GameData = Inherit([[]])
GameData["ability_ext"] = Reference([[ebpextensions\ability_ext.lua]])
GameData["ability_ext"]["abilities"]["ability_01"] = [[abilities\vehicle_cover_ability.lua]]
GameData["action_apply_ext"] = Reference([[ebpextensions\action_apply_ext.lua]])
GameData["attention_gen_ext"] = Reference([[ebpextensions\attention_gen_ext.lua]])
GameData["attention_gen_ext"]["attention_weight"] = 50
GameData["attention_gen_ext"]["chance_to_use"] = 0.1000000015
GameData["attention_gen_ext"]["max_range"] = 10
GameData["attention_gen_ext"]["time_limit"] = 3
GameData["burn_ext"] = Reference([[ebpextensions\burn_ext.lua]])
GameData["burn_ext"]["flame_change_per_sec"] = 0.1000000015
GameData["combat_ext"] = Reference([[ebpextensions\combat_ext.lua]])
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["origin"]["y"] = 1.980000019
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["origin"]["z"] = -0.6500000358
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["type"] = [[squad]]
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["weapon"] = [[weapon\allies\small_arms\machine_gun\light_machine_gun\m1919a4_vehicle.lua]]
GameData["cost_ext"] = Reference([[ebpextensions\cost_ext.lua]])
GameData["cost_ext"]["scavenge_percentage_returns"]["fuel"] = 0.1000000015
GameData["cost_ext"]["scavenge_percentage_returns"]["munition"] = 0.1000000015
GameData["cost_ext"]["time_cost"]["cost"]["manpower"] = 220
GameData["cost_ext"]["time_cost"]["time_seconds"] = 35
GameData["cost_ext"]["upkeep"]["manpower"] = 0.01080000028
GameData["cover_ext"] = Reference([[ebpextensions\cover_ext.lua]])
GameData["cover_ext"]["tp_heavy"]["actions"]["action_01"] = Reference([[action\critical_action\animator_set_action.lua]])
GameData["cover_ext"]["tp_heavy"]["actions"]["action_01"]["action_name"] = [[UI\Cover\Heavy_Cover]]
GameData["cover_ext"]["tp_heavy"]["speed_multiplier"] = 0.3000000119
GameData["cover_ext"]["tp_light"]["actions"]["action_01"] = Reference([[action\critical_action\animator_set_action.lua]])
GameData["cover_ext"]["tp_light"]["actions"]["action_01"]["action_name"] = [[UI\Cover\Light_Cover]]
GameData["cover_ext"]["tp_light"]["speed_multiplier"] = 0.6000000238
GameData["cover_ext"]["tp_negative"]["actions"]["action_01"] = Reference([[action\critical_action\animator_set_action.lua]])
GameData["cover_ext"]["tp_negative"]["actions"]["action_01"]["action_name"] = [[UI\Cover\Negative_Cover]]
GameData["cover_ext"]["tp_negative"]["speed_multiplier"] = 2
GameData["cover_ext"]["tp_open"]["actions"]["action_01"] = Reference([[action\critical_action\animator_set_action.lua]])
GameData["cover_ext"]["tp_open"]["actions"]["action_01"]["action_name"] = [[UI\Cover\Negative_Cover]]
GameData["cover_ext"]["tp_open"]["speed_multiplier"] = 1.25
GameData["cover_ext"]["tp_smoke"]["actions"]["action_01"] = Reference([[action\critical_action\animator_set_action.lua]])
GameData["cover_ext"]["tp_smoke"]["actions"]["action_01"]["action_name"] = [[UI\Cover\Negative_Cover]]
GameData["cover_ext"]["tp_smoke"]["safety_value"] = 0.5
GameData["cover_ext"]["tp_smoke"]["speed_multiplier"] = 0.3000000119
GameData["cover_ext"]["tp_water"]["actions"]["action_01"] = Reference([[action\critical_action\animator_set_action.lua]])
GameData["cover_ext"]["tp_water"]["actions"]["action_01"]["action_name"] = [[UI\Cover\Negative_Cover]]
GameData["cover_ext"]["tp_water"]["safety_value"] = -0.3000000119
GameData["cover_ext"]["tp_water"]["speed_multiplier"] = 0.3000000119
GameData["crew_ext"] = Reference([[ebpextensions\crew_ext.lua]])
GameData["crew_ext"]["role_list"]["role_01"]["animator_bp"] = [[Races\Allies\Soldiers\Driver]]
GameData["crew_ext"]["role_list"]["role_01"]["death_action_name"] = [[Death_crew]]
GameData["crew_ext"]["role_list"]["role_01"]["desync_action_name"] = [[Detach_Skeleton]]
GameData["crew_ext"]["role_list"]["role_01"]["role_name"] = [[Driver]]
GameData["crew_ext"]["role_list"]["role_01"]["sync_action_name"] = [[Attach_Driver]]
GameData["crew_ext"]["role_list"]["role_01"]["sync_on_create"] = true 
GameData["crew_ext"]["role_list"]["role_02"]["animator_bp"] = [[Races\Allies\Soldiers\JeepGunner]]
GameData["crew_ext"]["role_list"]["role_02"]["death_action_name"] = [[Death_crew]]
GameData["crew_ext"]["role_list"]["role_02"]["desync_action_name"] = [[Detach_Skeleton]]
GameData["crew_ext"]["role_list"]["role_02"]["role_name"] = [[Gunner]]
GameData["crew_ext"]["role_list"]["role_02"]["sync_action_name"] = [[Attach_Gunner]]
GameData["crew_ext"]["role_list"]["role_02"]["sync_on_create"] = true 
GameData["entity_blueprint_ext"] = Reference([[ebpextensions\entity_blueprint_ext.lua]])
GameData["entity_blueprint_ext"]["alternate_sua"] = [[Races\Allies\Vehicles\Jeep\Jeep]]
GameData["entity_blueprint_ext"]["animator"] = [[Races\Allies\Vehicles\Jeep\Jeep]]
GameData["entity_blueprint_ext"]["simbox"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["offset"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["offset"]["x"] = 0.02704999968
GameData["entity_blueprint_ext"]["simbox"]["offset"]["y"] = 0.5610200167
GameData["entity_blueprint_ext"]["simbox"]["offset"]["z"] = 0.04717000201
GameData["entity_blueprint_ext"]["simbox"]["scale"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["scale"]["x"] = 0.9176699519
GameData["entity_blueprint_ext"]["simbox"]["scale"]["y"] = 0.5462700129
GameData["entity_blueprint_ext"]["simbox"]["scale"]["z"] = 1.828510046
GameData["entity_blueprint_ext"]["suaTimeStamp"] = Reference([[]])
GameData["entity_blueprint_ext"]["suaTimeStamp"]["filename"] = [[Data:Art\Models\Races\Allies\Vehicles\Jeep\Jeep.sua]]
GameData["entity_blueprint_ext"]["suaTimeStamp"]["fileTime"] = "$1154207567"
GameData["health_ext"] = Reference([[ebpextensions\health_ext.lua]])
GameData["health_ext"]["apply_elevation_bonus"] = true 
GameData["health_ext"]["can_repair"] = true 
GameData["health_ext"]["death_actions"]["critical_actions"]["action_01"] = Reference([[action\critical_action\animator_set_state.lua]])
GameData["health_ext"]["death_actions"]["critical_actions"]["action_01"]["do_action_state_name"] = [[Red]]
GameData["health_ext"]["death_actions"]["critical_actions"]["action_01"]["state_machine_name"] = [[Criticals_Secondary]]
GameData["health_ext"]["death_actions"]["critical_actions"]["action_01"]["undo_action_state_name"] = [[Healthy]]
GameData["health_ext"]["death_seconds"] = 0
GameData["health_ext"]["hitpoints"] = 185
GameData["health_ext"]["receive_weapon_cover_modifiers"] = false
GameData["health_ext"]["regeneration_disabled"] = false
GameData["health_ext"]["wreck_entity"] = [[ebps\environment\art_ambient\objects\vehicles\wrecked_vehicles\wrecked_jeep.lua]]
GameData["hit_object_ext"] = Reference([[ebpextensions\hit_object_ext.lua]])
GameData["hit_object_ext"]["hit_material"] = [[hit_material\metal.lua]]
GameData["hit_object_ext"]["projectile_pass_through"]["tp_throw"] = true 
GameData["line_of_sight_ext"] = Reference([[ebpextensions\line_of_sight_ext.lua]])
GameData["modifier_apply_ext"] = Reference([[ebpextensions\modifier_apply_ext.lua]])
GameData["modifier_ext"] = Reference([[ebpextensions\modifier_ext.lua]])
GameData["moving_ext"] = Reference([[ebpextensions\moving_ext.lua]])
GameData["moving_ext"]["acceleration"] = 5.5
GameData["moving_ext"]["deceleration"] = 6.5
GameData["moving_ext"]["rotation_rate"] = 85
GameData["moving_ext"]["skid_look_ahead_time"] = 0.3500000238
GameData["moving_ext"]["speed_max"] = 7.199999809
GameData["moving_ext"]["turn_plan"] = [[turn_plan\jeep_i.lua]]
GameData["population_ext"] = Reference([[ebpextensions\population_ext.lua]])
GameData["population_ext"]["personnel_pop"] = 3
GameData["sight_ext"] = Reference([[ebpextensions\sight_ext.lua]])
GameData["sight_ext"]["detect_camouflage"]["tp_global"] = 18
GameData["sight_ext"]["sight_package"]["outer_radius"] = 55
GameData["sim_entity_ext"] = Reference([[ebpextensions\sim_entity_ext.lua]])
GameData["sim_entity_ext"]["is_in_spatial_bucket"] = true 
GameData["sim_entity_ext"]["rotate_snap"] = 360
GameData["type_ext"] = Reference([[ebpextensions\type_ext.lua]])
GameData["type_ext"]["type_target_assault"] = Reference([[type_target_assault\tp_vehicle.lua]])
GameData["type_ext"]["type_target_critical"] = Reference([[type_target_critical\tp_light_vehicle.lua]])
GameData["type_ext"]["type_target_weapon"] = Reference([[type_target_weapon\tp_vehicle_allies_jeep.lua]])
GameData["type_ext"]["unit_type_list"]["unit_type00"] = [[vehicle]]
GameData["ui_ext"] = Reference([[ebpextensions\ui_ext.lua]])
GameData["ui_ext"]["icon_name"] = [[allies_icons\jeep_icon.tga]]
GameData["ui_ext"]["minimap_enable"] = true 
GameData["ui_ext"]["occlusion_state"] = [[can_be_occluded]]
GameData["ui_ext"]["screen_name"] = "$93050" -- Jeep
GameData["ui_ext"]["selection_name"] = [[jeep]]
GameData["ui_ext"]["selection_type"] = [[squad_select]]
GameData["ui_ext"]["speaker"]["code_1"] = [[ve]]
GameData["ui_ext"]["speech_code_2"]["code_1"] = [[Je]]
GameData["ui_ext"]["speech_code_3"]["code_1"] = [[Jep]]
GameData["veterancy_ext"] = Reference([[ebpextensions\veterancy_ext.lua]])
GameData["veterancy_ext"]["experience_value"] = 3
