<?xml version="1.0"?>
<!-- Created with the FfH editor by Kael -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Leader Infos and AI Settings -->
<Civ4LeaderHeadInfos xmlns="x-schema:CIV4CivilizationsSchema.xml">
	<LeaderHeadInfos>
		<LeaderHeadInfo>
			<Type>LEADER_BARBARIAN</Type>
			<Description>TXT_KEY_LEADER_BARBARIAN</Description>
			<Civilopedia>TXT_KEY_LEADER_BARBARIAN_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_BARBARIAN</ArtDefineTag>
			<iWonderConstructRand>0</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>0</iBasePeaceWeight>
			<iPeaceWeightRand>0</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>0</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>0</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>0</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>0</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>0</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>0</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>0</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>0</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>0</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>0</iLimitedWarRand>
			<iLimitedWarPowerRatio>0</iLimitedWarPowerRatio>
			<iDogpileWarRand>0</iDogpileWarRand>
			<iMakePeaceRand>0</iMakePeaceRand>
			<iDeclareWarTradeRand>0</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>0</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>0</iDemandRebukedWarProb>
			<iRazeCityProb>10</iRazeCityProb>
			<iBuildUnitProb>45</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>20</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>0</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>0</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>0</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>0</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>0</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>0</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>0</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>0</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>0</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>0</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>0</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>0</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>0</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>0</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>0</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>0</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>0</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>0</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>0</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>0</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>0</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>0</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>0</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>NONE</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>NONE</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>NONE</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>NONE</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>NONE</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>NONE</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>NONE</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>NONE</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>NONE</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>NONE</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>NONE</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>NONE</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>NONE</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>NONE</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>NONE</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>NONE</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>0</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>NONE</FavoriteCivic>
			<FavoriteReligion>NONE</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_TOLERANT</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>25</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>-5</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
			</ContactRands>
			<ContactDelays>
			</ContactDelays>
			<MemoryDecays>
			</MemoryDecays>
			<MemoryAttitudePercents>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_BARBARIAN</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_BARBARIAN</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_BARBARIAN</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_BARBARIAN</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_BARBARIAN</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_BARBARIAN</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_BARBARIAN</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_BARBARIAN</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_BARBARIAN</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_BARBARIAN</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_BARBARIAN</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_BARBARIAN</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_BARBARIAN</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_BARBARIAN</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_BARBARIAN</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_BARBARIAN</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_BARBARIAN</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_BARBARIAN</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_BARBARIAN</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_BARBARIAN</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>0</bFemale>
			<bGraphicalOnly>1</bGraphicalOnly>
			<iAttitudeBadBonus>0</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>100</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_EVIL</Alignment>
			<FavoriteTech>NONE</FavoriteTech>
			<FavoriteUnitCombat>UNITCOMBAT_MELEE</FavoriteUnitCombat>
			<FavoriteWonder>NONE</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_COUNCIL_OF_ESUS</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_FELLOWSHIP_OF_LEAVES</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_OCTOPUS_OVERLORDS</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_RUNES_OF_KILMORPH</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ASHEN_VEIL</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_EMPYREAN</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ORDER</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_RANDOM_GOOD</Type>
			<Description>TXT_KEY_LEADER_RANDOM_GOOD</Description>
			<Civilopedia>TXT_KEY_LEADER_PLACEHOLDER_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_RANDOM_GOOD</ArtDefineTag>
			<iWonderConstructRand>30</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>2</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>100</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>90</iLimitedWarRand>
			<iLimitedWarPowerRatio>50</iLimitedWarPowerRatio>
			<iDogpileWarRand>15</iDogpileWarRand>
			<iMakePeaceRand>60</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>25</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>20</iDemandRebukedWarProb>
			<iRazeCityProb>10</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>72</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>3</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>0</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>0</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_FOREIGN_TRADE</FavoriteCivic>
			<FavoriteReligion>NONE</FavoriteReligion>
			<Traits>
			</Traits>
			<Flavors>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>100</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>0</bFemale>
			<bGraphicalOnly>1</bGraphicalOnly>
			<iAttitudeBadBonus>0</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>30</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_GOOD</Alignment>
			<FavoriteTech>NONE</FavoriteTech>
			<FavoriteUnitCombat>NONE</FavoriteUnitCombat>
			<FavoriteWonder>NONE</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_RUNES_OF_KILMORPH</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_EMPYREAN</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ORDER</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_RANDOM_NEUTRAL</Type>
			<Description>TXT_KEY_LEADER_RANDOM_NEUTRAL</Description>
			<Civilopedia>TXT_KEY_LEADER_PLACEHOLDER_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_RANDOM_NEUTRAL</ArtDefineTag>
			<iWonderConstructRand>30</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>2</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>100</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>90</iLimitedWarRand>
			<iLimitedWarPowerRatio>50</iLimitedWarPowerRatio>
			<iDogpileWarRand>15</iDogpileWarRand>
			<iMakePeaceRand>60</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>25</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>20</iDemandRebukedWarProb>
			<iRazeCityProb>10</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>72</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>3</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>0</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>0</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_FOREIGN_TRADE</FavoriteCivic>
			<FavoriteReligion>NONE</FavoriteReligion>
			<Traits>
			</Traits>
			<Flavors>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>100</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>0</bFemale>
			<bGraphicalOnly>1</bGraphicalOnly>
			<iAttitudeBadBonus>0</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>50</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_NEUTRAL</Alignment>
			<FavoriteTech>NONE</FavoriteTech>
			<FavoriteUnitCombat>NONE</FavoriteUnitCombat>
			<FavoriteWonder>NONE</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_FELLOWSHIP_OF_LEAVES</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_RANDOM_EVIL</Type>
			<Description>TXT_KEY_LEADER_RANDOM_EVIL</Description>
			<Civilopedia>TXT_KEY_LEADER_PLACEHOLDER_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_RANDOM_EVIL</ArtDefineTag>
			<iWonderConstructRand>30</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>2</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>100</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>90</iLimitedWarRand>
			<iLimitedWarPowerRatio>50</iLimitedWarPowerRatio>
			<iDogpileWarRand>15</iDogpileWarRand>
			<iMakePeaceRand>60</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>25</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>20</iDemandRebukedWarProb>
			<iRazeCityProb>10</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>72</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>3</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>0</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>0</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_FOREIGN_TRADE</FavoriteCivic>
			<FavoriteReligion>NONE</FavoriteReligion>
			<Traits>
			</Traits>
			<Flavors>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>100</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>0</bFemale>
			<bGraphicalOnly>1</bGraphicalOnly>
			<iAttitudeBadBonus>0</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>70</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_EVIL</Alignment>
			<FavoriteTech>NONE</FavoriteTech>
			<FavoriteUnitCombat>NONE</FavoriteUnitCombat>
			<FavoriteWonder>NONE</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ORDER</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_EMPYREAN</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_RUNES_OF_KILMORPH</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_ALEXIS</Type>
			<Description>TXT_KEY_LEADER_ALEXIS</Description>
			<Civilopedia>TXT_KEY_LEADER_ALEXIS_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_ALEXIS</ArtDefineTag>
			<iWonderConstructRand>25</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>2</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>15</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>75</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>90</iLimitedWarRand>
			<iLimitedWarPowerRatio>70</iLimitedWarPowerRatio>
			<iDogpileWarRand>15</iDogpileWarRand>
			<iMakePeaceRand>60</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>30</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>25</iDemandRebukedWarProb>
			<iRazeCityProb>20</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>72</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>2</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-2</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>1</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>3</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_ARISTOCRACY</FavoriteCivic>
			<FavoriteReligion>NONE</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_AGGRESSIVE</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_ARCANE</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_PHILOSOPHICAL</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>15</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>30</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>-5</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>25</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>30</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>80</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_FEASTING</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_CITADEL</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_LAW</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_BODY</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_DEATH</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_SHADOW</ImprovementType>
					<iWeightModifier>30</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_MIND</ImprovementType>
					<iWeightModifier>30</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>1</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>0</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>90</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_EVIL</Alignment>
			<FavoriteTech>TECH_FEUDALISM</FavoriteTech>
			<FavoriteUnitCombat>UNITCOMBAT_MELEE</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_SOUL_FORGE</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_COUNCIL_OF_ESUS</ReligionType>
					<iWeightModifier>25</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ASHEN_VEIL</ReligionType>
					<iWeightModifier>25</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_AMELANCHIER</Type>
			<Description>TXT_KEY_LEADER_AMELANCHIER</Description>
			<Civilopedia>TXT_KEY_LEADER_AMELANCHIER_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_AMELANCHIER</ArtDefineTag>
			<iWonderConstructRand>30</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>5</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>15</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>120</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>120</iLimitedWarRand>
			<iLimitedWarPowerRatio>80</iLimitedWarPowerRatio>
			<iDogpileWarRand>20</iDogpileWarRand>
			<iMakePeaceRand>40</iMakePeaceRand>
			<iDeclareWarTradeRand>30</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>15</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>10</iDemandRebukedWarProb>
			<iRazeCityProb>20</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>3</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-4</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_NATIONHOOD</FavoriteCivic>
			<FavoriteReligion>RELIGION_FELLOWSHIP_OF_LEAVES</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_DEFENDER</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_RAIDERS</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>30</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>-5</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>30</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>1000</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_DEFENSE</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_NATURE</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>0</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>1</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>55</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_NEUTRAL</Alignment>
			<FavoriteTech>TECH_ARCHERY</FavoriteTech>
			<FavoriteUnitCombat>UNITCOMBAT_ARCHER</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_TOWER_OF_EYES</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_FELLOWSHIP_OF_LEAVES</ReligionType>
					<iWeightModifier>100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ASHEN_VEIL</ReligionType>
					<iWeightModifier>-40</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ORDER</ReligionType>
					<iWeightModifier>-50</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_ANAGANTIOS</Type>
			<Description>TXT_KEY_LEADER_ANAGANTIOS</Description>
			<Civilopedia>TXT_KEY_LEADER_ANAGANTIOS_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_ANAGANTIOS</ArtDefineTag>
			<iWonderConstructRand>30</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>4</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>20</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>100</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>90</iLimitedWarRand>
			<iLimitedWarPowerRatio>50</iLimitedWarPowerRatio>
			<iDogpileWarRand>15</iDogpileWarRand>
			<iMakePeaceRand>60</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>25</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>20</iDemandRebukedWarProb>
			<iRazeCityProb>20</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>72</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>0</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>0</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>1</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_THEOCRACY</FavoriteCivic>
			<FavoriteReligion>RELIGION_WHITE_HAND</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_ORGANIZED</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>15</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>15</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>-5</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>10000</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>25</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_AIR</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_WATER</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>0</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>0</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>80</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_EVIL</Alignment>
			<FavoriteTech>TECH_OMNISCIENCE</FavoriteTech>
			<FavoriteUnitCombat>NONE</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_BONE_PALACE</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_COUNCIL_OF_ESUS</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_FELLOWSHIP_OF_LEAVES</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_OCTOPUS_OVERLORDS</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_RUNES_OF_KILMORPH</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ASHEN_VEIL</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_EMPYREAN</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ORDER</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_ARENDEL</Type>
			<Description>TXT_KEY_LEADER_ARENDEL</Description>
			<Civilopedia>TXT_KEY_LEADER_ARENDEL_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_ARENDEL</ArtDefineTag>
			<iWonderConstructRand>30</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>6</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>120</iLimitedWarRand>
			<iLimitedWarPowerRatio>80</iLimitedWarPowerRatio>
			<iDogpileWarRand>20</iDogpileWarRand>
			<iMakePeaceRand>40</iMakePeaceRand>
			<iDeclareWarTradeRand>30</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>15</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>10</iDemandRebukedWarProb>
			<iRazeCityProb>10</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>2</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>3</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>5</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-15</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-5</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>1</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_FURIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_ARISTOCRACY</FavoriteCivic>
			<FavoriteReligion>RELIGION_FELLOWSHIP_OF_LEAVES</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_CREATIVE</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_SPIRITUAL</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>15</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>15</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>-5</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>30</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_NATURE</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_SPIRIT</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>1</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>1</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>40</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_GOOD</Alignment>
			<FavoriteTech>TECH_WAY_OF_THE_FORESTS</FavoriteTech>
			<FavoriteUnitCombat>UNITCOMBAT_ARCHER</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_TEMPLE_OF_TEMPORENCE</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_FELLOWSHIP_OF_LEAVES</ReligionType>
					<iWeightModifier>100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ASHEN_VEIL</ReligionType>
					<iWeightModifier>-60</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_EMPYREAN</ReligionType>
					<iWeightModifier>30</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_ARTURUS</Type>
			<Description>TXT_KEY_LEADER_ARTURUS</Description>
			<Civilopedia>TXT_KEY_LEADER_ARTURUS_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_ARTURUS</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>4</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>15</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>0</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>0</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>120</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>120</iLimitedWarRand>
			<iLimitedWarPowerRatio>70</iLimitedWarPowerRatio>
			<iDogpileWarRand>20</iDogpileWarRand>
			<iMakePeaceRand>50</iMakePeaceRand>
			<iDeclareWarTradeRand>30</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>15</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>10</iDemandRebukedWarProb>
			<iRazeCityProb>20</iRazeCityProb>
			<iBuildUnitProb>35</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>72</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>3</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-3</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>36</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>3</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_PLEASED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_CONSUMPTION</FavoriteCivic>
			<FavoriteReligion>RELIGION_RUNES_OF_KILMORPH</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_INDUSTRIOUS</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_INGENUITY</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_ORGANIZED</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>20</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>20</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>-20</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>30</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>2</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>2</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_CITADEL</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MINE</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_EARTH</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_KHAZAD</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_KHAZAD</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_KHAZAD</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_KHAZAD</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_KHAZAD</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_KHAZAD</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_KHAZAD</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_KHAZAD</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_KHAZAD</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_KHAZAD</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_KHAZAD</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_KHAZAD</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_KHAZAD</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_KHAZAD</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_KHAZAD</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_KHAZAD</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_KHAZAD</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_KHAZAD</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_KHAZAD</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_KHAZAD</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>0</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>0</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>60</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_NEUTRAL</Alignment>
			<FavoriteTech>TECH_BRONZE_WORKING</FavoriteTech>
			<FavoriteUnitCombat>UNITCOMBAT_SIEGE</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_GUILD_OF_HAMMERS</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_COUNCIL_OF_ESUS</ReligionType>
					<iWeightModifier>-20</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_FELLOWSHIP_OF_LEAVES</ReligionType>
					<iWeightModifier>-20</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_OCTOPUS_OVERLORDS</ReligionType>
					<iWeightModifier>-20</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_RUNES_OF_KILMORPH</ReligionType>
					<iWeightModifier>70</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ASHEN_VEIL</ReligionType>
					<iWeightModifier>-20</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_EMPYREAN</ReligionType>
					<iWeightModifier>30</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ORDER</ReligionType>
					<iWeightModifier>30</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_AURIC</Type>
			<Description>TXT_KEY_LEADER_AURIC</Description>
			<Civilopedia>TXT_KEY_LEADER_AURIC_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_AURIC</ArtDefineTag>
			<iWonderConstructRand>30</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>4</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>20</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>100</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>90</iLimitedWarRand>
			<iLimitedWarPowerRatio>50</iLimitedWarPowerRatio>
			<iDogpileWarRand>15</iDogpileWarRand>
			<iMakePeaceRand>60</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>25</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>20</iDemandRebukedWarProb>
			<iRazeCityProb>20</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>72</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>0</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>0</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>1</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_GOD_KING</FavoriteCivic>
			<FavoriteReligion>RELIGION_WHITE_HAND</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_CHARISMATIC</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_SPIRITUAL</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_DEFENDER</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>15</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>15</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>-5</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>10000</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>25</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_AIR</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_WATER</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>0</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>0</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>80</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_NEUTRAL</Alignment>
			<FavoriteTech>TECH_PRIESTHOOD</FavoriteTech>
			<FavoriteUnitCombat>NONE</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_BONE_PALACE</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>

				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_COUNCIL_OF_ESUS</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_FELLOWSHIP_OF_LEAVES</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_OCTOPUS_OVERLORDS</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_RUNES_OF_KILMORPH</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ASHEN_VEIL</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_EMPYREAN</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ORDER</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>99</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_AVERAX</Type>
			<Description>TXT_KEY_LEADER_AVERAX</Description>
			<Civilopedia>TXT_KEY_LEADER_AVERAX_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_AVERAX</ArtDefineTag>
			<iWonderConstructRand>40</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>4</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>15</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>100</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>90</iLimitedWarRand>
			<iLimitedWarPowerRatio>60</iLimitedWarPowerRatio>
			<iDogpileWarRand>25</iDogpileWarRand>
			<iMakePeaceRand>60</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>25</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>20</iDemandRebukedWarProb>
			<iRazeCityProb>30</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>2</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>72</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-3</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_PLEASED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_SLAVERY</FavoriteCivic>
			<FavoriteReligion>RELIGION_THE_ASHEN_VEIL</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_AGGRESSIVE</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_BARBARIAN</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>35</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_ENTROPY</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>0</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>0</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>90</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_EVIL</Alignment>
			<FavoriteTech>TECH_BRONZE_WORKING</FavoriteTech>
			<FavoriteUnitCombat>NONE</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_PROPHECY_OF_RAGNAROK</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_RUNES_OF_KILMORPH</ReligionType>
					<iWeightModifier>-20</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ASHEN_VEIL</ReligionType>
					<iWeightModifier>50</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_EMPYREAN</ReligionType>
					<iWeightModifier>-20</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ORDER</ReligionType>
					<iWeightModifier>-20</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_BASIUM</Type>
			<Description>TXT_KEY_LEADER_BASIUM</Description>
			<Civilopedia>TXT_KEY_LEADER_BASIUM_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_BASIUM</ArtDefineTag>
			<iWonderConstructRand>30</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>2</iBasePeaceWeight>
			<iPeaceWeightRand>7</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>20</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>75</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>120</iLimitedWarRand>
			<iLimitedWarPowerRatio>80</iLimitedWarPowerRatio>
			<iDogpileWarRand>20</iDogpileWarRand>
			<iMakePeaceRand>60</iMakePeaceRand>
			<iDeclareWarTradeRand>10</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>15</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>50</iDemandRebukedWarProb>
			<iRazeCityProb>25</iRazeCityProb>
			<iBuildUnitProb>40</iBuildUnitProb>
			<iBaseAttackOddsChange>8</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>72</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>0</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>2</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-2</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>1</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>NONE</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>50</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_MILITARY_STATE</FavoriteCivic>
			<FavoriteReligion>NONE</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_AGGRESSIVE</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_CHARISMATIC</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_INGENUITY</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_RAIDERS</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_TOLERANT</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>40</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>-5</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>30</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>25</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>2</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>2</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>15</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>80</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_DEATH</ImprovementType>
					<iWeightModifier>-40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_ENTROPY</ImprovementType>
					<iWeightModifier>-60</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_LIFE</ImprovementType>
					<iWeightModifier>30</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_NATURE</ImprovementType>
					<iWeightModifier>30</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_MERCURIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MERCURIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MERCURIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_MERCURIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_MERCURIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_MERCURIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_MERCURIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_MERCURIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_MERCURIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_MERCURIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_MERCURIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MERCURIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MERCURIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_MERCURIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_MERCURIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_MERCURIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_MERCURIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_MERCURIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_MERCURIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_MERCURIANS</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>0</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>4</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>10</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_GOOD</Alignment>
			<FavoriteTech>TECH_RAGE</FavoriteTech>
			<FavoriteUnitCombat>NONE</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_MERCURIAN_GATE</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ASHEN_VEIL</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_OCTOPUS_OVERLORDS</ReligionType>
					<iWeightModifier>-80</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_COUNCIL_OF_ESUS</ReligionType>
					<iWeightModifier>-5</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_BEERI</Type>
			<Description>TXT_KEY_LEADER_BEERI</Description>
			<Civilopedia>TXT_KEY_LEADER_BEERI_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_BEERI</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>7</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>180</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>180</iLimitedWarRand>
			<iLimitedWarPowerRatio>80</iLimitedWarPowerRatio>
			<iDogpileWarRand>25</iDogpileWarRand>
			<iMakePeaceRand>50</iMakePeaceRand>
			<iDeclareWarTradeRand>20</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>5</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>5</iDemandRebukedWarProb>
			<iRazeCityProb>10</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>3</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-3</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>36</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>3</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_GUILDS</FavoriteCivic>
			<FavoriteReligion>RELIGION_RUNES_OF_KILMORPH</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_FINANCIAL</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_INDUSTRIOUS</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>20</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>20</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_DEATH</ImprovementType>
					<iWeightModifier>-40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_ENTROPY</ImprovementType>
					<iWeightModifier>-40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_CITADEL</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_EARTH</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_ENCHANTMENT</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_SHADOW</ImprovementType>
					<iWeightModifier>30</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_SUN</ImprovementType>
					<iWeightModifier>30</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_FIRE</ImprovementType>
					<iWeightModifier>30</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_LUCHUIRP</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_LUCHUIRP</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_LUCHUIRP</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_LUCHUIRP</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_LUCHUIRP</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_LUCHUIRP</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_LUCHUIRP</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_LUCHUIRP</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_LUCHUIRP</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_LUCHUIRP</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_LUCHUIRP</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_LUCHUIRP</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_LUCHUIRP</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_LUCHUIRP</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_LUCHUIRP</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_LUCHUIRP</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_LUCHUIRP</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_LUCHUIRP</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_LUCHUIRP</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_LUCHUIRP</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>0</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>1</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>40</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_GOOD</Alignment>
			<FavoriteTech>TECH_CONSTRUCTION</FavoriteTech>
			<FavoriteUnitCombat>NONE</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_FORM_OF_THE_TITAN</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_OCTOPUS_OVERLORDS</ReligionType>
					<iWeightModifier>40</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_RUNES_OF_KILMORPH</ReligionType>
					<iWeightModifier>40</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_EMPYREAN</ReligionType>
					<iWeightModifier>40</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ORDER</ReligionType>
					<iWeightModifier>40</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_BRAEDEN</Type>
			<Description>TXT_KEY_LEADER_BRAEDEN</Description>
			<Civilopedia>TXT_KEY_LEADER_BRAEDEN_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_BRAEDEN</ArtDefineTag>
			<iWonderConstructRand>30</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>4</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>20</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>100</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>90</iLimitedWarRand>
			<iLimitedWarPowerRatio>50</iLimitedWarPowerRatio>
			<iDogpileWarRand>15</iDogpileWarRand>
			<iMakePeaceRand>60</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>25</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>20</iDemandRebukedWarProb>
			<iRazeCityProb>20</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>72</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>0</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>0</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>1</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_FOREIGN_TRADE</FavoriteCivic>
			<FavoriteReligion>NONE</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_DEFENDER</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_AGGRESSIVE</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>15</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>15</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>-5</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>10000</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>25</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_AIR</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_WATER</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>0</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>0</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>80</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_EVIL</Alignment>
			<FavoriteTech>TECH_OMNISCIENCE</FavoriteTech>
			<FavoriteUnitCombat>NONE</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_BONE_PALACE</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_COUNCIL_OF_ESUS</ReligionType>
					<iWeightModifier>-50</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_FELLOWSHIP_OF_LEAVES</ReligionType>
					<iWeightModifier>-99</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_OCTOPUS_OVERLORDS</ReligionType>
					<iWeightModifier>-30</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_RUNES_OF_KILMORPH</ReligionType>
					<iWeightModifier>-90</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ASHEN_VEIL</ReligionType>
					<iWeightModifier>-99</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_EMPYREAN</ReligionType>
					<iWeightModifier>-99</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ORDER</ReligionType>
					<iWeightModifier>-99</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_CAPRIA</Type>
			<Description>TXT_KEY_LEADER_CAPRIA</Description>
			<Civilopedia>TXT_KEY_LEADER_CAPRIA_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_CAPRIA</ArtDefineTag>
			<iWonderConstructRand>30</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>6</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>20</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>180</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>180</iLimitedWarRand>
			<iLimitedWarPowerRatio>80</iLimitedWarPowerRatio>
			<iDogpileWarRand>25</iDogpileWarRand>
			<iMakePeaceRand>40</iMakePeaceRand>
			<iDeclareWarTradeRand>30</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>5</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>5</iDemandRebukedWarProb>
			<iRazeCityProb>5</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>2</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>5</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-3</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>1</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>NONE</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>NONE</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_PLEASED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_RELIGION</FavoriteCivic>
			<FavoriteReligion>RELIGION_THE_ORDER</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_INDUSTRIOUS</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_SPIRITUAL</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>30</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>3</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>-5</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>25</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>2</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>2</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_CHAOS</ImprovementType>
					<iWeightModifier>-70</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_DEATH</ImprovementType>
					<iWeightModifier>-40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_ENTROPY</ImprovementType>
					<iWeightModifier>-60</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_CITADEL</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_LAW</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_SPIRIT</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>1</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>2</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>30</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_GOOD</Alignment>
			<FavoriteTech>TECH_BRONZE_WORKING</FavoriteTech>
			<FavoriteUnitCombat>UNITCOMBAT_MELEE</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_AQUAE_SUCELLUS</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_COUNCIL_OF_ESUS</ReligionType>
					<iWeightModifier>-30</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_FELLOWSHIP_OF_LEAVES</ReligionType>
					<iWeightModifier>-15</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_OCTOPUS_OVERLORDS</ReligionType>
					<iWeightModifier>-30</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ASHEN_VEIL</ReligionType>
					<iWeightModifier>-50</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_EMPYREAN</ReligionType>
					<iWeightModifier>40</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ORDER</ReligionType>
					<iWeightModifier>60</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_CARDITH</Type>
			<Description>TXT_KEY_LEADER_CARDITH</Description>
			<Civilopedia>TXT_KEY_LEADER_CARDITH_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_CARDITH</ArtDefineTag>
			<iWonderConstructRand>25</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>9</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>5</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>20</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>400</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>130</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>70</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>240</iLimitedWarRand>
			<iLimitedWarPowerRatio>90</iLimitedWarPowerRatio>
			<iDogpileWarRand>30</iDogpileWarRand>
			<iMakePeaceRand>30</iMakePeaceRand>
			<iDeclareWarTradeRand>15</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>5</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>5</iDemandRebukedWarProb>
			<iRazeCityProb>-10</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>2</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-1</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>48</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>3</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-4</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>36</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>4</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>3</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>1</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>NONE</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>NONE</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>NONE</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_FURIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_ANNOYED</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_LIBERTY</FavoriteCivic>
			<FavoriteReligion>RELIGION_FELLOWSHIP_OF_LEAVES</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_CREATIVE</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_PHILOSOPHICAL</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_DEFENDER</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>20</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>15</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>-5</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>25</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>25</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>1</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>1</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>20</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_DEATH</ImprovementType>
					<iWeightModifier>-40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_ENTROPY</ImprovementType>
					<iWeightModifier>-90</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_ENCHANTMENT</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_LIFE</ImprovementType>
					<iWeightModifier>10</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_CREATION</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_SPIRIT</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_WATER</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_KURIOTATES</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_KURIOTATES</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_KURIOTATES</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_KURIOTATES</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_KURIOTATES</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_KURIOTATES</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_KURIOTATES</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_KURIOTATES</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_KURIOTATES</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_KURIOTATES</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_KURIOTATES</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_KURIOTATES</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_KURIOTATES</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_KURIOTATES</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_KURIOTATES</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_KURIOTATES</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_KURIOTATES</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_KURIOTATES</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_KURIOTATES</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_KURIOTATES</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>0</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>1</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>35</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_GOOD</Alignment>
			<FavoriteTech>TECH_HORSEBACK_RIDING</FavoriteTech>
			<FavoriteUnitCombat>UNITCOMBAT_MOUNTED</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_TEMPLE_OF_TEMPORENCE</FavoriteWonder>
			<PermanentTrait>TRAIT_CREATIVE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_COUNCIL_OF_ESUS</ReligionType>
					<iWeightModifier>20</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_FELLOWSHIP_OF_LEAVES</ReligionType>
					<iWeightModifier>20</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_OCTOPUS_OVERLORDS</ReligionType>
					<iWeightModifier>20</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_RUNES_OF_KILMORPH</ReligionType>
					<iWeightModifier>40</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ASHEN_VEIL</ReligionType>
					<iWeightModifier>-80</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_EMPYREAN</ReligionType>
					<iWeightModifier>40</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ORDER</ReligionType>
					<iWeightModifier>40</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_CASSIEL</Type>
			<Description>TXT_KEY_LEADER_CASSIEL</Description>
			<Civilopedia>TXT_KEY_LEADER_CASSIEL_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_CASSIEL</ArtDefineTag>
			<iWonderConstructRand>25</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>7</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>120</iLimitedWarRand>
			<iLimitedWarPowerRatio>80</iLimitedWarPowerRatio>
			<iDogpileWarRand>20</iDogpileWarRand>
			<iMakePeaceRand>40</iMakePeaceRand>
			<iDeclareWarTradeRand>30</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>15</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>10</iDemandRebukedWarProb>
			<iRazeCityProb>10</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>72</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>3</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>0</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>0</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>0</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>24</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>5</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_PACIFISM</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHILDREN_OF_THE_ONE</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_ADAPTIVE</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_INDUSTRIOUS</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_PHILOSOPHICAL</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>30</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>-20</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>10000</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_SPIRIT</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_FORCE</ImprovementType>
					<iWeightModifier>30</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_CREATION</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_GRIGORI</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_GRIGORI</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_GRIGORI</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_GRIGORI</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_GRIGORI</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_GRIGORI</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_GRIGORI</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_GRIGORI</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_GRIGORI</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_GRIGORI</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_GRIGORI</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_GRIGORI</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_GRIGORI</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_GRIGORI</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_GRIGORI</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_GRIGORI</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_GRIGORI</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_GRIGORI</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_GRIGORI</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_GRIGORI</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>0</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>0</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>50</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_NEUTRAL</Alignment>
			<FavoriteTech>TECH_BRONZE_WORKING</FavoriteTech>
			<FavoriteUnitCombat>NONE</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_HALL_OF_KINGS</FavoriteWonder>
			<PermanentTrait>TRAIT_PHILOSOPHICAL</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_COUNCIL_OF_ESUS</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_FELLOWSHIP_OF_LEAVES</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_OCTOPUS_OVERLORDS</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_RUNES_OF_KILMORPH</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ASHEN_VEIL</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_EMPYREAN</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ORDER</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_CHARADON</Type>
			<Description>TXT_KEY_LEADER_CHARADON</Description>
			<Civilopedia>TXT_KEY_LEADER_CHARADON_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_CHARADON</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>-2</iBaseAttitude>
			<iBasePeaceWeight>1</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>15</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>50</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>130</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>40</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>60</iLimitedWarRand>
			<iLimitedWarPowerRatio>60</iLimitedWarPowerRatio>
			<iDogpileWarRand>10</iDogpileWarRand>
			<iMakePeaceRand>70</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>35</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>30</iDemandRebukedWarProb>
			<iRazeCityProb>50</iRazeCityProb>
			<iBuildUnitProb>40</iBuildUnitProb>
			<iBaseAttackOddsChange>8</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-3</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>72</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>0</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>2</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-2</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>1</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>3</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>9</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>5</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>1</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_FURIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>NONE</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_ANNOYED</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_MILITARY_STATE</FavoriteCivic>
			<FavoriteReligion>RELIGION_OCTOPUS_OVERLORDS</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_AGGRESSIVE</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_BARBARIAN</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_CHARISMATIC</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>40</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>-5</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>1000</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>10</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>10</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>10</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_CHAOS</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>0</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>0</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>85</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_EVIL</Alignment>
			<FavoriteTech>TECH_BRONZE_WORKING</FavoriteTech>
			<FavoriteUnitCombat>UNITCOMBAT_MELEE</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_FORM_OF_THE_TITAN</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_FELLOWSHIP_OF_LEAVES</ReligionType>
					<iWeightModifier>15</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_OCTOPUS_OVERLORDS</ReligionType>
					<iWeightModifier>50</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_EMPYREAN</ReligionType>
					<iWeightModifier>-99</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ORDER</ReligionType>
					<iWeightModifier>-99</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_DAIN</Type>
			<Description>TXT_KEY_LEADER_DAIN</Description>
			<Civilopedia>TXT_KEY_LEADER_DAIN_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_DAIN</ArtDefineTag>
			<iWonderConstructRand>25</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>6</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>120</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>120</iLimitedWarRand>
			<iLimitedWarPowerRatio>80</iLimitedWarPowerRatio>
			<iDogpileWarRand>20</iDogpileWarRand>
			<iMakePeaceRand>40</iMakePeaceRand>
			<iDeclareWarTradeRand>30</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>20</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>15</iDemandRebukedWarProb>
			<iRazeCityProb>20</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>0</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>72</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>3</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>0</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-2</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>1</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>24</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_SCHOLARSHIP</FavoriteCivic>
			<FavoriteReligion>NONE</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_ARCANE</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_PHILOSOPHICAL</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_CHARISMATIC</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>15</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>1000</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>2</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>2</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_MAGE</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_FIRE</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_ENCHANTMENT</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>0</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>0</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>50</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_NEUTRAL</Alignment>
			<FavoriteTech>TECH_SORCERY</FavoriteTech>
			<FavoriteUnitCombat>UNITCOMBAT_ADEPT</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_CATACOMB_LIBRALUS</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_COUNCIL_OF_ESUS</ReligionType>
					<iWeightModifier>-30</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_FELLOWSHIP_OF_LEAVES</ReligionType>
					<iWeightModifier>40</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_OCTOPUS_OVERLORDS</ReligionType>
					<iWeightModifier>-20</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_RUNES_OF_KILMORPH</ReligionType>
					<iWeightModifier>40</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ASHEN_VEIL</ReligionType>
					<iWeightModifier>-60</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_EMPYREAN</ReligionType>
					<iWeightModifier>90</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_DECIUS</Type>
			<Description>TXT_KEY_LEADER_DECIUS</Description>
			<Civilopedia>TXT_KEY_LEADER_DECIUS_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_DECIUS</ArtDefineTag>
			<iWonderConstructRand>30</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>4</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>15</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>180</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>180</iLimitedWarRand>
			<iLimitedWarPowerRatio>80</iLimitedWarPowerRatio>
			<iDogpileWarRand>25</iDogpileWarRand>
			<iMakePeaceRand>40</iMakePeaceRand>
			<iDeclareWarTradeRand>20</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>5</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>5</iDemandRebukedWarProb>
			<iRazeCityProb>5</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>2</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-3</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>NONE</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>NONE</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_PLEASED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_NATIONHOOD</FavoriteCivic>
			<FavoriteReligion>NONE</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_ORGANIZED</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_RAIDERS</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_TOLERANT</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>40</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>-5</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>2</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>2</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_CHAOS</ImprovementType>
					<iWeightModifier>-40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_DEATH</ImprovementType>
					<iWeightModifier>-40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_ENTROPY</ImprovementType>
					<iWeightModifier>-40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_CITADEL</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_LAW</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_SPIRIT</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_DECIUS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_DECIUS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_DECIUS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_DECIUS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_DECIUS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_DECIUS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_DECIUS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_DECIUS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_DECIUS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_DECIUS</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_DECIUS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_DECIUS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_DECIUS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_DECIUS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_DECIUS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_DECIUS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_DECIUS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_DECIUS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_DECIUS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_DECIUS</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>0</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>2</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>50</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_NEUTRAL</Alignment>
			<FavoriteTech>NONE</FavoriteTech>
			<FavoriteUnitCombat>NONE</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_FORM_OF_THE_TITAN</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_SALLOS</Type>
			<Description>TXT_KEY_LEADER_SALLOS</Description>
			<Civilopedia>TXT_KEY_WB_LORD_OF_THE_BALORS_DEFEATED_SALLOS</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_SALLOS</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>-2</iBaseAttitude>
			<iBasePeaceWeight>0</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>20</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>20</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>50</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>80</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>40</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>300</iLimitedWarRand>
			<iLimitedWarPowerRatio>40</iLimitedWarPowerRatio>
			<iDogpileWarRand>10</iDogpileWarRand>
			<iMakePeaceRand>200</iMakePeaceRand>
			<iDeclareWarTradeRand>20</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>60</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>50</iDemandRebukedWarProb>
			<iRazeCityProb>75</iRazeCityProb>
			<iBuildUnitProb>40</iBuildUnitProb>
			<iBaseAttackOddsChange>8</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>72</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>0</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>7</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-4</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>1</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>50</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_CONSUMPTION</FavoriteCivic>
			<FavoriteReligion>NONE</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_CREATIVE</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_CHARISMATIC</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_RAIDERS</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>-10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>45</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>1000</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>25</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>25</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-500</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>80</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_ENTROPY</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_DIMENSIONAL</ImprovementType>
					<iWeightModifier>30</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_CHAOS</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_BODY</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				 </ImprovementWeightModifier>


				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_LIFE</ImprovementType>
					<iWeightModifier>-95</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_NATURE</ImprovementType>
					<iWeightModifier>-50</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_SPIRIT</ImprovementType>
					<iWeightModifier>-50</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_LAW</ImprovementType>
					<iWeightModifier>-10</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_SUN</ImprovementType>
					<iWeightModifier>-10</iWeightModifier>
				 </ImprovementWeightModifier>


			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>0</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>-2</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>100</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_EVIL</Alignment>
			<FavoriteTech>TECH_MALEVOLENT_DESIGNS</FavoriteTech>
			<FavoriteUnitCombat>NONE</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_INFERNAL_GRIMOIRE</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_FELLOWSHIP_OF_LEAVES</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_RUNES_OF_KILMORPH</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ASHEN_VEIL</ReligionType>
					<iWeightModifier>50</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_EMPYREAN</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ORDER</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_DUIN</Type>
			<Description>TXT_KEY_LEADER_DUIN</Description>
			<Civilopedia>TXT_KEY_LEADER_DUIN_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_DUIN</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>1</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>15</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>50</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>80</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>40</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>60</iLimitedWarRand>
			<iLimitedWarPowerRatio>60</iLimitedWarPowerRatio>
			<iDogpileWarRand>10</iDogpileWarRand>
			<iMakePeaceRand>70</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>35</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>30</iDemandRebukedWarProb>
			<iRazeCityProb>30</iRazeCityProb>
			<iBuildUnitProb>40</iBuildUnitProb>
			<iBaseAttackOddsChange>8</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-3</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>72</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>2</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-2</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_FURIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>NONE</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_ANNOYED</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_MILITARY_STATE</FavoriteCivic>
			<FavoriteReligion>NONE</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_AGGRESSIVE</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_BARBARIAN</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>40</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>-5</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>1000</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>25</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>10</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>10</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_CHAOS</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>0</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>0</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>85</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_EVIL</Alignment>
			<FavoriteTech>TECH_BRONZE_WORKING</FavoriteTech>
			<FavoriteUnitCombat>UNITCOMBAT_MELEE</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_FORM_OF_THE_TITAN</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_COUNCIL_OF_ESUS</ReligionType>
					<iWeightModifier>25</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_OCTOPUS_OVERLORDS</ReligionType>
					<iWeightModifier>25</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ORDER</ReligionType>
					<iWeightModifier>-99</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_DUMANNIOS</Type>
			<Description>TXT_KEY_LEADER_DUMANNIOS</Description>
			<Civilopedia>TXT_KEY_LEADER_DUMANNIOS_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_DUMANNIOS</ArtDefineTag>
			<iWonderConstructRand>30</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>4</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>20</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>100</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>90</iLimitedWarRand>
			<iLimitedWarPowerRatio>50</iLimitedWarPowerRatio>
			<iDogpileWarRand>15</iDogpileWarRand>
			<iMakePeaceRand>60</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>25</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>20</iDemandRebukedWarProb>
			<iRazeCityProb>20</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>72</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>0</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>0</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>1</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_THEOCRACY</FavoriteCivic>
			<FavoriteReligion>RELIGION_WHITE_HAND</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_FINANCIAL</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>15</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>15</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>-5</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>10000</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>25</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_AIR</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_WATER</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>0</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>0</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>80</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_EVIL</Alignment>
			<FavoriteTech>TECH_OMNISCIENCE</FavoriteTech>
			<FavoriteUnitCombat>NONE</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_BONE_PALACE</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_COUNCIL_OF_ESUS</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_FELLOWSHIP_OF_LEAVES</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_OCTOPUS_OVERLORDS</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_RUNES_OF_KILMORPH</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ASHEN_VEIL</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_EMPYREAN</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ORDER</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_EINION</Type>
			<Description>TXT_KEY_LEADER_EINION</Description>
			<Civilopedia>TXT_KEY_LEADER_EINION_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_EINION</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>2</iBaseAttitude>
			<iBasePeaceWeight>10</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>5</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>400</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>180</iLimitedWarRand>
			<iLimitedWarPowerRatio>80</iLimitedWarPowerRatio>
			<iDogpileWarRand>25</iDogpileWarRand>
			<iMakePeaceRand>30</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>5</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>5</iDemandRebukedWarProb>
			<iRazeCityProb>-20</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>6</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>3</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-1</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>48</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>3</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-24</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-5</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>1</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>NONE</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>NONE</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_FURIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_PACIFISM</FavoriteCivic>
			<FavoriteReligion>NONE</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_DEFENDER</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_PHILOSOPHICAL</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>20</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>-5</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>25</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>25</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>10</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>10</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>10</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>15</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>30</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>80</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_DEATH</ImprovementType>
					<iWeightModifier>-40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_ENTROPY</ImprovementType>
					<iWeightModifier>-40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_CITADEL</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_SPIRIT</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_EARTH</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>0</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>2</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>25</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_GOOD</Alignment>
			<FavoriteTech>TECH_PRIESTHOOD</FavoriteTech>
			<FavoriteUnitCombat>UNITCOMBAT_DISCIPLE</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_TEMPLE_OF_TEMPORENCE</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_FELLOWSHIP_OF_LEAVES</ReligionType>
					<iWeightModifier>5</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_OCTOPUS_OVERLORDS</ReligionType>
					<iWeightModifier>-10</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_RUNES_OF_KILMORPH</ReligionType>
					<iWeightModifier>20</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ASHEN_VEIL</ReligionType>
					<iWeightModifier>-20</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_EMPYREAN</ReligionType>
					<iWeightModifier>90</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ORDER</ReligionType>
					<iWeightModifier>-80</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_ETHNE</Type>
			<Description>TXT_KEY_LEADER_ETHNE</Description>
			<Civilopedia>TXT_KEY_LEADER_ETHNE_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_ETHNE</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>2</iBaseAttitude>
			<iBasePeaceWeight>8</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>5</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>400</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>180</iLimitedWarRand>
			<iLimitedWarPowerRatio>80</iLimitedWarPowerRatio>
			<iDogpileWarRand>25</iDogpileWarRand>
			<iMakePeaceRand>30</iMakePeaceRand>
			<iDeclareWarTradeRand>30</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>5</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>5</iDemandRebukedWarProb>
			<iRazeCityProb>-20</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>6</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>2</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-1</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>48</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>3</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-24</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-5</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>1</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>NONE</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>NONE</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_FURIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_LIBERTY</FavoriteCivic>
			<FavoriteReligion>NONE</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_CREATIVE</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_DEFENDER</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>20</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>-5</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>25</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>25</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_DEATH</ImprovementType>
					<iWeightModifier>-40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_ENTROPY</ImprovementType>
					<iWeightModifier>-40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_CITADEL</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_SPIRIT</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_NATURE</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>1</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>2</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>20</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_GOOD</Alignment>
			<FavoriteTech>TECH_PRIESTHOOD</FavoriteTech>
			<FavoriteUnitCombat>UNITCOMBAT_DISCIPLE</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_SHRINE_OF_SIRONA</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_FELLOWSHIP_OF_LEAVES</ReligionType>
					<iWeightModifier>20</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_OCTOPUS_OVERLORDS</ReligionType>
					<iWeightModifier>-10</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_RUNES_OF_KILMORPH</ReligionType>
					<iWeightModifier>60</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ASHEN_VEIL</ReligionType>
					<iWeightModifier>-20</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_EMPYREAN</ReligionType>
					<iWeightModifier>60</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ORDER</ReligionType>
					<iWeightModifier>60</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_FAERYL</Type>
			<Description>TXT_KEY_LEADER_FAERYL</Description>
			<Civilopedia>TXT_KEY_LEADER_FAERYL_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_FAERYL</ArtDefineTag>
			<iWonderConstructRand>30</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>3</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>15</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>75</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>90</iLimitedWarRand>
			<iLimitedWarPowerRatio>80</iLimitedWarPowerRatio>
			<iDogpileWarRand>15</iDogpileWarRand>
			<iMakePeaceRand>60</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>25</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>20</iDemandRebukedWarProb>
			<iRazeCityProb>20</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-4</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>72</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>2</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-2</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>0</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_UNDERCOUNCIL</FavoriteCivic>
			<FavoriteReligion>RELIGION_COUNCIL_OF_ESUS</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_ARCANE</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_RAIDERS</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>25</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>10</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>10</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_EXPLORE</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_SHADOW</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_BODY</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_MIND</ImprovementType>
					<iWeightModifier>30</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>1</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>0</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>65</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_EVIL</Alignment>
			<FavoriteTech>TECH_HUNTING</FavoriteTech>
			<FavoriteUnitCombat>UNITCOMBAT_RECON</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_EYES_AND_EARS_NETWORK</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_COUNCIL_OF_ESUS</ReligionType>
					<iWeightModifier>99</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_RUNES_OF_KILMORPH</ReligionType>
					<iWeightModifier>-20</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_EMPYREAN</ReligionType>
					<iWeightModifier>-70</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ORDER</ReligionType>
					<iWeightModifier>-20</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_FALAMAR</Type>
			<Description>TXT_KEY_LEADER_FALAMAR</Description>
			<Civilopedia>TXT_KEY_LEADER_FALAMAR_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_FALAMAR</ArtDefineTag>
			<iWonderConstructRand>30</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>3</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>20</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>120</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>120</iLimitedWarRand>
			<iLimitedWarPowerRatio>70</iLimitedWarPowerRatio>
			<iDogpileWarRand>20</iDogpileWarRand>
			<iMakePeaceRand>50</iMakePeaceRand>
			<iDeclareWarTradeRand>30</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>15</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>10</iDemandRebukedWarProb>
			<iRazeCityProb>20</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>2</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>90</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>3</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-3</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>30</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>4</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_FURIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>NONE</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>NONE</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_CASTE_SYSTEM</FavoriteCivic>
			<FavoriteReligion>NONE</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_CHARISMATIC</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_EXPANSIVE</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>25</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>-5</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>30</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>80</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_PIRATE_SEA</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_WATER</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_AIR</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_LANUN</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_LANUN</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_LANUN</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_LANUN</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_LANUN</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_LANUN</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_LANUN</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_LANUN</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_LANUN</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_LANUN</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_LANUN</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_LANUN</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_LANUN</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_LANUN</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_LANUN</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_LANUN</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_LANUN</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_LANUN</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_LANUN</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_LANUN</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>0</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>0</iAttitudeBadBonus>
			<iAttitudeFromFemales>2</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>2</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>65</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_NEUTRAL</Alignment>
			<FavoriteTech>TECH_OPTICS</FavoriteTech>
			<FavoriteUnitCombat>UNITCOMBAT_NAVAL</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_GREAT_LIGHTHOUSE</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_COUNCIL_OF_ESUS</ReligionType>
					<iWeightModifier>30</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_OCTOPUS_OVERLORDS</ReligionType>
					<iWeightModifier>10</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_RUNES_OF_KILMORPH</ReligionType>
					<iWeightModifier>-20</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_EMPYREAN</ReligionType>
					<iWeightModifier>10</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ORDER</ReligionType>
					<iWeightModifier>-40</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_FLAUROS</Type>
			<Description>TXT_KEY_LEADER_FLAUROS</Description>
			<Civilopedia>TXT_KEY_LEADER_FLAUROS_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_FLAUROS</ArtDefineTag>
			<iWonderConstructRand>25</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>6</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>15</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>75</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>90</iLimitedWarRand>
			<iLimitedWarPowerRatio>70</iLimitedWarPowerRatio>
			<iDogpileWarRand>15</iDogpileWarRand>
			<iMakePeaceRand>60</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>25</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>20</iDemandRebukedWarProb>
			<iRazeCityProb>20</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-3</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>72</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>2</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>2</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-2</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>3</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_ARISTOCRACY</FavoriteCivic>
			<FavoriteReligion>RELIGION_COUNCIL_OF_ESUS</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_CHARISMATIC</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_FINANCIAL</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_ORGANIZED</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>15</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>25</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>-5</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>80</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_FEASTING</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_CITADEL</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_BODY</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_DEATH</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_SHADOW</ImprovementType>
					<iWeightModifier>30</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_MIND</ImprovementType>
					<iWeightModifier>30</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>0</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>0</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>55</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_EVIL</Alignment>
			<FavoriteTech>TECH_FEUDALISM</FavoriteTech>
			<FavoriteUnitCombat>UNITCOMBAT_MELEE</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_PILLAR_OF_CHAINS</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_COUNCIL_OF_ESUS</ReligionType>
					<iWeightModifier>25</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_OCTOPUS_OVERLORDS</ReligionType>
					<iWeightModifier>25</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_FURIA</Type>
			<Description>TXT_KEY_LEADER_FURIA</Description>
			<Civilopedia>TXT_KEY_LEADER_FURIA_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_FURIA</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>2</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>20</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>75</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>40</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>60</iLimitedWarRand>
			<iLimitedWarPowerRatio>70</iLimitedWarPowerRatio>
			<iDogpileWarRand>20</iDogpileWarRand>
			<iMakePeaceRand>40</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>20</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>15</iDemandRebukedWarProb>
			<iRazeCityProb>20</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>16</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-3</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>72</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>2</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-2</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_FURIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>NONE</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_SLAVERY</FavoriteCivic>
			<FavoriteReligion>NONE</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_CHARISMATIC</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>20</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>10</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>10</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_CHAOS</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_MIND</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>1</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>0</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>70</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_EVIL</Alignment>
			<FavoriteTech>TECH_FESTIVALS</FavoriteTech>
			<FavoriteUnitCombat>NONE</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_SYLIVENS_PERFECT_LYRE</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_OCTOPUS_OVERLORDS</ReligionType>
					<iWeightModifier>60</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_EMPYREAN</ReligionType>
					<iWeightModifier>-20</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ORDER</ReligionType>
					<iWeightModifier>-20</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_GARRIM</Type>
			<Description>TXT_KEY_LEADER_GARRIM</Description>
			<Civilopedia>TXT_KEY_LEADER_GARRIM_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_GARRIM</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>7</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>180</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>180</iLimitedWarRand>
			<iLimitedWarPowerRatio>80</iLimitedWarPowerRatio>
			<iDogpileWarRand>25</iDogpileWarRand>
			<iMakePeaceRand>50</iMakePeaceRand>
			<iDeclareWarTradeRand>20</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>5</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>5</iDemandRebukedWarProb>
			<iRazeCityProb>10</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>3</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-3</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>36</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>3</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_MERCANTILISM</FavoriteCivic>
			<FavoriteReligion>RELIGION_RUNES_OF_KILMORPH</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_ARCANE</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_DEFENDER</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_FINANCIAL</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>20</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>20</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>10</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>10</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_DEATH</ImprovementType>
					<iWeightModifier>-40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_ENTROPY</ImprovementType>
					<iWeightModifier>-40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_CITADEL</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_EARTH</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_ENCHANTMENT</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_LUCHUIRP</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_LUCHUIRP</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_LUCHUIRP</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_LUCHUIRP</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_LUCHUIRP</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_LUCHUIRP</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_LUCHUIRP</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_LUCHUIRP</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_LUCHUIRP</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_LUCHUIRP</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_LUCHUIRP</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_LUCHUIRP</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_LUCHUIRP</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_LUCHUIRP</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_LUCHUIRP</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_LUCHUIRP</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_LUCHUIRP</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_LUCHUIRP</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_LUCHUIRP</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_LUCHUIRP</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>0</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>1</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>45</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_GOOD</Alignment>
			<FavoriteTech>TECH_CONSTRUCTION</FavoriteTech>
			<FavoriteUnitCombat>NONE</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_GUILD_OF_HAMMERS</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_COUNCIL_OF_ESUS</ReligionType>
					<iWeightModifier>-10</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_FELLOWSHIP_OF_LEAVES</ReligionType>
					<iWeightModifier>-10</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_OCTOPUS_OVERLORDS</ReligionType>
					<iWeightModifier>-40</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_RUNES_OF_KILMORPH</ReligionType>
					<iWeightModifier>80</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ASHEN_VEIL</ReligionType>
					<iWeightModifier>-20</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_EMPYREAN</ReligionType>
					<iWeightModifier>20</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ORDER</ReligionType>
					<iWeightModifier>40</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_GOSEA</Type>
			<Description>TXT_KEY_LEADER_GOSEA</Description>
			<Civilopedia>TXT_KEY_LEADER_GOSEA_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_GOSEA</ArtDefineTag>
			<iWonderConstructRand>40</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>4</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>15</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>100</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>90</iLimitedWarRand>
			<iLimitedWarPowerRatio>60</iLimitedWarPowerRatio>
			<iDogpileWarRand>25</iDogpileWarRand>
			<iMakePeaceRand>60</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>25</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>20</iDemandRebukedWarProb>
			<iRazeCityProb>30</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>2</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>72</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-3</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_PLEASED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_SLAVERY</FavoriteCivic>
			<FavoriteReligion>RELIGION_COUNCIL_OF_ESUS</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_MAGIC_RESISTANT</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_PHILOSOPHICAL</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>35</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_DEATH</ImprovementType>
					<iWeightModifier>30</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_DIMENSIONAL</ImprovementType>
					<iWeightModifier>30</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_ENTROPY</ImprovementType>
					<iWeightModifier>30</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_SHADOW</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>1</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>0</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>90</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_EVIL</Alignment>
			<FavoriteTech>TECH_BRONZE_WORKING</FavoriteTech>
			<FavoriteUnitCombat>NONE</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_PROPHECY_OF_RAGNAROK</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_RUNES_OF_KILMORPH</ReligionType>
					<iWeightModifier>-20</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ASHEN_VEIL</ReligionType>
					<iWeightModifier>50</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_EMPYREAN</ReligionType>
					<iWeightModifier>-20</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ORDER</ReligionType>
					<iWeightModifier>-20</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_HANNAH</Type>
			<Description>TXT_KEY_LEADER_HANNAH</Description>
			<Civilopedia>TXT_KEY_LEADER_HANNAH_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_HANNAH</ArtDefineTag>
			<iWonderConstructRand>30</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>2</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>15</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>75</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>40</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>90</iLimitedWarRand>
			<iLimitedWarPowerRatio>60</iLimitedWarPowerRatio>
			<iDogpileWarRand>15</iDogpileWarRand>
			<iMakePeaceRand>60</iMakePeaceRand>
			<iDeclareWarTradeRand>30</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>20</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>15</iDemandRebukedWarProb>
			<iRazeCityProb>40</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>72</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>0</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-3</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_FOREIGN_TRADE</FavoriteCivic>
			<FavoriteReligion>RELIGION_OCTOPUS_OVERLORDS</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_FINANCIAL</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_RAIDERS</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>40</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>-5</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>1000</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>25</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_WATER</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_CHAOS</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_LANUN</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_LANUN</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_LANUN</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_LANUN</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_LANUN</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_LANUN</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_LANUN</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_LANUN</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_LANUN</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_LANUN</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_LANUN</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_LANUN</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_LANUN</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_LANUN</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_LANUN</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_LANUN</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_LANUN</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_LANUN</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_LANUN</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_LANUN</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>1</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>0</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>55</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_NEUTRAL</Alignment>
			<FavoriteTech>TECH_MESSAGE_FROM_THE_DEEP</FavoriteTech>
			<FavoriteUnitCombat>UNITCOMBAT_NAVAL</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_GREAT_LIGHTHOUSE</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_OCTOPUS_OVERLORDS</ReligionType>
					<iWeightModifier>95</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_RUNES_OF_KILMORPH</ReligionType>
					<iWeightModifier>-60</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ASHEN_VEIL</ReligionType>
					<iWeightModifier>5</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_EMPYREAN</ReligionType>
					<iWeightModifier>-60</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ORDER</ReligionType>
					<iWeightModifier>-60</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_HAFGAN</Type>
			<Description>TXT_KEY_LEADER_HAFGAN</Description>
			<Civilopedia>TXT_KEY_LEADER_HAFGAN_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_HAFGAN</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>2</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>15</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>60</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>80</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>60</iLimitedWarRand>
			<iLimitedWarPowerRatio>70</iLimitedWarPowerRatio>
			<iDogpileWarRand>20</iDogpileWarRand>
			<iMakePeaceRand>60</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>30</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>25</iDemandRebukedWarProb>
			<iRazeCityProb>30</iRazeCityProb>
			<iBuildUnitProb>40</iBuildUnitProb>
			<iBaseAttackOddsChange>6</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>72</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-3</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_APPRENTICESHIP</FavoriteCivic>
			<FavoriteReligion>NONE</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_AGGRESSIVE</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_BARBARIAN</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_MAGIC_RESISTANT</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>35</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>-5</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_FIRE</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_LAW</ImprovementType>
					<iWeightModifier>-20</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_CHAOS</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>0</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>0</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>80</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_EVIL</Alignment>
			<FavoriteTech>TECH_MASONRY</FavoriteTech>
			<FavoriteUnitCombat>UNITCOMBAT_MELEE</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_THE_DRAGONS_HORDE</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_HYBOREM</Type>
			<Description>TXT_KEY_LEADER_HYBOREM</Description>
			<Civilopedia>TXT_KEY_LEADER_HYBOREM_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_HYBOREM</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>-2</iBaseAttitude>
			<iBasePeaceWeight>0</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>20</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>20</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>50</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>120</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>40</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>300</iLimitedWarRand>
			<iLimitedWarPowerRatio>40</iLimitedWarPowerRatio>
			<iDogpileWarRand>10</iDogpileWarRand>
			<iMakePeaceRand>200</iMakePeaceRand>
			<iDeclareWarTradeRand>20</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>60</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>50</iDemandRebukedWarProb>
			<iRazeCityProb>75</iRazeCityProb>
			<iBuildUnitProb>40</iBuildUnitProb>
			<iBaseAttackOddsChange>8</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>72</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>0</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>7</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-4</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>1</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>50</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_APPRENTICESHIP</FavoriteCivic>
			<FavoriteReligion>RELIGION_THE_ASHEN_VEIL</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_AGGRESSIVE</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_CHARISMATIC</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_SPIRITUAL</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_SUMMONER</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_SUNDERED</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_RAIDERS</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>-10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>45</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>1000</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>25</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>100</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>25</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-500</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>80</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_ENTROPY</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_DIMENSIONAL</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_FIRE</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_LIFE</ImprovementType>
					<iWeightModifier>-99</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>0</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>-2</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>100</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_EVIL</Alignment>
			<FavoriteTech>TECH_MALEVOLENT_DESIGNS</FavoriteTech>
			<FavoriteUnitCombat>NONE</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_INFERNAL_GRIMOIRE</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_FELLOWSHIP_OF_LEAVES</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_RUNES_OF_KILMORPH</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ASHEN_VEIL</ReligionType>
					<iWeightModifier>50</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_EMPYREAN</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ORDER</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_JONAS</Type>
			<Description>TXT_KEY_LEADER_JONAS</Description>
			<Civilopedia>TXT_KEY_LEADER_JONAS_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_JONAS</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>3</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>15</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>60</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>120</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>60</iLimitedWarRand>
			<iLimitedWarPowerRatio>70</iLimitedWarPowerRatio>
			<iDogpileWarRand>20</iDogpileWarRand>
			<iMakePeaceRand>60</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>30</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>25</iDemandRebukedWarProb>
			<iRazeCityProb>30</iRazeCityProb>
			<iBuildUnitProb>40</iBuildUnitProb>
			<iBaseAttackOddsChange>6</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>72</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-3</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_CONQUEST</FavoriteCivic>
			<FavoriteReligion>NONE</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_BARBARIAN</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_EXPANSIVE</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_SPIRITUAL</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>35</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>-5</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>25</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>15</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_FIRE</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_CHAOS</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>0</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>0</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>85</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_EVIL</Alignment>
			<FavoriteTech>TECH_MASONRY</FavoriteTech>
			<FavoriteUnitCombat>UNITCOMBAT_MELEE</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_FORM_OF_THE_TITAN</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_JUDECCA</Type>
			<Description>TXT_KEY_LEADER_JUDECCA</Description>
			<Civilopedia>TXT_KEY_WB_LORD_OF_THE_BALORS_DEFEATED_JUDECCA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_JUDECCA</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>-2</iBaseAttitude>
			<iBasePeaceWeight>0</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>20</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>20</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>50</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>80</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>40</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>300</iLimitedWarRand>
			<iLimitedWarPowerRatio>40</iLimitedWarPowerRatio>
			<iDogpileWarRand>10</iDogpileWarRand>
			<iMakePeaceRand>200</iMakePeaceRand>
			<iDeclareWarTradeRand>20</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>60</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>50</iDemandRebukedWarProb>
			<iRazeCityProb>75</iRazeCityProb>
			<iBuildUnitProb>40</iBuildUnitProb>
			<iBaseAttackOddsChange>8</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>72</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>0</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>7</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-4</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>1</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>50</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_SCHOLARSHIP</FavoriteCivic>
			<FavoriteReligion>RELIGION_THE_ASHEN_VEIL</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_SPIRITUAL</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_PHILOSOPHICAL</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_SUNDERED</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_ARCANE</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_SUMMONER</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>-10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>45</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>1000</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>25</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>25</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-500</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>80</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_ENTROPY</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				 </ImprovementWeightModifier>

				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_DIMENSIONAL</ImprovementType>
					<iWeightModifier>55</iWeightModifier>
				 </ImprovementWeightModifier>

				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_LIFE</ImprovementType>
					<iWeightModifier>-99</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_NATURE</ImprovementType>
					<iWeightModifier>-50</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_SPIRIT</ImprovementType>
					<iWeightModifier>-50</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_LAW</ImprovementType>
					<iWeightModifier>-10</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_SUN</ImprovementType>
					<iWeightModifier>-10</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>0</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>-2</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>100</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_EVIL</Alignment>
			<FavoriteTech>TECH_MALEVOLENT_DESIGNS</FavoriteTech>
			<FavoriteUnitCombat>NONE</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_INFERNAL_GRIMOIRE</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_FELLOWSHIP_OF_LEAVES</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_RUNES_OF_KILMORPH</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ASHEN_VEIL</ReligionType>
					<iWeightModifier>50</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_EMPYREAN</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ORDER</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_KANE</Type>
			<Description>TXT_KEY_LEADER_KANE</Description>
			<Civilopedia>TXT_KEY_LEADER_KANE_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_KANE</ArtDefineTag>
			<iWonderConstructRand>25</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>6</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>15</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>20</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>180</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>180</iLimitedWarRand>
			<iLimitedWarPowerRatio>70</iLimitedWarPowerRatio>
			<iDogpileWarRand>30</iDogpileWarRand>
			<iMakePeaceRand>40</iMakePeaceRand>
			<iDeclareWarTradeRand>30</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>5</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>5</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>3</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-3</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>0</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>NONE</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>NONE</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_PLEASED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_ANNOYED</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_OVERCOUNCIL</FavoriteCivic>
			<FavoriteReligion>NONE</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_BARBARIAN</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_DEFENDER</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_FINANCIAL</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>25</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>-5</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>100</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>2</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>2</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>15</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>80</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_DEATH</ImprovementType>
					<iWeightModifier>-40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_ENTROPY</ImprovementType>
					<iWeightModifier>-40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_SHADOW</ImprovementType>
					<iWeightModifier>-50</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_SUN</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>0</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>2</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>40</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_NEUTRAL</Alignment>
			<FavoriteTech>TECH_HONOR</FavoriteTech>
			<FavoriteUnitCombat>UNITCOMBAT_DISCIPLE</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_TOWER_OF_EYES</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_COUNCIL_OF_ESUS</ReligionType>
					<iWeightModifier>-50</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_FELLOWSHIP_OF_LEAVES</ReligionType>
					<iWeightModifier>40</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_OCTOPUS_OVERLORDS</ReligionType>
					<iWeightModifier>-30</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_RUNES_OF_KILMORPH</ReligionType>
					<iWeightModifier>40</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ASHEN_VEIL</ReligionType>
					<iWeightModifier>-30</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_EMPYREAN</ReligionType>
					<iWeightModifier>40</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ORDER</ReligionType>
					<iWeightModifier>40</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_KANDROS</Type>
			<Description>TXT_KEY_LEADER_KANDROS</Description>
			<Civilopedia>TXT_KEY_LEADER_KANDROS_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_KANDROS</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>4</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>15</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>0</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>0</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>120</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>120</iLimitedWarRand>
			<iLimitedWarPowerRatio>70</iLimitedWarPowerRatio>
			<iDogpileWarRand>20</iDogpileWarRand>
			<iMakePeaceRand>50</iMakePeaceRand>
			<iDeclareWarTradeRand>30</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>15</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>10</iDemandRebukedWarProb>
			<iRazeCityProb>20</iRazeCityProb>
			<iBuildUnitProb>35</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>72</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>3</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-3</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>36</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>3</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_PLEASED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_CONSUMPTION</FavoriteCivic>
			<FavoriteReligion>RELIGION_RUNES_OF_KILMORPH</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_AGGRESSIVE</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_FINANCIAL</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_INGENUITY</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>20</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>20</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>-20</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>30</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_MAGE</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_CITADEL</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MINE</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_EARTH</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_ENCHANTMENT</ImprovementType>
					<iWeightModifier>30</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_KHAZAD</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_KHAZAD</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_KHAZAD</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_KHAZAD</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_KHAZAD</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_KHAZAD</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_KHAZAD</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_KHAZAD</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_KHAZAD</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_KHAZAD</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_KHAZAD</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_KHAZAD</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_KHAZAD</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_KHAZAD</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_KHAZAD</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_KHAZAD</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_KHAZAD</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_KHAZAD</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_KHAZAD</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_KHAZAD</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>0</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>0</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>55</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_NEUTRAL</Alignment>
			<FavoriteTech>TECH_WAY_OF_THE_EARTHMOTHER</FavoriteTech>
			<FavoriteUnitCombat>UNITCOMBAT_SIEGE</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_GUILD_OF_HAMMERS</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_FELLOWSHIP_OF_LEAVES</ReligionType>
					<iWeightModifier>-20</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_RUNES_OF_KILMORPH</ReligionType>
					<iWeightModifier>100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ASHEN_VEIL</ReligionType>
					<iWeightModifier>-60</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_KEELYN</Type>
			<Description>TXT_KEY_LEADER_KEELYN</Description>
			<Civilopedia>TXT_KEY_LEADER_KEELYN_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_KEELYN</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>5</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>20</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>75</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>40</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>60</iLimitedWarRand>
			<iLimitedWarPowerRatio>70</iLimitedWarPowerRatio>
			<iDogpileWarRand>20</iDogpileWarRand>
			<iMakePeaceRand>40</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>20</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>15</iDemandRebukedWarProb>
			<iRazeCityProb>20</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>16</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>72</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>2</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>2</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-2</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_FURIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>NONE</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_SLAVERY</FavoriteCivic>
			<FavoriteReligion>NONE</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_CHARISMATIC</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_CREATIVE</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_SUMMONER</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>15</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>10</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>10</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>10</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_MAGE</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_CHAOS</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_MIND</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>1</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>0</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>70</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_EVIL</Alignment>
			<FavoriteTech>TECH_FESTIVALS</FavoriteTech>
			<FavoriteUnitCombat>UNITCOMBAT_ADEPT</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_SYLIVENS_PERFECT_LYRE</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_COUNCIL_OF_ESUS</ReligionType>
					<iWeightModifier>25</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_FELLOWSHIP_OF_LEAVES</ReligionType>
					<iWeightModifier>20</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_OCTOPUS_OVERLORDS</ReligionType>
					<iWeightModifier>20</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_RUNES_OF_KILMORPH</ReligionType>
					<iWeightModifier>-10</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ASHEN_VEIL</ReligionType>
					<iWeightModifier>80</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_EMPYREAN</ReligionType>
					<iWeightModifier>-10</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ORDER</ReligionType>
					<iWeightModifier>-15</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_KOUN</Type>
			<Description>TXT_KEY_LEADER_KOUN</Description>
			<Civilopedia>TXT_KEY_LEADER_KOUN_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_KOUN</ArtDefineTag>
			<iWonderConstructRand>25</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>7</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>200</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>120</iLimitedWarRand>
			<iLimitedWarPowerRatio>80</iLimitedWarPowerRatio>
			<iDogpileWarRand>20</iDogpileWarRand>
			<iMakePeaceRand>40</iMakePeaceRand>
			<iDeclareWarTradeRand>30</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>15</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>10</iDemandRebukedWarProb>
			<iRazeCityProb>10</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>72</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>3</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>0</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>0</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>24</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>5</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_PACIFISM</FavoriteCivic>
			<FavoriteReligion>RELIGION_CHILDREN_OF_THE_ONE</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_PHILOSOPHICAL</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_ORGANIZED</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_TOLERANT</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>30</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>-20</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>10000</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_SPIRIT</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_GRIGORI</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_GRIGORI</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_GRIGORI</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_GRIGORI</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_GRIGORI</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_GRIGORI</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_GRIGORI</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_GRIGORI</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_GRIGORI</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_GRIGORI</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_GRIGORI</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_GRIGORI</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_GRIGORI</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_GRIGORI</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_GRIGORI</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_GRIGORI</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_GRIGORI</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_GRIGORI</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_GRIGORI</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_GRIGORI</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>0</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>0</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>55</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_NEUTRAL</Alignment>
			<FavoriteTech>TECH_BRONZE_WORKING</FavoriteTech>
			<FavoriteUnitCombat>NONE</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_HALL_OF_KINGS</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-90</iWeightModifier>
				 </ReligionWeightModifier>



				 <ReligionWeightModifier>
					<ReligionType>RELIGION_COUNCIL_OF_ESUS</ReligionType>
					<iWeightModifier>0</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_FELLOWSHIP_OF_LEAVES</ReligionType>
					<iWeightModifier>0</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_OCTOPUS_OVERLORDS</ReligionType>
					<iWeightModifier>0</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_RUNES_OF_KILMORPH</ReligionType>
					<iWeightModifier>0</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ASHEN_VEIL</ReligionType>
					<iWeightModifier>0</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_EMPYREAN</ReligionType>
					<iWeightModifier>0</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ORDER</ReligionType>
					<iWeightModifier>0</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_LETHE</Type>
			<Description>TXT_KEY_LEADER_LETHE</Description>
			<Civilopedia>TXT_KEY_WB_LORD_OF_THE_BALORS_DEFEATED_LETHE</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_LETHE</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>-2</iBaseAttitude>
			<iBasePeaceWeight>0</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>20</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>20</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>50</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>80</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>40</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>300</iLimitedWarRand>
			<iLimitedWarPowerRatio>40</iLimitedWarPowerRatio>
			<iDogpileWarRand>10</iDogpileWarRand>
			<iMakePeaceRand>200</iMakePeaceRand>
			<iDeclareWarTradeRand>20</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>60</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>50</iDemandRebukedWarProb>
			<iRazeCityProb>75</iRazeCityProb>
			<iBuildUnitProb>40</iBuildUnitProb>
			<iBaseAttackOddsChange>8</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>72</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>0</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>7</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-4</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>1</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>50</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_UNDERCOUNCIL</FavoriteCivic>
			<FavoriteReligion>RELIGION_COUNCIL_OF_ESUS</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_CREATIVE</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_SPIRITUAL</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_PHILOSOPHICAL</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>-10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>45</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>1000</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>25</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>25</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-500</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>80</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_ENTROPY</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_LIFE</ImprovementType>
					<iWeightModifier>-99</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_DEATH</ImprovementType>
					<iWeightModifier>30</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_SPIRIT</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>1</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>-2</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>100</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_EVIL</Alignment>
			<FavoriteTech>TECH_MALEVOLENT_DESIGNS</FavoriteTech>
			<FavoriteUnitCombat>NONE</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_INFERNAL_GRIMOIRE</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_FELLOWSHIP_OF_LEAVES</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_RUNES_OF_KILMORPH</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ASHEN_VEIL</ReligionType>
					<iWeightModifier>50</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_EMPYREAN</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ORDER</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_MALCHAVIC</Type>
			<Description>TXT_KEY_LEADER_MALCHAVIC</Description>
			<Civilopedia>TXT_KEY_LEADER_MALCHAVIC_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_MALCHAVIC</ArtDefineTag>
			<iWonderConstructRand>40</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>4</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>15</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>100</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>90</iLimitedWarRand>
			<iLimitedWarPowerRatio>60</iLimitedWarPowerRatio>
			<iDogpileWarRand>25</iDogpileWarRand>
			<iMakePeaceRand>60</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>25</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>20</iDemandRebukedWarProb>
			<iRazeCityProb>30</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>2</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>72</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-3</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_PLEASED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_SLAVERY</FavoriteCivic>
			<FavoriteReligion>NONE</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_SUMMONER</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_ARCANE</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>35</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_ENTROPY</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>0</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>0</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>90</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_EVIL</Alignment>
			<FavoriteTech>TECH_BRONZE_WORKING</FavoriteTech>
			<FavoriteUnitCombat>UNITCOMBAT_ADEPT</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_PROPHECY_OF_RAGNAROK</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_RUNES_OF_KILMORPH</ReligionType>
					<iWeightModifier>-20</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ASHEN_VEIL</ReligionType>
					<iWeightModifier>50</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_EMPYREAN</ReligionType>
					<iWeightModifier>-20</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ORDER</ReligionType>
					<iWeightModifier>-20</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_MAHALA</Type>
			<Description>TXT_KEY_LEADER_MAHALA</Description>
			<Civilopedia>TXT_KEY_LEADER_MAHALA_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_MAHALA</ArtDefineTag>
			<iWonderConstructRand>40</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>1</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>15</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>50</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>130</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>40</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>60</iLimitedWarRand>
			<iLimitedWarPowerRatio>60</iLimitedWarPowerRatio>
			<iDogpileWarRand>10</iDogpileWarRand>
			<iMakePeaceRand>60</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>35</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>30</iDemandRebukedWarProb>
			<iRazeCityProb>30</iRazeCityProb>
			<iBuildUnitProb>40</iBuildUnitProb>
			<iBaseAttackOddsChange>8</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-3</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>0</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>72</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>2</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-2</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>NONE</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_ANNOYED</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_CONQUEST</FavoriteCivic>
			<FavoriteReligion>RELIGION_RUNES_OF_KILMORPH</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_INGENUITY</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_RAIDERS</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>30</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>-5</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>1000</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>25</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>80</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_CHAOS</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_BODY</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_ICE</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_LAW</ImprovementType>
					<iWeightModifier>-20</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_DOVIELLO</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>1</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>0</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>80</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_NEUTRAL</Alignment>
			<FavoriteTech>TECH_BRONZE_WORKING</FavoriteTech>
			<FavoriteUnitCombat>UNITCOMBAT_MELEE</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_FORM_OF_THE_TITAN</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_COUNCIL_OF_ESUS</ReligionType>
					<iWeightModifier>10</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_OCTOPUS_OVERLORDS</ReligionType>
					<iWeightModifier>20</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_RUNES_OF_KILMORPH</ReligionType>
					<iWeightModifier>45</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_MAHON</Type>
			<Description>TXT_KEY_LEADER_MAHON</Description>
			<Civilopedia>TXT_KEY_LEADER_MAHON_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_MAHON</ArtDefineTag>
			<iWonderConstructRand>25</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>2</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>15</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>75</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>90</iLimitedWarRand>
			<iLimitedWarPowerRatio>70</iLimitedWarPowerRatio>
			<iDogpileWarRand>15</iDogpileWarRand>
			<iMakePeaceRand>60</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>25</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>20</iDemandRebukedWarProb>
			<iRazeCityProb>20</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>72</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>2</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-2</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_ARISTOCRACY</FavoriteCivic>
			<FavoriteReligion>RELIGION_THE_ASHEN_VEIL</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_AGGRESSIVE</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_SCAVENGER</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>15</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>25</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>-5</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>80</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_FEASTING</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_CITADEL</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_BODY</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_DEATH</ImprovementType>
					<iWeightModifier>70</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_SHADOW</ImprovementType>
					<iWeightModifier>30</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_MIND</ImprovementType>
					<iWeightModifier>30</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_CALABIM</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>0</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>0</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>55</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_EVIL</Alignment>
			<FavoriteTech>TECH_FEUDALISM</FavoriteTech>
			<FavoriteUnitCombat>UNITCOMBAT_MELEE</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_PILLAR_OF_CHAINS</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ASHEN_VEIL</ReligionType>
					<iWeightModifier>25</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_MELISANDRE</Type>
			<Description>TXT_KEY_LEADER_MELISANDRE</Description>
			<Civilopedia>TXT_KEY_LEADER_MELISANDRE_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_MELISANDRE</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>2</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>20</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>75</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>40</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>60</iLimitedWarRand>
			<iLimitedWarPowerRatio>70</iLimitedWarPowerRatio>
			<iDogpileWarRand>20</iDogpileWarRand>
			<iMakePeaceRand>40</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>20</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>15</iDemandRebukedWarProb>
			<iRazeCityProb>20</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>16</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-3</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>72</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>2</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-2</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_FURIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>NONE</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_SLAVERY</FavoriteCivic>
			<FavoriteReligion>NONE</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_DEFENDER</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_EXPANSIVE</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>20</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>10</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>10</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_CHAOS</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_MIND</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>1</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>0</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>70</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_EVIL</Alignment>
			<FavoriteTech>TECH_FESTIVALS</FavoriteTech>
			<FavoriteUnitCombat>NONE</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_SYLIVENS_PERFECT_LYRE</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_OCTOPUS_OVERLORDS</ReligionType>
					<iWeightModifier>25</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_EMPYREAN</ReligionType>
					<iWeightModifier>-20</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ORDER</ReligionType>
					<iWeightModifier>-20</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_MERESIN</Type>
			<Description>TXT_KEY_LEADER_MERESIN</Description>
			<Civilopedia>TXT_KEY_WB_LORD_OF_THE_BALORS_DEFEATED_MERESIN</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_MERESIN</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>-2</iBaseAttitude>
			<iBasePeaceWeight>0</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>20</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>20</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>50</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>80</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>40</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>300</iLimitedWarRand>
			<iLimitedWarPowerRatio>40</iLimitedWarPowerRatio>
			<iDogpileWarRand>10</iDogpileWarRand>
			<iMakePeaceRand>200</iMakePeaceRand>
			<iDeclareWarTradeRand>20</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>60</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>50</iDemandRebukedWarProb>
			<iRazeCityProb>75</iRazeCityProb>
			<iBuildUnitProb>40</iBuildUnitProb>
			<iBaseAttackOddsChange>8</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>72</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>0</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>7</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-4</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>1</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>50</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_GOD_KING</FavoriteCivic>
			<FavoriteReligion>NONE</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_CHARISMATIC</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_EXPANSIVE</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_SUMMONER</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_SUNDERED</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>-10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>45</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>1000</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>25</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>25</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-500</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>80</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_ENTROPY</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_LIFE</ImprovementType>
					<iWeightModifier>-99</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_DIMENSIONAL</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_BODY</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>0</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>-2</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>100</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_EVIL</Alignment>
			<FavoriteTech>TECH_MALEVOLENT_DESIGNS</FavoriteTech>
			<FavoriteUnitCombat>NONE</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_INFERNAL_GRIMOIRE</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_FELLOWSHIP_OF_LEAVES</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_RUNES_OF_KILMORPH</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ASHEN_VEIL</ReligionType>
					<iWeightModifier>50</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_EMPYREAN</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ORDER</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_OS-GABELLA</Type>
			<Description>TXT_KEY_LEADER_OS-GABELLA</Description>
			<Civilopedia>TXT_KEY_LEADER_OS-GABELLA_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_OS-GABELLA</ArtDefineTag>
			<iWonderConstructRand>40</iWonderConstructRand>
			<iBaseAttitude>-2</iBaseAttitude>
			<iBasePeaceWeight>4</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>15</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>100</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>90</iLimitedWarRand>
			<iLimitedWarPowerRatio>60</iLimitedWarPowerRatio>
			<iDogpileWarRand>25</iDogpileWarRand>
			<iMakePeaceRand>60</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>25</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>20</iDemandRebukedWarProb>
			<iRazeCityProb>30</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-4</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>2</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>72</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-3</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_PLEASED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_SLAVERY</FavoriteCivic>
			<FavoriteReligion>RELIGION_THE_ASHEN_VEIL</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_INDUSTRIOUS</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_SUMMONER</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_SPIRITUAL</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>35</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_ENTROPY</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>1</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>0</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>-4</iAttitudeToMales>
			<iSomniumAggressiveness>90</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_EVIL</Alignment>
			<FavoriteTech>TECH_BRONZE_WORKING</FavoriteTech>
			<FavoriteUnitCombat>UNITCOMBAT_ADEPT</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_PROPHECY_OF_RAGNAROK</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_RUNES_OF_KILMORPH</ReligionType>
					<iWeightModifier>-20</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ASHEN_VEIL</ReligionType>
					<iWeightModifier>50</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_EMPYREAN</ReligionType>
					<iWeightModifier>-20</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ORDER</ReligionType>
					<iWeightModifier>-20</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_OSTANES</Type>
			<Description>TXT_KEY_LEADER_OSTANES</Description>
			<Civilopedia>TXT_KEY_LEADER_OSTANES_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_OSTANES</ArtDefineTag>
			<iWonderConstructRand>30</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>2</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>20</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>75</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>80</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>90</iLimitedWarRand>
			<iLimitedWarPowerRatio>80</iLimitedWarPowerRatio>
			<iDogpileWarRand>15</iDogpileWarRand>
			<iMakePeaceRand>40</iMakePeaceRand>
			<iDeclareWarTradeRand>30</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>20</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>15</iDemandRebukedWarProb>
			<iRazeCityProb>20</iRazeCityProb>
			<iBuildUnitProb>40</iBuildUnitProb>
			<iBaseAttackOddsChange>6</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>72</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>0</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>2</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-2</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>4</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_ANNOYED</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_CONSUMPTION</FavoriteCivic>
			<FavoriteReligion>NONE</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_CREATIVE</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_RAIDERS</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>30</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>-5</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>25</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_AIR</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_LAW</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_EARTH</ImprovementType>
					<iWeightModifier>-10</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_BODY</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_MIND</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>0</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>0</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>60</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_NEUTRAL</Alignment>
			<FavoriteTech>TECH_HORSEBACK_RIDING</FavoriteTech>
			<FavoriteUnitCombat>UNITCOMBAT_MOUNTED</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_RIDE_OF_THE_NINE_KINGS</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_OUZZA</Type>
			<Description>TXT_KEY_LEADER_OUZZA</Description>
			<Civilopedia>TXT_KEY_WB_LORD_OF_THE_BALORS_DEFEATED_OUZZA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_OUZZA</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>-2</iBaseAttitude>
			<iBasePeaceWeight>0</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>20</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>20</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>50</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>80</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>40</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>300</iLimitedWarRand>
			<iLimitedWarPowerRatio>40</iLimitedWarPowerRatio>
			<iDogpileWarRand>10</iDogpileWarRand>
			<iMakePeaceRand>200</iMakePeaceRand>
			<iDeclareWarTradeRand>20</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>60</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>50</iDemandRebukedWarProb>
			<iRazeCityProb>75</iRazeCityProb>
			<iBuildUnitProb>40</iBuildUnitProb>
			<iBaseAttackOddsChange>8</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>72</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>0</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>7</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-4</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>1</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>50</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_CONQUEST</FavoriteCivic>
			<FavoriteReligion>NONE</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_AGGRESSIVE</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_SCAVENGER</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_INGENUITY</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>-10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>45</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>1000</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>25</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>25</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-500</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>80</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_ENTROPY</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_CHAOS</ImprovementType>
					<iWeightModifier>80</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_FIRE</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				 </ImprovementWeightModifier>

				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_LIFE</ImprovementType>
					<iWeightModifier>-95</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_NATURE</ImprovementType>
					<iWeightModifier>-50</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_SPIRIT</ImprovementType>
					<iWeightModifier>-50</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_LAW</ImprovementType>
					<iWeightModifier>-10</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_SUN</ImprovementType>
					<iWeightModifier>-10</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>0</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>-2</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>100</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_EVIL</Alignment>
			<FavoriteTech>TECH_MALEVOLENT_DESIGNS</FavoriteTech>
			<FavoriteUnitCombat>NONE</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_INFERNAL_GRIMOIRE</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_FELLOWSHIP_OF_LEAVES</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_RUNES_OF_KILMORPH</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ASHEN_VEIL</ReligionType>
					<iWeightModifier>50</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_EMPYREAN</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ORDER</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_PERPENTACH</Type>
			<Description>TXT_KEY_LEADER_PERPENTACH</Description>
			<Civilopedia>TXT_KEY_LEADER_PERPENTACH_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_PERPENTACH</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>2</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>20</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>75</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>30</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>60</iLimitedWarRand>
			<iLimitedWarPowerRatio>70</iLimitedWarPowerRatio>
			<iDogpileWarRand>20</iDogpileWarRand>
			<iMakePeaceRand>40</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>20</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>15</iDemandRebukedWarProb>
			<iRazeCityProb>20</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>16</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-3</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>72</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>2</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>0</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>0</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>0</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>3</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_FURIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>NONE</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_SLAVERY</FavoriteCivic>
			<FavoriteReligion>RELIGION_OCTOPUS_OVERLORDS</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_ARCANE</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_CHARISMATIC</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_CREATIVE</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_INSANE</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>20</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>10</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>10</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>25</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>75</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>25</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>25</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>75</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>25</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>15</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>5</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>5</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>5</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>25</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>25</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>300</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>300</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>400</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-400</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_MIND</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>0</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>0</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>75</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_EVIL</Alignment>
			<FavoriteTech>TECH_FESTIVALS</FavoriteTech>
			<FavoriteUnitCombat>NONE</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_THEATRE_OF_DREAMS</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_COUNCIL_OF_ESUS</ReligionType>
					<iWeightModifier>20</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_OCTOPUS_OVERLORDS</ReligionType>
					<iWeightModifier>50</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_RHOANNA</Type>
			<Description>TXT_KEY_LEADER_RHOANNA</Description>
			<Civilopedia>TXT_KEY_LEADER_RHOANNA_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_RHOANNA</ArtDefineTag>
			<iWonderConstructRand>30</iWonderConstructRand>
			<iBaseAttitude>1</iBaseAttitude>
			<iBasePeaceWeight>3</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>20</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>90</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>120</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>80</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>90</iLimitedWarRand>
			<iLimitedWarPowerRatio>80</iLimitedWarPowerRatio>
			<iDogpileWarRand>15</iDogpileWarRand>
			<iMakePeaceRand>40</iMakePeaceRand>
			<iDeclareWarTradeRand>30</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>20</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>15</iDemandRebukedWarProb>
			<iRazeCityProb>15</iRazeCityProb>
			<iBuildUnitProb>40</iBuildUnitProb>
			<iBaseAttackOddsChange>6</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>72</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>2</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-2</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_ANNOYED</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_CONSUMPTION</FavoriteCivic>
			<FavoriteReligion>NONE</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_EXPANSIVE</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_FINANCIAL</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>30</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>-5</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_AIR</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_LAW</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>1</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>0</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>60</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_NEUTRAL</Alignment>
			<FavoriteTech>TECH_HORSEBACK_RIDING</FavoriteTech>
			<FavoriteUnitCombat>UNITCOMBAT_MOUNTED</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_RIDE_OF_THE_NINE_KINGS</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>                 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ASHEN_VEIL</ReligionType>
					<iWeightModifier>-50</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_EMPYREAN</ReligionType>
					<iWeightModifier>30</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_RIUROS</Type>
			<Description>TXT_KEY_LEADER_RIUROS</Description>
			<Civilopedia>TXT_KEY_LEADER_RIUROS_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_RIUROS</ArtDefineTag>
			<iWonderConstructRand>30</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>4</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>20</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>100</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>90</iLimitedWarRand>
			<iLimitedWarPowerRatio>50</iLimitedWarPowerRatio>
			<iDogpileWarRand>15</iDogpileWarRand>
			<iMakePeaceRand>60</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>25</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>20</iDemandRebukedWarProb>
			<iRazeCityProb>20</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>72</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>0</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>0</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>1</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_THEOCRACY</FavoriteCivic>
			<FavoriteReligion>RELIGION_WHITE_HAND</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_CHARISMATIC</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>15</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>15</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>-5</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>10000</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>25</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_AIR</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_WATER</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_ICE</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_ICE_AURIC</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_LAW</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_FIRE</ImprovementType>
					<iWeightModifier>-20</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_ILLIANS</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>0</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>0</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>80</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_EVIL</Alignment>
			<FavoriteTech>TECH_OMNISCIENCE</FavoriteTech>
			<FavoriteUnitCombat>NONE</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_BONE_PALACE</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_COUNCIL_OF_ESUS</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_FELLOWSHIP_OF_LEAVES</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_OCTOPUS_OVERLORDS</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_RUNES_OF_KILMORPH</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ASHEN_VEIL</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_EMPYREAN</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ORDER</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_RIVANNA</Type>
			<Description>TXT_KEY_LEADER_RIVANNA</Description>
			<Civilopedia>TXT_KEY_LEADER_RIVANNA_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_RIVANNA</ArtDefineTag>
			<iWonderConstructRand>30</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>3</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>15</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>75</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>90</iLimitedWarRand>
			<iLimitedWarPowerRatio>80</iLimitedWarPowerRatio>
			<iDogpileWarRand>15</iDogpileWarRand>
			<iMakePeaceRand>60</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>25</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>20</iDemandRebukedWarProb>
			<iRazeCityProb>20</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-4</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>72</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>2</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-2</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>0</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_UNDERCOUNCIL</FavoriteCivic>
			<FavoriteReligion>RELIGION_COUNCIL_OF_ESUS</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_ORGANIZED</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_SUMMONER</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>25</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>10</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>10</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_EXPLORE</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_SHADOW</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				 </ImprovementWeightModifier>

				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_DEATH</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_MIND</ImprovementType>
					<iWeightModifier>30</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_DIMENSIONAL</ImprovementType>
					<iWeightModifier>30</iWeightModifier>
				 </ImprovementWeightModifier>

			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>1</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>0</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>65</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_EVIL</Alignment>
			<FavoriteTech>TECH_HUNTING</FavoriteTech>
			<FavoriteUnitCombat>UNITCOMBAT_RECON</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_SOUL_FORGE</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_COUNCIL_OF_ESUS</ReligionType>
					<iWeightModifier>70</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_RUNES_OF_KILMORPH</ReligionType>
					<iWeightModifier>-50</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_EMPYREAN</ReligionType>
					<iWeightModifier>-90</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ORDER</ReligionType>
					<iWeightModifier>-90</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_SABATHIEL</Type>
			<Description>TXT_KEY_LEADER_SABATHIEL</Description>
			<Civilopedia>TXT_KEY_LEADER_SABATHIEL_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_SABATHIEL</ArtDefineTag>
			<iWonderConstructRand>30</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>5</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>20</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>180</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>180</iLimitedWarRand>
			<iLimitedWarPowerRatio>70</iLimitedWarPowerRatio>
			<iDogpileWarRand>25</iDogpileWarRand>
			<iMakePeaceRand>50</iMakePeaceRand>
			<iDeclareWarTradeRand>20</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>5</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>5</iDemandRebukedWarProb>
			<iRazeCityProb>5</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>2</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>7</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-3</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>1</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>NONE</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>NONE</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_PLEASED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_THEOCRACY</FavoriteCivic>
			<FavoriteReligion>RELIGION_THE_ORDER</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_CHARISMATIC</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_ORGANIZED</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_DEFENDER</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>30</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>3</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>-5</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_CHAOS</ImprovementType>
					<iWeightModifier>-40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_DEATH</ImprovementType>
					<iWeightModifier>-40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_ENTROPY</ImprovementType>
					<iWeightModifier>-40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_CITADEL</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_LAW</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>0</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>2</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>35</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_GOOD</Alignment>
			<FavoriteTech>TECH_FANATICISM</FavoriteTech>
			<FavoriteUnitCombat>UNITCOMBAT_MELEE</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_AQUAE_SUCELLUS</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_COUNCIL_OF_ESUS</ReligionType>
					<iWeightModifier>-30</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_FELLOWSHIP_OF_LEAVES</ReligionType>
					<iWeightModifier>-30</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_OCTOPUS_OVERLORDS</ReligionType>
					<iWeightModifier>-30</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_RUNES_OF_KILMORPH</ReligionType>
					<iWeightModifier>-10</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ASHEN_VEIL</ReligionType>
					<iWeightModifier>-50</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_EMPYREAN</ReligionType>
					<iWeightModifier>30</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ORDER</ReligionType>
					<iWeightModifier>90</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_SANDALPHON</Type>
			<Description>TXT_KEY_LEADER_SANDALPHON</Description>
			<Civilopedia>TXT_KEY_LEADER_SANDALPHON_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_SANDALPHON</ArtDefineTag>
			<iWonderConstructRand>30</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>8</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>120</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>120</iLimitedWarRand>
			<iLimitedWarPowerRatio>80</iLimitedWarPowerRatio>
			<iDogpileWarRand>20</iDogpileWarRand>
			<iMakePeaceRand>50</iMakePeaceRand>
			<iDeclareWarTradeRand>30</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>15</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>10</iDemandRebukedWarProb>
			<iRazeCityProb>20</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>2</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-3</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>4</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>72</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>3</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>2</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-2</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_CASTE_SYSTEM</FavoriteCivic>
			<FavoriteReligion>NONE</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_ARCANE</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_DEFENDER</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_INDUSTRIOUS</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>25</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>1000</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>1000</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>30</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>1</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>1</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>20</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_EXPLORE</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_SHADOW</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_SPIRIT</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_DEATH</ImprovementType>
					<iWeightModifier>-99</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_ENCHANTMENT</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_METAMAGIC</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_SIDAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SIDAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SIDAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_SIDAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_SIDAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_SIDAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_SIDAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_SIDAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_SIDAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_SIDAR</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_SIDAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SIDAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SIDAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_SIDAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_SIDAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_SIDAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_SIDAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_SIDAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_SIDAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_SIDAR</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>0</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>2</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>40</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_NEUTRAL</Alignment>
			<FavoriteTech>TECH_HUNTING</FavoriteTech>
			<FavoriteUnitCombat>UNITCOMBAT_RECON</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_GREAT_LIBRARY</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_COUNCIL_OF_ESUS</ReligionType>
					<iWeightModifier>60</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_FELLOWSHIP_OF_LEAVES</ReligionType>
					<iWeightModifier>10</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_OCTOPUS_OVERLORDS</ReligionType>
					<iWeightModifier>-90</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ASHEN_VEIL</ReligionType>
					<iWeightModifier>-90</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_EMPYREAN</ReligionType>
					<iWeightModifier>-20</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ORDER</ReligionType>
					<iWeightModifier>-40</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_SHEELBA</Type>
			<Description>TXT_KEY_LEADER_SHEELBA</Description>
			<Civilopedia>TXT_KEY_LEADER_SHEELBA_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_SHEELBA</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>2</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>15</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>60</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>120</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>60</iLimitedWarRand>
			<iLimitedWarPowerRatio>70</iLimitedWarPowerRatio>
			<iDogpileWarRand>20</iDogpileWarRand>
			<iMakePeaceRand>60</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>30</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>25</iDemandRebukedWarProb>
			<iRazeCityProb>30</iRazeCityProb>
			<iBuildUnitProb>40</iBuildUnitProb>
			<iBaseAttackOddsChange>6</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>72</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-3</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_APPRENTICESHIP</FavoriteCivic>
			<FavoriteReligion>NONE</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_AGGRESSIVE</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_BARBARIAN</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_ORGANIZED</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>35</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>-5</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_FIRE</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_LAW</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_CLAN_OF_EMBERS</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>1</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>0</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>80</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_EVIL</Alignment>
			<FavoriteTech>TECH_MASONRY</FavoriteTech>
			<FavoriteUnitCombat>UNITCOMBAT_MELEE</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_FORM_OF_THE_TITAN</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_SHEKINAH</Type>
			<Description>TXT_KEY_LEADER_SHEKINAH</Description>
			<Civilopedia>TXT_KEY_LEADER_SHEKINAH_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_SHEKINAH</ArtDefineTag>
			<iWonderConstructRand>30</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>8</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>120</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>120</iLimitedWarRand>
			<iLimitedWarPowerRatio>80</iLimitedWarPowerRatio>
			<iDogpileWarRand>20</iDogpileWarRand>
			<iMakePeaceRand>50</iMakePeaceRand>
			<iDeclareWarTradeRand>30</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>15</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>10</iDemandRebukedWarProb>
			<iRazeCityProb>20</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>2</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-3</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>4</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>72</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>3</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>2</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-2</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_CASTE_SYSTEM</FavoriteCivic>
			<FavoriteReligion>NONE</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_DEFENDER</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_PHILOSOPHICAL</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>25</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>1000</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>1000</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>30</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>1</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>1</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>20</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_EXPLORE</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_SHADOW</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_SPIRIT</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_SIDAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SIDAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SIDAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_SIDAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_SIDAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_SIDAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_SIDAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_SIDAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_SIDAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_SIDAR</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_SIDAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SIDAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SIDAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_SIDAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_SIDAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_SIDAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_SIDAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_SIDAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_SIDAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_SIDAR</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>1</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>2</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>40</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_NEUTRAL</Alignment>
			<FavoriteTech>TECH_HUNTING</FavoriteTech>
			<FavoriteUnitCombat>UNITCOMBAT_RECON</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_GREAT_LIBRARY</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_COUNCIL_OF_ESUS</ReligionType>
					<iWeightModifier>60</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_FELLOWSHIP_OF_LEAVES</ReligionType>
					<iWeightModifier>20</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_OCTOPUS_OVERLORDS</ReligionType>
					<iWeightModifier>-30</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_RUNES_OF_KILMORPH</ReligionType>
					<iWeightModifier>20</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ASHEN_VEIL</ReligionType>
					<iWeightModifier>-30</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_EMPYREAN</ReligionType>
					<iWeightModifier>20</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ORDER</ReligionType>
					<iWeightModifier>20</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_STATIUS</Type>
			<Description>TXT_KEY_LEADER_STATIUS</Description>
			<Civilopedia>TXT_KEY_WB_LORD_OF_THE_BALORS_DEFEATED_STATIUS</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_STATIUS</ArtDefineTag>
			<iWonderConstructRand>10</iWonderConstructRand>
			<iBaseAttitude>-2</iBaseAttitude>
			<iBasePeaceWeight>0</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>20</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>20</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>50</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>80</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>40</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>300</iLimitedWarRand>
			<iLimitedWarPowerRatio>40</iLimitedWarPowerRatio>
			<iDogpileWarRand>10</iDogpileWarRand>
			<iMakePeaceRand>200</iMakePeaceRand>
			<iDeclareWarTradeRand>20</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>60</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>50</iDemandRebukedWarProb>
			<iRazeCityProb>75</iRazeCityProb>
			<iBuildUnitProb>40</iBuildUnitProb>
			<iBaseAttackOddsChange>8</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>72</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>0</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>7</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-4</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>1</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>50</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_APPRENTICESHIP</FavoriteCivic>
			<FavoriteReligion>NONE</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_TOLERANT</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_INDUSTRIOUS</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_DEFENDER</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>-10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>45</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>1000</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>25</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>25</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-500</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>80</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_ENTROPY</ImprovementType>
					<iWeightModifier>70</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_ICE</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				 </ImprovementWeightModifier>

				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_LIFE</ImprovementType>
					<iWeightModifier>-95</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_NATURE</ImprovementType>
					<iWeightModifier>-10</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_SPIRIT</ImprovementType>
					<iWeightModifier>-50</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_LAW</ImprovementType>
					<iWeightModifier>-10</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_SUN</ImprovementType>
					<iWeightModifier>-10</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_INFERNAL</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>0</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>-2</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>100</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_EVIL</Alignment>
			<FavoriteTech>TECH_MALEVOLENT_DESIGNS</FavoriteTech>
			<FavoriteUnitCombat>NONE</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_INFERNAL_GRIMOIRE</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_FELLOWSHIP_OF_LEAVES</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_RUNES_OF_KILMORPH</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ASHEN_VEIL</ReligionType>
					<iWeightModifier>50</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_EMPYREAN</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ORDER</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_TASUNKE</Type>
			<Description>TXT_KEY_LEADER_TASUNKE</Description>
			<Civilopedia>TXT_KEY_WB_THE_CULT_INTRO</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_TASUNKE</ArtDefineTag>
			<iWonderConstructRand>30</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>2</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>20</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>75</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>120</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>80</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>90</iLimitedWarRand>
			<iLimitedWarPowerRatio>80</iLimitedWarPowerRatio>
			<iDogpileWarRand>15</iDogpileWarRand>
			<iMakePeaceRand>40</iMakePeaceRand>
			<iDeclareWarTradeRand>30</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>20</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>15</iDemandRebukedWarProb>
			<iRazeCityProb>20</iRazeCityProb>
			<iBuildUnitProb>40</iBuildUnitProb>
			<iBaseAttackOddsChange>6</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>72</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>0</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>2</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-2</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>42</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>4</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_FURIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_ANNOYED</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_GUILDS</FavoriteCivic>
			<FavoriteReligion>NONE</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_AGGRESSIVE</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_RAIDERS</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>35</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>-5</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>25</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>15</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_PILLAGE</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_AIR</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>0</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>0</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>65</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_NEUTRAL</Alignment>
			<FavoriteTech>TECH_HORSEBACK_RIDING</FavoriteTech>
			<FavoriteUnitCombat>UNITCOMBAT_MOUNTED</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_GUILD_OF_THE_NINE</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-95</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>



				 <ReligionWeightModifier>
					<ReligionType>RELIGION_COUNCIL_OF_ESUS</ReligionType>
					<iWeightModifier>30</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_RUNES_OF_KILMORPH</ReligionType>
					<iWeightModifier>-20</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_TEBRYN</Type>
			<Description>TXT_KEY_LEADER_TEBRYN</Description>
			<Civilopedia>TXT_KEY_LEADER_TEBRYN_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_TEBRYN</ArtDefineTag>
			<iWonderConstructRand>40</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>4</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>15</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>100</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>90</iLimitedWarRand>
			<iLimitedWarPowerRatio>80</iLimitedWarPowerRatio>
			<iDogpileWarRand>25</iDogpileWarRand>
			<iMakePeaceRand>60</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>25</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>20</iDemandRebukedWarProb>
			<iRazeCityProb>30</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>2</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>72</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>3</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-3</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_PLEASED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_SCHOLARSHIP</FavoriteCivic>
			<FavoriteReligion>RELIGION_THE_ASHEN_VEIL</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_AGGRESSIVE</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_ARCANE</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_SUMMONER</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>25</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>20</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>1000</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_FIRE</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_ENTROPY</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_SHEAIM</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>0</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>-1</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>95</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_EVIL</Alignment>
			<FavoriteTech>TECH_BRONZE_WORKING</FavoriteTech>
			<FavoriteUnitCombat>UNITCOMBAT_ADEPT</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_PROPHECY_OF_RAGNAROK</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_RUNES_OF_KILMORPH</ReligionType>
					<iWeightModifier>-20</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ASHEN_VEIL</ReligionType>
					<iWeightModifier>50</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_EMPYREAN</ReligionType>
					<iWeightModifier>-20</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ORDER</ReligionType>
					<iWeightModifier>-20</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_TETHIRA</Type>
			<Description>TXT_KEY_LEADER_TETHIRA</Description>
			<Civilopedia>TXT_KEY_LEADER_TETHIRA_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_TETHIRA</ArtDefineTag>
			<iWonderConstructRand>30</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>6</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>20</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>180</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>180</iLimitedWarRand>
			<iLimitedWarPowerRatio>80</iLimitedWarPowerRatio>
			<iDogpileWarRand>25</iDogpileWarRand>
			<iMakePeaceRand>40</iMakePeaceRand>
			<iDeclareWarTradeRand>20</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>5</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>5</iDemandRebukedWarProb>
			<iRazeCityProb>5</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>2</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-3</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>1</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>NONE</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>NONE</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_PLEASED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_RELIGION</FavoriteCivic>
			<FavoriteReligion>RELIGION_THE_ORDER</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_INDUSTRIOUS</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_MAGIC_RESISTANT</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_ORGANIZED</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>30</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>3</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>-5</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>100</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>2</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>2</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_CHAOS</ImprovementType>
					<iWeightModifier>-40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_DEATH</ImprovementType>
					<iWeightModifier>-40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_ENTROPY</ImprovementType>
					<iWeightModifier>-40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_CITADEL</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_LAW</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_SPIRIT</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_BANNOR</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>0</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>2</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>30</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_GOOD</Alignment>
			<FavoriteTech>TECH_ORDERS_FROM_HEAVEN</FavoriteTech>
			<FavoriteUnitCombat>UNITCOMBAT_MELEE</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_AQUAE_SUCELLUS</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_COUNCIL_OF_ESUS</ReligionType>
					<iWeightModifier>-50</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_FELLOWSHIP_OF_LEAVES</ReligionType>
					<iWeightModifier>20</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_OCTOPUS_OVERLORDS</ReligionType>
					<iWeightModifier>-30</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_RUNES_OF_KILMORPH</ReligionType>
					<iWeightModifier>20</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ASHEN_VEIL</ReligionType>
					<iWeightModifier>-30</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_EMPYREAN</ReligionType>
					<iWeightModifier>40</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ORDER</ReligionType>
					<iWeightModifier>80</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_THESSA</Type>
			<Description>TXT_KEY_LEADER_THESSA</Description>
			<Civilopedia>TXT_KEY_LEADER_THESSA_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_THESSA</ArtDefineTag>
			<iWonderConstructRand>30</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>5</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>120</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>120</iLimitedWarRand>
			<iLimitedWarPowerRatio>80</iLimitedWarPowerRatio>
			<iDogpileWarRand>20</iDogpileWarRand>
			<iMakePeaceRand>40</iMakePeaceRand>
			<iDeclareWarTradeRand>30</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>15</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>10</iDemandRebukedWarProb>
			<iRazeCityProb>10</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>2</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>3</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-4</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_SCHOLARSHIP</FavoriteCivic>
			<FavoriteReligion>RELIGION_FELLOWSHIP_OF_LEAVES</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_ARCANE</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_EXPANSIVE</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>20</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>30</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>2</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>2</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>15</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_CITY_DEFENSE</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_NATURE</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_BODY</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_LJOSALFAR</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>1</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>1</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>45</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_NEUTRAL</Alignment>
			<FavoriteTech>TECH_PRIESTHOOD</FavoriteTech>
			<FavoriteUnitCombat>UNITCOMBAT_ARCHER</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_CATACOMB_LIBRALUS</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_FELLOWSHIP_OF_LEAVES</ReligionType>
					<iWeightModifier>100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ASHEN_VEIL</ReligionType>
					<iWeightModifier>-20</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_THESSALONICA</Type>
			<Description>TXT_KEY_LEADER_THESSALONICA</Description>
			<Civilopedia>TXT_KEY_LEADER_THESSALONICA_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_THESSALONICA</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>2</iBaseAttitude>
			<iBasePeaceWeight>8</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>5</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>400</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>130</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>180</iLimitedWarRand>
			<iLimitedWarPowerRatio>80</iLimitedWarPowerRatio>
			<iDogpileWarRand>25</iDogpileWarRand>
			<iMakePeaceRand>30</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>5</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>5</iDemandRebukedWarProb>
			<iRazeCityProb>-20</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>6</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>2</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-1</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>48</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>3</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>4</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>0</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-24</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-5</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>1</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>NONE</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>NONE</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_FURIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_PACIFISM</FavoriteCivic>
			<FavoriteReligion>RELIGION_THE_EMPYREAN</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_DEFENDER</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_ORGANIZED</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>20</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>-5</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>25</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>25</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>1000</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>10</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>10</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>15</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>30</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>80</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_DEATH</ImprovementType>
					<iWeightModifier>-40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_ENTROPY</ImprovementType>
					<iWeightModifier>-60</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_CREATION</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_SPIRIT</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_EARTH</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_NATURE</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_ELOHIM</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>1</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>2</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>25</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_GOOD</Alignment>
			<FavoriteTech>TECH_PRIESTHOOD</FavoriteTech>
			<FavoriteUnitCombat>UNITCOMBAT_DISCIPLE</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_TEMPLE_OF_TEMPORENCE</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_OCTOPUS_OVERLORDS</ReligionType>
					<iWeightModifier>-10</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_RUNES_OF_KILMORPH</ReligionType>
					<iWeightModifier>10</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ASHEN_VEIL</ReligionType>
					<iWeightModifier>-20</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_EMPYREAN</ReligionType>
					<iWeightModifier>10</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ORDER</ReligionType>
					<iWeightModifier>90</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>

		<LeaderHeadInfo>
			<Type>LEADER_TYA</Type>
			<Description>TXT_KEY_LEADER_TYA</Description>
			<Civilopedia>TXT_KEY_LEADER_TYA_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_TYA</ArtDefineTag>
			<iWonderConstructRand>25</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>6</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>120</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>120</iLimitedWarRand>
			<iLimitedWarPowerRatio>80</iLimitedWarPowerRatio>
			<iDogpileWarRand>20</iDogpileWarRand>
			<iMakePeaceRand>40</iMakePeaceRand>
			<iDeclareWarTradeRand>30</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>20</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>15</iDemandRebukedWarProb>
			<iRazeCityProb>20</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>72</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>3</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>2</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_ARISTOCRACY</FavoriteCivic>
			<FavoriteReligion>NONE</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_ARCANE</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_SUMMONER</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_CREATIVE</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>15</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>2</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>2</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>70</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_MAGE</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_FIRE</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_ENCHANTMENT</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_BODY</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_MIND</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_WATER</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_CREATION</ImprovementType>
					<iWeightModifier>50</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>1</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>0</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>50</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_NEUTRAL</Alignment>
			<FavoriteTech>TECH_SORCERY</FavoriteTech>
			<FavoriteUnitCombat>UNITCOMBAT_ADEPT</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_CROWN_OF_AKHARIEN</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_COUNCIL_OF_ESUS</ReligionType>
					<iWeightModifier>20</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_FELLOWSHIP_OF_LEAVES</ReligionType>
					<iWeightModifier>20</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_OCTOPUS_OVERLORDS</ReligionType>
					<iWeightModifier>20</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ASHEN_VEIL</ReligionType>
					<iWeightModifier>10</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_EMPYREAN</ReligionType>
					<iWeightModifier>40</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_ULDANOR</Type>
			<Description>TXT_KEY_LEADER_ULDANOR</Description>
			<Civilopedia>TXT_KEY_LEADER_ULDANOR_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_ULDANOR</ArtDefineTag>
			<iWonderConstructRand>30</iWonderConstructRand>
			<iBaseAttitude>0</iBaseAttitude>
			<iBasePeaceWeight>2</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>20</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>75</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>80</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>90</iLimitedWarRand>
			<iLimitedWarPowerRatio>80</iLimitedWarPowerRatio>
			<iDogpileWarRand>15</iDogpileWarRand>
			<iMakePeaceRand>40</iMakePeaceRand>
			<iDeclareWarTradeRand>30</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>20</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>15</iDemandRebukedWarProb>
			<iRazeCityProb>20</iRazeCityProb>
			<iBuildUnitProb>40</iBuildUnitProb>
			<iBaseAttackOddsChange>6</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-1</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>72</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>0</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>2</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-2</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>4</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_ANNOYED</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_CONSUMPTION</FavoriteCivic>
			<FavoriteReligion>NONE</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_DEFENDER</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_FINANCIAL</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>30</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>-5</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>100</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>25</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_AIR</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_LAW</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_HIPPUS</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>0</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>0</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>60</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_NEUTRAL</Alignment>
			<FavoriteTech>TECH_HORSEBACK_RIDING</FavoriteTech>
			<FavoriteUnitCombat>UNITCOMBAT_MOUNTED</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_RIDE_OF_THE_NINE_KINGS</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_VALLEDIA</Type>
			<Description>TXT_KEY_LEADER_VALLEDIA</Description>
			<Civilopedia>TXT_KEY_LEADER_VALLEDIA_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_VALLEDIA</ArtDefineTag>
			<iWonderConstructRand>25</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>6</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>120</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>120</iLimitedWarRand>
			<iLimitedWarPowerRatio>80</iLimitedWarPowerRatio>
			<iDogpileWarRand>20</iDogpileWarRand>
			<iMakePeaceRand>40</iMakePeaceRand>
			<iDeclareWarTradeRand>30</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>20</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>15</iDemandRebukedWarProb>
			<iRazeCityProb>20</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>1</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-3</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>72</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>3</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>2</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_FRIENDLY</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_APPRENTICESHIP</FavoriteCivic>
			<FavoriteReligion>RELIGION_COUNCIL_OF_ESUS</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_GUARDSMAN</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_ORGANIZED</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_FINANCIAL</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>30</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>5</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>10</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_MAGE</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_FIRE</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_ENCHANTMENT</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_AMURITES</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>1</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>0</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>55</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_NEUTRAL</Alignment>
			<FavoriteTech>TECH_SORCERY</FavoriteTech>
			<FavoriteUnitCombat>UNITCOMBAT_ADEPT</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_CROWN_OF_AKHARIEN</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_COUNCIL_OF_ESUS</ReligionType>
					<iWeightModifier>95</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_EMPYREAN</ReligionType>
					<iWeightModifier>-30</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ORDER</ReligionType>
					<iWeightModifier>60</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_VARN</Type>
			<Description>TXT_KEY_LEADER_VARN</Description>
			<Civilopedia>TXT_KEY_LEADER_VARN_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_VARN</ArtDefineTag>
			<iWonderConstructRand>25</iWonderConstructRand>
			<iBaseAttitude>2</iBaseAttitude>
			<iBasePeaceWeight>8</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>0</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>15</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>20</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>180</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>180</iLimitedWarRand>
			<iLimitedWarPowerRatio>70</iLimitedWarPowerRatio>
			<iDogpileWarRand>30</iDogpileWarRand>
			<iMakePeaceRand>40</iMakePeaceRand>
			<iDeclareWarTradeRand>30</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>5</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>5</iDemandRebukedWarProb>
			<iRazeCityProb>0</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>3</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>3</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>6</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-15</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-5</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>1</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>1</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>0</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>NONE</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>NONE</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_PLEASED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_ANNOYED</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_OVERCOUNCIL</FavoriteCivic>
			<FavoriteReligion>RELIGION_THE_EMPYREAN</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_PHILOSOPHICAL</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_SPIRITUAL</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_FINANCIAL</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>25</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>-5</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>25</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>2</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>2</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>15</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>20</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>80</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_DEATH</ImprovementType>
					<iWeightModifier>-40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_ENTROPY</ImprovementType>
					<iWeightModifier>-40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_SUN</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>0</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>2</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>40</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_GOOD</Alignment>
			<FavoriteTech>TECH_PRIESTHOOD</FavoriteTech>
			<FavoriteUnitCombat>UNITCOMBAT_DISCIPLE</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_TOWER_OF_EYES</FavoriteWonder>
			<PermanentTrait>TRAIT_SPIRITUAL</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_COUNCIL_OF_ESUS</ReligionType>
					<iWeightModifier>-50</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_OCTOPUS_OVERLORDS</ReligionType>
					<iWeightModifier>-30</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_RUNES_OF_KILMORPH</ReligionType>
					<iWeightModifier>30</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ASHEN_VEIL</ReligionType>
					<iWeightModifier>-30</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_EMPYREAN</ReligionType>
					<iWeightModifier>95</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ORDER</ReligionType>
					<iWeightModifier>30</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_VOLANNA</Type>
			<Description>TXT_KEY_LEADER_VOLANNA</Description>
			<Civilopedia>TXT_KEY_LEADER_VOLANNA_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_VOLANNA</ArtDefineTag>
			<iWonderConstructRand>30</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>3</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>2</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>15</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>10</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>75</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>60</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>90</iLimitedWarRand>
			<iLimitedWarPowerRatio>80</iLimitedWarPowerRatio>
			<iDogpileWarRand>15</iDogpileWarRand>
			<iMakePeaceRand>60</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>25</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>20</iDemandRebukedWarProb>
			<iRazeCityProb>20</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>4</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-4</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>72</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>2</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-2</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>0</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>ATTITUDE_FURIOUS</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_PLEASED</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_PLEASED</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_UNDERCOUNCIL</FavoriteCivic>
			<FavoriteReligion>RELIGION_COUNCIL_OF_ESUS</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_AGGRESSIVE</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_SCAVENGER</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>25</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>250</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>10</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>10</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
				<UnitAIWeightModifier>
					<UnitAIType>UNITAI_EXPLORE</UnitAIType>
					<iWeightModifier>100</iWeightModifier>
				</UnitAIWeightModifier>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_SHADOW</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_ENCHANTMENT</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_NATURE</ImprovementType>
					<iWeightModifier>40</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_MIND</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_SVARTALFAR</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>1</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>0</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>65</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_NEUTRAL</Alignment>
			<FavoriteTech>TECH_HUNTING</FavoriteTech>
			<FavoriteUnitCombat>UNITCOMBAT_RECON</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_GUILD_OF_THE_NINE</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_COUNCIL_OF_ESUS</ReligionType>
					<iWeightModifier>50</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_RUNES_OF_KILMORPH</ReligionType>
					<iWeightModifier>-20</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_EMPYREAN</ReligionType>
					<iWeightModifier>-50</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ORDER</ReligionType>
					<iWeightModifier>-20</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
		<LeaderHeadInfo>
			<Type>LEADER_WEEVIL</Type>
			<Description>TXT_KEY_LEADER_WEEVIL</Description>
			<Civilopedia>TXT_KEY_LEADER_WEEVIL_PEDIA</Civilopedia>
			<ArtDefineTag>ART_DEF_LEADER_WEEVIL</ArtDefineTag>
			<iWonderConstructRand>20</iWonderConstructRand>
			<iBaseAttitude>-1</iBaseAttitude>
			<iBasePeaceWeight>2</iBasePeaceWeight>
			<iPeaceWeightRand>3</iPeaceWeightRand>
			<iWarmongerRespect>1</iWarmongerRespect>
			<iEspionageWeight>0</iEspionageWeight>
			<iRefuseToTalkWarThreshold>10</iRefuseToTalkWarThreshold>
			<iNoTechTradeThreshold>5</iNoTechTradeThreshold>
			<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
			<iMaxGoldTradePercent>20</iMaxGoldTradePercent>
			<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
			<iMaxWarRand>75</iMaxWarRand>
			<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
			<iMaxWarDistantPowerRatio>40</iMaxWarDistantPowerRatio>
			<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
			<iLimitedWarRand>60</iLimitedWarRand>
			<iLimitedWarPowerRatio>70</iLimitedWarPowerRatio>
			<iDogpileWarRand>20</iDogpileWarRand>
			<iMakePeaceRand>40</iMakePeaceRand>
			<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
			<iDemandRebukedSneakProb>20</iDemandRebukedSneakProb>
			<iDemandRebukedWarProb>15</iDemandRebukedWarProb>
			<iRazeCityProb>20</iRazeCityProb>
			<iBuildUnitProb>30</iBuildUnitProb>
			<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
			<iAttackOddsChangeRand>16</iAttackOddsChangeRand>
			<iWorseRankDifferenceAttitudeChange>-3</iWorseRankDifferenceAttitudeChange>
			<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
			<iCloseBordersAttitudeChange>-4</iCloseBordersAttitudeChange>
			<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
			<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
			<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
			<iAtPeaceAttitudeDivisor>72</iAtPeaceAttitudeDivisor>
			<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
			<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
			<iSameReligionAttitudeDivisor>24</iSameReligionAttitudeDivisor>
			<iSameReligionAttitudeChangeLimit>2</iSameReligionAttitudeChangeLimit>
			<iDifferentReligionAttitudeChange>-1</iDifferentReligionAttitudeChange>
			<iDifferentReligionAttitudeDivisor>-18</iDifferentReligionAttitudeDivisor>
			<iDifferentReligionAttitudeChangeLimit>-2</iDifferentReligionAttitudeChangeLimit>
			<iBonusTradeAttitudeDivisor>48</iBonusTradeAttitudeDivisor>
			<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
			<iOpenBordersAttitudeDivisor>30</iOpenBordersAttitudeDivisor>
			<iOpenBordersAttitudeChangeLimit>1</iOpenBordersAttitudeChangeLimit>
			<iDefensivePactAttitudeDivisor>48</iDefensivePactAttitudeDivisor>
			<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
			<iShareWarAttitudeChange>2</iShareWarAttitudeChange>
			<iShareWarAttitudeDivisor>12</iShareWarAttitudeDivisor>
			<iShareWarAttitudeChangeLimit>2</iShareWarAttitudeChangeLimit>
			<iFavoriteCivicAttitudeChange>2</iFavoriteCivicAttitudeChange>
			<iFavoriteCivicAttitudeDivisor>30</iFavoriteCivicAttitudeDivisor>
			<iFavoriteCivicAttitudeChangeLimit>2</iFavoriteCivicAttitudeChangeLimit>
			<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
			<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
			<TechRefuseAttitudeThreshold>ATTITUDE_FURIOUS</TechRefuseAttitudeThreshold>
			<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
			<HappinessBonusRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</HappinessBonusRefuseAttitudeThreshold>
			<HealthBonusRefuseAttitudeThreshold>NONE</HealthBonusRefuseAttitudeThreshold>
			<MapRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</MapRefuseAttitudeThreshold>
			<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
			<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
			<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
			<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingThemRefuseAttitudeThreshold>
			<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
			<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
			<OpenBordersRefuseAttitudeThreshold>ATTITUDE_FURIOUS</OpenBordersRefuseAttitudeThreshold>
			<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
			<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
			<VassalRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</VassalRefuseAttitudeThreshold>
			<iVassalPowerModifier>20</iVassalPowerModifier>
			<iFreedomAppreciation>0</iFreedomAppreciation>
			<FavoriteCivic>CIVIC_SLAVERY</FavoriteCivic>
			<FavoriteReligion>NONE</FavoriteReligion>
			<Traits>
				 <Trait>
					<TraitType>TRAIT_AGGRESSIVE</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_FOOLISH</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
				 <Trait>
					<TraitType>TRAIT_RAIDERS</TraitType>
					<bTrait>1</bTrait>
				 </Trait>
			</Traits>
			<Flavors>
				 <Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>20</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
				 <Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>5</iFlavor>
				 </Flavor>
			</Flavors>
			<ContactRands>
				 <ContactRand>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactRand>500</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactRand>100</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactRand>50</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactRand>80</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactRand>20</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactRand>10</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactRand>10</iContactRand>
				 </ContactRand>
				 <ContactRand>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>

				<ContactRand>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactRand>100</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactRand>25</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactRand>20</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactRand>10</iContactRand>
				</ContactRand>
				<ContactRand>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactRand>15</iContactRand>
				</ContactRand>

			</ContactRands>
			<ContactDelays>
				 <ContactDelay>
					<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_STOP_TRADING</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_GIVE_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
					<iContactDelay>50</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_OPEN_BORDERS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_PEACE_TREATY</ContactType>
					<iContactDelay>10</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_TECH</ContactType>
					<iContactDelay>30</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_BONUS</ContactType>
					<iContactDelay>20</iContactDelay>
				 </ContactDelay>
				 <ContactDelay>
					<ContactType>CONTACT_TRADE_MAP</ContactType>
					<iContactDelay>50</iContactDelay>
				</ContactDelay>

				<ContactDelay>
					<ContactType>CONTACT_PEACE_PRESSURE</ContactType>
					<iContactDelay>100</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_EMBASSY</ContactType>
					<iContactDelay>25</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_STOP_TRADING</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_JOIN_WAR</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>
				<ContactDelay>
					<ContactType>CONTACT_TRADE_MILITARY_UNITS</ContactType>
					<iContactDelay>20</iContactDelay>
				</ContactDelay>

			</ContactDelays>
			<MemoryDecays>
				 <MemoryDecay>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryRand>200</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
					<iMemoryRand>150</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
					<iMemoryRand>30</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryRand>100</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
					<iMemoryRand>20</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryRand>10</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryRand>50</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryRand>0</iMemoryRand>
				 </MemoryDecay>
				 <MemoryDecay>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryRand>1</iMemoryRand>
				 </MemoryDecay>
			</MemoryDecays>
			<MemoryAttitudePercents>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_CITY</MemoryType>
					<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_GIVE_HELP</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
					<iMemoryAttitudePercent>5</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
					<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
					<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
					<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
					<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
					<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
					<iMemoryAttitudePercent>300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
					<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
				 <MemoryAttitudePercent>
					<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
					<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
				 </MemoryAttitudePercent>
			</MemoryAttitudePercents>
			<NoWarAttitudeProbs>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
					<iNoWarProb>10</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
					<iNoWarProb>50</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
					<iNoWarProb>90</iNoWarProb>
				 </NoWarAttitudeProb>
				 <NoWarAttitudeProb>
					<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
					<iNoWarProb>100</iNoWarProb>
				 </NoWarAttitudeProb>
			</NoWarAttitudeProbs>
			<UnitAIWeightModifiers>
			</UnitAIWeightModifiers>
			<ImprovementWeightModifiers>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_CHAOS</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
				 <ImprovementWeightModifier>
					<ImprovementType>IMPROVEMENT_MANA_MIND</ImprovementType>
					<iWeightModifier>20</iWeightModifier>
				 </ImprovementWeightModifier>
			</ImprovementWeightModifiers>
			<DiplomacyIntroMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicPeaceEra>
			</DiplomacyIntroMusicPeace>
			<DiplomacyMusicPeace>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicPeaceEra>
				 <DiploMusicPeaceEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicPeaceEra>
			</DiplomacyMusicPeace>
			<DiplomacyIntroMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
				 </DiploMusicWarEra>
			</DiplomacyIntroMusicWar>
			<DiplomacyMusicWar>
				 <DiploMusicWarEra>
					<EraType>ERA_ANCIENT</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_CLASSICAL</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_MEDIEVAL</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_ORDE</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_LEAF</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_VEIL</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_RUNE</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_OCTO</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_COUN</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicWarEra>
				 <DiploMusicWarEra>
					<EraType>ERA_EMPY</EraType>
					<DiploScriptId>AS2D_DIPLO_BALSERAPHS</DiploScriptId>
				 </DiploMusicWarEra>
			</DiplomacyMusicWar>
			<bFemale>0</bFemale>
			<bGraphicalOnly>0</bGraphicalOnly>
			<iAttitudeBadBonus>0</iAttitudeBadBonus>
			<iAttitudeFromFemales>0</iAttitudeFromFemales>
			<iAttitudeFromMales>0</iAttitudeFromMales>
			<iAttitudeToFemales>0</iAttitudeToFemales>
			<iAttitudeToMales>0</iAttitudeToMales>
			<iSomniumAggressiveness>75</iSomniumAggressiveness>
			<Alignment>ALIGNMENT_EVIL</Alignment>
			<FavoriteTech>TECH_FESTIVALS</FavoriteTech>
			<FavoriteUnitCombat>NONE</FavoriteUnitCombat>
			<FavoriteWonder>BUILDING_THEATRE_OF_DREAMS</FavoriteWonder>
			<PermanentTrait>NONE</PermanentTrait>
			<ReligionWeightModifiers>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_WHITE_HAND</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CULT_OF_THE_DRAGON</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_CHILDREN_OF_THE_ONE</ReligionType>
					<iWeightModifier>-100</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_OCTOPUS_OVERLORDS</ReligionType>
					<iWeightModifier>25</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_EMPYREAN</ReligionType>
					<iWeightModifier>-20</iWeightModifier>
				 </ReligionWeightModifier>
				 <ReligionWeightModifier>
					<ReligionType>RELIGION_THE_ORDER</ReligionType>
					<iWeightModifier>-20</iWeightModifier>
				 </ReligionWeightModifier>
			</ReligionWeightModifiers>
		</LeaderHeadInfo>
	</LeaderHeadInfos>
</Civ4LeaderHeadInfos>
