<?xml version="1.0"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Soren Johnson (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Project -->
<Civ4ProjectInfo xmlns="x-schema:CIV4GameInfoSchema.xml">
	<ProjectInfos>
		<ProjectInfo>
			<Type>PROJECT_BANE_DIVINE</Type>
			<Description>TXT_KEY_PROJECT_BANE_DIVINE</Description>
			<Civilopedia>TXT_KEY_PROJECT_BANE_DIVINE_STRATEGY</Civilopedia>
			<Strategy>TXT_KEY_PROJECT_BANE_DIVINE_STRATEGY</Strategy>
			<VictoryPrereq>NONE</VictoryPrereq>
			<TechPrereq>TECH_MALEVOLENT_DESIGNS</TechPrereq>
			<AnyonePrereqProject>NONE</AnyonePrereqProject>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iCost>10000</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>0</bSpaceship>
			<bAllowsNukes>0</bAllowsNukes>
			<Button>Art/Interface/Buttons/Projects/Bane Divine.dds</Button>
			<PrereqProjects/>
			<VictoryThresholds/>
			<VictoryMinThresholds/>
			<iVictoryDelayPercent>0</iVictoryDelayPercent>
			<iSuccessRate>0</iSuccessRate>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_MANA_DEATH</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
				<BonusProductionModifier>
					<BonusType>BONUS_MANA_ENTROPY</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<CreateSound/>
			<MovieDefineTag/>
			<iAIWeight>0</iAIWeight>
			<iPrereqGlobalCounter>70</iPrereqGlobalCounter>
		</ProjectInfo>
		<ProjectInfo>
			<Type>PROJECT_BLOOD_OF_THE_PHOENIX</Type>
			<Description>TXT_KEY_PROJECT_BLOOD_OF_THE_PHOENIX</Description>
			<Civilopedia>TXT_KEY_PROJECT_BLOOD_OF_THE_PHOENIX_STRATEGY</Civilopedia>
			<Strategy>TXT_KEY_PROJECT_BLOOD_OF_THE_PHOENIX_STRATEGY</Strategy>
			<VictoryPrereq>NONE</VictoryPrereq>
			<TechPrereq>TECH_DIVINE_ESSENCE</TechPrereq>
			<AnyonePrereqProject>NONE</AnyonePrereqProject>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iCost>1000</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>0</bSpaceship>
			<bAllowsNukes>0</bAllowsNukes>
			<Button>Art/Interface/Buttons/Promotions/Immortal.dds</Button>
			<PrereqProjects/>
			<VictoryThresholds/>
			<VictoryMinThresholds/>
			<iVictoryDelayPercent>0</iVictoryDelayPercent>
			<iSuccessRate>0</iSuccessRate>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_MANA_LIFE</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<CreateSound/>
			<MovieDefineTag/>
			<iAIWeight>300</iAIWeight>
		</ProjectInfo>
		<ProjectInfo>
			<Type>PROJECT_GENESIS</Type>
			<Description>TXT_KEY_PROJECT_GENESIS</Description>
			<Civilopedia>TXT_KEY_PROJECT_GENESIS_STRATEGY</Civilopedia>
			<Strategy>TXT_KEY_PROJECT_GENESIS_STRATEGY</Strategy>
			<VictoryPrereq>NONE</VictoryPrereq>
			<TechPrereq>TECH_COMMUNE_WITH_NATURE</TechPrereq>
			<AnyonePrereqProject>NONE</AnyonePrereqProject>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iCost>1250</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>0</bSpaceship>
			<bAllowsNukes>0</bAllowsNukes>
			<Button>Art/Interface/Buttons/Projects/Genesis.dds</Button>
			<PrereqProjects/>
			<VictoryThresholds/>
			<VictoryMinThresholds/>
			<iVictoryDelayPercent>0</iVictoryDelayPercent>
			<iSuccessRate>0</iSuccessRate>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_MANA_NATURE</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<CreateSound/>
			<MovieDefineTag/>
			<iAIWeight>300</iAIWeight>
		</ProjectInfo>
		<ProjectInfo>
			<Type>PROJECT_GLORY_EVERLASTING</Type>
			<Description>TXT_KEY_PROJECT_GLORY_EVERLASTING</Description>
			<Civilopedia>TXT_KEY_PROJECT_GLORY_EVERLASTING_STRATEGY</Civilopedia>
			<Strategy>TXT_KEY_PROJECT_GLORY_EVERLASTING_STRATEGY</Strategy>
			<VictoryPrereq>NONE</VictoryPrereq>
			<TechPrereq>TECH_RIGHTEOUSNESS</TechPrereq>
			<AnyonePrereqProject>NONE</AnyonePrereqProject>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iCost>10000</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>0</bSpaceship>
			<bAllowsNukes>0</bAllowsNukes>
			<Button>Art/Interface/Buttons/Projects/Glory Everlasting.dds</Button>
			<PrereqProjects/>
			<VictoryThresholds/>
			<VictoryMinThresholds/>
			<iVictoryDelayPercent>0</iVictoryDelayPercent>
			<iSuccessRate>0</iSuccessRate>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_MANA_LAW</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
				<BonusProductionModifier>
					<BonusType>BONUS_MANA_LIFE</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<CreateSound/>
			<MovieDefineTag/>
			<iPrereqGlobalCounter>70</iPrereqGlobalCounter>
			<iAIWeight>300</iAIWeight>
		</ProjectInfo>
		<ProjectInfo>
			<Type>PROJECT_RITES_OF_OGHMA</Type>
			<Description>TXT_KEY_PROJECT_RITES_OF_OGHMA</Description>
			<Civilopedia>TXT_KEY_PROJECT_RITES_OF_OGHMA_STRATEGY</Civilopedia>
			<Strategy>TXT_KEY_PROJECT_RITES_OF_OGHMA_STRATEGY</Strategy>
			<VictoryPrereq>NONE</VictoryPrereq>
			<TechPrereq>TECH_STRENGTH_OF_WILL</TechPrereq>
			<AnyonePrereqProject>NONE</AnyonePrereqProject>
			<iMaxGlobalInstances>21</iMaxGlobalInstances>
			<iMaxTeamInstances>3</iMaxTeamInstances>
			<iCost>2500</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>0</bSpaceship>
			<bAllowsNukes>0</bAllowsNukes>
			<Button>Art/Interface/Buttons/Projects/Rites of Oghma.dds</Button>
			<PrereqProjects/>
			<VictoryThresholds/>
			<VictoryMinThresholds/>
			<iVictoryDelayPercent>0</iVictoryDelayPercent>
			<iSuccessRate>0</iSuccessRate>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_MANA_METAMAGIC</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<CreateSound/>
			<MovieDefineTag>ART_DEF_MOVIE_RITES_OF_OGHMA</MovieDefineTag>
			<iAIWeight>50</iAIWeight>
		</ProjectInfo>
		<ProjectInfo>
			<Type>PROJECT_NATURES_REVOLT</Type>
			<Description>TXT_KEY_PROJECT_NATURES_REVOLT</Description>
			<Civilopedia>TXT_KEY_PROJECT_NATURES_REVOLT_STRATEGY</Civilopedia>
			<Strategy>TXT_KEY_PROJECT_NATURES_REVOLT_STRATEGY</Strategy>
			<VictoryPrereq>NONE</VictoryPrereq>
			<TechPrereq>TECH_COMMUNE_WITH_NATURE</TechPrereq>
			<AnyonePrereqProject>NONE</AnyonePrereqProject>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iCost>1000</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>0</bSpaceship>
			<bAllowsNukes>0</bAllowsNukes>
			<Button>Art/Interface/Buttons/Projects/Natures Revolt.dds</Button>
			<PrereqProjects/>
			<VictoryThresholds/>
			<VictoryMinThresholds/>
			<iVictoryDelayPercent>0</iVictoryDelayPercent>
			<iSuccessRate>0</iSuccessRate>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_MANA_NATURE</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<CreateSound/>
			<MovieDefineTag>ART_DEF_MOVIE_NATURES_REVOLT</MovieDefineTag>
			<iAIWeight>10</iAIWeight>
		</ProjectInfo>
		<ProjectInfo>
			<Type>PROJECT_ELEGY_OF_THE_SHEAIM</Type>
			<Description>TXT_KEY_PROJECT_ELEGY_OF_THE_SHEAIM</Description>
			<Civilopedia>TXT_KEY_PROJECT_ELEGY_OF_THE_SHEAIM_STRATEGY</Civilopedia>
			<Strategy>TXT_KEY_PROJECT_ELEGY_OF_THE_SHEAIM_STRATEGY</Strategy>
			<VictoryPrereq>NONE</VictoryPrereq>
			<TechPrereq>TECH_WAY_OF_THE_WICKED</TechPrereq>
			<AnyonePrereqProject>NONE</AnyonePrereqProject>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iCost>300</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>0</bSpaceship>
			<bAllowsNukes>0</bAllowsNukes>
			<Button>Art/Interface/Buttons/Projects/Elegy of the Sheaim.dds</Button>
			<PrereqProjects/>
			<VictoryThresholds/>
			<VictoryMinThresholds/>
			<iVictoryDelayPercent>0</iVictoryDelayPercent>
			<iSuccessRate>0</iSuccessRate>
			<BonusProductionModifiers/>
			<CreateSound/>
			<MovieDefineTag/>
			<PrereqCivilization>CIVILIZATION_SHEAIM</PrereqCivilization>
			<iAIWeight>0</iAIWeight>
			<iModifyGlobalCounter>5</iModifyGlobalCounter>
		</ProjectInfo>
		<ProjectInfo>
			<Type>PROJECT_HALLOWING_OF_THE_ELOHIM</Type>
			<Description>TXT_KEY_PROJECT_HALLOWING_OF_THE_ELOHIM</Description>
			<Civilopedia>TXT_KEY_PROJECT_HALLOWING_OF_THE_ELOHIM_STRATEGY</Civilopedia>
			<Strategy>TXT_KEY_PROJECT_HALLOWING_OF_THE_ELOHIM_STRATEGY</Strategy>
			<VictoryPrereq>NONE</VictoryPrereq>
			<TechPrereq>TECH_WAY_OF_THE_WISE</TechPrereq>
			<AnyonePrereqProject>NONE</AnyonePrereqProject>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iCost>300</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>0</bSpaceship>
			<bAllowsNukes>0</bAllowsNukes>
			<Button>Art/Interface/Buttons/Projects/Hallowing of the Elohim.dds</Button>
			<PrereqProjects/>
			<VictoryThresholds/>
			<VictoryMinThresholds/>
			<iVictoryDelayPercent>0</iVictoryDelayPercent>
			<iSuccessRate>0</iSuccessRate>
			<BonusProductionModifiers/>
			<CreateSound/>
			<MovieDefineTag/>
			<PrereqCivilization>CIVILIZATION_ELOHIM</PrereqCivilization>
			<iPrereqGlobalCounter>1</iPrereqGlobalCounter>
			<iAIWeight>0</iAIWeight>
			<iModifyGlobalCounter>-5</iModifyGlobalCounter>
		</ProjectInfo>
		<ProjectInfo>
			<Type>PROJECT_PURGE_THE_UNFAITHFUL</Type>
			<Description>TXT_KEY_PROJECT_PURGE_THE_UNFAITHFUL</Description>
			<Civilopedia>TXT_KEY_PROJECT_PURGE_THE_UNFAITHFUL_STRATEGY</Civilopedia>
			<Strategy>TXT_KEY_PROJECT_PURGE_THE_UNFAITHFUL_STRATEGY</Strategy>
			<VictoryPrereq>NONE</VictoryPrereq>
			<TechPrereq>TECH_PRIESTHOOD</TechPrereq>
			<AnyonePrereqProject>NONE</AnyonePrereqProject>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iCost>350</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>0</bSpaceship>
			<bAllowsNukes>0</bAllowsNukes>
			<Button>Art/Interface/Buttons/Projects/Purge the Unfaithful.dds</Button>
			<PrereqProjects/>
			<VictoryThresholds/>
			<VictoryMinThresholds/>
			<iVictoryDelayPercent>0</iVictoryDelayPercent>
			<iSuccessRate>0</iSuccessRate>
			<BonusProductionModifiers/>
			<CreateSound/>
			<MovieDefineTag>ART_DEF_MOVIE_PURGE_THE_UNFAITHFUL</MovieDefineTag>
			<iAIWeight>0</iAIWeight>
			<iModifyGlobalCounter>3</iModifyGlobalCounter>
		</ProjectInfo>
		<ProjectInfo>
			<Type>PROJECT_BIRTHRIGHT_REGAINED</Type>
			<Description>TXT_KEY_PROJECT_BIRTHRIGHT_REGAINED</Description>
			<Civilopedia>TXT_KEY_PROJECT_BIRTHRIGHT_REGAINED_STRATEGY</Civilopedia>
			<Strategy>TXT_KEY_PROJECT_BIRTHRIGHT_REGAINED_STRATEGY</Strategy>
			<VictoryPrereq>NONE</VictoryPrereq>
			<TechPrereq>TECH_OMNISCIENCE</TechPrereq>
			<AnyonePrereqProject>NONE</AnyonePrereqProject>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iCost>700</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>0</bSpaceship>
			<bAllowsNukes>0</bAllowsNukes>
			<Button>Art/Interface/Buttons/Projects/Birthright Regained.dds</Button>
			<PrereqProjects/>
			<VictoryThresholds/>
			<VictoryMinThresholds/>
			<iVictoryDelayPercent>0</iVictoryDelayPercent>
			<iSuccessRate>0</iSuccessRate>
			<BonusProductionModifiers/>
			<CreateSound/>
			<MovieDefineTag/>
			<iAIWeight>300</iAIWeight>
		</ProjectInfo>
		<ProjectInfo>
			<Type>PROJECT_SAMHAIN</Type>
			<Description>TXT_KEY_PROJECT_SAMHAIN</Description>
			<Civilopedia>TXT_KEY_PROJECT_SAMHAIN_STRATEGY</Civilopedia>
			<Strategy>TXT_KEY_PROJECT_SAMHAIN_STRATEGY</Strategy>
			<VictoryPrereq>NONE</VictoryPrereq>
			<TechPrereq>NONE</TechPrereq>
			<AnyonePrereqProject>NONE</AnyonePrereqProject>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iCost>200</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>0</bSpaceship>
			<bAllowsNukes>0</bAllowsNukes>
			<Button>Art/Interface/Buttons/Units/Mokka.dds</Button>
			<PrereqProjects/>
			<VictoryThresholds/>
			<VictoryMinThresholds/>
			<iVictoryDelayPercent>0</iVictoryDelayPercent>
			<iSuccessRate>0</iSuccessRate>
			<BonusProductionModifiers/>
			<CreateSound/>
			<MovieDefineTag/>
			<PrereqCivilization>CIVILIZATION_ILLIANS</PrereqCivilization>
			<iAIWeight>100</iAIWeight>
		</ProjectInfo>
		<ProjectInfo>
			<Type>PROJECT_THE_WHITE_HAND</Type>
			<Description>TXT_KEY_PROJECT_THE_WHITE_HAND</Description>
			<Civilopedia>TXT_KEY_PROJECT_THE_WHITE_HAND_STRATEGY</Civilopedia>
			<Strategy>TXT_KEY_PROJECT_THE_WHITE_HAND_STRATEGY</Strategy>
			<VictoryPrereq>NONE</VictoryPrereq>
			<TechPrereq>TECH_PRIESTHOOD</TechPrereq>
			<AnyonePrereqProject>NONE</AnyonePrereqProject>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iCost>400</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>0</bSpaceship>
			<bAllowsNukes>0</bAllowsNukes>
			<Button>Art/Interface/Buttons/Units/Priest of Winter.dds</Button>
			<PrereqProjects/>
			<VictoryThresholds/>
			<VictoryMinThresholds/>
			<iVictoryDelayPercent>0</iVictoryDelayPercent>
			<iSuccessRate>0</iSuccessRate>
			<BonusProductionModifiers/>
			<CreateSound/>
			<MovieDefineTag/>
			<iAIWeight>500</iAIWeight>
		</ProjectInfo>
		<ProjectInfo>
			<Type>PROJECT_THE_DEEPENING</Type>
			<Description>TXT_KEY_PROJECT_THE_DEEPENING</Description>
			<Civilopedia>TXT_KEY_PROJECT_THE_DEEPENING_STRATEGY</Civilopedia>
			<Strategy>TXT_KEY_PROJECT_THE_DEEPENING_STRATEGY</Strategy>
			<VictoryPrereq>NONE</VictoryPrereq>
			<TechPrereq>TECH_PRIESTHOOD</TechPrereq>
			<AnyonePrereqProject>PROJECT_SAMHAIN</AnyonePrereqProject>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iCost>600</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>0</bSpaceship>
			<bAllowsNukes>0</bAllowsNukes>
			<Button>Art/Interface/Buttons/TerrainFeatures/Blizzard.dds</Button>
			<PrereqProjects/>
			<VictoryThresholds/>
			<VictoryMinThresholds/>
			<iVictoryDelayPercent>0</iVictoryDelayPercent>
			<iSuccessRate>0</iSuccessRate>
			<BonusProductionModifiers/>
			<CreateSound/>
			<MovieDefineTag/>
			<iAIWeight>300</iAIWeight>
		</ProjectInfo>
		<ProjectInfo>
			<Type>PROJECT_STIR_FROM_SLUMBER</Type>
			<Description>TXT_KEY_PROJECT_STIR_FROM_SLUMBER</Description>
			<Civilopedia>TXT_KEY_PROJECT_STIR_FROM_SLUMBER_STRATEGY</Civilopedia>
			<Strategy>TXT_KEY_PROJECT_STIR_FROM_SLUMBER_STRATEGY</Strategy>
			<VictoryPrereq>NONE</VictoryPrereq>
			<TechPrereq>TECH_DIVINE_ESSENCE</TechPrereq>
			<AnyonePrereqProject>NONE</AnyonePrereqProject>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iCost>900</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>0</bSpaceship>
			<bAllowsNukes>0</bAllowsNukes>
			<Button>Art/Interface/Buttons/Units/Drifa.dds</Button>
			<PrereqProjects/>
			<VictoryThresholds/>
			<VictoryMinThresholds/>
			<iVictoryDelayPercent>0</iVictoryDelayPercent>
			<iSuccessRate>0</iSuccessRate>
			<BonusProductionModifiers/>
			<CreateSound/>
			<MovieDefineTag/>
			<iAIWeight>300</iAIWeight>
		</ProjectInfo>
		<ProjectInfo>
			<Type>PROJECT_THE_DRAW</Type>
			<Description>TXT_KEY_PROJECT_THE_DRAW</Description>
			<Civilopedia>TXT_KEY_PROJECT_THE_DRAW_STRATEGY</Civilopedia>
			<Strategy>TXT_KEY_PROJECT_THE_DRAW_STRATEGY</Strategy>
			<VictoryPrereq>NONE</VictoryPrereq>
			<TechPrereq>TECH_STRENGTH_OF_WILL</TechPrereq>
			<AnyonePrereqProject>NONE</AnyonePrereqProject>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iCost>1200</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>0</bSpaceship>
			<bAllowsNukes>0</bAllowsNukes>
			<Button>Art/Interface/Buttons/Projects/The Draw.dds</Button>
			<PrereqProjects/>
			<VictoryThresholds/>
			<VictoryMinThresholds/>
			<iVictoryDelayPercent>0</iVictoryDelayPercent>
			<iSuccessRate>0</iSuccessRate>
			<BonusProductionModifiers/>
			<CreateSound/>
			<MovieDefineTag/>
			<iAIWeight>300</iAIWeight>
			<iModifyGlobalCounter>10</iModifyGlobalCounter>
		</ProjectInfo>
		<ProjectInfo>
			<Type>PROJECT_ASCENSION</Type>
			<Description>TXT_KEY_PROJECT_ASCENSION</Description>
			<Civilopedia>TXT_KEY_PROJECT_ASCENSION_STRATEGY</Civilopedia>
			<Strategy>TXT_KEY_PROJECT_ASCENSION_STRATEGY</Strategy>
			<VictoryPrereq>NONE</VictoryPrereq>
			<TechPrereq>TECH_OMNISCIENCE</TechPrereq>
			<AnyonePrereqProject>PROJECT_THE_DRAW</AnyonePrereqProject>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iCost>800</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>0</bSpaceship>
			<bAllowsNukes>0</bAllowsNukes>
			<Button>Art/Interface/Buttons/Units/Auric Ascended.dds</Button>
			<PrereqProjects/>
			<VictoryThresholds/>
			<VictoryMinThresholds/>
			<iVictoryDelayPercent>0</iVictoryDelayPercent>
			<iSuccessRate>0</iSuccessRate>
			<BonusProductionModifiers/>
			<CreateSound/>
			<MovieDefineTag/>
			<iAIWeight>1000</iAIWeight>
		</ProjectInfo>
		<ProjectInfo>
			<Type>PROJECT_PACT_OF_THE_NILHORN</Type>
			<Description>TXT_KEY_PROJECT_PACT_OF_THE_NILHORN</Description>
			<Civilopedia>TXT_KEY_PROJECT_PACT_OF_THE_NILHORN_PEDIA</Civilopedia>
			<Strategy>TXT_KEY_PROJECT_PACT_OF_THE_NILHORN_STRATEGY</Strategy>
			<VictoryPrereq>NONE</VictoryPrereq>
			<TechPrereq>TECH_CARTOGRAPHY</TechPrereq>
			<AnyonePrereqProject>NONE</AnyonePrereqProject>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iCost>500</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>0</bSpaceship>
			<bAllowsNukes>0</bAllowsNukes>
			<Button>Art/Interface/Buttons/Units/Hill Giant.dds</Button>
			<PrereqProjects/>
			<VictoryThresholds/>
			<VictoryMinThresholds/>
			<iVictoryDelayPercent>0</iVictoryDelayPercent>
			<iSuccessRate>0</iSuccessRate>
			<BonusProductionModifiers/>
			<CreateSound/>
			<MovieDefineTag/>
			<iAIWeight>100</iAIWeight>
		</ProjectInfo>





		<ProjectInfo>
			<Type>PROJECT_INFERNAL_PACT</Type>
			<Description>TXT_KEY_PROJECT_INFERNAL_PACT</Description>
			<Civilopedia>TXT_KEY_PROJECT_INFERNAL_PACT_STRATEGY</Civilopedia>
			<Strategy>TXT_KEY_PROJECT_INFERNAL_PACT_STRATEGY</Strategy>
			<VictoryPrereq>NONE</VictoryPrereq>
			<TechPrereq>TECH_CORRUPTION_OF_SPIRIT</TechPrereq>
			<AnyonePrereqProject>NONE</AnyonePrereqProject>
			<iMaxGlobalInstances>7</iMaxGlobalInstances>
			<iMaxTeamInstances>3</iMaxTeamInstances>
			<iCost>666</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>0</bSpaceship>
			<bAllowsNukes>0</bAllowsNukes>
			<Button>Art/Interface/Buttons/TechTree/Infernalpact.dds</Button>
			<PrereqProjects/>
			<VictoryThresholds/>
			<VictoryMinThresholds/>
			<iVictoryDelayPercent>0</iVictoryDelayPercent>
			<iSuccessRate>0</iSuccessRate>
			<BonusProductionModifiers>
				<BonusProductionModifier>
					<BonusType>BONUS_MANA_DIMENSIONAL</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
				<BonusProductionModifier>
					<BonusType>BONUS_MANA_ENTROPY</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
				<BonusProductionModifier>
					<BonusType>BONUS_MANA_CHAOS</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
				<BonusProductionModifier>
					<BonusType>BONUS_MANA_BODY</BonusType>
					<iProductonModifier>100</iProductonModifier>
				</BonusProductionModifier>
			</BonusProductionModifiers>
			<CreateSound/>
			<MovieDefineTag/>
			<iAIWeight>666</iAIWeight>
			<iPrereqGlobalCounter>0</iPrereqGlobalCounter>
		</ProjectInfo>




	</ProjectInfos>
</Civ4ProjectInfo>
