[Version]
TimeStamp = 2004.03.29.21:33:24
[Unit]
Unit.Common.ModelName = buildings\tower\catholic church.4D
Unit.Common.LowPolyModelName = 
Unit.Common.WreckModelName = objects\19 Ruins\templom_rom.4D
Unit.Common.SpriteModelName = 
Unit.Common.UnitType = 13
Unit.Common.MarketBuyFirst = -1
Unit.Common.MarketBuyLast = -1
Unit.Common.MarketUnitUpgrade = 0
Unit.Common.MarketUnitUpgradeName = 
Unit.Common.MarketMultiWhenBuyable = 0
Unit.Common.Price = 0
Unit.Common.MarketPicture = 7
Unit.Common.HeroPicture = -1
Unit.Common.Repairer = 0
Unit.Common.Supporter = 0
Unit.Common.Cargo = 0
Unit.Common.UnloadDirection = -1
Unit.Common.ClassType = 9
Unit.Common.ClassType.Building Unit.BuildingDowngrading = 1
Unit.Common.ClassType.Building Unit.BuildingType = 2
Unit.Common.ClassType.Building Unit.BuildingMaterial = 0
Unit.Common.ClassType.Building Unit.CaptureRange = 24.000000
Unit.Common.Static_Effects = 0
Unit.Common.Pilot_Light_Effects = 0
Unit.Common.Die_Effects = 2
Unit.Common.Die_Effects.0.Effect.Effect = effects\dust\house_large_dust.fx
Unit.Common.Die_Effects.0.Effect.MeshName = refer to first mesh
Unit.Common.Die_Effects.1.Effect.Effect = effects\dust\house_large_explosion_caller.fx
Unit.Common.Die_Effects.1.Effect.MeshName = explosion_01
Unit.Common.Died_by_Fire_Effects = 0
Unit.Common.Destroy_Effects = 0
Unit.Common.UnitSize = 5.000000
Unit.Common.Selectable = 1
Unit.Common.Detector = 0
Unit.Common.Invulnerable = 0
Unit.Common.Invisible = 0
Unit.Common.AlwaysVisible = 0
Unit.Common.CanMoveOnOnlyWalkerFlag = 0
Unit.Common.CanMoveOn_BM_EDGE_Flag = 0
Unit.Common.Sight = Building_Sight_Tower
Unit.Common.HP = (Building_Village2_Hp)*2.5
Unit.Common.ArmourType = 3
Unit.Common.Thermostat = 50.000000
Unit.Common.FrontArmor = 0.000000
Unit.Common.LeftSideArmor = 0.000000
Unit.Common.RightSideArmor = 0.000000
Unit.Common.BackArmor = 0.000000
Unit.Common.TopArmor = 0.000000
Unit.Common.AttackGround = 0
Unit.Common.Slots.Grenade = 0
Unit.Common.Slots.Molotov coctail = 0
Unit.Common.Slots.Mine detector = 0
Unit.Common.Slots.Ground tank mine = 0
Unit.Common.Slots.Magnetic mine = 0
Unit.Common.Slots.Explosives = 0
Unit.Common.Slots.Spade = 0
Unit.Common.Slots.Binoculars = 0
Unit.Common.Slots.Boat = 0
Unit.Common.Slots.Mine = 0
Unit.Common.MainGunner = 0
Unit.Common.FireHeight = 0.000000
Unit.Gunners = 0
Unit.Drivers = 0
Unit.Animation = 5
