GameData = Inherit([[]])
GameData["action_table"] = Reference([[tables\action_table.lua]])
GameData["apply_to_future_units"] = false
GameData["apply_to_local_player"] = true 
GameData["entity_type"] = [[]]
GameData["squad_type"] = [[]]
GameData["target_info"] = Reference([[type_ability_target_type\all.lua]])
GameData["unit_class_type"] = [[]]
