<?xml version="1.0"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Soren Johnson (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Project Infos -->
<!-- You must have atleast one project in order for the game to load properly. -->
<Civ4ProjectInfo xmlns="x-schema:CIV4GameInfoSchema.xml">
	<ProjectInfos>
		<ProjectInfo>
			<Type>PROJECT_THE_BLACK_HAND</Type>
			<Description>TXT_KEY_PROJECT_THE_BLACK_HAND</Description>
			<Civilopedia>TXT_KEY_PEDIA_HOLDER</Civilopedia>
			<Strategy>TXT_KEY_STRATEGY_HOLDER</Strategy>
			<VictoryPrereq>NONE</VictoryPrereq>
			<TechPrereq>TECH_TYRANCY</TechPrereq>
			<AnyonePrereqProject>NONE</AnyonePrereqProject>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iCost>2000</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>2</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>0</bSpaceship>
			<Button>Art/Interface/Buttons/Projects/black_hand.dds</Button>
			<PrereqProjects/>
			<VictoryThresholds/>
			<BonusProductionModifiers/>
			<CreateSound/>
			<MovieDefineTag/>
		</ProjectInfo>
		<ProjectInfo>
			<Type>PROJECT_LIFE_IN_STONE</Type>
			<Description>TXT_KEY_PROJECT_LIFE_IN_STONE</Description>
			<Civilopedia>TXT_KEY_PEDIA_HOLDER</Civilopedia>
			<Strategy>TXT_KEY_STRATEGY_HOLDER</Strategy>
			<VictoryPrereq>NONE</VictoryPrereq>
			<TechPrereq>TECH_POWER_OF_THE_ELEMENTS</TechPrereq>
			<AnyonePrereqProject>NONE</AnyonePrereqProject>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iCost>1900</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>SPECIALUNIT_ELEMENTAL</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>0</bSpaceship>
			<Button>Art/Interface/Buttons/Projects/elemental.dds</Button>
			<PrereqProjects/>
			<VictoryThresholds/>
			<BonusProductionModifiers/>
			<CreateSound/>
			<MovieDefineTag/>
		</ProjectInfo>
		<ProjectInfo>
			<Type>PROJECT_FANATICAL_LOYALTY</Type>
			<Description>TXT_KEY_PROJECT_FANATICAL_LOYALTY</Description>
			<Civilopedia>TXT_KEY_PEDIA_HOLDER</Civilopedia>
			<Strategy>TXT_KEY_STRATEGY_HOLDER</Strategy>
			<VictoryPrereq>NONE</VictoryPrereq>
			<TechPrereq>TECH_FANATATISM</TechPrereq>
			<AnyonePrereqProject>NONE</AnyonePrereqProject>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iCost>2100</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>SPECIALUNIT_FANATIC</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>0</bSpaceship>
			<Button>Art/Interface/Buttons/Projects/fanatical_loyalty.dds</Button>
			<PrereqProjects/>
			<VictoryThresholds/>
			<BonusProductionModifiers/>
			<CreateSound/>
			<MovieDefineTag/>
		</ProjectInfo>
		<ProjectInfo>
			<Type>PROJECT_IMMORTALS</Type>
			<Description>TXT_KEY_PROJECT_IMMORTALS</Description>
			<Civilopedia>TXT_KEY_PEDIA_HOLDER</Civilopedia>
			<Strategy>TXT_KEY_STRATEGY_HOLDER</Strategy>
			<VictoryPrereq>NONE</VictoryPrereq>
			<TechPrereq>TECH_IMORTALATION</TechPrereq>
			<AnyonePrereqProject>NONE</AnyonePrereqProject>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iCost>2600</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>SPECIALUNIT_IMMORTAL</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>0</bSpaceship>
			<Button>Art/Interface/Buttons/Projects/imortal.dds</Button>
			<PrereqProjects/>
			<VictoryThresholds/>
			<BonusProductionModifiers/>
			<CreateSound/>
			<MovieDefineTag/>
		</ProjectInfo>
		<ProjectInfo>
			<Type>PROJECT_THE_UNDERWORLD</Type>
			<Description>TXT_KEY_PROJECT_THE_UNDERWORLD</Description>
			<Civilopedia>TXT_KEY_PEDIA_HOLDER</Civilopedia>
			<Strategy>TXT_KEY_STRATEGY_HOLDER</Strategy>
			<VictoryPrereq>NONE</VictoryPrereq>
			<TechPrereq>TECH_EXPLORATION_OF_THE_DEEP</TechPrereq>
			<AnyonePrereqProject>NONE</AnyonePrereqProject>
			<iMaxGlobalInstances>1</iMaxGlobalInstances>
			<iMaxTeamInstances>-1</iMaxTeamInstances>
			<iCost>2000</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>SPECIALUNIT_WAREWOLF</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>0</bSpaceship>
			<Button>Art/Interface/Buttons/Projects/underworld.dds</Button>
			<PrereqProjects/>
			<VictoryThresholds/>
			<BonusProductionModifiers/>
			<CreateSound/>
			<MovieDefineTag/>
		</ProjectInfo>							
		<ProjectInfo>
			<Type>PROJECT_REBIRTH</Type>
			<Description>TXT_KEY_PROJECT_REBIRTH</Description>
			<Civilopedia>TXT_KEY_PEDIA_HOLDER</Civilopedia>
			<Strategy>TXT_KEY_STRATEGY_HOLDER</Strategy>
			<VictoryPrereq>VICTORY_RECREATION</VictoryPrereq>
			<TechPrereq>TECH_POWER_OF_THE_DRAGONS</TechPrereq>
			<AnyonePrereqProject>NONE</AnyonePrereqProject>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>1</iMaxTeamInstances>
			<iCost>1600</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>0</bSpaceship>
			<Button>Art/Interface/Buttons/Projects/rebirth.dds</Button>
			<PrereqProjects/>
			<VictoryThresholds/>
			<BonusProductionModifiers/>
			<CreateSound/>
			<MovieDefineTag/>
		</ProjectInfo>
		<ProjectInfo>
			<Type>PROJECT_MINIPULATION_OF_MASS</Type>
			<Description>TXT_KEY_PROJECT_MINIPULATION_OF_MASS</Description>
			<Civilopedia>TXT_KEY_PEDIA_HOLDER</Civilopedia>
			<Strategy>TXT_KEY_STRATEGY_HOLDER</Strategy>
			<VictoryPrereq>VICTORY_RECREATION</VictoryPrereq>
			<TechPrereq>TECH_ALTERATION</TechPrereq>
			<AnyonePrereqProject>NONE</AnyonePrereqProject>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>1</iMaxTeamInstances>
			<iCost>3000</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>1</bSpaceship>
			<Button>Art/Interface/Buttons/Projects/mass.dds</Button>
			<PrereqProjects>
				<PrereqProject>
					<ProjectType>PROJECT_REBIRTH</ProjectType>
					<iNeeded>1</iNeeded>
				</PrereqProject>
			</PrereqProjects>
			<VictoryThresholds>
				<VictoryThreshold>
					<VictoryType>VICTORY_RECREATION</VictoryType>
					<iThreshold>1</iThreshold>
				</VictoryThreshold>
			</VictoryThresholds>
			<BonusProductionModifiers/>
			<CreateSound/>
			<MovieDefineTag/>
		</ProjectInfo>
		<ProjectInfo>
			<Type>PROJECT_COMUNICATION_WITH_THE_DEAD</Type>
			<Description>TXT_KEY_PROJECT_COMUNICATION_WITH_THE_DEAD</Description>
			<Civilopedia>TXT_KEY_PEDIA_HOLDER</Civilopedia>
			<Strategy>TXT_KEY_STRATEGY_HOLDER</Strategy>
			<VictoryPrereq>VICTORY_RECREATION</VictoryPrereq>
			<TechPrereq>TECH_KNOWLEGE_OF_DEATH</TechPrereq>
			<AnyonePrereqProject>NONE</AnyonePrereqProject>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>1</iMaxTeamInstances>
			<iCost>4000</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>1</bSpaceship>
			<Button>Art/Interface/Buttons/Projects/dead.dds</Button>
			<PrereqProjects>
				<PrereqProject>
					<ProjectType>PROJECT_REBIRTH</ProjectType>
					<iNeeded>1</iNeeded>
				</PrereqProject>
			</PrereqProjects>
			<VictoryThresholds>
				<VictoryThreshold>
					<VictoryType>VICTORY_RECREATION</VictoryType>
					<iThreshold>1</iThreshold>
				</VictoryThreshold>
			</VictoryThresholds>
			<BonusProductionModifiers/>
			<CreateSound/>
			<MovieDefineTag/>
		</ProjectInfo>
		<ProjectInfo>
			<Type>PROJECT_RAW_ENERGY</Type>
			<Description>TXT_KEY_PROJECT_RAW_ENERGY</Description>
			<Civilopedia>TXT_KEY_PEDIA_HOLDER</Civilopedia>
			<Strategy>TXT_KEY_STRATEGY_HOLDER</Strategy>
			<VictoryPrereq>VICTORY_RECREATION</VictoryPrereq>
			<TechPrereq>TECH_RAW_ENERGY</TechPrereq>
			<AnyonePrereqProject>NONE</AnyonePrereqProject>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>1</iMaxTeamInstances>
			<iCost>5000</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>1</bSpaceship>
			<Button>Art/Interface/Buttons/Projects/raw_energy.dds</Button>
			<PrereqProjects>
				<PrereqProject>
					<ProjectType>PROJECT_REBIRTH</ProjectType>
					<iNeeded>1</iNeeded>
				</PrereqProject>
			</PrereqProjects>
			<VictoryThresholds>
				<VictoryThreshold>
					<VictoryType>VICTORY_RECREATION</VictoryType>
					<iThreshold>1</iThreshold>
				</VictoryThreshold>
			</VictoryThresholds>
			<BonusProductionModifiers/>
			<CreateSound/>
			<MovieDefineTag/>
		</ProjectInfo>	
		<ProjectInfo>
			<Type>PROJECT_COMPLETE_CONTROAL</Type>
			<Description>TXT_KEY_PROJECT_COMPLETE_CONTROAL</Description>
			<Civilopedia>TXT_KEY_PEDIA_HOLDER</Civilopedia>
			<Strategy>TXT_KEY_STRATEGY_HOLDER</Strategy>
			<VictoryPrereq>VICTORY_COMPLETE_DOMINATION</VictoryPrereq>
			<TechPrereq>TECH_TYRANCY</TechPrereq>
			<AnyonePrereqProject>NONE</AnyonePrereqProject>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>1</iMaxTeamInstances>
			<iCost>1600</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>0</bSpaceship>
			<Button>Art/Interface/Buttons/Projects/guilt.dds</Button>
			<PrereqProjects/>
			<VictoryThresholds/>
			<BonusProductionModifiers/>
			<CreateSound/>
			<MovieDefineTag/>
		</ProjectInfo>
		<ProjectInfo>
			<Type>PROJECT_COMPLETE_BRAINWASHING</Type>
			<Description>TXT_KEY_PROJECT_COMPLETE_BRAINWASHING</Description>
			<Civilopedia>TXT_KEY_PEDIA_HOLDER</Civilopedia>
			<Strategy>TXT_KEY_STRATEGY_HOLDER</Strategy>
			<VictoryPrereq>VICTORY_COMPLETE_DOMINATION</VictoryPrereq>
			<TechPrereq>TECH_CUNNING</TechPrereq>
			<AnyonePrereqProject>NONE</AnyonePrereqProject>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>1</iMaxTeamInstances>
			<iCost>3000</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>1</bSpaceship>
			<Button>Art/Interface/Buttons/Projects/phantompain.dds</Button>
			<PrereqProjects>
				<PrereqProject>
					<ProjectType>PROJECT_COMPLETE_CONTROAL</ProjectType>
					<iNeeded>1</iNeeded>
				</PrereqProject>
			</PrereqProjects>
			<VictoryThresholds>
				<VictoryThreshold>
					<VictoryType>VICTORY_COMPLETE_DOMINATION</VictoryType>
					<iThreshold>1</iThreshold>
				</VictoryThreshold>
			</VictoryThresholds>
			<BonusProductionModifiers/>
			<CreateSound/>
			<MovieDefineTag/>
		</ProjectInfo>
		<ProjectInfo>
			<Type>PROJECT_UNCONTROALED_MAGIC</Type>
			<Description>TXT_KEY_PROJECT_UNCONTROALED_MAGIC</Description>
			<Civilopedia>TXT_KEY_PEDIA_HOLDER</Civilopedia>
			<Strategy>TXT_KEY_STRATEGY_HOLDER</Strategy>
			<VictoryPrereq>VICTORY_COMPLETE_DOMINATION</VictoryPrereq>
			<TechPrereq>TECH_PERSUIT_OF_POWER</TechPrereq>
			<AnyonePrereqProject>NONE</AnyonePrereqProject>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>1</iMaxTeamInstances>
			<iCost>4000</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>1</bSpaceship>
			<Button>Art/Interface/Buttons/Projects/mindwrack.dds</Button>
			<PrereqProjects>
				<PrereqProject>
					<ProjectType>PROJECT_COMPLETE_CONTROAL</ProjectType>
					<iNeeded>1</iNeeded>
				</PrereqProject>
			</PrereqProjects>
			<VictoryThresholds>
				<VictoryThreshold>
					<VictoryType>VICTORY_COMPLETE_DOMINATION</VictoryType>
					<iThreshold>1</iThreshold>
				</VictoryThreshold>
			</VictoryThresholds>
			<BonusProductionModifiers/>
			<CreateSound/>
			<MovieDefineTag/>
		</ProjectInfo>
		<ProjectInfo>
			<Type>PROJECT_INFUTION_OF_SPIRITS</Type>
			<Description>TXT_KEY_PROJECT_INFUTION_OF_SPIRITS</Description>
			<Civilopedia>TXT_KEY_PEDIA_HOLDER</Civilopedia>
			<Strategy>TXT_KEY_STRATEGY_HOLDER</Strategy>
			<VictoryPrereq>VICTORY_COMPLETE_DOMINATION</VictoryPrereq>
			<TechPrereq>TECH_LIFE_OF_WANT</TechPrereq>
			<AnyonePrereqProject>NONE</AnyonePrereqProject>
			<iMaxGlobalInstances>-1</iMaxGlobalInstances>
			<iMaxTeamInstances>1</iMaxTeamInstances>
			<iCost>5000</iCost>
			<iNukeInterception>0</iNukeInterception>
			<iTechShare>0</iTechShare>
			<EveryoneSpecialUnit>NONE</EveryoneSpecialUnit>
			<EveryoneSpecialBuilding>NONE</EveryoneSpecialBuilding>
			<bSpaceship>1</bSpaceship>
			<Button>Art/Interface/Buttons/Projects/phantasm.dds</Button>
			<PrereqProjects>
				<PrereqProject>
					<ProjectType>PROJECT_COMPLETE_CONTROAL</ProjectType>
					<iNeeded>1</iNeeded>
				</PrereqProject>
			</PrereqProjects>
			<VictoryThresholds>
				<VictoryThreshold>
					<VictoryType>VICTORY_COMPLETE_DOMINATION</VictoryType>
					<iThreshold>1</iThreshold>
				</VictoryThreshold>
			</VictoryThresholds>
			<BonusProductionModifiers/>
			<CreateSound/>
			<MovieDefineTag/>
		</ProjectInfo>
	</ProjectInfos>
</Civ4ProjectInfo>
