<?xml version="1.0" encoding="ISO-8859-1" ?>
<!--
	BULL Miscellaneous Hovers
	Options Game Text

	Copyright (c) 2009 The BUG Mod.
-->
<Civ4GameText xmlns="http://www.firaxis.com">

<!-- Leaderhead -->

	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__LEADERHEADHIDDENATTITUDE_TEXT</Tag>
		<English>Hidden Attitude</English>
		<French>Hidden Attitude</French>
		<German>Verborgene Modifikatoren</German>
		<Italian>Hidden Attitude</Italian>
		<Spanish>Actitud Oculta</Spanish>
		<Finnish>Hidden Attitude</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__LEADERHEADHIDDENATTITUDE_HOVER</Tag>
		<English>When checked, displays the hidden attitude modifiers (possibly spoiler).</English>
		<French>When checked, displays the hidden attitude modifiers (possibly spoiler).</French>
		<German>Zeigt die verborgenen Beziehungsmodifikatoren anderer Oberh&#228;upter an (m&#246;glicher Spoiler)</German>
		<Italian>When checked, displays the hidden attitude modifiers (possibly spoiler).</Italian>
		<Spanish>Cuando se activa, muestra los modificadores de las actitud oculta (posible spoiler).</Spanish>
		<Finnish>When checked, displays the hidden attitude modifiers (possibly spoiler).</Finnish>
	</TEXT>

	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__LEADERHEADWORSTENEMY_TEXT</Tag>
		<English>Worst Enemy</English>
		<French>Worst Enemy</French>
		<German>Erzfeind</German>
		<Italian>Worst Enemy</Italian>
		<Spanish>Peor Enemigo</Spanish>
		<Finnish>Worst Enemy</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__LEADERHEADWORSTENEMY_HOVER</Tag>
		<English>When checked, the worst enemy of each AI rival is shown in the hover text for their icon.</English>
		<French>When checked, the worst enemy of each AI rival is shown in the hover text for their icon.</French>
		<German>Zeigt den Erzfeind jedes Gegenspielers an, wenn der Mauszeiger &#252;ber desssen Symbol bewegt wird</German>
		<Italian>When checked, the worst enemy of each AI rival is shown in the hover text for their icon.</Italian>
		<Spanish>Cuando se activa, el peor enemigo de cada IA rival se muestra en el texto que aparece cuando se sit&#250;a el rat&#243;n encima de su icono.</Spanish>
		<Finnish>When checked, the worst enemy of each AI rival is shown in the hover text for their icon.</Finnish>
	</TEXT>

	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__LEADERHEADDEFENSIVEPACTS_TEXT</Tag>
		<English>Defensive Pacts</English>
		<French>Defensive Pacts</French>
		<German>Verteidigungsb&#252;ndnisse</German>
		<Italian>Defensive Pacts</Italian>
		<Spanish>Acuerdos Defensivos</Spanish>
		<Finnish>Defensive Pacts</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__LEADERHEADDEFENSIVEPACTS_HOVER</Tag>
		<English>When checked, the defensive pacts of each rival are shown in the hover text for their icon.</English>
		<French>When checked, the defensive pacts of each rival are shown in the hover text for their icon.</French>
		<German>Zeigt die Verteidigungsb&#252;ndnisse jedes Gegenspielers an, wenn der Mauszeiger &#252;ber desssen Symbol bewegt wird</German>
		<Italian>When checked, the defensive pacts of each rival are shown in the hover text for their icon.</Italian>
		<Spanish>Cuando se activa, los Acuerdos de protecci&#243;n de cada IA rival se muestra en el texto que aparece cuando se sit&#250;a el rat&#243;n encima de su icono.</Spanish>
		<Finnish>When checked, the defensive pacts of each rival are shown in the hover text for their icon.</Finnish>
	</TEXT>

<!-- Plot -->

	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__LATLONGCOORDS_TEXT</Tag>
		<English>Longitude / Latitude</English>
		<French>Longitude / Latitude</French>
		<German>L&#228;ngengrad / Breitengrad</German>
		<Italian>Longitudine / Latitudine</Italian>
		<Spanish>Longitud / Latitud</Spanish>
		<Finnish>Longitude / Latitude</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__LATLONGCOORDS_HOVER</Tag>
		<English>When checked, the longitude and latitude are shown when hovering over a plot once you have centered the map.</English>
		<French>When checked, the longitude and latitude are shown when hovering over a plot once you have centered the map.</French>
		<German>Zeigt bei zentrierter Karte den L&#228;ngen- und Breitengrad eines Gel&#228;ndefeldes an, wenn der Mauszeiger dar&#252;ber bewegt wird</German>
		<Italian>Quando &#232; selezionato, vengono mostrate longitudine e latitudine posizionando il cursore su una casella, dopo aver centrato la mappa.</Italian>
		<Spanish>Cuando se activa, la longitud y la latitud de una casilla se muestra en el texto que aparece cuando se sit&#250;a el rat&#243;n encima de la casilla.</Spanish>
		<Finnish>When checked, the longitude and latitude are shown when hovering over a plot once you have centered the map.</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__PLOTWORKINGCITY_TEXT</Tag>
		<English>Working City</English>
		<French>Working City</French>
		<German>Bearbeitende Stadt</German>
		<Italian>Working City</Italian>
		<Spanish>Working City</Spanish>
		<Finnish>Working City</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__PLOTWORKINGCITY_HOVER</Tag>
		<English>When checked, hovering over a tile your team owns shows which city controls it, in cyan if it is being worked.</English>
		<French>When checked, hovering over a tile your team owns shows which city controls it, in cyan if it is being worked.</French>
		<German>Zeigt, wenn der Mauszeiger &#252;ber ein Gel&#228;ndefeld im Bereich mehrerer St&#228;dte bewegt wird, an, welche Stadt es kontrolliert (erscheint in Cyan, falls es auch bearbeitet wird)</German>
		<Italian>When checked, hovering over a tile your team owns shows which city controls it, in cyan if it is being worked.</Italian>
		<Spanish>When checked, hovering over a tile your team owns shows which city controls it, in cyan if it is being worked.</Spanish>
		<Finnish>When checked, hovering over a tile your team owns shows which city controls it, in cyan if it is being worked.</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__PLOTRECOMMENDEDBUILD_TEXT</Tag>
		<English>Recommended Build</English>
		<French>Recommended Build</French>
		<German>Empfohlene Bauten</German>
		<Italian>Recommended Build</Italian>
		<Spanish>Recommended Build</Spanish>
		<Finnish>Recommended Build</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__PLOTRECOMMENDEDBUILD_HOVER</Tag>
		<English>When checked, hovering over a tile you own shows the improvement or route an automated worker would build.</English>
		<French>When checked, hovering over a tile you own shows the improvement or route an automated worker would build.</French>
		<German>Zeigt, wenn der Mauszeiger &#252;ber ein eigenes Gel&#228;ndefeld bewegt wird, die Modernisierungen oder Stra&#223;en an, die ein automatisierter Bautrupp errichten w&#252;rde</German>
		<Italian>When checked, hovering over a tile you own shows the improvement or route an automated worker would build.</Italian>
		<Spanish>When checked, hovering over a tile you own shows the improvement or route an automated worker would build.</Spanish>
		<Finnish>When checked, hovering over a tile you own shows the improvement or route an automated worker would build.</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__PARTIALBUILDS_TEXT</Tag>
		<English>Partial Builds</English>
		<French>Partial Builds</French>
		<German>Unvollst&#228;ndige Bauten</German>
		<Italian>Costruzione parziale</Italian>
		<Spanish>Mejoras Parciales</Spanish>
		<Finnish>Partial Builds</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__PARTIALBUILDS_HOVER</Tag>
		<English>When checked, hovering over a tile that has partially-completed builds (improvements, routes, and chops) will show how many worker turns are required to complete them as long as your workers can actually do so.</English>
		<French>When checked, hovering over a tile that has partially-completed builds (improvements, routes, and chops) will show how many worker turns are required to complete them as long as your workers can actually do so.</French>
		<German>Zeigt, wenn der Mauszeiger &#252;ber ein Gel&#228;ndefeld mit teilweise fertig gestellten Bauten (Modernisierungen, Stra&#223;en und Waldrodungen) bewegt wird, an, wie viele Runden ein Bautrupp noch ben&#246;tigt, um sie fertig zu stellen, wenn der Bautrupp diese Aktionen beherrscht</German>
		<Italian>Quando &#232; selezionato, posizionare il cursore su una casella che contiene costruzioni (miglioramenti, strade, eccetera) parzialmente completate mostrer&#224; quanti turni di lavoro sono necessari per completare l'opera.</Italian>
		<Spanish>When checked, hovering over a tile that has partially-completed builds (improvements, routes, and chops) will show how many worker turns are required to complete them as long as your workers can actually do so.</Spanish>
		<Finnish>When checked, hovering over a tile that has partially-completed builds (improvements, routes, and chops) will show how many worker turns are required to complete them as long as your workers can actually do so.</Finnish>
	</TEXT>

<!-- Unit -->

	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__UPDATEUNITNAMEONUPGRADE_TEXT</Tag>
		<English>Upgrade Name</English>
		<French>Upgrade Name</French>
		<German>Modernisierung ber&#252;cksichtigen</German>
		<Italian>Aggiornamento del nome</Italian>
		<Spanish>Nombre Actualizado</Spanish>
		<Finnish>Upgrade Name</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__UPDATEUNITNAMEONUPGRADE_HOVER</Tag>
		<English>When checked, if a unit's name contains its type (e.g. "Swordsman 5 of London"), it is replaced by the new type when upgrading (e.g. "Maceman 5 of London").</English>
		<French>When checked, if a unit's name contains its type (e.g. "Swordsman 5 of London"), it is replaced by the new type when upgrading (e.g. "Maceman 5 of London").</French>
		<German>Falls der Einheitentyp im Namen einer Einheit vorkommt, wird dieser bei einer Modernisierung mit der neuen Bezeichnung ersetzt (beispielsweise wird aus "Schwertk&#228;mpfer 5 aus London" dann "Axtk&#228;mpfer 5 aus London")</German>
		<Italian>Quando &#232; selezionato, se il nome di una Unit&#224; contiene il suo tipo (p. es. "Arciere I di Roma"), questo viene rimpiazzato dal nuovo tipo quando l'Unit&#224; viene aggiornata (p. es. "Balestriere I di Roma").</Italian>
		<Spanish>Cuando se activa, si el nombre de una unidad contiene su tipo (e.g. "Arquero 5 de Londres"), se reemplaza por el nuevo tipo cuando se actualiza (e.g. "Ballestero 5 de Londres").</Spanish>
		<Finnish>When checked, if a unit's name contains its type (e.g. "Swordsman 5 of London"), it is replaced by the new type when upgrading (e.g. "Maceman 5 of London").</Finnish>
	</TEXT>
	
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__UNITEXPERIENCE_TEXT</Tag>
		<English>Starting Experience</English>
		<French>Starting Experience</French>
		<German>Anfangserfahrung</German>
		<Italian>Starting Experience</Italian>
		<Spanish>Starting Experience</Spanish>
		<Finnish>Starting Experience</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__UNITEXPERIENCE_HOVER</Tag>
		<English>When checked, displays the experience points and number of available promotions a new unit will receive in the Train Unit button hover.</English>
		<French>When checked, displays the experience points and number of available promotions a new unit will receive in the Train Unit button hover.</French>
		<German>Zeigt die Erfahrungspunkte und die Anzahl m&#246;glicher Bef&#246;rderungen, die eine neue Einheit erhalten wird, im Tooltip des Schalters "Einheit ausbilden" an.</German>
		<Italian>When checked, displays the experience points and number of available promotions a new unit will receive in the Train Unit button hover.</Italian>
		<Spanish>When checked, displays the experience points and number of available promotions a new unit will receive in the Train Unit button hover.</Spanish>
		<Finnish>When checked, displays the experience points and number of available promotions a new unit will receive in the Train Unit button hover.</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__UNITEXPERIENCEMODIFIERS_TEXT</Tag>
		<English>Starting Experience Modifiers</English>
		<French>Starting Experience Modifiers</French>
		<German>Anf&#228;ngliche Modifikatoren f&#252;r Erfahrung</German>
		<Italian>Starting Experience Modifiers</Italian>
		<Spanish>Starting Experience Modifiers</Spanish>
		<Finnish>Starting Experience Modifiers</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__UNITEXPERIENCEMODIFIERS_HOVER</Tag>
		<English>When checked, displays the experience point modifiers (buildings, military instructors, civics, and wonders) in the Train Unit button hover.</English>
		<French>When checked, displays the experience point modifiers (buildings, military instructors, civics, and wonders) in the Train Unit button hover.</French>
		<German>Zeigt die Modifikatoren f&#252;r Erfahrungspunkte (Geb&#228;ude, Milit&#228;rausbilder, Staatsformen und Wunder) im Tooltip des Schalters "Einheit ausbilden" an.</German>
		<Italian>When checked, displays the experience point modifiers (buildings, military instructors, civics, and wonders) in the Train Unit button hover.</Italian>
		<Spanish>When checked, displays the experience point modifiers (buildings, military instructors, civics, and wonders) in the Train Unit button hover.</Spanish>
		<Finnish>When checked, displays the experience point modifiers (buildings, military instructors, civics, and wonders) in the Train Unit button hover.</Finnish>
	</TEXT>

<!-- Building -->
	
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__BUILDINGACTUALEFFECTS_TEXT</Tag>
		<English>Building</English>
		<French>Building</French>
		<German>Geb&#228;ude</German>
		<Italian>Edifici</Italian>
		<Spanish>Edificio</Spanish>
		<Finnish>Building</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__BUILDINGACTUALEFFECTS_HOVER</Tag>
		<English>When checked, the actual yield of [ICON_COMMERCE], [ICON_HAPPY], [ICON_HEALTHY], [ICON_GREATPEOPLE], and [ICON_DEFENSE] the building will produce for the city are displayed in the building hover text.</English>
		<French>When checked, the actual yield of [ICON_COMMERCE], [ICON_HAPPY], [ICON_HEALTHY], [ICON_GREATPEOPLE], and [ICON_DEFENSE] the building will produce for the city are displayed in the building hover text.</French>
		<German>Zeigt die tats&#228;chlichen Ertr&#228;ge von [ICON_COMMERCE], [ICON_HAPPY], [ICON_HEALTHY], ICON_GREATPEOPLE] und [ICON_DEFENSE] an, die ein Geb&#228;ude f&#252;r eine Stadt erzeugt, wenn der Mauszeiger &#252;ber ein Geb&#228;udesymbol bewegt wird</German>
		<Italian>Quando &#232; selezionato, nel testo a comparsa degli Edifici della Citt&#224; viene mostrata la resa effettiva in [ICON_COMMERCE], [ICON_HAPPY], [ICON_HEALTHY], [ICON_GREATPEOPLE] e [ICON_DEFENSE] prodotta dagli edifici stessi.</Italian>
		<Spanish>Cuando se activa, el aporte de [ICON_COMMERCE], [ICON_HAPPY], [ICON_HEALTHY], [ICON_GREATPEOPLE], y [ICON_DEFENSE] que el edificio otorgara a la ciudad se muestra en el texto que aparece al pasar el rat&#243;n sobre el edificio.</Spanish>
		<Finnish>WWhen checked, the actual yield of [ICON_COMMERCE], [ICON_HAPPY], [ICON_HEALTHY], [ICON_GREATPEOPLE], and [ICON_DEFENSE] the building will produce for the city are displayed in the building hover text.</Finnish>
	</TEXT>

<!-- Tech -->
	
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__SPEDUPTECHS_TEXT</Tag>
		<English>Speeds Up ...</English>
		<French>Speeds Up ...</French>
		<German>Beschleunigt ...</German>
		<Italian>Accelera ...</Italian>
		<Spanish>Speeds Up ...</Spanish>
		<Finnish>Speeds Up ...</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__SPEDUPTECHS_HOVER</Tag>
		<English>When checked, displays the technologies that will be sped up by acquiring the technology you are hovering over (e.g. Animal Husbandry would be shown for Agriculture once you have acquired Hunting).</English>
		<French>When checked, displays the technologies that will be sped up by acquiring the technology you are hovering over (e.g. Animal Husbandry would be shown for Agriculture once you have acquired Hunting).</French>
		<German>Zeigt Technologien an, die durch das Vorhandensein der Technologie beschleunigt w&#252;rden, &#252;ber der sich der Mauszeiger befindet (beispielsweise w&#252;rde "Tierzucht" bei "Landwirtschaft" erscheinen, wenn bereits "Jagd" erforscht w&#228;re)</German>
		<Italian>Quando &#232; selezionato, nel testo a comparsa di una Tecnologia vengono mostrate le Tecnologie che risultano accelerate dall'acquisizione della Tecnologia in questione (p. es. una volta acquisita la tecnologia 'Caccia', se posizionerete il cursore sulla tecnologia 'Agricoltura' vi verr&#224; ricordato che questa accelerer&#224; la tecnologia 'Allevamento di animali').</Italian>
		<Spanish>Cuando se activa, muestra las tecnolog&#237;as que se desbloquearan adquiriendo la tecnolog&#237;a sobra la que estas pasando el rat&#243;n (e.g. Ganader&#237;a se mostrara para Agricultura una vez ya tengas Caza).</Spanish>
		<Finnish>When checked, displays the technologies that will be sped up by acquiring the technology you are hovering over (e.g. Animal Husbandry would be shown for Agriculture once you have acquired Hunting).</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__TECHTRADEDENIAL_TEXT</Tag>
		<English>Technology Trade Denial</English>
		<French>Technology Trade Denial</French>
		<German>Verweigerung von Technologien</German>
		<Italian>Rifiuto di commercio di Tecnologie</Italian>
		<Spanish>Vetos al Comercio de Tecnolog&#237;as</Spanish>
		<Finnish>Technology Trade Denial</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__TECHTRADEDENIAL_HOVER</Tag>
		<English>When checked, hovering over a technology in the "Won't Trade" column of the Foreign Advisor's TECHS page will show you the AI's reason for denying the trade.</English>
		<French>When checked, hovering over a technology in the "Won't Trade" column of the Foreign Advisor's TECHS page will show you the AI's reason for denying the trade.</French>
		<German>Zeigt die Gr&#252;nde f&#252;r die Verweigerung eines Handels an, wenn der Mauszeiger &#252;ber eine Technologie in der Spalte "Unverhandelbar" auf der Seite "Technologien" des Auslandsberaters bewegt wird</German>
		<Italian>Quando &#232; selezionato, posizionando il cursore su una Tecnologia nella colonna 'Non commercia' della pagina delle Tecnologie del Consigliere Estero verr&#224; visualizzata la ragione per cui l'AI rifiuta di commerciare tale Tecnologia.</Italian>
		<Spanish>Cuando se activa, pasando el rat&#243;n por encima de una tecnolog&#237;a en la columna de "No Comercia" en la P&#225;gina de Tecnolog&#237;a en el Consejero de Exteriores te mostrar la raz&#243;n por la IA no comercia esa tecnolog&#237;a.</Spanish>
		<Finnish>When checked, hovering over a technology in the "Won't Trade" column of the Foreign Advisor's TECHS page will show you the AI's reason for denying the trade.</Finnish>
	</TEXT>

<!-- Bonus -->
	
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__BONUSTRADEDENIAL_TEXT</Tag>
		<English>Resource Trade Denial</English>
		<French>Resource Trade Denial</French>
		<German>Verweigerung von Ressourcen</German>
		<Italian>Rifiuto di commercio di Risosre</Italian>
		<Spanish>Vetos al Comercio de Recursos</Spanish>
		<Finnish>Resource Trade Denial</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__BONUSTRADEDENIAL_HOVER</Tag>
		<English>When checked, hovering over a resource in the "Won't Trade" column of the Foreign Advisor's RESOURCES page will show you the AI's reason for denying the trade.</English>
		<French>When checked, hovering over a resource in the "Won't Trade" column of the Foreign Advisor's RESOURCES page will show you the AI's reason for denying the trade.</French>
		<German>Zeigt die Gr&#252;nde f&#252;r die Verweigerung eines Handels an, wenn der Mauszeiger &#252;ber eine Ressource in der Spalte "Unverhandelbar" auf der Seite "Ressourcen" des Auslandsberaters bewegt wird</German>
		<Italian>Quando &#232; selezionato, posizionando il cursore su una Risorsa nella colonna 'Non commercia' della pagina delle Risorse del Consigliere Estero verr&#224; visualizzata la ragione per cui l'AI rifiuta di commerciare tale Risorsa.</Italian>
		<Spanish>Cuando se activa, pasando el rat&#243;n por encima de un recurso en la columna de "No Comercia" en la P&#225;gina de Recursos en el Consejero de Exteriores te mostrar la raz&#243;n por la IA no comercia ese recurso.</Spanish>
		<Finnish>When checked, hovering over a resource in the "Won't Trade" column of the Foreign Advisor's RESOURCES page will show you the AI's reason for denying the trade.</Finnish>
	</TEXT>
	

<!-- City Screen -->
	
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__BASECOMMERCE_TEXT</Tag>
		<English>Commerce Subtotals</English>
		<French>Commerce Subtotals</French>
		<German>Einkommen mit Zwischensummen</German>
		<Italian>Subtotali del Commercio</Italian>
		<Spanish>Subtotales de Comercio</Spanish>
		<Finnish>Commerce Subtotals</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__BASECOMMERCE_HOVER</Tag>
		<English>When checked, the subtotal (total before modifiers) is shown when necessary for each commerce type in its hover.</English>
		<French>When checked, the subtotal (total before modifiers) is shown when necessary for each commerce type in its hover.</French>
		<German>Zeigt im Tooltip jeder Einkommensart eine Zwischensumme (Gesamtertrag vor Modifikatoren) an, falls dies erforderlich ist</German>
		<Italian>Quando &#232; selezionato, nel testo a comparsa di ogni tipo di Commercio viene mostrato (quando necessario) il relativo subtotale (il totale prima dei modificatori).</Italian>
		<Spanish>Cuando se activa, se muestra el subtotal (total antes de los modificadores) para cada tipo de comercio cuando se pasa el rat&#243;n por encima de ellos.</Spanish>
		<Finnish>When checked, the subtotal (total before modifiers) is shown when necessary for each commerce type in its hover.</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__GREATPEOPLERATEBREAKDOWN_TEXT</Tag>
		<English>Rate Breakdown</English>
		<French>Rate Breakdown</French>
		<German>Aufschl&#252;sselung der Rate</German>
		<Italian>Natalit&#224; dei Grandi Personaggi</Italian>
		<Spanish>Progreso Grandes Personajes</Spanish>
		<Finnish>Rate Breakdown</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__GREATPEOPLERATEBREAKDOWN_HOVER</Tag>
		<English>When checked, displays the individual [ICON_GREATPEOPLE] rate per turn for each type in the hover.</English>
		<French>When checked, displays the individual [ICON_GREATPEOPLE] rate per turn for each type in the hover.</French>
		<German>Zeigt im Tooltip die [ICON_GREATPEOPLE]/Runde f&#252;r jede einzelne Art Gro&#223;e Pers&#246;nlichkeit an</German>
		<Italian>Quando &#232; selezionato, nel testo a comparsa di ogni tipo di Grande Personaggio viene mostrato il tasso individuale di [ICON_GREATPEOPLE] per turno.</Italian>
		<Spanish>Cuando se activa, muestra el incremento por turno de [ICON_GREATPEOPLE] para cada tipo cuando se pasa el rat&#243;n por encima de ellos.</Spanish>
		<Finnish>When checked, displays the individual [ICON_GREATPEOPLE] rate per turn for each type in the hover.</Finnish>
	</TEXT>
	
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__BUILDINGSAVEDMAINTENANCE_TEXT</Tag>
		<English>Maintenance</English>
		<French>Maintenance</French>
		<German>Unterhaltskosten</German>
		<Italian>Mantenimento</Italian>
		<Spanish>Mantenimiento</Spanish>
		<Finnish>Maintenance</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__BUILDINGSAVEDMAINTENANCE_HOVER</Tag>
		<English>When checked, displays the buildings that will affect maintenance costs ([ICON_GOLD]) and by how much.</English>
		<French>When checked, displays the buildings that will affect maintenance costs ([ICON_GOLD]) and by how much.</French>
		<German>Zeigt die Geb&#228;ude an, die Einfluss auf die Unterhaltskosten ([ICON_GOLD]) haben und welchen genau</German>
		<Italian>Quando &#232; selezionato, vengono visualizzati gli edifici che influenzano il mantenimento ([ICON_GOLD]) e l'ammontare con cui lo fanno.</Italian>
		<Spanish>Cuando se activa, muestra los edificios que afectan a los costes de mantenimiento ([ICON_GOLD]) y por cuanto.</Spanish>
		<Finnish>When checked, displays the buildings that will affect maintenance costs ([ICON_GOLD]) and by how much.</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__BUILDINGADDITIONALFOOD_TEXT</Tag>
		<English>Food</English>
		<French>Food</French>
		<German>Nahrung</German>
		<Italian>Cibo</Italian>
		<Spanish>Alimentos</Spanish>
		<Finnish>Food</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__BUILDINGADDITIONALFOOD_HOVER</Tag>
		<English>When checked, displays the buildings that will affect the [ICON_FOOD] rate and by how much.</English>
		<French>When checked, displays the buildings that will affect the [ICON_FOOD] rate and by how much.</French>
		<German>Zeigt die Geb&#228;ude an, die Einfluss auf [ICON_FOOD]/Runde haben und welchen genau</German>
		<Italian>Quando &#232; selezionato, vengono visualizzati gli edifici che influenzano la crescita alimentare ([ICON_FOOD]) e l'ammontare con cui lo fanno.</Italian>
		<Spanish>Cuando se activa, muestra los edificios que afectan a [ICON_FOOD] y por cuanto.</Spanish>
		<Finnish>When checked, displays the buildings that will affect the [ICON_FOOD] rate and by how much.</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__BUILDINGADDITIONALPRODUCTION_TEXT</Tag>
		<English>Production</English>
		<French>Production</French>
		<German>Produktion</German>
		<Italian>Produzione</Italian>
		<Spanish>Producci&#243;n</Spanish>
		<Finnish>Production</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__BUILDINGADDITIONALPRODUCTION_HOVER</Tag>
		<English>When checked, displays the buildings that will affect the [ICON_PRODUCTION] rate and by how much.</English>
		<French>When checked, displays the buildings that will affect the [ICON_PRODUCTION] rate and by how much.</French>
		<German>Zeigt die Geb&#228;ude an, die Einfluss auf [ICON_PRODUCTION]/Runde haben und welchen genau</German>
		<Italian>Quando &#232; selezionato, vengono visualizzati gli edifici che influenzano la produzione ([ICON_PRODUCTION]) e l'ammontare con cui lo fanno.</Italian>
		<Spanish>Cuando se activa, muestra los edificios que afectan a [ICON_PRODUCTION]  y por cuanto.</Spanish>
		<Finnish>When checked, displays the buildings that will affect the [ICON_PRODUCTION] rate and by how much.</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__BUILDINGADDITIONALCOMMERCE_TEXT</Tag>
		<English>Commerce</English>
		<French>Commerce</French>
		<German>Einkommen</German>
		<Italian>Commercio</Italian>
		<Spanish>Comercio</Spanish>
		<Finnish>Commerce</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__BUILDINGADDITIONALCOMMERCE_HOVER</Tag>
		<English>When checked, displays the buildings that will affect the [ICON_COMMERCE], [ICON_GOLD], [ICON_RESEARCH], [ICON_CULTURE], and [ICON_ESPIONAGE] rates and by how much.</English>
		<French>When checked, displays the buildings that will affect the [ICON_COMMERCE], [ICON_GOLD], [ICON_RESEARCH], [ICON_CULTURE], and [ICON_ESPIONAGE] rates and by how much.</French>
		<German>Zeigt die Geb&#228;ude an, die Einfluss auf [ICON_COMMERCE]/Runde, [ICON_GOLD]/Runde, [ICON_RESEARCH]/Runde, [ICON_CULTURE]/Runde und [ICON_ESPIONAGE]/Runde haben und welchen genau</German>
		<Italian>Quando &#232; selezionato, vengono visualizzati gli edifici che influenzano la crescita commerciale ([ICON_COMMERCE], [ICON_GOLD]), scientifica ([ICON_RESEARCH]), culturale ([ICON_CULTURE]) e spionistica ([ICON_ESPIONAGE]) e l'ammontare con cui lo fanno.</Italian>
		<Spanish>Cuando se activa, muestra los edificios que afectan a [ICON_COMMERCE], [ICON_GOLD], [ICON_RESEARCH], [ICON_CULTURE], y [ICON_ESPIONAGE] y por cuanto.</Spanish>
		<Finnish>When checked, displays the buildings that will affect the [ICON_COMMERCE], [ICON_GOLD], [ICON_RESEARCH], [ICON_CULTURE], and [ICON_ESPIONAGE] rates and by how much.</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__BUILDINGADDITIONALHEALTH_TEXT</Tag>
		<English>Health</English>
		<French>Health</French>
		<German>Gesundheit</German>
		<Italian>Salute</Italian>
		<Spanish>Salubridad</Spanish>
		<Finnish>Health</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__BUILDINGADDITIONALHEALTH_HOVER</Tag>
		<English>When checked, displays the buildings that will affect the [ICON_HEALTHY] and [ICON_UNHEALTHY] rates and by how much.</English>
		<French>When checked, displays the buildings that will affect the [ICON_HEALTHY] and [ICON_UNHEALTHY] rates and by how much.</French>
		<German>Zeigt die Geb&#228;ude an, die Einfluss auf [ICON_HEALTHY]/Runde und [ICON_UNHEALTHY]/Runde haben und welchen genau</German>
		<Italian>Quando &#232; selezionato, vengono visualizzati gli edifici che influenzano la situazione sanitaria ([ICON_HEALTHY] e [ICON_UNHEALTHY]) e l'ammontare con cui lo fanno.</Italian>
		<Spanish>Cuando se activa, muestra los edificios que afectan a [ICON_HEALTHY] y [ICON_UNHEALTHY] y por cuanto.</Spanish>
		<Finnish>When checked, displays the buildings that will affect the [ICON_HEALTHY] and [ICON_UNHEALTHY] rates and by how much.</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__BUILDINGADDITIONALHAPPINESS_TEXT</Tag>
		<English>Happiness</English>
		<French>Happiness</French>
		<German>Zufriedenheit</German>
		<Italian>Felicit&#224;</Italian>
		<Spanish>Felicidad</Spanish>
		<Finnish>Happiness</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__BUILDINGADDITIONALHAPPINESS_HOVER</Tag>
		<English>When checked, displays the buildings that will affect the [ICON_HAPPY] and [ICON_UNHAPPY] rates and by how much.</English>
		<French>When checked, displays the buildings that will affect the [ICON_HAPPY] and [ICON_UNHAPPY] rates and by how much.</French>
		<German>Zeigt die Geb&#228;ude an, die Einfluss auf [ICON_HAPPY]/Runde und [ICON_UNHAPPY]/Runde haben und welchen genau</German>
		<Italian>Quando &#232; selezionato, vengono visualizzati gli edifici che influenzano il gradimento ([ICON_HAPPY] e [ICON_UNHAPPY]) e l'ammontare con cui lo fanno.</Italian>
		<Spanish>Cuando se activa, muestra los edificios que afectan a [ICON_HAPPY] y [ICON_UNHAPPY] y por cuanto.</Spanish>
		<Finnish>When checked, displays the buildings that will affect the [ICON_HAPPY] and [ICON_UNHAPPY] rates and by how much.</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__BUILDINGADDITIONALGREATPEOPLE_TEXT</Tag>
		<English>Great People</English>
		<French>Great People</French>
		<German>Gro&#223;e Pers&#246;nlichkeiten</German>
		<Italian>Grandi Personaggi</Italian>
		<Spanish>Grandes Personajes</Spanish>
		<Finnish>Great People</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__BUILDINGADDITIONALGREATPEOPLE_HOVER</Tag>
		<English>When checked, displays the buildings that will affect the [ICON_GREATPEOPLE] rate and by how much.</English>
		<French>When checked, displays the buildings that will affect the [ICON_GREATPEOPLE] rate and by how much.</French>
		<German>Zeigt die Geb&#228;ude an, die Einfluss auf [ICON_GREATPEOPLE]/Runde haben und welchen genau</German>
		<Italian>Quando &#232; selezionato, vengono visualizzati gli edifici che influenzano la natalit&#224; dei Grandi Personaggi ([ICON_GREATPEOPLE]) e l'ammontare con cui lo fanno.</Italian>
		<Spanish>Cuando se activa, muestra los edificios que afectan a [ICON_GREATPEOPLE] y por cuanto.</Spanish>
		<Finnish>When checked, displays the buildings that will affect the [ICON_GREATPEOPLE] rate and by how much.</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__BUILDINGADDITIONALDEFENSE_TEXT</Tag>
		<English>City Defense</English>
		<French>City Defense</French>
		<German>Stadtverteidigung</German>
		<Italian>Difesa citt&#224;</Italian>
		<Spanish>Defensa de Ciudad</Spanish>
		<Finnish>City Defense</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__BUILDINGADDITIONALDEFENSE_HOVER</Tag>
		<English>When checked, displays the buildings that will affect the [ICON_DEFENSE] of the city and from bombardment and by how much.</English>
		<French>When checked, displays the buildings that will affect the [ICON_DEFENSE] of the city and from bombardment and by how much.</French>
		<German>Zeigt die Geb&#228;ude an, die Einfluss auf [ICON_DEFENSE] einer Stadt und ihren Schutz gegen Bomabardierungen haben und welchen genau</German>
		<Italian>Quando &#232; selezionato, vengono visualizzati gli edifici che influenzano la natalit&#224; dei Grandi Personaggi ([ICON_DEFENSE]) e l'ammontare con cui lo fanno.</Italian>
		<Spanish>Cuando se activa, muestra los edificios que afectan a [ICON_DEFENSE] de la ciudad y de bombardeo y por cuanto.</Spanish>
		<Finnish>When checked, displays the buildings that will affect the [ICON_DEFENSE] of the city and from bombardment and by how much.</Finnish>
	</TEXT>


<!-- Action Buttons -->
	
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__CONSCRIPTUNIT_TEXT</Tag>
		<English>Draft Unit Details</English>
		<French>Draft Unit Details</French>
		<German>Zwangsrekrutierung (Info)</German>
		<Italian>Draft Unit Details</Italian>
		<Spanish>Draft Unit Details</Spanish>
		<Finnish>Draft Unit Details</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__CONSCRIPTUNIT_HOVER</Tag>
		<English>When checked, displays the full details of the unit that will be drafted in the Draft button hover.</English>
		<French>When checked, displays the full details of the unit that will be drafted in the Draft button hover.</French>
		<German>Zeigt alle Informationen &#252;ber die Einheit an, die in einer Stadt rekrutiert werden kann, wenn der Mauszeiger &#252;ber die entsprechende Schaltfl&#228;che im Stadt-Bildschirm bewegt wird</German>
		<Italian>When checked, displays the full details of the unit that will be drafted in the Draft button hover.</Italian>
		<Spanish>When checked, displays the full details of the unit that will be drafted in the Draft button hover.</Spanish>
		<Finnish>When checked, displays the full details of the unit that will be drafted in the Draft button hover.</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__CONSCRIPTLIMIT_TEXT</Tag>
		<English>Draft Limit</English>
		<French>Draft Limit</French>
		<German>Zwangsrekrutierung (Obergrenze)</German>
		<Italian>Draft Limit</Italian>
		<Spanish>Draft Limit</Spanish>
		<Finnish>Draft Limit</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__CONSCRIPTLIMIT_HOVER</Tag>
		<English>When checked, displays the number of units you can draft this turn and whether the city has already drafted in the Draft button hover.</English>
		<French>When checked, displays the number of units you can draft this turn and whether the city has already drafted in the Draft button hover.</French>
		<German>Zeigt die Anzahl der Einheiten an, die in dieser Runde rekrutiert werden k&#246;nnen, und ob eine Stadt bereits rekrutiert hat, wenn der Mauszeiger &#252;ber die entsprechende Schaltfl&#228;che im Stadt-Bildschirm bewegt wird</German>
		<Italian>When checked, displays the number of units you can draft this turn and whether the city has already drafted in the Draft button hover.</Italian>
		<Spanish>When checked, displays the number of units you can draft this turn and whether the city has already drafted in the Draft button hover.</Spanish>
		<Finnish>When checked, displays the number of units you can draft this turn and whether the city has already drafted in the Draft button hover.</Finnish>
	</TEXT>

	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__HURRYOVERFLOW_TEXT</Tag>
		<English>Whip Button</English>
		<French>Whip Button</French>
		<German>Zwangsarbeit-Schaltfl&#228;che</German>
		<Italian>Bottone dei sacrifici</Italian>
		<Spanish>Bot&#243;n de Sacrificio</Spanish>
		<Finnish>Whip Button</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__HURRYOVERFLOW_HOVER</Tag>
		<English>When checked, the Whip Button hover includes the overflow ([ICON_PRODUCTION] and [ICON_GOLD]) created by applying the whip.</English>
		<French>When checked, the Whip Button hover includes the overflow ([ICON_PRODUCTION] and [ICON_GOLD]) created by applying the whip.</French>
		<German>Zeigt im Tooltip der Schaltfl&#228;che f&#252;r den Einsatz von Zwangsarbeit zur Produktionsbeschleunigung den &#220;berschuss an ([ICON_PRODUCTION] und [ICON_GOLD]), der durch deren Einsatz erzeugt wird</German>
		<Italian>Quando &#232; selezionato, il testo a comparsa del Bottone dei Sacrifici mostra il surplus ([ICON_PRODUCTION] e [ICON_GOLD]) generato dall'accelerazione mediante sacrifici.</Italian>
		<Spanish>Cuando se activa, el texto que se muestra cuando se pasa el rat&#243;n por encima del bot&#243;n de sacrificio incluye el exceso de ([ICON_PRODUCTION] y [ICON_GOLD]) que se crea cuando se sacrifica poblaci&#243;n.</Spanish>
		<Finnish>When checked, the Whip Button hover includes the overflow ([ICON_PRODUCTION] and [ICON_GOLD]) created by applying the whip.</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__HURRYOVERFLOWINCLUDECURRENT_TEXT</Tag>
		<English>Include Current</English>
		<French>Include Current</French>
		<German>Aktuelle Runde einbeziehen</German>
		<Italian>Includi corrente</Italian>
		<Spanish>Incluir Actual</Spanish>
		<Finnish>Include Current</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__HURRYOVERFLOWINCLUDECURRENT_HOVER</Tag>
		<English>When checked, the whip overflow calculation includes the current [ICON_PRODUCTION] rate. Since applying the whip usually affects the rate, the actual overflow may be different.</English>
		<French>When checked, the whip overflow calculation includes the current [ICON_PRODUCTION] rate. Since applying the whip usually affects the rate, the actual overflow may be different.</French>
		<German>Bezieht [ICON_PRODUCTION]/Runde einer Stadt aus der aktuellen Runde in die Berechnung des Produktions&#252;berschusses ein, da der Einsatz von Zwangsarbeit normalerweise die Rate beeinflusst und damit auch den tats&#228;chlichen &#220;berschuss ver&#228;ndern kann</German>
		<Italian>Quando &#232; selezionato, il calcolo del surplus da sacrifici include il tasso di produzione ([ICON_PRODUCTION]) corrente. Poich&#232; l'accelerazione solitamente influenza tale tasso, il surplus effettivo pu&#242; differire da quello mostrato.</Italian>
		<Spanish>Cuando se activa, el exceso de producci&#243;n al sacrificar poblaci&#243;n incluye la [ICON_PRODUCTION] actual. Dado que sacrificar poblaci&#243;n normalmente afecta al ratio de producci&#243;n, el exceso real puede ser diferente.</Spanish>
		<Finnish>When checked, the whip overflow calculation includes the current [ICON_PRODUCTION] rate. Since applying the whip usually affects the rate, the actual overflow may be different.</Finnish>
	</TEXT>
	
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__REMOVESPECIALIST_TEXT</Tag>
		<English>Remove Specialist Button</English>
		<French>Remove Specialist Button</French>
		<German>"Spezialist entfernen"-Schaltfl&#228;che</German>
		<Italian>Bottone rimozione Specialisti</Italian>
		<Spanish>Bot&#243;n Quitar Especialista</Spanish>
		<Finnish>Remove Specialist Button</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__REMOVESPECIALIST_HOVER</Tag>
		<English>When checked, the hover text for the Remove Specialist button includes the same specialist information shown on the Add Specialist button.</English>
		<French>When checked, the hover text for the Remove Specialist button includes the same specialist information shown on the Add Specialist button.</French>
		<German>Zeigt im Tooltip der Schaltfl&#228;che "Spezialist entfernen" dieselben Informationen &#252;ber einen Spezialisten an wie bei der Schaltfl&#228;che "Spezialist hinzuf&#252;gen"</German>
		<Italian>Quando &#232; selezionato, il testo a comparsa del Bottone di rimozione degli Specialisti include le stesse informazioni mostrate da quello del Bottone di aggiunta degli Specialisti.</Italian>
		<Spanish>Cuando se activa, el texto que se muestra cuando se pasa el rat&#243;n por encima del bot&#243;n de quitar especialista incluye la misma informaci&#243;n que en el bot&#243;n de a&#241;adir especialista.</Spanish>
		<Finnish>When checked, the hover text for the Remove Specialist button includes the same specialist information shown on the Add Specialist button.</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__CDAZOOMCITYDETAILS_TEXT</Tag>
		<English>Zoom to City Details</English>
		<French>Zoom to City Details</French>
		<German>Zur Stadt zoomen</German>
		<Italian>Bottone di Zoom Cittadino</Italian>
		<Spanish>Bot&#243;n de Zoom a la Ciudad</Spanish>
		<Finnish>Zoom to City Details</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__CDAZOOMCITYDETAILS_HOVER</Tag>
		<English>When checked, the Zoom to City button includes detailed information about the city as when hovering over a city bar on the map.</English>
		<French>When checked, the Zoom to City button includes detailed information about the city as when hovering over a city bar on the map.</French>
		<German>Zeigt im Tooltip der Schaltfl&#228;che "Zur Stadt zoomen" dieselben ausf&#252;hrlichen Informationen an, wie wenn der Mauszeiger &#252;ber einen Stadtbalken auf der Karte bewegt w&#252;rde</German>
		<Italian>Quando &#232; selezionato, il testo a comparsa del Bottone di Zoom Cittadino nella schermata del 'Consigliere Interno' include informazioni dettagliate sulla Citt&#224;, come quelle visualizzate quando si posiziona il cursore sulla Barra Cittadina sulla mappa.</Italian>
		<Spanish>Cuando se activa, el bot&#243;n de Zoom a la Ciudad incluye informaci&#243;n detallada sobre la ciudad igual que cuando se pasa el rat&#243;n por encima de la barra de ciudad en el mapa.</Spanish>
		<Finnish>When checked, the Zoom to City button includes detailed information about the city as when hovering over a city bar on the map.</Finnish>
	</TEXT>
	
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__REMOVEFEATUREHEALTHEFFECTS_TEXT</Tag>
		<English>Health Effects from Features</English>
		<French>Health Effects from Features</French>
		<German>Gesundheitseffekte von Gel&#228;nde</German>
		<Italian>Health Effects from Features</Italian>
		<Spanish>Health Effects from Features</Spanish>
		<Finnish>Health Effects from Features</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__REMOVEFEATUREHEALTHEFFECTS_HOVER</Tag>
		<English>When checked, the hover text for any Worker action that will remove a feature with health effects (e.g. Forest or Jungle) will list the effect on each nearby city.</English>
		<French>When checked, the hover text for any Worker action that will remove a feature with health effects (e.g. Forest or Jungle) will list the effect on each nearby city.</French>
		<German>Zeigt im Tooltip jeder Aktion eines Bautrupps, die eine Gel&#228;ndeeigenschaft mit Einfluss auf die Gesundheit von St&#228;dten entfernen w&#252;rde (beispielsweise Wald oder Dschungel), die entsprechenden Auswirkungen auf nahegelegene St&#228;dte</German>
		<Italian>When checked, the hover text for any Worker action that will remove a feature with health effects (e.g. Forest or Jungle) will list the effect on each nearby city.</Italian>
		<Spanish>When checked, the hover text for any Worker action that will remove a feature with health effects (e.g. Forest or Jungle) will list the effect on each nearby city.</Spanish>
		<Finnish>When checked, the hover text for any Worker action that will remove a feature with health effects (e.g. Forest or Jungle) will list the effect on each nearby city.</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__REMOVEFEATUREHEALTHEFFECTSCOUNTOTHERTILES_TEXT</Tag>
		<English>Consider Other Workers</English>
		<French>Consider Other Workers</French>
		<German>Andere Bautrupps einbeziehen</German>
		<Italian>Consider Other Workers</Italian>
		<Spanish>Consider Other Workers</Spanish>
		<Finnish>Consider Other Workers</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_MISCHOVER__REMOVEFEATUREHEALTHEFFECTSCOUNTOTHERTILES_HOVER</Tag>
		<English>When checked, the effect of removing a feature on each nearby city will take into account Workers performing actions that will remove a feature from other tiles.</English>
		<French>When checked, the effect of removing a feature on each nearby city will take into account Workers performing actions that will remove a feature from other tiles.</French>
		<German>Bezieht in die Anzeige der Gesundheitseffekte die Aktionen anderer Bautrupps ein, die ebenfalls Gel&#228;ndeeigenschaften entfernen</German>
		<Italian>When checked, the effect of removing a feature on each nearby city will take into account Workers performing actions that will remove a feature from other tiles.</Italian>
		<Spanish>When checked, the effect of removing a feature on each nearby city will take into account Workers performing actions that will remove a feature from other tiles.</Spanish>
		<Finnish>When checked, the effect of removing a feature on each nearby city will take into account Workers performing actions that will remove a feature from other tiles.</Finnish>
	</TEXT>

</Civ4GameText>
