;//////////////////////////////////////////////////////////////////////////////
;FILE: Voice.ini //////////////////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////
;
; This file is for unit responses. These typically are UI Voice sounds.
; They should be of type 'AudioEvent'
;



;------------------------------------------------------------------------------
; Dialog Event 
;------------------------------------------------------------------------------

AudioEvent RangerVoiceSelect
  Sounds = iransea iranseb iransec iransee iransef 
  Control = random
  Volume  = 90
  Type = ui voice player
End

AudioEvent RangerVoiceCreate
  Sounds = iranseg 
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent RangerVoiceMove
  Sounds = iranmoa iranmob iranmoc iranmod iranmoe
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent RangerVoiceAttack
  Sounds = iranata iranatb iranatc iranatd iranate iranatf iranatg
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent RangerVoiceCapture
  Sounds = irancaa irancab irancac irancad irancae
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent RangerVoiceCaptureComplete
  Sounds = irancoa irancob irancoc irancod
  Control = random
  Volume  = 120
  MinVolume = 110
  Type = world player global
End

AudioEvent RangerVoiceClearBuilding
  Sounds = irancla iranclb iranclc irancl
  Control = random
  Limit = 1
  Volume = 90
  Type = ui voice player
End

AudioEvent RangerVoiceSubdue
  Sounds = iransba iransbb iransbc iransbd
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent RangerVoiceGarrison
  Sounds = irangaa irangab irangac irangad
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent RangerVoiceSurrender
  Sounds = iransua iransub iransuc
  Control = random
  Volume  = 120
  MinVolume = 110
  Type = world shrouded everyone
End

AudioEvent RangerVoiceFear
  Sounds = iranfea iranfeb iranfec iranfed iranfee iranfef iranfeg
  Control = random
  Volume  = 100
  MinVolume = 90
  Type = world shrouded player
End

AudioEvent RangerVoiceBaseAttack
  Sounds = iranbaa iranbab iranbac iranbad
  Control = random
  Volume  = 120
  MinVolume = 110
  Type = world global player
End

AudioEvent RangerVoiceUpgradeFlashBangGrenades
  Sounds = iranu1
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent RangerVoiceDie
  Sounds = irandia irandib irandic irandid irandie irandif irandig irandih irandii irandij irandik irandil 
  Control = random
  Priority = LOW
  Limit = 3
  PitchShift = -10 10
  VolumeShift = -20
  Volume = 100
  Type = world voice everyone
End

AudioEvent RangerVoiceBuildingStolen
  Sounds = iranbsa iranbsb iranbsc
  Control = random
  Volume  = 120
  MinVolume = 110
  Type = world global player
End

AudioEvent RangerVoiceModeFlashBang
  Sounds = iranmfa iranmfb
  Control = random
  Volume = 90
  Type = ui voice player
  Limit = 1
End

AudioEvent RangerVoiceModeGun
  Sounds = iranmga iranmgb iranmgc
  Control = random
  Volume = 90
  Type = ui voice player
  Limit = 1
End

AudioEvent RangerVoiceLaugh
  Sounds = iranlaa iranlab iranlac
  Control = random
  Volume = 100
  Type = world shrouded player
End




;===================================================

AudioEvent MissileDefenderVoiceSelect
  Sounds = imisseb imissec imissed imissee imissef
  Control = random
  Volume  = 90
  Type = ui voice player
End

AudioEvent MissileDefenderVoiceCreate
  Sounds = imissea ;imissef
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent MissileDefenderVoiceMove
  Sounds = imismoa imismob imismoc imismod imismoe imismof
  Control = random 
  Volume = 90
  Type = ui voice player
End

AudioEvent MissileDefenderVoiceAttack
  Sounds = imisata imisatb imisatc imisatd imisate imisatf imisatg imisath
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent MissileDefenderVoiceGarrison
  Sounds = imisgaa imisgab imisgac imisgad
  Control = random 
  Volume = 90
  Type = ui voice player
End

AudioEvent MissileDefenderVoiceModeLaser
  Sounds = imismla imismlb ;imislc
  Control = random
  Volume = 90
  Type = ui voice player
  Limit = 1
End

AudioEvent MissileDefenderVoiceAttackLaser
  Sounds = imisa2a imisa2b imisa2c imisa2d
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent MissileDefenderVoiceFear
  Sounds = imisfea imisfeb imisfec
  Control = random
  Volume = 100
  MinVolume = 90
  Type = world shrouded player
End

AudioEvent MissileDefenderVoiceSurrender
  Sounds = imissua imissuc ;imissub 
  Control = random
  Volume = 100
  MinVolume = 90
  Type = world shrouded everyone
End

AudioEvent MissileDefenderVoiceDie
  Sounds = imisdia imisdib imisdic imisdid imisdie imisdif imisdig imisdih imisdii imisdij
  Control = random
  Priority = LOW
  Limit = 3
  PitchShift = -10 10
  Volume = 90
  VolumeShift = -20
  Type = world voice shrouded everyone
End
;====================================================


AudioEvent CrusaderTankVoiceSelect
  Sounds = vcrusea vcruseb vcrusec vcrused vcrusee
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent CrusaderTankVoiceCreate
  Sounds = vcrusef
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent CrusaderTankVoiceMove
  Sounds = vcrumoa vcrumob vcrumoc vcrumod vcrumoe
  Control = random 
  Volume = 90
  Type = ui voice player
End

AudioEvent CrusaderTankVoiceAttack
  Sounds =  vcruata vcruatb vcruatc vcruatd vcruate vcruatf
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent CrusaderTankVoiceCrush
  Sounds =  vcrucra vcrucrb vcrucrc
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent CrusaderTankVoiceUpgradeCompositeArmor
  Sounds =  vcruu1
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent CrusaderTankVoiceDrone
  Sounds =  vcrudra vcrudrb
  Control = random
  Volume = 90
  Type = ui voice player
End

;======================================================
      ;USA GENERIC TANKS

AudioEvent GenericTankVoiceSelect
  Sounds = vcruseb vcrusec vcrused vcrusee
  Control = random
  Volume = 90
  Type = ui voice player
End

;======================================================

AudioEvent TomahawkVoiceSelect
  Sounds = vtomseb vtomsec vtomsed vtomsee vtomsef
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent TomahawkVoiceCreate
  Sounds = vtomsea 
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent TomahawkVoiceMove
  Sounds = vtommoa vtommob vtommoc vtommod vtommoe
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent TomahawkVoiceAttack
  Sounds =  vtomata vtomatb vtomatc vtomatd vtomate vtomatf
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent TomahawkVoiceCrush
  Sounds =  vtomcra vtomcrb vtomcrc
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent TomahawkVoiceDrone
  Sounds =  vtomdra vtomdrb
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent TomahawkVoiceUpgradeWaypointTargeting
  Sounds =  vtomu1
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent TomahawkVoiceModeWaypoint
  Sounds =  vtommwa vtommwb
  Control = random
  Volume = 90
  Type = ui voice player
  Limit = 1
End

;====================================================


AudioEvent RaptorVoiceSelect
  Sounds = vrapsea vrapseb vrapsec vrapsed vrapsee vrapsef
  Control= random
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e
  Volume = 90
  Type = ui voice player
End

AudioEvent RaptorVoiceCreate
  Sounds = vrapseg
  Control= random
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End


AudioEvent RaptorVoiceMove
  Sounds=  vrapmoa vrapmob vrapmoc vrapmod vrapmoe
  Control= random
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e
  Volume= 90
  Type = ui voice player
End

AudioEvent RaptorVoiceAttackAir
  Sounds = vrapata vrapatb vrapatc vrapatd vrapate 
  Control = random
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e 
  Volume= 90
  Type = ui voice player
End

AudioEvent RaptorVoiceAttack
  Sounds = vrapa2a vrapa2b vrapa2c vrapa2d vrapa2e vrapa2f 
  Control = random
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e 
  Volume= 90
  Type = ui voice player
End

AudioEvent RaptorVoiceLowFuel 
  Sounds = vrapfub ; vrapfua vrapfuc vrapfud
  Control = random
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e 
  Volume  = 120
  MinVolume = 110
  Type = world player global
End

AudioEvent RaptorVoiceUpgradeFuel
  Sounds = vrapu1
  Control = random
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e
  Volume= 90
  Type = ui voice player
End
 
AudioEvent RaptorVoiceUpgradeLaserGuidedMissiles
  Sounds = vrapu2
  Control = random
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e
  Volume= 90
  Type = ui voice player
End

AudioEvent RaptorVoiceAirPatrol  
  Sounds = vrappaa vrappab vrappac
  Control = random
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e
  Volume= 90
  Type = ui voice player
End

AudioEvent RaptorVoiceFalling
  Sounds = vrapfaa vrapfab vrapfac vrapfad 
  Control = random
;  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f gradio1g 
;  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e gradio3f gradio3g 
  Volume = 100
  MinVolume = 80
  Type = world shrouded player
End



;==================================================


AudioEvent ComancheVoiceSelect
  Sounds = vcomsea vcomseb vcomsed vcomsee ;vcomsec 
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent ApacheVoiceSelect
  Sounds = vcomsea vcomseb vcomsee ;vcomsec 
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent ComancheVoiceCreate
  Sounds = vcomsef
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent ComancheVoiceMove
  Sounds = vcommoa vcommob vcommoc vcommod vcommoe 
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent ComancheVoiceAttack
  Sounds = vcomata vcomatb vcomatc vcomatd vcomate vcomatf vcomatg vcomath 
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent ComancheVoiceAttackRocket
  Sounds = vcoma2a vcoma2b vcoma2b vcoma2c vcoma2d
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent ComancheVoiceUpgradeRocketPods
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e
  Sounds = vcomu1 
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent ComancheVoiceFalling
  Sounds = vcomfaa vcomfab vcomfac vcomfad vcomfae 
  Control = random
  Volume = 100
  MinVolume = 80
  Type = world shrouded player
End

AudioEvent ComancheVoiceModeRocketPods
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e
  Sounds = vcoma2e
  Control = random
  Volume = 90
  Type = ui voice player
  Limit = 1
End

AudioEvent ComancheVoiceDie
  Sounds = vcomfaa vcomfab vcomfac vcomfad vcomfae 
  Control = random
  Volume = 100
  MinVolume = 80
  Type = world shrouded player
End



;===================================================

AudioEvent ChinookVoiceSelect
  Sounds = vchisea vchiseb vchisec vchised vchisee vchisef
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent ChinookVoiceCreate
  Sounds = vchiseg
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent ChinookVoiceMove
  Sounds = vchimoa vchimob vchimoc vchimod vchimoe vchimof
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent ChinookVoiceAttack
  Sounds = vchidra vchidrb vchidrc vchidrd vchidre 
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent ChinookVoiceCombatDrop
  Sounds = vchidra vchidrb vchidrc vchidrd vchidre 
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent ChinookVoiceUnload
  Sounds = vchiuna vchiunb vchiunc vchiund 
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent ChinookVoiceSupply 
  Sounds = vchispa vchispb vchispc 
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent ChinookVoiceSuppliesDepleted
  Sounds = vchisda vchisdb vchisdc 
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e
  Control = random
  Volume  = 120
  MinVolume = 110
  Type = world global player
End

AudioEvent ChinookVoiceFalling
  Sounds = vchifac vchifad vchifae vchifaf ;vchifaa vchifab 
  Control = random
  Volume = 100
  MinVolume = 80
  Type = world shrouded player
End

;=====================================================


AudioEvent AuroraBomberVoiceSelect
  Sounds = vaursea vaurseb vaursec vaursed vaursee vaursef 
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e
  Control= random
  Volume = 90
  Type = ui voice player
End

AudioEvent AuroraBomberVoiceCreate
  Sounds = vaurseg
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f gradio1g 
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e
  Control= random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent AuroraBomberVoiceMove
  Sounds=  vaurmoa vaurmob vaurmoc vaurmod vaurmoe vaurmof
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e 
  Control= random
  Volume=  90
  Type = ui voice player
End

AudioEvent AuroraBomberVoiceAttack
  Sounds = vaurata vauratb vauratc vauratd vaurate
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e
  Control = random
  Volume= 90
  Type = ui voice player
End

AudioEvent AuroraBomberVoiceSuperSonic
  Sounds = vaurspa vaurspb vaurspc vaurspd vaurspe 
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e
  Control = random
  Volume= 90
  Type = ui voice player
End

AudioEvent AuroraBomberVoiceModeSuperSonic
  Sounds = vaurmsa vaurmsb vaurmsc 
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e
  Control = random
  Volume= 90
  Type = ui voice player
  Limit = 1
End

AudioEvent AuroraBomberVoiceLowFuel
  Sounds = vaurfub ;vaurfua vaurfuc
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e
  Control = random
  Volume  = 120
  MinVolume = 110
  Type = world player global
End

AudioEvent AuroraBomberVoiceFalling
  Sounds = vaurfaa vaurfab vaurfac
  Control = random
  Volume = 100
  MinVolume = 80
  Type = world shrouded player
End

AudioEvent AuroraBomberVoiceUpgradeBuster
  Sounds =  vauru1a ;vauru1a vauru1b
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e
  Control = random
  Volume  = 120
  MinVolume = 110
  Type = world player global
End



;======================================================

AudioEvent AmbulanceVoiceSelect
  Sounds = vambsea vambseb vambsec vambsed vambsee vambsef
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent AmbulanceVoiceCreate
  Sounds = vambseg
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent AmbulanceVoiceMove
  Sounds = vambmoa vambmob vambmoc vambmod vambmoe vambmof
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent AmbulanceVoiceHeal
  Sounds = vambhea vambheb vambhec vambhed vambhee vambhef
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent AmbulanceVoiceDetox 
  Sounds = vambdea vambdeb vambdec vambded
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent AmbulanceVoiceModeDetox 
  Sounds = ;vambmda vambmdb
  Control = random
  Volume = 90
  Type = ui voice player
  Limit = 1
End

AudioEvent AmbulanceVoiceDrone 
  Sounds = vambdra vambdrb
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent AmbulanceVoiceCrush
  Sounds = vambcra vambcrb vambcrc
  Control = random
  Volume = 90
  Type = ui voice player
End


;======================================================


AudioEvent HumveeVoiceSelect
  Sounds = vhumsea vhumseb vhumsef vhulsec;vhumsec vhumsed vhumsee 
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent HumveeVoiceCreate
  Sounds = vhumseg
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent HumveeVoiceMove
  Sounds = vhummoa vhummob vhummod vhummoe vhummof vhulmob vhulmoa;vhummoc 
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent HumveeVoiceAttack
  Sounds = vhumata vhumatb vhumatc vhumatd vhumate vhumatf
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent HumveeVoiceAttackTOW
  Sounds = vhuma2a vhuma2b vhuma2c vhuma2d vhuma2e vhula2a vhula2b vhula2c
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent HumveeVoiceDrone
  Sounds = vhumdra vhumdrb vhumdrc
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent HumveeVoiceCrush
  Sounds = vhumcra vhumcrb vhumcrc vhumcrd
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent HumveeVoiceUpgradeTowMissiles
  Sounds = vhumu1
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent HumveeVoiceUnload 
  Sounds = vhumuna vhumunb vhumhunc vhumund
  Control = random
  Volume = 90
  Type = ui voice player
End


;=====================================================

AudioEvent ColonelBurtonVoiceSelect
  Sounds = icolsea icolseb icolsec icolsee icolsef icolseg icolseh
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent ColonelBurtonVoiceCreate
  Sounds = icolsei
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent ColonelBurtonVoiceMove
  Sounds = icolmoa icolmob icolmoc icolmod icolmoe icolclb 
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent ColonelBurtonVoiceAttack
  Sounds = icolata icolatb icolatc icolatd icolate
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent ColonelBurtonVoiceAttackKnife
  Sounds = icola2a icola2b icola2c icola2d icola2e 
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent ColonelBurtonVoiceClimb
  Sounds = icolcla icolclb icolclc icolcld
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent ColonelBurtonVoiceGarrison
  Sounds = icolgaa icolgab icolgac
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent ColonelBurtonVoiceFear
  Sounds = icolfea icolfeb icolfec icolfed icolfee  
  Control = random
  Volume = 100
  MinVolume = 80
  Type = world shrouded player
End

AudioEvent ColonelBurtonVoiceDie
  Sounds = icoldia icoldib icoldic icoldid icoldie
  Control = random
  Priority = LOW
  Limit = 3
  Volume = 100
  MinVolume = 80
  PitchShift = -10 10
  Type = world shrouded everyone
End


AudioEvent ColonelBurtonVoiceModeKnife
  Sounds = icolmka
  Control = random
  Volume = 90
  Type = ui voice player
  Limit = 1
End

AudioEvent ColonelBurtonVoiceModeTimedCharge
  Sounds = icolmtb    
  Control = random
  Volume = 90
  Type = ui voice player
  Limit = 1
End

AudioEvent ColonelBurtonVoiceModeRemoteCharge
  Sounds = icolmra  
  Control = random
  Volume = 90
  Type = ui voice player
  Limit = 1
End


AudioEvent ColonelBurtonVoicePlantTimedCharge
  Sounds = icola3a icola3b icola3c icola3d icola3e icola3f  
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent ColonelBurtonVoicePlantRemoteCharge
  Sounds = icola3a icola3b icola3c icola3d icola3e icola3f
  Control = random
  Volume = 90
  Type = ui voice player
End


;AudioEvent ColonelBurtonVoiceDemoChargeTaunt
;  Sounds = 
;  Control = random
;  Volume = 80
;  Type = ui voice player
;End

;=====================================================



AudioEvent DozerUSAVoiceSelect
  Sounds = vdousea vdouseb vdousec vdoused vdousee vdousef vdouseg vdouseh vdousei
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent DozerUSAVoiceCreate
  Sounds = vdousej
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent DozerUSAVoiceMove
  Sounds = vdoumoa vdoumob vdoumoc vdoumoe vdoumof vdoumog ;vdoumod 
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent DozerUSAVoiceCrush
  Sounds = vdoucra vdoucrb vdoucrc
  Control = random
  Volume = 90
  Type = ui voice player
End


AudioEvent DozerUSAVoiceBuild
  Sounds = vdoubua vdoubub vdoubuc vdoubud vdoubue
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent DozerUSAVoiceBuildNot
  Sounds = vdounoa vdounob vdounoc vdounod
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent DozerUSAVoiceRepair
  Sounds = vdourea vdoureb vdourec vdoured vdouree
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent DozerUSAVoiceBuildComplete
  Sounds = vdoucoa vdoucob vdoucoc
  Control = random
  Volume  = 120
  MinVolume = 110
  Priority = high
  Type = world player global
End


AudioEvent DozerUSAVoiceClearMine 
  Sounds = vdoucla vdouclb vdouclc vdoucld vdoucle
  Control = random
  Volume = 90
  Type = ui voice player
End


;===============================================
AudioEvent PaladinTankVoiceSelect
  Sounds = vpalsea vpalseb vpalsec vpalsed vpalsee vpalsef 
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent PaladinTankVoiceCreate
  Sounds = vpalseg
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent PaladinTankVoiceMove
  Sounds = vpalmoa vpalmob vpalmoc vpalmod vpalmoe
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent PaladinTankVoiceAttack
  Sounds =  vpalata vpalatb vpalatc vpalatd vpalate ;vpalatf
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent PaladinTankVoiceCrush 
  Sounds =  vpalcra vpalcrb vpalcrc
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent PaladinTankVoiceDrone
  Sounds =  vpaldra vpaldrb vpaldrc
  Control = random
  Volume = 90
  Type = ui voice player
End



;=====================================================

AudioEvent PathfinderVoiceSelect
  Sounds = ipatsea ipatseb ipatsec ipatsed ipatsee
  Control = random
  Volume  = 90
  Type = ui voice player
End

AudioEvent PathfinderVoiceCreate
  Sounds = ipatsef 
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent PathfinderVoiceMove
  Sounds = ipatmoa ipatmob ipatmoc ipatmod ipatmoe
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent PathfinderVoiceAttack
  Sounds = ipatata ipatatb ipatatc ipatatd ipatate
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent PathfinderVoiceSurrender
  Sounds = ipatsua ipatsub ipatsuc
  Control = random
  Volume = 100
  MinVolume = 80
  Type = world shrouded everyone
End

AudioEvent PathfinderVoiceGarrison
  Sounds = ipatgaa ipatgab ipatgac ipatgad
  Control = random
  Volume  = 90
  Type = ui voice player
End

AudioEvent PathfinderVoiceFear
  Sounds = ipatfea ipatfeb ipatfec ipatfed ipatfee
  Control = random
  Volume = 100
  MinVolume = 80
  Type = world shrouded player
End

AudioEvent PathfinderVoiceDie
  Sounds = ipatdia ipatdib ipatdic ipatdid ipatdie
  Control = random
  Priority = LOW
  Limit = 3
  PitchShift = -10 10
  Volume = 90
  VolumeShift = -20
  Type = world shrouded everyone
End

;===================================================


AudioEvent StealthFighterVoiceSelect
  Sounds = vstesea vsteseb vstesec vstesed vstesee vstesef
  Control= random
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e 
  Volume = 90
  Type = ui voice player
End

AudioEvent StealthFighterVoiceCreate
  Sounds = vstesea 
  Control= random
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent StealthFighterVoiceMove
  Sounds=  vstemoa vstemob vstemoc vstemod vstemoe
  Control= random
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e
  Volume= 90
  Type = ui voice player
End

AudioEvent StealthFighterVoiceAttackAir
  Sounds = vstea2a vstea2b vstea2c vstea2d vstea2e 
  Control = random
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e
  Volume= 90
  Type = ui voice player
End

AudioEvent StealthFighterVoiceAttack
  Sounds = vsteata vsteatb vsteatc vsteatd vsteate 
  Control = random
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e
  Volume= 90
  Type = ui voice player
End

AudioEvent StealthFighterVoiceLowFuel
  Sounds = vstefub vstefuc ;vstefua
  Control = random
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e
  Volume  = 120
  MinVolume = 110
  Priority = high
  Type = world player global
End

AudioEvent StealthFighterVoiceAirPatrol
  Sounds = vstepaa vstepab
  Control = random
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e
  Volume= 90
  Type = ui voice player
End


AudioEvent StealthFighterVoiceFalling
  Sounds = vstefaa vstefab vstefac
  Control = random
  Volume = 100
  MinVolume = 80
  Type = world shrouded player
End


;====================================================

AudioEvent PilotVoiceSelect 
  Sounds = ipilsea ipilseb ipilsec ipilsed ipilsee ipilsef
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent PilotVoiceMove
  Sounds = ipilmoa ipilmob ipilmoc ipilmod ipilmoe ipilmof
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent PilotVoiceEnter
  Sounds = ipilena ipilenb ipilenc ipilend ipilene
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent PilotVoiceEject
  Sounds = ipileja
  Control = random
  Volume = 100
  MinVolume = 80
  Type = world shrouded player
End

AudioEvent PilotVoiceFear
  Sounds = ipilfea ipilfeb ipilfec ipilfed ipilfee
  Control = random
  Volume = 100
  MinVolume = 80
  Type = world shrouded player
End

AudioEvent PilotVoiceSurrender
  Sounds = ipilsua ipilsub ipilsuc
  Control = random
  Volume = 100
  MinVolume = 80
  Type = world shrouded everyone
End

AudioEvent PilotVoiceDie
  Sounds = ipildia ipildib ipildic ipildid ipildie 
  Control = random
  Priority = LOW
  Limit = 3
  PitchShift = -10 10
  Volume = 90
  Type = world shrouded everyone
End

;====================================================

AudioEvent POWTruckUSAVoiceSelect
  Sounds = vpousea vpouseb vpousec vpoused vpousee
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent POWTruckUSAVoiceCreate
  Sounds = vpousef
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent POWTruckUSAVoiceMove
  Sounds = vpoumoa vpoumob vpoumoc vpoumod vpoumoe vpoumof
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent POWTruckUSAVoicePickup
  Sounds =  vpoupia vvpoupib vpoupic vpoupid vpoupie
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent POWTruckUSAVoiceReturn
  Sounds =  vpourea vpoureb vpourec
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent POWTruckUSAVoiceCrush 
  Sounds =  vpoucra vpoucrb vpoucrc
  Control = random
  Volume = 90
  Type = ui voice player
End


;====================================================
; CHINA CHINA CHINA CHINA CHINA CHINA CHINA CHINA
;=====================================================

AudioEvent RedGuardVoiceSelect
  Sounds = iredsea iredseb iredsec iredsed iredsee iredsef
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent RedGuardVoiceCreate
  Sounds = iredseg
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent RedGuardVoiceMove
  Sounds = iredmoa iredmob iredmoc iredmod iredmoe
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent RedGuardVoiceAttack
  Sounds = iredata iredatb iredatc iredatd iredate iredatf iredatg
  Control = random
  Volume = 90
  Type = ui voice player
End

;***NEVER MADE LOCALIZATION!
;Instead, we're just going to use a couple of the original attacks -- that fit.
AudioEvent RedGuardVoiceAttackBayonet
  Sounds = iredata iredatc
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent RedGuardVoiceSubdue
  Sounds = iredsba iredsbb iredsbc iredsbd iredsbe
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent RedGuardVoiceCapture
  Sounds = iredcaa iredcab iredcac iredcad iredcae
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent RedGuardVoiceCaptureComplete
  Sounds = iredcoa iredcoc iredcod iredcoe ;iredcob 
  Priority = high
  Control = random
  Volume  = 120
  MinVolume = 110
  Type = world player global
End

AudioEvent RedGuardVoiceGarrison
  Sounds = iredgaa iredgab iredgac iredgad iredgae
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent RedGuardVoiceUpgradeNationalism
  Sounds = iredu2
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent RedGuardVoiceUpgradeStunBullets
  Sounds = iredu1
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent RedGuardVoiceModeGun
  Sounds = iredmga iredmgb iredmgc
  Control = random
  Volume = 90
  Type = ui voice player
  Limit = 1
End

AudioEvent RedGuardVoiceBaseAttack
  Sounds = iredbaa iredbab iredbac iredbad
  Control = random
  Priority = high
  Volume  = 120
  MinVolume = 110
  Type = world global player
End

AudioEvent RedGuardVoiceLaugh
  Sounds = iredla iredlab iredlac
  Control = random
  Priority = high
  Volume  = 120
  MinVolume = 110
  Type = world global player
End

AudioEvent Cin_RedGuardVoiceLaugh
  Sounds = iredlab
  Control = random
  Priority = high
  Volume  = 120
  MinVolume = 110
  Type = world global player
End

AudioEvent RedGuardVoiceBuildingStolen
  Sounds = iredbsa iredbsb iredbsc
  Control = random
  Priority = high
  Volume  = 120
  MinVolume = 110
  Type = world global player
End

AudioEvent RedGuardVoiceSurrender
  Sounds = iredsua iredsub iredsuc iredsud iredsue
  Control = random
  Volume = 100
  MinVolume = 80
  Type = world shrouded everyone
End

AudioEvent RedGuardVoiceFear
  Sounds = iredfea iredfeb iredfec iredfed iredfee
  Control = random
  Volume = 100
  MinVolume = 80
  Type = world shrouded player
End

AudioEvent RedGuardVoiceDie
  Sounds = ireddia ireddib ireddic ireddid ireddie ireddif ireddig ireddih ireddii ireddij ireddik ireddil
  Control = random
  Priority = LOW
  Limit = 3
  Volume = 90
  VolumeShift = -20
  PitchShift = -10 10
  Type = world shrouded everyone
End


;========================================================

AudioEvent TankHunterVoiceSelect
  Sounds = itansea itanseb itansec itansed itansee 
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent TankHunterVoiceCreate
  Sounds = itansef
  Control = random
  Volume  = 110
  MinVolume = 100 
  Priority = high
  Type = world global player
End

AudioEvent TankHunterVoiceMove
  Sounds = itanmoa itanmob itanmoc itanmod itanmoe
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent TankHunterVoiceGarrison
  Sounds = itanmoa itanmob itanmoc itanmod itanmoe
  Control = random
  Volume = 80
  Type = ui voice player
End


AudioEvent TankHunterVoiceAttack
  Sounds = itanata itanatb itanatc itanatd itanate
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent TankHunterVoiceTNT
  Sounds = itana2a itana2b itana2c itana2d
  Control = random
  Volume = 80
  Type = ui voice player
End

AudioEvent TankHunterVoiceSurrender
  Sounds = itansua itansub itansuc
  Control = random
  Volume = 100
  MinVolume = 80
  Type = world shrouded everyone
End

AudioEvent TankHunterVoiceFear
  Sounds = itanfea itanfeb itanfec itanfed itanfee
  Control = random
  Volume = 100
  MinVolume = 80
  Type = world shrouded player
End

AudioEvent TankHunterVoiceDie
  Sounds = itandia itandib itandic itandid itandie
  Control = random
  Priority = LOW
  Limit = 3
  Volume = 90
  VolumeShift = -20
  PitchShift = -10 10
  Type = world shrouded everyone
End


;========================================================

AudioEvent BattleMasterTankVoiceSelect
  Sounds = vbatsea vbatseb vbatsec vbatsed vbatsee 
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent BattleMasterTankVoiceCreate
  Sounds = vbatsef
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent BattleMasterTankVoiceMove
  Sounds = vbatmoa vbatmob vbatmoc vbatmod vbatmoe vbatmof
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent BattleMasterTankVoiceAttack
  Sounds = vbatata vbatatb vbatatc vbatatd vbatate vbatatf vbatcrb vbatcrc
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent BattleMasterTankVoiceUpgradeNuclear
  Sounds = vbatu2 
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent BattleMasterTankVoiceUpgradeDepleted
  Sounds = vbatu1
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent BattleMasterTankVoiceCrush
  Sounds = vbatcra vbatcrb vbatcrc 
  Control = random
  Volume = 90
  Type = ui voice player
End


;=========================================================

AudioEvent InfernoCannonVoiceSelect
  Sounds = vinfsea vinfseb vinfsec vinfsed vinfsee 
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent InfernoCannonVoiceCreate
  Sounds = vinfsef 
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent InfernoCannonVoiceMove
  Sounds = vinfmoa vinfmob vinfmoc vinfmod vinfmoe vinfmof
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent InfernoCannonVoiceAttack
  Sounds = vinfata vinfatb vinfatc vinfatd vinfate
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent InfernoCannonVoiceCrush
  Sounds = vinfcra vinfcrb vinfcrc
  Control = random
  Volume = 90
  Type = ui voice player
End


;========================================================

AudioEvent MigVoiceSelect
  Sounds = vmigsea vmigseb vmigsec vmigsed vmigsee 
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e
  Control= random 
  Volume = 90
  Type = ui voice player
End

AudioEvent MigVoiceCreate
  Sounds = vmigsef
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e
  Control= random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent MigVoiceMove
  Sounds=  vmigmoa vmigmob vmigmoc vmigmod vmigmoe
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e 
  Control= random
  Volume= 90
  Type = ui voice player
End

AudioEvent MigVoiceAttackAir
  Sounds = vmigata vmigatb vmigatc vmigatd vmigate 
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e
  Control = random
  Volume= 90
  Type = ui voice player
End

AudioEvent MigVoiceAttack
  Sounds = vmiga2a vmiga2b vmiga2c vmiga2d vmiga2e
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e
  Control = random
  Volume= 90
  Type = ui voice player
End

AudioEvent MigVoiceUpgradeMigArmor
  Sounds = vmigu1
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e
  Control = random
  Volume= 90
  Type = ui voice player
End

AudioEvent MigVoiceLowFuel
  Sounds = vmigfua vmigfub vmigfuc
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e
  Control = random
  Volume  = 120
  MinVolume = 110
  Type = world player global
End

AudioEvent MigVoiceAirPatrol
  Sounds = vmigpaa vmigpab vmigpac 
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e
  Control = random
  Volume= 90
  Type = ui voice player
End

AudioEvent MigVoiceFalling
  Sounds = vmigfaa vmigfab vmigfac vmigfac vmigfad vmigfae
  Control = random
  Volume = 100
  MinVolume = 80
  Type = world shrouded player
End


;========================================================


AudioEvent DragonTankVoiceSelect
  Sounds = vdrasea vdraseb vdrasec vdrased vdrasee vdrasef 
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent DragonTankVoiceCreate
  Sounds = vdraseg
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent DragonTankVoiceMove
  Sounds = vdramoa vdramob vdramoc vdramod vdramoe 
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent DragonTankVoiceAttack
  Sounds = vdraata vdraatb vdraatc vdraatd vdraate vdraatf
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent DragonTankVoiceCrush
  Sounds = vdramoa vdramob vdramoc vdramod vdramoe
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent DragonTankVoiceFireStorm
  Sounds = vdraa2a vdraa2b vdraa2c vdraa2d
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent DragonTankVoiceModeFireStorm
  Sounds = ;vdramfa vdramfb vdramfc vdramfd
  Control = random
  Volume = 90
  Type = ui voice player
  Limit = 1
End

AudioEvent DragonTankVoiceUpgradeBlackNapalm
  Sounds = vdrau1
  Control = random
  Volume = 90
  Type = ui voice player
End



;=========================================================


AudioEvent HackerVoiceSelect
  Sounds = ihacsea ihacseb ihacsec ihacsed ihacsee 
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent HackerVoiceCreate
  Sounds = ihacsef
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent HackerVoiceMove
  Sounds = ihacmoa ihacmob ihacmoc ihacmod ihacmoe 
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent HackerVoiceGarrison
  Sounds = ihacmoa ihacmob ihacmoc ihacmod ihacmoe 
  Control = random
  Volume = 90
  Type = ui voice player
End


AudioEvent HackerVoiceHack
  Sounds = ihacata ihacatb ihacatc ihacatd ihacate ihacatf
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent HackerVoiceModeHack
  Sounds = ihacmha ihacmhb ihacmhc 
  Control = random
  Volume = 90
  Type = ui voice player
  Limit = 1
End

AudioEvent HackerVoiceHackComplete
  Sounds = ihaccoa 
  Control = random
  Priority = high
  Volume  = 120
  MinVolume = 110
  Type = world player global
End

AudioEvent HackerVoiceModeInternet
  Sounds = ihaca2a ihaca2b ihaca2c 
  Control = random
  Volume = 90
  Type = ui voice player
  Limit = 1
End

AudioEvent HackerVoiceSurrender
  Sounds = ihacsua ihacsub 
  Control = random
  Volume = 100
  MinVolume = 80
  Type = world shrouded everyone
End

AudioEvent HackerVoiceFear
  Sounds = ihacfea ihacfeb ihacfec ihacfed 
  Control = random
  Volume = 100
  MinVolume = 80
  Type = world shrouded player
End

AudioEvent HackerVoiceDie
  Sounds = ihacdia ihacdib ihacdic ihacdid ihacdie
  Control = random
  Priority = LOW
  Limit = 3
  Volume = 90
  VolumeShift = -20
  PitchShift = -10 10
  Type = world shrouded everyone
End


;=======================================================


AudioEvent TroopCrawlerVoiceSelect
  Sounds = vtrosea vtroseb vtrosec vtrosed vtrosee 
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent TroopCrawlerVoiceCreate
  Sounds = vtrosef
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent TroopCrawlerVoiceMove
  Sounds = vtromoa vtromob vtromoc vtromod vtromoe
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent TroopCrawlerVoiceAttack
  Sounds = vtroata vtroatb vtroatc vtroatd vtroate
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent TroopCrawlerVoiceCrush
  Sounds = vtrocra vtrocrb vtrocrc
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent TroopCrawlerVoiceUnload
  Sounds = vtrouna vtrounb vtrounc
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent TroopCrawlerVoiceAssault
  Sounds = vtroata vtroatb vtroatc vtroatd vtroate
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent TroopCrawlerVoiceModeAssault
  Sounds = vtromaa vtromab
  Control = random
  Volume = 90
  Type = ui voice player
  Limit = 1
End


;=====================================================



AudioEvent OverlordTankVoiceSelect
  Sounds = vovesea voveseb vovesec vovesee vovesef voveseg vovecra ;vovesed 
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent OverlordTankVoiceCreate
  Sounds =vovesed
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent OverlordTankVoiceMove
  Sounds = vovemoa vovemob vovemoc vovemod vovemoe vovemof vovemog
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent OverlordTankVoiceAttack
  Sounds = voveata voveatb voveatc voveate voveatf voveatg vovecrb 
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent OverlordTankVoiceCrush
  Sounds = vovecra vovecrb vovecrc 
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent OverlordTankVoiceUnload
  Sounds =  voveunb ;voveuna voveunc
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent OverlordTankVoiceModeBunker
  Sounds = voveu1a
  Control = random
  Volume = 90
  Type = ui voice player
  Limit = 1
End

AudioEvent OverlordTankVoiceModeSpeakerTower
  Sounds = voveu2a
  Control = random
  Volume = 90
  Type = ui voice player
  Limit = 1
End

AudioEvent OverlordTankVoiceModeGattling
  Sounds = voveu3a
  Control = random
  Volume = 90
  Priority = high
  Type = ui voice player
  Limit = 1
End

AudioEvent OverlordTankBunkerVoiceCreate
  Sounds = voveu1b
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent OverlordTankGattlingCannonVoiceCreate
  Sounds = voveu3b
  Control = random
  Volume = 80
  Priority = high
  Type = ui voice player
End

AudioEvent OverlordTankPropagandaTowerVoiceCreate
  Sounds = voveu2b 
  Control = random
  Volume = 90
  Type = ui voice player
End


;====================================================

AudioEvent GattlingTankVoiceSelect
  Sounds = vgatsea vgatseb vgatsed vgatsee 
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent GattlingTankVoiceCreate
  Sounds = vgatsef 
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent GattlingTankVoiceMove
  Sounds = vgatmoa vgatmob vgatmoc vgatmoe ;vgatmod
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent GattlingTankVoiceAttack
  Sounds = vgatata vgatatb vgatatc vgatatd vgatate 
  Control = random
  Volume = 80
  Type = ui voice player
End

AudioEvent GattlingTankVoiceCrush
  Sounds = vgatcra vgatcrb vgatcrc
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent GattlingTankVoiceUpgrade
  Sounds = vgatu1
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent GattlingTankVoiceRapid
  Sounds = vgatraa vgatrab vgatrac
  Control = random
  Volume = 110
  Type = world player
  Limit = 1
End

;===============================================


AudioEvent BlackLotusVoiceSelect
  Sounds = iblasea iblaseb iblasec  iblased iblasee 
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent BlackLotusVoiceCreate
  Sounds = iblasef 
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent BlackLotusVoiceMove
  Sounds = iblamoa iblamob iblamoc iblamod iblamoe iblamof 
  Control = random
  Volume = 90
  Type = ui voice player
End

;AudioEvent BlackLotusVoiceAttack
;  Sounds = iblaata iblaatb iblaatc iblaate iblaatf iblaatg 
;  Control = random
;  Volume = 90
;  Type = ui voice player
;End

AudioEvent BlackLotusVoiceModeBuilding
  Sounds = iblamba iblambb iblambc
  Control = random
  Volume = 90
  Type = ui voice player
  Limit = 1
End

AudioEvent CINE_U03_BlackLotusVoiceModeBuilding
  Sounds = iblambc iblambc iblambc
  Control = random
  Volume = 90
  Type = ui voice player
  Limit = 1
End

AudioEvent BlackLotusVoiceHackBuilding
  Sounds = iblahaa iblahab iblahac iblahad iblahae iblahaf
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent BlackLotusVoiceCaptureComplete
  Sounds = iblacoa 
  Priority = high
  Control = random
  Volume  = 120
  MinVolume = 110
  Type = world player global
End

AudioEvent BlackLotusVoiceModeVehicle
  Sounds = iblamva iblamvb iblamvc
  Control = random
  Volume = 90
  Type = ui voice player
  Limit = 1
End

AudioEvent BlackLotusVoiceHackVehicle
  Sounds = iblah2a iblah2b iblah2c iblah2d iblah2e
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent BlackLotusVoiceDisableComplete
  Sounds = iblac2a 
  Priority = high
  Control = random
  Volume  = 120
  MinVolume = 110
  Type = world player global
End


AudioEvent BlackLotusVoiceModeCash
  Sounds = iblamma iblammb iblammc
  Control = random
  Volume = 90
  Type = ui voice player
  Limit = 1
End

AudioEvent BlackLotusVoiceHackCash
  Sounds = iblah3a iblah3d ;iblah3e iblah3c iblah3b 
  Control = random
  Volume = 90
  Type = ui voice player
End



AudioEvent BlackLotusVoiceCashComplete
  Sounds = iblah3e 
  Volume  = 120
  MinVolume = 110
  Type = world player global
End

AudioEvent BlackLotusVoiceFear
  Sounds = iblafea iblafeb iblafec iblafed 
  Control = random
  Volume = 100
  MinVolume = 80
  Type = world shrouded player
End

AudioEvent BlackLotusVoiceDie
  Sounds = ibladia ibladib ibladic ibladid ibladie
  Control = random
  Priority = LOW
  Limit = 3
  Volume = 90
  VolumeShift = -20
  PitchShift = -10 10
  Type = world shrouded everyone
End

;==============================================

AudioEvent SupplyTruckVoiceSelect
  Sounds = vsupsea vsupseb vsupsec vsupsed vsupsee 
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent SupplyTruckVoiceCreate
  Sounds = vsupsef 
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent SupplyTruckVoiceMove
  Sounds = vsupmoa vsupmob vsupmoc vsupmod vsupmoe 
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent SupplyTruckVoiceSupply
  Sounds = vsupspa vsupspb vsupspc vsupspd vsupspe
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent SupplyTruckVoiceSuppliesDepleted
  Sounds = vsupsda vsupsdb vsupsdc vsupsdd
  Control = random
  Volume  = 120
  MinVolume = 110
  Priority = high
  Type = world global player
End


AudioEvent SupplyTruckVoiceCrush
  Sounds = vsupcra vsupcrb vsupcrc
  Control = random
  Volume = 90
  Type = ui voice player
End


;================================================

AudioEvent DozerChinaVoiceSelect
  Sounds = vdocsea vdocseb vdocsec vdocsed vdocsee 
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent DozerChinaVoiceCreate
  Sounds = vdocsef 
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent DozerChinaVoiceMove
  Sounds = vdocmoa vdocmob vdocmoc vdocmod vdocmoe 
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent DozerChinaVoiceBuild
  Sounds = vdocbua vdocbub vdocbuc vdocbud vdocbuf ;vdocbue
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent DozerChinaVoiceBuildNot
  Sounds = vdocnoa vdocnob vdocnoc vdocnod
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent DozerChinaVoiceBuildComplete
  Sounds = vdoccoa vdoccob vdoccoc vdoccod
  Control = random
  Priority = high
  Volume  = 120
  MinVolume = 110
  Type = world player global
End

AudioEvent DozerChinaVoiceRepair
  Sounds = vdocrea vdocreb vdocrec vdocred
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent DozerChinaVoiceCrush
  Sounds = vdoccra vdoccrb vdoccrc vdoccrd
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent DozerChinaVoiceClearMine 
  Sounds = vdoccla vdocclb vdocdlc vdoccld
  Control = random
  Volume = 90
  Type = ui voice player
End

;==================================================

AudioEvent NukeCannonVoiceSelect
  Sounds = vnuksea vnukseb vnuksed vnuksee 
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent NukeCannonVoiceCreate
  Sounds = vnuksef 
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent NukeCannonVoiceMove
  Sounds =  vnukmob vnukmoc vnukmod vnukmoe ;vnukmoa
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent NukeCannonVoiceAttack
  Sounds = vnukata vnukatb vnukatc vnukatd vnukate 
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent NukeCannonVoiceDeploy
  Sounds = vnukdea vnukdeb vnukdec 
  Control = random
  Volume = 80
  Type = ui voice player
End

AudioEvent NukeCannonVoiceUnDeploy
  Sounds = vnukd2a vnukd2b vnuk2c
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent NukeCannonVoiceCrush
  Sounds = vnukmoc vnukmoe 
  Control = random
  Volume = 80
  Type = ui voice player
End


;=================================================

AudioEvent POWTruckChinaVoiceSelect
  Sounds = vpocsed vpocsee vpocred ;vpocsea vpocseb 
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent POWTruckChinaVoiceCreate
  Sounds = vpocsef 
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent POWTruckChinaVoiceMove
  Sounds = vpocmoa vpocmoc vpocmoe vpocpia vpocpid ;vpocmob vpocmod 
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent POWTruckChinaVoicePickup
  Sounds = vpocpib vpocpic vpocpie
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent POWTruckChinaVoiceReturn
  Sounds = vpocrea vpocreb vpocrec 
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent POWTruckChinaVoiceUpgradeSubliminal
  Sounds = vpocu1
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent POWTruckChinaVoiceCrush
  Sounds = vpoccra vpoccrb vpoccrc
  Control = random
  Volume = 90
  Type = ui voice player
End


;==================================================

AudioEvent RebelVoiceSelect
  Sounds = irebsea irebseb irebsec irebsed irebsee irebsef irebseg 
  Control = random
  Volume  = 90
  Type = ui voice player
End

AudioEvent RebelVoiceCreate
  Sounds = irebseh
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent RebelVoiceMove
  Sounds = irebmoa irebmob irebmoc irebmod irebmoe irebmof
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent RebelVoiceAttack
  Sounds = irebata irebatb irebatc irebatd irebate irebatf irebatg
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent RebelVoiceCapture 
  Sounds = irebcaa irebcab irebcac irebcad irebcae irebcaf
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent RebelVoiceCaptureComplete 
  Sounds = irebcoa irebcob ;irebcoc irebcod
  Priority = high
  Control = random
  Volume  = 120
  MinVolume = 110
  Type = world player global
End

AudioEvent RebelVoiceSubdue 
  Sounds = irebsba irebsbb irebsbc irebsbd
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent RebelVoiceGarrison 
  Sounds = irebgaa irebgab irebgac irebgad irebgae
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent RebelVoiceLaugh
  Sounds = ireblaa ireblab ireblac
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent RebelVoiceSurrender
  Sounds = irebsua irebsub irebsuc irebsud irebsue
  Control = random
  Volume = 100
  MinVolume = 80
  Type = world shrouded everyone
End

AudioEvent RebelVoiceFear
  Sounds = irebfea irebfeb irebfec irebfed irebfee irebfef
  Control = random
  Volume = 100
  MinVolume = 80
  Type = world shrouded player
End

AudioEvent RebelVoiceBaseAttack
  Sounds = irebbaa irebbab irebbac irebbad
  Control = random
  Volume  = 120
  MinVolume = 110
  Type = world global player
End

AudioEvent RebelVoiceBuildingStolen
  Sounds = irebbsa irebbsb irebbsc
  Control = random
  Volume  = 120
  MinVolume = 110
  Type = world global player
End

AudioEvent RebelVoiceModeTranquilizers
  Sounds = irebmta irebmtb
  Control = random
  Volume = 90
  Type = ui voice player
  Limit = 1
End

AudioEvent RebelVoiceModeGun
  Sounds = irebmga irebmgb irebmgc
  Control = random
  Volume = 90
  Type = ui voice player
  Limit = 1
End

AudioEvent RebelVoiceUpgradeAPBullets 
  Sounds = irebu1
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent RebelVoiceUpgradeCamouflage 
  Sounds = irebu2
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent RebelVoiceUpgradeTranqDarts
  Sounds = irebmtc
  Control = random
  Volume = 90
  Type = ui voice player
End


AudioEvent RebelVoiceDie 
  Sounds = irebdia irebdib irebdic irebdid irebdie irebdif irebdig irebdih irebdii irebdij
  Control = random
  Priority = LOW
  Limit = 3
  PitchShift = -10 10
  Volume = 90
  VolumeShift = -20
  Type = world shrouded everyone
End


AudioEvent RebelVoiceModeBoobyTrap
  Sounds = irebu5a irebu5b irebu5c
  Control = random
  Volume = 90
  Type = ui voice player
End


AudioEvent RebelVoiceBoobyTrapInstall
  Sounds = ireba2a ireba2b ireba2c
  Control = random
  Volume = 90
  Type = ui voice player
End



;==================================================

AudioEvent TerroristVoiceSelect
  Sounds = itersea iterseb itersec itersee itersef 
  Control = random
  Volume  = 90
  Type = ui voice player
End

AudioEvent TerroristVoiceCreate
  Sounds = iterseg 
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent TerroristVoiceMove
  Sounds = itermoa itermob itermoc itermoe itermof itermog ;itermod 
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent TerroristVoiceAttack
  Sounds = iterata iteratb iteratc iteratd iterate
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent TerroristVoiceEnter
  Sounds = itermoa itermob itermoc itermoe itermof itermog
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent TerroristVoiceEnterHostile
  Sounds = itera2a itera2b itera2c itera2d itera2e
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent TerroristVoiceFear
  Sounds = iterfea iterfeb iterfec iterfed
  Control = random
  Volume = 100
  MinVolume = 80
  Type = world shrouded player
End

AudioEvent TerroristVoiceDie
  Sounds = iterdia iterdib iterdic iterdid iterdie
  Control = random
  Priority = LOW
  Limit = 3
  PitchShift = -10 10
  Volume = 90
  VolumeShift = -20
  Type = world voice shrouded everyone
End

;=====================================================

AudioEvent CarBombVoiceSelect
  Sounds = vcarsea vcarseb vcarsec vcarsed vcarsee vcarsef
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent CarBombVoiceMove
  Sounds = vcarmoa vcarmob vcarmoc vcarmod vcarmoe
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent CarBombVoiceAttack
  Sounds = vcarata vcaratb vcaratc vcaratd vcarate
  Control = random
  Volume = 90
  Type = ui voice player
End

;======================================================
     ;GENERIC GLA TANKS

AudioEvent GenericGLALTankVoiceSelect
  Sounds = vscoseb vscosec vscosed vscosee
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent GenericGLAHTankVoiceSelect
  Sounds = vscoseb vscosec vscosed
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent GenericGLATankVoiceCreate
  Sounds = vscoseb
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent GenericGLATankVoiceAttackRocket
  Sounds = vscoa2a vsco2b vscoa2c vscoa2d 
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent GenericGLATankVoiceModeRocket
  Sounds = vscomra vscomrb 
  Control = random
  Volume = 90
  Type = ui voice player
  Limit = 1
End

;======================================================
AudioEvent ScorpionTankVoiceSelect
  Sounds = vscosea vscoseb vscosec vscosed vscosee
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent ScorpionTankVoiceCreate
  Sounds = vscosef
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent ScorpionTankVoiceMove
  Sounds = vscomoa vscomob vscomoc vscomod vscomoe vscomof ;vscomog
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent ScorpionTankVoiceAttack
  Sounds = vscoata vscoatb vscoatc vscoatd vscoate
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent ScorpionTankVoiceAttackRocket
  Sounds = vscoa2a vsco2b vscoa2c vscoa2d vscoa2e
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent ScorpionTankVoiceModeRocket
  Sounds = vscomra vscomrb vscomrc
  Control = random
  Volume = 90
  Type = ui voice player
  Limit = 1
End

AudioEvent ScorpionTankVoiceUpgradeRocket
  Sounds = vscou1
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent ScorpionTankVoiceUpgradeToxin
  Sounds = vscou2
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent ScorpionTankVoiceUpgradeJunkRepair
  Sounds = vscou3
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent ScorpionTankVoiceCrush
  Sounds = vscocra vscocrb vscocrc
  Control = random
  Volume = 90
  Type = ui voice player
End


;======================================================


AudioEvent RocketBuggyVoiceSelect
  Sounds = vrocsea vrocseb vrocsec vrocsed vrocsee vrocsef
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent RocketBuggyVoiceCreate
  Sounds = vrocseg
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent RocketBuggyVoiceMove
  Sounds = vrocmoa vrocmob vrocmoc vrocmod vrocmoe vrocmof vroccrb 
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent RocketBuggyVoiceAttack
  Sounds = vrocata vrocatb vrocatc vrocatd vrocate
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent RocketBuggyVoiceUpgradeAmmo
  Sounds = vrocu1
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent RocketBuggyVoiceUpgradeAPRockets
  Sounds = vrocu2
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent RocketBuggyVoiceCrush
  Sounds = vroccra vroccrb vroccrc
  Control = random
  Volume = 90
  Type = ui voice player
End



;========================================================

AudioEvent RadarVanVoiceSelect
  Sounds = vradsea vradseb vradsec vradsed vradsee
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent RadarVanVoiceCreate
  Sounds = vradsef
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent RadarVanVoiceMove
  Sounds = vradmoa vradmob vradmoc vradmod
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent RadarVanVoiceCrush
  Sounds = vradcra vradcrb
  Control = random
  Volume = 90
  Type = ui voice player
End


AudioEvent RadarVanVoiceUpgradeRadarScan
  Sounds = vradmoe
  Volume = 90
  Type = ui voice player
End



;========================================================

AudioEvent ToxinTractorVoiceSelect
  Sounds = vtoxsea vtoxseb vtoxsec vtoxsed vtoxsee vtoxsef
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent ToxinTractorVoiceCreate
  Sounds = vtoxseg
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent ToxinTractorVoiceMove
  Sounds = vtoxmoa vtoxmob vtoxmoc vtoxmod vtoxmoe vtoxmof vtoxmog vtoxmoh
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent ToxinTractorVoiceAttack
  Sounds = vtoxata vtoxatb vtoxatc vtoxatd vtoxate vtoxatf vtoxatg ;vtoxath
  Control = random
  Volume = 80
  Type = ui voice player
End

AudioEvent ToxinTractorVoiceAttackContam
  Sounds = vtoxa2a vtoxa2b vtoxa2c vtoxa2d vtoxa2e vtoxa2f
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent ToxinTractorVoiceModeContam
  Sounds = ;vtoxmca vtoxmcb vtoxmcc
  Control = random
  Volume = 90
  Type = ui voice player
  Limit = 1
End

AudioEvent ToxinTractorVoiceUpgradeAnthrax
  Sounds = vtoxu1
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent ToxinTractorVoiceCrush
  Sounds = vtoxcra vtoxcrb vtoxcrc
  Control = random
  Volume = 90
  Type = ui voice player
End


;==========================================================

AudioEvent TechnicalVoiceSelect
  Sounds = vtecsea vtecseb vtecsec vtecsed vtecsee vtecsef
  Control = random
  Volume = 80
  Type = ui voice player
End

AudioEvent TechnicalVoiceCreate
  Sounds = vtecath 
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent TechnicalVoiceMove
  Sounds = vtecmoa vtecmob vtecmoc vtecmod vtecmoe vteccrb
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent TechnicalVoiceAttack
  Sounds = vtecata vtecatc vtecatd vtecate vtecatf vtecatg 
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent TechnicalVoiceSalvage
  Sounds = vtecsaa vtecsab vtecsac vtecsad vtecsae vtecatb
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent TechnicalVoiceUnload
  Sounds = vtecuna vtecunb vtecunc
  Control = random
  Volume = 90
  Type = ui voice player
End


AudioEvent TechnicalVoiceCrush
  Sounds = vtecmoa vtecmob vtecmoc vtecmod vtecmoe
  Control = random
  Volume = 90
  Type = ui voice player
End


AudioEvent TechnicalVoiceDie
  Sounds = vtecdia vtecdib vtecdic vtecdid
  Control = random
  Priority= high
  Limit = 2
  VolumeShift = -15
  PitchShift= -5 5
  Volume = 65
  Type = world shrouded everyone
End


;=====================================================

AudioEvent BombTruckVoiceSelect
  Sounds = vbomsea vbomseb vbomsec vbomsed vbomsee vbomsef
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent BombTruckVoiceCreate
  Sounds = vbomseg
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent BombTruckVoiceMove
  Sounds = vbommoa vbommob vbommoc vbommod vbommoe
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent BombTruckVoiceAttack
  Sounds = vbomata vbomatb vbomatc vbomatd vbomate
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent BombTruckVoiceDisguise
  Sounds = vbomdsa vbomdsb vbomdsc
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent BombTruckVoiceModeDisguise
  Sounds = vbommda vbommdb
  Control = random
  Volume = 90
  Type = ui voice player
  Limit = 1
End

AudioEvent BombTruckVoiceModeHiEx
  Sounds = vbommha
  Control = random
  Volume = 90
  Type = ui voice player
  Limit = 1
End

AudioEvent BombTruckVoiceModeBioBomb
  Sounds = vbommba
  Control = random
  Volume = 90
  Type = ui voice player
  Limit = 1
End

AudioEvent BombTruckVoiceUpgradeHiEx
  Sounds = vbomu2
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent BombTruckVoiceUpgradeBioBomb
  Sounds = vbomu1
  Control = random
  Volume = 90
  Type = ui voice player
End


;=====================================================

AudioEvent QuadCannonVoiceSelect
  Sounds = vquasea vquaseb vquasec vquased vquasef 
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent QuadCannonVoiceCreate
  Sounds = vquasee
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent QuadCannonVoiceMove
  Sounds = vquamoa vquamob vquamoc vquamod vquamoe
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent QuadCannonVoiceAttack
  Sounds = vquaata vquaatb vquaatc vquaatd vquaate vquacrb 
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent QuadCannonVoiceAttackAir
  Sounds = vquaa2a vquaa2b vquaa2c vquaa2d vquaa2e vquaa2f
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent QuadCannonVoiceSalvage 
  Sounds = vquasaa vquasab vquasac
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent QuadCannonVoiceCrush
  Sounds = vquaacra vquacrb vquacrc vquacrd
  Control = random
  Volume = 90
  Type = ui voice player
End


;===============================================



AudioEvent WorkerVoiceSelect
  Sounds = iworsea iworseb iworsec iworsed iworsee iworsef iworseg iworsei
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent WorkerVoiceCreate
  Sounds = iworseh
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent WorkerVoiceMove
  Sounds = iwormoa iwormob iwormoc iwormod iwormoe iwormof
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent WorkerVoiceMoveUpgraded
  Sounds = iwormoa iwormob iwormoc iwormoe iwormof
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent WorkerVoiceGarrison
  Sounds = iworga iworgab iworgac
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent WorkerVoiceBuild
  Sounds = iworbua iworbub iworbuc iworbud iworbue iworbuf iworbug 
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent WorkerVoiceBuildNot 
  Sounds = iwornoa iwornob iwornoc
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent WorkerVoiceBuildComplete
  Sounds = iworcoa iworcob iworcoc iworcod
  Control = random
  Priority = high
  Volume  = 120
  MinVolume = 110
  Type = world player global
End

AudioEvent WorkerVoiceSuppliesDepleted
  Sounds = iworsda iworsdb iworsdc
  Control = random
  Priority = high
  Volume  = 120
  MinVolume = 110
  Type = world player global
End

AudioEvent WorkerVoiceRepair
  Sounds = iworre iworreb iworrec iworred iworree iworref
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent WorkerVoiceFortify
  Sounds = iworfoa iworfob iworfoc iworfod iworfoe
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent WorkerVoiceClearMine 
  Sounds = iworcla iworclb iworclc iworcld iworcle iworclf iworclg
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent WorkerVoiceSupply 
  Sounds = iworspa iworspb iworspc iworspd
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent WorkerVoiceUpgradeShoes
  Sounds = iworu1c ;iworu1a iworu1b 
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent WorkerVoiceFear
  Sounds = iworfea iworfeb iworfec iworfed iworfee iworfef
  Control = random
  Priority = LOW
  Limit = 3
  PitchShift = -10 10
  Volume = 100
  MinVolume = 80
  Type = world shrouded player
End

AudioEvent WorkerVoiceSurrender
  Sounds = iworsua iworsub iworsuc iworsud
  Control = random
  Priority = LOW
  Limit = 3
  PitchShift = -10 10
  Volume = 100
  MinVolume = 80
  Type = world voice shrouded everyone
End

AudioEvent WorkerVoiceDie
  Sounds = iwordia iwordib iwordic iwordid iwordie iwordif iwordig iwordih
  Control = random
  Priority = LOW
  Limit = 3
  PitchShift = -10 10
  Volume = 90
  VolumeShift = -20
  Type = world voice shrouded everyone
End


;======================================================


AudioEvent HijackerVoiceSelect
  Sounds = ihijsea ihijseb ihijsec ihijsed ihijsee
  Control = random
  Volume  = 90
  Type = ui voice player
End

AudioEvent HijackerVoiceCreate
  Sounds = ihijsef
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent HijackerVoiceMove
  Sounds = ihijmoa ihijmob ihijmoc ihijmod ihijmoe
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent HijackerVoiceGarrison
  Sounds = ihijmoa ihijmob ihijmoc ihijmod ihijmoe
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent HijackerVoiceAttack
  Sounds = ihijata ihijatb ihijtc ihijatd ihijate
  Control = random
  Volume = 90
  Type = ui voice player
End


AudioEvent HijackerVoiceEnter
  Sounds = ihijmoa ihijmob ihijmoc ihijmod ihijmoe
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent HijackerVoiceEnterHostile
  Sounds = ihijata ihijatb ihijatc ihijatd ihijate
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent HijackerVoiceFear
  Sounds = ihijfea ihijfeb ihijfec ihijfed 
  Control = random
  Volume = 100
  MinVolume = 80
  Type = world shrouded player
End

AudioEvent HijackerVoiceDie
  Sounds = ihijdia ihijdib ihijdic ihijdid ihijdie 
  Control = random
  Priority = LOW
  Limit = 3
  PitchShift = -10 10
  Volume = 90
  VolumeShift = -20
  Type = world voice shrouded everyone
End


AudioEvent HijackDriver
  Sounds = ihijhia ihijhib ihijhic
  Attack = ihijweaa 
  Control = random
  Volume = 110
  MinRange = 200
  MaxRange = 800
  MinVolume = 80
  Type = world shrouded everyone
End


AudioEvent HijackerVoiceSurrender
  Sounds = ihijfed 
  Control = random
  Volume = 100
  MinVolume = 80
  Type = world shrouded everyone
End


;==================================================

AudioEvent JarmenKellVoiceSelect
  Sounds = ijarsea ijarseb ijarsed ijarsee
  Control = random
  Volume  = 90
  Type = ui voice player
End

AudioEvent JarmenKellVoiceCreate
  Sounds = ijarsec 
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent JarmenKellVoiceMove
  Sounds = ijarmoa ijarmob ijarmoc ijarmod ijarmoe
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent JarmenKellVoiceAttack
  Sounds = ijarata ijaratb ijaratc ijaratd ijarate
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent JarmenKellVoiceSnipe
  Sounds = ijara2a ijara2b ijara2c ijara2d ijara2e 
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent JarmenKellVoiceModeSnipe
  Sounds = ijarsef 
  Control = random
  Volume = 90
  Type = ui voice player
  Limit = 1
End

AudioEvent JarmenKellVoiceFear
  Sounds = ijarfea ijarfeb ijarfec ijarfec ijarfed ijarfee
  Control = random
  Volume = 100
  MinVolume = 80
  Type = world shrouded player
End

AudioEvent JarmenKellVoiceGarrison
  Sounds = ijargaa ijargab ijargac
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent JarmenKellVoiceDie
  Sounds = ijardia ijardib ijardic ijardid ijardie
  Control = random
  Priority = LOW
  Limit = 3
  PitchShift = -10 10
  Volume = 90
  VolumeShift = -20
  Type = world voice shrouded everyone
End


;=================================================


AudioEvent ScudLauncherVoiceSelect
  Sounds = vscusea vscuseb vscusec vscused vscusee vscusef
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent ScudLauncherVoiceCreate
  Sounds = vscuseg
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent ScudLauncherVoiceMove
  Sounds = vscumoa vscumob vscumoc vscumod vscumoe
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent ScudLauncherVoiceAttack
  Sounds = vscuata vscuatb vscuatc vscuatd vscuate vscuatf vscuatg vscuath
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent ScudLauncherVoiceModeAnthrax
  Sounds = vscumaa ;vscumab
  Control = random
  Volume = 90
  Type = ui voice player
  Limit = 1
End

AudioEvent ScudLauncherVoiceModeHiEx
  Sounds = vscumha ;vscumhb
  Control = random
  Volume = 90
  Type = ui voice player
  Limit = 1
End

AudioEvent ScudLauncherVoiceCrush
  Sounds = vscucra vscucrb vscucrc
  Control = random
  Volume = 90
  Type = ui voice player
End


;=================================================

AudioEvent MarauderTankVoiceSelect
  Sounds = vmarsea vmarseb vmarsec vmarsed vmarsee 
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent MarauderTankVoiceCreate
  Sounds = vmarsef
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent MarauderTankVoiceMove
  Sounds = vmarmoa vmarmob vmarmoc vmarmoe ;vmarmod 
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent MarauderTankVoiceAttack
  Sounds = vmarata vmaratb vmaratc vmaratd vmarate
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent MarauderTankVoiceSalvage
  Sounds = vmarsaa vmarsab vmarsac
  Control = random
  Volume = 90
  Type = ui voice player
End


AudioEvent MarauderTankVoiceCrush
  Sounds = vmarcra vmarcrb vmarcrc
  Control = random
  Volume = 90
  Type = ui voice player
End



;=====================================================

AudioEvent POWTruckGLAVoiceSelect
  Sounds = vpogsea vpogseb vpogsec vpogsed vpogsee 
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent POWTruckGLAVoiceCreate
  Sounds = vpogsef
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent POWTruckGLAVoiceMove
  Sounds = vpogmoa vpogmob vpogmoc vpogmod vpogmoe
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent POWTruckGLAVoicePickup
  Sounds = vpogpia vpogpib vpogpic vpogpid vpogpie
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent POWTruckGLAVoiceReturn
  Sounds = vpogrea vpogreb vpogrec
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent POWTruckGLAVoiceCrush 
  Sounds = vpogcra vpogcrb vpogcrc
  Control = random
  Volume = 90
  Type = ui voice player
End



;=======================================================


AudioEvent RPGTrooperVoiceSelect
  Sounds = irpgsea irpgseb irpgsec irpgsee irpgseg ;irpgsed irpgseh
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent RPGTrooperVoiceCreate
  Sounds = irpgsef 
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End


AudioEvent RPGTrooperVoiceGarrison
  Sounds = irpggaa irpggab irpggac
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent RPGTrooperVoiceMove
  Sounds = irpgmoa irpgmob irpgmoc irpgmod irpgmoe irpgmof
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent RPGTrooperVoiceAttack
  Sounds = irpgata irpgatb irpgatc irpgatd irpgate irpgatf irpgatg
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent RPGTrooperVoiceSurrender
  Sounds = irpgsua irpgsub irpgsuc
  Control = random
  Volume = 100
  MinVolume = 80
  Type = world shrouded everyone
End

AudioEvent RPGTrooperVoiceFear
  Sounds = irpgfea irpgfeb irpgfec irpgfed irpgfee
  Control = random
  Volume = 100
  MinVolume = 80
  Type = world shrouded player
End

AudioEvent RPGTrooperVoiceDie
  Sounds = irpgdia irpgdib irpgdic irpgdid irpgdie irpgdif irpgdig irpgdih irpgdii irpgdij 
Control = random
  Priority = LOW
  Limit = 3
  Volume = 90
  VolumeShift = -20
  PitchShift = -10 10
  Type = world shrouded everyone
End

;===================================================

AudioEvent AngryMobVoiceUpgradeArmTheMob
  Sounds = iangu1c ;iangu1a iangu1c
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent AngryMobVoiceUpgradeArmTheMobCrowd
  Sounds    = iangupg
  Limit     = 1
  Volume    = 70
  Type      = ui voice player
End

AudioEvent AngryMobVoiceSelect
  Sounds = iangsela iangselb iangselc iangseld
  Control = random
  Volume  = 80
  MinRange = 150
  MinVolume = 70
  Type = world global player
End

AudioEvent AngryMobVoiceCreate
  Sounds =  iangsela iangselb iangselc iangseld
  Control = random
  MinRange = 300
  MaxRange = 2000
  Volume  = 90
  MinVolume = 80
 Type = world global player
End

AudioEvent AngryMobVoiceMove
  Sounds = iangmova iangmovb iangmovc iangmovd iangmove 
  Control = random
  MinRange = 100
  Volume = 80
  MinVolume = 70
 Type = world global player
End

AudioEvent AngryMobVoiceAttack
  Sounds = iangatta iangattb iangattc iangattd iangmovf
  Control = random
  MinRange = 100
  Volume = 80
  MinVolume = 70
 Type = world global player
End

;=======================================================
AudioEvent StingerSoldierVoiceSelect
  Sounds = 
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent StingerSoldierVoiceMove
  Sounds = 
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent StingerSoldierVoiceAttack
  Sounds = 
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent StingerSoldierVoiceDie
  Sounds = irpgdia irpgdib irpgdic irpgdid irpgdie irpgdif irpgdig irpgdih irpgdii irpgdij 
  Control = random
  Priority = LOW
  Limit = 3
  Volume = 90
  PitchShift = -10 10
  Type = world shrouded everyone
End


;=======================================================


AudioEvent ConvoyTruckVoiceSelect
  Sounds = vconsea vconseb vconsec vconsed vconsee vconsef vconseg
  Control = random
  Volume = 90
  Type = ui voice player
End


AudioEvent ConvoyTruckVoiceMove
  Sounds = vconmoa vconmob vconmoc vconmod vconmoe vconmof vconmog
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent StrategyCenter_HoldTheLineAnnouncement
  Sounds = bholdthe
  Priority = critical
  Volume  = 100
  MinVolume = 90
  MinRange = 1000
  MaxRange = 100000
  Type     = world everyone 
End

AudioEvent StrategyCenter_BombardmentPlanAnnouncement
  Sounds = bbombard
  Priority = critical
  Volume  = 100
  MinVolume = 90
  MinRange = 1000
  MaxRange = 100000
  Type     = world everyone 
End

AudioEvent StrategyCenter_SearchAndDestroyAnnouncement
  Sounds = bsearcha
  Priority = critical
  Volume  = 100
  MinVolume = 90
  MinRange = 1000
  MaxRange = 100000
  Type     = world everyone 
End

; -------------------------------------------------------------------------------------------------
; This sound plays when *I* as a player, discover a stealthed enemy unit
; -------------------------------------------------------------------------------------------------
AudioEvent StealthDiscoveredSound
;  Sounds    = YourMajestysChoice
;  Priority  = high
;  Volume    = 100
;  MinVolume = 80
;  Type      = ui player
End

; -------------------------------------------------------------------------------------------------
; This sound plays when *my* stealthed unit is discovered by an enemy player 
; -------------------------------------------------------------------------------------------------
AudioEvent StealthNeutralizedSound
;  Sounds    = YourMajestysChoice
;  Priority  = high
;  Volume    = 100
;  MinVolume = 80
;  Type      = ui player
End

;------------------------------------
; Mission Dialog played in the world
;------------------------------------

AudioEvent     MisGLA02RebelTake
  Sounds =   irebcaf
  Priority  = high
  Volume  = 110
  MinVolume = 100
  Type      = world global everyone
End


AudioEvent     MisGLA03Civ101  
  Sounds =   mg3ci101
  Priority  = high
  Volume    = 70
  MinVolume = 50
  VolumeShift = -20
  Type      = world global everyone
End

AudioEvent    MisGLA03Civ201  
  Sounds =    mg3ci201
  Priority  = high
  Volume    = 70
  MinVolume = 50
  VolumeShift = -20
  Type      = world global everyone
End

AudioEvent    MisGLA03Civ301  
  Sounds =    mg3ci301
  Priority  = high
  Volume    = 70
  MinVolume = 50
  VolumeShift = -20
  Type      = world global everyone
End

AudioEvent    MisGLA03Civ401  
  Sounds =    mg3ci401
  Priority  = high
  Volume    = 70
  MinVolume = 50
  VolumeShift = -20
  Type      = world global everyone
End

AudioEvent    MisGLA03Civ501  
  Sounds =    mg3ci501   
  Priority  = high 
  Volume    = 70
  MinVolume = 50
  VolumeShift = -20
  Type      = world global everyone
End

AudioEvent    MisGLA03Civ102  
  Sounds =    mg3ci102
  Priority  = high    
  Volume    = 70
  MinVolume = 50
  VolumeShift = -20
  Type      = world global everyone
End

AudioEvent    MisGLA03Civ202  
  Sounds =    mg3ci202
  Priority  = high   
  Volume    = 70
  MinVolume = 50
  VolumeShift = -20
  Type      = world global everyone
End

AudioEvent    MisGLA03Civ302  
  Sounds =    mg3ci302
  Priority  = high   
  Volume    = 70
  MinVolume = 50
  VolumeShift = -20
  Type      = world global everyone
End

AudioEvent    MisGLA03Civ103  
  Sounds =    mg3ci103
  Priority  = high    
  Volume    = 70
  MinVolume = 50
  VolumeShift = -20
  Type      = world global everyone
End

AudioEvent    MisGLA03Civ203  
  Sounds =    mg3ci203    
  Volume    = 70
  MinVolume = 50
  VolumeShift = -20
  Type      = world global everyone
End

AudioEvent    MisGLA03Civ303  
  Sounds =    mg3ci303
  Priority  = high    
  Volume    = 70
  MinVolume = 50
  VolumeShift = -20
  Type      = world global everyone
End

AudioEvent    MisGLA03Civ104  
  Sounds =    mg3ci104
  Priority  = high   
  Volume    = 70
  MinVolume = 50
  VolumeShift = -20
  Type      = world global everyone
End

AudioEvent    MisGLA03Civ204  
  Sounds =    mg3ci204
  Priority  = high   
  Volume    = 50
  MinVolume = 40
  VolumeShift = -20
  Type      = world global everyone
End

AudioEvent    MisGLA03Civ304  
  Sounds =    mg3ci304
  Priority  = high   
  Volume    = 70
  MinVolume = 50
  VolumeShift = -20
  Type      = world global everyone
End

AudioEvent    MisGLA03Civ105  
  Sounds =    mg3ci105
  Priority  = high    
  Volume    = 80
  MinVolume = 60
  VolumeShift = -15
  Type      = world global everyone
End

AudioEvent    MisGLA03Civ205  
  Sounds =    mg3ci205
  Priority  = high    
  Volume    = 70
  MinVolume = 50
  VolumeShift = -20
  Type      = world global everyone
End

AudioEvent    MisGLA03Civ305  
  Sounds =    mg3ci305
  Priority  = high    
  Volume    = 70
  MinVolume = 50
  VolumeShift = -20
  Type      = world global everyone
End


AudioEvent    MisGLA03Civ106  
  Sounds =    mg3ci106
  Priority  = high    
  Volume    = 70
  MinVolume = 50
  VolumeShift = -20
  Type      = world global everyone
End

AudioEvent    MisGLA03Civ206  
  Sounds =    mg3ci206
  Priority  = high    
  Volume    = 70
  MinVolume = 50
  VolumeShift = -20
  Type      = world global everyone
End

AudioEvent    MisGLA03Civ306  
  Sounds =    mg3ci306
  Priority  = high    
  Volume    = 70
  MinVolume = 50
  VolumeShift = -20
  Type      = world global everyone
End

AudioEvent    MisGLA03Civ107  
  Sounds =    mg3ci107
  Priority  = high    
  Volume    = 70
  MinVolume = 50
  VolumeShift = -20
  Type      = world global everyone
End

AudioEvent    MisGLA03Civ207  
  Sounds =    mg3ci207
  Priority  = high   
  Volume    = 70
  MinVolume = 50
  VolumeShift = -20
  Type      = world global everyone
End

AudioEvent    MisGLA03Civ307  
  Sounds =    mg3ci307
  Priority  = high    
  Volume    = 70
  MinVolume = 50
  VolumeShift = -20
  Type      = world global everyone
End

AudioEvent    MisGLA03Civ108  
  Sounds =    mg3ci108
  Priority  = high
  Volume    = 70
  MinVolume = 50
  VolumeShift = -20
  Type      = world global everyone
End

AudioEvent    MisGLA03Civ109  
  Sounds =    mg3ci109
  Priority  = high  
  Volume    = 70
  MinVolume = 50
  VolumeShift = -20
  Type      = world global everyone
End

AudioEvent    MisGLA03Civ308  
  Sounds =    mg3ci308
  Priority  = high
  Volume    = 70
  MinVolume = 50
  VolumeShift = -20
  Type      = world global everyone
End

AudioEvent    MisGLA03RedGuard101 
  Sounds =    mg3re101
  Priority  = high
  Volume    = 70
  MinVolume = 50
  VolumeShift = -20
  Type      = world global everyone
End

AudioEvent    MisGLA03RedGuard201 
  Sounds =    mg3re201
  Priority  = high
  Volume    = 70
  MinVolume = 50
  VolumeShift = -20
  Type      = world global everyone
End

AudioEvent    MisGLA03RedGuard301 
  Sounds =    mg3re301
  Priority  = high
  Volume    = 70
  MinVolume = 50
  VolumeShift = -20
  Type      = world global everyone
End

AudioEvent MisGLA03RebelCapturedBuilding 
  Sounds = irebcoa
  Priority = high
  Control = random
  Volume = 90
  MinVolume = 80
  Type = world player global
End

AudioEvent    MisGLA04AngryMob01      
  Sounds =    mg4ang01
  Priority  = high    
  Volume    = 90
  MinVolume = 60
  VolumeShift = -10
  Type      = world global everyone
End

AudioEvent    MisGLA04AngryMob02      
  Sounds =    mg4ang02
  Priority  = high    
  Volume    = 90
  MinVolume = 60
  VolumeShift = -10
  Type      = world global everyone
End

AudioEvent    MisGLA04AngryMob03      
  Sounds =    mg4ang03  
  Priority  = high  
  Volume    = 90
  MinVolume = 60
  VolumeShift = -10
  Type      = world global everyone
End

AudioEvent    MisGLA04AngryMob04      
  Sounds =    mg4ang04  
  Priority  = high  
  Volume    = 90
  MinVolume = 60
  VolumeShift = -10
  Type      = world global everyone
End

AudioEvent    MisGLA04AngryMob05      
  Sounds =    mg4ang05
  Priority  = high    
  Volume    = 90
  MinVolume = 60
  VolumeShift = -10
  Type      = world global everyone
End

AudioEvent    MisGLA04AngryMob06      
  Sounds =    mg4ang06
  Priority  = high    
  Volume    = 90
  MinVolume = 60
  VolumeShift = -10
  Type      = world global everyone
End

AudioEvent    MisGLA04AngryMob07      
  Sounds =    mg4ang07
  Priority  = high    
  Volume    = 90
  MinVolume = 60
  Type      = world global everyone
End

AudioEvent    MisGLA04AngryMob08      
  Sounds =    mg4ang08
  Priority  = high    
  Volume    = 90
  MinVolume = 60
  VolumeShift = -10
  Type      = world global everyone
End

AudioEvent    MisGLA04AngryMob09      
  Sounds =    mg4ang09
  Priority  = high    
  Volume    = 90
  MinVolume = 60
  Type      = world global everyone
End

AudioEvent    MisGLA04AngryMob10      
  Sounds =    mg4ang10
  Priority  = high    
  Volume    = 90
  MinVolume = 60
  VolumeShift = -10
  Type      = world global everyone
End

AudioEvent    MisGLA04AngryMob11      
  Sounds =    mg4ang11
  Priority  = high    
  Volume    = 90
  MinVolume = 60
  Type      = world global everyone
End

AudioEvent    MisGLA04AngryMob12      
  Sounds =    mg4ang12
  Priority  = high    
  Volume    = 90
  MinVolume = 60
  VolumeShift = -10
  Type      = world global everyone
End

AudioEvent    MisGLA04AngryMob13      
  Sounds =    mg4ang13
  Priority  = high    
  Volume    = 90
  MinVolume = 60
  VolumeShift = -10
  Type      = world global everyone
End

AudioEvent    MisGLA04AngryMob14      
  Sounds =    mg4ang14    
  Volume    = 90
  MinVolume = 60
  VolumeShift = -10
  Type      = world global everyone
End

AudioEvent    MisGLA04AngryMob15      
  Sounds =    mg4ang15 
  Priority  = high   
  Volume    = 90
  MinVolume = 60
  VolumeShift = -10
  Type      = world global everyone
End

AudioEvent    MisGLA04AngryMob16      
  Sounds =    mg4ang16
  Priority  = high    
  Volume    = 90
  MinVolume = 60
  VolumeShift = -10
  Type      = world global everyone
End

AudioEvent    MisGLA04AngryMob17      
  Sounds =    mg4ang17 
  Priority  = high 
  Volume    = 90
  MinVolume = 60
  VolumeShift = -10
  Type      = world global everyone
End

AudioEvent    MisGLA04AngryMob18      
  Sounds =    mg4ang18
  Priority  = high    
  Volume    = 90
  MinVolume = 60
  VolumeShift = -10
  Type      = world global everyone
End

AudioEvent    MisGLA04AngryMob19      
  Sounds =    mg4ang19  
  Priority  = high  
  Volume    = 90
  MinVolume = 60
  VolumeShift = -10
  Type      = world global everyone
End

AudioEvent    MisGLA04AngryMob20      
  Sounds =    mg4ang20  
  Priority  = high  
  Volume    = 90
  MinVolume = 60
  VolumeShift = -10
  Type      = world global everyone
End

AudioEvent    MisGLA04AngryMob21      
  Sounds =    mg4ang21  
  Priority  = high  
  Volume    = 90
  MinVolume = 60
  VolumeShift = -10
  Type      = world global everyone
End

AudioEvent    MisGLA04AngryMob22      
  Sounds =    mg4ang22  
  Priority  = high  
  Volume    = 90
  MinVolume = 60
  Type      = world global everyone
End

AudioEvent    MisGLA04AngryMob23      
  Sounds =    mg4ang23  
  Priority  = high  
  Volume    = 90
  MinVolume = 60
  VolumeShift = -10
  Type      = world global everyone
End

AudioEvent    MisGLA04AngryMob24      
  Sounds =    mg4ang24  
  Priority  = high  
  Volume    = 90
  MinVolume = 60
  VolumeShift = -10
  Type      = world global everyone
End

AudioEvent    MisGLA04AngryMob25      
  Sounds =    mg4ang25  
  Priority  = high  
  Volume    = 90
  MinVolume = 60
  VolumeShift = -10
  Type      = world global everyone
End

AudioEvent    MisGLA04AngryMob26      
  Sounds =    mg4ang26  
  Priority  = high  
  Volume    = 90
  MinVolume = 60
  VolumeShift = -10
  Type      = world global everyone
End

AudioEvent    MisGLA04AngryMob27      
  Sounds =    mg4ang27 
  Priority  = high   
  Volume    = 90
  MinVolume = 60
  VolumeShift = -10
  Type      = world global everyone
End

AudioEvent    MisGLA04AngryMob28      
  Sounds =    mg4ang28 
  Priority  = high   
  Volume    = 90
  MinVolume = 60
  VolumeShift = -10
  Type      = world global everyone
End

AudioEvent    MisGLA04AngryMob29      
  Sounds =    mg4ang29
  Priority  = high    
  Volume    = 90
  MinVolume = 60
  VolumeShift = -10
  Type      = world global everyone
End

AudioEvent    MisGLA04AngryMob30      
  Sounds =    mg4ang30
  Priority  = high    
  Volume    = 90
  MinVolume = 60
  VolumeShift = -10
  Type      = world global everyone
End

AudioEvent    MisGLA04AngryMob31      
  Sounds =    mg4ang31 
  Priority  = high   
  Volume    = 90
  MinVolume = 60
  VolumeShift = -10
  Type      = world global everyone
End

AudioEvent    MisGLA04AngryMob32      
  Sounds =    mg4ang32  
  Priority  = high  
  Volume    = 90
  MinVolume = 60
  VolumeShift = -10
  Type      = world global everyone
End

AudioEvent    MisGLA08Ground01        
  Sounds =    mg8gro01  
  Priority  = high  
  Volume    = 90
  MinVolume = 60
  Type      = world global everyone
End

AudioEvent    MisGLA08Ground02        
  Sounds =    mg8gro02 
  Priority  = high   
  Volume    = 90
  MinVolume = 60
  Type      = world global everyone
End

AudioEvent    MisGLA08Ground03        
  Sounds =    mg8gro03  
  Priority  = high  
  Volume    = 90
  MinVolume = 60
  Type      = world global everyone
End

AudioEvent    MisGLA08Ground04        
  Sounds =    mg8gro04 
  Priority  = high   
  Volume    = 90
  MinVolume = 60
  Type      = world global everyone
End

AudioEvent    MisGLA08Ground05        
  Sounds =    mg8gro05
  Priority  = high    
  Volume    = 90
  MinVolume = 60
  Type      = world global everyone
End

AudioEvent    MisChi01BombTruck101
  Sounds =    mc1tr101
  Priority  = high    
  Volume    = 90
  MinVolume = 60
  Type      = world global everyone
End


;==================Generals Mission Disk =============



;CIA Agent

AudioEvent CIAAgentVoiceSelect
  Sounds =  iciasea iciaseb iciasec iciased iciasee
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent CIAAgentVoiceMove
  Sounds =  iciamoa iciamob iciamoc iciamod iciamoe
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent CIAAgentVoiceAttack
  Sounds = iciaata iciaatb iciaatc iciaatd iciaate
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent CIAAgentVoiceDie
  Sounds = iciadia iciadib iciadic iciadid iciadie
  Control = random
  Priority = LOW
  Limit = 3
  Volume = 90
  PitchShift = -10 10
  Type = world shrouded everyone
End

AudioEvent CIAAgentVoiceModeTimedCharge
  Sounds =     
  Control = random
  Volume = 90
  Type = ui voice player
  Limit = 1
End

AudioEvent CIAAgentVoiceModeRemoteCharge
  Sounds =   
  Control = random
  Volume = 90
  Type = ui voice player
  Limit = 1
End

AudioEvent CIAAgentVoicePlantTimedCharge
  Sounds = iciaata iciaatb iciaatc iciaatd iciaate  
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent CIAAgentVoicePlantRemoteCharge
  Sounds = iciaata iciaatb iciaatc iciaatd iciaate
  Control = random
  Volume = 90
  Type = ui voice player
End



; POW 

AudioEvent POWVoiceSelect
  Sounds =  ipowsea ipowseb ipowsec ipowsed ipowsee 
  Control = random
  Volume = 90
  Type = ui voice player
End


AudioEvent POWVoiceMove
  Sounds =  ipowmoa ipowmob ipowmoc ipowmod ipowmoe ipowmof
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent POWVoiceDie
  Sounds = ipowdia ipowdib ipowdic ipowdid ipowdie
  Control = random
  Priority = LOW
  Limit = 3
  Volume = 90
  PitchShift = -10 10
  Type = world shrouded everyone
End


; Saboteur

AudioEvent SaboteurVoiceSelect
  Sounds =  isabseb isabsec isabsed isabsee 
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent SaboteurVoiceCreate
  Sounds =  isabsea
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent SaboteurVoiceMove
  Sounds =  isabmoa isabmob isabmoc isabmod isabmoe
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent SaboteurVoiceAttack
  Sounds = isabata isabatb isabatc isabatd isabate
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent SaboteurVoiceFear
  Sounds = isabfea isabfeb isabfec isabfed
  Control = random
  Volume = 100
  MinVolume = 80
  Type = world shrouded player
End

AudioEvent SaboteurVoiceDie
  Sounds = isabdia isabdib isabdic isabdid isabdie
  Control = random
  Priority = LOW
  Limit = 3
  Volume = 90
  PitchShift = -10 10
  Type = world shrouded everyone
End


;Avenger

AudioEvent AvengerVoiceSelect
  Sounds = vavesea vaveseb vavesec vavesee 
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent AvengerVoiceCreate
  Sounds = vavesed
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent AvengerVoiceMove
  Sounds = vavemoa vavemob vavemoc vavemod vavemoe
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent AvengerVoiceAttack
  Sounds =  vaveata vaveatb vaveatc vaveatd vaveate
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent AvengerVoicePaint
  Sounds =  vavepaa vavepab vavepac vavepad vavepae
  Control = random
  Volume = 90
  Type = ui voice player
End



; Battle Bus

AudioEvent BattleBusVoiceSelect
  Sounds = vbussea vbusseb vbussec  
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent BattleBusVoiceCreate
  Sounds = vbussed
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent BattleBusVoiceMove
  Sounds = vbusmoa vbusmob vbusmoc vbusmod
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent BattleBusVoiceAttack
  Sounds =  vbusata vbusatb vbusatc vbusatd vbusate
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent BattleBusVoiceUnload
  Sounds = vbusuna vbusunb vbusunc
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent BattleBusVoiceRam
  Sounds = vbusraa vbusrab vbusrac
  Control = random
  Volume = 90
  Type = ui voice player
End



; combat cycle

AudioEvent CombatCycleVoiceSelect
  Sounds = vcycsea vcycseb vcycsec vcycsed vcycsee
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent CombatCycleVoiceCreate
  Sounds = vcycmob
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent CombatCycleVoiceMove
  Sounds = vcycmoa vcycmod vcycmoe vcycmof vcycmog ;vcycmoc (push it!)
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent CombatCycleVoiceAttack
  Sounds =  vcycata vcycatb vcycatc vcycatd vcycate
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent CombatCycleVoiceDie
  Sounds = vcycdia vcycdib vcycdic vcycdid vcycdie vcycdif vcycdig vcycdih vcycdii vcycdij
  Control = random
  Priority = LOW
  Limit = 3
  Volume = 90
  PitchShift = -10 10
  Type = world shrouded everyone
End


; Frequency Jammer

AudioEvent FrequencyJammerVoiceSelect
  Sounds = vfreseb vfresec vfresed vfresee
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent FrequencyJammerVoiceCreate
  Sounds = vfresea
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent FrequencyJammerVoiceMove
  Sounds = vfremoa vfremob vfremoc vfremod vfremoe
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent FrequencyJammerVoiceAttack
  Sounds =  vfreata vfreatb vfreatc vfreatd vfreate
  Control = random
  Volume = 90
  Type = ui voice player
End


; Helix

AudioEvent HelixVoiceSelect
  Sounds =  vhelsea vhelseb vhelsec vhelsed vhelsee
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent HelixVoiceCreate
  Sounds = vhelath
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent HelixVoiceMove
  Sounds =  vhelmoa vhelmob vhelmoc vhelmod vhelmoe
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent HelixVoiceAttack
  Sounds = vhelata vhelatb vhelatc vhelate vhelatf vhelatg 
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent HelixVoiceUnload
  Sounds =  vhelunb vheluna vhelunc
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent HelixVoiceModeBunker
  Sounds = vhelu1a
  Control = random
  Volume = 90
  Type = ui voice player
  Limit = 1
End

AudioEvent HelixVoiceModeSpeakerTower
  Sounds = vhelu1b
  Control = random
  Volume = 90
  Type = ui voice player
  Limit = 1
End

AudioEvent HelixVoiceModeGattling
  Sounds = vhelu1c
  Control = random
  Volume = 90
  Priority = high
  Type = ui voice player
  Limit = 1
End

AudioEvent HelixVoiceModeNapalmBomb
  Sounds = vhelu1d
  Control = random
  Volume = 90
  Priority = high
  Type = ui voice player
  Limit = 1
End

AudioEvent HelixVoiceModeNuclearBomb
  Sounds = vhelu1e
  Control = random
  Volume = 90
  Priority = high
  Type = ui voice player
  Limit = 1
End

AudioEvent HelixBunkerVoiceCreate
  Sounds = vhelu2a
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent HelixSpeakerTowerVoiceCreate
  Sounds = vhelu2b 
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent HelixGattlingVoiceCreate
  Sounds = vhelu2c 
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent HelixNapalmBombVoiceCreate
  Sounds = vhelu2d
  Control = random
  Volume = 80
  Priority = high
  Type = ui voice player
End

AudioEvent HelixNuclearBombVoiceCreate
  Sounds = vhelu2e
  Control = random
  Volume = 90
  Type = ui voice player
End




; Listening Outpost

AudioEvent ListeningOutpostVoiceSelect
  Sounds = vlissea vlisseb vlissec vlissed 
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent ListeningOutpostVoiceCreate
  Sounds = vlissee
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent ListeningOutpostVoiceMove
  Sounds = vlismoa vlismob vlismoc vlismod vlismoe  
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent ListeningOutpostVoiceAttack
  Sounds =  vlisata vlisatb vlisatc vlisatd vlisate
  Control = random
  Volume = 90
  Type = ui voice player
End


AudioEvent ListeningOutpostVoiceDeploy
  Sounds =  vlisdea vlisdeb vlisdec vlisded
  Control = random
  Volume = 90
  Type = ui voice player
End


AudioEvent ListeningOutpostVoiceUndeploy
  Sounds =  vlisd2a vlisd2b vlisd2c vlisd2d
  Control = random
  Volume = 90
  Type = ui voice player
End



; Microwave Tank

AudioEvent MicrowaveTankVoiceSelect
  Sounds =  vmicseb vmicsec vmicsed vmicsee
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent MicrowaveTankVoiceCreate
  Sounds = vmicsea
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent MicrowaveTankVoiceMove
  Sounds = vmicmoa vmicmob vmicmoc vmicmod vmicmoe  
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent MicrowaveTankVoiceAttack
  Sounds =  vmicata vmicatb vmicatc vmicatd vmicate vmicatf
  Control = random
  Volume = 90
  Type = ui voice player
End


; Battleship

AudioEvent BattleshipVoiceSelect
  Sounds =  vshisea vshiseb vshisec 
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent BattleshipVoiceMove
  Sounds = vshimoa vshimob vshimoc vshimod  
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent BattleshipVoiceAttack
  Sounds =  vshiata vshiatb vshiatc vshiatd vshiate
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent BattleshipVoiceBombardmentCommand
  Sounds =  MisUSA02xChat02 MisUSA02xChat07 MisUSA02xChat05
  Control = random
  Volume = 90
  Type = ui voice player
End


; Aircraft Carrier

AudioEvent AircraftCarrierVoiceSelect
  Sounds =  vairsea vairseb vairsec 
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent AircraftCarrierVoiceMove
  Sounds = vairmoa vairmob  
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent AircraftCarrierVoiceAttack
  Sounds =  vairata vairatb vairatc vairatd vairate
  Control = random
  Volume = 90
  Type = ui voice player
End


; Spectre Gunship

AudioEvent SpectreGunshipVoiceSelect
  Sounds =  vspesea vspeseb vspesec vspesed vspesee vspesef
  Control = random
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e
  Volume = 100
  Type = ui voice player
End

AudioEvent SpectreGunshipVoiceMove
  Sounds = vspemoa vspemob vspemoc vspemod vspemoe
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e  
  Control = random
  Volume = 100
  Type = ui voice player
End

AudioEvent SpectreGunshipVoiceAttack
  Sounds =  vspeata vspeatb vspeatc vspeatd vspeate
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e  
  Control = random
  Volume = 100
  Type = ui voice player
End

AudioEvent SpectreGunshipVoiceArrive
  Sounds =  vspeara vspearb vspearc
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e  
  Control = random
  Volume = 100
  Type = ui voice player
End

AudioEvent SpectreGunshipVoiceDepart
  Sounds =  vspedea vspedeb vspedec
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e  
  Control = random
  Volume = 100
  Type = ui voice player
End


; GLA SUV

AudioEvent SUVVoiceSelect
  Sounds = vconsec vconsef vconmob
  Control = random
  Volume = 90
  Type = ui voice player
End


AudioEvent SUVVoiceMove
  Sounds = vconmoa vconmoc vconmod vconmof
  Control = random
  Volume = 90
  Type = ui voice player
End




;-----------------------------------
;---------- Upgrades!!! ------------
;-----------------------------------

AudioEvent RedGuardVoiceUpgradePatriotism
  Sounds = iredu3c ;iredu3a iredu3b 
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent ChinookVoiceUpgradeSupplyLines
  Sounds = vchiu1c ;vchiu1a vchiu1b
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent RaptorVoiceUpgradeCounterMeasures
  Sounds = vrapu3a ;vrapu3b vrapu3c vrapu3d
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e
  Volume= 90
  Type = ui voice player
End

AudioEvent AuroraVoiceUpgradeBunkerBuster
  Sounds = vauru1a ;vauru1a vauru1b
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e
  Control = random
  Volume  = 120
  MinVolume = 110
  Type = world player global
End


AudioEvent RangerVoiceUpgradeAdvancedTraining
  Sounds = iranu4a ;iranu4b
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent CrusaderTankVoiceUpgradeDroneArmor
  Sounds = vcruu3b ;vcruu3a vcruu3c
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent RangerVoiceUpgradeChemSuits
  Sounds = iranu2b ;iranu2a iranu2c
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent RebelVoiceUpgradeCashBounty
  Sounds = irebu4a ;irebu4b irebu4c
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent RebelVoiceUpgradeBoobyTrap
  Sounds = irebu3a ;irebu3b irebu3c
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent RPGTrooperVoiceUpgradeCamoNetting
  Sounds =  irpgu1c;irpgu1b irpgu1a
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent HelixVoiceUpgradeNapalmBomb
  Sounds = vhelu2d
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent HelixVoiceUpgradeGattlingCannon
  Sounds = vhelu2c
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent HelixVoiceUpgradeSpeakerTower
  Sounds = vhelu2b
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent HelixVoiceUpgradeBunker
  Sounds = vhelu2a
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent ToxinTractorVoiceUpgradeGamma
  Sounds = vtoxu2b ;vtoxu2a vtoxu2c
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent BattleMasterTankVoiceUpgradeAutoLoader
  Sounds = vbatu3a ;vbatu3b vbatu3c
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent BattleMasterTankVoiceUpgradeWeaponsGrade
  Sounds = vbatu5c ;vbatu5a vbatu5b
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent BattleMasterTankVoiceUpgradeFusion
  Sounds = vbatu4c ;vbatu4a vbatu4b
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent HelixVoiceUpgradeNuclearBomb
  Sounds = vhelu2e
  Control = random
  Volume = 90
  Type = ui voice player
End

;========= MOD UNITS ===============

AudioEvent KingRaptorVoiceSelect
  Sounds = vrapsea vrapseb vrapsec vrapsed vrapsee vrapsef vrakseb vraksec vraksed
  Control= random
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e
  Volume = 90
  Type = ui voice player
End

AudioEvent KingRaptorVoiceCreate
  Sounds = vraksea
  Control= random
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent FuelAirAuroraVoiceSelect
  Sounds = vaursea vaurseb vaursec vaursed vaursee vaursef vaufsea vaufseb
  Control= random
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e
  Volume = 90
  Type = ui voice player
End

AudioEvent FuelAirAuroraVoiceCreate
  Sounds = vaufsea
  Control= random
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent FuelAirAuroraVoiceAttack
  Sounds = vaurata vauratb vauratc vauratd vaurate vaufata vaufatb vaufatc
  Control= random
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e
  Volume = 90
  Type = ui voice player
End

AudioEvent CombatChinookVoiceSelect
  Sounds = vchisea vchiseb vchisec vchised vchisee vchisef vchcseb vchcsec
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent CombatChinookVoiceCreate
  Sounds = vchcsea 
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent CombatChinookVoiceAttack
  Sounds = vchcata vchcatb vchcatc vchcatd vchcate
  Attack = gradio1a gradio1b gradio1c gradio1d gradio1e gradio1f
  Decay = gradio3a gradio3b gradio3c gradio3d gradio3e
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent LaserCrusaderVoiceSelect
  Sounds = vcrusea vcruseb vcrusec vcrused vcrusee vcrlseb vcrlsec
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent LaserCrusaderVoiceCreate
  Sounds = vcrlsea
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent LaserCrusaderVoiceAttack
  Sounds =  vcruata vcruatb vcruatc vcruatd vcruate vcruatf vcrlata vcrlatb vcrlatc
  Control = random
  Volume = 90
  Type = ui voice player
End


AudioEvent AssaultTroopCrawlerVoiceSelect
  Sounds = vtrosea vtroseb vtrosec vtrosed vtrosee vtrasea vtrasec
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent AssaultTroopCrawlerVoiceCreate
  Sounds = vtraseb
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent AssaultTroopCrawlerVoiceAttack
  Sounds = vtroata vtroatb vtroatc vtroatd vtroate vtraata vtraatb vtraatc
  Control = random
  Volume = 90
  Type = ui voice player
End





AudioEvent SuperHackerVoiceSelect
  Sounds = ihacsea ihacseb ihacsec ihacsed ihacsee ihasseb ihassec ihassed
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent SuperHackerVoiceCreate
  Sounds = ihassea
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent SuperHackerVoiceHackBuilding
  Sounds = ihasata ihasatb ihasatc
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent SuperHackerVoiceCaptureComplete
  Sounds = ihascoa ihascob ihascoc 
  Priority = high
  Control = random
  Volume  = 120
  MinVolume = 110
  Type = world player global
End

AudioEvent SuperHackerVoiceHackVehicle
  Sounds = ihasa2a ihasa2b ihasa2c
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent SuperHackerVoiceDisableComplete
  Sounds = ihasc2a ihasc2b ihasc2c
  Priority = high
  Control = random
  Volume  = 120
  MinVolume = 110
  Type = world player global
End


AudioEvent ToxinRebelVoiceSelect
  Sounds = irebsea irebseb irebsec irebsed irebsee irebsef irebseg irbtsea irbtsec
  Control = random
  Volume  = 90
  Type = ui voice player
End

AudioEvent ToxinRebelVoiceCreate
  Sounds = irbtseb
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent ToxinRebelVoiceAttack
  Sounds = irebata irebatb irebatc irebatd irebate irebatf irebatg irbtata irbtatb irbtatc irbtatd
  Control = random
  Volume = 90
  Type = ui voice player
End



AudioEvent RedMinigunnerVoiceSelect
  Sounds = iredsea iredseb iredsec iredsed iredsee iredsef iremsea iremsec 
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent RedMinigunnerVoiceCreate
  Sounds = iremseb
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent RedMinigunnerVoiceAttack
  Sounds = iredata iredatb iredatc iredatd iredate iredatf iredatg iremata irematb irematc
  Control = random
  Volume = 90
  Type = ui voice player
End




AudioEvent ToxinRPGTrooperVoiceSelect
  Sounds = irpgsea irpgseb irpgsec irpgsee irpgseg irptseb irptsec
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent ToxinRPGTrooperVoiceCreate
  Sounds = irptsea 
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent ToxinRPGTrooperVoiceAttack
  Sounds = irpgata irpgatb irpgatc irpgatd irpgate irpgatf irpgatg irptata irptatb irptatc
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent DemoRebelVoiceSelect
  Sounds = irebsea irebseb irebsec irebsed irebsee irebsef irebseg  irbdseb
  Control = random
  Volume  = 90
  Type = ui voice player
End

AudioEvent DemoRebelVoiceCreate
  Sounds = irbdsea
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent DemoRebelVoiceMove
  Sounds = irebmoa irebmob irebmoc irebmod irebmoe irebmof irbdmoa
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent DemoRebelVoiceModeDemo
  Sounds = irbdmda irbdmdb irbdmdc 
  Control = random
  Volume = 90
  Type = ui voice player
  Limit = 1
End

AudioEvent DemoRebelVoiceAttackDemo
  Sounds = irbda2a irbda2b irbda2c 
  Control = random
  Volume = 90
  Type = ui voice player
  Limit = 1
End


AudioEvent DemoKellVoiceSelect
  Sounds = ijarsea ijarseb ijarsed ijarsee ijadsea ijadsec
  Control = random
  Volume  = 90
  Type = ui voice player
End

AudioEvent DemoKellVoiceCreate
  Sounds = ijadseb 
  Control = random
  Volume  = 110
  MinVolume = 100
  Priority = high
  Type = world global player
End

AudioEvent DemoKellVoiceModeDemo
  Sounds = ijadmda ijadmdb ijadmdc 
  Control = random
  Volume = 90
  Type = ui voice player
  Limit = 1
End

AudioEvent DemoKellVoiceAttackDemo
  Sounds = ijada2a ijada2b ijada2c
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent BossGenTankHunterVoiceSelect
  Sounds = itansea itanseb itansec  itansee ;itansed
  Control = random
  Volume = 90
  Type = ui voice player
End




AudioEvent EmperorTankVoiceSelect
  Sounds =  voveseb vovesec vovesee voveseg vovecra ;vovesea vovesef
  Control = random
  Volume = 90
  Type = ui voice player
End

AudioEvent EmperorTankVoiceMove
  Sounds = vovemob vovemoc vovemod vovemoe vovemof vovemog ;vovemoa
  Control = random
  Volume = 90
  Type = ui voice player
End




