GameData = Inherit([[]])
GameData["upgrade_bag"] = Reference([[bags\upgrade_bag.lua]])
GameData["upgrade_bag"]["actions"]["action_01"] = Reference([[action\upgrade_action\slot_item_add.lua]])
GameData["upgrade_bag"]["actions"]["action_01"]["slot_item"] = [[slot_item\allies_sherman_crab.lua]]
GameData["upgrade_bag"]["actions"]["action_02"] = Reference([[action\upgrade_action\animator_set_state.lua]])
GameData["upgrade_bag"]["actions"]["action_02"]["do_action_state_name"] = [[Inactive]]
GameData["upgrade_bag"]["actions"]["action_02"]["state_machine_name"] = [[Crab_State]]
GameData["upgrade_bag"]["actions"]["action_03"] = Reference([[action\upgrade_action\animator_set_state.lua]])
GameData["upgrade_bag"]["actions"]["action_03"]["do_action_state_name"] = [[Visible]]
GameData["upgrade_bag"]["actions"]["action_03"]["state_machine_name"] = [[Crab_Visibility_State]]
GameData["upgrade_bag"]["ai_info"]["anti_military"]["aiclass_infantry"] = 4
GameData["upgrade_bag"]["ai_info"]["military"]["aiclass_infantry"] = 3
GameData["upgrade_bag"]["local_max_limit"] = 1
GameData["upgrade_bag"]["requirements"]["required_1"] = Reference([[requirements\required_in_territory.lua]])
GameData["upgrade_bag"]["requirements"]["required_1"]["ui_name"] = "$0"
GameData["upgrade_bag"]["requirements"]["required_2"]["ui_name"] = "$0"
GameData["upgrade_bag"]["requirements"]["required_3"]["ui_name"] = "$0"
GameData["upgrade_bag"]["requirements"]["required_4"]["ui_name"] = "$0"
GameData["upgrade_bag"]["requirements"]["required_5"]["ui_name"] = "$0"
GameData["upgrade_bag"]["requirements"]["required_6"]["ui_name"] = "$0"
GameData["upgrade_bag"]["requirements"]["required_7"]["ui_name"] = "$0"
GameData["upgrade_bag"]["speech_code_2"]["code_1"] = [[cb]]
GameData["upgrade_bag"]["speech_code_3"]["code_1"] = [[crb]]
GameData["upgrade_bag"]["time_cost"]["cost"]["munition"] = 75
GameData["upgrade_bag"]["time_cost"]["time_seconds"] = 30
GameData["upgrade_bag"]["ui_group"] = [[unit_upgrade_panel]]
GameData["upgrade_bag"]["ui_group_position"] = 2
GameData["upgrade_bag"]["ui_info"]["extra_text"] = "$106052" -- Good vs. Mines, Infantry
GameData["upgrade_bag"]["ui_info"]["help_text"] = "$106050" -- Equip the M4 Sherman with the Crab Mine Flail. Destroys Enemy Mines when deployed.
GameData["upgrade_bag"]["ui_info"]["hotkey_name"] = [[allies_upgrade_sherman_crab]]
GameData["upgrade_bag"]["ui_info"]["icon_name"] = [[upgrades\icon_upgrade_allied_sherman_crab]]
GameData["upgrade_bag"]["ui_info"]["screen_name"] = "$106051" -- Crab Mine Flail
GameData["upgrade_bag"]["validate_actions"] = true 
