GameData = Inherit([[]])
GameData["burn_ext"] = Reference([[ebpextensions\burn_ext.lua]])
GameData["burn_ext"]["flame_change_per_sec"] = 0.009999999776
GameData["burn_ext"]["min_tolerance"] = 1.5
GameData["crushee_ext"] = Reference([[ebpextensions\crushee_ext.lua]])
GameData["crushee_ext"]["on_crushed_actions"]["action_02"] = Reference([[action\critical_action\animator_set_action.lua]])
GameData["crushee_ext"]["on_crushed_actions"]["action_02"]["action_name"] = [[impact_small_event]]
GameData["crushee_ext"]["on_crushed_actions"]["action_02"]["fire_and_forget"] = true 
GameData["entity_blueprint_ext"] = Reference([[ebpextensions\entity_blueprint_ext.lua]])
GameData["entity_blueprint_ext"]["always_revealed_in_fow"] = true 
GameData["entity_blueprint_ext"]["animator"] = [[environment\art_nature\bushes\bush_row_07]]
GameData["entity_blueprint_ext"]["simbox"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["offset"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["offset"]["x"] = 0
GameData["entity_blueprint_ext"]["simbox"]["offset"]["y"] = 0.75
GameData["entity_blueprint_ext"]["simbox"]["offset"]["z"] = 0
GameData["entity_blueprint_ext"]["simbox"]["scale"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["scale"]["x"] = 1.5
GameData["entity_blueprint_ext"]["simbox"]["scale"]["y"] = 0.75
GameData["entity_blueprint_ext"]["simbox"]["scale"]["z"] = 0.4500000179
GameData["entity_blueprint_ext"]["suaTimeStamp"] = Reference([[]])
GameData["entity_blueprint_ext"]["suaTimeStamp"]["filename"] = [[Data:Art\Models\environment\art_nature\bushes\bush_row_07.sua]]
GameData["entity_blueprint_ext"]["suaTimeStamp"]["fileTime"] = "$1154207546"
GameData["health_ext"] = Reference([[ebpextensions\health_ext.lua]])
GameData["health_ext"]["hitpoints"] = 120
GameData["hit_object_ext"] = Reference([[ebpextensions\hit_object_ext.lua]])
GameData["hit_object_ext"]["hit_material"] = [[hit_material\foliage.lua]]
GameData["hit_object_ext"]["hit_percentage"] = 0.3000000119
GameData["hit_object_ext"]["pass_through"] = true 
GameData["hit_object_ext"]["projectile_pass_through"]["tp_artillery"] = true 
GameData["hit_object_ext"]["projectile_pass_through"]["tp_homing"] = true 
GameData["hit_object_ext"]["projectile_pass_through"]["tp_sticky"] = true 
GameData["hit_object_ext"]["projectile_pass_through"]["tp_throw"] = true 
GameData["line_of_sight_ext"] = Reference([[ebpextensions\line_of_sight_ext.lua]])
GameData["obj_cover_ext"] = Reference([[ebpextensions\obj_cover_ext.lua]])
GameData["obj_cover_ext"]["cover_type"] = [[type_cover\tp_light.lua]]
GameData["obj_cover_ext"]["is_obj_cover"] = true 
GameData["obj_cover_ext"]["is_shoot_through"] = true 
GameData["obj_cover_ext"]["range_x"] = 6
GameData["obj_cover_ext"]["range_y"] = 2
GameData["obj_cover_ext"]["range_z"] = 5
GameData["obj_cover_ext"]["use_simbox_range"] = true 
GameData["obj_cover_ext"]["use_simbox_range_plus_spots"] = true 
GameData["sight_ext"] = Reference([[ebpextensions\sight_ext.lua]])
GameData["sim_entity_ext"] = Reference([[ebpextensions\sim_entity_ext.lua]])
GameData["sim_entity_ext"]["is_in_spatial_bucket"] = true 
GameData["sim_entity_ext"]["rotate_snap"] = 360
GameData["site_ext"] = Reference([[ebpextensions\site_ext.lua]])
GameData["site_ext"]["kill_paradrops"] = false
GameData["type_ext"] = Reference([[ebpextensions\type_ext.lua]])
GameData["type_ext"]["type_target_critical"] = Reference([[type_target_critical\tp_world_object.lua]])
GameData["type_ext"]["type_target_weapon"] = Reference([[type_target_weapon\tp_object_wood.lua]])
GameData["ui_ext"] = Reference([[ebpextensions\ui_ext.lua]])
GameData["ui_ext"]["occlusion_state"] = [[occlude_others]]
