<?xml version="1.0" encoding="ISO-8859-1" ?>
<!--
	BUG City Screen
	Options Game Text

	Copyright (c) 2009 The BUG Mod.
-->
<Civ4GameText xmlns="http://www.firaxis.com">
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_CITYSCREEN__RAWYIELDS_TEXT</Tag>
		<English>Raw Yields</English>
		<French>Commerce Pur / Production</French>
		<German>Anzeige der Rohertr&#228;ge</German>
		<Italian>Rendite Lorde</Italian>
		<Spanish>Rendimientos en Bruto</Spanish>
		<Finnish>Raw Yields</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_CITYSCREEN__RAWYIELDS_HOVER</Tag>
		<English>When checked, the raw breakdowns for [ICON_FOOD], [ICON_PRODUCTION], and [ICON_COMMERCE] are displayed in the trade routes table.</English>
		<French>When checked, the raw breakdowns for [ICON_FOOD], [ICON_PRODUCTION], and [ICON_COMMERCE] are displayed in the trade routes table.</French>
		<German>Zeigt eine Aufschl&#252;sselung der Ertr&#228;ge von [ICON_FOOD], [ICON_PRODUCTION] und [ICON_COMMERCE] im Stadt-Bildschirm &#252;ber dem Handelseinkommen an</German>
		<Italian>Quando &#232; selezionato, i valori lordi di rendita ([ICON_FOOD], [ICON_PRODUCTION] e [ICON_COMMERCE]) vengono mostrati nel pannello delle vie commerciali.</Italian>
		<Spanish>Cuando se activa, muestra un desglose de los ingresos para  [ICON_FOOD], [ICON_PRODUCTION], y [ICON_COMMERCE] en la pantalla de la ciudad en los ingresos comerciales.</Spanish>
		<Finnish>When checked, the raw breakdowns for [ICON_FOOD], [ICON_PRODUCTION], and [ICON_COMMERCE] are displayed in the trade routes table.</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_CITYSCREEN__RAWYIELDSVIEW_TEXT</Tag>
		<English>Default View</English>
		<French>Default View</French>
		<German>Standardanzeige</German>
		<Italian>Vista predefinita</Italian>
		<Spanish>Vista por Defecto</Spanish>
		<Finnish>Default View</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_CITYSCREEN__RAWYIELDSVIEW_HOVER</Tag>
		<English>Determines the Raw Yields view used when Civ is started.</English>
		<French>Determines the Raw Yields view used when Civ is started.</French>
		<German>Bestimmt, welche Ertr&#228;ge beim Aufruf des Stadt-Bildschirms standardm&#228;&#223;ig angezeigt werden sollen</German>
		<Italian>Determina la vista predefinita alla partenza di Civ4 per il pannello delle rendite Lorde: Rotte Commerciali, Cibo, Produzione o Commercio.</Italian>
		<Spanish>Determina la vista predefinida de los Rendimientos en Bruto cuando se arranca Civ.</Spanish>
		<Finnish>Determines the Raw Yields view used when Civ is started.</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_CITYSCREEN__RAWYIELDSVIEW_LIST</Tag>
		<English>Trade Routes|Food|Production|Commerce</English>
		<French>Trade Routes|Food|Production|Commerce</French>
		<German>Handelsverbindungen|Nahrung|Produktion|Wirtschaft</German>
		<Italian>Rotte Commerciali|Cibo|Produzione|Commercio</Italian>
		<Spanish>Rutas de Comercio|Alimentos|Producci&#243;n|Comercio</Spanish>
		<Finnish>Trade Routes|Food|Production|Commerce</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_CITYSCREEN__RAWYIELDSTILES_TEXT</Tag>
		<English>Count Tiles</English>
		<French>Count Tiles</French>
		<German>Ertragsberechnung</German>
		<Italian>Count Tiles</Italian>
		<Spanish>Count Tiles</Spanish>
		<Finnish>Casillas Predefinidas</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_CITYSCREEN__RAWYIELDSTILES_HOVER</Tag>
		<English>Select which tiles to count in Raw Yields when Civ is started.</English>
		<French>Select which tiles to count in Raw Yields when Civ is started.</French>
		<German>W&#228;hle die Felder f&#252;r Rohertr&#228;ge beim Starten von Civ aus.</German>
		<Italian>Determina quali caselle devono essere incluse nel calcolo delle Rendite Lorde, alla partenza di Civ4</Italian>
		<Spanish>Escoge que casillas se contaran en los Rendimientos en Bruto cuando se arranca Civ.</Spanish>
		<Finnish>Select which tiles to count in Raw Yields when Civ is started.</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_CITYSCREEN__RAWYIELDSTILES_LIST</Tag>
		<English>Worked|City|Owned</English>
		<French>Worked|City|Owned</French>
		<German>Bearbeitet|Stadt|Besitz</German>
		<Italian>Migliorate|Citt&#224;|Proprie</Italian>
		<Spanish>Trabajadas|Ciudad|Psesi&#243;n</Spanish>
		<Finnish>Worked|City|Owned</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_CITYSCREEN__FOODASSIST_TEXT</Tag>
		<English>Detailed Food Info</English>
		<French>Detailed Food Info</French>
		<German>Ausf&#252;hrliche Nahrungsertr&#228;ge</German>
		<Italian>Informazioni alimentari dettagliate</Italian>
		<Spanish>Informacion Alimentos Detallada</Spanish>
		<Finnish>Detailed Food Info</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_CITYSCREEN__FOODASSIST_HOVER</Tag>
		<English>When checked, displays the food difference generated per turn (plus or minus) and the number of turns until starvation when the food supply is shrinking.</English>
		<French>When checked, displays the food difference generated per turn (plus or minus) and the number of turns until starvation when the food supply is shrinking.</French>
		<German>Zeigt die (positive oder negative) Abweichung der erwirtschafteten Nahrungsertr&#228;ge pro Runde an und au&#223;erdem die Anzahl der Runden, bis eine Hungersnot ausbricht und der Nahrungsvorrat zu schrumpfen beginnt</German>
		<Italian>Quando &#232; selezionato, visualizza la differenza del cibo generato ogni turno (positiva o negativa); quando le risorse alimentari sono in riduzione, visualizza anche il numero di turni fino alla carestia.</Italian>
		<Spanish>Cuando se activa, muestra las diferencias sobre la producci&#243;n de Alimentos generada por turno (m&#225;s o menos) y el n&#250;mero de turnos hasta la hambruna cuando el suministro de alimentos es escaso.</Spanish>
		<Finnish>When checked, displays the food difference generated per turn (plus or minus) and the number of turns until starvation when the food supply is shrinking.</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_CITYSCREEN__WHIPASSIST_TEXT</Tag>
		<English>Production Bar</English>
		<French>Production Bar</French>
		<German>Produktionsbalken</German>
		<Italian>Barra di Produzione</Italian>
		<Spanish>Barra de Producci&#243;n</Spanish>
		<Finnish>Production Bar</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_CITYSCREEN__WHIPASSIST_HOVER</Tag>
		<English>When checked, displays the [ICON_CITIZEN] cost and [ICON_PRODUCTION]/[ICON_GOLD] overflow for whipping and/or the [ICON_GOLD] cost for buying the item being produced in the Production Bar.</English>
		<French>When checked, displays the [ICON_CITIZEN] cost and [ICON_PRODUCTION]/[ICON_GOLD] overflow for whipping and/or the [ICON_GOLD] cost for buying the item being produced in the Production Bar.</French>
		<German>Zeigt im Produktionsbalken die Anzahl der [ICON_CITIZEN], die f&#252;r eine Beschleunigung der Produktion geopfert werden m&#252;ssen, und den daraus entstehenden &#220;berschuss ([ICON_PRODUCTION] und/oder [ICON_GOLD]) sowie die Kosten an, die anfallen, wenn das derzeitige Bauprojekt mit [ICON_GOLD] beschleunigt werden kann</German>
		<Italian>Quando &#232; selezionato, la Barra della Produzione della Schermata Cittadina mostra il costo in popolazione ed il surplus di produzione per l'accelerazione di produzione mediante sacrifici e il costo in oro per l'accelerazione di produzione mediante pagamenti relativi all'oggetto attualmente costruito.</Italian>
		<Spanish>Cuando se activa, muestra el [ICON_CITIZEN] coste y [ICON_PRODUCTION]/[ICON_GOLD] excedente al sacrificar poblaci&#243;n y/o el [ICON_GOLD] coste al comprar la producci&#243;n actual en la Barra de Producci&#243;n.</Spanish>
		<Finnish>When checked, displays the [ICON_CITIZEN] cost and [ICON_PRODUCTION]/[ICON_GOLD] overflow for whipping and/or the [ICON_GOLD] cost for buying the item being produced in the Production Bar.</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_CITYSCREEN__WHIPASSISTOVERFLOWCOUNTCURRENTPRODUCTION_TEXT</Tag>
		<English>Include Current</English>
		<French>Include Current</French>
		<German>Aktuelle Runde einbeziehen</German>
		<Italian>Includi corrente</Italian>
		<Spanish>Incluir Actual</Spanish>
		<Finnish>Include Current</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_CITYSCREEN__WHIPASSISTOVERFLOWCOUNTCURRENTPRODUCTION_HOVER</Tag>
		<English>When checked, whip production overflow estimates will include the city's current [ICON_PRODUCTION].</English>
		<French>When checked, whip production overflow estimates will include the city's current [ICON_PRODUCTION].</French>
		<German>Bezieht [ICON_PRODUCTION] einer Stadt aus der aktuellen Runde in die Berechnung des Produktions&#252;berschusses ein</German>
		<Italian>Quando &#232; selezionato, la stima del surplus di produzione include la produzione corrente della Citt&#224;.</Italian>
		<Spanish>Cuando se activa, las estimaciones de exceso de producci&#243;n al sacrificar la poblaci&#243;n incluir&#225; la [ICON_PRODUCTION] actual de la ciudad.</Spanish>
		<Finnish>When checked, whip production overflow estimates will include the city's current [ICON_PRODUCTION].</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_CITYSCREEN__CULTURETURNS_TEXT</Tag>
		<English>Culture Turns</English>
		<French>Tours de Culture</French>
		<German>Kulturanzeige (verbleibende Runden)</German>
		<Italian>Turni per l'espansione culturale</Italian>
		<Spanish>Turnos Expansion Cultural</Spanish>
		<Finnish>Culture Turns</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_CITYSCREEN__CULTURETURNS_HOVER</Tag>
		<English>When checked, displays the number of turns until the city's borders expand.</English>
		<French>En activant, le nombre de tours n&#233;cessaire &#224; l'expansion des fronti&#232;res culturelles est montr&#233;.</French>
		<German>Zeigt in der Kulturanzeige die Anzahl der Runden an, bis sich die Kulturgrenzen einer Stadt erweitern</German>
		<Italian>Quando &#232; selezionato, viene visualizzato il numero di turni mancanti alla successiva espansione culturale.</Italian>
		<Spanish>Cuando se activa, muestra el n&#250;mero de turnos que faltan para la expansi&#243;n cultural.</Spanish>
		<Finnish>When checked, displays the number of turns until the city's borders expand.</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_CITYSCREEN__GREATPERSONTURNS_TEXT</Tag>
		<English>Turns Until Birth</English>
		<French>Turns Until Birth</French>
		<German>Runden bis zum Erscheinen</German>
		<Italian>Turni per la nascita di un Grande Personaggio</Italian>
		<Spanish>Turnos Aparici&#243;n GP</Spanish>
		<Finnish>Turns Until Birth</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_CITYSCREEN__GREATPERSONTURNS_HOVER</Tag>
		<English>When checked, displays the number of turns until the city will produce a [ICON_GREATPEOPLE].</English>
		<French>When checked, displays the number of turns until the city will produce a [ICON_GREATPEOPLE].</French>
		<German>Zeigt in der Anzeige der Gro&#223;e Pers&#246;nlichkeit-Punkte die Anzahl der Runden an, bis eine Stadt eine Gro&#223;e Pers&#246;nlichkeit ([ICON_GREATPEOPLE]) hervorbringt</German>
		<Italian>Quando &#232; selezionato, viene visualizzato il numero di turni mancanti alla successiva nascita di un Grande Personaggio.</Italian>
		<Spanish>Cuando se activa, muestras el n&#250;mero de turnos que faltan para que aparezca en la ciudad un[ICON_GREATPEOPLE].</Spanish>
		<Finnish>When checked, displays the number of turns until the city will produce a [ICON_GREATPEOPLE].</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_CITYSCREEN__GREATPERSONINFO_TEXT</Tag>
		<English>Types and Percentages</English>
		<French>Types and Percentages</French>
		<German>Art und Wahrscheinlichkeit</German>
		<Italian>Informazioni sui Grandi Personaggi</Italian>
		<Spanish>Tipos y Porcentajes GP</Spanish>
		<Finnish>Types and Percentages</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_CITYSCREEN__GREATPERSONINFO_HOVER</Tag>
		<English>When checked, displays the percentage chance and type of each possible [ICON_GREATPEOPLE] on the bar. The number shown is controlled by the General setting.</English>
		<French>When checked, displays the percentage chance and type of each possible [ICON_GREATPEOPLE] on the bar. The number shown is controlled by the General setting.</French>
		<German>Zeigt die Wahrscheinlichkeit des Erscheinens der verschiedenen Arten von Gro&#223;en Pers&#246;nlichkeiten ([ICON_GREATPEOPLE]) an</German>
		<Italian>Quando &#232; selezionato, vengono visualizzate informazioni aggiuntive sui Grandi Personaggi.</Italian>
		<Spanish>Cuando se activa, muestra el porcentaje y el tipo de cada posible [ICON_GREATPEOPLE] en la barra de progreso. Los n&#250;meros mostrados son manejados por la Configuraci&#243;n General.</Spanish>
		<Finnish>When checked, displays the percentage chance and type of each possible [ICON_GREATPEOPLE] on the bar. The number shown is controlled by the General setting.</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_CITYSCREEN__ANGER_COUNTER_TEXT</Tag>
		<English>Anger Counter</English>
		<French>Compteur de Col&#232;re</French>
		<German>Rundenz&#228;hler bei Unzufriedenheit</German>
		<Italian>Infelicit&#224; da sacrifici</Italian>
		<Spanish>Contador Insatisfacci&#243;n</Spanish>
		<Finnish>Anger Counter</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_CITYSCREEN__ANGER_COUNTER_HOVER</Tag>
		<English>When checked, puts anger countdown on city screen.</English>
		<French>En activant, montre un compteur de col&#232;re sur l'&#233;cran de ville.</French>
		<German>Zeigt einen Rundenz&#228;hler im Stadt-Bildschirm an, der die Anzahl der Runden angibt, bis die Unzufriedenheit wegen einer Beschleunigung der Produktion durch Zwangsarbeit verflogen ist</German>
		<Italian>Quando &#232; selezionato, nella Schermata Cittadina viene visualizzato un contatore dei turni di Infelicit&#224; da sacrifici.</Italian>
		<Spanish>Cuando se activa, coloca el contador de insatisfacci&#243;n en la pantalla de la ciudad.</Spanish>
		<Finnish>When checked, puts anger countdown on city screen.</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_CITYSCREEN__ONLYPRESENTRELIGIONS_TEXT</Tag>
		<English>Only Present Religions</English>
		<French>Only Present Religions</French>
		<German>Nur vorhandene Religionen</German>
		<Italian>Solo Religioni Presenti</Italian>
		<Spanish>Solo Religiones Presentes</Spanish>
		<Finnish>Only Present Religions</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_CITYSCREEN__ONLYPRESENTRELIGIONS_HOVER</Tag>
		<English>When checked, displays only the religions that are present in the city and allows for more than seven religions.</English>
		<French>When checked, displays only the religions that are present in the city and allows for more than seven religions.</French>
		<German>Zeigt nur die in einer Stadt vorhandenen Religionen an und erlaubt die Darstellung von mehr als sieben Religionen</German>
		<Italian>Quando &#232; selezionato, vengono visualizzate solo le religioni presenti nella citt&#224; e permette di visualizzarne pi&#249; di sette.</Italian>
		<Spanish>Cuando se activa, muestra solo las religiones que est&#225;n presentes en la ciudad y permite m&#225;s de 7 religiones.</Spanish>
		<Finnish>When checked, displays only the religions that are present in the city and allows for more than seven religions.</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_CITYSCREEN__ONLYPRESENTCORPORATIONS_TEXT</Tag>
		<English>Only Present Corporations</English>
		<French>Only Present Corporations</French>
		<German>Nur vorhandene Kapitalgesellschaften</German>
		<Italian>Solo Corporazioni Presenti</Italian>
		<Spanish>Solo Corporaciones Presentes</Spanish>
		<Finnish>Only Present Corporations</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_CITYSCREEN__ONLYPRESENTCORPORATIONS_HOVER</Tag>
		<English>When checked, displays only the corporations that are present in the city and allows for more than seven corporations.</English>
		<French>When checked, displays only the corporations that are present in the city and allows for more than seven corporations.</French>
		<German>Zeigt nur die in einer Stadt vorhandenen Kapitalgesellschaften an und erlaubt die Darstellung von mehr als sieben Kapitalgesellschaften</German>
		<Italian>Quando &#232; selezionato, vengono visualizzate solo le corporazioni presenti nella citt&#224; e permette di visualizzarne pi&#249; di sette.</Italian>
		<Spanish>Cuando se activa, muestra solo las corporaciones que est&#225;n presentes en la ciudad y permite m&#225;s de 7 corporaciones.</Spanish>
		<Finnish>When checked, displays only the corporations that are present in the city and allows for more than seven corporations.</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_CITYSCREEN__SPECIALISTS_TEXT</Tag>
		<English>City Specialists</English>
		<French>Sp&#233;cialistes</French>
		<German>Anordnung der Spezialisten</German>
		<Italian>Specialisti</Italian>
		<Spanish>Ciudadanos Especialistas</Spanish>
		<Finnish>City Specialists</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_CITYSCREEN__SPECIALISTS_HOVER</Tag>
		<English>Determines how specialists are displayed:[NEWLINE][ICON_BULLET][COLOR_HIGHLIGHT_TEXT]Default[COLOR_REVERT] - Shows specialists using the vanilla BtS format.[NEWLINE][ICON_BULLET][COLOR_HIGHLIGHT_TEXT]Stacker[COLOR_REVERT] - Shows specialists stacked using the Stacked Specialist mod.[NEWLINE][ICON_BULLET][COLOR_HIGHLIGHT_TEXT]Chevron[COLOR_REVERT] - Shows specialists grouped into 5 (single chevron), 10 (capped chevron) and 20 (boxed capped chevron) format.</English>
		<French>Determine comment les sp&#233;cialistes sont montr&#233;s.[NEWLINE][ICON_BULLET][COLOR_HIGHLIGHT_TEXT]D&#233;faut[COLOR_REVERT] - Montre les sp&#233;cialistes comme BtS.[NEWLINE][ICON_BULLET][COLOR_HIGHLIGHT_TEXT]Tas[COLOR_REVERT] - Tasse les sp&#233;cialistes.[NEWLINE][ICON_BULLET][COLOR_HIGHLIGHT_TEXT]Chevrons[COLOR_REVERT] - Groupe les sp&#233;cialistes par 5 (simple chevron), 10 (chevron plein) et 20 (chevron plein plus carr&#233;).</French>
		<German>Bestimmt die Anordnung der Spezialisten im Stadt-Bildschirm:[NEWLINE][ICON_BULLET][COLOR_HIGHLIGHT_TEXT]Standard[COLOR_REVERT] - Spezialisten werden wie in "Beyond the Sword" angeordnet[NEWLINE][ICON_BULLET][COLOR_HIGHLIGHT_TEXT]Stapel[COLOR_REVERT] - Spezialisten werden gestapelt angeordnet (verwendet die "Stacked Specialist"-Mod)[NEWLINE][ICON_BULLET][COLOR_HIGHLIGHT_TEXT]Chevron[COLOR_REVERT] - Spezialisten werden zu Gruppen aus 5 (einfaches Chevron), 10 (geschlossenes Chevron) und 20 (eingerahmtes geschlossenes Chevron) Spezialisten zusammengefasst</German>
		<Italian>Determina quanti Specialisti vengono mostrati:[NEWLINE][ICON_BULLET][COLOR_HIGHLIGHT_TEXT]Predefinito[COLOR_REVERT] - mostra gli Specialisti utilizzando il formato standard di Civ4:BtS;[NEWLINE][ICON_BULLET][COLOR_HIGHLIGHT_TEXT]Impilati[COLOR_REVERT] - mostra gli Specialisti utilizzando il formato a pile dello 'Stacked Specialist Mod';[NEWLINE][ICON_BULLET][COLOR_HIGHLIGHT_TEXT]Galloni[COLOR_REVERT] - mostra gli Specialisti raggruppati per 5, 10 e 20 utilizzando il formato a galloni dello 'Chevron Mod'.</Italian>
		<Spanish>Determina como se muestran los especialistas:[NEWLINE][ICON_BULLET][COLOR_HIGHLIGHT_TEXT]Defecto[COLOR_REVERT] - Muestra los especialistas utilizando el formato vanilla BTS.[NEWLINE][ICON_BULLET][COLOR_HIGHLIGHT_TEXT]Apilados[COLOR_REVERT] - Muestra los especialistas utilizando el mod Especialistas Apilados.[NEWLINE][ICON_BULLET][COLOR_HIGHLIGHT_TEXT]Galones[COLOR_REVERT] - Muestra los especialistas agrupados en 5, 10  y 20 representados por tipos de galones.</Spanish>
		<Finnish>Determines how specialists are displayed:[NEWLINE][ICON_BULLET][COLOR_HIGHLIGHT_TEXT]Default[COLOR_REVERT] - Shows specialists using the vanilla BtS format.[NEWLINE][ICON_BULLET][COLOR_HIGHLIGHT_TEXT]Stacker[COLOR_REVERT] - Shows specialists stacked using the Stacked Specialist mod.[NEWLINE][ICON_BULLET][COLOR_HIGHLIGHT_TEXT]Chevron[COLOR_REVERT] - Shows specialists grouped into 5 (single chevron), 10 (capped chevron) and 20 (boxed capped chevron) format.</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_CITYSCREEN__SPECIALISTS_LIST</Tag>
		<English>Default|Stacker|Chevron</English>
		<French>D&#233;faut|Tas|Chevrons</French>
		<German>Standard|Stapel|Chevron</German>
		<Italian>Predefinito|Impilati|Galloni</Italian>
		<Spanish>Defecto|Apilados|Galones</Spanish>
		<Finnish>Default|Stacker|Chevron</Finnish>
	</TEXT>
	
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_CITYSCREEN__PRODUCTIONSTARTED_TEXT</Tag>
		<English>Color Started Items</English>
		<French>Color Started Items</French>
		<German>Baufortschritt einf&#228;rben</German>
		<Italian>Color Started Items</Italian>
		<Spanish>Color Elemento en Progreso</Spanish>
		<Finnish>Color Started Items</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_CITYSCREEN__PRODUCTIONSTARTED_HOVER</Tag>
		<English>When checked, displays the remaining turns in cyan for items that have been started.</English>
		<French>When checked, displays the remaining turns in cyan for items that have been started.</French>
		<German>F&#228;rbt die bis zur Fertigstellung eines Projekts verbleibenden Runden Blau ein</German>
		<Italian>When checked, displays the remaining turns in cyan for items that have been started.</Italian>
		<Spanish>Cuando se activa, muestra los restantes turnos de construcci&#243;n en cian para los elementos cuya producci&#243;n ya se ha comenzado.</Spanish>
		<Finnish>When checked, displays the remaining turns in cyan for items that have been started.</Finnish>
	</TEXT>
	
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_CITYSCREEN__PRODUCTIONDECAYQUEUE_TEXT</Tag>
		<English>Queue</English>
		<French>Queue</French>
		<German>Produktionsliste</German>
		<Italian>Coda</Italian>
		<Spanish>Cola</Spanish>
		<Finnish>Queue</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_CITYSCREEN__PRODUCTIONDECAYQUEUE_HOVER</Tag>
		<English>When checked, displays a yellow exclamation point (!) next to items in the build queue that are close to decaying from being left in the queue without adding [ICON_PRODUCTION] for too long. Two red exclamation points signify that the item will decay this turn if it is not first in the queue.</English>
		<French>When checked, displays a yellow exclamation point (!) next to items in the build queue that are close to decaying from being left in the queue without adding [ICON_PRODUCTION] for too long. Two red exclamation points signify that the item will decay this turn if it is not first in the queue.</French>
		<German>Zeigt ein gelbes Ausrufezeichen (!) bei Projekten in der Produktionsliste an, deren Produktionsfortschritt demn&#228;chst verf&#228;llt, da sie zu lange in der Liste stehen, ohne dass weitere [ICON_PRODUCTION] auf sie verwendet wurden. Zwei rote Ausrufezeichen (!!) zeigen an, dass der Produktionsfortschritt eines Projekts in dieser Runde verf&#228;llt, falls es nicht weiter produziert wird</German>
		<Italian>Quando &#232; selezionato, mostra un punto esclamativo (!) giallo per gli oggetti nella coda di produzione che sono prossimi a perdere la produzione accumulata a causa della eccessiva permanenza nella coda senza ulteriore aggiunta di [ICON_PRODUCTION]. Due punti esclamativi rossi indicano che l'oggetto nella coda perder&#224; la produzione accumulata nel turno in corso a meno che non venga posizionato in testa alla coda produttiva.</Italian>
		<Spanish>Cuando se activa, muestra una exclamaci&#243;n amarilla (!) al lado de los elementos en la cola que est&#225;n cerca de decaer por ser dejados en la cola durante mucho tiempo sin a&#241;adir nuevos [ICON_PRODUCTION]. Dos exclamaciones rojas indicas que el Elemento decaer&#225; este turno si no se coloca primero en la cola.</Spanish>
		<Finnish>When checked, displays a yellow exclamation point (!) next to items in the build queue that are close to decaying from being left in the queue without adding [ICON_PRODUCTION] for too long. Two red exclamation points signify that the item will decay this turn if it is not first in the queue.</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_CITYSCREEN__PRODUCTIONDECAYQUEUEUNITTHRESHOLD_TEXT</Tag>
		<English>Unit Warning</English>
		<French>Unit Warning</French>
		<German>Einheiten-Warnung</German>
		<Italian>Avviso per le Unit&#224;</Italian>
		<Spanish>Aviso Unidades</Spanish>
		<Finnish>Unit Warning</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_CITYSCREEN__PRODUCTIONDECAYQUEUEUNITTHRESHOLD_HOVER</Tag>
		<English>Select the number of turns before a unit will decay at which time a yellow exclamation mark is shown. Units decay after being in the queue without adding [ICON_PRODUCTION] for 10 turns.</English>
		<French>Select the number of turns before a unit will decay at which time a yellow exclamation mark is shown. Units decay after being in the queue without adding [ICON_PRODUCTION] for 10 turns.</French>
		<German>Bestimmt die Anzahl der Runden, bevor der Produktionsfortschritt einer produzierten Einheit verf&#228;llt und ein gelbes Ausrufezeichen angezeigt wird (Produktionsfortschritte bei Einheiten verfallen, wenn sie 10 Runden in der Liste stehen, ohne dass weitere [ICON_PRODUCTION] auf sie verwendet wurden)</German>
		<Italian>Inserisci il numero di turni prima che una Unit&#224; in coda perda la produzione accumulata mancanti i quali verr&#224; visualizzato il punto esclamativo giallo di avvertimento. Le Unit&#224; perdono la produzione accumulata dopo essere state nella coda di produzione per 10 turni senza aggiunte di [ICON_PRODUCTION].</Italian>
		<Spanish>Escoge el n&#250;mero de turnos antes de que una unidad decaiga, para que se muestre una exclamaci&#243;n amarilla. Las unidades decaer&#225;n despu&#233;s de estar 10 turnos en la cola sin que se a&#241;ada ning&#250;n [ICON_PRODUCTION].</Spanish>
		<Finnish>Select the number of turns before a unit will decay at which time a yellow exclamation mark is shown. Units decay after being in the queue without adding [ICON_PRODUCTION] for 10 turns.</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_CITYSCREEN__PRODUCTIONDECAYQUEUEBUILDINGTHRESHOLD_TEXT</Tag>
		<English>Building Warning</English>
		<French>Building Warning</French>
		<German>Geb&#228;ude-Warnung</German>
		<Italian>Avviso per gli Edifici</Italian>
		<Spanish>Aviso Edificios</Spanish>
		<Finnish>Building Warning</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_CITYSCREEN__PRODUCTIONDECAYQUEUEBUILDINGTHRESHOLD_HOVER</Tag>
		<English>Select the number of turns before a building will decay at which time a yellow exclamation mark is shown. Buildings decay after being in the queue without adding [ICON_PRODUCTION] for 50 turns. Projects never decay.</English>
		<French>Select the number of turns before a building will decay at which time a yellow exclamation mark is shown. Buildings decay after being in the queue without adding [ICON_PRODUCTION] for 50 turns. Projects never decay.</French>
		<German>Bestimmt die Anzahl der Runden, bevor der Produktionsfortschritt eines produzierten Geb&#228;udes verf&#228;llt und ein gelbes Ausrufezeichen angezeigt wird (Produktionsfortschritte bei Geb&#228;uden verfallen, wenn sie 50 Runden in der Liste stehen, ohne dass weitere [ICON_PRODUCTION] auf sie verwendet wurden; bei Projekten geschieht dies nie)</German>
		<Italian>Inserisci il numero di turni prima che un Edificio in coda perda la produzione accumulata mancanti i quali verr&#224; visualizzato il punto esclamativo giallo di avvertimento. Gli Edifici perdono la produzione accumulata dopo essere state nella coda di produzione per 50 turni senza aggiunte di [ICON_PRODUCTION]; i Progetti invece non perdono mai la produzione accumulata.</Italian>
		<Spanish>Escoge el n&#250;mero de turnos antes de que un edificio decaiga, para que se muestre una exclamaci&#243;n amarilla. Los edificios decaer&#225;n despu&#233;s de estar 50 turnos en la cola sin que se a&#241;ada ning&#250;n [ICON_PRODUCTION]. Los proyectos no decaen.</Spanish>
		<Finnish>Select the number of turns before a building will decay at which time a yellow exclamation mark is shown. Buildings decay after being in the queue without adding [ICON_PRODUCTION] for 50 turns. Projects never decay.</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_CITYSCREEN__PRODUCTIONDECAYHOVER_TEXT</Tag>
		<English>Hover</English>
		<French>Hover</French>
		<German>Tooltip</German>
		<Italian>Testo a comparsa</Italian>
		<Spanish>Flotar</Spanish>
		<Finnish>Hover</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_CITYSCREEN__PRODUCTIONDECAYHOVER_HOVER</Tag>
		<English>When checked, displays the number of turns before and amount of decay in the hover text for units and buildings in the build queue.</English>
		<French>When checked, displays the number of turns before and amount of decay in the hover text for units and buildings in the build queue.</French>
		<German>Zeigt im Tooltip von Einheiten und Geb&#228;uden in der Produktionsliste die Anzahl der Runden an, bis ein Produktionsfortschritt verf&#228;llt und wie viele [ICON_PRODUCTION] dann verloren gehen</German>
		<Italian>Quando &#232; selezionato, mostra nel testo a comparsa delle Unit&#224; e degli Edifici in coda di produzione il numero di turni prima che perdano la produzione accumulata e l'ammontare di tale perdita.</Italian>
		<Spanish>Cuando se activa, muestra el n&#250;mero de turnos que faltan para que decaiga un elemento, y la cantidad que decaer&#225; en el texto que se muestra al dejar el rat&#243;n flotando sobre los elementos de la cola de producci&#243;n.</Spanish>
		<Finnish>When checked, displays the number of turns before and amount of decay in the hover text for units and buildings in the build queue.</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_CITYSCREEN__PRODUCTIONDECAYHOVERUNITTHRESHOLD_TEXT</Tag>
		<English>Unit Warning</English>
		<French>Unit Warning</French>
		<German>Einheiten-Warnung</German>
		<Italian>Avviso per le Unit&#224;</Italian>
		<Spanish>Aviso Unidades</Spanish>
		<Finnish>Unit Warning</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_CITYSCREEN__PRODUCTIONDECAYHOVERUNITTHRESHOLD_HOVER</Tag>
		<English>Select the number of turns before a unit will decay at which time the decay information is first displayed.</English>
		<French>Select the number of turns before a unit will decay at which time the decay information is first displayed.</French>
		<German>Bestimmt die Anzahl der Runden, bevor der Produktionsfortschritt einer produzierten Einheit verf&#228;llt und ein gelbes Ausrufezeichen angezeigt wird</German>
		<Italian>Inserisci il numero di turni prima che una Unit&#224; in coda perda la produzione accumulata mancanti i quali verranno visualizzate per la prima volta le informazioni relative.</Italian>
		<Spanish>Escoge el n&#250;mero de turnos antes de que una unidad decaiga y se muestre el indicador por primera vez.</Spanish>
		<Finnish>Select the number of turns before a unit will decay at which time the decay information is first displayed.</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_CITYSCREEN__PRODUCTIONDECAYHOVERBUILDINGTHRESHOLD_TEXT</Tag>
		<English>Building Warning</English>
		<French>Building Warning</French>
		<German>Geb&#228;ude-Warnung</German>
		<Italian>Avviso per gli Edifici</Italian>
		<Spanish>Aviso Edificios</Spanish>
		<Finnish>Building Warning</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_CITYSCREEN__PRODUCTIONDECAYHOVERBUILDINGTHRESHOLD_HOVER</Tag>
		<English>Select the number of turns before a building will decay at which time the decay information is first displayed.</English>
		<French>Select the number of turns before a building will decay at which time the decay information is first displayed.</French>
		<German>Bestimmt die Anzahl der Runden, bevor der Produktionsfortschritt eines produzierten Geb&#228;udes verf&#228;llt und ein gelbes Ausrufezeichen angezeigt wird</German>
		<Italian>Inserisci il numero di turni prima che un Edificio in coda perda la produzione accumulata mancanti i quali verranno visualizzate per la prima volta le informazioni relative.</Italian>
		<Spanish>Escoge el n&#250;mero de turnos antes de que un edificio decaiga y se muestre el indicador por primera vez.</Spanish>
		<Finnish>Select the number of turns before a building will decay at which time the decay information is first displayed.</Finnish>
	</TEXT>
	
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_CITYSCREEN__PRODUCTIONPOPUPTRAINCIVILIANUNITSFOREVER_TEXT</Tag>
		<English>Train Civilian Units Forever</English>
		<French>Train Civilian Units Forever</French>
		<German>Unendliche Einheitenproduktion</German>
		<Italian>Produzione continua Unit&#224; Civili</Italian>
		<Spanish>Producir Unidades Civiles de Continuo</Spanish>
		<Finnish>Train Civilian Units Forever</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_CITYSCREEN__PRODUCTIONPOPUPTRAINCIVILIANUNITSFOREVER_HOVER</Tag>
		<English>When checked, selecting a civilian unit in the Choose Production popup sets the city to train that unit repeatedly.</English>
		<French>When checked, selecting a civilian unit in the Choose Production popup sets the city to train that unit repeatedly.</French>
		<German>L&#228;sst eine Stadt wiederholt jene Einheit produzieren, die im Stadt-Baumen&#252; ausgew&#228;hlt wurde</German>
		<Italian>Quando &#232; selezionato, l'unit&#224; civile scelta nel Popup di Produzione, viene ripetutamente prodotta in quella citt&#224;.</Italian>
		<Spanish>Cuando se activa, eligiendo una unidad civil en la ventana Elegir Producci&#243;n, pone a la ciudad a producir esa unidad de forma continua.</Spanish>
		<Finnish>When checked, selecting a civilian unit in the Choose Production popup sets the city to train that unit repeatedly.</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_CITYSCREEN__PRODUCTIONPOPUPTRAINMILITARYUNITSFOREVER_TEXT</Tag>
		<English>Train Military Units Forever</English>
		<French>Train Military Units Forever</French>
		<German>Unendliche Einheitenproduktion</German>
		<Italian>Produzione continua Unit&#224; Militari</Italian>
		<Spanish>Producir Unidades Militares de Continuo</Spanish>
		<Finnish>Train Military Units Forever</Finnish>
	</TEXT>
	<TEXT>
		<Tag>TXT_KEY_BUG_OPT_CITYSCREEN__PRODUCTIONPOPUPTRAINMILITARYUNITSFOREVER_HOVER</Tag>
		<English>When checked, selecting a military unit in the Choose Production popup sets the city to train that unit repeatedly.</English>
		<French>When checked, selecting a military unit in the Choose Production popup sets the city to train that unit repeatedly.</French>
		<German>L&#228;sst eine Stadt wiederholt jene Einheit produzieren, die im Stadt-Baumen&#252; ausgew&#228;hlt wurde</German>
		<Italian>Quando &#232; selezionato, l'unit&#224; militare scelta nel Popup di Produzione, viene ripetutamente prodotta in quella citt&#224;.</Italian>
		<Spanish>Cuando se activa, eligiendo una unidad militar en la ventana Elegir Producci&#243;n, pone a la ciudad a producir esa unidad de forma continua.</Spanish>
		<Finnish>When checked, selecting a military unit in the Choose Production popup sets the city to train that unit repeatedly.</Finnish>
	</TEXT>
</Civ4GameText>
