<?xml version="1.0"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Alex Mantzaris (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Basic Infos -->
<Civ4MemoryInfos xmlns="x-schema:CIV4BasicInfoSchema.xml">
	<MemoryInfos>
		<MemoryInfo>
			<Type>MEMORY_DECLARED_WAR</Type>
			<Description>TXT_KEY_MEMORY_DECLARED_WAR</Description>
		</MemoryInfo>
		<MemoryInfo>
			<Type>MEMORY_DECLARED_WAR_ON_FRIEND</Type>
			<Description>TXT_KEY_MEMORY_DECLARED_WAR_ON_FRIEND</Description>
		</MemoryInfo>
		<MemoryInfo>
			<Type>MEMORY_HIRED_WAR_ALLY</Type>
			<Description>TXT_KEY_MEMORY_HIRED_WAR_ALLY</Description>
		</MemoryInfo>
		<MemoryInfo>
			<Type>MEMORY_NUKED_US</Type>
			<Description>TXT_KEY_MEMORY_NUKED_US</Description>
		</MemoryInfo>
		<MemoryInfo>
			<Type>MEMORY_NUKED_FRIEND</Type>
			<Description>TXT_KEY_MEMORY_NUKED_FRIEND</Description>
		</MemoryInfo>
		<MemoryInfo>
			<Type>MEMORY_RAZED_CITY</Type>
			<Description>TXT_KEY_MEMORY_RAZED_CITY</Description>
		</MemoryInfo>
		<MemoryInfo>
			<Type>MEMORY_RAZED_HOLY_CITY</Type>
			<Description>TXT_KEY_MEMORY_RAZED_HOLY_CITY</Description>
		</MemoryInfo>
		<MemoryInfo>
			<Type>MEMORY_SPY_CAUGHT</Type>
			<Description>TXT_KEY_MEMORY_SPY_CAUGHT</Description>
		</MemoryInfo>
		<MemoryInfo>
			<Type>MEMORY_GIVE_HELP</Type>
			<Description>TXT_KEY_MEMORY_GIVE_HELP</Description>
		</MemoryInfo>
		<MemoryInfo>
			<Type>MEMORY_REFUSED_HELP</Type>
			<Description>TXT_KEY_MEMORY_REFUSED_HELP</Description>
		</MemoryInfo>
		<MemoryInfo>
			<Type>MEMORY_ACCEPT_DEMAND</Type>
			<Description>TXT_KEY_MEMORY_ACCEPT_DEMAND</Description>
		</MemoryInfo>
		<MemoryInfo>
			<Type>MEMORY_REJECTED_DEMAND</Type>
			<Description>TXT_KEY_MEMORY_REJECTED_DEMAND</Description>
		</MemoryInfo>
		<MemoryInfo>
			<Type>MEMORY_ACCEPTED_RELIGION</Type>
			<Description>TXT_KEY_MEMORY_ACCEPTED_RELIGION</Description>
		</MemoryInfo>
		<MemoryInfo>
			<Type>MEMORY_DENIED_RELIGION</Type>
			<Description>TXT_KEY_MEMORY_DENIED_RELIGION</Description>
		</MemoryInfo>
		<MemoryInfo>
			<Type>MEMORY_ACCEPTED_CIVIC</Type>
			<Description>TXT_KEY_MEMORY_ACCEPTED_CIVIC</Description>
		</MemoryInfo>
		<MemoryInfo>
			<Type>MEMORY_DENIED_CIVIC</Type>
			<Description>TXT_KEY_MEMORY_DENIED_CIVIC</Description>
		</MemoryInfo>
		<MemoryInfo>
			<Type>MEMORY_ACCEPTED_JOIN_WAR</Type>
			<Description>TXT_KEY_MEMORY_ACCEPTED_JOIN_WAR</Description>
		</MemoryInfo>
		<MemoryInfo>
			<Type>MEMORY_DENIED_JOIN_WAR</Type>
			<Description>TXT_KEY_MEMORY_DENIED_JOIN_WAR</Description>
		</MemoryInfo>
		<MemoryInfo>
			<Type>MEMORY_ACCEPTED_STOP_TRADING</Type>
			<Description>TXT_KEY_MEMORY_ACCEPTED_STOP_TRADING</Description>
		</MemoryInfo>
		<MemoryInfo>
			<Type>MEMORY_DENIED_STOP_TRADING</Type>
			<Description>TXT_KEY_MEMORY_DENIED_STOP_TRADING</Description>
		</MemoryInfo>
		<MemoryInfo>
			<Type>MEMORY_STOPPED_TRADING</Type>
			<Description>TXT_KEY_MEMORY_STOPPED_TRADING</Description>
		</MemoryInfo>
		<MemoryInfo>
			<Type>MEMORY_STOPPED_TRADING_RECENT</Type>
			<Description>TXT_KEY_MEMORY_STOPPED_TRADING_RECENT</Description>
		</MemoryInfo>
		<MemoryInfo>
			<Type>MEMORY_HIRED_TRADE_EMBARGO</Type>
			<Description>TXT_KEY_MEMORY_HIRED_TRADE_EMBARGO</Description>
		</MemoryInfo>
		<MemoryInfo>
			<Type>MEMORY_MADE_DEMAND</Type>
			<Description>TXT_KEY_MEMORY_MADE_DEMAND</Description>
		</MemoryInfo>
		<MemoryInfo>
			<Type>MEMORY_MADE_DEMAND_RECENT</Type>
			<Description>TXT_KEY_MEMORY_MADE_DEMAND_RECENT</Description>
		</MemoryInfo>
		<MemoryInfo>
			<Type>MEMORY_CANCELLED_OPEN_BORDERS</Type>
			<Description>TXT_KEY_MEMORY_CANCELLED_OPEN_BORDERS</Description>
		</MemoryInfo>
		<MemoryInfo>
			<Type>MEMORY_TRADED_TECH_TO_US</Type>
			<Description>TXT_KEY_MEMORY_TRADED_TECH_TO_US</Description>
		</MemoryInfo>
		<MemoryInfo>
			<Type>MEMORY_RECEIVED_TECH_FROM_ANY</Type>
			<Description>TXT_KEY_MEMORY_RECEIVED_TECH_FROM_ANY</Description>
		</MemoryInfo>
		<MemoryInfo>
			<Type>MEMORY_VOTED_AGAINST_US</Type>
			<Description>TXT_KEY_MEMORY_VOTED_AGAINST_US</Description>
		</MemoryInfo>
		<MemoryInfo>
			<Type>MEMORY_VOTED_FOR_US</Type>
			<Description>TXT_KEY_MEMORY_VOTED_FOR_US</Description>
		</MemoryInfo>
		<MemoryInfo>
			<Type>MEMORY_EVENT_GOOD_TO_US</Type>
			<Description>TXT_KEY_MEMORY_EVENT_GOOD_TO_US</Description>
		</MemoryInfo>
		<MemoryInfo>
			<Type>MEMORY_EVENT_BAD_TO_US</Type>
			<Description>TXT_KEY_MEMORY_EVENT_BAD_TO_US</Description>
		</MemoryInfo>
		<MemoryInfo>
			<Type>MEMORY_LIBERATED_CITIES</Type>
			<Description>TXT_KEY_MEMORY_LIBERATED_CITIES</Description>
		</MemoryInfo>
		<MemoryInfo>
			<Type>MEMORY_SOMNIUM_POSITIVE</Type>
			<Description>TXT_KEY_MEMORY_SOMNIUM_POSITIVE</Description>
		</MemoryInfo>
		<MemoryInfo>
			<Type>MEMORY_SOMNIUM_NEGATIVE</Type>
			<Description>TXT_KEY_MEMORY_SOMNIUM_NEGATIVE</Description>
		</MemoryInfo>
		<MemoryInfo>
			<Type>MEMORY_SOMNIUM_DELAY</Type>
			<Description>TXT_KEY_MEMORY_SOMNIUM</Description>
		</MemoryInfo>
		<!--Afforess Advanced Diplomacy-->
		<!--Note to Mergers: This MUST BE IN EXACTLY THE SAME ORDER AS IN CvEnums.h!-->
		<MemoryInfo>
			<Type>MEMORY_RECALLED_AMBASSADOR</Type>
			<Description>TXT_KEY_MEMORY_RECALLED_AMBASSADOR</Description>
		</MemoryInfo>
	</MemoryInfos>
</Civ4MemoryInfos>
