GameData = Inherit([[]])
GameData["ability_bag"] = Reference([[bags\ability_bag.lua]])
GameData["ability_bag"]["action_list"]["start_target_actions"]["action_02"] = Reference([[action\ability_action\apply_modifiers_action.lua]])
GameData["ability_bag"]["activation"] = [[timed]]
GameData["ability_bag"]["ai_tactic"]["class_list"]["class_01"] = [[ai_tactic_combat]]
GameData["ability_bag"]["ai_tactic"]["class_list"]["class_02"] = [[ai_tactic_combat_at_target]]
GameData["ability_bag"]["ai_tactic"]["priority"] = 95
GameData["ability_bag"]["ai_tactic"]["tactic_demand"] = [[TacticDemand_IsShooting]]
GameData["ability_bag"]["ai_tactic"]["tactic_filter"] = [[TacticFilter_IsShooting]]
GameData["ability_bag"]["break_formation_distance"] = 5
GameData["ability_bag"]["caster_close_in_distance"] = 2
GameData["ability_bag"]["cost"]["munition"] = 40
GameData["ability_bag"]["duration_time"] = 10
GameData["ability_bag"]["engage_combat"] = true 
GameData["ability_bag"]["initial_delay_time"] = 0.200000003
GameData["ability_bag"]["range_ignore"] = true 
GameData["ability_bag"]["recharge_time"] = 20
GameData["ability_bag"]["speech_code_3"]["code_1"] = [[spv]]
GameData["ability_bag"]["squad_caster"] = [[squad]]
GameData["ability_bag"]["ui_cursor"]["cursor_bad"] = [[modal_ability_cancel]]
GameData["ability_bag"]["ui_cursor"]["cursor_good"] = [[modal_ability]]
GameData["ability_bag"]["ui_group_position"] = 11
GameData["ability_bag"]["ui_info"]["extra_text"] = "$106702" -- Good vs. Infantry
GameData["ability_bag"]["ui_info"]["help_text"] = "$106700" -- Suppression Fire can pin Enemy Troops.
GameData["ability_bag"]["ui_info"]["hotkey_name"] = [[allies_suppression_fire]]
GameData["ability_bag"]["ui_info"]["icon_name"] = [[abilities\ability_allied_suppression_fire]]
GameData["ability_bag"]["ui_info"]["screen_name"] = "$106701" -- Suppression Fire
GameData["ability_bag"]["ui_usage_txt"] = "$106703" -- Left-click icon to initiate Suppression Fire.
GameData["ability_bag"]["validate_actions"] = true 
