GameData = Inherit([[]])
GameData["action_apply_ext"] = Reference([[ebpextensions\action_apply_ext.lua]])
GameData["action_apply_ext"]["actions"]["critical_actions"]["action_01"] = Reference([[action\critical_action\animator_set_action.lua]])
GameData["action_apply_ext"]["actions"]["critical_actions"]["action_01"]["action_name"] = [[UI\Selection\selectover_allies_ally]]
GameData["entity_blueprint_ext"] = Reference([[ebpextensions\entity_blueprint_ext.lua]])
GameData["entity_blueprint_ext"]["animator"] = [[Environment\Art_Ambient\Objects\Accoutrements\Trunk_01]]
GameData["entity_blueprint_ext"]["simbox"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["offset"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["offset"]["x"] = 0.02115000039
GameData["entity_blueprint_ext"]["simbox"]["offset"]["y"] = 0.4159699976
GameData["entity_blueprint_ext"]["simbox"]["offset"]["z"] = 0.2167900056
GameData["entity_blueprint_ext"]["simbox"]["scale"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["scale"]["x"] = 0.7388399839
GameData["entity_blueprint_ext"]["simbox"]["scale"]["y"] = 0.4214400053
GameData["entity_blueprint_ext"]["simbox"]["scale"]["z"] = 0.675630033
GameData["entity_blueprint_ext"]["suaTimeStamp"] = Reference([[]])
GameData["entity_blueprint_ext"]["suaTimeStamp"]["filename"] = [[Data:Art\Models\Environment\Art_Ambient\Objects\Accoutrements\Trunk_01.sua]]
GameData["entity_blueprint_ext"]["suaTimeStamp"]["fileTime"] = "$1154207476"
GameData["sim_entity_ext"] = Reference([[ebpextensions\sim_entity_ext.lua]])
GameData["sim_entity_ext"]["is_in_spatial_bucket"] = true 
GameData["sim_entity_ext"]["rotate_snap"] = 360
GameData["slotitem_ext"] = Reference([[ebpextensions\slotitem_ext.lua]])
GameData["slotitem_ext"]["on_pickup_actions"]["action_01"] = Reference([[action\upgrade_action\modify_resources.lua]])
GameData["slotitem_ext"]["on_pickup_actions"]["action_01"]["manpower"] = 70
GameData["slotitem_ext"]["on_pickup_actions"]["action_02"] = Reference([[action\upgrade_action\animator_set_action.lua]])
GameData["slotitem_ext"]["on_pickup_actions"]["action_02"]["action_name"] = [[UI\Prop_Pickup]]
GameData["slotitem_ext"]["pickup_radius"] = 2
GameData["ui_ext"] = Reference([[ebpextensions\ui_ext.lua]])
GameData["ui_ext"]["cullsphere_selectable"] = true 
GameData["ui_ext"]["icon_name"] = [[portraits\weapon_blank]]
GameData["ui_ext"]["screen_name"] = "$99250" -- Supplies
GameData["ui_ext"]["selection_name"] = [[prop]]
GameData["ui_ext"]["selection_type"] = [[single_entity_select]]
GameData["ui_ext"]["sloppy_selectable"] = true 
