GameData = Inherit([[]])
GameData["slot_item_bag"] = Reference([[bags\slot_item_bag.lua]])
GameData["slot_item_bag"]["can_drop"] = false
GameData["slot_item_bag"]["has_speech_code"] = true 
GameData["slot_item_bag"]["is_entity_user"] = true 
GameData["slot_item_bag"]["on_add_actions"]["action_01"] = Reference([[action\critical_action\animator_set_state.lua]])
GameData["slot_item_bag"]["on_add_actions"]["action_01"]["do_action_state_name"] = [[Ready]]
GameData["slot_item_bag"]["on_add_actions"]["action_01"]["state_machine_name"] = [[MineDetector_State]]
GameData["slot_item_bag"]["on_add_actions"]["action_01"]["undo_action_state_name"] = [[Invisible]]
GameData["slot_item_bag"]["on_add_actions"]["action_02"] = Reference([[action\critical_action\apply_modifiers_action.lua]])
GameData["slot_item_bag"]["on_add_actions"]["action_02"]["modifiers"]["modifier_01"] = Reference([[modifiers\enable_weapon_modifier.lua]])
GameData["slot_item_bag"]["on_add_actions"]["action_02"]["modifiers"]["modifier_01"]["target_type_name"] = [[hardpoint_01]]
GameData["slot_item_bag"]["on_add_actions"]["action_02"]["modifiers"]["modifier_01"]["value"] = -1
GameData["slot_item_bag"]["on_add_actions"]["action_02"]["modifiers"]["modifier_02"] = Reference([[modifiers\enable_minesweeper_modifier.lua]])
GameData["slot_item_bag"]["package_icon"] = [[weapons\weapon_decorator_minesweeper]]
GameData["slot_item_bag"]["slot_size"] = 2
GameData["slot_item_bag"]["speech_code_2"]["code_1"] = [[Mn]]
GameData["slot_item_bag"]["speech_code_3"]["code_1"] = [[MNS]]
GameData["slot_item_bag"]["ui_info"]["hotkey_name"] = [[allies_minesweeper_research]]
GameData["slot_item_bag"]["ui_info"]["icon_name"] = [[weapons\weapon_minesweeper]]
GameData["slot_item_bag"]["weapon"]["type"] = [[squad]]
