;//////////////////////////////////////////////////////////////////////////////
;FILE: PlayerTemplate.ini (SYSTEM) ///////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////


;//////////////////////////////////////////////////////////////////////////////
;Note Note Note Note Note Note Note Note Note Note Note Note Note
;//////////////////////////////////////////////////////////////////////////////
; There is a dependency between the player template member Side and the ControlBarScheme.ini
; files side.  If you add a new side here, make sure the ControlBarScheme.ini contains a new
; control bar with that new side as its side.  Otherwise it will use the Observer8x6 control bar.
; Talk to CLH if there's issues with this.
;//////////////////////////////////////////////////////////////////////////////
;Note Note Note Note Note Note Note Note Note Note Note Note Note
;//////////////////////////////////////////////////////////////////////////////

PlayerTemplate FactionCivilian
  Side              = Civilian
  PlayableSide      = No
  StartMoney        = 0
  PreferredColor    = R:255 G:255 B:255
  IntrinsicSciences = None
  DisplayName       = INI:FactionCivilian
  ScoreScreenMusic  = Score_USA
  ScoreScreenImage  = MutiPlayer_ScoreScreen
  OldFaction        = Yes 
End

PlayerTemplate FactionObserver
  Side              = Observer
  PlayableSide      = No
  IsObserver        = Yes
  StartMoney        = 0
  PreferredColor    = R:255 G:255 B:255
  IntrinsicSciences = None
  DisplayName       = INI:FactionObserver
  ScoreScreenImage  = MutiPlayer_ScoreScreen
  LoadScreenImage   = Mp_Load
  LoadScreenMusic   = Load_USA
  ScoreScreenMusic  = Score_USA
  BeaconName        = MultiplayerBeacon
  SideIconImage     = GameinfoOBSRVR
  OldFaction        = Yes   ; This faction was available in the original Generals and should be available as normal if the oldFactionsOnly flag is set
End

PlayerTemplate FactionAmerica
  Side              = America
  BaseSide          = USA
  PlayableSide      = Yes
  StartMoney        = 0
  PreferredColor    = R:0 G:0 B:255
  IntrinsicSciences = SCIENCE_AMERICA
  PurchaseScienceCommandSetRank1  = SCIENCE_AMERICA_CommandSetRank1
  PurchaseScienceCommandSetRank3  = SCIENCE_AMERICA_CommandSetRank3
  PurchaseScienceCommandSetRank8  = SCIENCE_AMERICA_CommandSetRank8
  SpecialPowerShortcutCommandSet  = SpecialPowerShortcutUSA
  SpecialPowerShortcutWinName     = GenPowersShortcutBarUS.wnd
  SpecialPowerShortcutButtonCount = 11
  DisplayName       = INI:FactionAmerica
  StartingBuilding  = AmericaCommandCenter
  StartingUnit0     = AmericaVehicleDozer
  ScoreScreenImage  = America_ScoreScreen
  LoadScreenImage   = SAFactionLogoPage_US
  LoadScreenMusic   = Load_USA
  ScoreScreenMusic  = Score_USA
  ;HeadWaterMark    = SCTempSelectPortrait ; don't use unless we add a "generalshead for non selected generals
  FlagWaterMark     = WatermarkUSA
  EnabledImage      = SSObserverUSA
  BeaconName        = MultiplayerBeacon
  SideIconImage     = GameinfoAMRCA
  GeneralImage      = USA_Logo
  OldFaction        = Yes   ; This faction was available in the original Generals and should be available even if the oldFactionsOnly flag is set
  ArmyTooltip       = TOOLTIP:BioStrategyLong_USA
  Features          = GUI:BioFeatures_USA
  MedallionRegular  = USAGeneral_slvr
  MedallionHilite   = USAGeneral_blue
  MedallionSelect   = USAGeneral_orng
End

PlayerTemplate FactionChina
  Side              = China
  BaseSide          = China
  PlayableSide      = Yes
  StartMoney        = 0
  PreferredColor    = R:255 G:0 B:0
  IntrinsicSciences = SCIENCE_CHINA
  PurchaseScienceCommandSetRank1 = SCIENCE_CHINA_CommandSetRank1
  PurchaseScienceCommandSetRank3 = SCIENCE_CHINA_CommandSetRank3
  PurchaseScienceCommandSetRank8 = SCIENCE_CHINA_CommandSetRank8
  SpecialPowerShortcutCommandSet = SpecialPowerShortcutChina
  SpecialPowerShortcutWinName     = GenPowersShortcutBarChina.wnd
  SpecialPowerShortcutButtonCount = 11
  DisplayName       = INI:FactionChina
  StartingBuilding  = ChinaCommandCenter
  StartingUnit0     = ChinaVehicleDozer
  ScoreScreenImage  = China_ScoreScreen
  LoadScreenImage   = SNFactionLogoPage_China
  LoadScreenMusic   = Load_China
  ScoreScreenMusic  = Score_China
  ;HeadWaterMark    = SCTempSelectPortrait ; don't use unless we add a "generalshead for non selected generals
  FlagWaterMark     = WatermarkChina
  EnabledImage      = SSObserverChina
  BeaconName        = MultiplayerBeacon
  SideIconImage     = GameinfoCHINA
  GeneralImage      = China_Logo
  OldFaction        = Yes   ; This faction was available in the original Generals and should be available even if the oldFactionsOnly flag is set
  ArmyTooltip       = TOOLTIP:BioStrategyLong_China
  Features          = GUI:BioFeatures_China
  MedallionRegular  = ChinaGeneral_slvr
  MedallionHilite   = ChinaGeneral_blue
  MedallionSelect   = ChinaGeneral_orng
End

PlayerTemplate FactionGLA
  Side              = GLA
  BaseSide          = GLA
  PlayableSide      = Yes
  StartMoney        = 0
  PreferredColor    = R:0 G:255 B:0
  IntrinsicSciences = SCIENCE_GLA
  PurchaseScienceCommandSetRank1 = SCIENCE_GLA_CommandSetRank1
  PurchaseScienceCommandSetRank3 = SCIENCE_GLA_CommandSetRank3
  PurchaseScienceCommandSetRank8 = SCIENCE_GLA_CommandSetRank8
  SpecialPowerShortcutCommandSet = SpecialPowerShortcutGLA
  SpecialPowerShortcutWinName     = GenPowersShortcutBarGLA.wnd
  SpecialPowerShortcutButtonCount = 11
  DisplayName       = INI:FactionGLA
  StartingBuilding  = GLACommandCenter
  StartingUnit0     = GLAInfantryWorker
  ScoreScreenImage  = GLA_ScoreScreen
  LoadScreenImage   = SUFactionLogoPage_GLA
  LoadScreenMusic   = Load_GLA
  ScoreScreenMusic  = Score_GLA
  ;HeadWaterMark    = SCTempSelectPortrait ; don't use unless we add a "generalshead for non selected generals
  FlagWaterMark     = WatermarkGLA
  EnabledImage      = SSObserverGLA
  BeaconName        = MultiplayerBeacon
  SideIconImage     = GameinfoGLA
  GeneralImage      = GLA_Logo
  OldFaction        = Yes   ; This faction was available in the original Generals and should be available even if the oldFactionsOnly flag is set
  ArmyTooltip       = TOOLTIP:BioStrategyLong_GLA
  Features          = GUI:BioFeatures_GLA
  MedallionRegular  = GLAGeneral_slvr
  MedallionHilite   = GLAGeneral_blue
  MedallionSelect   = GLAGeneral_orng
End


PlayerTemplate FactionAmericaSuperWeaponGeneral
  Side              = AmericaSuperWeaponGeneral
  BaseSide          = USA
  PlayableSide      = Yes
  StartMoney        = 0
  PreferredColor    = R:0 G:0 B:255
  IntrinsicSciences = SCIENCE_AMERICA
  PurchaseScienceCommandSetRank1  = SupW_SCIENCE_AMERICA_CommandSetRank1
  PurchaseScienceCommandSetRank3  = SupW_SCIENCE_AMERICA_CommandSetRank3
  PurchaseScienceCommandSetRank8  = SupW_SCIENCE_AMERICA_CommandSetRank8
  SpecialPowerShortcutCommandSet  = SupW_SpecialPowerShortcutUSA
  SpecialPowerShortcutWinName     = GenPowersShortcutBarUS.wnd
  SpecialPowerShortcutButtonCount = 11
  DisplayName       = INI:FactionAmericaSuperWeaponGeneral
  StartingBuilding  = SupW_AmericaCommandCenter
  StartingUnit0     = SupW_AmericaVehicleDozer
  ScoreScreenImage  = America_ScoreScreen
  LoadScreenImage   = SAFactionLogoPage_US
  LoadScreenMusic   = Load_USA
  ScoreScreenMusic  = Score_USA
  ;HeadWaterMark    = SCTempSelectPortrait ; don't use unless we add a "generalshead for non selected generals
  FlagWaterMark     = WatermarkUSA
  EnabledImage      = SSObserverUSA
  BeaconName        = MultiplayerBeacon
  SideIconImage     = GameinfoAMRCA
  GeneralImage      = USA_Superweapon
  OldFaction        = No   ; This faction was NOT available in the original Generals and should NOT be available if the oldFactionsOnly flag is set
  ArmyTooltip       = TOOLTIP:BioStrategyLong_Pos3
  Features          = GUI:BioFeatures_Pos3
  MedallionRegular  = SuperWGeneral_slvr
  MedallionHilite   = SuperWGeneral_blue
  MedallionSelect   = SuperWGeneral_orng
End

PlayerTemplate FactionAmericaLaserGeneral
  Side              = AmericaLaserGeneral
  BaseSide          = USA
  PlayableSide      = Yes
  StartMoney        = 0
  PreferredColor    = R:0 G:0 B:255
  IntrinsicSciences = SCIENCE_AMERICA
  PurchaseScienceCommandSetRank1  = Lazr_SCIENCE_AMERICA_CommandSetRank1
  PurchaseScienceCommandSetRank3  = Lazr_SCIENCE_AMERICA_CommandSetRank3
  PurchaseScienceCommandSetRank8  = Lazr_SCIENCE_AMERICA_CommandSetRank8
  SpecialPowerShortcutCommandSet  = Lazr_SpecialPowerShortcutUSA
  SpecialPowerShortcutWinName     = GenPowersShortcutBarUS.wnd
  SpecialPowerShortcutButtonCount = 10
  DisplayName       = INI:FactionAmericaLaserGeneral
  StartingBuilding  = Lazr_AmericaCommandCenter
  StartingUnit0     = Lazr_AmericaVehicleDozer
  ScoreScreenImage  = America_ScoreScreen
  LoadScreenImage   = SAFactionLogoPage_US
  LoadScreenMusic   = Load_USA
  ScoreScreenMusic  = Score_USA
  ;HeadWaterMark    = SCTempSelectPortrait ; don't use unless we add a "generalshead for non selected generals
  FlagWaterMark     = WatermarkUSA
  EnabledImage      = SSObserverUSA
  BeaconName        = MultiplayerBeacon
  SideIconImage     = GameinfoAMRCA
  GeneralImage      = USA_Laser
  OldFaction        = No   ; This faction was NOT available in the original Generals and should NOT be available if the oldFactionsOnly flag is set
  ArmyTooltip       = TOOLTIP:BioStrategyLong_Pos5
  Features          = GUI:BioFeatures_Pos5
  MedallionRegular  = LaserGeneral_slvr
  MedallionHilite   = LaserGeneral_blue
  MedallionSelect   = LaserGeneral_orng
End

PlayerTemplate FactionAmericaAirForceGeneral
  Side              = AmericaAirForceGeneral
  BaseSide          = USA
  PlayableSide      = Yes
  StartMoney        = 0
  PreferredColor    = R:0 G:0 B:255
  IntrinsicSciences = SCIENCE_AMERICA
  PurchaseScienceCommandSetRank1  = AirF_SCIENCE_AMERICA_CommandSetRank1
  PurchaseScienceCommandSetRank3  = AirF_SCIENCE_AMERICA_CommandSetRank3
  PurchaseScienceCommandSetRank8  = AirF_SCIENCE_AMERICA_CommandSetRank8
  SpecialPowerShortcutCommandSet  = AirF_SpecialPowerShortcutUSA
  SpecialPowerShortcutWinName     = GenPowersShortcutBarUS.wnd
  SpecialPowerShortcutButtonCount = 11
  DisplayName       = INI:FactionAmericaAirForceGeneral
  StartingBuilding  = AirF_AmericaCommandCenter
  StartingUnit0     = AirF_AmericaVehicleDozer
  ScoreScreenImage  = America_ScoreScreen
  LoadScreenImage   = SAFactionLogoPage_US
  LoadScreenMusic   = Load_USA
  ScoreScreenMusic  = Score_USA
  ;HeadWaterMark    = SCTempSelectPortrait ; don't use unless we add a "generalshead for non selected generals
  FlagWaterMark     = WatermarkUSA
  EnabledImage      = SSObserverUSA
  BeaconName        = MultiplayerBeacon
  SideIconImage     = GameinfoAMRCA
  GeneralImage      = USA_Air
  OldFaction        = No   ; This faction was NOT available in the original Generals and should NOT be available if the oldFactionsOnly flag is set
  ArmyTooltip       = TOOLTIP:BioStrategyLong_Pos0
  Features          = GUI:BioFeatures_Pos0
  MedallionRegular  = AirGeneral_slvr
  MedallionHilite   = AirGeneral_blue
  MedallionSelect   = AirGeneral_orng
End

PlayerTemplate FactionChinaTankGeneral
  Side              = ChinaTankGeneral
  BaseSide          = China
  PlayableSide      = Yes
  StartMoney        = 0
  PreferredColor    = R:255 G:0 B:0
  IntrinsicSciences = SCIENCE_CHINA
  PurchaseScienceCommandSetRank1 = Tank_SCIENCE_CHINA_CommandSetRank1
  PurchaseScienceCommandSetRank3 = Tank_SCIENCE_CHINA_CommandSetRank3
  PurchaseScienceCommandSetRank8 = Tank_SCIENCE_CHINA_CommandSetRank8
  SpecialPowerShortcutCommandSet = Tank_SpecialPowerShortcutChina
  SpecialPowerShortcutWinName     = GenPowersShortcutBarChina.wnd
  SpecialPowerShortcutButtonCount = 10
  DisplayName       = INI:FactionChinaTankGeneral
  StartingBuilding  = Tank_ChinaCommandCenter
  StartingUnit0     = Tank_ChinaVehicleDozer
  ScoreScreenImage  = China_ScoreScreen
  LoadScreenImage   = SNFactionLogoPage_China
  LoadScreenMusic   = Load_China
  ScoreScreenMusic  = Score_China
  ;HeadWaterMark    = SCTempSelectPortrait ; don't use unless we add a "generalshead for non selected generals
  FlagWaterMark     = WatermarkChina
  EnabledImage      = SSObserverChina
  BeaconName        = MultiplayerBeacon
  SideIconImage     = GameinfoCHINA
  GeneralImage      = China_Tank
  OldFaction        = No   ; This faction was NOT available in the original Generals and should NOT be available if the oldFactionsOnly flag is set
  ArmyTooltip       = TOOLTIP:BioStrategyLong_Pos4
  Features          = GUI:BioFeatures_Pos4
  MedallionRegular  = TankGeneral_slvr
  MedallionHilite   = TankGeneral_blue
  MedallionSelect   = TankGeneral_orng
End

PlayerTemplate FactionChinaInfantryGeneral
  Side              = ChinaInfantryGeneral
  BaseSide          = China
  PlayableSide      = Yes
  StartMoney        = 0
  PreferredColor    = R:255 G:0 B:0
  IntrinsicSciences = SCIENCE_CHINA
  PurchaseScienceCommandSetRank1 = Infa_SCIENCE_CHINA_CommandSetRank1
  PurchaseScienceCommandSetRank3 = Infa_SCIENCE_CHINA_CommandSetRank3
  PurchaseScienceCommandSetRank8 = Infa_SCIENCE_CHINA_CommandSetRank8
  SpecialPowerShortcutCommandSet = Infa_SpecialPowerShortcutChina
  SpecialPowerShortcutWinName     = GenPowersShortcutBarChina.wnd
  SpecialPowerShortcutButtonCount = 10
  DisplayName       = INI:FactionChinaInfantryGeneral
  StartingBuilding  = Infa_ChinaCommandCenter
  StartingUnit0     = Infa_ChinaVehicleDozer
  ScoreScreenImage  = China_ScoreScreen
  LoadScreenImage   = SNFactionLogoPage_China
  LoadScreenMusic   = Load_China
  ScoreScreenMusic  = Score_China
  ;HeadWaterMark    = SCTempSelectPortrait ; don't use unless we add a "generalshead for non selected generals
  FlagWaterMark     = WatermarkChina
  EnabledImage      = SSObserverChina
  BeaconName        = MultiplayerBeacon
  SideIconImage     = GameinfoCHINA
  GeneralImage      = China_Infantry
  OldFaction        = No   ; This faction was NOT available in the original Generals and should NOT be available if the oldFactionsOnly flag is set
  ArmyTooltip       = TOOLTIP:BioStrategyLong_Pos7
  Features          = GUI:BioFeatures_Pos7
  MedallionRegular  = InfantryGeneral_slvr
  MedallionHilite   = InfantryGeneral_blue
  MedallionSelect   = InfantryGeneral_orng
End


PlayerTemplate FactionChinaNukeGeneral
  Side              = ChinaNukeGeneral
  BaseSide          = China
  PlayableSide      = Yes
  StartMoney        = 0
  PreferredColor    = R:255 G:0 B:0
  IntrinsicSciences = SCIENCE_CHINA
  PurchaseScienceCommandSetRank1 = Nuke_SCIENCE_CHINA_CommandSetRank1
  PurchaseScienceCommandSetRank3 = Nuke_SCIENCE_CHINA_CommandSetRank3
  PurchaseScienceCommandSetRank8 = Nuke_SCIENCE_CHINA_CommandSetRank8
  SpecialPowerShortcutCommandSet = Nuke_SpecialPowerShortcutChina
  SpecialPowerShortcutWinName     = GenPowersShortcutBarChina.wnd
  SpecialPowerShortcutButtonCount = 11
  DisplayName       = INI:FactionChinaNukeGeneral
  StartingBuilding  = Nuke_ChinaCommandCenter
  StartingUnit0     = Nuke_ChinaVehicleDozer
  ScoreScreenImage  = China_ScoreScreen
  LoadScreenImage   = SNFactionLogoPage_China
  LoadScreenMusic   = Load_China
  ScoreScreenMusic  = Score_China
  ;HeadWaterMark    = SCTempSelectPortrait ; don't use unless we add a "generalshead for non selected generals
  FlagWaterMark     = WatermarkChina
  EnabledImage      = SSObserverChina
  BeaconName        = MultiplayerBeacon
  SideIconImage     = GameinfoCHINA
  GeneralImage      = China_Nuke
  OldFaction        = No   ; This faction was NOT available in the original Generals and should NOT be available if the oldFactionsOnly flag is set
  ArmyTooltip       = TOOLTIP:BioStrategyLong_Pos2
  Features          = GUI:BioFeatures_Pos2
  MedallionRegular  = NukeGeneral_slvr
  MedallionHilite   = NukeGeneral_blue
  MedallionSelect   = NukeGeneral_orng
End


PlayerTemplate FactionGLAToxinGeneral
  Side              = GLAToxinGeneral
  BaseSide          = GLA
  PlayableSide      = Yes
  StartMoney        = 0
  PreferredColor    = R:0 G:255 B:0
  IntrinsicSciences = SCIENCE_GLA
  PurchaseScienceCommandSetRank1 = Chem_SCIENCE_GLA_CommandSetRank1
  PurchaseScienceCommandSetRank3 = Chem_SCIENCE_GLA_CommandSetRank3
  PurchaseScienceCommandSetRank8 = Chem_SCIENCE_GLA_CommandSetRank8
  SpecialPowerShortcutCommandSet = Chem_SpecialPowerShortcutGLA
  SpecialPowerShortcutWinName     = GenPowersShortcutBarGLA.wnd
  SpecialPowerShortcutButtonCount = 11
  DisplayName       = INI:FactionGLAToxinGeneral
  StartingBuilding  = Chem_GLACommandCenter
  StartingUnit0     = Chem_GLAInfantryWorker
  ScoreScreenImage  = GLA_ScoreScreen
  LoadScreenImage   = SUFactionLogoPage_GLA
  LoadScreenMusic   = Load_GLA
  ScoreScreenMusic  = Score_GLA
  ;HeadWaterMark    = SCTempSelectPortrait ; don't use unless we add a "generalshead for non selected generals
  FlagWaterMark     = WatermarkGLA
  EnabledImage      = SSObserverGLA
  BeaconName        = MultiplayerBeacon
  SideIconImage     = GameinfoGLA
  GeneralImage      = GLA_Toxin
  OldFaction        = No   ; This faction was NOT available in the original Generals and should NOT be available if the oldFactionsOnly flag is set
  ArmyTooltip       = TOOLTIP:BioStrategyLong_Pos1
  Features          = GUI:BioFeatures_Pos1
  MedallionRegular  = ToxinGeneral_slvr
  MedallionHilite   = ToxinGeneral_blue
  MedallionSelect   = ToxinGeneral_orng
End


PlayerTemplate FactionGLADemolitionGeneral
  Side              = GLADemolitionGeneral
  BaseSide          = GLA
  PlayableSide      = Yes
  StartMoney        = 0
  PreferredColor    = R:0 G:255 B:0
  IntrinsicSciences = SCIENCE_GLA
  PurchaseScienceCommandSetRank1 = Demo_SCIENCE_GLA_CommandSetRank1
  PurchaseScienceCommandSetRank3 = Demo_SCIENCE_GLA_CommandSetRank3
  PurchaseScienceCommandSetRank8 = Demo_SCIENCE_GLA_CommandSetRank8
  SpecialPowerShortcutCommandSet = Demo_SpecialPowerShortcutGLA
  SpecialPowerShortcutWinName     = GenPowersShortcutBarGLA.wnd
  SpecialPowerShortcutButtonCount = 11
  DisplayName       = INI:FactionGLADemolitionGeneral
  StartingBuilding  = Demo_GLACommandCenter
  StartingUnit0     = Demo_GLAInfantryWorker
  ScoreScreenImage  = GLA_ScoreScreen
  LoadScreenImage   = SUFactionLogoPage_GLA
  LoadScreenMusic   = Load_GLA
  ScoreScreenMusic  = Score_GLA
  ;HeadWaterMark    = SCTempSelectPortrait ; don't use unless we add a "generalshead for non selected generals
  FlagWaterMark     = WatermarkGLA
  EnabledImage      = SSObserverGLA
  BeaconName        = MultiplayerBeacon
  SideIconImage     = GameinfoGLA
  GeneralImage      = GLA_Demo
  OldFaction        = No   ; This faction was NOT available in the original Generals and should NOT be available if the oldFactionsOnly flag is set
  ArmyTooltip       = TOOLTIP:BioStrategyLong_Pos8
  Features          = GUI:BioFeatures_Pos8
  MedallionRegular  = DemoGeneral_slvr
  MedallionHilite   = DemoGeneral_blue
  MedallionSelect   = DemoGeneral_orng
End


PlayerTemplate FactionGLAStealthGeneral
  Side              = GLAStealthGeneral
  BaseSide          = GLA
  PlayableSide      = Yes
  StartMoney        = 0
  PreferredColor    = R:0 G:255 B:0
  IntrinsicSciences = SCIENCE_GLA
  PurchaseScienceCommandSetRank1 = Slth_SCIENCE_GLA_CommandSetRank1
  PurchaseScienceCommandSetRank3 = Slth_SCIENCE_GLA_CommandSetRank3
  PurchaseScienceCommandSetRank8 = Slth_SCIENCE_GLA_CommandSetRank8
  SpecialPowerShortcutCommandSet = Slth_SpecialPowerShortcutGLA
  SpecialPowerShortcutWinName     = GenPowersShortcutBarGLA.wnd
  SpecialPowerShortcutButtonCount = 10
  DisplayName       = INI:FactionGLAStealthGeneral
  StartingBuilding  = Slth_GLACommandCenter
  StartingUnit0     = Slth_GLAInfantryWorker
  ScoreScreenImage  = GLA_ScoreScreen
  LoadScreenImage   = SUFactionLogoPage_GLA
  LoadScreenMusic   = Load_GLA
  ScoreScreenMusic  = Score_GLA
  ;HeadWaterMark    = SCTempSelectPortrait ; don't use unless we add a "generalshead for non selected generals
  FlagWaterMark     = WatermarkGLA
  EnabledImage      = SSObserverGLA
  BeaconName        = MultiplayerBeacon
  SideIconImage     = GameinfoGLA
  GeneralImage      = GLA_Stealth
  OldFaction        = No   ; This faction was NOT available in the original Generals and should NOT be available if the oldFactionsOnly flag is set
  ArmyTooltip       = TOOLTIP:BioStrategyLong_Pos6
  Features          = GUI:BioFeatures_Pos6
  MedallionRegular  = StealthGeneral_slvr
  MedallionHilite   = StealthGeneral_blue
  MedallionSelect   = StealthGeneral_orng
End


PlayerTemplate FactionBossGeneral
  Side              = Boss
  BaseSide          = China ;Not sure if this is the best choice....(for academy)
  PlayableSide      = No
  StartMoney        = 0
  PreferredColor    = R:0 G:0 B:0
  IntrinsicSciences = SCIENCE_GLA SCIENCE_AMERICA SCIENCE_CHINA
  PurchaseScienceCommandSetRank1 = Boss_SCIENCE_CHINA_CommandSetRank1
  PurchaseScienceCommandSetRank3 = Boss_SCIENCE_CHINA_CommandSetRank3
  PurchaseScienceCommandSetRank8 = Boss_SCIENCE_CHINA_CommandSetRank8
  SpecialPowerShortcutCommandSet = SpecialPowerShortcutBoss
  SpecialPowerShortcutWinName     = GenPowersShortcutBarChina.wnd
  SpecialPowerShortcutButtonCount = 11
  DisplayName       = INI:FactionBossGeneral
  StartingBuilding  = Boss_CommandCenter
  StartingUnit0     = Boss_VehicleDozer
  ScoreScreenImage  = China_ScoreScreen
  LoadScreenImage   = SNFactionLogoPage_China
  LoadScreenMusic   = Load_China
  ScoreScreenMusic  = Score_China
  ;HeadWaterMark    = SCTempSelectPortrait ; don't use unless we add a "generalshead for non selected generals
  FlagWaterMark     = WatermarkChina
  EnabledImage      = SSObserverChina
  BeaconName        = MultiplayerBeacon
  SideIconImage     = GameinfoBOSS
  OldFaction        = No   ; This faction was NOT available in the original Generals and should NOT be available if the oldFactionsOnly flag is set
  ArmyTooltip       = TOOLTIP:BioStrategyLong_Pos9
  Features          = GUI:BioFeatures_Pos9
End