    YOU DOWNLOADED A C&C GENERALS ZERO HOUR MOD
              Realistic Weapon Mod v2.0
                   by. sgtmyers88
   PLEASE DON'T EDIT THIS MOD WITHOUT MY PERMISSION


OVERVIEW:
	This is the second edition of my realistic weapon mod sets. This mod has some fixes from the previous
mod. (Thats MOD version 1.0 in case you didn't know.) This new mod should be able to work in all three campaigns without a glitch now.
The main attraction of this mod (along with the realistic weapons and effects) is the new "Real World" vehicles that are available in most of the factions. (Mainly applies to the USA for the time being, mabye more for the other factions in the next version?)
These new vehicles are fully functional and constructable.
THIS MOD ALSO WORKS WITH WORLDBUILDER!
YOU WILL NOT NEED VERSION 1.0 TO USE VERSION 2.0!
 
Here are some of the new USA Vehicles...

Convoy Truck or Personnel Transport Truck (PTV) for supply and troop transport. Buildable at the Supply Center after a Barracks is built. 
"The Amtrack" Amphibious assault APC. Buildable at War Factory by the regular USA and by General Alexander. (SuperWeapon General)
M88 Wrecker can repair vehicles on the battlefield. Buildable at all USA Command Centers. 
M1 Abrams Tank. Buildable at War Factory after the generals science has been purchased. (if available)
M113 Armored Personnel Carrier. (APC) Buildable at War Factory. (USA Generals Only)
M270 Mobile Rocket Launcher System. (MRLS) Buildable at War Factory by all of the USA factions, with the exception of General Townes. (Laser General)
CH-53 Transport helicopter that can be used for airdrop assaults and as a supply carrier that can be buildable at the Supply Center.
Laser Paladin Tank can fire a shell or a laser. This tank is exclusive ONLY to General Townes! (Laser General)
All Battleships can move now!
2 new attack helicopters. The Cobra and the Apache.
There is also a Medevac helicopter for quick withdrawl of injured infantry.


New USA Building...

Airfield Extension. (Which is actually a smaller airfield that houses the advanced helicopters and the Vertical Take Off and Landing (VTOL) Jet, the AV8 Harrier.)


Additions to existing units...

The Aircraft Carrier has 2 new Jets, The F-18 Hornet and the AV8 Harrier!
These units are automatically built by the Aircraft Carrier by default and on a random order, but you can control what the aircraft carrier builds,
just like you would on a War Factory or an Airfield!


Here are some of the new China Vehicles...

A heavy duty Forklift is available at all Chinese Supply Centers.
The EF2000 is a Chinese Jet that is similar to the USA's Aurora Bomber. It can be Built at the airfield by China and its Individual Generals.
General Tao has his EF2000's fitted with special nuke bombs instead of regular bombs.
General Kwai has two types of Overlord Tanks, The standard Overlord with a optional bunker upgrade for infantry, along with 
the heavier and deadlier Overlord... the Emperor Overlord Tank. Which (as you may already know) has a Gattling Cannon upgrade.
There is a Chinese Officer. Which are veterans that provide a morale boost when in the presence of other infantry. 


Additions to existing units...

The Troop Crawlers are amphibious!


Here are some of the new GLA Vehicles...

A Simple Forklift and Supply Truck for gathering supplies more efficently.
The King Scorpion Tank is actually an upgraded M113 with some of the aspects of the Scorpion and Marauder Tank.
M48A1 Patton Tank. A former USA tank, it is some of the new fancy surplus available to the GLA. It is buildable at the Chop Shop.
Spartan Mini Howitzer. It is also buildable at the Chop Shop.
The Militia Tank is now buildable at the Chop Shop as well!
And finally, a Backhoe. If you guessed right, you probably thought of a dozer type unit right off the bat, right? Well, that is what the GLA have now, their own Dozer! 
(So those poor workers will finally get a break from running around with a hammer and mine detector!)


New GLA Building...

Chop Shop
The Chop Shop is like an extension to the GLA Black Market. Instead of bringing in a small cash amount and special upgrades, the Chop Shop can deliver, 
build, or salvage several different vehicles from around the world!
(If you played the ZERO HOUR REBORN MOD you may know it.)
I also fixed the crash bug that occurs when it is destroyed.

Additions to existing units...

The Marauder Tank's turret moves now!


	Also, ALL superweapons have finally been modified to be a little more realistic, (i.e. Nuclear bomb and missile blasts are larger and more powerful.)
but require a longer charge time for balancing reasons.

NEW EXPERIMENTAL UNIT: 
Tank Crew (Available in all factions.)
The Tank Crew is a special group of soldiers who are obviously who is in control of the tanks and other similar vehicles.
They are usually available after a Tank Crew bearing Vehicle is destroyed, and may transfer their veterancy to another vehicle. These crews are NOT buildable! 
(Similar to the American Pilot)


NEW EFFECTS:
	There is a lot of new effects in this mod.
Tank, Artillery, Missile, and fire weapons have new effects that range from dirt and debris splashing, to craters and scorch marks!
Some aircraft die with a more spectacular effect, especially larger ones! i.e B-52 Bombers and Cargo planes explode into a great ball of fire and smoke,
instead of just falling apart with a little fire and smoke here and there.  
There has been some improvements made on the blood effects from v1.0!


There are still more small changes for you to discover!


ADVICE: 
	PLEASE READ THIS BEFORE COMMENCING INSTALLATION!
	To me, the most important thing about designing and creating something for other people to try out and use, is to make it simple to
get (in this case install) without error and hassle, because everyone is not proficent at using computers, more less installing a program file by file,
so, I would just make a copy the original files and folders and put them in a safe place, they should be located in the default game directory. C:\Program Files\EA Games\Command & Conquer Generals Zero Hour\ 
(This is Just in case you want to revert back to your old settings until I can make the install/uninstall program available.)
Otherwise, you may have to remove and reinstall the game!

INSTALLATION:
	Copy and Paste the Data and Art folders into the C&C Generals Zero Hour Main Data Directory. C:\Program Files\EA Games\Command & Conquer Generals Zero Hour\  
If folders with these names are present, and depending on your computer, it might ask if you want to replace the folders. If so, click: "Yes To All" to proceed with the file transfer. 
You have done it correctly if it does this.

BUGS/CRASHES:
	Possible bugs or crash when playing AGAINST, NOT AS the China Nuke General in the generals challenge. 
(currently I have disabled the Nuke Generals Challenge map until it is fixed, but you can still use it if you want.)
Also, I have discovered a unknown bug that MIGHT crash the game when playing as the USA SuperWeapon General. (in any mode, skirmish, Generals challenge, etc.) 
I will find and fix these problems ASAP!
And like I said, I fixed the bugs in the campaigns from my previous mod. (v1.0)

NOTE TO TECHIES: 
THIS IS WHAT THE CRASH MIGHT CONTAIN WITH THE NUKE and SUPERWEAPON GENERAL...
Error code: EXCEPTION_STACK_OVERFLOW
Description: The thread used up its stack.
Error code: EXCEPTION_ACCESS_VIOLATION
Description: The thread tried to read from or write to a virtual address for which it does not have the appropriate access.

NOTE:
The crash/bug information is in a text document found in the data directory that your maps, replays, and saved games go to. 
(The text document is named: "Release Crash Info" ...in case you didn't know.)


Does any mod techies know what to do? Because I have been trying to find out why it does this 
since the development of my first mod.

NOTE FOR WORLDBUILDER USERS:
	There is a possible assertion failure and crash when you attempt to place any of the new units in your map. 
I have given you a test map that will disable the bug when opening World Builder. 
First, open the test map named "Vehicle Test", when the assertion failure pops up click "ignore". 
Then you can open one of your maps and use the new stuff without the crash problem.
PLEASE NOTE: DO NOT EXIT THE PROGRAM! JUST GO TO FILE AND SELECT OPEN OR NEW!
IF YOU EXIT YOU WILL STILL HAVE THE PROBLEM WHEN YOU START THE PROGRAM AGAIN!
YOU WILL HAVE TO REPEAT THIS PROCESS EVERY TIME YOU PLAN TO PUT THE NEW STUFF IN A MAP THAT DOES NOT HAVE IT ALREADY!
The assertion failure may still be there, but it should not crash afterword as long as you click "ignore".
Also, the "Particle Test Object" is the only problem that I cannot fix, but I think it was that way to begin with. (as far as I know anyway)
Hopefully, I can fix this bug permanently someday ...can you help?
HINT: There is also a special readme file in the Vehicle Test File Folder to help make things easier for you!


YOU MAY NOT CLAIM THIS MOD AS YOUR OWN!


This mod was made completely seprate from existing mods and any similarities are coincidental or for compatibility reasons.

You can place a queston, comment, or idea at: sgtmyers88@yahoo.com

Have Fun and Good Luck, because its like a whole other game in some (or in many) aspects!


2005 sgtmyers88
