               *MOD IS BALANCED FOR ALLIED AIRBORNE COMMANDER VS AXIS TERROR DOCTRINE AND VICE-VERSA*
     
For Allies:

-Allied paratroopers are a bit more resistant
-Half Assault Teams and Assault Teams are a bit more expensive
-Increased by a small amount the resistance of the Half Assault and Assault teams
-Increased production time of the Half Assault Team
-Allied Half-Assault teams can no longer be suppressed by enemy fire
-The creation time for the Allied Smg Fire-Team halved
-Sniper is cheaper
-Bombing Run is more dangerous for the Tiger
-Made Allied Bombing Run and Strafing Run cheaper
-Lowered recharge time for the Allied Strafing Run
-Pershing tank's penetration vs Panther and Tiger tanks decreased
---------------- range now equals Tiger's
---------------- overall penetration lowered a bit
---------------- cost increased a bit
-Decreased Pershing's overall accuracy
-Pershing's accuracy vs infantry decreased even more
-Allied At gun can now be upgraded once(for 150 Mp)! If it's crew dies the At will not be upgraded anymore!(Beware, for once upgraded, the At will fire at a 150 angle degree in the direction it is facing!)
-Allied At gun produced from forward base or Motor Pool takes less time to produce and is slightly more cheaper
-AP shells ability for the Allied AT gun is cheaper, lasts longer and recharges a bit faster
-Increased the damage done by the Allies' M1 Bazooka
-Allied Mg-nest is more resistant to enemy fire and is more efficient overall
-Changed the cost for the building of the Allied Mg-Nest(added 10 ammo cost and twenty less mp cost)

For Axis:

-Panther Tank is a bit more resistant
-Tiger Tank is more resistant
-Tiger's accuracy increased 
-Tiger Ace is slightly more resistant than the Tiger
---------- gives more experience when it is destroyed
-Panzer 4 tank is a bit more resistant
-Tiger\Tiger Ace, Panther, Panzer 4, Stuh42's damage increased
-Panzer4,Stug4,Stuh42 are slightly more cheaper
-Kriegsturmtrupp squads are a bit more cheaper
-Fallschirmjager squads are cheaper
----------------------- can now be supressed and pinned
-Sniper is cheaper and can last longer in combat
-The time needed to create Axis Militar-Polizei increased
-Panzershreck weapon's damage increased
-Lowered a bit the max range of the Axis Panzerschreck
-Increased a bit the manpower cost required for the construction of the Axis Bunker
-Lowered the ammo cost required for researching the Skirmish,Assault and Battle phases for the Axis
-"Walking Stuka" upgrade for the Halftrack is cheaper
-Veterancy upgrades for soldiers now also affect: Fallschirmjagers, Sturmpioniere, Zugfuhrer, Reserve grenadiers and Panzerjaggers
------------------- for support weapons now also affect: Grenaterwerfers, Leichtesmg42 and Schweresmg42 
------------------- for soldiers and support weapons cost more
------------------- level two and three for vehicles are cheaper

Other changes: 

-Nothing but the German 88Flak, 38Flak and Ostwind Flakpanzer can target and take down Allied P47 Thunderbolts now
-Removed the totally useless "Defensive smoke screen upgrade\ability" for the Sherman and Sherman Calliope and also removed the Upkeep upgrades from the Supply Yard because there is no need for them!
-Tweaked the grenade system for both sides and the Axis "Panzerfaust fire" ability requires escalation to Assault Phase now
-Lowered hitpoints of the Allied and Axis halftracks

