GameData = Inherit([[]])
GameData["directional"] = false
GameData["directional_height"] = 0.5
GameData["directional_offset_forward"] = 0.5
GameData["directional_offset_forward_max"] = 0.5
GameData["directional_offset_left"] = 0.5
GameData["directional_offset_left_max"] = 0.5
GameData["directional_offset_right"] = 0.5
GameData["directional_offset_right_max"] = 0.5
GameData["directional_texture"] = [[]]
GameData["directional_width"] = 0.5
GameData["element_count1"] = 0
GameData["element_count2"] = 0
GameData["height"] = 0.5
GameData["pattern_repeat"] = 0
GameData["radius"] = 1
GameData["radius_max"] = 1
GameData["remain_delay_time"] = 0
GameData["remain_strobe_alpha_off"] = 0
GameData["remain_strobe_alpha_on"] = 1
GameData["remain_strobe_count"] = 0
GameData["remain_strobe_time_off"] = 0
GameData["remain_strobe_time_on"] = 0
GameData["remain_tick_time"] = 0
GameData["rotation_rate"] = 0
GameData["texture1"] = [[]]
GameData["texture1_max_range"] = [[]]
GameData["texture1_min_range"] = [[]]
GameData["texture2"] = [[]]
GameData["texture2_max_range"] = [[]]
GameData["texture2_min_range"] = [[]]
GameData["width"] = 0.5
