<?xml version="1.0"?>
<!-- Created with the FfH editor by Kael -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Promotion Infos -->
<Civ4PromotionInfos xmlns="x-schema:CIV4UnitSchema.xml">
	<PromotionInfos>
		<PromotionInfo>
			<Type>PROMOTION_GREAT_GENERAL</Type>
			<Description>TXT_KEY_PROMOTION_GREAT_GENERAL</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<LayerAnimationPath>NONE</LayerAnimationPath>
			<bLeader>1</bLeader>
			<iUpgradeDiscount>50</iUpgradeDiscount>
			<iExperiencePercent>50</iExperiencePercent>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Units/Commander.dds</Button>
			<iExtraCombatStr>1</iExtraCombatStr>
			<iExtraCombatDefense>1</iExtraCombatDefense>
			<iFreeXPFromCombat>1</iFreeXPFromCombat>
			<iMinLevel>-1</iMinLevel>
			</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_ADVENTURER</Type>
			<Description>TXT_KEY_PROMOTION_ADVENTURER</Description>
			<Help>TXT_KEY_PROMOTION_ADVENTURER_PEDIA</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>

			<iUpgradeDiscount>50</iUpgradeDiscount>

			<Button>Art/Interface/Buttons/Units/Adventurer.dds</Button>
			<iMinLevel>-1</iMinLevel>
			<PyPerTurn>effectAdventure(pCaster)</PyPerTurn>
		</PromotionInfo>


		<PromotionInfo>
			<Type>PROMOTION_HERO</Type>
			<Description>TXT_KEY_PROMOTION_HERO</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<Button>Art/Interface/Buttons/Promotions/Hero.dds</Button>
			<bImmuneToCapture>1</bImmuneToCapture>

			<iFreeXPPerTurn>1</iFreeXPPerTurn>
			<iMinLevel>-1</iMinLevel>
			<iResistMagic>20</iResistMagic>
			<iGroupSize>1</iGroupSize>
			<PromotionSummonPerk>PROMOTION_STRONG</PromotionSummonPerk>
			<PromotionImmune1>PROMOTION_REBELLIOUS</PromotionImmune1>
			<PromotionImmune2>PROMOTION_WEAK</PromotionImmune2>

		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_HEROIC_DEFENSE</Type>
			<Description>TXT_KEY_PROMOTION_HEROIC_DEFENSE</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_HERO</PromotionPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Heroicdefense.dds</Button>
			<bMutation>1</bMutation>
			<iAIWeight>20</iAIWeight>
			<iExtraCombatDefense>1</iExtraCombatDefense>

			<PromotionSummonPerk>PROMOTION_HEROIC_DEFENSE</PromotionSummonPerk>

			<PromotionPrereqAnd>PROMOTION_COMBAT5</PromotionPrereqAnd>
			<PromotionNextLevel>PROMOTION_HEROIC_DEFENSE2</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_HEROIC_DEFENSE2</Type>
			<Description>TXT_KEY_PROMOTION_HEROIC_DEFENSE2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_HEROIC_DEFENSE</PromotionPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Heroicdefense2.dds</Button>
			<iAIWeight>40</iAIWeight>
			<iExtraCombatDefense>1</iExtraCombatDefense>
			<PromotionSummonPerk>PROMOTION_HEROIC_DEFENSE2</PromotionSummonPerk>

			<PromotionPrereqAnd>PROMOTION_COMBAT5</PromotionPrereqAnd>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_HEROIC_STRENGTH</Type>
			<Description>TXT_KEY_PROMOTION_HEROIC_STRENGTH</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_HERO</PromotionPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Heroicstrength.dds</Button>
			<bMutation>1</bMutation>
			<iAIWeight>20</iAIWeight>
			<iExtraCombatStr>1</iExtraCombatStr>
			<PromotionSummonPerk>PROMOTION_HEROIC_STRENGTH</PromotionSummonPerk>

			<PromotionPrereqAnd>PROMOTION_COMBAT5</PromotionPrereqAnd>
			<PromotionNextLevel>PROMOTION_HEROIC_STRENGTH2</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_HEROIC_STRENGTH2</Type>
			<Description>TXT_KEY_PROMOTION_HEROIC_STRENGTH2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_HEROIC_STRENGTH</PromotionPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Heroicstrength2.dds</Button>
			<iAIWeight>40</iAIWeight>
			<iExtraCombatStr>1</iExtraCombatStr>
			<PromotionSummonPerk>PROMOTION_HEROIC_STRENGTH2</PromotionSummonPerk>
			<PromotionPrereqAnd>PROMOTION_COMBAT5</PromotionPrereqAnd>
		</PromotionInfo>


		<PromotionInfo>
			<Type>PROMOTION_STRONG</Type>
			<Description>TXT_KEY_PROMOTION_STRONG</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<Button>Art/Interface/Buttons/Promotions/Strong.dds</Button>
			<bMutation>1</bMutation>
			<iAIWeight>100</iAIWeight>
			<iExtraCombatStr>1</iExtraCombatStr>
			<iExtraCombatDefense>1</iExtraCombatDefense>
			<iMinLevel>-1</iMinLevel>
			<PromotionImmune1>PROMOTION_WEAK</PromotionImmune1>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_WEAK</Type>
			<Description>TXT_KEY_PROMOTION_WEAK</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<Button>Art/Interface/Buttons/Promotions/Weak.dds</Button>
			<bMutation>1</bMutation>
			<iAIWeight>-100</iAIWeight>
			<iExtraCombatStr>-1</iExtraCombatStr>
			<iExtraCombatDefense>-1</iExtraCombatDefense>
			<iMinLevel>-1</iMinLevel>
			<PromotionImmune1>PROMOTION_STRONG</PromotionImmune1>
		</PromotionInfo>

		<PromotionInfo>
			<Type>PROMOTION_BRONZE_WEAPONS</Type>
			<Description>TXT_KEY_PROMOTION_BRONZE_WEAPONS</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<Button>Art/Interface/Buttons/Promotions/Bronzeweapons.dds</Button>
			<iExtraCombatStr>1</iExtraCombatStr>
			<iExtraCombatDefense>1</iExtraCombatDefense>
			<iMinLevel>-1</iMinLevel>
			<BonusPrereq>BONUS_COPPER</BonusPrereq>
			<DamageTypeResists>
				<DamageTypeResist>
					<DamageType>DAMAGE_LIGHTNING</DamageType>
					<iResist>-25</iResist>
				</DamageTypeResist>
			</DamageTypeResists>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_IRON_WEAPONS</Type>
			<Description>TXT_KEY_PROMOTION_IRON_WEAPONS</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<Button>Art/Interface/Buttons/Promotions/Ironweapons.dds</Button>
			<iExtraCombatStr>2</iExtraCombatStr>
			<iExtraCombatDefense>2</iExtraCombatDefense>
			<iMinLevel>-1</iMinLevel>
			<PromotionCombatType>PROMOTION_BRONZE_WEAPONS</PromotionCombatType>
			<iPromotionCombatMod>10</iPromotionCombatMod>
			<BonusPrereq>BONUS_IRON</BonusPrereq>
			<DamageTypeResists>
				<DamageTypeResist>
					<DamageType>DAMAGE_LIGHTNING</DamageType>
					<iResist>-25</iResist>
				</DamageTypeResist>
			</DamageTypeResists>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_MITHRIL_WEAPONS</Type>
			<Description>TXT_KEY_PROMOTION_MITHRIL_WEAPONS</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<Button>Art/Interface/Buttons/Promotions/Mithrilweapons.dds</Button>
			<iExtraCombatStr>4</iExtraCombatStr>
			<iExtraCombatDefense>4</iExtraCombatDefense>
			<iMinLevel>-1</iMinLevel>
			<PromotionCombatType>PROMOTION_IRON_WEAPONS</PromotionCombatType>
			<iPromotionCombatMod>10</iPromotionCombatMod>
			<iResistMagic>20</iResistMagic>
			<PromotionImmune1>PROMOTION_RUSTED</PromotionImmune1>
			<BonusPrereq>BONUS_MITHRIL</BonusPrereq>
		</PromotionInfo>

		<PromotionInfo>
			<Type>PROMOTION_COMBAT1</Type>
			<Description>TXT_KEY_PROMOTION_COMBAT1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<iCombatPercent>20</iCombatPercent>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>,Art/Interface/Buttons/Promotions/Combat1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,8,2</Button>
			<bMutation>1</bMutation>
			<iCombatPercentDefense>20</iCombatPercentDefense>
			<iSpellDamageModify>5</iSpellDamageModify>
			<PromotionSummonPerk>PROMOTION_EMPOWER1</PromotionSummonPerk>
			<PromotionNextLevel>PROMOTION_COMBAT2</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_COMBAT2</Type>
			<Description>TXT_KEY_PROMOTION_COMBAT2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_COMBAT1</PromotionPrereq>
			<iCombatPercent>20</iCombatPercent>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>,Art/Interface/Buttons/Promotions/Combat2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,1,6</Button>
			<iCombatPercentDefense>20</iCombatPercentDefense>
			<iSpellDamageModify>5</iSpellDamageModify>
			<PromotionSummonPerk>PROMOTION_EMPOWER2</PromotionSummonPerk>
			<PromotionNextLevel>PROMOTION_COMBAT3</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_COMBAT3</Type>
			<Description>TXT_KEY_PROMOTION_COMBAT3</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_COMBAT2</PromotionPrereq>
			<iCombatPercent>20</iCombatPercent>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>,Art/Interface/Buttons/Promotions/Combat3.dds,Art/Interface/Buttons/Promotions_Atlas.dds,2,6</Button>
			<iCombatPercentDefense>20</iCombatPercentDefense>
			<iSpellDamageModify>5</iSpellDamageModify>
			<PromotionSummonPerk>PROMOTION_EMPOWER3</PromotionSummonPerk>
			<PromotionNextLevel>PROMOTION_COMBAT4</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_COMBAT4</Type>
			<Description>TXT_KEY_PROMOTION_COMBAT4</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_COMBAT3</PromotionPrereq>
			<iCombatPercent>20</iCombatPercent>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>,Art/Interface/Buttons/Promotions/Combat4.dds,Art/Interface/Buttons/Promotions_Atlas.dds,3,6</Button>
			<iCombatPercentDefense>20</iCombatPercentDefense>
			<iSpellDamageModify>5</iSpellDamageModify>
			<PromotionSummonPerk>PROMOTION_EMPOWER4</PromotionSummonPerk>
			<PromotionNextLevel>PROMOTION_COMBAT5</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_COMBAT5</Type>
			<Description>TXT_KEY_PROMOTION_COMBAT5</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_COMBAT4</PromotionPrereq>
			<iCombatPercent>20</iCombatPercent>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>,Art/Interface/Buttons/Promotions/Combat5.dds,Art/Interface/Buttons/Promotions_Atlas.dds,4,6</Button>
			<iCombatPercentDefense>20</iCombatPercentDefense>
			<iSpellDamageModify>5</iSpellDamageModify>
			<PromotionSummonPerk>PROMOTION_EMPOWER5</PromotionSummonPerk>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_EMPOWER1</Type>
			<Description>TXT_KEY_PROMOTION_EMPOWER1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<iCombatPercent>10</iCombatPercent>
			<Button>Art/Interface/Buttons/Promotions/Empower1.dds</Button>
			<bMutation>1</bMutation>
			<iCombatPercentDefense>10</iCombatPercentDefense>
			<iMinLevel>-1</iMinLevel>
			<PromotionSummonPerk>PROMOTION_EMPOWER1</PromotionSummonPerk>
			<PromotionNextLevel>PROMOTION_EMPOWER2</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_EMPOWER2</Type>
			<Description>TXT_KEY_PROMOTION_EMPOWER2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<iCombatPercent>10</iCombatPercent>
			<Button>Art/Interface/Buttons/Promotions/Empower2.dds</Button>
			<iCombatPercentDefense>10</iCombatPercentDefense>
			<iMinLevel>-1</iMinLevel>
			<PromotionSummonPerk>PROMOTION_EMPOWER2</PromotionSummonPerk>
			<PromotionNextLevel>PROMOTION_EMPOWER3</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_EMPOWER3</Type>
			<Description>TXT_KEY_PROMOTION_EMPOWER3</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<iCombatPercent>10</iCombatPercent>
			<Button>Art/Interface/Buttons/Promotions/Empower3.dds</Button>
			<iCombatPercentDefense>10</iCombatPercentDefense>
			<iMinLevel>-1</iMinLevel>
			<PromotionSummonPerk>PROMOTION_EMPOWER3</PromotionSummonPerk>
			<PromotionNextLevel>PROMOTION_EMPOWER4</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_EMPOWER4</Type>
			<Description>TXT_KEY_PROMOTION_EMPOWER4</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<iCombatPercent>10</iCombatPercent>
			<Button>Art/Interface/Buttons/Promotions/Empower4.dds</Button>
			<iCombatPercentDefense>10</iCombatPercentDefense>
			<iMinLevel>-1</iMinLevel>
			<PromotionSummonPerk>PROMOTION_EMPOWER4</PromotionSummonPerk>
			<PromotionNextLevel>PROMOTION_EMPOWER5</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_EMPOWER5</Type>
			<Description>TXT_KEY_PROMOTION_EMPOWER5</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<iCombatPercent>10</iCombatPercent>
			<Button>Art/Interface/Buttons/Promotions/Empower5.dds</Button>
			<iCombatPercentDefense>10</iCombatPercentDefense>
			<iMinLevel>-1</iMinLevel>
			<PromotionSummonPerk>PROMOTION_EMPOWER5</PromotionSummonPerk>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_DRILL1</Type>
			<Description>TXT_KEY_PROMOTION_DRILL1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<iChanceFirstStrikesChange>1</iChanceFirstStrikesChange>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>,Art/Interface/Buttons/Promotions/Drill1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,2,3</Button>
			<iDefensiveStrikeChance>10</iDefensiveStrikeChance>
			<iDefensiveStrikeDamage>5</iDefensiveStrikeDamage>
			<PromotionNextLevel>PROMOTION_DRILL2</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_DRILL2</Type>
			<Description>TXT_KEY_PROMOTION_DRILL2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_DRILL1</PromotionPrereq>
			<iFirstStrikesChange>1</iFirstStrikesChange>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>,Art/Interface/Buttons/Promotions/Drill2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,3,3</Button>
			<iDefensiveStrikeChance>10</iDefensiveStrikeChance>
			<iDefensiveStrikeDamage>5</iDefensiveStrikeDamage>
			<PromotionNextLevel>PROMOTION_DRILL3</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_DRILL3</Type>
			<Description>TXT_KEY_PROMOTION_DRILL3</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_DRILL2</PromotionPrereq>
			<iChanceFirstStrikesChange>2</iChanceFirstStrikesChange>
			<iCollateralDamageProtection>20</iCollateralDamageProtection>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>,Art/Interface/Buttons/Promotions/Drill3.dds,Art/Interface/Buttons/Promotions_Atlas.dds,4,3</Button>
			<iDefensiveStrikeChance>10</iDefensiveStrikeChance>
			<iDefensiveStrikeDamage>5</iDefensiveStrikeDamage>
			<PromotionNextLevel>PROMOTION_DRILL4</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_DRILL4</Type>
			<Description>TXT_KEY_PROMOTION_DRILL4</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_DRILL3</PromotionPrereq>
			<iFirstStrikesChange>2</iFirstStrikesChange>
			<iCollateralDamageProtection>20</iCollateralDamageProtection>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<iUnitCombatMod>10</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>,Art/Interface/Buttons/Promotions/Drill4.dds,Art/Interface/Buttons/Promotions_Atlas.dds,5,3</Button>
			<iDefensiveStrikeChance>10</iDefensiveStrikeChance>
			<iDefensiveStrikeDamage>5</iDefensiveStrikeDamage>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_ACCURACY</Type>
			<Description>TXT_KEY_PROMOTION_ACCURACY</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_BARRAGE1</PromotionPrereq>
			<iBombardRateChange>20</iBombardRateChange>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>,Art/Interface/Buttons/Promotions/Accuracy.dds,Art/Interface/Buttons/Promotions_Atlas.dds,1,1</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_AERONS_CHOSEN</Type>
			<Description>TXT_KEY_PROMOTION_AERONS_CHOSEN</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<bImmuneToFirstStrikes>1</bImmuneToFirstStrikes>
			<Button>Art/Interface/Buttons/Promotions/AeronsChosen.dds</Button>
			<bImmuneToFear>1</bImmuneToFear>
			<iCombatHealPercent>20</iCombatHealPercent>
			<iMinLevel>-1</iMinLevel>
			<DamageTypeCombats>
				<DamageTypeCombat>
					<DamageType>DAMAGE_UNHOLY</DamageType>
					<iCombat>2</iCombat>
				</DamageTypeCombat>
			</DamageTypeCombats>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_AMPHIBIOUS</Type>
			<Description>TXT_KEY_PROMOTION_AMPHIBIOUS</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_COMBAT2</PromotionPrereq>
			<bAmphib>1</bAmphib>
			<bRiver>1</bRiver>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>,Art/Interface/Buttons/Promotions/Amphibious.dds,Art/Interface/Buttons/Promotions_Atlas.dds,3,1</Button>
			<bMutation>1</bMutation>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_BARRAGE1</Type>
			<Description>TXT_KEY_PROMOTION_BARRAGE1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<iCollateralDamageChange>40</iCollateralDamageChange>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>,Art/Interface/Buttons/Promotions/Barrage1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,4,1</Button>
			<PromotionNextLevel>PROMOTION_BARRAGE2</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_BARRAGE2</Type>
			<Description>TXT_KEY_PROMOTION_BARRAGE2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_BARRAGE1</PromotionPrereq>
			<iCollateralDamageChange>60</iCollateralDamageChange>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<iUnitCombatMod>20</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>,Art/Interface/Buttons/Promotions/Barrage2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,5,1</Button>
			<PromotionNextLevel>PROMOTION_BARRAGE3</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_BARRAGE3</Type>
			<Description>TXT_KEY_PROMOTION_BARRAGE3</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_BARRAGE2</PromotionPrereq>
			<iCollateralDamageChange>100</iCollateralDamageChange>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>,Art/Interface/Buttons/Promotions/Barrage3.dds,Art/Interface/Buttons/Promotions_Atlas.dds,6,1</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_BLESSED</Type>
			<Description>TXT_KEY_PROMOTION_BLESSED</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Blessed.dds</Button>
			<bDispellable>1</bDispellable>
			<bRemovedByCombat>1</bRemovedByCombat>
			<iAIWeight>100</iAIWeight>
			<iMinLevel>-1</iMinLevel>
			<PyPerTurn>effectHallow(pCaster)</PyPerTurn>
			<PromotionCombatType>PROMOTION_DEMON</PromotionCombatType>
			<iPromotionCombatMod>20</iPromotionCombatMod>
			<PromotionImmune1>PROMOTION_DEMON_POSSESSED</PromotionImmune1>
			<DamageTypeCombats>
				<DamageTypeCombat>
					<DamageType>DAMAGE_HOLY</DamageType>
					<iCombat>1</iCombat>
				</DamageTypeCombat>
			</DamageTypeCombats>
			<DamageTypeResists>
				<DamageTypeResist>
					<DamageType>DAMAGE_UNHOLY</DamageType>
					<iResist>20</iResist>
				</DamageTypeResist>
			</DamageTypeResists>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_BLITZ</Type>
			<Description>TXT_KEY_PROMOTION_BLITZ</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereqOr1>PROMOTION_DRILL4</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_AIR3</PromotionPrereqOr2>
			<TechPrereq>TECH_MILITARY_STRATEGY</TechPrereq>
			<bBlitz>1</bBlitz>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>,Art/Interface/Buttons/Promotions/Blitz.dds,Art/Interface/Buttons/Promotions_Atlas.dds,8,1</Button>
			<bMutation>1</bMutation>

		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_BLUR</Type>
			<Description>TXT_KEY_PROMOTION_BLUR</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<bImmuneToFirstStrikes>1</bImmuneToFirstStrikes>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Blur.dds</Button>
			<bImmuneToDefensiveStrike>1</bImmuneToDefensiveStrike>
			<iAIWeight>50</iAIWeight>
			<iExpireChance>50</iExpireChance>
			<iMinLevel>-1</iMinLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_BOARDING</Type>
			<Description>TXT_KEY_PROMOTION_BOARDING</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_AMPHIBIOUS</PromotionPrereq>
			<TechPrereq>TECH_MILITARY_STRATEGY</TechPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Boarding.dds</Button>
			<bBoarding>1</bBoarding>
			<CaptureUnitCombat>UNITCOMBAT_NAVAL</CaptureUnitCombat>
			<PromotionPrereqAnd>PROMOTION_COMBAT5</PromotionPrereqAnd>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_BOUNTY_HUNTER</Type>
			<Description>TXT_KEY_PROMOTION_BOUNTY_HUNTER</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_COMBAT3</PromotionPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/BountyHunter.dds</Button>
			<iGoldFromCombat>2</iGoldFromCombat>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_BUCCANEERS</Type>
			<Description>TXT_KEY_PROMOTION_BUCCANEERS</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<iMovesChange>-1</iMovesChange>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Buccaneers.dds</Button>
			<iExtraCombatStr>1</iExtraCombatStr>
			<iExtraCombatDefense>1</iExtraCombatDefense>
			<iMinLevel>-1</iMinLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_BURNING_BLOOD</Type>
			<Description>TXT_KEY_PROMOTION_BURNING_BLOOD</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<bBlitz>1</bBlitz>
			<iMovesChange>1</iMovesChange>
			<iCombatPercent>20</iCombatPercent>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Burningblood.dds</Button>
			<bValidate>1</bValidate>
			<bImmuneToFear>1</bImmuneToFear>
			<iBetrayalChance>25</iBetrayalChance>
			<iCombatPercentDefense>20</iCombatPercentDefense>
			<iExpireChance>10</iExpireChance>
			<iMinLevel>-1</iMinLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_CANNIBALIZE</Type>
			<Description>TXT_KEY_PROMOTION_CANNIBALIZE</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_COMBAT2</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_UNDEAD</PromotionPrereqOr1>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Cannibalize.dds</Button>
			<bMutation>1</bMutation>
			<iCombatHealPercent>10</iCombatHealPercent>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_CHARMED</Type>
			<Description>TXT_KEY_PROMOTION_CHARMED</Description>
			<Help>TXT_KEY_PROMOTION_CHARMED_PEDIA</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Charmed.dds</Button>
			<bOnlyDefensive>1</bOnlyDefensive>
			<bDispellable>1</bDispellable>
			<iAIWeight>-100</iAIWeight>
			<iExpireChance>20</iExpireChance>
			<iMinLevel>-1</iMinLevel>
			<PromotionSummonPerk>PROMOTION_CHARMED</PromotionSummonPerk>

		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_CITY_GARRISON1</Type>
			<Description>TXT_KEY_PROMOTION_GARRISON1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_WARFARE</TechPrereq>
			<iCityDefense>30</iCityDefense>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>,Art/Interface/Buttons/Promotions/CityGarrison1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,2,2</Button>
			<PromotionNextLevel>PROMOTION_CITY_GARRISON2</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_CITY_GARRISON2</Type>
			<Description>TXT_KEY_PROMOTION_GARRISON2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_CITY_GARRISON1</PromotionPrereq>
			<iCityDefense>30</iCityDefense>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>,Art/Interface/Buttons/Promotions/CityGarrison2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,3,2</Button>
			<PromotionNextLevel>PROMOTION_CITY_GARRISON3</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_CITY_GARRISON3</Type>
			<Description>TXT_KEY_PROMOTION_GARRISON3</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_CITY_GARRISON2</PromotionPrereq>
			<iCityDefense>30</iCityDefense>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<iUnitCombatMod>20</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>,Art/Interface/Buttons/Promotions/CityGarrison3.dds,Art/Interface/Buttons/Promotions_Atlas.dds,4,2</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_CITY_RAIDER1</Type>
			<Description>TXT_KEY_PROMOTION_CITYRAIDER1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_WARFARE</TechPrereq>
			<iCityAttack>30</iCityAttack>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>,Art/Interface/Buttons/Promotions/CityRaider1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,5,2</Button>
			<PromotionNextLevel>PROMOTION_CITY_RAIDER2</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_CITY_RAIDER2</Type>
			<Description>TXT_KEY_PROMOTION_CITYRAIDER2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_CITY_RAIDER1</PromotionPrereq>
			<iCityAttack>30</iCityAttack>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>,Art/Interface/Buttons/Promotions/CityRaider2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,6,2</Button>
			<PromotionNextLevel>PROMOTION_CITY_RAIDER3</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_CITY_RAIDER3</Type>
			<Description>TXT_KEY_PROMOTION_CITYRAIDER3</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_CITY_RAIDER2</PromotionPrereq>
			<iCityAttack>30</iCityAttack>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<iUnitCombatMod>20</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>,Art/Interface/Buttons/Promotions/CityRaider3.dds,Art/Interface/Buttons/Promotions_Atlas.dds,7,2</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_COLD_RESISTANCE</Type>
			<Description>TXT_KEY_PROMOTION_COLD_RESISTANCE</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_MAGIC_RESISTANCE</PromotionPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/ColdResistance.dds</Button>
			<bMutation>1</bMutation>
			<DamageTypeResists>
				<DamageTypeResist>
					<DamageType>DAMAGE_COLD</DamageType>
					<iResist>50</iResist>
				</DamageTypeResist>
			</DamageTypeResists>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_COMMAND1</Type>
			<Description>TXT_KEY_PROMOTION_COMMAND1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_CODE_OF_LAWS</TechPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Command1.dds</Button>
			<iCombatCapturePercent>10</iCombatCapturePercent>
			<PromotionNextLevel>PROMOTION_COMMAND2</PromotionNextLevel>

			<iMinLevel>3</iMinLevel>

		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_COMMAND2</Type>
			<Description>TXT_KEY_PROMOTION_COMMAND2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_COMMAND1</PromotionPrereq>
			<TechPrereq>TECH_PRIESTHOOD</TechPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Command2.dds</Button>
			<iCombatCapturePercent>20</iCombatCapturePercent>
			<PromotionNextLevel>PROMOTION_COMMAND3</PromotionNextLevel>
			<iMinLevel>4</iMinLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_COMMAND3</Type>
			<Description>TXT_KEY_PROMOTION_COMMAND3</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_COMMAND2</PromotionPrereq>
			<TechPrereq>TECH_RELIGIOUS_LAW</TechPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Command3.dds</Button>
			<iCombatCapturePercent>20</iCombatCapturePercent>
			<PromotionNextLevel>PROMOTION_COMMAND4</PromotionNextLevel>
			<iMinLevel>5</iMinLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_COMMAND4</Type>
			<Description>TXT_KEY_PROMOTION_COMMAND4</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_COMMAND3</PromotionPrereq>
			<TechPrereq>TECH_RELIGIOUS_LAW</TechPrereq>
			<StateReligionPrereq>RELIGION_THE_ORDER</StateReligionPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Command4.dds</Button>
			<iCombatCapturePercent>20</iCombatCapturePercent>
			<iMinLevel>6</iMinLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_COMMANDO</Type>
			<Description>TXT_KEY_PROMOTION_COMMANDO</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_COMBAT4</PromotionPrereq>
			<bEnemyRoute>1</bEnemyRoute>
			<iChanceFirstStrikesChange>1</iChanceFirstStrikesChange>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>,Art/Interface/Buttons/Promotions/Commando.dds,Art/Interface/Buttons/Promotions_Atlas.dds,1,3</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_COURAGE</Type>
			<Description>TXT_KEY_PROMOTION_COURAGE</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<iSameTileHealChange>10</iSameTileHealChange>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Courage.dds</Button>
			<bDispellable>1</bDispellable>
			<bImmuneToFear>1</bImmuneToFear>
			<iAIWeight>50</iAIWeight>
			<iMinLevel>-1</iMinLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_COVER</Type>
			<Description>TXT_KEY_PROMOTION_COVER</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_COMBAT1</PromotionPrereq>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<iUnitCombatMod>40</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>,Art/Interface/Buttons/Promotions/Cover.dds,Art/Interface/Buttons/Promotions_Atlas.dds,2,5</Button>
			<PromotionNextLevel>PROMOTION_COVER2</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_COVER2</Type>
			<Description>TXT_KEY_PROMOTION_COVER2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_COVER</PromotionPrereq>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<iUnitCombatMod>40</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>,Art/Interface/Buttons/Promotions/Cover.dds,Art/Interface/Buttons/Promotions_Atlas.dds,2,5</Button>
			<PromotionPrereqAnd>PROMOTION_COMBAT3</PromotionPrereqAnd>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_COMMITTED</Type>
			<Description>TXT_KEY_PROMOTION_COMMITTED</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<iCombatPercent>-30</iCombatPercent>
			<Button>Art/Interface/Buttons/Buildings/Asylum.dds</Button>
			<iCombatPercentDefense>-30</iCombatPercentDefense>
			<iAIWeight>-100</iAIWeight>
			<iMinLevel>-1</iMinLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_CRAZED</Type>
			<Description>TXT_KEY_PROMOTION_CRAZED</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Crazed.dds</Button>
			<iMinLevel>-1</iMinLevel>
			<PromotionRandomApply>PROMOTION_ENRAGED</PromotionRandomApply>

			<bValidate>1</bValidate>

			<bMutation>1</bMutation>
		</PromotionInfo>

		<PromotionInfo>
			<Type>PROMOTION_CROWN_OF_BRILLANCE</Type>
			<Description>TXT_KEY_PROMOTION_CROWN_OF_BRILLANCE</Description>
			<Help>TXT_KEY_PROMOTION_CROWN_OF_BRILLANCE_PEDIA</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<Button>Art/Interface/Buttons/Promotions/CrownofBrillance.dds</Button>
			<bDispellable>1</bDispellable>
			<bSeeInvisible>1</bSeeInvisible>

			<PromotionCombatType>PROMOTION_DEMON</PromotionCombatType>
			<iPromotionCombatMod>50</iPromotionCombatMod>

			<iAIWeight>150</iAIWeight>
			<iExpireChance>25</iExpireChance>
			<iMinLevel>-1</iMinLevel>
			<PyPerTurn>effectCrownOfBrillance(pCaster)</PyPerTurn>
		</PromotionInfo>

		<PromotionInfo>
			<Type>PROMOTION_DANCE_OF_BLADES</Type>
			<Description>TXT_KEY_PROMOTION_DANCE_OF_BLADES</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<iFirstStrikesChange>1</iFirstStrikesChange>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Danceofblades.dds</Button>
			<bDispellable>1</bDispellable>
			<iAIWeight>50</iAIWeight>
			<iExpireChance>100</iExpireChance>
			<iMinLevel>-1</iMinLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_DEFENSIVE</Type>
			<Description>TXT_KEY_PROMOTION_DEFENSIVE</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereqOr1>PROMOTION_COMBAT2</PromotionPrereqOr1>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Defensive.dds</Button>
			<bDoubleFortifyBonus>1</bDoubleFortifyBonus>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_DEXTEROUS</Type>
			<Description>TXT_KEY_PROMOTION_DEXTEROUS</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<iFirstStrikesChange>1</iFirstStrikesChange>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Dexterous.dds</Button>
			<bValidate>1</bValidate>
			<iExtraCombatStr>1</iExtraCombatStr>
			<iMinLevel>-1</iMinLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_DISEASED</Type>
			<Description>TXT_KEY_PROMOTION_DISEASED</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<iEnemyHealChange>-10</iEnemyHealChange>
			<iNeutralHealChange>-10</iNeutralHealChange>
			<iFriendlyHealChange>-10</iFriendlyHealChange>
			<iCombatPercent>-30</iCombatPercent>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Diseased.dds</Button>
			<bMutation>1</bMutation>
			<bPrereqAlive>1</bPrereqAlive>
			<iAIWeight>-100</iAIWeight>
			<iCombatPercentDefense>-30</iCombatPercentDefense>
			<iMinLevel>-1</iMinLevel>
			<PromotionCombatApply>PROMOTION_DISEASED</PromotionCombatApply>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_DIVINE</Type>
			<Description>TXT_KEY_PROMOTION_DIVINE</Description>
			<Help>TXT_KEY_PROMOTION_DIVINE_PEDIA</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<Button>Art/Interface/Buttons/Promotions/Divine1.dds</Button>
			<iBetterDefenderThanPercent>-25</iBetterDefenderThanPercent>
			<iCasterResistModify>-10</iCasterResistModify>
			<iMinLevel>-1</iMinLevel>
			<iSpellCasterXP>30</iSpellCasterXP>
			<PromotionNextLevel>PROMOTION_DIVINE2</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_ENCHANTED_BLADE</Type>
			<Description>TXT_KEY_PROMOTION_ENCHANTED_BLADE</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<iCombatPercent>25</iCombatPercent>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Enchantedblade.dds</Button>
			<bDispellable>1</bDispellable>
			<bValidate>1</bValidate>
			<iAIWeight>100</iAIWeight>
			<iCombatPercentDefense>25</iCombatPercentDefense>
			<iMinLevel>-1</iMinLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_ENRAGED</Type>
			<Description>TXT_KEY_PROMOTION_ENRAGED</Description>
			<Help>TXT_KEY_PROMOTION_ENRAGED_HELP</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<iMovesChange>1</iMovesChange>
			<iCombatPercent>20</iCombatPercent>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>

			<Button>Art/Interface/Buttons/Promotions/Enraged.dds</Button>
			<bAIControl>1</bAIControl>
			<bRemovedByCombat>1</bRemovedByCombat>
			<iCombatPercentDefense>-20</iCombatPercentDefense>


			<bValidate>1</bValidate>

			<iMinLevel>-1</iMinLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_EXPANDED_HULL</Type>
			<Description>TXT_KEY_PROMOTION_EXPANDED_HULL</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<iCargoChange>1</iCargoChange>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Expandedhull.dds</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_FAIR_WINDS</Type>
			<Description>TXT_KEY_PROMOTION_FAIR_WINDS</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<iMovesChange>2</iMovesChange>
			<iWithdrawalChange>25</iWithdrawalChange>
			<iChanceFirstStrikesChange>2</iChanceFirstStrikesChange>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Fairwinds.dds</Button>
			<bDispellable>1</bDispellable>
			<iAIWeight>50</iAIWeight>
			<iExpireChance>5</iExpireChance>
			<iMinLevel>-1</iMinLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_FATIGUED</Type>
			<Description>TXT_KEY_PROMOTION_FATIGUED</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<iCombatPercent>-10</iCombatPercent>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>

			<Button>Art/Interface/Buttons/Promotions/Fatigued.dds</Button>
			<iAIWeight>-50</iAIWeight>
			<iCombatPercentDefense>-10</iCombatPercentDefense>
			<iExpireChance>50</iExpireChance>
			<iMinLevel>-1</iMinLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_FEAR</Type>
			<Description>TXT_KEY_PROMOTION_FEAR</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_COMBAT5</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_DEMON</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_UNDEAD</PromotionPrereqOr2>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Fear.dds</Button>
			<bFear>1</bFear>
			<iAIWeight>100</iAIWeight>
			<PromotionPrereqOr3>PROMOTION_NIGHTMARE</PromotionPrereqOr3>
			<PromotionPrereqOr4>PROMOTION_DEMON_POSSESSED</PromotionPrereqOr4>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_FIRE_RESISTANCE</Type>
			<Description>TXT_KEY_PROMOTION_FIRE_RESISTANCE</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_MAGIC_RESISTANCE</PromotionPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/FireResistance.dds</Button>
			<bMutation>1</bMutation>
			<DamageTypeResists>
				<DamageTypeResist>
					<DamageType>DAMAGE_FIRE</DamageType>
					<iResist>50</iResist>
				</DamageTypeResist>
			</DamageTypeResists>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_FLAMING_ARROWS</Type>
			<Description>TXT_KEY_PROMOTION_FLAMING_ARROWS</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/FlamingArrows.dds</Button>
			<bDispellable>1</bDispellable>
			<bValidate>1</bValidate>
			<iAIWeight>100</iAIWeight>
			<iMinLevel>-1</iMinLevel>
			<DamageTypeCombats>
				<DamageTypeCombat>
					<DamageType>DAMAGE_FIRE</DamageType>
					<iCombat>1</iCombat>
				</DamageTypeCombat>
			</DamageTypeCombats>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_FLANKING1</Type>
			<Description>TXT_KEY_PROMOTION_FLANKING1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<iWithdrawalChange>20</iWithdrawalChange>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>,Art/Interface/Buttons/Promotions/Flanking1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,6,3</Button>
			<PromotionNextLevel>PROMOTION_FLANKING2</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_FLANKING2</Type>
			<Description>TXT_KEY_PROMOTION_FLANKING2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_FLANKING1</PromotionPrereq>
			<iWithdrawalChange>20</iWithdrawalChange>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Flanking2.dds</Button>
			<PromotionNextLevel>PROMOTION_FLANKING3</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_FLANKING3</Type>
			<Description>TXT_KEY_PROMOTION_FLANKING3</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_FLANKING2</PromotionPrereq>
			<bImmuneToFirstStrikes>1</bImmuneToFirstStrikes>
			<iWithdrawalChange>10</iWithdrawalChange>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Flanking3.dds</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_FLYING</Type>
			<Description>TXT_KEY_PROMOTION_FLYING</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<bAmphib>1</bAmphib>
			<bRiver>1</bRiver>
			<iMovesChange>1</iMovesChange>
			<Button>Art/Interface/Buttons/Promotions/Flying.dds</Button>
			<bFlying>1</bFlying>
			<iMinLevel>-1</iMinLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_FORMATION</Type>
			<Description>TXT_KEY_PROMOTION_FORMATION</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_COMBAT2</PromotionPrereq>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<iUnitCombatMod>40</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>,Art/Interface/Buttons/Promotions/Formation.dds,Art/Interface/Buttons/Promotions_Atlas.dds,1,2</Button>
			<PromotionNextLevel>PROMOTION_FORMATION2</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_FORMATION2</Type>
			<Description>TXT_KEY_PROMOTION_FORMATION2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_FORMATION</PromotionPrereq>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<iUnitCombatMod>40</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>,Art/Interface/Buttons/Promotions/Formation.dds,Art/Interface/Buttons/Promotions_Atlas.dds,1,2</Button>
			<PromotionPrereqAnd>PROMOTION_COMBAT3</PromotionPrereqAnd>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_GUARDSMAN</Type>
			<Description>TXT_KEY_PROMOTION_GUARDSMAN</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_COMBAT4</PromotionPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Guardsman.dds</Button>
			<bTargetWeakestUnitCounter>1</bTargetWeakestUnitCounter>
			<iBetterDefenderThanPercent>100</iBetterDefenderThanPercent>
			<iDefensiveStrikeChance>20</iDefensiveStrikeChance>
			<iDefensiveStrikeDamage>20</iDefensiveStrikeDamage>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_GUERILLA1</Type>
			<Description>TXT_KEY_PROMOTION_GUERILLA1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<iHillsDefense>40</iHillsDefense>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>,Art/Interface/Buttons/Promotions/Guerilla1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,5,5</Button>
			<PromotionNextLevel>PROMOTION_GUERILLA2</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_GUERILLA2</Type>
			<Description>TXT_KEY_PROMOTION_GUERILLA2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_GUERILLA1</PromotionPrereq>
			<TechPrereq>TECH_WAY_OF_THE_EARTHMOTHER</TechPrereq>

			<StateReligionPrereq>RELIGION_RUNES_OF_KILMORPH</StateReligionPrereq>
			<bHillsDoubleMove>1</bHillsDoubleMove>
			<iHillsDefense>60</iHillsDefense>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>,Art/Interface/Buttons/Promotions/Guerilla2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,6,5</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_HASTED</Type>
			<Description>TXT_KEY_PROMOTION_HASTED</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<iMovesChange>1</iMovesChange>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Hasted.dds</Button>
			<bDispellable>1</bDispellable>
			<iAIWeight>50</iAIWeight>
			<iExpireChance>100</iExpireChance>
			<iMinLevel>-1</iMinLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_HEAVY</Type>
			<Description>TXT_KEY_PROMOTION_HEAVY</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<iMoveDiscountChange>-1</iMoveDiscountChange>
			<iCombatPercent>30</iCombatPercent>
			<Button>Art/Interface/Buttons/Promotions/Heavy.dds</Button>
			<bMutation>1</bMutation>
			<iCombatPercentDefense>30</iCombatPercentDefense>
			<iMinLevel>-1</iMinLevel>
			<PromotionImmune1>PROMOTION_LIGHT</PromotionImmune1>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_HELD</Type>
			<Description>TXT_KEY_PROMOTION_HELD</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<iVisibilityChange>-1</iVisibilityChange>
			<Button>Art/Interface/Buttons/Promotions/Held.dds</Button>
			<bHeld>1</bHeld>
			<iAIWeight>-100</iAIWeight>
			<iMinLevel>-1</iMinLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_HIDDEN</Type>
			<Description>TXT_KEY_PROMOTION_HIDDEN</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<iFirstStrikesChange>1</iFirstStrikesChange>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Hidden.dds</Button>
			<bInvisible>1</bInvisible>
			<bRemovedByCasting>1</bRemovedByCasting>
			<bRemovedByCombat>1</bRemovedByCombat>
			<iAIWeight>50</iAIWeight>
			<iMinLevel>-1</iMinLevel>
			<UnitArtStyleType>UNIT_ARTSTYLE_ILLUSION</UnitArtStyleType>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_HIDDEN_NATIONALITY</Type>
			<Description>TXT_KEY_PROMOTION_HIDDEN_NATIONALITY</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/HiddenNationality.dds</Button>
			<bHiddenNationality>1</bHiddenNationality>
			<iMinLevel>-1</iMinLevel>
			<PromotionSummonPerk>PROMOTION_HIDDEN_NATIONALITY</PromotionSummonPerk>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_HOMELAND</Type>
			<Description>TXT_KEY_PROMOTION_HOMELAND</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<iWithdrawalChange>10</iWithdrawalChange>
			<Button>Art/Interface/Buttons/Promotions/Homeland.dds</Button>
			<iCombatPercentInBorders>10</iCombatPercentInBorders>
			<iMinLevel>-1</iMinLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_HORSELORD</Type>
			<Description>TXT_KEY_PROMOTION_HORSELORD</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<iMovesChange>1</iMovesChange>
			<iWithdrawalChange>10</iWithdrawalChange>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Horselord.dds</Button>
			<bValidate>1</bValidate>
			<iMinLevel>-1</iMinLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_ILLUSIONIST</Type>
			<Description>TXT_KEY_PROMOTION_ILLUSIONIST</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_SHADOW3</PromotionPrereq>
			<TechPrereq>TECH_DECEPTION</TechPrereq>
			<StateReligionPrereq>RELIGION_COUNCIL_OF_ESUS</StateReligionPrereq>

			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>

			<Button>Art/Interface/Buttons/Promotions/Illusionist.dds</Button>
			<BonusPrereq>BONUS_MANA_SHADOW</BonusPrereq>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_IMMORTAL</Type>
			<Description>TXT_KEY_PROMOTION_IMMORTAL</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<Button>Art/Interface/Buttons/Promotions/Immortal.dds</Button>
			<bImmortal>1</bImmortal>
			<iMinLevel>-1</iMinLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_IMMUNE_COLD</Type>
			<Description>TXT_KEY_PROMOTION_IMMUNE_COLD</Description>
			<Sound>AS2D_IF_LEVELUP</Sound><UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/ImmuneCold.dds</Button>
			<iMinLevel>-1</iMinLevel>
			<DamageTypeResists>
				<DamageTypeResist>
					<DamageType>DAMAGE_COLD</DamageType>
					<iResist>100</iResist>
				</DamageTypeResist>
			</DamageTypeResists>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_IMMUNE_DISEASE</Type>
			<Description>TXT_KEY_PROMOTION_IMMUNE_DISEASE</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<Button>Art/Interface/Buttons/Promotions/Immunedisease.dds</Button>
			<bMutation>1</bMutation>
			<iMinLevel>-1</iMinLevel>
			<PromotionImmune1>PROMOTION_DISEASED</PromotionImmune1>
			<PromotionImmune2>PROMOTION_PLAGUED</PromotionImmune2>
			<PromotionImmune3>PROMOTION_WITHERED</PromotionImmune3>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_IMMUNE_FIRE</Type>
			<Description>TXT_KEY_PROMOTION_IMMUNE_FIRE</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<Button>Art/Interface/Buttons/Promotions/Immunefire.dds</Button>
			<iMinLevel>-1</iMinLevel>
			<DamageTypeResists>
				<DamageTypeResist>
					<DamageType>DAMAGE_FIRE</DamageType>
					<iResist>100</iResist>
				</DamageTypeResist>
			</DamageTypeResists>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_IMMUNE_LIGHTNING</Type>
			<Description>TXT_KEY_PROMOTION_IMMUNE_LIGHTNING</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<Button>Art/Interface/Buttons/Promotions/ImmuneLightning.dds</Button>
			<iMinLevel>-1</iMinLevel>
			<DamageTypeResists>
				<DamageTypeResist>
					<DamageType>DAMAGE_LIGHTNING</DamageType>
					<iResist>100</iResist>
				</DamageTypeResist>
			</DamageTypeResists>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_INQUISITOR</Type>
			<Description>TXT_KEY_PROMOTION_INQUISITOR</Description>
			<Help>TXT_KEY_PROMOTION_INQUISITOR_HELP</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_DIVINE</PromotionPrereq>
			<TechPrereq>TECH_RELIGIOUS_LAW</TechPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Inquisitor.dds</Button>
			<iAIWeight>10</iAIWeight>
			<iMinLevel>3</iMinLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_INVISIBLE</Type>
			<Description>TXT_KEY_PROMOTION_INVISIBLE</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<Button>Art/Interface/Buttons/Promotions/Invisibility.dds</Button>
			<bInvisible>1</bInvisible>
			<iAIWeight>100</iAIWeight>
			<iMinLevel>-1</iMinLevel>
			<UnitArtStyleType>UNIT_ARTSTYLE_ILLUSION</UnitArtStyleType>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_KEEN_SIGHT</Type>
			<Description>TXT_KEY_PROMOTION_KEEN_SIGHT</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_DRILL4</PromotionPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/KeenSight.dds</Button>
			<iDefensiveStrikeChance>20</iDefensiveStrikeChance>
			<bMutation>1</bMutation>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_LIGHT</Type>
			<Description>TXT_KEY_PROMOTION_LIGHT</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<iMovesChange>1</iMovesChange>
			<iMoveDiscountChange>1</iMoveDiscountChange>
			<iWithdrawalChange>10</iWithdrawalChange>
			<iCombatPercent>-30</iCombatPercent>
			<Button>Art/Interface/Buttons/Promotions/Light.dds</Button>
			<bMutation>1</bMutation>
			<iCombatPercentDefense>-30</iCombatPercentDefense>
			<iMinLevel>-1</iMinLevel>
			<PromotionImmune1>PROMOTION_LIGHT</PromotionImmune1>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_LIGHTNING_RESISTANCE</Type>
			<Description>TXT_KEY_PROMOTION_LIGHTNING_RESISTANCE</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_MAGIC_RESISTANCE</PromotionPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/LightningResistance.dds</Button>
			<bMutation>1</bMutation>
			<DamageTypeResists>
				<DamageTypeResist>
					<DamageType>DAMAGE_LIGHTNING</DamageType>
					<iResist>50</iResist>
				</DamageTypeResist>
			</DamageTypeResists>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_LONGSHOREMEN</Type>
			<Description>TXT_KEY_PROMOTION_LONGSHOREMEN</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<iMovesChange>1</iMovesChange>
			<iCargoChange>-1</iCargoChange>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Longshoremen.dds</Button>
			<iMinLevel>-1</iMinLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_LOYALTY</Type>
			<Description>TXT_KEY_PROMOTION_LOYALTY</Description>
			<Help>TXT_KEY_PROMOTION_LOYALTY_PEDIA</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Loyalty.dds</Button>
			<bDispellable>1</bDispellable>
			<bImmuneToCapture>1</bImmuneToCapture>
			<iAIWeight>50</iAIWeight>
			<iMinLevel>-1</iMinLevel>
			<PromotionImmune1>PROMOTION_REBELLIOUS</PromotionImmune1>

			<PyPerTurn>pCaster.setHasPromotion(gc.getInfoTypeForString('PROMOTION_REBELLIOUS'), True)</PyPerTurn>

		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_MAGIC_IMMUNE</Type>
			<Description>TXT_KEY_PROMOTION_MAGIC_IMMUNE</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>

			<PromotionPrereq>PROMOTION_MONOTHIEST</PromotionPrereq>
			<TechPrereq>TECH_STRENGTH_OF_WILL</TechPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>

			<Button>Art/Interface/Buttons/Promotions/Magicimmune.dds</Button>

			<PromotionCombatType>PROMOTION_CHANNELING3</PromotionCombatType>
			<iPromotionCombatMod>100</iPromotionCombatMod>

			<bImmuneToMagic>1</bImmuneToMagic>
			<iMinLevel>-1</iMinLevel>
			<iResistMagic>100</iResistMagic>
			<DamageTypeResists>
				<DamageTypeResist>
					<DamageType>DAMAGE_COLD</DamageType>
					<iResist>50</iResist>
				</DamageTypeResist>
				<DamageTypeResist>
					<DamageType>DAMAGE_DEATH</DamageType>
					<iResist>50</iResist>
				</DamageTypeResist>
				<DamageTypeResist>
					<DamageType>DAMAGE_FIRE</DamageType>
					<iResist>50</iResist>
				</DamageTypeResist>
				<DamageTypeResist>
					<DamageType>DAMAGE_LIGHTNING</DamageType>
					<iResist>50</iResist>
				</DamageTypeResist>
			</DamageTypeResists>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_MAGIC_RESISTANCE</Type>
			<Description>TXT_KEY_PROMOTION_MAGIC_RESISTANCE</Description>
			<Help>TXT_KEY_PROMOTION_MAGIC_RESISTANCE_PEDIA</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Magicresistance.dds</Button>
			<iMinLevel>-1</iMinLevel>

			<PromotionNextLevel>PROMOTION_MAGIC_IMMUNE</PromotionNextLevel>

			<iResistMagic>25</iResistMagic>
			<DamageTypeResists>
				<DamageTypeResist>
					<DamageType>DAMAGE_COLD</DamageType>
					<iResist>25</iResist>
				</DamageTypeResist>
				<DamageTypeResist>
					<DamageType>DAMAGE_DEATH</DamageType>
					<iResist>25</iResist>
				</DamageTypeResist>
				<DamageTypeResist>
					<DamageType>DAMAGE_FIRE</DamageType>
					<iResist>25</iResist>
				</DamageTypeResist>
				<DamageTypeResist>
					<DamageType>DAMAGE_LIGHTNING</DamageType>
					<iResist>25</iResist>
				</DamageTypeResist>
				<DamageTypeResist>
					<DamageType>DAMAGE_HOLY</DamageType>
					<iResist>15</iResist>
				</DamageTypeResist>
				<DamageTypeResist>
					<DamageType>DAMAGE_UNHOLY</DamageType>
					<iResist>15</iResist>
				</DamageTypeResist>
			</DamageTypeResists>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_MARKSMAN</Type>
			<Description>TXT_KEY_PROMOTION_MARKSMAN</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_SINISTER</PromotionPrereq>
			<TechPrereq>TECH_PRECISION</TechPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Marksman.dds</Button>
			<PromotionNextLevel>PROMOTION_TARGET_WEAKEST</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_TARGET_WEAKEST</Type>
			<Description>TXT_KEY_SPELL_TARGET_WEAKEST_UNIT</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_MARKSMAN</PromotionPrereq>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<UnitCombats>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Marksman.dds</Button>
			<bTargetWeakestUnit>1</bTargetWeakestUnit>
		</PromotionInfo>

		<PromotionInfo>
			<Type>PROMOTION_MARCH</Type>
			<Description>TXT_KEY_PROMOTION_MARCH</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereqOr1>PROMOTION_COMBAT3</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_MEDIC1</PromotionPrereqOr2>
			<bAlwaysHeal>1</bAlwaysHeal>
			<iEnemyHealChange>10</iEnemyHealChange>
			<iNeutralHealChange>10</iNeutralHealChange>
			<iFriendlyHealChange>10</iFriendlyHealChange>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>,Art/Interface/Buttons/Promotions/March.dds,Art/Interface/Buttons/Promotions_Atlas.dds,2,4</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_MEDIC1</Type>
			<Description>TXT_KEY_PROMOTION_MEDIC1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_MEDICINE</TechPrereq>
			<iSameTileHealChange>10</iSameTileHealChange>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>,Art/Interface/Buttons/Promotions/Medic1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,3,4</Button>
			<PromotionNextLevel>PROMOTION_MEDIC2</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_MEDIC2</Type>
			<Description>TXT_KEY_PROMOTION_MEDIC2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_MEDIC1</PromotionPrereq>
			<TechPrereq>TECH_MEDICINE</TechPrereq>
			<iSameTileHealChange>15</iSameTileHealChange>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>,Art/Interface/Buttons/Promotions/Medic2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,4,4</Button>
			<PromotionNextLevel>PROMOTION_MEDIC3</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_MEDIC3</Type>
			<Description>TXT_KEY_PROMOTION_MEDIC3</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_MEDIC2</PromotionPrereq>
			<TechPrereq>TECH_MEDICINE</TechPrereq>
			<iSameTileHealChange>20</iSameTileHealChange>
			<iAdjacentTileHealChange>20</iAdjacentTileHealChange>
			<UnitCombats>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Medic3.dds</Button>
			<BonusPrereq>BONUS_MANA_LIFE</BonusPrereq>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_MOBILITY1</Type>
			<Description>TXT_KEY_PROMOTION_MOBILITY1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_HORSEBACK_RIDING</TechPrereq>
			<iMovesChange>1</iMovesChange>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>,Art/Interface/Buttons/Promotions/Mobility1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,5,4</Button>
			<bMutation>1</bMutation>
			<PromotionNextLevel>PROMOTION_MOBILITY2</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_MOBILITY2</Type>
			<Description>TXT_KEY_PROMOTION_MOBILITY2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_MOBILITY1</PromotionPrereq>
			<TechPrereq>TECH_STIRRUPS</TechPrereq>
			<iMovesChange>1</iMovesChange>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Mobility2.dds</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_MORALE</Type>
			<Description>TXT_KEY_PROMOTION_MORALE</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<iCombatPercent>10</iCombatPercent>
			<iCityAttack>10</iCityAttack>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>,Art/Interface/Buttons/Promotions/Combat5.dds,Art/Interface/Buttons/Warlords_Atlas_1.dds,7,16</Button>
			<iAIWeight>50</iAIWeight>
			<iCombatPercentDefense>10</iCombatPercentDefense>
			<iExpireChance>10</iExpireChance>
			<iMinLevel>-1</iMinLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_MUTATED</Type>
			<Description>TXT_KEY_PROMOTION_MUTATED</Description>
			<Help>TXT_KEY_PROMOTION_MUTATED_PEDIA</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Mutated.dds</Button>
			<bPrereqAlive>1</bPrereqAlive>

			<bValidate>1</bValidate>
			<iMinLevel>-1</iMinLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_NAVIGATION1</Type>
			<Description>TXT_KEY_PROMOTION_NAVIGATION1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_FLANKING1</PromotionPrereq>
			<iMovesChange>1</iMovesChange>

			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>,Art/Interface/Buttons/Promotions/Navigation1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,7,4</Button>
			<PromotionNextLevel>PROMOTION_NAVIGATION2</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_NAVIGATION2</Type>
			<Description>TXT_KEY_PROMOTION_NAVIGATION2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_NAVIGATION1</PromotionPrereq>
			<iMovesChange>1</iMovesChange>

			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>,Art/Interface/Buttons/Promotions/Navigation2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,8,4</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_NIGHTMARE</Type>
			<Description>TXT_KEY_PROMOTION_NIGHTMARE</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<TerrainAttacks>
				<TerrainAttack>
					<TerrainType>TERRAIN_BROKEN_LANDS</TerrainType>
					<iTerrainAttack>10</iTerrainAttack>
				</TerrainAttack>
				<TerrainAttack>
					<TerrainType>TERRAIN_FIELDS_OF_PERDITION</TerrainType>
					<iTerrainAttack>10</iTerrainAttack>
				</TerrainAttack>
				<TerrainAttack>
					<TerrainType>TERRAIN_GLACIER</TerrainType>
					<iTerrainAttack>10</iTerrainAttack>
				</TerrainAttack>
				<TerrainAttack>
					<TerrainType>TERRAIN_WASTELAND</TerrainType>
					<iTerrainAttack>10</iTerrainAttack>
				</TerrainAttack>
				<TerrainAttack>
					<TerrainType>TERRAIN_BURNING_SANDS</TerrainType>
					<iTerrainAttack>10</iTerrainAttack>
				</TerrainAttack>
			</TerrainAttacks>
			<TerrainDefenses>
				<TerrainDefense>
					<TerrainType>TERRAIN_BROKEN_LANDS</TerrainType>
					<iTerrainDefense>10</iTerrainDefense>
				</TerrainDefense>
				<TerrainDefense>
					<TerrainType>TERRAIN_FIELDS_OF_PERDITION</TerrainType>
					<iTerrainDefense>10</iTerrainDefense>
				</TerrainDefense>
				<TerrainDefense>
					<TerrainType>TERRAIN_BURNING_SANDS</TerrainType>
					<iTerrainDefense>10</iTerrainDefense>
				</TerrainDefense>
				<TerrainDefense>
					<TerrainType>TERRAIN_GLACIER</TerrainType>
					<iTerrainDefense>10</iTerrainDefense>
				</TerrainDefense>
				<TerrainDefense>
					<TerrainType>TERRAIN_WASTELAND</TerrainType>
					<iTerrainDefense>10</iTerrainDefense>
				</TerrainDefense>
			</TerrainDefenses>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Worldbuilder/Nightmare.dds</Button>
			<bValidate>1</bValidate>
			<iExtraCombatStr>1</iExtraCombatStr>
			<iExtraCombatDefense>1</iExtraCombatDefense>
			<iMinLevel>-1</iMinLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_NOMAD</Type>
			<Description>TXT_KEY_PROMOTION_NOMAD</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<TerrainAttacks>
				<TerrainAttack>
					<TerrainType>TERRAIN_DESERT</TerrainType>
					<iTerrainAttack>20</iTerrainAttack>
				</TerrainAttack>
			</TerrainAttacks>
			<TerrainDefenses>
				<TerrainDefense>
					<TerrainType>TERRAIN_DESERT</TerrainType>
					<iTerrainDefense>20</iTerrainDefense>
				</TerrainDefense>
			</TerrainDefenses>
			<TerrainDoubleMoves>
				<TerrainDoubleMove>
					<TerrainType>TERRAIN_DESERT</TerrainType>
					<bTerrainDoubleMove>1</bTerrainDoubleMove>
				</TerrainDoubleMove>
			</TerrainDoubleMoves>
			<Button>Art/Interface/Buttons/Promotions/Nomad.dds</Button>
			<iMinLevel>-1</iMinLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_PERFECT_SIGHT</Type>
			<Description>TXT_KEY_PROMOTION_PERFECT_SIGHT</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_SENTRY2</PromotionPrereq>
			<StateReligionPrereq>RELIGION_THE_EMPYREAN</StateReligionPrereq>
			<iVisibilityChange>1</iVisibilityChange>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/PerfectSight.dds</Button>
			<bSeeInvisible>1</bSeeInvisible>
			<PromotionCombatType>PROMOTION_ILLUSION</PromotionCombatType>
			<iPromotionCombatMod>500</iPromotionCombatMod>
			<PromotionImmune1>PROMOTION_BLIND</PromotionImmune1>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_PLAGUE_CARRIER</Type>
			<Description>TXT_KEY_PROMOTION_PLAGUE_CARRIER</Description>
			<Help>TXT_KEY_PROMOTION_PLAGUE_CARRIER_PEDIA</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<Button>Art/Interface/Buttons/Promotions/Plaguecarrier.dds</Button>
			<iMinLevel>-1</iMinLevel>
			<PromotionCombatApply>PROMOTION_PLAGUED</PromotionCombatApply>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_PLAGUED</Type>
			<Description>TXT_KEY_PROMOTION_PLAGUED</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<iEnemyHealChange>-20</iEnemyHealChange>
			<iNeutralHealChange>-20</iNeutralHealChange>
			<iFriendlyHealChange>-20</iFriendlyHealChange>
			<iCombatPercent>-60</iCombatPercent>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Plagued.dds</Button>
			<bPrereqAlive>1</bPrereqAlive>
			<iAIWeight>-100</iAIWeight>
			<iCombatPercentDefense>-60</iCombatPercentDefense>
			<iMinLevel>-1</iMinLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_POISON_RESISTANCE</Type>
			<Description>TXT_KEY_PROMOTION_POISON_RESISTANCE</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_MAGIC_RESISTANCE</PromotionPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/PoisonResistance.dds</Button>
			<bMutation>1</bMutation>
			<bPrereqAlive>1</bPrereqAlive>
			<DamageTypeResists>
				<DamageTypeResist>
					<DamageType>DAMAGE_POISON</DamageType>
					<iResist>50</iResist>
				</DamageTypeResist>
			</DamageTypeResists>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_POISONED</Type>
			<Description>TXT_KEY_PROMOTION_POISONED</Description>
			<Help>TXT_KEY_PROMOTION_POISONED_PEDIA</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<iEnemyHealChange>-3</iEnemyHealChange>
			<iNeutralHealChange>-5</iNeutralHealChange>
			<iFriendlyHealChange>-8</iFriendlyHealChange>
			<iCombatPercent>-10</iCombatPercent>
			<Button>Art/Interface/Buttons/Promotions/Poisoned.dds</Button>
			<bRemovedWhenHealed>1</bRemovedWhenHealed>
			<iAIWeight>-100</iAIWeight>
			<iCombatPercentDefense>-10</iCombatPercentDefense>
			<iMinLevel>-1</iMinLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_POISONED_BLADE</Type>
			<Description>TXT_KEY_PROMOTION_POISONED_BLADE</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/PoisonedBlade.dds</Button>
			<bValidate>1</bValidate>
			<iAIWeight>100</iAIWeight>
			<iMinLevel>-1</iMinLevel>
			<DamageTypeCombats>
				<DamageTypeCombat>
					<DamageType>DAMAGE_POISON</DamageType>
					<iCombat>1</iCombat>
				</DamageTypeCombat>
			</DamageTypeCombats>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_PRECISION</Type>
			<Description>TXT_KEY_PROMOTION_PRECISION</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_DRILL4</PromotionPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Precision.dds</Button>
			<iDefensiveStrikeDamage>10</iDefensiveStrikeDamage>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_PROPHECY_MARK</Type>
			<Description>TXT_KEY_PROMOTION_PROPHECY_MARK</Description>
			<Help>TXT_KEY_PROMOTION_PROPHECY_MARK_PEDIA</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/ProphecyMark.dds</Button>
			<iMinLevel>-1</iMinLevel>
			<iModifyGlobalCounter>1</iModifyGlobalCounter>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_RECRUITER</Type>
			<Description>TXT_KEY_PROMOTION_RECRUITER</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<Button>Art/Interface/Buttons/Spells/Recruit.dds</Button>
			<iMinLevel>-1</iMinLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_REGENERATION</Type>
			<Description>TXT_KEY_PROMOTION_REGENERATION</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<bAlwaysHeal>1</bAlwaysHeal>
			<iEnemyHealChange>10</iEnemyHealChange>
			<iNeutralHealChange>10</iNeutralHealChange>
			<iFriendlyHealChange>10</iFriendlyHealChange>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Regeneration.dds</Button>
			<bDispellable>1</bDispellable>
			<bMutation>1</bMutation>
			<bPrereqAlive>1</bPrereqAlive>
			<bRemovedWhenHealed>1</bRemovedWhenHealed>
			<iAIWeight>50</iAIWeight>
			<iMinLevel>-1</iMinLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_RUSTED</Type>
			<Description>TXT_KEY_PROMOTION_RUSTED</Description>
			<Help>TXT_KEY_PROMOTION_RUSTED_PEDIA</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<iCombatPercent>-10</iCombatPercent>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Rusted.dds</Button>
			<iAIWeight>-50</iAIWeight>
			<iCombatPercentDefense>-10</iCombatPercentDefense>
			<iMinLevel>-1</iMinLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_SCAVENGER</Type>
			<Description>TXT_KEY_TRAIT_SCAVENGER</Description>
			<Help>TXT_KEY_PROMOTION_SCAVENGER_HELP</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<UnitCombats>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/BountyHunter.dds</Button>
			<iMinLevel>-1</iMinLevel>
		</PromotionInfo>


		<PromotionInfo>
			<Type>PROMOTION_SCOURGE</Type>
			<Description>TXT_KEY_PROMOTION_SCOURGE</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_COMBAT1</PromotionPrereq>
			<TechPrereq>TECH_WAY_OF_THE_WICKED</TechPrereq>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<iUnitCombatMod>40</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Scourge.dds</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_SENTRY</Type>
			<Description>TXT_KEY_PROMOTION_SENTRY</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_COMBAT3</PromotionPrereq>
			<iVisibilityChange>1</iVisibilityChange>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Sentry1.dds</Button>
			<bMutation>1</bMutation>
			<PromotionNextLevel>PROMOTION_SENTRY2</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_SENTRY2</Type>
			<Description>TXT_KEY_PROMOTION_SENTRY2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_SENTRY</PromotionPrereq>
			<iVisibilityChange>1</iVisibilityChange>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Sentry2.dds</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_SHADOWWALK</Type>
			<Description>TXT_KEY_PROMOTION_SHADOWWALK</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>

			<bEnemyRoute>1</bEnemyRoute>
			<iWithdrawalChange>10</iWithdrawalChange>

			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/ShadowWalk.dds</Button>
			<bIgnoreBuildingDefense>1</bIgnoreBuildingDefense>
			<iAIWeight>150</iAIWeight>
			<iExpireChance>50</iExpireChance>
			<iMinLevel>-1</iMinLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_SHEUT_STONE</Type>
			<Description>TXT_KEY_PROMOTION_SHEUT_STONE</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/SheutStone.dds</Button>
			<iMinLevel>-1</iMinLevel>
			<DamageTypeCombats>
				<DamageTypeCombat>
					<DamageType>DAMAGE_DEATH</DamageType>
					<iCombat>1</iCombat>
				</DamageTypeCombat>
			</DamageTypeCombats>
			<DamageTypeResists>
				<DamageTypeResist>
					<DamageType>DAMAGE_DEATH</DamageType>
					<iResist>25</iResist>
				</DamageTypeResist>
				<DamageTypeResist>
					<DamageType>DAMAGE_HOLY</DamageType>
					<iResist>-10</iResist>
				</DamageTypeResist>
			</DamageTypeResists>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_SHIELD_OF_FAITH</Type>
			<Description>TXT_KEY_PROMOTION_SHIELD_OF_FAITH</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<iCombatPercent>20</iCombatPercent>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/ShieldofFaith.dds</Button>
			<bDispellable>1</bDispellable>
			<iAIWeight>100</iAIWeight>
			<iCombatPercentDefense>70</iCombatPercentDefense>
			<iMinLevel>-1</iMinLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_SHOCK</Type>
			<Description>TXT_KEY_PROMOTION_SHOCK</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_COMBAT1</PromotionPrereq>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<iUnitCombatMod>40</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Shock.dds</Button>
			<PromotionNextLevel>PROMOTION_SHOCK2</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_SHOCK2</Type>
			<Description>TXT_KEY_PROMOTION_SHOCK2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_SHOCK</PromotionPrereq>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<iUnitCombatMod>40</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Shock2.dds</Button>
			<PromotionPrereqAnd>PROMOTION_COMBAT3</PromotionPrereqAnd>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_SINISTER</Type>
			<Description>TXT_KEY_PROMOTION_SINISTER</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Sinister.dds</Button>
			<bValidate>1</bValidate>
			<iMinLevel>-1</iMinLevel>
			<DamageTypeCombats>
				<DamageTypeCombat>
					<DamageType>DAMAGE_POISON</DamageType>
					<iCombat>1</iCombat>
				</DamageTypeCombat>
			</DamageTypeCombats>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_SKELETON_CREW</Type>
			<Description>TXT_KEY_PROMOTION_SKELETON_CREW</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<iCargoChange>1</iCargoChange>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Skeletoncrew.dds</Button>
			<iExtraCombatStr>-1</iExtraCombatStr>
			<iExtraCombatDefense>-1</iExtraCombatDefense>
			<iMinLevel>-1</iMinLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_SLOW</Type>
			<Description>TXT_KEY_PROMOTION_SLOW</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<iMovesChange>-1</iMovesChange>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Slow.dds</Button>
			<iAIWeight>-50</iAIWeight>
			<iExpireChance>30</iExpireChance>
			<iMinLevel>-1</iMinLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_SPIRIT_GUIDE</Type>
			<Description>TXT_KEY_PROMOTION_SPIRIT_GUIDE</Description>
			<Help>TXT_KEY_PROMOTION_SPIRIT_GUIDE_PEDIA</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Spiritguide.dds</Button>
			<bDispellable>1</bDispellable>
			<iAIWeight>50</iAIWeight>
			<iMinLevel>-1</iMinLevel>
			<bMutation>1</bMutation>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_STARTING_SETTLER</Type>
			<Description>TXT_KEY_PROMOTION_STARTING_SETTLER</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<bEnemyRoute>1</bEnemyRoute>
			<iVisibilityChange>4</iVisibilityChange>
			<iMovesChange>4</iMovesChange>
			<iMoveDiscountChange>5</iMoveDiscountChange>
			<Button>Art/Interface/Buttons/Units/Settler.dds</Button>
			<iMinLevel>-1</iMinLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_STEALTH</Type>
			<Description>TXT_KEY_PROMOTION_STEALTH</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<UnitCombats>

				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Stealth.dds</Button>
			<iMinLevel>-1</iMinLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_STIGMATA</Type>
			<Description>TXT_KEY_PROMOTION_STIGMATA</Description>
			<Help>TXT_KEY_PROMOTION_STIGMATA_PEDIA</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_COMBAT5</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_DEMON</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_DEMON_POSSESSED</PromotionPrereqOr2>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Stigmata.dds</Button>
			<iCombatPercentGlobalCounter>50</iCombatPercentGlobalCounter>

		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_STONESKIN</Type>
			<Description>TXT_KEY_PROMOTION_STONESKIN</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<iFirstStrikesChange>3</iFirstStrikesChange>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Stoneskin.dds</Button>
			<bDispellable>1</bDispellable>
			<bMutation>1</bMutation>
			<bRemovedByCombat>1</bRemovedByCombat>
			<iAIWeight>100</iAIWeight>
			<iExtraCombatDefense>2</iExtraCombatDefense>
			<iMinLevel>-1</iMinLevel>
			<DamageTypeResists>
				<DamageTypeResist>
					<DamageType>DAMAGE_COLD</DamageType>
					<iResist>50</iResist>
				</DamageTypeResist>
				<DamageTypeResist>
					<DamageType>DAMAGE_DEATH</DamageType>
					<iResist>50</iResist>
				</DamageTypeResist>
				<DamageTypeResist>
					<DamageType>DAMAGE_FIRE</DamageType>
					<iResist>50</iResist>
				</DamageTypeResist>
				<DamageTypeResist>
					<DamageType>DAMAGE_HOLY</DamageType>
					<iResist>50</iResist>
				</DamageTypeResist>
				<DamageTypeResist>
					<DamageType>DAMAGE_LIGHTNING</DamageType>
					<iResist>50</iResist>
				</DamageTypeResist>
				<DamageTypeResist>
					<DamageType>DAMAGE_POISON</DamageType>
					<iResist>50</iResist>
				</DamageTypeResist>
				<DamageTypeResist>
					<DamageType>DAMAGE_UNHOLY</DamageType>
					<iResist>50</iResist>
				</DamageTypeResist>
			</DamageTypeResists>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_SUBDUE_ANIMAL</Type>
			<Description>TXT_KEY_PROMOTION_SUBDUE_ANIMAL</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_COMBAT1</PromotionPrereq>
			<TechPrereq>TECH_ANIMAL_HUSBANDRY</TechPrereq>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<iUnitCombatMod>25</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Animalhusbandry.dds</Button>
			<iAIWeight>300</iAIWeight>
			<CaptureUnitCombat>UNITCOMBAT_ANIMAL</CaptureUnitCombat>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_SUBDUE_BEASTS</Type>
			<Description>TXT_KEY_PROMOTION_SUBDUE_BEASTS</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_SUBDUE_ANIMAL</PromotionPrereq>
			<TechPrereq>TECH_ANIMAL_MASTERY</TechPrereq>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<iUnitCombatMod>75</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/SubdueBeasts.dds</Button>
			<iAIWeight>300</iAIWeight>
			<CaptureUnitCombat>UNITCOMBAT_BEAST</CaptureUnitCombat>
			<PromotionPrereqAnd>PROMOTION_COMBAT3</PromotionPrereqAnd>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_DEMON_POSSESSED</Type>
			<Description>TXT_KEY_PROMOTION_DEMON_POSSESSED</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>

			<Button>Art/Interface/Buttons/Promotions/DemonPossessed.dds</Button>
			<bImmuneToFear>1</bImmuneToFear>

			<bMutation>1</bMutation>
			<bPrereqAlive>1</bPrereqAlive>

			<bValidate>1</bValidate>

			<PyPerTurn>effectTaint(pCaster)</PyPerTurn>
			<UnitArtStyleType>UNIT_ARTSTYLE_DEMON</UnitArtStyleType>

			<PromotionCombatType>PROMOTION_DEMON_SLAYING</PromotionCombatType>
			<iPromotionCombatMod>-20</iPromotionCombatMod>
			<PromotionImmune1>PROMOTION_BLESSED</PromotionImmune1>
			<PromotionImmune2>PROMOTION_HERALDS_BLESSING</PromotionImmune2>
			<PromotionImmune2>PROMOTION_VALOR</PromotionImmune2>
			<DamageTypeResists>
				<DamageTypeResist>
					<DamageType>DAMAGE_DEATH</DamageType>
					<iResist>70</iResist>
				</DamageTypeResist>
				<DamageTypeResist>
					<DamageType>DAMAGE_FIRE</DamageType>
					<iResist>20</iResist>
				</DamageTypeResist>
				<DamageTypeResist>
					<DamageType>DAMAGE_HOLY</DamageType>
					<iResist>-50</iResist>
				</DamageTypeResist>
				<DamageTypeResist>
					<DamageType>DAMAGE_POISON</DamageType>
					<iResist>50</iResist>
				</DamageTypeResist>
				<DamageTypeResist>
					<DamageType>DAMAGE_UNHOLY</DamageType>
					<iResist>50</iResist>
				</DamageTypeResist>
			</DamageTypeResists>
		</PromotionInfo>

		<PromotionInfo>
			<Type>PROMOTION_UNHOLY_TAINT</Type>
			<Description>TXT_KEY_PROMOTION_UNHOLY_TAINT</Description>
			<Help>TXT_KEY_PROMOTION_UNHOLY_TAINT_PEDIA</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_CHANNELING2</PromotionPrereq>
			<TechPrereq>TECH_NECROMANCY</TechPrereq>
			<StateReligionPrereq>RELIGION_THE_ASHEN_VEIL</StateReligionPrereq>
			<iCombatPercent>-25</iCombatPercent>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Unholytaint.dds</Button>
			<iCombatPercentDefense>-25</iCombatPercentDefense>
			<iExtraCombatStr>-1</iExtraCombatStr>
			<iExtraCombatDefense>-1</iExtraCombatDefense>
			<iSpellCasterXP>40</iSpellCasterXP>
			<iSpellDamageModify>10</iSpellDamageModify>
			<iUpgradeDiscount>100</iUpgradeDiscount>
			<PromotionSummonPerk>PROMOTION_DEMON</PromotionSummonPerk>
			<PyPerTurn>effectTaint(pCaster)</PyPerTurn>
			<DamageTypeCombats>
				<DamageTypeCombat>
					<DamageType>DAMAGE_UNHOLY</DamageType>
					<iCombat>1</iCombat>
				</DamageTypeCombat>
			</DamageTypeCombats>
			<DamageTypeResists>
				<DamageTypeResist>
					<DamageType>DAMAGE_UNHOLY</DamageType>
					<iResist>25</iResist>
				</DamageTypeResist>
			</DamageTypeResists>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_VALOR</Type>
			<Description>TXT_KEY_PROMOTION_VALOR</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Valor.dds</Button>
			<bDispellable>1</bDispellable>
			<iAIWeight>100</iAIWeight>
			<iFreeXPFromCombat>1</iFreeXPFromCombat>
			<iMinLevel>-1</iMinLevel>
			<iResistMagic>10</iResistMagic>
			<DamageTypeResists>
				<DamageTypeResist>
					<DamageType>DAMAGE_UNHOLY</DamageType>
					<iResist>20</iResist>
				</DamageTypeResist>
			</DamageTypeResists>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_VILE_TOUCH</Type>
			<Description>TXT_KEY_PROMOTION_VILE_TOUCH</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<Button>Art/Interface/Buttons/Promotions/VileTouch.dds</Button>
			<iMinLevel>-1</iMinLevel>
			<PromotionCombatApply>PROMOTION_WITHERED</PromotionCombatApply>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_VULNERABLE_TO_FIRE</Type>
			<Description>TXT_KEY_PROMOTION_VULNERABLE_TO_FIRE</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<Button>Art/Interface/Buttons/Promotions/Vulnerabletofire.dds</Button>
			<bMutation>1</bMutation>
			<iMinLevel>-1</iMinLevel>
			<DamageTypeResists>
				<DamageTypeResist>
					<DamageType>DAMAGE_FIRE</DamageType>
					<iResist>-50</iResist>
				</DamageTypeResist>
			</DamageTypeResists>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_WARCRY</Type>
			<Description>TXT_KEY_PROMOTION_WARCRY</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<bBlitz>1</bBlitz>
			<iMovesChange>1</iMovesChange>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Warcry.dds</Button>
			<iAIWeight>100</iAIWeight>
			<iFreeXPFromCombat>1</iFreeXPFromCombat>
			<iExpireChance>5</iExpireChance>
			<iExtraCombatStr>1</iExtraCombatStr>
			<iExtraCombatDefense>1</iExtraCombatDefense>
			<iMinLevel>-1</iMinLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_WATER_WALKING</Type>
			<Description>TXT_KEY_PROMOTION_WATER_WALKING</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<bAmphib>1</bAmphib>
			<bRiver>1</bRiver>
			<Button>Art/Interface/Buttons/Promotions/Waterwalking.dds</Button>
			<bWaterWalking>1</bWaterWalking>
			<iAIWeight>100</iAIWeight>
			<iMinLevel>-1</iMinLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_WEREWOLF</Type>
			<Description>TXT_KEY_PROMOTION_WEREWOLF</Description>
			<Help>TXT_KEY_PROMOTION_WEREWOLF_PEDIA</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<Button>Art/Interface/Buttons/Promotions/Werewolf.dds</Button>
			<iMinLevel>-1</iMinLevel>
			<bRace>1</bRace>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_WINTERBORN</Type>
			<Description>TXT_KEY_PROMOTION_WINTERBORN</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<TerrainAttacks>
				<TerrainAttack>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<iTerrainAttack>10</iTerrainAttack>
				</TerrainAttack>
				<TerrainAttack>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<iTerrainAttack>10</iTerrainAttack>
				</TerrainAttack>
				<TerrainAttack>
					<TerrainType>TERRAIN_GLACIER</TerrainType>
					<iTerrainAttack>10</iTerrainAttack>
				</TerrainAttack>
				<TerrainAttack>
					<TerrainType>TERRAIN_WASTELAND</TerrainType>
					<iTerrainAttack>10</iTerrainAttack>
				</TerrainAttack>
			</TerrainAttacks>
			<TerrainDefenses>
				<TerrainDefense>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<iTerrainDefense>10</iTerrainDefense>
				</TerrainDefense>
				<TerrainDefense>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<iTerrainDefense>10</iTerrainDefense>
				</TerrainDefense>
				<TerrainDefense>
					<TerrainType>TERRAIN_GLACIER</TerrainType>
					<iTerrainDefense>10</iTerrainDefense>
				</TerrainDefense>
				<TerrainDefense>
					<TerrainType>TERRAIN_WASTELAND</TerrainType>
					<iTerrainDefense>10</iTerrainDefense>
				</TerrainDefense>
			</TerrainDefenses>

			<TerrainDoubleMoves>
				<TerrainDoubleMove>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<bTerrainDoubleMove>1</bTerrainDoubleMove>
				</TerrainDoubleMove>
				<TerrainDoubleMove>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bTerrainDoubleMove>1</bTerrainDoubleMove>
				</TerrainDoubleMove>
				<TerrainDoubleMove>
					<TerrainType>TERRAIN_GLACIER</TerrainType>
					<bTerrainDoubleMove>1</bTerrainDoubleMove>
				</TerrainDoubleMove>
				<TerrainDoubleMove>
					<TerrainType>TERRAIN_WASTELAND</TerrainType>
					<bTerrainDoubleMove>1</bTerrainDoubleMove>
				</TerrainDoubleMove>
			</TerrainDoubleMoves>

			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Winterborn.dds</Button>
			<iMinLevel>-1</iMinLevel>
			<DamageTypeResists>
				<DamageTypeResist>
					<DamageType>DAMAGE_COLD</DamageType>
					<iResist>20</iResist>
				</DamageTypeResist>
				<DamageTypeResist>
					<DamageType>DAMAGE_FIRE</DamageType>
					<iResist>-10</iResist>
				</DamageTypeResist>
			</DamageTypeResists>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_WITHERED</Type>
			<Description>TXT_KEY_PROMOTION_ENERVATED</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<iEnemyHealChange>-20</iEnemyHealChange>
			<iNeutralHealChange>-20</iNeutralHealChange>
			<iFriendlyHealChange>-20</iFriendlyHealChange>
			<iCombatPercent>-10</iCombatPercent>
			<iExperiencePercent>-50</iExperiencePercent>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Withered.dds</Button>
			<bDispellable>1</bDispellable>
			<bMutation>1</bMutation>
			<bPrereqAlive>1</bPrereqAlive>
			<iAIWeight>-100</iAIWeight>
			<iMinLevel>-1</iMinLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_WOODSMAN1</Type>
			<Description>TXT_KEY_PROMOTION_WOODSMAN1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<FeatureAttacks>
				<FeatureAttack>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<iFeatureAttack>30</iFeatureAttack>
				</FeatureAttack>
				<FeatureAttack>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<iFeatureAttack>30</iFeatureAttack>
				</FeatureAttack>
				<FeatureAttack>
					<FeatureType>FEATURE_FOREST_ANCIENT</FeatureType>
					<iFeatureAttack>30</iFeatureAttack>
				</FeatureAttack>
			</FeatureAttacks>
			<FeatureDefenses>
				<FeatureDefense>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<iFeatureDefense>30</iFeatureDefense>
				</FeatureDefense>
				<FeatureDefense>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<iFeatureDefense>30</iFeatureDefense>
				</FeatureDefense>
				<FeatureDefense>
					<FeatureType>FEATURE_FOREST_ANCIENT</FeatureType>
					<iFeatureDefense>30</iFeatureDefense>
				</FeatureDefense>
			</FeatureDefenses>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>,Art/Interface/Buttons/Promotions/Woodsman1.dds,Art/Interface/Buttons/Promotions_Atlas.dds,6,6</Button>
			<PromotionNextLevel>PROMOTION_WOODSMAN2</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_WOODSMAN2</Type>
			<Description>TXT_KEY_PROMOTION_WOODSMAN2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_WOODSMAN1</PromotionPrereq>
			<TechPrereq>TECH_WAY_OF_THE_FORESTS</TechPrereq>
			<StateReligionPrereq>RELIGION_FELLOWSHIP_OF_LEAVES</StateReligionPrereq>
			<FeatureAttacks>
				<FeatureAttack>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<iFeatureAttack>30</iFeatureAttack>
				</FeatureAttack>
				<FeatureAttack>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<iFeatureAttack>30</iFeatureAttack>
				</FeatureAttack>
				<FeatureAttack>
					<FeatureType>FEATURE_FOREST_ANCIENT</FeatureType>
					<iFeatureAttack>30</iFeatureAttack>
				</FeatureAttack>
			</FeatureAttacks>
			<FeatureDefenses>
				<FeatureDefense>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<iFeatureDefense>30</iFeatureDefense>
				</FeatureDefense>
				<FeatureDefense>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<iFeatureDefense>30</iFeatureDefense>
				</FeatureDefense>
				<FeatureDefense>
					<FeatureType>FEATURE_FOREST_ANCIENT</FeatureType>
					<iFeatureDefense>30</iFeatureDefense>
				</FeatureDefense>
			</FeatureDefenses>
			<FeatureDoubleMoves>
				<FeatureDoubleMove>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<bFeatureDoubleMove>1</bFeatureDoubleMove>
				</FeatureDoubleMove>
				<FeatureDoubleMove>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<bFeatureDoubleMove>1</bFeatureDoubleMove>
				</FeatureDoubleMove>
				<FeatureDoubleMove>
					<FeatureType>FEATURE_FOREST_ANCIENT</FeatureType>
					<bFeatureDoubleMove>1</bFeatureDoubleMove>
				</FeatureDoubleMove>
			</FeatureDoubleMoves>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>,Art/Interface/Buttons/Promotions/Woodsman2.dds,Art/Interface/Buttons/Promotions_Atlas.dds,7,6</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_WINGED</Type>
			<Description>TXT_KEY_PROMOTION_WINGED</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereqOr1>PROMOTION_AIR3</PromotionPrereqOr1>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Divine.dds</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_SOUL_SPLITTER</Type>
			<Description>TXT_KEY_PROMOTION_SOUL_SPLITTER</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<Button>Art/Interface/Buttons/Units/Severed_Soul.dds</Button>
			<iMinLevel>-1</iMinLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_HERALDS_BLESSING</Type>
			<Description>TXT_KEY_PROMOTION_HERALDS_BLESSING</Description>
			<Help>TXT_KEY_PROMOTION_HERALDS_BLESSING_PEDIA</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<bBlitz>1</bBlitz>
			<bAlwaysHeal>1</bAlwaysHeal>
			<iVisibilityChange>1</iVisibilityChange>
			<iMovesChange>1</iMovesChange>
			<iMoveDiscountChange>1</iMoveDiscountChange>
			<iWithdrawalChange>-20</iWithdrawalChange>
			<iEnemyHealChange>10</iEnemyHealChange>
			<iNeutralHealChange>10</iNeutralHealChange>
			<iFriendlyHealChange>10</iFriendlyHealChange>
			<iSameTileHealChange>10</iSameTileHealChange>
			<iAdjacentTileHealChange>5</iAdjacentTileHealChange>
			<iCombatPercent>25</iCombatPercent>
			<iCityAttack>10</iCityAttack>
			<iCityDefense>10</iCityDefense>
			<iUpgradeDiscount>100</iUpgradeDiscount>
			<iExperiencePercent>100</iExperiencePercent>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Units/Herald.dds</Button>
			<bDoubleFortifyBonus>1</bDoubleFortifyBonus>
			<bImmuneToCapture>1</bImmuneToCapture>
			<bImmuneToFear>1</bImmuneToFear>
			<iExpireChance>10</iExpireChance>
			<iExtraCombatStr>1</iExtraCombatStr>
			<iExtraCombatDefense>1</iExtraCombatDefense>
			<iFreeXPPerTurn>1</iFreeXPPerTurn>
			<iFreeXPFromCombat>3</iFreeXPFromCombat>
			<iMinLevel>-1</iMinLevel>
			<iResistMagic>10</iResistMagic>
			<iWorkRateModify>50</iWorkRateModify>
			<PromotionImmune1>PROMOTION_WITHERED</PromotionImmune1>
			<PromotionImmune2>PROMOTION_FATIGUED</PromotionImmune2>
			<PromotionImmune3>PROMOTION_CHARMED</PromotionImmune3>
			<PyPerTurn>effectHeraldsBlessing(pCaster)</PyPerTurn>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_IRABUNDUS</Type>
			<Description>TXT_KEY_PROMOTION_IRABUNDUS</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<Button>Art/Interface/Buttons/Promotions/Irabundus.dds</Button>
			<iMinLevel>-1</iMinLevel>

			<BonusAffinities>
				<BonusAffinity>
					<BonusType>BONUS_GRAPES_OF_WRATH</BonusType>
					<iAffinity>1</iAffinity>
				</BonusAffinity>
			</BonusAffinities>

		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_WATER_WALKING_TEMP</Type>
			<Description>TXT_KEY_PROMOTION_WATER_WALKING</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<bAmphib>1</bAmphib>
			<bRiver>1</bRiver>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Waterwalking.dds</Button>
			<bDispellable>1</bDispellable>
			<bWaterWalking>1</bWaterWalking>

			<bValidate>1</bValidate>


			<iAIWeight>100</iAIWeight>
			<iExpireChance>20</iExpireChance>
			<iMinLevel>-1</iMinLevel>
			<PromotionNextLevel>PROMOTION_WATER_WALKING</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_CHALLENGER</Type>
			<Description>TXT_KEY_PROMOTION_CHALLENGER</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Units/Battlemaster.dds</Button>

			<bValidate>1</bValidate>

			<iMinLevel>-1</iMinLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_DRUIDIC</Type>
			<Description>TXT_KEY_PROMOTION_DRUIDIC</Description>
			<Help>TXT_KEY_PROMOTION_DIVINE_PEDIA</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<Button>Art/Interface/Buttons/Units/Druid.dds</Button>
			<iMinLevel>-1</iMinLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_TEMPORANCE</Type>
			<Description>TXT_KEY_PROMOTION_TEMPORANCE</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Temporance.dds</Button>

			<bPrereqAlive>1</bPrereqAlive>

			<bValidate>1</bValidate>

			<iMinLevel>-1</iMinLevel>
			<DamageTypeResists>
				<DamageTypeResist>
					<DamageType>DAMAGE_HOLY</DamageType>
					<iResist>35</iResist>
				</DamageTypeResist>
				<DamageTypeResist>
					<DamageType>DAMAGE_UNHOLY</DamageType>
					<iResist>35</iResist>
				</DamageTypeResist>
			</DamageTypeResists>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_CASWALLAWN</Type>
			<Description>TXT_KEY_PROMOTION_CASWALLAWN</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Equipment/CrownOfAkharien.dds</Button>
			<bValidate>1</bValidate>
			<iCasterResistModify>-10</iCasterResistModify>
			<iMinLevel>-1</iMinLevel>
			<iSpellCasterXP>20</iSpellCasterXP>
			<BonusAffinities>
				<BonusAffinity>
					<BonusType>BONUS_MANA_METAMAGIC</BonusType>
					<iAffinity>1</iAffinity>
				</BonusAffinity>
			</BonusAffinities>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_ZEAL</Type>
			<Description>TXT_KEY_PROMOTION_ZEAL</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Potency.dds</Button>
			<bValidate>1</bValidate>
			<iCasterResistModify>-10</iCasterResistModify>
			<iMinLevel>-1</iMinLevel>
			<iSpellCasterXP>20</iSpellCasterXP>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_ARCANE</Type>
			<Description>TXT_KEY_PROMOTION_ARCANE</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Potency.dds</Button>
			<bValidate>1</bValidate>
			<iCasterResistModify>-10</iCasterResistModify>
			<iMinLevel>-1</iMinLevel>
			<bMutation>1</bMutation>
			<bPrereqAlive>1</bPrereqAlive>
			<iSpellCasterXP>20</iSpellCasterXP>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_MAGICALLY_LIBERAL</Type>
			<Description>TXT_KEY_PROMOTION_MAGICALLY_LIBERAL</Description>
			<Help>TXT_KEY_PROMOTION_MAGICALLY_LIBERAL</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Units/Govannon.dds</Button>
			<bValidate>1</bValidate>
			<iMinLevel>-1</iMinLevel>
			<PyPerTurn>perTurnTeachMagic(pCaster)</PyPerTurn>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_DIVINE2</Type>
			<Description>TXT_KEY_PROMOTION_DIVINE2</Description>
			<Help>TXT_KEY_PROMOTION_DIVINE_PEDIA</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<Button>Art/Interface/Buttons/Promotions/Divine2.dds</Button>
			<iBetterDefenderThanPercent>-25</iBetterDefenderThanPercent>
			<iCasterResistModify>-10</iCasterResistModify>
			<iMinLevel>-1</iMinLevel>
			<iSpellCasterXP>40</iSpellCasterXP>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_EVANGELIST</Type>
			<Description>TXT_KEY_PROMOTION_EVANGELIST</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_DIVINE</PromotionPrereq>
			<TechPrereq>TECH_FANATICISM</TechPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Spells/Recruit.dds</Button>
			<iMinLevel>4</iMinLevel>
		</PromotionInfo>





		<PromotionInfo>
			<Type>PROMOTION_DEVOTION</Type>
			<Description>TXT_KEY_PROMOTION_DEVOTION</Description>
			<Help>TXT_KEY_PROMOTION_DEVOTION_PEDIA</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<iWithdrawalChange>-10</iWithdrawalChange>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Loyalty.dds</Button>
			<bDispellable>1</bDispellable>
			<bImmuneToCapture>1</bImmuneToCapture>
			<iAIWeight>50</iAIWeight>
			<iMinLevel>-1</iMinLevel>
			<PromotionImmune1>PROMOTION_REBELLIOUS</PromotionImmune1>
		</PromotionInfo>




		<PromotionInfo>
			<Type>PROMOTION_MERCENARY</Type>
			<Description>TXT_KEY_PROMOTION_MERCENARY</Description>
			<Help>TXT_KEY_PROMOTION_MERCENARY_HELP</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<Button>Art/Interface/Buttons/Units/Mercenary.dds</Button>
			<iGoldFromCombat>-5</iGoldFromCombat>
			<iBetrayalChance>1</iBetrayalChance>
			<iMinLevel>-1</iMinLevel>
			<PromotionSummonPerk>PROMOTION_MERCENARY</PromotionSummonPerk>
			<PyPerTurn>effectMercenaryFee(pCaster)</PyPerTurn>
		</PromotionInfo>


		<PromotionInfo>
			<Type>PROMOTION_MERCENARY_RECRUITER</Type>
			<Description>TXT_KEY_PROMOTION_MERCENARY_RECRUITER</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<Button>Art/Interface/Buttons/Units/Mercenary.dds</Button>
			<iExpireChance>100</iExpireChance>
			<bRemovedByCasting>1</bRemovedByCasting>
			<iMinLevel>-1</iMinLevel>
		</PromotionInfo>


		<PromotionInfo>
			<Type>PROMOTION_EREMITE</Type>
			<Description>TXT_KEY_PROMOTION_EREMITE</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Potency.dds</Button>
			<bValidate>1</bValidate>
			<iCasterResistModify>-50</iCasterResistModify>
			<iMinLevel>-1</iMinLevel>
			<iSpellCasterXP>50</iSpellCasterXP>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_BLIND</Type>
			<Description>TXT_KEY_PROMOTION_BLIND</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<iVisibilityChange>-2</iVisibilityChange>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>


			<Button>Art/Interface/Buttons/Promotions/AeronsChosen.dds</Button>

			<bValidate>1</bValidate>

			<bMutation>1</bMutation>
			<iExpireChance>25</iExpireChance>
			<bHeld>1</bHeld>
			<bPrereqAlive>1</bPrereqAlive>
			<iMinLevel>-1</iMinLevel>
			<PromotionImmune1>PROMOTION_KEEN_SIGHT</PromotionImmune1>
			<PromotionImmune2>PROMOTION_PERFECT_SIGHT</PromotionImmune2>
		</PromotionInfo>






		<PromotionInfo>
			<Type>PROMOTION_SEAFARING</Type>
			<Description>TXT_KEY_TRAIT_SEAFARING</Description>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<iMovesChange>1</iMovesChange>
			<iWithdrawalChange>20</iWithdrawalChange>
			<iCargoChange>1</iCargoChange>
			<iChanceFirstStrikesChange>1</iChanceFirstStrikesChange>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/TechTree/Seafaring.dds</Button>

			<bValidate>1</bValidate>

			<iMinLevel>-1</iMinLevel>
		</PromotionInfo>






		<PromotionInfo>
			<Type>PROMOTION_NETHERBIND</Type>
			<Description>TXT_KEY_PROMOTION_NETHERBIND</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Promotions/Held.dds</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_VINDEXBIND</Type>
			<Description>TXT_KEY_PROMOTION_VINDEXBIND</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Promotions/Held.dds</Button>
		</PromotionInfo>




		<PromotionInfo>
			<Type>PROMOTION_SNOW_STEALTH</Type>
			<Description>TXT_KEY_PROMOTION_SNOW_STEALTH</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<Button>Art/Interface/Buttons/Promotions/Stealth.dds</Button>
			<iMinLevel>-1</iMinLevel>
		</PromotionInfo>



		<PromotionInfo>
			<Type>PROMOTION_HARBINGER_OF_DOOM</Type>
			<Description>TXT_KEY_PROMOTION_HARBINGER_OF_DOOM</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>,Art/Interface/Buttons/Promotions/Demon.dds</Button>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_DARK_REFLECTION</Type>
			<Description>TXT_KEY_PROMOTION_DARK_REFLECTION</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<Button>Art/Interface/Buttons/Spells/Mirror.dds</Button>
			<bNotAlive>1</bNotAlive>

			<PromotionSummonPerk>PROMOTION_ILLUSION</PromotionSummonPerk>
			<UnitArtStyleType>UNIT_ARTSTYLE_ILLUSION</UnitArtStyleType>
			<DamageTypeResists>
				<DamageTypeResist>
					<DamageType>DAMAGE_HOLY</DamageType>
					<iResist>-25</iResist>
				</DamageTypeResist>
				<DamageTypeResist>
					<DamageType>DAMAGE_POISON</DamageType>
					<iResist>100</iResist>
				</DamageTypeResist>
			</DamageTypeResists>

		</PromotionInfo>

		<PromotionInfo>
			<Type>PROMOTION_RANGE</Type>
			<Description>TXT_KEY_PROMOTION_RANGE</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereqOr1>PROMOTION_DEXTEROUS</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_ACCURACY</PromotionPrereqOr2>
			<TechPrereq>TECH_PRECISION</TechPrereq>
			<iAirRangeChange>1</iAirRangeChange>

			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>,Art/Interface/Buttons/Promotions/Accuracy.dds,Art/Interface/Buttons/Promotions_Atlas.dds,1,1</Button>

			<bValidate>1</bValidate>
		</PromotionInfo>




		<PromotionInfo>
			<Type>PROMOTION_PILGRIM</Type>
			<Description>TXT_KEY_PROMOTION_PILGRIM</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_SPIRIT_GUIDE</PromotionPrereq>
			<TechPrereq>TECH_THEOLOGY</TechPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Units/Devout.dds</Button>
			<PromotionPrereqAnd>PROMOTION_ZEAL</PromotionPrereqAnd>
		</PromotionInfo>


		<PromotionInfo>
			<Type>PROMOTION_TINKERER</Type>
			<Description>TXT_KEY_PROMOTION_TINKERER</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereqOr1>PROMOTION_ENCHANTMENT2</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_DWARF</PromotionPrereqOr2>
			<TechPrereq>TECH_ENGINEERING</TechPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Golem.dds</Button>
		</PromotionInfo>



		<PromotionInfo>
			<Type>PROMOTION_MONOTHIEST</Type>
			<Description>TXT_KEY_RELIGION_CHILDREN_OF_THE_ONE_ADJECTIVE</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>

			<Button>Art/Interface/Buttons/Religions/Luonnotar.dds</Button>


			<PromotionImmune1>PROMOTION_THE_WHITE_HAND</PromotionImmune1>
			<PromotionImmune2>PROMOTION_CULT_OF_THE_DRAGON</PromotionImmune2>
			<PromotionImmune3>PROMOTION_HERALDS_BLESSING</PromotionImmune3>

			<iMinLevel>-1</iMinLevel>
			<bGraphicalOnly>1</bGraphicalOnly>
			<PyPerTurn>pCaster.setReligion(gc.getInfoTypeForString('RELIGION_CHILDREN_OF_THE_ONE'))</PyPerTurn>

			<DamageTypeResists>
				<DamageTypeResist>
					<DamageType>DAMAGE_HOLY</DamageType>
					<iResist>20</iResist>
				</DamageTypeResist>
				<DamageTypeResist>
					<DamageType>DAMAGE_UNHOLY</DamageType>
					<iResist>20</iResist>
				</DamageTypeResist>
			</DamageTypeResists>

		</PromotionInfo>

		<PromotionInfo>
			<Type>PROMOTION_THE_WHITE_HAND</Type>
			<Description>TXT_KEY_RELIGION_WHITE_HAND</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>

			<Button>Art/Interface/Buttons/Religions/Thewhitehand.dds</Button>
			<iMinLevel>-1</iMinLevel>
			<iExpireChance>50</iExpireChance>
			<bGraphicalOnly>1</bGraphicalOnly>

			<PromotionImmune1>PROMOTION_DEVOTION</PromotionImmune1>
			<PromotionImmune1>PROMOTION_CULT_OF_THE_DRAGON</PromotionImmune1>
			<PromotionImmune1>PROMOTION_MONOTHIEST</PromotionImmune1>

			<PyPerTurn>pCaster.setReligion(gc.getInfoTypeForString('RELIGION_WHITE_HAND'))</PyPerTurn>
			<DamageTypeResists>
				<DamageTypeResist>
					<DamageType>DAMAGE_COLD</DamageType>
					<iResist>10</iResist>
				</DamageTypeResist>
			</DamageTypeResists>
		</PromotionInfo>


		<PromotionInfo>
			<Type>PROMOTION_CULT_OF_THE_DRAGON</Type>
			<Description>TXT_KEY_PROMOTION_CULT_OF_THE_DRAGON</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Religions/cultofthedragon.dds</Button>
			<iMinLevel>-1</iMinLevel>
			<iExpireChance>50</iExpireChance>
			<bGraphicalOnly>1</bGraphicalOnly>
			<PromotionImmune1>PROMOTION_DRAGON_SLAYING</PromotionImmune1>

			<PyPerTurn>pCaster.setReligion(gc.getInfoTypeForString('RELIGION_CULT_OF_THE_DRAGON'))</PyPerTurn>
		</PromotionInfo>


		<PromotionInfo>
			<Type>PROMOTION_CONVERT_ORDER</Type>
			<Description>TXT_KEY_RELIGION_THE_ORDER_ADJECTIVE</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Religions/Order.dds</Button>
			<iMinLevel>-1</iMinLevel>
			<iExpireChance>50</iExpireChance>
			<bGraphicalOnly>1</bGraphicalOnly>
			<PyPerTurn>pCaster.setReligion(gc.getInfoTypeForString('RELIGION_THE_ORDER'))</PyPerTurn>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_CONVERT_EMPYREAN</Type>
			<Description>TXT_KEY_RELIGION_THE_EMPYREAN_ADJECTIVE</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Religions/Empyrean.dds</Button>
			<iMinLevel>-1</iMinLevel>
			<iExpireChance>50</iExpireChance>
			<bGraphicalOnly>1</bGraphicalOnly>
			<PyPerTurn>pCaster.setReligion(gc.getInfoTypeForString('RELIGION_THE_EMPYREAN'))</PyPerTurn>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_CONVERT_RUNES</Type>
			<Description>TXT_KEY_RELIGION_RUNES_OF_KILMORPH_ADJECTIVE</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Religions/Runes.dds</Button>
			<iMinLevel>-1</iMinLevel>
			<iExpireChance>50</iExpireChance>
			<bGraphicalOnly>1</bGraphicalOnly>
			<PyPerTurn>pCaster.setReligion(gc.getInfoTypeForString('RELIGION_RUNES_OF_KILMORPH'))</PyPerTurn>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_CONVERT_LEAVES</Type>
			<Description>TXT_KEY_RELIGION_FELLOWSHIP_OF_LEAVES_ADJECTIVE</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Religions/Fellowship.dds</Button>
			<iMinLevel>-1</iMinLevel>
			<iExpireChance>50</iExpireChance>
			<bGraphicalOnly>1</bGraphicalOnly>
			<PyPerTurn>pCaster.setReligion(gc.getInfoTypeForString('RELIGION_FELLOWSHIP_OF_LEAVES'))</PyPerTurn>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_CONVERT_ESUS</Type>
			<Description>TXT_KEY_RELIGION_COUNCIL_OF_ESUS_ADJECTIVE</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Religions/Esus.dds</Button>
			<iMinLevel>-1</iMinLevel>
			<iExpireChance>50</iExpireChance>
			<bGraphicalOnly>1</bGraphicalOnly>
			<PyPerTurn>pCaster.setReligion(gc.getInfoTypeForString('RELIGION_COUNCIL_OF_ESUS'))</PyPerTurn>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_CONVERT_OVERLORDS</Type>
			<Description>TXT_KEY_RELIGION_OCTOPUS_OVERLORDS_ADJECTIVE</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Religions/Overlords.dds</Button>
			<iMinLevel>-1</iMinLevel>
			<iExpireChance>50</iExpireChance>
			<bGraphicalOnly>1</bGraphicalOnly>
			<PyPerTurn>pCaster.setReligion(gc.getInfoTypeForString('RELIGION_OCTOPUS_OVERLORDS'))</PyPerTurn>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_CONVERT_VEIL</Type>
			<Description>TXT_KEY_RELIGION_THE_ASHEN_VEIL_ADJECTIVE</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Religions/Ashen.dds</Button>
			<iMinLevel>-1</iMinLevel>
			<iExpireChance>50</iExpireChance>
			<bGraphicalOnly>1</bGraphicalOnly>
			<PyPerTurn>pCaster.setReligion(gc.getInfoTypeForString('RELIGION_THE_ASHEN_VEIL'))</PyPerTurn>
		</PromotionInfo>


		<PromotionInfo>
			<Type>PROMOTION_REBELLIOUS</Type>
			<Description>TXT_KEY_PROMOTION_REBELLIOUS</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Enraged.dds</Button>
			<PromotionRandomApply>PROMOTION_ENRAGED</PromotionRandomApply>
			<PromotionSummonPerk>PROMOTION_REBELLIOUS</PromotionSummonPerk>

			<bValidate>1</bValidate>

			<iExpireChance>2</iExpireChance>
			<iBetrayalChance>20</iBetrayalChance>
			<iMinLevel>-1</iMinLevel>
			<bMutation>1</bMutation>
			<PyPerTurn>effectStopRebelling(pCaster)</PyPerTurn>
		</PromotionInfo>




		<PromotionInfo>
			<Type>PROMOTION_AIR1</Type>
			<Description>TXT_KEY_PROMOTION_AIR1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_CHANNELING1</PromotionPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Air1.dds</Button>
			<iAIWeight>50</iAIWeight>
			<BonusPrereq>BONUS_MANA_AIR</BonusPrereq>
			<PromotionNextLevel>PROMOTION_AIR2</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_AIR2</Type>
			<Description>TXT_KEY_PROMOTION_AIR2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_AIR1</PromotionPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Air2.dds</Button>
			<iAIWeight>100</iAIWeight>
			<BonusPrereq>BONUS_MANA_AIR</BonusPrereq>
			<PromotionPrereqAnd>PROMOTION_CHANNELING2</PromotionPrereqAnd>
			<PromotionNextLevel>PROMOTION_AIR3</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_AIR3</Type>
			<Description>TXT_KEY_PROMOTION_AIR3</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_AIR2</PromotionPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Air3.dds</Button>
			<iAIWeight>150</iAIWeight>
			<BonusPrereq>BONUS_MANA_AIR</BonusPrereq>
			<PromotionPrereqAnd>PROMOTION_CHANNELING3</PromotionPrereqAnd>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_BODY1</Type>
			<Description>TXT_KEY_PROMOTION_BODY1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereqOr1>PROMOTION_CHANNELING1</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_VAMPIRE</PromotionPrereqOr2>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Body1.dds</Button>
			<iAIWeight>50</iAIWeight>
			<PromotionPrereqOr3>PROMOTION_UNHOLY_TAINT</PromotionPrereqOr3>
			<BonusPrereq>BONUS_MANA_BODY</BonusPrereq>
			<PromotionNextLevel>PROMOTION_BODY2</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_BODY2</Type>
			<Description>TXT_KEY_PROMOTION_BODY2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_BODY1</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_CHANNELING2</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_VAMPIRE</PromotionPrereqOr2>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Body2.dds</Button>
			<iAIWeight>100</iAIWeight>
			<PromotionPrereqOr3>PROMOTION_UNHOLY_TAINT</PromotionPrereqOr3>
			<BonusPrereq>BONUS_MANA_BODY</BonusPrereq>
			<PromotionNextLevel>PROMOTION_BODY3</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_BODY3</Type>
			<Description>TXT_KEY_PROMOTION_BODY3</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_BODY2</PromotionPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Body3.dds</Button>
			<iAIWeight>150</iAIWeight>

			<iExtraCombatStr>2</iExtraCombatStr>
			<iExtraCombatDefense>2</iExtraCombatDefense>

			<BonusPrereq>BONUS_MANA_BODY</BonusPrereq>
			<PromotionPrereqAnd>PROMOTION_CHANNELING3</PromotionPrereqAnd>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_CHAOS1</Type>
			<Description>TXT_KEY_PROMOTION_CHAOS1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereqOr1>PROMOTION_CHANNELING1</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_UNHOLY_TAINT</PromotionPrereqOr2>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Chaos1.dds</Button>
			<iAIWeight>50</iAIWeight>
			<BonusPrereq>BONUS_MANA_CHAOS</BonusPrereq>
			<PromotionNextLevel>PROMOTION_CHAOS2</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_CHAOS2</Type>
			<Description>TXT_KEY_PROMOTION_CHAOS2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_CHAOS1</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_CHANNELING2</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_UNHOLY_TAINT</PromotionPrereqOr2>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Chaos2.dds</Button>
			<iAIWeight>100</iAIWeight>
			<BonusPrereq>BONUS_MANA_CHAOS</BonusPrereq>
			<PromotionNextLevel>PROMOTION_CHAOS3</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_CHAOS3</Type>
			<Description>TXT_KEY_PROMOTION_CHAOS3</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_CHAOS2</PromotionPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Chaos3.dds</Button>
			<iAIWeight>150</iAIWeight>
			<BonusPrereq>BONUS_MANA_CHAOS</BonusPrereq>
			<PromotionPrereqAnd>PROMOTION_CHANNELING3</PromotionPrereqAnd>

			<PromotionCombatApply>PROMOTION_MUTATED</PromotionCombatApply>
		</PromotionInfo>


		<PromotionInfo>
			<Type>PROMOTION_CREATION1</Type>
			<Description>TXT_KEY_PROMOTION_CREATION1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereqOr1>PROMOTION_CHANNELING1</PromotionPrereqOr1>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Creation1.dds</Button>
			<iAIWeight>50</iAIWeight>
			<BonusPrereq>BONUS_MANA_CREATION</BonusPrereq>
			<PromotionNextLevel>PROMOTION_CREATION2</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_CREATION2</Type>
			<Description>TXT_KEY_PROMOTION_CREATION2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_CREATION1</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_CHANNELING2</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_DRUIDIC</PromotionPrereqOr2>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Creation2.dds</Button>
			<iAIWeight>100</iAIWeight>
			<BonusPrereq>BONUS_MANA_CREATION</BonusPrereq>
			<PromotionNextLevel>PROMOTION_CREATION3</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_CREATION3</Type>
			<Description>TXT_KEY_PROMOTION_CREATION3</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_CREATION2</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_CHANNELING3</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_DRUIDIC</PromotionPrereqOr2>

			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Creation3.dds</Button>
			<iAIWeight>150</iAIWeight>
			<BonusPrereq>BONUS_MANA_CREATION</BonusPrereq>
			<bPrereqAlive>1</bPrereqAlive>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_DEATH1</Type>
			<Description>TXT_KEY_PROMOTION_DEATH1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereqOr1>PROMOTION_CHANNELING1</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_VAMPIRE</PromotionPrereqOr2>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Death1.dds</Button>
			<iAIWeight>50</iAIWeight>
			<PromotionPrereqOr3>PROMOTION_UNHOLY_TAINT</PromotionPrereqOr3>
			<BonusPrereq>BONUS_MANA_DEATH</BonusPrereq>
			<PromotionNextLevel>PROMOTION_DEATH2</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_DEATH2</Type>
			<Description>TXT_KEY_PROMOTION_DEATH2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_DEATH1</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_CHANNELING2</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_VAMPIRE</PromotionPrereqOr2>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Death2.dds</Button>
			<iAIWeight>100</iAIWeight>
			<PromotionPrereqOr3>PROMOTION_UNHOLY_TAINT</PromotionPrereqOr3>
			<BonusPrereq>BONUS_MANA_DEATH</BonusPrereq>
			<PromotionNextLevel>PROMOTION_DEATH3</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_DEATH3</Type>
			<Description>TXT_KEY_PROMOTION_DEATH3</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_DEATH2</PromotionPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Death3.dds</Button>
			<iAIWeight>150</iAIWeight>
			<BonusPrereq>BONUS_MANA_DEATH</BonusPrereq>
			<PromotionPrereqAnd>PROMOTION_CHANNELING3</PromotionPrereqAnd>


			<DamageTypeResists>
				<DamageTypeResist>
					<DamageType>DAMAGE_DEATH</DamageType>
					<iResist>50</iResist>
				</DamageTypeResist>
			</DamageTypeResists>


		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_DIMENSIONAL1</Type>
			<Description>TXT_KEY_PROMOTION_DIMENSIONAL1</Description>
			<Help>TXT_KEY_PROMOTION_DIMENSIONAL_HELP</Help>

			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereqOr1>PROMOTION_CHANNELING1</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_UNHOLY_TAINT</PromotionPrereqOr2>

			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/dimensional1.dds</Button>
			<iAIWeight>50</iAIWeight>
			<PromotionSummonPerk>PROMOTION_COMBAT2</PromotionSummonPerk>
			<BonusPrereq>BONUS_MANA_DIMENSIONAL</BonusPrereq>
			<PromotionNextLevel>PROMOTION_DIMENSIONAL2</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_DIMENSIONAL2</Type>
			<Description>TXT_KEY_PROMOTION_DIMENSIONAL2</Description>
			<Help>TXT_KEY_PROMOTION_DIMENSIONAL_HELP</Help>

			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_DIMENSIONAL1</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_CHANNELING2</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_UNHOLY_TAINT</PromotionPrereqOr2>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/dimensional2.dds</Button>
			<iAIWeight>100</iAIWeight>
			<PromotionSummonPerk>PROMOTION_COMBAT3</PromotionSummonPerk>
			<BonusPrereq>BONUS_MANA_DIMENSIONAL</BonusPrereq>
			<PromotionNextLevel>PROMOTION_DIMENSIONAL3</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_DIMENSIONAL3</Type>
			<Description>TXT_KEY_PROMOTION_DIMENSIONAL3</Description>
			<Help>TXT_KEY_PROMOTION_DIMENSIONAL_HELP</Help>

			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_DIMENSIONAL2</PromotionPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/dimensional3.dds</Button>
			<iAIWeight>150</iAIWeight>
			<PromotionSummonPerk>PROMOTION_COMBAT4</PromotionSummonPerk>
			<BonusPrereq>BONUS_MANA_DIMENSIONAL</BonusPrereq>
			<PromotionPrereqAnd>PROMOTION_CHANNELING3</PromotionPrereqAnd>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_EARTH1</Type>
			<Description>TXT_KEY_PROMOTION_EARTH1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Earth1.dds</Button>
			<iAIWeight>50</iAIWeight>
			<BonusPrereq>BONUS_MANA_EARTH</BonusPrereq>
			<PromotionPrereqAnd>PROMOTION_CHANNELING1</PromotionPrereqAnd>
			<PromotionNextLevel>PROMOTION_EARTH2</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_EARTH2</Type>
			<Description>TXT_KEY_PROMOTION_EARTH2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_EARTH1</PromotionPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Earth2.dds</Button>
			<iAIWeight>100</iAIWeight>
			<BonusPrereq>BONUS_MANA_EARTH</BonusPrereq>
			<PromotionPrereqAnd>PROMOTION_CHANNELING2</PromotionPrereqAnd>
			<PromotionNextLevel>PROMOTION_EARTH3</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_EARTH3</Type>
			<Description>TXT_KEY_PROMOTION_EARTH3</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_EARTH2</PromotionPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Earth3.dds</Button>
			<iAIWeight>150</iAIWeight>
			<BonusPrereq>BONUS_MANA_EARTH</BonusPrereq>
			<PromotionPrereqAnd>PROMOTION_CHANNELING3</PromotionPrereqAnd>

			<iWorkRateModify>300</iWorkRateModify>

		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_ENCHANTMENT1</Type>
			<Description>TXT_KEY_PROMOTION_ENCHANTMENT1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Enchantment1.dds</Button>
			<iAIWeight>50</iAIWeight>
			<BonusPrereq>BONUS_MANA_ENCHANTMENT</BonusPrereq>
			<PromotionPrereqAnd>PROMOTION_CHANNELING1</PromotionPrereqAnd>
			<PromotionNextLevel>PROMOTION_ENCHANTMENT2</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_ENCHANTMENT2</Type>
			<Description>TXT_KEY_PROMOTION_ENCHANTMENT2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_ENCHANTMENT1</PromotionPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Enchantment2.dds</Button>
			<iAIWeight>100</iAIWeight>
			<BonusPrereq>BONUS_MANA_ENCHANTMENT</BonusPrereq>
			<PromotionPrereqAnd>PROMOTION_CHANNELING2</PromotionPrereqAnd>
			<PromotionNextLevel>PROMOTION_ENCHANTMENT3</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_ENCHANTMENT3</Type>
			<Description>TXT_KEY_PROMOTION_ENCHANTMENT3</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_ENCHANTMENT2</PromotionPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Enchantment3.dds</Button>
			<iAIWeight>150</iAIWeight>
			<BonusPrereq>BONUS_MANA_ENCHANTMENT</BonusPrereq>
			<PromotionPrereqAnd>PROMOTION_CHANNELING3</PromotionPrereqAnd>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_ENTROPY1</Type>
			<Description>TXT_KEY_PROMOTION_ENTROPY1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereqOr1>PROMOTION_CHANNELING1</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_UNHOLY_TAINT</PromotionPrereqOr2>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Entropy1.dds</Button>
			<iAIWeight>50</iAIWeight>
			<BonusPrereq>BONUS_MANA_ENTROPY</BonusPrereq>
			<PromotionNextLevel>PROMOTION_ENTROPY2</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_ENTROPY2</Type>
			<Description>TXT_KEY_PROMOTION_ENTROPY2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_ENTROPY1</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_CHANNELING2</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_UNHOLY_TAINT</PromotionPrereqOr2>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Entropy2.dds</Button>
			<iAIWeight>100</iAIWeight>
			<BonusPrereq>BONUS_MANA_ENTROPY</BonusPrereq>
			<PromotionNextLevel>PROMOTION_ENTROPY3</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_ENTROPY3</Type>
			<Description>TXT_KEY_PROMOTION_ENTROPY3</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_ENTROPY2</PromotionPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Entropy3.dds</Button>
			<iAIWeight>150</iAIWeight>
			<BonusPrereq>BONUS_MANA_ENTROPY</BonusPrereq>
			<PromotionPrereqAnd>PROMOTION_CHANNELING3</PromotionPrereqAnd>

			<PromotionCombatApply>PROMOTION_WITHERED</PromotionCombatApply>

		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_FIRE1</Type>
			<Description>TXT_KEY_PROMOTION_FIRE1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereqOr1>PROMOTION_CHANNELING1</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_UNHOLY_TAINT</PromotionPrereqOr2>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Fire1.dds</Button>
			<iAIWeight>50</iAIWeight>
			<BonusPrereq>BONUS_MANA_FIRE</BonusPrereq>
			<PromotionNextLevel>PROMOTION_FIRE2</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_FIRE2</Type>
			<Description>TXT_KEY_PROMOTION_FIRE2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_FIRE1</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_CHANNELING2</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_UNHOLY_TAINT</PromotionPrereqOr2>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Fire2.dds</Button>
			<iAIWeight>100</iAIWeight>
			<BonusPrereq>BONUS_MANA_FIRE</BonusPrereq>
			<PromotionNextLevel>PROMOTION_FIRE3</PromotionNextLevel>



		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_FIRE3</Type>
			<Description>TXT_KEY_PROMOTION_FIRE3</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_FIRE2</PromotionPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Fire3.dds</Button>
			<iAIWeight>150</iAIWeight>
			<BonusPrereq>BONUS_MANA_FIRE</BonusPrereq>
			<PromotionPrereqAnd>PROMOTION_CHANNELING3</PromotionPrereqAnd>


			<DamageTypeResists>
				<DamageTypeResist>
					<DamageType>DAMAGE_FIRE</DamageType>
					<iResist>50</iResist>
				</DamageTypeResist>
			</DamageTypeResists>

		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_FORCE1</Type>
			<Description>TXT_KEY_PROMOTION_FORCE1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Force1.dds</Button>
			<iAIWeight>50</iAIWeight>
			<PromotionCombatType>PROMOTION_CHANNELING1</PromotionCombatType>
			<iPromotionCombatMod>20</iPromotionCombatMod>
			<BonusPrereq>BONUS_MANA_FORCE</BonusPrereq>
			<PromotionPrereqAnd>PROMOTION_CHANNELING1</PromotionPrereqAnd>
			<PromotionNextLevel>PROMOTION_FORCE2</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_FORCE2</Type>
			<Description>TXT_KEY_PROMOTION_FORCE2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_FORCE1</PromotionPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Force2.dds</Button>
			<iAIWeight>100</iAIWeight>
			<PromotionCombatType>PROMOTION_CHANNELING1</PromotionCombatType>
			<iPromotionCombatMod>25</iPromotionCombatMod>
			<BonusPrereq>BONUS_MANA_FORCE</BonusPrereq>
			<PromotionPrereqAnd>PROMOTION_CHANNELING2</PromotionPrereqAnd>
			<PromotionNextLevel>PROMOTION_FORCE3</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_FORCE3</Type>
			<Description>TXT_KEY_PROMOTION_FORCE3</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_FORCE2</PromotionPrereq>

			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<iUnitCombatMod>25</iUnitCombatMod>
				</UnitCombatMod>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<iUnitCombatMod>25</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Force3.dds</Button>
			<iAIWeight>150</iAIWeight>
			<PromotionCombatType>PROMOTION_CHANNELING1</PromotionCombatType>
			<iPromotionCombatMod>50</iPromotionCombatMod>
			<BonusPrereq>BONUS_MANA_FORCE</BonusPrereq>
			<PromotionPrereqAnd>PROMOTION_CHANNELING3</PromotionPrereqAnd>

			<DamageTypeResists>
				<DamageTypeResist>
					<DamageType>DAMAGE_HOLY</DamageType>
					<iResist>50</iResist>
				</DamageTypeResist>
				<DamageTypeResist>
					<DamageType>DAMAGE_UNHOLY</DamageType>
					<iResist>50</iResist>
				</DamageTypeResist>
			</DamageTypeResists>

		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_ICE1</Type>
			<Description>TXT_KEY_PROMOTION_ICE1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_CHANNELING1</PromotionPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Ice1.dds</Button>
			<iAIWeight>50</iAIWeight>
			<BonusPrereq>BONUS_MANA_ICE</BonusPrereq>
			<PromotionNextLevel>PROMOTION_ICE2</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_ICE2</Type>
			<Description>TXT_KEY_PROMOTION_ICE2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_ICE1</PromotionPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Ice2.dds</Button>
			<iAIWeight>100</iAIWeight>
			<BonusPrereq>BONUS_MANA_ICE</BonusPrereq>
			<PromotionPrereqAnd>PROMOTION_CHANNELING2</PromotionPrereqAnd>
			<PromotionNextLevel>PROMOTION_ICE3</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_ICE3</Type>
			<Description>TXT_KEY_PROMOTION_ICE3</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_ICE2</PromotionPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Ice3.dds</Button>
			<iAIWeight>150</iAIWeight>
			<BonusPrereq>BONUS_MANA_ICE</BonusPrereq>
			<PromotionPrereqAnd>PROMOTION_CHANNELING3</PromotionPrereqAnd>

			<PromotionCombatApply>PROMOTION_SLOW</PromotionCombatApply>
			<DamageTypeResists>
				<DamageTypeResist>
					<DamageType>DAMAGE_COLD</DamageType>
					<iResist>50</iResist>
				</DamageTypeResist>
			</DamageTypeResists>


		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_LAW1</Type>
			<Description>TXT_KEY_PROMOTION_LAW1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Law1.dds</Button>
			<iAIWeight>50</iAIWeight>
			<BonusPrereq>BONUS_MANA_LAW</BonusPrereq>
			<PromotionPrereqAnd>PROMOTION_CHANNELING1</PromotionPrereqAnd>
			<PromotionNextLevel>PROMOTION_LAW2</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_LAW2</Type>
			<Description>TXT_KEY_PROMOTION_LAW2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_LAW1</PromotionPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Law2.dds</Button>
			<iAIWeight>100</iAIWeight>
			<BonusPrereq>BONUS_MANA_LAW</BonusPrereq>
			<PromotionPrereqAnd>PROMOTION_CHANNELING2</PromotionPrereqAnd>
			<PromotionNextLevel>PROMOTION_LAW3</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_LAW3</Type>
			<Description>TXT_KEY_PROMOTION_LAW3</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_LAW2</PromotionPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Law3.dds</Button>

			<iCombatCapturePercent>10</iCombatCapturePercent>

			<iAIWeight>150</iAIWeight>
			<BonusPrereq>BONUS_MANA_LAW</BonusPrereq>
			<PromotionPrereqAnd>PROMOTION_CHANNELING3</PromotionPrereqAnd>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_LIFE1</Type>
			<Description>TXT_KEY_PROMOTION_LIFE1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereqOr1>PROMOTION_CHANNELING1</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_DRUIDIC</PromotionPrereqOr2>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Life1.dds</Button>
			<iAIWeight>50</iAIWeight>
			<BonusPrereq>BONUS_MANA_LIFE</BonusPrereq>
			<PromotionNextLevel>PROMOTION_LIFE2</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_LIFE2</Type>
			<Description>TXT_KEY_PROMOTION_LIFE2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_LIFE1</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_CHANNELING2</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_DRUIDIC</PromotionPrereqOr2>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Life2.dds</Button>
			<iAIWeight>100</iAIWeight>
			<BonusPrereq>BONUS_MANA_LIFE</BonusPrereq>
			<PromotionNextLevel>PROMOTION_LIFE3</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_LIFE3</Type>
			<Description>TXT_KEY_PROMOTION_LIFE3</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_LIFE2</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_CHANNELING3</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_DRUIDIC</PromotionPrereqOr2>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Life3.dds</Button>
			<bImmortal>1</bImmortal>
			<iAIWeight>150</iAIWeight>
			<BonusPrereq>BONUS_MANA_LIFE</BonusPrereq>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_METAMAGIC1</Type>
			<Description>TXT_KEY_PROMOTION_METAMAGIC1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereqOr1>PROMOTION_CHANNELING1</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_UNHOLY_TAINT</PromotionPrereqOr2>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Metamagic1.dds</Button>
			<iAIWeight>50</iAIWeight>
			<iCasterResistModify>-5</iCasterResistModify>
			<iSpellDamageModify>5</iSpellDamageModify>
			<BonusPrereq>BONUS_MANA_METAMAGIC</BonusPrereq>
			<PromotionNextLevel>PROMOTION_METAMAGIC2</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_METAMAGIC2</Type>
			<Description>TXT_KEY_PROMOTION_METAMAGIC2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_METAMAGIC1</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_CHANNELING2</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_UNHOLY_TAINT</PromotionPrereqOr2>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Metamagic2.dds</Button>
			<iAIWeight>100</iAIWeight>
			<iCasterResistModify>-5</iCasterResistModify>
			<iSpellDamageModify>5</iSpellDamageModify>
			<BonusPrereq>BONUS_MANA_METAMAGIC</BonusPrereq>
			<PromotionNextLevel>PROMOTION_METAMAGIC3</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_METAMAGIC3</Type>
			<Description>TXT_KEY_PROMOTION_METAMAGIC3</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_METAMAGIC2</PromotionPrereq>

			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<iUnitCombatMod>50</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>

			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Metamagic3.dds</Button>
			<iAIWeight>150</iAIWeight>
			<iCasterResistModify>-20</iCasterResistModify>
			<iSpellDamageModify>50</iSpellDamageModify>
			<BonusPrereq>BONUS_MANA_METAMAGIC</BonusPrereq>
			<PromotionPrereqAnd>PROMOTION_CHANNELING3</PromotionPrereqAnd>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_MIND1</Type>
			<Description>TXT_KEY_PROMOTION_MIND1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereqOr1>PROMOTION_CHANNELING1</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_VAMPIRE</PromotionPrereqOr2>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Mind1.dds</Button>
			<iAIWeight>50</iAIWeight>
			<PromotionPrereqOr3>PROMOTION_UNHOLY_TAINT</PromotionPrereqOr3>
			<BonusPrereq>BONUS_MANA_MIND</BonusPrereq>
			<PromotionNextLevel>PROMOTION_MIND2</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_MIND2</Type>
			<Description>TXT_KEY_PROMOTION_MIND2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_MIND1</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_CHANNELING2</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_VAMPIRE</PromotionPrereqOr2>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Mind2.dds</Button>
			<iAIWeight>100</iAIWeight>
			<PromotionPrereqOr3>PROMOTION_UNHOLY_TAINT</PromotionPrereqOr3>
			<BonusPrereq>BONUS_MANA_MIND</BonusPrereq>
			<PromotionNextLevel>PROMOTION_MIND3</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_MIND3</Type>
			<Description>TXT_KEY_PROMOTION_MIND3</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_MIND2</PromotionPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Mind3.dds</Button>


			<iAIWeight>150</iAIWeight>
			<BonusPrereq>BONUS_MANA_MIND</BonusPrereq>
			<PromotionPrereqAnd>PROMOTION_CHANNELING3</PromotionPrereqAnd>

			<PromotionImmune1>PROMOTION_CHARMED</PromotionImmune1>

			<iCombatCapturePercent>20</iCombatCapturePercent>
			<PromotionCombatApply>PROMOTION_CRAZED</PromotionCombatApply>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_NATURE1</Type>
			<Description>TXT_KEY_PROMOTION_NATURE1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereqOr1>PROMOTION_CHANNELING1</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_DRUIDIC</PromotionPrereqOr2>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Nature1.dds</Button>
			<iAIWeight>50</iAIWeight>
			<BonusPrereq>BONUS_MANA_NATURE</BonusPrereq>
			<PromotionNextLevel>PROMOTION_NATURE2</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_NATURE2</Type>
			<Description>TXT_KEY_PROMOTION_NATURE2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_NATURE1</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_CHANNELING2</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_DRUIDIC</PromotionPrereqOr2>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Nature2.dds</Button>
			<iAIWeight>100</iAIWeight>
			<BonusPrereq>BONUS_MANA_NATURE</BonusPrereq>
			<PromotionNextLevel>PROMOTION_NATURE3</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_NATURE3</Type>
			<Description>TXT_KEY_PROMOTION_NATURE3</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_NATURE2</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_CHANNELING3</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_DRUIDIC</PromotionPrereqOr2>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Nature3.dds</Button>
			<iAIWeight>150</iAIWeight>

			<CaptureUnitCombat>UNITCOMBAT_ANIMAL</CaptureUnitCombat>

			<BonusPrereq>BONUS_MANA_NATURE</BonusPrereq>
			<DamageTypeResists>

				<DamageTypeResist>
					<DamageType>DAMAGE_POISON</DamageType>
					<iResist>80</iResist>
				</DamageTypeResist>
			</DamageTypeResists>

		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_SHADOW1</Type>
			<Description>TXT_KEY_PROMOTION_SHADOW1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereqOr1>PROMOTION_CHANNELING1</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_VAMPIRE</PromotionPrereqOr2>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Shadow1.dds</Button>
			<iAIWeight>50</iAIWeight>
			<PromotionPrereqOr3>PROMOTION_UNHOLY_TAINT</PromotionPrereqOr3>
			<BonusPrereq>BONUS_MANA_SHADOW</BonusPrereq>
			<PromotionNextLevel>PROMOTION_SHADOW2</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_SHADOW2</Type>
			<Description>TXT_KEY_PROMOTION_SHADOW2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_SHADOW1</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_CHANNELING2</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_VAMPIRE</PromotionPrereqOr2>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Shadow2.dds</Button>
			<iAIWeight>100</iAIWeight>


			<PromotionPrereqOr3>PROMOTION_UNHOLY_TAINT</PromotionPrereqOr3>
			<BonusPrereq>BONUS_MANA_SHADOW</BonusPrereq>
			<PromotionNextLevel>PROMOTION_SHADOW3</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_SHADOW3</Type>
			<Description>TXT_KEY_PROMOTION_SHADOW3</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_SHADOW2</PromotionPrereq>


			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Shadow3.dds</Button>
			<iAIWeight>200</iAIWeight>
			<BonusPrereq>BONUS_MANA_SHADOW</BonusPrereq>
			<PromotionPrereqAnd>PROMOTION_CHANNELING3</PromotionPrereqAnd>

			<PromotionSummonPerk>PROMOTION_HIDDEN_NATIONALITY</PromotionSummonPerk>
<DamageTypeCombats>
				<DamageTypeCombat>
					<DamageType>DAMAGE_POISON</DamageType>
					<iCombat>1</iCombat>
				</DamageTypeCombat>
			</DamageTypeCombats>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_SPIRIT1</Type>
			<Description>TXT_KEY_PROMOTION_SPIRIT1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Spirit1.dds</Button>
			<iAIWeight>50</iAIWeight>
			<BonusPrereq>BONUS_MANA_SPIRIT</BonusPrereq>
			<PromotionPrereqAnd>PROMOTION_CHANNELING1</PromotionPrereqAnd>
			<PromotionNextLevel>PROMOTION_SPIRIT2</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_SPIRIT2</Type>
			<Description>TXT_KEY_PROMOTION_SPIRIT2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_SPIRIT1</PromotionPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Spirit2.dds</Button>
			<iAIWeight>100</iAIWeight>
			<BonusPrereq>BONUS_MANA_SPIRIT</BonusPrereq>
			<PromotionPrereqAnd>PROMOTION_CHANNELING2</PromotionPrereqAnd>
			<PromotionNextLevel>PROMOTION_SPIRIT3</PromotionNextLevel>


		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_SPIRIT3</Type>
			<Description>TXT_KEY_PROMOTION_SPIRIT3</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_SPIRIT2</PromotionPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Spirit3.dds</Button>
			<iAIWeight>150</iAIWeight>
			<BonusPrereq>BONUS_MANA_SPIRIT</BonusPrereq>
			<PromotionPrereqAnd>PROMOTION_CHANNELING3</PromotionPrereqAnd>


			<PromotionImmune1>PROMOTION_CRAZED</PromotionImmune1>
			<PromotionImmune2>PROMOTION_ENRAGED</PromotionImmune2>
			<PromotionImmune3>PROMOTION_BURNING_BLOOD</PromotionImmune3>


			<DamageTypeResists>

				<DamageTypeResist>
					<DamageType>DAMAGE_UNHOLY</DamageType>
					<iResist>40</iResist>
				</DamageTypeResist>
			</DamageTypeResists>

		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_SUN1</Type>
			<Description>TXT_KEY_PROMOTION_SUN1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_CHANNELING1</PromotionPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Sun1.dds</Button>
			<iAIWeight>50</iAIWeight>
			<BonusPrereq>BONUS_MANA_SUN</BonusPrereq>
			<PromotionNextLevel>PROMOTION_SUN2</PromotionNextLevel>

			<PromotionCombatType>PROMOTION_ILLUSION</PromotionCombatType>
			<iPromotionCombatMod>20</iPromotionCombatMod>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_SUN2</Type>
			<Description>TXT_KEY_PROMOTION_SUN2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_SUN1</PromotionPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Sun2.dds</Button>
			<iAIWeight>100</iAIWeight>
			<BonusPrereq>BONUS_MANA_SUN</BonusPrereq>
			<PromotionPrereqAnd>PROMOTION_CHANNELING2</PromotionPrereqAnd>
			<PromotionNextLevel>PROMOTION_SUN3</PromotionNextLevel>

			<PromotionCombatType>PROMOTION_ILLUSION</PromotionCombatType>
			<iPromotionCombatMod>50</iPromotionCombatMod>

		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_SUN3</Type>
			<Description>TXT_KEY_PROMOTION_SUN3</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_SUN2</PromotionPrereq>
			<iVisibilityChange>3</iVisibilityChange>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Sun3.dds</Button>
			<iAIWeight>200</iAIWeight>
			<BonusPrereq>BONUS_MANA_SUN</BonusPrereq>
			<PromotionPrereqAnd>PROMOTION_CHANNELING3</PromotionPrereqAnd>

			<PromotionCombatType>PROMOTION_ILLUSION</PromotionCombatType>
			<iPromotionCombatMod>100</iPromotionCombatMod>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_WATER1</Type>
			<Description>TXT_KEY_PROMOTION_WATER1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_CHANNELING1</PromotionPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Water1.dds</Button>
			<iAIWeight>50</iAIWeight>
			<BonusPrereq>BONUS_MANA_WATER</BonusPrereq>
			<PromotionNextLevel>PROMOTION_WATER2</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_WATER2</Type>
			<Description>TXT_KEY_PROMOTION_WATER2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_WATER1</PromotionPrereq>
			<bAmphib>1</bAmphib>
			<bRiver>1</bRiver>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Water2.dds</Button>
			<bWaterWalking>1</bWaterWalking>
			<iAIWeight>100</iAIWeight>
			<BonusPrereq>BONUS_MANA_WATER</BonusPrereq>
			<PromotionPrereqAnd>PROMOTION_CHANNELING2</PromotionPrereqAnd>
			<PromotionNextLevel>PROMOTION_WATER3</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_WATER3</Type>
			<Description>TXT_KEY_PROMOTION_WATER3</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_WATER2</PromotionPrereq>

			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<iUnitCombatMod>100</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>

			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_CIVILIAN</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ANIMAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_NAVAL</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_SIEGE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Water3.dds</Button>
			<iAIWeight>150</iAIWeight>
			<PromotionSummonPerk>PROMOTION_WATER_WALKING</PromotionSummonPerk>
			<BonusPrereq>BONUS_MANA_WATER</BonusPrereq>
			<PromotionPrereqAnd>PROMOTION_CHANNELING3</PromotionPrereqAnd>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_CHANNELING1</Type>
			<Description>TXT_KEY_PROMOTION_CHANNELING1</Description>
			<Help>TXT_KEY_PROMOTION_CHANNELING1_PEDIA</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<Button>Art/Interface/Buttons/Promotions/Channeling1.dds</Button>
			<iBetterDefenderThanPercent>-25</iBetterDefenderThanPercent>
			<iMinLevel>-1</iMinLevel>
			<iSpellCasterXP>20</iSpellCasterXP>
			<PromotionNextLevel>PROMOTION_CHANNELING2</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_CHANNELING2</Type>
			<Description>TXT_KEY_PROMOTION_CHANNELING2</Description>
			<Help>TXT_KEY_PROMOTION_CHANNELING2_PEDIA</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<Button>Art/Interface/Buttons/Promotions/Channeling2.dds</Button>
			<iBetterDefenderThanPercent>-25</iBetterDefenderThanPercent>
			<iCasterResistModify>-10</iCasterResistModify>
			<iMinLevel>-1</iMinLevel>
			<iSpellCasterXP>30</iSpellCasterXP>
			<PromotionNextLevel>PROMOTION_CHANNELING3</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_CHANNELING3</Type>
			<Description>TXT_KEY_PROMOTION_CHANNELING3</Description>
			<Help>TXT_KEY_PROMOTION_CHANNELING3_PEDIA</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Channeling3.dds</Button>
			<iBetterDefenderThanPercent>-25</iBetterDefenderThanPercent>
			<iCasterResistModify>-10</iCasterResistModify>
			<iMinLevel>-1</iMinLevel>
			<iSpellCasterXP>40</iSpellCasterXP>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_EXTENSION1</Type>
			<Description>TXT_KEY_PROMOTION_EXTENSION1</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereqOr1>PROMOTION_CHANNELING1</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_VAMPIRE</PromotionPrereqOr2>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Extension1.dds</Button>
			<iAIWeight>50</iAIWeight>
			<PromotionPrereqOr3>PROMOTION_UNHOLY_TAINT</PromotionPrereqOr3>
			<PromotionSummonPerk>PROMOTION_MOBILITY1</PromotionSummonPerk>
			<PromotionNextLevel>PROMOTION_EXTENSION2</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_EXTENSION2</Type>
			<Description>TXT_KEY_PROMOTION_EXTENSION2</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_EXTENSION1</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_CHANNELING2</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_VAMPIRE</PromotionPrereqOr2>
			<TechPrereq>TECH_ARCANE_LORE</TechPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Extension2.dds</Button>
			<iAIWeight>100</iAIWeight>
			<PromotionSummonPerk>PROMOTION_MOBILITY2</PromotionSummonPerk>
			<PromotionNextLevel>PROMOTION_EXTENSION3</PromotionNextLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_EXTENSION3</Type>
			<Description>TXT_KEY_PROMOTION_EXTENSION3</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_EXTENSION2</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_CHANNELING3</PromotionPrereqOr1>

			<TechPrereq>TECH_PASS_THROUGH_THE_ETHER</TechPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Extension3.dds</Button>
			<iAIWeight>100</iAIWeight>
			<PromotionSummonPerk>PROMOTION_BLITZ</PromotionSummonPerk>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_SUMMONER</Type>
			<Description>TXT_KEY_PROMOTION_SUMMONER</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_HERO</PromotionPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Summoner.dds</Button>
			<iAIWeight>100</iAIWeight>
			<PromotionSummonPerk>PROMOTION_COMBAT5</PromotionSummonPerk>
			<PromotionPrereqAnd>PROMOTION_CHANNELING2</PromotionPrereqAnd>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_SUNDERED</Type>
			<Description>TXT_KEY_PROMOTION_SUNDERED</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>

			<PromotionPrereqOr1>PROMOTION_DEMON</PromotionPrereqOr1>
			<PromotionPrereqOr2>PROMOTION_DEMON_POSSESSED</PromotionPrereqOr2>
			<TechPrereq>TECH_CORRUPTION_OF_SPIRIT</TechPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Sundered.dds</Button>
			<PromotionSummonPerk>PROMOTION_STIGMATA</PromotionSummonPerk>


			<DamageTypeResists>
				<DamageTypeResist>
					<DamageType>DAMAGE_UNHOLY</DamageType>
					<iResist>25</iResist>
				</DamageTypeResist>
			</DamageTypeResists>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_TWINCAST</Type>
			<Description>TXT_KEY_PROMOTION_TWINCAST</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_HERO</PromotionPrereq>
			<PromotionPrereqOr1>PROMOTION_EXTENSION1</PromotionPrereqOr1>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ARCHER</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_RECON</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Twincast.dds</Button>
			<bTwincast>1</bTwincast>
			<iAIWeight>300</iAIWeight>
			<PromotionPrereqAnd>PROMOTION_COMBAT5</PromotionPrereqAnd>
		</PromotionInfo>


		<PromotionInfo>
			<Type>PROMOTION_ATHAME</Type>
			<Description>TXT_KEY_EQUIPMENT_ATHAME</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<Button>Art/Interface/Buttons/Equipment/Athame.dds</Button>
			<bEquipment>1</bEquipment>
			<PromotionCombatApply>PROMOTION_PLAGUED</PromotionCombatApply>
			<DamageTypeCombats>
				<DamageTypeCombat>
					<DamageType>DAMAGE_POISON</DamageType>
					<iCombat>3</iCombat>
				</DamageTypeCombat>
			</DamageTypeCombats>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_BLACK_MIRROR</Type>
			<Description>TXT_KEY_EQUIPMENT_BLACK_MIRROR</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<Button>Art/Interface/Buttons/Equipment/BlackMirror.dds</Button>
			<bEquipment>1</bEquipment>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_CROWN_OF_AKHARIEN</Type>
			<Description>TXT_KEY_EQUIPMENT_CROWN_OF_AKHARIEN</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<Button>Art/Interface/Buttons/Equipment/CrownOfAkharien.dds</Button>
			<bEquipment>1</bEquipment>
			<bImmuneToMagic>1</bImmuneToMagic>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_CROWN_OF_COMMAND</Type>
			<Description>TXT_KEY_EQUIPMENT_CROWN_OF_COMMAND</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<Button>Art/Interface/Buttons/Equipment/CrownOfCommand.dds</Button>
			<bEquipment>1</bEquipment>
			<iCombatCapturePercent>30</iCombatCapturePercent>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_DRAGONS_HORDE</Type>
			<Description>TXT_KEY_EQUIPMENT_DRAGONS_HORDE</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<Button>Art/Interface/Buttons/Equipment/DragonsHorde.dds</Button>
			<bEquipment>1</bEquipment>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_EMPTY_BIER</Type>
			<Description>TXT_KEY_EQUIPMENT_EMPTY_BIER</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<Button>Art/Interface/Buttons/Equipment/EmptyBier.dds</Button>
			<bDoubleFortifyBonus>1</bDoubleFortifyBonus>
			<bEquipment>1</bEquipment>
			<iAIWeight>100</iAIWeight>
			<iExtraCombatDefense>2</iExtraCombatDefense>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_GELA</Type>
			<Description>TXT_KEY_EQUIPMENT_GELA</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<Button>Art/Interface/Buttons/Equipment/Gela.dds</Button>
			<iCasterResistModify>-50</iCasterResistModify>
			<bEquipment>1</bEquipment>
			<iAIWeight>100</iAIWeight>
			<DamageTypeCombats>
				<DamageTypeCombat>
					<DamageType>DAMAGE_UNHOLY</DamageType>
					<iCombat>2</iCombat>
				</DamageTypeCombat>
			</DamageTypeCombats>
			<BonusAffinities>
				<BonusAffinity>
					<BonusType>BONUS_MANA_ENTROPY</BonusType>
					<iAffinity>1</iAffinity>
				</BonusAffinity>
			</BonusAffinities>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_GODSLAYER</Type>
			<Description>TXT_KEY_EQUIPMENT_GODSLAYER</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<Button>Art/Interface/Buttons/Equipment/Godslayer.dds</Button>
			<bEquipment>1</bEquipment>
			<iAIWeight>100</iAIWeight>
			<iExtraCombatStr>3</iExtraCombatStr>
			<iExtraCombatDefense>3</iExtraCombatDefense>
			<iResistMagic>100</iResistMagic>
			<iGroupSize>1</iGroupSize>
			<PromotionCombatType>PROMOTION_AVATAR</PromotionCombatType>
			<iPromotionCombatMod>10000</iPromotionCombatMod>
			<DamageTypeResists>
				<DamageTypeResist>
					<DamageType>DAMAGE_COLD</DamageType>
					<iResist>100</iResist>
				</DamageTypeResist>
				<DamageTypeResist>
					<DamageType>DAMAGE_DEATH</DamageType>
					<iResist>100</iResist>
				</DamageTypeResist>
				<DamageTypeResist>
					<DamageType>DAMAGE_FIRE</DamageType>
					<iResist>100</iResist>
				</DamageTypeResist>
				<DamageTypeResist>
					<DamageType>DAMAGE_HOLY</DamageType>
					<iResist>100</iResist>
				</DamageTypeResist>
				<DamageTypeResist>
					<DamageType>DAMAGE_LIGHTNING</DamageType>
					<iResist>100</iResist>
				</DamageTypeResist>
				<DamageTypeResist>
					<DamageType>DAMAGE_POISON</DamageType>
					<iResist>100</iResist>
				</DamageTypeResist>
				<DamageTypeResist>
					<DamageType>DAMAGE_UNHOLY</DamageType>
					<iResist>100</iResist>
				</DamageTypeResist>
			</DamageTypeResists>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_GOLDEN_HAMMER</Type>
			<Description>TXT_KEY_EQUIPMENT_GOLDEN_HAMMER</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<Button>Art/Interface/Buttons/Equipment/GoldenHammer.dds</Button>
			<bEquipment>1</bEquipment>
			<iExtraCombatStr>1</iExtraCombatStr>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_HEALING_SALVE</Type>
			<Description>TXT_KEY_EQUIPMENT_HEALING_SALVE</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<Button>Art/Interface/Buttons/Equipment/HealingSalve.dds</Button>
			<bEquipment>1</bEquipment>
		</PromotionInfo>

		<PromotionInfo>
			<Type>PROMOTION_HEARTSTONE</Type>
			<Description>TXT_KEY_EQUIPMENT_HEARTSTONE</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<Button>Art/Interface/Buttons/Equipment/BlackMirror.dds</Button>
			<bFear>1</bFear>
			<bImmuneToFear>1</bImmuneToFear>

			<iCasterResistModify>-35</iCasterResistModify>
			<iSpellCasterXP>35</iSpellCasterXP>
			<bEquipment>1</bEquipment>
			<DamageTypeResists>
				<DamageTypeResist>
					<DamageType>DAMAGE_DEATH</DamageType>
					<iResist>100</iResist>
				</DamageTypeResist>
			</DamageTypeResists>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_INFERNAL_GRIMOIRE</Type>
			<Description>TXT_KEY_EQUIPMENT_INFERNAL_GRIMOIRE</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<Button>Art/Interface/Buttons/Equipment/InfernalGrimoire.dds</Button>
			<bEquipment>1</bEquipment>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_JADE_TORC</Type>
			<Description>TXT_KEY_EQUIPMENT_JADE_TORC</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<Button>Art/Interface/Buttons/Equipment/JadeTorc.dds</Button>
			<bEquipment>1</bEquipment>
			<iResistMagic>20</iResistMagic>
			<DamageTypeResists>
				<DamageTypeResist>
					<DamageType>DAMAGE_POISON</DamageType>
					<iResist>100</iResist>
				</DamageTypeResist>
			</DamageTypeResists>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_KANNAS_RING</Type>
			<Description>TXT_KEY_PROMOTION_KANNAS_RING</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_ADEPT</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Equipment/CrownOfCommand.dds</Button>
			<bEquipment>1</bEquipment>
			<iAIWeight>50</iAIWeight>
			<PromotionSummonPerk>PROMOTION_WARCRY</PromotionSummonPerk>
			<PyPerTurn>effectTaint(pCaster)</PyPerTurn>
			<DamageTypeCombats>
				<DamageTypeCombat>
					<DamageType>DAMAGE_UNHOLY</DamageType>
					<iCombat>1</iCombat>
				</DamageTypeCombat>
			</DamageTypeCombats>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_CLAVA_VINDEX</Type>
			<Description>TXT_KEY_EQUIPMENT_CLAVA_VINDEX</Description>
			<Help>TXT_KEY_EQUIPMENT_CLAVA_VINDEX_PEDIA</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<Button>Art/Interface/Buttons/Equipment/ClavaVindex.dds</Button>
			<bEquipment>1</bEquipment>
			<PromotionCombatType>PROMOTION_DEMON</PromotionCombatType>
			<iPromotionCombatMod>50</iPromotionCombatMod>
			<DamageTypeCombats>
				<DamageTypeCombat>
					<DamageType>DAMAGE_HOLY</DamageType>
					<iCombat>2</iCombat>
				</DamageTypeCombat>
			</DamageTypeCombats>
		</PromotionInfo>

		<PromotionInfo>
			<Type>PROMOTION_MOKKAS_CAULDRON</Type>
			<Description>TXT_KEY_EQUIPMENT_MOKKAS_CAULDRON</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<Button>Art/Interface/Buttons/Buildings/Mokkas_Cauldron.dds</Button>
			<bEquipment>1</bEquipment>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_NETHER_BLADE</Type>
			<Description>TXT_KEY_EQUIPMENT_NETHER_BLADE</Description>
			<Help>TXT_KEY_EQUIPMENT_NETHER_BLADE_PEDIA</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<Button>Art/Interface/Buttons/Equipment/NetherBlade.dds</Button>
			<bEquipment>1</bEquipment>
			<PromotionCombatType>PROMOTION_HERO</PromotionCombatType>
			<iPromotionCombatMod>500</iPromotionCombatMod>
			<DamageTypeCombats>
				<DamageTypeCombat>
					<DamageType>DAMAGE_DEATH</DamageType>
					<iCombat>2</iCombat>
				</DamageTypeCombat>
			</DamageTypeCombats>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_ORTHUSS_AXE</Type>
			<Description>TXT_KEY_EQUIPMENT_ORTHUSS_AXE</Description>
			<Help>TXT_KEY_EQUIPMENT_ORTHUSS_AXE_PEDIA</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<bBlitz>1</bBlitz>
			<iChanceFirstStrikesChange>2</iChanceFirstStrikesChange>
			<Button>Art/Interface/Buttons/Equipment/Orthussaxe.dds</Button>
			<bEquipment>1</bEquipment>
			<DamageTypeCombats>
				<DamageTypeCombat>
					<DamageType>DAMAGE_FIRE</DamageType>
					<iCombat>1</iCombat>
				</DamageTypeCombat>
			</DamageTypeCombats>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_PIECES_OF_BARNAXUS</Type>
			<Description>TXT_KEY_EQUIPMENT_PIECES_OF_BARNAXUS</Description>
			<Help>TXT_KEY_PROMOTION_PIECES_OF_BARNAXUS_PEDIA</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<Button>Art/Interface/Buttons/Units/Barnaxus.dds</Button>
			<bEquipment>1</bEquipment>

			<PyPerTurn>perTurnTeachGolems(pCaster)</PyPerTurn>

		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_PIECES_OF_MITHRIL_GOLEM</Type>
			<Description>TXT_KEY_EQUIPMENT_PIECES_OF_MITHRIL_GOLEM</Description>
			<Help>TXT_KEY_PROMOTION_PIECES_OF_MITHRIL_GOLEM_PEDIA</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<Button>Art/Interface/Buttons/Units/mithril_golem.dds</Button>
			<bEquipment>1</bEquipment>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_PIECES_OF_WAR_MACHINE</Type>
			<Description>TXT_KEY_EQUIPMENT_PIECES_OF_WAR_MACHINE</Description>
			<Help>TXT_KEY_PROMOTION_PIECES_OF_WAR_MACHINE_PEDIA</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<Button>Art/Interface/Buttons/Units/War_Machine.dds</Button>
			<bEquipment>1</bEquipment>
		</PromotionInfo>

		<PromotionInfo>
			<Type>PROMOTION_POTION_OF_INVISIBILITY</Type>
			<Description>TXT_KEY_EQUIPMENT_POTION_OF_INVISIBILITY</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<Button>Art/Interface/Buttons/Equipment/PotionOfInvisibility.dds</Button>
			<bEquipment>1</bEquipment>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_POTION_OF_RESTORATION</Type>
			<Description>TXT_KEY_EQUIPMENT_POTION_OF_RESTORATION</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<Button>Art/Interface/Buttons/Equipment/PotionOfRestoration.dds</Button>
			<bEquipment>1</bEquipment>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_ROD_OF_WINDS</Type>
			<Description>TXT_KEY_EQUIPMENT_ROD_OF_WINDS</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<Button>Art/Interface/Buttons/Equipment/RodOfWinds.dds</Button>
			<bEquipment>1</bEquipment>
			<BonusAffinities>
				<BonusAffinity>
					<BonusType>BONUS_MANA_AIR</BonusType>
					<iAffinity>1</iAffinity>
				</BonusAffinity>
			</BonusAffinities>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_SCORCHED_STAFF</Type>
			<Description>TXT_KEY_EQUIPMENT_SCORCHED_STAFF</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<Button>Art/Interface/Buttons/Equipment/ScorchedStaff.dds</Button>
			<bEquipment>1</bEquipment>
			<BonusAffinities>
				<BonusAffinity>
					<BonusType>BONUS_MANA_FIRE</BonusType>
					<iAffinity>1</iAffinity>
				</BonusAffinity>
			</BonusAffinities>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_SHIELD_OF_BALANCE</Type>
			<Description>TXT_KEY_EQUIPMENT_SHIELD_OF_BALANCE</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<Button>Art/Interface/Buttons/Equipment/BlackMirror.dds</Button>
			<bDoubleFortifyBonus>1</bDoubleFortifyBonus>
			<bEquipment>1</bEquipment>
			<iAIWeight>100</iAIWeight>
			<iCombatPercentDefense>10</iCombatPercentDefense>
			<DamageTypeResists>
				<DamageTypeResist>
					<DamageType>DAMAGE_HOLY</DamageType>
					<iResist>50</iResist>
				</DamageTypeResist>
				<DamageTypeResist>
					<DamageType>DAMAGE_UNHOLY</DamageType>
					<iResist>50</iResist>
				</DamageTypeResist>
			</DamageTypeResists>
		</PromotionInfo>

		<PromotionInfo>
			<Type>PROMOTION_SPEAR_OF_MAJOSI</Type>
			<Description>TXT_KEY_EQUIPMENT_SPEAR_OF_MAJOSI</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<Button>Art/Interface/Buttons/Equipment/Gela.dds</Button>
			<bEquipment>1</bEquipment>
			<iAIWeight>100</iAIWeight>
			<BonusAffinities>
				<BonusAffinity>
					<BonusType>BONUS_MANA_WATER</BonusType>
					<iAffinity>1</iAffinity>
				</BonusAffinity>
			</BonusAffinities>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_SPELLSTAFF</Type>
			<Description>TXT_KEY_PROMOTION_SPELLSTAFF</Description>
			<Help>TXT_KEY_PROMOTION_SPELLSTAFF_PEDIA</Help>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<Button>Art/Interface/Buttons/Promotions/Spellstaff.dds</Button>
			<bDispellable>1</bDispellable>
			<bEquipment>1</bEquipment>
			<iAIWeight>150</iAIWeight>
			<iMinLevel>-1</iMinLevel>


			<PromotionSummonPerk>PROMOTION_MARCH</PromotionSummonPerk>

		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_STAFF_OF_SOULS</Type>
			<Description>TXT_KEY_EQUIPMENT_STAFF_OF_SOULS</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<Button>Art/Interface/Buttons/Equipment/StaffOfSouls.dds</Button>
			<bEquipment>1</bEquipment>
			<DamageTypeCombats>
				<DamageTypeCombat>
					<DamageType>DAMAGE_DEATH</DamageType>
					<iCombat>3</iCombat>
				</DamageTypeCombat>
			</DamageTypeCombats>
			<BonusAffinities>
				<BonusAffinity>
					<BonusType>BONUS_MANA_DEATH</BonusType>
					<iAffinity>1</iAffinity>
				</BonusAffinity>
			</BonusAffinities>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_SYLIVENS_PERFECT_LYRE</Type>
			<Description>TXT_KEY_EQUIPMENT_SYLIVENS_PERFECT_LYRE</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<Button>Art/Interface/Buttons/Equipment/SylivensPerfectLyre.dds</Button>
			<bEquipment>1</bEquipment>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_TIMOR_MASK</Type>
			<Description>TXT_KEY_EQUIPMENT_TIMOR_MASK</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<Button>Art/Interface/Buttons/Equipment/TimorMask.dds</Button>
			<bEquipment>1</bEquipment>
			<bFear>1</bFear>
			<bImmuneToFear>1</bImmuneToFear>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_WAR</Type>
			<Description>TXT_KEY_EQUIPMENT_WAR</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<Button>Art/Interface/Buttons/Equipment/War.dds</Button>
			<bEquipment>1</bEquipment>
			<PromotionRandomApply>PROMOTION_ENRAGED</PromotionRandomApply>
			<DamageTypeCombats>
				<DamageTypeCombat>
					<DamageType>DAMAGE_UNHOLY</DamageType>
					<iCombat>4</iCombat>
				</DamageTypeCombat>
			</DamageTypeCombats>
			<BonusAffinities>
				<BonusAffinity>
					<BonusType>BONUS_GRAPES_OF_WRATH</BonusType>
					<iAffinity>1</iAffinity>
				</BonusAffinity>
			</BonusAffinities>
		</PromotionInfo>

		<PromotionInfo>
			<Type>PROMOTION_ANGEL</Type>
			<Description>TXT_KEY_PROMOTION_ANGEL</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<Button>Art/Interface/Buttons/Promotions/Angel.dds</Button>

			<iUpgradeDiscount>75</iUpgradeDiscount>


			<bImmuneToFear>1</bImmuneToFear>
			<bNotAlive>1</bNotAlive>
			<bRace>1</bRace>

			<PromotionImmune1>PROMOTION_DISEASED</PromotionImmune1>
			<PromotionImmune2>PROMOTION_PLAGUED</PromotionImmune2>
			<PromotionImmune3>PROMOTION_WITHERED</PromotionImmune3>

			<PyPerTurn>effectHallow(pCaster)</PyPerTurn>
			<DamageTypeResists>
				<DamageTypeResist>
					<DamageType>DAMAGE_DEATH</DamageType>
					<iResist>50</iResist>
				</DamageTypeResist>
				<DamageTypeResist>
					<DamageType>DAMAGE_FIRE</DamageType>
					<iResist>20</iResist>
				</DamageTypeResist>
				<DamageTypeResist>
					<DamageType>DAMAGE_HOLY</DamageType>
					<iResist>100</iResist>
				</DamageTypeResist>
				<DamageTypeResist>
					<DamageType>DAMAGE_UNHOLY</DamageType>
					<iResist>20</iResist>
				</DamageTypeResist>
				<DamageTypeResist>
					<DamageType>DAMAGE_POISON</DamageType>
					<iResist>100</iResist>
				</DamageTypeResist>
			</DamageTypeResists>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_AVATAR</Type>
			<Description>TXT_KEY_PROMOTION_AVATAR</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<Button>Art/Interface/Buttons/Promotions/Avatar.dds</Button>
			<bImmuneToCapture>1</bImmuneToCapture>
			<bImmuneToFear>1</bImmuneToFear>
			<bImmuneToMagic>1</bImmuneToMagic>
			<bNotAlive>1</bNotAlive>
			<bRace>1</bRace>
			<iBetterDefenderThanPercent>1000</iBetterDefenderThanPercent>
			<iCasterResistModify>-50</iCasterResistModify>
			<iCombatHealPercent>100</iCombatHealPercent>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_CENTAUR</Type>
			<Description>TXT_KEY_PROMOTION_CENTAUR</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<Button>Art/Interface/Buttons/Promotions/RaceCentaur.dds</Button>
			<bRace>1</bRace>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_DARK_ELF</Type>
			<Description>TXT_KEY_PROMOTION_ELF</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<FeatureAttacks>
				<FeatureAttack>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<iFeatureAttack>10</iFeatureAttack>
				</FeatureAttack>
				<FeatureAttack>
					<FeatureType>FEATURE_FOREST_ANCIENT</FeatureType>
					<iFeatureAttack>10</iFeatureAttack>
				</FeatureAttack>
			</FeatureAttacks>
			<FeatureDoubleMoves>
				<FeatureDoubleMove>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<bFeatureDoubleMove>1</bFeatureDoubleMove>
				</FeatureDoubleMove>
				<FeatureDoubleMove>
					<FeatureType>FEATURE_FOREST_ANCIENT</FeatureType>
					<bFeatureDoubleMove>1</bFeatureDoubleMove>
				</FeatureDoubleMove>
			</FeatureDoubleMoves>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Promotions/Elf.dds</Button>
			<bRace>1</bRace>
			<iWorkRateModify>-20</iWorkRateModify>
			<UnitArtStyleType>UNIT_ARTSTYLE_DARK_ELF</UnitArtStyleType>
			<DamageTypeResists>
				<DamageTypeResist>
					<DamageType>DAMAGE_COLD</DamageType>
					<iResist>-25</iResist>
				</DamageTypeResist>
			</DamageTypeResists>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_DEMON</Type>
			<Description>TXT_KEY_PROMOTION_DEMON</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<TerrainAttacks>
				<TerrainAttack>
					<TerrainType>TERRAIN_BROKEN_LANDS</TerrainType>
					<iTerrainAttack>10</iTerrainAttack>
				</TerrainAttack>
				<TerrainAttack>
					<TerrainType>TERRAIN_FIELDS_OF_PERDITION</TerrainType>
					<iTerrainAttack>10</iTerrainAttack>
				</TerrainAttack>
				<TerrainAttack>
					<TerrainType>TERRAIN_BURNING_SANDS</TerrainType>
					<iTerrainAttack>10</iTerrainAttack>
				</TerrainAttack>
				<TerrainAttack>
					<TerrainType>TERRAIN_WASTELAND</TerrainType>
					<iTerrainAttack>10</iTerrainAttack>
				</TerrainAttack>
				<TerrainAttack>
					<TerrainType>TERRAIN_GLACIER</TerrainType>
					<iTerrainAttack>10</iTerrainAttack>
				</TerrainAttack>
				<TerrainAttack>
					<TerrainType>TERRAIN_ABYSS</TerrainType>
					<iTerrainAttack>10</iTerrainAttack>
				</TerrainAttack>
				<TerrainAttack>
					<TerrainType>TERRAIN_BLACK_SEA</TerrainType>
					<iTerrainAttack>10</iTerrainAttack>
				</TerrainAttack>
			</TerrainAttacks>
			<TerrainDefenses>
				<TerrainDefense>
					<TerrainType>TERRAIN_BROKEN_LANDS</TerrainType>
					<iTerrainDefense>10</iTerrainDefense>
				</TerrainDefense>
				<TerrainDefense>
					<TerrainType>TERRAIN_FIELDS_OF_PERDITION</TerrainType>
					<iTerrainDefense>10</iTerrainDefense>
				</TerrainDefense>
				<TerrainDefense>
					<TerrainType>TERRAIN_BURNING_SANDS</TerrainType>
					<iTerrainDefense>10</iTerrainDefense>
				</TerrainDefense>
				<TerrainDefense>
					<TerrainType>TERRAIN_GLACIER</TerrainType>
					<iTerrainDefense>10</iTerrainDefense>
				</TerrainDefense>
				<TerrainDefense>
					<TerrainType>TERRAIN_WASTELAND</TerrainType>
					<iTerrainDefense>10</iTerrainDefense>
				</TerrainDefense>
				<TerrainDefense>
					<TerrainType>TERRAIN_ABYSS</TerrainType>
					<iTerrainDefense>10</iTerrainDefense>
				</TerrainDefense>
				<TerrainDefense>
					<TerrainType>TERRAIN_BLACK_SEA</TerrainType>
					<iTerrainDefense>10</iTerrainDefense>
				</TerrainDefense>
			</TerrainDefenses>


			<TerrainDoubleMoves>
				<TerrainDoubleMove>
					<TerrainType>TERRAIN_BROKEN_LANDS</TerrainType>
					<bTerrainDoubleMove>1</bTerrainDoubleMove>
				</TerrainDoubleMove>
				<TerrainDoubleMove>
					<TerrainType>TERRAIN_FIELDS_OF_PERDITION</TerrainType>
					<bTerrainDoubleMove>1</bTerrainDoubleMove>
				</TerrainDoubleMove>
				<TerrainDoubleMove>
					<TerrainType>TERRAIN_BURNING_SANDS</TerrainType>
					<bTerrainDoubleMove>1</bTerrainDoubleMove>
				</TerrainDoubleMove>
				<TerrainDoubleMove>
					<TerrainType>TERRAIN_GLACIER</TerrainType>
					<bTerrainDoubleMove>1</bTerrainDoubleMove>
				</TerrainDoubleMove>
				<TerrainDoubleMove>
					<TerrainType>TERRAIN_WASTELAND</TerrainType>
					<bTerrainDoubleMove>1</bTerrainDoubleMove>
				</TerrainDoubleMove>
				<TerrainDoubleMove>
					<TerrainType>TERRAIN_ABYSS</TerrainType>
					<bTerrainDoubleMove>1</bTerrainDoubleMove>
				</TerrainDoubleMove>
				<TerrainDoubleMove>
					<TerrainType>TERRAIN_BLACK_SEA</TerrainType>
					<bTerrainDoubleMove>1</bTerrainDoubleMove>
				</TerrainDoubleMove>
			</TerrainDoubleMoves>

			<Button>Art/Interface/Buttons/Promotions/Demon.dds</Button>
			<bImmuneToFear>1</bImmuneToFear>
			<bNotAlive>1</bNotAlive>
			<bRace>1</bRace>
			<PyPerTurn>effectTaint(pCaster)</PyPerTurn>
			<UnitArtStyleType>UNIT_ARTSTYLE_DEMON</UnitArtStyleType>
			<DamageTypeResists>
				<DamageTypeResist>
					<DamageType>DAMAGE_DEATH</DamageType>
					<iResist>100</iResist>
				</DamageTypeResist>
				<DamageTypeResist>
					<DamageType>DAMAGE_FIRE</DamageType>
					<iResist>20</iResist>
				</DamageTypeResist>
				<DamageTypeResist>
					<DamageType>DAMAGE_HOLY</DamageType>
					<iResist>-25</iResist>
				</DamageTypeResist>
				<DamageTypeResist>
					<DamageType>DAMAGE_POISON</DamageType>
					<iResist>100</iResist>
				</DamageTypeResist>
				<DamageTypeResist>
					<DamageType>DAMAGE_UNHOLY</DamageType>
					<iResist>100</iResist>
				</DamageTypeResist>
			</DamageTypeResists>
		</PromotionInfo>

		<PromotionInfo>
			<Type>PROMOTION_DRAGON</Type>
			<Description>TXT_KEY_PROMOTION_DRAGON</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<Button>Art/Interface/Buttons/Promotions/Dragon.dds</Button>
			<bFear>1</bFear>
			<bImmuneToFear>1</bImmuneToFear>
			<bRace>1</bRace>

			<PromotionImmune1>PROMOTION_DISEASED</PromotionImmune1>
			<PromotionImmune2>PROMOTION_PLAGUED</PromotionImmune2>
			<PromotionImmune3>PROMOTION_WITHERED</PromotionImmune3>
			<DamageTypeResists>
				<DamageTypeResist>
					<DamageType>DAMAGE_POISON</DamageType>
					<iResist>100</iResist>
				</DamageTypeResist>
			</DamageTypeResists>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_DWARF</Type>
			<Description>TXT_KEY_PROMOTION_DWARF</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<bHillsDoubleMove>1</bHillsDoubleMove>
			<Button>Art/Interface/Buttons/Promotions/Dwarf.dds</Button>
			<bRace>1</bRace>
			<iWorkRateModify>25</iWorkRateModify>
			<UnitArtStyleType>UNIT_ARTSTYLE_DWARF</UnitArtStyleType>
			<DamageTypeResists>
				<DamageTypeResist>
					<DamageType>DAMAGE_POISON</DamageType>
					<iResist>25</iResist>
				</DamageTypeResist>
			</DamageTypeResists>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_ELEMENTAL</Type>
			<Description>TXT_KEY_PROMOTION_ELEMENTAL</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<Button>Art/Interface/Buttons/Promotions/Elemental.dds</Button>
			<bImmuneToFear>1</bImmuneToFear>
			<bNotAlive>1</bNotAlive>
			<bRace>1</bRace>
			<DamageTypeResists>
				<DamageTypeResist>
					<DamageType>DAMAGE_DEATH</DamageType>
					<iResist>100</iResist>
				</DamageTypeResist>
				<DamageTypeResist>
					<DamageType>DAMAGE_POISON</DamageType>
					<iResist>100</iResist>
				</DamageTypeResist>
			</DamageTypeResists>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_ELF</Type>
			<Description>TXT_KEY_PROMOTION_ELF</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<FeatureAttacks>
				<FeatureAttack>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<iFeatureAttack>10</iFeatureAttack>
				</FeatureAttack>
				<FeatureAttack>
					<FeatureType>FEATURE_FOREST_ANCIENT</FeatureType>
					<iFeatureAttack>10</iFeatureAttack>
				</FeatureAttack>
			</FeatureAttacks>
			<FeatureDoubleMoves>
				<FeatureDoubleMove>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<bFeatureDoubleMove>1</bFeatureDoubleMove>
				</FeatureDoubleMove>
				<FeatureDoubleMove>
					<FeatureType>FEATURE_FOREST_ANCIENT</FeatureType>
					<bFeatureDoubleMove>1</bFeatureDoubleMove>
				</FeatureDoubleMove>
			</FeatureDoubleMoves>
			<Button>Art/Interface/Buttons/Promotions/Elf.dds</Button>
			<bRace>1</bRace>
			<iWorkRateModify>-20</iWorkRateModify>
			<UnitArtStyleType>UNIT_ARTSTYLE_ELF</UnitArtStyleType>
			<DamageTypeResists>
				<DamageTypeResist>
					<DamageType>DAMAGE_COLD</DamageType>
					<iResist>-25</iResist>
				</DamageTypeResist>
			</DamageTypeResists>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_FROSTLING</Type>
			<Description>TXT_KEY_PROMOTION_FROSTLING</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<TerrainAttacks>
				<TerrainAttack>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<iTerrainAttack>25</iTerrainAttack>
				</TerrainAttack>
				<TerrainAttack>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<iTerrainAttack>10</iTerrainAttack>
				</TerrainAttack>
				<TerrainAttack>
					<TerrainType>TERRAIN_GLACIER</TerrainType>
					<iTerrainAttack>35</iTerrainAttack>
				</TerrainAttack>
				<TerrainAttack>
					<TerrainType>TERRAIN_WASTELAND</TerrainType>
					<iTerrainAttack>15</iTerrainAttack>
				</TerrainAttack>
				<TerrainAttack>
					<TerrainType>TERRAIN_DESERT</TerrainType>
					<iTerrainAttack>-25</iTerrainAttack>
				</TerrainAttack>
			</TerrainAttacks>
			<TerrainDefenses>
				<TerrainDefense>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<iTerrainDefense>25</iTerrainDefense>
				</TerrainDefense>
				<TerrainDefense>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<iTerrainDefense>10</iTerrainDefense>
				</TerrainDefense>
				<TerrainDefense>
					<TerrainType>TERRAIN_GLACIER</TerrainType>
					<iTerrainDefense>35</iTerrainDefense>
				</TerrainDefense>
				<TerrainDefense>
					<TerrainType>TERRAIN_WASTELAND</TerrainType>
					<iTerrainDefense>15</iTerrainDefense>
				</TerrainDefense>
				<TerrainDefense>
					<TerrainType>TERRAIN_DESERT</TerrainType>
					<iTerrainDefense>-25</iTerrainDefense>
				</TerrainDefense>
			</TerrainDefenses>
			<Button>Art/Interface/Buttons/Promotions/Frostling.dds</Button>
			<bRace>1</bRace>
			<DamageTypeCombats>
				<DamageTypeCombat>
					<DamageType>DAMAGE_COLD</DamageType>
					<iCombat>1</iCombat>
				</DamageTypeCombat>
			</DamageTypeCombats>
			<DamageTypeResists>
				<DamageTypeResist>
					<DamageType>DAMAGE_COLD</DamageType>
					<iResist>100</iResist>
				</DamageTypeResist>
				<DamageTypeResist>
					<DamageType>DAMAGE_FIRE</DamageType>
					<iResist>-50</iResist>
				</DamageTypeResist>
			</DamageTypeResists>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_GOLEM</Type>
			<Description>TXT_KEY_PROMOTION_GOLEM</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<iNeutralHealChange>-5</iNeutralHealChange>
			<iFriendlyHealChange>-10</iFriendlyHealChange>
			<Button>Art/Interface/Buttons/Promotions/Golem.dds</Button>
			<bImmuneToFear>1</bImmuneToFear>
			<bNotAlive>1</bNotAlive>
			<bRace>1</bRace>
			<DamageTypeResists>
				<DamageTypeResist>
					<DamageType>DAMAGE_DEATH</DamageType>
					<iResist>100</iResist>
				</DamageTypeResist>
				<DamageTypeResist>
					<DamageType>DAMAGE_POISON</DamageType>
					<iResist>100</iResist>
				</DamageTypeResist>
			</DamageTypeResists>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_ILLUSION</Type>
			<Description>TXT_KEY_PROMOTION_ILLUSION</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<Button>Art/Interface/Buttons/Promotions/Illusion.dds</Button>
			<bNotAlive>1</bNotAlive>
			<bRace>1</bRace>
			<iCombatHealPercent>100</iCombatHealPercent>

			<PromotionImmune1>PROMOTION_INVISIBLE</PromotionImmune1>
			<PromotionImmune2>PROMOTION_HIDDEN</PromotionImmune2>
			<PromotionImmune3>PROMOTION_STEALTH</PromotionImmune3>

			<PromotionSummonPerk>PROMOTION_ILLUSION</PromotionSummonPerk>
			<UnitArtStyleType>UNIT_ARTSTYLE_ILLUSION</UnitArtStyleType>
			<bOnlyDefensive>1</bOnlyDefensive>
			<DamageTypeResists>
				<DamageTypeResist>
					<DamageType>DAMAGE_DEATH</DamageType>
					<iResist>100</iResist>
				</DamageTypeResist>
				<DamageTypeResist>
					<DamageType>DAMAGE_POISON</DamageType>
					<iResist>100</iResist>
				</DamageTypeResist>
			</DamageTypeResists>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_LIZARDMAN</Type>
			<Description>TXT_KEY_PROMOTION_LIZARDMAN</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<bRiver>1</bRiver>
			<TerrainAttacks>
				<TerrainAttack>
					<TerrainType>TERRAIN_MARSH</TerrainType>
					<iTerrainAttack>10</iTerrainAttack>
				</TerrainAttack>
			</TerrainAttacks>
			<TerrainDefenses>
				<TerrainDefense>
					<TerrainType>TERRAIN_MARSH</TerrainType>
					<iTerrainDefense>10</iTerrainDefense>
				</TerrainDefense>
			</TerrainDefenses>
			<TerrainDoubleMoves>
				<TerrainDoubleMove>
					<TerrainType>TERRAIN_MARSH</TerrainType>
					<bTerrainDoubleMove>1</bTerrainDoubleMove>
				</TerrainDoubleMove>
			</TerrainDoubleMoves>
			<Button>Art/Interface/Buttons/Promotions/Lizardman.dds</Button>
			<bRace>1</bRace>
			<UnitArtStyleType>UNIT_ARTSTYLE_LIZARDMAN</UnitArtStyleType>
			<DamageTypeResists>
				<DamageTypeResist>
					<DamageType>DAMAGE_POISON</DamageType>
					<iResist>10</iResist>
				</DamageTypeResist>
			</DamageTypeResists>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_MUSTEVAL</Type>
			<Description>TXT_KEY_PROMOTION_MUSTEVAL</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<iWithdrawalChange>25</iWithdrawalChange>
			<iCityAttack>15</iCityAttack>
			<iCityDefense>15</iCityDefense>
			<Button>Art/Interface/Buttons/Promotions/RaceMusteval.dds</Button>
			<bRace>1</bRace>
			<UnitArtStyleType>UNIT_ARTSTYLE_MUSTEVAL</UnitArtStyleType>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_ORC</Type>
			<Description>TXT_KEY_PROMOTION_ORC</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<FeatureAttacks>
				<FeatureAttack>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<iFeatureAttack>10</iFeatureAttack>
				</FeatureAttack>
			</FeatureAttacks>
			<Button>Art/Interface/Buttons/Promotions/Orc.dds</Button>
			<bRace>1</bRace>
			<iWorkRateModify>-10</iWorkRateModify>
			<UnitArtStyleType>UNIT_ARTSTYLE_ORC</UnitArtStyleType>
			<DamageTypeResists>
				<DamageTypeResist>
					<DamageType>DAMAGE_FIRE</DamageType>
					<iResist>25</iResist>
				</DamageTypeResist>
			</DamageTypeResists>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_PUPPET</Type>
			<Description>TXT_KEY_PROMOTION_PUPPET</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<iCombatPercent>-20</iCombatPercent>
			<Button>Art/Interface/Buttons/Promotions/Puppet.dds</Button>
			<bNotAlive>1</bNotAlive>
			<bRace>1</bRace>
			<iCasterResistModify>20</iCasterResistModify>
			<iSpellDamageModify>-10</iSpellDamageModify>
			<PromotionSummonPerk>PROMOTION_PUPPET</PromotionSummonPerk>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_SATYR</Type>
			<Description>TXT_KEY_PROMOTION_SATYR</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<FeatureAttacks>
				<FeatureAttack>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<iFeatureAttack>25</iFeatureAttack>
				</FeatureAttack>
				<FeatureAttack>
					<FeatureType>FEATURE_FOREST_ANCIENT</FeatureType>
					<iFeatureAttack>20</iFeatureAttack>
				</FeatureAttack>
			</FeatureAttacks>
			<FeatureDoubleMoves>
				<FeatureDoubleMove>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<bFeatureDoubleMove>1</bFeatureDoubleMove>
				</FeatureDoubleMove>
				<FeatureDoubleMove>
					<FeatureType>FEATURE_FOREST_ANCIENT</FeatureType>
					<bFeatureDoubleMove>1</bFeatureDoubleMove>
				</FeatureDoubleMove>
			</FeatureDoubleMoves>
			<bGraphicalOnly>1</bGraphicalOnly>
			<Button>Art/Interface/Buttons/Promotions/RaceSatyr.dds</Button>
			<bRace>1</bRace>
			<iWorkRateModify>-20</iWorkRateModify>
			<UnitArtStyleType>UNIT_ARTSTYLE_SATYR</UnitArtStyleType>
			<DamageTypeResists>
				<DamageTypeResist>
					<DamageType>DAMAGE_POISON</DamageType>
					<iResist>10</iResist>
				</DamageTypeResist>
			</DamageTypeResists>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_SERPENTINE</Type>
			<Description>TXT_KEY_PROMOTION_SERPENTINE</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<Button>Art/Interface/Buttons/Promotions/RaceSemiSerpentine.dds</Button>
			<bRace>1</bRace>
			<UnitArtStyleType>UNIT_ARTSTYLE_SERPENTINE</UnitArtStyleType>
			<DamageTypeResists>
				<DamageTypeResist>
					<DamageType>DAMAGE_POISON</DamageType>
					<iResist>45</iResist>
				</DamageTypeResist>
			</DamageTypeResists>
			<DamageTypeCombats>
				<DamageTypeCombat>
					<DamageType>DAMAGE_POISON</DamageType>
					<iCombat>1</iCombat>
				</DamageTypeCombat>
			</DamageTypeCombats>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_UNDEAD</Type>
			<Description>TXT_KEY_PROMOTION_UNDEAD</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<Button>Art/Interface/Buttons/Promotions/Undead.dds</Button>
			<bImmuneToFear>1</bImmuneToFear>
			<bNotAlive>1</bNotAlive>
			<bRace>1</bRace>
			<UnitArtStyleType>UNIT_ARTSTYLE_DEMON</UnitArtStyleType>
			<DamageTypeResists>
				<DamageTypeResist>
					<DamageType>DAMAGE_DEATH</DamageType>
					<iResist>100</iResist>
				</DamageTypeResist>
				<DamageTypeResist>
					<DamageType>DAMAGE_HOLY</DamageType>
					<iResist>-50</iResist>
				</DamageTypeResist>
				<DamageTypeResist>
					<DamageType>DAMAGE_POISON</DamageType>
					<iResist>100</iResist>
				</DamageTypeResist>
				<DamageTypeResist>
					<DamageType>DAMAGE_UNHOLY</DamageType>
					<iResist>50</iResist>
				</DamageTypeResist>
			</DamageTypeResists>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_VAMPIRE</Type>
			<Description>TXT_KEY_PROMOTION_VAMPIRE</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<TechPrereq>TECH_NEVER</TechPrereq>
			<iEnemyHealChange>5</iEnemyHealChange>
			<iNeutralHealChange>5</iNeutralHealChange>
			<iFriendlyHealChange>5</iFriendlyHealChange>
			<iCombatPercent>10</iCombatPercent>
			<Button>Art/Interface/Buttons/Promotions/Vampire.dds</Button>
			<iCombatPercentDefense>10</iCombatPercentDefense>
			<iMinLevel>-1</iMinLevel>
			<iSpellCasterXP>1</iSpellCasterXP>
			<PromotionImmune1>PROMOTION_CONVERT_EMPYREAN</PromotionImmune1>
			<UnitArtStyleType>UNIT_ARTSTYLE_VAMPIRE</UnitArtStyleType>
			<DamageTypeResists>
				<DamageTypeResist>
					<DamageType>DAMAGE_DEATH</DamageType>
					<iResist>20</iResist>
				</DamageTypeResist>
				<DamageTypeResist>
					<DamageType>DAMAGE_HOLY</DamageType>
					<iResist>-15</iResist>
				</DamageTypeResist>
			</DamageTypeResists>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_DEMON_SLAYING</Type>
			<Description>TXT_KEY_PROMOTION_DEMON_SLAYING</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_COMBAT1</PromotionPrereq>
			<TechPrereq>TECH_WAY_OF_THE_WISE</TechPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Demonslaying.dds</Button>
			<PromotionCombatType>PROMOTION_DEMON</PromotionCombatType>
			<iPromotionCombatMod>40</iPromotionCombatMod>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_EXORCIST</Type>
			<Description>TXT_KEY_PROMOTION_EXORCIST</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_DEMON_SLAYING</PromotionPrereq>
			<TechPrereq>TECH_RIGHTEOUSNESS</TechPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Exorcist.dds</Button>
			<PromotionCombatType>PROMOTION_DEMON_POSSESSED</PromotionCombatType>
			<iPromotionCombatMod>40</iPromotionCombatMod>
			<PromotionImmune1>PROMOTION_DEMON_POSSESSED</PromotionImmune1>
			<iMinLevel>7</iMinLevel>
		</PromotionInfo>
		<PromotionInfo>
			<Type>PROMOTION_DRAGON_SLAYING</Type>
			<Description>TXT_KEY_PROMOTION_DRAGON_SLAYING</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_COMBAT5</PromotionPrereq>
			<TechPrereq>TECH_ANIMAL_MASTERY</TechPrereq>

			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>

			<Button>Art/Interface/Buttons/Promotions/Dragonslaying.dds</Button>
			<UnitCombatMods>
				<UnitCombatMod>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<iUnitCombatMod>50</iUnitCombatMod>
				</UnitCombatMod>
			</UnitCombatMods>
			<PromotionCombatType>PROMOTION_DRAGON</PromotionCombatType>
			<iPromotionCombatMod>75</iPromotionCombatMod>

			<PromotionImmune1>PROMOTION_CULT_OF_THE_DRAGON</PromotionImmune1>

		</PromotionInfo>



		<PromotionInfo>
			<Type>PROMOTION_GOLEM_SLAYING</Type>
			<Description>TXT_KEY_PROMOTION_GOLEM_SLAYING</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_COMBAT2</PromotionPrereq>
			<TechPrereq>TECH_MACHINERY</TechPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MOUNTED</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Golem.dds</Button>
			<PromotionCombatType>PROMOTION_GOLEM</PromotionCombatType>
			<iPromotionCombatMod>40</iPromotionCombatMod>
		</PromotionInfo>

		<PromotionInfo>
			<Type>PROMOTION_UNDEAD_SLAYING</Type>
			<Description>TXT_KEY_PROMOTION_UNDEAD_SLAYING</Description>
			<Sound>AS2D_IF_LEVELUP</Sound>
			<PromotionPrereq>PROMOTION_COMBAT1</PromotionPrereq>
			<TechPrereq>TECH_WAY_OF_THE_WISE</TechPrereq>
			<UnitCombats>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_BEAST</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_DISCIPLE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
				<UnitCombat>
					<UnitCombatType>UNITCOMBAT_MELEE</UnitCombatType>
					<bUnitCombat>1</bUnitCombat>
				</UnitCombat>
			</UnitCombats>
			<Button>Art/Interface/Buttons/Promotions/Undeadslaying.dds</Button>
			<PromotionCombatType>PROMOTION_UNDEAD</PromotionCombatType>
			<iPromotionCombatMod>70</iPromotionCombatMod>
		</PromotionInfo>


	</PromotionInfos>
</Civ4PromotionInfos>
