GameData = Inherit([[]])
GameData["critical_bag"] = Reference([[bags\critical_bag.lua]])
GameData["critical_bag"]["actions"]["action_01"] = Reference([[action\critical_action\delay.lua]])
GameData["critical_bag"]["actions"]["action_01"]["delay"] = 1
GameData["critical_bag"]["actions"]["action_01"]["delayed_actions"]["action_01"] = Reference([[action\critical_action\apply_modifiers_action.lua]])
GameData["critical_bag"]["actions"]["action_01"]["delayed_actions"]["action_01"]["modifiers"]["modifier_01"] = Reference([[modifiers\speed_maximum_modifier.lua]])
GameData["critical_bag"]["actions"]["action_01"]["delayed_actions"]["action_01"]["modifiers"]["modifier_01"]["exclusive"] = true 
GameData["critical_bag"]["actions"]["action_01"]["delayed_actions"]["action_01"]["modifiers"]["modifier_01"]["value"] = 0.400000006
GameData["critical_bag"]["actions"]["action_02"] = Reference([[action\critical_action\animator_set_state.lua]])
GameData["critical_bag"]["actions"]["action_02"]["do_action_state_name"] = [[Yellow]]
GameData["critical_bag"]["actions"]["action_02"]["state_machine_name"] = [[Criticals_Engine]]
GameData["critical_bag"]["actions"]["action_02"]["undo_action_state_name"] = [[Healthy]]
GameData["critical_bag"]["critical_indicators"]["indicator_01"] = [[vehicle_engine_yellow]]
GameData["critical_bag"]["description"] = [[yellow damage engine]]
GameData["critical_bag"]["kicker_message"]["0x4083A50D"] = 255
GameData["critical_bag"]["kicker_message"]["message"] = "$153900" -- Damaged Engine
GameData["critical_bag"]["kicker_message"]["message_seconds"] = 5
