GameData = Inherit([[]])
GameData["tp_defcover"] = [[]]
GameData["tp_defcover_narrow"] = [[]]
GameData["tp_garrison_cover"] = [[squad_formations\default.lua]]
GameData["tp_heavy"] = [[]]
GameData["tp_light"] = [[]]
GameData["tp_negative"] = [[]]
GameData["tp_open"] = [[]]
GameData["tp_smoke"] = [[]]
GameData["tp_water"] = [[]]
GameData["tp_z_bunker"] = [[]]
