GameData = Inherit([[]])
GameData["ability_bag"] = Reference([[bags\ability_bag.lua]])
GameData["ability_bag"]["action_list"]["start_target_actions"]["action_01"] = Reference([[action\ability_action\off_map_artillery.lua]])
GameData["ability_bag"]["action_list"]["start_target_actions"]["action_01"]["num_salvo"] = 1
GameData["ability_bag"]["action_list"]["start_target_actions"]["action_01"]["radius"] = 1
GameData["ability_bag"]["action_list"]["start_target_actions"]["action_01"]["source_offset_x"] = 1
GameData["ability_bag"]["action_list"]["start_target_actions"]["action_01"]["source_offset_y"] = 400
GameData["ability_bag"]["action_list"]["start_target_actions"]["action_01"]["source_offset_z"] = 1
GameData["ability_bag"]["action_list"]["start_target_actions"]["action_01"]["time_range_between_shells_max"] = 1
GameData["ability_bag"]["action_list"]["start_target_actions"]["action_01"]["time_range_between_shells_min"] = 1
GameData["ability_bag"]["action_list"]["start_target_actions"]["action_01"]["weapon_name"] = [[weapon\allies\barrage_weapon\offmapartillery_always_deform.lua]]
GameData["ability_bag"]["activation"] = [[targeted]]
GameData["ability_bag"]["break_formation_distance"] = 5
GameData["ability_bag"]["caster_close_in_distance"] = 2
GameData["ability_bag"]["facing_ignore"] = true 
GameData["ability_bag"]["range_ignore"] = true 
GameData["ability_bag"]["ui_area_selection"] = [[off_map_artillery_area_decal_display]]
GameData["ability_bag"]["ui_area_selection_radius"] = 18
GameData["ability_bag"]["ui_cursor"]["cursor_bad"] = [[modal_ability_cancel]]
GameData["ability_bag"]["ui_cursor"]["cursor_good"] = [[modal_ability]]
