GameData = Inherit([[]])
GameData["0x07A883C9"] = [[Crater_Concretecrater_urban]]
GameData["0x0E76BF9E"] = [[Crater_Concretecrater_urban]]
GameData["0x18AF2278"] = [[Crater_DirtBIA_crater_2]]
GameData["0x3B396DDA"] = [[Crater_DirtBIA_crater_2]]
GameData["0x502E6612"] = [[Crater_ConcreteBIA_crater_concrete_2]]
GameData["0x6849D1D1"] = [[Crater_ConcreteBIA_crater_concrete_2]]
GameData["0x7205BBED"] = [[Crater_Concretecrater_urban]]
GameData["0x8361113E"] = [[Crater_DirtBIA_crater_2]]
GameData["0x83E82C0A"] = [[Crater_ConcreteBIA_crater_concrete_2]]
GameData["0x9918837D"] = [[Crater_DirtBIA_crater_2]]
GameData["0x9D004A31"] = [[Crater_DirtBIA_crater_2]]
GameData["0xA47E6C3A"] = [[Crater_DirtBIA_crater_2]]
GameData["0xBA2B77C0"] = [[Crater_DirtBIA_crater_2]]
GameData["0xC277E5DE"] = [[Crater_DirtBIA_crater_2]]
GameData["cement"] = [[Crater_ConcreteBIA_crater_concrete_2]]
GameData["default"] = [[Crater_DirtBIA_crater_2]]
GameData["dirt"] = [[Crater_DirtBIA_crater_2]]
GameData["field"] = [[Crater_DirtBIA_crater_2]]
GameData["grass"] = [[Crater_DirtBIA_crater_2]]
GameData["sand"] = [[Crater_Concretecrater_urban]]
GameData["urban"] = [[Crater_Concretecrater_urban]]
