FEATURES

This MOD was designed for multiplayer games, it also works with the campaign and skirmishes



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Generic Changes

Build time and cost have been modified
All ranged weapons can now hit both ground and air targets
Tiberium-based and alien weapons now have Tiberium damage component
Structure have much more HP
Aliens spawns a small tiberium field on death
Refineries create 2 harvesters and rebuild them after they have been destroyed
Infantry are no longer nearly invulnerable to cannon, explosion and other heavy weaponry
Light weapons (rifle, machinegun,etc) do less damage to fortified target
Only Scout Unit and radar can reveal Stealth
Radar Screen is no more enable by Construction Yard, but from Radar (sounds logic), i.e. Nerve Center, Outpost...
Base defenses gain experience
GDI and NOD vehicles and structures leave a husk when destroyed
Note:using engineer, sabouter or assimilator on husks will produce different vehicles or units (this features isn't complete, but works)
Structures can't be conquered directly by engineers, but they can conquer structures' husks

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NOD Main Changes

All turrets hub now spawn 6 turrets instead of 3
Obelisk of Light spawns two flameturret
Scorpion tanks no longer lost their main cannon with laser upgrade.
Avatars starts with all upgrades and don't need to destroy allies
NOD Secret Shrine now can heal infantry
Members of NOD infantry squad have been doubled
Buggy Raiders can transport infantry

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GDI Main Changes

Sonic Weapons do more damage to Tiberium and Tiberium-Based target
All GDI infantry can use Jetpack
Mammoth now has two mortar
Pitbull and Juggernauth now have Jetpack
APC can carry 2 infantry squad

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Scrin Main Changes

All Scrin now are immune to Tiberium Damage and can regenerates in tiberium fields
All Scrin now can use Blink Packs
Assimilator, Mastermind and all Scrin Vehicles have Shields
Shields are stronger and regenerate faster
Mastermind now can attack (but only if you order him to attack, unfortunately he isn't so intelligent to do it at his will). He can also clear garrisoned building and have more abilities
Tripod's EMP Weapon range and effect has been increased... YES, THEY HAVE ONE! By default it has a so small range that it will never fire... But still they don't fire it at will, but only if you order to attack a target
Scrin Stasis Chamber now can heal infantry
Corrupter now can spawn visceroid. Yes, there were visceroids, there was a weapon that spawns visceroids, but the chance of mutation was too little, now it works great!

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FINAL

There are some other minor changes you will notice... Hope you like my mod!