;//////////////////////////////////////////////////////////////////////////////
;FILE: Armor.ini ///////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////
;Just so you know the choices available, here is part of Damage.h
;{
; "EXPLOSION",   
; "CRUSH",     
; "ARMOR_PIERCING",
; "SMALL_ARMS",  
; "GATTLING",   
; "RADIATION",   
; "FLAME",     
; "LASER",     
; "SNIPER",    
; "POISON",   
; "HEALING", 
; "UNRESISTABLE", 
; "WATER",
; "DEPLOY", 
; "SURRENDER", 
; "HACK", 
; "KILL_PILOT", 
; "PENALTY", 
; "FALLING", 
; "MELEE", 
; "DISARM", 
; "HAZARD_CLEANUP", 
; "INFANTRY_MISSILE",   ;Used by Rocket troopers.
; "AURORA_BOMB",    ;Used by the Aurora
; "LAND_MINE",      ;used by land mines
; "JET_MISSILES",   ;used by jets
; "STEALTHJET_MISSILES",   ;used by the StealthJet
; "MOLOTOV_COCKTAIL",   ;used by angry mob molotov cocktails
; "COMANCHE_VULCAN",   ;used by Comanche 20mm
; "SUBDUAL_MISSILE",
; "SUBDUAL_VEHICLE",
; "SUBDUAL_BUILDING",
;};

Armor NoArmor
  Armor = DEFAULT         100%     ;this sets the level for all nonspecified damage types
  Armor = HAZARD_CLEANUP  0%       ;Not harmed by cleaning weapons
  Armor = SUBDUAL_MISSILE 0%
  Armor = SUBDUAL_VEHICLE 0%
  Armor = SUBDUAL_BUILDING 0%
End

Armor HumanArmor
  Armor = CRUSH             200%    ;humans are easily crushed ["I'm crushing your head"]
  Armor = ARMOR_PIERCING    195%     ;humans do get hit by tank rounds. Realistic  
  Armor = INFANTRY_MISSILE  150%
  Armor = FLAME             150%    ;humans don't like fire
  Armor = PARTICLE_BEAM     150%    ;humans don't fare well against orbital beams...
  Armor = SNIPER            200%
  Armor = LASER             130%     ;LASERs are anti-personel and anti-projectile only (for point defense laser)
  Armor = HAZARD_CLEANUP    0%      ;Not harmed by cleaning weapons
  Armor = KILL_PILOT        0%      ;Jarmen Kell uses against vehicles only.
  Armor = SURRENDER         100%    ;Capture type weapons are effective only against infantry.
  Armor = SUBDUAL_MISSILE   0%
  Armor = SUBDUAL_VEHICLE   0%
  Armor = SUBDUAL_BUILDING  0%
  Armor = SMALL_ARMS         100%
  Armor = GATTLING           130%
  Armor = COMANCHE_VULCAN    125%
End

Armor HazMatHumanArmor
  Armor = CRUSH             200%    ;humans are easily crushed ["I'm crushing your head"]
  Armor = ARMOR_PIERCING    190%     ;humans do get hit by tank rounds. Realistic  
  Armor = INFANTRY_MISSILE  145%
  Armor = SNIPER            200%
  Armor = FLAME             25%     ;Hazmat's have a good resistance to fire.
  Armor = LASER             50%     ;Hazmat's can resist laser fire a bit better than infantry.
  Armor = POISON            0%      ;Unharmed by poison
  Armor = RADIATION         0%      ;Unharmed by radiation too
  Armor = MICROWAVE         0%      ;Unharmed by radiation too
  Armor = PARTICLE_BEAM     150%    ;humans don't fare well against orbital beams... even with hazmat protection!
  Armor = HAZARD_CLEANUP    0%      ;Not harmed by cleaning weapons
  Armor = KILL_PILOT        0%      ;Jarmen Kell uses against vehicles only.
  Armor = SURRENDER         100%    ;Capture type weapons are effective only against infantry.
  Armor = SUBDUAL_MISSILE   0%
  Armor = SUBDUAL_VEHICLE   0%
  Armor = SUBDUAL_BUILDING  0%
  Armor = SMALL_ARMS         100%
  Armor = GATTLING           130%
  Armor = COMANCHE_VULCAN    125%
End

Armor ChemSuitHumanArmor
  Armor = CRUSH             200%    ;humans are easily crushed ["I'm crushing your head"]
  Armor = ARMOR_PIERCING    190%     ;humans don't get hit by tank rounds.  
  Armor = INFANTRY_MISSILE  145%
  Armor = FLAME             140%    ;humans don't like fire
  Armor = POISON            20%     ;Unharmed by poison
  Armor = RADIATION         20%     ;Unharmed by radiation too
  Armor = MICROWAVE         20%
  Armor = PARTICLE_BEAM     150%    ;humans don't fare well against orbital beams...
  Armor = SNIPER            200%
  Armor = LASER             85%     ;LASERs are anti-personel and anti-projectile only (for point defense laser)
  Armor = HAZARD_CLEANUP    0%      ;Not harmed by cleaning weapons
  Armor = KILL_PILOT        0%      ;Jarmen Kell uses against vehicles only.
  Armor = SURRENDER         100%    ;Capture type weapons are effective only against infantry.
  Armor = SUBDUAL_MISSILE   0%
  Armor = SUBDUAL_VEHICLE   0%
  Armor = SUBDUAL_BUILDING  0%
  Armor = SMALL_ARMS         100%
  Armor = GATTLING           130%
  Armor = COMANCHE_VULCAN    125%
End

Armor StingerSoldierArmor
  Armor = DEFAULT           25%
  Armor = EXPLOSION         10%     ;Heavily protected by the stinger site against airstrikes
  Armor = FLAME             100%    ;Heavily protected by the stinger site against fire
  Armor = POISON            100%    ; 
  Armor = ARMOR_PIERCING    10%     ;Stinger soldiers protected against tank shells
  Armor = INFANTRY_MISSILE  10%     ;Stinger soldiers protected against missile troops.
  Armor = PARTICLE_BEAM     10%     ;Stinger site protects against particle beam -- actually the stinger site will surely die and take them too.
  Armor = CRUSH             200%    ;humans are easily crushed ["I'm crushing your head"]
  Armor = SNIPER            200%
  Armor = GATTLING          0%      ;NOT vulenrable to gattling fire.
  Armor = SMALL_ARMS        100%    ;Vulnerable to normal small arms fire.
  Armor = COMANCHE_VULCAN   0%      ;invulnerable to 20mm cannon fire from the Comanche
  Armor = JET_MISSILES      0%      ;invulnerable to airstrikes from Raptors, MIGs and Comanche
  Armor = LASER             25%     ;LASERs are anti-personel and anti-projectile only (for point defense laser)
  Armor = HAZARD_CLEANUP    0%      ;Not harmed by cleaning weapons
  Armor = KILL_PILOT        0%      ;Jarmen Kell uses against vehicles only.
  Armor = SURRENDER         100%    ;Capture type weapons are effective only against infantry.
  Armor = SUBDUAL_MISSILE   0%
  Armor = SUBDUAL_VEHICLE   0%
  Armor = SUBDUAL_BUILDING  0%
End

Armor TankArmor
  Armor = CRUSH              35%      ;tanks are extra-hard to crush
  Armor = SMALL_ARMS          1%
  Armor = GATTLING           10%      ;resistant to gattling tank
  Armor = COMANCHE_VULCAN    15%
  Armor = FLAME              10%
  Armor = RADIATION          25%      ;Radiation does less damage to tanks. 
  Armor = MICROWAVE           0%
  Armor = POISON             25%      ;Poison does a little damage, just for balance reasons.  
  Armor = SNIPER              1%
  Armor = MELEE               0%      ;tanks don't generally take much damage other than paint damage from MELEE weapons
  Armor = LASER              10%      ;lasers are anti-personel and anti-projectile only (for point defense laser)
  Armor = HAZARD_CLEANUP      0%      ;Not harmed by cleaning weapons
  Armor = PARTICLE_BEAM      90%      ;Orbital Lasers can eventually melt through a tanks armor.
  Armor = KILL_PILOT        100%      ;Jarmen Kell uses against vehicles only.
  Armor = SURRENDER           0%      ;Capture type weapons are effective only against infantry.
  Armor = SUBDUAL_MISSILE     0%
  Armor = SUBDUAL_VEHICLE   100%
  Armor = SUBDUAL_BUILDING    0%
End

Armor DozerArmor
  Armor = CRUSH           50%   
  Armor = SMALL_ARMS       5%
  Armor = GATTLING        15%    ;resistant to gattling tank
  Armor = COMANCHE_VULCAN 20%
  Armor = FLAME           20%
  Armor = RADIATION       40%   
  Armor = MICROWAVE        7%
  Armor = POISON          18%     
  Armor = SNIPER           3%
  Armor = MELEE            0%    
  Armor = LASER           10%    
  Armor = HAZARD_CLEANUP   0%    
  Armor = PARTICLE_BEAM   90%  
  Armor = KILL_PILOT      100%  
  Armor = SURRENDER        0%    
  Armor = LAND_MINE        0%   ;dozer is made immune to land mines
  Armor = SUBDUAL_MISSILE  0%
  Armor = SUBDUAL_VEHICLE  100%
  Armor = SUBDUAL_BUILDING 0%
End

; reduces damage some
Armor UpgradedTankArmor
  Armor = CRUSH           30%    ;tanks are extra-hard to crush
  Armor = SMALL_ARMS       0%
  Armor = GATTLING         7%    ;resistant to gattling tank
  Armor = COMANCHE_VULCAN 12%
  Armor = FLAME           10%
  Armor = POISON          10%
  Armor = MICROWAVE        0%
  Armor = SNIPER           1% 
  Armor = MELEE            0%    ;tanks don't generally take much damage other than paint damage from MELEE weapons
  Armor = LASER           10%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
  Armor = HAZARD_CLEANUP   0%      ;Not harmed by cleaning weapons
  Armor = PARTICLE_BEAM   80%    ;Orbital Lasers can eventually melt through a tanks armor.
  Armor = KILL_PILOT      100%      ;Jarmen Kell uses against vehicles only.
  Armor = SURRENDER        0%    ;Capture type weapons are effective only against infantry.
  Armor = SUBDUAL_MISSILE   0%
  Armor = SUBDUAL_VEHICLE   100%
  Armor = SUBDUAL_BUILDING  0%
END

Armor TruckArmor
  Armor = CRUSH             65%
  Armor = SMALL_ARMS        25%
  Armor = GATTLING          40%    ;resistant to gattling tank
  Armor = COMANCHE_VULCAN   45%
  Armor = INFANTRY_MISSILE  50%
  Armor = POISON            40%
  Armor = MICROWAVE         3%
  Armor = SNIPER            1%
  Armor = MELEE             0%    ;trucks don't generally take much damage other than paint damage from MELEE weapons
  Armor = LASER            10%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
  Armor = HAZARD_CLEANUP    0%      ;Not harmed by cleaning weapons
  Armor = KILL_PILOT       100%      ;Jarmen Kell uses against vehicles only.
  Armor = SURRENDER         0%    ;Capture type weapons are effective only against infantry.
  Armor = SUBDUAL_MISSILE   0%
  Armor = SUBDUAL_VEHICLE   100%
  Armor = SUBDUAL_BUILDING  0%
End

;used by the Quad Cannon, Hummer and Gattling Tank to make them effective AA units.  
Armor AntiAirVehicle
  Armor = JET_MISSILES        30%
  Armor = STEALTHJET_MISSILES 30%
  Armor = CRUSH               50%
  Armor = SMALL_ARMS          40%
  Armor = GATTLING            40%    ;resistant to gattling tank
  Armor = COMANCHE_VULCAN     40%
  Armor = INFANTRY_MISSILE    40%
  Armor = POISON              40%
  Armor = MICROWAVE           0%
  Armor = SNIPER              1%
  Armor = MELEE               0%    ;trucks don't generally take much damage other than paint damage from MELEE weapons
  Armor = LASER               10%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
  Armor = HAZARD_CLEANUP      0%      ;Not harmed by cleaning weapons
  Armor = KILL_PILOT          100%      ;Jarmen Kell uses against vehicles only.
  Armor = SURRENDER           0%    ;Capture type weapons are effective only against infantry.
  Armor = SUBDUAL_MISSILE     0%
  Armor = SUBDUAL_VEHICLE     100%
  Armor = SUBDUAL_BUILDING    0%
End

Armor HumveeArmor
  Armor = JET_MISSILES        30%
  Armor = STEALTHJET_MISSILES 30%
  Armor = CRUSH               50%
  Armor = SMALL_ARMS          40%
  Armor = GATTLING            40%    ;resistant to gattling tank
  Armor = COMANCHE_VULCAN     40%
  Armor = INFANTRY_MISSILE    40%
  Armor = POISON              40%
  Armor = MICROWAVE            0%
  Armor = SNIPER               1%
  Armor = MELEE                0%    ;trucks don't generally take much damage other than paint damage from MELEE weapons
  Armor = LASER               10%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
  Armor = HAZARD_CLEANUP       0%      ;Not harmed by cleaning weapons
  Armor = KILL_PILOT         100%      ;Jarmen Kell uses against vehicles only.
  Armor = SURRENDER            0%    ;Capture type weapons are effective only against infantry.
  Armor = FLAME               50%   ;hummers flame resistant so they can deal with MIGs.  
  Armor = SUBDUAL_MISSILE      0%
  Armor = SUBDUAL_VEHICLE    100%
  Armor = SUBDUAL_BUILDING     0%
End

Armor ToxinTruckArmor ;TruckArmor that is immune to poison
  Armor = CRUSH             50%
  Armor = SMALL_ARMS        20%
  Armor = GATTLING          20%    ;resistant to gattling tank
  Armor = COMANCHE_VULCAN   20%
  Armor = INFANTRY_MISSILE  50%
  Armor = POISON            0%    ;IMMUNE! It spews poison :)
  Armor = RADIATION         0%
  Armor = MICROWAVE         0%
  Armor = SNIPER            1%
  Armor = MELEE             0%    ;trucks don't generally take much damage other than paint damage from MELEE weapons
  Armor = LASER             10%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
  Armor = HAZARD_CLEANUP    0%      ;Not harmed by cleaning weapons
  Armor = KILL_PILOT        100%      ;Jarmen Kell uses against vehicles only.
  Armor = SURRENDER         0%    ;Capture type weapons are effective only against infantry.
  Armor = MOLOTOV_COCKTAIL  20%   ;used by Angry mob.   
  Armor = INFANTRY_MISSILE  20%   ;used by rocket guys
  Armor = SUBDUAL_MISSILE   0%
  Armor = SUBDUAL_VEHICLE   100%
  Armor = SUBDUAL_BUILDING  0%
End

Armor DragonTankArmor
  Armor = CRUSH             50%    ;tanks are extra-hard to crush
  Armor = SMALL_ARMS        15%
  Armor = GATTLING          20%    ;resistant to gattling tank
  Armor = COMANCHE_VULCAN   25%
  Armor = FLAME              1%
  Armor = RADIATION         50%      ;Radiation does less damage to tanks. 
  Armor = MICROWAVE          1%
  Armor = POISON            25%    ;Poison does a little damage, just for balance reasons.  
  Armor = SNIPER            1%
  Armor = MELEE             0%    ;tanks don't generally take much damage other than paint damage from MELEE weapons
  Armor = LASER             10%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
  Armor = HAZARD_CLEANUP    0%      ;Not harmed by cleaning weapons
  Armor = PARTICLE_BEAM     100%  ;
  Armor = KILL_PILOT        100%     ;Jarmen Kell uses against vehicles only.
  Armor = SURRENDER         0%    ;Capture type weapons are effective only against infantry.
  Armor = MOLOTOV_COCKTAIL  20%   ;used by Angry mob.   
  Armor = INFANTRY_MISSILE  20%   ;used by rocket guys
  Armor = SUBDUAL_MISSILE   0%
  Armor = SUBDUAL_VEHICLE   100%
  Armor = SUBDUAL_BUILDING  0%
End

Armor VulnerableAllArmor
  Armor = DEFAULT         100%    ;this sets the level for all nonspecified damage types
  Armor = HAZARD_CLEANUP    0%      ;Not harmed by cleaning weapons
  Armor = SUBDUAL_MISSILE   0%
  Armor = SUBDUAL_VEHICLE   0%
  Armor = SUBDUAL_BUILDING  0%
End


;-----------------------------------------------------------------------------------

;*******************************************************************
;***IF YOU CHANGE THESE, CHANGE CountermeasuresAirplaneArmor TOO!***
;*******************************************************************
Armor AirplaneArmor
  Armor = DEFAULT           100%  ;this sets the level for all nonspecified damage types
  Armor = SMALL_ARMS        120%  ;gives Quad and gattling a little more punch. 
  Armor = GATTLING          120%  ;resistant to gattling tank NOT!
  Armor = EXPLOSION         100%  ;gives patriot some more punch
  Armor = INFANTRY_MISSILE  120%  ;gives missile guys some more punch
  Armor = LASER             50%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
  Armor = HAZARD_CLEANUP    0%    ;Not harmed by cleaning weapons
  Armor = KILL_PILOT        0%    ;Jarmen Kell uses against vehicles only.
  Armor = SURRENDER         0%    ;Capture type weapons are effective only against infantry.
  Armor = JET_MISSILES      25%   ;aircraft do less damage to one another in the skies. 
  Armor = POISON            25%    ;Poison does a little damage, just for balance reasons.  
  Armor = RADIATION         25%    ;Radiation does a little damage, just for balance reasons.  
  Armor = MICROWAVE         0%
  Armor = SNIPER            0%
  Armor = SUBDUAL_MISSILE   0%
  Armor = SUBDUAL_VEHICLE   0%
  Armor = SUBDUAL_BUILDING  0%
End

;****************************************************
;***IF YOU CHANGE THESE, CHANGE AirplaneArmor TOO!***
;****************************************************
;This armor is the countermeasures upgrade based off AirplaneArmor. We reduce
;the damage of SMALL_ARMS and GATTLING by 25%.
Armor CountermeasuresAirplaneArmor
  Armor = DEFAULT           100%  
  Armor = SMALL_ARMS        75%   ; currently set to 37.5% increase (120 x 0.75 -- 25% reduction off AirplaneArmor) 
  Armor = GATTLING          75%   ; currently set to 37.5% increase (120 x 0.75 -- 25% reduction off AirplaneArmor) 
  Armor = EXPLOSION         90%  
  Armor = INFANTRY_MISSILE  100%  
  Armor = LASER             50%    
  Armor = HAZARD_CLEANUP    0%    
  Armor = KILL_PILOT        0%    
  Armor = SURRENDER         0%    
  Armor = JET_MISSILES      25%   
  Armor = POISON            25%   
  Armor = RADIATION         25%   
  Armor = MICROWAVE         0%
  Armor = SNIPER            0%
  Armor = SUBDUAL_MISSILE   0%
  Armor = SUBDUAL_VEHICLE   0%
  Armor = SUBDUAL_BUILDING  0%
End


;-----------------------------------------------------------------------------------


;*************************************************************************
;***IF YOU CHANGE THESE, CHANGE CountermeasuresSpectreGunshipArmor TOO!***
;*************************************************************************
Armor SpectreGunshipArmor
  Armor = DEFAULT           100%  ;this sets the level for all nonspecified damage types
  Armor = SMALL_ARMS        40%  ;gives Quad and gattling a little more punch. 
  Armor = GATTLING          40%  ;resistant to gattling tank
  Armor = EXPLOSION         40%  ;gives patriot some more punch
  Armor = INFANTRY_MISSILE  40%  ;gives missile guys some more punch
  Armor = LASER             50%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
  Armor = HAZARD_CLEANUP    0%    ;Not harmed by cleaning weapons
  Armor = KILL_PILOT        0%    ;Jarmen Kell uses against vehicles only.
  Armor = SURRENDER         0%    ;Capture type weapons are effective only against infantry.
  Armor = JET_MISSILES      25%   ;aircraft do less damage to one another in the skies. 
  Armor = POISON            25%    ;Poison does a little damage, just for balance reasons.  
  Armor = RADIATION         25%    ;Radiation does a little damage, just for balance reasons.  
  Armor = MICROWAVE         0%
  Armor = SNIPER            0%
  Armor = SUBDUAL_MISSILE   0%
  Armor = SUBDUAL_VEHICLE   0%
  Armor = SUBDUAL_BUILDING  0%
End

;**********************************************************
;***IF YOU CHANGE THESE, CHANGE SpectreGunshipArmor TOO!***
;**********************************************************
Armor CountermeasuresSpectreGunshipArmor
  Armor = DEFAULT           100% 
  Armor = SMALL_ARMS        30%  ;(40 x 0.75 -- 25% reduction off SpectreGunshipArmor) 
  Armor = GATTLING          30%  ;(40 x 0.75 -- 25% reduction off SpectreGunshipArmor) 
  Armor = EXPLOSION         40%  
  Armor = INFANTRY_MISSILE  40%  
  Armor = LASER             20%    
  Armor = HAZARD_CLEANUP    0%    
  Armor = KILL_PILOT        0%    
  Armor = SURRENDER         0%    
  Armor = JET_MISSILES      25%   
  Armor = POISON            25%   
  Armor = RADIATION         25%   
  Armor = MICROWAVE         0%
  Armor = SNIPER            0%
  Armor = SUBDUAL_MISSILE   0%
  Armor = SUBDUAL_VEHICLE   0%
  Armor = SUBDUAL_BUILDING  0%
End

;-----------------------------------------------------------------------------------


;*******************************************************************
;***IF YOU CHANGE THESE, CHANGE CountermeasuresComancheArmor TOO!***
;*******************************************************************
Armor ComancheArmor
  Armor = DEFAULT           100%  ;this sets the level for all nonspecified damage types
  Armor = SMALL_ARMS        120%  ;gives Quad and gattling a little more punch. 
  Armor = GATTLING          120%  ;resistant to gattling tank
  Armor = EXPLOSION         130%  ;gives patriot some more punch
  Armor = INFANTRY_MISSILE  120%  ;gives missile guys some more punch
  Armor = LASER             50%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
  Armor = HAZARD_CLEANUP    0%    ;Not harmed by cleaning weapons
  Armor = KILL_PILOT        0%    ;Jarmen Kell uses against vehicles only.
  Armor = SURRENDER         0%    ;Capture type weapons are effective only against infantry.
  Armor = POISON            25%    ;Poison does a little damage, just for balance reasons.  
  Armor = RADIATION         25%    ;Radiation does a little damage, just for balance reasons.  
  Armor = MICROWAVE         0%
  Armor = SUBDUAL_MISSILE   0%
  Armor = SUBDUAL_VEHICLE   0%
  Armor = SUBDUAL_BUILDING  0%
  Armor = SNIPER            0%
End

;****************************************************
;***IF YOU CHANGE THESE, CHANGE ComancheArmor TOO!***
;****************************************************
Armor CountermeasuresComancheArmor
  Armor = DEFAULT           100%  
  Armor = SMALL_ARMS        75%  ; currently set to 37.5% increase (120 x 0.75 -- 25% reduction off ComancheArmor) 
  Armor = GATTLING          75%  ; currently set to 37.5% increase (120 x 0.75 -- 25% reduction off ComancheArmor) 
  Armor = EXPLOSION         110%  
  Armor = INFANTRY_MISSILE  100%  
  Armor = LASER             20%    
  Armor = HAZARD_CLEANUP    0%    
  Armor = KILL_PILOT        0%    
  Armor = SURRENDER         0%    
  Armor = POISON            25%   
  Armor = RADIATION         25%   
  Armor = MICROWAVE         0%
  Armor = SUBDUAL_MISSILE   0%
  Armor = SUBDUAL_VEHICLE   0%
  Armor = SUBDUAL_BUILDING  0%
  Armor = SNIPER            0%
End


;-----------------------------------------------------------------------------------
Armor ChinookArmor
  Armor = DEFAULT           50%  ;this sets the level for all nonspecified damage types
  Armor = INFANTRY_MISSILE  35%
  Armor = POISON            25%    ;Poison does a little damage, just for balance reasons.  
  Armor = RADIATION         25%    ;Radiation does a little damage, just for balance reasons.  
  Armor = SNIPER            0%
  Armor = MICROWAVE         0%
  Armor = HAZARD_CLEANUP    0%      ;Not harmed by cleaning weapons
  Armor = SUBDUAL_MISSILE   0%
  Armor = SUBDUAL_VEHICLE   0%
  Armor = SUBDUAL_BUILDING  0%
End

Armor ProjectileArmor         ;Missles are armored from basic damage
  Armor = DEFAULT         25%     ;this sets the level for all nonspecified damage types
  Armor = FALLING         0%      ;projectiles are immune to falling damage
  Armor = LASER           100%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
  Armor = SMALL_ARMS      25%     ;gives Quad and gattling a little more punch. 
  Armor = MICROWAVE       0%
  Armor = GATTLING        25%     ;resistant to gattling tank
  Armor = HAZARD_CLEANUP  0%      ;Not harmed by cleaning weapons
  Armor = KILL_PILOT      0%      ;Jarmen Kell uses against vehicles only.
  Armor = SURRENDER       0%    ;Capture type weapons are effective only against infantry.
  Armor = SUBDUAL_MISSILE   100%
  Armor = SUBDUAL_VEHICLE   0%
  Armor = SUBDUAL_BUILDING  0%
End

;*Be careful with this type, use in conjunction with KindOf = BALLISTIC_MISSILE to restrict targeting
;*to select weapons, because ballistic missile armor is weak! Weapons capable of targeting must have
;*AntiBallisticMissile = Yes set in the Weapon.ini.
Armor BallisticMissileArmor 
  Armor = DEFAULT         70%     ;this sets the level for all nonspecified damage types
  Armor = FALLING         0%      ;projectiles are immune to falling damage
  Armor = HAZARD_CLEANUP  0%      ;Not harmed by cleaning weapons
  Armor = KILL_PILOT      0%      ;Jarmen Kell uses against vehicles only.
  Armor = MICROWAVE         0%
  Armor = SURRENDER       0%      ;Capture type weapons are effective only against infantry.
  Armor = SUBDUAL_MISSILE   100%
  Armor = SUBDUAL_VEHICLE   0%
  Armor = SUBDUAL_BUILDING  0%
End

Armor StructureArmor
  Armor = DEFAULT           90%    ; this sets the level for all nonspecified damage types
  Armor = Surrender         0%    ; buildings are immune to normal damage from STUN weapons.
  Armor = SMALL_ARMS        3%
  Armor = GATTLING          12%    ;resistant to gattling tank
  Armor = COMANCHE_VULCAN   17%
  Armor = RADIATION         0%      ;Radiation does no damage to buildings.
  Armor = MICROWAVE         0%
  Armor = SNIPER            0%
  Armor = POISON            1%    ; Poison does a tiny amount to allow firing on empty buildings
  Armor = MELEE             0%
  Armor = LASER             0%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
  Armor = HAZARD_CLEANUP    0%      ;Not harmed by cleaning weapons
  Armor = INFANTRY_MISSILE  50%
  Armor = PARTICLE_BEAM     200%  ;orbital beams should be devastating to buildings, but buildings have a lot of hitpoints so extra damage is good...
  Armor = KILL_PILOT        0%      ;Jarmen Kell uses against vehicles only.
  Armor = SURRENDER         0%    ;Capture type weapons are effective only against infantry.
  Armor = AURORA_BOMB       250%
  Armor = LAND_MINE         0%    ;buildings take no damage from mines
  Armor = FLAME             50% 
  Armor = SUBDUAL_MISSILE   0%
  Armor = SUBDUAL_VEHICLE   0%
  Armor = SUBDUAL_BUILDING  100%
End

Armor StructureArmorTough
  Armor = DEFAULT           90%    ; this sets the level for all nonspecified damage types
  Armor = Surrender         0%    ; buildings are immune to normal damage from STUN weapons.
  Armor = SMALL_ARMS        1%
  Armor = GATTLING          8%    ;resistant to gattling tank
  Armor = COMANCHE_VULCAN   12%
  Armor = RADIATION         0%      ;Radiation does no damage to buildings.
  Armor = MICROWAVE         0%
  Armor = SNIPER            0%
  Armor = POISON            1%    ; Poison does a tiny amount to allow firing on empty buildings
  Armor = MELEE             0%
  Armor = LASER             0%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
  Armor = HAZARD_CLEANUP    0%      ;Not harmed by cleaning weapons
  Armor = INFANTRY_MISSILE  50%
  Armor = PARTICLE_BEAM     25%  ;orbital beams should be devastating to buildings, but buildings have a lot of hitpoints so extra damage is good...
  Armor = KILL_PILOT        0%      ;Jarmen Kell uses against vehicles only.
  Armor = SURRENDER         0%    ;Capture type weapons are effective only against infantry.
  Armor = AURORA_BOMB       250%
  Armor = LAND_MINE         0%    ;buildings take no damage from mines
  Armor = FLAME             50% 
  Armor = EXPLOSION         80%  ;makes these buildings more resistant to nuclear attacks, among other things
  Armor = SUBDUAL_MISSILE   0%
  Armor = SUBDUAL_VEHICLE   0%
  Armor = SUBDUAL_BUILDING  100%
End    

Armor GLAUpgradedStructureArmor
  Armor = DEFAULT           70%    ; this sets the level for all nonspecified damage types
  Armor = Surrender         0%    ; buildings are immune to normal damage from STUN weapons.
  Armor = SMALL_ARMS        3%
  Armor = GATTLING          10%    ;resistant to gattling tank
  Armor = COMANCHE_VULCAN   12%
  Armor = RADIATION         0%      ;Radiation does no damage to buildings.
  Armor = MICROWAVE         1%
  Armor = SNIPER            0%
  Armor = POISON            1%    ; Poison does a tiny amount to allow firing on empty buildings
  Armor = MELEE             0%
  Armor = LASER             0%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
  Armor = HAZARD_CLEANUP    0%      ;Not harmed by cleaning weapons
  Armor = INFANTRY_MISSILE  40%
  Armor = PARTICLE_BEAM     150%  ;orbital beams should be devastating to buildings, but buildings have a lot of hitpoints so extra damage is good...
  Armor = KILL_PILOT        0%      ;Jarmen Kell uses against vehicles only.
  Armor = SURRENDER         0%    ;Capture type weapons are effective only against infantry.
  Armor = AURORA_BOMB       150%
  Armor = LAND_MINE         0%    ;buildings take no damage from mines
  Armor = FLAME             40% 
  Armor = SUBDUAL_MISSILE   0%
  Armor = SUBDUAL_VEHICLE   0%
  Armor = SUBDUAL_BUILDING  75%
End

Armor GLAUpgradedStructureArmorTough
  Armor = DEFAULT           70%    ; this sets the level for all nonspecified damage types
  Armor = Surrender         0%    ; buildings are immune to normal damage from STUN weapons.
  Armor = SMALL_ARMS        2%
  Armor = GATTLING          7%    ;resistant to gattling tank
  Armor = COMANCHE_VULCAN   10%
  Armor = RADIATION         0%      ;Radiation does no damage to buildings.
  Armor = MICROWAVE         0%
  Armor = SNIPER            0%
  Armor = POISON            1%    ; Poison does a tiny amount to allow firing on empty buildings
  Armor = MELEE             0%
  Armor = LASER             0%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
  Armor = HAZARD_CLEANUP    0%      ;Not harmed by cleaning weapons
  Armor = INFANTRY_MISSILE  40%
  Armor = PARTICLE_BEAM     18%  ;orbital beams should be devastating to buildings, but buildings have a lot of hitpoints so extra damage is good...
  Armor = KILL_PILOT        0%      ;Jarmen Kell uses against vehicles only.
  Armor = SURRENDER         0%    ;Capture type weapons are effective only against infantry.
  Armor = AURORA_BOMB       150%
  Armor = LAND_MINE         0%    ;buildings take no damage from mines
  Armor = FLAME             40% 
  Armor = EXPLOSION         60%  ;makes these buildings more resistant to nuclear attacks, among other things
  Armor = SUBDUAL_MISSILE   0%
  Armor = SUBDUAL_VEHICLE   0%
  Armor = SUBDUAL_BUILDING  75%
End

Armor BaseDefenseArmor            ;used for anti-air base defenses.  Vulnerable to steatlh-fighter strikes. 
  Armor = DEFAULT             90%    ; this sets the level for all nonspecified damage types
  Armor = Surrender           0%    ; buildings are immune to normal damage from STUN weapons.
  Armor = SMALL_ARMS          5%
  Armor = GATTLING            10%    ;resistant to gattling tank
  Armor = COMANCHE_VULCAN     15%
  Armor = RADIATION           0%      ;Radiation does no damage to buildings.
  Armor = MICROWAVE           0%
  Armor = SNIPER              0%
  Armor = POISON              1%
  Armor = MELEE               0%
  Armor = LASER               0%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
  Armor = HAZARD_CLEANUP      0%      ;Not harmed by cleaning weapons
  Armor = INFANTRY_MISSILE    25%
  Armor = PARTICLE_BEAM       200%  ;orbital beams should be devastating to buildings, but buildings have a lot of hitpoints so extra damage is good...
  Armor = KILL_PILOT          0%      ;Jarmen Kell uses against vehicles only.
  Armor = SURRENDER           0%    ;Capture type weapons are effective only against infantry.
  Armor = AURORA_BOMB         200%  ;Aurora can't vape a single base defense in one hit.
  Armor = STEALTHJET_MISSILES 250%  ;Watch out for those stealthjets
  Armor = JET_MISSILES        25%   ;Raptors, MIGs and Comanche's not so effective.  
  Armor = LAND_MINE           0%    ;buildings take no damage from mines
  Armor = FLAME               50% 
  Armor = SUBDUAL_MISSILE   0%
  Armor = SUBDUAL_VEHICLE   0%
  Armor = SUBDUAL_BUILDING  100%
End

Armor StingerSiteArmor  ;used for anti-air base defenses.  Vulnerable to steatlh-fighter strikes. 
  Armor = DEFAULT              90%   ; this sets the level for all nonspecified damage types
  Armor = SMALL_ARMS           30%
  Armor = GATTLING             20%   ;resistant to gattling tank
  Armor = COMANCHE_VULCAN      20%
  Armor = RADIATION             0%   ;Radiation does no damage to buildings.
  Armor = MICROWAVE             1%
  Armor = SNIPER              100%   ;***This is required for snipers to be able to attack and kill stinger soldiers! Must be > 0! (Value irrelevant since the soldiers will use their % to modify the damage)
  Armor = POISON              100%   ; Similarly, this lets the toxin tractor attack to kill the soldiers
  Armor = SURRENDER             0%   ;And this is for Flashbangs Cannot Kill Soldiers Anymore...
  Armor = MELEE                 0%
  Armor = LASER                 0%   ;lasers are anti-personel and anti-projectile only (for point defense laser)
  Armor = HAZARD_CLEANUP        0%   ;Not harmed by cleaning weapons
  Armor = INFANTRY_MISSILE     25%
  Armor = PARTICLE_BEAM       200%   ;orbital beams should be devastating to buildings, but buildings have a lot of hitpoints so extra damage is good...
  Armor = KILL_PILOT            0%      ;Jarmen Kell uses against vehicles only.
  Armor = AURORA_BOMB         200%   ;Aurora can't vape a single base defense in one hit.
  Armor = STEALTHJET_MISSILES 250%   ;Watch out for those stealthjets
  Armor = JET_MISSILES         40%   ;Raptors, MIGs and Comanche's not so effective.  
  Armor = LAND_MINE             0%   ;buildings take no damage from mines
  Armor = FLAME                50% 
  Armor = SUBDUAL_MISSILE       0%
  Armor = SUBDUAL_VEHICLE       0%
  Armor = SUBDUAL_BUILDING    100%
End

Armor WallArmor
  Armor = DEFAULT           100%    ; this sets the level for all nonspecified damage types
  Armor = SURRENDER         0%      ; buildings are immune to normal damage from STUN weapons.
  Armor = SMALL_ARMS        3%
  Armor = GATTLING          4%    ;resistant to gattling tank
  Armor = COMANCHE_VULCAN   6%
  Armor = FLAME             0%  
  Armor = SNIPER            0%
  Armor = POISON            0%
  Armor = MICROWAVE         0%
  Armor = MELEE             0%
  Armor = LASER             0%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
  Armor = HAZARD_CLEANUP    0%      ;Not harmed by cleaning weapons
  Armor = INFANTRY_MISSILE  25%
  Armor = PARTICLE_BEAM     100%    
  Armor = KILL_PILOT        0%      ;Jarmen Kell uses against vehicles only.
  Armor = SURRENDER         0%    ;Capture type weapons are effective only against infantry.
  Armor = AURORA_BOMB       300%
  Armor = SUBDUAL_MISSILE   0%
  Armor = SUBDUAL_VEHICLE   0%
  Armor = SUBDUAL_BUILDING  0%
End

Armor MineArmor
  Armor = DEFAULT           100%    ; this sets the level for all nonspecified damage types
  Armor = LAND_MINE         0%      ; mines take no damage from mines
  Armor = POISON            0%    
  Armor = RADIATION         0%
  Armor = MICROWAVE         0%
  Armor = HAZARD_CLEANUP    0%      ;Not harmed by cleaning weapons
  Armor = SUBDUAL_MISSILE   0%
  Armor = SUBDUAL_VEHICLE   0%
  Armor = SUBDUAL_BUILDING  0%
End

Armor TreeArmor
  Armor = DEFAULT         0%    
  Armor = FLAME           100%  
  Armor = PARTICLE_BEAM   100%    
  Armor = UNRESISTABLE    100%
End

Armor InvulnerableAllArmor ; If you want to even be immune to Kill, then you want an InactiveBody
  Armor = DEFAULT         0%    
  Armor = UNRESISTABLE    100%
End

Armor HazardousMaterialArmor    ;Poison fields and radiation fields have this type of armor (and only cleaned up by cleaner units)
  Armor = DEFAULT         0%
  Armor = HAZARD_CLEANUP  100%  ;Only way to get harmed (or cleaned up)
  Armor = FLAME           0%    ;Flame can clean it up (Realistic).
End

Armor AvalancheArmor    ;The avalanche bits will not crush each other
  Armor = DEFAULT               0%    ; this sets the level for all nonspecified damage types
  Armor = EXPLOSION             100%
  Armor = UNRESISTABLE          100%
  Armor = INFANTRY_MISSILE      100%
  Armor = AURORA_BOMB           100%
  Armor = LAND_MINE             100%
  Armor = JET_MISSILES          100%
  Armor = STEALTHJET_MISSILES   100%

End

Armor BattleBusTruckArmor           
  Armor = DEFAULT            100%    ; this sets the level for all nonspecified damage types
  Armor = JET_MISSILES        75%
  Armor = STEALTHJET_MISSILES 50%
  Armor = ARMOR_PIERCING      50%
  Armor = CRUSH               50%
  Armor = SMALL_ARMS          15%
  Armor = GATTLING            20%    ;resistant to gattling tank
  Armor = COMANCHE_VULCAN     25%
  Armor = FLAME               50%
  Armor = INFANTRY_MISSILE    50%
  Armor = POISON              25%
  Armor = MICROWAVE            0%
  Armor = SNIPER               1%
  Armor = MELEE                0%    ;trucks don't generally take much damage other than paint damage from MELEE weapons
  Armor = LASER                0%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
  Armor = HAZARD_CLEANUP       0%    ;Not harmed by cleaning weapons
  Armor = KILL_PILOT         100%    ;Jarmen Kell uses against vehicles only.
  Armor = SURRENDER            0%    ;Capture type weapons are effective only against infantry.
  Armor = SUBDUAL_MISSILE      0%
  Armor = SUBDUAL_VEHICLE    100%
  Armor = SUBDUAL_BUILDING     0%
  Armor = RADIATION           50%    ;Radiation does less damage to tanks. 
  Armor = SUBDUAL_MISSILE      0%
  Armor = SUBDUAL_VEHICLE    100%
  Armor = SUBDUAL_BUILDING     0%
End

Armor BattleBusStructureArmorTough  
  Armor = DEFAULT            100%    ; this sets the level for all nonspecified damage types
  Armor = JET_MISSILES        40%
  Armor = STEALTHJET_MISSILES 40%
  Armor = ARMOR_PIERCING      40%
  Armor = Surrender            0%    ; buildings are immune to normal damage from STUN weapons.
  Armor = SMALL_ARMS           5%
  Armor = GATTLING            10%    ;resistant to gattling tank
  Armor = COMANCHE_VULCAN     15%
  Armor = RADIATION            1%    ;Radiation does no damage to buildings.
  Armor = MICROWAVE            0%
  Armor = SNIPER               0%
  Armor = POISON               1%    ; Poison does a tiny amount to allow firing on empty buildings
  Armor = MELEE                0%
  Armor = LASER                0%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
  Armor = HAZARD_CLEANUP       0%    ;Not harmed by cleaning weapons
  Armor = INFANTRY_MISSILE    50%
  Armor = PARTICLE_BEAM      200%    ;orbital beams should be devastating to buildings, but buildings have a lot of hitpoints so extra damage is good...
  Armor = KILL_PILOT           0%    ;Jarmen Kell uses against vehicles only.
  Armor = SURRENDER            0%    ;Capture type weapons are effective only against infantry.
  Armor = AURORA_BOMB        200%
  Armor = LAND_MINE            0%    ;buildings take no damage from mines
  Armor = FLAME               50% 
  Armor = SUBDUAL_MISSILE      0%
  Armor = SUBDUAL_VEHICLE      0%
  Armor = SUBDUAL_BUILDING   100%
End

Armor BattleBusTruckArmorPlusOne 
  Armor = DEFAULT             90%    ; this sets the level for all nonspecified damage types
  Armor = JET_MISSILES        70%
  Armor = STEALTHJET_MISSILES 45%
  Armor = ARMOR_PIERCING      81%
  Armor = CRUSH               45%
  Armor = SMALL_ARMS          5%
  Armor = GATTLING            10%    ;resistant to gattling tank
  Armor = COMANCHE_VULCAN     15%
  Armor = FLAME               45%
  Armor = INFANTRY_MISSILE    45%
  Armor = POISON              20%
  Armor = MICROWAVE            0%
  Armor = SNIPER               1%
  Armor = MELEE                0%    ;trucks don't generally take much damage other than paint damage from MELEE weapons
  Armor = LASER                0%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
  Armor = HAZARD_CLEANUP       0%    ;Not harmed by cleaning weapons
  Armor = KILL_PILOT         100%    ;Jarmen Kell uses against vehicles only.
  Armor = SURRENDER            0%    ;Capture type weapons are effective only against infantry.
  Armor = SUBDUAL_MISSILE      0%
  Armor = SUBDUAL_VEHICLE     90%
  Armor = SUBDUAL_BUILDING     0%
  Armor = RADIATION           45%    ;Radiation does less damage to tanks.  
  Armor = SUBDUAL_MISSILE      0%
  Armor = SUBDUAL_VEHICLE     90%
  Armor = SUBDUAL_BUILDING     0%
End

Armor BattleBusStructureArmorToughPlusOne
  Armor = DEFAULT             90%   ; this sets the level for all nonspecified damage types
  Armor = JET_MISSILES        45%
  Armor = STEALTHJET_MISSILES 75%
  Armor = ARMOR_PIERCING      81%
  Armor = Surrender            0%   ; buildings are immune to normal damage from STUN weapons.
  Armor = SMALL_ARMS          5%
  Armor = GATTLING            10%   ;resistant to gattling tank
  Armor = COMANCHE_VULCAN     15%
  Armor = RADIATION            1%   ;Radiation does no damage to buildings.
  Armor = MICROWAVE            0%
  Armor = SNIPER               0%
  Armor = POISON               1%   ;Poison does a tiny amount to allow firing on empty buildings
  Armor = MELEE                0%
  Armor = LASER                0%   ;lasers are anti-personel and anti-projectile only (for point defense laser)
  Armor = HAZARD_CLEANUP       0%   ;Not harmed by cleaning weapons
  Armor = INFANTRY_MISSILE    45%
  Armor = PARTICLE_BEAM      100%   ;orbital beams should be devastating to buildings, but buildings have a lot of hitpoints so extra damage is good...
  Armor = KILL_PILOT           0%   ;Jarmen Kell uses against vehicles only.
  Armor = SURRENDER            0%   ;Capture type weapons are effective only against infantry.
  Armor = AURORA_BOMB        150%
  Armor = LAND_MINE            0%   ;buildings take no damage from mines
  Armor = FLAME               45% 
  Armor = EXPLOSION           80%   ;makes these buildings more resistant to nuclear attacks, among other things
  Armor = SUBDUAL_MISSILE      0%
  Armor = SUBDUAL_VEHICLE      0%
  Armor = SUBDUAL_BUILDING    90%
End    

Armor BattleBusTruckArmorPlusTwo
  Armor = DEFAULT             80%    ; this sets the level for all nonspecified damage types
  Armor = JET_MISSILES        65%
  Armor = STEALTHJET_MISSILES 40%
  Armor = ARMOR_PIERCING      75%
  Armor = CRUSH               10%
  Armor = SMALL_ARMS          15%
  Armor = GATTLING            20%    ;resistant to gattling tank
  Armor = COMANCHE_VULCAN     15%
  Armor = FLAME               40%
  Armor = INFANTRY_MISSILE    40%
  Armor = POISON              15%
  Armor = MICROWAVE            0%
  Armor = SNIPER               1%
  Armor = MELEE                0%    ;trucks don't generally take much damage other than paint damage from MELEE weapons
  Armor = LASER                0%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
  Armor = HAZARD_CLEANUP       0%    ;Not harmed by cleaning weapons
  Armor = KILL_PILOT         100%    ;Jarmen Kell uses against vehicles only.
  Armor = SURRENDER            0%    ;Capture type weapons are effective only against infantry.
  Armor = SUBDUAL_MISSILE      0%
  Armor = SUBDUAL_VEHICLE     80%
  Armor = SUBDUAL_BUILDING     0%
  Armor = RADIATION           40%    ;Radiation does less damage to tanks.
  Armor = SUBDUAL_MISSILE      0%
  Armor = SUBDUAL_VEHICLE     80%
  Armor = SUBDUAL_BUILDING     0%
End

Armor BattleBusStructureArmorToughPlusTwo
  Armor = DEFAULT             80%   ; this sets the level for all nonspecified damage types
  Armor = JET_MISSILES        40%
  Armor = STEALTHJET_MISSILES 65%
  Armor = ARMOR_PIERCING      75%
  Armor = Surrender            0%   ; buildings are immune to normal damage from STUN weapons.
  Armor = SMALL_ARMS          10%
  Armor = GATTLING            15%   ;resistant to gattling tank
  Armor = COMANCHE_VULCAN     20%
  Armor = RADIATION            1%   ;Radiation does no damage to buildings.
  Armor = MICROWAVE            0%
  Armor = SNIPER               0%
  Armor = POISON               1%   ;Poison does a tiny amount to allow firing on empty buildings
  Armor = MELEE                0%
  Armor = LASER                0%   ;lasers are anti-personel and anti-projectile only (for point defense laser)
  Armor = HAZARD_CLEANUP       0%   ;Not harmed by cleaning weapons
  Armor = INFANTRY_MISSILE    40%
  Armor = PARTICLE_BEAM      100%   ;orbital beams should be devastating to buildings, but buildings have a lot of hitpoints so extra damage is good...
  Armor = KILL_PILOT           0%   ;Jarmen Kell uses against vehicles only.
  Armor = SURRENDER            0%   ;Capture type weapons are effective only against infantry.
  Armor = AURORA_BOMB        100%
  Armor = LAND_MINE            0%   ;buildings take no damage from mines
  Armor = FLAME               40% 
  Armor = EXPLOSION           70%   ;makes these buildings more resistant to nuclear attacks, among other things
  Armor = SUBDUAL_MISSILE      0%
  Armor = SUBDUAL_VEHICLE      0%
  Armor = SUBDUAL_BUILDING    80%
End    

Armor FireBaseArmor     ;rto look here
  Armor = DEFAULT              90%      ; this sets the level for all nonspecified damage types
  Armor = SMALL_ARMS           10%
  Armor = GATTLING             15%      ;resistant to gattling tank
  Armor = COMANCHE_VULCAN      20%
  Armor = RADIATION             1%      ; all these 1%s are so the base will receive the damage then transfer it to occupants   
  Armor = MICROWAVE             1%      
  Armor = SNIPER              100%         
  Armor = POISON                1%         
  Armor = SURRENDER             0%          
  Armor = MELEE                 1%      
  Armor = LASER                 1%          
  Armor = HAZARD_CLEANUP        0%      ;Not harmed by cleaning weapons
  Armor = INFANTRY_MISSILE     25%
  Armor = PARTICLE_BEAM       200%      ;orbital beams should be devastating to buildings, but buildings have a lot of hitpoints so extra damage is good...
  Armor = KILL_PILOT            0%      ;Jarmen Kell uses against vehicles only.
  Armor = AURORA_BOMB         200%      ;Aurora can't vape a single base defense in one hit.
  Armor = STEALTHJET_MISSILES 250%      ;Watch out for those stealthjets
  Armor = JET_MISSILES         40%      ;Raptors, MIGs and Comanche's not so effective.  
  Armor = LAND_MINE             0%      ;buildings take no damage from mines
  Armor = FLAME                50% 
  Armor = SUBDUAL_MISSILE       0%
  Armor = SUBDUAL_VEHICLE       0%
  Armor = SUBDUAL_BUILDING    100%
End

Armor SentryDroneArmor
  Armor = JET_MISSILES        90%
  Armor = STEALTHJET_MISSILES 30%
  Armor = CRUSH               120%
  Armor = SMALL_ARMS          20%
  Armor = GATTLING            40%    ;resistant to gattling tank
  Armor = COMANCHE_VULCAN     60%
  Armor = INFANTRY_MISSILE    80%
  Armor = POISON               0%
  Armor = MICROWAVE            1%
  Armor = SNIPER               1%
  Armor = MELEE                0%    ;trucks don't generally take much damage other than paint damage from MELEE weapons
  Armor = LASER                20%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
  Armor = HAZARD_CLEANUP       0%    ;Not harmed by cleaning weapons
  Armor = KILL_PILOT           0%    ;Jarmen Kell uses against vehicles only.
  Armor = SURRENDER            0%    ;Capture type weapons are effective only against infantry.
  Armor = FLAME               50%   ;hummers flame resistant so they can deal with MIGs.  
  Armor = SUBDUAL_MISSILE      0%
  Armor = SUBDUAL_VEHICLE    100%
  Armor = SUBDUAL_BUILDING     0%
End

Armor DemoGenTerroristArmor ; Special Boost for Demo Generals Terrorist
  Armor = CRUSH               200%    ;humans are easily crushed ["I'm crushing your head"]
  Armor = ARMOR_PIERCING       25%     ;humans do get hit by tank rounds. Realistic 
  Armor = INFANTRY_MISSILE     25%
  Armor = FLAME               100%    ;humans don't like fire
  Armor = PARTICLE_BEAM       150%    ;humans don't fare well against orbital beams...
  Armor = SNIPER              200%
  Armor = LASER                50%     ;LASERs are anti-personel and anti-projectile only (for point defense laser)
  Armor = HAZARD_CLEANUP        0%      ;Not harmed by cleaning weapons
  Armor = KILL_PILOT            0%      ;Jarmen Kell uses against vehicles only.
  Armor = SURRENDER           100%    ;Capture type weapons are effective only against infantry.
  Armor = SUBDUAL_MISSILE       0%
  Armor = SUBDUAL_VEHICLE       0%
  Armor = SUBDUAL_BUILDING      0%
  Armor = SMALL_ARMS           80%
  Armor = GATTLING             80%    ;resistant to gattling tank
  Armor = COMANCHE_VULCAN      80%
  Armor = POISON               50%

End

;*******************************************************************
;***IF YOU CHANGE THESE, CHANGE AFG_CountermeasuresComancheArmor TOO!***
;*******************************************************************
Armor AFG_ComancheArmor
  Armor = DEFAULT           100%    ;this sets the level for all nonspecified damage types
  Armor = SMALL_ARMS        100%    ;gives Quad and gattling a little more punch. 
  Armor = GATTLING          100%    ;resistant to gattling tank
  Armor = EXPLOSION         100%    ;gives patriot some more punch
  Armor = INFANTRY_MISSILE  100%    ;gives missile guys some more punch
  Armor = LASER              50%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
  Armor = HAZARD_CLEANUP      0%    ;Not harmed by cleaning weapons
  Armor = KILL_PILOT          0%    ;Jarmen Kell uses against vehicles only.
  Armor = SURRENDER           0%    ;Capture type weapons are effective only against infantry.
  Armor = POISON             25%    ;Poison does a little damage, just for balance reasons.  
  Armor = RADIATION          25%    ;Radiation does a little damage, just for balance reasons.  
  Armor = MICROWAVE           0%
  Armor = SUBDUAL_MISSILE     0%
  Armor = SUBDUAL_VEHICLE     0%
  Armor = SUBDUAL_BUILDING    0%
  Armor = SNIPER              0%
End

;****************************************************
;***IF YOU CHANGE THESE, CHANGE AFG_ComancheArmor TOO!***
;****************************************************
Armor AFG_CountermeasuresComancheArmor
  Armor = DEFAULT            90%  
  Armor = SMALL_ARMS         62%    ; currently set to 37.5% increase (120 x 0.75 -- 25% reduction off ComancheArmor) 
  Armor = GATTLING           62%    ; currently set to 37.5% increase (120 x 0.75 -- 25% reduction off ComancheArmor) 
  Armor = EXPLOSION          90%  
  Armor = INFANTRY_MISSILE   90%  
  Armor = LASER              20%    
  Armor = HAZARD_CLEANUP      0%    
  Armor = KILL_PILOT          0%    
  Armor = SURRENDER           0%    
  Armor = POISON             25%   
  Armor = RADIATION          25%   
  Armor = MICROWAVE           0%
  Armor = SUBDUAL_MISSILE     0%
  Armor = SUBDUAL_VEHICLE     0%
  Armor = SUBDUAL_BUILDING    0%
  Armor = SNIPER              0%
End

Armor InfGen_HumanArmor
  Armor = CRUSH             200%    ;humans are easily crushed ["I'm crushing your head"]
  Armor = ARMOR_PIERCING     180%     ;humans do get hit by tank rounds. Realistic
  Armor = INFANTRY_MISSILE   130%
  Armor = FLAME             150%    ;humans don't like fire
  Armor = POISON             60%     ;Unharmed by poison
  Armor = RADIATION          60%     ;Unharmed by radiation too
  Armor = MICROWAVE          60%
  Armor = PARTICLE_BEAM     150%    ;humans don't fare well against orbital beams...
  Armor = SNIPER            200%
  Armor = LASER              70%     ;LASERs are anti-personel and anti-projectile only (for point defense laser)
  Armor = HAZARD_CLEANUP      0%      ;Not harmed by cleaning weapons
  Armor = KILL_PILOT          0%      ;Jarmen Kell uses against vehicles only.
  Armor = SURRENDER         100%    ;Capture type weapons are effective only against infantry.
  Armor = SUBDUAL_MISSILE     0%
  Armor = SUBDUAL_VEHICLE     0%
  Armor = SUBDUAL_BUILDING    0%
End

Armor ChemReb_HumanArmor 
  Armor = CRUSH             200%    ;humans are easily crushed ["I'm crushing your head"]
  Armor = ARMOR_PIERCING    175%     ;humans do get hit by tank rounds. Realistic
  Armor = INFANTRY_MISSILE  125%
  Armor = SNIPER            200%
  Armor = FLAME             150%     ;Hazmat's have a good resistance to fire.
  Armor = LASER              70%     ;Hazmat's can resist laser fire a bit better than infantry.
  Armor = POISON              1%     ;Unharmed by poison. (mostly)
  Armor = PARTICLE_BEAM     150%    ;humans don't fare well against orbital beams... even with hazmat protection!
  Armor = HAZARD_CLEANUP      0%      ;Not harmed by cleaning weapons
  Armor = KILL_PILOT          0%      ;Jarmen Kell uses against vehicles only.
  Armor = SURRENDER         100%    ;Capture type weapons are effective only against infantry.
  Armor = SUBDUAL_MISSILE     0%
  Armor = SUBDUAL_VEHICLE     0%
  Armor = SUBDUAL_BUILDING    0%
End

Armor StructureArmorInternetCenter
  Armor = DEFAULT            90%    ; this sets the level for all nonspecified damage types
  Armor = Surrender           0%    ; buildings are immune to normal damage from STUN weapons.
  Armor = SMALL_ARMS         5%
  Armor = GATTLING           10%    ;resistant to gattling tank
  Armor = COMANCHE_VULCAN    15%
  Armor = RADIATION           0%      ;Radiation does no damage to buildings.
  Armor = MICROWAVE           0%
  Armor = SNIPER              0%
  Armor = POISON              1%    ; Poison does a tiny amount to allow firing on empty buildings
  Armor = MELEE               0%
  Armor = LASER               0%    ;lasers are anti-personel and anti-projectile only (for point defense laser)
  Armor = HAZARD_CLEANUP      0%      ;Not harmed by cleaning weapons
  Armor = INFANTRY_MISSILE   50%
  Armor = PARTICLE_BEAM      20%  ;orbital beams should be devastating to buildings, but buildings have a lot of hitpoints so extra damage is good...
  Armor = KILL_PILOT          0%      ;Jarmen Kell uses against vehicles only.
  Armor = SURRENDER           0%    ;Capture type weapons are effective only against infantry.
  Armor = AURORA_BOMB       250%
  Armor = LAND_MINE           0%    ;buildings take no damage from mines
  Armor = FLAME              50% 
  Armor = EXPLOSION          70%  ;makes these buildings more resistant to nuclear attacks, among other things
  Armor = SUBDUAL_MISSILE     0%
  Armor = SUBDUAL_VEHICLE     0%
  Armor = SUBDUAL_BUILDING  100%
End

Armor AssaultCrawlerArmor             ;Special Armor for Infantry General's Assault Crawler
  Armor = JET_MISSILES         60%
  Armor = STEALTHJET_MISSILES  60%
  Armor = AURORA_BOMB          80%
  Armor = CRUSH                50%      ;hard to crush
  Armor = SMALL_ARMS           20%
  Armor = GATTLING             20%      ;resistant to gattling tank
  Armor = COMANCHE_VULCAN      20%
  Armor = FLAME                20%
  Armor = RADIATION            50%      ;Radiation does less damage to tanks. 
  Armor = MICROWAVE             0%
  Armor = POISON               20%      ;Poison does a little damage, just for balance reasons.  
  Armor = SNIPER                1%
  Armor = MELEE                 0%      ;tanks don't generally take much damage other than paint damage from MELEE weapons
  Armor = LASER                 10%      ;lasers are anti-personel and anti-projectile only (for point defense laser)
  Armor = HAZARD_CLEANUP        0%      ;Not harmed by cleaning weapons
  Armor = PARTICLE_BEAM       100%      ;
  Armor = KILL_PILOT          100%      ;Jarmen Kell uses against vehicles only.
  Armor = SURRENDER             0%      ;Capture type weapons are effective only against infantry.
  Armor = SUBDUAL_MISSILE       0%
  Armor = SUBDUAL_VEHICLE     100%
  Armor = SUBDUAL_BUILDING      0%
End

; This makes you nearly-invulnerable to everything except "KILL" damage.
; (We don't want to set the armor to 0%, because then things would realize
; they couldn't do any damage to us at all, and refuse to target us.)
Armor InvulnerableArmor     
  Armor = DEFAULT         1%      ;this sets the level for all nonspecified damage types
  Armor = HAZARD_CLEANUP  0%      ;Not harmed by cleaning weapons
  Armor = SURRENDER       0%    ;Capture type weapons are effective only against infantry.
End

