GameData = Inherit([[]])
GameData["entity_blueprint_ext"] = Reference([[ebpextensions\entity_blueprint_ext.lua]])
GameData["entity_blueprint_ext"]["animator"] = [[Gameplay\Tech_tree\MG_Bunker]]
GameData["entity_blueprint_ext"]["is_visible_in_game"] = false
GameData["entity_blueprint_ext"]["simbox"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["offset"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["offset"]["x"] = -0.02919999883
GameData["entity_blueprint_ext"]["simbox"]["offset"]["y"] = 0.6697600484
GameData["entity_blueprint_ext"]["simbox"]["offset"]["z"] = -0.00661000004
GameData["entity_blueprint_ext"]["simbox"]["scale"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["scale"]["x"] = 2.339159966
GameData["entity_blueprint_ext"]["simbox"]["scale"]["y"] = 1.825279951
GameData["entity_blueprint_ext"]["simbox"]["scale"]["z"] = 2.717440128
GameData["entity_blueprint_ext"]["suaTimeStamp"] = Reference([[]])
GameData["entity_blueprint_ext"]["suaTimeStamp"]["filename"] = [[Data:Art\Models\Gameplay\Tech_tree\MG_Bunker.sua]]
GameData["entity_blueprint_ext"]["suaTimeStamp"]["fileTime"] = "$1154207563"
GameData["sim_entity_ext"] = Reference([[ebpextensions\sim_entity_ext.lua]])
GameData["sim_entity_ext"]["rotate_snap"] = 360
GameData["starting_marker_ext"] = Reference([[ebpextensions\starting_marker_ext.lua]])
GameData["starting_marker_ext"]["starting_building"]["allied_building"]["building"] = [[ebps\races\allies\buildings\machine_gun_nest.lua]]
GameData["starting_marker_ext"]["starting_building"]["axis_building"]["building"] = [[ebps\races\axis\buildings\axis_bunker_starting_position.lua]]
GameData["territory_ext"] = Reference([[ebpextensions\territory_ext.lua]])
GameData["territory_ext"]["secures_territory_sector"] = true 
