model =
{
	"..\\..\\Common\\CompleteMotionTree.abp",
	"..\\..\\Common\\CommonMeshes.abp",

	"CommonItems.abp",

	"Engineer\\Engineer",
	"Weapons\\Flamethrower",
}

simvis_attributes =
{
	model_scale = 1.0,
	SingleBoneSkinningDistance = 0, -- engineer's backpack stretches in single bone mode
}
