GameData = Inherit([[]])
GameData["upgrade_bag"] = Reference([[bags\upgrade_bag.lua]])
GameData["upgrade_bag"]["global_max_limit"] = 1
GameData["upgrade_bag"]["local_max_limit"] = 1
GameData["upgrade_bag"]["owner_type"] = [[player]]
GameData["upgrade_bag"]["requirements"]["required_1"]["ui_name"] = "$0"
GameData["upgrade_bag"]["requirements"]["required_2"]["ui_name"] = "$0"
GameData["upgrade_bag"]["requirements"]["required_3"]["ui_name"] = "$0"
GameData["upgrade_bag"]["requirements"]["required_4"]["ui_name"] = "$0"
GameData["upgrade_bag"]["requirements"]["required_5"]["ui_name"] = "$0"
GameData["upgrade_bag"]["requirements"]["required_6"]["ui_name"] = "$0"
GameData["upgrade_bag"]["requirements"]["required_7"]["ui_name"] = "$0"
GameData["upgrade_bag"]["time_cost"]["cost"]["fuel"] = 100
GameData["upgrade_bag"]["time_cost"]["cost"]["manpower"] = 400
GameData["upgrade_bag"]["time_cost"]["cost"]["munition"] = 200
GameData["upgrade_bag"]["time_cost"]["time_seconds"] = 60
GameData["upgrade_bag"]["ui_group_position"] = 1
GameData["upgrade_bag"]["ui_info"]["extra_text"] = "$0"
GameData["upgrade_bag"]["ui_info"]["help_text"] = "$0"
GameData["upgrade_bag"]["ui_info"]["hotkey_name"] = [[tier_upg]]
GameData["upgrade_bag"]["ui_info"]["icon_name"] = [[research\icon_research_allied_rank_2]]
GameData["upgrade_bag"]["ui_info"]["screen_name"] = "$0"
