<?xml version="1.0" encoding="ISO-8859-1"?>
<!-- MagisterModmod for FfH2 custom text -->
<Civ4GameText xmlns="http://www.firaxis.com">
	<TEXT>
		<Tag>TXT_KEY_BONUS_DESERT_ROSE</Tag>
		<English>Desert Rose</English>
		<French>Desert Rose</French>
		<German>Desert Rose</German>
		<Italian>Desert Rose</Italian>
		<Spanish>Desert Rose</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BONUS_MANA_CREATION</Tag>
		<English>Creation Mana</English>
		<French>Mana de Creation</French>
		<German>Mana des Creation</German>
		<Italian>Creation Mana</Italian>
		<Spanish>Maná de Creation</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BONUS_MANA_CREATION_PEDIA</Tag>
		<English>Grants access to Creation spells. This will allow Adepts to cast Muse. Each source of this owned will increase both research and great person generation rate. Mastery of this sphere depends on Amathaon's unmerited grace. Adepts can build Creation Nodes on sources of Creation mana, but not on Raw Mana.</English>
		<French>Grants access to Creation spells. This will allow Adepts to cast Muse. Each source of this owned will increase both research and great person generation rate. Mastery of this sphere depends on Amathaon's unmerited grace. Adepts can build Creation Nodes on sources of Creation mana, but not on Raw Mana.</French>
		<German>Grants access to Creation spells. This will allow Adepts to cast Muse. Each source of this owned will increase both research and great person generation rate. Mastery of this sphere depends on Amathaon's unmerited grace. Adepts can build Creation Nodes on sources of Creation mana, but not on Raw Mana.</German>
		<Italian>Grants access to Creation spells. This will allow Adepts to cast Muse. Each source of this owned will increase both research and great person generation rate. Mastery of this sphere depends on Amathaon's unmerited grace. Adepts can build Creation Nodes on sources of Creation mana, but not on Raw Mana.</Italian>
		<Spanish>Grants access to Creation spells. This will allow Adepts to cast Muse. Each source of this owned will increase both research and great person generation rate. Mastery of this sphere depends on Amathaon's unmerited grace. Adepts can build Creation Nodes on sources of Creation mana, but not on Raw Mana.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BONUS_MANA_DIMENSIONAL</Tag>
		<English>Dimensional Mana</English>
		<French>Mana de Dimensional</French>
		<German>Mana des Dimensional</German>
		<Italian>Dimensional Mana</Italian>
		<Spanish>Maná de Dimensional</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BONUS_MANA_DIMENSIONAL_PEDIA</Tag>
		<English>Grants access to Dimensional spells. This will allow Adepts to cast Escape. Owning this resource will give you a diplomacy penalty with many leaders, and cause unhappiness in your cities. </English>
		<French>Grants access to Dimensional spells. This will allow Adepts to cast Escape. Owning this resource will give you a diplomacy penalty with many leaders, and cause unhappiness in your cities.</French>
		<German>Grants access to Dimensional spells. This will allow Adepts to cast Escape. Owning this resource will give you a diplomacy penalty with many leaders, and cause unhappiness in your cities.</German>
		<Italian>Grants access to Dimensional spells. This will allow Adepts to cast Escape. Owning this resource will give you a diplomacy penalty with many leaders, and cause unhappiness in your cities.</Italian>
		<Spanish>Grants access to Dimensional spells. This will allow Adepts to cast Escape. Owning this resource will give you a diplomacy penalty with many leaders, and cause unhappiness in your cities.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BONUS_MANA_FORCE</Tag>
		<English>Force Mana</English>
		<French>Mana de Feu</French>
		<German>Mana des Feuers</German>
		<Italian>Force Mana</Italian>
		<Spanish>Maná de Fuego</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BONUS_MANA_FORCE_PEDIA</Tag>
		<English>Grants access to Force spells. This will allow Adepts to cast Temperance. Owning this resource will give you a diplomacy bonus with many leaders. Owning additional sources of this mana will increase the strength of any Runewyns summoned by your Archmages.</English>
		<French>Grants access to Force spells. This will allow Adepts to cast Temperance. Owning this resource will give you a diplomacy bonus with many leaders. Owning additional sources of this mana will increase the strength of any Runewyns summoned by your Archmages.</French>
		<German>Grants access to Force spells. This will allow Adepts to cast Temperance. Owning this resource will give you a diplomacy bonus with many leaders. Owning additional sources of this mana will increase the strength of any Runewyns summoned by your Archmages.</German>
		<Italian>Grants access to Force spells. This will allow Adepts to cast Temperance. Owning this resource will give you a diplomacy bonus with many leaders. Owning additional sources of this mana will increase the strength of any Runewyns summoned by your Archmages.</Italian>
		<Spanish>Grants access to Force spells. This will allow Adepts to cast Temperance. Owning this resource will give you a diplomacy bonus with many leaders. Owning additional sources of this mana will increase the strength of any Runewyns summoned by your Archmages.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILD_MANA_FORCE</Tag>
		<English>Build Force Node</English>
		<French>Construire Noeud de Force</French>
		<German>Errichtung eines Brunnens der Feuermagie</German>
		<Italian>Build Force Node</Italian>
		<Spanish>Construir Nodo de Fuego</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILD_MANA_ICE</Tag>
		<English>Build Ice Node</English>
		<French>Construire Noeud de Ice</French>
		<German>Errichtung eines Brunnens der Eis</German>
		<Italian>Build Ice Node</Italian>
		<Spanish>Construir Nodo de Ice</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BONUS_MANA_ICE_PEDIA</Tag>
		<English>Grants access to Ice spells. This will allow Adepts to cast Slow. It is required in order to build Priests of Winter. With the demise of Mulcarn, it has become harder for most mortal to manipulate his element. Nodes may still be built on sources of Ice Mana, but only Auric and his Priests of Winter may build Ice Nodes on Raw Mana.</English>
		<French>Grants access to Ice spells. This will allow Adepts to cast Slow. It is required in order to build Priests of Winter. With the demise of Mulcarn, it has become harder for most mortal to manipulate his element. Nodes may still be built on sources of Ice Mana, but only Auric and his Priests of Winter may build Ice Nodes on Raw Mana.</French>
		<German>Ermöglicht Eismagie. Erlaubt Adepten "Verlangsamen" zu zaubern.It is required in order to build Priests of Winter. With the demise of Mulcarn, it has become harder for most mortal to manipulate his element. Nodes may still be built on sources of Ice Mana, but only Auric and his Priests of Winter may build Ice Nodes on Raw Mana.</German>
		<Italian>Grants access to Ice spells. This will allow Adepts to cast Slow. It is required in order to build Priests of Winter. With the demise of Mulcarn, it has become harder for most mortal to manipulate his element. Nodes may still be built on sources of Ice Mana, but only Auric and his Priests of Winter may build Ice Nodes on Raw Mana.</Italian>
		<Spanish>Grants access to Ice spells. This will allow Adepts to cast Slow. It is required in order to build Priests of Winter. With the demise of Mulcarn, it has become harder for most mortal to manipulate his element. Nodes may still be built on sources of Ice Mana, but only Auric and his Priests of Winter may build Ice Nodes on Raw Mana.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_CITY_OF_A_THOUSAND_GARDENS</Tag>
		<English>City of a Thousand Gardens</English>
		<French>City of a Thousand Gardens</French>
		<German>City of a Thousand Gardens</German>
		<Italian>City of a Thousand Gardens</Italian>
		<Spanish>City of a Thousand Gardens</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_COUNCIL_OF_ANCIENTS</Tag>
		<English>Council of Ancients</English>
		<French>Council of Ancients</French>
		<German>Council of Ancients</German>
		<Italian>Council of Ancients</Italian>
		<Spanish>Council of Ancients</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_ETERNAL_FLAME</Tag>
		<English>The Eternal Flame</English>
		<French>The Eternal Flame</French>
		<German>The Eternal Flame</German>
		<Italian>The Eternal Flame</Italian>
		<Spanish>The Eternal Flame</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_EYES_AND_EARS_NETWORK_HELP</Tag>
		<English>[ICON_BULLET]Requires Undercouncil membership. While a member of the Undercouncil, it allows you to see your rivals' research and grants you any tech known by 3 other players</English>
		<French>[ICON_BULLET]Requires Undercouncil membership. While a member of the Undercouncil, it allows you to see your rivals' research and grants you any tech known by 3 other players</French>
		<German>[ICON_BULLET]Requires Undercouncil membership. While a member of the Undercouncil, it allows you to see your rivals' research and grants you any tech known by 3 other players</German>
		<Italian>[ICON_BULLET]Requires Undercouncil membership. While a member of the Undercouncil, it allows you to see your rivals' research and grants you any tech known by 3 other players</Italian>
		<Spanish>[ICON_BULLET]Requires Undercouncil membership. While a member of the Undercouncil, it allows you to see your rivals' research and grants you any tech known by 3 other players</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_EYES_AND_EARS_NETWORK_STRATEGY</Tag>
		<English>Requires Undercouncil membership. While a member of the Undercouncil, it allows you to see your rivals' research and grants you any tech known by 3 other players</English>
		<French>Requires Undercouncil membership. While a member of the Undercouncil, it allows you to see your rivals' research and grants you any tech known by 3 other players</French>
		<German>Requires Undercouncil membership. While a member of the Undercouncil, it allows you to see your rivals' research and grants you any tech known by 3 other players</German>
		<Italian>Requires Undercouncil membership. While a member of the Undercouncil, it allows you to see your rivals' research and grants you any tech known by 3 other players</Italian>
		<Spanish>Requires Undercouncil membership. While a member of the Undercouncil, it allows you to see your rivals' research and grants you any tech known by 3 other players</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_FERTILITY</Tag>
		<English>Fertility</English>
		<French>Fertility</French>
		<German>Fertility</German>
		<Italian>Fertility</Italian>
		<Spanish>Fertility</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_FORGE_STRATEGY</Tag>
		<English>Boosts production in the city and removes the [LINK=PROMOTION_RUSTED]Rusted[\LINK] promotion from units in the city.</English>
		<French>Boosts production in the city and removes the [LINK=PROMOTION_RUSTED]Rusted[\LINK] promotion from units in the city.</French>
		<German>Boosts production in the city and removes the [LINK=PROMOTION_RUSTED]Rusted[\LINK]] promotion from units in the city.</German>
		<Italian>Boosts production in the city and removes the [LINK=PROMOTION_RUSTED]Rusted[\LINK] promotion from units in the city.</Italian>
		<Spanish>Boosts production in the city and removes the [LINK=PROMOTION_RUSTED]Rusted[\LINK] promotion from units in the city.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_GOLEM_TRACKS</Tag>
		<English>Golem Tracks</English>
		<French>Golem Tracks</French>
		<German>Golem Tracks</German>
		<Italian>Golem Tracks</Italian>
		<Spanish>Golem Tracks</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_GOLEM_TRACKS_HELP</Tag>
		<English>[ICON_BULLET]Grants the Mobility 2 promotion to Golems</English>
		<French>[ICON_BULLET]Grants the Mobility 2 promotion to Golems</French>
		<German>[ICON_BULLET]Grants the Mobility 2 promotion to Golems</German>
		<Italian>[ICON_BULLET]Grants the Mobility 2 promotion to Golems</Italian>
		<Spanish>[ICON_BULLET]Grants the Mobility 2 promotion to Golems</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_GUILD_OF_HAMMERS</Tag>
		<English>Guild of Endeavors</English>
		<French>Guilde des Marteaux</French>
		<German>Hallen der Architektur</German>
		<Italian>Guild of Endeavors</Italian>
		<Spanish>Gremio de Herreros</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_GUILD_OF_HAMMERS_PEDIA</Tag>
		<English>[TAB]The Guild of Endeavors is a beautiful and ornate structure, built of stone and marble, and topped by a golden dome measuring over 100 feet in diameter. An extremely difficult engineering challenge, the dome has collapsed several times during its existence. Four graceful towers stand at the corners of the building. The interior of the building is a marvelous space of columns and arches extending up to the dome, which appears almost to float atop the building. The interior is sheathed in colored marble and golden mosaics depicting legendary scenes and images of kings.</English>
		<French>[TAB]The Guild of Endeavors is a beautiful and ornate structure, built of stone and marble, and topped by a golden dome measuring over 100 feet in diameter. An extremely difficult engineering challenge, the dome has collapsed several times during its existence. Four graceful towers stand at the corners of the building. The interior of the building is a marvelous space of columns and arches extending up to the dome, which appears almost to float atop the building. The interior is sheathed in colored marble and golden mosaics depicting legendary scenes and images of kings.</French>
		<German>[TAB]Die Hallen der Architektur sind eine herrliche, reich geschmückte Anlage aus Stein und Marmor. Sie wird von einer goldenen Kuppel gekrönt, die über 30 m Durchmesser hat – eine sehr schwierige Konstruktion für die Ingenieure. Schon mehrfach ist die Kuppel in sich zusammengebrochen. Vier anmutige Türme zieren die Ecken des Gebäudes. Das Innere besteht aus einer phantastischen Halle mit Säulen und Bögen, die sich bis in die wie schwerelos darüber schwebende Kuppel hinauf schwingen. Die Wände sind mit farbigem Marmor ausgekleidet und goldene Mosaike zeigen legendäre Szenen und Bilder der Könige.</German>
		<Italian>[TAB]The Guild of Endeavors is a beautiful and ornate structure, built of stone and marble, and topped by a golden dome measuring over 100 feet in diameter. An extremely difficult engineering challenge, the dome has collapsed several times during its existence. Four graceful towers stand at the corners of the building. The interior of the building is a marvelous space of columns and arches extending up to the dome, which appears almost to float atop the building. The interior is sheathed in colored marble and golden mosaics depicting legendary scenes and images of kings.</Italian>
		<Spanish>[TAB]The Guild of Endeavors is a beautiful and ornate structure, built of stone and marble, and topped by a golden dome measuring over 100 feet in diameter. An extremely difficult engineering challenge, the dome has collapsed several times during its existence. Four graceful towers stand at the corners of the building. The interior of the building is a marvelous space of columns and arches extending up to the dome, which appears almost to float atop the building. The interior is sheathed in colored marble and golden mosaics depicting legendary scenes and images of kings.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_HIPPODROME</Tag>
		<English>Hippodrome</English>
		<French>Hippodrome</French>
		<German>Hippodrome</German>
		<Italian>Hippodrome</Italian>
		<Spanish>Hippodrome</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_NEW_MULYR</Tag>
		<English>New Mulyr</English>
		<French>New Mulyr</French>
		<German>New Mulyr</German>
		<Italian>New Mulyr</Italian>
		<Spanish>New Mulyr</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_MUSE</Tag>
		<English>Muse</English>
		<French>Muse</French>
		<German>Muse</German>
		<Italian>Muse</Italian>
		<Spanish>Muse</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_NULLSTONE_CITADEL</Tag>
		<English>The Nullstone Citadel</English>
		<French>The Nullstone Citadel</French>
		<German>The Nullstone Citadel</German>
		<Italian>The Nullstone Citadel</Italian>
		<Spanish>The Nullstone Citadel</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_UNHARMED_MARTYRS</Tag>
		<English>The Unmarred Martyrs</English>
		<French>The Unmarred Martyrs</French>
		<German>The Unmarred Martyrs</German>
		<Italian>The Unmarred Martyrs</Italian>
		<Spanish>The Unmarred Martyrs</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_PALACE_AMURITES</Tag>
		<English>Kylorin's Keep</English>
		<French>Palais Armurite</French>
		<German>Palast der Amurite</German>
		<Italian>Amurite Palace</Italian>
		<Spanish>Palacio Amurite</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_PALACE_BANNOR</Tag>
		<English>Halls of Sabathiel</English>
		<French>Halls of Sabathiel</French>
		<German>Halls of Sabathiel</German>
		<Italian>Halls of Sabathiel</Italian>
		<Spanish>Halls of Sabathiel</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_PALACE_LJOSALFAR</Tag>
		<English>Seelie Court</English>
		<French>Palais Ljosalfar</French>
		<German>Palast der Ljosalfar</German>
		<Italian>Ljosalfar Palace</Italian>
		<Spanish>Palacio Ljosalfar</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_PALACE_MERCURIANS</Tag>
		<English>Mercurian Command</English>
		<French>Palais Mercurien</French>
		<German>Palast der Mercurian</German>
		<Italian>Mercurian Palace</Italian>
		<Spanish>Palacio Mercurian</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_PALACE_SHEAIM</Tag>
		<English>Bair of Lacuna</English>
		<French>Palais Sheaïm</French>
		<German>Palast der Sheaïm</German>
		<Italian>Sheaim Palace</Italian>
		<Spanish>Palacio Sheaim</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_PALACE_SVARTALFAR</Tag>
		<English>Unseelie Court</English>
		<French>Palais Svartalfar</French>
		<German>Palast der Svartalfar</German>
		<Italian>Svartalfar Palace</Italian>
		<Spanish>Palacio Svartalfar</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_PANTHER_CAGE</Tag>
		<English>Panther Cage</English>
		<French>Cage à Panther</French>
		<German>Pantherkäfig</German>
		<Italian>Panther Cage</Italian>
		<Spanish>Jaula de Panther</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_GIANT_CAGE</Tag>
		<English>Giant Cage</English>
		<French>Cage à Giant</French>
		<German>Giantkäfig</German>
		<Italian>Giant Cage</Italian>
		<Spanish>Jaula de Giant</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_PANTHER_CAGE_PEDIA</Tag>
		<English>[TAB]If a wild Panther is captured it can be taken to a city with a Carnival and added to the city as an attraction. This raises both the cultural and happiness effects of the Carnival.</English>
		<French>Si un Panther  est capturé, il peut être amené dans une ville avec un Carnaval et ajouté à la ville comme attraction. Cela augmente la production culturelle et le bonheur du Carnaval.</French>
		<German>[TAB]Wird ein wilder Panther gefangen, kann er in eine Stadt mit einem Jahrmarkt gebracht werden und der Stadt als Attraktion zugefügt werden. Dadurch werden beide Effekte des Jahrmarktes (Kultur und Zufriedenheit) verstärkt.</German>
		<Italian>[TAB]If a wild Panther is captured it can be taken to a city with a Carnival and added to the city as an attraction. This raises both the cultural and happiness effects of the Carnival.</Italian>
		<Spanish>[TAB]Si un Panther Salvaje es capturado, puede ser llevado a una ciudad con un Carnaval y ser añadido como una atracción para la ciudad.  Esto aumenta los efectos de cultura y felicidad del Carnaval.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_RIFT_GATE</Tag>
		<English>Rift Gate</English>
		<French>Rift Gate</French>
		<German>Rift Gate</German>
		<Italian>Rift Gate</Italian>
		<Spanish>Rift Gate</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_SCION_OF_YGGDRASIL</Tag>
		<English>Scion of Yggdrasil</English>
		<French>Scion of Yggdrasil</French>
		<German>Scion of Weltenbaum Yggdrasil</German>
		<Italian>Scion of Yggdrasil</Italian>
		<Spanish>Scion of Yggdrasil</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_SHRINE_OF_ARAWN</Tag>
		<English>Shrine of Arawn</English>
		<French>Shrine of Arawn</French>
		<German>Shrine of Arawn</German>
		<Italian>Shrine of Arawn</Italian>
		<Spanish>Shrine of Arawn</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_SOUL_FORGE_HELP</Tag>
		<English>[ICON_BULLET]The souls of living units killed within the owner's boarders are processed into production for the city in which the wonder is located. They cannot be resurrected or return as Angels or Manes.</English>
		<French>[ICON_BULLET]The souls of living units killed within the owner's boarders are processed into production for the city in which the wonder is located. They cannot be resurrected or return as Angels or Manes.</French>
		<German>[ICON_BULLET]The souls of living units killed within the owner's boarders are processed into production for the city in which the wonder is located. They cannot be resurrected or return as Angels or Manes.</German>
		<Italian>[ICON_BULLET]The souls of living units killed within the owner's boarders are processed into production for the city in which the wonder is located. They cannot be resurrected or return as Angels or Manes.</Italian>
		<Spanish>[ICON_BULLET]The souls of living units killed within the owner's boarders are processed into production for the city in which the wonder is located. They cannot be resurrected or return as Angels or Manes.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_SOUL_FORGE_PEDIA</Tag>
		<English>[TAB]The Soul Forge provides a Death mana to the civilization that builds it. More importantly, it converts the soul of any living unit, allied or enemy, that dies within its owner's national borders into production for its city, and makes the unit ineligible for either resurrection or return as an Angel or Manes.</English>
		<French>[TAB]The Soul Forge provides a Death mana to the civilization that builds it. More importantly, it converts the soul of any living unit, allied or enemy, that dies within its owner's national borders into production for its city, and makes the unit ineligible for either resurrection or return as an Angel or Manes.</French>
		<German>[TAB]The Soul Forge provides a Death mana to the civilization that builds it. More importantly, it converts the soul of any living unit, allied or enemy, that dies within its owner's national borders into production for its city, and makes the unit ineligible for either resurrection or return as an Angel or Manes.</German>
		<Italian>[TAB]The Soul Forge provides a Death mana to the civilization that builds it. More importantly, it converts the soul of any living unit, allied or enemy, that dies within its owner's national borders into production for its city, and makes the unit ineligible for either resurrection or return as an Angel or Manes.</Italian>
		<Spanish>[TAB]The Soul Forge provides a Death mana to the civilization that builds it. More importantly, it converts the soul of any living unit, allied or enemy, that dies within its owner's national borders into production for its city, and makes the unit ineligible for either resurrection or return as an Angel or Manes.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_TEMPLE_OF_THE_HAND_HELP</Tag>
		<English>[ICON_BULLET]Coverts nearby land to snow so long as the Auric Ulvin unit is alive[NEWLINE][ICON_BULLET]The effect's range is limited by the owner's cultural borders and the amount of Life Mana the owner controls[NEWLINE][ICON_BULLET]The terrain will slowly revert to its previous type once either Auric is killed or the temple is destroyed</English>
		<French>[ICON_BULLET]Coverts nearby land to snow so long as the Auric Ulvin unit is alive[NEWLINE][ICON_BULLET]The effect's range is limited by the owner's cultural borders and the amount of Life Mana the owner controls[NEWLINE][ICON_BULLET]The terrain will slowly revert to its previous type once either Auric is killed or the temple is destroyed</French>
		<German>[ICON_BULLET]Coverts nearby land to snow so long as the Auric Ulvin unit is alive[NEWLINE][ICON_BULLET]The effect's range is limited by the owner's cultural borders and the amount of Life Mana the owner controls[NEWLINE][ICON_BULLET]The terrain will slowly revert to its previous type once either Auric is killed or the temple is destroyed</German>
		<Italian>[ICON_BULLET]Coverts nearby land to snow so long as the Auric Ulvin unit is alive[NEWLINE][ICON_BULLET]The effect's range is limited by the owner's cultural borders and the amount of Life Mana the owner controls[NEWLINE][ICON_BULLET]The terrain will slowly revert to its previous type once either Auric is killed or the temple is destroyed</Italian>
		<Spanish>[ICON_BULLET]Coverts nearby land to snow so long as the Auric Ulvin unit is alive[NEWLINE][ICON_BULLET]The effect's range is limited by the owner's cultural borders and the amount of Life Mana the owner controls[NEWLINE][ICON_BULLET]The terrain will slowly revert to its previous type once either Auric is killed or the temple is destroyed</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_TOWER_OF_NECROMANCY_HELP</Tag>
		<English>[ICON_BULLET]Your Undead start with a free promotion pick for every type of Necromancy mana you control</English>
		<French>[ICON_BULLET]Your Undead start with a free promotion pick for every type of Necromancy mana you control</French>
		<German>[ICON_BULLET]Your Undead start with a free promotion pick for every type of Necromancy mana you control</German>
		<Italian>[ICON_BULLET]Your Undead start with a free promotion pick for every type of Necromancy mana you control</Italian>
		<Spanish>[ICON_BULLET]Your Undead start with a free promotion pick for every type of Necromancy mana you control</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_TOWER_OF_THE_ELEMENTS_HELP</Tag>
		<English>[ICON_BULLET]Your Elementals start with the a free promotion pick for every type of elemental mana you control[NEWLINE][ICON_BULLET]Summons a permanent elemental guardian</English>
		<French>[ICON_BULLET]Your Elementals start with the a free promotion pick for every type of elemental mana you control[NEWLINE][ICON_BULLET]Summons a permanent elemental guardian</French>
		<German>[ICON_BULLET]Your Elementals start with the a free promotion pick for every type of elemental mana you control[NEWLINE][ICON_BULLET]Summons a permanent elemental guardian</German>
		<Italian>[ICON_BULLET]Your Elementals start with the a free promotion pick for every type of elemental mana you control[NEWLINE][ICON_BULLET]Summons a permanent elemental guardian</Italian>
		<Spanish>[ICON_BULLET]Your Elementals start with the a free promotion pick for every type of elemental mana you control[NEWLINE][ICON_BULLET]Summons a permanent elemental guardian</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_TOWER_OF_THE_ELEMENTS_STRATEGY</Tag>
		<English>Your Elementals start with the a free promotion pick for every type of elemental mana you control</English>
		<French>Your Elementals start with the a free promotion pick for every type of elemental mana you control</French>
		<German>Your Elementals start with the a free promotion pick for every type of elemental mana you control</German>
		<Italian>Your Elementals start with the a free promotion pick for every type of elemental mana you control</Italian>
		<Spanish>Your Elementals start with the a free promotion pick for every type of elemental mana mana you control</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_CIV_GRIGORI_PEDIA</Tag>
		<English>[TAB]The Grigori are the only civilization that gains the powerful Adventurer unit. The Adventurer is a Great Person and Hero that can be upgraded into almost any human unit. The Grigori use these customizable heroes as elite warriors, and they can grow into some of the best units in the game. This is balanced with an inability to gain the benefits of a state religion. [PARAGRAPH:1]Cassiel was an angel in the service of Dagda. He spent the Age of Dragons protecting the men who hid from the might of the warring gods around them. It was his counsel that led Dagda to create and sign the Compact, but Cassiel felt the Compact did not go far enough. He wanted the gods to retreat entirely, to let the men form their own world. When the Compact allowed the gods to battle through men, Cassiel abandoned Dagda's service and began his own crusade to lead men away from a war that has little to do with them. This action gained him few allies among the gods or the humans who serve them. A few brave souls were attracted to Cassiel's creed, though he refused to offer any divine boons or even direct leadership to them. His followers must adhere to his ideas and lead themselves. Throughout the ages the cities of the Grigori offered safe haven for those who wanted to lead their own lives. The wars of the Age of Magic and the scarcity of the Age of Ice took its toll on them like every other land, but they sought help not from the heavens but from themselves.[PARAGRAPH:1]In the Age of Rebirth, Cassiel still stands, offering others ideas and guidance but little more, and some brave few are still drawn to his ideas. Among those who seek asylum in his lands are the Luonnotar, who teach that none of the gods acting on Erebus is worthy of worship, but only one greater god who made them. Cassiel certainly agrees with the first part of this, though he isn't forthcoming on the second.</English>
		<French>[TAB]The Grigori are the only civilization that gains the powerful Adventurer unit. The Adventurer is a Great Person and Hero that can be upgraded into almost any human unit. The Grigori use these customizable heroes as elite warriors, and they can grow into some of the best units in the game. This is balanced with an inability to gain the benefits of a state religion. [PARAGRAPH:1]Cassiel was an angel in the service of Dagda. He spent the Age of Dragons protecting the men who hid from the might of the warring gods around them. It was his counsel that led Dagda to create and sign the Compact, but Cassiel felt the Compact did not go far enough. He wanted the gods to retreat entirely, to let the men form their own world. When the Compact allowed the gods to battle through men, Cassiel abandoned Dagda's service and began his own crusade to lead men away from a war that has little to do with them. This action gained him few allies among the gods or the humans who serve them. A few brave souls were attracted to Cassiel's creed, though he refused to offer any divine boons or even direct leadership to them. His followers must adhere to his ideas and lead themselves. Throughout the ages the cities of the Grigori offered safe haven for those who wanted to lead their own lives. The wars of the Age of Magic and the scarcity of the Age of Ice took its toll on them like every other land, but they sought help not from the heavens but from themselves.[PARAGRAPH:1]In the Age of Rebirth, Cassiel still stands, offering others ideas and guidance but little more, and some brave few are still drawn to his ideas. Among those who seek asylum in his lands are the Luonnotar, who teach that none of the gods acting on Erebus is worthy of worship, but only one greater god who made them. Cassiel certainly agrees with the first part of this, though he isn't forthcoming on the second.</French>
		<German>[TAB]Die Grigori sind die einzige Zivilisation, die die mächtige Einheit "Abenteurer" aufstellen kann. Der Abenteurer ist eine Große Persönlichkeit und ein Held, der zu fast jeder menschlichen Einheit modernisiert werden kann. Die Grigori nutzen diese anpassbaren Helden als Elitekämpfer, die sich zu einigen der besten Einheiten des Spieles entwickeln können. Dies wird dadurch aufgewogen, dass die Grigori unfähig sind, die Vorteile einer Staatsreligion nutzen zu können.[PARAGRAPH:1]Cassiel war ein Engel im Dienste von Dagda. Während des Zeitalters der Drachen beschützte er die Menschen, die sich vor der Macht der kriegführenden Göttern versteckten. Auf seinen Rat hin entwarf und unterschrieb Dagda den Pakt, jedoch war Cassiel der Meinung, dass der Pakt nicht weit genug ging. Er wollte, dass sich die Götter gänzlich zurückzogen, damit sich die Menschen ihre eigene Welt aufbauen könnten. Als den Göttern durch den Pakt erlaubt wurde, ihre Kriege mit Hilfe der Menschen zu führen, verließ Cassiel Dagdas Dienste und begann seinen eigenen Kreuzzug, um die Menschen aus einem Krieg herauszuführen, mit dem sie kaum etwas zu tun hatten. Durch diese Tat gewann er nur wenige Verbündete unter den Göttern oder den Menschen, die ihnen dienten. Einige wenige tapfere Seelen teilten Cassiels Überzeugungen, obwohl er sich weigerte, göttliche Wohltaten anzubieten oder sogar direkte Führungsaufgaben wahrzunehmen. Seine Anhänger müssen sich seinen Idealen verpflichten und sich selbst regieren. Während aller Zeitalter boten die Städte der Grigori sichere Zuflucht für jene, die ihr Leben selbst bestimmen wollten. Die Kriege des Zeitalters der Magie und der Mangel des Zeitalters des Eises verlangten von ihnen denselben Tribut wie von anderen Völkern, aber sie vertrauten nicht auf die Hilfe des Himmels, sondern aufeinander.[PARAGRAPH:1]Im Zeitalter der Wiedergeburt steht Cassiel immer noch bereit, um seine Ideale und seien Rat anzubieten, aber wenig mehr, und einige wenige Tapfere werden immer noch von seinen Idealen angezogen. Unter denen, die in seinen Landen um Asyl bitten, befinden sich die Luonnotar, die lehren, dass keiner der auf Erebus aktiven Götter der Anbetung würdig ist, sondern nur der eine höchste Gott, der sie erschaffen hat. Cassiel stimmt dem ersten Teil dieser Aussage sicherlich zu, auch wenn er den zweiten Teil nicht gutheißen kann.</German>
		<Italian>[TAB]The Grigori are the only civilization that gains the powerful Adventurer unit. The Adventurer is a Great Person and Hero that can be upgraded into almost any human unit. The Grigori use these customizable heroes as elite warriors, and they can grow into some of the best units in the game. This is balanced with an inability to gain the benefits of a state religion. [PARAGRAPH:1]Cassiel was an angel in the service of Dagda. He spent the Age of Dragons protecting the men who hid from the might of the warring gods around them. It was his counsel that led Dagda to create and sign the Compact, but Cassiel felt the Compact did not go far enough. He wanted the gods to retreat entirely, to let the men form their own world. When the Compact allowed the gods to battle through men, Cassiel abandoned Dagda's service and began his own crusade to lead men away from a war that has little to do with them. This action gained him few allies among the gods or the humans who serve them. A few brave souls were attracted to Cassiel's creed, though he refused to offer any divine boons or even direct leadership to them. His followers must adhere to his ideas and lead themselves. Throughout the ages the cities of the Grigori offered safe haven for those who wanted to lead their own lives. The wars of the Age of Magic and the scarcity of the Age of Ice took its toll on them like every other land, but they sought help not from the heavens but from themselves.[PARAGRAPH:1]In the Age of Rebirth, Cassiel still stands, offering others ideas and guidance but little more, and some brave few are still drawn to his ideas. Among those who seek asylum in his lands are the Luonnotar, who teach that none of the gods acting on Erebus is worthy of worship, but only one greater god who made them. Cassiel certainly agrees with the first part of this, though he isn't forthcoming on the second.</Italian>
		<Spanish>[TAB]The Grigori are the only civilization that gains the powerful Adventurer unit. The Adventurer is a Great Person and Hero that can be upgraded into almost any human unit. The Grigori use these customizable heroes as elite warriors, and they can grow into some of the best units in the game. This is balanced with an inability to gain the benefits of a state religion. [PARAGRAPH:1]Cassiel was an angel in the service of Dagda. He spent the Age of Dragons protecting the men who hid from the might of the warring gods around them. It was his counsel that led Dagda to create and sign the Compact, but Cassiel felt the Compact did not go far enough. He wanted the gods to retreat entirely, to let the men form their own world. When the Compact allowed the gods to battle through men, Cassiel abandoned Dagda's service and began his own crusade to lead men away from a war that has little to do with them. This action gained him few allies among the gods or the humans who serve them. A few brave souls were attracted to Cassiel's creed, though he refused to offer any divine boons or even direct leadership to them. His followers must adhere to his ideas and lead themselves. Throughout the ages the cities of the Grigori offered safe haven for those who wanted to lead their own lives. The wars of the Age of Magic and the scarcity of the Age of Ice took its toll on them like every other land, but they sought help not from the heavens but from themselves.[PARAGRAPH:1]In the Age of Rebirth, Cassiel still stands, offering others ideas and guidance but little more, and some brave few are still drawn to his ideas. Among those who seek asylum in his lands are the Luonnotar, who teach that none of the gods acting on Erebus is worthy of worship, but only one greater god who made them. Cassiel certainly agrees with the first part of this, though he isn't forthcoming on the second.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_CIVIC_OVERCOUNCIL_HELP</Tag>
		<English>[ICON_BULLET]Requires The Empyrean to have been founded[NEWLINE][ICON_BULLET]Incompatible with The Council of Esus state religion[NEWLINE][ICON_BULLET]Provides Embassies with other Overcouncil members</English>
		<French>[ICON_BULLET]Requires The Empyrean to have been founded[NEWLINE][ICON_BULLET]Incompatible with The Council of Esus state religion[NEWLINE][ICON_BULLET]Provides Embassies with other Overcouncil members</French>
		<German>[ICON_BULLET]Requires The Empyrean to have been founded[NEWLINE][ICON_BULLET]Incompatible with The Council of Esus state religion[NEWLINE][ICON_BULLET]Provides Embassies with other Overcouncil members</German>
		<Italian>[ICON_BULLET]Requires The Empyrean to have been founded[NEWLINE][ICON_BULLET]Incompatible with The Council of Esus state religion[NEWLINE][ICON_BULLET]Provides Embassies with other Overcouncil members</Italian>
		<Spanish>[ICON_BULLET]Requires The Empyrean to have been founded[NEWLINE][ICON_BULLET]Incompatible with The Council of Esus state religion[NEWLINE][ICON_BULLET]Provides Embassies with other Overcouncil members</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_CIVIC_OVERCOUNCIL_PEDIA</Tag>
		<English>The Overcouncil is founded when [LINK=RELIGION_THE_EMPYREAN]The Empyrean[\LINK] is founded. It can only be joined by Neutral or Good players that have researched the Way of the Wise technology. Although they don't have to worship Lugus to join, they can't be members of [LINK=CIVIC_UNDERCOUNCIL]The Undercouncil[\LINK] or have [LINK=RELIGION_COUNCIL_OF_ESUS]The Council of Esus[\LINK] as their state religion.[NEWLINE][NEWLINE]Being a member of the Overcouncil grants a significant diplomacy bonus with other members. It also forces members to comply with any resolutions that the Overcouncil has voted and agreed on, unless the player wants to defy and leave the Overcouncil. Overall these resolutions can be powerful and restrictive. Players that expect to remain members of the Overcouncil should expect to enjoy the advantages of the friendships it allows, but also be subject to its control. That is unless they maintain the relationships required to be voted the head of the council and get to pick the decrees themselves.[NEWLINE][NEWLINE]Each member of the Overcouncil has one vote on resolutions. Both the Empyrean hero Chalid Astrakein and the Malakim hero Teutorix grant the players that control them an additional vote on the Overcouncil.[NEWLINE][NEWLINE]The Overcouncil can vote on the following resolutions:[NEWLINE][NEWLINE][TAB]Head Councilor: The head councilor selects all other resolutions[NEWLINE][TAB]Enlist the Radiant Guard: Grants a Radiant Guard unit to each member, and allows members to ignore the state religion requirement for building more[NEWLINE][TAB]Share Maps: All members gain the maps of all other members, and meet all players other members have met[NEWLINE][TAB]Force War: Force war on a non-member[NEWLINE][TAB]Assign City: Return control of a city to a member[NEWLINE][TAB]Single Currency: +1 Trade Route in all cities[NEWLINE][TAB]Open Markets: Trade Routes with all foreign cities[NEWLINE][TAB]Global Civic Liberty: All members must adopt the Liberty civic[NEWLINE][TAB]Defensive Pact with all members: All members enter into a defensive pact[NEWLINE][TAB]Outlaw Death mana: No members can use Death mana[NEWLINE][TAB]Outlaw Dimensional mana: No members can use Dimensional mana[NEWLINE][TAB]Outlaw Entropy mana: No members can use Entropy mana[NEWLINE][TAB]Outlaw Shadow mana: No members can use Shadow mana[NEWLINE][TAB]Outlaw Gulagarm: No members can use Gulagarm[NEWLINE][TAB]Outlaw Razorweed: No members can use Razorweed[NEWLINE][TAB]Outlaw Sheut Stone: No members can use Sheut Stone</English>
		<French>Le Conseil Supérieur est fondé lorsque Dies Diei ( la merveille sainte des Empyréens) est créée. Après cela, toute civilisation bonne ou neutre ayant recherché la technologie Honneur peut le rejoindre.[NEWLINE][NEWLINE]Etre membre du Conseil Supérieur implique un bonus diplomatique avec les autres membres. Les membres doivent aussi accepter toute résolution votée par le Conseil, à moins que le joueur ne veuille défier et quitter le Conseil. Ces résolution sont puissantes et restrictives. Les Joueurs qui veulent rester membres du Conseil Supérieur doivent profiter des avantages qu'il apporte mais aussi rester soumis à son contrôle, à moins qu'ils ne préfèrent maintenir les relations nécéssaires pour etre élu Haut Conseiller et choisir les résolutions eux-meme.[NEWLINE][NEWLINE]Chaque membre du Conseil Supérieur possède un vote pour les résolution. Les héros empyréen Chalid Astrakein et le héros malakim Teutorix fournissent au joueur qui les contrôle un vote supplémentaire.[NEWLINE][NEWLINE]Le Conseil Supérieur peut voter les résolutions suivantes:[NEWLINE][NEWLINE][TAB] Haut Conseiller- Le Haut Conseiller choisit les autres résolutions [NEWLINE][TAB] Appel à la Guerre- Les membres déclarent la Guerre à un Non-membre [NEWLINE][TAB]Assigner une ville : Rend le contrôle d'une ville à un membre [NEWLINE][TAB] Concurrence Unique - +1 Route Commerciale ([ICON_TRADE]) dans Toutes les Villes [NEWLINE][TAB]Marché ouverts – Routes commerciales avec toutes les villes étrangères [NEWLINE][TAB] Doctrine Mondiale Guérisseurs Publics - Tous les membres doivent adopter cette doctrine. [NEWLINE][TAB] Doctrine Mondiale Liberté  - Tous les membres doivent adopter cette doctrine. [NEWLINE][TAB]Pacte défensif avec tous les membres – Tous les membres signent un pacte de défense [NEWLINE][TAB] Déclarer la Mana de Mort Hors-la-Loi –Aucun membre ne peut utiliser la Mana de Mort[NEWLINE][TAB] Déclarer la Mana d'Entropie Hors-la-Loi –Aucun membre ne peut utiliser la Mana d'Entropie [NEWLINE][TAB] Déclarer la Mana d'Ombre Hors-la-Loi –Aucun membre ne peut utiliser la Mana d'Ombre</French>
		<German>Der Hohe Rat ist gegründet, wenn der Tag der Tage ausgerufen wird. Nach der Gründung können alle Zivilisationen beitreten, die neutral oder gut sind und die Technologie Ehre erforscht haben.[NEWLINE][NEWLINE]Ein Mitglied des Hohen Rates zu sein, gestattet einen bedeutenden Bonus für die Diplomatie mit den anderen Mitgliedern. Es zwingt die Mitglieder aber auch, sich an sämtlichen Resolutionen zu halten, die der Hohe Rat gewählt und verabschiedet hat, ausgenommen der Spieler widersetzt sich und verlässt den Hohen Rat. Insgesamt können diese Resolutionen einflussreich und einschränkend sein. Spieler, die verharren, als ein Mitglied im Hohen Rat zu verweilen, sollten den Genuss der Freundschaft und deren Vorzüge die sie bietet, annehmen. Jedoch ist man unter ihrer Kontrolle und somit untertänig. Dies ist zu beachten, da die Spieler die Freundschaften aufrechterhalten die erforderlich sind, um als Hauptrat gewählt zu werden und die Verordnungen für sich zu beanspruchen.[NEWLINE][NEWLINE]Jedes Mitglied des Hohen Rates hat je eine Stimme pro Resolution. Die Helden Chalid Astrakein (Empyrion) und Teutorix (Malakim) gewähren demjenigen Spieler der sie kontrolliert, eine zusätzliche Stimme im Hohen Rat.[NEWLINE][NEWLINE]Der Hohe Rat kann folgende Resolutionen abstimmen lassen:[NEWLINE][NEWLINE][TAB]Ratsvorsitzender – Der Ratsvorsitzende wählt all die anderen Resolutionen[NEWLINE][TAB]Kriegszwang – erzwingt einen Krieg gegen ein *Nichtmitglied*.[NEWLINE][TAB]Stadt abtreten – man übergibt die Kontrolle über eine Stadt an ein Mitglied.[NEWLINE][TAB]Einheitswährung - +1 Handelsroute in allen Städten.[NEWLINE][TAB]Offene Märkte - Handelsrouten mit allen auswärtigen Städten.[NEWLINE][TAB]Einheitliche Gesellschaftsform Hippokratischer Eid - Alle Mitglieder müssen die Gesellschaftsform Hippokratischer Eid annehmen.[NEWLINE][TAB]Einheitliche Gesellschaftsform Hochkultur - Alle Mitglieder müssen die Gesellschaftsform Hochkultur annehmen.[NEWLINE][TAB]Verteidigungsbündnis mit allen Mitgliedern – Alle Mitglieder beschliessen ein Verteidigungsbündnis.[NEWLINE][TAB]Mana des Todes ächten – Kein Mitglied kann Mana des Todes verwenden.[NEWLINE][TAB]Mana der Entropie ächten - Kein Mitglied kann Mana der Entropie verwenden.[NEWLINE][TAB]Mana der Schatten ächten - Kein Mitglied kann Mana der Schatten verwenden.</German>
		<Italian>The Overcouncil is founded when the Empyrean is founded. After that any good or neutral player that has researched the Honor tech can join it.[NEWLINE][NEWLINE]Being a member of the Overcouncil grants a significant diplomacy bonus with other members. It also forces members to comply with any resolutions that the Overcouncil has voted and agreed on, unless the player wants to defy and leave the Overcouncil. Overall these resolutions can be powerful and restrictive. Players that expect to remain members of the Overcouncil should expect to enjoy the advantages of the friendships it allows, but also be subject to its control. That is unless they maintain the relationships required to be voted the head of the council and get to pick the decrees themselves.[NEWLINE][NEWLINE]Each member of the Overcouncil has one vote on resolutions. Both the Empyrean hero Chalid Astrakein and the Malakim hero Teutorix grant the players that control them an additional vote on the Overcouncil.[NEWLINE][NEWLINE]The Overcouncil can vote on the following resolutions:[NEWLINE][NEWLINE][TAB]Head Councilor: The head councilor selects all other resolutions[NEWLINE][TAB]Force War: Force war on a non-member[NEWLINE][TAB]Assign City: Return control of a city to a member[NEWLINE][TAB]Single Currency: +1 Trade Route in all cities[NEWLINE][TAB]Open Markets: Trade Routes with all foreign cities[NEWLINE][TAB]Global Civic Public Healers: All members must adopt the Public Healers civic[NEWLINE][TAB]Global Civic Liberty: All members must adopt the Liberty civic[NEWLINE][TAB]Defensive Pact with all members: All members enter into a defensive pact[NEWLINE][TAB]Outlaw Death mana: No members can use Death mana[NEWLINE][TAB]Outlaw Entropy mana: No members can use Entropy mana[NEWLINE][TAB]Outlaw Shadow mana: No members can use Shadow mana</Italian>
		<Spanish>El Gran Consejo se funda cuando es creado el Dies Diei (el santuario Empyreo) is created.  Después de que cualquier jugador bueno o neutral haya investigado el Honor puede unirse a él.[NEWLINE][NEWLINE]Ser miembro del Gran Consejo garantiza una significante bonificación de diplomacia con los otros miembros. También fuerza a los miembros a cumplir con cualquier resolución que el Gran Consejo haya votado y accedido, a menos que el jugador quiera desafiar y dejar al Consejo. Todas estas resoluciones pueden ser poderosas y estrictas. Los jugadores que pretendan seguir siendo miembros del Gran Consejo deberían disfrutar de las ventajas de las amistades que permite, pero también estar sujetos bajo su control. Esto es al menos para mantener las relaciones requeridas para ser votados como dirigentes del consejo y seleccionar ellos mismos los decretos.[NEWLINE][NEWLINE]Cada miembro del Gran Consejo tiene un voto en las resoluciones.  Tanto el héroe Empyreo Chalid Astrakein como el héroe Malakim Teutórix garantizan a los jugadores que los controlen un voto adicional de cada uno en el Gran Consejo.[NEWLINE][NEWLINE]El Gran Consejo puede votar en las siguientes resoluciones:[NEWLINE][NEWLINE][TAB]Dirigente del Consejo: El dirigente del consejo selecciona las demás resoluciones[NEWLINE][TAB]Forzar Guerra: Forzar la guerra sobre un no-miembro[NEWLINE][TAB]Asignar Ciudad: Devolver el control de una ciudad a un miembro[NEWLINE][TAB]Moneda Única: +1 ruta comercial en todas las ciudades[NEWLINE][TAB]Mercados Abiertos: Rutas comerciales con todas las ciudades extranjeras[NEWLINE][TAB]Doctrina Global de Curanderos Públicos: Todos los miembros deben adoptar la doctrina Curanderos Públicos[NEWLINE][TAB]Doctrina Global de Libertad: Todos los miembros deben adoptar la doctrina Libertad[NEWLINE][TAB]Pacto de Defensa Mutua entre todos los miembros: Todos los miembros entran en un Pacto de Defensa Mutua[NEWLINE][TAB]Ilegalizar el maná de Muerte: Ningún miembro puede usar maná de Muerte[NEWLINE][TAB]Ilegalizar el maná de Entropía: Ningún miembro puede usar maná de Entropía[NEWLINE][TAB]Ilegalizar el maná de Sombra: Ningún miembro puede usar el maná Sombrío</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_CIVIC_UNDERCOUNCIL_HELP</Tag>
		<English>[ICON_BULLET]Requires The Council of Esus to have been founded[NEWLINE][ICON_BULLET]Incompatible with The Empyrean state religion[NEWLINE][ICON_BULLET]Provides Embassies with other Undercouncil members</English>
		<French>[ICON_BULLET]Requires The Council of Esus to have been founded[NEWLINE][ICON_BULLET]Incompatible with The Empyrean state religion[NEWLINE][ICON_BULLET]Provides Embassies with other Undercouncil members</French>
		<German>[ICON_BULLET]Requires The Council of Esus to have been founded[NEWLINE][ICON_BULLET]Incompatible with The Empyrean state religion[NEWLINE][ICON_BULLET]Provides Embassies with other Undercouncil members</German>
		<Italian>[ICON_BULLET]Requires The Council of Esus to have been founded[NEWLINE][ICON_BULLET]Incompatible with The Empyrean state religion[NEWLINE][ICON_BULLET]Provides Embassies with other Undercouncil members</Italian>
		<Spanish>[ICON_BULLET]Requires The Council of Esus to have been founded[NEWLINE][ICON_BULLET]Incompatible with The Empyrean state religion[NEWLINE][ICON_BULLET]Provides Embassies with other Undercouncil members</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_CIVIC_UNDERCOUNCIL_PEDIA</Tag>
		<English>The Undercouncil it is founded at the same time as [LINK=RELIGION_COUNCIL_OF_ESUS]The Council of Esus[\LINK]. It can only be joined by Neutral or Evil players that have researched the Way of the Wicked technology. Although they don't have to worship the Council of Esus to join, they can't be members of [LINK=CIVIC_OVERCOUNCIL]The Overcouncil[\LINK] or have [LINK=RELIGION_THE_EMPYREAN]The Empyrean[\LINK] as their state religion.[NEWLINE][NEWLINE]The Undercouncil is run by money; nearly all of its resolutions cost gold from its members. They can vote to declare war on a common enemy, and open borders to each other. There are no restrictive resolutions on the Undercouncil, they never vote to enforce a civic or outlaw anything but players don't get the larger attitude modifier members of the Overcouncil share with each other.[NEWLINE][NEWLINE]The Undercouncil can vote on the following resolutions:[NEWLINE][NEWLINE][TAB]Head Councilor: The head councilor selects all other resolutions[NEWLINE][TAB]Force War: Force war on a non-member[NEWLINE][TAB]Develop Secret Codes: Grants a free Great Sage to each player, players can only trade techs with Undercouncil members[NEWLINE][TAB]Enlist the Nightwatch: Grants a Nightwatch unit to each member, and allows members to ignore the state religion requirement for building more[NEWLINE][TAB]Fund Dissidents: Has a chance to create unhappiness in non-Undercouncil cities[NEWLINE][TAB]Gambling Ring: Reduces the cost of Gambling Houses by 75%, raises the global crime rate[NEWLINE][TAB]Slave Trade: Allows members to buy and sell slaves, raises the global crime rate[NEWLINE][TAB]Smuggling Ring: Allows members to build Smugglers' Ports in their coastal cities, raises the global crime rate[NEWLINE][TAB]Open Borders: All members open borders to each other</English>
		<French>Le Conseil Souterrain est fondé en utilisant un prophète ou un marchant pour créer Nox Nioctis (La merveille sainte du Conseil d'Esus) dans la ville sainte du Conseil d'Esus. Seulzs les civilisations Neutres ou mauvaises ayant recherché la technologie Subterfuge. Bienqu'ils n'aient pas à vénérer le Conseil d'Esus, ils ne peuvent être membres du Conseil Supérieur.[NEWLINE][NEWLINE] Le Conseil Souterrain est dirigé par l'argent, presque toutes les résolutions coutent de l'argent aux membres. Ils peuvent voter la guerre contre un ennemi commun, et signer des accords de libres passage entre eux. Il n'y a pas de resolutions restrictives dans le Conseil Souterrain, ils ne votent jamais pour imposer une doctrine ou bannir quelque chose mais les membres n'ont pas les bonus diplomatiques que partagent les membres du Conseiol Supérieur.[NEWLINE][NEWLINE] Le Conseil Souterrain peut voter les résolutions suivantes: [NEWLINE][NEWLINE][TAB] Haut Conseiller- Le Haut Conseiller choisit les autres résolutions[NEWLINE][TAB]Appel à la Guerre- Les membres déclarent la Guerre à un Non-membre [NEWLINE][TAB] Developpper des Codes Secrets –Fournit un Sage Illustre gratuit à chaque membre, Les membres peuvent seulement échanger les technologies avec d'autres membres [NEWLINE][TAB] Enrôler la Garde de Nuit - Un Garde de Nuit est fourni à chaque membre[NEWLINE][TAB] Formenter des Troubles - Peut causer du mécontentement dans les villes des non-Membres du Conseil Souterrain [NEWLINE][TAB] Intaller un Cercle de Jeu - Réduit le coût de production des Maisons de Jeu de 75%, augmente le crime global[NEWLINE][TAB] Installer le marché aux esclaves -les Membres peuvent acheter et vendre des esclaves, augmente le crime global [NEWLINE][TAB] Installer un Cercle de Contrebande - Permet la construction du Port de Contrebandiers dans les villes côtières, augmente le crime global [NEWLINE][TAB]Frontières Ouvertes – Tous les membres signet des accords de libre passage</French>
		<German>Der Geheime Rat wird durch die Verwendung eines Großen Propheten oder eines Großen Händlers gegründet, indem man mit einem dieser Großen Persönlichkeiten die "Nacht der Nächte", in der heiligen Stadt des Rat des Esus ausrufen lässt. Nur Spieler, die neutral oder böse sind und die Technologie List erforscht haben, können dem Rat beitreten. Obwohl sie nicht den Rat des Esus anbeten müssen um ihm beizutreten, können sie nicht auch noch ein Mitglied des Hohen Rates sein.[NEWLINE][NEWLINE]Der Geheime Rat funktioniert durch Geld, fast alle seiner Resolutionen kostet Gold, welche die Mitglieder finanzieren. Sie können für eine Kriegserklärung an einen gemeinsamen Gegner abstimmen, und die Grenzen unter sich für jeden anderen öffnen. Der Geheimer Rat verabschiedet keine einschränkenden Resolutionen, niemals wird über eine Erzwingung einer einheitlichen Gesellschaftsform abgestimmt, weder wird irgendwas verachtet oder ausgeschlossen, aber die Spieler erhalten nicht den größeren Umwandler, was die Gesinnung füreinander betrifft, welchen die Mitglieder des Hohen Rates jedoch sich untereinander teilen.[NEWLINE][NEWLINE]Der Geheime Rat kann folgenden Resolutionen abstimmen lassen:[NEWLINE][TAB]Ratsvorsitzender- Der Ratsvorsitzende wählt alle anderen Resolutionen.[NEWLINE][TAB]Geheimcode entwickeln - Mitglieder können Technologien nur zwischen Mitgliedern tauschen, jedes Mitglied das 25 Gold zahlt, bekommt einen freien großen Forscher.[NEWLINE][TAB]Nachtwache anwerben - jedes Mitglied das 25 Gold zahlt, bekommt eine Nachtwache.[NEWLINE][TAB]Dissidenten finanzieren - kann Unzufriedenheit in Städten von nicht-Ratsmitgliedern verursachen.[NEWLINE][TAB]Glücksspielerring - reduziert die Produktionskosten von Glücksspielhäusern um 75%, erhöht die weltweite Verbrechensrate um 5%.[NEWLINE][TAB]Sklavenhandel - erlaubt Mitgliedern Sklaven zu kaufen und verkaufen, erhöht die weltweite Verbrechensrate um 5%.[NEWLINE][TAB]Schmugglerring - +1 Handelsweg in allen Städten, erlaubt Mitgliedern Schmugglerhäfen in ihren Küstenstädten zu bauen, erhöht die weltweite Verbrechensrate um 5%.[NEWLINE][TAB]Grenzen öffnen - Alle Mitglieder öffnen untereinander ihre Grenzen.</German>
		<Italian>The Undercouncil it is founded at the same time as the Council of Esus. It can only be joined by Neutral or Evil players that have researched the Deception tech. Although they don't have to worship the Council of Esus to join, they can't be members of the Overcouncil.[NEWLINE][NEWLINE]The Undercouncil is run by money, nearly all of its resolutions cost gold from its members. They can vote to declare war on a common enemy, and open borders to each other. There are no restrictive resolutions on the Undercouncil, they never vote to enforce a civic or outlaw anything but players don't get the larger attitude modifier members of the Overcouncil share with each other.[NEWLINE][NEWLINE]The Undercouncil can vote on the following resolutions:[NEWLINE][NEWLINE][TAB]Head Councilor: The head councilor selects all other resolutions[NEWLINE][TAB]Force War: Force war on a non-member[NEWLINE][TAB]Develop Secret Codes: Grants a free Great Sage to each player, players can only trade techs with Undercouncil members[NEWLINE][TAB]Enlist the Nightwatch: Grants a Nightwatch unit to each member[NEWLINE][TAB]Fund Dissidents: Has a chance to create unhappiness in non-Undercouncil cities[NEWLINE][TAB]Gambling Ring: Reduces the cost of Gambling Houses by 75%, raises the global crime rate[NEWLINE][TAB]Slave Trade: Allows members to buy and sell slaves, raises the global crime rate[NEWLINE][TAB]Smuggling Ring: Allows members to build Smugglers' Ports in their coastal cities, raises the global crime rate[NEWLINE][TAB]Open Borders: All members open borders to each other</Italian>
		<Spanish>El Consejo Oculto se funda usando un profeta o un mercante para crear el Nox Noctis (el santuario sagrado del Consejo de Esus) en la ciudad santa del Consejo de Esus. Sólo se pueden unir a él jugadores Neutrales o Malvados que hayan investigado el Engaño.  Aunque no tienen que ser seguidores del Consejo de Esus para unirse, no pueden ser miembros del Consejo Oculto si no lo hacen.[NEWLINE][NEWLINE]El Consejo Oculto funciona con dinero, casi todas las resoluciones del mismo les cuesta oro a sus miembros. Pueden votar para declarar la guerra sobre un enemigo común, y abrir fronteras entre ellos. No hay resoluciones estrictas en el Consejo Oculto, nunca votan para forzar una doctrina o prohibir algo, y los jugadores no consiguen el modificador alto de actitud que los miembros del Gran Consejo comparten entre ellos.[NEWLINE][NEWLINE]El Consejo Oculto puede votar por las siguientes resoluciones:[NEWLINE][NEWLINE][TAB]Cabeza del Consejo: El Cabeza del Consejo selecciona las demás resoluciones[NEWLINE][TAB]Forzar Guerra: Forzar la guerra sobre un no-miembro[NEWLINE][TAB]Desarrollar códigos secretos: Da un Gran Científico gratis a cada jugador, y los jugadores sólo pueden comerciar tecnología con otros miembros del Consejo Oculto[NEWLINE][TAB]Enrolar a los Vigilantes de la Noche: Da una unidad Vigilante de la Noche a cada miembro[NEWLINE][TAB]Colocar Disidentes: Tiene una probabilidad de crear infelicidad en todas las ciudades que no sean de miembros del Consejo Oculto[NEWLINE][TAB]Círculo de Apuestas: Reduce los costes de las Casas de Apuestas en un 75% y aumenta el índice de criminalidad global[NEWLINE][TAB]Mercado de Esclavos: Permite a los miembros comprar y vender esclavos, y aumenta el índice de criminalidad global[NEWLINE][TAB]Círculo de Contrabando: Permite a los miembros construir Puertos de Contrabandistas en sus ciudades costeras, y aumenta el índice global de criminalidad[NEWLINE][TAB]Fronteras Abiertas: Todos los miembros abren sus fronteras los unos con los otros</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_WYRMHOLD</Tag>
		<English>Wyrmhold</English>
		<French>Wyrmhold</French>
		<German>Wyrmhold</German>
		<Italian>Wyrmhold</Italian>
		<Spanish>Wyrmhold</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_EQUIPMENT_HEARTSTONE</Tag>
		<English>The Heartstone</English>
		<French>The Heartstone</French>
		<German>The Heartstone</German>
		<Italian>The Heartstone</Italian>
		<Spanish>The Heartstone</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_HEARTSTONE_PEDIA</Tag>
		<English>Anesidora is the only human soul who isn't descended from Nemed. She was given an immortal soul but without a true divine birthright the ages have worn heavily on her. Though trapped in Arawn's realm since her death early in the Age of Dragons, her cold heart was secreted out of the afterworld in the Age of Rebirth and she now exists as a dark draconic shadow under the sway of her heart's possessor. Though she isn't evil, she is destructive and manifests such sorrow that most enemies fall into despair when confronted by her. [PARAGRAPH]The Heartstone was among the items taken from the Netherworld by The Once-Elves when they escaped from bondage under Laroth and set up their own kingdom in the rift between that world and the world of the living. It was stolen from them and brought into Erebus itself by Gosea the Dwindling. During her escape she passed through a small Illian village called Brigdarrow. Here she was stopped and had her posessions searched due to suspicions that she was involved in the disappearance of three local children, who had actually just stayed out late trying to rescue an injured dog and his elven master. These were the only survivors after she hired three tribes of goblin mercenaries to burn the town and murder everyone who might have witnessed what she was carrying. Led by the elf's map and Auric Ulvin's innate abiltiy to navigate by mana, the children fled through the Whispering Woods and into the Vale of Shadows to take refuge in the Once-Elves' City of Barathrum. There they were captured and imprisoned along with Talia, an elven druidess and witch whom King Haerlond Gossam's chief advisor (Waldrun, a Necomancer secretly in the employ of Laroth) had framed for Gosea's crimes.</English>
		<French>Anesidora is the only human soul who isn't descended from Nemed. She was given an immortal soul but without a true divine birthright the ages have worn heavily on her. Though trapped in Arawn's realm since her death early in the Age of Dragons, her cold heart was secreted out of the afterworld in the Age of Rebirth and she now exists as a dark draconic shadow under the sway of her heart's possessor. Though she isn't evil, she is destructive and manifests such sorrow that most enemies fall into despair when confronted by her. [PARAGRAPH]The Heartstone was among the items taken from the Netherworld by The Once-Elves when they escaped from bondage under Laroth and set up their own kingdom in the rift between that world and the world of the living. It was stolen from them and brought into Erebus itself by Gosea the Dwindling. During her escape she passed through a small Illian village called Brigdarrow. Here she was stopped and had her posessions searched due to suspicions that she was involved in the disappearance of three local children, who had actually just stayed out late trying to rescue an injured dog and his elven master. These were the only survivors after she hired three tribes of goblin mercenaries to burn the town and murder everyone who might have witnessed what she was carrying. Led by the elf's map and Auric Ulvin's innate abiltiy to navigate by mana, the children fled through the Whispering Woods and into the Vale of Shadows to take refuge in the Once-Elves' City of Barathrum. There they were captured and imprisoned along with Talia, an elven druidess and witch whom King Haerlond Gossam's chief advisor (Waldrun, a Necomancer secretly in the employ of Laroth) had framed for Gosea's crimes.</French>
		<German>Anesidora is the only human soul who isn't descended from Nemed. She was given an immortal soul but without a true divine birthright the ages have worn heavily on her. Though trapped in Arawn's realm since her death early in the Age of Dragons, her cold heart was secreted out of the afterworld in the Age of Rebirth and she now exists as a dark draconic shadow under the sway of her heart's possessor. Though she isn't evil, she is destructive and manifests such sorrow that most enemies fall into despair when confronted by her. [PARAGRAPH]The Heartstone was among the items taken from the Netherworld by The Once-Elves when they escaped from bondage under Laroth and set up their own kingdom in the rift between that world and the world of the living. It was stolen from them and brought into Erebus itself by Gosea the Dwindling. During her escape she passed through a small Illian village called Brigdarrow. Here she was stopped and had her posessions searched due to suspicions that she was involved in the disappearance of three local children, who had actually just stayed out late trying to rescue an injured dog and his elven master. These were the only survivors after she hired three tribes of goblin mercenaries to burn the town and murder everyone who might have witnessed what she was carrying. Led by the elf's map and Auric Ulvin's innate abiltiy to navigate by mana, the children fled through the Whispering Woods and into the Vale of Shadows to take refuge in the Once-Elves' City of Barathrum. There they were captured and imprisoned along with Talia, an elven druidess and witch whom King Haerlond Gossam's chief advisor (Waldrun, a Necomancer secretly in the employ of Laroth) had framed for Gosea's crimes.</German>
		<Italian>Anesidora is the only human soul who isn't descended from Nemed. She was given an immortal soul but without a true divine birthright the ages have worn heavily on her. Though trapped in Arawn's realm since her death early in the Age of Dragons, her cold heart was secreted out of the afterworld in the Age of Rebirth and she now exists as a dark draconic shadow under the sway of her heart's possessor. Though she isn't evil, she is destructive and manifests such sorrow that most enemies fall into despair when confronted by her. [PARAGRAPH]The Heartstone was among the items taken from the Netherworld by The Once-Elves when they escaped from bondage under Laroth and set up their own kingdom in the rift between that world and the world of the living. It was stolen from them and brought into Erebus itself by Gosea the Dwindling. During her escape she passed through a small Illian village called Brigdarrow. Here she was stopped and had her posessions searched due to suspicions that she was involved in the disappearance of three local children, who had actually just stayed out late trying to rescue an injured dog and his elven master. These were the only survivors after she hired three tribes of goblin mercenaries to burn the town and murder everyone who might have witnessed what she was carrying. Led by the elf's map and Auric Ulvin's innate abiltiy to navigate by mana, the children fled through the Whispering Woods and into the Vale of Shadows to take refuge in the Once-Elves' City of Barathrum. There they were captured and imprisoned along with Talia, an elven druidess and witch whom King Haerlond Gossam's chief advisor (Waldrun, a Necomancer secretly in the employ of Laroth) had framed for Gosea's crimes.</Italian>
		<Spanish>Anesidora is the only human soul who isn't descended from Nemed. She was given an immortal soul but without a true divine birthright the ages have worn heavily on her. Though trapped in Arawn's realm since her death early in the Age of Dragons, her cold heart was secreted out of the afterworld in the Age of Rebirth and she now exists as a dark draconic shadow under the sway of her heart's possessor. Though she isn't evil, she is destructive and manifests such sorrow that most enemies fall into despair when confronted by her. [PARAGRAPH]The Heartstone was among the items taken from the Netherworld by The Once-Elves when they escaped from bondage under Laroth and set up their own kingdom in the rift between that world and the world of the living. It was stolen from them and brought into Erebus itself by Gosea the Dwindling. During her escape she passed through a small Illian village called Brigdarrow. Here she was stopped and had her posessions searched due to suspicions that she was involved in the disappearance of three local children, who had actually just stayed out late trying to rescue an injured dog and his elven master. These were the only survivors after she hired three tribes of goblin mercenaries to burn the town and murder everyone who might have witnessed what she was carrying. Led by the elf's map and Auric Ulvin's innate abiltiy to navigate by mana, the children fled through the Whispering Woods and into the Vale of Shadows to take refuge in the Once-Elves' City of Barathrum. There they were captured and imprisoned along with Talia, an elven druidess and witch whom King Haerlond Gossam's chief advisor (Waldrun, a Necomancer secretly in the employ of Laroth) had framed for Gosea's crimes.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_EQUIPMENT_KANNAS_RING</Tag>
		<English>Kanna's Ring</English>
		<French>Kanna's Ring</French>
		<German>Kanna's Ring</German>
		<Italian>Kanna's Ring</Italian>
		<Spanish>Kanna's Ring</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_EQUIPMENT_CLAVA_VINDEX</Tag>
		<English>Clava Vindex</English>
		<French>Clava Vindex</French>
		<German>Clava Vindex</German>
		<Italian>Clava Vindex</Italian>
		<Spanish>Clava Vindex</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_EQUIPMENT_CLAVA_VINDEX_PEDIA</Tag>
		<English>The Cudgel wielded by Basium is more than only a tool for slaying demons; it is also a cage for unclean souls lest they return to trouble Erebus again. So long as this the weapon exists, those it has slain cannot return as manes or be resurrected. Destroying it upon a demons altar can bring them back.</English>
		<French>The Cudgel wielded by Basium is more than only a tool for slaying demons; it is also a cage for unclean souls lest they return to trouble Erebus again. So long as this the weapon exists, those it has slain cannot return as manes or be resurrected.</French>
		<German>The Cudgel wielded by Basium is more than only a tool for slaying demons; it is also a cage for unclean souls lest they return to trouble Erebus again. So long as this the weapon exists, those it has slain cannot return as manes or be resurrected.</German>
		<Italian>The Cudgel wielded by Basium is more than only a tool for slaying demons; it is also a cage for unclean souls lest they return to trouble Erebus again. So long as this the weapon exists, those it has slain cannot return as manes or be resurrected.</Italian>
		<Spanish>The Cudgel wielded by Basium is more than only a tool for slaying demons; it is also a cage for unclean souls lest they return to trouble Erebus again. So long as this the weapon exists, those it has slain cannot return as manes or be resurrected.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_EQUIPMENT_MOKKAS_CAULDRON</Tag>
		<English>Mokkas Cauldron</English>
		<French>Mokkas Cauldron</French>
		<German>Mokkas Cauldron</German>
		<Italian>Mokkas Cauldron</Italian>
		<Spanish>Espada de la Perdición</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_EQUIPMENT_NETHER_BLADE_PEDIA</Tag>
		<English>This otherworldly weapon not only strikes strongest against great heroes, but also binds souls to the world from whence it came. So long as this the sword exists, those it has slain can never be resurrected.</English>
		<French>This otherworldly weapon not only strikes strongest against great heroes, but also binds souls to the world from whence it came. So long as this the sword exists, those it has slain can never be resurrected.</French>
		<German>This otherworldly weapon not only strikes strongest against great heroes, but also binds souls to the world from whence it came. So long as this the sword exists, those it has slain can never be resurrected.</German>
		<Italian>This otherworldly weapon not only strikes strongest against great heroes, but also binds souls to the world from whence it came. So long as this the sword exists, those it has slain can never be resurrected.</Italian>
		<Spanish>This otherworldly weapon not only strikes strongest against great heroes, but also binds souls to the world from whence it came. So long as this the sword exists, those it has slain can never be resurrected.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_EQUIPMENT_ORTHUSS_AXE_PEDIA</Tag>
		<English>This most feared battleaxe consists of a rather crude blade hafted onto what wa the Matron Essendi, a once holy scepte given to the Kings of Braduk by the then righteous Goddess Bhall. It is still filled with a remnant of her divine essence which maintains its holders passion and stamina no matter how long a battle may last.</English>
		<French>This most feared battleaxe consists of a rather crude blade hafted onto what was the Matron Essendi, a once holy scepte given to the Kings of Braduk by the then righteous Goddess Bhall. It is still filled with a remnant of her divine essence which maintains its holders passion and stamina no matter how long a battle may last.</French>
		<German>This most feared battleaxe consists of a rather crude blade hafted onto what was the Matron Essendi, a once holy scepte given to the Kings of Braduk by the then righteous Goddess Bhall. It is still filled with a remnant of her divine essence which maintains its holders passion and stamina no matter how long a battle may last.</German>
		<Italian>This most feared battleaxe consists of a rather crude blade hafted onto what was the Matron Essendi, a once holy scepte given to the Kings of Braduk by the then righteous Goddess Bhall. It is still filled with a remnant of her divine essence which maintains its holders passion and stamina no matter how long a battle may last.</Italian>
		<Spanish>This most feared battleaxe consists of a rather crude blade hafted onto what was the Matron Essendi, a once holy scepte given to the Kings of Braduk by the then righteous Goddess Bhall. It is still filled with a remnant of her divine essence which maintains its holders passion and stamina no matter how long a battle may last.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_EQUIPMENT_PIECES_OF_MITHRIL_GOLEM</Tag>
		<English>Pieces of The Mithril Golem</English>
		<French>Pieces of The Mithril Golem</French>
		<German>Pieces of The Mithril Golem</German>
		<Italian>Pieces of The Mithril Golem</Italian>
		<Spanish>Pieces of The Mithril Golem</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_EQUIPMENT_PIECES_OF_WAR_MACHINE</Tag>
		<English>Pieces of the War Machine</English>
		<French>Pieces of the War Machine</French>
		<German>Pieces of the War Machine</German>
		<Italian>Pieces of the War Machine</Italian>
		<Spanish>Pieces of the War Machine</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_EQUIPMENT_SHIELD_OF_BALANCE</Tag>
		<English>Shield of Balance</English>
		<French>Shield of Balance</French>
		<German>Shield of Balance</German>
		<Italian>Shield of Balance</Italian>
		<Spanish>Shield of Balance</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_EQUIPMENT_SPEAR_OF_MAJOSI</Tag>
		<English>Spear of Majosi</English>
		<French>Spear of Majosi</French>
		<German>Versengter Stab</German>
		<Italian>Spear of Majosi</Italian>
		<Spanish>Spear of Majosi</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_EQUIPMENT_SPELLSTAFF</Tag>
		<English>Spellstaff</English>
		<French>Spellstaff</French>
		<German>Versengter Stab</German>
		<Italian>Spellstaff</Italian>
		<Spanish>Spellstaff</Spanish>
	</TEXT>


	<TEXT>
		<Tag>TXT_KEY_FEATURE_FOREST_ANCIENT_PEDIA</Tag>
		<English>Those who disturb Ancient Forests may have to deal with Treants rising to defend them.</English>
		<French>Those who disturb Ancient Forests may have to deal with Treants rising to defend them.</French>
		<German>Those who disturb Ancient Forests may have to deal with Treants rising to defend them.</German>
		<Italian>Those who disturb Ancient Forests may have to deal with Treants rising to defend them.</Italian>
		<Spanish>Those who disturb  Ancient Forests may have to deal with Treants rising to defend them.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_FEATURE_BLIZZARD_PEDIA</Tag>
		<English>[LINK=PROMOTION_WINTERBORN]Winterborn[\LINK] units are immune, but other units suffer from Cold damage when they enter a Blizzard. [PARAGRAPH]Blizzards may be created by [LINK=UNIT_AQUILAN]Aquilans[\LINK], [LINK=UNIT_HIGH_PRIEST_OF_WINTER]High Priests of Winter[\LINK], and [LINK=PROJECT_THE_DEEPENING]The Deepening Ritual[\LINK]. [LINK=UNIT_PRIEST_OF_WINTER]Priests of Winter[\LINK] can move Blizzards into adjacent tiles. Blizzards may be removed by the [LINK=SPELL_SCORCH]Scorch[\LINK] spell.</English>
		<French>[LINK=PROMOTION_WINTERBORN]Winterborn[\LINK] units are immune, but other units suffer from Cold damage when they enter a Blizzard. [PARAGRAPH]Blizzards may be created by Aquilans, High Priests of Winter, and The Deepening Ritual. Priests of Winter can move Blizzards into adjacent tiles. Blizzards may be removed by the Scorch spell.</French>
		<German>[LINK=PROMOTION_WINTERBORN]Winterborn[\LINK] units are immune, but other units suffer from Cold damage when they enter a Blizzard. [PARAGRAPH]Blizzards may be created by Aquilans, High Priests of Winter, and The Deepening Ritual. Priests of Winter can move Blizzards into adjacent tiles. Blizzards may be removed by the Scorch spell.</German>
		<Italian>[LINK=PROMOTION_WINTERBORN]Winterborn[\LINK] units are immune, but other units suffer from Cold damage when they enter a Blizzard. [PARAGRAPH]Blizzards may be created by Aquilans, High Priests of Winter, and The Deepening Ritual. Priests of Winter can move Blizzards into adjacent tiles. Blizzards may be removed by the Scorch spell.</Italian>
		<Spanish>[LINK=PROMOTION_WINTERBORN]Winterborn[\LINK] units are immune, but other units suffer from Cold damage when they enter a Blizzard. [PARAGRAPH]Blizzards may be created by Aquilans, High Priests of Winter, and The Deepening Ritual. Priests of Winter can move Blizzards into adjacent tiles. Blizzards may be removed by the Scorch spell.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_FEATURE_ICE_PEDIA</Tag>
		<English>Polar Ice makes a tile impassable and unworkable. It can be removed by the [LINK=SPELL_SCORCH]Scorch[\LINK] spell. spell, but the caster would need to have [LINK=PROMOTION_FLYING]Flying[\LINK] to get to the tile to cast it.</English>
		<French>Polar Ice makes a tile impassable and unworkable. It can be removed by the [LINK=SPELL_SCORCH]Scorch[\LINK] spell. spell, but the caster would need to have Flying to get to the tile to cast it.</French>
		<German>Polar Ice makes a tile impassable and unworkable. It can be removed by the [LINK=SPELL_SCORCH]Scorch[\LINK] spell. spell, but the caster would need to have Flying to get to the tile to cast it.</German>
		<Italian>Polar Ice makes a tile impassable and unworkable. It can be removed by the [LINK=SPELL_SCORCH]Scorch[\LINK] spell. spell, but the caster would need to have Flying to get to the tile to cast it.</Italian>
		<Spanish>Polar Ice makes a tile impassable and unworkable. It can be removed by the [LINK=SPELL_SCORCH]Scorch[\LINK] spell. spell, but the caster would need to have Flying to get to the tile to cast it.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_FEATURE_JUNGLE_PEDIA</Tag>
		<English>Jungles cause unhealthiness, but can upgrade to health providing [LINK=FEATURE_FOREST_ANCIENT]Ancient Forests[\LINK] with the Fellowship of the Leaves religion. They are also changed to Forests by [LINK=BUILDING_TEMPLE_OF_THE_HAND]Temples of the Hand[\LINK], and return as forests after being burned down.</English>
		<French>Jungles cause unhealthiness, but can upgrade to health providing Ancient Forests with the Fellowship of the Leaves religion. They are also changed to Forests by Temples of the Hand, and return as forests after being burned down.</French>
		<German>Jungles cause unhealthiness, but can upgrade to health providing Ancient Forests with the Fellowship of the Leaves religion. They are also changed to Forests by Temples of the Hand, and return as forests after being burned down.</German>
		<Italian>Jungles cause unhealthiness, but can upgrade to health providing Ancient Forests with the Fellowship of the Leaves religion. They are also changed to Forests by Temples of the Hand, and return as forests after being burned down.</Italian>
		<Spanish>Jungles cause unhealthiness, but can upgrade to health providing Ancient Forests with the Fellowship of the Leaves religion. They are also changed to Forests by Temples of the Hand, and return as forests after being burned down.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_FEATURE_TORMENTED_SOULS_PEDIA</Tag>
		<English>Those who disturb Tormented Souls may end up facing [LINK=PROMOTION_CRAZED]Crazed[\LINK] [LINK=UNIT_SPECTRE]Spectres[\LINK]. The [LINK=SPELL_SANCTIFY]Sanctify[\LINK] spell can calm these spirit.</English>
		<French>Those who disturb Tormented Souls may end up facing Crazed Spectres. The Sanctify spell can calm these spirit.</French>
		<German>Those who disturb Tormented Souls may end up facing Crazed Spectres. The Sanctify spell can calm these spirit.</German>
		<Italian>Those who disturb Tormented Souls may end up facing Crazed Spectres. The Sanctify spell can calm these spirit.</Italian>
		<Spanish>Those who disturb Tormented Souls may end up facing Crazed Spectres. The Sanctify spell can calm these spirit.</Spanish>
	</TEXT>


	<TEXT>
		<Tag>TXT_KEY_GAME_OPTION_NO_RELIGION_0</Tag>
		<English>Remove Religion- The Order</English>
		<French>Enlever Religion- l'Ordre</French>
		<German>Keine "Die Weisung" Religion</German>
		<Italian>Remove Religion- The Order</Italian>
		<Spanish>Quitar Religión- El Orden</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GAME_OPTION_NO_RELIGION_0_HELP</Tag>
		<English>Removes the Order religion from the game</English>
		<French>Retire l'Ordre du jeu</French>
		<German>Entfernt die Religion "Die Weisung" aus dem Spiel</German>
		<Italian>Removes the Order religion from the game</Italian>
		<Spanish>Quita la religión del Orden de la partida</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GAME_OPTION_NO_RELIGION_1</Tag>
		<English>Remove Religion- The Empyrean</English>
		<French>Enlever Religion- Les Empyréens</French>
		<German>Keine "Das Empyrion" Religion</German>
		<Italian>Remove Religion- The Empyrean</Italian>
		<Spanish>Quitar Religión- Los Empyreos</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GAME_OPTION_NO_RELIGION_1_HELP</Tag>
		<English>Removes the Empyrean religion from the game</English>
		<French>Retire les Empyréens du jeu</French>
		<German>Entfernt die Religion "Das Empyrion" aus dem Spiel</German>
		<Italian>Removes the Empyrean religion from the game</Italian>
		<Spanish>Quita la religión de los Empyreos del juego</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GAME_OPTION_NO_RELIGION_2</Tag>
		<English>Remove Religion- Runes of Kilmorph</English>
		<French>Enlever Religion- Runes de Kilmorph</French>
		<German>Keine "Runen von Kilmorph" Religion</German>
		<Italian>Remove Religion- Runes of Kilmorph</Italian>
		<Spanish>Quitar Religión- Runas de Kilmorph</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GAME_OPTION_NO_RELIGION_2_HELP</Tag>
		<English>Removes the Runes of Kilmorph religion from the game</English>
		<French>Retire les Runes de Kilmorph du jeu</French>
		<German>Entfernt die Religion "Runen von Kilmorph" aus dem Spiel</German>
		<Italian>Removes the Runes of Kilmorph religion from the game</Italian>
		<Spanish>Quita la religión de las Runas de Kilmorph del juego</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GAME_OPTION_NO_RELIGION_3</Tag>
		<English>Remove Religion- Fellowship of Leaves</English>
		<French>Enlever Religion- Communauté des Feuilles</French>
		<German>Keine "Gefährten des Laubes" Religion</German>
		<Italian>Remove Religion- Fellowship of Leaves</Italian>
		<Spanish>Quitar Religión- Comunidad de las Hojas</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GAME_OPTION_NO_RELIGION_3_HELP</Tag>
		<English>Removes the Fellowship of Leaves religion from the game</English>
		<French>Retire la Communauté des Feuilles du jeu</French>
		<German>Entfernt die Religion "Gefährten des Laubes" aus dem Spiel</German>
		<Italian>Removes the Fellowship of Leaves religion from the game</Italian>
		<Spanish>Quita la religión Comunidad de las Hojas del juego</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GAME_OPTION_NO_RELIGION_4</Tag>
		<English>Remove Religion- Octopus Overlords</English>
		<French>Enlever Religion- Poulpes Suzerains</French>
		<German>Keine "Schatten der Tiefe" Religion</German>
		<Italian>Remove Religion- Octopus Overlords</Italian>
		<Spanish>Quitar Religión- Octópodos Supremos</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GAME_OPTION_NO_RELIGION_4_HELP</Tag>
		<English>Removes the Octopus Overlords religion from the game</English>
		<French>Retire les Poulpes Suzerains du jeu</French>
		<German>Entfernt die Religion "Schatten der Tiefe" aus dem Spiel</German>
		<Italian>Removes the Octopus Overlords religion from the game</Italian>
		<Spanish>Quita la religión de los Octópodos Supremos del juego</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GAME_OPTION_NO_RELIGION_5</Tag>
		<English>Remove Religion- The Council of Esus</English>
		<French>Enlever Religion- Le Conseil d'Esus</French>
		<German>Keine "Rat des Esus" Religion</German>
		<Italian>Remove Religion- The Council of Esus</Italian>
		<Spanish>Quitar Religión- El Consejo de Esus</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GAME_OPTION_NO_RELIGION_5_HELP</Tag>
		<English>Removes the Council of Esus religion from the game</English>
		<French>Retire le Conseil d'Esus du jeu</French>
		<German>Entfernt die Religion "Rat des Esus" aus dem Spiel</German>
		<Italian>Removes the Council of Esus religion from the game</Italian>
		<Spanish>Quita la religión del Consejo de Esus del juego</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GAME_OPTION_NO_RELIGION_6</Tag>
		<English>Remove Religion- The Ashen Veil</English>
		<French>Enlever Religion- Le Voile de Cendres</French>
		<German>Keine "Der Aschfahle Schleier" Religion</German>
		<Italian>Remove Religion- The Ashen Veil</Italian>
		<Spanish>Quitar Religión- El Velo Ceniciento</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GAME_OPTION_NO_RELIGION_6_HELP</Tag>
		<English>Removes the Ashen Veil religion from the game (Hyborem can't enter the game when this option is selected)</English>
		<French>Retire le Voile de Cendres du jeu (Hyborem ne peut pas entrer dans le jeu lorsque cette option est sélectionnée)</French>
		<German>Entfernt die Religion "Der Aschfahle Schleier" aus dem Spiel</German>
		<Italian>Removes the Ashen Veil religion from the game (Hyborem can't enter the game when this option is selected)</Italian>
		<Spanish>Quita la religión del Velo Ceniciento del juego (Hyborem no puede entrar en el juego cuando se selecciona esta opción)</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GAME_OPTION_NO_ACHERON</Tag>
		<English>Remove Religion- The Cult of the Dragon</English>
		<French>Remove Religion- The Cult of the Dragon</French>
		<German>Remove Religion- The Cult of the Dragon</German>
		<Italian>Remove Religion- The Cult of the Dragon</Italian>
		<Spanish>Remove Religion- The Cult of the Dragon</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GAME_OPTION_NO_ACHERON_HELP</Tag>
		<English>Removes The Cult of the Dragon religion from the game. Note that this also prevents any dragon units from being created, and disables the Kuiriotates worldspell.</English>
		<French>Removes The Cult of the Dragon religion from the game. Note that this also prevents any dragon units from being created, and disables the Kuiriotates worldspell.</French>
		<German>Removes The Cult of the Dragon religion from the game. Note that this also prevents any dragon units from being created, and disables the Kuiriotates worldspell.</German>
		<Italian>Removes The Cult of the Dragon religion from the game. Note that this also prevents any dragon units from being created, and disables the Kuiriotates worldspell.</Italian>
		<Spanish>Removes The Cult of the Dragon religion from the game. Note that this also prevents any dragon units from being created, and disables the Kuiriotates worldspell.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GAME_OPTION_NO_PROJECTS</Tag>
		<English>Remove Rituals</English>
		<French>Remove Rituals</French>
		<German>Remove Rituals</German>
		<Italian>Remove Rituals</Italian>
		<Spanish>Remove Rituals</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GAME_OPTION_NO_PROJECTS_HELP</Tag>
		<English>Prevents any Rituals from being completed. Note that this prevents Hyborem from entering the world and prevents The White Hand religion from being founded.</English>
		<French>Prevents any Rituals from being completed. Note that this prevents Hyborem from entering the world and prevents The White Hand religion from being founded.</French>
		<German>Prevents any Rituals from being completed. Note that this prevents Hyborem from entering the world and prevents The White Hand religion from being founded.</German>
		<Italian>Prevents any Rituals from being completed. Note that this prevents Hyborem from entering the world and prevents The White Hand religion from being founded.</Italian>
		<Spanish>Prevents any Rituals from being completed. Note that this prevents Hyborem from entering the world and prevents The White Hand religion from being founded.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GAME_OPTION_WB_EXTRA</Tag>
		<English>Remove Religion- The Children of The One</English>
		<French>Remove Religion- The Children of The One</French>
		<German>Remove Religion- The Children of The One</German>
		<Italian>Remove Religion- The Children of The One</Italian>
		<Spanish>Remove Religion- The Children of The One</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GAME_OPTION_WB_EXTRA_HELP</Tag>
		<English>Removes The Children of The One religion from the game.</English>
		<French>Removes The Children of The One religion from the game.</French>
		<German>Removes The Children of The One religion from the game.</German>
		<Italian>Removes The Children of The One religion from the game.</Italian>
		<Spanish>Removes The Children of The One religion from the game.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GAME_OPTION_NO_MAINTENANCE</Tag>
		<English>No Maintenace</English>
		<French>No Maintenace</French>
		<German>No Maintenace</German>
		<Italian>No Maintenace</Italian>
		<Spanish>No Maintenace</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GAME_OPTION_NO_MAINTENANCE_HELP</Tag>
		<English>Units do not cost gold to maintain</English>
		<French>Units do not cost gold to maintain</French>
		<German>Units do not cost gold to maintain</German>
		<Italian>Units do not cost gold to maintain</Italian>
		<Spanish>Units do not cost gold to maintain</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GAME_OPTION_NO_WAR_WEARINESS</Tag>
		<English>No War Weariness</English>
		<French>No War Weariness</French>
		<German>No War Weariness</German>
		<Italian>No War Weariness</Italian>
		<Spanish>No War Weariness</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GAME_OPTION_NO_WAR_WEARINESS_HELP</Tag>
		<English>Cities will not supper the unhappiness penalty for waging war</English>
		<French>Cities will not supper the unhappiness penalty for waging war</French>
		<German>Cities will not supper the unhappiness penalty for waging war</German>
		<Italian>Cities will not supper the unhappiness penalty for waging war</Italian>
		<Spanish>Cities will not supper the unhappiness penalty for waging war</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GAME_OPTION_ALWAYS_OPEN_BORDERS</Tag>
		<English>Always Open Borders</English>
		<French>Always Open Borders</French>
		<German>Always Open Borders</German>
		<Italian>Always Open Borders</Italian>
		<Spanish>Always Open Borders</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GAME_OPTION_ALWAYS_OPEN_BORDERS_HELP</Tag>
		<English>All players will always have Open Border Agreements with all other players</English>
		<French>All players will always have Open Border Agreements with all other players</French>
		<German>All players will always have Open Border Agreements with all other players</German>
		<Italian>All players will always have Open Border Agreements with all other players</Italian>
		<Spanish>All players will always have Open Border Agreements with all other players</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GAME_OPTION_ALWAYS_RAZE</Tag>
		<English>Always Raze</English>
		<French>Always Raze</French>
		<German>Always Raze</German>
		<Italian>Always Raze</Italian>
		<Spanish>Always Raze</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GAME_OPTION_ALWAYS_RAZE_HELP</Tag>
		<English>Conquered cities must always be razed to the ground rather than captured</English>
		<French>Conquered cities must always be razed to the ground rather than captured</French>
		<German>Conquered cities must always be razed to the ground rather than captured</German>
		<Italian>Conquered cities must always be razed to the ground rather than captured</Italian>
		<Spanish>Conquered cities must always be razed to the ground rather than captured</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GAME_OPTION_NO_HEALING_FOR_HUMANS</Tag>
		<English>No Healing for Humans</English>
		<French>No Healing for Humans</French>
		<German>No Healing for Humans</German>
		<Italian>No Healing for Humans</Italian>
		<Spanish>No Healing for Humans</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GAME_OPTION_NO_HEALING_FOR_HUMANS_HELP</Tag>
		<English>Living units will not heal automatically over time, but can still be healed by the Medic 3 spell</English>
		<French>Living units will not heal automatically over time, but can still be healed by the Medic 3 spell</French>
		<German>Living units will not heal automatically over time, but can still be healed by the Medic 3 spell</German>
		<Italian>Living units will not heal automatically over time, but can still be healed by the Medic 3 spell</Italian>
		<Spanish>Living units will not heal automatically over time, but can still be healed by the Medic 3 spell</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GAME_OPTION_NO_INFLATION</Tag>
		<English>No Inflation</English>
		<French>No Inflation</French>
		<German>No Inflation</German>
		<Italian>No Inflation</Italian>
		<Spanish>No Inflation</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GAME_OPTION_NO_INFLATION_HELP</Tag>
		<English>No Inflation</English>
		<French>No Inflation</French>
		<German>No Inflation</German>
		<Italian>No Inflation</Italian>
		<Spanish>No Inflation</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GAME_OPTION_PUPPET_STATES</Tag>
		<English>Puppet States</English>
		<French>Puppet States</French>
		<German>Puppet States</German>
		<Italian>Puppet States</Italian>
		<Spanish>Estados Marioneta</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GAME_OPTION_PUPPET_STATES_HELP</Tag>
		<English>Allows the creation of Puppet States</English>
		<French>Allows the creation of Puppet States</French>
		<German>Allows the creation of Puppet States</German>
		<Italian>Allows the creation of Puppet States</Italian>
		<Spanish>Permite la creación de Estados Marioneta</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GAME_OPTION_REVOLUTIONS</Tag>
		<English>Revolutions</English>
		<French>Revolutions</French>
		<German>Revolutions</German>
		<Italian>Revolutions</Italian>
		<Spanish>Revoluciones</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GAME_OPTION_REVOLUTIONS_HELP</Tag>
		<English>Allows the possibility of Revolutions</English>
		<French>Allows the possibility of Revolutions</French>
		<German>Allows the possibility of Revolutions</German>
		<Italian>Allows the possibility of Revolutions</Italian>
		<Spanish>Permite la posibilidad de Revoluciones</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GAME_OPTION_ADVANCED_TACTICS</Tag>
		<English>Advanced Tactics</English>
		<French>Advanced Tactics</French>
		<German>Advanced Tactics</German>
		<Italian>Advanced Tactics</Italian>
		<Spanish>Advanced Tactics</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GAME_OPTION_ADVANCED_TACTICS_HELP</Tag>
		<English>Adds new Combat Results, Diplomacy Options and Great Generals</English>
		<French>Adds new Combat Results, Diplomacy Options and Great Generals</French>
		<German>Adds new Combat Results, Diplomacy Options and Great Generals</German>
		<Italian>Adds new Combat Results, Diplomacy Options and Great Generals</Italian>
		<Spanish>Adds new Combat Results, Diplomacy Options and Great Generals</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_PREREQ_ALIVE</Tag>
		<English>[ICON_BULLET]Only affects units that are alive</English>
		<French>[ICON_BULLET]Only affects units that are alive</French>
		<German>[ICON_BULLET]Only affects units that are alive</German>
		<Italian>[ICON_BULLET]Only affects units that are alive</Italian>
		<Spanish>[ICON_BULLET]Only affects units that are alive</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_KANNAS_RING</Tag>
		<English>Your unit discovers an ancient artifact, the Ring of the Mistress of Pain.</English>
		<French>Your unit discovers an ancient artifact, the Ring of the Mistress of Pain.</French>
		<German>Eure Einheit entdeckt ein uraltes Artefakt, das Jadeamulett.</German>
		<Italian>Your unit discovers an ancient artifact, the Ring of the Mistress of Pain.</Italian>
		<Spanish>Your unit discovers an ancient artifact, the Ring of the Mistress of Pain.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_GOODY_EXPLORE_LAIR_ITEM_SPEAR_OF_MAJOSI</Tag>
		<English>Your unit discovers an ancient artifact, the Spear of Trenton Majosi.</English>
		<French>Your unit discovers an ancient artifact, the Spear of Trenton Majosi.</French>
		<German>Eure Einheit entdeckt ein uraltes Artefakt, das Zepter des Windes.</German>
		<Italian>Your unit discovers an ancient artifact, the Spear of Trenton Majosi.</Italian>
		<Spanish>Your unit discovers an ancient artifact, the Spear of Trenton Majosi.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_IMPROVEMENT_BAIR_OF_LACUNA</Tag>
		<English>Bair of Lacuna</English>
		<French>Tumulus</French>
		<German>Grabhügel</German>
		<Italian>Bair of Lacuna</Italian>
		<Spanish>Túmulo</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_IMPROVEMENT_BRADELINES_WELL_PEDIA</Tag>
		<English>The bottomless well is said to reach all the way down into the underworld of Arawn, where those unclaimed by any god spend their afterlife. 		Long ago, Laroth used this passage to bring his army of elven mercenaries with him into the Otherworld. Kylorin declared the lush paraise surrounding the well sacred, but Tebryn Arbandi deflied the region when closed the well and trapped a multitude of weary souls in this world where they became easy prey for necromancers.</English>
		<French>The bottomless well is said to reach all the way down into the underworld of Arawn, where those unclaimed by any god spend their afterlife. Only those brave enough to explore the well can find out what dwells between that world and this.</French>
		<German>Es heißt, der bodenlose Brunnen reicht bis tief hinunter in die Unterwelt von Arawn, wo jene Seelen, die von keinem Gott beansprucht werden, ihr Leben nach dem Tode verbringen. Nur jene, die mutig genug sind, um in den Brunnen hinabzusteigen, können herausfinden, was zwischen ihrer und dieser Welt haust.</German>
		<Italian>The bottomless well is said to reach all the way down into the underworld of Arawn, where those unclaimed by any god spend their afterlife. Only those brave enough to explore the well can find out what dwells between that world and this.</Italian>
		<Spanish>The bottomless well is said to reach all the way down into the underworld of Arawn, where those unclaimed by any god spend their afterlife. Only those brave enough to explore the well can find out what dwells between that world and this.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_IMPROVEMENT_DRAGON_BONES_EURABATRES</Tag>
		<English>Bones of Eurabatres</English>
		<French>Os de Eurabatres</French>
		<German>Drachenknochen</German>
		<Italian>Bones of Eurabatres</Italian>
		<Spanish>Huesos de Eurabatres</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_IMPROVEMENT_DRAGON_BONES_ACHERON</Tag>
		<English>Bones of Acheron</English>
		<French>Os de Acheron</French>
		<German>Drachenknochen</German>
		<Italian>Bones of Acheron</Italian>
		<Spanish>Huesos de Acheron</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_IMPROVEMENT_DRAGON_BONES_ABASHI</Tag>
		<English>Bones of Abashi</English>
		<French>Os de Abashi</French>
		<German>Drachenknochen</German>
		<Italian>Bones of Abashi</Italian>
		<Spanish>Huesos de Abashi</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_IMPROVEMENT_DRAGON_BONES_DRIFA</Tag>
		<English>Bones of Drifa</English>
		<French>Os de Drifa</French>
		<German>Drachenknochen</German>
		<Italian>Bones of Drifa</Italian>
		<Spanish>Huesos de Drifa</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_IMPROVEMENT_HOMESTEAD</Tag>
		<English>Homestead</English>
		<French>Homestead</French>
		<German>Homestead</German>
		<Italian>Homestead</Italian>
		<Spanish>Homestead</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_IMPROVEMENT_HOMESTEAD_PEDIA</Tag>
		<English>When invaded, Grigori Homesteads may spawn militias to defend them</English>
		<French>When invaded, Grigori Homesteads may spawn militias to defend them</French>
		<German>When invaded, Grigori Homesteads may spawn militias to defend them</German>
		<Italian>When invaded, Grigori Homesteads may spawn militias to defend them</Italian>
		<Spanish>When invaded, Grigori Homesteads may spawn militias to defend them</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_IMPROVEMENT_MANA_CREATION</Tag>
		<English>Creation Node</English>
		<French>Noeud de Creation</French>
		<German>Manabrunnen Creationmagie</German>
		<Italian>Creation Node</Italian>
		<Spanish>Nodo de Creation</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_IMPROVEMENT_MANA_DIMENSIONAL</Tag>
		<English>Dimensional Node</English>
		<French>Noeud de Dimensional</French>
		<German>Manabrunnen Dimensionalmagie</German>
		<Italian>Dimensional Node</Italian>
		<Spanish>Nodo de Dimensional</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_IMPROVEMENT_MANA_FORCE</Tag>
		<English>Force Node</English>
		<French>Noeud de Force</French>
		<German>Noeud de Force</German>
		<Italian>Force Node</Italian>
		<Spanish>Noeud de Force</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_IMPROVEMENT_MANA_ICE</Tag>
		<English>Ice Node</English>
		<French>Ice Node</French>
		<German>Ice Node</German>
		<Italian>Ice Node</Italian>
		<Spanish>Ice Node</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_IMPROVEMENT_PALUS</Tag>
		<English>The Palus</English>
		<French>The Palus</French>
		<German>The Palus</German>
		<Italian>The Palus</Italian>
		<Spanish>The Palus</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_IMPROVEMENT_TARCHS_TOWER</Tag>
		<English>Tarch's Tower</English>
		<French>Tour de Tarch</French>
		<German>Tarch's Tower</German>
		<Italian>Tarch's Tower</Italian>
		<Spanish>Tarch's Tower</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_IMPROVEMENT_TARCHS_TOWER_PEDIA</Tag>
		<English>Past the farm Dain stopped briefly to look at Tarch's Tower, a three story stone tower which appeared to have no door and only a single window on its top floor. Earlier that summer Dain discovered the door to the tower; stairs led down to it at the towers base but the adults in his village had heaped enough dirt around the tower to bury it. Unable to reach the window, and noticing that even the hardest thrown rocks simply bounced off of the glass, Dain once dug up the door and attempted to pick the doors triangular lock with a thin knife. Just as he inserted the knife he was struck with a blast like lightning. Dain awoke to find himself flat on his back nearly 15 foot from the tower with one of his shoes knocked completely off. It was perhaps the most exciting event of his life. Still he hadn't been able to work up the courage to try it again. Not yet at least. - from The Ashes of Brigdarrow</English>
		<French>Past the farm Dain stopped briefly to look at Tarch's Tower, a three story stone tower which appeared to have no door and only a single window on its top floor. Earlier that summer Dain discovered the door to the tower; stairs led down to it at the towers base but the adults in his village had heaped enough dirt around the tower to bury it. Unable to reach the window, and noticing that even the hardest thrown rocks simply bounced off of the glass, Dain once dug up the door and attempted to pick the doors triangular lock with a thin knife. Just as he inserted the knife he was struck with a blast like lightning. Dain awoke to find himself flat on his back nearly 15 foot from the tower with one of his shoes knocked completely off. It was perhaps the most exciting event of his life. Still he hadn't been able to work up the courage to try it again. Not yet at least. -  from The Ashes of Brigdarrow</French>
		<German>Past the farm Dain stopped briefly to look at Tarch's Tower, a three story stone tower which appeared to have no door and only a single window on its top floor. Earlier that summer Dain discovered the door to the tower; stairs led down to it at the towers base but the adults in his village had heaped enough dirt around the tower to bury it. Unable to reach the window, and noticing that even the hardest thrown rocks simply bounced off of the glass, Dain once dug up the door and attempted to pick the doors triangular lock with a thin knife. Just as he inserted the knife he was struck with a blast like lightning. Dain awoke to find himself flat on his back nearly 15 foot from the tower with one of his shoes knocked completely off. It was perhaps the most exciting event of his life. Still he hadn't been able to work up the courage to try it again. Not yet at least. -  from The Ashes of Brigdarrow</German>
		<Italian>Past the farm Dain stopped briefly to look at Tarch's Tower, a three story stone tower which appeared to have no door and only a single window on its top floor. Earlier that summer Dain discovered the door to the tower; stairs led down to it at the towers base but the adults in his village had heaped enough dirt around the tower to bury it. Unable to reach the window, and noticing that even the hardest thrown rocks simply bounced off of the glass, Dain once dug up the door and attempted to pick the doors triangular lock with a thin knife. Just as he inserted the knife he was struck with a blast like lightning. Dain awoke to find himself flat on his back nearly 15 foot from the tower with one of his shoes knocked completely off. It was perhaps the most exciting event of his life. Still he hadn't been able to work up the courage to try it again. Not yet at least. -  from The Ashes of Brigdarrow</Italian>
		<Spanish>Past the farm Dain stopped briefly to look at Tarch's Tower, a three story stone tower which appeared to have no door and only a single window on its top floor. Earlier that summer Dain discovered the door to the tower; stairs led down to it at the towers base but the adults in his village had heaped enough dirt around the tower to bury it. Unable to reach the window, and noticing that even the hardest thrown rocks simply bounced off of the glass, Dain once dug up the door and attempted to pick the doors triangular lock with a thin knife. Just as he inserted the knife he was struck with a blast like lightning. Dain awoke to find himself flat on his back nearly 15 foot from the tower with one of his shoes knocked completely off. It was perhaps the most exciting event of his life. Still he hadn't been able to work up the courage to try it again. Not yet at least. -  from The Ashes of Brigdarrow</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_LEADER_GOSEA</Tag>
		<English>Gosea the Dwindling</English>
		<French>Gosea</French>
		<German>Gosea</German>
		<Italian>Gosea</Italian>
		<Spanish>Gosea</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_LEADER_GOSEA_PEDIA</Tag>
		<English>On second thought, I probably shouldn't be realving that much of Ashes of Brigdarrow without asking Kael first.</English>
		<French>On second thought, I probably shouldn't be realving that much of Ashes of Brigdarrow without asking Kael first.</French>
		<German>On second thought, I probably shouldn't be realving that much of Ashes of Brigdarrow without asking Kael first.</German>
		<Italian>On second thought, I probably shouldn't be realving that much of Ashes of Brigdarrow without asking Kael first.</Italian>
		<Spanish>On second thought, I probably shouldn't be realving that much of Ashes of Brigdarrow without asking Kael first.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MESSAGE_DISRUPT</Tag>
		<English>An Agent has caused unrest in one of your cities</English>
		<French>Loki a causé des troubles dans une de vos villes</French>
		<German>Loki hat Unruhe in einer eurer Städte verursacht</German>
		<Italian>Loki has caused unrest in one of your cities</Italian>
		<Spanish>Loki has caused unrest in one of your cities</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MESSAGE_DISRUPT_ENEMY</Tag>
		<English>Your Agent has caused unrest in an opponent's city</English>
		<French>Loki a causé des troubles dans une ville adverse</French>
		<German>Loki hat Unruhe in einer gegnerischen Stadt verursacht</German>
		<Italian>Loki has caused unrest in an opponent's city</Italian>
		<Spanish>Loki has caused unrest in an opponent's city</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MESSAGE_MAGIC_TAUGHT</Tag>
		<English>Unit has learned new magic</English>
		<French>Unit has learned new magic</French>
		<German>Unit has learned new magic</German>
		<Italian>Unit has learned new magic</Italian>
		<Spanish>Unit has learned new magic</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MESSAGE_CAVE_TRIALS_CASS</Tag>
		<English>The Caswallawn has already passed every trial; there is nothing left for the Cave to teach him</English>
		<French>The Caswallawn has already passed every trial; there is nothing left for the Cave to teach him</French>
		<German>The Caswallawn has already passed every trial; there is nothing left for the Cave to teach him</German>
		<Italian>The Caswallawn has already passed every trial; there is nothing left for the Cave to teach him</Italian>
		<Spanish>The Caswallawn has already passed every trial; there is nothing left for the Cave to teach him</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MESSAGE_CAVE_TRIALS_OLD_CASS</Tag>
		<English>The Old Caswallawn has been slain in Arcane Combat</English>
		<French>The Old Caswallawn has been slain in Arcane Combat</French>
		<German>The Old Caswallawn has been slain in Arcane Combat</German>
		<Italian>The Old Caswallawn has been slain in Arcane Combat</Italian>
		<Spanish>The Old Caswallawn has been slain in Arcane Combat</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MESSAGE_CAVE_TRIALS_NEW_CASS</Tag>
		<English>This unit has passed every trial, and earned the rank of Caswallawn</English>
		<French>This unit has passed every trial, and earned the rank of Caswallawn</French>
		<German>This unit has passed every trial, and earned the rank of Caswallawn</German>
		<Italian>This unit has passed every trial, and earned the rank of Caswallawn</Italian>
		<Spanish>This unit has passed every trial, and earned the rank of Caswallawn</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MESSAGE_CAVE_TRIALS_SUCCESS</Tag>
		<English>Your unit has passed this phase of the trials, and emerged more skilled than before.</English>
		<French>Your unit has passed this phase of the trials, and emerged more skilled than before.</French>
		<German>Your unit has passed this phase of the trials, and emerged more skilled than before.</German>
		<Italian>Your unit has passed this phase of the trials, and emerged more skilled than before.</Italian>
		<Spanish>Your unit has passed this phase of the trials, and emerged more skilled than before.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MESSAGE_CAVE_TRIALS_DEATH</Tag>
		<English>When the illusions passed, the courpse of the trial candidate was found; it would seem he overestimated his abilities.</English>
		<French>When the illusions passed, the courpse of the trial candidate was found; it would seem he overestimated his abilities.</French>
		<German>When the illusions passed, the courpse of the trial candidate was found; it would seem he overestimated his abilities.</German>
		<Italian>When the illusions passed, the courpse of the trial candidate was found; it would seem he overestimated his abilities.</Italian>
		<Spanish>When the illusions passed, the courpse of the trial candidate was found; it would seem he overestimated his abilities.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MESSAGE_SPELL_RESISTED</Tag>
		<English>%s1_UnitName resisted %s2</English>
		<French>%s1_UnitName résisté %s2</French>
		<German>%s1_UnitName widerstanden %s2</German>
		<Italian>%s1_UnitName resistito a %s2</Italian>
		<Spanish>%s1_UnitName resistido %s2</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MESSAGE_SPELL_CAST</Tag>
		<English>%s1_UnitName casts %s2</English>
		<French>%s1_UnitName jets %s2</French>
		<German>%s1_UnitName Würfe %s2</German>
		<Italian>%s1_UnitName tiri %s2</Italian>
		<Spanish>%s1_UnitName tiros %s2</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MESSAGE_SPELL_MISCAST</Tag>
		<English>The attempt to cast the spell has failed</English>
		<French>The attempt to cast the spell has failed</French>
		<German>The attempt to cast the spell has failed</German>
		<Italian>The attempt to cast the spell has failed</Italian>
		<Spanish>The attempt to cast the spell has failed</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MESSAGE_SPECTRE_ENEMY</Tag>
		<English>A Spectre has emerge from among the Tormented Souls</English>
		<French>A Spectre has emerge from among the Tormented Souls</French>
		<German>A Spectre has emerge from among the Tormented Souls</German>
		<Italian>A Spectre has emerge from among the Tormented Souls</Italian>
		<Spanish>A Spectre has emerge from among the Tormented Souls</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_SCORCH_HELP</Tag>
		<English>[ICON_BULLET]Transforms a Plains tile into Desert, a Snow tile into Tundra, a Glacier tile into Wasteland or a Marsh tile into Plains[NEWLINE][ICON_BULLET]Removes the Ice and Blizzard features</English>
		<French>[ICON_BULLET]Transforms a Plains tile into Desert, a Snow tile into Tundra, a Glacier tile into Wasteland or a Marsh tile into Plains[NEWLINE][ICON_BULLET]Removes the Ice and Blizzard features</French>
		<German>[ICON_BULLET]Transforms a Plains tile into Desert, a Snow tile into Tundra, a Glacier tile into Wasteland or a Marsh tile into Plains[NEWLINE][ICON_BULLET]Removes the Ice and Blizzard features</German>
		<Italian>[ICON_BULLET]Transforms a Plains tile into Desert, a Snow tile into Tundra, a Glacier tile into Wasteland or a Marsh tile into Plains[NEWLINE][ICON_BULLET]Removes the Ice and Blizzard features</Italian>
		<Spanish>[ICON_BULLET]Transforms a Plains tile into Desert, a Snow tile into Tundra, a Glacier tile into Wasteland or a Marsh tile into Plains[NEWLINE][ICON_BULLET]Removes the Ice and Blizzard features</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_MOUNTAIN_MINE</Tag>
		<English>Build Mountain Mine</English>
		<French>Build Mountain Mine</French>
		<German>Build Mountain Mine</German>
		<Italian>Build Mountain Mine</Italian>
		<Spanish>Build Mountain Mine</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MISC_CIV_TERRAIN</Tag>
		<English>Terrain Modifiers</English>
		<French>Terrain Modifiers</French>
		<German>Terrain Modifiers</German>
		<Italian>Terrain Modifiers</Italian>
		<Spanish>Terrain Modifiers</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MISC_CIV_TERRAIN_RIVER_MOD</Tag>
		<English>%D1 %F2_yield from %s3_Terrain River tiles</English>
		<French>%D1 %F2_yield from %s3_Terrain River tiles</French>
		<German>%D1 %F2_yield from %s3_Terrain River tiles</German>
		<Italian>%D1 %F2_yield from %s3_Terrain River tiles</Italian>
		<Spanish>%D1 %F2_yield from %s3_Terrain River tiles</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MEMORY_NUKED_FRIEND</Tag>
		<English>You tore the very fabric of space around our friends!</English>
		<French>"You tore the very fabric of space around our friends!"</French>
		<German>"You tore the very fabric of space around our friends!"</German>
		<Italian>"You tore the very fabric of space around our friends!"</Italian>
		<Spanish>"You tore the very fabric of space around our friends!"</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MEMORY_NUKED_US</Tag>
		<English>You tore the very fabric of space around us!</English>
		<French>"You tore the very fabric of space around us!"</French>
		<German>"You tore the very fabric of space around us!"</German>
		<Italian>"You tore the very fabric of space around us!"</Italian>
		<Spanish>"You tore the very fabric of space around us!"</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MISC_NUKE_INTERCEPTED</Tag>
		<English>%s2_UnitName has been lost while attempting to warp the fabric of space!</English>
		<French>%s1_UnitName has been lost while attempting to warp the fabric of space!</French>
		<German>%s1_UnitName has been lost while attempting to warp the fabric of space!</German>
		<Italian>%s1_UnitName has been lost while attempting to warp the fabric of space!</Italian>
		<Spanish>%s1_UnitName has been lost while attempting to warp the fabric of space!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MISC_NUKE_LAUNCHED</Tag>
		<English>%s2_UnitName has warped the fabric of space!</English>
		<French>%s1_UnitName has warped the fabric of space!</French>
		<German>%s1_UnitName has warped the fabric of space!</German>
		<Italian>%s1_UnitName has warped the fabric of space!</Italian>
		<Spanish>%s1_UnitName has warped the fabric of space!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_EVENT_SIGN_EVANGELIST</Tag>
		<English>This is a sign that it is time to teach our people to worship properly. Let us recruit a skilled Evangelist at once.</English>
		<French>This is a sign that it is time to teach our people to worship properly. Let us recruit a skilled Evangelist at once.</French>
		<German>This is a sign that it is time to teach our people to worship properly. Let us recruit a skilled Evangelist at once.</German>
		<Italian>This is a sign that it is time to teach our people to worship properly. Let us recruit a skilled Evangelist at once.</Italian>
		<Spanish>This is a sign that it is time to teach our people to worship properly. Let us recruit a skilled Evangelist at once.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_EVENT_SIGN_AERON_1</Tag>
		<English>The Lord of Murder has chosen us to be his children. Let us rejoice in the power he grants us over the weak.</English>
		<French>The Lord of Murder has chosen us to be his children. Let us rejoice in the power he grants us over the weak.</French>
		<German>The Lord of Murder has chosen us to be his children. Let us rejoice in the power he grants us over the weak.</German>
		<Italian>The Lord of Murder has chosen us to be his children. Let us rejoice in the power he grants us over the weak.</Italian>
		<Spanish>The Lord of Murder has chosen us to be his children. Let us rejoice in the power he grants us over the weak.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_EVENT_SIGN_ARAWN</Tag>
		<English>Astrologers report that the Shroud has moved into prominence. This constellation is sacred to Arawn and it is said to be a good time to visit gravesites and remember those that have passed on. Although The God of Death himself does nothing to honor this alignment, his archangel Gyra works to make sure that the dead may rest in peace.</English>
		<French>Astrologers report that the Shroud has moved into prominence. This constellation is sacred to Arawn and it is said to be a good time to visit gravesites and remember those that have passed on. Although The God of Death himself does nothing to honor this alignment, his archangel Gyra works to make sure that the dead may rest in peace.</French>
		<German>Eure Sterndeuter berichten, dass das Leichentuch den Nachthimmel beherrscht. Dieses Sternbild ist Arawn geweiht und es heißt, dass dies eine gute Zeit sei, um Grabstätten zu besuchen und den Verblichenen zu gedenken. Although The God of Death himself does nothing to honor this alignment, his archangel Gyra works to make sure that the dead may rest in peace.</German>
		<Italian>Astrologers report that the Shroud has moved into prominence. This constellation is sacred to Arawn and it is said to be a good time to visit gravesites and remember those that have passed on. Although The God of Death himself does nothing to honor this alignment, his archangel Gyra works to make sure that the dead may rest in peace.</Italian>
		<Spanish>Astrologers report that the Shroud has moved into prominence. This constellation is sacred to Arawn and it is said to be a good time to visit gravesites and remember those that have passed on. Although The God of Death himself does nothing to honor this alignment, his archangel Gyra works to make sure that the dead may rest in peace.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_EVENT_SIGN_ARAWN_1</Tag>
		<English>Let us honor the Lord of the Otherworld, though he cares not what we do in this life.</English>
		<French>Let us honor the Lord of the Otherworld, though he cares not what we do in this life.</French>
		<German>Let us honor the Lord of the Otherworld, though he cares not what we do in this life.</German>
		<Italian>Let us honor the Lord of the Otherworld, though he cares not what we do in this life.</Italian>
		<Spanish>Let us honor the Lord of the Otherworld, though he cares not what we do in this life.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_EVENT_SIGN_BHALL_1</Tag>
		<English>Bring forth the sacrifices! Let the Bhall-Orcs fuel the Sacred Flame with the blood of our enemies, and ignite us with the passion of our mistress!</English>
		<French>Bring forth the sacrifices! Let the Bhall-Orcs fuel the Sacred Flame with the blood of our enemies, and ignite us with the passion of our mistress!</French>
		<German>Bring forth the sacrifices! Let the Bhall-Orcs fuel the Sacred Flame with the blood of our enemies, and ignite us with the passion of our mistress!</German>
		<Italian>Bring forth the sacrifices! Let the Bhall-Orcs fuel the Sacred Flame with the blood of our enemies, and ignite us with the passion of our mistress!</Italian>
		<Spanish>Bring forth the sacrifices! Let the Bhall-Orcs fuel the Sacred Flame with the blood of our enemies, and ignite us with the passion of our mistress!</Spanish>
	</TEXT>

	<TEXT>
		<Tag>TXT_KEY_EVENT_TRAIT_SCAVENGER</Tag>
		<English>Scavenger</English>
		<French>Scavenger</French>
		<German>Scavenger</German>
		<Italian>Scavenger</Italian>
		<Spanish>Scavenger</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_EVENT_WITCH_3</Tag>
		<English>A witch would be useful. Let's see if she can burn this mob instead.</English>
		<French>No, we don't execute on the whim of the people.</French>
		<German>Nein, wir richten niemanden aus einer Laune heraus hin.</German>
		<Italian>No, we don't execute on the whim of the people.</Italian>
		<Spanish>No, no ejecutamos por antojo del pueblo.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_NETHERBIND</Tag>
		<English>Soul Bound to the Netherworld</English>
		<French>Soul Bound to the Netherworld</French>
		<German>Soul Bound to the Netherworld</German>
		<Italian>Soul Bound to the Netherworld</Italian>
		<Spanish>Soul Bound to the Netherworld</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_VINDEXBIND</Tag>
		<English>Bound in the Clava Vindex</English>
		<French>Bound in the Clava Vindex</French>
		<German>Bound in the Clava Vindex</German>
		<Italian>Bound in the Clava Vindex</Italian>
		<Spanish>Bound in the Clava Vindex</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_ARCANE_LACUNA_HELP</Tag>
		<English>[ICON_BULLET]Causes all sources of mana on the map which you do not control (except unique features) to disappear, and reappear on a random plot</English>
		<French>[ICON_BULLET]Causes all sources of mana on the map which you do not control (except unique features) to disappear, and reappear on a random plot</French>
		<German>[ICON_BULLET]Causes all sources of mana on the map which you do not control (except unique features) to disappear, and reappear on a random plot</German>
		<Italian>[ICON_BULLET]Causes all sources of mana on the map which you do not control (except unique features) to disappear, and reappear on a random plot</Italian>
		<Spanish>[ICON_BULLET]Causes all sources of mana on the map which you do not control (except unique features) to disappear, and reappear on a random plot</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_BLUR_HELP</Tag>
		<English>[ICON_BULLET]Immune to First Strikes[NEWLINE][ICON_BULLET]Immune to Defensive Strikes[NEWLINE][ICON_BULLET]50% chance to wear off per turn</English>
		<French>[ICON_BULLET]Immune to First Strikes[NEWLINE][ICON_BULLET]Immune to Defensive Strikes[NEWLINE][ICON_BULLET]50% chance to wear off per turn</French>
		<German>[ICON_BULLET]Immune to First Strikes[NEWLINE][ICON_BULLET]Immune to Defensive Strikes[NEWLINE][ICON_BULLET]50% chance to wear off per turn</German>
		<Italian>[ICON_BULLET]Immune to First Strikes[NEWLINE][ICON_BULLET]Immune to Defensive Strikes[NEWLINE][ICON_BULLET]50% chance to wear off per turn</Italian>
		<Spanish>[ICON_BULLET]Immune to First Strikes[NEWLINE][ICON_BULLET]Immune to Defensive Strikes[NEWLINE][ICON_BULLET]50% chance to wear off per turn</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_COURAGE_HELP</Tag>
		<English></English>
		<French>[NEWLINE][ICON_BULLET]Immune to Fear[NEWLINE][ICON_BULLET]+10% healing for units on the same tile</French>
		<German>[NEWLINE][ICON_BULLET]Immune to Fear[NEWLINE][ICON_BULLET]+10% healing for units on the same tile</German>
		<Italian>[NEWLINE][ICON_BULLET]Immune to Fear[NEWLINE][ICON_BULLET]+10% healing for units on the same tile</Italian>
		<Spanish>[NEWLINE][ICON_BULLET]Immune to Fear[NEWLINE][ICON_BULLET]+10% healing for units on the same tile</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_SHADOWWALK_HELP</Tag>
		<English>[NEWLINE][ICON_BULLET]May use enemy roads[NEWLINE][ICON_BULLET]+10% withdrawal chance[NEWLINE][ICON_BULLET]Ignores Building Defenses[NEWLINE][ICON_BULLET]50% chance to wear off per turn</English>
		<French>[NEWLINE][ICON_BULLET]May use enemy roads[NEWLINE][ICON_BULLET]+10% withdrawal chance[NEWLINE][ICON_BULLET]Ignores Building Defenses[NEWLINE][ICON_BULLET]50% chance to wear off per turn</French>
		<German>[NEWLINE][ICON_BULLET]May use enemy roads[NEWLINE][ICON_BULLET]+10% withdrawal chance[NEWLINE][ICON_BULLET]Ignores Building Defenses[NEWLINE][ICON_BULLET]50% chance to wear off per turn</German>
		<Italian>[NEWLINE][ICON_BULLET]May use enemy roads[NEWLINE][ICON_BULLET]+10% withdrawal chance[NEWLINE][ICON_BULLET]Ignores Building Defenses[NEWLINE][ICON_BULLET]50% chance to wear off per turn</Italian>
		<Spanish>[NEWLINE][ICON_BULLET]May use enemy roads[NEWLINE][ICON_BULLET]+10% withdrawal chance[NEWLINE][ICON_BULLET]Ignores Building Defenses[NEWLINE][ICON_BULLET]50% chance to wear off per turn</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_VALOR_HELP</Tag>
		<English>[NEWLINE][ICON_BULLET]+1xp from combat[NEWLINE][ICON_BULLET]+10% chance to resist magic[NEWLINE][ICON_BULLET]20% resistance to Unholy Damage</English>
		<French>[NEWLINE][ICON_BULLET]+1xp from combat[NEWLINE][ICON_BULLET]+10% chance to resist magic[NEWLINE][ICON_BULLET]20% resistance to Unholy Damage</French>
		<German>[NEWLINE][ICON_BULLET]+1xp from combat[NEWLINE][ICON_BULLET]+10% chance to resist magic[NEWLINE][ICON_BULLET]20% resistance to Unholy Damage</German>
		<Italian>[NEWLINE][ICON_BULLET]+1xp from combat[NEWLINE][ICON_BULLET]+10% chance to resist magic[NEWLINE][ICON_BULLET]20% resistance to Unholy Damage</Italian>
		<Spanish>[NEWLINE][ICON_BULLET]+1xp from combat[NEWLINE][ICON_BULLET]+10% chance to resist magic[NEWLINE][ICON_BULLET]20% resistance to Unholy Damage</Spanish>
	</TEXT>

	<TEXT>
		<Tag>TXT_KEY_SPELL_UNSUNDER</Tag>
		<English>Unsunder</English>
		<French>Unsunder</French>
		<German>Unsunder</German>
		<Italian>Unsunder</Italian>
		<Spanish>Unsunder</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_POPUP_CONTROL_INFERNAL</Tag>
		<English>You have signed an Infernal Pact with Hyborem and allowed the Infernals to enter the world. Would you like to abandon your civilization and play as Hyborem instead?</English>
		<French>Vous avez fondé le Voile Cendré et permis aux Infernaux d'entrer dans le monde. Voulez-vous abandonner votre civilisation et jouer Hyborem à la place.</French>
		<German>Ihr habt den Aschfahlen Schleier gegründet und den Infernalen Zugang zu dieser Welt verschafft. Wollt Ihr Euch von Eurer Zivilisation abwenden und als Hyborem weiterspielen?</German>
		<Italian>You have researched Infernal Pact and allowed the Infernals to enter the world. Would you like to abandon your civilization and play as Hyborem instead?</Italian>
		<Spanish>You have researched Infernal Pact and allowed the Infernals to enter the world. Would you like to abandon your civilization and play as Hyborem instead?</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_POPUP_CONTROL_INFERNAL_JUDECCA</Tag>
		<English>You have signed an Infernal Pact with Judecca and allowed the Infernals to enter the world. Would you like to abandon your civilization and play as Judecca instead?</English>
		<French>Vous avez fondé le Voile Cendré et permis aux Infernaux d'entrer dans le monde. Voulez-vous abandonner votre civilisation et jouer Hyborem à la place.</French>
		<German>Ihr habt den Aschfahlen Schleier gegründet und den Infernalen Zugang zu dieser Welt verschafft. Wollt Ihr Euch von Eurer Zivilisation abwenden und als Hyborem weiterspielen?</German>
		<Italian>You have researched Infernal Pact and allowed the Infernals to enter the world. Would you like to abandon your civilization and play as Hyborem instead?</Italian>
		<Spanish>You have researched Infernal Pact and allowed the Infernals to enter the world. Would you like to abandon your civilization and play as Hyborem instead?</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_POPUP_CONTROL_INFERNAL_SALLOS</Tag>
		<English>You have signed an Infernal Pact with Duke Sallos and allowed the Infernals to enter the world. Would you like to abandon your civilization and play as Sallos instead?</English>
		<French>Vous avez fondé le Voile Cendré et permis aux Infernaux d'entrer dans le monde. Voulez-vous abandonner votre civilisation et jouer Hyborem à la place.</French>
		<German>Ihr habt den Aschfahlen Schleier gegründet und den Infernalen Zugang zu dieser Welt verschafft. Wollt Ihr Euch von Eurer Zivilisation abwenden und als Hyborem weiterspielen?</German>
		<Italian>You have researched Infernal Pact and allowed the Infernals to enter the world. Would you like to abandon your civilization and play as Hyborem instead?</Italian>
		<Spanish>You have researched Infernal Pact and allowed the Infernals to enter the world. Would you like to abandon your civilization and play as Hyborem instead?</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_POPUP_CONTROL_INFERNAL_OUZZA</Tag>
		<English>You have signed an Infernal Pact with Ouzza and allowed the Infernals to enter the world. Would you like to abandon your civilization and play as Ouzza instead?</English>
		<French>Vous avez fondé le Voile Cendré et permis aux Infernaux d'entrer dans le monde. Voulez-vous abandonner votre civilisation et jouer Hyborem à la place.</French>
		<German>Ihr habt den Aschfahlen Schleier gegründet und den Infernalen Zugang zu dieser Welt verschafft. Wollt Ihr Euch von Eurer Zivilisation abwenden und als Hyborem weiterspielen?</German>
		<Italian>You have researched Infernal Pact and allowed the Infernals to enter the world. Would you like to abandon your civilization and play as Hyborem instead?</Italian>
		<Spanish>You have researched Infernal Pact and allowed the Infernals to enter the world. Would you like to abandon your civilization and play as Hyborem instead?</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_POPUP_CONTROL_INFERNAL_MERESIN</Tag>
		<English>You have signed an Infernal Pact with Meresin and allowed the Infernals to enter the world. Would you like to abandon your civilization and play as Meresin instead?</English>
		<French>Vous avez fondé le Voile Cendré et permis aux Infernaux d'entrer dans le monde. Voulez-vous abandonner votre civilisation et jouer Hyborem à la place.</French>
		<German>Ihr habt den Aschfahlen Schleier gegründet und den Infernalen Zugang zu dieser Welt verschafft. Wollt Ihr Euch von Eurer Zivilisation abwenden und als Hyborem weiterspielen?</German>
		<Italian>You have researched Infernal Pact and allowed the Infernals to enter the world. Would you like to abandon your civilization and play as Hyborem instead?</Italian>
		<Spanish>You have researched Infernal Pact and allowed the Infernals to enter the world. Would you like to abandon your civilization and play as Hyborem instead?</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_POPUP_CONTROL_INFERNAL_STATIUS</Tag>
		<English>You have signed an Infernal Pact with Statius the Redeemer and allowed the Infernals to enter the world. Would you like to abandon your civilization and play as Statius instead?</English>
		<French>Vous avez fondé le Voile Cendré et permis aux Infernaux d'entrer dans le monde. Voulez-vous abandonner votre civilisation et jouer Hyborem à la place.</French>
		<German>Ihr habt den Aschfahlen Schleier gegründet und den Infernalen Zugang zu dieser Welt verschafft. Wollt Ihr Euch von Eurer Zivilisation abwenden und als Hyborem weiterspielen?</German>
		<Italian>You have researched Infernal Pact and allowed the Infernals to enter the world. Would you like to abandon your civilization and play as Hyborem instead?</Italian>
		<Spanish>You have researched Infernal Pact and allowed the Infernals to enter the world. Would you like to abandon your civilization and play as Hyborem instead?</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_POPUP_CONTROL_INFERNAL_LETHE</Tag>
		<English>You have signed an Infernal Pact with Lethe, Queen of Sorrows, and allowed the Infernals to enter the world. Would you like to abandon your civilization and play as Lethe instead?</English>
		<French>Vous avez fondé le Voile Cendré et permis aux Infernaux d'entrer dans le monde. Voulez-vous abandonner votre civilisation et jouer Hyborem à la place.</French>
		<German>Ihr habt den Aschfahlen Schleier gegründet und den Infernalen Zugang zu dieser Welt verschafft. Wollt Ihr Euch von Eurer Zivilisation abwenden und als Hyborem weiterspielen?</German>
		<Italian>You have researched Infernal Pact and allowed the Infernals to enter the world. Would you like to abandon your civilization and play as Hyborem instead?</Italian>
		<Spanish>You have researched Infernal Pact and allowed the Infernals to enter the world. Would you like to abandon your civilization and play as Hyborem instead?</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_POPUP_CONTROL_MERCURIANS</Tag>
		<English>You have opened the first Mercurian Gate and allowed the Mercurians to enter the world. Would you like to abandon your civilization and play as Basium instead?</English>
		<French>Vous avez construit le Portail Mercurien et permis aux mercuriens d'entrer dans le monde. Voulez-vous abandonner votre civilisation et jouer Basium à la place.</French>
		<German>Ihr habt das Tor der Mercurianer errichtet und den Mercurianern Zugang zu dieser Welt verschafft. Wollt Ihr Euch von Eurer Zivilisation abwenden und als Basium weiterspielen?</German>
		<Italian>You have built the Mercurian Gate and allowed the Mercurians to enter the world. Would you like to abandon your civilization and play as Basium instead?</Italian>
		<Spanish>You have built the Mercurian Gate and allowed the Mercurians to enter the world. Would you like to abandon your civilization and play as Basium instead?</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROJECT_RISE_OF_LAROTH</Tag>
		<English>Rise of Laroth</English>
		<French>Rise of Laroth</French>
		<German>Rise of Laroth</German>
		<Italian>Rise of Laroth</Italian>
		<Spanish>Rise of Laroth</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROJECT_RISE_OF_LAROTH_STRATEGY</Tag>
		<English>"That is not dead which can eternal lie; And with strange aeons even death may die."</English>
		<French>"That is not dead which can eternal lie; And with strange aeons even death may die."</French>
		<German>"That is not dead which can eternal lie; And with strange aeons even death may die."</German>
		<Italian>"That is not dead which can eternal lie; And with strange aeons even death may die."</Italian>
		<Spanish>"That is not dead which can eternal lie; And with strange aeons even death may die."</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROJECT_INFERNAL_PACT</Tag>
		<English>Infernal Pact</English>
		<French>Infernal Pact</French>
		<German>Infernal Pact</German>
		<Italian>Infernal Pact</Italian>
		<Spanish>Infernal Pact</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROJECT_INFERNAL_PACT_STRATEGY</Tag>
		<English>Make a deal with a devil, that he may come to Erebus and you may have a truce with the forces of Armageddon.[TAB]Grants peace with the Barbarians, turns you evil, and allows a Demon Lord to lead his forces into Erebus, usurping control of an Ashen Veil city from one of your rivals if possible.</English>
		<French>Make a deal with a devil, that he may come to Erebus and you may have a truce with the forces of Armageddon.</French>
		<German>Make a deal with a devil, that he may come to Erebus and you may have a truce with the forces of Armageddon.</German>
		<Italian>Make a deal with a devil, that he may come to Erebus and you may have a truce with the forces of Armageddon.</Italian>
		<Spanish>Make a deal with a devil, that he may come to Erebus and you may have a truce with the forces of Armageddon.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROJECT_BANE_DIVINE_STRATEGY</Tag>
		<English>Bane Divine severs the connection between the faithful and their deities. It kills all the world's Disciple units, even your own. It requires a 70 Armageddon Count to start.</English>
		<French>[TAB]Le Fléau Divin brise la connexion entre les fidèles et leur divinités. Il tue toutes les unités de Disciple du monde, même vos propres. Il exige d'un compte de l'Armageddon 70 de commencer.</French>
		<German>Die Götterdämmerung unterbricht die Verbindung zwischen den Gläubigen und ihren Göttern. Es tötet alle Weltschülermaßeinheiten, sogar Ihre Selbst. Es erfordert einen Zählimpuls des Armageddon-70 zu beginnen.</German>
		<Italian>Bane Divine severs the connection between the faithful and their deities. It kills all the world's Disciple units, even your own. It requires a 70 Armageddon Count to start.</Italian>
		<Spanish>Bane Divine severs the connection between the faithful and their deities. It kills all the world's Disciple units, even your own. It requires a 70 Armageddon Count to start.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROJECT_STIR_FROM_SLUMBER_STRATEGY</Tag>
		<English>This ritual resurrects the great dragons on the sites of their respective bones. It is also a prerequite for casting resurrection on the site of dragon bones to bring them back again if they are slain.</English>
		<French>This ritual resurrects the great dragons on the sites of their respective bones. It is also a prerequite for casting resurrection on the site of dragon bones to bring them back again if they are slain..</French>
		<German>This ritual resurrects the great dragons on the sites of their respective bones. It is also a prerequite for casting resurrection on the site of dragon bones to bring them back again if they are slain.</German>
		<Italian>This ritual resurrects the great dragons on the sites of their respective bones. It is also a prerequite for casting resurrection on the site of dragon bones to bring them back again if they are slain.</Italian>
		<Spanish>This ritual resurrects the great dragons on the sites of their respective bones. It is also a prerequite for casting resurrection on the site of dragon bones to bring them back again if they are slain.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROJECT_THE_WHITE_HAND_STRATEGY</Tag>
		<English>Completing this ritual founds The White Hand religion. It also causes Auric Ulvin to appear at Letum Frigus with his three lieutenants. (If Letum Frigus is not on the map, the units appear in their owner's capital city.) Any Illian or Doviello leader may complete the ritual and gain the holy city, but only if Auric Ulvin is present as a leader in the game. Auric Ulvin the unit will always belong to Auric Ulvin the leader. The Dumannios, Riuros, and Anagantios units will belong to their corresponding leaders if they are also present in the game. If so, the unit will gain the hero promotion and the leader will become a vassal of Auric. If not, then Auric Ulvin will control the units directly. Note that the loss of a unit that is the same as the leader that controls it will result in the loss of all said leader's traits.  Also note that Auric must be kept alive (or resurrected) if there is to be any hope of completing later rituals and ascending into godhood.</English>
		<French>Completing this ritual founds The White Hand religion. It also causes Auric Ulvin to appear at Letum Frigus with his three lieutenants. (If Letum Frigus is not on the map, the units appear in their owner's capital city.) Any Illian or Doviello leader may complete the ritual and gain the holy city, but only if Auric Ulvin is present as a leader in the game. Auric Ulvin the unit will always belong to Auric Ulvin the leader. The Dumannios, Riuros, and Anagantios units will belong to their corresponding leaders if they are also present in the game. If so, the unit will gain the hero promotion and the leader will become a vassal of Auric. If not, then Auric Ulvin will control the units directly. Note that the loss of a unit that is the same as the leader that controls it will result in the loss of all said leader's traits.  Also note that Auric must be kept alive (or resurrected) if there is to be any hope of completing later rituals and ascending into godhood.</French>
		<German>Completing this ritual founds The White Hand religion. It also causes Auric Ulvin to appear at Letum Frigus with his three lieutenants. (If Letum Frigus is not on the map, the units appear in their owner's capital city.) Any Illian or Doviello leader may complete the ritual and gain the holy city, but only if Auric Ulvin is present as a leader in the game. Auric Ulvin the unit will always belong to Auric Ulvin the leader. The Dumannios, Riuros, and Anagantios units will belong to their corresponding leaders if they are also present in the game. If so, the unit will gain the hero promotion and the leader will become a vassal of Auric. If not, then Auric Ulvin will control the units directly. Note that the loss of a unit that is the same as the leader that controls it will result in the loss of all said leader's traits.  Also note that Auric must be kept alive (or resurrected) if there is to be any hope of completing later rituals and ascending into godhood.</German>
		<Italian>Completing this ritual founds The White Hand religion. It also causes Auric Ulvin to appear at Letum Frigus with his three lieutenants. (If Letum Frigus is not on the map, the units appear in their owner's capital city.) Any Illian or Doviello leader may complete the ritual and gain the holy city, but only if Auric Ulvin is present as a leader in the game. Auric Ulvin the unit will always belong to Auric Ulvin the leader. The Dumannios, Riuros, and Anagantios units will belong to their corresponding leaders if they are also present in the game. If so, the unit will gain the hero promotion and the leader will become a vassal of Auric. If not, then Auric Ulvin will control the units directly. Note that the loss of a unit that is the same as the leader that controls it will result in the loss of all said leader's traits.  Also note that Auric must be kept alive (or resurrected) if there is to be any hope of completing later rituals and ascending into godhood.</Italian>
		<Spanish>Completing this ritual founds The White Hand religion. It also causes Auric Ulvin to appear at Letum Frigus with his three lieutenants. (If Letum Frigus is not on the map, the units appear in their owner's capital city.) Any Illian or Doviello leader may complete the ritual and gain the holy city, but only if Auric Ulvin is present as a leader in the game. Auric Ulvin the unit will always belong to Auric Ulvin the leader. The Dumannios, Riuros, and Anagantios units will belong to their corresponding leaders if they are also present in the game. If so, the unit will gain the hero promotion and the leader will become a vassal of Auric. If not, then Auric Ulvin will control the units directly. Note that the loss of a unit that is the same as the leader that controls it will result in the loss of all said leader's traits.  Also note that Auric must be kept alive (or resurrected) if there is to be any hope of completing later rituals and ascending into godhood.
	</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROJECT_THE_DRAW_STRATEGY</Tag>
		<English>Completing this ritual halves all your cities' populations, damages all your units and causes you to declare war on every player in the game. You will also be unable to enter diplomacy with any player you are at war with for the rest of the game. It starts [LINK=UNIT_AURIC]Auric Ulvin[/LINK] on the path to godhood that will be completed by the Ascension ritual, for which this is a prerequisite. It grants Auric the unit the Channeling 3, Strong, and Crazed promotions, and Auric the leader the Insane trait. Once this ritual is complete, hostile units of the White Hand religion with automatically defect to Auric's side and all other players with The White Hand State religion will become his vassals so long as he is alive.</English>
		<French>Completing this ritual halves all your cities' populations, damages all your units and causes you to declare war on every player in the game. You will also be unable to enter diplomacy with any player you are at war with for the rest of the game. It starts Auric on the path to godhood that will be completed by the Ascension ritual, for which this is a prerequisite. It grants Auric the unit the Channeling 3, Strong, and Crazed promotions, and the leader the Insane trait. Once this ritual is complete, hostile units of the White Hand religion with automatically defect to Auric's side and all other players with the White Hand State religion will become his vassals so long as he is alive.</French>
		<German>Completing this ritual halves all your cities' populations, damages all your units and causes you to declare war on every player in the game. You will also be unable to enter diplomacy with any player you are at war with for the rest of the game. It starts Auric on the path to godhood that will be completed by the Ascension ritual, for which this is a prerequisite. It grants Auric the unit the Channeling 3, Strong, and Crazed promotions, and the leader the Insane trait. Once this ritual is complete, hostile units of the White Hand religion with automatically defect to Auric's side and all other players with the White Hand State religion will become his vassals so long as he is alive.</German>
		<Italian>Completing this ritual halves all your cities' populations, damages all your units and causes you to declare war on every player in the game. You will also be unable to enter diplomacy with any player you are at war with for the rest of the game. It starts Auric on the path to godhood that will be completed by the Ascension ritual, for which this is a prerequisite. It grants Auric the unit the Channeling 3, Strong, and Crazed promotions, and the leader the Insane trait. Once this ritual is complete, hostile units of the White Hand religion with automatically defect to Auric's side and all other players with the White Hand State religion will become his vassals so long as he is alive.</Italian>
		<Spanish>Completing this ritual halves all your cities' populations, damages all your units and causes you to declare war on every player in the game. You will also be unable to enter diplomacy with any player you are at war with for the rest of the game. It starts Auric on the path to godhood that will be completed by the Ascension ritual, for which this is a prerequisite. It grants Auric the unit the Channeling 3, Strong, and Crazed promotions, and the leader the Insane trait. Once this ritual is complete, hostile units of the White Hand religion with automatically defect to Auric's side and all other players with the White Hand State religion will become his vassals so long as he is alive.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_ARCANE</Tag>
		<English>Arcane</English>
		<French>Ange</French>
		<German>Engel</German>
		<Italian>Arcane</Italian>
		<Spanish>Arcane</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_BLIND</Tag>
		<English>Blind</English>
		<French>Blind</French>
		<German>Blind</German>
		<Italian>Blind</Italian>
		<Spanish>Blind</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_HARBINGER_OF_DOOM</Tag>
		<English>Harbinger of Doom</English>
		<French>Harbinger of Doom</French>
		<German>Harbinger of Doom</German>
		<Italian>Harbinger of Doom</Italian>
		<Spanish>Harbinger of Doom</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_LAROTH_LEGIONNAIRE</Tag>
		<English>Laroth Legionnaire</English>
		<French>Laroth Legionnaire</French>
		<German>Laroth Legionnaire</German>
		<Italian>Laroth Legionnaire</Italian>
		<Spanish>Laroth Legionnaire</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_CASWALLAWN</Tag>
		<English>Caswallawn</English>
		<French>Caswallawn</French>
		<German>Caswallawn</German>
		<Italian>Caswallawn</Italian>
		<Spanish>Caswallawn</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_CHALLENGER</Tag>
		<English>Challenger</English>
		<French>Challenger</French>
		<German>Challenger</German>
		<Italian>Challenger</Italian>
		<Spanish>Challenger</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_CREATION1</Tag>
		<English>Creation I</English>
		<French>Creation I</French>
		<German>Creation I</German>
		<Italian>Creation I</Italian>
		<Spanish>Creation I</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_CREATION2</Tag>
		<English>Creation II</English>
		<French>Creation II</French>
		<German>Creation II</German>
		<Italian>Creation II</Italian>
		<Spanish>Creation II</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_CREATION3</Tag>
		<English>Creation III</English>
		<French>Creation III</French>
		<German>Creation III</German>
		<Italian>Creation III</Italian>
		<Spanish>Creation III</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_CROWN_OF_BRILLANCE_PEDIA</Tag>
		<English>[ICON_BULLET]The unit automatically casts the [LINK=SPELL_CROWN_OF_BRILLANCE]Crown of Brilliance[\LINK] spell each turn</English>
		<French>[ICON_BULLET]The unit automatically casts the [LINK=SPELL_CROWN_OF_BRILLANCE]Crown of Brilliance[\LINK] spell each turn</French>
		<German>[ICON_BULLET]Die Einheit zaubert automatisch jede Runde den Zauber [LINK=SPELL_CROWN_OF_BRILLANCE]Glänzende Krone[\LINK] </German>
		<Italian>[ICON_BULLET]The unit automatically casts the [LINK=SPELL_CROWN_OF_BRILLANCE]Crown of Brilliance[\LINK] spell each turn</Italian>
		<Spanish>[ICON_BULLET]The unit automatically casts the [LINK=SPELL_CROWN_OF_BRILLANCE]Crown of Brilliance[\LINK] spell each turn</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_CULT_OF_THE_DRAGON</Tag>
		<English>Cult of the Dragon</English>
		<French>Cult of the Dragon</French>
		<German>Cult of the Dragon</German>
		<Italian>Cult of the Dragon</Italian>
		<Spanish>Cult of the Dragon</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_CULT_OF_THE_DRAGON_PEDIA</Tag>
		<English>[ICON_BULLET]Unless you own or are a dragon, this unit will likely rebel.</English>
		<French>[ICON_BULLET]Unless your leader owns or is a dragon, this unit will likely rebel.</French>
		<German>[ICON_BULLET]Unless your leader owns or is a dragon, this unit will likely rebel.</German>
		<Italian>[ICON_BULLET]Unless your leader owns or is a dragon, this unit will likely rebel.</Italian>
		<Spanish>[ICON_BULLET]Unless your leader owns or is a dragon, this unit will likely rebel.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_DARK_REFLECTION</Tag>
		<English>Dark Reflection</English>
		<French>Dark Reflection</French>
		<German>Dark Reflection</German>
		<Italian>Dark Reflection</Italian>
		<Spanish>Dark Reflection</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_DEMON_POSSESSED</Tag>
		<English>Demon Posessed</English>
		<French>Possédé Par Un Démon</French>
		<German>Dämon Besessen</German>
		<Italian>Demone Posseduto</Italian>
		<Spanish>Poseído Por El Demonio</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_DEMON_SLAYING</Tag>
		<English>Demon Slaying</English>
		<French>Tueur de Démons</French>
		<German>Dämonenhass</German>
		<Italian>Demon Slaying</Italian>
		<Spanish>Demon Slaying</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_GOLEM_SLAYING</Tag>
		<English>Golem Slaying</English>
		<French>Tueur de Golem</French>
		<German>Golemenhass</German>
		<Italian>Golem Slaying</Italian>
		<Spanish>Golem Slaying</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_DEVOTION</Tag>
		<English>Devotion</English>
		<French>Devotion</French>
		<German>Devotion</German>
		<Italian>Devotion</Italian>
		<Spanish>Devotion</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_DEVOTION_PEDIA</Tag>
		<English>[ICON_BULLET]The unit cannot be captured, and will serve Basium in his next life.</English>
		<French>[ICON_BULLET]The unit cannot be captured, and will serve Basium in his next life.</French>
		<German>[ICON_BULLET]The unit cannot be captured, and will serve Basium in his next life.</German>
		<Italian>[ICON_BULLET]The unit cannot be captured, and will serve Basium in his next life.</Italian>
		<Spanish>[ICON_BULLET]The unit cannot be captured, and will serve Basium in his next life.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_DIMENSIONAL2</Tag>
		<English>Dimensional II</English>
		<French>Dimensionnel I</French>
		<German>Dimension II</German>
		<Italian>Dimensional II</Italian>
		<Spanish>Dimensional II</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_DIMENSIONAL3</Tag>
		<English>Dimensional III</English>
		<French>Dimensionnel III</French>
		<German>Dimension III</German>
		<Italian>Dimensional III</Italian>
		<Spanish>Dimensional III</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_DIVINE2</Tag>
		<English>Divine 2</English>
		<French>Divin 2</French>
		<German>Erleuchtet 2</German>
		<Italian>Divine 2</Italian>
		<Spanish>Divine 2</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_DIMENSIONAL_HELP</Tag>
		<English>[ICON_BULLET]Gives the unit a quarter of its summons XP when they expire or are vanquished</English>
		<French>[ICON_BULLET]Gives the unit a quarter of its summons XP when they expire or are vanquished</French>
		<German>[ICON_BULLET]Gives the unit a quarter of its summons XP when they expire or are vanquished</German>
		<Italian>[ICON_BULLET]Gives the unit a quarter of its summons XP when they expire or are vanquished</Italian>
		<Spanish>[ICON_BULLET]Gives the unit a quarter of its summons XP when they expire or are vanquished</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_SCAVENGER_HELP</Tag>
		<English>[ICON_BULLET]May steal weapons from the units it defeats, and can turn its victims into food or production for a nearby city</English>
		<French>[ICON_BULLET]May steal weapons from the units it defeats, and can turn its victims into food or production for a nearby city</French>
		<German>[ICON_BULLET]May steal weapons from the units it defeats, and can turn its victims into food or production for a nearby city</German>
		<Italian>[ICON_BULLET]May steal weapons from the units it defeats, and can turn its victims into food or production for a nearby city</Italian>
		<Spanish>[ICON_BULLET]May steal weapons from the units it defeats, and can turn its victims into food or production for a nearby city</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_DRUIDIC</Tag>
		<English>Druidic</English>
		<French>Druidic</French>
		<German>Druidic</German>
		<Italian>Druidic</Italian>
		<Spanish>Druidic</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_EREMITE</Tag>
		<English>Eremite</English>
		<French>Eremite</French>
		<German>Eremite</German>
		<Italian>Eremite</Italian>
		<Spanish>Eremite</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_EREMITE_HELP</Tag>
		<English>[ICON_BULLET]When alone in the desert this unit becomes more spiritually potent.</English>
		<French>[ICON_BULLET]When alone in the desert this unit becomes more spiritually potent.</French>
		<German>[ICON_BULLET]When alone in the desert this unit becomes more spiritually potent.</German>
		<Italian>[ICON_BULLET]When alone in the desert this unit becomes more spiritually potent.</Italian>
		<Spanish>[ICON_BULLET]When alone in the desert this unit becomes more spiritually potent.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_EVANGELIST</Tag>
		<English>Evangelist</English>
		<French>Evangelist</French>
		<German>Evangelist</German>
		<Italian>Evangelist</Italian>
		<Spanish>Evangelist</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_EVANGELIST_HELP</Tag>
		<English>[ICON_BULLET]Allows the unit to spread its religion without sacrificing itself.</English>
		<French>[ICON_BULLET]Allows the unit to spread its religion without sacrificing itself.</French>
		<German>[ICON_BULLET]Allows the unit to spread its religion without sacrificing itself.</German>
		<Italian>[ICON_BULLET]Allows the unit to spread its religion without sacrificing itself.</Italian>
		<Spanish>[ICON_BULLET]Allows the unit to spread its religion without sacrificing itself.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_EXORCIST</Tag>
		<English>Exorcist</English>
		<French>Exorcist</French>
		<German>Exorcist</German>
		<Italian>Exorcist</Italian>
		<Spanish>Exorcist</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_EXTENSION3</Tag>
		<English>Spell Extension III</English>
		<French>Extension de Sorts III</French>
		<German>Zaubereichweite III</German>
		<Italian>Spell Extension III</Italian>
		<Spanish>Spell Extension III</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_FORCE1</Tag>
		<English>Force I</English>
		<French>Equilibre I</French>
		<German>Force I</German>
		<Italian>Force I</Italian>
		<Spanish>Force I</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_FORCE2</Tag>
		<English>Force II</English>
		<French>Equilibre II</French>
		<German>Force II</German>
		<Italian>Force II</Italian>
		<Spanish>Force II</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_FORCE3</Tag>
		<English>Force III</English>
		<French>Equilibre II</French>
		<German>Force III</German>
		<Italian>Force III</Italian>
		<Spanish>Force III</Spanish>
	</TEXT>
	<TEXT>
		<Tag>PROMOTION_HARBINGER_OF_DOOM</Tag>
		<English>Harbinger of Doom</English>
		<French>Harbinger of Doom</French>
		<German>Harbinger of Doom</German>
		<Italian>Harbinger of Doom</Italian>
		<Spanish>Harbinger of Doom</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_HERALDS_BLESSING</Tag>
		<English>Herald's Blessing</English>
		<French>Herald's Blessing</French>
		<German>Herald's Blessing</German>
		<Italian>Herald's Blessing</Italian>
		<Spanish>Herald's Blessing</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_IRABUNDUS</Tag>
		<English>Irabundus</English>
		<French>Irabundus</French>
		<German>
			<Text>Irabundus</Text>
			<Gender>Irabunda</Gender>
			<Plural>Irabundi</Plural>
		</German>
		<Italian>Irabundus</Italian>
		<Spanish>Irabundus</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_KANNAS_RING</Tag>
		<English>Kanna's Ring</English>
		<French>Kanna's Ring</French>
		<German>Kanna's Ring</German>
		<Italian>Kanna's Ring</Italian>
		<Spanish>Kanna's Ring</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_MAGICALLY_LIBERAL</Tag>
		<English>Magically Liberal</English>
		<French>comme par magie libéral </French>
		<German>Magisch Liberaler </German>
		<Italian>Magically Liberal</Italian>
		<Spanish>Magically Liberal</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_MAGICALLY_LIBERAL_HELP</Tag>
		<English>Unit teaches its magic to other units on its tile</English>
		<French>Unit teaches its magic to other units on its tile</French>
		<German>Unit teaches its magic to other units on its tile</German>
		<Italian>Unit teaches its magic to other units on its tile</Italian>
		<Spanish>Unit teaches its magic to other units on its tile</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_MASTER_OF_UNDEATH</Tag>
		<English>Master of Undeath</English>
		<French>Master of Undeath</French>
		<German>Master of Undeath</German>
		<Italian>Master of Undeath</Italian>
		<Spanish>Master of Undeath</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_MASTER_OF_UNDEATH_HELP</Tag>
		<English>The mere presense of this unit binds the dead to its will</English>
		<French>The mere presense of this unit binds the dead to its will</French>
		<German>The mere presense of this unit binds the dead to its will</German>
		<Italian>The mere presense of this unit binds the dead to its will</Italian>
		<Spanish>The mere presense of this unit binds the dead to its will</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_MOKKAS_CAULDRON</Tag>
		<English>Mokka's Cauldron</English>
		<French>Chaudron de Mokka</French>
		<German>Mokka's Cauldron</German>
		<Italian>Mokka's Cauldron</Italian>
		<Spanish>Mokka's Cauldron</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_PIECES_OF_WAR_MACHINE_PEDIA</Tag>
		<English>[ICON_BULLET]Dentaro can rebuild his War Machine if these pieces are brought to a Doviello Siege Workshop</English>
		<French>[ICON_BULLET]Dentaro can rebuild his War Machine if these pieces are brought to a Doviello Siege Workshop</French>
		<German>[ICON_BULLET]Dentaro can rebuild his War Machine if these pieces are brought to a Doviello Siege Workshop.</German>
		<Italian>[ICON_BULLET]Dentaro can rebuild his War Machine if these pieces are brought to a Doviello Siege Workshop</Italian>
		<Spanish>[ICON_BULLET]Dentaro can rebuild his War Machine if these pieces are brought to a Doviello Siege Workshop</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_PIECES_OF_MITHRIL_GOLEM_PEDIA</Tag>
		<English>[ICON_BULLET]If these pieces are brought to the holy city of Kilmorph her piests can remake The Mithril Golem.</English>
		<French>[ICON_BULLET]If these pieces are brought to the holy city of Kilmorph her piests can remake The Mithril Golem</French>
		<German>[ICON_BULLET]If these pieces are brought to the holy city of Kilmorph her piests can remake The Mithril Golem</German>
		<Italian>[ICON_BULLET]If these pieces are brought to the holy city of Kilmorph her piests can remake The Mithril Golem</Italian>
		<Spanish>[ICON_BULLET]If these pieces are brought to the holy city of Kilmorph her piests can remake The Mithril Golem</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_REBELLIOUS</Tag>
		<English>Rebellious</English>
		<French>Rebellious</French>
		<German>Rebellious</German>
		<Italian>Rebellious</Italian>
		<Spanish>Rebellious</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_REBELLIOUS_HELP</Tag>
		<English>[ICON_BULLET]Unit will be controlled by the AI, will be extremely aggressive, and has a good chance of turning barbarian</English>
		<French>[ICON_BULLET]Unit will be controlled by the AI and will be extremely aggressive</French>
		<German>[ICON_BULLET]Die Einheit wird von der KI kontrolliert und ist extrem aggressiv</German>
		<Italian>[ICON_BULLET]Unit will be controlled by the AI and will be extremely aggressive</Italian>
		<Spanish>[ICON_BULLET]Unit will be controlled by the AI and will be extremely aggressive</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_SATYR</Tag>
		<English>Satyr</English>
		<French>Satyr</French>
		<German>Satyr</German>
		<Italian>Satyr</Italian>
		<Spanish>Satyr</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_SERPENTINE</Tag>
		<English>Semi-Serpentine</English>
		<French>Semi-Serpentine</French>
		<German>Semi-Serpentine</German>
		<Italian>Semi-Serpentine</Italian>
		<Spanish>Semi-Serpentine</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_MUSTEVAL</Tag>
		<English>Musteval</English>
		<French>Musteval</French>
		<German>Musteval</German>
		<Italian>Musteval</Italian>
		<Spanish>Musteval</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_MERCENARY</Tag>
		<English>Mercenary</English>
		<French>Mercenary</French>
		<German>Mercenary</German>
		<Italian>Mercenary</Italian>
		<Spanish>Mercenary</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_MERCENARY_HELP</Tag>
		<English>[ICON_BULLET]Will abandon you if you cannot afford a fee of one gold per unit level per turn</English>
		<French>[ICON_BULLET]Will abandon you if you cannot afford a fee of one gold per unit level per turn</French>
		<German>[ICON_BULLET]Will abandon you if you cannot afford a fee of one gold per unit level per turn</German>
		<Italian>[ICON_BULLET]Will abandon you if you cannot afford a fee of one gold per unit level per turn</Italian>
		<Spanish>[ICON_BULLET]Will abandon you if you cannot afford a fee of one gold per unit level per turn</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_MERCENARY_RECRUITER</Tag>
		<English>Mercenary Recruiter</English>
		<French>Mercenary Recruiter</French>
		<German>Mercenary Recruiter</German>
		<Italian>Mercenary Recruiter</Italian>
		<Spanish>Mercenary Recruiter</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_SOUL_SPLITTER</Tag>
		<English>Soul Splitter</English>
		<French>Soul Splitter</French>
		<German>Soul Splitter</German>
		<Italian>Soul Splitter</Italian>
		<Spanish>Soul Splitter</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_SNOW_STEALTH</Tag>
		<English>Snow Stealth</English>
		<French>Snow Stealth</French>
		<German>Snow Tarnung</German>
		<Italian>Snow Stealth</Italian>
		<Spanish>Snow Stealth</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_RANGE</Tag>
		<English>Increased Range</English>
		<French>Increased Range</French>
		<German>Increased Range</German>
		<Italian>Increased Range</Italian>
		<Spanish>Increased Range</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_TEMPORANCE</Tag>
		<English>Temporance</English>
		<French>Temporance</French>
		<German>Temporance</German>
		<Italian>Temporance</Italian>
		<Spanish>Temporance</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_TINKERER</Tag>
		<English>Tinkerer</English>
		<French>Tinkerer</French>
		<German>Tinkerer</German>
		<Italian>Tinkerer</Italian>
		<Spanish>Tinkerer</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_WINGED</Tag>
		<English>Winged</English>
		<French>Winged</French>
		<German>Winged</German>
		<Italian>Winged</Italian>
		<Spanish>Winged</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_ZEAL</Tag>
		<English>Zeal</English>
		<French>Ardeur</French>
		<German>Eifer</German>
		<Italian>Zeal</Italian>
		<Spanish>Zeal</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_RELIGION_ORDER_PEDIA</Tag>
		<English>[TAB]Junil, the elder of the Gods, had promised to stay apart from the conflict in Creation. No one knows why he decided to change that, some say it was to combat the influence of the Ashen Veil, others that it was jealousy. Regardless of his reasons, he promised salvation to the least of men and asked only one thing in return: unquestioning obedience.[PARAGRAPH:2]State Religion allows access to:[PARAGRAPH:1][TAB]Basilica (building)[PARAGRAPH:1][TAB]Confessor (unit)[PARAGRAPH:1][TAB]Crusader (unit)[PARAGRAPH:1][TAB]Valin Phanuel (world unit)[PARAGRAPH:1][TAB]Sphener (world unit)[PARAGRAPH:1][TAB]Social Order (civic)[PARAGRAPH:2]The Order has major conflicts with both the Ashen Veil and the Octopus Overlords. One may prevent the spread of another into a city, or drive the other out.</English>
		<French>[TAB]Junil, l'aïeul de tous les Dieux, a promis de rester en dehors du conflit de la Création. Nul ne sait ce qui la décider de changer cela, certains disent que cela était pour combattre l'influence du Voile Cendré, d'autres parlent de jalousie. Indépendamment de ses raisons, il promis le salut au moindre homme et ne demanda qu'une chose en retour : l'obéissance inconditionnelle.[PARAGRAPH:2]La Religion d'Etat donne accès à :[PARAGRAPH:1][TAB]Basilique (bâtiment)[PARAGRAPH:1][TAB]Confesseur (unité)[PARAGRAPH:1][TAB]Croisé(unité)[PARAGRAPH:1][TAB]Valen Phanuel (unité mondiale)[PARAGRAPH:1][TAB]Sphéner (unité mondiale)[PARAGRAPH:1][TAB]Ordre Social (doctrine)[PARAGRAPH:1][TAB]Obéissance Inconditionnelle (technologie)[PARAGRAPH:2]The Order has major conflicts with both the Ashen Veil and the Octopus Overlords. One may prevent the spread of another into a city, or drive the other out.</French>
		<German>[TAB]Junil, der älteste der Götter, versprach den anderen, sich dem Streit um die Anbetung der Menschen zu entziehen. Niemand weiss warum er seine Meinung änderte. Einige glauben, er wolle damit den Einfluss des Aschfahlen Schleiers eindämmen, andere behaupten, es wäre reiner Neid. Ungeachtet seiner Gründe, versprach er den Geringsten unter den Menschen Erlösung und verlangte als Gegenleistung nur eines: Bedingungslosen Gehorsam.[PARAGRAPH:2]Staatsreligion erlaubt Zugriff auf:[PARAGRAPH:1][TAB]Basilica (Gebäude)[PARAGRAPH:1][TAB]Bekenner der Weisung (Einheit)[PARAGRAPH:1][TAB]Kreuzritter (Einheit)[PARAGRAPH:1][TAB]Valin Phanuel (Held)[PARAGRAPH:1][TAB]Sphener (Held)[PARAGRAPH:1][TAB]Sozialer Frieden (Gesellschaftsform)[PARAGRAPH:1][TAB]Bedingungsloser Gehorsam (Technologie)[PARAGRAPH:2]The Order has major conflicts with both the Ashen Veil and the Octopus Overlords. One may prevent the spread of another into a city, or drive the other out.</German>
		<Italian>[TAB]Junil, the elder of the Gods, had promised to stay apart from the conflict in Creation. No one knows why he decided to change that, some say it was to combat the influence of the Ashen Veil, others that it was jealousy. Regardless of his reasons, he promised salvation to the least of men and asked only one thing in return: unquestioning obedience.[PARAGRAPH:2]State Religion allows access to:[PARAGRAPH:1][TAB]Basilica (building)[PARAGRAPH:1][TAB]Confessor (unit)[PARAGRAPH:1][TAB]Crusader (unit)[PARAGRAPH:1][TAB]Valin Phanuel (world unit)[PARAGRAPH:1][TAB]Sphener (world unit)[PARAGRAPH:1][TAB]Social Order (civic)[PARAGRAPH:2]The Order has major conflicts with both the Ashen Veil and the Octopus Overlords. One may prevent the spread of another into a city, or drive the other out.[PARAGRAPH:2]The Order has major conflicts with both the Ashen Veil and the Octopus Overlords. One may prevent the spread of another into a city, or drive the other out.</Italian>
		<Spanish>[TAB]Junil, the elder of the Gods, had promised to stay apart from the conflict in Creation. No one knows why he decided to change that, some say it was to combat the influence of the Ashen Veil, others that it was jealousy. Regardless of his reasons, he promised salvation to the least of men and asked only one thing in return: unquestioning obedience.[PARAGRAPH:2]State Religion allows access to:[PARAGRAPH:1][TAB]Basilica (building)[PARAGRAPH:1][TAB]Confessor (unit)[PARAGRAPH:1][TAB]Crusader (unit)[PARAGRAPH:1][TAB]Valin Phanuel (world unit)[PARAGRAPH:1][TAB]Sphener (world unit)[PARAGRAPH:1][TAB]Social Order (civic)[PARAGRAPH:2]The Order has major conflicts with both the Ashen Veil and the Octopus Overlords. One may prevent the spread of another into a city, or drive the other out.[PARAGRAPH:2]The Order has major conflicts with both the Ashen Veil and the Octopus Overlords. One may prevent the spread of another into a city, or drive the other out.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_RELIGION_THE_EMPYREAN_PEDIA</Tag>
		<English>[TAB]Where the Order values law, the Empyrean values wisdom. Adjudication started from the teachings of Lugus and punishment is not based on adherence to a labyrinthine codex of laws, but from direct consultation on the merits of each case. Social equality and impartiality are the model between a government and its citizens as well as between empires. As such the Empyrean gives equal voice to small empires as it does those that dominate Erebus.[PARAGRAPH:2]State Religion allows access to:[PARAGRAPH:1][TAB]Radiant Guard (unit)[PARAGRAPH:1][TAB]Ratha (unit)[PARAGRAPH:1][TAB]Vicar (unit)[PARAGRAPH:1][TAB]Chalid Astrakein (world unit)[PARAGRAPH:2]The Empyrean has major conflicts with both the Ashen Veil and the Council of Esus. One may prevent the spread of another into a city, or drive the other out.[PARAGRAPH:2]The Empyrean was the driving force befind the founding of the Overcouncil. No player may adopt the Overcouncil civic until this religion is founded.</English>
		<French>[TAB]La où l'Ordre valorise la loi, les Empyréens valorisent la sagesse. Les Décisions viennent des enseignements de Lugus, et les punitions ne sont pas basées sur un livre des lois labyrinthique,  mais d'une consultation directe sur les mérites de chacun. L'égalité sociale et l'impartialité sont le modèle aussi bien entre un gouvernement et ses citoyens qu'entre les empires. C'est ainsi que les Empyréens donnent une voix égale aux petits empires ou à ceux qui dominent le monde.[PARAGRAPH:2]The Empyrean has major conflicts with both the Ashen Veil and the Council of Esus. One may prevent the spread of another into a city, or drive the other out.[PARAGRAPH:2]The Empyrean was the driving force befind the founding of the Overcouncil. No player may adopt the Overcouncil civic until this religion is founded.</French>
		<German>[TAB]Wo die Weisung, Gesetz und Ordnung schätzt, schätzt das Empyrion Weisheit. Das Urteil begann von den Lehren des Lugus und Bestrafung basiert nicht an festhalten an einen verwinkelten Kodex von Gesetzen, aber von einem direktem Verdienst eines jedermanns Angelegenheit. Gesellschaftliche Gleichheit und Unparteilichkeit sind das Musterbild zwischen einer Regierung und ihrer Bevölkerung als auch zwischen den herrschenden Reichen selbst. Als solches, das Empyrion verleiht kleinen Reichen Chancengleichheit gegenüber den grossen Reichen, die Erebus dominieren.[PARAGRAPH:2]The Empyrean has major conflicts with both the Ashen Veil and the Council of Esus. One may prevent the spread of another into a city, or drive the other out.[PARAGRAPH:2]The Empyrean was the driving force befind the founding of the Overcouncil. No player may adopt the Overcouncil civic until this religion is founded.</German>
		<Italian>[TAB]Where the Order values law, the Empyrean values wisdom. Adjudication started from the teachings of Lugus and punishment is not based on adherence to a labyrinthine codex of laws, but from direct consultation on the merits of each case. Social equality and impartiality are the model between a government and its citizens as well as between empires. As such the Empyrean gives equal voice to small empires as it does those that dominate Erebus.[PARAGRAPH:2]State Religion allows access to:[PARAGRAPH:1][TAB]Radiant Guard (unit)[PARAGRAPH:1][TAB]Ratha (unit)[PARAGRAPH:1][TAB]Vicar (unit)[PARAGRAPH:1][TAB]Chalid Astrakein (world unit)[PARAGRAPH:2]The Empyrean has major conflicts with both the Ashen Veil and the Council of Esus. One may prevent the spread of another into a city, or drive the other out.[PARAGRAPH:2]The Empyrean was the driving force befind the founding of the Overcouncil. No player may adopt the Overcouncil civic until this religion is founded.</Italian>
		<Spanish>[TAB]Where the Order values law, the Empyrean values wisdom. Adjudication started from the teachings of Lugus and punishment is not based on adherence to a labyrinthine codex of laws, but from direct consultation on the merits of each case. Social equality and impartiality are the model between a government and its citizens as well as between empires. As such the Empyrean gives equal voice to small empires as it does those that dominate Erebus.[PARAGRAPH:2]State Religion allows access to:[PARAGRAPH:1][TAB]Radiant Guard (unit)[PARAGRAPH:1][TAB]Ratha (unit)[PARAGRAPH:1][TAB]Vicar (unit)[PARAGRAPH:1][TAB]Chalid Astrakein (world unit)[PARAGRAPH:2]The Empyrean has major conflicts with both the Ashen Veil and the Council of Esus. One may prevent the spread of another into a city, or drive the other out.[PARAGRAPH:2]The Empyrean was the driving force befind the founding of the Overcouncil. No player may adopt the Overcouncil civic until this religion is founded.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_RELIGION_RUNES_PEDIA</Tag>
		<English>[TAB]Kilmorph is the goddess of the earth, She Who Dwells Beneath. She formed children out of stone, the Dwarves, and taught them the secrets of metalworking. One of the first religions available to the men of the world, Kilmorph will answer the prayers of honorable men and even send her soldiers to defend their cities.[PARAGRAPH:2]State Religion allows access to:[PARAGRAPH:1][TAB]Soldier of Kilmorph (unit)[PARAGRAPH:1][TAB]Paramander (unit)[PARAGRAPH:1][TAB]Stonewarden (unit)[PARAGRAPH:1][TAB]Bambur (world unit)[PARAGRAPH:1][TAB]Arthendain (world unit)[PARAGRAPH:1][TAB]Arete (civic)</English>
		<French>[TAB]Kilmorph est la déesse de la terre, Celle Qui Réside Dessous. Elle modela ses enfants dans la pierre, les Nains, et leur appris les secrets de la forge. Une des premières religions accessibles aux hommes du monde, Kilmorph répondra aux prières des hommes honorables et leur enverra même ses soldats pour défendre leurs villes.[PARAGRAPH:2]La Religion d'Etat donne accès à :[PARAGRAPH:1][TAB]Soldat de Kilmorph (unité)[PARAGRAPH:1][TAB]Paramandre (unité)[PARAGRAPH:1][TAB]Gardien des Pierres (unité)[PARAGRAPH:1][TAB]Bambur (unité mondiale)[PARAGRAPH:1][TAB]Arthendain (unité mondiale)[PARAGRAPH:1][TAB]Arete (doctrine)</French>
		<German>[TAB]Kilmorph ist die Erdgöttin. Sie, die in ihr lebt. Sie schuf ihre Kinder aus Fels, die Zwerge, denen sie die geheimen Künste des Schmiedens lehrte. Als eine der ersten Religionen die der Menschheit ihre Güte zuwandte, wird sie die Gebete ehrenvoller Männer erhören und zur Verteidigung derer Städte sogar ihre Soldaten schicken.[PARAGRAPH:2]Staatsreligion erlaubt Zugriff auf:[PARAGRAPH:1][TAB] Streiter von Kilmorph (Einheit) [PARAGRAPH:1][TAB]Paramander (Einheit)[PARAGRAPH:1][TAB]Edelsteinwächter von Kilmorph (Einheit) [PARAGRAPH:1][TAB]Bambur (Held)[PARAGRAPH:1][TAB]Arthendain (Held)[PARAGRAPH:1][TAB]Ansporn (Gesellschaftsform)</German>
		<Italian>[TAB]Kilmorph is the goddess of the earth, She Who Dwells Beneath. She formed children out of stone, the Dwarves, and taught them the secrets of metalworking. One of the first religions available to the men of the world, Kilmorph will answer the prayers of honorable men and even send her soldiers to defend their cities.[PARAGRAPH:2]State Religion allows access to:[PARAGRAPH:1][TAB]Soldier of Kilmorph (unit)[PARAGRAPH:1][TAB]Paramander (unit)[PARAGRAPH:1][TAB]Stonewarden (unit)[PARAGRAPH:1][TAB]Bambur (world unit)[PARAGRAPH:1][TAB]Arthendain (world unit)[PARAGRAPH:1][TAB]Arete (civic)</Italian>
		<Spanish>[TAB]Kilmorph is the goddess of the earth, She Who Dwells Beneath. She formed children out of stone, the Dwarves, and taught them the secrets of metalworking. One of the first religions available to the men of the world, Kilmorph will answer the prayers of honorable men and even send her soldiers to defend their cities.[PARAGRAPH:2]State Religion allows access to:[PARAGRAPH:1][TAB]Soldier of Kilmorph (unit)[PARAGRAPH:1][TAB]Paramander (unit)[PARAGRAPH:1][TAB]Stonewarden (unit)[PARAGRAPH:1][TAB]Bambur (world unit)[PARAGRAPH:1][TAB]Arthendain (world unit)[PARAGRAPH:1][TAB]Arete (civic)</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_RELIGION_LEAVES_PEDIA</Tag>
		<English>[TAB]Deep in the woods, the whispers of Elves linger. Ancient protectors normally above the affairs of men, some men have shown enough loyalty to them to be taught their magic and even gain the assistance of the Satyrs.[PARAGRAPH:2]State Religion allows access to:[PARAGRAPH:1][TAB][LINK=UNIT_FAWN]Fawn (unit)[\LINK][PARAGRAPH:1][TAB][LINK=UNIT_SATYR]Satyr (unit)[\LINK][PARAGRAPH:1][TAB]Priest of Leaves (unit)[PARAGRAPH:1][TAB]Yvain (world unit)[PARAGRAPH:1][TAB]Kithra Kyriel (world unit)[PARAGRAPH:1][TAB]Guardian of Nature (civic)[NEWLINE][NEWLINE]While the Fellowship of Leaves is your state religion every forest in your empire has a 3% chance per turn of upgrading to an [LINK=FEATURE_ANCIENT_FOREST]ancient forest[\LINK].</English>
		<French>[TAB]Deep in the woods, the whispers of Elves linger. Ancient protectors normally above the affairs of men, some men have shown enough loyalty to them to be taught their magic and even gain the assistance of the Satyrs.[PARAGRAPH:2]State Religion allows access to:[PARAGRAPH:1][TAB]Fawn (unit)[PARAGRAPH:1][TAB]Priest of Leaves (unit)[PARAGRAPH:1][TAB]Yvain (world unit)[PARAGRAPH:1][TAB]Kithra Kyriel (world unit)[PARAGRAPH:1][TAB]Guardian of Nature (civic)[PARAGRAPH:1][TAB]Hidden Paths (technology)[NEWLINE][NEWLINE]While the Fellowship of Leaves is your state religion every forest in your empire has a 3% chance per turn of upgrading to an [LINK=FEATURE_ANCIENT_FOREST]ancient forest[\LINK].</French>
		<German>[TAB]Deep in the woods, the whispers of Elves linger. Ancient protectors normally above the affairs of men, some men have shown enough loyalty to them to be taught their magic and even gain the assistance of the Satyrs.[PARAGRAPH:2]State Religion allows access to:[PARAGRAPH:1][TAB]Fawn (unit)[PARAGRAPH:1][TAB]Priest of Leaves (unit)[PARAGRAPH:1][TAB]Yvain (world unit)[PARAGRAPH:1][TAB]Kithra Kyriel (world unit)[PARAGRAPH:1][TAB]Guardian of Nature (civic)[PARAGRAPH:1][TAB]Hidden Paths (technology)[NEWLINE][NEWLINE]While the Fellowship of Leaves is your state religion every forest in your empire has a 3% chance per turn of upgrading to an [LINK=FEATURE_ANCIENT_FOREST]ancient forest[\LINK].</German>
		<Italian>[TAB]Deep in the woods, the whispers of Elves linger. Ancient protectors normally above the affairs of men, some men have shown enough loyalty to them to be taught their magic and even gain the assistance of the Satyrs.[PARAGRAPH:2]State Religion allows access to:[PARAGRAPH:1][TAB]Fawn (unit)[PARAGRAPH:1][TAB]Priest of Leaves (unit)[PARAGRAPH:1][TAB]Yvain (world unit)[PARAGRAPH:1][TAB]Kithra Kyriel (world unit)[PARAGRAPH:1][TAB]Guardian of Nature (civic)[PARAGRAPH:1][TAB]Hidden Paths (technology)[NEWLINE][NEWLINE]While the Fellowship of Leaves is your state religion every forest in your empire has a 3% chance per turn of upgrading to an [LINK=FEATURE_ANCIENT_FOREST]ancient forest[\LINK].</Italian>
		<Spanish>[TAB]Deep in the woods, the whispers of Elves linger. Ancient protectors normally above the affairs of men, some men have shown enough loyalty to them to be taught their magic and even gain the assistance of the Satyrs.[PARAGRAPH:2]State Religion allows access to:[PARAGRAPH:1][TAB]Fawn (unit)[PARAGRAPH:1][TAB]Priest of Leaves (unit)[PARAGRAPH:1][TAB]Yvain (world unit)[PARAGRAPH:1][TAB]Kithra Kyriel (world unit)[PARAGRAPH:1][TAB]Guardian of Nature (civic)[PARAGRAPH:1][TAB]Hidden Paths (technology)[NEWLINE][NEWLINE]While the Fellowship of Leaves is your state religion every forest in your empire has a 3% chance per turn of upgrading to an [LINK=FEATURE_ANCIENT_FOREST]ancient forest[\LINK].</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_RELIGION_OVERLORDS_PEDIA</Tag>
		<English>[TAB]The power beneath the Aegean waves is said to be more powerful than any other, but the Overlords are unfocused and follow a thousand different obscure agendas. The Disciples of the Overlords dare not expose themselves directly to the conflicting commands of their masters and instead use the poor as intermediaries. They are quickly driven insane by the process, which the disciples prefer as it keeps them from manipulating the message. They also share the process of turning a warrior into The Drown, undead thralls, a process with few volunteers.[PARAGRAPH:2]State Religion allows access to:[PARAGRAPH:1][TAB]Asylum (building)[PARAGRAPH:1][TAB]Cultist (unit)[PARAGRAPH:1][TAB]Stygian Guard (unit)[PARAGRAPH:1][TAB]The Drown (unit)[PARAGRAPH:1][TAB]Saverous (world unit)[PARAGRAPH:1][TAB]Hemah (world unit)[PARAGRAPH:2]The cult of the Overlords has major conflicts with The Order. One may prevent the spread of another into a city, or drive the other out.</English>
		<French>[TAB]The power beneath the Aegean waves is said to be more powerful than any other, but the Overlords are unfocused and follow a thousand different obscure agendas. The Disciples of the Overlords dare not expose themselves directly to the conflicting commands of their masters and instead use the poor as intermediaries. They are quickly driven insane by the process, which the disciples prefer as it keeps them from manipulating the message. They also share the process of turning a warrior into The Drown, undead thralls, a process with few volunteers.[PARAGRAPH:2]State Religion allows access to:[PARAGRAPH:1][TAB]Asylum (building)[PARAGRAPH:1][TAB]Cultist (unit)[PARAGRAPH:1][TAB]Stygian Guard (unit)[PARAGRAPH:1][TAB]The Drown (unit)[PARAGRAPH:1][TAB]Saverous (world unit)[PARAGRAPH:1][TAB]Hemah (world unit)[PARAGRAPH:2]The cult of the Overlords has major conflicts with The Order. One may prevent the spread of another into a city, or drive the other out.</French>
		<German>[TAB]The power beneath the Aegean waves is said to be more powerful than any other, but the Overlords are unfocused and follow a thousand different obscure agendas. The Disciples of the Overlords dare not expose themselves directly to the conflicting commands of their masters and instead use the poor as intermediaries. They are quickly driven insane by the process, which the disciples prefer as it keeps them from manipulating the message. They also share the process of turning a warrior into The Drown, undead thralls, a process with few volunteers.[PARAGRAPH:2]State Religion allows access to:[PARAGRAPH:1][TAB]Asylum (building)[PARAGRAPH:1][TAB]Cultist (unit)[PARAGRAPH:1][TAB]Stygian Guard (unit)[PARAGRAPH:1][TAB]The Drown (unit)[PARAGRAPH:1][TAB]Saverous (world unit)[PARAGRAPH:1][TAB]Hemah (world unit)[PARAGRAPH:2]The cult of the Overlords has major conflicts with The Order. One may prevent the spread of another into a city, or drive the other out.</German>
		<Italian>[TAB]The power beneath the Aegean waves is said to be more powerful than any other, but the Overlords are unfocused and follow a thousand different obscure agendas. The Disciples of the Overlords dare not expose themselves directly to the conflicting commands of their masters and instead use the poor as intermediaries. They are quickly driven insane by the process, which the disciples prefer as it keeps them from manipulating the message. They also share the process of turning a warrior into The Drown, undead thralls, a process with few volunteers.[PARAGRAPH:2]State Religion allows access to:[PARAGRAPH:1][TAB]Asylum (building)[PARAGRAPH:1][TAB]Cultist (unit)[PARAGRAPH:1][TAB]Stygian Guard (unit)[PARAGRAPH:1][TAB]The Drown (unit)[PARAGRAPH:1][TAB]Saverous (world unit)[PARAGRAPH:1][TAB]Hemah (world unit)[PARAGRAPH:2]The cult of the Overlords has major conflicts with The Order. One may prevent the spread of another into a city, or drive the other out.</Italian>
		<Spanish>[TAB]The power beneath the Aegean waves is said to be more powerful than any other, but the Overlords are unfocused and follow a thousand different obscure agendas. The Disciples of the Overlords dare not expose themselves directly to the conflicting commands of their masters and instead use the poor as intermediaries. They are quickly driven insane by the process, which the disciples prefer as it keeps them from manipulating the message. They also share the process of turning a warrior into The Drown, undead thralls, a process with few volunteers.[PARAGRAPH:2]State Religion allows access to:[PARAGRAPH:1][TAB]Asylum (building)[PARAGRAPH:1][TAB]Cultist (unit)[PARAGRAPH:1][TAB]Stygian Guard (unit)[PARAGRAPH:1][TAB]The Drown (unit)[PARAGRAPH:1][TAB]Saverous (world unit)[PARAGRAPH:1][TAB]Hemah (world unit)[PARAGRAPH:2]The cult of the Overlords has major conflicts with The Order. One may prevent the spread of another into a city, or drive the other out.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_RELIGION_COUNCIL_OF_ESUS_PEDIA</Tag>
		<English>[TAB]An oddity among the religions the Council of Esus has no priests, high priests or temples. Instead all of its abilities are practiced by units that worship the religion. Any unit that worships Esus can pay to spread religion in a city. That theme, paying for miracles, is common in the Council of Esus.[PARAGRAPH:2]State Religion allows access to the [LINK=UNIT_SHADOWRIDER]Shadowrider[\LINK] and [LINK=UNIT_AGENT_OF_ESUS]Agent of Esus[\LINK] units.[PARAGRAPH:2]The Council of Esus has major conflicts with The Empyrean. One may prevent the spread of another into a city, or drive the other out.[PARAGRAPH:2]The Council of Esus was the driving force befind the founding of the Undercouncil. No player may adopt the Undercouncil civic until this religion is founded.</English>
		<French>[TAB]An oddity among the religions the Council of Esus has no priests, high priests or temples. Instead all of its abilities are practiced by units that worship the religion. Any unit that worships Esus can pay to spread religion in a city. That theme, paying for miracles, is common in the Council of Esus.[PARAGRAPH:2]State Religion allows access to the [LINK=UNIT_SHADOWRIDER]Shadowrider[\LINK] and [LINK=UNIT_AGENT_OF_ESUS]Agent of Esus[\LINK] units.[PARAGRAPH:2]The Council of Esus has major conflicts with The Empyrean. One may prevent the spread of another into a city, or drive the other out.[PARAGRAPH:2]The Council of Esus was the driving force befind the founding of the Undercouncil. No player may adopt the Undercouncil civic until this religion is founded.</French>
		<German>[TAB]An oddity among the religions the Council of Esus has no priests, high priests or temples. Instead all of its abilities are practiced by units that worship the religion. Any unit that worships Esus can pay to spread religion in a city. That theme, paying for miracles, is common in the Council of Esus.[PARAGRAPH:2]State Religion allows access to the [LINK=UNIT_SHADOWRIDER]Shadowrider[\LINK] and [LINK=UNIT_AGENT_OF_ESUS]Agent of Esus[\LINK] units.[PARAGRAPH:2]The Council of Esus has major conflicts with The Empyrean. One may prevent the spread of another into a city, or drive the other out.[PARAGRAPH:2]The Council of Esus was the driving force befind the founding of the Undercouncil. No player may adopt the Undercouncil civic until this religion is founded.</German>
		<Italian>[TAB]An oddity among the religions the Council of Esus has no priests, high priests or temples. Instead all of its abilities are practiced by units that worship the religion. Any unit that worships Esus can pay to spread religion in a city. That theme, paying for miracles, is common in the Council of Esus.[PARAGRAPH:2]State Religion allows access to the [LINK=UNIT_SHADOWRIDER]Shadowrider[\LINK] and [LINK=UNIT_AGENT_OF_ESUS]Agent of Esus[\LINK] units.[PARAGRAPH:2]The Council of Esus has major conflicts with The Empyrean. One may prevent the spread of another into a city, or drive the other out.[PARAGRAPH:2]The Council of Esus was the driving force befind the founding of the Undercouncil. No player may adopt the Undercouncil civic until this religion is founded.</Italian>
		<Spanish>[TAB]An oddity among the religions the Council of Esus has no priests, high priests or temples. Instead all of its abilities are practiced by units that worship the religion. Any unit that worships Esus can pay to spread religion in a city. That theme, paying for miracles, is common in the Council of Esus.[PARAGRAPH:2]State Religion allows access to the [LINK=UNIT_SHADOWRIDER]Shadowrider[\LINK] and [LINK=UNIT_AGENT_OF_ESUS]Agent of Esus[\LINK] units.[PARAGRAPH:2]The Council of Esus has major conflicts with The Empyrean. One may prevent the spread of another into a city, or drive the other out.[PARAGRAPH:2]The Council of Esus was the driving force befind the founding of the Undercouncil. No player may adopt the Undercouncil civic until this religion is founded.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_RELIGION_ASHEN_PEDIA</Tag>
		<English>[TAB]Mages spent weeks in meditation, exploring the farthest reaches of the ethereal world. The demands of the body were ignored, and they survived sustained only by magic. Their efforts were rewarded, a sentience was contacted, dark and horrible. It whispered secrets into the mages' minds, secrets of necromancy, diseases, and sacrificial rites. It promised power in exchange for their blood, and they freely gave it.[PARAGRAPH:2]State Religion allows access to:[PARAGRAPH:1][TAB]Demons Altar (building)[PARAGRAPH:1][TAB]Diseased Corpse (unit)[PARAGRAPH:1][TAB]Ritualist (unit)[PARAGRAPH:1][TAB]Rosier the Fallen (world unit)[PARAGRAPH:1][TAB]Mardero (world unit)[PARAGRAPH:1][TAB]Sacrifice the Weak (civic)[PARAGRAPH:2]The Ashen Veil has major conflicts with both The Order and The Empyrean. One may prevent the spread of another into a city, or drive the other out.</English>
		<French>[TAB]Mages spent weeks in meditation, exploring the farthest reaches of the ethereal world. The demands of the body were ignored, and they survived sustained only by magic. Their efforts were rewarded, a sentience was contacted, dark and horrible. It whispered secrets into the mages' minds, secrets of necromancy, diseases, sacrificial rites. It promised power in exchange for their blood, and they freely gave it.[PARAGRAPH:2]State Religion allows access to:[PARAGRAPH:1][TAB]Demons Altar (building)[PARAGRAPH:1][TAB]Diseased Corpse (unit)[PARAGRAPH:1][TAB]Ritualist (unit)[PARAGRAPH:1][TAB]Rosier the Fallen (world unit)[PARAGRAPH:1][TAB]Mardero (world unit)[PARAGRAPH:1][TAB]Sacrifice the Weak (civic)[PARAGRAPH:2]The Ashen Veil has major conflicts with both The Order and The Empyrean. One may prevent the spread of another into a city, or drive the other out.</French>
		<German>[TAB]Mages spent weeks in meditation, exploring the farthest reaches of the ethereal world. The demands of the body were ignored, and they survived sustained only by magic. Their efforts were rewarded, a sentience was contacted, dark and horrible. It whispered secrets into the mages' minds, secrets of necromancy, diseases, sacrificial rites. It promised power in exchange for their blood, and they freely gave it.[PARAGRAPH:2]State Religion allows access to:[PARAGRAPH:1][TAB]Demons Altar (building)[PARAGRAPH:1][TAB]Diseased Corpse (unit)[PARAGRAPH:1][TAB]Ritualist (unit)[PARAGRAPH:1][TAB]Rosier the Fallen (world unit)[PARAGRAPH:1][TAB]Mardero (world unit)[PARAGRAPH:1][TAB]Sacrifice the Weak (civic)[PARAGRAPH:2]The Ashen Veil has major conflicts with both The Order and The Empyrean. One may prevent the spread of another into a city, or drive the other out.</German>
		<Italian>[TAB]Mages spent weeks in meditation, exploring the farthest reaches of the ethereal world. The demands of the body were ignored, and they survived sustained only by magic. Their efforts were rewarded, a sentience was contacted, dark and horrible. It whispered secrets into the mages' minds, secrets of necromancy, diseases, sacrificial rites. It promised power in exchange for their blood, and they freely gave it.[PARAGRAPH:2]State Religion allows access to:[PARAGRAPH:1][TAB]Demons Altar (building)[PARAGRAPH:1][TAB]Diseased Corpse (unit)[PARAGRAPH:1][TAB]Ritualist (unit)[PARAGRAPH:1][TAB]Rosier the Fallen (world unit)[PARAGRAPH:1][TAB]Mardero (world unit)[PARAGRAPH:1][TAB]Sacrifice the Weak (civic)[PARAGRAPH:2]The Ashen Veil has major conflicts with both The Order and The Empyrean. One may prevent the spread of another into a city, or drive the other out.</Italian>
		<Spanish>[TAB]Mages spent weeks in meditation, exploring the farthest reaches of the ethereal world. The demands of the body were ignored, and they survived sustained only by magic. Their efforts were rewarded, a sentience was contacted, dark and horrible. It whispered secrets into the mages' minds, secrets of necromancy, diseases, sacrificial rites. It promised power in exchange for their blood, and they freely gave it.[PARAGRAPH:2]State Religion allows access to:[PARAGRAPH:1][TAB]Demons Altar (building)[PARAGRAPH:1][TAB]Diseased Corpse (unit)[PARAGRAPH:1][TAB]Ritualist (unit)[PARAGRAPH:1][TAB]Rosier the Fallen (world unit)[PARAGRAPH:1][TAB]Mardero (world unit)[PARAGRAPH:1][TAB]Sacrifice the Weak (civic)[PARAGRAPH:2]The Ashen Veil has major conflicts with both The Order and The Empyrean. One may prevent the spread of another into a city, or drive the other out.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_RELIGION_WHITE_HAND</Tag>
		<English>The White Hand</English>
		<French>The White Hand</French>
		<German>The White Hand</German>
		<Italian>The White Hand</Italian>
		<Spanish>The White Hand</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_RELIGION_CHILDREN_OF_THE_ONE</Tag>
		<English>Children of The One</English>
		<French>Children of The One</French>
		<German>Children of The One</German>
		<Italian>Children of The One</Italian>
		<Spanish>Children of The One</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_RELIGION_CHILDREN_OF_THE_ONE_PEDIA</Tag>
		<English>Thus spoke the Martyr Mishahel to the high priest, as he stood bound with his fellow Luonnotar in the city plaza and waiting to face the fury of Junil's justice: [PARAGRAPH:1]”We are all Children of The One, men and so-called gods alike, whether you acknowledge it or not. The Angels that He created may have created this world in which we live, but that gives them no right to demand our worship.  The least of us mere mortals are far closer to the majesty of The Twenty One than they could ever hope to be to the majesty of their maker.  In ways we are greater than them.  We have true free will, while they are slaves to their individual precepts. The Father would have lifted their burden, but they lusted after power and chose to remain in bondage to it. It was Agares who stole the Gems of Creation and made them portals to infinite planes of pure elements, and I curse his name for this even more than you. I however cannot do so without expressing even greater scorn for hypocrites like your Lord Junil, who condemn him for this act and wage wars against his followers in retribution while themselves never ceasing to abuse the power he granted them.  The One commanded the so-called good gods to protect humanity and guide us to enlightenment, but they have abandoned this duty in order to fight each other and have reduced our race to mere pawns. The Father would never have approved of fighting evil with evil, which is all Junil does. The eldest angel ought to be a good example to us all, but he is only an example of unparalleled hypocrisy. How can you swear an oath to worship a god of oaths who broke his oath not to interfere is this world?[PARAGRAPH:1]All have sinned and fallen short of the glory of The One.  Even Nemed, our forefather, who alone among the first angels was willing to give up power and accept the freedom that The One offers to us all, did so only after convincing all his brethren to defy a direct commandment from their Creator. They were to make nothing eternal, but the God of Life wished us to have eternal life here in Erebus. While the bodies of the sons and daughters of Anesidora decay and our souls pass from this plane to the Netherworld, we know no real rest due to our ancestor's folly. Had they obeyed then our souls might be free to join The One in The True Heaven, not bound to the exceedingly poor imitation worlds that false gods have fashioned. Your gods are but petulant children. Though they had already existed for eons before the foundation of the world, they are less mature than most mortals. We have more to teach them than they have to teach us. Enslaved to their precepts, they do not know their own souls. While they claim to revere our progenitor, they have no compassion on the actual man and heap their praise instead upon he who took his brother's office.  I do not repent my blasphemy or ask your god for mercy. I have nothing to repent. It is your god who needs to ask for my forgiveness, and to reject his own precept as an act of contrition. Junil will find no mercy until he embraces anarchy—not the strife of the corrupt Cammulos but the fact that there is greater order to be found in the rejection of authority and the embrace of purely voluntary interaction. (I do not say that all authority is wrong, but he who thinks he is authority itself must reject the notion before it is possible to find the proper balance of precepts to allow the soul freedom.) If your god condemns us for speaking the truth, how much more will The God of All condemn him when comes the day of reckoning? Let that day come! Mankind is ready to throw off the abuse of our guardians. Man will soon come of age. No would-be god shall survive unless he learns to recognize us not as his toys, but his equals.”[PARAGRAPH:2]With this the Prior had heard enough. The most serious blasphemy ever recorded demanded a most serious punishment. Mere hanging or decapitation would not suffice. These fools needed to be made a public example in the most dramatic way he knew:  a pillar of fire called down from the heavens. He knew he could command this, as he had personally done so before in order to purge his land of the last vestiges of the Ashen Veil and was sure that Junil would consider these men even worse.[PARAGRAPH:2]Junil hated what he heard from the Luonnotar, because he feared it might be true. How could any mortal know such things? The terms of The Compact strictly forbade any angel from sharing these secrets with the living. He had assumed this was fine, as his maker never actually told them to make His existence known. One worry filled his soul with terror: could The One have returned, and chosen to reveal himself only to mortals? That would surely mean that he was not as righteous as he liked to believe. Now that he thinks of it, was not Agares first great sin the creation of a world and people required to worship him and kept in ignorance of the truth. For the first time, Junil was forced to consider that he himself might not be good. This line of thought would have gone on, had he not recalled an obscure clause of The Compact that dictating the proper course of behavior when dealing with mortals who know and have faith in truth. By following the letter of this law, he could suppress his existential angst. [PARAGRAPH:2]The people watched in awe as they saw the flames descending from the sky. The Prior was certain of his victory, while the Luonnotar calmly awaited their unjust fate. It did not happen as anyone expected. Flames descended and engulfed them, but not a hair on their head or a fiber of their clothing was harmed. The same could not be said of the chains binding them, or the flesh of their persecutors, both of which melted away. Half the city cried in anguish, until they were reduced to ash. The only survivors within over a mile of the plaza were the condemned and those who had hearkened to their words. These joined together and fled the city, but were pursued. They were assailed at every stop, always safe against the supernatural but not against the mundane weapons of mortals offended by their gospel.  Their numbers swelled with new converts, but the casualty rate was high. At last they found sanctuary among the Grigori, whose leader Cassiel kept secret the pride he felt over a certain clause that he personally had convinced Dagda to include in The Compact. He was not allowed to confirm the veracity of their beliefs, and frankly he thought that they had one thing very wrong; he could not accept the idea that a being as perfect as the one would have any desire to be worshipped or have a religion form around him. Nevertheless, he welcomed them into his lands. They made their home in the one land were all religious persecution is illegal and blasphemy is considered a national pastime.  They could not make many converts among a people so suspicious of the very concept of faith, but did gain a safe base of operations to support evangelists abroad.[PARAGRAPH:3]The Children of The One religion may be founded either by a random event that may occur in any land with a state religion, or by the Grigori civilization when it discovers the Arcane Lore technology. Cities with this and another faith are both present have a chance of triggering a Monotheist Revolt, in which this faith will force its competitors out. If the religion removed was a state religion, then the city will revolt as if newly conquered. The Children of The One itself cannot be a state religion. The Luonnotar, the religion's only unique unit, can travel through rival territory without open boarder agreements in order to spread its faith among cities and units alike. Priests of other religions who adopt this faith are defrocked--the units are automatically deleted if anyone tries to use them. The Luonnotar unit is immune to magic and has no magic of its own, but is very strong against disciple units and will target them even in stacks with better defenders. The religion's only building is its holy shrine, The Unmarred Martyrs. This provides Force mana, great person points towards Adventurers, and increased war weariness for your enemies. Units in the city are 100% resistant to magic, gain the Scourge promotion, and lose the Divine promotion (priests loose access to their spells just by passing through the city). It makes other religious buildings cause a great deal of unhappiness. </English>
		<French>Thus spoke the Martyr Mishahel to the high priest, as he stood bound with his fellow Luonnotar in the city plaza and waiting to face the fury of Junil's justice: [PARAGRAPH:1]”We are all Children of The One, men and so-called gods alike, whether you acknowledge it or not. The Angels that He created may have created this world in which we live, but that gives them no right to demand our worship.  The least of us mere mortals are far closer to the majesty of The Twenty One than they could ever hope to be to the majesty of their maker.  In ways we are greater than them.  We have true free will, while they are slaves to their individual precepts. The Father would have lifted their burden, but they lusted after power and chose to remain in bondage to it. It was Agares who stole the Gems of Creation and made them portals to infinite planes of pure elements, and I curse his name for this even more than you. I however cannot do so without expressing even greater scorn for hypocrites like your Lord Junil, who condemn him for this act and wage wars against his followers in retribution while themselves never ceasing to abuse the power he granted them.  The One commanded the so-called good gods to protect humanity and guide us to enlightenment, but they have abandoned this duty in order to fight each other and have reduced our race to mere pawns. The Father would never have approved of fighting evil with evil, which is all Junil does. The eldest angel ought to be a good example to us all, but he is only an example of unparalleled hypocrisy. How can you swear an oath to worship a god of oaths who broke his oath not to interfere is this world?[PARAGRAPH:1]All have sinned and fallen short of the glory of The One.  Even Nemed, our forefather, who alone among the first angels was willing to give up power and accept the freedom that The One offers to us all, did so only after convincing all his brethren to defy a direct commandment from their Creator. They were to make nothing eternal, but the God of Life wished us to have eternal life here in Erebus. While the bodies of the sons and daughters of Anesidora decay and our souls pass from this plane to the Netherworld, we know no real rest due to our ancestor's folly. Had they obeyed then our souls might be free to join The One in The True Heaven, not bound to the exceedingly poor imitation worlds that false gods have fashioned. Your gods are but petulant children. Though they had already existed for eons before the foundation of the world, they are less mature than most mortals. We have more to teach them than they have to teach us. Enslaved to their precepts, they do not know their own souls. While they claim to revere our progenitor, they have no compassion on the actual man and heap their praise instead upon he who took his brother's office.  I do not repent my blasphemy or ask your god for mercy. I have nothing to repent. It is your god who needs to ask for my forgiveness, and to reject his own precept as an act of contrition. Junil will find no mercy until he embraces anarchy—not the strife of the corrupt Cammulos but the fact that there is greater order to be found in the rejection of authority and the embrace of purely voluntary interaction. (I do not say that all authority is wrong, but he who thinks he is authority itself must reject the notion before it is possible to find the proper balance of precepts to allow the soul freedom.) If your god condemns us for speaking the truth, how much more will The God of All condemn him when comes the day of reckoning? Let that day come! Mankind is ready to throw off the abuse of our guardians. Man will soon come of age. No would-be god shall survive unless he learns to recognize us not as his toys, but his equals.”[PARAGRAPH:2]With this the Prior had heard enough. The most serious blasphemy ever recorded demanded a most serious punishment. Mere hanging or decapitation would not suffice. These fools needed to be made a public example in the most dramatic way he knew:  a pillar of fire called down from the heavens. He knew he could command this, as he had personally done so before in order to purge his land of the last vestiges of the Ashen Veil and was sure that Junil would consider these men even worse.[PARAGRAPH:2]Junil hated what he heard from the Luonnotar, because he feared it might be true. How could any mortal know such things? The terms of The Compact strictly forbade any angel from sharing these secrets with the living. He had assumed this was fine, as his maker never actually told them to make His existence known. One worry filled his soul with terror: could The One have returned, and chosen to reveal himself only to mortals? That would surely mean that he was not as righteous as he liked to believe. Now that he thinks of it, was not Agares first great sin the creation of a world and people required to worship him and kept in ignorance of the truth. For the first time, Junil was forced to consider that he himself might not be good. This line of thought would have gone on, had he not recalled an obscure clause of The Compact that dictating the proper course of behavior when dealing with mortals who know and have faith in truth. By following the letter of this law, he could suppress his existential angst. [PARAGRAPH:2]The people watched in awe as they saw the flames descending from the sky. The Prior was certain of his victory, while the Luonnotar calmly awaited their unjust fate. It did not happen as anyone expected. Flames descended and engulfed them, but not a hair on their head or a fiber of their clothing was harmed. The same could not be said of the chains binding them, or the flesh of their persecutors, both of which melted away. Half the city cried in anguish, until they were reduced to ash. The only survivors within over a mile of the plaza were the condemned and those who had hearkened to their words. These joined together and fled the city, but were pursued. They were assailed at every stop, always safe against the supernatural but not against the mundane weapons of mortals offended by their gospel.  Their numbers swelled with new converts, but the casualty rate was high. At last they found sanctuary among the Grigori, whose leader Cassiel kept secret the pride he felt over a certain clause that he personally had convinced Dagda to include in The Compact. He was not allowed to confirm the veracity of their beliefs, and frankly he thought that they had one thing very wrong; he could not accept the idea that a being as perfect as the one would have any desire to be worshipped or have a religion form around him. Nevertheless, he welcomed them into his lands. They made their home in the one land were all religious persecution is illegal and blasphemy is considered a national pastime.  They could not make many converts among a people so suspicious of the very concept of faith, but did gain a safe base of operations to support evangelists abroad.[PARAGRAPH:3]The Children of The One religion may be founded either by a random event that may occur in any land with a state religion, or by the Grigori civilization when it discovers the Arcane Lore technology. Cities with this and another faith are both present have a chance of triggering a Monotheist Revolt, in which this faith will force its competitors out. If the religion removed was a state religion, then the city will revolt as if newly conquered. The Children of The One itself cannot be a state religion. The Luonnotar, the religion's only unique unit, can travel through rival territory without open boarder agreements in order to spread its faith among cities and units alike. Priests of other religions who adopt this faith are defrocked--the units are automatically deleted if anyone tries to use them. The Luonnotar unit is immune to magic and has no magic of its own, but is very strong against disciple units and will target them even in stacks with better defenders. The religion's only building is its holy shrine, The Unmarred Martyrs. This provides Force mana, great person points towards Adventurers, and increased war weariness for your enemies. Units in the city are 100% resistant to magic, gain the Scourge promotion, and lose the Divine promotion (priests loose access to their spells just by passing through the city). It makes other religious buildings cause a great deal of unhappiness. </French>
		<German>Thus spoke the Martyr Mishahel to the high priest, as he stood bound with his fellow Luonnotar in the city plaza and waiting to face the fury of Junil's justice: [PARAGRAPH:1]”We are all Children of The One, men and so-called gods alike, whether you acknowledge it or not. The Angels that He created may have created this world in which we live, but that gives them no right to demand our worship.  The least of us mere mortals are far closer to the majesty of The Twenty One than they could ever hope to be to the majesty of their maker.  In ways we are greater than them.  We have true free will, while they are slaves to their individual precepts. The Father would have lifted their burden, but they lusted after power and chose to remain in bondage to it. It was Agares who stole the Gems of Creation and made them portals to infinite planes of pure elements, and I curse his name for this even more than you. I however cannot do so without expressing even greater scorn for hypocrites like your Lord Junil, who condemn him for this act and wage wars against his followers in retribution while themselves never ceasing to abuse the power he granted them.  The One commanded the so-called good gods to protect humanity and guide us to enlightenment, but they have abandoned this duty in order to fight each other and have reduced our race to mere pawns. The Father would never have approved of fighting evil with evil, which is all Junil does. The eldest angel ought to be a good example to us all, but he is only an example of unparalleled hypocrisy. How can you swear an oath to worship a god of oaths who broke his oath not to interfere is this world?[PARAGRAPH:1]All have sinned and fallen short of the glory of The One.  Even Nemed, our forefather, who alone among the first angels was willing to give up power and accept the freedom that The One offers to us all, did so only after convincing all his brethren to defy a direct commandment from their Creator. They were to make nothing eternal, but the God of Life wished us to have eternal life here in Erebus. While the bodies of the sons and daughters of Anesidora decay and our souls pass from this plane to the Netherworld, we know no real rest due to our ancestor's folly. Had they obeyed then our souls might be free to join The One in The True Heaven, not bound to the exceedingly poor imitation worlds that false gods have fashioned. Your gods are but petulant children. Though they had already existed for eons before the foundation of the world, they are less mature than most mortals. We have more to teach them than they have to teach us. Enslaved to their precepts, they do not know their own souls. While they claim to revere our progenitor, they have no compassion on the actual man and heap their praise instead upon he who took his brother's office.  I do not repent my blasphemy or ask your god for mercy. I have nothing to repent. It is your god who needs to ask for my forgiveness, and to reject his own precept as an act of contrition. Junil will find no mercy until he embraces anarchy—not the strife of the corrupt Cammulos but the fact that there is greater order to be found in the rejection of authority and the embrace of purely voluntary interaction. (I do not say that all authority is wrong, but he who thinks he is authority itself must reject the notion before it is possible to find the proper balance of precepts to allow the soul freedom.) If your god condemns us for speaking the truth, how much more will The God of All condemn him when comes the day of reckoning? Let that day come! Mankind is ready to throw off the abuse of our guardians. Man will soon come of age. No would-be god shall survive unless he learns to recognize us not as his toys, but his equals.”[PARAGRAPH:2]With this the Prior had heard enough. The most serious blasphemy ever recorded demanded a most serious punishment. Mere hanging or decapitation would not suffice. These fools needed to be made a public example in the most dramatic way he knew:  a pillar of fire called down from the heavens. He knew he could command this, as he had personally done so before in order to purge his land of the last vestiges of the Ashen Veil and was sure that Junil would consider these men even worse.[PARAGRAPH:2]Junil hated what he heard from the Luonnotar, because he feared it might be true. How could any mortal know such things? The terms of The Compact strictly forbade any angel from sharing these secrets with the living. He had assumed this was fine, as his maker never actually told them to make His existence known. One worry filled his soul with terror: could The One have returned, and chosen to reveal himself only to mortals? That would surely mean that he was not as righteous as he liked to believe. Now that he thinks of it, was not Agares first great sin the creation of a world and people required to worship him and kept in ignorance of the truth. For the first time, Junil was forced to consider that he himself might not be good. This line of thought would have gone on, had he not recalled an obscure clause of The Compact that dictating the proper course of behavior when dealing with mortals who know and have faith in truth. By following the letter of this law, he could suppress his existential angst. [PARAGRAPH:2]The people watched in awe as they saw the flames descending from the sky. The Prior was certain of his victory, while the Luonnotar calmly awaited their unjust fate. It did not happen as anyone expected. Flames descended and engulfed them, but not a hair on their head or a fiber of their clothing was harmed. The same could not be said of the chains binding them, or the flesh of their persecutors, both of which melted away. Half the city cried in anguish, until they were reduced to ash. The only survivors within over a mile of the plaza were the condemned and those who had hearkened to their words. These joined together and fled the city, but were pursued. They were assailed at every stop, always safe against the supernatural but not against the mundane weapons of mortals offended by their gospel.  Their numbers swelled with new converts, but the casualty rate was high. At last they found sanctuary among the Grigori, whose leader Cassiel kept secret the pride he felt over a certain clause that he personally had convinced Dagda to include in The Compact. He was not allowed to confirm the veracity of their beliefs, and frankly he thought that they had one thing very wrong; he could not accept the idea that a being as perfect as the one would have any desire to be worshipped or have a religion form around him. Nevertheless, he welcomed them into his lands. They made their home in the one land were all religious persecution is illegal and blasphemy is considered a national pastime.  They could not make many converts among a people so suspicious of the very concept of faith, but did gain a safe base of operations to support evangelists abroad.[PARAGRAPH:3]The Children of The One religion may be founded either by a random event that may occur in any land with a state religion, or by the Grigori civilization when it discovers the Arcane Lore technology. Cities with this and another faith are both present have a chance of triggering a Monotheist Revolt, in which this faith will force its competitors out. If the religion removed was a state religion, then the city will revolt as if newly conquered. The Children of The One itself cannot be a state religion. The Luonnotar, the religion's only unique unit, can travel through rival territory without open boarder agreements in order to spread its faith among cities and units alike. Priests of other religions who adopt this faith are defrocked--the units are automatically deleted if anyone tries to use them. The Luonnotar unit is immune to magic and has no magic of its own, but is very strong against disciple units and will target them even in stacks with better defenders. The religion's only building is its holy shrine, The Unmarred Martyrs. This provides Force mana, great person points towards Adventurers, and increased war weariness for your enemies. Units in the city are 100% resistant to magic, gain the Scourge promotion, and lose the Divine promotion (priests loose access to their spells just by passing through the city).It makes other religious buildings cause a great deal of unhappiness. </German>
		<Italian>Thus spoke the Martyr Mishahel to the high priest, as he stood bound with his fellow Luonnotar in the city plaza and waiting to face the fury of Junil's justice: [PARAGRAPH:1]”We are all Children of The One, men and so-called gods alike, whether you acknowledge it or not. The Angels that He created may have created this world in which we live, but that gives them no right to demand our worship.  The least of us mere mortals are far closer to the majesty of The Twenty One than they could ever hope to be to the majesty of their maker.  In ways we are greater than them.  We have true free will, while they are slaves to their individual precepts. The Father would have lifted their burden, but they lusted after power and chose to remain in bondage to it. It was Agares who stole the Gems of Creation and made them portals to infinite planes of pure elements, and I curse his name for this even more than you. I however cannot do so without expressing even greater scorn for hypocrites like your Lord Junil, who condemn him for this act and wage wars against his followers in retribution while themselves never ceasing to abuse the power he granted them.  The One commanded the so-called good gods to protect humanity and guide us to enlightenment, but they have abandoned this duty in order to fight each other and have reduced our race to mere pawns. The Father would never have approved of fighting evil with evil, which is all Junil does. The eldest angel ought to be a good example to us all, but he is only an example of unparalleled hypocrisy. How can you swear an oath to worship a god of oaths who broke his oath not to interfere is this world?[PARAGRAPH:1]All have sinned and fallen short of the glory of The One.  Even Nemed, our forefather, who alone among the first angels was willing to give up power and accept the freedom that The One offers to us all, did so only after convincing all his brethren to defy a direct commandment from their Creator. They were to make nothing eternal, but the God of Life wished us to have eternal life here in Erebus. While the bodies of the sons and daughters of Anesidora decay and our souls pass from this plane to the Netherworld, we know no real rest due to our ancestor's folly. Had they obeyed then our souls might be free to join The One in The True Heaven, not bound to the exceedingly poor imitation worlds that false gods have fashioned. Your gods are but petulant children. Though they had already existed for eons before the foundation of the world, they are less mature than most mortals. We have more to teach them than they have to teach us. Enslaved to their precepts, they do not know their own souls. While they claim to revere our progenitor, they have no compassion on the actual man and heap their praise instead upon he who took his brother's office.  I do not repent my blasphemy or ask your god for mercy. I have nothing to repent. It is your god who needs to ask for my forgiveness, and to reject his own precept as an act of contrition. Junil will find no mercy until he embraces anarchy—not the strife of the corrupt Cammulos but the fact that there is greater order to be found in the rejection of authority and the embrace of purely voluntary interaction. (I do not say that all authority is wrong, but he who thinks he is authority itself must reject the notion before it is possible to find the proper balance of precepts to allow the soul freedom.) If your god condemns us for speaking the truth, how much more will The God of All condemn him when comes the day of reckoning? Let that day come! Mankind is ready to throw off the abuse of our guardians. Man will soon come of age. No would-be god shall survive unless he learns to recognize us not as his toys, but his equals.”[PARAGRAPH:2]With this the Prior had heard enough. The most serious blasphemy ever recorded demanded a most serious punishment. Mere hanging or decapitation would not suffice. These fools needed to be made a public example in the most dramatic way he knew:  a pillar of fire called down from the heavens. He knew he could command this, as he had personally done so before in order to purge his land of the last vestiges of the Ashen Veil and was sure that Junil would consider these men even worse.[PARAGRAPH:2]Junil hated what he heard from the Luonnotar, because he feared it might be true. How could any mortal know such things? The terms of The Compact strictly forbade any angel from sharing these secrets with the living. He had assumed this was fine, as his maker never actually told them to make His existence known. One worry filled his soul with terror: could The One have returned, and chosen to reveal himself only to mortals? That would surely mean that he was not as righteous as he liked to believe. Now that he thinks of it, was not Agares first great sin the creation of a world and people required to worship him and kept in ignorance of the truth. For the first time, Junil was forced to consider that he himself might not be good. This line of thought would have gone on, had he not recalled an obscure clause of The Compact that dictating the proper course of behavior when dealing with mortals who know and have faith in truth. By following the letter of this law, he could suppress his existential angst. [PARAGRAPH:2]The people watched in awe as they saw the flames descending from the sky. The Prior was certain of his victory, while the Luonnotar calmly awaited their unjust fate. It did not happen as anyone expected. Flames descended and engulfed them, but not a hair on their head or a fiber of their clothing was harmed. The same could not be said of the chains binding them, or the flesh of their persecutors, both of which melted away. Half the city cried in anguish, until they were reduced to ash. The only survivors within over a mile of the plaza were the condemned and those who had hearkened to their words. These joined together and fled the city, but were pursued. They were assailed at every stop, always safe against the supernatural but not against the mundane weapons of mortals offended by their gospel.  Their numbers swelled with new converts, but the casualty rate was high. At last they found sanctuary among the Grigori, whose leader Cassiel kept secret the pride he felt over a certain clause that he personally had convinced Dagda to include in The Compact. He was not allowed to confirm the veracity of their beliefs, and frankly he thought that they had one thing very wrong; he could not accept the idea that a being as perfect as the one would have any desire to be worshipped or have a religion form around him. Nevertheless, he welcomed them into his lands. They made their home in the one land were all religious persecution is illegal and blasphemy is considered a national pastime.  They could not make many converts among a people so suspicious of the very concept of faith, but did gain a safe base of operations to support evangelists abroad.[PARAGRAPH:3]The Children of The One religion may be founded either by a random event that may occur in any land with a state religion, or by the Grigori civilization when it discovers the Arcane Lore technology. Cities with this and another faith are both present have a chance of triggering a Monotheist Revolt, in which this faith will force its competitors out. If the religion removed was a state religion, then the city will revolt as if newly conquered. The Children of The One itself cannot be a state religion. The Luonnotar, the religion's only unique unit, can travel through rival territory without open boarder agreements in order to spread its faith among cities and units alike. Priests of other religions who adopt this faith are defrocked--the units are automatically deleted if anyone tries to use them. The Luonnotar unit is immune to magic and has no magic of its own, but is very strong against disciple units and will target them even in stacks with better defenders. The religion's only building is its holy shrine, The Unmarred Martyrs. This provides Force mana, great person points towards Adventurers, and increased war weariness for your enemies. Units in the city are 100% resistant to magic, gain the Scourge promotion, and lose the Divine promotion (priests loose access to their spells just by passing through the city). It makes other religious buildings cause a great deal of unhappiness. </Italian>
		<Spanish>Thus spoke the Martyr Mishahel to the high priest, as he stood bound with his fellow Luonnotar in the city plaza and waiting to face the fury of Junil's justice: [PARAGRAPH:1]”We are all Children of The One, men and so-called gods alike, whether you acknowledge it or not. The Angels that He created may have created this world in which we live, but that gives them no right to demand our worship.  The least of us mere mortals are far closer to the majesty of The Twenty One than they could ever hope to be to the majesty of their maker.  In ways we are greater than them.  We have true free will, while they are slaves to their individual precepts. The Father would have lifted their burden, but they lusted after power and chose to remain in bondage to it. It was Agares who stole the Gems of Creation and made them portals to infinite planes of pure elements, and I curse his name for this even more than you. I however cannot do so without expressing even greater scorn for hypocrites like your Lord Junil, who condemn him for this act and wage wars against his followers in retribution while themselves never ceasing to abuse the power he granted them.  The One commanded the so-called good gods to protect humanity and guide us to enlightenment, but they have abandoned this duty in order to fight each other and have reduced our race to mere pawns. The Father would never have approved of fighting evil with evil, which is all Junil does. The eldest angel ought to be a good example to us all, but he is only an example of unparalleled hypocrisy. How can you swear an oath to worship a god of oaths who broke his oath not to interfere is this world?[PARAGRAPH:1]All have sinned and fallen short of the glory of The One.  Even Nemed, our forefather, who alone among the first angels was willing to give up power and accept the freedom that The One offers to us all, did so only after convincing all his brethren to defy a direct commandment from their Creator. They were to make nothing eternal, but the God of Life wished us to have eternal life here in Erebus. While the bodies of the sons and daughters of Anesidora decay and our souls pass from this plane to the Netherworld, we know no real rest due to our ancestor's folly. Had they obeyed then our souls might be free to join The One in The True Heaven, not bound to the exceedingly poor imitation worlds that false gods have fashioned. Your gods are but petulant children. Though they had already existed for eons before the foundation of the world, they are less mature than most mortals. We have more to teach them than they have to teach us. Enslaved to their precepts, they do not know their own souls. While they claim to revere our progenitor, they have no compassion on the actual man and heap their praise instead upon he who took his brother's office.  I do not repent my blasphemy or ask your god for mercy. I have nothing to repent. It is your god who needs to ask for my forgiveness, and to reject his own precept as an act of contrition. Junil will find no mercy until he embraces anarchy—not the strife of the corrupt Cammulos but the fact that there is greater order to be found in the rejection of authority and the embrace of purely voluntary interaction. (I do not say that all authority is wrong, but he who thinks he is authority itself must reject the notion before it is possible to find the proper balance of precepts to allow the soul freedom.) If your god condemns us for speaking the truth, how much more will The God of All condemn him when comes the day of reckoning? Let that day come! Mankind is ready to throw off the abuse of our guardians. Man will soon come of age. No would-be god shall survive unless he learns to recognize us not as his toys, but his equals.”[PARAGRAPH:2]With this the Prior had heard enough. The most serious blasphemy ever recorded demanded a most serious punishment. Mere hanging or decapitation would not suffice. These fools needed to be made a public example in the most dramatic way he knew:  a pillar of fire called down from the heavens. He knew he could command this, as he had personally done so before in order to purge his land of the last vestiges of the Ashen Veil and was sure that Junil would consider these men even worse.[PARAGRAPH:2]Junil hated what he heard from the Luonnotar, because he feared it might be true. How could any mortal know such things? The terms of The Compact strictly forbade any angel from sharing these secrets with the living. He had assumed this was fine, as his maker never actually told them to make His existence known. One worry filled his soul with terror: could The One have returned, and chosen to reveal himself only to mortals? That would surely mean that he was not as righteous as he liked to believe. Now that he thinks of it, was not Agares first great sin the creation of a world and people required to worship him and kept in ignorance of the truth. For the first time, Junil was forced to consider that he himself might not be good. This line of thought would have gone on, had he not recalled an obscure clause of The Compact that dictating the proper course of behavior when dealing with mortals who know and have faith in truth. By following the letter of this law, he could suppress his existential angst. [PARAGRAPH:2]The people watched in awe as they saw the flames descending from the sky. The Prior was certain of his victory, while the Luonnotar calmly awaited their unjust fate. It did not happen as anyone expected. Flames descended and engulfed them, but not a hair on their head or a fiber of their clothing was harmed. The same could not be said of the chains binding them, or the flesh of their persecutors, both of which melted away. Half the city cried in anguish, until they were reduced to ash. The only survivors within over a mile of the plaza were the condemned and those who had hearkened to their words. These joined together and fled the city, but were pursued. They were assailed at every stop, always safe against the supernatural but not against the mundane weapons of mortals offended by their gospel.  Their numbers swelled with new converts, but the casualty rate was high. At last they found sanctuary among the Grigori, whose leader Cassiel kept secret the pride he felt over a certain clause that he personally had convinced Dagda to include in The Compact. He was not allowed to confirm the veracity of their beliefs, and frankly he thought that they had one thing very wrong; he could not accept the idea that a being as perfect as the one would have any desire to be worshipped or have a religion form around him. Nevertheless, he welcomed them into his lands. They made their home in the one land were all religious persecution is illegal and blasphemy is considered a national pastime.  They could not make many converts among a people so suspicious of the very concept of faith, but did gain a safe base of operations to support evangelists abroad.[PARAGRAPH:3]The Children of The One religion may be founded either by a random event that may occur in any land with a state religion, or by the Grigori civilization when it discovers the Arcane Lore technology. Cities with this and another faith are both present have a chance of triggering a Monotheist Revolt, in which this faith will force its competitors out. If the religion removed was a state religion, then the city will revolt as if newly conquered. The Children of The One itself cannot be a state religion. The Luonnotar, the religion's only unique unit, can travel through rival territory without open boarder agreements in order to spread its faith among cities and units alike. Priests of other religions who adopt this faith are defrocked--the units are automatically deleted if anyone tries to use them. The Luonnotar unit is immune to magic and has no magic of its own, but is very strong against disciple units and will target them even in stacks with better defenders. The religion's only building is its holy shrine, The Unmarred Martyrs. This provides Force mana, great person points towards Adventurers, and increased war weariness for your enemies. Units in the city are 100% resistant to magic, gain the Scourge promotion, and lose the Divine promotion (priests loose access to their spells just by passing through the city). It makes other religious buildings cause a great deal of unhappiness. </Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_RELIGION_WHITE_HAND_PEDIA</Tag>
		<English>[TAB]There have been men have worshipped The White Hand of Mulcarn in every era since before the time of the Godswar, but they have never been many.  During the Age of Magic, his stoic Frost Speakers were tolerated but disrespected.  Mulcarn was considered the least of the gods, at a time when his nemesis Bhall was considered the greatest.  Although the least evil of all those who sided with Agares against The One, he was a supremely jealous god who grew to greatly hate humanity for their devotion to every god but himself.  As Nostalgia is his very nature, he longed to return to how things were in the Godswar, when man was a primitive being subject to the whims of the divine and gods were not bound by the regulations of The Compact. [TAB]The Fall of Bhall gave him an opportunity to make this a reality. With no god to oppose him, he was able to maneuver the one people who honored him, the nearly destitute Illians, into completing a ritual that summoned him into the plane of Erebus. Sucellus was sent to enforce The Compact and prevent Mulcarn's conquest of the world, but he failed in his endeavor. His body was broken in seven pieces and buried in distant regions of the infinite plane, to prevent them from being reunited and allowing his spirit to return from the Netherworld to challenge The God of Winter again. Where a god failed, and man succeeded. Kylorin, Archmage of the Seventh Circle and former Emperor of All Mankind, was sent on a mission by Nantosuelta (the Goddess of Enchantment and Virtue, who loved Sucellus greatly) to end The Age of Ice and retrieve the Heart of Sucellus from within Mulcarn's citadel. (She had already managed to have the other six pieces of his body gathered together.) He gathered and reforged the pieces of the Godslayer, a weapon created as a symbol and manifestation of The Compact, and destroyed Mulcarn once and for all. [PARAGRAPH]With their god vanquished, the followers of The Hand fell to an all time low. They were slow to adapt to a changing world, and reviled by more powerful nations who had been their subjects. The few who maintained the faith however were more fanatical than ever.  They realized that the true object of worship was not the person of the god, but his precept. His precept remains, and possessed a powerful will to regain an avatar. It has chosen Auric Ulvin, an orphan from a small outlying Illian village called Brigdarrow, to lead it. He is the greatest magical prodigy born in the current age, and was a very good natured child before the precept claimed him. Driven mad with power, he may end up more evil than Mulcarn ever was by the time he completes his goal and ascends into godhood.[PARAGRAPH:2]State Religion allows access to:[PARAGRAPH:1][TAB]Temple of the Hand(building)[PARAGRAPH:of Winter (unit)[PARAGRAPH:1] [TAB]High Priest of Winter (national unit) [TAB]Nive (national unit)[TAB]Frost Giant (national unit)[PARAGRAPH:1][TAB]Drifa the White Dragon (world unit)[PARAGRAPH:1][TAB]Aquilan(world unit)</English>
		<French>[TAB]There have been men have worshipped The White Hand of Mulcarn in every era since before the time of the Godswar, but they have never been many.  During the Age of Magic, his stoic Frost Speakers were tolerated but disrespected.  Mulcarn was considered the least of the gods, at a time when his nemesis Bhall was considered the greatest.  Although the least evil of all those who sided with Agares against The One, he was a supremely jealous god who grew to greatly hate humanity for their devotion to every god but himself.  As Nostalgia is his very nature, he longed to return to how things were in the Godswar, when man was a primitive being subject to the whims of the divine and gods were not bound by the regulations of The Compact. [TAB]The Fall of Bhall gave him an opportunity to make this a reality. With no god to oppose him, he was able to maneuver the one people who honored him, the nearly destitute Illians, into completing a ritual that summoned him into the plane of Erebus. Sucellus was sent to enforce The Compact and prevent Mulcarn's conquest of the world, but he failed in his endeavor. His body was broken in seven pieces and buried in distant regions of the infinite plane, to prevent them from being reunited and allowing his spirit to return from the Netherworld to challenge The God of Winter again. Where a god failed, and man succeeded. Kylorin, Archmage of the Seventh Circle and former Emperor of All Mankind, was sent on a mission by Nantosuelta (the Goddess of Enchantment and Virtue, who loved Sucellus greatly) to end The Age of Ice and retrieve the Heart of Sucellus from within Mulcarn's citadel. (She had already managed to have the other six pieces of his body gathered together.) He gathered and reforged the pieces of the Godslayer, a weapon created as a symbol and manifestation of The Compact, and destroyed Mulcarn once and for all. [PARAGRAPH]With their god vanquished, the followers of The Hand fell to an all time low. They were slow to adapt to a changing world, and reviled by more powerful nations who had been their subjects. The few who maintained the faith however were more fanatical than ever.  They realized that the true object of worship was not the person of the god, but his precept. His precept remains, and possessed a powerful will to regain an avatar. It has chosen Auric Ulvin, an orphan from a small outlying Illian village called Brigdarrow, to lead it. He is the greatest magical prodigy born in the current age, and was a very good natured child before the precept claimed him. Driven mad with power, he may end up more evil than Mulcarn ever was by the time he completes his goal and ascends into godhood.[PARAGRAPH:2]State Religion allows access to:[PARAGRAPH:1][TAB]Temple of the Hand(building)[PARAGRAPH:1]Priest of Winter (unit)[PARAGRAPH:1] [TAB]High Priest of Winter (national unit) [TAB]Nive (national unit)[TAB]Frost Giant (national unit)[PARAGRAPH:1][TAB]Drifa the White Dragon (world unit)[PARAGRAPH:1][TAB]Aquilan(world unit)</French>
		<German>[TAB]There have been men have worshipped The White Hand of Mulcarn in every era since before the time of the Godswar, but they have never been many.  During the Age of Magic, his stoic Frost Speakers were tolerated but disrespected.  Mulcarn was considered the least of the gods, at a time when his nemesis Bhall was considered the greatest.  Although the least evil of all those who sided with Agares against The One, he was a supremely jealous god who grew to greatly hate humanity for their devotion to every god but himself.  As Nostalgia is his very nature, he longed to return to how things were in the Godswar, when man was a primitive being subject to the whims of the divine and gods were not bound by the regulations of The Compact. [TAB]The Fall of Bhall gave him an opportunity to make this a reality. With no god to oppose him, he was able to maneuver the one people who honored him, the nearly destitute Illians, into completing a ritual that summoned him into the plane of Erebus. Sucellus was sent to enforce The Compact and prevent Mulcarn's conquest of the world, but he failed in his endeavor. His body was broken in seven pieces and buried in distant regions of the infinite plane, to prevent them from being reunited and allowing his spirit to return from the Netherworld to challenge The God of Winter again. Where a god failed, and man succeeded. Kylorin, Archmage of the Seventh Circle and former Emperor of All Mankind, was sent on a mission by Nantosuelta (the Goddess of Enchantment and Virtue, who loved Sucellus greatly) to end The Age of Ice and retrieve the Heart of Sucellus from within Mulcarn's citadel. (She had already managed to have the other six pieces of his body gathered together.) He gathered and reforged the pieces of the Godslayer, a weapon created as a symbol and manifestation of The Compact, and destroyed Mulcarn once and for all. [PARAGRAPH]With their god vanquished, the followers of The Hand fell to an all time low. They were slow to adapt to a changing world, and reviled by more powerful nations who had been their subjects. The few who maintained the faith however were more fanatical than ever.  They realized that the true object of worship was not the person of the god, but his precept. His precept remains, and possessed a powerful will to regain an avatar. It has chosen Auric Ulvin, an orphan from a small outlying Illian village called Brigdarrow, to lead it. He is the greatest magical prodigy born in the current age, and was a very good natured child before the precept claimed him. Driven mad with power, he may end up more evil than Mulcarn ever was by the time he completes his goal and ascends into godhood.[PARAGRAPH:2]State Religion allows access to:[PARAGRAPH:1][TAB]Temple of the Hand(building)[PARAGRAPH:1][TAB][PARAGRAPH:1][TAB]Priest of Winter (unit)[PARAGRAPH:1] [TAB]High Priest of Winter (national unit) [TAB]Nive (national unit)[TAB]Frost Giant (national unit)[PARAGRAPH:1][TAB]Drifa the White Dragon (world unit)[PARAGRAPH:1][TAB]Aquilan(world unit)</German>
		<Italian>[TAB]There have been men have worshipped The White Hand of Mulcarn in every era since before the time of the Godswar, but they have never been many.  During the Age of Magic, his stoic Frost Speakers were tolerated but disrespected.  Mulcarn was considered the least of the gods, at a time when his nemesis Bhall was considered the greatest.  Although the least evil of all those who sided with Agares against The One, he was a supremely jealous god who grew to greatly hate humanity for their devotion to every god but himself.  As Nostalgia is his very nature, he longed to return to how things were in the Godswar, when man was a primitive being subject to the whims of the divine and gods were not bound by the regulations of The Compact. [TAB]The Fall of Bhall gave him an opportunity to make this a reality. With no god to oppose him, he was able to maneuver the one people who honored him, the nearly destitute Illians, into completing a ritual that summoned him into the plane of Erebus. Sucellus was sent to enforce The Compact and prevent Mulcarn's conquest of the world, but he failed in his endeavor. His body was broken in seven pieces and buried in distant regions of the infinite plane, to prevent them from being reunited and allowing his spirit to return from the Netherworld to challenge The God of Winter again. Where a god failed, and man succeeded. Kylorin, Archmage of the Seventh Circle and former Emperor of All Mankind, was sent on a mission by Nantosuelta (the Goddess of Enchantment and Virtue, who loved Sucellus greatly) to end The Age of Ice and retrieve the Heart of Sucellus from within Mulcarn's citadel. (She had already managed to have the other six pieces of his body gathered together.) He gathered and reforged the pieces of the Godslayer, a weapon created as a symbol and manifestation of The Compact, and destroyed Mulcarn once and for all. [PARAGRAPH]With their god vanquished, the followers of The Hand fell to an all time low. They were slow to adapt to a changing world, and reviled by more powerful nations who had been their subjects. The few who maintained the faith however were more fanatical than ever.  They realized that the true object of worship was not the person of the god, but his precept. His precept remains, and possessed a powerful will to regain an avatar. It has chosen Auric Ulvin, an orphan from a small outlying Illian village called Brigdarrow, to lead it. He is the greatest magical prodigy born in the current age, and was a very good natured child before the precept claimed him. Driven mad with power, he may end up more evil than Mulcarn ever was by the time he completes his goal and ascends into godhood.[PARAGRAPH:2]State Religion allows access to:[PARAGRAPH:1][TAB]Temple of the Hand(building)[PARAGRAPH:1][TAB]Priest of Winter (unit)[PARAGRAPH:1] [TAB]High Priest of Winter (national unit) [TAB]Nive (national unit)[TAB]Frost Giant (national unit)[PARAGRAPH:1][TAB]Drifa the White Dragon (world unit)[PARAGRAPH:1][TAB]Aquilan(world unit)</Italian>
		<Spanish>[TAB]There have been men have worshipped The White Hand of Mulcarn in every era since before the time of the Godswar, but they have never been many.  During the Age of Magic, his stoic Frost Speakers were tolerated but disrespected.  Mulcarn was considered the least of the gods, at a time when his nemesis Bhall was considered the greatest.  Although the least evil of all those who sided with Agares against The One, he was a supremely jealous god who grew to greatly hate humanity for their devotion to every god but himself.  As Nostalgia is his very nature, he longed to return to how things were in the Godswar, when man was a primitive being subject to the whims of the divine and gods were not bound by the regulations of The Compact. [TAB]The Fall of Bhall gave him an opportunity to make this a reality. With no god to oppose him, he was able to maneuver the one people who honored him, the nearly destitute Illians, into completing a ritual that summoned him into the plane of Erebus. Sucellus was sent to enforce The Compact and prevent Mulcarn's conquest of the world, but he failed in his endeavor. His body was broken in seven pieces and buried in distant regions of the infinite plane, to prevent them from being reunited and allowing his spirit to return from the Netherworld to challenge The God of Winter again. Where a god failed, and man succeeded. Kylorin, Archmage of the Seventh Circle and former Emperor of All Mankind, was sent on a mission by Nantosuelta (the Goddess of Enchantment and Virtue, who loved Sucellus greatly) to end The Age of Ice and retrieve the Heart of Sucellus from within Mulcarn's citadel. (She had already managed to have the other six pieces of his body gathered together.) He gathered and reforged the pieces of the Godslayer, a weapon created as a symbol and manifestation of The Compact, and destroyed Mulcarn once and for all. [PARAGRAPH]With their god vanquished, the followers of The Hand fell to an all time low. They were slow to adapt to a changing world, and reviled by more powerful nations who had been their subjects. The few who maintained the faith however were more fanatical than ever.  They realized that the true object of worship was not the person of the god, but his precept. His precept remains, and possessed a powerful will to regain an avatar. It has chosen Auric Ulvin, an orphan from a small outlying Illian village called Brigdarrow, to lead it. He is the greatest magical prodigy born in the current age, and was a very good natured child before the precept claimed him. Driven mad with power, he may end up more evil than Mulcarn ever was by the time he completes his goal and ascends into godhood.[PARAGRAPH:2]State Religion allows access to:[PARAGRAPH:1][TAB]Temple of the Hand(building)[PARAGRAPH:1][PARAGRAPH:1][TAB]Priest of Winter (unit)[PARAGRAPH:1] [TAB]High Priest of Winter (national unit) [TAB]Nive (national unit)[TAB]Frost Giant (national unit)[PARAGRAPH:1][TAB]Drifa the White Dragon (world unit)[PARAGRAPH:1][TAB]Aquilan(world unit)</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_RELIGION_CULT_OF_THE_DRAGON_PEDIA</Tag>
		<English>Forgotten and ignored by the gods, some mortals have turned to worshipping the great dragons who once fought over the land and now lie dormant beneath it. These cults can pop up in any land, but are most accepted among the Kuriotates and Sheaim. They all agree that the gods' weapons of mass destruction are themselves divine, and find their draconic deities to be much more acceptable than empty prayers offered in temples. [PARAGRAPH:1]The Cult is unlike other religions, It cannot be adopted as a state religion, and makes an empire harder to manage and control. Cities that are home to a Dragon Cult are likely to revolt. Anyone with the Fanaticism technology can train a Dragon Cultist in a cult city and use it to spread negative effects to rival cities, but do not except to control the unit itself very well. Units that worship dragons are notoriously disloyal to non-draconic leaders. They will rebel to follow a dragon, or sometimes just turn barbarian. The religion is a prerequisite of the Stir from Slumber ritual, which resurrects the various dragons on the sites of their bones and allows the resurrection spell to be cast on their bones to bring them back again if they die again. The holy city of the Cult can house a different Wyrmhold holy shrine for different dragons. The Kuriotates world spell, Legends, spreads the religion among various units and cities of Erebus, and moves the holy city to the caster's city.</English>
		<French>Forgotten and ignored by the gods, some mortals have turned to worshipping the great dragons who once fought over the land and now lie dormant beneath it. These cults can pop up in any land, but are most accepted among the Kuriotates and Sheaim. They all agree that the gods' weapons of mass destruction are themselves divine, and find their draconic deities to be much more acceptable than empty prayers offered in temples. [PARAGRAPH:1]The Cult is unlike other religions, It cannot be adopted as a state religion, and makes an empire harder to manage and control. Cities that are home to a Dragon Cult are likely to revolt. Anyone with the Fanaticism technology can train a Dragon Cultist in a cult city and use it to spread negative effects to rival cities, but do not except to control the unit itself very well. Units that worship dragons are notoriously disloyal to non-draconic leaders. They will rebel to follow a dragon, or sometimes just turn barbarian. The religion is a prerequisite of the Stir from Slumber ritual, which resurrects the various dragons on the sites of their bones and allows the resurrection spell to be cast on their bones to bring them back again if they die again. The holy city of the Cult can house a different Wyrmhold holy shrine for different dragons. The Kuriotates world spell, Legends, spreads the religion among various units and cities of Erebus, and moves the holy city to the caster's city.</French>
		<German>Forgotten and ignored by the gods, some mortals have turned to worshipping the great dragons who once fought over the land and now lie dormant beneath it. These cults can pop up in any land, but are most accepted among the Kuriotates and Sheaim. They all agree that the gods' weapons of mass destruction are themselves divine, and find their draconic deities to be much more acceptable than empty prayers offered in temples. [PARAGRAPH:1]The Cult is unlike other religions, It cannot be adopted as a state religion, and makes an empire harder to manage and control. Cities that are home to a Dragon Cult are likely to revolt. Anyone with the Fanaticism technology can train a Dragon Cultist in a cult city and use it to spread negative effects to rival cities, but do not except to control the unit itself very well. Units that worship dragons are notoriously disloyal to non-draconic leaders. They will rebel to follow a dragon, or sometimes just turn barbarian. The religion is a prerequisite of the Stir from Slumber ritual, which resurrects the various dragons on the sites of their bones and allows the resurrection spell to be cast on their bones to bring them back again if they die again. The holy city of the Cult can house a different Wyrmhold holy shrine for different dragons. The Kuriotates world spell, Legends, spreads the religion among various units and cities of Erebus, and moves the holy city to the caster's city.</German>
		<Italian>Forgotten and ignored by the gods, some mortals have turned to worshipping the great dragons who once fought over the land and now lie dormant beneath it. These cults can pop up in any land, but are most accepted among the Kuriotates and Sheaim. They all agree that the gods' weapons of mass destruction are themselves divine, and find their draconic deities to be much more acceptable than empty prayers offered in temples. [PARAGRAPH:1]The Cult is unlike other religions, It cannot be adopted as a state religion, and makes an empire harder to manage and control. Cities that are home to a Dragon Cult are likely to revolt. Anyone with the Fanaticism technology can train a Dragon Cultist in a cult city and use it to spread negative effects to rival cities, but do not except to control the unit itself very well. Units that worship dragons are notoriously disloyal to non-draconic leaders. They will rebel to follow a dragon, or sometimes just turn barbarian. The religion is a prerequisite of the Stir from Slumber ritual, which resurrects the various dragons on the sites of their bones and allows the resurrection spell to be cast on their bones to bring them back again if they die again. The holy city of the Cult can house a different Wyrmhold holy shrine for different dragons. The Kuriotates world spell, Legends, spreads the religion among various units and cities of Erebus, and moves the holy city to the caster's city.</Italian>
		<Spanish>Forgotten and ignored by the gods, some mortals have turned to worshipping the great dragons who once fought over the land and now lie dormant beneath it. These cults can pop up in any land, but are most accepted among the Kuriotates and Sheaim. They all agree that the gods' weapons of mass destruction are themselves divine, and find their draconic deities to be much more acceptable than empty prayers offered in temples. [PARAGRAPH:1]The Cult is unlike other religions, It cannot be adopted as a state religion, and makes an empire harder to manage and control. Cities that are home to a Dragon Cult are likely to revolt. Anyone with the Fanaticism technology can train a Dragon Cultist in a cult city and use it to spread negative effects to rival cities, but do not except to control the unit itself very well. Units that worship dragons are notoriously disloyal to non-draconic leaders. They will rebel to follow a dragon, or sometimes just turn barbarian. The religion is a prerequisite of the Stir from Slumber ritual, which resurrects the various dragons on the sites of their bones and allows the resurrection spell to be cast on their bones to bring them back again if they die again. The holy city of the Cult can house a different Wyrmhold holy shrine for different dragons. The Kuriotates world spell, Legends, spreads the religion among various units and cities of Erebus, and moves the holy city to the caster's city.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_RELIGION_CULT_OF_THE_DRAGON</Tag>
		<English>Cult of the Dragon</English>
		<French>Cult of the Dragon</French>
		<German>Cult of the Dragon</German>
		<Italian>Cult of the Dragon</Italian>
		<Spanish>Cult of the Dragon</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_RELIGION_WHITE_HAND_ADJECTIVE</Tag>
		<English>Hand</English>
		<French>Hand</French>
		<German>Hand</German>
		<Italian>Hand</Italian>
		<Spanish>Hand</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_RELIGION_CHILDREN_OF_THE_ONE_ADJECTIVE</Tag>
		<English>Monotheist</English>
		<French>Monotheist</French>
		<German>Monotheist</German>
		<Italian>Monotheist</Italian>
		<Spanish>Monotheist</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MESSAGE_AURIC_REVOLT</Tag>
		<English>The worshippers of Auric Ulvin are rising against you to for opposing their new god</English>
		<French>The worshippers of Auric Ulvin are rising against you to for opposing their new god</French>
		<German>The worshippers of Auric Ulvin are rising against you to for opposing their new god</German>
		<Italian>The worshippers of Auric Ulvin are rising against you to for opposing their new god</Italian>
		<Spanish>The worshippers of Auric Ulvin are rising against you to for opposing their new god</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MESSAGE_EMPYREAN_REVOLT</Tag>
		<English>Those who revere the God of Light seek to overthrow your corrupt Vampiric rule</English>
		<French>Those who revere the God of Light seek to overthrow your corrupt Vampiric rule</French>
		<German>Those who revere the God of Light seek to overthrow your corrupt Vampiric rule</German>
		<Italian>Those who revere the God of Light seek to overthrow your corrupt Vampiric rule</Italian>
		<Spanish>Those who revere the God of Light seek to overthrow your corrupt Vampiric rule</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MESSAGE_DRAGON_CULT_REVOLT</Tag>
		<English>Dragon worshippers are terrorizing your city</English>
		<French>Dragon worshippers are terrorizing your city</French>
		<German>Dragon worshippers are terrorizing your city</German>
		<Italian>Dragon worshippers are terrorizing your city</Italian>
		<Spanish>Dragon worshippers are terrorizing your city</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MESSAGE_MONOTHIEST_REVOLT</Tag>
		<English>The Monotheists are revolting, destroying temples and driving out those who still worship the gods.</English>
		<French>The Monotheists are revolting, destroying temples and driving out those who still worship the gods.</French>
		<German>The Monotheists are revolting, destroying temples and driving out those who still worship the gods.</German>
		<Italian>The Monotheists are revolting, destroying temples and driving out those who still worship the gods.</Italian>
		<Spanish>The Monotheists are revolting, destroying temples and driving out those who still worship the gods.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_RELIGION_CULT_OF_THE_DRAGON_ADJECTIVE</Tag>
		<English>Dragon Cultist</English>
		<French>Dragon Cultist</French>
		<German>Dragon Cultist</German>
		<Italian>Dragon Cultist</Italian>
		<Spanish>Dragon Cultist</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_RELIGION_COUNCIL_OF_ESUS_PEDIA</Tag>
		<English>[TAB]An oddity among the religions the Council of Esus has no disciples, priests, high priests or temples. Instead all of its abilities are practiced by units that worship the religion. Any unit that worships Esus can pay to spread religion in a city. That theme, paying for miracles, is common in the Council of Esus.[PARAGRAPH:2]State Religion allows access to the [LINK=UNIT_SHADOWRIDER]Shadowrider[\LINK] unit.</English>
		<French>[TAB]Une bizarrerie parmi les religions, le Conseil d'Esus n'a pas de disciples, prètres , hauts-prètres ou temples. Au lieu de cela toutes ses abilités peuvent etre utilisées par les unités qui le vénèrent. Toute unité vénérant Esus peut payer pour répandre la religion dans une ville. Ce thème, payer pour des miracles , est commun au sein du Conseil d'Esus.</French>
		<German>[TAB]Im Unterschied zu den anderen Religionen, besitzt der Rat des Esus, keine Geweihten, weder Priester noch Hohepriester und deren Tempel. Stattdessen sind all die Fähigkeiten in den praktischen Händen der Einheiten zu finden, welche den Rat des Esus verehren. Jede Einheit die an Esus glaubt, kann sich die Religion in jeder Stadt erkaufen und somit verbreiten. In dieser Weise, für Wunder zu bezahlen, ist üblich für den Rat des Esus.</German>
		<Italian>[TAB]An oddity among the religions the Council of Esus has no disciples, priests, high priests or temples. Instead all of its abilities are practiced by units that worship the religion. Any unit that worships Esus can pay to spread religion in a city. That theme, paying for miracles, is common in the Council of Esus.[PARAGRAPH:2]State Religion allows access to the [LINK=UNIT_SHADOWRIDER]Shadowrider[\LINK] unit.</Italian>
		<Spanish>[TAB]An oddity among the religions the Council of Esus has no disciples, priests, high priests or temples. Instead all of its abilities are practiced by units that worship the religion. Any unit that worships Esus can pay to spread religion in a city. That theme, paying for miracles, is common in the Council of Esus.[PARAGRAPH:2]State Religion allows access to the [LINK=UNIT_SHADOWRIDER]Shadowrider[\LINK] unit.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_RELIGION_THE_EMPYREAN</Tag>
		<English>The Empyrean</English>
		<French>Les Empyréens</French>
		<German>Das Empyrion</German>
		<Italian>Empyrean</Italian>
		<Spanish>Empyrean</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_RELIGION_THE_ORDER</Tag>
		<English>The Order</English>
		<French>L'Ordre</French>
		<German>Die Weisung</German>
		<Italian>Order</Italian>
		<Spanish>Order</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_UNHIDE</Tag>
		<English>Unhide</English>
		<French>Unhide</French>
		<German>Unhide</German>
		<Italian>Unhide</Italian>
		<Spanish>Unhide</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_ABUNDANCE</Tag>
		<English>Abundance</English>
		<French>Abundance</French>
		<German>Abundance</German>
		<Italian>Abundance</Italian>
		<Spanish>Abundance</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_ABUNDANCE_HELP</Tag>
		<English>Eliminates unhealthiness from buildings and population in the city, provides 7 food, 2 local health, 1 area health, and stores 50% of food upon city growth</English>
		<French>Eliminates unhealthiness from buildings and population in the city, provides 7 food, 2 local health, 1 area health, and stores 50% of food upon city growth</French>
		<German>Eliminates unhealthiness from buildings and population in the city, provides 7 food, 2 local health, 1 area health, and stores 50% of food upon city growth</German>
		<Italian>Eliminates unhealthiness from buildings and population in the city, provides 7 food, 2 local health, 1 area health, and stores 50% of food upon city growth</Italian>
		<Spanish>Eliminates unhealthiness from buildings and population in the city, provides 7 food, 2 local health, 1 area health, and stores 50% of food upon city growth</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_ABUNDANCE</Tag>
		<English>Abundance</English>
		<French>Abundance</French>
		<German>Abundance</German>
		<Italian>Abundance</Italian>
		<Spanish>Abundance</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_ASSUAGE</Tag>
		<English>Assuage</English>
		<French>Assuage</French>
		<German>Assuage</German>
		<Italian>Assuage</Italian>
		<Spanish>Assuage</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_EVANGELIZE_CITY</Tag>
		<English>Evangelize to City</English>
		<French>Evangelize to City</French>
		<German>Evangelize to City</German>
		<Italian>Evangelize to City</Italian>
		<Spanish>Evangelize to City</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_EVANGELIZE_UNITS</Tag>
		<English>Evangelize to Units</English>
		<French>Evangelize to Units</French>
		<German>Evangelize to Units</German>
		<Italian>Evangelize to Units</Italian>
		<Spanish>Evangelize to Units</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_EXORCISM</Tag>
		<English>Exorcism</English>
		<French>Exorcism</French>
		<German>Exorcism</German>
		<Italian>Exorcism</Italian>
		<Spanish>Exorcism</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_EXORCIST</Tag>
		<English>Exorcist</English>
		<French>Exorcist</French>
		<German>Exorcist</German>
		<Italian>Exorcist</Italian>
		<Spanish>Exorcist</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_FERTILITY</Tag>
		<English>Fertility</English>
		<French>Fertility</French>
		<German>Fertility</German>
		<Italian>Fertility</Italian>
		<Spanish>Fertility</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_LETTERS_OF_MARQUE</Tag>
		<English>Letters of Marque</English>
		<French>Letters of Marque</French>
		<German>Letters of Marque</German>
		<Italian>Letters of Marque</Italian>
		<Spanish>Letters of Marque</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_PRODIGIOUS_BIRTH</Tag>
		<English>Prodigious Birth</English>
		<French>Prodigious Birth</French>
		<German>Prodigious Birth</German>
		<Italian>Prodigious Birth</Italian>
		<Spanish>Prodigious Birth</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_PRODIGIOUS_BIRTH_HELP</Tag>
		<English>Causes a Great Person to be born, probably on the caster's tile but possibly in enemy lands</English>
		<French>Causes a Great Person to be born, probably on the caster's tile but possibly in enemy lands</French>
		<German>Causes a Great Person to be born, probably on the caster's tile but possibly in enemy lands</German>
		<Italian>Causes a Great Person to be born, probably on the caster's tile but possibly in enemy lands</Italian>
		<Spanish>Causes a Great Person to be born, probably on the caster's tile but possibly in enemy lands</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_PROVOKE</Tag>
		<English>Provoke</English>
		<French>Provoke</French>
		<German>Provoke</German>
		<Italian>Provoke</Italian>
		<Spanish>Provoke</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_TARGET_WEAKEST_UNIT</Tag>
		<English>Target Weakest</English>
		<French>Target Weakest</French>
		<German>Target Weakest</German>
		<Italian>Target Weakest</Italian>
		<Spanish>Target Weakest</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_STOP_TARGETING_WEAKEST_UNIT</Tag>
		<English>Stop Targeting Weakest</English>
		<French>Stop Targeting Weakest</French>
		<German>Stop Targeting Weakest</German>
		<Italian>Stop Targeting Weakest</Italian>
		<Spanish>Stop Targeting Weakest</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_PROVOKE_HELP</Tag>
		<English>[ICON_BULLET]Units within 1 tile are enraged and attack the casters stack</English>
		<French>[ICON_BULLET]Units within 1 tile are enraged and attack the casters stack</French>
		<German>[ICON_BULLET]Einheiten innerhalb eines Feldes werden wütend und greifen den Einheitenverband des Zaubernden an</German>
		<Italian>[ICON_BULLET]Units within 1 tile are enraged and attack the casters stack</Italian>
		<Spanish>[ICON_BULLET]Units within 1 tile are enraged and attack the casters stack</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_BREATH_BRINE</Tag>
		<English>Breathe Brine</English>
		<French>respirez la saumure</French>
		<German>atmen Sie Salzlösung</German>
		<Italian>Breathe Brine</Italian>
		<Spanish>Breathe Brine</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_BREATH_ICE</Tag>
		<English>Breathe Ice</English>
		<French>respirez la glace </French>
		<German>atmen Sie Eis </German>
		<Italian>Breathe Ice</Italian>
		<Spanish>Breathe Ice</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_CALL_ANIMAL</Tag>
		<English>Call Animal</English>
		<French>Call Animal</French>
		<German>Call Animal</German>
		<Italian>Call Animal</Italian>
		<Spanish>Call Animal</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_CALL_ANIMAL_HELP</Tag>
		<English>[ICON_BULLET]Summons a random animal[ICON_BULLET]May not be used while a previous animal summoned by the caster still lives</English>
		<French>[ICON_BULLET]Summons a random animal[ICON_BULLET]May not be used while a previous animal summoned by the caster still lives</French>
		<German>[ICON_BULLET]Summons a random animal[ICON_BULLET]May not be used while a previous animal summoned by the caster still lives</German>
		<Italian>[ICON_BULLET]Summons a random animal[ICON_BULLET]May not be used while a previous animal summoned by the caster still lives</Italian>
		<Spanish>[ICON_BULLET]Summons a random animal[ICON_BULLET]May not be used while a previous animal summoned by the caster still lives</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_CAVE_TRIALS</Tag>
		<English>Cave Trials</English>
		<French>Cave Trials</French>
		<German>Cave Trials</German>
		<Italian>Cave Trials</Italian>
		<Spanish>Cave Trials</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_CHALLENGE_ACCEPT</Tag>
		<English>Accept Challenge</English>
		<French>Accept Challenge</French>
		<German>Accept Challenge</German>
		<Italian>Accept Challenge</Italian>
		<Spanish>Accept Challenge</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_CHALLENGE_ISSUE</Tag>
		<English>Issue Challenge</English>
		<French>Issue Challenge</French>
		<German>Issue Challenge</German>
		<Italian>Issue Challenge</Italian>
		<Spanish>Issue Challenge</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_CRAFT_ICE_GOLEM</Tag>
		<English>Craft Ice Golem</English>
		<French>Craft Ice Golem</French>
		<German>Craft Ice Golem</German>
		<Italian>Craft Ice Golem</Italian>
		<Spanish>Craft Ice Golem</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_CREATE_BLIZZARD</Tag>
		<English>Create Blizzard</English>
		<French>Create Blizzard</French>
		<German>Create Blizzard</German>
		<Italian>Create Blizzard</Italian>
		<Spanish>Create Blizzard</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_EREMITE</Tag>
		<English>Eremite</English>
		<French>Eremite</French>
		<German>Eremite</German>
		<Italian>Eremite</Italian>
		<Spanish>Eremite</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_DOMINATION_DEMON</Tag>
		<English>Dominate Demon</English>
		<French>Domination</French>
		<German>Kontrolle übernehmen</German>
		<Italian>Dominate Demon</Italian>
		<Spanish>Dominate Demon</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_DOMINATION_FROST</Tag>
		<English>Dominate Frostling</English>
		<French>Domination</French>
		<German>Kontrolle übernehmen</German>
		<Italian>Dominate Frostling</Italian>
		<Spanish>Dominate Frostling</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_DROP_MOKKAS_CAULDRON</Tag>
		<English>Drop Mokka's Cauldron</English>
		<French>Lacher la Couronne d'Akharien</French>
		<German>Akhariens Krone absetzen</German>
		<Italian>Drop Mokkas Cauldron</Italian>
		<Spanish>Drop Mokkas Cauldron</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_DROP_MOKKAS_CAULDRON</Tag>
		<English>Drop Dragons Horde</English>
		<French>Lacher l'Amas des Dragons</French>
		<German>Drachenhort Absetzen</German>
		<Italian>Drop Dragons Horde</Italian>
		<Spanish>Drop Dragons Horde</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_DROWN_PEDIA</Tag>
		<English>[TAB]Baptism is common to many religions but the Overlord Cultists hold the victim underwater past immersion, through the struggle, and until the floating body has become filled and heavy with the sacred waters. Then they let go and the corpse rises as the undead Drown.[PARAGRAPH:1]This ability upgrades a melee unit into the Drown. It can only be used if the players state religion is Octopus Overlords and if the warrior is in a city with a Temple of the Overlords building.</English>
		<French>[TAB]Baptism is common to many religions but the Overlord Cultists hold the victim underwater past immersion, through the struggle, and until the floating body has become filled and heavy with the sacred waters. Then they let go and the corpse rises as the undead Drown.[PARAGRAPH:1]This ability upgrades a melee unit into the Drown. It can only be used if the players state religion is Octopus Overlords and if the warrior is in a city with a Temple of the Overlords building.</French>
		<German>[TAB]Die Taufe ist in vielen Religionen üblich, doch die Okkultisten der Tiefe halten das Opfer länger als erlaubt unter Wasser, bis der schwimmende Körper mit dem heiligen Wasser gefüllt ist. Dann ersteht die Leiche als untoter Ertränkter wieder auf.[PARAGRAPH:1]Diese Fähigkeit wertet einen Krieger zu einem Ertränkten auf. Sie kann nur benutzt werden, wenn die Staatsreligion Schatten der Tiefe ist und wenn sich der Krieger in einer Stadt mit einem Tempel der Schatten der Tiefe befindet.</German>
		<Italian>[TAB]Baptism is common to many religions but the Overlord Cultists hold the victim underwater past immersion, through the struggle, and until the floating body has become filled and heavy with the sacred waters. Then they let go and the corpse rises as the undead Drown.[PARAGRAPH:1]This ability upgrades a melee unit into the Drown. It can only be used if the players state religion is Octopus Overlords and if the warrior is in a city with a Temple of the Overlords building.</Italian>
		<Spanish>[TAB]Baptism is common to many religions but the Overlord Cultists hold the victim underwater past immersion, through the struggle, and until the floating body has become filled and heavy with the sacred waters. Then they let go and the corpse rises as the undead Drown.[PARAGRAPH:1]This ability upgrades a melee unit into the Drown. It can only be used if the players state religion is Octopus Overlords and if the warrior is in a city with a Temple of the Overlords building.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_ENLIGHTEN_CITY</Tag>
		<English>Enlighten City</English>
		<French>Enlighten City</French>
		<German>Enlighten City</German>
		<Italian>Enlighten City</Italian>
		<Spanish>Enlighten City</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_ENLIGHTEN_UNITS</Tag>
		<English>Enlighten Units</English>
		<French>Enlighten Units</French>
		<German>Enlighten Units</German>
		<Italian>Enlighten Units</Italian>
		<Spanish>Enlighten Units</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_EVANGELIZE</Tag>
		<English>[ICON_BULLET]The unit attempts to share its religion.</English>
		<French>[ICON_BULLET]The unit attempts to share its religion.</French>
		<German>[ICON_BULLET]The unit attempts to share its religion.</German>
		<Italian>[ICON_BULLET]The unit attempts to share its religion.</Italian>
		<Spanish>[ICON_BULLET]The unit attempts to share its religion..</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_FEED_HELP</Tag>
		<English>[ICON_BULLET]Sacrifice a lesser unit to a vampire in order to heal it and allow another chace to attack. If the unit is a bloodpet the vampire will also keep a portion of its experiance points and well as regain all its movement points.</English>
		<French>[ICON_BULLET]Sacrifice a lesser unit to a vampire in order to heal it and allow another chace to attack. If the unit is a bloodpet the vampire will also keep a portion of its experiance points and well as regain all its movement points.</French>
		<German>[ICON_BULLET]Sacrifice a lesser unit to a vampire in order to heal it and allow another chace to attack. If the unit is a bloodpet the vampire will also keep a portion of its experiance points and well as regain all its movement points.</German>
		<Italian>[ICON_BULLET]Sacrifice a lesser unit to a vampire in order to heal it and allow another chace to attack. If the unit is a bloodpet the vampire will also keep a portion of its experiance points and well as regain all its movement points.</Italian>
		<Spanish>[ICON_BULLET]Sacrifice a lesser unit to a vampire in order to heal it and allow another chace to attack. If the unit is a bloodpet the vampire will also keep a portion of its experiance points and well as regain all its movement points.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_LAND</Tag>
		<English>Alight</English>
		<French>Alight</French>
		<German>Alight</German>
		<Italian>Alight</Italian>
		<Spanish>Alight</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_FLY</Tag>
		<English>Take Flight</English>
		<French>Take Flight</French>
		<German>Take Flight</German>
		<Italian>Take Flight</Italian>
		<Spanish>Take Flight</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_BUILD_ALTAR_OF_LUONNOTAR</Tag>
		<English>Build Altar of the Luonnotar</English>
		<French>Build Altar of the Luonnotar</French>
		<German>Build Altar of the Luonnotar</German>
		<Italian>Build Altar of the Luonnotar</Italian>
		<Spanish>Build Altar of the Luonnotar</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_FOUND_DRAGON_SHRINE</Tag>
		<English>Found Shrine of the Dragon</English>
		<French>Fonder Shrine of the Dragon</French>
		<German>Gründe Shrine of the Dragon</German>
		<Italian>Found Shrine of the Dragon</Italian>
		<Spanish>Found Shrine of the Dragon</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_FOUND_TEMPLE_OF_THE_HAND</Tag>
		<English>Found Temple of the Hand</English>
		<French>Fonder Temple of the Hand</French>
		<German>Gründe Temple of the Hand</German>
		<Italian>Found Temple of the Hand</Italian>
		<Spanish>Found Temple of the Hand</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_FREE_BRIGIT</Tag>
		<English>Free Brigit</English>
		<French>Free Brigit</French>
		<German>Free Brigit</German>
		<Italian>Free Brigit</Italian>
		<Spanish>Free Brigit</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_FREE_ODIO</Tag>
		<English>Free Odio</English>
		<French>Free Odio</French>
		<German>Free Odio</German>
		<Italian>Free Odio</Italian>
		<Spanish>Free Odio</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_GENIUS</Tag>
		<English>Genius</English>
		<French>Genius</French>
		<German>Genius</German>
		<Italian>Genius</Italian>
		<Spanish>Genius</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_HELLFIRE_HELP</Tag>
		<English>[ICON_BULLET]Creates [LINK=IMPROVEMENT_HELLFIRE] improvements on random tiles througout the world and turns them into hell terrain[NEWLINE][ICON_BULLET]Spawns a Sect of the Flies and an Imp on each of these tiles[NEWLINE][ICON_BULLET]Each improvement will spawn more Infernal units when the AC gets high enough[NEWLINE][ICON_BULLET]Each improvement will spawn Barbarian Sects of the Flies at random[NEWLINE][ICON_BULLET]Restores peace with the barbarian state, so those spawns will not harm you</English>
		<French>[ICON_BULLET]Creates [LINK=IMPROVEMENT_HELLFIRE] improvements on random tiles througout the world and turns them into hell terrain[NEWLINE][ICON_BULLET]Spawns a Sect of the Flies and an Imp on each of these tiles[NEWLINE][ICON_BULLET]Each improvement will spawn more Infernal units when the AC gets high enough[NEWLINE][ICON_BULLET]Each improvement will spawn Barbarian Sects of the Flies at random[NEWLINE][ICON_BULLET]Restores peace with the barbarian state, so those spawns will not harm you</French>
		<German>[ICON_BULLET]Creates [LINK=IMPROVEMENT_HELLFIRE] improvements on random tiles througout the world and turns them into hell terrain[NEWLINE][ICON_BULLET]Spawns a Sect of the Flies and an Imp on each of these tiles[NEWLINE][ICON_BULLET]Each improvement will spawn more Infernal units when the AC gets high enough[NEWLINE][ICON_BULLET]Each improvement will spawn Barbarian Sects of the Flies at random[NEWLINE][ICON_BULLET]Restores peace with the barbarian state, so those spawns will not harm you</German>
		<Italian>[ICON_BULLET]Creates [LINK=IMPROVEMENT_HELLFIRE] improvements on random tiles througout the world and turns them into hell terrain[NEWLINE][ICON_BULLET]Spawns a Sect of the Flies and an Imp on each of these tiles[NEWLINE][ICON_BULLET]Each improvement will spawn more Infernal units when the AC gets high enough[NEWLINE][ICON_BULLET]Each improvement will spawn Barbarian Sects of the Flies at random[NEWLINE][ICON_BULLET]Restores peace with the barbarian state, so those spawns will not harm you</Italian>
		<Spanish>[ICON_BULLET]Creates [LINK=IMPROVEMENT_HELLFIRE] improvements on random tiles througout the world and turns them into hell terrain[NEWLINE][ICON_BULLET]Spawns a Sect of the Flies and an Imp on each of these tiles[NEWLINE][ICON_BULLET]Each improvement will spawn more Infernal units when the AC gets high enough[NEWLINE][ICON_BULLET]Each improvement will spawn Barbarian Sects of the Flies at random[NEWLINE][ICON_BULLET]Restores peace with the barbarian state, so those spawns will not harm you</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_HIDE_STACK</Tag>
		<English>Hide Stack</English>
		<French>Hide Stack</French>
		<German>Hide Stack</German>
		<Italian>Hide Stack</Italian>
		<Spanish>Hide Stack</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_FERTILITY_HELP</Tag>
		<English>Stores 30% of food upon growth, Provides +7 Food, +2 Health in the city, and +1 Heath in all cities on the same continent</English>
		<French>Stores 30% of food upon growth, Provides +7 Food, +2 Health in the city, and +1 Heath in all cities on the same continent</French>
		<German>Stores 30% of food upon growth, Provides +7 Food, +2 Health in the city, and +1 Heath in all cities on the same continent</German>
		<Italian>Stores 30% of food upon growth, Provides +7 Food, +2 Health in the city, and +1 Heath in all cities on the same continent</Italian>
		<Spanish>Stores 30% of food upon growth, Provides +7 Food, +2 Health in the city, and +1 Heath in all cities on the same continent</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_HOPE_PEDIA</Tag>
		<English>[TAB]We gazed at the ruins of our city, and around it the slaughtered herds and salted fields. The crows circled overhead eagerly, and their stench of the scavengers feast reached insidiously into our noses.[PARAGRAPH:1]"Well," the commander said at last, "things won't be getting any worse, boys."</English>
		<French>[TAB]We gazed at the ruins of our city, and around it the slaughtered herds and salted fields. The crows circled overhead eagerly, and their stench of the scavengers feast reached insidiously into our noses.[PARAGRAPH:1]"Well," the commander said at last, "things won't be getting any worse, boys."</French>
		<German>[TAB]Wir starrten fassungslos auf die Ruinen unserer Stadt und auf die geschlachteten Herden, die brachen Felder drumherum. Die Krähen drehten weit über unseren köpfen ihre Kreise, und der Gestank dieses - für Aasfresser - Festmahls drang uns bald in die Nasen.[PARAGRAPH:1]" Nun gut, Jungs," sagte der Kommandant schließlich, "schlimmer kann es nicht mehr kommen."</German>
		<Italian>[TAB]We gazed at the ruins of our city, and around it the slaughtered herds and salted fields. The crows circled overhead eagerly, and their stench of the scavengers feast reached insidiously into our noses.[PARAGRAPH:1]"Well," the commander said at last, "things won't be getting any worse, boys."</Italian>
		<Spanish>[TAB]We gazed at the ruins of our city, and around it the slaughtered herds and salted fields. The crows circled overhead eagerly, and their stench of the scavengers feast reached insidiously into our noses.[PARAGRAPH:1]"Well," the commander said at last, "things won't be getting any worse, boys."</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_HIDE_NATIONALITY</Tag>
		<English>Hide Nationality</English>
		<French>Hide Nationality</French>
		<German>Hide Nationality</German>
		<Italian>Hide Nationality</Italian>
		<Spanish>Hide Nationality</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_ILLUSION</Tag>
		<English>Create Illusions</English>
		<French>Create Illusions</French>
		<German>Create Illusions</German>
		<Italian>Create Illusions</Italian>
		<Spanish>Create Illusions</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_INTO_THE_MIST_HELP</Tag>
		<English>[ICON_BULLET]Removes your territory from your rivals' maps</English>
		<French>[ICON_BULLET]Removes your territory from your rivals' maps</French>
		<German>[ICON_BULLET]Removes your territory from your rivals' maps</German>
		<Italian>[ICON_BULLET]Removes your territory from your rivals' maps</Italian>
		<Spanish>[ICON_BULLET]Removes your territory from your rivals' maps</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_MAGIC_RESISTANCE</Tag>
		<English>Magic Resistance</English>
		<French>Magic Resistance</French>
		<German>Magic Resistance</German>
		<Italian>Magic Resistance</Italian>
		<Spanish>Magic Resistance</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_MARCH_OF_THE_TREES_HELP</Tag>
		<English>[ICON_BULLET]Transforms all the forests in your empire into [LINK=literal]Treant[\LINK]'s for a few turns</English>
		<French>[ICON_BULLET]Transforme toutes les forêts de votre empire en Homarbres pour quelques tours</French>
		<German>[ICON_BULLET]Verwandelt alle Wälder in eurem Reich für einige Runden in Baumhirten</German>
		<Italian>[ICON_BULLET]Transforms all the forests in your empire into [LINK=literal]Treant[\LINK]'s for a few turns</Italian>
		<Spanish>[ICON_BULLET]Transforms all the forests in your empire into [LINK=literal]Treant[\LINK]'s for a few turns</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_MEZMERIZE_BEAST</Tag>
		<English>Mesmerize Beast</English>
		<French>Mesmerize Beast</French>
		<German>Mesmerize Beast</German>
		<Italian>Mesmerize Beast</Italian>
		<Spanish>Mesmerize Beast</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_MEZMERIZE_SEA</Tag>
		<English>Mesmerize Sea Creature</English>
		<French>Mesmerize Sea Creature</French>
		<German>Mesmerize Sea Creature</German>
		<Italian>Mesmerize Sea Creature</Italian>
		<Spanish>Mesmerize Sea Creature</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_OPEN_MERCURIAN_GATE</Tag>
		<English>Open Mercurian Gate</English>
		<French>Open Mercurian Gate</French>
		<German>Open Mercurian Gate</German>
		<Italian>Open Mercurian Gate</Italian>
		<Spanish>Open Mercurian Gate</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_MERCURIAN_REINFORCEMENTS</Tag>
		<English>Call Mercurian Reinforcements</English>
		<French>Call Mercurian Reinforcements</French>
		<German>Call Mercurian Reinforcements</German>
		<Italian>Call Mercurian Reinforcements</Italian>
		<Spanish>Call Mercurian Reinforcements</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_OPEN_PORTAL</Tag>
		<English>Open Portal</English>
		<French>Open Portal</French>
		<German>Open Portal</German>
		<Italian>Open Portal</Italian>
		<Spanish>Open Portal</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_ORDAIN</Tag>
		<English>Ordain</English>
		<French>Ordain</French>
		<German>Ordain</German>
		<Italian>Ordain</Italian>
		<Spanish>Ordain</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_ORDAIN_HELP</Tag>
		<English>Turns Great Prophet into a High Priest of your State Religion</English>
		<French>Le lanceur du sort se sacrifie pour obtenir la paix entre sa civilisation et toutes les autres</French>
		<German>[ICON_BULLET]Der Zaubernde opfert sich selbst für den Frieden zwischen Euch und allen anderen Zivilisationen und halbiert den Armagedonzähler</German>
		<Italian>Turns Great Prophet into a High Priest of your State Religion</Italian>
		<Spanish>Turns Great Prophet into a High Priest of your State Religion</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_PILGRIM</Tag>
		<English>Pilgrim</English>
		<French>Pilgrim</French>
		<German>Pilgrim</German>
		<Italian>Pilgrim</Italian>
		<Spanish>Pilgrim</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_PILGRIMAGE</Tag>
		<English>Pilgrimage</English>
		<French>Pilgrimage</French>
		<German>Pilgrimage</German>
		<Italian>Pilgrimage</Italian>
		<Spanish>Pilgrimage</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_PILGRIMAGE_HELP</Tag>
		<English>Making pilgrimages to various unique features can grant various free promotions. Elohim Devouts start with the ability to do this (and get the free promotions from all unique features within your cultural borders automatically when they are created), while disciple units need the Theology technology before they can purchase the Pilgrim promotion and do the same.</English>
		<French>Making pilgrimages to various unique features can grant various free promotions. Elohim Devouts start with the ability to do this (and get the free promotions from all unique features within your cultural borders automatically when they are created), while disciple units need the Theology technology before they can purchase the Pilgrim promotion and do the same.</French>
		<German>Making pilgrimages to various unique features can grant various free promotions. Elohim Devouts start with the ability to do this (and get the free promotions from all unique features within your cultural borders automatically when they are created), while disciple units need the Theology technology before they can purchase the Pilgrim promotion and do the same.</German>
		<Italian>Making pilgrimages to various unique features can grant various free promotions. Elohim Devouts start with the ability to do this (and get the free promotions from all unique features within your cultural borders automatically when they are created), while disciple units need the Theology technology before they can purchase the Pilgrim promotion and do the same.</Italian>
		<Spanish>Making pilgrimages to various unique features can grant various free promotions. Elohim Devouts start with the ability to do this (and get the free promotions from all unique features within your cultural borders automatically when they are created), while disciple units need the Theology technology before they can purchase the Pilgrim promotion and do the same.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_REBUILD_MITHRIL_GOLEM</Tag>
		<English>Rebuild The Mithril Golem</English>
		<French>Reconstruire The Mithril Golem</French>
		<German>Erschaffe The Mithril Golem</German>
		<Italian>Rebuild The Mithril Golem</Italian>
		<Spanish>Rebuild The Mithril Golem</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_REBUILD_WAR_MACHINE</Tag>
		<English>Rebuild The War Machine</English>
		<French>Rebuild The War Machine</French>
		<German>Rebuild The War Machine</German>
		<Italian>Rebuild The War Machine</Italian>
		<Spanish>Rebuild The War Machine</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_RESURRECTION</Tag>
		<English>Resurrection</English>
		<French>Resurrection</French>
		<German>Resurrection</German>
		<Italian>Resurrection</Italian>
		<Spanish>Resurrection</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_RESSURECTION_HELP</Tag>
		<English>This spell brings back to life one soul which was strong and willful enough to endure in Erebus despite the overwhelming temptation that would lead the common Sluagh to pass through one of The Wells of Creation into The Otherworld. Heroes return to life as they left it, while others return as Champions. For every graveyard there is at least one man of valor awaiting his chance at a new life.[PARAGRAPH]Evil units slain by the Clava Vindex cannot be resurrected until the weapon is destroy. Neither can any unit slain by the Nether Blade. [PARAGRAPH]Dragons can only be resurrected at the site of their bones and Champions may only be raised on tiles with graveyards, but heroes may be called back to life from any tile. The same civilization and state religion requirements that apply for training hero units initially also apply to resurrecting them. The caster of Resurrection will lose the Life 3 promotion, and so not be able to cast the spell again without spending xp to get it back.</English>
		<French>This spell brings back to life one soul which was strong and willful enough to endure in Erebus despite the overwhelming temptation that would lead the common Sluagh to pass through one of The Wells of Creation into The Otherworld. Heroes return to life as they left it, while others return as Champions. For every graveyard there is at least one man of valor awaiting his chance at a new life.[PARAGRAPH]Evil units slain by the Clava Vindex cannot be resurrected until the weapon is destroy. Neither can any unit slain by the Nether Blade. [PARAGRAPH]Dragons can only be resurrected at the site of their bones and Champions may only be raised on tiles with graveyards, but heroes may be called back to life from any tile. The same civilization and state religion requirements that apply for training hero units initially also apply to resurrecting them. The caster of Resurrection will lose the Life 3 promotion, and so not be able to cast the spell again without spending xp to get it back.</French>
		<German>This spell brings back to life one soul which was strong and willful enough to endure in Erebus despite the overwhelming temptation that would lead the common Sluagh to pass through one of The Wells of Creation into The Otherworld. Heroes return to life as they left it, while others return as Champions. For every graveyard there is at least one man of valor awaiting his chance at a new life.[PARAGRAPH]Evil units slain by the Clava Vindex cannot be resurrected until the weapon is destroy. Neither can any unit slain by the Nether Blade. [PARAGRAPH]Dragons can only be resurrected at the site of their bones and Champions may only be raised on tiles with graveyards, but heroes may be called back to life from any tile. The same civilization and state religion requirements that apply for training hero units initially also apply to resurrecting them. The caster of Resurrection will lose the Life 3 promotion, and so not be able to cast the spell again without spending xp to get it back.</German>
		<Italian>This spell brings back to life one soul which was strong and willful enough to endure in Erebus despite the overwhelming temptation that would lead the common Sluagh to pass through one of The Wells of Creation into The Otherworld. Heroes return to life as they left it, while others return as Champions. For every graveyard there is at least one man of valor awaiting his chance at a new life.[PARAGRAPH]Evil units slain by the Clava Vindex cannot be resurrected until the weapon is destroy. Neither can any unit slain by the Nether Blade. [PARAGRAPH]Dragons can only be resurrected at the site of their bones and Champions may only be raised on tiles with graveyards, but heroes may be called back to life from any tile. The same civilization and state religion requirements that apply for training hero units initially also apply to resurrecting them. The caster of Resurrection will lose the Life 3 promotion, and so not be able to cast the spell again without spending xp to get it back.</Italian>
		<Spanish>This spell brings back to life one soul which was strong and willful enough to endure in Erebus despite the overwhelming temptation that would lead the common Sluagh to pass through one of The Wells of Creation into The Otherworld. Heroes return to life as they left it, while others return as Champions. For every graveyard there is at least one man of valor awaiting his chance at a new life.[PARAGRAPH]Evil units slain by the Clava Vindex cannot be resurrected until the weapon is destroy. Neither can any unit slain by the Nether Blade. [PARAGRAPH]Dragons can only be resurrected at the site of their bones and Champions may only be raised on tiles with graveyards, but heroes may be called back to life from any tile. The same civilization and state religion requirements that apply for training hero units initially also apply to resurrecting them. The caster of Resurrection will lose the Life 3 promotion, and so not be able to cast the spell again without spending xp to get it back.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_RIFT_GATE</Tag>
		<English>Rift Gate</English>
		<French>Rift Gate</French>
		<German>Rift Gate</German>
		<Italian>Rift Gate</Italian>
		<Spanish>Rift Gate</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_SEAL_WELL</Tag>
		<English>Seal Well</English>
		<French>Seal Well</French>
		<German>Seal Well</German>
		<Italian>Seal Well</Italian>
		<Spanish>Seal Well</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_UNSEAL_WELL</Tag>
		<English>Unseal Well</English>
		<French>Unseal Well</French>
		<German>Unseal Well</German>
		<Italian>Unseal Well</Italian>
		<Spanish>Unseal Well</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_SHADOW_OF_SORROW</Tag>
		<English>Shadow of Sorrow</English>
		<French>Shadow of Sorrow</French>
		<German>Shadow of Sorrow</German>
		<Italian>Shadow of Sorrow</Italian>
		<Spanish>Shadow of Sorrow</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_SUMMON_BEAST_OF_AGARES</Tag>
		<English>Summon Beast of Agares</English>
		<French>Evocation de Beast of Agares</French>
		<German>Beast of Agares beschwören</German>
		<Italian>Summon Beast of Agares</Italian>
		<Spanish>Summon Beast of Agares</Spanish>
	</TEXT>


	<TEXT>
		<Tag>TXT_KEY_SPELL_SUMMON_BEAST_OF_AGARES_HELP</Tag>
		<English>[ICON_BULLET]May not be used while a Beast of Agares previously summoned by the caster still exists[NEWLINE][ICON_BULLET]Each Beast causes the city to revolt for 2 turns</English>
		<French>[ICON_BULLET]May not be used while a Beast of Agares previously summoned by the caster still exists[NEWLINE][ICON_BULLET]Each Beast causes the city to revolt for 2 turns</French>
		<German>[ICON_BULLET]May not be used while a Beast of Agares previously summoned by the caster still exists[NEWLINE][ICON_BULLET]Each Beast causes the city to revolt for 2 turns</German>
		<Italian>[ICON_BULLET]May not be used while a Beast of Agares previously summoned by the caster still exists[NEWLINE][ICON_BULLET]Each Beast causes the city to revolt for 2 turns</Italian>
		<Spanish>[ICON_BULLET]May not be used while a Beast of Agares previously summoned by the caster still exists[NEWLINE][ICON_BULLET]Each Beast causes the city to revolt for 2 turns</Spanish>
	</TEXT>


	<TEXT>
		<Tag>TXT_KEY_SPELL_SUMMON_GUARDIAN_VINES</Tag>
		<English>Summon Guardian Vines</English>
		<French>Summon Guardian Vines</French>
		<German>Summon Guardian Vines</German>
		<Italian>Summon Guardian Vines</Italian>
		<Spanish>Summon Guardian Vines</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_HELP_SUMMON_GUARDIAN_VINES</Tag>
		<English>Unlike most summons, this one is purely defensive. It is a powerful but immobile permanent summon that will defend first against most enemies. It has access to the Entangle ability, which immobilizes nearby hostile units. You may have 1 Guardian Vines per Nature III summoner.</English>
		<French>Unlike most summons, this one is purely defensive. It is a powerful but immobile permanent summon that will defend first against most enemies. It has access to the Entangle ability, which immobilizes nearby hostile units. You may have 1 Guardian Vines per Nature III summoner.</French>
		<German>Unlike most summons, this one is purely defensive. It is a powerful but immobile permanent summon that will defend first against most enemies. It has access to the Entangle ability, which immobilizes nearby hostile units. You may have 1 Guardian Vines per Nature III summoner.</German>
		<Italian>Unlike most summons, this one is purely defensive. It is a powerful but immobile permanent summon that will defend first against most enemies. It has access to the Entangle ability, which immobilizes nearby hostile units. You may have 1 Guardian Vines per Nature III summoner.</Italian>
		<Spanish>Unlike most summons, this one is purely defensive. It is a powerful but immobile permanent summon that will defend first against most enemies. It has access to the Entangle ability, which immobilizes nearby hostile units. You may have 1 Guardian Vines per Nature III summoner.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_SUMMON_TAR_DEMON</Tag>
		<English>Summon Tar Demon</English>
		<French>Evocation d'un Tar Demon</French>
		<German>Summon Tar Demon</German>
		<Italian>Summon Tar Demon</Italian>
		<Spanish>Summon Tar Demon</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_SUMMON_IMP</Tag>
		<English>Summon Imp</English>
		<French>Summon Imp</French>
		<German>Summon Imp</German>
		<Italian>Summon Imp</Italian>
		<Spanish>Summon Imp</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_SUMMON_RIFT</Tag>
		<English>Summon Rift</English>
		<French>Summon Rift</French>
		<German>Summon Rift</German>
		<Italian>Summon Rift</Italian>
		<Spanish>Summon Rift</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_HELP_SUMMON_RIFT</Tag>
		<English>Summoning a Rift creates a unit that acts like an ICBM from vanilla Civ IV, but with the added bonus of being able to carry up to 21 units as cargo to nearly any tile on the map</English>
		<French>Summoning a Rift creates a unit that acts like an ICBM from vanilla Civ, but with the added bonus of being able to carry up to 21 units as cargo to nearly any tile on the map</French>
		<German>Summoning a Rift creates a unit that acts like an ICBM from vanilla Civ, but with the added bonus of being able to carry up to 21 units as cargo to nearly any tile on the map</German>
		<Italian>Summoning a Rift creates a unit that acts like an ICBM from vanilla Civ, but with the added bonus of being able to carry up to 21 units as cargo to nearly any tile on the map</Italian>
		<Spanish>Summoning a Rift creates a unit that acts like an ICBM from vanilla Civ, but with the added bonus of being able to carry up to 21 units as cargo to nearly any tile on the map</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_SUMMON_RUNEWYN</Tag>
		<English>Summon Runewyn</English>
		<French>Summon Runewyn</French>
		<German>Summon Runewyn</German>
		<Italian>Summon Runewyn</Italian>
		<Spanish>Summon Runewyn</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_HELP_SUMMON_RUNEWYN</Tag>
		<English>[ICON_BULLET]Runewyns may cast Dispel Magic as well as Unsummon, but more importantly they target arcane units in stacks of stronger units, are very strong against them, and will remove all spell sphere promotions even if they lose in combat.</English>
		<French>[ICON_BULLET]Runewyns may cast Dispel Magic as well as Unsummon, but more importantly they target arcane units in stacks of stronger units, are very strong against them, and will remove all spell sphere promotions even if they lose in combat.</French>
		<German>[ICON_BULLET]Runewyns may cast Dispel Magic as well as Unsummon, but more importantly they target arcane units in stacks of stronger units, are very strong against them, and will remove all spell sphere promotions even if they lose in combat.</German>
		<Italian>[ICON_BULLET]Runewyns may cast Dispel Magic as well as Unsummon, but more importantly they target arcane units in stacks of stronger units, are very strong against them, and will remove all spell sphere promotions even if they lose in combat.</Italian>
		<Spanish>[ICON_BULLET]Runewyns may cast Dispel Magic as well as Unsummon, but more importantly they target arcane units in stacks of stronger units, are very strong against them, and will remove all spell sphere promotions even if they lose in combat.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_TAKE_HEARTSTONE</Tag>
		<English>Take Heartstone</English>
		<French>Take Heartstone</French>
		<German>Take Heartstone</German>
		<Italian>Take Heartstone</Italian>
		<Spanish>Take Heartstone</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_TAKE_KANNAS_RING</Tag>
		<English>Take Kanna's Ring</English>
		<French>Take Kanna's Ring</French>
		<German>Take Kanna's Ring</German>
		<Italian>Take Kanna's Ring</Italian>
		<Spanish>Take Kanna's Ring</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_TAKE_MOKKAS_CAULDRON</Tag>
		<English>Take Mokkas Cauldron</English>
		<French>Take Mokkas Cauldron</French>
		<German>Take Mokkas Cauldron</German>
		<Italian>Take Mokkas Cauldron</Italian>
		<Spanish>Take Mokkas Cauldron</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_DESTROY_CLAVA</Tag>
		<English>Destroy Clava Vindex</English>
		<French>Destroy Clava Vindex</French>
		<German>Destroy der Clava Vindex</German>
		<Italian>Destroy Clava Vindex</Italian>
		<Spanish>Destroy Clava Vindex</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_DEFECT_TO_WINTER_HELP</Tag>
		<English>Those who worship Auric will not stand against him.</English>
		<French>Those who worship Auric will not stand against him.</French>
		<German>Those who worship Auric will not stand against him.</German>
		<Italian>Those who worship Auric will not stand against him.</Italian>
		<Spanish>Those who worship Auric will not stand against him.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_DEFECT_TO_WINTER</Tag>
		<English>Defect to Winter</English>
		<French>Defect to Winter</French>
		<German>Defect to Winter</German>
		<Italian>Defect to Winter</Italian>
		<Spanish>Defect to Winter</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_FOLLOW_DRAGON</Tag>
		<English>Follow Dragon</English>
		<French>Follow Dragon</French>
		<German>Follow Dragon</German>
		<Italian>Follow Dragon</Italian>
		<Spanish>Follow Dragon</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_FOLLOW_DRAGON_HELP</Tag>
		<English>Dragon Worshippers are notoriously disloyal to non-dragons</English>
		<French>Dragon Worshippers are notoriously disloyal to non-dragons</French>
		<German>Dragon Worshippers are notoriously disloyal to non-dragons</German>
		<Italian>Dragon Worshippers are notoriously disloyal to non-dragons</Italian>
		<Spanish>Dragon Worshippers are notoriously disloyal to non-dragons</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_DEFROCK</Tag>
		<English>Defrock</English>
		<French>Defrock</French>
		<German>Defrock</German>
		<Italian>Defrock</Italian>
		<Spanish>Defrock</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_DEFROCK_HELP</Tag>
		<English>When a priest of a false god becomes a monotheist, he must abandon both his office and your service</English>
		<French>When a priest of a false god becomes a monotheist, he must abandon both his office and your service</French>
		<German>When a priest of a false god becomes a monotheist, he must abandon both his office and your service</German>
		<Italian>When a priest of a false god becomes a monotheist, he must abandon both his office and your service</Italian>
		<Spanish>When a priest of a false god becomes a monotheist, he must abandon both his office and your service</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_DEFECT_TO_LIGHT</Tag>
		<English>Defect to Light</English>
		<French>Defect to Light</French>
		<German>Defect to Light</German>
		<Italian>Defect to Light</Italian>
		<Spanish>Defect to Light</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_DEFECT_TO_LIGHT_HELP</Tag>
		<English>Vampires and the Sun God do not get along</English>
		<French>Vampires and the Sun God do not get along</French>
		<German>Vampires and the Sun God do not get along</German>
		<Italian>Vampires and the Sun God do not get along</Italian>
		<Spanish>Vampires and the Sun God do not get along</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_DESTROY_NETHER_BLADE</Tag>
		<English>Destroy Nether Blade</English>
		<French>Destroy Lame Basse</French>
		<German>Destroy der Niedertracht nehmen</German>
		<Italian>Destroy Nether Blade</Italian>
		<Spanish>Destroy Nether Blade</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_TAKE_CLAVA_VINDEX</Tag>
		<English>Take Clava Vindex</English>
		<French>Prendre Clava Vindex</French>
		<German>Schwert der Clava Vindex</German>
		<Italian>Take Clava Vindex</Italian>
		<Spanish>Take Clava Vindex</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_TAKE_PIECES_OF_MITHRIL_GOLEM</Tag>
		<English>Take Pieces of Mithril Golem</English>
		<French>Prendre Morceaux de Mithril Golem</French>
		<German>Teile von Mithril Golem nehmen</German>
		<Italian>Take Pieces of Mithril Golem</Italian>
		<Spanish>Take Pieces of Mithril Golem</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_TAKE_PIECES_OF_WAR_MACHINE</Tag>
		<English>Take Pieces of the War Machine</English>
		<French>Prendre Morceaux de the War Machine</French>
		<German>Teile von the War Machine nehmen</German>
		<Italian>Take Pieces of the War Machine</Italian>
		<Spanish>Take Pieces of the War Machine</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_TAKE_SHIELD_OF_BALANCE</Tag>
		<English>Take Shield of Balance</English>
		<French>Take Shield of Balance</French>
		<German>Take Shield of Balance</German>
		<Italian>Take Shield of Balance</Italian>
		<Spanish>Take Shield of Balance</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_TAKE_SPEAR_OF_MAJOSI</Tag>
		<English>Take Spear of Majosi</English>
		<French>Take Spear of Majosi</French>
		<German>Versengter Stab nehmen</German>
		<Italian>Take Spear of Majosi</Italian>
		<Spanish>Take Spear of Majosi</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_TAKE_SPELLSTAFF</Tag>
		<English>Take Spellstaff</English>
		<French>Take Spellstaff</French>
		<German>Take Spellstaff</German>
		<Italian>Take Spellstaff</Italian>
		<Spanish>Take Spellstaff</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_TEMPORANCE</Tag>
		<English>Temporance</English>
		<French>Temporance</French>
		<German>Temporance</German>
		<Italian>Temporance</Italian>
		<Spanish>Temporance</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_PARANOIA</Tag>
		<English>Paranoia</English>
		<French>Paranoia</French>
		<German>Paranoia</German>
		<Italian>Paranoia</Italian>
		<Spanish>Paranoia</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_UNSUMMON</Tag>
		<English>Unsummon</English>
		<French>Unsummon</French>
		<German>Unsummon</German>
		<Italian>Unsummon</Italian>
		<Spanish>Unsummon</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_UNSUMMON_HELP</Tag>
		<English>Destroys all nearby summons</English>
		<French>Destroys all nearby summons</French>
		<German>Destroys all nearby summons</German>
		<Italian>Destroys all nearby summons</Italian>
		<Spanish>Destroys all nearby summons</Spanish>
	</TEXT>

	<TEXT>
		<Tag>TXT_KEY_SPELL_UPGRADE_ARCHER</Tag>
		<English>Upgrade to Archer</English>
		<French>Upgrade to Archer</French>
		<German>Upgrade to Archer</German>
		<Italian>Upgrade to Archer</Italian>
		<Spanish>Upgrade to Archer</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_UPGRADE_CHARIOT</Tag>
		<English>Upgrade to Chariot</English>
		<French>Upgrade to Chariot</French>
		<German>Upgrade to Chariot</German>
		<Italian>Upgrade to Chariot</Italian>
		<Spanish>Upgrade to Chariot</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_UPGRADE_WOLF_RIDER</Tag>
		<English>Upgrade to Wolf Rider</English>
		<French>Upgrade to Wolf Rider</French>
		<German>Upgrade to Wolf Rider</German>
		<Italian>Upgrade to Wolf Rider</Italian>
		<Spanish>Upgrade to Wolf Rider</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_UPGRADE_SPECTRE</Tag>
		<English>Upgrade to Spectre</English>
		<French>Upgrade to Spectre</French>
		<German>Upgrade to Spectre</German>
		<Italian>Upgrade to Spectre</Italian>
		<Spanish>Upgrade to Spectre</Spanish>
	</TEXT>

	<TEXT>
		<Tag>TXT_KEY_SPELL_UPGRADE_WRAITH</Tag>
		<English>Upgrade to Wraith</English>
		<French>Upgrade to Wraith</French>
		<German>Upgrade to Wraith</German>
		<Italian>Upgrade to Wraith</Italian>
		<Spanish>Upgrade to Wraith</Spanish>
	</TEXT>


	<TEXT>
		<Tag>TXT_KEY_SPELL_UPGRADE_ANGEL_OF_DEATH</Tag>
		<English>Upgrade to Angel of Death</English>
		<French>Upgrade to Angel of Death</French>
		<German>Upgrade to Angel of Death</German>
		<Italian>Upgrade to Angel of Death</Italian>
		<Spanish>Upgrade to Angel of Death</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_UPGRADE_HIGH_PRIEST_OF_WINTER</Tag>
		<English>Upgrade to High Priest of Winter</English>
		<French>Upgrade to High Priest of Winter</French>
		<German>Upgrade to High Priest of Winter</German>
		<Italian>Upgrade to High Priest of Winter</Italian>
		<Spanish>Upgrade to High Priest of Winter</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_UPGRADE_HEIR_OF_TARANIS</Tag>
		<English>Upgrade to Heir of Taranis</English>
		<French>Upgrade to Heir of Taranis</French>
		<German>Upgrade to Heir of Taranis</German>
		<Italian>Upgrade to Heir of Taranis</Italian>
		<Spanish>Upgrade to Heir of Taranis</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_UPGRADE_HERALD</Tag>
		<English>Upgrade to Herald</English>
		<French>Upgrade to Herald</French>
		<German>Upgrade to Herald</German>
		<Italian>Upgrade to Herald</Italian>
		<Spanish>Upgrade to Herald</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_UPGRADE_EIDOLON</Tag>
		<English>Upgrade to Eidolon</English>
		<French>Upgrade to Eidolon</French>
		<German>Upgrade to Eidolon</German>
		<Italian>Upgrade to Eidolon</Italian>
		<Spanish>Upgrade to Eidolon</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_UPGRADE_OPHANIM</Tag>
		<English>Upgrade to Ophanim</English>
		<French>Upgrade to Ophanim</French>
		<German>Upgrade to Ophanim</German>
		<Italian>Upgrade to Ophanim</Italian>
		<Spanish>Upgrade to Ophanim</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_UPGRADE_REPENTANT_ANGEL</Tag>
		<English>Upgrade to Repentant Angel</English>
		<French>Upgrade to Repentant Angel</French>
		<German>Upgrade to Repentant Angel</German>
		<Italian>Upgrade to Repentant Angel</Italian>
		<Spanish>Upgrade to Repentant Angel</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_UPGRADE_SERAPH</Tag>
		<English>Upgrade to Seraph</English>
		<French>Upgrade to Seraph</French>
		<German>Upgrade to Seraph</German>
		<Italian>Upgrade to Seraph</Italian>
		<Spanish>Upgrade to Seraph</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_UPGRADE_VALKYRIE</Tag>
		<English>Upgrade to Valkyrie</English>
		<French>Upgrade to Valkyrie</French>
		<German>Upgrade to Valkyrie</German>
		<Italian>Upgrade to Valkyrie</Italian>
		<Spanish>Upgrade to Valkyrie</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_WITHER</Tag>
		<English>Enervate</English>
		<French>Atrophie</French>
		<German>Atrophie</German>
		<Italian>Enervate</Italian>
		<Spanish>Enervate</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TECH_PREREQ_RELIGION</Tag>
		<English>Requires: %s1_religion as state religion</English>
		<French>Requiert: %s1_religion comme religion d'état</French>
		<German>Benötigt: %s1_religion als Zustandreligion</German>
		<Italian>Requires: %s1_religion come religione della condizione</Italian>
		<Spanish>Requires: %s1_religion como religión del estado</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TERRAIN_GLACIER</Tag>
		<English>Glacier</English>
		<French>Glacier</French>
		<German>Glacier</German>
		<Italian>Glacier</Italian>
		<Spanish>Glacier</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TERRAIN_WASTELAND</Tag>
		<English>Wasteland</English>
		<French>>Wasteland</French>
		<German>>Wasteland</German>
		<Italian>>Wasteland</Italian>
		<Spanish>>Wasteland</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TERRAIN_ABYSS</Tag>
		<English>Abyss</English>
		<French>>Abyss</French>
		<German>>Abyss</German>
		<Italian>>Abyss</Italian>
		<Spanish>>Abyss</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TERRAIN_BLACK_SEA</Tag>
		<English>Black Sea</English>
		<French>>Black Sea</French>
		<German>>Black Sea</German>
		<Italian>>Black Sea</Italian>
		<Spanish>>Black Sea</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TERRAIN_OCEAN</Tag>
		<English>Ocean</English>
		<French>Océan</French>
		<German>Ozean</German>
		<Italian>Oceano</Italian>
		<Spanish>Océano</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_SCAVENGER</Tag>
		<English>Scavenger</English>
		<French>Scavenger</French>
		<German>Scavenger</German>
		<Italian>Scavenger</Italian>
		<Spanish>Scavenger</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_SCAVENGER_SHORT</Tag>
		<English>Scav</English>
		<French>Scav</French>
		<German>Scav</German>
		<Italian>Scav</Italian>
		<Spanish>Scav</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_SEAFARING</Tag>
		<English>Seafaring</English>
		<French>Seafaring</French>
		<German>Seafaring</German>
		<Italian>Seafaring</Italian>
		<Spanish>Seafaring</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_TRAIT_SEAFARING_SHORT</Tag>
		<English>Sea</English>
		<French>Sea</French>
		<German>Sea</German>
		<Italian>Sea</Italian>
		<Spanish>Sea</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_TOLERANT</Tag>
		<English>Arrogator</English>
		<French>Arrogator</French>
		<German>Tolerant</German>
		<Italian>Arrogator</Italian>
		<Spanish>Arrogator</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_TOLERANT_SHORT</Tag>
		<English>Arr</English>
		<French>Arr</French>
		<German>Tol</German>
		<Italian>Arr</Italian>
		<Spanish>Arr</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_BRUJAH_PEDIA</Tag>
		<English>Vampires don't tend to shy away from brutality, but most prefer manipulation and petty cruelty to outright savagery. Not the Brujah, however. After leading enough battles, the veneer of civilization that the Calabim have adopted as a survival scheme since the Age of Ice crumbles away. They revel in the carnage of battle, even risking their immortal lives against odd in which Vampire lords would be content to send in fodder after fodder. Their results are hard to argue with, however.</English>
		<French>Vampires don't tend to shy away from brutality, but most prefer manipulation and petty cruelty to outright savagery. Not the Brujah, however. After leading enough battles, the veneer of civilization that the Calabim have adopted as a survival scheme since the Age of Ice crumbles away. They revel in the carnage of battle, even risking their immortal lives against odd in which Vampire lords would be content to send in fodder after fodder. Their results are hard to argue with, however.</French>
		<German>Vampire neigen nicht dazu, vor Brutalität zurückzuschrecken, aber die meisten bevorzugen Manipulation und unscheinbare Grausamkeit um ihre Wildheit zu verbergen. So jedoch nicht die Brujah. Nachdem genug Schlachten geschlagen wurden fiel der Deckmantel der Zivilisation, den die Calabim als Überlebensvorlage seit der Zeit des Eises übernommen haben, von ihnen ab. Sie ergötzen sich am Blutbad der Schlacht und riskieren sogar ihre Unsterblichkeit für diese seltsamen Riten, bei denen jeder Vampirfürst mit dem Entsenden von Vieh zufrieden wäre. Trotz allem kann man kaum über ihre Ergebnisse klagen.</German>
		<Italian>Vampires don't tend to shy away from brutality, but most prefer manipulation and petty cruelty to outright savagery. Not the Brujah, however. After leading enough battles, the veneer of civilization that the Calabim have adopted as a survival scheme since the Age of Ice crumbles away. They revel in the carnage of battle, even risking their immortal lives against odd in which Vampire lords would be content to send in fodder after fodder. Their results are hard to argue with, however.</Italian>
		<Spanish>Vampires don't tend to shy away from brutality, but most prefer manipulation and petty cruelty to outright savagery. Not the Brujah, however. After leading enough battles, the veneer of civilization that the Calabim have adopted as a survival scheme since the Age of Ice crumbles away. They revel in the carnage of battle, even risking their immortal lives against odd in which Vampire lords would be content to send in fodder after fodder. Their results are hard to argue with, however.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_BRUJAH_STRATEGY</Tag>
		<English>Like normal Berserkers, Brujahs cause collateral damage to four other units when attacking stacks. They also start with the vampire promotion and the abilities that come with it, and their Rage ability grants Burning Blood and Enraged to other units nearby instead of only the caster..</English>
		<French>Brujah are functionally identical to Berserkers, causing collateral damage to four other units when attacking stacks. They also start with the vampire promotion and the abilities that come with it, as well as first level death and body spells.</French>
		<German>Brujahs sind von ihrer Funktion her identisch mit Berserkern: beim Angriff auf einen Einheitenstapel verursachen sie Kollateralschaden an vier weiteren Einheiten. Außerdem beginnen sie als Vampire und verfügen über die zugehörigen Fähigkeiten, sowie über die jeweils erste Stufe der Todes- und Körpermagie.</German>
		<Italian>Brujah are functionally identical to Berserkers, causing collateral damage to four other units when attacking stacks. They also start with the vampire promotion and the abilities that come with it, as well as first level death and body spells.</Italian>
		<Spanish>Brujah are functionally identical to Berserkers, causing collateral damage to four other units when attacking stacks. They also start with the vampire promotion and the abilities that come with it, as well as first level death and body spells.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_BERSERKER_STRATEGY</Tag>
		<English>A powerful attacking unit that causes collateral damage to units in the opponent's stack. Their defense is low, so they are most effective when teamed up with high defense units like archers to protect from enemy retaliation. Berserkers can use the Berserk ability, which grants them the Burning Blood and Rage promotions.</English>
		   <French>A powerful attacking unit that causes collateral damage to units in the opponent's stack. Their defense is low, so they are most effective when teamed up with high defense units like archers to protect from enemy retaliation.</French>
		<German>Der Berserker ist eine mächtige Angriffseinheit, die Kollateralschäden bei allen Einheiten in einem feindlichen Truppenverband verursacht. Allerdings verfügt er nur über eine schwache Verteidigung, so dass ein Berserker am effektivsten im Verbund mit guten Verteidigungseinheiten, wie Bogenschützen, eingesetzt werden sollte, um ihn vor einem feindlichen Gegenschlag schützen zu können.</German>
		<Italian>A powerful attacking unit that causes collateral damage to units in the opponent's stack. Their defense is low, so they are most effective when teamed up with high defense units like archers to protect from enemy retaliation.</Italian>
		<Spanish>A powerful attacking unit that causes collateral damage to units in the opponent's stack. Their defense is low, so they are most effective when teamed up with high defense units like archers to protect from enemy retaliation.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_BERSERKER_PEDIA</Tag>
		<English>Doviello Berserkers carry crude weapons into battle, a throwing rock bigger than a man's head or a stout branch. They use these makeshift weapons because they are temporary. The first opponent killed became the weapon of choice. Grabbed by the ankles they would be swung like a meaty flail. Blood sprayed over opponents and every swing would lose more and more of the corpse until another was needed to replace the first. At this point in the battle the "weapons" were always readily available. Occasionally an opponent would be grabbed while still alive. The effect of being beaten by a bloody body that was screaming at you while it happened is traumatizing to even the most hardened warrior. Few armies were willing to face them.-from "Pack of Wolves" by Dentaro</English>
		<French>Doviello Berserkers carry crude weapons into battle, a throwing rock bigger than a man's head or a stout branch. They use these makeshift weapons because they are temporary. The first opponent killed became the weapon of choice. Grabbed by the ankles they would be swung like a meaty flail. Blood sprayed over opponents and every swing would lose more and more of the corpse until another was needed to replace the first. At this point in the battle the "weapons" were always readily available. Occasionally an opponent would be grabbed while still alive. The effect of being beaten by a bloody body that was screaming at you while it happened is traumatizing to even the most hardened warrior. Few armies were willing to face them.-from "Pack of Wolves" by Dentaro</French>
		<German>Doviello Berserker führen rohe Waffen in die Schlacht, ein Wurfstein größer als der Kopf eines Menschen, oder einen schweren Ast. Sie benutzen diese provisorischen Waffen weil sie nur übergangsweise sind. Der erste getötete Gegner wurde die Waffe der Wahl. An den Knöcheln gepackt werden sie geschwungen wie ein fleischiger Dreschflegel. Blut spritzte über Gegner und bei jedem Schwingen verliert der Körper mehr und mehr seiner Teile bis ein neuer nötig wird um den ersten zu ersetzen. Zu diesem Zeitpunkt in einer Schlacht sind bereits viele dieser "Waffen" zu Verfügung. Gelegentlich wurde schon ein Gegner geschleudert der noch am Leben war. Der Effekt eines blutenden Körpers der auf einen einschlägt und dabei schreit, ist traumatisierend selbst für den härtesten Krieger. Nur wenige Armeen wagten es sich ihnen entgegenzustellen.</German>
		<Italian>Doviello Berserkers carry crude weapons into battle, a throwing rock bigger than a man's head or a stout branch. They use these makeshift weapons because they are temporary. The first opponent killed became the weapon of choice. Grabbed by the ankles they would be swung like a meaty flail. Blood sprayed over opponents and every swing would lose more and more of the corpse until another was needed to replace the first. At this point in the battle the "weapons" were always readily available. Occasionally an opponent would be grabbed while still alive. The effect of being beaten by a bloody body that was screaming at you while it happened is traumatizing to even the most hardened warrior. Few armies were willing to face them.-from "Pack of Wolves" by Dentaro</Italian>
		<Spanish>Doviello Berserkers carry crude weapons into battle, a throwing rock bigger than a man's head or a stout branch. They use these makeshift weapons because they are temporary. The first opponent killed became the weapon of choice. Grabbed by the ankles they would be swung like a meaty flail. Blood sprayed over opponents and every swing would lose more and more of the corpse until another was needed to replace the first. At this point in the battle the "weapons" were always readily available. Occasionally an opponent would be grabbed while still alive. The effect of being beaten by a bloody body that was screaming at you while it happened is traumatizing to even the most hardened warrior. Few armies were willing to face them.-from "Pack of Wolves" by Dentaro</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_THALATTH</Tag>
		<English>Thalatth the Blue Dragon</English>
		<French>Thalatth the Blue Dragon</French>
		<German>Thalatth the Blue Dragon</German>
		<Italian>Thalatth the Blue Dragon</Italian>
		<Spanish>Thalatth the Blue Dragon</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_GREAT_GENERAL</Tag>
		<English>Commander</English>
		<French>Commander</French>
		<German>Commander</German>
		<Italian>Commander</Italian>
		<Spanish>Commander</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_THALATTH_PEDIA</Tag>
		<English>[TAB]The Gentle One. The Guardian of the Placid Sea. The Scarecrow of the Coward God. The Neutered-Guard-Dog of the Deep.  These are translations of some of the more respectful titles recorded in the Dabrei Tanninim (the oldest human annals Godswar, a work completed about three decades before Kylorin's birth) to refer to the one beast whose true name had already been forgotten. [PARAGRAPH:2]While gods and dragons warred across Creation, this creature lay safe at the feet of Danalin, below his throne, near the Aifon Isle which he guarded.  He had been made as a sign to other gods that Danalin could defend his beloved were their armies to encroach upon his sacred waters.  The Great Blue Dragon was but one of many beasts made for this purpose, but his presence alone was more imposing that that of the rest of his lord's horde. [PARAGRAPH:2]Danalin and Sucellus were not dragged into the Godswar until it neared an end, so their beasts and armies saw little action. The Great Blue Dragon fought only 4 days in the war before the great truce.  He never turned the tide of a single battle in that age, and rarely dared to lead any assault in person.   His greatest claim to fame was that he was the first beast to retreat for the meeting at the Seven Pines, and was the first to leave Erebus after the signing of the Compact. The Aifons once sang songs praising his prudence, but Men and Elves rarely viewed retreating from battle upon the first sign of victory as a heroic act.  In Kylorin's early armies, "Blue Dragon" became a jocular synonym for coward or paper tiger. That would change. [PARAGRAPH:2]Incomprehensible omens, visions, dreams of torment too horrid to describe, and prophecies that left the prophets catatonic were becoming almost commonplace in the era of the Patrian Civil War. Many signs pointed to a catastrophe looming over the Aifons, and some even named a date for their demise, but no one knew what it was that threatened them. Kylorin's former student the Aifon Trenton Majosi travelled all the lands of Erebus seeking salvation for his people, but did could find it. The closest he came was uncovering a ritual which he believed could summon his god into Erebus itself in order to personally protect them from whatever doom awaited them. [PARAGRAPH:2]Midway through the ritual, perhaps mesmerized by the required pendulum swing of his spear, his mind began to wander, contemplating the fate of all the friends he had made on his quest.  Tears welled up within him. As he started chanting the final stanza, he choked up and fell to his knees, unable to continue. He had realized that his actions would unleash a second Godswar on Creation, putting far more lives in peril than he had hoped to save. [PARAGRAPH:2]His assistants urged him on, but they did not know of the hardships their god had saved them from which other nations had been forced to endure. His people had had their golden age, but Majosi knew that Man had been denied theirs by the act of pettier gods. He knew they deserved life more than he did.  He said as much, but his apprentice would not listen. The boy grabbed the text and tried to grasp the sacred spear to finish the work, but was too slow to stop Majosi from hurling it into the depths where it remains unto this day. [PARAGRAPH:2]Trenton prayed that his god let them go that he might learn  to care for Humanity as he had the Aifons, but the god was not ready to do so. Unable to personally intervene, Danalin unleashed all his beasts into Creation to guard his children, against he knew not what.  Leviathan and the Great Blue Dragon guarded the Isle from each side, awaiting the morning of the Aifon's predicted demise. [PARAGRAPH:2]No man nor god knows what happened on that morn. No Aifon soul reaches Danalin's vault, Arawn's Netherworld, or any heaven or hell. They simply vanished, or were consumed by something too horrible for words. Of the creatures sent to guard them, only Leviathan and the Blue Dragon remained, but they were never the same. Driven mad by whatever they saw, these once wise and gentle beasts became the most vicious creatures in Creation. Leviathan was confined to the waves, but the dragon roamed far and wide, leveling cities in his wake. Neither the Fire Rain nor the following completion of Trenton's ritual by the Illians to summon Mulcarn slowed him down. Some claim that not even the new God of Erebus dared to face him, after seeing him devour the seven Aquilans sent in an effort to recruit the beast. [PARAGRAPH:2]His rampage could not last forever. In the twenty-third year since the deep freeze, the Beast met his match in Lucar and his horde. Legends tell of six thousand men of valor who saved the world from this abomination, in a pyrrhic victory. Lucar's spear struck true, but as the dragon breathed it last its heart burst open with not blood, but the greatest flood of waters ever seen in any land. The army arrayed against him was washed away in the deluge, which rushed down into the valley below, eroding 3 dozen mountains, toppling the last of the Thraxian citadels, and drowning all who lived within. When the waters subsided all signs of civilization had been washed to floor bottom of the Aegean, a sea which is said to have doubled in size on that day. [PARAGRAPH:3]With the resurrection of Acheron, Drifa, and Abashi, rumors spread that this beast too may live again. Some Cultists claim that the Lords of the Aegean demand he be given new life, that he might lay low all land and expand their domain of the Masters of the Depths.  "Thalatth" is increasingly heard among the murmurs of the dreamers dreaming of his rise, though none can say if this is his true name or merely what some Overlord wishes he were called.</English>
		<French>[TAB]The Gentle One. The Guardian of the Placid Sea. The Scarecrow of the Coward God. The Neutered-Guard-Dog of the Deep.  These are translations of some of the more respectful titles recorded in the Dabrei Tanninim (the oldest human annals Godswar, a work completed about three decades before Kylorin's birth) to refer to the one beast whose true name had already been forgotten. [PARAGRAPH:2]While gods and dragons warred across Creation, this creature lay safe at the feet of Danalin, below his throne, near the Aifon Isle which he guarded.  He had been made as a sign to other gods that Danalin could defend his beloved were their armies to encroach upon his sacred waters.  The Great Blue Dragon was but one of many beasts made for this purpose, but his presence alone was more imposing that that of the rest of his lord's horde. [PARAGRAPH:2]Danalin and Sucellus were not dragged into the Godswar until it neared an end, so their beasts and armies saw little action. The Great Blue Dragon fought only 4 days in the war before the great truce.  He never turned the tide of a single battle in that age, and rarely dared to lead any assault in person.   His greatest claim to fame was that he was the first beast to retreat for the meeting at the Seven Pines, and was the first to leave Erebus after the signing of the Compact. The Aifons once sang songs praising his prudence, but Men and Elves rarely viewed retreating from battle upon the first sign of victory as a heroic act.  In Kylorin's early armies, "Blue Dragon" became a jocular synonym for coward or paper tiger. That would change. [PARAGRAPH:2]Incomprehensible omens, visions, dreams of torment too horrid to describe, and prophecies that left the prophets catatonic were becoming almost commonplace in the era of the Patrian Civil War. Many signs pointed to a catastrophe looming over the Aifons, and some even named a date for their demise, but no one knew what it was that threatened them. Kylorin's former student the Aifon Trenton Majosi travelled all the lands of Erebus seeking salvation for his people, but did could find it. The closest he came was uncovering a ritual which he believed could summon his god into Erebus itself in order to personally protect them from whatever doom awaited them. [PARAGRAPH:2]Midway through the ritual, perhaps mesmerized by the required pendulum swing of his spear, his mind began to wander, contemplating the fate of all the friends he had made on his quest.  Tears welled up within him. As he started chanting the final stanza, he choked up and fell to his knees, unable to continue. He had realized that his actions would unleash a second Godswar on Creation, putting far more lives in peril than he had hoped to save. [PARAGRAPH:2]His assistants urged him on, but they did not know of the hardships their god had saved them from which other nations had been forced to endure. His people had had their golden age, but Majosi knew that Man had been denied theirs by the act of pettier gods. He knew they deserved life more than he did.  He said as much, but his apprentice would not listen. The boy grabbed the text and tried to grasp the sacred spear to finish the work, but was too slow to stop Majosi from hurling it into the depths where it remains unto this day. [PARAGRAPH:2]Trenton prayed that his god let them go that he might learn  to care for Humanity as he had the Aifons, but the god was not ready to do so. Unable to personally intervene, Danalin unleashed all his beasts into Creation to guard his children, against he knew not what.  Leviathan and the Great Blue Dragon guarded the Isle from each side, awaiting the morning of the Aifon's predicted demise. [PARAGRAPH:2]No man nor god knows what happened on that morn. No Aifon soul reaches Danalin's vault, Arawn's Netherworld, or any heaven or hell. They simply vanished, or were consumed by something too horrible for words. Of the creatures sent to guard them, only Leviathan and the Blue Dragon remained, but they were never the same. Driven mad by whatever they saw, these once wise and gentle beasts became the most vicious creatures in Creation. Leviathan was confined to the waves, but the dragon roamed far and wide, leveling cities in his wake. Neither the Fire Rain nor the following completion of Trenton's ritual by the Illians to summon Mulcarn slowed him down. Some claim that not even the new God of Erebus dared to face him, after seeing him devour the seven Aquilans sent in an effort to recruit the beast. [PARAGRAPH:2]His rampage could not last forever. In the twenty-third year since the deep freeze, the Beast met his match in Lucar and his horde. Legends tell of six thousand men of valor who saved the world from this abomination, in a pyrrhic victory. Lucar's spear struck true, but as the dragon breathed it last its heart burst open with not blood, but the greatest flood of waters ever seen in any land. The army arrayed against him was washed away in the deluge, which rushed down into the valley below, eroding 3 dozen mountains, toppling the last of the Thraxian citadels, and drowning all who lived within. When the waters subsided all signs of civilization had been washed to floor bottom of the Aegean, a sea which is said to have doubled in size on that day. [PARAGRAPH:3]With the resurrection of Acheron, Drifa, and Abashi, rumors spread that this beast too may live again. Some Cultists claim that the Lords of the Aegean demand he be given new life, that he might lay low all land and expand their domain of the Masters of the Depths.  "Thalatth" is increasingly heard among the murmurs of the dreamers dreaming of his rise, though none can say if this is his true name or merely what some Overlord wishes he were called.</French>
		<German>[TAB]The Gentle One. The Guardian of the Placid Sea. The Scarecrow of the Coward God. The Neutered-Guard-Dog of the Deep.  These are translations of some of the more respectful titles recorded in the Dabrei Tanninim (the oldest human annals Godswar, a work completed about three decades before Kylorin's birth) to refer to the one beast whose true name had already been forgotten. [PARAGRAPH:2]While gods and dragons warred across Creation, this creature lay safe at the feet of Danalin, below his throne, near the Aifon Isle which he guarded.  He had been made as a sign to other gods that Danalin could defend his beloved were their armies to encroach upon his sacred waters.  The Great Blue Dragon was but one of many beasts made for this purpose, but his presence alone was more imposing that that of the rest of his lord's horde. [PARAGRAPH:2]Danalin and Sucellus were not dragged into the Godswar until it neared an end, so their beasts and armies saw little action. The Great Blue Dragon fought only 4 days in the war before the great truce.  He never turned the tide of a single battle in that age, and rarely dared to lead any assault in person.   His greatest claim to fame was that he was the first beast to retreat for the meeting at the Seven Pines, and was the first to leave Erebus after the signing of the Compact. The Aifons once sang songs praising his prudence, but Men and Elves rarely viewed retreating from battle upon the first sign of victory as a heroic act.  In Kylorin's early armies, "Blue Dragon" became a jocular synonym for coward or paper tiger. That would change. [PARAGRAPH:2]Incomprehensible omens, visions, dreams of torment too horrid to describe, and prophecies that left the prophets catatonic were becoming almost commonplace in the era of the Patrian Civil War. Many signs pointed to a catastrophe looming over the Aifons, and some even named a date for their demise, but no one knew what it was that threatened them. Kylorin's former student the Aifon Trenton Majosi travelled all the lands of Erebus seeking salvation for his people, but did could find it. The closest he came was uncovering a ritual which he believed could summon his god into Erebus itself in order to personally protect them from whatever doom awaited them. [PARAGRAPH:2]Midway through the ritual, perhaps mesmerized by the required pendulum swing of his spear, his mind began to wander, contemplating the fate of all the friends he had made on his quest.  Tears welled up within him. As he started chanting the final stanza, he choked up and fell to his knees, unable to continue. He had realized that his actions would unleash a second Godswar on Creation, putting far more lives in peril than he had hoped to save. [PARAGRAPH:2]His assistants urged him on, but they did not know of the hardships their god had saved them from which other nations had been forced to endure. His people had had their golden age, but Majosi knew that Man had been denied theirs by the act of pettier gods. He knew they deserved life more than he did.  He said as much, but his apprentice would not listen. The boy grabbed the text and tried to grasp the sacred spear to finish the work, but was too slow to stop Majosi from hurling it into the depths where it remains unto this day. [PARAGRAPH:2]Trenton prayed that his god let them go that he might learn  to care for Humanity as he had the Aifons, but the god was not ready to do so. Unable to personally intervene, Danalin unleashed all his beasts into Creation to guard his children, against he knew not what.  Leviathan and the Great Blue Dragon guarded the Isle from each side, awaiting the morning of the Aifon's predicted demise. [PARAGRAPH:2]No man nor god knows what happened on that morn. No Aifon soul reaches Danalin's vault, Arawn's Netherworld, or any heaven or hell. They simply vanished, or were consumed by something too horrible for words. Of the creatures sent to guard them, only Leviathan and the Blue Dragon remained, but they were never the same. Driven mad by whatever they saw, these once wise and gentle beasts became the most vicious creatures in Creation. Leviathan was confined to the waves, but the dragon roamed far and wide, leveling cities in his wake. Neither the Fire Rain nor the following completion of Trenton's ritual by the Illians to summon Mulcarn slowed him down. Some claim that not even the new God of Erebus dared to face him, after seeing him devour the seven Aquilans sent in an effort to recruit the beast. [PARAGRAPH:2]His rampage could not last forever. In the twenty-third year since the deep freeze, the Beast met his match in Lucar and his horde. Legends tell of six thousand men of valor who saved the world from this abomination, in a pyrrhic victory. Lucar's spear struck true, but as the dragon breathed it last its heart burst open with not blood, but the greatest flood of waters ever seen in any land. The army arrayed against him was washed away in the deluge, which rushed down into the valley below, eroding 3 dozen mountains, toppling the last of the Thraxian citadels, and drowning all who lived within. When the waters subsided all signs of civilization had been washed to floor bottom of the Aegean, a sea which is said to have doubled in size on that day. [PARAGRAPH:3]With the resurrection of Acheron, Drifa, and Abashi, rumors spread that this beast too may live again. Some Cultists claim that the Lords of the Aegean demand he be given new life, that he might lay low all land and expand their domain of the Masters of the Depths.  "Thalatth" is increasingly heard among the murmurs of the dreamers dreaming of his rise, though none can say if this is his true name or merely what some Overlord wishes he were called.</German>
		<Italian>[TAB]The Gentle One. The Guardian of the Placid Sea. The Scarecrow of the Coward God. The Neutered-Guard-Dog of the Deep.  These are translations of some of the more respectful titles recorded in the Dabrei Tanninim (the oldest human annals Godswar, a work completed about three decades before Kylorin's birth) to refer to the one beast whose true name had already been forgotten. [PARAGRAPH:2]While gods and dragons warred across Creation, this creature lay safe at the feet of Danalin, below his throne, near the Aifon Isle which he guarded.  He had been made as a sign to other gods that Danalin could defend his beloved were their armies to encroach upon his sacred waters.  The Great Blue Dragon was but one of many beasts made for this purpose, but his presence alone was more imposing that that of the rest of his lord's horde. [PARAGRAPH:2]Danalin and Sucellus were not dragged into the Godswar until it neared an end, so their beasts and armies saw little action. The Great Blue Dragon fought only 4 days in the war before the great truce.  He never turned the tide of a single battle in that age, and rarely dared to lead any assault in person.   His greatest claim to fame was that he was the first beast to retreat for the meeting at the Seven Pines, and was the first to leave Erebus after the signing of the Compact. The Aifons once sang songs praising his prudence, but Men and Elves rarely viewed retreating from battle upon the first sign of victory as a heroic act.  In Kylorin's early armies, "Blue Dragon" became a jocular synonym for coward or paper tiger. That would change. [PARAGRAPH:2]Incomprehensible omens, visions, dreams of torment too horrid to describe, and prophecies that left the prophets catatonic were becoming almost commonplace in the era of the Patrian Civil War. Many signs pointed to a catastrophe looming over the Aifons, and some even named a date for their demise, but no one knew what it was that threatened them. Kylorin's former student the Aifon Trenton Majosi travelled all the lands of Erebus seeking salvation for his people, but did could find it. The closest he came was uncovering a ritual which he believed could summon his god into Erebus itself in order to personally protect them from whatever doom awaited them. [PARAGRAPH:2]Midway through the ritual, perhaps mesmerized by the required pendulum swing of his spear, his mind began to wander, contemplating the fate of all the friends he had made on his quest.  Tears welled up within him. As he started chanting the final stanza, he choked up and fell to his knees, unable to continue. He had realized that his actions would unleash a second Godswar on Creation, putting far more lives in peril than he had hoped to save. [PARAGRAPH:2]His assistants urged him on, but they did not know of the hardships their god had saved them from which other nations had been forced to endure. His people had had their golden age, but Majosi knew that Man had been denied theirs by the act of pettier gods. He knew they deserved life more than he did.  He said as much, but his apprentice would not listen. The boy grabbed the text and tried to grasp the sacred spear to finish the work, but was too slow to stop Majosi from hurling it into the depths where it remains unto this day. [PARAGRAPH:2]Trenton prayed that his god let them go that he might learn  to care for Humanity as he had the Aifons, but the god was not ready to do so. Unable to personally intervene, Danalin unleashed all his beasts into Creation to guard his children, against he knew not what.  Leviathan and the Great Blue Dragon guarded the Isle from each side, awaiting the morning of the Aifon's predicted demise. [PARAGRAPH:2]No man nor god knows what happened on that morn. No Aifon soul reaches Danalin's vault, Arawn's Netherworld, or any heaven or hell. They simply vanished, or were consumed by something too horrible for words. Of the creatures sent to guard them, only Leviathan and the Blue Dragon remained, but they were never the same. Driven mad by whatever they saw, these once wise and gentle beasts became the most vicious creatures in Creation. Leviathan was confined to the waves, but the dragon roamed far and wide, leveling cities in his wake. Neither the Fire Rain nor the following completion of Trenton's ritual by the Illians to summon Mulcarn slowed him down. Some claim that not even the new God of Erebus dared to face him, after seeing him devour the seven Aquilans sent in an effort to recruit the beast. [PARAGRAPH:2]His rampage could not last forever. In the twenty-third year since the deep freeze, the Beast met his match in Lucar and his horde. Legends tell of six thousand men of valor who saved the world from this abomination, in a pyrrhic victory. Lucar's spear struck true, but as the dragon breathed it last its heart burst open with not blood, but the greatest flood of waters ever seen in any land. The army arrayed against him was washed away in the deluge, which rushed down into the valley below, eroding 3 dozen mountains, toppling the last of the Thraxian citadels, and drowning all who lived within. When the waters subsided all signs of civilization had been washed to floor bottom of the Aegean, a sea which is said to have doubled in size on that day. [PARAGRAPH:3]With the resurrection of Acheron, Drifa, and Abashi, rumors spread that this beast too may live again. Some Cultists claim that the Lords of the Aegean demand he be given new life, that he might lay low all land and expand their domain of the Masters of the Depths.  "Thalatth" is increasingly heard among the murmurs of the dreamers dreaming of his rise, though none can say if this is his true name or merely what some Overlord wishes he were called.</Italian>
		<Spanish>[TAB]The Gentle One. The Guardian of the Placid Sea. The Scarecrow of the Coward God. The Neutered-Guard-Dog of the Deep.  These are translations of some of the more respectful titles recorded in the Dabrei Tanninim (the oldest human annals Godswar, a work completed about three decades before Kylorin's birth) to refer to the one beast whose true name had already been forgotten. [PARAGRAPH:2]While gods and dragons warred across Creation, this creature lay safe at the feet of Danalin, below his throne, near the Aifon Isle which he guarded.  He had been made as a sign to other gods that Danalin could defend his beloved were their armies to encroach upon his sacred waters.  The Great Blue Dragon was but one of many beasts made for this purpose, but his presence alone was more imposing that that of the rest of his lord's horde. [PARAGRAPH:2]Danalin and Sucellus were not dragged into the Godswar until it neared an end, so their beasts and armies saw little action. The Great Blue Dragon fought only 4 days in the war before the great truce.  He never turned the tide of a single battle in that age, and rarely dared to lead any assault in person.   His greatest claim to fame was that he was the first beast to retreat for the meeting at the Seven Pines, and was the first to leave Erebus after the signing of the Compact. The Aifons once sang songs praising his prudence, but Men and Elves rarely viewed retreating from battle upon the first sign of victory as a heroic act.  In Kylorin's early armies, "Blue Dragon" became a jocular synonym for coward or paper tiger. That would change. [PARAGRAPH:2]Incomprehensible omens, visions, dreams of torment too horrid to describe, and prophecies that left the prophets catatonic were becoming almost commonplace in the era of the Patrian Civil War. Many signs pointed to a catastrophe looming over the Aifons, and some even named a date for their demise, but no one knew what it was that threatened them. Kylorin's former student the Aifon Trenton Majosi travelled all the lands of Erebus seeking salvation for his people, but did could find it. The closest he came was uncovering a ritual which he believed could summon his god into Erebus itself in order to personally protect them from whatever doom awaited them. [PARAGRAPH:2]Midway through the ritual, perhaps mesmerized by the required pendulum swing of his spear, his mind began to wander, contemplating the fate of all the friends he had made on his quest.  Tears welled up within him. As he started chanting the final stanza, he choked up and fell to his knees, unable to continue. He had realized that his actions would unleash a second Godswar on Creation, putting far more lives in peril than he had hoped to save. [PARAGRAPH:2]His assistants urged him on, but they did not know of the hardships their god had saved them from which other nations had been forced to endure. His people had had their golden age, but Majosi knew that Man had been denied theirs by the act of pettier gods. He knew they deserved life more than he did.  He said as much, but his apprentice would not listen. The boy grabbed the text and tried to grasp the sacred spear to finish the work, but was too slow to stop Majosi from hurling it into the depths where it remains unto this day. [PARAGRAPH:2]Trenton prayed that his god let them go that he might learn  to care for Humanity as he had the Aifons, but the god was not ready to do so. Unable to personally intervene, Danalin unleashed all his beasts into Creation to guard his children, against he knew not what.  Leviathan and the Great Blue Dragon guarded the Isle from each side, awaiting the morning of the Aifon's predicted demise. [PARAGRAPH:2]No man nor god knows what happened on that morn. No Aifon soul reaches Danalin's vault, Arawn's Netherworld, or any heaven or hell. They simply vanished, or were consumed by something too horrible for words. Of the creatures sent to guard them, only Leviathan and the Blue Dragon remained, but they were never the same. Driven mad by whatever they saw, these once wise and gentle beasts became the most vicious creatures in Creation. Leviathan was confined to the waves, but the dragon roamed far and wide, leveling cities in his wake. Neither the Fire Rain nor the following completion of Trenton's ritual by the Illians to summon Mulcarn slowed him down. Some claim that not even the new God of Erebus dared to face him, after seeing him devour the seven Aquilans sent in an effort to recruit the beast. [PARAGRAPH:2]His rampage could not last forever. In the twenty-third year since the deep freeze, the Beast met his match in Lucar and his horde. Legends tell of six thousand men of valor who saved the world from this abomination, in a pyrrhic victory. Lucar's spear struck true, but as the dragon breathed it last its heart burst open with not blood, but the greatest flood of waters ever seen in any land. The army arrayed against him was washed away in the deluge, which rushed down into the valley below, eroding 3 dozen mountains, toppling the last of the Thraxian citadels, and drowning all who lived within. When the waters subsided all signs of civilization had been washed to floor bottom of the Aegean, a sea which is said to have doubled in size on that day. [PARAGRAPH:3]With the resurrection of Acheron, Drifa, and Abashi, rumors spread that this beast too may live again. Some Cultists claim that the Lords of the Aegean demand he be given new life, that he might lay low all land and expand their domain of the Masters of the Depths.  "Thalatth" is increasingly heard among the murmurs of the dreamers dreaming of his rise, though none can say if this is his true name or merely what some Overlord wishes he were called.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_ADVENTURER_PEDIA</Tag>
		<English>When in the wilderness, Adventurers have a habit of finding trouble and going off exploring lairs no one else even knows are there. When left at home, they tend to get board with their current jobs and abandon their posts. Although it can be annoying at times their lack of an attention span can serve you greatly, as they can continue to use their old skills when upgraded to a new unit class. They are also without fear and will do their jobs dutifully when in enemy lands. </English>
		<French>When in the wilderness, Adventurers have a habit of exploring lairs no one else even knows are there. They also get board with their jobs often, and so have access ot the "And Now for Something Completely Different" ability, which allows them to return to their Adventurer form and upgrade along a different path.</French>
		<German>When in the wilderness, Adventurers have a habit of exploring lairs no one else even knows are there. They also get board with their jobs often, and so have access ot the "And Now for Something Completely Different" ability, which allows them to return to their Adventurer form and upgrade along a different path.</German>
		<Italian>When in the wilderness, Adventurers have a habit of exploring lairs no one else even knows are there. They also get board with their jobs often, and so have access ot the "And Now for Something Completely Different" ability, which allows them to return to their Adventurer form and upgrade along a different path.</Italian>
		<Spanish>When in the wilderness, Adventurers have a habit of exploring lairs no one else even knows are there. They also get board with their jobs often, and so have access ot the "And Now for Something Completely Different" ability, which allows them to return to their Adventurer form and upgrade along a different path.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_PROMOTION_ADVENTURER</Tag>
		<English>Adventurer</English>
		<French>Aventurier</French>
		<German>Abenteurer</German>
		<Italian>Adventurer</Italian>
		<Spanish>Adventurer</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_SOMETHING_DIFFERENT</Tag>
		<English>And now, for something completely different</English>
		<French>And now, for something completely different</French>
		<German>And now, for something completely different</German>
		<Italian>And now, for something completely different</Italian>
		<Spanish>And now, for something completely different</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_AQUILAN_PEDIA</Tag>
		<English>The Aquilan are great eagles that dwell in the heart of blizzards. Many assume that the aquilan seek out the blizzards, but in truth the blizzards are formed wherever the aquilan are.</English>
		<French>The Aquilan are great eagles that dwell in the heart of blizzards. Many assume that the aquilan seek out the blizzards, but in truth the blizzards are formed wherever the aquilan are.</French>
		<German>The Aquilan are great eagles that dwell in the heart of blizzards. Many assume that the aquilan seek out the blizzards, but in truth the blizzards are formed wherever the aquilan are.</German>
		<Italian>The Aquilan are great eagles that dwell in the heart of blizzards. Many assume that the aquilan seek out the blizzards, but in truth the blizzards are formed wherever the aquilan are.</Italian>
		<Spanish>The Aquilan are great eagles that dwell in the heart of blizzards. Many assume that the aquilan seek out the blizzards, but in truth the blizzards are formed wherever the aquilan are.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_AQUILAN</Tag>
		<English>Aquilan</English>
		<French>Aquilan</French>
		<German>Aquilan</German>
		<Italian>Aquilan</Italian>
		<Spanish>Aquilan</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_BARBATOS</Tag>
		<English>Barbatos the Lich</English>
		<French>Barbatos the Lich</French>
		<German>Barbatos the Lich</German>
		<Italian>Barbatos the Lich</Italian>
		<Spanish>Barbatos the Lich</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_BHALL_ORC</Tag>
		<English>Bhall-Orc</English>
		<French>Bhall-Orc</French>
		<German>Bhall-Orc</German>
		<Italian>Bhall-Orc</Italian>
		<Spanish>Bhall-Orc</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_CHAMPION</Tag>
		<English>Man-at-Arms</English>
		<French>Man-at-Arms</French>
		<German>Man-at-Arms</German>
		<Italian>Man-at-Arms</Italian>
		<Spanish>Man-at-Arms</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_SECT_OF_FLIES</Tag>
		<English>Sect of Flies</English>
		<French>Sect of Flies</French>
		<German>Sect of Flies</German>
		<Italian>Sect of Flies</Italian>
		<Spanish>Sect of Flies</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_CHAMPION_STRATEGY</Tag>
		<English>Men-at-Arms are the upgrades of Axemen and Swordsmen. Their main role remains the same, primarily conquest of enemy cities. They can upgrade into any of three or four quite different units, so consider your goal when choosing promotions for them.</English>
		<French>Champions are the upgrades of Axemen and Swordsmen. Their main role remains the same, primarily conquest of enemy cities. They can upgrade into any of three or four quite different units, so consider your goal when choosing promotions for them.</French>
		<German>Champions sind die Nachfolge-Einheiten von Axt- und Schwertkämpfern. Ihre Rolle bleibt aber die selbe, primär also das Einnehmen von Städten. Sie können zu drei bis vier verschiedenen Einheiten aufgewertet werden, also bedenke dein Ziel, wenn du über ihre Beförderungen entscheidest.</German>
		<Italian>Champions are the upgrades of Axemen and Swordsmen. Their main role remains the same, primarily conquest of enemy cities. They can upgrade into any of three or four quite different units, so consider your goal when choosing promotions for them.</Italian>
		<Spanish>Champions are the upgrades of Axemen and Swordsmen. Their main role remains the same, primarily conquest of enemy cities. They can upgrade into any of three or four quite different units, so consider your goal when choosing promotions for them.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_COLUBRA</Tag>
		<English>Colubra</English>
		<French>Colubra</French>
		<German>Colubra</German>
		<Italian>Colubra</Italian>
		<Spanish>Colubra</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_GREAT_GENERAL_PEDIA</Tag>
		<English>Great Commanders can be used to either recruit units, build a Command Post in a city, or be added to another unit to increase its strength and the rate it gains experience points from combat. The recruit ability offers a quick random assortment of units, but the Command Post tends to have a better long term effect as it adds Great Commander points to the city making getting another all the more likely. A commander that is joined with a unit can always be split from the unit later on and used for other purposes, or joined to a different unit. Commanders may be used instead of Prophets to construct the holy shrines of The Order, The White Hand, and the Cult of the Dragon.</English>
		<French>Great Commanders can be used to either recruit units, build a Command Post in a city, or be added to another unit to increase its strength and the rate it gains experience points from combat. The recruit ability offers a quick random assortment of units, but the Command Post tends to have a better long term effect as it adds Great Commander points to the city making getting another all the more likely. A commander that is joined with a unit can always be split from the unit later on and used for other purposes, or joined to a different unit.</French>
		<German>Genialer Feldherr können benutzt werden, um entweder Einheiten zu rekrutieren, einen Kommandoposten in einer Stadt zu errichten, oder einer anderen Einheit hinzugefügt werden, um deren Stärke und die Geschwindigkeit mit der sie Erfahrungspunkte aus Kämpfen erhält zu steigern. Die Fähigkeit zu rekrutieren gewährt eine schnelle zufällige Auswahl von Einheiten, aber der Kommandoposten hat gewöhnlich einen besseren Langzeiteffekt, da er der Stadt Genialer Feldherr-Punkte hinzufügt, die es wahrscheinlicher machen, einen neuen Genialer Feldherr zu bekommen. Ein Genialer Feldherr der einer Einheit zugeteilt ist, kann später jederzeit von dieser Einheit getrennt werden und für andere Zwecke benützt werden, oder einer anderen Einheit zugeteilt werden.</German>
		<Italian>Great Commanders can be used to either recruit units, build a Command Post in a city, or be added to another unit to increase its strength and the rate it gains experience points from combat. The recruit ability offers a quick random assortment of units, but the Command Post tends to have a better long term effect as it adds Great Commander points to the city making getting another all the more likely. A commander that is joined with a unit can always be split from the unit later on and used for other purposes, or joined to a different unit.</Italian>
		<Spanish>Great Commanders can be used to either recruit units, build a Command Post in a city, or be added to another unit to increase its strength and the rate it gains experience points from combat. The recruit ability offers a quick random assortment of units, but the Command Post tends to have a better long term effect as it adds Great Commander points to the city making getting another all the more likely. A commander that is joined with a unit can always be split from the unit later on and used for other purposes, or joined to a different unit.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_COUNSELOR</Tag>
		<English>Counselor</English>
		<French>Corlindale</French>
		<German>Corlindale</German>
		<Italian>Counselor</Italian>
		<Spanish>Counselor</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_COUNSELOR_PEDIA</Tag>
		<English>The teachings of Sirona would never permit the Elohim to exhault or exploit of Anger, Rage, and Hatred as the armies of most nations do; using Berserkers goes against everything the Elohim stand for. Instead, they employ counselors who study anger only in order to help others understand the root causes of their suffering and overcome them. As disciples of Sirona they refuse to harm a living soul, but will defend those in their charge. When demons of anger and wrath roam Erebus, thousands remain sane only thanks to these Counselors.</English>
		<French>The teachings of Sirona would never permit the Elohim to exhault or exploit of Anger, Rage, and Hatred as the armies of most nations do; using Berserkers goes against everything the Elohim stand for. Instead, they employ counselors who study anger only in order to help others understand the root causes of their suffering and overcome them. As disciples of Sirona they refuse to harm a living soul, but will defend those in their charge. When demons of anger and wrath roam Erebus, thousands remain sane only thanks to these Counselors.</French>
		<German>Das Herz von Corlindale war zu gleichen Teilen mit Aufregung und Angst gefüllt, als er auf die bewachsene Mauern zuschritt. Sein erster Kampf! Dies war es, wofür er ausgebildet worden war, während der langen und harten Jahre, die er in den Zitadellen der Amuriter eingesperrt gewesen war, dazu gezwungen, alte staubige Wälzer zu studieren, für unertragbar lange Zeitspannen Aussprache zu üben, und den älteren Magiern dabei zuzuhören, während sie weiter und weiter über alte Runensteine und die Launen der Magie schwafelten, während er insgeheim wünschte, sie mögen der Vergessenheit anheim fallen. [PARAGRAPH:1]Seine Magierkameraden marschierten an seiner Seite, alle in einer strengen Formation geordnet, alle mit den gleichen ausdruckslosen Gesichtern. Ihm ging auf, dass er in seiner Aufregung wie ein Narr aussehen musste, und machte einen nur teilweise erfolgreichen Versuch, ihren gleichgültigen Ausdruck nachzuahmen. [PARAGRAPH:]Nur Augenblicke später: Chaos. Alle waren weg, die geordneten Formationen hatten sich aufgelöst, als die Posten der Ljosalfar, die sich in den Baumwipfeln versteckt hatten, einen Hagel von Pfeilen auf die ungeschützten Magier niedergehen hatten lassen. Er hatte es geschafft, dem zu entgehen, indem er schnell einen Schutzzauber gewirkt hatte, mehr aus einem Instinkt heraus als aus einer gesteuerten Reaktion. Dann war er gelaufen. Jetzt war er auf sich gestellt, in den Straßen einer feindlichen Stadt. Zum Glück waren die meisten Truppen des Feindes anscheinend an den äußeren Wällen beschäftigt, aber er fühlte sich dennoch äußerst ungeschützt, als er durch die leeren Straßen wanderte, und die mächtigen Eichen bewunderte. Ihm war es fast, als befände er sich in einem Traum, so unwirklich war die Schönheit, die ihn umgab, und so fern die Geräusche der Schlacht. Es fiel ihm schwer, sich an den Grund für diesen Konflikt zu erinnern, vielleicht eine Grenzstreitigkeit? Waren die Elfen zu sehr auf eine Mana-Ressource bedacht gewesen? Dies kam ihm nun alles weit entfernt und unwesentlich vor. [PARAGRAPH:1]Plötzlich stieß er auf eine Elfische Patrouille, die sich ihm aus einer Seitenstraße näherte. Als der erste ihn sah, rief er etwas in der melodischen Elfensprache. Die aufmerksame Wache und die anderen Soldaten bewegten sich auf Corlindale zu, wenn auch etwas vorsichtig. Wahrscheinlich waren sie vor den Fähigkeiten der Magier der Armuriter gewarnt worden. [PARAGRAPH:1]Das nützte ihnen jedoch nichts. Er streckte seine Handfläche aus und zog Hitze aus der Luft die ihn umgab, um einen gewaltigen Feuerball zu erschaffen, dabei war er froh über den letzten Regen, der die Gefahr eines Waldbrandes verringern würde. Er schleuderte die feurige Kugel gegen die Patrouille, und schloss seine Augen vor der darauf folgenden alles verbrennenden Explosion von Licht und Hitze. Nichts als Asche blieb von den ersten der Elfen zurück, und die, die der Explosion entgangen waren, ließen ihre Waffen fallen und flohen. Feiglinge. [PARAGRAPH:1]Sich auf eine seltsame Art beflügelt fühlend, schritt er weiter. Sein erster Sieg, wie so oft bei jungen Aufstrebenden im Militär, gab ihm das Gefühl, unbesiegbar zu sein, und fast wünschte er, dass mehr Elfen kommen sollten. [PARAGRAPH:1]Kurz darauf ging sein Wunsch in Erfüllung. Er hörte das Rascheln von Laub hinter ihm, und rief sofort einen weiteren Ball aus Feuer hervor. Da er sich mit Grauen an den Pfeilregen erinnerte, entschied er sich, kein Risiko einzugehen, und mit einer einzigen Bewegung drehte er sich um und schleuderte den Ball in die Richtung des Geräusches. Die Zeit hielt an. [PARAGRAPH:1]Vor ihm stand eine Elfenfrau, ihr Haar lang und silbern, ihre Augen mandelförmig und schön, aber ihr Gesicht von purem Schrecken gezeichnet. Schlimmer noch, an ihren Beinen lehnten zwei kleine Kinder, ein Junge und ein Mädchen, die sich am Rock ihrer Mutter festhielten, das ältere Mädchen widerspiegelte den Ausdruck von Schrecken ihrer Mutter, der kleinere Junge schien nur Neugierig gegenüber dem feurigen Ding zu sein, das sich ihm mit gewaltiger Geschwindigkeit näherte. Corlindal hatte genug Zeit, all dies zu bemerken, in einem Augenblick der Jahrhunderte zu dauern schien. Verzweifelt streckte er seine Hand aus und wünschte insbrünstig der Ball möge halten, seinen Flug in die Zerstörung abbrechen, oder sogar umkehren und ihn selbst verzehren. Alles bis auf das. Endlich wurde ihm klar, dass er nichts tun konnte, das keine Macht der Welt seine Magie ungeschehen machen konnte, er schloss seine Augen, und das Aufheulen in seinem Jammer übertönte fast um die Schmerzensschreie zu überdecken. [PARAGRAPH:1]Eines Abends im Spätherbst näherte sich ein Fremder der Stadt Cahir Abbey, in den Ländern der Elohim. Er war in einen braunen Mantel gehüllt, ohne Symbole oder Zeichen irgendeiner Art, und schien sehr ermüdet zu sein, und so ließen ihn die Wachen auf der Mauer ein und gaben ihm zu Essen und eine Wohnstatt. Einige waren neugierig nach seiner Herkunft, aber ein Blick in seine Augen reichte aus um sie zu überzeugen, dass nicht alle Geschichten für die Ohren der Menschen bestimmt sind. Dies war ein gebrochener Mann, sein Geist mehr noch als sein Körper, und in ihren Herzen regte sich Mitleid für sein grausames Schicksal.</German>
		<Italian>The teachings of Sirona would never permit the Elohim to exhault or exploit of Anger, Rage, and Hatred as the armies of most nations do; using Berserkers goes against everything the Elohim stand for. Instead, they employ counselors who study anger only in order to help others understand the root causes of their suffering and overcome them. As disciples of Sirona they refuse to harm a living soul, but will defend those in their charge. When demons of anger and wrath roam Erebus, thousands remain sane only thanks to these Counselors.</Italian>
		<Spanish>The teachings of Sirona would never permit the Elohim to exhault or exploit of Anger, Rage, and Hatred as the armies of most nations do; using Berserkers goes against everything the Elohim stand for. Instead, they employ counselors who study anger only in order to help others understand the root causes of their suffering and overcome them. As disciples of Sirona they refuse to harm a living soul, but will defend those in their charge. When demons of anger and wrath roam Erebus, thousands remain sane only thanks to these Counselors.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_COUNSELOR_STRATEGY</Tag>
		<English>The Elohim Berserker UU serves a very different purpose than most. These defensive-only units can make powerful defenders thanks to their Spirit affinity, and have all levels of the spirit sphere promotions. They are most useful at calming units driven mad with the arrival of the Avatar of Wrath.</English>
		<French>The Elohim Berserker UU serves a very different purpose than most. These defensive-only units can make powerful defenders thanks to their Spirit affinity, and have all levels of the spirit sphere promotions. They are most useful at calming units driven mad with the arrival of the Avatar of Wrath.</French>
		<German>The Elohim Berserker UU serves a very different purpose than most. These defensive-only units can make powerful defenders thanks to their Spirit affinity, and have all levels of the spirit sphere promotions. They are most useful at calming units driven mad with the arrival of the Avatar of Wrath.</German>
		<Italian>The Elohim Berserker UU serves a very different purpose than most. These defensive-only units can make powerful defenders thanks to their Spirit affinity, and have all levels of the spirit sphere promotions. They are most useful at calming units driven mad with the arrival of the Avatar of Wrath.</Italian>
		<Spanish>The Elohim Berserker UU serves a very different purpose than most. These defensive-only units can make powerful defenders thanks to their Spirit affinity, and have all levels of the spirit sphere promotions. They are most useful at calming units driven mad with the arrival of the Avatar of Wrath.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_DROWN_STRATEGY</Tag>
		<English>This special Overlords unit is created from the Drown spell, which makes it slightly stronger than the mortal melee unit used to make it. Being undead,  it is immune to death and posion damage. More importantly, Drowns gain the ability to move in coastsal tiles as easily as on land, and can move through the Oceans too once the Theology tech is known.</English>
		<French>This special Overlords unit is created from the Drown spell, which makes it slightly stronger than the mortal melee unit used to make it. Being undead,  it is immune to death and posion damage. More importantly, Drowns gain the ability to move in coastsal tiles as easily as on land, and can move through the Oceans too once the Theology tech is known.</French>
		<German>Diese Schatten der Tiefe-Spezialeinheit ist die erste Untoten-Einheit im Spiel. Sie sind genauso stark wie Axtkämpfer, nur benötigen sie kein Kupfer. Als Untote sind sie außerdem immun gegen Seuchen, was sie zu einer guten Antwort auf Gegner macht, die verseuchte Einheiten bevorzugen. Der Ertränkte kann zur Stygischen Wache modernisiert werden.</German>
		<Italian>This special Overlords unit is created from the Drown spell, which makes it slightly stronger than the mortal melee unit used to make it. Being undead,  it is immune to death and posion damage. More importantly, Drowns gain the ability to move in coastsal tiles as easily as on land, and can move through the Oceans too once the Theology tech is known.</Italian>
		<Spanish>This special Overlords unit is created from the Drown spell, which makes it slightly stronger than the mortal melee unit used to make it. Being undead,  it is immune to death and posion damage. More importantly, Drowns gain the ability to move in coastsal tiles as easily as on land, and can move through the Oceans too once the Theology tech is known.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_DRYAD</Tag>
		<English>Dryad</English>
		<French>Dryad</French>
		<German>Dryad</German>
		<Italian>Dryad</Italian>
		<Spanish>Dryad</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_EIDOLON_STRATEGY</Tag>
		<English>Eidola are demon disciple units that offer alternate upgrades for Champions and Priests. They require Iron or Mithril and an evil alignment, but no specific building. Priest upgraded Eidolons keep their spells, and melee upgraded Eidolons keep any melee-only promotions they have acquired, so consider upgrading rather than building directly. In any case, they multi-use units with high strength and free march promotion.</English>
		<French>Eidola are demon disciple units that offer alternate upgrades for Champions and Priests. They require Iron or Mithril and an evil alignment, but no specific building. Priest upgraded Eidolons keep their spells, and melee upgraded Eidolons keep any melee-only promotions they have acquired, so consider upgrading rather than building directly. In any case, they multi-use units with high strength and free march promotion.</French>
		<German>Eidola sind dämonische geweihte Einheiten, die eine Alternative zum Aufrüsten von Champions und Priestern bieten. Sie erfordern Eisen oder Mithril und stehen nur bösen Reichen zur Verfügung, erfordern jedoch kein Gebäude. Zu Eidolons aufgerüstete Priester behalten ihre Zaubersprüche, und Nahkampfeinheiten behalten alle für sie spezifischen Beförderungen, die sie erworben haben. Daher sollte man in Betracht ziehen andere Einheiten aufzurüsten anstatt Eidolons direkt zu bauen. In jedem Fall sind sie vielseitige Einheiten mit hoher Stärke und einer freien "Marschieren"-Beförderung.</German>
		<Italian>Eidola are demon disciple units that offer alternate upgrades for Champions and Priests. They require Iron or Mithril and an evil alignment, but no specific building. Priest upgraded Eidolons keep their spells, and melee upgraded Eidolons keep any melee-only promotions they have acquired, so consider upgrading rather than building directly. In any case, they multi-use units with high strength and free march promotion.</Italian>
		<Spanish>Eidola are demon disciple units that offer alternate upgrades for Champions and Priests. They require Iron or Mithril and an evil alignment, but no specific building. Priest upgraded Eidolons keep their spells, and melee upgraded Eidolons keep any melee-only promotions they have acquired, so consider upgrading rather than building directly. In any case, they multi-use units with high strength and free march promotion.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_FROST_GIANT</Tag>
		<English>Frost Giant</English>
		<French>Frost Giant</French>
		<German>Fröst Giant</German>
		<Italian>Frost Giant</Italian>
		<Spanish>Frost Giant</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_HIGH_PRIEST_OF_THE_EMPYREAN</Tag>
		<English>Luminary</English>
		<French>Luminary</French>
		<German>Luminary</German>
		<Italian>Luminary</Italian>
		<Spanish>Luminary</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_HIGH_PRIEST_OF_THE_EMPYREAN_STRATEGY</Tag>
		<English>The High Priests of the Empyrean, the Luminary, have all the abilities of a Vicar as well as being able to use the [LINK=literal]Crown of Brilliance[\LINK] spell. The crown does damage to all surrounding enemies and allows the caster to see invisible units.</English>
		<French>The High Priests of the Empyrean, the Luminary, have all the abilities of a Vicar as well as being able to use the [LINK=literal]Crown of Brilliance[\LINK] spell. The crown does damage to all surrounding enemies and allows the caster to see invisible units.</French>
		<German>The High Priests of the Empyrean, the Luminary, have all the abilities of a Vicar as well as being able to use the [LINK=literal]Crown of Brilliance[\LINK] spell. The crown does damage to all surrounding enemies and allows the caster to see invisible units.</German>
		<Italian>The High Priests of the Empyrean, the Luminary, have all the abilities of a Vicar as well as being able to use the [LINK=literal]Crown of Brilliance[\LINK] spell. The crown does damage to all surrounding enemies and allows the caster to see invisible units.</Italian>
		<Spanish>The High Priests of the Empyrean, the Luminary, have all the abilities of a Vicar as well as being able to use the [LINK=literal]Crown of Brilliance[\LINK] spell. The crown does damage to all surrounding enemies and allows the caster to see invisible units.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_HOLLOW_MAN</Tag>
		<English>Hollow Man</English>
		<French>Hollow Man</French>
		<German>Hollow Man</German>
		<Italian>Hollow Man</Italian>
		<Spanish>Hollow Man</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_ICE_GOLEM</Tag>
		<English>Ice Golem</English>
		<French>Ice Golem</French>
		<German>Eis Golem</German>
		<Italian>Ice Golem</Italian>
		<Spanish>Ice Golem</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_HEIR_OF_TARANIS</Tag>
		<English>Heir of Taranis</English>
		<French>Immortel</French>
		<German>Unsterblicher</German>
		<Italian>Heir of Taranis</Italian>
		<Spanish>Heir of Taranis</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_HEIR_OF_TARANIS_STRATEGY</Tag>
		<English>The Illian Immortals have been given the same blessing and curse as the late Archangel of Ice, Taranis, in order to fill the role of the late archangel under the reign of the new God of Ice. Upon their ascention it becomes impossible to injure them, but equally impossible for them to grow, learn, or adapt to changing situations. </English>
		<French>The Illian Immortals have been given the same blessing and curse as the late Archangel of Ice, Taranis, in order to fill the role of the late archangel under the reign of the new God of Ice. Upon their ascention it becomes impossible to injure them, but equally impossible for them to grow, learn, or adapt to changing situations. </French>
		<German>Die meisten halten die Unsterblichen für verrückt oder unsterblich; sie sind die ersten auf dem Schlachtfeld und bleiben bis alle Kämpfe beendet sind. Sie verteidigen Städte, die bald fallen werden und werden tief hinter die feindlichen Linien geschickt, um nach ungeschützten Einheiten Ausschau zu halten. Sie sind nicht verrückt und können sterben, aber nach jedem Tod werden sie in der Hauptstadt ihres Volkes wiedergeboren. Jede Zivilisation kann nur 3 Unsterbliche auf einmal unterhalten.</German>
		<Italian>The Illian Immortals have been given the same blessing and curse as the late Archangel of Ice, Taranis, in order to fill the role of the late archangel under the reign of the new God of Ice. Upon their ascention it becomes impossible to injure them, but equally impossible for them to grow, learn, or adapt to changing situations. </Italian>
		<Spanish>The Illian Immortals have been given the same blessing and curse as the late Archangel of Ice, Taranis, in order to fill the role of the late archangel under the reign of the new God of Ice. Upon their ascention it becomes impossible to injure them, but equally impossible for them to grow, learn, or adapt to changing situations. </Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_IRON_GOLEM_STRATEGY</Tag>
		<English>Iron Golems are likely to form the bulk of a Luchuirp army. They have high strength but as golems will not gain promotions from combat. They aren't going to end up as powerful as a highly promoted Man-at-Arms, but losing any one particular iron golem isn't likely to be a huge setback.</English>
		<French>Iron Golems are likely to form the bulk of a Luchuirp army. They have high strength but as golems will not gain promotions from combat. They aren't going to end up as powerful as a highly promoted Champion, but losing any one particular iron golem isn't likely to be a huge setback.</French>
		<German>Eisengolems bilden das Rückrat der luchuirp'schen Armee. Als Golems erhalten sie allerdings keine Beförderungen durch Kämpfe, weshalb sie auch niemals so stark sein werden wie ein hochrangiger Champion, allerdings ist es auch kein allzu großer Verlust, wenn man einen der Eisengolems verliert.</German>
		<Italian>Iron Golems are likely to form the bulk of a Luchuirp army. They have high strength but as golems will not gain promotions from combat. They aren't going to end up as powerful as a highly promoted Champion, but losing any one particular iron golem isn't likely to be a huge setback.</Italian>
		<Spanish>Iron Golems are likely to form the bulk of a Luchuirp army. They have high strength but as golems will not gain promotions from combat. They aren't going to end up as powerful as a highly promoted Champion, but losing any one particular iron golem isn't likely to be a huge setback.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_LIGHTBRINGER_STRATEGY</Tag>
		<English>Lightbringers have extra visibility, making them useful for scouting or to prevent barbarian spawning. Far more importantly, they are able to spread The Empyrean even though they have no religion prerequisite, and so can give the Malakim a significant headstart in founding and popularizing that faith.</English>
		<French>Lightbringers have extra visibility, making them useful for scouting or to prevent barbarian spawning. Far more importantly, they are able to spread The Empyrean even though they have no religion prerequisite, and so can give the Malakim a significant headstart in founding and popularizing that faith.</French>
		<German>Lichtbringer besitzen zusätzliche Sichtweite, was sie nützlich gegen das Auftauchen von Barbaren macht. Außerdem verfügen sie über die Fähigkeit zu heilen oder eine kleine Menge Kultur zu erzeugen.</German>
		<Italian>Lightbringers have extra visibility, making them useful for scouting or to prevent barbarian spawning. Far more importantly, they are able to spread The Empyrean even though they have no religion prerequisite, and so can give the Malakim a significant headstart in founding and popularizing that faith.</Italian>
		<Spanish>Lightbringers have extra visibility, making them useful for scouting or to prevent barbarian spawning. Far more importantly, they are able to spread The Empyrean even though they have no religion prerequisite, and so can give the Malakim a significant headstart in founding and popularizing that faith.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_SLUAGH</Tag>
		<English>Sluagh</English>
		<French>Sluagh</French>
		<German>Sluagh</German>
		<Italian>Sluagh</Italian>
		<Spanish>Sluagh</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_SLUAGH_PEDIA</Tag>
		<English>Sluagh are mortal souls. They will attempt to pass to Arawn's realm if they aren't claimed by any of the gods or trapped by a necromancer. Occasionally a strong sense of duty will cause a Slaugh to remain after its death; this is the only time a person can be resurrected by normal means (most resurrection spells cannot reclaim souls from the afterworld, hell or the god's vaults). The Sluagh's will to regain life will determine how long they remain in creation and are available to be resurrected. The Elohim use a trick to bypass this restriction and assign a soul catcher to their royalty. The soul catcher is a mage specializing in spirit magic who can trap the soul after death and hold it until a resurrection is available.</English>
		<French>Sluagh are mortal souls. They will attempt to pass to Arawn's realm if they aren't claimed by any of the gods or trapped by a necromancer. Occasionally a strong sense of duty will cause a Slaugh to remain after its death; this is the only time a person can be resurrected by normal means (most resurrection spells cannot reclaim souls from the afterworld, hell or the god's vaults). The Sluagh's will to regain life will determine how long they remain in creation and are available to be resurrected. The Elohim use a trick to bypass this restriction and assign a soul catcher to their royalty. The soul catcher is a mage specializing in spirit magic who can trap the soul after death and hold it until a resurrection is available.</French>
		<German>Sluagh are mortal souls. They will attempt to pass to Arawn's realm if they aren't claimed by any of the gods or trapped by a necromancer. Occasionally a strong sense of duty will cause a Slaugh to remain after its death; this is the only time a person can be resurrected by normal means (most resurrection spells cannot reclaim souls from the afterworld, hell or the god's vaults). The Sluagh's will to regain life will determine how long they remain in creation and are available to be resurrected. The Elohim use a trick to bypass this restriction and assign a soul catcher to their royalty. The soul catcher is a mage specializing in spirit magic who can trap the soul after death and hold it until a resurrection is available.</German>
		<Italian>Sluagh are mortal souls. They will attempt to pass to Arawn's realm if they aren't claimed by any of the gods or trapped by a necromancer. Occasionally a strong sense of duty will cause a Slaugh to remain after its death; this is the only time a person can be resurrected by normal means (most resurrection spells cannot reclaim souls from the afterworld, hell or the god's vaults). The Sluagh's will to regain life will determine how long they remain in creation and are available to be resurrected. The Elohim use a trick to bypass this restriction and assign a soul catcher to their royalty. The soul catcher is a mage specializing in spirit magic who can trap the soul after death and hold it until a resurrection is available.</Italian>
		<Spanish>Sluagh are mortal souls. They will attempt to pass to Arawn's realm if they aren't claimed by any of the gods or trapped by a necromancer. Occasionally a strong sense of duty will cause a Slaugh to remain after its death; this is the only time a person can be resurrected by normal means (most resurrection spells cannot reclaim souls from the afterworld, hell or the god's vaults). The Sluagh's will to regain life will determine how long they remain in creation and are available to be resurrected. The Elohim use a trick to bypass this restriction and assign a soul catcher to their royalty. The soul catcher is a mage specializing in spirit magic who can trap the soul after death and hold it until a resurrection is available.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_LAROTH</Tag>
		<English>Laroth</English>
		<French>Laroth</French>
		<German>Laroth</German>
		<Italian>Laroth</Italian>
		<Spanish>Laroth</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_LUONNOTAR_STRATEGY</Tag>
		<English>The Luonnotar are the most powerful disciple units to which the Grigori have access. Although they lack the spell abilities of priests and high priests, they are immune to magic, very strong in combat against other disciples, and can target disciple units in stacks with better defenders. They can move through rival territory without open border agreements, evangelizing the Children of The One religion to cities and units alike. Priests who adopt their faith are defrocked-- automatically disbanded if anyone tries to use them. In cities the faith can cause Monothiest revolts, forcing out other religions. Even state religions can be removed, plunging the city into chaos.</English>
		<French>The Luonnotar are the most powerful disciple units to which the Grigori have access. Although they lack the spell abilities of priests and high priests, they are immune to magic, very strong in combat against other disciples, and can target disciple units in stacks with better defenders. They can move through rival territory without open border agreements, evangelizing the Children of The One religion to cities and units alike. Priests who adopt their faith are defrocked-- automatically disbanded if anyone tries to use them. In cities the faith can cause Monothiest revolts, forcing out other religions. Even state religions can be removed, plunging the city into chaos.</French>
		<German>The Luonnotar are the most powerful disciple units to which the Grigori have access. Although they lack the spell abilities of priests and high priests, they are immune to magic, very strong in combat against other disciples, and can target disciple units in stacks with better defenders. They can move through rival territory without open border agreements, evangelizing the Children of The One religion to cities and units alike. Priests who adopt their faith are defrocked-- automatically disbanded if anyone tries to use them. In cities the faith can cause Monothiest revolts, forcing out other religions. Even state religions can be removed, plunging the city into chaos.</German>
		<Italian>The Luonnotar are the most powerful disciple units to which the Grigori have access. Although they lack the spell abilities of priests and high priests, they are immune to magic, very strong in combat against other disciples, and can target disciple units in stacks with better defenders. They can move through rival territory without open border agreements, evangelizing the Children of The One religion to cities and units alike. Priests who adopt their faith are defrocked-- automatically disbanded if anyone tries to use them. In cities the faith can cause Monothiest revolts, forcing out other religions. Even state religions can be removed, plunging the city into chaos.</Italian>
		<Spanish>The Luonnotar are the most powerful disciple units to which the Grigori have access. Although they lack the spell abilities of priests and high priests, they are immune to magic, very strong in combat against other disciples, and can target disciple units in stacks with better defenders. They can move through rival territory without open border agreements, evangelizing the Children of The One religion to cities and units alike. Priests who adopt their faith are defrocked-- automatically disbanded if anyone tries to use them. In cities the faith can cause Monothiest revolts, forcing out other religions. Even state religions can be removed, plunging the city into chaos.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_SNIPER</Tag>
		<English>Sniper Rifleman</English>
		<French>Tireur d'Elite</French>
		<German>Scharfschütze</German>
		<Italian>Sniper Rifleman</Italian>
		<Spanish>Sniper Rifleman</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_MONK_STRATEGY</Tag>
		<English>Monks are great for fighting demonic units. They also have the Medic promotion, making them decent healers. They don't need a building to train so they can be created in any city. They gain free xp for every unique feature controlled and have Spirit Affinity.</English>
		<French>Les Moines sont bien pour combattre les unités démoniaques. Ils possèdent aussi la promotion Médecin I, en faisant des guérisseurs décents. Ils n'ont besoin d'aucun bâtiment pour être entraînés et peuvent donc être créé dans n'importe quelle ville.</French>
		<German>Mönche sind exzellent für den Kampf gegen Dämonen geeignet, zumal sie mit der Heilung I-Beförderung starten, also auch zum Heilen zu gebrauchen sind. Sie benötigen zur Errichtung keine Speziellen Gebäude und können so in jeder Stadt ausgebildet werden.</German>
		<Italian>Monks are great for fighting demonic units. They also have the Medic promotion, making them decent healers. They don't need a building to train so they can be created in any city.</Italian>
		<Spanish>Monks are great for fighting demonic units. They also have the Medic promotion, making them decent healers. They don't need a building to train so they can be created in any city.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_NIVE</Tag>
		<English>Nive</English>
		<French>Nive</French>
		<German>Nive</German>
		<Italian>Nive</Italian>
		<Spanish>Nive</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_ODIO</Tag>
		<English>Odio</English>
		<French>Odio</French>
		<German>Odio</German>
		<Italian>Odio</Italian>
		<Spanish>Odio</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_PONTIF</Tag>
		<English>Pontif</English>
		<French>Pontif</French>
		<German>Pontif</German>
		<Italian>Pontif</Italian>
		<Spanish>Pontif</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_PROPHET_19</Tag>
		<English>Father Prespin</English>
		<French>Father Prespin</French>
		<German>
			<Text>Father Prespin</Text>
			<Gender>male</Gender>
			<Plural>0</Plural>
		</German>
		<Italian>Father Prespin</Italian>
		<Spanish>Father Prespin</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_RADIANT_GUARD_STRATEGY</Tag>
		<English>Radiant Guards have four advantages over axemen. They do not require a specific building, they can see invisible, they start wiht the Guardsman promotion (allowing them to protect staks from assassins and marksmen), and they can cast the Blinding Light spell to hold enemies in place. They normally require the Empyrean state religion as well as the religion present in the city, but the Overcouncil may pass a resolution allowing its members to ignore the state religion requirement. They can upgrade into Men-at-Arms or Rathas.</English>
		<French>Radiant Guards have three advantages over axemen. They do not require a specific building, they can see invisible, and they can cast the Blinding Light spell to hold enemies in place. They do require the Empyrean state religion as well as the religion present in the city. They can upgrade into Champions or Rathas.</French>
		<German>Strahlende Wachen haben drei Vorteile gegenüber Axtkämpfern. Sie benötigen kein spezielles Gebäude, sie können Unsichtbare sehen und sie können den Zauberspruch Blendendes Licht sprechen, um Feinde an Ort und Stelle festzuhalten. Sie benötigen die Religion des Empyrion sowohl als Staatsreligion, als auch als Religion der betreffenden Stadt. Sie können zu [COLOR_UNIT_TEXT]Champions[COLOR_REVERT] oder [COLOR_UNIT_TEXT]heiligen Wagen[COLOR_REVERT] befördert werden.</German>
		<Italian>Radiant Guards have three advantages over axemen. They do not require a specific building, they can see invisible, and they can cast the Blinding Light spell to hold enemies in place. They do require the Empyrean state religion as well as the religion present in the city. They can upgrade into Champions or Rathas.</Italian>
		<Spanish>Radiant Guards have three advantages over axemen. They do not require a specific building, they can see invisible, and they can cast the Blinding Light spell to hold enemies in place. They do require the Empyrean state religion as well as the religion present in the city. They can upgrade into Champions or Rathas.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_RATHUS_STRATEGY</Tag>
		<English>Rathus Denmora has the special abilities of both the Sidar Ghosts and Divided Souls. More importantly, he starts with a unique piece of equipment, the Netherblade, which gives a large bonus against other hero units and makes those killed by it ineligible for resurrection until the equipment is destroyed.</English>
		<French>Rathus Denmora has the special abilities of both the Sidar Ghosts and Divided Souls. More importantly, he starts with a unique piece of equipment, the Netherblade, which gives a large bonus against other hero units and makes those killed by it ineligible for resurrection until the equipment is destroyed.</French>
		<German>Rathus Denmora has the special abilities of both the Sidar Ghosts and Divided Souls. More importantly, he starts with a unique piece of equipment, the Netherblade, which gives a large bonus against other hero units and makes those killed by it ineligible for resurrection until the equipment is destroyed.</German>
		<Italian>Rathus Denmora has the special abilities of both as the Sidar Ghosts and Divided Souls. More importantly, he starts with a unique piece of equipment, the Netherblade, which gives a large bonus against other hero units and makes those killed by it ineligible for resurrection until the equipment is destroyed.</Italian>
		<Spanish>Rathus Denmora has the special abilities of both as the Sidar Ghosts and Divided Souls. More importantly, he starts with a unique piece of equipment, the Netherblade, which gives a large bonus against other hero units and makes those killed by it ineligible for resurrection until the equipment is destroyed.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_RIFT</Tag>
		<English>Rift</English>
		<French>Rift</French>
		<German>Rift</German>
		<Italian>Rift</Italian>
		<Spanish>Rift</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_BLOOD_GUARD</Tag>
		<English>Blood Guard</English>
		<French>Garde de sang</French>
		<German>Blut Garde</German>
		<Italian>Blood Guard</Italian>
		<Spanish>Blood Guard</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_BLOOD_GUARD_STRATEGY</Tag>
		<English>The Blood Guard is more expensive than the standard Royal Guard, is not quite as strong a defender, and cannot give Hope to the populace, but as the earliest unit to start with Vampirism they are nonetheless superior. They still require the Aristocracy civic and will abandon you if that civic is changed.</English>
		<French>The Blood Guard is more expensive than the standard Royal Guard, is not quite as strong a defender, and cannot give Hope to the populace, but as the earliest unit to start with Vampirism they are nonetheless superior. They still require the Aristocracy civic and will abandon you if that civic is changed.</French>
		<German>The Blood Guard is more expensive than the standard Royal Guard, is not quite as strong a defender, and cannot give Hope to the populace, but as the earliest unit to start with Vampirism they are nonetheless superior. They still require the Aristocracy civic and will abandon you if that civic is changed.</German>
		<Italian>The Blood Guard is more expensive than the standard Royal Guard, is not quite as strong a defender, and cannot give Hope to the populace, but as the earliest unit to start with Vampirism they are nonetheless superior. They still require the Aristocracy civic and will abandon you if that civic is changed.</Italian>
		<Spanish>The Blood Guard is more expensive than the standard Royal Guard, is not quite as strong a defender, and cannot give Hope to the populace, but as the earliest unit to start with Vampirism they are nonetheless superior. They still require the Aristocracy civic and will abandon you if that civic is changed.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_RUNEWYN</Tag>
		<English>Runewyn</English>
		<French>Runewyn</French>
		<German>Runewyn</German>
		<Italian>Runewyn</Italian>
		<Spanish>Runewyn</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_RUNEWYN_PEDIA</Tag>
		<English>The Runewyns are winged angels of Dagda who are immune to all magic. They are frequently sent to battle powerful wizards or to cross magical barriers. They can drain away all but the most powerful spells with a touch.[PARAGRAPH]Runewyns may cast Dispell Magic as well as Unsummon, but more importantly they target arcane units in stacks of stronger units, are very strong against them, and will remove all spell sphere promotions even if they lose in combat.</English>
		<French>The Runewyns are winged angels of Dagda who are immune to all magic. They are frequently sent to battle powerful wizards or to cross magical barriers. They can drain away all but the most powerful spells with a touch.[PARAGRAPH]Runewyns may cast Dispell Magic as well as Unsummon, but more importantly they target arcane units in stacks of stronger units, are very strong against them, and will remove all spell sphere promotions even if they lose in combat.</French>
		<German>The Runewyns are winged angels of Dagda who are immune to all magic. They are frequently sent to battle powerful wizards or to cross magical barriers. They can drain away all but the most powerful spells with a touch.[PARAGRAPH]Runewyns may cast Dispell Magic as well as Unsummon, but more importantly they target arcane units in stacks of stronger units, are very strong against them, and will remove all spell sphere promotions even if they lose in combat.</German>
		<Italian>The Runewyns are winged angels of Dagda who are immune to all magic. They are frequently sent to battle powerful wizards or to cross magical barriers. They can drain away all but the most powerful spells with a touch.[PARAGRAPH]Runewyns may cast Dispell Magic as well as Unsummon, but more importantly they target arcane units in stacks of stronger units, are very strong against them, and will remove all spell sphere promotions even if they lose in combat.</Italian>
		<Spanish>The Runewyns are winged angels of Dagda who are immune to all magic. They are frequently sent to battle powerful wizards or to cross magical barriers. They can drain away all but the most powerful spells with a touch.[PARAGRAPH]Runewyns may cast Dispell Magic as well as Unsummon, but more importantly they target arcane units in stacks of stronger units, are very strong against them, and will remove all spell sphere promotions even if they lose in combat.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_SCIENTIST_6</Tag>
		<English>Gastrius</English>
		<French>Gastrius</French>
		<German>
			<Text>Gastrius</Text>
			<Gender>male</Gender>
			<Plural>0</Plural>
		</German>
		<Italian>Gastrius</Italian>
		<Spanish>Gastrius</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_STYGIAN_GUARD_STRATEGY</Tag>
		<English>Stygian Guards require a Temple to the Overlords and Copper to train. They are Immune to Disease, like all Demons, and heal faster than men, as indicated by their March promotion. They can move both on land in in Coastal tiles, and even in the Oceans once Theology is known.</English>
		<French>Stygian Guards require a Temple to the Overlords and Copper to train. They are Immune to Disease, like all Demons, and heal faster than men, as indicated by their March promotion. They can move both on land in in Coastal tiles, and even in the Oceans once Theology is known.</French>
		<German>Stygische Wachen benötigen einen Tempel der Tiefe und Kupfer, um ausgebildet zu werden. Sie sind immun gegenüber Krankheit wie alle Dämonen und heilen sich schneller, dank ihrer Marschieren-Beförderung. Sie können zum mächtigen Eidolon aufgerüstet werden.</German>
		<Italian>Stygian Guards require a Temple to the Overlords and Copper to train. They are Immune to Disease, like all Demons, and heal faster than men, as indicated by their March promotion. They can move both on land in in Coastal tiles, and even in the Oceans once Theology is known.</Italian>
		<Spanish>Stygian Guards require a Temple to the Overlords and Copper to train. They are Immune to Disease, like all Demons, and heal faster than men, as indicated by their March promotion. They can move both on land in in Coastal tiles, and even in the Oceans once Theology is known.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_XIEN</Tag>
		<English>Xien</English>
		<French>Xien</French>
		<German>Xien</German>
		<Italian>Xien</Italian>
		<Spanish>Xien</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNITCOMBAT_CIVILIAN</Tag>
		<English>Civilian Units</English>
		<French>Civilian Units</French>
		<German>Civilian Units</German>
		<Italian>Civilian Units</Italian>
		<Spanish>Civilian Units</Spanish>
	</TEXT>
		<TEXT>
				<Tag>TXT_KEY_UNIT_EXPLODE_IN_COMBAT</Tag>
				<English>[ICON_BULLET]Explodes when killed. Damages Unit that killed it and can start fires in surrounding tiles.</English>
				<French>[ICON_BULLET]Explodes when killed. Damages Unit that killed it and can start fires in surrounding tiles.</French>
				<German>[ICON_BULLET]Explodes when killed. Damages Unit that killed it and can start fires in surrounding tiles.</German>
				<Italian>[ICON_BULLET]Explodes when killed. Damages Unit that killed it and can start fires in surrounding tiles.</Italian>
				<Spanish>[ICON_BULLET]Explodes when killed. Damages Unit that killed it and can start fires in surrounding tiles.</Spanish>
		</TEXT>
		<TEXT>
				<Tag>TXT_KEY_MISC_HELP_GREATPEOPLE_BONUS</Tag>
				<English>[ICON_BULLET]%D1%%[ICON_GREATPEOPLE] from %s2_bonus</English>
				<French>[ICON_BULLET]%D1%%[ICON_GREATPEOPLE] de %s2_bonus</French>
				<German>[ICON_BULLET]%D1%%[ICON_GREATPEOPLE] von %s2_bonus</German>
				<Italian>[ICON_BULLET]%D1%%[ICON_GREATPEOPLE] da %s2_bonus</Italian>
				<Spanish>[ICON_BULLET]%D1%% a [ICON_GREATPEOPLE] de %s2_bonus</Spanish>
		</TEXT>
		<TEXT>
				<Tag>TXT_KEY_MISC_BONUS_MAINT_FLOAT</Tag>
				<English>%s1_MaintNum [ICON_GOLD]: Adjustment from %s2_bonus</English>
				<French>%s1_MaintNum [ICON_GOLD] : ajustement de %s2_bonus</French>
				<German>%s1_MaintNum [ICON_GOLD]: Justage von %s2_bonus</German>
				<Italian>%s1_MaintNum [ICON_GOLD]: registrazione da %s2_bonus</Italian>
				<Spanish>%s1_MaintNum [ICON_GOLD]: ajuste de %s2_bonus</Spanish>
		</TEXT>
		<TEXT>
				<Tag>TXT_KEY_MISC_HELP_BONUS_RESEARCH</Tag>
				<English>[ICON_BULLET]%s1_MaintNum[ICON_RESEARCH] from %s2_bonus</English>
				<French>[ICON_BULLET]%s1_MaintNum[ICON_RESEARCH] de %s2_bonus</French>
				<German>[ICON_BULLET]%s1_MaintNum[ICON_RESEARCH] von %s2_bonus</German>
				<Italian>[ICON_BULLET]%s1_MaintNum[ICON_RESEARCH] da %s2_bonus</Italian>
				<Spanish>[ICON_BULLET]%s1_MaintNum a [ICON_RESEARCH] de %s2_bonus</Spanish>
		</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MISC_ATTITUDE_PUPPET_BAD</Tag>
		<English>%D1: "You are a pretender to the throne!"</English>
		<French>%D1: "Vous êtes un prétendant au trône!"</French>
		<German>%D1: "Sie sind ein Heuchler zum Thron!"</German>
		<Italian>%D1: "Siete un pretendente al trono!"</Italian>
		<Spanish>%D1: "¡Usted es un pretendiente al trono!"</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MISC_ATTITUDE_PUPPET_GOOD</Tag>
		<English>%D1: "We support your claim to the throne."</English>
		<French>%D1: "Nous soutenons votre réclamation au trône."</French>
		<German>%D1: "Wir stützen Ihren Anspruch zum Thron."</German>
		<Italian>%D1: "Sosteniamo il vostro reclamo al trono."</Italian>
		<Spanish>%D1: "Apoyamos su demanda al trono."</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_LICHDOM_HELP</Tag>
		<English>[NEWLINE][ICON_BULLET]Liches are naturally immortal, undead units with affinity for Death Mana and the Arcane, Summoner, Vile Touch, Channeling I-III, and Death I-III promotions[NEWLINE][ICON_BULLET]Each player may only have one Lich at a time[NEWLINE][ICON_BULLET]The spell may not be used by units that are alreayd immortal</English>
		<French>[NEWLINE][ICON_BULLET]Liches are naturally immortal, undead units with affinity for Death Mana and the Arcane, Summoner, Vile Touch, Channeling I-III, and Death I-III promotions[NEWLINE][ICON_BULLET]Each player may only have one Lich at a time[NEWLINE][ICON_BULLET]The spell may not be used by units that are alreayd immortal</French>
		<German>[NEWLINE][ICON_BULLET]Liches are naturally immortal, undead units with affinity for Death Mana and the Arcane, Summoner, Vile Touch, Channeling I-III, and Death I-III promotions[NEWLINE][ICON_BULLET]Each player may only have one Lich at a time[NEWLINE][ICON_BULLET]The spell may not be used by units that are alreayd immortal</German>
		<Italian>[NEWLINE][ICON_BULLET]Liches are naturally immortal, undead units with affinity for Death Mana and the Arcane, Summoner, Vile Touch, Channeling I-III, and Death I-III promotions[NEWLINE][ICON_BULLET]Each player may only have one Lich at a time[NEWLINE][ICON_BULLET]The spell may not be used by units that are alreayd immortal</Italian>
		<Spanish>[NEWLINE][ICON_BULLET]Liches are naturally immortal, undead units with affinity for Death Mana and the Arcane, Summoner, Vile Touch, Channeling I-III, and Death I-III promotions[NEWLINE][ICON_BULLET]Each player may only have one Lich at a time[NEWLINE][ICON_BULLET]The spell may not be used by units that are alreayd immortal</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_REVEAL_HELP</Tag>
		<English>[ICON_BULLET]Allows the caster to disable the invisibility from the Sidar Palace.</English>
		<French>[ICON_BULLET]Allows the caster to disable the invisibility from the Sidar Palace.</French>
		<German>[ICON_BULLET]Allows the caster to disable the invisibility from the Sidar Palace.</German>
		<Italian>[ICON_BULLET]Allows the caster to disable the invisibility from the Sidar Palace.</Italian>
		<Spanish>[ICON_BULLET]Allows the caster to disable the invisibility from the Sidar Palace.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_REVELATION_HELP</Tag>
		<English>[ICON_BULLET]Reveals all tiles within a range of 3 tiles[NEWLINE][ICON_BULLET]Removes Invisibility, Hidden, Hidden Nationaltity, Blur, and Shadowwalk from all rival units within range[NEWLINE][ICON_BULLET]Removes the Blind promotion  from all friendly units within range[NEWLINE][ICON_BULLET]Destroys all rival Illusions and Dark Reflections within range[NEWLINE][ICON_BULLET]Deals Holy Damage to all Vampiric units within range</English>
		<French>[ICON_BULLET]Reveals all tiles within a range of 3 tiles[NEWLINE][ICON_BULLET]Removes Invisibility, Hidden, Hidden Nationaltity, Blur, and Shadowwalk from all rival units within range[NEWLINE][ICON_BULLET]Removes the Blind promotion  from all friendly units within range[NEWLINE][ICON_BULLET]Destroys all rival Illusions and Dark Reflections within range[NEWLINE][ICON_BULLET]Deals Holy Damage to all Vampiric units within range</French>
		<German>[ICON_BULLET]Reveals all tiles within a range of 3 tiles[NEWLINE][ICON_BULLET]Removes Invisibility, Hidden, Hidden Nationaltity, Blur, and Shadowwalk from all rival units within range[NEWLINE][ICON_BULLET]Removes the Blind promotion  from all friendly units within range[NEWLINE][ICON_BULLET]Destroys all rival Illusions and Dark Reflections within range[NEWLINE][ICON_BULLET]Deals Holy Damage to all Vampiric units within range</German>
		<Italian>[ICON_BULLET]Reveals all tiles within a range of 3 tiles[NEWLINE][ICON_BULLET]Removes Invisibility, Hidden, Hidden Nationaltity,, Blur, and Shadowwalk from all rival units within range[NEWLINE][ICON_BULLET]Removes the Blind promotion  from all friendly units within range[NEWLINE][ICON_BULLET]Destroys all rival Illusions and Dark Reflections within range[NEWLINE][ICON_BULLET]Deals Holy Damage to all Vampiric units within range</Italian>
		<Spanish>[ICON_BULLET]Reveals all tiles within a range of 3 tiles[NEWLINE][ICON_BULLET]Removes Invisibility, Hidden, Hidden Nationaltity,, Blur, and Shadowwalk from all rival units within range[NEWLINE][ICON_BULLET]Removes the Blind promotion  from all friendly units within range[NEWLINE][ICON_BULLET]Destroys all rival Illusions and Dark Reflections within range[NEWLINE][ICON_BULLET]Deals Holy Damage to all Vampiric units within range</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_COMMANDER</Tag>
		<English>Great Commander</English>
		<French>Commandant Illustre</French>
		<German>Genialer Feldherr</German>
		<Italian>Great Commander</Italian>
		<Spanish>Great Commander</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_COMMANDER_1</Tag>
		<English>Captain Ostanes</English>
		<French>Captain Ostanes</French>
		<German>
			<Text>Kapitän Ostanes</Text>
			<Gender>male</Gender>
			<Plural>0</Plural>
		</German>
		<Italian>Captain Ostanes</Italian>
		<Spanish>Captain Ostanes</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_COMMANDER_10</Tag>
		<English>Averax the Cambion</English>
		<French>Averax the Cambion</French>
		<German>
			<Text>Averax der Tiefling</Text>
			<Gender>male</Gender>
			<Plural>0</Plural>
		</German>
		<Italian>Averax the Cambion</Italian>
		<Spanish>Averax the Cambion</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_COMMANDER_11</Tag>
		<English>Tethira</English>
		<French>Tethira</French>
		<German>
			<Text>Tethira</Text>
			<Gender>male</Gender>
			<Plural>0</Plural>
		</German>
		<Italian>Tethira</Italian>
		<Spanish>Tethira</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_COMMANDER_12</Tag>
		<English>Palpeious</English>
		<French>Palpeious</French>
		<German>
			<Text>Palpeious</Text>
			<Gender>male</Gender>
			<Plural>0</Plural>
		</German>
		<Italian>Palpeious</Italian>
		<Spanish>Palpeious</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_COMMANDER_13</Tag>
		<English>Rivanna the Wraith Lord</English>
		<French>Rivanna the Wraith Lord</French>
		<German>
			<Text>Rivanna die Geisterfürstin</Text>
			<Gender>female</Gender>
			<Plural>0</Plural>
		</German>
		<Italian>Rivanna the Wraith Lord</Italian>
		<Spanish>Rivanna the Wraith Lord</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_COMMANDER_14</Tag>
		<English>Justin of Dalath</English>
		<French>Justin of Dalath</French>
		<German>
			<Text>Justin von Dalath</Text>
			<Gender>male</Gender>
			<Plural>0</Plural>
		</German>
		<Italian>Justin of Dalath</Italian>
		<Spanish>Justin of Dalath</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_COMMANDER_15</Tag>
		<English>Lord Dunsted Traver</English>
		<French>Lord Dunsted Traver</French>
		<German>
			<Text>Lord Dunsted Traver</Text>
			<Gender>male</Gender>
			<Plural>0</Plural>
		</German>
		<Italian>Lord Dunsted Traver</Italian>
		<Spanish>Lord Dunsted Traver</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_COMMANDER_16</Tag>
		<English>Reboaha</English>
		<French>Reboaha</French>
		<German>
			<Text>Reboaha</Text>
			<Gender>male</Gender>
			<Plural>0</Plural>
		</German>
		<Italian>Reboaha</Italian>
		<Spanish>Reboaha</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_COMMANDER_17</Tag>
		<English>Darsinger</English>
		<French>Darsinger</French>
		<German>
			<Text>Darsinger</Text>
			<Gender>male</Gender>
			<Plural>0</Plural>
		</German>
		<Italian>Darsinger</Italian>
		<Spanish>Darsinger</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_COMMANDER_18</Tag>
		<English>Nigel of the 5th March</English>
		<French>Nigel of the 5th March</French>
		<German>
			<Text>Nigel aus den Grenzmarken</Text>
			<Gender>male</Gender>
			<Plural>0</Plural>
		</German>
		<Italian>Nigel of the 5th March</Italian>
		<Spanish>Nigel of the 5th March</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_COMMANDER_19</Tag>
		<English>Kered</English>
		<French>Kered</French>
		<German>
			<Text>Kered</Text>
			<Gender>male</Gender>
			<Plural>0</Plural>
		</German>
		<Italian>Kered</Italian>
		<Spanish>Kered</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_COMMANDER_2</Tag>
		<English>Captain Uldanor</English>
		<French>Captain Uldanor</French>
		<German>
			<Text>Kapitän Uldanor</Text>
			<Gender>male</Gender>
			<Plural>0</Plural>
		</German>
		<Italian>Captain Uldanor</Italian>
		<Spanish>Captain Uldanor</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_COMMANDER_20</Tag>
		<English>Anthony Callier</English>
		<French>Anthony Callier</French>
		<German>
			<Text>Anthony Callier</Text>
			<Gender>male</Gender>
			<Plural>0</Plural>
		</German>
		<Italian>Anthony Callier</Italian>
		<Spanish>Anthony Callier</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_COMMANDER_3</Tag>
		<English>Simon of Gitta</English>
		<French>Simon of Gitta</French>
		<German>
			<Text>Simon von Gitta</Text>
			<Gender>male</Gender>
			<Plural>0</Plural>
		</German>
		<Italian>Simon of Gitta</Italian>
		<Spanish>Simon of Gitta</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_COMMANDER_4</Tag>
		<English>Ducet the Patient</English>
		<French>Ducet the Patient</French>
		<German>
			<Text>Ducet der Gelassene</Text>
			<Gender>male</Gender>
			<Plural>0</Plural>
		</German>
		<Italian>Ducet the Patient</Italian>
		<Spanish>Ducet the Patient</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_COMMANDER_5</Tag>
		<English>Goroff Grist</English>
		<French>Goroff Grist</French>
		<German>
			<Text>Goroff Grist</Text>
			<Gender>male</Gender>
			<Plural>0</Plural>
		</German>
		<Italian>Goroff Grist</Italian>
		<Spanish>Goroff Grist</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_COMMANDER_6</Tag>
		<English>Haerlond Gosam</English>
		<French>Haerlond Gosam</French>
		<German>
			<Text>Hastur</Text>
			<Gender>male</Gender>
			<Plural>0</Plural>
		</German>
		<Italian>Haerlond Gosam</Italian>
		<Spanish>Haerlond Gosam</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_COMMANDER_7</Tag>
		<English>Hyksos</English>
		<French>Hyksos</French>
		<German>
			<Text>Hyksos</Text>
			<Gender>male</Gender>
			<Plural>0</Plural>
		</German>
		<Italian>Hyksos</Italian>
		<Spanish>Hyksos</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_COMMANDER_8</Tag>
		<English>K'thun</English>
		<French>K'thun</French>
		<German>
			<Text>K'thun</Text>
			<Gender>male</Gender>
			<Plural>0</Plural>
		</German>
		<Italian>K'thun</Italian>
		<Spanish>K'thun</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_COMMANDER_9</Tag>
		<English>Morsuelis</English>
		<French>Morsuelis</French>
		<German>
			<Text>Morsuelis</Text>
			<Gender>male</Gender>
			<Plural>0</Plural>
		</German>
		<Italian>Morsuelis</Italian>
		<Spanish>Morsuelis</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_GREAT_GENERAL_PEDIA</Tag>
		<English>Great Commanders can be used to either recruit units, build a Command Post in a city, or be added to another unit to increase its strength and the rate it gains experience points from combat. The recruit ability offers a quick random assortment of units, but the Command Post tends to have a better long term effect as it adds Great Commander points to the city making getting another all the more likely. A commander that is joined with a unit can always be split from the unit later on and used for other purposes, or joined to a different unit.</English>
		<French>Great Commanders can be used to either recruit units, build a Command Post in a city, or be added to another unit to increase its strength and the rate it gains experience points from combat. The recruit ability offers a quick random assortment of units, but the Command Post tends to have a better long term effect as it adds Great Commander points to the city making getting another all the more likely. A commander that is joined with a unit can always be split from the unit later on and used for other purposes, or joined to a different unit.</French>
		<German>Genialer Feldherr können benutzt werden, um entweder Einheiten zu rekrutieren, einen Kommandoposten in einer Stadt zu errichten, oder einer anderen Einheit hinzugefügt werden, um deren Stärke und die Geschwindigkeit mit der sie Erfahrungspunkte aus Kämpfen erhält zu steigern. Die Fähigkeit zu rekrutieren gewährt eine schnelle zufällige Auswahl von Einheiten, aber der Kommandoposten hat gewöhnlich einen besseren Langzeiteffekt, da er der Stadt Genialer Feldherr-Punkte hinzufügt, die es wahrscheinlicher machen, einen neuen Genialer Feldherr zu bekommen. Ein Genialer Feldherr der einer Einheit zugeteilt ist, kann später jederzeit von dieser Einheit getrennt werden und für andere Zwecke benützt werden, oder einer anderen Einheit zugeteilt werden.</German>
		<Italian>Great Commanders can be used to either recruit units, build a Command Post in a city, or be added to another unit to increase its strength and the rate it gains experience points from combat. The recruit ability offers a quick random assortment of units, but the Command Post tends to have a better long term effect as it adds Great Commander points to the city making getting another all the more likely. A commander that is joined with a unit can always be split from the unit later on and used for other purposes, or joined to a different unit.</Italian>
		<Spanish>Great Commanders can be used to either recruit units, build a Command Post in a city, or be added to another unit to increase its strength and the rate it gains experience points from combat. The recruit ability offers a quick random assortment of units, but the Command Post tends to have a better long term effect as it adds Great Commander points to the city making getting another all the more likely. A commander that is joined with a unit can always be split from the unit later on and used for other purposes, or joined to a different unit.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNDERCOUNCIL_VOTE_FORCE_WAR</Tag>
		<English>Undercouncil War Resolution</English>
		<French>R&#233;solution pour la guerre des Undercouncil</French>
		<German>Under-Kriegsresolution</German>
		<Italian>Risoluzione di guerra Undercouncil</Italian>
		<Spanish>Resoluci&#243;n de guerra de la Undercouncil</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_VOTE_UN_ASSIGN_CITY</Tag>
		<English>Overcouncil Mandate for City Ownership</English>
		<French>Mandat des Overcouncil pour la possession d'une ville</French>
		<German>Overcouncil-Mandat f&#252;r Stadt&#252;bernahme</German>
		<Italian>Mandato Overcouncil di assegnazione della citt&#224;</Italian>
		<Spanish>Mandato de la Overcouncil de cesi&#243;n de ciudad</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_VOTE_SHARE_MAPS</Tag>
		<English>Share Maps</English>
		<French>Share Maps</French>
		<German>Share Maps</German>
		<Italian>Share Maps</Italian>
		<Spanish>Share Maps</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_VOTE_ENLIST_THE_NIGHTWATCH</Tag>
		<English>Enlist the Nightwatch: A Nightwatch unit is provided to every member who pays, and the state religion requirement for training them is waived.</English>
		<French>Enlist the Nightwatch: A Nightwatch unit is provided to every member who pays, and the state religion requirement for training them is waived.</French>
		<German>Enlist the Nightwatch: A Nightwatch unit is provided to every member who pays, and the state religion requirement for training them is waived.</German>
		<Italian>Enlist the Nightwatch: A Nightwatch unit is provided to every member who pays, and the state religion requirement for training them is waived.</Italian>
		<Spanish>Enlist the Nightwatch: A Nightwatch unit is provided to every member who pays, and the state religion requirement for training them is waived.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_VOTE_ENLIST_THE_GUARD</Tag>
		<English>Enlist the Radiant Guard: A Radiant Guard unit is provided to every member, and the state religion requirement for training them is waived.</English>
		<French>Enlist the Radiant Guard: A Radiant Guard unit is provided to every member, and the state religion requirement for training them is waived.</French>
		<German>Enlist the Radiant Guard: A Radiant Guard unit is provided to every member, and the state religion requirement for training them is waived.</German>
		<Italian>Enlist the Radiant Guard: A Radiant Guard unit is provided to every member, and the state religion requirement for training them is waived.</Italian>
		<Spanish>Enlist the Radiant Guard: A Radiant Guard unit is provided to every member, and the state religion requirement for training them is waived.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_VOTE_SECRETARY_GENERAL</Tag>
		<English>Elect Head Councilor</English>
		<French>Elect Head Councilor</French>
		<German>Elect Head Councilor</German>
		<Italian>Elect Head Councilor</Italian>
		<Spanish>Elect Head Councilor</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_VOTE_DISOLVE_COUNCIL</Tag>
		<English>Disolve the Council</English>
		<French>Disolve the Council</French>
		<German>Disolve the Council</German>
		<Italian>Disolve the Council</Italian>
		<Spanish>Disolve the Council</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_VOTE_REPUBLIC</Tag>
		<English>Global Civic - Republic</English>
		<French>Doctrine Mondiale - Republic</French>
		<German>Einheitliche Gesellschaftsform - Republic</German>
		<Italian>Global Civic- Republic</Italian>
		<Spanish>Global Civic- Republic</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_VOTE_LIBERTY</Tag>
		<English>Global Civic - Liberty</English>
		<French>Doctrine Mondiale - Liberty</French>
		<German>Einheitliche Gesellschaftsform - Liberty</German>
		<Italian>Global Civic - Liberty</Italian>
		<Spanish>Global Civic - Liberty</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_VOTE_SCHOLARSHIP</Tag>
		<English>Global Civic - Scholarship</English>
		<French>Doctrine Mondiale - Scholarship</French>
		<German>Einheitliche Gesellschaftsform - Scholarship</German>
		<Italian>Global Civic - Scholarship</Italian>
		<Spanish>Global Civic - Scholarship</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_VOTE_NO_DIMENSIONAL_MANA</Tag>
		<English>Outlaw Dimensional Mana</English>
		<French>Déclarer la Mana d'Dimensional Hors-la-Loi</French>
		<German>Dimensionalmana ächten</German>
		<Italian>Outlaw Dimensional Mana</Italian>
		<Spanish>Outlaw Dimensional Mana</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_VOTE_NO_CHAOS_MANA</Tag>
		<English>Outlaw Chaos Mana</English>
		<French>Déclarer la Mana d'Chaos Hors-la-Loi</French>
		<German>Chaosmana ächten</German>
		<Italian>Outlaw Chaos Mana</Italian>
		<Spanish>Outlaw Chaos Mana</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_VOTE_NO_SUN_MANA</Tag>
		<English>Outlaw Sun Mana</English>
		<French>Déclarer la Mana d'Sol Hors-la-Loi</French>
		<German>Mana der Sonne ächten</German>
		<Italian>Outlaw Sun Mana</Italian>
		<Spanish>Outlaw Sun Mana</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_VOTE_NO_SHEUT_STONE</Tag>
		<English>Outlaw Sheut Stone</English>
		<French>Outlaw Sheut Stone</French>
		<German>Outlaw Sheut Stone</German>
		<Italian>Outlaw Sheut Stone</Italian>
		<Spanish>Outlaw Sheut Stone</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_VOTE_NO_GULAGARM</Tag>
		<English>Outlaw Gulagarm</English>
		<French>Outlaw Gulagarm</French>
		<German>Outlaw Gulagarm</German>
		<Italian>Outlaw Gulagarm</Italian>
		<Spanish>Outlaw Gulagarm</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_VOTE_NO_RAZORWEED</Tag>
		<English>Outlaw Razorweed</English>
		<French>Outlaw Razorweed</French>
		<German>Outlaw Razorweed</German>
		<Italian>Outlaw Razorweed</Italian>
		<Spanish>Outlaw Razorweed</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_VOTE_NO_DESERT_ROSE</Tag>
		<English>Outlaw Desert Rose</English>
		<French>Outlaw Desert Rose</French>
		<German>Outlaw Desert Rose</German>
		<Italian>Outlaw Desert Rose</Italian>
		<Spanish>Outlaw Desert Rose</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_VOTE_OVERCOUNCIL_FORCE_PEACE</Tag>
		<English>Overcouncil Peacekeeping</English>
		<French>Maintien de la paix des Overcouncil</French>
		<German>Overcouncil-Friedenstruppen</German>
		<Italian>Forze di paceOvercouncil</Italian>
		<Spanish>Pacificaci&#243;n de la Overcouncil</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_OVERCOUNCIL_VOTE_FORCE_NO_TRADE</Tag>
		<English>Overcouncil Trade Embargo</English>
		<French>Embargo commercial des Overcouncil</French>
		<German>Overcouncil-Handelsembargo</German>
		<Italian>Embargo commerciale Overcouncil</Italian>
		<Spanish>Embargo comercial de la Overcouncil</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_OVERCOUNCIL_VOTE_FORCE_WAR</Tag>
		<English>Overcouncil War Resolution</English>
		<French>R&#233;solution pour la guerre des Overcouncil</French>
		<German>Overcouncil -Kriegsresolution</German>
		<Italian>Risoluzione di guerra Overcouncil</Italian>
		<Spanish>Resoluci&#243;n de guerra de la Overcouncil</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_DECLARE_BARBS</Tag>
		<English>Declare War on the Barbarians</English>
		<French>Declare War on the Barbarians</French>
		<German>Declare War on the Barbarians</German>
		<Italian>Declare War on the Barbarians</Italian>
		<Spanish>Declarar la guerra a los Bárbaros</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_DECLARE_BARBS_HELP</Tag>
		<English>Ends the truce between you and the Barbarian faction. This can only be reversed by the Infernal Pact ritual.</English>
		<French>Ends the truce between you and the Barbarian faction. This can only be reversed by the Infernal Pact ritual.</French>
		<German>Ends the truce between you and the Barbarian faction. This can only be reversed by the Infernal Pact ritual.</German>
		<Italian>Ends the truce between you and the Barbarian faction. This can only be reversed by the Infernal Pact ritual.</Italian>
		<Spanish>Ends the truce between you and the Barbarian faction. This can only be reversed by the Infernal Pact ritual.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_POPUP_DECLARE_BARBS</Tag>
		<English>You are currently at peace with the Barbarians. Would you like to end the truce?</English>
		<French>You are currently at peace with the Barbarians. Would you like to end the truce?</French>
		<German>You are currently at peace with the Barbarians. Would you like to end the truce?</German>
		<Italian>You are currently at peace with the Barbarians. Would you like to end the truce?</Italian>
		<Spanish>Estás en paz con los Bárbaros. ¿Deseas terminar con la tregua?.</Spanish>
	</TEXT>









	<TEXT>
		<Tag>TXT_KEY_HINT_19</Tag>
		<English>When trying to capture a mature city, bring plenty of siege weapons. You will want to bombard the defenses and to soften up the defenders. If you don't have siege available, fireball-casting mages make a good substitute. Treants and especially Earth Elementals work well too.</English>
		<French>Lorsque vous essayez de capturer une ville mature, amenez plein d'armes de sièges. Vous pourrez bombarder les défenses de la ville et affaiblir les défenseurs.</French>
		<German>Tipp... Für die Einnahme einer größeren Stadt sollten genügend Belagerungswaffen zur Verfügung stehen, um die Verteidigungsanlagen niederzureißen und die Verteidiger zu schwächen. Sind keine Belagerungswaffen verfügbar, geben Magier mit Feuerbällen ebenfalls eine gute Unterstützung ab.</German>
		<Italian>When trying to capture a mature city, bring plenty of siege weapons. You will want to bombard the defenses and to soften up the defenders. If you don't have siege available, fireball-casting mages make a good substitute.</Italian>
		<Spanish>Al intentar capturar una ciudad madura, trae un montón de armas de asedio. Querrás bombarderar las defensas y debilitar a los defensores. Si no tienes armas de asedio, lanzadores de bolas de fuego es un buen sustituto.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_HINT_2</Tag>
		<English>Be aware of the strengths and weaknesses of units. For example, Crossbowmen and Longbowmen get a bonus when defending cities, while assassins and marksmen can choose to attack the weakest combat unit in a stack. Phalanxes excel at conquering cites, while Berserkers cause collateral damage.</English>
		<French>Be aware of the strengths and weaknesses of units. For example, Crossbowmen and Longbowmen get a bonus when defending cities, while assassins and marksmen can choose to attack the weakest combat unit in a stack. Phalanxes excel at conquering cites, while Berserkers cause collateral damage.</French>
		<German>Tipp... Stärken und Schwächen der Einheiten sind entscheidend für den Gefechtserfolg. Beispielsweise haben Axtkämpfer gegenüber Schwertkämpfern und Speerkämpfern einen Vorteil. Schwertkämpfer haben dagegen einen Vorteil beim Angriff auf Städte, und Speerkämpfer haben einen Vorteil gegenüber Streitwagen.</German>
		<Italian>Be aware of the strengths and weaknesses of units. For example, Crossbowmen and Longbowmen get a bonus when defending cities, while assassins and marksmen can choose to attack the weakest combat unit in a stack. Phalanxes excel at conquering cites, while Berserkers cause collateral damage.</Italian>
		<Spanish>Be aware of the strengths and weaknesses of units. For example, Crossbowmen and Longbowmen get a bonus when defending cities, while assassins and marksmen can choose to attack the weakest combat unit in a stack. Phalanxes excel at conquering cites, while Berserkers cause collateral damage.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_HINT_22</Tag>
		<English>Consider keeping one unit with the Medic promotion in every large stack-the bonus isn't cumulative, but it can make the difference in keeping an advance going. Disciple class units are the only ones who begin with this promotion, apart from The Grigori Civilization's Grigori medic unique unit. Recon, Arcane, and Disciple units can purchase Medic 1 once you know the Medicine technology, but no unit may purchase Medic 2 or Medic 3.</English>
		<French>Consider keeping one unit with the Medic promotion in every large stack-the bonus isn't cumulative, but it can make the difference in keeping an advance going. Disciple class units are the only ones who begin with this promotion, apart from The Grigori Civilization's Grigori medic unique unit. Recon, Arcane, and Disciple units can purchase Medic 1 once you know the Medicine technology, but no unit may purchase Medic 2 or Medic 3.</French>
		<German>Consider keeping one unit with the Medic promotion in every large stack-the bonus isn't cumulative, but it can make the difference in keeping an advance going. Disciple class units are the only ones who begin with this promotion, apart from The Grigori Civilization's Grigori medic unique unit. Recon, Arcane, and Disciple units can purchase Medic 1 once you know the Medicine technology, but no unit may purchase Medic 2 or Medic 3.</German>
		<Italian>Consider keeping one unit with the Medic promotion in every large stack-the bonus isn't cumulative, but it can make the difference in keeping an advance going. Disciple class units are the only ones who begin with this promotion, apart from The Grigori Civilization's Grigori medic unique unit. Recon, Arcane, and Disciple units can purchase Medic 1 once you know the Medicine technology, but no unit may purchase Medic 2 or Medic 3.</Italian>
		<Spanish>Consider keeping one unit with the Medic promotion in every large stack-the bonus isn't cumulative, but it can make the difference in keeping an advance going. Disciple class units are the only ones who begin with this promotion, apart from The Grigori Civilization's Grigori medic unique unit. Recon, Arcane, and Disciple units can purchase Medic 1 once you know the Medicine technology, but no unit may purchase Medic 2 or Medic 3.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_HINT_24</Tag>
		<English>Watch for announcements about religions being founded and wonders being completed-this can give you a hint as to how advanced your foes are. Should you build the Eyes and Ears network wonder you will be able to see what your rivals research, so long as you are in the Undercouncil.</English>
		<French>Watch for announcements about religions being founded and wonders being completed-this can give you a hint as to how advanced your foes are. Should you build the Eyes and Ears network wonder you will be able to see what your rivals research, so long as you are in the Undercouncil.</French>
		<German>Tipp... Die aktuellen Nachrichten enthalten wertvolle Hinweise zu neuen Religionen und Weltwundern, hierüber lässt sich auf die Fortschritte der Rivalen schließen, so long as you are in the Undercouncil.</German>
		<Italian>Watch for announcements about religions being founded and wonders being completed-this can give you a hint as to how advanced your foes are. Should you build the Eyes and Ears network wonder you will be able to see what your rivals research, so long as you are in the Undercouncil.</Italian>
		<Spanish>Watch for announcements about religions being founded and wonders being completed-this can give you a hint as to how advanced your foes are. Should you build the Eyes and Ears network wonder you will be able to see what your rivals research, so long as you are in the Undercouncil.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_HINT_25</Tag>
		<English>If you choose to have a state religion, work diligently to spread it to all your cities. Some civics such as God King and Theology give extra benefits in cities where your state religion is present.</English>
		<French>Si vous choisissez d'avoir une religion d'état, oeuvrez diligemment pour la répandre dans toutes vos villes. La plupart des doctrines religieuses ne sont efficaces que dans les villes où votre religion d'état est présente.</French>
		<German>Tipp... Wird eine Staatsreligion gewählt, so sollte diese unbedingt in allen Städten verbreitet werden. Die meisten religiösen Gesellschaftsformen sind nur in Städten wirksam, welche die Staatsreligion angenommen haben.</German>
		<Italian>If you choose to have a state religion, work diligently to spread it to all your cities. Some civics such as God King and Theology give extra benefits in cities where your state religion is present.</Italian>
		<Spanish>Si eliges tener una religión oficial, trabaja diligentemente para propagarla a todas tus ciudades. Algunas doctrinas como Rey-Dios y Teología dan beneficios extra en las ciudades donde esté presente la religión oficial.</Spanish>
	</TEXT>

	<TEXT>
		<Tag>TXT_KEY_HINT_30</Tag>
		<English>Some religions do not get along very well. The Order has trouble coexisting in the same city with the Octopus Overlords or the Ashen Veil. The Empyrean has trouble coexisting in the same city with the Council of Esus or the Ashen Veil. The Children of the One has trouble coexisting with any other religion.</English>
		<French>Some religions do not get along very well. The Order has trouble coexisting in the same city with the Octopus Overlords or the Ashen Veil. The Empyrean has trouble coexisting in the same city with the Council of Esus or the Ashen Veil. The Children of the One has trouble coexisting with any other religion.</French>
		<German>Some religions do not get along very well. The Order has trouble coexisting in the same city with the Octopus Overlords or the Ashen Veil. The Empyrean has trouble coexisting in the same city with the Council of Esus or the Ashen Veil. The Children of the One has trouble coexisting with any other religion.</German>
		<Italian>Some religions do not get along very well. The Order has trouble coexisting in the same city with the Octopus Overlords or the Ashen Veil. The Empyrean has trouble coexisting in the same city with the Council of Esus or the Ashen Veil. The Children of the One has trouble coexisting with any other religion.</Italian>
		<Spanish>Some religions do not get along very well. The Order has trouble coexisting in the same city with the Octopus Overlords or the Ashen Veil. The Empyrean has trouble coexisting in the same city with the Council of Esus or the Ashen Veil. The Children of the One has trouble coexisting with any other religion.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_HINT_34</Tag>
		<English>Unlike in normal Fall from Heaven 2, there are no technologies that have state religion prerequisites in Magister Modmod for FfH2</English>
		<French>Unlike in normal Fall from Heaven 2, there are no technologies that have state religion prerequisites in Magister Modmod for FfH2</French>
		<German>Unlike in normal Fall from Heaven 2, there are no technologies that have state religion prerequisites in Magister Modmod for FfH2</German>
		<Italian>Unlike in normal Fall from Heaven 2, there are no technologies that have state religion prerequisites in Magister Modmod for FfH2</Italian>
		<Spanish>Unlike in normal Fall from Heaven 2, there are no technologies that have state religion prerequisites in Magister Modmod for FfH2</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_HINT_43</Tag>
		<English>Paladins are special units only available to Good nations and only nations with an Evil alignment can train Eidolons. (Unlike in normal Fall from Heaven 2, Druids are not restricted to the Neutral Alignment.) Alignment is displayed by score and modified by religion.</English>
		<French>Paladins are special units only available to Good nations and only nations with an Evil alignment can train Eidolons. (Unlike in normal Fall from Heaven 2, Druids are not restricted to the Neutral Alignment.) Alignment is displayed by score and modified by religion.</French>
		<German>Paladins are special units only available to Good nations and only nations with an Evil alignment can train Eidolons. (Unlike in normal Fall from Heaven 2, Druids are not restricted to the Neutral Alignment.) Alignment is displayed by score and modified by religion.</German>
		<Italian>Paladins are special units only available to Good nations and only nations with an Evil alignment can train Eidolons. (Unlike in normal Fall from Heaven 2, Druids are not restricted to the Neutral Alignment.) Alignment is displayed by score and modified by religion.</Italian>
		<Spanish>Paladins are special units only available to Good nations and only nations with an Evil alignment can train Eidolons. (Unlike in normal Fall from Heaven 2, Druids are not restricted to the Neutral Alignment.) Alignment is displayed by score and modified by religion.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_HINT_47</Tag>
		<English>Mary Morbus, Yersinia, and Sects of the Flies can spread the plague. Sect of the Flies an Infernal unique unit than replaces Champions. Yersinia is a Barbarian hero. Mary Morbus may be given to a player who has built an Alchemy Lab.</English>
		<French>Mary Morbus, Yersinia, and Sects of the Flies can spread the plague. Sect of the Flies an Infernal unique unit than replaces Champions. Yersinia is a Barbarian hero.  Mary Morbus may be given to a player who has built an Alchemy Lab.</French>
		<German>Mary Morbus, Yersinia, and Sects of the Flies can spread the plague. Sect of the Flies an Infernal unique unit than replaces Champions. Yersinia is a Barbarian hero.  Mary Morbus may be given to a player who has built an Alchemy Lab.</German>
		<Italian>Mary Morbus, Yersinia, and Sects of the Flies can spread the plague. Sect of the Flies an Infernal unique unit than replaces Champions. Yersinia is a Barbarian hero.  Mary Morbus may be given to a player who has built an Alchemy Lab.</Italian>
		<Spanish>Mary Morbus, Yersinia, and Sects of the Flies can spread the plague. Sect of the Flies an Infernal unique unit than replaces Champions. Yersinia is a Barbarian hero.  Mary Morbus may be given to a player who has built an Alchemy Lab.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_HINT_48</Tag>
		<English>Immortals are reborn in the owner's capital after dying, with all their experience and promotions, but only once per turn. To kill Immortals forever you must kill them twice in a single turn, or slay them using the Nether Blade or the Clava Vindex.</English>
		<French>Les Immortels renaissent dans la capitale de leur propriétaire après leur mort, avec toute leur expérience et leurs promotions, mais seulement une fois par tour. Pour tuer un Immortel définitivement, vous devez le tuer deux fois dans le même tour, or slay them using the Nether Blade or the Clava Vindex.</French>
		<German>Tipp... Unsterbliche werden in der Hauptstadt ihres Landes einmal pro Runde wiedergeboren, wenn sie sterben. Sie behalten dabei alle ihre Beförderungen und Erfahrung. Um einen Unsterblichen endgültig auszulöschen, muss er zweimal in einer Runde sterben, or slay them using the Nether Blade or the Clava Vindex.</German>
		<Italian>Immortals are reborn in the owner's capital after dying, with all their experience and promotions, but only once per turn. To kill Immortals forever you must kill them twice in a single turn, or slay them using the Nether Blade or the Clava Vindex.</Italian>
		<Spanish>Los Inmortales renacen en la capital después de morir, con toda su experiencia y ascensos, pero sólo una vez por turno. Para matar a un Inmortal de forma definitiva deberás matarlo dos veces en el mismo turno, or slay them using the Nether Blade or the Clava Vindex.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_HINT_50</Tag>
		<English>Units killed by werewolves might become werewolves too. Ravenous Werewolves are hard to control, but become more manageable as well as stronger once they have killed living units.</English>
		<French>Units killed by werewolves might become werewolves too. Ravenous Werewolves are hard to control, but become more manageable as well as stronger once they have killed living units.</French>
		<German>Units killed by werewolves might become werewolves too. Ravenous Werewolves are hard to control, but become more manageable as well as stronger once they have killed living units.</German>
		<Italian>Units killed by werewolves might become werewolves too. Ravenous Werewolves are hard to control, but become more manageable as well as stronger once they have killed living units.</Italian>
		<Spanish>Units killed by werewolves might become werewolves too. Ravenous Werewolves are hard to control, but become more manageable as well as stronger once they have killed living units.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_HINT_55</Tag>
		<English>The Hero promotion gives the unit 1 XP per turn until it reaches 100 XP. It also gives access to the Heroic Strength and Heroic Defense promotions, and makes the unit immune to becoming rebellious.</English>
		<French>La promotion Héros donnent 1 EXP par tour jusqu'à 100. It also gives access to the Heroic Strength and Heroic Defense promotions, and makes the unit immune to becoming rebellious.</French>
		<German>Tipp... Die Beförderung "Held" gewährt der Einheit 1 EP pro Runde bis maximal 100 Erfahrungspunkten. It also gives access to the Heroic Strength and Heroic Defense promotions, and makes the unit immune to becoming rebellious.</German>
		<Italian>The Hero promotion gives the unit 1 XP per turn until it reaches 100 XP. It also gives access to the Heroic Strength and Heroic Defense promotions, and makes the unit immune to becoming rebellious.</Italian>
		<Spanish>El ascenso Héroe da a la unidad 1 de XP (puntos de experiencia) por turno hasta los 100 XPs. It also gives access to the Heroic Strength and Heroic Defense promotions, and makes the unit immune to becoming rebellious.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_HINT_59</Tag>
		<English>Some units can be trained only if you have the required state religion. You can't train Crusaders without the Order religion, and you can't train Satyrs without the Fellowship of the Leaves religion. Radiant Guards usually require The Empyrean and Nightwatches usually require the Council of Esus, but the Overcouncil and the Undercouncil can vote to waive these requirements for their members.</English>
		<French>Certaines unités ne peuvent être produites qu'à condition d'avoir la religion d'Etat appropriée. Vous ne pouvez pas entraîner de Croisés sans l'Ordre ni d'Archers des Feuilles sans la Communauté des Feuilles. Radiant Guards usually require The Empyrean and Nightwatches usually require the Council of Esus, but the Overcouncil and the Undercouncil can vote to waive these requirements for their members.</French>
		<German>Tipp... Manche Einheiten können nur von Zivilisationen mit einer bestimmten Staatsreligion aufgestellt werden. Ohne die "Weisung" können keine Kreuzritter aufgestellt werden, und keine Zivilisation wird ohne die "Gefährten des Laubes" als Staatsreligion einen Satyr ausbilden können. Radiant Guards usually require The Empyrean and Nightwatches usually require the Council of Esus, but the Overcouncil and the Undercouncil can vote to waive these requirements for their members.</German>
		<Italian>Some units can be trained only if you have the required state religion. You can't train Crusaders without the Order religion, and you can't train Satyrs without the Fellowship of the Leaves religion. Radiant Guards usually require The Empyrean and Nightwatches usually require the Council of Esus, but the Overcouncil and the Undercouncil can vote to waive these requirements for their members.</Italian>
		<Spanish>Algunas unidades sólo pueden ser entranadas si tienes la religión oficial requerida. No puedes entrenar Cruzados sin la religión del Orden, y no puedes entrenar Sátiros sin la religión de la Comunidad de las Hojas. Radiant Guards usually require The Empyrean and Nightwatches usually require the Council of Esus, but the Overcouncil and the Undercouncil can vote to waive these requirements for their members.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_HINT_62</Tag>
		<English>Civilizations with the Organized trait can build Command Posts even without Great Commanders. Other nations must use Great Commanders to construct them. Similarly, the Philosophical trait allows a player to build Academies without sacrificing Great Sages.</English>
		<French>Les civilisations avec le trait Organisé peuvent construire des Postes de Commandement même sans Commandant Illustre. Similarly, the Philosophical trait allows a player to build Academies without sacrificing Great Sages.</French>
		<German>Tipp... Zivilisationen mit der Eingenschaft "Organisiert" können Kommandoposten auch ohne Große Feldherren errichten. Andere Nationen können dies nur mit Hilfe Großer Feldherren. Similarly, the Philosophical trait allows a player to build Academies without sacrificing Great Sages.</German>
		<Italian>Civilizations with the Organized trait can build Command Posts even without Great Commanders. Other nations must use Great Commanders to construct them. Similarly, the Philosophical trait allows a player to build Academies without sacrificing Great Sages.</Italian>
		<Spanish>Las civilizaciones con el rasgo Organizado pueden construir Puestos de Mando sin necesidad de Grandes Comandantes. Las demás naciones deben usar Grandes Comandantes para construirlos. Similarly, the Philosophical trait allows a player to build Academies without sacrificing Great Sages.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_HINT_64</Tag>
		<English>Heroes and Apocalypse units are World Units. Each World Unit can be created only once. If such a unit dies, it can not be recreated. It can however be ressurected using the Life 3 spell.</English>
		<French>Heroes and Apocalypse units are World Units. Each World Unit can be created only once. If such a unit dies, it can not be recreated. It can however be ressurected using the Life 3 spell.</French>
		<German>Heroes and Apocalypse units are World Units. Each World Unit can be created only once. If such a unit dies, it can not be recreated. It can however be ressurected using the Life 3 spell.</German>
		<Italian>Heroes and Apocalypse units are World Units. Each World Unit can be created only once. If such a unit dies, it can not be recreated. It can however be ressurected using the Life 3 spell.</Italian>
		<Spanish>Heroes and Apocalypse units are World Units. Each World Unit can be created only once. If such a unit dies, it can not be recreated. It can however be ressurected using the Life 3 spell.</Spanish>
	</TEXT>


	<TEXT>
		<Tag>TXT_KEY_HINT_67</Tag>
		<English>Mages' Fireballs cause collateral damage and can bombard city defenses. The duration of Fireballs will not be affected by the Summoner trait.</English>
		<French>Mages' Fireballs cause collateral damage and can bombard city defenses.  The duration of Fireballs will not be affected by the Summoner trait.</French>
		<German>Tipp... Der Feuerball eines Magiers ist schwächer als andere beschworene Einheiten, verursacht aber Kollateralschäden und kann Stadtverteidigungen bombardieren.</German>
		<Italian>Mages' Fireballs cause collateral damage and can bombard city defenses.  The duration of Fireballs will not be affected by the Summoner trait.</Italian>
		<Spanish>Mages' Fireballs cause collateral damage and can bombard city defenses.  The duration of Fireballs will not be affected by the Summoner trait.</Spanish>
	</TEXT>





	<TEXT>
		<Tag>TXT_KEY_HINT_74</Tag>
		<English>Blight will strike all players (except the Infernals) as the Armageddon Counter rises. It gives a large health penalty to every city and damages every unit. You can prepare for the penalty by building health-granting buildings, and not letting your cities grow too large until after it hits. Note that while Blight only hits once, the Prestilence event (which has a similar but smaller health penalty) can occur multiple times.</English>
		<French>Blight will strike all players (except the Infernals) as the Armageddon Counter rises. It gives a large health penalty to every city and damages every unit. You can prepare for the penalty by building health-granting buildings, and not letting your cities grow too large until after it hits. Note that while Blight only hits once, the Prestilence event (which has a similar but smaller health penalty) can occur multiple times.</French>
		<German>Blight will strike all players (except the Infernals) as the Armageddon Counter rises. It gives a large health penalty to every city and damages every unit. You can prepare for the penalty by building health-granting buildings, and not letting your cities grow too large until after it hits. Note that while Blight only hits once, the Prestilence event (which has a similar but smaller health penalty) can occur multiple times.</German>
		<Italian>Blight will strike all players (except the Infernals) as the Armageddon Counter rises. It gives a large health penalty to every city and damages every unit. You can prepare for the penalty by building health-granting buildings, and not letting your cities grow too large until after it hits. Note that while Blight only hits once, the Prestilence event (which has a similar but smaller health penalty) can occur multiple times.</Italian>
		<Spanish>Blight will strike all players (except the Infernals) as the Armageddon Counter rises. It gives a large health penalty to every city and damages every unit. You can prepare for the penalty by building health-granting buildings, and not letting your cities grow too large until after it hits. Note that while Blight only hits once, the Prestilence event (which has a similar but smaller health penalty) can occur multiple times.</Spanish>
	</TEXT>



	<TEXT>
		<Tag>TXT_KEY_HINT_8</Tag>
		<English>Never despair in the face of a large stack of units. A Mage's Fireball may not be strong, but it can do a lot of damage to an enemy stack. Other spells can deal damage directly to stacks of any size. A few spells, like Destroy Undead and Unsummon, can even kill whole stacks of the right kinds of units. If you have no mages, use ranged units.</English>
		<French>Never despair in the face of a large stack of units. A Mage's Fireball may not be strong, but it can do a lot of damage to an enemy stack. Other spells can deal damage directly to stacks of any size. A few spells, like Destroy Undead and Unsummon, can even kill whole stacks of the right kinds of units. If you have no mages, use ranged units.</French>
		<German>Never despair in the face of a large stack of units. A Mage's Fireball may not be strong, but it can do a lot of damage to an enemy stack. Other spells can deal damage directly to stacks of any size. A few spells, like Destroy Undead and Unsummon, can even kill whole stacks of the right kinds of units. If you have no mages, use ranged units.</German>
		<Italian>Never despair in the face of a large stack of units. A Mage's Fireball may not be strong, but it can do a lot of damage to an enemy stack. Other spells can deal damage directly to stacks of any size. A few spells, like Destroy Undead and Unsummon, can even kill whole stacks of the right kinds of units. If you have no mages, use ranged units.</Italian>
		<Spanish>Never despair in the face of a large stack of units. A Mage's Fireball may not be strong, but it can do a lot of damage to an enemy stack. Other spells can deal damage directly to stacks of any size. A few spells, like Destroy Undead and Unsummon, can even kill whole stacks of the right kinds of units. If you have no mages, use ranged units.</Spanish>
	</TEXT>


	<TEXT>
		<Tag>TXT_KEY_HINT_85</Tag>
		<English>Disciple units can learn the Command promotions, to have a chance of converting living enemy units that they defeat. Command 1 requires the Code of Laws technology and a minimum level of 3. Command 2 requires Command 1, the Priesthood technology, and a minimum level of 4. Command 3 requires Command 2, the Religious Law technology, and a minimum level of 5. Command 4 requires Command 3, the Religious Law technology, a minimum level of 6, and The Order state religion. The Code of Junil (The Order's holy shrine) gives Command 1 to all disciples built in its city.</English>
		<French>Disciple units can learn the Command promotions, to have a chance of converting living enemy units that they defeat. Command 1 requires the Code of Laws technology and a minimum level of 3. Command 2 requires Command 1, the Priesthood technology, and a minimum level of 4. Command 3 requires Command 2, the Religious Law technology, and a minimum level of 5. Command 4 requires Command 3, the Religious Law technology, a minimum level of 6, and The Order state religion. The Code of Junil (The Order's holy shrine) gives Command 1 to all disciples built in its city.</French>
		<German>Disciple units can learn the Command promotions, to have a chance of converting living enemy units that they defeat. Command 1 requires the Code of Laws technology and a minimum level of 3. Command 2 requires Command 1, the Priesthood technology, and a minimum level of 4. Command 3 requires Command 2, the Religious Law technology, and a minimum level of 5. Command 4 requires Command 3, the Religious Law technology, a minimum level of 6, and The Order state religion. The Code of Junil (The Order's holy shrine) gives Command 1 to all disciples built in its city.</German>
		<Italian>Disciple units can learn the Command promotions, to have a chance of converting living enemy units that they defeat. Command 1 requires the Code of Laws technology and a minimum level of 3. Command 2 requires Command 1, the Priesthood technology, and a minimum level of 4. Command 3 requires Command 2, the Religious Law technology, and a minimum level of 5. Command 4 requires Command 3, the Religious Law technology, a minimum level of 6, and The Order state religion. The Code of Junil (The Order's holy shrine) gives Command 1 to all disciples built in its city.</Italian>
		<Spanish>Disciple units can learn the Command promotions, to have a chance of converting living enemy units that they defeat. Command 1 requires the Code of Laws technology and a minimum level of 3. Command 2 requires Command 1, the Priesthood technology, and a minimum level of 4. Command 3 requires Command 2, the Religious Law technology, and a minimum level of 5. Command 4 requires Command 3, the Religious Law technology, a minimum level of 6, and The Order state religion. The Code of Junil (The Order's holy shrine) gives Command 1 to all disciples built in its city.</Spanish>
	</TEXT>


	<TEXT>
		<Tag>TXT_KEY_HINT_88</Tag>
		<English>All players who learn a religion-founding tech will receive a disciple of that religion, though only the first gets the benefits of a Holy City and a free Priest.</English>
		<French>All players who learn a religion-founding tech will receive a disciple of that religion, though only the first gets the benefits of a Holy City and a free Priest.</French>
		<German>Tipp... Die Erforschung einer Technologie, die eine Religion begründet, gewährt eine Geweihte Einheit dieser Religion. Allerdings erhält nur der erste Erforscher den Vorteil einer Heiligen Stadt and a free Priest.</German>
		<Italian>All players who learn a religion-founding tech will receive a disciple of that religion, though only the first gets the benefits of a Holy City and a free Priest.</Italian>
		<Spanish>Todos los jugadores que aprendan una tecnología de fundación religiosa recibirá un discípulo de esa religión, aunque sólo los primeros consiguen los beneficios de una Ciudad Santa and a free Priest.</Spanish>
	</TEXT>


	<TEXT>
		<Tag>TXT_KEY_HINT_90</Tag>
		<English>The Ljosalfar, Svartalfar, and Kuriotates civilizations can build improvements on top of forests without clearing them. This is extremely useful for extra production and health.</English>
		<French>The Ljosalfar, Svartalfar, and Kuriotates civilizations can build improvements on top of forests without clearing them This is extremely useful for extra production and health.</French>
		<German>The Ljosalfar, Svartalfar, and Kuriotates civilizations can build improvements on top of forests without clearing them Das ist extrem nützlich für zusätzliche Produktion und Gesundheit.</German>
		<Italian>The Ljosalfar, Svartalfar, and Kuriotates civilizations can build improvements on top of forests without clearing them This is extremely useful for extra production and health.</Italian>
		<Spanish>The Ljosalfar, Svartalfar, and Kuriotates civilizations can build improvements on top of forests without clearing them Esto es extremadamente útil para tener producción extra y salud.</Spanish>
	</TEXT>

	<TEXT>
		<Tag>TXT_KEY_HINT_95</Tag>
		<English>A leader with the Barbarian trait has nothing to fear from the orcs that seek to ravage other players' lands, though they must still contend with animals. If you decide to declare war on the barbarians you may at any time cast a spell to do so, but this cannot easily be undone and will not eliminate the trait's research penalty. Barbarian trait leaders still need to be somewhat careful when exploring lairs, as they may spawn units with hidden nationality which are still hostile.</English>
		<French>A leader with the Barbarian trait has nothing to fear from the orcs that seek to ravage other players' lands, though they must still contend with animals. If you decide to declare war on the barbarians you may at any time cast a spell to do so, but this cannot easily be undone and will not eliminate the trait's research penalty. Barbarian trait leaders still need to be somewhat careful when exploring lairs, as they may spawn units with hidden nationality which are still hostile.</French>
		<German>A leader with the Barbarian trait has nothing to fear from the orcs that seek to ravage other players' lands, though they must still contend with animals. If you decide to declare war on the barbarians you may at any time cast a spell to do so, but this cannot easily be undone and will not eliminate the trait's research penalty. Barbarian trait leaders still need to be somewhat careful when exploring lairs, as they may spawn units with hidden nationality which are still hostile.</German>
		<Italian>A leader with the Barbarian trait has nothing to fear from the orcs that seek to ravage other players' lands, though they must still contend with animals. If you decide to declare war on the barbarians you may at any time cast a spell to do so, but this cannot easily be undone and will not eliminate the trait's research penalty. Barbarian trait leaders still need to be somewhat careful when exploring lairs, as they may spawn units with hidden nationality which are still hostile.</Italian>
		<Spanish>A leader with the Barbarian trait has nothing to fear from the orcs that seek to ravage other players' lands, though they must still contend with animals. If you decide to declare war on the barbarians you may at any time cast a spell to do so, but this cannot easily be undone and will not eliminate the trait's research penalty. Barbarian trait leaders still need to be somewhat careful when exploring lairs, as they may spawn units with hidden nationality which are still hostile.</Spanish>
	</TEXT>


	<TEXT>
		<Tag>TXT_KEY_HINT_98</Tag>
		<English>The Mercurian and Infernal civilizations are not of the mortal world; you cannot begin play as either, but if you call them into the world you will be given the option to play as these powerful civilizations. The Infernals enter Erebus upon the completion of the Infernal Pact ritual. The ritual may be completed up to 3 times per team and up to 7 times overall in each game. Each time it will summon a random Demon Lord, who will either take control of one of your rivals' best cities with the Ashen Veil religion in it or will appear on a Hellfire tile in unowned lands. The ritual will give the demon lord a diplomatic bonus towards you, a defensive pact with you, cause him to declare war on all your enemies, and will cause you to make peace with the barbarian state. The Mercurians can be brought in by building the Mercurian Gate wonder and casting the Open Mercurian Gate spell in its city. Basium will enter the game as your permanent ally. If the Basium unit dies, you may bring him back with another host of angels using the Call Mercurian Reinforcements Ability in the Mercurian Gate city.</English>
		<French>The Mercurian and Infernal civilizations are not of the mortal world; you cannot begin play as either, but if you call them into the world you will be given the option to play as these powerful civilizations. The Infernals enter Erebus upon the completion of the Infernal Pact ritual. The ritual may be completed up to 3 times per team and up to 7 times overall in each game. Each time it will summon a random Demon Lord, who will either take control of one of your rivals' best cities with the Ashen Veil religion in it or will appear on a Hellfire tile in unowned lands. The ritual will give the demon lord a diplomatic bonus towards you, a defensive pact with you, cause him to declare war on all your enemies, and will cause you to make peace with the barbarian state. The Mercurians can be brought in by building the Mercurian Gate wonder and casting the Open Mercurian Gate spell in its city. Basium will enter the game as your permanent ally. If the Basium unit dies, you may bring him back with another host of angels using the Call Mercurian Reinforcements Ability in the Mercurian Gate city.</French>
		<German>The Mercurian and Infernal civilizations are not of the mortal world; you cannot begin play as either, but if you call them into the world you will be given the option to play as these powerful civilizations. The Infernals enter Erebus upon the completion of the Infernal Pact ritual. The ritual may be completed up to 3 times per team and up to 7 times overall in each game. Each time it will summon a random Demon Lord, who will either take control of one of your rivals' best cities with the Ashen Veil religion in it or will appear on a Hellfire tile in unowned lands. The ritual will give the demon lord a diplomatic bonus towards you, a defensive pact with you, cause him to declare war on all your enemies, and will cause you to make peace with the barbarian state. The Mercurians can be brought in by building the Mercurian Gate wonder and casting the Open Mercurian Gate spell in its city. Basium will enter the game as your permanent ally. If the Basium unit dies, you may bring him back with another host of angels using the Call Mercurian Reinforcements Ability in the Mercurian Gate city.</German>
		<Italian>The Mercurian and Infernal civilizations are not of the mortal world; you cannot begin play as either, but if you call them into the world you will be given the option to play as these powerful civilizations. The Infernals enter Erebus upon the completion of the Infernal Pact ritual. The ritual may be completed up to 3 times per team and up to 7 times overall in each game. Each time it will summon a random Demon Lord, who will either take control of one of your rivals' best cities with the Ashen Veil religion in it or will appear on a Hellfire tile in unowned lands. The ritual will give the demon lord a diplomatic bonus towards you, a defensive pact with you, cause him to declare war on all your enemies, and will cause you to make peace with the barbarian state. The Mercurians can be brought in by building the Mercurian Gate wonder and casting the Open Mercurian Gate spell in its city. Basium will enter the game as your permanent ally. If the Basium unit dies, you may bring him back with another host of angels using the Call Mercurian Reinforcements Ability in the Mercurian Gate city.</Italian>
		<Spanish>The Mercurian and Infernal civilizations are not of the mortal world; you cannot begin play as either, but if you call them into the world you will be given the option to play as these powerful civilizations. The Infernals enter Erebus upon the completion of the Infernal Pact ritual. The ritual may be completed up to 3 times per team and up to 7 times overall in each game. Each time it will summon a random Demon Lord, who will either take control of one of your rivals' best cities with the Ashen Veil religion in it or will appear on a Hellfire tile in unowned lands. The ritual will give the demon lord a diplomatic bonus towards you, a defensive pact with you, cause him to declare war on all your enemies, and will cause you to make peace with the barbarian state. The Mercurians can be brought in by building the Mercurian Gate wonder and casting the Open Mercurian Gate spell in its city. Basium will enter the game as your permanent ally. If the basium unit dies, you may bring him back with another host of angels using the Call Mercurian Reinforcements Ability in the Mercurian Gate city.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_HINT_99</Tag>
		<English>The White Hand religion is founded by The White Hand ritual, which may be completed by any Illian or Doviello player but only if Auric Ulvin is present in the game. Only Illian and Doviello leaders can make this faith their state religion. Doing so will force them into vassalage to Auric Ulvin when he gets near Ascension.</English>
		<French>The White Hand religion is founded by The White Hand ritual, which may be completed by any Illian or Doviello player but only if Auric Ulvin is present in the game. Only Illian and Doviello leaders can make this faith their state religion. Doing so will force them into vassalage to Auric Ulvin when he gets near Ascension.</French>
		<German>The White Hand religion is founded by The White Hand ritual, which may be completed by any Illian or Doviello player but only if Auric Ulvin is present in the game. Only Illian and Doviello leaders can make this faith their state religion. Doing so will force them into vassalage to Auric Ulvin when he gets near Ascension.</German>
		<Italian>The White Hand religion is founded by The White Hand ritual, which may be completed by any Illian or Doviello player but only if Auric Ulvin is present in the game. Only Illian and Doviello leaders can make this faith their state religion. Doing so will force them into vassalage to Auric Ulvin when he gets near Ascension.</Italian>
		<Spanish>The White Hand religion is founded by The White Hand ritual, which may be completed by any Illian or Doviello player but only if Auric Ulvin is present in the game. Only Illian and Doviello leaders can make this faith their state religion. Doing so will force them into vassalage to Auric Ulvin when he gets near Ascension.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_HINT_100</Tag>
		<English>The Cult of the Dragon and the Children of The One cannot be state religions.</English>
		<French>The Cult of the Dragon and the Children of The One cannot be state religions.</French>
		<German>The Cult of the Dragon and the Children of The One cannot be state religions.</German>
		<Italian>The Cult of the Dragon and the Children of The One cannot be state religions.</Italian>
		<Spanish>The Cult of the Dragon and the Children of The One cannot be state religions.</Spanish>
	</TEXT>

	<TEXT>
		<Tag>TXT_KEY_HINT_101</Tag>
		<English>The Overcouncil civic requires that The Empyrean have been founded somewhere, and cannot be used while your state religion is The Council of Esus. The Undercouncil civic requires that The Council of Esus have been founded somewhere, and cannot be used while your state religion is The Empyrean. Both automatically give you embassies with your fellow members.</English>
		<French>The Overcouncil civic requires that The Empyrean have been founded somewhere, and cannot be used while your state religion is The Council of Esus. The Undercouncil civic requires that The Council of Esus have been founded somewhere, and cannot be used while your state religion is The Empyrean. Both automatically give you embassies with your fellow members.</French>
		<German>The Overcouncil civic requires that The Empyrean have been founded somewhere, and cannot be used while your state religion is The Council of Esus. The Undercouncil civic requires that The Council of Esus have been founded somewhere, and cannot be used while your state religion is The Empyrean. Both automatically give you embassies with your fellow members.</German>
		<Italian>The Overcouncil civic requires that The Empyrean have been founded somewhere, and cannot be used while your state religion is The Council of Esus. The Undercouncil civic requires that The Council of Esus have been founded somewhere, and cannot be used while your state religion is The Empyrean. Both automatically give you embassies with your fellow members.</Italian>
		<Spanish>The Overcouncil civic requires that The Empyrean have been founded somewhere, and cannot be used while your state religion is The Council of Esus. The Undercouncil civic requires that The Council of Esus have been founded somewhere, and cannot be used while your state religion is The Empyrean. Both automatically give you embassies with your fellow members.</Spanish>
	</TEXT>

	<TEXT>
		<Tag>TXT_KEY_HINT_102</Tag>
		<English>The Children of The One religion may be founded by a random event that may occur under the Theocracy civic, but is usually founded when the Grigori learn Arcane Lore. Other civilizations may never found it on purpose.</English>
		<French>The Children of The One religion may be founded by a random event that may occur under the Theocracy civic, but is usually founded when the Grigori learn Arcane Lore. Other civilizations may never found it on purpose.</French>
		<German>The Children of The One religion may be founded by a random event that may occur under the Theocracy civic, but is usually founded when the Grigori learn Arcane Lore. Other civilizations may never found it on purpose.</German>
		<Italian>The Children of The One religion may be founded by a random event that may occur under the Theocracy civic, but is usually founded when the Grigori learn Arcane Lore. Other civilizations may never found it on purpose.</Italian>
		<Spanish>The Children of The One religion may be founded by a random event that may occur under the Theocracy civic, but is usually founded when the Grigori learn Arcane Lore. Other civilizations may never found it on purpose.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_HINT_103</Tag>
		<English>The Evangelist promotion allows a unit to spread its religion to other cities and units. Priests who change religion change what spells they can access. Priests who adopt The Children of The One are automatically disbanded. Units that convert to the Cult of the Dragon are notoriously disloyal to leaders who don't control dragons.</English>
		<French>The Evangelist promotion allows a unit to spread its religion to other cities and units. Priests who change religion change what spells they can access. Priests who adopt The Children of The One are automatically disbanded. Units that convert to the Cult of the Dragon are notoriously disloyal to leaders who don't control dragons.</French>
		<German>The Evangelist promotion allows a unit to spread its religion to other cities and units. Priests who change religion change what spells they can access. Priests who adopt The Children of The One are automatically disbanded. Units that convert to the Cult of the Dragon are notoriously disloyal to leaders who don't control dragons.</German>
		<Italian>The Evangelist promotion allows a unit to spread its religion to other cities and units. Priests who change religion change what spells they can access. Priests who adopt The Children of The One are automatically disbanded. Units that convert to the Cult of the Dragon are notoriously disloyal to leaders who don't control dragons.</Italian>
		<Spanish>The Evangelist promotion allows a unit to spread its religion to other cities and units. Priests who change religion change what spells they can access. Priests who adopt The Children of The One are automatically disbanded. Units that convert to the Cult of the Dragon are notoriously disloyal to leaders who don't control dragons.</Spanish>
	</TEXT>

	<TEXT>
		<Tag>TXT_KEY_HINT_104</Tag>
		<English>Dimensional spell sphere promotions grant combat promotions to the summons, and allow the summoner to keep a portion of the summons' xp</English>
		<French>Dimensional spell sphere promotions grant combat promotions to the summons, and allow the summoner to keep a portion of the summons' xp</French>
		<German>Dimensional spell sphere promotions grant combat promotions to the summons, and allow the summoner to keep a portion of the summons' xp</German>
		<Italian>Dimensional spell sphere promotions grant combat promotions to the summons, and allow the summoner to keep a portion of the summons' xp</Italian>
		<Spanish>Dimensional spell sphere promotions grant combat promotions to the summons, and allow the summoner to keep a portion of the summons' xp</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_HINT_105</Tag>
		<English>If you rely heavily on magic, beware of Runewyns. These magic immune angels target arcane units in stacks, and will remove all their spell sphere prmotions even if defeated. Runewyns are the Force 3 summon, and can also be crreated as the result of explorign a lair.</English>
		<French>If you rely heavily on magic, beware of Runewyns. These magic immune angels target arcane units in stacks, and will remove all their spell sphere prmotions even if defeated. Runewyns are the Force 3 summon, and can also be crreated as the result of explorign a lair.</French>
		<German>If you rely heavily on magic, beware of Runewyns. These magic immune angels target arcane units in stacks, and will remove all their spell sphere prmotions even if defeated. Runewyns are the Force 3 summon, and can also be crreated as the result of explorign a lair.</German>
		<Italian>If you rely heavily on magic, beware of Runewyns. These magic immune angels target arcane units in stacks, and will remove all their spell sphere prmotions even if defeated. Runewyns are the Force 3 summon, and can also be crreated as the result of explorign a lair.</Italian>
		<Spanish>If you rely heavily on magic, beware of Runewyns. These magic immune angels target arcane units in stacks, and will remove all their spell sphere prmotions even if defeated. Runewyns are the Force 3 summon, and can also be crreated as the result of explorign a lair.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_HINT_106</Tag>
		<English>Most priests have 2 spells, one of which can only be used if you adopt its state religion</English>
		<French>Most priests have 2 spells, one of which can only be used if you adopt its state religion</French>
		<German>Most priests have 2 spells, one of which can only be used if you adopt its state religion</German>
		<Italian>Most priests have 2 spells, one of which can only be used if you adopt its state religion</Italian>
		<Spanish>Most priests have 2 spells, one of which can only be used if you adopt its state religion</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_HINT_107</Tag>
		<English>The Cult of the Dragon is founded in the city that builds Acheron the Red Dragon. The Kuriotates world spell spreads this religion, and move the holy city to where the spell was cast. This religion has a different holy shrine for each dragon.</English>
		<French>The Cult of the Dragon is founded in the city that builds Acheron the Red Dragon. The Kuriotates world spell spreads this religion, and move the holy city to where the spell was cast. This religion has a different holy shrine for each dragon.</French>
		<German>The Cult of the Dragon is founded in the city that builds Acheron the Red Dragon. The Kuriotates world spell spreads this religion, and move the holy city to where the spell was cast. This religion has a different holy shrine for each dragon.</German>
		<Italian>The Cult of the Dragon is founded in the city that builds Acheron the Red Dragon. The Kuriotates world spell spreads this religion, and move the holy city to where the spell was cast. This religion has a different holy shrine for each dragon.</Italian>
		<Spanish>The Cult of the Dragon is founded in the city that builds Acheron the Red Dragon. The Kuriotates world spell spreads this religion, and move the holy city to where the spell was cast. This religion has a different holy shrine for each dragon.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_HINT_108</Tag>
		<English>The vampires of Erebus are very much alive, not undead. They are psychopaths who consume the souls of others in order to give themselves superhuman strength and extend their mortal lives. The first victim of the vampiric ritual was Lanthis, an acolyte of the Sun God Lugus in an earlier age. The God of Light chose to supliment the clearly faulty conscience of the vampires by causing them to feel all the pain they have inflicted on others every time they are exposed to direct sunlight. Sunlight is not lethal to vampires, but does cause them to panic and become weak.[NEWLINE]The Vampire promotion gives a unit a strenth bonus, healing bonus, resistance to death damage, and access to the Body, Mind, Shadow, and Death spell spheres. It allows the unit to feast on your cities' population to gain xp. Other units in the same stack as a vampire may be fed to it to heal it, and in the case of Bloodpets restore its ability to attack and cast spells. Living units may gain the dark gift of vampirism in a city with a Governor's Manor or in the stack with a vampire. either way, it requires a minimum level of 4 if the unit it a Moroi and a level of 6 otherwise. Units that belong to the Empyrean cannot become vampires.</English>
		<French>The vampires of Erebus are very much alive, not undead. They are psychopaths who consume the souls of others in order to give themselves superhuman strength and extend their mortal lives. The first victim of the vampiric ritual was Lanthis, an acolyte of the Sun God Lugus in an earlier age. The God of Light chose to supliment the clearly faulty conscience of the vampires by causing them to feel all the pain they have inflicted on others every time they are exposed to direct sunlight. Sunlight is not lethal to vampires, but does cause them to panic and become weak.[NEWLINE]The Vampire promotion gives a unit a strenth bonus, healing bonus, resistance to death damage, and access to the Body, Mind, Shadow, and Death spell spheres. It allows the unit to feast on your cities' population to gain xp. Other units in the same stack as a vampire may be fed to it to heal it, and in the case of Bloodpets restore its ability to attack and cast spells. Living units may gain the dark gift of vampirism in a city with a Governor's Manor or in the stack with a vampire. either way, it requires a minimum level of 4 if the unit it a Moroi and a level of 6 otherwise. Units that belong to the Empyrean cannot become vampires.</French>
		<German>The vampires of Erebus are very much alive, not undead. They are psychopaths who consume the souls of others in order to give themselves superhuman strength and extend their mortal lives. The first victim of the vampiric ritual was Lanthis, an acolyte of the Sun God Lugus in an earlier age. The God of Light chose to supliment the clearly faulty conscience of the vampires by causing them to feel all the pain they have inflicted on others every time they are exposed to direct sunlight. Sunlight is not lethal to vampires, but does cause them to panic and become weak.[NEWLINE]The Vampire promotion gives a unit a strenth bonus, healing bonus, resistance to death damage, and access to the Body, Mind, Shadow, and Death spell spheres. It allows the unit to feast on your cities' population to gain xp. Other units in the same stack as a vampire may be fed to it to heal it, and in the case of Bloodpets restore its ability to attack and cast spells. Living units may gain the dark gift of vampirism in a city with a Governor's Manor or in the stack with a vampire. either way, it requires a minimum level of 4 if the unit it a Moroi and a level of 6 otherwise. Units that belong to the Empyrean cannot become vampires.</German>
		<Italian>The vampires of Erebus are very much alive, not undead. They are psychopaths who consume the souls of others in order to give themselves superhuman strength and extend their mortal lives. The first victim of the vampiric ritual was Lanthis, an acolyte of the Sun God Lugus in an earlier age. The God of Light chose to supliment the clearly faulty conscience of the vampires by causing them to feel all the pain they have inflicted on others every time they are exposed to direct sunlight. Sunlight is not lethal to vampires, but does cause them to panic and become weak.[NEWLINE]The Vampire promotion gives a unit a strenth bonus, healing bonus, resistance to death damage, and access to the Body, Mind, Shadow, and Death spell spheres. It allows the unit to feast on your cities' population to gain xp. Other units in the same stack as a vampire may be fed to it to heal it, and in the case of Bloodpets restore its ability to attack and cast spells. Living units may gain the dark gift of vampirism in a city with a Governor's Manor or in the stack with a vampire. either way, it requires a minimum level of 4 if the unit it a Moroi and a level of 6 otherwise. Units that belong to the Empyrean cannot become vampires.</Italian>
		<Spanish>The vampires of Erebus are very much alive, not undead. They are psychopaths who consume the souls of others in order to give themselves superhuman strength and extend their mortal lives. The first victim of the vampiric ritual was Lanthis, an acolyte of the Sun God Lugus in an earlier age. The God of Light chose to supliment the clearly faulty conscience of the vampires by causing them to feel all the pain they have inflicted on others every time they are exposed to direct sunlight. Sunlight is not lethal to vampires, but does cause them to panic and become weak.[NEWLINE]The Vampire promotion gives a unit a strenth bonus, healing bonus, resistance to death damage, and access to the Body, Mind, Shadow, and Death spell spheres. It allows the unit to feast on your cities' population to gain xp. Other units in the same stack as a vampire may be fed to it to heal it, and in the case of Bloodpets restore its ability to attack and cast spells. Living units may gain the dark gift of vampirism in a city with a Governor's Manor or in the stack with a vampire. either way, it requires a minimum level of 4 if the unit it a Moroi and a level of 6 otherwise. Units that belong to the Empyrean cannot become vampires.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_HINT_109</Tag>
		<English>The Unholy Taint promotion (which the priests of the Ashen Veil have) increases the rate at which a unit gains xp, grants unholy stregnth, causes a weakness to holy damage, and allows a unit to access the first 2 levesl of the Death, Dimensional, Entropy, Fire, Metamagic, Mind, and Shadow spell spheres. Living units with the promotion can summon Imps. Keep in mind that this promotion taints the land the unit stands on, alowly transforming it into hell. Each unit you create that has this promotion will cause a diplomatic penalty with Basium. (The demon promotion has the same effect on terrain and diplomacy.)</English>
		<French>The Unholy Taint promotion (which the priests of the Ashen Veil have) increases the rate at which a unit gains xp, grants unholy stregnth, causes a weakness to holy damage, and allows a unit to access the first 2 levesl of the Death, Dimensional, Entropy, Fire, Metamagic, Mind, and Shadow spell spheres. Living units with the promotion can summon Imps. Keep in mind that this promotion taints the land the unit stands on, alowly transforming it into hell. Each unit you create that has this promotion will cause a diplomatic penalty with Basium. (The demon promotion has the same effect on terrain and diplomacy.)</French>
		<German>The Unholy Taint promotion (which the priests of the Ashen Veil have) increases the rate at which a unit gains xp, grants unholy stregnth, causes a weakness to holy damage, and allows a unit to access the first 2 levesl of the Death, Dimensional, Entropy, Fire, Metamagic, Mind, and Shadow spell spheres. Living units with the promotion can summon Imps. Keep in mind that this promotion taints the land the unit stands on, alowly transforming it into hell. Each unit you create that has this promotion will cause a diplomatic penalty with Basium. (The demon promotion has the same effect on terrain and diplomacy.)</German>
		<Italian>The Unholy Taint promotion (which the priests of the Ashen Veil have) increases the rate at which a unit gains xp, grants unholy stregnth, causes a weakness to holy damage, and allows a unit to access the first 2 levesl of the Death, Dimensional, Entropy, Fire, Metamagic, Mind, and Shadow spell spheres. Living units with the promotion can summon Imps. Keep in mind that this promotion taints the land the unit stands on, alowly transforming it into hell. Each unit you create that has this promotion will cause a diplomatic penalty with Basium. (The demon promotion has the same effect on terrain and diplomacy.)</Italian>
		<Spanish>The Unholy Taint promotion (which the priests of the Ashen Veil have) increases the rate at which a unit gains xp, grants unholy stregnth, causes a weakness to holy damage, and allows a unit to access the first 2 levesl of the Death, Dimensional, Entropy, Fire, Metamagic, Mind, and Shadow spell spheres. Living units with the promotion can summon Imps. Keep in mind that this promotion taints the land the unit stands on, alowly transforming it into hell. Each unit you create that has this promotion will cause a diplomatic penalty with Basium. (The demon promotion has the same effect on terrain and diplomacy.)</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_HINT_110</Tag>
		<English>Barnaxus, The Mithril Golem, and The War Machine cannot be resurrected by the Life 3 spell, but they can be rebuilt if you have their pieces.</English>
		<French>Barnaxus, The Mithril Golem, and The War Machine cannot be resurrected by the Life 3 spell, but they can be rebuilt if you have their pieces.</French>
		<German>Barnaxus, The Mithril Golem, and The War Machine cannot be resurrected by the Life 3 spell, but they can be rebuilt if you have their pieces.</German>
		<Italian>Barnaxus, The Mithril Golem, and The War Machine cannot be resurrected by the Life 3 spell, but they can be rebuilt if you have their pieces.</Italian>
		<Spanish>Barnaxus, The Mithril Golem, and The War Machine cannot be resurrected by the Life 3 spell, but they can be rebuilt if you have their pieces.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_EVENTTRIGGER_ASHEN_VEIL_GIGGLES</Tag>
		<English>Your oldest friend in all the world, the Imp you like to call Puppy, has mentioned that his boss has expressed an keen interest in meeting you. Should we invite him to our next tea Party?</English>
		<French>Your oldest friend in all the world, the Imp you like to call Puppy, has mentioned that his boss has expressed an keen interest in meeting you. Should we invite him to our next tea Party?</French>
		<German>Your oldest friend in all the world, the Imp you like to call Puppy, has mentioned that his boss has expressed an keen interest in meeting you. Should we invite him to our next tea Party?</German>
		<Italian>Your oldest friend in all the world, the Imp you like to call Puppy, has mentioned that his boss has expressed an keen interest in meeting you. Should we invite him to our next tea Party?</Italian>
		<Spanish>Your oldest friend in all the world, the Imp you like to call Puppy, has mentioned that his boss has expressed an keen interest in meeting you. Should we invite him to our next tea Party?</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_EVENT_ASHEN_VEIL_GIGGLES</Tag>
		<English>That sounds like a great idea! Do I have time to order a dress big enough to fit a Balor, or will he have to settle for just wearing a nice pink bow?</English>
		<French>That sounds like a great idea! Do I have time to order a dress big enough to fit a Balor, or will he have to settle for just wearing a nice pink bow?</French>
		<German>That sounds like a great idea! Do I have time to order a dress big enough to fit a Balor, or will he have to settle for just wearing a nice pink bow?</German>
		<Italian>That sounds like a great idea! Do I have time to order a dress big enough to fit a Balor, or will he have to settle for just wearing a nice pink bow?</Italian>
		<Spanish>That sounds like a great idea! Do I have time to order a dress big enough to fit a Balor, or will he have to settle for  just wearinga nice pink bow?</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_EVENT_REFUSE_GIGGLES</Tag>
		<English>Sorry, but the table just isn't big enough and it would be rude to ask any of the teddy bears that have already RSVP'd not to come. He'll just have to wait his turn.</English>
		<French>Sorry, but the table just isn't big enough and it would be rude to ask any of the teddy bears that have already RSVP'd not to come. He'll just have to wait his turn.</French>
		<German>Sorry, but the table just isn't big enough and it would be rude to ask any of the teddy bears that have already RSVP'd not to come. He'll just have to wait his turn.</German>
		<Italian>Sorry, but the table just isn't big enough and it would be rude to ask any of the teddy bears that have already RSVP'd not to come. He'll just have to wait his turn.</Italian>
		<Spanish>Sorry, but the table just isn't big enough and it would be rude to ask any of the teddy bears that have already RSVP'd not to come. He'll just have to wait his turn.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_EVENT_RUNEWYN</Tag>
		<English>It seems that Dagda considers our Arcane might as a threat to the balance of Erebus, and has sent a Runewyn to eliminate the threat.</English>
		<French>It seems that Dagda considers our Arcane might as a threat to the balance of Erebus, and has sent a Runewyn to eliminate the threat.</French>
		<German>It seems that Dagda considers our Arcane might as a threat to the balance of Erebus, and has sent a Runewyn to eliminate the threat.</German>
		<Italian>It seems that Dagda considers our Arcane might as a threat to the balance of Erebus, and has sent a Runewyn to eliminate the threat.</Italian>
		<Spanish>It seems that Dagda considers our Arcane might as a threat to the balance of Erebus, and has sent a Runewyn to eliminate the threat.</Spanish>
	</TEXT>


	<TEXT>
		<Tag>TXT_KEY_EVENT_LUONNOTAR</Tag>
		<English>Men have appeared in our city preaching a most obhorrent blasphemy against all the gods. Our priests attempted to make an example of them by invoking he divine to carry out their public executions, but it went horribly wrong. Only the blaphemers have survived, and their message is spreading.</English>
		<French>Men have appeared in our city preaching a most obhorrent blasphemy against all the gods. Our priests attempted to make an example of them by invoking he divine to carry out their public executions, but it went horribly wrong. Only the blaphemers have survived, and their message is spreading.</French>
		<German>Men have appeared in our city preaching a most obhorrent blasphemy against all the gods. Our priests attempted to make an example of them by invoking he divine to carry out their public executions, but it went horribly wrong. Only the blaphemers have survived, and their message is spreading.</German>
		<Italian>Men have appeared in our city preaching a most obhorrent blasphemy against all the gods. Our priests attempted to make an example of them by invoking he divine to carry out their public executions, but it went horribly wrong. Only the blaphemers have survived, and their message is spreading.</Italian>
		<Spanish>Men have appeared in our city preaching a most obhorrent blasphemy against all the gods. Our priests attempted to make an example of them by invoking he divine to carry out their public executions, but it went horribly wrong. Only the blaphemers have survived, and their message is spreading.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_EVENTTRIGGER_LUONNOTAR</Tag>
		<English>A new an obhorrent blasphemy against all the gods has arisen.  The priests tasked with destroying it have been destroyed, obstensibly by the very divine power they invoked against the condemned. This has fueled the blaphemy to spread like wildfire.</English>
		<French>A new an obhorrent blasphemy against all the gods has arisen.  The priests tasked with destroying it have been destroyed, obstensibly by the very divine power they invoked against the condemned. This has fueled the blaphemy to spread like wildfire.</French>
		<German>A new an obhorrent blasphemy against all the gods has arisen.  The priests tasked with destroying it have been destroyed, obstensibly by the very divine power they invoked against the condemned. This has fueled the blaphemy to spread like wildfire.</German>
		<Italian>A new an obhorrent blasphemy against all the gods has arisen.  The priests tasked with destroying it have been destroyed, obstensibly by the very divine power they invoked against the condemned. This has fueled the blaphemy to spread like wildfire.</Italian>
		<Spanish>A new an obhorrent blasphemy against all the gods has arisen.  The priests tasked with destroying it have been destroyed, obstensibly by the very divine power they invoked against the condemned. This has fueled the blaphemy to spread like wildfire.</Spanish>
	</TEXT>



	<TEXT>
		<Tag>TXT_KEY_BUILDING_SATYR_CAGE</Tag>
		<English>Satyr Cage</English>
		<French>Cage à Satyrn</French>
		<German>Satyrkäfig</German>
		<Italian>Satyr Cage</Italian>
		<Spanish>Jaula de Satyr</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_SATYR_CAGE_PEDIA</Tag>
		<English>[TAB]The Satyr Cage can only be created by the Balseraph civilization in a city with a Freak Show. A Satyr Slave must be sacrificed to create one.</English>
		<French>[TAB]La Cage à Satyr peut seulement être crée par la civilisation Balseraph dans une ville avec un Spectable de Monstres. Un Esclave Satyr doit être sacrifié pour la créer.</French>
		<German>Der Lizardmankäfig kann nur von den Balseraph in einer Stadt mit einer Abnormitätenschau gebaut werden. Ein Satyrkslave muss dafür geopfert werden.</German>
		<Italian>[TAB]The Satyr Cage can only be created by the Balseraph civilization in a city with a Freak Show. A Satyr Slave must be sacrificed to create one.</Italian>
		<Spanish>[TAB]La Jaula de Satyr sólo puede fabricarla la civilización Balseraph en una ciudad con un Espectáculo Monstruoso.  Debe sacrificarse un Esclavo Satyr para crear una.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_LIZARDMAN_CAGE</Tag>
		<English>Lizardman Cage</English>
		<French>Cage à Lizardman</French>
		<German>Lizardmankäfig</German>
		<Italian>Lizardman Cage</Italian>
		<Spanish>Jaula de Lizardman</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_LIZARDMAN_CAGE_PEDIA</Tag>
		<English>[TAB]The Lizardman Cage can only be created by the Balseraph civilization in a city with a Freak Show. A Lizardman Slave must be sacrificed to create one.</English>
		<French>[TAB]La Cage à Lizardman peut seulement être crée par la civilisation Balseraph dans une ville avec un Spectable de Monstres. Un Esclave Lizardman doit être sacrifié pour la créer.</French>
		<German>Der Lizardmankäfig kann nur von den Balseraph in einer Stadt mit einer Abnormitätenschau gebaut werden. Ein Lizardmanklave muss dafür geopfert werden.</German>
		<Italian>[TAB]The Lizardman Cage can only be created by the Balseraph civilization in a city with a Freak Show. A Lizardman Slave must be sacrificed to create one.</Italian>
		<Spanish>[TAB]La Jaula de Lizardman sólo puede fabricarla la civilización Balseraph en una ciudad con un Espectáculo Monstruoso.  Debe sacrificarse un Esclavo Lizardman para crear una.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_MUSTEVAL_CAGE</Tag>
		<English>Musteval Cage</English>
		<French>Cage à Musteval</French>
		<German>Mustevalkäfig</German>
		<Italian>Musteval Cage</Italian>
		<Spanish>Jaula de Musteval</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_MUSTEVAL_CAGE_PEDIA</Tag>
		<English>[TAB]The Musteval Cage can only be created by the Balseraph civilization in a city with a Freak Show. A Musteval Slave must be sacrificed to create one.</English>
		<French>[TAB]La Cage à Musteval peut seulement être crée par la civilisation Balseraph dans une ville avec un Spectable de Monstres. Un Esclave Musteval doit être sacrifié pour la créer.</French>
		<German>Der Mustevalkäfig kann nur von den Balseraph in einer Stadt mit einer Abnormitätenschau gebaut werden. Ein Mustevalsklave muss dafür geopfert werden.</German>
		<Italian>[TAB]The Musteval Cage can only be created by the Balseraph civilization in a city with a Freak Show. A Musteval Slave must be sacrificed to create one.</Italian>
		<Spanish>[TAB]La Jaula de Musteval sólo puede fabricarla la civilización Balseraph en una ciudad con un Espectáculo Monstruoso.  Debe sacrificarse un Esclavo Musteval para crear una.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_WEREWOLF_CAGE</Tag>
		<English>Werewolf Cage</English>
		<French>Cage à Werewolf</French>
		<German>Werewolfkäfig</German>
		<Italian>Werewolf Cage</Italian>
		<Spanish>Jaula de Werewolf</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_WEREWOLF_CAGE_PEDIA</Tag>
		<English>[TAB]The Werewolf Cage can only be created by the Balseraph civilization in a city with a Freak Show. A Werewolf Slave must be sacrificed to create one.</English>
		<French>[TAB]La Cage à Werewolf peut seulement être crée par la civilisation Balseraph dans une ville avec un Spectable de Monstres. Un Esclave Nain doit être sacrifié pour la créer.</French>
		<German>Der Werewolfkäfig kann nur von den Balseraph in einer Stadt mit einer Abnormitätenschau gebaut werden. Ein Zwergensklave muss dafür geopfert werden.</German>
		<Italian>[TAB]The Dwarf Cage can only be created by the Balseraph civilization in a city with a Freak Show. A Dwarven Slave must be sacrificed to create one.</Italian>
		<Spanish>[TAB]La Jaula de Enanos sólo puede fabricarla la civilización Balseraph en una ciudad con un Espectáculo Monstruoso.  Debe sacrificarse un Esclavo Enano para crear una.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_FROSTLING_CAGE</Tag>
		<English>Frostling Cage</English>
		<French>Cage à Frostling</French>
		<German>Frostling käfig</German>
		<Italian>Frostling  Cage</Italian>
		<Spanish>Jaula de Frostling </Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_GIANT_CAGE</Tag>
		<English>Giant Cage</English>
		<French>Cage à Giant</French>
		<German>Giant käfig</German>
		<Italian>Giant  Cage</Italian>
		<Spanish>Jaula de Giant</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_FROSTLING_CAGE_PEDIA</Tag>
		<English>[TAB]The Frostling Cage can only be created by the Balseraph civilization in a city with a Freak Show. A Frostling Slave must be sacrificed to create one.</English>
		<French>[TAB]La Cage à Frostling peut seulement être crée par la civilisation Balseraph dans une ville avec un Spectable de Monstres. Un Esclave Frostling doit être sacrifié pour la créer.</French>
		<German>Der Frostlingkäfig kann nur von den Balseraph in einer Stadt mit einer Abnormitätenschau gebaut werden. Ein Zwergensklave muss dafür geopfert werden.</German>
		<Italian>[TAB]The Frostling Cage can only be created by the Balseraph civilization in a city with a Freak Show. A Frostling Slave must be sacrificed to create one.</Italian>
		<Spanish>[TAB]La Jaula de Frostling sólo puede fabricarla la civilización Balseraph en una ciudad con un Espectáculo Monstruoso.  Debe sacrificarse un Esclavo Frostling para crear una.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_LAMIA_CAGE</Tag>
		<English>Lamia Cage</English>
		<French>Cage à Lamia </French>
		<German>Lamia käfig</German>
		<Italian>Lamia  Cage</Italian>
		<Spanish>Jaula de Lamia </Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_LAMIA_CAGE_PEDIA</Tag>
		<English>[TAB]The Lamia Cage can only be created by the Balseraph civilization in a city with a Freak Show. A LamiaSlave must be sacrificed to create one.</English>
		<French>[TAB]La Cage à Lamia peut seulement être crée par la civilisation Balseraph dans une ville avec un Spectable de Monstres. Un Esclave Lamia doit être sacrifié pour la créer.</French>
		<German>Der Lamiakäfig kann nur von den Balseraph in einer Stadt mit einer Abnormitätenschau gebaut werden. Ein Lamiasklave muss dafür geopfert werden.</German>
		<Italian>[TAB]The Lamia Cage can only be created by the Balseraph civilization in a city with a Freak Show. A Lamia Slave must be sacrificed to create one.</Italian>
		<Spanish>[TAB]La Jaula de Lamia sólo puede fabricarla la civilización Balseraph en una ciudad con un Espectáculo Monstruoso.  Debe sacrificarse un Esclavo Lamia para crear una.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_CENTAUR_CAGE</Tag>
		<English>Centaur Cage</English>
		<French>Cage à Centaur</French>
		<German>Centaurkäfig</German>
		<Italian>Centaur Cage</Italian>
		<Spanish>Jaula de Centaur</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_CENTAUR_CAGE_PEDIA</Tag>
		<English>[TAB]The Centaur Cage can only be created by the Balseraph civilization in a city with a Freak Show. A Centaur Slave must be sacrificed to create one.</English>
		<French>[TAB]La Cage à Centaur peut seulement être crée par la civilisation Balseraph dans une ville avec un Spectable de Monstres. Un Esclave Centaur doit être sacrifié pour la créer.</French>
		<German>Der Centaurkäfig kann nur von den Balseraph in einer Stadt mit einer Abnormitätenschau gebaut werden. Ein Centaursklave muss dafür geopfert werden.</German>
		<Italian>[TAB]The Centaur Cage can only be created by the Balseraph civilization in a city with a Freak Show. A Centaur Slave must be sacrificed to create one.</Italian>
		<Spanish>[TAB]La Jaula de Centaur sólo puede fabricarla la civilización Balseraph en una ciudad con un Espectáculo Monstruoso.  Debe sacrificarse un Esclavo Centaur para crear una.</Spanish>
	</TEXT>

	<TEXT>
		<Tag>TXT_KEY_BUILDING_ELEPHANT_PEN_PEDIA</Tag>
		<English>An Elephant Pen can only be produced by sacrificing a captured Elephant, and the Animal Handling tech is required to do so. An Elephant Pen produces Ivory.</English>
		<French>Une Cage à Araignée peut seulement être construite en sacrifiant un Araignée Géante et la technologie Dressage est requise pour ce faire. Une Cage à Araignée produit une ressource Soie.</French>
		<German>Eine Spinnenfarm kann nur durch opfern einer Riesenspinne gebaut werden. Die Technologie 'Zähmen' wird ebenfalls benötigt. Eine Spinnenfarm liefert Seide.</German>
		<Italian>A Spider Pen can only be produced by sacrificing a Giant Spider, and the Animal Handling tech is required to do so. A Spider Pen produces Silk.</Italian>
		<Spanish>Un Corral de Arañas sólo puede ser creado sacrificando una Araña Gigante, y también se requiere la investigación Control de Animales.  Un Corral de Arañas produce Seda.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_ELEPHANT_PEN</Tag>
		<English>Elephant Pen</English>
		<French>Cage à Elephant</French>
		<German>Elephantfarm</German>
		<Italian>Elephant Pen</Italian>
		<Spanish>Corral de Elephant</Spanish>
	</TEXT>

	<TEXT>
		<Tag>TXT_KEY_BUILDING_SPIDER_PEN_PEDIA</Tag>
		<English>A Spider Pen can only be produced by sacrificing a Giant Spider or Baby Spider, and the Animal Handling tech is required to do so. A Spider Pen produces Silk.</English>
		<French>Une Cage à Araignée peut seulement être construite en sacrifiant un Araignée Géante et la technologie Dressage est requise pour ce faire. Une Cage à Araignée produit une ressource Soie.</French>
		<German>Eine Spinnenfarm kann nur durch opfern einer Riesenspinne gebaut werden. Die Technologie 'Zähmen' wird ebenfalls benötigt. Eine Spinnenfarm liefert Seide.</German>
		<Italian>A Spider Pen can only be produced by sacrificing a Giant Spider, and the Animal Handling tech is required to do so. A Spider Pen produces Silk.</Italian>
		<Spanish>Un Corral de Arañas sólo puede ser creado sacrificando una Araña Gigante, y también se requiere la investigación Control de Animales.  Un Corral de Arañas produce Seda.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_SCORPION_PEN</Tag>
		<English>Scorpion Pen</English>
		<French>Cage à Scorpion</French>
		<German>Scorpionfarm</German>
		<Italian>Scorpion Pen</Italian>
		<Spanish>Corral de Scorpion</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_SCORPION_PEN_PEDIA</Tag>
		<English>A Scorpion Pen can only be produced by sacrificing a Giant Spider, and the Animal Handling tech is required to do so.</English>
		<French>Une Cage à Araignée peut seulement être construite en sacrifiant un Araignée Géante et la technologie Dressage est requise pour ce faire. Une Cage à Araignée produit une ressource Soie.</French>
		<German>Eine Spinnenfarm kann nur durch opfern einer Riesenspinne gebaut werden. Die Technologie 'Zähmen' wird ebenfalls benötigt. Eine Spinnenfarm liefert Seide.</German>
		<Italian>A Spider Pen can only be produced by sacrificing a Giant Spider, and the Animal Handling tech is required to do so. A Spider Pen produces Silk.</Italian>
		<Spanish>Un Corral de Arañas sólo puede ser creado sacrificando una Araña Gigante, y también se requiere la investigación Control de Animales.  Un Corral de Arañas produce Seda.</Spanish>
	</TEXT>

	<TEXT>
		<Tag>TXT_KEY_BUILDING_PANTHER_CAGE</Tag>
		<English>Panther Cage</English>
		<French>Cage à Panther</French>
		<German>Pantherkäfig</German>
		<Italian>Panther Cage</Italian>
		<Spanish>Jaula de Pantheres</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_PANTHER_CAGE_PEDIA</Tag>
		<English>[TAB]If a wild Panther is captured it can be taken to a city with a Carnival and added to the city as an attraction. This raises both the cultural and happiness effects of the Carnival.</English>
		<French>[TAB]Si un Panther sauvage est capturé, il peut être emmené dans une ville avec un Carnaval et ajouté à la cité comme attraction. Cela augmente à la fois la culture et le bonheur du Carnaval.</French>
		<German>[TAB]Wird ein wilder Panther gefangen, kann er in eine Stadt mit einem Jahrmarkt gebracht werden und der Stadt als Attraktion zugefügt werden. Dadurch werden beide Effekte des Jahrmarktes (Kultur und Zufriedenheit) verstärkt.</German>
		<Italian>[TAB]If a wild Pantheris captured it can be taken to a city with a Carnival and added to the city as an attraction. This raises both the cultural and happiness effects of the Carnival.</Italian>
		<Spanish>[TAB]Si se captura a un león salvaje, éste puede ser llevado a una ciudad con un Carnaval y añadido a una ciudad como una atracción. Esto aumenta los efectos de la cultura y la felicidad del Carnaval.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_AVIARY</Tag>
		<English>Aviary</English>
		<French>Aviary</French>
		<German>Aviary</German>
		<Italian>Aviary</Italian>
		<Spanish>Aviary</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_AVIARY_PEDIA</Tag>
		<English>[TAB]A hawk can be taken to a city with a Carnival and added to the city as an attraction. This raises both the cultural and happiness effects of the Carnival.</English>
		<French>[TAB]Si un Giant Tortoise sauvage est capturé, il peut être emmené dans une ville avec un Carnaval et ajouté à la cité comme attraction. Cela augmente à la fois la culture et le bonheur du Carnaval.</French>
		<German>[TAB]Wird ein wilder Giant Tortoise gefangen, kann er in eine Stadt mit einem Jahrmarkt gebracht werden und der Stadt als Attraktion zugefügt werden. Dadurch werden beide Effekte des Jahrmarktes (Kultur und Zufriedenheit) verstärkt.</German>
		<Italian>[TAB]If a wild Giant Tortoise is captured it can be taken to a city with a Carnival and added to the city as an attraction. This raises both the cultural and happiness effects of the Carnival.</Italian>
		<Spanish>[TAB]Si se captura a un Giant Tortoise salvaje, éste puede ser llevado a una ciudad con un Carnaval y añadido a una ciudad como una atracción. Esto aumenta los efectos de la cultura y la felicidad del Carnaval.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_TORTOISE_TANK</Tag>
		<English>Giant Tortoise Tank</English>
		<French>Giant Tortoise Tank</French>
		<German>Giant Tortoise Tank</German>
		<Italian>Giant Tortoise Tank</Italian>
		<Spanish>Giant Tortoise Tank</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_TORTOISE_TANK_PEDIA</Tag>
		<English>[TAB]If a wild Giant Tortoise is captured it can be taken to a city with a Carnival and Harbor and added to the city as an attraction. This raises both the cultural and happiness effects of the Carnival.</English>
		<French>[TAB]Si un Giant Tortoise sauvage est capturé, il peut être emmené dans une ville avec un Carnaval et ajouté à la cité comme attraction. Cela augmente à la fois la culture et le bonheur du Carnaval.</French>
		<German>[TAB]Wird ein wilder Giant Tortoise gefangen, kann er in eine Stadt mit einem Jahrmarkt gebracht werden und der Stadt als Attraktion zugefügt werden. Dadurch werden beide Effekte des Jahrmarktes (Kultur und Zufriedenheit) verstärkt.</German>
		<Italian>[TAB]If a wild Giant Tortoise is captured it can be taken to a city with a Carnival and added to the city as an attraction. This raises both the cultural and happiness effects of the Carnival.</Italian>
		<Spanish>[TAB]Si se captura a un Giant Tortoise salvaje, éste puede ser llevado a una ciudad con un Carnaval y añadido a una ciudad como una atracción. Esto aumenta los efectos de la cultura y la felicidad del Carnaval.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_SEA_SERPENT_TANK</Tag>
		<English>Sea Serpent Tank</English>
		<French>Cage à Sea Serpent</French>
		<German>Sea Serpentkäfig</German>
		<Italian>Sea Serpent Cage</Italian>
		<Spanish>Jaula de Sea Serpent</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_SEA_SERPENT_TANK_PEDIA</Tag>
		<English>[TAB]If a wild Sea Serpent is captured it can be taken to a city with a Carnival and Harbor and added to the city as an attraction. This raises both the cultural and happiness effects of the Carnival.</English>
		<French>[TAB]Si un Sea Serpent sauvage est capturé, il peut être emmené dans une ville avec un Carnaval et ajouté à la cité comme attraction. Cela augmente à la fois la culture et le bonheur du Carnaval.</French>
		<German>[TAB]Wird ein wilder Sea Serpent  gefangen, kann er in eine Stadt mit einem Jahrmarkt gebracht werden und der Stadt als Attraktion zugefügt werden. Dadurch werden beide Effekte des Jahrmarktes (Kultur und Zufriedenheit) verstärkt.</German>
		<Italian>[TAB]If a wild Sea Serpent is captured it can be taken to a city with a Carnival and added to the city as an attraction. This raises both the cultural and happiness effects of the Carnival.</Italian>
		<Spanish>[TAB]Si se captura a un Sea Serpent  salvaje, éste puede ser llevado a una ciudad con un Carnaval y añadido a una ciudad como una atracción. Esto aumenta los efectos de la cultura y la felicidad del Carnaval.</Spanish>
	</TEXT>

	<TEXT>
		<Tag>TXT_KEY_UNIT_BABOON</Tag>
		<English>Baboon</English>
		<French>Baboon</French>
		<German>Baboon</German>
		<Italian>Baboon</Italian>
		<Spanish>Baboon</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_BABOON_CAGE</Tag>
		<English>Baboon Cage</English>
		<French>Cage à Baboon</French>
		<German>Baboonkäfig</German>
		<Italian>Baboon Cage</Italian>
		<Spanish>Jaula de Baboon</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_BABOON_CAGE_PEDIA</Tag>
		<English>[TAB]If a wild Baboon is captured it can be taken to a city with a Carnival and added to the city as an attraction. This raises both the cultural and happiness effects of the Carnival.</English>
		<French>[TAB]Si un Baboon sauvage est capturé, il peut être emmené dans une ville avec un Carnaval et ajouté à la cité comme attraction. Cela augmente à la fois la culture et le bonheur du Carnaval.</French>
		<German>[TAB]Wird ein wilder Baboon gefangen, kann er in eine Stadt mit einem Jahrmarkt gebracht werden und der Stadt als Attraktion zugefügt werden. Dadurch werden beide Effekte des Jahrmarktes (Kultur und Zufriedenheit) verstärkt.</German>
		<Italian>[TAB]If a wild Baboon is captured it can be taken to a city with a Carnival and added to the city as an attraction. This raises both the cultural and happiness effects of the Carnival.</Italian>
		<Spanish>[TAB]Si se captura a un Baboon salvaje, éste puede ser llevado a una ciudad con un Carnaval y añadido a una ciudad como una atracción. Esto aumenta los efectos de la cultura y la felicidad del Carnaval.</Spanish>
	</TEXT>

	<TEXT>
		<Tag>TXT_KEY_BUILDING_GRIFFON_CAGE</Tag>
		<English>Griffon Cage</English>
		<French>Cage à Griffon Cage</French>
		<German>Griffon Cagekäfig</German>
		<Italian>Griffon Cage Cage</Italian>
		<Spanish>Jaula de Griffon Cage</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_GRIFFON_CAGE_PEDIA</Tag>
		<English>[TAB]If a wild Griffon Cage is captured it can be taken to a city with a Carnival and added to the city as an attraction. This raises both the cultural and happiness effects of the Carnival.</English>
		<French>[TAB]Si un Griffon Cage sauvage est capturé, il peut être emmené dans une ville avec un Carnaval et ajouté à la cité comme attraction. Cela augmente à la fois la culture et le bonheur du Carnaval.</French>
		<German>[TAB]Wird ein wilder Griffon Cage gefangen, kann er in eine Stadt mit einem Jahrmarkt gebracht werden und der Stadt als Attraktion zugefügt werden. Dadurch werden beide Effekte des Jahrmarktes (Kultur und Zufriedenheit) verstärkt.</German>
		<Italian>[TAB]If a wild Griffon Cage is captured it can be taken to a city with a Carnival and added to the city as an attraction. This raises both the cultural and happiness effects of the Carnival.</Italian>
		<Spanish>[TAB]Si se captura a un Griffon Cage salvaje, éste puede ser llevado a una ciudad con un Carnaval y añadido a una ciudad como una atracción. Esto aumenta los efectos de la cultura y la felicidad del Carnaval.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_GRAND_MENAGERIE_HELP</Tag>
		<English>City must have at least 10 of the following:[NEWLINE][ICON_BULLET]Aviary[NEWLINE][ICON_BULLET]Lion Cage[NEWLINE][ICON_BULLET]Wolf Cage[NEWLINE][ICON_BULLET]Tiger Cage[NEWLINE][ICON_BULLET]Panther Cage[NEWLINE][ICON_BULLET]Gorilla Cage[NEWLINE][ICON_BULLET]Baboon Cage[NEWLINE][ICON_BULLET]Dancing Bear[NEWLINE][ICON_BULLET]Spider Pen[NEWLINE][ICON_BULLET]Scorpion Pen[NEWLINE][ICON_BULLET]Elephant Pen[NEWLINE][ICON_BULLET]Griffon Cage[NEWLINE][ICON_BULLET]Giant Tortoise Tank[NEWLINE][ICON_BULLET]Sea Serpent Tank[NEWLINE][ICON_BULLET]Werewolf Cage[NEWLINE][ICON_BULLET]Lamia Cage[NEWLINE][ICON_BULLET]Centaur Cage[NEWLINE][ICON_BULLET]Musteval Cage[NEWLINE][ICON_BULLET]Dwarf Cage[NEWLINE][ICON_BULLET]Elf Cage[NEWLINE][ICON_BULLET]Orc Cage[NEWLINE][ICON_BULLET]Satyr Cage[NEWLINE][ICON_BULLET]Lizardman Cage[NEWLINE][ICON_BULLET]Human Cage</English>
		<French>City must have at least 10 of the following:[NEWLINE][ICON_BULLET]Aviary[NEWLINE][ICON_BULLET]Lion Cage[NEWLINE][ICON_BULLET]Wolf Cage[NEWLINE][ICON_BULLET]Tiger Cage[NEWLINE][ICON_BULLET]Panther Cage[NEWLINE][ICON_BULLET]Gorilla Cage[NEWLINE][ICON_BULLET]Baboon Cage[NEWLINE][ICON_BULLET]Dancing Bear[NEWLINE][ICON_BULLET]Spider Pen[NEWLINE][ICON_BULLET]Scorpion Pen[NEWLINE][ICON_BULLET]Elephant Pen[NEWLINE][ICON_BULLET]Griffon Cage[NEWLINE][ICON_BULLET]Giant Tortoise Tank[NEWLINE][ICON_BULLET]Sea Serpent Tank[NEWLINE][ICON_BULLET]Werewolf Cage[NEWLINE][ICON_BULLET]Lamia Cage[NEWLINE][ICON_BULLET]Centaur Cage[NEWLINE][ICON_BULLET]Musteval Cage[NEWLINE][ICON_BULLET]Dwarf Cage[NEWLINE][ICON_BULLET]Elf Cage[NEWLINE][ICON_BULLET]Orc Cage[NEWLINE][ICON_BULLET]Satyr Cage[NEWLINE][ICON_BULLET]Lizardman Cage[NEWLINE][ICON_BULLET]Human Cage</French>
		<German>City must have at least 10 of the following:[NEWLINE][ICON_BULLET]Aviary[NEWLINE][ICON_BULLET]Lion Cage[NEWLINE][ICON_BULLET]Wolf Cage[NEWLINE][ICON_BULLET]Tiger Cage[NEWLINE][ICON_BULLET]Panther Cage[NEWLINE][ICON_BULLET]Gorilla Cage[NEWLINE][ICON_BULLET]Baboon Cage[NEWLINE][ICON_BULLET]Dancing Bear[NEWLINE][ICON_BULLET]Spider Pen[NEWLINE][ICON_BULLET]Scorpion Pen[NEWLINE][ICON_BULLET]Elephant Pen[NEWLINE][ICON_BULLET]Griffon Cage[NEWLINE][ICON_BULLET]Giant Tortoise Tank[NEWLINE][ICON_BULLET]Sea Serpent Tank[NEWLINE][ICON_BULLET]Werewolf Cage[NEWLINE][ICON_BULLET]Lamia Cage[NEWLINE][ICON_BULLET]Centaur Cage[NEWLINE][ICON_BULLET]Musteval Cage[NEWLINE][ICON_BULLET]Dwarf Cage[NEWLINE][ICON_BULLET]Elf Cage[NEWLINE][ICON_BULLET]Orc Cage[NEWLINE][ICON_BULLET]Satyr Cage[NEWLINE][ICON_BULLET]Lizardman Cage[NEWLINE][ICON_BULLET]Human Cage</German>
		<Italian>City must have at least 10 of the following:[NEWLINE][ICON_BULLET]Aviary[NEWLINE][ICON_BULLET]Lion Cage[NEWLINE][ICON_BULLET]Wolf Cage[NEWLINE][ICON_BULLET]Tiger Cage[NEWLINE][ICON_BULLET]Panther Cage[NEWLINE][ICON_BULLET]Gorilla Cage[NEWLINE][ICON_BULLET]Baboon Cage[NEWLINE][ICON_BULLET]Dancing Bear[NEWLINE][ICON_BULLET]Spider Pen[NEWLINE][ICON_BULLET]Scorpion Pen[NEWLINE][ICON_BULLET]Elephant Pen[NEWLINE][ICON_BULLET]Griffon Cage[NEWLINE][ICON_BULLET]Giant Tortoise Tank[NEWLINE][ICON_BULLET]Sea Serpent Tank[NEWLINE][ICON_BULLET]Werewolf Cage[NEWLINE][ICON_BULLET]Lamia Cage[NEWLINE][ICON_BULLET]Centaur Cage[NEWLINE][ICON_BULLET]Musteval Cage[NEWLINE][ICON_BULLET]Dwarf Cage[NEWLINE][ICON_BULLET]Elf Cage[NEWLINE][ICON_BULLET]Orc Cage[NEWLINE][ICON_BULLET]Satyr Cage[NEWLINE][ICON_BULLET]Lizardman Cage[NEWLINE][ICON_BULLET]Human Cage</Italian>
		<Spanish>City must have at least 10 of the following:[NEWLINE][ICON_BULLET]Aviary[NEWLINE][ICON_BULLET]Lion Cage[NEWLINE][ICON_BULLET]Wolf Cage[NEWLINE][ICON_BULLET]Tiger Cage[NEWLINE][ICON_BULLET]Panther Cage[NEWLINE][ICON_BULLET]Gorilla Cage[NEWLINE][ICON_BULLET]Baboon Cage[NEWLINE][ICON_BULLET]Dancing Bear[NEWLINE][ICON_BULLET]Spider Pen[NEWLINE][ICON_BULLET]Scorpion Pen[NEWLINE][ICON_BULLET]Elephant Pen[NEWLINE][ICON_BULLET]Griffon Cage[NEWLINE][ICON_BULLET]Giant Tortoise Tank[NEWLINE][ICON_BULLET]Sea Serpent Tank[NEWLINE][ICON_BULLET]Werewolf Cage[NEWLINE][ICON_BULLET]Lamia Cage[NEWLINE][ICON_BULLET]Centaur Cage[NEWLINE][ICON_BULLET]Musteval Cage[NEWLINE][ICON_BULLET]Dwarf Cage[NEWLINE][ICON_BULLET]Elf Cage[NEWLINE][ICON_BULLET]Orc Cage[NEWLINE][ICON_BULLET]Satyr Cage[NEWLINE][ICON_BULLET]Lizardman Cage[NEWLINE][ICON_BULLET]Human Cage</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_TROJAN_HORSE</Tag>
		<English>Trojan Horse</English>
		<French>Cheval de Troie</French>
		<German>Trojanisches Pferd</German>
		<Italian>Trojan Horse</Italian>
		<Spanish>Trojan Horse</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_TROJAN_HORSE_STRATEGY</Tag>
		<English>The Trojan Horse can travel in rival territory and carry hidden units in before an attack is announced, or just used to slip through the territory of rivals who refuse to give you an Open Borders agreement (or whom you don't want to allow into your lands).  The Trojan Horse is unique.</English>
		<French>Le Cheval de Troie peut traverser le territoire rival et transporter des unités avant que l'attaque soit annoncée, ou juste être utilisé pour explorer le territoire des rivaux qui vous refuse un Traité de Libre Passage (ou dont vous ne voulez pas laisser accéder à vos terres). Le Cheval de Troie est unique.</French>
		<German>Das trojanische Pferd kann in feindliches Territorium eindringen und verborgene Einheiten transportieren, bevor Krieg erklärt wird oder es kann dazu benutzt werden, das Land von Rivalen zu durchqueren, die Euch Offene Grenzen versagt haben (oder denen ihr keinen Zutritt zu Eurem Land gewähren wollt). Von dieser Einheit kann nur ein Exemplar gebaut werden.</German>
		<Italian>The Trojan Horse can travel in rival territory and carry hidden units in before an attack is announced, or just used to slip through the territory of rivals who refuse to give you an Open Borders agreement (or whom you don't want to allow into your lands).  The Trojan Horse is unique.</Italian>
		<Spanish>The Trojan Horse can travel in rival territory and carry hidden units in before an attack is announced, or just used to slip through the territory of rivals who refuse to give you an Open Borders agreement (or whom you don't want to allow into your lands).  The Trojan Horse is unique.</Spanish>
	</TEXT>





	 <TEXT>
		<Tag>TXT_KEY_BUILDING_ASYLUM_HELP</Tag>
		<English>[ICON_BULLET]Has a chance to bestow the [LINK=PROMOTION_CRAZED]Crazed[\LINK] promotion on units built in the city.[NEWLINE][ICON_BULLET]Allows the Commit unit to Asylum, which replaces the [LINK=PROMOTION_CRAZED]Crazed[\LINK] and [LINK=PROMOTION_ENRAGED]Enraged[\LINK] promotions with [LINK=PROMOTION_COMMITTED]Committed to Asylum[\LINK] so long as the unit stays in the city.</English>
		<French>[ICON_BULLET]Has a chance to bestow the [LINK=PROMOTION_CRAZED]Crazed[\LINK] promotion on units built in the city.</French>
		<German>[ICON_BULLET]Has a chance to bestow the [LINK=PROMOTION_CRAZED]Crazed[\LINK] promotion on units built in the city.</German>
		<Italian>[ICON_BULLET]Has a chance to bestow the [LINK=PROMOTION_CRAZED]Crazed[\LINK] promotion on units built in the city.</Italian>
		<Spanish>[ICON_BULLET]Has a chance to bestow the [LINK=PROMOTION_CRAZED]Crazed[\LINK] promotion on units built in the city.</Spanish>
	</TEXT>


	 <TEXT>
		<Tag>TXT_KEY_PROMOTION_COMMITTED</Tag>
		<English>Committed to Asylum</English>
		<French>Committed to Asylum</French>
		<German>Committed to Asylum</German>
		<Italian>Committed to Asylum</Italian>
		<Spanish>Committed to Asylum</Spanish>
	</TEXT>
	 <TEXT>
		<Tag>TXT_KEY_COMMIT_TO_ASYLUM</Tag>
		<English>Commit unit to Asylum</English>
		<French>Commit unit to Asylum</French>
		<German>Commit unit to Asylum</German>
		<Italian>Commit unit to Asylum</Italian>
		<Spanish>Commit unit to Asylum</Spanish>
	</TEXT>

	 <TEXT>
		<Tag>TXT_KEY_ESCAPE_ASYLUM</Tag>
		<English>Escape Asylum</English>
		<French>Escape Asylum</French>
		<German>Escape Asylum</German>
		<Italian>Escape Asylum</Italian>
		<Spanish>Escape Asylum</Spanish>
	</TEXT>

	 <TEXT>
		<Tag>TXT_KEY_SPELL_BERSERK</Tag>
		<English>Berserk</English>
		<French>Berserk</French>
		<German>Berserk</German>
		<Italian>Berserk</Italian>
		<Spanish>Berserk</Spanish>
	</TEXT>


	<TEXT>
		<Tag>TXT_KEY_BUILDING_DEMONS_ALTAR_HELP</Tag>
		<English>[ICON_BULLET]Allows you to sacrifice your living units for extra research.[NEWLINE][ICON_BULLET]Grants +2 experience to [LINK=PROMTOION_DEMON]Demonic[\LINK] units built in the city</English>
		<French>Vous permet de sacrifier des unités vivantes pour gagner en recherche.</French>
		<German>Erlaubt die Opferung ihrer lebenden Einheiten für zusätzliche Forschung.</German>
		<Italian>[ICON_BULLET]Allows you to sacrifice your living units for extra research.</Italian>
		<Spanish>Permite sacrificar unidades vivas a cambio de puntos de investigación.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_HALL_OF_MIRRORS_STRATEGY</Tag>
		<English>At the beginning of each turn, the [COLOR_BUILDING_TEXT]Hall of Mirrors[COLOR_REVERT] will create an Illusionary summons that is a copy of a random enemy unit who is within one tile of the city</English>
		<French>At the beginning of each turn, the [COLOR_BUILDING_TEXT]Hall of Mirrors[COLOR_REVERT] will create an Illusionary summons that is a copy of a random enemy unit who is within one tile of the city</French>
		<German>At the beginning of each turn, the [COLOR_BUILDING_TEXT]Hall of Mirrors[COLOR_REVERT] will create an Illusionary summons that is a copy of a random enemy unit who is within one tile of the city</German>
		<Italian>At the beginning of each turn, the [COLOR_BUILDING_TEXT]Hall of Mirrors[COLOR_REVERT] will create an Illusionary summons that is a copy of a random enemy unit who is within one tile of the city</Italian>
		<Spanish>At the beginning of each turn, the [COLOR_BUILDING_TEXT]Hall of Mirrors[COLOR_REVERT] will create an Illusionary summons that is a copy of a random enemy unit who is within one tile of the city</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_GIFT_VAMPIRISM_HELP</Tag>
		<English>[ICON_BULLET]Allows a living unit of at least 6th level (or 4th level if a Moroi) to take the [LINK=literal]Vampirism[\LINK] promotion. It may also grant Body, Death, Mind, and Shadow spell sphere promotions based on the mana you control.</English>
		<French>[ICON_BULLET]Allows a living unit of at least 6th level (or 4th level if a Moroi) to take the [LINK=literal]Vampirism[\LINK] promotion. It may also grant Body, Death, Mind, and Shadow spell sphere promotions based on the mana you control.</French>
		<German>[ICON_BULLET]Allows a living unit of at least 6th level (or 4th level if a Moroi) to take the [LINK=literal]Vampirism[\LINK] promotion. It may also grant Body, Death, Mind, and Shadow spell sphere promotions based on the mana you control.</German>
		<Italian>[ICON_BULLET]Allows a living unit of at least 6th level (or 4th level if a Moroi) to take the [LINK=literal]Vampirism[\LINK] promotion. It may also grant Body, Death, Mind, and Shadow spell sphere promotions based on the mana you control.</Italian>
		<Spanish>[ICON_BULLET]Allows a living unit of at least 6th level (or 4th level if a Moroi) to take the [LINK=literal]Vampirism[\LINK] promotion. It may also grant Body, Death, Mind, and Shadow spell sphere promotions based on the mana you control.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_TRAIT_INSANE_HELP</Tag>
		<English>[NEWLINE][SPACE][SPACE][ICON_BULLET]Traits are randomly switched throughout the game (does not affect civilization traits). The leader's opinion of other leaders may randomly change too.</English>
		<French>[NEWLINE][SPACE][SPACE][ICON_BULLET]Des traits sont aléatoirement commutés dans tout le jeu (n'affecte pas des traits de civilisation)</French>
		<German>[NEWLINE][SPACE][SPACE][ICON_BULLET]Merkmale werden nach dem Zufall während des Spiels geschalten (beeinflußt nicht Zivilisationsmerkmale)</German>
		<Italian>[NEWLINE][SPACE][SPACE][ICON_BULLET]Le caratteristiche sono commutate a caso durante il gioco (non interessa le caratteristiche di civilizzazione)</Italian>
		<Spanish>[NEWLINE][SPACE][SPACE][ICON_BULLET]Los rasgos se cambian aleatoriamente a través del juego (no afecta a rasgos de la civilización)</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_ALLOWS_SPELL</Tag>
		<English>[ICON_BULLET] Allows casting of [LINK=literal]%s1_spell[\LINK]</English>
		<French>[ICON_BULLET] Allows casting of %s1_spell</French>
		<German>[ICON_BULLET] Allows casting of %s1_spell</German>
		<Italian>[ICON_BULLET] Allows casting of %s1_spell</Italian>
		<Spanish>[ICON_BULLET] Allows casting of %s1_spell</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MISC_PROJECT_COMPLETED_UNKNOWN</Tag>
		<English>%s1_PrjctName has been completed in a far away land!</English>
		<French>%s1_PrjctName has been completed in a far away land!</French>
		<German>%s1_PrjctName has been completed in a far away land!</German>
		<Italian>%s1_PrjctName has been completed in a far away land!</Italian>
		<Spanish>Han construido %s1_PrjctName en una tierra muy lejana.</Spanish>
	</TEXT>


	 <TEXT>
		<Tag>TXT_KEY_ESCAPE_ASYLUM</Tag>
		<English>Escape Asylum</English>
		<French>Escape Asylum</French>
		<German>Escape Asylum</German>
		<Italian>Escape Asylum</Italian>
		<Spanish>Escape Asylum</Spanish>
	</TEXT>


	<TEXT>
		<Tag>TXT_KEY_SPELL_ADD_TO_FREAK_SHOW_ELF</Tag>
		<English>Add Elf Cage to Freak Show</English>
		<French>Ajouter au Spectacle de Monstres</French>
		<German>Hinzufügen zur Abnormitätenschau</German>
		<Italian>Add to Freak Show</Italian>
		<Spanish>Add to Freak Show</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_ADD_TO_FREAK_SHOW_DWARF</Tag>
		<English>Add Dwarf Cage to Freak Show</English>
		<French>Ajouter au Spectacle de Monstres</French>
		<German>Hinzufügen zur Abnormitätenschau</German>
		<Italian>Add to Freak Show</Italian>
		<Spanish>Add to Freak Show</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_ADD_TO_FREAK_SHOW_HUMAN</Tag>
		<English>Add Human Cage to Freak Show</English>
		<French>Ajouter au Spectacle de Monstres</French>
		<German>Hinzufügen zur Abnormitätenschau</German>
		<Italian>Add to Freak Show</Italian>
		<Spanish>Add to Freak Show</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_ADD_TO_FREAK_SHOW_ORC</Tag>
		<English>Add Orc Cage to Freak Show</English>
		<French>Ajouter au Spectacle de Monstres</French>
		<German>Hinzufügen zur Abnormitätenschau</German>
		<Italian>Add to Freak Show</Italian>
		<Spanish>Add to Freak Show</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_ADD_TO_FREAK_SHOW_FROSTLING</Tag>
		<English>Add Frostling Cage to Freak Show</English>
		<French>Ajouter au Spectacle de Monstres</French>
		<German>Hinzufügen zur Abnormitätenschau</German>
		<Italian>Add to Freak Show</Italian>
		<Spanish>Add to Freak Show</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_ADD_TO_FREAK_SHOW_LAMIA</Tag>
		<English>Add Lamia Cage to Freak Show</English>
		<French>Ajouter au Spectacle de Monstres</French>
		<German>Hinzufügen zur Abnormitätenschau</German>
		<Italian>Add to Freak Show</Italian>
		<Spanish>Add to Freak Show</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_ADD_TO_FREAK_SHOW_SATYR</Tag>
		<English>Add Satyr Cage to Freak Show</English>
		<French>Ajouter au Spectacle de Monstres</French>
		<German>Hinzufügen zur Abnormitätenschau</German>
		<Italian>Add to Freak Show</Italian>
		<Spanish>Add to Freak Show</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_ADD_TO_FREAK_SHOW_LIZARDMAN</Tag>
		<English>Add Lizardman Cage to Freak Show</English>
		<French>Ajouter au Spectacle de Monstres</French>
		<German>Hinzufügen zur Abnormitätenschau</German>
		<Italian>Add to Freak Show</Italian>
		<Spanish>Add to Freak Show</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_ADD_TO_FREAK_SHOW_CENTAUR</Tag>
		<English>Add Centaur Cage to Freak Show</English>
		<French>Ajouter au Spectacle de Monstres</French>
		<German>Hinzufügen zur Abnormitätenschau</German>
		<Italian>Add to Freak Show</Italian>
		<Spanish>Add to Freak Show</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_ADD_TO_FREAK_SHOW_WEREWOLF</Tag>
		<English>Add Werewolf Cage to Freak Show</English>
		<French>Ajouter au Spectacle de Monstres</French>
		<German>Hinzufügen zur Abnormitätenschau</German>
		<Italian>Add to Freak Show</Italian>
		<Spanish>Add to Freak Show</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_SPELL_ADD_TO_FREAK_SHOW_MUSTEVAL</Tag>
		<English>Add Musteval Cage to Freak Show</English>
		<French>Ajouter au Spectacle de Monstres</French>
		<German>Hinzufügen zur Abnormitätenschau</German>
		<Italian>Add to Freak Show</Italian>
		<Spanish>Add to Freak Show</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_SEVERED_SOUL_STRATEGY</Tag>
		<English>These wandering souls can only be created by that units Sever Soul ability, which requires the Soul Splitter promotion. (The Sidar Divided Soul unit starts with this promotion.) They are invisible and can explore rival territory with impunity, even investigatig rival cities. The Severed Soul has the Call Form ability, which summons its body to its tile and deletes the unit. (This cannot be used when they are already on the same tile.) The Severed Soul is deleted when its body is killed.</English>
		<French>These are the wandering souls of the Divided Soul unit. They can only be created by that units Sever Soul ability. Since they are invisible they can explore the area near their Divided Soul in safety, and summon their body to them if they find something interesting.</French>
		<German>Dies ist ein Fragment einer Gespaltenen Seele. Es kann durch die Fähigkeit "Seele abtrennen" dieser Einheit erschaffen werden. Da es unsichtbar ist, kann ein Seelenfragment das Gebiet in der Nähe erkunden und die Gespaltene Seele zu sich teleportieren, falls es etwas Interessantes gefunden hat.</German>
		<Italian>These are the wandering souls of the Divided Soul unit. They can only be created by that units Sever Soul ability. Since they are invisible they can explore the area near their Divided Soul in safety, and summon their body to them if they find something interesting.</Italian>
		<Spanish>These are the wandering souls of the Divided Soul unit. They can only be created by that units Sever Soul ability. Since they are invisible they can explore the area near their Divided Soul in safety, and summon their body to them if they find something interesting.</Spanish>
	</TEXT>


	<TEXT>
		<Tag>TXT_KEY_LEADER_ANAGANTIOS</Tag>
		<English>Anagantios</English>
		<French>Anagantios</French>
		<German>Anagantios</German>
		<Italian>Anagantios</Italian>
		<Spanish>Anagantios</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_HIGH_PRIEST_ANAGANTIOS</Tag>
		<English>High Priest Anagantios</English>
		<French>High Priest Anagantios</French>
		<German>High Priest Anagantios</German>
		<Italian>High Priest Anagantios</Italian>
		<Spanish>High Priest Anagantios</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_HEIR_ANAGANTIOS</Tag>
		<English>Anagantios, Heir of Taranis</English>
		<French>Anagantios, Heir of Taranis</French>
		<German>Anagantios, Heir of Taranis</German>
		<Italian>Anagantios, Heir of Taranis</Italian>
		<Spanish>Anagantios, Heir of Taranis</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_EIDOLON_ANAGANTIOS</Tag>
		<English>Anagantios the Eidolon</English>
		<French>Anagantios the Eidolon</French>
		<German>Anagantios the Eidolon</German>
		<Italian>Anagantios the Eidolon</Italian>
		<Spanish>Anagantios the Eidolon</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_LEADER_DUMANNIOS</Tag>
		<English>Dumannios</English>
		<French>Dumannios</French>
		<German>Dumannios</German>
		<Italian>Dumannios</Italian>
		<Spanish>Dumannios</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_HIGH_PRIEST_DUMANNIOS</Tag>
		<English>High Priest Dumannios</English>
		<French>High Priest Dumannios</French>
		<German>High Priest Dumannios</German>
		<Italian>High Priest Dumannios</Italian>
		<Spanish>High Priest Dumannios</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_HEIR_DUMANNIOS</Tag>
		<English>Dumannios, Heir of Taranis</English>
		<French>Dumannios, Heir of Taranis</French>
		<German>Dumannios, Heir of Taranis</German>
		<Italian>Dumannios, Heir of Taranis</Italian>
		<Spanish>Dumannios, Heir of Taranis</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_EIDOLON_DUMANNIOS</Tag>
		<English>Dumannios the Eidolon</English>
		<French>Dumannios the Eidolon</French>
		<German>Dumannios the Eidolon</German>
		<Italian>Dumannios the Eidolon</Italian>
		<Spanish>Dumannios the Eidolon</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_LEADER_RIUROS</Tag>
		<English>Riuros</English>
		<French>Riuros</French>
		<German>Riuros</German>
		<Italian>Riuros</Italian>
		<Spanish>Riuros</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_HIGH_PRIEST_RIUROS</Tag>
		<English>High Priest Riuros</English>
		<French>High Priest Riuros</French>
		<German>High Priest Riuros</German>
		<Italian>High Priest Riuros</Italian>
		<Spanish>High Priest Riuros</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_HEIR_RIUROS</Tag>
		<English>Riuros, Heir of Taranis</English>
		<French>Riuros, Heir of Taranis</French>
		<German>Riuros, Heir of Taranis</German>
		<Italian>Riuros, Heir of Taranis</Italian>
		<Spanish>Riuros, Heir of Taranis</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_UNIT_EIDOLON_RIUROS</Tag>
		<English>Riuros the Eidolon</English>
		<French>Riuros the Eidolon</French>
		<German>Riuros the Eidolon</German>
		<Italian>Riuros the Eidolon</Italian>
		<Spanish>Riuros the Eidolon</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_SMUGGLERS_PORT_HELP</Tag>
		<English>[ICON_BULLET]Breaks blockades of the city[NEWLINE][ICON_BULLET]Requires Undercouncil membership[NEWLINE][ICON_BULLET]Requires Smuggling Ring resolution</English>
		<French>[ICON_BULLET]Breaks blockades of the city[NEWLINE][ICON_BULLET]Requires Undercouncil membership[NEWLINE][ICON_BULLET]Requires Smuggling Ring resolution</French>
		<German>[ICON_BULLET]Breaks blockades of the city[NEWLINE][ICON_BULLET]Requires Undercouncil membership[NEWLINE][ICON_BULLET]Requires Smuggling Ring resolution</German>
		<Italian>[ICON_BULLET]Breaks blockades of the city[NEWLINE][ICON_BULLET]Requires Undercouncil membership[NEWLINE][ICON_BULLET]Requires Smuggling Ring resolution</Italian>
		<Spanish>[ICON_BULLET]Breaks blockades of the city[NEWLINE][ICON_BULLET]Requires Undercouncil membership[NEWLINE][ICON_BULLET]Requires Smuggling Ring resolution</Spanish>
	</TEXT>

	<TEXT>
		<Tag>TXT_KEY_GOODY_EXPLORE_LAIR_PRISONER_SHADE</Tag>
		<English>You find a prisoner trapped within the lair, a Shade who agrees to join you if you release him.</English>
		<French>You find a prisoner trapped within the lair, a Shade who agrees to join you if you release him.</French>
		<German>Ihr findet in dem Bau einen eingeschlossenen Gefangenen, einen Schemen, der verspricht, sich Euch anzuschließen, wenn Ihr ihn befreit.</German>
		<Italian>You find a prisoner trapped within the lair, a Shade who agrees to join you if you release him.</Italian>
		<Spanish>You find a prisoner trapped within the lair, a Shade who agrees to join you if you release him.</Spanish>
	</TEXT>


    <TEXT>
        <Tag>TXT_KEY_GOODY_EXPLORE_LAIR_PRISONER_PRIEST_ORDER</Tag>
        <English>You find a prisoner trapped within the lair, an Confessor who agrees to join you if you release him.</English>
        <French>You find a prisoner trapped within the lair, an Confessor who agrees to join you if you release him.</French>
        <German>Ihr findet in dem Bau einen eingeschlossenen Gefangenen, einen Confessor, der verspricht, sich Euch anzuschließen, wenn Ihr ihn befreit.</German>
        <Italian>You find a prisoner trapped within the lair, an Confessor who agrees to join you if you release him.</Italian>
        <Spanish>You find a prisoner trapped within the lair, an Confessor who agrees to join you if you release him.</Spanish>
    </TEXT>
    <TEXT>
        <Tag>TXT_KEY_GOODY_EXPLORE_LAIR_PRISONER_PRIEST_EMPYREAN</Tag>
        <English>You find a prisoner trapped within the lair, a Vicar who agrees to join you if you release him.</English>
        <French>You find a prisoner trapped within the lair, a Vicar  who agrees to join you if you release him.</French>
        <German>Ihr findet in dem Bau einen eingeschlossenen Gefangenen, einen Geistlichen des Empyrions, der verspricht, sich Euch anzuschließen, wenn Ihr ihn befreit.</German>
        <Italian>You find a prisoner trapped within the lair, a Vicar  who agrees to join you if you release him.</Italian>
        <Spanish>You find a prisoner trapped within the lair, a Vicar  who agrees to join you if you release him.</Spanish>
    </TEXT>
    <TEXT>
        <Tag>TXT_KEY_GOODY_EXPLORE_LAIR_PRISONER_PRIEST_RUNES</Tag>
        <English>You find a prisoner trapped within the lair, a Priest of Kilmorph who agrees to join you if you release him.</English>
        <French>You find a prisoner trapped within the lair, a Priest of Kilmorph who agrees to join you if you release him.</French>
        <German>Ihr findet in dem Bau einen eingeschlossenen Gefangenen, einen Lehnsmann von Kilmorph, der verspricht, sich Euch anzuschließen, wenn Ihr ihn befreit.</German>
        <Italian>You find a prisoner trapped within the lair, a Priest of Kilmorph who agrees to join you if you release him.</Italian>
        <Spanish>You find a prisoner trapped within the lair, a Priest of Kilmorph who agrees to join you if you release him.</Spanish>
    </TEXT>
    <TEXT>
        <Tag>TXT_KEY_GOODY_EXPLORE_LAIR_PRISONER_PRIEST_LEAVES</Tag>
        <English>You find a prisoner trapped within the lair, a Priest of the Leaves who agrees to join you if you release him.</English>
        <French>You find a prisoner trapped within the lair, a Priest of the Leaves who agrees to join you if you release him.</French>
        <German>Ihr findet in dem Bau einen eingeschlossenen Gefangenen, einen Geweihten des Laubes, der verspricht, sich Euch anzuschließen, wenn Ihr ihn befreit.</German>
        <Italian>You find a prisoner trapped within the lair, a Priest of the Leaves who agrees to join you if you release him.</Italian>
        <Spanish>You find a prisoner trapped within the lair, a Priest of the Leaves who agrees to join you if you release him.</Spanish>
    </TEXT>
    <TEXT>
        <Tag>TXT_KEY_GOODY_EXPLORE_LAIR_PRISONER_PRIEST_OVERLORDS</Tag>
        <English>You find a prisoner trapped within the lair, a Cultist who agrees to join you if you release him.</English>
        <French>You find a prisoner trapped within the lair, a Cultist who agrees to join you if you release him.</French>
        <German>Ihr findet in dem Bau einen eingeschlossenen Gefangenen, einen Cultist, der verspricht, sich Euch anzuschließen, wenn Ihr ihn befreit.</German>
        <Italian>You find a prisoner trapped within the lair, a Cultist who agrees to join you if you release him.</Italian>
        <Spanish>You find a prisoner trapped within the lair, a Cultist who agrees to join you if you release him.</Spanish>
    </TEXT>

    <TEXT>
        <Tag>TXT_KEY_GOODY_EXPLORE_LAIR_PRISONER_PRIEST_ASHEN</Tag>
        <English>You find a prisoner trapped within the lair, a Ritualist who agrees to join you if you release him.</English>
        <French>You find a prisoner trapped within the lair, a Ritualist who agrees to join you if you release him.</French>
        <German>Ihr findet in dem Bau einen eingeschlossenen Gefangenen, einen Ritualist, der verspricht, sich Euch anzuschließen, wenn Ihr ihn befreit.</German>
        <Italian>You find a prisoner trapped within the lair, a Ritualist who agrees to join you if you release him.</Italian>
        <Spanish>You find a prisoner trapped within the lair, a Ritualist who agrees to join you if you release him.</Spanish>
    </TEXT>


    <TEXT>
        <Tag>TXT_KEY_GOODY_EXPLORE_LAIR_PRISONER_PRIEST_OF_WINTER</Tag>
        <English>You find a prisoner trapped within the lair, a Priest of Winter who agrees to join you if you release him.</English>
        <French>You find a prisoner trapped within the lair, a Priest of Winter who agrees to join you if you release him.</French>
        <German>Ihr findet in dem Bau einen eingeschlossenen Gefangenen, einen Priest of Winter, der verspricht, sich Euch anzuschließen, wenn Ihr ihn befreit.</German>
        <Italian>You find a prisoner trapped within the lair, a Priest of Winter who agrees to join you if you release him.</Italian>
        <Spanish>You find a prisoner trapped within the lair, a Priest of Winter who agrees to join you if you release him.</Spanish>
    </TEXT>
    <TEXT>
        <Tag>TXT_KEY_GOODY_EXPLORE_LAIR_PRISONER_DRAGON_FANATIC</Tag>
        <English>You find a prisoner trapped within the lair, a Dragon Fanatic who agrees to join you if you release him.</English>
        <French>You find a prisoner trapped within the lair, a Dragon Fanatic who agrees to join you if you release him.</French>
        <German>Ihr findet in dem Bau einen eingeschlossenen Gefangenen, einen Dragon Fanatic, der verspricht, sich Euch anzuschließen, wenn Ihr ihn befreit.</German>
        <Italian>You find a prisoner trapped within the lair, a Dragon Fanatic who agrees to join you if you release him.</Italian>
        <Spanish>You find a prisoner trapped within the lair, a Dragon Fanatic who agrees to join you if you release him.</Spanish>
    </TEXT>
    <TEXT>
        <Tag>TXT_KEY_GOODY_EXPLORE_LAIR_PRISONER_LUONNOTAR</Tag>
        <English>You find a prisoner trapped within the lair, a Luonnotar who agrees to join you if you release him.</English>
        <French>You find a prisoner trapped within the lair, a Luonnotar who agrees to join you if you release him.</French>
        <German>Ihr findet in dem Bau einen eingeschlossenen Gefangenen, einen Luonnotar, der verspricht, sich Euch anzuschließen, wenn Ihr ihn befreit.</German>
        <Italian>You find a prisoner trapped within the lair, a Luonnotar who agrees to join you if you release him.</Italian>
        <Spanish>You find a prisoner trapped within the lair, a Luonnotar who agrees to join you if you release him.</Spanish>
    </TEXT>
    <TEXT>
        <Tag>TXT_KEY_GOODY_EXPLORE_LAIR_PRISONER_NIGHTWATCH</Tag>
        <English>You find a prisoner trapped within the lair, a Nightwatch who agrees to join you if you release him.</English>
        <French>You find a prisoner trapped within the lair, a Nightwatch who agrees to join you if you release him.</French>
        <German>Ihr findet in dem Bau einen eingeschlossenen Gefangenen, einen Nightwatch, der verspricht, sich Euch anzuschließen, wenn Ihr ihn befreit.</German>
        <Italian>You find a prisoner trapped within the lair, a Nightwatch who agrees to join you if you release him.</Italian>
        <Spanish>You find a prisoner trapped within the lair, a Nightwatch who agrees to join you if you release him.</Spanish>
    </TEXT>

	<TEXT>
		<Tag>TXT_KEY_BUILDING_MERCURIAN_GATE_PEDIA</Tag>
		<English>[TAB]Once the Mercurian Gate is completed the Mercurians may enter the world and join the side of whoever built the gate. [PARAGRAPH:1]The Player that builds this wonder will have the option of abandoning control of his civilization and taking control of the Mercurians instead.[PARAGRAPH:1]The Mercurians are angels, but angels with only one purpose, to destroy the legions of hell. They care little for the means required to achieve that end, and will battle as loyally beside the cruel Calabim as they will the compassionate Elohim, as long as the Infernal remains their common enemy.</English>
		<French>[TAB]Le Portail Mercurien peut seulement être construit après que les Infernaux sont entrés dans le monde. Une fois terminé, les Mercuriens viendront sur terre et rejoindront le camp de celui qui a construit le portail. Le constructeur devra donner aux Mercuriens la ville où le portail a été construit.[PARAGRAPH:1]Les Mercuriens sont des anges, mais des anges qui n'ont qu'un seul objectif : détruire les légions de l'Enfer. Ils se moquent bien des moyens pour arriver à leur fin, et ils combattront loyalement aussi bien aux cotés des cruels Calabims comme aux cotés des compatissants Elohims, aussi longtemps que les Infernaux restent leur ennemi commun.[PARAGRAPH:1]Le joueur qui construit cette merveille aura l'option d'abandonner le contrôle de sa civilisation et prendre à la place le contrôle des Mercuriens. Il ne peut pas être construit dans une capitale.</French>
		<German>[TAB]Das Tor der Mercurians kann erst gebaut werden, wenn die Infernalischen  diese Welt betreten haben. Wenn es vollendet ist, werden Mercurians in unsere Welt kommen und an dessen Seite kämpfen, der das Tor erbaut hat. Die Stadt, in der es erbaut wurden, muss den Mercurians übergeben werden.[PARAGRAPH:1]Die Mercurians sind Engel mit nur einer einzigen Aufgabe: die Ausgeburten der Hölle zu zerstören. Sie kümmern sich kaum darum, mit welchen Mitteln sie das erreichen können und kämpfen loyal mit den grausamen Calabim wie auch mit den mitfühlenden Elohim, solange nur die Infernalischen deren Feinde sind.[PARAGRAPH:1]Der Spieler, der dieses Wunder errichtet, kann seine Zivilisation aufgeben und statt dessen die Kontrolle über die Mercurians übernehmen. Das Tor kann nicht in der Hauptstadt gebaut werden.</German>
		<Italian>[TAB]Once the Mercurian Gate is completed the Mercurians will enter the world and join the side of whoever built the gate. The builder will have to give the city where the gate is built to the Mercurians.[PARAGRAPH:1]The Mercurians are angels, but angels with only one purpose, to destroy the legions of hell. They care little for the means required to achieve that end, and will battle as loyally beside the cruel Calabim as they will the compassionate Elohim, as long as the Infernal remains their common enemy.[PARAGRAPH:1]The Player that builds this wonder will have the option of abandoning control of his civilization and taking control of the Mercurians instead. It can not be built in a capital city.</Italian>
		<Spanish>[TAB]El Portal Mercurian sólo puede ser construido una vez que los Infernales hayan entrado en el mundo.  Una vez completado, los Mercurians entraran en el mundo y se unirán al bando del que construyó el portal.  El constructor tendrá que entregar la ciudad donde fue construido el portal a los Mercurians.[PARAGRAPH:1]Los Mercurians son ángeles, pero ángeles con un solo propósito: destruir a las legiones del infierno.  Les importa bien poco los métodos utilizados para alcanzar ese fin, y combatirán, tanto como si son leales a los crueles Calabim o a los compasivos Elohimand, siempre y cuando los Infernales sean su común enemigo.[PARAGRAPH:1]El jugador que construya esta maravilla tendrá la opción de abandonar el control de su civilización y tomar el control de los Mercurians. No puede ser construida en una capital.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_MERCURIAN_GATE_STRATEGY</Tag>
		<English>Unlike in normal Fall from Heaven 2, a player who completes this wonder does not automatically cede control of the city to the Mercurian civilization. Basium may choose to take some cities from his AI teammates without their permission, but from human allies he will only take what is gifted through diplomacy.[PARAGRAPH:1] The Mercurians are not summoned by the Mercurian Gate itself, but by the Open Mercurian Gate spell which it allows.[PARAGRAPH:1] Once Basium (the unit) is dead it also allows the Call Mercurian Reinforcements spell, which resurrects Basium along with another army of Angels. The Mercurians cannot use this ability themselves. The player that does use this ability gets a diplomatic bonus with Basium and makes peace with him if they were at war. Players who follow The Ashen Veil cannot use this ability either.[PARAGRAPH:1]This is now a National Wonder rather than a World Wonder. Each team may build one and may rebuild it if they loose it, but not while Basium (the unit) is alive.</English>
		<French>Unlike in normal Fall from Heaven 2, a player who completes this wonder does not automatically cede control of the city to the Mercurian civilization. Basium may choose to take some cities from his AI teammates without their permission, but from human allies he will only take what is gifted through diplomacy.[PARAGRAPH:1] The Mercurians are not summoned by the Mercurian Gate itself, but by the Open Mercurian Gate spell which it allows.[PARAGRAPH:1] Once Basium (the unit) is dead it also allows the Call Mercurian Reinforcements spell, which resurrects Basium along with another army of Angels. The Mercurians cannot use this ability themselves. The player that does use this ability gets a diplomatic bonus with Basium and makes peace with him if they were at war. Players who follow The Ashen Veil cannot use this ability either.[PARAGRAPH:1]This is now a National Wonder rather than a World Wonder. Each team may build one and may rebuild it if they loose it, but not while Basium (the unit) is alive.</French>
		<German>Unlike in normal Fall from Heaven 2, a player who completes this wonder does not automatically cede control of the city to the Mercurian civilization. Basium may choose to take some cities from his AI teammates without their permission, but from human allies he will only take what is gifted through diplomacy.[PARAGRAPH:1] The Mercurians are not summoned by the Mercurian Gate itself, but by the Open Mercurian Gate spell which it allows.[PARAGRAPH:1] Once Basium (the unit) is dead it also allows the Call Mercurian Reinforcements spell, which resurrects Basium along with another army of Angels. The Mercurians cannot use this ability themselves. The player that does use this ability gets a diplomatic bonus with Basium and makes peace with him if they were at war. Players who follow The Ashen Veil cannot use this ability either.[PARAGRAPH:1]This is now a National Wonder rather than a World Wonder. Each team may build one and may rebuild it if they loose it, but not while Basium (the unit) is alive.</German>
		<Italian>Unlike in normal Fall from Heaven 2, a player who completes this wonder does not automatically cede control of the city to the Mercurian civilization. Basium may choose to take some cities from his AI teammates without their permission, but from human allies he will only take what is gifted through diplomacy.[PARAGRAPH:1] The Mercurians are not summoned by the Mercurian Gate itself, but by the Open Mercurian Gate spell which it allows.[PARAGRAPH:1] Once Basium (the unit) is dead it also allows the Call Mercurian Reinforcements spell, which resurrects Basium along with another army of Angels. The Mercurians cannot use this ability themselves. The player that does use this ability gets a diplomatic bonus with Basium and makes peace with him if they were at war. Players who follow The Ashen Veil cannot use this ability either.[PARAGRAPH:1]This is now a National Wonder rather than a World Wonder. Each team may build one and may rebuild it if they loose it, but not while Basium (the unit) is alive.</Italian>
		<Spanish>Unlike in normal Fall from Heaven 2, a player who completes this wonder does not automatically cede control of the city to the Mercurian civilization. Basium may choose to take some cities from his AI teammates without their permission, but from human allies he will only take what is gifted through diplomacy.[PARAGRAPH:1] The Mercurians are not summoned by the Mercurian Gate itself, but by the Open Mercurian Gate spell which it allows.[PARAGRAPH:1] Once Basium (the unit) is dead it also allows the Call Mercurian Reinforcements spell, which resurrects Basium along with another army of Angels. The Mercurians cannot use this ability themselves. The player that does use this ability gets a diplomatic bonus with Basium and makes peace with him if they were at war. Players who follow The Ashen Veil cannot use this ability either.[PARAGRAPH:1]This is now a National Wonder rather than a World Wonder. Each team may build one and may rebuild it if they loose it, but not while Basium (the unit) is alive.</Spanish>
	</TEXT>

	<TEXT>
		<Tag>TXT_KEY_WB_LORD_OF_THE_BALORS_CONCLUSION_EINION</Tag>
		<English>Perhaps our late queen was not as much of a fool as I thought when she built that accursed gate. Although I am loathe to admit it, I am glad that I had Basium beside me in this conflict. I am even more glad to see his Mercurians leave this world behind. I would never welcome them back into the land of the living, and their brutal tactics are not what I would choose to use against even the most depraved denizens of hell, but thay have been of service. I doubt we could have reclaimed this realm without them. To conquer, however, is not the same as to restore. There is still much work to do in service of our true purpose. As we have done since the time of Immanuel, we must rebuild the world through love. There are orphans to shelter, widows to console, and a whole world full of imperfect beings to lead towards enlightenment.</English>
		<French>Perhaps our late queen was not as much of a fool as I thought when she built that accursed gate. Although I am loathe to admit it, I am glad that I had Basium beside me in this conflict. I am even more glad to see his Mercurians leave this world behind. I would never welcome them back into the land of the living, and their brutal tactics are not what I would choose to use against even the most depraved denizens of hell, but thay have been of service. I doubt we could have reclaimed this realm without them. To conquer, however, is not the same as to restore. There is still much work to do in service of our true purpose. As we have done since the time of Immanuel, we must rebuild the world through love. There are orphans to shelter, widows to console, and a whole world full of imperfect beings to lead towards enlightenment.</French>
		<German>Perhaps our late queen was not as much of a fool as I thought when she built that accursed gate. Although I am loathe to admit it, I am glad that I had Basium beside me in this conflict. I am even more glad to see his Mercurians leave this world behind. I would never welcome them back into the land of the living, and their brutal tactics are not what I would choose to use against even the most depraved denizens of hell, but thay have been of service. I doubt we could have reclaimed this realm without them. To conquer, however, is not the same as to restore. There is still much work to do in service of our true purpose. As we have done since the time of Immanuel, we must rebuild the world through love. There are orphans to shelter, widows to console, and a whole world full of imperfect beings to lead towards enlightenment.</German>
		<Italian>Perhaps our late queen was not as much of a fool as I thought when she built that accursed gate. Although I am loathe to admit it, I am glad that I had Basium beside me in this conflict. I am even more glad to see his Mercurians leave this world behind. I would never welcome them back into the land of the living, and their brutal tactics are not what I would choose to use against even the most depraved denizens of hell, but thay have been of service. I doubt we could have reclaimed this realm without them. To conquer, however, is not the same as to restore. There is still much work to do in service of our true purpose. As we have done since the time of Immanuel, we must rebuild the world through love. There are orphans to shelter, widows to console, and a whole world full of imperfect beings to lead towards enlightenment.</Italian>
		<Spanish>Perhaps our late queen was not as much of a fool as I thought when she built that accursed gate. Although I am loathe to admit it, I am glad that I had Basium beside me in this conflict. I am even more glad to see his Mercurians leave this world behind. I would never welcome them back into the land of the living, and their brutal tactics are not what I would choose to use against even the most depraved denizens of hell, but thay have been of service. I doubt we could have reclaimed this realm without them. To conquer, however, is not the same as to restore. There is still much work to do in service of our true purpose. As we have done since the time of Immanuel, we must rebuild the world through love. There are orphans to shelter, widows to console, and a whole world full of imperfect beings to lead towards enlightenment.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_WB_LORD_OF_THE_BALORS_DEFEATED_EINION</Tag>
		<English>The time of my life is over, but my ministry is just begun. The prinsoners of the great machine of hell, and even its wardens, must be shown the forgiveness that Sirona offers.</English>
		<French>The time of my life is over, but my ministry is just begun. The prinsoners of the great machine of hell, and even its wardens, must be shown the forgiveness that Sirona offers.</French>
		<German>The time of my life is over, but my ministry is just begun. The prinsoners of the great machine of hell, and even its wardens, must be shown the forgiveness that Sirona offers.</German>
		<Italian>The time of my life is over, but my ministry is just begun. The prinsoners of the great machine of hell, and even its wardens, must be shown the forgiveness that Sirona offers.</Italian>
		<Spanish>The time of my life is over, but my ministry is just begun. The prinsoners of the great machine of hell, and even its wardens, must be shown the forgiveness that Sirona offers.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_WB_LORD_OF_THE_BALORS_INTRO_EINION</Tag>
		<English>The people called for war. I called for peace, but I was mistaken. It seems now that our truce with these devils was a terrible folly, which has cost the world dearly. [NEWLINE][NEWLINE]War came despite our best efforts, and when it did we were ill prepared. Things would be so different had we acted sooner. The Queen might never have seen a need to betray our ancient traditions and used our secret lore build that accursed gate. The Mercurian hordes would never have been unleased to "defend" Erebus by laying waste to it. Ethne, and so many others, would still be alive. [NEWLINE][NEWLINE]We should have come here long ago, to halt the encroachment of hell upon the lands of the living before they could threaten those we were sworn to protect...those I was sworn to protect. Oh, how I have failed them! Even my own wife is lost, by my own hand. I cannot avenge the dark deed that made this murder a mercy, but perhaps can prevent such abominations from ever happening again. If not...well, maybe this hellscape is the only afterlife I deserve. I can only pray that the wisdom of Sirona keep me from corruption, and turn my fate into a ministry to the damned.</English>
		<French>The people called for war. I called for peace, but I was mistaken. It seems now that our truce with these devils was a terrible folly, which has cost the world dearly. [NEWLINE][NEWLINE]War came despite our best efforts, and when it did we were ill prepared. Things would be so different had we acted sooner. The Queen might never have seen a need to betray our ancient traditions and used our secret lore build that accursed gate. The Mercurian hordes would never have been unleased to "defend" Erebus by laying waste to it. Ethne, and so many others, would still be alive. [NEWLINE][NEWLINE]We should have come here long ago, to halt the encroachment of hell upon the lands of the living before they could threaten those we were sworn to protect...those I was sworn to protect. Oh, how I have failed them! Even my own wife is lost, by my own hand. I cannot avenge the dark deed that made this murder a mercy, but perhaps can prevent such abominations from ever happening again. If not...well, maybe this hellscape is the only afterlife I deserve. I can only pray that the wisdom of Sirona keep me from corruption, and turn my fate into a ministry to the damned.</French>
		<German>The people called for war. I called for peace, but I was mistaken. It seems now that our truce with these devils was a terrible folly, which has cost the world dearly. [NEWLINE][NEWLINE]War came despite our best efforts, and when it did we were ill prepared. Things would be so different had we acted sooner. The Queen might never have seen a need to betray our ancient traditions and used our secret lore build that accursed gate. The Mercurian hordes would never have been unleased to "defend" Erebus by laying waste to it. Ethne, and so many others, would still be alive. [NEWLINE][NEWLINE]We should have come here long ago, to halt the encroachment of hell upon the lands of the living before they could threaten those we were sworn to protect...those I was sworn to protect. Oh, how I have failed them! Even my own wife is lost, by my own hand. I cannot avenge the dark deed that made this murder a mercy, but perhaps can prevent such abominations from ever happening again. If not...well, maybe this hellscape is the only afterlife I deserve. I can only pray that the wisdom of Sirona keep me from corruption, and turn my fate into a ministry to the damned.</German>
		<Italian>The people called for war. I called for peace, but I was mistaken. It seems now that our truce with these devils was a terrible folly, which has cost the world dearly. [NEWLINE][NEWLINE]War came despite our best efforts, and when it did we were ill prepared. Things would be so different had we acted sooner. The Queen might never have seen a need to betray our ancient traditions and used our secret lore build that accursed gate. The Mercurian hordes would never have been unleased to "defend" Erebus by laying waste to it. Ethne, and so many others, would still be alive. [NEWLINE][NEWLINE]We should have come here long ago, to halt the encroachment of hell upon the lands of the living before they could threaten those we were sworn to protect...those I was sworn to protect. Oh, how I have failed them! Even my own wife is lost, by my own hand. I cannot avenge the dark deed that made this murder a mercy, but perhaps can prevent such abominations from ever happening again. If not...well, maybe this hellscape is the only afterlife I deserve. I can only pray that the wisdom of Sirona keep me from corruption, and turn my fate into a ministry to the damned.</Italian>
		<Spanish>The people called for war. I called for peace, but I was mistaken. It seems now that our truce with these devils was a terrible folly, which has cost the world dearly. [NEWLINE][NEWLINE]War came despite our best efforts, and when it did we were ill prepared. Things would be so different had we acted sooner. The Queen might never have seen a need to betray our ancient traditions and used our secret lore build that accursed gate. The Mercurian hordes would never have been unleased to "defend" Erebus by laying waste to it. Ethne, and so many others, would still be alive. [NEWLINE][NEWLINE]We should have come here long ago, to halt the encroachment of hell upon the lands of the living before they could threaten those we were sworn to protect...those I was sworn to protect. Oh, how I have failed them! Even my own wife is lost, by my own hand. I cannot avenge the dark deed that made this murder a mercy, but perhaps can prevent such abominations from ever happening again. If not...well, maybe this hellscape is the only afterlife I deserve. I can only pray that the wisdom of Sirona keep me from corruption, and turn my fate into a ministry to the damned.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_WB_LORD_OF_THE_BALORS_RELIGION_LEAVES</Tag>
		<English>The Felowship of the Leaves has heard of your quest. They are likening it to the deeds of Cernunnos himself, when he followed Gower to the deepest hell and struck the only real blow against the King of Hope during the entire Godswar. They wish to join your endeavor.</English>
		<French>The Felowship of the Leaves has heard of your quest. They are likening it to the deeds of Cernunnos himself, when he followed Gower to the deepest hell and struck the only real blow against the King of Hope during the entire Godswar. They wish to join your endeavor.</French>
		<German>The Felowship of the Leaves has heard of your quest. They are likening it to the deeds of Cernunnos himself, when he followed Gower to the deepest hell and struck the only real blow against the King of Hope during the entire Godswar. They wish to join your endeavor.</German>
		<Italian>The Felowship of the Leaves has heard of your quest. They are likening it to the deeds of Cernunnos himself, when he followed Gower to the deepest hell and struck the only real blow against the King of Hope during the entire Godswar. They wish to join your endeavor.</Italian>
		<Spanish>The Felowship of the Leaves has heard of your quest. They are likening it to the deeds of Cernunnos himself, when he followed Gower to the deepest hell and struck the only real blow against the King of Hope during the entire Godswar. They wish to join your endeavor.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_WB_LORD_OF_THE_BALORS_RELIGION_RUNES</Tag>
		<English>The Earthmother has heard your prayers, and sent her followers to aid you.</English>
		<French>The Earthmother has heard your prayers, and sent her followers to aid you.</French>
		<German>The Earthmother has heard your prayers, and sent her followers to aid you.</German>
		<Italian>The Earthmother has heard your prayers, and sent her followers to aid you.</Italian>
		<Spanish>The Earthmother has heard your prayers, and sent her followers to aid you.</Spanish>
	</TEXT>


	<TEXT>
		<Tag>TXT_KEY_BUILDING_CHANCEL_OF_GUARDIANS_HELP</Tag>
		<English>[ICON_BULLET]20% chance of bestowing the Defensive promotion on any unit trained in the city[NEWLINE][ICON_BULLET]Automatically sanctifies nearby land to prevent the spread of hell[NEWLINE][ICON_BULLET]The effect's range is limited by the owner's cultural borders and the amount of Life Mana the owner controls</English>
		<French>[ICON_BULLET]20% chance of bestowing the Defensive promotion on any unit trained in the city[NEWLINE][ICON_BULLET]Automatically sanctifies nearby land to prevent the spread of hell[NEWLINE][ICON_BULLET]The effect's range is limited by the owner's cultural borders and the amount of Life Mana the owner controls</French>
		<German>[ICON_BULLET]20% chance of bestowing the Defensive promotion on any unit trained in the city[NEWLINE][ICON_BULLET]Automatically sanctifies nearby land to prevent the spread of hell[NEWLINE][ICON_BULLET]The effect's range is limited by the owner's cultural borders and the amount of Life Mana the owner controls</German>
		<Italian>[ICON_BULLET]20% chance of bestowing the Defensive promotion on any unit trained in the city[NEWLINE][ICON_BULLET]Automatically sanctifies nearby land to prevent the spread of hell[NEWLINE][ICON_BULLET]The effect's range is limited by the owner's cultural borders and the amount of Life Mana the owner controls</Italian>
		<Spanish>[ICON_BULLET]20% chance of bestowing the Defensive promotion on any unit trained in the city[NEWLINE][ICON_BULLET]Automatically sanctifies nearby land to prevent the spread of hell[NEWLINE][ICON_BULLET]The effect's range is limited by the owner's cultural borders and the amount of Life Mana the owner controls</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_CITADEL_OF_LIGHT_PEDIA</Tag>
		<English>This special Malakim-only upgrade to the Citadel improvement fullfills all the functions of a normal Citadel, provides a greater boost to the visibiliy of units on the tile, and can attack enemy units on its own. The amount of fire damage depends on how much Sun mana you control. Its attacks can burn down forests or scorch the earth beneith its targets.</English>
		<French>This special Malakim-only upgrade to the Citadel improvement fullfills all the functions of a normal Citadel, provides a greater boost to the visibiliy of units on the tile, and can attack enemy units on its own. The amount of fire damage depends on how much Sun mana you control. Its attacks can burn down forests or scorch the earth beneith its targets.</French>
		<German>This special Malakim-only upgrade to the Citadel improvement fullfills all the functions of a normal Citadel, provides a greater boost to the visibiliy of units on the tile, and can attack enemy units on its own. The amount of fire damage depends on how much Sun mana you control. Its attacks can burn down forests or scorch the earth beneith its targets.</German>
		<Italian>This special Malakim-only upgrade to the Citadel improvement fullfills all the functions of a normal Citadel, provides a greater boost to the visibiliy of units on the tile, and can attack enemy units on its own. The amount of fire damage depends on how much Sun mana you control. Its attacks can burn down forests or scorch the earth beneith its targets.</Italian>
		<Spanish>This special Malakim-only upgrade to the Citadel improvement fullfills all the functions of a normal Citadel, provides a greater boost to the visibiliy of units on the tile, and can attack enemy units on its own. The amount of fire damage depends on how much Sun mana you control. Its attacks can burn down forests or scorch the earth beneith its targets.</Spanish>
	</TEXT>

	<TEXT>
		<Tag>TXT_KEY_WB_AURIC_KILLED</Tag>
		<English>Auric must survive to complete this scenario.</English>
		<French>Auric must survive to complete this scenario.</French>
		<German>Auric muss überleben, um dieses Szenario zu beenden.</German>
		<Italian>Auric must survive to complete this scenario.</Italian>
		<Spanish>Auric must survive to complete this scenario.</Spanish>
	</TEXT>


	<TEXT>
		<Tag>TXT_KEY_WB_GRAND_MENAGERIE_ANIMAL_HAWK</Tag>
		<English>Hawks, Ravens, and Parrots are air domain units that may not move around the map like normal land or sea units, but may be moved directly from one city to antoheror carried by various recon units. They can be used to get a bird's eye view of the land, revealing tiles as well and seeing through the invisibility of various units. In a normal game, you can build these insetad of capturing them.</English>
		<French>Hawks, Ravens, and Parrots are air domain units that may not move around the map like normal land or sea units, but may be moved directly from one city to antoheror carried by various recon units. They can be used to get a bird's eye view of the land, revealing tiles as well and seeing through the invisibility of various units. In a normal game, you can build these insetad of capturing them.</French>
		<German>Hawks, Ravens, and Parrots are air domain units that may not move around the map like normal land or sea units, but may be moved directly from one city to antoheror carried by various recon units. They can be used to get a bird's eye view of the land, revealing tiles as well and seeing through the invisibility of various units. In a normal game, you can build these insetad of capturing them.</German>
		<Italian>Hawks, Ravens, and Parrots are air domain units that may not move around the map like normal land or sea units, but may be moved directly from one city to antoheror carried by various recon units. They can be used to get a bird's eye view of the land, revealing tiles as well and seeing through the invisibility of various units. In a normal game, you can build these insetad of capturing them.</Italian>
		<Spanish>Hawks, Ravens, and Parrots are air domain units that may not move around the map like normal land or sea units, but may be moved directly from one city to antoheror carried by various recon units. They can be used to get a bird's eye view of the land, revealing tiles as well and seeing through the invisibility of various units. In a normal game, you can build these insetad of capturing them.</Spanish>
	</TEXT>

	<TEXT>
		<Tag>TXT_KEY_WB_GRAND_MENAGERIE_ANIMAL_GORILLA</Tag>
		<English>Because of their rarity gorillas are among the most difficult animal to capture on most maps. They tend to appear in jungles, though even then you are unlikely to find large groups.</English>
		<French>Because of their rarity gorillas are among the most difficult animal to capture on most maps. They tend to appear in jungles, though even then you are unlikely to find large groups.</French>
		<German>Wegen ihrer Seltenheit sind Gorillas auf den meisten Karten die am schwierigsten zu fangenden Tiere. Sie neigen dazu, in Dschungeln aufzutauchen, aber selbst dann ist es unwahrscheinlich auf größere Gruppen zu treffen.</German>
		<Italian>Because of their rarity gorillas are among the most difficult animal to capture on most maps. They tend to appear in jungles, though even then you are unlikely to find large groups.</Italian>
		<Spanish>Because of their rarity gorillas are among the most difficult animal to capture on most maps. They tend to appear in jungles, though even then you are unlikely to find large groups.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_WB_GRAND_MENAGERIE_ANIMAL_BABOON</Tag>
		<English>Because of their rarity baboons are among the most difficult animal to capture on most maps. They tend to appear in jungles, though even then you are unlikely to find large groups.</English>
		<French>Because of their rarity baboons are among the most difficult animal to capture on most maps. They tend to appear in jungles, though even then you are unlikely to find large groups.</French>
		<German>Wegen ihrer Seltenheit sind baboons auf den meisten Karten die am schwierigsten zu fangenden Tiere. Sie neigen dazu, in Dschungeln aufzutauchen, aber selbst dann ist es unwahrscheinlich auf größere Gruppen zu treffen.</German>
		<Italian>Because of their rarity baboons are among the most difficult animal to capture on most maps. They tend to appear in jungles, though even then you are unlikely to find large groups.</Italian>
		<Spanish>Because of their rarity baboons are among the most difficult animal to capture on most maps. They tend to appear in jungles, though even then you are unlikely to find large groups.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_WB_GRAND_MENAGERIE_ANIMAL_PANTHER</Tag>
		<English>Panthers are dangerous hunters and very capable of taking out a lone scout or unguarded settler. There is more to fear in the jungles than just the lizardmen. Panthers start with the Woodsman I and Stealth promotion, so they are stronger in jungle tiles and can be very difficult to see.</English>
		<French>Panthers are dangerous hunters and very capable of taking out a lone scout or unguarded settler. There is more to fear in the jungles than just the lizardmen. Panthers start with the Woodsman I and Stealth promotion, so they are stronger in jungle tiles and can be very difficult to see.</French>
		<German>Panthers sind gefährliche Jäger und mehr als imstande, einen einzelnen Späher oder ungeschützten Siedler zu töten. Im Dschungel gibt es weit mehr zu fürchten als nur die Echsenmenschen. Panthers start with the Woodsman I and Stealth promotion, so they are stronger in jungle tiles and can be very difficult to see.</German>
		<Italian>Panthers are dangerous hunters and very capable of taking out a lone scout or unguarded settler. There is more to fear in the jungles than just the lizardmen. Panthers start with the Woodsman I and Stealth promotion, so they are stronger in jungle tiles and can be very difficult to see.</Italian>
		<Spanish>Panthers are dangerous hunters and very capable of taking out a lone scout or unguarded settler. There is more to fear in the jungles than just the lizardmen. Panthers start with the Woodsman I and Stealth promotion, so they are stronger in jungle tiles and can be very difficult to see.</Spanish>
	</TEXT>

	<TEXT>
		<Tag>TXT_KEY_WB_GRAND_MENAGERIE_ANIMAL_SCORPION</Tag>
		<English>Giant scorpions are poisonous and will poison units that defeat them in combat. To get rid of this effect have your units healed by a priest or if your unit starts the turn completely healed the poison will wear off. Scorpion Pens grant the Poion Blade promotion to recon units built in the city, allowing them to poison their victims too.</English>
		<French>Giant scorpions are poisonous and will poison units that defeat them in combat. To get rid of this effect have your units healed by a priest or if your unit starts the turn completely healed the poison will wear off. Scorpion Pens grant the Poion Blade promotion to recon units built in the city, allowing them to poison their victims too.</French>
		<German>Giant scorpions are poisonous and will poison units that defeat them in combat. To get rid of this effect have your units healed by a priest or if your unit starts the turn completely healed the poison will wear off. Scorpion Pens grant the Poion Blade promotion to recon units built in the city, allowing them to poison their victims too.</German>
		<Italian>Giant scorpions are poisonous and will poison units that defeat them in combat. To get rid of this effect have your units healed by a priest or if your unit starts the turn completely healed the poison will wear off. Scorpion Pens grant the Poion Blade promotion to recon units built in the city, allowing them to poison their victims too.</Italian>
		<Spanish>Giant scorpions are poisonous and will poison units that defeat them in combat. To get rid of this effect have your units healed by a priest or if your unit starts the turn completely healed the poison will wear off. Scorpion Pens grant the Poion Blade promotion to recon units built in the city, allowing them to poison their victims too.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_WB_GRAND_MENAGERIE_ANIMAL_SPIDER</Tag>
		<English>Giant spiders are invisible to all but recon units. They lay in wait in forested areas and attack units that draw to close to them. Sometimes wild giant spiders or captured ones will produce baby spiders after kills. These can grow to giant spiders after feeding.[NEWLINE][NEWLINE]Giant spiders are poisonous and will poison units that defeat them in combat. To get rid of this effect have your units healed by a priest or if your unit starts the turn completely healed the poison will wear off. Spider Pens grant the Poion Blade promotion to recon units built in the city, allowing them to poison their victims too, as well as providing a source of silk.</English>
		<French>Giant spiders are invisible to all but recon units. They lay in wait in forested areas and attack units that draw to close to them. Sometimes wild giant spiders or captured ones will produce baby spiders after kills. These can grow to giant spiders after feeding.[NEWLINE][NEWLINE]Giant spiders are poisonous and will poison units that defeat them in combat. To get rid of this effect have your units healed by a priest or if your unit starts the turn completely healed the poison will wear off.Spider Pens grant the Poion Blade promotion to recon units built in the city, allowing them to poison their victims too, as well as providing a source of silk.</French>
		<German>Riesenspinnen sind für alle Einheiten außer Aufklärungseinheiten unsichtbar. Sie liegen in Wäldern auf der Lauer und greifen Einheiten an, die sich ihnen nähern. Manchmal bringen wilde oder gefangene Riesenspinnen Baby-Spinnen hervor, nachdem sie im Kampf erfolgreich waren. Diese können durch Fütterung zu Riesenspinnen heranwachsen.[NEWLINE][NEWLINE]Riesenspinnen sind giftig und vergiften deshalb Einheiten, die eine Riesenspinne im Kampf besiegen. Um diesen Effekt zu kurieren, muss eine Einheit von einem Priester geheilt werden. Oder die Vergiftung verschwindet, falls eine Einheit die Runde vollständig geheilt beginnt.Spider Pens grant the Poion Blade promotion to recon units built in the city, allowing them to poison their victims too, as well as providing a source of silk.</German>
		<Italian>Giant spiders are invisible to all but recon units. They lay in wait in forested areas and attack units that draw to close to them. Sometimes wild giant spiders or captured ones will produce baby spiders after kills. These can grow to giant spiders after feeding.[NEWLINE][NEWLINE]Giant spiders are poisonous and will poison units that defeat them in combat. To get rid of this effect have your units healed by a priest or if your unit starts the turn completely healed the poison will wear off.Spider Pens grant the Poion Blade promotion to recon units built in the city, allowing them to poison their victims too, as well as providing a source of silk.</Italian>
		<Spanish>Giant spiders are invisible to all but recon units. They lay in wait in forested areas and attack units that draw to close to them. Sometimes wild giant spiders or captured ones will produce baby spiders after kills. These can grow to giant spiders after feeding.[NEWLINE][NEWLINE]Giant spiders are poisonous and will poison units that defeat them in combat. To get rid of this effect have your units healed by a priest or if your unit starts the turn completely healed the poison will wear off.Spider Pens grant the Poion Blade promotion to recon units built in the city, allowing them to poison their victims too, as well as providing a source of silk.</Spanish>
	</TEXT>


	<TEXT>
		<Tag>TXT_KEY_WB_GRAND_MENAGERIE_GOAL_SPIDER</Tag>
		<English>Capture a Giant Spider and cage it in your capital</English>
		<French>Capture a Giant Spider and cage it in your capital</French>
		<German>Fangt einen Giant Spider and cage it in your capital</German>
		<Italian>Capture a Giant Spider and cage it in your capital</Italian>
		<Spanish>Capture a Giant Spider and cage it in your capital</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_WB_GRAND_MENAGERIE_GOAL_SCORPION</Tag>
		<English>Capture a Scorpion and cage it in your capital</English>
		<French>Capture a Scorpion and cage it in your capital</French>
		<German>Fangt einen Scorpion and cage it in your capital</German>
		<Italian>Capture a Scorpion and cage it in your capital</Italian>
		<Spanish>Capture a Scorpion and cage it in your capital</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_WB_GRAND_MENAGERIE_GOAL_BABOON</Tag>
		<English>Capture a Baboon and cage it in your capital</English>
		<French>Capture an Baboon and cage it in your capital</French>
		<German>Fangt einen Baboon and cage it in your capital</German>
		<Italian>Capture an Baboon and cage it in your capital</Italian>
		<Spanish>Capture an Baboon and cage it in your capital</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_WB_GRAND_MENAGERIE_GOAL_PANTHER</Tag>
		<English>Capture a Panther and cage it in your capital</English>
		<French>Capture an Panther and cage it in your capital</French>
		<German>Fangt einen Panther and cage it in your capital</German>
		<Italian>Capture an Panther and cage it in your capital</Italian>
		<Spanish>Capture an Panther and cage it in your capital</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_WB_GRAND_MENAGERIE_GOAL_ELEPHANT</Tag>
		<English>Capture an Elephant and cage it in your capital</English>
		<French>Capture an Elephant and cage it in your capital</French>
		<German>Fangt einen Elefanten and cage it in your capital</German>
		<Italian>Capture an Elephant and cage it in your capital</Italian>
		<Spanish>Capture an Elephant and cage it in your capital</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_WB_GRAND_MENAGERIE_GOAL_GRIFFON</Tag>
		<English>Capture a Griffon and cage it in your capital</English>
		<French>Capture a Griffon and cage it in your capital</French>
		<German>Fangt einen Greifen and cage it in your capital</German>
		<Italian>Capture a Griffon and cage it in your capital</Italian>
		<Spanish>Capture a Griffon and cage it in your capital</Spanish>
	</TEXT>


	<TEXT>
		<Tag>TXT_KEY_WB_GRAND_MENAGERIE_GOAL</Tag>
		<English>You need %d1 more kinds of animal cages before building the Menagerie.</English>
		<French>You need %d1 more kinds of animal cages to build the Menagerie</French>
		<German>Ihr benötigt noch %d1 weiter[NUM1:es:e] [NUM1:Tier:Tiere], um die Menagerie zu errichten</German>
		<Italian>You need %d1 more kinds of animal cages to build the Menagerie</Italian>
		<Spanish>You need %d1 more kinds of animal cages to build the Menagerie</Spanish>
	</TEXT>

	<TEXT>
		<Tag>TXT_KEY_WB_GRAND_MENAGERIE_GOAL_CARNIVAL</Tag>
		<English>Build a Carnival to house the cages for the animals Princess Keelyn wants you to collect</English>
		<French>Build a Carnival to house the cages for the animals Princess Keelyn wants you to collect</French>
		<German>Build a Carnival to house the cages for the animals Princess Keelyn wants you to collect</German>
		<Italian>Build a Carnival to house the cages for the animals Princess Keelyn wants you to collect</Italian>
		<Spanish>Build a Carnival to house the cages for the animals Princess Keelyn wants you to collect</Spanish>
	</TEXT>

	<TEXT>
		<Tag>TXT_KEY_WB_GRAND_MENAGERIE_GOAL_HUNTER</Tag>
		<English>Promote a Hunter with the Subdue Animal promotion so it can capture animals for the Menagerie</English>
		<French>Promote a Hunter with the Subdue Animal promotion</French>
		<German>Verleiht einem Jäger die Beförderung "Tierzähmung"</German>
		<Italian>Promote a Hunter with the Subdue Animal promotion</Italian>
		<Spanish>Promote a Hunter with the Subdue Animal promotion</Spanish>
	</TEXT>


	<TEXT>
		<Tag>TXT_KEY_WB_GRAND_MENAGERIE_GOAL_BUILD_MENAGERIE</Tag>
		<English>Complete the Grand Menagerie to win the game</English>
		<French>Complete the Grand Menagerie to win the game</French>
		<German>Complete the Grand Menagerie to win the game</German>
		<Italian>Complete the Grand Menagerie to win the game</Italian>
		<Spanish>Complete the Grand Menagerie to win the game</Spanish>
	</TEXT>

	<TEXT>
		<Tag>TXT_KEY_WB_WAGES_OF_SIN_INTRO_MERCURIANS</Tag>
		<English>I am the last warrior of the Godswar. For others it ended ages ago, but I must see it to the end. I sacrificed my place by my god's side lest I be bound by that old accord to stop my sacred duty. [NEWLINE][NEWLINE]The good gods were fools to sign The Compact while our side was winning, rather than extinguish evil while we had the chance. The neutral gods were cowards and traitors for demanding a ceasefire rather than joining the stronger side to end the conflict once and for all. I am ashamed to say that my own maker was among these cowards, and my sister fully supported him. [NEWLINE][NEWLINE]Over the past few ages the tide has turned. The conflict remains, but is burried beneath the surface. The gods now use men as pawns in their game, which would be fine if the rules of the game were not so biased towards the other side. Erebus has reached a point of crisis like it has never seen before, yet everyone seems to ignore it. I cannot ignore it. The world would fall into hellfire without me. Os-Gabella (always the pawn of Ceridwen) means to end the world entirely, and is using Hyborem as a tool to do it. Somehow they have tricked two other nations into helping them, although even the most wicked mortals should be wise enough to know that this cannot be in their interests.[NEWLINE][NEWLINE]I would fight them all alone if need be, but fortunately I have found some allies as well. The Queen of the Elohim Nation has realized the folly of her ancestors' peaceful ways, and used their most secret lore to build a gate to summon my army to the place were we are most needed. A priest of Lugus has organized a council of good nations to stand against its darker rival. It is still dominated by pacifist fools, but may serve as a useful tool regardless. A group of elves still loyal to the precept of nature has joined his confederation in an attempt to gain an upper hand in their feud with their more mischievous bretheren, and now find themselves relying on it to defend themselves from an all out Infernal invasion. As they serve Cernunnos now instead of Sucellus, the might not be completely useless. </English>
		<French>I am the last warrior of the Godswar. For others it ended ages ago, but I must see it to the end. I sacrificed my place by my god's side lest I be bound by that old accord to stop my sacred duty. [NEWLINE][NEWLINE]The good gods were fools to sign The Compact while our side was winning, rather than extinguish evil while we had the chance. The neutral gods were cowards and traitors for demanding a ceasefire rather than joining the stronger side to end the conflict once and for all. I am ashamed to say that my own maker was among these cowards, and my sister fully supported him. [NEWLINE][NEWLINE]Over the past few ages the tide has turned. The conflict remains, but is burried beneath the surface. The gods now use men as pawns in their game, which would be fine if the rules of the game were not so biased towards the other side. Erebus has reached a point of crisis like it has never seen before, yet everyone seems to ignore it. I cannot ignore it. The world would fall into hellfire without me. Os-Gabella (always the pawn of Ceridwen) means to end the world entirely, and is using Hyborem as a tool to do it. Somehow they have tricked two other nations into helping them, although even the most wicked mortals should be wise enough to know that this cannot be in their interests.[NEWLINE][NEWLINE]I would fight them all alone if need be, but fortunately I have found some allies as well. The Queen of the Elohim Nation has realized the folly of her ancestors' peaceful ways, and used their most secret lore to build a gate to summon my army to the place were we are most needed. A priest of Lugus has organized a council of good nations to stand against its darker rival. It is still dominated by pacifist fools, but may serve as a useful tool regardless. A group of elves still loyal to the precept of nature has joined his confederation in an attempt to gain an upper hand in their feud with their more mischievous bretheren, and now find themselves relying on it to defend themselves from an all out Infernal invasion. As they serve Cernunnos now instead of Sucellus, the might not be completely useless. </French>
		<German>I am the last warrior of the Godswar. For others it ended ages ago, but I must see it to the end. I sacrificed my place by my god's side lest I be bound by that old accord to stop my sacred duty. [NEWLINE][NEWLINE]The good gods were fools to sign The Compact while our side was winning, rather than extinguish evil while we had the chance. The neutral gods were cowards and traitors for demanding a ceasefire rather than joining the stronger side to end the conflict once and for all. I am ashamed to say that my own maker was among these cowards, and my sister fully supported him. [NEWLINE][NEWLINE]Over the past few ages the tide has turned. The conflict remains, but is burried beneath the surface. The gods now use men as pawns in their game, which would be fine if the rules of the game were not so biased towards the other side. Erebus has reached a point of crisis like it has never seen before, yet everyone seems to ignore it. I cannot ignore it. The world would fall into hellfire without me. Os-Gabella (always the pawn of Ceridwen) means to end the world entirely, and is using Hyborem as a tool to do it. Somehow they have tricked two other nations into helping them, although even the most wicked mortals should be wise enough to know that this cannot be in their interests.[NEWLINE][NEWLINE]I would fight them all alone if need be, but fortunately I have found some allies as well. The Queen of the Elohim Nation has realized the folly of her ancestors' peaceful ways, and used their most secret lore to build a gate to summon my army to the place were we are most needed. A priest of Lugus has organized a council of good nations to stand against its darker rival. It is still dominated by pacifist fools, but may serve as a useful tool regardless. A group of elves still loyal to the precept of nature has joined his confederation in an attempt to gain an upper hand in their feud with their more mischievous bretheren, and now find themselves relying on it to defend themselves from an all out Infernal invasion. As they serve Cernunnos now instead of Sucellus, the might not be completely useless. </German>
		<Italian>I am the last warrior of the Godswar. For others it ended ages ago, but I must see it to the end. I sacrificed my place by my god's side lest I be bound by that old accord to stop my sacred duty. [NEWLINE][NEWLINE]The good gods were fools to sign The Compact while our side was winning, rather than extinguish evil while we had the chance. The neutral gods were cowards and traitors for demanding a ceasefire rather than joining the stronger side to end the conflict once and for all. I am ashamed to say that my own maker was among these cowards, and my sister fully supported him. [NEWLINE][NEWLINE]Over the past few ages the tide has turned. The conflict remains, but is burried beneath the surface. The gods now use men as pawns in their game, which would be fine if the rules of the game were not so biased towards the other side. Erebus has reached a point of crisis like it has never seen before, yet everyone seems to ignore it. I cannot ignore it. The world would fall into hellfire without me. Os-Gabella (always the pawn of Ceridwen) means to end the world entirely, and is using Hyborem as a tool to do it. Somehow they have tricked two other nations into helping them, although even the most wicked mortals should be wise enough to know that this cannot be in their interests.[NEWLINE][NEWLINE]I would fight them all alone if need be, but fortunately I have found some allies as well. The Queen of the Elohim Nation has realized the folly of her ancestors' peaceful ways, and used their most secret lore to build a gate to summon my army to the place were we are most needed. A priest of Lugus has organized a council of good nations to stand against its darker rival. It is still dominated by pacifist fools, but may serve as a useful tool regardless. A group of elves still loyal to the precept of nature has joined his confederation in an attempt to gain an upper hand in their feud with their more mischievous bretheren, and now find themselves relying on it to defend themselves from an all out Infernal invasion. As they serve Cernunnos now instead of Sucellus, the might not be completely useless. </Italian>
		<Spanish>I am the last warrior of the Godswar. For others it ended ages ago, but I must see it to the end. I sacrificed my place by my god's side lest I be bound by that old accord to stop my sacred duty. [NEWLINE][NEWLINE]The good gods were fools to sign The Compact while our side was winning, rather than extinguish evil while we had the chance. The neutral gods were cowards and traitors for demanding a ceasefire rather than joining the stronger side to end the conflict once and for all. I am ashamed to say that my own maker was among these cowards, and my sister fully supported him. [NEWLINE][NEWLINE]Over the past few ages the tide has turned. The conflict remains, but is burried beneath the surface. The gods now use men as pawns in their game, which would be fine if the rules of the game were not so biased towards the other side. Erebus has reached a point of crisis like it has never seen before, yet everyone seems to ignore it. I cannot ignore it. The world would fall into hellfire without me. Os-Gabella (always the pawn of Ceridwen) means to end the world entirely, and is using Hyborem as a tool to do it. Somehow they have tricked two other nations into helping them, although even the most wicked mortals should be wise enough to know that this cannot be in their interests.[NEWLINE][NEWLINE]I would fight them all alone if need be, but fortunately I have found some allies as well. The Queen of the Elohim Nation has realized the folly of her ancestors' peaceful ways, and used their most secret lore to build a gate to summon my army to the place were we are most needed. A priest of Lugus has organized a council of good nations to stand against its darker rival. It is still dominated by pacifist fools, but may serve as a useful tool regardless. A group of elves still loyal to the precept of nature has joined his confederation in an attempt to gain an upper hand in their feud with their more mischievous bretheren, and now find themselves relying on it to defend themselves from an all out Infernal invasion. As they serve Cernunnos now instead of Sucellus, the might not be completely useless. </Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_WB_WAGES_OF_SIN_INTRO_LJOSALFAR</Tag>
		<English>With the respite of the long winter ended, the ancient Civil War rages again. It has now grown in scope and and spilled over into lands far beyond the Umbrawood, involving peoples who neither know nor care about its cause. [NEWLINE][NEWLINE]The Svartalfar established a council of those who walk in darkness, and used it to draw in allies against us. Perhaps we could stand along against both our darker brothers and the Calabim, but in their ferver to destroy us they have done the unthinkable and chosen to help the Sheaim in their quest to destroy the whole world. The Seelie Court has fled our sacred capital of Evermore, as Faeryl's assassins have been picking us off one by one and it seems inevitable that her armies will sieze the whole city soon. This however seems a small matter compared to the corruption that began at Tempus Mor and now spreads towards our heartland.[NEWLINE][NEWLINE]In the face of catastrophe I begged for aid from the Elohim, an ancient nation of righteous men much beloved by Sucellus. Their Queen has invited us to join the Overcouncil, a confederation founded by a holy man living with the nomads far away in Desert of Myrh. It was a great suprise when I found this holy man to in fact be an elf, and a very strange one. His wife was a druid trained in my own court, yet he knew very little of our ways or of this ancient conflict. [NEWLINE][NEWLINE]In the ancient tongue of men he told me a tale of how his father had been a mercenary servnig an archmage during the fall of Patria. This wicked sorcerer took Arak the Erkling, his young sons, and his army with him as he fled from Kylorin by invading the land of the dead. The Once Elves were still his prisoners in the Otherworld when Faeryl betrayed me. In time they would escape, but chose to settle in the darkness of the rift between worlds rather than rejoin the elven nation. He grew up as the ward of his elder brother, King Haerlond, an unprincipled pragmatist with poor tastes in advisors. When a group of children wandered into Barathrum and uncovered their necromancer's plot gainst the innocent Talia, he risked his life in service of the truth. When the Shadowed Vale fell, he was given a vision of Lugus which led him settle among the Malakim. He claims to have since then found enlightenment in the Mirror of Heaven, and rarely ceases preaching his gospel to all who will hear it. [NEWLINE][NEWLINE]He seemed disappointed that we were not willing to abandon our ancient religion for his new cult, yet he did not force the matter. We were welcomed into the alliance regardless. While for the moment the Malakim are unable to devote an army to defend Evermore, he has pledged to aid us by occupying the Svartalfar on another front. [NEWLINE][NEWLINE]On our journey back to Dendrom, the world was shaken and forever changed. The corruption that gripped the edges of the Umbrawood gave way to darker terrain, as Erebus began to merge with hell itself. The Sheaim's schemes were coming to fruition. The children of Sucellus are to be destroyed by Agares' dark immitation of our god. The abomination that the Black Mirror conjured when Cernunnos invaded hell to rescue Gower has come to Erebus and captured Yonna. Our party barely survived our first encounter with the Infernal. [NEWLINE][NEWLINE]Ethne has been a true blessing. We could not have survived had she not sent medics from The Unblemished to tend to our wounded. She has sent her own troops into harm's way on our behalf several times, and usually paid dearly. [NEWLINE][NEWLINE]Recently the sight of so much suffering has moved her to take an unprecedented action. She has defied the Elohim law to summon the archangel Basium to come to our aid. Although our elder priests are upset that he blasphemes the name of Sucellus (his rightful lord), we know he is our greatest hope for vanguishing the Infernal from our homeland.</English>
		<French>With the respite of the long winter ended, the ancient Civil War rages again. It has now grown in scope and and spilled over into lands far beyond the Umbrawood, involving peoples who neither know nor care about its cause. [NEWLINE][NEWLINE]The Svartalfar established a council of those who walk in darkness, and used it to draw in allies against us. Perhaps we could stand along against both our darker brothers and the Calabim, but in their ferver to destroy us they have done the unthinkable and chosen to help the Sheaim in their quest to destroy the whole world. The Seelie Court has fled our sacred capital of Evermore, as Faeryl's assassins have been picking us off one by one and it seems inevitable that her armies will sieze the whole city soon. This however seems a small matter compared to the corruption that began at Tempus Mor and now spreads towards our heartland.[NEWLINE][NEWLINE]In the face of catastrophe I begged for aid from the Elohim, an ancient nation of righteous men much beloved by Sucellus. Their Queen has invited us to join the Overcouncil, a confederation founded by a holy man living with the nomads far away in Desert of Myrh. It was a great suprise when I found this holy man to in fact be an elf, and a very strange one. His wife was a druid trained in my own court, yet he knew very little of our ways or of this ancient conflict. [NEWLINE][NEWLINE]In the ancient tongue of men he told me a tale of how his father had been a mercenary servnig an archmage during the fall of Patria. This wicked sorcerer took Arak the Erkling, his young sons, and his army with him as he fled from Kylorin by invading the land of the dead. The Once Elves were still his prisoners in the Otherworld when Faeryl betrayed me. In time they would escape, but chose to settle in the darkness of the rift between worlds rather than rejoin the elven nation. He grew up as the ward of his elder brother, King Haerlond, an unprincipled pragmatist with poor tastes in advisors. When a group of children wandered into Barathrum and uncovered their necromancer's plot gainst the innocent Talia, he risked his life in service of the truth. When the Shadowed Vale fell, he was given a vision of Lugus which led him settle among the Malakim. He claims to have since then found enlightenment in the Mirror of Heaven, and rarely ceases preaching his gospel to all who will hear it. [NEWLINE][NEWLINE]He seemed disappointed that we were not willing to abandon our ancient religion for his new cult, yet he did not force the matter. We were welcomed into the alliance regardless. While for the moment the Malakim are unable to devote an army to defend Evermore, he has pledged to aid us by occupying the Svartalfar on another front. [NEWLINE][NEWLINE]On our journey back to Dendrom, the world was shaken and forever changed. The corruption that gripped the edges of the Umbrawood gave way to darker terrain, as Erebus began to merge with hell itself. The Sheaim's schemes were coming to fruition. The children of Sucellus are to be destroyed by Agares' dark immitation of our god. The abomination that the Black Mirror conjured when Cernunnos invaded hell to rescue Gower has come to Erebus and captured Yonna. Our party barely survived our first encounter with the Infernal. [NEWLINE][NEWLINE]Ethne has been a true blessing. We could not have survived had she not sent medics from The Unblemished to tend to our wounded. She has sent her own troops into harm's way on our behalf several times, and usually paid dearly. [NEWLINE][NEWLINE]Recently the sight of so much suffering has moved her to take an unprecedented action. She has defied the Elohim law to summon the archangel Basium to come to our aid. Although our elder priests are upset that he blasphemes the name of Sucellus (his rightful lord), we know he is our greatest hope for vanguishing the Infernal from our homeland.</French>
		<German>With the respite of the long winter ended, the ancient Civil War rages again. It has now grown in scope and and spilled over into lands far beyond the Umbrawood, involving peoples who neither know nor care about its cause. [NEWLINE][NEWLINE]The Svartalfar established a council of those who walk in darkness, and used it to draw in allies against us. Perhaps we could stand along against both our darker brothers and the Calabim, but in their ferver to destroy us they have done the unthinkable and chosen to help the Sheaim in their quest to destroy the whole world. The Seelie Court has fled our sacred capital of Evermore, as Faeryl's assassins have been picking us off one by one and it seems inevitable that her armies will sieze the whole city soon. This however seems a small matter compared to the corruption that began at Tempus Mor and now spreads towards our heartland.[NEWLINE][NEWLINE]In the face of catastrophe I begged for aid from the Elohim, an ancient nation of righteous men much beloved by Sucellus. Their Queen has invited us to join the Overcouncil, a confederation founded by a holy man living with the nomads far away in Desert of Myrh. It was a great suprise when I found this holy man to in fact be an elf, and a very strange one. His wife was a druid trained in my own court, yet he knew very little of our ways or of this ancient conflict. [NEWLINE][NEWLINE]In the ancient tongue of men he told me a tale of how his father had been a mercenary servnig an archmage during the fall of Patria. This wicked sorcerer took Arak the Erkling, his young sons, and his army with him as he fled from Kylorin by invading the land of the dead. The Once Elves were still his prisoners in the Otherworld when Faeryl betrayed me. In time they would escape, but chose to settle in the darkness of the rift between worlds rather than rejoin the elven nation. He grew up as the ward of his elder brother, King Haerlond, an unprincipled pragmatist with poor tastes in advisors. When a group of children wandered into Barathrum and uncovered their necromancer's plot gainst the innocent Talia, he risked his life in service of the truth. When the Shadowed Vale fell, he was given a vision of Lugus which led him settle among the Malakim. He claims to have since then found enlightenment in the Mirror of Heaven, and rarely ceases preaching his gospel to all who will hear it. [NEWLINE][NEWLINE]He seemed disappointed that we were not willing to abandon our ancient religion for his new cult, yet he did not force the matter. We were welcomed into the alliance regardless. While for the moment the Malakim are unable to devote an army to defend Evermore, he has pledged to aid us by occupying the Svartalfar on another front. [NEWLINE][NEWLINE]On our journey back to Dendrom, the world was shaken and forever changed. The corruption that gripped the edges of the Umbrawood gave way to darker terrain, as Erebus began to merge with hell itself. The Sheaim's schemes were coming to fruition. The children of Sucellus are to be destroyed by Agares' dark immitation of our god. The abomination that the Black Mirror conjured when Cernunnos invaded hell to rescue Gower has come to Erebus and captured Yonna. Our party barely survived our first encounter with the Infernal. [NEWLINE][NEWLINE]Ethne has been a true blessing. We could not have survived had she not sent medics from The Unblemished to tend to our wounded. She has sent her own troops into harm's way on our behalf several times, and usually paid dearly. [NEWLINE][NEWLINE]Recently the sight of so much suffering has moved her to take an unprecedented action. She has defied the Elohim law to summon the archangel Basium to come to our aid. Although our elder priests are upset that he blasphemes the name of Sucellus (his rightful lord), we know he is our greatest hope for vanguishing the Infernal from our homeland.</German>
		<Italian>With the respite of the long winter ended, the ancient Civil War rages again. It has now grown in scope and and spilled over into lands far beyond the Umbrawood, involving peoples who neither know nor care about its cause. [NEWLINE][NEWLINE]The Svartalfar established a council of those who walk in darkness, and used it to draw in allies against us. Perhaps we could stand along against both our darker brothers and the Calabim, but in their ferver to destroy us they have done the unthinkable and chosen to help the Sheaim in their quest to destroy the whole world. The Seelie Court has fled our sacred capital of Evermore, as Faeryl's assassins have been picking us off one by one and it seems inevitable that her armies will sieze the whole city soon. This however seems a small matter compared to the corruption that began at Tempus Mor and now spreads towards our heartland.[NEWLINE][NEWLINE]In the face of catastrophe I begged for aid from the Elohim, an ancient nation of righteous men much beloved by Sucellus. Their Queen has invited us to join the Overcouncil, a confederation founded by a holy man living with the nomads far away in Desert of Myrh. It was a great suprise when I found this holy man to in fact be an elf, and a very strange one. His wife was a druid trained in my own court, yet he knew very little of our ways or of this ancient conflict. [NEWLINE][NEWLINE]In the ancient tongue of men he told me a tale of how his father had been a mercenary servnig an archmage during the fall of Patria. This wicked sorcerer took Arak the Erkling, his young sons, and his army with him as he fled from Kylorin by invading the land of the dead. The Once Elves were still his prisoners in the Otherworld when Faeryl betrayed me. In time they would escape, but chose to settle in the darkness of the rift between worlds rather than rejoin the elven nation. He grew up as the ward of his elder brother, King Haerlond, an unprincipled pragmatist with poor tastes in advisors. When a group of children wandered into Barathrum and uncovered their necromancer's plot gainst the innocent Talia, he risked his life in service of the truth. When the Shadowed Vale fell, he was given a vision of Lugus which led him settle among the Malakim. He claims to have since then found enlightenment in the Mirror of Heaven, and rarely ceases preaching his gospel to all who will hear it. [NEWLINE][NEWLINE]He seemed disappointed that we were not willing to abandon our ancient religion for his new cult, yet he did not force the matter. We were welcomed into the alliance regardless. While for the moment the Malakim are unable to devote an army to defend Evermore, he has pledged to aid us by occupying the Svartalfar on another front. [NEWLINE][NEWLINE]On our journey back to Dendrom, the world was shaken and forever changed. The corruption that gripped the edges of the Umbrawood gave way to darker terrain, as Erebus began to merge with hell itself. The Sheaim's schemes were coming to fruition. The children of Sucellus are to be destroyed by Agares' dark immitation of our god. The abomination that the Black Mirror conjured when Cernunnos invaded hell to rescue Gower has come to Erebus and captured Yonna. Our party barely survived our first encounter with the Infernal. [NEWLINE][NEWLINE]Ethne has been a true blessing. We could not have survived had she not sent medics from The Unblemished to tend to our wounded. She has sent her own troops into harm's way on our behalf several times, and usually paid dearly. [NEWLINE][NEWLINE]Recently the sight of so much suffering has moved her to take an unprecedented action. She has defied the Elohim law to summon the archangel Basium to come to our aid. Although our elder priests are upset that he blasphemes the name of Sucellus (his rightful lord), we know he is our greatest hope for vanguishing the Infernal from our homeland.</Italian>
		<Spanish>With the respite of the long winter ended, the ancient Civil War rages again. It has now grown in scope and and spilled over into lands far beyond the Umbrawood, involving peoples who neither know nor care about its cause. [NEWLINE][NEWLINE]The Svartalfar established a council of those who walk in darkness, and used it to draw in allies against us. Perhaps we could stand along against both our darker brothers and the Calabim, but in their ferver to destroy us they have done the unthinkable and chosen to help the Sheaim in their quest to destroy the whole world. The Seelie Court has fled our sacred capital of Evermore, as Faeryl's assassins have been picking us off one by one and it seems inevitable that her armies will sieze the whole city soon. This however seems a small matter compared to the corruption that began at Tempus Mor and now spreads towards our heartland.[NEWLINE][NEWLINE]In the face of catastrophe I begged for aid from the Elohim, an ancient nation of righteous men much beloved by Sucellus. Their Queen has invited us to join the Overcouncil, a confederation founded by a holy man living with the nomads far away in Desert of Myrh. It was a great suprise when I found this holy man to in fact be an elf, and a very strange one. His wife was a druid trained in my own court, yet he knew very little of our ways or of this ancient conflict. [NEWLINE][NEWLINE]In the ancient tongue of men he told me a tale of how his father had been a mercenary servnig an archmage during the fall of Patria. This wicked sorcerer took Arak the Erkling, his young sons, and his army with him as he fled from Kylorin by invading the land of the dead. The Once Elves were still his prisoners in the Otherworld when Faeryl betrayed me. In time they would escape, but chose to settle in the darkness of the rift between worlds rather than rejoin the elven nation. He grew up as the ward of his elder brother, King Haerlond, an unprincipled pragmatist with poor tastes in advisors. When a group of children wandered into Barathrum and uncovered their necromancer's plot gainst the innocent Talia, he risked his life in service of the truth. When the Shadowed Vale fell, he was given a vision of Lugus which led him settle among the Malakim. He claims to have since then found enlightenment in the Mirror of Heaven, and rarely ceases preaching his gospel to all who will hear it. [NEWLINE][NEWLINE]He seemed disappointed that we were not willing to abandon our ancient religion for his new cult, yet he did not force the matter. We were welcomed into the alliance regardless. While for the moment the Malakim are unable to devote an army to defend Evermore, he has pledged to aid us by occupying the Svartalfar on another front. [NEWLINE][NEWLINE]On our journey back to Dendrom, the world was shaken and forever changed. The corruption that gripped the edges of the Umbrawood gave way to darker terrain, as Erebus began to merge with hell itself. The Sheaim's schemes were coming to fruition. The children of Sucellus are to be destroyed by Agares' dark immitation of our god. The abomination that the Black Mirror conjured when Cernunnos invaded hell to rescue Gower has come to Erebus and captured Yonna. Our party barely survived our first encounter with the Infernal. [NEWLINE][NEWLINE]Ethne has been a true blessing. We could not have survived had she not sent medics from The Unblemished to tend to our wounded. She has sent her own troops into harm's way on our behalf several times, and usually paid dearly. [NEWLINE][NEWLINE]Recently the sight of so much suffering has moved her to take an unprecedented action. She has defied the Elohim law to summon the archangel Basium to come to our aid. Although our elder priests are upset that he blasphemes the name of Sucellus (his rightful lord), we know he is our greatest hope for vanguishing the Infernal from our homeland.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_WB_WAGES_OF_SIN_INTRO_SVARTALFAR</Tag>
		<English>With the respite of the long winter ended, the ancient Civil War rages again. At last I shall be able to topple that "beloved queen" Arendel and claim the summer throne for my own. Towards this goal I established the Undercouncil. I of course realize that these new allies will cause problems of their own later on, but my hatred of Phaedra is enough to risk them that for the time being. Is it not better to keep such peoples as the Sheaim as close friends, even with diamatrically opposed goals? What is a friend anyway but the best kind of enemy, an enemy who will not defend himself because he does not yet realise that you are at war?</English>
		<French>With the respite of the long winter ended, the ancient Civil War rages again. At last I shall be able to topple that "beloved queen" Arendel and claim the summer throne for my own. Towards this goal I established the Undercouncil. I of course realize that these new allies will cause problems of their own later on, but my hatred of Phaedra is enough to risk them that for the time being. Is it not better to keep such peoples as the Sheaim as close friends, even with diamatrically opposed goals? What is a friend anyway but the best kind of enemy, an enemy who will not defend himself because he does not yet realise that you are at war?</French>
		<German>With the respite of the long winter ended, the ancient Civil War rages again. At last I shall be able to topple that "beloved queen" Arendel and claim the summer throne for my own. Towards this goal I established the Undercouncil. I of course realize that these new allies will cause problems of their own later on, but my hatred of Phaedra is enough to risk them that for the time being. Is it not better to keep such peoples as the Sheaim as close friends, even with diamatrically opposed goals? What is a friend anyway but the best kind of enemy, an enemy who will not defend himself because he does not yet realise that you are at war?</German>
		<Italian>With the respite of the long winter ended, the ancient Civil War rages again. At last I shall be able to topple that "beloved queen" Arendel and claim the summer throne for my own. Towards this goal I established the Undercouncil. I of course realize that these new allies will cause problems of their own later on, but my hatred of Phaedra is enough to risk them that for the time being. Is it not better to keep such peoples as the Sheaim as close friends, even with diamatrically opposed goals? What is a friend anyway but the best kind of enemy, an enemy who will not defend himself because he does not yet realise that you are at war?</Italian>
		<Spanish>With the respite of the long winter ended, the ancient Civil War rages again. At last I shall be able to topple that "beloved queen" Arendel and claim the summer throne for my own. Towards this goal I established the Undercouncil. I of course realize that these new allies will cause problems of their own later on, but my hatred of Phaedra is enough to risk them that for the time being. Is it not better to keep such peoples as the Sheaim as close friends, even with diamatrically opposed goals? What is a friend anyway but the best kind of enemy, an enemy who will not defend himself because he does not yet realise that you are at war?</Spanish>
	</TEXT>

	<TEXT>
		<Tag>TXT_KEY_WB_WAGES_OF_SIN_INTRO_INFERNAL</Tag>
		<English>We warred for eons in the deepest hell, proud of the kingdoms we forged but knowing their futility. I have been called the greatest of archangels, the darker half of one who became a god, and yet even my domain in Nyx shall surely pass away some day and be replaced chiefdoms of mortal souls who have yet to be refined. Since the Queen of Passion has joined us and awakened, we all have come to yearn for world beyonds our own. Creation is the goal of many, but Erebus must be made my footstool alone. The Twenty-One have made this difficult, but not impossible. This world may not bend easily to my will, but many mortals do. For years we have made deals and traded secrets to shortsighted mortals to prepare ourselves a way. Within a few generations, the armies amassing in the Fane of the Lessers will be free to overrun all but the most holy of lands. I could have waited, but instead chose to take a shortcut privided by a suicidal immortal. I come now invited to this world, treading carefully lest I violate any clause of that old arrangement to which the King of Hope must hold me hostage.</English>
		<French>We warred for eons in the deepest hell, proud of the kingdoms we forged but knowing their futility. I have been called the greatest of archangels, the darker half of one who became a god, and yet even my domain in Nyx shall surely pass away some day and be replaced chiefdoms of mortal souls who have yet to be refined. Since the Queen of Passion has joined us and awakened, we all have come to yearn for world beyonds our own. Creation is the goal of many, but Erebus must be made my footstool alone. The Twenty-One have made this difficult, but not impossible. This world may not bend easily to my will, but many mortals do. For years we have made deals and traded secrets to shortsighted mortals to prepare ourselves a way. Within a few generations, the armies amassing in the Fane of the Lessers will be free to overrun all but the most holy of lands. I could have waited, but instead chose to take a shortcut privided by a suicidal immortal. I come now invited to this world, treading carefully lest I violate any clause of that old arrangement to which the King of Hope must hold me hostage.</French>
		<German>We warred for eons in the deepest hell, proud of the kingdoms we forged but knowing their futility. I have been called the greatest of archangels, the darker half of one who became a god, and yet even my domain in Nyx shall surely pass away some day and be replaced chiefdoms of mortal souls who have yet to be refined. Since the Queen of Passion has joined us and awakened, we all have come to yearn for world beyonds our own. Creation is the goal of many, but Erebus must be made my footstool alone. The Twenty-One have made this difficult, but not impossible. This world may not bend easily to my will, but many mortals do. For years we have made deals and traded secrets to shortsighted mortals to prepare ourselves a way. Within a few generations, the armies amassing in the Fane of the Lessers will be free to overrun all but the most holy of lands. I could have waited, but instead chose to take a shortcut privided by a suicidal immortal. I come now invited to this world, treading carefully lest I violate any clause of that old arrangement to which the King of Hope must hold me hostage.</German>
		<Italian>We warred for eons in the deepest hell, proud of the kingdoms we forged but knowing their futility. I have been called the greatest of archangels, the darker half of one who became a god, and yet even my domain in Nyx shall surely pass away some day and be replaced chiefdoms of mortal souls who have yet to be refined. Since the Queen of Passion has joined us and awakened, we all have come to yearn for world beyonds our own. Creation is the goal of many, but Erebus must be made my footstool alone. The Twenty-One have made this difficult, but not impossible. This world may not bend easily to my will, but many mortals do. For years we have made deals and traded secrets to shortsighted mortals to prepare ourselves a way. Within a few generations, the armies amassing in the Fane of the Lessers will be free to overrun all but the most holy of lands. I could have waited, but instead chose to take a shortcut privided by a suicidal immortal. I come now invited to this world, treading carefully lest I violate any clause of that old arrangement to which the King of Hope must hold me hostage.</Italian>
		<Spanish>We warred for eons in the deepest hell, proud of the kingdoms we forged but knowing their futility. I have been called the greatest of archangels, the darker half of one who became a god, and yet even my domain in Nyx shall surely pass away some day and be replaced chiefdoms of mortal souls who have yet to be refined. Since the Queen of Passion has joined us and awakened, we all have come to yearn for world beyonds our own. Creation is the goal of many, but Erebus must be made my footstool alone. The Twenty-One have made this difficult, but not impossible. This world may not bend easily to my will, but many mortals do. For years we have made deals and traded secrets to shortsighted mortals to prepare ourselves a way. Within a few generations, the armies amassing in the Fane of the Lessers will be free to overrun all but the most holy of lands. I could have waited, but instead chose to take a shortcut privided by a suicidal immortal. I come now invited to this world, treading carefully lest I violate any clause of that old arrangement to which the King of Hope must hold me hostage.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_WB_WAGES_OF_SIN_CONCLUSION_MERCURIANS</Tag>
		<English>Word reached Basium that the battle for Tempus Mor was coming to an end. This theater of the eternal war against the forces of corruption was going well, when disaster struck. An assassin from the Astur Wastes, that dismal marshland far to the south beyond the Deruptus Mountains, took both the life and the soul of his patron.[NEWLINE][NEWLINE]The end of a mortal life was no great loss to the archangel, but he had hoped to see her spirit rise to serve in the ranks of his army forever. Hers was quite a strong soul, the sort that could turn the tide of many a spiritual battle. Frankly, he thought it was a pity that it had been wasted on a mortal woman, and an great injustice that it should now serve someone else.[NEWLINE][NEWLINE]The Mercurian commander knew more of these accursed Shades than any mortal, more even than they knew of themselves. They began as a people devoted to his own creator, Arawn, although the God of Death himself could never be bothered to care one way or another. Basium knew they has betrayed their lord, and did not consider their ignorance of this fact to be a excuse. "They might not be demons," thought Basium, "or even the undead, but they are indeed a corruption that deserves to be purged from existance."[NEWLINE][NEWLINE]"Stop!" comanded Gyra, as she materialized to block her twin brother's path. "You shall not destroy a people under my protection! Their reverence for Arawn is strong enough that I can unleash the armies of their god to protect them without even worrying about The Compact.[NEWLINE][NEWLINE]Basium laughed. "The Compact! What do I care about that old agreement. I rejected it from the start, and am contrained by it no more than a mortal. Besides, I lead the armies of Arawn! Do you not see them? Your pitiful band is no match for mine, and we both know that our maker will not bother to provide you any extra support. He cares for the prayers of the living no more than a man cares for the prayers of a bug. Do you really think he would permit you to take action to protect the servants of The Pretender? I am not ignorant, dear sister. My Dullahan have reported that the soul of Queen Ethne and the other victims of the Netherblade are bound not merely to the Netherworld, but to the Kindgom of Laroth, where they are being recruited into the resistance."[NEWLINE][NEWLINE]"Remember the terms of your fall, dear brother," Gyra rejoined. "You are indeed as constrained as any mortal. Mortals die, and their souls are collected. I can see to it that this happens to you as well, and can personally escort your spirit to a cell in our maker's vault where you will spend every day from now until the return of The One, in full knowledge that there is nothing you do can stop the spread of corruption accross all of Erebus. Have you seen Anesidora lately? Time has not been kind to her. Without the divine spark of The One possessed by the children of Nemed, eons as my inmate will not be kind to you either. Oh, I suppose you might escape eventually, with whatever secrets you might recall from guarding the passages back to this world before your fall, but I assure I will not let that happen any time soon. Would you want to come back as a mortal infant anyway? Who could imagine a toddler leading a horde of angels into battle! With no memory and with the cravings of human flesh, you'd be luckly not to wind up fighting for the other side. Perhaps I should just give your soul to Sucellus and be done with it? You are of his precept, you know. How would you like to spend eternity as the errand boy of the "God of Daisies," as you always liked to call him? I doubt he'd let you out of the vault much, at least not until you learn to behave yourself. Would you prefer lounging around Nemed's dusty, empty old heaven with nothing to do? I think not. It is Death the Sidar worship, so it is my forces who have the homefield advantage. It is true that Arawn himself would not intervene to help these people, but is just as true that their is nothing he would do to contrain me. Take your renegade armies of Life and go. Half of them would abandon you anyway if you diverted them towards this quest. They don't serve you any more than you serve Arawn, or Sucellus. They just follow you for the chance to slay demons. Are the demons all vanguished all of the sudden? Funny, it seems like I would have noticed if the Fane of the Lesser's had been closed. No, I seem to recall that it is still in business, still being used to steal souls that belong to my master in order to feed them into the great machine of hell. Tell you what: I'll handle the Sidar my own way. I rather like that Decius fellow, so I'll let him attack the Sidar and confiscate Laroth's blade. He shall not be permitted to exterminate them though, nor even rule them. They are to be left in peace after that. I shall handle Laroth myself, and if there is any time left may even help you storm the gates of hell. Would you agree to that Compact?" she teased.[NEWLINE][NEWLINE]Basium was not amused, but he agreed to the terms and departed with his army unto the Fane of the Lessers.</English>
		<French>Word reached Basium that the battle for Tempus Mor was coming to an end. This theater of the eternal war against the forces of corruption was going well, when disaster struck. An assassin from the Astur Wastes, that dismal marshland far to the south beyond the Deruptus Mountains, took both the life and the soul of his patron.[NEWLINE][NEWLINE]The end of a mortal life was no great loss to the archangel, but he had hoped to see her spirit rise to serve in the ranks of his army forever. Hers was quite a strong soul, the sort that could turn the tide of many a spiritual battle. Frankly, he thought it was a pity that it had been wasted on a mortal woman, and an great injustice that it should now serve someone else.[NEWLINE][NEWLINE]The Mercurian commander knew more of these accursed Shades than any mortal, more even than they knew of themselves. They began as a people devoted to his own creator, Arawn, although the God of Death himself could never be bothered to care one way or another. Basium knew they has betrayed their lord, and did not consider their ignorance of this fact to be a excuse. "They might not be demons," thought Basium, "or even the undead, but they are indeed a corruption that deserves to be purged from existance."[NEWLINE][NEWLINE]"Stop!" comanded Gyra, as she materialized to block her twin brother's path. "You shall not destroy a people under my protection! Their reverence for Arawn is strong enough that I can unleash the armies of their god to protect them without even worrying about The Compact.[NEWLINE][NEWLINE]Basium laughed. "The Compact! What do I care about that old agreement. I rejected it from the start, and am contrained by it no more than a mortal. Besides, I lead the armies of Arawn! Do you not see them? Your pitiful band is no match for mine, and we both know that our maker will not bother to provide you any extra support. He cares for the prayers of the living no more than a man cares for the prayers of a bug. Do you really think he would permit you to take action to protect the servants of The Pretender? I am not ignorant, dear sister. My Dullahan have reported that the soul of Queen Ethne and the other victims of the Netherblade are bound not merely to the Netherworld, but to the Kindgom of Laroth, where they are being recruited into the resistance."[NEWLINE][NEWLINE]"Remember the terms of your fall, dear brother," Gyra rejoined. "You are indeed as constrained as any mortal. Mortals die, and their souls are collected. I can see to it that this happens to you as well, and can personally escort your spirit to a cell in our maker's vault where you will spend every day from now until the return of The One, in full knowledge that there is nothing you do can stop the spread of corruption accross all of Erebus. Have you seen Anesidora lately? Time has not been kind to her. Without the divine spark of The One possessed by the children of Nemed, eons as my inmate will not be kind to you either. Oh, I suppose you might escape eventually, with whatever secrets you might recall from guarding the passages back to this world before your fall, but I assure I will not let that happen any time soon. Would you want to come back as a mortal infant anyway? Who could imagine a toddler leading a horde of angels into battle! With no memory and with the cravings of human flesh, you'd be luckly not to wind up fighting for the other side. Perhaps I should just give your soul to Sucellus and be done with it? You are of his precept, you know. How would you like to spend eternity as the errand boy of the "God of Daisies," as you always liked to call him? I doubt he'd let you out of the vault much, at least not until you learn to behave yourself. Would you prefer lounging around Nemed's dusty, empty old heaven with nothing to do? I think not. It is Death the Sidar worship, so it is my forces who have the homefield advantage. It is true that Arawn himself would not intervene to help these people, but is just as true that their is nothing he would do to contrain me. Take your renegade armies of Life and go. Half of them would abandon you anyway if you diverted them towards this quest. They don't serve you any more than you serve Arawn, or Sucellus. They just follow you for the chance to slay demons. Are the demons all vanguished all of the sudden? Funny, it seems like I would have noticed if the Fane of the Lesser's had been closed. No, I seem to recall that it is still in business, still being used to steal souls that belong to my master in order to feed them into the great machine of hell. Tell you what: I'll handle the Sidar my own way. I rather like that Decius fellow, so I'll let him attack the Sidar and confiscate Laroth's blade. He shall not be permitted to exterminate them though, nor even rule them. They are to be left in peace after that. I shall handle Laroth myself, and if there is any time left may even help you storm the gates of hell. Would you agree to that Compact?" she teased.[NEWLINE][NEWLINE]Basium was not amused, but he agreed to the terms and departed with his army unto the Fane of the Lessers.</French>
		<German>Word reached Basium that the battle for Tempus Mor was coming to an end. This theater of the eternal war against the forces of corruption was going well, when disaster struck. An assassin from the Astur Wastes, that dismal marshland far to the south beyond the Deruptus Mountains, took both the life and the soul of his patron.[NEWLINE][NEWLINE]The end of a mortal life was no great loss to the archangel, but he had hoped to see her spirit rise to serve in the ranks of his army forever. Hers was quite a strong soul, the sort that could turn the tide of many a spiritual battle. Frankly, he thought it was a pity that it had been wasted on a mortal woman, and an great injustice that it should now serve someone else.[NEWLINE][NEWLINE]The Mercurian commander knew more of these accursed Shades than any mortal, more even than they knew of themselves. They began as a people devoted to his own creator, Arawn, although the God of Death himself could never be bothered to care one way or another. Basium knew they has betrayed their lord, and did not consider their ignorance of this fact to be a excuse. "They might not be demons," thought Basium, "or even the undead, but they are indeed a corruption that deserves to be purged from existance."[NEWLINE][NEWLINE]"Stop!" comanded Gyra, as she materialized to block her twin brother's path. "You shall not destroy a people under my protection! Their reverence for Arawn is strong enough that I can unleash the armies of their god to protect them without even worrying about The Compact.[NEWLINE][NEWLINE]Basium laughed. "The Compact! What do I care about that old agreement. I rejected it from the start, and am contrained by it no more than a mortal. Besides, I lead the armies of Arawn! Do you not see them? Your pitiful band is no match for mine, and we both know that our maker will not bother to provide you any extra support. He cares for the prayers of the living no more than a man cares for the prayers of a bug. Do you really think he would permit you to take action to protect the servants of The Pretender? I am not ignorant, dear sister. My Dullahan have reported that the soul of Queen Ethne and the other victims of the Netherblade are bound not merely to the Netherworld, but to the Kindgom of Laroth, where they are being recruited into the resistance."[NEWLINE][NEWLINE]"Remember the terms of your fall, dear brother," Gyra rejoined. "You are indeed as constrained as any mortal. Mortals die, and their souls are collected. I can see to it that this happens to you as well, and can personally escort your spirit to a cell in our maker's vault where you will spend every day from now until the return of The One, in full knowledge that there is nothing you do can stop the spread of corruption accross all of Erebus. Have you seen Anesidora lately? Time has not been kind to her. Without the divine spark of The One possessed by the children of Nemed, eons as my inmate will not be kind to you either. Oh, I suppose you might escape eventually, with whatever secrets you might recall from guarding the passages back to this world before your fall, but I assure I will not let that happen any time soon. Would you want to come back as a mortal infant anyway? Who could imagine a toddler leading a horde of angels into battle! With no memory and with the cravings of human flesh, you'd be luckly not to wind up fighting for the other side. Perhaps I should just give your soul to Sucellus and be done with it? You are of his precept, you know. How would you like to spend eternity as the errand boy of the "God of Daisies," as you always liked to call him? I doubt he'd let you out of the vault much, at least not until you learn to behave yourself. Would you prefer lounging around Nemed's dusty, empty old heaven with nothing to do? I think not. It is Death the Sidar worship, so it is my forces who have the homefield advantage. It is true that Arawn himself would not intervene to help these people, but is just as true that their is nothing he would do to contrain me. Take your renegade armies of Life and go. Half of them would abandon you anyway if you diverted them towards this quest. They don't serve you any more than you serve Arawn, or Sucellus. They just follow you for the chance to slay demons. Are the demons all vanguished all of the sudden? Funny, it seems like I would have noticed if the Fane of the Lesser's had been closed. No, I seem to recall that it is still in business, still being used to steal souls that belong to my master in order to feed them into the great machine of hell. Tell you what: I'll handle the Sidar my own way. I rather like that Decius fellow, so I'll let him attack the Sidar and confiscate Laroth's blade. He shall not be permitted to exterminate them though, nor even rule them. They are to be left in peace after that. I shall handle Laroth myself, and if there is any time left may even help you storm the gates of hell. Would you agree to that Compact?" she teased.[NEWLINE][NEWLINE]Basium was not amused, but he agreed to the terms and departed with his army unto the Fane of the Lessers.</German>
		<Italian>Word reached Basium that the battle for Tempus Mor was coming to an end. This theater of the eternal war against the forces of corruption was going well, when disaster struck. An assassin from the Astur Wastes, that dismal marshland far to the south beyond the Deruptus Mountains, took both the life and the soul of his patron.[NEWLINE][NEWLINE]The end of a mortal life was no great loss to the archangel, but he had hoped to see her spirit rise to serve in the ranks of his army forever. Hers was quite a strong soul, the sort that could turn the tide of many a spiritual battle. Frankly, he thought it was a pity that it had been wasted on a mortal woman, and an great injustice that it should now serve someone else.[NEWLINE][NEWLINE]The Mercurian commander knew more of these accursed Shades than any mortal, more even than they knew of themselves. They began as a people devoted to his own creator, Arawn, although the God of Death himself could never be bothered to care one way or another. Basium knew they has betrayed their lord, and did not consider their ignorance of this fact to be a excuse. "They might not be demons," thought Basium, "or even the undead, but they are indeed a corruption that deserves to be purged from existance."[NEWLINE][NEWLINE]"Stop!" comanded Gyra, as she materialized to block her twin brother's path. "You shall not destroy a people under my protection! Their reverence for Arawn is strong enough that I can unleash the armies of their god to protect them without even worrying about The Compact.[NEWLINE][NEWLINE]Basium laughed. "The Compact! What do I care about that old agreement. I rejected it from the start, and am contrained by it no more than a mortal. Besides, I lead the armies of Arawn! Do you not see them? Your pitiful band is no match for mine, and we both know that our maker will not bother to provide you any extra support. He cares for the prayers of the living no more than a man cares for the prayers of a bug. Do you really think he would permit you to take action to protect the servants of The Pretender? I am not ignorant, dear sister. My Dullahan have reported that the soul of Queen Ethne and the other victims of the Netherblade are bound not merely to the Netherworld, but to the Kindgom of Laroth, where they are being recruited into the resistance."[NEWLINE][NEWLINE]"Remember the terms of your fall, dear brother," Gyra rejoined. "You are indeed as constrained as any mortal. Mortals die, and their souls are collected. I can see to it that this happens to you as well, and can personally escort your spirit to a cell in our maker's vault where you will spend every day from now until the return of The One, in full knowledge that there is nothing you do can stop the spread of corruption accross all of Erebus. Have you seen Anesidora lately? Time has not been kind to her. Without the divine spark of The One possessed by the children of Nemed, eons as my inmate will not be kind to you either. Oh, I suppose you might escape eventually, with whatever secrets you might recall from guarding the passages back to this world before your fall, but I assure I will not let that happen any time soon. Would you want to come back as a mortal infant anyway? Who could imagine a toddler leading a horde of angels into battle! With no memory and with the cravings of human flesh, you'd be luckly not to wind up fighting for the other side. Perhaps I should just give your soul to Sucellus and be done with it? You are of his precept, you know. How would you like to spend eternity as the errand boy of the "God of Daisies," as you always liked to call him? I doubt he'd let you out of the vault much, at least not until you learn to behave yourself. Would you prefer lounging around Nemed's dusty, empty old heaven with nothing to do? I think not. It is Death the Sidar worship, so it is my forces who have the homefield advantage. It is true that Arawn himself would not intervene to help these people, but is just as true that their is nothing he would do to contrain me. Take your renegade armies of Life and go. Half of them would abandon you anyway if you diverted them towards this quest. They don't serve you any more than you serve Arawn, or Sucellus. They just follow you for the chance to slay demons. Are the demons all vanguished all of the sudden? Funny, it seems like I would have noticed if the Fane of the Lesser's had been closed. No, I seem to recall that it is still in business, still being used to steal souls that belong to my master in order to feed them into the great machine of hell. Tell you what: I'll handle the Sidar my own way. I rather like that Decius fellow, so I'll let him attack the Sidar and confiscate Laroth's blade. He shall not be permitted to exterminate them though, nor even rule them. They are to be left in peace after that. I shall handle Laroth myself, and if there is any time left may even help you storm the gates of hell. Would you agree to that Compact?" she teased.[NEWLINE][NEWLINE]Basium was not amused, but he agreed to the terms and departed with his army unto the Fane of the Lessers.</Italian>
		<Spanish>Word reached Basium that the battle for Tempus Mor was coming to an end. This theater of the eternal war against the forces of corruption was going well, when disaster struck. An assassin from the Astur Wastes, that dismal marshland far to the south beyond the Deruptus Mountains, took both the life and the soul of his patron.[NEWLINE][NEWLINE]The end of a mortal life was no great loss to the archangel, but he had hoped to see her spirit rise to serve in the ranks of his army forever. Hers was quite a strong soul, the sort that could turn the tide of many a spiritual battle. Frankly, he thought it was a pity that it had been wasted on a mortal woman, and an great injustice that it should now serve someone else.[NEWLINE][NEWLINE]The Mercurian commander knew more of these accursed Shades than any mortal, more even than they knew of themselves. They began as a people devoted to his own creator, Arawn, although the God of Death himself could never be bothered to care one way or another. Basium knew they has betrayed their lord, and did not consider their ignorance of this fact to be a excuse. "They might not be demons," thought Basium, "or even the undead, but they are indeed a corruption that deserves to be purged from existance."[NEWLINE][NEWLINE]"Stop!" comanded Gyra, as she materialized to block her twin brother's path. "You shall not destroy a people under my protection! Their reverence for Arawn is strong enough that I can unleash the armies of their god to protect them without even worrying about The Compact.[NEWLINE][NEWLINE]Basium laughed. "The Compact! What do I care about that old agreement. I rejected it from the start, and am contrained by it no more than a mortal. Besides, I lead the armies of Arawn! Do you not see them? Your pitiful band is no match for mine, and we both know that our maker will not bother to provide you any extra support. He cares for the prayers of the living no more than a man cares for the prayers of a bug. Do you really think he would permit you to take action to protect the servants of The Pretender? I am not ignorant, dear sister. My Dullahan have reported that the soul of Queen Ethne and the other victims of the Netherblade are bound not merely to the Netherworld, but to the Kindgom of Laroth, where they are being recruited into the resistance."[NEWLINE][NEWLINE]"Remember the terms of your fall, dear brother," Gyra rejoined. "You are indeed as constrained as any mortal. Mortals die, and their souls are collected. I can see to it that this happens to you as well, and can personally escort your spirit to a cell in our maker's vault where you will spend every day from now until the return of The One, in full knowledge that there is nothing you do can stop the spread of corruption accross all of Erebus. Have you seen Anesidora lately? Time has not been kind to her. Without the divine spark of The One possessed by the children of Nemed, eons as my inmate will not be kind to you either. Oh, I suppose you might escape eventually, with whatever secrets you might recall from guarding the passages back to this world before your fall, but I assure I will not let that happen any time soon. Would you want to come back as a mortal infant anyway? Who could imagine a toddler leading a horde of angels into battle! With no memory and with the cravings of human flesh, you'd be luckly not to wind up fighting for the other side. Perhaps I should just give your soul to Sucellus and be done with it? You are of his precept, you know. How would you like to spend eternity as the errand boy of the "God of Daisies," as you always liked to call him? I doubt he'd let you out of the vault much, at least not until you learn to behave yourself. Would you prefer lounging around Nemed's dusty, empty old heaven with nothing to do? I think not. It is Death the Sidar worship, so it is my forces who have the homefield advantage. It is true that Arawn himself would not intervene to help these people, but is just as true that their is nothing he would do to contrain me. Take your renegade armies of Life and go. Half of them would abandon you anyway if you diverted them towards this quest. They don't serve you any more than you serve Arawn, or Sucellus. They just follow you for the chance to slay demons. Are the demons all vanguished all of the sudden? Funny, it seems like I would have noticed if the Fane of the Lesser's had been closed. No, I seem to recall that it is still in business, still being used to steal souls that belong to my master in order to feed them into the great machine of hell. Tell you what: I'll handle the Sidar my own way. I rather like that Decius fellow, so I'll let him attack the Sidar and confiscate Laroth's blade. He shall not be permitted to exterminate them though, nor even rule them. They are to be left in peace after that. I shall handle Laroth myself, and if there is any time left may even help you storm the gates of hell. Would you agree to that Compact?" she teased.[NEWLINE][NEWLINE]Basium was not amused, but he agreed to the terms and departed with his army unto the Fane of the Lessers.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_WB_WAGES_OF_SIN_CONCLUSION_LJOSALFAR</Tag>
		<English>The war has been a true disaster for our people, every hardship brings with it an opportunity for new growth. It will take generations for the world to recover, but eventually all good things shall come back stronger that they were before. Now that the Mercurian armies march off to fight evils elsewhere, it is our duty to help this land recover.</English>
		<French>The war has been a true disaster for our people, every hardship brings with it an opportunity for new growth. It will take generations for the world to recover, but eventually all good things shall come back stronger that they were before. Now that the Mercurian armies march off to fight evils elsewhere, it is our duty to help this land recover. </French>
		<German>The war has been a true disaster for our people, every hardship brings with it an opportunity for new growth. It will take generations for the world to recover, but eventually all good things shall come back stronger that they were before. Now that the Mercurian armies march off to fight evils elsewhere, it is our duty to help this land recover. </German>
		<Italian>The war has been a true disaster for our people, every hardship brings with it an opportunity for new growth. It will take generations for the world to recover, but eventually all good things shall come back stronger that they were before. Now that the Mercurian armies march off to fight evils elsewhere, it is our duty to help this land recover. </Italian>
		<Spanish>The war has been a true disaster for our people, every hardship brings with it an opportunity for new growth. It will take generations for the world to recover, but eventually all good things shall come back stronger that they were before. Now that the Mercurian armies march off to fight evils elsewhere, it is our duty to help this land recover. </Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_WB_WAGES_OF_SIN_CONCLUSION_SVARTALFAR</Tag>
		<English>The damage from this conflict was greater than expected, but at least Queen Viconia had her victory. The elven nation would soon fully submit to her, and she could focus on vanguishing her "allies." Her assassins had already excuted most of the ritualists who summoned Hyborem, and she had an amazing trap planned for the next meeting of the Undercouncil. It might not actually be possible to truly kill Os-Gabella, but she would sure enjoy seeing her try to excape from a coffin of mithril and nullstone. Forces had already been dispatched to The Dead Lands to stop Os-Gabella's ally Tebryn Arbandi from completing his world ending rituals. Faeryl looked quite pleased as she walk out onto the dais to address her court.[NEWLINE][NEWLINE]Just as she began her speech, the crowd was shocked to see an assassin materialize behind their queen and stab her straight through her heart. They were then suprised to see the assassin vanish as quickly as he appeared. Those who knew Faeryl were not suprised to see the illusion of her corpse dissolve shortly after the assassin had left. Soon the assassin was suprised to find himself caught in the web of a giant spider, with the real Faeryl staring down at him in glee. [NEWLINE][NEWLINE]"Not a bad try," she said, "for a human. It's not nearly as elegant as Rivanna's last few attempts on my life, but better than some from the newer members of my personal guard. The invisibility was a nice touch, but you relied to hevaily on it and got sloppy. How about you tell me who sent you so I can show your people how assassination is supposed to be done? No? Oh, well, I guess I'll just have to find some other way to have fun."</English>
		<French>The damage from this conflict was greater than expected, but at least Queen Viconia had her victory. The elven nation would soon fully submit to her, and she could focus on vanguishing her "allies." Her assassins had already excuted most of the ritualists who summoned Hyborem, and she had an amazing trap planned for the next meeting of the Undercouncil. It might not actually be possible to truly kill Os-Gabella, but she would sure enjoy seeing her try to excape from a coffin of mithril and nullstone. Forces had already been dispatched to The Dead Lands to stop Os-Gabella's ally Tebryn Arbandi from completing his world ending rituals. Faeryl looked quite pleased as she walk out onto the dais to address her court.[NEWLINE][NEWLINE]Just as she began her speech, the crowd was shocked to see an assassin materialize behind their queen and stab her straight through her heart. They were then suprised to see the assassin vanish as quickly as he appeared. Those who knew Faeryl were not suprised to see the illusion of her corpse dissolve shortly after the assassin had left. Soon the assassin was suprised to find himself caught in the web of a giant spider, with the real Faeryl staring down at him in glee. [NEWLINE][NEWLINE]"Not a bad try," she said, "for a human. It's not nearly as elegant as Rivanna's last few attempts on my life, but better than some from the newer members of my personal guard. The invisibility was a nice touch, but you relied to hevaily on it and got sloppy. How about you tell me who sent you so I can show your people how assassination is supposed to be done? No? Oh, well, I guess I'll just have to find some other way to have fun."</French>
		<German>The damage from this conflict was greater than expected, but at least Queen Viconia had her victory. The elven nation would soon fully submit to her, and she could focus on vanguishing her "allies." Her assassins had already excuted most of the ritualists who summoned Hyborem, and she had an amazing trap planned for the next meeting of the Undercouncil. It might not actually be possible to truly kill Os-Gabella, but she would sure enjoy seeing her try to excape from a coffin of mithril and nullstone. Forces had already been dispatched to The Dead Lands to stop Os-Gabella's ally Tebryn Arbandi from completing his world ending rituals. Faeryl looked quite pleased as she walk out onto the dais to address her court.[NEWLINE][NEWLINE]Just as she began her speech, the crowd was shocked to see an assassin materialize behind their queen and stab her straight through her heart. They were then suprised to see the assassin vanish as quickly as he appeared. Those who knew Faeryl were not suprised to see the illusion of her corpse dissolve shortly after the assassin had left. Soon the assassin was suprised to find himself caught in the web of a giant spider, with the real Faeryl staring down at him in glee. [NEWLINE][NEWLINE]"Not a bad try," she said, "for a human. It's not nearly as elegant as Rivanna's last few attempts on my life, but better than some from the newer members of my personal guard. The invisibility was a nice touch, but you relied to hevaily on it and got sloppy. How about you tell me who sent you so I can show your people how assassination is supposed to be done? No? Oh, well, I guess I'll just have to find some other way to have fun."</German>
		<Italian>The damage from this conflict was greater than expected, but at least Queen Viconia had her victory. The elven nation would soon fully submit to her, and she could focus on vanguishing her "allies." Her assassins had already excuted most of the ritualists who summoned Hyborem, and she had an amazing trap planned for the next meeting of the Undercouncil. It might not actually be possible to truly kill Os-Gabella, but she would sure enjoy seeing her try to excape from a coffin of mithril and nullstone. Forces had already been dispatched to The Dead Lands to stop Os-Gabella's ally Tebryn Arbandi from completing his world ending rituals. Faeryl looked quite pleased as she walk out onto the dais to address her court.[NEWLINE][NEWLINE]Just as she began her speech, the crowd was shocked to see an assassin materialize behind their queen and stab her straight through her heart. They were then suprised to see the assassin vanish as quickly as he appeared. Those who knew Faeryl were not suprised to see the illusion of her corpse dissolve shortly after the assassin had left. Soon the assassin was suprised to find himself caught in the web of a giant spider, with the real Faeryl staring down at him in glee. [NEWLINE][NEWLINE]"Not a bad try," she said, "for a human. It's not nearly as elegant as Rivanna's last few attempts on my life, but better than some from the newer members of my personal guard. The invisibility was a nice touch, but you relied to hevaily on it and got sloppy. How about you tell me who sent you so I can show your people how assassination is supposed to be done? No? Oh, well, I guess I'll just have to find some other way to have fun."</Italian>
		<Spanish>The damage from this conflict was greater than expected, but at least Queen Viconia had her victory. The elven nation would soon fully submit to her, and she could focus on vanguishing her "allies." Her assassins had already excuted most of the ritualists who summoned Hyborem, and she had an amazing trap planned for the next meeting of the Undercouncil. It might not actually be possible to truly kill Os-Gabella, but she would sure enjoy seeing her try to excape from a coffin of mithril and nullstone. Forces had already been dispatched to The Dead Lands to stop Os-Gabella's ally Tebryn Arbandi from completing his world ending rituals. Faeryl looked quite pleased as she walk out onto the dais to address her court.[NEWLINE][NEWLINE]Just as she began her speech, the crowd was shocked to see an assassin materialize behind their queen and stab her straight through her heart. They were then suprised to see the assassin vanish as quickly as he appeared. Those who knew Faeryl were not suprised to see the illusion of her corpse dissolve shortly after the assassin had left. Soon the assassin was suprised to find himself caught in the web of a giant spider, with the real Faeryl staring down at him in glee. [NEWLINE][NEWLINE]"Not a bad try," she said, "for a human. It's not nearly as elegant as Rivanna's last few attempts on my life, but better than some from the newer members of my personal guard. The invisibility was a nice touch, but you relied to hevaily on it and got sloppy. How about you tell me who sent you so I can show your people how assassination is supposed to be done? No? Oh, well, I guess I'll just have to find some other way to have fun."</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_WB_WAGES_OF_SIN_CONCLUSION_INFERNAL</Tag>
		<English>The Overcouncil has been crushed, and the lands of Tempus Mor infected with a taint that will in time spread to merge all Erebus with hell. It has become a new Fane of the Lessers, though I shall not allow lesser demon lords access to his foothold.</English>
		<French>The Overcouncil has been crushed, and the lands of Tempus Mor infected with a taint that will in time spread to merge all Erebus with hell. It has become a new Fane of the Lessers, though I shall not allow lesser demon lords access to his foothold.</French>
		<German>The Overcouncil has been crushed, and the lands of Tempus Mor infected with a taint that will in time spread to merge all Erebus with hell. It has become a new Fane of the Lessers, though I shall not allow lesser demon lords access to his foothold.</German>
		<Italian>The Overcouncil has been crushed, and the lands of Tempus Mor infected with a taint that will in time spread to merge all Erebus with hell. It has become a new Fane of the Lessers, though I shall not allow lesser demon lords access to his foothold.</Italian>
		<Spanish>The Overcouncil has been crushed, and the lands of Tempus Mor infected with a taint that will in time spread to merge all Erebus with hell. It has become a new Fane of the Lessers, though I shall not allow lesser demon lords access to his foothold.</Spanish>
	</TEXT>

	<TEXT>
		<Tag>TXT_KEY_WB_WAGES_OF_SIN_HERO_VALIN_INFERNAL</Tag>
		<English>"O Great Lord of the Balors," an imp announced, trembling in fear before Hyborem's might. "Our ally Decius has brought his own enemies to this fight. From the Bannor lands come the Order's hunter, Valin Phanuel, hunting demons and heretics. He ambushed the sect stationed by the southern pass, and vanquished it utterly. I was allowed to escape only to deliver his threats to Commander Achare, but of course I have chosen to inform you first."[NEWLINE][NEWLINE]Enraged by the news, the archangel slammed the messenger against the palace wall, breakng his wings and causing him to cough up black blood. "Send him your message then," he said, as he hurled the dazed imp through a portal to the Calabim camp.</English>
		<French>"O Great Lord of the Balors," an imp announced, trembling in fear before Hyborem's might. "Our ally Decius has brought his own enemies to this fight. From the Bannor lands come the Order's hunter, Valin Phanuel, hunting demons and heretics. He ambushed the sect stationed by the southern pass, and vanquished it utterly. I was allowed to escape only to deliver his threats to Commander Achare, but of course I have chosen to inform you first."[NEWLINE][NEWLINE]Enraged by the news, the archangel slammed the messenger against the palace wall, breakng his wings and causing him to cough up black blood. "Send him your message then," he said, as he hurled the dazed imp through a portal to the Calabim camp.</French>
		<German>"O Great Lord of the Balors," an imp announced, trembling in fear before Hyborem's might. "Our ally Decius has brought his own enemies to this fight. From the Bannor lands come the Order's hunter, Valin Phanuel, hunting demons and heretics. He ambushed the sect stationed by the southern pass, and vanquished it utterly. I was allowed to escape only to deliver his threats to Commander Achare, but of course I have chosen to inform you first."[NEWLINE][NEWLINE]Enraged by the news, the archangel slammed the messenger against the palace wall, breakng his wings and causing him to cough up black blood. "Send him your message then," he said, as he hurled the dazed imp through a portal to the Calabim camp.</German>
		<Italian>"O Great Lord of the Balors," an imp announced, trembling in fear before Hyborem's might. "Our ally Decius has brought his own enemies to this fight. From the Bannor lands come the Order's hunter, Valin Phanuel, hunting demons and heretics. He ambushed the sect stationed by the southern pass, and vanquished it utterly. I was allowed to escape only to deliver his threats to Commander Achare, but of course I have chosen to inform you first."[NEWLINE][NEWLINE]Enraged by the news, the archangel slammed the messenger against the palace wall, breakng his wings and causing him to cough up black blood. "Send him your message then," he said, as he hurled the dazed imp through a portal to the Calabim camp.</Italian>
		<Spanish>"O Great Lord of the Balors," an imp announced, trembling in fear before Hyborem's might. "Our ally Decius has brought his own enemies to this fight. From the Bannor lands come the Order's hunter, Valin Phanuel, hunting demons and heretics. He ambushed the sect stationed by the southern pass, and vanquished it utterly. I was allowed to escape only to deliver his threats to Commander Achare, but of course I have chosen to inform you first."[NEWLINE][NEWLINE]Enraged by the news, the archangel slammed the messenger against the palace wall, breakng his wings and causing him to cough up black blood. "Send him your message then," he said, as he hurled the dazed imp through a portal to the Calabim camp.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_WB_WAGES_OF_SIN_HERO_VALIN_SVARTALFAR</Tag>
		<English>"Our spies have informed me that the Bannor have sent a great champion of the Order to aid the Elohim in their war against the Infernal. While their welfare is not a top priority, we should ready an assassin to take him out should he ventureinto the Umbrawood."</English>
		<French>"Our spies have informed me that the Bannor have sent a great champion of the Order to aid the Elohim in their war against the Infernal. While their welfare is not a top priority, we should ready an assassin to take him out should he ventureinto the Umbrawood."</French>
		<German>"Our spies have informed me that the Bannor have sent a great champion of the Order to aid the Elohim in their war against the Infernal. While their welfare is not a top priority, we should ready an assassin to take him out should he ventureinto the Umbrawood."</German>
		<Italian>"Our spies have informed me that the Bannor have sent a great champion of the Order to aid the Elohim in their war against the Infernal. While their welfare is not a top priority, we should ready an assassin to take him out should he ventureinto the Umbrawood."</Italian>
		<Spanish>"Our spies have informed me that the Bannor have sent a great champion of the Order to aid the Elohim in their war against the Infernal. While their welfare is not a top priority, we should ready an assassin to take him out should he ventureinto the Umbrawood."</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_WB_WAGES_OF_SIN_HERO_VALIN_LJOSALFAR</Tag>
		<English>"Excellent news my queen: we may now have another ally. The Bannor have not yet sent the army we requested to aid in the war against the Sheaim and Infernal, but they have sent their great hero Valin Phanuel as an advance guard. He has already annihilated a sect stationed near the southern pass of Tempus Mor. This may not directly effect the battle for the Umbrawood, but it may distract Hyborem long enough for us to prepare a defense for the heartland."</English>
		<French>"Excellent news my queen: we may now have another ally. The Bannor have not yet sent the army we requested to aid in the war against the Sheaim and Infernal, but they have sent their great hero Valin Phanuel as an advance guard. He has already annihilated a sect stationed near the southern pass of Tempus Mor. This may not directly effect the battle for the Umbrawood, but it may distract Hyborem long enough for us to prepare a defense for the heartland."</French>
		<German>"Excellent news my queen: we may now have another ally. The Bannor have not yet sent the army we requested to aid in the war against the Sheaim and Infernal, but they have sent their great hero Valin Phanuel as an advance guard. He has already annihilated a sect stationed near the southern pass of Tempus Mor. This may not directly effect the battle for the Umbrawood, but it may distract Hyborem long enough for us to prepare a defense for the heartland."</German>
		<Italian>"Excellent news my queen: we may now have another ally. The Bannor have not yet sent the army we requested to aid in the war against the Sheaim and Infernal, but they have sent their great hero Valin Phanuel as an advance guard. He has already annihilated a sect stationed near the southern pass of Tempus Mor. This may not directly effect the battle for the Umbrawood, but it may distract Hyborem long enough for us to prepare a defense for the heartland."</Italian>
		<Spanish>"Excellent news my queen: we may now have another ally. The Bannor have not yet sent the army we requested to aid in the war against the Sheaim and Infernal, but they have sent their great hero Valin Phanuel as an advance guard. He has already annihilated a sect stationed near the southern pass of Tempus Mor. This may not directly effect the battle for the Umbrawood, but it may distract Hyborem long enough for us to prepare a defense for the heartland."</Spanish>
	</TEXT>

	<TEXT>
		<Tag>TXT_KEY_WB_WAGES_OF_SIN_HERO_ROSIER_LJOSALFAR</Tag>
		<English>"Terrible news my queen: a great champion has risen up in service of the Ashen Veil. A former Bannor Oathtaker has renounced all virtue and been anointed with blood and equipted with armour bearing the darkest demonic runes. We can only hope that is grudge agaist our ally Decius keeps him too busy fighting the Malakim to focus his intention on the Umbrawood."</English>
		<French>"Terrible news my queen: a great champion has risen up in service of the Ashen Veil. A former Bannor Oathtaker has renounced all virtue and been anointed with blood and equipted with armour bearing the darkest demonic runes. We can only hope that is grudge agaist our ally Decius keeps him too busy fighting the Malakim to focus his intention on the Umbrawood."</French>
		<German>"Terrible news my queen: a great champion has risen up in service of the Ashen Veil. A former Bannor Oathtaker has renounced all virtue and been anointed with blood and equipted with armour bearing the darkest demonic runes. We can only hope that is grudge agaist our ally Decius keeps him too busy fighting the Malakim to focus his intention on the Umbrawood."</German>
		<Italian>"Terrible news my queen: a great champion has risen up in service of the Ashen Veil. A former Bannor Oathtaker has renounced all virtue and been anointed with blood and equipted with armour bearing the darkest demonic runes. We can only hope that is grudge agaist our ally Decius keeps him too busy fighting the Malakim to focus his intention on the Umbrawood."</Italian>
		<Spanish>"Terrible news my queen: a great champion has risen up in service of the Ashen Veil. A former Bannor Oathtaker has renounced all virtue and been anointed with blood and equipted with armour bearing the darkest demonic runes. We can only hope that is grudge agaist our ally Decius keeps him too busy fighting the Malakim to focus his intention on the Umbrawood."</Spanish>
	</TEXT>

	<TEXT>
		<Tag>TXT_KEY_WB_WAGES_OF_SIN_HERO_ROSIER_SVARTALFAR</Tag>
		<English>"Our spies report that a renegade Bannor Oathtaker by the Rosier has just been anointed as a champion of the Ashen Veil, and now rides out against our foes. Keep and eye on him, and prepare an assassin to take his life once our mutual enemies are defeated."</English>
		<French>"Our spies report that a renegade Bannor Oathtaker by the Rosier has just been anointed as a champion of the Ashen Veil, and now rides out against our foes. Keep and eye on him, and prepare an assassin to take his life once our mutual enemies are defeated."</French>
		<German>"Our spies report that a renegade Bannor Oathtaker by the Rosier has just been anointed as a champion of the Ashen Veil, and now rides out against our foes. Keep and eye on him, and prepare an assassin to take his life once our mutual enemies are defeated."</German>
		<Italian>"Our spies report that a renegade Bannor Oathtaker by the Rosier has just been anointed as a champion of the Ashen Veil, and now rides out against our foes. Keep and eye on him, and prepare an assassin to take his life once our mutual enemies are defeated."</Italian>
		<Spanish>"Our spies report that a renegade Bannor Oathtaker by the Rosier has just been anointed as a champion of the Ashen Veil, and now rides out against our foes. Keep and eye on him, and prepare an assassin to take his life once our mutual enemies are defeated."</Spanish>
	</TEXT>


	<TEXT>
		<Tag>TXT_KEY_WB_WAGES_OF_SIN_TALIA_1_INFERNAL</Tag>
		<English>The Queen of Storms has come to us to share a plan that she and the Svartalfar have devised to stir discord in the Overcouncil. We are all to keep Commander Decius out of the inner circle of the Undercouncil, isolate him and encourage his relations with the druidess Talia Gossam. To hurry this along, we have decided to let Duke Sallos send his most subtle servants to the Calabim camp to enflame the desires of their flesh.</English>
		<French>The Queen of Storms has come to us to share a plan that she and the Svartalfar have devised to stir discord in the Overcouncil. We are all to keep Commander Decius out of the inner circle of the Undercouncil, isolate him and encourage his relations with the druidess Talia Gossam. To hurry this along, we have decided to let Duke Sallos send his most subtle servants to the Calabim camp to enflame the desires of their flesh.</French>
		<German>The Queen of Storms has come to us to share a plan that she and the Svartalfar have devised to stir discord in the Overcouncil. We are all to keep Commander Decius out of the inner circle of the Undercouncil, isolate him and encourage his relations with the druidess Talia Gossam. To hurry this along, we have decided to let Duke Sallos send his most subtle servants to the Calabim camp to enflame the desires of their flesh.</German>
		<Italian>The Queen of Storms has come to us to share a plan that she and the Svartalfar have devised to stir discord in the Overcouncil. We are all to keep Commander Decius out of the inner circle of the Undercouncil, isolate him and encourage his relations with the druidess Talia Gossam. To hurry this along, we have decided to let Duke Sallos send his most subtle servants to the Calabim camp to enflame the desires of their flesh.</Italian>
		<Spanish>The Queen of Storms has come to us to share a plan that she and the Svartalfar have devised to stir discord in the Overcouncil. We are all to keep Commander Decius out of the inner circle of the Undercouncil, isolate him and encourage his relations with the druidess Talia Gossam. To hurry this along, we have decided to let Duke Sallos send his most subtle servants to the Calabim camp to enflame the desires of their flesh.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_WB_WAGES_OF_SIN_TALIA_2_INFERNAL</Tag>
		<English>By the Sheaim's request, the Queen of Sorrows herself has been enlisted to whisper into Talia's ear and claim her soul. Soon Varn shall loose that which he loves most, and the Overcouncil shall be broken.</English>
		<French>By the Sheaim's request, the Queen of Sorrows herself has been enlisted to whisper into Talia's ear and claim her soul. Soon Varn shall loose that which he loves most, and the Overcouncil shall be broken.</French>
		<German>By the Sheaim's request, the Queen of Sorrows herself has been enlisted to whisper into Talia's ear and claim her soul. Soon Varn shall loose that which he loves most, and the Overcouncil shall be broken.</German>
		<Italian>By the Sheaim's request, the Queen of Sorrows herself has been enlisted to whisper into Talia's ear and claim her soul. Soon Varn shall loose that which he loves most, and the Overcouncil shall be broken.</Italian>
		<Spanish>By the Sheaim's request, the Queen of Sorrows herself has been enlisted to whisper into Talia's ear and claim her soul. Soon Varn shall loose that which he loves most, and the Overcouncil shall be broken.</Spanish>
	</TEXT>



	<TEXT>
		<Tag>TXT_KEY_WB_WAGES_OF_SIN_TALIA_2_SVARTALFAR</Tag>
		<English>Our spies have confirmed that Talia now comes often to the bed of Decius, and leaves again quite satisfied. Our progress has been reported to the Deathless Queen, who shall proceed to the next step of the operation soon.</English>
		<French>Our spies have confirmed that Talia now comes often to the bed of Decius, and leaves again quite satisfied. Our progress has been reported to the Deathless Queen, who shall proceed to the next step of the operation soon.</French>
		<German>Our spies have confirmed that Talia now comes often to the bed of Decius, and leaves again quite satisfied. Our progress has been reported to the Deathless Queen, who shall proceed to the next step of the operation soon.</German>
		<Italian>Our spies have confirmed that Talia now comes often to the bed of Decius, and leaves again quite satisfied. Our progress has been reported to the Deathless Queen, who shall proceed to the next step of the operation soon.</Italian>
		<Spanish>Our spies have confirmed that Talia now comes often to the bed of Decius, and leaves again quite satisfied. Our progress has been reported to the Deathless Queen, who shall proceed to the next step of the operation soon.</Spanish>
	</TEXT>


	<TEXT>
		<Tag>TXT_KEY_WB_WAGES_OF_SIN_TALIA_1_LJOSALFAR</Tag>
		<English>Arendel traveled to Golden Leane to attend the meeting of the Overcouncil, and chose to stay with the druidess whom Varn had married. Although Talia seemed eager to show of the oasis and claimed to love the life their even more than the forest, Queen Phaedra was not convinced. There was clearly a lonliness within the woman's heart. Arendel believed this was from staying seperated from the Fellowship for too long.</English>
		<French>Arendel traveled to Golden Leane to attend the meeting of the Overcouncil, and chose to stay with the druidess whom Varn had married. Although Talia seemed eager to show of the oasis and claimed to love the life their even more than the forest, Queen Phaedra was not convinced. There was clearly a lonliness within the woman's heart. Arendel believed this was from staying seperated from the Fellowship for too long.</French>
		<German>Arendel traveled to Golden Leane to attend the meeting of the Overcouncil, and chose to stay with the druidess whom Varn had married. Although Talia seemed eager to show of the oasis and claimed to love the life their even more than the forest, Queen Phaedra was not convinced. There was clearly a lonliness within the woman's heart. Arendel believed this was from staying seperated from the Fellowship for too long.</German>
		<Italian>Arendel traveled to Golden Leane to attend the meeting of the Overcouncil, and chose to stay with the druidess whom Varn had married. Although Talia seemed eager to show of the oasis and claimed to love the life their even more than the forest, Queen Phaedra was not convinced. There was clearly a lonliness within the woman's heart. Arendel believed this was from staying seperated from the Fellowship for too long.</Italian>
		<Spanish>Arendel traveled to Golden Leane to attend the meeting of the Overcouncil, and chose to stay with the druidess whom Varn had married. Although Talia seemed eager to show of the oasis and claimed to love the life their even more than the forest, Queen Phaedra was not convinced. There was clearly a lonliness within the woman's heart. Arendel believed this was from staying seperated from the Fellowship for too long.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_WB_WAGES_OF_SIN_TALIA_1_MERCURIANS</Tag>
		<English>Just this front of the war on evil began to turn in our favor, the Overcouncil called a mandatory meeting to discuss the progress. Why must I waste my time listening to mortal men and women prattle on , exchanging worthless pleasantries and coy glances while there is a war to wage? I swear that these mortals have too much of the spirit of compromise in them. I made it clear that I would not let them be such fools as to end this war early, and then stormed out.</English>
		<French>Just this front of the war on evil began to turn in our favor, the Overcouncil called a mandatory meeting to discuss the progress. Why must I waste my time listening to mortal men and women prattle on , exchanging worthless pleasantries and coy glances while there is a war to wage? I swear that these mortals have too much of the spirit of compromise in them. I made it clear that I would not let them be such fools as to end this war early, and then stormed out.</French>
		<German>Just this front of the war on evil began to turn in our favor, the Overcouncil called a mandatory meeting to discuss the progress. Why must I waste my time listening to mortal men and women prattle on , exchanging worthless pleasantries and coy glances while there is a war to wage? I swear that these mortals have too much of the spirit of compromise in them. I made it clear that I would not let them be such fools as to end this war early, and then stormed out.</German>
		<Italian>Just this front of the war on evil began to turn in our favor, the Overcouncil called a mandatory meeting to discuss the progress. Why must I waste my time listening to mortal men and women prattle on , exchanging worthless pleasantries and coy glances while there is a war to wage? I swear that these mortals have too much of the spirit of compromise in them. I made it clear that I would not let them be such fools as to end this war early, and then stormed out.</Italian>
		<Spanish>Just this front of the war on evil began to turn in our favor, the Overcouncil called a mandatory meeting to discuss the progress. Why must I waste my time listening to mortal men and women prattle on , exchanging worthless pleasantries and coy glances while there is a war to wage? I swear that these mortals have too much of the spirit of compromise in them. I made it clear that I would not let them be such fools as to end this war early, and then stormed out.</Spanish>
	</TEXT>


	<TEXT>
		<Tag>TXT_KEY_WB_WAGES_OF_SIN_TALIA_2_MERCURIANS</Tag>
		<English>Ethne began to explain to the Mercurian commander why the Speaker of the Overcouncil had recently been changed, but he dismissed the matter as trivial mortal politics and returned to the front lines.</English>
		<French>Ethne began to explain to the Mercurian commander why the Speaker of the Overcouncil had recently been changed, but he dismissed the matter as trivial mortal politics and returned to the front lines.</French>
		<German>Ethne began to explain to the Mercurian commander why the Speaker of the Overcouncil had recently been changed, but he dismissed the matter as trivial mortal politics and returned to the front lines.</German>
		<Italian>Ethne began to explain to the Mercurian commander why the Speaker of the Overcouncil had recently been changed, but he dismissed the matter as trivial mortal politics and returned to the front lines.</Italian>
		<Spanish>Ethne began to explain to the Mercurian commander why the Speaker of the Overcouncil had recently been changed, but he dismissed the matter as trivial mortal politics and returned to the front lines.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_WB_WAGES_OF_SIN_TALIA_2_LJOSALFAR</Tag>
		<English>Arendel was suprised to at the absense of both Varn and Talia Gossam from the latest Overcouncil meeting, but was too polite to ask why the other elves were missing.</English>
		<French>Arendel was suprised to at the absense of both Varn and Talia Gossam from the latest Overcouncil meeting, but was too polite to ask why the other elves were missing.</French>
		<German>Arendel was suprised to at the absense of both Varn and Talia Gossam from the latest Overcouncil meeting, but was too polite to ask why the other elves were missing.</German>
		<Italian>Arendel was suprised to at the absense of both Varn and Talia Gossam from the latest Overcouncil meeting, but was too polite to ask why the other elves were missing.</Italian>
		<Spanish>Arendel was suprised to at the absense of both Varn and Talia Gossam from the latest Overcouncil meeting, but was too polite to ask why the other elves were missing.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_WB_GIFT_OF_KYLORIN_TREASURE_HASTE</Tag>
		<English>Haste - the first level Body spell increases the movement rate of living units.</English>
		<French>Haste - the first level Body spell increases the movement rate of living units</French>
		<German>Haste - the first level Body spell increases the movement rate of living units</German>
		<Italian>Haste - the first level Body spell increases the movement rate of living units</Italian>
		<Spanish>Haste - the first level Body spell increases the movement rate of living units</Spanish>
	</TEXT>

	<TEXT>
		<Tag>TXT_KEY_WB_GIFT_OF_KYLORIN_TREASURE_CHAOS_MARAUDER</Tag>
		<English>Chaos Marauder - The demon summoned by the second level Chaos spell is reasonably strong, and may start with all sorts of useful (or not no useful) random promotions. Beware though, because Chaos Marauders are notoriously disloyal and hard to control. They may fight for you one turn, and against you the next.</English>
		<French>Chaos Marauder - The demon summoned by the second level Chaos spell is reasonably strong, and may start with all sorts of useful (or not no useful) random promotions. Beware though, because Chaos Marauders are notoriously disloyal and hard to control. They may fight for you one turn, and against you the next.</French>
		<German>Chaos Marauder - The demon summoned by the second level Chaos spell is reasonably strong, and may start with all sorts of useful (or not no useful) random promotions. Beware though, because Chaos Marauders are notoriously disloyal and hard to control. They may fight for you one turn, and against you the next.</German>
		<Italian>Chaos Marauder - The demon summoned by the second level Chaos spell is reasonably strong, and may start with all sorts of useful (or not no useful) random promotions. Beware though, because Chaos Marauders are notoriously disloyal and hard to control. They may fight for you one turn, and against you the next.</Italian>
		<Spanish>Chaos Marauder - The demon summoned by the second level Chaos spell is reasonably strong, and may start with all sorts of useful (or not no useful) random promotions. Beware though, because Chaos Marauders are notoriously disloyal and hard to control. They may fight for you one turn, and against you the next.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_WB_GIFT_OF_KYLORIN_TREASURE_CREATION</Tag>
		<English>You suddenly feel like a much younger man. No longer so set in your ways, you mind has been opened to learn from the unexpected. Surely this is the blessing of Amathaon.[NEWLINE][NEWLINE](The Creation spells of this mod are of no use this scenario, as they all of them provides a bonus to a cities rather than individual units.)</English>
		<French>You suddenly feel like a much younger man. No longer so set in your ways, you mind has been opened to learn from the unexpected. Surely this is the blessing of Amathaon.[NEWLINE][NEWLINE](The Creation spells of this mod are of no use this scenario, as they all of them provides a bonus to a cities rather than individual units.)</French>
		<German>You suddenly feel like a much younger man. No longer so set in your ways, you mind has been opened to learn from the unexpected. Surely this is the blessing of Amathaon.[NEWLINE][NEWLINE](The Creation spells of this mod are of no use this scenario, as they all of them provides a bonus to a cities rather than individual units.)</German>
		<Italian>You suddenly feel like a much younger man. No longer so set in your ways, you mind has been opened to learn from the unexpected. Surely this is the blessing of Amathaon.[NEWLINE][NEWLINE](The Creation spells of this mod are of no use this scenario, as they all of them provides a bonus to a cities rather than individual units.)</Italian>
		<Spanish>You suddenly feel like a much younger man. No longer so set in your ways, you mind has been opened to learn from the unexpected. Surely this is the blessing of Amathaon.[NEWLINE][NEWLINE](The Creation spells of this mod are of no use this scenario, as they all of them provides a bonus to a cities rather than individual units.)</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_WB_GIFT_OF_KYLORIN_TREASURE_ESCAPE</Tag>
		<English>Escape - The first level dimensional spell allows you to teleport yourself directly home to your capital city,, or, in the case of this scenario, out of the Cave of the Ancestors. [NEWLINE][NEWLINE]Your trial is complete!</English>
		<French>Escape - The first level dimensional spell allows you to teleport yourself directly home to your capital city, or, in the case of this scenario, out of the Cave of the Ancestors. [NEWLINE][NEWLINE]Your trial is complete!</French>
		<German>Escape - The first level dimensional spell allows you to teleport yourself directly home to your capital city, or, in the case of this scenario, out of the Cave of the Ancestors. [NEWLINE][NEWLINE]Your trial is complete!</German>
		<Italian>Escape - The first level dimensional spell allows you to teleport yourself directly home to your capital city, or, in the case of this scenario, out of the Cave of the Ancestors. [NEWLINE][NEWLINE]Your trial is complete!</Italian>
		<Spanish>Escape - The first level dimensional spell allows you to teleport yourself directly home to your capital city, or, in the case of this scenario, out of the Cave of the Ancestors. [NEWLINE][NEWLINE]Your trial is complete!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_WB_GIFT_OF_KYLORIN_TREASURE_STONESKIN</Tag>
		<English>Stoneskin - The second level Earth sphere spell allows you to build up a thick defensive layer of earth to wear as a second skin. This significantly improves your ability to withstand enemy attacks.</English>
		<French>Stoneskin - The second level Earth sphere spell allows you to build up a thick defensive layer of earth to wear as a second skin. This significantly improves your ability to withstand enemy attacks.</French>
		<German>Stoneskin - The second level Earth sphere spell allows you to build up a thick defensive layer of earth to wear as a second skin. This significantly improves your ability to withstand enemy attacks.</German>
		<Italian>Stoneskin - The second level Earth sphere spell allows you to build up a thick defensive layer of earth to wear as a second skin. This significantly improves your ability to withstand enemy attacks.</Italian>
		<Spanish>Stoneskin - The second level Earth sphere spell allows you to build up a thick defensive layer of earth to wear as a second skin. This significantly improves your ability to withstand enemy attacks.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_WB_GIFT_OF_KYLORIN_TREASURE_ENCHANTED_BLADE</Tag>
		<English>Enchanted Blade - The first level Enchantment spell allows you to enhance the weapons of melee units. It will not help Dain directly, but may improve some of his summons.</English>
		<French>Enchanted Blade - The first level Enchantment spell allows you to enhance the weapons of melee units. It will not help Dain directly, but may improve some of his summons.</French>
		<German>Enchanted Blade - The first level Enchantment spell allows you to enhance the weapons of melee units. It will not help Dain directly, but may improve some of his summons.</German>
		<Italian>Enchanted Blade - The first level Enchantment spell allows you to enhance the weapons of melee units. It will not help Dain directly, but may improve some of his summons.</Italian>
		<Spanish>Enchanted Blade - The first level Enchantment spell allows you to enhance the weapons of melee units. It will not help Dain directly, but may improve some of his summons.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_WB_GIFT_OF_KYLORIN_TREASURE_RUST</Tag>
		<English>Rust - The first Entropy spell allows you to quickly corrode your enemy's wepons. It removed the Bronze Weapons, Iron Weapons, and Mithril Weapons promotions, and adds the Rusted promotion which makes enemies 10% weaker. Note however that Rusted is only applied to Melee units.</English>
		<French>Rust - The first Entropy spell allows you to quickly corrode your enemy's wepons. It removed the Bronze Weapons, Iron Weapons, and Mithril Weapons promotions, and adds the Rusted promotion which makes enemies 10% weaker. Note however that Rusted is only applied to Melee units.</French>
		<German>Rust - The first Entropy spell allows you to quickly corrode your enemy's wepons. It removed the Bronze Weapons, Iron Weapons, and Mithril Weapons promotions, and adds the Rusted promotion which makes enemies 10% weaker. Note however that Rusted is only applied to Melee units.</German>
		<Italian>Rust - The first Entropy spell allows you to quickly corrode your enemy's wepons. It removed the Bronze Weapons, Iron Weapons, and Mithril Weapons promotions, and adds the Rusted promotion which makes enemies 10% weaker. Note however that Rusted is only applied to Melee units.</Italian>
		<Spanish>Rust - The first Entropy spell allows you to quickly corrode your enemy's wepons. It removed the Bronze Weapons, Iron Weapons, and Mithril Weapons promotions, and adds the Rusted promotion which makes enemies 10% weaker. Note however that Rusted is only applied to Melee units.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_WB_GIFT_OF_KYLORIN_TREASURE_TEMPORANCE</Tag>
		<English>Temporance - the basic Force spell allows you to maintain such a balance as to be able to resist damage both holy and unholy</English>
		<French>Temporance - the basic Force spell allows you to maintain such a balance as to be able to resist damage both holy and unholy</French>
		<German>Temporance - the basic Force spell allows you to maintain such a balance as to be able to resist damage both holy and unholy</German>
		<Italian>Temporance - the basic Force spell allows you to maintain such a balance as to be able to resist damage both holy and unholy</Italian>
		<Spanish>Temporance - the basic Force spell allows you to maintain such a balance as to be able to resist damage both holy and unholy</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_WB_GIFT_OF_KYLORIN_TREASURE_SLOW</Tag>
		<English>Slow - The basic Ice sphere spell gives enemy units a promotion that reduces their movement by one point. It can take some time to wear off, granting you or denying them a chance to run away.</English>
		<French>Slow - The basic Ice sphere spell gives enemy units a promotion that reduces their movement by one point. It can take some time to wear off, granting you or denying them a chance to run away.</French>
		<German>Slow - The basic Ice sphere spell gives enemy units a promotion that reduces their movement by one point. It can take some time to wear off, granting you or denying them a chance to run away.</German>
		<Italian>Slow - The basic Ice sphere spell gives enemy units a promotion that reduces their movement by one point. It can take some time to wear off, granting you or denying them a chance to run away.</Italian>
		<Spanish>Slow - The basic Ice sphere spell gives enemy units a promotion that reduces their movement by one point. It can take some time to wear off, granting you or denying them a chance to run away.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_WB_GIFT_OF_KYLORIN_TREASURE_VALOR</Tag>
		<English>Valor - The top tier Law spell allows you to give any living unit the Valor promotion, which grants some magic resistance, unholy damage resistance, and most importantly an extra experiance point from every battle. [NEWLINE][NEWLINE]In cities, the same promotion also allows Unyielding Order, which eliminates all unhappiness and ends any revolts.</English>
		<French>Valor - The top tier Law spell allows you to give any living unit the Valor promotion, which grants some magic resistance, unholy damage resistance, and most importantly an extra experiance point from every battle. [NEWLINE][NEWLINE]In cities, the same promotion also allows Unyielding Order, which eliminates all unhappiness and ends any revolts.</French>
		<German>Valor - The top tier Law spell allows you to give any living unit the Valor promotion, which grants some magic resistance, unholy damage resistance, and most importantly an extra experiance point from every battle. [NEWLINE][NEWLINE]In cities, the same promotion also allows Unyielding Order, which eliminates all unhappiness and ends any revolts.</German>
		<Italian>Valor - The top tier Law spell allows you to give any living unit the Valor promotion, which grants some magic resistance, unholy damage resistance, and most importantly an extra experiance point from every battle. [NEWLINE][NEWLINE]In cities, the same promotion also allows Unyielding Order, which eliminates all unhappiness and ends any revolts.</Italian>
		<Spanish>Valor - The top tier Law spell allows you to give any living unit the Valor promotion, which grants some magic resistance, unholy damage resistance, and most importantly an extra experiance point from every battle. [NEWLINE][NEWLINE]In cities, the same promotion also allows Unyielding Order, which eliminates all unhappiness and ends any revolts.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_WB_GIFT_OF_KYLORIN_TREASURE_DESTROY_UNDEAD</Tag>
		<English>Destroy Undead - The mid level Life spell is the only spell in the game that can directly deal lethal levels of damage. It only works against units of the Undead race, and rarely kills any unit that was not already damaged, but in the right circumstances it can annihilate enourmous stacks in multiple tiles adjacent to its caster. Note that it does not discriminate friend from foe, and can destroy your own undead summons as well.</English>
		<French>Destroy Undead - The mid level Life spell is the only spell in the game that can directly deal lethal levels of damage. It only works against units of the Undead race, and rarely kills any unit that was not already damaged, but in the right circumstances it can annihilate enourmous stacks in multiple tiles adjacent to its caster. Note that it does not discriminate friend from foe, and can destroy your own undead summons as well.</French>
		<German>Destroy Undead - The mid level Life spell is the only spell in the game that can directly deal lethal levels of damage. It only works against units of the Undead race, and rarely kills any unit that was not already damaged, but in the right circumstances it can annihilate enourmous stacks in multiple tiles adjacent to its caster. Note that it does not discriminate friend from foe, and can destroy your own undead summons as well.</German>
		<Italian>Destroy Undead - The mid level Life spell is the only spell in the game that can directly deal lethal levels of damage. It only works against units of the Undead race, and rarely kills any unit that was not already damaged, but in the right circumstances it can annihilate enourmous stacks in multiple tiles adjacent to its caster. Note that it does not discriminate friend from foe, and can destroy your own undead summons as well.</Italian>
		<Spanish>Destroy Undead - The mid level Life spell is the only spell in the game that can directly deal lethal levels of damage. It only works against units of the Undead race, and rarely kills any unit that was not already damaged, but in the right circumstances it can annihilate enourmous stacks in multiple tiles adjacent to its caster. Note that it does not discriminate friend from foe, and can destroy your own undead summons as well.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_WB_GIFT_OF_KYLORIN_TREASURE_CHARM</Tag>
		<English>Charm - The mid level Mind spell renders enemy units unable to attack, leaving them to wander around harmlessly.</English>
		<French>Charm - The mid level Mind spell renders enemy units unable to attack, leaving them to wander around harmlessly.</French>
		<German>Charm - The mid level Mind spell renders enemy units unable to attack, leaving them to wander around harmlessly.</German>
		<Italian>Charm - The mid level Mind spell renders enemy units unable to attack, leaving them to wander around harmlessly.</Italian>
		<Spanish>Charm - The mid level Mind spell renders enemy units unable to attack, leaving them to wander around harmlessly.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_WB_GIFT_OF_KYLORIN_TREASURE_BLOOM</Tag>
		<English>Bloom - The Nature 2 spell allows you to create a New Forest feature on the caster's tile. This will eventally grow into a normal Forest and if you have the Fellowship of the Leaves state religion may then grow into an Ancient Forest. This probably is not the most useful spell within a dungeon, however.</English>
		<French>Bloom - The Nature 2 spell allows you to create a New Forest feature on the caster's tile. This will eventally grow into a normal Forest and if you have the Fellowship of the Leaves state religion may then grow into an Ancient Forest. This probably is not the most useful spell within a dungeon, however.</French>
		<German>Bloom - The Nature 2 spell allows you to create a New Forest feature on the caster's tile. This will eventally grow into a normal Forest and if you have the Fellowship of the Leaves state religion may then grow into an Ancient Forest. This probably is not the most useful spell within a dungeon, however.</German>
		<Italian>Bloom - The Nature 2 spell allows you to create a New Forest feature on the caster's tile. This will eventally grow into a normal Forest and if you have the Fellowship of the Leaves state religion may then grow into an Ancient Forest. This probably is not the most useful spell within a dungeon, however.</Italian>
		<Spanish>Bloom - The Nature 2 spell allows you to create a New Forest feature on the caster's tile. This will eventally grow into a normal Forest and if you have the Fellowship of the Leaves state religion may then grow into an Ancient Forest. This probably is not the most useful spell within a dungeon, however.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_WB_GIFT_OF_KYLORIN_TREASURE_SHADOWWALK</Tag>
		<English>Shadowwalk - The mid level Shadow spell allows you to use enemy roads, ignore the defenses of enemy buildings, and have a chance to withdraw from combat when you would otherwise be defeated.</English>
		<French>Shadowwalk - The mid level Shadow spell allows you to use enemy roads, ignore the defenses of enemy buildings, and have a chance to withdraw from combat when you would otherwise be defeated.</French>
		<German>Shadowwalk - The mid level Shadow spell allows you to use enemy roads, ignore the defenses of enemy buildings, and have a chance to withdraw from combat when you would otherwise be defeated.</German>
		<Italian>Shadowwalk - The mid level Shadow spell allows you to use enemy roads, ignore the defenses of enemy buildings, and have a chance to withdraw from combat when you would otherwise be defeated.</Italian>
		<Spanish>Shadowwalk - The mid level Shadow spell allows you to use enemy roads, ignore the defenses of enemy buildings, and have a chance to withdraw from combat when you would otherwise be defeated.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_WB_GIFT_OF_KYLORIN_TREASURE_BLIND</Tag>
		<English>Blinding Light - The second Sun spell allows you to temporarily blind your apponents, rendering them immobile until their vision returns.</English>
		<French>Blinding Light - The second Sun spell allows you to temporarily blind your apponents, rendering them immobile until their vision returns.</French>
		<German>Blinding Light - The second Sun spell allows you to temporarily blind your apponents, rendering them immobile until their vision returns.</German>
		<Italian>Blinding Light - The second Sun spell allows you to temporarily blind your apponents, rendering them immobile until their vision returns.</Italian>
		<Spanish>Blinding Light - The second Sun spell allows you to temporarily blind your apponents, rendering them immobile until their vision returns.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_WB_GIFT_OF_KYLORIN_WARD_METAMAGIC</Tag>
		<English>There is a meta magic rune on the door ahead. As you approach the rune flares up and pushes you back.</English>
		<French>There is a meta magic rune on the door ahead. As you approach the rune flares up and pushes you back.</French>
		<German>Auf der Tür vor Euch befindet sich eine meta magic-Rune. Als Ihr Euch nähert flackert sie auf und drängt Euch zurück.</German>
		<Italian>There is a meta magic rune on the door ahead. As you approach the rune flares up and pushes you back.</Italian>
		<Spanish>There is a meta magic rune on the door ahead. As you approach the rune flares up and pushes you back.</Spanish>
	</TEXT>

	<TEXT>
		<Tag>TXT_KEY_WB_BLOOD_OF_ANGELS_ODIO_VICTORY</Tag>
		<English>The Grigori people rallied to their own defense with greater ardor that the Illians and Doviello had ever thought possible. Their combined forces were mighty, but a few brave adventurers repeatedly drove them back. It seems now that Cassiel may never be vanguished by a mere mortal.[NEWLINE][NEWLINE]Fortunately for Auric, the Philosopher-King was not the only archangel left in Erebus either. There are two who have been confined here for ages, betrayed by their own creators and forever denied an ara of protection. Though it takes great might to break through the prisons of the gods, the captives within would make a worthy sacrifice. [NEWLINE][NEWLINE]"Arise Odio! The malice of modern man is great. As I channel it to you now it breathes breathes life back into your stony flesh. The Curse of Kilmorph shall not hold you long! Aeron abandoned you to her, but you have a new master now. Behold thy new god!"[NEWLINE][NEWLINE]The heart of Odio ignited and the muscles of his chest began to ripple, but he was still mostly rock, unable to see much less free himself.[NEWLINE][NEWLINE]The earth trembled as he uttered the words "How may I serve you my lord?"[NEWLINE][NEWLINE]With a sinister grin, Auric replied; "With your immortal soul."[NEWLINE][NEWLINE]He plunged a copper dagger deep within the helpless demon's heart, and reveled as a stream of the foulest blood washed over him. Odio's screams caused distant mountains to collapse, but Auric was unmoved. Slowly, carefully, he completed the spell by pushing the daggers blade into his right hand, cutting his flesh and allowing his blood to mix with the dead archangel.[NEWLINE][NEWLINE]In that moment, in a thousand different places in Erebus prophets received visions of a white dragon swallowing the world. Priests were overcome with a sense of foreboding and a cool wind blew through even the warmest areas. Auric's ascension had begun.</English>
		<French>The Grigori people rallied to their own defense with greater ardor that the Illians and Doviello had ever thought possible. Their combined forces were mighty, but a few brave adventurers repeatedly drove them back. It seems now that Cassiel may never be vanguished by a mere mortal.[NEWLINE][NEWLINE]Fortunately for Auric, the Philosopher-King was not the only archangel left in Erebus either. There are two who have been confined here for ages, betrayed by their own creators and forever denied an ara of protection. Though it takes great might to break through the prisons of the gods, the captives within would make a worthy sacrifice. [NEWLINE][NEWLINE]"Arise Odio! The malice of modern man is great. As I channel it to you now it breathes breathes life back into your stony flesh. The Curse of Kilmorph shall not hold you long! Aeron abandoned you to her, but you have a new master now. Behold thy new god!"[NEWLINE][NEWLINE]The heart of Odio ignited and the muscles of his chest began to ripple, but he was still mostly rock, unable to see much less free himself.[NEWLINE][NEWLINE]The earth trembled as he uttered the words "How may I serve you my lord?"[NEWLINE][NEWLINE]With a sinister grin, Auric replied; "With your immortal soul."[NEWLINE][NEWLINE]He plunged a copper dagger deep within the helpless demon's heart, and reveled as a stream of the foulest blood washed over him. Odio's screams caused distant mountains to collapse, but Auric was unmoved. Slowly, carefully, he completed the spell by pushing the daggers blade into his right hand, cutting his flesh and allowing his blood to mix with the dead archangel.[NEWLINE][NEWLINE]In that moment, in a thousand different places in Erebus prophets received visions of a white dragon swallowing the world. Priests were overcome with a sense of foreboding and a cool wind blew through even the warmest areas. Auric's ascension had begun.</French>
		<German>The Grigori people rallied to their own defense with greater ardor that the Illians and Doviello had ever thought possible. Their combined forces were mighty, but a few brave adventurers repeatedly drove them back. It seems now that Cassiel may never be vanguished by a mere mortal.[NEWLINE][NEWLINE]Fortunately for Auric, the Philosopher-King was not the only archangel left in Erebus either. There are two who have been confined here for ages, betrayed by their own creators and forever denied an ara of protection. Though it takes great might to break through the prisons of the gods, the captives within would make a worthy sacrifice. [NEWLINE][NEWLINE]"Arise Odio! The malice of modern man is great. As I channel it to you now it breathes breathes life back into your stony flesh. The Curse of Kilmorph shall not hold you long! Aeron abandoned you to her, but you have a new master now. Behold thy new god!"[NEWLINE][NEWLINE]The heart of Odio ignited and the muscles of his chest began to ripple, but he was still mostly rock, unable to see much less free himself.[NEWLINE][NEWLINE]The earth trembled as he uttered the words "How may I serve you my lord?"[NEWLINE][NEWLINE]With a sinister grin, Auric replied; "With your immortal soul."[NEWLINE][NEWLINE]He plunged a copper dagger deep within the helpless demon's heart, and reveled as a stream of the foulest blood washed over him. Odio's screams caused distant mountains to collapse, but Auric was unmoved. Slowly, carefully, he completed the spell by pushing the daggers blade into his right hand, cutting his flesh and allowing his blood to mix with the dead archangel.[NEWLINE][NEWLINE]In that moment, in a thousand different places in Erebus prophets received visions of a white dragon swallowing the world. Priests were overcome with a sense of foreboding and a cool wind blew through even the warmest areas. Auric's ascension had begun.</German>
		<Italian>The Grigori people rallied to their own defense with greater ardor that the Illians and Doviello had ever thought possible. Their combined forces were mighty, but a few brave adventurers repeatedly drove them back. It seems now that Cassiel may never be vanguished by a mere mortal.[NEWLINE][NEWLINE]Fortunately for Auric, the Philosopher-King was not the only archangel left in Erebus either. There are two who have been confined here for ages, betrayed by their own creators and forever denied an ara of protection. Though it takes great might to break through the prisons of the gods, the captives within would make a worthy sacrifice. [NEWLINE][NEWLINE]"Arise Odio! The malice of modern man is great. As I channel it to you now it breathes breathes life back into your stony flesh. The Curse of Kilmorph shall not hold you long! Aeron abandoned you to her, but you have a new master now. Behold thy new god!"[NEWLINE][NEWLINE]The heart of Odio ignited and the muscles of his chest began to ripple, but he was still mostly rock, unable to see much less free himself.[NEWLINE][NEWLINE]The earth trembled as he uttered the words "How may I serve you my lord?"[NEWLINE][NEWLINE]With a sinister grin, Auric replied; "With your immortal soul."[NEWLINE][NEWLINE]He plunged a copper dagger deep within the helpless demon's heart, and reveled as a stream of the foulest blood washed over him. Odio's screams caused distant mountains to collapse, but Auric was unmoved. Slowly, carefully, he completed the spell by pushing the daggers blade into his right hand, cutting his flesh and allowing his blood to mix with the dead archangel.[NEWLINE][NEWLINE]In that moment, in a thousand different places in Erebus prophets received visions of a white dragon swallowing the world. Priests were overcome with a sense of foreboding and a cool wind blew through even the warmest areas. Auric's ascension had begun.</Italian>
		<Spanish>The Grigori people rallied to their own defense with greater ardor that the Illians and Doviello had ever thought possible. Their combined forces were mighty, but a few brave adventurers repeatedly drove them back. It seems now that Cassiel may never be vanguished by a mere mortal.[NEWLINE][NEWLINE]Fortunately for Auric, the Philosopher-King was not the only archangel left in Erebus either. There are two who have been confined here for ages, betrayed by their own creators and forever denied an ara of protection. Though it takes great might to break through the prisons of the gods, the captives within would make a worthy sacrifice. [NEWLINE][NEWLINE]"Arise Odio! The malice of modern man is great. As I channel it to you now it breathes breathes life back into your stony flesh. The Curse of Kilmorph shall not hold you long! Aeron abandoned you to her, but you have a new master now. Behold thy new god!"[NEWLINE][NEWLINE]The heart of Odio ignited and the muscles of his chest began to ripple, but he was still mostly rock, unable to see much less free himself.[NEWLINE][NEWLINE]The earth trembled as he uttered the words "How may I serve you my lord?"[NEWLINE][NEWLINE]With a sinister grin, Auric replied; "With your immortal soul."[NEWLINE][NEWLINE]He plunged a copper dagger deep within the helpless demon's heart, and reveled as a stream of the foulest blood washed over him. Odio's screams caused distant mountains to collapse, but Auric was unmoved. Slowly, carefully, he completed the spell by pushing the daggers blade into his right hand, cutting his flesh and allowing his blood to mix with the dead archangel.[NEWLINE][NEWLINE]In that moment, in a thousand different places in Erebus prophets received visions of a white dragon swallowing the world. Priests were overcome with a sense of foreboding and a cool wind blew through even the warmest areas. Auric's ascension had begun.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_WB_BLOOD_OF_ANGELS_BRIGIT_VICTORY</Tag>
		<English>The Grigori people rallied to their own defense with greater ardor that the Illians and Doviello had ever thought possible. Their combined forces were mighty, but a few brave adventurers repeatedly drove them back. It seems now that Cassiel may never be vanguished by a mere mortal.[NEWLINE][NEWLINE]Fortunately for Auric, the Philosopher-King was not the only archangel left in Erebus either. There are two who have been confined here for ages, betrayed by their own creators and forever denied an ara of protection. Though it takes great might to break through the prisons of the gods, the captives within would make a worthy sacrifice. [NEWLINE][NEWLINE]"Arise, Brigit the Shining! Thy starlight bonds are soon to be dissolved. The dark passion of your fallen mistress shall not go unopposed. Your service here will be invaluable.[NEWLINE][NEWLINE]"How may I serve your righteous cause," she intoned, with a melody that could fill all but the coldest hearts with love.[NEWLINE][NEWLINE]"Righteous? Who said the cause was Righteous?" Auric grinned. " I am here to restore the ancient order, to return Winter to ascendency. The flames of passion will have no place there, but are of use to be now. You shall serve me with your dying breath!"[NEWLINE][NEWLINE]Auric hurled the copper dagger from his side directly at the archangel's heart. It struck true. Brigit cried out less in pain than in excertion as he directed all her power at him in the form of white hot flames. Auric merely stepped back and allowed the Ring of Carcer to absorb the entire force of the blow. By the time the barrier had fully collapsed, Brigit lay helpless on the ground, completely exhausted. Auric strode forth and leaned over her dying form. He twisted the blade and watched the last of her shimmering blood drain out. Slowly, carefully, he completed the spell by pushing the daggers blade into his right hand, cutting his flesh and allowing his blood to mix with the dead archangel.[NEWLINE][NEWLINE]In that moment, in a thousand different places in Erebus prophets received visions of a white dragon swallowing the world. Priests were overcome with a sense of foreboding and a cool wind blew through even the warmest areas. Auric's ascension had begun.</English>
		<French>The Grigori people rallied to their own defense with greater ardor that the Illians and Doviello had ever thought possible. Their combined forces were mighty, but a few brave adventurers repeatedly drove them back. It seems now that Cassiel may never be vanguished by a mere mortal.[NEWLINE][NEWLINE]Fortunately for Auric, the Philosopher-King was not the only archangel left in Erebus either. There are two who have been confined here for ages, betrayed by their own creators and forever denied an ara of protection. Though it takes great might to break through the prisons of the gods, the captives within would make a worthy sacrifice. [NEWLINE][NEWLINE]"Arise, Brigit the Shining! Thy starlight bonds are soon to be dissolved. The dark passion of your fallen mistress shall not go unopposed. Your service here will be invaluable.[NEWLINE][NEWLINE]"How may I serve your righteous cause," she intoned, with a melody that could fill all but the coldest hearts with love.[NEWLINE][NEWLINE]"Righteous? Who said the cause was Righteous?" Auric grinned. " I am here to restore the ancient order, to return Winter to ascendency. The flames of passion will have no place there, but are of use to be now. You shall serve me with your dying breath!"[NEWLINE][NEWLINE]Auric hurled the copper dagger from his side directly at the archangel's heart. It struck true. Brigit cried out less in pain than in excertion as he directed all her power at him in the form of white hot flames. Auric merely stepped back and allowed the Ring of Carcer to absorb the entire force of the blow. By the time the barrier had fully collapsed, Brigit lay helpless on the ground, completely exhausted. Auric strode forth and leaned over her dying form. He twisted the blade and watched the last of her shimmering blood drain out. Slowly, carefully, he completed the spell by pushing the daggers blade into his right hand, cutting his flesh and allowing his blood to mix with the dead archangel.[NEWLINE][NEWLINE]In that moment, in a thousand different places in Erebus prophets received visions of a white dragon swallowing the world. Priests were overcome with a sense of foreboding and a cool wind blew through even the warmest areas. Auric's ascension had begun.</French>
		<German>The Grigori people rallied to their own defense with greater ardor that the Illians and Doviello had ever thought possible. Their combined forces were mighty, but a few brave adventurers repeatedly drove them back. It seems now that Cassiel may never be vanguished by a mere mortal.[NEWLINE][NEWLINE]Fortunately for Auric, the Philosopher-King was not the only archangel left in Erebus either. There are two who have been confined here for ages, betrayed by their own creators and forever denied an ara of protection. Though it takes great might to break through the prisons of the gods, the captives within would make a worthy sacrifice. [NEWLINE][NEWLINE]"Arise, Brigit the Shining! Thy starlight bonds are soon to be dissolved. The dark passion of your fallen mistress shall not go unopposed. Your service here will be invaluable.[NEWLINE][NEWLINE]"How may I serve your righteous cause," she intoned, with a melody that could fill all but the coldest hearts with love.[NEWLINE][NEWLINE]"Righteous? Who said the cause was Righteous?" Auric grinned. " I am here to restore the ancient order, to return Winter to ascendency. The flames of passion will have no place there, but are of use to be now. You shall serve me with your dying breath!"[NEWLINE][NEWLINE]Auric hurled the copper dagger from his side directly at the archangel's heart. It struck true. Brigit cried out less in pain than in excertion as he directed all her power at him in the form of white hot flames. Auric merely stepped back and allowed the Ring of Carcer to absorb the entire force of the blow. By the time the barrier had fully collapsed, Brigit lay helpless on the ground, completely exhausted. Auric strode forth and leaned over her dying form. He twisted the blade and watched the last of her shimmering blood drain out. Slowly, carefully, he completed the spell by pushing the daggers blade into his right hand, cutting his flesh and allowing his blood to mix with the dead archangel.[NEWLINE][NEWLINE]In that moment, in a thousand different places in Erebus prophets received visions of a white dragon swallowing the world. Priests were overcome with a sense of foreboding and a cool wind blew through even the warmest areas. Auric's ascension had begun.</German>
		<Italian>The Grigori people rallied to their own defense with greater ardor that the Illians and Doviello had ever thought possible. Their combined forces were mighty, but a few brave adventurers repeatedly drove them back. It seems now that Cassiel may never be vanguished by a mere mortal.[NEWLINE][NEWLINE]Fortunately for Auric, the Philosopher-King was not the only archangel left in Erebus either. There are two who have been confined here for ages, betrayed by their own creators and forever denied an ara of protection. Though it takes great might to break through the prisons of the gods, the captives within would make a worthy sacrifice. [NEWLINE][NEWLINE]"Arise, Brigit the Shining! Thy starlight bonds are soon to be dissolved. The dark passion of your fallen mistress shall not go unopposed. Your service here will be invaluable.[NEWLINE][NEWLINE]"How may I serve your righteous cause," she intoned, with a melody that could fill all but the coldest hearts with love.[NEWLINE][NEWLINE]"Righteous? Who said the cause was Righteous?" Auric grinned. " I am here to restore the ancient order, to return Winter to ascendency. The flames of passion will have no place there, but are of use to be now. You shall serve me with your dying breath!"[NEWLINE][NEWLINE]Auric hurled the copper dagger from his side directly at the archangel's heart. It struck true. Brigit cried out less in pain than in excertion as he directed all her power at him in the form of white hot flames. Auric merely stepped back and allowed the Ring of Carcer to absorb the entire force of the blow. By the time the barrier had fully collapsed, Brigit lay helpless on the ground, completely exhausted. Auric strode forth and leaned over her dying form. He twisted the blade and watched the last of her shimmering blood drain out. Slowly, carefully, he completed the spell by pushing the daggers blade into his right hand, cutting his flesh and allowing his blood to mix with the dead archangel.[NEWLINE][NEWLINE]In that moment, in a thousand different places in Erebus prophets received visions of a white dragon swallowing the world. Priests were overcome with a sense of foreboding and a cool wind blew through even the warmest areas. Auric's ascension had begun.</Italian>
		<Spanish>The Grigori people rallied to their own defense with greater ardor that the Illians and Doviello had ever thought possible. Their combined forces were mighty, but a few brave adventurers repeatedly drove them back. It seems now that Cassiel may never be vanguished by a mere mortal.[NEWLINE][NEWLINE]Fortunately for Auric, the Philosopher-King was not the only archangel left in Erebus either. There are two who have been confined here for ages, betrayed by their own creators and forever denied an ara of protection. Though it takes great might to break through the prisons of the gods, the captives within would make a worthy sacrifice. [NEWLINE][NEWLINE]"Arise, Brigit the Shining! Thy starlight bonds are soon to be dissolved. The dark passion of your fallen mistress shall not go unopposed. Your service here will be invaluable.[NEWLINE][NEWLINE]"How may I serve your righteous cause," she intoned, with a melody that could fill all but the coldest hearts with love.[NEWLINE][NEWLINE]"Righteous? Who said the cause was Righteous?" Auric grinned. " I am here to restore the ancient order, to return Winter to ascendency. The flames of passion will have no place there, but are of use to be now. You shall serve me with your dying breath!"[NEWLINE][NEWLINE]Auric hurled the copper dagger from his side directly at the archangel's heart. It struck true. Brigit cried out less in pain than in excertion as he directed all her power at him in the form of white hot flames. Auric merely stepped back and allowed the Ring of Carcer to absorb the entire force of the blow. By the time the barrier had fully collapsed, Brigit lay helpless on the ground, completely exhausted. Auric strode forth and leaned over her dying form. He twisted the blade and watched the last of her shimmering blood drain out. Slowly, carefully, he completed the spell by pushing the daggers blade into his right hand, cutting his flesh and allowing his blood to mix with the dead archangel.[NEWLINE][NEWLINE]In that moment, in a thousand different places in Erebus prophets received visions of a white dragon swallowing the world. Priests were overcome with a sense of foreboding and a cool wind blew through even the warmest areas. Auric's ascension had begun.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_WB_BLOOD_OF_ANGELS_BRIGIT</Tag>
		<English>Our scouts have found the location of the legendary Ring of Carcer! It is said that this is the prison where Bhall trapped her archangel Brigit the Shining when she refused to fall with her mistress. If we can get a unit strong enough to enter the Ring and free her, then we can use her blood for Auric's ritual.</English>
		<French>Our scouts have found the location of the legendary Ring of Carcer! It is said that this is the prison where Bhall trapped her archangel Brigit the Shining when she refused to fall with her mistress. If we can get a unit strong enough to enter the Ring and free her, then we can use her blood for Auric's ritual.</French>
		<German>Our scouts have found the location of the legendary Ring of Carcer! It is said that this is the prison where Bhall trapped her archangel Brigit the Shining when she refused to fall with her mistress. If we can get a unit strong enough to enter the Ring and free her, then we can use her blood for Auric's ritual.</German>
		<Italian>Our scouts have found the location of the legendary Ring of Carcer! It is said that this is the prison where Bhall trapped her archangel Brigit the Shining when she refused to fall with her mistress. If we can get a unit strong enough to enter the Ring and free her, then we can use her blood for Auric's ritual.</Italian>
		<Spanish>Our scouts have found the location of the legendary Ring of Carcer! It is said that this is the prison where Bhall trapped her archangel Brigit the Shining when she refused to fall with her mistress. If we can get a unit strong enough to enter the Ring and free her, then we can use her blood for Auric's ritual.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_WB_BLOOD_OF_ANGELS_ODIO</Tag>
		<English>Our scouts have found the location of Odio's Prison! It is said that this great stone statue is actually the petrified form of Aeron's archangel. He was trapped like this as punishment for defying his lord's orders and going on a rampage against the worshippers of Kilmorph during the time of the truce that led to the signing of The Compact. If we can get a unit strong enough to free him, then his blood would be enough for Auric to complete his ritual.</English>
		<French>Our scouts have found the location of Odio's Prison! It is said that this great stone statue is actually the petrified form of Aeron's archangel. He was trapped like this as punishment for defying his lord's orders and going on a rampage against the worshippers of Kilmorph during the time of the truce that led to the signing of The Compact. If we can get a unit strong enough to free him, then his blood would be enough for Auric to complete his ritual.</French>
		<German>Our scouts have found the location of Odio's Prison! It is said that this great stone statue is actually the petrified form of Aeron's archangel. He was trapped like this as punishment for defying his lord's orders and going on a rampage against the worshippers of Kilmorph during the time of the truce that led to the signing of The Compact. If we can get a unit strong enough to free him, then his blood would be enough for Auric to complete his ritual.</German>
		<Italian>Our scouts have found the location of Odio's Prison! It is said that this great stone statue is actually the petrified form of Aeron's archangel. He was trapped like this as punishment for defying his lord's orders and going on a rampage against the worshippers of Kilmorph during the time of the truce that led to the signing of The Compact. If we can get a unit strong enough to free him, then his blood would be enough for Auric to complete his ritual.</Italian>
		<Spanish>Our scouts have found the location of Odio's Prison! It is said that this great stone statue is actually the petrified form of Aeron's archangel. He was trapped like this as punishment for defying his lord's orders and going on a rampage against the worshippers of Kilmorph during the time of the truce that led to the signing of The Compact. If we can get a unit strong enough to free him, then his blood would be enough for Auric to complete his ritual.</Spanish>
	</TEXT>


    <TEXT>
        <Tag>TXT_KEY_WB_THE_BLACK_TOWER_DESC</Tag>
        <English>Description: Tebryn means to destroy the world. He has gathered his generals around him and has bent the power of the Dead Lands to his control. If Armageddon is to be prevented Tebryn must be stopped here.[NEWLINE][NEWLINE]Special Rules: Human units won't heal in this scenario. Human units that die are reborn as undead units under Tebryn's control. Tebryn's lands can't be entered until all the other Sheaim players are defeated.[NEWLINE][NEWLINE]Requires: Successful completion of the Radiant Guard scenario.</English>
        <French>Description: Tebryn means to destroy the world. He has gathered his generals around him and has bent the power of the Dead Lands to his control. If Armageddon is to be prevented Tebryn must be stopped here.[NEWLINE][NEWLINE]Special Rules: Human units won't heal in this scenario. Human units that die are reborn as undead units under Tebryn's control. Tebryn's lands can't be entered until all the other Sheaim players are defeated.[NEWLINE][NEWLINE]Requires: Successful completion of the Radiant Guard scenario.</French>
        <German>Beschreibung: Tebryn hat vor, die Welt zu zerstören. Er hat seine Gneräle um sich versammelt und die Macht des Totenreichs unter seine Kontrolle gebracht. Wenn Armageddon verhindert werden soll, muss Tebryn hier aufgehalten werden.[NEWLINE][NEWLINE]Besondere Regeln: Menschliche Einheiten können in diesem Szenario nicht geheilt werden. Menschliche Einheiten, die getötet werden, werden als Dämonen-Einheit unter Tebryns Kontrolle wiedergeboren. Tebryns Reich kann nicht betreten werden, bis nicht alle anderen sheaïmischen Oberhäupter besiegt sind.</German>
        <Italian>Description: Tebryn means to destroy the world. He has gathered his generals around him and has bent the power of the Dead Lands to his control. If Armageddon is to be prevented Tebryn must be stopped here.[NEWLINE][NEWLINE]Special Rules: Human units won't heal in this scenario. Human units that die are reborn as undead units under Tebryn's control. Tebryn's lands can't be entered until all the other Sheaim players are defeated.[NEWLINE][NEWLINE]Requires: Successful completion of the Radiant Guard scenario.</Italian>
        <Spanish>Description: Tebryn means to destroy the world. He has gathered his generals around him and has bent the power of the Dead Lands to his control. If Armageddon is to be prevented Tebryn must be stopped here.[NEWLINE][NEWLINE]Special Rules: Human units won't heal in this scenario. Human units that die are reborn as undead units under Tebryn's control. Tebryn's lands can't be entered until all the other Sheaim players are defeated.[NEWLINE][NEWLINE]Requires: Successful completion of the Radiant Guard scenario.</Spanish>
    </TEXT>

	<TEXT>
		<Tag>TXT_KEY_PROMOTION_HERALDS_BLESSING_PEDIA</Tag>
		<English>The Herald's Blessing dramatically increases the effectiveness of living units, but comes with a cost. Every turn there is a significant liklihood that the promotion will kill the unit anc cause it to return as a Mercurian Angel.</English>
		<French>The Herald's Blessing dramatically increases the effectiveness of living units, but comes with a cost. Every turn there is a significant liklihood that the promotion will kill the unit anc cause it to return as a Mercurian Angel.</French>
		<German>The Herald's Blessing dramatically increases the effectiveness of living units, but comes with a cost. Every turn there is a significant liklihood that the promotion will kill the unit anc cause it to return as a Mercurian Angel.</German>
		<Italian>The Herald's Blessing dramatically increases the effectiveness of living units, but comes with a cost. Every turn there is a significant liklihood that the promotion will kill the unit anc cause it to return as a Mercurian Angel.</Italian>
		<Spanish>The Herald's Blessing dramatically increases the effectiveness of living units, but comes with a cost. Every turn there is a significant liklihood that the promotion will kill the unit anc cause it to return as a Mercurian Angel.</Spanish>
	</TEXT>

	<TEXT>
		<Tag>TXT_KEY_MESSAGE_ESCAPE_CLAVA</Tag>
		<English>An unclean spirit has escaped the Clava Vindex to join you!</English>
		<French>An unclean spirit has escaped the Clava Vindex to join you!</French>
		<German>An unclean spirit has escaped the Clava Vindex to join you!</German>
		<Italian>An unclean spirit has escaped the Clava Vindex to join you!</Italian>
		<Spanish>An unclean spirit has escaped the Clava Vindex to join you!</Spanish>
	</TEXT>


	<TEXT>
		<Tag>TXT_KEY_MESSAGE_ESCAPE_CLAVA_NUMBER</Tag>
		<English>%d1 unclean spirits have escaped the Clava Vindex!</English>
		<French>%d1 unclean spirits have escaped the Clava Vindex!</French>
		<German>%d1 unclean spirits have escaped the Clava Vindex!</German>
		<Italian>%d1 unclean spirits have escaped the Clava Vindex!</Italian>
		<Spanish>%d1 unclean spirits have escaped the Clava Vindex!</Spanish>
	</TEXT>




    <TEXT>
        <Tag>TXT_KEY_UNIT_GIBBON_PEDIA</Tag>
        <English>[TAB]How many roles have I played? They blur together in my mind.[PARAGRAPH:1]I was a victim from the moment my life began. An attacker came for my mother even as she gave birth to me. He possessed Garrus, a simple stable boy and used him to sneak up through the inn to my parents' room. He tried to get close to my mother, to attack her at her most vulnerable. My father fought to stop him. The details are unknown except that a battle occurred in the room and my father was struck a mortal blow. With his last breath he uttered a holy word that destroyed the spirit possessing Garrus and collapsed the entire inn.[PARAGRAPH:1]My mother died in the collapse, my father died from the attack. The stable boy was pulled from the rubble, one arm was crushed but he appeared otherwise healthy. My soul fled the dying infants form and took home in his newly evacuated body. I was born into the body of a teenage boy.[PARAGRAPH:1]The innkeeper raised me, teaching me as if I had simply forgotten my life and in a few years I served him well. He raised me as he rebuilt the inn. But I always knew that Garrus wasn't my name and I listened intently when those that survived the collapse retold the story.[PARAGRAPH:1]We didn't know much about my parents, but my father wore the yellow robes of a priest of the Empyrean. There was a small temple to the god in our city and when I was ready I joined their ranks as a disciple. Within the clergy my identity didn't matter, I was simply a child of Lugus. My superiors praised my empathy, questioned my maturity and laughed when I said that I thought I was the son of a priest. They claimed no such priest had visited the city and considered my thoughts the wishful thoughts of boy with too much imagination.[PARAGRAPH:1]My right arm was still crushed. By this point it was shriveled and permanently wrapped against my side. When I asked if it could be healed the priests prayed over it, but it never got better. Others came and received healing, nobles, merchants, beggars, soldiers, but I remained maimed.[PARAGRAPH:1]One day in early Aedrini the temple was in an uproar. Priests barked orders, disciples scurried about trying to look busy. No one had thought to wake me. After many questions a priest finally gave me my answer.[PARAGRAPH:1]"The Luminary Chalid is coming child, so stay out of the way."[PARAGRAPH:1]I began to retreat to my chamber when he yelled after me, "And don't bother him when he arrives!"[PARAGRAPH:1]That next day a single man arrived on a dappled grey mare. He rode without an escort and though he needed no guards on the road, he could have used some outside of the temple. He was immediately mobbed by well meaning disciples, genuflecting priests and hordes of gawking townspeople. He wore the robes of a Luminary and I wondered if my father wore the same.[PARAGRAPH:1]He spent the next three days in our hastily constructed council chamber. The chamber was open for anyone to hear the deliberation and speak in an orderly manner. They discussed the towns role in the Overcouncil, local legislation and a problem with brigands in the area.[PARAGRAPH:1]The council meetings always went well into the night, and Chalid attended every dawn ceremony. He only had a few hours between to get some sleep. I was hurrying to the dawn service one morning when I found him standing alone in the refectory looking out the windows toward the east. The morning bell rung, signaling the dawn ceremony was about to start and Chalid turned to find me staring at him.[PARAGRAPH:1]"Morning disciple, are you ready to receive our lords blessing?"[PARAGRAPH:1]I managed to stammer something unintelligible out. Despite that he smiled at me with true affection and clasped me on the shoulder. That was the first he noticed my withered arm.[PARAGRAPH:1]"Do you have something to ask me?" he said.[PARAGRAPH:1]He expected me to ask for healing, but that didn't matter to me. Instead I asked, "What sort of spirit attacked my mother?"[PARAGRAPH:1]He put his arm around me and we walked to the sanctuary together.[PARAGRAPH:1]"Let me pray about it" he said.[PARAGRAPH:1]The service was exactly like all the others but I paid little attention. Instead I watched Chalid. He looked confused as he prayed, sometimes pained, sometimes resigned and I imagined that it had something to do with my question.[PARAGRAPH:1]I waited after the service. Chalid spoke briefly with the vicar who had performed the service and meet a few of the members. Then he left the sanctuary and went into the council chambers.[PARAGRAPH:1]I spent the day neglecting my duties and waiting outside the council chamber. Just past nightfall the towns warning bells rang out; guards ran through the streets yelling that brigands were attacking.[PARAGRAPH:1]Everyone flooded out of the temple. At the edge of the town shapes rushed through the darkness. Black tipped arrows cut guards down where they writhed screaming in pain. Guards brought torches and under the cover of shield men they retook the fortifications while the shadows simply moved to attack at another point.[PARAGRAPH:1]A voice from the darkness called, "What good is a god that abandons you every night?"[PARAGRAPH:1]Chalid ignored the taunt and ordered the men back within the cities lantern light. He alone bounded over the wall and in to the darkness at the cities edge. His mace glowed faintly in the starlight and though we couldn't see any attackers on the open field we all knew they were moving in on him.[PARAGRAPH:1]Chalid prayed and an aura of golden fire burst up around his head and dark men caught fire on the field, on the walls, and even a few that had snuck into the city. The holy fire consumed them and guards rushed in to beat or capture the men.[PARAGRAPH:1]But one was not distracted by the fire. It clung to his black armor and that of his steed but he rode soundlessly towards Chalid, like a shadow of a dark god stretching out to touch him. Chalid raised his mace up, and then back down and the field was lit up as if it was day. A pillar of golden fire, like the sun itself but full of righteous fury, crushed the rider. There was a horrific scream and then when the pillar retreated back up into the sky the rider was gone.[PARAGRAPH:1]I spent the night tending to the guardsmen wounded in the attack. Their wounds festered from poison and the men passed between fevered dreams and anguish when awake. There was little I could do but try to keep their wounds clean and try to make them comfortable. Chalid and the priests prayed over the men and some were healed, but too many were injured.[PARAGRAPH:1]That next morning I returned to my chambers to wash up and change into fresh clothes, as did most of the temple. I headed again to the dawn ceremony and found Chalid alone again in the refectory looking out towards the east.[PARAGRAPH:1]"You saved the town." It sounded hollow when I said it. Unsuited to the miracle I had witnessed.[PARAGRAPH:1]"I only had faith that Lugus would protect me, he did everything else."[PARAGRAPH:1]I smiled, the warmth Chalid had shared with me yesterday was gone now. He looked troubled but I assumed it was just the events of the long night. I know he hadn't slept either.[PARAGRAPH:1]"Did you find out anything about my mother?"[PARAGRAPH:1]Chalid looked at the floor, the morning bells rang though neither of us moved.[PARAGRAPH:1]"I should lie to you" Chalid said, "the mandate of truth is sometimes painful. I am sorry. I won't lie but I will warn you, it would be better if you did not know."[PARAGRAPH:1]"I want to know" I argued with more passion than I intended, "Knowledge, truth, revelation are the precepts of Lugus. I should know my own past."[PARAGRAPH:1]"The woman's name was Magda de'Vala" Chalid started, "The man wasn't her husband but her guardian, though he was a priest of the Empyrean. The child was prophesied to be a great hero, which is why many sought to kill Magda and her baby."[PARAGRAPH:1]He paused, but I only waited for him to continue.[PARAGRAPH:1]"The stable boy Garrus died three days before the attack. That which killed Garras, that which killed Magda's guardian and caused the collapse that killed Magda and her baby…that was you."[PARAGRAPH:1]I was furious and I rushed out of the refectory. Chalid watched me go then headed into the sanctuary. My thoughts went back to those early days. I never felt like I was the stable boy. And for the first time I questioned my origin. Would a baby's spirit in a boy's body be able to adapt that quickly? Could even a possessed stable boy be able to overcome a priest of Lugus, or was that creature something darker? And was I that creature?[PARAGRAPH:1]I stopped in the temples infirmary. Except for the wounded it was empty, everyone in the temple was in the dawn ceremony despite those laying here near death. There was only one man awake, a bandage covered his left thigh. I knelt at his bedside. When I saw the torment he was in I forgot a bit of my own.[PARAGRAPH:1]"What is your name?" I asked.[PARAGRAPH:1]"Abin," he said, "I'm a jeweler who pretended to be a city guard."[PARAGRAPH:1]That wasn't unusual. Our city was too small to maintain full time guardsmen so most were volunteers with other jobs.[PARAGRAPH:1]"Either you are too good at pretending, or not good enough."[PARAGRAPH:1]He gave me a weak smile.[PARAGRAPH:1]"Can I pray for you?" I asked. He nodded.[PARAGRAPH:1]I placed my hand on him and closed my eyes. I have seen many healed but I had never performed a miracle myself. If I could do this, if I could heal this man and channel the power of Lugus then I couldn't be whatever creature Chalid thought I was. Maybe I was the holy child, maybe the attack on Magda de'Vala failed.[PARAGRAPH:1]I could feel his labored breath. I could feel his pain, feel his love for his large family of nieces and nephews. His quiet store and hours spent working on small intricate jewelry. And I felt him die.[PARAGRAPH:1]Then I felt the poison strike, it burnt through my body focused on the wound in my left thigh. I stepped away from the bed in shock. I was taller and my robes, which were big on me, were now tight. And my formerly withered arm was now trapped uncomfortably in its folds.[PARAGRAPH:1]I loosened the robe and held out my full, strong arm. But it didn't look like my arm; it was the jewelers arm. As I looked at myself I realized that I was identical to the dead body of the jeweler that lay in the bed in front of me. And then the poison struck again and sent me to my knees. I picked myself up and fled the temple in pain and confusion.[PARAGRAPH:1]Pain will drive you mad and it only took a few hours of suffering like this before I found a farmer out working in his field.[PARAGRAPH:1]"Blind goats Abin!" he said, "what is wrong with you? Why are you wearing a disciple's robes?"[PARAGRAPH:1]I threw him to the ground and held him, smashing him once in the face when he tried to fight back. I felt for that closeness, I reached out to find everything that he was, and the pain drifted away. When I opened my eyes I saw him staring up at his own reflection in horror. The last I saw him he was running toward his farmhouse, I started running as well. I don't think I have ever stopped.[NEWLINE][PARAGRAPH:1]I still don't know what I am. All the roles that I've played since then blur together in my mind. I've gotten better at reading people and worked for a time for an assassins' guild, simply for reading people I touch. During other times I steal the lives of those I wish to share. I tried the lavish extravagance of princes and wealthy merchants, but there is little to envy them for once you understand how they truly live. The best stolen lives come from the simple fathers of large families, those that have the love and respect of everyone in their lives. Dump the body of one of those in a shallow grave and I have a few good weeks of fun before I become bored and move on to something else.[PARAGRAPH:1]Maybe Chalid was right, maybe I am a monster.</English>
        <French>[TAB]How many roles have I played? They blur together in my mind.[PARAGRAPH:1]I was a victim from the moment my life began. An attacker came for my mother even as she gave birth to me. He possessed Garrus, a simple stable boy and used him to sneak up through the inn to my parents room. He tried to get close to my mother, to attack her at her most vulnerable. My father fought to stop him. The details are unknown except that a battle occurred in the room and my father was struck a mortal blow. With his last breath he uttered a holy word that destroyed the spirit possessing Garrus and collapsed the entire inn.[PARAGRAPH:1]My mother died in the collapse, my father died from the attack. The stable boy was pulled from the rubble, one arm was crushed but he appeared otherwise healthy. My soul fled the dying infants form and took home in his newly evacuated body. I was born into the body of a teenage boy.[PARAGRAPH:1]The innkeeper raised me, teaching me as if I had simply forgotten my life and in a few years I served him well. He raised me as he rebuilt the inn. But I always knew that Garrus wasn't my name and I listened intently when those that survived the collapse retold the story.[PARAGRAPH:1]We didn't know much about my parents. But my father wore the yellow robes of a priest of the Empyrean. There was a small temple to the god in our city and when I was ready I joined their ranks as a disciple. Within the clergy my identity didn't matter, I was simply a child of Lugus. My superiors praised my empathy, questioned my maturity and laughed when I said that I thought I was the son of a priest. They claimed no such priest had visited the city and considered my thoughts the wishful thoughts of boy with too much imagination.[PARAGRAPH:1]My right arm was still crushed, by this point it was shriveled and permanently wrapped against my side. When I asked if it could be healed the priests prayed over it, but it never got better. Others came and received healing, nobles, merchants, beggars, soldiers. But I remained maimed.[PARAGRAPH:1]One day in early Aedrini the temple was in an uproar. Priests barked orders, disciples scurried about trying to look busy, no one had thought to wake me. After many questions a priest finally gave me my answer.[PARAGRAPH:1]"The Luminary Chalid is coming child, stay out of the way."[PARAGRAPH:1]I began to retreat to my chamber when he yelled after me, "And don't bother him when he arrives!"[PARAGRAPH:1]That next day a single man arrived on a dappled grey mare. He rode without an escort and though he needed no guards on the road, he could have used some outside of the temple. He was immediately mobbed by well meaning disciples, genuflecting priests and hordes of gawking townspeople. He wore the robes of a Luminary and I wondered if my father wore the same.[PARAGRAPH:1]He spent the next three days in our hastily constructed council chamber. The chamber was open for anyone to hear the deliberation and speak in an orderly manner. They discussed the towns role in the Overcouncil, local legislation and a problem with brigands in the area.[PARAGRAPH:1]The council meetings always went well into the night, and Chalid attended every dawn ceremony. He only had a few hours between to get some sleep. I was hurrying to the dawn service one morning when I found him standing alone in the refectory looking out the windows toward the east. The morning bell rung, signaling the dawn ceremony was about to start and Chalid turned to find me staring at him.[PARAGRAPH:1]"Morning disciple, are you ready to receive our lords blessing?"[PARAGRAPH:1]I managed to stammer something unintelligible out. Despite that he smiled at me with true affection and clasp me on the shoulder. That was the first he noticed my withered arm.[PARAGRAPH:1]"Do you have something to ask me?" he said.[PARAGRAPH:1]He expected me to ask for healing, but that didn't matter to me. Instead I asked, "What sort of spirit attacked my mother?"[PARAGRAPH:1]He put his arm around me and we walked to the sanctuary together.[PARAGRAPH:1]"Let me pray about it" he said.[PARAGRAPH:1]The service was exactly like all the others but I paid little attention. Instead I watched Chalid. He looked confused as he prayed, sometimes pained, sometimes resigned and I imagined that it had something to do with my question.[PARAGRAPH:1]I waited after the service. Chalid spoke briefly with the vicar who had performed the service and meet a few of the members. And then he left the sanctuary and went into the council chambers.[PARAGRAPH:1]I spent the day neglecting my duties and waiting outside the council chamber. But just past nightfall the towns warning bells rang out, guards ran through the streets yelling that brigands were attacking.[PARAGRAPH:1]Everyone flooded out of the temple. At the edge of the town shapes rushed through the darkness. Black tipped arrows cut guards down where they writhed screaming in pain. Guards brought torches and under the cover of shield men they retook the fortifications while the shadows simply moved to attack at another point.[PARAGRAPH:1]A voice from the darkness called, "What good is a god that abandons you every night?"[PARAGRAPH:1]Chalid ignored the taunt and ordered the men back within the cities lantern light. He alone bounded over the wall and in to the darkness at the cities edge. His mace glowed faintly in the starlight and though we couldn't see any attackers on the open field we all knew they were moving in on him.[PARAGRAPH:1]Chalid prayed and an aura of golden fire burst up around his head and dark men caught fire on the field, on the walls, and even a few that had snuck into the city. The holy fire consumed them and guards rushed in to beat or capture the men.[PARAGRAPH:1]But one was not distracted by the fire. It clung to his black armor and that of his steed but he rode soundlessly towards Chalid, like a shadow of a dark god stretching out to touch him. Chalid raised his mace up, and then back down and the field was lit up as if it was day. A pillar of golden fire, like the sun itself but full of righteous fury, crushed the rider. There was a horrific scream and then when the pillar retreated back up into the sky the rider was gone.[PARAGRAPH:1]I spent the night tending to the guardsmen wounded in the attack. Their wounds festered from poison and the men passed between fevered dreams and anguish when awake. There was little I could do but try to keep their wounds clean and try to make them comfortable. Chalid and the priests prayed over the men and some were healed, but too many were injured.[PARAGRAPH:1]That next morning I returned to my chambers to wash up and change into fresh clothes, as did most of the temple. I headed again to the dawn ceremony and found Chalid alone again in the refectory looking out towards the east.[PARAGRAPH:1]"You saved the town." It sounded hollow when I said it. Unsuited to the miracle I had witnessed.[PARAGRAPH:1]"I only had faith that Lugus would protect me, he did everything else."[PARAGRAPH:1]I smiled, the warmth Chalid had shared with me yesterday was gone now. He looked troubled but I assumed it was just the events of the long night. I know he hadn't slept either.[PARAGRAPH:1]"Did you find out anything about my mother?"[PARAGRAPH:1]Chalid looked at the floor, the morning bells rang though neither of us moved.[PARAGRAPH:1]"I should lie to you" Chalid said, "the mandate of truth is sometimes painful. I am sorry. I won't lie but I will warn you, it would be better if you did not know."[PARAGRAPH:1]"I want to know" I argued with more passion than I intended, "Knowledge, truth, revelation are the precepts of Lugus. I should know my own past."[PARAGRAPH:1]"The woman's name was Magda de'Vala" Chalid started, "The man wasn't her husband but her guardian, though he was a priest of the Empyrean. The child was prophesied to be a great hero, which is why many sought to kill Magda and her baby."[PARAGRAPH:1]He paused, but I only waited for him to continue.[PARAGRAPH:1]"The stable boy Garrus died three days before the attack. That which killed Garras, that which killed Magda's guardian and caused the collapse that killed Magda and her baby. That was you."[PARAGRAPH:1]I was furious and I rushed out of the refectory. Chalid watched me go then headed into the sanctuary. My thoughts went back to those early days, I never felt like I was the stable boy. And for the first time I questioned my origin. Would a babies spirit in a boy's body be able to adapt that quickly? Could even a possessed stable boy be able to overcome a priest of Lugus, or was that creature something darker? And was I that creature?[PARAGRAPH:1]I stopped in the temples infirmary. Except for the wounded it was empty, everyone in the temple was in the dawn ceremony despite those laying here near death. There was only one man awake, a bandage covered his left thigh. I knelt at his bedside. When I saw the torment he was in I forgot a bit of my own.[PARAGRAPH:1]"What is your name?" I asked.[PARAGRAPH:1]"Abin," he said, "I'm a jeweler who pretended to be a city guard."[PARAGRAPH:1]That wasn't unusual. Our city was too small to maintain full time guardsmen so most were volunteers with other jobs.[PARAGRAPH:1]"Either you are too good at pretending, or not good enough."[PARAGRAPH:1]He gave me a weak smile.[PARAGRAPH:1]"Can I pray for you?" I asked. He nodded.[PARAGRAPH:1]I placed my hand on him and closed my eyes. I have seen many healed but I had never performed a miracle myself. If I could do this, if I could heal this man and channel the power of Lugus then I couldn't be whatever creature Chalid thought I was. Maybe I was the holy child, maybe the attack on Magda de'Vala failed.[PARAGRAPH:1]I could feel his labored breath. I could feel his pain, feel his love for his large family of nieces and nephews. His quiet store and hours spent working on small intricate jewelry. And I felt him die.[PARAGRAPH:1]Then I felt the poison strike, it burnt through my body focused on the wound in my left thigh. I stepped away from the bed in shock. I was taller and my robes, which were big on me, were now tight. And my formerly withered arm was now trapped uncomfortably in its folds.[PARAGRAPH:1]I loosened the robe and held out my full, strong arm. But it didn't look like my arm, it was the jewelers arm. And as I looked at myself I realized that I was identical to the dead body of the jeweler that lay in the bed in front of me. And then the poison struck again and sent me to my knees. I picked myself up and fled the temple in pain and confusion.[PARAGRAPH:1]Pain will drive you mad and it only took a few hours of suffering like this before I found a farmer out working in his field.[PARAGRAPH:1]"Blind goats Abin!" he said, "what is wrong with you? Why are you wearing a disciple's robes?"[PARAGRAPH:1]I threw him to the ground and held him, smashing him once in the face when he tried to fight back. I felt for that closeness, I reached out to find everything that he was, and the pain drifted away. When I opened my eyes I saw him staring up at his own reflection in horror. The last I saw him he was running toward his farmhouse, I started running as well. I don't think I have ever stopped.[NEWLINE][PARAGRAPH:1]I still don't know what I am. All the roles that I've played since then blur together in my mind. I've gotten better at reading people and worked for a time for an assassins' guild, simply for reading people I touch. During other times I steal the lives of those I wish to share. I tried the lavish extravagance of princes and wealthy merchants, but there is little to envy them for once you understand how they truly live. The best stolen lives come from the simple fathers of large families, those that have the love and respect of everyone in their lives. Dump the body of one of those in a shallow grave and I have a few good weeks of fun before I become bored and move on to something else.[PARAGRAPH:1]Maybe Chalid was right, maybe I am a monster.</French>
        <German>[TAB]How many roles have I played? They blur together in my mind.[PARAGRAPH:1]I was a victim from the moment my life began. An attacker came for my mother even as she gave birth to me. He possessed Garrus, a simple stable boy and used him to sneak up through the inn to my parents' room. He tried to get close to my mother, to attack her at her most vulnerable. My father fought to stop him. The details are unknown except that a battle occurred in the room and my father was struck a mortal blow. With his last breath he uttered a holy word that destroyed the spirit possessing Garrus and collapsed the entire inn.[PARAGRAPH:1]My mother died in the collapse, my father died from the attack. The stable boy was pulled from the rubble, one arm was crushed but he appeared otherwise healthy. My soul fled the dying infants form and took home in his newly evacuated body. I was born into the body of a teenage boy.[PARAGRAPH:1]The innkeeper raised me, teaching me as if I had simply forgotten my life and in a few years I served him well. He raised me as he rebuilt the inn. But I always knew that Garrus wasn't my name and I listened intently when those that survived the collapse retold the story.[PARAGRAPH:1]We didn't know much about my parents. But my father wore the yellow robes of a priest of the Empyrean. There was a small temple to the god in our city and when I was ready I joined their ranks as a disciple. Within the clergy my identity didn't matter, I was simply a child of Lugus. My superiors praised my empathy, questioned my maturity and laughed when I said that I thought I was the son of a priest. They claimed no such priest had visited the city and considered my thoughts the wishful thoughts of boy with too much imagination.[PARAGRAPH:1]My right arm was still crushed, by this point it was shriveled and permanently wrapped against my side. When I asked if it could be healed the priests prayed over it, but it never got better. Others came and received healing, nobles, merchants, beggars, soldiers. But I remained maimed.[PARAGRAPH:1]One day in early Aedrini the temple was in an uproar. Priests barked orders, disciples scurried about trying to look busy, no one had thought to wake me. After many questions a priest finally gave me my answer.[PARAGRAPH:1]"The Luminary Chalid is coming child, stay out of the way."[PARAGRAPH:1]I began to retreat to my chamber when he yelled after me, "And don't bother him when he arrives!"[PARAGRAPH:1]That next day a single man arrived on a dappled grey mare. He rode without an escort and though he needed no guards on the road, he could have used some outside of the temple. He was immediately mobbed by well meaning disciples, genuflecting priests and hordes of gawking townspeople. He wore the robes of a Luminary and I wondered if my father wore the same.[PARAGRAPH:1]He spent the next three days in our hastily constructed council chamber. The chamber was open for anyone to hear the deliberation and speak in an orderly manner. They discussed the towns role in the Overcouncil, local legislation and a problem with brigands in the area.[PARAGRAPH:1]The council meetings always went well into the night, and Chalid attended every dawn ceremony. He only had a few hours between to get some sleep. I was hurrying to the dawn service one morning when I found him standing alone in the refectory looking out the windows toward the east. The morning bell rung, signaling the dawn ceremony was about to start and Chalid turned to find me staring at him.[PARAGRAPH:1]"Morning disciple, are you ready to receive our lords blessing?"[PARAGRAPH:1]I managed to stammer something unintelligible out. Despite that he smiled at me with true affection and clasped me on the shoulder. That was the first he noticed my withered arm.[PARAGRAPH:1]"Do you have something to ask me?" he said.[PARAGRAPH:1]He expected me to ask for healing, but that didn't matter to me. Instead I asked, "What sort of spirit attacked my mother?"[PARAGRAPH:1]He put his arm around me and we walked to the sanctuary together.[PARAGRAPH:1]"Let me pray about it" he said.[PARAGRAPH:1]The service was exactly like all the others but I paid little attention. Instead I watched Chalid. He looked confused as he prayed, sometimes pained, sometimes resigned and I imagined that it had something to do with my question.[PARAGRAPH:1]I waited after the service. Chalid spoke briefly with the vicar who had performed the service and meet a few of the members. And then he left the sanctuary and went into the council chambers.[PARAGRAPH:1]I spent the day neglecting my duties and waiting outside the council chamber. But just past nightfall the towns warning bells rang out, guards ran through the streets yelling that brigands were attacking.[PARAGRAPH:1]Everyone flooded out of the temple. At the edge of the town shapes rushed through the darkness. Black tipped arrows cut guards down where they writhed screaming in pain. Guards brought torches and under the cover of shield men they retook the fortifications while the shadows simply moved to attack at another point.[PARAGRAPH:1]A voice from the darkness called, "What good is a god that abandons you every night?"[PARAGRAPH:1]Chalid ignored the taunt and ordered the men back within the cities lantern light. He alone bounded over the wall and in to the darkness at the cities edge. His mace glowed faintly in the starlight and though we couldn't see any attackers on the open field we all knew they were moving in on him.[PARAGRAPH:1]Chalid prayed and an aura of golden fire burst up around his head and dark men caught fire on the field, on the walls, and even a few that had snuck into the city. The holy fire consumed them and guards rushed in to beat or capture the men.[PARAGRAPH:1]But one was not distracted by the fire. It clung to his black armor and that of his steed but he rode soundlessly towards Chalid, like a shadow of a dark god stretching out to touch him. Chalid raised his mace up, and then back down and the field was lit up as if it was day. A pillar of golden fire, like the sun itself but full of righteous fury, crushed the rider. There was a horrific scream and then when the pillar retreated back up into the sky the rider was gone.[PARAGRAPH:1]I spent the night tending to the guardsmen wounded in the attack. Their wounds festered from poison and the men passed between fevered dreams and anguish when awake. There was little I could do but try to keep their wounds clean and try to make them comfortable. Chalid and the priests prayed over the men and some were healed, but too many were injured.[PARAGRAPH:1]That next morning I returned to my chambers to wash up and change into fresh clothes, as did most of the temple. I headed again to the dawn ceremony and found Chalid alone again in the refectory looking out towards the east.[PARAGRAPH:1]"You saved the town." It sounded hollow when I said it. Unsuited to the miracle I had witnessed.[PARAGRAPH:1]"I only had faith that Lugus would protect me, he did everything else."[PARAGRAPH:1]I smiled, the warmth Chalid had shared with me yesterday was gone now. He looked troubled but I assumed it was just the events of the long night. I know he hadn't slept either.[PARAGRAPH:1]"Did you find out anything about my mother?"[PARAGRAPH:1]Chalid looked at the floor, the morning bells rang though neither of us moved.[PARAGRAPH:1]"I should lie to you" Chalid said, "the mandate of truth is sometimes painful. I am sorry. I won't lie but I will warn you, it would be better if you did not know."[PARAGRAPH:1]"I want to know" I argued with more passion than I intended, "Knowledge, truth, revelation are the precepts of Lugus. I should know my own past."[PARAGRAPH:1]"The woman's name was Magda de'Vala" Chalid started, "The man wasn't her husband but her guardian, though he was a priest of the Empyrean. The child was prophesied to be a great hero, which is why many sought to kill Magda and her baby."[PARAGRAPH:1]He paused, but I only waited for him to continue.[PARAGRAPH:1]"The stable boy Garrus died three days before the attack. That which killed Garras, that which killed Magda's guardian and caused the collapse that killed Magda and her baby. That was you."[PARAGRAPH:1]I was furious and I rushed out of the refectory. Chalid watched me go then headed into the sanctuary. My thoughts went back to those early days, I never felt like I was the stable boy. And for the first time I questioned my origin. Would a babies spirit in a boy's body be able to adapt that quickly? Could even a possessed stable boy be able to overcome a priest of Lugus, or was that creature something darker? And was I that creature?[PARAGRAPH:1]I stopped in the temples infirmary. Except for the wounded it was empty, everyone in the temple was in the dawn ceremony despite those laying here near death. There was only one man awake, a bandage covered his left thigh. I knelt at his bedside. When I saw the torment he was in I forgot a bit of my own.[PARAGRAPH:1]"What is your name?" I asked.[PARAGRAPH:1]"Abin," he said, "I'm a jeweler who pretended to be a city guard."[PARAGRAPH:1]That wasn't unusual. Our city was too small to maintain full time guardsmen so most were volunteers with other jobs.[PARAGRAPH:1]"Either you are too good at pretending, or not good enough."[PARAGRAPH:1]He gave me a weak smile.[PARAGRAPH:1]"Can I pray for you?" I asked. He nodded.[PARAGRAPH:1]I placed my hand on him and closed my eyes. I have seen many healed but I had never performed a miracle myself. If I could do this, if I could heal this man and channel the power of Lugus then I couldn't be whatever creature Chalid thought I was. Maybe I was the holy child, maybe the attack on Magda de'Vala failed.[PARAGRAPH:1]I could feel his labored breath. I could feel his pain, feel his love for his large family of nieces and nephews. His quiet store and hours spent working on small intricate jewelry. And I felt him die.[PARAGRAPH:1]Then I felt the poison strike, it burnt through my body focused on the wound in my left thigh. I stepped away from the bed in shock. I was taller and my robes, which were big on me, were now tight. And my formerly withered arm was now trapped uncomfortably in its folds.[PARAGRAPH:1]I loosened the robe and held out my full, strong arm. But it didn't look like my arm, it was the jewelers arm. And as I looked at myself I realized that I was identical to the dead body of the jeweler that lay in the bed in front of me. And then the poison struck again and sent me to my knees. I picked myself up and fled the temple in pain and confusion.[PARAGRAPH:1]Pain will drive you mad and it only took a few hours of suffering like this before I found a farmer out working in his field.[PARAGRAPH:1]"Blind goats Abin!" he said, "what is wrong with you? Why are you wearing a disciples robes?"[PARAGRAPH:1]I threw him to the ground and held him, smashing him once in the face when he tried to fight back. I felt for that closeness, I reached out to find everything that he was, and the pain drifted away. When I opened my eyes I saw him staring up at his own reflection in horror. The last I saw him he was running toward his farmhouse, I started running as well. I don't think I have ever stopped.[NEWLINE][PARAGRAPH:1]I still don't know what I am. All the roles that I've played since then blur together in my mind. I've gotten better at reading people and worked for a time for an assassins guild, simply for reading people I touch. During other times I steal the lives of those I wish to share. I tried the lavish extravagance of princes and wealthy merchants, but there is little to envy them for once you understand how they truly live. The best stolen lives come from the simple fathers of large families, those that have the love and respect of everyone in their lives. Dump the body of one of those in a shallow grave and I have a few good weeks of fun before I become bored and move on to something else.[PARAGRAPH:1]Maybe Chalid was right, maybe I am a monster.</German>
        <Italian>[TAB]How many roles have I played? They blur together in my mind.[PARAGRAPH:1]I was a victim from the moment my life began. An attacker came for my mother even as she gave birth to me. He possessed Garrus, a simple stable boy and used him to sneak up through the inn to my parents room. He tried to get close to my mother, to attack her at her most vulnerable. My father fought to stop him. The details are unknown except that a battle occurred in the room and my father was struck a mortal blow. With his last breath he uttered a holy word that destroyed the spirit possessing Garrus and collapsed the entire inn.[PARAGRAPH:1]My mother died in the collapse, my father died from the attack. The stable boy was pulled from the rubble, one arm was crushed but he appeared otherwise healthy. My soul fled the dying infants form and took home in his newly evacuated body. I was born into the body of a teenage boy.[PARAGRAPH:1]The innkeeper raised me, teaching me as if I had simply forgotten my life and in a few years I served him well. He raised me as he rebuilt the inn. But I always knew that Garrus wasn't my name and I listened intently when those that survived the collapse retold the story.[PARAGRAPH:1]We didn't know much about my parents. But my father wore the yellow robes of a priest of the Empyrean. There was a small temple to the god in our city and when I was ready I joined their ranks as a disciple. Within the clergy my identity didn't matter, I was simply a child of Lugus. My superiors praised my empathy, questioned my maturity and laughed when I said that I thought I was the son of a priest. They claimed no such priest had visited the city and considered my thoughts the wishful thoughts of boy with too much imagination.[PARAGRAPH:1]My right arm was still crushed, by this point it was shriveled and permanently wrapped against my side. When I asked if it could be healed the priests prayed over it, but it never got better. Others came and received healing, nobles, merchants, beggars, soldiers. But I remained maimed.[PARAGRAPH:1]One day in early Aedrini the temple was in an uproar. Priests barked orders, disciples scurried about trying to look busy, no one had thought to wake me. After many questions a priest finally gave me my answer.[PARAGRAPH:1]"The Luminary Chalid is coming child, stay out of the way."[PARAGRAPH:1]I began to retreat to my chamber when he yelled after me, "And don't bother him when he arrives!"[PARAGRAPH:1]That next day a single man arrived on a dappled grey mare. He rode without an escort and though he needed no guards on the road, he could have used some outside of the temple. He was immediately mobbed by well meaning disciples, genuflecting priests and hordes of gawking townspeople. He wore the robes of a Luminary and I wondered if my father wore the same.[PARAGRAPH:1]He spent the next three days in our hastily constructed council chamber. The chamber was open for anyone to hear the deliberation and speak in an orderly manner. They discussed the towns role in the Overcouncil, local legislation and a problem with brigands in the area.[PARAGRAPH:1]The council meetings always went well into the night, and Chalid attended every dawn ceremony. He only had a few hours between to get some sleep. I was hurrying to the dawn service one morning when I found him standing alone in the refectory looking out the windows toward the east. The morning bell rung, signaling the dawn ceremony was about to start and Chalid turned to find me staring at him.[PARAGRAPH:1]"Morning disciple, are you ready to receive our lords blessing?"[PARAGRAPH:1]I managed to stammer something unintelligible out. Despite that he smiled at me with true affection and clasp me on the shoulder. That was the first he noticed my withered arm.[PARAGRAPH:1]"Do you have something to ask me?" he said.[PARAGRAPH:1]He expected me to ask for healing, but that didn't matter to me. Instead I asked, "What sort of spirit attacked my mother?"[PARAGRAPH:1]He put his arm around me and we walked to the sanctuary together.[PARAGRAPH:1]"Let me pray about it" he said.[PARAGRAPH:1]The service was exactly like all the others but I paid little attention. Instead I watched Chalid. He looked confused as he prayed, sometimes pained, sometimes resigned and I imagined that it had something to do with my question.[PARAGRAPH:1]I waited after the service. Chalid spoke briefly with the vicar who had performed the service and meet a few of the members. And then he left the sanctuary and went into the council chambers.[PARAGRAPH:1]I spent the day neglecting my duties and waiting outside the council chamber. But just past nightfall the towns warning bells rang out, guards ran through the streets yelling that brigands were attacking.[PARAGRAPH:1]Everyone flooded out of the temple. At the edge of the town shapes rushed through the darkness. Black tipped arrows cut guards down where they writhed screaming in pain. Guards brought torches and under the cover of shield men they retook the fortifications while the shadows simply moved to attack at another point.[PARAGRAPH:1]A voice from the darkness called, "What good is a god that abandons you every night?"[PARAGRAPH:1]Chalid ignored the taunt and ordered the men back within the cities lantern light. He alone bounded over the wall and in to the darkness at the cities edge. His mace glowed faintly in the starlight and though we couldn't see any attackers on the open field we all knew they were moving in on him.[PARAGRAPH:1]Chalid prayed and an aura of golden fire burst up around his head and dark men caught fire on the field, on the walls, and even a few that had snuck into the city. The holy fire consumed them and guards rushed in to beat or capture the men.[PARAGRAPH:1]But one was not distracted by the fire. It clung to his black armor and that of his steed but he rode soundlessly towards Chalid, like a shadow of a dark god stretching out to touch him. Chalid raised his mace up, and then back down and the field was lit up as if it was day. A pillar of golden fire, like the sun itself but full of righteous fury, crushed the rider. There was a horrific scream and then when the pillar retreated back up into the sky the rider was gone.[PARAGRAPH:1]I spent the night tending to the guardsmen wounded in the attack. Their wounds festered from poison and the men passed between fevered dreams and anguish when awake. There was little I could do but try to keep their wounds clean and try to make them comfortable. Chalid and the priests prayed over the men and some were healed, but too many were injured.[PARAGRAPH:1]That next morning I returned to my chambers to wash up and change into fresh clothes, as did most of the temple. I headed again to the dawn ceremony and found Chalid alone again in the refectory looking out towards the east.[PARAGRAPH:1]"You saved the town." It sounded hollow when I said it. Unsuited to the miracle I had witnessed.[PARAGRAPH:1]"I only had faith that Lugus would protect me, he did everything else."[PARAGRAPH:1]I smiled, the warmth Chalid had shared with me yesterday was gone now. He looked troubled but I assumed it was just the events of the long night. I know he hadn't slept either.[PARAGRAPH:1]"Did you find out anything about my mother?"[PARAGRAPH:1]Chalid looked at the floor, the morning bells rang though neither of us moved.[PARAGRAPH:1]"I should lie to you" Chalid said, "the mandate of truth is sometimes painful. I am sorry. I won't lie but I will warn you, it would be better if you did not know."[PARAGRAPH:1]"I want to know" I argued with more passion than I intended, "Knowledge, truth, revelation are the precepts of Lugus. I should know my own past."[PARAGRAPH:1]"The woman's name was Magda de'Vala" Chalid started, "The man wasn't her husband but her guardian, though he was a priest of the Empyrean. The child was prophesied to be a great hero, which is why many sought to kill Magda and her baby."[PARAGRAPH:1]He paused, but I only waited for him to continue.[PARAGRAPH:1]"The stable boy Garrus died three days before the attack. That which killed Garras, that which killed Magda's guardian and caused the collapse that killed Magda and her baby. That was you."[PARAGRAPH:1]I was furious and I rushed out of the refectory. Chalid watched me go then headed into the sanctuary. My thoughts went back to those early days, I never felt like I was the stable boy. And for the first time I questioned my origin. Would a babies spirit in a boy's body be able to adapt that quickly? Could even a possessed stable boy be able to overcome a priest of Lugus, or was that creature something darker? And was I that creature?[PARAGRAPH:1]I stopped in the temples infirmary. Except for the wounded it was empty, everyone in the temple was in the dawn ceremony despite those laying here near death. There was only one man awake, a bandage covered his left thigh. I knelt at his bedside. When I saw the torment he was in I forgot a bit of my own.[PARAGRAPH:1]"What is your name?" I asked.[PARAGRAPH:1]"Abin," he said, "I'm a jeweler who pretended to be a city guard."[PARAGRAPH:1]That wasn't unusual. Our city was too small to maintain full time guardsmen so most were volunteers with other jobs.[PARAGRAPH:1]"Either you are too good at pretending, or not good enough."[PARAGRAPH:1]He gave me a weak smile.[PARAGRAPH:1]"Can I pray for you?" I asked. He nodded.[PARAGRAPH:1]I placed my hand on him and closed my eyes. I have seen many healed but I had never performed a miracle myself. If I could do this, if I could heal this man and channel the power of Lugus then I couldn't be whatever creature Chalid thought I was. Maybe I was the holy child, maybe the attack on Magda de'Vala failed.[PARAGRAPH:1]I could feel his labored breath. I could feel his pain, feel his love for his large family of nieces and nephews. His quiet store and hours spent working on small intricate jewelry. And I felt him die.[PARAGRAPH:1]Then I felt the poison strike, it burnt through my body focused on the wound in my left thigh. I stepped away from the bed in shock. I was taller and my robes, which were big on me, were now tight. And my formerly withered arm was now trapped uncomfortably in its folds.[PARAGRAPH:1]I loosened the robe and held out my full, strong arm. But it didn't look like my arm, it was the jewelers arm. And as I looked at myself I realized that I was identical to the dead body of the jeweler that lay in the bed in front of me. And then the poison struck again and sent me to my knees. I picked myself up and fled the temple in pain and confusion.[PARAGRAPH:1]Pain will drive you mad and it only took a few hours of suffering like this before I found a farmer out working in his field.[PARAGRAPH:1]"Blind goats Abin!" he said, "what is wrong with you? Why are you wearing a disciple's robes?"[PARAGRAPH:1]I threw him to the ground and held him, smashing him once in the face when he tried to fight back. I felt for that closeness, I reached out to find everything that he was, and the pain drifted away. When I opened my eyes I saw him staring up at his own reflection in horror. The last I saw him he was running toward his farmhouse, I started running as well. I don't think I have ever stopped.[NEWLINE][PARAGRAPH:1]I still don't know what I am. All the roles that I've played since then blur together in my mind. I've gotten better at reading people and worked for a time for an assassins' guild, simply for reading people I touch. During other times I steal the lives of those I wish to share. I tried the lavish extravagance of princes and wealthy merchants, but there is little to envy them for once you understand how they truly live. The best stolen lives come from the simple fathers of large families, those that have the love and respect of everyone in their lives. Dump the body of one of those in a shallow grave and I have a few good weeks of fun before I become bored and move on to something else.[PARAGRAPH:1]Maybe Chalid was right, maybe I am a monster.</Italian>
        <Spanish>[TAB]How many roles have I played? They blur together in my mind.[PARAGRAPH:1]I was a victim from the moment my life began. An attacker came for my mother even as she gave birth to me. He possessed Garrus, a simple stable boy and used him to sneak up through the inn to my parents room. He tried to get close to my mother, to attack her at her most vulnerable. My father fought to stop him. The details are unknown except that a battle occurred in the room and my father was struck a mortal blow. With his last breath he uttered a holy word that destroyed the spirit possessing Garrus and collapsed the entire inn.[PARAGRAPH:1]My mother died in the collapse, my father died from the attack. The stable boy was pulled from the rubble, one arm was crushed but he appeared otherwise healthy. My soul fled the dying infants form and took home in his newly evacuated body. I was born into the body of a teenage boy.[PARAGRAPH:1]The innkeeper raised me, teaching me as if I had simply forgotten my life and in a few years I served him well. He raised me as he rebuilt the inn. But I always knew that Garrus wasn't my name and I listened intently when those that survived the collapse retold the story.[PARAGRAPH:1]We didn't know much about my parents. But my father wore the yellow robes of a priest of the Empyrean. There was a small temple to the god in our city and when I was ready I joined their ranks as a disciple. Within the clergy my identity didn't matter, I was simply a child of Lugus. My superiors praised my empathy, questioned my maturity and laughed when I said that I thought I was the son of a priest. They claimed no such priest had visited the city and considered my thoughts the wishful thoughts of boy with too much imagination.[PARAGRAPH:1]My right arm was still crushed, by this point it was shriveled and permanently wrapped against my side. When I asked if it could be healed the priests prayed over it, but it never got better. Others came and received healing, nobles, merchants, beggars, soldiers. But I remained maimed.[PARAGRAPH:1]One day in early Aedrini the temple was in an uproar. Priests barked orders, disciples scurried about trying to look busy, no one had thought to wake me. After many questions a priest finally gave me my answer.[PARAGRAPH:1]"The Luminary Chalid is coming child, stay out of the way."[PARAGRAPH:1]I began to retreat to my chamber when he yelled after me, "And don't bother him when he arrives!"[PARAGRAPH:1]That next day a single man arrived on a dappled grey mare. He rode without an escort and though he needed no guards on the road, he could have used some outside of the temple. He was immediately mobbed by well meaning disciples, genuflecting priests and hordes of gawking townspeople. He wore the robes of a Luminary and I wondered if my father wore the same.[PARAGRAPH:1]He spent the next three days in our hastily constructed council chamber. The chamber was open for anyone to hear the deliberation and speak in an orderly manner. They discussed the towns role in the Overcouncil, local legislation and a problem with brigands in the area.[PARAGRAPH:1]The council meetings always went well into the night, and Chalid attended every dawn ceremony. He only had a few hours between to get some sleep. I was hurrying to the dawn service one morning when I found him standing alone in the refectory looking out the windows toward the east. The morning bell rung, signaling the dawn ceremony was about to start and Chalid turned to find me staring at him.[PARAGRAPH:1]"Morning disciple, are you ready to receive our lords blessing?"[PARAGRAPH:1]I managed to stammer something unintelligible out. Despite that he smiled at me with true affection and clasp me on the shoulder. That was the first he noticed my withered arm.[PARAGRAPH:1]"Do you have something to ask me?" he said.[PARAGRAPH:1]He expected me to ask for healing, but that didn't matter to me. Instead I asked, "What sort of spirit attacked my mother?"[PARAGRAPH:1]He put his arm around me and we walked to the sanctuary together.[PARAGRAPH:1]"Let me pray about it" he said.[PARAGRAPH:1]The service was exactly like all the others but I paid little attention. Instead I watched Chalid. He looked confused as he prayed, sometimes pained, sometimes resigned and I imagined that it had something to do with my question.[PARAGRAPH:1]I waited after the service. Chalid spoke briefly with the vicar who had performed the service and meet a few of the members. And then he left the sanctuary and went into the council chambers.[PARAGRAPH:1]I spent the day neglecting my duties and waiting outside the council chamber. But just past nightfall the towns warning bells rang out, guards ran through the streets yelling that brigands were attacking.[PARAGRAPH:1]Everyone flooded out of the temple. At the edge of the town shapes rushed through the darkness. Black tipped arrows cut guards down where they writhed screaming in pain. Guards brought torches and under the cover of shield men they retook the fortifications while the shadows simply moved to attack at another point.[PARAGRAPH:1]A voice from the darkness called, "What good is a god that abandons you every night?"[PARAGRAPH:1]Chalid ignored the taunt and ordered the men back within the cities lantern light. He alone bounded over the wall and in to the darkness at the cities edge. His mace glowed faintly in the starlight and though we couldn't see any attackers on the open field we all knew they were moving in on him.[PARAGRAPH:1]Chalid prayed and an aura of golden fire burst up around his head and dark men caught fire on the field, on the walls, and even a few that had snuck into the city. The holy fire consumed them and guards rushed in to beat or capture the men.[PARAGRAPH:1]But one was not distracted by the fire. It clung to his black armor and that of his steed but he rode soundlessly towards Chalid, like a shadow of a dark god stretching out to touch him. Chalid raised his mace up, and then back down and the field was lit up as if it was day. A pillar of golden fire, like the sun itself but full of righteous fury, crushed the rider. There was a horrific scream and then when the pillar retreated back up into the sky the rider was gone.[PARAGRAPH:1]I spent the night tending to the guardsmen wounded in the attack. Their wounds festered from poison and the men passed between fevered dreams and anguish when awake. There was little I could do but try to keep their wounds clean and try to make them comfortable. Chalid and the priests prayed over the men and some were healed, but too many were injured.[PARAGRAPH:1]That next morning I returned to my chambers to wash up and change into fresh clothes, as did most of the temple. I headed again to the dawn ceremony and found Chalid alone again in the refectory looking out towards the east.[PARAGRAPH:1]"You saved the town." It sounded hollow when I said it. Unsuited to the miracle I had witnessed.[PARAGRAPH:1]"I only had faith that Lugus would protect me, he did everything else."[PARAGRAPH:1]I smiled, the warmth Chalid had shared with me yesterday was gone now. He looked troubled but I assumed it was just the events of the long night. I know he hadn't slept either.[PARAGRAPH:1]"Did you find out anything about my mother?"[PARAGRAPH:1]Chalid looked at the floor, the morning bells rang though neither of us moved.[PARAGRAPH:1]"I should lie to you" Chalid said, "the mandate of truth is sometimes painful. I am sorry. I won't lie but I will warn you, it would be better if you did not know."[PARAGRAPH:1]"I want to know" I argued with more passion than I intended, "Knowledge, truth, revelation are the precepts of Lugus. I should know my own past."[PARAGRAPH:1]"The woman's name was Magda de'Vala" Chalid started, "The man wasn't her husband but her guardian, though he was a priest of the Empyrean. The child was prophesied to be a great hero, which is why many sought to kill Magda and her baby."[PARAGRAPH:1]He paused, but I only waited for him to continue.[PARAGRAPH:1]"The stable boy Garrus died three days before the attack. That which killed Garras, that which killed Magda's guardian and caused the collapse that killed Magda and her baby. That was you."[PARAGRAPH:1]I was furious and I rushed out of the refectory. Chalid watched me go then headed into the sanctuary. My thoughts went back to those early days, I never felt like I was the stable boy. And for the first time I questioned my origin. Would a babies spirit in a boy's body be able to adapt that quickly? Could even a possessed stable boy be able to overcome a priest of Lugus, or was that creature something darker? And was I that creature?[PARAGRAPH:1]I stopped in the temples infirmary. Except for the wounded it was empty, everyone in the temple was in the dawn ceremony despite those laying here near death. There was only one man awake, a bandage covered his left thigh. I knelt at his bedside. When I saw the torment he was in I forgot a bit of my own.[PARAGRAPH:1]"What is your name?" I asked.[PARAGRAPH:1]"Abin," he said, "I'm a jeweler who pretended to be a city guard."[PARAGRAPH:1]That wasn't unusual. Our city was too small to maintain full time guardsmen so most were volunteers with other jobs.[PARAGRAPH:1]"Either you are too good at pretending, or not good enough."[PARAGRAPH:1]He gave me a weak smile.[PARAGRAPH:1]"Can I pray for you?" I asked. He nodded.[PARAGRAPH:1]I placed my hand on him and closed my eyes. I have seen many healed but I had never performed a miracle myself. If I could do this, if I could heal this man and channel the power of Lugus then I couldn't be whatever creature Chalid thought I was. Maybe I was the holy child, maybe the attack on Magda de'Vala failed.[PARAGRAPH:1]I could feel his labored breath. I could feel his pain, feel his love for his large family of nieces and nephews. His quiet store and hours spent working on small intricate jewelry. And I felt him die.[PARAGRAPH:1]Then I felt the poison strike, it burnt through my body focused on the wound in my left thigh. I stepped away from the bed in shock. I was taller and my robes, which were big on me, were now tight. And my formerly withered arm was now trapped uncomfortably in its folds.[PARAGRAPH:1]I loosened the robe and held out my full, strong arm. But it didn't look like my arm, it was the jewelers arm. And as I looked at myself I realized that I was identical to the dead body of the jeweler that lay in the bed in front of me. And then the poison struck again and sent me to my knees. I picked myself up and fled the temple in pain and confusion.[PARAGRAPH:1]Pain will drive you mad and it only took a few hours of suffering like this before I found a farmer out working in his field.[PARAGRAPH:1]"Blind goats Abin!" he said, "what is wrong with you? Why are you wearing a disciple's robes?"[PARAGRAPH:1]I threw him to the ground and held him, smashing him once in the face when he tried to fight back. I felt for that closeness, I reached out to find everything that he was, and the pain drifted away. When I opened my eyes I saw him staring up at his own reflection in horror. The last I saw him he was running toward his farmhouse, I started running as well. I don't think I have ever stopped.[NEWLINE][PARAGRAPH:1]I still don't know what I am. All the roles that I've played since then blur together in my mind. I've gotten better at reading people and worked for a time for an assassins' guild, simply for reading people I touch. During other times I steal the lives of those I wish to share. I tried the lavish extravagance of princes and wealthy merchants, but there is little to envy them for once you understand how they truly live. The best stolen lives come from the simple fathers of large families, those that have the love and respect of everyone in their lives. Dump the body of one of those in a shallow grave and I have a few good weeks of fun before I become bored and move on to something else.[PARAGRAPH:1]Maybe Chalid was right, maybe I am a monster.</Spanish>
    </TEXT>

    <TEXT>
        <Tag>TXT_KEY_WB_WAGES_OF_SIN_TALIA_3_ELOHIM</Tag>
		<English></English>
		<French></French>
		<German></German>
		<Italian></Italian>
		<Spanish></Spanish>
	</TEXT>
    <TEXT>
        <Tag>TXT_KEY_WB_WAGES_OF_SIN_TALIA_3_MERCURIAN</Tag>
		<English></English>
		<French></French>
		<German></German>
		<Italian></Italian>
		<Spanish></Spanish>
	</TEXT>
    <TEXT>
        <Tag>TXT_KEY_WB_WAGES_OF_SIN_TALIA_3_LJOSALFAR</Tag>
		<English></English>
		<French></French>
		<German></German>
		<Italian></Italian>
		<Spanish></Spanish>
	</TEXT>

    <TEXT>
        <Tag>TXT_KEY_WB_WAGES_OF_SIN_TALIA_3_SVARTALFAR</Tag>
		<English></English>
		<French></French>
		<German></German>
		<Italian></Italian>
		<Spanish></Spanish>
	</TEXT>
    <TEXT>
        <Tag>TXT_KEY_WB_WAGES_OF_SIN_TALIA_3_SHEAIM</Tag>
		<English></English>
		<French></French>
		<German></German>
		<Italian></Italian>
		<Spanish></Spanish>
	</TEXT>
    <TEXT>
        <Tag>TXT_KEY_WB_WAGES_OF_SIN_TALIA_3_INFERNAL</Tag>
		<English></English>
		<French></French>
		<German></German>
		<Italian></Italian>
		<Spanish></Spanish>
	</TEXT>

	<TEXT>
		<Tag>TXT_KEY_FEATURE_FOREST_DEAD</Tag>
		<English>Dead Forest</English>
		<French>Dead Forests</French>
		<German>Dead Forest</German>
		<Italian>Dead Forest</Italian>
		<Spanish>Dead Forest</Spanish>
	</TEXT>




	<TEXT>
		<Tag>TXT_KEY_MESSAGE_RELIGIOUS_CONFLICT_ORDER_VEIL</Tag>
		<English>A bloodbath ensues as the Order and Veil battle for control of the city! In the end, Ritualists lie dead in the streets. The Order is triumphant!</English>
		<French>A bloodbath ensues as the Order and Veil battle for control of the city! In the end, Ritualists lie dead in the streets. The Order is triumphant!</French>
		<German>A bloodbath ensues as the Order and Veil battle for control of the city! In the end, Ritualists lie dead in the streets. The Order is triumphant!</German>
		<Italian>A bloodbath ensues as the Order and Veil battle for control of the city! In the end, Ritualists lie dead in the streets. The Order is triumphant!</Italian>
		<Spanish>A bloodbath ensues as the Order and Veil battle for control of the city! In the end, Ritualists lie dead in the streets. The Order is triumphant!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MESSAGE_RELIGIOUS_CONFLICT_VEIL_ORDER</Tag>
		<English>A bloodbath ensues as the Order and Veil battle for control of the city! In the end, the streets are coated in Crusader blood. The Veil is victorious!</English>
		<French>A bloodbath ensues as the Order and Veil battle for control of the city! In the end, the streets are coated in Crusader blood. The Veil is victorious!</French>
		<German>A bloodbath ensues as the Order and Veil battle for control of the city! In the end, the streets are coated in Crusader blood. The Veil is victorious!</German>
		<Italian>A bloodbath ensues as the Order and Veil battle for control of the city! In the end, the streets are coated in Crusader blood. The Veil is victorious!</Italian>
		<Spanish>A bloodbath ensues as the Order and Veil battle for control of the city! In the end, the streets are coated in Crusader blood. The Veil is victorious!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MESSAGE_RELIGIOUS_CONFLICT_ORDER_OVERLORDS</Tag>
		<English>A bloodbath ensues as the Order and the Overlords battle for control of the city! In the end, Cultists lie dead in the streets. The Order is triumphant!</English>
		<French>A bloodbath ensues as the Order and the Overlords battle for control of the city! In the end, Cultists lie dead in the streets. The Order is triumphant!</French>
		<German>A bloodbath ensues as the Order and the Overlords battle for control of the city! In the end, Cultists lie dead in the streets. The Order is triumphant!</German>
		<Italian>A bloodbath ensues as the Order and the Overlords battle for control of the city! In the end, Cultists lie dead in the streets. The Order is triumphant!</Italian>
		<Spanish>A bloodbath ensues as the Order and the Overlords battle for control of the city! In the end, Cultists lie dead in the streets. The Order is triumphant!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MESSAGE_RELIGIOUS_CONFLICT_OVERLORDS_ORDER</Tag>
		<English>A bloodbath ensues as the Order and the Overlords battle for control of the city! In the end, the streets are coated in Crusader blood. The Overlords are victorious!</English>
		<French>A bloodbath ensues as the Order and the Overlords battle for control of the city! In the end, the streets are coated in Crusader blood. The Overlords are victorious!</French>
		<German>A bloodbath ensues as the Order and the Overlords battle for control of the city! In the end, the streets are coated in Crusader blood. The Overlords are victorious!</German>
		<Italian>A bloodbath ensues as the Order and the Overlords battle for control of the city! In the end, the streets are coated in Crusader blood. The Overlords are victorious!</Italian>
		<Spanish>A bloodbath ensues as the Order and the Overlords battle for control of the city! In the end, the streets are coated in Crusader blood. The Overlords are victorious!</Spanish>
	</TEXT>

	<TEXT>
		<Tag>TXT_KEY_MESSAGE_RELIGIOUS_CONFLICT_EMPYREAN_VEIL</Tag>
		<English>A bloodbath ensues as the Empyrean and Veil battle for control of the city! In the end, the Ritualists are driven from the city. The Empyrean is triumphant!</English>
		<French>A bloodbath ensues as the Empyrean and Veil battle for control of the city! In the end, the Ritualists are driven from the city. The Empyrean is triumphant!</French>
		<German>A bloodbath ensues as the Empyrean and Veil battle for control of the city! In the end, the Ritualists are driven from the city. The Empyrean is triumphant!</German>
		<Italian>A bloodbath ensues as the Empyrean and Veil battle for control of the city! In the end, the Ritualists are driven from the city. The Empyrean is triumphant!</Italian>
		<Spanish>A bloodbath ensues as the Empyrean and Veil battle for control of the city! In the end, the Ritualists are driven from the city. The Empyrean is triumphant!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MESSAGE_RELIGIOUS_CONFLICT_VEIL_EMPYREAN</Tag>
		<English>A bloodbath ensues as the Empyrean and Veil battle for control of the city! In the end, the streets are coated in the blood of the Radiant Guards. The Veil is victorious!</English>
		<French>A bloodbath ensues as the Empyrean and Veil battle for control of the city! In the end, the streets are coated in the blood of the Radiant Guards. The Veil is victorious!</French>
		<German>A bloodbath ensues as the Empyrean and Veil battle for control of the city! In the end, the streets are coated in the blood of the Radiant Guards. The Veil is victorious!</German>
		<Italian>A bloodbath ensues as the Empyrean and Veil battle for control of the city! In the end, the streets are coated in the blood of the Radiant Guards. The Veil is victorious!</Italian>
		<Spanish>A bloodbath ensues as the Empyrean and Veil battle for control of the city! In the end, the streets are coated in the blood of the Radiant Guards. The Veil is victorious!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MESSAGE_RELIGIOUS_CONFLICT_EMPYREAN_ESUS</Tag>
		<English>The Empyrean and The Council of Esus battle for control of the city! In the end, all the Agents of Esus were discovered and apprehended. The Empyrean is triumphant!</English>
		<French>The Empyrean and The Council of Esus battle for control of the city! In the end, all the Agents of Esus were discovered and apprehended. The Empyrean is triumphant!</French>
		<German>The Empyrean and The Council of Esus battle for control of the city! In the end, all the Agents of Esus were discovered and apprehended. The Empyrean is triumphant!</German>
		<Italian>The Empyrean and The Council of Esus battle for control of the city! In the end, all the Agents of Esus were discovered and apprehended. The Empyrean is triumphant!</Italian>
		<Spanish>The Empyrean and The Council of Esus battle for control of the city! In the end, all the Agents of Esus were discovered and apprehended. The Empyrean is triumphant!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MESSAGE_RELIGIOUS_CONFLICT_ESUS_EMPYREAN</Tag>
		<English>The Empyrean and The Council of Esus battle for control of the city! In the end, all those who honor Lugus mysteriously disappeared, presumably the victims of assassination or kidnapping. The Council of Esus is victorious!</English>
		<French>The Empyrean and The Council of Esus battle for control of the city! In the end, all those who honor Lugus mysteriously disappeared, presumably the victims of assassination or kidnapping. The Council of Esus is victorious!</French>
		<German>The Empyrean and The Council of Esus battle for control of the city! In the end, all those who honor Lugus mysteriously disappeared, presumably the victims of assassination or kidnapping. The Council of Esus is victorious!</German>
		<Italian>The Empyrean and The Council of Esus battle for control of the city! In the end, all those who honor Lugus mysteriously disappeared, presumably the victims of assassination or kidnapping. The Council of Esus is victorious!</Italian>
		<Spanish>The Empyrean and The Council of Esus battle for control of the city! In the end, all those who honor Lugus mysteriously disappeared, presumably the victims of assassination or kidnapping. The Council of Esus is victorious!</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MESSAGE_RELIGIOUS_CONFLICT_LUONNOTAR_FLEE</Tag>
		<English>The Luonnotar have again been forced to flee from religious persecution</English>
		<French>The Luonnotar have again been forced to flee from religious persecution</French>
		<German>The Luonnotar have again been forced to flee from religious persecution</German>
		<Italian>The Luonnotar have again been forced to flee from religious persecution</Italian>
		<Spanish>The Luonnotar have again been forced to flee from religious persecution</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MESSAGE_RELIGIOUS_CONFLICT_LUONNOTAR_ACCEPTED</Tag>
		<English>The teachings of the Luonnotar have left the people unwilling to accept faith in such petty gods</English>
		<French>The teachings of the Luonnotar have left the people unwilling to accept faith in such petty gods</French>
		<German>The teachings of the Luonnotar have left the people unwilling to accept faith in such petty gods</German>
		<Italian>The teachings of the Luonnotar have left the people unwilling to accept faith in such petty gods</Italian>
		<Spanish>The teachings of the Luonnotar have left the people unwilling to accept faith in such petty gods</Spanish>
	</TEXT>




	<TEXT>
		<Tag>TXT_KEY_EVENT_WB_LORD_OF_THE_BALORS_TEMPT_HYBOREM</Tag>
		<English>The Lord of the Balors himself appears, resplendent in a dark glory that you can scarcely imagine even a god surpassing. You feel your faith fade as he fills you with despair. He calls you a fool for resisting corruption, for it is inevitable. You ought to instead embrace the darkness, and the power it provides. With Hyborem's favor you may enjoy a long life and then avoid the worst of hell. Without it you are doomed to perish soon, never to escape the torments of Camulos's battlefield. He asks only that you worship him, and give your soul willingly to the King of Hope.</English>
		<French>The Lord of the Balors himself appears, resplendent in a dark glory that you can scarcely imagine even a god surpassing. You feel your faith fade as he fills you with despair. He calls you a fool for resisting corruption, for it is inevitable. You ought to instead embrace the darkness, and the power it provides. With Hyborem's favor you may enjoy a long life and then avoid  the worst of hell. Without it you are doomed to perish soon, never to escape the torments of Camulos's battlefield. He asks only that you worship him, and give your soul willingly to the King of Hope.</French>
		<German>The Lord of the Balors himself appears, resplendent in a dark glory that you can scarcely imagine even a god surpassing. You feel your faith fade as he fills you with despair. He calls you a fool for resisting corruption, for it is inevitable. You ought to instead embrace the darkness, and the power it provides. With Hyborem's favor you may enjoy a long life and then avoid the worst of hell. Without it you are doomed to perish soon, never to escape the torments of Camulos's battlefield. He asks only that you worship him, and give your soul willingly to the King of Hope.</German>
		<Italian>The Lord of the Balors himself appears, resplendent in a dark glory that you can scarcely imagine even a god surpassing. You feel your faith fade as he fills you with despair. He calls you a fool for resisting corruption, for it is inevitable. You ought to instead embrace the darkness, and the power it provides. With Hyborem's favor you may enjoy a long life and then avoid the worst of hell. Without it you are doomed to perish soon, never to escape the torments of Camulos's battlefield. He asks only that you worship him, and give your soul willingly to the King of Hope.</Italian>
		<Spanish>The Lord of the Balors himself appears, resplendent in a dark glory that you can scarcely imagine even a god surpassing. You feel your faith fade as he fills you with despair. He calls you a fool for resisting corruption, for it is inevitable. You ought to instead embrace the darkness, and the power it provides. With Hyborem's favor you may enjoy a long life and then avoid the worst of hell. Without it you are doomed to perish soon, never to escape the torments of Camulos's battlefield. He asks only that you worship him, and give your soul willingly to the King of Hope.</Spanish>
	</TEXT>

	<TEXT>
		<Tag>TXT_KEY_WB_LORD_OF_THE_BALORS_DEAL_DONE</Tag>
		<English>Our arrangement bought you but a little time. I now come to collect your soul.</English>
		<French>Our arrangement bought you but a little time. I now come to collect your soul.</French>
		<German>Our arrangement bought you but a little time. I now come to collect your soul.</German>
		<Italian>Our arrangement bought you but a little time. I now come to collect your soul.</Italian>
		<Spanish>Our arrangement bought you but a little time. I now come to collect your soul.</Spanish>
	</TEXT>


	<TEXT>
		<Tag>TXT_KEY_IMPROVEMENT_PIT</Tag>
		<English>Pit of Torment</English>
		<French>Pit of Torment</French>
		<German>Pit of Torment</German>
		<Italian>Pit of Torment</Italian>
		<Spanish>Pit of Torment</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_IMPROVEMENT_PIT_PEDIA</Tag>
		<English>Spawns demons if it isn't eliminated.</English>
		<French>[ICON_BULLET]Génèrent des démons s'ils ne sont pas éliminés</French>
		<German>Erzeugt Dämonen bis es Zerstört wird</German>
		<Italian>Spawns demons if it isn't eliminated.</Italian>
		<Spanish>Genera demonios si no es eliminado.</Spanish>
	</TEXT>

	<TEXT>
		<Tag>TXT_KEY_SPELL_MOTHER_LODE_HELP</Tag>
		<English>[ICON_BULLET]Increases the commerce yields of all Peaks within your cultural borders[NEWLINE][ICON_BULLET]Causes the discovery of Gold, Gems, Jewels, Mithril, Copper, Iron, Marble, or Gunpowder on most of these tiles[NEWLINE][ICON_BULLET]Connects these resources to your trade network with Roads, Mines, and Quarries</English>
		<French>[ICON_BULLET]Increases the commerce yields of all Peaks within your cultural borders[NEWLINE][ICON_BULLET]Causes the discovery of Gold, Gems, Jewels, Mithril, Copper, Iron, Marble, or Gunpowder on most of these tiles[NEWLINE][ICON_BULLET]Connects these resources to your trade network with Roads, Mines, and Quarries</French>
		<German>[ICON_BULLET]Increases the commerce yields of all Peaks within your cultural borders[NEWLINE][ICON_BULLET]Causes the discovery of Gold, Gems, Jewels, Mithril, Copper, Iron, Marble, or Gunpowder on most of these tiles[NEWLINE][ICON_BULLET]Connects these resources to your trade network with Roads, Mines, and Quarries</German>
		<Italian>[ICON_BULLET]Increases the commerce yields of all Peaks within your cultural borders[NEWLINE][ICON_BULLET]Causes the discovery of Gold, Gems, Jewels, Mithril, Copper, Iron, Marble, or Gunpowder on most of these tiles[NEWLINE][ICON_BULLET]Connects these resources to your trade network with Roads, Mines, and Quarries</Italian>
		<Spanish>[ICON_BULLET]Increases the commerce yields of all Peaks within your cultural borders[NEWLINE][ICON_BULLET]Causes the discovery of Gold, Gems, Jewels, Mithril, Copper, Iron, Marble, or Gunpowder on most of these tiles[NEWLINE][ICON_BULLET]Connects these resources to your trade network with Roads, Mines, and Quarries</Spanish>
	</TEXT>



    <TEXT>
        <Tag>TXT_KEY_IMPROVEMENT_POOL_OF_TEARS_HELP</Tag>
        <English>[ICON_BULLET]Cures Disease[NEWLINE][ICON_BULLET]Cures Plague[NEWLINE][ICON_BULLET]Cures Poison[NEWLINE][ICON_BULLET][NEWLINE][ICON_BULLET]Cures Insanity[NEWLINE][ICON_BULLET]Cures Rage</English>
        <French>[ICON_BULLET]Cures Disease[NEWLINE][ICON_BULLET]Cures Plague[NEWLINE][ICON_BULLET]Cures Poison</French>
        <German>[ICON_BULLET]Cures Disease[NEWLINE][ICON_BULLET]Cures Plague[NEWLINE][ICON_BULLET]Cures Poison</German>
        <Italian>[ICON_BULLET]Cures Disease[NEWLINE][ICON_BULLET]Cures Plague[NEWLINE][ICON_BULLET]Cures Poison</Italian>
        <Spanish>[ICON_BULLET]Cures Disease[NEWLINE][ICON_BULLET]Cures Plague[NEWLINE][ICON_BULLET]Cures Poison</Spanish>
    </TEXT>

    <TEXT>
        <Tag>TXT_KEY_MESSAGE_POOL_OF_TEARS_CRAZED</Tag>
        <English>Unit cured of insanity</English>
        <French>Unit cured of insanity</French>
        <German>Unit cured of insanity</German>
        <Italian>Unit cured of insanity</Italian>
        <Spanish>Unit cured of insanity</Spanish>
    </TEXT>
    <TEXT>
        <Tag>TXT_KEY_MESSAGE_POOL_OF_TEARS_ENRAGED</Tag>
        <English>Unit cured of rage</English>
        <French>Unit cured of rage</French>
        <German>Unit cured of rage</German>
        <Italian>Unit cured of rage</Italian>
        <Spanish>Unit cured of rage</Spanish>
    </TEXT>
    <TEXT>
        <Tag>TXT_KEY_MESSAGE_POOL_OF_TEARS_BURNING_BLOOD</Tag>
        <English>Unit cured of rage</English>
        <French>Unit cured of rage</French>
        <German>Unit cured of rage</German>
        <Italian>Unit cured of rage</Italian>
        <Spanish>Unit cured of rage</Spanish>
    </TEXT>


    <TEXT>
        <Tag>TXT_KEY_MESSAGE_EXPLORE_LAIR_PORTAL</Tag>
        <English>Your unit has discovered a portal to a far away land.</English>
        <French>Your unit has discovered a portal to a far away land.</French>
        <German>Your unit has discovered a portal to a far away land.</German>
        <Italian>Your unit has discovered a portal to a far away land.</Italian>
        <Spanish>Your unit has discovered a portal to a far away land.</Spanish>
    </TEXT>
	<TEXT>
		<Tag>TXT_KEY_BONUS_GRAPES_OF_WRATH</Tag>
		<English>Grapes of Wrath</English>
		<French>Grapes of Wrath</French>
		<German>Grapes of Wrath</German>
		<Italian>Grapes of Wrath</Italian>
		<Spanish>Grapes of Wrath</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUILDING_DESERT_SHRINE_HELP</Tag>
		<English>[ICON_BULLET]Provides disciple units built in this city with a free promotion pick for every nearby desert tile without an improvemenet, oasis, or flood plain</English>
		<French>[ICON_BULLET]Provides disciple units built in this city with a free promotion pick for every nearby desert tile without an improvemenet, oasis, or flood plain</French>
		<German>[ICON_BULLET]Provides disciple units built in this city with a free promotion pick for every nearby desert tile without an improvemenet, oasis, or flood plain</German>
		<Italian>[ICON_BULLET]Provides disciple units built in this city with a free promotion pick for every nearby desert tile without an improvemenet, oasis, or flood plain</Italian>
		<Spanish>[ICON_BULLET]Provides disciple units built in this city with a free promotion pick for every nearby desert tile without an improvemenet, oasis, or flood plain</Spanish>
	</TEXT>

	<TEXT>
		<Tag>TXT_KEY_UNIT_DISCIPLE_LIGHTBRINGER_PEDIA</Tag>
		<English>The Empyrean is the youngest major faith in Erebus, having been orgaized only by its current Patriarch. The worship of the God of Light, however, is truly ancient.  There were temples built in what would later become the Desert of Myrh which survived the worst of the Godswar, yet none survived the Age of Magic. [PARAGRAPH:1]Lanthus was a young Acolyte of Lugus from a time before the kingdoms of Man were first united. He was a righteous boy who lived a peaceful life of service to his community, until the day he met Alexis. In her quest to find immortality, she committed acts against him more egregious than any yet commited by mortal against mortal. She tortured him past the point that a living soul could bare, but would not let him die. When the finally had enough and decided to let is spirit leave his flesh, she devoured it and denied him the eternal rest that his god would have granted.  Lugus is a forgiving lord, but even his forgiveness has bounds.  He insists on actual repentance, on true contrition.  Alexis could not find it in her heart to regret anything, but rejoiced in her inequity and proudly spread the secret of her dark arts to others just as cruel.  Where all compassion had failed, Lugus considered it his duty to supliment the conscience, and so he cursed Alexis and her dark progeny.  From that day forth, every beam of sunlight to touch a vampire's skin deleivers with it a taste of all the suffering inflicted on others. While this causes no physical harm, it induces panic in minds unused to empathy and denies access to the superhuman powers stolen from the souls of others.[PARAGRAPH:1]Lugus always aims for the betterment of those he chastens, but the vampires refused to see his tough love through their own hate. They considered the curse a sign of a vendetta against them, and declared their own vendetta in return. Once Patria fell and could not contrain them, Alexis and Flauros led a campaign to eradicate every soul that honored the God of Truth.  His church was destroyed. Every priest was executed. Every holy text was burned.  Not one sentence of his doctrine was preserved intact. Tthe Calabim made sure that the church of Lugus could not reemerge for over 600 years.[PARAGRAPH:2]It is however hard to crush the values of the human soul. The Malakim never abandoned their love of truth and openness. From time to time and in many tribes holy men would emerge and expouse such virtues. Lugus himself spoke into the hearts of many of these Lightbrigers. At the start of the Age of Rebirth, the name of Lugus was heard again. When the Once-Elf Varn Gosam wandered into the Desert of Myrh from the Vale of Shadows, he found a faith already emerging. He did not found the Empyrean by converting heathens, but by bringing together those who already loved The Light. Varn had united most of the Malakim in the worship of Lugus before he set out into the deep desert to find the legendary Mirror of Heaven, where Lugus reveled to him his holy doctrines in full.</English>
		<French>The Empyrean is the youngest major faith in Erebus, having been orgaized only by its current Patriarch. The worship of the God of Light, however, is truly ancient.  There were temples built in what would later become the Desert of Myrh which survived the worst of the Godswar, yet none survived the Age of Magic. [PARAGRAPH:1]Lanthus was a young Acolyte of Lugus from a time before the kingdoms of Man were first united. He was a righteous boy who lived a peaceful life of service to his community, until the day he met Alexis. In her quest to find immortality, she committed acts against him more egregious than any yet commited by mortal against mortal. She tortured him past the point that a living soul could bare, but would not let him die. When the finally had enough and decided to let is spirit leave his flesh, she devoured it and denied him the eternal rest that his god would have granted.  Lugus is a forgiving lord, but even his forgiveness has bounds.  He insists on actual repentance, on true contrition.  Alexis could not find it in her heart to regret anything, but rejoiced in her inequity and proudly spread the secret of her dark arts to others just as cruel.  Where all compassion had failed, Lugus considered it his duty to supliment the conscience, and so he cursed Alexis and her dark progeny.  From that day forth, every beam of sunlight to touch a vampire's skin deleivers with it a taste of all the suffering inflicted on others. While this causes no physical harm, it induces panic in minds unused to empathy and denies access to the superhuman powers stolen from the souls of others.[PARAGRAPH:1]Lugus always aims for the betterment of those he chastens, but the vampires refused to see his tough love through their own hate. They considered the curse a sign of a vendetta against them, and declared their own vendetta in return. Once Patria fell and could not contrain them, Alexis and Flauros led a campaign to eradicate every soul that honored the God of Truth.  His church was destroyed. Every priest was executed. Every holy text was burned.  Not one sentence of his doctrine was preserved intact. Tthe Calabim made sure that the church of Lugus could not reemerge for over 600 years.[PARAGRAPH:2]It is however hard to crush the values of the human soul. The Malakim never abandoned their love of truth and openness. From time to time and in many tribes holy men would emerge and expouse such virtues. Lugus himself spoke into the hearts of many of these Lightbrigers. At the start of the Age of Rebirth, the name of Lugus was heard again. When the Once-Elf Varn Gosam wandered into the Desert of Myrh from the Vale of Shadows, he found a faith already emerging. He did not found the Empyrean by converting heathens, but by bringing together those who already loved The Light. Varn had united most of the Malakim in the worship of Lugus before he set out into the deep desert to find the legendary Mirror of Heaven, where Lugus reveled to him his holy doctrines in full.</French>
		<German>The Empyrean is the youngest major faith in Erebus, having been orgaized only by its current Patriarch. The worship of the God of Light, however, is truly ancient.  There were temples built in what would later become the Desert of Myrh which survived the worst of the Godswar, yet none survived the Age of Magic. [PARAGRAPH:1]Lanthus was a young Acolyte of Lugus from a time before the kingdoms of Man were first united. He was a righteous boy who lived a peaceful life of service to his community, until the day he met Alexis. In her quest to find immortality, she committed acts against him more egregious than any yet commited by mortal against mortal. She tortured him past the point that a living soul could bare, but would not let him die. When the finally had enough and decided to let is spirit leave his flesh, she devoured it and denied him the eternal rest that his god would have granted.  Lugus is a forgiving lord, but even his forgiveness has bounds.  He insists on actual repentance, on true contrition.  Alexis could not find it in her heart to regret anything, but rejoiced in her inequity and proudly spread the secret of her dark arts to others just as cruel.  Where all compassion had failed, Lugus considered it his duty to supliment the conscience, and so he cursed Alexis and her dark progeny.  From that day forth, every beam of sunlight to touch a vampire's skin deleivers with it a taste of all the suffering inflicted on others. While this causes no physical harm, it induces panic in minds unused to empathy and denies access to the superhuman powers stolen from the souls of others.[PARAGRAPH:1]Lugus always aims for the betterment of those he chastens, but the vampires refused to see his tough love through their own hate. They considered the curse a sign of a vendetta against them, and declared their own vendetta in return. Once Patria fell and could not contrain them, Alexis and Flauros led a campaign to eradicate every soul that honored the God of Truth.  His church was destroyed. Every priest was executed. Every holy text was burned.  Not one sentence of his doctrine was preserved intact. Tthe Calabim made sure that the church of Lugus could not reemerge for over 600 years.[PARAGRAPH:2]It is however hard to crush the values of the human soul. The Malakim never abandoned their love of truth and openness. From time to time and in many tribes holy men would emerge and expouse such virtues. Lugus himself spoke into the hearts of many of these Lightbrigers. At the start of the Age of Rebirth, the name of Lugus was heard again. When the Once-Elf Varn Gosam wandered into the Desert of Myrh from the Vale of Shadows, he found a faith already emerging. He did not found the Empyrean by converting heathens, but by bringing together those who already loved The Light. Varn had united most of the Malakim in the worship of Lugus before he set out into the deep desert to find the legendary Mirror of Heaven, where Lugus reveled to him his holy doctrines in full.</German>
		<Italian>The Empyrean is the youngest major faith in Erebus, having been orgaized only by its current Patriarch. The worship of the God of Light, however, is truly ancient.  There were temples built in what would later become the Desert of Myrh which survived the worst of the Godswar, yet none survived the Age of Magic. [PARAGRAPH:1]Lanthus was a young Acolyte of Lugus from a time before the kingdoms of Man were first united. He was a righteous boy who lived a peaceful life of service to his community, until the day he met Alexis. In her quest to find immortality, she committed acts against him more egregious than any yet commited by mortal against mortal. She tortured him past the point that a living soul could bare, but would not let him die. When the finally had enough and decided to let is spirit leave his flesh, she devoured it and denied him the eternal rest that his god would have granted.  Lugus is a forgiving lord, but even his forgiveness has bounds.  He insists on actual repentance, on true contrition.  Alexis could not find it in her heart to regret anything, but rejoiced in her inequity and proudly spread the secret of her dark arts to others just as cruel.  Where all compassion had failed, Lugus considered it his duty to supliment the conscience, and so he cursed Alexis and her dark progeny.  From that day forth, every beam of sunlight to touch a vampire's skin deleivers with it a taste of all the suffering inflicted on others. While this causes no physical harm, it induces panic in minds unused to empathy and denies access to the superhuman powers stolen from the souls of others.[PARAGRAPH:1]Lugus always aims for the betterment of those he chastens, but the vampires refused to see his tough love through their own hate. They considered the curse a sign of a vendetta against them, and declared their own vendetta in return. Once Patria fell and could not contrain them, Alexis and Flauros led a campaign to eradicate every soul that honored the God of Truth.  His church was destroyed. Every priest was executed. Every holy text was burned.  Not one sentence of his doctrine was preserved intact. Tthe Calabim made sure that the church of Lugus could not reemerge for over 600 years.[PARAGRAPH:2]It is however hard to crush the values of the human soul. The Malakim never abandoned their love of truth and openness. From time to time and in many tribes holy men would emerge and expouse such virtues. Lugus himself spoke into the hearts of many of these Lightbrigers. At the start of the Age of Rebirth, the name of Lugus was heard again. When the Once-Elf Varn Gosam wandered into the Desert of Myrh from the Vale of Shadows, he found a faith already emerging. He did not found the Empyrean by converting heathens, but by bringing together those who already loved The Light. Varn had united most of the Malakim in the worship of Lugus before he set out into the deep desert to find the legendary Mirror of Heaven, where Lugus reveled to him his holy doctrines in full.</Italian>
		<Spanish>The Empyrean is the youngest major faith in Erebus, having been orgaized only by its current Patriarch. The worship of the God of Light, however, is truly ancient.  There were temples built in what would later become the Desert of Myrh which survived the worst of the Godswar, yet none survived the Age of Magic. [PARAGRAPH:1]Lanthus was a young Acolyte of Lugus from a time before the kingdoms of Man were first united. He was a righteous boy who lived a peaceful life of service to his community, until the day he met Alexis. In her quest to find immortality, she committed acts against him more egregious than any yet commited by mortal against mortal. She tortured him past the point that a living soul could bare, but would not let him die. When the finally had enough and decided to let is spirit leave his flesh, she devoured it and denied him the eternal rest that his god would have granted.  Lugus is a forgiving lord, but even his forgiveness has bounds.  He insists on actual repentance, on true contrition.  Alexis could not find it in her heart to regret anything, but rejoiced in her inequity and proudly spread the secret of her dark arts to others just as cruel.  Where all compassion had failed, Lugus considered it his duty to supliment the conscience, and so he cursed Alexis and her dark progeny.  From that day forth, every beam of sunlight to touch a vampire's skin deleivers with it a taste of all the suffering inflicted on others. While this causes no physical harm, it induces panic in minds unused to empathy and denies access to the superhuman powers stolen from the souls of others.[PARAGRAPH:1]Lugus always aims for the betterment of those he chastens, but the vampires refused to see his tough love through their own hate. They considered the curse a sign of a vendetta against them, and declared their own vendetta in return. Once Patria fell and could not contrain them, Alexis and Flauros led a campaign to eradicate every soul that honored the God of Truth.  His church was destroyed. Every priest was executed. Every holy text was burned.  Not one sentence of his doctrine was preserved intact. Tthe Calabim made sure that the church of Lugus could not reemerge for over 600 years.[PARAGRAPH:2]It is however hard to crush the values of the human soul. The Malakim never abandoned their love of truth and openness. From time to time and in many tribes holy men would emerge and expouse such virtues. Lugus himself spoke into the hearts of many of these Lightbrigers. At the start of the Age of Rebirth, the name of Lugus was heard again. When the Once-Elf Varn Gosam wandered into the Desert of Myrh from the Vale of Shadows, he found a faith already emerging. He did not found the Empyrean by converting heathens, but by bringing together those who already loved The Light. Varn had united most of the Malakim in the worship of Lugus before he set out into the deep desert to find the legendary Mirror of Heaven, where Lugus reveled to him his holy doctrines in full.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_MESSAGE_DOMINATION_FAILED</Tag>
		<English>The mind your unit tried to dominate was too strong for it to handle. Rather than impose its own thoughts on its victim, the victims thoughts have seeped into its mind and are driving it mad.</English>
		<French>The mind your unit tried to dominate was too strong for it to handle. Rather than impose its own thoughts on its victim, the victims thoughts have seeped into its mind and are driving it mad.</French>
		<German>The mind your unit tried to dominate was too strong for it to handle. Rather than impose its own thoughts on its victim, the victims thoughts have seeped into its mind and are driving it mad.</German>
		<Italian>The mind your unit tried to dominate was too strong for it to handle. Rather than impose its own thoughts on its victim, the victims thoughts have seeped into its mind and are driving it mad.</Italian>
		<Spanish>The mind your unit tried to dominate was too strong for it to handle. Rather than impose its own thoughts on its victim, the victims thoughts have seeped into its mind and are driving it mad.</Spanish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_EMPTY</Tag>
		<English></English>
		<French></French>
		<German></German>
		<Italian></Italian>
		<Spanish></Spanish>
	</TEXT>
</Civ4GameText>
