; FILE: Eva.ini


; Valid EvaEvents are:
;  lowpower
;  insufficientfunds
;  superweapondetected_own_particlecannon
;  superweapondetected_own_nuke
;  superweapondetected_own_scudstorm
;  superweapondetected_ally_particlecannon
;  superweapondetected_ally_nuke
;  superweapondetected_ally_scudstorm
;  superweapondetected_enemy_particlecannon
;  superweapondetected_enemy_nuke
;  superweapondetected_enemy_scudstorm
;  superweaponlaunched_own_particlecannon
;  superweaponlaunched_own_nuke
;  superweaponlaunched_own_scudstorm
;  superweaponlaunched_ally_particlecannon
;  superweaponlaunched_ally_nuke
;  superweaponlaunched_ally_scudstorm
;  superweaponlaunched_enemy_particlecannon
;  superweaponlaunched_enemy_nuke
;  superweaponlaunched_enemy_scudstorm
;  superweaponready_own_particlecannon
;  superweaponready_own_nuke
;  superweaponready_own_scudstorm
;  superweaponready_ally_particlecannon
;  superweaponready_ally_nuke
;  superweaponready_ally_scudstorm
;  superweaponready_enemy_particlecannon
;  superweaponready_enemy_nuke
;  superweaponready_enemy_scudstorm
;  buildinglost
;  baseunderattack
;  allyunderattack
;  beacondetected
;  enemyblacklotusdetected
;  enemyjarmenkelldetected
;  enemycolonelburtondetected
;  ownblacklotusdetected
;  ownjarmenkelldetected
;  owncolonelburtondetected
;  unitlost
;  generallevelup
;  vehiclestolen
;  buildingstolen
;  cashstolen
;  upgradecomplete
;  buildingbeingstolen
;  buildingsabotaged
;  SuperweaponLaunched_Own_GPS_Scrambler,
;  SuperweaponLaunched_Ally_GPS_Scrambler,
;  SuperweaponLaunched_Enemy_GPS_Scrambler,
;  SuperweaponLaunched_Own_Sneak_Attack,
;  SuperweaponLaunched_Ally_Sneak_Attack,
;  SuperweaponLaunched_Enemy_Sneak_Attack,

; Note: you must give the sound EACH SIDE will play, including special Generals!
; Warning: Giving an EvaEvent a Priority of zero will cause it never to play! (The default priority is 1)

;===================================================================== LowPower
EvaEvent LowPower
  Priority = 2
  TimeBetweenChecksMS = 120000  ; 120 seconds or 2 minutes
  ExpirationTimeMS  = 5000      ; 5 seconds
  
  ; American XO
  SideSounds
    Side = America
    Sounds = EvaUSA_LowPower
  End

  SideSounds
    Side = AmericaSuperWeaponGeneral
    Sounds = EvaUSA_LowPower
  End

  SideSounds
    Side = AmericaLaserGeneral
    Sounds = EvaUSA_LowPower
  End

  SideSounds
    Side = AmericaAirForceGeneral
    Sounds = EvaUSA_LowPower
  End

  ; Chinese XO
  SideSounds
    Side = China
    Sounds = EvaChina_LowPower
  End
  
  SideSounds
    Side = ChinaTankGeneral
    Sounds = EvaChina_LowPower
  End
  
  SideSounds
    Side = ChinaInfantryGeneral
    Sounds = EvaChina_LowPower
  End
  
  SideSounds
    Side = ChinaNukeGeneral
    Sounds = EvaChina_LowPower
  End
  
  SideSounds
    Side = Boss
    Sounds = EvaChina_LowPower
  End
  
  ; GLA XO
  SideSounds
    Side = GLA
    Sounds = EvaGLA_LowPower
  End

  SideSounds
    Side = GLAToxinGeneral
    Sounds = EvaGLA_LowPower
  End

  SideSounds
    Side = GLADemolitionGeneral
    Sounds = EvaGLA_LowPower
  End

  SideSounds
    Side = GLAStealthGeneral
    Sounds = EvaGLA_LowPower
  End

End


;============================================================ InsufficientFunds
EvaEvent InsufficientFunds
  Priority = 3
  TimeBetweenChecksMS = 120000  ; 120 seconds or 2 minutes
  ExpirationTimeMS  = 5000      ; 5 seconds
  
  ; American XO
  SideSounds
    Side = America
    Sounds = EvaUSA_InsufficientFunds
  End

  SideSounds
    Side = AmericaSuperWeaponGeneral
    Sounds = EvaUSA_InsufficientFunds
  End

  SideSounds
    Side = AmericaLaserGeneral
    Sounds = EvaUSA_InsufficientFunds
  End

  SideSounds
    Side = AmericaAirForceGeneral
    Sounds = EvaUSA_InsufficientFunds
  End

  ; Chinese XO
  SideSounds
    Side = China
    Sounds = EvaChina_InsufficientFunds
  End
  
  SideSounds
    Side = ChinaTankGeneral
    Sounds = EvaChina_InsufficientFunds
  End
  
  SideSounds
    Side = ChinaInfantryGeneral
    Sounds = EvaChina_InsufficientFunds
  End
  
  SideSounds
    Side = ChinaNukeGeneral
    Sounds = EvaChina_InsufficientFunds
  End
  
  SideSounds
    Side = Boss
    Sounds = EvaChina_InsufficientFunds
  End
  
  ; GLA XO
  SideSounds
    Side = GLA
    Sounds = EvaGLA_InsufficientFunds
  End

  SideSounds
    Side = GLAToxinGeneral
    Sounds = EvaGLA_InsufficientFunds
  End

  SideSounds
    Side = GLADemolitionGeneral
    Sounds = EvaGLA_InsufficientFunds
  End

  SideSounds
    Side = GLAStealthGeneral
    Sounds = EvaGLA_InsufficientFunds
  End

End

;=========================================== SuperweaponDetected_Own_ParticleCannon
EvaEvent SuperweaponDetected_Own_ParticleCannon
; Currently we play detected only for enemies
;  Priority = 4
;  TimeBetweenChecksMS = 30000   ; 30 seconds
;  ExpirationTimeMS  = 5000      ; 5 seconds
;  
;  SideSounds
;    Side = America
;    Sounds = EvaUSA_DetectedParticleCannon
;  End
;  Etc rest of America sides
;
;  SideSounds
;    Side = China
;    Sounds = EvaChina_DetectedParticleCannon
;  End
;  Etc rest of China sides
;  
;  SideSounds
;    Side = GLA
;    Sounds = EvaGLA_DetectedParticleCannon
;  End
;  Etc rest of GLA sides
End

;===================================================== SuperweaponDetected_Own_Nuke
EvaEvent SuperweaponDetected_Own_Nuke
; Currently we play detected only for enemies
;  Priority = 4
;  TimeBetweenChecksMS = 30000   ; 30 seconds
;  ExpirationTimeMS  = 5000      ; 5 seconds
;  
;  SideSounds
;    Side = America
;    Sounds = EvaUSA_DetectedNuke
;  End
;  Etc rest of America sides
;
;  SideSounds
;    Side = China
;    Sounds = EvaChina_DetectedNuke
;  End
;  Etc rest of China sides
;  
;  SideSounds
;    Side = GLA
;    Sounds = EvaGLA_DetectedNuke
;  End
;  Etc rest of GLA sides
End

;================================================ SuperweaponDetected_Own_ScudStorm
EvaEvent SuperweaponDetected_Own_ScudStorm
; Currently we play detected only for enemies
;  Priority = 4
;  TimeBetweenChecksMS = 30000   ; 30 seconds
;  ExpirationTimeMS  = 5000      ; 5 seconds
;  
;  SideSounds
;    Side = America
;    Sounds = EvaUSA_DetectedScudStorm
;  End
;  Etc rest of America sides
;
;  SideSounds
;    Side = China
;    Sounds = EvaChina_DetectedScudStorm
;  End
;  Etc rest of China sides
;  
;  SideSounds
;    Side = GLA
;    Sounds = EvaGLA_DetectedScudStorm
;  End
;  Etc rest of GLA sides
End

;=========================================== SuperweaponDetected_Ally_ParticleCannon
EvaEvent SuperweaponDetected_Ally_ParticleCannon
  Priority = 4
  TimeBetweenChecksMS = 30000   ; 30 seconds
  ExpirationTimeMS  = 5000      ; 5 seconds
  
  SideSounds
    Side = America
    Sounds = EvaUSA_ParticleCannonDetectedAlly
  End
  ;Etc rest of America sides

  SideSounds
    Side = China
    Sounds = EvaChina_ParticleCannonDetectedAlly
  End
  ;Etc rest of China sides
  
  SideSounds
    Side = GLA
    Sounds = EvaGLA_ParticleCannonDetectedAlly
  End
  ;Etc rest of GLA sides
End

;===================================================== SuperweaponDetected_Ally_Nuke
EvaEvent SuperweaponDetected_Ally_Nuke
  Priority = 4
  TimeBetweenChecksMS = 30000   ; 30 seconds
  ExpirationTimeMS  = 5000      ; 5 seconds
  
  SideSounds
    Side = America
    Sounds = EvaUSA_NuclearMissileDetectedAlly
  End
  ;Etc rest of America sides

  SideSounds
    Side = China
    Sounds = EvaChina_NuclearMissileDetectedAlly
  End
  ;Etc rest of China sides
  
  SideSounds
    Side = GLA
    Sounds = EvaGLA_NuclearMissileDetectedAlly
  End
  ;Etc rest of GLA sides
End

;================================================ SuperweaponDetected_Ally_ScudStorm
EvaEvent SuperweaponDetected_Ally_ScudStorm
  Priority = 4
  TimeBetweenChecksMS = 30000   ; 30 seconds
  ExpirationTimeMS  = 5000      ; 5 seconds
  
  SideSounds
    Side = America
    Sounds = EvaUSA_ScudStormDetectedAlly
  End
  ;Etc rest of America sides

  SideSounds
    Side = China
    Sounds = EvaChina_ScudStormDetectedAlly
  End
  ;Etc rest of China sides
  
  SideSounds
    Side = GLA
    Sounds = EvaGLA_ScudStormDetectedAlly
  End
  ;Etc rest of GLA sides
End

;=========================================== SuperweaponDetected_Enemy_ParticleCannon
EvaEvent SuperweaponDetected_Enemy_ParticleCannon
  Priority = 4
  TimeBetweenChecksMS = 30000   ; 30 seconds
  ExpirationTimeMS  = 5000      ; 5 seconds
  
  ; American XO
  SideSounds
    Side = America
    Sounds = EvaUSA_DetectedParticleCannon
  End

  SideSounds
    Side = AmericaSuperWeaponGeneral
    Sounds = EvaUSA_DetectedParticleCannon
  End

  SideSounds
    Side = AmericaLaserGeneral
    Sounds = EvaUSA_DetectedParticleCannon
  End

  SideSounds
    Side = AmericaAirForceGeneral
    Sounds = EvaUSA_DetectedParticleCannon
  End

  ; Chinese XO
  SideSounds
    Side = China
    Sounds = EvaChina_DetectedParticleCannon
  End
  
  SideSounds
    Side = ChinaTankGeneral
    Sounds = EvaChina_DetectedParticleCannon
  End
  
  SideSounds
    Side = ChinaInfantryGeneral
    Sounds = EvaChina_DetectedParticleCannon
  End
  
  SideSounds
    Side = ChinaNukeGeneral
    Sounds = EvaChina_DetectedParticleCannon
  End
  
  SideSounds
    Side = Boss
    Sounds = EvaChina_DetectedParticleCannon
  End
  
  ; GLA XO
  SideSounds
    Side = GLA
    Sounds = EvaGLA_DetectedParticleCannon
  End
  
  SideSounds
    Side = GLAToxinGeneral
    Sounds = EvaGLA_DetectedParticleCannon
  End

  SideSounds
    Side = GLADemolitionGeneral
    Sounds = EvaGLA_DetectedParticleCannon
  End

  SideSounds
    Side = GLAStealthGeneral
    Sounds = EvaGLA_DetectedParticleCannon
  End
End

;===================================================== SuperweaponDetected_Enemy_Nuke
EvaEvent SuperweaponDetected_Enemy_Nuke
  Priority = 4
  TimeBetweenChecksMS = 30000   ; 30 seconds
  ExpirationTimeMS  = 5000      ; 5 seconds

  ; American XO
  SideSounds
    Side = America
    Sounds = EvaUSA_DetectedNuke
  End

  SideSounds
    Side = AmericaSuperWeaponGeneral
    Sounds = EvaUSA_DetectedNuke
  End

  SideSounds
    Side = AmericaLaserGeneral
    Sounds = EvaUSA_DetectedNuke
  End

  SideSounds
    Side = AmericaAirForceGeneral
    Sounds = EvaUSA_DetectedNuke
  End

  ; Chinese XO
  SideSounds
    Side = China
    Sounds = EvaChina_DetectedNuke
  End
  
  SideSounds
    Side = ChinaTankGeneral
    Sounds = EvaChina_DetectedNuke
  End
  
  SideSounds
    Side = ChinaInfantryGeneral
    Sounds = EvaChina_DetectedNuke
  End
  
  SideSounds
    Side = ChinaNukeGeneral
    Sounds = EvaChina_DetectedNuke
  End
  
  SideSounds
    Side = Boss
    Sounds = EvaChina_DetectedNuke
  End
  
  ; GLA XO
  SideSounds
    Side = GLA
    Sounds = EvaGLA_DetectedNuke
  End
  
  SideSounds
    Side = GLAToxinGeneral
    Sounds = EvaGLA_DetectedNuke
  End

  SideSounds
    Side = GLADemolitionGeneral
    Sounds = EvaGLA_DetectedNuke
  End

  SideSounds
    Side = GLAStealthGeneral
    Sounds = EvaGLA_DetectedNuke
  End
End

;================================================ SuperweaponDetected_Enemy_ScudStorm
EvaEvent SuperweaponDetected_Enemy_ScudStorm
  Priority = 4
  TimeBetweenChecksMS = 30000   ; 30 seconds
  ExpirationTimeMS  = 5000      ; 5 seconds
  
  ; American XO
  SideSounds
    Side = America
    Sounds = EvaUSA_DetectedScudStorm
  End

  SideSounds
    Side = AmericaSuperWeaponGeneral
    Sounds = EvaUSA_DetectedScudStorm
  End

  SideSounds
    Side = AmericaLaserGeneral
    Sounds = EvaUSA_DetectedScudStorm
  End

  SideSounds
    Side = AmericaAirForceGeneral
    Sounds = EvaUSA_DetectedScudStorm
  End

  ; Chinese XO
  SideSounds
    Side = China
    Sounds = EvaChina_DetectedScudStorm
  End
  
  SideSounds
    Side = ChinaTankGeneral
    Sounds = EvaChina_DetectedScudStorm
  End
  
  SideSounds
    Side = ChinaInfantryGeneral
    Sounds = EvaChina_DetectedScudStorm
  End
  
  SideSounds
    Side = ChinaNukeGeneral
    Sounds = EvaChina_DetectedScudStorm
  End
  
  SideSounds
    Side = Boss
    Sounds = EvaChina_DetectedScudStorm
  End
  
  ; GLA XO
  SideSounds
    Side = GLA
    Sounds = EvaGLA_DetectedScudStorm
  End
  
  SideSounds
    Side = GLAToxinGeneral
    Sounds = EvaGLA_DetectedScudStorm
  End

  SideSounds
    Side = GLADemolitionGeneral
    Sounds = EvaGLA_DetectedScudStorm
  End

  SideSounds
    Side = GLAStealthGeneral
    Sounds = EvaGLA_DetectedScudStorm
  End
End

;=========================================== SuperweaponLaunched_Own_ParticleCannon
EvaEvent SuperweaponLaunched_Own_ParticleCannon
  Priority = 5
  TimeBetweenChecksMS = 30000   ; 30 seconds
  ExpirationTimeMS  = 5000      ; 5 seconds
  
  ; American XO
  SideSounds
    Side = America
    Sounds = EvaUSA_ParticleCannonLaunchedOurs
  End

  SideSounds
    Side = AmericaSuperWeaponGeneral
    Sounds = EvaUSA_ParticleCannonLaunchedOurs
  End

  SideSounds
    Side = AmericaLaserGeneral
    Sounds = EvaUSA_ParticleCannonLaunchedOurs
  End

  SideSounds
    Side = AmericaAirForceGeneral
    Sounds = EvaUSA_ParticleCannonLaunchedOurs
  End

  ; Chinese XO
  SideSounds
    Side = China
    Sounds = EvaChina_ParticleCannonLaunchedOurs
  End
  
  SideSounds
    Side = ChinaTankGeneral
    Sounds = EvaChina_ParticleCannonLaunchedOurs
  End
  
  SideSounds
    Side = ChinaInfantryGeneral
    Sounds = EvaChina_ParticleCannonLaunchedOurs
  End
  
  SideSounds
    Side = ChinaNukeGeneral
    Sounds = EvaChina_ParticleCannonLaunchedOurs
  End
  
  SideSounds
    Side = Boss
    Sounds = EvaChina_ParticleCannonLaunchedOurs
  End
  
  ; GLA XO
  SideSounds
    Side = GLA
    Sounds = EvaGLA_ParticleCannonLaunchedOurs
  End
  
  SideSounds
    Side = GLAToxinGeneral
    Sounds = EvaGLA_ParticleCannonLaunchedOurs
  End

  SideSounds
    Side = GLADemolitionGeneral
    Sounds = EvaGLA_ParticleCannonLaunchedOurs
  End

  SideSounds
    Side = GLAStealthGeneral
    Sounds = EvaGLA_ParticleCannonLaunchedOurs
  End
End

;===================================================== SuperweaponLaunched_Own_Nuke
EvaEvent SuperweaponLaunched_Own_Nuke
  Priority = 5
  TimeBetweenChecksMS = 30000   ; 30 seconds
  ExpirationTimeMS  = 5000      ; 5 seconds
  
  ; American XO
  SideSounds
    Side = America
    Sounds = EvaUSA_NuclearMissileLaunchedOurs
  End

  SideSounds
    Side = AmericaSuperWeaponGeneral
    Sounds = EvaUSA_NuclearMissileLaunchedOurs
  End

  SideSounds
    Side = AmericaLaserGeneral
    Sounds = EvaUSA_NuclearMissileLaunchedOurs
  End

  SideSounds
    Side = AmericaAirForceGeneral
    Sounds = EvaUSA_NuclearMissileLaunchedOurs
  End

  ; Chinese XO
  SideSounds
    Side = China
    Sounds = EvaChina_NuclearMissileLaunchedOurs
  End
  
  SideSounds
    Side = ChinaTankGeneral
    Sounds = EvaChina_NuclearMissileLaunchedOurs
  End
  
  SideSounds
    Side = ChinaInfantryGeneral
    Sounds = EvaChina_NuclearMissileLaunchedOurs
  End
  
  SideSounds
    Side = ChinaNukeGeneral
    Sounds = EvaChina_NuclearMissileLaunchedOurs
  End
  
  SideSounds
    Side = Boss
    Sounds = EvaChina_NuclearMissileLaunchedOurs
  End
  
  ; GLA XO
  SideSounds
    Side = GLA
    Sounds = EvaGLA_NuclearMissileLaunchedOurs
  End
  
  SideSounds
    Side = GLAToxinGeneral
    Sounds = EvaGLA_NuclearMissileLaunchedOurs
  End

  SideSounds
    Side = GLADemolitionGeneral
    Sounds = EvaGLA_NuclearMissileLaunchedOurs
  End

  SideSounds
    Side = GLAStealthGeneral
    Sounds = EvaGLA_NuclearMissileLaunchedOurs
  End
End

;================================================ SuperweaponLaunched_Own_ScudStorm
EvaEvent SuperweaponLaunched_Own_ScudStorm
  Priority = 5
  TimeBetweenChecksMS = 30000   ; 30 seconds
  ExpirationTimeMS  = 5000      ; 5 seconds
  
  ; American XO
  SideSounds
    Side = America
    Sounds = EvaUSA_ScudStormLaunchedOurs
  End

  SideSounds
    Side = AmericaSuperWeaponGeneral
    Sounds = EvaUSA_ScudStormLaunchedOurs
  End

  SideSounds
    Side = AmericaLaserGeneral
    Sounds = EvaUSA_ScudStormLaunchedOurs
  End

  SideSounds
    Side = AmericaAirForceGeneral
    Sounds = EvaUSA_ScudStormLaunchedOurs
  End

  ; Chinese XO
  SideSounds
    Side = China
    Sounds = EvaChina_ScudStormLaunchedOurs
  End
  
  SideSounds
    Side = ChinaTankGeneral
    Sounds = EvaChina_ScudStormLaunchedOurs
  End
  
  SideSounds
    Side = ChinaInfantryGeneral
    Sounds = EvaChina_ScudStormLaunchedOurs
  End
  
  SideSounds
    Side = ChinaNukeGeneral
    Sounds = EvaChina_ScudStormLaunchedOurs
  End
  
  SideSounds
    Side = Boss
    Sounds = EvaChina_ScudStormLaunchedOurs
  End
  
  ; GLA XO
  SideSounds
    Side = GLA
    Sounds = EvaGLA_ScudStormLaunchedOurs
  End
  
  SideSounds
    Side = GLAToxinGeneral
    Sounds = EvaGLA_ScudStormLaunchedOurs
  End

  SideSounds
    Side = GLADemolitionGeneral
    Sounds = EvaGLA_ScudStormLaunchedOurs
  End

  SideSounds
    Side = GLAStealthGeneral
    Sounds = EvaGLA_ScudStormLaunchedOurs
  End
End

;=========================================== SuperweaponLaunched_Ally_ParticleCannon
EvaEvent SuperweaponLaunched_Ally_ParticleCannon
  Priority = 5
  TimeBetweenChecksMS = 30000   ; 30 seconds
  ExpirationTimeMS  = 5000      ; 5 seconds
  
  ; American XO
  SideSounds
    Side = America
    Sounds = EvaUSA_ParticleCannonLaunchedAlly
  End

  SideSounds
    Side = AmericaSuperWeaponGeneral
    Sounds = EvaUSA_ParticleCannonLaunchedAlly
  End

  SideSounds
    Side = AmericaLaserGeneral
    Sounds = EvaUSA_ParticleCannonLaunchedAlly
  End

  SideSounds
    Side = AmericaAirForceGeneral
    Sounds = EvaUSA_ParticleCannonLaunchedAlly
  End

  ; Chinese XO
  SideSounds
    Side = China
    Sounds = EvaChina_ParticleCannonLaunchedAlly
  End
  
  SideSounds
    Side = ChinaTankGeneral
    Sounds = EvaChina_ParticleCannonLaunchedAlly
  End
  
  SideSounds
    Side = ChinaInfantryGeneral
    Sounds = EvaChina_ParticleCannonLaunchedAlly
  End
  
  SideSounds
    Side = ChinaNukeGeneral
    Sounds = EvaChina_ParticleCannonLaunchedAlly
  End
  
  SideSounds
    Side = Boss
    Sounds = EvaChina_ParticleCannonLaunchedAlly
  End
  
  ; GLA XO
  SideSounds
    Side = GLA
    Sounds = EvaGLA_ParticleCannonLaunchedAlly
  End
  
  SideSounds
    Side = GLAToxinGeneral
    Sounds = EvaGLA_ParticleCannonLaunchedAlly
  End

  SideSounds
    Side = GLADemolitionGeneral
    Sounds = EvaGLA_ParticleCannonLaunchedAlly
  End

  SideSounds
    Side = GLAStealthGeneral
    Sounds = EvaGLA_ParticleCannonLaunchedAlly
  End
End

;===================================================== SuperweaponLaunched_Ally_Nuke
EvaEvent SuperweaponLaunched_Ally_Nuke
  Priority = 5
  TimeBetweenChecksMS = 30000   ; 30 seconds
  ExpirationTimeMS  = 5000      ; 5 seconds
  
  ; American XO
  SideSounds
    Side = America
    Sounds = EvaUSA_NuclearMissileLaunchedAlly
  End

  SideSounds
    Side = AmericaSuperWeaponGeneral
    Sounds = EvaUSA_NuclearMissileLaunchedAlly
  End

  SideSounds
    Side = AmericaLaserGeneral
    Sounds = EvaUSA_NuclearMissileLaunchedAlly
  End

  SideSounds
    Side = AmericaAirForceGeneral
    Sounds = EvaUSA_NuclearMissileLaunchedAlly
  End

  ; Chinese XO
  SideSounds
    Side = China
    Sounds = EvaChina_NuclearMissileLaunchedAlly
  End
  
  SideSounds
    Side = ChinaTankGeneral
    Sounds = EvaChina_NuclearMissileLaunchedAlly
  End
  
  SideSounds
    Side = ChinaInfantryGeneral
    Sounds = EvaChina_NuclearMissileLaunchedAlly
  End
  
  SideSounds
    Side = ChinaNukeGeneral
    Sounds = EvaChina_NuclearMissileLaunchedAlly
  End
  
  SideSounds
    Side = Boss
    Sounds = EvaChina_NuclearMissileLaunchedAlly
  End
  
  ; GLA XO
  SideSounds
    Side = GLA
    Sounds = EvaGLA_NuclearMissileLaunchedAlly
  End
  
  SideSounds
    Side = GLAToxinGeneral
    Sounds = EvaGLA_NuclearMissileLaunchedAlly
  End

  SideSounds
    Side = GLADemolitionGeneral
    Sounds = EvaGLA_NuclearMissileLaunchedAlly
  End

  SideSounds
    Side = GLAStealthGeneral
    Sounds = EvaGLA_NuclearMissileLaunchedAlly
  End
End

;================================================ SuperweaponLaunched_Ally_ScudStorm
EvaEvent SuperweaponLaunched_Ally_ScudStorm
  Priority = 5
  TimeBetweenChecksMS = 30000   ; 30 seconds
  ExpirationTimeMS  = 5000      ; 5 seconds
  
  ; American XO
  SideSounds
    Side = America
    Sounds = EvaUSA_ScudStormLaunchedAlly
  End

  SideSounds
    Side = AmericaSuperWeaponGeneral
    Sounds = EvaUSA_ScudStormLaunchedAlly
  End

  SideSounds
    Side = AmericaLaserGeneral
    Sounds = EvaUSA_ScudStormLaunchedAlly
  End

  SideSounds
    Side = AmericaAirForceGeneral
    Sounds = EvaUSA_ScudStormLaunchedAlly
  End

  ; Chinese XO
  SideSounds
    Side = China
    Sounds = EvaChina_ScudStormLaunchedAlly
  End
  
  SideSounds
    Side = ChinaTankGeneral
    Sounds = EvaChina_ScudStormLaunchedAlly
  End
  
  SideSounds
    Side = ChinaInfantryGeneral
    Sounds = EvaChina_ScudStormLaunchedAlly
  End
  
  SideSounds
    Side = ChinaNukeGeneral
    Sounds = EvaChina_ScudStormLaunchedAlly
  End
  
  SideSounds
    Side = Boss
    Sounds = EvaChina_ScudStormLaunchedAlly
  End
  
  ; GLA XO
  SideSounds
    Side = GLA
    Sounds = EvaGLA_ScudStormLaunchedAlly
  End
  
  SideSounds
    Side = GLAToxinGeneral
    Sounds = EvaGLA_ScudStormLaunchedAlly
  End

  SideSounds
    Side = GLADemolitionGeneral
    Sounds = EvaGLA_ScudStormLaunchedAlly
  End

  SideSounds
    Side = GLAStealthGeneral
    Sounds = EvaGLA_ScudStormLaunchedAlly
  End
End

;=========================================== SuperweaponLaunched_Enemy_ParticleCannon
EvaEvent SuperweaponLaunched_Enemy_ParticleCannon
  Priority = 5
  TimeBetweenChecksMS = 30000   ; 30 seconds
  ExpirationTimeMS  = 5000      ; 5 seconds
  
  ; American XO
  SideSounds
    Side = America
    Sounds = EvaUSA_LaunchedParticleCannon
  End

  SideSounds
    Side = AmericaSuperWeaponGeneral
    Sounds = EvaUSA_LaunchedParticleCannon
  End

  SideSounds
    Side = AmericaLaserGeneral
    Sounds = EvaUSA_LaunchedParticleCannon
  End

  SideSounds
    Side = AmericaAirForceGeneral
    Sounds = EvaUSA_LaunchedParticleCannon
  End

  ; Chinese XO
  SideSounds
    Side = China
    Sounds = EvaChina_LaunchedParticleCannon
  End
  
  SideSounds
    Side = ChinaTankGeneral
    Sounds = EvaChina_LaunchedParticleCannon
  End
  
  SideSounds
    Side = ChinaInfantryGeneral
    Sounds = EvaChina_LaunchedParticleCannon
  End
  
  SideSounds
    Side = ChinaNukeGeneral
    Sounds = EvaChina_LaunchedParticleCannon
  End
  
  SideSounds
    Side = Boss
    Sounds = EvaChina_LaunchedParticleCannon
  End
  
  ; GLA XO
  SideSounds
    Side = GLA
    Sounds = EvaGLA_LaunchedParticleCannon
  End
  
  SideSounds
    Side = GLAToxinGeneral
    Sounds = EvaGLA_LaunchedParticleCannon
  End

  SideSounds
    Side = GLADemolitionGeneral
    Sounds = EvaGLA_LaunchedParticleCannon
  End

  SideSounds
    Side = GLAStealthGeneral
    Sounds = EvaGLA_LaunchedParticleCannon
  End
End

;===================================================== SuperweaponLaunched_Enemy_Nuke
EvaEvent SuperweaponLaunched_Enemy_Nuke
  Priority = 5
  TimeBetweenChecksMS = 30000   ; 30 seconds
  ExpirationTimeMS  = 5000      ; 5 seconds
  
  ; American XO
  SideSounds
    Side = America
    Sounds = EvaUSA_LaunchedNuke
  End

  SideSounds
    Side = AmericaSuperWeaponGeneral
    Sounds = EvaUSA_LaunchedNuke
  End

  SideSounds
    Side = AmericaLaserGeneral
    Sounds = EvaUSA_LaunchedNuke
  End

  SideSounds
    Side = AmericaAirForceGeneral
    Sounds = EvaUSA_LaunchedNuke
  End

  ; Chinese XO
  SideSounds
    Side = China
    Sounds = EvaChina_LaunchedNuke
  End
  
  SideSounds
    Side = ChinaTankGeneral
    Sounds = EvaChina_LaunchedNuke
  End
  
  SideSounds
    Side = ChinaInfantryGeneral
    Sounds = EvaChina_LaunchedNuke
  End
  
  SideSounds
    Side = ChinaNukeGeneral
    Sounds = EvaChina_LaunchedNuke
  End
  
  SideSounds
    Side = Boss
    Sounds = EvaChina_LaunchedNuke
  End
  
  ; GLA XO
  SideSounds
    Side = GLA
    Sounds = EvaGLA_LaunchedNuke
  End
  
  SideSounds
    Side = GLAToxinGeneral
    Sounds = EvaGLA_LaunchedNuke
  End

  SideSounds
    Side = GLADemolitionGeneral
    Sounds = EvaGLA_LaunchedNuke
  End

  SideSounds
    Side = GLAStealthGeneral
    Sounds = EvaGLA_LaunchedNuke
  End
End

;================================================ SuperweaponLaunched_Enemy_ScudStorm
EvaEvent SuperweaponLaunched_Enemy_ScudStorm
  Priority = 5
  TimeBetweenChecksMS = 30000   ; 30 seconds
  ExpirationTimeMS  = 5000      ; 5 seconds
  
  ; American XO
  SideSounds
    Side = America
    Sounds = EvaUSA_LaunchedScudStorm
  End

  SideSounds
    Side = AmericaSuperWeaponGeneral
    Sounds = EvaUSA_LaunchedScudStorm
  End

  SideSounds
    Side = AmericaLaserGeneral
    Sounds = EvaUSA_LaunchedScudStorm
  End

  SideSounds
    Side = AmericaAirForceGeneral
    Sounds = EvaUSA_LaunchedScudStorm
  End

  ; Chinese XO
  SideSounds
    Side = China
    Sounds = EvaChina_LaunchedScudStorm
  End
  
  SideSounds
    Side = ChinaTankGeneral
    Sounds = EvaChina_LaunchedScudStorm
  End
  
  SideSounds
    Side = ChinaInfantryGeneral
    Sounds = EvaChina_LaunchedScudStorm
  End
  
  SideSounds
    Side = ChinaNukeGeneral
    Sounds = EvaChina_LaunchedScudStorm
  End
  
  SideSounds
    Side = Boss
    Sounds = EvaChina_LaunchedScudStorm
  End
  
  ; GLA XO
  SideSounds
    Side = GLA
    Sounds = EvaGLA_LaunchedScudStorm
  End
  
  SideSounds
    Side = GLAToxinGeneral
    Sounds = EvaGLA_LaunchedScudStorm
  End

  SideSounds
    Side = GLADemolitionGeneral
    Sounds = EvaGLA_LaunchedScudStorm
  End

  SideSounds
    Side = GLAStealthGeneral
    Sounds = EvaGLA_LaunchedScudStorm
  End
End

;=========================================== SuperweaponReady_Own_ParticleCannon
EvaEvent SuperweaponReady_Own_ParticleCannon
  Priority = 4
  TimeBetweenChecksMS = 30000   ; 30 seconds
  ExpirationTimeMS  = 5000      ; 5 seconds
  
  ; American XO
  SideSounds
    Side = America
    Sounds = EvaUSA_ParticleCannonReady
  End

  SideSounds
    Side = AmericaSuperWeaponGeneral
    Sounds = EvaUSA_ParticleCannonReady
  End

  SideSounds
    Side = AmericaLaserGeneral
    Sounds = EvaUSA_ParticleCannonReady
  End

  SideSounds
    Side = AmericaAirForceGeneral
    Sounds = EvaUSA_ParticleCannonReady
  End

  ; Chinese XO
  SideSounds
    Side = China
    Sounds = EvaChina_ParticleCannonReady
  End
  
  SideSounds
    Side = ChinaTankGeneral
    Sounds = EvaChina_ParticleCannonReady
  End
  
  SideSounds
    Side = ChinaInfantryGeneral
    Sounds = EvaChina_ParticleCannonReady
  End
  
  SideSounds
    Side = ChinaNukeGeneral
    Sounds = EvaChina_ParticleCannonReady
  End
  
  SideSounds
    Side = Boss
    Sounds = EvaChina_ParticleCannonReady
  End
  
  ; GLA XO
  SideSounds
    Side = GLA
    Sounds = EvaGLA_ParticleCannonReady
  End
  
  SideSounds
    Side = GLAToxinGeneral
    Sounds = EvaGLA_ParticleCannonReady
  End

  SideSounds
    Side = GLADemolitionGeneral
    Sounds = EvaGLA_ParticleCannonReady
  End

  SideSounds
    Side = GLAStealthGeneral
    Sounds = EvaGLA_ParticleCannonReady
  End
End

;===================================================== SuperweaponReady_Own_Nuke
EvaEvent SuperweaponReady_Own_Nuke
  Priority = 4
  TimeBetweenChecksMS = 30000   ; 30 seconds
  ExpirationTimeMS  = 5000      ; 5 seconds
  
  ; American XO
  SideSounds
    Side = America
    Sounds = EvaUSA_NuclearMissileReady
  End

  SideSounds
    Side = AmericaSuperWeaponGeneral
    Sounds = EvaUSA_NuclearMissileReady
  End

  SideSounds
    Side = AmericaLaserGeneral
    Sounds = EvaUSA_NuclearMissileReady
  End

  SideSounds
    Side = AmericaAirForceGeneral
    Sounds = EvaUSA_NuclearMissileReady
  End

  ; Chinese XO
  SideSounds
    Side = China
    Sounds = EvaChina_NuclearMissileReady
  End
  
  SideSounds
    Side = ChinaTankGeneral
    Sounds = EvaChina_NuclearMissileReady
  End
  
  SideSounds
    Side = ChinaInfantryGeneral
    Sounds = EvaChina_NuclearMissileReady
  End
  
  SideSounds
    Side = ChinaNukeGeneral
    Sounds = EvaChina_NuclearMissileReady
  End
  
  SideSounds
    Side = Boss
    Sounds = EvaChina_NuclearMissileReady
  End
  
  ; GLA XO
  SideSounds
    Side = GLA
    Sounds = EvaGLA_NuclearMissileReady
  End
  
  SideSounds
    Side = GLAToxinGeneral
    Sounds = EvaGLA_NuclearMissileReady
  End

  SideSounds
    Side = GLADemolitionGeneral
    Sounds = EvaGLA_NuclearMissileReady
  End

  SideSounds
    Side = GLAStealthGeneral
    Sounds = EvaGLA_NuclearMissileReady
  End
End

;================================================ SuperweaponReady_Own_ScudStorm
EvaEvent SuperweaponReady_Own_ScudStorm
  Priority = 4
  TimeBetweenChecksMS = 30000   ; 30 seconds
  ExpirationTimeMS  = 5000      ; 5 seconds
  
  ; American XO
  SideSounds
    Side = America
    Sounds = EvaUSA_ScudStormReady
  End

  SideSounds
    Side = AmericaSuperWeaponGeneral
    Sounds = EvaUSA_ScudStormReady
  End

  SideSounds
    Side = AmericaLaserGeneral
    Sounds = EvaUSA_ScudStormReady
  End

  SideSounds
    Side = AmericaAirForceGeneral
    Sounds = EvaUSA_ScudStormReady
  End

  ; Chinese XO
  SideSounds
    Side = China
    Sounds = EvaChina_ScudStormReady
  End
  
  SideSounds
    Side = ChinaTankGeneral
    Sounds = EvaChina_ScudStormReady
  End
  
  SideSounds
    Side = ChinaInfantryGeneral
    Sounds = EvaChina_ScudStormReady
  End
  
  SideSounds
    Side = ChinaNukeGeneral
    Sounds = EvaChina_ScudStormReady
  End
  
  SideSounds
    Side = Boss
    Sounds = EvaChina_ScudStormReady
  End
  
  ; GLA XO
  SideSounds
    Side = GLA
    Sounds = EvaGLA_ScudStormReady
  End
  
  SideSounds
    Side = GLAToxinGeneral
    Sounds = EvaGLA_ScudStormReady
  End

  SideSounds
    Side = GLADemolitionGeneral
    Sounds = EvaGLA_ScudStormReady
  End

  SideSounds
    Side = GLAStealthGeneral
    Sounds = EvaGLA_ScudStormReady
  End
End

;=========================================== SuperweaponReady_Ally_ParticleCannon
EvaEvent SuperweaponReady_Ally_ParticleCannon
  Priority = 4
  TimeBetweenChecksMS = 30000   ; 30 seconds
  ExpirationTimeMS  = 5000      ; 5 seconds
  
  ; American XO
  SideSounds
    Side = America
    Sounds = NoSound ;EvaUSA_ParticleCannonReady
  End

  SideSounds
    Side = AmericaSuperWeaponGeneral
    Sounds = NoSound ;EvaUSA_ParticleCannonReady
  End

  SideSounds
    Side = AmericaLaserGeneral
    Sounds = NoSound ;EvaUSA_ParticleCannonReady
  End

  SideSounds
    Side = AmericaAirForceGeneral
    Sounds = NoSound ;EvaUSA_ParticleCannonReady
  End

  ; Chinese XO
  SideSounds
    Side = China
    Sounds = NoSound ;EvaChina_ParticleCannonReady
  End
  
  SideSounds
    Side = ChinaTankGeneral
    Sounds = NoSound ;EvaChina_ParticleCannonReady
  End
  
  SideSounds
    Side = ChinaInfantryGeneral
    Sounds = NoSound ;EvaChina_ParticleCannonReady
  End
  
  SideSounds
    Side = ChinaNukeGeneral
    Sounds = NoSound ;EvaChina_ParticleCannonReady
  End
  
  SideSounds
    Side = Boss
    Sounds = NoSound ;EvaChina_ParticleCannonReady
  End
  
  ; GLA XO
  SideSounds
    Side = GLA
    Sounds = NoSound ;EvaGLA_ParticleCannonReady
  End
  
  SideSounds
    Side = GLAToxinGeneral
    Sounds = NoSound ;EvaGLA_ParticleCannonReady
  End

  SideSounds
    Side = GLADemolitionGeneral
    Sounds = NoSound ;EvaGLA_ParticleCannonReady
  End

  SideSounds
    Side = GLAStealthGeneral
    Sounds = NoSound ;EvaGLA_ParticleCannonReady
  End
End

;===================================================== SuperweaponReady_Ally_Nuke
EvaEvent SuperweaponReady_Ally_Nuke
  Priority = 4
  TimeBetweenChecksMS = 30000   ; 30 seconds
  ExpirationTimeMS  = 5000      ; 5 seconds
  
  ; American XO
  SideSounds
    Side = America
    Sounds = NoSound ;EvaUSA_NuclearMissileReady
  End

  SideSounds
    Side = AmericaSuperWeaponGeneral
    Sounds = NoSound ;EvaUSA_NuclearMissileReady
  End

  SideSounds
    Side = AmericaLaserGeneral
    Sounds = NoSound ;EvaUSA_NuclearMissileReady
  End

  SideSounds
    Side = AmericaAirForceGeneral
    Sounds = NoSound ;EvaUSA_NuclearMissileReady
  End

  ; Chinese XO
  SideSounds
    Side = China
    Sounds = NoSound ;EvaChina_NuclearMissileReady
  End
  
  SideSounds
    Side = ChinaTankGeneral
    Sounds = NoSound ;EvaChina_NuclearMissileReady
  End
  
  SideSounds
    Side = ChinaInfantryGeneral
    Sounds = NoSound ;EvaChina_NuclearMissileReady
  End
  
  SideSounds
    Side = ChinaNukeGeneral
    Sounds = NoSound ;EvaChina_NuclearMissileReady
  End
  
  SideSounds
    Side = Boss
    Sounds = NoSound ;EvaChina_NuclearMissileReady
  End
  
  ; GLA XO
  SideSounds
    Side = GLA
    Sounds = NoSound ;EvaGLA_NuclearMissileReady
  End
  
  SideSounds
    Side = GLAToxinGeneral
    Sounds = NoSound ;EvaGLA_NuclearMissileReady
  End

  SideSounds
    Side = GLADemolitionGeneral
    Sounds = NoSound ;EvaGLA_NuclearMissileReady
  End

  SideSounds
    Side = GLAStealthGeneral
    Sounds = NoSound ;EvaGLA_NuclearMissileReady
  End
End

;================================================ SuperweaponReady_Ally_ScudStorm
EvaEvent SuperweaponReady_Ally_ScudStorm
  Priority = 4
  TimeBetweenChecksMS = 30000   ; 30 seconds
  ExpirationTimeMS  = 5000      ; 5 seconds
  
  ; American XO
  SideSounds
    Side = America
    Sounds = NoSound ;EvaUSA_ScudStormReady
  End

  SideSounds
    Side = AmericaSuperWeaponGeneral
    Sounds = NoSound ;EvaUSA_ScudStormReady
  End

  SideSounds
    Side = AmericaLaserGeneral
    Sounds = NoSound ;EvaUSA_ScudStormReady
  End

  SideSounds
    Side = AmericaAirForceGeneral
    Sounds = NoSound ;EvaUSA_ScudStormReady
  End

  ; Chinese XO
  SideSounds
    Side = China
    Sounds = NoSound ;EvaChina_ScudStormReady
  End
  
  SideSounds
    Side = ChinaTankGeneral
    Sounds = NoSound ;EvaChina_ScudStormReady
  End
  
  SideSounds
    Side = ChinaInfantryGeneral
    Sounds = NoSound ;EvaChina_ScudStormReady
  End
  
  SideSounds
    Side = ChinaNukeGeneral
    Sounds = NoSound ;EvaChina_ScudStormReady
  End
  
  SideSounds
    Side = Boss
    Sounds = NoSound ;EvaChina_ScudStormReady
  End
  
  ; GLA XO
  SideSounds
    Side = GLA
    Sounds = NoSound ;EvaGLA_ScudStormReady
  End
  
  SideSounds
    Side = GLAToxinGeneral
    Sounds = NoSound ;EvaGLA_ScudStormReady
  End

  SideSounds
    Side = GLADemolitionGeneral
    Sounds = NoSound ;EvaGLA_ScudStormReady
  End

  SideSounds
    Side = GLAStealthGeneral
    Sounds = NoSound ;EvaGLA_ScudStormReady
  End
End

;=========================================== SuperweaponReady_Enemy_ParticleCannon
EvaEvent SuperweaponReady_Enemy_ParticleCannon
  Priority = 4
  TimeBetweenChecksMS = 30000   ; 30 seconds
  ExpirationTimeMS  = 5000      ; 5 seconds
  
  ; American XO
  SideSounds
    Side = America
    Sounds = NoSound ;EvaUSA_ParticleCannonReady
  End

  SideSounds
    Side = AmericaSuperWeaponGeneral
    Sounds = NoSound ;EvaUSA_ParticleCannonReady
  End

  SideSounds
    Side = AmericaLaserGeneral
    Sounds = NoSound ;EvaUSA_ParticleCannonReady
  End

  SideSounds
    Side = AmericaAirForceGeneral
    Sounds = NoSound ;EvaUSA_ParticleCannonReady
  End

  ; Chinese XO
  SideSounds
    Side = China
    Sounds = NoSound ;EvaChina_ParticleCannonReady
  End
  
  SideSounds
    Side = ChinaTankGeneral
    Sounds = NoSound ;EvaChina_ParticleCannonReady
  End
  
  SideSounds
    Side = ChinaInfantryGeneral
    Sounds = NoSound ;EvaChina_ParticleCannonReady
  End
  
  SideSounds
    Side = ChinaNukeGeneral
    Sounds = NoSound ;EvaChina_ParticleCannonReady
  End
  
  SideSounds
    Side = Boss
    Sounds = NoSound ;EvaChina_ParticleCannonReady
  End
  
  ; GLA XO
  SideSounds
    Side = GLA
    Sounds = NoSound ;EvaGLA_ParticleCannonReady
  End
  
  SideSounds
    Side = GLAToxinGeneral
    Sounds = NoSound ;EvaGLA_ParticleCannonReady
  End

  SideSounds
    Side = GLADemolitionGeneral
    Sounds = NoSound ;EvaGLA_ParticleCannonReady
  End

  SideSounds
    Side = GLAStealthGeneral
    Sounds = NoSound ;EvaGLA_ParticleCannonReady
  End
End

;===================================================== SuperweaponReady_Enemy_Nuke
EvaEvent SuperweaponReady_Enemy_Nuke
  Priority = 4
  TimeBetweenChecksMS = 30000   ; 30 seconds
  ExpirationTimeMS  = 5000      ; 5 seconds
  
  ; American XO
  SideSounds
    Side = America
    Sounds = NoSound ;EvaUSA_NuclearMissileReady
  End

  SideSounds
    Side = AmericaSuperWeaponGeneral
    Sounds = NoSound ;EvaUSA_NuclearMissileReady
  End

  SideSounds
    Side = AmericaLaserGeneral
    Sounds = NoSound ;EvaUSA_NuclearMissileReady
  End

  SideSounds
    Side = AmericaAirForceGeneral
    Sounds = NoSound ;EvaUSA_NuclearMissileReady
  End

  ; Chinese XO
  SideSounds
    Side = China
    Sounds = NoSound ;EvaChina_NuclearMissileReady
  End
  
  SideSounds
    Side = ChinaTankGeneral
    Sounds = NoSound ;EvaChina_NuclearMissileReady
  End
  
  SideSounds
    Side = ChinaInfantryGeneral
    Sounds = NoSound ;EvaChina_NuclearMissileReady
  End
  
  SideSounds
    Side = ChinaNukeGeneral
    Sounds = NoSound ;EvaChina_NuclearMissileReady
  End
  
  SideSounds
    Side = Boss
    Sounds = NoSound ;EvaChina_NuclearMissileReady
  End
  
  ; GLA XO
  SideSounds
    Side = GLA
    Sounds = NoSound ;EvaGLA_NuclearMissileReady
  End
  
  SideSounds
    Side = GLAToxinGeneral
    Sounds = NoSound ;EvaGLA_NuclearMissileReady
  End

  SideSounds
    Side = GLADemolitionGeneral
    Sounds = NoSound ;EvaGLA_NuclearMissileReady
  End

  SideSounds
    Side = GLAStealthGeneral
    Sounds = NoSound ;EvaGLA_NuclearMissileReady
  End
End

;================================================ SuperweaponReady_Enemy_ScudStorm
EvaEvent SuperweaponReady_Enemy_ScudStorm
  Priority = 4
  TimeBetweenChecksMS = 30000   ; 30 seconds
  ExpirationTimeMS  = 5000      ; 5 seconds
  
  ; American XO
  SideSounds
    Side = America
    Sounds = NoSound ;EvaUSA_ScudStormReady
  End

  SideSounds
    Side = AmericaSuperWeaponGeneral
    Sounds = NoSound ;EvaUSA_ScudStormReady
  End

  SideSounds
    Side = AmericaLaserGeneral
    Sounds = NoSound ;EvaUSA_ScudStormReady
  End

  SideSounds
    Side = AmericaAirForceGeneral
    Sounds = NoSound ;EvaUSA_ScudStormReady
  End

  ; Chinese XO
  SideSounds
    Side = China
    Sounds = NoSound ;EvaChina_ScudStormReady
  End
  
  SideSounds
    Side = ChinaTankGeneral
    Sounds = NoSound ;EvaChina_ScudStormReady
  End
  
  SideSounds
    Side = ChinaInfantryGeneral
    Sounds = NoSound ;EvaChina_ScudStormReady
  End
  
  SideSounds
    Side = ChinaNukeGeneral
    Sounds = NoSound ;EvaChina_ScudStormReady
  End
  
  SideSounds
    Side = Boss
    Sounds = NoSound ;EvaChina_ScudStormReady
  End
  
  ; GLA XO
  SideSounds
    Side = GLA
    Sounds = NoSound ;EvaGLA_ScudStormReady
  End
  
  SideSounds
    Side = GLAToxinGeneral
    Sounds = NoSound ;EvaGLA_ScudStormReady
  End

  SideSounds
    Side = GLADemolitionGeneral
    Sounds = NoSound ;EvaGLA_ScudStormReady
  End

  SideSounds
    Side = GLAStealthGeneral
    Sounds = NoSound ;EvaGLA_ScudStormReady
  End
End

;================================================================= BuildingLost
EvaEvent BuildingLost
  Priority = 8
  TimeBetweenChecksMS = 30000   ; 30 seconds
  ExpirationTimeMS  = 5000      ; 5 seconds
  
  ; American XO
  SideSounds
    Side = America
    Sounds = EvaUSA_BuildingLost
  End

  SideSounds
    Side = AmericaSuperWeaponGeneral
    Sounds = EvaUSA_BuildingLost
  End

  SideSounds
    Side = AmericaLaserGeneral
    Sounds = EvaUSA_BuildingLost
  End

  SideSounds
    Side = AmericaAirForceGeneral
    Sounds = EvaUSA_BuildingLost
  End

  ; Chinese XO
  SideSounds
    Side = China
    Sounds = EvaChina_BuildingLost
  End
  
  SideSounds
    Side = ChinaTankGeneral
    Sounds = EvaChina_BuildingLost
  End
  
  SideSounds
    Side = ChinaInfantryGeneral
    Sounds = EvaChina_BuildingLost
  End
  
  SideSounds
    Side = ChinaNukeGeneral
    Sounds = EvaChina_BuildingLost
  End
  
  SideSounds
    Side = Boss
    Sounds = EvaChina_BuildingLost
  End
  
  ; GLA XO
  SideSounds
    Side = GLA
    Sounds = EvaGLA_BuildingLost
  End
  
  SideSounds
    Side = GLAToxinGeneral
    Sounds = EvaGLA_BuildingLost
  End

  SideSounds
    Side = GLADemolitionGeneral
    Sounds = EvaGLA_BuildingLost
  End

  SideSounds
    Side = GLAStealthGeneral
    Sounds = EvaGLA_BuildingLost
  End
End

;============================================================== BaseUnderAttack
EvaEvent BaseUnderAttack
  Priority = 7
  TimeBetweenChecksMS = 30000   ; 30 seconds
  ExpirationTimeMS  = 5000      ; 5 seconds
  
  ; American XO
  SideSounds
    Side = America
    Sounds = Cin_BaseAlarm RangerVoiceBaseAttack
  End

  SideSounds
    Side = AmericaSuperWeaponGeneral
    Sounds = Cin_BaseAlarm RangerVoiceBaseAttack
  End

  SideSounds
    Side = AmericaLaserGeneral
    Sounds = Cin_BaseAlarm RangerVoiceBaseAttack
  End

  SideSounds
    Side = AmericaAirForceGeneral
    Sounds = Cin_BaseAlarm RangerVoiceBaseAttack
  End

  ; Chinese XO
  SideSounds
    Side = China
    Sounds = Cin_BaseAlarm RedGuardVoiceBaseAttack
  End
  
  SideSounds
    Side = ChinaTankGeneral
    Sounds = Cin_BaseAlarm RedGuardVoiceBaseAttack
  End
  
  SideSounds
    Side = ChinaInfantryGeneral
    Sounds = Cin_BaseAlarm RedGuardVoiceBaseAttack
  End
  
  SideSounds
    Side = ChinaNukeGeneral
    Sounds = Cin_BaseAlarm RedGuardVoiceBaseAttack
  End
  
  SideSounds
    Side = Boss
    Sounds = Cin_BaseAlarm RedGuardVoiceBaseAttack
  End
  
  ; GLA XO
  SideSounds
    Side = GLA
    Sounds = Cin_BaseAlarm RebelVoiceBaseAttack
  End
  
  SideSounds
    Side = GLAToxinGeneral
    Sounds = Cin_BaseAlarm RebelVoiceBaseAttack
  End

  SideSounds
    Side = GLADemolitionGeneral
    Sounds = Cin_BaseAlarm RebelVoiceBaseAttack
  End

  SideSounds
    Side = GLAStealthGeneral
    Sounds = Cin_BaseAlarm RebelVoiceBaseAttack
  End
End

;============================================================== AllyUnderAttack
EvaEvent AllyUnderAttack
  Priority = 6
  TimeBetweenChecksMS = 30000   ; 30 seconds
  ExpirationTimeMS  = 5000      ; 5 seconds
  
  ; American XO
  SideSounds
    Side = America
    Sounds = EvaUSA_AllyUnderAttack
  End

  SideSounds
    Side = AmericaSuperWeaponGeneral
    Sounds = EvaUSA_AllyUnderAttack
  End

  SideSounds
    Side = AmericaLaserGeneral
    Sounds = EvaUSA_AllyUnderAttack
  End

  SideSounds
    Side = AmericaAirForceGeneral
    Sounds = EvaUSA_AllyUnderAttack
  End

  ; Chinese XO
  SideSounds
    Side = China
    Sounds = EvaChina_AllyUnderAttack
  End
  
  SideSounds
    Side = ChinaTankGeneral
    Sounds = EvaChina_AllyUnderAttack
  End
  
  SideSounds
    Side = ChinaInfantryGeneral
    Sounds = EvaChina_AllyUnderAttack
  End
  
  SideSounds
    Side = ChinaNukeGeneral
    Sounds = EvaChina_AllyUnderAttack
  End
  
  SideSounds
    Side = Boss
    Sounds = EvaChina_AllyUnderAttack
  End
  
  ; GLA XO
  SideSounds
    Side = GLA
    Sounds = EvaGLA_AllyUnderAttack
  End
  
  SideSounds
    Side = GLAToxinGeneral
    Sounds = EvaGLA_AllyUnderAttack
  End

  SideSounds
    Side = GLADemolitionGeneral
    Sounds = EvaGLA_AllyUnderAttack
  End

  SideSounds
    Side = GLAStealthGeneral
    Sounds = EvaGLA_AllyUnderAttack
  End
End

;=============================================================== BeaconDetected
EvaEvent BeaconDetected
  Priority = 2
  TimeBetweenChecksMS = 30000   ; 30 seconds
  ExpirationTimeMS  = -1        ; -1 means FOREVER
  
  ; American XO
  SideSounds
    Side = America
    Sounds = EvaUSA_BeaconDetected
  End

  SideSounds
    Side = AmericaSuperWeaponGeneral
    Sounds = EvaUSA_BeaconDetected
  End

  SideSounds
    Side = AmericaLaserGeneral
    Sounds = EvaUSA_BeaconDetected
  End

  SideSounds
    Side = AmericaAirForceGeneral
    Sounds = EvaUSA_BeaconDetected
  End

  ; Chinese XO
  SideSounds
    Side = China
    Sounds = EvaChina_BeaconDetected
  End
  
  SideSounds
    Side = ChinaTankGeneral
    Sounds = EvaChina_BeaconDetected
  End
  
  SideSounds
    Side = ChinaInfantryGeneral
    Sounds = EvaChina_BeaconDetected
  End
  
  SideSounds
    Side = ChinaNukeGeneral
    Sounds = EvaChina_BeaconDetected
  End
  
  SideSounds
    Side = Boss
    Sounds = EvaChina_BeaconDetected
  End
  
  ; GLA XO
  SideSounds
    Side = GLA
    Sounds = EvaGLA_BeaconDetected
  End
  
  SideSounds
    Side = GLAToxinGeneral
    Sounds = EvaGLA_BeaconDetected
  End

  SideSounds
    Side = GLADemolitionGeneral
    Sounds = EvaGLA_BeaconDetected
  End

  SideSounds
    Side = GLAStealthGeneral
    Sounds = EvaGLA_BeaconDetected
  End
End

;=============================================================== EnemyBlackLotusDetected
EvaEvent EnemyBlackLotusDetected
  TimeBetweenChecksMS = 30000   ; 30 seconds
  ExpirationTimeMS  = 5000      ; 5 seconds
  ; American XO
  SideSounds
    Side = America
    Sounds = EvaUSA_BlackLotusEnemy
  End

  SideSounds
    Side = AmericaSuperWeaponGeneral
    Sounds = EvaUSA_BlackLotusEnemy
  End

  SideSounds
    Side = AmericaLaserGeneral
    Sounds = EvaUSA_BlackLotusEnemy
  End

  SideSounds
    Side = AmericaAirForceGeneral
    Sounds = EvaUSA_BlackLotusEnemy
  End

  ; Chinese XO
  SideSounds
    Side = China
    Sounds = EvaChina_BlackLotusEnemy
  End
  
  SideSounds
    Side = ChinaTankGeneral
    Sounds = EvaChina_BlackLotusEnemy
  End
  
  SideSounds
    Side = ChinaInfantryGeneral
    Sounds = EvaChina_BlackLotusEnemy
  End
  
  SideSounds
    Side = ChinaNukeGeneral
    Sounds = EvaChina_BlackLotusEnemy
  End
  
  SideSounds
    Side = Boss
    Sounds = EvaChina_BlackLotusEnemy
  End
  
  ; GLA XO
  SideSounds
    Side = GLA
    Sounds = EvaGLA_BlackLotusEnemy
  End
  
  SideSounds
    Side = GLAToxinGeneral
    Sounds = EvaGLA_BlackLotusEnemy
  End

  SideSounds
    Side = GLADemolitionGeneral
    Sounds = EvaGLA_BlackLotusEnemy
  End

  SideSounds
    Side = GLAStealthGeneral
    Sounds = EvaGLA_BlackLotusEnemy
  End
End

;=============================================================== EnemyJarmenKellDetected
EvaEvent EnemyJarmenKellDetected
  TimeBetweenChecksMS = 30000   ; 30 seconds
  ExpirationTimeMS  = 5000      ; 5 seconds
    ; American XO
  SideSounds
    Side = America
    Sounds = EvaUSA_JarmenKellEnemy
  End

  SideSounds
    Side = AmericaSuperWeaponGeneral
    Sounds = EvaUSA_JarmenKellEnemy
  End

  SideSounds
    Side = AmericaLaserGeneral
    Sounds = EvaUSA_JarmenKellEnemy
  End

  SideSounds
    Side = AmericaAirForceGeneral
    Sounds = EvaUSA_JarmenKellEnemy
  End

  ; Chinese XO
  SideSounds
    Side = China
    Sounds = EvaChina_JarmenKellEnemy
  End
  
  SideSounds
    Side = ChinaTankGeneral
    Sounds = EvaChina_JarmenKellEnemy
  End
  
  SideSounds
    Side = ChinaInfantryGeneral
    Sounds = EvaChina_JarmenKellEnemy
  End
  
  SideSounds
    Side = ChinaNukeGeneral
    Sounds = EvaChina_JarmenKellEnemy
  End
  
  SideSounds
    Side = Boss
    Sounds = EvaChina_JarmenKellEnemy
  End
  
  ; GLA XO
  SideSounds
    Side = GLA
    Sounds = EvaGLA_JarmenKellEnemy
  End
  
  SideSounds
    Side = GLAToxinGeneral
    Sounds = EvaGLA_JarmenKellEnemy
  End

  SideSounds
    Side = GLADemolitionGeneral
    Sounds = EvaGLA_JarmenKellEnemy
  End

  SideSounds
    Side = GLAStealthGeneral
    Sounds = EvaGLA_JarmenKellEnemy
  End
End

;=============================================================== EnemyColonelBurtonDetected
EvaEvent EnemyColonelBurtonDetected
  TimeBetweenChecksMS = 30000   ; 30 seconds
  ExpirationTimeMS  = 5000      ; 5 seconds
   ; American XO
  SideSounds
    Side = America
    Sounds = EvaUSA_ColonelBurtonEnemy
  End

  SideSounds
    Side = AmericaSuperWeaponGeneral
    Sounds = EvaUSA_ColonelBurtonEnemy
  End

  SideSounds
    Side = AmericaLaserGeneral
    Sounds = EvaUSA_ColonelBurtonEnemy
  End

  SideSounds
    Side = AmericaAirForceGeneral
    Sounds = EvaUSA_ColonelBurtonEnemy
  End

  ; Chinese XO
  SideSounds
    Side = China
    Sounds = EvaChina_ColonelBurtonEnemy
  End
  
  SideSounds
    Side = ChinaTankGeneral
    Sounds = EvaChina_ColonelBurtonEnemy
  End
  
  SideSounds
    Side = ChinaInfantryGeneral
    Sounds = EvaChina_ColonelBurtonEnemy
  End
  
  SideSounds
    Side = ChinaNukeGeneral
    Sounds = EvaChina_ColonelBurtonEnemy
  End
  
  SideSounds
    Side = Boss
    Sounds = EvaChina_ColonelBurtonEnemy
  End
  
  ; GLA XO
  SideSounds
    Side = GLA
    Sounds = EvaGLA_ColonelBurtonEnemy
  End
  
  SideSounds
    Side = GLAToxinGeneral
    Sounds = EvaGLA_ColonelBurtonEnemy
  End

  SideSounds
    Side = GLADemolitionGeneral
    Sounds = EvaGLA_ColonelBurtonEnemy
  End

  SideSounds
    Side = GLAStealthGeneral
    Sounds = EvaGLA_ColonelBurtonEnemy
  End
End

;=============================================================== OwnBlackLotusDetected
EvaEvent OwnBlackLotusDetected
  TimeBetweenChecksMS = 30000   ; 30 seconds
  ExpirationTimeMS  = 5000      ; 5 seconds
  ; American XO
  SideSounds
    Side = America
    Sounds = EvaUSA_BlackLotusOurs
  End

  SideSounds
    Side = AmericaSuperWeaponGeneral
    Sounds = EvaUSA_BlackLotusOurs
  End

  SideSounds
    Side = AmericaLaserGeneral
    Sounds = EvaUSA_BlackLotusOurs
  End

  SideSounds
    Side = AmericaAirForceGeneral
    Sounds = EvaUSA_BlackLotusOurs
  End

  ; Chinese XO
  SideSounds
    Side = China
    Sounds = EvaChina_BlackLotusOurs
  End
  
  SideSounds
    Side = ChinaTankGeneral
    Sounds = EvaChina_BlackLotusOurs
  End
  
  SideSounds
    Side = ChinaInfantryGeneral
    Sounds = EvaChina_BlackLotusOurs
  End
  
  SideSounds
    Side = ChinaNukeGeneral
    Sounds = EvaChina_BlackLotusOurs
  End
  
  SideSounds
    Side = Boss
    Sounds = EvaChina_BlackLotusOurs
  End
  
  ; GLA XO
  SideSounds
    Side = GLA
    Sounds = EvaGLA_BlackLotusOurs
  End
  
  SideSounds
    Side = GLAToxinGeneral
    Sounds = EvaGLA_BlackLotusOurs
  End

  SideSounds
    Side = GLADemolitionGeneral
    Sounds = EvaGLA_BlackLotusOurs
  End

  SideSounds
    Side = GLAStealthGeneral
    Sounds = EvaGLA_BlackLotusOurs
  End
End

;=============================================================== OwnJarmenKellDetected
EvaEvent OwnJarmenKellDetected
  TimeBetweenChecksMS = 30000   ; 30 seconds
  ExpirationTimeMS  = 5000      ; 5 seconds
    ; American XO
  SideSounds
    Side = America
    Sounds = EvaUSA_JarmenKellOurs
  End

  SideSounds
    Side = AmericaSuperWeaponGeneral
    Sounds = EvaUSA_JarmenKellOurs
  End

  SideSounds
    Side = AmericaLaserGeneral
    Sounds = EvaUSA_JarmenKellOurs
  End

  SideSounds
    Side = AmericaAirForceGeneral
    Sounds = EvaUSA_JarmenKellOurs
  End

  ; Chinese XO
  SideSounds
    Side = China
    Sounds = EvaChina_JarmenKellOurs
  End
  
  SideSounds
    Side = ChinaTankGeneral
    Sounds = EvaChina_JarmenKellOurs
  End
  
  SideSounds
    Side = ChinaInfantryGeneral
    Sounds = EvaChina_JarmenKellOurs
  End
  
  SideSounds
    Side = ChinaNukeGeneral
    Sounds = EvaChina_JarmenKellOurs
  End
  
  SideSounds
    Side = Boss
    Sounds = EvaChina_JarmenKellOurs
  End
  
  ; GLA XO
  SideSounds
    Side = GLA
    Sounds = EvaGLA_JarmenKellOurs
  End
  
  SideSounds
    Side = GLAToxinGeneral
    Sounds = EvaGLA_JarmenKellOurs
  End

  SideSounds
    Side = GLADemolitionGeneral
    Sounds = EvaGLA_JarmenKellOurs
  End

  SideSounds
    Side = GLAStealthGeneral
    Sounds = EvaGLA_JarmenKellOurs
  End
End

;=============================================================== OwnColonelBurtonDetected
EvaEvent OwnColonelBurtonDetected
  TimeBetweenChecksMS = 30000   ; 30 seconds
  ExpirationTimeMS  = 5000      ; 5 seconds
    ; American XO
  SideSounds
    Side = America
    Sounds = EvaUSA_ColonelBurtonOurs
  End

  SideSounds
    Side = AmericaSuperWeaponGeneral
    Sounds = EvaUSA_ColonelBurtonOurs
  End

  SideSounds
    Side = AmericaLaserGeneral
    Sounds = EvaUSA_ColonelBurtonOurs
  End

  SideSounds
    Side = AmericaAirForceGeneral
    Sounds = EvaUSA_ColonelBurtonOurs
  End

  ; Chinese XO
  SideSounds
    Side = China
    Sounds = EvaChina_ColonelBurtonOurs
  End
  
  SideSounds
    Side = ChinaTankGeneral
    Sounds = EvaChina_ColonelBurtonOurs
  End
  
  SideSounds
    Side = ChinaInfantryGeneral
    Sounds = EvaChina_ColonelBurtonOurs
  End
  
  SideSounds
    Side = ChinaNukeGeneral
    Sounds = EvaChina_ColonelBurtonOurs
  End
  
  SideSounds
    Side = Boss
    Sounds = EvaChina_ColonelBurtonOurs
  End
  
  ; GLA XO
  SideSounds
    Side = GLA
    Sounds = EvaGLA_ColonelBurtonOurs
  End
  
  SideSounds
    Side = GLAToxinGeneral
    Sounds = EvaGLA_ColonelBurtonOurs
  End

  SideSounds
    Side = GLADemolitionGeneral
    Sounds = EvaGLA_ColonelBurtonOurs
  End

  SideSounds
    Side = GLAStealthGeneral
    Sounds = EvaGLA_ColonelBurtonOurs
  End
End

;===================================================================== UnitLost
EvaEvent UnitLost
  Priority = 1
  TimeBetweenChecksMS = 15000   ; 15 seconds
  ExpirationTimeMS  = 5000      ; 5 seconds
  
  ; American XO
  SideSounds
    Side = America
    Sounds = EvaUSA_UnitLost
  End

  SideSounds
    Side = AmericaSuperWeaponGeneral
    Sounds = EvaUSA_UnitLost
  End

  SideSounds
    Side = AmericaLaserGeneral
    Sounds = EvaUSA_UnitLost
  End

  SideSounds
    Side = AmericaAirForceGeneral
    Sounds = EvaUSA_UnitLost
  End

  ; Chinese XO
  SideSounds
    Side = China
    Sounds = EvaChina_UnitLost
  End
  
  SideSounds
    Side = ChinaTankGeneral
    Sounds = EvaChina_UnitLost
  End
  
  SideSounds
    Side = ChinaInfantryGeneral
    Sounds = EvaChina_UnitLost
  End
  
  SideSounds
    Side = ChinaNukeGeneral
    Sounds = EvaChina_UnitLost
  End
  
  SideSounds
    Side = Boss
    Sounds = EvaChina_UnitLost
  End
  
  ; GLA XO
  SideSounds
    Side = GLA
    Sounds = EvaGLA_UnitLost
  End
  
  SideSounds
    Side = GLAToxinGeneral
    Sounds = EvaGLA_UnitLost
  End

  SideSounds
    Side = GLADemolitionGeneral
    Sounds = EvaGLA_UnitLost
  End

  SideSounds
    Side = GLAStealthGeneral
    Sounds = EvaGLA_UnitLost
  End
End

;=============================================================== GeneralLevelUp
EvaEvent GeneralLevelUp
  Priority = 4
  TimeBetweenChecksMS = 1000   
  ExpirationTimeMS  = 1000      
  
  ; American XO
  SideSounds
    Side = America
    Sounds = EvaUSA_GeneralLevelUp
  End

  SideSounds
    Side = AmericaSuperWeaponGeneral
    Sounds = EvaUSA_GeneralLevelUp
  End

  SideSounds
    Side = AmericaLaserGeneral
    Sounds = EvaUSA_GeneralLevelUp
  End

  SideSounds
    Side = AmericaAirForceGeneral
    Sounds = EvaUSA_GeneralLevelUp
  End

  ; Chinese XO
  SideSounds
    Side = China
    Sounds = EvaChina_GeneralLevelUp
  End
  
  SideSounds
    Side = ChinaTankGeneral
    Sounds = EvaChina_GeneralLevelUp
  End
  
  SideSounds
    Side = ChinaInfantryGeneral
    Sounds = EvaChina_GeneralLevelUp
  End
  
  SideSounds
    Side = ChinaNukeGeneral
    Sounds = EvaChina_GeneralLevelUp
  End
  
  SideSounds
    Side = Boss
    Sounds = EvaChina_GeneralLevelUp
  End
  
  ; GLA XO
  SideSounds
    Side = GLA
    Sounds = EvaGLA_GeneralLevelUp
  End
  
  SideSounds
    Side = GLAToxinGeneral
    Sounds = EvaGLA_GeneralLevelUp
  End

  SideSounds
    Side = GLADemolitionGeneral
    Sounds = EvaGLA_GeneralLevelUp
  End

  SideSounds
    Side = GLAStealthGeneral
    Sounds = EvaGLA_GeneralLevelUp
  End
End

;================================================================ VehicleStolen
EvaEvent VehicleStolen
  Priority = 4
  TimeBetweenChecksMS = 5000   
  ExpirationTimeMS  = 5000      
  
  ; American XO
  SideSounds
    Side = America
    Sounds = EvaUSA_VehicleStolen
  End

  SideSounds
    Side = AmericaSuperWeaponGeneral
    Sounds = EvaUSA_VehicleStolen
  End

  SideSounds
    Side = AmericaLaserGeneral
    Sounds = EvaUSA_VehicleStolen
  End

  SideSounds
    Side = AmericaAirForceGeneral
    Sounds = EvaUSA_VehicleStolen
  End

  ; Chinese XO
  SideSounds
    Side = China
    Sounds = EvaChina_VehicleStolen
  End
  
  SideSounds
    Side = ChinaTankGeneral
    Sounds = EvaChina_VehicleStolen
  End
  
  SideSounds
    Side = ChinaInfantryGeneral
    Sounds = EvaChina_VehicleStolen
  End
  
  SideSounds
    Side = ChinaNukeGeneral
    Sounds = EvaChina_VehicleStolen
  End
  
  SideSounds
    Side = Boss
    Sounds = EvaChina_VehicleStolen
  End
  
  ; GLA XO
  SideSounds
    Side = GLA
    Sounds = EvaGLA_VehicleStolen
  End
  
  SideSounds
    Side = GLAToxinGeneral
    Sounds = EvaGLA_VehicleStolen
  End

  SideSounds
    Side = GLADemolitionGeneral
    Sounds = EvaGLA_VehicleStolen
  End

  SideSounds
    Side = GLAStealthGeneral
    Sounds = EvaGLA_VehicleStolen
  End
End

;=============================================================== BuildingStolen
EvaEvent BuildingStolen
  Priority = 4
  TimeBetweenChecksMS = 0
  ExpirationTimeMS  = 5000      
  
  ; American XO
  SideSounds
    Side = America
    Sounds = RangerVoiceBuildingStolen
  End

  SideSounds
    Side = AmericaSuperWeaponGeneral
    Sounds = RangerVoiceBuildingStolen
  End

  SideSounds
    Side = AmericaLaserGeneral
    Sounds = RangerVoiceBuildingStolen
  End

  SideSounds
    Side = AmericaAirForceGeneral
    Sounds = RangerVoiceBuildingStolen
  End

  ; Chinese XO
  SideSounds
    Side = China
    Sounds = RedGuardVoiceBuildingStolen
  End
  
  SideSounds
    Side = ChinaTankGeneral
    Sounds = RedGuardVoiceBuildingStolen
  End
  
  SideSounds
    Side = ChinaInfantryGeneral
    Sounds = RedGuardVoiceBuildingStolen
  End
  
  SideSounds
    Side = ChinaNukeGeneral
    Sounds = RedGuardVoiceBuildingStolen
  End
  
  SideSounds
    Side = Boss
    Sounds = RangerVoiceBuildingStolen
  End
  
  ; GLA XO
  SideSounds
    Side = GLA
    Sounds = RebelVoiceBuildingStolen
  End
  
  SideSounds
    Side = GLAToxinGeneral
    Sounds = RebelVoiceBuildingStolen
  End

  SideSounds
    Side = GLADemolitionGeneral
    Sounds = RebelVoiceBuildingStolen
  End

  SideSounds
    Side = GLAStealthGeneral
    Sounds = RebelVoiceBuildingStolen
  End
End

;=============================================================== BuildingBeingStolen
EvaEvent BuildingBeingStolen
  Priority = 4
  TimeBetweenChecksMS = 0
  ExpirationTimeMS  = 5000      
  
  ; American XO
  SideSounds
    Side = America
    Sounds = EvaUSA_BuildingBeingCaptured
  End

  SideSounds
    Side = AmericaSuperWeaponGeneral
    Sounds = EvaUSA_BuildingBeingCaptured
  End

  SideSounds
    Side = AmericaLaserGeneral
    Sounds = EvaUSA_BuildingBeingCaptured
  End

  SideSounds
    Side = AmericaAirForceGeneral
    Sounds = EvaUSA_BuildingBeingCaptured
  End

  ; Chinese XO
  SideSounds
    Side = China
    Sounds = EvaChina_BuildingBeingCaptured
  End
  
  SideSounds
    Side = ChinaTankGeneral
    Sounds = EvaChina_BuildingBeingCaptured
  End
  
  SideSounds
    Side = ChinaInfantryGeneral
    Sounds = EvaChina_BuildingBeingCaptured
  End
  
  SideSounds
    Side = ChinaNukeGeneral
    Sounds = EvaChina_BuildingBeingCaptured
  End
  
  SideSounds
    Side = Boss
    Sounds = EvaChina_BuildingBeingCaptured
  End
  
  ; GLA XO
  SideSounds
    Side = GLA
    Sounds = EvaGLA_BuildingBeingCaptured
  End
  
  SideSounds
    Side = GLAToxinGeneral
    Sounds = EvaGLA_BuildingBeingCaptured
  End

  SideSounds
    Side = GLADemolitionGeneral
    Sounds = EvaGLA_BuildingBeingCaptured
  End

  SideSounds
    Side = GLAStealthGeneral
    Sounds = EvaGLA_BuildingBeingCaptured
  End
End

;=============================================================== BuildingSabotaged
EvaEvent BuildingSabotaged
  Priority = 4
  TimeBetweenChecksMS = 0   ; 
  ExpirationTimeMS  = 5000      
  
  ; American XO
  SideSounds
    Side = America
    Sounds = Cin_BaseAlarm RangerVoiceBaseAttack
  End

  SideSounds
    Side = AmericaSuperWeaponGeneral
    Sounds = Cin_BaseAlarm RangerVoiceBaseAttack
  End

  SideSounds
    Side = AmericaLaserGeneral
    Sounds = Cin_BaseAlarm RangerVoiceBaseAttack
  End

  SideSounds
    Side = AmericaAirForceGeneral
    Sounds = Cin_BaseAlarm RangerVoiceBaseAttack
  End

  ; Chinese XO
  SideSounds
    Side = China
    Sounds = Cin_BaseAlarm RedGuardVoiceBaseAttack
  End
  
  SideSounds
    Side = ChinaTankGeneral
    Sounds = Cin_BaseAlarm RedGuardVoiceBaseAttack
  End
  
  SideSounds
    Side = ChinaInfantryGeneral
    Sounds = Cin_BaseAlarm RedGuardVoiceBaseAttack
  End
  
  SideSounds
    Side = ChinaNukeGeneral
    Sounds = Cin_BaseAlarm RedGuardVoiceBaseAttack
  End
  
  SideSounds
    Side = Boss
    Sounds = Cin_BaseAlarm RedGuardVoiceBaseAttack
  End
  
  ; GLA XO
  SideSounds
    Side = GLA
    Sounds = Cin_BaseAlarm RebelVoiceBaseAttack
  End
  
  SideSounds
    Side = GLAToxinGeneral
    Sounds = Cin_BaseAlarm RebelVoiceBaseAttack
  End

  SideSounds
    Side = GLADemolitionGeneral
    Sounds = Cin_BaseAlarm RebelVoiceBaseAttack
  End

  SideSounds
    Side = GLAStealthGeneral
    Sounds = Cin_BaseAlarm RebelVoiceBaseAttack
  End
End

;=================================================================== CashStolen
EvaEvent CashStolen
  Priority = 4
  TimeBetweenChecksMS = 5000   
  ExpirationTimeMS  = 5000      
  
  ; American XO
  SideSounds
    Side = America
    Sounds = EvaUSA_CashStolen
  End

  SideSounds
    Side = AmericaSuperWeaponGeneral
    Sounds = EvaUSA_CashStolen
  End

  SideSounds
    Side = AmericaLaserGeneral
    Sounds = EvaUSA_CashStolen
  End

  SideSounds
    Side = AmericaAirForceGeneral
    Sounds = EvaUSA_CashStolen
  End

  ; Chinese XO
  SideSounds
    Side = China
    Sounds = EvaChina_CashStolen
  End
  
  SideSounds
    Side = ChinaTankGeneral
    Sounds = EvaChina_CashStolen
  End
  
  SideSounds
    Side = ChinaInfantryGeneral
    Sounds = EvaChina_CashStolen
  End
  
  SideSounds
    Side = ChinaNukeGeneral
    Sounds = EvaChina_CashStolen
  End
  
  SideSounds
    Side = Boss
    Sounds = EvaChina_CashStolen
  End
  
  ; GLA XO
  SideSounds
    Side = GLA
    Sounds = EvaGLA_CashStolen
  End
  
  SideSounds
    Side = GLAToxinGeneral
    Sounds = EvaGLA_CashStolen
  End

  SideSounds
    Side = GLADemolitionGeneral
    Sounds = EvaGLA_CashStolen
  End

  SideSounds
    Side = GLAStealthGeneral
    Sounds = EvaGLA_CashStolen
  End
End

;============================================================== UpgradeComplete
EvaEvent UpgradeComplete
  Priority = 3
  TimeBetweenChecksMS = 500   
  ExpirationTimeMS  = 500      
  
  ; American XO
  SideSounds
    Side = America
    Sounds = EvaUSA_UpgradeComplete
  End

  SideSounds
    Side = AmericaSuperWeaponGeneral
    Sounds = EvaUSA_UpgradeComplete
  End

  SideSounds
    Side = AmericaLaserGeneral
    Sounds = EvaUSA_UpgradeComplete
  End

  SideSounds
    Side = AmericaAirForceGeneral
    Sounds = EvaUSA_UpgradeComplete
  End

  ; Chinese XO
  SideSounds
    Side = China
    Sounds = EvaChina_UpgradeComplete
  End
  
  SideSounds
    Side = ChinaTankGeneral
    Sounds = EvaChina_UpgradeComplete
  End
  
  SideSounds
    Side = ChinaInfantryGeneral
    Sounds = EvaChina_UpgradeComplete
  End
  
  SideSounds
    Side = ChinaNukeGeneral
    Sounds = EvaChina_UpgradeComplete
  End
  
  SideSounds
    Side = Boss
    Sounds = EvaChina_UpgradeComplete
  End
  
  ; GLA XO
  SideSounds
    Side = GLA
    Sounds = EvaGLA_UpgradeComplete
  End
  
  SideSounds
    Side = GLAToxinGeneral
    Sounds = EvaGLA_UpgradeComplete
  End

  SideSounds
    Side = GLADemolitionGeneral
    Sounds = EvaGLA_UpgradeComplete
  End

  SideSounds
    Side = GLAStealthGeneral
    Sounds = EvaGLA_UpgradeComplete
  End
End

;========================= Sneak Attack Enemy

EvaEvent SuperweaponLaunched_Enemy_Sneak_Attack
  Priority = 5
  TimeBetweenChecksMS = 30000   ; 30 seconds
  ExpirationTimeMS  = 5000      ; 5 seconds
  
  ; American XO
  SideSounds
    Side = America
    Sounds = EvaUSA_SneakAttackLaunched;SneakAttackUSA
  End

  SideSounds
    Side = AmericaSuperWeaponGeneral
    Sounds = EvaUSA_SneakAttackLaunched
  End

  SideSounds
    Side = AmericaLaserGeneral
    Sounds = EvaUSA_SneakAttackLaunched
  End

  SideSounds
    Side = AmericaAirForceGeneral
    Sounds = EvaUSA_SneakAttackLaunched;SneakAttackUSA
  End

  ; Chinese XO
  SideSounds
    Side = China
    Sounds = EvaChina_SneakAttackLaunched
  End
  
  SideSounds
    Side = ChinaTankGeneral
    Sounds = EvaChina_SneakAttackLaunched
 End
  
  SideSounds
    Side = ChinaInfantryGeneral
    Sounds = EvaChina_SneakAttackLaunched
  End
 
  SideSounds
    Side = ChinaNukeGeneral
    Sounds = EvaChina_SneakAttackLaunched
  End
  
  SideSounds
    Side = Boss
    Sounds = EvaChina_SneakAttackLaunched
  End
  
  ; GLA XO
  SideSounds
    Side = GLA
    Sounds = EvaGLA_SneakAttackLaunched
  End
  
  SideSounds
    Side = GLAToxinGeneral
    Sounds = EvaGLA_SneakAttackLaunched
  End

  SideSounds
    Side = GLADemolitionGeneral
    Sounds = EvaGLA_SneakAttackLaunched
  End

 SideSounds
    Side = GLAStealthGeneral
    Sounds = EvaGLA_SneakAttackLaunched
  End
End


;========================= GPS Scrambler

EvaEvent SuperweaponLaunched_Enemy_GPS_Scrambler
  Priority = 5
  TimeBetweenChecksMS = 30000   ; 30 seconds
  ExpirationTimeMS  = 5000      ; 5 seconds
  
  ; American XO
  SideSounds
    Side = America
    Sounds = EvaUSA_GPSScramblerLaunched
  End

  SideSounds
    Side = AmericaSuperWeaponGeneral
    Sounds = EvaUSA_GPSScramblerLaunched
  End

  SideSounds
    Side = AmericaLaserGeneral
    Sounds = EvaUSA_GPSScramblerLaunched
  End

  SideSounds
    Side = AmericaAirForceGeneral
    Sounds = EvaUSA_GPSScramblerLaunched
  End

  ; Chinese XO
  SideSounds
    Side = China
    Sounds = EvaChina_GPSScramblerLaunched
  End
  
  SideSounds
    Side = ChinaTankGeneral
    Sounds = EvaChina_GPSScramblerLaunched
  End
  
  SideSounds
    Side = ChinaInfantryGeneral
    Sounds = EvaChina_GPSScramblerLaunched
  End
  
  SideSounds
    Side = ChinaNukeGeneral
    Sounds = EvaChina_GPSScramblerLaunched
  End
  
  SideSounds
    Side = Boss
    Sounds = EvaChina_GPSScramblerLaunched
  End
  
  ; GLA XO
  SideSounds
    Side = GLA
    Sounds = EvaGLA_GPSScramblerLaunched
  End
  
  SideSounds
    Side = GLAToxinGeneral
    Sounds = EvaGLA_GPSScramblerLaunched
  End

  SideSounds
    Side = GLADemolitionGeneral
    Sounds = EvaGLA_GPSScramblerLaunched
  End

  SideSounds
    Side = GLAStealthGeneral
    Sounds = EvaGLA_GPSScramblerLaunched
  End
End




