[Version]
TimeStamp = 2004.04.15.23:29:57
[Unit]
Unit.Common.ModelName = buildings\object_temp\FR maginot bunker.4D
Unit.Common.LowPolyModelName = 
Unit.Common.WreckModelName = objects\19 Ruins\FR maginot bunker ruin.4D
Unit.Common.SpriteModelName = 
Unit.Common.UnitType = 13
Unit.Common.MarketBuyFirst = 0
Unit.Common.MarketBuyLast = -1
Unit.Common.MarketMultiWhenBuyable = 3
Unit.Common.Price = 0
Unit.Common.MarketPicture = 7
Unit.Common.HeroPicture = -1
Unit.Common.Repairer = 0
Unit.Common.Supporter = 0
Unit.Common.Cargo = 0
Unit.Common.UnloadDirection = -1
Unit.Common.ClassType = 0
Unit.Common.ClassType.Single Unit.BuiltInDriver = 0
Unit.Common.ClassType.Single Unit.BuiltInDriverUnitName = 
Unit.Common.ClassType.Single Unit.StorageCapacity = 1
Unit.Common.ClassType.Single Unit.StorageType = 0
Unit.Common.ClassType.Single Unit.Child Units = 0
Unit.Common.ClassType.Single Unit.OnlyCrew = 0
Unit.Common.ClassType.Single Unit.DemolishType = 0
Unit.Common.Static_Effects = 0
Unit.Common.Pilot_Light_Effects = 0
Unit.Common.Die_Effects = 1
Unit.Common.Die_Effects.0.Effect.Effect = effects\boom\Unit_Elorobbanas_Alternativ_2.fx
Unit.Common.Die_Effects.0.Effect.MeshName = 
Unit.Common.Died_by_Fire_Effects = 0
Unit.Common.Destroy_Effects = 1
Unit.Common.Destroy_Effects.0.Effect.Effect = effects\boom\Unit_Utorobbanas_Kicsi.fx
Unit.Common.Destroy_Effects.0.Effect.MeshName = 
Unit.Common.UnitSize = 5.000000
Unit.Common.Selectable = 1
Unit.Common.Detector = 0
Unit.Common.Invulnerable = 0
Unit.Common.Invisible = 0
Unit.Common.AlwaysVisible = 1
Unit.Common.CanMoveOnOnlyWalkerFlag = 0
Unit.Common.CanMoveOn_BM_EDGE_Flag = 0
Unit.Common.Sight = Building_Sight_Low
Unit.Common.HP = (Building_Village2_Hp)*2
Unit.Common.ArmourType = 3
Unit.Common.Thermostat = 50.000000
Unit.Common.FrontArmor = 50.000000
Unit.Common.LeftSideArmor = 50.000000
Unit.Common.RightSideArmor = 50.000000
Unit.Common.BackArmor = 50.000000
Unit.Common.TopArmor = 30.000000
Unit.Common.AttackGround = 1
Unit.Common.Slots.Grenade = 0
Unit.Common.Slots.Molotov coctail = 0
Unit.Common.Slots.Mine detector = 0
Unit.Common.Slots.Ground tank mine = 0
Unit.Common.Slots.Magnetic mine = 0
Unit.Common.Slots.Explosives = 0
Unit.Common.Slots.Spade = 0
Unit.Common.Slots.Binoculars = 0
Unit.Common.Slots.Boat = 0
Unit.Common.Slots.Mine = 0
Unit.Common.MainGunner = 0
Unit.Common.FireHeight = 0.000000
Unit.Gunners = 1
Unit.Gunners.0.Gunner.GunnerType = 0
Unit.Gunners.0.Gunner.GunnerHeight = 0.000000
Unit.Gunners.0.Gunner.WeaponType = 2
Unit.Gunners.0.Gunner.WeaponFireStartArcAngle = 0.000000
Unit.Gunners.0.Gunner.WeaponFireArcAngle = 0.000000
Unit.Gunners.0.Gunner.ParentGunner = -1
Unit.Gunners.0.Gunner.HandToHand / Ranged = 1
Unit.Gunners.0.Gunner.HandToHand / Ranged.Ranged.MinRange = 14.000000
Unit.Gunners.0.Gunner.HandToHand / Ranged.Ranged.MaxRange = 70.000000
Unit.Gunners.0.Gunner.HandToHand / Ranged.Ranged.Ammo = 100
Unit.Gunners.0.Gunner.HandToHand / Ranged.Ranged.DirectDamage = 0
Unit.Gunners.0.Gunner.HandToHand / Ranged.Ranged.Projectiles = 1
Unit.Gunners.0.Gunner.HandToHand / Ranged.Ranged.Projectiles.0.Projectile.Name = Projectile shell
Unit.Gunners.0.Gunner.HandToHand / Ranged.Ranged.KickSize = 0.100000
Unit.Gunners.0.Gunner.HandToHand / Ranged.Ranged.KickTime = 1.000000
Unit.Gunners.0.Gunner.HandToHand / Ranged.Ranged.ShotAngle = 45
Unit.Gunners.0.Gunner.HandToHand / Ranged.Ranged.ShotSpread = 0.000000
Unit.Gunners.0.Gunner.Fixed / Rotatable = 1
Unit.Gunners.0.Gunner.Fixed / Rotatable.Rotatable.TurretSpeed = 15.000000
Unit.Gunners.0.Gunner.Fixed / Rotatable.Rotatable.MaxLeftAngle = 180.000000
Unit.Gunners.0.Gunner.Fixed / Rotatable.Rotatable.MaxRightAngle = 180.000000
Unit.Gunners.0.Gunner.Damage = 150
Unit.Gunners.0.Gunner.DamageRadius = 6
Unit.Gunners.0.Gunner.Direct / Radius Damage = 1
Unit.Gunners.0.Gunner.Direct / Radius Damage.Radius Damage.Damage = 150.000000
Unit.Gunners.0.Gunner.Direct / Radius Damage.Radius Damage.DamageRadius = 5.000000
Unit.Gunners.0.Gunner.ReloadTime = 6.000000
Unit.Gunners.0.Gunner.ReshotTime = 0.100000
Unit.Gunners.0.Gunner.ShotDelay = 0.000000
Unit.Gunners.0.Gunner.AutoShot = 1
Unit.Gunners.0.Gunner.BurstShot = 0
Unit.Gunners.0.Gunner.BodyKick = 0.500000
Unit.Gunners.0.Gunner.Shot_Effects = 2
Unit.Gunners.0.Gunner.Shot_Effects.0.Effect.Effect = effects\sound\s_at-gun.fx
Unit.Gunners.0.Gunner.Shot_Effects.0.Effect.MeshName = 
Unit.Gunners.0.Gunner.Shot_Effects.1.Effect.Effect = effects\muzzle-fire\Tank_Talajpor_nelkul.fx
Unit.Gunners.0.Gunner.Shot_Effects.1.Effect.MeshName = gun0m0
Unit.Gunners.0.Gunner.Ground_Incidence_Effects = 1
Unit.Gunners.0.Gunner.Ground_Incidence_Effects.0.Effect.Effect = effects\boom\FoldbeLoves_Kozepes.fx
Unit.Gunners.0.Gunner.Ground_Incidence_Effects.0.Effect.MeshName = 
Unit.Gunners.0.Gunner.Water_Incidence_Effects = 0
Unit.Gunners.0.Gunner.Unit_Incidence_Effects = 1
Unit.Gunners.0.Gunner.Unit_Incidence_Effects.0.Effect.Effect = effects\boom\TankLovedek_Becsapodas_Unitba.fx
Unit.Gunners.0.Gunner.Unit_Incidence_Effects.0.Effect.MeshName = 
Unit.Gunners.0.Gunner.Building_Wood_Incidence_Effects = 0
Unit.Gunners.0.Gunner.Building_Stone_Incidence_Effects = 0
Unit.Drivers = 0
Unit.Animation = 1
Unit.Animation.Vehicle.SpringStrength = 0.000000
Unit.Animation.Vehicle.SpringDecay = 0.000000
Unit.Animation.Vehicle.SpringScale = 0.000000
Unit.Animation.Vehicle.MaxSpringAngle = 0.000000
Unit.Animation.Vehicle.RodSpringStrength = 0.000000
Unit.Animation.Vehicle.RodSpringDecay = 0.000000
Unit.Animation.Vehicle.RodSpringScale = 0.000000
Unit.Animation.Vehicle.TrackWidth = 1.000000
Unit.Animation.Vehicle.CaterpillarBelt = 0
Unit.Animation.Vehicle.WheelTypes = 0
