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<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Michael Curran (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
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			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_BACH_ALLEGRO</SoundID>
			<Filename>Sounds/Soundtrack/Renaissance/BachAllegro</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_BACH_ALLEGRO_ASSAI</SoundID>
			<Filename>Sounds/Soundtrack/Renaissance/BachAllegroAssai</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_BACH_ALLEMANDE</SoundID>
			<Filename>Sounds/Soundtrack/Renaissance/BachAllemande</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_BACH_BOUREE</SoundID>
			<Filename>Sounds/Soundtrack/Renaissance/BachBouree</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_BACH_BRANDENBURG_2_3</SoundID>
			<Filename>Sounds/Soundtrack/Renaissance/BachBrandenburg2 3</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_BACH_BRANDENBURG_3_1</SoundID>
			<Filename>Sounds/Soundtrack/Renaissance/BachBrandenburg3 1</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_BACH_BRANDENBURG_4_1</SoundID>
			<Filename>Sounds/Soundtrack/Renaissance/BachBrandenburg4 1</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_BACH_BRANDENBURG_6_1</SoundID>
			<Filename>Sounds/Soundtrack/Renaissance/BachBrandenburg6 1</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_BACH_BRANDENBURG_6_3</SoundID>
			<Filename>Sounds/Soundtrack/Renaissance/BachBrandenburg6 3</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_BACH_GIGUE</SoundID>
			<Filename>Sounds/Soundtrack/Renaissance/BachGigue</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_BACH_LARGO</SoundID>
			<Filename>Sounds/Soundtrack/Renaissance/BachLargo</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_BACH_MENUET</SoundID>
			<Filename>Sounds/Soundtrack/Renaissance/BachMenuet</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_BACH_SARABANDE</SoundID>
			<Filename>Sounds/Soundtrack/Renaissance/BachSarabande</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_BEETHOVEN_ALLEGRETTO</SoundID>
			<Filename>Sounds/Soundtrack/Renaissance/BeethovenAllegretto</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_BEETHOVEN_ANDANTE</SoundID>
			<Filename>Sounds/Soundtrack/Renaissance/BeethovenAndante</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_BEETHOVEN_ROMANCE_1</SoundID>
			<Filename>Sounds/Soundtrack/Renaissance/BeethovenRomance1</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_MOZART_ADAGIO</SoundID>
			<Filename>Sounds/Soundtrack/Renaissance/MozartAdagio</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_MOZART_ANDANTE</SoundID>
			<Filename>Sounds/Soundtrack/Renaissance/MozartAndante</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_MOZART_ROMANCE</SoundID>
			<Filename>Sounds/Soundtrack/Renaissance/MozartRomance</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_BEETHOVEN_5_2</SoundID>
			<Filename>Sounds/Soundtrack/Industrial/Beethoven5 2</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_BEETHOVEN_6_1</SoundID>
			<Filename>Sounds/Soundtrack/Industrial/Beethoven6 1</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_BEETHOVEN_6_2</SoundID>
			<Filename>Sounds/Soundtrack/Industrial/Beethoven6 2</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_BRAHMS_3_2</SoundID>
			<Filename>Sounds/Soundtrack/Industrial/Brahms3 2</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_BRAHMS_3_3</SoundID>
			<Filename>Sounds/Soundtrack/Industrial/Brahms3 3</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_BRAHMS_HUNGARIAN_1</SoundID>
			<Filename>Sounds/Soundtrack/Industrial/BrahmsHungarian1</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_BRAHMS_HUNGARIAN_3</SoundID>
			<Filename>Sounds/Soundtrack/Industrial/BrahmsHungarian3</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_BRAHMS_HUNGARIAN_16</SoundID>
			<Filename>Sounds/Soundtrack/Industrial/BrahmsHungarian16</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_DVORAK_9_2</SoundID>
			<Filename>Sounds/Soundtrack/Industrial/Dvorak9 2</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_DVORAK_AMERICAN_1</SoundID>
			<Filename>Sounds/Soundtrack/Industrial/DvorakAmerican1</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_DVORAK_SLAVONIC_3</SoundID>
			<Filename>Sounds/Soundtrack/Industrial/DvorakSlavonic3</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_DVORAK_SLAVONIC_7</SoundID>
			<Filename>Sounds/Soundtrack/Industrial/DvorakSlavonic7</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_DVORAK_SLAVONIC_10</SoundID>
			<Filename>Sounds/Soundtrack/Industrial/DvorakSlavonic10</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_DVORAK_SLAVONIC_12</SoundID>
			<Filename>Sounds/Soundtrack/Industrial/DvorakSlavonic12</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_RIMSKY_KORSAKOV_SCHEHERAZADE_3</SoundID>
			<Filename>Sounds/Soundtrack/Industrial/RimskyKorsakovScheherazade3</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_SAINT_SAENS_ALLEGRETTO</SoundID>
			<Filename>Sounds/Soundtrack/Industrial/SaintSaensAllegretto</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_ANFORTAS_WOUND</SoundID>
			<Filename>Sounds/Soundtrack/Modern/AnfortasWound</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_CHAIRMAN_DANCES</SoundID>
			<Filename>Sounds/Soundtrack/Modern/ChairmanDances</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_CHCONNE</SoundID>
			<Filename>Sounds/Soundtrack/Modern/Chconne</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_CHRISTIAN_ZEAL</SoundID>
			<Filename>Sounds/Soundtrack/Modern/ChristianZeal</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_COMMON_TONES</SoundID>
			<Filename>Sounds/Soundtrack/Modern/CommonTones</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_GRAND_PIANOLA_1</SoundID>
			<Filename>Sounds/Soundtrack/Modern/GrandPianola1</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_GRAND_PIANOLA_2</SoundID>
			<Filename>Sounds/Soundtrack/Modern/GrandPianola2</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_HARMONIELEHRE</SoundID>
			<Filename>Sounds/Soundtrack/Modern/Harmonielehre</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_HYMING_SLEWS</SoundID>
			<Filename>Sounds/Soundtrack/Modern/HymingSlews</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_LOOPS_AND_VERSES</SoundID>
			<Filename>Sounds/Soundtrack/Modern/LoopsAndVerses</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_MEISTER_ECKHARDT</SoundID>
			<Filename>Sounds/Soundtrack/Modern/MeisterEckhardt</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_SHAKING_AND_TREMBLING</SoundID>
			<Filename>Sounds/Soundtrack/Modern/ShakingAndTrembling</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_THE_PEOPLE_ARE_HEROES</SoundID>
			<Filename>Sounds/Soundtrack/Modern/ThePeopleAreHeroes</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_TROMBA_LONTANA</SoundID>
			<Filename>Sounds/Soundtrack/Modern/TrombaLontana</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_PELOPONNESIAN_SCENARIO</SoundID>
			<Filename>Sounds/Soundtrack/Scenarios/Peloponnesian</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_PELOPONNESIAN_SCENARIO_WIN</SoundID>
			<Filename>Sounds/Soundtrack/Scenarios/PeloponnesianVictory</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_PELOPONNESIAN_SCENARIO_LOSE</SoundID>
			<Filename>Sounds/Soundtrack/Scenarios/PeloponnesianLoss</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_GENGHIS_KHAN_SCENARIO</SoundID>
			<Filename>Sounds/Soundtrack/Scenarios/GenghisKhan</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_GENGHIS_KHAN_SCENARIO_WIN</SoundID>
			<Filename>Sounds/Soundtrack/Scenarios/GenghisKhanVictory</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_GENGHIS_KHAN_SCENARIO_LOSE</SoundID>
			<Filename>Sounds/Soundtrack/Scenarios/GenghisKhanLoss</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_RISE_OF_ROME_SCENARIO</SoundID>
			<Filename>Sounds/Soundtrack/Scenarios/Rome</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_RISE_OF_ROME_SCENARIO_WIN</SoundID>
			<Filename>Sounds/Soundtrack/Scenarios/RomeVictory</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_RISE_OF_ROME_SCENARIO_LOSE</SoundID>
			<Filename>Sounds/Soundtrack/Scenarios/RomeLoss</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_CHINESE_UNIFICATION_SCENARIO</SoundID>
			<Filename>Sounds/Soundtrack/Modern/TrombaLontana</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_CHINESE_UNIFICATION_SCENARIO_WIN</SoundID>
			<Filename>Sounds/Soundtrack/Modern/TrombaLontana</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_CHINESE_UNIFICATION_SCENARIO_LOSE</SoundID>
			<Filename>Sounds/Soundtrack/Modern/TrombaLontana</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_VIKINGS_SCENARIO</SoundID>
			<Filename>Sounds/Soundtrack/Scenarios/Viking</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_VIKINGS_SCENARIO_WIN</SoundID>
			<Filename>Sounds/Soundtrack/Scenarios/VikingVictory</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_VIKINGS_SCENARIO_LOSE</SoundID>
			<Filename>Sounds/Soundtrack/Scenarios/VikingLoss</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_ALEXANDER_SCENARIO</SoundID>
			<Filename>Sounds/Soundtrack/Scenarios/Alexander</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_ALEXANDER_SCENARIO_WIN</SoundID>
			<Filename>Sounds/Soundtrack/Scenarios/AlexanderVictory</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SONG_ALEXANDER_SCENARIO_LOSE</SoundID>
			<Filename>Sounds/Soundtrack/Scenarios/AlexanderLoss</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_DEFAULT_PEACE</SoundID>
			<Filename>Sounds/Diplomacy/DiploDefaultPeace</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_DEFAULT_WAR</SoundID>
			<Filename>Sounds/Diplomacy/DiploDefaultWar</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_WARDRUMS_EARLY</SoundID>
			<Filename>Sounds/Diplomacy/WarDrums_Early</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_WARDRUMS_MIDDLE</SoundID>
			<Filename>Sounds/Diplomacy/WarDrums_Middle</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_WARDRUMS_LATE</SoundID>
			<Filename>Sounds/Diplomacy/WarDrums_Late</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_WASHINGTON_EARLY_INTRO</SoundID>
			<Filename>Sounds/Diplomacy/Washington_Early_Intro</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_WASHINGTON_EARLY_LP</SoundID>
			<Filename>Sounds/Diplomacy/Washington_Early_Lp</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_WASHINGTON_MIDDLE</SoundID>
			<Filename>Sounds/Diplomacy/Washington_Middle</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_WASHINGTON_LATE_INTRO</SoundID>
			<Filename>Sounds/Diplomacy/Washington_Late_Intro</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_WASHINGTON_LATE_LP</SoundID>
			<Filename>Sounds/Diplomacy/Washington_Late_Lp</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_ROOSEVELT_EARLY</SoundID>
			<Filename>Sounds/Diplomacy/Roosevelt_Early</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_ROOSEVELT_MIDDLE</SoundID>
			<Filename>Sounds/Diplomacy/Roosevelt_Middle</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_ROOSEVELT_LATE</SoundID>
			<Filename>Sounds/Diplomacy/Roosevelt_Late</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_SALADIN_EARLY_INTRO</SoundID>
			<Filename>Sounds/Diplomacy/Saladin_Early_Intro</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_SALADIN_EARLY_LP</SoundID>
			<Filename>Sounds/Diplomacy/Saladin_Early_Lp</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_SALADIN_MIDDLE_INTRO</SoundID>
			<Filename>Sounds/Diplomacy/Saladin_Middle_Intro</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_SALADIN_MIDDLE_LP</SoundID>
			<Filename>Sounds/Diplomacy/Saladin_Middle_Lp</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_SALADIN_LATE_INTRO</SoundID>
			<Filename>Sounds/Diplomacy/Saladin_Late_Intro</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_SALADIN_LATE_LP</SoundID>
			<Filename>Sounds/Diplomacy/Saladin_Late_Lp</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_WANGKON_EARLY</SoundID>
			<Filename>Sounds/Diplomacy/Wangkon_Early</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_WANGKON_EARLY</SoundID>
			<Filename>Sounds/Diplomacy/Wangkon_Early</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_WANGKON_MIDDLE</SoundID>
			<Filename>Sounds/Diplomacy/Wangkon_Middle</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_WANGKON_LATE</SoundID>
			<Filename>Sounds/Diplomacy/Wangkon_Late</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_SHAKA_EARLY</SoundID>
			<Filename>Sounds/Diplomacy/Shaka_Early</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_SHAKA_MIDDLE</SoundID>
			<Filename>Sounds/Diplomacy/Shaka_Middle</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_SHAKA_LATE</SoundID>
			<Filename>Sounds/Diplomacy/Shaka_Late</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_MEHMED_LATE</SoundID>
			<Filename>Sounds/Diplomacy/Mehmed_Late</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_MEHMED_EARLY</SoundID>
			<Filename>Sounds/Diplomacy/Mehmed_Early</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_MEHMED_MIDDLE</SoundID>
			<Filename>Sounds/Diplomacy/Mehmed_Middle</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
                <SoundData>
			<SoundID>DIPLO_VARTAN_LATE</SoundID>
			<Filename>Sounds/Armenia Diplo/Vartan_Late</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_VARTAN_EARLY</SoundID>
			<Filename>Sounds/Armenia Diplo/Vartan_Early</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_VARTAN_MIDDLE</SoundID>
			<Filename>Sounds/Armenia Diplo/Vartan_Middle</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
                <SoundData>
			<SoundID>DIPLO_DRTAD_LATE</SoundID>
			<Filename>Sounds/Armenia Diplo/Drtad_Late</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_DRTAD_EARLY</SoundID>
			<Filename>Sounds/Armenia Diplo/Drtad_Early</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_DRTAD_MIDDLE</SoundID>
			<Filename>Sounds/Armenia Diplo/Drtad_Middle</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_CHINA_DIPLO1</SoundID>
			<Filename>Sounds/Diplomacy/China_Diplo1</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_CHINA_DIPLO2</SoundID>
			<Filename>Sounds/Diplomacy/China_Diplo2</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_MONTEZUMA_EARLY_INTRO</SoundID>
			<Filename>Sounds/Diplomacy/Montezuma_Early_Intro</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_MONTEZUMA_EARLY_LP</SoundID>
			<Filename>Sounds/Diplomacy/Montezuma_Early_Lp</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_MONTEZUMA_MIDDLE_INTRO</SoundID>
			<Filename>Sounds/Diplomacy/Montezuma_Middle_Intro</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_MONTEZUMA_MIDDLE_LP</SoundID>
			<Filename>Sounds/Diplomacy/Montezuma_Middle_Lp</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_MONTEZUMA_LATE_INTRO</SoundID>
			<Filename>Sounds/Diplomacy/Montezuma_Middle_Intro</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_MONTEZUMA_LATE_LP</SoundID>
			<Filename>Sounds/Diplomacy/Montezuma_Middle_Lp</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_SHIHHUANGTI_EARLY</SoundID>
			<Filename>Sounds/Diplomacy/ShihHuangTi_Early</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_SHIHHUANGTI_MIDDLE</SoundID>
			<Filename>Sounds/Diplomacy/ShihHuangTi_Middle</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_SHIHHUANGTI_LATE</SoundID>
			<Filename>Sounds/Diplomacy/ShihHuangTi_Late</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_MAOZEDONG_EARLY</SoundID>
			<Filename>Sounds/Diplomacy/Mao_Early</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_MAOZEDONG_MIDDLE</SoundID>
			<Filename>Sounds/Diplomacy/Mao_Middle</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_MAOZEDONG_LATE</SoundID>
			<Filename>Sounds/Diplomacy/Mao_Late</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_HANNIBAL_EARLY</SoundID>
			<Filename>Sounds/Diplomacy/Hannibal_Early</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_HANNIBAL_MIDDLE</SoundID>
			<Filename>Sounds/Diplomacy/Hannibal_Middle</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_HANNIBAL_LATE</SoundID>
			<Filename>Sounds/Diplomacy/Hannibal_Late</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_HATSHEPSUT_EARLY_INTRO</SoundID>
			<Filename>Sounds/Diplomacy/Hatshepsut_Early_Intro</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_HATSHEPSUT_EARLY_LP</SoundID>
			<Filename>Sounds/Diplomacy/Hatshepsut_Early_Lp</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_HATSHEPSUT_MIDDLE_INTRO</SoundID>
			<Filename>Sounds/Diplomacy/Hatshepsut_Middle_Intro</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_HATSHEPSUT_MIDDLE_LP</SoundID>
			<Filename>Sounds/Diplomacy/Hatshepsut_Middle_Lp</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_HATSHEPSUT_LATE_INTRO</SoundID>
			<Filename>Sounds/Diplomacy/Hatshepsut_Late_Intro</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_HATSHEPSUT_LATE_LP</SoundID>
			<Filename>Sounds/Diplomacy/Hatshepsut_Late_Lp</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_ELIZABETH_EARLY</SoundID>
			<Filename>Sounds/Diplomacy/Elizabeth_Early</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_ELIZABETH_MIDDLE</SoundID>
			<Filename>Sounds/Diplomacy/Elizabeth_Middle</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_ELIZABETH_LATE</SoundID>
			<Filename>Sounds/Diplomacy/Elizabeth_Late</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_VICTORIA_EARLY</SoundID>
			<Filename>Sounds/Diplomacy/Victoria_Early</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_VICTORIA_MIDDLE</SoundID>
			<Filename>Sounds/Diplomacy/Victoria_Middle</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_VICTORIA_LATE</SoundID>
			<Filename>Sounds/Diplomacy/Victoria_Late</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_LOUIS_EARLY</SoundID>
			<Filename>Sounds/Diplomacy/Louis_Early</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_LOUIS_MIDDLE</SoundID>
			<Filename>Sounds/Diplomacy/Louis_Middle</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_LOUIS_LATE</SoundID>
			<Filename>Sounds/Diplomacy/Louis_Late</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_NAPOLEON_EARLY</SoundID>
			<Filename>Sounds/Diplomacy/Napoleon_Early</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_NAPOLEON_MIDDLE</SoundID>
			<Filename>Sounds/Diplomacy/Napoleon_Middle</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_NAPOLEON_LATE</SoundID>
			<Filename>Sounds/Diplomacy/Napoleon_Late</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_FREDERICK_EARLY</SoundID>
			<Filename>Sounds/Diplomacy/Frederick_Early</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_FREDERICK_MIDDLE_INTRO</SoundID>
			<Filename>Sounds/Diplomacy/Frederick_Middle_Intro</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_FREDERICK_MIDDLE_LP</SoundID>
			<Filename>Sounds/Diplomacy/Frederick_Middle_Lp</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_FREDERICK_LATE</SoundID>
			<Filename>Sounds/Diplomacy/Frederick_Late</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_BISMARCK_EARLY</SoundID>
			<Filename>Sounds/Diplomacy/Bismarck_Early</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_BISMARCK_MIDDLE</SoundID>
			<Filename>Sounds/Diplomacy/Bismarck_Middle</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_BISMARCK_LATE</SoundID>
			<Filename>Sounds/Diplomacy/Bismarck_Late</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_ALEXANDER_EARLY</SoundID>
			<Filename>Sounds/Diplomacy/Alexander_Early</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_ALEXANDER_MIDDLE</SoundID>
			<Filename>Sounds/Diplomacy/Alexander_Middle</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_ALEXANDER_LATE</SoundID>
			<Filename>Sounds/Diplomacy/Alexander_Late</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_HUAYNACAPAC_EARLY</SoundID>
			<Filename>Sounds/Diplomacy/HuaynaCapac_Early</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_HUAYNACAPAC_MIDDLE</SoundID>
			<Filename>Sounds/Diplomacy/HuaynaCapac_Middle</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_HUAYNACAPAC_LATE_INTRO</SoundID>
			<Filename>Sounds/Diplomacy/HuaynaCapac_Late_Intro</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_HUAYNACAPAC_LATE_LP</SoundID>
			<Filename>Sounds/Diplomacy/HuaynaCapac_Late_Lp</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_ASOKA_EARLY_INTRO</SoundID>
			<Filename>Sounds/Diplomacy/Asoka_Early_Intro</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_ASOKA_EARLY_LP</SoundID>
			<Filename>Sounds/Diplomacy/Asoka_Early_Lp</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_ASOKA_MIDDLE_INTRO</SoundID>
			<Filename>Sounds/Diplomacy/Asoka_Middle_Intro</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_ASOKA_MIDDLE_LP</SoundID>
			<Filename>Sounds/Diplomacy/Asoka_Middle_Lp</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_ASOKA_LATE_INTRO</SoundID>
			<Filename>Sounds/Diplomacy/Asoka_Late_Intro</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_ASOKA_LATE_LP</SoundID>
			<Filename>Sounds/Diplomacy/Asoka_Late_Lp</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_GANDHI_EARLY_INTRO</SoundID>
			<Filename>Sounds/Diplomacy/Gandhi_Early_Intro</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_GANDHI_EARLY_LP</SoundID>
			<Filename>Sounds/Diplomacy/Gandhi_Early_Lp</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_GANDHI_MIDDLE</SoundID>
			<Filename>Sounds/Diplomacy/Gandhi_Middle</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_GANDHI_LATE</SoundID>
			<Filename>Sounds/Diplomacy/Gandhi_Late</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_TOKUGAWA_EARLY_INTRO</SoundID>
			<Filename>Sounds/Diplomacy/Tokugawa_Early_Intro</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_TOKUGAWA_EARLY_LP</SoundID>
			<Filename>Sounds/Diplomacy/Tokugawa_Early_Lp</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_TOKUGAWA_MIDDLE</SoundID>
			<Filename>Sounds/Diplomacy/Tokugawa_Middle</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_TOKUGAWA_LATE</SoundID>
			<Filename>Sounds/Diplomacy/Tokugawa_Late</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_MANSAMUSA_EARLY</SoundID>
			<Filename>Sounds/Diplomacy/MansaMusa_Early</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_MANSAMUSA_MIDDLE</SoundID>
			<Filename>Sounds/Diplomacy/MansaMusa_Middle</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_MANSAMUSA_LATE</SoundID>
			<Filename>Sounds/Diplomacy/MansaMusa_Late</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_GENGHISKHAN_EARLY_INTRO</SoundID>
			<Filename>Sounds/Diplomacy/GenghisKahn_Early_Intro</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_GENGHISKHAN_EARLY_LP</SoundID>
			<Filename>Sounds/Diplomacy/GenghisKahn_Early_Lp</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_GENGHISKHAN_MIDDLE</SoundID>
			<Filename>Sounds/Diplomacy/GenghisKahn_Middle</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_GENGHISKHAN_LATE_INTRO</SoundID>
			<Filename>Sounds/Diplomacy/GenghisKahn_Late_Intro</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_GENGHISKHAN_LATE_LP</SoundID>
			<Filename>Sounds/Diplomacy/GenghisKahn_Late_Lp</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_KUBLAIKHAN_EARLY_INTRO</SoundID>
			<Filename>Sounds/Diplomacy/GenghisKahn_Early_Intro</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_KUBLAIKHAN_EARLY_LP</SoundID>
			<Filename>Sounds/Diplomacy/GenghisKahn_Early_Lp</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_KUBLAIKHAN_MIDDLE</SoundID>
			<Filename>Sounds/Diplomacy/GenghisKahn_Middle</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_KUBLAIKHAN_LATE_INTRO</SoundID>
			<Filename>Sounds/Diplomacy/GenghisKahn_Late_Intro</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_KUBLAIKHAN_LATE_LP</SoundID>
			<Filename>Sounds/Diplomacy/GenghisKahn_Late_Lp</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_CYRUS_EARLY</SoundID>
			<Filename>Sounds/Diplomacy/Cyrus_Early</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_CYRUS_MIDDLE</SoundID>
			<Filename>Sounds/Diplomacy/Cyrus_Middle</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_CYRUS_LATE_INTRO</SoundID>
			<Filename>Sounds/Diplomacy/Cyrus_Late_Intro</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_CYRUS_LATE_LP</SoundID>
			<Filename>Sounds/Diplomacy/Cyrus_Late_Lp</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_CAESAR_EARLY</SoundID>
			<Filename>Sounds/Diplomacy/Caesar_Early</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_CAESAR_MIDDLE</SoundID>
			<Filename>Sounds/Diplomacy/Caesar_Middle</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_CAESAR_LATE</SoundID>
			<Filename>Sounds/Diplomacy/Caesar_Late</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_PETER_EARLY_INTRO</SoundID>
			<Filename>Sounds/Diplomacy/Peter_Early_Intro</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_PETER_EARLY_LP</SoundID>
			<Filename>Sounds/Diplomacy/Peter_Early_Lp</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_PETER_MIDDLE_INTRO</SoundID>
			<Filename>Sounds/Diplomacy/Peter_Middle_Intro</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_PETER_MIDDLE_LP</SoundID>
			<Filename>Sounds/Diplomacy/Peter_Middle_Lp</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_PETER_LATE_INTRO</SoundID>
			<Filename>Sounds/Diplomacy/Peter_Late_Intro</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_PETER_LATE_LP</SoundID>
			<Filename>Sounds/Diplomacy/Peter_Late_Lp</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_CATHERINE_EARLY</SoundID>
			<Filename>Sounds/Diplomacy/Catherine_Early</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_CATHERINE_MIDDLE</SoundID>
			<Filename>Sounds/Diplomacy/Catherine_Middle</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_CATHERINE_LATE</SoundID>
			<Filename>Sounds/Diplomacy/Catherine_Late</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_ISABELLA_EARLY_INTRO</SoundID>
			<Filename>Sounds/Diplomacy/Isabella_Early_Intro</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_ISABELLA_EARLY_LP</SoundID>
			<Filename>Sounds/Diplomacy/Isabella_Early_Lp</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_ISABELLA_MIDDLE_INTRO</SoundID>
			<Filename>Sounds/Diplomacy/Isabella_Middle_Intro</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_ISABELLA_MIDDLE_LP</SoundID>
			<Filename>Sounds/Diplomacy/Isabella_Middle_Lp</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_ISABELLA_LATE_INTRO</SoundID>
			<Filename>Sounds/Diplomacy/Isabella_Late_Intro</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_ISABELLA_LATE_LP</SoundID>
			<Filename>Sounds/Diplomacy/Isabella_Late_Lp</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_WINSTON_EARLY</SoundID>
			<Filename>Sounds/Diplomacy/Victoria_Early</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_WINSTON_MIDDLE</SoundID>
			<Filename>Sounds/Diplomacy/Victoria_Middle</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_WINSTON_LATE</SoundID>
			<Filename>Sounds/Diplomacy/Victoria_Late</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_HANNIBAL_EARLY</SoundID>
			<Filename>Sounds/Diplomacy/Hannibal_Early</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_HANNIBAL_MIDDLE</SoundID>
			<Filename>Sounds/Diplomacy/Hannibal_Middle</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_HANNIBAL_LATE</SoundID>
			<Filename>Sounds/Diplomacy/Hannibal_Late</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_BRENNUS_EARLY</SoundID>
			<Filename>Sounds/Diplomacy/Brennus_Early</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_BRENNUS_MIDDLE</SoundID>
			<Filename>Sounds/Diplomacy/Brennus_Middle</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_BRENNUS_LATE</SoundID>
			<Filename>Sounds/Diplomacy/Brennus_Late</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_RAGNAR_EARLY</SoundID>
			<Filename>Sounds/Diplomacy/Ragnar_Early</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_RAGNAR_MIDDLE</SoundID>
			<Filename>Sounds/Diplomacy/Ragnar_Middle</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>DIPLO_RAGNAR_LATE</SoundID>
			<Filename>Sounds/Diplomacy/Ragnar_Late</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BIRD</SoundID>
			<Filename>Sounds/Ambient/ForestBird</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_JUNGLE_BIRD</SoundID>
			<Filename>Sounds/Ambient/JungleBird</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_CRICKETS</SoundID>
			<Filename>Sounds/Ambient/Crickets</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_AMB_FORESTLOOP</SoundID>
			<Filename>Sounds/Ambient/ForestBedLp</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_AMB_TUNDRALOOP</SoundID>
			<Filename>Sounds/Ambient/TundraBedLp</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_AMB_JUNGLELOOP</SoundID>
			<Filename>Sounds/Ambient/JungleBedLp</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_AMB_OASISLOOP</SoundID>
			<Filename>Sounds/Ambient/OasisBedLp</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_AMB_OASIS_WAVES</SoundID>
			<Filename>Sounds/Ambient/OasisWave</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_AMB_OCEANLOOP</SoundID>
			<Filename>Sounds/Ambient/OceanBedLp</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_AMB_OCEAN_WAVES</SoundID>
			<Filename>Sounds/Ambient/OceanWaves</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_AMB_COASTLOOP</SoundID>
			<Filename>Sounds/Ambient/CoastBedLp</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_AMB_DESERTLOOP</SoundID>
			<Filename>Sounds/Ambient/DesertBedLp</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_AMB_DESERT_SAND</SoundID>
			<Filename>Sounds/Ambient/DesertSand</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_AMB_DESERT_HAWK</SoundID>
			<Filename>Sounds/Ambient/DesertHawk</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_AMB_PLAINSLOOP</SoundID>
			<Filename>Sounds/Ambient/PlainsBedLp</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_AMB_GRASSLANDLOOP</SoundID>
			<Filename>Sounds/Ambient/PlainsBedLp</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_AMB_WIND_GUST</SoundID>
			<Filename>Sounds/Ambient/TundraWindGust</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_AMB_TREE_WIND</SoundID>
			<Filename>Sounds/Ambient/TreeWind</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_AMB_AUTO_PASSING</SoundID>
			<Filename>Sounds/Ambient/AutoPassing</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_AMB_CHURCH_BELLS</SoundID>
			<Filename>Sounds/Ambient/ChurchBells</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_AMB_CITY_ANCIENT_LARGE_BED</SoundID>
			<Filename>Sounds/Ambient/CityAncientLargeBed</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_AMB_CITY_LATE_LARGE_BED</SoundID>
			<Filename>Sounds/Ambient/CityLateLargeBed</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_AMB_CITY_LATE_SMALL_BED</SoundID>
			<Filename>Sounds/Ambient/CityLateSmallBed</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_AMB_CITY_MIDDLE_LARGE_BED</SoundID>
			<Filename>Sounds/Ambient/CityMiddleLargeBed</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_AMB_CITY_MIDDLE_SMALL_BED</SoundID>
			<Filename>Sounds/Ambient/CityMiddleSmallBed</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_AMB_ANCIENT_SMALL_CITYLOOP</SoundID>
			<Filename>Sounds/Ambient/CityAncientSmallBed</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_AMB_DOG</SoundID>
			<Filename>Sounds/Ambient/CityAncientSmallDog</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_AMB_CHICKENS</SoundID>
			<Filename>Sounds/Ambient/CityAncientSmallChicken</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_AMB_FOOTSTEPS</SoundID>
			<Filename>Sounds/Ambient/Footsteps</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_AMB_HORN</SoundID>
			<Filename>Sounds/Ambient/Horn</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_AMB_HORN_DOPPLER</SoundID>
			<Filename>Sounds/Ambient/HornDoppler</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_AMB_HORSE_COBBLESTONES</SoundID>
			<Filename>Sounds/Ambient/HorseCobblestones</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_AMB_HORSE_VOX</SoundID>
			<Filename>Sounds/Ambient/HorseVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_AMB_TALK</SoundID>
			<Filename>Sounds/Ambient/CityAncientSmallTalk</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_AMB_CART</SoundID>
			<Filename>Sounds/Ambient/CityAncientSmallCart</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_AMB_SIREN</SoundID>
			<Filename>Sounds/Ambient/Siren</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_AMB_SHORE</SoundID>
			<Filename>Sounds/Ambient/Shore</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_AMB_SEAGULL</SoundID>
			<Filename>Sounds/Ambient/SeaGull</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_AMB_AIRGUST</SoundID>
			<Filename>Sounds/Ambient/AirGustFar</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_AMB_ELEPHANT</SoundID>
			<Filename>Sounds/Ambient/Elephant</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_AMB_HAWK_FAR</SoundID>
			<Filename>Sounds/Ambient/HawkFar</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_AMB_THUNDER</SoundID>
			<Filename>Sounds/Ambient/Thunder</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_AMB_THUNDER_RUMBLE</SoundID>
			<Filename>Sounds/Ambient/ThunderRumble</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_UNIT_GREATPEOPLE</SoundID>
			<Filename>Sounds/GreatPeople</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_WALLS</SoundID>
			<Filename>Sounds/Buildings/Walls</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_CASTLE</SoundID>
			<Filename>Sounds/Buildings/Castle</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_BARRACKS</SoundID>
			<Filename>Sounds/Buildings/Barracks</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_GRANARY</SoundID>
			<Filename>Sounds/Buildings/Granary</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_AQUEDUCT</SoundID>
			<Filename>Sounds/Buildings/Aqueduct</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_HOSPITAL</SoundID>
			<Filename>Sounds/Buildings/Hospital</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_RECYCLING_CENTER</SoundID>
			<Filename>Sounds/Buildings/Factory</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_LIGHTHOUSE</SoundID>
			<Filename>Sounds/Buildings/Lighthouse</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_FORGE</SoundID>
			<Filename>Sounds/Buildings/Forge</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_OBELISK</SoundID>
			<Filename>Sounds/Buildings/Obelisk</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_LIBRARY</SoundID>
			<Filename>Sounds/Buildings/Library</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_UNIVERSITY</SoundID>
			<Filename>Sounds/Buildings/University</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_OBSERVATORY</SoundID>
			<Filename>Sounds/Buildings/Observatory</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_THEATRE</SoundID>
			<Filename>Sounds/Buildings/Theatre</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_COLOSSEUM</SoundID>
			<Filename>Sounds/Buildings/Colosseum</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_MARKETPLACE</SoundID>
			<Filename>Sounds/Buildings/Marketplace</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_GROCER</SoundID>
			<Filename>Sounds/Buildings/Grocer</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_BANK</SoundID>
			<Filename>Sounds/Buildings/Bank</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_SUPERMARKET</SoundID>
			<Filename>Sounds/Buildings/Supermarket</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_COURTHOUSE</SoundID>
			<Filename>Sounds/Buildings/Courthouse</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_PLANTCOAL</SoundID>
			<Filename>Sounds/Buildings/CoalPlant</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_PLANTHYDRO</SoundID>
			<Filename>Sounds/Buildings/HydroPlant</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_PLANTNUCLEAR</SoundID>
			<Filename>Sounds/Buildings/NuclearPlant</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_FACTORY</SoundID>
			<Filename>Sounds/Buildings/Factory</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_LABORATORY</SoundID>
			<Filename>Sounds/Buildings/Laboratory</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_AIRPORT</SoundID>
			<Filename>Sounds/Buildings/Airport</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_DRYDOCK</SoundID>
			<Filename>Sounds/Buildings/Drydock</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_BROADCASTTOWER</SoundID>
			<Filename>Sounds/Buildings/BroadcastTower</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_JEWISH</SoundID>
			<Filename>Sounds/Buildings/JewishDink</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_JEWISH_MOVIE</SoundID>
			<Filename>Sounds/Buildings/Jewish</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_CHRISTIAN</SoundID>
			<Filename>Sounds/Buildings/ChristianDink</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_CHRISTIAN_MOVIE</SoundID>
			<Filename>Sounds/Buildings/Christian</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_ISLAMIC</SoundID>
			<Filename>Sounds/Buildings/IslamicDink</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_ISLAMIC_MOVIE</SoundID>
			<Filename>Sounds/Buildings/Islamic</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_HINDU</SoundID>
			<Filename>Sounds/Buildings/HinduDink</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_HINDU_MOVIE</SoundID>
			<Filename>Sounds/Buildings/Hindu</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_BUDDHIST</SoundID>
			<Filename>Sounds/Buildings/BuddhistDink</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_BUDDHIST_MOVIE</SoundID>
			<Filename>Sounds/Buildings/Buddhist</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_CONFUCIAN</SoundID>
			<Filename>Sounds/Buildings/ConfucianistDink</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_CONFUCIAN_MOVIE</SoundID>
			<Filename>Sounds/Buildings/Confuscianist</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_TAOIST</SoundID>
			<Filename>Sounds/Buildings/TaoistDink</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_TAOIST_MOVIE</SoundID>
			<Filename>Sounds/Buildings/Taoist</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_PYRAMID</SoundID>
			<Filename>Sounds/Buildings/Pyramid</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_STONEHENGE</SoundID>
			<Filename>Sounds/Buildings/Stonehenge</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_GREATLIBRARY</SoundID>
			<Filename>Sounds/Buildings/GreatLibrary</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_HANGGARDENS</SoundID>
			<Filename>Sounds/Buildings/HangingGardens</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_ORACLE</SoundID>
			<Filename>Sounds/Buildings/Oracle</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_PARTHENON</SoundID>
			<Filename>Sounds/Buildings/Parthenon</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_COLOSSUS</SoundID>
			<Filename>Sounds/Buildings/Colossus</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_IRONWORKS</SoundID>
			<Filename>Sounds/Buildings/IronWorks</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_IF_TOGGLEON</SoundID>
			<Filename>Sounds/ToggleOn</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_IF_TOGGLEOFF</SoundID>
			<Filename>Sounds/ToggleOff</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_IF_SELECT</SoundID>
			<Filename>Sounds/ScreenSelect</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_IF_SCREENUP</SoundID>
			<Filename>Sounds/ScreenUp</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_IF_SCREENTAB</SoundID>
			<Filename>Sounds/ScreenTab</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_IF_SCREENMULTI</SoundID>
			<Filename>Sounds/ScreenMulti</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_IF_SCREENERROR</SoundID>
			<Filename>Sounds/ScreenError</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_IF_SCREENBACK</SoundID>
			<Filename>Sounds/ScreenBack</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_IF_SCREENOK</SoundID>
			<Filename>Sounds/PopUpOk</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_IF_MINIMAP</SoundID>
			<Filename>Sounds/MiniMap</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_IF_CHECKBOX</SoundID>
			<Filename>Sounds/CheckBox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_IF_ALTSELECT</SoundID>
			<Filename>Sounds/AltSelect</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_IF_LEVELUP</SoundID>
			<Filename>Sounds/Units/LevelUp</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_ALARM</SoundID>
			<Filename>Sounds/Alarm</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_NEW_ERA</SoundID>
			<Filename>Sounds/NewEra</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_CONTACT</SoundID>
			<Filename>Sounds/Contact</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_UNITCAPTURE</SoundID>
			<Filename>Sounds/UnitCapture</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_CITYCAPTURE</SoundID>
			<Filename>Sounds/CityRevolt</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_CITYCAPTURED</SoundID>
			<Filename>Sounds/CityRevolt</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_CITYRAZE</SoundID>
			<Filename>Sounds/CityCapture</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_CITYRAZED</SoundID>
			<Filename>Sounds/CityCapture</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_DEATH_BELL</SoundID>
			<Filename>Sounds/DeathBell</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_MARCH</SoundID>
			<Filename>Sounds/March</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_WONDERGOLD</SoundID>
			<Filename>Sounds/WonderGold</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_MELTDOWN</SoundID>
			<Filename>Sounds/GlobalWarming</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_WELOVEKING</SoundID>
			<Filename>Sounds/CrowdCheer</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_CULTUREEXPANDS</SoundID>
			<Filename>Sounds/CultureExpands</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_CULTURELEVEL</SoundID>
			<Filename>Sounds/CultureLevel</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_CULTUREFLIP</SoundID>
			<Filename>Sounds/CultureFlip</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_DECLAREWAR</SoundID>
			<Filename>Sounds/DeclareWar</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_THEIRDECLAREWAR</SoundID>
			<Filename>Sounds/DeclareWar</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_MAKEPEACE</SoundID>
			<Filename>Sounds/TheirMakePeace</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_THEIRMAKEPEACE</SoundID>
			<Filename>Sounds/TheirMakePeace</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_NEGATIVE_DINK</SoundID>
			<Filename>Sounds/Negative</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_POSITIVE_DINK</SoundID>
			<Filename>Sounds/PositiveDink</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_NUKE_INTERCEPTED</SoundID>
			<Filename>Sounds/InterceptNegative</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_NUKE_EXPLODES</SoundID>
			<Filename>Sounds/InterceptNegative</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_INTERCEPT</SoundID>
			<Filename>Sounds/Negative</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_INTERCEPTED</SoundID>
			<Filename>Sounds/InterceptNegative</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_AIR_ATTACK</SoundID>
			<Filename>Sounds/Negative</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_AIR_ATTACKED</SoundID>
			<Filename>Sounds/InterceptNegative</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BOMBARD</SoundID>
			<Filename>Sounds/Negative</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BOMBARDED</SoundID>
			<Filename>Sounds/InterceptNegative</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BOMB_FAILS</SoundID>
			<Filename>Sounds/Negative</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_COLLATERAL</SoundID>
			<Filename>Sounds/Collateral</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_PILLAGE</SoundID>
			<Filename>Sounds/Pillage</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_PILLAGED</SoundID>
			<Filename>Sounds/Pillage</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_SABOTAGE</SoundID>
			<Filename>Sounds/NegativeDink</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_DESTROY</SoundID>
			<Filename>Sounds/Units/Destroy</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_STEALPLANS</SoundID>
			<Filename>Sounds/Units/StealPlans</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_EXPOSE</SoundID>
			<Filename>Sounds/Exposed</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_EXPOSED</SoundID>
			<Filename>Sounds/Exposed</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_NOSPREAD</SoundID>
			<Filename>Sounds/Units/NoSpread</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_FEATUREGROWTH</SoundID>
			<Filename>Sounds/FeatureGrowth</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_GLOBALWARMING</SoundID>
			<Filename>Sounds/GlobalWarming</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_STRIKE</SoundID>
			<Filename>Sounds/Strike</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_UNITGIFTED</SoundID>
			<Filename>Sounds/UnitGifted</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_UNITDISBANDED</SoundID>
			<Filename>Sounds/UnitDisbanded</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_COMBAT</SoundID>
			<Filename>Sounds/Combat</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_VICTORY_EARLY</SoundID>
			<Filename>Sounds/VictoryEarly</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_VICTORY_MIDDLE</SoundID>
			<Filename>Sounds/VictoryMiddle</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_VICTORY_LATE</SoundID>
			<Filename>Sounds/VictoryLate</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_LOSS_EARLY</SoundID>
			<Filename>Sounds/LossEarly</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_LOSS_MIDDLE</SoundID>
			<Filename>Sounds/LossMiddle</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_LOSS_LATE</SoundID>
			<Filename>Sounds/LossLate</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_OURWITHDRAWL</SoundID>
			<Filename>Sounds/OurWithdrawl</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_THEIRWITHDRAWL</SoundID>
			<Filename>Sounds/TheirWithdrawl</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_COMBAT</SoundID>
			<Filename>Sounds/Combat</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_REVOLTSTART</SoundID>
			<Filename>Sounds/RevolutionStart</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_REVOLTEND</SoundID>
			<Filename>Sounds/RevolutionEnd</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_CIVICADOPT</SoundID>
			<Filename>Sounds/CivicAdopt</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_RELIGIONCONVERT</SoundID>
			<Filename>Sounds/ReligionConvert</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_GOLDAGESTART</SoundID>
			<Filename>Sounds/GoldenAgeStart</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_GOLDAGEEND</SoundID>
			<Filename>Sounds/GoldenAgeEnd</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_RELIGION_CONVERT</SoundID>
			<Filename>Sounds/ReligionConvert</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_CROWD_CHEER</SoundID>
			<Filename>Sounds/CrowdCheer</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_PING</SoundID>
			<Filename>Sounds/Ping</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_CHAT</SoundID>
			<Filename>Sounds/Chat</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_NEWTURN</SoundID>
			<Filename>Sounds/NewTurn</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_FIRSTTOTECH</SoundID>
			<Filename>Sounds/FirstToTech</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_DISCOVERBONUS</SoundID>
			<Filename>Sounds/DiscoveredBonus</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_GLOBECIRCUMNAVIGATED</SoundID>
			<Filename>Sounds/GlobeCircumnavigated</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_WONDER_BUILDING_BUILD</SoundID>
			<Filename>Sounds/WonderBuild</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_WONDER_UNIT_BUILD</SoundID>
			<Filename>Sounds/WonderBuild</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_PROJECT_COMPLETED</SoundID>
			<Filename>Sounds/ProjectCompleted</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BEEP</SoundID>
			<Filename>Sounds/StarterSfx</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_FEAT_ACCOMPLISHED</SoundID>
			<Filename>Sounds/FeatAccomplished</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_ADVISOR_SUGGEST</SoundID>
			<Filename>Sounds/AdvisorSuggest</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_CITY_REVOLT</SoundID>
			<Filename>Sounds/RevolutionStart</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_GOODY_GOLD</SoundID>
			<Filename>Sounds/Ambient/GoodyGold</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_GOODY_MAP</SoundID>
			<Filename>Sounds/Ambient/GoodyMap</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_GOODY_SETTLER</SoundID>
			<Filename>Sounds/Ambient/GoodySettler</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_GOODY_WARRIOR</SoundID>
			<Filename>Sounds/Ambient/GoodyWarrior</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_GOODY_SCOUT</SoundID>
			<Filename>Sounds/Ambient/GoodyScout</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_GOODY_WORKER</SoundID>
			<Filename>Sounds/Ambient/GoodyWorker</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_GOODY_XP</SoundID>
			<Filename>Sounds/Ambient/GoodyXP</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_GOODY_HEAL</SoundID>
			<Filename>Sounds/Ambient/GoodyHeal</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_GOODY_HOSTILE</SoundID>
			<Filename>Sounds/Ambient/GoodyHostile</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_UNIT</SoundID>
			<Filename>Sounds/Units/BuildUnit</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_UNIQUE_UNIT</SoundID>
			<Filename>Sounds/Units/BuildUniqueUnit</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_ARABIAN_CAMEL_ARCHER</SoundID>
			<Filename>Sounds/Units/BuildArabianCamelArcher</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_AZTEC_JAGUAR</SoundID>
			<Filename>Sounds/Units/BuildAztecJaguar</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_ARCHER</SoundID>
			<Filename>Sounds/Units/BuildArcher</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_AXEMAN</SoundID>
			<Filename>Sounds/Units/BuildAxeman</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_CARAVEL</SoundID>
			<Filename>Sounds/Units/BuildCaravel</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_CAVALRY</SoundID>
			<Filename>Sounds/Units/BuildCavalry</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_CHARIOT</SoundID>
			<Filename>Sounds/Units/BuildChariot</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_CHINESE_CHOKONU</SoundID>
			<Filename>Sounds/Units/BuildChineseChoKoNu</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_CHRISTIAN_MISSIONARY</SoundID>
			<Filename>Sounds/Units/BuildChristianMissionary</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_CROSSBOWMAN</SoundID>
			<Filename>Sounds/Units/BuildCrossbowman</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_DESTROYER</SoundID>
			<Filename>Sounds/Units/BuildDestroyer</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_EGYPTIAN_WAR_CHARIOT</SoundID>
			<Filename>Sounds/Units/BuildEgyptianWarChariot</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_ENGLISH_REDCOAT</SoundID>
			<Filename>Sounds/Units/BuildEnglishRedcoat</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_EXPLORER</SoundID>
			<Filename>Sounds/Units/BuildExplorer</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_FIGHTER</SoundID>
			<Filename>Sounds/Units/BuildFighter</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_FRIGATE</SoundID>
			<Filename>Sounds/Units/BuildFrigate</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_GALLEON</SoundID>
			<Filename>Sounds/Units/BuildGalleon</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_GALLEY</SoundID>
			<Filename>Sounds/Units/BuildGalley</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_GREAT_PROPHET</SoundID>
			<Filename>Sounds/Units/BuildGreatProphet</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_GREEK_PHALANX</SoundID>
			<Filename>Sounds/Units/BuildGreekPhalanx</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_HORSE_ARCHER</SoundID>
			<Filename>Sounds/Units/BuildHorseArcher</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_INDIAN_FAST_WORKER</SoundID>
			<Filename>Sounds/Units/BuildIndianFastWorker</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_INFANTRY</SoundID>
			<Filename>Sounds/Units/BuildInfantry</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_IRONCLAD</SoundID>
			<Filename>Sounds/Units/BuildIronclad</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_JAP_SAMURAI</SoundID>
			<Filename>Sounds/Units/BuildJapSamurai</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_JET_FIGHTER</SoundID>
			<Filename>Sounds/Units/BuildJetFighter</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_KNIGHT</SoundID>
			<Filename>Sounds/Units/BuildKnight</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_LONGBOWMAN</SoundID>
			<Filename>Sounds/Units/BuildLongbowman</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_MACEMAN</SoundID>
			<Filename>Sounds/Units/BuildMaceman</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_MALI_SKIRMISHER</SoundID>
			<Filename>Sounds/Units/BuildMaliSkirmisher</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_MODERN_ARMOUR</SoundID>
			<Filename>Sounds/Units/BuildModernArmour</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_MONGOL_KESHIK</SoundID>
			<Filename>Sounds/Units/BuildMogolKeshik</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_MUSKETMAN</SoundID>
			<Filename>Sounds/Units/BuildMusketman</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_PERSIAN_IMMORTAL</SoundID>
			<Filename>Sounds/Units/BuildPersianImmortal</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_PIKEMAN</SoundID>
			<Filename>Sounds/Units/BuildPikeman</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_RIFLEMAN</SoundID>
			<Filename>Sounds/Units/BuildRifleman</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_ROMAN_PRAETORIAN</SoundID>
			<Filename>Sounds/Units/BuildRomanPraetorian</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_RUSSIAN_COSSACK</SoundID>
			<Filename>Sounds/Units/BuildRussianCossack</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_SCOUT</SoundID>
			<Filename>Sounds/Units/BuildScout</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_SETTLER</SoundID>
			<Filename>Sounds/Units/BuildSettler</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_SPANISH_CONQUISTADOR</SoundID>
			<Filename>Sounds/Units/BuildSpanishConquistador</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_SPEARMAN</SoundID>
			<Filename>Sounds/Units/BuildSpearman</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_STEALTH_BOMBER</SoundID>
			<Filename>Sounds/Units/BuildStealthBomber</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_SWORDSMAN</SoundID>
			<Filename>Sounds/Units/BuildSwordsman</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_TANK</SoundID>
			<Filename>Sounds/Units/BuildTank</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_TAOIST_MISSIONARY</SoundID>
			<Filename>Sounds/Units/BuildTaoistMissionary</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_WAR_ELEPHANT</SoundID>
			<Filename>Sounds/Units/BuildWarElephant</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_WARRIOR</SoundID>
			<Filename>Sounds/Units/BuildWarrior</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUILD_WORKER</SoundID>
			<Filename>Sounds/Units/BuildWorker</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_FOOT_DIRT</SoundID>
			<Filename>Sounds/Units/FootDirt</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_FOOT_UNIT</SoundID>
			<Filename>Sounds/Units/FootDirt</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_FOOT_UNIT_SNOW</SoundID>
			<Filename>Sounds/Units/FootSnow</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_FOOT_UNIT_FOREST</SoundID>
			<Filename>Sounds/Units/FootForest</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_FOOT_UNIT_SAND</SoundID>
			<Filename>Sounds/Units/FootSand</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_FOOT_UNIT_TUNDRA</SoundID>
			<Filename>Sounds/Units/FootTundra</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_FOOT_UNIT_MUD</SoundID>
			<Filename>Sounds/Units/FootMud</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_ANIMAL_FOOT_LARGE</SoundID>
			<Filename>Sounds/Units/AnimalFootLarge</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_ANIMAL_FOOT_LARGE_FOREST</SoundID>
			<Filename>Sounds/Units/AnimalFootLargeFor</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_ANIMAL_FOOT_LARGE_TUNDRA</SoundID>
			<Filename>Sounds/Units/AnimalFootLargeTund</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_ANIMAL_FOOT_LARGE_SAND</SoundID>
			<Filename>Sounds/Units/AnimalFootLargeSand</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_ANIMAL_FOOT_LARGE_SNOW</SoundID>
			<Filename>Sounds/Units/AnimalFootLargeSnow</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_ANIMAL_FOOT_LARGE_MUD</SoundID>
			<Filename>Sounds/Units/AnimalFootLargeMud</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_HORSE_RUN</SoundID>
			<Filename>Sounds/Units/HorseRun</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_HORSE_RUN_FOREST</SoundID>
			<Filename>Sounds/Units/HorseRunForest</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_HORSE_JUMP</SoundID>
			<Filename>Sounds/Units/HorseJump</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_ARC_FORT_VOX</SoundID>
			<Filename>Sounds/Units/ArcherFortVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_ARC_ATTK_VOX</SoundID>
			<Filename>Sounds/Units/ArcAttkVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_DEATH_VOX</SoundID>
			<Filename>Sounds/Units/DeathVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_HIT_VOX</SoundID>
			<Filename>Sounds/Units/HitVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_AXMN_ATTK_VOX</SoundID>
			<Filename>Sounds/Units/AxmnAttkVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_AXMN_HIT_VOX</SoundID>
			<Filename>Sounds/Units/AxmnHitVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_AXMN_FID_VOX</SoundID>
			<Filename>Sounds/Units/AxmnFidVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_AXMN_DIE_VOX</SoundID>
			<Filename>Sounds/Units/AxmnDieVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_AXMN_FORT_VOX</SoundID>
			<Filename>Sounds/Units/AxmnFortVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_CBMN_ATTK_VOX</SoundID>
			<Filename>Sounds/Units/CbmnAttkVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_CBMN_DIE_VOX</SoundID>
			<Filename>Sounds/Units/CbmnDieVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_CBMN_DIE_VOX</SoundID>
			<Filename>Sounds/Units/CbmnDieVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_CBMN_HIT_VOX</SoundID>
			<Filename>Sounds/Units/CbmnHitVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_CBMN_FORT_VOX</SoundID>
			<Filename>Sounds/Units/CbmnFortVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_CHI_ARCHER_ATTK</SoundID>
			<Filename>Sounds/Units/ChiArcherAttk</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_CHI_ARCHER_DIE</SoundID>
			<Filename>Sounds/Units/ChiArcherDie</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_CHI_ARCHER_FID</SoundID>
			<Filename>Sounds/Units/ChiArcherFid</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_CHI_ARCHER_FORT</SoundID>
			<Filename>Sounds/Units/ChiArcherFort</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_CHI_ARCHER_HEAL</SoundID>
			<Filename>Sounds/Units/ChiArcherHeal</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_CHI_ARCHER_HIT</SoundID>
			<Filename>Sounds/Units/ChiArcherHit</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_EGP_ARCHER_ATTK_VOX</SoundID>
			<Filename>Sounds/Units/EgpArcherAttkVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_EGP_ARCHER_FID_VOX</SoundID>
			<Filename>Sounds/Units/EgpArcherFidVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_EGP_ARCHER_FORT_VOX</SoundID>
			<Filename>Sounds/Units/EgpArcherFortVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_EGP_ARCHER_HEAL_VOX</SoundID>
			<Filename>Sounds/Units/EgpArcherHealVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_EGP_ARCHER_DIE_VOX</SoundID>
			<Filename>Sounds/Units/EgpArcherDieVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_EGP_ARCHER_HIT_VOX</SoundID>
			<Filename>Sounds/Units/EgpArcherHitVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_HARCHER_FORT_VOX</SoundID>
			<Filename>Sounds/Units/HArcherFortVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_HARCHER_FIDGT_VOX</SoundID>
			<Filename>Sounds/Units/HArcherFidgtVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_HARCHER_HIT_VOX</SoundID>
			<Filename>Sounds/Units/HArcherHitVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_HARCHER_ATTK_VOX</SoundID>
			<Filename>Sounds/Units/HArcherAttkVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_HARCHER_DIE_VOX</SoundID>
			<Filename>Sounds/Units/HArcherDieVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_KNIGHT_ATTK_VOX</SoundID>
			<Filename>Sounds/Units/KnightAttkVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_KNIGHT_DIE_VOX</SoundID>
			<Filename>Sounds/Units/KnightDieVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_KNIGHT_FORT_VOX</SoundID>
			<Filename>Sounds/Units/KnightFortVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_KNIGHT_HIT_VOX</SoundID>
			<Filename>Sounds/Units/KnightHitVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_LBMN_ATTK_VOX</SoundID>
			<Filename>Sounds/Units/LbmnAttkVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_LBMN_DIE_VOX</SoundID>
			<Filename>Sounds/Units/LbmnDieVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_LBMN_FIDGT_VOX</SoundID>
			<Filename>Sounds/Units/LbmnFidgtVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_LBMN_FORT_VOX</SoundID>
			<Filename>Sounds/Units/LbmnFortVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_LBMN_HEAL_VOX</SoundID>
			<Filename>Sounds/Units/LbmnHealVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_LBMN_HIT_VOX</SoundID>
			<Filename>Sounds/Units/LbmnHitVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_REDCOAT_FIDGT_VOX</SoundID>
			<Filename>Sounds/Units/RedcoatFidgtVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_RFMN_DIE_VOX</SoundID>
			<Filename>Sounds/Units/RfmnDieVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_RFMN_FORT_VOX</SoundID>
			<Filename>Sounds/Units/RfmnFortVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_RFMN_HEAL_VOX</SoundID>
			<Filename>Sounds/Units/RfmnHealVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_SETLR_CHILD_FORT_VOX</SoundID>
			<Filename>Sounds/Units/SetlrChildFortVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_SETLR_CHILD_FIDGT_VOX</SoundID>
			<Filename>Sounds/Units/SetlrChildFidgtVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_SETLR_CHILD_SURR_VOX</SoundID>
			<Filename>Sounds/Units/SetlrChildSurrVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_SETLR_CHILD_DIE_VOX</SoundID>
			<Filename>Sounds/Units/SetlrChildDieVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_SETLR_FM_DIE_VOX</SoundID>
			<Filename>Sounds/Units/SetlrFmDieVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_SETLR_FM_FIDGT_VOX</SoundID>
			<Filename>Sounds/Units/SetlrFmFidgtVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_SETLR_FM_FORT_VOX</SoundID>
			<Filename>Sounds/Units/SetlrFmFortVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_SETLR_FM_SURR_VOX</SoundID>
			<Filename>Sounds/Units/SetlrFmSurrVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_SETLR_ML_DIE_VOX</SoundID>
			<Filename>Sounds/Units/SetlrMlDieVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_SETLR_ML_FIDGT_VOX</SoundID>
			<Filename>Sounds/Units/SetlrMlFidgtVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_SETLR_ML_FORT_VOX</SoundID>
			<Filename>Sounds/Units/SetlrMlFortVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_SETLR_ML_SURR_VOX</SoundID>
			<Filename>Sounds/Units/SetlrMlSurrVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_SPY_SURR_VOX</SoundID>
			<Filename>Sounds/Units/SpySurrVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_SWDMN_ATTK_VOX</SoundID>
			<Filename>Sounds/Units/SwdmnAttkVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_SWDMN_FIDGT_VOX</SoundID>
			<Filename>Sounds/Units/SwdmnFidgtVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_SWDMN_FORT_VOX</SoundID>
			<Filename>Sounds/Units/SwdmnFortVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_SWDMN_HEAL_VOX</SoundID>
			<Filename>Sounds/Units/SwdmnHealVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_SWDMN_HIT_VOX</SoundID>
			<Filename>Sounds/Units/SwdmnHitVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_SWDMN_DIE_VOX</SoundID>
			<Filename>Sounds/Units/SwdmnDieVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_WARR_ATTK_VOX</SoundID>
			<Filename>Sounds/Units/WarrAttkVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_WARR_FORT_VOX</SoundID>
			<Filename>Sounds/Units/WarrFortVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_WARR_HIT_VOX</SoundID>
			<Filename>Sounds/Units/WarrHitVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_WARR_DEATH_VOX</SoundID>
			<Filename>Sounds/Units/WarrDeathVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_WRK_DIE_VOX</SoundID>
			<Filename>Sounds/Units/WrkDieVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_WRK_FIDGT_VOX</SoundID>
			<Filename>Sounds/Units/WrkFidgtVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_WRK_FORT_VOX</SoundID>
			<Filename>Sounds/Units/WrkFortVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_WRK_SURR_VOX</SoundID>
			<Filename>Sounds/Units/WrkSurrVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_FAST_WRK_SURR</SoundID>
			<Filename>Sounds/Units/FastWrkSurr</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_ANC_TYCOON_ACT_VOX</SoundID>
			<Filename>Sounds/Units/AncTycoonActVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUDDIST_MISS_ACTIVATE</SoundID>
			<Filename>Sounds/Units/BuddistMissActivate</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUDDIST_AHH1</SoundID>
			<Filename>Sounds/Units/BuddistAhh1</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUDDIST_AHH2</SoundID>
			<Filename>Sounds/Units/BuddistAhh2</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BUDDIST_MISS_FORT</SoundID>
			<Filename>Sounds/Units/BuddistMissFort</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_CHRIST_MISSIONARY_ACTIVATE</SoundID>
			<Filename>Sounds/Units/ChristMissionaryActivate</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_CONFUCIAN_MISS_ACTIVATE</SoundID>
			<Filename>Sounds/Units/ConfucianMissActivate</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_EAT_VOX</SoundID>
			<Filename>Sounds/Units/EatVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_MMM_VOX</SoundID>
			<Filename>Sounds/Units/MmmVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_GRPROPHET_ACTIVATE</SoundID>
			<Filename>Sounds/Units/GrProphetActivate</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_GRPROPHET_FIDGT_VOX</SoundID>
			<Filename>Sounds/Units/GrProphetFidgtVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_GRPROPHET_FORT_VOX</SoundID>
			<Filename>Sounds/Units/GrProphetFortVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_ISLAMIC_MISS_ACTIVATE</SoundID>
			<Filename>Sounds/Units/IslamicMissActivate</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TAOIST_MISSIONARY_ACTIVATE</SoundID>
			<Filename>Sounds/Units/TaoistMissionaryActivate</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_JEWISH_MISS_ACTIVATE</SoundID>
			<Filename>Sounds/Units/JewishMissActivate</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_JEWISH_MISS_FORT</SoundID>
			<Filename>Sounds/Units/JewishMissFort</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TAOIST_MISS_DIE_VOX</SoundID>
			<Filename>Sounds/Units/TaoistMissDieVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TAOIST_MISS_FIDGT_VOX</SoundID>
			<Filename>Sounds/Units/TaoistMissFidgtVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TAOIST_MISS_FORT_VOX</SoundID>
			<Filename>Sounds/Units/TaoistMissFortVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_YAWN_VOX</SoundID>
			<Filename>Sounds/Units/YawnVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_WARLORD_ACTIVATE_VOX</SoundID>
			<Filename>Sounds/Units/WarlordActivateVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_WARLORD_COMMAND_VOX</SoundID>
			<Filename>Sounds/Units/WarlordCommandVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_WARLORD_FID_A_VOX</SoundID>
			<Filename>Sounds/Units/WarlordFidAVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_WARLORD_FID_B_VOX</SoundID>
			<Filename>Sounds/Units/WarlordFidBVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_WARLORD_SURRENDER_VOX</SoundID>
			<Filename>Sounds/Units/WarlordSurrenderVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_WARLORD_MODERN_FID_A_VOX</SoundID>
			<Filename>Sounds/Units/WarlordModernFidAVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_WARLORD_MODERN_FID_B_VOX</SoundID>
			<Filename>Sounds/Units/WarlordModernFidBVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_WARLORD_MODERN_FORT_VOX</SoundID>
			<Filename>Sounds/Units/WarlordModernFortVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_WHIP</SoundID>
			<Filename>Sounds/Units/Whip</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_HOLSTER</SoundID>
			<Filename>Sounds/Units/Holster</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_PISTOL_SWIRL</SoundID>
			<Filename>Sounds/Units/PistolSwirl</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_MISSIONARY_GENERAL_ACTIVATE</SoundID>
			<Filename>Sounds/Units/MissionaryGeneralActivate</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_ANIMAL_BREATH_LARGE</SoundID>
			<Filename>Sounds/Units/AnimalBreathLarge</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BEAR_ATTK_VOX</SoundID>
			<Filename>Sounds/Units/BearAttkVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BEAR_DIE_VOX</SoundID>
			<Filename>Sounds/Units/BearDieVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BEAR_FIDGT_VOX</SoundID>
			<Filename>Sounds/Units/BearFidgtVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BEAR_FORT_VOX</SoundID>
			<Filename>Sounds/Units/BearFortVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BEAR_HEAL_VOX</SoundID>
			<Filename>Sounds/Units/BearHealVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BEAR_HURT_VOX</SoundID>
			<Filename>Sounds/Units/BearHurtVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_CAMEL_DIE_VOX</SoundID>
			<Filename>Sounds/Units/CamelDieVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_CAMEL_FIDGT_VOX</SoundID>
			<Filename>Sounds/Units/CamelFidgtVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_CAMEL_HIT_VOX</SoundID>
			<Filename>Sounds/Units/CamelHitVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_ELEPHANT_DIE_VOX</SoundID>
			<Filename>Sounds/Units/ElephantDieVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_ELEPHANT_FIDGT_VOX</SoundID>
			<Filename>Sounds/Units/ElephantFidgtVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_ELEPHANT_FORT_VOX</SoundID>
			<Filename>Sounds/Units/ElephantFortVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_ELEPHANT_ATTK_VOX</SoundID>
			<Filename>Sounds/Units/ElephantAttkVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_HORSE_DIE_VOX</SoundID>
			<Filename>Sounds/Units/HorseDieVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_HORSE_HIT_VOX</SoundID>
			<Filename>Sounds/Units/HorseHitVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_HORSE_FORT_VOX</SoundID>
			<Filename>Sounds/Units/HorseFortVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_LION_DIE_VOX</SoundID>
			<Filename>Sounds/Units/LionDieVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_LION_FIDGT_VOX</SoundID>
			<Filename>Sounds/Units/LionFidgtVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_LION_FORT_VOX</SoundID>
			<Filename>Sounds/Units/LionFortVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_LION_HURT_VOX</SoundID>
			<Filename>Sounds/Units/LionHurtVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_LION_ATTK_VOX</SoundID>
			<Filename>Sounds/Units/LionAttkVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_PANTHER_DIE_VOX</SoundID>
			<Filename>Sounds/Units/PantherDieVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_PANTHER_FIDGT_VOX</SoundID>
			<Filename>Sounds/Units/PantherFidgtVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_PANTHER_FORT_VOX</SoundID>
			<Filename>Sounds/Units/PantherFortVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_PANTHER_HURT_VOX</SoundID>
			<Filename>Sounds/Units/PantherHurtVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_PANTHER_HEAL_VOX</SoundID>
			<Filename>Sounds/Units/PantherHealVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_PANTHER_ATTK_VOX</SoundID>
			<Filename>Sounds/Units/PantherAttkVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_WOLF_DIE_VOX</SoundID>
			<Filename>Sounds/Units/WolfDieVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_WOLF_ATTK_VOX</SoundID>
			<Filename>Sounds/Units/WolfAttkVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_WOLF_FORT_VOX</SoundID>
			<Filename>Sounds/Units/WolfFortVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_WOLF_FIDGT_VOX</SoundID>
			<Filename>Sounds/Units/WolfFidgtVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_WOLF_HEAL_VOX</SoundID>
			<Filename>Sounds/Units/WolfHealVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_WOLF_HIT_VOX</SoundID>
			<Filename>Sounds/Units/WolfHitVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_ARTILLERY_FORT</SoundID>
			<Filename>Sounds/Units/ArtilleryFort</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_ARTILLERY_RUN_LOOP</SoundID>
			<Filename>Sounds/Units/ArtilleryRunLoop</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_ARTILLERY_RUN_END</SoundID>
			<Filename>Sounds/Units/ArtilleryRunEnd</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_ARTILL_RUN_LOOP_FOREST</SoundID>
			<Filename>Sounds/Units/ArtillRunLoopForest</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_ARTILL_RUN_END_FOREST</SoundID>
			<Filename>Sounds/Units/ArtillRunEndForest</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_CANNON_HEAL</SoundID>
			<Filename>Sounds/Units/CannonHeal</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_CANNON_DROP</SoundID>
			<Filename>Sounds/Units/CannonDrop</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_CANNON_FIRE</SoundID>
			<Filename>Sounds/Units/CannonFire</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_CATAPULT_HIT</SoundID>
			<Filename>Sounds/Units/CatapultHit</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_CATAPULT_STRIKE</SoundID>
			<Filename>Sounds/Units/CatapultStrike</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_CATAPULT_FORT</SoundID>
			<Filename>Sounds/Units/CatapultFort</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_CATAPULT_HEAL</SoundID>
			<Filename>Sounds/Units/CatapultHeal</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_CHARIOT_LOOP</SoundID>
			<Filename>Sounds/Units/ChariotLoop</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_CHARIOT_END</SoundID>
			<Filename>Sounds/Units/ChariotEnd</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_CHARIOT_SQUEAK</SoundID>
			<Filename>Sounds/Units/ChariotSqueak</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_WAR_CHARIOT_LOOP</SoundID>
			<Filename>Sounds/Units/WarChariotLoop</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_WAR_CHARIOT_END</SoundID>
			<Filename>Sounds/Units/WarChariotEnd</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TREBUCHET_RUN</SoundID>
			<Filename>Sounds/Units/TrebuchetRun</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TREBUCHET_STOP</SoundID>
			<Filename>Sounds/Units/TrebuchetStop</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TREBUCHET_RUN_LEAVES</SoundID>
			<Filename>Sounds/Units/TrebuchetRunLeaves</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TREBUCHET_STOP_LEAVES</SoundID>
			<Filename>Sounds/Units/TrebuchetStopLeaves</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_OCEAN_LOOP1</SoundID>
			<Filename>Sounds/Units/OceanLoop1</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_OCEAN_END1</SoundID>
			<Filename>Sounds/Units/OceanEnd1</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_OCEAN_END2</SoundID>
			<Filename>Sounds/Units/OceanEnd2</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_OARS_WATER</SoundID>
			<Filename>Sounds/Units/OarsWater</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_SAIL_WIND</SoundID>
			<Filename>Sounds/Units/SailWind</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BOAT_CREAK</SoundID>
			<Filename>Sounds/Units/BoatCreak</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_OARS_WOOD</SoundID>
			<Filename>Sounds/Units/OarsWood</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_OCEAN_SPRAY</SoundID>
			<Filename>Sounds/Units/OceanSpray</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_SAIL_UP</SoundID>
			<Filename>Sounds/Units/SailUp</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_UNDERWATER</SoundID>
			<Filename>Sounds/Units/Underwater</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_EXPLOSION</SoundID>
			<Filename>Sounds/Units/Explosion</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_CITY_EXPLOSION</SoundID>
			<Filename>Sounds/Units/CityExplosion</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_ARROW_FIRE</SoundID>
			<Filename>Sounds/Units/ArrowFire</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_DESTROYER_FIRE</SoundID>
			<Filename>Sounds/Units/DestroyerFire</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_METAL_SHIP_HIT</SoundID>
			<Filename>Sounds/Units/MetalShipHit</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_DESTROYER_FORT</SoundID>
			<Filename>Sounds/Units/DestroyerFort</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_DESTROYER_RUN_LOOP</SoundID>
			<Filename>Sounds/Units/DestroyerRunLoop </Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_DESTROYER_RUN_END</SoundID>
			<Filename>Sounds/Units/DestroyerRunEnd</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_GUNSHIP_FORT</SoundID>
			<Filename>Sounds/Units/GunshipFort</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_GUNSHIP_HURT</SoundID>
			<Filename>Sounds/Units/GunshipHurt</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_GUNSHIP_DIE</SoundID>
			<Filename>Sounds/Units/GunshipDie</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_GUNSHIP_RUN_LOOP</SoundID>
			<Filename>Sounds/Units/GunshipRunLoop</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_GUNSHIP_RUN_END</SoundID>
			<Filename>Sounds/Units/GunshipRunEnd</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_ICBM_BOMB_EXPLODE</SoundID>
			<Filename>Sounds/Units/ICBMBombExpolde</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_SDI_LASER</SoundID>
			<Filename>Sounds/Units/SDILaser</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_ICBM_DIE</SoundID>
			<Filename>Sounds/Units/ICBMDie</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_ICBM_RUN</SoundID>
			<Filename>Sounds/Units/ICBMRun</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_ICBM_SELECT</SoundID>
			<Filename>Sounds/Units/ICBMSelect</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_IRONCLAD_RUN_LOOP</SoundID>
			<Filename>Sounds/Units/IroncladRunLoop</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_IRONCLAD_RUN_END</SoundID>
			<Filename>Sounds/Units/IroncladRunEnd</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_IRONCLAD_FORT</SoundID>
			<Filename>Sounds/Units/IroncladFort</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_SHIP_CANNON_MOVE</SoundID>
			<Filename>Sounds/Units/ShipCannonMove</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_SIX_SHOT_FIRE</SoundID>
			<Filename>Sounds/Units/SixShotFire</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_SUBMARINE_DIE</SoundID>
			<Filename>Sounds/Units/SubmarineDie</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_SUBMARINE_FORT</SoundID>
			<Filename>Sounds/Units/SubmarineFort</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_SUBMARINE_HIT</SoundID>
			<Filename>Sounds/Units/SubmarineHit</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_SUBMARINE_RUN_LOOP</SoundID>
			<Filename>Sounds/Units/SubmarineRunLoop</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_SUBMARINE_RUN_END</SoundID>
			<Filename>Sounds/Units/SubmarineRunEnd</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TORPEDO_FIRE</SoundID>
			<Filename>Sounds/Units/TorpedoFire</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_WTR_OARS_UP</SoundID>
			<Filename>Sounds/Units/WtrOarsUp</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_WD_SHIP_DIE</SoundID>
			<Filename>Sounds/Units/WdShipDie</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_WD_SHIP_HIT</SoundID>
			<Filename>Sounds/Units/WdShipHit</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_WRK_BOAT_ANC_FORT</SoundID>
			<Filename>Sounds/Units/WrkBoatAncFort</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_WRK_BOAT_ANC_WORK</SoundID>
			<Filename>Sounds/Units/WrkBoatAncWork</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_WRK_BOAT_ANC_WORK_BEGIN</SoundID>
			<Filename>Sounds/Units/WrkBoatAncWorkBegin</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_WRK_BOAT_ANC_WORK_REST</SoundID>
			<Filename>Sounds/Units/WrkBoatAncWorkRest</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_WRK_BOAT_MOD_FORT</SoundID>
			<Filename>Sounds/Units/WrkBoatModFort</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_WRK_BOAT_MOD_WORK</SoundID>
			<Filename>Sounds/Units/WrkBoatModWork</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_WRK_BOAT_MOD_WORK_BEGIN</SoundID>
			<Filename>Sounds/Units/WrkBoatModWorkBegin</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_WRK_BOAT_MOD_WORK_REST</SoundID>
			<Filename>Sounds/Units/WrkBoatModWorkRest</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_MECH_INFANTRY_FIRE</SoundID>
			<Filename>Sounds/Units/MechInfantryFire</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_MOD_ARMOUR_LOOP</SoundID>
			<Filename>Sounds/Units/ModArmourLoop</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_MOD_ARMOUR_END</SoundID>
			<Filename>Sounds/Units/ModArmourEnd</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_MOD_ARMOUR_LOOP_FOREST</SoundID>
			<Filename>Sounds/Units/ModArmourLoopForest</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_MOD_ARMOUR_END_FOREST</SoundID>
			<Filename>Sounds/Units/ModArmourEndForest</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_MOD_ARMOUR_HEAL</SoundID>
			<Filename>Sounds/Units/ModArmourHeal</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TANK_LOOP</SoundID>
			<Filename>Sounds/Units/TankLoop</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TANK_LOOP_FOREST</SoundID>
			<Filename>Sounds/Units/TankLoopForest</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TANK_END</SoundID>
			<Filename>Sounds/Units/TankEnd</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TANK_END_FOREST</SoundID>
			<Filename>Sounds/Units/TankEndForest</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TANK_DROP</SoundID>
			<Filename>Sounds/Units/TankDrop</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TANK_FORT</SoundID>
			<Filename>Sounds/Units/TankFort</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TANK_HEAL</SoundID>
			<Filename>Sounds/Units/TankHeal</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TANK_HIT</SoundID>
			<Filename>Sounds/Units/TankHit</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TANK_HIT_SHORT</SoundID>
			<Filename>Sounds/Units/TankHitShort</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TRANSPORT_RUN_LOOP</SoundID>
			<Filename>Sounds/Units/TransportRunLoop</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TRANSPORT_RUN_END</SoundID>
			<Filename>Sounds/Units/TransportRunEnd</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TRANSPORT_FORT</SoundID>
			<Filename>Sounds/Units/TransportFort</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_ARTILLERY_FIRE</SoundID>
			<Filename>Sounds/Units/ArtilleryFire</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BOMBS_DESCEND</SoundID>
			<Filename>Sounds/Units/BombsDescend</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BOMB_TWO_EXPLOSION</SoundID>
			<Filename>Sounds/Units/BombTwoExplosion</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BOMB_FOUR_EXPLOSION</SoundID>
			<Filename>Sounds/Units/BombFourExplosion</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_FIGHTER_COMMAND_PATROL</SoundID>
			<Filename>Sounds/Units/FighterCommandPatrol</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_FIGHTER_PATROL</SoundID>
			<Filename>Sounds/Units/FighterPatrol</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_FIGHTER_RUN</SoundID>
			<Filename>Sounds/Units/FighterRun</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_JET_BOMB_FIRE</SoundID>
			<Filename>Sounds/Units/JetBombFire</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_JET_COMMAND_PATROL</SoundID>
			<Filename>Sounds/Units/JetCommandPatrol</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_JET_PATROL</SoundID>
			<Filename>Sounds/Units/JetPatrol</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_JET_RUN</SoundID>
			<Filename>Sounds/Units/JetRun</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_GUNNER_FIRE</SoundID>
			<Filename>Sounds/Units/GunnerFire</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_MACHINE_GATLIN_FIRE</SoundID>
			<Filename>Sounds/Units/MachineGatlinFire</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_MACHINE_GUN_DIRT</SoundID>
			<Filename>Sounds/Units/MachineGunDirt</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_MACHINE_GUN_FIRE</SoundID>
			<Filename>Sounds/Units/MachineGunFire</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_MACHINE_GUN_HELICOP</SoundID>
			<Filename>Sounds/Units/MachineGunHelicop</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_PLANE_DIE</SoundID>
			<Filename>Sounds/Units/PlaneDie</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_PLANE_DIVE</SoundID>
			<Filename>Sounds/Units/PlaneDive</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_DEATH_HIT</SoundID>
			<Filename>Sounds/Units/DeathHit</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_HIT_UNIT</SoundID>
			<Filename>Sounds/Units/HitUnit</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_HIT_KNIGHT</SoundID>
			<Filename>Sounds/Units/HitKnight</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BODY_FALL</SoundID>
			<Filename>Sounds/Units/BodyFall</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_ARMOUR_HIT</SoundID>
			<Filename>Sounds/Units/ArmourHit</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_DROP_AXE</SoundID>
			<Filename>Sounds/Units/DropAxe</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_DROP_STAFF</SoundID>
			<Filename>Sounds/Units/DropStaff</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_DROP_SACK</SoundID>
			<Filename>Sounds/Units/DropSack</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_WOOD_SHIELD_DROP</SoundID>
			<Filename>Sounds/Units/WoodShieldDrop</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_WOOD_SHIELD_RATTLE</SoundID>
			<Filename>Sounds/Units/WoodShieldRattle</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_WOOD_MOVEMENT</SoundID>
			<Filename>Sounds/Units/WoodMovement</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_WOOD_GEARS</SoundID>
			<Filename>Sounds/Units/WoodGears</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_HIT_SPIKE</SoundID>
			<Filename>Sounds/Units/HitSpike</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_HIT_ROCK</SoundID>
			<Filename>Sounds/Units/HitRock</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_HIT_METAL_SPIKE</SoundID>
			<Filename>Sounds/Units/HitMetalSpike</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_CHOP_WOOD</SoundID>
			<Filename>Sounds/Units/ChopWood</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_WOOD_SHIELD_HIT</SoundID>
			<Filename>Sounds/Units/WoodShieldHit</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_ARMOUR_MOVMNT</SoundID>
			<Filename>Sounds/Units/ArmourMovmnt</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BOOK_OPEN</SoundID>
			<Filename>Sounds/Units/BookOpen</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BOOK_CLOSE</SoundID>
			<Filename>Sounds/Units/BookClose</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_CANTEEN_DRINK</SoundID>
			<Filename>Sounds/Units/CanteenDrink</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_CHAIN_MOVMNT</SoundID>
			<Filename>Sounds/Units/ChainMovmnt</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_CHAIN_MOVMNT_SHORT</SoundID>
			<Filename>Sounds/Units/ChainMovmntShort</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_CHAIN_CATCH</SoundID>
			<Filename>Sounds/Units/ChainCatch</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_CLOTH_MOVE</SoundID>
			<Filename>Sounds/Units/ClothMove</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_CRACK_NECK</SoundID>
			<Filename>Sounds/Units/CrackNeck</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_LEATHER_CREAK_SHORT</SoundID>
			<Filename>Sounds/Units/LeatherCreakShort</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_LEATHER_CREAK_LONG</SoundID>
			<Filename>Sounds/Units/LeatherCreakLong</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_PULL_BOW</SoundID>
			<Filename>Sounds/Units/PullBow</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BOW_RELEASE</SoundID>
			<Filename>Sounds/Units/BowRelease</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BOW_REL_MULT</SoundID>
			<Filename>Sounds/Units/BowRelMult</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_ARROW_QUIVER</SoundID>
			<Filename>Sounds/Units/ArrowQuiver</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_ARROW_FLY</SoundID>
			<Filename>Sounds/Units/ArrowFly</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_GRENADE_EXPLODE</SoundID>
			<Filename>Sounds/Units/GrenadeExlpode</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_GUN_FOLEY</SoundID>
			<Filename>Sounds/Units/GunFoley</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_KNIVES_OUT</SoundID>
			<Filename>Sounds/Units/KnivesOut</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_SAM_MISSLE</SoundID>
			<Filename>Sounds/Units/SamMissle</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_MATCH_STRIKE</SoundID>
			<Filename>Sounds/Units/MatchStrike</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_SWORD_IN</SoundID>
			<Filename>Sounds/Units/SwordIn</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_SWORD_OUT</SoundID>
			<Filename>Sounds/Units/SwordOut</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_SWING_CABLE</SoundID>
			<Filename>Sounds/Units/SwingCable</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_AXE_SWOOSH</SoundID>
			<Filename>Sounds/Units/AxeSwoosh</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_SWOOSH_WEAPON</SoundID>
			<Filename>Sounds/Units/SwooshWeapon</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TUBE_THUNK</SoundID>
			<Filename>Sounds/Units/TubeThunk</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_DIG_DIRT</SoundID>
			<Filename>Sounds/Units/DigDirt</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_HOE_DIRT</SoundID>
			<Filename>Sounds/Units/HoeDirt</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_MALI_BEADS</SoundID>
			<Filename>Sounds/Units/MaliBeads</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_MALI_HORN</SoundID>
			<Filename>Sounds/Units/MaliHorn</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_MOVE_SACK</SoundID>
			<Filename>Sounds/Units/MoveSack</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_SCRATCH</SoundID>
			<Filename>Sounds/Units/Scratch</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_SIP_TEA</SoundID>
			<Filename>Sounds/Units/SipTea</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_SIP_TEA_SWALLOW</SoundID>
			<Filename>Sounds/Units/SipTeaSwallow</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_SNIFF_LONG</SoundID>
			<Filename>Sounds/Units/SniffLong</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_SNIFFS_SHORT</SoundID>
			<Filename>Sounds/Units/SniffsShort</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_STAFF_TAP</SoundID>
			<Filename>Sounds/Units/StaffTap</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_STAFF_DIRT</SoundID>
			<Filename>Sounds/Units/StaffDirt</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_PAPER</SoundID>
			<Filename>Sounds/Units/Paper</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BLOW_MUSKET</SoundID>
			<Filename>Sounds/Units/BlowMusket</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_FLASH_POT</SoundID>
			<Filename>Sounds/Units/FlashPot</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_RIFLE_FIRE</SoundID>
			<Filename>Sounds/Units/RifleFire</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_RIFLE_COCK</SoundID>
			<Filename>Sounds/Units/RifleCock</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_RIFLE_CLEAN_LONG</SoundID>
			<Filename>Sounds/Units/RifleCleanLong</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_COUGH</SoundID>
			<Filename>Sounds/Units/Cough</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BOMB_CATCH</SoundID>
			<Filename>Sounds/Units/BombCatch</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BOMB_FUSE</SoundID>
			<Filename>Sounds/Units/BombFuse</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_EXHALE</SoundID>
			<Filename>Sounds/Units/Exhale</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_INHALE</SoundID>
			<Filename>Sounds/Units/Inhale</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_SMOKE_PUFF</SoundID>
			<Filename>Sounds/Units/SmokePuff</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_SNEEZE</SoundID>
			<Filename>Sounds/Units/Sneeze</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TWO_WAY</SoundID>
			<Filename>Sounds/Units/TwoWay</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_SPY_THEME_A</SoundID>
			<Filename>Sounds/Units/SpyThemeA</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_SPY_THEME_B</SoundID>
			<Filename>Sounds/Units/SpyThemeB</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_CAMERA_CLICK</SoundID>
			<Filename>Sounds/Units/CameraClick</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BOMB_BEEP</SoundID>
			<Filename>Sounds/Units/BombBeep</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TWO_WAY_SPY</SoundID>
			<Filename>Sounds/Units/TwoWaySpy</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_OPEN_LUNCH</SoundID>
			<Filename>Sounds/Units/OpenLunch</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_HINDU_MISS_ACTIVATE</SoundID>
			<Filename>Sounds/Units/HinduMissActivate</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_HINDU_MISS_FID_LEV</SoundID>
			<Filename>Sounds/Units/HinduMissFidLev</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_MOD_TYCOON_ACT_VOX</SoundID>
			<Filename>Sounds/Units/ModTycoonActVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_MOD_TYCOON_COINS</SoundID>
			<Filename>Sounds/Units/ModTycoonCoins</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_MOD_TYCOON_GRUNT</SoundID>
			<Filename>Sounds/Units/ModTycoonGrunt</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_RIFLE_CLEAN_SHORT</SoundID>
			<Filename>Sounds/Units/RifleCleanShort</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_FOUND_CITY</SoundID>
			<Filename>Sounds/Units/FoundCity</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_HIT_GONG</SoundID>
			<Filename>Sounds/Units/HitGong</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_MOD_SCIENCE_ACT_VOX</SoundID>
			<Filename>Sounds/Units/ModScienceActVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_MOD_SCIENCE_AHH_VOX</SoundID>
			<Filename>Sounds/Units/ModScienceAhhVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_MOD_SCIENCE_HMM_VOX</SoundID>
			<Filename>Sounds/Units/ModScienceHmmVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_ANC_SCIENTIST_ACT_VOX</SoundID>
			<Filename>Sounds/Units/AncScientistActVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_CHEMICAL_POOF</SoundID>
			<Filename>Sounds/Units/ChemicalPoof</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BEAKER_CATCH</SoundID>
			<Filename>Sounds/Units/BeakerCatch</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_WATER_POUR</SoundID>
			<Filename>Sounds/Units/WaterPour</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_WATER_SHAKE</SoundID>
			<Filename>Sounds/Units/WaterShake</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_CHEMICAL_FORT</SoundID>
			<Filename>Sounds/Units/ChemicalFort</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_MOD_ENG_ACTIVATE</SoundID>
			<Filename>Sounds/Units/ModEngActivate</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_MOD_ENG_FIDGT_VOX</SoundID>
			<Filename>Sounds/Units/ModEngFidgtVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_ANC_ENG_ACTIVATE</SoundID>
			<Filename>Sounds/Units/AncEngActivate</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_ANC_ENG_ACT_VOX</SoundID>
			<Filename>Sounds/Units/AncEngActVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_ANC_ART_ACTIVATE</SoundID>
			<Filename>Sounds/Units/AncArtActivate</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_FIGHTER_HURT</SoundID>
			<Filename>Sounds/Units/FighterHurt</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_JET_HURT</SoundID>
			<Filename>Sounds/Units/JetHurt</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_MOD_ART_FIDGT</SoundID>
			<Filename>Sounds/Units/ModArtistFidgt</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_MOD_ART_ACTIVATE</SoundID>
			<Filename>Sounds/Units/ModArtActivate</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_MOD_ART_FORT_VOX</SoundID>
			<Filename>Sounds/Units/ModArtFortVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_ROCKET_SHOOT</SoundID>
			<Filename>Sounds/Units/RocketShoot</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_FIRECRACKER_EXPLODE</SoundID>
			<Filename>Sounds/Units/FirecrackerExplode</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_LAUNCH_GRENADE</SoundID>
			<Filename>Sounds/Units/LaunchGrenade</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_ASIAN_SHIP_VOX</SoundID>
			<Filename>Sounds/Units/AsianShipVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_DROP_HOLY_RELIC</SoundID>
			<Filename>Sounds/Units/DropHolyRelic</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_DRAWBRIDGE</SoundID>
			<Filename>Sounds/Units/Drawbridge</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_BIRDS_SCATTER</SoundID>
			<Filename>Sounds/BirdsScatter</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_OMEN_FIRE</SoundID>
			<Filename>Sounds/Units/OmenFire</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_OMEN_ATTK_VOX</SoundID>
			<Filename>Sounds/Units/OmenAttkVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_OMEN_FORT_VOX</SoundID>
			<Filename>Sounds/Units/OmenFortVox </Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_OMEN_DIE_VOX</SoundID>
			<Filename>Sounds/Units/OmenDieVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_OMEN_FID_VOX</SoundID>
			<Filename>Sounds/Units/OmenFidVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_OMEN_HEAL_VOX</SoundID>
			<Filename>Sounds/Units/OmenHealVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_OMEN_HIT_VOX</SoundID>
			<Filename>Sounds/Units/OmenHitVox</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_OMEN_AMB_STRIKE</SoundID>
			<Filename>Sounds/Units/OmenAmbStrike</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_OMEN_AMB_DEATH</SoundID>
			<Filename>Sounds/Units/OmenAmbDeath</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_OMEN_AMB_FORT</SoundID>
			<Filename>Sounds/Units/OmenAmbFort</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_OMEN_AMB_FID</SoundID>
			<Filename>Sounds/Units/OmenAmbFid</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_OMEN_AMB_HIT</SoundID>
			<Filename>Sounds/Units/OmenAmbHit</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_OMEN_AMB_HEAL</SoundID>
			<Filename>Sounds/Units/OmenAmbHeal</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_OMEN_AMB_RUN</SoundID>
			<Filename>Sounds/Units/OmenAmbRun</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_OMEN_AMB_IDLE</SoundID>
			<Filename>Sounds/Units/OmenAmbIdle</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_OMEN_AMB_RANGEIDLE</SoundID>
			<Filename>Sounds/Units/OmenAmbRangeidle</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_IMPROV_CRAB_MOVE</SoundID>
			<Filename>Sounds/Resouces and Improvements/CrabMove</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_IMPROV_COWS_RES_GRUNT</SoundID>
			<Filename>Sounds/Resouces and Improvements/CowsResGrunt</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_IMPROV_COWS_RES_MOOING</SoundID>
			<Filename>Sounds/Resouces and Improvements/CowsResMooing</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_IMPROV_HORSE_RES_SNORT</SoundID>
			<Filename>Sounds/Resouces and Improvements/HorseResSnort</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_IMPROV_HORSE_RES_WHINNY</SoundID>
			<Filename>Sounds/Resouces and Improvements/HorseResWhinny</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_IMPROV_HORSE_RES_HOOF</SoundID>
			<Filename>Sounds/Resouces and Improvements/HorseResHoof</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_IMPROV_PIG_RES_GRUNT</SoundID>
			<Filename>Sounds/Resouces and Improvements/PigResGrunt</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_IMPROV_PIG_RES_SQUEAL</SoundID>
			<Filename>Sounds/Resouces and Improvements/PigResSqueal</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_IMPROV_SHEEP_RES_BLEAT</SoundID>
			<Filename>Sounds/Resouces and Improvements/SheepResBleat</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_IMPROV_ELEPHANT_RES_BLOW</SoundID>
			<Filename>Sounds/Resouces and Improvements/ElephantResBlow</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_IMPROV_ELEPHANT_RES_TRUMPET</SoundID>
			<Filename>Sounds/Resouces and Improvements/ElephantResTrumpet</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_IMPROV_WHALE_RES_BLOW</SoundID>
			<Filename>Sounds/Resouces and Improvements/WhaleResBlow</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_IMPROV_HANGING_GARDENS</SoundID>
			<Filename>Sounds/Resouces and Improvements/HangingGardens</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_IMPROV_HOOVER_DAM</SoundID>
			<Filename>Sounds/Resouces and Improvements/HooverDam</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_IMPROV_SPACE_ELEVATOR_UP</SoundID>
			<Filename>Sounds/Resouces and Improvements/SpaceElevatorUp</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_IMPROV_SPACE_ELEVATOR_DOWN</SoundID>
			<Filename>Sounds/Resouces and Improvements/SpaceElevatorDown</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_IMPROV_OIL_UNWORKED</SoundID>
			<Filename>Sounds/Resouces and Improvements/OilUnworked</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_IMPROV_LUMBERMILL_WORKED</SoundID>
			<Filename>Sounds/Resouces and Improvements/LumbermillWorked</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_IMPROV_MINE_WORKED</SoundID>
			<Filename>Sounds/Resouces and Improvements/MineWorked</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_IMPROV_OILWELL_WORKED</SoundID>
			<Filename>Sounds/Resouces and Improvements/OilwellWorked</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_IMPROV_QUARRY_WORKED</SoundID>
			<Filename>Sounds/Resouces and Improvements/QuarryWorked</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_IMPROV_SILK_WORKED</SoundID>
			<Filename>Sounds/Resouces and Improvements/SilkWorked</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_IMPROV_SPICE_WORKED</SoundID>
			<Filename>Sounds/Resouces and Improvements/SpiceWorked</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_IMPROV_SUGAR_WORKED</SoundID>
			<Filename>Sounds/Resouces and Improvements/SugarWorked</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_IMPROV_WATERMILL_WORKED</SoundID>
			<Filename>Sounds/Resouces and Improvements/WatermillWorked</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_IMPROV_WATER_MOVE</SoundID>
			<Filename>Sounds/Resouces and Improvements/WaterMove</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_IMPROV_WINDMILL_WORKED</SoundID>
			<Filename>Sounds/Resouces and Improvements/WindmillWorked</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_IMPROV_OLIVE_PRESS</SoundID>
			<Filename>Sounds/Resources and Improvements/OlivePress</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_AMERICA_SELECT</SoundID>
			<Filename>Sounds/Units/AmericaSelect</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_AMERICA_ORDER</SoundID>
			<Filename>Sounds/Units/AmericaOrder</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_ARABIA_SELECT</SoundID>
			<Filename>Sounds/Units/ArabiaSelect</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_ARABIA_ORDER</SoundID>
			<Filename>Sounds/Units/ArabiaOrder</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_AZTEC_SELECT</SoundID>
			<Filename>Sounds/Units/AztecSelect</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_AZTEC_ORDER</SoundID>
			<Filename>Sounds/Units/AztecOrder</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_CHINA_SELECT</SoundID>
			<Filename>Sounds/Units/ChinaSelect</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_CHINA_ORDER</SoundID>
			<Filename>Sounds/Units/ChinaOrder</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_EGYPT_SELECT</SoundID>
			<Filename>Sounds/Units/EgyptSelect</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_EGYPT_ORDER</SoundID>
			<Filename>Sounds/Units/EgyptOrder</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_ENGLAND_SELECT</SoundID>
			<Filename>Sounds/Units/EnglandSelect</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_ENGLAND_ORDER</SoundID>
			<Filename>Sounds/Units/EnglandOrder</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_FRANCE_SELECT</SoundID>
			<Filename>Sounds/Units/FranceSelect</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_FRANCE_ORDER</SoundID>
			<Filename>Sounds/Units/FranceOrder</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_GERMANY_SELECT</SoundID>
			<Filename>Sounds/Units/GermanySelect</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_GERMANY_ORDER</SoundID>
			<Filename>Sounds/Units/GermanyOrder</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_GREECE_SELECT</SoundID>
			<Filename>Sounds/Units/GreeceSelect</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_GREECE_ORDER</SoundID>
			<Filename>Sounds/Units/GreeceOrder</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_INCA_SELECT</SoundID>
			<Filename>Sounds/Units/IncaSelect</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_INCA_ORDER</SoundID>
			<Filename>Sounds/Units/IncaOrder</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_INDIA_SELECT</SoundID>
			<Filename>Sounds/Units/IndiaSelect</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_INDIA_ORDER</SoundID>
			<Filename>Sounds/Units/IndiaOrder</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_JAPAN_SELECT</SoundID>
			<Filename>Sounds/Units/JapanSelect</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_JAPAN_ORDER</SoundID>
			<Filename>Sounds/Units/JapanOrder</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_MALI_SELECT</SoundID>
			<Filename>Sounds/Units/MaliSelect</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_MALI_ORDER</SoundID>
			<Filename>Sounds/Units/MaliOrder</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_MONGOL_SELECT</SoundID>
			<Filename>Sounds/Units/MongolSelect</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_MONGOL_ORDER</SoundID>
			<Filename>Sounds/Units/MongolOrder</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_PERSIA_SELECT</SoundID>
			<Filename>Sounds/Units/PersiaSelect</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_PERSIA_ORDER</SoundID>
			<Filename>Sounds/Units/PersiaOrder</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_ROMANIA_SELECT</SoundID>
			<Filename>Sounds/Units/RomaniaSelect</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_ROMANIA_ORDER</SoundID>
			<Filename>Sounds/Units/RomaniaOrder</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_ROME_SELECT</SoundID>
			<Filename>Sounds/Units/RomeSelect</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_ROME_ORDER</SoundID>
			<Filename>Sounds/Units/RomeOrder</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_RUSSIA_SELECT</SoundID>
			<Filename>Sounds/Units/RussiaSelect</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_RUSSIA_ORDER</SoundID>
			<Filename>Sounds/Units/RussiaOrder</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_SPAIN_SELECT</SoundID>
			<Filename>Sounds/Units/SpainSelect</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_SPAIN_ORDER</SoundID>
			<Filename>Sounds/Units/SpainOrder</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_CARTHAGE_SELECT</SoundID>
			<Filename>Sounds/Units/CarthageSelect</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_CARTHAGE_ORDER</SoundID>
			<Filename>Sounds/Units/CarthageOrder</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_KOREA_SELECT</SoundID>
			<Filename>Sounds/Units/KoreaSelect</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_KOREA_ORDER</SoundID>
			<Filename>Sounds/Units/KoreaOrder</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_ZULU_SELECT</SoundID>
			<Filename>Sounds/Units/ZuluSelect</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_ZULU_ORDER</SoundID>
			<Filename>Sounds/Units/ZuluOrder</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_VIKING_SELECT</SoundID>
			<Filename>Sounds/Units/VikingSelect</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_VIKING_ORDER</SoundID>
			<Filename>Sounds/Units/VikingOrder</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_CELTS_SELECT</SoundID>
			<Filename>Sounds/Units/CeltsSelect</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_CELTS_ORDER</SoundID>
			<Filename>Sounds/Units/CeltsOrder</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_OTTOMAN_SELECT</SoundID>
			<Filename>Sounds/Units/OttomanSelect</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_OTTOMAN_ORDER</SoundID>
			<Filename>Sounds/Units/OttomanOrder</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MYSTICISM</SoundID>
			<Filename>Sounds/Tech/Tech_Mysticism</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MEDITATION</SoundID>
			<Filename>Sounds/Tech/Tech_Meditation</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_POLYTHEISM</SoundID>
			<Filename>Sounds/Tech/Tech_Polytheism</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_PRIESTHOOD</SoundID>
			<Filename>Sounds/Tech/Tech_Priesthood</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MONOTHEISM</SoundID>
			<Filename>Sounds/Tech/Tech_Monotheism</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MONARCHY</SoundID>
			<Filename>Sounds/Tech/Tech_Monarchy</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_LITERATURE</SoundID>
			<Filename>Sounds/Tech/Tech_Literature</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_CODE_OF_LAWS</SoundID>
			<Filename>Sounds/Tech/Tech_CodeOfLaws</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_DRAMA</SoundID>
			<Filename>Sounds/Tech/Tech_Drama</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_FEUDALISM</SoundID>
			<Filename>Sounds/Tech/Tech_Feudalism</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_THEOLOGY</SoundID>
			<Filename>Sounds/Tech/Tech_Theology</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MUSIC</SoundID>
			<Filename>Sounds/Tech/Tech_Music</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_GUILDS</SoundID>
			<Filename>Sounds/Tech/Tech_Guilds</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_CIVIL_SERVICE</SoundID>
			<Filename>Sounds/Tech/Tech_CivilService</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_DIVINE_RIGHT</SoundID>
			<Filename>Sounds/Tech/Tech_DivineRight</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_NATIONALISM</SoundID>
			<Filename>Sounds/Tech/Tech_Nationalism</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MILITARY_TRADITION</SoundID>
			<Filename>Sounds/Tech/Tech_MilitaryTradition</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_CONSTITUTION</SoundID>
			<Filename>Sounds/Tech/Tech_Constitution</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_LIBERALISM</SoundID>
			<Filename>Sounds/Tech/Tech_Liberalism</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_DEMOCRACY</SoundID>
			<Filename>Sounds/Tech/Tech_Democracy</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_FASCISM</SoundID>
			<Filename>Sounds/Tech/Tech_Fascism</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_CORPORATION</SoundID>
			<Filename>Sounds/Tech/Tech_Corporation</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_UTOPIA</SoundID>
			<Filename>Sounds/Tech/Tech_Communism</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MASS_MEDIA</SoundID>
			<Filename>Sounds/Tech/Tech_MassMedia</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_ECOLOGY</SoundID>
			<Filename>Sounds/Tech/Tech_Ecology</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_FISHING</SoundID>
			<Filename>Sounds/Tech/Tech_Fishing</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_THE_WHEEL</SoundID>
			<Filename>Sounds/Tech/Tech_Wheel</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_AGRICULTURE</SoundID>
			<Filename>Sounds/Tech/Tech_Agriculture</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_POTTERY</SoundID>
			<Filename>Sounds/Tech/Tech_Pottery</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_SAILING</SoundID>
			<Filename>Sounds/Tech/Tech_Sailing</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_WRITING</SoundID>
			<Filename>Sounds/Tech/Tech_Writing</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MATHEMATICS</SoundID>
			<Filename>Sounds/Tech/Tech_Mathematics</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_ALPHABET</SoundID>
			<Filename>Sounds/Tech/Tech_Alphabet</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_ASTRONOMY</SoundID>
			<Filename>Sounds/Tech/Tech_Astronomy</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_CURRENCY</SoundID>
			<Filename>Sounds/Tech/Tech_Currency</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_CALENDAR</SoundID>
			<Filename>Sounds/Tech/Tech_Calendar</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_PHILOSOPHY</SoundID>
			<Filename>Sounds/Tech/Tech_Philosophy</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_PAPER</SoundID>
			<Filename>Sounds/Tech/Tech_Paper</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_BANKING</SoundID>
			<Filename>Sounds/Tech/Tech_Banking</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_EDUCATION</SoundID>
			<Filename>Sounds/Tech/Tech_Education</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_PRINTPRESS</SoundID>
			<Filename>Sounds/Tech/Tech_PrintingPress</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_ECONOMICS</SoundID>
			<Filename>Sounds/Tech/Tech_Economics</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_SCIMETHOD</SoundID>
			<Filename>Sounds/Tech/Tech_ScientificMethod</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_CHEMISTRY</SoundID>
			<Filename>Sounds/Tech/Tech_Chemistry</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_PHYSICS</SoundID>
			<Filename>Sounds/Tech/Tech_Physics</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_BIOLOGY</SoundID>
			<Filename>Sounds/Tech/Tech_Biology</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MEDICINE</SoundID>
			<Filename>Sounds/Tech/Tech_Medicine</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_ELECTRICITY</SoundID>
			<Filename>Sounds/Tech/Tech_Electricity</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_COMBUSTION</SoundID>
			<Filename>Sounds/Tech/Tech_Combustion</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_FISSION</SoundID>
			<Filename>Sounds/Tech/Tech_Fission</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_FLIGHT</SoundID>
			<Filename>Sounds/Tech/Tech_Flight</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_PLASTICS</SoundID>
			<Filename>Sounds/Tech/Tech_Plastics</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_COMPOSITES</SoundID>
			<Filename>Sounds/Tech/Tech_Composites</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_GENETICS</SoundID>
			<Filename>Sounds/Tech/Tech_Genetics</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_FIBER_OPTICS</SoundID>
			<Filename>Sounds/Tech/Tech_FiberOptics</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_FUSION</SoundID>
			<Filename>Sounds/Tech/Tech_Fusion</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_FUTURE</SoundID>
			<Filename>Sounds/Tech/Tech_FutureTech</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_HUNTING</SoundID>
			<Filename>Sounds/Tech/Tech_Hunting</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MINING</SoundID>
			<Filename>Sounds/Tech/Tech_Mining</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_ARCHERY</SoundID>
			<Filename>Sounds/Tech/Tech_Archery</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MASONRY</SoundID>
			<Filename>Sounds/Tech/Tech_Masonry</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_BRONZEWORK</SoundID>
			<Filename>Sounds/Tech/Tech_BronzeWorking</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_ANIMALHUSB</SoundID>
			<Filename>Sounds/Tech/Tech_AnimalHusbandry</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_IRONWORK</SoundID>
			<Filename>Sounds/Tech/Tech_IronWorking</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_METALCAST</SoundID>
			<Filename>Sounds/Tech/Tech_MetalCasting</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_CONSTRUCTION</SoundID>
			<Filename>Sounds/Tech/Tech_Construction</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_HORSERIDING</SoundID>
			<Filename>Sounds/Tech/Tech_HorsebackRiding</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MACHINERY</SoundID>
			<Filename>Sounds/Tech/Tech_Machinery</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_COMPASS</SoundID>
			<Filename>Sounds/Tech/Tech_Compass</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_ENGINEERING</SoundID>
			<Filename>Sounds/Tech/Tech_Engineering</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_OPTICS</SoundID>
			<Filename>Sounds/Tech/Tech_Optics</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_GUNPOWDER</SoundID>
			<Filename>Sounds/Tech/Tech_Gunpowder</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_REPLACE_PARTS</SoundID>
			<Filename>Sounds/Tech/Tech_ReplaceableParts</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_RIFLING</SoundID>
			<Filename>Sounds/Tech/Tech_Rifling</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_STEAMPOWER</SoundID>
			<Filename>Sounds/Tech/Tech_SteamPower</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_STEEL</SoundID>
			<Filename>Sounds/Tech/Tech_Steel</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_RAILROAD</SoundID>
			<Filename>Sounds/Tech/Tech_Railroad</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_ARTILLERY</SoundID>
			<Filename>Sounds/Tech/Tech_Artillery</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_ASSEMBLINE</SoundID>
			<Filename>Sounds/Tech/Tech_AssemblyLine</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_INDUSTRIALISM</SoundID>
			<Filename>Sounds/Tech/Tech_Industrialism</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_RADIO</SoundID>
			<Filename>Sounds/Tech/Tech_Radio</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_REFRIGERATION</SoundID>
			<Filename>Sounds/Tech/Tech_Refrigeration</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_COMPUTERS</SoundID>
			<Filename>Sounds/Tech/Tech_Computers</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_ROCKETRY</SoundID>
			<Filename>Sounds/Tech/Tech_Rocketry</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_SATELLITES</SoundID>
			<Filename>Sounds/Tech/Tech_Satellites</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_ROBOTICS</SoundID>
			<Filename>Sounds/Tech/Tech_Robotics</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_MYSTICISM</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Mysticism</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_MEDITATION</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Meditation</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_POLYTHEISM</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Polytheism</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_PRIESTHOOD</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Priesthood</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_MONOTHEISM</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Monotheism</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_MONARCHY</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Monarchy</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_LITERATURE</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Literature</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_CODE_OF_LAWS</SoundID>
			<Filename>Sounds/Tech/Tech_MP_CodeOfLaws</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_DRAMA</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Drama</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_FEUDALISM</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Feudalism</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_THEOLOGY</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Theology</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_MUSIC</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Music</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_GUILDS</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Guilds</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_CIVIL_SERVICE</SoundID>
			<Filename>Sounds/Tech/Tech_MP_CivilService</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_DIVINE_RIGHT</SoundID>
			<Filename>Sounds/Tech/Tech_MP_DivineRight</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_NATIONALISM</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Nationalism</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_MILITARY_TRADITION</SoundID>
			<Filename>Sounds/Tech/Tech_MP_MilitaryTradition</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_CONSTITUTION</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Constitution</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_LIBERALISM</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Liberalism</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_DEMOCRACY</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Democracy</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_FASCISM</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Fascism</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_CORPORATION</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Corporation</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_UTOPIA</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Communism</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_MASS_MEDIA</SoundID>
			<Filename>Sounds/Tech/Tech_MP_MassMedia</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_ECOLOGY</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Ecology</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_FISHING</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Fishing</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_THE_WHEEL</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Wheel</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_AGRICULTURE</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Agriculture</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_POTTERY</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Pottery</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_SAILING</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Sailing</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_WRITING</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Writing</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_MATHEMATICS</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Mathematics</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_ALPHABET</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Alphabet</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_ASTRONOMY</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Astronomy</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_CURRENCY</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Currency</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_CALENDAR</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Calendar</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_PHILOSOPHY</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Philosophy</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_PAPER</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Paper</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_BANKING</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Banking</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_EDUCATION</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Education</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_PRINTPRESS</SoundID>
			<Filename>Sounds/Tech/Tech_MP_PrintingPress</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_ECONOMICS</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Economics</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_SCIMETHOD</SoundID>
			<Filename>Sounds/Tech/Tech_MP_ScientificMethod</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_CHEMISTRY</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Chemistry</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_PHYSICS</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Physics</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_BIOLOGY</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Biology</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_MEDICINE</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Medicine</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_ELECTRICITY</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Electricity</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_COMBUSTION</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Combustion</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_FISSION</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Fission</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_FLIGHT</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Flight</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_PLASTICS</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Plastics</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_COMPOSITES</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Composites</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_GENETICS</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Genetics</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_FIBER_OPTICS</SoundID>
			<Filename>Sounds/Tech/Tech_MP_FiberOptics</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_FUSION</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Fusion</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_FUTURE</SoundID>
			<Filename>Sounds/Tech/Tech_MP_FutureTech</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_HUNTING</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Hunting</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_MINING</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Mining</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_ARCHERY</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Archery</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_MASONRY</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Masonry</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_BRONZEWORK</SoundID>
			<Filename>Sounds/Tech/Tech_MP_BronzeWorking</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_ANIMALHUSB</SoundID>
			<Filename>Sounds/Tech/Tech_MP_AnimalHusbandry</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_IRONWORK</SoundID>
			<Filename>Sounds/Tech/Tech_MP_IronWorking</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_METALCAST</SoundID>
			<Filename>Sounds/Tech/Tech_MP_MetalCasting</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_CONSTRUCTION</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Construction</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_HORSERIDING</SoundID>
			<Filename>Sounds/Tech/Tech_MP_HorsebackRiding</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_MACHINERY</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Machinery</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_COMPASS</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Compass</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_ENGINEERING</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Engineering</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_OPTICS</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Optics</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_GUNPOWDER</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Gunpowder</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_REPLACE_PARTS</SoundID>
			<Filename>Sounds/Tech/Tech_MP_ReplaceableParts</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_RIFLING</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Rifling</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_STEAMPOWER</SoundID>
			<Filename>Sounds/Tech/Tech_MP_SteamPower</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_STEEL</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Steel</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_RAILROAD</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Railroad</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_ARTILLERY</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Artillery</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_ASSEMBLINE</SoundID>
			<Filename>Sounds/Tech/Tech_MP_AssemblyLine</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_INDUSTRIALISM</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Industrialism</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_RADIO</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Radio</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_REFRIGERATION</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Refrigeration</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_COMPUTERS</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Computers</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_ROCKETRY</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Rocketry</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_SATELLITES</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Satellites</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TECH_MP_ROBOTICS</SoundID>
			<Filename>Sounds/Tech/Tech_MP_Robotics</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_CLOUDWIND</SoundID>
			<Filename>Sounds/Ambient/BedClouds</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_RIVERAMB</SoundID>
			<Filename>Sounds/Ambient/River</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_GOODYMUSIC</SoundID>
			<Filename>Sounds/Ambient/GoodyDrums</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TOWNMUSIC_GOOD</SoundID>
			<Filename>Sounds/Diplomacy/French_Early_Peace</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TOWNMUSIC_BAD</SoundID>
			<Filename>Sounds/Ambient/CityAncientSmallMusicSad</Filename>
			<LoadType>STREAMED</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TUTORIAL_INTRODUCTION_0</SoundID>
			<Filename>Sounds/Tutorial/Tut_01A</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TUTORIAL_INTRODUCTION_1</SoundID>
			<Filename>Sounds/Tutorial/Tut_01B</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TUTORIAL_INTRODUCTION_2</SoundID>
			<Filename>Sounds/Tutorial/Tut_01C</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TUTORIAL_INTRODUCTION_3</SoundID>
			<Filename>Sounds/Tutorial/Tut_01D</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TUTORIAL_INTRODUCTION_4</SoundID>
			<Filename>Sounds/Tutorial/Tut_01E</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TUTORIAL_SELECT_UNIT_0</SoundID>
			<Filename>Sounds/Tutorial/Tut_02A</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TUTORIAL_SELECT_UNIT_1</SoundID>
			<Filename>Sounds/Tutorial/Tut_02B</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TUTORIAL_FIRST_UNIT_SELECTED_0</SoundID>
			<Filename>Sounds/Tutorial/Tut_03A</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TUTORIAL_FIRST_UNIT_SELECTED_1</SoundID>
			<Filename>Sounds/Tutorial/Tut_03B</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TUTORIAL_INTERFACE_CENTER_ON_UNIT_0</SoundID>
			<Filename>Sounds/Tutorial/Tut_04A</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TUTORIAL_INTERFACE_CENTER_ON_UNIT_1</SoundID>
			<Filename>Sounds/Tutorial/Tut_04B</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TUTORIAL_FIRST_MOVEMENT_0</SoundID>
			<Filename>Sounds/Tutorial/Tut_05A</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TUTORIAL_FIRST_MOVEMENT_1</SoundID>
			<Filename>Sounds/Tutorial/Tut_05B</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TUTORIAL_FIRST_MOVEMENT_2</SoundID>
			<Filename>Sounds/Tutorial/Tut_05C</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TUTORIAL_FIRST_FOUND_CITY_0</SoundID>
			<Filename>Sounds/Tutorial/Tut_06A</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TUTORIAL_FIRST_FOUND_CITY_1</SoundID>
			<Filename>Sounds/Tutorial/Tut_06B</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TUTORIAL_FIRST_BUILD_WARRIOR_0</SoundID>
			<Filename>Sounds/Tutorial/Tut_07A</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TUTORIAL_FIRST_BUILD_WARRIOR_1</SoundID>
			<Filename>Sounds/Tutorial/Tut_07B</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TUTORIAL_FIRST_BUILD_WARRIOR_2</SoundID>
			<Filename>Sounds/Tutorial/Tut_07C</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TUTORIAL_FIRST_BUILD_WARRIOR_3</SoundID>
			<Filename>Sounds/Tutorial/Tut_07D</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TUTORIAL_FIRST_END_TURN_0</SoundID>
			<Filename>Sounds/Tutorial/Tut_08A</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TUTORIAL_FIRST_END_TURN_1</SoundID>
			<Filename>Sounds/Tutorial/Tut_08B</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TUTORIAL_FIRST_END_TURN_2</SoundID>
			<Filename>Sounds/Tutorial/Tut_08C</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TUTORIAL_TWO_MORE_TURNS_0</SoundID>
			<Filename>Sounds/Tutorial/Tut_09A</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TUTORIAL_TWO_MORE_TURNS_1</SoundID>
			<Filename>Sounds/Tutorial/Tut_09B</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TUTORIAL_TWO_MORE_TURNS_2</SoundID>
			<Filename>Sounds/Tutorial/Tut_09C</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TUTORIAL_ONE_MORE_TURN_0</SoundID>
			<Filename>Sounds/Tutorial/Tut_10A</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TUTORIAL_BUILD_SCOUT_0</SoundID>
			<Filename>Sounds/Tutorial/Tut_11A</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TUTORIAL_BUILD_SCOUT_1</SoundID>
			<Filename>Sounds/Tutorial/Tut_11B</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TUTORIAL_BUILD_SCOUT_2</SoundID>
			<Filename>Sounds/Tutorial/Tut_11C</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TUTORIAL_FIRST_COMBAT_I_0</SoundID>
			<Filename>Sounds/Tutorial/Tut_12A</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TUTORIAL_FIRST_COMBAT_I_1</SoundID>
			<Filename>Sounds/Tutorial/Tut_12B</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TUTORIAL_FIRST_COMBAT_II_0</SoundID>
			<Filename>Sounds/Tutorial/Tut_13A</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TUTORIAL_FIRST_COMBAT_II_1</SoundID>
			<Filename>Sounds/Tutorial/Tut_13B</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TUTORIAL_FIRST_COMBAT_II_2</SoundID>
			<Filename>Sounds/Tutorial/Tut_13C</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TUTORIAL_FIRST_COMBAT_III_0</SoundID>
			<Filename>Sounds/Tutorial/Tut_14A</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TUTORIAL_FIRST_COMBAT_III_1</SoundID>
			<Filename>Sounds/Tutorial/Tut_14B</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TUTORIAL_FIRST_COMBAT_III_2</SoundID>
			<Filename>Sounds/Tutorial/Tut_14C</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TUTORIAL_FIRST_COMBAT_III_3</SoundID>
			<Filename>Sounds/Tutorial/Tut_14D</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TUTORIAL_FIRST_COMBAT_IV_0</SoundID>
			<Filename>Sounds/Tutorial/Tut_15A</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TUTORIAL_FIRST_COMBAT_IV_1</SoundID>
			<Filename>Sounds/Tutorial/Tut_15B</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TUTORIAL_FORTIFY_WARRIOR_0</SoundID>
			<Filename>Sounds/Tutorial/Tut_16A</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TUTORIAL_FORTIFY_WARRIOR_1</SoundID>
			<Filename>Sounds/Tutorial/Tut_16B</Filename>
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			<bIsCompressed>1</bIsCompressed>
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		<SoundData>
			<SoundID>SND_TUTORIAL_FORTIFY_WARRIOR_2</SoundID>
			<Filename>Sounds/Tutorial/Tut_16C</Filename>
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			<SoundID>SND_TUTORIAL_FORTIFY_WARRIOR_3</SoundID>
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			<bInGeneric>1</bInGeneric>
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		<SoundData>
			<SoundID>SND_TUTORIAL_END_TURN_I_0</SoundID>
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			<bInGeneric>1</bInGeneric>
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		<SoundData>
			<SoundID>SND_TUTORIAL_BUILD_OBELISK_0</SoundID>
			<Filename>Sounds/Tutorial/Tut_18A</Filename>
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			<bInGeneric>1</bInGeneric>
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		<SoundData>
			<SoundID>SND_TUTORIAL_BUILD_OBELISK_1</SoundID>
			<Filename>Sounds/Tutorial/Tut_18B</Filename>
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			<bInGeneric>1</bInGeneric>
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			<SoundID>SND_TUTORIAL_BUILD_OBELISK_2</SoundID>
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			<bInGeneric>1</bInGeneric>
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		<SoundData>
			<SoundID>SND_TUTORIAL_FIRST_DISCOVER_VILLAGE_0</SoundID>
			<Filename>Sounds/Tutorial/Tut_19A</Filename>
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			<bInGeneric>1</bInGeneric>
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		<SoundData>
			<SoundID>SND_TUTORIAL_FIRST_DISCOVER_VILLAGE_1</SoundID>
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			<bInGeneric>1</bInGeneric>
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			<SoundID>SND_TUTORIAL_FIRST_DISCOVER_VILLAGE_2</SoundID>
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			<bInGeneric>1</bInGeneric>
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			<SoundID>SND_TUTORIAL_FIRST_DISCOVER_VILLAGE_3</SoundID>
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			<bInGeneric>1</bInGeneric>
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		<SoundData>
			<SoundID>SND_TUTORIAL_FIRST_DISCOVER_VILLAGE_4</SoundID>
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			<bInGeneric>1</bInGeneric>
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		<SoundData>
			<SoundID>SND_TUTORIAL_END_TURN_UNTIL_FIRST_VILLAGE_0</SoundID>
			<Filename>Sounds/Tutorial/Tut_20A</Filename>
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			<bInGeneric>1</bInGeneric>
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			<SoundID>SND_TUTORIAL_SECOND_DISCOVER_VILLAGE_0</SoundID>
			<Filename>Sounds/Tutorial/Tut_21A</Filename>
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			<bInGeneric>1</bInGeneric>
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		<SoundData>
			<SoundID>SND_TUTORIAL_SECOND_DISCOVER_VILLAGE_1</SoundID>
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			<bInGeneric>1</bInGeneric>
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			<SoundID>SND_TUTORIAL_END_TURN_UNTIL_SECOND_VILLAGE_0</SoundID>
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		<SoundData>
			<SoundID>SND_TUTORIAL_FINISHED_DISCOVER_VILLAGE_0</SoundID>
			<Filename>Sounds/Tutorial/Tut_23A</Filename>
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			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
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		<SoundData>
			<SoundID>SND_TUTORIAL_FINISHED_DISCOVER_VILLAGE_1</SoundID>
			<Filename>Sounds/Tutorial/Tut_23B</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
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			<bInGeneric>1</bInGeneric>
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			<SoundID>SND_TUTORIAL_FINISHED_DISCOVER_VILLAGE_2</SoundID>
			<Filename>Sounds/Tutorial/Tut_23C</Filename>
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			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
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		<SoundData>
			<SoundID>SND_TUTORIAL_CULTURE_START_0</SoundID>
			<Filename>Sounds/Tutorial/Tut_24A</Filename>
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			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
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			<SoundID>SND_TUTORIAL_CULTURE_START_1</SoundID>
			<Filename>Sounds/Tutorial/Tut_24B</Filename>
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			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
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			<SoundID>SND_TUTORIAL_CULTURE_START_2</SoundID>
			<Filename>Sounds/Tutorial/Tut_24C</Filename>
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			<bInGeneric>1</bInGeneric>
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			<bInGeneric>1</bInGeneric>
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		<SoundData>
			<SoundID>SND_TUTORIAL_BUILD_WORKER_0</SoundID>
			<Filename>Sounds/Tutorial/Tut_25A</Filename>
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			<bInGeneric>1</bInGeneric>
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		<SoundData>
			<SoundID>SND_TUTORIAL_OPEN_CITY_SCREEN_0</SoundID>
			<Filename>Sounds/Tutorial/Tut_26A</Filename>
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			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
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		<SoundData>
			<SoundID>SND_TUTORIAL_OPEN_CITY_SCREEN_1</SoundID>
			<Filename>Sounds/Tutorial/Tut_26B</Filename>
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			<bInGeneric>1</bInGeneric>
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			<bInGeneric>1</bInGeneric>
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			<Filename>Sounds/Tutorial/Tut_26E</Filename>
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			<bInGeneric>1</bInGeneric>
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		<SoundData>
			<SoundID>SND_TUTORIAL_EXIT_CITY_SCREEN_0</SoundID>
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		<SoundData>
			<SoundID>SND_TUTORIAL_WAIT_FOR_WORKER_TO_BUILD_0</SoundID>
			<Filename>Sounds/Tutorial/Tut_28A</Filename>
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			<SoundID>SND_TUTORIAL_MOVE_SETTLER_0</SoundID>
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			<SoundID>SND_TUTORIAL_ECONOMY_0</SoundID>
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			<SoundID>SND_TUTORIAL_RESEARCH_START_0</SoundID>
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			<SoundID>SND_TUTORIAL_TRADE_PROPOSAL_0</SoundID>
			<Filename>Sounds/Tutorial/Tut_63A</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TUTORIAL_OFFER_TRADE_0</SoundID>
			<Filename>Sounds/Tutorial/Tut_64A</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TUTORIAL_OFFER_TRADE_1</SoundID>
			<Filename>Sounds/Tutorial/Tut_64B</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TUTORIAL_OFFER_TRADE_2</SoundID>
			<Filename>Sounds/Tutorial/Tut_64C</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TUTORIAL_COMPLETE_TRADE_0</SoundID>
			<Filename>Sounds/Tutorial/Tut_65A</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
		<SoundData>
			<SoundID>SND_TUTORIAL_COMPLETE_0</SoundID>
			<Filename>Sounds/Tutorial/Tut_66A</Filename>
			<LoadType>DYNAMIC_RES</LoadType>
			<bIsCompressed>1</bIsCompressed>
			<bInGeneric>1</bInGeneric>
		</SoundData>
	</SoundDatas>
	<ContextTypes>
		<ContextType>Generic</ContextType>
	</ContextTypes>
	<SoundTypes>
		<SoundType>GAME_MUSIC</SoundType>
		<SoundType>GAME_SFX</SoundType>
		<SoundType>GAME_SPEECH</SoundType>
		<SoundType>GAME_AMBIENCE</SoundType>
		<SoundType>GAME_INTERFACE</SoundType>
	</SoundTypes>
	<PositionTypes>
		<PositionType>NONE</PositionType>
		<PositionType>RANDOM</PositionType>
		<PositionType>ALL</PositionType>
		<PositionType>FRONT</PositionType>
		<PositionType>BACK</PositionType>
		<PositionType>BACK_LEFT</PositionType>
		<PositionType>BACK_RIGHT</PositionType>
		<PositionType>LEFT</PositionType>
		<PositionType>RIGHT</PositionType>
		<PositionType>FRONT_LEFT</PositionType>
		<PositionType>FRONT_RIGHT</PositionType>
		<PositionType>REARS</PositionType>
	</PositionTypes>
	<ScriptTypes>
		<ScriptType>NONE</ScriptType>
		<ScriptType>2D</ScriptType>
		<ScriptType>3D</ScriptType>
		<ScriptType>SOUNDSCAPE</ScriptType>
	</ScriptTypes>
	<LoadTypes>
		<LoadType>RESIDENT</LoadType>
		<LoadType>DYNAMIC_RES</LoadType>
		<LoadType>STREAMED</LoadType>
	</LoadTypes>
	<EffectTypes>
		<EffectType>GENERIC</EffectType>
		<EffectType>PADDEDCELL</EffectType>
		<EffectType>ROOM</EffectType>
		<EffectType>BATHROOM</EffectType>
		<EffectType>LIVINGROOM</EffectType>
		<EffectType>STONEROOM</EffectType>
		<EffectType>AUDITORIUM</EffectType>
		<EffectType>CONCERTHALL</EffectType>
		<EffectType>CAVE</EffectType>
		<EffectType>ARENA</EffectType>
		<EffectType>HANGAR</EffectType>
		<EffectType>CARPETEDHALLWAY</EffectType>
		<EffectType>HALLWAY</EffectType>
		<EffectType>STONECORRIDOR</EffectType>
		<EffectType>ALLEY</EffectType>
		<EffectType>FOREST</EffectType>
		<EffectType>CITY</EffectType>
		<EffectType>MOUNTAINS</EffectType>
		<EffectType>QUARRY</EffectType>
		<EffectType>PLAIN</EffectType>
		<EffectType>PARKINGLOT</EffectType>
		<EffectType>SEWERPIPE</EffectType>
		<EffectType>UNDERWATER</EffectType>
		<EffectType>DRUGGED</EffectType>
		<EffectType>DIZZY</EffectType>
		<EffectType>PSYCHOTIC</EffectType>
	</EffectTypes>
	<GameEnvironmentTypes>
		<GameEnvironmentType>GENERAL</GameEnvironmentType>
	</GameEnvironmentTypes>
	<Effects>
		<GameEnvironmentMap>
			<GameEnvironmentType>GENERAL</GameEnvironmentType>
			<ReverbData>
				<fReverbTime>1.0</fReverbTime>
				<fReverbPredelay>0.0</fReverbPredelay>
				<fReverbDamping>0.0</fReverbDamping>
				<fReverbDryLevel>1.0</fReverbDryLevel>
				<fReverbWetLevel>0.0</fReverbWetLevel>
			</ReverbData>
			<EffectType>FOREST</EffectType>
		</GameEnvironmentMap>
	</Effects>
	<SpeakerConfigs>
		<SpeakerConfig>TXT_KEY_OPTION_SOUND_MONO</SpeakerConfig>
		<SpeakerConfig>TXT_KEY_OPTION_SOUND_STEREO</SpeakerConfig>
		<SpeakerConfig>TXT_KEY_OPTION_SOUND_SYSTEM_CONFIG</SpeakerConfig>
		<SpeakerConfig>TXT_KEY_OPTION_SOUND_HEADPHONES</SpeakerConfig>
		<SpeakerConfig>Dolby Surround</SpeakerConfig>
		<SpeakerConfig>SRS Circle Surround</SpeakerConfig>
		<SpeakerConfig>4.0 Discrete</SpeakerConfig>
		<SpeakerConfig>5.1 Discrete</SpeakerConfig>
		<SpeakerConfig>6.1 Discrete</SpeakerConfig>
		<SpeakerConfig>7.1 Discrete</SpeakerConfig>
		<SpeakerConfig>8.1 Discrete</SpeakerConfig>
		<SpeakerConfig>DirectSound 3D</SpeakerConfig>
		<SpeakerConfig>EAX2</SpeakerConfig>
		<SpeakerConfig>EAX3</SpeakerConfig>
		<SpeakerConfig>EAX4</SpeakerConfig>
	</SpeakerConfigs>
	<AudioSystemInit>
		<iSampleRate>22050</iSampleRate>
		<iSampleBits>16</iSampleBits>
		<iMultiChannelPref>2</iMultiChannelPref>
		<iNum2DSamples>64</iNum2DSamples>
		<iNum3DSamples>64</iNum3DSamples>
		<iNum2DStreams>10</iNum2DStreams>
		<iNum3DStreams>0</iNum3DStreams>
		<fPercentSamplesFor3D>0.6</fPercentSamplesFor3D>
	</AudioSystemInit>
</AudioDefines>
