GameData = Inherit([[]])
GameData["slot_item_bag"] = Reference([[bags\slot_item_bag.lua]])
GameData["slot_item_bag"]["can_stack"] = true 
GameData["slot_item_bag"]["can_stack_max"] = 5
GameData["slot_item_bag"]["has_speech_code"] = true 
GameData["slot_item_bag"]["item_uses"] = 1
GameData["slot_item_bag"]["owner_type"] = [[player]]
GameData["slot_item_bag"]["slot_size"] = 1
GameData["slot_item_bag"]["speech_code_2"]["code_1"] = [[Gn]]
GameData["slot_item_bag"]["speech_code_3"]["code_1"] = [[Gnd]]
GameData["slot_item_bag"]["ui_info"]["hotkey_name"] = [[axis_grenade]]
GameData["slot_item_bag"]["ui_info"]["icon_name"] = [[abilities\icon_ability_allied_grenade]]
GameData["slot_item_bag"]["weapon"]["origin"]["y"] = 2
GameData["slot_item_bag"]["weapon"]["type"] = [[accessory]]
GameData["slot_item_bag"]["weapon"]["weapon"] = [[weapon\axis\ballistic_weapon\grenade\stielhandgranate24_grenade.lua]]
