
 ;//////////////////////////////////////////////////////////////////////////////
;FILE: Water.ini (System)
;//////////////////////////////////////////////////////////////////////////////

WaterSet MORNING
  SkyTexture = TSCloudWis.tga
  WaterTexture = TSWater.tga
  Vertex00Color = R:200 G:200 B:200
  Vertex10Color = R:200 G:200 B:200
  Vertex01Color = R:200 G:200 B:200
  Vertex11Color = R:200 G:200 B:200
  DiffuseColor   = R:175 G:175 B:175 A:255
  TransparentDiffuseColor = R:150 G:150 B:150 A:128
  UScrollPerMS = 0.002
  VScrollPerMS = 0.002
  SkyTexelsPerUnit = 0.8
  WaterRepeatCount = 32
End

WaterSet AFTERNOON
  SkyTexture = TSCloudWis.tga
  WaterTexture = TSWater.tga
  Vertex00Color = R:225 G:225 B:225
  Vertex10Color = R:225 G:225 B:225
  Vertex01Color = R:225 G:225 B:225
  Vertex11Color = R:225 G:225 B:225
  DiffuseColor   = R:185 G:185 B:185 A:255
  TransparentDiffuseColor = R:255 G:255 B:255 A:128
  UScrollPerMS = 0.002
  VScrollPerMS = 0.002
  SkyTexelsPerUnit = 0.8
  WaterRepeatCount = 32
End

WaterSet EVENING
  SkyTexture = TSCloudSun.tga
  WaterTexture = TSWater.tga
  Vertex00Color = R:150 G:150 B:150
  Vertex10Color = R:150 G:150 B:150
  Vertex01Color = R:150 G:150 B:150
  Vertex11Color = R:150 G:150 B:150
  DiffuseColor   = R:225 G:225 B:225 A:255
  TransparentDiffuseColor = R:150 G:150 B:150 A:96
  UScrollPerMS = 0.002
  VScrollPerMS = 0.002
  SkyTexelsPerUnit = 0.8
  WaterRepeatCount = 32
End

WaterSet NIGHT
  SkyTexture = TSStarFeld.tga
  WaterTexture = TSWater.tga
  Vertex00Color = R:255 G:255 B:255 A:255
  Vertex10Color = R:255 G:255 B:255 A:255
  Vertex01Color = R:255 G:255 B:255 A:255
  Vertex11Color = R:255 G:255 B:255 A:255
  DiffuseColor   = R:100 G:100 B:100 A:255
  TransparentDiffuseColor = R:255 G:255 B:255 A:128
  UScrollPerMS = 0.0
  VScrollPerMS = 0.0
  SkyTexelsPerUnit = 1.6
  WaterRepeatCount = 32
End

; WaterTransparency can be overridden per each map to change these values.
WaterTransparency
  TransparentWaterMinOpacity = 1.0  ;opacity of water at maximum depth - 1.0 is opaque, 0 transparent.
  TransparentWaterDepth = 4.0       ;depth below water surface at which it becomes opaque (unless clipped by TransparentWaterMinOpacity)
  StandingWaterColor = R:11 G:50 B:44 ;material color used to tint the water surface.
  StandingWaterTexture = TWWater01.tga ; main texture used for water (usually something blue that looks like water).
  AdditiveBlending = no; use additive blending instead of alpha blending?
  RadarWaterColor = R:25 G:155 B:215 ; color of water on radar display.

  ; SkyboxTextureN = TSMorningN.tga
  ; SkyboxTextureE = TSMorningE.tga
  ; SkyboxTextureS = TSMorningS.tga
  ; SkyboxTextureW = TSMorningW.tga
  ; SkyboxTextureT = TSMorningT.tga
End


