Object DeadMicrowaveHulk

  ; *** ART Parameters ***
  Draw = W3DModelDraw ModuleTag_01
    OkToChangeModelColor = Yes

    DefaultConditionState
      Model = AVThundrblt_D1
    End
  End

  ; ***DESIGN parameters ***
  Side = America
  EditorSorting   = SYSTEM
  TransportSlotCount = 0                 ;how many "slots" we take in a transport (0 == not transportable)

  ; *** AUDIO Parameters ***
  ; *** ENGINEERING Parameters ***
  RadarPriority = UNIT
  KindOf = CAN_CAST_REFLECTIONS IMMOBILE NO_COLLIDE HULK

  Body = ActiveBody ModuleTag_02
    MaxHealth       = 1.0
    InitialHealth   = 1.0
  End


  Behavior = PhysicsBehavior ModuleTag_03
    Mass = 50
    AllowBouncing = Yes
  End

  Behavior = LifetimeUpdate ModuleTag_04
    MinLifetime = 0   ; min lifetime in msec
    MaxLifetime = 0   ; max lifetime in msec
  End

  Behavior = SlowDeathBehavior ModuleTag_05
    SinkDelay = 14000
    SinkRate = 2     ; in Dist/Sec
    DestructionDelay = 20000
  End

  Behavior = TransitionDamageFX ModuleTag_06
    RubbleParticleSystem1 = Bone:Smoke RandomBone:Yes PSys:SmokeSmallContinuous01
  End

  Geometry = BOX
  GeometryMajorRadius = 9.0
  GeometryMinorRadius = 6.0
  GeometryHeight = 7.5     
  GeometryIsSmall = Yes    

End


;------------------------------------------------------------------------------
Object AmericaVehicleHumveeDeadHull

  ; *** ART Parameters ***
  Draw = W3DModelDraw ModuleTag_01
    OkToChangeModelColor = Yes

    DefaultConditionState
      Model = AVHUMMER_D1
    End
  End

  ; ***DESIGN parameters ***
  Side = America
  EditorSorting   = SYSTEM
  TransportSlotCount = 0                 ;how many "slots" we take in a transport (0 == not transportable)

  ; *** AUDIO Parameters ***
  ; *** ENGINEERING Parameters ***
  RadarPriority = UNIT
  KindOf = CAN_CAST_REFLECTIONS IMMOBILE NO_COLLIDE HULK

  Body = ActiveBody ModuleTag_02
    MaxHealth       = 1.0
    InitialHealth   = 1.0
  End


  Behavior = PhysicsBehavior ModuleTag_03
    Mass = 50
    AllowBouncing = Yes
  End

  Behavior = LifetimeUpdate ModuleTag_04
    MinLifetime = 0   ; min lifetime in msec
    MaxLifetime = 0   ; max lifetime in msec
  End

  Behavior = SlowDeathBehavior ModuleTag_05
    SinkDelay = 14000
    SinkRate = 2     ; in Dist/Sec
    DestructionDelay = 20000
  End

  Behavior = TransitionDamageFX ModuleTag_06
    RubbleParticleSystem1 = Bone:Smoke RandomBone:Yes PSys:SmokeSmallContinuous01
  End

  Geometry = BOX
  GeometryMajorRadius = 9.0
  GeometryMinorRadius = 6.0
  GeometryHeight = 7.5     
  GeometryIsSmall = Yes    

End

;----------------------------------------------------------
Object AmericaVehicleTomahawkHulk
  ; *** ART Parameters ***
  Draw                = W3DModelDraw ModuleTag_01
    ConditionState    = NONE
      Model           = AVTomahawk_D1
    End
  End

  ; ***DESIGN parameters ***
  EditorSorting       = DEBRIS

  ; *** ENGINEERING Parameters ***
  KindOf              = NO_COLLIDE HULK

  Behavior                  = PhysicsBehavior ModuleTag_03
    Mass                    = 10.0
    AllowBouncing           = Yes
    KillWhenRestingOnGround = Yes
  End
  Behavior = LifetimeUpdate ModuleTag_04
    MinLifetime = 1500   ; min lifetime in msec
    MaxLifetime = 1600   ; max lifetime in msec
  End

  Behavior = SlowDeathBehavior ModuleTag_05
    SinkDelay        = 1500
    SinkRate            = 2     ; in Dist/Sec
    DestructionDelay = 8000
  End
End

;----------------------------------------------------------
Object ChinaVehicleNukeCannonHulk
  ; *** ART Parameters ***
  Draw                = W3DModelDraw ModuleTag_01
    ConditionState    = NONE
      Model           = NVNukeCn_D1
    End
  End

  ; ***DESIGN parameters ***
  EditorSorting       = DEBRIS

  ; *** ENGINEERING Parameters ***
  KindOf              = NO_COLLIDE HULK

  Behavior                  = PhysicsBehavior ModuleTag_03
    Mass                    = 10.0
    AllowBouncing           = Yes
    KillWhenRestingOnGround = Yes
  End
  Behavior = LifetimeUpdate ModuleTag_04
    MinLifetime = 1500   ; min lifetime in msec
    MaxLifetime = 1600   ; max lifetime in msec
  End

  Behavior = SlowDeathBehavior ModuleTag_05
    SinkDelay        = 1500
    SinkRate            = 2     ; in Dist/Sec
    DestructionDelay = 8000
  End
End





;------------------------------------------------------------------------------
;This is the raptor as it's crashing
;------------------------------------------------------------------------------
Object AmericaJetRaptorHulk
  ; *** ART Parameters ***
  Draw                = W3DModelDraw ModuleTag_01
    DefaultConditionState
      Model           = AVRaptor_D1
    End
  End

  ; ***DESIGN parameters ***
  EditorSorting       = DEBRIS

  ; *** ENGINEERING Parameters ***
  KindOf              =  NO_COLLIDE HULK

  Behavior                  = PhysicsBehavior ModuleTag_03
    Mass                    = 2.0
    AllowBouncing           = No
    KillWhenRestingOnGround = Yes
  End

  Behavior = LifetimeUpdate ModuleTag_04
    MinLifetime = 1500   ; min lifetime in msec
    MaxLifetime = 1600   ; max lifetime in msec
  End

  Behavior = SlowDeathBehavior ModuleTag_05
    SinkDelay        = 1500
    SinkRate            = 2     ; in Dist/Sec
    DestructionDelay = 8000
  End

End





;------------------------------------------------------------------------------
;This is the A10 as it's crashing
;------------------------------------------------------------------------------
Object AmericaJetA10Hulk
  ; *** ART Parameters ***
  Draw                = W3DModelDraw ModuleTag_01
    DefaultConditionState
      Model           = AVWarthog_D1
    End
  End

  ; ***DESIGN parameters ***
  EditorSorting       = DEBRIS

  ; *** ENGINEERING Parameters ***
  KindOf              =  NO_COLLIDE HULK

  Behavior                  = PhysicsBehavior ModuleTag_03
    Mass                    = 2.0
    AllowBouncing           = No
    KillWhenRestingOnGround = Yes
  End

  Behavior = LifetimeUpdate ModuleTag_04
    MinLifetime = 1500   ; min lifetime in msec
    MaxLifetime = 1600   ; max lifetime in msec
  End



  Behavior = SlowDeathBehavior ModuleTag_05
    SinkDelay        = 1500
    SinkRate         = 2     ; in Dist/Sec
    DestructionDelay = 8000
  End

End

;------------------------------------------------------------------------------
;This is the Spectre as it's crashing
;------------------------------------------------------------------------------
Object SpectreHulk
  ; *** ART Parameters ***
  Draw                = W3DModelDraw ModuleTag_01
    DefaultConditionState
      Model           = AVSGunship_D1
    End
  End

  ; ***DESIGN parameters ***
  EditorSorting       = DEBRIS

  ; *** ENGINEERING Parameters ***
  KindOf              =  NO_COLLIDE HULK

  Behavior                  = PhysicsBehavior ModuleTag_03
    Mass                    = 2.0
    AllowBouncing           = No
    KillWhenRestingOnGround = Yes
  End

  Behavior = LifetimeUpdate ModuleTag_04
    MinLifetime = 1500   ; min lifetime in msec
    MaxLifetime = 1600   ; max lifetime in msec
  End



  Behavior = SlowDeathBehavior ModuleTag_05
    SinkDelay        = 1500
    SinkRate         = 2     ; in Dist/Sec
    DestructionDelay = 8000
  End

End

;------------------------------------------------------------------------------
;This is the stealth as it's crashing
;------------------------------------------------------------------------------
Object AmericaJetStealthHulk

  ; *** ART Parameters ***
  Draw                = W3DModelDraw ModuleTag_01
    DefaultConditionState
      Model           = AVStealth_D1
    End
  End

  ; ***DESIGN parameters ***
  EditorSorting       = DEBRIS

  ; *** ENGINEERING Parameters ***
  KindOf              =  NO_COLLIDE HULK

  Behavior                  = PhysicsBehavior ModuleTag_03
    Mass                    = 2.0
    AllowBouncing           = No
    KillWhenRestingOnGround = Yes
  End

  Behavior = LifetimeUpdate ModuleTag_04
    MinLifetime = 1500   ; min lifetime in msec
    MaxLifetime = 1600   ; max lifetime in msec
  End

  Behavior = SlowDeathBehavior ModuleTag_05
    SinkDelay        = 1500
    SinkRate            = 2     ; in Dist/Sec
    DestructionDelay = 8000
  End

End

;------------------------------------------------------------------------------
;This is the stealth as it's crashing
;------------------------------------------------------------------------------
Object AmericaJetAuroraHulk

  ; *** ART Parameters ***
  Draw                = W3DModelDraw ModuleTag_01
    DefaultConditionState
      Model           = AVAurora_D1
    End
  End

  ; ***DESIGN parameters ***
  EditorSorting       = DEBRIS

  ; *** ENGINEERING Parameters ***
  KindOf              =  NO_COLLIDE HULK

  Behavior                  = PhysicsBehavior ModuleTag_03
    Mass                    = 2.0
    AllowBouncing           = No
    KillWhenRestingOnGround = Yes
  End

  Behavior = LifetimeUpdate ModuleTag_04
    MinLifetime = 1500   ; min lifetime in msec
    MaxLifetime = 1600   ; max lifetime in msec
  End

  Behavior = SlowDeathBehavior ModuleTag_05
    SinkDelay        = 1500
    SinkRate            = 2     ; in Dist/Sec
    DestructionDelay = 8000
  End

End






;------------------------------------------------------------------------------
Object ComancheRubbleHull

  ; *** ART Parameters ***
  Draw = W3DModelDraw ModuleTag_01
    DefaultConditionState
      Model        = AVComanche_D1
    End
  End

  ; ***DESIGN parameters ***
  DisplayName      = OBJECT:ComancheHull
  Side = America

  ; *** ENGINEERING Parameters ***
  KindOf = IMMOBILE NO_COLLIDE HULK

  Behavior = PhysicsBehavior ModuleTag_02
    Mass           = 25.0
    AllowBouncing  = Yes
  End

  Behavior = LifetimeUpdate ModuleTag_03
    MinLifetime    = 3000   ; min lifetime in msec
    MaxLifetime    = 3000   ; max lifetime in msec
  End

  Behavior = SlowDeathBehavior ModuleTag_05
    SinkDelay        = 3000
    SinkRate         = 4     ; in Dist/Sec
    DestructionDelay = 10000
  End


End






 

;------------------------------------------------------------------------------
Object ChinookRubbleHull

  ; *** ART Parameters ***
  Draw = W3DModelDraw ModuleTag_01
    DefaultConditionState
      Model        = AVChinook_D1
    End
  End

  ; ***DESIGN parameters ***
  DisplayName      = OBJECT:ComancheHull
  Side = America

  ; *** ENGINEERING Parameters ***
  KindOf = IMMOBILE NO_COLLIDE HULK

  Behavior = PhysicsBehavior ModuleTag_02
    Mass           = 25.0
    AllowBouncing  = No
    KillWhenRestingOnGround = Yes
  End
  Behavior = LifetimeUpdate ModuleTag_03
    MinLifetime    = 20000   ; min lifetime in msec
    MaxLifetime    = 20000   ; max lifetime in msec
  End
  Behavior = SlowDeathBehavior ModuleTag_05
    SinkDelay        = 1500
    SinkRate            = 1     ; in Dist/Sec
    DestructionDelay = 16000
  End

End

;------------------------------------------------------------------------------
Object HelixRubbleHull

  ; *** ART Parameters ***
  Draw = W3DModelDraw ModuleTag_01
    DefaultConditionState
      Model        = NVHelix_D2
    End
  End

  ; ***DESIGN parameters ***
  DisplayName      = OBJECT:ComancheHull
  Side = America

  ; *** ENGINEERING Parameters ***
  KindOf = IMMOBILE NO_COLLIDE HULK

  Behavior = PhysicsBehavior ModuleTag_02
    Mass           = 45.0
    AllowBouncing  = No
    KillWhenRestingOnGround = Yes
  End
  Behavior = LifetimeUpdate ModuleTag_03
    MinLifetime    = 20000   ; min lifetime in msec
    MaxLifetime    = 20000   ; max lifetime in msec
  End
  Behavior = SlowDeathBehavior ModuleTag_05
    SinkDelay        = 1500
    SinkRate            = 1     ; in Dist/Sec
    DestructionDelay = 16000
  End

End






;------------------------------------------------------------------------------
;This is the MIG as it's crashing
;------------------------------------------------------------------------------
Object ChinaJetMIGHulk
  ; *** ART Parameters ***
  Draw                = W3DModelDraw ModuleTag_01
    DefaultConditionState
      Model           = NVMIG_D1
    End
  End

  ; ***DESIGN parameters ***
  EditorSorting       = DEBRIS

  ; *** ENGINEERING Parameters ***
  KindOf              =  NO_COLLIDE HULK

  Behavior                  = PhysicsBehavior ModuleTag_03
    Mass                    = 2.0
    AllowBouncing           = No
    KillWhenRestingOnGround = Yes
  End

  Behavior = LifetimeUpdate ModuleTag_04
    MinLifetime = 1500   ; min lifetime in msec
    MaxLifetime = 1600   ; max lifetime in msec
  End

  Behavior = SlowDeathBehavior ModuleTag_05
    SinkDelay        = 1500
    SinkRate            = 2     ; in Dist/Sec
    DestructionDelay = 8000
  End

End




;------------------------------------------------------------------------------
Object ChinaVehicleBattleMasterDeadHull
  ; *** ART Parameters ***
  Draw = W3DModelDraw ModuleTag_01
    OkToChangeModelColor = Yes

    ConditionState = NONE
      Model = NVBtMstr_D1
    End
  End

  ; ***DESIGN parameters ***
  Side = China
  EditorSorting   = SYSTEM
  TransportSlotCount = 3                 ;how many "slots" we take in a transport (0 == not transportable)

  ; *** AUDIO Parameters ***
  ; *** ENGINEERING Parameters ***
  RadarPriority = UNIT
  KindOf = CAN_CAST_REFLECTIONS NO_COLLIDE HULK

  Body = ActiveBody ModuleTag_02
    MaxHealth       = 1.0
    InitialHealth   = 1.0
  End


  Behavior = PhysicsBehavior ModuleTag_03
    Mass = 50
    AllowBouncing = Yes
  End

  Behavior = LifetimeUpdate ModuleTag_04
    MinLifetime = 0   ; min lifetime in msec
    MaxLifetime = 0   ; max lifetime in msec
  End


  Behavior = SlowDeathBehavior ModuleTag_05
    SinkDelay = 14000
    SinkRate = 2     ; in Dist/Sec
    DestructionDelay = 20000
  End

  Behavior = TransitionDamageFX ModuleTag_06
    RubbleParticleSystem1 = Bone:Smoke RandomBone:Yes PSys:SmokeSmallContinuous01
  End

  Geometry = BOX
  GeometryMajorRadius = 9.0
  GeometryMinorRadius = 6.0
  GeometryHeight = 7.5     
  GeometryIsSmall = Yes    

End


;------------------------------------------------------------------------------
Object ChinaTankOverlordDeadHull

  ; *** ART Parameters ***
  Draw = W3DModelDraw ModuleTag_01
    OkToChangeModelColor = Yes

    ConditionState = NONE
      Model = NVOvrlrd_D1
    End
  End

  ; ***DESIGN parameters ***
  DisplayName      = OBJECT:Overlord
  Side = China
  EditorSorting   = SYSTEM
  TransportSlotCount = 3                 ;how many "slots" we take in a transport (0 == not transportable)

  ; *** AUDIO Parameters ***
  ; *** ENGINEERING Parameters ***
  RadarPriority = UNIT
  KindOf = CAN_CAST_REFLECTIONS NO_COLLIDE HULK

  Body = ActiveBody ModuleTag_02
    MaxHealth       = 1.0
    InitialHealth   = 1.0
  End


  Behavior = PhysicsBehavior ModuleTag_03
    Mass = 50
    AllowBouncing = Yes
  End

  Behavior = LifetimeUpdate ModuleTag_04
    MinLifetime = 0   ; min lifetime in msec
    MaxLifetime = 0   ; max lifetime in msec
  End


  Behavior = SlowDeathBehavior ModuleTag_05
    SinkDelay = 14000
    SinkRate = 2     ; in Dist/Sec
    DestructionDelay = 20000
  End

  Behavior = TransitionDamageFX ModuleTag_06
    RubbleParticleSystem1 = Bone:Smoke RandomBone:Yes PSys:SmokeSmallContinuous01
  End

  Geometry = BOX
  GeometryMajorRadius = 9.0
  GeometryMinorRadius = 6.0
  GeometryHeight = 7.5     
  GeometryIsSmall = Yes    

End




;------------------------------------------------------------------------------
Object ChinaTankDragonDeadHull

  ; *** ART Parameters ***
  Draw = W3DModelDraw ModuleTag_01
    OkToChangeModelColor = Yes

    ConditionState = NONE
      Model = NVDragon_D1
    End
  End

  ; ***DESIGN parameters ***
  DisplayName      = OBJECT:Overlord
  Side = China
  EditorSorting   = SYSTEM
  TransportSlotCount = 3                 ;how many "slots" we take in a transport (0 == not transportable)

  ; *** AUDIO Parameters ***
  ; *** ENGINEERING Parameters ***
  RadarPriority = UNIT
  KindOf = CAN_CAST_REFLECTIONS NO_COLLIDE HULK

  Body = ActiveBody ModuleTag_02
    MaxHealth       = 1.0
    InitialHealth   = 1.0
  End


  Behavior = PhysicsBehavior ModuleTag_03
    Mass = 50
    AllowBouncing = Yes
  End

  Behavior = LifetimeUpdate ModuleTag_04
    MinLifetime = 0   ; min lifetime in msec
    MaxLifetime = 0   ; max lifetime in msec
  End


  Behavior = SlowDeathBehavior ModuleTag_05
    SinkDelay = 14000
    SinkRate = 2     ; in Dist/Sec
    DestructionDelay = 20000
  End

  Behavior = TransitionDamageFX ModuleTag_06
    RubbleParticleSystem1 = Bone:Smoke RandomBone:Yes PSys:SmokeSmallContinuous01
  End

  Geometry = BOX
  GeometryMajorRadius = 9.0
  GeometryMinorRadius = 6.0
  GeometryHeight = 7.5     
  GeometryIsSmall = Yes    

End




;------------------------------------------------------------------------------
Object ChinaVehicleTroopCrawlerDeadHull

  ; *** ART Parameters ***
  Draw = W3DModelDraw ModuleTag_01
    OkToChangeModelColor = Yes

    ConditionState = NONE
      Model = NVTCrawler_D1
    End
  End

  ; ***DESIGN parameters ***
  Side = China
  EditorSorting   = SYSTEM
  TransportSlotCount = 0                 ;how many "slots" we take in a transport (0 == not transportable)

  ; *** AUDIO Parameters ***
  ; *** ENGINEERING Parameters ***
  RadarPriority = UNIT
  KindOf = CAN_CAST_REFLECTIONS IMMOBILE NO_COLLIDE HULK

  Body = ActiveBody ModuleTag_02
    MaxHealth       = 1.0
    InitialHealth   = 1.0
  End

  Behavior = PhysicsBehavior ModuleTag_Hulk03
    Mass = 100.0
    AllowBouncing = Yes
    KillWhenRestingOnGround = Yes
  End
  Behavior = LifetimeUpdate ModuleTag_Hulk04
    MinLifetime = 1500   ; min lifetime in msec
    MaxLifetime = 1600   ; max lifetime in msec
  End

  Behavior = SlowDeathBehavior ModuleTag_Hulk05
    SinkDelay         = 1500
    SinkRate          = 2     ; in Dist/Sec
    DestructionDelay  = 8000
  End


  Geometry = BOX
  GeometryMajorRadius = 9.0
  GeometryMinorRadius = 6.0
  GeometryHeight = 7.5     
  GeometryIsSmall = Yes    

End

;------------------------------------------------------------------------------
Object ChinaVehicleAssaultTroopCrawlerDeadHull

  ; *** ART Parameters ***
  Draw = W3DModelDraw ModuleTag_01
    OkToChangeModelColor = Yes

    ConditionState = NONE
      Model = NVTClrI_D1
    End
  End

  ; ***DESIGN parameters ***
  Side = China
  EditorSorting   = SYSTEM
  TransportSlotCount = 0                 ;how many "slots" we take in a transport (0 == not transportable)

  ; *** AUDIO Parameters ***
  ; *** ENGINEERING Parameters ***
  RadarPriority = UNIT
  KindOf = CAN_CAST_REFLECTIONS IMMOBILE NO_COLLIDE HULK

  Body = ActiveBody ModuleTag_02
    MaxHealth       = 1.0
    InitialHealth   = 1.0
  End

  Behavior = PhysicsBehavior ModuleTag_Hulk03
    Mass = 100.0
    AllowBouncing = Yes
    KillWhenRestingOnGround = Yes
  End
  Behavior = LifetimeUpdate ModuleTag_Hulk04
    MinLifetime = 1500   ; min lifetime in msec
    MaxLifetime = 1600   ; max lifetime in msec
  End

  Behavior = SlowDeathBehavior ModuleTag_Hulk05
    SinkDelay         = 1500
    SinkRate          = 2     ; in Dist/Sec
    DestructionDelay  = 8000
  End


  Geometry = BOX
  GeometryMajorRadius = 9.0
  GeometryMinorRadius = 6.0
  GeometryHeight = 7.5     
  GeometryIsSmall = Yes    

End

;------------------------------------------------------------------------------
Object DeadTankHulk

  ; *** ART Parameters ***
  Draw = W3DModelDraw ModuleTag_01
    DefaultConditionState
      Model = GXMammoth_CH
    End
  End

  ; ***DESIGN parameters ***
  EditorSorting   = DEBRIS

  ; *** ENGINEERING Parameters ***
  KindOf =  NO_COLLIDE HULK

  Behavior = PhysicsBehavior ModuleTag_03
    Mass = 100.0
    AllowBouncing = Yes
    KillWhenRestingOnGround = Yes
  End
  Behavior = LifetimeUpdate ModuleTag_04
    MinLifetime = 1500   ; min lifetime in msec
    MaxLifetime = 1600   ; max lifetime in msec
  End

  Behavior = SlowDeathBehavior ModuleTag_05
    SinkDelay         = 1500
    SinkRate          = 2     ; in Dist/Sec
    DestructionDelay  = 8000
  End

End

;------------------------------------------------------------------------------
Object InfernoCannonHulk

  ; *** ART Parameters ***
  Draw = W3DModelDraw ModuleTag_01
    DefaultConditionState
      Model = NVInferno_D1
    End
  End

  ; ***DESIGN parameters ***
  EditorSorting   = DEBRIS

  ; *** ENGINEERING Parameters ***
  KindOf =  NO_COLLIDE HULK

  Behavior = PhysicsBehavior ModuleTag_03
    Mass = 100.0
    AllowBouncing = Yes
    KillWhenRestingOnGround = Yes
  End
  Behavior = LifetimeUpdate ModuleTag_04
    MinLifetime = 1500   ; min lifetime in msec
    MaxLifetime = 1600   ; max lifetime in msec
  End

  Behavior = SlowDeathBehavior ModuleTag_05
    SinkDelay         = 1500
    SinkRate          = 2     ; in Dist/Sec
    DestructionDelay  = 8000
  End

End

;------------------------------------------------------------------------------
Object DeadChinaSupplyTruckHulk

  ; *** ART Parameters ***
  Draw = W3DModelDraw ModuleTag_01
    DefaultConditionState
      Model = NVSSupplyTK_D1
    End
  End

  ; ***DESIGN parameters ***
  EditorSorting   = DEBRIS

  ; *** ENGINEERING Parameters ***
  KindOf =  NO_COLLIDE HULK

  Behavior = PhysicsBehavior ModuleTag_03
    Mass = 100.0
    AllowBouncing = Yes
    KillWhenRestingOnGround = Yes
  End
  Behavior = LifetimeUpdate ModuleTag_04
    MinLifetime = 1500   ; min lifetime in msec
    MaxLifetime = 1600   ; max lifetime in msec
  End

  Behavior = SlowDeathBehavior ModuleTag_05
    SinkDelay         = 1500
    SinkRate          = 2     ; in Dist/Sec
    DestructionDelay  = 8000
  End

End

;------------------------------------------------------------------------------
Object DeadChinaGattlingTankHulk

  ; *** ART Parameters ***
  Draw = W3DModelDraw ModuleTag_01
    DefaultConditionState
      Model = NVGattTank_D1
    End
  End

  ; ***DESIGN parameters ***
  EditorSorting   = DEBRIS

  ; *** ENGINEERING Parameters ***
  KindOf =  NO_COLLIDE HULK

  Behavior = PhysicsBehavior ModuleTag_03
    Mass = 100.0
    AllowBouncing = Yes
    KillWhenRestingOnGround = Yes
  End
  Behavior = LifetimeUpdate ModuleTag_04
    MinLifetime = 1500   ; min lifetime in msec
    MaxLifetime = 1600   ; max lifetime in msec
  End

  Behavior = SlowDeathBehavior ModuleTag_05
    SinkDelay                 = 1500
    SinkDelayVariance         = 1500
    SinkRate                  = 2     ; in Dist/Sec
    DestructionDelay          = 12000
    DestructionDelayVariance  = 4000
  End

End

;------------------------------------------------------------------------------
Object DeadChinaECMTankHulk

  ; *** ART Parameters ***
  Draw = W3DModelDraw ModuleTag_01
    DefaultConditionState
      Model = NVBanshee_D1
    End
  End

  ; ***DESIGN parameters ***
  EditorSorting   = DEBRIS

  ; *** ENGINEERING Parameters ***
  KindOf =  NO_COLLIDE HULK

  Behavior = PhysicsBehavior ModuleTag_03
    Mass = 100.0
    AllowBouncing = Yes
    KillWhenRestingOnGround = Yes
  End
  Behavior = LifetimeUpdate ModuleTag_04
    MinLifetime = 1500   ; min lifetime in msec
    MaxLifetime = 1600   ; max lifetime in msec
  End

  Behavior = SlowDeathBehavior ModuleTag_05
    SinkDelay                 = 1500
    SinkDelayVariance         = 1500
    SinkRate                  = 2     ; in Dist/Sec
    DestructionDelay          = 12000
    DestructionDelayVariance  = 4000
  End

End

;------------------------------------------------------------------------------
Object AmericaVehicleAmbulanceDeadHull

  ; *** ART Parameters ***
  Draw = W3DModelDraw ModuleTag_01
    ConditionState = NONE
      Model = AVAmbulance_D1
    End
  End

  ; ***DESIGN parameters ***
  EditorSorting   = DEBRIS

  ; *** ENGINEERING Parameters ***
  KindOf =  NO_COLLIDE HULK

  Behavior = PhysicsBehavior ModuleTag_03
    Mass = 100.0
    AllowBouncing = Yes
    KillWhenRestingOnGround = Yes
  End
  Behavior = LifetimeUpdate ModuleTag_04
    MinLifetime = 1500   ; min lifetime in msec
    MaxLifetime = 1600   ; max lifetime in msec
  End

  Behavior = SlowDeathBehavior ModuleTag_05
    SinkDelay                 = 1500
    SinkDelayVariance         = 1500
    SinkRate                  = 2     ; in Dist/Sec
    DestructionDelay          = 12000
    DestructionDelayVariance  = 4000
  End
  

End

;------------------------------------------------------------------------------
Object DeadSCUDLauncherHulk

  ; *** ART Parameters ***
  Draw = W3DModelDraw ModuleTag_01
    DefaultConditionState
      Model = UVScudLchr_d1
    End
    ConditionState = WEAPONSET_CRATEUPGRADE_ONE
      Model = UVScudLchr_d1
      Turret = TURRETUP01
      TurretPitch = TURRETEL01
      ShowSubObject = TURRETUP01
      HideSubObject = TURRET TURRETUP02
    End
    ConditionState = WEAPONSET_CRATEUPGRADE_TWO
      Model = UVScudLchr_d1
      Turret = TURRETUP02
      TurretPitch = TURRETEL02
      ShowSubObject = TURRETUP02
      HideSubObject = TURRET TURRETUP01
    End
  End

  ; ***DESIGN parameters ***
  EditorSorting   = DEBRIS

  ; *** ENGINEERING Parameters ***
  KindOf =  NO_COLLIDE HULK

  Behavior = PhysicsBehavior ModuleTag_03
    Mass = 100.0
    AllowBouncing = Yes
    KillWhenRestingOnGround = Yes
  End
  Behavior = LifetimeUpdate ModuleTag_04
    MinLifetime = 1500   ; min lifetime in msec
    MaxLifetime = 1600   ; max lifetime in msec
  End

  Behavior = SlowDeathBehavior ModuleTag_05
    SinkDelay         = 1500
    SinkRate          = 2     ; in Dist/Sec
    DestructionDelay  = 8000
  End

End

;------------------------------------------------------------------------------
Object DeadToxinTractorHulk

  ; *** ART Parameters ***
  Draw = W3DModelDraw ModuleTag_01
    DefaultConditionState
      Model = UVToxinTrk_d1
    End
  End

  ; ***DESIGN parameters ***
  EditorSorting   = DEBRIS

  ; *** ENGINEERING Parameters ***
  KindOf =  NO_COLLIDE HULK

  Behavior = PhysicsBehavior ModuleTag_03
    Mass = 100.0
    AllowBouncing = Yes
    KillWhenRestingOnGround = Yes
  End
  Behavior = LifetimeUpdate ModuleTag_04
    MinLifetime = 1500   ; min lifetime in msec
    MaxLifetime = 1600   ; max lifetime in msec
  End

  Behavior = SlowDeathBehavior ModuleTag_05
    SinkDelay         = 1500
    SinkRate          = 2    ; in Dist/Sec
    DestructionDelay  = 16000
  End

End

;------------------------------------------------------------------------------
Object DeadQuadCannonHulk

  ; *** ART Parameters ***
  Draw = W3DModelDraw ModuleTag_01
    DefaultConditionState
      Model = UVQuadCann_d1
    End
  End

  ; ***DESIGN parameters ***
  EditorSorting   = DEBRIS

  ; *** ENGINEERING Parameters ***
  KindOf =  NO_COLLIDE HULK

  Behavior = PhysicsBehavior ModuleTag_03
    Mass = 100.0
    AllowBouncing = Yes
    KillWhenRestingOnGround = Yes
  End
  Behavior = LifetimeUpdate ModuleTag_04
    MinLifetime = 1500   ; min lifetime in msec
    MaxLifetime = 1600   ; max lifetime in msec
  End

  Behavior = SlowDeathBehavior ModuleTag_05
    SinkDelay         = 1500
    SinkRate          = 2    ; in Dist/Sec
    DestructionDelay  = 16000
  End

End

;------------------------------------------------------------------------------
Object DeadBombTruckHulk

  ; *** ART Parameters ***
  Draw = W3DModelDraw ModuleTag_01
    DefaultConditionState
      Model = UVBmbTruk_d1
    End
  End

  ; ***DESIGN parameters ***
  EditorSorting   = DEBRIS

  ; *** ENGINEERING Parameters ***
  KindOf =  NO_COLLIDE HULK

  Behavior = PhysicsBehavior ModuleTag_03
    Mass = 100.0
    AllowBouncing = Yes
    KillWhenRestingOnGround = Yes
  End
  Behavior = LifetimeUpdate ModuleTag_04
    MinLifetime = 1500   ; min lifetime in msec
    MaxLifetime = 1600   ; max lifetime in msec
  End

  Behavior = SlowDeathBehavior ModuleTag_05
    SinkDelay         = 1500
    SinkRate          = 2    ; in Dist/Sec
    DestructionDelay  = 16000
  End

End

;------------------------------------------------------------------------------
Object DeadTechnicalVanHulk

  ; *** ART Parameters ***
  Draw = W3DModelDraw ModuleTag_01
    DefaultConditionState
      Model = UVTECHVAN_d1
    End
  End

  ; ***DESIGN parameters ***
  EditorSorting   = DEBRIS

  ; *** ENGINEERING Parameters ***
  KindOf =  NO_COLLIDE HULK

  Behavior = PhysicsBehavior ModuleTag_03
    Mass = 100.0
    AllowBouncing = Yes
    KillWhenRestingOnGround = Yes
  End
  Behavior = LifetimeUpdate ModuleTag_04
    MinLifetime = 1500   ; min lifetime in msec
    MaxLifetime = 1600   ; max lifetime in msec
  End

  Behavior = SlowDeathBehavior ModuleTag_05
    SinkDelay         = 1500
    SinkRate          = 2    ; in Dist/Sec
    DestructionDelay  = 16000
  End

End

;------------------------------------------------------------------------------
Object DeadTechnicalJeepHulk

  ; *** ART Parameters ***
  Draw = W3DModelDraw ModuleTag_01
    DefaultConditionState
      Model = UVTECHJEEP_d1
    End
  End

  ; ***DESIGN parameters ***
  EditorSorting   = DEBRIS

  ; *** ENGINEERING Parameters ***
  KindOf =  NO_COLLIDE HULK

  Behavior = PhysicsBehavior ModuleTag_03
    Mass = 100.0
    AllowBouncing = Yes
    KillWhenRestingOnGround = Yes
  End
  Behavior = LifetimeUpdate ModuleTag_04
    MinLifetime = 1500   ; min lifetime in msec
    MaxLifetime = 1600   ; max lifetime in msec
  End

  Behavior = SlowDeathBehavior ModuleTag_05
    SinkDelay         = 1500
    SinkRate          = 2    ; in Dist/Sec
    DestructionDelay  = 16000
  End

End

;------------------------------------------------------------------------------
Object DeadTechnicalTruckHulk

  ; *** ART Parameters ***
  Draw = W3DModelDraw ModuleTag_01
    DefaultConditionState
      Model = UVTECHTRCK_d1
    End
  End

  ; ***DESIGN parameters ***
  EditorSorting   = DEBRIS

  ; *** ENGINEERING Parameters ***
  KindOf =  NO_COLLIDE HULK

  Behavior = PhysicsBehavior ModuleTag_03
    Mass = 100.0
    AllowBouncing = Yes
    KillWhenRestingOnGround = Yes
  End
  Behavior = LifetimeUpdate ModuleTag_04
    MinLifetime = 1500   ; min lifetime in msec
    MaxLifetime = 1600   ; max lifetime in msec
  End

  Behavior = SlowDeathBehavior ModuleTag_05
    SinkDelay         = 1500
    SinkRate          = 2    ; in Dist/Sec
    DestructionDelay  = 16000
  End

End

;------------------------------------------------------------------------------
Object DeadRocketBuggyHulk

  ; *** ART Parameters ***
  Draw = W3DModelDraw ModuleTag_01
    DefaultConditionState
      Model = UVRockBug_D1
    End
  End

  ; ***DESIGN parameters ***
  EditorSorting   = DEBRIS

  ; *** ENGINEERING Parameters ***
  KindOf =  NO_COLLIDE HULK

  Behavior = PhysicsBehavior ModuleTag_03
    Mass = 100.0
    AllowBouncing = Yes
    KillWhenRestingOnGround = Yes
  End
  Behavior = LifetimeUpdate ModuleTag_04
    MinLifetime = 1500   ; min lifetime in msec
    MaxLifetime = 1600   ; max lifetime in msec
  End

  Behavior = SlowDeathBehavior ModuleTag_05
    SinkDelay         = 1500
    SinkRate          = 2    ; in Dist/Sec
    DestructionDelay  = 16000
  End

End

;------------------------------------------------------------------------------
Object DeadCombatBikeHulk

  ; *** ART Parameters ***
  Draw = W3DModelDraw ModuleTag_01
    DefaultConditionState
      Model = UVComBike_D1
    End
  End

  ; ***DESIGN parameters ***
  EditorSorting   = DEBRIS

  ; *** ENGINEERING Parameters ***
  KindOf =  NO_COLLIDE HULK

  Behavior = PhysicsBehavior ModuleTag_03
    Mass = 100.0
    AllowBouncing = Yes
    KillWhenRestingOnGround = Yes
  End
  Behavior = LifetimeUpdate ModuleTag_04
    MinLifetime = 1500   ; min lifetime in msec
    MaxLifetime = 1600   ; max lifetime in msec
  End

  Behavior = SlowDeathBehavior ModuleTag_05
    SinkDelay         = 1500
    SinkRate          = 2    ; in Dist/Sec
    DestructionDelay  = 16000
  End

End

;---------------------------------------------------------------------------
Object DeadCrusaderHulk

  ; *** ART Parameters ***
  Draw = W3DModelDraw ModuleTag_01
    ConditionState = NONE
      Model = AVLeopard_D1
    End
  End

  ; ***DESIGN parameters ***
  EditorSorting   = DEBRIS

  ; *** ENGINEERING Parameters ***
  KindOf =  NO_COLLIDE HULK

  Behavior = PhysicsBehavior ModuleTag_03
    Mass = 100.0
    AllowBouncing = Yes
    KillWhenRestingOnGround = Yes
  End
  Behavior = LifetimeUpdate ModuleTag_04
    MinLifetime = 1500   ; min lifetime in msec
    MaxLifetime = 1600   ; max lifetime in msec
  End

  Behavior = SlowDeathBehavior ModuleTag_05
    SinkDelay         = 1500
    SinkRate          = 2     ; in Dist/Sec
    DestructionDelay  = 8000
  End
End

;---------------------------------------------------------------------------
Object DeadLaserTankHulk

  ; *** ART Parameters ***
  Draw = W3DModelDraw ModuleTag_01
    ConditionState = NONE
      Model = AVLaserTnk_D1
    End
  End

  ; ***DESIGN parameters ***
  EditorSorting   = DEBRIS

  ; *** ENGINEERING Parameters ***
  KindOf =  NO_COLLIDE HULK

  Behavior = PhysicsBehavior ModuleTag_03
    Mass = 100.0
    AllowBouncing = Yes
    KillWhenRestingOnGround = Yes
  End
  Behavior = LifetimeUpdate ModuleTag_04
    MinLifetime = 1500   ; min lifetime in msec
    MaxLifetime = 1600   ; max lifetime in msec
  End

  Behavior = SlowDeathBehavior ModuleTag_05
    SinkDelay         = 1500
    SinkRate          = 2     ; in Dist/Sec
    DestructionDelay  = 8000
  End
End

;------------------------------------------------------------------------------
Object DeadPaladinHulk

  ; *** ART Parameters ***
  Draw = W3DModelDraw ModuleTag_01
    ConditionState = NONE
      Model = AVPaladin_D1
    End
  End

  ; ***DESIGN parameters ***
  EditorSorting   = DEBRIS

  ; *** ENGINEERING Parameters ***
  KindOf =  NO_COLLIDE HULK

  Behavior = PhysicsBehavior ModuleTag_03
    Mass = 100.0
    AllowBouncing = Yes
    KillWhenRestingOnGround = Yes
  End
  Behavior = LifetimeUpdate ModuleTag_04
    MinLifetime = 1500   ; min lifetime in msec
    MaxLifetime = 1600   ; max lifetime in msec
  End

  Behavior = SlowDeathBehavior ModuleTag_05
    SinkDelay         = 1500
    SinkRate          = 2     ; in Dist/Sec
    DestructionDelay  = 8000
  End
End

;------------------------------------------------------------------------------
Object DeadAvengerHulk

  ; *** ART Parameters ***
  Draw = W3DModelDraw ModuleTag_01
    ConditionState = NONE
      Model = AVAVNGER_D1
    End
  End

  ; ***DESIGN parameters ***
  EditorSorting   = DEBRIS

  ; *** ENGINEERING Parameters ***
  KindOf =  NO_COLLIDE HULK

  Behavior = PhysicsBehavior ModuleTag_03
    Mass = 100.0
    AllowBouncing = Yes
    KillWhenRestingOnGround = Yes
  End
  Behavior = LifetimeUpdate ModuleTag_04
    MinLifetime = 1500   ; min lifetime in msec
    MaxLifetime = 1600   ; max lifetime in msec
  End

  Behavior = SlowDeathBehavior ModuleTag_05
    SinkDelay         = 1500
    SinkRate          = 2     ; in Dist/Sec
    DestructionDelay  = 8000
  End
End

;------------------------------------------------------------------------------
Object DeadMarauderHulk

  ; *** ART Parameters ***
  Draw = W3DModelDraw ModuleTag_01
    ConditionState = NONE
      Model = UVMarauder_D1
    End
  End

  ; ***DESIGN parameters ***
  EditorSorting   = DEBRIS

  ; *** ENGINEERING Parameters ***
  KindOf =  NO_COLLIDE HULK

  Behavior = PhysicsBehavior ModuleTag_03
    Mass = 100.0
    AllowBouncing = Yes
    KillWhenRestingOnGround = Yes
  End
  Behavior = LifetimeUpdate ModuleTag_04
    MinLifetime = 1500   ; min lifetime in msec
    MaxLifetime = 1600   ; max lifetime in msec
  End

  Behavior = SlowDeathBehavior ModuleTag_05
    SinkDelay         = 1500
    SinkRate          = 2     ; in Dist/Sec
    DestructionDelay  = 12000
  End
End

;------------------------------------------------------------------------------
Object DeadBattleBusHulk

  ; *** ART Parameters ***
  Draw = W3DModelDraw ModuleTag_01
    ConditionState = NONE
      Model = UVBattBus_D1
    End
  End

  ; ***DESIGN parameters ***
  EditorSorting   = DEBRIS

  ; *** ENGINEERING Parameters ***
  KindOf =  NO_COLLIDE HULK

  Behavior = PhysicsBehavior ModuleTag_03
    Mass = 100.0
    AllowBouncing = Yes
    KillWhenRestingOnGround = Yes
  End
  Behavior = LifetimeUpdate ModuleTag_04
    MinLifetime = 1500   ; min lifetime in msec
    MaxLifetime = 1600   ; max lifetime in msec
  End

  Behavior = SlowDeathBehavior ModuleTag_05
    SinkDelay         = 1500
    SinkRate          = 2     ; in Dist/Sec
    DestructionDelay  = 12000
  End
End

;------------------------------------------------------------------------------
Object DeadScorpionHulk

  ; *** ART Parameters ***
  Draw = W3DModelDraw ModuleTag_01
    ConditionState = NONE
      Model = UVLiteTank_D1
    End
  End

  ; ***DESIGN parameters ***
  EditorSorting   = DEBRIS

  ; *** ENGINEERING Parameters ***
  KindOf =  NO_COLLIDE HULK

  Behavior = PhysicsBehavior ModuleTag_03
    Mass = 100.0
    AllowBouncing = Yes
    KillWhenRestingOnGround = Yes
  End
  Behavior = LifetimeUpdate ModuleTag_04
    MinLifetime = 1500   ; min lifetime in msec
    MaxLifetime = 1600   ; max lifetime in msec
  End

  Behavior = SlowDeathBehavior ModuleTag_05
    SinkDelay         = 1500
    SinkRate          = 2     ; in Dist/Sec
    DestructionDelay  = 12000
  End
End

;------------------------------------------------------------------------------
Object DestroyedMilitiaTank

  ; *** ART Parameters ***
  Draw = W3DModelDraw ModuleTag_01
    ConditionState = NONE
      Model = CVTank_D1
    End
  End

  ; ***DESIGN parameters ***
  EditorSorting   = DEBRIS

  ; *** ENGINEERING Parameters ***
  KindOf = NONE HULK

  Behavior = PhysicsBehavior ModuleTag_03
    Mass = 100.0
    AllowBouncing = Yes
    KillWhenRestingOnGround = Yes
  End
  Behavior = LifetimeUpdate ModuleTag_04
    MinLifetime = 10000   ; min lifetime in msec
    MaxLifetime = 15000   ; max lifetime in msec
  End

  Behavior = SlowDeathBehavior ModuleTag_05
    SinkDelay = 4000
    SinkRate = 2     ; in Dist/Sec
    DestructionDelay = 8000
  End
End

;------------------------------------------------------------------------------
Object DeadRadarVanHulk

  ; *** ART Parameters ***
  Draw = W3DModelDraw ModuleTag_01
    ConditionState = NONE
      Model = UVRadarVan_D1
    End
  End

  ; ***DESIGN parameters ***
  EditorSorting   = DEBRIS

  ; *** ENGINEERING Parameters ***
  KindOf =  NO_COLLIDE HULK

  Behavior = PhysicsBehavior ModuleTag_03
    Mass = 100.0
    AllowBouncing = Yes
    KillWhenRestingOnGround = Yes
  End
  Behavior = LifetimeUpdate ModuleTag_04
    MinLifetime = 1500   ; min lifetime in msec
    MaxLifetime = 1600   ; max lifetime in msec
  End

  Behavior = SlowDeathBehavior ModuleTag_05
    SinkDelay         = 1500
    SinkRate          = 2     ; in Dist/Sec
    DestructionDelay  = 16000
  End

End

;------------------------------------------------------------------------------
Object ChinaDeadDozerHulk

  ; *** ART Parameters ***
  Draw                = W3DModelDraw ModuleTag_01
    ConditionState    = NONE
      Model           = nvconstdoz_D1
    End
  End

  ; ***DESIGN parameters ***
  EditorSorting       = DEBRIS

  ; *** ENGINEERING Parameters ***
  KindOf              =  NO_COLLIDE HULK

  Behavior                  = PhysicsBehavior ModuleTag_03
    Mass                    = 100.0
    AllowBouncing           = Yes
    KillWhenRestingOnGround = Yes
  End
  Behavior = LifetimeUpdate ModuleTag_04
    MinLifetime = 1500   ; min lifetime in msec
    MaxLifetime = 1600   ; max lifetime in msec
  End

  Behavior = SlowDeathBehavior ModuleTag_05
    SinkDelay        = 1500
    SinkRate            = 2     ; in Dist/Sec
    DestructionDelay = 8000
  End

End

;------------------------------------------------------------------------------
Object AmericaDeadDozerHulk

  ; *** ART Parameters ***
  Draw                = W3DModelDraw ModuleTag_01
    ConditionState    = NONE
      Model           = avconstdoz_D1
    End
  End

  ; ***DESIGN parameters ***
  EditorSorting       = DEBRIS

  ; *** ENGINEERING Parameters ***
  KindOf              =  NO_COLLIDE HULK

  Behavior                  = PhysicsBehavior ModuleTag_03
    Mass                    = 100.0
    AllowBouncing           = Yes
    KillWhenRestingOnGround = Yes
  End
  Behavior = LifetimeUpdate ModuleTag_04
    MinLifetime = 1500   ; min lifetime in msec
    MaxLifetime = 1600   ; max lifetime in msec
  End

  Behavior = SlowDeathBehavior ModuleTag_05
    SinkDelay        = 1500
    SinkRate            = 2     ; in Dist/Sec
    DestructionDelay = 8000
  End

End

;------------------------------------------------------------------------------
Object AmericaScoutDroneHulk
  ; *** ART Parameters ***
  Draw                = W3DModelDraw ModuleTag_01
    ConditionState    = NONE
      Model           = AVScoutDr_D1
    End
  End

  ; ***DESIGN parameters ***
  EditorSorting       = DEBRIS

  ; *** ENGINEERING Parameters ***
  KindOf              =  NO_COLLIDE HULK

  Behavior                  = PhysicsBehavior ModuleTag_03
    Mass                    = 10.0
    AllowBouncing           = Yes
    KillWhenRestingOnGround = Yes
  End
  Behavior = LifetimeUpdate ModuleTag_04
    MinLifetime = 1500   ; min lifetime in msec
    MaxLifetime = 1600   ; max lifetime in msec
  End

  Behavior = SlowDeathBehavior ModuleTag_05
    SinkDelay        = 1500
    SinkRate            = 2     ; in Dist/Sec
    DestructionDelay = 8000
  End
End

;------------------------------------------------------------------------------
Object AmericaBattleDroneHulk
  ; *** ART Parameters ***
  Draw                = W3DModelDraw ModuleTag_01
    ConditionState    = NONE
      Model           = AVBattleDr_D1
    End
  End

  ; ***DESIGN parameters ***
  EditorSorting       = DEBRIS

  ; *** ENGINEERING Parameters ***
  KindOf              =  NO_COLLIDE HULK

  Behavior                  = PhysicsBehavior ModuleTag_03
    Mass                    = 10.0
    AllowBouncing           = Yes
    KillWhenRestingOnGround = Yes
  End
  Behavior = LifetimeUpdate ModuleTag_04
    MinLifetime = 1500   ; min lifetime in msec
    MaxLifetime = 1600   ; max lifetime in msec
  End

  Behavior = SlowDeathBehavior ModuleTag_05
    SinkDelay        = 1500
    SinkRate            = 2     ; in Dist/Sec
    DestructionDelay = 8000
  End
End




;----------------------------------------------------------
Object AmericaJetCargoHulk
  ; *** ART Parameters ***
  Draw                = W3DModelDraw ModuleTag_01
    ConditionState    = NONE
      Model           = AVCargoPln_D1
    End
  End

  ; ***DESIGN parameters ***
  EditorSorting       = DEBRIS

  ; *** ENGINEERING Parameters ***
  KindOf              =  NO_COLLIDE HULK

  Behavior                  = PhysicsBehavior ModuleTag_03
    Mass                    = 1.0
    AllowBouncing           = Yes
    KillWhenRestingOnGround = No
  End
  Behavior = LifetimeUpdate ModuleTag_04
    MinLifetime = 500   ; min lifetime in msec
    MaxLifetime = 1500   ; max lifetime in msec
  End

  Behavior = InstantDeathBehavior ModuleTag_05
    DeathTypes = ALL
;    FX         = FX_BigPlaneDeath
;   OCL        = OCL_AmericaJetCargoHulkDeath
  End

End




;----------------------------------------------------------
Object AmericaVehicleSentryDroneHulk
  ; *** ART Parameters ***
  Draw                = W3DModelDraw ModuleTag_01
    ConditionState    = NONE
      Model           = AVSENTRY_D1
    End
  End

  ; ***DESIGN parameters ***
  EditorSorting       = DEBRIS

  ; *** ENGINEERING Parameters ***
  KindOf              = NO_COLLIDE HULK

  Behavior                  = PhysicsBehavior ModuleTag_03
    Mass                    = 10.0
    AllowBouncing           = Yes
    KillWhenRestingOnGround = Yes
  End
  Behavior = LifetimeUpdate ModuleTag_04
    MinLifetime = 1500   ; min lifetime in msec
    MaxLifetime = 1600   ; max lifetime in msec
  End

  Behavior = SlowDeathBehavior ModuleTag_05
    SinkDelay        = 1500
    SinkRate            = 2     ; in Dist/Sec
    DestructionDelay = 8000
  End
End



;------------------------------------------------------------------------------
Object ChinaVehicleListeningOutpostDeadHull

  ; *** ART Parameters ***
  Draw = W3DModelDraw ModuleTag_01
    OkToChangeModelColor = Yes

    ConditionState = NONE
      Model = NVLOUTPOST_D3 ; just the cab of the truck
    End
  End

  ; ***DESIGN parameters ***
  Side = China
  EditorSorting   = SYSTEM
  TransportSlotCount = 0                 ;how many "slots" we take in a transport (0 == not transportable)

  ; *** AUDIO Parameters ***
  ; *** ENGINEERING Parameters ***
  RadarPriority = UNIT
  KindOf = CAN_CAST_REFLECTIONS IMMOBILE NO_COLLIDE HULK

  Body = ActiveBody ModuleTag_02
    MaxHealth       = 1.0
    InitialHealth   = 1.0
  End

  Behavior = PhysicsBehavior ModuleTag_Hulk03
    Mass = 60.0
    AllowBouncing = Yes
    KillWhenRestingOnGround = Yes
  End
  Behavior = LifetimeUpdate ModuleTag_Hulk04
    MinLifetime = 1500   ; min lifetime in msec
    MaxLifetime = 1600   ; max lifetime in msec
  End

  Behavior = SlowDeathBehavior ModuleTag_Hulk05
    SinkDelay         = 1500
    SinkRate          = 2     ; in Dist/Sec
    DestructionDelay  = 8000
  End


  Geometry = BOX
  GeometryMajorRadius = 9.0
  GeometryMinorRadius = 6.0
  GeometryHeight = 7.5     
  GeometryIsSmall = Yes    

End









;------------------------------------------------------------------------------
Object DeadGLAToxicSupplyTruckHulk

  ; *** ART Parameters ***
  Draw = W3DModelDraw ModuleTag_01
    DefaultConditionState
      Model = CVToxSpplyTk_D1
    End
  End

  ; ***DESIGN parameters ***
  EditorSorting   = DEBRIS

  ; *** ENGINEERING Parameters ***
  KindOf =  NO_COLLIDE HULK

  Behavior = PhysicsBehavior ModuleTag_03
    Mass = 100.0
    AllowBouncing = Yes
    KillWhenRestingOnGround = Yes
  End
  Behavior = LifetimeUpdate ModuleTag_04
    MinLifetime = 1500   ; min lifetime in msec
    MaxLifetime = 1600   ; max lifetime in msec
  End

  Behavior = SlowDeathBehavior ModuleTag_05
    SinkDelay         = 1500
    SinkRate          = 2     ; in Dist/Sec
    DestructionDelay  = 8000
  End

End

;------------------------------------------------------------------------------
Object AdvCrusaderHulk

  ; *** ART Parameters ***
  Draw = W3DModelDraw ModuleTag_01
    DefaultConditionState
      Model = AVLeopart3_d1
    End
  End

  ; ***DESIGN parameters ***
  EditorSorting   = DEBRIS

  ; *** ENGINEERING Parameters ***
  KindOf =  NO_COLLIDE HULK

  Behavior = PhysicsBehavior ModuleTag_03
    Mass = 100.0
    AllowBouncing = Yes
    KillWhenRestingOnGround = Yes
  End
  Behavior = LifetimeUpdate ModuleTag_04
    MinLifetime = 1500   ; min lifetime in msec
    MaxLifetime = 1600   ; max lifetime in msec
  End

  Behavior = SlowDeathBehavior ModuleTag_05
    SinkDelay         = 1500
    SinkRate          = 2     ; in Dist/Sec
    DestructionDelay  = 8000
  End

End

;------------------------------------------------------------------------------
Object KingScorpionHulk

  ; *** ART Parameters ***
  Draw = W3DModelDraw ModuleTag_01
    DefaultConditionState
      Model = UVScorpion_d1
    End
  End

  ; ***DESIGN parameters ***
  EditorSorting   = DEBRIS

  ; *** ENGINEERING Parameters ***
  KindOf =  NO_COLLIDE HULK

  Behavior = PhysicsBehavior ModuleTag_03
    Mass = 100.0
    AllowBouncing = Yes
    KillWhenRestingOnGround = Yes
  End
  Behavior = LifetimeUpdate ModuleTag_04
    MinLifetime = 1500   ; min lifetime in msec
    MaxLifetime = 1600   ; max lifetime in msec
  End

  Behavior = SlowDeathBehavior ModuleTag_05
    SinkDelay         = 1500
    SinkRate          = 2     ; in Dist/Sec
    DestructionDelay  = 8000
  End

End

;------------------------------------------------------------------------------
Object DeadAbramsHulk

  ; *** ART Parameters ***
  Draw = W3DModelDraw ModuleTag_01
    ConditionState = NONE
      Model = AVPaladin_D1
    End
  End

  ; ***DESIGN parameters ***
  EditorSorting   = DEBRIS

  ; *** ENGINEERING Parameters ***
  KindOf =  NO_COLLIDE HULK

  Behavior = PhysicsBehavior ModuleTag_03
    Mass = 100.0
    AllowBouncing = Yes
    KillWhenRestingOnGround = Yes
  End
  Behavior = LifetimeUpdate ModuleTag_04
    MinLifetime = 1500   ; min lifetime in msec
    MaxLifetime = 1600   ; max lifetime in msec
  End

  Behavior = SlowDeathBehavior ModuleTag_05
    SinkDelay         = 2500
    SinkRate          = 2     ; in Dist/Sec
    DestructionDelay  = 10000
  End
  Scale = 1.01
End

;------------------------------------------------------------------------------
Object DeadAbramsTurretHulk

  ; *** ART Parameters ***
  Draw = W3DModelDraw ModuleTag_01
    ConditionState = NONE
      Model = AVPaladin_D2
    End
  End

  ; ***DESIGN parameters ***
  EditorSorting   = DEBRIS

  ; *** AUDIO Parameters ***

  UnitSpecificSounds
     BounceSound = VehicleDebris
 End

  ; *** ENGINEERING Parameters ***
  KindOf =  NO_COLLIDE HULK
  Behavior = PhysicsBehavior ModuleTag_03
    Mass = 7.0
    AllowBouncing = Yes
    KillWhenRestingOnGround = Yes
  End
  Behavior = LifetimeUpdate ModuleTag_04
    MinLifetime = 1500   ; min lifetime in msec
    MaxLifetime = 1600   ; max lifetime in msec
  End

  Behavior = SlowDeathBehavior ModuleTag_05
    SinkDelay         = 1800
    SinkRate          = 2     ; in Dist/Sec
    DestructionDelay  = 8000
  End
  Scale = 1.02
End

;------------------------------------------------------------------------------
Object DeadM48Hulk

  ; *** ART Parameters ***
  Draw = W3DModelDraw ModuleTag_01
    ConditionState = NONE
      Model = CVTank_D1
    End
  End

  ; ***DESIGN parameters ***
  EditorSorting   = DEBRIS

  ; *** ENGINEERING Parameters ***
  KindOf = NONE HULK

  Behavior = PhysicsBehavior ModuleTag_03
    Mass = 100.0
    AllowBouncing = Yes
    KillWhenRestingOnGround = Yes
  End
  Behavior = LifetimeUpdate ModuleTag_04
    MinLifetime = 10000   ; min lifetime in msec
    MaxLifetime = 15000   ; max lifetime in msec
  End

  Behavior = SlowDeathBehavior ModuleTag_05
    SinkDelay = 6000
    SinkRate = 2     ; in Dist/Sec
    DestructionDelay = 10000
  End
  Scale = 1.05
End

;------------------------------------------------------------------------------
Object DeadM48TurretHulk

  ; *** ART Parameters ***
  Draw = W3DModelDraw ModuleTag_01
    ConditionState = NONE
      Model = CVTank_D2
    End
  End

  ; ***DESIGN parameters ***
  EditorSorting   = DEBRIS

  ; *** AUDIO Parameters ***

  UnitSpecificSounds
     BounceSound = VehicleDebris
 End

  ; *** ENGINEERING Parameters ***
  KindOf = NONE HULK
  Behavior = PhysicsBehavior ModuleTag_03
    Mass = 5.0
    AllowBouncing = Yes
    KillWhenRestingOnGround = Yes
  End
  Behavior = LifetimeUpdate ModuleTag_04
    MinLifetime = 10000   ; min lifetime in msec
    MaxLifetime = 15000   ; max lifetime in msec
  End

  Behavior = SlowDeathBehavior ModuleTag_05
    SinkDelay = 4000
    SinkRate = 2     ; in Dist/Sec
    DestructionDelay = 8000
  End
  Scale = 1.10
End

;------------------------------------------------------------------------------
Object AmericaCommandCenterHulk

  ; *** ART Parameters ***
  Draw = W3DModelDraw ModuleTag_01
    DefaultConditionState
      Model              = ABBtCmdHQ_E
    End
  End

  ; ***DESIGN parameters ***
  EditorSorting   = DEBRIS

  ; *** ENGINEERING Parameters ***
  KindOf =  NO_COLLIDE HULK

  Behavior = PhysicsBehavior ModuleTag_03
    Mass = 1000.0
    AllowBouncing = No
    KillWhenRestingOnGround = Yes
  End
  Behavior = LifetimeUpdate ModuleTag_04
    MinLifetime = 2000   ; min lifetime in msec
    MaxLifetime = 4200   ; max lifetime in msec
  End

  Behavior = SlowDeathBehavior ModuleTag_05
    SinkDelay         = 2500
    SinkRate          = 3     ; in Dist/Sec
    DestructionDelay  = 8000
  End

End

;------------------------------------------------------------------------------
Object GLACommandCenterHulk

  ; *** ART Parameters ***
  Draw = W3DModelDraw ModuleTag_01
    DefaultConditionState
      Model              = UBCmdHQ_E
    End
  End

  ; ***DESIGN parameters ***
  EditorSorting   = DEBRIS

  ; *** ENGINEERING Parameters ***
  KindOf =  NO_COLLIDE HULK

  Behavior = PhysicsBehavior ModuleTag_03
    Mass = 1000.0
    AllowBouncing = No
    KillWhenRestingOnGround = Yes
  End
  Behavior = LifetimeUpdate ModuleTag_04
    MinLifetime = 2000   ; min lifetime in msec
    MaxLifetime = 4200   ; max lifetime in msec
  End

  Behavior = SlowDeathBehavior ModuleTag_05
    SinkDelay         = 2500
    SinkRate          = 3     ; in Dist/Sec
    DestructionDelay  = 8000
  End

End

;------------------------------------------------------------------------------
Object ChinaCommandCenterHulk

  ; *** ART Parameters ***
  Draw = W3DModelDraw ModuleTag_01
    DefaultConditionState
      Model              = NBConYard_E
    End
  End

  ; ***DESIGN parameters ***
  EditorSorting   = DEBRIS

  ; *** ENGINEERING Parameters ***
  KindOf =  NO_COLLIDE HULK

  Behavior = PhysicsBehavior ModuleTag_03
    Mass = 1000.0
    AllowBouncing = No
    KillWhenRestingOnGround = Yes
  End
  Behavior = LifetimeUpdate ModuleTag_04
    MinLifetime = 2000   ; min lifetime in msec
    MaxLifetime = 4200   ; max lifetime in msec
  End

  Behavior = SlowDeathBehavior ModuleTag_05
    SinkDelay         = 2500
    SinkRate          = 3     ; in Dist/Sec
    DestructionDelay  = 8000
  End

End