<?xml version="1.0"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Michael Curran (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Unit art path information -->
<Civ4ArtDefines xmlns="x-schema:CIV4ArtDefinesSchema.xml">
	<UnitArtInfos>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_LION</Type>
			<fScale>0.61</fScale>
			<fInterfaceScale>1.3</fInterfaceScale>
			<NIF>Art/Units/Lion/Lion.nif</NIF>
			<KFM>Art/Units/Lion/Lion.kfm</KFM>
			<SHADERNIF>Art/Units/Lion/Lion_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/LionShadow.nif</ShadowNIF>
				<ShadowAttachNode>LionBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.28</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_LIONESS</Type>
			<fScale>0.55</fScale>
			<fInterfaceScale>1.3</fInterfaceScale>
			<NIF>Art/Units/Animals/Lioness/Panther.nif</NIF>
			<KFM>Art/Units/Panther/Panther.kfm</KFM>
			<SHADERNIF>Art/Units/Animals/Lioness/Panther_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/LionShadow.nif</ShadowNIF>
				<ShadowAttachNode>LionBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.28</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_BEAR</Type>
			<fScale>0.6</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Bear/Bear.nif</NIF>
			<KFM>Art/Units/Bear/Bear.kfm</KFM>
			<SHADERNIF>Art/Units/Bear/Bear_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/BearShadow.nif</ShadowNIF>
				<ShadowAttachNode>LionBip Spine</ShadowAttachNode>
				<fShadowScale>.6</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_PANTHER</Type>
			<fScale>0.5</fScale>
			<fInterfaceScale>1.3</fInterfaceScale>
			<NIF>Art/Units/Panther/Panther.nif</NIF>
			<KFM>Art/Units/Panther/Panther.kfm</KFM>
			<SHADERNIF>Art/Units/Panther/Panther_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/PantherShadow.nif</ShadowNIF>
				<ShadowAttachNode>LionBip Spine</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WOLF</Type>
			<fScale>0.5</fScale>
			<fInterfaceScale>1.4</fInterfaceScale>
			<NIF>Art/Units/Wolf/Wolf.nif</NIF>
			<KFM>Art/Units/Wolf/Wolf.kfm</KFM>
			<SHADERNIF>Art/Units/Wolf/Wolf_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/WolfShadow.nif</ShadowNIF>
				<ShadowAttachNode>LionBip Spine</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SETTLER</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Settler/Settler_Male.nif</NIF>
			<KFM>Art/Units/Settler/Settler_Male.kfm</KFM>
			<SHADERNIF>Art/Units/Settler/Settler_Male_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WORKER</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Worker/Worker.nif</NIF>
			<KFM>Art/Units/Worker/Worker.kfm</KFM>
			<SHADERNIF>Art/Units/Worker/Worker_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WORKERMODERN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/ModernWorker/ModernWorker.nif</NIF>
			<KFM>Art/Units/ModernWorker/ModernWorker.kfm</KFM>
			<SHADERNIF>Art/Units/ModernWorker/ModernWorker_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_INDIAN_FAST_WORKER</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Unique/India/Worker/IndianFastWorker.nif</NIF>
			<KFM>Art/Units/Unique/India/Worker/IndianFastWorker.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/India/Worker/IndianFastWorker_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SCOUT</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Scout/Scout.nif</NIF>
			<KFM>Art/Units/Scout/Scout.kfm</KFM>
			<SHADERNIF>Art/Units/Scout/Scout_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SCOUT_CAUCASIAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Scout_Caucasian/Settler_Scout.nif</NIF>
			<KFM>Art/Units/Scout/Scout.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Scout_Caucasian/Settler_Scout_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SCOUT_AFRICAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Scout_African/African_Scout.nif</NIF>
			<KFM>Art/Units/Scout/Scout.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Scout_African/African_Scout.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SCOUT_ASIAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Scout_Asian/ScoutMonk.nif</NIF>
			<KFM>Art/Units/Scout/Scout.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Scout_Asian/ScoutMonk_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SCOUT_ARABIAN</Type>
			<fScale>0.41</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Scout_Arabian/Arabian_Scout.nif</NIF>
			<KFM>Art/Units/Scenario/Companion_Cavalry/Companion_Cavalry.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Scout_Arabian/Arabian_Scout_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SCOUT_EGYPTIAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Scout_Egyptian/egyptian_scout.nif</NIF>
			<KFM>Art/Units/Unique/Mali/Skirmisher/MaliSkirmisher.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Scout_Egyptian/egyptian_scout_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SCOUT_INDIAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Scout_Indian/hindu_scout.nif</NIF>
			<KFM>Art/Units/Scout/Scout.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Scout_Indian/hindu_scout_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_EXPLORER</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Explorer/Explorer.nif</NIF>
			<KFM>Art/Units/Explorer/Explorer.kfm</KFM>
			<SHADERNIF>Art/Units/Explorer/Explorer_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SPY</Type>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.1</fInterfaceScale>
			<NIF>Art/Units/Spy/Spy.nif</NIF>
			<KFM>Art/Units/Spy/Spy.kfm</KFM>
			<SHADERNIF>Art/Units/Spy/Spy_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.8</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_SPY_SURR_VOX</SelectionSound>
			<ActionSound>AS3D_UN_SPY_SURR_VOX</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_JEWISH_MISSIONARY</Type>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Missionary/Jewish/JewishMissionary.nif</NIF>
			<KFM>Art/Units/Missionary/Jewish/JewishMissionary.kfm</KFM>
			<SHADERNIF>Art/Units/Missionary/Jewish/JewishMissionary_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CHRISTIAN_MISSIONARY</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Missionary/Christian/ChristianMissionary.nif</NIF>
			<KFM>Art/Units/Missionary/Christian/ChristianMissionary.kfm</KFM>
			<SHADERNIF>Art/Units/Missionary/Christian/ChristianMissionary_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ISLAMIC_MISSIONARY</Type>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Missionary/Islamic/Islamic_missionary.nif</NIF>
			<KFM>Art/Units/Missionary/Islamic/Islamic_missionary.kfm</KFM>
			<SHADERNIF>Art/Units/Missionary/Islamic/Islamic_missionary_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.85</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HINDU_MISSIONARY</Type>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Missionary/Hindu/Hindu_Missionary.nif</NIF>
			<KFM>Art/Units/Missionary/Hindu/Hindu_Missionary.kfm</KFM>
			<SHADERNIF>Art/Units/Missionary/Hindu/Hindu_Missionary_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.8</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_BUDDHIST_MISSIONARY</Type>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Missionary/Buddhist/Buddhist_missionary.nif</NIF>
			<KFM>Art/Units/Missionary/Buddhist/Buddhist_missionary.kfm</KFM>
			<SHADERNIF>Art/Units/Missionary/Buddhist/Buddhist_missionary_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.85</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CONFUCIAN_MISSIONARY</Type>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Missionary/Confucian/Confucian_missionary.nif</NIF>
			<KFM>Art/Units/Missionary/Confucian/Confucian_missionary.kfm</KFM>
			<SHADERNIF>Art/Units/Missionary/Confucian/Confucian_Missionary_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_TAOIST_MISSIONARY</Type>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Missionary/Taoist/TaoistMissionary.nif</NIF>
			<KFM>Art/Units/Missionary/Taoist/TaoistMissionary.kfm</KFM>
			<SHADERNIF>Art/Units/Missionary/Taoist/TaoistMissionary_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.85</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WARRIOR</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Warrior/Warrior.nif</NIF>
			<KFM>Art/Units/Warrior/Warrior.kfm</KFM>
			<SHADERNIF>Art/Units/Warrior/Warrior_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_INCAN_QUECHUA</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Unique/Inca/Quechua/IncanQuechua.nif</NIF>
			<KFM>Art/Units/Unique/Inca/Quechua/IncanQuechua.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Inca/Quechua/IncanQuechua_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WARRIOR_AFRICAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Warrior_African/African_Warrior.nif</NIF>
			<KFM>Art/Units/Warrior/Warrior.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Warrior_African/African_Warrior.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WARRIOR_ASIAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Warrior_Asian/Asian_Warrior.nif</NIF>
			<KFM>Art/Units/Longbowman/Longbowman.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Warrior_Asian/Asian_Warrior_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WARRIOR_CELTIC</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Warrior_Celtic/Celtic_Warrior.nif</NIF>
			<KFM>Art/Units/EDUnits/Warrior_Celtic/Celtic_Warrior.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Warrior_Celtic/Celtic_Warrior.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WARRIOR_INDIAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Warrior_Indian/Indian_Warrior.nif</NIF>
			<KFM>Art/Units/Warrior/Warrior.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Warrior_Indian/Indian_Warrior.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WARRIOR_MIDEASTERN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Warrior_MidEastern/Egyptian_Warrior.nif</NIF>
			<KFM>Art/Units/Warrior/Warrior.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Warrior_MidEastern/Egyptian_Warrior_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WARRIOR_NATIVE</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Warrior_Native/Native_Warrior.nif</NIF>
			<KFM>Art/Units/Warrior/Warrior.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Warrior_Native/Native_Warrior.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SWORDSMAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Swordsman/Swordsman.nif</NIF>
			<KFM>Art/Units/Swordsman/Swordsman.kfm</KFM>
			<SHADERNIF>Art/Units/Swordsman/Swordsman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_AZTEC_JAGUAR</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Unique/Aztec/Jaguar/Aztec_Jaguar.nif</NIF>
			<KFM>Art/Units/Unique/Aztec/Jaguar/Aztec_Jaguar.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Aztec/Jaguar/Aztec_Jaguar_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.4</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ROME_PRAETORIAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Unique/Roman/Praetorian/Praetorian.nif</NIF>
			<KFM>Art/Units/Unique/Roman/Praetorian/Praetorian.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Roman/Praetorian/Praetorian_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SWORDSMAN_CHINESE</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Swordsman_Chinese/Swordsman_Chinese.nif</NIF>
			<KFM>Art/Units/EDUnits/Swordsman_Chinese/Swordsman_Chinese.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Swordsman_Chinese/Swordsman_Chinese_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SWORDSMAN_GREEK</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Scenario/Greek_Hyapist/Greek_Hypaspist.nif</NIF>
			<KFM>Art/Units/Scenario/Greek_Hyapist/Greek_Hypaspist.kfm</KFM>
			<SHADERNIF>Art/Units/Scenario/Greek_Hyapist/Greek_Hypaspist_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SWORDSMAN_ARABIAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Swordsman_Arabian/Swordsman_Arabian.nif</NIF>
			<KFM>Art/Units/Unique/Roman/Praetorian/Praetorian.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Swordsman_Arabian/Swordsman_Arabian_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SWORDSMAN_INDIAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Swordsman_Indian/Swordsman_Indian.nif</NIF>
			<KFM>Art/Units/Swordsman/Swordsman.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Swordsman_Indian/Swordsman_Indian_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SWORDSMAN_ANTIQUE</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Swordsman Antique/swordsman_spathia.nif</NIF>
			<KFM>Art/Units/Swordsman/Swordsman.kfm</KFM>
			<SHADERNIF>Art/Units/Swordsman Antique/swordsman_spathia.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SWORDSMAN_MODERN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Sword Modern/Redcoat.nif</NIF>
			<KFM>Art/Units/Swordsman/Swordsman.kfm</KFM>
			<SHADERNIF>Art/Units/Sword Modern/Redcoat_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_AXEMAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Axeman/Axeman.nif</NIF>
			<KFM>Art/Units/Axeman/Axeman.kfm</KFM>
			<SHADERNIF>Art/Units/Axeman/Axeman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_AXEMAN_EGYPTIAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Axeman_Egyptian/Axeman_Egyptian.nif</NIF>
			<KFM>Art/Units/EDUnits/Axeman_Egyptian/Axeman_Egyptian.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Axeman_Egyptian/Axeman_Egyptian.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MACEMAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Maceman/Maceman.nif</NIF>
			<KFM>Art/Units/Maceman/Maceman.kfm</KFM>
			<SHADERNIF>Art/Units/Maceman/Maceman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_JAPAN_SAMURAI</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Unique/Japan/Samurai/JapaneseSamurai.nif</NIF>
			<KFM>Art/Units/Unique/Japan/Samurai/JapaneseSamurai.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Japan/Samurai/JapaneseSamurai_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HEAVYFOOT_FRENCH</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/heavyfoot french/swordsman.nif</NIF>
			<KFM>Art/Units/Swordsman/Swordsman.kfm</KFM>
			<SHADERNIF>Art/Units/heavyfoot french/swordsman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HEAVYFOOT_ASIAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/ChokonuSword/ChokonuSword.nif</NIF>
			<KFM>Art/Units/Swordsman/Swordsman.kfm</KFM>
			<SHADERNIF>Art/Units/ChokonuSword/ChokonuSword_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HEAVYFOOT_ENGLAND</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/heavyfoot england/swordsman.nif</NIF>
			<KFM>Art/Units/Swordsman/Swordsman.kfm</KFM>
			<SHADERNIF>Art/Units/heavyfoot england/swordsman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>		
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HEAVYFOOT_CLAYMORE</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/heavyfoot claymore/warrior.nif</NIF>
			<KFM>Art/Units/Warrior/Warrior.kfm</KFM>
			<SHADERNIF>Art/Units/heavyfoot claymore/warrior_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HEAVYFOOT_MACE</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/heavyfoot mace/maceman.nif</NIF>
			<KFM>Art/Units/Maceman/Maceman.kfm</KFM>
			<SHADERNIF>Art/Units/heavyfoot mace/maceman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HEAVYFOOT_SPANISH</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/heavyfoot spanish/maceman.nif</NIF>
			<KFM>Art/Units/Maceman/Maceman.kfm</KFM>
			<SHADERNIF>Art/Units/heavyfoot spanish/maceman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>		
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SPEARMAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Spearman/Spearman.nif</NIF>
			<KFM>Art/Units/Spearman/Spearman.kfm</KFM>
			<SHADERNIF>Art/Units/Spearman/Spearman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_GREEK_PHALANX</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Unique/Greek/Phalanx/GreekPhalanx.nif</NIF>
			<KFM>Art/Units/Unique/Greek/Phalanx/GreekPhalanx.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Greek/Phalanx/GreekPhalanx_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SPEARMAN_CAUCASIAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Spearman_Caucasian/Spearman_Caucasian.nif</NIF>
			<KFM>Art/Units/Spearman/Spearman.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Spearman_Caucasian/Spearman_Caucasian_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SPEARMAN_ARABIAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Spearman_Arabian/arabian_spearman.nif</NIF>
			<KFM>Art/Units/Unique/Greek/Phalanx/GreekPhalanx.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Spearman_Arabian/arabian_spearman_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SPEARMAN_ASIAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Spearman_Asian/Spearman_Chinese.nif</NIF>
			<KFM>Art/Units/EDUnits/Spearman_Asian/Spearman_Chinese.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Spearman_Asian/Spearman_Chinese_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SPEARMAN_CELTIC</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Spearman_Celtic/Spearman.nif</NIF>
			<KFM>Art/Units/Spearman/Spearman.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Spearman_Celtic/Spearman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SPEARMAN_MONGOLIAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Spearman_Mongolian/Spearman_Mongol.nif</NIF>
			<KFM>Art/Units/Spearman/Spearman.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Spearman_Mongolian/Spearman_Mongol_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SPEARMAN_EAGLE</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Eagle Warrior/Spearman.nif</NIF>
			<KFM>Art/Units/Spearman/Spearman.kfm</KFM>
			<SHADERNIF>Art/Units/Eagle Warrior/Spearman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_PIKEMAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Pikeman/Pikeman.nif</NIF>
			<KFM>Art/Units/Pikeman/Pikeman.kfm</KFM>
			<SHADERNIF>Art/Units/Pikeman/Pikeman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_PIKEMAN_ARABIAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/arabian pikeman/pikeman.nif</NIF>
			<KFM>Art/Units/Pikeman/Pikeman.kfm</KFM>
			<SHADERNIF>Art/Units/arabian pikeman/pikeman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_PIKEMAN_FRENCH</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/pikeman french/pikeman_fx.nif</NIF>
			<KFM>Art/Units/Pikeman/Pikeman.kfm</KFM>
			<SHADERNIF>Art/Units/pikeman french/pikeman_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_PIKEMAN_ENGLISH</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/pikeman english/pikeman_fx.nif</NIF>
			<KFM>Art/Units/Pikeman/Pikeman.kfm</KFM>
			<SHADERNIF>Art/Units/pikeman english/pikeman_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_PIKEMAN_SPANISH</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/pikeman spanish/pikeman_fx.nif</NIF>
			<KFM>Art/Units/Pikeman/Pikeman.kfm</KFM>
			<SHADERNIF>Art/Units/pikeman spanish/pikeman_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_PIKEMAN_HALBERD</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/halberd/pikeman_fx.nif</NIF>
			<KFM>Art/Units/Pikeman/Pikeman.kfm</KFM>
			<SHADERNIF>Art/Units/halberd/pikeman_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>		
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_PIKEMAN_MODERN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Pikeman Modern/redcoat.nif</NIF>
			<KFM>Art/Units/Pikeman/Pikeman.kfm</KFM>
			<SHADERNIF>Art/Units/Pikeman Modern/redcoat_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MUSKETMAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Musketman/Musketman.nif</NIF>
			<KFM>Art/Units/Musketman/Musketman.kfm</KFM>
			<SHADERNIF>Art/Units/Musketman/Musketman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_FRENCH_MUSKETEER</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Unique/French/Musketeer/Musketeer.nif</NIF>
			<KFM>Art/Units/Unique/French/Musketeer/Musketeer.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/French/Musketeer/Musketeer_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_RIFLEMAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Rifleman/Rifleman.nif</NIF>
			<KFM>Art/Units/Rifleman/Rifleman.kfm</KFM>
			<SHADERNIF>Art/Units/Rifleman/Rifleman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>		
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_RIFLEMAN_FRENCH</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/rifleman french/rifleman.nif</NIF>
			<KFM>Art/Units/Rifleman/Rifleman.kfm</KFM>
			<SHADERNIF>Art/Units/rifleman french/rifleman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ENGLISH_REDCOAT</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Unique/England/Redcoat/RedCoat.nif</NIF>
			<KFM>Art/Units/Unique/England/Redcoat/RedCoat.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/England/Redcoat/RedCoat_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_GRENADIER</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Grenadier/Grenadier.nif</NIF>
			<KFM>Art/Units/Grenadier/Grenadier.kfm</KFM>
			<SHADERNIF>Art/Units/Grenadier/Grenadier_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.95</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_INFANTRY</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Infantry/Infantry.nif</NIF>
			<KFM>Art/Units/Infantry/Infantry.kfm</KFM>
			<SHADERNIF>Art/Units/Infantry/Infantry_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_INFANTRY_AMERICAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Infantry_American/Infantry.nif</NIF>
			<KFM>Art/Units/Infantry/Infantry.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Infantry_American/Infantry_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_INFANTRY_BRITISH</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Infantry_British/WW1_Soldier.nif</NIF>
			<KFM>Art/Units/Scenario/WW1_Soldier/WW1_Soldier.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Infantry_British/WW1_Soldier_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_INFANTRY_GERMAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Infantry_German/Infantry.nif</NIF>
			<KFM>Art/Units/Infantry/Infantry.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Infantry_German/Infantry_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_INFANTRY_ITALIAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Infantry_Italian/Infantry.nif</NIF>
			<KFM>Art/Units/Infantry/Infantry.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Infantry_Italian/Infantry_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_INFANTRY_OTTOMAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Infantry_Ottoman/ottoman_ad_infantry.nif</NIF>
			<KFM>Art/Units/Infantry/Infantry.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Infantry_Ottoman/ottoman_ad_infantry.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_INFANTRY_RUSSIAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Infantry_Russian/russian_ad_infantry.nif</NIF>
			<KFM>Art/Units/Infantry/Infantry.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Infantry_Russian/russian_ad_infantry.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SAM_INFANTRY</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/SAMInfantry/SAMInfantry.nif</NIF>
			<KFM>Art/Units/SAMInfantry/SAMInfantry.kfm</KFM>
			<SHADERNIF>Art/Units/SAMInfantry/SAMInfantry_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MARINE</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Marine/Marines.nif</NIF>
			<KFM>Art/Units/Marine/Marines.kfm</KFM>
			<SHADERNIF>Art/Units/Marine/Marines_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_AMERICAN_NAVY_SEAL</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Unique/America/NavySEAL/NavySeal.nif</NIF>
			<KFM>Art/Units/Unique/America/NavySEAL/NavySeal.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/America/NavySEAL/NavySeal_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MARINE_GERMAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Marine_German/WaffenSS.nif</NIF>
			<KFM>Art/Units/Marine/Marines.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Marine_German/WaffenSS_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MECHANIZED_INFANTRY</Type>
			<fScale>0.645</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/MechanizedInfantry/MechanizedInfantry.nif</NIF>
			<KFM>Art/Units/MechanizedInfantry/MechanizedInfantry.kfm</KFM>
			<SHADERNIF>Art/Units/MechanizedInfantry/MechanizedInfantry_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/MechInfantryShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/tanktread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_TANK</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_TANK</AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ARCHER</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Archer/Archer.nif</NIF>
			<KFM>Art/Units/Archer/Archer.kfm</KFM>
			<SHADERNIF>Art/Units/Archer/Archer_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.85</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MALI_SKIRMISHER</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Unique/Mali/Skirmisher/MaliSkirmisher.nif</NIF>
			<KFM>Art/Units/Unique/Mali/Skirmisher/MaliSkirmisher.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Mali/Skirmisher/MaliSkirmisher_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ARCHER_CELTIC</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Archer_Celtic/Archer_Celtic.nif</NIF>
			<KFM>Art/Units/Archer/Archer.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Archer_Celtic/Archer_Celtic_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.85</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ARCHER_EGYPTIAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Archer_Egyptian/Archer_Egyptian.nif</NIF>
			<KFM>Art/Units/EDUnits/Archer_Egyptian/Archer_Egyptian.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Archer_Egyptian/Archer_Egyptian_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.85</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ARCHER_NATIVE</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Archer_Native/native_archer.nif</NIF>
			<KFM>Art/Units/Archer/Archer.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Archer_Native/native_archer.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.85</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ARCHER_PERSIAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Archer_Persian/Archer_Persian.nif</NIF>
			<KFM>Art/Units/Archer/Archer.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Archer_Persian/Archer_Persian_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.85</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_LONGBOWMAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Longbowman/Longbowman.nif</NIF>
			<KFM>Art/Units/Longbowman/Longbowman.kfm</KFM>
			<SHADERNIF>Art/Units/Longbowman/Longbowman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_LONGBOWMAN_ASIAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Longbowman_Asian/Archer_Chinese.nif</NIF>
			<KFM>Art/Units/EDUnits/Longbowman_Asian/Archer_Chinese.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Longbowman_Asian/Archer_Chinese_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_LONGBOWMAN_MONGOL</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Longbowman_Mongol/Archer_Eurasian.nif</NIF>
			<KFM>Art/Units/EDUnits/Longbowman_Mongol/Archer_Eurasian.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Longbowman_Mongol/Archer_Eurasian_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>		
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_LONGBOWMAN_ARABIAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/arabian longbowman/longbowman.nif</NIF>
			<KFM>Art/Units/Longbowman/Longbowman.kfm</KFM>
			<SHADERNIF>Art/Units/arabian longbowman/longbowman_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_LONGBOWMAN_ROMAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Longbowman Roman/Longbowman.nif</NIF>
			<KFM>Art/Units/Longbowman/Longbowman.kfm</KFM>
			<SHADERNIF>Art/Units/Longbowman Roman/Longbowman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CROSSBOWMAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.1</fInterfaceScale>
			<NIF>Art/Units/Crossbowman/Crossbowman.nif</NIF>
			<KFM>Art/Units/Crossbowman/Crossbowman.kfm</KFM>
			<SHADERNIF>Art/Units/Crossbowman/Crossbowman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CHINA_CHOKONU</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Unique/China/Chokonu/ChoKuNu.nif</NIF>
			<KFM>Art/Units/Unique/China/Chokonu/ChoKuNu.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/China/Chokonu/ChoKuNu_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>		
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CROSSBOWMAN_FRENCH</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.1</fInterfaceScale>
			<NIF>Art/Units/crossbowman french/crossbowman_FX.nif</NIF>
			<KFM>Art/Units/Crossbowman/Crossbowman.kfm</KFM>
			<SHADERNIF>Art/Units/crossbowman french/crossbowman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CROSSBOWMAN_ENGLISH</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.1</fInterfaceScale>
			<NIF>Art/Units/crossbowman english/crossbowman_FX.nif</NIF>
			<KFM>Art/Units/Crossbowman/Crossbowman.kfm</KFM>
			<SHADERNIF>Art/Units/crossbowman english/crossbowman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CROSSBOWMAN_SPANISH</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.1</fInterfaceScale>
			<NIF>Art/Units/crossbowman spanish/crossbowman_FX.nif</NIF>
			<KFM>Art/Units/Crossbowman/Crossbowman.kfm</KFM>
			<SHADERNIF>Art/Units/crossbowman spanish/crossbowman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CHARIOT</Type>
			<fScale>0.35</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/Chariot/Chariot.nif</NIF>
			<KFM>Art/Units/Chariot/Chariot.kfm</KFM>
			<SHADERNIF>Art/Units/Chariot/Chariot_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/ChariotShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/wheeltread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.20</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>360.0</fAngleInterpRate>
			<fExchangeAngle>-30.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_EGYPT_WARCHARIOT</Type>
			<fScale>0.37</fScale>
			<fInterfaceScale>0.8</fInterfaceScale>
			<NIF>Art/Units/Unique/Egypt/WarChariot/EgyptianWarChariot.nif</NIF>
			<KFM>Art/Units/Unique/Egypt/WarChariot/EgyptianWarChariot.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Egypt/WarChariot/EgyptianWarChariot_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/WarChariotShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.20</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>360.0</fAngleInterpRate>
			<fExchangeAngle>-30.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_WHEELS_2</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_WHEELS_2</AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_PERSIA_IMMORTAL</Type>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/Unique/Persia/Immortal/PersianImmortal.nif</NIF>
			<KFM>Art/Units/Unique/Persia/Immortal/PersianImmortal.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Persia/Immortal/PersianImmortal_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CHARIOT_CELTIC</Type>
			<fScale>0.35</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Chariot_Celtic/Chariot_Celtic.nif</NIF>
			<KFM>Art/Units/EDUnits/Chariot_Celtic/Chariot_Celtic.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Chariot_Celtic/Chariot_Celtic_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/ChariotShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/wheeltread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.20</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>360.0</fAngleInterpRate>
			<fExchangeAngle>-30.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CHARIOT_ASIAN</Type>
			<fScale>0.35</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Chariot_Asian/Chariot_Chinese.nif</NIF>
			<KFM>Art/Units/EDUnits/Chariot_Asian/Chariot_Chinese.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Chariot_Asian/Chariot_Chinese_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/ChariotShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/wheeltread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.20</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>360.0</fAngleInterpRate>
			<fExchangeAngle>-30.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HORSEMAN</Type>
			<fScale>0.41</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Horseman_Caucasian/Horseman.nif</NIF>
			<KFM>Art/Units/Scenario/Companion_Cavalry/Companion_Cavalry.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Horseman_Caucasian/Horseman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HORSEMAN_AFRICAN</Type>
			<fScale>0.39</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Horseman_African/African_Horseman.nif</NIF>
			<KFM>Art/Units/Numidian_Cavalry/Numidian_Cavalry.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Horseman_African/African_Horseman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HORSEMAN_GREEK</Type>
			<fScale>0.41</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Scenario/Companion_Cavalry/Companion_Cavalry.nif</NIF>
			<KFM>Art/Units/Scenario/Companion_Cavalry/Companion_Cavalry.kfm</KFM>
			<SHADERNIF>Art/Units/Scenario/Companion_Cavalry/Companion_Cavalry_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HORSE_ARCHER</Type>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/HorseArcher/HorseArcher.nif</NIF>
			<KFM>Art/Units/HorseArcher/HorseArcher.kfm</KFM>
			<SHADERNIF>Art/Units/HorseArcher/HorseArcher_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MONGOL_KESHIK</Type>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/Unique/Mongol/Keshik/MongelKeshik.nif</NIF>
			<KFM>Art/Units/Unique/Mongol/Keshik/MongelKeshik.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Mongol/Keshik/MongelKeshik_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HORSE_ARCHER_EGYPTIAN</Type>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/HorseArcher_Egyptian/HorseArcher_Egyptian.nif</NIF>
			<KFM>Art/Units/EDUnits/HorseArcher_Egyptian/HorseArcher_Egyptian.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/HorseArcher_Egyptian/HorseArcher_Egyptian_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HORSE_ARCHER_ROMAN</Type>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/HorseArcher_Roman/Horse_Archer_Roman.nif</NIF>
			<KFM>Art/Units/EDUnits/HorseArcher_Roman/Horse_Archer_Roman.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/HorseArcher_Roman/Horse_Archer_Roman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_KNIGHT</Type>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/Knight/Knight.nif</NIF>
			<KFM>Art/Units/Knight/Knight.kfm</KFM>
			<SHADERNIF>Art/Units/Knight/Knight_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ARABIA_CAMELARCHER</Type>
			<fScale>0.39</fScale>
			<fInterfaceScale>0.8</fInterfaceScale>
			<NIF>Art/Units/Unique/Arabia/CamelArcher/ArabiaCamelArcher.nif</NIF>
			<KFM>Art/Units/Unique/Arabia/CamelArcher/ArabiaCamelArcher.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Arabia/CamelArcher/ArabiaCamelArcher_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SPANISH_CONQUISTADOR</Type>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Unique/Spanish/Conquistador/Conquistador.nif</NIF>
			<KFM>Art/Units/Unique/Spanish/Conquistador/Conquistador.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Spanish/Conquistador/Conquistador_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CHOKONU_KNIGHT</Type>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/ChokonuKnight/ChokonuKnight2.nif</NIF>
			<KFM>Art/Units/Knight/Knight.kfm</KFM>
			<SHADERNIF>Art/Units/ChokonuKnight/ChokonuKnight2_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CAVALRY</Type>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Cavalry/Cavalry.nif</NIF>
			<KFM>Art/Units/Cavalry/Cavalry.kfm</KFM>
			<SHADERNIF>Art/Units/Cavalry/Cavalry_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_RUSSIA_COSSACK</Type>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Unique/Russia/Cossack/RussianCossack.nif</NIF>
			<KFM>Art/Units/Unique/Russia/Cossack/RussianCossack.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Russia/Cossack/RussianCossack_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WAR_ELEPHANT</Type>
			<fScale>0.45</fScale>
			<fInterfaceScale>0.6</fInterfaceScale>
			<NIF>Art/Units/WarElephant/WarElephant.nif</NIF>
			<KFM>Art/Units/WarElephant/WarElephant.kfm</KFM>
			<SHADERNIF>Art/Units/WarElephant/WarElephant_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/WarElephantShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.45</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WAR_ELEPHANT_AFRICAN</Type>
			<fScale>0.45</fScale>
			<fInterfaceScale>0.6</fInterfaceScale>
			<NIF>Art/Units/EDUnits/WarElephant_Carthage/WarElephant_Carthage.nif</NIF>
			<KFM>Art/Units/EDUnits/WarElephant_Carthage/WarElephant_Carthage.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/WarElephant_Carthage/WarElephant_Carthage_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/WarElephantShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.45</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WAR_ELEPHANT_CAUCASIAN</Type>
			<fScale>0.45</fScale>
			<fInterfaceScale>0.6</fInterfaceScale>
			<NIF>Art/Units/EDUnits/WarElephant_Caucasian/WarElephant_Caucasian.nif</NIF>
			<KFM>Art/Units/WarElephant/WarElephant.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/WarElephant_Caucasian/WarElephant_Caucasian_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/WarElephantShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.45</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_TANK</Type>
			<fScale>0.72</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/Tank/Tank.nif</NIF>
			<KFM>Art/Units/Tank/Tank.kfm</KFM>
			<SHADERNIF>Art/Units/Tank/Tank_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/TankShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/tanktread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_TANK</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_TANK</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_TANK_FORT</SelectionSound>
			<ActionSound>AS3D_UN_TANK_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_GERMAN_PANZER</Type>
			<fScale>0.705</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/Unique/German/Panzer/Panzer.nif</NIF>
			<KFM>Art/Units/Unique/German/Panzer/Panzer.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/German/Panzer/Panzer_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/PanzerShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/tanktread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_TANK</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_TANK</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_TANK_FORT</SelectionSound>
			<ActionSound>AS3D_UN_TANK_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MODERN_ARMOR</Type>
			<fScale>0.855</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/ModernArmor/ModernArmor.nif</NIF>
			<KFM>Art/Units/ModernArmor/ModernArmor.kfm</KFM>
			<SHADERNIF>Art/Units/ModernArmor/ModernArmor_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/ModernArmorShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/tanktread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_MOD_ARMOUR</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_MOD_ARMOUR</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_MOD_ARMOUR_HEAL</SelectionSound>
			<ActionSound>AS3D_UN_MOD_ARMOUR_HEAL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_GUNSHIP</Type>
			<fScale>0.72</fScale>
			<fInterfaceScale>0.7</fInterfaceScale>
			<NIF>Art/Units/Gunship/Gunship.nif</NIF>
			<KFM>Art/Units/Gunship/GunShip.kfm</KFM>
			<SHADERNIF>Art/Units/Gunship/Gunship_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/GunshipShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.75</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_GUNSHIP</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_GUNSHIP</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_GUNSHIP_FORT</SelectionSound>
			<ActionSound>AS3D_UN_GUNSHIP_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CATAPULT</Type>
			<fScale>0.80</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Catapult/Catapult.nif</NIF>
			<KFM>Art/Units/Catapult/Catapult.kfm</KFM>
			<SHADERNIF>Art/Units/Catapult/Catapult_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/CatapultShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/wheeltread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_WHEELS_2</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_WHEELS_2</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_CATAPULT_FORT</SelectionSound>
			<ActionSound>AS3D_UN_CATAPULT_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CANNON</Type>
			<fScale>0.53</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Cannon/Cannon.nif</NIF>
			<KFM>Art/Units/Cannon/Cannon.kfm</KFM>
			<SHADERNIF>Art/Units/Cannon/Cannon_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/CannonShadow.nif</ShadowNIF>
				<ShadowAttachNode/>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/wheeltread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MACHINE_GUN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/MachineGun/MachineGunner.nif</NIF>
			<KFM>Art/Units/MachineGun/MachineGunner.kfm</KFM>
			<SHADERNIF>Art/Units/MachineGun/MachineGunner_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ARTILLERY</Type>
			<fScale>0.65</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Artillery/Artillery.nif</NIF>
			<KFM>Art/Units/Artillery/Artillery.kfm</KFM>
			<SHADERNIF>Art/Units/Artillery/Artillery_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/ArtilleryShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/wheeltread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_ARTILLERY</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_ARTILLERY</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_ARTILLERY_FORT</SelectionSound>
			<ActionSound>AS3D_UN_ARTILLERY_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WORKBOAT</Type>
			<fScale>0.15</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Workboat_Ancient/Workboat_Ancient.nif</NIF>
			<KFM>Art/Units/Workboat_Ancient/Workboat_Ancient.kfm</KFM>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/WorkboatShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_OCEAN1</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_OCEAN1</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_WRK_BOAT_ANC_FORT</SelectionSound>
			<ActionSound>AS3D_UN_WRK_BOAT_ANC_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WORKBOAT_MODERN</Type>
			<fScale>0.20</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/Workboat_Modern/Workboat_Modern.nif</NIF>
			<KFM>Art/Units/Workboat_Modern/Workboat_Modern.kfm</KFM>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/WorkboatShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_TRANSPORT</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_TRANSPORT</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_WRK_BOAT_MOD_FORT</SelectionSound>
			<ActionSound>AS3D_UN_WRK_BOAT_MOD_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_GALLEY</Type>
			<fScale>0.12</fScale>
			<fInterfaceScale>0.6</fInterfaceScale>
			<NIF>Art/Units/Galley/Galley.nif</NIF>
			<KFM>Art/Units/Galley/Galley.kfm</KFM>
			<SHADERNIF>Art/Units/Galley/Galley_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/GalleyShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_OCEAN1</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_OCEAN1</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
			<ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_KOBUKSON</Type>
			<fScale>0.12</fScale>
			<fInterfaceScale>0.6</fInterfaceScale>
			<NIF>Art/Units/Kobukson/Kobukson.nif</NIF>
			<KFM>Art/Units/Galley/Galley.kfm</KFM>
			<SHADERNIF>Art/Units/Kobukson/Kobukson.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/GalleyShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_OCEAN1</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_OCEAN1</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
			<ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_TRIREME</Type>
			<fScale>0.10</fScale>
			<fInterfaceScale>0.6</fInterfaceScale>
			<NIF>Art/Units/Trireme/Trireme.nif</NIF>
			<KFM>Art/Units/Trireme/Trireme.kfm</KFM>
			<SHADERNIF>Art/Units/Trireme/Trireme_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/IroncladShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>4.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.4</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_OCEAN1</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_OCEAN1</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
			<ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ASIAN_WAR_GALLEY</Type>
			<fScale>0.13</fScale>
			<fInterfaceScale>0.6</fInterfaceScale>
			<NIF>Art/Units/Ship_Asian/Ship_Asian.nif</NIF>
			<KFM>Art/Units/Ship_Asian/Ship_Asian.kfm</KFM>
			<SHADERNIF>Art/Units/Ship_Asian/Ship_Asian_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/IroncladShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>4.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_OCEAN1</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_OCEAN1</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
			<ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CARAVEL</Type>
			<fScale>0.16</fScale>
			<fInterfaceScale>0.5</fInterfaceScale>
			<NIF>Art/Units/Caravel/Caravel.nif</NIF>
			<KFM>Art/Units/Caravel/Caravel.kfm</KFM>
			<SHADERNIF>Art/Units/Caravel/Caravel_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/CaravelShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_OCEAN2</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_OCEAN2</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
			<ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_GALLEON</Type>
			<fScale>0.16</fScale>
			<fInterfaceScale>0.5</fInterfaceScale>
			<NIF>Art/Units/Galleon/Galleon.nif</NIF>
			<KFM>Art/Units/Galleon/Galleon.kfm</KFM>
			<SHADERNIF>Art/Units/Galleon/Galleon_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/GalleonShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_OCEAN2</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_OCEAN2</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
			<ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_FRIGATE</Type>
			<fScale>0.19</fScale>
			<fInterfaceScale>0.5</fInterfaceScale>
			<NIF>Art/Units/Frigate/Frigate.nif</NIF>
			<KFM>Art/Units/Frigate/Frigate.kfm</KFM>
			<SHADERNIF>Art/Units/Frigate/Frigate_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/FrigateShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_OCEAN2</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_OCEAN2</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
			<ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_IRONCLAD</Type>
			<fScale>0.6</fScale>
			<fInterfaceScale>1.2</fInterfaceScale>
			<NIF>Art/Units/Ironclad/Ironclad.nif</NIF>
			<KFM>Art/Units/Ironclad/Ironclad.kfm</KFM>
			<SHADERNIF>Art/Units/Ironclad/Ironclad_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/IroncladShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_IRONCLAD</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_IRONCLAD</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_IRONCLAD_FORT</SelectionSound>
			<ActionSound>AS3D_UN_IRONCLAD_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_TRANSPORT</Type>
			<fScale>0.8</fScale>
			<fInterfaceScale>1.3</fInterfaceScale>
			<NIF>Art/Units/Transport/Transport.nif</NIF>
			<KFM>Art/Units/Transport/Transport.kfm</KFM>
			<SHADERNIF>Art/Units/Transport/Transport_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/TransportShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_TRANSPORT</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_TRANSPORT</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_TRANSPORT_FORT</SelectionSound>
			<ActionSound>AS3D_UN_TRANSPORT_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_DESTROYER</Type>
			<fScale>1.0</fScale>
			<fInterfaceScale>1.1</fInterfaceScale>
			<NIF>Art/Units/Destroyer/Destroyer.nif</NIF>
			<KFM>Art/Units/Destroyer/Destroyer.kfm</KFM>
			<SHADERNIF>Art/Units/Destroyer/Destroyer_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/DestroyerShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_DESTOYER</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_DESTROYER</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_DESTROYER_FORT</SelectionSound>
			<ActionSound>AS3D_UN_DESTROYER_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_BATTLESHIP</Type>
			<fScale>1.36</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/Battleship/Battleship.nif</NIF>
			<KFM>Art/Units/Battleship/Battleship.kfm</KFM>
			<SHADERNIF>Art/Units/Battleship/Battleship_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/BattleshipShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_DESTOYER</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_DESTROYER</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_DESTROYER_FORT</SelectionSound>
			<ActionSound>AS3D_UN_DESTROYER_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_BISMARCK</Type>
			<fScale>1.3</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/Bismark/Bismark.nif</NIF>
			<KFM>Art/Units/Bismark/Bismark.kfm</KFM>
			<SHADERNIF>Art/Units/Bismark/Bismark.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/BattleshipShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_DESTOYER</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_DESTROYER</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_DESTROYER_FORT</SelectionSound>
			<ActionSound>AS3D_UN_DESTROYER_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SUBMARINE</Type>
			<fScale>0.6</fScale>
			<fInterfaceScale>1.3</fInterfaceScale>
			<NIF>Art/Units/Submarine/Submarine.nif</NIF>
			<KFM>Art/Units/Submarine/Submarine.kfm</KFM>
			<SHADERNIF>Art/Units/Submarine/Submarine_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/BattleshipShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.001</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.55</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_SUBMARINE</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_SUBMARINE</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_SUBMARINE_FORT</SelectionSound>
			<ActionSound>AS3D_UN_SUBMARINE_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CARRIER</Type>
			<fScale>1.55</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/Carrier/Carrier.nif</NIF>
			<KFM>Art/Units/Carrier/Carrier.kfm</KFM>
			<SHADERNIF>Art/Units/Carrier/Carrier_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/CarrierShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_DESTOYER</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_DESTROYER</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_DESTROYER_FORT</SelectionSound>
			<ActionSound>AS3D_UN_DESTROYER_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_FIGHTER</Type>
			<fScale>1.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Fighter/Fighter.nif</NIF>
			<KFM>Art/Units/Fighter/Fighter.kfm</KFM>
			<SHADERNIF>Art/Units/Fighter/Fighter_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/FighterShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.75</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<PatrolSound>AS3D_UN_FIGHTER_PATROL</PatrolSound>
			<SelectionSound>AS3D_UN_FIGHTER_COMMAND_PATROL</SelectionSound>
			<ActionSound>AS3D_UN_FIGHTER_COMMAND_PATROL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_JET_FIGHTER</Type>
			<fScale>0.96</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/JetFighter/JetFighter.nif</NIF>
			<KFM>Art/Units/JetFighter/JetFighter.kfm</KFM>
			<SHADERNIF>Art/Units/JetFighter/JetFighter_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/JetFighterShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.75</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<PatrolSound>AS3D_UN_JET_PATROL</PatrolSound>
			<SelectionSound>AS3D_UN_JET_COMMAND_PATROL</SelectionSound>
			<ActionSound>AS3D_UN_JET_COMMAND_PATROL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_BOMBER</Type>
			<fScale>1.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Bomber/Bomber.nif</NIF>
			<KFM>Art/Units/Bomber/Bomber.kfm</KFM>
			<SHADERNIF>Art/Units/Bomber/Bomber_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/BomberShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.75</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<PatrolSound>AS3D_UN_FIGHTER_PATROL</PatrolSound>
			<SelectionSound>AS3D_UN_FIGHTER_COMMAND_PATROL</SelectionSound>
			<ActionSound>AS3D_UN_FIGHTER_COMMAND_PATROL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_STEALTH_BOMBER</Type>
			<fScale>1.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/StealthBomber/StealthBomber.nif</NIF>
			<KFM>Art/Units/StealthBomber/StealthBomber.kfm</KFM>
			<SHADERNIF>Art/Units/StealthBomber/StealthBomber_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/StealthBomberShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.7</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<PatrolSound>AS3D_UN_JET_PATROL</PatrolSound>
			<SelectionSound>AS3D_UN_JET_COMMAND_PATROL</SelectionSound>
			<ActionSound>AS3D_UN_JET_COMMAND_PATROL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_TU160</Type>
			<fScale>1.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Tu-160/Tu-160.nif</NIF>
			<KFM>Art/Units/StealthBomber/StealthBomber.kfm</KFM>
			<SHADERNIF>Art/Units/Tu-160/Tu-160.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/StealthBomberShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.7</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<PatrolSound>AS3D_UN_JET_PATROL</PatrolSound>
			<SelectionSound>AS3D_UN_JET_COMMAND_PATROL</SelectionSound>
			<ActionSound>AS3D_UN_JET_COMMAND_PATROL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ICBM</Type>
			<fScale>0.85</fScale>
			<fInterfaceScale>0.68</fInterfaceScale>
			<NIF>Art/Units/ICBM/ICBM.nif</NIF>
			<KFM>Art/Units/ICBM/ICBM.kfm</KFM>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.3</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_ICBM_SELECT</SelectionSound>
			<ActionSound>AS3D_UN_ICBM_SELECT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_PROPHET</Type>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/GreatPeople/Prophet/GreatProphet.nif</NIF>
			<KFM>Art/Units/GreatPeople/Prophet/GreatProphet.kfm</KFM>
			<SHADERNIF>Art/Units/GreatPeople/Prophet/GreatProphet_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ARTIST</Type>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/GreatPeople/Artist/GreatArtist.nif</NIF>
			<KFM>Art/Units/GreatPeople/Artist/GreatArtist.kfm</KFM>
			<SHADERNIF>Art/Units/GreatPeople/Artist/GreatArtist_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ARTIST_MODERN</Type>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/GreatPeople/ModernArtist/ModernArtist.nif</NIF>
			<KFM>Art/Units/GreatPeople/ModernArtist/ModernArtist.kfm</KFM>
			<SHADERNIF>Art/Units/GreatPeople/ModernArtist/ModernArtist_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SCIENTIST</Type>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/GreatPeople/Scientist/GreatScientistAncient.nif</NIF>
			<KFM>Art/Units/GreatPeople/Scientist/GreatScientistAncient.kfm</KFM>
			<SHADERNIF>Art/Units/GreatPeople/Scientist/GreatScientistAncient_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SCIENTIST_MODERN</Type>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/GreatPeople/ModernScientist/ModernScientist.nif</NIF>
			<KFM>Art/Units/GreatPeople/ModernScientist/ModernScientist.kfm</KFM>
			<SHADERNIF>Art/Units/GreatPeople/ModernScientist/ModernScientist_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MERCHANT</Type>
			<fScale>0.46</fScale>
			<fInterfaceScale>0.8</fInterfaceScale>
			<NIF>Art/Units/GreatPeople/Merchant/GreatMerchantAncient.nif</NIF>
			<KFM>Art/Units/GreatPeople/Merchant/GreatMerchantAncient.kfm</KFM>
			<SHADERNIF>Art/Units/GreatPeople/Merchant/GreatMerchantAncient_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/GreatMerchantShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MERCHANT_MODERN</Type>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/GreatPeople/ModernMerchant/ModernMerchant.nif</NIF>
			<KFM>Art/Units/GreatPeople/ModernMerchant/ModernMerchant.kfm</KFM>
			<SHADERNIF>Art/Units/GreatPeople/ModernMerchant/ModernMerchant_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ENGINEER</Type>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/GreatPeople/Engineer/Engineer.nif</NIF>
			<KFM>Art/Units/GreatPeople/Engineer/Engineer.kfm</KFM>
			<SHADERNIF>Art/Units/GreatPeople/Engineer/Engineer_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ENGINEER_MODERN</Type>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/GreatPeople/ModernEngineer/GreatEngineerModern.nif</NIF>
			<KFM>Art/Units/GreatPeople/ModernEngineer/GreatEngineerModern.kfm</KFM>
			<SHADERNIF>Art/Units/GreatPeople/ModernEngineer/GreatEngineerModern_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SETTLER_MALE</Type>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Settler/Settler_Male.nif</NIF>
			<KFM>Art/Units/Settler/Settler_Male.kfm</KFM>
			<SHADERNIF>Art/Units/Settler/Settler_Male_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SETTLER_FEMALE</Type>
			<fScale>0.47</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Settler/Settler_Female.nif</NIF>
			<KFM>Art/Units/Settler/Settler_Female.kfm</KFM>
			<SHADERNIF>Art/Units/Settler/Settler_Female_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SETTLER_BOY</Type>
			<fScale>0.6</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Settler/Settler_Child.nif</NIF>
			<KFM>Art/Units/Settler/Settler_Child.kfm</KFM>
			<SHADERNIF>Art/Units/Settler/Settler_Child_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.7</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bCombatExempt>1</bCombatExempt>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SETTLER_GIRL</Type>
			<fScale>0.37</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Settler/Settler_Female.nif</NIF>
			<KFM>Art/Units/Settler/Settler_Female.kfm</KFM>
			<SHADERNIF>Art/Units/Settler/Settler_Female_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SETTLER_CHILD</Type>
			<fScale>0.47</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Settler/Settler_Child.nif</NIF>
			<KFM>Art/Units/Settler/Settler_Child.kfm</KFM>
			<SHADERNIF>Art/Units/Settler/Settler_Child_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.7</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bCombatExempt>1</bCombatExempt>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_AFRICAN_SETTLER_MALE</Type>
			<fScale>0.5</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Settler_African/african_settler.nif</NIF>
			<KFM>Art/Units/Settler/Settler_Male.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Settler_African/african_settler.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_AFRICAN_SETTLER_FEMALE</Type>
			<fScale>0.47</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Settler_African/Settler_Female.nif</NIF>
			<KFM>Art/Units/Settler/Settler_Female.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Settler_African/Settler_Female_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_AFRICAN_SETTLER_BOY</Type>
			<fScale>0.5</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Settler_African/african_spearman.nif</NIF>
			<KFM>Art/Units/Unique/Mali/Skirmisher/MaliSkirmisher.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Settler_African/african_spearman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.7</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_AFRICAN_SETTLER_GIRL</Type>
			<fScale>0.37</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Settler_African/Settler_Female.nif</NIF>
			<KFM>Art/Units/Settler/Settler_Female.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Settler_African/Settler_Female_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_AFRICAN_SETTLER_CHILD</Type>
			<fScale>0.35</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Settler_African/Settler_Child.nif</NIF>
			<KFM>Art/Units/Settler/Settler_Child.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Settler_African/Settler_Child_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.7</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bCombatExempt>1</bCombatExempt>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ARABIAN_SETTLER_MALE</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Settler_Arabian/arabian_settler_male.nif</NIF>
			<KFM>Art/Units/Settler/Settler_Male.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Settler_Arabian/arabian_settler_male_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ARABIAN_SETTLER_FEMALE</Type>
			<fScale>0.47</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Settler_Arabian/arabian_settler_female.nif</NIF>
			<KFM>Art/Units/Missionary/Jewish/JewishMissionary.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Settler_Arabian/arabian_settler_female_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ASIAN_SETTLER_MALE</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Settler_Asian/fareast_settler_male.nif</NIF>
			<KFM>Art/Units/Settler/Settler_Male.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Settler_Asian/fareast_settler_male_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ASIAN_SETTLER_FEMALE</Type>
			<fScale>0.47</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Settler_Asian/fareast_settler_female.nif</NIF>
			<KFM>Art/Units/Settler/Settler_Female.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Settler_Asian/fareast_settler_female_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ASIAN_ELDER</Type>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Settler_Asian/fareast_elder.nif</NIF>
			<KFM>Art/Units/Missionary/Taoist/TaoistMissionary.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Settler_Asian/fareast_elder_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.85</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ASIAN_SETTLER_CHILD1</Type>
			<fScale>0.45</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Settler_Asian/Settler_Child.nif</NIF>
			<KFM>Art/Units/Settler/Settler_Child.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Settler_Asian/Settler_Child_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.7</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bCombatExempt>1</bCombatExempt>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ASIAN_SETTLER_CHILD2</Type>
			<fScale>0.35</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Settler_Asian/Settler_Child_nostick.nif</NIF>
			<KFM>Art/Units/Settler/Settler_Child.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Settler_Asian/Settler_Child_nostick_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.7</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bCombatExempt>1</bCombatExempt>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_EGYPTIAN_SETTLER_MALE</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Settler_Egyptian/egypt_settler_male.nif</NIF>
			<KFM>Art/Units/Settler/Settler_Male.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Settler_Egyptian/egypt_settler_male_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_EGYPTIAN_SETTLER_FEMALE</Type>
			<fScale>0.47</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Settler_Egyptian/settler_female.nif</NIF>
			<KFM>Art/Units/Settler/Settler_Female.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Settler_Egyptian/settler_female_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_EGYPTIAN_ELDER</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Settler_Egyptian/egyptian_elder.nif</NIF>
			<KFM>Art/Units/Settler/Settler_Male.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Settler_Egyptian/egyptian_elder_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_INDIAN_SETTLER_MALE</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Settler_Indian/hindu_settler_male.nif</NIF>
			<KFM>Art/Units/Settler/Settler_Male.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Settler_Indian/hindu_settler_male_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_INDIAN_SETTLER_FEMALE</Type>
			<fScale>0.47</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Settler_Indian/settler_female.nif</NIF>
			<KFM>Art/Units/Settler/Settler_Female.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Settler_Indian/settler_female_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_NATIVE_SETTLER_MALE</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Settler_Native/NativeSettler.nif</NIF>
			<KFM>Art/Units/Settler/Settler_Male.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Settler_Native/NativeSettler_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_NATIVE_SETTLER_FEMALE</Type>
			<fScale>0.47</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Settler_Native/Settler_Female.nif</NIF>
			<KFM>Art/Units/Settler/Settler_Female.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Settler_Native/Settler_Female_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_NATIVE_SETTLER_CHILD</Type>
			<fScale>0.35</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Settler_Native/Settler_Child.nif</NIF>
			<KFM>Art/Units/Settler/Settler_Child.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Settler_Native/Settler_Child_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.7</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bCombatExempt>1</bCombatExempt>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MONGOL_SETTLER_MALE</Type>
			<fScale>0.47</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Settler_Mongolian/Mongol_Settler_B.nif</NIF>
			<KFM>Art/Units/EDUnits/Settler_Mongolian/Mongol_Settler_B.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Settler_Mongolian/Mongol_Settler_B.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MONGOL_SETTLER_HORSE</Type>
			<fScale>0.47</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Settler_Mongolian/Mongol_Settler_Horseman.nif</NIF>
			<KFM>Art/Units/EDUnits/Settler_Mongolian/Mongol_Settler_Horseman.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Settler_Mongolian/Mongol_Settler_Horseman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/GreatMerchantShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.8</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_DOG</Type>
			<fScale>0.4</fScale>
			<fInterfaceScale>1.3</fInterfaceScale>
			<NIF>Art/Units/Animals/Dog/Wolf.nif</NIF>
			<KFM>Art/Units/Wolf/Wolf.kfm</KFM>
			<SHADERNIF>Art/Units/Animals/Dog/Wolf_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/WolfShadow.nif</ShadowNIF>
				<ShadowAttachNode>LionBip Spine</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SETTLER_WAGON</Type>
			<fScale>0.46</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/EDUnits/Wagon/Wagon.nif</NIF>
			<KFM>Art/Units/Chariot/Chariot.kfm</KFM>
			<SHADERNIF>Art/Units/EDUnits/Wagon/Wagon_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/ChariotShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/wheeltread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.20</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>360.0</fAngleInterpRate>
			<fExchangeAngle>-30.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HORSE</Type>
			<fScale>0.45</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/Animals/Horse/horsedark.nif</NIF>
			<KFM>Art/Units/Unique/Persia/Immortal/PersianImmortal.kfm</KFM>
			<SHADERNIF>Art/Units/Animals/Horse/horsedark.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_PACK_HORSE</Type>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/Animals/Donkey/donkey.nif</NIF>
			<KFM>Art/Units/Unique/Persia/Immortal/PersianImmortal.kfm</KFM>
			<SHADERNIF>Art/Units/Animals/Donkey/donkey.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_PACK_CAMEL</Type>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/Animals/PackCamel/PackCamel.nif</NIF>
			<KFM>Art/Units/GreatPeople/Merchant/GreatMerchantAncient.kfm</KFM>
			<SHADERNIF>Art/Units/Animals/PackCamel/PackCamel.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CAMEL</Type>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/Animals/Camel/Camel.nif</NIF>
			<KFM>Art/Units/Unique/Arabia/CamelArcher/ArabiaCamelArcher.kfm</KFM>
			<SHADERNIF>Art/Units/Animals/Camel/Camel.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MARK_V_TANK</Type>
			<fScale>0.48</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Scenario/Mark_V_Tank/MarkVTank.nif</NIF>
			<KFM>Art/Units/Scenario/Mark_V_Tank/MarkVTank.kfm</KFM>
			<SHADERNIF>Art/Units/Scenario/Mark_V_Tank/MarkVTank_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/TankShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/tanktread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_TANK</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_TANK</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_TANK_FORT</SelectionSound>
			<ActionSound>AS3D_UN_TANK_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SOPWITH_CAMEL</Type>
			<fScale>0.5</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Scenario/Sopwith_Camel/Sopwith_Camel.nif</NIF>
			<KFM>Art/Units/Scenario/Sopwith_Camel/Sopwith_Camel.kfm</KFM>
			<SHADERNIF>Art/Units/Scenario/Sopwith_Camel/Sopwith_Camel_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/FighterShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.75</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<PatrolSound>AS3D_UN_FIGHTER_PATROL</PatrolSound>
			<SelectionSound>AS3D_UN_FIGHTER_COMMAND_PATROL</SelectionSound>
			<ActionSound>AS3D_UN_FIGHTER_COMMAND_PATROL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WARLORD_ANCIENT</Type>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Warlord_Ancient/Warlord_Ancient.nif</NIF>
			<KFM>Art/Units/Warlord_Ancient/Warlord_Ancient.kfm</KFM>
			<SHADERNIF>Art/Units/Warlord_Ancient/Warlord_Ancient_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>Bip01 Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WARLORD_MEDIEVAL</Type>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Warlord_MiddleAge/Warlord_MiddleAge.nif</NIF>
			<KFM>Art/Units/Warlord_MiddleAge/Warlord_MiddleAge.kfm</KFM>
			<SHADERNIF>Art/Units/Warlord_MiddleAge/Warlord_MiddleAge_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>Bip01 Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WARLORD_MODERN</Type>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Warlord_Modern/Warlord_Modern.nif</NIF>
			<KFM>Art/Units/Warlord_Modern/Warlord_Modern.kfm</KFM>
			<SHADERNIF>Art/Units/Warlord_Modern/Warlord_Modern_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>Bip01 Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WARLORD_PALADIN</Type>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/warlord paladin/warrior.nif</NIF>
			<KFM>Art/Units/Warrior/Warrior.kfm</KFM>
			<SHADERNIF>Art/Units/warlord paladin/warrior_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>Bip01 Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ARCHER_CHINESE</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Archer_Chinese/Archer_Chinese.nif</NIF>
			<KFM>Art/Units/Archer_Chinese/Archer_Chinese.kfm</KFM>
			<SHADERNIF>Art/Units/Archer_Chinese/Archer_Chinese_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.85</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ARCHER_EGYPTIAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Archer_Egyptian/Archer_Egyptian.nif</NIF>
			<KFM>Art/Units/Archer_Egyptian/Archer_Egyptian.kfm</KFM>
			<SHADERNIF>Art/Units/Archer_Egyptian/Archer_Egyptian_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.85</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ARCHER_EURASIAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Archer_Eurasian/Archer_Eurasian.nif</NIF>
			<KFM>Art/Units/Archer_Eurasian/Archer_Eurasian.kfm</KFM>
			<SHADERNIF>Art/Units/Archer_Eurasian/Archer_Eurasian_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.85</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_PELTAST</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Peltast/Peltast.nif</NIF>
			<KFM>Art/Units/Peltast/Peltast.kfm</KFM>
			<SHADERNIF>Art/Units/Peltast/Peltast_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MONGOL_JAVELIN_THROWER</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Mongolian_JavelinThrower/Mongolian_JavelinThrower.nif</NIF>
			<KFM>Art/Units/Mongolian_JavelinThrower/Mongolian_JavelinThrower.kfm</KFM>
			<SHADERNIF>Art/Units/Mongolian_JavelinThrower/Mongolian_JavelinThrower_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MONGOL_SETTLER_A</Type>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Mongol_Settler_Camp/Mongol_Settler_A.nif</NIF>
			<KFM>Art/Units/Mongol_Settler_Camp/Mongol_Settler_A.kfm</KFM>
			<SHADERNIF>Art/Units/Mongol_Settler_Camp/Mongol_Settler_A_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MONGOL_SETTLER_B</Type>
			<fScale>0.47</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Mongol_Settler_Camp/Mongol_Settler_B.nif</NIF>
			<KFM>Art/Units/Mongol_Settler_Camp/Mongol_Settler_B.kfm</KFM>
			<SHADERNIF>Art/Units/Mongol_Settler_Camp/Mongol_Settler_B.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MONGOL_SETTLER_HORSE</Type>
			<fScale>0.47</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Mongol_Settler_Camp/Mongol_Settler_Horseman.nif</NIF>
			<KFM>Art/Units/Mongol_Settler_Camp/Mongol_Settler_Horseman.kfm</KFM>
			<SHADERNIF>Art/Units/Mongol_Settler_Camp/Mongol_Settler_Horseman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/GreatMerchantShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.8</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_AXEMAN_EGYPTIAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Axeman_Egyptian/Axeman_Egyptian.nif</NIF>
			<KFM>Art/Units/Axeman_Egyptian/Axeman_Egyptian.kfm</KFM>
			<SHADERNIF>Art/Units/Axeman_Egyptian/Axeman_Egyptian.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SPEARMAN_CHINESE</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Spearman_Chinese/Spearman_Chinese.nif</NIF>
			<KFM>Art/Units/Spearman_Chinese/Spearman_Chinese.kfm</KFM>
			<SHADERNIF>Art/Units/Spearman_Chinese/Spearman_Chinese_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SPEARMAN_EURASIAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Spearman_Eurasian/Spearman_Eurasian.nif</NIF>
			<KFM>Art/Units/Spearman_Eurasian/Spearman_Eurasian.kfm</KFM>
			<SHADERNIF>Art/Units/Spearman_Eurasian/Spearman_Eurasian_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ZULU_SPEARMAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Zulu_Impi/Zulu_Impi.nif</NIF>
			<KFM>Art/Units/Zulu_Impi/Zulu_Impi.kfm</KFM>
			<SHADERNIF>Art/Units/Zulu_Impi/Zulu_Impi_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SWORDSMAN_CHINESE</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Swordsman_Chinese/Swordsman_Chinese.nif</NIF>
			<KFM>Art/Units/Swordsman_Chinese/Swordsman_Chinese.kfm</KFM>
			<SHADERNIF>Art/Units/Swordsman_Chinese/Swordsman_Chinese_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CELTIC_BARBARIAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Celtic_Warrior/Celtic_Warrior.nif</NIF>
			<KFM>Art/Units/Celtic_Warrior/Celtic_Warrior.kfm</KFM>
			<SHADERNIF>Art/Units/Celtic_Warrior/Celtic_Warrior_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_VIKING_BESERKER</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Viking_Berserker/Berserker.nif</NIF>
			<KFM>Art/Units/Viking_Berserker/Berserker.kfm</KFM>
			<SHADERNIF>Art/Units/Viking_Berserker/Berserker_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CHARIOT_CELTIC</Type>
			<fScale>0.35</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/Chariot_Celtic/Chariot_Celtic.nif</NIF>
			<KFM>Art/Units/Chariot_Celtic/Chariot_Celtic.kfm</KFM>
			<SHADERNIF>Art/Units/Chariot_Celtic/Chariot_Celtic_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/ChariotShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/wheeltread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.20</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>360.0</fAngleInterpRate>
			<fExchangeAngle>-30.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CHARIOT_CHINESE</Type>
			<fScale>0.35</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/Chariot_Chinese/Chariot_Chinese.nif</NIF>
			<KFM>Art/Units/Chariot_Chinese/Chariot_Chinese.kfm</KFM>
			<SHADERNIF>Art/Units/Chariot_Chinese/Chariot_Chinese_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/ChariotShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/wheeltread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.20</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>360.0</fAngleInterpRate>
			<fExchangeAngle>-30.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_PRODOMOI</Type>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/Prodromoi/Prodromoi.nif</NIF>
			<KFM>Art/Units/Prodromoi/Prodromoi.kfm</KFM>
			<SHADERNIF>Art/Units/Prodromoi/Prodromoi_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CARTHAGE_NUMIDIAN_CAVALRY</Type>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/Numidian_Cavalry/Numidian_Cavalry.nif</NIF>
			<KFM>Art/Units/Numidian_Cavalry/Numidian_Cavalry.kfm</KFM>
			<SHADERNIF>Art/Units/Numidian_Cavalry/Numidian_Cavalry_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HORSE_ARCHER_EGYPTIAN</Type>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/HorseArcher_Egyptian/HorseArcher_Egyptian.nif</NIF>
			<KFM>Art/Units/HorseArcher_Egyptian/HorseArcher_Egyptian.kfm</KFM>
			<SHADERNIF>Art/Units/HorseArcher_Egyptian/HorseArcher_Egyptian_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HORSE_ARCHER_ROMAN</Type>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/HorseArcher_Roman/Horse_Archer_Roman.nif</NIF>
			<KFM>Art/Units/HorseArcher_Roman/Horse_Archer_Roman.kfm</KFM>
			<SHADERNIF>Art/Units/HorseArcher_Roman/Horse_Archer_Roman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HORSEMAN_EURASIAN</Type>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/Horseman_Eurasian/Horseman_Eurasian.nif</NIF>
			<KFM>Art/Units/Horseman_Eurasian/Horseman_Eurasian.kfm</KFM>
			<SHADERNIF>Art/Units/Horseman_Eurasian/Horseman_Eurasian_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MONGOL_MOUNTED_SWORDSMAN</Type>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/MountedSwordsman_Mongol/Mounted_Swordsman_Mongol.nif</NIF>
			<KFM>Art/Units/MountedSwordsman_Mongol/Mounted_Swordsman_Mongol.kfm</KFM>
			<SHADERNIF>Art/Units/MountedSwordsman_Mongol/Mounted_Swordsman_Mongol_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_OTTOMAN_JANISSARY</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Janissary/Janissary.nif</NIF>
			<KFM>Art/Units/Janissary/Janissary.kfm</KFM>
			<SHADERNIF>Art/Units/Janissary/Janissary_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CARTHAGE_WAR_ELEPHANT</Type>
			<fScale>0.45</fScale>
			<fInterfaceScale>0.6</fInterfaceScale>
			<NIF>Art/Units/WarElephant_Carthage/WarElephant_Carthage.nif</NIF>
			<KFM>Art/Units/WarElephant_Carthage/WarElephant_Carthage.kfm</KFM>
			<SHADERNIF>Art/Units/WarElephant_Carthage/WarElephant_Carthage_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/WarElephantShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.45</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_TREBUCHET</Type>
			<fScale>0.55</fScale>
			<fInterfaceScale>.7</fInterfaceScale>
			<NIF>Art/Units/Trebuchet/Trebuchet.nif</NIF>
			<KFM>Art/Units/Trebuchet/Trebuchet.kfm</KFM>
			<SHADERNIF>Art/Units/Trebuchet/Trebuchet_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/CatapultShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/wheeltread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_WHEELS_3</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_WHEELS_3</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_CATAPULT_FORT</SelectionSound>
			<ActionSound>AS3D_UN_CATAPULT_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CHINESE_PRIMITIVE_CANNON</Type>
			<fScale>0.53</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Cannon Ancient Chinese /Cannon_Ancient_Chinese.nif</NIF>
			<KFM>Art/Units/Cannon Ancient Chinese/Cannon_Ancient_Chinese.kfm</KFM>
			<SHADERNIF>Art/Units/Cannon Ancient Chinese/Cannon_Ancient_Chinese_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode/>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_KOREAN_HWACHA</Type>
			<fScale>0.50</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Hwacha_Korean/Hwacha.nif</NIF>
			<KFM>Art/Units/Hwacha_Korean/Hwacha.kfm</KFM>
			<SHADERNIF>Art/Units/Hwacha_Korean/Hwacha_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/CatapultShadow.nif</ShadowNIF>
				<ShadowAttachNode>Cart_Master_Dummy</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/wheeltread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_CATAPULT_HEAL</SelectionSound>
			<ActionSound>AS3D_UN_CATAPULT_HEAL</ActionSound>
		</UnitArtInfo>		
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_TREASURE_UNIT</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Treasure/Treasure.nif</NIF>
			<KFM>Art/Units/Treasure/Treasure.kfm</KFM>
			<SHADERNIF>Art/Units/Treasure/Treasure_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/CannonShadow.nif</ShadowNIF>
				<ShadowAttachNode>Bip01 Pelvis</ShadowAttachNode>
				<fShadowScale>1.5</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/wheeltread.dds</Texture>
				<fWidth>1.2</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_COMPANION_CAVALRY</Type>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/Scenario/Companion_Cavalry/Companion_Cavalry.nif</NIF>
			<KFM>Art/Units/Scenario/Companion_Cavalry/Companion_Cavalry.kfm</KFM>
			<SHADERNIF>Art/Units/Scenario/Companion_Cavalry/Companion_Cavalry_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HYPASPISTS</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Scenario/Greek_Hyapist/Greek_Hypaspist.nif</NIF>
			<KFM>Art/Units/Scenario/Greek_Hyapist/Greek_Hypaspist.kfm</KFM>
			<SHADERNIF>Art/Units/Scenario/Greek_Hyapist/Greek_Hypaspist_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MISSIONARY_GENERAL</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Missionary_General/Missionary_General.nif</NIF>
			<KFM>Art/Units/Missionary_General/Missionary_General.kfm</KFM>
			<SHADERNIF>Art/Units/Missionary_General/Missionary_General_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HORSE_PESTILENCE</Type>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Omen_Horsemen/Horseman_Pestilence.nif</NIF>
			<KFM>Art/Units/Omen_Horsemen/Horseman_Pestilence.kfm</KFM>
			<SHADERNIF>Art/Units/Omen_Horsemen/Horseman_Pestilence_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HORSE_WAR</Type>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Omen_Horsemen/Horseman_War.nif</NIF>
			<KFM>Art/Units/Omen_Horsemen/Horseman_War.kfm</KFM>
			<SHADERNIF>Art/Units/Omen_Horsemen/Horseman_War_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HORSE_FAMINE</Type>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Omen_Horsemen/Horseman_Famine.nif</NIF>
			<KFM>Art/Units/Omen_Horsemen/Horseman_Famine.kfm</KFM>
			<SHADERNIF>Art/Units/Omen_Horsemen/Horseman_Famine_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HORSE_DEATH</Type>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Omen_Horsemen/Horseman_Death.nif</NIF>
			<KFM>Art/Units/Omen_Horsemen/Horseman_Death.kfm</KFM>
			<SHADERNIF>Art/Units/Omen_Horsemen/Horseman_Death_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SIEGE_TOWER</Type>
			<fScale>0.20</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Siege_Tower/Siege_Tower.nif</NIF>
			<KFM>Art/Units/Siege_Tower/Siege_Tower.kfm</KFM>
			<SHADERNIF>Art/Units/Siege_Tower/Siege_Tower_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>SiegeTower_Main_Bone</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/wheeltread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<fExchangeAngle>-38.0</fExchangeAngle>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<!-- #############################################################################
		Officers Mod
		BEGIN HERE
		-->
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_OFFICERSWORDSMAN</Type>
			<fScale>0.33</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/OFFICERS/swordsman/swordsman.nif</NIF>
			<KFM>Art/Units/OFFICERS/swordsman/swordsman.kfm</KFM>
			<SHADERNIF>Art/Units/OFFICERS/swordsman/swordsman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/OFFICERS/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.15</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_OFFICERAXEMAN</Type>
			<fScale>0.33</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/OFFICERS/Axeman/Axeman.nif</NIF>
			<KFM>Art/Units/OFFICERS/Axeman/Axeman.kfm</KFM>
			<SHADERNIF>Art/Units/OFFICERS/Axeman/Axeman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/OFFICERS/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.15</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_OFFICERMACEMAN</Type>
			<fScale>0.33</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/OFFICERS/Maceman/Maceman.nif</NIF>
			<KFM>Art/Units/OFFICERS/Maceman/Maceman.kfm</KFM>
			<SHADERNIF>Art/Units/OFFICERS/Maceman/Maceman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/OFFICERS/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.15</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_OFFICERSAMURAI</Type>
			<fScale>0.33</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/OFFICERS/Samurai/JapaneseSamurai.nif</NIF>
			<KFM>Art/Units/OFFICERS/Samurai/JapaneseSamurai.kfm</KFM>
			<SHADERNIF>Art/Units/OFFICERS/Samurai/JapaneseSamurai_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/OFFICERS/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.15</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_OFFICERSPEARMAN</Type>
			<fScale>0.33</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/OFFICERS/Spearman/Spearman.nif</NIF>
			<KFM>Art/Units/OFFICERS/Spearman/Spearman.kfm</KFM>
			<SHADERNIF>Art/Units/OFFICERS/Spearman/Spearman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/OFFICERS/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.15</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_OFFICERPIKEMAN</Type>
			<fScale>0.33</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/OFFICERS/Pikeman/Pikeman.nif</NIF>
			<KFM>Art/Units/OFFICERS/Pikeman/Pikeman.kfm</KFM>
			<SHADERNIF>Art/Units/OFFICERS/Pikeman/Pikeman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/OFFICERS/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.2</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_OFFICERMUSKETMAN</Type>
			<fScale>0.33</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/OFFICERS/Musketman/Musketman.nif</NIF>
			<KFM>Art/Units/OFFICERS/Musketman/Musketman.kfm</KFM>
			<SHADERNIF>Art/Units/OFFICERS/Musketman/Musketman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/OFFICERS/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.15</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_OFFICERRIFLEMAN</Type>
			<fScale>0.33</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/OFFICERS/Rifleman/Rifleman.nif</NIF>
			<KFM>Art/Units/OFFICERS/Rifleman/Rifleman.kfm</KFM>
			<SHADERNIF>Art/Units/OFFICERS/Rifleman/Rifleman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/OFFICERS/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.15</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_OFFICERGRENADIER</Type>
			<fScale>0.33</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/OFFICERS/Grenadier/Grenadier.nif</NIF>
			<KFM>Art/Units/OFFICERS/Grenadier/Grenadier.kfm</KFM>
			<SHADERNIF>Art/Units/OFFICERS/Grenadier/Grenadier_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/OFFICERS/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.95</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.15</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_OFFICERINFANTRY</Type>
			<fScale>0.33</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/OFFICERS/Infantry/Infantry.nif</NIF>
			<KFM>Art/Units/OFFICERS/Infantry/Infantry.kfm</KFM>
			<SHADERNIF>Art/Units/OFFICERS/Infantry/Infantry_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/OFFICERS/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.15</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_OFFICERMARINE</Type>
			<fScale>0.33</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/OFFICERS/Marine/Marines.nif</NIF>
			<KFM>Art/Units/OFFICERS/Marine/Marines.kfm</KFM>
			<SHADERNIF>Art/Units/OFFICERS/Marine/Marines_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/OFFICERS/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.15</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_OFFICERARCHER</Type>
			<fScale>0.33</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/OFFICERS/Archer/Archer.nif</NIF>
			<KFM>Art/Units/OFFICERS/Archer/Archer.kfm</KFM>
			<SHADERNIF>Art/Units/OFFICERS/Archer/Archer_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/OFFICERS/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.85</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.15</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_OFFICERLONGBOWMAN</Type>
			<fScale>0.33</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/OFFICERS/Longbowman/Longbowman.nif</NIF>
			<KFM>Art/Units/OFFICERS/Longbowman/Longbowman.kfm</KFM>
			<SHADERNIF>Art/Units/OFFICERS/Longbowman/Longbowman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/OFFICERS/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.15</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_OFFICERCROSSBOWMAN</Type>
			<fScale>0.33</fScale>
			<fInterfaceScale>1.1</fInterfaceScale>
			<NIF>Art/Units/OFFICERS/Crossbowman/Crossbowman.nif</NIF>
			<KFM>Art/Units/OFFICERS/Crossbowman/Crossbowman.kfm</KFM>
			<SHADERNIF>Art/Units/OFFICERS/Crossbowman/Crossbowman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/OFFICERS/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.15</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_OFFICERCHARIOT</Type>
			<fScale>0.33</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/OFFICERS/Chariot/Chariot.nif</NIF>
			<KFM>Art/Units/OFFICERS/Chariot/Chariot.kfm</KFM>
			<SHADERNIF>Art/Units/OFFICERS/Chariot/Chariot_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/OFFICERS/01_UnitShadows/ChariotShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/wheeltread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.20</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>360.0</fAngleInterpRate>
			<fExchangeAngle>-30.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_OFFICERHORSE_ARCHER</Type>
			<fScale>0.35</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/OFFICERS/HorseArcher/HorseArcher.nif</NIF>
			<KFM>Art/Units/OFFICERS/HorseArcher/HorseArcher.kfm</KFM>
			<SHADERNIF>Art/Units/OFFICERS/HorseArcher/HorseArcher_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/OFFICERS/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.15</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_OFFICERKNIGHT</Type>
			<fScale>0.35</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/OFFICERS/Knight/Knight.nif</NIF>
			<KFM>Art/Units/OFFICERS/Knight/Knight.kfm</KFM>
			<SHADERNIF>Art/Units/OFFICERS/Knight/Knight_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/OFFICERS/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.15</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_OFFICERCAVALRY</Type>
			<fScale>0.35</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/OFFICERS/Cavalry/Cavalry.nif</NIF>
			<KFM>Art/Units/OFFICERS/Cavalry/Cavalry.kfm</KFM>
			<SHADERNIF>Art/Units/OFFICERS/Cavalry/Cavalry_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/OFFICERS/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.15</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_OFFICERWAR_ELEPHANT</Type>
			<fScale>0.31</fScale>
			<fInterfaceScale>0.6</fInterfaceScale>
			<NIF>Art/Units/OFFICERS/WarElephant/WarElephant.nif</NIF>
			<KFM>Art/Units/OFFICERS/WarElephant/WarElephant.kfm</KFM>
			<SHADERNIF>Art/Units/OFFICERS/WarElephant/WarElephant_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/OFFICERS/01_UnitShadows/WarElephantShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.45</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>	
		<!-- #############################################################################
		OFFICER MOD
		END
		-->
		<!-- #############################################################################
		Gedemon added units
		BEGIN HERE
		-->
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MARINE_GRENADIER</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Modern Grenadier/Grenadier.nif</NIF>
			<KFM>Art/Units/Grenadier/Grenadier.kfm</KFM>
			<SHADERNIF>Art/Units/Modern Grenadier/Grenadier.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo><UnitArtInfo>
			<Type>ART_DEF_UNIT_MARINE_GRENADIER_EAST</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Modern Grenadier Camo/Grenadier.nif</NIF>
			<KFM>Art/Units/Grenadier/Grenadier.kfm</KFM>
			<SHADERNIF>Art/Units/Modern Grenadier Camo/Grenadier.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HUMVEE</Type>
			<fScale>0.45</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/HUMVEE/HUMVEE.nif</NIF>
			<KFM>Art/Units/HUMVEE/HUMVEE.kfm</KFM>
			<SHADERNIF>Art/Units/HUMVEE/HUMVEE.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/TankShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/tanktread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_TANK</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_TANK</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_TANK_FORT</SelectionSound>
			<ActionSound>AS3D_UN_TANK_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HUMVEE_DESERT</Type>
			<fScale>0.45</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/HUMVEE Desert/HUMVEE.nif</NIF>
			<KFM>Art/Units/HUMVEE Desert/HUMVEE.kfm</KFM>
			<SHADERNIF>Art/Units/HUMVEE Desert/HUMVEE.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/TankShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/tanktread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_TANK</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_TANK</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_TANK_FORT</SelectionSound>
			<ActionSound>AS3D_UN_TANK_FORT</ActionSound>
		</UnitArtInfo>
				
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_TANK_CHURCHILL</Type>
			<fScale>0.72</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/Churchill/Churchill.nif</NIF>
			<KFM>Art/Units/Churchill/Churchill.kfm</KFM>
			<SHADERNIF>Art/Units/Churchill/Churchill.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/TankShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/tanktread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_TANK</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_TANK</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_TANK_FORT</SelectionSound>
			<ActionSound>AS3D_UN_TANK_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_TANK_B1B</Type>
			<fScale>0.72</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/CharBis/CharBis.nif</NIF>
			<KFM>Art/Units/CharBis/CharBis.kfm</KFM>
			<SHADERNIF>Art/Units/CharBis/CharBis.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/TankShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/tanktread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_TANK</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_TANK</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_TANK_FORT</SelectionSound>
			<ActionSound>AS3D_UN_TANK_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_TANK_T34</Type>
			<fScale>0.66</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/T-34/t34_85.nif</NIF>
			<KFM>Art/Units/T-34/t34_85.kfm</KFM>
			<SHADERNIF>Art/Units/T-34/t34_85.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/TankShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/tanktread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_TANK</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_TANK</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_TANK_FORT</SelectionSound>
			<ActionSound>AS3D_UN_TANK_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_GERMAN_TIGER</Type>
			<fScale>0.675</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/Tiger/tigergrey.nif</NIF>
			<KFM>Art/Units/Unique/German/Panzer/Panzer.kfm</KFM>
			<SHADERNIF>Art/Units/Tiger/tigergrey_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/PanzerShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/tanktread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_TANK</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_TANK</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_TANK_FORT</SelectionSound>
			<ActionSound>AS3D_UN_TANK_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MODERN_ARMOR_ARABIAN</Type>
			<fScale>0.57</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>art/Units/T-72/T72.nif</NIF>
			<KFM>Art/Units/Tank/Tank.kfm</KFM>
			<SHADERNIF>art/Units/T-72/T72.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/ModernArmorShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/tanktread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_MOD_ARMOUR</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_MOD_ARMOUR</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_MOD_ARMOUR_HEAL</SelectionSound>
			<ActionSound>AS3D_UN_MOD_ARMOUR_HEAL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MODERN_ARMOR_LEO2</Type>
			<fScale>0.555</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/Leo2A5/Leopard 2A5.nif</NIF>
			<KFM>Art/Units/Tank/Tank.kfm</KFM>
			<SHADERNIF>Art/Units/Leo2A5/Leopard 2A5.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/ModernArmorShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/tanktread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_MOD_ARMOUR</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_MOD_ARMOUR</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_MOD_ARMOUR_HEAL</SelectionSound>
			<ActionSound>AS3D_UN_MOD_ARMOUR_HEAL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MODERN_ARMOR_T84</Type>
			<fScale>0.615</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/T-84/T-84.nif</NIF>
			<KFM>Art/Units/Tank/Tank.kfm</KFM>
			<SHADERNIF>Art/Units/T-84/T-84.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/ModernArmorShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/tanktread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_MOD_ARMOUR</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_MOD_ARMOUR</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_MOD_ARMOUR_HEAL</SelectionSound>
			<ActionSound>AS3D_UN_MOD_ARMOUR_HEAL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MODERN_ARMOR_M1A1</Type>
			<fScale>0.855</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/M1A1/modernarmor.nif</NIF>
			<KFM>Art/Units/ModernArmor/ModernArmor.kfm</KFM>
			<SHADERNIF>Art/Units/M1A1/ModernArmor_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/ModernArmorShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/tanktread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_MOD_ARMOUR</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_MOD_ARMOUR</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_MOD_ARMOUR_HEAL</SelectionSound>
			<ActionSound>AS3D_UN_MOD_ARMOUR_HEAL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MODERN_ARMOR_TYPE99</Type>
			<fScale>0.51</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/Type99/Type99.nif</NIF>
			<KFM>Art/Units/Type99/Type99.kfm</KFM>
			<SHADERNIF>Art/Units/Type99/Type99.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/ModernArmorShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/tanktread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_MOD_ARMOUR</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_MOD_ARMOUR</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_MOD_ARMOUR_HEAL</SelectionSound>
			<ActionSound>AS3D_UN_MOD_ARMOUR_HEAL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MECHANIZED_INFANTRY_RUSSIAN</Type>
			<fScale>0.645</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/BTR80/BTR80.nif</NIF>
			<KFM>Art/Units/BTR80/BTR80.kfm</KFM>
			<SHADERNIF>Art/Units/BTR80/BTR80.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/MechInfantryShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/tanktread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_TANK</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_TANK</AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MECHANIZED_INFANTRY_BMP1</Type>
			<fScale>0.645</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/BMP-1/BMP-1.nif</NIF>
			<KFM>Art/Units/MechanizedInfantry/MechanizedInfantry.kfm</KFM>
			<SHADERNIF>Art/Units/BMP-1/BMP-1.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/MechInfantryShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/tanktread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_TANK</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_TANK</AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MARINE_M16</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Marine-M16/marines.nif</NIF>
			<KFM>Art/Units/Marine/Marines.kfm</KFM>
			<SHADERNIF>Art/Units/Marine-M16/marines.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo><UnitArtInfo>
			<Type>ART_DEF_UNIT_MARINE_EAST</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Marine Camo/marines.nif</NIF>
			<KFM>Art/Units/Marine/Marines.kfm</KFM>
			<SHADERNIF>Art/Units/Marine Camo/marines.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_BOMBER_HE111</Type>
			<fScale>0.74</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Heinkel_HE111/he111.nif</NIF>
			<KFM>Art/Units/Bomber/Bomber.kfm</KFM>
			<SHADERNIF>Art/Units/Heinkel_HE111/he111.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/BomberShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.75</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<PatrolSound>AS3D_UN_FIGHTER_PATROL</PatrolSound>
			<SelectionSound>AS3D_UN_FIGHTER_COMMAND_PATROL</SelectionSound>
			<ActionSound>AS3D_UN_FIGHTER_COMMAND_PATROL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_BOMBER_B17</Type>
			<fScale>1.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/B17g/b17gr.nif</NIF>
			<KFM>Art/Units/Bomber/Bomber.kfm</KFM>
			<SHADERNIF>Art/Units/B17g/b17gr.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/BomberShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.75</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<PatrolSound>AS3D_UN_FIGHTER_PATROL</PatrolSound>
			<SelectionSound>AS3D_UN_FIGHTER_COMMAND_PATROL</SelectionSound>
			<ActionSound>AS3D_UN_FIGHTER_COMMAND_PATROL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_BOMBER_SM79</Type>
			<fScale>0.86</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Savoia79/savoi79.nif</NIF>
			<KFM>Art/Units/Bomber/Bomber.kfm</KFM>
			<SHADERNIF>Art/Units/Savoia79/savoi79.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/BomberShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.75</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<PatrolSound>AS3D_UN_FIGHTER_PATROL</PatrolSound>
			<SelectionSound>AS3D_UN_FIGHTER_COMMAND_PATROL</SelectionSound>
			<ActionSound>AS3D_UN_FIGHTER_COMMAND_PATROL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_FIGHTER_A6M</Type>
			<fScale>1.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/A6M/a6mwhite.nif</NIF>
			<KFM>Art/Units/Fighter/Fighter.kfm</KFM>
			<SHADERNIF>Art/Units/A6M/a6mwhite.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/FighterShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.75</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<PatrolSound>AS3D_UN_FIGHTER_PATROL</PatrolSound>
			<SelectionSound>AS3D_UN_FIGHTER_COMMAND_PATROL</SelectionSound>
			<ActionSound>AS3D_UN_FIGHTER_COMMAND_PATROL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_FIGHTER_FW190</Type>
			<fScale>0.96</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/FockeWulf190a/fw190a.nif</NIF>
			<KFM>Art/Units/Fighter/Fighter.kfm</KFM>
			<SHADERNIF>Art/Units/FockeWulf190a/fw190a.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/FighterShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.75</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<PatrolSound>AS3D_UN_FIGHTER_PATROL</PatrolSound>
			<SelectionSound>AS3D_UN_FIGHTER_COMMAND_PATROL</SelectionSound>
			<ActionSound>AS3D_UN_FIGHTER_COMMAND_PATROL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_FIGHTER_IL2</Type>
			<fScale>1.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/IL2Shturmovik/shturmovik.nif</NIF>
			<KFM>Art/Units/Fighter/Fighter.kfm</KFM>
			<SHADERNIF>Art/Units/IL2Shturmovik/shturmovik.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/FighterShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.75</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<PatrolSound>AS3D_UN_FIGHTER_PATROL</PatrolSound>
			<SelectionSound>AS3D_UN_FIGHTER_COMMAND_PATROL</SelectionSound>
			<ActionSound>AS3D_UN_FIGHTER_COMMAND_PATROL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_FIGHTER_P40CHINA</Type>
			<fScale>1.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/p40china/p40china.nif</NIF>
			<KFM>Art/Units/Fighter/Fighter.kfm</KFM>
			<SHADERNIF>Art/Units/p40china/p40china.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/FighterShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.75</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<PatrolSound>AS3D_UN_FIGHTER_PATROL</PatrolSound>
			<SelectionSound>AS3D_UN_FIGHTER_COMMAND_PATROL</SelectionSound>
			<ActionSound>AS3D_UN_FIGHTER_COMMAND_PATROL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_FIGHTER_P47</Type>
			<fScale>1.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/p-47/p47.nif</NIF>
			<KFM>Art/Units/Fighter/Fighter.kfm</KFM>
			<SHADERNIF>Art/Units/p-47/p47.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/FighterShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.75</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<PatrolSound>AS3D_UN_FIGHTER_PATROL</PatrolSound>
			<SelectionSound>AS3D_UN_FIGHTER_COMMAND_PATROL</SelectionSound>
			<ActionSound>AS3D_UN_FIGHTER_COMMAND_PATROL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_FIGHTER_P40FRANCE</Type>
			<fScale>1.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/p40france/p40britain.nif</NIF>
			<KFM>Art/Units/Fighter/Fighter.kfm</KFM>
			<SHADERNIF>Art/Units/p40france/p40britain.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/FighterShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.75</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<PatrolSound>AS3D_UN_FIGHTER_PATROL</PatrolSound>
			<SelectionSound>AS3D_UN_FIGHTER_COMMAND_PATROL</SelectionSound>
			<ActionSound>AS3D_UN_FIGHTER_COMMAND_PATROL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_FIGHTER_SPITFIRE</Type>
			<fScale>1.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/spitfire/spitfire.nif</NIF>
			<KFM>Art/Units/Fighter/Fighter.kfm</KFM>
			<SHADERNIF>Art/Units/spitfire/spitfire.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/FighterShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.75</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<PatrolSound>AS3D_UN_FIGHTER_PATROL</PatrolSound>
			<SelectionSound>AS3D_UN_FIGHTER_COMMAND_PATROL</SelectionSound>
			<ActionSound>AS3D_UN_FIGHTER_COMMAND_PATROL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_JET_FIGHTER_F15</Type>
			<fScale>1.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/F-15/f15.nif</NIF>
			<KFM>Art/Units/JetFighter/JetFighter.kfm</KFM>
			<SHADERNIF>Art/Units/F-15/f15.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/JetFighterShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.75</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<PatrolSound>AS3D_UN_JET_PATROL</PatrolSound>
			<SelectionSound>AS3D_UN_JET_COMMAND_PATROL</SelectionSound>
			<ActionSound>AS3D_UN_JET_COMMAND_PATROL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_JET_FIGHTER_MIG21</Type>
			<fScale>0.96</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Mig21/mig21dark.nif</NIF>
			<KFM>Art/Units/JetFighter/JetFighter.kfm</KFM>
			<SHADERNIF>Art/Units/Mig21/mig21dark.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/JetFighterShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.75</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<PatrolSound>AS3D_UN_JET_PATROL</PatrolSound>
			<SelectionSound>AS3D_UN_JET_COMMAND_PATROL</SelectionSound>
			<ActionSound>AS3D_UN_JET_COMMAND_PATROL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_JET_FIGHTER_SU37BLUE</Type>
			<fScale>0.96</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/su37blue/su37blue.nif</NIF>
			<KFM>Art/Units/JetFighter/JetFighter.kfm</KFM>
			<SHADERNIF>Art/Units/su37blue/su37blue.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/JetFighterShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.75</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<PatrolSound>AS3D_UN_JET_PATROL</PatrolSound>
			<SelectionSound>AS3D_UN_JET_COMMAND_PATROL</SelectionSound>
			<ActionSound>AS3D_UN_JET_COMMAND_PATROL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_JET_FIGHTER_SU37DESERT</Type>
			<fScale>0.96</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/su37desert/su37desert.nif</NIF>
			<KFM>Art/Units/JetFighter/JetFighter.kfm</KFM>
			<SHADERNIF>Art/Units/su37desert/su37desert.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/JetFighterShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.75</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<PatrolSound>AS3D_UN_JET_PATROL</PatrolSound>
			<SelectionSound>AS3D_UN_JET_COMMAND_PATROL</SelectionSound>
			<ActionSound>AS3D_UN_JET_COMMAND_PATROL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_JET_FIGHTER_TORNADO</Type>
			<fScale>1.85</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Tornado/Tornado.nif</NIF>
			<KFM>Art/Units/JetFighter/JetFighter.kfm</KFM>
			<SHADERNIF>Art/Units/Tornado/Tornado.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/JetFighterShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.75</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<PatrolSound>AS3D_UN_JET_PATROL</PatrolSound>
			<SelectionSound>AS3D_UN_JET_COMMAND_PATROL</SelectionSound>
			<ActionSound>AS3D_UN_JET_COMMAND_PATROL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_JET_FIGHTER_MIRAGE2000</Type>
			<fScale>1.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Mirage2000/Mirage2000.nif</NIF>
			<KFM>Art/Units/JetFighter/JetFighter.kfm</KFM>
			<SHADERNIF>Art/Units/Mirage2000/Mirage2000.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/JetFighterShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.75</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<PatrolSound>AS3D_UN_JET_PATROL</PatrolSound>
			<SelectionSound>AS3D_UN_JET_COMMAND_PATROL</SelectionSound>
			<ActionSound>AS3D_UN_JET_COMMAND_PATROL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_JET_FIGHTER_MIG29</Type>
			<fScale>1</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Mig-29/MiG-29SMT.nif</NIF>
			<KFM>Art/Units/JetFighter/JetFighter.kfm</KFM>
			<SHADERNIF>Art/Units/Mig-29/MiG-29SMT.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/JetFighterShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.75</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<PatrolSound>AS3D_UN_JET_PATROL</PatrolSound>
			<SelectionSound>AS3D_UN_JET_COMMAND_PATROL</SelectionSound>
			<ActionSound>AS3D_UN_JET_COMMAND_PATROL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_GUNSHIP_MI24</Type>
			<fScale>0.80</fScale>
			<fInterfaceScale>0.7</fInterfaceScale>
			<NIF>Art/Units/Mi24/Mi24.nif</NIF>
			<KFM>Art/Units/Gunship/GunShip.kfm</KFM>
			<SHADERNIF>Art/Units/Mi24/Mi24.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/GunshipShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.75</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_GUNSHIP</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_GUNSHIP</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_GUNSHIP_FORT</SelectionSound>
			<ActionSound>AS3D_UN_GUNSHIP_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_GUNSHIP_KA50</Type>
			<fScale>0.72</fScale>
			<fInterfaceScale>0.7</fInterfaceScale>
			<NIF>Art/Units/Ka50/Ka50.nif</NIF>
			<KFM>Art/Units/Gunship/GunShip.kfm</KFM>
			<SHADERNIF>Art/Units/Ka50/Ka50.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/GunshipShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.75</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_GUNSHIP</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_GUNSHIP</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_GUNSHIP_FORT</SelectionSound>
			<ActionSound>AS3D_UN_GUNSHIP_FORT</ActionSound>
		</UnitArtInfo>
		<!-- #############################################################################
		Gedemon added units
		END HERE
		-->
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MECHANIZED_TEST</Type>
			<fScale>0.645</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Mechanized Test/test.nif</NIF>
			<KFM>Art/Units/MechanizedInfantry/MechanizedInfantry.kfm</KFM>
			<SHADERNIF>Art/Units/Mechanized Test/test.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/MechInfantryShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/tanktread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_TANK</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_TANK</AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_JET_TEST</Type>
			<fScale>1</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/jet test/test.nif</NIF>
			<KFM>Art/Units/JetFighter/JetFighter.kfm</KFM>
			<SHADERNIF>Art/Units/jet test/test.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/JetFighterShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.75</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<PatrolSound>AS3D_UN_JET_PATROL</PatrolSound>
			<SelectionSound>AS3D_UN_JET_COMMAND_PATROL</SelectionSound>
			<ActionSound>AS3D_UN_JET_COMMAND_PATROL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CANNON_TEST</Type>
			<fScale>0.53</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Cannon Test/EmpireMortarA.nif</NIF>
			<KFM>Art/Units/Cannon Test/EmpireMortarA.kfm</KFM>
			<SHADERNIF>Art/Units/Cannon Test/EmpireMortarA.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/CannonShadow.nif</ShadowNIF>
				<ShadowAttachNode/>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/wheeltread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
	</UnitArtInfos>
</Civ4ArtDefines>
