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				<Action
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					<ParameterList/>
				</Action>
				<Action
					Type="UNIT_GAIN_LEVEL">
					<ParameterList/>
				</Action>
				<Action
					Type="UNIT_GAIN_LEVEL">
					<ParameterList/>
				</Action>
				<Action
					Type="UNIT_GAIN_LEVEL">
					<ParameterList/>
				</Action>
				<Action
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					<ParameterList/>
				</Action>
				<Action
					Type="UNIT_GAIN_LEVEL">
					<ParameterList/>
				</Action>
				<Action
					Type="UNIT_GAIN_LEVEL">
					<ParameterList/>
				</Action>
				<Action
					Type="UNIT_GAIN_LEVEL">
					<ParameterList/>
				</Action>
				<Action
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					<ParameterList/>
				</Action>
				<Action
					Type="UNIT_GAIN_LEVEL">
					<ParameterList/>
				</Action>
				<Action
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					<ParameterList/>
				</Action>
				<Action
					Type="UNIT_GAIN_LEVEL">
					<ParameterList/>
				</Action>
				<Action
					Type="UNIT_GAIN_LEVEL">
					<ParameterList/>
				</Action>
				<Action
					Type="UNIT_GAIN_LEVEL">
					<ParameterList/>
				</Action>
				<Action
					Type="UNIT_GAIN_LEVEL">
					<ParameterList/>
				</Action>
				<Action
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					<ParameterList/>
				</Action>
				<Action
					Type="UNIT_GAIN_LEVEL">
					<ParameterList/>
				</Action>
				<Action
					Type="UNIT_GAIN_LEVEL">
					<ParameterList/>
				</Action>
				<Action
					Type="UNIT_SET_STANCE">
					<ParameterList/>
				</Action>
				<Action
					Type="UNIT_SET_STANCE">
					<ParameterList/>
				</Action>
				<Action
					Type="UNIT_SET_STANCE">
					<ParameterList/>
				</Action>
				<Action
					Type="UNIT_SET_STANCE">
					<ParameterList/>
				</Action>
				<Action
					Type="UNIT_SET_STANCE">
					<ParameterList/>
				</Action>
				<Action
					Type="UNIT_SET_STANCE">
					<ParameterList/>
				</Action>
				<Action
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					<ParameterList/>
				</Action>
				<Action
					Type="UNIT_SET_STANCE">
					<ParameterList/>
				</Action>
			</Script>
			<Script
				id="hunt + countereinblendung">
				<Action
					Type="NAMED_STOP">
					<ParameterList/>
				</Action>
				<Action
					Type="NAMED_STOP">
					<ParameterList/>
				</Action>
				<Action
					Type="NAMED_STOP">
					<ParameterList/>
				</Action>
				<Action
					Type="NAMED_STOP">
					<ParameterList/>
				</Action>
				<Action
					Type="NAMED_STOP">
					<ParameterList/>
				</Action>
				<Action
					Type="NAMED_STOP">
					<ParameterList/>
				</Action>
				<Action
					Type="NAMED_STOP">
					<ParameterList/>
				</Action>
				<Action
					Type="NAMED_STOP">
					<ParameterList/>
				</Action>
				<Action
					Type="SET_MILLISECOND_TIMER">
					<ParameterList/>
				</Action>
				<Action
					Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT_WITH_SUBTITLE">
					<ParameterList/>
				</Action>
				<Action
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					<ParameterList/>
				</Action>
				<Action
					Type="EVA_SET_ENABLED_DISABLED">
					<ParameterList/>
				</Action>
				<Action
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					<ParameterList/>
				</Action>
				<Action
					Type="DISPLAY_COUNTER">
					<ParameterList/>
				</Action>
				<Action
					Type="DISPLAY_COUNTER">
					<ParameterList/>
				</Action>
				<Action
					Type="UNIT_CHANGE_OBJECT_STATUS">
					<ParameterList/>
				</Action>
				<Action
					Type="UNIT_CHANGE_OBJECT_STATUS">
					<ParameterList/>
				</Action>
				<Action
					Type="UNIT_CHANGE_OBJECT_STATUS">
					<ParameterList/>
				</Action>
				<Action
					Type="UNIT_CHANGE_OBJECT_STATUS">
					<ParameterList/>
				</Action>
				<Action
					Type="UNIT_CHANGE_OBJECT_STATUS">
					<ParameterList/>
				</Action>
				<Action
					Type="UNIT_CHANGE_OBJECT_STATUS">
					<ParameterList/>
				</Action>
				<Action
					Type="UNIT_CHANGE_OBJECT_STATUS">
					<ParameterList/>
				</Action>
				<Action
					Type="UNIT_CHANGE_OBJECT_STATUS">
					<ParameterList/>
				</Action>
				<Action
					Type="SELECT_OBJECT">
					<ParameterList/>
				</Action>
				<Action
					Type="SELECT_OBJECT">
					<ParameterList/>
				</Action>
				<Action
					Type="SELECT_OBJECT">
					<ParameterList/>
				</Action>
				<Action
					Type="SELECT_OBJECT">
					<ParameterList/>
				</Action>
				<Action
					Type="SELECT_OBJECT">
					<ParameterList/>
				</Action>
				<Action
					Type="SELECT_OBJECT">
					<ParameterList/>
				</Action>
				<Action
					Type="SELECT_OBJECT">
					<ParameterList/>
				</Action>
				<Action
					Type="SELECT_OBJECT">
					<ParameterList/>
				</Action>
			</Script>
			<Script
				id="Ringelpiez">
				<Action
					Type="UNIT_CHANGE_OBJECT_STATUS">
					<ParameterList/>
				</Action>
				<Action
					Type="UNIT_CHANGE_OBJECT_STATUS">
					<ParameterList/>
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				<Action
					Type="UNIT_CHANGE_OBJECT_STATUS">
					<ParameterList/>
				</Action>
				<Action
					Type="UNIT_CHANGE_OBJECT_STATUS">
					<ParameterList/>
				</Action>
				<Action
					Type="UNIT_CHANGE_OBJECT_STATUS">
					<ParameterList/>
				</Action>
				<Action
					Type="UNIT_CHANGE_OBJECT_STATUS">
					<ParameterList/>
				</Action>
				<Action
					Type="UNIT_CHANGE_OBJECT_STATUS">
					<ParameterList/>
				</Action>
				<Action
					Type="UNIT_CHANGE_OBJECT_STATUS">
					<ParameterList/>
				</Action>
				<Action
					Type="ENABLE_COUNTDOWN_TIMER_DISPLAY">
					<ParameterList/>
				</Action>
				<Action
					Type="NAMED_FOLLOW_WAYPOINTS">
					<ParameterList/>
				</Action>
				<Action
					Type="NAMED_FOLLOW_WAYPOINTS">
					<ParameterList/>
				</Action>
				<Action
					Type="NAMED_FOLLOW_WAYPOINTS">
					<ParameterList/>
				</Action>
				<Action
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					<ParameterList/>
				</Action>
				<Action
					Type="NAMED_FOLLOW_WAYPOINTS">
					<ParameterList/>
				</Action>
				<Action
					Type="NAMED_FOLLOW_WAYPOINTS">
					<ParameterList/>
				</Action>
				<Action
					Type="NAMED_FOLLOW_WAYPOINTS">
					<ParameterList/>
				</Action>
				<Action
					Type="NAMED_FOLLOW_WAYPOINTS">
					<ParameterList/>
				</Action>
			</Script>
			<Script
				id="music+reveal">
				<Action
					Type="MUSIC_SET_TRACK">
					<ParameterList/>
				</Action>
				<Action
					Type="MAP_REVEAL_ALL_PERM">
					<ParameterList/>
				</Action>
			</Script>
			<Script
				id="$ + no building">
				<Action
					Type="ALLOW_DISALLOW_ALL_BUILDINGS">
					<ParameterList/>
				</Action>
				<Action
					Type="PLAYER_SET_MONEY">
					<ParameterList/>
				</Action>
			</Script>
			<Script
				id="spawn bomb">
				<Action
					Type="NAMED_DELETE">
					<ParameterList/>
				</Action>
				<Action
					Type="SET_MILLISECOND_TIMER">
					<ParameterList/>
				</Action>
				<Action
					Type="SET_MILLISECOND_TIMER">
					<ParameterList/>
				</Action>
				<Action
					Type="ENABLE_SCRIPT">
					<ParameterList/>
				</Action>
				<Action
					Type="ENABLE_SCRIPT">
					<ParameterList/>
				</Action>
				<Action
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					<ParameterList/>
				</Action>
				<Action
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					<ParameterList/>
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				<Action
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					<ParameterList/>
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				<Action
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					<ParameterList/>
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				<Action
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					<ParameterList/>
				</Action>
				<Action
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					<ParameterList/>
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				<Action
					Type="DISABLE_SCRIPT">
					<ParameterList/>
				</Action>
				<Action
					Type="DISABLE_SCRIPT">
					<ParameterList/>
				</Action>
			</Script>
			<Script
				id="reenable taking bomb">
				<Action
					Type="ENABLE_SCRIPT">
					<ParameterList/>
				</Action>
				<Action
					Type="ENABLE_SCRIPT">
					<ParameterList/>
				</Action>
				<Action
					Type="ENABLE_SCRIPT">
					<ParameterList/>
				</Action>
				<Action
					Type="ENABLE_SCRIPT">
					<ParameterList/>
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				<Action
					Type="ENABLE_SCRIPT">
					<ParameterList/>
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				<Action
					Type="ENABLE_SCRIPT">
					<ParameterList/>
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				<Action
					Type="ENABLE_SCRIPT">
					<ParameterList/>
				</Action>
				<Action
					Type="ENABLE_SCRIPT">
					<ParameterList/>
				</Action>
			</Script>
			<Script
				id="bomb reset">
				<Action
					Type="NAMED_DELETE">
					<ParameterList/>
				</Action>
				<Action
					Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT">
					<ParameterList/>
				</Action>
				<Action
					Type="SET_MILLISECOND_TIMER">
					<ParameterList/>
				</Action>
				<Action
					Type="ENABLE_SCRIPT">
					<ParameterList/>
				</Action>
			</Script>
			<Script
				id="place a bomb">
				<Action
					Type="CREATE_NAMED_ON_TEAM_AT_WAYPOINT">
					<ParameterList>
						<ObjectType
							Object="GRB_Bomb"/>
					</ParameterList>
				</Action>
			</Script>
			<Script
				id="red scores">
				<Action
					Type="INCREMENT_COUNTER">
					<ParameterList/>
				</Action>
				<Action
					Type="PLAY_SOUND_EFFECT_AT">
					<ParameterList/>
				</Action>
				<Action
					Type="SET_FLAG">
					<ParameterList/>
				</Action>
				<Action
					Type="SET_FLAG">
					<ParameterList/>
				</Action>
				<Action
					Type="SET_FLAG">
					<ParameterList/>
				</Action>
				<Action
					Type="SET_FLAG">
					<ParameterList/>
				</Action>
				<Action
					Type="ENABLE_SCRIPT">
					<ParameterList/>
				</Action>
				<Action
					Type="DISABLE_SCRIPT">
					<ParameterList/>
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				<Action
					Type="DISABLE_SCRIPT">
					<ParameterList/>
				</Action>
				<Action
					Type="DISABLE_SCRIPT">
					<ParameterList/>
				</Action>
				<Action
					Type="INCREMENT_COUNTER">
					<ParameterList/>
				</Action>
				<Action
					Type="ENABLE_SCRIPT">
					<ParameterList/>
				</Action>
				<Action
					Type="ENABLE_SCRIPT">
					<ParameterList/>
				</Action>
				<Action
					Type="ENABLE_SCRIPT">
					<ParameterList/>
				</Action>
				<Action
					Type="SET_MILLISECOND_TIMER">
					<ParameterList/>
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				<Action
					Type="SET_MILLISECOND_TIMER">
					<ParameterList/>
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				<Action
					Type="ENABLE_SCRIPT">
					<ParameterList/>
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				<Action
					Type="UNIT_CHANGE_OBJECT_STATUS">
					<ParameterList/>
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				<Action
					Type="UNIT_CHANGE_OBJECT_STATUS">
					<ParameterList/>
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				<Action
					Type="UNIT_CHANGE_OBJECT_STATUS">
					<ParameterList/>
				</Action>
				<Action
					Type="UNIT_CHANGE_OBJECT_STATUS">
					<ParameterList/>
				</Action>
				<Action
					Type="UNIT_CHANGE_OBJECT_STATUS">
					<ParameterList/>
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				<Action
					Type="UNIT_CHANGE_OBJECT_STATUS">
					<ParameterList/>
				</Action>
				<Action
					Type="UNIT_CHANGE_OBJECT_STATUS">
					<ParameterList/>
				</Action>
				<Action
					Type="UNIT_CHANGE_OBJECT_STATUS">
					<ParameterList/>
				</Action>
				<Action
					Type="CREATE_UNNAMED_ON_TEAM_AT_WAYPOINT">
					<ParameterList>
						<ObjectType
							Object="GRB_FX"/>
					</ParameterList>
				</Action>
			</Script>
			<Script
				id="red scores reenable">
				<Action
					Type="ENABLE_SCRIPT">
					<ParameterList/>
				</Action>
			</Script>
			<Script
				id="blue scores reenable">
				<Action
					Type="ENABLE_SCRIPT">
					<ParameterList/>
				</Action>
			</Script>
			<Script
				id="blue scores">
				<Action
					Type="INCREMENT_COUNTER">
					<ParameterList/>
				</Action>
				<Action
					Type="PLAY_SOUND_EFFECT_AT">
					<ParameterList/>
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				<Action
					Type="SET_FLAG">
					<ParameterList/>
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				<Action
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				<Action
					Type="SET_FLAG">
					<ParameterList/>
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				<Action
					Type="SET_FLAG">
					<ParameterList/>
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				<Action
					Type="ENABLE_SCRIPT">
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					<ParameterList/>
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				<Action
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				<Action
					Type="DISABLE_SCRIPT">
					<ParameterList/>
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				<Action
					Type="DECREMENT_COUNTER">
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				<Action
					Type="ENABLE_SCRIPT">
					<ParameterList/>
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				<Action
					Type="ENABLE_SCRIPT">
					<ParameterList/>
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				<Action
					Type="ENABLE_SCRIPT">
					<ParameterList/>
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				<Action
					Type="SET_MILLISECOND_TIMER">
					<ParameterList/>
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				<Action
					Type="SET_MILLISECOND_TIMER">
					<ParameterList/>
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				<Action
					Type="ENABLE_SCRIPT">
					<ParameterList/>
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				<Action
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					<ParameterList/>
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				<Action
					Type="UNIT_CHANGE_OBJECT_STATUS">
					<ParameterList/>
				</Action>
				<Action
					Type="UNIT_CHANGE_OBJECT_STATUS">
					<ParameterList/>
				</Action>
				<Action
					Type="UNIT_CHANGE_OBJECT_STATUS">
					<ParameterList/>
				</Action>
				<Action
					Type="UNIT_CHANGE_OBJECT_STATUS">
					<ParameterList/>
				</Action>
				<Action
					Type="UNIT_CHANGE_OBJECT_STATUS">
					<ParameterList/>
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				<Action
					Type="UNIT_CHANGE_OBJECT_STATUS">
					<ParameterList/>
				</Action>
				<Action
					Type="UNIT_CHANGE_OBJECT_STATUS">
					<ParameterList/>
				</Action>
				<Action
					Type="CREATE_UNNAMED_ON_TEAM_AT_WAYPOINT">
					<ParameterList>
						<ObjectType
							Object="GRB_FX"/>
					</ParameterList>
				</Action>
			</Script>
			<Script
				id="overtime">
				<Action
					Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT_WITH_SUBTITLE">
					<ParameterList/>
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			<ScriptGroup
				id="killcounter">
				<Script
					id="counter aktivieren__6">
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
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				</Script>
				<Script
					id="kill counter__7">
					<Action
						Type="SET_COUNTER">
						<ParameterList/>
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					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
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					<Action
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						<ParameterList/>
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					<Action
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						<ParameterList/>
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					<Action
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						<ParameterList/>
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					<Action
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						<ParameterList/>
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					<Action
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						<ParameterList/>
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					<Action
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						<ParameterList/>
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					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
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					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
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				</Script>
				<Script
					id="counter aktivieren__5">
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
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				</Script>
				<Script
					id="kill counter__6">
					<Action
						Type="SET_COUNTER">
						<ParameterList/>
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					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
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						<ParameterList/>
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					<Action
						Type="ENABLE_SCRIPT">
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					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
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					<Action
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						<ParameterList/>
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					<Action
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						<ParameterList/>
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					<Action
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						<ParameterList/>
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					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
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					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
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				</Script>
				<Script
					id="counter aktivieren__4">
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
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				</Script>
				<Script
					id="kill counter__5">
					<Action
						Type="SET_COUNTER">
						<ParameterList/>
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					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
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					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
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					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
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					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
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					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
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					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
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					<Action
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						<ParameterList/>
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					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
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					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
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				<Script
					id="counter aktivieren">
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
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				<Script
					id="kill counter__1">
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						Type="SET_COUNTER">
						<ParameterList/>
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					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
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					<Action
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						<ParameterList/>
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					<Action
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						<ParameterList/>
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					<Action
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						<ParameterList/>
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					<Action
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						<ParameterList/>
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					<Action
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						<ParameterList/>
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					<Action
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					<Action
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						<ParameterList/>
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					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
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				<Script
					id="counter aktivieren__3">
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="kill counter__4">
					<Action
						Type="SET_COUNTER">
						<ParameterList/>
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					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
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					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
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					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
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					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
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					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
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					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
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					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
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					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="counter aktivieren__2">
					<Action
						Type="ENABLE_SCRIPT">
						<ParameterList/>
					</Action>
				</Script>
				<Script
					id="kill counter__3">
					<Action
						Type="SET_COUNTER">
						<ParameterList/>
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					<Action
						Type="SET_MILLISECOND_TIMER">
						<ParameterList/>
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					<Action
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					<Action
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						<ParameterList/>
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					<Action
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						<ParameterList/>
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					<Action
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						<ParameterList/>
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					<Action
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						<ParameterList/>
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					<Action
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						<ParameterList/>
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					<Action
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						<ParameterList/>
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				<Script
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						<ParameterList/>
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				<Script
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						<ParameterList/>
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					<Action
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					<Action
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					<Action
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						<ParameterList/>
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					<Action
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						<ParameterList/>
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					<Action
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						<ParameterList/>
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					<Action
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						<ParameterList/>
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					<Action
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					<Action
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						<ParameterList/>
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					<Action
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				<Script
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						<ParameterList/>
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				<Script
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						<ParameterList/>
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					<Action
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					<Action
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					<Action
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					<Action
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					<Action
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					<Action
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					<Action
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					<Action
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				<Script
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						<ParameterList/>
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					<Action
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					<Action
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			</ScriptGroup>
			<ScriptGroup
				id="ut sounds allgemein">
				<Script
					id="First blood">
					<Action
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						<ParameterList/>
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				<ScriptGroup
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						id="time is 2min">
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							<ParameterList/>
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					<Script
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							<ParameterList/>
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					<Script
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					<Script
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					<Script
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					<Script
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					<Script
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						<Action
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				<ScriptGroup
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						id="first kill">
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							Type="ENABLE_SCRIPT">
							<ParameterList/>
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						<Action
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						<Action
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						<Action
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							<ParameterList/>
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						<Action
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						<Action
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							<ParameterList/>
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						<Action
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					<Script
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						<Action
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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						<Action
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						<Action
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							<ParameterList/>
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						<Action
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					<Script
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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						<Action
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					<Script
						id="first kill__3">
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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						<Action
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						<Action
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							<ParameterList/>
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						<Action
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						<Action
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							<ParameterList/>
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						<Action
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					<Script
						id="first kill__4">
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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						<Action
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						<Action
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							<ParameterList/>
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						<Action
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						<Action
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							<ParameterList/>
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						<Action
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					<Script
						id="first kill__5">
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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						<Action
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						<Action
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							<ParameterList/>
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						<Action
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						<Action
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							<ParameterList/>
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						<Action
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					<Script
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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						<Action
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						<Action
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							<ParameterList/>
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						<Action
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						<Action
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							<ParameterList/>
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						<Action
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					<Script
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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						<Action
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						<Action
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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					<Script
						id="double kill">
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							Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT_WITH_SUBTITLE">
							<ParameterList/>
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						<Action
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						<Action
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						<Action
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							<ParameterList/>
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						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
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						<Action
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							<ParameterList/>
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					<Script
						id="double kill__1">
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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						<Action
							Type="ENABLE_SCRIPT">
							<ParameterList/>
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						<Action
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						<Action
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						<Action
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					<Script
						id="double kill__2">
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							<ParameterList/>
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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							<ParameterList/>
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						<Action
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					<Script
						id="double kill__3">
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							<ParameterList/>
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							<ParameterList/>
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					<Script
						id="double kill__4">
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							<ParameterList/>
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					<Script
						id="double kill__5">
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							<ParameterList/>
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						<Action
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					<Script
						id="double kill__6">
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							<ParameterList/>
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					<Script
						id="double kill__7">
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							<ParameterList/>
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						id="multi kill">
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					<Script
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					<Script
						id="mega kill">
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							Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT_WITH_SUBTITLE">
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						<Action
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						<Action
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					<Script
						id="mega kill__1">
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							Type="ENABLE_SCRIPT">
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						<Action
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							<ParameterList/>
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							<ParameterList/>
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						<Action
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						<Action
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							<ParameterList/>
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						<Action
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						<Action
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							<ParameterList/>
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							<ParameterList/>
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						<Action
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						<Action
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						<Action
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							<ParameterList/>
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							<ParameterList/>
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						<Action
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						<Action
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						<Action
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							<ParameterList/>
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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						<Action
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						<Action
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							<ParameterList/>
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							<ParameterList/>
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						<Action
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						<Action
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							Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT_WITH_SUBTITLE">
							<ParameterList/>
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						<Action
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						<Action
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							<ParameterList/>
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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						<Action
							Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT_WITH_SUBTITLE">
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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						<Action
							Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT_WITH_SUBTITLE">
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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						<Action
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						<Action
							Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT_WITH_SUBTITLE">
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							<ParameterList/>
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							Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT_WITH_SUBTITLE">
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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						<Action
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							<ParameterList/>
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						<Action
							Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT_WITH_SUBTITLE">
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							<ParameterList/>
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							<ParameterList/>
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						<Action
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							Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT_WITH_SUBTITLE">
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							<ParameterList/>
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						<Action
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						<Action
							Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT_WITH_SUBTITLE">
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						id="monsterkill">
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							Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT_WITH_SUBTITLE">
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						<Action
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						<Action
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							<ParameterList/>
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						<Action
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							Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT_WITH_SUBTITLE">
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						<Action
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					<Script
						id="ludicrous kill">
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							Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT_WITH_SUBTITLE">
							<ParameterList/>
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							Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT_WITH_SUBTITLE">
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							Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT_WITH_SUBTITLE">
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						id="Godlike">
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							Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT_WITH_SUBTITLE">
							<ParameterList/>
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						id="Godlike__1">
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							Type="PLAY_SOUND_AS_IF_IT_WAS_AN_EVA_EVENT_WITH_SUBTITLE">
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						id="Godlike__2">
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