GameData = Inherit([[]])
GameData["entity_blueprint_ext"] = Reference([[ebpextensions\entity_blueprint_ext.lua]])
GameData["entity_blueprint_ext"]["animator"] = [[Gameplay\Territory_Marker]]
GameData["entity_blueprint_ext"]["is_visible_in_game"] = false
GameData["entity_blueprint_ext"]["simbox"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["offset"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["offset"]["x"] = -0.6862699986
GameData["entity_blueprint_ext"]["simbox"]["offset"]["y"] = 2.417670012
GameData["entity_blueprint_ext"]["simbox"]["offset"]["z"] = 0
GameData["entity_blueprint_ext"]["simbox"]["scale"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["scale"]["x"] = 0.7362399697
GameData["entity_blueprint_ext"]["simbox"]["scale"]["y"] = 2.419090033
GameData["entity_blueprint_ext"]["simbox"]["scale"]["z"] = 0.05040000007
GameData["entity_blueprint_ext"]["suaTimeStamp"] = Reference([[]])
GameData["entity_blueprint_ext"]["suaTimeStamp"]["filename"] = [[Data:Art\Models\Gameplay\Territory_Marker.sua]]
GameData["entity_blueprint_ext"]["suaTimeStamp"]["fileTime"] = "$1150263394"
GameData["sim_entity_ext"] = Reference([[ebpextensions\sim_entity_ext.lua]])
GameData["sim_entity_ext"]["is_in_spatial_bucket"] = true 
GameData["territory_ext"] = Reference([[ebpextensions\territory_ext.lua]])
