocracyLevel>-10</iRevDemocracyLevel>
						<bCommunism>0</bCommunism>
						<bFreeSpeech>0</bFreeSpeech>
						<bCanDoElection>0</bCanDoElection>
						<!-- Revolution Mod End -->
			<WeLoveTheKing>TXT_KEY_CIVIC_WE_LOVE_PRIME_MINISTER</WeLoveTheKing>
			<bHidden>0</bHidden>
			<bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
			<bPrereqWar>0</bPrereqWar>
			<iAttitudeShareMod>0</iAttitudeShareMod>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iEnslavementChance>0</iEnslavementChance>
			<iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
			<BlockAlignment>NONE</BlockAlignment>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
		</CivicInfo>
		<CivicInfo>
			<CivicOptionType>CIVICOPTION_GOVERNMENT</CivicOptionType>
			<Type>CIVIC_REPUBLIC</Type>
			<Description>TXT_KEY_CIVIC_REPUBLIC</Description>
			<Civilopedia>NONE</Civilopedia>
			<Strategy>TXT_KEY_CIVIC_REPUBLIC_STRATEGY</Strategy>
			<Help></Help>
			<Button>,Art/Interface/Buttons/Civics/Republic.dds</Button>
			<TechPrereq>TECH_TAXATION</TechPrereq>
			<iAnarchyLength>1</iAnarchyLength>
			<Upkeep>UPKEEP_MEDIUM</Upkeep>
			<iAIWeight>0</iAIWeight>
			<iGreatPeopleRateModifier>25</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>0</iExtraHealth>
			<iFreeExperience>0</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>3</iLargestCityHappiness>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>0</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>200</iCivicPercentAnger>
			<bStateReligion>0</bStateReligion>
			<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers>
			</YieldModifiers>
			<CapitalYieldModifiers>
			</CapitalYieldModifiers>
			<TradeYieldModifiers>
			</TradeYieldModifiers>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>20</iCommerce>
			</CommerceModifiers>
			<CapitalCommerceModifiers>
			</CapitalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<Hurrys>
			</Hurrys>
			<SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
			<SpecialistValids>
			</SpecialistValids>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<BuildingHealthChanges>
			</BuildingHealthChanges>
			<FeatureHappinessChanges>
			</FeatureHappinessChanges>
			<ImprovementYieldChanges>
			</ImprovementYieldChanges>
						<!-- Revolution Mod Start -->
						<iRevIdxLocal>-2</iRevIdxLocal>
						<iRevIdxNational>-3</iRevIdxNational>
						<iRevIdxDistanceModifier>-20</iRevIdxDistanceModifier>
						<iRevIdxHolyCityGood>0</iRevIdxHolyCityGood>
						<iRevIdxHolyCityBad>0</iRevIdxHolyCityBad>
						<iRevIdxSwitchTo>-30</iRevIdxSwitchTo>
						<fRevIdxNationalityMod>-.2</fRevIdxNationalityMod>
						<fRevIdxBadReligionMod>0</fRevIdxBadReligionMod>
						<fRevIdxGoodReligionMod>0</fRevIdxGoodReligionMod>
						<fRevViolentMod>0</fRevViolentMod>
						<iRevReligiousFreedom>0</iRevReligiousFreedom>
						<iRevLaborFreedom>0</iRevLaborFreedom>
						<iRevEnvironmentalProtection>0</iRevEnvironmentalProtection>
						<iRevDemocracyLevel>5</iRevDemocracyLevel>
						<bCommunism>0</bCommunism>
						<bFreeSpeech>0</bFreeSpeech>
						<bCanDoElection>1</bCanDoElection>
						<!-- Revolution Mod End -->
			<WeLoveTheKing>TXT_KEY_CIVIC_WE_LOVE_PRIME_MINISTER</WeLoveTheKing>
			<bHidden>0</bHidden>
			<bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
			<bPrereqWar>0</bPrereqWar>
			<iAttitudeShareMod>0</iAttitudeShareMod>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iEnslavementChance>0</iEnslavementChance>
			<iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
			<BlockAlignment>NONE</BlockAlignment>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
		</CivicInfo>
		<CivicInfo>
			<CivicOptionType>CIVICOPTION_CULTURAL_VALUES</CivicOptionType>
			<Type>CIVIC_RELIGION</Type>
			<Description>TXT_KEY_CIVIC_RELIGION</Description>
			<Civilopedia>NONE</Civilopedia>
			<Strategy>TXT_KEY_CIVIC_RELIGION_STRATEGY</Strategy>
			<Help></Help>
			<Button>Art/Interface/Buttons/Civics/Religion.dds</Button>
			<TechPrereq>NONE</TechPrereq>
			<iAnarchyLength>1</iAnarchyLength>
			<Upkeep>UPKEEP_LOW</Upkeep>
			<iAIWeight>0</iAIWeight>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>0</iExtraHealth>
			<iFreeExperience>0</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>0</iLargestCityHappiness>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>0</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>1</bStateReligion>
			<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
			<iStateReligionHappiness>1</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers>
			</YieldModifiers>
			<CapitalYieldModifiers>
			</CapitalYieldModifiers>
			<TradeYieldModifiers>
			</TradeYieldModifiers>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>10</iCommerce>
			</CommerceModifiers>
			<CapitalCommerceModifiers>
			</CapitalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<Hurrys>
			</Hurrys>
			<SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
			<SpecialistValids>
			</SpecialistValids>
			<BuildingHappinessChanges>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_KILMORPH</BuildingType>
					<iHappinessChange>1</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_LEAVES</BuildingType>
					<iHappinessChange>1</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_THE_ORDER</BuildingType>
					<iHappinessChange>1</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_THE_OVERLORDS</BuildingType>
					<iHappinessChange>1</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_THE_VEIL</BuildingType>
					<iHappinessChange>1</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_THE_EMPYREAN</BuildingType>
					<iHappinessChange>1</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_PAGAN_TEMPLE</BuildingType>
					<iHappinessChange>1</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_THE_HAND</BuildingType>
					<iHappinessChange>2</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_WYRMHOLD</BuildingType>
					<iHappinessChange>-2</iHappinessChange>
				</BuildingHappinessChange>

				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_WYRMHOLD_EURABATRES</BuildingType>
					<iHappinessChange>-2</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_WYRMHOLD_ABASHI</BuildingType>
					<iHappinessChange>-2</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_WYRMHOLD_DRIFA</BuildingType>
					<iHappinessChange>-2</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_WYRMHOLD_THALATTH</BuildingType>
					<iHappinessChange>-2</iHappinessChange>
				</BuildingHappinessChange>
			</BuildingHappinessChanges>
			<BuildingHealthChanges>
			</BuildingHealthChanges>
			<FeatureHappinessChanges>
			</FeatureHappinessChanges>
			<ImprovementYieldChanges>
			</ImprovementYieldChanges>
						<!-- Revolution Mod Start -->
						<iRevIdxLocal>0</iRevIdxLocal>
						<iRevIdxNational>0</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<iRevIdxHolyCityGood>4</iRevIdxHolyCityGood>
						<iRevIdxHolyCityBad>1</iRevIdxHolyCityBad>
						<iRevIdxSwitchTo>0</iRevIdxSwitchTo>
						<fRevIdxNationalityMod>0</fRevIdxNationalityMod>
						<fRevIdxBadReligionMod>0</fRevIdxBadReligionMod>
						<fRevIdxGoodReligionMod>0.2</fRevIdxGoodReligionMod>
						<fRevViolentMod>0</fRevViolentMod>
						<iRevReligiousFreedom>-5</iRevReligiousFreedom>
						<iRevLaborFreedom>0</iRevLaborFreedom>
						<iRevEnvironmentalProtection>0</iRevEnvironmentalProtection>
						<iRevDemocracyLevel>0</iRevDemocracyLevel>
						<bCommunism>0</bCommunism>
						<bFreeSpeech>0</bFreeSpeech>
						<bCanDoElection>0</bCanDoElection>
						<!-- Revolution Mod End -->
			<WeLoveTheKing></WeLoveTheKing>
			<bHidden>0</bHidden>
			<bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
			<bPrereqWar>0</bPrereqWar>
			<iAttitudeShareMod>0</iAttitudeShareMod>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iEnslavementChance>0</iEnslavementChance>
			<iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
			<BlockAlignment>NONE</BlockAlignment>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
		</CivicInfo>
		<CivicInfo>
			<CivicOptionType>CIVICOPTION_CULTURAL_VALUES</CivicOptionType>
			<Type>CIVIC_PACIFISM</Type>
			<Description>TXT_KEY_CIVIC_PACIFISM</Description>
			<Civilopedia>NONE</Civilopedia>
			<Strategy>TXT_KEY_CIVIC_PACIFISM_STRATEGY</Strategy>
			<Help></Help>
			<Button>,Art/Interface/Buttons/Civics/Pacifism.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,3,2</Button>
			<TechPrereq>NONE</TechPrereq>
			<iAnarchyLength>1</iAnarchyLength>
			<Upkeep>UPKEEP_LOW</Upkeep>
			<iAIWeight>0</iAIWeight>
			<iGreatPeopleRateModifier>50</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>0</iExtraHealth>
			<iFreeExperience>0</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>-20</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>0</iLargestCityHappiness>
			<iWarWearinessModifier>25</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>0</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>1</bStateReligion>
			<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers>
			</YieldModifiers>
			<CapitalYieldModifiers>
			</CapitalYieldModifiers>
			<TradeYieldModifiers>
			</TradeYieldModifiers>
			<CommerceModifiers>
			</CommerceModifiers>
			<CapitalCommerceModifiers>
			</CapitalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<Hurrys>
			</Hurrys>
			<SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
			<SpecialistValids>
			</SpecialistValids>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<BuildingHealthChanges>
			</BuildingHealthChanges>
			<FeatureHappinessChanges>
			</FeatureHappinessChanges>
			<ImprovementYieldChanges>
			</ImprovementYieldChanges>
						<!-- Revolution Mod Start -->
						<bDisallowInquisitions>1</bDisallowInquisitions>
						<iRevIdxLocal>-1</iRevIdxLocal>
						<iRevIdxNational>-1</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<iRevIdxHolyCityGood>0</iRevIdxHolyCityGood>
						<iRevIdxHolyCityBad>0</iRevIdxHolyCityBad>
						<iRevIdxSwitchTo>-20</iRevIdxSwitchTo>
						<fRevIdxNationalityMod>0</fRevIdxNationalityMod>
						<fRevIdxBadReligionMod>0</fRevIdxBadReligionMod>
						<fRevIdxGoodReligionMod>0</fRevIdxGoodReligionMod>
						<fRevViolentMod>-0.5</fRevViolentMod>
						<iRevReligiousFreedom>0</iRevReligiousFreedom>
						<iRevLaborFreedom>0</iRevLaborFreedom>
						<iRevEnvironmentalProtection>0</iRevEnvironmentalProtection>
						<iRevDemocracyLevel>0</iRevDemocracyLevel>
						<bCommunism>0</bCommunism>
						<bFreeSpeech>0</bFreeSpeech>
						<bCanDoElection>0</bCanDoElection>
						<!-- Revolution Mod End -->
			<WeLoveTheKing></WeLoveTheKing>
			<bHidden>0</bHidden>
			<bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
			<bPrereqWar>0</bPrereqWar>
			<iAttitudeShareMod>0</iAttitudeShareMod>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iEnslavementChance>0</iEnslavementChance>
			<iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
			<BlockAlignment>NONE</BlockAlignment>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
		</CivicInfo>
		<CivicInfo>
			<CivicOptionType>CIVICOPTION_CULTURAL_VALUES</CivicOptionType>
			<Type>CIVIC_NATIONHOOD</Type>
			<Description>TXT_KEY_CIVIC_NATIONHOOD</Description>
			<Civilopedia>NONE</Civilopedia>
			<Strategy>TXT_KEY_CIVIC_NATIONHOOD_STRATEGY</Strategy>
			<Help></Help>
			<Button>,Art/Interface/Buttons/Civics/Nationhood.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,1,2</Button>
			<TechPrereq>NONE</TechPrereq>
			<iAnarchyLength>1</iAnarchyLength>
			<Upkeep>UPKEEP_LOW</Upkeep>
			<iAIWeight>0</iAIWeight>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>0</iExtraHealth>
			<iFreeExperience>0</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>10</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>0</iLargestCityHappiness>
			<iWarWearinessModifier>-25</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>0</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>1</bStateReligion>
			<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers>
			</YieldModifiers>
			<CapitalYieldModifiers>
			</CapitalYieldModifiers>
			<TradeYieldModifiers>
			</TradeYieldModifiers>
			<CommerceModifiers>
			</CommerceModifiers>
			<CapitalCommerceModifiers>
			</CapitalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<Hurrys>
			</Hurrys>
			<SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
			<SpecialistValids>
			</SpecialistValids>
			<BuildingHappinessChanges>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TRAINING_YARD</BuildingType>
					<iHappinessChange>1</iHappinessChange>
				</BuildingHappinessChange>
			</BuildingHappinessChanges>
			<BuildingHealthChanges>
			</BuildingHealthChanges>
			<FeatureHappinessChanges>
			</FeatureHappinessChanges>
			<ImprovementYieldChanges>
			</ImprovementYieldChanges>
						<!-- Revolution Mod Start -->
						<iRevIdxLocal>0</iRevIdxLocal>
						<iRevIdxNational>-1</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<iRevIdxHolyCityGood>0</iRevIdxHolyCityGood>
						<iRevIdxHolyCityBad>0</iRevIdxHolyCityBad>
						<iRevIdxSwitchTo>-20</iRevIdxSwitchTo>
						<fRevIdxNationalityMod>2</fRevIdxNationalityMod>
						<fRevIdxBadReligionMod>0</fRevIdxBadReligionMod>
						<fRevIdxGoodReligionMod>0</fRevIdxGoodReligionMod>
						<fRevViolentMod>0</fRevViolentMod>
						<iRevReligiousFreedom>0</iRevReligiousFreedom>
						<iRevLaborFreedom>0</iRevLaborFreedom>
						<iRevEnvironmentalProtection>0</iRevEnvironmentalProtection>
						<iRevDemocracyLevel>0</iRevDemocracyLevel>
						<bCommunism>0</bCommunism>
						<bFreeSpeech>0</bFreeSpeech>
						<bCanDoElection>0</bCanDoElection>
						<!-- Revolution Mod End -->
			<WeLoveTheKing></WeLoveTheKing>
			<bHidden>0</bHidden>
			<bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
			<bPrereqWar>0</bPrereqWar>
			<iAttitudeShareMod>0</iAttitudeShareMod>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iEnslavementChance>0</iEnslavementChance>
			<iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
			<BlockAlignment>NONE</BlockAlignment>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
		</CivicInfo>
		<CivicInfo>
			<CivicOptionType>CIVICOPTION_CULTURAL_VALUES</CivicOptionType>
			<Type>CIVIC_SACRIFICE_THE_WEAK</Type>
			<Description>TXT_KEY_CIVIC_SACRIFICE_THE_WEAK</Description>
			<Civilopedia>TXT_KEY_CIVIC_SACRIFICE_THE_WEAK_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_CIVIC_SACRIFICE_THE_WEAK_STRATEGY</Strategy>
			<Help></Help>
			<Button>Art/Interface/Buttons/Civics/Sacrificetheweak.dds</Button>
			<TechPrereq>TECH_CORRUPTION_OF_SPIRIT</TechPrereq>
			<iAnarchyLength>1</iAnarchyLength>
			<Upkeep>NONE</Upkeep>
			<iAIWeight>6</iAIWeight>
			<iGreatPeopleRateModifier>-20</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>-1</iExtraHealth>
			<iFreeExperience>4</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>0</iLargestCityHappiness>
			<iWarWearinessModifier>-20</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>0</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>1</bStateReligion>
			<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers>
			</YieldModifiers>
			<CapitalYieldModifiers>
			</CapitalYieldModifiers>
			<TradeYieldModifiers>
			</TradeYieldModifiers>
			<CommerceModifiers>
				<iCommerce>20</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceModifiers>
			<CapitalCommerceModifiers>
			</CapitalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<Hurrys>
			</Hurrys>
			<SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
			<SpecialistValids>
			</SpecialistValids>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<BuildingHealthChanges>
			</BuildingHealthChanges>
			<FeatureHappinessChanges>
			</FeatureHappinessChanges>
			<ImprovementYieldChanges>
			</ImprovementYieldChanges>
						<!-- Revolution Mod Start -->
						<iRevIdxLocal>1</iRevIdxLocal>
						<iRevIdxNational>1</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<iRevIdxHolyCityGood>13</iRevIdxHolyCityGood>
						<iRevIdxHolyCityBad>0</iRevIdxHolyCityBad>
						<iRevIdxSwitchTo>50</iRevIdxSwitchTo>
						<fRevIdxNationalityMod>0</fRevIdxNationalityMod>
						<fRevIdxBadReligionMod>0</fRevIdxBadReligionMod>
						<fRevIdxGoodReligionMod>0.2</fRevIdxGoodReligionMod>
						<fRevViolentMod>0.5</fRevViolentMod>
						<iRevReligiousFreedom>0</iRevReligiousFreedom>
						<iRevLaborFreedom>-10</iRevLaborFreedom>
						<iRevEnvironmentalProtection>-1</iRevEnvironmentalProtection>
						<iRevDemocracyLevel>0</iRevDemocracyLevel>
						<bCommunism>0</bCommunism>
						<bFreeSpeech>0</bFreeSpeech>
						<bCanDoElection>0</bCanDoElection>
						<!-- Revolution Mod End -->
			<WeLoveTheKing></WeLoveTheKing>
			<bHidden>0</bHidden>
			<bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
			<bPrereqWar>0</bPrereqWar>
			<iAttitudeShareMod>0</iAttitudeShareMod>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iEnslavementChance>0</iEnslavementChance>
			<iFoodConsumptionPerPopulation>1</iFoodConsumptionPerPopulation>
			<BlockAlignment>NONE</BlockAlignment>
			<PrereqAlignment>ALIGNMENT_EVIL</PrereqAlignment>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>RELIGION_THE_ASHEN_VEIL</PrereqReligion>
		</CivicInfo>
		<CivicInfo>
			<CivicOptionType>CIVICOPTION_CULTURAL_VALUES</CivicOptionType>
			<Type>CIVIC_SOCIAL_ORDER</Type>
			<Description>TXT_KEY_CIVIC_SOCIAL_ORDER</Description>
			<Civilopedia>TXT_KEY_CIVIC_SOCIAL_ORDER_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_CIVIC_SOCIAL_ORDER_STRATEGY</Strategy>
			<Help></Help>
			<Button>Art/Interface/Buttons/Civics/Socialorder.dds</Button>
			<TechPrereq>TECH_RELIGIOUS_LAW</TechPrereq>
			<iAnarchyLength>1</iAnarchyLength>
			<Upkeep>UPKEEP_LOW</Upkeep>
			<iAIWeight>0</iAIWeight>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>0</iExtraHealth>
			<iFreeExperience>0</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>1</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>0</iLargestCityHappiness>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>0</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>1</bStateReligion>
			<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers>
			</YieldModifiers>
			<CapitalYieldModifiers>
			</CapitalYieldModifiers>
			<TradeYieldModifiers>
			</TradeYieldModifiers>
			<CommerceModifiers>
			</CommerceModifiers>
			<CapitalCommerceModifiers>
			</CapitalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<Hurrys>
			</Hurrys>
			<SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
			<SpecialistValids>
			</SpecialistValids>
			<BuildingHappinessChanges>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_COURTHOUSE</BuildingType>
					<iHappinessChange>1</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_BASILICA</BuildingType>
					<iHappinessChange>1</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_COMMAND_POST</BuildingType>
					<iHappinessChange>2</iHappinessChange>
				</BuildingHappinessChange>
			</BuildingHappinessChanges>
			<BuildingHealthChanges>
			</BuildingHealthChanges>
			<FeatureHappinessChanges>
			</FeatureHappinessChanges>
			<ImprovementYieldChanges>
			</ImprovementYieldChanges>
						<!-- Revolution Mod Start -->
						<iRevIdxLocal>-7</iRevIdxLocal>
						<iRevIdxNational>-2</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<iRevIdxHolyCityGood>0</iRevIdxHolyCityGood>
						<iRevIdxHolyCityBad>0</iRevIdxHolyCityBad>
						<iRevIdxSwitchTo>100</iRevIdxSwitchTo>
						<fRevIdxNationalityMod>0</fRevIdxNationalityMod>
						<fRevIdxBadReligionMod>0</fRevIdxBadReligionMod>
						<fRevIdxGoodReligionMod>0</fRevIdxGoodReligionMod>
						<fRevViolentMod>-.3</fRevViolentMod>
						<iRevReligiousFreedom>0</iRevReligiousFreedom>
						<iRevLaborFreedom>0</iRevLaborFreedom>
						<iRevEnvironmentalProtection>0</iRevEnvironmentalProtection>
						<iRevDemocracyLevel>-8</iRevDemocracyLevel>
						<bCommunism>0</bCommunism>
						<bFreeSpeech>0</bFreeSpeech>
						<bCanDoElection>0</bCanDoElection>
						<!-- Revolution Mod End -->
			<WeLoveTheKing></WeLoveTheKing>
			<bHidden>0</bHidden>
			<bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
			<bPrereqWar>0</bPrereqWar>
			<iAttitudeShareMod>0</iAttitudeShareMod>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iEnslavementChance>0</iEnslavementChance>
			<iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
			<BlockAlignment>NONE</BlockAlignment>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>RELIGION_THE_ORDER</PrereqReligion>
		</CivicInfo>
		<CivicInfo>
			<CivicOptionType>CIVICOPTION_CULTURAL_VALUES</CivicOptionType>
			<Type>CIVIC_CONSUMPTION</Type>
			<Description>TXT_KEY_CIVIC_CONSUMPTION</Description>
			<Civilopedia>NONE</Civilopedia>
			<Strategy>TXT_KEY_CIVIC_CONSUMPTION_STRATEGY</Strategy>
			<Help></Help>
			<Button>Art/Interface/Buttons/Civics/Consumption.dds</Button>
			<TechPrereq>TECH_CURRENCY</TechPrereq>
			<iAnarchyLength>1</iAnarchyLength>
			<Upkeep>UPKEEP_MEDIUM</Upkeep>
			<iAIWeight>0</iAIWeight>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>0</iExtraHealth>
			<iFreeExperience>0</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>0</iLargestCityHappiness>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>0</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>1</bStateReligion>
			<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers>
			</YieldModifiers>
			<CapitalYieldModifiers>
			</CapitalYieldModifiers>
			<TradeYieldModifiers>
			</TradeYieldModifiers>
			<CommerceModifiers>
				<iCommerce>20</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceModifiers>
			<CapitalCommerceModifiers>
			</CapitalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<Hurrys>
			</Hurrys>
			<SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
			<SpecialistValids>
			</SpecialistValids>
			<BuildingHappinessChanges>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_MARKET</BuildingType>
					<iHappinessChange>1</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TAVERN</BuildingType>
					<iHappinessChange>1</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_THEATRE</BuildingType>
					<iHappinessChange>1</iHappinessChange>
				</BuildingHappinessChange>
			</BuildingHappinessChanges>
			<BuildingHealthChanges>
			</BuildingHealthChanges>
			<FeatureHappinessChanges>
			</FeatureHappinessChanges>
			<ImprovementYieldChanges>
			</ImprovementYieldChanges>
						<!-- Revolution Mod Start -->
						<iRevIdxLocal>0</iRevIdxLocal>
						<iRevIdxNational>0</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<iRevIdxHolyCityGood>0</iRevIdxHolyCityGood>
						<iRevIdxHolyCityBad>0</iRevIdxHolyCityBad>
						<iRevIdxSwitchTo>0</iRevIdxSwitchTo>
						<fRevIdxNationalityMod>0</fRevIdxNationalityMod>
						<fRevIdxBadReligionMod>0</fRevIdxBadReligionMod>
						<fRevIdxGoodReligionMod>0</fRevIdxGoodReligionMod>
						<fRevViolentMod>0</fRevViolentMod>
						<iRevReligiousFreedom>0</iRevReligiousFreedom>
						<iRevLaborFreedom>0</iRevLaborFreedom>
						<iRevEnvironmentalProtection>-1</iRevEnvironmentalProtection>
						<iRevDemocracyLevel>0</iRevDemocracyLevel>
						<bCommunism>0</bCommunism>
						<bFreeSpeech>0</bFreeSpeech>
						<bCanDoElection>0</bCanDoElection>
						<!-- Revolution Mod End -->
			<WeLoveTheKing></WeLoveTheKing>
			<bHidden>0</bHidden>
			<bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
			<bPrereqWar>0</bPrereqWar>
			<iAttitudeShareMod>0</iAttitudeShareMod>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iEnslavementChance>0</iEnslavementChance>
			<iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
			<BlockAlignment>NONE</BlockAlignment>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
		</CivicInfo>
		<CivicInfo>
			<CivicOptionType>CIVICOPTION_CULTURAL_VALUES</CivicOptionType>
			<Type>CIVIC_SCHOLARSHIP</Type>
			<Description>TXT_KEY_CIVIC_SCHOLARSHIP</Description>
			<Civilopedia>NONE</Civilopedia>
			<Strategy>TXT_KEY_CIVIC_SCHOLARSHIP_STRATEGY</Strategy>
			<Help></Help>
			<Button>Art/Interface/Buttons/Civics/Statefundededucation.dds</Button>
			<TechPrereq>TECH_ARCANE_LORE</TechPrereq>
			<iAnarchyLength>1</iAnarchyLength>
			<Upkeep>UPKEEP_HIGH</Upkeep>
			<iAIWeight>0</iAIWeight>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>0</iExtraHealth>
			<iFreeExperience>0</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>0</iLargestCityHappiness>
			<iWarWearinessModifier>20</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>0</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>1</bStateReligion>
			<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers>
			</YieldModifiers>
			<CapitalYieldModifiers>
			</CapitalYieldModifiers>
			<TradeYieldModifiers>
			</TradeYieldModifiers>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>10</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceModifiers>
			<CapitalCommerceModifiers>
			</CapitalCommerceModifiers>
			<SpecialistExtraCommerces>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
				<iCommerce>0</iCommerce>
			</SpecialistExtraCommerces>
			<Hurrys>
			</Hurrys>
			<SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
			<SpecialistValids>
				<SpecialistValid>
					<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
					<bValid>1</bValid>
				</SpecialistValid>
			</SpecialistValids>
			<BuildingHappinessChanges>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_LIBRARY</BuildingType>
					<iHappinessChange>1</iHappinessChange>
				</BuildingHappinessChange>
			</BuildingHappinessChanges>
			<BuildingHealthChanges>
			</BuildingHealthChanges>
			<FeatureHappinessChanges>
			</FeatureHappinessChanges>
			<ImprovementYieldChanges>
			</ImprovementYieldChanges>
						<!-- Revolution Mod Start -->
						<iRevIdxLocal>0</iRevIdxLocal>
						<iRevIdxNational>0</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<iRevIdxHolyCityGood>0</iRevIdxHolyCityGood>
						<iRevIdxHolyCityBad>0</iRevIdxHolyCityBad>
						<iRevIdxSwitchTo>0</iRevIdxSwitchTo>
						<fRevIdxNationalityMod>0</fRevIdxNationalityMod>
						<fRevIdxBadReligionMod>0</fRevIdxBadReligionMod>
						<fRevIdxGoodReligionMod>0</fRevIdxGoodReligionMod>
						<fRevViolentMod>0</fRevViolentMod>
						<iRevReligiousFreedom>0</iRevReligiousFreedom>
						<iRevLaborFreedom>0</iRevLaborFreedom>
						<iRevEnvironmentalProtection>0</iRevEnvironmentalProtection>
						<iRevDemocracyLevel>0</iRevDemocracyLevel>
						<bCommunism>0</bCommunism>
						<bFreeSpeech>0</bFreeSpeech>
						<bCanDoElection>0</bCanDoElection>
						<!-- Revolution Mod End -->
			<WeLoveTheKing></WeLoveTheKing>
			<bHidden>0</bHidden>
			<bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
			<bPrereqWar>0</bPrereqWar>
			<iAttitudeShareMod>0</iAttitudeShareMod>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iEnslavementChance>0</iEnslavementChance>
			<iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
			<BlockAlignment>NONE</BlockAlignment>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
		</CivicInfo>
		<CivicInfo>
			<CivicOptionType>CIVICOPTION_CULTURAL_VALUES</CivicOptionType>
			<Type>CIVIC_LIBERTY</Type>
			<Description>TXT_KEY_CIVIC_LIBERTY</Description>
			<Civilopedia>NONE</Civilopedia>
			<Strategy>TXT_KEY_CIVIC_LIBERTY_STRATEGY</Strategy>
			<Help></Help>
			<Button>Art/Interface/Buttons/Civics/Liberty.dds</Button>
			<TechPrereq>TECH_MERCANTILISM</TechPrereq>
			<iAnarchyLength>1</iAnarchyLength>
			<Upkeep>UPKEEP_MEDIUM</Upkeep>
			<iAIWeight>0</iAIWeight>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>0</iExtraHealth>
			<iFreeExperience>0</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>0</iLargestCityHappiness>
			<iWarWearinessModifier>50</iWarWearinessModifier>
			<iFreeSpecialist>1</iFreeSpecialist>
			<iTradeRoutes>0</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>1</bStateReligion>
			<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers>
			</YieldModifiers>
			<CapitalYieldModifiers>
			</CapitalYieldModifiers>
			<TradeYieldModifiers>
			</TradeYieldModifiers>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>100</iCommerce>
			</CommerceModifiers>
			<CapitalCommerceModifiers>
			</CapitalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<Hurrys>
			</Hurrys>
			<SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
			<SpecialistValids>
				<SpecialistValid>
					<SpecialistType>SPECIALIST_ARTIST</SpecialistType>
					<bValid>1</bValid>
				</SpecialistValid>
			</SpecialistValids>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<BuildingHealthChanges>
			</BuildingHealthChanges>
			<FeatureHappinessChanges>
			</FeatureHappinessChanges>
			<ImprovementYieldChanges>
			</ImprovementYieldChanges>
						<!-- Revolution Mod Start -->
						<iRevIdxLocal>-1</iRevIdxLocal>
						<iRevIdxNational>-1</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<iRevIdxHolyCityGood>0</iRevIdxHolyCityGood>
						<iRevIdxHolyCityBad>0</iRevIdxHolyCityBad>
						<iRevIdxSwitchTo>-50</iRevIdxSwitchTo>
						<fRevIdxNationalityMod>0.2</fRevIdxNationalityMod>
						<fRevIdxBadReligionMod>0</fRevIdxBadReligionMod>
						<fRevIdxGoodReligionMod>0</fRevIdxGoodReligionMod>
						<fRevViolentMod>0.3</fRevViolentMod>
						<iRevReligiousFreedom>0</iRevReligiousFreedom>
						<iRevLaborFreedom>10</iRevLaborFreedom>
						<iRevEnvironmentalProtection>0</iRevEnvironmentalProtection>
						<iRevDemocracyLevel>10</iRevDemocracyLevel>
						<bCommunism>0</bCommunism>
						<bFreeSpeech>1</bFreeSpeech>
						<bCanDoElection>0</bCanDoElection>
						<!-- Revolution Mod End -->
			<WeLoveTheKing></WeLoveTheKing>
			<bHidden>0</bHidden>
			<bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
			<bPrereqWar>0</bPrereqWar>
			<iAttitudeShareMod>0</iAttitudeShareMod>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iEnslavementChance>0</iEnslavementChance>
			<iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
			<BlockAlignment>NONE</BlockAlignment>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
		</CivicInfo>
		<CivicInfo>
			<CivicOptionType>CIVICOPTION_LABOR</CivicOptionType>
			<Type>CIVIC_TRIBALISM</Type>
			<Description>TXT_KEY_CIVIC_TRIBALISM</Description>
			<Civilopedia>NONE</Civilopedia>
			<Strategy>TXT_KEY_CIVIC_TRIBALISM_STRATEGY</Strategy>
			<Help></Help>
			<Button>,Art/Interface/Buttons/Civics/Tribalism.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,7,3</Button>
			<TechPrereq>NONE</TechPrereq>
			<iAnarchyLength>1</iAnarchyLength>
			<Upkeep>UPKEEP_LOW</Upkeep>
			<iAIWeight>-10</iAIWeight>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>0</iExtraHealth>
			<iFreeExperience>0</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>0</iLargestCityHappiness>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>0</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>0</bStateReligion>
			<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers>
			</YieldModifiers>
			<CapitalYieldModifiers>
			</CapitalYieldModifiers>
			<TradeYieldModifiers>
			</TradeYieldModifiers>
			<CommerceModifiers>
			</CommerceModifiers>
			<CapitalCommerceModifiers>
			</CapitalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<Hurrys>
			</Hurrys>
			<SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
			<SpecialistValids>
			</SpecialistValids>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<BuildingHealthChanges>
			</BuildingHealthChanges>
			<FeatureHappinessChanges>
			</FeatureHappinessChanges>
			<ImprovementYieldChanges>
			</ImprovementYieldChanges>
						<!-- Revolution Mod Start -->
						<iRevIdxLocal>0</iRevIdxLocal>
						<iRevIdxNational>0</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<iRevIdxHolyCityGood>0</iRevIdxHolyCityGood>
						<iRevIdxHolyCityBad>0</iRevIdxHolyCityBad>
						<iRevIdxSwitchTo>0</iRevIdxSwitchTo>
						<fRevIdxNationalityMod>0</fRevIdxNationalityMod>
						<fRevIdxBadReligionMod>0</fRevIdxBadReligionMod>
						<fRevIdxGoodReligionMod>0</fRevIdxGoodReligionMod>
						<fRevViolentMod>0</fRevViolentMod>
						<iRevReligiousFreedom>0</iRevReligiousFreedom>
						<iRevLaborFreedom>-3</iRevLaborFreedom>
						<iRevEnvironmentalProtection>0</iRevEnvironmentalProtection>
						<iRevDemocracyLevel>0</iRevDemocracyLevel>
						<bCommunism>0</bCommunism>
						<bFreeSpeech>0</bFreeSpeech>
						<bCanDoElection>0</bCanDoElection>
						<!-- Revolution Mod End -->
			<WeLoveTheKing></WeLoveTheKing>
			<bHidden>0</bHidden>
			<bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
			<bPrereqWar>0</bPrereqWar>
			<iAttitudeShareMod>0</iAttitudeShareMod>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iEnslavementChance>0</iEnslavementChance>
			<iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
			<BlockAlignment>NONE</BlockAlignment>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
		</CivicInfo>
		<CivicInfo>
			<CivicOptionType>CIVICOPTION_LABOR</CivicOptionType>
			<Type>CIVIC_APPRENTICESHIP</Type>
			<Description>TXT_KEY_CIVIC_APPRENTICESHIP</Description>
			<Civilopedia>NONE</Civilopedia>
			<Strategy>TXT_KEY_CIVIC_APPRENTICESHIP_STRATEGY</Strategy>
			<Help></Help>
			<Button>Art/Interface/Buttons/Civics/Apprenticeship.dds</Button>
			<TechPrereq>TECH_EDUCATION</TechPrereq>
			<iAnarchyLength>1</iAnarchyLength>
			<Upkeep>UPKEEP_LOW</Upkeep>
			<iAIWeight>0</iAIWeight>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>0</iExtraHealth>
			<iFreeExperience>2</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>-10</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>0</iLargestCityHappiness>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>0</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>0</bStateReligion>
			<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers>
			</YieldModifiers>
			<CapitalYieldModifiers>
			</CapitalYieldModifiers>
			<TradeYieldModifiers>
			</TradeYieldModifiers>
			<CommerceModifiers>
			</CommerceModifiers>
			<CapitalCommerceModifiers>
			</CapitalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<Hurrys>
			</Hurrys>
			<SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
			<SpecialistValids>
			</SpecialistValids>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<BuildingHealthChanges>
			</BuildingHealthChanges>
			<FeatureHappinessChanges>
			</FeatureHappinessChanges>
			<ImprovementYieldChanges>
				<ImprovementYieldChange>
					<ImprovementType>IMPROVEMENT_WORKSHOP</ImprovementType>
					<ImprovementYields>
						<iYield>0</iYield>
						<iYield>1</iYield>
						<iYield>0</iYield>
					</ImprovementYields>
				</ImprovementYieldChange>
			</ImprovementYieldChanges>
						<!-- Revolution Mod Start -->
						<iRevIdxLocal>0</iRevIdxLocal>
						<iRevIdxNational>0</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<iRevIdxHolyCityGood>0</iRevIdxHolyCityGood>
						<iRevIdxHolyCityBad>0</iRevIdxHolyCityBad>
						<iRevIdxSwitchTo>0</iRevIdxSwitchTo>
						<fRevIdxNationalityMod>0</fRevIdxNationalityMod>
						<fRevIdxBadReligionMod>0</fRevIdxBadReligionMod>
						<fRevIdxGoodReligionMod>0</fRevIdxGoodReligionMod>
						<fRevViolentMod>0</fRevViolentMod>
						<iRevReligiousFreedom>0</iRevReligiousFreedom>
						<iRevLaborFreedom>0</iRevLaborFreedom>
						<iRevEnvironmentalProtection>0</iRevEnvironmentalProtection>
						<iRevDemocracyLevel>0</iRevDemocracyLevel>
						<bCommunism>0</bCommunism>
						<bFreeSpeech>0</bFreeSpeech>
						<bCanDoElection>0</bCanDoElection>
						<!-- Revolution Mod End -->
			<WeLoveTheKing></WeLoveTheKing>
			<bHidden>0</bHidden>
			<bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
			<bPrereqWar>0</bPrereqWar>
			<iAttitudeShareMod>0</iAttitudeShareMod>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iEnslavementChance>0</iEnslavementChance>
			<iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
			<BlockAlignment>NONE</BlockAlignment>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
		</CivicInfo>
		<CivicInfo>
			<CivicOptionType>CIVICOPTION_LABOR</CivicOptionType>
			<Type>CIVIC_SLAVERY</Type>
			<Description>TXT_KEY_CIVIC_SLAVERY</Description>
			<Civilopedia>NONE</Civilopedia>
			<Strategy>TXT_KEY_CIVIC_SLAVERY_STRATEGY</Strategy>
			<Help></Help>
			<Button>,Art/Interface/Buttons/Civics/Slavery.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,8,2</Button>
			<TechPrereq>TECH_WAY_OF_THE_WICKED</TechPrereq>
			<iAnarchyLength>1</iAnarchyLength>
			<Upkeep>UPKEEP_LOW</Upkeep>
			<iAIWeight>0</iAIWeight>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>0</iExtraHealth>
			<iFreeExperience>0</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>0</iLargestCityHappiness>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>0</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>0</bStateReligion>
			<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers>
			</YieldModifiers>
			<CapitalYieldModifiers>
			</CapitalYieldModifiers>
			<TradeYieldModifiers>
			</TradeYieldModifiers>
			<CommerceModifiers>
			</CommerceModifiers>
			<CapitalCommerceModifiers>
			</CapitalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<Hurrys>
				<Hurry>
					<HurryType>HURRY_POPULATION</HurryType>
					<bHurry>1</bHurry>
				</Hurry>
			</Hurrys>
			<SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
			<SpecialistValids>
			</SpecialistValids>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<BuildingHealthChanges>
			</BuildingHealthChanges>
			<FeatureHappinessChanges>
			</FeatureHappinessChanges>
			<ImprovementYieldChanges>
				<ImprovementYieldChange>
					<ImprovementType>IMPROVEMENT_QUARRY</ImprovementType>
					<ImprovementYields>
						<iYield>0</iYield>
						<iYield>1</iYield>
						<iYield>0</iYield>
					</ImprovementYields>
				</ImprovementYieldChange>
			</ImprovementYieldChanges>
						<!-- Revolution Mod Start -->
						<iRevIdxLocal>2</iRevIdxLocal>
						<iRevIdxNational>1</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<iRevIdxHolyCityGood>0</iRevIdxHolyCityGood>
						<iRevIdxHolyCityBad>0</iRevIdxHolyCityBad>
						<iRevIdxSwitchTo>30</iRevIdxSwitchTo>
						<fRevIdxNationalityMod>0</fRevIdxNationalityMod>
						<fRevIdxBadReligionMod>0</fRevIdxBadReligionMod>
						<fRevIdxGoodReligionMod>0</fRevIdxGoodReligionMod>
						<fRevViolentMod>0.5</fRevViolentMod>
						<iRevReligiousFreedom>0</iRevReligiousFreedom>
						<iRevLaborFreedom>-10</iRevLaborFreedom>
						<iRevEnvironmentalProtection>0</iRevEnvironmentalProtection>
						<iRevDemocracyLevel>0</iRevDemocracyLevel>
						<bCommunism>0</bCommunism>
						<bFreeSpeech>0</bFreeSpeech>
						<bCanDoElection>0</bCanDoElection>
						<!-- Revolution Mod End -->
			<WeLoveTheKing></WeLoveTheKing>
			<bHidden>0</bHidden>
			<bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
			<bPrereqWar>0</bPrereqWar>
			<iAttitudeShareMod>0</iAttitudeShareMod>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iEnslavementChance>25</iEnslavementChance>
			<iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
			<BlockAlignment>ALIGNMENT_GOOD</BlockAlignment>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
		</CivicInfo>
		<CivicInfo>
			<CivicOptionType>CIVICOPTION_LABOR</CivicOptionType>
			<Type>CIVIC_ARETE</Type>
			<Description>TXT_KEY_CIVIC_ARETE</Description>
			<Civilopedia>TXT_KEY_CIVIC_ARETE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_CIVIC_ARETE_STRATEGY</Strategy>
			<Help></Help>
			<Button>Art/Interface/Buttons/Civics/Arete.dds</Button>
			<TechPrereq>TECH_WAY_OF_THE_EARTHMOTHER</TechPrereq>
			<iAnarchyLength>1</iAnarchyLength>
			<Upkeep>UPKEEP_MEDIUM</Upkeep>
			<iAIWeight>0</iAIWeight>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>20</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>0</iExtraHealth>
			<iFreeExperience>0</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>0</iLargestCityHappiness>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>0</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>0</bStateReligion>
			<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers>
			</YieldModifiers>
			<CapitalYieldModifiers>
			</CapitalYieldModifiers>
			<TradeYieldModifiers>
			</TradeYieldModifiers>
			<CommerceModifiers>
			</CommerceModifiers>
			<CapitalCommerceModifiers>
			</CapitalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<Hurrys>
				<Hurry>
					<HurryType>HURRY_GOLD</HurryType>
					<bHurry>1</bHurry>
				</Hurry>
			</Hurrys>
			<SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
			<SpecialistValids>
			</SpecialistValids>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<BuildingHealthChanges>
			</BuildingHealthChanges>
			<FeatureHappinessChanges>
			</FeatureHappinessChanges>
			<ImprovementYieldChanges>
				<ImprovementYieldChange>
					<ImprovementType>IMPROVEMENT_MINE</ImprovementType>
					<ImprovementYields>
						<iYield>0</iYield>
						<iYield>1</iYield>
						<iYield>0</iYield>
					</ImprovementYields>
				</ImprovementYieldChange>
				<ImprovementYieldChange>
					<ImprovementType>IMPROVEMENT_WORKSHOP</ImprovementType>
					<ImprovementYields>
						<iYield>0</iYield>
						<iYield>1</iYield>
						<iYield>1</iYield>
					</ImprovementYields>
				</ImprovementYieldChange>
			</ImprovementYieldChanges>
						<!-- Revolution Mod Start -->
						<iRevIdxLocal>0</iRevIdxLocal>
						<iRevIdxNational>-2</iRevIdxNational>
						<iRevIdxDistanceModifier>-25</iRevIdxDistanceModifier>
						<iRevIdxHolyCityGood>0</iRevIdxHolyCityGood>
						<iRevIdxHolyCityBad>0</iRevIdxHolyCityBad>
						<iRevIdxSwitchTo>0</iRevIdxSwitchTo>
						<fRevIdxNationalityMod>0</fRevIdxNationalityMod>
						<fRevIdxBadReligionMod>0</fRevIdxBadReligionMod>
						<fRevIdxGoodReligionMod>0</fRevIdxGoodReligionMod>
						<fRevViolentMod>0</fRevViolentMod>
						<iRevReligiousFreedom>0</iRevReligiousFreedom>
						<iRevLaborFreedom>0</iRevLaborFreedom>
						<iRevEnvironmentalProtection>0</iRevEnvironmentalProtection>
						<iRevDemocracyLevel>0</iRevDemocracyLevel>
						<bCommunism>0</bCommunism>
						<bFreeSpeech>0</bFreeSpeech>
						<bCanDoElection>1</bCanDoElection>
						<!-- Revolution Mod End -->
			<WeLoveTheKing></WeLoveTheKing>
			<bHidden>0</bHidden>
			<bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
			<bPrereqWar>0</bPrereqWar>
			<iAttitudeShareMod>0</iAttitudeShareMod>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iEnslavementChance>0</iEnslavementChance>
			<iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
			<BlockAlignment>ALIGNMENT_EVIL</BlockAlignment>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>RELIGION_RUNES_OF_KILMORPH</PrereqReligion>
		</CivicInfo>
		<CivicInfo>
			<CivicOptionType>CIVICOPTION_LABOR</CivicOptionType>
			<Type>CIVIC_MILITARY_STATE</Type>
			<Description>TXT_KEY_CIVIC_MILITARY_STATE</Description>
			<Civilopedia>NONE</Civilopedia>
			<Strategy>TXT_KEY_CIVIC_MILITARY_STATE_STRATEGY</Strategy>
			<Help></Help>
			<Button>Art/Interface/Buttons/Civics/Militarystate.dds</Button>
			<TechPrereq>TECH_WARFARE</TechPrereq>
			<iAnarchyLength>1</iAnarchyLength>
			<Upkeep>UPKEEP_HIGH</Upkeep>
			<iAIWeight>0</iAIWeight>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>0</iExtraHealth>
			<iFreeExperience>0</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>15</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>20</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>3</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>0</iLargestCityHappiness>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>0</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>0</bStateReligion>
			<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers>
			</YieldModifiers>
			<CapitalYieldModifiers>
			</CapitalYieldModifiers>
			<TradeYieldModifiers>
			</TradeYieldModifiers>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>-25</iCommerce>
			</CommerceModifiers>
			<CapitalCommerceModifiers>
			</CapitalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<Hurrys>
				<Hurry>
					<HurryType>HURRY_GOLD</HurryType>
					<bHurry>1</bHurry>
				</Hurry>
			</Hurrys>
			<SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
			<SpecialistValids>
			</SpecialistValids>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<BuildingHealthChanges>
			</BuildingHealthChanges>
			<FeatureHappinessChanges>
			</FeatureHappinessChanges>
			<ImprovementYieldChanges>
			</ImprovementYieldChanges>
						<!-- Revolution Mod Start -->
						<iRevIdxLocal>0</iRevIdxLocal>
						<iRevIdxNational>0</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<iRevIdxHolyCityGood>0</iRevIdxHolyCityGood>
						<iRevIdxHolyCityBad>0</iRevIdxHolyCityBad>
						<iRevIdxSwitchTo>0</iRevIdxSwitchTo>
						<fRevIdxNationalityMod>-0.2</fRevIdxNationalityMod>
						<fRevIdxBadReligionMod>0</fRevIdxBadReligionMod>
						<fRevIdxGoodReligionMod>0</fRevIdxGoodReligionMod>
						<fRevViolentMod>-0.3</fRevViolentMod>
						<iRevReligiousFreedom>0</iRevReligiousFreedom>
						<iRevLaborFreedom>0</iRevLaborFreedom>
						<iRevEnvironmentalProtection>-1</iRevEnvironmentalProtection>
						<iRevDemocracyLevel>0</iRevDemocracyLevel>
						<bCommunism>0</bCommunism>
						<bFreeSpeech>0</bFreeSpeech>
						<bCanDoElection>0</bCanDoElection>
						<!-- Revolution Mod End -->
			<WeLoveTheKing></WeLoveTheKing>
			<bHidden>0</bHidden>
			<bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
			<bPrereqWar>0</bPrereqWar>
			<iAttitudeShareMod>0</iAttitudeShareMod>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iEnslavementChance>0</iEnslavementChance>
			<iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
			<BlockAlignment>NONE</BlockAlignment>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
		</CivicInfo>
		<CivicInfo>
			<CivicOptionType>CIVICOPTION_LABOR</CivicOptionType>
			<Type>CIVIC_CASTE_SYSTEM</Type>
			<Description>TXT_KEY_CIVIC_CASTE_SYSTEM</Description>
			<Civilopedia>NONE</Civilopedia>
			<Strategy>TXT_KEY_CIVIC_CASTE_SYSTEM_STRATEGY</Strategy>
			<Help></Help>
			<Button>,Art/Interface/Buttons/Civics/Caste_System.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,3,1</Button>
			<TechPrereq>TECH_TAXATION</TechPrereq>
			<iAnarchyLength>1</iAnarchyLength>
			<Upkeep>UPKEEP_MEDIUM</Upkeep>
			<iAIWeight>0</iAIWeight>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>0</iExtraHealth>
			<iFreeExperience>0</iFreeExperience>
			<iWorkerSpeedModifier>50</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>-1</iLargestCityHappiness>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>0</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>0</bStateReligion>
			<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers>
			</YieldModifiers>
			<CapitalYieldModifiers>
			</CapitalYieldModifiers>
			<TradeYieldModifiers>
			</TradeYieldModifiers>
			<CommerceModifiers>
			</CommerceModifiers>
			<CapitalCommerceModifiers>
			</CapitalCommerceModifiers>
			<SpecialistExtraCommerces>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
				<iCommerce>2</iCommerce>
			</SpecialistExtraCommerces>
			<Hurrys>
				<Hurry>
					<HurryType>HURRY_GOLD</HurryType>
					<bHurry>1</bHurry>
				</Hurry>
			</Hurrys>
			<SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
			<SpecialistValids>
			</SpecialistValids>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<BuildingHealthChanges>
			</BuildingHealthChanges>
			<FeatureHappinessChanges>
			</FeatureHappinessChanges>
			<ImprovementYieldChanges>
			</ImprovementYieldChanges>
						<!-- Revolution Mod Start -->
						<iRevIdxLocal>1</iRevIdxLocal>
						<iRevIdxNational>1</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<iRevIdxHolyCityGood>0</iRevIdxHolyCityGood>
						<iRevIdxHolyCityBad>0</iRevIdxHolyCityBad>
						<iRevIdxSwitchTo>20</iRevIdxSwitchTo>
						<fRevIdxNationalityMod>0</fRevIdxNationalityMod>
						<fRevIdxBadReligionMod>0</fRevIdxBadReligionMod>
						<fRevIdxGoodReligionMod>0</fRevIdxGoodReligionMod>
						<fRevViolentMod>0</fRevViolentMod>
						<iRevReligiousFreedom>0</iRevReligiousFreedom>
						<iRevLaborFreedom>-3</iRevLaborFreedom>
						<iRevEnvironmentalProtection>0</iRevEnvironmentalProtection>
						<iRevDemocracyLevel>-5</iRevDemocracyLevel>
						<bCommunism>0</bCommunism>
						<bFreeSpeech>0</bFreeSpeech>
						<bCanDoElection>0</bCanDoElection>
						<!-- Revolution Mod End -->
			<WeLoveTheKing></WeLoveTheKing>
			<bHidden>0</bHidden>
			<bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
			<bPrereqWar>0</bPrereqWar>
			<iAttitudeShareMod>0</iAttitudeShareMod>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iEnslavementChance>0</iEnslavementChance>
			<iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
			<BlockAlignment>NONE</BlockAlignment>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
		</CivicInfo>
		<CivicInfo>
			<CivicOptionType>CIVICOPTION_LABOR</CivicOptionType>
			<Type>CIVIC_GUILDS</Type>
			<Description>TXT_KEY_CIVIC_GUILDS</Description>
			<Civilopedia>NONE</Civilopedia>
			<Strategy>TXT_KEY_CIVIC_GUILDS_STRATEGY</Strategy>
			<Help></Help>
			<Button>Art/Interface/Buttons/Civics/Guilds.dds</Button>
			<TechPrereq>TECH_GUILDS</TechPrereq>
			<iAnarchyLength>1</iAnarchyLength>
			<Upkeep>UPKEEP_MEDIUM</Upkeep>
			<iAIWeight>0</iAIWeight>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>0</iExtraHealth>
			<iFreeExperience>0</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>0</iLargestCityHappiness>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>0</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>0</bStateReligion>
			<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers>
			</YieldModifiers>
			<CapitalYieldModifiers>
			</CapitalYieldModifiers>
			<TradeYieldModifiers>
			</TradeYieldModifiers>
			<CommerceModifiers>
			</CommerceModifiers>
			<CapitalCommerceModifiers>
			</CapitalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<Hurrys>
				<Hurry>
					<HurryType>HURRY_GOLD</HurryType>
					<bHurry>1</bHurry>
				</Hurry>
			</Hurrys>
			<SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
			<SpecialistValids>
				<SpecialistValid>
					<SpecialistType>SPECIALIST_ARTIST</SpecialistType>
					<bValid>1</bValid>
				</SpecialistValid>
				<SpecialistValid>
					<SpecialistType>SPECIALIST_ENGINEER</SpecialistType>
					<bValid>1</bValid>
				</SpecialistValid>
				<SpecialistValid>
					<SpecialistType>SPECIALIST_MERCHANT</SpecialistType>
					<bValid>1</bValid>
				</SpecialistValid>
				<SpecialistValid>
					<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
					<bValid>1</bValid>
				</SpecialistValid>
			</SpecialistValids>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<BuildingHealthChanges>
			</BuildingHealthChanges>
			<FeatureHappinessChanges>
			</FeatureHappinessChanges>
			<ImprovementYieldChanges>
			</ImprovementYieldChanges>
						<!-- Revolution Mod Start -->
						<iRevIdxLocal>0</iRevIdxLocal>
						<iRevIdxNational>1</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<iRevIdxHolyCityGood>0</iRevIdxHolyCityGood>
						<iRevIdxHolyCityBad>0</iRevIdxHolyCityBad>
						<iRevIdxSwitchTo>0</iRevIdxSwitchTo>
						<fRevIdxNationalityMod>0</fRevIdxNationalityMod>
						<fRevIdxBadReligionMod>0</fRevIdxBadReligionMod>
						<fRevIdxGoodReligionMod>0</fRevIdxGoodReligionMod>
						<fRevViolentMod>0</fRevViolentMod>
						<iRevReligiousFreedom>0</iRevReligiousFreedom>
						<iRevLaborFreedom>0</iRevLaborFreedom>
						<iRevEnvironmentalProtection>0</iRevEnvironmentalProtection>
						<iRevDemocracyLevel>0</iRevDemocracyLevel>
						<bCommunism>0</bCommunism>
						<bFreeSpeech>0</bFreeSpeech>
						<bCanDoElection>0</bCanDoElection>
						<!-- Revolution Mod End -->
			<WeLoveTheKing></WeLoveTheKing>
			<bHidden>0</bHidden>
			<bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
			<bPrereqWar>0</bPrereqWar>
			<iAttitudeShareMod>0</iAttitudeShareMod>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iEnslavementChance>0</iEnslavementChance>
			<iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
			<BlockAlignment>NONE</BlockAlignment>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
		</CivicInfo>
		<CivicInfo>
			<CivicOptionType>CIVICOPTION_ECONOMY</CivicOptionType>
			<Type>CIVIC_DECENTRALIZATION</Type>
			<Description>TXT_KEY_CIVIC_DECENTRALIZATION</Description>
			<Civilopedia>NONE</Civilopedia>
			<Strategy>TXT_KEY_CIVIC_DECENTRALIZATION_STRATEGY</Strategy>
			<Help></Help>
			<Button>,Art/Interface/Buttons/Civics/Decentralization.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,4,1</Button>
			<TechPrereq>NONE</TechPrereq>
			<iAnarchyLength>1</iAnarchyLength>
			<Upkeep>UPKEEP_LOW</Upkeep>
			<iAIWeight>-10</iAIWeight>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>0</iExtraHealth>
			<iFreeExperience>0</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>0</iLargestCityHappiness>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>0</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>0</bStateReligion>
			<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers>
			</YieldModifiers>
			<CapitalYieldModifiers>
			</CapitalYieldModifiers>
			<TradeYieldModifiers>
			</TradeYieldModifiers>
			<CommerceModifiers>
			</CommerceModifiers>
			<CapitalCommerceModifiers>
			</CapitalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<Hurrys>
			</Hurrys>
			<SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
			<SpecialistValids>
			</SpecialistValids>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<BuildingHealthChanges>
			</BuildingHealthChanges>
			<FeatureHappinessChanges>
			</FeatureHappinessChanges>
			<ImprovementYieldChanges>
			</ImprovementYieldChanges>
						<!-- Revolution Mod Start -->
						<iRevIdxLocal>1</iRevIdxLocal>
						<iRevIdxNational>1</iRevIdxNational>
						<iRevIdxDistanceModifier>20</iRevIdxDistanceModifier>
						<iRevIdxHolyCityGood>0</iRevIdxHolyCityGood>
						<iRevIdxHolyCityBad>0</iRevIdxHolyCityBad>
						<iRevIdxSwitchTo>40</iRevIdxSwitchTo>
						<fRevIdxNationalityMod>0.2</fRevIdxNationalityMod>
						<fRevIdxBadReligionMod>0</fRevIdxBadReligionMod>
						<fRevIdxGoodReligionMod>0</fRevIdxGoodReligionMod>
						<fRevViolentMod>0.5</fRevViolentMod>
						<iRevReligiousFreedom>0</iRevReligiousFreedom>
						<iRevLaborFreedom>0</iRevLaborFreedom>
						<iRevEnvironmentalProtection>-1</iRevEnvironmentalProtection>
						<iRevDemocracyLevel>0</iRevDemocracyLevel>
						<bCommunism>0</bCommunism>
						<bFreeSpeech>0</bFreeSpeech>
						<bCanDoElection>0</bCanDoElection>
						<!-- Revolution Mod End -->
			<WeLoveTheKing></WeLoveTheKing>
			<bHidden>0</bHidden>
			<bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
			<bPrereqWar>0</bPrereqWar>
			<iAttitudeShareMod>0</iAttitudeShareMod>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iEnslavementChance>0</iEnslavementChance>
			<iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
			<BlockAlignment>NONE</BlockAlignment>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
		</CivicInfo>
		<CivicInfo>
			<CivicOptionType>CIVICOPTION_ECONOMY</CivicOptionType>
			<Type>CIVIC_AGRARIANISM</Type>
			<Description>TXT_KEY_CIVIC_AGRARIANISM</Description>
			<Civilopedia>NONE</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Button>Art/Interface/Buttons/Civics/Agrarianism.dds</Button>
			<TechPrereq>TECH_CALENDAR</TechPrereq>
			<iAnarchyLength>1</iAnarchyLength>
			<Upkeep>UPKEEP_MEDIUM</Upkeep>
			<iAIWeight>0</iAIWeight>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>1</iExtraHealth>
			<iFreeExperience>0</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>0</iLargestCityHappiness>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>0</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>0</bStateReligion>
			<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers>
			</YieldModifiers>
			<CapitalYieldModifiers>
			</CapitalYieldModifiers>
			<TradeYieldModifiers>
			</TradeYieldModifiers>
			<CommerceModifiers>
			</CommerceModifiers>
			<CapitalCommerceModifiers>
			</CapitalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<Hurrys>
			</Hurrys>
			<SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
			<SpecialistValids>
			</SpecialistValids>
			<BuildingHappinessChanges>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_GRANARY</BuildingType>
					<iHappinessChange>1</iHappinessChange>
				</BuildingHappinessChange>
			</BuildingHappinessChanges>
			<BuildingHealthChanges>
			</BuildingHealthChanges>
			<FeatureHappinessChanges>
			</FeatureHappinessChanges>
			<ImprovementYieldChanges>
				<ImprovementYieldChange>
					<ImprovementType>IMPROVEMENT_FARM</ImprovementType>
					<ImprovementYields>
						<iYield>1</iYield>
						<iYield>-1</iYield>
						<iYield>0</iYield>
					</ImprovementYields>
				</ImprovementYieldChange>
				<ImprovementYieldChange>
					<ImprovementType>IMPROVEMENT_HOMESTEAD</ImprovementType>
					<ImprovementYields>
						<iYield>1</iYield>
						<iYield>-1</iYield>
						<iYield>0</iYield>
					</ImprovementYields>
				</ImprovementYieldChange>
			</ImprovementYieldChanges>
						<!-- Revolution Mod Start -->
						<iRevIdxLocal>0</iRevIdxLocal>
						<iRevIdxNational>0</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<iRevIdxHolyCityGood>0</iRevIdxHolyCityGood>
						<iRevIdxHolyCityBad>0</iRevIdxHolyCityBad>
						<iRevIdxSwitchTo>0</iRevIdxSwitchTo>
						<fRevIdxNationalityMod>0</fRevIdxNationalityMod>
						<fRevIdxBadReligionMod>0</fRevIdxBadReligionMod>
						<fRevIdxGoodReligionMod>0</fRevIdxGoodReligionMod>
						<fRevViolentMod>0</fRevViolentMod>
						<iRevReligiousFreedom>0</iRevReligiousFreedom>
						<iRevLaborFreedom>0</iRevLaborFreedom>
						<iRevEnvironmentalProtection>0</iRevEnvironmentalProtection>
						<iRevDemocracyLevel>0</iRevDemocracyLevel>
						<bCommunism>0</bCommunism>
						<bFreeSpeech>0</bFreeSpeech>
						<bCanDoElection>0</bCanDoElection>
						<!-- Revolution Mod End -->
			<WeLoveTheKing></WeLoveTheKing>
			<bHidden>0</bHidden>
			<bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
			<bPrereqWar>0</bPrereqWar>
			<iAttitudeShareMod>0</iAttitudeShareMod>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iEnslavementChance>0</iEnslavementChance>
			<iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
			<BlockAlignment>NONE</BlockAlignment>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
		</CivicInfo>
		<CivicInfo>
			<CivicOptionType>CIVICOPTION_ECONOMY</CivicOptionType>
			<Type>CIVIC_CONQUEST</Type>
			<Description>TXT_KEY_CIVIC_CONQUEST</Description>
			<Civilopedia>NONE</Civilopedia>
			<Strategy>TXT_KEY_CIVIC_CONQUEST_STRATEGY</Strategy>
			<Help></Help>
			<Button>Art/Interface/Buttons/Civics/Conquest.dds</Button>
			<TechPrereq>TECH_WARFARE</TechPrereq>
			<iAnarchyLength>1</iAnarchyLength>
			<Upkeep>UPKEEP_MEDIUM</Upkeep>
			<iAIWeight>0</iAIWeight>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>0</iExtraHealth>
			<iFreeExperience>2</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>1</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>0</iLargestCityHappiness>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>0</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>0</bStateReligion>
			<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers>
			</YieldModifiers>
			<CapitalYieldModifiers>
			</CapitalYieldModifiers>
			<TradeYieldModifiers>
			</TradeYieldModifiers>
			<CommerceModifiers>
			</CommerceModifiers>
			<CapitalCommerceModifiers>
			</CapitalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<Hurrys>
			</Hurrys>
			<SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
			<SpecialistValids>
			</SpecialistValids>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<BuildingHealthChanges>
			</BuildingHealthChanges>
			<FeatureHappinessChanges>
			</FeatureHappinessChanges>
			<ImprovementYieldChanges>
			</ImprovementYieldChanges>
						<!-- Revolution Mod Start -->
						<iRevIdxLocal>1</iRevIdxLocal>
						<iRevIdxNational>0</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<iRevIdxHolyCityGood>0</iRevIdxHolyCityGood>
						<iRevIdxHolyCityBad>0</iRevIdxHolyCityBad>
						<iRevIdxSwitchTo>0</iRevIdxSwitchTo>
						<fRevIdxNationalityMod>0</fRevIdxNationalityMod>
						<fRevIdxBadReligionMod>0</fRevIdxBadReligionMod>
						<fRevIdxGoodReligionMod>0</fRevIdxGoodReligionMod>
						<fRevViolentMod>0</fRevViolentMod>
						<iRevReligiousFreedom>0</iRevReligiousFreedom>
						<iRevLaborFreedom>0</iRevLaborFreedom>
						<iRevEnvironmentalProtection>0</iRevEnvironmentalProtection>
						<iRevDemocracyLevel>0</iRevDemocracyLevel>
						<bCommunism>0</bCommunism>
						<bFreeSpeech>0</bFreeSpeech>
						<bCanDoElection>0</bCanDoElection>
						<!-- Revolution Mod End -->
			<WeLoveTheKing></WeLoveTheKing>
			<bHidden>0</bHidden>
			<bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
			<bPrereqWar>0</bPrereqWar>
			<iAttitudeShareMod>0</iAttitudeShareMod>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iEnslavementChance>0</iEnslavementChance>
			<iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
			<BlockAlignment>NONE</BlockAlignment>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
		</CivicInfo>
		<CivicInfo>
			<CivicOptionType>CIVICOPTION_ECONOMY</CivicOptionType>
			<Type>CIVIC_MERCANTILISM</Type>
			<Description>TXT_KEY_CIVIC_MERCANTILISM</Description>
			<Civilopedia>NONE</Civilopedia>
			<Strategy>TXT_KEY_CIVIC_MERCANTILISM_STRATEGY</Strategy>
			<Help></Help>
			<Button>Art/Interface/Buttons/Civics/Mercantilism.dds</Button>
			<TechPrereq>TECH_MERCANTILISM</TechPrereq>
			<iAnarchyLength>1</iAnarchyLength>
			<Upkeep>UPKEEP_LOW</Upkeep>
			<iAIWeight>0</iAIWeight>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>0</iExtraHealth>
			<iFreeExperience>0</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>0</iLargestCityHappiness>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>0</iTradeRoutes>
			<bNoForeignTrade>1</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>0</bStateReligion>
			<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers>
			</YieldModifiers>
			<CapitalYieldModifiers>
			</CapitalYieldModifiers>
			<TradeYieldModifiers>
			</TradeYieldModifiers>
			<CommerceModifiers>
				<iCommerce>20</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceModifiers>
			<CapitalCommerceModifiers>
			</CapitalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<Hurrys>
			</Hurrys>
			<SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
			<SpecialistValids>
			</SpecialistValids>
			<BuildingHappinessChanges>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_MARKET</BuildingType>
					<iHappinessChange>1</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_SMUGGLERS_PORT</BuildingType>
					<iHappinessChange>1</iHappinessChange>
				</BuildingHappinessChange>
			</BuildingHappinessChanges>
			<BuildingHealthChanges>
			</BuildingHealthChanges>
			<FeatureHappinessChanges>
			</FeatureHappinessChanges>
			<ImprovementYieldChanges>
			</ImprovementYieldChanges>
						<!-- Revolution Mod Start -->
						<iRevIdxLocal>0</iRevIdxLocal>
						<iRevIdxNational>0</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<iRevIdxHolyCityGood>0</iRevIdxHolyCityGood>
						<iRevIdxHolyCityBad>0</iRevIdxHolyCityBad>
						<iRevIdxSwitchTo>0</iRevIdxSwitchTo>
						<fRevIdxNationalityMod>0</fRevIdxNationalityMod>
						<fRevIdxBadReligionMod>0</fRevIdxBadReligionMod>
						<fRevIdxGoodReligionMod>0</fRevIdxGoodReligionMod>
						<fRevViolentMod>0</fRevViolentMod>
						<iRevReligiousFreedom>0</iRevReligiousFreedom>
						<iRevLaborFreedom>10</iRevLaborFreedom>
						<iRevEnvironmentalProtection>-1</iRevEnvironmentalProtection>
						<iRevDemocracyLevel>0</iRevDemocracyLevel>
						<bCommunism>0</bCommunism>
						<bFreeSpeech>0</bFreeSpeech>
						<bCanDoElection>0</bCanDoElection>
						<!-- Revolution Mod End -->
			<WeLoveTheKing></WeLoveTheKing>
			<bHidden>0</bHidden>
			<bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
			<bPrereqWar>0</bPrereqWar>
			<iAttitudeShareMod>0</iAttitudeShareMod>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iEnslavementChance>0</iEnslavementChance>
			<iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
			<BlockAlignment>NONE</BlockAlignment>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
		</CivicInfo>
		<CivicInfo>
			<CivicOptionType>CIVICOPTION_ECONOMY</CivicOptionType>
			<Type>CIVIC_FOREIGN_TRADE</Type>
			<Description>TXT_KEY_CIVIC_FOREIGN_TRADE</Description>
			<Civilopedia>NONE</Civilopedia>
			<Strategy>TXT_KEY_CIVIC_FREE_MARKET_STRATEGY</Strategy>
			<Help></Help>
			<Button>,Art/Interface/Buttons/Civics/Free_Market.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,8,1</Button>
			<TechPrereq>TECH_TRADE</TechPrereq>
			<iAnarchyLength>1</iAnarchyLength>
			<Upkeep>UPKEEP_LOW</Upkeep>
			<iAIWeight>0</iAIWeight>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>0</iExtraHealth>
			<iFreeExperience>0</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>0</iLargestCityHappiness>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>1</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>0</bStateReligion>
			<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers>
			</YieldModifiers>
			<CapitalYieldModifiers>
			</CapitalYieldModifiers>
			<TradeYieldModifiers>
			</TradeYieldModifiers>
			<CommerceModifiers>
				<iCommerce>-10</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>20</iCommerce>
			</CommerceModifiers>
			<CapitalCommerceModifiers>
			</CapitalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<Hurrys>
			</Hurrys>
			<SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
			<SpecialistValids>
			</SpecialistValids>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<BuildingHealthChanges>
			</BuildingHealthChanges>
			<FeatureHappinessChanges>
			</FeatureHappinessChanges>
			<ImprovementYieldChanges>
			</ImprovementYieldChanges>
						<!-- Revolution Mod Start -->
						<iRevIdxLocal>0</iRevIdxLocal>
						<iRevIdxNational>0</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<iRevIdxHolyCityGood>0</iRevIdxHolyCityGood>
						<iRevIdxHolyCityBad>0</iRevIdxHolyCityBad>
						<iRevIdxSwitchTo>-20</iRevIdxSwitchTo>
						<fRevIdxNationalityMod>0</fRevIdxNationalityMod>
						<fRevIdxBadReligionMod>0</fRevIdxBadReligionMod>
						<fRevIdxGoodReligionMod>0</fRevIdxGoodReligionMod>
						<fRevViolentMod>0</fRevViolentMod>
						<iRevReligiousFreedom>0</iRevReligiousFreedom>
						<iRevLaborFreedom>0</iRevLaborFreedom>
						<iRevEnvironmentalProtection>-1</iRevEnvironmentalProtection>
						<iRevDemocracyLevel>0</iRevDemocracyLevel>
						<bCommunism>0</bCommunism>
						<bFreeSpeech>0</bFreeSpeech>
						<bCanDoElection>0</bCanDoElection>
						<!-- Revolution Mod End -->
			<WeLoveTheKing></WeLoveTheKing>
			<bHidden>0</bHidden>
			<bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
			<bPrereqWar>0</bPrereqWar>
			<iAttitudeShareMod>0</iAttitudeShareMod>
			<iCoastalTradeRoutes>1</iCoastalTradeRoutes>
			<iEnslavementChance>0</iEnslavementChance>
			<iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
			<BlockAlignment>NONE</BlockAlignment>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
		</CivicInfo>
		<CivicInfo>
			<CivicOptionType>CIVICOPTION_ECONOMY</CivicOptionType>
			<Type>CIVIC_GUARDIAN_OF_NATURE</Type>
			<Description>TXT_KEY_CIVIC_GUARDIAN_OF_NATURE</Description>
			<Civilopedia>TXT_KEY_CIVIC_GUARDIAN_OF_NATURE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_CIVIC_GUARDIAN_OF_NATURE_STRATEGY</Strategy>
			<Help></Help>
			<Button>Art/Interface/Buttons/Civics/Guardianofnature.dds</Button>
			<TechPrereq>TECH_WAY_OF_THE_FORESTS</TechPrereq>
			<iAnarchyLength>1</iAnarchyLength>
			<Upkeep>UPKEEP_HIGH</Upkeep>
			<iAIWeight>0</iAIWeight>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>5</iExtraHealth>
			<iFreeExperience>0</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>-10</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>0</iLargestCityHappiness>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>0</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>0</bStateReligion>
			<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers>
			</YieldModifiers>
			<CapitalYieldModifiers>
			</CapitalYieldModifiers>
			<TradeYieldModifiers>
			</TradeYieldModifiers>
			<CommerceModifiers>
			</CommerceModifiers>
			<CapitalCommerceModifiers>
			</CapitalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<Hurrys>
			</Hurrys>
			<SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
			<SpecialistValids>
			</SpecialistValids>
			<BuildingHappinessChanges>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_GROVE</BuildingType>
					<iHappinessChange>2</iHappinessChange>
				</BuildingHappinessChange>
			</BuildingHappinessChanges>
			<BuildingHealthChanges>
			</BuildingHealthChanges>
			<FeatureHappinessChanges>
				<FeatureHappinessChange>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<iHappinessChange>1</iHappinessChange>
				</FeatureHappinessChange>
				<FeatureHappinessChange>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<iHappinessChange>1</iHappinessChange>
				</FeatureHappinessChange>
				<FeatureHappinessChange>
					<FeatureType>FEATURE_FOREST_ANCIENT</FeatureType>
					<iHappinessChange>1</iHappinessChange>
				</FeatureHappinessChange>
			</FeatureHappinessChanges>
			<ImprovementYieldChanges>
			</ImprovementYieldChanges>
						<!-- Revolution Mod Start -->
						<iRevIdxLocal>-1</iRevIdxLocal>
						<iRevIdxNational>-2</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<iRevIdxHolyCityGood>0</iRevIdxHolyCityGood>
						<iRevIdxHolyCityBad>0</iRevIdxHolyCityBad>
						<iRevIdxSwitchTo>0</iRevIdxSwitchTo>
						<fRevIdxNationalityMod>0</fRevIdxNationalityMod>
						<fRevIdxBadReligionMod>0</fRevIdxBadReligionMod>
						<fRevIdxGoodReligionMod>0</fRevIdxGoodReligionMod>
						<fRevViolentMod>0</fRevViolentMod>
						<iRevReligiousFreedom>0</iRevReligiousFreedom>
						<iRevLaborFreedom>0</iRevLaborFreedom>
						<iRevEnvironmentalProtection>1</iRevEnvironmentalProtection>
						<iRevDemocracyLevel>0</iRevDemocracyLevel>
						<bCommunism>0</bCommunism>
						<bFreeSpeech>0</bFreeSpeech>
						<bCanDoElection>0</bCanDoElection>
						<!-- Revolution Mod End -->
			<WeLoveTheKing></WeLoveTheKing>
			<bHidden>0</bHidden>
			<bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
			<bPrereqWar>0</bPrereqWar>
			<iAttitudeShareMod>0</iAttitudeShareMod>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iEnslavementChance>0</iEnslavementChance>
			<iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
			<BlockAlignment>NONE</BlockAlignment>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>RELIGION_FELLOWSHIP_OF_LEAVES</PrereqReligion>
		</CivicInfo>
		<CivicInfo>
			<CivicOptionType>CIVICOPTION_MEMBERSHIP</CivicOptionType>
			<Type>CIVIC_NO_MEMBERSHIP</Type>
			<Description>TXT_KEY_CIVIC_NO_MEMBERSHIP</Description>
			<Civilopedia>TXT_KEY_CIVIC_NO_MEMBERSHIP_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Button>Art/Interface/Buttons/TechTree/Never.dds</Button>
			<TechPrereq>NONE</TechPrereq>
			<iAnarchyLength>0</iAnarchyLength>
			<Upkeep>NONE</Upkeep>
			<iAIWeight>0</iAIWeight>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>0</iExtraHealth>
			<iFreeExperience>0</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>0</iLargestCityHappiness>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>0</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>0</bStateReligion>
			<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers>
			</YieldModifiers>
			<CapitalYieldModifiers>
			</CapitalYieldModifiers>
			<TradeYieldModifiers>
			</TradeYieldModifiers>
			<CommerceModifiers>
			</CommerceModifiers>
			<CapitalCommerceModifiers>
			</CapitalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<Hurrys>
			</Hurrys>
			<SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
			<SpecialistValids>
			</SpecialistValids>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<BuildingHealthChanges>
			</BuildingHealthChanges>
			<FeatureHappinessChanges>
			</FeatureHappinessChanges>
			<ImprovementYieldChanges>
			</ImprovementYieldChanges>
			<WeLoveTheKing></WeLoveTheKing>
			<bHidden>0</bHidden>
			<bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
			<bPrereqWar>0</bPrereqWar>
			<iAttitudeShareMod>0</iAttitudeShareMod>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iEnslavementChance>0</iEnslavementChance>
			<iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
			<BlockAlignment>NONE</BlockAlignment>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
		</CivicInfo>
		<CivicInfo>
			<CivicOptionType>CIVICOPTION_MEMBERSHIP</CivicOptionType>
			<Type>CIVIC_OVERCOUNCIL</Type>
			<Description>TXT_KEY_CIVIC_OVERCOUNCIL</Description>
			<Civilopedia>TXT_KEY_CIVIC_OVERCOUNCIL_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help>TXT_KEY_CIVIC_OVERCOUNCIL_HELP</Help>
			<Button>Art/Interface/Buttons/Buildings/Dies Diei.dds</Button>
			<TechPrereq>TECH_WAY_OF_THE_WISE</TechPrereq>
			<iAnarchyLength>0</iAnarchyLength>
			<Upkeep>NONE</Upkeep>
			<iAIWeight>10</iAIWeight>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>0</iExtraHealth>
			<iFreeExperience>0</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>0</iLargestCityHappiness>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>0</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>0</bStateReligion>
			<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers>
			</YieldModifiers>
			<CapitalYieldModifiers>
			</CapitalYieldModifiers>
			<TradeYieldModifiers>
			</TradeYieldModifiers>
			<CommerceModifiers>
			</CommerceModifiers>
			<CapitalCommerceModifiers>
			</CapitalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<Hurrys>
			</Hurrys>
			<SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
			<SpecialistValids>
			</SpecialistValids>
			<BuildingHappinessChanges>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_NOX_NOCTIS</BuildingType>
					<iHappinessChange>-5</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_DIES_DIEI</BuildingType>
					<iHappinessChange>5</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TABLETS_OF_BAMBUR</BuildingType>
					<iHappinessChange>2</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_CODE_OF_JUNIL</BuildingType>
					<iHappinessChange>2</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_THE_NECRONOMICON</BuildingType>
					<iHappinessChange>-2</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_STIGMATA_ON_THE_UNBORN</BuildingType>
					<iHappinessChange>-2</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_CODE_OF_JUNIL</BuildingType>
					<iHappinessChange>2</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_THE_EMPYREAN</BuildingType>
					<iHappinessChange>2</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_THE_ORDER</BuildingType>
					<iHappinessChange>1</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_KILMORPH</BuildingType>
					<iHappinessChange>1</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_THE_OVERLORDS</BuildingType>
					<iHappinessChange>-1</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_THE_VEIL</BuildingType>
					<iHappinessChange>-2</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_SMUGGLERS_PORT</BuildingType>
					<iHappinessChange>-1</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_GAMBLING_HOUSE</BuildingType>
					<iHappinessChange>-1</iHappinessChange>
				</BuildingHappinessChange>

				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_SHRINE_OF_SIRONA</BuildingType>
					<iHappinessChange>2</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_BAZAAR_OF_MAMMON</BuildingType>
					<iHappinessChange>-2</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_EYES_AND_EARS_NETWORK</BuildingType>
					<iHappinessChange>-4</iHappinessChange>
				</BuildingHappinessChange>

			</BuildingHappinessChanges>
			<BuildingHealthChanges>
			</BuildingHealthChanges>
			<FeatureHappinessChanges>
			</FeatureHappinessChanges>
			<ImprovementYieldChanges>
			</ImprovementYieldChanges>
			<WeLoveTheKing></WeLoveTheKing>
			<bHidden>0</bHidden>
			<bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
			<bPrereqWar>0</bPrereqWar>
			<iAttitudeShareMod>10</iAttitudeShareMod>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iEnslavementChance>0</iEnslavementChance>
			<iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
			<BlockAlignment>ALIGNMENT_EVIL</BlockAlignment>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
		</CivicInfo>
		<CivicInfo>
			<CivicOptionType>CIVICOPTION_MEMBERSHIP</CivicOptionType>
			<Type>CIVIC_UNDERCOUNCIL</Type>
			<Description>TXT_KEY_CIVIC_UNDERCOUNCIL</Description>
			<Civilopedia>TXT_KEY_CIVIC_UNDERCOUNCIL_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help>TXT_KEY_CIVIC_UNDERCOUNCIL_HELP</Help>
			<Button>Art/Interface/Buttons/Buildings/Nox Noctis.dds</Button>
			<TechPrereq>TECH_WAY_OF_THE_WICKED</TechPrereq>
			<iAnarchyLength>0</iAnarchyLength>
			<Upkeep>NONE</Upkeep>
			<iAIWeight>10</iAIWeight>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>0</iExtraHealth>
			<iFreeExperience>0</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>0</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>0</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>0</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>0</iLargestCityHappiness>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>0</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>1</bStateReligion>
			<bNoNonStateReligionSpread>0</bNoNonStateReligionSpread>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>0</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>0</iStateReligionFreeExperience>
			<YieldModifiers>
			</YieldModifiers>
			<CapitalYieldModifiers>
			</CapitalYieldModifiers>
			<TradeYieldModifiers>
			</TradeYieldModifiers>
			<CommerceModifiers>
			</CommerceModifiers>
			<CapitalCommerceModifiers>
			</CapitalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<Hurrys>
			</Hurrys>
			<SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
			<SpecialistValids>
			</SpecialistValids>
			<BuildingHappinessChanges>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_NOX_NOCTIS</BuildingType>
					<iHappinessChange>5</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_DIES_DIEI</BuildingType>
					<iHappinessChange>-5</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TABLETS_OF_BAMBUR</BuildingType>
					<iHappinessChange>-2</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_CODE_OF_JUNIL</BuildingType>
					<iHappinessChange>-2</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_THE_NECRONOMICON</BuildingType>
					<iHappinessChange>2</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_STIGMATA_ON_THE_UNBORN</BuildingType>
					<iHappinessChange>2</iHappinessChange>
				</BuildingHappinessChange>

				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_SHRINE_OF_SIRONA</BuildingType>
					<iHappinessChange>-2</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_BAZAAR_OF_MAMMON</BuildingType>
					<iHappinessChange>2</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_EYES_AND_EARS_NETWORK</BuildingType>
					<iHappinessChange>4</iHappinessChange>
				</BuildingHappinessChange>

				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_THE_EMPYREAN</BuildingType>
					<iHappinessChange>-2</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_THE_ORDER</BuildingType>
					<iHappinessChange>-1</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_KILMORPH</BuildingType>
					<iHappinessChange>-1</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_THE_OVERLORDS</BuildingType>
					<iHappinessChange>1</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_THE_VEIL</BuildingType>
					<iHappinessChange>1</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_SMUGGLERS_PORT</BuildingType>
					<iHappinessChange>1</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_GAMBLING_HOUSE</BuildingType>
					<iHappinessChange>1</iHappinessChange>
				</BuildingHappinessChange>
			</BuildingHappinessChanges>
			<BuildingHealthChanges>
			</BuildingHealthChanges>
			<FeatureHappinessChanges>
			</FeatureHappinessChanges>
			<ImprovementYieldChanges>
			</ImprovementYieldChanges>
			<WeLoveTheKing></WeLoveTheKing>
			<bHidden>1</bHidden>
			<bNoDiplomacyWithEnemies>0</bNoDiplomacyWithEnemies>
			<bPrereqWar>0</bPrereqWar>
			<iAttitudeShareMod>2</iAttitudeShareMod>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iEnslavementChance>0</iEnslavementChance>
			<iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
			<BlockAlignment>ALIGNMENT_GOOD</BlockAlignment>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
		</CivicInfo>


		<CivicInfo>
			<CivicOptionType>CIVICOPTION_MEMBERSHIP</CivicOptionType>
			<Type>CIVIC_CRUSADE</Type>
			<Description>TXT_KEY_CIVIC_CRUSADE</Description>
			<Civilopedia>TXT_KEY_CIVIC_CRUSADE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_CIVIC_CRUSADE_STRATEGY</Strategy>
			<Help></Help>
			<Button>Art/Interface/Buttons/Civics/Crusade.dds</Button>
			<TechPrereq>TECH_FANATICISM</TechPrereq>
			<iAnarchyLength>0</iAnarchyLength>
			<Upkeep>UPKEEP_MEDIUM</Upkeep>
			<iAIWeight>1000</iAIWeight>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iStateReligionGreatPeopleRateModifier>0</iStateReligionGreatPeopleRateModifier>
			<iDistanceMaintenanceModifier>0</iDistanceMaintenanceModifier>
			<iNumCitiesMaintenanceModifier>0</iNumCitiesMaintenanceModifier>
			<iCorporationMaintenanceModifier>0</iCorporationMaintenanceModifier>
			<iExtraHealth>0</iExtraHealth>
			<iFreeExperience>0</iFreeExperience>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iImprovementUpgradeRateModifier>0</iImprovementUpgradeRateModifier>
			<iMilitaryProductionModifier>25</iMilitaryProductionModifier>
			<iBaseFreeUnits>0</iBaseFreeUnits>
			<iBaseFreeMilitaryUnits>0</iBaseFreeMilitaryUnits>
			<iFreeUnitsPopulationPercent>25</iFreeUnitsPopulationPercent>
			<iFreeMilitaryUnitsPopulationPercent>25</iFreeMilitaryUnitsPopulationPercent>
			<iGoldPerUnit>0</iGoldPerUnit>
			<iGoldPerMilitaryUnit>0</iGoldPerMilitaryUnit>
			<iHappyPerMilitaryUnit>1</iHappyPerMilitaryUnit>
			<bMilitaryFoodProduction>0</bMilitaryFoodProduction>
			<iMaxConscript>0</iMaxConscript>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<iExpInBorderModifier>0</iExpInBorderModifier>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<iLargestCityHappiness>0</iLargestCityHappiness>
			<iWarWearinessModifier>-50</iWarWearinessModifier>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iTradeRoutes>0</iTradeRoutes>
			<bNoForeignTrade>0</bNoForeignTrade>
			<bNoCorporations>0</bNoCorporations>
			<bNoForeignCorporations>0</bNoForeignCorporations>
			<iCivicPercentAnger>0</iCivicPercentAnger>
			<bStateReligion>1</bStateReligion>
			<bNoNonStateReligionSpread>1</bNoNonStateReligionSpread>
			<iStateReligionHappiness>2</iStateReligionHappiness>
			<iNonStateReligionHappiness>0</iNonStateReligionHappiness>
			<iStateReligionUnitProductionModifier>25</iStateReligionUnitProductionModifier>
			<iStateReligionBuildingProductionModifier>0</iStateReligionBuildingProductionModifier>
			<iStateReligionFreeExperience>5</iStateReligionFreeExperience>
			<YieldModifiers>
			</YieldModifiers>
			<CapitalYieldModifiers>
			</CapitalYieldModifiers>
			<TradeYieldModifiers>
			</TradeYieldModifiers>
			<CommerceModifiers>
			</CommerceModifiers>
			<CapitalCommerceModifiers>
			</CapitalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<Hurrys>
			</Hurrys>
			<SpecialBuildingNotRequireds></SpecialBuildingNotRequireds>
			<SpecialistValids>
			</SpecialistValids>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<BuildingHealthChanges>
			</BuildingHealthChanges>
			<FeatureHappinessChanges>
			</FeatureHappinessChanges>
			<ImprovementYieldChanges>
				<ImprovementYieldChange>
					<ImprovementType>IMPROVEMENT_FORT</ImprovementType>
					<ImprovementYields>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>1</iYield>
					</ImprovementYields>
				</ImprovementYieldChange>
				<ImprovementYieldChange>
					<ImprovementType>IMPROVEMENT_CASTLE</ImprovementType>
					<ImprovementYields>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>1</iYield>
					</ImprovementYields>
				</ImprovementYieldChange>
				<ImprovementYieldChange>
					<ImprovementType>IMPROVEMENT_CITADEL</ImprovementType>
					<ImprovementYields>
						<iYield>0</iYield>
						<iYield>1</iYield>
						<iYield>2</iYield>
					</ImprovementYields>
				</ImprovementYieldChange>
			</ImprovementYieldChanges>
						<!-- Revolution Mod Start -->
						<iRevIdxLocal>-1</iRevIdxLocal>
						<iRevIdxNational>-2</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<iRevIdxHolyCityGood>0</iRevIdxHolyCityGood>
						<iRevIdxHolyCityBad>0</iRevIdxHolyCityBad>
						<iRevIdxSwitchTo>50</iRevIdxSwitchTo>
						<fRevIdxNationalityMod>0</fRevIdxNationalityMod>
						<fRevIdxBadReligionMod>0</fRevIdxBadReligionMod>
						<fRevIdxGoodReligionMod>0.2</fRevIdxGoodReligionMod>
						<fRevViolentMod>0</fRevViolentMod>
						<iRevReligiousFreedom>0</iRevReligiousFreedom>
						<iRevLaborFreedom>-10</iRevLaborFreedom>
						<iRevEnvironmentalProtection>-1</iRevEnvironmentalProtection>
						<iRevDemocracyLevel>0</iRevDemocracyLevel>
						<bCommunism>0</bCommunism>
						<bFreeSpeech>0</bFreeSpeech>
						<bCanDoElection>0</bCanDoElection>
						<!-- Revolution Mod End -->
			<WeLoveTheKing></WeLoveTheKing>
			<bHidden>0</bHidden>
			<bNoDiplomacyWithEnemies>1</bNoDiplomacyWithEnemies>
			<bPrereqWar>1</bPrereqWar>
			<iAttitudeShareMod>3</iAttitudeShareMod>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iEnslavementChance>0</iEnslavementChance>
			<iFoodConsumptionPerPopulation>0</iFoodConsumptionPerPopulation>
			<BlockAlignment>NONE</BlockAlignment>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqCivilization>CIVILIZATION_BANNOR</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
		</CivicInfo>
	</CivicInfos>
</Civ4CivicInfos>
