<?xml version="1.0"?>
<!-- Created with the FfH editor by Kael -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Event Infos -->
<Civ4EventInfos xmlns="x-schema:CIV4EventSchema.xml">
	<EventInfos>
		<EventInfo>
			<Type>EVENT_AERONS_CHOSEN_1</Type>
			<Description>TXT_KEY_EVENT_CONTINUE</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion>PROMOTION_AERONS_CHOSEN</UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>0</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_AFFLUENT_DUKE_1</Type>
			<Description>TXT_KEY_EVENT_AFFLUENT_DUKE_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>BUILDINGCLASS_MONUMENT</BuildingClass>
			<iBuildingChange>1</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_AFFLUENT_DUKE_2</Type>
			<Description>TXT_KEY_EVENT_AFFLUENT_DUKE_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>20</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_AFFLUENT_DUKE_3</Type>
			<Description>TXT_KEY_EVENT_AFFLUENT_DUKE_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>25</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ALCHEMIST_1</Type>
			<Description>TXT_KEY_EVENT_ALCHEMIST_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ALCHEMIST_2</Type>
			<Description>TXT_KEY_EVENT_ALCHEMIST_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-10</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion>PROMOTION_HEALING_SALVE</UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ALCHEMIST_3</Type>
			<Description>TXT_KEY_EVENT_ALCHEMIST_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-50</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>BUILDINGCLASS_ALCHEMY_LAB</BuildingClass>
			<iBuildingChange>1</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_AMURITE_TRIAL_1</Type>
			<Description>TXT_KEY_EVENT_AMURITE_TRIAL_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>4</iUnitExperience>
			<iUnitImmobileTurns>2</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyAmuriteTrial1</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_AMURITE_TRIAL_2</Type>
			<Description>TXT_KEY_EVENT_AMURITE_TRIAL_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ANCIENT_TEXTS_1</Type>
			<Description>TXT_KEY_EVENT_ANCIENT_TEXTS_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>15</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ANCIENT_TEXTS_2</Type>
			<Description>TXT_KEY_EVENT_ANCIENT_TEXTS_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-200</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doAncientTexts2</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp>getHelpAncientTexts2</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ANCIENTOLYMPICS_1</Type>
			<Description>TXT_KEY_EVENT_ANCIENTOLYMPICS_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ANCIENTOLYMPICS_2</Type>
			<Description>TXT_KEY_EVENT_ANCIENTOLYMPICS_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText>TXT_KEY_EVENT_FAIL_OLYMPICS</QuestFailText>
			<bQuest>1</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-20</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doAncientOlympics2</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp>getHelpModernOlympics</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ANGEL_OF_MERCY_1</Type>
			<Description>TXT_KEY_EVENT_ANGEL_OF_MERCY_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_INFIRMARY</BuildingClass>
					<CommerceType>COMMERCE_GOLD</CommerceType>
					<iExtraCommerce>2</iExtraCommerce>
				</BuildingExtraCommerce>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ANGEL_OF_MERCY_2</Type>
			<Description>TXT_KEY_EVENT_ANGEL_OF_MERCY_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-100</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
				<BuildingExtraHappy>
					<BuildingClass>BUILDINGCLASS_INFIRMARY</BuildingClass>
					<iHappy>1</iHappy>
				</BuildingExtraHappy>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
				<BuildingExtraHealth>
					<BuildingClass>BUILDINGCLASS_INFIRMARY</BuildingClass>
					<iHealth>1</iHealth>
				</BuildingExtraHealth>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ANGELIC_PROCESSION_1</Type>
			<Description>TXT_KEY_EVENT_ANGELIC_PROCESSION_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>-2</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ANGELIC_PROCESSION_2</Type>
			<Description>TXT_KEY_EVENT_ANGELIC_PROCESSION_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
				<PlotExtraYield>
					<YieldType>YIELD_FOOD</YieldType>
					<iExtraYield>0</iExtraYield>
				</PlotExtraYield>
				<PlotExtraYield>
					<YieldType>YIELD_PRODUCTION</YieldType>
					<iExtraYield>0</iExtraYield>
				</PlotExtraYield>
				<PlotExtraYield>
					<YieldType>YIELD_COMMERCE</YieldType>
					<iExtraYield>1</iExtraYield>
				</PlotExtraYield>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>-2</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>CIVILIZATION_ELOHIM</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ANTELOPE_1</Type>
			<Description>TXT_KEY_EVENT_ANTELOPE_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>BONUS_DEER</BonusType>
			<iBonusChange>1</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ANTELOPE_2</Type>
			<Description>TXT_KEY_EVENT_ANTELOPE_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-10</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>BONUS_DEER</BonusType>
			<iBonusChange>1</iBonusChange>
			<RouteType>ROUTE_ROAD</RouteType>
			<iRouteChange>1</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doAntelope2</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp>getHelpAntelope2</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ASHEN_VEIL_DEAL_SALLOS_1</Type>
			<Description>TXT_KEY_EVENT_ASHEN_VEIL_DEAL_SALLOS_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>UNITCLASS_SUCCUBUS</UnitClass>
			<iNumFreeUnits>1</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_AT_THE_SWORD_1</Type>
			<Description>TXT_KEY_EVENT_AT_THE_SWORD_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>3</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName>TXT_KEY_EVENT_UNIT_AT_THE_SWORD</UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_BABY_BOOM_1</Type>
			<Description>TXT_KEY_EVENT_BABY_BOOM_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>10</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_BALSERAPH_PERFORMERS_1</Type>
			<Description>TXT_KEY_EVENT_BALSERAPH_PERFORMERS_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>10</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_BALSERAPH_PERFORMERS_2</Type>
			<Description>TXT_KEY_EVENT_BALSERAPH_PERFORMERS_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-10</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>20</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_BALSERAPH_PERFORMERS_3</Type>
			<Description>TXT_KEY_EVENT_BALSERAPH_PERFORMERS_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>BUILDINGCLASS_CARNIVAL</BuildingClass>
			<iBuildingChange>1</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>10</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_BALSERAPH_PERFORMERS_4</Type>
			<Description>TXT_KEY_EVENT_BALSERAPH_PERFORMERS_4</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
				<BuildingExtraHappy>
					<BuildingClass>BUILDINGCLASS_CARNIVAL</BuildingClass>
					<iHappy>1</iHappy>
				</BuildingExtraHappy>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>10</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_BANDIT_NIETZ_1</Type>
			<Description>TXT_KEY_EVENT_BANDIT_NIETZ_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>20</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>-5</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_BANDIT_NIETZ_2</Type>
			<Description>TXT_KEY_EVENT_BANDIT_NIETZ_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-20</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>20</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>-15</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_BANDIT_NIETZ_3</Type>
			<Description>TXT_KEY_EVENT_BANDIT_NIETZ_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>5</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doBanditNietz3</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp>helpBanditNietz3</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>10</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_BARDS_TALE_1</Type>
			<Description>TXT_KEY_EVENT_BARDS_TALE_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>100</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_BARDS_TALE_2</Type>
			<Description>TXT_KEY_EVENT_BARDS_TALE_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-25</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>450</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>BUILDINGCLASS_THEATRE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_BOWYER_1</Type>
			<Description>TXT_KEY_EVENT_BOWYER_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
				<UnitClassPromotion>
					<UnitClass>UNITCLASS_ARCHER</UnitClass>
					<UnitPromotion>PROMOTION_COMBAT1</UnitPromotion>
				</UnitClassPromotion>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_BREAKTHROUGH_1</Type>
			<Description>TXT_KEY_EVENT_BREAKTHROUGH_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>10</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>4</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_BROTHERS_IN_NEED_1</Type>
			<Description>TXT_KEY_EVENT_BROTHERS_IN_NEED_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo>canDoBrothersInNeed1</PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_BROTHERS_IN_NEED_2</Type>
			<Description>TXT_KEY_EVENT_BROTHERS_IN_NEED_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup>TXT_KEY_EVENT_BROTHERS_IN_NEED_OTHER_2</OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>BONUS_COPPER</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_BROTHERS_IN_NEED_3</Type>
			<Description>TXT_KEY_EVENT_BROTHERS_IN_NEED_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup>TXT_KEY_EVENT_BROTHERS_IN_NEED_OTHER_3</OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>BONUS_IRON</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_BROTHERS_IN_NEED_4</Type>
			<Description>TXT_KEY_EVENT_BROTHERS_IN_NEED_4</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup>TXT_KEY_EVENT_BROTHERS_IN_NEED_OTHER_4</OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>BONUS_HORSE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_BROTHERS_IN_NEED_5</Type>
			<Description>TXT_KEY_EVENT_BROTHERS_IN_NEED_5</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup>TXT_KEY_EVENT_BROTHERS_IN_NEED_OTHER_5</OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>BONUS_IVORY</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CALABIM_SANCTUARY_1</Type>
			<Description>TXT_KEY_EVENT_CALABIM_SANCTUARY_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>1</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doCalabimSanctuary1</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CALABIM_SANCTUARY_2</Type>
			<Description>TXT_KEY_EVENT_CALABIM_SANCTUARY_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CARELESS_APPRENTICE_1</Type>
			<Description>TXT_KEY_EVENT_CARELESS_APPRENTICE_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-50</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CARELESS_APPRENTICE_2</Type>
			<Description>TXT_KEY_EVENT_CARELESS_APPRENTICE_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-10</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>BUILDINGCLASS_FORGE</BuildingClass>
			<iBuildingChange>-1</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CARELESS_APPRENTICE_3</Type>
			<Description>TXT_KEY_EVENT_CARELESS_APPRENTICE_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>BUILDINGCLASS_FORGE</BuildingClass>
			<iBuildingChange>-1</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>1</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CARNIVAL_STAR_1</Type>
			<Description>TXT_KEY_EVENT_CARNIVAL_STAR_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_CARNIVAL</BuildingClass>
					<CommerceType>COMMERCE_GOLD</CommerceType>
					<iExtraCommerce>1</iExtraCommerce>
				</BuildingExtraCommerce>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CARNIVAL_STAR_2</Type>
			<Description>TXT_KEY_EVENT_CARNIVAL_STAR_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
				<BuildingExtraHappy>
					<BuildingClass>BUILDINGCLASS_CARNIVAL</BuildingClass>
					<iHappy>1</iHappy>
				</BuildingExtraHappy>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CARNIVAL_STAR_3</Type>
			<Description>TXT_KEY_EVENT_CARNIVAL_STAR_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>UNITCLASS_SCOUT</UnitClass>
			<iNumFreeUnits>1</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion>PROMOTION_MOBILITY1</UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CARNIVAL_STAR_4</Type>
			<Description>TXT_KEY_EVENT_CARNIVAL_STAR_4</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>UNITCLASS_DISCIPLE_FELLOWSHIP_OF_LEAVES</UnitClass>
			<iNumFreeUnits>1</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion>PROMOTION_MOBILITY1</UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>RELIGION_FELLOWSHIP_OF_LEAVES</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CHAMPION_1</Type>
			<Description>TXT_KEY_EVENT_CHAMPION_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyChampion</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp>getHelpChampion</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CIRCLE_OF_GAELAN_1_1</Type>
			<Description>TXT_KEY_EVENT_CIRCLE_OF_GAELAN_1_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>0</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CIRCLE_OF_GAELAN_1_2</Type>
			<Description>TXT_KEY_EVENT_CIRCLE_OF_GAELAN_1_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_MAGE_GUILD</BuildingClass>
					<CommerceType>COMMERCE_RESEARCH</CommerceType>
					<iExtraCommerce>2</iExtraCommerce>
				</BuildingExtraCommerce>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>0</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CIRCLE_OF_GAELAN_2_1</Type>
			<Description>TXT_KEY_EVENT_CIRCLE_OF_GAELAN_2_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_MAGE_GUILD</BuildingClass>
					<CommerceType>COMMERCE_RESEARCH</CommerceType>
					<iExtraCommerce>-2</iExtraCommerce>
				</BuildingExtraCommerce>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>0</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CIRCLE_OF_GAELAN_2_2</Type>
			<Description>TXT_KEY_EVENT_CIRCLE_OF_GAELAN_2_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_MAGE_GUILD</BuildingClass>
					<CommerceType>COMMERCE_RESEARCH</CommerceType>
					<iExtraCommerce>1</iExtraCommerce>
				</BuildingExtraCommerce>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>-1</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>0</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CIRCLE_OF_GAELAN_3_1</Type>
			<Description>TXT_KEY_EVENT_CIRCLE_OF_GAELAN_3_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>UNITCLASS_RANGER</UnitClass>
			<iNumFreeUnits>1</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion>PROMOTION_MAGIC_RESISTANCE</UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_MAGE_GUILD</BuildingClass>
					<CommerceType>COMMERCE_RESEARCH</CommerceType>
					<iExtraCommerce>-3</iExtraCommerce>
				</BuildingExtraCommerce>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>0</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CIRCLE_OF_GAELAN_3_2</Type>
			<Description>TXT_KEY_EVENT_CIRCLE_OF_GAELAN_3_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>UNITCLASS_GAELAN</UnitClass>
			<iNumFreeUnits>1</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>0</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CITY_FEUD_ARSON_1</Type>
			<Description>TXT_KEY_EVENT_CITY_FEUD_ARSON_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CITY_FEUD_ARSON_2</Type>
			<Description>TXT_KEY_EVENT_CITY_FEUD_ARSON_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>UNITCLASS_ADEPT</UnitClass>
			<iNumFreeUnits>1</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion>PROMOTION_FIRE1</UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CITY_FEUD_ARSON_3</Type>
			<Description>TXT_KEY_EVENT_CITY_FEUD_ARSON_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
				<PlotExtraYield>
					<YieldType>YIELD_FOOD</YieldType>
					<iExtraYield>0</iExtraYield>
				</PlotExtraYield>
				<PlotExtraYield>
					<YieldType>YIELD_PRODUCTION</YieldType>
					<iExtraYield>0</iExtraYield>
				</PlotExtraYield>
				<PlotExtraYield>
					<YieldType>YIELD_COMMERCE</YieldType>
					<iExtraYield>-1</iExtraYield>
				</PlotExtraYield>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CITY_FEUD_MERC_1</Type>
			<Description>TXT_KEY_EVENT_CITY_FEUD_MERC_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CITY_FEUD_MERC_2</Type>
			<Description>TXT_KEY_EVENT_CITY_FEUD_MERC_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>UNITCLASS_HORSE_ARCHER</UnitClass>
			<iNumFreeUnits>1</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion>PROMOTION_MERCENARY</UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CITY_FEUD_MERC_3</Type>
			<Description>TXT_KEY_EVENT_CITY_FEUD_MERC_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>5</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
				<PlotExtraYield>
					<YieldType>YIELD_FOOD</YieldType>
					<iExtraYield>0</iExtraYield>
				</PlotExtraYield>
				<PlotExtraYield>
					<YieldType>YIELD_PRODUCTION</YieldType>
					<iExtraYield>0</iExtraYield>
				</PlotExtraYield>
				<PlotExtraYield>
					<YieldType>YIELD_COMMERCE</YieldType>
					<iExtraYield>-1</iExtraYield>
				</PlotExtraYield>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doCityFeudStart3</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp>helpCityFeudStart3</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CITY_FEUD_START_1</Type>
			<Description>TXT_KEY_EVENT_CITY_FEUD_START_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-150</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>5</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doCityFeudStart1</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp>helpCityFeudStart1</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CITY_FEUD_START_2</Type>
			<Description>TXT_KEY_EVENT_CITY_FEUD_START_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>5</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doCityFeudStart1</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp>helpCityFeudStart1</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CITY_FEUD_START_3</Type>
			<Description>TXT_KEY_EVENT_CITY_FEUD_START_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>5</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doCityFeudStart3</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp>helpCityFeudStart3</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CITY_RUINS_1</Type>
			<Description>TXT_KEY_EVENT_CITY_RUINS_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
				<TechFlavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
				<TechFlavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
				<TechFlavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
				<TechFlavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
				<TechFlavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
				<TechFlavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
				<TechFlavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
				<TechFlavor>
					<FlavorType>FLAVOR_ESPIONAGE</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
			</TechFlavors>
			<iTechPercent>15</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>4</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CITY_RUINS_2</Type>
			<Description>TXT_KEY_EVENT_CITY_RUINS_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
				<TechFlavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
				<TechFlavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
				<TechFlavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
				<TechFlavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
				<TechFlavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
				<TechFlavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
				<TechFlavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
				<TechFlavor>
					<FlavorType>FLAVOR_ESPIONAGE</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
			</TechFlavors>
			<iTechPercent>15</iTechPercent>
			<iTechCostPercent>5</iTechCostPercent>
			<iTechMinTurnsLeft>4</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
				<EventChance>
					<Event>EVENT_CITY_RUINS_3</Event>
					<iEventChance>50</iEventChance>
				</EventChance>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CITY_RUINS_3</Type>
			<Description>TXT_KEY_EVENT_CITY_RUINS_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
				<TechFlavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
				<TechFlavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
				<TechFlavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
				<TechFlavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
				<TechFlavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
				<TechFlavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
				<TechFlavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
				<TechFlavor>
					<FlavorType>FLAVOR_ESPIONAGE</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
			</TechFlavors>
			<iTechPercent>15</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>4</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CITY_SPLIT_1</Type>
			<Description>TXT_KEY_EVENT_CITY_SPLIT_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doCitySplit1</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CITY_SPLIT_2</Type>
			<Description>TXT_KEY_EVENT_CITY_SPLIT_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-20</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>6</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CITY_SPLIT_3</Type>
			<Description>TXT_KEY_EVENT_CITY_SPLIT_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-25</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>ALIGNMENT_EVIL</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CITY_SPLIT_4</Type>
			<Description>TXT_KEY_EVENT_CITY_SPLIT_4</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>-2</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>CIVILIZATION_CALABIM</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CONTINUE</Type>
			<Description>TXT_KEY_EVENT_CONTINUE</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CONTROVERSIAL_PHILOSOPHER_1</Type>
			<Description>TXT_KEY_EVENT_CONTROVERSIAL_PHILOSOPHER_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>15</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CONTROVERSIAL_PHILOSOPHER_2</Type>
			<Description>TXT_KEY_EVENT_CONTROVERSIAL_PHILOSOPHER_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>-1</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
				<FreeSpecialistCount>
					<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</FreeSpecialistCount>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CONTROVERSIAL_PHILOSOPHER_3</Type>
			<Description>TXT_KEY_EVENT_CONTROVERSIAL_PHILOSOPHER_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-100</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>BUILDINGCLASS_ACADEMY</BuildingClass>
			<iBuildingChange>1</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>-2</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CORRUPT_MERCHANT_1</Type>
			<Description>TXT_KEY_EVENT_CORRUPT_MERCHANT_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>5</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
				<PlotExtraYield>
					<YieldType>YIELD_FOOD</YieldType>
					<iExtraYield>0</iExtraYield>
				</PlotExtraYield>
				<PlotExtraYield>
					<YieldType>YIELD_PRODUCTION</YieldType>
					<iExtraYield>0</iExtraYield>
				</PlotExtraYield>
				<PlotExtraYield>
					<YieldType>YIELD_COMMERCE</YieldType>
					<iExtraYield>-1</iExtraYield>
				</PlotExtraYield>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CORRUPT_MERCHANT_2</Type>
			<Description>TXT_KEY_EVENT_CORRUPT_MERCHANT_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-10</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>ALIGNMENT_EVIL</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CORRUPT_MERCHANT_3</Type>
			<Description>TXT_KEY_EVENT_CORRUPT_MERCHANT_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>RELIGION_RUNES_OF_KILMORPH</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CRAB_CAKES_1</Type>
			<Description>TXT_KEY_EVENT_SALES_TAXES</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>30</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>40</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CRIME_DECREASE_1</Type>
			<Description>TXT_KEY_EVENT_CRIME_DECREASE_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>-2</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CRIME_INCREASE_1</Type>
			<Description>TXT_KEY_EVENT_CRIME_INCREASE_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>2</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CYCLONE_1</Type>
			<Description>TXT_KEY_EVENT_HURRICANE_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyHurricane1</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo>canApplyHurricane1</PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CYCLONE_2</Type>
			<Description>TXT_KEY_EVENT_HURRICANE_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>-1</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo>canApplyHurricane2</PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_DEAL_REFUSE</Type>
			<Description>TXT_KEY_EVENT_DEAL_REFUSE</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>0</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_DEDICATE_MONUMENT_1</Type>
			<Description>TXT_KEY_EVENT_DEDICATE_MONUMENT_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
				<BuildingExtraYield>
					<BuildingClass>BUILDINGCLASS_MONUMENT</BuildingClass>
					<YieldType>YIELD_FOOD</YieldType>
					<iExtraYield>2</iExtraYield>
				</BuildingExtraYield>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_DEDICATE_MONUMENT_2</Type>
			<Description>TXT_KEY_EVENT_DEDICATE_MONUMENT_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
				<BuildingExtraHealth>
					<BuildingClass>BUILDINGCLASS_MONUMENT</BuildingClass>
					<iHealth>3</iHealth>
				</BuildingExtraHealth>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_DEDICATE_MONUMENT_3</Type>
			<Description>TXT_KEY_EVENT_DEDICATE_MONUMENT_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_MONUMENT</BuildingClass>
					<CommerceType>COMMERCE_RESEARCH</CommerceType>
					<iExtraCommerce>2</iExtraCommerce>
				</BuildingExtraCommerce>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_DEDICATE_MONUMENT_4</Type>
			<Description>TXT_KEY_EVENT_DEDICATE_MONUMENT_4</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_MONUMENT</BuildingClass>
					<CommerceType>COMMERCE_GOLD</CommerceType>
					<iExtraCommerce>2</iExtraCommerce>
				</BuildingExtraCommerce>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_DEDICATE_MONUMENT_5</Type>
			<Description>TXT_KEY_EVENT_DEDICATE_MONUMENT_5</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
				<BuildingExtraYield>
					<BuildingClass>BUILDINGCLASS_MONUMENT</BuildingClass>
					<YieldType>YIELD_PRODUCTION</YieldType>
					<iExtraYield>2</iExtraYield>
				</BuildingExtraYield>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>CIVILIZATION_ILLIANS</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_DEDICATE_MONUMENT_6</Type>
			<Description>TXT_KEY_EVENT_DEDICATE_MONUMENT_6</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_MONUMENT</BuildingClass>
					<CommerceType>COMMERCE_CULTURE</CommerceType>
					<iExtraCommerce>6</iExtraCommerce>
				</BuildingExtraCommerce>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>CIVILIZATION_GRIGORI</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_DEMONIC_TOME_1</Type>
			<Description>TXT_KEY_EVENT_DEMONIC_TOME_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>25</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>0</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>5</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_DEMONIC_TOME_2</Type>
			<Description>TXT_KEY_EVENT_DEMONIC_TOME_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>0</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>-5</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_DISSENT_1</Type>
			<Description>TXT_KEY_EVENT_DISSENT_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doDissent1</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp>helpDissent1</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>0</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_DISSENT_2</Type>
			<Description>TXT_KEY_EVENT_DISSENT_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doDissent2</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp>helpDissent2</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>0</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_DISSENT_3</Type>
			<Description>TXT_KEY_EVENT_DISSENT_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>-1</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>0</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>ALIGNMENT_EVIL</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_DISSENT_4</Type>
			<Description>TXT_KEY_EVENT_DISSENT_4</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo>canApplyDissent4</PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>0</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_DISSENT_5</Type>
			<Description>TXT_KEY_EVENT_DISSENT_5</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-25</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>0</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>ALIGNMENT_EVIL</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_DREAMS_OF_DEATH_1</Type>
			<Description>TXT_KEY_EVENT_DREAMS_OF_DEATH_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>-25</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_DREAMS_OF_DEATH_2</Type>
			<Description>TXT_KEY_EVENT_DREAMS_OF_DEATH_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-25</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_DREAMS_OF_DEATH_3</Type>
			<Description>TXT_KEY_EVENT_DREAMS_OF_DEATH_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>UNITCLASS_PROPHET</UnitClass>
			<iNumFreeUnits>1</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>RELIGION_OCTOPUS_OVERLORDS</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_DREAMS_OF_DEATH_4</Type>
			<Description>TXT_KEY_EVENT_DREAMS_OF_DEATH_4</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>1</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>CIVILIZATION_INFERNAL</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_DUSTBOWL_1</Type>
			<Description>TXT_KEY_EVENT_DUSTBOWL_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-40</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>-1</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
				<EventChance>
					<Event>EVENT_DUSTBOWL_2</Event>
					<iEventChance>100</iEventChance>
				</EventChance>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_DUSTBOWL_2</Type>
			<Description>TXT_KEY_EVENT_DUSTBOWL_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>-1</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
				<EventChance>
					<Event>EVENT_DUSTBOWL_2</Event>
					<iEventChance>25</iEventChance>
				</EventChance>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp>getHelpDustBowl2</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ELDER_CONFLICT_1</Type>
			<Description>TXT_KEY_EVENT_ELDER_CONFLICT_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_ELDER_COUNCIL</BuildingClass>
					<CommerceType>COMMERCE_GOLD</CommerceType>
					<iExtraCommerce>2</iExtraCommerce>
				</BuildingExtraCommerce>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ELDER_CONFLICT_2</Type>
			<Description>TXT_KEY_EVENT_ELDER_CONFLICT_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_ELDER_COUNCIL</BuildingClass>
					<CommerceType>COMMERCE_RESEARCH</CommerceType>
					<iExtraCommerce>-1</iExtraCommerce>
				</BuildingExtraCommerce>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_ELDER_COUNCIL</BuildingClass>
					<CommerceType>COMMERCE_CULTURE</CommerceType>
					<iExtraCommerce>3</iExtraCommerce>
				</BuildingExtraCommerce>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ELDER_CONFLICT_3</Type>
			<Description>TXT_KEY_EVENT_ELDER_CONFLICT_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_ELDER_COUNCIL</BuildingClass>
					<CommerceType>COMMERCE_RESEARCH</CommerceType>
					<iExtraCommerce>1</iExtraCommerce>
				</BuildingExtraCommerce>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ELOHIM_HALLOWING_1</Type>
			<Description>TXT_KEY_EVENT_ELOHIM_HALLOWING_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>-3</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ELOHIM_HALLOWING_2</Type>
			<Description>TXT_KEY_EVENT_ELOHIM_HALLOWING_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ELOHIM_HALLOWING_3</Type>
			<Description>TXT_KEY_EVENT_ELOHIM_HALLOWING_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-10</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>3</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ENCHANTER_1</Type>
			<Description>TXT_KEY_EVENT_ENCHANTER_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ENCHANTER_2</Type>
			<Description>TXT_KEY_EVENT_ENCHANTER_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-10</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion>PROMOTION_ENCHANTED_BLADE</UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ENCHANTER_3</Type>
			<Description>TXT_KEY_EVENT_ENCHANTER_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-50</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>TECH_KNOWLEDGE_OF_THE_ETHER</PrereqTech>
			<UnitClass>UNITCLASS_ADEPT</UnitClass>
			<iNumFreeUnits>1</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion>PROMOTION_ENCHANTMENT1</UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ESTEEMED_PLAYWRIGHT_1</Type>
			<Description>TXT_KEY_EVENT_ESTEEMED_PLAYWRIGHT_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_THEATRE</BuildingClass>
					<CommerceType>COMMERCE_GOLD</CommerceType>
					<iExtraCommerce>1</iExtraCommerce>
				</BuildingExtraCommerce>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ESTEEMED_PLAYWRIGHT_2</Type>
			<Description>TXT_KEY_EVENT_ESTEEMED_PLAYWRIGHT_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-10</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_THEATRE</BuildingClass>
					<CommerceType>COMMERCE_CULTURE</CommerceType>
					<iExtraCommerce>3</iExtraCommerce>
				</BuildingExtraCommerce>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_EXPERIENCED_CAPTAIN_1</Type>
			<Description>TXT_KEY_EVENT_EXPERIENCED_CAPTAIN_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_SHIPYARD</BuildingClass>
					<CommerceType>COMMERCE_GOLD</CommerceType>
					<iExtraCommerce>2</iExtraCommerce>
				</BuildingExtraCommerce>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_EXPERIENCED_CAPTAIN_2</Type>
			<Description>TXT_KEY_EVENT_EXPERIENCED_CAPTAIN_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-250</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>BUILDINGCLASS_COMMAND_POST</BuildingClass>
			<iBuildingChange>1</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_FAMINE_1</Type>
			<Description>TXT_KEY_EVENT_FAMINE_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_FAMINE_2</Type>
			<Description>TXT_KEY_EVENT_FAMINE_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
				<Text>TXT_KEY_NEWS_EVENT_FAMINE_2</Text>
			</WorldNewsTexts>
			<OtherPlayerPopup>TXT_KEY_EVENT_FAMINE_OTHER_2</OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>1</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>-50</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>1</iOurAttitudeModifier>
			<iAttitudeModifier>1</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_FAMINE_3</Type>
			<Description>TXT_KEY_EVENT_FAMINE_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
				<Text>TXT_KEY_NEWS_EVENT_FAMINE_3</Text>
			</WorldNewsTexts>
			<OtherPlayerPopup>TXT_KEY_EVENT_FAMINE_OTHER_3</OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>1</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-10</iGold>
			<bGoldToPlayer>1</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>-100</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>3</iOurAttitudeModifier>
			<iAttitudeModifier>3</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_FARM_BANDITS_1</Type>
			<Description>TXT_KEY_EVENT_FARM_BANDITS_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-10</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
				<EventChance>
					<Event>EVENT_FARM_BANDITS_3</Event>
					<iEventChance>100</iEventChance>
				</EventChance>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>200</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_FARM_BANDITS_2</Type>
			<Description>TXT_KEY_EVENT_FARM_BANDITS_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>2</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>-5</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
				<EventChance>
					<Event>EVENT_FARM_BANDITS_3</Event>
					<iEventChance>100</iEventChance>
				</EventChance>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp>getHelpFarmBandit2</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>200</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_FARM_BANDITS_3</Type>
			<Description>TXT_KEY_EVENT_FARM_BANDITS_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>-5</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
				<EventChance>
					<Event>EVENT_FARM_BANDITS_3</Event>
					<iEventChance>100</iEventChance>
				</EventChance>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>200</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_FARM_BANDITS_4</Type>
			<Description>TXT_KEY_EVENT_FARM_BANDITS_4</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>5</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>-5</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
				<EventChance>
					<Event>EVENT_FARM_BANDITS_3</Event>
					<iEventChance>100</iEventChance>
				</EventChance>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>ALIGNMENT_EVIL</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_FARM_PLOWS_1</Type>
			<Description>TXT_KEY_EVENT_SALES_TAXES</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>30</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>30</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_FAUX_PAS_1</Type>
			<Description>TXT_KEY_EVENT_FAUX_PAS_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup>TXT_KEY_EVENT_FAUX_PAS_OTHER_1</OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>-1</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_FAVORITE_SON_1</Type>
			<Description>TXT_KEY_EVENT_FAVORITE_SON_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>20</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_FAVORITE_SON_2</Type>
			<Description>TXT_KEY_EVENT_FAVORITE_SON_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-10</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_CARNIVAL</BuildingClass>
					<CommerceType>COMMERCE_CULTURE</CommerceType>
					<iExtraCommerce>3</iExtraCommerce>
				</BuildingExtraCommerce>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_FORTY_THIEVES_1</Type>
			<Description>TXT_KEY_EVENT_FORTY_THIEVES_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
				<PlotExtraYield>
					<YieldType>YIELD_COMMERCE</YieldType>
					<iExtraYield>2</iExtraYield>
				</PlotExtraYield>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_FRIENDLY_LOCALS_1</Type>
			<Description>TXT_KEY_EVENT_FRIENDLY_LOCALS_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>1</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_FUGITIVE_1</Type>
			<Description>TXT_KEY_EVENT_FUGITIVE_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>1</iOurAttitudeModifier>
			<iAttitudeModifier>2</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_FUGITIVE_2</Type>
			<Description>TXT_KEY_EVENT_FUGITIVE_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>10</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_FUGITIVE_3</Type>
			<Description>TXT_KEY_EVENT_FUGITIVE_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_GIRLS_BEST_FRIEND_1</Type>
			<Description>TXT_KEY_EVENT_SALES_TAXES</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>120</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>60</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_GOBLIN_WASTE_1</Type>
			<Description>TXT_KEY_EVENT_GOBLIN_WASTE_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
				<PlotExtraYield>
					<YieldType>YIELD_FOOD</YieldType>
					<iExtraYield>-1</iExtraYield>
				</PlotExtraYield>
				<PlotExtraYield>
					<YieldType>YIELD_PRODUCTION</YieldType>
					<iExtraYield>0</iExtraYield>
				</PlotExtraYield>
				<PlotExtraYield>
					<YieldType>YIELD_COMMERCE</YieldType>
					<iExtraYield>0</iExtraYield>
				</PlotExtraYield>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_GOBLIN_WASTE_2</Type>
			<Description>TXT_KEY_EVENT_GOBLIN_WASTE_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>BONUS_MANA_NATURE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_GOVERNOR_ASSASSINATION_1</Type>
			<Description>TXT_KEY_EVENT_GOVERNOR_ASSASSINATION_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doGovernorAssassination</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_GOVERNOR_ASSASSINATION_2</Type>
			<Description>TXT_KEY_EVENT_GOVERNOR_ASSASSINATION_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doGovernorAssassination</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_GOVERNOR_ASSASSINATION_3</Type>
			<Description>TXT_KEY_EVENT_GOVERNOR_ASSASSINATION_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doGovernorAssassination</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_GOVERNOR_ASSASSINATION_4</Type>
			<Description>TXT_KEY_EVENT_GOVERNOR_ASSASSINATION_4</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doGovernorAssassination</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_GRAVEYARD_1</Type>
			<Description>TXT_KEY_EVENT_GRAVEYARD_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-25</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>IMPROVEMENT_GRAVEYARD</ImprovementType>
			<iImprovementChange>1</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_GRAVEYARD_2</Type>
			<Description>TXT_KEY_EVENT_GRAVEYARD_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>-1</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_GRAVEYARD_3</Type>
			<Description>TXT_KEY_EVENT_GRAVEYARD_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>UNITCLASS_CHAMPION</UnitClass>
			<iNumFreeUnits>1</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>-1</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>CIVILIZATION_SHEAIM</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_GREAT_BEAST_1</Type>
			<Description>TXT_KEY_EVENT_GREAT_BEAST_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
				<PlotExtraYield>
					<YieldType>YIELD_FOOD</YieldType>
					<iExtraYield>1</iExtraYield>
				</PlotExtraYield>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_GREAT_BEAST_2</Type>
			<Description>TXT_KEY_EVENT_GREAT_BEAST_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-15</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>1</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_GREAT_BEAST_3</Type>
			<Description>TXT_KEY_EVENT_GREAT_BEAST_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doGreatBeast3</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp>getHelpGreatBeast3</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_GREAT_MEDIATOR_1</Type>
			<Description>TXT_KEY_EVENT_GREAT_MEDIATOR_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_GREAT_MEDIATOR_2</Type>
			<Description>TXT_KEY_EVENT_GREAT_MEDIATOR_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENT_MEDIATOR_WORLD_2</Text>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doGreatMediator2</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp>getHelpGreatMediator2</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_GUILD_OF_THE_NINE_MERC_1_1</Type>
			<Description>TXT_KEY_EVENT_GUILD_OF_THE_NINE_MERC_1_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-90</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>UNITCLASS_ADEPT</UnitClass>
			<iNumFreeUnits>1</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion>PROMOTION_WATER1</UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>0</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_GUILD_OF_THE_NINE_MERC_1_2</Type>
			<Description>TXT_KEY_EVENT_GUILD_OF_THE_NINE_MERC_1_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-120</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>UNITCLASS_ARCHER</UnitClass>
			<iNumFreeUnits>2</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion>PROMOTION_CITY_GARRISON1</UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>0</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_GUILD_OF_THE_NINE_MERC_2_1</Type>
			<Description>TXT_KEY_EVENT_GUILD_OF_THE_NINE_MERC_2_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-60</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>UNITCLASS_HUNTER</UnitClass>
			<iNumFreeUnits>1</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion>PROMOTION_SUBDUE_ANIMAL</UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>0</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_GUILD_OF_THE_NINE_MERC_2_2</Type>
			<Description>TXT_KEY_EVENT_GUILD_OF_THE_NINE_MERC_2_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-120</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>UNITCLASS_HORSE_ARCHER</UnitClass>
			<iNumFreeUnits>1</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>0</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_GUILD_OF_THE_NINE_MERC_3_1</Type>
			<Description>TXT_KEY_EVENT_GUILD_OF_THE_NINE_MERC_3_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-120</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>UNITCLASS_CHAMPION</UnitClass>
			<iNumFreeUnits>1</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>0</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_GUILD_OF_THE_NINE_MERC_3_2</Type>
			<Description>TXT_KEY_EVENT_GUILD_OF_THE_NINE_MERC_3_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-180</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>UNITCLASS_ASSASSIN</UnitClass>
			<iNumFreeUnits>1</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion>PROMOTION_HIDDEN_NATIONALITY</UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>0</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_GUILD_OF_THE_NINE_MERC_4_1</Type>
			<Description>TXT_KEY_EVENT_GUILD_OF_THE_NINE_MERC_4_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-500</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doGuildOfTheNineMerc41</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>0</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_GUILD_OF_THE_NINE_MERC_5_1</Type>
			<Description>TXT_KEY_EVENT_GUILD_OF_THE_NINE_MERC_4_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-300</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doGuildOfTheNineMerc51</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>0</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_GUILD_OF_THE_NINE_MERC_6_1</Type>
			<Description>TXT_KEY_EVENT_GUILD_OF_THE_NINE_MERC_4_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-500</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doGuildOfTheNineMerc61</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>0</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_GUILD_OF_THE_NINE_MERC_7_1</Type>
			<Description>TXT_KEY_EVENT_GUILD_OF_THE_NINE_MERC_4_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-500</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doGuildOfTheNineMerc71</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>0</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_GUILD_OF_THE_NINE_MERC_8_1</Type>
			<Description>TXT_KEY_EVENT_GUILD_OF_THE_NINE_MERC_4_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-500</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doGuildOfTheNineMerc81</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>0</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_GUILD_OF_THE_NINE_MERC_9_1</Type>
			<Description>TXT_KEY_EVENT_GUILD_OF_THE_NINE_MERC_4_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-200</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>UNITCLASS_CHAMPION</UnitClass>
			<iNumFreeUnits>1</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion>PROMOTION_MERCENARY</UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>0</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HAPPY_HUNTING_1</Type>
			<Description>TXT_KEY_EVENT_HAPPY_HUNTING_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>8</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HEALING_PLANT_1</Type>
			<Description>TXT_KEY_EVENT_HEALING_PLANT_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>10</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HEALING_PLANT_2</Type>
			<Description>TXT_KEY_EVENT_HEALING_PLANT_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>1</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
				<EventChance>
					<Event>EVENT_HEALING_PLANT_4</Event>
					<iEventChance>20</iEventChance>
				</EventChance>
				<EventChance>
					<Event>EVENT_HEALING_PLANT_5</Event>
					<iEventChance>35</iEventChance>
				</EventChance>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HEALING_PLANT_3</Type>
			<Description>TXT_KEY_EVENT_HEALING_PLANT_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>2</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
				<EventChance>
					<Event>EVENT_HEALING_PLANT_4</Event>
					<iEventChance>50</iEventChance>
				</EventChance>
				<EventChance>
					<Event>EVENT_HEALING_PLANT_6</Event>
					<iEventChance>90</iEventChance>
				</EventChance>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HEALING_PLANT_4</Type>
			<Description>TXT_KEY_EVENT_HEALING_PLANT_4</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>-1</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HEALING_PLANT_5</Type>
			<Description>TXT_KEY_EVENT_HEALING_PLANT_5</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>1</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HEALING_PLANT_6</Type>
			<Description>TXT_KEY_EVENT_HEALING_PLANT_6</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>2</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HERESY_1</Type>
			<Description>TXT_KEY_EVENT_HERESY_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>1</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>2</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HERESY_2</Type>
			<Description>TXT_KEY_EVENT_HERESY_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-40</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
				<TechFlavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
			</TechFlavors>
			<iTechPercent>15</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyHeresy2</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HERESY_3</Type>
			<Description>TXT_KEY_EVENT_HERESY_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HEROIC_GESTURE_1</Type>
			<Description>TXT_KEY_EVENT_HEROIC_GESTURE_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HEROIC_GESTURE_2</Type>
			<Description>TXT_KEY_EVENT_HEROIC_GESTURE_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
				<Text>TXT_KEY_EVENT_HEROIC_GESTURE_WORLD_2</Text>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doHeroicGesture2</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp>getHelpHeroicGesture2</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HOLY_CHILD_1</Type>
			<Description>TXT_KEY_EVENT_HOLY_CHILD_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>-5</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HOLY_CHILD_2</Type>
			<Description>TXT_KEY_EVENT_HOLY_CHILD_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-50</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>1</iHappy>
			<iHealth>1</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>-10</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HOLY_CHILD_3</Type>
			<Description>TXT_KEY_EVENT_HOLY_CHILD_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-25</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>-2</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>10</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HOLY_CHILD_4</Type>
			<Description>TXT_KEY_EVENT_HOLY_CHILD_4</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>UNITCLASS_PROPHET</UnitClass>
			<iNumFreeUnits>1</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>RELIGION_OCTOPUS_OVERLORDS</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HORSESHOE_1</Type>
			<Description>TXT_KEY_EVENT_HORSESHOE_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
				<UnitClassPromotion>
					<UnitClass>UNITCLASS_HORSEMAN</UnitClass>
					<UnitPromotion>PROMOTION_FLANKING1</UnitPromotion>
				</UnitClassPromotion>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HORTICULTURE_1</Type>
			<Description>TXT_KEY_EVENT_HORTICULTURE_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
				<PlotExtraYield>
					<YieldType>YIELD_COMMERCE</YieldType>
					<iExtraYield>1</iExtraYield>
				</PlotExtraYield>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HORTICULTURE_2</Type>
			<Description>TXT_KEY_EVENT_HORTICULTURE_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-100</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
				<PlotExtraYield>
					<YieldType>YIELD_COMMERCE</YieldType>
					<iExtraYield>1</iExtraYield>
				</PlotExtraYield>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
				<EventChance>
					<Event>EVENT_HORTICULTURE_3</Event>
					<iEventChance>67</iEventChance>
				</EventChance>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HORTICULTURE_3</Type>
			<Description>TXT_KEY_NEWS_EVENT_HORTICULTURE_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>3</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
				<FreeSpecialistCount>
					<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</FreeSpecialistCount>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HUNTER_1</Type>
			<Description>TXT_KEY_EVENT_HUNTER_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-10</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>UNITCLASS_WOLF</UnitClass>
			<iNumFreeUnits>1</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HUNTER_2</Type>
			<Description>TXT_KEY_EVENT_HUNTER_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-15</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>UNITCLASS_LION</UnitClass>
			<iNumFreeUnits>1</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HUNTER_3</Type>
			<Description>TXT_KEY_EVENT_HUNTER_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-20</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>UNITCLASS_GORILLA</UnitClass>
			<iNumFreeUnits>1</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HUNTER_4</Type>
			<Description>TXT_KEY_EVENT_HUNTER_4</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-25</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>UNITCLASS_TIGER</UnitClass>
			<iNumFreeUnits>1</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HUNTER_5</Type>
			<Description>TXT_KEY_EVENT_HUNTER_5</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-50</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>UNITCLASS_HUNTER</UnitClass>
			<iNumFreeUnits>1</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion>PROMOTION_SUBDUE_ANIMAL</UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HUNTER_6</Type>
			<Description>TXT_KEY_EVENT_HUNTER_6</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HURRICANE_1</Type>
			<Description>TXT_KEY_EVENT_HURRICANE_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyHurricane1</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo>canApplyHurricane1</PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_HURRICANE_2</Type>
			<Description>TXT_KEY_EVENT_HURRICANE_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>-1</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo>canApplyHurricane2</PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ICE_SCULPTURE_1</Type>
			<Description>TXT_KEY_EVENT_ICE_SCULPTURE_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>100</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ICE_SCULPTURE_2</Type>
			<Description>TXT_KEY_EVENT_ICE_SCULPTURE_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-120</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
				<FreeSpecialistCount>
					<SpecialistType>SPECIALIST_GREAT_ARTIST</SpecialistType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</FreeSpecialistCount>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_IMMIGRANTS_1</Type>
			<Description>TXT_KEY_EVENT_IMMIGRANTS_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-100</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>UNITCLASS_SETTLER</UnitClass>
			<iNumFreeUnits>1</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_IMMIGRANTS_2</Type>
			<Description>TXT_KEY_EVENT_IMMIGRANTS_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-80</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>TECH_KNOWLEDGE_OF_THE_ETHER</PrereqTech>
			<UnitClass>UNITCLASS_ADEPT</UnitClass>
			<iNumFreeUnits>1</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_IMMIGRANTS_3</Type>
			<Description>TXT_KEY_EVENT_IMMIGRANTS_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-60</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
			<UnitClass>UNITCLASS_AXEMAN</UnitClass>
			<iNumFreeUnits>1</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_IMMIGRANTS_4</Type>
			<Description>TXT_KEY_EVENT_IMMIGRANTS_4</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-60</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>TECH_ARCHERY</PrereqTech>
			<UnitClass>UNITCLASS_ARCHER</UnitClass>
			<iNumFreeUnits>1</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_IMMIGRANTS_5</Type>
			<Description>TXT_KEY_EVENT_IMMIGRANTS_5</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-40</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>TECH_HUNTING</PrereqTech>
			<UnitClass>UNITCLASS_HUNTER</UnitClass>
			<iNumFreeUnits>1</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_IMMIGRANTS_6</Type>
			<Description>TXT_KEY_EVENT_IMMIGRANTS_6</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>1</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_IMMIGRANTS_7</Type>
			<Description>TXT_KEY_EVENT_IMMIGRANTS_7</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>60</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>CIVILIZATION_CALABIM</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_INN_TO_HOUSING_1</Type>
			<Description>TXT_KEY_EVENT_INN_TO_HOUSING_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_INN_TO_HOUSING_2</Type>
			<Description>TXT_KEY_EVENT_INN_TO_HOUSING_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>BUILDINGCLASS_INN</BuildingClass>
			<iBuildingChange>-1</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>1</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_INSPIRED_MISSION_1</Type>
			<Description>TXT_KEY_EVENT_INSPIRED_MISSION_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>4</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_INSPIRED_MISSION_2</Type>
			<Description>TXT_KEY_EVENT_INSPIRED_MISSION_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-10</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>4</iConvertOwnCities>
			<iConvertOtherCities>1</iConvertOtherCities>
			<iMaxNumReligions>1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_INSPIRED_MISSION_3</Type>
			<Description>TXT_KEY_EVENT_INSPIRED_MISSION_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-25</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>4</iConvertOwnCities>
			<iConvertOtherCities>4</iConvertOtherCities>
			<iMaxNumReligions>1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_JACKPOT_1</Type>
			<Description>TXT_KEY_EVENT_JACKPOT_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>3</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_JACKPOT_2</Type>
			<Description>TXT_KEY_EVENT_JACKPOT_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>BUILDINGCLASS_GAMBLING_HOUSE</BuildingClass>
			<iBuildingChange>-1</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_JACKPOT_3</Type>
			<Description>TXT_KEY_EVENT_JACKPOT_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-40</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_GAMBLING_HOUSE</BuildingClass>
					<CommerceType>COMMERCE_GOLD</CommerceType>
					<iExtraCommerce>1</iExtraCommerce>
				</BuildingExtraCommerce>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>1</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_JACKPOT_4</Type>
			<Description>TXT_KEY_EVENT_JACKPOT_4</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>1</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>RELIGION_RUNES_OF_KILMORPH</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_JADE_1</Type>
			<Description>TXT_KEY_EVENT_JADE_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
				<PlotExtraYield>
					<YieldType>YIELD_COMMERCE</YieldType>
					<iExtraYield>2</iExtraYield>
				</PlotExtraYield>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_JOYOUS_WEDDING_1</Type>
			<Description>TXT_KEY_EVENT_JOYOUS_WEDDING_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup>TXT_KEY_EVENT_JOYOUS_WEDDING_OTHER_1</OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_JOYOUS_WEDDING_2</Type>
			<Description>TXT_KEY_EVENT_JOYOUS_WEDDING_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup>TXT_KEY_EVENT_JOYOUS_WEDDING_OTHER_2</OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-15</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>1</iOurAttitudeModifier>
			<iAttitudeModifier>1</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_JOYOUS_WEDDING_3</Type>
			<Description>TXT_KEY_EVENT_JOYOUS_WEDDING_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup>TXT_KEY_EVENT_JOYOUS_WEDDING_OTHER_3</OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-60</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>3</iOurAttitudeModifier>
			<iAttitudeModifier>3</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_KHAZAD_FORGE_1</Type>
			<Description>TXT_KEY_EVENT_KHAZAD_FORGE_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-20</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>BUILDINGCLASS_FORGE</BuildingClass>
			<iBuildingChange>1</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_KHAZAD_FORGE_2</Type>
			<Description>TXT_KEY_EVENT_KHAZAD_FORGE_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-10</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
				<BuildingExtraYield>
					<BuildingClass>BUILDINGCLASS_FORGE</BuildingClass>
					<YieldType>YIELD_PRODUCTION</YieldType>
					<iExtraYield>1</iExtraYield>
				</BuildingExtraYield>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_KHAZAD_FORGE_3</Type>
			<Description>TXT_KEY_EVENT_KHAZAD_FORGE_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_LEFT_AT_ALTAR_1</Type>
			<Description>TXT_KEY_EVENT_LEFT_AT_ALTAR_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>-1</iOurAttitudeModifier>
			<iAttitudeModifier>-1</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_LIBRARY_FIRE_1</Type>
			<Description>TXT_KEY_EVENT_LIBRARY_FIRE_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>BUILDINGCLASS_LIBRARY</BuildingClass>
			<iBuildingChange>-1</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_LIBRARY_FIRE_2</Type>
			<Description>TXT_KEY_EVENT_LIBRARY_FIRE_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>BONUS_MANA_WATER</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_LITERACY_1</Type>
			<Description>TXT_KEY_EVENT_LITERACY_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
				<FreeSpecialistCount>
					<SpecialistType>SPECIALIST_GREAT_SCIENTIST</SpecialistType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</FreeSpecialistCount>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_LOOTERS_1</Type>
			<Description>TXT_KEY_EVENT_LOOTERS_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup>TXT_KEY_EVENT_LOOTERS_OTHER_1</OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>1</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>1</iMinPillage>
			<iMaxPillage>1</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_LOOTERS_2</Type>
			<Description>TXT_KEY_EVENT_LOOTERS_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup>TXT_KEY_EVENT_LOOTERS_OTHER_2</OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>1</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-40</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>2</iMinPillage>
			<iMaxPillage>4</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_LOOTERS_3</Type>
			<Description>TXT_KEY_EVENT_LOOTERS_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup>TXT_KEY_EVENT_LOOTERS_OTHER_3</OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>1</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>-50</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>3</iMinPillage>
			<iMaxPillage>5</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
				<EventChance>
					<Event>EVENT_LOOTERS_4</Event>
					<iEventChance>55</iEventChance>
				</EventChance>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyLooters3</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo>canApplyLooters3</PythonCanDo>
			<PythonHelp>getHelpLooters3</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_LOOTERS_4</Type>
			<Description>TXT_KEY_EVENT_LOOTERS_4</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup>TXT_KEY_EVENT_LOOTERS_OTHER_4</OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>-2</iOurAttitudeModifier>
			<iAttitudeModifier>-2</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MACHINE_PARTS_1</Type>
			<Description>TXT_KEY_EVENT_MACHINE_PARTS_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-50</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doMachineParts1</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MACHINE_PARTS_2</Type>
			<Description>TXT_KEY_EVENT_MACHINE_PARTS_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-50</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doMachineParts2</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1500</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>CIVILIZATION_LUCHUIRP</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MACHINE_PARTS_3</Type>
			<Description>TXT_KEY_EVENT_MACHINE_PARTS_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>10</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MACHINE_PARTS_4</Type>
			<Description>TXT_KEY_EVENT_MACHINE_PARTS_4</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>50</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MALAKIM_PILGRIMAGE_1</Type>
			<Description>TXT_KEY_EVENT_MALAKIM_PILGRIMAGE_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>4</iUnitExperience>
			<iUnitImmobileTurns>2</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyMalakimPilgrimage1</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MALAKIM_PILGRIMAGE_2</Type>
			<Description>TXT_KEY_EVENT_MALAKIM_PILGRIMAGE_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MARATHON_1</Type>
			<Description>TXT_KEY_EVENT_MARATHON_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>1</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MARBLE_STATUES_1</Type>
			<Description>TXT_KEY_EVENT_SALES_TAXES</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>50</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>20</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MARKET_THEFT_1</Type>
			<Description>TXT_KEY_EVENT_MARKET_THEFT_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-20</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>-5</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MARKET_THEFT_2</Type>
			<Description>TXT_KEY_EVENT_MARKET_THEFT_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doMarketTheft2</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp>helpMarketTheft2</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MARKET_THEFT_3</Type>
			<Description>TXT_KEY_EVENT_MARKET_THEFT_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>-10</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>RELIGION_COUNCIL_OF_ESUS</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MARY_1</Type>
			<Description>TXT_KEY_EVENT_MARY_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>0</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MARY_2</Type>
			<Description>TXT_KEY_EVENT_MARY_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>UNITCLASS_MARY</UnitClass>
			<iNumFreeUnits>1</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>-2</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>0</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MASTER_SMITH_1</Type>
			<Description>TXT_KEY_EVENT_MASTER_SMITH_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
				<BuildingExtraYield>
					<BuildingClass>BUILDINGCLASS_FORGE</BuildingClass>
					<YieldType>YIELD_PRODUCTION</YieldType>
					<iExtraYield>1</iExtraYield>
				</BuildingExtraYield>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MERC_PAYMENT_1</Type>
			<Description>TXT_KEY_EVENT_MERC_PAYMENT_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-50</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MERC_PAYMENT_2</Type>
			<Description>TXT_KEY_EVENT_MERC_PAYMENT_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>1</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MERC_PAYMENT_3</Type>
			<Description>TXT_KEY_EVENT_MERC_PAYMENT_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-5</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>CIVILIZATION_HIPPUS</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MERCENARY_1</Type>
			<Description>TXT_KEY_EVENT_MERCENARY_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-120</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>UNITCLASS_CHAMPION</UnitClass>
			<iNumFreeUnits>1</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion>PROMOTION_MERCENARY</UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>0</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MERCHANT_KEEP_1</Type>
			<Description>TXT_KEY_EVENT_MERCHANT_KEEP_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
				<FreeSpecialistCount>
					<SpecialistType>SPECIALIST_GREAT_MERCHANT</SpecialistType>
					<iFreeSpecialistCount>-1</iFreeSpecialistCount>
				</FreeSpecialistCount>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MERCHANT_KEEP_2</Type>
			<Description>TXT_KEY_EVENT_MERCHANT_KEEP_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-50</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MERCHANT_KEEP_3</Type>
			<Description>TXT_KEY_EVENT_MERCHANT_KEEP_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
				<FreeSpecialistCount>
					<SpecialistType>SPECIALIST_GREAT_MERCHANT</SpecialistType>
					<iFreeSpecialistCount>-1</iFreeSpecialistCount>
				</FreeSpecialistCount>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_METEOR_1</Type>
			<Description>TXT_KEY_EVENT_METEOR_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>50</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_METEOR_2</Type>
			<Description>TXT_KEY_EVENT_METEOR_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-50</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>EQUIPMENTCLASS_SCORCHED_STAFF</UnitClass>
			<iNumFreeUnits>1</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>BONUS_MANA_ENCHANTMENT</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_METEOR_3</Type>
			<Description>TXT_KEY_EVENT_METEOR_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>1</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>BUILDINGCLASS_ETERNAL_FLAME</BuildingClass>
			<iBuildingChange>1</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>CIVILIZATION_CLAN_OF_EMBERS</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MIRACLE_1</Type>
			<Description>TXT_KEY_EVENT_MIRACLE_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_WALLS</BuildingClass>
					<CommerceType>COMMERCE_GOLD</CommerceType>
					<iExtraCommerce>1</iExtraCommerce>
				</BuildingExtraCommerce>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MIRACLE_2</Type>
			<Description>TXT_KEY_EVENT_MIRACLE_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-30</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>2</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MONEY_CHANGERS_1</Type>
			<Description>TXT_KEY_EVENT_MONEY_CHANGERS_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_MARKET</BuildingClass>
					<CommerceType>COMMERCE_GOLD</CommerceType>
					<iExtraCommerce>1</iExtraCommerce>
				</BuildingExtraCommerce>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MONSOON_1</Type>
			<Description>TXT_KEY_EVENT_HURRICANE_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyHurricane1</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo>canApplyHurricane1</PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MONSOON_2</Type>
			<Description>TXT_KEY_EVENT_HURRICANE_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>-1</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo>canApplyHurricane2</PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MOTHER_LODE_1</Type>
			<Description>TXT_KEY_EVENT_MOTHER_LODE_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>20</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>20</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MURDERED_WIFE_1</Type>
			<Description>TXT_KEY_EVENT_MURDERED_WIFE_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doJudgementRight</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MURDERED_WIFE_2</Type>
			<Description>TXT_KEY_EVENT_MURDERED_WIFE_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doJudgementWrong</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MURDERED_WIFE_3</Type>
			<Description>TXT_KEY_EVENT_MURDERED_WIFE_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doJudgementWrong</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MURDERED_WIFE_4</Type>
			<Description>TXT_KEY_EVENT_MURDERED_WIFE_4</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MUTATE_1</Type>
			<Description>TXT_KEY_EVENT_MUTATE_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion>PROMOTION_MUTATED</UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MUTATE_2</Type>
			<Description>TXT_KEY_EVENT_MUTATE_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MYSTIC_TREE_1</Type>
			<Description>TXT_KEY_EVENT_MYSTIC_TREE_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>1</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo>canApplyNoOrder</PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>5</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MYSTIC_TREE_2</Type>
			<Description>TXT_KEY_EVENT_MYSTIC_TREE_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-10</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo>canApplyNoOrder</PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>-5</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MYSTIC_TREE_3</Type>
			<Description>TXT_KEY_EVENT_MYSTIC_TREE_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
				<PlotExtraYield>
					<YieldType>YIELD_FOOD</YieldType>
					<iExtraYield>1</iExtraYield>
				</PlotExtraYield>
				<PlotExtraYield>
					<YieldType>YIELD_PRODUCTION</YieldType>
					<iExtraYield>1</iExtraYield>
				</PlotExtraYield>
				<PlotExtraYield>
					<YieldType>YIELD_COMMERCE</YieldType>
					<iExtraYield>1</iExtraYield>
				</PlotExtraYield>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>RELIGION_FELLOWSHIP_OF_LEAVES</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_MYSTIC_TREE_4</Type>
			<Description>TXT_KEY_EVENT_MYSTIC_TREE_4</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>FEATURE_FLAMES</FeatureType>
			<iFeatureChange>1</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>RELIGION_THE_ORDER</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ORDER_VS_VEIL_1</Type>
			<Description>TXT_KEY_EVENT_ORDER_VS_VEIL_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>3</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doOrderVsVeil1</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp>helpOrderVsVeil1</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>200</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ORDER_VS_VEIL_2</Type>
			<Description>TXT_KEY_EVENT_ORDER_VS_VEIL_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>3</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doOrderVsVeil2</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp>helpOrderVsVeil2</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>200</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ORDER_VS_VEIL_3</Type>
			<Description>TXT_KEY_EVENT_ORDER_VS_VEIL_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>3</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doOrderVsVeil3</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp>helpOrderVsVeil3</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>200</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ORDER_VS_VEIL_4</Type>
			<Description>TXT_KEY_EVENT_ORDER_VS_VEIL_4</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo>canApplyOrderVsVeil4</PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>200</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ORDER_VS_VEIL_TEMPLE_1</Type>
			<Description>TXT_KEY_EVENT_ORDER_VS_VEIL_TEMPLE_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>3</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doOrderVsVeilTemple1</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp>helpOrderVsVeilTemple1</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>200</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ORDER_VS_VEIL_TEMPLE_2</Type>
			<Description>TXT_KEY_EVENT_ORDER_VS_VEIL_TEMPLE_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>3</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doOrderVsVeilTemple2</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp>helpOrderVsVeilTemple2</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ORDER_VS_VEIL_TEMPLE_3</Type>
			<Description>TXT_KEY_EVENT_ORDER_VS_VEIL_TEMPLE_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>3</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doOrderVsVeilTemple3</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp>helpOrderVsVeilTemple3</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>200</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ORPHANAGE_FIRE_1</Type>
			<Description>TXT_KEY_EVENT_ORPHANAGE_FIRE_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>5</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>-1</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ORPHANAGE_FIRE_2</Type>
			<Description>TXT_KEY_EVENT_ORPHANAGE_FIRE_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>1</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>-1</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>-2</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>BONUS_MANA_LIFE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ORPHANAGE_FIRE_3</Type>
			<Description>TXT_KEY_EVENT_ORPHANAGE_FIRE_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>UNITCLASS_SPECTRE</UnitClass>
			<iNumFreeUnits>1</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>-1</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>2</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>BONUS_MANA_DEATH</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_OVERCOUNCIL_GIFT_1</Type>
			<Description>TXT_KEY_EVENT_OVERCOUNCIL_GIFT_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>50</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
				<TechFlavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_OVERCOUNCIL_GIFT_2</Type>
			<Description>TXT_KEY_EVENT_OVERCOUNCIL_GIFT_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
				<TechFlavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>UNITCLASS_RADIANT_GUARD</UnitClass>
			<iNumFreeUnits>2</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion>PROMOTION_DIVINE</UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_OVERCOUNCIL_GIFT_3</Type>
			<Description>TXT_KEY_EVENT_OVERCOUNCIL_GIFT_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
				<UnitCombatPromotion>
					<UnitCombat>UNITCOMBAT_DISCIPLE</UnitCombat>
					<UnitPromotion>PROMOTION_VALOR</UnitPromotion>
				</UnitCombatPromotion>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_PARROTS_1</Type>
			<Description>TXT_KEY_EVENT_PARROTS_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
				<PlotExtraYield>
					<YieldType>YIELD_COMMERCE</YieldType>
					<iExtraYield>1</iExtraYield>
				</PlotExtraYield>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_PASTURE_BUILT_1</Type>
			<Description>TXT_KEY_EVENT_PASTURE_BUILT_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>IMPROVEMENT_PASTURE</ImprovementType>
			<iImprovementChange>1</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>ROUTE_ROAD</RouteType>
			<iRouteChange>1</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_PATRON_OF_KNOWLEDGE_1</Type>
			<Description>TXT_KEY_EVENT_PATRON_OF_KNOWLEDGE_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>10</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_PATRON_OF_KNOWLEDGE_2</Type>
			<Description>TXT_KEY_EVENT_PATRON_OF_KNOWLEDGE_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>10</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_LIBRARY</BuildingClass>
					<CommerceType>COMMERCE_RESEARCH</CommerceType>
					<iExtraCommerce>1</iExtraCommerce>
				</BuildingExtraCommerce>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_PESTILENCE_1</Type>
			<Description>TXT_KEY_EVENT_PESTILENCE_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>-1</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_PICK_ALIGNMENT_1</Type>
			<Description>TXT_KEY_EVENT_PICK_ALIGNMENT_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doPickAlignment1</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_PICK_ALIGNMENT_2</Type>
			<Description>TXT_KEY_EVENT_PICK_ALIGNMENT_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doPickAlignment2</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_PICK_ALIGNMENT_3</Type>
			<Description>TXT_KEY_EVENT_PICK_ALIGNMENT_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doPickAlignment3</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_PRAIRIE_DOGS_1</Type>
			<Description>TXT_KEY_EVENT_PRAIRIE_DOGS_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
				<PlotExtraYield>
					<YieldType>YIELD_COMMERCE</YieldType>
					<iExtraYield>1</iExtraYield>
				</PlotExtraYield>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_PRON_ALEXIS</Type>
			<Description>TXT_KEY_EVENT_PRON_ACCEPT_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyPronAlexis</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_PRON_ARENDEL</Type>
			<Description>TXT_KEY_EVENT_PRON_ACCEPT_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyPronArendel</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_PRON_CAPRIA</Type>
			<Description>TXT_KEY_EVENT_PRON_ACCEPT_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyPronCapria</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_PRON_ETHNE</Type>
			<Description>TXT_KEY_EVENT_PRON_ACCEPT_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyPronEthne</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_PRON_FAERYL</Type>
			<Description>TXT_KEY_EVENT_PRON_ACCEPT_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyPronFaeryl</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_PRON_HANNAH</Type>
			<Description>TXT_KEY_EVENT_PRON_ACCEPT_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyPronHannah</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_PRON_KEELYN</Type>
			<Description>TXT_KEY_EVENT_PRON_ACCEPT_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyPronKeelyn</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_PRON_MAHALA</Type>
			<Description>TXT_KEY_EVENT_PRON_ACCEPT_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyPronMahala</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_PRON_REFUSE</Type>
			<Description>TXT_KEY_EVENT_PRON_REFUSE_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_PRON_RHOANNA</Type>
			<Description>TXT_KEY_EVENT_PRON_ACCEPT_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyPronRhoanna</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_PRON_SHEELBA</Type>
			<Description>TXT_KEY_EVENT_PRON_ACCEPT_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyPronSheelba</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_PRON_THESSA</Type>
			<Description>TXT_KEY_EVENT_PRON_ACCEPT_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyPronThessa</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_PRON_VALLEDIA</Type>
			<Description>TXT_KEY_EVENT_PRON_ACCEPT_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyPronValledia</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_RABBIT_1</Type>
			<Description>TXT_KEY_EVENT_RABBIT_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>1</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_RABBIT_2</Type>
			<Description>TXT_KEY_EVENT_RABBIT_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion>PROMOTION_SENTRY</UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_RABBIT_3</Type>
			<Description>TXT_KEY_EVENT_RABBIT_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>2</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_RABBIT_4</Type>
			<Description>TXT_KEY_EVENT_RABBIT_4</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion>PROMOTION_MOBILITY1</UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_RANSOM_1</Type>
			<Description>TXT_KEY_EVENT_RANSOM_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>-2</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_RANSOM_2</Type>
			<Description>TXT_KEY_EVENT_RANSOM_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-5</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>5</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_RANSOM_3</Type>
			<Description>TXT_KEY_EVENT_RANSOM_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-20</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>-5</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_RUNNING_BULLS_1</Type>
			<Description>TXT_KEY_EVENT_RUNNING_BULLS_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>100</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_RUNNING_BULLS_2</Type>
			<Description>TXT_KEY_EVENT_RUNNING_BULLS_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-35</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>300</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_RURAL_FARMERS_1</Type>
			<Description>TXT_KEY_EVENT_RURAL_FARMERS_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
				<BuildingExtraYield>
					<BuildingClass>BUILDINGCLASS_GRANARY</BuildingClass>
					<YieldType>YIELD_FOOD</YieldType>
					<iExtraYield>1</iExtraYield>
				</BuildingExtraYield>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SAGE_KEEP_1</Type>
			<Description>TXT_KEY_EVENT_SAGE_KEEP_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
				<FreeSpecialistCount>
					<SpecialistType>SPECIALIST_GREAT_SCIENTIST</SpecialistType>
					<iFreeSpecialistCount>-1</iFreeSpecialistCount>
				</FreeSpecialistCount>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SAGE_KEEP_2</Type>
			<Description>TXT_KEY_EVENT_SAGE_KEEP_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-50</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SAGE_KEEP_3</Type>
			<Description>TXT_KEY_EVENT_SAGE_KEEP_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-25</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_LIBRARY</BuildingClass>
					<CommerceType>COMMERCE_RESEARCH</CommerceType>
					<iExtraCommerce>3</iExtraCommerce>
				</BuildingExtraCommerce>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
				<FreeSpecialistCount>
					<SpecialistType>SPECIALIST_GREAT_SCIENTIST</SpecialistType>
					<iFreeSpecialistCount>-1</iFreeSpecialistCount>
				</FreeSpecialistCount>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SAGE_KEEP_4</Type>
			<Description>TXT_KEY_EVENT_SAGE_KEEP_4</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-25</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>UNITCLASS_ADEPT</UnitClass>
			<iNumFreeUnits>1</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>10</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
				<FreeSpecialistCount>
					<SpecialistType>SPECIALIST_GREAT_SCIENTIST</SpecialistType>
					<iFreeSpecialistCount>-1</iFreeSpecialistCount>
				</FreeSpecialistCount>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SAGE_KEEP_5</Type>
			<Description>TXT_KEY_EVENT_SAGE_KEEP_5</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
				<FreeSpecialistCount>
					<SpecialistType>SPECIALIST_GREAT_SCIENTIST</SpecialistType>
					<iFreeSpecialistCount>-1</iFreeSpecialistCount>
				</FreeSpecialistCount>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SAUNDRA_1</Type>
			<Description>TXT_KEY_EVENT_SAUNDRA_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>1</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>BUILDINGCLASS_HERBALIST</BuildingClass>
			<iBuildingChange>1</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>-4</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SAUNDRA_2</Type>
			<Description>TXT_KEY_EVENT_SAUNDRA_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>BUILDINGCLASS_HERBALIST</BuildingClass>
			<iBuildingChange>1</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>-4</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SAUNDRA_3</Type>
			<Description>TXT_KEY_EVENT_SAUNDRA_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>-2</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SAUNDRA_4</Type>
			<Description>TXT_KEY_EVENT_SAUNDRA_4</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>4</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SEA_TURTLES_1</Type>
			<Description>TXT_KEY_EVENT_SEA_TURTLES_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
				<PlotExtraYield>
					<YieldType>YIELD_FOOD</YieldType>
					<iExtraYield>1</iExtraYield>
				</PlotExtraYield>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SETBACK_1</Type>
			<Description>TXT_KEY_EVENT_SETBACK_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>-8</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>2</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SHEAIM_ELEGY_1</Type>
			<Description>TXT_KEY_EVENT_SHEAIM_ELEGY_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>3</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SHEAIM_ELEGY_2</Type>
			<Description>TXT_KEY_EVENT_SHEAIM_ELEGY_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SHEAIM_ELEGY_3</Type>
			<Description>TXT_KEY_EVENT_SHEAIM_ELEGY_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-10</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>-3</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SICKNESS_1</Type>
			<Description>TXT_KEY_EVENT_SICKNESS_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>-1</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SICKNESS_2</Type>
			<Description>TXT_KEY_EVENT_SICKNESS_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>BONUS_MANA_BODY</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SIGN_2</Type>
			<Description>TXT_KEY_EVENT_SIGN_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SIGN_AGARES_1</Type>
			<Description>TXT_KEY_EVENT_SIGN_AGARES_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>1</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>RELIGION_THE_ASHEN_VEIL</PrereqStateReligion>
		</EventInfo>

		<EventInfo>
			<Type>EVENT_SIGN_AGARES_2</Type>
			<Description>TXT_KEY_EVENT_SIGN_EVANGELIST</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-30</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>TECH_CORRUPTION_OF_SPIRIT</PrereqTech>
			<UnitClass>UNITCLASS_DISCIPLE_THE_ASHEN_VEIL</UnitClass>
			<iNumFreeUnits>1</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion>PROMOTION_EVANGELIST</UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SIGN_AMATHAON_1</Type>
			<Description>TXT_KEY_EVENT_SIGN_AMATHAON_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-50</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>UNITCLASS_PROPHET</UnitClass>
			<iNumFreeUnits>1</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>ALIGNMENT_GOOD</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SIGN_AMATHAON_2</Type>
			<Description>TXT_KEY_EVENT_SIGN_AMATHAON_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>25</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>ALIGNMENT_GOOD</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>



		<EventInfo>
			<Type>EVENT_SIGN_ARAWN_1</Type>
			<Description>TXT_KEY_EVENT_SIGN_ARAWN_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>1</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>CIVILIZATION_SIDAR</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>


		<EventInfo>
			<Type>EVENT_SIGN_AERON_1</Type>
			<Description>TXT_KEY_EVENT_SIGN_AERON_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>1</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>CIVILIZATION_CALABIM</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>

		<EventInfo>
			<Type>EVENT_SIGN_BHALL_1</Type>
			<Description>TXT_KEY_EVENT_SIGN_BHALL_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>1</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>CIVILIZATION_CLAN_OF_EMBERS</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>

		<EventInfo>
			<Type>EVENT_SIGN_CERIDWEN_1</Type>
			<Description>TXT_KEY_EVENT_SIGN_CERIDWEN_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-50</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>UNITCLASS_PROPHET</UnitClass>
			<iNumFreeUnits>1</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>ALIGNMENT_EVIL</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SIGN_CERIDWEN_2</Type>
			<Description>TXT_KEY_EVENT_SIGN_CERIDWEN_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>25</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>ALIGNMENT_EVIL</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SIGN_CERNUNNOS_1</Type>
			<Description>TXT_KEY_EVENT_SIGN_CERNUNNOS_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>1</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>RELIGION_FELLOWSHIP_OF_LEAVES</PrereqStateReligion>
		</EventInfo>

		<EventInfo>
			<Type>EVENT_SIGN_CERNUNNOS_2</Type>
			<Description>TXT_KEY_EVENT_SIGN_EVANGELIST</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-30</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>TECH_WAY_OF_THE_FORESTS</PrereqTech>
			<UnitClass>UNITCLASS_DISCIPLE_FELLOWSHIP_OF_LEAVES</UnitClass>
			<iNumFreeUnits>1</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion>PROMOTION_EVANGELIST</UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SIGN_DANALIN_1</Type>
			<Description>TXT_KEY_EVENT_SIGN_DANALIN_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>1</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>RELIGION_OCTOPUS_OVERLORDS</PrereqStateReligion>
		</EventInfo>


		<EventInfo>
			<Type>EVENT_SIGN_DANALIN_2</Type>
			<Description>TXT_KEY_EVENT_SIGN_EVANGELIST</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-30</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>TECH_MESSAGE_FROM_THE_DEEP</PrereqTech>
			<UnitClass>UNITCLASS_DISCIPLE_OCTOPUS_OVERLORDS</UnitClass>
			<iNumFreeUnits>1</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion>PROMOTION_EVANGELIST</UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SIGN_ESUS_1</Type>
			<Description>TXT_KEY_EVENT_SIGN_ESUS_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>1</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>RELIGION_COUNCIL_OF_ESUS</PrereqStateReligion>
		</EventInfo>

		<EventInfo>
			<Type>EVENT_SIGN_ESUS_2</Type>
			<Description>TXT_KEY_EVENT_SIGN_EVANGELIST</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-100</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>TECH_DECEPTION</PrereqTech>
			<UnitClass>UNITCLASS_HUNTER</UnitClass>
			<iNumFreeUnits>1</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion>PROMOTION_CONVERT_ESUS</UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>

		<EventInfo>
			<Type>EVENT_SIGN_JUNIL_1</Type>
			<Description>TXT_KEY_EVENT_SIGN_JUNIL_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>1</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>RELIGION_THE_ORDER</PrereqStateReligion>
		</EventInfo>

		<EventInfo>
			<Type>EVENT_SIGN_JUNIL_2</Type>
			<Description>TXT_KEY_EVENT_SIGN_EVANGELIST</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-30</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>TECH_ORDERS_FROM_HEAVEN</PrereqTech>
			<UnitClass>UNITCLASS_DISCIPLE_THE_ORDER</UnitClass>
			<iNumFreeUnits>1</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion>PROMOTION_EVANGELIST</UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>

		<EventInfo>
			<Type>EVENT_SIGN_KILMORPH_2</Type>
			<Description>TXT_KEY_EVENT_SIGN_EVANGELIST</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-30</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>TECH_WAY_OF_THE_EARTHMOTHER</PrereqTech>
			<UnitClass>UNITCLASS_DISCIPLE_RUNES_OF_KILMORPH</UnitClass>
			<iNumFreeUnits>1</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion>PROMOTION_EVANGELIST</UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>

		<EventInfo>
			<Type>EVENT_SIGN_KILMORPH_1</Type>
			<Description>TXT_KEY_EVENT_SIGN_KILMORPH_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>1</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>RELIGION_RUNES_OF_KILMORPH</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SIGN_LUGUS_1</Type>
			<Description>TXT_KEY_EVENT_SIGN_LUGUS_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>1</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>RELIGION_THE_EMPYREAN</PrereqStateReligion>
		</EventInfo>

		<EventInfo>
			<Type>EVENT_SIGN_LUGUS_2</Type>
			<Description>TXT_KEY_EVENT_SIGN_EVANGELIST</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-30</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>TECH_HONOR</PrereqTech>
			<UnitClass>UNITCLASS_DISCIPLE_EMPYREAN</UnitClass>
			<iNumFreeUnits>1</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion>PROMOTION_EVANGELIST</UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SIGN_MAMMON_1</Type>
			<Description>TXT_KEY_EVENT_CONTINUE</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>200</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SIGN_MULCARN_1</Type>
			<Description>TXT_KEY_EVENT_SIGN_MULCARN_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>1</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
				<BuildingExtraYield>
					<BuildingClass>BUILDINGCLASS_TEMPLE_OF_THE_HAND</BuildingClass>
					<YieldType>YIELD_PRODUCTION</YieldType>
					<iExtraYield>1</iExtraYield>
				</BuildingExtraYield>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>CIVILIZATION_ILLIANS</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SIGN_OGHMA_1</Type>
			<Description>TXT_KEY_EVENT_CONTINUE</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>50</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SLAVE_RING_END_1</Type>
			<Description>TXT_KEY_EVENT_SLAVE_RING_END_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>-10</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SLAVE_RING_END_2</Type>
			<Description>TXT_KEY_EVENT_SLAVE_RING_END_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>UNITCLASS_SLAVE</UnitClass>
			<iNumFreeUnits>2</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SLAVE_RING_START_1</Type>
			<Description>TXT_KEY_EVENT_SLAVE_RING_START_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-20</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SLAVE_RING_START_2</Type>
			<Description>TXT_KEY_EVENT_SLAVE_RING_START_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SMUGGLERS_1</Type>
			<Description>TXT_KEY_EVENT_SMUGGLERS_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>BUILDINGCLASS_SMUGGLERS_PORT</BuildingClass>
			<iBuildingChange>1</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SMUGGLERS_2</Type>
			<Description>TXT_KEY_EVENT_SMUGGLERS_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SOBS_1</Type>
			<Description>TXT_KEY_EVENT_SOBS_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>-1</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SOBS_2</Type>
			<Description>TXT_KEY_EVENT_SOBS_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>-2</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>BONUS_MANA_SPIRIT</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SOBS_3</Type>
			<Description>TXT_KEY_EVENT_SOBS_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
				<PlotExtraYield>
					<YieldType>YIELD_COMMERCE</YieldType>
					<iExtraYield>1</iExtraYield>
				</PlotExtraYield>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>CIVILIZATION_INFERNAL</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SOVERIGN_CITY_1</Type>
			<Description>TXT_KEY_EVENT_CITY_SPLIT_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doSoverignCity1</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SPIDER_MINE_1</Type>
			<Description>TXT_KEY_EVENT_SPIDER_MINE_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-20</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SPIDER_MINE_2</Type>
			<Description>TXT_KEY_EVENT_SPIDER_MINE_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>IMPROVEMENT_MINE</ImprovementType>
			<iImprovementChange>-1</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SPIDER_MINE_3</Type>
			<Description>TXT_KEY_EVENT_SPIDER_MINE_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doSpiderMine3</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SPOILED_GRAIN_1</Type>
			<Description>TXT_KEY_EVENT_SPOILED_GRAIN_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>-100</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SPOILED_GRAIN_2</Type>
			<Description>TXT_KEY_EVENT_SPOILED_GRAIN_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-20</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_STRANGE_ADVISOR_1</Type>
			<Description>TXT_KEY_EVENT_STRANGE_ADVISOR_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>10</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>3</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_STRANGE_ADVISOR_2</Type>
			<Description>TXT_KEY_EVENT_STRANGE_ADVISOR_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-10</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>-3</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_STRANGE_ADVISOR_3</Type>
			<Description>TXT_KEY_EVENT_STRANGE_ADVISOR_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>20</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>CIVILIZATION_BALSERAPHS</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SWITCH_CIVS_1</Type>
			<Description>TXT_KEY_EVENT_SWITCH_CIVS_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SWITCH_CIVS_2</Type>
			<Description>TXT_KEY_EVENT_SWITCH_CIVS_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doSwitchCivs2</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_THOROUGHBRED_1</Type>
			<Description>TXT_KEY_EVENT_SALES_TAXES</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>30</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>40</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_TIN_1</Type>
			<Description>TXT_KEY_EVENT_TIN_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
				<PlotExtraYield>
					<YieldType>YIELD_PRODUCTION</YieldType>
					<iExtraYield>2</iExtraYield>
				</PlotExtraYield>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_TOO_CLOSE_TO_CALL_1</Type>
			<Description>TXT_KEY_EVENT_TOO_CLOSE_TO_CALL_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_COURTHOUSE</BuildingClass>
					<CommerceType>COMMERCE_GOLD</CommerceType>
					<iExtraCommerce>1</iExtraCommerce>
				</BuildingExtraCommerce>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_TOO_CLOSE_TO_CALL_2</Type>
			<Description>TXT_KEY_EVENT_TOO_CLOSE_TO_CALL_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_COURTHOUSE</BuildingClass>
					<CommerceType>COMMERCE_CULTURE</CommerceType>
					<iExtraCommerce>3</iExtraCommerce>
				</BuildingExtraCommerce>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_TORNADO_1</Type>
			<Description>TXT_KEY_EVENT_TORNADO_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>-1</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_TOWER_SHIELD_1</Type>
			<Description>TXT_KEY_EVENT_TOWER_SHIELD_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
				<UnitClassPromotion>
					<UnitClass>UNITCLASS_AXEMAN</UnitClass>
					<UnitPromotion>PROMOTION_COVER</UnitPromotion>
				</UnitClassPromotion>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyTowerShield</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_TRAIT_AGGRESSIVE</Type>
			<Description>TXT_KEY_EVENT_TRAIT_AGGRESSIVE</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
				<TechFlavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doTraitAggressive</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo>canApplyTraitAggressive</PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_TRAIT_ARCANE</Type>
			<Description>TXT_KEY_EVENT_TRAIT_ARCANE</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
				<TechFlavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doTraitArcane</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo>canApplyTraitArcane</PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_TRAIT_CHARISMATIC</Type>
			<Description>TXT_KEY_EVENT_TRAIT_CHARISMATIC</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doTraitCharismatic</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo>canApplyTraitCharismatic</PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_TRAIT_CREATIVE</Type>
			<Description>TXT_KEY_EVENT_TRAIT_CREATIVE</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
				<TechFlavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doTraitCreative</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo>canApplyTraitCreative</PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_TRAIT_EXPANSIVE</Type>
			<Description>TXT_KEY_EVENT_TRAIT_EXPANSIVE</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
				<TechFlavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doTraitExpansive</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo>canApplyTraitExpansive</PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_TRAIT_FINANCIAL</Type>
			<Description>TXT_KEY_EVENT_TRAIT_FINANCIAL</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
				<TechFlavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doTraitFinancial</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo>canApplyTraitFinancial</PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_TRAIT_INDUSTRIOUS</Type>
			<Description>TXT_KEY_EVENT_TRAIT_INDUSTRIOUS</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
				<TechFlavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doTraitIndustrious</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo>canApplyTraitIndustrious</PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_TRAIT_INSANE</Type>
			<Description>TXT_KEY_EVENT_TRAIT_INSANE</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doTraitInsane</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_TRAIT_ORGANIZED</Type>
			<Description>TXT_KEY_EVENT_TRAIT_ORGANIZED</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doTraitOrganized</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo>canApplyTraitOrganized</PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_TRAIT_PHILOSOPHICAL</Type>
			<Description>TXT_KEY_EVENT_TRAIT_PHILOSOPHICAL</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doTraitPhilosophical</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo>canApplyTraitPhilosophical</PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_TRAIT_RAIDERS</Type>
			<Description>TXT_KEY_EVENT_TRAIT_RAIDERS</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doTraitRaiders</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo>canApplyTraitRaiders</PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_TRAIT_SPIRITUAL</Type>
			<Description>TXT_KEY_EVENT_TRAIT_SPIRITUAL</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
				<TechFlavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doTraitSpiritual</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo>canApplyTraitSpiritual</PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_TRAITOR_1</Type>
			<Description>TXT_KEY_EVENT_TRAITOR_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>0</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_TRAITOR_2</Type>
			<Description>TXT_KEY_EVENT_TRAITOR_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>-1</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>0</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_TRAITOR_3</Type>
			<Description>TXT_KEY_EVENT_TRAITOR_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>50</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>-2</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>0</iAIValue>
			<iCrime>-10</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>CIVILIZATION_CALABIM</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_TRANSMUTATION_2</Type>
			<Description>TXT_KEY_EVENT_TRANSMUTATION_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_TRANSMUTATION_TO_COPPER_1</Type>
			<Description>TXT_KEY_EVENT_TRANSMUTATION_TO_COPPER_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-25</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>BONUS_COPPER</BonusType>
			<iBonusChange>1</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>2000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_TRANSMUTATION_TO_GOLD_1</Type>
			<Description>TXT_KEY_EVENT_TRANSMUTATION_TO_GOLD_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-25</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>BONUS_GOLD</BonusType>
			<iBonusChange>1</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>500</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_TRUFFLES_1</Type>
			<Description>TXT_KEY_EVENT_TRUFFLES_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
				<PlotExtraYield>
					<YieldType>YIELD_FOOD</YieldType>
					<iExtraYield>1</iExtraYield>
				</PlotExtraYield>
				<PlotExtraYield>
					<YieldType>YIELD_COMMERCE</YieldType>
					<iExtraYield>1</iExtraYield>
				</PlotExtraYield>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_TWO_HEADED_COW_1</Type>
			<Description>TXT_KEY_EVENT_TWO_HEADED_COW_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>-2</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_TWO_HEADED_COW_2</Type>
			<Description>TXT_KEY_EVENT_TWO_HEADED_COW_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>2</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_UNDERCOUNCIL_GIFT_1</Type>
			<Description>TXT_KEY_EVENT_UNDERCOUNCIL_GIFT_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
				<TechFlavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>UNITCLASS_ASSASSIN</UnitClass>
			<iNumFreeUnits>2</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion>PROMOTION_ILLUSIONIST</UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_UNDERCOUNCIL_GIFT_2</Type>
			<Description>TXT_KEY_EVENT_UNDERCOUNCIL_GIFT_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
				<TechFlavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
				<UnitCombatPromotion>
					<UnitCombat>UNITCOMBAT_RECON</UnitCombat>
					<UnitPromotion>PROMOTION_CITY_RAIDER1</UnitPromotion>
				</UnitCombatPromotion>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_UNDERCOUNCIL_GIFT_3</Type>
			<Description>TXT_KEY_EVENT_UNDERCOUNCIL_GIFT_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
				<TechFlavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>1</iFlavor>
				</TechFlavor>
			</TechFlavors>
			<iTechPercent>20</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_VEIL_VS_ORDER_TEMPLE_1</Type>
			<Description>TXT_KEY_EVENT_VEIL_VS_ORDER_TEMPLE_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>3</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doVeilVsOrderTemple1</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp>helpVeilVsOrderTemple1</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>200</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_VEIL_VS_ORDER_TEMPLE_2</Type>
			<Description>TXT_KEY_EVENT_VEIL_VS_ORDER_TEMPLE_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>3</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doVeilVsOrderTemple2</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp>helpVeilVsOrderTemple2</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_VEIL_VS_ORDER_TEMPLE_3</Type>
			<Description>TXT_KEY_EVENT_VEIL_VS_ORDER_TEMPLE_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>3</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doVeilVsOrderTemple3</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp>helpVeilVsOrderTemple3</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>200</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_VOLCANO_1</Type>
			<Description>TXT_KEY_EVENT_VOLCANO_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyVolcano1</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo>canApplyVolcano1</PythonCanDo>
			<PythonHelp>getHelpVolcano1</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WAR_GAMES_1</Type>
			<Description>TXT_KEY_EVENT_WAR_GAMES_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>1</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>-2</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WAR_GAMES_2</Type>
			<Description>TXT_KEY_EVENT_WAR_GAMES_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>-1</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WAR_GAMES_3</Type>
			<Description>TXT_KEY_EVENT_WAR_GAMES_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>ALIGNMENT_EVIL</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WAR_GAMES_4</Type>
			<Description>TXT_KEY_EVENT_WAR_GAMES_4</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>2</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>RELIGION_THE_ASHEN_VEIL</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WASHED_OUT_1</Type>
			<Description>TXT_KEY_EVENT_WASHED_OUT_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>-1</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WASHED_OUT_2</Type>
			<Description>TXT_KEY_EVENT_WASHED_OUT_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-20</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WATERS_OF_LIFE_1</Type>
			<Description>TXT_KEY_EVENT_WATERS_OF_LIFE_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
				<PlotExtraYield>
					<YieldType>YIELD_COMMERCE</YieldType>
					<iExtraYield>1</iExtraYield>
				</PlotExtraYield>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WEDDING_FEUD_1</Type>
			<Description>TXT_KEY_EVENT_WEDDING_FEUD_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup>TXT_KEY_EVENT_WEDDING_FEUD_OTHER_1</OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>-1</iOurAttitudeModifier>
			<iAttitudeModifier>-1</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WEDDING_FEUD_2</Type>
			<Description>TXT_KEY_EVENT_WEDDING_FEUD_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup>TXT_KEY_EVENT_WEDDING_FEUD_OTHER_2</OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-15</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>-2</iOurAttitudeModifier>
			<iAttitudeModifier>-2</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doWeddingFeud2</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp>getHelpWeddingFeud2</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WEDDING_FEUD_3</Type>
			<Description>TXT_KEY_EVENT_WEDDING_FEUD_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-60</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>-3</iOurAttitudeModifier>
			<iAttitudeModifier>-3</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doWeddingFeud3</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo>canDoWeddingFeud3</PythonCanDo>
			<PythonHelp>getHelpWeddingFeud3</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WEREWOLF_1</Type>
			<Description>TXT_KEY_EVENT_WEREWOLF_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doWerewolf1</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>-1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WEREWOLF_2</Type>
			<Description>TXT_KEY_EVENT_WEREWOLF_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>4</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WEREWOLF_3</Type>
			<Description>TXT_KEY_EVENT_WEREWOLF_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>BUILDINGCLASS_DUNGEON</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doWerewolf3</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WHALEOFATHING_1</Type>
			<Description>TXT_KEY_EVENT_WHALEOFATHING_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>BONUS_WHALE</BonusType>
			<iBonusChange>1</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WITCH_1</Type>
			<Description>TXT_KEY_EVENT_WITCH_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>10</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WITCH_2</Type>
			<Description>TXT_KEY_EVENT_WITCH_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_LUNATIC_1</Type>
			<Description>TXT_KEY_EVENT_LUNATIC_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_LUNATIC_2</Type>
			<Description>TXT_KEY_EVENT_LUNATIC_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>UNITCLASS_STYGIAN_GUARD</UnitClass>
			<iNumFreeUnits>1</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>RELIGION_OCTOPUS_OVERLORDS</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_LUNATIC_3</Type>
			<Description>TXT_KEY_EVENT_LUNATIC_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>UNITCLASS_PRIEST_OF_THE_VEIL</UnitClass>
			<iNumFreeUnits>1</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion>PROMOTION_CRAZED</UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>5</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>RELIGION_THE_ASHEN_VEIL</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_LUNATIC_4</Type>
			<Description>TXT_KEY_EVENT_LUNATIC_4</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>UNITCLASS_DISCIPLE_FELLOWSHIP_OF_LEAVES</UnitClass>
			<iNumFreeUnits>1</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion>PROMOTION_CRAZED</UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>5</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>RELIGION_FELLOWSHIP_OF_LEAVES</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_LUNATIC_5</Type>
			<Description>TXT_KEY_EVENT_LUNATIC_5</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>25</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>RELIGION_RUNES_OF_KILMORPH</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_LUNATIC_6</Type>
			<Description>TXT_KEY_EVENT_LUNATIC_6</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>20</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
				<PlotExtraYield>
					<YieldType>YIELD_PRODUCTION</YieldType>
					<iExtraYield>-1</iExtraYield>
				</PlotExtraYield>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>RELIGION_THE_EMPYREAN</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WILDERNESS_MAN_1</Type>
			<Description>TXT_KEY_EVENT_WILDERNESS_MAN_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WILDERNESS_MAN_2</Type>
			<Description>TXT_KEY_EVENT_WILDERNESS_MAN_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-25</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>UNITCLASS_HUNTER</UnitClass>
			<iNumFreeUnits>1</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WILDERNESS_MAN_3</Type>
			<Description>TXT_KEY_EVENT_WILDERNESS_MAN_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>BUILDINGCLASS_HUNTING_LODGE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_HUNTING_LODGE</BuildingClass>
					<CommerceType>COMMERCE_RESEARCH</CommerceType>
					<iExtraCommerce>1</iExtraCommerce>
				</BuildingExtraCommerce>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_FARMER_1</Type>
			<Description>TXT_KEY_EVENT_FARMER_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
				<PlotExtraYield>
					<YieldType>YIELD_FOOD</YieldType>
					<iExtraYield>1</iExtraYield>
				</PlotExtraYield>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_FARMER_2</Type>
			<Description>TXT_KEY_EVENT_FARMER_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
				<PlotExtraYield>
					<YieldType>YIELD_COMMERCE</YieldType>
					<iExtraYield>1</iExtraYield>
				</PlotExtraYield>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_PIG_GIANT_1</Type>
			<Description>TXT_KEY_EVENT_PIG_GIANT_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>UNITCLASS_HILL_GIANT</UnitClass>
			<iNumFreeUnits>1</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>BONUS_PIG</BonusType>
			<iBonusChange>-1</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_PIG_GIANT_2</Type>
			<Description>TXT_KEY_EVENT_PIG_GIANT_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-20</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>-100</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_PIG_GIANT_3</Type>
			<Description>TXT_KEY_EVENT_PIG_GIANT_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doPigGiant3</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_PSYCHOPATH_1</Type>
			<Description>TXT_KEY_EVENT_PSYCHOPATH_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>0</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_PSYCHOPATH_2</Type>
			<Description>TXT_KEY_EVENT_PSYCHOPATH_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-20</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>500</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_PSYCHOPATH_3</Type>
			<Description>TXT_KEY_EVENT_PSYCHOPATH_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-25</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>ALIGNMENT_EVIL</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_PSYCHOPATH_LOST_1</Type>
			<Description>TXT_KEY_EVENT_CONTINUE</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>4</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>-2</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_PSYCHOPATH_CAUGHT_1</Type>
			<Description>TXT_KEY_EVENT_PSYCHOPATH_CAUGHT_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>5</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_PSYCHOPATH_CAUGHT_2</Type>
			<Description>TXT_KEY_EVENT_PSYCHOPATH_CAUGHT_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>10</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>ALIGNMENT_EVIL</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_PSYCHOPATH_CAUGHT_3</Type>
			<Description>TXT_KEY_EVENT_PSYCHOPATH_CAUGHT_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>UNITCLASS_AXEMAN</UnitClass>
			<iNumFreeUnits>1</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>10</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion>PROMOTION_CRAZED</UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>4</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_PSYCHOPATH_CAUGHT_4</Type>
			<Description>TXT_KEY_EVENT_PSYCHOPATH_CAUGHT_4</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>UNITCLASS_LUNATIC</UnitClass>
			<iNumFreeUnits>1</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>BUILDINGCLASS_ASYLUM</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>4</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_EXPLORE_LAIR_PORTAL_1</Type>
			<Description>TXT_KEY_EVENT_EXPLORE_LAIR_PORTAL_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyExploreLairPortal1</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_EXPLORE_LAIR_PORTAL_2</Type>
			<Description>TXT_KEY_EVENT_EXPLORE_LAIR_PORTAL_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_EXPLORE_LAIR_DEPTHS_1</Type>
			<Description>TXT_KEY_EVENT_EXPLORE_LAIR_DEPTHS_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyExploreLairDepths1</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_EXPLORE_LAIR_DEPTHS_2</Type>
			<Description>TXT_KEY_EVENT_EXPLORE_LAIR_DEPTHS_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_EXPLORE_LAIR_DWARF_VS_LIZARDMEN_1</Type>
			<Description>TXT_KEY_EVENT_EXPLORE_LAIR_DWARF_VS_LIZARDMEN_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyExploreLairDwarfVsLizardmen1</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_EXPLORE_LAIR_DWARF_VS_LIZARDMEN_2</Type>
			<Description>TXT_KEY_EVENT_EXPLORE_LAIR_DWARF_VS_LIZARDMEN_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyExploreLairDwarfVsLizardmen2</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_EXPLORE_LAIR_DWARF_VS_LIZARDMEN_3</Type>
			<Description>TXT_KEY_EVENT_EXPLORE_LAIR_DWARF_VS_LIZARDMEN_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_DUNGEON_1</Type>
			<Description>TXT_KEY_EVENT_DUNGEON_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-30</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>IMPROVEMENT_DUNGEON</ImprovementType>
			<iImprovementChange>1</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_DUNGEON_2</Type>
			<Description>TXT_KEY_EVENT_DUNGEON_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_TREASURE_1</Type>
			<Description>TXT_KEY_EVENT_TREASURE_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-40</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyTreasure1</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_TREASURE_2</Type>
			<Description>TXT_KEY_EVENT_TREASURE_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ENEMY_CITY_CRIME_1</Type>
			<Description>TXT_KEY_EVENT_ENEMY_CITY_CRIME_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>1</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ENEMY_CITY_CRIME_2</Type>
			<Description>TXT_KEY_EVENT_ENEMY_CITY_CRIME_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>1</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-10</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>10</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ENEMY_CITY_CRIME_3</Type>
			<Description>TXT_KEY_EVENT_ENEMY_CITY_CRIME_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>1</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-25</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>20</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WB_SPLINTERED_COURT_DEFEATED_AMELANCHIER_1</Type>
			<Description>TXT_KEY_EVENT_WB_SPLINTERED_COURT_DEFEATED_AMELANCHIER_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WB_SPLINTERED_COURT_DEFEATED_AMELANCHIER_2</Type>
			<Description>TXT_KEY_EVENT_WB_SPLINTERED_COURT_DEFEATED_AMELANCHIER_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WB_SPLINTERED_COURT_DEFEATED_AMELANCHIER_3</Type>
			<Description>TXT_KEY_EVENT_WB_SPLINTERED_COURT_DEFEATED_AMELANCHIER_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyWBSplinteredCourtDefeatedAmelanchier3</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WB_SPLINTERED_COURT_DEFEATED_THESSA_1</Type>
			<Description>TXT_KEY_EVENT_WB_SPLINTERED_COURT_DEFEATED_THESSA_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WB_SPLINTERED_COURT_DEFEATED_THESSA_2</Type>
			<Description>TXT_KEY_EVENT_WB_SPLINTERED_COURT_DEFEATED_THESSA_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WB_SPLINTERED_COURT_DEFEATED_THESSA_3</Type>
			<Description>TXT_KEY_EVENT_WB_SPLINTERED_COURT_DEFEATED_THESSA_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyWBSplinteredCourtDefeatedAmelanchier3</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WB_SPLINTERED_COURT_DEFEATED_RIVANNA_1</Type>
			<Description>TXT_KEY_EVENT_WB_SPLINTERED_COURT_DEFEATED_RIVANNA_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WB_SPLINTERED_COURT_DEFEATED_RIVANNA_2</Type>
			<Description>TXT_KEY_EVENT_WB_SPLINTERED_COURT_DEFEATED_RIVANNA_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WB_SPLINTERED_COURT_DEFEATED_RIVANNA_3</Type>
			<Description>TXT_KEY_EVENT_WB_SPLINTERED_COURT_DEFEATED_RIVANNA_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyWBSplinteredCourtDefeatedRivanna3</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WB_SPLINTERED_COURT_DEFEATED_VOLANNA_1</Type>
			<Description>TXT_KEY_EVENT_WB_SPLINTERED_COURT_DEFEATED_VOLANNA_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WB_SPLINTERED_COURT_DEFEATED_VOLANNA_2</Type>
			<Description>TXT_KEY_EVENT_WB_SPLINTERED_COURT_DEFEATED_VOLANNA_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WB_SPLINTERED_COURT_DEFEATED_VOLANNA_3</Type>
			<Description>TXT_KEY_EVENT_WB_SPLINTERED_COURT_DEFEATED_VOLANNA_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyWBSplinteredCourtDefeatedVolanna3</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WB_SPLINTERED_COURT_PARITH_YES</Type>
			<Description>TXT_KEY_EVENT_WB_SPLINTERED_COURT_PARITH_YES</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-25</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyWBSplinteredCourtParithYes</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WB_SPLINTERED_COURT_PARITH_NO</Type>
			<Description>TXT_KEY_EVENT_WB_SPLINTERED_COURT_PARITH_NO</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WB_THE_BLACK_TOWER_PICK_CIV_BANNOR</Type>
			<Description>TXT_KEY_CIV_BANNOR_DESC</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyWBTheBlackTowerPickCivBannor</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo>canDoWBTheBlackTowerPickCivBannor</PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WB_THE_BLACK_TOWER_PICK_CIV_HIPPUS</Type>
			<Description>TXT_KEY_CIV_HIPPUS_DESC</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyWBTheBlackTowerPickCivHippus</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WB_THE_BLACK_TOWER_PICK_CIV_LANUN</Type>
			<Description>TXT_KEY_CIV_LANUN_DESC</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyWBTheBlackTowerPickCivLanun</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WB_THE_BLACK_TOWER_PICK_CIV_LJOSALFAR</Type>
			<Description>TXT_KEY_CIV_LJOSALFAR_DESC</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyWBTheBlackTowerPickCivLjosalfar</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo>canDoWBTheBlackTowerPickCivLjosalfar</PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WB_THE_BLACK_TOWER_PICK_CIV_LUCHUIRP</Type>
			<Description>TXT_KEY_CIV_LUCHUIRP_DESC</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyWBTheBlackTowerPickCivLuchuirp</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo>canDoWBTheBlackTowerPickCivLuchuirp</PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WB_THE_BLACK_TOWER_PICK_CIV_SVARTALFAR</Type>
			<Description>TXT_KEY_CIV_SVARTALFAR_DESC</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyWBTheBlackTowerPickCivSvartalfar</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo>canDoWBTheBlackTowerPickCivSvartalfar</PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WB_THE_MOMUS_BEERIS_OFFER_YES</Type>
			<Description>TXT_KEY_EVENT_WB_THE_MOMUS_BEERIS_OFFER_YES</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyWBTheMomusBeerisOfferYes</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WB_THE_MOMUS_BEERIS_OFFER_NO</Type>
			<Description>TXT_KEY_EVENT_WB_THE_MOMUS_BEERIS_OFFER_NO</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WB_GIFT_OF_KYLORIN_SECRET_DOOR_YES</Type>
			<Description>TXT_KEY_EVENT_WB_GIFT_OF_KYLORIN_SECRET_DOOR_YES</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyWBGiftOfKylorinSecretDoorYes</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WB_GIFT_OF_KYLORIN_SECRET_DOOR_NO</Type>
			<Description>TXT_KEY_EVENT_WB_GIFT_OF_KYLORIN_SECRET_DOOR_NO</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyWBGiftOfKylorinMeshabberWrong</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WB_GIFT_OF_KYLORIN_MESHABBER_GOLEM</Type>
			<Description>TXT_KEY_EVENT_WB_GIFT_OF_KYLORIN_MESHABBER_GOLEM</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyWBGiftOfKylorinMeshabberRight</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WB_GIFT_OF_KYLORIN_MESHABBER_HARPY</Type>
			<Description>TXT_KEY_EVENT_WB_GIFT_OF_KYLORIN_MESHABBER_HARPY</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyWBGiftOfKylorinMeshabberWrong</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WB_GIFT_OF_KYLORIN_MESHABBER_NAGA</Type>
			<Description>TXT_KEY_EVENT_WB_GIFT_OF_KYLORIN_MESHABBER_NAGA</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyWBGiftOfKylorinMeshabberWrong</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WB_GIFT_OF_KYLORIN_MESHABBER_SATYR</Type>
			<Description>TXT_KEY_EVENT_WB_GIFT_OF_KYLORIN_MESHABBER_SATYR</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyWBGiftOfKylorinMeshabberWrong</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WB_GIFT_OF_KYLORIN_MESHABBER_WEREWOLF</Type>
			<Description>TXT_KEY_EVENT_WB_GIFT_OF_KYLORIN_MESHABBER_WEREWOLF</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyWBGiftOfKylorinMeshabberWrong</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WB_THE_RADIANT_GUARD_CHOOSE_SIDES_BASIUM</Type>
			<Description>TXT_KEY_EVENT_WB_THE_RADIANT_GUARD_CHOOSE_SIDES_BASIUM</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyWBTheRadiantGuardChooseSidesBasium</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WB_THE_RADIANT_GUARD_CHOOSE_SIDES_HYBOREM</Type>
			<Description>TXT_KEY_EVENT_WB_THE_RADIANT_GUARD_CHOOSE_SIDES_HYBOREM</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyWBTheRadiantGuardChooseSidesHyborem</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WB_LORD_OF_THE_BALORS_TEMPT_JUDECCA_YES</Type>
			<Description>TXT_KEY_EVENT_WB_LORD_OF_THE_BALORS_TEMPT_YES</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyWBLordOfTheBalorsTemptJudeccaYes</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WB_LORD_OF_THE_BALORS_TEMPT_NO</Type>
			<Description>TXT_KEY_EVENT_WB_LORD_OF_THE_BALORS_TEMPT_NO</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WB_LORD_OF_THE_BALORS_TEMPT_SALLOS_YES</Type>
			<Description>TXT_KEY_EVENT_WB_LORD_OF_THE_BALORS_TEMPT_YES</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyWBLordOfTheBalorsTemptSallosYes</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WB_LORD_OF_THE_BALORS_TEMPT_OUZZA_YES</Type>
			<Description>TXT_KEY_EVENT_WB_LORD_OF_THE_BALORS_TEMPT_YES</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyWBLordOfTheBalorsTemptOuzzaYes</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WB_LORD_OF_THE_BALORS_TEMPT_MERESIN_YES</Type>
			<Description>TXT_KEY_EVENT_WB_LORD_OF_THE_BALORS_TEMPT_YES</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyWBLordOfTheBalorsTemptMeresinYes</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>2</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WB_LORD_OF_THE_BALORS_TEMPT_STATIUS_YES</Type>
			<Description>TXT_KEY_EVENT_WB_LORD_OF_THE_BALORS_TEMPT_YES</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyWBLordOfTheBalorsTemptStatiusYes</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WB_LORD_OF_THE_BALORS_TEMPT_LETHE_YES</Type>
			<Description>TXT_KEY_EVENT_WB_LORD_OF_THE_BALORS_TEMPT_YES</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyWBLordOfTheBalorsTemptLetheYes</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WB_FALL_OF_CUANTINE_ROSIER_1</Type>
			<Description>TXT_KEY_EVENT_WB_FALL_OF_CUANTINE_ROSIER_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyWBFallOfCuantineRosier1</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WB_FALL_OF_CUANTINE_ROSIER_2</Type>
			<Description>TXT_KEY_EVENT_WB_FALL_OF_CUANTINE_ROSIER_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyWBFallOfCuantineRosier2</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WB_FALL_OF_CUANTINE_FLEE_MALAKIM</Type>
			<Description>TXT_KEY_EVENT_WB_FALL_OF_CUANTINE_FLEE_MALAKIM</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyWBFallOfCuantineFleeMalakim</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WB_FALL_OF_CUANTINE_FLEE_CALABIM</Type>
			<Description>TXT_KEY_EVENT_WB_FALL_OF_CUANTINE_FLEE_CALABIM</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyWBFallOfCuantineFleeCalabim</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SHRINE_CAMULOS_1</Type>
			<Description>TXT_KEY_EVENT_SHRINE_CAMULOS_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>1</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SHRINE_CAMULOS_2</Type>
			<Description>TXT_KEY_EVENT_SHRINE_CAMULOS_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyShrineCamulos2</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>-3</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_SHRINE_CAMULOS_3</Type>
			<Description>TXT_KEY_EVENT_SHRINE_CAMULOS_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>3</iGlobalCounter>
			<PrereqAlignment>ALIGNMENT_EVIL</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_COUNTERFEIT_1</Type>
			<Description>TXT_KEY_EVENT_COUNTERFEIT_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>10</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_COUNTERFEIT_2</Type>
			<Description>TXT_KEY_EVENT_COUNTERFEIT_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-100</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_COUNTERFEIT_3</Type>
			<Description>TXT_KEY_EVENT_COUNTERFEIT_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>25</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>RELIGION_RUNES_OF_KILMORPH</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WEREWOLF_MORALITY_GOOD_1</Type>
			<Description>TXT_KEY_EVENT_WEREWOLF_MORALITY_GOOD_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WEREWOLF_MORALITY_GOOD_2</Type>
			<Description>TXT_KEY_EVENT_WEREWOLF_MORALITY_GOOD_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WEREWOLF_MORALITY_BAD_1</Type>
			<Description>TXT_KEY_EVENT_WEREWOLF_MORALITY_BAD_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_WEREWOLF_MORALITY_BAD_2</Type>
			<Description>TXT_KEY_EVENT_WEREWOLF_MORALITY_BAD_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_IRON_ORB_1</Type>
			<Description>TXT_KEY_EVENT_IRON_ORB_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_IRON_ORB_2</Type>
			<Description>TXT_KEY_EVENT_IRON_ORB_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-75</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
				<BuildingExtraCommerce>
					<BuildingClass>BUILDINGCLASS_LIBRARY</BuildingClass>
					<CommerceType>COMMERCE_RESEARCH</CommerceType>
					<iExtraCommerce>2</iExtraCommerce>
				</BuildingExtraCommerce>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>2</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_IRON_ORB_3</Type>
			<Description>TXT_KEY_EVENT_IRON_ORB_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-75</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyIronOrb3</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>-1</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ANCIENT_CITY_1</Type>
			<Description>TXT_KEY_EVENT_ANCIENT_CITY_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>25</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>-3</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_ANCIENT_CITY_2</Type>
			<Description>TXT_KEY_EVENT_ANCIENT_CITY_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_BAREKE_1</Type>
			<Description>TXT_KEY_EVENT_BAREKE_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_BAREKE_2</Type>
			<Description>TXT_KEY_EVENT_BAREKE_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-75</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>UNITCLASS_ENGINEER</UnitClass>
			<iNumFreeUnits>1</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_BAREKE_3</Type>
			<Description>TXT_KEY_EVENT_BAREKE_3</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>-50</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>UNITCLASS_SUPPLIES</UnitClass>
			<iNumFreeUnits>1</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CLAIRONE_1</Type>
			<Description>TXT_KEY_EVENT_CLAIRONE_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CLAIRONE_2</Type>
			<Description>TXT_KEY_EVENT_CLAIRONE_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>UNITCLASS_ARTIST</UnitClass>
			<iNumFreeUnits>1</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>5</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CENTAUR_PANTS_1</Type>
			<Description>TXT_KEY_EVENT_CENTAUR_PANTS_1</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_CENTAUR_PANTS_2</Type>
			<Description>TXT_KEY_EVENT_CENTAUR_PANTS_2</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_PARITH_YES</Type>
			<Description>TXT_KEY_EVENT_PARITH_YES</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>1</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyParithYes</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_PARITH_NO</Type>
			<Description>TXT_KEY_EVENT_PARITH_YES</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>


		<EventInfo>
			<Type>EVENT_ASHEN_VEIL_DEAL_GIGGLES</Type>
			<Description>TXT_KEY_EVENT_ASHEN_VEIL_GIGGLES</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>5</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>doGiggles</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp>helpBanditNietz3</PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>10</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>RELIGION_THE_ASHEN_VEIL</PrereqStateReligion>
		</EventInfo>
		<EventInfo>
			<Type>EVENT_REFUSE_GIGGLES</Type>
			<Description>TXT_KEY_EVENT_REFUSE_GIGGLES</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>1</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback></PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>0</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>


		<EventInfo>
			<Type>EVENT_WB_LORD_OF_THE_BALORS_TEMPT_HYBOREM_YES</Type>
			<Description>TXT_KEY_EVENT_WB_LORD_OF_THE_BALORS_TEMPT_YES</Description>
			<LocalInfoText></LocalInfoText>
			<WorldNewsTexts>
			</WorldNewsTexts>
			<OtherPlayerPopup></OtherPlayerPopup>
			<QuestFailText></QuestFailText>
			<bQuest>0</bQuest>
			<bGlobal>0</bGlobal>
			<bTeam>0</bTeam>
			<bPickCity>0</bPickCity>
			<bPickOtherPlayerCity>0</bPickOtherPlayerCity>
			<bDeclareWar>0</bDeclareWar>
			<iGold>0</iGold>
			<bGoldToPlayer>0</bGoldToPlayer>
			<iRandomGold>0</iRandomGold>
			<iCulture>0</iCulture>
			<iEspionagePoints>0</iEspionagePoints>
			<bGoldenAge>0</bGoldenAge>
			<iFreeUnitSupport>0</iFreeUnitSupport>
			<iInflationMod>0</iInflationMod>
			<iSpaceProductionMod>0</iSpaceProductionMod>
			<Tech>NONE</Tech>
			<TechFlavors>
			</TechFlavors>
			<iTechPercent>0</iTechPercent>
			<iTechCostPercent>0</iTechCostPercent>
			<iTechMinTurnsLeft>0</iTechMinTurnsLeft>
			<PrereqTech>NONE</PrereqTech>
			<UnitClass>NONE</UnitClass>
			<iNumFreeUnits>0</iNumFreeUnits>
			<bDisbandUnit>0</bDisbandUnit>
			<iUnitExperience>0</iUnitExperience>
			<iUnitImmobileTurns>0</iUnitImmobileTurns>
			<UnitPromotion></UnitPromotion>
			<UnitName></UnitName>
			<UnitCombatPromotions>
			</UnitCombatPromotions>
			<UnitClassPromotions>
			</UnitClassPromotions>
			<BuildingClass>NONE</BuildingClass>
			<iBuildingChange>0</iBuildingChange>
			<BuildingExtraYields>
			</BuildingExtraYields>
			<BuildingExtraCommerces>
			</BuildingExtraCommerces>
			<BuildingExtraHappies>
			</BuildingExtraHappies>
			<BuildingExtraHealths>
			</BuildingExtraHealths>
			<iHappy>0</iHappy>
			<iHealth>0</iHealth>
			<iHurryAnger>0</iHurryAnger>
			<iHappyTurns>0</iHappyTurns>
			<iRevoltTurns>0</iRevoltTurns>
			<iMinPillage>0</iMinPillage>
			<iMaxPillage>0</iMaxPillage>
			<iFood>0</iFood>
			<iFoodPercent>0</iFoodPercent>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<FeatureType>NONE</FeatureType>
			<iFeatureChange>0</iFeatureChange>
			<ImprovementType>NONE</ImprovementType>
			<iImprovementChange>0</iImprovementChange>
			<BonusType>NONE</BonusType>
			<iBonusChange>0</iBonusChange>
			<RouteType>NONE</RouteType>
			<iRouteChange>0</iRouteChange>
			<BonusRevealed>NONE</BonusRevealed>
			<BonusGift>NONE</BonusGift>
			<PlotExtraYields>
			</PlotExtraYields>
			<iConvertOwnCities>0</iConvertOwnCities>
			<iConvertOtherCities>0</iConvertOtherCities>
			<iMaxNumReligions>-1</iMaxNumReligions>
			<iOurAttitudeModifier>0</iOurAttitudeModifier>
			<iAttitudeModifier>0</iAttitudeModifier>
			<iTheirEnemyAttitudeModifier>0</iTheirEnemyAttitudeModifier>
			<iPopulationChange>0</iPopulationChange>
			<AdditionalEvents>
			</AdditionalEvents>
			<EventTimes>
			</EventTimes>
			<ClearEvents>
			</ClearEvents>
			<PythonCallback>applyWBLordOfTheBalorsTemptHyboremYes</PythonCallback>
			<PythonExpireCheck></PythonExpireCheck>
			<PythonCanDo></PythonCanDo>
			<PythonHelp></PythonHelp>
			<Button>,Art/Interface/Buttons/Process/Blank.dds,Art/Interface/Buttons/Beyond_the_Sword_Atlas.dds,8,5</Button>
			<iAIValue>1000</iAIValue>
			<iCrime>0</iCrime>
			<iGlobalCounter>0</iGlobalCounter>
			<PrereqAlignment>NONE</PrereqAlignment>
			<PrereqBonus>NONE</PrereqBonus>
			<PrereqCivilization>NONE</PrereqCivilization>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqStateReligion>NONE</PrereqStateReligion>
		</EventInfo>


	</EventInfos>
</Civ4EventInfos>
