GameData = Inherit([[]])
GameData["weapon_bag"] = Reference([[bags\weapon_bag.lua]])
GameData["weapon_bag"]["accuracy"]["distant"] = 0.8999999762
GameData["weapon_bag"]["accuracy"]["long"] = 0.8999999762
GameData["weapon_bag"]["accuracy"]["medium"] = 0.8999999762
GameData["weapon_bag"]["accuracy"]["short"] = 0.8999999762
GameData["weapon_bag"]["ai_info"]["anti"]["aiclass_heavy_vehicle"] = 2
GameData["weapon_bag"]["ai_info"]["anti"]["aiclass_infantry"] = 9
GameData["weapon_bag"]["ai_info"]["anti"]["aiclass_light_vehicle"] = 5
GameData["weapon_bag"]["ai_info"]["anti"]["aiclass_structure"] = 12
GameData["weapon_bag"]["aim"]["post_firing_aim_time"] = 1.5
GameData["weapon_bag"]["aim"]["post_firing_cooldown_interval"] = 1
GameData["weapon_bag"]["aim"]["ready_aim_time"]["max"] = 1.5
GameData["weapon_bag"]["aim"]["ready_aim_time"]["min"] = 1.5
GameData["weapon_bag"]["anim_table"]["state_name"] = [[Crocodile_State]]
GameData["weapon_bag"]["anim_table"]["track_horizontal"] = [[75mm_Horiz]]
GameData["weapon_bag"]["anim_table"]["track_horizontal_speed"] = [[75mm_Horiz_Speed]]
GameData["weapon_bag"]["anim_table"]["track_vertical"] = [[75mm_Vertical]]
GameData["weapon_bag"]["area_effect"]["area_info"]["radius"] = 4
GameData["weapon_bag"]["area_effect"]["damage"]["distant"] = 0.25
GameData["weapon_bag"]["area_effect"]["damage"]["long"] = 0.25
GameData["weapon_bag"]["area_effect"]["damage"]["medium"] = 0.5
GameData["weapon_bag"]["area_effect"]["distance"]["distant"] = 4
GameData["weapon_bag"]["area_effect"]["distance"]["long"] = 4
GameData["weapon_bag"]["area_effect"]["distance"]["medium"] = 2
GameData["weapon_bag"]["area_effect"]["distance"]["short"] = 1
GameData["weapon_bag"]["area_effect"]["has_friendly_fire"] = false
GameData["weapon_bag"]["behaviour"]["artillery_force_obey_los"] = true 
GameData["weapon_bag"]["behaviour"]["attack_ground"] = true 
GameData["weapon_bag"]["behaviour"]["splash_damage"] = true 
GameData["weapon_bag"]["behaviour"]["splash_damage_amount"] = 1
GameData["weapon_bag"]["behaviour"]["splash_damage_radius"] = 3
GameData["weapon_bag"]["burst"]["can_burst"] = true 
GameData["weapon_bag"]["burst"]["duration"]["max"] = 6
GameData["weapon_bag"]["burst"]["duration"]["min"] = 4
GameData["weapon_bag"]["burst"]["incremental_target_table"]["search_radius"]["distant"] = 10
GameData["weapon_bag"]["burst"]["incremental_target_table"]["search_radius"]["long"] = 10
GameData["weapon_bag"]["burst"]["incremental_target_table"]["search_radius"]["medium"] = 8
GameData["weapon_bag"]["burst"]["incremental_target_table"]["search_radius"]["short"] = 6
GameData["weapon_bag"]["burst"]["rate_of_fire"]["max"] = 1
GameData["weapon_bag"]["burst"]["rate_of_fire"]["min"] = 1
GameData["weapon_bag"]["cooldown"]["duration"]["max"] = 2
GameData["weapon_bag"]["cooldown"]["duration"]["min"] = 1
GameData["weapon_bag"]["cooldown"]["duration_multiplier"]["distant"] = 1
GameData["weapon_bag"]["cooldown"]["duration_multiplier"]["long"] = 1
GameData["weapon_bag"]["cooldown"]["duration_multiplier"]["medium"] = 1
GameData["weapon_bag"]["cooldown"]["duration_multiplier"]["short"] = 1
GameData["weapon_bag"]["cover_table"]["tp_defcover"]["accuracy_multiplier"] = 0.75
GameData["weapon_bag"]["cover_table"]["tp_defcover"]["damage_multiplier"] = 0.75
GameData["weapon_bag"]["cover_table"]["tp_garrison_cover"]["accuracy_multiplier"] = 1.5
GameData["weapon_bag"]["cover_table"]["tp_garrison_cover"]["damage_multiplier"] = 1.5
GameData["weapon_bag"]["cover_table"]["tp_garrison_cover"]["penetration_multiplier"] = 1
GameData["weapon_bag"]["cover_table"]["tp_heavy"]["accuracy_multiplier"] = 1.5
GameData["weapon_bag"]["cover_table"]["tp_heavy"]["damage_multiplier"] = 1.5
GameData["weapon_bag"]["cover_table"]["tp_light"]["damage_multiplier"] = 1.25
GameData["weapon_bag"]["cover_table"]["tp_negative"]["accuracy_multiplier"] = 0.75
GameData["weapon_bag"]["cover_table"]["tp_negative"]["suppression_multiplier"] = 1.25
GameData["weapon_bag"]["cover_table"]["tp_open"]["accuracy_multiplier"] = 0.75
GameData["weapon_bag"]["cover_table"]["tp_open"]["damage_multiplier"] = 0.75
GameData["weapon_bag"]["cover_table"]["tp_water"]["accuracy_multiplier"] = 0.200000003
GameData["weapon_bag"]["cover_table"]["tp_water"]["damage_multiplier"] = 0.5
GameData["weapon_bag"]["cover_table"]["tp_z_bunker"]["suppression_multiplier"] = 0
GameData["weapon_bag"]["critical_table"]["tp_armour"]["critical_table_01"]["hit_01"]["critical_type"]["critical"] = [[critical\_no_critical.lua]]
GameData["weapon_bag"]["critical_table"]["tp_armour"]["critical_table_01"]["hit_01"]["weight"] = 100
GameData["weapon_bag"]["critical_table"]["tp_armour"]["critical_table_02"]["hit_01"]["critical_type"]["critical"] = [[critical\burn.lua]]
GameData["weapon_bag"]["critical_table"]["tp_armour"]["critical_table_02"]["hit_01"]["weight"] = 25
GameData["weapon_bag"]["critical_table"]["tp_armour"]["critical_table_02"]["hit_02"]["critical_type"]["critical"] = [[critical\_no_critical.lua]]
GameData["weapon_bag"]["critical_table"]["tp_armour"]["critical_table_02"]["hit_02"]["weight"] = 75
GameData["weapon_bag"]["critical_table"]["tp_armour"]["critical_table_03"]["hit_01"]["critical_type"]["critical"] = [[critical\burn.lua]]
GameData["weapon_bag"]["critical_table"]["tp_armour"]["critical_table_03"]["hit_01"]["weight"] = 50
GameData["weapon_bag"]["critical_table"]["tp_armour"]["critical_table_03"]["hit_02"]["critical_type"]["critical"] = [[critical\burn_death.lua]]
GameData["weapon_bag"]["critical_table"]["tp_armour"]["critical_table_03"]["hit_02"]["weight"] = 20
GameData["weapon_bag"]["critical_table"]["tp_armour"]["critical_table_03"]["hit_03"]["critical_type"]["critical"] = [[critical\vehicle_out_of_control_fast.lua]]
GameData["weapon_bag"]["critical_table"]["tp_armour"]["critical_table_03"]["hit_03"]["weight"] = 15
GameData["weapon_bag"]["critical_table"]["tp_armour"]["critical_table_03"]["hit_04"]["critical_type"]["critical"] = [[critical\vehicle_make_wreck.lua]]
GameData["weapon_bag"]["critical_table"]["tp_armour"]["critical_table_03"]["hit_04"]["weight"] = 15
GameData["weapon_bag"]["critical_table"]["tp_armour_rear"]["critical_table_01"]["hit_01"]["critical_type"]["critical"] = [[critical\vehicle_damage_engine.lua]]
GameData["weapon_bag"]["critical_table"]["tp_armour_rear"]["critical_table_01"]["hit_01"]["weight"] = 40
GameData["weapon_bag"]["critical_table"]["tp_armour_rear"]["critical_table_01"]["hit_02"]["critical_type"]["critical"] = [[critical\_no_critical.lua]]
GameData["weapon_bag"]["critical_table"]["tp_armour_rear"]["critical_table_01"]["hit_02"]["weight"] = 60
GameData["weapon_bag"]["critical_table"]["tp_armour_rear"]["critical_table_02"]["hit_01"]["critical_type"]["critical"] = [[critical\vehicle_damage_engine.lua]]
GameData["weapon_bag"]["critical_table"]["tp_armour_rear"]["critical_table_02"]["hit_01"]["weight"] = 40
GameData["weapon_bag"]["critical_table"]["tp_armour_rear"]["critical_table_02"]["hit_02"]["critical_type"]["critical"] = [[critical\_no_critical.lua]]
GameData["weapon_bag"]["critical_table"]["tp_armour_rear"]["critical_table_02"]["hit_02"]["weight"] = 60
GameData["weapon_bag"]["critical_table"]["tp_armour_rear"]["critical_table_03"]["hit_01"]["critical_type"]["critical"] = [[critical\vehicle_destroy_engine_rear.lua]]
GameData["weapon_bag"]["critical_table"]["tp_armour_rear"]["critical_table_03"]["hit_01"]["weight"] = 25
GameData["weapon_bag"]["critical_table"]["tp_armour_rear"]["critical_table_03"]["hit_02"]["critical_type"]["critical"] = [[critical\burn_death.lua]]
GameData["weapon_bag"]["critical_table"]["tp_armour_rear"]["critical_table_03"]["hit_02"]["weight"] = 25
GameData["weapon_bag"]["critical_table"]["tp_armour_rear"]["critical_table_03"]["hit_03"]["critical_type"]["critical"] = [[critical\vehicle_destroy.lua]]
GameData["weapon_bag"]["critical_table"]["tp_armour_rear"]["critical_table_03"]["hit_03"]["weight"] = 25
GameData["weapon_bag"]["critical_table"]["tp_armour_rear"]["critical_table_03"]["hit_04"]["critical_type"]["critical"] = [[critical\_no_critical.lua]]
GameData["weapon_bag"]["critical_table"]["tp_armour_rear"]["critical_table_03"]["hit_04"]["weight"] = 25
GameData["weapon_bag"]["critical_table"]["tp_building"]["critical_table_03"]["hit_02"]["critical_type"]["critical"] = [[critical\building_destroy.lua]]
GameData["weapon_bag"]["critical_table"]["tp_building"]["critical_table_03"]["hit_02"]["weight"] = 100
GameData["weapon_bag"]["critical_table"]["tp_building"]["critical_table_03"]["hit_03"]["critical_type"]["critical"] = [[critical\_no_critical.lua]]
GameData["weapon_bag"]["critical_table"]["tp_defenses"]["critical_table_03"]["hit_01"]["critical_type"]["critical"] = [[critical\building_destroy.lua]]
GameData["weapon_bag"]["critical_table"]["tp_defenses"]["critical_table_03"]["hit_01"]["weight"] = 100
GameData["weapon_bag"]["critical_table"]["tp_defenses"]["critical_table_03"]["hit_02"]["critical_type"]["critical"] = [[critical\_no_critical.lua]]
GameData["weapon_bag"]["critical_table"]["tp_flyer"]["critical_table_01"]["hit_01"]["critical_type"]["critical"] = [[critical\_no_critical.lua]]
GameData["weapon_bag"]["critical_table"]["tp_flyer"]["critical_table_01"]["hit_01"]["weight"] = 100
GameData["weapon_bag"]["critical_table"]["tp_flyer"]["critical_table_02"]["hit_01"]["critical_type"]["critical"] = [[critical\_no_critical.lua]]
GameData["weapon_bag"]["critical_table"]["tp_flyer"]["critical_table_02"]["hit_01"]["weight"] = 100
GameData["weapon_bag"]["critical_table"]["tp_flyer"]["critical_table_03"]["hit_01"]["critical_type"]["critical"] = [[critical\_no_critical.lua]]
GameData["weapon_bag"]["critical_table"]["tp_flyer"]["critical_table_03"]["hit_01"]["weight"] = 100
GameData["weapon_bag"]["critical_table"]["tp_goliath"]["critical_table_01"]["hit_01"]["critical_type"]["critical"] = [[critical\vehicle_damage_engine.lua]]
GameData["weapon_bag"]["critical_table"]["tp_goliath"]["critical_table_01"]["hit_01"]["weight"] = 35
GameData["weapon_bag"]["critical_table"]["tp_goliath"]["critical_table_01"]["hit_02"]["critical_type"]["critical"] = [[critical\_no_critical.lua]]
GameData["weapon_bag"]["critical_table"]["tp_goliath"]["critical_table_01"]["hit_02"]["weight"] = 65
GameData["weapon_bag"]["critical_table"]["tp_goliath"]["critical_table_02"]["hit_01"]["critical_type"]["critical"] = [[critical\vehicle_damage_engine.lua]]
GameData["weapon_bag"]["critical_table"]["tp_goliath"]["critical_table_02"]["hit_01"]["weight"] = 75
GameData["weapon_bag"]["critical_table"]["tp_goliath"]["critical_table_02"]["hit_02"]["critical_type"]["critical"] = [[critical\_no_critical.lua]]
GameData["weapon_bag"]["critical_table"]["tp_goliath"]["critical_table_02"]["hit_02"]["weight"] = 25
GameData["weapon_bag"]["critical_table"]["tp_goliath"]["critical_table_03"]["hit_01"]["critical_type"]["critical"] = [[critical\goliath_destroy.lua]]
GameData["weapon_bag"]["critical_table"]["tp_goliath"]["critical_table_03"]["hit_01"]["weight"] = 100
GameData["weapon_bag"]["critical_table"]["tp_goliath"]["critical_table_03"]["hit_02"]["critical_type"]["critical"] = [[critical\_no_critical.lua]]
GameData["weapon_bag"]["critical_table"]["tp_goliath"]["critical_table_03"]["hit_02"]["weight"] = 0
GameData["weapon_bag"]["critical_table"]["tp_infantry"]["critical_table_01"]["hit_01"]["critical_type"]["critical"] = [[critical\_no_critical.lua]]
GameData["weapon_bag"]["critical_table"]["tp_infantry"]["critical_table_01"]["hit_01"]["weight"] = 100
GameData["weapon_bag"]["critical_table"]["tp_infantry"]["critical_table_01"]["hit_02"]["critical_type"]["critical"] = [[critical\burn_death.lua]]
GameData["weapon_bag"]["critical_table"]["tp_infantry"]["critical_table_02"]["hit_01"]["critical_type"]["critical"] = [[critical\_no_critical.lua]]
GameData["weapon_bag"]["critical_table"]["tp_infantry"]["critical_table_02"]["hit_01"]["weight"] = 60
GameData["weapon_bag"]["critical_table"]["tp_infantry"]["critical_table_02"]["hit_02"]["critical_type"]["critical"] = [[critical\burn_death.lua]]
GameData["weapon_bag"]["critical_table"]["tp_infantry"]["critical_table_02"]["hit_02"]["weight"] = 10
GameData["weapon_bag"]["critical_table"]["tp_infantry"]["critical_table_02"]["hit_03"]["critical_type"]["critical"] = [[critical\burn_death_out_of_control.lua]]
GameData["weapon_bag"]["critical_table"]["tp_infantry"]["critical_table_02"]["hit_03"]["weight"] = 30
GameData["weapon_bag"]["critical_table"]["tp_infantry"]["critical_table_03"]["hit_01"]["critical_type"]["critical"] = [[critical\soldier_killed.lua]]
GameData["weapon_bag"]["critical_table"]["tp_infantry"]["critical_table_03"]["hit_02"]["critical_type"]["critical"] = [[critical\burn_death.lua]]
GameData["weapon_bag"]["critical_table"]["tp_infantry"]["critical_table_03"]["hit_02"]["weight"] = 80
GameData["weapon_bag"]["critical_table"]["tp_infantry"]["critical_table_03"]["hit_03"]["critical_type"]["critical"] = [[critical\burn_death_out_of_control.lua]]
GameData["weapon_bag"]["critical_table"]["tp_infantry"]["critical_table_03"]["hit_03"]["weight"] = 20
GameData["weapon_bag"]["critical_table"]["tp_infantry_flamethrower_death"]["critical_table_03"]["hit_01"]["critical_type"]["critical"] = [[critical\soldier_killed.lua]]
GameData["weapon_bag"]["critical_table"]["tp_infantry_flamethrower_death"]["critical_table_03"]["hit_01"]["weight"] = 75
GameData["weapon_bag"]["critical_table"]["tp_infantry_flamethrower_death"]["critical_table_03"]["hit_02"]["critical_type"]["critical"] = [[critical\flamethrower_destroyed.lua]]
GameData["weapon_bag"]["critical_table"]["tp_infantry_flamethrower_death"]["critical_table_03"]["hit_02"]["weight"] = 25
GameData["weapon_bag"]["critical_table"]["tp_infantry_heroic"]["critical_table_01"]["hit_01"]["critical_type"]["critical"] = [[critical\_no_critical.lua]]
GameData["weapon_bag"]["critical_table"]["tp_infantry_heroic"]["critical_table_01"]["hit_01"]["weight"] = 100
GameData["weapon_bag"]["critical_table"]["tp_infantry_heroic"]["critical_table_02"]["hit_01"]["critical_type"]["critical"] = [[critical\_no_critical.lua]]
GameData["weapon_bag"]["critical_table"]["tp_infantry_heroic"]["critical_table_02"]["hit_01"]["weight"] = 60
GameData["weapon_bag"]["critical_table"]["tp_infantry_heroic"]["critical_table_02"]["hit_02"]["critical_type"]["critical"] = [[critical\burn_death.lua]]
GameData["weapon_bag"]["critical_table"]["tp_infantry_heroic"]["critical_table_02"]["hit_02"]["weight"] = 10
GameData["weapon_bag"]["critical_table"]["tp_infantry_heroic"]["critical_table_02"]["hit_03"]["critical_type"]["critical"] = [[critical\burn_death_out_of_control.lua]]
GameData["weapon_bag"]["critical_table"]["tp_infantry_heroic"]["critical_table_02"]["hit_03"]["weight"] = 30
GameData["weapon_bag"]["critical_table"]["tp_infantry_heroic"]["critical_table_03"]["hit_01"]["critical_type"]["critical"] = [[critical\burn_death.lua]]
GameData["weapon_bag"]["critical_table"]["tp_infantry_heroic"]["critical_table_03"]["hit_01"]["weight"] = 70
GameData["weapon_bag"]["critical_table"]["tp_infantry_heroic"]["critical_table_03"]["hit_02"]["critical_type"]["critical"] = [[critical\burn_death_out_of_control.lua]]
GameData["weapon_bag"]["critical_table"]["tp_infantry_heroic"]["critical_table_03"]["hit_02"]["weight"] = 30
GameData["weapon_bag"]["critical_table"]["tp_light_building"]["critical_table_01"]["hit_01"]["critical_type"]["critical"] = [[critical\_no_critical.lua]]
GameData["weapon_bag"]["critical_table"]["tp_light_building"]["critical_table_01"]["hit_01"]["weight"] = 100
GameData["weapon_bag"]["critical_table"]["tp_light_building"]["critical_table_02"]["hit_01"]["weight"] = 50
GameData["weapon_bag"]["critical_table"]["tp_light_building"]["critical_table_02"]["hit_02"]["critical_type"]["critical"] = [[critical\building_fire_damage_area.lua]]
GameData["weapon_bag"]["critical_table"]["tp_light_building"]["critical_table_02"]["hit_02"]["weight"] = 50
GameData["weapon_bag"]["critical_table"]["tp_light_building"]["critical_table_03"]["hit_01"]["critical_type"]["critical"] = [[critical\building_red_build_time_increase.lua]]
GameData["weapon_bag"]["critical_table"]["tp_light_building"]["critical_table_03"]["hit_01"]["weight"] = 50
GameData["weapon_bag"]["critical_table"]["tp_light_building"]["critical_table_03"]["hit_02"]["critical_type"]["critical"] = [[critical\building_destroy.lua]]
GameData["weapon_bag"]["critical_table"]["tp_light_building"]["critical_table_03"]["hit_02"]["weight"] = 25
GameData["weapon_bag"]["critical_table"]["tp_light_building"]["critical_table_03"]["hit_03"]["critical_type"]["critical"] = [[critical\building_fire_damage_area.lua]]
GameData["weapon_bag"]["critical_table"]["tp_light_vehicle"]["critical_table_01"]["hit_01"]["critical_type"]["critical"] = [[critical\_no_critical.lua]]
GameData["weapon_bag"]["critical_table"]["tp_light_vehicle"]["critical_table_01"]["hit_01"]["weight"] = 50
GameData["weapon_bag"]["critical_table"]["tp_light_vehicle"]["critical_table_01"]["hit_02"]["critical_type"]["critical"] = [[critical\burn.lua]]
GameData["weapon_bag"]["critical_table"]["tp_light_vehicle"]["critical_table_01"]["hit_02"]["weight"] = 50
GameData["weapon_bag"]["critical_table"]["tp_light_vehicle"]["critical_table_02"]["hit_01"]["critical_type"]["critical"] = [[critical\burn.lua]]
GameData["weapon_bag"]["critical_table"]["tp_light_vehicle"]["critical_table_02"]["hit_01"]["weight"] = 50
GameData["weapon_bag"]["critical_table"]["tp_light_vehicle"]["critical_table_02"]["hit_02"]["critical_type"]["critical"] = [[critical\_no_critical.lua]]
GameData["weapon_bag"]["critical_table"]["tp_light_vehicle"]["critical_table_02"]["hit_02"]["weight"] = 25
GameData["weapon_bag"]["critical_table"]["tp_light_vehicle"]["critical_table_02"]["hit_03"]["critical_type"] = Reference([[critical_type\critical_combo.lua]])
GameData["weapon_bag"]["critical_table"]["tp_light_vehicle"]["critical_table_02"]["hit_03"]["critical_type"]["critical_combo"] = Reference([[critical_combo\vehicle_destroy_secondary_weapon.lua]])
GameData["weapon_bag"]["critical_table"]["tp_light_vehicle"]["critical_table_02"]["hit_03"]["weight"] = 25
GameData["weapon_bag"]["critical_table"]["tp_light_vehicle"]["critical_table_03"]["hit_01"]["critical_type"]["critical"] = [[critical\burn.lua]]
GameData["weapon_bag"]["critical_table"]["tp_light_vehicle"]["critical_table_03"]["hit_01"]["weight"] = 50
GameData["weapon_bag"]["critical_table"]["tp_light_vehicle"]["critical_table_03"]["hit_02"]["critical_type"]["critical"] = [[critical\burn_death.lua]]
GameData["weapon_bag"]["critical_table"]["tp_light_vehicle"]["critical_table_03"]["hit_02"]["weight"] = 20
GameData["weapon_bag"]["critical_table"]["tp_light_vehicle"]["critical_table_03"]["hit_03"]["critical_type"]["critical"] = [[critical\vehicle_out_of_control_fast.lua]]
GameData["weapon_bag"]["critical_table"]["tp_light_vehicle"]["critical_table_03"]["hit_03"]["weight"] = 15
GameData["weapon_bag"]["critical_table"]["tp_light_vehicle"]["critical_table_03"]["hit_04"]["critical_type"]["critical"] = [[critical\vehicle_make_wreck.lua]]
GameData["weapon_bag"]["critical_table"]["tp_light_vehicle"]["critical_table_03"]["hit_04"]["weight"] = 15
GameData["weapon_bag"]["critical_table"]["tp_mine"]["critical_table_03"]["hit_01"]["critical_type"]["critical"] = [[critical\detonate_mine.lua]]
GameData["weapon_bag"]["critical_table"]["tp_mine"]["critical_table_03"]["hit_01"]["weight"] = 100
GameData["weapon_bag"]["critical_table"]["tp_ooc_vehicle"]["critical_table_03"]["hit_01"]["critical_type"]["critical"] = [[critical\_no_critical.lua]]
GameData["weapon_bag"]["critical_table"]["tp_ooc_vehicle"]["critical_table_03"]["hit_02"]["critical_type"]["critical"] = [[critical\vehicle_out_of_control_fast.lua]]
GameData["weapon_bag"]["critical_table"]["tp_ooc_vehicle"]["critical_table_03"]["hit_02"]["weight"] = 50
GameData["weapon_bag"]["critical_table"]["tp_ooc_vehicle"]["critical_table_03"]["hit_03"]["critical_type"]["critical"] = [[critical\vehicle_out_of_control_slow.lua]]
GameData["weapon_bag"]["critical_table"]["tp_ooc_vehicle"]["critical_table_03"]["hit_03"]["weight"] = 50
GameData["weapon_bag"]["critical_table"]["tp_panel_building"]["critical_table_01"]["hit_01"]["critical_type"]["critical"] = [[critical\building_fire_damage_panel.lua]]
GameData["weapon_bag"]["critical_table"]["tp_panel_building"]["critical_table_01"]["hit_01"]["weight"] = 100
GameData["weapon_bag"]["critical_table"]["tp_panel_building"]["critical_table_02"]["hit_01"]["critical_type"]["critical"] = [[critical\building_fire_damage_panel.lua]]
GameData["weapon_bag"]["critical_table"]["tp_panel_building"]["critical_table_02"]["hit_01"]["weight"] = 95
GameData["weapon_bag"]["critical_table"]["tp_panel_building"]["critical_table_02"]["hit_02"]["critical_type"]["critical"] = [[critical\building_fire_damage_area_destroy_panel_area.lua]]
GameData["weapon_bag"]["critical_table"]["tp_panel_building"]["critical_table_02"]["hit_02"]["weight"] = 5
GameData["weapon_bag"]["critical_table"]["tp_panel_building"]["critical_table_03"]["hit_01"]["critical_type"]["critical"] = [[critical\building_fire_damage_area.lua]]
GameData["weapon_bag"]["critical_table"]["tp_panel_building"]["critical_table_03"]["hit_01"]["weight"] = 95
GameData["weapon_bag"]["critical_table"]["tp_panel_building"]["critical_table_03"]["hit_02"]["critical_type"]["critical"] = [[critical\building_fire_damage_area_destroy_panel_area.lua]]
GameData["weapon_bag"]["critical_table"]["tp_panel_building"]["critical_table_03"]["hit_02"]["weight"] = 5
GameData["weapon_bag"]["critical_table"]["tp_panel_building_hq"]["critical_table_01"]["hit_01"]["critical_type"]["critical"] = [[critical\building_fire_damage_panel.lua]]
GameData["weapon_bag"]["critical_table"]["tp_panel_building_hq"]["critical_table_01"]["hit_01"]["weight"] = 75
GameData["weapon_bag"]["critical_table"]["tp_panel_building_hq"]["critical_table_01"]["hit_02"]["critical_type"]["critical"] = [[critical\_no_critical.lua]]
GameData["weapon_bag"]["critical_table"]["tp_panel_building_hq"]["critical_table_01"]["hit_02"]["weight"] = 25
GameData["weapon_bag"]["critical_table"]["tp_panel_building_hq"]["critical_table_02"]["hit_01"]["critical_type"]["critical"] = [[critical\building_fire_damage_panel.lua]]
GameData["weapon_bag"]["critical_table"]["tp_panel_building_hq"]["critical_table_02"]["hit_01"]["weight"] = 75
GameData["weapon_bag"]["critical_table"]["tp_panel_building_hq"]["critical_table_02"]["hit_02"]["critical_type"]["critical"] = [[critical\_no_critical.lua]]
GameData["weapon_bag"]["critical_table"]["tp_panel_building_hq"]["critical_table_02"]["hit_02"]["weight"] = 25
GameData["weapon_bag"]["critical_table"]["tp_panel_building_hq"]["critical_table_03"]["hit_01"]["critical_type"]["critical"] = [[critical\building_fire_damage_panel.lua]]
GameData["weapon_bag"]["critical_table"]["tp_panel_building_hq"]["critical_table_03"]["hit_01"]["weight"] = 75
GameData["weapon_bag"]["critical_table"]["tp_panel_building_hq"]["critical_table_03"]["hit_02"]["critical_type"]["critical"] = [[critical\_no_critical.lua]]
GameData["weapon_bag"]["critical_table"]["tp_panel_building_hq"]["critical_table_03"]["hit_02"]["weight"] = 25
GameData["weapon_bag"]["critical_table"]["tp_vehicle"]["critical_table_01"]["hit_01"]["critical_type"]["critical"] = [[critical\_no_critical.lua]]
GameData["weapon_bag"]["critical_table"]["tp_vehicle"]["critical_table_01"]["hit_01"]["weight"] = 50
GameData["weapon_bag"]["critical_table"]["tp_vehicle"]["critical_table_01"]["hit_02"]["critical_type"]["critical"] = [[critical\burn.lua]]
GameData["weapon_bag"]["critical_table"]["tp_vehicle"]["critical_table_01"]["hit_02"]["weight"] = 50
GameData["weapon_bag"]["critical_table"]["tp_vehicle"]["critical_table_02"]["hit_01"]["critical_type"]["critical"] = [[critical\burn.lua]]
GameData["weapon_bag"]["critical_table"]["tp_vehicle"]["critical_table_02"]["hit_01"]["weight"] = 50
GameData["weapon_bag"]["critical_table"]["tp_vehicle"]["critical_table_02"]["hit_02"]["critical_type"]["critical"] = [[critical\_no_critical.lua]]
GameData["weapon_bag"]["critical_table"]["tp_vehicle"]["critical_table_02"]["hit_02"]["weight"] = 25
GameData["weapon_bag"]["critical_table"]["tp_vehicle"]["critical_table_02"]["hit_03"]["critical_type"] = Reference([[critical_type\critical_combo.lua]])
GameData["weapon_bag"]["critical_table"]["tp_vehicle"]["critical_table_02"]["hit_03"]["critical_type"]["critical_combo"] = Reference([[critical_combo\vehicle_destroy_secondary_weapon.lua]])
GameData["weapon_bag"]["critical_table"]["tp_vehicle"]["critical_table_02"]["hit_03"]["weight"] = 25
GameData["weapon_bag"]["critical_table"]["tp_vehicle"]["critical_table_03"]["hit_01"]["critical_type"]["critical"] = [[critical\burn.lua]]
GameData["weapon_bag"]["critical_table"]["tp_vehicle"]["critical_table_03"]["hit_01"]["weight"] = 50
GameData["weapon_bag"]["critical_table"]["tp_vehicle"]["critical_table_03"]["hit_02"]["critical_type"]["critical"] = [[critical\vehicle_out_of_control_slow.lua]]
GameData["weapon_bag"]["critical_table"]["tp_vehicle"]["critical_table_03"]["hit_02"]["weight"] = 20
GameData["weapon_bag"]["critical_table"]["tp_vehicle"]["critical_table_03"]["hit_03"]["critical_type"]["critical"] = [[critical\_no_critical.lua]]
GameData["weapon_bag"]["critical_table"]["tp_vehicle"]["critical_table_03"]["hit_03"]["weight"] = 15
GameData["weapon_bag"]["critical_table"]["tp_vehicle"]["critical_table_03"]["hit_04"]["critical_type"]["critical"] = [[critical\vehicle_make_wreck.lua]]
GameData["weapon_bag"]["critical_table"]["tp_vehicle"]["critical_table_03"]["hit_04"]["weight"] = 15
GameData["weapon_bag"]["critical_table"]["tp_vehicle_halftrack"]["critical_table_01"]["hit_01"]["critical_type"]["critical"] = [[critical\_no_critical.lua]]
GameData["weapon_bag"]["critical_table"]["tp_vehicle_halftrack"]["critical_table_01"]["hit_01"]["weight"] = 50
GameData["weapon_bag"]["critical_table"]["tp_vehicle_halftrack"]["critical_table_01"]["hit_02"]["critical_type"]["critical"] = [[critical\burn.lua]]
GameData["weapon_bag"]["critical_table"]["tp_vehicle_halftrack"]["critical_table_01"]["hit_02"]["weight"] = 50
GameData["weapon_bag"]["critical_table"]["tp_vehicle_halftrack"]["critical_table_02"]["hit_01"]["critical_type"]["critical"] = [[critical\_no_critical.lua]]
GameData["weapon_bag"]["critical_table"]["tp_vehicle_halftrack"]["critical_table_02"]["hit_01"]["weight"] = 50
GameData["weapon_bag"]["critical_table"]["tp_vehicle_halftrack"]["critical_table_02"]["hit_02"]["critical_type"]["critical"] = [[critical\burn.lua]]
GameData["weapon_bag"]["critical_table"]["tp_vehicle_halftrack"]["critical_table_02"]["hit_02"]["weight"] = 25
GameData["weapon_bag"]["critical_table"]["tp_vehicle_halftrack"]["critical_table_02"]["hit_03"]["critical_type"] = Reference([[critical_type\critical_combo.lua]])
GameData["weapon_bag"]["critical_table"]["tp_vehicle_halftrack"]["critical_table_02"]["hit_03"]["critical_type"]["critical_combo"] = Reference([[critical_combo\vehicle_destroy_secondary_weapon.lua]])
GameData["weapon_bag"]["critical_table"]["tp_vehicle_halftrack"]["critical_table_02"]["hit_03"]["weight"] = 25
GameData["weapon_bag"]["critical_table"]["tp_vehicle_halftrack"]["critical_table_03"]["hit_01"]["critical_type"]["critical"] = [[critical\burn.lua]]
GameData["weapon_bag"]["critical_table"]["tp_vehicle_halftrack"]["critical_table_03"]["hit_01"]["weight"] = 50
GameData["weapon_bag"]["critical_table"]["tp_vehicle_halftrack"]["critical_table_03"]["hit_02"]["critical_type"]["critical"] = [[critical\vehicle_out_of_control_slow.lua]]
GameData["weapon_bag"]["critical_table"]["tp_vehicle_halftrack"]["critical_table_03"]["hit_02"]["weight"] = 20
GameData["weapon_bag"]["critical_table"]["tp_vehicle_halftrack"]["critical_table_03"]["hit_03"]["critical_type"]["critical"] = [[critical\_no_critical.lua]]
GameData["weapon_bag"]["critical_table"]["tp_vehicle_halftrack"]["critical_table_03"]["hit_03"]["weight"] = 15
GameData["weapon_bag"]["critical_table"]["tp_vehicle_halftrack"]["critical_table_03"]["hit_04"]["critical_type"]["critical"] = [[critical\vehicle_make_wreck.lua]]
GameData["weapon_bag"]["critical_table"]["tp_vehicle_halftrack"]["critical_table_03"]["hit_04"]["weight"] = 15
GameData["weapon_bag"]["critical_table"]["tp_weapon_crew"]["critical_table_01"]["hit_01"]["critical_type"]["critical"] = [[critical\_no_critical.lua]]
GameData["weapon_bag"]["critical_table"]["tp_weapon_crew"]["critical_table_01"]["hit_01"]["weight"] = 75
GameData["weapon_bag"]["critical_table"]["tp_weapon_crew"]["critical_table_01"]["hit_02"]["critical_type"]["critical"] = [[critical\burn_world_object.lua]]
GameData["weapon_bag"]["critical_table"]["tp_weapon_crew"]["critical_table_01"]["hit_02"]["weight"] = 25
GameData["weapon_bag"]["critical_table"]["tp_weapon_crew"]["critical_table_01"]["hit_03"]["critical_type"]["critical"] = [[critical\_no_critical.lua]]
GameData["weapon_bag"]["critical_table"]["tp_weapon_crew"]["critical_table_02"]["hit_01"]["critical_type"]["critical"] = [[critical\_no_critical.lua]]
GameData["weapon_bag"]["critical_table"]["tp_weapon_crew"]["critical_table_02"]["hit_01"]["weight"] = 50
GameData["weapon_bag"]["critical_table"]["tp_weapon_crew"]["critical_table_02"]["hit_02"]["critical_type"]["critical"] = [[critical\burn_world_object.lua]]
GameData["weapon_bag"]["critical_table"]["tp_weapon_crew"]["critical_table_02"]["hit_02"]["weight"] = 50
GameData["weapon_bag"]["critical_table"]["tp_weapon_crew"]["critical_table_03"]["hit_01"]["critical_type"]["critical"] = [[critical\vehicle_make_wreck.lua]]
GameData["weapon_bag"]["critical_table"]["tp_weapon_crew"]["critical_table_03"]["hit_01"]["weight"] = 75
GameData["weapon_bag"]["critical_table"]["tp_weapon_crew"]["critical_table_03"]["hit_02"]["critical_type"]["critical"] = [[critical\_no_critical.lua]]
GameData["weapon_bag"]["critical_table"]["tp_weapon_crew"]["critical_table_03"]["hit_02"]["weight"] = 25
GameData["weapon_bag"]["critical_table"]["tp_world_object"]["critical_table_01"]["hit_01"]["critical_type"]["critical"] = [[critical\burn_world_object.lua]]
GameData["weapon_bag"]["critical_table"]["tp_world_object"]["critical_table_01"]["hit_01"]["weight"] = 50
GameData["weapon_bag"]["critical_table"]["tp_world_object"]["critical_table_01"]["hit_02"]["critical_type"]["critical"] = [[critical\_no_critical.lua]]
GameData["weapon_bag"]["critical_table"]["tp_world_object"]["critical_table_02"]["hit_01"]["critical_type"]["critical"] = [[critical\burn_world_object.lua]]
GameData["weapon_bag"]["critical_table"]["tp_world_object"]["critical_table_02"]["hit_01"]["weight"] = 75
GameData["weapon_bag"]["critical_table"]["tp_world_object"]["critical_table_02"]["hit_02"]["critical_type"]["critical"] = [[critical\_no_critical.lua]]
GameData["weapon_bag"]["critical_table"]["tp_world_object"]["critical_table_02"]["hit_02"]["weight"] = 25
GameData["weapon_bag"]["critical_table"]["tp_world_object"]["critical_table_03"]["hit_01"]["critical_type"]["critical"] = [[critical\burn_world_object_death.lua]]
GameData["weapon_bag"]["critical_table"]["tp_world_object"]["critical_table_03"]["hit_01"]["weight"] = 100
GameData["weapon_bag"]["critical_table"]["tp_world_object"]["critical_table_03"]["hit_02"]["critical_type"]["critical"] = [[critical\_no_critical.lua]]
GameData["weapon_bag"]["damage"]["max"] = 50
GameData["weapon_bag"]["damage"]["min"] = 20
GameData["weapon_bag"]["fx_action_target_name"] = [[crocodile_target]]
GameData["weapon_bag"]["fx_munition_name"] = [[flame]]
GameData["weapon_bag"]["fx_tracer_speed"] = 0
GameData["weapon_bag"]["help_text"] = "$0"
GameData["weapon_bag"]["name"] = [[Crocodile Flame]]
GameData["weapon_bag"]["penetration"]["distant"] = 1
GameData["weapon_bag"]["penetration"]["long"] = 1
GameData["weapon_bag"]["penetration"]["medium"] = 1
GameData["weapon_bag"]["penetration"]["short"] = 1
GameData["weapon_bag"]["priority"]["current_target"] = 35
GameData["weapon_bag"]["priority"]["distance"]["medium"] = 20
GameData["weapon_bag"]["priority"]["distance"]["short"] = 40
GameData["weapon_bag"]["priority"]["rotation"] = -0.5
GameData["weapon_bag"]["projectile"]["projectile"] = [[ebps\projectile\vehicle_flamethrowers.lua]]
GameData["weapon_bag"]["range"]["max"] = 30
GameData["weapon_bag"]["range"]["mid"]["distant"] = 30
GameData["weapon_bag"]["range"]["mid"]["long"] = 30
GameData["weapon_bag"]["range"]["mid"]["medium"] = 20
GameData["weapon_bag"]["range"]["mid"]["short"] = 10
GameData["weapon_bag"]["scatter"]["angle_scatter"] = 5
GameData["weapon_bag"]["scatter"]["tilt_max_distance"] = 10
GameData["weapon_bag"]["setup"]["duration"] = 0.1000000015
GameData["weapon_bag"]["target_table"]["tp_armour_allies_m10_td"]["penetration_multiplier"] = 0
GameData["weapon_bag"]["target_table"]["tp_armour_allies_m10_td"]["rear_penetration_multiplier"] = 1.620000005
GameData["weapon_bag"]["target_table"]["tp_armour_allies_sherman"]["penetration_multiplier"] = 0
GameData["weapon_bag"]["target_table"]["tp_armour_allies_sherman"]["rear_penetration_multiplier"] = 1.569999933
GameData["weapon_bag"]["target_table"]["tp_armour_axis_motorcycle"]["damage_multiplier"] = 0.5
GameData["weapon_bag"]["target_table"]["tp_armour_axis_motorcycle"]["priority"] = 60
GameData["weapon_bag"]["target_table"]["tp_armour_axis_ostwind"]["penetration_multiplier"] = 0
GameData["weapon_bag"]["target_table"]["tp_armour_axis_ostwind"]["rear_penetration_multiplier"] = 1.799999952
GameData["weapon_bag"]["target_table"]["tp_armour_axis_panther"]["penetration_multiplier"] = 0
GameData["weapon_bag"]["target_table"]["tp_armour_axis_panther"]["rear_penetration_multiplier"] = 1.450000048
GameData["weapon_bag"]["target_table"]["tp_armour_axis_panzeriv"]["penetration_multiplier"] = 0
GameData["weapon_bag"]["target_table"]["tp_armour_axis_stug"]["penetration_multiplier"] = 0
GameData["weapon_bag"]["target_table"]["tp_armour_axis_tiger"]["penetration_multiplier"] = 0
GameData["weapon_bag"]["target_table"]["tp_armour_axis_tiger"]["rear_penetration_multiplier"] = 1.139999986
GameData["weapon_bag"]["target_table"]["tp_armour_m26_pershing"]["penetration_multiplier"] = 0
GameData["weapon_bag"]["target_table"]["tp_base_perimeter"]["damage_multiplier"] = 0.25
GameData["weapon_bag"]["target_table"]["tp_base_perimeter"]["penetration_multiplier"] = 0.1000000015
GameData["weapon_bag"]["target_table"]["tp_boulder"]["accuracy_multiplier"] = 0
GameData["weapon_bag"]["target_table"]["tp_boulder"]["damage_multiplier"] = 0
GameData["weapon_bag"]["target_table"]["tp_boulder"]["moving_accuracy_multiplier"] = 0
GameData["weapon_bag"]["target_table"]["tp_boulder"]["penetration_multiplier"] = 0
GameData["weapon_bag"]["target_table"]["tp_boulder"]["rear_penetration_multiplier"] = 0
GameData["weapon_bag"]["target_table"]["tp_boulder"]["suppression_multiplier"] = 0
GameData["weapon_bag"]["target_table"]["tp_bridge"]["damage_multiplier"] = 0
GameData["weapon_bag"]["target_table"]["tp_bridge"]["penetration_multiplier"] = 0
GameData["weapon_bag"]["target_table"]["tp_building"]["damage_multiplier"] = 0.5
GameData["weapon_bag"]["target_table"]["tp_building"]["penetration_multiplier"] = 0.5
GameData["weapon_bag"]["target_table"]["tp_building"]["priority"] = 20
GameData["weapon_bag"]["target_table"]["tp_building_allies_checkpoint"]["priority"] = 0
GameData["weapon_bag"]["target_table"]["tp_building_axis_bunker_lite"]["disable_target"] = true 
GameData["weapon_bag"]["target_table"]["tp_building_axis_bunker_lite"]["priority"] = 40
GameData["weapon_bag"]["target_table"]["tp_building_bunker_emplacement"]["damage_multiplier"] = 0.5
GameData["weapon_bag"]["target_table"]["tp_building_destructible"]["disable_auto_search"] = true 
GameData["weapon_bag"]["target_table"]["tp_building_resource"]["disable_target"] = true 
GameData["weapon_bag"]["target_table"]["tp_building_under_construction"]["damage_multiplier"] = 2.5
GameData["weapon_bag"]["target_table"]["tp_defenses"]["damage_multiplier"] = 0.150000006
GameData["weapon_bag"]["target_table"]["tp_defenses"]["disable_auto_search"] = true 
GameData["weapon_bag"]["target_table"]["tp_defenses"]["penetration_multiplier"] = 0.5
GameData["weapon_bag"]["target_table"]["tp_flamethrower_proof"]["damage_multiplier"] = 0
GameData["weapon_bag"]["target_table"]["tp_infantry"]["priority"] = 85
GameData["weapon_bag"]["target_table"]["tp_infantry_airborne"]["priority"] = 85
GameData["weapon_bag"]["target_table"]["tp_infantry_airborne_inflight"]["disable_auto_search"] = true 
GameData["weapon_bag"]["target_table"]["tp_infantry_airborne_inflight"]["disable_target"] = true 
GameData["weapon_bag"]["target_table"]["tp_infantry_heroic"]["damage_multiplier"] = 1.25
GameData["weapon_bag"]["target_table"]["tp_infantry_heroic"]["priority"] = 85
GameData["weapon_bag"]["target_table"]["tp_infantry_heroic"]["suppression_multiplier"] = 0.5
GameData["weapon_bag"]["target_table"]["tp_infantry_riflemen_elite"]["accuracy_multiplier"] = 1
GameData["weapon_bag"]["target_table"]["tp_infantry_riflemen_elite"]["damage_multiplier"] = 1.180000067
GameData["weapon_bag"]["target_table"]["tp_infantry_riflemen_elite"]["priority"] = 85
GameData["weapon_bag"]["target_table"]["tp_infantry_sniper"]["damage_multiplier"] = 1.25
GameData["weapon_bag"]["target_table"]["tp_infantry_sniper"]["priority"] = 85
GameData["weapon_bag"]["target_table"]["tp_infantry_sp_m01"]["priority"] = 80
GameData["weapon_bag"]["target_table"]["tp_invincible"]["penetration_multiplier"] = 1
GameData["weapon_bag"]["target_table"]["tp_mine"]["disable_target"] = false
GameData["weapon_bag"]["target_table"]["tp_mine"]["penetration_multiplier"] = 0.5
GameData["weapon_bag"]["target_table"]["tp_object_metal_stone"]["damage_multiplier"] = 0.25
GameData["weapon_bag"]["target_table"]["tp_object_wood"]["damage_multiplier"] = 0.5
GameData["weapon_bag"]["target_table"]["tp_p47_thunderbolt"]["disable_auto_search"] = true 
GameData["weapon_bag"]["target_table"]["tp_p47_thunderbolt"]["disable_target"] = true 
GameData["weapon_bag"]["target_table"]["tp_sp_m06_bunker_destructible"]["accuracy_multiplier"] = 0
GameData["weapon_bag"]["target_table"]["tp_sp_m06_bunker_destructible"]["damage_multiplier"] = 0
GameData["weapon_bag"]["target_table"]["tp_sp_m06_bunker_destructible"]["disable_auto_search"] = true 
GameData["weapon_bag"]["target_table"]["tp_sp_m06_bunker_destructible"]["disable_target"] = true 
GameData["weapon_bag"]["target_table"]["tp_sp_m06_bunker_destructible"]["moving_accuracy_multiplier"] = 0
GameData["weapon_bag"]["target_table"]["tp_sp_m06_bunker_destructible"]["penetration_multiplier"] = 0
GameData["weapon_bag"]["target_table"]["tp_sp_m06_bunker_destructible"]["rear_penetration_multiplier"] = 0
GameData["weapon_bag"]["target_table"]["tp_sp_m06_bunker_destructible"]["suppression_multiplier"] = 0
GameData["weapon_bag"]["target_table"]["tp_team_weapon"]["disable_auto_search"] = true 
GameData["weapon_bag"]["target_table"]["tp_team_weapon"]["disable_target"] = true 
GameData["weapon_bag"]["target_table"]["tp_vehicle"]["penetration_multiplier"] = 0
GameData["weapon_bag"]["target_table"]["tp_vehicle"]["priority"] = 20
GameData["weapon_bag"]["target_table"]["tp_vehicle_allies_105mm_howitzer"]["penetration_multiplier"] = 0
GameData["weapon_bag"]["target_table"]["tp_vehicle_allies_57mm_towed_gun"]["penetration_multiplier"] = 0
GameData["weapon_bag"]["target_table"]["tp_vehicle_allies_jeep"]["priority"] = 60
GameData["weapon_bag"]["target_table"]["tp_vehicle_allies_m3_halftrack"]["damage_multiplier"] = 0.5
GameData["weapon_bag"]["target_table"]["tp_vehicle_allies_m3_halftrack"]["penetration_multiplier"] = 0.5
GameData["weapon_bag"]["target_table"]["tp_vehicle_allies_m3_halftrack"]["priority"] = 20
GameData["weapon_bag"]["target_table"]["tp_vehicle_allies_m8_greyhound"]["penetration_multiplier"] = 0
GameData["weapon_bag"]["target_table"]["tp_vehicle_allies_m8_greyhound"]["priority"] = 5
GameData["weapon_bag"]["target_table"]["tp_vehicle_allies_m8_greyhound"]["rear_penetration_multiplier"] = 1.650000095
GameData["weapon_bag"]["target_table"]["tp_vehicle_axis_88mm"]["penetration_multiplier"] = 0
GameData["weapon_bag"]["target_table"]["tp_vehicle_axis_sdkfz_234_heavy_armoured_car"]["penetration_multiplier"] = 0
GameData["weapon_bag"]["target_table"]["tp_vehicle_axis_sdkfz_234_heavy_armoured_car"]["priority"] = 5
GameData["weapon_bag"]["target_table"]["tp_vehicle_axis_sdkfz_234_heavy_armoured_car"]["rear_penetration_multiplier"] = 1.919999957
GameData["weapon_bag"]["target_table"]["tp_vehicle_axis_sdkfz_251_halftrack"]["damage_multiplier"] = 0.5
GameData["weapon_bag"]["target_table"]["tp_vehicle_axis_sdkfz_251_halftrack"]["penetration_multiplier"] = 0.5
GameData["weapon_bag"]["target_table"]["tp_vehicle_axis_sdkfz_251_halftrack"]["priority"] = 10
GameData["weapon_bag"]["tracking"]["fire_cone_angle"] = 10
GameData["weapon_bag"]["tracking"]["normal"]["max_down"] = -12
GameData["weapon_bag"]["tracking"]["normal"]["max_up"] = 25
GameData["weapon_bag"]["tracking"]["normal"]["speed_horizontal"] = 48
GameData["weapon_bag"]["tracking"]["normal"]["speed_vertical"] = 35
GameData["weapon_bag"]["ui_name"] = "$0"
GameData["weapon_bag"]["ui_setfacing"]["arrow_height"] = 0.8000000119
GameData["weapon_bag"]["ui_setfacing"]["arrow_width"] = 0.8000000119
GameData["weapon_bag"]["ui_setfacing"]["centre_height"] = 1
GameData["weapon_bag"]["ui_setfacing"]["centre_width"] = 1
GameData["weapon_bag"]["ui_setfacing"]["dot_angle"] = 8
GameData["weapon_bag"]["ui_setfacing"]["dot_height"] = 0.6000000238
GameData["weapon_bag"]["ui_setfacing"]["dot_spacing"] = 1.529999971
GameData["weapon_bag"]["ui_setfacing"]["dot_width"] = 0.6000000238
GameData["weapon_bag"]["ui_setfacing"]["line_offset"] = 1.5
GameData["weapon_bag"]["ui_setfacing"]["line_thickness"] = 0.200000003
GameData["weapon_bag"]["ui_setfacing"]["line_uvscale"] = 0.03999999911
