<?xml version="1.0"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Firaxis Games (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Unit art path information -->
<Civ4ArtDefines xmlns="x-schema:CIV4ArtDefinesSchema.xml">
	<UnitArtInfos>
		<UnitArtInfo>
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			<fScale>0.61</fScale>
			<fInterfaceScale>1.3</fInterfaceScale>
			<NIF>Art/Units/Lion/Lion.nif</NIF>
			<KFM>Art/Units/Lion/Lion.kfm</KFM>
			<SHADERNIF>Art/Units/Lion/Lion_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/LionShadow.nif</ShadowNIF>
				<ShadowAttachNode>LionBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.28</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_BEAR</Type>
			<fScale>0.6</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Bear/Bear.nif</NIF>
			<KFM>Art/Units/Bear/Bear.kfm</KFM>
			<SHADERNIF>Art/Units/Bear/Bear_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/BearShadow.nif</ShadowNIF>
				<ShadowAttachNode>LionBip Spine</ShadowAttachNode>
				<fShadowScale>.6</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
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		<UnitArtInfo>
			<Type>ART_DEF_UNIT_PANTHER</Type>
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			<fInterfaceScale>1.3</fInterfaceScale>
			<NIF>Art/Units/Panther/Panther.nif</NIF>
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		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WOLF</Type>
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				<ShadowNIF>Art/Units/01_UnitShadows/WolfShadow.nif</ShadowNIF>
				<ShadowAttachNode>LionBip Spine</ShadowAttachNode>
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			<fBattleDistance>0.35</fBattleDistance>
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			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
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		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SETTLER</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Settler/Settler_Male.nif</NIF>
			<KFM>Art/Units/Settler/Settler_Male.kfm</KFM>
			<SHADERNIF>Art/Units/Settler/Settler_Male_FX.nif</SHADERNIF>
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				<AudioRunTypeLoop/>
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		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WORKER</Type>
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			<NIF>Art/Units/Worker/Worker.nif</NIF>
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			<SHADERNIF>Art/Units/Worker/Worker_FX.nif</SHADERNIF>
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				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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			<AudioRunSounds>
				<AudioRunTypeLoop/>
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		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SLAVE_WORKER</Type>
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			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/slaveworker/Worker.nif</NIF>
			<KFM>Art/Units/slaveworker/Worker.kfm</KFM>
			<SHADERNIF>Art/Units/slaveworker/Worker_FX.nif</SHADERNIF>
			<ShadowDef>
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				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
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		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_INDIAN_FAST_WORKER</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Unique/India/Worker/IndianFastWorker.nif</NIF>
			<KFM>Art/Units/Unique/India/Worker/IndianFastWorker.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/India/Worker/IndianFastWorker_FX.nif</SHADERNIF>
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				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ENT</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Ent/Scout.nif</NIF>
			<KFM>Art/Units/Scout/Scout.kfm</KFM>
			<SHADERNIF>Art/Units/Ent/Scout_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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			<fBattleDistance>0.35</fBattleDistance>
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			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
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		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SCOUT</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Scout/Scout.nif</NIF>
			<KFM>Art/Units/Scout/Scout.kfm</KFM>
			<SHADERNIF>Art/Units/Scout/Scout_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
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		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_EXPLORER</Type>
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			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Explorer/Explorer.nif</NIF>
			<KFM>Art/Units/Explorer/Explorer.kfm</KFM>
			<SHADERNIF>Art/Units/Explorer/Explorer_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
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		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WARRIOR</Type>
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			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Warrior/Warrior.nif</NIF>
			<KFM>Art/Units/Warrior/Warrior.kfm</KFM>
			<SHADERNIF>Art/Units/Warrior/Warrior_FX.nif</SHADERNIF>
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			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
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		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ROYAL_GUARD</Type>
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			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/paladincleangloss/Warrior.nif</NIF>
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			<SHADERNIF>Art/Units/paladincleangloss/Warrior_FX.nif</SHADERNIF>
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				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
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			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
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		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_INCAN_QUECHUA</Type>
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			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Unique/Inca/Quechua/IncanQuechua.nif</NIF>
			<KFM>Art/Units/Unique/Inca/Quechua/IncanQuechua.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Inca/Quechua/IncanQuechua_FX.nif</SHADERNIF>
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				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
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			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
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		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ELITE_SWORDSMAN</Type>
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			<NIF>Art/Units/eleit_swordsman/Swordsman.nif</NIF>
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				<AudioRunTypeLoop/>
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		<UnitArtInfo>
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				<AudioRunTypeLoop/>
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		<UnitArtInfo>
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				<AudioRunTypeLoop/>
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		<UnitArtInfo>
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				<AudioRunTypeLoop/>
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		<UnitArtInfo>
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				<AudioRunTypeLoop/>
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		<UnitArtInfo>
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		<UnitArtInfo>
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			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_AXEMAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Axeman/Axeman.nif</NIF>
			<KFM>Art/Units/Axeman/Axeman.kfm</KFM>
			<SHADERNIF>Art/Units/Axeman/Axeman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MACEMAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Maceman/Maceman.nif</NIF>
			<KFM>Art/Units/Maceman/Maceman.kfm</KFM>
			<SHADERNIF>Art/Units/Maceman/Maceman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_JAPAN_SAMURAI</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Unique/Japan/Samurai/JapaneseSamurai.nif</NIF>
			<KFM>Art/Units/Unique/Japan/Samurai/JapaneseSamurai.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Japan/Samurai/JapaneseSamurai_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SPEARMAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Spearman/Spearman.nif</NIF>
			<KFM>Art/Units/Spearman/Spearman.kfm</KFM>
			<SHADERNIF>Art/Units/Spearman/Spearman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_GREEK_PHALANX</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Unique/Greek/Phalanx/GreekPhalanx.nif</NIF>
			<KFM>Art/Units/Unique/Greek/Phalanx/GreekPhalanx.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Greek/Phalanx/GreekPhalanx_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_PIKEMAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Pikeman/Pikeman.nif</NIF>
			<KFM>Art/Units/Pikeman/Pikeman.kfm</KFM>
			<SHADERNIF>Art/Units/Pikeman/Pikeman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SLINGER</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/SlavicSlinger/Peltast.nif</NIF>
			<KFM>Art/Units/SlavicSlinger/Peltast.kfm</KFM>
			<SHADERNIF>Art/Units/SlavicSlinger/Peltast_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.85</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_FIREARCHER</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/firearcher/Archer.nif</NIF>
			<KFM>Art/Units/Archer/Archer.kfm</KFM>
			<SHADERNIF>Art/Units/firearcher/Archer_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.85</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ARCHER</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Archer/Archer.nif</NIF>
			<KFM>Art/Units/Archer/Archer.kfm</KFM>
			<SHADERNIF>Art/Units/Archer/Archer_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.85</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MALI_SKIRMISHER</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Unique/Mali/Skirmisher/MaliSkirmisher.nif</NIF>
			<KFM>Art/Units/Unique/Mali/Skirmisher/MaliSkirmisher.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Mali/Skirmisher/MaliSkirmisher_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_LONGBOWMAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Longbowman/Longbowman.nif</NIF>
			<KFM>Art/Units/Longbowman/Longbowman.kfm</KFM>
			<SHADERNIF>Art/Units/Longbowman/Longbowman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_FIRELONGBOWMAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/firelongbow/Longbowman.nif</NIF>
			<KFM>Art/Units/Longbowman/Longbowman.kfm</KFM>
			<SHADERNIF>Art/Units/firelongbow/Longbowman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ELEIT_CROSSBOWMAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.1</fInterfaceScale>
			<NIF>Art/Units/eleit_crossbow/chokunu.nif</NIF>
			<KFM>Art/Units/Unique/China/Chokonu/ChoKuNu.kfm</KFM>
			<SHADERNIF>Art/Units/eleit_crossbow/chokunu_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CROSSBOWMAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.1</fInterfaceScale>
			<NIF>Art/Units/Crossbowman/Crossbowman.nif</NIF>
			<KFM>Art/Units/Crossbowman/Crossbowman.kfm</KFM>
			<SHADERNIF>Art/Units/Crossbowman/Crossbowman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CHINA_CHOKONU</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Unique/China/Chokonu/ChoKuNu.nif</NIF>
			<KFM>Art/Units/Unique/China/Chokonu/ChoKuNu.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/China/Chokonu/ChoKuNu_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>	
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CYTHED_CHARIOT</Type>
			<fScale>0.35</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/ScyCharGen/chariot.nif</NIF>
			<KFM>Art/Units/ScyCharGen/chariot.kfm</KFM>
			<SHADERNIF>Art/Units/ScyCharGen/chariot_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/ChariotShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/wheeltread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.20</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>360.0</fAngleInterpRate>
			<fExchangeAngle>-30.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CHARIOT</Type>
			<fScale>0.35</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/Chariot/Chariot.nif</NIF>
			<KFM>Art/Units/Chariot/Chariot.kfm</KFM>
			<SHADERNIF>Art/Units/Chariot/Chariot_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/ChariotShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/wheeltread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.20</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>360.0</fAngleInterpRate>
			<fExchangeAngle>-30.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_EGYPT_WARCHARIOT</Type>
			<fScale>0.37</fScale>
			<fInterfaceScale>0.8</fInterfaceScale>
			<NIF>Art/Units/Unique/Egypt/WarChariot/EgyptianWarChariot.nif</NIF>
			<KFM>Art/Units/Unique/Egypt/WarChariot/EgyptianWarChariot.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Egypt/WarChariot/EgyptianWarChariot_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/WarChariotShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.20</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>360.0</fAngleInterpRate>
			<fExchangeAngle>-30.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_WHEELS_2</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_WHEELS_2</AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_PERSIA_IMMORTAL</Type>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/Unique/Persia/Immortal/PersianImmortal.nif</NIF>
			<KFM>Art/Units/Unique/Persia/Immortal/PersianImmortal.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Persia/Immortal/PersianImmortal_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HORSE_ARCHER</Type>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/HorseArcher/HorseArcher.nif</NIF>
			<KFM>Art/Units/HorseArcher/HorseArcher.kfm</KFM>
			<SHADERNIF>Art/Units/HorseArcher/HorseArcher_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MONGOL_KESHIK</Type>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/Unique/Mongol/Keshik/MongelKeshik.nif</NIF>
			<KFM>Art/Units/Unique/Mongol/Keshik/MongelKeshik.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Mongol/Keshik/MongelKeshik_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SPEAR_CALVARY</Type>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/MSpearman_Spear/mspearman_spear.nif</NIF>
			<KFM>Art/Units/Unique/Mongol/Keshik/MongelKeshik.kfm</KFM>
			<SHADERNIF>Art/Units/MSpearman_Spear/mspearman_spear_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CALVARY</Type>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/Calvary/mswordsman_light.nif</NIF>
			<KFM>Art/Units/scenario/companion_cavalry/Companion_Cavalry.kfm</KFM>
			<SHADERNIF>Art/Units/Calvary/mswordsman_light_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CURUPT_KNIGHT</Type>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/curupt_knight/Knight.nif</NIF>
			<KFM>Art/Units/Knight/Knight.kfm</KFM>
			<SHADERNIF>Art/Units/curupt_knight/Knight_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_KNIGHT</Type>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/Knight/Knight.nif</NIF>
			<KFM>Art/Units/Knight/Knight.kfm</KFM>
			<SHADERNIF>Art/Units/Knight/Knight_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ARABIA_CAMELARCHER</Type>
			<fScale>0.39</fScale>
			<fInterfaceScale>0.8</fInterfaceScale>
			<NIF>Art/Units/Unique/Arabia/CamelArcher/ArabiaCamelArcher.nif</NIF>
			<KFM>Art/Units/Unique/Arabia/CamelArcher/ArabiaCamelArcher.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Arabia/CamelArcher/ArabiaCamelArcher_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WAR_ELEPHANT</Type>
			<fScale>0.32</fScale>
			<fInterfaceScale>0.6</fInterfaceScale>
			<NIF>Art/Units/WarElephant/WarElephant.nif</NIF>
			<KFM>Art/Units/WarElephant/WarElephant.kfm</KFM>
			<SHADERNIF>Art/Units/WarElephant/WarElephant_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/WarElephantShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.45</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_FIRECATAPULT</Type>
			<fScale>0.65</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/firecatapult/Catapult.nif</NIF>
			<KFM>Art/Units/firecatapult/Catapult.kfm</KFM>
			<SHADERNIF>Art/Units/firecatapult/Catapult_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/CatapultShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/wheeltread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_WHEELS_2</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_WHEELS_2</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_CATAPULT_FORT</SelectionSound>
			<ActionSound>AS3D_UN_CATAPULT_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CATAPULT</Type>
			<fScale>0.65</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Catapult/Catapult.nif</NIF>
			<KFM>Art/Units/Catapult/Catapult.kfm</KFM>
			<SHADERNIF>Art/Units/Catapult/Catapult_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/CatapultShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/wheeltread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_WHEELS_2</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_WHEELS_2</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_CATAPULT_FORT</SelectionSound>
			<ActionSound>AS3D_UN_CATAPULT_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_GALLEY</Type>
			<fScale>0.18</fScale>
			<fInterfaceScale>0.6</fInterfaceScale>
			<NIF>Art/Units/Galley/Galley.nif</NIF>
			<KFM>Art/Units/Galley/Galley.kfm</KFM>
			<SHADERNIF>Art/Units/Galley/Galley_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/GalleyShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_OCEAN1</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_OCEAN1</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
			<ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_TRANSPORT</Type>
			<fScale>0.2</fScale>
			<fInterfaceScale>0.5</fInterfaceScale>
			<NIF>Art/Units/Galleon/Galleon.nif</NIF>
			<KFM>Art/Units/Galleon/Galleon.kfm</KFM>
			<SHADERNIF>Art/Units/Galleon/Galleon_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/GalleonShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_OCEAN2</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_OCEAN2</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
			<ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ARTIST</Type>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/GreatPeople/Artist/GreatArtist.nif</NIF>
			<KFM>Art/Units/GreatPeople/Artist/GreatArtist.kfm</KFM>
			<SHADERNIF>Art/Units/GreatPeople/Artist/GreatArtist_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SCIENTIST</Type>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/GreatPeople/Scientist/GreatScientistAncient.nif</NIF>
			<KFM>Art/Units/GreatPeople/Scientist/GreatScientistAncient.kfm</KFM>
			<SHADERNIF>Art/Units/GreatPeople/Scientist/GreatScientistAncient_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MERCHANT</Type>
			<fScale>0.46</fScale>
			<fInterfaceScale>0.8</fInterfaceScale>
			<NIF>Art/Units/GreatPeople/Merchant/GreatMerchantAncient.nif</NIF>
			<KFM>Art/Units/GreatPeople/Merchant/GreatMerchantAncient.kfm</KFM>
			<SHADERNIF>Art/Units/GreatPeople/Merchant/GreatMerchantAncient_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/GreatMerchantShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ENGINEER</Type>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/GreatPeople/Engineer/Engineer.nif</NIF>
			<KFM>Art/Units/GreatPeople/Engineer/Engineer.kfm</KFM>
			<SHADERNIF>Art/Units/GreatPeople/Engineer/Engineer_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SETTLER_MALE</Type>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Settler/Settler_Male.nif</NIF>
			<KFM>Art/Units/Settler/Settler_Male.kfm</KFM>
			<SHADERNIF>Art/Units/Settler/Settler_Male_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SETTLER_FEMALE</Type>
			<fScale>0.47</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Settler/Settler_Female.nif</NIF>
			<KFM>Art/Units/Settler/Settler_Female.kfm</KFM>
			<SHADERNIF>Art/Units/Settler/Settler_Female_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SETTLER_CHILD</Type>
			<fScale>0.47</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Settler/Settler_Child.nif</NIF>
			<KFM>Art/Units/Settler/Settler_Child.kfm</KFM>
			<SHADERNIF>Art/Units/Settler/Settler_Child_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.7</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bCombatExempt>1</bCombatExempt>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_FIRECATAPULT</Type>
			<fScale>0.66</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/firecatapult/catapult.nif</NIF>
			<KFM>Art/Units/firecatapult/catapult.kfm</KFM>
			<SHADERNIF>Art/Units/firecatapult/catapult_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SHOCKCALVARY</Type>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/MSwordsman_Light/MSwordsman_Light.nif</NIF>
			<KFM>Art/Units/scenario/companion_cavalry/companion_cavalry.kfm</KFM>
			<SHADERNIF>Art/Units/MSwordsman_Light/MSwordsman_Light_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_LAIRDRAGON</Type>
			<fScale>0.75</fScale>
			<fInterfaceScale>0.25</fInterfaceScale>
			<NIF>Art/Units/dragon_red/dragon.nif</NIF>
			<KFM>Art/Units/dragon_red/dragon.kfm</KFM>
			<SHADERNIF>Art/Units/dragon_red/dragon.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/horseshadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Center</ShadowAttachNode>
				<fShadowScale>2.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>1.2</fBattleDistance>
			<fRangedDeathTime>0.35</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ATTACKDRAGON</Type>
			<fScale>0.75</fScale>
			<fInterfaceScale>0.25</fInterfaceScale>
			<NIF>Art/Units/dragon_bright_red/dragon.nif</NIF>
			<KFM>Art/Units/dragon_bright_red/dragon.kfm</KFM>
			<SHADERNIF>Art/Units/dragon_bright_red/dragon.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/horseshadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Center</ShadowAttachNode>
				<fShadowScale>2.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>1.2</fBattleDistance>
			<fRangedDeathTime>0.35</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_FIREMAGE</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Firemage/Firemage.nif</NIF>
			<KFM>Art/Units/Firemage/Grenadier.kfm</KFM>
			<SHADERNIF>Art/Units/Firemage/Firemage_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.95</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ELEMENTAL</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/coppergolem/swordsman.nif</NIF>
			<KFM>Art/Units/swordsman/swordsman.kfm</KFM>
			<SHADERNIF>Art/Units/coppergolem/swordsman_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.95</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_FANATIC</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Fanatic/japanesesamurai.nif</NIF>
			<KFM>Art/Units/Fanatic/japanesesamurai.kfm</KFM>
			<SHADERNIF>Art/Units/Fanatic/japanesesamurai_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.95</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_IMMORTAL</Type>
			<fScale>0.5</fScale>
			<fInterfaceScale>0.8</fInterfaceScale>
			<NIF>Art/Units/khorne horseman/Mounted_Swordsman_Mongol.nif</NIF>
			<KFM>Art/Units/khorne horseman/Mounted_Swordsman_Mongol.kfm</KFM>
			<SHADERNIF>Art/Units/khorne horseman/Mounted_Swordsman_Mongol_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.95</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WAREWOLF</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/warewolf/warrior.nif</NIF>
			<KFM>Art/Units/warrior/warrior.kfm</KFM>
			<SHADERNIF>Art/Units/warewolf/warrior_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.95</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
	</UnitArtInfos>
</Civ4ArtDefines>
