Return of the Dawn 2.7 (Christmas Beta Edition) (c) 2007 by Reaperrr

1. Introduction
Return of the Dawn is a C&C2 Tiberian Sun to C&C Tiberian Dawn Total Conversion. It brings all the stuff from the original C&C to Tiberian Sun, but in better quality, with both completely new and improved graphics. Also, it brings you TDs exceptional gameplay balance, which made it one of the most popular multiplayer games of its time.

This is the Christmas Beta Edition of RotD. I called it 2.7 since it misses some key features that RotD 3.0 will have, to prevent that versions get mixed up. RotD 3.0 will feature some further tweaks and, most important, some new, currently undisclosed features, which aim to make this mod even more enjoyable. This beta is meant to be an appetizer & gap filler until 3.0 is ready :)


2. Disclaimer
I can not be held responsible in any way for any damage caused or related to this mod.
Use it at your own risk.
There shouldn't happen anything, but you never know...


3. Requirements
In order to play this mod you must have Tiberian Sun installed, and updated it to any 2.0x version. You can reach that by either installing Firestorm or the latest patch (patch 2.03), which can be found on many C&C websites. 
If you have installed TS from The First Decade, you already have the required version of the game.
I don't know what exactly the system requirements are, since my PC is rather high-end; but I think in order to have fluent gameplay, you should have at least 64MB RAM, and a 500 Mhz or faster CPU. On medium/high details, the requirements are probably higher.
Don't wonder about the Nuke explosion causing a big FPS-decrease, it even does so on my comp (C2D @ 2,0 Ghz, 2 GB DDR2-667 RAM, Geforce 7900 GTO).

Although I enabled all resolutions available in TS, I recommend playing at 800x600 or 1024x768 at best, because on higher resolutions the infantry will be too small.


4. Getting started
Return of the Dawn was the first mod for Tiberian Sun to use an 'expansion form'. This means, it works similar to Yuri's Revenge for RA2. It requires the original TS files, but unlike other mods, it does not require any file-renaming/moving or whatever. To install it, all you need to do is to put the files from the zip into the TS directory, then start the game with the 'Dawn.exe'.
To uninstall, simply remove the files.
That should be:

Dawn.exe
tfd_ts203modfix.exe
LangRotD.dll
DWN.INI
rotdxp02.mix
rotdxp03.mix
rotdxp04.mix
themes.mix
ROTDCD01.mix
ROTDCD02.mix
mapr01.mix
videos01.mix
ROTD_README.txt
ROTD_CHANGELOG.txt
ROTD_INSTALLATION.txt (this file)

NOTE: Due to different filenames, the mod does NOT affect nor gets affected by original TS, Firestorm or any other mods.


5. Problems & Bugs
Although several months were spent on testing and bugfixing, there are still some issues remaining. Some of them can not be fixed easily, some not at all.

This is a list of problems/bugs that can hardly or not at all be fixed:

-On some maps, there might be small errors due to the new terrain.
-nukes kill every target that gets hit directly, except very strong buildings. However, because of this we gave it a very long loading time.
-the nuclear explosion causes lag, even on the fastest machines!
-in some very rare cases, vehicles can get stuck in front of the airfield.
-transport helicopters can transport 1 vehicle as well. Also, if you order them to land they automatically drop their passengers/vehicle. 
NOTE: Passengers can be paradropped by 'attacking' an enemy unit/building or force-fire on the ground.


Also under some circumstances, you might encounter an internal error or the mouse might not work. If you've got WinXP, try different compatibility modes.
In some other cases, it worked better without any compatibility mode. Just try out yourself.

6. For any questions, go to PPM (www.ppmsite.com), we've got our forums there.


7. Credits
First, I want to thank Jokeman for doing the buildings, the loading screens, the in-game sidebar and the winter terrain. Without him, this wouldn't have been possible.

Also, thanks to Chriz for his voxels, which improved the visual quality of the mod.

Thanx also to Nyerguds, for the chainlink fence, the new EVA sounds, the exe icon, providing detailed informations on the original TD and several other stuff.

Also thanks to Major_Gilbear for improving the MLRS & SSM voxels that were used before v2.6.

Special thanks also to Banshee, for hosting the mod and the forums, plus for making SHP Builder, and his work on the other OS Tools.

Big thanx also to all the beta testers:
ackron the mighty
Alkovroxjoosox
ApolloTD
Carnotaurus
coflame
Den Leiw
DJFreestyler
Fremen5
GeckoYamori
mavrick
Natus
Nyerguds
Redfox McBeth
Sk8erkid
Speeder
subXaero
TerroR
The DvD
ToolboxMafia
TSHyper

And also thanx to all who mirror the mod, and of course everybody who downloads and plays it.
Thx a lot!

Now it's time to Rock 'n' Roll! :)



Command & Conquer and Tiberian Sun are (c) copyright & (tm) trademarks of Electronic Arts in the US and/or other countries. All rights reserved etc.