Return of the Dawn 2.7 (Christmas Multiplayer Beta)
CHANGELOG (changes since RotD 2.6.1)

MAP FIXES
-RotD: Temple of Sarajevo disabled due to some problems with this map.
-SAM Sites on RotD: No Mans Land are now working.

VISUAL FIXES & IMPROVEMENTS
-the upper part of higher buildings often got overlapped by units or buildings positioned above ("behind") them. While this cannot be fixed entirely due to TS' engine, these glitches should at least appear less often now.
-new Guard Tower graphics made by ReFlex.
-new Gun Turret graphics by Daz.
-new Orca voxel originally by WeeRaby2k, modified for RotD by me.
-Repair Bay uses a more fluent buildup anim now.
-SAM site now uses the same turret as in C&C1/RA1.
-Some graphical glitches with the SAM Site were fixed.
-SAM site missile explosion was missing. This has been fixed.
-SAM site firing offset tweaked.
-Gun Turret firing offset tweaked.
-image positioning of the Adv. Guard Tower tweaked.
-Position of smoke and sparks for damaged Hand of Nod was corrected.
-Refinery, Radar and GDI Adv. Com. Center graphics slightly improved.
-GDI apc and GDI rocket launcher icons are now GDI-colored.
-Temple of Nod, Ion Cannon, Mammoth Tank, Flame Tank and Orca have new icons.
-Nod helipad, Nod apc and Nod rocket launcher have their own icons now.
-Nod Artillery scaled down to bring its size in line with other Nod units.
-size of GDI humvee slightly increased.
-Nod-colored version of the Rocket launcher was added.
-improved Transport helicopter voxel.
-new Apache attack heli voxel.
-new improved animation palette, which makes the explosions look a bit better.
-some new/resized explosions.
-now uses the flame anims from TD for burning trees & buildings.
-Flame Tank now uses the old TD flame-anim.
-TD smoke anim after flames have died added.
-position and some small errors in the buildup anim of the tiberium silo fixed.
-Adv. Guard Tower buildup anim now has a shadow and some fixed colors.
-Refinery buildup anim was fixed, it no longer includes the harvester in the anim and has a shadow now.
-tweaked Obelisks' laser draw effect, which looks "fatter" now.
-Obelisk graphics mirrored, it faces the same direction as in TD now.
-Obelisk buildup animation now has a shadow.
-Hand of Nod buildup anim now has a shadow.
-the burn death animation is now TD-style.
-The explosion animations for debris are now from TD.
-Health bars for all units now have a TD-style look.
-Selection brackets slightly adjusted.
-the in-game "Options" button and money count now use the same texture style as the sidebar menu.
-TD-style sidebar buttons for Sell, Repair, Power & Waypoint modes.
-The TS font was replaced with TD font.
-buttons and sliders are now TD-style.


SOUND
-2 new EVA sounds for "building online" & "building offline".
-The 7 previously missing death screams from C&C are used now.
-New sounds for credits up and credits down.
-Priority of the firing sounds for heavy missiles (adv. guardtower, mammoth, rocket launcher) increased, so that these sounds shouldn't be ignored by the game that often.
-Nod Gun Turret no longer has voice reports.
-Gun Turret now uses the same firing sound as in C&C1.
-One previously unused voice comment for attack commands (a variant of "Acknowledged") gets used now.
-Some explosions have different sounds now.
-Engineer no longer uses the TS voice.
-new sound for clicking buttons.
-The civilian trucks no longer use a few TS voice reports.
-New sounds from TD for option window opening and when using commands like Scatter.


CODE FIXES
-Nuke explosion causes flames again. It just looks too cool with the old TD flames...
-fixed visceroid code, now both the small and large visc have a lower guard radius, lower speed and TD-style chem spray on all maps.
-SAM Site health reduced from 900 to 720.
-SAM Site & Adv. Guard Tower Anti-Air missile behaviour fixed.
-Delay between 1st and 2nd shot of the mammoth tank increased.
-Increased reload delay between shots for flame tank by 30%.
-Rocket Launcher (MLRS) is now available to Nod as well.
-Adv. Guard Tower now ONLY requires a comm center to be built, and no barracks.
-Repair Bay no longer requires a weap. factory/airfield to be built, only a powerplant.
-Flame Tank fire two separate flames instead of one double-flame.
-Flame Tank fire-range slightly decreased. As compensation, area effect was increased.
-Nod Light Tank rate of fire changed back to original TD value (60 frames delay instead of 55).
-GDI Guard Tower firepower changed back to original TD value (25 instead of 30).
-Flamethrower units and Chem units are no longer immune against friendly fire of the same type.


