GameData = Inherit([[]])
GameData["battle_radius"] = 50
GameData["cover_rating_bonus"] = Reference([[tables\cover_ai_table.lua]])
GameData["defence_importance"] = 4
GameData["fuel_point_importance"] = 10
GameData["hold_preferred_cover_type"] = [[type_cover\tp_heavy.lua]]
GameData["hold_rating_bonus"] = 1.200000048
GameData["hq_importance"] = 0
GameData["max_attack_targets"] = 3
GameData["max_defend_targets"] = 5
GameData["munition_point_importance"] = 7
GameData["null_point_importance"] = 3
GameData["spawner_importance"] = 0
GameData["support_structure_importance"] = 0
GameData["victory_point_importance"] = 9
