GameData = Inherit([[]])
GameData["command_point_01"] = 1
GameData["command_point_02"] = 1
GameData["command_point_03"] = 1
GameData["command_point_04"] = 1
GameData["command_point_05"] = 1
GameData["command_point_06"] = 1
GameData["command_point_07"] = 1
GameData["command_point_08"] = 1
GameData["command_point_09"] = 1
GameData["command_point_10"] = 1
GameData["command_point_11"] = 1
GameData["command_point_12"] = 1
GameData["command_point_13"] = 1
GameData["command_point_14"] = 1
GameData["command_point_15"] = 1
GameData["command_point_16"] = 1
GameData["command_point_17"] = 1
GameData["command_point_18"] = 1
GameData["command_point_19"] = 1
GameData["command_point_20"] = 1
GameData["command_point_21"] = 1
GameData["command_point_22"] = 1
GameData["command_point_23"] = 1
GameData["command_point_24"] = 1
GameData["command_point_25"] = 1
GameData["command_point_26"] = 1
GameData["command_point_27"] = 1
GameData["command_point_28"] = 1
GameData["command_point_29"] = 1
GameData["command_point_30"] = 1
GameData["command_point_31"] = 1
GameData["command_point_32"] = 1
