<?xml version="1.0"?>
<!-- Created with the FfH editor by Kael -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Spell Infos -->
<Civ4SpellInfos xmlns="x-schema:CIV4UnitSpellSchema.xml">
	<SpellInfos>
		<SpellInfo>
			<Type>SPELL_RECRUIT_MERC_AXEMAN</Type>
			<Description>TXT_KEY_SPELL_RECRUIT</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RECRUIT_HELP</Help>
			<PromotionPrereq1>PROMOTION_MERCENARY_RECRUITER</PromotionPrereq1>
			<TechPrereq>TECH_BRONZE_WORKING</TechPrereq>
			<bHasCasted>1</bHasCasted>
			<bAbility>1</bAbility>
			<iCost>40</iCost>
			<bAllowAI>1</bAllowAI>
			<bInCityOnly>1</bInCityOnly>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bGraphicalOnly>1</bGraphicalOnly>
			<PyResult>spellRecruitMercUnit(pCaster,'UNITCLASS_AXEMAN',60)</PyResult>
			<PyRequirement>reqRecruitMercenary(pCaster,'UNITCLASS_AXEMAN')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_RECRUIT</Sound>
			<Button>Art/Interface/Buttons/Units/Axeman.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RECRUIT_MERC_CHAMPION</Type>
			<Description>TXT_KEY_SPELL_RECRUIT</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RECRUIT_HELP</Help>
			<PromotionPrereq1>PROMOTION_MERCENARY_RECRUITER</PromotionPrereq1>
			<TechPrereq>TECH_IRON_WORKING</TechPrereq>
			<bHasCasted>1</bHasCasted>
			<bAbility>1</bAbility>
			<iCost>80</iCost>
			<bAllowAI>1</bAllowAI>
			<bInCityOnly>1</bInCityOnly>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bGraphicalOnly>1</bGraphicalOnly>
			<PyResult>spellRecruitMercUnit(pCaster,'UNITCLASS_CHAMPION',100)</PyResult>
			<PyRequirement>reqRecruitMercenary(pCaster,'UNITCLASS_CHAMPION')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_RECRUIT</Sound>
			<Button>Art/Interface/Buttons/Units/Champion.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RECRUIT_MERC_ARCHER</Type>
			<Description>TXT_KEY_SPELL_RECRUIT</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RECRUIT_HELP</Help>
			<PromotionPrereq1>PROMOTION_MERCENARY_RECRUITER</PromotionPrereq1>
			<TechPrereq>TECH_ARCHERY</TechPrereq>
			<bHasCasted>1</bHasCasted>
			<bAbility>1</bAbility>
			<iCost>70</iCost>
			<bAllowAI>1</bAllowAI>
			<bInCityOnly>1</bInCityOnly>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bGraphicalOnly>1</bGraphicalOnly>
			<PyResult>spellRecruitMercUnit(pCaster,'UNITCLASS_ARCHER',70)</PyResult>
			<PyRequirement>reqRecruitMercenary(pCaster,'UNITCLASS_ARCHER')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_RECRUIT</Sound>
			<Button>Art/Interface/Buttons/Units/Archer.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RECRUIT_MERC_LONGBOWMAN</Type>
			<Description>TXT_KEY_SPELL_RECRUIT</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RECRUIT_HELP</Help>
			<PromotionPrereq1>PROMOTION_MERCENARY_RECRUITER</PromotionPrereq1>
			<TechPrereq>TECH_BOWYERS</TechPrereq>
			<bHasCasted>1</bHasCasted>
			<bAbility>1</bAbility>
			<iCost>160</iCost>
			<bAllowAI>1</bAllowAI>
			<bInCityOnly>1</bInCityOnly>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bGraphicalOnly>1</bGraphicalOnly>
			<PyResult>spellRecruitMercUnit(pCaster,'UNITCLASS_LONGBOWMAN',160)</PyResult>
			<PyRequirement>reqRecruitMercenary(pCaster,'UNITCLASS_LONGBOWMAN')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_RECRUIT</Sound>
			<Button>Art/Interface/Buttons/Units/Longbowman.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RECRUIT_MERC_HORSEMAN</Type>
			<Description>TXT_KEY_SPELL_RECRUIT</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RECRUIT_HELP</Help>
			<PromotionPrereq1>PROMOTION_MERCENARY_RECRUITER</PromotionPrereq1>
			<TechPrereq>TECH_HORSEBACK_RIDING</TechPrereq>
			<bHasCasted>1</bHasCasted>
			<bAbility>1</bAbility>
			<iCost>60</iCost>
			<bAllowAI>1</bAllowAI>
			<bInCityOnly>1</bInCityOnly>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bGraphicalOnly>1</bGraphicalOnly>
			<PyResult>spellRecruitMercUnit(pCaster,'UNITCLASS_HORSEMAN',80)</PyResult>
			<PyRequirement>reqRecruitMercenary(pCaster,'UNITCLASS_HORSEMAN')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_RECRUIT</Sound>
			<Button>Art/Interface/Buttons/Units/Horseman.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RECRUIT_MERC_HORSE_ARCER</Type>
			<Description>TXT_KEY_SPELL_RECRUIT</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RECRUIT_HELP</Help>
			<PromotionPrereq1>PROMOTION_MERCENARY_RECRUITER</PromotionPrereq1>
			<TechPrereq>TECH_STIRRUPS</TechPrereq>
			<bHasCasted>1</bHasCasted>
			<bAbility>1</bAbility>
			<iCost>90</iCost>
			<bAllowAI>1</bAllowAI>
			<bInCityOnly>1</bInCityOnly>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bGraphicalOnly>1</bGraphicalOnly>
			<PyResult>spellRecruitMercUnit(pCaster,'UNITCLASS_HORSE_ARCHER',120)</PyResult>
			<PyRequirement>reqRecruitMercenary(pCaster,'UNITCLASS_HORSE_ARCHER')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_RECRUIT</Sound>
			<Button>Art/Interface/Buttons/Units/Horsearcher.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RECRUIT_MERC_CATAPULT</Type>
			<Description>TXT_KEY_SPELL_RECRUIT</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RECRUIT_HELP</Help>
			<PromotionPrereq1>PROMOTION_MERCENARY_RECRUITER</PromotionPrereq1>
			<TechPrereq>TECH_CONSTRUCTION</TechPrereq>
			<bHasCasted>1</bHasCasted>
			<bAbility>1</bAbility>
			<iCost>90</iCost>
			<bAllowAI>1</bAllowAI>
			<bInCityOnly>1</bInCityOnly>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bGraphicalOnly>1</bGraphicalOnly>
			<PyResult>spellRecruitMercUnit(pCaster,'UNITCLASS_CATAPULT',90)</PyResult>
			<PyRequirement>reqRecruitMercenary(pCaster,'UNITCLASS_CATAPULT')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_RECRUIT</Sound>
			<Button>Art/Interface/Buttons/Units/Catapult.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RECRUIT_MERC_CANNON</Type>
			<Description>TXT_KEY_SPELL_RECRUIT</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RECRUIT_HELP</Help>
			<PromotionPrereq1>PROMOTION_MERCENARY_RECRUITER</PromotionPrereq1>
			<TechPrereq>TECH_BLASTING_POWDER</TechPrereq>
			<bHasCasted>1</bHasCasted>
			<bAbility>1</bAbility>
			<iCost>160</iCost>
			<bAllowAI>1</bAllowAI>
			<bInCityOnly>1</bInCityOnly>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bGraphicalOnly>1</bGraphicalOnly>
			<PyResult>spellRecruitMercUnit(pCaster,'UNITCLASS_CANNON',160)</PyResult>
			<PyRequirement>reqRecruitMercenary(pCaster,'UNITCLASS_CANNON')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_RECRUIT</Sound>
			<Button>Art/Interface/Buttons/Units/Cannon.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RECRUIT_MERC_HUNTER</Type>
			<Description>TXT_KEY_SPELL_RECRUIT</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RECRUIT_HELP</Help>
			<PromotionPrereq1>PROMOTION_MERCENARY_RECRUITER</PromotionPrereq1>
			<TechPrereq>TECH_HUNTING</TechPrereq>
			<bHasCasted>1</bHasCasted>
			<bAbility>1</bAbility>
			<iCost>60</iCost>
			<bAllowAI>1</bAllowAI>
			<bInCityOnly>1</bInCityOnly>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bGraphicalOnly>1</bGraphicalOnly>
			<PyResult>spellRecruitMercUnit(pCaster,'UNITCLASS_HUNTER',150)</PyResult>
			<PyRequirement>reqRecruitMercenary(pCaster,'UNITCLASS_HUNTER')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_RECRUIT</Sound>
			<Button>Art/Interface/Buttons/Units/Hunter.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RECRUIT_MERC_RANGER</Type>
			<Description>TXT_KEY_SPELL_RECRUIT</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RECRUIT_HELP</Help>
			<PromotionPrereq1>PROMOTION_MERCENARY_RECRUITER</PromotionPrereq1>
			<TechPrereq>TECH_ANIMAL_HANDLING</TechPrereq>
			<bHasCasted>1</bHasCasted>
			<bAbility>1</bAbility>
			<iCost>140</iCost>
			<bAllowAI>1</bAllowAI>
			<bInCityOnly>1</bInCityOnly>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bGraphicalOnly>1</bGraphicalOnly>
			<PyResult>spellRecruitMercUnit(pCaster,'UNITCLASS_RANGER',150)</PyResult>
			<PyRequirement>reqRecruitMercenary(pCaster,'UNITCLASS_RANGER')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_RECRUIT</Sound>
			<Button>Art/Interface/Buttons/Units/Ranger.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RECRUIT_MERC_ARQUEBUS</Type>
			<Description>TXT_KEY_SPELL_RECRUIT</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RECRUIT_HELP</Help>
			<PromotionPrereq1>PROMOTION_MERCENARY_RECRUITER</PromotionPrereq1>
			<TechPrereq>TECH_BLASTING_POWDER</TechPrereq>
			<bHasCasted>1</bHasCasted>
			<bAbility>1</bAbility>
			<iCost>240</iCost>
			<bAllowAI>1</bAllowAI>
			<bInCityOnly>1</bInCityOnly>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bGraphicalOnly>1</bGraphicalOnly>
			<PyResult>spellRecruitMercUnit(pCaster,'UNITCLASS_ARQUEBUS',260)</PyResult>
			<PyRequirement>reqRecruitMercenary(pCaster,'UNITCLASS_ARQUEBUS')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_RECRUIT</Sound>
			<Button>,Art/Interface/Buttons/Units/Musketman.dds</Button>
		</SpellInfo>

		<SpellInfo>
			<Type>SPELL_RECRUIT_MERC_MAGE</Type>
			<Description>TXT_KEY_SPELL_RECRUIT</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RECRUIT_HELP</Help>
			<PromotionPrereq1>PROMOTION_MERCENARY_RECRUITER</PromotionPrereq1>
			<TechPrereq>TECH_STRENGTH_OF_WILL</TechPrereq>
			<bHasCasted>1</bHasCasted>
			<bAbility>1</bAbility>
			<iCost>300</iCost>
			<bAllowAI>1</bAllowAI>
			<bInCityOnly>1</bInCityOnly>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bGraphicalOnly>1</bGraphicalOnly>
			<PyResult>spellRecruitMercUnit(pCaster,'UNITCLASS_MAGE',360)</PyResult>
			<PyRequirement>reqRecruitMercenary(pCaster,'UNITCLASS_MAGE')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_RECRUIT</Sound>
			<Button>Art/Interface/Buttons/Units/Mage.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RECRUIT_MERC_ADEPT</Type>
			<Description>TXT_KEY_SPELL_RECRUIT</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RECRUIT_HELP</Help>
			<PromotionPrereq1>PROMOTION_MERCENARY_RECRUITER</PromotionPrereq1>
			<TechPrereq>TECH_SORCERY</TechPrereq>
			<bHasCasted>1</bHasCasted>
			<bAbility>1</bAbility>
			<iCost>200</iCost>
			<bAllowAI>1</bAllowAI>
			<bInCityOnly>1</bInCityOnly>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bGraphicalOnly>1</bGraphicalOnly>
			<PyResult>spellRecruitMercUnit(pCaster,'UNITCLASS_ADEPT',160)</PyResult>
			<PyRequirement>reqRecruitMercenary(pCaster,'UNITCLASS_ADEPT')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_RECRUIT</Sound>
			<Button>Art/Interface/Buttons/Units/Adept.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RECRUIT_MERC_CHAOS</Type>
			<Description>TXT_KEY_SPELL_RECRUIT</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RECRUIT_HELP</Help>
			<PromotionPrereq1>PROMOTION_MERCENARY_RECRUITER</PromotionPrereq1>
			<TechPrereq>TECH_TRADE</TechPrereq>
			<StateReligionPrereq>RELIGION_THE_ASHEN_VEIL</StateReligionPrereq>
			<bHasCasted>1</bHasCasted>
			<bAbility>1</bAbility>
			<iCost>66</iCost>
			<bAllowAI>1</bAllowAI>
			<bInCityOnly>1</bInCityOnly>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bGraphicalOnly>1</bGraphicalOnly>
			<PyResult>spellRecruitMercUnit(pCaster,'UNITCLASS_CHAOS_MARAUDER',66)</PyResult>
			<PyRequirement>reqRecruitMercenary(pCaster,'UNITCLASS_CHAOS_MARAUDER')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_RECRUIT</Sound>
			<Button>Art/Interface/Buttons/Units/Chaos Marauder.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RECRUIT_MERC_COLUBRA</Type>
			<Description>TXT_KEY_SPELL_RECRUIT</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RECRUIT_HELP</Help>
			<PromotionPrereq1>PROMOTION_MERCENARY_RECRUITER</PromotionPrereq1>
			<TechPrereq>TECH_PASS_THROUGH_THE_ETHER</TechPrereq>
			<StateReligionPrereq>RELIGION_THE_ASHEN_VEIL</StateReligionPrereq>
			<bHasCasted>1</bHasCasted>
			<bAbility>1</bAbility>
			<iCost>216</iCost>
			<bAllowAI>1</bAllowAI>
			<bInCityOnly>1</bInCityOnly>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bGraphicalOnly>1</bGraphicalOnly>
			<PyResult>spellRecruitMercUnit(pCaster,'UNITCLASS_COLUBRA',216)</PyResult>
			<PyRequirement>reqRecruitMercenary(pCaster,'UNITCLASS_COLUBRA')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_RECRUIT</Sound>
			<Button>Art/Interface/Buttons/Units/Sea serpent.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_ADD_TO_CITY</Type>
			<Description>TXT_KEY_SPELL_ADD_TO_CITY</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_ADD_TO_CITY_HELP</Help>
			<CivilizationPrereq>CIVILIZATION_INFERNAL</CivilizationPrereq>
			<UnitClassPrereq>UNITCLASS_MANES</UnitClassPrereq>
			<bAllowAI>1</bAllowAI>
			<bInBordersOnly>1</bInBordersOnly>
			<bInCityOnly>1</bInCityOnly>
			<iAIWeight>10</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<bAbility>1</bAbility>
			<bSacrificeCaster>1</bSacrificeCaster>
			<iChangePopulation>1</iChangePopulation>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_COMMANDER_JOIN</Sound>
			<Button>Art/Interface/Buttons/Spells/Add to City.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_ADD_TO_FLESH_GOLEM</Type>
			<Description>TXT_KEY_SPELL_ADD_TO_FLESH_GOLEM</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_ADD_TO_FLESH_GOLEM_HELP</Help>
			<UnitInStackPrereq>UNIT_FLESH_GOLEM</UnitInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<bCasterMustBeAlive>1</bCasterMustBeAlive>
			<bCasterNoDuration>1</bCasterNoDuration>
			<bHasCasted>1</bHasCasted>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
		<bAbility>1</bAbility>
			<bSacrificeCaster>1</bSacrificeCaster>
			<PyResult>spellAddToFleshGolem(pCaster)</PyResult>
			<PyRequirement>reqAddToFleshGolem(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_GRAFT_FLESH</Sound>
			<Button>Art/Interface/Buttons/Spells/Graftflesh.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_BUILD_INFIRMARY</Type>
			<Description>TXT_KEY_BUILDING_INFIRMARY</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<UnitPrereq>UNIT_GRIGORI_MEDIC</UnitPrereq>
			<TechPrereq>TECH_MEDICINE</TechPrereq>
			<bAllowAI>1</bAllowAI>
			<bInCityOnly>1</bInCityOnly>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<CreateBuildingType>BUILDING_INFIRMARY</CreateBuildingType>
			<bAbility>1</bAbility>
			<bSacrificeCaster>1</bSacrificeCaster>
			<PyResult>effectNotDead(pCaster)</PyResult>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_FOUND_TEMPLE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Buildings/Infirmary.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_BUILD_FREAK_SHOW</Type>
			<Description>TXT_KEY_BUILDING_FREAK_SHOW</Description>
			<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
			<UnitPrereq>UNIT_FREAK</UnitPrereq>
			<bAllowAI>1</bAllowAI>
			<bInCityOnly>1</bInCityOnly>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<CreateBuildingType>BUILDING_FREAK_SHOW</CreateBuildingType>
			<bAbility>1</bAbility>
			<bSacrificeCaster>1</bSacrificeCaster>
			<PyResult>effectNotDead(pCaster)</PyResult>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_FOUND_TEMPLE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Buildings/Freak_Show.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_ADD_TO_FREAK_SHOW_DARK_ELF</Type>
			<Description>TXT_KEY_SPELL_ADD_TO_FREAK_SHOW_ELF</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_ADD_TO_FREAK_SHOW_HELP</Help>
			<PromotionPrereq1>PROMOTION_DARK_ELF</PromotionPrereq1>
			<UnitClassPrereq>UNITCLASS_SLAVE</UnitClassPrereq>
			<CivilizationPrereq>CIVILIZATION_BALSERAPHS</CivilizationPrereq>
			<BuildingPrereq>BUILDING_FREAK_SHOW</BuildingPrereq>
			<bAllowAI>1</bAllowAI>
			<bInBordersOnly>1</bInBordersOnly>
			<bInCityOnly>1</bInCityOnly>
			<iAIWeight>30</iAIWeight>
			<bHasCasted>1</bHasCasted>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<CreateBuildingType>BUILDING_ELF_CAGE</CreateBuildingType>
			<bAbility>1</bAbility>
			<bSacrificeCaster>1</bSacrificeCaster>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_DISPEL_MAGIC</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Spells/Add to Freak Show.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_ADD_TO_FREAK_SHOW_DWARF</Type>
			<Description>TXT_KEY_SPELL_ADD_TO_FREAK_SHOW_DWARF</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_ADD_TO_FREAK_SHOW_HELP</Help>
			<PromotionPrereq1>PROMOTION_DWARF</PromotionPrereq1>
			<UnitClassPrereq>UNITCLASS_SLAVE</UnitClassPrereq>
			<CivilizationPrereq>CIVILIZATION_BALSERAPHS</CivilizationPrereq>
			<BuildingPrereq>BUILDING_FREAK_SHOW</BuildingPrereq>
			<bAllowAI>1</bAllowAI>
			<bInBordersOnly>1</bInBordersOnly>
			<bInCityOnly>1</bInCityOnly>
			<iAIWeight>30</iAIWeight>
			<bHasCasted>1</bHasCasted>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<CreateBuildingType>BUILDING_DWARF_CAGE</CreateBuildingType>
			<bAbility>1</bAbility>
			<bSacrificeCaster>1</bSacrificeCaster>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_DISPEL_MAGIC</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Spells/Add to Freak Show.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_ADD_TO_FREAK_SHOW_ELF</Type>
			<Description>TXT_KEY_SPELL_ADD_TO_FREAK_SHOW_ELF</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_ADD_TO_FREAK_SHOW_HELP</Help>
			<PromotionPrereq1>PROMOTION_ELF</PromotionPrereq1>
			<UnitClassPrereq>UNITCLASS_SLAVE</UnitClassPrereq>
			<CivilizationPrereq>CIVILIZATION_BALSERAPHS</CivilizationPrereq>
			<BuildingPrereq>BUILDING_FREAK_SHOW</BuildingPrereq>
			<bAllowAI>1</bAllowAI>
			<bInBordersOnly>1</bInBordersOnly>
			<bInCityOnly>1</bInCityOnly>
			<iAIWeight>30</iAIWeight>
			<bHasCasted>1</bHasCasted>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<CreateBuildingType>BUILDING_ELF_CAGE</CreateBuildingType>
			<bAbility>1</bAbility>
			<bSacrificeCaster>1</bSacrificeCaster>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_DISPEL_MAGIC</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Spells/Add to Freak Show.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_ADD_TO_FREAK_SHOW_HUMAN</Type>
			<Description>TXT_KEY_SPELL_ADD_TO_FREAK_SHOW_HUMAN</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_ADD_TO_FREAK_SHOW_HELP</Help>
			<UnitClassPrereq>UNITCLASS_SLAVE</UnitClassPrereq>
			<CivilizationPrereq>CIVILIZATION_BALSERAPHS</CivilizationPrereq>
			<BuildingPrereq>BUILDING_FREAK_SHOW</BuildingPrereq>
			<BuildingPrereq>BUILDING_FREAK_SHOW</BuildingPrereq>
			<bAllowAI>1</bAllowAI>
			<bInBordersOnly>1</bInBordersOnly>
			<bInCityOnly>1</bInCityOnly>
			<iAIWeight>30</iAIWeight>
			<bHasCasted>1</bHasCasted>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<CreateBuildingType>BUILDING_HUMAN_CAGE</CreateBuildingType>
			<bAbility>1</bAbility>
			<bSacrificeCaster>1</bSacrificeCaster>
			<PyRequirement>reqAddToFreakShowHuman(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_DISPEL_MAGIC</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Spells/Add to Freak Show.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_ADD_TO_FREAK_SHOW_ORC</Type>
			<Description>TXT_KEY_SPELL_ADD_TO_FREAK_SHOW_ORC</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_ADD_TO_FREAK_SHOW_HELP</Help>
			<PromotionPrereq1>PROMOTION_ORC</PromotionPrereq1>
			<UnitClassPrereq>UNITCLASS_SLAVE</UnitClassPrereq>
			<CivilizationPrereq>CIVILIZATION_BALSERAPHS</CivilizationPrereq>
			<BuildingPrereq>BUILDING_FREAK_SHOW</BuildingPrereq>
			<bAllowAI>1</bAllowAI>
			<bInBordersOnly>1</bInBordersOnly>
			<bInCityOnly>1</bInCityOnly>
			<iAIWeight>30</iAIWeight>
			<bHasCasted>1</bHasCasted>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<CreateBuildingType>BUILDING_ORC_CAGE</CreateBuildingType>
			<bAbility>1</bAbility>
			<bSacrificeCaster>1</bSacrificeCaster>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_DISPEL_MAGIC</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Spells/Add to Freak Show.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_ADD_TO_FREAK_SHOW_FROSTLING</Type>
			<Description>TXT_KEY_SPELL_ADD_TO_FREAK_SHOW_FROSTLING</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_ADD_TO_FREAK_SHOW_HELP</Help>
			<PromotionPrereq1>PROMOTION_FROSTLING</PromotionPrereq1>
			<UnitClassPrereq>UNITCLASS_SLAVE</UnitClassPrereq>
			<CivilizationPrereq>CIVILIZATION_BALSERAPHS</CivilizationPrereq>
			<BuildingPrereq>BUILDING_FREAK_SHOW</BuildingPrereq>
			<bAllowAI>1</bAllowAI>
			<bInBordersOnly>1</bInBordersOnly>
			<bInCityOnly>1</bInCityOnly>
			<iAIWeight>30</iAIWeight>
			<bHasCasted>1</bHasCasted>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<CreateBuildingType>BUILDING_FROSTLING_CAGE</CreateBuildingType>
			<bAbility>1</bAbility>
			<bSacrificeCaster>1</bSacrificeCaster>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_DISPEL_MAGIC</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Spells/Add to Freak Show.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_ADD_TO_FREAK_SHOW_LAMIA</Type>
			<Description>TXT_KEY_SPELL_ADD_TO_FREAK_SHOW_LAMIA</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_ADD_TO_FREAK_SHOW_HELP</Help>
			<PromotionPrereq1>PROMOTION_SERPENTINE</PromotionPrereq1>
			<UnitClassPrereq>UNITCLASS_SLAVE</UnitClassPrereq>
			<CivilizationPrereq>CIVILIZATION_BALSERAPHS</CivilizationPrereq>
			<BuildingPrereq>BUILDING_FREAK_SHOW</BuildingPrereq>
			<bAllowAI>1</bAllowAI>
			<bInBordersOnly>1</bInBordersOnly>
			<bInCityOnly>1</bInCityOnly>
			<iAIWeight>30</iAIWeight>
			<bHasCasted>1</bHasCasted>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<CreateBuildingType>BUILDING_LAMIA_CAGE</CreateBuildingType>
			<bAbility>1</bAbility>
			<bSacrificeCaster>1</bSacrificeCaster>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_DISPEL_MAGIC</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Spells/Add to Freak Show.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_ADD_TO_FREAK_SHOW_SATYR</Type>
			<Description>TXT_KEY_SPELL_ADD_TO_FREAK_SHOW_SATYR</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_ADD_TO_FREAK_SHOW_HELP</Help>
			<PromotionPrereq1>PROMOTION_SATYR</PromotionPrereq1>
			<UnitClassPrereq>UNITCLASS_SLAVE</UnitClassPrereq>
			<CivilizationPrereq>CIVILIZATION_BALSERAPHS</CivilizationPrereq>
			<BuildingPrereq>BUILDING_FREAK_SHOW</BuildingPrereq>
			<bAllowAI>1</bAllowAI>
			<bInBordersOnly>1</bInBordersOnly>
			<bInCityOnly>1</bInCityOnly>
			<iAIWeight>30</iAIWeight>
			<bHasCasted>1</bHasCasted>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<CreateBuildingType>BUILDING_SATYR_CAGE</CreateBuildingType>
			<bAbility>1</bAbility>
			<bSacrificeCaster>1</bSacrificeCaster>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_DISPEL_MAGIC</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Spells/Add to Freak Show.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_ADD_TO_FREAK_SHOW_LIZARDMAN</Type>
			<Description>TXT_KEY_SPELL_ADD_TO_FREAK_SHOW_LIZARDMAN</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_ADD_TO_FREAK_SHOW_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIZARDMAN</PromotionPrereq1>
			<UnitClassPrereq>UNITCLASS_SLAVE</UnitClassPrereq>
			<CivilizationPrereq>CIVILIZATION_BALSERAPHS</CivilizationPrereq>
			<BuildingPrereq>BUILDING_FREAK_SHOW</BuildingPrereq>
			<bAllowAI>1</bAllowAI>
			<bInBordersOnly>1</bInBordersOnly>
			<bInCityOnly>1</bInCityOnly>
			<iAIWeight>30</iAIWeight>
			<bHasCasted>1</bHasCasted>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<CreateBuildingType>BUILDING_LIZARDMAN_CAGE</CreateBuildingType>
			<bAbility>1</bAbility>
			<bSacrificeCaster>1</bSacrificeCaster>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_DISPEL_MAGIC</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Spells/Add to Freak Show.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_ADD_TO_FREAK_SHOW_CENTAUR</Type>
			<Description>TXT_KEY_SPELL_ADD_TO_FREAK_SHOW_CENTAUR</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_ADD_TO_FREAK_SHOW_HELP</Help>
			<PromotionPrereq1>PROMOTION_CENTAUR</PromotionPrereq1>
			<UnitClassPrereq>UNITCLASS_SLAVE</UnitClassPrereq>
			<CivilizationPrereq>CIVILIZATION_BALSERAPHS</CivilizationPrereq>
			<BuildingPrereq>BUILDING_FREAK_SHOW</BuildingPrereq>
			<bAllowAI>1</bAllowAI>
			<bInBordersOnly>1</bInBordersOnly>
			<bInCityOnly>1</bInCityOnly>
			<iAIWeight>30</iAIWeight>
			<bHasCasted>1</bHasCasted>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<CreateBuildingType>BUILDING_CENTAUR_CAGE</CreateBuildingType>
			<bAbility>1</bAbility>
			<bSacrificeCaster>1</bSacrificeCaster>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_DISPEL_MAGIC</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Spells/Add to Freak Show.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_ADD_TO_FREAK_SHOW_WEREWOLF</Type>
			<Description>TXT_KEY_SPELL_ADD_TO_FREAK_SHOW_WEREWOLF</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_ADD_TO_FREAK_SHOW_HELP</Help>
			<PromotionPrereq1>PROMOTION_WEREWOLF</PromotionPrereq1>
			<UnitClassPrereq>UNITCLASS_SLAVE</UnitClassPrereq>
			<CivilizationPrereq>CIVILIZATION_BALSERAPHS</CivilizationPrereq>
			<BuildingPrereq>BUILDING_FREAK_SHOW</BuildingPrereq>
			<bAllowAI>1</bAllowAI>
			<bInBordersOnly>1</bInBordersOnly>
			<bInCityOnly>1</bInCityOnly>
			<iAIWeight>30</iAIWeight>
			<bHasCasted>1</bHasCasted>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<CreateBuildingType>BUILDING_WEREWOLF_CAGE</CreateBuildingType>
			<bAbility>1</bAbility>
			<bSacrificeCaster>1</bSacrificeCaster>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_DISPEL_MAGIC</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Spells/Add to Freak Show.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_ADD_TO_FREAK_SHOW_MUSTEVAL</Type>
			<Description>TXT_KEY_SPELL_ADD_TO_FREAK_SHOW_MUSTEVAL</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_ADD_TO_FREAK_SHOW_HELP</Help>
			<PromotionPrereq1>PROMOTION_MUSTEVAL</PromotionPrereq1>
			<UnitClassPrereq>UNITCLASS_SLAVE</UnitClassPrereq>
			<CivilizationPrereq>CIVILIZATION_BALSERAPHS</CivilizationPrereq>
			<BuildingPrereq>BUILDING_FREAK_SHOW</BuildingPrereq>
			<bAllowAI>1</bAllowAI>
			<bInBordersOnly>1</bInBordersOnly>
			<bInCityOnly>1</bInCityOnly>
			<iAIWeight>30</iAIWeight>
			<bHasCasted>1</bHasCasted>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<CreateBuildingType>BUILDING_MUSTEVAL_CAGE</CreateBuildingType>
			<bAbility>1</bAbility>
			<bSacrificeCaster>1</bSacrificeCaster>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_DISPEL_MAGIC</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Spells/Add to Freak Show.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_ADD_TO_WOLF_PACK</Type>
			<Description>TXT_KEY_SPELL_ADD_TO_WOLF_PACK</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_ADD_TO_WOLF_PACK_HELP</Help>
			<UnitClassPrereq>UNITCLASS_WOLF</UnitClassPrereq>
			<UnitInStackPrereq>UNIT_WOLF_PACK</UnitInStackPrereq>
			<CivilizationPrereq>CIVILIZATION_DOVIELLO</CivilizationPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>100</iAIWeight>
			<bHasCasted>1</bHasCasted>
			<bAbility>1</bAbility>
			<bSacrificeCaster>1</bSacrificeCaster>
			<PyResult>spellAddToWolfPack(pCaster)</PyResult>
			<PyRequirement>reqAddToWolfPack(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Wolf.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_ARCANE_LACUNA</Type>
			<Description>TXT_KEY_SPELL_ARCANE_LACUNA</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_ARCANE_LACUNA_HELP</Help>
			<UnitCombatPrereq>UNITCOMBAT_ADEPT</UnitCombatPrereq>
			<CivilizationPrereq>CIVILIZATION_AMURITES</CivilizationPrereq>
			<bAllowAI>1</bAllowAI>
			<bGlobal>1</bGlobal>
			<iAIWeight>300</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<PyResult>spellArcaneLacuna(pCaster)</PyResult>
			<PyRequirement>reqArcaneLacuna(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_DISPEL_MAGIC</Sound>
			<Button>Art/Interface/Buttons/Spells/Arcane Lacuna.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_ARDOR</Type>
			<Description>TXT_KEY_SPELL_ARDOR</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_ARDOR_HELP</Help>
			<CivilizationPrereq>CIVILIZATION_GRIGORI</CivilizationPrereq>
			<bAllowAI>1</bAllowAI>
			<bGlobal>1</bGlobal>
			<iAIWeight>300</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<PyResult>spellArdor(pCaster)</PyResult>
			<PyRequirement>reqArdor(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_DISPEL_MAGIC</Sound>
			<Button>Art/Interface/Buttons/Spells/Ardor.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_ARENA_BATTLE</Type>
			<Description>TXT_KEY_SPELL_ARENA_BATTLE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_ARENA_BATTLE_HELP</Help>
			<BuildingPrereq>BUILDING_ARENA</BuildingPrereq>
			<bInCityOnly>1</bInCityOnly>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>10</iAIWeight>
			<bHasCasted>1</bHasCasted>
			<bAbility>1</bAbility>
			<PyResult>spellArenaBattle(pCaster)</PyResult>
			<PyRequirement>reqArenaBattle(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_CHARM_PERSON</Sound>
			<Button>Art/Interface/Buttons/Spells/Arena Battle.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_ASSUAGE</Type>
			<Description>TXT_KEY_SPELL_ASSUAGE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_SPIRIT3</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<bResistable>0</bResistable>
			<iRange>2</iRange>
			<RemovePromotionType1>PROMOTION_BURNING_BLOOD</RemovePromotionType1>
			<RemovePromotionType2>PROMOTION_CRAZED</RemovePromotionType2>
			<RemovePromotionType3>PROMOTION_ENRAGED</RemovePromotionType3>
			<bImmuneNotAlive>0</bImmuneNotAlive>
			<PyResult>spellAssuage(pCaster)</PyResult>
			<PyRequirement>reqAssuage(pCaster)</PyRequirement>
			<Effect>EFFECT_CREATION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<Button>Art/Interface/Buttons/Spells/Peace.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_BLAZE</Type>
			<Description>TXT_KEY_SPELL_BLAZE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_BLAZE_HELP</Help>
			<PromotionPrereq1>PROMOTION_FIRE1</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>10</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<PyRequirement>reqBlaze(pCaster)</PyRequirement>
			<CreateImprovementType>IMPROVEMENT_SMOKE</CreateImprovementType>
			<Effect>EFFECT_SCORCH</Effect>
			<Sound>AS3D_SPELL_DEFILE</Sound>
			<Button>Art/Interface/Buttons/Spells/Blaze.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_BLESS</Type>
			<Description>TXT_KEY_SPELL_BLESS</Description>
			<Civilopedia>TXT_KEY_SPELL_BLESS_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_DIVINE</PromotionPrereq1>
			<ReligionPrereq>RELIGION_THE_ORDER</ReligionPrereq>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<AddPromotionType1>PROMOTION_BLESSED</AddPromotionType1>
			<bImmuneNotAlive>1</bImmuneNotAlive>
			<Effect>EFFECT_BLESS</Effect>
			<Sound>AS3D_SPELL_BLESS</Sound>
			<Button>Art/Interface/Buttons/Promotions/Blessed.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_BLINDING_LIGHT</Type>
			<Description>TXT_KEY_SPELL_BLINDING_LIGHT</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_SUN2</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<bResistable>1</bResistable>
			<iRange>1</iRange>
			<iResistModify>20</iResistModify>
			<AddPromotionType1>PROMOTION_BLIND</AddPromotionType1>
			<bImmuneTeam>1</bImmuneTeam>
			<bImmuneNeutral>1</bImmuneNeutral>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_CHARM_PERSON</Sound>
			<Button>Art/Interface/Buttons/Spells/Blinding Light.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_BLOOM</Type>
			<Description>TXT_KEY_SPELL_BLOOM</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_NATURE2</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bAllowAutomateTerrain>1</bAllowAutomateTerrain>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<iDelay>3</iDelay>
			<PyResult>pCaster.plot().setFeatureType(gc.getInfoTypeForString('FEATURE_FOREST_NEW'), 0)</PyResult>
			<PyRequirement>reqBloom(pCaster)</PyRequirement>
			<Effect>EFFECT_BLOOM</Effect>
			<Sound>AS3D_SPELL_BLOOM</Sound>
			<Button>Art/Interface/Buttons/Spells/Bloom.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_BLUR</Type>
			<Description>TXT_KEY_SPELL_BLUR</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_BLUR_HELP</Help>
			<PromotionPrereq1>PROMOTION_SHADOW1</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<AddPromotionType1>PROMOTION_BLUR</AddPromotionType1>
			<PyRequirement>reqBlur(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_CHARM_PERSON</Sound>
			<Button>Art/Interface/Buttons/Promotions/Blur.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_BREATH_FIRE_ABASHI</Type>
			<Description>TXT_KEY_SPELL_BREATH_FIRE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<UnitPrereq>UNIT_ABASHI</UnitPrereq>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<bResistable>1</bResistable>
			<iRange>1</iRange>
			<iDamage>18</iDamage>
			<iDamageLimit>60</iDamageLimit>
			<DamageType>DAMAGE_UNHOLY</DamageType>
			<AddPromotionType1>PROMOTION_WITHERED</AddPromotionType1>
			<AddPromotionType2>PROMOTION_POISONED</AddPromotionType2>
			<CreateUnitType>UNIT_FIREBALL</CreateUnitType>
			<iCreateUnitNum>2</iCreateUnitNum>
			<CreateUnitPromotion>PROMOTION_VILE_TOUCH</CreateUnitPromotion>
			<bImmuneTeam>1</bImmuneTeam>
			<bAbility>1</bAbility>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_BREATH_FIRE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Spells/BreathfireUnholy.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_BREATH_FIRE_ACHERON</Type>
			<Description>TXT_KEY_SPELL_BREATH_FIRE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<UnitPrereq>UNIT_ACHERON</UnitPrereq>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<iDamage>15</iDamage>
			<iDamageLimit>50</iDamageLimit>
			<DamageType>DAMAGE_FIRE</DamageType>
			<CreateUnitType>UNIT_FIREBALL</CreateUnitType>
			<iCreateUnitNum>6</iCreateUnitNum>
			<CreateUnitPromotion>PROMOTION_ENRAGED</CreateUnitPromotion>
			<bAbility>1</bAbility>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_BREATH_FIRE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Spells/Breathfire.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_BREATH_FIRE_EURABATRES</Type>
			<Description>TXT_KEY_SPELL_BREATH_FIRE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<UnitPrereq>UNIT_EURABATRES</UnitPrereq>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<iDamage>17</iDamage>
			<iDamageLimit>40</iDamageLimit>
			<DamageType>DAMAGE_FIRE</DamageType>
			<CreateUnitType>UNIT_FIREBALL</CreateUnitType>
			<iCreateUnitNum>3</iCreateUnitNum>
			<CreateUnitPromotion>PROMOTION_CROWN_OF_BRILLANCE</CreateUnitPromotion>
			<bAbility>1</bAbility>
			<iImmobileTurns>2</iImmobileTurns>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_BREATH_FIRE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Spells/BreathfireHoly.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_BREATH_BRINE</Type>
			<Description>TXT_KEY_SPELL_BREATH_BRINE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<UnitPrereq>UNIT_THALATTH</UnitPrereq>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<bResistable>1</bResistable>
			<iRange>1</iRange>
			<iDamage>18</iDamage>
			<iDamageLimit>30</iDamageLimit>
			<DamageType>DAMAGE_COLD</DamageType>
			<AddPromotionType1>PROMOTION_RUSTED</AddPromotionType1>
			<AddPromotionType2>PROMOTION_POISONED</AddPromotionType2>
			<CreateUnitType>UNIT_WATER_ELEMENTAL</CreateUnitType>
			<iCreateUnitNum>2</iCreateUnitNum>
			<bImmuneTeam>1</bImmuneTeam>
			<bAbility>1</bAbility>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_BREATH_FIRE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Spells/BreathBrine.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_BREATH_ICE</Type>
			<Description>TXT_KEY_SPELL_BREATH_ICE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<UnitPrereq>UNIT_DRIFA</UnitPrereq>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<iRange>1</iRange>
			<iDamage>60</iDamage>
			<iDamageLimit>100</iDamageLimit>
			<DamageType>DAMAGE_COLD</DamageType>
			<AddPromotionType1>PROMOTION_SLOW</AddPromotionType1>
			<bImmuneTeam>1</bImmuneTeam>
			<bAbility>1</bAbility>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_BREATH_FIRE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Spells/BreathIce.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_BURNING_BLOOD</Type>
			<Description>TXT_KEY_SPELL_BURNING_BLOOD</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<UnitPrereq>UNIT_MOROI</UnitPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>-1000</iAIWeight>
			<bHasCasted>1</bHasCasted>
			<AddPromotionType1>PROMOTION_BURNING_BLOOD</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
		<bAbility>1</bAbility>
			<Effect>EFFECT_BURNING_BLOOD</Effect>
			<Sound>AS3D_SPELL_BURNING_BLOOD</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Promotions/Burningblood.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_CALL_BLIZZARD</Type>
			<Description>TXT_KEY_SPELL_CALL_BLIZZARD</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_CALL_BLIZZARD_HELP</Help>
			<PromotionPrereq1>PROMOTION_DIVINE</PromotionPrereq1>
			<ReligionPrereq>RELIGION_WHITE_HAND</ReligionPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>150</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<PyResult>spellCallBlizzard(pCaster)</PyResult>
			<PyRequirement>reqCallBlizzard(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_CONTAGION</Sound>
			<Button>Art/Interface/Buttons/TerrainFeatures/Blizzard.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_CALL_BLIZZARD_HIGH_PRIEST</Type>
			<Description>TXT_KEY_SPELL_CREATE_BLIZZARD</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_CALL_BLIZZARD_HELP</Help>
			<PromotionPrereq1>PROMOTION_DIVINE2</PromotionPrereq1><PromotionPrereq2>PROMOTION_DIVINE</PromotionPrereq2>
			<ReligionPrereq>RELIGION_WHITE_HAND</ReligionPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<CreateFeatureType>FEATURE_BLIZZARD</CreateFeatureType>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_CONTAGION</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/TerrainFeatures/Blizzard.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_CALL_BLIZZARD_AQUILAN</Type>
			<Description>TXT_KEY_SPELL_CREATE_BLIZZARD</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_CALL_BLIZZARD_HELP</Help>
			<UnitPrereq>UNIT_AQUILAN</UnitPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<CreateFeatureType>FEATURE_BLIZZARD</CreateFeatureType>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_CONTAGION</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/TerrainFeatures/Blizzard.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_CALL_FORM</Type>
			<Description>TXT_KEY_SPELL_CALL_FORM</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_CALL_FORM_HELP</Help>
			<UnitPrereq>UNIT_SEVERED_SOUL</UnitPrereq>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bSacrificeCaster>1</bSacrificeCaster>
			<PyResult>spellCallForm(pCaster)</PyResult>
			<PyRequirement>reqCallForm(pCaster)</PyRequirement>
			<Effect>EFFECT_ENTROPY_SUMMON</Effect>
			<Sound>AS3D_SPELL_DEFILE</Sound>
			<Button>Art/Interface/Buttons/Units/Divided Soul.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_CALL_OF_THE_GRAVE</Type>
			<Description>TXT_KEY_SPELL_CALL_OF_THE_GRAVE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_CALL_OF_THE_GRAVE_HELP</Help>
			<UnitClassPrereq>UNITCLASS_ARS</UnitClassPrereq>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<PyResult>spellCallOfTheGrave(pCaster)</PyResult>
			<PyRequirement>reqCallOfTheGrave(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_HYBOREMS_WHISPER</Sound>
			<Button>Art/Interface/Buttons/Spells/Call of the Grave.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_CAVE_TRIALS</Type>
			<Description>TXT_KEY_SPELL_CAVE_TRIALS</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_ARENA_BATTLE_HELP</Help>
			<UnitCombatPrereq>UNITCOMBAT_ADEPT</UnitCombatPrereq>
			<BuildingPrereq>BUILDING_CAVE_OF_ANCESTORS</BuildingPrereq>
			<bCasterMustBeAlive>1</bCasterMustBeAlive>
			<bCasterNoDuration>1</bCasterNoDuration>
			<bInBordersOnly>1</bInBordersOnly>
			<bInCityOnly>1</bInCityOnly>
			<iAIWeight>10</iAIWeight>
			<bHasCasted>1</bHasCasted>
			<bImmuneNotAlive>1</bImmuneNotAlive>
			<bAbility>1</bAbility>
			<PyResult>spellCaveTrials(pCaster)</PyResult>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_CHARM_PERSON</Sound>
			<Button>Art/Interface/Buttons/Buildings/Caveofancestors.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_CHALLENGE_ACCEPT</Type>
			<Description>TXT_KEY_SPELL_CHALLENGE_ACCEPT</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<UnitCombatPrereq>UNITCOMBAT_MELEE</UnitCombatPrereq>
			<CivilizationPrereq>CIVILIZATION_DOVIELLO</CivilizationPrereq>
			<PromotionInStackPrereq>PROMOTION_CHALLENGER</PromotionInStackPrereq>
			<bAbility>1</bAbility>
			<PyResult>spellAcceptChallenge(pCaster)</PyResult>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Battlemaster.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_CHALLENGE_ISSUE</Type>
			<Description>TXT_KEY_SPELL_CHALLENGE_ISSUE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<UnitCombatPrereq>UNITCOMBAT_MELEE</UnitCombatPrereq>
			<CivilizationPrereq>CIVILIZATION_DOVIELLO</CivilizationPrereq>
			<AddPromotionType1>PROMOTION_CHALLENGER</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Battlemaster.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_CHARM_PERSON</Type>
			<Description>TXT_KEY_SPELL_CHARM_PERSON</Description>
			<Civilopedia>TXT_KEY_SPELL_CHARM_PERSON_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_MIND2</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<bResistable>1</bResistable>
			<iRange>1</iRange>
			<iResistModify>5</iResistModify>
			<AddPromotionType1>PROMOTION_CHARMED</AddPromotionType1>
			<bImmuneTeam>1</bImmuneTeam>
			<bImmuneNeutral>1</bImmuneNeutral>
			<bImmuneNotAlive>1</bImmuneNotAlive>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_CHARM_PERSON</Sound>
			<Button>Art/Interface/Buttons/Promotions/Charmed.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_CONSUME_SOUL</Type>
			<Description>TXT_KEY_SPELL_CONSUME_SOUL</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_CONSUME_SOUL_HELP</Help>
			<UnitPrereq>UNIT_EATER_OF_DREAMS</UnitPrereq>
			<bInBordersOnly>1</bInBordersOnly>
			<bInCityOnly>1</bInCityOnly>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bRemoveHasCasted>1</bRemoveHasCasted>
			<AddPromotionType1>PROMOTION_IMMORTAL</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>

			<iChangePopulation>-1</iChangePopulation>
			<PyResult>spellConsumeSoul(pCaster)</PyResult>
			<Effect>EFFECT_WITHER</Effect>
			<Sound>AS3D_SPELL_CONSUME_SOUL</Sound>
			<Button>Art/Interface/Buttons/Spells/Consumesoul.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_CONTAGION</Type>
			<Description>TXT_KEY_SPELL_CONTAGION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_PLAGUE_CARRIER</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bCausesWar>1</bCausesWar>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<bResistable>1</bResistable>
			<iRange>1</iRange>
			<iDamage>10</iDamage>
			<iDamageLimit>40</iDamageLimit>
			<DamageType>DAMAGE_DEATH</DamageType>
			<AddPromotionType1>PROMOTION_PLAGUED</AddPromotionType1>
			<bImmuneTeam>1</bImmuneTeam>
			<bImmuneNotAlive>1</bImmuneNotAlive>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_CONTAGION</Sound>
			<Button>Art/Interface/Buttons/Spells/Contagion.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_CONVERT_CITY_BASIUM</Type>
			<Description>TXT_KEY_SPELL_CONVERT_CITY</Description>
			<Civilopedia>TXT_KEY_SPELL_CONVERT_CITY_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_CONVERT_CITY_HELP</Help>
			<UnitClassPrereq>UNITCLASS_BASIUM</UnitClassPrereq>
			<bAllowAI>1</bAllowAI>
			<bInCityOnly>1</bInCityOnly>
			<iAIWeight>1000</iAIWeight>
			<bHasCasted>1</bHasCasted>
			<bAbility>1</bAbility>
			<PyResult>spellConvertCityBasium(pCaster)</PyResult>
			<PyRequirement>reqConvertCityBasium(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_DOMINATION</Sound>
			<Button>Art/Interface/Buttons/Spells/Convertcity.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_CONVERT_CITY_RANTINE</Type>
			<Description>TXT_KEY_SPELL_CONVERT_CITY</Description>
			<Civilopedia>TXT_KEY_SPELL_CONVERT_CITY_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_CONVERT_CITY_HELP</Help>
			<UnitClassPrereq>UNITCLASS_RANTINE</UnitClassPrereq>
			<bAllowAI>1</bAllowAI>
			<bInCityOnly>1</bInCityOnly>
			<iAIWeight>1000</iAIWeight>
			<bHasCasted>1</bHasCasted>
			<bAbility>1</bAbility>
			<PyResult>spellConvertCityRantine(pCaster)</PyResult>
			<PyRequirement>reqConvertCityRantine(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_DOMINATION</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Spells/Convertcity.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_COURAGE</Type>
			<Description>TXT_KEY_SPELL_COURAGE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_COURAGE_HELP</Help>
			<PromotionPrereq1>PROMOTION_SPIRIT1</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<AddPromotionType1>PROMOTION_COURAGE</AddPromotionType1>
			<bImmuneNotAlive>1</bImmuneNotAlive>
			<Effect>EFFECT_CREATION</Effect>
			<Sound>AS3D_SPELL_BLESS</Sound>
			<Button>Art/Interface/Buttons/Promotions/Courage.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_CREATE_BATTERING_RAM</Type>
			<Description>TXT_KEY_SPELL_CREATE_BATTERING_RAM</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<UnitPrereq>UNIT_AXEMAN</UnitPrereq>
			<FeatureOrPrereq1>FEATURE_FOREST</FeatureOrPrereq1>
			<TechPrereq>TECH_CONSTRUCTION</TechPrereq>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<CreateUnitType>UNIT_BATTERING_RAM</CreateUnitType>
			<iCreateUnitNum>1</iCreateUnitNum>
			<bPermanentUnitCreate>1</bPermanentUnitCreate>
			<bAbility>1</bAbility>
			<iDelay>3</iDelay>
			<PyResult>spellCreateBatteringRam(pCaster)</PyResult>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<Button>Art/Interface/Buttons/Units/Battering Ram.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_CREATE_DEN_BEAR</Type>
			<Description>TXT_KEY_SPELL_CREATE_DEN</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_CREATE_DEN_HELP</Help>
			<UnitClassPrereq>UNITCLASS_BEAR</UnitClassPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<bHasCasted>1</bHasCasted>
			<bAbility>1</bAbility>
			<PyResult>spellCreateDenBear(pCaster)</PyResult>
			<PyRequirement>reqCreateDenBear(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_FOUND_TEMPLE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Spells/Create Den.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_CREATE_DEN_LION</Type>
			<Description>TXT_KEY_SPELL_CREATE_DEN</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_CREATE_DEN_HELP</Help>
			<UnitClassPrereq>UNITCLASS_LION_PRIDE</UnitClassPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<bHasCasted>1</bHasCasted>
			<bAbility>1</bAbility>
			<PyResult>spellCreateDenLion(pCaster)</PyResult>
			<PyRequirement>reqCreateDenLion(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_FOUND_TEMPLE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Spells/Create Den.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_CREATE_PUPPET</Type>
			<Description>TXT_KEY_SPELL_CREATE_PUPPET</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_CHANNELING1</PromotionPrereq1>
			<UnitClassPrereq>UNITCLASS_ADEPT</UnitClassPrereq>
			<CivilizationPrereq>CIVILIZATION_BALSERAPHS</CivilizationPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>1000</iAIWeight>
			<bCasterMustBeAlive>1</bCasterMustBeAlive>
			<bCasterNoDuration>1</bCasterNoDuration>
			<bHasCasted>1</bHasCasted>
			<CreateUnitType>UNIT_PUPPET</CreateUnitType>
			<iCreateUnitNum>1</iCreateUnitNum>
			<bCopyCastersPromotions>1</bCopyCastersPromotions>
			<bPermanentUnitCreate>1</bPermanentUnitCreate>
			<PyRequirement>reqCreatePuppet(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_CREATE_PUPPET</Sound>
			<Button>Art/Interface/Buttons/Units/Puppet.dds</Button>
		</SpellInfo>

		<SpellInfo>
			<Type>SPELL_CREW_BUCCANEERS</Type>
			<Description>TXT_KEY_SPELL_CREW_BUCCANEERS</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_CREW_BUCCANEERS_HELP</Help>
			<UnitCombatPrereq>UNITCOMBAT_NAVAL</UnitCombatPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<bInCityOnly>1</bInCityOnly>
			<bHasCasted>1</bHasCasted>
			<AddPromotionType1>PROMOTION_BUCCANEERS</AddPromotionType1>
			<RemovePromotionType1>PROMOTION_LONGSHOREMEN</RemovePromotionType1>
			<RemovePromotionType2>PROMOTION_SKELETON_CREW</RemovePromotionType2>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<PyRequirement>reqCrewBuccaneers(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_CREW</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Promotions/Buccaneers.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_CREW_LONGSHOREMEN</Type>
			<Description>TXT_KEY_SPELL_CREW_LONGSHOREMEN</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_CREW_LONGSHOREMEN_HELP</Help>
			<UnitCombatPrereq>UNITCOMBAT_NAVAL</UnitCombatPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<bInCityOnly>1</bInCityOnly>
			<bHasCasted>1</bHasCasted>
			<AddPromotionType1>PROMOTION_LONGSHOREMEN</AddPromotionType1>
			<RemovePromotionType1>PROMOTION_BUCCANEERS</RemovePromotionType1>
			<RemovePromotionType2>PROMOTION_SKELETON_CREW</RemovePromotionType2>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<PyRequirement>reqCrewLongshoremen(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_CREW</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Promotions/Longshoremen.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_CREW_NORMAL_CREW</Type>
			<Description>TXT_KEY_SPELL_CREW_NORMAL_CREW</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<UnitCombatPrereq>UNITCOMBAT_NAVAL</UnitCombatPrereq>
			<bInCityOnly>1</bInCityOnly>
			<bHasCasted>1</bHasCasted>
			<RemovePromotionType1>PROMOTION_BUCCANEERS</RemovePromotionType1>
			<RemovePromotionType2>PROMOTION_LONGSHOREMEN</RemovePromotionType2>
			<RemovePromotionType3>PROMOTION_SKELETON_CREW</RemovePromotionType3>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<PyRequirement>reqCrewNormalCrew(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_CREW</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Spells/Normalcrew.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_CREW_SKELETON_CREW</Type>
			<Description>TXT_KEY_SPELL_CREW_SKELETON_CREW</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_CREW_SKELETON_CREW_HELP</Help>
			<UnitCombatPrereq>UNITCOMBAT_NAVAL</UnitCombatPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<bInCityOnly>1</bInCityOnly>
			<bHasCasted>1</bHasCasted>
			<AddPromotionType1>PROMOTION_SKELETON_CREW</AddPromotionType1>
			<RemovePromotionType1>PROMOTION_BUCCANEERS</RemovePromotionType1>
			<RemovePromotionType2>PROMOTION_LONGSHOREMEN</RemovePromotionType2>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<PyRequirement>reqCrewSkeletonCrew(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_CREW</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Promotions/Skeletoncrew.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_CROWN_OF_BRILLANCE</Type>
			<Description>TXT_KEY_SPELL_CROWN_OF_BRILLANCE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_DIVINE2</PromotionPrereq1><PromotionPrereq2>PROMOTION_DIVINE</PromotionPrereq2>
			<ReligionPrereq>RELIGION_THE_EMPYREAN</ReligionPrereq>
			<StateReligionPrereq>RELIGION_THE_EMPYREAN</StateReligionPrereq>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<iRange>1</iRange>
			<iDamage>30</iDamage>
			<iDamageLimit>60</iDamageLimit>
			<DamageType>DAMAGE_HOLY</DamageType>
			<AddPromotionType1>PROMOTION_CROWN_OF_BRILLANCE</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bImmuneTeam>1</bImmuneTeam>
			<bImmuneNeutral>1</bImmuneNeutral>
			<PyRequirement>reqCrownOfBrillance(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_EARTHQUAKE</Sound>
			<Button>Art/Interface/Buttons/Promotions/CrownofBrillance.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_CRUSH</Type>
			<Description>TXT_KEY_SPELL_CRUSH</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_CRUSH_HELP</Help>
			<PromotionPrereq1>PROMOTION_DIVINE2</PromotionPrereq1>
			<PromotionPrereq2>PROMOTION_DIVINE</PromotionPrereq2>
			<ReligionPrereq>RELIGION_RUNES_OF_KILMORPH</ReligionPrereq>
			<StateReligionPrereq>RELIGION_RUNES_OF_KILMORPH</StateReligionPrereq>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<iRange>2</iRange>
			<PyResult>spellCrush(pCaster)</PyResult>
			<PyRequirement>reqCrush(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_EARTHQUAKE</Sound>
			<Button>Art/Interface/Buttons/Spells/Crush.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_CURE_DISEASE</Type>
			<Description>TXT_KEY_SPELL_CURE_DISEASE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_MEDIC2</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<RemovePromotionType1>PROMOTION_DISEASED</RemovePromotionType1>
			<RemovePromotionType2>PROMOTION_PLAGUED</RemovePromotionType2>
			<RemovePromotionType3>PROMOTION_WITHERED</RemovePromotionType3>

			<bImmuneNotAlive>1</bImmuneNotAlive>

			<Effect>EFFECT_CREATION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<Button>Art/Interface/Buttons/Spells/Curedisease.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_DANCE_OF_BLADES</Type>
			<Description>TXT_KEY_SPELL_DANCE_OF_BLADES</Description>
			<Civilopedia>TXT_KEY_SPELL_DANCE_OF_BLADES_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_CHAOS1</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<AddPromotionType1>PROMOTION_DANCE_OF_BLADES</AddPromotionType1>
			<PyRequirement>reqManaAllowed(pCaster,'VOTE_NO_CHAOS_MANA')</PyRequirement>
			<Effect>EFFECT_WIND_SWIRL</Effect>
			<Sound>AS3D_SPELL_HASTE</Sound>
			<Button>Art/Interface/Buttons/Promotions/Danceofblades.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_DECLARE_NATIONALITY</Type>
			<Description>TXT_KEY_SPELL_DECLARE_NATIONALITY</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_HIDDEN_NATIONALITY</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<RemovePromotionType1>PROMOTION_HIDDEN_NATIONALITY</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<PyResult>spellDeclareNationality(pCaster)</PyResult>
			<PyRequirement>reqDeclareNationality(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_HASTE</Sound>
			<Button>Art/Interface/Buttons/Spells/Declarenationality.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_DESTROY_UNDEAD</Type>
			<Description>TXT_KEY_SPELL_DESTROY_UNDEAD</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_DESTROY_UNDEAD_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE2</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<PyResult>spellDestroyUndead(pCaster)</PyResult>
			<PyRequirement>reqDestroyUndead(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_DESTROY_UNDEAD</Sound>
			<Button>Art/Interface/Buttons/Spells/Destroy Undead.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_DISPEL_MAGIC</Type>
			<Description>TXT_KEY_SPELL_DISPEL_MAGIC</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_DISPEL_MAGIC_HELP</Help>
			<PromotionPrereq1>PROMOTION_METAMAGIC2</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<iRange>2</iRange>
			<bDispel>1</bDispel>
			<PyResult>spellDispelMagic(pCaster)</PyResult>
			<PyRequirement>reqDispelMagic(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_DISPEL_MAGIC</Sound>
			<Button>Art/Interface/Buttons/Spells/Dispel Magic.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_DISRUPT</Type>
			<Description>TXT_KEY_SPELL_DISRUPT</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_DISRUPT_HELP</Help>
			<PromotionPrereq1>PROMOTION_DIVINE</PromotionPrereq1>
			<ReligionPrereq>RELIGION_COUNCIL_OF_ESUS</ReligionPrereq>
			<StateReligionPrereq>RELIGION_COUNCIL_OF_ESUS</StateReligionPrereq>
			<bAllowAI>1</bAllowAI>
			<bInCityOnly>1</bInCityOnly>
			<iAIWeight>50</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<PyResult>spellDisrupt(pCaster)</PyResult>
			<PyRequirement>reqDisrupt(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL2</Effect>
			<Sound>AS3D_SPELL_REVOLT</Sound>
			<Button>Art/Interface/Buttons/Spells/Disrupt.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_DOMINATION</Type>
			<Description>TXT_KEY_SPELL_DOMINATION</Description>
			<Civilopedia>TXT_KEY_SPELL_DOMINATION_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_DOMINATION_HELP</Help>
			<PromotionPrereq1>PROMOTION_MIND3</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<bResistable>1</bResistable>
			<iRange>1</iRange>
			<iResistModify>10</iResistModify>
			<bImmuneTeam>1</bImmuneTeam>
			<bImmuneNeutral>1</bImmuneNeutral>
			<bImmuneNotAlive>1</bImmuneNotAlive>
			<PyResult>spellDomination(pCaster)</PyResult>
			<PyRequirement>reqDomination(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_DOMINATION</Sound>
			<Button>Art/Interface/Buttons/Spells/Domination.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_DOMINATION_DEMON</Type>
			<Description>TXT_KEY_SPELL_DOMINATION_DEMON</Description>
			<Civilopedia>TXT_KEY_SPELL_DOMINATION_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_DOMINATION_HELP</Help>
			<PromotionPrereq1>PROMOTION_GELA</PromotionPrereq1>
			<PromotionPrereq2>PROMOTION_HERO</PromotionPrereq2>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>500</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<bResistable>1</bResistable>
			<iRange>1</iRange>
			<iResistModify>0</iResistModify>
			<bImmuneTeam>1</bImmuneTeam>
			<PyResult>spellDominationDemon(pCaster)</PyResult>
			<PyRequirement>reqDominationDemon(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_DOMINATION</Sound>
			<Button>Art/Interface/Buttons/Spells/Domination.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_DROP_CROWN_OF_AKHARIEN</Type>
			<Description>TXT_KEY_SPELL_DROP_CROWN_OF_AKHARIEN</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_CROWN_OF_AKHARIEN</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bInBordersOnly>1</bInBordersOnly>
			<bInCityOnly>1</bInCityOnly>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<RemovePromotionType1>PROMOTION_CROWN_OF_AKHARIEN</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<CreateBuildingType>BUILDING_CROWN_OF_AKHARIEN</CreateBuildingType>
			<bAbility>1</bAbility>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/CrownOfAkharien.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_DROP_DRAGONS_HORDE</Type>
			<Description>TXT_KEY_SPELL_DROP_DRAGONS_HORDE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_DRAGONS_HORDE</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bInBordersOnly>1</bInBordersOnly>
			<bInCityOnly>1</bInCityOnly>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<RemovePromotionType1>PROMOTION_DRAGONS_HORDE</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<CreateBuildingType>BUILDING_THE_DRAGONS_HORDE</CreateBuildingType>
			<bAbility>1</bAbility>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/DragonsHorde.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_DROP_MOKKAS_CAULDRON</Type>
			<Description>TXT_KEY_SPELL_DROP_MOKKAS_CAULDRON</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_MOKKAS_CAULDRON</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bInBordersOnly>1</bInBordersOnly>
			<bInCityOnly>1</bInCityOnly>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<RemovePromotionType1>PROMOTION_MOKKAS_CAULDRON</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<CreateBuildingType>BUILDING_MOKKAS_CAULDRON</CreateBuildingType>
			<bAbility>1</bAbility>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Buildings/Mokkas_Cauldron.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_DROP_SYLIVENS_PERFECT_LYRE</Type>
			<Description>TXT_KEY_SPELL_DROP_SYLIVENS_PERFECT_LYRE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_SYLIVENS_PERFECT_LYRE</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bInBordersOnly>1</bInBordersOnly>
			<bInCityOnly>1</bInCityOnly>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<RemovePromotionType1>PROMOTION_SYLIVENS_PERFECT_LYRE</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<CreateBuildingType>BUILDING_SYLIVENS_PERFECT_LYRE</CreateBuildingType>
			<bAbility>1</bAbility>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/SylivensPerfectLyre.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_DROWN</Type>
			<Description>TXT_KEY_SPELL_DROWN</Description>
			<Civilopedia>TXT_KEY_SPELL_DROWN_PEDIA</Civilopedia>
			<UnitCombatPrereq>UNITCOMBAT_MELEE</UnitCombatPrereq>
			<BuildingPrereq>BUILDING_TEMPLE_OF_THE_OVERLORDS</BuildingPrereq>
			<StateReligionPrereq>RELIGION_OCTOPUS_OVERLORDS</StateReligionPrereq>
			<TechPrereq>TECH_NECROMANCY</TechPrereq>
			<bAllowAI>1</bAllowAI>
			<bCasterMustBeAlive>1</bCasterMustBeAlive>
			<bCasterNoDuration>1</bCasterNoDuration>
			<bInCityOnly>1</bInCityOnly>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<iImmobileTurns>1</iImmobileTurns>
			<PyResult>spellDrown(pCaster)</PyResult>
			<PyRequirement>reqDrown(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_DROWN</Sound>
			<Button>Art/Interface/Buttons/Units/Drown.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_EARTHQUAKE</Type>
			<Description>TXT_KEY_SPELL_EARTHQUAKE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_EARTHQUAKE_HELP</Help>
			<PromotionPrereq1>PROMOTION_EARTH3</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bCausesWar>1</bCausesWar>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<PyResult>spellEarthquake(pCaster)</PyResult>
			<PyRequirement>reqEarthquake(pCaster)</PyRequirement>
			<Effect>EFFECT_SNOWFALL</Effect>
			<Sound>AS3D_SPELL_EARTHQUAKE</Sound>
			<Button>Art/Interface/Buttons/Spells/Earthquake.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_ENCHANT_SPELLSTAFF</Type>
			<Description>TXT_KEY_SPELL_ENCHANT_SPELLSTAFF</Description>
			<Civilopedia>TXT_KEY_SPELL_ENCHANT_SPELLSTAFF_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_ENCHANTMENT3</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<AddPromotionType1>PROMOTION_SPELLSTAFF</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<Effect>EFFECT_SWORDS_SPARKS</Effect>
			<Sound>AS3D_SPELL_ENCHANTMENT</Sound>
			<Button>Art/Interface/Buttons/Promotions/Spellstaff.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_ENCHANTED_BLADE</Type>
			<Description>TXT_KEY_SPELL_ENCHANTED_BLADE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_ENCHANTMENT1</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<AddPromotionType1>PROMOTION_ENCHANTED_BLADE</AddPromotionType1>
			<RemovePromotionType1>PROMOTION_RUSTED</RemovePromotionType1>
			<Effect>EFFECT_ENCHANTED_BLADE</Effect>
			<Sound>AS3D_SPELL_ENCHANTMENT</Sound>
			<Button>Art/Interface/Buttons/Promotions/Enchantedblade.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_ENLIGHTEN_CITY</Type>
			<Description>TXT_KEY_SPELL_ENLIGHTEN_CITY</Description>
			<Civilopedia>TXT_KEY_SPELL_INQUISITION_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_INQUISITION_HELP</Help>
			<PromotionPrereq1>PROMOTION_EVANGELIST</PromotionPrereq1>
			<ReligionPrereq>RELIGION_CHILDREN_OF_THE_ONE</ReligionPrereq>
			<bInCityOnly>1</bInCityOnly>
			<SpreadReligion>RELIGION_CHILDREN_OF_THE_ONE</SpreadReligion>
			<bAbility>1</bAbility>
			<bHasCasted>1</bHasCasted>
			<iMiscastChance>50</iMiscastChance>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_HOPE</Sound>
			<Button>Art/Interface/Buttons/Religions/Luonnotar.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_ENTANGLE</Type>
			<Description>TXT_KEY_SPELL_ENTANGLE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_ENTANGLE_HELP</Help>
			<UnitPrereq>UNIT_GUARDIAN_VINES</UnitPrereq>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<bResistable>1</bResistable>
			<iRange>1</iRange>
			<bImmuneTeam>1</bImmuneTeam>
			<bImmuneNeutral>1</bImmuneNeutral>
			<bImmuneFlying>1</bImmuneFlying>
			<iImmobileTurns>2</iImmobileTurns>
			<Effect>EFFECT_SPELL2</Effect>
			<Sound>AS3D_SPELL_BLOOM</Sound>
			<Button>Art/Interface/Buttons/Spells/Entangle.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_ENTER_PORTAL</Type>
			<Description>TXT_KEY_SPELL_ENTER_PORTAL</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_ENTER_PORTAL_HELP</Help>
			<ImprovementPrereq>IMPROVEMENT_PORTAL</ImprovementPrereq>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<PyResult>spellEnterPortal(pCaster)</PyResult>
			<Effect>EFFECT_SPELL2</Effect>
			<Sound>AS3D_SPELL_ENCHANTMENT</Sound>
			<Button>Art/Interface/Buttons/Improvements/Portal.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_ENTERTAIN</Type>
			<Description>TXT_KEY_SPELL_ENTERTAIN</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_ENTERTAIN_HELP</Help>
			<UnitClassPrereq>UNITCLASS_LOKI</UnitClassPrereq>
			<bAllowAI>1</bAllowAI>
			<bInCityOnly>1</bInCityOnly>
			<iAIWeight>50</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<PyResult>spellEntertain(pCaster)</PyResult>
			<Effect>EFFECT_SPELL2</Effect>
			<Sound>AS3D_SPELL_CHEER</Sound>
			<Button>Art/Interface/Buttons/Spells/Entertain.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_ESCAPE</Type>
			<Description>TXT_KEY_SPELL_ESCAPE</Description>
			<Civilopedia>TXT_KEY_SPELL_ESCAPE_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_ESCAPE_HELP</Help>
			<PromotionPrereq1>PROMOTION_DIMENSIONAL1</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<PyResult>spellTeleport(pCaster,'Capital')</PyResult>
			<PyRequirement>reqEscape(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL2</Effect>
			<Sound>AS3D_SPELL_ESCAPE</Sound>
			<Button>Art/Interface/Buttons/Spells/Escape.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_EVANGELIZE_KILMORPH</Type>
			<Description>TXT_KEY_SPELL_EVANGELIZE_CITY</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_EVANGELIST</PromotionPrereq1>
			<ReligionPrereq>RELIGION_RUNES_OF_KILMORPH</ReligionPrereq>
			<bInCityOnly>1</bInCityOnly>
			<SpreadReligion>RELIGION_RUNES_OF_KILMORPH</SpreadReligion>
			<bAbility>1</bAbility>
			<bHasCasted>1</bHasCasted>
			<iMiscastChance>25</iMiscastChance>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_FOUND_TEMPLE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Religions/Runes.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_EVANGELIZE_FOL</Type>
			<Description>TXT_KEY_SPELL_EVANGELIZE_CITY</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_EVANGELIST</PromotionPrereq1>
			<ReligionPrereq>RELIGION_FELLOWSHIP_OF_LEAVES</ReligionPrereq>
			<bInCityOnly>1</bInCityOnly>
			<SpreadReligion>RELIGION_FELLOWSHIP_OF_LEAVES</SpreadReligion>
			<bAbility>1</bAbility>
			<bHasCasted>1</bHasCasted>
			<iMiscastChance>25</iMiscastChance>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_FOUND_TEMPLE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Religions/Fellowship.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_EVANGELIZE_EMPYREAN</Type>
			<Description>TXT_KEY_SPELL_EVANGELIZE_CITY</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_EVANGELIST</PromotionPrereq1>
			<ReligionPrereq>RELIGION_THE_EMPYREAN</ReligionPrereq>
			<bInCityOnly>1</bInCityOnly>
			<SpreadReligion>RELIGION_THE_EMPYREAN</SpreadReligion>
			<bAbility>1</bAbility>
			<bHasCasted>1</bHasCasted>
			<iMiscastChance>25</iMiscastChance>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_FOUND_TEMPLE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Religions/Empyrean.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_EVANGELIZE_ORDER</Type>
			<Description>TXT_KEY_SPELL_EVANGELIZE_CITY</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_EVANGELIST</PromotionPrereq1>
			<ReligionPrereq>RELIGION_THE_ORDER</ReligionPrereq>
			<bInCityOnly>1</bInCityOnly>
			<SpreadReligion>RELIGION_THE_ORDER</SpreadReligion>
			<bAbility>1</bAbility>
			<bHasCasted>1</bHasCasted>
			<iMiscastChance>25</iMiscastChance>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_FOUND_TEMPLE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Religions/Order.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_EVANGELIZE_OO</Type>
			<Description>TXT_KEY_SPELL_EVANGELIZE_CITY</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_EVANGELIST</PromotionPrereq1>
			<ReligionPrereq>RELIGION_OCTOPUS_OVERLORDS</ReligionPrereq>
			<bInCityOnly>1</bInCityOnly>
			<SpreadReligion>RELIGION_OCTOPUS_OVERLORDS</SpreadReligion>
			<bAbility>1</bAbility>
			<bHasCasted>1</bHasCasted>
			<iMiscastChance>25</iMiscastChance>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_FOUND_TEMPLE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Religions/Overlords.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_EVANGELIZE_AV</Type>
			<Description>TXT_KEY_SPELL_EVANGELIZE_CITY</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_EVANGELIST</PromotionPrereq1>
			<ReligionPrereq>RELIGION_THE_ASHEN_VEIL</ReligionPrereq>
			<bInCityOnly>1</bInCityOnly>
			<SpreadReligion>RELIGION_THE_ASHEN_VEIL</SpreadReligion>
			<bAbility>1</bAbility>
			<bHasCasted>1</bHasCasted>
			<iMiscastChance>25</iMiscastChance>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_FOUND_TEMPLE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Religions/Ashen.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_EVANGELIZE_DRAGON_CULT</Type>
			<Description>TXT_KEY_SPELL_EVANGELIZE_CITY</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_EVANGELIST</PromotionPrereq1>
			<ReligionPrereq>RELIGION_CULT_OF_THE_DRAGON</ReligionPrereq>
			<bInCityOnly>1</bInCityOnly>
			<SpreadReligion>RELIGION_CULT_OF_THE_DRAGON</SpreadReligion>
			<bAbility>1</bAbility>
			<bHasCasted>1</bHasCasted>
			<iMiscastChance>25</iMiscastChance>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_FOUND_TEMPLE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Religions/cultofthedragon.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_EVANGELIZE_HAND</Type>
			<Description>TXT_KEY_SPELL_EVANGELIZE_CITY</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_EVANGELIST</PromotionPrereq1>
			<ReligionPrereq>RELIGION_WHITE_HAND</ReligionPrereq>
			<bInCityOnly>1</bInCityOnly>
			<SpreadReligion>RELIGION_WHITE_HAND</SpreadReligion>
			<bAbility>1</bAbility>
			<bHasCasted>1</bHasCasted>
			<iMiscastChance>65</iMiscastChance>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_FOUND_TEMPLE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Religions/Thewhitehand.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_EVANGELIZE_UNITS_DRAGON_CULT</Type>
			<Description>TXT_KEY_SPELL_EVANGELIZE_UNITS</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_EVANGELIST</PromotionPrereq1>
			<ReligionPrereq>RELIGION_CULT_OF_THE_DRAGON</ReligionPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>20</iAIWeight>
			<bHasCasted>1</bHasCasted>
			<bResistable>1</bResistable>
			<iResistModify>10</iResistModify>
			<iRange>1</iRange>
			<AddPromotionType1>PROMOTION_CULT_OF_THE_DRAGON</AddPromotionType1>
			<RemovePromotionType1>PROMOTION_MONOTHIEST</RemovePromotionType1>
			<RemovePromotionType2>PROMOTION_THE_WHITE_HAND</RemovePromotionType2>
			<bImmuneNotAlive>1</bImmuneNotAlive>
			<bAbility>1</bAbility>
			<PyRequirement>reqEvangelizeUnits(pCaster,'RELIGION_CULT_OF_THE_DRAGON','PROMOTION_CULT_OF_THE_DRAGON')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_FOUND_TEMPLE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Religions/cultofthedragon.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_EVANGELIZE_UNITS_THE_ONE</Type>
			<Description>TXT_KEY_SPELL_EVANGELIZE_UNITS</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<UnitPrereq>UNIT_LUONNOTAR</UnitPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>20</iAIWeight>
			<bHasCasted>1</bHasCasted>
			<bResistable>1</bResistable>
			<iResistModify>10</iResistModify>
			<iRange>1</iRange>
			<AddPromotionType1>PROMOTION_MONOTHIEST</AddPromotionType1>
			<RemovePromotionType1>PROMOTION_CULT_OF_THE_DRAGON</RemovePromotionType1>
			<RemovePromotionType2>PROMOTION_THE_WHITE_HAND</RemovePromotionType2>
			<RemovePromotionType3>PROMOTION_ZEAL</RemovePromotionType3>
			<bImmuneNotAlive>1</bImmuneNotAlive>
			<bAbility>1</bAbility>
			<PyRequirement>reqEvangelizeUnits(pCaster,'RELIGION_CHILDREN_OF_THE_ONE','PROMOTION_MONOTHIEST')</PyRequirement>
			<Button>Art/Interface/Buttons/Religions/Luonnotar.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_EVANGELIZE_UNITS_THE_WHITE_HAND</Type>
			<Description>TXT_KEY_SPELL_EVANGELIZE_UNITS</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_EVANGELIST</PromotionPrereq1>
			<ReligionPrereq>RELIGION_WHITE_HAND</ReligionPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>20</iAIWeight>
			<bHasCasted>1</bHasCasted>
			<bResistable>1</bResistable>
			<iResistModify>60</iResistModify>
			<iRange>1</iRange>
			<AddPromotionType1>PROMOTION_THE_WHITE_HAND</AddPromotionType1>
			<RemovePromotionType1>PROMOTION_CULT_OF_THE_DRAGON</RemovePromotionType1>
			<RemovePromotionType2>PROMOTION_MONOTHIEST</RemovePromotionType2>
			<bImmuneNotAlive>1</bImmuneNotAlive>
			<bAbility>1</bAbility>
			<PyRequirement>reqEvangelizeUnits(pCaster,'RELIGION_WHITE_HAND','PROMOTION_THE_WHITE_HAND')</PyRequirement>
			<Button>Art/Interface/Buttons/Religions/Thewhitehand.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_EVANGELIZE_UNITS_ORDER</Type>
			<Description>TXT_KEY_SPELL_EVANGELIZE_UNITS</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_EVANGELIST</PromotionPrereq1>
			<ReligionPrereq>RELIGION_THE_ORDER</ReligionPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>20</iAIWeight>
			<bHasCasted>1</bHasCasted>
			<bResistable>1</bResistable>
			<iResistModify>20</iResistModify>
			<iRange>1</iRange>
			<AddPromotionType1>PROMOTION_CONVERT_ORDER</AddPromotionType1>
			<RemovePromotionType1>PROMOTION_CULT_OF_THE_DRAGON</RemovePromotionType1>
			<RemovePromotionType2>PROMOTION_MONOTHIEST</RemovePromotionType2>
			<RemovePromotionType3>PROMOTION_THE_WHITE_HAND</RemovePromotionType3>
			<bImmuneNotAlive>1</bImmuneNotAlive>
			<bAbility>1</bAbility>
			<PyRequirement>reqEvangelizeUnits(pCaster,'RELIGION_THE_ORDER','PROMOTION_CONVERT_ORDER')</PyRequirement>
			<Button>Art/Interface/Buttons/Religions/Order.dds</Button>
		</SpellInfo>

		<SpellInfo>
			<Type>SPELL_EVANGELIZE_UNITS_EMPYREAN</Type>
			<Description>TXT_KEY_SPELL_EVANGELIZE_UNITS</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_EVANGELIST</PromotionPrereq1>
			<ReligionPrereq>RELIGION_THE_EMPYREAN</ReligionPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>20</iAIWeight>
			<bHasCasted>1</bHasCasted>
			<bResistable>1</bResistable>
			<iResistModify>20</iResistModify>
			<iRange>1</iRange>
			<AddPromotionType1>PROMOTION_CONVERT_EMPYREAN</AddPromotionType1>
			<RemovePromotionType1>PROMOTION_CULT_OF_THE_DRAGON</RemovePromotionType1>
			<RemovePromotionType2>PROMOTION_MONOTHIEST</RemovePromotionType2>
			<RemovePromotionType3>PROMOTION_THE_WHITE_HAND</RemovePromotionType3>
			<bImmuneNotAlive>1</bImmuneNotAlive>
			<bAbility>1</bAbility>
			<PyRequirement>reqEvangelizeUnits(pCaster,'RELIGION_THE_EMPYREAN','PROMOTION_CONVERT_EMPYREAN')</PyRequirement>
			<Button>Art/Interface/Buttons/Religions/Empyrean.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_EVANGELIZE_UNITS_RUNES</Type>
			<Description>TXT_KEY_SPELL_EVANGELIZE_UNITS</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_EVANGELIST</PromotionPrereq1>
			<ReligionPrereq>RELIGION_RUNES_OF_KILMORPH</ReligionPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>20</iAIWeight>
			<bHasCasted>1</bHasCasted>
			<bResistable>1</bResistable>
			<iResistModify>20</iResistModify>
			<iRange>1</iRange>
			<AddPromotionType1>PROMOTION_CONVERT_RUNES</AddPromotionType1>
			<RemovePromotionType1>PROMOTION_CULT_OF_THE_DRAGON</RemovePromotionType1>
			<RemovePromotionType2>PROMOTION_MONOTHIEST</RemovePromotionType2>
			<RemovePromotionType3>PROMOTION_THE_WHITE_HAND</RemovePromotionType3>
			<bImmuneNotAlive>1</bImmuneNotAlive>
			<bAbility>1</bAbility>
			<PyRequirement>reqEvangelizeUnits(pCaster,'RELIGION_RUNES_OF_KILMORPH','PROMOTION_CONVERT_RUNES')</PyRequirement>
			<Button>Art/Interface/Buttons/Religions/Runes.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_EVANGELIZE_UNITS_LEAVES</Type>
			<Description>TXT_KEY_SPELL_EVANGELIZE_UNITS</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_EVANGELIST</PromotionPrereq1>
			<ReligionPrereq>RELIGION_FELLOWSHIP_OF_LEAVES</ReligionPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>20</iAIWeight>
			<bHasCasted>1</bHasCasted>
			<bResistable>1</bResistable>
			<iResistModify>20</iResistModify>
			<iRange>1</iRange>
			<AddPromotionType1>PROMOTION_CONVERT_LEAVES</AddPromotionType1>
			<RemovePromotionType1>PROMOTION_CULT_OF_THE_DRAGON</RemovePromotionType1>
			<RemovePromotionType2>PROMOTION_MONOTHIEST</RemovePromotionType2>
			<RemovePromotionType3>PROMOTION_THE_WHITE_HAND</RemovePromotionType3>
			<bImmuneNotAlive>1</bImmuneNotAlive>
			<bAbility>1</bAbility>
			<PyRequirement>reqEvangelizeUnits(pCaster,'RELIGION_FELLOWSHIP_OF_LEAVES','PROMOTION_CONVERT_LEAVES')</PyRequirement>
			<Button>Art/Interface/Buttons/Religions/Fellowship.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_EVANGELIZE_UNITS_ESUS</Type>
			<Description>TXT_KEY_SPELL_EVANGELIZE_UNITS</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_EVANGELIST</PromotionPrereq1>
			<ReligionPrereq>RELIGION_COUNCIL_OF_ESUS</ReligionPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>20</iAIWeight>
			<bHasCasted>1</bHasCasted>
			<bResistable>1</bResistable>
			<iResistModify>20</iResistModify>
			<iRange>1</iRange>
			<AddPromotionType1>PROMOTION_CONVERT_ESUS</AddPromotionType1>
			<RemovePromotionType1>PROMOTION_CULT_OF_THE_DRAGON</RemovePromotionType1>
			<RemovePromotionType2>PROMOTION_MONOTHIEST</RemovePromotionType2>
			<RemovePromotionType3>PROMOTION_THE_WHITE_HAND</RemovePromotionType3>
			<bImmuneNotAlive>1</bImmuneNotAlive>
			<bAbility>1</bAbility>
			<PyRequirement>reqEvangelizeUnits(pCaster,'RELIGION_COUNCIL_OF_ESUS','PROMOTION_CONVERT_ESUS')</PyRequirement>
			<Button>Art/Interface/Buttons/Religions/Council of Esus.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_EVANGELIZE_UNITS_OVERLORDS</Type>
			<Description>TXT_KEY_SPELL_EVANGELIZE_UNITS</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_EVANGELIST</PromotionPrereq1>
			<ReligionPrereq>RELIGION_OCTOPUS_OVERLORDS</ReligionPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>20</iAIWeight>
			<bHasCasted>1</bHasCasted>
			<bResistable>1</bResistable>
			<iResistModify>20</iResistModify>
			<iRange>1</iRange>
			<AddPromotionType1>PROMOTION_CONVERT_OVERLORDS</AddPromotionType1>
			<RemovePromotionType1>PROMOTION_CULT_OF_THE_DRAGON</RemovePromotionType1>
			<RemovePromotionType2>PROMOTION_MONOTHIEST</RemovePromotionType2>
			<RemovePromotionType3>PROMOTION_THE_WHITE_HAND</RemovePromotionType3>
			<bImmuneNotAlive>1</bImmuneNotAlive>
			<bAbility>1</bAbility>
			<PyRequirement>reqEvangelizeUnits(pCaster,'RELIGION_OCTOPUS_OVERLORDS','PROMOTION_CONVERT_OVERLORDS')</PyRequirement>
			<Button>Art/Interface/Buttons/Religions/Overlords.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_EVANGELIZE_UNITS_VEIL</Type>
			<Description>TXT_KEY_SPELL_EVANGELIZE_UNITS</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_EVANGELIST</PromotionPrereq1>
			<ReligionPrereq>RELIGION_THE_ASHEN_VEIL</ReligionPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>20</iAIWeight>
			<bHasCasted>1</bHasCasted>
			<bResistable>1</bResistable>
			<iResistModify>20</iResistModify>
			<iRange>1</iRange>
			<AddPromotionType1>PROMOTION_CONVERT_VEIL</AddPromotionType1>
			<RemovePromotionType1>PROMOTION_CULT_OF_THE_DRAGON</RemovePromotionType1>
			<RemovePromotionType2>PROMOTION_MONOTHIEST</RemovePromotionType2>
			<RemovePromotionType3>PROMOTION_THE_WHITE_HAND</RemovePromotionType3>
			<bImmuneNotAlive>1</bImmuneNotAlive>
			<bAbility>1</bAbility>
			<PyRequirement>reqEvangelizeUnits(pCaster,'RELIGION_THE_ASHEN_VEIL','PROMOTION_CONVERT_VEIL')</PyRequirement>
			<Button>Art/Interface/Buttons/Religions/Ashen.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_EXPLORE_LAIR_AIFON_ISLE</Type>
			<Description>TXT_KEY_SPELL_EXPLORE_LAIR</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<ImprovementPrereq>IMPROVEMENT_AIFON_ISLE</ImprovementPrereq>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bAbility>1</bAbility>
			<iDelay>3</iDelay>
			<PyResult>spellExploreLairEpic(pCaster)</PyResult>
			<PyRequirement>reqExploreLair(pCaster,'SPELL_EXPLORE_LAIR_AIFON_ISLE')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_HASTE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Spells/Explore Lair.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_EXPLORE_LAIR_BARROW</Type>
			<Description>TXT_KEY_SPELL_EXPLORE_LAIR</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<ImprovementPrereq>IMPROVEMENT_BARROW</ImprovementPrereq>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bAbility>1</bAbility>
			<iDelay>1</iDelay>
			<PyResult>spellExploreLair(pCaster)</PyResult>
			<PyRequirement>reqExploreLair(pCaster,'SPELL_EXPLORE_LAIR_BARROW')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_HASTE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Spells/Explore Lair.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_EXPLORE_LAIR_BRADELINES_WELL</Type>
			<Description>TXT_KEY_SPELL_EXPLORE_LAIR</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<ImprovementPrereq>IMPROVEMENT_BRADELINES_WELL</ImprovementPrereq>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bAbility>1</bAbility>
			<iDelay>3</iDelay>
			<PyResult>spellExploreLairEpic(pCaster)</PyResult>
			<PyRequirement>reqExploreLair(pCaster,'SPELL_EXPLORE_LAIR_BRADELINES_WELL')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_HASTE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Spells/Explore Lair.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_EXPLORE_LAIR_BROKEN_SEPULCHER</Type>
			<Description>TXT_KEY_SPELL_EXPLORE_LAIR</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<ImprovementPrereq>IMPROVEMENT_BROKEN_SEPULCHER</ImprovementPrereq>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bAbility>1</bAbility>
			<iDelay>3</iDelay>
			<PyResult>spellExploreLairEpic(pCaster)</PyResult>
			<PyRequirement>reqExploreLair(pCaster,'SPELL_EXPLORE_LAIR_BROKEN_SEPULCHER')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_HASTE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Spells/Explore Lair.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_EXPLORE_LAIR_DUNGEON</Type>
			<Description>TXT_KEY_SPELL_EXPLORE_LAIR</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<ImprovementPrereq>IMPROVEMENT_DUNGEON</ImprovementPrereq>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bAbility>1</bAbility>
			<iDelay>1</iDelay>
			<PyResult>spellExploreLair(pCaster)</PyResult>
			<PyRequirement>reqExploreLair(pCaster,'SPELL_EXPLORE_LAIR_DUNGEON')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_HASTE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Spells/Explore Lair.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_EXPLORE_LAIR_GOBLIN_FORT</Type>
			<Description>TXT_KEY_SPELL_EXPLORE_LAIR</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<ImprovementPrereq>IMPROVEMENT_GOBLIN_FORT</ImprovementPrereq>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bAbility>1</bAbility>
			<iDelay>1</iDelay>
			<PyResult>spellExploreLair(pCaster)</PyResult>
			<PyRequirement>reqExploreLair(pCaster,'SPELL_EXPLORE_LAIR_GOBLIN_FORT')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_HASTE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Spells/Explore Lair.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_EXPLORE_LAIR_LETUM_FRIGUS</Type>
			<Description>TXT_KEY_SPELL_EXPLORE_LAIR</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<ImprovementPrereq>IMPROVEMENT_LETUM_FRIGUS</ImprovementPrereq>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bAbility>1</bAbility>
			<iDelay>3</iDelay>
			<PyResult>spellExploreLairEpic(pCaster)</PyResult>
			<PyRequirement>reqExploreLair(pCaster,'SPELL_EXPLORE_LAIR_LETUM_FRIGUS')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_HASTE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Spells/Explore Lair.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_EXPLORE_LAIR_PALUS</Type>
			<Description>TXT_KEY_SPELL_EXPLORE_LAIR</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<ImprovementPrereq>IMPROVEMENT_PALUS</ImprovementPrereq>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bAbility>1</bAbility>
			<iDelay>3</iDelay>
			<PyResult>spellExploreLairEpic(pCaster)</PyResult>
			<PyRequirement>reqExploreLair(pCaster,'SPELL_EXPLORE_LAIR_PALUS')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_HASTE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Spells/Explore Lair.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_EXPLORE_LAIR_PYRE_OF_THE_SERAPHIC</Type>
			<Description>TXT_KEY_SPELL_EXPLORE_LAIR</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<ImprovementPrereq>IMPROVEMENT_PYRE_OF_THE_SERAPHIC</ImprovementPrereq>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bAbility>1</bAbility>
			<iDelay>3</iDelay>
			<PyResult>spellExploreLairEpic(pCaster)</PyResult>
			<PyRequirement>reqExploreLair(pCaster,'SPELL_EXPLORE_LAIR_PYRE_OF_THE_SERAPHIC')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_HASTE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Spells/Explore Lair.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_EXPLORE_LAIR_RUINS</Type>
			<Description>TXT_KEY_SPELL_EXPLORE_LAIR</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<ImprovementPrereq>IMPROVEMENT_RUINS</ImprovementPrereq>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bAbility>1</bAbility>
			<iDelay>1</iDelay>
			<PyResult>spellExploreLair(pCaster)</PyResult>
			<PyRequirement>reqExploreLair(pCaster,'SPELL_EXPLORE_LAIR_RUINS')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_HASTE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Spells/Explore Lair.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_EXPLORE_LAIR_SHIP_WRECK</Type>
			<Description>TXT_KEY_SPELL_EXPLORE_LAIR</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<ImprovementPrereq>IMPROVEMENT_SHIP_WRECK</ImprovementPrereq>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bAbility>1</bAbility>
			<iDelay>1</iDelay>
			<PyResult>spellExploreLair(pCaster)</PyResult>
			<PyRequirement>reqExploreLair(pCaster,'SPELL_EXPLORE_LAIR_SHIP_WRECK')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_HASTE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Spells/Explore Lair.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_FAIR_WINDS</Type>
			<Description>TXT_KEY_SPELL_FAIR_WINDS</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_AIR1</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<AddPromotionType1>PROMOTION_FAIR_WINDS</AddPromotionType1>
			<Effect>EFFECT_WIND_SWIRL</Effect>
			<Sound>AS3D_SPELL_HASTE</Sound>
			<Button>Art/Interface/Buttons/Spells/Fairwinds.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_FEAST</Type>
			<Description>TXT_KEY_SPELL_FEAST</Description>
			<Civilopedia>TXT_KEY_SPELL_FEAST_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_FEAST_HELP</Help>
			<PromotionPrereq1>PROMOTION_VAMPIRE</PromotionPrereq1>
			<CivilizationPrereq>CIVILIZATION_CALABIM</CivilizationPrereq>
			<bAllowAI>1</bAllowAI>
			<bInBordersOnly>1</bInBordersOnly>
			<bInCityOnly>1</bInCityOnly>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<iChangePopulation>-1</iChangePopulation>

			<PyResult>spellFeast(pCaster)</PyResult>
			<PyRequirement>reqFeast(pCaster)</PyRequirement>
			<Effect>EFFECT_SACRIFICE</Effect>
			<Sound>AS3D_SPELL_FEAST</Sound>
			<Button>Art/Interface/Buttons/Spells/Feast.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_FEED</Type>
			<Description>TXT_KEY_SPELL_FEED</Description>
			<Civilopedia>TXT_KEY_SPELL_FEED_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_FEED_HELP</Help>
			<PromotionInStackPrereq>PROMOTION_VAMPIRE</PromotionInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>10</iAIWeight>
			<bCasterMustBeAlive>1</bCasterMustBeAlive>
			<bCasterNoDuration>1</bCasterNoDuration>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<PyResult>spellFeed(pCaster)</PyResult>
			<PyRequirement>reqFeed(pCaster)</PyRequirement>
			<Effect>EFFECT_SACRIFICE</Effect>
			<Sound>AS3D_SPELL_FEED</Sound>
			<Button>Art/Interface/Buttons/Spells/Feed.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_FERTILITY</Type>
			<Description>TXT_KEY_SPELL_FERTILITY</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help></Help>
			<PromotionPrereq1>PROMOTION_CREATION2</PromotionPrereq1>
			<bCasterNoDuration>1</bCasterNoDuration>
			<bAllowAI>1</bAllowAI>
			<bInCityOnly>1</bInCityOnly>
			<iAIWeight>50</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<CreateBuildingType>BUILDING_FERTILITY</CreateBuildingType>
			<Effect>EFFECT_CREATION</Effect>
			<Sound>AS3D_SPELL_HOPE</Sound>
			<Button>Art/Interface/Buttons/WorldBuilder/Creation.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_FIREBALL</Type>
			<Description>TXT_KEY_SPELL_FIREBALL</Description>
			<Civilopedia>TXT_KEY_UNIT_FIREBALL_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_FIRE2</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<CreateUnitType>UNIT_FIREBALL</CreateUnitType>
			<iCreateUnitNum>1</iCreateUnitNum>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_FIREBALL</Sound>
			<Button>Art/Interface/Buttons/Units/Fireball.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_FLAMING_ARROWS</Type>
			<Description>TXT_KEY_SPELL_FLAMING_ARROWS</Description>
			<Civilopedia>TXT_KEY_SPELL_FLAMING_ARROWS_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_ENCHANTMENT2</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>100</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<AddPromotionType1>PROMOTION_FLAMING_ARROWS</AddPromotionType1>
			<Effect>EFFECT_SWORDS_SPARKS</Effect>
			<Sound>AS3D_SPELL_ENCHANTMENT</Sound>
			<Button>Art/Interface/Buttons/Promotions/FlamingArrows.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_FLOATING_EYE</Type>
			<Description>TXT_KEY_SPELL_FLOATING_EYE</Description>
			<Civilopedia>TXT_KEY_SPELL_FLOATING_EYE_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_METAMAGIC1</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<CreateUnitType>UNIT_EYE</CreateUnitType>
			<iCreateUnitNum>1</iCreateUnitNum>
			<Effect>EFFECT_SPELL2</Effect>
			<Sound>AS3D_SPELL_KRAKEN</Sound>
			<Button>Art/Interface/Buttons/Units/Floating Eye.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_FORM_WOLF_PACK</Type>
			<Description>TXT_KEY_SPELL_FORM_WOLF_PACK</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_FORM_WOLF_PACK_HELP</Help>
			<UnitClassPrereq>UNITCLASS_WOLF</UnitClassPrereq>
			<CivilizationPrereq>CIVILIZATION_DOVIELLO</CivilizationPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>100</iAIWeight>
			<bHasCasted>1</bHasCasted>
			<bAbility>1</bAbility>
			<PyResult>spellFormWolfPack(pCaster)</PyResult>
			<PyRequirement>reqFormWolfPack(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Wolf Pack.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_FOUND_TEMPLE_OF_KILMORPH</Type>
			<Description>TXT_KEY_SPELL_FOUND_TEMPLE_OF_KILMORPH</Description>
			<Civilopedia>TXT_KEY_SPELL_FOUND_TEMPLE_PEDIA</Civilopedia>
			<UnitClassPrereq>UNITCLASS_PRIEST_OF_KILMORPH</UnitClassPrereq>
			<bAllowAI>1</bAllowAI>
			<bInCityOnly>1</bInCityOnly>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<CreateBuildingType>BUILDING_TEMPLE_OF_KILMORPH</CreateBuildingType>
			<SpreadReligion>RELIGION_RUNES_OF_KILMORPH</SpreadReligion>
			<bAbility>1</bAbility>
			<bSacrificeCaster>1</bSacrificeCaster>

			<PyResult>effectNotDead(pCaster)</PyResult>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_FOUND_TEMPLE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Buildings/Templekilmorph.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_FOUND_TEMPLE_OF_LEAVES</Type>
			<Description>TXT_KEY_SPELL_FOUND_TEMPLE_OF_LEAVES</Description>
			<Civilopedia>TXT_KEY_SPELL_FOUND_TEMPLE_PEDIA</Civilopedia>
			<UnitClassPrereq>UNITCLASS_PRIEST_OF_LEAVES</UnitClassPrereq>
			<bAllowAI>1</bAllowAI>
			<bInCityOnly>1</bInCityOnly>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<CreateBuildingType>BUILDING_TEMPLE_OF_LEAVES</CreateBuildingType>
			<SpreadReligion>RELIGION_FELLOWSHIP_OF_LEAVES</SpreadReligion>
			<bAbility>1</bAbility>
			<bSacrificeCaster>1</bSacrificeCaster>
			<PyResult>effectNotDead(pCaster)</PyResult>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_FOUND_TEMPLE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Buildings/Templeleaves.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_FOUND_TEMPLE_OF_THE_EMPYREAN</Type>
			<Description>TXT_KEY_SPELL_FOUND_TEMPLE_OF_THE_EMPYREAN</Description>
			<Civilopedia>TXT_KEY_SPELL_FOUND_TEMPLE_PEDIA</Civilopedia>
			<UnitClassPrereq>UNITCLASS_PRIEST_OF_THE_EMPYREAN</UnitClassPrereq>
			<bAllowAI>1</bAllowAI>
			<bInCityOnly>1</bInCityOnly>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<CreateBuildingType>BUILDING_TEMPLE_OF_THE_EMPYREAN</CreateBuildingType>
			<SpreadReligion>RELIGION_THE_EMPYREAN</SpreadReligion>
			<bAbility>1</bAbility>
			<bSacrificeCaster>1</bSacrificeCaster>
			<PyResult>effectNotDead(pCaster)</PyResult>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_FOUND_TEMPLE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Buildings/Temple of the Empyrean.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_FOUND_TEMPLE_OF_THE_ORDER</Type>
			<Description>TXT_KEY_SPELL_FOUND_TEMPLE_OF_THE_ORDER</Description>
			<Civilopedia>TXT_KEY_SPELL_FOUND_TEMPLE_PEDIA</Civilopedia>
			<UnitClassPrereq>UNITCLASS_PRIEST_OF_THE_ORDER</UnitClassPrereq>
			<bAllowAI>1</bAllowAI>
			<bInCityOnly>1</bInCityOnly>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<CreateBuildingType>BUILDING_TEMPLE_OF_THE_ORDER</CreateBuildingType>
			<SpreadReligion>RELIGION_THE_ORDER</SpreadReligion>
			<bAbility>1</bAbility>
			<bSacrificeCaster>1</bSacrificeCaster>
			<PyResult>effectNotDead(pCaster)</PyResult>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_FOUND_TEMPLE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Buildings/Templeorder.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_FOUND_TEMPLE_OF_THE_OVERLORDS</Type>
			<Description>TXT_KEY_SPELL_FOUND_TEMPLE_OF_THE_OVERLORDS</Description>
			<Civilopedia>TXT_KEY_SPELL_FOUND_TEMPLE_PEDIA</Civilopedia>
			<UnitClassPrereq>UNITCLASS_PRIEST_OF_THE_OVERLORDS</UnitClassPrereq>
			<bAllowAI>1</bAllowAI>
			<bInCityOnly>1</bInCityOnly>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<CreateBuildingType>BUILDING_TEMPLE_OF_THE_OVERLORDS</CreateBuildingType>
			<SpreadReligion>RELIGION_OCTOPUS_OVERLORDS</SpreadReligion>
			<bAbility>1</bAbility>
			<bSacrificeCaster>1</bSacrificeCaster>
			<PyResult>effectNotDead(pCaster)</PyResult>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_FOUND_TEMPLE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Buildings/Templeoverlords.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_FOUND_TEMPLE_OF_THE_VEIL</Type>
			<Description>TXT_KEY_SPELL_FOUND_TEMPLE_OF_THE_VEIL</Description>
			<Civilopedia>TXT_KEY_SPELL_FOUND_TEMPLE_PEDIA</Civilopedia>
			<UnitClassPrereq>UNITCLASS_PRIEST_OF_THE_VEIL</UnitClassPrereq>
			<bAllowAI>1</bAllowAI>
			<bInCityOnly>1</bInCityOnly>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<CreateBuildingType>BUILDING_TEMPLE_OF_THE_VEIL</CreateBuildingType>
			<SpreadReligion>RELIGION_THE_ASHEN_VEIL</SpreadReligion>
			<bAbility>1</bAbility>
			<bSacrificeCaster>1</bSacrificeCaster>
			<PyResult>effectNotDead(pCaster)</PyResult>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_FOUND_TEMPLE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Buildings/Templeashen.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_FOUND_TEMPLE_OF_THE_HAND</Type>
			<Description>TXT_KEY_SPELL_FOUND_TEMPLE_OF_THE_HAND</Description>
			<Civilopedia>TXT_KEY_SPELL_FOUND_TEMPLE_PEDIA</Civilopedia>
			<UnitPrereq>UNIT_PRIEST_OF_WINTER</UnitPrereq>
			<bInCityOnly>1</bInCityOnly>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<bCausesWar>1</bCausesWar>
			<CreateBuildingType>BUILDING_TEMPLE_OF_THE_HAND</CreateBuildingType>
			<SpreadReligion>RELIGION_WHITE_HAND</SpreadReligion>
			<bAbility>1</bAbility>
			<bSacrificeCaster>1</bSacrificeCaster>
			<PyResult>effectNotDead(pCaster)</PyResult>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_FOUND_TEMPLE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Buildings/Temple of the Hand.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_LAND</Type>
			<Description>TXT_KEY_SPELL_LAND</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_WINGED</PromotionPrereq1>
			<PromotionPrereq2>PROMOTION_FLYING</PromotionPrereq2>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<RemovePromotionType1>PROMOTION_FLYING</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<Effect>EFFECT_WIND_SWIRL</Effect>
			<Sound>AS3D_SPELL_HASTE</Sound>
			<Button>Art/Interface/Buttons/Spells/Sprint.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_FLY</Type>
			<Description>TXT_KEY_SPELL_FLY</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_WINGED</PromotionPrereq1>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<AddPromotionType1>PROMOTION_FLYING</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<Effect>EFFECT_WIND_SWIRL</Effect>
			<Sound>AS3D_SPELL_HASTE</Sound>
			<Button>Art/Interface/Buttons/Promotions/Flying.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_FREE_BRIGIT</Type>
			<Description>TXT_KEY_SPELL_FREE_BRIGIT</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<ImprovementPrereq>IMPROVEMENT_RING_OF_CARCER</ImprovementPrereq>
			<TechPrereq>TECH_FANATICISM</TechPrereq>
			<bCasterNoDuration>1</bCasterNoDuration>
			<iCasterMinLevel>14</iCasterMinLevel>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>1000</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<PyResult>spellFreeBrigit(pCaster)</PyResult>
			<PyRequirement>reqFreeBrigit(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL2</Effect>
			<Sound>AS3D_SPELL_ENCHANTMENT</Sound>
			<Button>Art/Interface/Buttons/Improvements/Ring of Carcer.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_FREE_ODIO</Type>
			<Description>TXT_KEY_SPELL_FREE_ODIO</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<ImprovementPrereq>IMPROVEMENT_ODIOS_PRISON</ImprovementPrereq>
			<TechPrereq>TECH_RAGE</TechPrereq>
			<bCasterNoDuration>1</bCasterNoDuration>
			<bCausesWar>1</bCausesWar>
			<iCasterMinLevel>11</iCasterMinLevel>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>1000</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<PyResult>spellUnleashOdio(pCaster)</PyResult>
			<PyRequirement>reqUnleashOdio(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL2</Effect>
			<Sound>AS3D_SPELL_ENCHANTMENT</Sound>
			<Button>Art/Interface/Buttons/Improvements/Odios Prison.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_GIFT_VAMPIRISM</Type>
			<Description>TXT_KEY_SPELL_GIFT_VAMPIRISM</Description>
			<Civilopedia>TXT_KEY_SPELL_GIFT_VAMPIRISM_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_GIFT_VAMPIRISM_HELP</Help>
			<CivilizationPrereq>CIVILIZATION_CALABIM</CivilizationPrereq>
			<TechPrereq>TECH_FEUDALISM</TechPrereq>
			<bAllowAI>1</bAllowAI>
			<bCasterMustBeAlive>1</bCasterMustBeAlive>
			<bCasterNoDuration>1</bCasterNoDuration>
			<bHasCasted>1</bHasCasted>
			<AddPromotionType1>PROMOTION_VAMPIRE</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyResult>spellVampireMagic(pCaster)</PyResult>
			<PyRequirement>reqAcceptVampirism(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_GIFT_VAMPIRISM</Sound>
			<Button>Art/Interface/Buttons/Spells/Giftvampirism.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_GIVE_HAMMER_TO_CRAFTSMAN</Type>
			<Description>TXT_KEY_SPELL_GIVE_HAMMER_TO_CRAFTSMAN</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<UnitClassPrereq>EQUIPMENTCLASS_GOLDEN_HAMMER</UnitClassPrereq>
			<bAllowAI>1</bAllowAI>
			<bInBordersOnly>1</bInBordersOnly>
			<bInCityOnly>1</bInCityOnly>
			<iAIWeight>1000</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bAbility>1</bAbility>
			<bSacrificeCaster>1</bSacrificeCaster>
			<PyResult>spellGiveHammerToCraftsman(pCaster)</PyResult>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/greatengineer.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_GRAFT_FLESH</Type>
			<Description>TXT_KEY_SPELL_GRAFT_FLESH</Description>
			<Civilopedia>TXT_KEY_SPELL_GRAFT_FLESH_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_BODY3</PromotionPrereq1>
			<PromotionPrereq2>PROMOTION_CHANNELING3</PromotionPrereq2>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<CreateUnitType>UNIT_FLESH_GOLEM</CreateUnitType>
			<iCreateUnitNum>1</iCreateUnitNum>
			<bPermanentUnitCreate>1</bPermanentUnitCreate>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_GRAFT_FLESH</Sound>
			<Button>Art/Interface/Buttons/Units/Flesh Golem.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_HASTE</Type>
			<Description>TXT_KEY_SPELL_HASTE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_BODY1</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<AddPromotionType1>PROMOTION_HASTED</AddPromotionType1>
			<RemovePromotionType1>PROMOTION_SLOW</RemovePromotionType1>
			<bImmuneNeutral>1</bImmuneNeutral>
			<bImmuneEnemy>1</bImmuneEnemy>
			<bImmuneNotAlive>1</bImmuneNotAlive>
			<Effect>EFFECT_WIND_SWIRL</Effect>
			<Sound>AS3D_SPELL_HASTE</Sound>
			<Button>Art/Interface/Buttons/Promotions/Hasted.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_HASTURS_RAZOR</Type>
			<Description>TXT_KEY_SPELL_HASTURS_RAZOR</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_HASTURS_RAZOR_HELP</Help>
			<UnitClassPrereq>UNITCLASS_HEMAH</UnitClassPrereq>
			<bAllowAI>1</bAllowAI>
			<bCausesWar>1</bCausesWar>
			<iAIWeight>30</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<iRange>1</iRange>
			<PyResult>spellHastursRazor(pCaster)</PyResult>
			<PyRequirement>reqHastursRazor(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_MUTATION</Sound>
			<Button>Art/Interface/Buttons/Spells/Hasturs Razor.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_HEAL</Type>
			<Description>TXT_KEY_SPELL_HEAL</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_HEAL_HELP</Help>
			<PromotionPrereq1>PROMOTION_MEDIC3</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<RemovePromotionType1>PROMOTION_POISONED</RemovePromotionType1>
			<PyResult>spellHeal(pCaster,20)</PyResult>
			<PyRequirement>reqHeal(pCaster)</PyRequirement>
			<Effect>EFFECT_CREATION</Effect>
			<Sound>AS3D_SPELL_HEAL</Sound>
			<Button>Art/Interface/Buttons/Spells/Heal.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_HEALING_SALVE</Type>
			<Description>TXT_KEY_SPELL_HEALING_SALVE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_HEALING_SALVE_HELP</Help>
			<PromotionPrereq1>PROMOTION_HEALING_SALVE</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>100</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<RemovePromotionType1>PROMOTION_HEALING_SALVE</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<PyResult>spellHealingSalve(pCaster)</PyResult>
			<PyRequirement>reqHealingSalve(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_ENCHANTMENT</Sound>
			<Button>Art/Interface/Buttons/Equipment/HealingSalve.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_HERALDS_CALL</Type>
			<Description>TXT_KEY_SPELL_HERALDS_CALL</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_HERALDS_CALL_HELP</Help>
			<UnitPrereq>UNIT_HERALD</UnitPrereq>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<AddPromotionType1>PROMOTION_HERALDS_BLESSING</AddPromotionType1>
			<bImmuneNeutral>1</bImmuneNeutral>
			<bImmuneEnemy>1</bImmuneEnemy>
			<bImmuneNotAlive>1</bImmuneNotAlive>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_HOPE</Sound>
			<Button>Art/Interface/Buttons/Units/Herald.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_HIDE_NATIONALITY</Type>
			<Description>TXT_KEY_SPELL_HIDE_NATIONALITY</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_SHADOW3</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<AddPromotionType1>PROMOTION_HIDDEN_NATIONALITY</AddPromotionType1>
			<bAbility>1</bAbility>
			<PyRequirement>reqManaAllowed(pCaster,'VOTE_NO_SHADOW_MANA')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_HOPE</Sound>
			<Button>Art/Interface/Buttons/Spells/Mask.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_HIDE</Type>
			<Description>TXT_KEY_SPELL_HIDE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_STEALTH</PromotionPrereq1>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<AddPromotionType1>PROMOTION_HIDDEN</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<PyRequirement>reqHide(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_HOPE</Sound>
			<Button>Art/Interface/Buttons/Promotions/Hidden.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_UNHIDE</Type>
			<Description>TXT_KEY_SPELL_UNHIDE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_HIDDEN</PromotionPrereq1>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<RemovePromotionType1>PROMOTION_HIDDEN</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_HOPE</Sound>
			<Button>Art/Interface/Buttons/Promotions/Hidden.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_HIRE_ARCHER</Type>
			<Description>TXT_KEY_SPELL_HIRE_ARCHER</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<ImprovementPrereq>IMPROVEMENT_GOBLIN_FORT</ImprovementPrereq>
			<TechPrereq>TECH_ARCHERY</TechPrereq>
			<bHasCasted>1</bHasCasted>
			<bAbility>1</bAbility>
			<iCost>60</iCost>
			<PyResult>spellHireArcher(pCaster)</PyResult>
			<PyRequirement>reqHireScorpionClan(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_HOPE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Archer Scorpion Clan.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_HIRE_CHARIOT</Type>
			<Description>TXT_KEY_SPELL_HIRE_CHARIOT</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<ImprovementPrereq>IMPROVEMENT_GOBLIN_FORT</ImprovementPrereq>
			<TechPrereq>TECH_TRADE</TechPrereq>
			<bHasCasted>1</bHasCasted>
			<bAbility>1</bAbility>
			<iCost>120</iCost>
			<PyResult>spellHireChariot(pCaster)</PyResult>
			<PyRequirement>reqHireScorpionClan(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_HOPE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Chariot Scorpion Clan.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_HIRE_GOBLIN</Type>
			<Description>TXT_KEY_SPELL_HIRE_GOBLIN</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<ImprovementPrereq>IMPROVEMENT_GOBLIN_FORT</ImprovementPrereq>
			<bHasCasted>1</bHasCasted>
			<bAbility>1</bAbility>
			<iCost>30</iCost>
			<PyResult>spellHireGoblin(pCaster)</PyResult>
			<PyRequirement>reqHireScorpionClan(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_HOPE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Goblin Scorpion Clan.dds</Button>
		</SpellInfo>

		<SpellInfo>
			<Type>SPELL_HIRE_WOLF_RIDER</Type>
			<Description>TXT_KEY_SPELL_HIRE_WOLF_RIDER</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<ImprovementPrereq>IMPROVEMENT_GOBLIN_FORT</ImprovementPrereq>
			<TechPrereq>TECH_HORSEBACK_RIDING</TechPrereq>
			<bHasCasted>1</bHasCasted>
			<bAbility>1</bAbility>
			<iCost>60</iCost>
			<PyResult>spellHireWolfRider(pCaster)</PyResult>
			<PyRequirement>reqHireScorpionClan(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_HOPE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Wolf Rider Scorpion Clan.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_HOPE</Type>
			<Description>TXT_KEY_SPELL_HOPE</Description>
			<Civilopedia>TXT_KEY_SPELL_HOPE_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_HOPE_HELP</Help>
			<PromotionPrereq1>PROMOTION_SPIRIT2</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bInCityOnly>1</bInCityOnly>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<CreateBuildingType>BUILDING_HOPE</CreateBuildingType>
			<Effect>EFFECT_CREATION</Effect>
			<Sound>AS3D_SPELL_HOPE</Sound>
			<Button>Art/Interface/Buttons/Buildings/Hope.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_IMPERSONATE_LEADER</Type>
			<Description>TXT_KEY_SPELL_IMPERSONATE_LEADER</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_IMPERSONATE_LEADER_HELP</Help>
			<UnitClassPrereq>UNITCLASS_GIBBON</UnitClassPrereq>
			<bInCityOnly>1</bInCityOnly>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<PyResult>spellImpersonateLeader(pCaster)</PyResult>
			<PyRequirement>reqImpersonateLeader(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_HOPE</Sound>
			<Button>Art/Interface/Buttons/Spells/Impersonate Leader.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_INQUISITION</Type>
			<Description>TXT_KEY_SPELL_INQUISITION</Description>
			<Civilopedia>TXT_KEY_SPELL_INQUISITION_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_INQUISITION_HELP</Help>
			<PromotionPrereq1>PROMOTION_INQUISITOR</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bInCityOnly>1</bInCityOnly>
			<bHasCasted>1</bHasCasted>
			<bAbility>1</bAbility>
			<iDelay>3</iDelay>
			<PyResult>spellInquisition(pCaster)</PyResult>
			<PyRequirement>reqInquisition(pCaster)</PyRequirement>
			<Effect>EFFECT_CREATION</Effect>
			<Sound>AS3D_SPELL_INQUISITION</Sound>
			<Button>Art/Interface/Buttons/Spells/Inquisition.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_INSPIRATION</Type>
			<Description>TXT_KEY_SPELL_INSPIRATION</Description>
			<Civilopedia>TXT_KEY_SPELL_INSPIRATION_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_INSPIRATION_HELP</Help>
			<PromotionPrereq1>PROMOTION_MIND1</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bInCityOnly>1</bInCityOnly>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<CreateBuildingType>BUILDING_INSPIRATION</CreateBuildingType>
			<Effect>EFFECT_CREATION</Effect>
			<Sound>AS3D_SPELL_INSPIRATION</Sound>
			<Button>Art/Interface/Buttons/Buildings/Inspiration.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_IRA_UNLEASHED</Type>
			<Description>TXT_KEY_SPELL_IRA_UNLEASHED</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<UnitClassPrereq>UNITCLASS_WRATH</UnitClassPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<PyResult>spellIraUnleashed(pCaster)</PyResult>
			<PyRequirement>reqIraUnleashed(pCaster)</PyRequirement>
			<Effect>EFFECT_FIRE_SUMMON</Effect>
			<Sound>AS3D_SPELL_FIRE_ELEMENTAL</Sound>
			<Button>Art/Interface/Buttons/Units/Ira.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_KIDNAP</Type>
			<Description>TXT_KEY_SPELL_KIDNAP</Description>
			<Civilopedia>TXT_KEY_SPELL_KIDNAP_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_KIDNAP_HELP</Help>
			<UnitCombatPrereq>UNITCOMBAT_RECON</UnitCombatPrereq>
			<CivilizationPrereq>CIVILIZATION_SVARTALFAR</CivilizationPrereq>
			<bAllowAI>1</bAllowAI>
			<bCausesWar>1</bCausesWar>
			<bInCityOnly>1</bInCityOnly>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<PyResult>spellKidnap(pCaster)</PyResult>
			<PyRequirement>reqKidnap(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_BLESS</Sound>
			<Button>Art/Interface/Buttons/Spells/Kidnap.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_LICHDOM</Type>
			<Description>TXT_KEY_SPELL_LICHDOM</Description>
			<Civilopedia>TXT_KEY_SPELL_LICHDOM_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_LICHDOM_HELP</Help>
			<BuildingPrereq>BUILDING_TOWER_OF_NECROMANCY</BuildingPrereq>
			<PromotionPrereq1>PROMOTION_DEATH3</PromotionPrereq1>
			<PromotionPrereq2>PROMOTION_CHANNELING2</PromotionPrereq2>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>200</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<AddPromotionType1>PROMOTION_UNDEAD</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<ConvertUnitType>UNIT_LICH</ConvertUnitType>
			<bCasterMustBeAlive>1</bCasterMustBeAlive>
			<PyRequirement>reqLichdom(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_DEFILE</Sound>
			<Button>Art/Interface/Buttons/Units/Lich.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_LOYALTY</Type>
			<Description>TXT_KEY_SPELL_LOYALTY</Description>
			<Civilopedia>TXT_KEY_SPELL_LOYALTY_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_LAW1</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<AddPromotionType1>PROMOTION_LOYALTY</AddPromotionType1>
			<RemovePromotionType1>PROMOTION_REBELLIOUS</RemovePromotionType1>
			<bImmuneNeutral>1</bImmuneNeutral>
			<bImmuneEnemy>1</bImmuneEnemy>
			<Effect>EFFECT_CREATION</Effect>
			<Sound>AS3D_SPELL_BLESS</Sound>
			<Button>Art/Interface/Buttons/Promotions/Loyalty.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_MAELSTROM</Type>
			<Description>TXT_KEY_SPELL_MAELSTROM</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_AIR2</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bCausesWar>1</bCausesWar>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<iRange>2</iRange>
			<iDamage>15</iDamage>
			<iDamageLimit>30</iDamageLimit>
			<DamageType>DAMAGE_LIGHTNING</DamageType>
			<Effect>EFFECT_MAELSTROM</Effect>
			<Sound>AS3D_SPELL_MAELSTROM</Sound>
			<Button>Art/Interface/Buttons/Spells/Maelstrom.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_MASK</Type>
			<Description>TXT_KEY_SPELL_MASK</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_MARKSMAN</PromotionPrereq1>
			<ReligionPrereq>RELIGION_COUNCIL_OF_ESUS</ReligionPrereq>
			<TechPrereq>TECH_DECEPTION</TechPrereq>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<AddPromotionType1>PROMOTION_HIDDEN_NATIONALITY</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyRequirement>reqMask(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_ENCHANTMENT</Sound>
			<Button>Art/Interface/Buttons/Spells/Mask.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_MEZMERIZE_BEAST</Type>
			<Description>TXT_KEY_SPELL_MEZMERIZE_BEAST</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_SATYR</PromotionPrereq1>
			<PromotionPrereq2>PROMOTION_SUBDUE_BEASTS</PromotionPrereq2>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<bResistable>1</bResistable>
			<iRange>1</iRange>
			<PyResult>spellMezmerizeBeast(pCaster)</PyResult>
			<PyRequirement>reqMezmerizeBeast(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_CHARM_PERSON</Sound>
			<Button>Art/Interface/Buttons/Spells/Mezmerize Animal.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_MEZMERIZE_ANIMAL</Type>
			<Description>TXT_KEY_SPELL_MEZMERIZE_ANIMAL</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_SATYR</PromotionPrereq1>
			<PromotionPrereq2>PROMOTION_SUBDUE_ANIMAL</PromotionPrereq2>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<bResistable>1</bResistable>
			<iRange>1</iRange>
			<PyResult>spellMezmerizeAnimal(pCaster)</PyResult>
			<PyRequirement>reqMezmerizeAnimal(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_CHARM_PERSON</Sound>
			<Button>Art/Interface/Buttons/Spells/Mezmerize Animal.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_MEZMERIZE_SEA</Type>
			<Description>TXT_KEY_SPELL_MEZMERIZE_SEA</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_SPEAR_OF_MAJOSI</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<bResistable>1</bResistable>
			<iRange>1</iRange>
			<PyResult>spellMezmerizeSea(pCaster)</PyResult>
			<PyRequirement>reqMezmerizeSea(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_CHARM_PERSON</Sound>
			<Button>Art/Interface/Buttons/Spells/Mezmerize Animal.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_MIRROR</Type>
			<Description>TXT_KEY_SPELL_MIRROR</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_MIRROR_HELP</Help>
			<PromotionPrereq1>PROMOTION_BLACK_MIRROR</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bCasterMustBeAlive>1</bCasterMustBeAlive>
			<iAIWeight>50</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<PyResult>spellMirror(pCaster)</PyResult>
			<PyRequirement>reqMirror(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_ENCHANTMENT</Sound>
			<Button>Art/Interface/Buttons/Spells/Mirror.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_MORALE</Type>
			<Description>TXT_KEY_SPELL_MORALE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<UnitClassPrereq>UNITCLASS_FLAGBEARER</UnitClassPrereq>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<iRange>1</iRange>
			<AddPromotionType1>PROMOTION_MORALE</AddPromotionType1>
			<bImmuneNeutral>1</bImmuneNeutral>
			<bImmuneEnemy>1</bImmuneEnemy>
			<bImmuneNotAlive>1</bImmuneNotAlive>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_ENCHANTMENT</Sound>
			<Button>Art/Interface/Buttons/Promotions/Morale.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_MUTATION</Type>
			<Description>TXT_KEY_SPELL_MUTATION</Description>
			<Civilopedia>TXT_KEY_SPELL_MUTATION_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_MUTATION_HELP</Help>
			<PromotionPrereq1>PROMOTION_DIVINE</PromotionPrereq1>
			<ReligionPrereq>RELIGION_OCTOPUS_OVERLORDS</ReligionPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<AddPromotionType1>PROMOTION_MUTATED</AddPromotionType1>
			<bImmuneNotAlive>1</bImmuneNotAlive>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_MUTATION</Sound>
			<Button>Art/Interface/Buttons/Promotions/Mutated.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_OPEN_CHEST</Type>
			<Description>TXT_KEY_SPELL_OPEN_CHEST</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<UnitInStackPrereq>EQUIPMENT_TREASURE</UnitInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bAbility>1</bAbility>
			<PyResult>spellOpenChest(pCaster)</PyResult>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_ENCHANTMENT</Sound>
			<Button>Art/Interface/Buttons/Equipment/Treasure.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_ORDAIN_AV</Type>
			<Description>TXT_KEY_SPELL_ORDAIN</Description>
			<Civilopedia>TXT_KEY_SPELL_ORDAIN_PEDIA</Civilopedia>
			<UnitPrereq>UNIT_PROPHET</UnitPrereq>
			<StateReligionPrereq>RELIGION_THE_ASHEN_VEIL</StateReligionPrereq>
			<TechPrereq>TECH_THEOLOGY</TechPrereq>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<ConvertUnitType>UNIT_HIGH_PRIEST_OF_THE_VEIL</ConvertUnitType>
			<PyRequirement>reqOrdain(pCaster,'UNITCLASS_HIGH_PRIEST_OF_THE_VEIL')</PyRequirement>
			<Effect>EFFECT_CREATION</Effect>
			<Sound>AS3D_SPELL_BLESS</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/High Priest of the Veil.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_ORDAIN_AV_SAGE</Type>
			<Description>TXT_KEY_SPELL_ORDAIN</Description>
			<Civilopedia>TXT_KEY_SPELL_ORDAIN_PEDIA</Civilopedia>
			<UnitPrereq>UNIT_SCIENTIST</UnitPrereq>
			<StateReligionPrereq>RELIGION_THE_ASHEN_VEIL</StateReligionPrereq>
			<TechPrereq>TECH_THEOLOGY</TechPrereq>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<ConvertUnitType>UNIT_HIGH_PRIEST_OF_THE_VEIL</ConvertUnitType>
			<PyRequirement>reqOrdain(pCaster,'UNITCLASS_HIGH_PRIEST_OF_THE_VEIL')</PyRequirement>
			<Effect>EFFECT_CREATION</Effect>
			<Sound>AS3D_SPELL_BLESS</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/High Priest of the Veil.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_ORDAIN_EMPYREAN</Type>
			<Description>TXT_KEY_SPELL_ORDAIN</Description>
			<Civilopedia>TXT_KEY_SPELL_ORDAIN_PEDIA</Civilopedia>
			<UnitPrereq>UNIT_PROPHET</UnitPrereq>
			<StateReligionPrereq>RELIGION_THE_EMPYREAN</StateReligionPrereq>
			<TechPrereq>TECH_THEOLOGY</TechPrereq>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<ConvertUnitType>UNIT_HIGH_PRIEST_OF_THE_EMPYREAN</ConvertUnitType>
			<PyRequirement>reqOrdain(pCaster,'UNITCLASS_HIGH_PRIEST_OF_THE_EMPYREAN')</PyRequirement>
			<Effect>EFFECT_CREATION</Effect>
			<Sound>AS3D_SPELL_BLESS</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/High Priest of the Empyrean.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_ORDAIN_KILMORPH</Type>
			<Description>TXT_KEY_SPELL_ORDAIN</Description>
			<Civilopedia>TXT_KEY_SPELL_ORDAIN_PEDIA</Civilopedia>
			<UnitPrereq>UNIT_PROPHET</UnitPrereq>
			<StateReligionPrereq>RELIGION_RUNES_OF_KILMORPH</StateReligionPrereq>
			<TechPrereq>TECH_THEOLOGY</TechPrereq>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<ConvertUnitType>UNIT_HIGH_PRIEST_OF_KILMORPH</ConvertUnitType>
			<PyRequirement>reqOrdain(pCaster,'UNITCLASS_HIGH_PRIEST_OF_KILMORPH')</PyRequirement>
			<Effect>EFFECT_CREATION</Effect>
			<Sound>AS3D_SPELL_BLESS</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/High Priest of Kilmorph.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_ORDAIN_FOL</Type>
			<Description>TXT_KEY_SPELL_ORDAIN</Description>
			<Civilopedia>TXT_KEY_SPELL_ORDAIN_PEDIA</Civilopedia>
			<UnitPrereq>UNIT_PROPHET</UnitPrereq>
			<StateReligionPrereq>RELIGION_FELLOWSHIP_OF_LEAVES</StateReligionPrereq>
			<TechPrereq>TECH_THEOLOGY</TechPrereq>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<ConvertUnitType>UNIT_HIGH_PRIEST_OF_LEAVES</ConvertUnitType>
			<PyRequirement>reqOrdain(pCaster,'UNITCLASS_HIGH_PRIEST_OF_LEAVES')</PyRequirement>
			<Effect>EFFECT_CREATION</Effect>
			<Sound>AS3D_SPELL_BLESS</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/High Priest of Leaves.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_ORDAIN_FOL_BARD</Type>
			<Description>TXT_KEY_SPELL_ORDAIN</Description>
			<Civilopedia>TXT_KEY_SPELL_ORDAIN_PEDIA</Civilopedia>
			<UnitPrereq>UNIT_ARTIST</UnitPrereq>
			<StateReligionPrereq>RELIGION_FELLOWSHIP_OF_LEAVES</StateReligionPrereq>
			<TechPrereq>TECH_THEOLOGY</TechPrereq>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<ConvertUnitType>UNIT_HIGH_PRIEST_OF_LEAVES</ConvertUnitType>
			<PyRequirement>reqOrdain(pCaster,'UNITCLASS_HIGH_PRIEST_OF_LEAVES')</PyRequirement>
			<Effect>EFFECT_CREATION</Effect>
			<Sound>AS3D_SPELL_BLESS</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/High Priest of Leaves.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_ORDAIN_WINTER</Type>
			<Description>TXT_KEY_SPELL_ORDAIN</Description>
			<Civilopedia>TXT_KEY_SPELL_ORDAIN_PEDIA</Civilopedia>
			<UnitPrereq>UNIT_PROPHET</UnitPrereq>
			<StateReligionPrereq>RELIGION_WHITE_HAND</StateReligionPrereq>
			<TechPrereq>TECH_THEOLOGY</TechPrereq>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<ConvertUnitType>UNIT_HIGH_PRIEST_OF_WINTER</ConvertUnitType>
			<PyRequirement>reqOrdain(pCaster,'UNITCLASS_HIGH_PRIEST_OF_WINTER')</PyRequirement>
			<Effect>EFFECT_CREATION</Effect>
			<Sound>AS3D_SPELL_BLESS</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/High Priest of Winter.dds</Button>
		</SpellInfo>


		<SpellInfo>
			<Type>SPELL_ORDAIN_ORDER</Type>
			<Description>TXT_KEY_SPELL_ORDAIN</Description>
			<Civilopedia>TXT_KEY_SPELL_ORDAIN_PEDIA</Civilopedia>
			<UnitPrereq>UNIT_PROPHET</UnitPrereq>
			<StateReligionPrereq>RELIGION_THE_ORDER</StateReligionPrereq>
			<TechPrereq>TECH_THEOLOGY</TechPrereq>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyResult>spellOrdainOrder(pCaster)</PyResult>
			<PyRequirement>reqOrdain(pCaster,'UNITCLASS_HIGH_PRIEST_OF_THE_ORDER')</PyRequirement>
			<Effect>EFFECT_CREATION</Effect>
			<Sound>AS3D_SPELL_BLESS</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/High Priest of the Order.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_ORDAIN_ORDER_COMMANDER</Type>
			<Description>TXT_KEY_SPELL_ORDAIN</Description>
			<Civilopedia>TXT_KEY_SPELL_ORDAIN_PEDIA</Civilopedia>
			<UnitPrereq>UNIT_GREAT_GENERAL</UnitPrereq>
			<StateReligionPrereq>RELIGION_THE_ORDER</StateReligionPrereq>
			<TechPrereq>TECH_THEOLOGY</TechPrereq>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyResult>spellOrdainOrder(pCaster)</PyResult>
			<PyRequirement>reqOrdain(pCaster,'UNITCLASS_HIGH_PRIEST_OF_THE_ORDER')</PyRequirement>
			<Effect>EFFECT_CREATION</Effect>
			<Sound>AS3D_SPELL_BLESS</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/High Priest of the Order.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_ORDAIN_OO</Type>
			<Description>TXT_KEY_SPELL_ORDAIN</Description>
			<Civilopedia>TXT_KEY_SPELL_ORDAIN_PEDIA</Civilopedia>
			<UnitPrereq>UNIT_PROPHET</UnitPrereq>
			<StateReligionPrereq>RELIGION_OCTOPUS_OVERLORDS</StateReligionPrereq>
			<TechPrereq>TECH_THEOLOGY</TechPrereq>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<ConvertUnitType>UNIT_HIGH_PRIEST_OF_THE_OVERLORDS</ConvertUnitType>
			<PyRequirement>reqOrdain(pCaster,'UNITCLASS_HIGH_PRIEST_OF_THE_OVERLORDS')</PyRequirement>
			<Effect>EFFECT_CREATION</Effect>
			<Sound>AS3D_SPELL_BLESS</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/High Priest of the Overlords.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_ORDAIN_LUON</Type>
			<Description>TXT_KEY_SPELL_ORDAIN</Description>
			<Civilopedia>TXT_KEY_SPELL_ORDAIN_PEDIA</Civilopedia>
			<UnitPrereq>UNIT_PROPHET</UnitPrereq>
			<CivilizationPrereq>CIVILIZATION_GRIGORI</CivilizationPrereq>
			<TechPrereq>TECH_THEOLOGY</TechPrereq>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<ConvertUnitType>UNIT_LUONNOTAR</ConvertUnitType>
			<PyRequirement>reqOrdain(pCaster,'UNITCLASS_DRUID')</PyRequirement>
			<Effect>EFFECT_CREATION</Effect>
			<Sound>AS3D_SPELL_BLESS</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Inquisitor Grigori.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_PEACE</Type>
			<Description>TXT_KEY_SPELL_PEACE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_PEACE_HELP</Help>
			<PromotionPrereq1>PROMOTION_SPIRIT3</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<RemovePromotionType1>PROMOTION_SPIRIT3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bSacrificeCaster>1</bSacrificeCaster>
			<PyResult>spellPeace(pCaster)</PyResult>
			<PyRequirement>reqPeace(pCaster)</PyRequirement>
			<Effect>EFFECT_CREATION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<Button>Art/Interface/Buttons/Spells/Peace.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_PEACE_SEVEN_PINES</Type>
			<Description>TXT_KEY_SPELL_PEACE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_PEACE_HELP</Help>
			<ImprovementPrereq>IMPROVEMENT_SEVEN_PINES</ImprovementPrereq>
			<bAllowAI>1</bAllowAI>
			<bInBordersOnly>1</bInBordersOnly>
			<bHasCasted>1</bHasCasted>
			<PyResult>spellPeaceSevenPines(pCaster)</PyResult>
			<PyRequirement>reqPeaceSevenPines(pCaster)</PyRequirement>
			<Effect>EFFECT_CREATION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Spells/Peace.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_PILGRIMAGE_AIFON</Type>
			<Description>TXT_KEY_SPELL_PILGRIMAGE</Description>
			<Description>TXT_KEY_SPELL_PILGRIMAGE</Description>
			<Civilopedia>TXT_KEY_SPELL_PILGRIMAGE_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_PILGRIM</PromotionPrereq1>
			<ImprovementPrereq>IMPROVEMENT_AIFON_ISLE</ImprovementPrereq>
			<ReligionPrereq>RELIGION_OCTOPUS_OVERLORDS</ReligionPrereq>
			<bAllowAI>1</bAllowAI>
			<AddPromotionType1>PROMOTION_WATER2</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Improvements/aifon isle.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_PILGRIMAGE_BONES</Type>
			<Description>TXT_KEY_SPELL_PILGRIMAGE</Description>
			<Civilopedia>TXT_KEY_SPELL_PILGRIMAGE_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_PILGRIM</PromotionPrereq1>
			<ImprovementPrereq>IMPROVEMENT_DRAGON_BONES</ImprovementPrereq>
			<bAllowAI>1</bAllowAI>
			<AddPromotionType1>PROMOTION_WATER1</AddPromotionType1>
			<AddPromotionType2>PROMOTION_DRAGON_SLAYING</AddPromotionType2>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Improvements/dragon bones.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_PILGRIMAGE_BONES_ABASHI</Type>
			<Description>TXT_KEY_SPELL_PILGRIMAGE</Description>
			<Civilopedia>TXT_KEY_SPELL_PILGRIMAGE_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_PILGRIM</PromotionPrereq1>
			<ImprovementPrereq>IMPROVEMENT_DRAGON_BONES_ABASHI</ImprovementPrereq>
			<bAllowAI>1</bAllowAI>
			<AddPromotionType1>PROMOTION_DIMENSIONAL2</AddPromotionType1>
			<AddPromotionType2>PROMOTION_DRAGON_SLAYING</AddPromotionType2>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Abashi.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_PILGRIMAGE_BONES_ACHERON</Type>
			<Description>TXT_KEY_SPELL_PILGRIMAGE</Description>
			<Civilopedia>TXT_KEY_SPELL_PILGRIMAGE_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_PILGRIM</PromotionPrereq1>
			<ImprovementPrereq>IMPROVEMENT_DRAGON_BONES_ACHERON</ImprovementPrereq>
			<bAllowAI>1</bAllowAI>
			<AddPromotionType1>PROMOTION_FIRE1</AddPromotionType1>
			<AddPromotionType2>PROMOTION_DRAGON_SLAYING</AddPromotionType2>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Acheron.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_PILGRIMAGE_BONES_DRIFA</Type>
			<Description>TXT_KEY_SPELL_PILGRIMAGE</Description>
			<Civilopedia>TXT_KEY_SPELL_PILGRIMAGE_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_PILGRIM</PromotionPrereq1>
			<ImprovementPrereq>IMPROVEMENT_DRAGON_BONES_DRIFA</ImprovementPrereq>
			<bAllowAI>1</bAllowAI>
			<AddPromotionType1>PROMOTION_ICE1</AddPromotionType1>
			<AddPromotionType2>PROMOTION_DRAGON_SLAYING</AddPromotionType2>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Drifa.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_PILGRIMAGE_BONES_EURABATRES</Type>
			<Description>TXT_KEY_SPELL_PILGRIMAGE</Description>
			<Civilopedia>TXT_KEY_SPELL_PILGRIMAGE_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_PILGRIM</PromotionPrereq1>
			<ImprovementPrereq>IMPROVEMENT_DRAGON_BONES_EURABATRES</ImprovementPrereq>
			<bAllowAI>1</bAllowAI>
			<AddPromotionType1>PROMOTION_CREATION1</AddPromotionType1>
			<AddPromotionType2>PROMOTION_DRAGON_SLAYING</AddPromotionType2>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Eurabatres.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_PILGRIMAGE_BRADELINES</Type>
			<Description>TXT_KEY_SPELL_PILGRIMAGE</Description>
			<Civilopedia>TXT_KEY_SPELL_PILGRIMAGE_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_PILGRIM</PromotionPrereq1>
			<ImprovementPrereq>IMPROVEMENT_BRADELINES_WELL</ImprovementPrereq>
			<ReligionPrereq>RELIGION_THE_ASHEN_VEIL</ReligionPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>1000</iAIWeight>
			<AddPromotionType1>PROMOTION_DEATH2</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Improvements/bradelines well.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_PILGRIMAGE_BROKEN_SEPULCHER</Type>
			<Description>TXT_KEY_SPELL_PILGRIMAGE</Description>
			<Civilopedia>TXT_KEY_SPELL_PILGRIMAGE_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_PILGRIM</PromotionPrereq1>
			<ImprovementPrereq>IMPROVEMENT_BROKEN_SEPULCHER</ImprovementPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>1000</iAIWeight>
			<AddPromotionType1>PROMOTION_UNDEAD_SLAYING</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Improvements/broken sepulcher.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_PILGRIMAGE_GUARDIAN</Type>
			<Description>TXT_KEY_SPELL_PILGRIMAGE</Description>
			<Civilopedia>TXT_KEY_SPELL_PILGRIMAGE_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_PILGRIM</PromotionPrereq1>
			<ImprovementPrereq>IMPROVEMENT_GUARDIAN</ImprovementPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>1000</iAIWeight>
			<AddPromotionType1>PROMOTION_GOLEM_SLAYING</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Improvements/guardian.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_PILGRIMAGE_LETUM_FRIGUS</Type>
			<Description>TXT_KEY_SPELL_PILGRIMAGE</Description>
			<Civilopedia>TXT_KEY_SPELL_PILGRIMAGE_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_PILGRIM</PromotionPrereq1>
			<ImprovementPrereq>IMPROVEMENT_LETUM_FRIGUS</ImprovementPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>1000</iAIWeight>
			<AddPromotionType1>PROMOTION_IMMUNE_COLD</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Improvements/letum frigus.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_PILGRIMAGE_MIRROR</Type>
			<Description>TXT_KEY_SPELL_PILGRIMAGE</Description>
			<Civilopedia>TXT_KEY_SPELL_PILGRIMAGE_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_PILGRIM</PromotionPrereq1>
			<ImprovementPrereq>IMPROVEMENT_MIRROR_OF_HEAVEN</ImprovementPrereq>
			<ReligionPrereq>RELIGION_THE_EMPYREAN</ReligionPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>1000</iAIWeight>
			<AddPromotionType1>PROMOTION_SUN2</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Improvements/mirror of heaven.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_PILGRIMAGE_ODIOS_PRISON</Type>
			<Description>TXT_KEY_SPELL_PILGRIMAGE</Description>
			<Civilopedia>TXT_KEY_SPELL_PILGRIMAGE_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_PILGRIM</PromotionPrereq1>
			<ImprovementPrereq>IMPROVEMENT_ODIOS_PRISON</ImprovementPrereq>
			<ReligionPrereq>RELIGION_RUNES_OF_KILMORPH</ReligionPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>1000</iAIWeight>
			<AddPromotionType1>PROMOTION_SHIELD_OF_FAITH</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Improvements/Odios Prison.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_PILGRIMAGE_PALUS</Type>
			<Description>TXT_KEY_SPELL_PILGRIMAGE</Description>
			<Civilopedia>TXT_KEY_SPELL_PILGRIMAGE_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_PILGRIM</PromotionPrereq1>
			<ImprovementPrereq>IMPROVEMENT_PALUS</ImprovementPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>1000</iAIWeight>
			<AddPromotionType1>PROMOTION_MIND2</AddPromotionType1>
			<AddPromotionType2>PROMOTION_CRAZED</AddPromotionType2>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Improvements/tower.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_PILGRIMAGE_POOL</Type>
			<Description>TXT_KEY_SPELL_PILGRIMAGE</Description>
			<Civilopedia>TXT_KEY_SPELL_PILGRIMAGE_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_PILGRIM</PromotionPrereq1>
			<ImprovementPrereq>IMPROVEMENT_POOL_OF_TEARS</ImprovementPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>1000</iAIWeight>
			<AddPromotionType1>PROMOTION_SPIRIT2</AddPromotionType1>
			<AddPromotionType2>PROMOTION_MEDIC1</AddPromotionType2>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Improvements/pool of tears.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_PILGRIMAGE_PYRE</Type>
			<Description>TXT_KEY_SPELL_PILGRIMAGE</Description>
			<Civilopedia>TXT_KEY_SPELL_PILGRIMAGE_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_PILGRIM</PromotionPrereq1>
			<ImprovementPrereq>IMPROVEMENT_PYRE_OF_THE_SERAPHIC</ImprovementPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>1000</iAIWeight>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<AddPromotionType1>PROMOTION_IMMUNE_FIRE</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Improvements/pyre of the seraphic.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_PILGRIMAGE_REMNANTS</Type>
			<Description>TXT_KEY_SPELL_PILGRIMAGE</Description>
			<Civilopedia>TXT_KEY_SPELL_PILGRIMAGE_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_PILGRIM</PromotionPrereq1>
			<ImprovementPrereq>IMPROVEMENT_REMNANTS_OF_PATRIA</ImprovementPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>1000</iAIWeight>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<AddPromotionType1>PROMOTION_MAGIC_RESISTANCE</AddPromotionType1>
			<AddPromotionType2>PROMOTION_METAMAGIC1</AddPromotionType2>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Improvements/remnants of patria.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_PILGRIMAGE_SEVEN_PINES</Type>
			<Description>TXT_KEY_SPELL_PILGRIMAGE</Description>
			<Civilopedia>TXT_KEY_SPELL_PILGRIMAGE_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_PILGRIM</PromotionPrereq1>
			<ImprovementPrereq>IMPROVEMENT_SEVEN_PINES</ImprovementPrereq>
			<bAllowAI>1</bAllowAI>
			<AddPromotionType1>PROMOTION_FORCE1</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Improvements/seven pines.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_PILGRIMAGE_STONES</Type>
			<Description>TXT_KEY_SPELL_PILGRIMAGE</Description>
			<Civilopedia>TXT_KEY_SPELL_PILGRIMAGE_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_PILGRIM</PromotionPrereq1>
			<ImprovementPrereq>IMPROVEMENT_STANDING_STONES</ImprovementPrereq>
			<ReligionPrereq>RELIGION_RUNES_OF_KILMORPH</ReligionPrereq>
			<bAllowAI>1</bAllowAI>
			<AddPromotionType1>PROMOTION_EARTH2</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Improvements/standing stones.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_PILGRIMAGE_TOMB</Type>
			<Description>TXT_KEY_SPELL_PILGRIMAGE</Description>
			<Civilopedia>TXT_KEY_SPELL_PILGRIMAGE_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_PILGRIM</PromotionPrereq1>
			<ImprovementPrereq>IMPROVEMENT_TOMB_OF_SUCELLUS</ImprovementPrereq>
			<bAllowAI>1</bAllowAI>
			<AddPromotionType1>PROMOTION_LIFE2</AddPromotionType1>
			<AddPromotionType2>PROMOTION_MEDIC2</AddPromotionType2>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Improvements/tomb of sucellus.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_PILGRIMAGE_YGGDRASIL</Type>
			<Description>TXT_KEY_SPELL_PILGRIMAGE</Description>
			<Civilopedia>TXT_KEY_SPELL_PILGRIMAGE_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_PILGRIM</PromotionPrereq1>
			<ImprovementPrereq>IMPROVEMENT_YGGDRASIL</ImprovementPrereq>
			<ReligionPrereq>RELIGION_FELLOWSHIP_OF_LEAVES</ReligionPrereq>
			<bAllowAI>1</bAllowAI>
			<AddPromotionType1>PROMOTION_NATURE2</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Improvements/Yggdrasil.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_PILLAR_OF_FIRE_JUNIL</Type>
			<Description>TXT_KEY_SPELL_PILLAR_OF_FIRE</Description>
			<Civilopedia>TXT_KEY_SPELL_PILLAR_OF_FIRE_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_PILLAR_OF_FIRE_HELP</Help>
			<PromotionPrereq1>PROMOTION_DIVINE2</PromotionPrereq1><PromotionPrereq2>PROMOTION_DIVINE</PromotionPrereq2>
			<ReligionPrereq>RELIGION_THE_ORDER</ReligionPrereq>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<iRange>2</iRange>
			<PyResult>spellPillarofFire(pCaster)</PyResult>
			<PyRequirement>reqPillarofFire(pCaster)</PyRequirement>
			<Button>Art/Interface/Buttons/Spells/PillarofFire.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_PILLAR_OF_FIRE_BRIGIT</Type>
			<Description>TXT_KEY_SPELL_PILLAR_OF_FIRE</Description>
			<Civilopedia>TXT_KEY_SPELL_PILLAR_OF_FIRE_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_PILLAR_OF_FIRE_HELP</Help>
			<PromotionPrereq1>PROMOTION_ANGEL</PromotionPrereq1>
			<PromotionPrereq2>PROMOTION_IMMUNE_FIRE</PromotionPrereq2>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<iRange>2</iRange>
			<PyResult>spellPillarofFire(pCaster)</PyResult>
			<PyRequirement>reqPillarofFire(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_FIREBALL</Sound>
			<Button>Art/Interface/Buttons/Spells/PillarofFire.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_PILLAR_OF_FIRE</Type>
			<Description>TXT_KEY_SPELL_PILLAR_OF_FIRE</Description>
			<Civilopedia>TXT_KEY_SPELL_PILLAR_OF_FIRE_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_PILLAR_OF_FIRE_HELP</Help>
			<UnitClassPrereq>UNITCLASS_CHALID</UnitClassPrereq>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<iRange>2</iRange>
			<PyResult>spellPillarofFire(pCaster)</PyResult>
			<PyRequirement>reqPillarofFire(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_FIREBALL</Sound>
			<Button>Art/Interface/Buttons/Spells/PillarofFire.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_PIRATE_COVE</Type>
			<Description>TXT_KEY_SPELL_PIRATE_COVE</Description>
			<Civilopedia>TXT_KEY_SPELL_PIRATE_COVE_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_PIRATE_COVE_HELP</Help>
			<UnitPrereq>UNIT_WORKBOAT</UnitPrereq>
			<CivilizationPrereq>CIVILIZATION_LANUN</CivilizationPrereq>
			<bAllowAI>0</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<bHasCasted>1</bHasCasted>
			<CreateImprovementType>IMPROVEMENT_PIRATE_COVE</CreateImprovementType>
			<bAbility>1</bAbility>
			<bSacrificeCaster>1</bSacrificeCaster>
			<PyResult>spellPirateCove(pCaster)</PyResult>
			<PyRequirement>reqPirateCove(pCaster)</PyRequirement>
			<Effect>EFFECT_CREATION</Effect>
			<Sound>AS3D_SPELL_PIRATE_COVE</Sound>
			<Button>Art/Interface/Buttons/Improvements/Pirate Cove.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_POISONED_BLADE</Type>
			<Description>TXT_KEY_SPELL_POISONED_BLADE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_NATURE1</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<AddPromotionType1>PROMOTION_POISONED_BLADE</AddPromotionType1>
			<bImmuneNeutral>1</bImmuneNeutral>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_ENCHANTMENT</Sound>
			<Button>Art/Interface/Buttons/Spells/Poisoned Blade.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_POTION_OF_INVISIBILITY</Type>
			<Description>TXT_KEY_SPELL_POTION_OF_INVISIBILITY</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_POTION_OF_INVISIBILITY</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<AddPromotionType1>PROMOTION_HIDDEN</AddPromotionType1>
			<RemovePromotionType1>PROMOTION_POTION_OF_INVISIBILITY</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_ENCHANTMENT</Sound>
			<Button>Art/Interface/Buttons/Equipment/PotionOfInvisibility.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_POTION_OF_RESTORATION</Type>
			<Description>TXT_KEY_SPELL_POTION_OF_RESTORATION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_POTION_OF_RESTORATION</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<RemovePromotionType1>PROMOTION_POTION_OF_RESTORATION</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<bRemoveHasCasted>1</bRemoveHasCasted>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_ENCHANTMENT</Sound>
			<Button>Art/Interface/Buttons/Equipment/PotionOfRestoration.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_PROMOTE_SETTLEMENT</Type>
			<Description>TXT_KEY_SPELL_PROMOTE_SETTLEMENT</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<CivilizationPrereq>CIVILIZATION_KURIOTATES</CivilizationPrereq>
			<bAllowAI>1</bAllowAI>
			<bInBordersOnly>1</bInBordersOnly>
			<bInCityOnly>1</bInCityOnly>
			<iAIWeight>300</iAIWeight>
			<bHasCasted>1</bHasCasted>
			<bAbility>1</bAbility>
			<PyResult>spellPromoteSettlement(pCaster)</PyResult>
			<PyRequirement>reqPromoteSettlement(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_ENCHANTMENT</Sound>
			<Button>Art/Interface/Buttons/Spells/Promote Settlement.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RAGE</Type>
			<Description>TXT_KEY_SPELL_RAGE</Description>
			<Civilopedia>TXT_KEY_SPELL_RAGE_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RAGE_HELP</Help>
			<PromotionPrereq1>PROMOTION_IRABUNDUS</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bCausesWar>1</bCausesWar>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<bResistable>1</bResistable>
			<iRange>1</iRange>
			<AddPromotionType1>PROMOTION_BURNING_BLOOD</AddPromotionType1>
			<AddPromotionType2>PROMOTION_ENRAGED</AddPromotionType2>
			<bImmuneNotAlive>1</bImmuneNotAlive>
			<PyRequirement>reqRage(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_DEFILE</Sound>
			<Button>Art/Interface/Buttons/Promotions/Enraged.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RAISE_SKELETON</Type>
			<Description>TXT_KEY_SPELL_RAISE_SKELETON</Description>
			<Civilopedia>TXT_KEY_SPELL_RAISE_SKELETON_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_DEATH1</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<CreateUnitType>UNIT_SKELETON</CreateUnitType>
			<iCreateUnitNum>1</iCreateUnitNum>
			<bPermanentUnitCreate>1</bPermanentUnitCreate>
			<PyResult>spellRaiseSkeleton(pCaster)</PyResult>
			<PyRequirement>reqRaiseSkeleton(pCaster,'VOTE_NO_DEATH_MANA')</PyRequirement>
			<Effect>EFFECT_SPELL2</Effect>
			<Sound>AS3D_SPELL_RAISE_SKELETON</Sound>
			<Button>Art/Interface/Buttons/Units/Skeleton.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_READ_THE_GRIMOIRE</Type>
			<Description>TXT_KEY_SPELL_READ_THE_GRIMOIRE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_READ_THE_GRIMOIRE_HELP</Help>
			<PromotionPrereq1>PROMOTION_INFERNAL_GRIMOIRE</PromotionPrereq1>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<PyResult>spellReadTheGrimoire(pCaster)</PyResult>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<Button>Art/Interface/Buttons/Spells/Read The Grimoire.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_REBUILD_BARNAXUS</Type>
			<Description>TXT_KEY_SPELL_REBUILD_BARNAXUS</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_REBUILD_BARNAXUS_HELP</Help>
			<PromotionPrereq1>PROMOTION_PIECES_OF_BARNAXUS</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>30</iAIWeight>
			<bInCityOnly>1</bInCityOnly>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<RemovePromotionType1>PROMOTION_PIECES_OF_BARNAXUS</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<PyResult>spellRebuildBarnaxus(pCaster)</PyResult>
			<PyRequirement>reqRebuildBarnaxus(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_REPAIR</Sound>
			<Button>Art/Interface/Buttons/Units/Barnaxus.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RECRUIT</Type>
			<Description>TXT_KEY_SPELL_RECRUIT</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RECRUIT_HELP</Help>
			<PromotionPrereq1>PROMOTION_RECRUITER</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>200</iAIWeight>
			<bInCityOnly>1</bInCityOnly>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<PyResult>spellRecruit(pCaster)</PyResult>
			<PyRequirement>reqRecruit(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_RECRUIT</Sound>
			<Button>Art/Interface/Buttons/Spells/Recruit.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RECRUIT_MERCENARY</Type>
			<Description>TXT_KEY_SPELL_RECRUIT_MERCENARY</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RECRUIT_MERCENARY_HELP</Help>
			<BuildingClassOwnedPrereq>BUILDINGCLASS_GUILD_OF_THE_NINE</BuildingClassOwnedPrereq>
			<bAllowAI>1</bAllowAI>
			<bInCityOnly>1</bInCityOnly>
			<bHasCasted>1</bHasCasted>
			<AddPromotionType1>PROMOTION_MERCENARY_RECRUITER</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_RECRUIT</Sound>
			<Button>Art/Interface/Buttons/Units/Mercenary.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_REGENERATION</Type>
			<Description>TXT_KEY_SPELL_REGENERATION</Description>
			<Civilopedia>TXT_KEY_SPELL_REGENERATION_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_BODY2</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<AddPromotionType1>PROMOTION_REGENERATION</AddPromotionType1>
			<bImmuneNotAlive>1</bImmuneNotAlive>
			<Effect>EFFECT_CREATION</Effect>
			<Sound>AS3D_SPELL_BLESS</Sound>
			<Button>Art/Interface/Buttons/Promotions/Regeneration.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RELEASE_FROM_CAGE</Type>
			<Description>TXT_KEY_SPELL_RELEASE_FROM_CAGE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RELEASE_FROM_CAGE_HELP</Help>
			<ImprovementPrereq>IMPROVEMENT_CAGE</ImprovementPrereq>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<RemovePromotionType1>PROMOTION_HELD</RemovePromotionType1>
			<bImmuneEnemy>1</bImmuneEnemy>
			<bAbility>1</bAbility>
			<PyResult>spellReleaseFromCage(pCaster)</PyResult>
			<Effect>EFFECT_CREATION</Effect>
			<Sound>AS3D_SPELL_BLESS</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Improvements/Cage.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_REPAIR</Type>
			<Description>TXT_KEY_SPELL_REPAIR</Description>
			<Civilopedia>TXT_KEY_SPELL_REPAIR_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_REPAIR_HELP</Help>
			<PromotionPrereq1>PROMOTION_TINKERER</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<bAbility>1</bAbility>
			<PyResult>spellRepair(pCaster,25)</PyResult>
			<PyRequirement>reqRepair(pCaster)</PyRequirement>
			<Effect>EFFECT_CREATION</Effect>
			<Sound>AS3D_SPELL_REPAIR</Sound>
			<Button>Art/Interface/Buttons/Spells/Repair.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RESURRECTION_ABASHI</Type>
			<Description>TXT_KEY_SPELL_RESSURECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<CivilizationPrereq>CIVILIZATION_SHEAIM</CivilizationPrereq>
			<ImprovementPrereq>IMPROVEMENT_DRAGON_BONES_ABASHI</ImprovementPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>1000</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyResult>spellRessurectAbashi(pCaster)</PyResult>
			<PyRequirement>reqRessurectDragon(pCaster)</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Abashi.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RESSURECTION_ACHERON</Type>
			<Description>TXT_KEY_SPELL_RESSURECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<ImprovementPrereq>IMPROVEMENT_DRAGON_BONES_ACHERON</ImprovementPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>1000</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyResult>spellRessurectAcheron(pCaster)</PyResult>
			<PyRequirement>reqRessurectDragon(pCaster)</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Acheron.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RESSURECTION_BLUE</Type>
			<Description>TXT_KEY_SPELL_RESSURECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<ReligionPrereq>RELIGION_OCTOPUS_OVERLORDS</ReligionPrereq>
			<StateReligionPrereq>RELIGION_OCTOPUS_OVERLORDS</StateReligionPrereq>
			<ImprovementPrereq>IMPROVEMENT_DRAGON_BONES</ImprovementPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>1000</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyResult>spellRessurectBlue(pCaster)</PyResult>
			<PyRequirement>reqRessurectDragon(pCaster)</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Thalatth.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RESSURECTION_BLUE_MAJOSI</Type>
			<Description>TXT_KEY_SPELL_RESSURECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<PromotionPrereq2>PROMOTION_SPEAR_OF_MAJOSI</PromotionPrereq2>
			<ImprovementPrereq>IMPROVEMENT_DRAGON_BONES</ImprovementPrereq>

			<bAllowAI>1</bAllowAI>
			<iAIWeight>1000</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyResult>spellRessurectBlueMajosi(pCaster)</PyResult>
			<PyRequirement>reqRessurectDragon(pCaster)</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Thalatth.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RESSURECTION_DRIFA</Type>
			<Description>TXT_KEY_SPELL_RESSURECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<CivilizationPrereq>CIVILIZATION_ILLIANS</CivilizationPrereq>
			<ImprovementPrereq>IMPROVEMENT_DRAGON_BONES_DRIFA</ImprovementPrereq>
			<TechPrereq>TECH_DIVINE_ESSENCE</TechPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>1000</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyResult>spellRessurectDrifa(pCaster)</PyResult>
			<PyRequirement>reqRessurectDragon(pCaster)</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Drifa.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RESSURECTION_EURABATRES</Type>
			<Description>TXT_KEY_SPELL_RESSURECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<CivilizationPrereq>CIVILIZATION_KURIOTATES</CivilizationPrereq>
			<ImprovementPrereq>IMPROVEMENT_DRAGON_BONES_EURABATRES</ImprovementPrereq>
			<TechPrereq>TECH_DIVINE_ESSENCE</TechPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>1000</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyResult>spellRessurectEurabatres(pCaster)</PyResult>
			<PyRequirement>reqRessurectDragon(pCaster)</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Eurabatres.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_REVEAL</Type>
			<Description>TXT_KEY_SPELL_REVEAL</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_REVEAL_HELP</Help>
			<CivilizationPrereq>CIVILIZATION_SIDAR</CivilizationPrereq>
			<bInBordersOnly>1</bInBordersOnly>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bAbility>1</bAbility>
			<PyResult>spellReveal(pCaster)</PyResult>
			<PyRequirement>reqReveal(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_REVELATION</Sound>
			<Button>Art/Interface/Buttons/Spells/Reveal.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_REVELATION</Type>
			<Description>TXT_KEY_SPELL_REVELATION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_REVELATION_HELP</Help>
			<PromotionPrereq1>PROMOTION_DIVINE</PromotionPrereq1>
			<ReligionPrereq>RELIGION_THE_EMPYREAN</ReligionPrereq>
			<StateReligionPrereq>RELIGION_THE_EMPYREAN</StateReligionPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<PyResult>spellRevelation(pCaster)</PyResult>
			<PyRequirement>reqRevelation(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_REVELATION</Sound>
			<Button>Art/Interface/Buttons/Spells/Revelation.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RING_OF_FLAMES_ASHEN</Type>
			<Description>TXT_KEY_SPELL_RING_OF_FLAMES</Description>
			<Civilopedia>TXT_KEY_SPELL_RING_OF_FLAMES_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_DIVINE</PromotionPrereq1>
			<ReligionPrereq>RELIGION_THE_ASHEN_VEIL</ReligionPrereq>
			<StateReligionPrereq>RELIGION_THE_ASHEN_VEIL</StateReligionPrereq>
			<bAllowAI>1</bAllowAI>
			<bCausesWar>1</bCausesWar>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<iRange>1</iRange>
			<iDamage>20</iDamage>
			<iDamageLimit>60</iDamageLimit>
			<DamageType>DAMAGE_FIRE</DamageType>
			<PyResult>spellRingofFlames(pCaster)</PyResult>
			<Effect>EFFECT_RING_OF_FLAMES</Effect>
			<Sound>AS3D_SPELL_FIREBALL</Sound>
			<Button>Art/Interface/Buttons/Spells/Ringofflames.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_ROAR</Type>
			<Description>TXT_KEY_SPELL_ROAR</Description>
			<Civilopedia>TXT_KEY_SPELL_ROAR_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_ROAR_HELP</Help>
			<PromotionPrereq1>PROMOTION_DRAGON</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>30</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<bResistable>1</bResistable>
			<iRange>1</iRange>
			<bAbility>1</bAbility>
			<PyResult>spellRoar(pCaster)</PyResult>
			<PyRequirement>reqRoar(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_DEMON</Sound>
			<Button>Art/Interface/Buttons/Spells/Roar.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_ROB_GRAVE</Type>
			<Description>TXT_KEY_SPELL_ROB_GRAVE</Description>
			<Civilopedia>TXT_KEY_SPELL_ROB_GRAVE_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_ROB_GRAVE_HELP</Help>
			<ImprovementPrereq>IMPROVEMENT_GRAVEYARD</ImprovementPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>5</iAIWeight>
			<bHasCasted>1</bHasCasted>
			<bAbility>1</bAbility>
			<PyResult>spellRobGrave(pCaster)</PyResult>
			<PyRequirement>reqRobGrave(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_SANCTIFY</Sound>
			<Button>Art/Interface/Buttons/Spells/Rob Grave.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RUST</Type>
			<Description>TXT_KEY_SPELL_RUST</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_ENTROPY1</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<bResistable>1</bResistable>
			<iRange>1</iRange>
			<iResistModify>20</iResistModify>
			<AddPromotionType1>PROMOTION_RUSTED</AddPromotionType1>
			<RemovePromotionType1>PROMOTION_BRONZE_WEAPONS</RemovePromotionType1>
			<RemovePromotionType2>PROMOTION_IRON_WEAPONS</RemovePromotionType2>
			<RemovePromotionType3>PROMOTION_MITHRIL_WEAPONS</RemovePromotionType3>
			<bImmuneTeam>1</bImmuneTeam>
			<bImmuneNeutral>1</bImmuneNeutral>
			<PyRequirement>reqRust(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_DEFILE</Sound>
			<Button>Art/Interface/Buttons/Promotions/Rusted.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_SACRIFICE_ALTAR</Type>
			<Description>TXT_KEY_SPELL_SACRIFICE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_SACRIFICE_HELP</Help>
			<BuildingPrereq>BUILDING_DEMONS_ALTAR</BuildingPrereq>
			<bCasterMustBeAlive>1</bCasterMustBeAlive>
			<bCasterNoDuration>1</bCasterNoDuration>
			<iCasterMinLevel>2</iCasterMinLevel>
			<bHasCasted>1</bHasCasted>
			<bAbility>1</bAbility>
			<bSacrificeCaster>1</bSacrificeCaster>
			<PyResult>spellSacrificeAltar(pCaster)</PyResult>
			<Effect>EFFECT_SACRIFICE</Effect>
			<Sound>AS3D_SPELL_SACRIFICE</Sound>
			<Button>Art/Interface/Buttons/Spells/Sacrifice.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_SACRIFICE_PYRE</Type>
			<Description>TXT_KEY_SPELL_SACRIFICE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_SACRIFICE_HELP</Help>
			<PromotionPrereq1>PROMOTION_ANGEL</PromotionPrereq1>
			<ImprovementPrereq>IMPROVEMENT_PYRE_OF_THE_SERAPHIC</ImprovementPrereq>
			<bHasCasted>1</bHasCasted>
			<bAbility>1</bAbility>
			<bSacrificeCaster>1</bSacrificeCaster>
			<PyResult>spellSacrificePyre(pCaster)</PyResult>
			<Effect>EFFECT_SACRIFICE</Effect>
			<Sound>AS3D_SPELL_SACRIFICE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Spells/Sacrifice.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_SANCTIFY</Type>
			<Description>TXT_KEY_SPELL_SANCTIFY</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_SANCTIFY_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE1</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bAllowAutomateTerrain>1</bAllowAutomateTerrain>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<PyResult>spellSanctify(pCaster)</PyResult>
			<PyRequirement>reqSanctify(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_SANCTIFY</Sound>
			<Button>Art/Interface/Buttons/Spells/Sanctify.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_SCORCH</Type>
			<Description>TXT_KEY_SPELL_SCORCH</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_SCORCH_HELP</Help>
			<PromotionPrereq1>PROMOTION_SUN1</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>10</iAIWeight>
			<bAllowAutomateTerrain>1</bAllowAutomateTerrain>
			<bCausesWar>1</bCausesWar>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<PyResult>spellScorch(pCaster)</PyResult>
			<PyRequirement>reqScorch(pCaster)</PyRequirement>
			<Effect>EFFECT_SCORCH</Effect>
			<Sound>AS3D_SPELL_DEFILE</Sound>
			<Button>Art/Interface/Buttons/Spells/Scorch.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_SEAL_WELL</Type>
			<Description>TXT_KEY_SPELL_SEAL_WELL</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_SACRIFICE_HELP</Help>
			<PromotionPrereq1>PROMOTION_DIMENSIONAL3</PromotionPrereq1>
			<ImprovementPrereq>IMPROVEMENT_BRADELINES_WELL</ImprovementPrereq>
			<bHasCasted>1</bHasCasted>
			<bAbility>1</bAbility>
			<PyResult>spellSealWell(pCaster)</PyResult>
			<PyRequirement>reqSealWell(pCaster)</PyRequirement>
			<Effect>EFFECT_ENTROPY_SUMMON</Effect>
			<Sound>AS3D_SPELL_DEFILE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Improvements/Bradelines Well.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_UNSEAL_WELL</Type>
			<Description>TXT_KEY_SPELL_UNSEAL_WELL</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_SACRIFICE_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<ImprovementPrereq>IMPROVEMENT_BRADELINES_WELL</ImprovementPrereq>
			<bHasCasted>1</bHasCasted>
			<bAbility>1</bAbility>
			<PyResult>spellUnsealWell(pCaster)</PyResult>
			<PyRequirement>reqUnsealWell(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_SANCTIFY</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Improvements/Bradelines Well.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_SEVER</Type>
			<Description>TXT_KEY_SPELL_SEVER_SOUL</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_SOUL_SPLITTER</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bCasterMustBeAlive>1</bCasterMustBeAlive>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<CreateUnitType>UNIT_SEVERED_SOUL</CreateUnitType>
			<iCreateUnitNum>1</iCreateUnitNum>
			<bCopyCastersPromotions>1</bCopyCastersPromotions>
			<bPermanentUnitCreate>1</bPermanentUnitCreate>
			<PyRequirement>reqSeverSoul(pCaster)</PyRequirement>
			<Effect>EFFECT_ENTROPY_SUMMON</Effect>
			<Sound>AS3D_SPELL_DEFILE</Sound>
			<Button>Art/Interface/Buttons/Units/Severed Soul.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_SHADOWWALK</Type>
			<Description>TXT_KEY_SPELL_SHADOWWALK</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_SHADOWWALK_HELP</Help>
			<PromotionPrereq1>PROMOTION_SHADOW2</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<AddPromotionType1>PROMOTION_SHADOWWALK</AddPromotionType1>
			<PyRequirement>reqShadowwalk(pCaster)</PyRequirement>
			<Effect>EFFECT_SWORDS_SPARKS</Effect>
			<Sound>AS3D_SPELL_ENCHANTMENT</Sound>
			<Button>Art/Interface/Buttons/Promotions/Shadowwalk.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_SHIELD_OF_FAITH</Type>
			<Description>TXT_KEY_SPELL_SHIELD_OF_FAITH</Description>
			<Civilopedia>TXT_KEY_SPELL_SHIELD_OF_FAITH_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_DIVINE</PromotionPrereq1>
			<ReligionPrereq>RELIGION_RUNES_OF_KILMORPH</ReligionPrereq>
			<StateReligionPrereq>RELIGION_RUNES_OF_KILMORPH</StateReligionPrereq>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<AddPromotionType1>PROMOTION_SHIELD_OF_FAITH</AddPromotionType1>
			<Effect>EFFECT_SWORDS_SPARKS</Effect>
			<Sound>AS3D_SPELL_ENCHANTMENT</Sound>
			<Button>Art/Interface/Buttons/Promotions/ShieldofFaith.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_SING</Type>
			<Description>TXT_KEY_SPELL_SING</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_SING_HELP</Help>
			<UnitClassPrereq>UNITCLASS_GUYBRUSH</UnitClassPrereq>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bAbility>1</bAbility>
			<PyResult>spellSing(pCaster)</PyResult>
			<Button>Art/Interface/Buttons/Spells/Sing.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_SIRONAS_TOUCH</Type>
			<Description>TXT_KEY_SPELL_SIRONAS_TOUCH</Description>
			<Civilopedia>TXT_KEY_SPELL_SIRONAS_TOUCH_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_SIRONAS_TOUCH_HELP</Help>
			<BuildingClassOwnedPrereq>BUILDINGCLASS_SHRINE_OF_SIRONA</BuildingClassOwnedPrereq>
			<bAllowAI>1</bAllowAI>
			<bCasterMustBeAlive>1</bCasterMustBeAlive>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<PyResult>spellSironasTouch(pCaster)</PyResult>
			<PyRequirement>reqSironasTouch(pCaster)</PyRequirement>
			<Effect>EFFECT_CREATION</Effect>
			<Sound>AS3D_SPELL_HEAL</Sound>
			<Button>Art/Interface/Buttons/Spells/Sironas Touch.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_SLAVE_TRADE_BUY</Type>
			<Description>TXT_KEY_SPELL_SLAVE_TRADE_BUY</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_SLAVE_TRADE_BUY_HELP</Help>
			<bInBordersOnly>1</bInBordersOnly>
			<bInCityOnly>1</bInCityOnly>
			<bPrereqSlaveTrade>1</bPrereqSlaveTrade>
			<bHasCasted>1</bHasCasted>
			<bAbility>1</bAbility>
			<iCost>30</iCost>
			<PyResult>spellSlaveTradeBuy(pCaster)</PyResult>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_ENCHANTMENT</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Slave.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_SLAVE_TRADE_SELL</Type>
			<Description>TXT_KEY_SPELL_SLAVE_TRADE_SELL</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<UnitClassPrereq>UNITCLASS_SLAVE</UnitClassPrereq>
			<bPrereqSlaveTrade>1</bPrereqSlaveTrade>
			<bHasCasted>1</bHasCasted>
			<bAbility>1</bAbility>
			<bSacrificeCaster>1</bSacrificeCaster>
			<iCost>-10</iCost>
			<PyResult>effectNotDead(pCaster)</PyResult>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_ENCHANTMENT</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Spells/Slave Trade Sell.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_SLOW</Type>
			<Description>TXT_KEY_SPELL_SLOW</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_ICE1</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<bResistable>1</bResistable>
			<iRange>1</iRange>
			<AddPromotionType1>PROMOTION_SLOW</AddPromotionType1>
			<RemovePromotionType1>PROMOTION_HASTED</RemovePromotionType1>
			<bImmuneTeam>1</bImmuneTeam>
			<bImmuneNeutral>1</bImmuneNeutral>
			<Effect>EFFECT_SLOW</Effect>
			<Sound>AS3D_SPELL_SPRING</Sound>
			<Button>Art/Interface/Buttons/Promotions/Slow.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_SNOWFALL</Type>
			<Description>TXT_KEY_SPELL_SNOWFALL</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_SNOWFALL_HELP</Help>
			<PromotionPrereq1>PROMOTION_ICE3</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bCausesWar>1</bCausesWar>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<iRange>1</iRange>
			<iDamage>40</iDamage>
			<iDamageLimit>80</iDamageLimit>
			<DamageType>DAMAGE_COLD</DamageType>
			<PyResult>spellSnowfall(pCaster)</PyResult>
			<Effect>EFFECT_SNOWFALL</Effect>
			<Sound>AS3D_SPELL_SPRING</Sound>
			<Button>Art/Interface/Buttons/Spells/Snowfall.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_SNOWFALL_GREATOR</Type>
			<Description>TXT_KEY_SPELL_SNOWFALL</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_SNOWFALL_HELP</Help>
			<UnitPrereq>UNIT_AURIC_ASCENDED</UnitPrereq>
			<bAllowAI>1</bAllowAI>
			<bCausesWar>1</bCausesWar>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<iRange>2</iRange>
			<iDamage>80</iDamage>
			<iDamageLimit>100</iDamageLimit>
			<DamageType>DAMAGE_COLD</DamageType>
			<bImmuneTeam>1</bImmuneTeam>
			<PyResult>spellSnowfallGreator(pCaster)</PyResult>
			<Effect>EFFECT_SNOWFALL_GREATOR</Effect>
			<Sound>AS3D_SPELL_SPRING</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Spells/Snowfall.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_SNOWFALL_PASSIVE</Type>
			<Description>TXT_KEY_SPELL_SNOWFALL</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_SNOWFALL_HELP</Help>
			<UnitPrereq>UNIT_AURIC_ASCENDED</UnitPrereq>
			<bAllowAI>1</bAllowAI>
			<bCausesWar>1</bCausesWar>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<PyRequirement>spellSnowfallGreator(pCaster)</PyRequirement>
			<Effect>EFFECT_SNOWFALL_GREATOR</Effect>
			<Sound>AS3D_SPELL_SPRING</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Spells/Snowfall.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_SPELLSTAFF</Type>
			<Description>TXT_KEY_SPELL_SPELLSTAFF</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_SPELLSTAFF</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<RemovePromotionType1>PROMOTION_SPELLSTAFF</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bRemoveHasCasted>1</bRemoveHasCasted>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_ENCHANTMENT</Sound>
			<Button>Art/Interface/Buttons/Promotions/Spellstaff.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_SPORES</Type>
			<Description>TXT_KEY_SPELL_SPORES</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<UnitPrereq>UNIT_MYCONID</UnitPrereq>
			<bAllowAI>1</bAllowAI>
			<bCausesWar>1</bCausesWar>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<bResistable>1</bResistable>
			<iRange>1</iRange>
			<bImmuneTeam>1</bImmuneTeam>
			<bImmuneNotAlive>1</bImmuneNotAlive>
			<iImmobileTurns>3</iImmobileTurns>
			<Effect>EFFECT_SPORES</Effect>
			<Sound>AS3D_SPELL_CONTAGION</Sound>
			<Button>Art/Interface/Buttons/Spells/Spores.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_SPREAD_THE_COUNCIL_OF_ESUS</Type>
			<Description>TXT_KEY_SPELL_SPREAD_THE_COUNCIL_OF_ESUS</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<ReligionPrereq>RELIGION_COUNCIL_OF_ESUS</ReligionPrereq>
			<TechPrereq>TECH_DECEPTION</TechPrereq>
			<bAllowAI>1</bAllowAI>
			<bInCityOnly>1</bInCityOnly>
			<iAIWeight>50</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<SpreadReligion>RELIGION_COUNCIL_OF_ESUS</SpreadReligion>
			<bAbility>1</bAbility>
			<iCost>75</iCost>
			<PyRequirement>reqSpreadTheCouncilOfEsus(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_COUNCIL_OF_ESUS_DINK</Sound>
			<Button>Art/Interface/Buttons/Religions/Council of Esus.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_SPRING</Type>
			<Description>TXT_KEY_SPELL_SPRING</Description>
			<Civilopedia>TXT_KEY_SPELL_SPRING_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_SPRING_HELP</Help>
			<PromotionPrereq1>PROMOTION_WATER1</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>10</iAIWeight>
			<bAllowAutomateTerrain>1</bAllowAutomateTerrain>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<PyResult>spellSpring(pCaster)</PyResult>
			<PyRequirement>reqSpring(pCaster)</PyRequirement>
			<Effect>EFFECT_SPRING</Effect>
			<Sound>AS3D_SPELL_SPRING</Sound>
			<Button>Art/Interface/Buttons/Spells/Spring.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_SPRINT</Type>
			<Description>TXT_KEY_SPELL_SPRINT</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_CENTAUR</PromotionPrereq1>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<AddPromotionType1>PROMOTION_HASTED</AddPromotionType1>
			<AddPromotionType2>PROMOTION_FATIGUED</AddPromotionType2>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<PyRequirement>reqSprint(pCaster)</PyRequirement>
			<Effect>EFFECT_WIND_SWIRL</Effect>
			<Sound>AS3D_SPELL_HASTE</Sound>
			<Button>Art/Interface/Buttons/Spells/Sprint.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_STEAL</Type>
			<Description>TXT_KEY_SPELL_STEAL</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_STEAL_HELP</Help>
			<UnitCombatPrereq>UNITCOMBAT_RECON</UnitCombatPrereq>
			<ReligionPrereq>RELIGION_COUNCIL_OF_ESUS</ReligionPrereq>
			<StateReligionPrereq>RELIGION_COUNCIL_OF_ESUS</StateReligionPrereq>
			<bAllowAI>1</bAllowAI>
			<bCausesWar>1</bCausesWar>
			<iAIWeight>50</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<PyResult>spellSteal(pCaster)</PyResult>
			<PyRequirement>reqSteal(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_CONTAGION</Sound>
			<Button>Art/Interface/Buttons/Spells/Steal.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_STONESKIN</Type>
			<Description>TXT_KEY_SPELL_STONESKIN</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_EARTH2</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<AddPromotionType1>PROMOTION_STONESKIN</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<Effect>EFFECT_STONESKIN</Effect>
			<Sound>AS3D_SPELL_STONESKIN</Sound>
			<Button>Art/Interface/Buttons/Spells/Stoneskin.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_SUMMON_AIR_ELEMENTAL</Type>
			<Description>TXT_KEY_SPELL_SUMMON_AIR_ELEMENTAL</Description>
			<Civilopedia>TXT_KEY_SPELL_SUMMON_AIR_ELEMENTAL_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_AIR3</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<CreateUnitType>UNIT_AIR_ELEMENTAL</CreateUnitType>
			<iCreateUnitNum>1</iCreateUnitNum>
			<Effect>EFFECT_AIR_SUMMON</Effect>
			<Sound>AS3D_SPELL_AIR_ELEMENTAL</Sound>
			<Button>Art/Interface/Buttons/Units/Air Elemental.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_SUMMON_AUREALIS</Type>
			<Description>TXT_KEY_SPELL_SUMMON_AUREALIS</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_SUN3</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<CreateUnitType>UNIT_AUREALIS</CreateUnitType>
			<iCreateUnitNum>1</iCreateUnitNum>
			<Effect>EFFECT_FIRE_SUMMON</Effect>
			<Sound>AS3D_SPELL_FIRE_ELEMENTAL</Sound>
			<Button>Art/Interface/Buttons/Units/Aurealis.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_SUMMON_BALOR</Type>
			<Description>TXT_KEY_SPELL_SUMMON_BALOR</Description>
			<Civilopedia>TXT_KEY_SPELL_SUMMON_BALOR_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_UNHOLY_TAINT</PromotionPrereq1>
			<PromotionPrereq2>PROMOTION_ENTROPY3</PromotionPrereq2>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<CreateUnitType>UNIT_BALOR</CreateUnitType>
			<iCreateUnitNum>1</iCreateUnitNum>
			<Effect>EFFECT_ENTROPY_SUMMON</Effect>
			<Sound>AS3D_BALOR_SELECT</Sound>
			<Button>Art/Interface/Buttons/Units/Balor.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_SUMMON_BEAST_OF_AGARES</Type>
			<Description>TXT_KEY_SPELL_SUMMON_BEAST_OF_AGARES</Description>
			<Civilopedia>TXT_KEY_SPELL_SUMMON_BALOR_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_DIVINE2</PromotionPrereq1>
			<PromotionPrereq2>PROMOTION_DIVINE</PromotionPrereq2>
			<ReligionPrereq>RELIGION_THE_ASHEN_VEIL</ReligionPrereq>

			<TechPrereq>TECH_THEOLOGY</TechPrereq>

			<bInCityOnly>1</bInCityOnly>
			<bCausesWar>1</bCausesWar>
			<bAllowAI>1</bAllowAI>
			<bHasCasted>1</bHasCasted>
			<CreateUnitType>UNIT_BEAST_OF_AGARES</CreateUnitType>
			<iCreateUnitNum>1</iCreateUnitNum>
			<PyRequirement>reqSummonBeastOfAgares(pCaster)</PyRequirement>
			<Effect>EFFECT_ENTROPY_SUMMON</Effect>
			<Sound>AS3D_BALOR_SELECT</Sound>
			<Button>Art/Interface/Buttons/Units/Beast of Agares.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_SUMMON_CHAOS_MARAUDER</Type>
			<Description>TXT_KEY_SPELL_SUMMON_CHAOS_MARAUDER</Description>
			<Civilopedia>TXT_KEY_SPELL_SUMMON_CHAOS_MARAUDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_CHAOS2</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<CreateUnitType>UNIT_CHAOS_MARAUDER</CreateUnitType>
			<iCreateUnitNum>1</iCreateUnitNum>
			<CreateUnitPromotion>PROMOTION_REBELLIOUS</CreateUnitPromotion>
			<PyRequirement>reqManaAllowed(pCaster,'VOTE_NO_CHAOS_MANA')</PyRequirement>
			<Effect>EFFECT_SPELL2</Effect>
			<Sound>AS3D_SPELL_RAISE_SKELETON</Sound>
			<Button>Art/Interface/Buttons/Units/Chaos Marauder.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_SUMMON_DJINN</Type>
			<Description>TXT_KEY_SPELL_SUMMON_DJINN</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_METAMAGIC3</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<CreateUnitType>UNIT_DJINN</CreateUnitType>
			<iCreateUnitNum>1</iCreateUnitNum>
			<Effect>EFFECT_SPELL2</Effect>
			<Sound>AS3D_SPELL_WATER</Sound>
			<Button>Art/Interface/Buttons/Units/Djinn.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_SUMMON_EARTH_ELEMENTAL</Type>
			<Description>TXT_KEY_SPELL_SUMMON_EARTH_ELEMENTAL</Description>
			<Civilopedia>TXT_KEY_SPELL_SUMMON_EARTH_ELEMENTAL_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_EARTH3</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<CreateUnitType>UNIT_EARTH_ELEMENTAL</CreateUnitType>
			<iCreateUnitNum>1</iCreateUnitNum>
			<Effect>EFFECT_SPELL2</Effect>
			<Sound>AS3D_SPELL_EARTHQUAKE</Sound>
			<Button>Art/Interface/Buttons/Units/Earth Elemental.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_SUMMON_EINHERJAR</Type>
			<Description>TXT_KEY_SPELL_SUMMON_EINHERJAR</Description>
			<Civilopedia>TXT_KEY_SPELL_SUMMON_EINHERJAR_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_LAW2</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<CreateUnitType>UNIT_EINHERJAR</CreateUnitType>
			<iCreateUnitNum>1</iCreateUnitNum>
			<Effect>EFFECT_SPELL2</Effect>
			<Sound>AS3D_SPELL_EINHERJAR</Sound>
			<Button>Art/Interface/Buttons/Units/Einherjar.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_SUMMON_FIRE_ELEMENTAL</Type>
			<Description>TXT_KEY_SPELL_SUMMON_FIRE_ELEMENTAL</Description>
			<Civilopedia>TXT_KEY_SPELL_SUMMON_FIRE_ELEMENTAL_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_FIRE3</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<CreateUnitType>UNIT_FIRE_ELEMENTAL</CreateUnitType>
			<iCreateUnitNum>1</iCreateUnitNum>
			<Effect>EFFECT_FIRE_SUMMON</Effect>
			<Sound>AS3D_SPELL_FIRE_ELEMENTAL</Sound>
			<Button>Art/Interface/Buttons/Units/Fire Elemental.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_SUMMON_GUARDIAN_VINES</Type>
			<Description>TXT_KEY_SPELL_SUMMON_GUARDIAN_VINES</Description>
			<Civilopedia>TXT_KEY_SPELL_SUMON_GUARDIAN_VINES_PEDIA</Civilopedia>
			<Help>TXT_KEY_HELP_SUMMON_GUARDIAN_VINES</Help>
			<PromotionPrereq1>PROMOTION_NATURE3</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<CreateUnitType>UNIT_GUARDIAN_VINES</CreateUnitType>
			<iCreateUnitNum>1</iCreateUnitNum>
			<bPermanentUnitCreate>1</bPermanentUnitCreate>
			<Effect>EFFECT_NATURE_SUMMON</Effect>
			<Sound>AS3D_SPELL_BLOOM</Sound>
			<Button>Art/Interface/Buttons/Units/Guardian Vines.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_SUMMON_ICE_ELEMENTAL</Type>
			<Description>TXT_KEY_SPELL_SUMMON_ICE_ELEMENTAL</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_ICE2</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<CreateUnitType>UNIT_ICE_ELEMENTAL</CreateUnitType>
			<iCreateUnitNum>1</iCreateUnitNum>
			<Effect>EFFECT_ICE_SUMMON</Effect>
			<Sound>AS3D_SPELL_SPRING</Sound>
			<Button>Art/Interface/Buttons/Units/Ice Elemental.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_SUMMON_IMP</Type>
			<Description>TXT_KEY_SPELL_SUMMON_IMP</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_UNHOLY_TAINT</PromotionPrereq1>
			<bCasterMustBeAlive>1</bCasterMustBeAlive>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<CreateUnitType>UNIT_IMP</CreateUnitType>
			<iCreateUnitNum>1</iCreateUnitNum>
			<Effect>EFFECT_SPELL2</Effect>
			<Sound>AS3D_SPELL_RAISE_SKELETON</Sound>
			<Button>Art/Interface/Buttons/Units/Imp.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_SUMMON_KRAKEN</Type>
			<Description>TXT_KEY_SPELL_SUMMON_KRAKEN</Description>
			<Civilopedia>TXT_KEY_SPELL_SUMMON_KRAKEN_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_DIVINE2</PromotionPrereq1>
			<PromotionPrereq2>PROMOTION_DIVINE</PromotionPrereq2>
			<ReligionPrereq>RELIGION_OCTOPUS_OVERLORDS</ReligionPrereq>
			<bAllowAI>1</bAllowAI>
			<bAdjacentToWaterOnly>1</bAdjacentToWaterOnly>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<CreateUnitType>UNIT_KRAKEN</CreateUnitType>
			<iCreateUnitNum>1</iCreateUnitNum>
			<bPermanentUnitCreate>1</bPermanentUnitCreate>
			<Effect>EFFECT_SPELL2</Effect>
			<Sound>AS3D_SPELL_KRAKEN</Sound>
			<Button>Art/Interface/Buttons/Units/Kraken.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_SUMMON_MISTFORM</Type>
			<Description>TXT_KEY_SPELL_SUMMON_MISTFORM</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_SHADOW3</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<CreateUnitType>UNIT_MISTFORM</CreateUnitType>
			<iCreateUnitNum>1</iCreateUnitNum>
			<PyRequirement>reqManaAllowed(pCaster,'VOTE_NO_SHADOW_MANA')</PyRequirement>
			<Effect>EFFECT_SPELL2</Effect>
			<Sound>AS3D_SPELL_KRAKEN</Sound>
			<Button>Art/Interface/Buttons/Units/Mistform.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_SUMMON_PIT_BEAST</Type>
			<Description>TXT_KEY_SPELL_SUMMON_PIT_BEAST</Description>
			<Civilopedia>TXT_KEY_SPELL_SUMMON_PIT_BEAST_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_ENTROPY2</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<CreateUnitType>UNIT_PIT_BEAST</CreateUnitType>
			<iCreateUnitNum>1</iCreateUnitNum>
			<PyRequirement>reqManaAllowed(pCaster,'VOTE_NO_ENTROPY_MANA')</PyRequirement>
			<Effect>EFFECT_PIT_BEAST_SUMMON</Effect>
			<Sound>AS3D_SPELL_PIT_BEAST</Sound>
			<Button>Art/Interface/Buttons/Units/Pit Beast.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_SUMMON_RIFT</Type>
			<Description>TXT_KEY_SPELL_SUMMON_RIFT</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_HELP_SUMMON_RIFT</Help>
			<PromotionPrereq1>PROMOTION_DIMENSIONAL3</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>100</iAIWeight>
			<bHasCasted>1</bHasCasted>
			<CreateUnitType>UNIT_RIFT</CreateUnitType>
			<iCreateUnitNum>1</iCreateUnitNum>
			<PyRequirement>reqManaAllowed(pCaster,'VOTE_NO_DIMENSIONAL_MANA')</PyRequirement>
			<Effect>EFFECT_PIT_BEAST_SUMMON</Effect>
			<Sound>AS3D_SPELL_PIT_BEAST</Sound>
			<Button>Art/Interface/Buttons/Units/Lightning Elemental.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_SUMMON_RUNEWYN</Type>
			<Description>TXT_KEY_SPELL_SUMMON_RUNEWYN</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_HELP_SUMMON_RUNEWYN</Help>
			<PromotionPrereq1>PROMOTION_FORCE3</PromotionPrereq1>
			<bHasCasted>1</bHasCasted>
			<CreateUnitType>UNIT_RUNEWYN</CreateUnitType>
			<iCreateUnitNum>1</iCreateUnitNum>
			<Effect>EFFECT_PIT_BEAST_SUMMON</Effect>
			<Sound>AS3D_SPELL_PIT_BEAST</Sound>
			<Button>Art/Interface/Buttons/Units/Angel of Death.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_SUMMON_SAND_LION</Type>
			<Description>TXT_KEY_SPELL_SUMMON_SAND_LION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_SUN2</PromotionPrereq1>
			<CivilizationPrereq>CIVILIZATION_MALAKIM</CivilizationPrereq>
			<TechPrereq>TECH_ANIMAL_HANDLING</TechPrereq>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<CreateUnitType>UNIT_SAND_LION</CreateUnitType>
			<iCreateUnitNum>1</iCreateUnitNum>
			<bPermanentUnitCreate>1</bPermanentUnitCreate>
			<PyRequirement>reqSandLion(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL2</Effect>
			<Sound>AS3D_SPELL_TIGER</Sound>
			<Button>Art/Interface/Buttons/Units/Sand Lion.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_SUMMON_SPECTRE</Type>
			<Description>TXT_KEY_SPELL_SUMMON_SPECTRE</Description>
			<Civilopedia>TXT_KEY_SPELL_SUMMON_SPECTRE_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_DEATH2</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<CreateUnitType>UNIT_SPECTRE</CreateUnitType>
			<iCreateUnitNum>1</iCreateUnitNum>
			<PyRequirement>reqManaAllowed(pCaster,'VOTE_NO_DEATH_MANA')</PyRequirement>
			<Effect>EFFECT_SPELL2</Effect>
			<Sound>AS3D_SPELL_SPECTRE</Sound>
			<Button>Art/Interface/Buttons/Units/Spectre.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_SUMMON_TREANT</Type>
			<Description>TXT_KEY_SPELL_SUMMON_TREANT</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_DIVINE2</PromotionPrereq1><PromotionPrereq2>PROMOTION_DIVINE</PromotionPrereq2>
			<FeatureOrPrereq1>FEATURE_FOREST</FeatureOrPrereq1>
			<FeatureOrPrereq2>FEATURE_FOREST_ANCIENT</FeatureOrPrereq2>
			<ReligionPrereq>RELIGION_FELLOWSHIP_OF_LEAVES</ReligionPrereq>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<CreateUnitType>UNIT_TREANT</CreateUnitType>
			<iCreateUnitNum>1</iCreateUnitNum>
			<CreateUnitPromotion>PROMOTION_NATURE2</CreateUnitPromotion>
			<bPermanentUnitCreate>1</bPermanentUnitCreate>
			<Effect>EFFECT_NATURE_SUMMON</Effect>
			<Sound>AS3D_SPELL_BLOOM</Sound>
			<Button>Art/Interface/Buttons/Units/Treant.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_SUMMON_WATER_ELEMENTAL</Type>
			<Description>TXT_KEY_SPELL_SUMMON_WATER_ELEMENTAL</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_WATER3</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<CreateUnitType>UNIT_WATER_ELEMENTAL</CreateUnitType>
			<iCreateUnitNum>1</iCreateUnitNum>
			<Effect>EFFECT_WATER_SUMMON</Effect>
			<Sound>AS3D_SPELL_WATER</Sound>
			<Button>Art/Interface/Buttons/Units/Water Elemental.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_SUMMON_WRAITH</Type>
			<Description>TXT_KEY_SPELL_SUMMON_WRAITH</Description>
			<Civilopedia>TXT_KEY_SPELL_SUMMON_WRAITH_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_DEATH3</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<CreateUnitType>UNIT_WRAITH</CreateUnitType>
			<iCreateUnitNum>1</iCreateUnitNum>
			<PyRequirement>reqManaAllowed(pCaster,'VOTE_NO_DEATH_MANA')</PyRequirement>
			<Effect>EFFECT_WRAITH_SUMMON</Effect>
			<Sound>AS3D_SPELL_WRAITH</Sound>
			<Button>Art/Interface/Buttons/Units/Wraith.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_ATHAME_PROMOTION</Type>
			<Description>TXT_KEY_SPELL_TAKE_ATHAME</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<PromotionInStackPrereq>PROMOTION_ATHAME</PromotionInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentPromotion(pCaster,'EQUIPMENT_ATHAME')</PyResult>
			<PyRequirement>reqTakeEquipmentPromotion(pCaster,'EQUIPMENT_ATHAME')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/Athame.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_ATHAME_UNIT</Type>
			<Description>TXT_KEY_SPELL_TAKE_ATHAME</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<UnitInStackPrereq>EQUIPMENT_ATHAME</UnitInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<AddPromotionType1>PROMOTION_ATHAME</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentUnit(pCaster,'EQUIPMENT_ATHAME')</PyResult>
			<PyRequirement>reqTakeEquipmentUnit(pCaster,'EQUIPMENT_ATHAME')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/Athame.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_BLACK_MIRROR_PROMOTION</Type>
			<Description>TXT_KEY_SPELL_TAKE_BLACK_MIRROR</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<PromotionInStackPrereq>PROMOTION_BLACK_MIRROR</PromotionInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentPromotion(pCaster,'EQUIPMENT_BLACK_MIRROR')</PyResult>
			<PyRequirement>reqTakeEquipmentPromotion(pCaster,'EQUIPMENT_BLACK_MIRROR')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/BlackMirror.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_BLACK_MIRROR_UNIT</Type>
			<Description>TXT_KEY_SPELL_TAKE_BLACK_MIRROR</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<UnitInStackPrereq>EQUIPMENT_BLACK_MIRROR</UnitInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<AddPromotionType1>PROMOTION_BLACK_MIRROR</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentUnit(pCaster,'EQUIPMENT_BLACK_MIRROR')</PyResult>
			<PyRequirement>reqTakeEquipmentUnit(pCaster,'EQUIPMENT_BLACK_MIRROR')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/BlackMirror.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_CROWN_OF_AKHARIEN_BUILDING</Type>
			<Description>TXT_KEY_SPELL_TAKE_CROWN_OF_AKHARIEN</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<BuildingPrereq>BUILDING_CROWN_OF_AKHARIEN</BuildingPrereq>
			<bInBordersOnly>1</bInBordersOnly>
			<bInCityOnly>1</bInCityOnly>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<AddPromotionType1>PROMOTION_CROWN_OF_AKHARIEN</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentBuilding(pCaster,'EQUIPMENT_CROWN_OF_AKHARIEN')</PyResult>
			<PyRequirement>reqTakeEquipmentBuilding(pCaster,'EQUIPMENT_CROWN_OF_AKHARIEN')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/CrownOfAkharien.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_CROWN_OF_AKHARIEN_PROMOTION</Type>
			<Description>TXT_KEY_SPELL_TAKE_CROWN_OF_AKHARIEN</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<PromotionInStackPrereq>PROMOTION_CROWN_OF_AKHARIEN</PromotionInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentPromotion(pCaster,'EQUIPMENT_CROWN_OF_AKHARIEN')</PyResult>
			<PyRequirement>reqTakeEquipmentPromotion(pCaster,'EQUIPMENT_CROWN_OF_AKHARIEN')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/CrownOfAkharien.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_CROWN_OF_AKHARIEN_UNIT</Type>
			<Description>TXT_KEY_SPELL_TAKE_CROWN_OF_AKHARIEN</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<UnitInStackPrereq>EQUIPMENT_CROWN_OF_AKHARIEN</UnitInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<AddPromotionType1>PROMOTION_CROWN_OF_AKHARIEN</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentUnit(pCaster,'EQUIPMENT_CROWN_OF_AKHARIEN')</PyResult>
			<PyRequirement>reqTakeEquipmentUnit(pCaster,'EQUIPMENT_CROWN_OF_AKHARIEN')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/CrownOfAkharien.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_CROWN_OF_COMMAND_PROMOTION</Type>
			<Description>TXT_KEY_SPELL_TAKE_CROWN_OF_COMMAND</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<PromotionInStackPrereq>PROMOTION_CROWN_OF_COMMAND</PromotionInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentPromotion(pCaster,'EQUIPMENT_CROWN_OF_COMMAND')</PyResult>
			<PyRequirement>reqTakeEquipmentPromotion(pCaster,'EQUIPMENT_CROWN_OF_COMMAND')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/CrownOfCommand.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_CROWN_OF_COMMAND_UNIT</Type>
			<Description>TXT_KEY_SPELL_TAKE_CROWN_OF_COMMAND</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<UnitInStackPrereq>EQUIPMENT_CROWN_OF_COMMAND</UnitInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<AddPromotionType1>PROMOTION_CROWN_OF_COMMAND</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentUnit(pCaster,'EQUIPMENT_CROWN_OF_COMMAND')</PyResult>
			<PyRequirement>reqTakeEquipmentUnit(pCaster,'EQUIPMENT_CROWN_OF_COMMAND')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/CrownOfCommand.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_DRAGONS_HORDE_BUILDING</Type>
			<Description>TXT_KEY_SPELL_TAKE_DRAGONS_HORDE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<BuildingPrereq>BUILDING_THE_DRAGONS_HORDE</BuildingPrereq>
			<bInBordersOnly>1</bInBordersOnly>
			<bInCityOnly>1</bInCityOnly>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<AddPromotionType1>PROMOTION_DRAGONS_HORDE</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentBuilding(pCaster,'EQUIPMENT_DRAGONS_HORDE')</PyResult>
			<PyRequirement>reqTakeEquipmentBuilding(pCaster,'EQUIPMENT_DRAGONS_HORDE')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/DragonsHorde.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_DRAGONS_HORDE_PROMOTION</Type>
			<Description>TXT_KEY_SPELL_TAKE_DRAGONS_HORDE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<PromotionInStackPrereq>PROMOTION_DRAGONS_HORDE</PromotionInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentPromotion(pCaster,'EQUIPMENT_DRAGONS_HORDE')</PyResult>
			<PyRequirement>reqTakeEquipmentPromotion(pCaster,'EQUIPMENT_DRAGONS_HORDE')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/DragonsHorde.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_DRAGONS_HORDE_UNIT</Type>
			<Description>TXT_KEY_SPELL_TAKE_DRAGONS_HORDE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<UnitInStackPrereq>EQUIPMENT_DRAGONS_HORDE</UnitInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<AddPromotionType1>PROMOTION_DRAGONS_HORDE</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentUnit(pCaster,'EQUIPMENT_DRAGONS_HORDE')</PyResult>
			<PyRequirement>reqTakeEquipmentUnit(pCaster,'EQUIPMENT_DRAGONS_HORDE')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/DragonsHorde.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_EMPTY_BIER_PROMOTION</Type>
			<Description>TXT_KEY_SPELL_TAKE_EMPTY_BIER</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<PromotionInStackPrereq>PROMOTION_EMPTY_BIER</PromotionInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentPromotion(pCaster,'EQUIPMENT_EMPTY_BIER')</PyResult>
			<PyRequirement>reqTakeEquipmentPromotion(pCaster,'EQUIPMENT_EMPTY_BIER')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/EmptyBier.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_EMPTY_BIER_UNIT</Type>
			<Description>TXT_KEY_SPELL_TAKE_EMPTY_BIER</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<UnitInStackPrereq>EQUIPMENT_EMPTY_BIER</UnitInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<AddPromotionType1>PROMOTION_EMPTY_BIER</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentUnit(pCaster,'EQUIPMENT_EMPTY_BIER')</PyResult>
			<PyRequirement>reqTakeEquipmentUnit(pCaster,'EQUIPMENT_EMPTY_BIER')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/EmptyBier.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_GELA_PROMOTION</Type>
			<Description>TXT_KEY_SPELL_TAKE_GELA</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<PromotionInStackPrereq>PROMOTION_GELA</PromotionInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentPromotion(pCaster,'EQUIPMENT_GELA')</PyResult>
			<PyRequirement>reqTakeEquipmentPromotion(pCaster,'EQUIPMENT_GELA')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/Gela.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_GELA_UNIT</Type>
			<Description>TXT_KEY_SPELL_TAKE_GELA</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<UnitInStackPrereq>EQUIPMENT_GELA</UnitInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<AddPromotionType1>PROMOTION_GELA</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentUnit(pCaster,'EQUIPMENT_GELA')</PyResult>
			<PyRequirement>reqTakeEquipmentUnit(pCaster,'EQUIPMENT_GELA')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/Gela.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_GOLDEN_HAMMER_PROMOTION</Type>
			<Description>TXT_KEY_SPELL_TAKE_GOLDEN_HAMMER</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<PromotionInStackPrereq>PROMOTION_GOLDEN_HAMMER</PromotionInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentPromotion(pCaster,'EQUIPMENT_GOLDEN_HAMMER')</PyResult>
			<PyRequirement>reqTakeEquipmentPromotion(pCaster,'EQUIPMENT_GOLDEN_HAMMER')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/GoldenHammer.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_GOLDEN_HAMMER_UNIT</Type>
			<Description>TXT_KEY_SPELL_TAKE_GOLDEN_HAMMER</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<UnitInStackPrereq>EQUIPMENT_GOLDEN_HAMMER</UnitInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<AddPromotionType1>PROMOTION_GOLDEN_HAMMER</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentUnit(pCaster,'EQUIPMENT_GOLDEN_HAMMER')</PyResult>
			<PyRequirement>reqTakeEquipmentUnit(pCaster,'EQUIPMENT_GOLDEN_HAMMER')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/GoldenHammer.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_HEALING_SALVE_PROMOTION</Type>
			<Description>TXT_KEY_SPELL_TAKE_HEALING_SALVE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<PromotionInStackPrereq>PROMOTION_HEALING_SALVE</PromotionInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentPromotion(pCaster,'EQUIPMENT_HEALING_SALVE')</PyResult>
			<PyRequirement>reqTakeEquipmentPromotion(pCaster,'EQUIPMENT_HEALING_SALVE')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/HealingSalve.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_HEALING_SALVE_UNIT</Type>
			<Description>TXT_KEY_SPELL_TAKE_HEALING_SALVE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<UnitInStackPrereq>EQUIPMENT_HEALING_SALVE</UnitInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<AddPromotionType1>PROMOTION_HEALING_SALVE</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentUnit(pCaster,'EQUIPMENT_HEALING_SALVE')</PyResult>
			<PyRequirement>reqTakeEquipmentUnit(pCaster,'EQUIPMENT_HEALING_SALVE')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/HealingSalve.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_INFERNAL_GRIMOIRE_BUILDING</Type>
			<Description>TXT_KEY_SPELL_TAKE_INFERNAL_GRIMOIRE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<BuildingPrereq>BUILDING_INFERNAL_GRIMOIRE</BuildingPrereq>
			<bInBordersOnly>1</bInBordersOnly>
			<bInCityOnly>1</bInCityOnly>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<AddPromotionType1>PROMOTION_INFERNAL_GRIMOIRE</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentBuilding(pCaster,'EQUIPMENT_INFERNAL_GRIMOIRE')</PyResult>
			<PyRequirement>reqTakeEquipmentBuilding(pCaster,'EQUIPMENT_INFERNAL_GRIMOIRE')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/InfernalGrimoire.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_INFERNAL_GRIMOIRE_PROMOTION</Type>
			<Description>TXT_KEY_SPELL_TAKE_INFERNAL_GRIMOIRE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<PromotionInStackPrereq>PROMOTION_INFERNAL_GRIMOIRE</PromotionInStackPrereq>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentPromotion(pCaster,'EQUIPMENT_INFERNAL_GRIMOIRE')</PyResult>
			<PyRequirement>reqTakeEquipmentPromotion(pCaster,'EQUIPMENT_INFERNAL_GRIMOIRE')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/InfernalGrimoire.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_INFERNAL_GRIMOIRE_UNIT</Type>
			<Description>TXT_KEY_SPELL_TAKE_INFERNAL_GRIMOIRE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<UnitInStackPrereq>EQUIPMENT_INFERNAL_GRIMOIRE</UnitInStackPrereq>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<AddPromotionType1>PROMOTION_INFERNAL_GRIMOIRE</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentUnit(pCaster,'EQUIPMENT_INFERNAL_GRIMOIRE')</PyResult>
			<PyRequirement>reqTakeEquipmentUnit(pCaster,'EQUIPMENT_INFERNAL_GRIMOIRE')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/InfernalGrimoire.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_JADE_TORC_PROMOTION</Type>
			<Description>TXT_KEY_SPELL_TAKE_JADE_TORC</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<PromotionInStackPrereq>PROMOTION_JADE_TORC</PromotionInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentPromotion(pCaster,'EQUIPMENT_JADE_TORC')</PyResult>
			<PyRequirement>reqTakeEquipmentPromotion(pCaster,'EQUIPMENT_JADE_TORC')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/JadeTorc.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_JADE_TORC_UNIT</Type>
			<Description>TXT_KEY_SPELL_TAKE_JADE_TORC</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<UnitInStackPrereq>EQUIPMENT_JADE_TORC</UnitInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<AddPromotionType1>PROMOTION_JADE_TORC</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentUnit(pCaster,'EQUIPMENT_JADE_TORC')</PyResult>
			<PyRequirement>reqTakeEquipmentUnit(pCaster,'EQUIPMENT_JADE_TORC')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/JadeTorc.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_KANNAS_RING_PROMOTION</Type>
			<Description>TXT_KEY_SPELL_TAKE_KANNAS_RING</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<PromotionInStackPrereq>PROMOTION_KANNAS_RING</PromotionInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentPromotion(pCaster,'EQUIPMENT_KANNAS_RING')</PyResult>
			<PyRequirement>reqTakeEquipmentPromotion(pCaster,'EQUIPMENT_KANNAS_RING')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/CrownOfCommand.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_KANNAS_RING_UNIT</Type>
			<Description>TXT_KEY_SPELL_TAKE_KANNAS_RING</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<UnitInStackPrereq>EQUIPMENT_KANNAS_RING</UnitInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<AddPromotionType1>PROMOTION_KANNAS_RING</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentUnit(pCaster,'EQUIPMENT_KANNAS_RING')</PyResult>
			<PyRequirement>reqTakeEquipmentUnit(pCaster,'EQUIPMENT_KANNAS_RING')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/CrownOfCommand.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_KANNAS_RING_UNIT</Type>
			<Description>TXT_KEY_SPELL_TAKE_KANNAS_RING</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<UnitInStackPrereq>EQUIPMENT_KANNAS_RING</UnitInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<AddPromotionType1>PROMOTION_KANNAS_RING</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentUnit(pCaster,'EQUIPMENT_KANNAS_RING')</PyResult>
			<PyRequirement>reqTakeEquipmentUnit(pCaster,'EQUIPMENT_KANNAS_RING')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/CrownOfCommand.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_MOKKAS_CAULDRON_BUILDING</Type>
			<Description>TXT_KEY_SPELL_TAKE_MOKKAS_CAULDRON</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<BuildingPrereq>BUILDING_MOKKAS_CAULDRON</BuildingPrereq>
			<bInBordersOnly>1</bInBordersOnly>
			<bInCityOnly>1</bInCityOnly>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<AddPromotionType1>PROMOTION_MOKKAS_CAULDRON</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentBuilding(pCaster,'EQUIPMENT_MOKKAS_CAULDRON')</PyResult>
			<PyRequirement>reqTakeEquipmentBuilding(pCaster,'EQUIPMENT_MOKKAS_CAULDRON')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Buildings/Mokkas_Cauldron.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_MOKKAS_CAULDRON_PROMOTION</Type>
			<Description>TXT_KEY_SPELL_TAKE_MOKKAS_CAULDRON</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<PromotionInStackPrereq>PROMOTION_MOKKAS_CAULDRON</PromotionInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentPromotion(pCaster,'EQUIPMENT_MOKKAS_CAULDRON')</PyResult>
			<PyRequirement>reqTakeEquipmentPromotion(pCaster,'EQUIPMENT_MOKKAS_CAULDRON')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Buildings/Mokkas_Cauldron.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_MOKKAS_CAULDRON_UNIT</Type>
			<Description>TXT_KEY_SPELL_TAKE_MOKKAS_CAULDRON</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<UnitInStackPrereq>EQUIPMENT_MOKKAS_CAULDRON</UnitInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<AddPromotionType1>PROMOTION_MOKKAS_CAULDRON</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentUnit(pCaster,'EQUIPMENT_MOKKAS_CAULDRON')</PyResult>
			<PyRequirement>reqTakeEquipmentUnit(pCaster,'EQUIPMENT_MOKKAS_CAULDRON')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Buildings/Mokkas_Cauldron.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_NETHER_BLADE_PROMOTION</Type>
			<Description>TXT_KEY_SPELL_TAKE_NETHER_BLADE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<PromotionInStackPrereq>PROMOTION_NETHER_BLADE</PromotionInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentPromotion(pCaster,'EQUIPMENT_NETHER_BLADE')</PyResult>
			<PyRequirement>reqTakeEquipmentPromotion(pCaster,'EQUIPMENT_NETHER_BLADE')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/NetherBlade.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_NETHER_BLADE_UNIT</Type>
			<Description>TXT_KEY_SPELL_TAKE_NETHER_BLADE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<UnitInStackPrereq>EQUIPMENT_NETHER_BLADE</UnitInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<AddPromotionType1>PROMOTION_NETHER_BLADE</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentUnit(pCaster,'EQUIPMENT_NETHER_BLADE')</PyResult>
			<PyRequirement>reqTakeEquipmentUnit(pCaster,'EQUIPMENT_NETHER_BLADE')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/NetherBlade.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_ORTHUSS_AXE_PROMOTION</Type>
			<Description>TXT_KEY_SPELL_TAKE_ORTHUSS_AXE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<PromotionInStackPrereq>PROMOTION_ORTHUSS_AXE</PromotionInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentPromotion(pCaster,'EQUIPMENT_ORTHUSS_AXE')</PyResult>
			<PyRequirement>reqTakeEquipmentPromotion(pCaster,'EQUIPMENT_ORTHUSS_AXE')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/Orthussaxe.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_ORTHUSS_AXE_UNIT</Type>
			<Description>TXT_KEY_SPELL_TAKE_ORTHUSS_AXE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<UnitInStackPrereq>EQUIPMENT_ORTHUSS_AXE</UnitInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<AddPromotionType1>PROMOTION_ORTHUSS_AXE</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentUnit(pCaster,'EQUIPMENT_ORTHUSS_AXE')</PyResult>
			<PyRequirement>reqTakeEquipmentUnit(pCaster,'EQUIPMENT_ORTHUSS_AXE')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/Orthussaxe.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_PIECES_OF_BARNAXUS_PROMOTION</Type>
			<Description>TXT_KEY_SPELL_TAKE_PIECES_OF_BARNAXUS</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<PromotionInStackPrereq>PROMOTION_PIECES_OF_BARNAXUS</PromotionInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentPromotion(pCaster,'EQUIPMENT_PIECES_OF_BARNAXUS')</PyResult>
			<PyRequirement>reqTakeEquipmentPromotion(pCaster,'EQUIPMENT_PIECES_OF_BARNAXUS')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Barnaxus.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_PIECES_OF_BARNAXUS_UNIT</Type>
			<Description>TXT_KEY_SPELL_TAKE_PIECES_OF_BARNAXUS</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<UnitInStackPrereq>EQUIPMENT_PIECES_OF_BARNAXUS</UnitInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<AddPromotionType1>PROMOTION_PIECES_OF_BARNAXUS</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentUnit(pCaster,'EQUIPMENT_PIECES_OF_BARNAXUS')</PyResult>
			<PyRequirement>reqTakeEquipmentUnit(pCaster,'EQUIPMENT_PIECES_OF_BARNAXUS')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Barnaxus.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_POTION_OF_INVISIBILITY_PROMOTION</Type>
			<Description>TXT_KEY_SPELL_TAKE_POTION_OF_INVISIBILITY</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<PromotionInStackPrereq>PROMOTION_POTION_OF_INVISIBILITY</PromotionInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentPromotion(pCaster,'EQUIPMENT_POTION_OF_INVISIBILITY')</PyResult>
			<PyRequirement>reqTakeEquipmentPromotion(pCaster,'EQUIPMENT_POTION_OF_INVISIBILITY')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/PotionOfInvisibility.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_POTION_OF_INVISIBILITY_UNIT</Type>
			<Description>TXT_KEY_SPELL_TAKE_POTION_OF_INVISIBILITY</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<UnitInStackPrereq>EQUIPMENT_POTION_OF_INVISIBILITY</UnitInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<AddPromotionType1>PROMOTION_POTION_OF_INVISIBILITY</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentUnit(pCaster,'EQUIPMENT_POTION_OF_INVISIBILITY')</PyResult>
			<PyRequirement>reqTakeEquipmentUnit(pCaster,'EQUIPMENT_POTION_OF_INVISIBILITY')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/PotionOfInvisibility.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_POTION_OF_RESTORATION_PROMOTION</Type>
			<Description>TXT_KEY_SPELL_TAKE_POTION_OF_RESTORATION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<PromotionInStackPrereq>PROMOTION_POTION_OF_RESTORATION</PromotionInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentPromotion(pCaster,'EQUIPMENT_POTION_OF_RESTORATION')</PyResult>
			<PyRequirement>reqTakeEquipmentPromotion(pCaster,'EQUIPMENT_POTION_OF_RESTORATION')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/PotionOfRestoration.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_POTION_OF_RESTORATION_UNIT</Type>
			<Description>TXT_KEY_SPELL_TAKE_POTION_OF_RESTORATION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<UnitInStackPrereq>EQUIPMENT_POTION_OF_RESTORATION</UnitInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<AddPromotionType1>PROMOTION_POTION_OF_RESTORATION</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentUnit(pCaster,'EQUIPMENT_POTION_OF_RESTORATION')</PyResult>
			<PyRequirement>reqTakeEquipmentUnit(pCaster,'EQUIPMENT_POTION_OF_RESTORATION')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/PotionOfRestoration.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_ROD_OF_WINDS_PROMOTION</Type>
			<Description>TXT_KEY_SPELL_TAKE_ROD_OF_WINDS</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<PromotionInStackPrereq>PROMOTION_ROD_OF_WINDS</PromotionInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentPromotion(pCaster,'EQUIPMENT_ROD_OF_WINDS')</PyResult>
			<PyRequirement>reqTakeEquipmentPromotion(pCaster,'EQUIPMENT_ROD_OF_WINDS')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/RodOfWinds.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_ROD_OF_WINDS_UNIT</Type>
			<Description>TXT_KEY_SPELL_TAKE_ROD_OF_WINDS</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<UnitInStackPrereq>EQUIPMENT_ROD_OF_WINDS</UnitInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<AddPromotionType1>PROMOTION_ROD_OF_WINDS</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentUnit(pCaster,'EQUIPMENT_ROD_OF_WINDS')</PyResult>
			<PyRequirement>reqTakeEquipmentUnit(pCaster,'EQUIPMENT_ROD_OF_WINDS')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/RodOfWinds.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_SCORCHED_STAFF_PROMOTION</Type>
			<Description>TXT_KEY_SPELL_TAKE_SCORCHED_STAFF</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<PromotionInStackPrereq>PROMOTION_SCORCHED_STAFF</PromotionInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentPromotion(pCaster,'EQUIPMENT_SCORCHED_STAFF')</PyResult>
			<PyRequirement>reqTakeEquipmentPromotion(pCaster,'EQUIPMENT_SCORCHED_STAFF')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/ScorchedStaff.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_SCORCHED_STAFF_UNIT</Type>
			<Description>TXT_KEY_SPELL_TAKE_SCORCHED_STAFF</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<UnitInStackPrereq>EQUIPMENT_SCORCHED_STAFF</UnitInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<AddPromotionType1>PROMOTION_SCORCHED_STAFF</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentUnit(pCaster,'EQUIPMENT_SCORCHED_STAFF')</PyResult>
			<PyRequirement>reqTakeEquipmentUnit(pCaster,'EQUIPMENT_SCORCHED_STAFF')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/ScorchedStaff.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_SPEAR_OF_MAJOSI_PROMOTION</Type>
			<Description>TXT_KEY_SPELL_TAKE_SPEAR_OF_MAJOSI</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<PromotionInStackPrereq>PROMOTION_SPEAR_OF_MAJOSI</PromotionInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentPromotion(pCaster,'EQUIPMENT_SPEAR_OF_MAJOSI')</PyResult>
			<PyRequirement>reqTakeEquipmentPromotion(pCaster,'EQUIPMENT_SPEAR_OF_MAJOSI')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/Gela.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_SPEAR_OF_MAJOSI_UNIT</Type>
			<Description>TXT_KEY_SPELL_TAKE_SPEAR_OF_MAJOSI</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<UnitInStackPrereq>EQUIPMENT_SPEAR_OF_MAJOSI</UnitInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<AddPromotionType1>PROMOTION_SPEAR_OF_MAJOSI</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentUnit(pCaster,'EQUIPMENT_SPEAR_OF_MAJOSI')</PyResult>
			<PyRequirement>reqTakeEquipmentUnit(pCaster,'EQUIPMENT_SPEAR_OF_MAJOSI')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/Gela.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_SPELLSTAFF_PROMOTION</Type>
			<Description>TXT_KEY_SPELL_TAKE_SPELLSTAFF</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<PromotionInStackPrereq>PROMOTION_SPELLSTAFF</PromotionInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentPromotion(pCaster,'EQUIPMENT_SPELLSTAFF')</PyResult>
			<PyRequirement>reqTakeEquipmentPromotion(pCaster,'EQUIPMENT_SPELLSTAFF')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/RodOfWinds.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_SPELLSTAFF_UNIT</Type>
			<Description>TXT_KEY_SPELL_TAKE_SPELLSTAFF</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<UnitInStackPrereq>EQUIPMENT_SPELLSTAFF</UnitInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<AddPromotionType1>PROMOTION_SPELLSTAFF</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentUnit(pCaster,'EQUIPMENT_SPELLSTAFF')</PyResult>
			<PyRequirement>reqTakeEquipmentUnit(pCaster,'EQUIPMENT_SPELLSTAFF')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/RodOfWinds.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_STAFF_OF_SOULS_PROMOTION</Type>
			<Description>TXT_KEY_SPELL_TAKE_STAFF_OF_SOULS</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<PromotionInStackPrereq>PROMOTION_STAFF_OF_SOULS</PromotionInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentPromotion(pCaster,'EQUIPMENT_STAFF_OF_SOULS')</PyResult>
			<PyRequirement>reqTakeEquipmentPromotion(pCaster,'EQUIPMENT_STAFF_OF_SOULS')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/StaffOfSouls.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_STAFF_OF_SOULS_UNIT</Type>
			<Description>TXT_KEY_SPELL_TAKE_STAFF_OF_SOULS</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<UnitInStackPrereq>EQUIPMENT_STAFF_OF_SOULS</UnitInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<AddPromotionType1>PROMOTION_STAFF_OF_SOULS</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentUnit(pCaster,'EQUIPMENT_STAFF_OF_SOULS')</PyResult>
			<PyRequirement>reqTakeEquipmentUnit(pCaster,'EQUIPMENT_STAFF_OF_SOULS')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/StaffOfSouls.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_SYLIVENS_PERFECT_LYRE_BUILDING</Type>
			<Description>TXT_KEY_SPELL_TAKE_SYLIVENS_PERFECT_LYRE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<BuildingPrereq>BUILDING_SYLIVENS_PERFECT_LYRE</BuildingPrereq>
			<bInBordersOnly>1</bInBordersOnly>
			<bInCityOnly>1</bInCityOnly>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<AddPromotionType1>PROMOTION_SYLIVENS_PERFECT_LYRE</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentBuilding(pCaster,'EQUIPMENT_SYLIVENS_PERFECT_LYRE')</PyResult>
			<PyRequirement>reqTakeEquipmentBuilding(pCaster,'EQUIPMENT_SYLIVENS_PERFECT_LYRE')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/SylivensPerfectLyre.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_SYLIVENS_PERFECT_LYRE_PROMOTION</Type>
			<Description>TXT_KEY_SPELL_TAKE_SYLIVENS_PERFECT_LYRE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<PromotionInStackPrereq>PROMOTION_SYLIVENS_PERFECT_LYRE</PromotionInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentPromotion(pCaster,'EQUIPMENT_SYLIVENS_PERFECT_LYRE')</PyResult>
			<PyRequirement>reqTakeEquipmentPromotion(pCaster,'EQUIPMENT_SYLIVENS_PERFECT_LYRE')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/SylivensPerfectLyre.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_SYLIVENS_PERFECT_LYRE_UNIT</Type>
			<Description>TXT_KEY_SPELL_TAKE_SYLIVENS_PERFECT_LYRE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<UnitInStackPrereq>EQUIPMENT_SYLIVENS_PERFECT_LYRE</UnitInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<AddPromotionType1>PROMOTION_SYLIVENS_PERFECT_LYRE</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentUnit(pCaster,'EQUIPMENT_SYLIVENS_PERFECT_LYRE')</PyResult>
			<PyRequirement>reqTakeEquipmentUnit(pCaster,'EQUIPMENT_SYLIVENS_PERFECT_LYRE')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/SylivensPerfectLyre.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_TIMOR_MASK_PROMOTION</Type>
			<Description>TXT_KEY_SPELL_TAKE_TIMOR_MASK</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<PromotionInStackPrereq>PROMOTION_TIMOR_MASK</PromotionInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentPromotion(pCaster,'EQUIPMENT_TIMOR_MASK')</PyResult>
			<PyRequirement>reqTakeEquipmentPromotion(pCaster,'EQUIPMENT_TIMOR_MASK')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/TimorMask.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_TIMOR_MASK_UNIT</Type>
			<Description>TXT_KEY_SPELL_TAKE_TIMOR_MASK</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<UnitInStackPrereq>EQUIPMENT_TIMOR_MASK</UnitInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<AddPromotionType1>PROMOTION_TIMOR_MASK</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentUnit(pCaster,'EQUIPMENT_TIMOR_MASK')</PyResult>
			<PyRequirement>reqTakeEquipmentUnit(pCaster,'EQUIPMENT_TIMOR_MASK')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/TimorMask.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_GODSLAYER_PROMOTION</Type>
			<Description>TXT_KEY_SPELL_TAKE_GODSLAYER</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<PromotionInStackPrereq>PROMOTION_GODSLAYER</PromotionInStackPrereq>
			<bCasterMustBeAlive>1</bCasterMustBeAlive>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentPromotion(pCaster,'EQUIPMENT_GODSLAYER')</PyResult>
			<PyRequirement>reqTakeEquipmentPromotion(pCaster,'EQUIPMENT_GODSLAYER')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/Godslayer.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_GODSLAYER_UNIT</Type>
			<Description>TXT_KEY_SPELL_TAKE_GODSLAYER</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<UnitInStackPrereq>EQUIPMENT_GODSLAYER</UnitInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<AddPromotionType1>PROMOTION_GODSLAYER</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentUnit(pCaster,'EQUIPMENT_GODSLAYER')</PyResult>
			<PyRequirement>reqTakeEquipmentUnit(pCaster,'EQUIPMENT_GODSLAYER')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/Godslayer.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_WAR_PROMOTION</Type>
			<Description>TXT_KEY_SPELL_TAKE_WAR</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<PromotionInStackPrereq>PROMOTION_WAR</PromotionInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentPromotion(pCaster,'EQUIPMENT_WAR')</PyResult>
			<PyRequirement>reqTakeEquipmentPromotion(pCaster,'EQUIPMENT_WAR')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/War.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_WAR_UNIT</Type>
			<Description>TXT_KEY_SPELL_TAKE_WAR</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<UnitInStackPrereq>EQUIPMENT_WAR</UnitInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<AddPromotionType1>PROMOTION_WAR</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentUnit(pCaster,'EQUIPMENT_WAR')</PyResult>
			<PyRequirement>reqTakeEquipmentUnit(pCaster,'EQUIPMENT_WAR')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/War.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAUNT</Type>
			<Description>TXT_KEY_SPELL_TAUNT</Description>
			<Civilopedia>TXT_KEY_SPELL_TAUNT_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAUNT_HELP</Help>
			<UnitPrereq>UNIT_HARLEQUIN</UnitPrereq>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<bResistable>1</bResistable>
			<iRange>1</iRange>
			<iResistModify>40</iResistModify>
			<bImmuneTeam>1</bImmuneTeam>
			<bImmuneNeutral>1</bImmuneNeutral>
			<bImmuneNotAlive>1</bImmuneNotAlive>
			<bAbility>1</bAbility>
			<PyResult>spellTaunt(pCaster)</PyResult>
			<PyRequirement>reqTaunt(pCaster)</PyRequirement>
			<Effect>EFFECT_SACRIFICE</Effect>
			<Sound>AS3D_SPELL_SACRIFICE</Sound>
			<Button>Art/Interface/Buttons/Spells/Taunt.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TREETOP_DEFENCE</Type>
			<Description>TXT_KEY_SPELL_TREETOP_DEFENCE</Description>
			<Civilopedia>TXT_KEY_SPELL_TREETOP_DEFENCE_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TREETOP_DEFENCE_HELP</Help>
			<PromotionPrereq1>PROMOTION_DIVINE</PromotionPrereq1>
			<FeatureOrPrereq1>FEATURE_FOREST</FeatureOrPrereq1>
			<FeatureOrPrereq2>FEATURE_FOREST_ANCIENT</FeatureOrPrereq2>
			<ReligionPrereq>RELIGION_FELLOWSHIP_OF_LEAVES</ReligionPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>10</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<PyResult>spellTreetopDefence(pCaster)</PyResult>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_SANCTIFY</Sound>
			<Button>Art/Interface/Buttons/Spells/Treetopdefence.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TEMPORANCE</Type>
			<Description>TXT_KEY_SPELL_TEMPORANCE</Description>
			<Civilopedia>TXT_KEY_SPELL_TREETOP_DEFENCE_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TEMPORANCE</Help>
			<PromotionPrereq1>PROMOTION_FORCE1</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>10</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<AddPromotionType1>PROMOTION_TEMPORANCE</AddPromotionType1>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_SANCTIFY</Sound>
			<Button>Art/Interface/Buttons/Promotions/Temporance.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_MAGIC_RESISTANCE</Type>
			<Description>TXT_KEY_SPELL_MAGIC_RESISTANCE</Description>
			<Civilopedia>TXT_KEY_SPELL_TREETOP_DEFENCE_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_MAGIC_RESISTANCE</Help>
			<PromotionPrereq1>PROMOTION_FORCE2</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>10</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<AddPromotionType1>PROMOTION_MAGIC_RESISTANCE</AddPromotionType1>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_SANCTIFY</Sound>
			<Button>Art/Interface/Buttons/Promotions/Magicresistance.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TRUST</Type>
			<Description>TXT_KEY_SPELL_TRUST</Description>
			<Civilopedia>TXT_KEY_SPELL_TRUST_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TRUST_HELP</Help>
			<PromotionPrereq1>PROMOTION_SHADOW3</PromotionPrereq1>
			<PromotionPrereq1>PROMOTION_SPIRIT3</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<PyResult>spellTrust(pCaster)</PyResult>
			<PyRequirement>reqTrust(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_HOPE</Sound>
			<Button>Art/Interface/Buttons/Buildings/Trust.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TSUNAMI</Type>
			<Description>TXT_KEY_SPELL_TSUNAMI</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TSUNAMI_HELP</Help>
			<PromotionPrereq1>PROMOTION_DIVINE</PromotionPrereq1>
			<ReligionPrereq>RELIGION_OCTOPUS_OVERLORDS</ReligionPrereq>
			<StateReligionPrereq>RELIGION_OCTOPUS_OVERLORDS</StateReligionPrereq>

			<bCausesWar>1</bCausesWar>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<iRange>2</iRange>
			<PyResult>spellTsunami(pCaster)</PyResult>
			<PyRequirement>reqTsunami(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TSUNAMI</Sound>
			<Button>Art/Interface/Buttons/Spells/Tsunami.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_UNYIELDING_ORDER</Type>
			<Description>TXT_KEY_SPELL_UNYIELDING_ORDER</Description>
			<Civilopedia>TXT_KEY_SPELL_UNYIELDING_ORDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_UNYIELDING_ORDER_HELP</Help>
			<PromotionPrereq1>PROMOTION_LAW3</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bInCityOnly>1</bInCityOnly>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<CreateBuildingType>BUILDING_UNYIELDING_ORDER</CreateBuildingType>
			<PyResult>spellUnyieldingOrder(pCaster)</PyResult>
			<Effect>EFFECT_CREATION</Effect>
			<Sound>AS3D_SPELL_HOPE</Sound>
			<Button>Art/Interface/Buttons/Buildings/Unyieldingorder.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_UPGRADE_ARCHER</Type>
			<Description>TXT_KEY_SPELL_UPGRADE_ARCHER</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<UnitPrereq>UNIT_GOBLIN_SCORPION_CLAN</UnitPrereq>
			<CivilizationPrereq>CIVILIZATION_BARBARIAN</CivilizationPrereq>
			<TechPrereq>TECH_ARCHERY</TechPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<ConvertUnitType>UNIT_ARCHER_SCORPION_CLAN</ConvertUnitType>
			<bAbility>1</bAbility>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Archer Scorpion Clan.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_UPGRADE_CHARIOT</Type>
			<Description>TXT_KEY_SPELL_UPGRADE_CHARIOT</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<UnitPrereq>UNIT_WOLF_RIDER_SCORPION_CLAN</UnitPrereq>
			<CivilizationPrereq>CIVILIZATION_BARBARIAN</CivilizationPrereq>
			<TechPrereq>TECH_TRADE</TechPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<ConvertUnitType>UNIT_CHARIOT_SCORPION_CLAN</ConvertUnitType>
			<bAbility>1</bAbility>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Chariot Scorpion Clan.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_UPGRADE_DOVIELLO_AXEMAN</Type>
			<Description>TXT_KEY_SPELL_UPGRADE_DOVIELLO_AXEMAN</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<UnitClassPrereq>UNITCLASS_WARRIOR</UnitClassPrereq>
			<CivilizationPrereq>CIVILIZATION_DOVIELLO</CivilizationPrereq>
			<TechPrereq>TECH_BRONZE_WORKING</TechPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<ConvertUnitType>UNIT_SONS_OF_ASENA</ConvertUnitType>
			<bAbility>1</bAbility>
			<iCost>40</iCost>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Axeman Doviello.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_UPGRADE_DOVIELLO_CHAMPION</Type>
			<Description>TXT_KEY_SPELL_UPGRADE_DOVIELLO_CHAMPION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<UnitClassPrereq>UNITCLASS_AXEMAN</UnitClassPrereq>
			<CivilizationPrereq>CIVILIZATION_DOVIELLO</CivilizationPrereq>
			<TechPrereq>TECH_IRON_WORKING</TechPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>100</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<ConvertUnitType>UNIT_BATTLEMASTER</ConvertUnitType>
			<bAbility>1</bAbility>
			<iCost>80</iCost>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Battlemaster.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_UPGRADE_DOVIELLO_WARRIOR</Type>
			<Description>TXT_KEY_SPELL_UPGRADE_DOVIELLO_WARRIOR</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<UnitClassPrereq>UNITCLASS_WORKER</UnitClassPrereq>
			<CivilizationPrereq>CIVILIZATION_DOVIELLO</CivilizationPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>25</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<ConvertUnitType>UNIT_BEASTMAN</ConvertUnitType>
			<bAbility>1</bAbility>
			<iCost>20</iCost>
			<PyRequirement>reqUpgradeDovielloWarrior(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Beastman.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_UPGRADE_DOVIELLO_WARRIOR_SLAVE</Type>
			<Description>TXT_KEY_SPELL_UPGRADE_DOVIELLO_WARRIOR</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<UnitClassPrereq>UNITCLASS_SLAVE</UnitClassPrereq>
			<CivilizationPrereq>CIVILIZATION_DOVIELLO</CivilizationPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>25</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<ConvertUnitType>UNIT_BEASTMAN</ConvertUnitType>
			<bAbility>1</bAbility>
			<iCost>20</iCost>
			<PyRequirement>reqUpgradeDovielloWarrior(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Beastman.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_UPGRADE_SPECTRE</Type>
			<Description>TXT_KEY_SPELL_UPGRADE_SPECTRE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<UnitPrereq>UNIT_SKELETON</UnitPrereq>
			<CivilizationPrereq>CIVILIZATION_BARBARIAN</CivilizationPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<iCasterMinLevel>3</iCasterMinLevel>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<ConvertUnitType>UNIT_SPECTRE</ConvertUnitType>
			<bAbility>1</bAbility>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Spectre.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_UPGRADE_WOLF_RIDER</Type>
			<Description>TXT_KEY_SPELL_UPGRADE_WOLF_RIDER</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<UnitPrereq>UNIT_GOBLIN_SCORPION_CLAN</UnitPrereq>
			<CivilizationPrereq>CIVILIZATION_BARBARIAN</CivilizationPrereq>
			<TechPrereq>TECH_HORSEBACK_RIDING</TechPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<ConvertUnitType>UNIT_WOLF_RIDER_SCORPION_CLAN</ConvertUnitType>
			<bAbility>1</bAbility>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Wolf Rider Scorpion Clan.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_UPGRADE_WRAITH</Type>
			<Description>TXT_KEY_SPELL_UPGRADE_WRAITH</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<UnitPrereq>UNIT_SPECTRE</UnitPrereq>
			<CivilizationPrereq>CIVILIZATION_BARBARIAN</CivilizationPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<iCasterMinLevel>5</iCasterMinLevel>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<ConvertUnitType>UNIT_WRAITH</ConvertUnitType>
			<bAbility>1</bAbility>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Spectre.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_VALOR</Type>
			<Description>TXT_KEY_SPELL_VALOR</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_VALOR_HELP</Help>
			<PromotionPrereq1>PROMOTION_LAW3</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<AddPromotionType1>PROMOTION_VALOR</AddPromotionType1>
			<bImmuneNotAlive>1</bImmuneNotAlive>
			<Effect>EFFECT_CREATION</Effect>
			<Sound>AS3D_SPELL_BLESS</Sound>
			<Button>Art/Interface/Buttons/Promotions/Valor.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_VITALIZE</Type>
			<Description>TXT_KEY_SPELL_VITALIZE</Description>
			<Civilopedia>TXT_KEY_SPELL_VITALIZE_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_VITALIZE_HELP</Help>
			<PromotionPrereq1>PROMOTION_DRUIDIC</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bAllowAutomateTerrain>1</bAllowAutomateTerrain>
			<iAIWeight>10</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<PyResult>spellVitalize(pCaster)</PyResult>
			<PyRequirement>reqVitalize(pCaster)</PyRequirement>
			<Effect>EFFECT_VITALIZE</Effect>
			<Sound>AS3D_SPELL_SANCTIFY</Sound>
			<Button>Art/Interface/Buttons/Spells/Vitalize.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_WALL_OF_STONE</Type>
			<Description>TXT_KEY_SPELL_WALL_OF_STONE</Description>
			<Civilopedia>TXT_KEY_SPELL_WALL_OF_STONE_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_EARTH1</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<CreateBuildingType>BUILDING_WALL_OF_STONE</CreateBuildingType>
			<Effect>EFFECT_CREATION</Effect>
			<Sound>AS3D_SPELL_HOPE</Sound>
			<Button>Art/Interface/Buttons/Buildings/Wall.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_WANE</Type>
			<Description>TXT_KEY_SPELL_WANE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<CivilizationPrereq>CIVILIZATION_SIDAR</CivilizationPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>100</iAIWeight>
			<bCasterMustBeAlive>1</bCasterMustBeAlive>
			<iCasterMinLevel>6</iCasterMinLevel>
			<bHasCasted>1</bHasCasted>
			<AddPromotionType1>PROMOTION_NETHERBIND</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<ConvertUnitType>UNIT_SHADE</ConvertUnitType>
			<PyRequirement>reqWane(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_INSPIRATION</Sound>
			<Button>Art/Interface/Buttons/Units/Shade.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_WATER_WALKING</Type>
			<Description>TXT_KEY_SPELL_WATER_WALKING</Description>
			<Civilopedia>TXT_KEY_SPELL_WATER_WALKING_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_DIVINE2</PromotionPrereq1><PromotionPrereq2>PROMOTION_DIVINE</PromotionPrereq2>
			<ReligionPrereq>RELIGION_OCTOPUS_OVERLORDS</ReligionPrereq>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<AddPromotionType1>PROMOTION_WATER_WALKING_TEMP</AddPromotionType1>
			<Effect>EFFECT_CREATION</Effect>
			<Sound>AS3D_SPELL_WATER</Sound>
			<Button>Art/Interface/Buttons/Promotions/Waterwalking.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_WHITEOUT</Type>
			<Description>TXT_KEY_SPELL_WHITEOUT</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_WHITEOUT_HELP</Help>
			<PromotionPrereq1>PROMOTION_SNOW_STEALTH</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<AddPromotionType1>PROMOTION_HIDDEN</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyRequirement>reqWhiteout(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_HOPE</Sound>
			<Button>Art/Interface/Buttons/Spells/Whiteout.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_WITHER</Type>
			<Description>TXT_KEY_SPELL_ENERVATION</Description>
			<Civilopedia>TXT_KEY_SPELL_WITHER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_ENTROPY3</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<bResistable>1</bResistable>
			<iRange>1</iRange>
			<iDamage>10</iDamage>
			<iDamageLimit>90</iDamageLimit>
			<DamageType>DAMAGE_UNHOLY</DamageType>
			<AddPromotionType1>PROMOTION_WITHERED</AddPromotionType1>
			<RemovePromotionType1>PROMOTION_COURAGE</RemovePromotionType1>
			<RemovePromotionType2>PROMOTION_VALOR</RemovePromotionType2>
			<RemovePromotionType3>PROMOTION_MORALE</RemovePromotionType3>
			<PyRequirement>reqWither(pCaster)</PyRequirement>
			<bImmuneTeam>1</bImmuneTeam>
			<bImmuneNeutral>1</bImmuneNeutral>
			<bImmuneNotAlive>1</bImmuneNotAlive>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_DEFILE</Sound>
			<Button>Art/Interface/Buttons/Promotions/Withered.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_WONDER</Type>
			<Description>TXT_KEY_SPELL_WONDER</Description>
			<Civilopedia>TXT_KEY_SPELL_WONDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_WONDER_HELP</Help>
			<PromotionPrereq1>PROMOTION_CHAOS3</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bCausesWar>1</bCausesWar>
			<iAIWeight>30</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<PyResult>spellWonder(pCaster)</PyResult>
			<PyRequirement>reqManaAllowed(pCaster,'VOTE_NO_CHAOS_MANA')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_DEFILE</Sound>
			<Button>Art/Interface/Buttons/Spells/Wonder.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_BANISH</Type>
			<Description>TXT_KEY_SPELL_UNSUMMON</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_UNSUMMON_HELP</Help>
			<PromotionPrereq1>PROMOTION_DIMENSIONAL2</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>100</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<PyResult>spellUnsummon(pCaster)</PyResult>
			<PyRequirement>reqUnsummon(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL2</Effect>
			<Sound>AS3D_SPELL_ESCAPE</Sound>
			<Button>Art/Interface/Buttons/Spells/Banish.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_UPGRADE_VALKYRIE</Type>
			<Description>TXT_KEY_SPELL_UPGRADE_VALKYRIE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<UnitPrereq>UNIT_ANGEL</UnitPrereq>
			<TechPrereq>TECH_DIVINE_ESSENCE</TechPrereq>
			<bCasterNoDuration>1</bCasterNoDuration>
			<iCasterMinLevel>6</iCasterMinLevel>
			<bAllowAI>1</bAllowAI>
			<bHasCasted>1</bHasCasted>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<ConvertUnitType>UNIT_VALKYRIE</ConvertUnitType>
			<PyRequirement>reqUpgradeAngel(pCaster,'UNITCLASS_VALKYRIE')</PyRequirement>
			<Effect>EFFECT_CREATION</Effect>
			<Sound>AS3D_SPELL_BLESS</Sound>
			<Button>Art/Interface/Buttons/Units/Valkyrie.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_UPGRADE_SERAPH</Type>
			<Description>TXT_KEY_SPELL_UPGRADE_SERAPH</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<UnitPrereq>UNIT_ANGEL</UnitPrereq>
			<TechPrereq>TECH_RAGE</TechPrereq>
			<bCasterNoDuration>1</bCasterNoDuration>
			<iCasterMinLevel>4</iCasterMinLevel>
			<bAllowAI>1</bAllowAI>
			<bHasCasted>1</bHasCasted>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<ConvertUnitType>UNIT_SERAPH</ConvertUnitType>
			<PyRequirement>reqUpgradeAngel(pCaster,'UNITCLASS_SERAPH')</PyRequirement>
			<Effect>EFFECT_CREATION</Effect>
			<Sound>AS3D_SPELL_BLESS</Sound>
			<Button>Art/Interface/Buttons/Units/Seraph.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_UPGRADE_HERALD</Type>
			<Description>TXT_KEY_SPELL_UPGRADE_HERALD</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<UnitPrereq>UNIT_ANGEL</UnitPrereq>
			<TechPrereq>TECH_ANIMAL_MASTERY</TechPrereq>
			<bCasterNoDuration>1</bCasterNoDuration>
			<iCasterMinLevel>4</iCasterMinLevel>
			<bAllowAI>1</bAllowAI>
			<bHasCasted>1</bHasCasted>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<ConvertUnitType>UNIT_HERALD</ConvertUnitType>
			<PyRequirement>reqUpgradeAngel(pCaster,'UNITCLASS_HERALD')</PyRequirement>
			<Effect>EFFECT_CREATION</Effect>
			<Sound>AS3D_SPELL_BLESS</Sound>
			<Button>Art/Interface/Buttons/Units/Herald.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_UPGRADE_OPHANIM</Type>
			<Description>TXT_KEY_SPELL_UPGRADE_OPHANIM</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<UnitPrereq>UNIT_ANGEL</UnitPrereq>
			<TechPrereq>TECH_WARHORSES</TechPrereq>
			<bCasterNoDuration>1</bCasterNoDuration>
			<iCasterMinLevel>4</iCasterMinLevel>
			<bAllowAI>1</bAllowAI>
			<bHasCasted>1</bHasCasted>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<ConvertUnitType>UNIT_OPHANIM</ConvertUnitType>
			<PyRequirement>reqUpgradeAngel(pCaster,'UNITCLASS_OPHANIM')</PyRequirement>
			<Effect>EFFECT_CREATION</Effect>
			<Sound>AS3D_SPELL_BLESS</Sound>
			<Button>Art/Interface/Buttons/Units/Ophanim.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_UPGRADE_REPENTANT_ANGEL</Type>
			<Description>TXT_KEY_SPELL_UPGRADE_REPENTANT_ANGEL</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<UnitPrereq>UNIT_ANGEL</UnitPrereq>
			<TechPrereq>TECH_RIGHTEOUSNESS</TechPrereq>
			<bCasterNoDuration>1</bCasterNoDuration>
			<iCasterMinLevel>3</iCasterMinLevel>
			<bAllowAI>1</bAllowAI>
			<bHasCasted>1</bHasCasted>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<ConvertUnitType>UNIT_REPENTANT_ANGEL</ConvertUnitType>
			<PyRequirement>reqUpgradeAngel(pCaster,'UNITCLASS_REPENTANT_ANGEL')</PyRequirement>
			<Effect>EFFECT_CREATION</Effect>
			<Sound>AS3D_SPELL_BLESS</Sound>
			<Button>Art/Interface/Buttons/Units/Repentant Angel.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_UPGRADE_RUNEWYN</Type>
			<Description>TXT_KEY_SPELL_UPGRADE_RUNEWYN</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<UnitPrereq>UNIT_ANGEL</UnitPrereq>
			<TechPrereq>TECH_WARHORSES</TechPrereq>
			<bCasterNoDuration>1</bCasterNoDuration>
			<iCasterMinLevel>3</iCasterMinLevel>
			<bAllowAI>1</bAllowAI>
			<bHasCasted>1</bHasCasted>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<ConvertUnitType>UNIT_RUNEWYN</ConvertUnitType>
			<PyRequirement>reqUpgradeAngel(pCaster,'UNITCLASS_RUNEWYN')</PyRequirement>
			<Effect>EFFECT_CREATION</Effect>
			<Sound>AS3D_SPELL_BLESS</Sound>
			<Button>Art/Interface/Buttons/Units/Runewyn.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_UPGRADE_ANGEL_OF_DEATH</Type>
			<Description>TXT_KEY_SPELL_UPGRADE_ANGEL_OF_DEATH</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<UnitPrereq>UNIT_ANGEL</UnitPrereq>
			<TechPrereq>TECH_GUILDS</TechPrereq>
			<bCasterNoDuration>1</bCasterNoDuration>
			<iCasterMinLevel>4</iCasterMinLevel>
			<bAllowAI>1</bAllowAI>
			<bHasCasted>1</bHasCasted>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<ConvertUnitType>UNIT_ANGEL_OF_DEATH</ConvertUnitType>
			<PyRequirement>reqUpgradeAngel(pCaster,'UNITCLASS_ANGEL_OF_DEATH')</PyRequirement>
			<Effect>EFFECT_CREATION</Effect>
			<Sound>AS3D_SPELL_BLESS</Sound>
			<Button>Art/Interface/Buttons/Units/Angel of Death.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_OPEN_MERCURIAN_GATE</Type>
			<Description>TXT_KEY_SPELL_OPEN_MERCURIAN_GATE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<BuildingPrereq>BUILDING_MERCURIAN_GATE</BuildingPrereq>
			<bAllowAI>1</bAllowAI>
			<bCasterMustBeAlive>1</bCasterMustBeAlive>
			<bCasterNoDuration>1</bCasterNoDuration>
			<bInBordersOnly>1</bInBordersOnly>
			<bInCityOnly>1</bInCityOnly>
			<iAIWeight>800</iAIWeight>
			<bHasCasted>1</bHasCasted>
			<PyResult>spellOpenMercurianGate(pCaster)</PyResult>
			<PyRequirement>reqOpenMercurianGate(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_CHARM_PERSON</Sound>
			<Button>Art/Interface/Buttons/Buildings/Mercurian Gate.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_MERCURIAN_REINFORCEMENTS</Type>
			<Description>TXT_KEY_SPELL_MERCURIAN_REINFORCEMENTS</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<BuildingPrereq>BUILDING_MERCURIAN_GATE</BuildingPrereq>
			<bAllowAI>1</bAllowAI>
			<bCasterMustBeAlive>1</bCasterMustBeAlive>
			<bCasterNoDuration>1</bCasterNoDuration>
			<bInBordersOnly>1</bInBordersOnly>
			<bInCityOnly>1</bInCityOnly>
			<iAIWeight>300</iAIWeight>
			<bHasCasted>1</bHasCasted>
			<PyResult>spellMercurianReinforcements(pCaster)</PyResult>
			<PyRequirement>reqMercurianReinforcements(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_CHARM_PERSON</Sound>
			<Button>Art/Interface/Buttons/Buildings/Mercurian Gate.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_HN_PIRATE</Type>
			<Description>TXT_KEY_SPELL_LETTERS_OF_MARQUE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_ENTER_PORTAL_HELP</Help>
			<ImprovementPrereq>IMPROVEMENT_PIRATE_PORT</ImprovementPrereq>
			<UnitPrereq>UNIT_PIRATE</UnitPrereq>
			<AddPromotionType1>PROMOTION_HIDDEN_NATIONALITY</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<Effect>EFFECT_SPELL2</Effect>
			<Sound>AS3D_SPELL_ENCHANTMENT</Sound>
			<Button>Art/Interface/Buttons/Promotions/Buccaneers.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_REBUILD_BARNAXUS_ILLIANS</Type>
			<Description>TXT_KEY_SPELL_REBUILD_BARNAXUS</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_REBUILD_BARNAXUS_HELP</Help>
			<UnitClassPrereq>UNITCLASS_AURIC</UnitClassPrereq>
			<PromotionPrereq1>PROMOTION_PIECES_OF_BARNAXUS</PromotionPrereq1>
			<CivilizationPrereq>CIVILIZATION_ILLIANS</CivilizationPrereq>
			<bAllowAI>1</bAllowAI>
			<bHasCasted>1</bHasCasted>
			<RemovePromotionType1>PROMOTION_PIECES_OF_BARNAXUS</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<CreateUnitType>UNIT_BARNAXUS</CreateUnitType>
			<iCreateUnitNum>1</iCreateUnitNum>
			<bPermanentUnitCreate>1</bPermanentUnitCreate>
			<bAbility>1</bAbility>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_REPAIR</Sound>
			<Button>Art/Interface/Buttons/Units/Barnaxus.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_CRAFT_ICE_GOLEM</Type>
			<Description>TXT_KEY_SPELL_CRAFT_ICE_GOLEM</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_REBUILD_BARNAXUS_HELP</Help>
			<UnitClassPrereq>UNITCLASS_BARNAXUS</UnitClassPrereq>
			<CivilizationPrereq>CIVILIZATION_ILLIANS</CivilizationPrereq>
			<bAllowAI>1</bAllowAI>
			<bHasCasted>1</bHasCasted>
			<CreateUnitType>UNIT_ICE_GOLEM</CreateUnitType>
			<iCreateUnitNum>1</iCreateUnitNum>
			<bPermanentUnitCreate>1</bPermanentUnitCreate>
			<iDelay>2</iDelay>
			<PyRequirement>reqCraftIceGolem(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_REPAIR</Sound>
			<Button>Art/Interface/Buttons/Units/Barnaxus.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_BUILD_ALTAR_OF_THE_LUONNOTAR1</Type>
			<Description>TXT_KEY_SPELL_BUILD_ALTAR_OF_LUONNOTAR</Description>
			<Civilopedia>TXT_KEY_SPELL_FOUND_TEMPLE_PEDIA</Civilopedia>
			<UnitPrereq>UNIT_LUONNOTAR</UnitPrereq>
			<bAllowAI>1</bAllowAI>
			<bCasterNoDuration>1</bCasterNoDuration>
			<iCasterMinLevel>2</iCasterMinLevel>
			<bInBordersOnly>1</bInBordersOnly>
			<bInCityOnly>1</bInCityOnly>
			<bHasCasted>1</bHasCasted>
			<CreateBuildingType>BUILDING_ALTAR_OF_THE_LUONNOTAR</CreateBuildingType>
			<bAbility>1</bAbility>
			<bSacrificeCaster>1</bSacrificeCaster>
			<PyResult>effectNotDead(pCaster)</PyResult>
			<PyRequirement>reqBuildAltarLuon1(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_FOUND_TEMPLE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Buildings/Altaroftheluonnotar.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_BUILD_ALTAR_OF_THE_LUONNOTAR2</Type>
			<Description>TXT_KEY_SPELL_BUILD_ALTAR_OF_LUONNOTAR</Description>
			<Civilopedia>TXT_KEY_SPELL_FOUND_TEMPLE_PEDIA</Civilopedia>
			<UnitPrereq>UNIT_LUONNOTAR</UnitPrereq>
			<BuildingPrereq>BUILDING_ALTAR_OF_THE_LUONNOTAR</BuildingPrereq>
			<TechPrereq>TECH_MYSTICISM</TechPrereq>
			<bAllowAI>1</bAllowAI>
			<bCasterNoDuration>1</bCasterNoDuration>
			<iCasterMinLevel>4</iCasterMinLevel>
			<bInBordersOnly>1</bInBordersOnly>
			<bInCityOnly>1</bInCityOnly>
			<bHasCasted>1</bHasCasted>
			<CreateBuildingType>BUILDING_ALTAR_OF_THE_LUONNOTAR_ANOINTED</CreateBuildingType>
			<bAbility>1</bAbility>
			<bSacrificeCaster>1</bSacrificeCaster>
			<PyResult>spellRemoveBuilding(pCaster, 'BUILDING_ALTAR_OF_THE_LUONNOTAR')</PyResult>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_FOUND_TEMPLE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Buildings/Altaroftheluonnotar2.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_BUILD_ALTAR_OF_THE_LUONNOTAR3</Type>
			<Description>TXT_KEY_SPELL_BUILD_ALTAR_OF_LUONNOTAR</Description>
			<Civilopedia>TXT_KEY_SPELL_FOUND_TEMPLE_PEDIA</Civilopedia>
			<UnitPrereq>UNIT_LUONNOTAR</UnitPrereq>
			<BuildingPrereq>BUILDING_ALTAR_OF_THE_LUONNOTAR_ANOINTED</BuildingPrereq>
			<TechPrereq>TECH_PHILOSOPHY</TechPrereq>
			<bAllowAI>1</bAllowAI>
			<bCasterNoDuration>1</bCasterNoDuration>
			<iCasterMinLevel>6</iCasterMinLevel>
			<bInBordersOnly>1</bInBordersOnly>
			<bInCityOnly>1</bInCityOnly>
			<bHasCasted>1</bHasCasted>
			<CreateBuildingType>BUILDING_ALTAR_OF_THE_LUONNOTAR_BLESSED</CreateBuildingType>
			<bAbility>1</bAbility>
			<bSacrificeCaster>1</bSacrificeCaster>
			<PyResult>spellRemoveBuilding(pCaster, 'BUILDING_ALTAR_OF_THE_LUONNOTAR_ANOINTED')</PyResult>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_FOUND_TEMPLE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Buildings/Altaroftheluonnotar3.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_BUILD_ALTAR_OF_THE_LUONNOTAR4</Type>
			<Description>TXT_KEY_SPELL_BUILD_ALTAR_OF_LUONNOTAR</Description>
			<Civilopedia>TXT_KEY_SPELL_FOUND_TEMPLE_PEDIA</Civilopedia>
			<UnitPrereq>UNIT_LUONNOTAR</UnitPrereq>
			<BuildingPrereq>BUILDING_ALTAR_OF_THE_LUONNOTAR_BLESSED</BuildingPrereq>
			<TechPrereq>TECH_PRIESTHOOD</TechPrereq>
			<bAllowAI>1</bAllowAI>
			<bCasterNoDuration>1</bCasterNoDuration>
			<iCasterMinLevel>8</iCasterMinLevel>
			<bInBordersOnly>1</bInBordersOnly>
			<bInCityOnly>1</bInCityOnly>
			<bHasCasted>1</bHasCasted>
			<CreateBuildingType>BUILDING_ALTAR_OF_THE_LUONNOTAR_CONSECRATED</CreateBuildingType>
			<bAbility>1</bAbility>
			<bSacrificeCaster>1</bSacrificeCaster>
			<PyResult>spellRemoveBuilding(pCaster, 'BUILDING_ALTAR_OF_THE_LUONNOTAR_BLESSED')</PyResult>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_FOUND_TEMPLE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Buildings/Altaroftheluonnotar4.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_BUILD_ALTAR_OF_THE_LUONNOTAR5</Type>
			<Description>TXT_KEY_SPELL_BUILD_ALTAR_OF_LUONNOTAR</Description>
			<Civilopedia>TXT_KEY_SPELL_FOUND_TEMPLE_PEDIA</Civilopedia>
			<UnitPrereq>UNIT_LUONNOTAR</UnitPrereq>
			<BuildingPrereq>BUILDING_ALTAR_OF_THE_LUONNOTAR_CONSECRATED</BuildingPrereq>
			<TechPrereq>TECH_FANATICISM</TechPrereq>
			<bAllowAI>1</bAllowAI>
			<bCasterNoDuration>1</bCasterNoDuration>
			<iCasterMinLevel>10</iCasterMinLevel>
			<bInBordersOnly>1</bInBordersOnly>
			<bInCityOnly>1</bInCityOnly>
			<bHasCasted>1</bHasCasted>
			<CreateBuildingType>BUILDING_ALTAR_OF_THE_LUONNOTAR_DIVINE</CreateBuildingType>
			<bAbility>1</bAbility>
			<bSacrificeCaster>1</bSacrificeCaster>
			<PyResult>spellRemoveBuilding(pCaster, 'BUILDING_ALTAR_OF_THE_LUONNOTAR_CONSECRATED')</PyResult>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_FOUND_TEMPLE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Buildings/Altaroftheluonnotar5.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_BUILD_ALTAR_OF_THE_LUONNOTAR6</Type>
			<Description>TXT_KEY_SPELL_BUILD_ALTAR_OF_LUONNOTAR</Description>
			<Civilopedia>TXT_KEY_SPELL_FOUND_TEMPLE_PEDIA</Civilopedia>
			<UnitPrereq>UNIT_LUONNOTAR</UnitPrereq>
			<BuildingPrereq>BUILDING_ALTAR_OF_THE_LUONNOTAR_DIVINE</BuildingPrereq>
			<TechPrereq>TECH_RIGHTEOUSNESS</TechPrereq>
			<bAllowAI>1</bAllowAI>
			<bCasterNoDuration>1</bCasterNoDuration>
			<iCasterMinLevel>12</iCasterMinLevel>
			<bInBordersOnly>1</bInBordersOnly>
			<bInCityOnly>1</bInCityOnly>
			<bHasCasted>1</bHasCasted>
			<CreateBuildingType>BUILDING_ALTAR_OF_THE_LUONNOTAR_EXALTED</CreateBuildingType>
			<bAbility>1</bAbility>
			<bSacrificeCaster>1</bSacrificeCaster>
			<PyResult>spellRemoveBuilding(pCaster, 'BUILDING_ALTAR_OF_THE_LUONNOTAR_DIVINE')</PyResult>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_FOUND_TEMPLE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Buildings/Altaroftheluonnotar6.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_BUILD_ALTAR_OF_THE_LUONNOTAR7</Type>
			<Description>TXT_KEY_SPELL_BUILD_ALTAR_OF_LUONNOTAR</Description>
			<Civilopedia>TXT_KEY_PLACEHOLDER_PEDIA</Civilopedia>
			<UnitPrereq>UNIT_LUONNOTAR</UnitPrereq>
			<BuildingPrereq>BUILDING_ALTAR_OF_THE_LUONNOTAR_EXALTED</BuildingPrereq>
			<TechPrereq>TECH_OMNISCIENCE</TechPrereq>
			<bAllowAI>1</bAllowAI>
			<bCasterNoDuration>1</bCasterNoDuration>
			<iCasterMinLevel>14</iCasterMinLevel>
			<bInBordersOnly>1</bInBordersOnly>
			<bInCityOnly>1</bInCityOnly>
			<bHasCasted>1</bHasCasted>
			<CreateBuildingType>BUILDING_ALTAR_OF_THE_LUONNOTAR_FINAL</CreateBuildingType>
			<bAbility>1</bAbility>
			<bSacrificeCaster>1</bSacrificeCaster>
			<PyResult>spellRemoveBuilding(pCaster, 'BUILDING_ALTAR_OF_THE_LUONNOTAR_EXALTED')</PyResult>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_FOUND_TEMPLE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Buildings/Altaroftheluonnotar7.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_MUSE</Type>
			<Description>TXT_KEY_BUILDING_MUSE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_CREATION1</PromotionPrereq1>
			<Help></Help>
			<bCasterMustBeAlive>1</bCasterMustBeAlive>
			<bCasterNoDuration>1</bCasterNoDuration>
			<bAllowAI>1</bAllowAI>
			<bInCityOnly>1</bInCityOnly>
			<iAIWeight>50</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<CreateBuildingType>BUILDING_MUSE</CreateBuildingType>
			<Effect>EFFECT_CREATION</Effect>
			<Sound>AS3D_SPELL_INSPIRATION</Sound>
			<Button>Art/Interface/Buttons/Actions/GreatWork.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_CALL_ANIMAL</Type>
			<Description>TXT_KEY_SPELL_CALL_ANIMAL</Description>
			<Civilopedia>TXT_KEY_SPELL_SUMMON_TIGER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_DIVINE</PromotionPrereq1>
			<ReligionPrereq>RELIGION_FELLOWSHIP_OF_LEAVES</ReligionPrereq>
			<StateReligionPrereq>RELIGION_FELLOWSHIP_OF_LEAVES</StateReligionPrereq>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<PyResult>spellCallAnimal(pCaster)</PyResult>
			<PyRequirement>reqCallAnimal(pCaster)</PyRequirement>
			<Effect>EFFECT_NATURE_SUMMON</Effect>
			<Sound>AS3D_SPELL_BLOOM</Sound>
			<Button>Art/Interface/Buttons/Units/Tiger.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_EREMITE</Type>
			<Description>TXT_KEY_SPELL_EREMITE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<UnitCombatPrereq>UNITCOMBAT_DISCIPLE</UnitCombatPrereq>
			<PromotionPrereq1>PROMOTION_DIVINE</PromotionPrereq1>
			<CivilizationPrereq>CIVILIZATION_MALAKIM</CivilizationPrereq>
			<bAllowAI>1</bAllowAI>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<PyRequirement>effectEremite(pCaster)</PyRequirement>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Lightbringer.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_FULL_HEAL_PASSIVE</Type>
			<Description>TXT_KEY_SPELL_SNOWFALL</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_SNOWFALL_HELP</Help>
			<PromotionPrereq1>PROMOTION_AVATAR</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bCausesWar>1</bCausesWar>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<PyRequirement>postCombatHealSelf(pCaster, 100)</PyRequirement>
			<Effect>EFFECT_SNOWFALL_GREATOR</Effect>
			<Sound>AS3D_SPELL_SPRING</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Spells/Snowfall.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_EXPLORE_LAIR_HELLFIRE</Type>
			<Description>TXT_KEY_SPELL_EXPLORE_LAIR</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<ImprovementPrereq>IMPROVEMENT_HELLFIRE</ImprovementPrereq>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bAbility>1</bAbility>
			<iDelay>1</iDelay>
			<PyResult>spellExploreLairEpic(pCaster)</PyResult>
			<PyRequirement>reqExploreLair(pCaster,'SPELL_EXPLORE_LAIR_HELLFIRE')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_HASTE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Spells/Explore Lair.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_HEARTSTONE_PROMOTION</Type>
			<Description>TXT_KEY_SPELL_TAKE_HEARTSTONE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<PromotionInStackPrereq>PROMOTION_HEARTSTONE</PromotionInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentPromotion(pCaster,'EQUIPMENT_HEARTSTONE')</PyResult>
			<PyRequirement>reqTakeEquipmentPromotion(pCaster,'EQUIPMENT_HEARTSTONE')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/BlackMirror.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_HEARTSTONE_UNIT</Type>
			<Description>TXT_KEY_SPELL_TAKE_HEARTSTONE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<UnitInStackPrereq>EQUIPMENT_HEARTSTONE</UnitInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<AddPromotionType1>PROMOTION_HEARTSTONE</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentUnit(pCaster,'EQUIPMENT_HEARTSTONE')</PyResult>
			<PyRequirement>reqTakeEquipmentUnit(pCaster,'EQUIPMENT_HEARTSTONE')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/BlackMirror.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_SHIELD_OF_BALANCE_PROMOTION</Type>
			<Description>TXT_KEY_SPELL_TAKE_SHIELD_OF_BALANCE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<PromotionInStackPrereq>PROMOTION_SHIELD_OF_BALANCE</PromotionInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentPromotion(pCaster,'EQUIPMENT_SHIELD_OF_BALANCE')</PyResult>
			<PyRequirement>reqTakeEquipmentPromotion(pCaster,'EQUIPMENT_SHIELD_OF_BALANCE')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/BlackMirror.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_SHIELD_OF_BALANCE_UNIT</Type>
			<Description>TXT_KEY_SPELL_TAKE_SHIELD_OF_BALANCE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<UnitInStackPrereq>EQUIPMENT_SHIELD_OF_BALANCE</UnitInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<AddPromotionType1>PROMOTION_SHIELD_OF_BALANCE</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentUnit(pCaster,'EQUIPMENT_SHIELD_OF_BALANCE')</PyResult>
			<PyRequirement>reqTakeEquipmentUnit(pCaster,'EQUIPMENT_SHIELD_OF_BALANCE')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/BlackMirror.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RESURRECTION_DONAL</Type>
			<Description>TXT_KEY_SPELL_RESURRECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<CivilizationPrereq>CIVILIZATION_BANNOR</CivilizationPrereq>
			<bHasCasted>1</bHasCasted>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyResult>spellResurrection(pCaster, 'UNIT_SLUAGH_DONAL')</PyResult>
			<PyRequirement>reqResurrection(pCaster, 'UNIT_SLUAGH_DONAL',-1)</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Donal.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RESURRECTION_TEUTORIX</Type>
			<Description>TXT_KEY_SPELL_RESURRECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<CivilizationPrereq>CIVILIZATION_MALAKIM</CivilizationPrereq>
			<bHasCasted>1</bHasCasted>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyResult>spellResurrection(pCaster, 'UNIT_SLUAGH_TEUTORIX')</PyResult>
			<PyRequirement>reqResurrection(pCaster, 'UNIT_SLUAGH_TEUTORIX',-1)</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Teutorix.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RESURRECTION_CORLINDALE</Type>
			<Description>TXT_KEY_SPELL_RESURRECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<CivilizationPrereq>CIVILIZATION_ELOHIM</CivilizationPrereq>
			<bHasCasted>1</bHasCasted>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyResult>spellResurrection(pCaster, 'UNIT_SLUAGH_CORLINDALE')</PyResult>
			<PyRequirement>reqResurrection(pCaster, 'UNIT_SLUAGH_CORLINDALE',-1)</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Corlindale.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RESURRECTION_GUYBRUSH</Type>
			<Description>TXT_KEY_SPELL_RESURRECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<CivilizationPrereq>CIVILIZATION_LANUN</CivilizationPrereq>
			<bHasCasted>1</bHasCasted>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyResult>spellResurrection(pCaster, 'UNIT_SLUAGH_GUYBRUSH')</PyResult>
			<PyRequirement>reqResurrection(pCaster, 'UNIT_SLUAGH_GUYBRUSH',-1)</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Guybrush.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RESURRECTION_HERNE</Type>
			<Description>TXT_KEY_SPELL_RESURRECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<CivilizationPrereq>CIVILIZATION_KURIOTATES</CivilizationPrereq>
			<bHasCasted>1</bHasCasted>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyResult>spellResurrection(pCaster, 'UNIT_SLUAGH_HERNE')</PyResult>
			<PyRequirement>reqResurrection(pCaster, 'UNIT_SLUAGH_HERNE',-1)</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Herne.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RESURRECTION_GILDEN</Type>
			<Description>TXT_KEY_SPELL_RESURRECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<CivilizationPrereq>CIVILIZATION_LJOSALFAR</CivilizationPrereq>
			<bHasCasted>1</bHasCasted>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyResult>spellResurrection(pCaster, 'UNIT_SLUAGH_GILDEN')</PyResult>
			<PyRequirement>reqResurrection(pCaster, 'UNIT_SLUAGH_GILDEN',-1)</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Gilden.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RESURRECTION_MAROS</Type>
			<Description>TXT_KEY_SPELL_RESURRECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<CivilizationPrereq>CIVILIZATION_KHAZAD</CivilizationPrereq>
			<bHasCasted>1</bHasCasted>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyResult>spellResurrection(pCaster, 'UNIT_SLUAGH_MAROS')</PyResult>
			<PyRequirement>reqResurrection(pCaster, 'UNIT_SLUAGH_MAROS',-1)</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Maros.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RESURRECTION_MAGNADINE</Type>
			<Description>TXT_KEY_SPELL_RESURRECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<CivilizationPrereq>CIVILIZATION_HIPPUS</CivilizationPrereq>
			<bHasCasted>1</bHasCasted>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyResult>spellResurrection(pCaster, 'UNIT_SLUAGH_MAGNADINE')</PyResult>
			<PyRequirement>reqResurrection(pCaster, 'UNIT_SLUAGH_MAGNADINE',-1)</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Magnadine.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RESURRECTION_GOVANNON</Type>
			<Description>TXT_KEY_SPELL_RESURRECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<CivilizationPrereq>CIVILIZATION_AMURITES</CivilizationPrereq>
			<bHasCasted>1</bHasCasted>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyResult>spellResurrection(pCaster, 'UNIT_SLUAGH_GOVANNON')</PyResult>
			<PyRequirement>reqResurrection(pCaster, 'UNIT_SLUAGH_GOVANNON',-1)</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Govannon.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RESURRECTION_LOKI</Type>
			<Description>TXT_KEY_SPELL_RESURRECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<CivilizationPrereq>CIVILIZATION_BALSERAPHS</CivilizationPrereq>
			<bHasCasted>1</bHasCasted>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyResult>spellResurrection(pCaster, 'UNIT_SLUAGH_LOKI')</PyResult>
			<PyRequirement>reqResurrection(pCaster, 'UNIT_SLUAGH_LOKI',-1)</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Loki.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RESURRECTION_RANTINE</Type>
			<Description>TXT_KEY_SPELL_RESURRECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<CivilizationPrereq>CIVILIZATION_CLAN_OF_EMBERS</CivilizationPrereq>
			<bHasCasted>1</bHasCasted>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyResult>spellResurrection(pCaster, 'UNIT_SLUAGH_RANTINE')</PyResult>
			<PyRequirement>reqResurrection(pCaster, 'UNIT_SLUAGH_RANTINE',-1)</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Rantine.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RESURRECTION_ALAZKAN</Type>
			<Description>TXT_KEY_SPELL_RESURRECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<CivilizationPrereq>CIVILIZATION_SVARTALFAR</CivilizationPrereq>
			<bHasCasted>1</bHasCasted>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyResult>spellResurrection(pCaster, 'UNIT_SLUAGH_ALAZKAN')</PyResult>
			<PyRequirement>reqResurrection(pCaster, 'UNIT_SLUAGH_ALAZKAN',-1)</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Alazkan.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RESURRECTION_LOSHA</Type>
			<Description>TXT_KEY_SPELL_RESURRECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<CivilizationPrereq>CIVILIZATION_CALABIM</CivilizationPrereq>
			<bHasCasted>1</bHasCasted>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyResult>spellResurrection(pCaster, 'UNIT_SLUAGH_LOSHA')</PyResult>
			<PyRequirement>reqResurrection(pCaster, 'UNIT_SLUAGH_LOSHA',-1)</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Losha.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RESURRECTION_GOSEA</Type>
			<Description>TXT_KEY_SPELL_RESURRECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<CivilizationPrereq>CIVILIZATION_SHEAIM</CivilizationPrereq>
			<bHasCasted>1</bHasCasted>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyResult>spellResurrection(pCaster, 'UNIT_SLUAGH_GOSEA')</PyResult>
			<PyRequirement>reqResurrection(pCaster, 'UNIT_SLUAGH_GOSEA',-1)</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Leaderheads/Gosea button.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RESURRECTION_RATHUS</Type>
			<Description>TXT_KEY_SPELL_RESURRECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<CivilizationPrereq>CIVILIZATION_SIDAR</CivilizationPrereq>
			<bHasCasted>1</bHasCasted>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyResult>spellResurrection(pCaster, 'UNIT_SLUAGH_RATHUS')</PyResult>
			<PyRequirement>reqResurrection(pCaster, 'UNIT_SLUAGH_RATHUS',-1)</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Rathus.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RESURRECTION_AURIC</Type>
			<Description>TXT_KEY_SPELL_RESURRECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<CivilizationPrereq>CIVILIZATION_ILLIANS</CivilizationPrereq>
			<bHasCasted>1</bHasCasted>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyResult>spellResurrection(pCaster, 'UNIT_SLUAGH_AURIC')</PyResult>
			<PyRequirement>reqResurrection(pCaster, 'UNIT_SLUAGH_AURIC', 'LEADER_AURIC')</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Leaderheads/Auric button.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RESURRECTION_ANAGANTIOS</Type>
			<Description>TXT_KEY_SPELL_RESURRECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<CivilizationPrereq>CIVILIZATION_ILLIANS</CivilizationPrereq>
			<bHasCasted>1</bHasCasted>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyResult>spellResurrection(pCaster, 'UNIT_SLUAGH_ANAGANTIOS')</PyResult>
			<PyRequirement>reqResurrection(pCaster, 'UNIT_SLUAGH_ANAGANTIOS', 'LEADER_ANAGANTIOS')</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Leaderheads/Anagantios button.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RESURRECTION_DUMANNIOS</Type>
			<Description>TXT_KEY_SPELL_RESURRECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<CivilizationPrereq>CIVILIZATION_ILLIANS</CivilizationPrereq>
			<bHasCasted>1</bHasCasted>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyResult>spellResurrection(pCaster, 'UNIT_SLUAGH_DUMANNIOS')</PyResult>
			<PyRequirement>reqResurrection(pCaster, 'UNIT_SLUAGH_DUMANNIOS', 'LEADER_DUMANNIOS')</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Leaderheads/Dumannios button.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RESURRECTION_RIUROS</Type>
			<Description>TXT_KEY_SPELL_RESURRECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<CivilizationPrereq>CIVILIZATION_ILLIANS</CivilizationPrereq>
			<bHasCasted>1</bHasCasted>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyResult>spellResurrection(pCaster, 'UNIT_SLUAGH_RIUROS')</PyResult>
			<PyRequirement>reqResurrection(pCaster, 'UNIT_SLUAGH_RIUROS', 'LEADER_RIUROS')</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Leaderheads/Riuros button.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RESURRECTION_ADVENTURER</Type>
			<Description>TXT_KEY_SPELL_RESURRECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<CivilizationPrereq>CIVILIZATION_GRIGORI</CivilizationPrereq>
			<bHasCasted>1</bHasCasted>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyResult>spellResurrection(pCaster, 'UNIT_SLUAGH_ADVENTURER')</PyResult>
			<PyRequirement>reqResurrection(pCaster, 'UNIT_SLUAGH_ADVENTURER',-1)</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Adventurer.dds</Button>
		</SpellInfo>

		<SpellInfo>
			<Type>SPELL_RESURRECTION_DUIN</Type>
			<Description>TXT_KEY_SPELL_RESURRECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<bHasCasted>1</bHasCasted>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyResult>spellResurrection(pCaster, 'UNIT_SLUAGH_DUIN')</PyResult>
			<PyRequirement>reqResurrection(pCaster, 'UNIT_SLUAGH_DUIN',-1)</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Duin.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RESURRECTION_MARY</Type>
			<Description>TXT_KEY_SPELL_RESURRECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<bHasCasted>1</bHasCasted>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyResult>spellResurrection(pCaster, 'UNIT_SLUAGH_MARY')</PyResult>
			<PyRequirement>reqResurrection(pCaster, 'UNIT_SLUAGH_MARY',-1)</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Mary.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RESURRECTION_ROSIER</Type>
			<Description>TXT_KEY_SPELL_RESURRECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<StateReligionPrereq>RELIGION_THE_ASHEN_VEIL</StateReligionPrereq>
			<bHasCasted>1</bHasCasted>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyResult>spellResurrection(pCaster, 'UNIT_SLUAGH_ROSIER')</PyResult>
			<PyRequirement>reqResurrection(pCaster, 'UNIT_SLUAGH_ROSIER',-1)</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Rosier.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RESURRECTION_VALIN</Type>
			<Description>TXT_KEY_SPELL_RESURRECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<StateReligionPrereq>RELIGION_THE_ORDER</StateReligionPrereq>
			<bHasCasted>1</bHasCasted>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyResult>spellResurrection(pCaster, 'UNIT_SLUAGH_VALIN')</PyResult>
			<PyRequirement>reqResurrection(pCaster, 'UNIT_SLUAGH_VALIN',-1)</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Valin.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RESURRECTION_BAMBUR</Type>
			<Description>TXT_KEY_SPELL_RESURRECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<StateReligionPrereq>RELIGION_RUNES_OF_KILMORPH</StateReligionPrereq>
			<bHasCasted>1</bHasCasted>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyResult>spellResurrection(pCaster, 'UNIT_SLUAGH_BAMBUR')</PyResult>
			<PyRequirement>reqResurrection(pCaster, 'UNIT_SLUAGH_BAMBUR',-1)</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Bambur.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RESURRECTION_HEMAH</Type>
			<Description>TXT_KEY_SPELL_RESURRECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<StateReligionPrereq>RELIGION_OCTOPUS_OVERLORDS</StateReligionPrereq>
			<bHasCasted>1</bHasCasted>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyResult>spellResurrection(pCaster, 'UNIT_SLUAGH_HEMAH')</PyResult>
			<PyRequirement>reqResurrection(pCaster, 'UNIT_SLUAGH_HEMAH',-1)</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Hemah.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RESURRECTION_MOKKA</Type>
			<Description>TXT_KEY_SPELL_RESURRECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<CivilizationPrereq>CIVILIZATION_BARBARIAN</CivilizationPrereq>
			<bHasCasted>1</bHasCasted>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyResult>spellResurrection(pCaster, 'UNIT_SLUAGH_MOKKA')</PyResult>
			<PyRequirement>reqResurrection(pCaster, 'UNIT_SLUAGH_MOKKA',-1)</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Mokka.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RESURRECTION_TUMTUM</Type>
			<Description>TXT_KEY_SPELL_RESURRECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<CivilizationPrereq>CIVILIZATION_BARBARIAN</CivilizationPrereq>
			<bHasCasted>1</bHasCasted>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyResult>spellResurrection(pCaster, 'UNIT_SLUAGH_TUMTUM')</PyResult>
			<PyRequirement>reqResurrection(pCaster, 'UNIT_SLUAGH_TUMTUM',-1)</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Tumtum.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RESURRECTION_LUCIAN</Type>
			<Description>TXT_KEY_SPELL_RESURRECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<CivilizationPrereq>CIVILIZATION_DOVIELLO</CivilizationPrereq>
			<bHasCasted>1</bHasCasted>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyResult>spellResurrection(pCaster, 'UNIT_SLUAGH_LUCIAN')</PyResult>
			<PyRequirement>reqResurrection(pCaster, 'UNIT_SLUAGH_LUCIAN',-1)</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Lucian.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RESURRECTION_GAELAN</Type>
			<Description>TXT_KEY_SPELL_RESURRECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<TechPrereq>TECH_SORCERY</TechPrereq>
			<bHasCasted>1</bHasCasted>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyResult>spellResurrection(pCaster, 'UNIT_SLUAGH_GAELAN')</PyResult>
			<PyRequirement>reqResurrection(pCaster, 'UNIT_SLUAGH_GAELAN',-1)</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Gaelan.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RESURRECTION_WILBOMAN</Type>
			<Description>TXT_KEY_SPELL_RESURRECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<CivilizationPrereq>CIVILIZATION_ILLIANS</CivilizationPrereq>
			<bHasCasted>1</bHasCasted>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyResult>spellResurrection(pCaster, 'UNIT_SLUAGH_WILBOMAN')</PyResult>
			<PyRequirement>reqResurrection(pCaster, 'UNIT_SLUAGH_WILBOMAN',-1)</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Wilboman.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RESURRECTION_CHALID</Type>
			<Description>TXT_KEY_SPELL_RESURRECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<StateReligionPrereq>RELIGION_THE_EMPYREAN</StateReligionPrereq>
			<bHasCasted>1</bHasCasted>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyResult>spellResurrection(pCaster, 'UNIT_SLUAGH_CHALID')</PyResult>
			<PyRequirement>reqResurrection(pCaster, 'UNIT_SLUAGH_CHALID',-1)</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Chalid.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RESURRECTION_GIBBON</Type>
			<Description>TXT_KEY_SPELL_RESURRECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<StateReligionPrereq>RELIGION_COUNCIL_OF_ESUS</StateReligionPrereq>
			<bHasCasted>1</bHasCasted>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyResult>spellResurrection(pCaster, 'UNIT_SLUAGH_GIBBON')</PyResult>
			<PyRequirement>reqResurrection(pCaster, 'UNIT_SLUAGH_GIBBON',-1)</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Gibbon.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RESURRECTION_ORTHUS</Type>
			<Description>TXT_KEY_SPELL_RESURRECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<CivilizationPrereq>CIVILIZATION_BARBARIAN</CivilizationPrereq>
			<bHasCasted>1</bHasCasted>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyResult>spellResurrection(pCaster, 'UNIT_SLUAGH_ORTHUS')</PyResult>
			<PyRequirement>reqResurrection(pCaster, 'UNIT_SLUAGH_ORTHUS',-1)</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Orthus.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RESURRECTION_YVAIN</Type>
			<Description>TXT_KEY_SPELL_RESURRECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<StateReligionPrereq>RELIGION_FELLOWSHIP_OF_LEAVES</StateReligionPrereq>
			<bHasCasted>1</bHasCasted>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyResult>spellResurrection(pCaster, 'UNIT_SLUAGH_YVAIN')</PyResult>
			<PyRequirement>reqResurrection(pCaster, 'UNIT_SLUAGH_YVAIN',-1)</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Yvain.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RESURRECTION_KITHRA</Type>
			<Description>TXT_KEY_SPELL_RESURRECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<StateReligionPrereq>RELIGION_FELLOWSHIP_OF_LEAVES</StateReligionPrereq>
			<bHasCasted>1</bHasCasted>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyResult>spellResurrection(pCaster, 'UNIT_SLUAGH_KITHRA')</PyResult>
			<PyRequirement>reqResurrection(pCaster, 'UNIT_SLUAGH_KITHRA',-1)</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Kithra.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RESURRECTION_ARTHEDAIN</Type>
			<Description>TXT_KEY_SPELL_RESURRECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<StateReligionPrereq>RELIGION_RUNES_OF_KILMORPH</StateReligionPrereq>
			<bHasCasted>1</bHasCasted>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyResult>spellResurrection(pCaster, 'UNIT_SLUAGH_ARTHENDAIN')</PyResult>
			<PyRequirement>reqResurrection(pCaster, 'UNIT_SLUAGH_ARTHENDAIN',-1)</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Arthendain.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RESURRECTION_MARDERO</Type>
			<Description>TXT_KEY_SPELL_RESURRECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<StateReligionPrereq>RELIGION_THE_ASHEN_VEIL</StateReligionPrereq>
			<bHasCasted>1</bHasCasted>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyResult>spellResurrection(pCaster, 'UNIT_SLUAGH_MARDERO')</PyResult>
			<PyRequirement>reqResurrection(pCaster, 'UNIT_SLUAGH_MARDERO',-1)</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Mardero.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RESURRECTION_SAVEROUS</Type>
			<Description>TXT_KEY_SPELL_RESURRECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<StateReligionPrereq>RELIGION_OCTOPUS_OVERLORDS</StateReligionPrereq>
			<bHasCasted>1</bHasCasted>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyResult>spellResurrection(pCaster, 'UNIT_SLUAGH_SAVEROUS')</PyResult>
			<PyRequirement>reqResurrection(pCaster, 'UNIT_SLUAGH_SAVEROUS',-1)</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Saverous.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RESURECTION_GRAVEYARD</Type>
			<Description>TXT_KEY_SPELL_RESSURECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<ImprovementPrereq>IMPROVEMENT_GRAVEYARD</ImprovementPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<PyResult>spellResurrection(pCaster, 'UNIT_SLUAGH')</PyResult>
			<PyRequirement>reqResurrection(pCaster, 'UNIT_SLUAGH',-1)</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<Button>Art/Interface/Buttons/Spells/Ressurection.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_DESTROY_NETHER_BLADE</Type>
			<Description>TXT_KEY_SPELL_DESTROY_NETHER_BLADE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<PromotionPrereq1>PROMOTION_NETHER_BLADE</PromotionPrereq1>
			<PromotionPrereq2>PROMOTION_LIFE3</PromotionPrereq2>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>-500</iAIWeight>
			<bInCityOnly>1</bInCityOnly>
			<bHasCasted>1</bHasCasted>
			<RemovePromotionType1>PROMOTION_NETHER_BLADE</RemovePromotionType1>
			<PyResult>spellDestroyNether(pCaster)</PyResult>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/NetherBlade.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_DESTROY_CLAVA</Type>
			<Description>TXT_KEY_SPELL_DESTROY_CLAVA</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<BuildingPrereq>BUILDING_DEMONS_ALTAR</BuildingPrereq>
			<PromotionPrereq1>PROMOTION_CLAVA_VINDEX</PromotionPrereq1>
			<StateReligionPrereq>RELIGION_THE_ASHEN_VEIL</StateReligionPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>600</iAIWeight>
			<bInCityOnly>1</bInCityOnly>
			<bHasCasted>1</bHasCasted>
			<RemovePromotionType1>PROMOTION_CLAVA_VINDEX</RemovePromotionType1>
			<PyResult>spellDestroyClava(pCaster)</PyResult>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/ClavaVindex.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_REBUILD_MITHRIL_GOLEM</Type>
			<Description>TXT_KEY_SPELL_REBUILD_MITHRIL_GOLEM</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_PIECES_OF_MITHRIL_GOLEM</PromotionPrereq1>
			<PromotionPrereq2>PROMOTION_DIVINE</PromotionPrereq2>
			<BuildingPrereq>BUILDING_TABLETS_OF_BAMBUR</BuildingPrereq>
			<ReligionPrereq>RELIGION_RUNES_OF_KILMORPH</ReligionPrereq>
			<StateReligionPrereq>RELIGION_RUNES_OF_KILMORPH</StateReligionPrereq>
			<bCasterMustBeAlive>1</bCasterMustBeAlive>
			<bCasterNoDuration>1</bCasterNoDuration>
			<bAllowAI>1</bAllowAI>
			<bInCityOnly>1</bInCityOnly>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<RemovePromotionType1>PROMOTION_PIECES_OF_MITHRIL_GOLEM</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<iDelay>2</iDelay>
			<PyResult>spellRebuildMithril(pCaster)</PyResult>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_REPAIR</Sound>
			<Button>Art/Interface/Buttons/Units/mithril_golem.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_REBUILD_WAR_MACHINE</Type>
			<Description>TXT_KEY_SPELL_REBUILD_WAR_MACHINE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_PIECES_OF_WAR_MACHINE</PromotionPrereq1>
			<BuildingPrereq>BUILDING_SIEGE_WORKSHOP</BuildingPrereq>
			<CivilizationPrereq>CIVILIZATION_DOVIELLO</CivilizationPrereq>
			<bCasterMustBeAlive>1</bCasterMustBeAlive>
			<bCasterNoDuration>1</bCasterNoDuration>
			<bAllowAI>1</bAllowAI>
			<bInBordersOnly>1</bInBordersOnly>
			<bInCityOnly>1</bInCityOnly>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<RemovePromotionType1>PROMOTION_PIECES_OF_WAR_MACHINE</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<CreateUnitType>UNIT_WAR_MACHINE</CreateUnitType>
			<iCreateUnitNum>1</iCreateUnitNum>
			<bPermanentUnitCreate>1</bPermanentUnitCreate>
			<bAbility>1</bAbility>
			<iDelay>2</iDelay>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_REPAIR</Sound>
			<Button>Art/Interface/Buttons/Units/War_Machine.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_PIECES_OF_MITHRIL_GOLEM_PROMOTION</Type>
			<Description>TXT_KEY_SPELL_TAKE_PIECES_OF_MITHRIL_GOLEM</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<PromotionInStackPrereq>PROMOTION_PIECES_OF_MITHRIL_GOLEM</PromotionInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentPromotion(pCaster,'EQUIPMENT_PIECES_OF_MITHRIL_GOLEM')</PyResult>
			<PyRequirement>reqTakeEquipmentPromotion(pCaster,'EQUIPMENT_PIECES_OF_MITHRIL_GOLEM')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/mithril_golem.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_PIECES_OF_MITHRIL_GOLEM_UNIT</Type>
			<Description>TXT_KEY_SPELL_TAKE_PIECES_OF_MITHRIL_GOLEM</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<UnitInStackPrereq>EQUIPMENT_PIECES_OF_MITHRIL_GOLEM</UnitInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<AddPromotionType1>PROMOTION_PIECES_OF_MITHRIL_GOLEM</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentUnit(pCaster,'EQUIPMENT_PIECES_OF_MITHRIL_GOLEM')</PyResult>
			<PyRequirement>reqTakeEquipmentUnit(pCaster,'EQUIPMENT_PIECES_OF_MITHRIL_GOLEM')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/mithril_golem.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_PIECES_OF_WAR_MACHINE_PROMOTION</Type>
			<Description>TXT_KEY_SPELL_TAKE_PIECES_OF_WAR_MACHINE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<PromotionInStackPrereq>PROMOTION_PIECES_OF_WAR_MACHINE</PromotionInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentPromotion(pCaster,'EQUIPMENT_PIECES_OF_WAR_MACHINE')</PyResult>
			<PyRequirement>reqTakeEquipmentPromotion(pCaster,'EQUIPMENT_PIECES_OF_WAR_MACHINE')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/War_Machine.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_PIECES_OF_WAR_MACHINE_UNIT</Type>
			<Description>TXT_KEY_SPELL_TAKE_PIECES_OF_WAR_MACHINE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<UnitInStackPrereq>EQUIPMENT_PIECES_OF_WAR_MACHINE</UnitInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<AddPromotionType1>PROMOTION_PIECES_OF_WAR_MACHINE</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentUnit(pCaster,'EQUIPMENT_PIECES_OF_WAR_MACHINE')</PyResult>
			<PyRequirement>reqTakeEquipmentUnit(pCaster,'EQUIPMENT_PIECES_OF_WAR_MACHINE')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/War_Machine.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_PILGRIMAGE_TARCH</Type>
			<Description>TXT_KEY_SPELL_PILGRIMAGE</Description>
			<Civilopedia>TXT_KEY_SPELL_PILGRIMAGE_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_PILGRIM</PromotionPrereq1>
			<ImprovementPrereq>IMPROVEMENT_TARCHS_TOWER</ImprovementPrereq>
			<bAllowAI>1</bAllowAI>
			<AddPromotionType1>PROMOTION_AIR2</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Improvements/tower.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_SUMMON_TAR_DEMON</Type>
			<Description>TXT_KEY_SPELL_SUMMON_TAR_DEMON</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_DIVINE2</PromotionPrereq1>
			<PromotionPrereq2>PROMOTION_DIVINE</PromotionPrereq2>
			<ReligionPrereq>RELIGION_WHITE_HAND</ReligionPrereq>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<CreateUnitType>UNIT_TAR_DEMON</CreateUnitType>
			<iCreateUnitNum>1</iCreateUnitNum>
			<bPermanentUnitCreate>1</bPermanentUnitCreate>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_CONTAGION</Sound>
			<Button>Art/Interface/Buttons/Units/Tar Demon.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_CLAVA_VINDEX_PROMOTION</Type>
			<Description>TXT_KEY_SPELL_TAKE_CLAVA_VINDEX</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<PromotionInStackPrereq>PROMOTION_CLAVA_VINDEX</PromotionInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentPromotion(pCaster,'EQUIPMENT_CLAVA_VINDEX')</PyResult>
			<PyRequirement>reqTakeEquipmentPromotion(pCaster,'EQUIPMENT_CLAVA_VINDEX')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/ClavaVindex.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TAKE_CLAVA_VINDEX_UNIT</Type>
			<Description>TXT_KEY_SPELL_TAKE_CLAVA_VINDEX</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAKE_EQUIPMENT_HELP</Help>
			<UnitInStackPrereq>EQUIPMENT_CLAVA_VINDEX</UnitInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>50</iAIWeight>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<AddPromotionType1>PROMOTION_CLAVA_VINDEX</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<PyResult>spellTakeEquipmentUnit(pCaster,'EQUIPMENT_CLAVA_VINDEX')</PyResult>
			<PyRequirement>reqTakeEquipmentUnit(pCaster,'EQUIPMENT_CLAVA_VINDEX')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_TRAIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Equipment/ClavaVindex.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_PROVOKE</Type>
			<Description>TXT_KEY_SPELL_PROVOKE</Description>
			<Civilopedia>TXT_KEY_SPELL_TAUNT_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_TAUNT_HELP</Help>
			<PromotionPrereq1>PROMOTION_BODY3</PromotionPrereq1>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<bResistable>1</bResistable>
			<iRange>1</iRange>
			<iResistModify>-10</iResistModify>
			<bImmuneTeam>1</bImmuneTeam>
			<bImmuneNeutral>1</bImmuneNeutral>
			<bImmuneNotAlive>1</bImmuneNotAlive>
			<bAbility>1</bAbility>
			<PyResult>spellTaunt(pCaster)</PyResult>
			<PyRequirement>reqTaunt(pCaster)</PyRequirement>
			<Effect>EFFECT_SACRIFICE</Effect>
			<Sound>AS3D_SPELL_SACRIFICE</Sound>
			<Button>Art/Interface/Buttons/Spells/Taunt.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_ABUNDANCE</Type>
			<Description>TXT_KEY_SPELL_ABUNDANCE</Description>
			<Civilopedia>TXT_KEY_SPELL_FERTILITY_HELP</Civilopedia>
			<Help>TXT_KEY_SPELL_ABUNDANCE_HELP</Help>
			<PromotionPrereq1>PROMOTION_CREATION3</PromotionPrereq1>
			<bCasterNoDuration>1</bCasterNoDuration>
			<bAllowAI>1</bAllowAI>
			<bInCityOnly>1</bInCityOnly>
			<iAIWeight>100</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<CreateBuildingType>BUILDING_ABUNDANCE</CreateBuildingType>
			<Effect>EFFECT_CREATION</Effect>
			<Sound>AS3D_SPELL_INSPIRATION</Sound>
			<Button>Art/Interface/Buttons/Buildings/HangingGardens.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TARGET_WEAK</Type>
			<Description>TXT_KEY_SPELL_TARGET_WEAKEST_UNIT</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_MARKSMAN</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>100</iAIWeight>
			<bAbility>1</bAbility>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<AddPromotionType1>PROMOTION_TARGET_WEAKEST</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_EARTHQUAKE</Sound>
			<Button>Art/Interface/Buttons/Promotions/Marksman.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_TARGET_STRONG</Type>
			<Description>TXT_KEY_SPELL_STOP_TARGETING_WEAKEST_UNIT</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_MARKSMAN</PromotionPrereq1>
			<PromotionPrereq2>PROMOTION_TARGET_WEAKEST</PromotionPrereq2>
			<bAllowAI>1</bAllowAI>
			<bAbility>1</bAbility>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<RemovePromotionType1>PROMOTION_TARGET_WEAKEST</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_EARTHQUAKE</Sound>
			<Button>Art/Interface/Buttons/Promotions/Marksman.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_PARANOIA</Type>
			<Description>TXT_KEY_SPELL_PARANOIA</Description>
			<Civilopedia>TXT_KEY_SPELL_TRUST_PEDIA</Civilopedia>
			<Help>TXT_KEY_PLACEHOLDER_HELP</Help>
			<PromotionPrereq1>PROMOTION_SHADOW3</PromotionPrereq1>
			<PromotionPrereq1>PROMOTION_MIND3</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<bInCityOnly>1</bInCityOnly>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<PyResult>spellParanoia(pCaster)</PyResult>
			<PyRequirement>reqParanoia(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_HOPE</Sound>
			<Button>Art/Interface/Buttons/Buildings/Trust.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RING_OF_FLAMES_ORDER</Type>
			<Description>TXT_KEY_SPELL_RING_OF_FLAMES</Description>
			<Civilopedia>TXT_KEY_SPELL_RING_OF_FLAMES_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_DIVINE</PromotionPrereq1>
			<ReligionPrereq>RELIGION_THE_ORDER</ReligionPrereq>
			<StateReligionPrereq>RELIGION_THE_ORDER</StateReligionPrereq>
			<bAllowAI>1</bAllowAI>
			<bCausesWar>1</bCausesWar>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<iRange>1</iRange>
			<iDamage>20</iDamage>
			<iDamageLimit>40</iDamageLimit>
			<DamageType>DAMAGE_FIRE</DamageType>
			<PyResult>spellRingofFlames(pCaster)</PyResult>
			<Effect>EFFECT_RING_OF_FLAMES</Effect>
			<Sound>AS3D_SPELL_FIREBALL</Sound>
			<Button>Art/Interface/Buttons/Spells/Ringofflames.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_ILLUSION</Type>
			<Description>TXT_KEY_SPELL_ILLUSION</Description>
			<Civilopedia>TXT_KEY_SPELL_ILLUSION_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_ILLUSIONIST</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<PyResult>spellIllusion(pCaster)</PyResult>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_CHARM_PERSON</Sound>
			<Button>Art/Interface/Buttons/Promotions/Illusionist.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_DEFROCK</Type>
			<Description>TXT_KEY_SPELL_DEFROCK</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_DEFROCK_HELP</Help>
			<PromotionPrereq2>PROMOTION_DIVINE</PromotionPrereq2>
			<ReligionPrereq>RELIGION_CHILDREN_OF_THE_ONE</ReligionPrereq>
			<bAllowAI>1</bAllowAI>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<PyRequirement>pCaster.kill(True, 0)</PyRequirement>
			<bAbility>1</bAbility>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_HOPE</Sound>
			<Button>Art/Interface/Buttons/Religions/Luonnotar.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_DEFROCK_DRAGON</Type>
			<Description>TXT_KEY_SPELL_FOLLOW_DRAGON</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_FOLLOW_DRAGON_HELP</Help>
			<ReligionPrereq>RELIGION_CULT_OF_THE_DRAGON</ReligionPrereq>
			<bAllowAI>1</bAllowAI>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<PyRequirement>effectCultusDraconis(pCaster)</PyRequirement>
			<bAbility>1</bAbility>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_HOPE</Sound>
			<Button>Art/Interface/Buttons/Religions/cultofthedragon.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_DEFECT_TO_LIGHT</Type>
			<Description>TXT_KEY_SPELL_DEFECT_TO_LIGHT</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_DEFECT_TO_LIGHT_HELP</Help>
			<CivilizationPrereq>CIVILIZATION_CALABIM</CivilizationPrereq>
			<ReligionPrereq>RELIGION_THE_EMPYREAN</ReligionPrereq>
			<bAllowAI>1</bAllowAI>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<PyRequirement>effectDefectLugus(pCaster)</PyRequirement>
			<bAbility>1</bAbility>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_HOPE</Sound>
			<Button>Art/Interface/Buttons/Religions/Empyrean.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RIFT_GATE</Type>
			<Description>TXT_KEY_SPELL_RIFT_GATE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_BUILDING_OBSIDIAN_GATE_STRATEGY</Help>
			<PromotionPrereq1>PROMOTION_DIMENSIONAL3</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bInCityOnly>1</bInCityOnly>
			<iAIWeight>100</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<CreateBuildingType>BUILDING_RIFT_GATE</CreateBuildingType>
			<Effect>EFFECT_CREATION</Effect>
			<Sound>AS3D_SPELL_HOPE</Sound>
			<Button>Art/Interface/Buttons/Buildings/Obsidiangate.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_EXORCISM</Type>
			<Description>TXT_KEY_SPELL_EXORCISM</Description>
			<Civilopedia>TXT_KEY_SPELL_BLESS_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_EXORCIST</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bHasCasted>1</bHasCasted>
			<bResistable>1</bResistable>
			<iRange>1</iRange>
			<RemovePromotionType1>PROMOTION_DEMON_POSSESSED</RemovePromotionType1>
			<RemovePromotionType2>PROMOTION_UNHOLY_TAINT</RemovePromotionType2>
			<RemovePromotionType3>PROMOTION_SUNDERED</RemovePromotionType3>
			<bImmuneNotAlive>1</bImmuneNotAlive>
			<Effect>EFFECT_BLESS</Effect>
			<Sound>AS3D_SPELL_BLESS</Sound>
			<Button>Art/Interface/Buttons/Promotions/Exorcist.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_WORLDBREAK</Type>
			<Description>TXT_KEY_SPELL_WORLDBREAK</Description>
			<Civilopedia>TXT_KEY_SPELL_WORLDBREAK_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_WORLDBREAK_HELP</Help>
			<CivilizationPrereq>CIVILIZATION_SHEAIM</CivilizationPrereq>
			<TechPrereq>TECH_MALEVOLENT_DESIGNS</TechPrereq>
			<bAllowAI>0</bAllowAI>
			<bGlobal>1</bGlobal>
			<iAIWeight>300</iAIWeight>
			<PyResult>spellWorldbreak(pCaster)</PyResult>
			<PyRequirement>reqWorldbreak(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_DEFILE</Sound>
			<Button>Art/Interface/Buttons/Spells/Worldbreak.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_ARCANE_LACUNA</Type>
			<Description>TXT_KEY_SPELL_ARCANE_LACUNA</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_ARCANE_LACUNA_HELP</Help>
			<TechPrereq>TECH_SORCERY</TechPrereq>
			<CivilizationPrereq>CIVILIZATION_AMURITES</CivilizationPrereq>
			<bAllowAI>0</bAllowAI>
			<bGlobal>1</bGlobal>
			<iAIWeight>300</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<PyResult>spellArcaneLacuna(pCaster)</PyResult>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_DISPEL_MAGIC</Sound>
			<Button>Art/Interface/Buttons/Spells/Arcane Lacuna.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_ARDOR</Type>
			<Description>TXT_KEY_SPELL_ARDOR</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_ARDOR_HELP</Help>
			<CivilizationPrereq>CIVILIZATION_GRIGORI</CivilizationPrereq>
			<TechPrereq>TECH_FANATICISM</TechPrereq>
			<bAllowAI>0</bAllowAI>
			<bGlobal>1</bGlobal>
			<iAIWeight>300</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<PyResult>spellArdor(pCaster)</PyResult>
			<PyRequirement>reqArdor(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_DISPEL_MAGIC</Sound>
			<Button>Art/Interface/Buttons/Spells/Ardor.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_DIVINE_RETRIBUTION</Type>
			<Description>TXT_KEY_SPELL_DIVINE_RETRIBUTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_DIVINE_RETRIBUTION_HELP</Help>
			<UnitClassPrereq>UNITCLASS_BASIUM</UnitClassPrereq>
			<TechPrereq>TECH_FANATICISM</TechPrereq>
			<bAllowAI>0</bAllowAI>
			<bGlobal>1</bGlobal>
			<iAIWeight>300</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<PyResult>spellDivineRetribution(pCaster)</PyResult>
			<PyRequirement>reqDivineRetribution(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_INSPIRATION</Sound>
			<Button>Art/Interface/Buttons/Spells/Divine Retribution.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_FOR_THE_HORDE</Type>
			<Description>TXT_KEY_SPELL_FOR_THE_HORDE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_FOR_THE_HORDE_HELP</Help>
			<CivilizationPrereq>CIVILIZATION_CLAN_OF_EMBERS</CivilizationPrereq>
			<bAllowAI>0</bAllowAI>
			<bGlobal>1</bGlobal>
			<iAIWeight>300</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<PyResult>spellForTheHorde(pCaster)</PyResult>
			<PyRequirement>reqForTheHorde(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_INSPIRATION</Sound>
			<Button>Art/Interface/Buttons/Spells/For the Horde.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_GIFTS_OF_NANTOSUELTA</Type>
			<Description>TXT_KEY_SPELL_GIFTS_OF_NANTOSUELTA</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_GIFTS_OF_NANTOSUELTA_HELP</Help>
			<CivilizationPrereq>CIVILIZATION_LUCHUIRP</CivilizationPrereq>
			<TechPrereq>TECH_MASONRY</TechPrereq>
			<bAllowAI>0</bAllowAI>
			<bGlobal>1</bGlobal>
			<iAIWeight>300</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<PyResult>spellGiftsOfNantosuelta(pCaster)</PyResult>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_HOPE</Sound>
			<Button>Art/Interface/Buttons/Spells/Gifts of Nantosuelta.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_HELLFIRE</Type>
			<Description>TXT_KEY_SPELL_HELLFIRE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_HELLFIRE_HELP</Help>
			<CivilizationPrereq>CIVILIZATION_INFERNAL</CivilizationPrereq>
			<TechPrereq>TECH_MALEVOLENT_DESIGNS</TechPrereq>
			<bAllowAI>1</bAllowAI>
			<bGlobal>1</bGlobal>
			<iAIWeight>300</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<PyResult>spellHellfire(pCaster)</PyResult>
			<Effect>EFFECT_ENTROPY_SUMMON</Effect>
			<Sound>AS3D_SPELL_BREATH_FIRE</Sound>
			<Button>Art/Interface/Buttons/Improvements/Hellfire.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_LEGENDS</Type>
			<Description>TXT_KEY_SPELL_LEGENDS</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_LEGENDS_HELP</Help>
			<CivilizationPrereq>CIVILIZATION_KURIOTATES</CivilizationPrereq>
			<TechPrereq>TECH_FANATICISM</TechPrereq>
			<bAllowAI>1</bAllowAI>
			<bGlobal>1</bGlobal>
			<iAIWeight>300</iAIWeight>
			<bInBordersOnly>1</bInBordersOnly>
			<bInCityOnly>1</bInCityOnly>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<PyResult>spellLegends(pCaster)</PyResult>
			<PyRequirement>reqLegends(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_BLESS</Sound>
			<Button>Art/Interface/Buttons/Spells/Legends.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_MARCH_OF_THE_TREES</Type>
			<Description>TXT_KEY_SPELL_MARCH_OF_THE_TREES</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_MARCH_OF_THE_TREES_HELP</Help>
			<CivilizationPrereq>CIVILIZATION_LJOSALFAR</CivilizationPrereq>
			<TechPrereq>TECH_WAY_OF_THE_FORESTS</TechPrereq>
			<bAllowAI>1</bAllowAI>
			<bGlobal>1</bGlobal>
			<iAIWeight>300</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<PyResult>spellMarchOfTheTrees(pCaster)</PyResult>
			<PyRequirement>reqMarchOfTheTrees(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_ENCHANTMENT</Sound>
			<Button>Art/Interface/Buttons/Spells/March of the Trees.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_MOTHER_LODE</Type>
			<Description>TXT_KEY_SPELL_MOTHER_LODE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_MOTHER_LODE_HELP</Help>
			<CivilizationPrereq>CIVILIZATION_KHAZAD</CivilizationPrereq>
			<TechPrereq>TECH_MINING</TechPrereq>
			<bAllowAI>1</bAllowAI>
			<bGlobal>1</bGlobal>
			<iAIWeight>300</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<PyResult>spellMotherLode(pCaster)</PyResult>
			<PyRequirement>reqMotherLode(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_ENCHANTMENT</Sound>
			<Button>Art/Interface/Buttons/Spells/Mother Lode.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RAGING_SEAS</Type>
			<Description>TXT_KEY_SPELL_RAGING_SEAS</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RAGING_SEAS_HELP</Help>
			<CivilizationPrereq>CIVILIZATION_LANUN</CivilizationPrereq>
			<TechPrereq>TECH_OPTICS</TechPrereq>
			<bAllowAI>0</bAllowAI>
			<bGlobal>1</bGlobal>
			<iAIWeight>300</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<PyResult>spellRagingSeas(pCaster)</PyResult>
			<PyRequirement>reqRagingSeas(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_SPRING</Sound>
			<Button>Art/Interface/Buttons/Spells/Raging Seas.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RALLY</Type>
			<Description>TXT_KEY_SPELL_RALLY</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RALLY_HELP</Help>
			<CivilizationPrereq>CIVILIZATION_BANNOR</CivilizationPrereq>
			<TechPrereq>TECH_FANATICISM</TechPrereq>
			<bAllowAI>0</bAllowAI>
			<bGlobal>1</bGlobal>
			<iAIWeight>300</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<PyResult>spellRally(pCaster)</PyResult>
			<PyRequirement>reqRally(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_RECRUIT</Sound>
			<Button>Art/Interface/Buttons/Spells/Rally.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RELIGIOUS_FERVOR</Type>
			<Description>TXT_KEY_SPELL_RELIGIOUS_FERVOR</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RELIGIOUS_FERVOR_HELP</Help>
			<CivilizationPrereq>CIVILIZATION_MALAKIM</CivilizationPrereq>
			<TechPrereq>TECH_PRIESTHOOD</TechPrereq>
			<bAllowAI>0</bAllowAI>
			<bGlobal>1</bGlobal>
			<iAIWeight>300</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<PyResult>spellReligiousFervor(pCaster)</PyResult>
			<PyRequirement>reqReligiousFervor(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_INSPIRATION</Sound>
			<Button>Art/Interface/Buttons/Spells/Religious Fervor.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_REVELRY</Type>
			<Description>TXT_KEY_SPELL_REVELRY</Description>
			<Civilopedia>TXT_KEY_SPELL_REVELRY_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_REVELRY_HELP</Help>
			<CivilizationPrereq>CIVILIZATION_BALSERAPHS</CivilizationPrereq>
			<TechPrereq>TECH_FESTIVALS</TechPrereq>
			<bAllowAI>1</bAllowAI>
			<bGlobal>1</bGlobal>
			<iAIWeight>300</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<PyResult>spellRevelry(pCaster)</PyResult>
			<PyRequirement>reqRevelry(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_INSPIRATION</Sound>
			<Button>Art/Interface/Buttons/Spells/Revelry.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RIVER_OF_BLOOD</Type>
			<Description>TXT_KEY_SPELL_RIVER_OF_BLOOD</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RIVER_OF_BLOOD_HELP</Help>
			<PromotionPrereq1>PROMOTION_VAMPIRE</PromotionPrereq1>
			<CivilizationPrereq>CIVILIZATION_CALABIM</CivilizationPrereq>
			<bAllowAI>0</bAllowAI>
			<bGlobal>1</bGlobal>
			<iAIWeight>300</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<PyResult>spellRiverOfBlood(pCaster)</PyResult>
			<PyRequirement>reqRiverOfBlood(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_INSPIRATION</Sound>
			<Button>Art/Interface/Buttons/Spells/River of Blood.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_SANCTUARY</Type>
			<Description>TXT_KEY_SPELL_SANCTUARY</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_SANCTUARY_HELP</Help>
			<CivilizationPrereq>CIVILIZATION_ELOHIM</CivilizationPrereq>
			<TechPrereq>TECH_RELIGIOUS_LAW</TechPrereq>
			<bAllowAI>0</bAllowAI>
			<bGlobal>1</bGlobal>
			<iAIWeight>300</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<PyResult>spellSanctuary(pCaster)</PyResult>
			<PyRequirement>reqSanctuary(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_SANCTIFY</Sound>
			<Button>Art/Interface/Buttons/Spells/Sanctuary.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_STASIS</Type>
			<Description>TXT_KEY_SPELL_STASIS</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_STASIS_HELP</Help>
			<CivilizationPrereq>CIVILIZATION_ILLIANS</CivilizationPrereq>
			<TechPrereq>TECH_SORCERY</TechPrereq>
			<bAllowAI>0</bAllowAI>
			<bGlobal>1</bGlobal>
			<iAIWeight>50</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<PyResult>spellStasis(pCaster)</PyResult>
			<PyRequirement>reqStasis(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_HASTE</Sound>
			<Button>Art/Interface/Buttons/Spells/Stasis.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_VEIL_OF_NIGHT</Type>
			<Description>TXT_KEY_SPELL_VEIL_OF_NIGHT</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_VEIL_OF_NIGHT_HELP</Help>
			<CivilizationPrereq>CIVILIZATION_SVARTALFAR</CivilizationPrereq>
			<TechPrereq>TECH_DECEPTION</TechPrereq>
			<bAllowAI>0</bAllowAI>
			<bGlobal>1</bGlobal>
			<iAIWeight>300</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<PyResult>spellVeilOfNight(pCaster)</PyResult>
			<PyRequirement>reqVeilOfNight(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_SANCTIFY</Sound>
			<Button>Art/Interface/Buttons/Spells/Veil of Night.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_WARCRY</Type>
			<Description>TXT_KEY_SPELL_WARCRY</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_WARCRY_HELP</Help>
			<CivilizationPrereq>CIVILIZATION_HIPPUS</CivilizationPrereq>
			<TechPrereq>TECH_WARHORSES</TechPrereq>
			<bAllowAI>0</bAllowAI>
			<bGlobal>1</bGlobal>
			<iAIWeight>300</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<PyResult>spellWarcry(pCaster)</PyResult>
			<PyRequirement>reqWarcry(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_INSPIRATION</Sound>
			<Button>Art/Interface/Buttons/Promotions/Warcry.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_WILD_HUNT</Type>
			<Description>TXT_KEY_SPELL_WILD_HUNT</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_WILD_HUNT_HELP</Help>
			<CivilizationPrereq>CIVILIZATION_DOVIELLO</CivilizationPrereq>
			<TechPrereq>TECH_HUNTING</TechPrereq>
			<bAllowAI>0</bAllowAI>
			<bGlobal>1</bGlobal>
			<iAIWeight>300</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<PyResult>spellWildHunt(pCaster)</PyResult>
			<PyRequirement>reqWildHunt(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_WILD_HUNT</Sound>
			<Button>Art/Interface/Buttons/Spells/Wild Hunt.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_DEFECT_TO_WINTER</Type>
			<Description>TXT_KEY_SPELL_DEFECT_TO_WINTER</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_DEFECT_TO_WINTER_HELP</Help>
			<ReligionPrereq>RELIGION_WHITE_HAND</ReligionPrereq>
			<bAllowAI>1</bAllowAI>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<PyRequirement>effectDefectAuric(pCaster)</PyRequirement>
			<bAbility>1</bAbility>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_HOPE</Sound>
			<Button>Art/Interface/Buttons/Religions/Thewhitehand.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_GREAT_GENERAL_SPLIT</Type>
			<Description>TXT_KEY_SPELL_GREAT_GENERAL_SPLIT</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_GREAT_GENERAL</PromotionPrereq1>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<RemovePromotionType1>PROMOTION_GREAT_GENERAL</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<PyResult>spellGreatGeneralSplit(pCaster)</PyResult>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_COMMANDER_SPLIT</Sound>
			<Button>Art/Interface/Buttons/Units/Commander.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_COMMANDER_JOIN_DECIUS</Type>
			<Description>TXT_KEY_SPELL_COMMANDER_JOIN</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<UnitInStackPrereq>UNIT_DECIUS</UnitInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<bCasterNoDuration>1</bCasterNoDuration>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<AddPromotionType1>PROMOTION_GREAT_GENERAL</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<PyResult>spellCommanderJoinDecius(pCaster)</PyResult>
			<PyRequirement>reqCommanderJoin(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_COMMANDER_JOIN</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Commander.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_COMMANDER_JOIN</Type>
			<Description>TXT_KEY_SPELL_COMMANDER_JOIN</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<UnitInStackPrereq>UNIT_GREAT_GENERAL</UnitInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<bCasterNoDuration>1</bCasterNoDuration>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<AddPromotionType1>PROMOTION_GREAT_GENERAL</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<PyResult>spellCommanderJoin(pCaster)</PyResult>
			<PyRequirement>reqCommanderJoin(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_COMMANDER_JOIN</Sound>
			<Button>Art/Interface/Buttons/Units/Commander.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_SHADOW_OF_SORROW</Type>
			<Description>TXT_KEY_SPELL_SHADOW_OF_SORROW</Description>
			<Civilopedia>TXT_KEY_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_HEARTSTONE</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>30</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<bResistable>1</bResistable>
			<iRange>2</iRange>
			<iDamage>0</iDamage>
			<iDamageLimit>20</iDamageLimit>
			<DamageType>DAMAGE_DEATH</DamageType>
			<AddPromotionType1>PROMOTION_FATIGUED</AddPromotionType1>
			<AddPromotionType2>PROMOTION_SLOW</AddPromotionType2>
			<RemovePromotionType1>PROMOTION_COURAGE</RemovePromotionType1>
			<RemovePromotionType2>PROMOTION_VALOR</RemovePromotionType2>
			<RemovePromotionType3>PROMOTION_MORALE</RemovePromotionType3>
			<bImmuneTeam>1</bImmuneTeam>
			<bImmuneNeutral>1</bImmuneNeutral>
			<bImmuneNotAlive>1</bImmuneNotAlive>
			<Effect>EFFECT_WRAITH_SUMMON</Effect>
			<Sound>AS3D_SPELL_WRAITH</Sound>
			<Button>Art/Interface/Buttons/Units/Abashi.dds</Button>
		</SpellInfo>

		<SpellInfo>
			<Type>SPELL_INTO_THE_MIST</Type>
			<Description>TXT_KEY_SPELL_INTO_THE_MIST</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_INTO_THE_MIST_HELP</Help>
			<CivilizationPrereq>CIVILIZATION_SIDAR</CivilizationPrereq>
			<TechPrereq>TECH_ARCANE_LORE</TechPrereq>
			<bAllowAI>1</bAllowAI>
			<bGlobal>1</bGlobal>
			<iAIWeight>300</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<PyResult>spellIntoTheMist(pCaster)</PyResult>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_BLESS</Sound>
			<Button>Art/Interface/Buttons/Spells/Into the Mist.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_DECLARE_WAR_BARBS</Type>
			<Description>TXT_KEY_SPELL_DECLARE_BARBS</Description>
			<Civilopedia>TXT_KEY_SPELL_DECLARE_BARBS_HELP</Civilopedia>
			<Help>TXT_KEY_SPELL_DECLARE_BARBS_HELP</Help>
			<bDisplayWhenDisabled>0</bDisplayWhenDisabled>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<PyResult>spellDeclareBarbs(pCaster)</PyResult>
			<PyRequirement>reqDeclareBarbs(pCaster)</PyRequirement>
			<Button>Art/Interface/Buttons/Civilizations/Barbarian.dds</Button>
		</SpellInfo>



		<SpellInfo>
			<Type>SPELL_RESURRECTION_HYBOREM</Type>
			<Description>TXT_KEY_SPELL_RESURRECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<CivilizationPrereq>CIVILIZATION_INFERNAL</CivilizationPrereq>
			<bHasCasted>1</bHasCasted>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyResult>spellResurrection(pCaster, 'UNIT_SLUAGH_HYBOREM')</PyResult>
			<PyRequirement>reqResurrection(pCaster, 'UNIT_SLUAGH_HYBOREM', 'LEADER_HYBOREM')</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Hyborem.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RESURRECTION_JUDECCA</Type>
			<Description>TXT_KEY_SPELL_RESURRECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<CivilizationPrereq>CIVILIZATION_INFERNAL</CivilizationPrereq>
			<bHasCasted>1</bHasCasted>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyResult>spellResurrection(pCaster, 'UNIT_SLUAGH_JUDECCA')</PyResult>
			<PyRequirement>reqResurrection(pCaster, 'UNIT_SLUAGH_JUDECCA', 'LEADER_JUDECCA')</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/interface/LeaderHeads/Judecca button.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RESURRECTION_LETHE</Type>
			<Description>TXT_KEY_SPELL_RESURRECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<CivilizationPrereq>CIVILIZATION_INFERNAL</CivilizationPrereq>
			<bHasCasted>1</bHasCasted>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyResult>spellResurrection(pCaster, 'UNIT_SLUAGH_LETHE')</PyResult>
			<PyRequirement>reqResurrection(pCaster, 'UNIT_SLUAGH_LETHE', 'LEADER_LETHE')</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/interface/LeaderHeads/Lethe button.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RESURRECTION_MERESIN</Type>
			<Description>TXT_KEY_SPELL_RESURRECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<CivilizationPrereq>CIVILIZATION_INFERNAL</CivilizationPrereq>
			<bHasCasted>1</bHasCasted>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyResult>spellResurrection(pCaster, 'UNIT_SLUAGH_MERESIN')</PyResult>
			<PyRequirement>reqResurrection(pCaster, 'UNIT_SLUAGH_MERESIN', 'LEADER_MERESIN')</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/interface/LeaderHeads/Meresin button.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RESURRECTION_OUZZA</Type>
			<Description>TXT_KEY_SPELL_RESURRECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<CivilizationPrereq>CIVILIZATION_INFERNAL</CivilizationPrereq>
			<bHasCasted>1</bHasCasted>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyResult>spellResurrection(pCaster, 'UNIT_SLUAGH_OUZZA')</PyResult>
			<PyRequirement>reqResurrection(pCaster, 'UNIT_SLUAGH_OUZZA', 'LEADER_OUZZA')</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/interface/LeaderHeads/Ouzza button.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RESURRECTION_SALLOS</Type>
			<Description>TXT_KEY_SPELL_RESURRECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<CivilizationPrereq>CIVILIZATION_INFERNAL</CivilizationPrereq>
			<bHasCasted>1</bHasCasted>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyResult>spellResurrection(pCaster, 'UNIT_SLUAGH_SALLOS')</PyResult>
			<PyRequirement>reqResurrection(pCaster, 'UNIT_SLUAGH_SALLOS', 'LEADER_SALLOS')</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/interface/LeaderHeads/Sallos button.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RESURRECTION_STATIUS</Type>
			<Description>TXT_KEY_SPELL_RESURRECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<CivilizationPrereq>CIVILIZATION_INFERNAL</CivilizationPrereq>
			<bHasCasted>1</bHasCasted>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyResult>spellResurrection(pCaster, 'UNIT_SLUAGH_STATIUS')</PyResult>
			<PyRequirement>reqResurrection(pCaster, 'UNIT_SLUAGH_STATIUS', 'LEADER_STATIUS')</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/interface/LeaderHeads/Statius button.dds</Button>
		</SpellInfo>

		<SpellInfo>
			<Type>SPELL_RESURRECTION_SPHENER</Type>
			<Description>TXT_KEY_SPELL_RESURRECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<StateReligionPrereq>RELIGION_THE_ORDER</StateReligionPrereq>
			<bHasCasted>1</bHasCasted>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyResult>spellResurrection(pCaster, 'UNIT_SLUAGH_SPHENER')</PyResult>
			<PyRequirement>reqResurrection(pCaster, 'UNIT_SLUAGH_SPHENER',-1)</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Sphener.dds</Button>
		</SpellInfo>

		<SpellInfo>
			<Type>SPELL_MOUNTAIN_MINE</Type>
			<Description>TXT_KEY_SPELL_MOUNTAIN_MINE</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<UnitClassPrereq>UNITCLASS_DWARVEN_SOLDIER_RUNES</UnitClassPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<bHasCasted>1</bHasCasted>
			<bAbility>1</bAbility>
			<iDelay>3</iDelay>
			<PyResult>spellMountainMine(pCaster)</PyResult>
			<PyRequirement>reqMountainMine(pCaster)</PyRequirement>
			<Effect>EFFECT_CREATION</Effect>
			<Sound>AS3D_SPELL_PIRATE_COVE</Sound>
			<Button>Art/Interface/Buttons/Builds/BuildMine.dds</Button>
		</SpellInfo>

		<SpellInfo>
			<Type>SPELL_BERSERK</Type>
			<Description>TXT_KEY_SPELL_BERSERK</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RAGE_HELP</Help>
			<UnitPrereq>UNIT_BERSERKER</UnitPrereq>
			<bAllowAI>1</bAllowAI>
			<bCausesWar>1</bCausesWar>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<AddPromotionType1>PROMOTION_BURNING_BLOOD</AddPromotionType1>
			<AddPromotionType2>PROMOTION_ENRAGED</AddPromotionType2>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyRequirement>reqRage(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_DEFILE</Sound>
			<Button>Art/Interface/Buttons/Promotions/Enraged.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_COMMIT_TO_ASYLUM</Type>
			<Description>TXT_KEY_COMMIT_TO_ASYLUM</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_CRAZED</PromotionPrereq1>
			<BuildingPrereq>BUILDING_ASYLUM</BuildingPrereq>
			<bAllowAI>1</bAllowAI>
			<bInBordersOnly>1</bInBordersOnly>
			<bInCityOnly>1</bInCityOnly>
			<iAIWeight>30</iAIWeight>
			<bCasterMustBeAlive>1</bCasterMustBeAlive>
			<bCasterNoDuration>1</bCasterNoDuration>
			<bInCityOnly>1</bInCityOnly>
			<bHasCasted>1</bHasCasted>
			<AddPromotionType1>PROMOTION_COMMITTED</AddPromotionType1>
			<RemovePromotionType1>PROMOTION_CRAZED</RemovePromotionType1>
			<RemovePromotionType2>PROMOTION_ENRAGED</RemovePromotionType2>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bAbility>1</bAbility>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_DISPEL_MAGIC</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Buildings/Asylum.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_ESCAPE_ASYLUM</Type>
			<Description>TXT_KEY_ESCAPE_ASYLUM</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_COMMITTED</PromotionPrereq1>
			<bAllowAI>1</bAllowAI>
			<bCausesWar>1</bCausesWar>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<AddPromotionType1>PROMOTION_CRAZED</AddPromotionType1>
			<AddPromotionType2>PROMOTION_ENRAGED</AddPromotionType2>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<PyRequirement>effectEscapeAsylum(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_DEFILE</Sound>
			<Button>Art/Interface/Buttons/Buildings/Asylum.dds</Button>
		</SpellInfo>



		<SpellInfo>
			<Type>SPELL_BOARD_PIRATE_SHIP</Type>
			<Description>TXT_KEY_SPELL_BOARD_PIRATE_SHIP</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_BOARDING</PromotionPrereq1>
			<CivilizationPrereq>CIVILIZATION_LANUN</CivilizationPrereq>
			<UnitInStackPrereq>UNIT_PIRATE</UnitInStackPrereq>
			<bAllowAI>1</bAllowAI>
			<AddPromotionType1>PROMOTION_HIDDEN_NATIONALITY</AddPromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<Effect>EFFECT_SPELL2</Effect>
			<Sound>AS3D_SPELL_ENCHANTMENT</Sound>
			<Button>Art/Interface/Buttons/Units/Boarding Party.dds</Button>
		</SpellInfo>


		<SpellInfo>
			<Type>SPELL_UPGRADE_HIGH_PRIEST_ANAGANTIOS</Type>
			<Description>TXT_KEY_SPELL_UPGRADE_HIGH_PRIEST_OF_WINTER</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<UnitPrereq>UNIT_ANAGANTIOS</UnitPrereq>
			<StateReligionPrereq>RELIGION_WHITE_HAND</StateReligionPrereq>
			<TechPrereq>TECH_THEOLOGY</TechPrereq>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<ConvertUnitType>UNIT_HIGH_PRIEST_ANAGANTIOS</ConvertUnitType>
			<Effect>EFFECT_CREATION</Effect>
			<Sound>AS3D_SPELL_BLESS</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/High Priest of Winter.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_UPGRADE_HEIR_OF_TARANIS_ANAGANTIOS</Type>
			<Description>TXT_KEY_SPELL_UPGRADE_HIGH_PRIEST_OF_WINTER</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<UnitPrereq>UNIT_ANAGANTIOS</UnitPrereq>
			<TechPrereq>TECH_DIVINE_ESSENCE</TechPrereq>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<ConvertUnitType>UNIT_HEIR_ANAGANTIOS</ConvertUnitType>
			<Effect>EFFECT_CREATION</Effect>
			<Sound>AS3D_SPELL_BLESS</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Immortal Doviello.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_UPGRADE_EIDOLON_ANAGANTIOS</Type>
			<Description>TXT_KEY_SPELL_UPGRADE_HIGH_PRIEST_OF_WINTER</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<UnitPrereq>UNIT_ANAGANTIOS</UnitPrereq>
			<TechPrereq>TECH_MALEVOLENT_DESIGNS</TechPrereq>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<ConvertUnitType>UNIT_EIDOLON_ANAGANTIOS</ConvertUnitType>
			<Effect>EFFECT_CREATION</Effect>
			<Sound>AS3D_SPELL_BLESS</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Eidolon.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_UPGRADE_HIGH_PRIEST_DUMANNIOS</Type>
			<Description>TXT_KEY_SPELL_UPGRADE_HIGH_PRIEST_OF_WINTER</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<UnitPrereq>UNIT_DUMANNIOS</UnitPrereq>
			<StateReligionPrereq>RELIGION_WHITE_HAND</StateReligionPrereq>
			<TechPrereq>TECH_THEOLOGY</TechPrereq>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<ConvertUnitType>UNIT_HIGH_PRIEST_DUMANNIOS</ConvertUnitType>
			<Effect>EFFECT_CREATION</Effect>
			<Sound>AS3D_SPELL_BLESS</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/High Priest of Winter.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_UPGRADE_HEIR_OF_TARANIS_DUMANNIOS</Type>
			<Description>TXT_KEY_SPELL_UPGRADE_HIGH_PRIEST_OF_WINTER</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<UnitPrereq>UNIT_DUMANNIOS</UnitPrereq>
			<TechPrereq>TECH_DIVINE_ESSENCE</TechPrereq>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<ConvertUnitType>UNIT_HEIR_DUMANNIOS</ConvertUnitType>
			<Effect>EFFECT_CREATION</Effect>
			<Sound>AS3D_SPELL_BLESS</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Immortal Doviello.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_UPGRADE_EIDOLON_DUMANNIOS</Type>
			<Description>TXT_KEY_SPELL_UPGRADE_HIGH_PRIEST_OF_WINTER</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<UnitPrereq>UNIT_DUMANNIOS</UnitPrereq>
			<TechPrereq>TECH_MALEVOLENT_DESIGNS</TechPrereq>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<ConvertUnitType>UNIT_EIDOLON_DUMANNIOS</ConvertUnitType>
			<Effect>EFFECT_CREATION</Effect>
			<Sound>AS3D_SPELL_BLESS</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Eidolon.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_UPGRADE_HIGH_PRIEST_RIUROS</Type>
			<Description>TXT_KEY_SPELL_UPGRADE_HIGH_PRIEST_OF_WINTER</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<UnitPrereq>UNIT_RIUROS</UnitPrereq>
			<StateReligionPrereq>RELIGION_WHITE_HAND</StateReligionPrereq>
			<TechPrereq>TECH_THEOLOGY</TechPrereq>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<ConvertUnitType>UNIT_HIGH_PRIEST_RIUROS</ConvertUnitType>
			<Effect>EFFECT_CREATION</Effect>
			<Sound>AS3D_SPELL_BLESS</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/High Priest of Winter.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_UPGRADE_HEIR_OF_TARANIS_RIUROS</Type>
			<Description>TXT_KEY_SPELL_UPGRADE_HIGH_PRIEST_OF_WINTER</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<UnitPrereq>UNIT_RIUROS</UnitPrereq>
			<TechPrereq>TECH_DIVINE_ESSENCE</TechPrereq>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<ConvertUnitType>UNIT_HEIR_RIUROS</ConvertUnitType>
			<Effect>EFFECT_CREATION</Effect>
			<Sound>AS3D_SPELL_BLESS</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Immortal Doviello.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_UPGRADE_EIDOLON_RIUROS</Type>
			<Description>TXT_KEY_SPELL_UPGRADE_HIGH_PRIEST_OF_WINTER</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<UnitPrereq>UNIT_RIUROS</UnitPrereq>
			<TechPrereq>TECH_MALEVOLENT_DESIGNS</TechPrereq>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<ConvertUnitType>UNIT_EIDOLON_RIUROS</ConvertUnitType>
			<Effect>EFFECT_CREATION</Effect>
			<Sound>AS3D_SPELL_BLESS</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Units/Eidolon.dds</Button>
		</SpellInfo>


		<SpellInfo>
			<Type>SPELL_EXPLORE_LAIR_PIT</Type>
			<Description>TXT_KEY_SPELL_EXPLORE_LAIR</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<ImprovementPrereq>IMPROVEMENT_PIT</ImprovementPrereq>
			<bAllowAI>1</bAllowAI>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bIgnoreHasCasted>1</bIgnoreHasCasted>
			<bAbility>1</bAbility>
			<iDelay>1</iDelay>
			<PyResult>spellExploreLairEpic(pCaster)</PyResult>
			<PyRequirement>reqExploreLair(pCaster,'SPELL_EXPLORE_LAIR_HELLFIRE')</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_HASTE</Sound>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Spells/Explore Lair.dds</Button>
		</SpellInfo>

		<SpellInfo>
			<Type>SPELL_BUILD_WEB</Type>
			<Description>TXT_KEY_SPELL_BUILD_WEB</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_BLAZE_HELP</Help>
			<UnitPrereq>UNIT_GIANT_SPIDER</UnitPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>0</iAIWeight>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted><bAbility>1</bAbility>
			<iDelay>3</iDelay>
			<CreateImprovementType>IMPROVEMENT_SPIDER_WEB</CreateImprovementType>
			<Effect>EFFECT_SCORCH</Effect>
			<Sound>AS3D_SPELL_DEFILE</Sound>
			<Button>Art/Interface/Buttons/Spells/Blaze.dds</Button>
		</SpellInfo>


		<SpellInfo>
			<Type>SPELL_DEMONIC_REPENTANCE</Type>
			<Description>TXT_KEY_SPELL_UPGRADE_REPENTANT_ANGEL</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<PromotionPrereq1>PROMOTION_DEMON</PromotionPrereq1>
			<CivilizationPrereq>CIVILIZATION_MERCURIANS</CivilizationPrereq>
			<TechPrereq>TECH_RIGHTEOUSNESS</TechPrereq>
			<bCasterNoDuration>1</bCasterNoDuration>

			<bAllowAI>1</bAllowAI>
			<bHasCasted>1</bHasCasted>
			<AddPromotionType1>PROMOTION_ANGEL</AddPromotionType1>
			<RemovePromotionType1>PROMOTION_DEMON</RemovePromotionType1>
			<RemovePromotionType2>PROMOTION_UNHOLY_TAINT</RemovePromotionType2>
			<RemovePromotionType3>PROMOTION_STIGMATA</RemovePromotionType3>
			<bBuffCasterOnly>1</bBuffCasterOnly>


			<AddPromotionType1>PROMOTION_UNDEAD</AddPromotionType1>


			<ConvertUnitType>UNIT_REPENTANT_ANGEL</ConvertUnitType>
			<PyRequirement>reqUpgradeAngel(pCaster,'UNITCLASS_REPENTANT_ANGEL')</PyRequirement>
			<Effect>EFFECT_CREATION</Effect>
			<Sound>AS3D_SPELL_BLESS</Sound>
			<Button>Art/Interface/Buttons/Units/Repentant Angel.dds</Button>
		</SpellInfo>



		<SpellInfo>
			<Type>SPELL_CONVERT_CITY_GELA</Type>
			<Description>TXT_KEY_SPELL_CONVERT_CITY</Description>
			<Civilopedia>TXT_KEY_SPELL_CONVERT_CITY_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_CONVERT_CITY_HELP</Help>
			<PromotionPrereq1>PROMOTION_GELA</PromotionPrereq1>
			<StateReligionPrereq>RELIGION_THE_ASHEN_VEIL</StateReligionPrereq>
			<bAllowAI>1</bAllowAI>
			<bInCityOnly>1</bInCityOnly>
			<iAIWeight>1000</iAIWeight>
			<bHasCasted>1</bHasCasted>
			<bAbility>1</bAbility>
			<PyResult>spellConvertCityGela(pCaster)</PyResult>
			<PyRequirement>reqConvertCityGela(pCaster)</PyRequirement>
			<Effect>EFFECT_SPELL1</Effect>
			<Sound>AS3D_SPELL_DOMINATION</Sound>
			<Button>Art/Interface/Buttons/Spells/Convertcity.dds</Button>
		</SpellInfo>



		<SpellInfo>
			<Type>SPELL_RESURECTION_GRAVEYARD_ARCANE</Type>
			<Description>TXT_KEY_SPELL_RESSURECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<ImprovementPrereq>IMPROVEMENT_GRAVEYARD</ImprovementPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<PyResult>spellResurrection(pCaster, 'UNIT_SLUAGH_ARCANE')</PyResult>
			<PyRequirement>reqResurrection(pCaster, 'UNIT_SLUAGH_ARCANE',-1)</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<Button>Art/Interface/Buttons/Spells/Ressurection.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RESURECTION_GRAVEYARD_ARCHER</Type>
			<Description>TXT_KEY_SPELL_RESSURECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<ImprovementPrereq>IMPROVEMENT_GRAVEYARD</ImprovementPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<PyResult>spellResurrection(pCaster, 'UNIT_SLUAGH_ARCHER')</PyResult>
			<PyRequirement>reqResurrection(pCaster, 'UNIT_SLUAGH_ARCHER',-1)</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<Button>Art/Interface/Buttons/Spells/Ressurection.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RESURECTION_GRAVEYARD_DISCIPLE</Type>
			<Description>TXT_KEY_SPELL_RESSURECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<ImprovementPrereq>IMPROVEMENT_GRAVEYARD</ImprovementPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<PyResult>spellResurrection(pCaster, 'UNIT_SLUAGH_DISCIPLE')</PyResult>
			<PyRequirement>reqResurrection(pCaster, 'UNIT_SLUAGH_DISCIPLE',-1)</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<Button>Art/Interface/Buttons/Spells/Ressurection.dds</Button>
		</SpellInfo>
		<SpellInfo>
			<Type>SPELL_RESURECTION_GRAVEYARD_RECON</Type>
			<Description>TXT_KEY_SPELL_RESSURECTION</Description>
			<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
			<Help>TXT_KEY_SPELL_RESSURECTION_HELP</Help>
			<PromotionPrereq1>PROMOTION_LIFE3</PromotionPrereq1>
			<ImprovementPrereq>IMPROVEMENT_GRAVEYARD</ImprovementPrereq>
			<bAllowAI>1</bAllowAI>
			<iAIWeight>300</iAIWeight>
			<RemovePromotionType1>PROMOTION_LIFE3</RemovePromotionType1>
			<bBuffCasterOnly>1</bBuffCasterOnly>
			<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
			<bHasCasted>1</bHasCasted>
			<PyResult>spellResurrection(pCaster, 'UNIT_SLUAGH_RECON')</PyResult>
			<PyRequirement>reqResurrection(pCaster, 'UNIT_SLUAGH_RECON',-1)</PyRequirement>
			<Effect>EFFECT_RESSURECTION</Effect>
			<Sound>AS3D_SPELL_CURE_DISEASE</Sound>
			<Button>Art/Interface/Buttons/Spells/Ressurection.dds</Button>
		</SpellInfo>



	</SpellInfos>
</Civ4SpellInfos>
