<?xml version="1.0"?>
<!-- Created with the FfH editor by Kael -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Building Infos -->
<Civ4BuildingInfos xmlns="x-schema:CIV4BuildingsSchema.xml">
	<BuildingInfos>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_ACADEMY</BuildingClass>
			<Type>BUILDING_ACADEMY</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_ACADEMY</Description>
			<Civilopedia>TXT_KEY_BUILDING_ACADEMY_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_ACADEMY</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_ARCANE_LORE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>200</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>6</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>4</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>50</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_BUILD_LIBRARY</ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>TRAIT_PHILOSOPHICAL</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_ALCHEMY_LAB</BuildingClass>
			<Type>BUILDING_ALCHEMY_LAB</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_ALCHEMY_LAB</Description>
			<Civilopedia>TXT_KEY_BUILDING_ALCHEMY_LAB_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_ALCHEMY_LAB</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_SORCERY</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>300</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>3</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>4</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>10</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_BUILD_LABRATORY</ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_ALTAR_OF_THE_LUONNOTAR</BuildingClass>
			<Type>BUILDING_ALTAR_OF_THE_LUONNOTAR</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_ALTAR_OF_THE_LUONNOTAR</Description>
			<Civilopedia>TXT_KEY_BUILDING_ALTAR_OF_THE_LUONNOTAR_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_ALTAR_OF_THE_LUONNOTAR_STRATEGY</Strategy>
			<Help></Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_ALTAR_OF_THE_LUONNOTAR</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>50</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>8</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>100</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1000</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
				<UnitCombatFreeExperience>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<iExperience>2</iExperience>
				</UnitCombatFreeExperience>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_ALTAR_OF_THE_LUONNOTAR_ANOINTED</BuildingClass>
			<Type>BUILDING_ALTAR_OF_THE_LUONNOTAR_ANOINTED</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_ALTAR_OF_THE_LUONNOTAR_ANOINTED</Description>
			<Civilopedia>TXT_KEY_BUILDING_ALTAR_OF_THE_LUONNOTAR_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_ALTAR_OF_THE_LUONNOTAR_STRATEGY</Strategy>
			<Help></Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_ALTAR_OF_THE_LUONNOTAR_ANOINTED</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_MYSTICISM</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>50</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>8</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>100</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>3</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1000</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
				<UnitCombatFreeExperience>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<iExperience>4</iExperience>
				</UnitCombatFreeExperience>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_ALTAR_OF_THE_LUONNOTAR</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>1</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_ALTAR_OF_THE_LUONNOTAR_BLESSED</BuildingClass>
			<Type>BUILDING_ALTAR_OF_THE_LUONNOTAR_BLESSED</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_ALTAR_OF_THE_LUONNOTAR_BLESSED</Description>
			<Civilopedia>TXT_KEY_BUILDING_ALTAR_OF_THE_LUONNOTAR_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_ALTAR_OF_THE_LUONNOTAR_STRATEGY</Strategy>
			<Help></Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_ALTAR_OF_THE_LUONNOTAR_BLESSED</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_PHILOSOPHY</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>PROMOTION_BLESSED</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_PROPHET</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>1</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>50</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>1</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>8</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>100</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>4</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1000</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
				<UnitCombatFreeExperience>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<iExperience>6</iExperience>
				</UnitCombatFreeExperience>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_ALTAR_OF_THE_LUONNOTAR_ANOINTED</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
				<SpecialistYieldChange>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<YieldChanges>
						<iYield>0</iYield>
						<iYield>1</iYield>
						<iYield>0</iYield>
					</YieldChanges>
				</SpecialistYieldChange>
				<SpecialistYieldChange>
					<SpecialistType>SPECIALIST_GREAT_PRIEST</SpecialistType>
					<YieldChanges>
						<iYield>0</iYield>
						<iYield>1</iYield>
						<iYield>0</iYield>
					</YieldChanges>
				</SpecialistYieldChange>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>1</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>1</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_ALTAR_OF_THE_LUONNOTAR_CONSECRATED</BuildingClass>
			<Type>BUILDING_ALTAR_OF_THE_LUONNOTAR_CONSECRATED</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_ALTAR_OF_THE_LUONNOTAR_CONSECRATED</Description>
			<Civilopedia>TXT_KEY_BUILDING_ALTAR_OF_THE_LUONNOTAR_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_ALTAR_OF_THE_LUONNOTAR_STRATEGY</Strategy>
			<Help></Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_ALTAR_OF_THE_LUONNOTAR_CONSECRATED</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_PRIESTHOOD</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>PROMOTION_BLESSED</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_PROPHET</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>1</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>50</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>2</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>8</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>100</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>5</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1000</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iSpecialistCount>2</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
				<UnitCombatFreeExperience>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<iExperience>8</iExperience>
				</UnitCombatFreeExperience>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_ALTAR_OF_THE_LUONNOTAR_BLESSED</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
				<SpecialistYieldChange>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<YieldChanges>
						<iYield>0</iYield>
						<iYield>1</iYield>
						<iYield>0</iYield>
					</YieldChanges>
				</SpecialistYieldChange>
				<SpecialistYieldChange>
					<SpecialistType>SPECIALIST_GREAT_PRIEST</SpecialistType>
					<YieldChanges>
						<iYield>0</iYield>
						<iYield>1</iYield>
						<iYield>0</iYield>
					</YieldChanges>
				</SpecialistYieldChange>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>1</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>1</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
			<bVictoryBuilding>1</bVictoryBuilding>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_ALTAR_OF_THE_LUONNOTAR_DIVINE</BuildingClass>
			<Type>BUILDING_ALTAR_OF_THE_LUONNOTAR_DIVINE</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_ALTAR_OF_THE_LUONNOTAR_DIVINE</Description>
			<Civilopedia>TXT_KEY_BUILDING_ALTAR_OF_THE_LUONNOTAR_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_ALTAR_OF_THE_LUONNOTAR_STRATEGY</Strategy>
			<Help></Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_ALTAR_OF_THE_LUONNOTAR_DIVINE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_FANATICISM</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>PROMOTION_BLESSED</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_PROPHET</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>1</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>50</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>2</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>8</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>100</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>6</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1000</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iSpecialistCount>2</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
				<UnitCombatFreeExperience>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<iExperience>10</iExperience>
				</UnitCombatFreeExperience>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_ALTAR_OF_THE_LUONNOTAR_CONSECRATED</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
				<SpecialistYieldChange>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<YieldChanges>
						<iYield>0</iYield>
						<iYield>2</iYield>
						<iYield>0</iYield>
					</YieldChanges>
				</SpecialistYieldChange>
				<SpecialistYieldChange>
					<SpecialistType>SPECIALIST_GREAT_PRIEST</SpecialistType>
					<YieldChanges>
						<iYield>0</iYield>
						<iYield>2</iYield>
						<iYield>0</iYield>
					</YieldChanges>
				</SpecialistYieldChange>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>1</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>1</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
			<bVictoryBuilding>1</bVictoryBuilding>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_ALTAR_OF_THE_LUONNOTAR_EXALTED</BuildingClass>
			<Type>BUILDING_ALTAR_OF_THE_LUONNOTAR_EXALTED</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_ALTAR_OF_THE_LUONNOTAR_EXALTED</Description>
			<Civilopedia>TXT_KEY_BUILDING_ALTAR_OF_THE_LUONNOTAR_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_ALTAR_OF_THE_LUONNOTAR_STRATEGY</Strategy>
			<Help></Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_ALTAR_OF_THE_LUONNOTAR_EXALTED</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_RIGHTEOUSNESS</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>PROMOTION_BLESSED</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_PROPHET</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>1</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>50</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>3</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>8</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>100</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>7</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1000</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iSpecialistCount>2</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
				<UnitCombatFreeExperience>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<iExperience>12</iExperience>
				</UnitCombatFreeExperience>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_ALTAR_OF_THE_LUONNOTAR_DIVINE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
				<SpecialistYieldChange>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<YieldChanges>
						<iYield>0</iYield>
						<iYield>2</iYield>
						<iYield>0</iYield>
					</YieldChanges>
				</SpecialistYieldChange>
				<SpecialistYieldChange>
					<SpecialistType>SPECIALIST_GREAT_PRIEST</SpecialistType>
					<YieldChanges>
						<iYield>0</iYield>
						<iYield>2</iYield>
						<iYield>0</iYield>
					</YieldChanges>
				</SpecialistYieldChange>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>1</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>1</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
			<bVictoryBuilding>1</bVictoryBuilding>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_ALTAR_OF_THE_LUONNOTAR_FINAL</BuildingClass>
			<Type>BUILDING_ALTAR_OF_THE_LUONNOTAR_FINAL</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_ALTAR_OF_THE_LUONNOTAR_FINAL</Description>
			<Civilopedia>TXT_KEY_BUILDING_ALTAR_OF_THE_LUONNOTAR_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_ALTAR_OF_THE_LUONNOTAR_STRATEGY</Strategy>
			<Help></Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_ALTAR_OF_THE_LUONNOTAR_FINAL</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_OMNISCIENCE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>PROMOTION_BLESSED</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_PROPHET</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>1</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>1</bBorderObstacle>
			<bTeamShare>1</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>1</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>4000</iCost>
			<iHurryCostModifier>50</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>3</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>8</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>100</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>8</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1000</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iSpecialistCount>3</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
				<UnitCombatFreeExperience>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<iExperience>14</iExperience>
				</UnitCombatFreeExperience>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_ALTAR_OF_THE_LUONNOTAR_EXALTED</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
				<SpecialistYieldChange>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<YieldChanges>
						<iYield>0</iYield>
						<iYield>3</iYield>
						<iYield>0</iYield>
					</YieldChanges>
				</SpecialistYieldChange>
				<SpecialistYieldChange>
					<SpecialistType>SPECIALIST_GREAT_PRIEST</SpecialistType>
					<YieldChanges>
						<iYield>0</iYield>
						<iYield>3</iYield>
						<iYield>0</iYield>
					</YieldChanges>
				</SpecialistYieldChange>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>1</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>1</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		<bVictoryBuilding>1</bVictoryBuilding>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_AQUAE_SUCELLUS</BuildingClass>
			<Type>BUILDING_AQUAE_SUCELLUS</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_AQUAE_SUCELLUS</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_AQUAE_SUCELLUS_STRATEGY</Strategy>
			<Help></Help>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_AQUAE_SUCELLUS</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_AQUAE_SUCELLUS</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_SANITATION</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>BONUS_MANA_LIFE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>BONUS_MANA_LIFE</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>1</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>600</iCost>
			<iHurryCostModifier>100</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>30</iHealRateChange>
			<iHealth>2</iHealth>
			<iAreaHealth>1</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>6</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>4</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_BUILD_AQUEDUCT</ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_TOMB_OF_SUCELLUS</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_YGGDRASIL</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>1</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>PROMOTION_DISEASED</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_AQUEDUCT</BuildingClass>
			<Type>BUILDING_AQUEDUCT</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_AQUEDUCT</Description>
			<Civilopedia>TXT_KEY_BUILDING_AQUEDUCT_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_AQUEDUCT</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_SANITATION</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>1</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>180</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>2</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10240000</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_BUILD_AQUEDUCT</ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_ARCHERY_RANGE</BuildingClass>
			<Type>BUILDING_ARCHERY_RANGE</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_ARCHERY_RANGE</Description>
			<Civilopedia>TXT_KEY_BUILDING_ARCHERY_RANGE_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_ARCHERY_RANGE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_ARCHERY</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_DEFENDER</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>100</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>10</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>25</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>20</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_ASYLUM</BuildingClass>
			<Type>BUILDING_ASYLUM</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_ASYLUM</Description>
			<Civilopedia>TXT_KEY_BUILDING_ASYLUM_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help>TXT_KEY_BUILDING_ASYLUM_HELP</Help>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_ASYLUM</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>RELIGION_OCTOPUS_OVERLORDS</ReligionType>
			<StateReligion>RELIGION_OCTOPUS_OVERLORDS</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_OCTOPUS_OVERLORDS</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_MESSAGE_FROM_THE_DEEP</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_PROPHET</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>1</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>-20</iAIWeight>
			<iCost>150</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>10</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>-25</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>-1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>15</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_OVERLORDS_DINK</ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>1</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>PROMOTION_ENRAGED</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_BAZAAR_OF_MAMMON</BuildingClass>
			<Type>BUILDING_BAZAAR_OF_MAMMON</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_BAZAAR_OF_MAMMON</Description>
			<Civilopedia>TXT_KEY_BUILDING_BAZAAR_OF_MAMMON_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_BAZAAR_OF_MAMMON</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_MATHEMATICS</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>BONUS_MANA_MIND</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>BONUS_MANA_MIND</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_MERCHANT</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>2</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>600</iCost>
			<iHurryCostModifier>50</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>8</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
				<iCommerce>100</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_MERCHANT</SpecialistType>
					<iSpecialistCount>3</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>20</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>10</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
				<SpecialistCommerceChange>
					<SpecialistType>SPECIALIST_GREAT_MERCHANT</SpecialistType>
					<CommerceChanges>
						<iCommerce>2</iCommerce>
						<iCommerce>1</iCommerce>
						<iCommerce>1</iCommerce>
					</CommerceChanges>
				</SpecialistCommerceChange>
				<SpecialistCommerceChange>
					<SpecialistType>SPECIALIST_GREAT_MERCHANT</SpecialistType>
					<CommerceChanges>
						<iCommerce>1</iCommerce>
						<iCommerce>0</iCommerce>
						<iCommerce>0</iCommerce>
					</CommerceChanges>
				</SpecialistCommerceChange>
				<SpecialistCommerceChange>
					<SpecialistType>SPECIALIST_GREAT_PRIEST</SpecialistType>
					<CommerceChanges>
						<iCommerce>-1</iCommerce>
						<iCommerce>0</iCommerce>
						<iCommerce>-1</iCommerce>
					</CommerceChanges>
				</SpecialistCommerceChange>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_BONE_PALACE</BuildingClass>
			<Type>BUILDING_BONE_PALACE</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_BONE_PALACE</Description>
			<Civilopedia>TXT_KEY_BUILDING_BONE_PALACE_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_TAJ_MAHAL</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_PHILOSOPHY</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_ENGINEER</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>2</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>1</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>1</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>700</iCost>
			<iHurryCostModifier>100</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>14</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>100</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>10</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1000</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_MARBLE</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_DRAGON_BONES</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_DRAGON_BONES_EURABATRES</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_DRAGON_BONES_ACHERON</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_DRAGON_BONES_ABASHI</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_DRAGON_BONES_DRIFA</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>50</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_BREWERY</BuildingClass>
			<Type>BUILDING_BREWERY</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_BREWERY</Description>
			<Civilopedia>TXT_KEY_BUILDING_BREWERY_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_BREWERY</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_CRAFTING</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>BONUS_ALE</FreeBonus>
			<iNumFreeBonuses>2</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>1</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>240</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>35</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
				<BonusYieldModifier>
					<BonusType>BONUS_CORN</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>10</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
				<BonusYieldModifier>
					<BonusType>BONUS_RICE</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>10</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
				<BonusYieldModifier>
					<BonusType>BONUS_WHEAT</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>10</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_AVIARY</BuildingClass>
			<Type>BUILDING_AVIARY</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_AVIARY</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_AVIARY</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>3</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_BUILD_GORILLA_CAGE</ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_CARNIVAL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>1</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_BABOON_CAGE</BuildingClass>
			<Type>BUILDING_BABOON_CAGE</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_BABOON_CAGE</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_BABOON_CAGE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>3</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_BUILD_GORILLA_CAGE</ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_CARNIVAL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>1</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_ELEPHANT_PEN</BuildingClass>
			<Type>BUILDING_ELEPHANT_PEN</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_ELEPHANT_PEN</Description>
			<Civilopedia>TXT_KEY_BUILDING_ELEPHANT_PEN_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_ELEPHANT_PEN</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_ANIMAL_HANDLING</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>BONUS_IVORY</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>100</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_CARNIVAL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_CENTAUR_CAGE</BuildingClass>
			<Type>BUILDING_CENTAUR_CAGE</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_CENTAUR_CAGE</Description>
			<Civilopedia>TXT_KEY_BUILDING_CENTAUR_CAGE_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_CENTAUR_CAGE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_ARTIST</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>1</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>1</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_GRIFFON_CAGE</BuildingClass>
			<Type>BUILDING_GRIFFON_CAGE</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_GRIFFON_CAGE</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_GRIFFON_CAGE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>7</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_BUILD_GORILLA_CAGE</ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_CARNIVAL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>1</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>

		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_DWARF_CAGE</BuildingClass>
			<Type>BUILDING_DWARF_CAGE</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_DWARF_CAGE</Description>
			<Civilopedia>TXT_KEY_BUILDING_DWARF_CAGE_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_DWARF_CAGE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_ARTIST</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>1</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>1</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_ELF_CAGE</BuildingClass>
			<Type>BUILDING_ELF_CAGE</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_ELF_CAGE</Description>
			<Civilopedia>TXT_KEY_BUILDING_ELF_CAGE_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_ELF_CAGE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_ARTIST</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>1</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>1</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_FROSTLING_CAGE</BuildingClass>
			<Type>BUILDING_FROSTLING_CAGE</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_FROSTLING_CAGE</Description>
			<Civilopedia>TXT_KEY_BUILDING_FROSTLING_CAGE_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_FROSTLING_CAGE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_ARTIST</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>1</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>1</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_GIANT_CAGE</BuildingClass>
			<Type>BUILDING_GIANT_CAGE</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_GIANT_CAGE</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_GIANT_CAGE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_ARTIST</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>1</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>1</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_GORILLA_CAGE</BuildingClass>
			<Type>BUILDING_GORILLA_CAGE</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_GORILLA_CAGE</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_GORILLA_CAGE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>3</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_BUILD_GORILLA_CAGE</ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_CARNIVAL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>1</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_HUMAN_CAGE</BuildingClass>
			<Type>BUILDING_HUMAN_CAGE</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_HUMAN_CAGE</Description>
			<Civilopedia>TXT_KEY_BUILDING_HUMAN_CAGE_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_HUMAN_CAGE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_ARTIST</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>1</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>1</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_LAMIA_CAGE</BuildingClass>
			<Type>BUILDING_LAMIA_CAGE</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_LAMIA_CAGE</Description>
			<Civilopedia>TXT_KEY_BUILDING_LAMIA_CAGE_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_LAMIA_CAGE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_ARTIST</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>1</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>3</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>1</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>

		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_LIZARDMAN_CAGE</BuildingClass>
			<Type>BUILDING_LIZARDMAN_CAGE</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_LIZARDMAN_CAGE</Description>
			<Civilopedia>TXT_KEY_BUILDING_LIZARDMAN_CAGE_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_LIZARDMAN_CAGE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_ARTIST</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>1</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>1</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>

		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_LION_CAGE</BuildingClass>
			<Type>BUILDING_LION_CAGE</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_LION_CAGE</Description>
			<Civilopedia>TXT_KEY_BUILDING_LION_CAGE_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_LION_CAGE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>3</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_CARNIVAL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>1</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_MUSTEVAL_CAGE</BuildingClass>
			<Type>BUILDING_MUSTEVAL_CAGE</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_MUSTEVAL_CAGE</Description>
			<Civilopedia>TXT_KEY_BUILDING_MUSTEVAL_CAGE_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_MUSTEVAL_CAGE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_ARTIST</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>1</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>3</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>1</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_ORC_CAGE</BuildingClass>
			<Type>BUILDING_ORC_CAGE</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_ORC_CAGE</Description>
			<Civilopedia>TXT_KEY_BUILDING_ORC_CAGE_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_ORC_CAGE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_ARTIST</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>1</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>1</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SEA_SERPENT_TANK</BuildingClass>
			<Type>BUILDING_SEA_SERPENT_TANK</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_SEA_SERPENT_TANK</Description>
			<Civilopedia>TXT_KEY_BUILDING_SEA_SERPENT_TANK_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_SEA_SERPENT_TANK</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus></FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>100</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>3</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_CARNIVAL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_HARBOR</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SCORPION_PEN</BuildingClass>
			<Type>BUILDING_SCORPION_PEN</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_SCORPION_PEN</Description>
			<Civilopedia>TXT_KEY_BUILDING_SCORPION_PEN_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_SCORPION_PEN</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_POISONS</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus></FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>PROMOTION_POISONED_BLADE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>100</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_CARNIVAL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SPIDER_PEN</BuildingClass>
			<Type>BUILDING_SPIDER_PEN</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_SPIDER_PEN</Description>
			<Civilopedia>TXT_KEY_BUILDING_SPIDER_PEN_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_SPIDER_PEN</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_ANIMAL_HANDLING</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>BONUS_SILK</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>PROMOTION_POISONED_BLADE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>100</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_PANTHER_CAGE</BuildingClass>
			<Type>BUILDING_PANTHER_CAGE</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_PANTHER_CAGE</Description>
			<Civilopedia>TXT_KEY_BUILDING_PANTHER_CAGE_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_PANTHER_CAGE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>3</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_BUILD_TIGER_CAGE</ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_CARNIVAL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>1</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_TIGER_CAGE</BuildingClass>
			<Type>BUILDING_TIGER_CAGE</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_TIGER_CAGE</Description>
			<Civilopedia>TXT_KEY_BUILDING_TIGER_CAGE_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_TIGER_CAGE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>3</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_BUILD_TIGER_CAGE</ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_CARNIVAL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>1</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_TORTOISE_TANK</BuildingClass>
			<Type>BUILDING_TORTOISE_TANK</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_TORTOISE_TANK</Description>
			<Civilopedia>TXT_KEY_BUILDING_TORTOISE_TANK_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_TORTOISE_TANK</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus></FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>100</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>3</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_CARNIVAL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_HARBOR</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SATYR_CAGE</BuildingClass>
			<Type>BUILDING_SATYR_CAGE</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_SATYR_CAGE</Description>
			<Civilopedia>TXT_KEY_BUILDING_SATYR_CAGE_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_SATYR_CAGE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_ARTIST</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>1</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>1</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_WEREWOLF_CAGE</BuildingClass>
			<Type>BUILDING_WEREWOLF_CAGE</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_WEREWOLF_CAGE</Description>
			<Civilopedia>TXT_KEY_BUILDING_WEREWOLF_CAGE_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_WEREWOLF_CAGE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_ARTIST</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>1</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>1</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_CARNIVAL</BuildingClass>
			<Type>BUILDING_CARNIVAL</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_CARNIVAL</Description>
			<Civilopedia>TXT_KEY_BUILDING_CARNIVAL_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_CARNIVAL</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_FESTIVALS</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_CREATIVE</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>120</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>3</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>20</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_ARTIST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_BUILD_CARNIVAL</ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_CATACOMB_LIBRALUS</BuildingClass>
			<Type>BUILDING_CATACOMB_LIBRALUS</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_CATACOMB_LIBRALUS</Description>
			<Civilopedia>TXT_KEY_BUILDING_CATACOMB_LIBRALUS_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_CATACOMB_LIBRALUS</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_KNOWLEDGE_OF_THE_ETHER</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>BUILDINGCLASS_MAGE_GUILD</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_SCIENTIST</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>2</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>1</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>600</iCost>
			<iHurryCostModifier>100</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>10</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>100</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>4</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>4</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_BUILD_GREATLIBRARY</ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_MAGE_GUILD</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_CELESTIAL_COMPASS</BuildingClass>
			<Type>BUILDING_CELESTIAL_COMPASS</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_CELESTIAL_COMPASS</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_CELESTIAL_COMPASS</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_CELESTIAL_COMPASS</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_ASTRONOMY</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_PROPHET</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>2</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>1</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>500</iCost>
			<iHurryCostModifier>100</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>50</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>12</iAsset>
			<iPower>4</iPower>
			<fVisibilityPriority>100</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>4</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1000</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_CITY_OF_A_THOUSAND_SLUMS</BuildingClass>
			<Type>BUILDING_CITY_OF_A_THOUSAND_GARDENS</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_CITY_OF_A_THOUSAND_GARDENS</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_BABYLON_GARDEN</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_ENGINEERING</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>1</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>1</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>500</iCost>
			<iHurryCostModifier>100</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>50</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>2</iHealth>
			<iAreaHealth>1</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>12</iAsset>
			<iPower>4</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
				<iYield>5</iYield>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_YGGDRASIL</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>10</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_CITY_OF_A_THOUSAND_SLUMS</BuildingClass>
			<Type>BUILDING_CITY_OF_A_THOUSAND_SLUMS</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_CITY_OF_A_THOUSAND_SLUMS</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_CITY_OF_A_THOUSAND_SLUMS</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_TAXATION</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>500</iCost>
			<iHurryCostModifier>100</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>12</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>10</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>3</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_CIV_BUILDING1</BuildingClass>
			<Type>BUILDING_ADVENTURERS_GUILD</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_ADVENTURERS_GUILD</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_ADVENTURERS_GUILD</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_CURRENCY</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_ADVENTURER</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>2</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>120</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>25</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
				<BonusHappinessChange>
					<BonusType>BONUS_MANA_AIR</BonusType>
					<iHappinessChange>1</iHappinessChange>
				</BonusHappinessChange>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
				<DomainFreeExperience>
					<DomainType>DOMAIN_LAND</DomainType>
					<iExperience>2</iExperience>
				</DomainFreeExperience>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv>CIVILIZATION_GRIGORI</PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_CIV_BUILDING1</BuildingClass>
			<Type>BUILDING_BLASTING_WORKSHOP</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_BLASTING_WORKSHOP</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help>TXT_KEY_BUILDING_BLASTING_WORKSHOP_HELP</Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_BLASTING_WORKSHOP</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_SORCERY</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>BONUS_MANA_FIRE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>120</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv>CIVILIZATION_LUCHUIRP</PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_CIV_BUILDING1</BuildingClass>
			<Type>BUILDING_BREEDING_PIT</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_BREEDING_PIT</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_BREEDING_PIT_STRATEGY</Strategy>
			<Help></Help>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_BREEDING_PIT</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>120</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>20</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>-1</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>3</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
				<iYield>3</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv>CIVILIZATION_CALABIM</PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_CIV_BUILDING1</BuildingClass>
			<Type>BUILDING_CAVE_OF_ANCESTORS</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_CAVE_OF_ANCESTORS</Description>
			<Civilopedia>TXT_KEY_WB_GIFT_OF_KYLORIN_INTRO</Civilopedia>
			<Strategy></Strategy>
			<Help>TXT_KEY_BUILDING_CAVE_OF_ANCESTORS_HELP</Help>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_CAVE_OF_ANCESTORS</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_SORCERY</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>120</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MANA_AIR</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MANA_BODY</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MANA_CHAOS</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MANA_CREATION</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MANA_DEATH</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MANA_DIMENSIONAL</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MANA_ENCHANTMENT</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MANA_ENTROPY</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MANA_FIRE</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MANA_FORCE</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MANA_ICE</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MANA_LAW</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MANA_LIFE</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MANA_METAMAGIC</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MANA_MIND</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MANA_NATURE</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MANA_SHADOW</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MANA_SPIRIT</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MANA_SUN</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MANA_WATER</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_REMNANTS_OF_PATRIA</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv>CIVILIZATION_AMURITES</PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_CIV_BUILDING1</BuildingClass>
			<Type>BUILDING_CHANCEL_OF_GUARDIANS</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_CHANCEL_OF_GUARDIANS</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help>TXT_KEY_BUILDING_CHANCEL_OF_GUARDIANS_HELP</Help>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_CHANCEL_OF_GUARDIANS</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_PRIESTHOOD</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>100</iAIWeight>
			<iCost>120</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>25</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_AIFON_ISLE</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_BRADELINES_WELL</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_BROKEN_SEPULCHER</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_DRAGON_BONES</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_DRAGON_BONES_EURABATRES</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_DRAGON_BONES_ACHERON</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_DRAGON_BONES_ABASHI</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_DRAGON_BONES_DRIFA</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_GUARDIAN</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_LETUM_FRIGUS</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MAELSTROM</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MIRROR_OF_HEAVEN</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_ODIOS_PRISON</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_PALUS</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_POOL_OF_TEARS</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_PYRE_OF_THE_SERAPHIC</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_REMNANTS_OF_PATRIA</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_RING_OF_CARCER</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_SEVEN_PINES</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_STANDING_STONES</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_TOMB_OF_SUCELLUS</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_YGGDRASIL</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>1</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv>CIVILIZATION_ELOHIM</PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>PROMOTION_DEMON_POSSESSED</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_CIV_BUILDING1</BuildingClass>
			<Type>BUILDING_FERTILITY</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>Fertility</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_FERTILITY</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>30</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>2</iHealth>
			<iAreaHealth>1</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>3</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
				<iYield>7</iYield>
				<iYield>0</iYield>
				<iYield>0</iYield>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>1</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv>NONE</PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_CIV_BUILDING1</BuildingClass>
			<Type>BUILDING_FREAK_SHOW</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_FREAK_SHOW</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_FREAK_SHOW</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_ARTIST</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>1</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_BUILD_CARNIVAL</ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MANA_CHAOS</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv>CIVILIZATION_BALSERAPHS</PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_CIV_BUILDING1</BuildingClass>
			<Type>BUILDING_PLANAR_GATE</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_PLANAR_GATE</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLANAR_GATE_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help>TXT_KEY_BUILDING_PLANAR_GATE_HELP</Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_PLANAR_GATE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_KNOWLEDGE_OF_THE_ETHER</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>BONUS_MANA_DIMENSIONAL</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>500</iAIWeight>
			<iCost>150</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
				<UnitCombatFreeExperience>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<iExperience>2</iExperience>
				</UnitCombatFreeExperience>
				<UnitCombatFreeExperience>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<iExperience>4</iExperience>
				</UnitCombatFreeExperience>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_THE_NEXUS</BuildingType>
					<iHappinessChange>1</iHappinessChange>
				</BuildingHappinessChange>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_BRADELINES_WELL</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_DRAGON_BONES_ABASHI</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MANA_DIMENSIONAL</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv>CIVILIZATION_SHEAIM</PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_CIV_BUILDING1</BuildingClass>
			<Type>BUILDING_TAILOR</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_TAILOR</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_TAILOR</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_CRAFTING</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>BONUS_FINE_CLOTHES</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>140</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>10</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
				<BonusHappinessChange>
					<BonusType>BONUS_DYE</BonusType>
					<iHappinessChange>1</iHappinessChange>
				</BonusHappinessChange>
				<BonusHappinessChange>
					<BonusType>BONUS_COTTON</BonusType>
					<iHappinessChange>1</iHappinessChange>
				</BonusHappinessChange>
				<BonusHappinessChange>
					<BonusType>BONUS_SILK</BonusType>
					<iHappinessChange>1</iHappinessChange>
				</BonusHappinessChange>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
				<BonusYieldModifier>
					<BonusType>BONUS_DYE</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>10</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
				<BonusYieldModifier>
					<BonusType>BONUS_COTTON</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>10</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
				<BonusYieldModifier>
					<BonusType>BONUS_SILK</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>10</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv>CIVILIZATION_KURIOTATES</PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_CIV_BUILDING1</BuildingClass>
			<Type>BUILDING_WARRENS</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_WARRENS</Description>
			<Civilopedia>TXT_KEY_BUILDING_WARRENS_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help>TXT_KEY_BUILDING_WARRENS_HELP</Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_WARRENS</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_MASONRY</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>1</bCenterInCity>
			<iAIWeight>500</iAIWeight>
			<iCost>180</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv>CIVILIZATION_CLAN_OF_EMBERS</PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_CIV_BUILDING2</BuildingClass>
			<Type>BUILDING_PALLENS_ENGINE</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_PALLENS_ENGINE</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help>TXT_KEY_BUILDING_PALLENS_ENGINE_HELP</Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_PALLENS_ENGINE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_DIVINATION</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>BONUS_MANA_SUN</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>180</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv>CIVILIZATION_LUCHUIRP</PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_CIV_BUILDING2</BuildingClass>
			<Type>BUILDING_HALL_OF_MIRRORS</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_HALL_OF_MIRRORS</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_HALL_OF_MIRRORS_STRATEGY</Strategy>
			<Help></Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_HALL_OF_MIRRORS</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_ALTERATION</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>180</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_CARNIVAL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv>CIVILIZATION_BALSERAPHS</PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_CIV_BUILDING2</BuildingClass>
			<Type>BUILDING_JEWELER</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_JEWELER</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_JEWELER</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_SMELTING</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>BONUS_JEWELS</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>120</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>10</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>3</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
				<BonusHappinessChange>
					<BonusType>BONUS_GEMS</BonusType>
					<iHappinessChange>1</iHappinessChange>
				</BonusHappinessChange>
				<BonusHappinessChange>
					<BonusType>BONUS_GOLD</BonusType>
					<iHappinessChange>1</iHappinessChange>
				</BonusHappinessChange>
				<BonusHappinessChange>
					<BonusType>BONUS_PEARL</BonusType>
					<iHappinessChange>1</iHappinessChange>
				</BonusHappinessChange>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
				<BonusYieldModifier>
					<BonusType>BONUS_GOLD</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>10</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
				<BonusYieldModifier>
					<BonusType>BONUS_GEMS</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>10</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
				<BonusYieldModifier>
					<BonusType>BONUS_PEARL</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>0</iYield>
						<iYield>10</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv>CIVILIZATION_KURIOTATES</PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_CIV_BUILDING2</BuildingClass>
			<Type>BUILDING_RELIQUARY</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_RELIQUARY</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_RELIQUARY</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_WAY_OF_THE_WISE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>PROMOTION_SPIRIT_GUIDE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_PROPHET</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>1</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>100</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>-1</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_AIFON_ISLE</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_BRADELINES_WELL</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_BROKEN_SEPULCHER</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_DRAGON_BONES</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_DRAGON_BONES_EURABATRES</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_DRAGON_BONES_ACHERON</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_DRAGON_BONES_ABASHI</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_DRAGON_BONES_DRIFA</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_GRAVEYARD</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_GUARDIAN</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_LETUM_FRIGUS</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MAELSTROM</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MIRROR_OF_HEAVEN</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_ODIOS_PRISON</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_PALUS</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_POOL_OF_TEARS</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_PYRE_OF_THE_SERAPHIC</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_REMNANTS_OF_PATRIA</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_RING_OF_CARCER</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_SEVEN_PINES</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_STANDING_STONES</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_TOMB_OF_SUCELLUS</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_YGGDRASIL</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv>CIVILIZATION_ELOHIM</PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_CIV_BUILDING3</BuildingClass>
			<Type>BUILDING_ADULARIA_CHAMBER</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_ADULARIA_CHAMBER</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help>TXT_KEY_BUILDING_ADULARIA_CHAMBER_HELP</Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_ADULARIA_CHAMBER</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_NECROMANCY</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>BONUS_MANA_SHADOW</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>180</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv>CIVILIZATION_LUCHUIRP</PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_COMMAND_POST</BuildingClass>
			<Type>BUILDING_COMMAND_POST</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_COMMAND_POST</Description>
			<Civilopedia>TXT_KEY_BUILDING_COMMAND_POST_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_COMMAND_POST</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_MILITARY_STRATEGY</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_GREAT_GENERAL</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>1</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>180</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>20</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>

	<iUnitUpgradePriceModifier/>
	<iRevIdxLocal>-3</iRevIdxLocal>
	<iRevIdxNational>-1</iRevIdxNational>
	<iRevIdxDistanceModifier>-2</iRevIdxDistanceModifier>


			<iAsset>2</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
				<DomainFreeExperience>
					<DomainType>DOMAIN_LAND</DomainType>
					<iExperience>2</iExperience>
				</DomainFreeExperience>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>TRAIT_ORGANIZED</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_COURTHOUSE</BuildingClass>
			<Type>BUILDING_COURTHOUSE</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_COURTHOUSE</Description>
			<Civilopedia>TXT_KEY_BUILDING_COURTHOUSE_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_COURTHOUSE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_CODE_OF_LAWS</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_ORGANIZED</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>120</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>-40</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
						<!-- RevolutionDCM Building Effects  -->
						<iUnitUpgradePriceModifier>0</iUnitUpgradePriceModifier>
						<iRevIdxLocal>-1</iRevIdxLocal>
						<iRevIdxNational>0</iRevIdxNational>
						<iRevIdxDistanceModifier>-10</iRevIdxDistanceModifier>
						<!-- RevolutionDCM End  -->
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_BUILD_COURTHOUSE</ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>-10</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_COURTHOUSE</BuildingClass>
			<Type>BUILDING_GOVERNORS_MANOR</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_GOVERNORS_MANOR</Description>
			<Civilopedia>TXT_KEY_BUILDING_GOVERNORS_MANOR_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_GOVERNORS_MANOR_STRATEGY</Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_GOVERNORS_MANOR</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_CODE_OF_LAWS</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_ORGANIZED</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>180</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>-20</iMaintenanceModifier>
			<iWarWearinessModifier>-25</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>-1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
						<!-- RevolutionDCM Building Effects  -->
						<iUnitUpgradePriceModifier>0</iUnitUpgradePriceModifier>
						<iRevIdxLocal>-1</iRevIdxLocal>
						<iRevIdxNational>0</iRevIdxNational>
						<iRevIdxDistanceModifier>-10</iRevIdxDistanceModifier>
						<!-- RevolutionDCM End  -->
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>1</bUnhappyProduction>
			<iCrime>-10</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_DANCING_BEAR</BuildingClass>
			<Type>BUILDING_DANCING_BEAR</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_DANCING_BEAR</Description>
			<Civilopedia>TXT_KEY_BUILDING_DANCING_BEAR_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_DANCING_BEAR</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
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			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
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			<bAllowsNukes>0</bAllowsNukes>
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			<bNoUnhappiness>0</bNoUnhappiness>
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			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
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			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>3</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
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			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
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			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
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			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_DEMONIC_CITIZENS</BuildingClass>
			<Type>BUILDING_DEMONIC_CITIZENS</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_DEMONIC_CITIZENS</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help>TXT_KEY_BUILDING_DEMONIC_CITIZENS_HELP</Help>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_DEMONIC_CITIZENS</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
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			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
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			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
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			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
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			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
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			<iCitiesPrereq>0</iCitiesPrereq>
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			<iMaxLatitude>90</iMaxLatitude>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
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			<iGlobalExperience>0</iGlobalExperience>
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			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
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			<iHealth>0</iHealth>
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			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>-1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
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			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>

	<iRevIdxLocal>-2</iRevIdxLocal>
	<iRevIdxDistanceModifier>-2</iRevIdxDistanceModifier>

			<iAsset>2</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
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			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
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			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
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			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_DUNGEON</BuildingClass>
			<Type>BUILDING_DUNGEON</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_DUNGEON</Description>
			<Civilopedia>TXT_KEY_BUILDING_DUNGEON_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_DUNGEON</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_MASONRY</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
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			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
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			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
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			<iAIWeight>0</iAIWeight>
			<iCost>160</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
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			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
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			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>-25</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
	<iUnitUpgradePriceModifier/>
	<iRevIdxLocal>-1</iRevIdxLocal>
	<iRevIdxNational>-1</iRevIdxNational>
	<iRevIdxDistanceModifier>-5</iRevIdxDistanceModifier>

			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>-10</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_DWARVEN_VAULT</BuildingClass>
			<Type>BUILDING_DWARVEN_VAULT</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_DWARVEN_VAULT</Description>
			<Civilopedia>TXT_KEY_BUILDING_DWARVEN_VAULT_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_DWARVEN_VAULT</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_DWARVEN_VAULT_ABUNDANT</BuildingClass>
			<Type>BUILDING_DWARVEN_VAULT_ABUNDANT</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_DWARVEN_VAULT_ABUNDANT</Description>
			<Civilopedia>TXT_KEY_BUILDING_DWARVEN_VAULT_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_DWARVEN_VAULT</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>2</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
				<iYield>0</iYield>
				<iYield>10</iYield>
				<iYield>0</iYield>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>1</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_DWARVEN_VAULT_EMPTY</BuildingClass>
			<Type>BUILDING_DWARVEN_VAULT_EMPTY</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_DWARVEN_VAULT_EMPTY</Description>
			<Civilopedia>TXT_KEY_BUILDING_DWARVEN_VAULT_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_DWARVEN_VAULT</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>-2</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>1</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_DWARVEN_VAULT_FULL</BuildingClass>
			<Type>BUILDING_DWARVEN_VAULT_FULL</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_DWARVEN_VAULT_FULL</Description>
			<Civilopedia>TXT_KEY_BUILDING_DWARVEN_VAULT_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_DWARVEN_VAULT</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>2</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
				<iYield>0</iYield>
				<iYield>25</iYield>
				<iYield>0</iYield>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>1</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_DWARVEN_VAULT_LOW</BuildingClass>
			<Type>BUILDING_DWARVEN_VAULT_LOW</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_DWARVEN_VAULT_LOW</Description>
			<Civilopedia>TXT_KEY_BUILDING_DWARVEN_VAULT_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_DWARVEN_VAULT</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>-1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>1</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_DWARVEN_VAULT_OVERFLOWING</BuildingClass>
			<Type>BUILDING_DWARVEN_VAULT_OVERFLOWING</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_DWARVEN_VAULT_OVERFLOWING</Description>
			<Civilopedia>TXT_KEY_BUILDING_DWARVEN_VAULT_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_DWARVEN_VAULT</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>PROMOTION_MORALE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>25</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>3</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
				<iYield>0</iYield>
				<iYield>40</iYield>
				<iYield>0</iYield>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>1</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>1</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_DWARVEN_VAULT_STOCKED</BuildingClass>
			<Type>BUILDING_DWARVEN_VAULT_STOCKED</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_DWARVEN_VAULT_STOCKED</Description>
			<Civilopedia>TXT_KEY_BUILDING_DWARVEN_VAULT_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_DWARVEN_VAULT</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>1</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_ELDER_COUNCIL</BuildingClass>
			<Type>BUILDING_COUNCIL_OF_ANCIENTS</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_COUNCIL_OF_ANCIENTS</Description>
			<Civilopedia>TXT_KEY_BUILDING_ELDER_COUNCIL_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_ELDER_COUNCIL</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_MYSTICISM</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_PHILOSOPHICAL</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_SHADE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>2</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>1</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>60</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>2</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>3</iCommerce>
				<iCommerce>2</iCommerce>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_ELDER_COUNCIL</BuildingClass>
			<Type>BUILDING_ELDER_COUNCIL</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_ELDER_COUNCIL</Description>
			<Civilopedia>TXT_KEY_BUILDING_ELDER_COUNCIL_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_ELDER_COUNCIL</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_MYSTICISM</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_PHILOSOPHICAL</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>1</bCenterInCity>
			<iAIWeight>300</iAIWeight>
			<iCost>60</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>2</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>30</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_ETERNAL_FLAME</BuildingClass>
			<Type>BUILDING_ETERNAL_FLAME</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_ETERNAL_FLAME</Description>
			<Civilopedia>TXT_KEY_BUILDING_ETERNAL_FLAME_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_PALACE_CLAN_OF_EMBERS</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_ELEMENTALISM</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>BONUS_MANA_FIRE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>BONUS_MANA_FIRE</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>PROMOTION_MORALE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_PROPHET</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>2</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>500</iCost>
			<iHurryCostModifier>100</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>12</iAsset>
			<iPower>4</iPower>
			<fVisibilityPriority>100</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>10</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1000</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_MARBLE</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
				<UnitCombatFreeExperience>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<iExperience>2</iExperience>
				</UnitCombatFreeExperience>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_DRAGON_BONES_ACHERON</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_HELLFIRE</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MANA_FIRE</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_PYRE_OF_THE_SERAPHIC</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>1</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_EYES_AND_EARS_NETWORK</BuildingClass>
			<Type>BUILDING_EYES_AND_EARS_NETWORK</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_EYES_AND_EARS_NETWORK</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_EYES_AND_EARS_NETWORK_STRATEGY</Strategy>
			<Help>TXT_KEY_BUILDING_EYES_AND_EARS_NETWORK_HELP</Help>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_EYES_AND_EARS_NETWORK</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_COUNCIL_OF_ESUS</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_GUILDS</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>BONUS_MANA_SHADOW</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>BONUS_MANA_SHADOW</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>900</iCost>
			<iHurryCostModifier>100</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>10</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_FORBIDDEN_PALACE</BuildingClass>
			<Type>BUILDING_FORBIDDEN_PALACE</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_FORBIDDEN_PALACE</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_GREAT_PALACE</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_FORBIDDEN_PALACE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>1</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>300</iCost>
			<iHurryCostModifier>50</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>8</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
						<!-- RevolutionDCM Building Effects  -->
						<iUnitUpgradePriceModifier>0</iUnitUpgradePriceModifier>
						<iRevIdxLocal>-2</iRevIdxLocal>
						<iRevIdxNational>0</iRevIdxNational>
						<iRevIdxDistanceModifier>20</iRevIdxDistanceModifier>
						<!-- RevolutionDCM End  -->
			<iAsset>8</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>100</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>4</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>-10</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_FORGE</BuildingClass>
			<Type>BUILDING_DWARVEN_SMITHY</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_DWARVEN_SMITHY</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_DWARVEN_SMITHY</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_SMELTING</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_INDUSTRIOUS</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>250</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>20</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>-1</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
				<iYield>0</iYield>
				<iYield>20</iYield>
				<iYield>0</iYield>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_ENGINEER</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_BUILD_FORGE</ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
				<BonusYieldModifier>
					<BonusType>BONUS_MANA_EARTH</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>10</iYield>
						<iYield>0</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
				<BonusYieldModifier>
					<BonusType>BONUS_COPPER</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>10</iYield>
						<iYield>0</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
				<BonusYieldModifier>
					<BonusType>BONUS_IRON</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>10</iYield>
						<iYield>0</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
				<BonusYieldModifier>
					<BonusType>BONUS_MITHRIL</BonusType>
					<YieldModifiers>
						<iYield>0</iYield>
						<iYield>20</iYield>
						<iYield>10</iYield>
					</YieldModifiers>
				</BonusYieldModifier>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>1</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>PROMOTION_RUSTED</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_FORGE</BuildingClass>
			<Type>BUILDING_FORGE</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_FORGE</Description>
			<Civilopedia>TXT_KEY_BUILDING_FORGE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_FORGE_STRATEGY</Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_FORGE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_SMELTING</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_INDUSTRIOUS</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>250</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>-1</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
				<iYield>0</iYield>
				<iYield>25</iYield>
				<iYield>0</iYield>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_ENGINEER</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_BUILD_FORGE</ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
				<BonusHappinessChange>
					<BonusType>BONUS_GOLD</BonusType>
					<iHappinessChange>1</iHappinessChange>
				</BonusHappinessChange>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>PROMOTION_RUSTED</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_FORM_OF_THE_TITAN</BuildingClass>
			<Type>BUILDING_FORM_OF_THE_TITAN</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_FORM_OF_THE_TITAN</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_FORM_OF_THE_TITAN</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_FORM_OF_THE_TITAN</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_WARFARE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_GREAT_GENERAL</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>2</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>1</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>500</iCost>
			<iHurryCostModifier>100</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>6</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>2</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>10</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>100</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_BUILD_COLOSSUS</ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_COPPER</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_GAMBLING_HOUSE</BuildingClass>
			<Type>BUILDING_GAMBLING_HOUSE</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_GAMBLING_HOUSE</Description>
			<Civilopedia>TXT_KEY_BUILDING_GAMBLING_HOUSE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_GAMBLING_HOUSE_STRATEGY</Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_GAMBLING_HOUSE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_MATHEMATICS</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>200</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>10</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>3</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
				<iCommerce>3</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
				<iCommerce>10</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>10</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_GRANARY</BuildingClass>
			<Type>BUILDING_GRANARY</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_GRANARY</Description>
			<Civilopedia>TXT_KEY_BUILDING_GRANARY_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_GRANARY</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_AGRICULTURE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_EXPANSIVE</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>120</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>20</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>3</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_BUILD_GRANARY</ConstructSound>
			<BonusHealthChanges>
				<BonusHealthChange>
					<BonusType>BONUS_CORN</BonusType>
					<iHealthChange>1</iHealthChange>
				</BonusHealthChange>
				<BonusHealthChange>
					<BonusType>BONUS_RICE</BonusType>
					<iHealthChange>1</iHealthChange>
				</BonusHealthChange>
				<BonusHealthChange>
					<BonusType>BONUS_WHEAT</BonusType>
					<iHealthChange>1</iHealthChange>
				</BonusHealthChange>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_GRAND_MENAGERIE</BuildingClass>
			<Type>BUILDING_GRAND_MENAGERIE</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_GRAND_MENAGERIE</Description>
			<Civilopedia>TXT_KEY_BUILDING_GRAND_MENAGERIE_HELP</Civilopedia>
			<Strategy></Strategy>
			<Help>TXT_KEY_BUILDING_GRAND_MENAGERIE_HELP</Help>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_GRAND_MENAGERIE</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_GRAND_MENAGERIE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_FESTIVALS</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>BUILDINGCLASS_CARNIVAL</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>120</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>2</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>5</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>8</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1000</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>20</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
				<FreeSpecialistCount>
					<SpecialistType>SPECIALIST_ARTIST</SpecialistType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</FreeSpecialistCount>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_BUILD_CARNIVAL</ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_GREAT_LIBRARY</BuildingClass>
			<Type>BUILDING_GREAT_LIBRARY</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>Library of Oghma</Description>
			<Civilopedia>TXT_KEY_BUILDING_GREAT_LIBRARY_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_GREAT_LIBRARY</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_ARCANE_LORE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>BONUS_MANA_METAMAGIC</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>BONUS_MANA_METAMAGIC</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_SCIENTIST</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>2</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>1</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>350</iCost>
			<iHurryCostModifier>100</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>10</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>100</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>8</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1000</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
				<FreeSpecialistCount>
					<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</FreeSpecialistCount>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_BUILD_GREATLIBRARY</ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_MARBLE</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_LIBRARY</BuildingType>
					<iHappinessChange>1</iHappinessChange>
				</BuildingHappinessChange>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_LIBRARY</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
				<SpecialistCommerceChange>
					<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
					<CommerceChanges>
						<iCommerce>0</iCommerce>
						<iCommerce>1</iCommerce>
						<iCommerce>0</iCommerce>
					</CommerceChanges>
				</SpecialistCommerceChange>
				<SpecialistCommerceChange>
					<SpecialistType>SPECIALIST_GREAT_SCIENTIST</SpecialistType>
					<CommerceChanges>
						<iCommerce>0</iCommerce>
						<iCommerce>2</iCommerce>
						<iCommerce>0</iCommerce>
					</CommerceChanges>
				</SpecialistCommerceChange>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_GREAT_LIGHTHOUSE</BuildingClass>
			<Type>BUILDING_GREAT_LIGHTHOUSE</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_GREAT_LIGHTHOUSE</Description>
			<Civilopedia>TXT_KEY_BUILDING_GREAT_LIGHTHOUSE_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_GREAT_LIGHTHOUSE</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_GREAT_LIGHTHOUSE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_SAILING</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_MERCHANT</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>2</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>1</bTeamShare>
			<bWater>1</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>600</iCost>
			<iHurryCostModifier>100</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>10</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>2</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>10</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>100</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>6</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1000</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_BUILD_LIGHTHOUSE</ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_LIGHTHOUSE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_GROVE</BuildingClass>
			<Type>BUILDING_GROVE</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_GROVE</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_GROVE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_FERAL_BOND</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>300</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>6</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
				<BonusHappinessChange>
					<BonusType>BONUS_MANA_NATURE</BonusType>
					<iHappinessChange>1</iHappinessChange>
				</BonusHappinessChange>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_CAMP</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_TOMB_OF_SUCELLUS</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_YGGDRASIL</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>20</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_GUILD_OF_HAMMERS</BuildingClass>
			<Type>BUILDING_GUILD_OF_HAMMERS</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_GUILD_OF_HAMMERS</Description>
			<Civilopedia>TXT_KEY_BUILDING_GUILD_OF_HAMMERS_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_HAGIA_SOPHIA</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_ENGINEERING</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>BONUS_MANA_EARTH</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>BONUS_MANA_EARTH</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding>BUILDINGCLASS_FORGE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_ENGINEER</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>2</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>1</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>550</iCost>
			<iHurryCostModifier>100</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>12</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>100</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>8</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1000</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
				<SpecialistYieldChange>
					<SpecialistType>SPECIALIST_ENGINEER</SpecialistType>
					<YieldChanges>
						<iYield>0</iYield>
						<iYield>1</iYield>
						<iYield>0</iYield>
					</YieldChanges>
				</SpecialistYieldChange>
				<SpecialistYieldChange>
					<SpecialistType>SPECIALIST_GREAT_ENGINEER</SpecialistType>
					<YieldChanges>
						<iYield>0</iYield>
						<iYield>1</iYield>
						<iYield>0</iYield>
					</YieldChanges>
				</SpecialistYieldChange>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MINE</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_QUARRY</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_WORKSHOP</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_GUILD_OF_THE_NINE</BuildingClass>
			<Type>BUILDING_GUILD_OF_THE_NINE</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_GUILD_OF_THE_NINE</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help>TXT_KEY_BUILDING_GUILD_OF_THE_NINE_HELP</Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_GUILD_OF_THE_NINE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_CURRENCY</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_GREAT_GENERAL</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>1</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>1</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>150</iAIWeight>
			<iCost>500</iCost>
			<iHurryCostModifier>100</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>25</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>12</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>100</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>4</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1000</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_HERON_THRONE</BuildingClass>
			<Type>BUILDING_HERON_THRONE</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_HERON_THRONE</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_HERON_THRONE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_FISHING</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>1</bTeamShare>
			<bWater>1</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>250</iCost>
			<iHurryCostModifier>100</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>10</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>25</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>12</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>100</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
					<iYield>0</iYield>
					<iYield>1</iYield>
					<iYield>0</iYield>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>8</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1000</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_MARBLE</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_FISHING_BOATS</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_HALL_OF_KINGS</BuildingClass>
			<Type>BUILDING_HALL_OF_KINGS</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_HALL_OF_KINGS</Description>
			<Civilopedia>TXT_KEY_BUILDING_HALL_OF_KINGS_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_SISTINE_CHAPEL</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_HALL_OF_KINGS</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_FEUDALISM</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_ARTIST</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>2</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>1</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>600</iCost>
			<iHurryCostModifier>100</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>14</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>100</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>10</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1000</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_MARBLE</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_CITADEL</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_CITADEL_OF_LIGHT</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_HARBOR</BuildingClass>
			<Type>BUILDING_HARBOR</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_HARBOR</Description>
			<Civilopedia>TXT_KEY_BUILDING_HARBOR_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_HARBOR</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_FISHING</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_EXPANSIVE</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>1</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>120</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>10</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>50</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
				<BonusHealthChange>
					<BonusType>BONUS_CLAM</BonusType>
					<iHealthChange>1</iHealthChange>
				</BonusHealthChange>
				<BonusHealthChange>
					<BonusType>BONUS_CRAB</BonusType>
					<iHealthChange>1</iHealthChange>
				</BonusHealthChange>
				<BonusHealthChange>
					<BonusType>BONUS_FISH</BonusType>
					<iHealthChange>1</iHealthChange>
				</BonusHealthChange>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_HARBOR</BuildingClass>
			<Type>BUILDING_HARBOR_LANUN</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_HARBOR_LANUN</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_HARBOR</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_FISHING</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_EXPANSIVE</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>PROMOTION_BOARDING</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>1</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>90</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>10</iMinAreaSize>
			<iConquestProb>40</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>-10</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>50</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
				<BonusHealthChange>
					<BonusType>BONUS_CLAM</BonusType>
					<iHealthChange>1</iHealthChange>
				</BonusHealthChange>
				<BonusHealthChange>
					<BonusType>BONUS_CRAB</BonusType>
					<iHealthChange>1</iHealthChange>
				</BonusHealthChange>
				<BonusHealthChange>
					<BonusType>BONUS_FISH</BonusType>
					<iHealthChange>1</iHealthChange>
				</BonusHealthChange>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
				<DomainFreeExperience>
					<DomainType>DOMAIN_SEA</DomainType>
					<iExperience>4</iExperience>
				</DomainFreeExperience>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
				<DomainProductionModifier>
					<DomainType>DOMAIN_SEA</DomainType>
					<iProductionModifier>25</iProductionModifier>
				</DomainProductionModifier>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_PIRATE_COVE</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_PIRATE_HARBOR</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_PIRATE_PORT</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_HERBALIST</BuildingClass>
			<Type>BUILDING_HERBALIST</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_HERBALIST</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_HERBALIST</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_AGRICULTURE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>90</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>10</iHealRateChange>
			<iHealth>1</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>3</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
				<BonusHealthChange>
					<BonusType>BONUS_REAGENTS</BonusType>
					<iHealthChange>1</iHealthChange>
				</BonusHealthChange>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>PROMOTION_POISONED</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_HEROIC_EPIC</BuildingClass>
			<Type>BUILDING_HEROIC_EPIC</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_HEROIC_EPIC</Description>
			<Civilopedia>TXT_KEY_BUILDING_HEROIC_EPIC_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_HEROIC_EPIC_STRATEGY</Strategy>
			<Help></Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_HEROIC_EPIC</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_HEROIC_EPIC</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_MILITARY_STRATEGY</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_GREAT_GENERAL</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>1</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>200</iCost>
			<iHurryCostModifier>50</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>4</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>100</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>8</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>4</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1000</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_MARBLE</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_HOPE</BuildingClass>
			<Type>BUILDING_HOPE</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_HOPE</Description>
			<Civilopedia>TXT_KEY_BUILDING_HOPE_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_HOPE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>PROMOTION_COURAGE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>

	<iUnitUpgradePriceModifier/>
	<iRevIdxLocal>-1</iRevIdxLocal>
	<iRevIdxNational>-1</iRevIdxNational>



			<iAsset>1</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>4</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>1</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>1</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>1</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_HUNTING_LODGE</BuildingClass>
			<Type>BUILDING_HUNTING_LODGE</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_HUNTING_LODGE</Description>
			<Civilopedia>TXT_KEY_BUILDING_HUNTING_LODGE_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_HUNTING_LODGE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_HUNTING</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_SINISTER</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>100</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
				<BonusHealthChange>
					<BonusType>BONUS_DEER</BonusType>
					<iHealthChange>1</iHealthChange>
				</BonusHealthChange>
			</BonusHealthChanges>
			<BonusHappinessChanges>
				<BonusHappinessChange>
					<BonusType>BONUS_FUR</BonusType>
					<iHappinessChange>1</iHappinessChange>
				</BonusHappinessChange>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_CAMP</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>20</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_INFIRMARY</BuildingClass>
			<Type>BUILDING_INFIRMARY</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_INFIRMARY</Description>
			<Civilopedia>TXT_KEY_BUILDING_INFIRMARY_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_INFIRMARY</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_MEDICINE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>300</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>25</iHealRateChange>
			<iHealth>3</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>5</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_BUILD_UNIVERSITY</ConstructSound>
			<BonusHealthChanges>
				<BonusHappinessChange>
					<BonusType>BONUS_MANA_LIFE</BonusType>
					<iHappinessChange>1</iHappinessChange>
				</BonusHappinessChange>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_INN</BuildingClass>
			<Type>BUILDING_INN</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_INN</Description>
			<Civilopedia>TXT_KEY_BUILDING_INN_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_INN</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_TRADE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>250</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>25</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>1</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>25</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
				<BonusHappinessChange>
					<BonusType>BONUS_WINE</BonusType>
					<iHappinessChange>1</iHappinessChange>
				</BonusHappinessChange>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_WINERY</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>5</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_INSPIRATION</BuildingClass>
			<Type>BUILDING_INSPIRATION</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_INSPIRATION</Description>
			<Civilopedia>TXT_KEY_BUILDING_INSPIRATION_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_INSPIRATION</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_SCIENTIST</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>1</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
				<iCommerce>0</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>1</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>1</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_LIBRARY</BuildingClass>
			<Type>BUILDING_LIBRARY</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_LIBRARY</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_LIBRARY</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_WRITING</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_PHILOSOPHICAL</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>120</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>25</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_BUILD_LIBRARY</ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
				<BonusHappinessChange>
					<BonusType>BONUS_MANA_METAMAGIC</BonusType>
					<iHappinessChange>1</iHappinessChange>
				</BonusHappinessChange>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_LIGHTHOUSE</BuildingClass>
			<Type>BUILDING_LIGHTHOUSE</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_LIGHTHOUSE</Description>
			<Civilopedia>TXT_KEY_BUILDING_LIGHTHOUSE_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_LIGHTHOUSE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_SAILING</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_ORGANIZED</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>1</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>160</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>10</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>1</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>3</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10</fVisibilityPriority>
			<SeaPlotYieldChanges>
				<iYield>1</iYield>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_BUILD_LIGHTHOUSE</ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_MAGE_GUILD</BuildingClass>
			<Type>BUILDING_MAGE_GUILD</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_MAGE_GUILD</Description>
			<Civilopedia>TXT_KEY_BUILDING_MAGE_GUILD_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_MAGE_GUILD</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_KNOWLEDGE_OF_THE_ETHER</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_ARCANE</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>120</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>6</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MANA_METAMAGIC</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>25</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>20</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_MARKET</BuildingClass>
			<Type>BUILDING_MARKET</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_MARKET</Description>
			<Civilopedia>TXT_KEY_BUILDING_MARKET_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_MARKET</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_FESTIVALS</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_FINANCIAL</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>1</bCenterInCity>
			<iAIWeight>300</iAIWeight>
			<iCost>60</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
				<iCommerce>3</iCommerce>
				<iCommerce>-1</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_MERCHANT</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_BUILD_MARKETPLACE</ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>30</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>5</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_MERCURIAN_GATE</BuildingClass>
			<Type>BUILDING_MERCURIAN_GATE</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_MERCURIAN_GATE</Description>
			<Civilopedia>TXT_KEY_BUILDING_MERCURIAN_GATE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_MERCURIAN_GATE_STRATEGY</Strategy>
			<Help></Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_MERCURIAN_GATE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_FANATICISM</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>PROMOTION_DEVOTION</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_PROPHET</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>2</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>500</iAIWeight>
			<iCost>600</iCost>
			<iHurryCostModifier>100</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>-100</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>-20</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>12</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>100</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>4</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1000</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_MINES_OF_GALDUR</BuildingClass>
			<Type>BUILDING_MINES_OF_GALDUR</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_MINES_OF_GALDUR</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_IRON_WORKS</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_MINES_OF_GALDUR</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>RELIGION_RUNES_OF_KILMORPH</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_RUNES_OF_KILMORPH</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_SMELTING</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>BONUS_IRON</FreeBonus>
			<iNumFreeBonuses>3</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_ENGINEER</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>1</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>500</iAIWeight>
			<iCost>700</iCost>
			<iHurryCostModifier>100</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>-2</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>8</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>100</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_ENGINEER</SpecialistType>
					<iSpecialistCount>3</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_BUILD_IRONWORKS</ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>BONUS_GOLD</FreeBonus2>
			<FreeBonus3>BONUS_GEMS</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_MOKKAS_CAULDRON</BuildingClass>
			<Type>BUILDING_MOKKAS_CAULDRON</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_MOKKAS_CAULDRON</Description>
			<Civilopedia>TXT_KEY_BUILDING_MOKKAS_CAULDRON_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_MOKKAS_CAULDRON_STRATEGY</Strategy>
			<Help>TXT_KEY_BUILDING_MOKKAS_CAULDRON_HELP</Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_MOKKAS_CAULDRON</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_MOKKAS_CAULDRON</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_NEVER</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>BONUS_MANA_DEATH</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>600</iCost>
			<iHurryCostModifier>100</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>12</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>100</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1000</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>1</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_MONEYCHANGER</BuildingClass>
			<Type>BUILDING_MONEYCHANGER</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_MONEYCHANGER</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_MONEYCHANGER</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_CURRENCY</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_FINANCIAL</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>250</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
				<iCommerce>25</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_MERCHANT</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_BUILD_MARKETPLACE</ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_NATIONAL_EPIC</BuildingClass>
			<Type>BUILDING_NATIONAL_EPIC</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_NATIONAL_EPIC</Description>
			<Civilopedia>TXT_KEY_BUILDING_NATIONAL_EPIC_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_NATIONAL_EPIC_STRATEGY</Strategy>
			<Help></Help>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_NATIONAL_EPIC</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_NATIONAL_EPIC</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_WARFARE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_GREAT_GENERAL</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>1</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>250</iCost>
			<iHurryCostModifier>50</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>100</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>8</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>100</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>4</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1000</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_MARBLE</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_LIBRARY</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_MONUMENT</BuildingClass>
			<Type>BUILDING_MONUMENT</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_MONUMENT</Description>
			<Civilopedia>TXT_KEY_BUILDING_MONUMENT_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_MONUMENT</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_ANCIENT_CHANTS</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_CREATIVE</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>1</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>60</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
						<!-- RevolutionDCM Building Effects  -->
						<iUnitUpgradePriceModifier>0</iUnitUpgradePriceModifier>
						<iRevIdxLocal>-1</iRevIdxLocal>
						<iRevIdxNational>0</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<!-- RevolutionDCM End  -->
			<iAsset>2</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>2</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_OBSIDIAN_GATE</BuildingClass>
			<Type>BUILDING_OBSIDIAN_GATE</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_OBSIDIAN_GATE</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_OBSIDIAN_GATE_STRATEGY</Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_OBSIDIAN_GATE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_PASS_THROUGH_THE_ETHER</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>300</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>1</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>1</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>5</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MANA_DIMENSIONAL</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_PAGAN_TEMPLE</BuildingClass>
			<Type>BUILDING_DESERT_SHRINE</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_DESERT_SHRINE</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help>TXT_KEY_BUILDING_DESERT_SHRINE_HELP</Help>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_ETHIOPIAN_STELE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_MYSTICISM</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_SPIRITUAL</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>50</iAIWeight>
			<iCost>100</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>30</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>3</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>10</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
				<BonusHappinessChange>
					<BonusType>BONUS_INCENSE</BonusType>
					<iHappinessChange>1</iHappinessChange>
				</BonusHappinessChange>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
				<UnitCombatFreeExperience>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<iExperience>2</iExperience>
				</UnitCombatFreeExperience>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MIRROR_OF_HEAVEN</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv>CIVILIZATION_MALAKIM</PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_PAGAN_TEMPLE</BuildingClass>
			<Type>BUILDING_PAGAN_TEMPLE</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_PAGAN_TEMPLE</Description>
			<Civilopedia>TXT_KEY_BUILDING_PAGAN_TEMPLE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_PAGAN_TEMPLE_STRATEGY</Strategy>
			<Help></Help>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_PAGAN_TEMPLE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_MYSTICISM</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_SPIRITUAL</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>100</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>20</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>3</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>10</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
				<BonusHappinessChange>
					<BonusType>BONUS_INCENSE</BonusType>
					<iHappinessChange>1</iHappinessChange>
				</BonusHappinessChange>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_PALACE</BuildingClass>
			<Type>BUILDING_PALACE_AMURITES</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_PALACE_AMURITES</Description>
			<Civilopedia>TXT_KEY_BUILDING_PALACE_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_PALACE_AMURITES</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>BONUS_MANA_METAMAGIC</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>1</bCapital>
			<bGovernmentCenter>1</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>160</iCost>
			<iHurryCostModifier>50</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>4</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
						<!-- RevolutionDCM Building Effects  -->
						<iUnitUpgradePriceModifier>0</iUnitUpgradePriceModifier>
						<iRevIdxLocal>-7</iRevIdxLocal>
						<iRevIdxNational>-3</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<!-- RevolutionDCM End  -->
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10000</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
				<iYield>0</iYield>
				<iYield>1</iYield>
				<iYield>8</iYield>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_REMNANTS_OF_PATRIA</ImprovementType>
					<iFreeSpecialistCount>2</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MANA_AIR</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MANA_BODY</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MANA_CHAOS</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MANA_CREATION</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MANA_DEATH</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MANA_DIMENSIONAL</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MANA_ENCHANTMENT</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MANA_ENTROPY</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MANA_FIRE</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MANA_FORCE</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MANA_ICE</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MANA_LAW</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MANA_LIFE</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MANA_METAMAGIC</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MANA_MIND</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MANA_NATURE</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MANA_SHADOW</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MANA_SPIRIT</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MANA_SUN</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MANA_WATER</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>-10</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>BONUS_MANA_DIMENSIONAL</FreeBonus2>
			<FreeBonus3>BONUS_MANA_ENCHANTMENT</FreeBonus3>
			<PrereqCiv>CIVILIZATION_AMURITES</PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_PALACE</BuildingClass>
			<Type>BUILDING_PALACE_BALSERAPHS</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_PALACE_BALSERAPHS</Description>
			<Civilopedia>TXT_KEY_BUILDING_PALACE_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_SHWEDAGON_PAYA</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>BONUS_MANA_MIND</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>1</bCapital>
			<bGovernmentCenter>1</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>160</iCost>
			<iHurryCostModifier>50</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>4</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
						<!-- RevolutionDCM Building Effects  -->
						<iUnitUpgradePriceModifier>0</iUnitUpgradePriceModifier>
						<iRevIdxLocal>-7</iRevIdxLocal>
						<iRevIdxNational>-3</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<!-- RevolutionDCM End  -->
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10000</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
				<iYield>0</iYield>
				<iYield>1</iYield>
				<iYield>8</iYield>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_PALUS</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>-10</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>BONUS_MANA_CHAOS</FreeBonus2>
			<FreeBonus3>BONUS_MANA_AIR</FreeBonus3>
			<PrereqCiv>CIVILIZATION_BALSERAPHS</PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_PALACE</BuildingClass>
			<Type>BUILDING_PALACE_BANNOR</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_PALACE_BANNOR</Description>
			<Civilopedia>TXT_KEY_BUILDING_PALACE_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_PALACE_BANNOR</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>BONUS_MANA_LAW</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>1</bCapital>
			<bGovernmentCenter>1</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>160</iCost>
			<iHurryCostModifier>50</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>4</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>-10</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
						<!-- RevolutionDCM Building Effects  -->
						<iUnitUpgradePriceModifier>0</iUnitUpgradePriceModifier>
						<iRevIdxLocal>-7</iRevIdxLocal>
						<iRevIdxNational>-3</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<!-- RevolutionDCM End  -->
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10000</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
				<iYield>0</iYield>
				<iYield>1</iYield>
				<iYield>8</iYield>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>-10</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>BONUS_MANA_LIFE</FreeBonus2>
			<FreeBonus3>BONUS_MANA_FIRE</FreeBonus3>
			<PrereqCiv>CIVILIZATION_BANNOR</PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_PALACE</BuildingClass>
			<Type>BUILDING_PALACE_CALABIM</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_PALACE_CALABIM</Description>
			<Civilopedia>TXT_KEY_BUILDING_PALACE_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_PALACE_CALABIM</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>BONUS_MANA_BODY</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>1</bCapital>
			<bGovernmentCenter>1</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>160</iCost>
			<iHurryCostModifier>50</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>4</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>-10</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
						<!-- RevolutionDCM Building Effects  -->
						<iUnitUpgradePriceModifier>0</iUnitUpgradePriceModifier>
						<iRevIdxLocal>-7</iRevIdxLocal>
						<iRevIdxNational>-3</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<!-- RevolutionDCM End  -->
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10000</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
				<iYield>0</iYield>
				<iYield>1</iYield>
				<iYield>8</iYield>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>-10</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>BONUS_MANA_MIND</FreeBonus2>
			<FreeBonus3>BONUS_MANA_SHADOW</FreeBonus3>
			<PrereqCiv>CIVILIZATION_CALABIM</PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_PALACE</BuildingClass>
			<Type>BUILDING_PALACE_CLAN_OF_EMBERS</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_PALACE_CLAN_OF_EMBERS</Description>
			<Civilopedia>TXT_KEY_BUILDING_PALACE_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_PALACE_CLAN_OF_EMBERS</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>BONUS_MANA_FIRE</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>1</bCapital>
			<bGovernmentCenter>1</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>160</iCost>
			<iHurryCostModifier>50</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>4</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>-40</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
						<!-- RevolutionDCM Building Effects  -->
						<iUnitUpgradePriceModifier>0</iUnitUpgradePriceModifier>
						<iRevIdxLocal>-7</iRevIdxLocal>
						<iRevIdxNational>-3</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<!-- RevolutionDCM End  -->
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10000</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
				<iYield>0</iYield>
				<iYield>1</iYield>
				<iYield>8</iYield>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_PYRE_OF_THE_SERAPHIC</ImprovementType>
					<iFreeSpecialistCount>3</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>-10</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>BONUS_MANA_NATURE</FreeBonus2>
			<FreeBonus3>BONUS_MANA_CHAOS</FreeBonus3>
			<PrereqCiv>CIVILIZATION_CLAN_OF_EMBERS</PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_PALACE</BuildingClass>
			<Type>BUILDING_PALACE_DOVIELLO</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_PALACE_DOVIELLO</Description>
			<Civilopedia>TXT_KEY_BUILDING_PALACE_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_PALACE_DOVIELLO</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>BONUS_MANA_CHAOS</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>1</bCapital>
			<bGovernmentCenter>1</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>160</iCost>
			<iHurryCostModifier>50</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>4</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>-40</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
						<!-- RevolutionDCM Building Effects  -->
						<iUnitUpgradePriceModifier>0</iUnitUpgradePriceModifier>
						<iRevIdxLocal>-7</iRevIdxLocal>
						<iRevIdxNational>-3</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<!-- RevolutionDCM End  -->
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10000</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
				<iYield>0</iYield>
				<iYield>1</iYield>
				<iYield>8</iYield>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>-10</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>BONUS_MANA_ICE</FreeBonus2>
			<FreeBonus3>BONUS_MANA_BODY</FreeBonus3>
			<PrereqCiv>CIVILIZATION_DOVIELLO</PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_PALACE</BuildingClass>
			<Type>BUILDING_PALACE_ELOHIM</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_PALACE_ELOHIM</Description>
			<Civilopedia>TXT_KEY_BUILDING_PALACE_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_PALACE_ELOHIM</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>BONUS_MANA_SPIRIT</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>1</bCapital>
			<bGovernmentCenter>1</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>1</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>160</iCost>
			<iHurryCostModifier>50</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>4</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>20</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
						<!-- RevolutionDCM Building Effects  -->
						<iUnitUpgradePriceModifier>0</iUnitUpgradePriceModifier>
						<iRevIdxLocal>-7</iRevIdxLocal>
						<iRevIdxNational>-3</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<!-- RevolutionDCM End  -->
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10000</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
				<iYield>0</iYield>
				<iYield>1</iYield>
				<iYield>8</iYield>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_POOL_OF_TEARS</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>-10</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>BONUS_MANA_LIFE</FreeBonus2>
			<FreeBonus3>BONUS_MANA_WATER</FreeBonus3>
			<PrereqCiv>CIVILIZATION_ELOHIM</PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_PALACE</BuildingClass>
			<Type>BUILDING_PALACE_GRIGORI</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_PALACE_GRIGORI</Description>
			<Civilopedia>TXT_KEY_BUILDING_PALACE_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_PALACE_GRIGORI</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>BONUS_MANA_FORCE</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_ADVENTURER</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>2</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>1</bCapital>
			<bGovernmentCenter>1</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>160</iCost>
			<iHurryCostModifier>50</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>4</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>15</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
						<!-- RevolutionDCM Building Effects  -->
						<iUnitUpgradePriceModifier>0</iUnitUpgradePriceModifier>
						<iRevIdxLocal>-7</iRevIdxLocal>
						<iRevIdxNational>-3</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<!-- RevolutionDCM End  -->
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10000</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
				<iYield>0</iYield>
				<iYield>1</iYield>
				<iYield>8</iYield>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_INFIRMARY</BuildingType>
					<iHappinessChange>2</iHappinessChange>
				</BuildingHappinessChange>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_HOMESTEAD</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>-10</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>BONUS_MANA_SPIRIT</FreeBonus2>
			<FreeBonus3>BONUS_MANA_LIFE</FreeBonus3>
			<PrereqCiv>CIVILIZATION_GRIGORI</PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_PALACE</BuildingClass>
			<Type>BUILDING_PALACE_HIPPUS</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_PALACE_HIPPUS</Description>
			<Civilopedia>TXT_KEY_BUILDING_PALACE_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_PALACE_HIPPUS</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>BONUS_MANA_AIR</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding>BUILDINGCLASS_STABLE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>1</bCapital>
			<bGovernmentCenter>1</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>160</iCost>
			<iHurryCostModifier>50</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>4</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
						<!-- RevolutionDCM Building Effects  -->
						<iUnitUpgradePriceModifier>0</iUnitUpgradePriceModifier>
						<iRevIdxLocal>-7</iRevIdxLocal>
						<iRevIdxNational>-3</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<!-- RevolutionDCM End  -->
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10000</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
				<iYield>0</iYield>
				<iYield>1</iYield>
				<iYield>8</iYield>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_PASTURE</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>-10</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>BONUS_MANA_NATURE</FreeBonus2>
			<FreeBonus3>BONUS_MANA_MIND</FreeBonus3>
			<PrereqCiv>CIVILIZATION_HIPPUS</PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_PALACE</BuildingClass>
			<Type>BUILDING_PALACE_ILLIANS</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_PALACE_ILLIANS</Description>
			<Civilopedia>TXT_KEY_BUILDING_PALACE_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_PALACE_ILLIANS</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>BONUS_MANA_ICE</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>1</bCapital>
			<bGovernmentCenter>1</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>160</iCost>
			<iHurryCostModifier>50</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>4</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
						<!-- RevolutionDCM Building Effects  -->
						<iUnitUpgradePriceModifier>0</iUnitUpgradePriceModifier>
						<iRevIdxLocal>-7</iRevIdxLocal>
						<iRevIdxNational>-3</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<!-- RevolutionDCM End  -->
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10000</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
				<iYield>0</iYield>
				<iYield>1</iYield>
				<iYield>8</iYield>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_LETUM_FRIGUS</ImprovementType>
					<iFreeSpecialistCount>2</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>-10</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>BONUS_MANA_ENCHANTMENT</FreeBonus2>
			<FreeBonus3>BONUS_MANA_LAW</FreeBonus3>
			<PrereqCiv>CIVILIZATION_ILLIANS</PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_PALACE</BuildingClass>
			<Type>BUILDING_PALACE_INFERNAL</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_PALACE_INFERNAL</Description>
			<Civilopedia>TXT_KEY_BUILDING_PALACE_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_PALACE_INFERNAL</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>BONUS_MANA_ENTROPY</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding>BUILDING_OBSIDIAN_GATE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>1</bCapital>
			<bGovernmentCenter>1</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>160</iCost>
			<iHurryCostModifier>50</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>4</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>-100</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>25</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
						<!-- RevolutionDCM Building Effects  -->
						<iUnitUpgradePriceModifier>0</iUnitUpgradePriceModifier>
						<iRevIdxLocal>-10</iRevIdxLocal>
						<iRevIdxNational>-5</iRevIdxNational>
						<iRevIdxDistanceModifier>-3</iRevIdxDistanceModifier>
						<!-- RevolutionDCM End  -->
			<iAsset>1000</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10000</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
				<iYield>0</iYield>
				<iYield>1</iYield>
				<iYield>8</iYield>
			</YieldChanges>
			<YieldModifiers>
				<iYield>0</iYield>
				<iYield>50</iYield>
				<iYield>0</iYield>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
				<iCommerce>1</iCommerce>
				<iCommerce>1</iCommerce>
				<iCommerce>1</iCommerce>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_HELLFIRE</ImprovementType>
					<iFreeSpecialistCount>2</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>-10</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>BONUS_MANA_FIRE</FreeBonus2>
			<FreeBonus3>BONUS_MANA_DIMENSIONAL</FreeBonus3>
			<PrereqCiv>CIVILIZATION_INFERNAL</PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_PALACE</BuildingClass>
			<Type>BUILDING_PALACE_KHAZAD</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_PALACE_KHAZAD</Description>
			<Civilopedia>TXT_KEY_BUILDING_PALACE_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_PALACE_KHAZAD</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>BONUS_MANA_EARTH</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>1</bCapital>
			<bGovernmentCenter>1</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>160</iCost>
			<iHurryCostModifier>50</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>4</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>-10</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>20</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
						<!-- RevolutionDCM Building Effects  -->
						<iUnitUpgradePriceModifier>0</iUnitUpgradePriceModifier>
						<iRevIdxLocal>-7</iRevIdxLocal>
						<iRevIdxNational>-3</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<!-- RevolutionDCM End  -->
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10000</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
				<iYield>0</iYield>
				<iYield>1</iYield>
				<iYield>8</iYield>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_STANDING_STONES</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>-10</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>BONUS_MANA_EARTH</FreeBonus2>
			<FreeBonus3>BONUS_MANA_LAW</FreeBonus3>
			<PrereqCiv>CIVILIZATION_KHAZAD</PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_PALACE</BuildingClass>
			<Type>BUILDING_PALACE_KURIOTATES</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_PALACE_KURIOTATES</Description>
			<Civilopedia>TXT_KEY_BUILDING_PALACE_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_PALACE_KURIOTATES</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>BONUS_MANA_CREATION</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>1</bCapital>
			<bGovernmentCenter>1</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>160</iCost>
			<iHurryCostModifier>50</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>4</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>20</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>1</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
						<!-- RevolutionDCM Building Effects  -->
						<iUnitUpgradePriceModifier>0</iUnitUpgradePriceModifier>
						<iRevIdxLocal>-7</iRevIdxLocal>
						<iRevIdxNational>-5</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<!-- RevolutionDCM End  -->
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10000</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
				<iYield>0</iYield>
				<iYield>1</iYield>
				<iYield>8</iYield>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_WYRMHOLD_EURABATRES</BuildingType>
					<iHappinessChange>7</iHappinessChange>
				</BuildingHappinessChange>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_ENCLAVE</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>-10</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>BONUS_MANA_SPIRIT</FreeBonus2>
			<FreeBonus3>BONUS_MANA_WATER</FreeBonus3>
			<PrereqCiv>CIVILIZATION_KURIOTATES</PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_PALACE</BuildingClass>
			<Type>BUILDING_PALACE_LANUN</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_PALACE_LANUN</Description>
			<Civilopedia>TXT_KEY_BUILDING_PALACE_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_PALACE_LANUN</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>BONUS_MANA_WATER</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>1</bCapital>
			<bGovernmentCenter>1</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>160</iCost>
			<iHurryCostModifier>50</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>4</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
						<!-- RevolutionDCM Building Effects  -->
						<iUnitUpgradePriceModifier>0</iUnitUpgradePriceModifier>
						<iRevIdxLocal>-7</iRevIdxLocal>
						<iRevIdxNational>-3</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<!-- RevolutionDCM End  -->
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10000</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
				<iYield>0</iYield>
				<iYield>1</iYield>
				<iYield>8</iYield>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_PIRATE_PORT</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>-10</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>BONUS_MANA_CHAOS</FreeBonus2>
			<FreeBonus3>BONUS_MANA_AIR</FreeBonus3>
			<PrereqCiv>CIVILIZATION_LANUN</PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_PALACE</BuildingClass>
			<Type>BUILDING_PALACE_LJOSALFAR</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_PALACE_LJOSALFAR</Description>
			<Civilopedia>TXT_KEY_BUILDING_PALACE_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_PALACE_LJOSALFAR</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>BONUS_MANA_NATURE</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>1</bCapital>
			<bGovernmentCenter>1</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>160</iCost>
			<iHurryCostModifier>50</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>4</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>10</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
						<!-- RevolutionDCM Building Effects  -->
						<iUnitUpgradePriceModifier>0</iUnitUpgradePriceModifier>
						<iRevIdxLocal>-7</iRevIdxLocal>
						<iRevIdxNational>-3</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<!-- RevolutionDCM End  -->
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10000</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
				<iYield>0</iYield>
				<iYield>1</iYield>
				<iYield>8</iYield>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_TOMB_OF_SUCELLUS</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>-10</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>BONUS_MANA_AIR</FreeBonus2>
			<FreeBonus3>BONUS_MANA_LIFE</FreeBonus3>
			<PrereqCiv>CIVILIZATION_LJOSALFAR</PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_PALACE</BuildingClass>
			<Type>BUILDING_PALACE_LUCHUIRP</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_PALACE_LUCHUIRP</Description>
			<Civilopedia>TXT_KEY_BUILDING_PALACE_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_PALACE_LUCHUIRP</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>BONUS_MANA_ENCHANTMENT</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>1</bCapital>
			<bGovernmentCenter>1</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>160</iCost>
			<iHurryCostModifier>50</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>4</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>10</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
						<!-- RevolutionDCM Building Effects  -->
						<iUnitUpgradePriceModifier>0</iUnitUpgradePriceModifier>
						<iRevIdxLocal>-7</iRevIdxLocal>
						<iRevIdxNational>-3</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<!-- RevolutionDCM End  -->
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10000</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
				<iYield>0</iYield>
				<iYield>1</iYield>
				<iYield>8</iYield>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_WORKSHOP</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>-10</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>BONUS_MANA_CREATION</FreeBonus2>
			<FreeBonus3>BONUS_MANA_EARTH</FreeBonus3>
			<PrereqCiv>CIVILIZATION_LUCHUIRP</PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_PALACE</BuildingClass>
			<Type>BUILDING_PALACE_MALAKIM</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_PALACE_MALAKIM</Description>
			<Civilopedia>TXT_KEY_BUILDING_PALACE_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_PALACE_MALAKIM</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>BONUS_MANA_SUN</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>1</bCapital>
			<bGovernmentCenter>1</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>160</iCost>
			<iHurryCostModifier>50</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>4</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>10</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
						<!-- RevolutionDCM Building Effects  -->
						<iUnitUpgradePriceModifier>0</iUnitUpgradePriceModifier>
						<iRevIdxLocal>-7</iRevIdxLocal>
						<iRevIdxNational>-3</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<!-- RevolutionDCM End  -->
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10000</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
				<iYield>0</iYield>
				<iYield>1</iYield>
				<iYield>8</iYield>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MIRROR_OF_HEAVEN</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>-10</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>BONUS_MANA_MIND</FreeBonus2>
			<FreeBonus3>BONUS_MANA_LIFE</FreeBonus3>
			<PrereqCiv>CIVILIZATION_MALAKIM</PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_PALACE</BuildingClass>
			<Type>BUILDING_PALACE_MERCURIANS</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_PALACE_MERCURIANS</Description>
			<Civilopedia>TXT_KEY_BUILDING_PALACE_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_PALACE_MERCURIANS</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>BONUS_MANA_LIFE</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>1</bCapital>
			<bGovernmentCenter>1</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>160</iCost>
			<iHurryCostModifier>50</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>4</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>-50</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>40</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
						<!-- RevolutionDCM Building Effects  -->
						<iUnitUpgradePriceModifier>0</iUnitUpgradePriceModifier>
						<iRevIdxLocal>-100</iRevIdxLocal>
						<iRevIdxNational>-25</iRevIdxNational>
						<iRevIdxDistanceModifier>-2</iRevIdxDistanceModifier>
						<!-- RevolutionDCM End  -->
			<iAsset>1000</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10000</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
				<iYield>0</iYield>
				<iYield>1</iYield>
				<iYield>8</iYield>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
				<iCommerce>2</iCommerce>
				<iCommerce>2</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>4</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>-10</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>BONUS_MANA_FIRE</FreeBonus2>
			<FreeBonus3>BONUS_MANA_SUN</FreeBonus3>
			<PrereqCiv>CIVILIZATION_MERCURIANS</PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_PALACE</BuildingClass>
			<Type>BUILDING_PALACE_SHEAIM</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_PALACE_SHEAIM</Description>
			<Civilopedia>TXT_KEY_BUILDING_PALACE_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_PALACE_SHEAIM</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>BONUS_MANA_DIMENSIONAL</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>1</bCapital>
			<bGovernmentCenter>1</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>160</iCost>
			<iHurryCostModifier>50</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>4</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>-10</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
						<!-- RevolutionDCM Building Effects  -->
						<iUnitUpgradePriceModifier>0</iUnitUpgradePriceModifier>
						<iRevIdxLocal>-7</iRevIdxLocal>
						<iRevIdxNational>-3</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<!-- RevolutionDCM End  -->
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10000</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
				<iYield>0</iYield>
				<iYield>1</iYield>
				<iYield>8</iYield>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_WYRMHOLD_ABASHI</BuildingType>
					<iHappinessChange>4</iHappinessChange>
				</BuildingHappinessChange>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_PORTAL</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_DRAGON_BONES_ABASHI</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>-10</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>BONUS_MANA_CHAOS</FreeBonus2>
			<FreeBonus3>BONUS_MANA_FIRE</FreeBonus3>
			<PrereqCiv>CIVILIZATION_SHEAIM</PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_PALACE</BuildingClass>
			<Type>BUILDING_PALACE_SIDAR</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_PALACE_SIDAR</Description>
			<Civilopedia>TXT_KEY_BUILDING_PALACE_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_PALACE_SIDAR</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>BONUS_MANA_SPIRIT</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>1</bCapital>
			<bGovernmentCenter>1</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>160</iCost>
			<iHurryCostModifier>50</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>4</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
						<!-- RevolutionDCM Building Effects  -->
						<iUnitUpgradePriceModifier>0</iUnitUpgradePriceModifier>
						<iRevIdxLocal>-7</iRevIdxLocal>
						<iRevIdxNational>-3</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<!-- RevolutionDCM End  -->
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10000</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
				<iYield>0</iYield>
				<iYield>1</iYield>
				<iYield>8</iYield>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
				<SpecialistYieldChange>
					<SpecialistType>SPECIALIST_ENGINEER</SpecialistType>
					<YieldChanges>
						<iYield>0</iYield>
						<iYield>1</iYield>
						<iYield>0</iYield>
					</YieldChanges>
				</SpecialistYieldChange>
				<SpecialistYieldChange>
					<SpecialistType>SPECIALIST_GREAT_ENGINEER</SpecialistType>
					<YieldChanges>
						<iYield>0</iYield>
						<iYield>1</iYield>
						<iYield>0</iYield>
					</YieldChanges>
				</SpecialistYieldChange>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_BRADELINES_WELL</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>1</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>-10</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>BONUS_MANA_DIMENSIONAL</FreeBonus2>
			<FreeBonus3>BONUS_MANA_SHADOW</FreeBonus3>
			<PrereqCiv>CIVILIZATION_SIDAR</PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
				<SpecialistCommerceChange>
					<SpecialistType>SPECIALIST_ARTIST</SpecialistType>
					<CommerceChanges>
						<iCommerce>0</iCommerce>
						<iCommerce>0</iCommerce>
						<iCommerce>1</iCommerce>
					</CommerceChanges>
				</SpecialistCommerceChange>
				<SpecialistCommerceChange>
					<SpecialistType>SPECIALIST_MERCHANT</SpecialistType>
					<CommerceChanges>
						<iCommerce>1</iCommerce>
						<iCommerce>0</iCommerce>
						<iCommerce>0</iCommerce>
					</CommerceChanges>
				</SpecialistCommerceChange>
				<SpecialistCommerceChange>
					<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
					<CommerceChanges>
						<iCommerce>0</iCommerce>
						<iCommerce>1</iCommerce>
						<iCommerce>0</iCommerce>
					</CommerceChanges>
				</SpecialistCommerceChange>
				<SpecialistCommerceChange>
					<SpecialistType>SPECIALIST_GREAT_ARTIST</SpecialistType>
					<CommerceChanges>
						<iCommerce>0</iCommerce>
						<iCommerce>0</iCommerce>
						<iCommerce>1</iCommerce>
					</CommerceChanges>
				</SpecialistCommerceChange>
				<SpecialistCommerceChange>
					<SpecialistType>SPECIALIST_GREAT_MERCHANT</SpecialistType>
					<CommerceChanges>
						<iCommerce>1</iCommerce>
						<iCommerce>0</iCommerce>
						<iCommerce>0</iCommerce>
					</CommerceChanges>
				</SpecialistCommerceChange>
				<SpecialistCommerceChange>
					<SpecialistType>SPECIALIST_GREAT_SCIENTIST</SpecialistType>
					<CommerceChanges>
						<iCommerce>0</iCommerce>
						<iCommerce>1</iCommerce>
						<iCommerce>0</iCommerce>
					</CommerceChanges>
				</SpecialistCommerceChange>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_PALACE</BuildingClass>
			<Type>BUILDING_PALACE_SVARTALFAR</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_PALACE_SVARTALFAR</Description>
			<Civilopedia>TXT_KEY_BUILDING_PALACE_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_PALACE_SVARTALFAR</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>BONUS_MANA_SHADOW</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>1</bCapital>
			<bGovernmentCenter>1</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>160</iCost>
			<iHurryCostModifier>50</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>4</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>-10</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
						<!-- RevolutionDCM Building Effects  -->
						<iUnitUpgradePriceModifier>0</iUnitUpgradePriceModifier>
						<iRevIdxLocal>-7</iRevIdxLocal>
						<iRevIdxNational>-3</iRevIdxNational>
						<iRevIdxDistanceModifier>0</iRevIdxDistanceModifier>
						<!-- RevolutionDCM End  -->
			<iAsset>0</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10000</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
				<iYield>0</iYield>
				<iYield>1</iYield>
				<iYield>8</iYield>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
				<UnitCombatFreeExperience>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<iExperience>2</iExperience>
				</UnitCombatFreeExperience>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>-10</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>BONUS_MANA_NATURE</FreeBonus2>
			<FreeBonus3>BONUS_MANA_MIND</FreeBonus3>
			<PrereqCiv>CIVILIZATION_SVARTALFAR</PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_PALISADE</BuildingClass>
			<Type>BUILDING_PALISADE</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_PALISADE</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_PALISADE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_DEFENDER</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>1</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>40</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>10</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_PILLAR_OF_CHAINS</BuildingClass>
			<Type>BUILDING_PILLAR_OF_CHAINS</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_PILLAR_OF_CHAINS</Description>
			<Civilopedia>TXT_KEY_BUILDING_PILLAR_OF_CHAINS_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_PILLAR_OF_CHAINS</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_TAXATION</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>BUILDINGCLASS_COURTHOUSE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>1</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>500</iCost>
			<iHurryCostModifier>100</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>-10</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>

	<iUnitUpgradePriceModifier/>
	<iRevIdxLocal>-1000</iRevIdxLocal>
	<iRevIdxNational>-10</iRevIdxNational>
	<iRevIdxDistanceModifier>-10</iRevIdxDistanceModifier>


			<iAsset>12</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>100</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>4</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1000</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>1</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>1</bUnhappyProduction>
			<iCrime>-10</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>4</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_PROPHECY_OF_RAGNAROK</BuildingClass>
			<Type>BUILDING_PROPHECY_OF_RAGNAROK</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_PROPHECY_OF_RAGNAROK</Description>
			<Civilopedia>TXT_KEY_BUILDING_PROPHECY_OF_RAGNAROK_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_PROPHECY_OF_RAGNAROK_STRATEGY</Strategy>
			<Help></Help>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_ANGKOR_WAT</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_PROPHECY_OF_RAGNAROK</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_WAY_OF_THE_WICKED</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>PROMOTION_PROPHECY_MARK</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_PROPHET</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>2</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>1</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>500</iCost>
			<iHurryCostModifier>100</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>12</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>100</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>8</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1000</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
				<UnitCombatFreeExperience>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<iExperience>2</iExperience>
				</UnitCombatFreeExperience>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_BRADELINES_WELL</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_PUBLIC_BATHS</BuildingClass>
			<Type>BUILDING_PUBLIC_BATHS</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_PUBLIC_BATHS</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_PUBLIC_BATHS_STRATEGY</Strategy>
			<Help></Help>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_PUBLIC_BATHS</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_SANITATION</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>1</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>150</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>-1</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>3</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>3</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_BUILD_AQUEDUCT</ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>5</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_RIDE_OF_THE_NINE_KINGS</BuildingClass>
			<Type>BUILDING_RIDE_OF_THE_NINE_KINGS</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_RIDE_OF_THE_NINE_KINGS</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_RIDE_OF_THE_NINE_KINGS</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_WARHORSES</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>PROMOTION_WARCRY</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_GREAT_GENERAL</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>2</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>600</iCost>
			<iHurryCostModifier>100</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>12</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>100</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>4</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1000</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
				<UnitCombatFreeExperience>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<iExperience>12</iExperience>
				</UnitCombatFreeExperience>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>1</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_OBSIDIAN_GATE</BuildingClass>
			<Type>BUILDING_RIFT_GATE</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_RIFT_GATE</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_OBSIDIAN_GATE_STRATEGY</Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_OBSIDIAN_GATE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_PASS_THROUGH_THE_ETHER</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>1</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>10</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>-1</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>-2</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>5</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_PORTAL</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>1</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SHIPYARD</BuildingClass>
			<Type>BUILDING_SHIPYARD</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_SHIPYARD</Description>
			<Civilopedia>TXT_KEY_BUILDING_SHIPYARD_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_SHIPYARD</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_IRON_WORKING</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_AGGRESSIVE</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>1</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>200</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>10</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
				<DomainFreeExperience>
					<DomainType>DOMAIN_SEA</DomainType>
					<iExperience>4</iExperience>
				</DomainFreeExperience>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
				<DomainProductionModifier>
					<DomainType>DOMAIN_SEA</DomainType>
					<iProductionModifier>25</iProductionModifier>
				</DomainProductionModifier>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SHRINE_OF_SIRONA</BuildingClass>
			<Type>BUILDING_SHRINE_OF_SIRONA</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_SHRINE_OF_SIRONA</Description>
			<Civilopedia>TXT_KEY_BUILDING_SHRINE_OF_SIRONA_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_SHRINE_OF_SIRONA_STRATEGY</Strategy>
			<Help>TXT_KEY_BUILDING_SHRINE_OF_SIRONA_HELP</Help>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_SHRINE_OF_SIRONA</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_DIVINATION</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>BONUS_MANA_SPIRIT</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>BONUS_MANA_SPIRIT</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_PROPHET</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>2</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>500</iCost>
			<iHurryCostModifier>100</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>12</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>100</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>10</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1000</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_MARBLE</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_POOL_OF_TEARS</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SHRINE_OF_THE_CHAMPION</BuildingClass>
			<Type>BUILDING_SHRINE_OF_THE_CHAMPION</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_SHRINE_OF_THE_CHAMPION</Description>
			<Civilopedia>TXT_KEY_BUILDING_SHRINE_OF_THE_CHAMPION_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_SHRINE_OF_THE_CHAMPION_STRATEGY</Strategy>
			<Help></Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_SHRINE_OF_THE_CHAMPION</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_SHRINE_OF_THE_CHAMPION</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_PROPHET</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>3</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>250</iCost>
			<iHurryCostModifier>50</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>5</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1000</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>1</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SIEGE_WORKSHOP</BuildingClass>
			<Type>BUILDING_SIEGE_WORKSHOP</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_SIEGE_WORKSHOP</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_SIEGE_WORKSHOP</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_CONSTRUCTION</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_AGGRESSIVE</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>120</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_ENGINEER</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SMOKEHOUSE</BuildingClass>
			<Type>BUILDING_SMOKEHOUSE</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_SMOKEHOUSE</Description>
			<Civilopedia>TXT_KEY_BUILDING_SMOKEHOUSE_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_SMOKEHOUSE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_ANIMAL_HUSBANDRY</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>120</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>20</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>3</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>9</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_BUILD_GRANARY</ConstructSound>
			<BonusHealthChanges>
				<BonusHealthChange>
					<BonusType>BONUS_COW</BonusType>
					<iHealthChange>1</iHealthChange>
				</BonusHealthChange>
				<BonusHealthChange>
					<BonusType>BONUS_PIG</BonusType>
					<iHealthChange>1</iHealthChange>
				</BonusHealthChange>
				<BonusHealthChange>
					<BonusType>BONUS_SHEEP</BonusType>
					<iHealthChange>1</iHealthChange>
				</BonusHealthChange>
				<BonusHealthChange>
					<BonusType>BONUS_TOAD</BonusType>
					<iHealthChange>1</iHealthChange>
				</BonusHealthChange>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SMUGGLERS_PORT</BuildingClass>
			<Type>BUILDING_SMUGGLERS_PORT</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_SMUGGLERS_PORT</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help>TXT_KEY_BUILDING_SMUGGLERS_PORT_HELP</Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_PORTUGAL_FEITORIA</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>1</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>200</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>10</iMinAreaSize>
			<iConquestProb>60</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>1</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>8</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
				<iCommerce>10</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_MERCHANT</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
				<DomainFreeExperience>
					<DomainType>DOMAIN_SEA</DomainType>
					<iExperience>4</iExperience>
				</DomainFreeExperience>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
				<DomainProductionModifier>
					<DomainType>DOMAIN_SEA</DomainType>
					<iProductionModifier>10</iProductionModifier>
				</DomainProductionModifier>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_PIRATE_PORT</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>10</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SOUL_FORGE</BuildingClass>
			<Type>BUILDING_SOUL_FORGE</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_SOUL_FORGE</Description>
			<Civilopedia>TXT_KEY_BUILDING_SOUL_FORGE_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help>TXT_KEY_BUILDING_SOUL_FORGE_HELP</Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_SOUL_FORGE</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_SOUL_FORGE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_MALEVOLENT_DESIGNS</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>BONUS_MANA_DEATH</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_ENGINEER</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>2</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>600</iCost>
			<iHurryCostModifier>100</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>-2</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>6</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>100</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MANA_DEATH</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_STABLE</BuildingClass>
			<Type>BUILDING_STABLE</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_STABLE</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_STABLE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_HORSEBACK_RIDING</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>100</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>1</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
				<UnitCombatFreeExperience>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<iExperience>2</iExperience>
				</UnitCombatFreeExperience>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>20</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_TAVERN</BuildingClass>
			<Type>BUILDING_TAVERN</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_TAVERN</Description>
			<Civilopedia>TXT_KEY_BUILDING_TAVERN_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_TAVERN_STRATEGY</Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_TAVERN</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_MERCANTILISM</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_ARTIST</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>1</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>1</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>250</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>10</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>1</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>25</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>3</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_WINERY</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>5</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_TAVERN</BuildingClass>
			<Type>BUILDING_TAVERN_GRIGORI</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_TAVERN_GRIGORI</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_TAVERN_STRATEGY</Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_TAVERN_GRIGORI</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_MERCANTILISM</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_ADVENTURER</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>1</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>1</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>250</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>40</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>10</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>1</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>25</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>3</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_WINERY</ImprovementType>
					<iFreeSpecialistCount>2</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>5</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_TAX_OFFICE</BuildingClass>
			<Type>BUILDING_TAX_OFFICE</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_TAX_OFFICE</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_BANK</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_TAXATION</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>200</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>-1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
				<iCommerce>25</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_BUILD_BANK</ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_TEMPLE_OF_TEMPORENCE</BuildingClass>
			<Type>BUILDING_TEMPLE_OF_TEMPORENCE</Type>
			<SpecialBuildingType>SPECIALBUILDING_TEMPLE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_TEMPLE_OF_TEMPORENCE</Description>
			<Civilopedia>TXT_KEY_BUILDING_TEMPLE_OF_TEMPORENCE_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_NOTRE_DAME</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_TEMPLE_OF_TEMPORENCE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_RELIGIOUS_LAW</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>BONUS_MANA_FORCE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>BONUS_MANA_FORCE</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>PROMOTION_TEMPORANCE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_ARTIST</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>2</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>1</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>750</iCost>
			<iHurryCostModifier>100</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>1</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>14</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>100</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>10</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1000</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_MARBLE</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_SEVEN_PINES</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_THE_NEXUS</BuildingClass>
			<Type>BUILDING_THE_NEXUS</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_THE_NEXUS</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_THE_NEXUS</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_PASS_THROUGH_THE_ETHER</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>BONUS_MANA_DIMENSIONAL</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>BONUS_MANA_DIMENSIONAL</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding>BUILDINGCLASS_OBSIDIAN_GATE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_SCIENTIST</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>1</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>1</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>600</iCost>
			<iHurryCostModifier>100</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>5</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>6</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>100</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_BUILD_FORGE</ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_PORTAL</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>1</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_THEATRE</BuildingClass>
			<Type>BUILDING_THEATRE</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_THEATRE</Description>
			<Civilopedia>TXT_KEY_BUILDING_THEATRE_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_THEATRE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_DRAMA</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>250</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>3</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>3</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>10</iCommerce>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_ARTIST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_BUILD_THEATRE</ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
				<BonusHappinessChange>
					<BonusType>BONUS_DYE</BonusType>
					<iHappinessChange>1</iHappinessChange>
				</BonusHappinessChange>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_THEATRE_OF_DREAMS</BuildingClass>
			<Type>BUILDING_THEATRE_OF_DREAMS</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_THEATRE_OF_DREAMS</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_THEATRE_OF_DREAMS</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_DRAMA</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_ARTIST</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>2</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>500</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>1</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>3</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>8</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_ARTIST</SpecialistType>
					<iSpecialistCount>2</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_BUILD_THEATRE</ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_THEATRE</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
				<SpecialistCommerceChange>
					<SpecialistType>SPECIALIST_ARTIST</SpecialistType>
					<CommerceChanges>
						<iCommerce>0</iCommerce>
						<iCommerce>0</iCommerce>
						<iCommerce>2</iCommerce>
					</CommerceChanges>
				</SpecialistCommerceChange>
				<SpecialistCommerceChange>
					<SpecialistType>SPECIALIST_GREAT_ARTIST</SpecialistType>
					<CommerceChanges>
						<iCommerce>0</iCommerce>
						<iCommerce>0</iCommerce>
						<iCommerce>2</iCommerce>
					</CommerceChanges>
				</SpecialistCommerceChange>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_TOWER_OF_ALTERATION</BuildingClass>
			<Type>BUILDING_TOWER_OF_ALTERATION</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_TOWER_OF_ALTERATION</Description>
			<Civilopedia>TXT_KEY_BUILDING_TOWER_OF_ALTERATION_STRATEGY</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_TOWER_OF_ALTERATION_STRATEGY</Strategy>
			<Help></Help>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_TOWER_OF_ALTERATION</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_TOWER_OF_ALTERATION</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_ALTERATION</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
					<BonusType>BONUS_MANA_BODY</BonusType>
					<BonusType>BONUS_MANA_LIFE</BonusType>
					<BonusType>BONUS_MANA_ENCHANTMENT</BonusType>
					<BonusType>BONUS_MANA_NATURE</BonusType>
					<BonusType>BONUS_MANA_FORCE</BonusType>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>PROMOTION_ENCHANTED_BLADE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>800</iCost>
			<iHurryCostModifier>50</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>100</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
				<BonusHappinessChange>
					<BonusType>BONUS_REAGENTS</BonusType>
					<iHappinessChange>1</iHappinessChange>
				</BonusHappinessChange>
				<BonusHappinessChange>
					<BonusType>BONUS_MANA_ENCHANTMENT</BonusType>
					<iHappinessChange>1</iHappinessChange>
				</BonusHappinessChange>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
				<UnitCombatFreeExperience>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<iExperience>4</iExperience>
				</UnitCombatFreeExperience>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_ALCHEMY_LAB</BuildingType>
					<iHappinessChange>1</iHappinessChange>
				</BuildingHappinessChange>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_GUARDIAN</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>1</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>-20</iGlobalResistEnemyModify>
			<iGlobalResistModify>20</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
			<bVictoryBuilding>1</bVictoryBuilding>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_TOWER_OF_COMPLACENCY</BuildingClass>
			<Type>BUILDING_TOWER_OF_COMPLACENCY</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_TOWER_OF_COMPLACENCY</Description>
			<Civilopedia>TXT_KEY_BUILDING_TOWER_OF_COMPLACENCY_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_TOWER_OF_COMPLACENCY</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_TOWER_OF_COMPLACENCY</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>RELIGION_OCTOPUS_OVERLORDS</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_OCTOPUS_OVERLORDS</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_TAXATION</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_GREAT_GENERAL</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>1</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>1</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>750</iCost>
			<iHurryCostModifier>100</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>-50</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>-10</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>

	<iUnitUpgradePriceModifier/>
	<iRevIdxLocal>-100</iRevIdxLocal>
	<iRevIdxNational>-10</iRevIdxNational>
	<iRevIdxDistanceModifier>-10</iRevIdxDistanceModifier>


			<iAsset>8</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>100</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>1</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>PROMOTION_REBELLIOUS</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_TOWER_OF_DIVINATION</BuildingClass>
			<Type>BUILDING_TOWER_OF_DIVINATION</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_TOWER_OF_DIVINATION</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_TOWER_OF_DIVINATION</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_TOWER_OF_DIVINATION</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_DIVINATION</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
					<BonusType>BONUS_MANA_LAW</BonusType>
					<BonusType>BONUS_MANA_SUN</BonusType>
					<BonusType>BONUS_MANA_SPIRIT</BonusType>
					<BonusType>BONUS_MANA_MIND</BonusType>
					<BonusType>BONUS_MANA_CREATION</BonusType>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>800</iCost>
			<iHurryCostModifier>50</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>1</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>100</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>25</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MIRROR_OF_HEAVEN</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_POOL_OF_TEARS</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
			<bVictoryBuilding>1</bVictoryBuilding>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_TOWER_OF_EYES</BuildingClass>
			<Type>BUILDING_TOWER_OF_EYES</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_TOWER_OF_EYES</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_TOWER_OF_EYES</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_TOWER_OF_EYES</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_OPTICS</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>BUILDINGCLASS_DUNGEON</FreeBuilding>
			<FreePromotion>PROMOTION_SENTRY</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_GREAT_GENERAL</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>1</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>700</iCost>
			<iHurryCostModifier>100</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>6</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>100</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>3</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_TOWER</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_TOWER_OF_MASTERY</BuildingClass>
			<Type>BUILDING_TOWER_OF_MASTERY</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_TOWER_OF_MASTERY</Description>
			<Civilopedia>TXT_KEY_BUILDING_TOWER_OF_MASTERY_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_TOWER_OF_MASTERY</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_STRENGTH_OF_WILL</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
				<BonusType>BONUS_MANA_AIR</BonusType>
				<BonusType>BONUS_MANA_BODY</BonusType>
				<BonusType>BONUS_MANA_CHAOS</BonusType>
				<BonusType>BONUS_MANA_CREATION</BonusType>
				<BonusType>BONUS_MANA_DEATH</BonusType>
				<BonusType>BONUS_MANA_DIMENSIONAL</BonusType>
				<BonusType>BONUS_MANA_EARTH</BonusType>
				<BonusType>BONUS_MANA_ENCHANTMENT</BonusType>
				<BonusType>BONUS_MANA_ENTROPY</BonusType>
				<BonusType>BONUS_MANA_FIRE</BonusType>
				<BonusType>BONUS_MANA_FORCE</BonusType>
				<BonusType>BONUS_MANA_ICE</BonusType>
				<BonusType>BONUS_MANA_LAW</BonusType>
				<BonusType>BONUS_MANA_LIFE</BonusType>
				<BonusType>BONUS_MANA_METAMAGIC</BonusType>
				<BonusType>BONUS_MANA_MIND</BonusType>
				<BonusType>BONUS_MANA_NATURE</BonusType>
				<BonusType>BONUS_MANA_SHADOW</BonusType>
				<BonusType>BONUS_MANA_SPIRIT</BonusType>
				<BonusType>BONUS_MANA_SUN</BonusType>
				<BonusType>BONUS_MANA_WATER</BonusType>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>BONUS_MANA_METAMAGIC</FreeBonus>
			<iNumFreeBonuses>2</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>PROMOTION_CHANNELING3</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>4000</iCost>
			<iHurryCostModifier>100</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>100</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
				<PrereqBuildingClass>
					<BuildingClassType>BUILDINGCLASS_TOWER_OF_ALTERATION</BuildingClassType>
					<iNumBuildingNeeded>1</iNumBuildingNeeded>
				</PrereqBuildingClass>
				<PrereqBuildingClass>
					<BuildingClassType>BUILDINGCLASS_TOWER_OF_DIVINATION</BuildingClassType>
					<iNumBuildingNeeded>1</iNumBuildingNeeded>
				</PrereqBuildingClass>
				<PrereqBuildingClass>
					<BuildingClassType>BUILDINGCLASS_TOWER_OF_NECROMANCY</BuildingClassType>
					<iNumBuildingNeeded>1</iNumBuildingNeeded>
				</PrereqBuildingClass>
				<PrereqBuildingClass>
					<BuildingClassType>BUILDINGCLASS_TOWER_OF_THE_ELEMENTS</BuildingClassType>
					<iNumBuildingNeeded>1</iNumBuildingNeeded>
				</PrereqBuildingClass>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MANA_METAMAGIC</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_REMNANTS_OF_PATRIA</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>1</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
			<bVictoryBuilding>1</bVictoryBuilding>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_TOWER_OF_NECROMANCY</BuildingClass>
			<Type>BUILDING_TOWER_OF_NECROMANCY</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_TOWER_OF_NECROMANCY</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_TOWER_OF_NECROMANCY_STRATEGY</Strategy>
			<Help>TXT_KEY_BUILDING_TOWER_OF_NECROMANCY_HELP</Help>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_TOWER_OF_NECROMANCY</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_TOWER_OF_NECROMANCY</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_NECROMANCY</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
					<BonusType>BONUS_MANA_CHAOS</BonusType>
					<BonusType>BONUS_MANA_DEATH</BonusType>
					<BonusType>BONUS_MANA_ENTROPY</BonusType>
					<BonusType>BONUS_MANA_SHADOW</BonusType>
					<BonusType>BONUS_MANA_DIMENSIONAL</BonusType>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>BONUS_MANA_DEATH</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>800</iCost>
			<iHurryCostModifier>50</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>100</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_BROKEN_SEPULCHER</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_BRADELINES_WELL</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
			<bVictoryBuilding>1</bVictoryBuilding>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_TOWER_OF_THE_ELEMENTS</BuildingClass>
			<Type>BUILDING_TOWER_OF_THE_ELEMENTS</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_TOWER_OF_THE_ELEMENTS</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_TOWER_OF_THE_ELEMENTS_STRATEGY</Strategy>
			<Help>TXT_KEY_BUILDING_TOWER_OF_THE_ELEMENTS_HELP</Help>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_TOWER_OF_THE_ELEMENTS</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_ELEMENTALISM</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
					<BonusType>BONUS_MANA_EARTH</BonusType>
					<BonusType>BONUS_MANA_FIRE</BonusType>
					<BonusType>BONUS_MANA_AIR</BonusType>
					<BonusType>BONUS_MANA_WATER</BonusType>
					<BonusType>BONUS_MANA_ICE</BonusType>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>800</iCost>
			<iHurryCostModifier>50</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>100</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_AIFON_ISLE</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_DRAGON_BONES</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_DRAGON_BONES_ACHERON</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_LETUM_FRIGUS</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MAELSTROM</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_PYRE_OF_THE_SERAPHIC</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_STANDING_STONES</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_TARCHS_TOWER</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
			<bVictoryBuilding>1</bVictoryBuilding>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_TRAINING_YARD</BuildingClass>
			<Type>BUILDING_ARENA</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_ARENA</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_ARENA</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>100</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>2</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_BUILD_BARRACKS</ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
				<DomainFreeExperience>
					<DomainType>DOMAIN_LAND</DomainType>
					<iExperience>1</iExperience>
				</DomainFreeExperience>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>20</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_TRAINING_YARD</BuildingClass>
			<Type>BUILDING_SCULPTORS_STUDIO</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_SCULPTORS_STUDIO</Description>
			<Civilopedia>TXT_KEY_BUILDING_SCULPTORS_STUDIO_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_SCULPTORS_STUDIO</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_CONSTRUCTION</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>90</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>10</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_GUARDIAN</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>20</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_TRAINING_YARD</BuildingClass>
			<Type>BUILDING_TRAINING_YARD</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_TRAINING_YARD</Description>
			<Civilopedia>TXT_KEY_BUILDING_TRAINING_YARD_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_TRAINING_YARD</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>100</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>2</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_BUILD_BARRACKS</ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
				<DomainFreeExperience>
					<DomainType>DOMAIN_LAND</DomainType>
					<iExperience>1</iExperience>
				</DomainFreeExperience>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>20</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_UNYIELDING_ORDER</BuildingClass>
			<Type>BUILDING_UNYIELDING_ORDER</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_UNYIELDING_ORDER</Description>
			<Civilopedia>TXT_KEY_BUILDING_UNYIELDING_ORDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_UNYIELDING_ORDER</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>PROMOTION_LOYALTY</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>1</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>-100</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>

	<iUnitUpgradePriceModifier/>
	<iRevIdxLocal>-1000</iRevIdxLocal>
	<iRevIdxNational>-100</iRevIdxNational>
	<iRevIdxDistanceModifier>-100</iRevIdxDistanceModifier>

			<iAsset>1</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>1</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>1</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>1</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>-10</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>PROMOTION_REBELLIOUS</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_WALL_OF_STONE</BuildingClass>
			<Type>BUILDING_WALL_OF_STONE</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_WALL_OF_STONE</Description>
			<Civilopedia>TXT_KEY_BUILDING_WALL_OF_STONE_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_WALL_OF_STONE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>1</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>25</iDefense>
			<iBombardDefense>25</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_BUILD_WALLS</ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>1</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>1</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_WALLS</BuildingClass>
			<Type>BUILDING_WALLS</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_WALLS</Description>
			<Civilopedia>TXT_KEY_BUILDING_WALLS_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_WALLS</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_MASONRY</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_DEFENDER</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>1</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>120</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>25</iDefense>
			<iBombardDefense>25</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_BUILD_WALLS</ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_WINTER_PALACE</BuildingClass>
			<Type>BUILDING_WINTER_PALACE</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_WINTER_PALACE</Description>
			<Civilopedia></Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_VERSAILLES</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_CODE_OF_LAWS</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>1</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>1</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>1</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>800</iCost>
			<iHurryCostModifier>50</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>12</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
						<!-- RevolutionDCM Building Effects  -->
						<iUnitUpgradePriceModifier>0</iUnitUpgradePriceModifier>
						<iRevIdxLocal>-2</iRevIdxLocal>
						<iRevIdxNational>0</iRevIdxNational>
						<iRevIdxDistanceModifier>-20</iRevIdxDistanceModifier>
						<!-- RevolutionDCM End  -->
			<iAsset>8</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>100</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>10</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1000</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_MARBLE</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_WOLF_PEN</BuildingClass>
			<Type>BUILDING_WOLF_PEN</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_WOLF_PEN</Description>
			<Civilopedia>TXT_KEY_BUILDING_WOLF_PEN_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_WOLF_PEN</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_CARNIVAL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>1</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>



		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_INSPIRATION</BuildingClass>
			<Type>BUILDING_MUSE</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_MUSE</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_MUSE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>0</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>10</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>2</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>4</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_ARTIST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_ENGINEER</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_MERCHANT</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>1</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>1</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>






		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_PAGAN_TEMPLE</BuildingClass>
			<Type>BUILDING_SHRINE_OF_ARAWN</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_SHRINE_OF_ARAWN</Description>
			<Civilopedia>TXT_KEY_BUILDING_PAGAN_TEMPLE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_PAGAN_TEMPLE_STRATEGY</Strategy>
			<Help></Help>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_TEMPLE_OF_THE_HAND</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_MYSTICISM</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_SPIRITUAL</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>BONUS_MANA_DEATH</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>PROMOTION_UNDEAD_SLAYING</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>100</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>10</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>3</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>10</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
				<BonusHappinessChange>
					<BonusType>BONUS_INCENSE</BonusType>
					<iHappinessChange>1</iHappinessChange>
				</BonusHappinessChange>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_GRAVEYARD</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_BRADELINES_WELL</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>1</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv>CIVILIZATION_SIDAR</PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>PROMOTION_DEATH1</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_HIPPODROME</BuildingClass>
			<Type>BUILDING_HIPPODROME</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_HIPPODROME</Description>
			<Civilopedia>TXT_KEY_BUILDING_COLOSSEUM_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_COLOSSEUM_STRATEGY</Strategy>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_COLOSSEUM</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_CURRENCY</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>BONUS_HORSE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>300</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>4</iPower>
			<fVisibilityPriority>10</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
				<iCommerce>1</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
				<iCommerce>2</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
				<UnitCombatFreeExperience>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<iExperience>3</iExperience>
				</UnitCombatFreeExperience>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>20</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>



		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_HIPPODROME</BuildingClass>
			<Type>BUILDING_GOLEM_TRACKS</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_GOLEM_TRACKS</Description>
			<Civilopedia>TXT_KEY_BUILDING_COLOSSEUM_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_COLOSSEUM_STRATEGY</Strategy>
			<Help>TXT_KEY_BUILDING_GOLEM_TRACKS</Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_COLOSSEUM</ArtDefineTag>

			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_CURRENCY</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>300</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>4</iPower>
			<fVisibilityPriority>10</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
				<iCommerce>1</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
				<iCommerce>2</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>20</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>





		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_NULLSTONE_CITADEL</BuildingClass>
			<Type>BUILDING_NULLSTONE_CITADEL</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_NULLSTONE_CITADEL</Description>
			<Civilopedia>TXT_KEY_BUILDING_NULLSTONE_CITADEL_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_CITADEL</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_STRENGTH_OF_WILL</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_DEFENDER</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_MAGIC_RESISTANT</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>BUILDINGCLASS_WALLS</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>1</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>1200</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>-30</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>25</iDefense>
			<iBombardDefense>25</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>2</iPower>
			<fVisibilityPriority>10</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_BUILD_WALLS</ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>90</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>100</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>





		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_UNYIELDING_ORDER</BuildingClass>
			<Type>BUILDING_ABUNDANCE</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_ABUNDANCE</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_BABYLON_GARDEN</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>1</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>1</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>100</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>50</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>2</iHealth>
			<iAreaHealth>1</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>12</iAsset>
			<iPower>4</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
				<iYield>7</iYield>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>1</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>





		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SCION_OF_YGGDRASIL</BuildingClass>
			<Type>BUILDING_SCION_OF_YGGDRASIL</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_SCION_OF_YGGDRASIL</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_YGGDRASIL</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_COMMUNE_WITH_NATURE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>BONUS_FRUIT_OF_YGGDRASIL</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>BONUS_FRUIT_OF_YGGDRASIL</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>300</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>6</iAsset>
			<iPower>6</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>20</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_TEMPLE_OF_THE_ORDER</BuildingClass>
			<Type>BUILDING_TEMPLE_OF_THE_ORDER</Type>
			<SpecialBuildingType>SPECIALBUILDING_TEMPLE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_TEMPLE_OF_THE_ORDER</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_TEMPLE_ORDER</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>RELIGION_THE_ORDER</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_THE_ORDER</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_ORDERS_FROM_HEAVEN</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_GREAT_GENERAL</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>120</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>20</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>20</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iSpecialistCount>2</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_ORDER_DINK</ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
				<BonusHappinessChange>
					<BonusType>BONUS_INCENSE</BonusType>
					<iHappinessChange>1</iHappinessChange>
				</BonusHappinessChange>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
				<DomainProductionModifier>
					<DomainType>DOMAIN_LAND</DomainType>
					<iProductionModifier>20</iProductionModifier>
				</DomainProductionModifier>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_RING_OF_CARCER</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_SEVEN_PINES</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>-5</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_BASILICA</BuildingClass>
			<Type>BUILDING_BASILICA</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_BASILICA</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_BASILICA</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>RELIGION_THE_ORDER</ReligionType>
			<StateReligion>RELIGION_THE_ORDER</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_THE_ORDER</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_RELIGIOUS_LAW</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_GREAT_GENERAL</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>1</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>200</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>20</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>-40</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_ORDER_DINK</ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_SEVEN_PINES</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_RING_OF_CARCER</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>-10</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_CODE_OF_JUNIL</BuildingClass>
			<Type>BUILDING_CODE_OF_JUNIL</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_CODE_OF_JUNIL</Description>
			<Civilopedia>TXT_KEY_BUILDING_CODE_OF_JUNIL_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_CODE_OF_JUNIL</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>RELIGION_THE_ORDER</HolyCity>
			<ReligionType>RELIGION_THE_ORDER</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>RELIGION_THE_ORDER</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>BONUS_MANA_LAW</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>PROMOTION_COMMAND1</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_GREAT_GENERAL</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>2</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>8</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>4</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1000</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
				<ReligionChange>
					<ReligionType>RELIGION_THE_ORDER</ReligionType>
					<iReligionChange>1</iReligionChange>
				</ReligionChange>
			</ReligionChanges>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_MERCHANT</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iSpecialistCount>2</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_ORDER_DINK</ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_THE_ORDER</BuildingType>
					<iHappinessChange>1</iHappinessChange>
				</BuildingHappinessChange>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_FORT</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_CASTLE</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_CITADEL</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_CITADEL_OF_LIGHT</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>-10</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>BONUS_MANA_FIRE</FreeBonus2>
			<FreeBonus3>BONUS_MANA_FORCE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_TEMPLE_OF_THE_EMPYREAN</BuildingClass>
			<Type>BUILDING_TEMPLE_OF_THE_EMPYREAN</Type>
			<SpecialBuildingType>SPECIALBUILDING_TEMPLE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_TEMPLE_OF_THE_EMPYREAN</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_TEMPLE_EMPYREAN</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>RELIGION_THE_EMPYREAN</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_THE_EMPYREAN</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_HONOR</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>3</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>150</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>10</iCommerce>
				<iCommerce>20</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iSpecialistCount>2</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_EMPYREAN_DINK</ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
				<BonusHappinessChange>
					<BonusType>BONUS_INCENSE</BonusType>
					<iHappinessChange>1</iHappinessChange>
				</BonusHappinessChange>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MIRROR_OF_HEAVEN</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>1</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>PROMOTION_BLIND</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_DIES_DIEI</BuildingClass>
			<Type>BUILDING_DIES_DIEI</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_DIES_DIEI</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_DIES_DIEI</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>RELIGION_THE_EMPYREAN</HolyCity>
			<ReligionType>RELIGION_THE_EMPYREAN</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>RELIGION_THE_EMPYREAN</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>BONUS_MANA_SUN</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>PROMOTION_PERFECT_SIGHT</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_PROPHET</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>2</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>1</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>100</iEspionageDefense>
			<iAsset>8</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>4</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1000</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
				<ReligionChange>
					<ReligionType>RELIGION_THE_EMPYREAN</ReligionType>
					<iReligionChange>1</iReligionChange>
				</ReligionChange>
			</ReligionChanges>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_EMPYREAN_DINK</ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
				<UnitCombatFreeExperience>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<iExperience>2</iExperience>
				</UnitCombatFreeExperience>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_THE_EMPYREAN</BuildingType>
					<iHappinessChange>1</iHappinessChange>
				</BuildingHappinessChange>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MIRROR_OF_HEAVEN</ImprovementType>
					<iFreeSpecialistCount>2</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>-10</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>BONUS_MANA_CREATION</FreeBonus2>
			<FreeBonus3>BONUS_MANA_SPIRIT</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>PROMOTION_BLIND</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_TEMPLE_OF_KILMORPH</BuildingClass>
			<Type>BUILDING_TEMPLE_OF_KILMORPH</Type>
			<SpecialBuildingType>SPECIALBUILDING_TEMPLE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_TEMPLE_OF_KILMORPH</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_TEMPLE_KILMORPH</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>RELIGION_RUNES_OF_KILMORPH</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_RUNES_OF_KILMORPH</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_WAY_OF_THE_EARTHMOTHER</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>120</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
				<iCommerce>2</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>20</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_MERCHANT</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_RUNES_DINK</ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
				<BonusHappinessChange>
					<BonusType>BONUS_GEMS</BonusType>
					<iHappinessChange>1</iHappinessChange>
				</BonusHappinessChange>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_STANDING_STONES</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_TABLETS_OF_BAMBUR</BuildingClass>
			<Type>BUILDING_TABLETS_OF_BAMBUR</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_TABLETS_OF_BAMBUR</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_TABLETS_OF_BAMBUR</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>RELIGION_RUNES_OF_KILMORPH</HolyCity>
			<ReligionType>RELIGION_RUNES_OF_KILMORPH</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>RELIGION_RUNES_OF_KILMORPH</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>BONUS_MANA_EARTH</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>PROMOTION_GUERILLA2</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_ENGINEER</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>2</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>8</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>4</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1000</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
				<ReligionChange>
					<ReligionType>RELIGION_RUNES_OF_KILMORPH</ReligionType>
					<iReligionChange>1</iReligionChange>
				</ReligionChange>
			</ReligionChanges>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_ENGINEER</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_RUNES_DINK</ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_KILMORPH</BuildingType>
					<iHappinessChange>1</iHappinessChange>
				</BuildingHappinessChange>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_STANDING_STONES</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MINE</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>BONUS_MANA_ENCHANTMENT</FreeBonus2>
			<FreeBonus3>BONUS_MANA_ICE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_TEMPLE_OF_LEAVES</BuildingClass>
			<Type>BUILDING_TEMPLE_OF_LEAVES</Type>
			<SpecialBuildingType>SPECIALBUILDING_TEMPLE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_TEMPLE_OF_LEAVES</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_TEMPLE_LEAVES</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>RELIGION_FELLOWSHIP_OF_LEAVES</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_FELLOWSHIP_OF_LEAVES</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_WAY_OF_THE_FORESTS</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>120</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>1</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>20</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_ARTIST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_LEAVES_DINK</ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
				<BonusHappinessChange>
					<BonusType>BONUS_INCENSE</BonusType>
					<iHappinessChange>1</iHappinessChange>
				</BonusHappinessChange>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_TOMB_OF_SUCELLUS</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_YGGDRASIL</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SONG_OF_AUTUMN</BuildingClass>
			<Type>BUILDING_SONG_OF_AUTUMN</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_SONG_OF_AUTUMN</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_SONG_OF_AUTUMN</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>RELIGION_FELLOWSHIP_OF_LEAVES</HolyCity>
			<ReligionType>RELIGION_FELLOWSHIP_OF_LEAVES</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>RELIGION_FELLOWSHIP_OF_LEAVES</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>BONUS_MANA_NATURE</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>PROMOTION_SUBDUE_ANIMAL</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_ARTIST</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>2</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>8</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>4</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1000</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
				<ReligionChange>
					<ReligionType>RELIGION_FELLOWSHIP_OF_LEAVES</ReligionType>
					<iReligionChange>1</iReligionChange>
				</ReligionChange>
			</ReligionChanges>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_ARTIST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iSpecialistCount>2</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_LEAVES_DINK</ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_LEAVES</BuildingType>
					<iHappinessChange>1</iHappinessChange>
				</BuildingHappinessChange>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_CAMP</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_YGGDRASIL</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_TOMB_OF_SUCELLUS</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>BONUS_MANA_LIFE</FreeBonus2>
			<FreeBonus3>BONUS_MANA_AIR</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_TEMPLE_OF_THE_OVERLORDS</BuildingClass>
			<Type>BUILDING_TEMPLE_OF_THE_OVERLORDS</Type>
			<SpecialBuildingType>SPECIALBUILDING_TEMPLE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_TEMPLE_OF_THE_OVERLORDS</Description>
			<Civilopedia>TXT_KEY_BUILDING_TEMPLE_OF_THE_OVERLORDS_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help>TXT_KEY_BUILDING_TEMPLE_OF_THE_OVERLORDS_HELP</Help>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_TEMPLE_OVERLORDS</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>RELIGION_OCTOPUS_OVERLORDS</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_OCTOPUS_OVERLORDS</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_MESSAGE_FROM_THE_DEEP</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>120</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>10</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>3</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>20</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_OVERLORDS_DINK</ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
				<BonusHappinessChange>
					<BonusType>BONUS_INCENSE</BonusType>
					<iHappinessChange>1</iHappinessChange>
				</BonusHappinessChange>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
				<DomainProductionModifier>
					<DomainType>DOMAIN_SEA</DomainType>
					<iProductionModifier>20</iProductionModifier>
				</DomainProductionModifier>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_AIFON_ISLE</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_THE_NECRONOMICON</BuildingClass>
			<Type>BUILDING_THE_NECRONOMICON</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_THE_NECRONOMICON</Description>
			<Civilopedia>TXT_KEY_BUILDING_THE_NECRONOMICON_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_THE_NECRONOMICON</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>RELIGION_OCTOPUS_OVERLORDS</HolyCity>
			<ReligionType>RELIGION_OCTOPUS_OVERLORDS</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>RELIGION_OCTOPUS_OVERLORDS</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>BONUS_MANA_WATER</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>PROMOTION_AMPHIBIOUS</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_PROPHET</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>2</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>8</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>4</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1000</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
				<ReligionChange>
					<ReligionType>RELIGION_OCTOPUS_OVERLORDS</ReligionType>
					<iReligionChange>1</iReligionChange>
				</ReligionChange>
			</ReligionChanges>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iSpecialistCount>2</iSpecialistCount>
				</SpecialistCount>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_OVERLORDS_DINK</ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_THE_OVERLORDS</BuildingType>
					<iHappinessChange>1</iHappinessChange>
				</BuildingHappinessChange>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_FISHING_BOATS</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_AIFON_ISLE</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>3</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>BONUS_MANA_DEATH</FreeBonus2>
			<FreeBonus3>BONUS_MANA_CHAOS</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_NOX_NOCTIS</BuildingClass>
			<Type>BUILDING_NOX_NOCTIS</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_NOX_NOCTIS</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_NOX_NOCTIS_STRATEGY</Strategy>
			<Help></Help>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_NOX_NOCTIS</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>RELIGION_COUNCIL_OF_ESUS</HolyCity>
			<ReligionType>RELIGION_COUNCIL_OF_ESUS</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>RELIGION_COUNCIL_OF_ESUS</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>BONUS_MANA_SHADOW</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>PROMOTION_STEALTH</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_MERCHANT</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>2</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>1</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>8</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>4</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1000</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
				<ReligionChange>
					<ReligionType>RELIGION_COUNCIL_OF_ESUS</ReligionType>
					<iReligionChange>1</iReligionChange>
				</ReligionChange>
			</ReligionChanges>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_ARTIST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_MERCHANT</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_COUNCIL_OF_ESUS_DINK</ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
				<UnitCombatFreeExperience>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<iExperience>8</iExperience>
				</UnitCombatFreeExperience>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_GAMBLING_HOUSE</BuildingType>
					<iHappinessChange>1</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_SMUGGLERS_PORT</BuildingType>
					<iHappinessChange>1</iHappinessChange>
				</BuildingHappinessChange>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MANA_SHADOW</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>10</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>BONUS_MANA_MIND</FreeBonus2>
			<FreeBonus3>BONUS_MANA_BODY</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_TEMPLE_OF_THE_VEIL</BuildingClass>
			<Type>BUILDING_TEMPLE_OF_THE_VEIL</Type>
			<SpecialBuildingType>SPECIALBUILDING_TEMPLE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_TEMPLE_OF_THE_VEIL</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_TEMPLE_ASHEN</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>RELIGION_THE_ASHEN_VEIL</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_THE_ASHEN_VEIL</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_CORRUPTION_OF_SPIRIT</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>120</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>4</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>2</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>20</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_ASHEN_DINK</ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
				<BonusHappinessChange>
					<BonusType>BONUS_REAGENTS</BonusType>
					<iHappinessChange>1</iHappinessChange>
				</BonusHappinessChange>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
				<UnitCombatFreeExperience>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<iExperience>2</iExperience>
				</UnitCombatFreeExperience>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_BRADELINES_WELL</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_BROKEN_SEPULCHER</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_PYRE_OF_THE_SERAPHIC</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>15</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>20</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_DEMONS_ALTAR</BuildingClass>
			<Type>BUILDING_DEMONS_ALTAR</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_DEMONS_ALTAR</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help>TXT_KEY_BUILDING_DEMONS_ALTAR_HELP</Help>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_DEMONS_ALTAR</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>RELIGION_THE_ASHEN_VEIL</ReligionType>
			<StateReligion>RELIGION_THE_ASHEN_VEIL</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_THE_ASHEN_VEIL</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_NECROMANCY</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>PROMOTION_SCOURGE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>150</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>10</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>-1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>2</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
				<BuildingClassNeeded>
					<BuildingClassType>BUILDINGCLASS_TEMPLE_OF_THE_VEIL</BuildingClassType>
					<bNeededInCity>1</bNeededInCity>
				</BuildingClassNeeded>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_BRADELINES_WELL</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_HELLFIRE</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_JUNGLE_ALTAR</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_NECROTOTEM</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_ODIOS_PRISON</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_PYRE_OF_THE_SERAPHIC</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_STIGMATA_ON_THE_UNBORN</BuildingClass>
			<Type>BUILDING_STIGMATA_ON_THE_UNBORN</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_STIGMATA_ON_THE_UNBORN</Description>
			<Civilopedia>TXT_KEY_BUILDING_STIGMATA_ON_THE_UNBORN_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_STIGMATA_ON_THE_UNBORN</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>RELIGION_THE_ASHEN_VEIL</HolyCity>
			<ReligionType>RELIGION_THE_ASHEN_VEIL</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>RELIGION_THE_ASHEN_VEIL</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>BONUS_MANA_ENTROPY</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>PROMOTION_STIGMATA</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_SCIENTIST</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>2</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>8</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>4</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1000</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
				<ReligionChange>
					<ReligionType>RELIGION_THE_ASHEN_VEIL</ReligionType>
					<iReligionChange>1</iReligionChange>
				</ReligionChange>
			</ReligionChanges>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iSpecialistCount>2</iSpecialistCount>
				</SpecialistCount>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_SCIENTIST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_ASHEN_DINK</ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_THE_VEIL</BuildingType>
					<iHappinessChange>1</iHappinessChange>
				</BuildingHappinessChange>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
				<SpecialistYieldChange>
					<SpecialistType>SPECIALIST_GREAT_SCIENTIST</SpecialistType>
					<YieldChanges>
						<iYield>0</iYield>
						<iYield>1</iYield>
						<iYield>0</iYield>
					</YieldChanges>
				</SpecialistYieldChange>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_PYRE_OF_THE_SERAPHIC</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_BRADELINES_WELL</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_BROKEN_SEPULCHER</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>5</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>BONUS_MANA_DIMENSIONAL</FreeBonus2>
			<FreeBonus3>BONUS_MANA_METAMAGIC</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>

		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_WYRMHOLD_ABASHI</BuildingClass>
			<Type>BUILDING_WYRMHOLD_ABASHI</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_WYRMHOLD</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_WYRMHOLD_ABASHI</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>RELIGION_CULT_OF_THE_DRAGON</HolyCity>
			<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>BONUS_MANA_DIMENSIONAL</FreeBonus>
			<iNumFreeBonuses>2</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>-1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>5</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
				<ReligionChange>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iReligionChange>1</iReligionChange>
				</ReligionChange>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
				<UnitCombatFreeExperience>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<iExperience>4</iExperience>
				</UnitCombatFreeExperience>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_THE_ORDER</BuildingType>
					<iHappinessChange>-3</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_THE_EMPYREAN</BuildingType>
					<iHappinessChange>-2</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_KILMORPH</BuildingType>
					<iHappinessChange>-2</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_LEAVES</BuildingType>
					<iHappinessChange>-2</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_THE_OVERLORDS</BuildingType>
					<iHappinessChange>-1</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_THE_VEIL</BuildingType>
					<iHappinessChange>3</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_THE_HAND</BuildingType>
					<iHappinessChange>-1</iHappinessChange>
				</BuildingHappinessChange>

			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_DRAGON_BONES_ABASHI</ImprovementType>
					<iFreeSpecialistCount>3</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv>NONE</PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>

		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_WYRMHOLD</BuildingClass>
			<Type>BUILDING_WYRMHOLD_ACHERON</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_WYRMHOLD</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_WYRMHOLD_ACHERON</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>RELIGION_CULT_OF_THE_DRAGON</HolyCity>
			<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>BONUS_MANA_FIRE</FreeBonus>
			<iNumFreeBonuses>2</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>5</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
				<ReligionChange>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iReligionChange>1</iReligionChange>
				</ReligionChange>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
				<UnitCombatFreeExperience>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<iExperience>4</iExperience>
				</UnitCombatFreeExperience>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_THE_ORDER</BuildingType>
					<iHappinessChange>-2</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_THE_EMPYREAN</BuildingType>
					<iHappinessChange>-2</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_KILMORPH</BuildingType>
					<iHappinessChange>-2</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_LEAVES</BuildingType>
					<iHappinessChange>-2</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_THE_OVERLORDS</BuildingType>
					<iHappinessChange>-2</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_THE_VEIL</BuildingType>
					<iHappinessChange>1</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_THE_HAND</BuildingType>
					<iHappinessChange>-5</iHappinessChange>
				</BuildingHappinessChange>

			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_DRAGON_BONES_ACHERON</ImprovementType>
					<iFreeSpecialistCount>3</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv>NONE</PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_WYRMHOLD_DRIFA</BuildingClass>
			<Type>BUILDING_WYRMHOLD_DRIFA</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_WYRMHOLD</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_WYRMHOLD_DRIFA</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>RELIGION_CULT_OF_THE_DRAGON</HolyCity>
			<ReligionType>RELIGION_WHITE_HAND</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>BONUS_MANA_ICE</FreeBonus>
			<iNumFreeBonuses>2</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>-1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>5</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
				<ReligionChange>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iReligionChange>1</iReligionChange>
				</ReligionChange>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
				<UnitCombatFreeExperience>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<iExperience>4</iExperience>
				</UnitCombatFreeExperience>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_THE_ORDER</BuildingType>
					<iHappinessChange>-2</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_THE_EMPYREAN</BuildingType>
					<iHappinessChange>-2</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_KILMORPH</BuildingType>
					<iHappinessChange>-2</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_LEAVES</BuildingType>
					<iHappinessChange>-2</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_THE_OVERLORDS</BuildingType>
					<iHappinessChange>-2</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_THE_VEIL</BuildingType>
					<iHappinessChange>-2</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_THE_HAND</BuildingType>
					<iHappinessChange>2</iHappinessChange>
				</BuildingHappinessChange>

			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_DRAGON_BONES_DRIFA</ImprovementType>
					<iFreeSpecialistCount>3</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv>NONE</PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>

		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_WYRMHOLD_EURABATRES</BuildingClass>
			<Type>BUILDING_WYRMHOLD_EURABATRES</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_WYRMHOLD</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_WYRMHOLD_EURABATRES</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>RELIGION_CULT_OF_THE_DRAGON</HolyCity>
			<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>BONUS_MANA_CREATION</FreeBonus>
			<iNumFreeBonuses>2</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>-1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>5</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
				<ReligionChange>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iReligionChange>1</iReligionChange>
				</ReligionChange>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
				<UnitCombatFreeExperience>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<iExperience>4</iExperience>
				</UnitCombatFreeExperience>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_THE_OVERLORDS</BuildingType>
					<iHappinessChange>-2</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_THE_VEIL</BuildingType>
					<iHappinessChange>-3</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_THE_HAND</BuildingType>
					<iHappinessChange>-2</iHappinessChange>
				</BuildingHappinessChange>

			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_DRAGON_BONES_EURABATRES</ImprovementType>
					<iFreeSpecialistCount>3</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv>NONE</PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_WYRMHOLD_THALATTH</BuildingClass>
			<Type>BUILDING_WYRMHOLD_THALATTH</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_WYRMHOLD</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_WYRMHOLD_THALATTH</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>RELIGION_CULT_OF_THE_DRAGON</HolyCity>
			<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
			<StateReligion>RELIGION_OCTOPUS_OVERLORDS</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>BONUS_MANA_WATER</FreeBonus>
			<iNumFreeBonuses>2</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>-1</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>1</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>5</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
				<ReligionChange>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iReligionChange>1</iReligionChange>
				</ReligionChange>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
				<UnitCombatFreeExperience>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<iExperience>4</iExperience>
				</UnitCombatFreeExperience>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_THE_OVERLORDS</BuildingType>
					<iHappinessChange>2</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_THE_VEIL</BuildingType>
					<iHappinessChange>-3</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_THE_HAND</BuildingType>
					<iHappinessChange>-2</iHappinessChange>
				</BuildingHappinessChange>

			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_DRAGON_BONES</ImprovementType>
					<iFreeSpecialistCount>3</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv>NONE</PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_TEMPLE_OF_THE_HAND</BuildingClass>
			<Type>BUILDING_TEMPLE_OF_THE_HAND</Type>
			<SpecialBuildingType>SPECIALBUILDING_TEMPLE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_TEMPLE_OF_THE_HAND</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help>TXT_KEY_BUILDING_TEMPLE_OF_THE_HAND_HELP</Help>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_TEMPLE_OF_THE_HAND</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>RELIGION_WHITE_HAND</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>RELIGION_WHITE_HAND</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_PHILOSOPHY</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
				<ProductionTrait>
					<ProductionTraitType>TRAIT_SPIRITUAL</ProductionTraitType>
					<iProductionTrait>100</iProductionTrait>
				</ProductionTrait>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>1</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>100</iAIWeight>
			<iCost>100</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>50</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>2</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>3</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>10</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
				<BonusHappinessChange>
					<BonusType>BONUS_MANA_ICE</BonusType>
					<iHappinessChange>3</iHappinessChange>
				</BonusHappinessChange>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_PALACE</BuildingType>
					<iHappinessChange>1</iHappinessChange>
				</BuildingHappinessChange>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_LETUM_FRIGUS</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_DRAGON_BONES_DRIFA</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv>CIVILIZATION_ILLIANS</PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_NEW_MULYR</BuildingClass>
			<Type>BUILDING_NEW_MULYR</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_NEW_MULYR</Description>
			<Civilopedia>TXT_KEY_BUILDING_NEW_MULYR_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_NEW_MULYR</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>RELIGION_WHITE_HAND</HolyCity>
			<ReligionType>RELIGION_WHITE_HAND</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>RELIGION_WHITE_HAND</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>BONUS_MANA_FIRE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>BONUS_MANA_ICE</FreeBonus>
			<iNumFreeBonuses>2</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>PROMOTION_IMMUNE_COLD</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_GREAT_GENERAL</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>2</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>1</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>8</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>4</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1000</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
				<ReligionChange>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iReligionChange>1</iReligionChange>
				</ReligionChange>
			</ReligionChanges>
			<SpecialistCounts>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_ENGINEER</SpecialistType>
					<iSpecialistCount>1</iSpecialistCount>
				</SpecialistCount>
				<SpecialistCount>
					<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
					<iSpecialistCount>2</iSpecialistCount>
				</SpecialistCount>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_ORDER_DINK</ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_THE_HAND</BuildingType>
					<iHappinessChange>1</iHappinessChange>
				</BuildingHappinessChange>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MANA_ICE</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_LETUM_FRIGUS</ImprovementType>
					<iFreeSpecialistCount>3</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_MANA_ICE</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>-10</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_UNHARMED_MARTYRS</BuildingClass>
			<Type>BUILDING_UNHARMED_MARTYRS</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_BUILDING_UNHARMED_MARTYRS</Description>
			<Civilopedia>TXT_KEY_RELIGION_CHILDREN_OF_THE_ONE_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_BASILICA</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>RELIGION_CHILDREN_OF_THE_ONE</HolyCity>
			<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>RELIGION_CHILDREN_OF_THE_ONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>BONUS_MANA_FORCE</FreeBonus>
			<iNumFreeBonuses>3</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>PROMOTION_SCOURGE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_ADVENTURER</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>3</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>25</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>2</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>8</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>4</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1000</iCommerce>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
				<ReligionChange>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iReligionChange>1</iReligionChange>
				</ReligionChange>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>1</iCommerce>
			</CommerceChangeOriginalOwners>
			<ConstructSound>AS2D_ORDER_DINK</ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_THE_ORDER</BuildingType>
					<iHappinessChange>-2</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_THE_EMPYREAN</BuildingType>
					<iHappinessChange>-2</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_KILMORPH</BuildingType>
					<iHappinessChange>-2</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_LEAVES</BuildingType>
					<iHappinessChange>-2</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_THE_OVERLORDS</BuildingType>
					<iHappinessChange>-2</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_THE_VEIL</BuildingType>
					<iHappinessChange>-2</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TEMPLE_OF_THE_HAND</BuildingType>
					<iHappinessChange>-2</iHappinessChange>
				</BuildingHappinessChange>


				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_WYRMHOLD</BuildingType>
					<iHappinessChange>-4</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_NEW_MULYR</BuildingType>
					<iHappinessChange>-4</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_CODE_OF_JUNIL</BuildingType>
					<iHappinessChange>-4</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_DIES_DIEI</BuildingType>
					<iHappinessChange>-4</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_TABLETS_OF_BAMBUR</BuildingType>
					<iHappinessChange>-4</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_SONG_OF_AUTUMN</BuildingType>
					<iHappinessChange>-4</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_THE_NECRONOMICON</BuildingType>
					<iHappinessChange>-4</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_NOX_NOCTIS</BuildingType>
					<iHappinessChange>-4</iHappinessChange>
				</BuildingHappinessChange>
				<BuildingHappinessChange>
					<BuildingType>BUILDINGCLASS_STIGMATA_ON_THE_UNBORN</BuildingType>
					<iHappinessChange>-4</iHappinessChange>
				</BuildingHappinessChange>

			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
				<ImprovementFreeSpecialist>
					<ImprovementType>IMPROVEMENT_SEVEN_PINES</ImprovementType>
					<iFreeSpecialistCount>1</iFreeSpecialistCount>
				</ImprovementFreeSpecialist>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>1</bApplyFreePromotionOnMove>
			<bEquipment>0</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>100</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv>CIVILIZATION_GRIGORI</PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>PROMOTION_DIVINE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_CROWN_OF_AKHARIEN</BuildingClass>
			<Type>BUILDING_CROWN_OF_AKHARIEN</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_EQUIPMENT_CROWN_OF_AKHARIEN</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_CROWN</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_CROWN_OF_AKHARIEN</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_ARCANE_LORE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_SCIENTIST</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>2</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>900</iCost>
			<iHurryCostModifier>100</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>10</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>100</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>2</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>100</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>1</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_INFERNAL_GRIMOIRE</BuildingClass>
			<Type>BUILDING_INFERNAL_GRIMOIRE</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_EQUIPMENT_INFERNAL_GRIMOIRE</Description>
			<Civilopedia>TXT_KEY_EQUIPMENT_INFERNAL_GRIMOIRE_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_EQUIPMENT_INFERNAL_GRIMOIRE_STRATEGY</Strategy>
			<Help></Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_INFERNAL_GRIMOIRE</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_INFERNAL_GRIMOIRE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>RELIGION_THE_ASHEN_VEIL</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_NECROMANCY</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>BONUS_MANA_ENTROPY</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_SCIENTIST</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>1</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>400</iCost>
			<iHurryCostModifier>100</iHurryCostModifier>
			<iAdvancedStartCost>-1</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>1</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>6</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>1</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_SYLIVENS_PERFECT_LYRE</BuildingClass>
			<Type>BUILDING_SYLIVENS_PERFECT_LYRE</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_EQUIPMENT_SYLIVENS_PERFECT_LYRE</Description>
			<Civilopedia>TXT_KEY_EQUIPMENT_SYLIVENS_PERFECT_LYRE_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_SYLIVENS_PERFECT_LYRE</ArtDefineTag>
			<MovieDefineTag>ART_DEF_MOVIE_SYLIVENS_PERFECT_LYRE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>TECH_DRAMA</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>NONE</FreeBonus>
			<iNumFreeBonuses>0</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>NONE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_ARTIST</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>2</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>900</iCost>
			<iHurryCostModifier>100</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>8</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>1</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>4</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>100</iCommerce>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
			<bEquipment>1</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>NONE</FreeBonus2>
			<FreeBonus3>NONE</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>
		<BuildingInfo>
			<BuildingClass>BUILDINGCLASS_THE_DRAGONS_HORDE</BuildingClass>
			<Type>BUILDING_THE_DRAGONS_HORDE</Type>
			<SpecialBuildingType>NONE</SpecialBuildingType>
			<Description>TXT_KEY_EQUIPMENT_DRAGONS_HORDE</Description>
			<Civilopedia>TXT_KEY_EQUIPMENT_DRAGONS_HORDE_PEDIA</Civilopedia>
			<Strategy></Strategy>
			<Help></Help>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<ArtDefineTag>ART_DEF_BUILDING_DRAGONS_HORDE</ArtDefineTag>
			<MovieDefineTag>NONE</MovieDefineTag>
			<HolyCity>NONE</HolyCity>
			<ReligionType>NONE</ReligionType>
			<StateReligion>NONE</StateReligion>
			<bStateReligion>0</bStateReligion>
			<PrereqReligion>NONE</PrereqReligion>
			<PrereqCorporation>NONE</PrereqCorporation>
			<FoundsCorporation>NONE</FoundsCorporation>
			<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
			<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
			<VictoryPrereq>NONE</VictoryPrereq>
			<FreeStartEra>NONE</FreeStartEra>
			<MaxStartEra>NONE</MaxStartEra>
			<ObsoleteTech>NONE</ObsoleteTech>
			<PrereqTech>NONE</PrereqTech>
			<TechTypes>
			</TechTypes>
			<Bonus>NONE</Bonus>
			<PrereqBonuses>
			</PrereqBonuses>
			<ProductionTraits>
			</ProductionTraits>
			<HappinessTraits>
			</HappinessTraits>
			<NoBonus>NONE</NoBonus>
			<PowerBonus>NONE</PowerBonus>
			<FreeBonus>BONUS_GEMS</FreeBonus>
			<iNumFreeBonuses>1</iNumFreeBonuses>
			<FreeBuilding>NONE</FreeBuilding>
			<FreePromotion>PROMOTION_ENCHANTED_BLADE</FreePromotion>
			<CivicOption>NONE</CivicOption>
			<GreatPeopleUnitClass>UNITCLASS_GREAT_GENERAL</GreatPeopleUnitClass>
			<iGreatPeopleRateChange>2</iGreatPeopleRateChange>
			<iHurryAngerModifier>0</iHurryAngerModifier>
			<bBorderObstacle>0</bBorderObstacle>
			<bTeamShare>0</bTeamShare>
			<bWater>0</bWater>
			<bRiver>0</bRiver>
			<bPower>0</bPower>
			<bDirtyPower>0</bDirtyPower>
			<bAreaCleanPower>0</bAreaCleanPower>
			<DiploVoteType>NONE</DiploVoteType>
			<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
			<bCapital>0</bCapital>
			<bGovernmentCenter>0</bGovernmentCenter>
			<bGoldenAge>0</bGoldenAge>
			<bAllowsNukes>0</bAllowsNukes>
			<bMapCentering>0</bMapCentering>
			<bNoUnhappiness>0</bNoUnhappiness>
			<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
			<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
			<bNeverCapture>0</bNeverCapture>
			<bNukeImmune>0</bNukeImmune>
			<bPrereqReligion>0</bPrereqReligion>
			<bCenterInCity>0</bCenterInCity>
			<iAIWeight>0</iAIWeight>
			<iCost>-1</iCost>
			<iHurryCostModifier>0</iHurryCostModifier>
			<iAdvancedStartCost>100</iAdvancedStartCost>
			<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
			<iMinAreaSize>-1</iMinAreaSize>
			<iConquestProb>100</iConquestProb>
			<iCitiesPrereq>0</iCitiesPrereq>
			<iTeamsPrereq>0</iTeamsPrereq>
			<iLevelPrereq>0</iLevelPrereq>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
			<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
			<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
			<iAnarchyModifier>0</iAnarchyModifier>
			<iGoldenAgeModifier>0</iGoldenAgeModifier>
			<iGlobalHurryModifier>0</iGlobalHurryModifier>
			<iExperience>0</iExperience>
			<iGlobalExperience>0</iGlobalExperience>
			<iFoodKept>0</iFoodKept>
			<iAirlift>0</iAirlift>
			<iAirModifier>0</iAirModifier>
			<iAirUnitCapacity>0</iAirUnitCapacity>
			<iNukeModifier>0</iNukeModifier>
			<iNukeExplosionRand>0</iNukeExplosionRand>
			<iFreeSpecialist>0</iFreeSpecialist>
			<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
			<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iWarWearinessModifier>0</iWarWearinessModifier>
			<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
			<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
			<iHealRateChange>0</iHealRateChange>
			<iHealth>0</iHealth>
			<iAreaHealth>0</iAreaHealth>
			<iGlobalHealth>0</iGlobalHealth>
			<iHappiness>0</iHappiness>
			<iAreaHappiness>0</iAreaHappiness>
			<iGlobalHappiness>0</iGlobalHappiness>
			<iStateReligionHappiness>0</iStateReligionHappiness>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
			<iSpaceProductionModifier>0</iSpaceProductionModifier>
			<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
			<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
			<iTradeRouteModifier>0</iTradeRouteModifier>
			<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
			<iGlobalPopulationChange>0</iGlobalPopulationChange>
			<iFreeTechs>0</iFreeTechs>
			<iDefense>0</iDefense>
			<iBombardDefense>0</iBombardDefense>
			<iAllCityDefense>0</iAllCityDefense>
			<iEspionageDefense>0</iEspionageDefense>
			<iAsset>8</iAsset>
			<iPower>0</iPower>
			<fVisibilityPriority>100</fVisibilityPriority>
			<SeaPlotYieldChanges>
			</SeaPlotYieldChanges>
			<RiverPlotYieldChanges>
			</RiverPlotYieldChanges>
			<GlobalSeaPlotYieldChanges>
			</GlobalSeaPlotYieldChanges>
			<YieldChanges>
			</YieldChanges>
			<YieldModifiers>
			</YieldModifiers>
			<CommerceChanges>
				<iCommerce>4</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
			</CommerceChanges>
			<ObsoleteSafeCommerceChanges>
				<iCommerce>0</iCommerce>
				<iCommerce>0</iCommerce>
				<iCommerce>8</iCommerce>
			</ObsoleteSafeCommerceChanges>
			<CommerceChangeDoubleTimes>
			</CommerceChangeDoubleTimes>
			<CommerceModifiers>
			</CommerceModifiers>
			<GlobalCommerceModifiers>
			</GlobalCommerceModifiers>
			<SpecialistExtraCommerces>
			</SpecialistExtraCommerces>
			<StateReligionCommerces>
			</StateReligionCommerces>
			<CommerceHappinesses>
			</CommerceHappinesses>
			<ReligionChanges>
			</ReligionChanges>
			<SpecialistCounts>
			</SpecialistCounts>
			<FreeSpecialistCounts>
			</FreeSpecialistCounts>
			<CommerceFlexibles>
			</CommerceFlexibles>
			<CommerceChangeOriginalOwners>
			</CommerceChangeOriginalOwners>
			<ConstructSound></ConstructSound>
			<BonusHealthChanges>
			</BonusHealthChanges>
			<BonusHappinessChanges>
			</BonusHappinessChanges>
			<BonusProductionModifiers>
			</BonusProductionModifiers>
			<UnitCombatFreeExperiences>
			</UnitCombatFreeExperiences>
			<DomainFreeExperiences>
			</DomainFreeExperiences>
			<DomainProductionModifiers>
			</DomainProductionModifiers>
			<BuildingHappinessChanges>
			</BuildingHappinessChanges>
			<PrereqBuildingClasses>
			</PrereqBuildingClasses>
			<BuildingClassNeededs>
			</BuildingClassNeededs>
			<SpecialistYieldChanges>
			</SpecialistYieldChanges>
			<BonusYieldModifiers>
			</BonusYieldModifiers>
			<ImprovementFreeSpecialists>
			</ImprovementFreeSpecialists>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<HotKey></HotKey>
			<bAltDown>0</bAltDown>
			<bShiftDown>0</bShiftDown>
			<bCtrlDown>0</bCtrlDown>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iHotKeyPriority>0</iHotKeyPriority>
			<bApplyFreePromotionOnMove>1</bApplyFreePromotionOnMove>
			<bEquipment>1</bEquipment>
			<bHideUnits>0</bHideUnits>
			<bNoCivicAnger>0</bNoCivicAnger>
			<bRequiresCaster>0</bRequiresCaster>
			<bSeeInvisible>0</bSeeInvisible>
			<bUnhappyProduction>0</bUnhappyProduction>
			<iCrime>0</iCrime>
			<iFreePromotionPick>0</iFreePromotionPick>
			<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
			<iGlobalResistModify>0</iGlobalResistModify>
			<iModifyGlobalCounter>0</iModifyGlobalCounter>
			<iPlotRadius>0</iPlotRadius>
			<iResistMagic>0</iResistMagic>
			<FreeBonus2>BONUS_GOLD</FreeBonus2>
			<FreeBonus3>BONUS_MITHRIL</FreeBonus3>
			<PrereqCiv></PrereqCiv>
			<PrereqTrait>NONE</PrereqTrait>
			<RemovePromotion>NONE</RemovePromotion>
			<SpecialistCommerceChanges>
			</SpecialistCommerceChanges>
		</BuildingInfo>


	</BuildingInfos>
</Civ4BuildingInfos>
