<?xml version="1.0"?>
<!-- Created with the FfH editor by Kael -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Bonus Infos -->
<Civ4BonusInfos xmlns="x-schema:CIV4TerrainSchema.xml">
	<BonusInfos>
		<BonusInfo>
			<Type>BONUS_MANA</Type>
			<Description>TXT_KEY_BONUS_MANA</Description>
			<Civilopedia>TXT_KEY_BONUS_MANA_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_RAWMANA</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_MANA</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_NEVER</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>1</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iPlacementOrder>3</iPlacementOrder>
			<iConstAppearance>100</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>10</iRandApp1>
				<iRandApp2>10</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>200</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>6</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>1</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>0</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_BROKEN_LANDS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_BURNING_SANDS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_FIELDS_OF_PERDITION</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SHALLOWS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_DESERT</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_MARSH</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>0</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>NONE</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_MANA_AIR</Type>
			<Description>TXT_KEY_BONUS_MANA_AIR</Description>
			<Civilopedia>TXT_KEY_BONUS_MANA_AIR_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_MANA</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_MANA_AIR</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_ELEMENTALISM</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>90</iAITradeModifier>
			<iAIObjective>5</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iPlacementOrder>4</iPlacementOrder>
			<iConstAppearance>0</iConstAppearance>
			<iMinAreaSize>-1</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>0</iRandApp1>
				<iRandApp2>0</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>1</bArea>
			<bHills>1</bHills>
			<bFlatlands>0</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>0</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_BROKEN_LANDS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_BURNING_SANDS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_FIELDS_OF_PERDITION</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SHALLOWS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_DESERT</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_MARSH</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_WASTELAND</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GLACIER</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>0</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>DAMAGE_LIGHTNING</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_MANA_BODY</Type>
			<Description>TXT_KEY_BONUS_MANA_BODY</Description>
			<Civilopedia>TXT_KEY_BONUS_MANA_BODY_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_MANA</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_MANA_BODY</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_ALTERATION</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>90</iAITradeModifier>
			<iAIObjective>5</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iPlacementOrder>4</iPlacementOrder>
			<iConstAppearance>0</iConstAppearance>
			<iMinAreaSize>-1</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>0</iRandApp1>
				<iRandApp2>0</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>1</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>0</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_BROKEN_LANDS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_BURNING_SANDS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_FIELDS_OF_PERDITION</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SHALLOWS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_DESERT</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_MARSH</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_WASTELAND</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GLACIER</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>1</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>5</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>NONE</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_MANA_CHAOS</Type>
			<Description>TXT_KEY_BONUS_MANA_CHAOS</Description>
			<Civilopedia>TXT_KEY_BONUS_MANA_CHAOS_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_MANA</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_MANA_CHAOS</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_NECROMANCY</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>90</iAITradeModifier>
			<iAIObjective>5</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iPlacementOrder>4</iPlacementOrder>
			<iConstAppearance>0</iConstAppearance>
			<iMinAreaSize>-1</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>0</iRandApp1>
				<iRandApp2>0</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>1</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>0</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_BROKEN_LANDS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_BURNING_SANDS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_FIELDS_OF_PERDITION</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SHALLOWS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_DESERT</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_MARSH</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_WASTELAND</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GLACIER</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>1</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>2</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>NONE</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_MANA_CREATION</Type>
			<Description>TXT_KEY_BONUS_MANA_CREATION</Description>
			<Civilopedia>TXT_KEY_BONUS_MANA_CREATION_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_MANA</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_MANA_CREATION</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_DIVINATION</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>90</iAITradeModifier>
			<iAIObjective>10</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iPlacementOrder>4</iPlacementOrder>
			<iConstAppearance>0</iConstAppearance>
			<iMinAreaSize>-1</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>0</iRandApp1>
				<iRandApp2>0</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>1</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>0</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
				<FeatureBoolean>
					<FeatureType>FEATURE_FOREST_NEW</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>0</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>2</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>2</iResearchModifier>
			<DamageType>NONE</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_MANA_DIMENSIONAL</Type>
			<Description>TXT_KEY_BONUS_MANA_DIMENSIONAL</Description>
			<Civilopedia>TXT_KEY_BONUS_MANA_DIMENSIONAL_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_MANA</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_MANA_DIMENSIONAL</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_NECROMANCY</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>90</iAITradeModifier>
			<iAIObjective>10</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iPlacementOrder>4</iPlacementOrder>
			<iConstAppearance>0</iConstAppearance>
			<iMinAreaSize>-1</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>0</iRandApp1>
				<iRandApp2>0</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>0</bHills>
			<bFlatlands>0</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>0</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_BROKEN_LANDS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_BURNING_SANDS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_FIELDS_OF_PERDITION</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SHALLOWS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>0</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>DAMAGE_UNHOLY</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_MANA_DEATH</Type>
			<Description>TXT_KEY_BONUS_MANA_DEATH</Description>
			<Civilopedia>TXT_KEY_BONUS_MANA_DEATH_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_MANA</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_MANA_DEATH</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_NECROMANCY</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>90</iAITradeModifier>
			<iAIObjective>5</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iPlacementOrder>4</iPlacementOrder>
			<iConstAppearance>0</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>0</iRandApp1>
				<iRandApp2>0</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>1</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>0</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_BROKEN_LANDS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_BURNING_SANDS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_FIELDS_OF_PERDITION</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SHALLOWS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_DESERT</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_MARSH</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_WASTELAND</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GLACIER</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>0</bModifierPerBonus>
			<iBadAttitude>-1</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>DAMAGE_DEATH</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_MANA_EARTH</Type>
			<Description>TXT_KEY_BONUS_MANA_EARTH</Description>
			<Civilopedia>TXT_KEY_BONUS_MANA_EARTH_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_MANA</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_MANA_EARTH</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_ELEMENTALISM</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>90</iAITradeModifier>
			<iAIObjective>5</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iPlacementOrder>-4</iPlacementOrder>
			<iConstAppearance>0</iConstAppearance>
			<iMinAreaSize>-1</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>0</iRandApp1>
				<iRandApp2>0</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>1</bHills>
			<bFlatlands>0</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>0</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_BROKEN_LANDS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_BURNING_SANDS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_FIELDS_OF_PERDITION</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SHALLOWS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_DESERT</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_MARSH</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_WASTELAND</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GLACIER</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>1</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>20</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>NONE</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_MANA_ENCHANTMENT</Type>
			<Description>TXT_KEY_BONUS_MANA_ENCHANTMENT</Description>
			<Civilopedia>TXT_KEY_BONUS_MANA_ENCHANTMENT_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_MANA</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_MANA_ENCHANTMENT</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_ALTERATION</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>90</iAITradeModifier>
			<iAIObjective>5</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>1</iHappiness>
			<iPlacementOrder>4</iPlacementOrder>
			<iConstAppearance>0</iConstAppearance>
			<iMinAreaSize>-1</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>0</iRandApp1>
				<iRandApp2>0</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>1</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>0</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_BROKEN_LANDS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_BURNING_SANDS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_FIELDS_OF_PERDITION</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SHALLOWS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_DESERT</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_MARSH</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_WASTELAND</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GLACIER</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>1</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>DAMAGE_HOLY</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_MANA_ENTROPY</Type>
			<Description>TXT_KEY_BONUS_MANA_ENTROPY</Description>
			<Civilopedia>TXT_KEY_BONUS_MANA_ENTROPY_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_MANA</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_MANA_ENTROPY</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_NECROMANCY</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>90</iAITradeModifier>
			<iAIObjective>5</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iPlacementOrder>4</iPlacementOrder>
			<iConstAppearance>0</iConstAppearance>
			<iMinAreaSize>-1</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>0</iRandApp1>
				<iRandApp2>0</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>1</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>0</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_BROKEN_LANDS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_BURNING_SANDS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_FIELDS_OF_PERDITION</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SHALLOWS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_DESERT</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_MARSH</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_WASTELAND</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GLACIER</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>1</bModifierPerBonus>
			<iBadAttitude>-2</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>-5</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>DAMAGE_UNHOLY</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_MANA_FIRE</Type>
			<Description>TXT_KEY_BONUS_MANA_FIRE</Description>
			<Civilopedia>TXT_KEY_BONUS_MANA_FIRE_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_MANA</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_MANA_FIRE</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_ELEMENTALISM</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>90</iAITradeModifier>
			<iAIObjective>5</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iPlacementOrder>4</iPlacementOrder>
			<iConstAppearance>0</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>0</iRandApp1>
				<iRandApp2>0</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>1</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>1</bNoRiverSide>
			<bNormalize>0</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_BROKEN_LANDS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_BURNING_SANDS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_FIELDS_OF_PERDITION</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_DESERT</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
				<FeatureBoolean>
					<FeatureType>FEATURE_FLAMES</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>0</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>DAMAGE_FIRE</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_MANA_FORCE</Type>
			<Description>TXT_KEY_BONUS_MANA_FORCE</Description>
			<Civilopedia>TXT_KEY_BONUS_MANA_FORCE_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_MANA</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_MANA_FORCE</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_ALTERATION</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>90</iAITradeModifier>
			<iAIObjective>10</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iPlacementOrder>4</iPlacementOrder>
			<iConstAppearance>0</iConstAppearance>
			<iMinAreaSize>-1</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>0</iRandApp1>
				<iRandApp2>0</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>1</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>0</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_BROKEN_LANDS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_BURNING_SANDS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_FIELDS_OF_PERDITION</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SHALLOWS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_DESERT</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_MARSH</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_WASTELAND</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GLACIER</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>1</bModifierPerBonus>
			<iBadAttitude>1</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>NONE</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_MANA_ICE</Type>
			<Description>TXT_KEY_BONUS_MANA_ICE</Description>
			<Civilopedia>TXT_KEY_BONUS_MANA_ICE_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_MANA</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_MANA_ICE</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_ELEMENTALISM</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>90</iAITradeModifier>
			<iAIObjective>10</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iPlacementOrder>3</iPlacementOrder>
			<iConstAppearance>0</iConstAppearance>
			<iMinAreaSize>-1</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>0</iRandApp1>
				<iRandApp2>0</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>1</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>0</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_BROKEN_LANDS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_WASTELAND</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GLACIER</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>0</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>DAMAGE_COLD</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_MANA_LAW</Type>
			<Description>TXT_KEY_BONUS_MANA_LAW</Description>
			<Civilopedia>TXT_KEY_BONUS_MANA_LAW_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_MANA</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_MANA_LAW</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_DIVINATION</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>90</iAITradeModifier>
			<iAIObjective>5</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iPlacementOrder>4</iPlacementOrder>
			<iConstAppearance>0</iConstAppearance>
			<iMinAreaSize>-1</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>0</iRandApp1>
				<iRandApp2>0</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>1</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>0</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_BROKEN_LANDS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_BURNING_SANDS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_FIELDS_OF_PERDITION</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SHALLOWS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_DESERT</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_MARSH</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_WASTELAND</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GLACIER</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>1</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>-5</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>NONE</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_MANA_LIFE</Type>
			<Description>TXT_KEY_BONUS_MANA_LIFE</Description>
			<Civilopedia>TXT_KEY_BONUS_MANA_LIFE_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_MANA</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_MANA_LIFE</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_ALTERATION</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>90</iAITradeModifier>
			<iAIObjective>5</iAIObjective>
			<iHealth>1</iHealth>
			<iHappiness>0</iHappiness>
			<iPlacementOrder>4</iPlacementOrder>
			<iConstAppearance>0</iConstAppearance>
			<iMinAreaSize>-1</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>0</iRandApp1>
				<iRandApp2>0</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>1</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>0</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_DESERT</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_MARSH</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>1</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>DAMAGE_HOLY</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_MANA_METAMAGIC</Type>
			<Description>TXT_KEY_BONUS_MANA_METAMAGIC</Description>
			<Civilopedia>TXT_KEY_BONUS_MANA_METAMAGIC_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_MANA</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_MANA_METAMAGIC</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_SORCERY</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>90</iAITradeModifier>
			<iAIObjective>5</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iPlacementOrder>4</iPlacementOrder>
			<iConstAppearance>0</iConstAppearance>
			<iMinAreaSize>-1</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>0</iRandApp1>
				<iRandApp2>0</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>1</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>0</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_BROKEN_LANDS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_BURNING_SANDS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_FIELDS_OF_PERDITION</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SHALLOWS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_DESERT</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_MARSH</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_WASTELAND</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GLACIER</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>0</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>NONE</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_MANA_MIND</Type>
			<Description>TXT_KEY_BONUS_MANA_MIND</Description>
			<Civilopedia>TXT_KEY_BONUS_MANA_MIND_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_MANA</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_MANA_MIND</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_DIVINATION</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>90</iAITradeModifier>
			<iAIObjective>5</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iPlacementOrder>4</iPlacementOrder>
			<iConstAppearance>0</iConstAppearance>
			<iMinAreaSize>-1</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>0</iRandApp1>
				<iRandApp2>0</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>1</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>0</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_BROKEN_LANDS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_BURNING_SANDS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_FIELDS_OF_PERDITION</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SHALLOWS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_DESERT</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_MARSH</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_WASTELAND</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GLACIER</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>1</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>3</iResearchModifier>
			<DamageType>NONE</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_MANA_NATURE</Type>
			<Description>TXT_KEY_BONUS_MANA_NATURE</Description>
			<Civilopedia>TXT_KEY_BONUS_MANA_NATURE_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_MANA</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_MANA_NATURE</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_ALTERATION</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>90</iAITradeModifier>
			<iAIObjective>5</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iPlacementOrder>4</iPlacementOrder>
			<iConstAppearance>0</iConstAppearance>
			<iMinAreaSize>-1</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>0</iRandApp1>
				<iRandApp2>0</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>1</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>0</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_MARSH</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
				<FeatureBoolean>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
				<FeatureBoolean>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
				<FeatureBoolean>
					<FeatureType>FEATURE_FOREST_NEW</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
				<FeatureBoolean>
					<FeatureType>FEATURE_FOREST_ANCIENT</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>0</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>NONE</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_MANA_SHADOW</Type>
			<Description>TXT_KEY_BONUS_MANA_SHADOW</Description>
			<Civilopedia>TXT_KEY_BONUS_MANA_SHADOW_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_MANA</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_MANA_SHADOW</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_NECROMANCY</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>90</iAITradeModifier>
			<iAIObjective>5</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iPlacementOrder>-1</iPlacementOrder>
			<iConstAppearance>0</iConstAppearance>
			<iMinAreaSize>-1</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>0</iRandApp1>
				<iRandApp2>0</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>0</bHills>
			<bFlatlands>0</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>0</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_BROKEN_LANDS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_BURNING_SANDS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_FIELDS_OF_PERDITION</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SHALLOWS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_DESERT</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_MARSH</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_WASTELAND</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GLACIER</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>0</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>DAMAGE_POISON</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_MANA_SPIRIT</Type>
			<Description>TXT_KEY_BONUS_MANA_SPIRIT</Description>
			<Civilopedia>TXT_KEY_BONUS_MANA_SPIRIT_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_MANA</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_MANA_SPIRIT</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_DIVINATION</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>90</iAITradeModifier>
			<iAIObjective>5</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iPlacementOrder>4</iPlacementOrder>
			<iConstAppearance>0</iConstAppearance>
			<iMinAreaSize>-1</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>0</iRandApp1>
				<iRandApp2>0</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>1</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>0</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_BROKEN_LANDS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_BURNING_SANDS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_FIELDS_OF_PERDITION</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SHALLOWS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_DESERT</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_MARSH</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_WASTELAND</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GLACIER</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>1</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>5</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>DAMAGE_HOLY</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_MANA_SUN</Type>
			<Description>TXT_KEY_BONUS_MANA_SUN</Description>
			<Civilopedia>TXT_KEY_BONUS_MANA_SUN_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_MANA</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_MANA_SUN</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_DIVINATION</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>90</iAITradeModifier>
			<iAIObjective>5</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iPlacementOrder>4</iPlacementOrder>
			<iConstAppearance>0</iConstAppearance>
			<iMinAreaSize>-1</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>0</iRandApp1>
				<iRandApp2>0</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>1</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>0</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_DESERT</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>0</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>DAMAGE_FIRE</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_MANA_WATER</Type>
			<Description>TXT_KEY_BONUS_MANA_WATER</Description>
			<Civilopedia>TXT_KEY_BONUS_MANA_WATER_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_MANA</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_MANA_WATER</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_ELEMENTALISM</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>90</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iPlacementOrder>4</iPlacementOrder>
			<iConstAppearance>0</iConstAppearance>
			<iMinAreaSize>-1</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>0</iRandApp1>
				<iRandApp2>0</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>0</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>0</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SHALLOWS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_MARSH</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>0</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>DAMAGE_COLD</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_ALE</Type>
			<Description>TXT_KEY_BONUS_ALE</Description>
			<Civilopedia>TXT_KEY_BONUS_ALE_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GENERAL</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_ALE</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>NONE</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>1</iHappiness>
			<iPlacementOrder>-1</iPlacementOrder>
			<iConstAppearance>0</iConstAppearance>
			<iMinAreaSize>-1</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>0</iRandApp1>
				<iRandApp2>0</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>0</bHills>
			<bFlatlands>0</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>0</bNormalize>
			<TerrainBooleans>
			</TerrainBooleans>
			<FeatureBooleans>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>0</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>NONE</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_BANANA</Type>
			<Description>TXT_KEY_BONUS_BANANA</Description>
			<Civilopedia>TXT_KEY_BONUS_BANANA_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GENERAL</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_BANANA</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_CALENDAR</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>1</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>1</iHealth>
			<iHappiness>0</iHappiness>
			<iPlacementOrder>4</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>16</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>2</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>1</bArea>
			<bHills>0</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>1</bNormalize>
			<TerrainBooleans>
			</TerrainBooleans>
			<FeatureBooleans>
				<FeatureBoolean>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>0</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>NONE</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_CLAM</Type>
			<Description>TXT_KEY_BONUS_CLAM</Description>
			<Civilopedia>TXT_KEY_BONUS_CLAM_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GENERAL</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_CLAM</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>NONE</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>1</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>1</iHealth>
			<iHappiness>0</iHappiness>
			<iPlacementOrder>6</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>10</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>50</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>32</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>1</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>0</bHills>
			<bFlatlands>0</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>1</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_COAST</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>0</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>NONE</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_COPPER</Type>
			<Description>TXT_KEY_BONUS_COPPER</Description>
			<Civilopedia>TXT_KEY_BONUS_COPPER_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_RUSH</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_COPPER</ArtDefineTag>
			<TechReveal>TECH_MINING</TechReveal>
			<TechCityTrade>TECH_BRONZE_WORKING</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>1</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>30</iAITradeModifier>
			<iAIObjective>10</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iPlacementOrder>1</iPlacementOrder>
			<iConstAppearance>100</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>10</iRandApp1>
				<iRandApp2>10</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>100</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>1</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>1</bNoRiverSide>
			<bNormalize>0</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_BROKEN_LANDS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_BURNING_SANDS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_FIELDS_OF_PERDITION</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_DESERT</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_WASTELAND</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GLACIER</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>0</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>NONE</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_CORN</Type>
			<Description>TXT_KEY_BONUS_CORN</Description>
			<Civilopedia>TXT_KEY_BONUS_CORN_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GRAIN</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_CORN</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_AGRICULTURE</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>1</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>1</iHealth>
			<iHappiness>0</iHappiness>
			<iPlacementOrder>4</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>16</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>1</bArea>
			<bHills>0</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>1</bNoRiverSide>
			<bNormalize>1</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
			</FeatureTerrainBooleans>
			<bUseLSystem>1</bUseLSystem>
			<bModifierPerBonus>0</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>NONE</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_COTTON</Type>
			<Description>TXT_KEY_BONUS_COTTON</Description>
			<Civilopedia>TXT_KEY_BONUS_COTTON_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GENERAL</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_COTTON</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_CALENDAR</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>1</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>1</iHappiness>
			<iPlacementOrder>5</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>100</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>1</iGroupRange>
			<iGroupRand>50</iGroupRand>
			<bArea>1</bArea>
			<bHills>0</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>1</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>0</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>NONE</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_COW</Type>
			<Description>TXT_KEY_BONUS_COW</Description>
			<Civilopedia>TXT_KEY_BONUS_COW_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_LIVESTOCK</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_COW</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_ANIMAL_HUSBANDRY</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>1</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>1</iHealth>
			<iHappiness>0</iHappiness>
			<iPlacementOrder>4</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>50</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>16</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>1</bArea>
			<bHills>0</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>1</bNoRiverSide>
			<bNormalize>1</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>0</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>NONE</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_CRAB</Type>
			<Description>TXT_KEY_BONUS_CRAB</Description>
			<Civilopedia>TXT_KEY_BONUS_CRAB_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GENERAL</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_CRAB</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>NONE</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>1</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>1</iHealth>
			<iHappiness>0</iHappiness>
			<iPlacementOrder>6</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>10</iMinAreaSize>
			<iMinLatitude>40</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>32</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>1</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>0</bHills>
			<bFlatlands>0</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>1</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_COAST</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>0</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>NONE</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_DEER</Type>
			<Description>TXT_KEY_BONUS_DEER</Description>
			<Civilopedia>TXT_KEY_BONUS_DEER_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GENERAL</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_DEER</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_HUNTING</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>1</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>1</iHealth>
			<iHappiness>0</iHappiness>
			<iPlacementOrder>4</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>25</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>16</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>2</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>1</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>1</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
				<FeatureBoolean>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>0</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>NONE</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_DESERT_ROSE</Type>
			<Description>TXT_KEY_BONUS_DESERT_ROSE</Description>
			<Civilopedia>TXT_KEY_BONUS_REAGENTS_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_RUSH</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_DESERT_ROSE</ArtDefineTag>
			<TechReveal>TECH_POISONS</TechReveal>
			<TechCityTrade>TECH_POISONS</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>1</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>10</iAITradeModifier>
			<iAIObjective>1</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iPlacementOrder>2</iPlacementOrder>
			<iConstAppearance>100</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>75</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>6</iUnique>
			<iGroupRange>1</iGroupRange>
			<iGroupRand>25</iGroupRand>
			<bArea>0</bArea>
			<bHills>1</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>0</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_DESERT</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>0</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>NONE</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_DYE</Type>
			<Description>TXT_KEY_BONUS_DYE</Description>
			<Civilopedia>TXT_KEY_BONUS_DYE_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GENERAL</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_DYE</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_CALENDAR</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>1</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>1</iHappiness>
			<iPlacementOrder>5</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>100</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>1</iGroupRange>
			<iGroupRand>50</iGroupRand>
			<bArea>1</bArea>
			<bHills>0</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>1</bNormalize>
			<TerrainBooleans>
			</TerrainBooleans>
			<FeatureBooleans>
				<FeatureBoolean>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_MARSH</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>0</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>NONE</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_FISH</Type>
			<Description>TXT_KEY_BONUS_FISH</Description>
			<Civilopedia>TXT_KEY_BONUS_FISH_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GENERAL</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_FISH</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>NONE</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>1</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>1</iHealth>
			<iHappiness>0</iHappiness>
			<iPlacementOrder>6</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>10</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>30</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>1</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>0</bHills>
			<bFlatlands>0</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>1</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_OCEAN</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_COAST</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>0</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>NONE</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_FINE_CLOTHES</Type>
			<Description>TXT_KEY_BONUS_FINE_CLOTHES</Description>
			<Civilopedia>TXT_KEY_BONUS_FINE_CLOTHES_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GENERAL</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_FINE_CLOTHES</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>NONE</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>20</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>1</iHappiness>
			<iPlacementOrder>-1</iPlacementOrder>
			<iConstAppearance>0</iConstAppearance>
			<iMinAreaSize>-1</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>0</iRandApp1>
				<iRandApp2>0</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>0</bHills>
			<bFlatlands>0</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>0</bNormalize>
			<TerrainBooleans>
			</TerrainBooleans>
			<FeatureBooleans>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>0</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>NONE</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_FRUIT_OF_YGGDRASIL</Type>
			<Description>TXT_KEY_BONUS_FRUIT_OF_YGGDRASIL</Description>
			<Civilopedia>TXT_KEY_BONUS_FRUIT_OF_YGGDRASIL_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GENERAL</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_FRUIT</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>NONE</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>2</iHealth>
			<iHappiness>1</iHappiness>
			<iPlacementOrder>-1</iPlacementOrder>
			<iConstAppearance>0</iConstAppearance>
			<iMinAreaSize>-1</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>0</iRandApp1>
				<iRandApp2>0</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>0</bHills>
			<bFlatlands>0</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>0</bNormalize>
			<TerrainBooleans>
			</TerrainBooleans>
			<FeatureBooleans>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>0</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>NONE</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_FUR</Type>
			<Description>TXT_KEY_BONUS_FUR</Description>
			<Civilopedia>TXT_KEY_BONUS_FUR_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GENERAL</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_FUR</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_HUNTING</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>1</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>1</iHappiness>
			<iPlacementOrder>5</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>100</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>1</iGroupRange>
			<iGroupRand>50</iGroupRand>
			<bArea>0</bArea>
			<bHills>1</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>1</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_WASTELAND</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GLACIER</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
				<FeatureBoolean>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>0</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>NONE</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_GEMS</Type>
			<Description>TXT_KEY_BONUS_GEMS</Description>
			<Civilopedia>TXT_KEY_BONUS_GEMS_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GENERAL</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_GEMS</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_MINING</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>1</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>1</iHappiness>
			<iPlacementOrder>5</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>67</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>1</iGroupRange>
			<iGroupRand>25</iGroupRand>
			<bArea>0</bArea>
			<bHills>1</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>1</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_BROKEN_LANDS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
				<FeatureBoolean>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>0</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>NONE</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_GOLD</Type>
			<Description>TXT_KEY_BONUS_GOLD</Description>
			<Civilopedia>TXT_KEY_BONUS_GOLD_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GENERAL</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_GOLD</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_MINING</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>2</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>1</iHappiness>
			<iPlacementOrder>5</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>100</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>1</iGroupRange>
			<iGroupRand>25</iGroupRand>
			<bArea>0</bArea>
			<bHills>1</bHills>
			<bFlatlands>0</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>1</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_BURNING_SANDS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_FIELDS_OF_PERDITION</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_DESERT</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_WASTELAND</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GLACIER</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>0</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>NONE</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_GULAGARM</Type>
			<Description>TXT_KEY_BONUS_GULAGARM</Description>
			<Civilopedia>TXT_KEY_BONUS_GULAGARM_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GENERAL</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_OLIVES</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>NONE</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>1</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>90</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>1</iHappiness>
			<iPlacementOrder>-1</iPlacementOrder>
			<iConstAppearance>0</iConstAppearance>
			<iMinAreaSize>-1</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>0</iRandApp1>
				<iRandApp2>0</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>0</bHills>
			<bFlatlands>0</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>0</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_BROKEN_LANDS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_FIELDS_OF_PERDITION</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>0</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>NONE</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_GUNPOWDER</Type>
			<Description>TXT_KEY_BONUS_GUNPOWDER</Description>
			<Civilopedia>TXT_KEY_BONUS_GUNPOWDER_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_RUSH</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_COAL</ArtDefineTag>
			<TechReveal>TECH_BLASTING_POWDER</TechReveal>
			<TechCityTrade>TECH_BLASTING_POWDER</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>1</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>70</iAITradeModifier>
			<iAIObjective>10</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iPlacementOrder>2</iPlacementOrder>
			<iConstAppearance>100</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>10</iRandApp1>
				<iRandApp2>10</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>75</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>6</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>1</bHills>
			<bFlatlands>0</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>0</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_BROKEN_LANDS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_FIELDS_OF_PERDITION</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>0</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>NONE</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_HORSE</Type>
			<Description>TXT_KEY_BONUS_HORSE</Description>
			<Civilopedia>TXT_KEY_BONUS_HORSE_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_RUSH</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_HORSE</ArtDefineTag>
			<TechReveal>TECH_ANIMAL_HUSBANDRY</TechReveal>
			<TechCityTrade>TECH_ANIMAL_HUSBANDRY</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>1</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>10</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iPlacementOrder>1</iPlacementOrder>
			<iConstAppearance>100</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>10</iRandApp1>
				<iRandApp2>10</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>100</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>6</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>0</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>1</bNoRiverSide>
			<bNormalize>0</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>0</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>NONE</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_IRON</Type>
			<Description>TXT_KEY_BONUS_IRON</Description>
			<Civilopedia>TXT_KEY_BONUS_IRON_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_RUSH</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_IRON</ArtDefineTag>
			<TechReveal>TECH_SMELTING</TechReveal>
			<TechCityTrade>TECH_IRON_WORKING</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>1</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>50</iAITradeModifier>
			<iAIObjective>10</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iPlacementOrder>0</iPlacementOrder>
			<iConstAppearance>100</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>10</iRandApp1>
				<iRandApp2>10</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>75</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>7</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>1</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>1</bNoRiverSide>
			<bNormalize>0</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_BROKEN_LANDS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_BURNING_SANDS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_FIELDS_OF_PERDITION</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_DESERT</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_WASTELAND</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GLACIER</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>0</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>NONE</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_INCENSE</Type>
			<Description>TXT_KEY_BONUS_INCENSE</Description>
			<Civilopedia>TXT_KEY_BONUS_INCENSE_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GENERAL</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_INCENSE</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_PHILOSOPHY</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>1</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>10</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iPlacementOrder>2</iPlacementOrder>
			<iConstAppearance>100</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>75</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>4</iUnique>
			<iGroupRange>1</iGroupRange>
			<iGroupRand>50</iGroupRand>
			<bArea>0</bArea>
			<bHills>1</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>0</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_BURNING_SANDS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_FIELDS_OF_PERDITION</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_DESERT</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>0</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>NONE</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_IVORY</Type>
			<Description>TXT_KEY_BONUS_IVORY</Description>
			<Civilopedia>TXT_KEY_BONUS_IVORY_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GENERAL</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_IVORY</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_HUNTING</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>1</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>1</iHappiness>
			<iPlacementOrder>5</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>40</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>75</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>4</iUnique>
			<iGroupRange>1</iGroupRange>
			<iGroupRand>25</iGroupRand>
			<bArea>1</bArea>
			<bHills>0</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>1</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_WASTELAND</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GLACIER</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
				<FeatureBoolean>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>0</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>NONE</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_JEWELS</Type>
			<Description>TXT_KEY_BONUS_JEWELS</Description>
			<Civilopedia>TXT_KEY_BONUS_JEWELS_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GENERAL</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_JEWELS</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>NONE</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>20</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>1</iHappiness>
			<iPlacementOrder>-1</iPlacementOrder>
			<iConstAppearance>0</iConstAppearance>
			<iMinAreaSize>-1</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>0</iRandApp1>
				<iRandApp2>0</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>0</bHills>
			<bFlatlands>0</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>0</bNormalize>
			<TerrainBooleans>
			</TerrainBooleans>
			<FeatureBooleans>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>0</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>NONE</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_MARBLE</Type>
			<Description>TXT_KEY_BONUS_MARBLE</Description>
			<Civilopedia>TXT_KEY_BONUS_MARBLE_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_WONDER</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_MARBLE</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_MASONRY</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>1</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>10</iAITradeModifier>
			<iAIObjective>1</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iPlacementOrder>3</iPlacementOrder>
			<iConstAppearance>100</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>10</iRandApp1>
				<iRandApp2>10</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>50</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>1</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>1</bNoRiverSide>
			<bNormalize>1</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_FIELDS_OF_PERDITION</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_WASTELAND</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GLACIER</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>0</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>NONE</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_MITHRIL</Type>
			<Description>TXT_KEY_BONUS_MITHRIL</Description>
			<Civilopedia>TXT_KEY_BONUS_MITHRIL_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_RUSH</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_SILVER</ArtDefineTag>
			<TechReveal>TECH_MITHRIL_WORKING</TechReveal>
			<TechCityTrade>TECH_MITHRIL_WORKING</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>2</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>70</iAITradeModifier>
			<iAIObjective>10</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iPlacementOrder>2</iPlacementOrder>
			<iConstAppearance>100</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>10</iRandApp1>
				<iRandApp2>10</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>50</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>7</iUnique>
			<iGroupRange>1</iGroupRange>
			<iGroupRand>25</iGroupRand>
			<bArea>0</bArea>
			<bHills>1</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>0</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_BROKEN_LANDS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_FIELDS_OF_PERDITION</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_TUNDRA</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_WASTELAND</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GLACIER</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>0</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>NONE</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_MUSHROOMS</Type>
			<Description>TXT_KEY_IMPROVEMENT_MUSHROOMS</Description>
			<Civilopedia>TXT_KEY_IMPROVEMENT_MUSHROOMS</Civilopedia>
			<BonusClassType>BONUSCLASS_GRAIN</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_MUSHROOMS</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_AGRICULTURE</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>1</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>1</iAIObjective>
			<iHealth>1</iHealth>
			<iHappiness>0</iHappiness>
			<iPlacementOrder>-1</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>16</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>1</bArea>
			<bHills>0</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>1</bNoRiverSide>
			<bNormalize>1</bNormalize>
			<TerrainBooleans>
			</TerrainBooleans>
			<FeatureBooleans>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
			</FeatureTerrainBooleans>
			<bUseLSystem>0</bUseLSystem>
			<bModifierPerBonus>0</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>NONE</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_NIGHTMARE</Type>
			<Description>TXT_KEY_BONUS_NIGHTMARE</Description>
			<Civilopedia>TXT_KEY_BONUS_NIGHTMARE_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_RUSH</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_NIGHTMARE</ArtDefineTag>
			<TechReveal>TECH_ANIMAL_HUSBANDRY</TechReveal>
			<TechCityTrade>TECH_ANIMAL_HUSBANDRY</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>1</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>10</iAITradeModifier>
			<iAIObjective>10</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iPlacementOrder>-1</iPlacementOrder>
			<iConstAppearance>0</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>0</iRandApp1>
				<iRandApp2>0</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>0</bHills>
			<bFlatlands>0</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>0</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_BROKEN_LANDS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_FIELDS_OF_PERDITION</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_WASTELAND</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>0</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>NONE</DamageType>
			<FreePromotion>PROMOTION_NIGHTMARE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_PEARL</Type>
			<Description>TXT_KEY_BONUS_PEARL</Description>
			<Civilopedia>TXT_KEY_BONUS_PEARL_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GENERAL</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_PEARL</ArtDefineTag>
			<TechReveal>TECH_SAILING</TechReveal>
			<TechCityTrade>NONE</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>2</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>1</iHappiness>
			<iPlacementOrder>6</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>10</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>30</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>0</bHills>
			<bFlatlands>0</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>1</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_OCEAN</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_COAST</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>0</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>NONE</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_PENGUINS</Type>
			<Description>TXT_KEY_IMPROVEMENT_PENGUINS</Description>
			<Civilopedia>TXT_KEY_BONUS_DEER_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GENERAL</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_PENGUINS</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_HUNTING</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>1</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>1</iHappiness>
			<iPlacementOrder>-1</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>30</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>16</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>2</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>0</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>1</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SNOW</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>0</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>NONE</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_PIG</Type>
			<Description>TXT_KEY_BONUS_PIG</Description>
			<Civilopedia>TXT_KEY_BONUS_PIG_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_LIVESTOCK</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_PIG</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_ANIMAL_HUSBANDRY</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>1</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>1</iHealth>
			<iHappiness>0</iHappiness>
			<iPlacementOrder>4</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>10</iMinLatitude>
			<iMaxLatitude>50</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>16</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>1</bArea>
			<bHills>1</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>1</bNoRiverSide>
			<bNormalize>1</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
				<FeatureBoolean>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>0</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>NONE</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_RAZORWEED</Type>
			<Description>TXT_KEY_BONUS_RAZORWEED</Description>
			<Civilopedia>TXT_KEY_BONUS_RAZORWEED_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GENERAL</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_TOBACCO</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>NONE</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>1</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>90</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iPlacementOrder>-1</iPlacementOrder>
			<iConstAppearance>0</iConstAppearance>
			<iMinAreaSize>-1</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>0</iRandApp1>
				<iRandApp2>0</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>0</bHills>
			<bFlatlands>0</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>0</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_BROKEN_LANDS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_FIELDS_OF_PERDITION</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SHALLOWS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>0</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>-1</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>NONE</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_REAGENTS</Type>
			<Description>TXT_KEY_BONUS_REAGENTS</Description>
			<Civilopedia>TXT_KEY_BONUS_REAGENTS_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_RUSH</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_SPICES</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_KNOWLEDGE_OF_THE_ETHER</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>1</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>50</iAITradeModifier>
			<iAIObjective>10</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iPlacementOrder>2</iPlacementOrder>
			<iConstAppearance>100</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>75</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>6</iUnique>
			<iGroupRange>1</iGroupRange>
			<iGroupRand>25</iGroupRand>
			<bArea>0</bArea>
			<bHills>1</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>0</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_BROKEN_LANDS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_BURNING_SANDS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_FIELDS_OF_PERDITION</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_DESERT</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SHALLOWS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>0</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>NONE</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_RICE</Type>
			<Description>TXT_KEY_BONUS_RICE</Description>
			<Civilopedia>TXT_KEY_BONUS_RICE_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GRAIN</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_RICE</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_AGRICULTURE</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>1</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>1</iHealth>
			<iHappiness>0</iHappiness>
			<iPlacementOrder>4</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>40</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>16</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>1</bArea>
			<bHills>0</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>1</bNoRiverSide>
			<bNormalize>1</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
				<FeatureBoolean>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>0</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>NONE</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_SILK</Type>
			<Description>TXT_KEY_BONUS_SILK</Description>
			<Civilopedia>TXT_KEY_BONUS_SILK_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GENERAL</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_SILK</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_CALENDAR</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>1</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>1</iHappiness>
			<iPlacementOrder>5</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>100</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>1</iGroupRange>
			<iGroupRand>50</iGroupRand>
			<bArea>1</bArea>
			<bHills>0</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>1</bNormalize>
			<TerrainBooleans>
			</TerrainBooleans>
			<FeatureBooleans>
				<FeatureBoolean>
					<FeatureType>FEATURE_FOREST</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
			</FeatureTerrainBooleans>
			<bUseLSystem>1</bUseLSystem>
			<bModifierPerBonus>0</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>NONE</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_SHEEP</Type>
			<Description>TXT_KEY_BONUS_SHEEP</Description>
			<Civilopedia>TXT_KEY_BONUS_SHEEP_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_LIVESTOCK</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_SHEEP</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_ANIMAL_HUSBANDRY</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>1</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>1</iHealth>
			<iHappiness>0</iHappiness>
			<iPlacementOrder>4</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>30</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>16</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>1</bArea>
			<bHills>1</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>1</bNoRiverSide>
			<bNormalize>1</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>0</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>NONE</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_SHEUT_STONE</Type>
			<Description>TXT_KEY_BONUS_SHEUT_STONE</Description>
			<Civilopedia>TXT_KEY_BONUS_SHEUT_STONE_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_RUSH</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_SHEUT_STONE</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_NECROMANCY</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>10</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iPlacementOrder>0</iPlacementOrder>
			<iConstAppearance>0</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>0</iRandApp1>
				<iRandApp2>0</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>0</bHills>
			<bFlatlands>0</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>0</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_FIELDS_OF_PERDITION</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_WASTELAND</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>0</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>NONE</DamageType>
			<FreePromotion>PROMOTION_SHEUT_STONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_SUGAR</Type>
			<Description>TXT_KEY_BONUS_SUGAR</Description>
			<Civilopedia>TXT_KEY_BONUS_SUGAR_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GENERAL</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_SUGAR</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_CALENDAR</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>1</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>1</iHappiness>
			<iPlacementOrder>5</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>100</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>1</iGroupRange>
			<iGroupRand>50</iGroupRand>
			<bArea>1</bArea>
			<bHills>0</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>1</bNormalize>
			<TerrainBooleans>
			</TerrainBooleans>
			<FeatureBooleans>
				<FeatureBoolean>
					<FeatureType>FEATURE_JUNGLE</FeatureType>
					<bFeature>1</bFeature>
				</FeatureBoolean>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
				<FeatureTerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bFeatureTerrain>1</bFeatureTerrain>
				</FeatureTerrainBoolean>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>0</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>NONE</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_TOAD</Type>
			<Description>TXT_KEY_BONUS_TOAD</Description>
			<Civilopedia>TXT_KEY_BONUS_TOAD_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_LIVESTOCK</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_TOAD</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_ANIMAL_HUSBANDRY</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>1</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>1</iHealth>
			<iHappiness>0</iHappiness>
			<iPlacementOrder>0</iPlacementOrder>
			<iConstAppearance>0</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>0</iRandApp1>
				<iRandApp2>0</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>0</bHills>
			<bFlatlands>0</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>0</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_BROKEN_LANDS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_FIELDS_OF_PERDITION</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_SHALLOWS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>0</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>NONE</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_WHALE</Type>
			<Description>TXT_KEY_BONUS_WHALE</Description>
			<Civilopedia>TXT_KEY_BONUS_WHALE_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GENERAL</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_WHALE</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>NONE</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>1</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>1</iHappiness>
			<iPlacementOrder>6</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>10</iMinAreaSize>
			<iMinLatitude>50</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>67</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>1</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>0</bArea>
			<bHills>0</bHills>
			<bFlatlands>0</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>1</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_OCEAN</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
				<TerrainBoolean>
					<TerrainType>TERRAIN_COAST</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
			</FeatureTerrainBooleans>
			<bModifierPerBonus>0</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>NONE</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_WHEAT</Type>
			<Description>TXT_KEY_BONUS_WHEAT</Description>
			<Civilopedia>TXT_KEY_BONUS_WHEAT_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GRAIN</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_WHEAT</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_AGRICULTURE</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>1</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>1</iHealth>
			<iHappiness>0</iHappiness>
			<iPlacementOrder>4</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>0</iMinLatitude>
			<iMaxLatitude>90</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>0</iPlayer>
			<iTilesPer>16</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>0</iGroupRange>
			<iGroupRand>0</iGroupRand>
			<bArea>1</bArea>
			<bHills>0</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>1</bNoRiverSide>
			<bNormalize>1</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_PLAINS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
			</FeatureTerrainBooleans>
			<bUseLSystem>0</bUseLSystem>
			<bModifierPerBonus>0</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>NONE</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>
		<BonusInfo>
			<Type>BONUS_WINE</Type>
			<Description>TXT_KEY_BONUS_WINE</Description>
			<Civilopedia>TXT_KEY_BONUS_WINE_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GENERAL</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_WINE</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_CRAFTING</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>1</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>1</iHappiness>
			<iPlacementOrder>5</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>20</iMinLatitude>
			<iMaxLatitude>50</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>100</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>1</iGroupRange>
			<iGroupRand>50</iGroupRand>
			<bArea>1</bArea>
			<bHills>1</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>1</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_GRASS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
			</FeatureTerrainBooleans>
			<bUseLSystem>1</bUseLSystem>
			<bModifierPerBonus>0</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>NONE</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>



		<BonusInfo>
			<Type>BONUS_GRAPES_OF_WRATH</Type>
			<Description>TXT_KEY_BONUS_GRAPES_OF_WRATH</Description>
			<Civilopedia>TXT_KEY_BONUS_WINE_PEDIA</Civilopedia>
			<BonusClassType>BONUSCLASS_GENERAL</BonusClassType>
			<ArtDefineTag>ART_DEF_BONUS_WINE</ArtDefineTag>
			<TechReveal>NONE</TechReveal>
			<TechCityTrade>TECH_CRAFTING</TechCityTrade>
			<TechObsolete>NONE</TechObsolete>
			<YieldChanges>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>0</iYieldChange>
				<iYieldChange>1</iYieldChange>
			</YieldChanges>
			<iAITradeModifier>0</iAITradeModifier>
			<iAIObjective>0</iAIObjective>
			<iHealth>0</iHealth>
			<iHappiness>1</iHappiness>
			<iPlacementOrder>5</iPlacementOrder>
			<iConstAppearance>50</iConstAppearance>
			<iMinAreaSize>3</iMinAreaSize>
			<iMinLatitude>20</iMinLatitude>
			<iMaxLatitude>50</iMaxLatitude>
			<Rands>
				<iRandApp1>25</iRandApp1>
				<iRandApp2>25</iRandApp2>
				<iRandApp3>0</iRandApp3>
				<iRandApp4>0</iRandApp4>
			</Rands>
			<iPlayer>100</iPlayer>
			<iTilesPer>0</iTilesPer>
			<iMinLandPercent>0</iMinLandPercent>
			<iUnique>0</iUnique>
			<iGroupRange>1</iGroupRange>
			<iGroupRand>50</iGroupRand>
			<bArea>1</bArea>
			<bHills>1</bHills>
			<bFlatlands>1</bFlatlands>
			<bNoRiverSide>0</bNoRiverSide>
			<bNormalize>1</bNormalize>
			<TerrainBooleans>
				<TerrainBoolean>
					<TerrainType>TERRAIN_BROKEN_LANDS</TerrainType>
					<bTerrain>1</bTerrain>
				</TerrainBoolean>
			</TerrainBooleans>
			<FeatureBooleans>
			</FeatureBooleans>
			<FeatureTerrainBooleans>
			</FeatureTerrainBooleans>
			<bUseLSystem>1</bUseLSystem>
			<bModifierPerBonus>0</bModifierPerBonus>
			<iBadAttitude>0</iBadAttitude>
			<iDiscoverRandModifier>0</iDiscoverRandModifier>
			<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
			<iHealChange>0</iHealChange>
			<iHealChangeEnemy>0</iHealChangeEnemy>
			<iMaintenanceModifier>0</iMaintenanceModifier>
			<iMutateChance>0</iMutateChance>
			<iResearchModifier>0</iResearchModifier>
			<DamageType>NONE</DamageType>
			<FreePromotion>NONE</FreePromotion>
		</BonusInfo>


	</BonusInfos>
</Civ4BonusInfos>
