GameData = Inherit([[]])
GameData["action_apply_ext"] = Reference([[ebpextensions\action_apply_ext.lua]])
GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_01"] = Reference([[action\upgrade_action\animator_set_state.lua]])
GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_01"]["do_action_state_name"] = [[REBUILT]]
GameData["action_apply_ext"]["actions"]["upgrade_actions"]["action_01"]["state_machine_name"] = [[BRIDGE]]
GameData["demolishable_ext"] = Reference([[ebpextensions\demolishable_ext.lua]])
GameData["demolishable_ext"]["detonate_requires_fully_wired"] = true 
GameData["demolishable_ext"]["wire_all_points"] = true 
GameData["entity_blueprint_ext"] = Reference([[ebpextensions\entity_blueprint_ext.lua]])
GameData["entity_blueprint_ext"]["always_revealed_in_fow"] = true 
GameData["entity_blueprint_ext"]["animator"] = [[environment\art_ambient\bridges\bridge_m6_pont_tourant]]
GameData["entity_blueprint_ext"]["simbox"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["offset"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["offset"]["x"] = 0
GameData["entity_blueprint_ext"]["simbox"]["offset"]["y"] = 0.5694100261
GameData["entity_blueprint_ext"]["simbox"]["offset"]["z"] = 0
GameData["entity_blueprint_ext"]["simbox"]["scale"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["scale"]["x"] = 16.49980927
GameData["entity_blueprint_ext"]["simbox"]["scale"]["y"] = 3
GameData["entity_blueprint_ext"]["simbox"]["scale"]["z"] = 5.990550041
GameData["entity_blueprint_ext"]["suaTimeStamp"] = Reference([[]])
GameData["entity_blueprint_ext"]["suaTimeStamp"]["filename"] = [[Data:Art\Models\environment\art_ambient\bridges\bridge_m6_pont_tourant.sua]]
GameData["entity_blueprint_ext"]["suaTimeStamp"]["fileTime"] = "$1154207432"
GameData["entity_blueprint_ext"]["use_collision_mesh"] = true 
GameData["health_ext"] = Reference([[ebpextensions\health_ext.lua]])
GameData["health_ext"]["can_repair"] = true 
GameData["health_ext"]["death_seconds"] = 3
GameData["health_ext"]["hitpoints"] = 300
GameData["health_ext"]["wreck_entity"] = [[ebps\environment\art_ambient\bridges\bridge_m6_pont_tourant_wrecked.lua]]
GameData["hit_object_ext"] = Reference([[ebpextensions\hit_object_ext.lua]])
GameData["hit_object_ext"]["hit_material"] = [[hit_material\stone.lua]]
GameData["hit_object_ext"]["hit_non_neutral"] = true 
GameData["hit_object_ext"]["hit_percentage"] = 0
GameData["hit_object_ext"]["pass_through"] = true 
GameData["hit_object_ext"]["projectile_pass_through"]["tp_artillery"] = true 
GameData["hit_object_ext"]["projectile_pass_through"]["tp_homing"] = true 
GameData["hit_object_ext"]["projectile_pass_through"]["tp_throw"] = true 
GameData["impass_ext"] = Reference([[ebpextensions\impass_ext.lua]])
GameData["impass_ext"]["cant_build"] = false
GameData["impass_ext"]["land"] = false
GameData["line_of_sight_ext"] = Reference([[ebpextensions\line_of_sight_ext.lua]])
GameData["marker_ext"] = Reference([[ebpextensions\marker_ext.lua]])
GameData["marker_ext"]["Markers"] = Reference([[]])
GameData["marker_ext"]["Markers"]["0x30DE4CB7"] = Reference([[]])
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["destructibleBuildingPanelID"] = -1
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["loadingSlotTypeID"] = -1
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["name"] = [[rbs_a_weightnode_donotdelete]]
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["subtype"] = [[]]
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["transform_m00"] = 1
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["transform_m01"] = 0
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["transform_m02"] = 0
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["transform_m10"] = 0
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["transform_m11"] = 0
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["transform_m12"] = -1
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["transform_m20"] = 0
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["transform_m21"] = 1
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["transform_m22"] = 0
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["transform_m30"] = 0
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["transform_m31"] = 0
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["transform_m32"] = 0
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["type"] = [[]]
GameData["marker_ext"]["Markers"]["file_timestamp"] = Reference([[]])
GameData["marker_ext"]["Markers"]["file_timestamp"]["filename"] = [[Data:Art\Models\environment\art_ambient\bridges\bridge_m6_pont_tourant.muax]]
GameData["marker_ext"]["Markers"]["file_timestamp"]["fileTime"] = "$1153650313"
GameData["sight_ext"] = Reference([[ebpextensions\sight_ext.lua]])
GameData["sim_entity_ext"] = Reference([[ebpextensions\sim_entity_ext.lua]])
GameData["sim_entity_ext"]["is_in_spatial_bucket"] = true 
GameData["sim_entity_ext"]["rotate_snap"] = 360
GameData["site_ext"] = Reference([[ebpextensions\site_ext.lua]])
GameData["site_ext"]["kill_paradrops"] = false
GameData["type_ext"] = Reference([[ebpextensions\type_ext.lua]])
GameData["type_ext"]["type_target_critical"] = Reference([[type_target_critical\tp_bridge.lua]])
GameData["type_ext"]["type_target_weapon"] = Reference([[type_target_weapon\tp_bridge.lua]])
GameData["type_ext"]["unit_type_list"]["unit_type00"] = [[demolishable_bridge]]
GameData["type_ext"]["unit_type_list"]["unit_type01"] = [[building]]
GameData["ui_ext"] = Reference([[ebpextensions\ui_ext.lua]])
GameData["ui_ext"]["icon_name"] = [[portraits\building_blank]]
GameData["ui_ext"]["selection_type"] = [[single_entity_select]]
GameData["ui_ext"]["speech_code_2"]["code_1"] = [[bd]]
GameData["ui_ext"]["speech_code_3"]["code_1"] = [[brd]]
GameData["walkable_surface_ext"] = Reference([[ebpextensions\walkable_surface_ext.lua]])
GameData["walkable_surface_ext"]["seconds_after_death"] = 3
