

-- overrides of the defaults
s_personality.start_attack_time = 13*60
s_personality.start_attack_time_variance = 4*60
s_personality.military_strength_modifier = 0.9
s_personality.default_attack_percentage = 0.15
s_personality.attack_percentage_increment_per_minute = 0.01
s_personality.advance_percentage = 1.10
s_personality.max_attack_percentage = 0.70
s_personality.fallback_chance = 0.25
s_personality.retreat_chance = 0.25
s_personality.min_military_value_start = 40
s_personality.min_military_value_increment_per_minute = 2
s_personality.glue_military_percentage = -1.5

s_personality.ability_avoidance_percentage = 0.05
s_personality.demand_variance = 0.80

s_personality.max_engineers = 2
s_personality.max_engineers_with_teammates = 2

s_personality.defensiveness = 0.4
s_personality.vp_aggressiveness = 0.3
s_personality.max_secured_pts = 7
s_personality.default_percentage_to_capture = 0.25
s_personality.max_percentage_to_capture = 0.65
s_personality.max_percentage_vp_wanted = 0.65
s_personality.vp_ticker_warning_level = 125
s_personality.capture_percentage_growth_start_time = 2*60
s_personality.capture_percentage_growth_per_min = 0.015

s_personality.tankmove_tactic_enabled = false

s_personality.use_military_strength_percentage_cap = true
s_personality.military_strength_percentage_cap = 1.1

s_personality.max_num_capturers = 3

s_personality.purchase_delay_pace = 10 -- 5 times slower purchasing

-- slow down upgrading squads
-- could wait on condition debug.debug
