<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Og (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- CityLSystem -->
<!-- -->
<!-- When debugging LSystems, refer to Civ4/Logs/LSystem.log for help -->
<!-- CityLSystems use the follwing ArtRef attributes:

        Attribute     Syntax                Meaning
        ____________________________________________________________________________________________________________
		Rotation      float,[float,...]     The ArtRef is allowed only if it its containing node 
		                                    has one of the given rotations. This helps with
		                                    shadow alignment. Rotations are in degrees.
		                                    
        Era           ERA_ALL or            This ArtRef is allowed regardless of the game era.
                                            This is the default if this attribute is not manually specified.
                      ERA_xxx,[era_xxx,.. ] A list of era types, specified in CIV4EraInfos, during which this
                                            art may be used.
                                            
        ArtStyle      ARTSTYLE_ALL          This art reference is allowed regardless of the game era.
                                            This is the default if not otherwise specified.
                      ARTSTYLE_xxx,[...]    A list of art styles, specified in CIV4GlobalTypes, for which
                                            this art is valid. A ArtStyles are Civilization-sepcific 
                                            and are specified in CIV4CivilizationInfos.xml
  
		You can add the following items to a node or production...
			<Attribute Class="ScalarList">szWithCityNameNotEqualTo:CityName1,CityName2</Attribute> : inhibits the production/node when a city is in the list
			<Attribute Class="ScalarList">szWithCityNameEqualTo:CityName1,CityName2</Attribute>    : inhibits the production/node when a city not is in the list			
		
  -->
<LSystemInfos xmlns="x-schema:CIV4LSystemSchema.xml">
	<!-- ******************************************************************************************** -->
	<!-- Modders: this might help you understand what is going on ... -->
	<!-- ******************************************************************************************** -->
	<Attribute Class="Scalar">bEnableLogging:0</Attribute>
	<!-- Plots and Cities output a log of LSystem actions to LSystem.log if 1 -->
	<!-- LEAF 1x1 -->
	<LNode Name="Leaf_1x1">
		<Width>1</Width>
		<Height>1</Height>
		<!-- LEAF 1x1 GENERICS -->
		<ArtRef Name="generic:an_eu.nif::1x1_01">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
		</ArtRef>
		<ArtRef Name="generic:an_eu.nif::1x1_02">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
		</ArtRef>
		<ArtRef Name="generic:an_eu.nif::1x1_03">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
		</ArtRef>
		<ArtRef Name="generic:an_eu.nif::1x1_04">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
		</ArtRef>
		<ArtRef Name="generic:an_eu.nif::1x1_05">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
		</ArtRef>
		<ArtRef Name="generic:an_eu.nif::1x1_06">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
		</ArtRef>
		<ArtRef Name="generic:an_eu.nif::1x1_07">
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ALL</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
		</ArtRef>
		<ArtRef Name="generic:an_eu.nif::1x1_08">
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ALL</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
		</ArtRef>
		<ArtRef Name="generic:an_eu.nif::1x1_09">
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ALL</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
		</ArtRef>
		<!-- MEDIEVAL -->
		<ArtRef Name="generic:med_eu.nif::1x1x1_01">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="generic:med_eu.nif::1x1x1_02">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="generic:med_eu.nif::1x1x2_01">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="generic:med_eu.nif::1x1x2_02">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="generic:med_eu.nif::1x1x2_03">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<!-- RENAISSANCE -->
		<ArtRef Name="generic:ren_eu.nif::park_1x1">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Attribute Class="Scalar">fCurvatureBias:24</Attribute>
			<Scale>1.4</Scale>
		</ArtRef>
		<ArtRef Name="generic:ren_eu.nif::1x1_01">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.4</Scale>
		</ArtRef>
		<ArtRef Name="generic:ren_eu.nif::1x1_02">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.4</Scale>
		</ArtRef>
		<ArtRef Name="generic:ren_eu.nif::1x1_03">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.4</Scale>
		</ArtRef>
		<ArtRef Name="generic:ren_eu.nif::1x1_04">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.4</Scale>
		</ArtRef>
		<!-- INDUSTRIAL -->
		<ArtRef Name="generic:ind_eu.nif::1x1_01">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:ind_eu.nif::1x1_02">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:ind_eu.nif::1x1_03">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:ind_eu.nif::1x1_04">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:ind_eu.nif::1x1_05">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<!-- MODERN -->
		<ArtRef Name="generic:mod_eu.nif::1x1_01">
			<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:mod_eu.nif::1x1_02">
			<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:mod_eu.nif::1x1_03">
			<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:mod_eu.nif::1x1_04">
			<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:mod_eu.nif::1x1_05">
			<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<!-- Asian -->
		<ArtRef Name="generic:asian.nif::1x1_01">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
		</ArtRef>
		<ArtRef Name="generic:asian.nif::1x1_02">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
		</ArtRef>
		<ArtRef Name="generic:asian.nif::1x1_03">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
		</ArtRef>
		<ArtRef Name="generic:asian.nif::1x1_04">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
		</ArtRef>
		<ArtRef Name="generic:asian.nif::1x1_05">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
		</ArtRef>
		<!-- Roman -->
		<ArtRef Name="generic:greco_roman.nif::1x1_01">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
		</ArtRef>
		<ArtRef Name="generic:greco_roman.nif::1x1_02">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
		</ArtRef>
		<ArtRef Name="generic:greco_roman.nif::1x1_03">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
		</ArtRef>
		<ArtRef Name="generic:greco_roman.nif::1x1_04">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
		</ArtRef>		
		<!-- LEAF 1x1 BUILDINGS -->
		<ArtRef Name="building:BUILDING_OBELISK">
			<Scale>1.25</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_EGYPTIAN_OBELISK">
			<Scale>1.25</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_CHRISTIAN_TEMPLE">
			<Scale>2.0</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_HELLENIC_TEMPLE">
			<Scale>2.0</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_GRANARY">
			<Scale>1.2</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_GROCER">
			<Scale>2.3</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_OBSERVATORY">
			<Scale>1.33</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_HEROIC_EPIC">
			<Scale>1.4</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_ORACLE">
			<Scale>1.8</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_VI_LEGENDARY_SAGA">
			<Scale>1</Scale>
		</ArtRef>
	</LNode>
	<LNode Name="Leaf_2x1">
		<Width>2</Width>
		<Height>1</Height>
		<!-- LEAF 2x1 GENERICS -->
		<ArtRef Name="generic:an_eu.nif::2x1_01">
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ALL</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
		</ArtRef>
		<ArtRef Name="generic:an_eu.nif::2x1_02">
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ALL</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
		</ArtRef>
		<ArtRef Name="generic:an_eu.nif::1x2_01">
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ALL</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
		</ArtRef>
		<ArtRef Name="generic:an_eu.nif::1x2_02">
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ALL</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
		</ArtRef>
		<ArtRef Name="generic:an_eu.nif::2x1_01">
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
		</ArtRef>
		<ArtRef Name="generic:an_eu.nif::2x1_02">
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
		</ArtRef>
		<ArtRef Name="generic:an_eu.nif::2x1_03">
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
		</ArtRef>
		<ArtRef Name="generic:an_eu.nif::2x1_04">
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
		</ArtRef>
		<ArtRef Name="generic:an_eu.nif::1x2_01">
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
		</ArtRef>
		<ArtRef Name="generic:an_eu.nif::1x2_02">
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
		</ArtRef>
		<!-- MEDIEVAL -->
		<ArtRef Name="generic:med_eu.nif::1x2x2_01">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="generic:med_eu.nif::1x2x2_02">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="generic:med_eu.nif::1x2x2_03">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="generic:med_eu.nif::1x2x2_04">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="generic:med_eu.nif::1x2x2_05">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="generic:med_eu.nif::2x1x2_01">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="generic:med_eu.nif::2x1x2_02">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="generic:med_eu.nif::2x1x2_03">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<ArtRef Name="generic:med_eu.nif::2x1x2_04">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Scale>0.9</Scale>
		</ArtRef>
		<!-- RENAISSANCE -->
		<ArtRef Name="generic:ren_eu.nif::park_2x1">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Attribute Class="Scalar">fCurvatureBias:68</Attribute>
			<Scale>1.3</Scale>
			<Rotate>90</Rotate>
		</ArtRef>
		<ArtRef Name="generic:ren_eu.nif::1x2_01">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Rotate>90</Rotate>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:ren_eu.nif::1x2_02">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:ren_eu.nif::1x2_03">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:ren_eu.nif::1x2_04">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:ren_eu.nif::1x2_05">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:ren_eu.nif::park_2x1">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Attribute Class="Scalar">fCurvatureBias:68</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:ren_eu.nif::park_2x1_05">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:ren_eu.nif::2x1_01">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:ren_eu.nif::2x1_02">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:ren_eu.nif::2x1_03">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:ren_eu.nif::2x1_04">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<!-- INDUSTRIAL -->
		<ArtRef Name="generic:ind_eu.nif::1x2_01">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.1</Scale>
		</ArtRef>
		<ArtRef Name="generic:ind_eu.nif::1x2_02">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.1</Scale>
		</ArtRef>
		<ArtRef Name="generic:ind_eu.nif::1x2_3">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.1</Scale>
		</ArtRef>
		<ArtRef Name="generic:ind_eu.nif::2x1_01">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.1</Scale>
		</ArtRef>
		<ArtRef Name="generic:ind_eu.nif::2x1_02">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.1</Scale>
		</ArtRef>
		<ArtRef Name="generic:ind_eu.nif::2x1_03">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.1</Scale>
		</ArtRef>
		<ArtRef Name="generic:ind_eu.nif::2x1_04">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<!-- MODERN -->
		<ArtRef Name="generic:mod_eu.nif::1x2_01">
			<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:mod_eu.nif::1x2_02">
			<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:mod_eu.nif::1x2_03">
			<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:mod_eu.nif::1x2_04">
			<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:mod_eu.nif::2x1_01">
			<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:mod_eu.nif::2x1_02">
			<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:mod_eu.nif::2x1_03">
			<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:mod_eu.nif::park_2x1">
			<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Scalar">fCurvatureBias:68</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:mod_eu.nif::park_2x1">
			<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Scalar">fCurvatureBias:68</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Rotate>90</Rotate>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:mod_eu.nif::park_2x1">
			<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Attribute Class="Scalar">fCurvatureBias:68</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Rotate>90</Rotate>
			<Scale>1.0</Scale>
		</ArtRef>
		<!-- Asian -->
		<ArtRef Name="generic:asian.nif::2x1_01">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
		</ArtRef>
		<ArtRef Name="generic:asian.nif::2x1_02">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
		</ArtRef>
		<ArtRef Name="generic:asian.nif::2x1_03">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
		</ArtRef>
		<ArtRef Name="generic:asian.nif::2x1_04">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
		</ArtRef>
		<ArtRef Name="generic:asian.nif::1x2_01">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
		</ArtRef>
		<ArtRef Name="generic:asian.nif::1x2_02">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
		</ArtRef>
		<ArtRef Name="generic:asian.nif::1x2_03">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
		</ArtRef>
		<ArtRef Name="generic:asian.nif::1x2_04">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
		</ArtRef>
		<!-- Roman -->
		<ArtRef Name="generic:greco_roman.nif::2x1_01">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
		</ArtRef>
		<ArtRef Name="generic:greco_roman.nif::2x1_02">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
		</ArtRef>
		<ArtRef Name="generic:greco_roman.nif::2x1_03">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
		</ArtRef>
		<ArtRef Name="generic:greco_roman.nif::2x1_04">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
		</ArtRef>
		<ArtRef Name="generic:greco_roman.nif::1x2_01">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
		</ArtRef>
		<ArtRef Name="generic:greco_roman.nif::1x2_02">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
		</ArtRef>
		<ArtRef Name="generic:greco_roman.nif::1x2_03">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
		</ArtRef>
		<ArtRef Name="generic:greco_roman.nif::1x2_04">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
		</ArtRef>
		<!-- LEAF 2x1 BUILDINGS -->
		<ArtRef Name="building:BUILDING_ACADEMY">
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>2.3</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_SISTINE_CHAPEL">
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>1.1</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_BANK">
			<Attribute Class="Rotation">90,180,270</Attribute>
			<Attribute Class="Scalar">fCurvatureBias:68</Attribute>
			<Scale>1.5</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_JAIL">
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.5</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_FORGE">
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.25</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_NATIONAL_EPIC">
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.66</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_WALL_STREET">
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.5</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_PARTHENON">
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>1.5</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_FRENCH_SALON">
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.5</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_STABLE">
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
	</LNode>
	<!-- LEAF 3x1 BUILDINGS -->
	<LNode Name="Leaf_3x1">
		<Width>3</Width>
		<Height>1</Height>
		<!-- Ancient -->
		<ArtRef Name="generic:an_eu.nif::3x1_01">
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ALL</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
		</ArtRef>
		<ArtRef Name="generic:an_eu.nif::1x3_01">
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ALL</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
		</ArtRef>
		<ArtRef Name="generic:an_eu.nif::3x1_01">
			<Attribute Class="Rotation">0,180</Attribute>
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
		</ArtRef>
		<ArtRef Name="generic:an_eu.nif::1x3_01">
			<Attribute Class="Rotation">90,270</Attribute>
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
		</ArtRef>
		<!-- Asian -->
		<ArtRef Name="generic:asian.nif::3x1_01">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
		</ArtRef>
		<ArtRef Name="generic:asian.nif::3x1_02">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
		</ArtRef>
		<ArtRef Name="generic:asian.nif::1x3_01">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
		</ArtRef>
		<ArtRef Name="generic:asian.nif::1x3_02">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
		</ArtRef>
		<!-- Roman -->
		<ArtRef Name="generic:greco_roman.nif::3x1_01">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
		</ArtRef>
		<ArtRef Name="generic:greco_roman.nif::3x1_02">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
		</ArtRef>
		<ArtRef Name="generic:greco_roman.nif::1x3_01">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
		</ArtRef>
		<ArtRef Name="generic:greco_roman.nif::1x3_02">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Attribute Class="Rotation">90,270</Attribute>
		</ArtRef>
		<!-- LEAF 3x1 BUILDINGS -->
		<ArtRef Name="building:BUILDING_ISLAMIC_MONASTERY">
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>2.5</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_VI_KING_SAGA">
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>1</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_HOLLYWOOD">
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.66</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_RUSSIAN_RESEARCH_INSTITUTE">
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
	</LNode>
	<LNode Name="Leaf_2x2">
		<Width>2</Width>
		<Height>2</Height>
		<!-- ANCIENT -->
		<ArtRef Name="generic:an_eu.nif::2x2_01">
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ALL</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
		</ArtRef>
		<ArtRef Name="generic:med_eu.nif::2x2x2_01">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Scale>1.1</Scale>
		</ArtRef>
		<ArtRef Name="generic:an_eu.nif::2x2_01">
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
		</ArtRef>
		<!-- MEDIEVAL -->
		<ArtRef Name="generic:med_eu.nif::2x2x2_02">
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
			<Scale>1.1</Scale>
		</ArtRef>
		<!-- RENAISSANCE -->
		<ArtRef Name="generic:ren_eu.nif::2x2_01">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:ren_eu.nif::2x2_02">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<!-- INDUSTRIAL -->
		<ArtRef Name="generic:ind_eu.nif::2x2x3_01">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:ind_eu.nif::2x2x4_01">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:ind_eu.nif::2x2x4_02">
			<Attribute Class="Era">ERA_INDUSTRIAL</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<!-- MODERN -->
		<ArtRef Name="generic:mod_eu.nif::2x2_01">
			<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:mod_eu.nif::2x2_02">
			<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="generic:mod_eu.nif::2x2_03">
			<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="generic:mod_eu.nif::2x2_04">
			<Attribute Class="Era">ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">iBatchGroup:0</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<!-- Asian -->
		<ArtRef Name="generic:asian.nif::2x2_01">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
		</ArtRef>
		<ArtRef Name="generic:asian.nif::2x2_02">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
		</ArtRef>
		<ArtRef Name="generic:asian.nif::2x2_03">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
		</ArtRef>
		<ArtRef Name="generic:asian.nif::2x2_04">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
		</ArtRef>
		<!-- Roman -->
		<ArtRef Name="generic:greco_roman.nif::2x2_01">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
		</ArtRef>
		<ArtRef Name="generic:greco_roman.nif::2x2_02">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
		</ArtRef>
		<ArtRef Name="generic:greco_roman.nif::2x2_03">
			<Attribute Class="Era">ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Scalar">iBatchGroup:1</Attribute>
		</ArtRef>
		<!-- LEAF 2x2 BUILDINGS -->
		<ArtRef Name="building:BUILDING_ARABIAN_MADRASSA">
			<Scale>1.8</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_OTTOMAN_HAMMAM">
			<Scale>1.5</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_PERSIAN_APOTHECARY">
			<Scale>1.25</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_MALI_MINT">
			<Scale>1.2</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_JAPANESE_SHALE_PLANT">
			<Scale>1.7</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_THEATRE">
			<Scale>.9</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_ROCKNROLL">
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.7</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_KREMLIN">
			<Scale>1.1</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_SPIRAL_MINARET">
			<Scale>1.4</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_ANGKOR_WAT">
			<Scale>1.25</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_RED_CROSS">
			<Scale>1.66</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_EIFFEL_TOWER">
			<Scale>1.5</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_BUNKER">
			<Scale>1.4</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_LABORATORY">
			<Scale>1.15</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_BROADCAST_TOWER">
			<Scale>.8</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_BARRACKS">
			<Scale>1.15</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_ZULU_IKHANDA">
			<Scale>1.05</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_HINDU_SHRINE">
			<Scale>1.25</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_ISLAMIC_SHRINE">
			<Rotate>45</Rotate>
			<Scale>1.5</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_JEWISH_SHRINE"/>
		<ArtRef Name="building:BUILDING_TAOIST_SHRINE">
			<Scale>1.2</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_SPACE_ELEVATOR">
			<Scale>0.85</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_BUDDHIST_TEMPLE">
			<Scale>2.5</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_HINDU_TEMPLE">
			<Scale>2.9</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_JEWISH_TEMPLE">
			<Scale>4.0</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_ISLAMIC_TEMPLE">
			<Rotate>45</Rotate>
			<Scale>2.9</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_CONFUCIAN_TEMPLE">
			<Rotate>45</Rotate>
			<Scale>2.5</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_TAOIST_TEMPLE">
			<Scale>2.75</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_CONFUCIAN_MONASTERY">
			<Scale>2.5</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_TAOIST_MONASTERY">
			<Scale>2.5</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_MAUSOLEUM">
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>1.5</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_KOREAN_SEOWON">
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_INDIAN_MAUSOLEUM">
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>1.5</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_MONGOL_GER">
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>0.8</Scale>
		</ArtRef>
	</LNode>
	<LNode Name="Leaf_3x2">
		<Width>3</Width>
		<Height>2</Height>
		<!-- LEAF 3x2 BUILDINGS -->
		<ArtRef Name="building:BUILDING_PALACE">
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_ASIAN,ARTSTYLE_MIDDLE_EAST</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.15</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_PALACE">
			<Attribute Class="Scalar">szNIF:Art/Structures/Buildings/Palace/An_Palace_Eu.nif</Attribute>
			<Attribute Class="Era">ERA_ANCIENT</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_GRECO_ROMAN,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_PALACE">
			<Attribute Class="Scalar">szNIF:Art/Structures/Buildings/Palace/Clas_Palace.nif</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_GRECO_ROMAN</Attribute>
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_PALACE">
			<Attribute Class="Scalar">szNIF:Art/Structures/Buildings/Palace/Clas_Palace_Eu.nif</Attribute>
			<Attribute Class="ArtStyle">ARTSTYLE_EUROPEAN,ARTSTYLE_SOUTH_AMERICA,ARTSTYLE_ASIAN,ARTSTYLE_MIDDLE_EAST,ARTSTYLE_BARBARIAN</Attribute>
			<Attribute Class="Era">ERA_CLASSICAL</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.15</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_PALACE">
			<Attribute Class="Scalar">szNIF:Art/Structures/Buildings/Palace/Med_Palace.nif</Attribute>
			<Attribute Class="Era">ERA_MEDIEVAL</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_PALACE">
			<Attribute Class="Scalar">szNIF:Art/Structures/Buildings/Palace/Ren_Palace.nif</Attribute>
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.15</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_PALACE">
			<Attribute Class="Scalar">szNIF:Art/Structures/Buildings/Palace/City_Hall.nif</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.15</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_PLATOS_ACADEMY">
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.15</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_ARTEMIS">
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>1.7</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_ROMAN_FORUM">
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>1.5</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_SANKORE">
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>2.3</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_STATUE_OF_ZEUS">
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>2.5</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_GREEK_ODEON">
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>3.1</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_ENGLISH_STOCK_EXCHANGE">
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.5</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_BROADWAY">
			<Attribute Class="Rotation">0,90</Attribute>
			<Scale>1.5</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_COAL_PLANT">
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.5</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_RECYCLING_CENTER">
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.5</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_SUPERMARKET">
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>2.1</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_AMERICAN_MALL">
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>2.09</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_CONFUCIAN_CATHEDRAL">
			<Attribute Class="Rotation">90,180</Attribute>
			<Scale>2.0</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_MARKET">
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_AIRPORT">
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>3.3</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_COURTHOUSE">
			<Attribute Class="Rotation">0,90,180</Attribute>
			<Scale>1.8</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_AZTEC_SACRIFICIAL_ALTAR">
			<Attribute Class="Rotation">0,90,180</Attribute>
			<Scale>1.8</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_GREAT_PALACE">
			<Attribute Class="Rotation">0,180</Attribute>
		</ArtRef>
		<ArtRef Name="building:BUILDING_LIBRARY">
			<Attribute Class="Rotation">0,90,180</Attribute>
			<Scale>1.2</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_BUDDHIST_MONASTERY">
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>4.0</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_CHRISTIAN_MONASTERY">
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>2.5</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_HELLENIC_MONASTERY">
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>2.5</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_HINDU_MONASTERY">
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>3.0</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_SCOTLAND_YARD">
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.75</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_BUDDHIST_SHRINE">
			<Attribute Class="Rotation">0,180</Attribute>
		</ArtRef>
		<ArtRef Name="building:BUILDING_CONFUCIAN_SHRINE">
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_THEATRE">
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.8</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_CHINESE_PAVILLION">
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.8</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_BOMB_SHELTER">
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>1.25</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_UNIVERSITY">
			<Scale>1.35</Scale>
			<Attribute Class="Rotation">90,270</Attribute>
		</ArtRef>
		<ArtRef Name="building:BUILDING_MILITARY_ENCAMPMENT">
			<Scale>1.75</Scale>
			<Attribute Class="Rotation">0,180</Attribute>
		</ArtRef>
	</LNode>
	<LNode Name="Leaf_4x2">
		<Width>4</Width>
		<Height>2</Height>
		<!-- LEAF 4x2 BUILDINGS -->
		<ArtRef Name="building:BUILDING_FACTORY">
			<Scale>2.2</Scale>
			<Attribute Class="Rotation">0,180</Attribute>
		</ArtRef>
		<ArtRef Name="building:BUILDING_SENATE_BUILDING">
			<Scale>1.5</Scale>
			<Attribute Class="Rotation">0,180</Attribute>
		</ArtRef>
		<ArtRef Name="building:BUILDING_MT_RUSHMORE">
			<Scale>1.3</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_IRON_WORKS">
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>2.75</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_HOSPITAL">
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>2.65</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_TAOIST_CATHEDRAL">
			<Scale>1.9</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_HYDRO_PLANT">
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>2.0</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_CHRISTIAN_SHRINE">
			<Attribute Class="Rotation">90,180,270</Attribute>
			<Scale>1.25</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_HERMITAGE">
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>1.25</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_UNITED_NATIONS">
			<Attribute Class="Rotation">0,180</Attribute>
			<Translate>6.5,5.5</Translate>
			<Scale>1.25</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_NOTRE_DAME">
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>1.33</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_WEST_POINT">
			<Attribute Class="Rotation">90,270</Attribute>
			<Scale>1.75</Scale>
		</ArtRef>
	</LNode>
	<LNode Name="Leaf_3x3">
		<Width>3</Width>
		<Height>3</Height>
		<!-- LEAF 3x3 BUILDINGS -->
		<ArtRef Name="building:BUILDING_NUCLEAR_PLANT">
			<Attribute Class="Rotation">0,180</Attribute>
			<Scale>2.5</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_AGORA">
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_THEATRE_OF_DIONYSUS">
			<Scale>1.0</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_INCAN_TERRACE">
			<Scale>1.2</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_MILITARY_ACADEMY">
			<Scale>2.0</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_GERMAN_ASSEMBLY_PLANT">
			<Scale>2.0</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_CHICHEN_ITZA">
			<Scale>1.33</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_HAGIA_SOPHIA">
			<Scale>1.5</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_GLOBE_THEATRE">
			<Scale>1.50</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_CASTLE">
			<Scale>1.75</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_COLOSSEUM">
			<Scale>2.5</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_CHRISTIAN_CATHEDRAL">
			<Scale>1.66</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_HELLENIC_CATHEDRAL">
			<Scale>1.66</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_JEWISH_CATHEDRAL">
			<Scale>1.66</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_JEWISH_MONASTERY">
			<Scale>2.25</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_STONEHENGE">
			<Scale>1.4</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_PENTAGON">
			<Scale>2.0</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_GREAT_LIBRARY">
			<Scale>1.5</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_OXFORD_UNIVERSITY">
			<Scale>2.15</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_HANGING_GARDEN">
			<Scale>1.66</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_TAJ_MAHAL">
			<Scale>1.5</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_STATUE_OF_LIBERTY">
			<Scale>2.0</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_SPANISH_CITADEL">
			<Scale>1.2</Scale>
		</ArtRef>
	</LNode>
	<LNode Name="Leaf_4x4">
		<Width>4</Width>
		<Height>4</Height>
		<!-- LEAF 4x4 BUILDINGS -->
		<ArtRef Name="building:BUILDING_VERSAILLES">
			<Attribute Class="Rotation">0,90,180</Attribute>
			<Scale>1.66</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_PYRAMID">
			<Scale>2.75</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_GREAT_DAM">
			<Scale>1.4</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_ISLAMIC_CATHEDRAL">
			<Scale>1.75</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_HINDU_CATHEDRAL">
			<Scale>2.0</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_BUDDHIST_CATHEDRAL">
			<Scale>3.0</Scale>
		</ArtRef>
	</LNode>
	<LNode Name="Emergency_Overflow">
		<Width>16</Width>
		<Height>16</Height>
	</LNode>
	<LNode Name="Emergency_Overflow">
		<Width>.5</Width>
		<Height>.5</Height>
		<Attribute Class="Scalar">fPriorityBoost:-10000</Attribute>
		<!-- this makes sure that we expore this node ABSOLUTELY LAST -->
	</LNode>
	<LNode Name="EONode">
		<Width>4</Width>
		<Height>4</Height>
	</LNode>
	<LNode Name="BuildingsUsingCustomLayoutEngines">
		<Width>1</Width>
		<Height>1</Height>
		<ArtRef Name="building:BUILDING_WALLS">
			<Attribute Class="Scalar">szSpecialLayout:CityCenter</Attribute>
			<Attribute Class="Scalar">szBuilder:WallBuilder</Attribute>
			<Attribute Class="Scalar">bLayoutAfterGenerics:1</Attribute>
			<Attribute Class="Scalar">bNoContour:1</Attribute>
			<Rotate>45</Rotate>
			<!-- this needs to be the negative of the CITY_TWIST value in detail manager; note that this uses degrees but DetailManager uses radians. Sorry. -->
		</ArtRef>
		<ArtRef Name="building:BUILDING_HIGH_WALLS">
			<Attribute Class="Scalar">szSpecialLayout:CityCenter</Attribute>
			<Attribute Class="Scalar">szBuilder:WallBuilder</Attribute>
			<Attribute Class="Scalar">bLayoutAfterGenerics:1</Attribute>
			<Attribute Class="Scalar">bNoContour:1</Attribute>
			<Attribute Class="Scalar">szPostArtFile:Art/Structures/Buildings/Tall Wall/post01_tall.nif</Attribute>
			<Attribute Class="Scalar">szWallArtFile:Art/Structures/Buildings/Tall Wall/wall%1_tall.nif</Attribute>
			<Rotate>45</Rotate>
			<!-- this needs to be the negative of the CITY_TWIST value in detail manager; note that this uses degrees but DetailManager uses radians. Sorry. -->
		</ArtRef>
		<ArtRef Name="building:BUILDING_CELTIC_DUN">
			<Attribute Class="Scalar">szSpecialLayout:CityCenter</Attribute>
			<Attribute Class="Scalar">szBuilder:WallBuilder</Attribute>
			<Attribute Class="Scalar">bLayoutAfterGenerics:1</Attribute>
			<Attribute Class="Scalar">bNoContour:1</Attribute>
			<Attribute Class="Scalar">szPostArtFile:Art/Structures/Buildings/Celtic_Dun/Celtic_Dun_Post.nif</Attribute>
			<Attribute Class="Scalar">szWallArtFile:Art/Structures/Buildings/Celtic_Dun/Celtic_Dun_Wall_%1.nif</Attribute>
			<Rotate>45</Rotate>
			<!-- this needs to be the negative of the CITY_TWIST value in detail manager; note that this uses degrees but DetailManager uses radians. Sorry. -->
		</ArtRef>
		<ArtRef Name="building:BUILDING_GREAT_WALL">
			<Attribute Class="Scalar">szSpecialLayout:CityCenter</Attribute>
			<Attribute Class="Scalar">szBuilder:GreatWallBuilder</Attribute>
			<Attribute Class="Scalar">bLayoutAfterGenerics:1</Attribute>
			<Attribute Class="Scalar">bNoContour:1</Attribute>
			<Rotate>45</Rotate>
			<!-- this needs to be the negative of the CITY_TWIST value in detail manager; note that this uses degrees but DetailManager uses radians. Sorry. -->
		</ArtRef>
		<ArtRef Name="building:BUILDING_AQUEDUCT">
			<Attribute Class="Scalar">szSpecialLayout:CityCenter</Attribute>
			<Attribute Class="Scalar">szBuilder:AqueductBuilder</Attribute>
			<Attribute Class="Scalar">bLayoutAfterGenerics:0</Attribute>
			<Attribute Class="Scalar">bNoContour:1</Attribute>
			<Rotate>45</Rotate>
			<!-- this needs to be the negative of the CITY_TWIST value in detail manager; note that this uses degrees but DetailManager uses radians. Sorry. -->
		</ArtRef>
		<ArtRef Name="building:BUILDING_LIGHTHOUSE">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_RENAISSANCE</Attribute>
			<Attribute Class="Scalar">bNoWaterTest:1</Attribute>
			<!-- this bypasses water testing -->
			<Attribute Class="Scalar">szSpecialLayout:Water</Attribute>
			<Scale>1.5</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_LIGHTHOUSE">
			<Attribute Class="Scalar">szNIF:Art/Structures/Buildings/Lighthouse/LighthouseModern.nif</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">bNoWaterTest:1</Attribute>
			<!-- this bypasses water testing -->
			<Attribute Class="Scalar">szSpecialLayout:Water</Attribute>
			<Scale>1.5</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_GREAT_LIGHTHOUSE">
			<Attribute Class="Scalar">bNoWaterTest:1</Attribute>
			<!-- this bypasses water testing -->
			<Attribute Class="Scalar">szSpecialLayout:Water</Attribute>
			<Scale>2.2</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_COLOSSUS">
			<Attribute Class="Scalar">bNoWaterTest:1</Attribute>
			<!-- this bypasses water testing -->
			<Attribute Class="Scalar">szSpecialLayout:Water</Attribute>
			<Scale>1.25</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_HARBOR">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL ,ERA_RENAISSANCE</Attribute>
			<Attribute Class="Scalar">bNoWaterTest:1</Attribute>
			<!-- this bypasses water testing -->
			<Attribute Class="Scalar">szSpecialLayout:Coast</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Attribute Class="Scalar">bUseCostAligner:1</Attribute>
			<Attribute Class="Scalar">fAlignerBoxSize:25</Attribute>
			<Attribute Class="Scalar">fPushX:0</Attribute>
			<!-- To debug the placement of the alignpoints, uncomment this next line
			<Attribute Class="Scalar">fAlignerOverride:0.0</Attribute>
			-->
			<Attribute Class="ScalarList">lAlignerPointsX:		-0.40,	-0.60,	-0.20,	1.00,	1.0</Attribute>
			<Attribute Class="ScalarList">lAlignerPointsY:		1.50,	0.2,	-1.50,	-.50,	1.1</Attribute>
			<Attribute Class="ScalarList">lAlignerPointsWet:	0,		0,		0,		1,		1</Attribute>
			<Attribute Class="ScalarList">lAlignerPointsWeight:	.33,	.33,	.33,	.5,		.5</Attribute>
			<Attribute Class="Scalar">bForceWaterHeight:1</Attribute>
			<Rotate>-60</Rotate>
			<Scale>2.5</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_HARBOR">
			<Attribute Class="Scalar">szNIF:Art/Structures/Buildings/Harbor/HarborModern.nif</Attribute>
			<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
			<Attribute Class="Scalar">bNoWaterTest:1</Attribute>
			<!-- this bypasses water testing -->
			<Attribute Class="Scalar">szSpecialLayout:Coast</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Attribute Class="Scalar">bUseCostAligner:1</Attribute>
			<Attribute Class="Scalar">fAlignerBoxSize:25</Attribute>
			<Attribute Class="Scalar">fPushX:0</Attribute>
			<!-- To debug the placement of the alignpoints, uncomment this next line
			<Attribute Class="Scalar">fAlignerOverride:0.0</Attribute>
			-->
			<Attribute Class="ScalarList">lAlignerPointsX: -0.40, -0.60, -0.20, 1.00, 1.0</Attribute>
			<Attribute Class="ScalarList">lAlignerPointsY: 1.50, 0.2, -1.50, -.50, 1.1</Attribute>
			<Attribute Class="ScalarList">lAlignerPointsWet: 0, 0, 0, 1, 1</Attribute>
			<Attribute Class="ScalarList">lAlignerPointsWeight: .33, .33, .33, .5, .5</Attribute>
			<Attribute Class="Scalar">bForceWaterHeight:1</Attribute>
			<Rotate>-60</Rotate>
			<Scale>1.5</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_VIKING_TRADING_POST">
			<Attribute Class="Scalar">bNoWaterTest:1</Attribute>
			<!-- this bypasses water testing -->
			<Attribute Class="Scalar">szSpecialLayout:Coast</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Attribute Class="Scalar">bUseCostAligner:1</Attribute>
			<Attribute Class="Scalar">fAlignerBoxSize:25</Attribute>
			<Attribute Class="Scalar">fPushX:0</Attribute>
			<!-- To debug the placement of the alignpoints, uncomment this next line
			<Attribute Class="Scalar">fAlignerOverride:0.0</Attribute>
			-->
			<Attribute Class="ScalarList">lAlignerPointsX:		-0.40,	-0.60,	-0.20,	1.00,	1.0</Attribute>
			<Attribute Class="ScalarList">lAlignerPointsY:		1.50,	0.2,	-1.50,	-.50,	1.1</Attribute>
			<Attribute Class="ScalarList">lAlignerPointsWet:	0,		0,		0,		1,		1</Attribute>
			<Attribute Class="ScalarList">lAlignerPointsWeight:	.33,	.33,	.33,	.5,		.5</Attribute>
			<Attribute Class="Scalar">bForceWaterHeight:1</Attribute>
			<Rotate>-60</Rotate>
			<Scale>2.5</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_CARTHAGE_COTHON">
			<Attribute Class="Scalar">bNoWaterTest:1</Attribute>
			<!-- this bypasses water testing -->
			<Attribute Class="Scalar">szSpecialLayout:Coast</Attribute>
			<Attribute Class="Scalar">bHasNoShadow:1</Attribute>
			<Attribute Class="Scalar">bUseCostAligner:1</Attribute>
			<Attribute Class="Scalar">fAlignerBoxSize:25</Attribute>
			<Attribute Class="Scalar">fPushX:0</Attribute>
			<!-- To debug the placement of the alignpoints, uncomment this next line
			<Attribute Class="Scalar">fAlignerOverride:0.0</Attribute>
			-->
			<Attribute Class="ScalarList">lAlignerPointsX:		-0.40,	-0.60,	-0.20,	1.00,	1.0</Attribute>
			<Attribute Class="ScalarList">lAlignerPointsY:		1.50,	0.2,	-1.50,	-.50,	1.1</Attribute>
			<Attribute Class="ScalarList">lAlignerPointsWet:	0,		0,		0,		1,		1</Attribute>
			<Attribute Class="ScalarList">lAlignerPointsWeight:	.33,	.33,	.33,	.5,		.5</Attribute>
			<Attribute Class="Scalar">bForceWaterHeight:1</Attribute>
			<Rotate>-60</Rotate>
			<Scale>2.5</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_DRYDOCK">
			<Attribute Class="Scalar">bNoWaterTest:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<!-- this bypasses water testing -->
			<Attribute Class="Scalar">szSpecialLayout:Coast</Attribute>
			<Scale>3.0</Scale>
		</ArtRef>
		<ArtRef Name="building:BUILDING_VI_SHIPYARD">
			<Attribute Class="Scalar">bNoWaterTest:1</Attribute>
			<Attribute Class="Rotation">0,180</Attribute>
			<!-- this bypasses water testing -->
			<Attribute Class="Scalar">szSpecialLayout:Coast</Attribute>
			<Scale>3.0</Scale>
		</ArtRef>
	</LNode>
	<!-- *************************************************************************** -->
	<!-- ******************* How big are the nonleaf nodes?      ******************* -->
	<!-- *************************************************************************** -->
	<LNode Name="CITY_ROOT">
		<Width>16</Width>
		<Height>16</Height>
	</LNode>
	<LNode Name="Node_16x16">
		<Width>16</Width>
		<Height>16</Height>
	</LNode>
	<LNode Name="Node_8x8">
		<Width>8</Width>
		<Height>8</Height>
	</LNode>
	<LNode Name="Node_2x2">
		<Width>2</Width>
		<Height>2</Height>
	</LNode>
	<LNode Name="Node_3x2">
		<Width>3</Width>
		<Height>2</Height>
	</LNode>
	<LNode Name="Node_3x1">
		<Width>3</Width>
		<Height>1</Height>
	</LNode>
	<LNode Name="Node_3x3">
		<Width>3</Width>
		<Height>3</Height>
	</LNode>
	<LNode Name="Node_2x1">
		<Width>2</Width>
		<Height>1</Height>
	</LNode>
	<LNode Name="Node_4x2">
		<Width>4</Width>
		<Height>2</Height>
	</LNode>
	<LNode Name="Node_4x1">
		<Width>4</Width>
		<Height>1</Height>
	</LNode>
	<LNode Name="Node_4x4">
		<Width>4</Width>
		<Height>4</Height>
	</LNode>
	<LNode Name="Node_6x6">
		<Width>6</Width>
		<Height>6</Height>
	</LNode>
	<LNode Name="Node_6x5">
		<Width>6</Width>
		<Height>5</Height>
	</LNode>
	<LNode Name="Node_5x6">
		<Width>5</Width>
		<Height>6</Height>
	</LNode>
	<LNode Name="Node_6x2">
		<Width>6</Width>
		<Height>2</Height>
	</LNode>
	<LNode Name="Node_5x5">
		<Width>5</Width>
		<Height>5</Height>
	</LNode>
	<LNode Name="Node_8x2">
		<Width>8</Width>
		<Height>2</Height>
	</LNode>
	<!-- *************************************************************************** -->
	<!-- ******************* productions *******************-->
	<!-- *************************************************************************** -->
	<LProduction From="CITY_ROOT" Name="Main Root">
		<To Name="Node_16x16"/>
		<To Name="Node_8x2">
			<Translate>9,0</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_8x2">
			<Translate>-9,0</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_8x2">
			<Translate>0,9</Translate>
			<Rotate>0</Rotate>
		</To>
		<To Name="Node_8x2">
			<Translate>0,-9</Translate>
			<Rotate>0</Rotate>
		</To>
		<To Name="Emergency_Overflow"/>
	</LProduction>
	<LProduction From="Node_8x2">
		<To Name="Node_4x2">
			<Translate>2,0</Translate>
		</To>
		<To Name="Node_4x2">
			<Translate>-2,0</Translate>
		</To>
	</LProduction>
	<!-- Emergency overflow ***************************** -->
	<LProduction From="Emergency_Overflow">
		<Attribute Class="Scalar">bGoalOnly:1</Attribute>
		<To Name="EONode">
			<Translate>10,0</Translate>
		</To>
		<To Name="EONode">
			<Translate>10,5</Translate>
		</To>
		<To Name="EONode">
			<Translate>10,10</Translate>
		</To>
		<To Name="EONode">
			<Translate>5,10</Translate>
		</To>
		<To Name="EONode">
			<Translate>0,10</Translate>
		</To>
		<To Name="EONode">
			<Translate>-5,10</Translate>
		</To>
		<To Name="EONode">
			<Translate>-10,10</Translate>
		</To>
		<To Name="EONode">
			<Translate>-10,5</Translate>
		</To>
		<To Name="EONode">
			<Translate>-10,0</Translate>
		</To>
		<To Name="EONode">
			<Translate>-10,-5</Translate>
		</To>
		<To Name="EONode">
			<Translate>-10,-10</Translate>
		</To>
		<To Name="EONode">
			<Translate>-5,-10</Translate>
		</To>
		<To Name="EONode">
			<Translate>0,-10</Translate>
		</To>
		<To Name="EONode">
			<Translate>5,-10</Translate>
		</To>
		<To Name="EONode">
			<Translate>10,-10</Translate>
		</To>
		<To Name="EONode">
			<Translate>10,-5</Translate>
		</To>
	</LProduction>
	<LProduction From="EONode">
		<To Name="Leaf_4x4"/>
	</LProduction>
	<LProduction From="EONode">
		<To Name="Leaf_3x3"/>
	</LProduction>
	<LProduction From="EONode">
		<To Name="Leaf_3x2"/>
	</LProduction>
	<LProduction From="EONode">
		<To Name="Leaf_2x2"/>
	</LProduction>
	<LProduction From="EONode">
		<To Name="Leaf_2x1"/>
	</LProduction>
	<LProduction From="Node_8x8">
		<To Name="Node_4x4">
			<Translate>4,4</Translate>
		</To>
		<To Name="Node_4x4">
			<Translate>-4,4</Translate>
		</To>
		<To Name="Node_4x4">
			<Translate>-4,-4</Translate>
		</To>
		<To Name="Node_4x4">
			<Translate>4,-4</Translate>
		</To>
	</LProduction>
	<!-- 4x4 node ***************************** -->
	<LProduction From="Node_4x4">
		<To Name="Node_4x2">
			<Rotate>90</Rotate>
			<Translate>-1,0</Translate>
		</To>
		<To Name="Node_4x2">
			<Rotate>90</Rotate>
			<Translate>1,0</Translate>
		</To>
	</LProduction>
	<LProduction From="Node_4x4">
		<To Name="Node_4x2">
			<Translate>0,-1</Translate>
		</To>
		<To Name="Node_4x2">
			<Translate>0,1</Translate>
		</To>
	</LProduction>
	<LProduction From="Node_4x4">
		<Attribute Class="Scalar">bGoalOnly:1</Attribute>
		<To Name="Leaf_4x4"/>
	</LProduction>
	<!-- 4x2 node ***************************** -->
	<LProduction From="Node_4x2">
		<Attribute Class="Scalar">bGoalOnly:1</Attribute>
		<To Name="Leaf_4x2"/>
		<ArtRef Name="decoration:all_city_lot_4x2.nif">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
		</ArtRef>
		<ArtRef Name="decoration:ren_city_lot.nif::4x2">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
		</ArtRef>
		<ArtRef Name="decoration:mod_city_lot.nif::4x2">
			<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
		</ArtRef>
	</LProduction>
	<LProduction From="Node_4x2">
		<To Name="Node_2x2">
			<Translate>-1,0</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>1,0</Translate>
		</To>
	</LProduction>
	<LProduction From="Node_4x2">
		<To Name="Node_2x1">
			<Rotate>90</Rotate>
			<Translate>-1.5,0</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>0,0</Translate>
		</To>
		<To Name="Node_2x1">
			<Rotate>90</Rotate>
			<Translate>1.5,0</Translate>
		</To>
	</LProduction>
	<LProduction From="Node_4x2">
		<To Name="Node_3x2">
			<Translate>-0.5,0</Translate>
		</To>
		<To Name="Node_2x1">
			<Translate>1.5,0</Translate>
			<Rotate>90</Rotate>
		</To>
	</LProduction>
	<LProduction From="Node_4x2">
		<To Name="Node_2x1">
			<Translate>-1.5,0</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_3x2">
			<Translate>0.5,0</Translate>
		</To>
	</LProduction>
	<!-- 3x3 node ***************************** -->
	<LProduction From="Node_3x3">
		<To Name="Node_3x2">
			<Translate>-.5,0</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_3x1">
			<Translate>1,0</Translate>
			<Rotate>90</Rotate>
		</To>
	</LProduction>
	<LProduction From="Node_3x3">
		<To Name="Node_3x2">
			<Translate>0,-.5</Translate>
			<Rotate>0</Rotate>
		</To>
		<To Name="Node_3x1">
			<Translate>0,1</Translate>
			<Rotate>0</Rotate>
		</To>
	</LProduction>
	<LProduction From="Node_3x3">
		<Attribute Class="Scalar">bGoalOnly:1</Attribute>
		<To Name="Leaf_3x3"/>
	</LProduction>
	<!-- 3x2 node ***************************** -->
	<LProduction From="Node_3x2">
		<Attribute Class="Scalar">bGoalOnly:1</Attribute>
		<To Name="Leaf_3x2"/>
		<ArtRef Name="decoration:all_city_lot_3x2.nif">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
		</ArtRef>
		<ArtRef Name="decoration:ren_city_lot.nif::3x2">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
		</ArtRef>
		<ArtRef Name="decoration:mod_city_lot.nif::3x2">
			<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
		</ArtRef>
	</LProduction>
	<LProduction From="Node_3x2">
		<To Name="Node_2x1">
			<Translate>-1,0</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_2x2">
			<Translate>0.5,0</Translate>
		</To>
	</LProduction>
	<LProduction From="Node_3x2">
		<To Name="Node_2x2">
			<Translate>-0.5,0</Translate>
		</To>
		<To Name="Node_2x1">
			<Translate>1,0</Translate>
			<Rotate>90</Rotate>
		</To>
	</LProduction>
	<LProduction From="Node_3x2">
		<To Name="Node_3x1">
			<Translate>0,0.5</Translate>
		</To>
		<To Name="Node_3x1">
			<Translate>0,-0.5</Translate>
		</To>
	</LProduction>
	<!-- 4x1 node ***************************** -->
	<LProduction From="Node_4x1">
		<To Name="Node_2x1">
			<Translate>-1,0</Translate>
		</To>
		<To Name="Node_2x1">
			<Translate>1,0</Translate>
		</To>
	</LProduction>
	<LProduction From="Node_4x1">
		<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
		<To Name="Leaf_1x1">
			<Translate>-1.5,0</Translate>
		</To>
		<To Name="Node_2x1">
			<Translate>0,0</Translate>
		</To>
		<To Name="Leaf_1x1">
			<Translate>1.5,0</Translate>
		</To>
		<ArtRef Name="decoration:all_city_lot_4x1.nif">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
		</ArtRef>
		<ArtRef Name="decoration:ren_city_lot.nif::4x1">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
		</ArtRef>
		<ArtRef Name="decoration:mod_city_lot.nif::4x1">
			<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
		</ArtRef>
	</LProduction>
	<LProduction From="Node_4x1">
		<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
		<To Name="Leaf_1x1">
			<Translate>-1.5,0</Translate>
		</To>
		<To Name="Node_3x1">
			<Translate>0.5,0</Translate>
		</To>
	</LProduction>
	<LProduction From="Node_4x1">
		<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
		<To Name="Node_3x1">
			<Translate>-0.5,0</Translate>
		</To>
		<To Name="Leaf_1x1">
			<Translate>1.5,0</Translate>
		</To>
	</LProduction>
	<!-- 3x1 node ***************************** -->
	<LProduction From="Node_3x1">
		<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
		<To Name="Leaf_3x1">
			<Translate>0,0</Translate>
		</To>
		<ArtRef Name="decoration:all_city_lot_3x1.nif">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
		</ArtRef>
	</LProduction>
	<LProduction From="Node_3x1">
		<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
		<To Name="Leaf_3x1">
			<Translate>0,0</Translate>
		</To>
		<ArtRef Name="decoration:all_city_lot_3x1.nif">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
		</ArtRef>
	</LProduction>
	<LProduction From="Node_3x1">
		<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
		<To Name="Leaf_3x1">
			<Translate>0,0</Translate>
		</To>
		<ArtRef Name="decoration:all_city_lot_3x1.nif">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
		</ArtRef>
	</LProduction>
	<LProduction From="Node_3x1">
		<To Name="Leaf_1x1">
			<Translate>-1,0</Translate>
		</To>
		<To Name="Leaf_2x1">
			<Translate>0.5,0</Translate>
		</To>
		<ArtRef Name="decoration:all_city_lot_3x1.nif">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
		</ArtRef>
		<ArtRef Name="decoration:ren_city_lot.nif::3x1">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
		</ArtRef>
		<ArtRef Name="decoration:mod_city_lot.nif::3x1">
			<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
		</ArtRef>
	</LProduction>
	<LProduction From="Node_3x1">
		<To Name="Leaf_1x1">
			<Translate>1,0</Translate>
		</To>
		<To Name="Leaf_2x1">
			<Translate>-0.5,0</Translate>
		</To>
		<ArtRef Name="decoration:all_city_lot_3x1.nif">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
		</ArtRef>
		<ArtRef Name="decoration:ren_city_lot.nif::3x1">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
		</ArtRef>
		<ArtRef Name="decoration:mod_city_lot.nif::3x1">
			<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
		</ArtRef>
	</LProduction>
	<!-- 2x2 node ***************************** -->
	<LProduction From="Node_2x2">
		<To Name="Leaf_2x2">
			<Translate>0,0</Translate>
		</To>
		<ArtRef Name="decoration:all_city_lot_2x2.nif">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
		</ArtRef>
		<ArtRef Name="decoration:ren_city_lot.nif::2x2">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
		</ArtRef>
		<ArtRef Name="decoration:mod_city_lot.nif::2x2">
			<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
		</ArtRef>
	</LProduction>
	<LProduction From="Node_2x2">
		<To Name="Node_2x1">
			<Translate>0,-0.5</Translate>
		</To>
		<To Name="Node_2x1">
			<Translate>0,0.5</Translate>
		</To>
	</LProduction>
	<LProduction From="Node_2x2">
		<To Name="Node_2x1">
			<Translate>0,-0.5</Translate>
		</To>
		<To Name="Node_2x1">
			<Translate>0,0.5</Translate>
		</To>
	</LProduction>
	<LProduction From="Node_2x2">
		<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL,ERA_MODERN,ERA_FUTURE</Attribute>
		<To Name="Node_2x1">
			<Rotate>90</Rotate>
			<Translate>-0.5,0</Translate>
		</To>
		<To Name="Node_2x1">
			<Translate>0.5,0</Translate>
			<Rotate>90</Rotate>
		</To>
	</LProduction>
	<LProduction From="Node_2x2">
		<To Name="Node_2x1">
			<Translate>0,-0.5</Translate>
		</To>
		<To Name="Node_2x1">
			<Translate>0,0.5</Translate>
		</To>
	</LProduction>
	<LProduction From="Node_2x2">
		<To Name="Node_2x1">
			<Rotate>90</Rotate>
			<Translate>-0.5,0</Translate>
		</To>
		<To Name="Node_2x1">
			<Translate>0.5,0</Translate>
			<Rotate>90</Rotate>
		</To>
	</LProduction>
	<!-- 2x1 node ***************************** -->
	<LProduction From="Node_2x1">
		<To Name="Leaf_1x1">
			<Translate>-0.5,0</Translate>
		</To>
		<To Name="Leaf_1x1">
			<Translate>0.5,0</Translate>
		</To>
		<ArtRef Name="decoration:all_city_lot_2x1.nif">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
		</ArtRef>
		<ArtRef Name="decoration:ren_city_lot.nif::2x1">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
		</ArtRef>
		<ArtRef Name="decoration:mod_city_lot.nif::2x1">
			<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
		</ArtRef>
	</LProduction>
	<LProduction From="Node_2x1">
		<To Name="Leaf_2x1">
			<Translate>0,0</Translate>
		</To>
		<ArtRef Name="decoration:all_city_lot_2x1.nif">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
		</ArtRef>
		<ArtRef Name="decoration:ren_city_lot.nif::2x1">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
		</ArtRef>
		<ArtRef Name="decoration:mod_city_lot.nif::2x1">
			<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
		</ArtRef>
	</LProduction>
	<LProduction From="Node_2x1">
		<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
		<To Name="Leaf_2x1">
			<Translate>0,0</Translate>
		</To>
		<ArtRef Name="decoration:all_city_lot_2x1.nif">
			<Attribute Class="Era">ERA_ANCIENT,ERA_CLASSICAL,ERA_MEDIEVAL</Attribute>
		</ArtRef>
		<ArtRef Name="decoration:ren_city_lot.nif::2x1">
			<Attribute Class="Era">ERA_RENAISSANCE</Attribute>
		</ArtRef>
		<ArtRef Name="decoration:mod_city_lot.nif::2x1">
			<Attribute Class="Era">ERA_INDUSTRIAL,ERA_MODERN,ERA_FUTURE</Attribute>
		</ArtRef>
	</LProduction>
	<!-- AUTOGENERATED NODES FOLLOW -->
	<!-- Productions generated by LSysTool follow -->
	<!-- input=CityBuilder_Productions\Node_16x16_01.bmp -->
	<LProduction From="Node_16x16">
		<To Name="Node_6x6">
			<Translate>-5.000000,-5.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>-1.000000,-7.000000</Translate>
		</To>
		<To Name="Node_6x2">
			<Translate>1.000000,-5.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_6x6">
			<Translate>5.000000,-5.000000</Translate>
		</To>
		<To Name="Node_6x2">
			<Translate>-1.000000,-3.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_6x2">
			<Translate>-5.000000,-1.000000</Translate>
		</To>
		<To Name="Node_6x2">
			<Translate>3.000000,-1.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>7.000000,-1.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>-7.000000,1.000000</Translate>
		</To>
		<To Name="Node_6x2">
			<Translate>-3.000000,1.000000</Translate>
		</To>
		<To Name="Node_6x2">
			<Translate>1.000000,3.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_6x2">
			<Translate>5.000000,1.000000</Translate>
		</To>
		<To Name="Node_6x6">
			<Translate>-5.000000,5.000000</Translate>
		</To>
		<To Name="Node_6x2">
			<Translate>-1.000000,5.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_6x6">
			<Translate>5.000000,5.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>1.000000,7.000000</Translate>
		</To>
	</LProduction>
	<!-- input=CityBuilder_Productions\Node_16x16_02.bmp -->
	<LProduction From="Node_16x16">
		<To Name="Node_5x5">
			<Translate>-5.500000,-5.500000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>-2.000000,-6.500000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_3x2">
			<Translate>0.000000,-6.500000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_3x2">
			<Translate>2.000000,-6.500000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_5x5">
			<Translate>5.500000,-5.500000</Translate>
		</To>
		<To Name="Node_6x2">
			<Translate>0.000000,-4.000000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>-6.500000,-2.000000</Translate>
		</To>
		<To Name="Node_6x2">
			<Translate>-4.000000,0.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_6x6">
			<Translate>0.000000,0.000000</Translate>
		</To>
		<To Name="Node_6x2">
			<Translate>4.000000,0.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_3x2">
			<Translate>6.500000,-2.000000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>-6.500000,0.000000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>6.500000,0.000000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>-6.500000,2.000000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>6.500000,2.000000</Translate>
		</To>
		<To Name="Node_5x5">
			<Translate>-5.500000,5.500000</Translate>
		</To>
		<To Name="Node_6x2">
			<Translate>0.000000,4.000000</Translate>
		</To>
		<To Name="Node_5x5">
			<Translate>5.500000,5.500000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>-2.000000,6.500000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_3x2">
			<Translate>0.000000,6.500000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_3x2">
			<Translate>2.000000,6.500000</Translate>
			<Rotate>90</Rotate>
		</To>
	</LProduction>
	<!-- input=CityBuilder_Productions\Node_16x16_03.bmp -->
	<LProduction From="Node_16x16">
		<To Name="Node_5x5">
			<Translate>-5.500000,-5.500000</Translate>
		</To>
		<To Name="Node_6x5">
			<Translate>0.000000,-5.500000</Translate>
		</To>
		<To Name="Node_5x5">
			<Translate>5.500000,-5.500000</Translate>
		</To>
		<To Name="Node_6x5">
			<Translate>-5.500000,0.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_6x6">
			<Translate>0.000000,0.000000</Translate>
		</To>
		<To Name="Node_6x5">
			<Translate>5.500000,0.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_5x5">
			<Translate>-5.500000,5.500000</Translate>
		</To>
		<To Name="Node_6x5">
			<Translate>0.000000,5.500000</Translate>
		</To>
		<To Name="Node_5x5">
			<Translate>5.500000,5.500000</Translate>
		</To>
	</LProduction>
	<!-- input=CityBuilder_Productions\Node_5x5_01.bmp -->
	<LProduction From="Node_5x5">
		<To Name="Node_2x2">
			<Translate>-1.500000,-1.500000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>1.000000,-1.500000</Translate>
		</To>
		<To Name="Node_3x3">
			<Translate>-1.000000,1.000000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>1.500000,1.000000</Translate>
			<Rotate>90</Rotate>
		</To>
	</LProduction>
	<!-- input=CityBuilder_Productions\Node_5x5_02.bmp -->
	<LProduction From="Node_5x5">
		<To Name="Node_2x2">
			<Translate>-1.500000,-1.500000</Translate>
		</To>
		<To Name="Node_3x3">
			<Translate>1.000000,-1.000000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>-1.500000,1.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_3x2">
			<Translate>1.000000,1.500000</Translate>
		</To>
	</LProduction>
	<!-- input=CityBuilder_Productions\Node_5x5_03.bmp -->
	<LProduction From="Node_5x5">
		<To Name="Node_3x2">
			<Translate>-1.500000,-1.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_3x2">
			<Translate>1.000000,-1.500000</Translate>
		</To>
		<To Name="Leaf_1x1">
			<Translate>0.000000,0.000000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>1.500000,1.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_3x2">
			<Translate>-1.000000,1.500000</Translate>
		</To>
	</LProduction>
	<!-- input=CityBuilder_Productions\Node_5x5_04.bmp -->
	<LProduction From="Node_5x5">
		<To Name="Node_3x1">
			<Translate>-1.000000,-2.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>1.500000,-1.500000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>-1.000000,-0.500000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>1.500000,1.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_3x2">
			<Translate>-1.000000,1.500000</Translate>
		</To>
	</LProduction>
	<!-- input=CityBuilder_Productions\Node_5x5_05.bmp -->
	<LProduction From="Node_5x5">
		<To Name="Node_4x1">
			<Translate>-2.000000,-0.500000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_2x1">
			<Translate>-0.500000,-2.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>1.500000,-1.500000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>-0.500000,0.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_2x2">
			<Translate>1.500000,0.500000</Translate>
		</To>
		<To Name="Node_3x1">
			<Translate>-1.000000,2.000000</Translate>
		</To>
		<To Name="Node_2x1">
			<Translate>1.500000,2.000000</Translate>
		</To>
	</LProduction>
	<!-- input=CityBuilder_Productions\Node_5x5_06.bmp -->
	<LProduction From="Node_5x5">
		<To Name="Node_3x3">
			<Translate>-1.000000,-1.000000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>1.500000,-1.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_3x2">
			<Translate>-1.000000,1.500000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>1.500000,1.500000</Translate>
		</To>
	</LProduction>
	<!-- input=CityBuilder_Productions\Node_6x2_01.bmp -->
	<LProduction From="Node_6x2">
		<To Name="Node_4x2">
			<Translate>-1.000000,0.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>2.000000,0.000000</Translate>
		</To>
	</LProduction>
	<!-- input=CityBuilder_Productions\Node_6x2_02.bmp -->
	<LProduction From="Node_6x2">
		<To Name="Node_2x2">
			<Translate>-2.000000,0.000000</Translate>
		</To>
		<To Name="Node_4x2">
			<Translate>1.000000,0.000000</Translate>
		</To>
	</LProduction>
	<!-- input=CityBuilder_Productions\Node_6x2_03.bmp -->
	<LProduction From="Node_6x2">
		<To Name="Node_3x2">
			<Translate>-1.500000,0.000000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>1.500000,0.000000</Translate>
		</To>
	</LProduction>
	<!-- input=CityBuilder_Productions\Node_6x2_04.bmp -->
	<LProduction From="Node_6x2">
		<To Name="Node_2x2">
			<Translate>-2.000000,0.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>0.000000,0.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>2.000000,0.000000</Translate>
		</To>
	</LProduction>
	<!-- input=CityBuilder_Productions\Node_6x5_01.bmp -->
	<LProduction From="Node_6x5">
		<To Name="Node_3x2">
			<Translate>-2.000000,-1.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_3x2">
			<Translate>0.000000,-1.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_3x2">
			<Translate>2.000000,-1.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_6x2">
			<Translate>0.000000,1.500000</Translate>
		</To>
	</LProduction>
	<!-- input=CityBuilder_Productions\Node_6x5_02.bmp -->
	<LProduction From="Node_6x5">
		<To Name="Node_6x2">
			<Translate>0.000000,-1.500000</Translate>
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		<To Name="Node_3x1">
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		<To Name="Node_3x1">
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		</To>
		<To Name="Node_6x2">
			<Translate>0.000000,1.500000</Translate>
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	<LProduction From="Node_6x5">
		<To Name="Node_6x2">
			<Translate>0.000000,-1.500000</Translate>
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			<Translate>-2.000000,0.000000</Translate>
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		<To Name="Node_2x1">
			<Translate>0.000000,0.000000</Translate>
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		<To Name="Node_2x1">
			<Translate>2.000000,0.000000</Translate>
		</To>
		<To Name="Node_6x2">
			<Translate>0.000000,1.500000</Translate>
		</To>
	</LProduction>
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	<LProduction From="Node_6x5">
		<To Name="Node_3x2">
			<Translate>-2.000000,-1.000000</Translate>
			<Rotate>90</Rotate>
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		<To Name="Node_2x2">
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		<To Name="Node_3x2">
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		<To Name="Node_3x2">
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			<Rotate>90</Rotate>
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		<To Name="Node_2x2">
			<Translate>-2.000000,1.500000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>2.000000,1.500000</Translate>
		</To>
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	<LProduction From="Node_6x5">
		<To Name="Node_4x4">
			<Translate>-1.000000,-0.500000</Translate>
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		<To Name="Node_2x2">
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		</To>
		<To Name="Node_4x1">
			<Translate>-1.000000,2.000000</Translate>
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	<LProduction From="Node_5x6">
		<To Name="Node_3x2">
			<Translate>-1.000000,-2.000000</Translate>
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			<Translate>-0.500000,1.000000</Translate>
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		<To Name="Node_4x1">
			<Translate>2.000000,1.000000</Translate>
			<Rotate>90</Rotate>
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	<LProduction From="Node_6x5">
		<To Name="Node_3x1">
			<Translate>-2.500000,-1.000000</Translate>
			<Rotate>90</Rotate>
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		<To Name="Node_2x1">
			<Translate>1.000000,-2.000000</Translate>
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		<To Name="Node_2x1">
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			<Rotate>90</Rotate>
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		<To Name="Node_4x4">
			<Translate>0.000000,0.500000</Translate>
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		<To Name="Node_3x1">
			<Translate>2.500000,1.000000</Translate>
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		<To Name="Node_2x1">
			<Translate>-2.500000,1.500000</Translate>
			<Rotate>90</Rotate>
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	<LProduction From="Node_6x6">
		<To Name="Node_3x2">
			<Translate>-1.500000,-2.000000</Translate>
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		<To Name="Node_3x2">
			<Translate>1.500000,-2.000000</Translate>
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		<To Name="Node_2x2">
			<Translate>-2.000000,0.000000</Translate>
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		<To Name="Node_2x2">
			<Translate>0.000000,0.000000</Translate>
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		<To Name="Node_2x2">
			<Translate>2.000000,0.000000</Translate>
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		<To Name="Node_2x2">
			<Translate>-2.000000,2.000000</Translate>
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		<To Name="Node_2x2">
			<Translate>0.000000,2.000000</Translate>
		</To>
		<To Name="Node_2x2">
			<Translate>2.000000,2.000000</Translate>
		</To>
	</LProduction>
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	<LProduction From="Node_6x6">
		<To Name="Node_3x2">
			<Translate>-1.500000,-2.000000</Translate>
		</To>
		<To Name="Node_3x2">
			<Translate>1.500000,-2.000000</Translate>
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		<To Name="Node_2x1">
			<Translate>-2.500000,0.000000</Translate>
			<Rotate>90</Rotate>
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		<To Name="Node_3x2">
			<Translate>-0.500000,0.000000</Translate>
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		<To Name="Node_2x1">
			<Translate>2.000000,-0.500000</Translate>
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		<To Name="Node_3x2">
			<Translate>2.000000,1.500000</Translate>
			<Rotate>90</Rotate>
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		<To Name="Node_3x2">
			<Translate>-1.500000,2.000000</Translate>
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		<To Name="Node_2x1">
			<Translate>0.500000,2.000000</Translate>
			<Rotate>90</Rotate>
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	</LProduction>
	<!-- input=CityBuilder_Productions\Node_6x6_03.bmp -->
	<LProduction From="Node_6x6">
		<To Name="Node_3x2">
			<Translate>-2.000000,-1.500000</Translate>
			<Rotate>90</Rotate>
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		<To Name="Node_3x2">
			<Translate>2.000000,-1.500000</Translate>
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		<To Name="Node_2x2">
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		<To Name="Node_2x2">
			<Translate>-2.000000,1.000000</Translate>
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		<To Name="Node_3x2">
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			<Rotate>90</Rotate>
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		<To Name="Node_2x2">
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		</To>
		<To Name="Node_2x1">
			<Translate>-2.000000,2.500000</Translate>
		</To>
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	<!-- input=CityBuilder_Productions\Node_6x6_04.bmp -->
	<LProduction From="Node_6x6">
		<To Name="Node_2x2">
			<Translate>-2.000000,-2.000000</Translate>
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		<To Name="Node_2x2">
			<Translate>0.000000,-2.000000</Translate>
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		<To Name="Node_2x2">
			<Translate>2.000000,-2.000000</Translate>
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		<To Name="Node_4x2">
			<Translate>-1.000000,0.000000</Translate>
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		<To Name="Node_4x2">
			<Translate>2.000000,1.000000</Translate>
			<Rotate>90</Rotate>
		</To>
		<To Name="Node_4x2">
			<Translate>-1.000000,2.000000</Translate>
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	<!-- input=CityBuilder_Productions\Node_6x6_05.bmp -->
	<LProduction From="Node_6x6">
		<To Name="Node_4x2">
			<Translate>-2.000000,-1.000000</Translate>
			<Rotate>90</Rotate>
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		<To Name="Node_4x2">
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		<To Name="Node_4x2">
			<Translate>-1.000000,2.000000</Translate>
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		<To Name="Node_2x2">
			<Translate>2.000000,2.000000</Translate>
		</To>
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	<!-- input=CityBuilder_Productions\Node_6x6_06.bmp -->
	<LProduction From="Node_6x6">
		<To Name="Node_3x3">
			<Translate>-1.500000,-1.500000</Translate>
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		<To Name="Node_3x3">
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		<To Name="Node_3x3">
			<Translate>-1.500000,1.500000</Translate>
		</To>
		<To Name="Node_3x3">
			<Translate>1.500000,1.500000</Translate>
		</To>
	</LProduction>
	<!-- input=CityBuilder_Productions\Node_6x6_07.bmp -->
	<LProduction From="Node_6x6">
		<To Name="Node_4x2">
			<Translate>-2.000000,-1.000000</Translate>
			<Rotate>90</Rotate>
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		<To Name="Node_4x4">
			<Translate>1.000000,-1.000000</Translate>
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		<To Name="Node_2x2">
			<Translate>-2.000000,2.000000</Translate>
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		<To Name="Node_4x2">
			<Translate>1.000000,2.000000</Translate>
		</To>
	</LProduction>
	<!-- input=CityBuilder_Productions\Node_6x6_08.bmp -->
	<LProduction From="Node_6x6">
		<To Name="Node_3x2">
			<Translate>-2.000000,-1.500000</Translate>
			<Rotate>90</Rotate>
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		<To Name="Node_4x2">
			<Translate>1.000000,-2.000000</Translate>
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			<Translate>1.000000,1.000000</Translate>
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		<To Name="Node_3x2">
			<Translate>-2.000000,1.500000</Translate>
			<Rotate>90</Rotate>
		</To>
	</LProduction>
	<!-- input=CityBuilder_Productions\Node_6x6_09.bmp -->
	<LProduction From="Node_6x6">
		<To Name="Node_3x2">
			<Translate>-1.500000,-2.000000</Translate>
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		<To Name="Node_3x2">
			<Translate>1.500000,-2.000000</Translate>
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		<To Name="Node_4x4">
			<Translate>-1.000000,1.000000</Translate>
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		<To Name="Node_4x2">
			<Translate>2.000000,1.000000</Translate>
			<Rotate>90</Rotate>
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	</LProduction>
</LSystemInfos>
