GameData = Inherit([[]])
GameData["ai_ext"] = Reference([[ebpextensions\ai_ext.lua]])
GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 20
GameData["ai_ext"]["defense_priority"] = 8
GameData["ai_ext"]["progress_of_no_return"] = 0.8999999762
GameData["construction_ext"] = Reference([[ebpextensions\construction_ext.lua]])
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = [[tp_construction_axis_engineer_basic]]
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 80
GameData["construction_ext"]["construction_state_name"] = [[Shovel_digin_State]]
GameData["construction_ext"]["construction_transition_time"] = 1.366670012
GameData["construction_ext"]["invalid_diffuse_a"] = 255
GameData["construction_ext"]["invalid_diffuse_b"] = 35
GameData["construction_ext"]["invalid_diffuse_g"] = 35
GameData["construction_ext"]["invalid_diffuse_r"] = 185
GameData["construction_ext"]["invalid_secondary_diffuse_a"] = 160
GameData["construction_ext"]["invalid_secondary_diffuse_b"] = 35
GameData["construction_ext"]["invalid_secondary_diffuse_g"] = 35
GameData["construction_ext"]["invalid_secondary_diffuse_r"] = 185
GameData["construction_ext"]["invalid_secondary_texture"] = [[InGame\selection\selection_buildings_construction]]
GameData["construction_ext"]["invalid_secondary_thickness"] = 0.3000000119
GameData["construction_ext"]["invalid_texture"] = [[InGame\selection\selection_buildings_construction]]
GameData["construction_ext"]["invalid_thickness"] = 0.3000000119
GameData["construction_ext"]["max_engineers"] = 8
GameData["construction_ext"]["placement_type"] = [[tp_fence]]
GameData["construction_ext"]["random_rotation"] = true 
GameData["construction_ext"]["spacing_distance"] = 1.450000048
GameData["construction_ext"]["valid_diffuse_a"] = 255
GameData["construction_ext"]["valid_diffuse_b"] = 60
GameData["construction_ext"]["valid_diffuse_g"] = 200
GameData["construction_ext"]["valid_diffuse_r"] = 255
GameData["construction_ext"]["valid_texture"] = [[InGame\selection\selection_buildings_construction]]
GameData["construction_ext"]["valid_thickness"] = 0.3000000119
GameData["cost_ext"] = Reference([[ebpextensions\cost_ext.lua]])
GameData["cost_ext"]["time_cost"]["time_seconds"] = 20
GameData["cost_ext"]["upkeep"]["manpower"] = 0
GameData["crushee_ext"] = Reference([[ebpextensions\crushee_ext.lua]])
GameData["crushee_ext"]["on_crushed_actions"]["action_01"] = Reference([[action\critical_action\apply_modifiers_action.lua]])
GameData["crushee_ext"]["on_crushed_actions"]["action_01"]["duration"] = 5
GameData["crushee_ext"]["on_crushed_actions"]["action_01"]["modifiers"]["modifier_01"] = Reference([[modifiers\speed_maximum_modifier.lua]])
GameData["crushee_ext"]["on_crushed_actions"]["action_01"]["modifiers"]["modifier_01"]["application_type"] = [[apply_to_entity_type]]
GameData["crushee_ext"]["on_crushed_actions"]["action_01"]["modifiers"]["modifier_01"]["exclusive"] = true 
GameData["crushee_ext"]["on_crushed_actions"]["action_01"]["modifiers"]["modifier_01"]["target_type_name"] = [[ebps\races\axis\vehicles\panther.lua]]
GameData["crushee_ext"]["on_crushed_actions"]["action_01"]["modifiers"]["modifier_01"]["value"] = 0.200000003
GameData["crushee_ext"]["on_crushed_actions"]["action_01"]["modifiers"]["modifier_02"] = Reference([[modifiers\speed_maximum_modifier.lua]])
GameData["crushee_ext"]["on_crushed_actions"]["action_01"]["modifiers"]["modifier_02"]["application_type"] = [[apply_to_entity_type]]
GameData["crushee_ext"]["on_crushed_actions"]["action_01"]["modifiers"]["modifier_02"]["exclusive"] = true 
GameData["crushee_ext"]["on_crushed_actions"]["action_01"]["modifiers"]["modifier_02"]["target_type_name"] = [[ebps\races\axis\vehicles\tiger.lua]]
GameData["crushee_ext"]["on_crushed_actions"]["action_01"]["modifiers"]["modifier_02"]["value"] = 0.200000003
GameData["crushee_ext"]["on_crushed_actions"]["action_01"]["modifiers"]["modifier_03"] = Reference([[modifiers\speed_maximum_modifier.lua]])
GameData["crushee_ext"]["on_crushed_actions"]["action_01"]["modifiers"]["modifier_03"]["application_type"] = [[apply_to_entity_type]]
GameData["crushee_ext"]["on_crushed_actions"]["action_01"]["modifiers"]["modifier_03"]["exclusive"] = true 
GameData["crushee_ext"]["on_crushed_actions"]["action_01"]["modifiers"]["modifier_03"]["target_type_name"] = [[ebps\races\axis\vehicles\panzer_iv.lua]]
GameData["crushee_ext"]["on_crushed_actions"]["action_01"]["modifiers"]["modifier_03"]["value"] = 0.200000003
GameData["crushee_ext"]["on_crushed_actions"]["action_01"]["modifiers"]["modifier_04"] = Reference([[modifiers\speed_maximum_modifier.lua]])
GameData["crushee_ext"]["on_crushed_actions"]["action_01"]["modifiers"]["modifier_04"]["application_type"] = [[apply_to_entity_type]]
GameData["crushee_ext"]["on_crushed_actions"]["action_01"]["modifiers"]["modifier_04"]["exclusive"] = true 
GameData["crushee_ext"]["on_crushed_actions"]["action_01"]["modifiers"]["modifier_04"]["target_type_name"] = [[ebps\races\axis\vehicles\stug_iv.lua]]
GameData["crushee_ext"]["on_crushed_actions"]["action_01"]["modifiers"]["modifier_04"]["value"] = 0.200000003
GameData["crushee_ext"]["on_crushed_actions"]["action_01"]["modifiers"]["modifier_05"] = Reference([[modifiers\speed_maximum_modifier.lua]])
GameData["crushee_ext"]["on_crushed_actions"]["action_01"]["modifiers"]["modifier_05"]["application_type"] = [[apply_to_entity_type]]
GameData["crushee_ext"]["on_crushed_actions"]["action_01"]["modifiers"]["modifier_05"]["exclusive"] = true 
GameData["crushee_ext"]["on_crushed_actions"]["action_01"]["modifiers"]["modifier_05"]["target_type_name"] = [[ebps\races\axis\vehicles\Ostwind_flak_panzer.lua]]
GameData["crushee_ext"]["on_crushed_actions"]["action_01"]["modifiers"]["modifier_05"]["value"] = 0.200000003
GameData["crushee_ext"]["on_crushed_actions"]["action_01"]["modifiers"]["modifier_06"] = Reference([[modifiers\speed_maximum_modifier.lua]])
GameData["crushee_ext"]["on_crushed_actions"]["action_01"]["modifiers"]["modifier_06"]["application_type"] = [[apply_to_entity_type]]
GameData["crushee_ext"]["on_crushed_actions"]["action_01"]["modifiers"]["modifier_06"]["exclusive"] = true 
GameData["crushee_ext"]["on_crushed_actions"]["action_01"]["modifiers"]["modifier_06"]["target_type_name"] = [[ebps\races\axis\vehicles\stug_iv_upgrade.lua]]
GameData["crushee_ext"]["on_crushed_actions"]["action_01"]["modifiers"]["modifier_06"]["value"] = 0.200000003
GameData["demolishable_ext"] = Reference([[ebpextensions\demolishable_ext.lua]])
GameData["entity_blueprint_ext"] = Reference([[ebpextensions\entity_blueprint_ext.lua]])
GameData["entity_blueprint_ext"]["animator"] = [[Races\Axis\Structures\Hedgehog_01]]
GameData["entity_blueprint_ext"]["simbox"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["offset"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["offset"]["x"] = 0.01615000144
GameData["entity_blueprint_ext"]["simbox"]["offset"]["y"] = 0.1246000007
GameData["entity_blueprint_ext"]["simbox"]["offset"]["z"] = 0.006230000407
GameData["entity_blueprint_ext"]["simbox"]["scale"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["scale"]["x"] = 1.473119974
GameData["entity_blueprint_ext"]["simbox"]["scale"]["y"] = 1.013260007
GameData["entity_blueprint_ext"]["simbox"]["scale"]["z"] = 1.461300015
GameData["entity_blueprint_ext"]["suaTimeStamp"] = Reference([[]])
GameData["entity_blueprint_ext"]["suaTimeStamp"]["filename"] = [[Data:Art\Models\Races\Axis\Structures\Hedgehog_01.sua]]
GameData["entity_blueprint_ext"]["suaTimeStamp"]["fileTime"] = "$1153690070"
GameData["health_ext"] = Reference([[ebpextensions\health_ext.lua]])
GameData["health_ext"]["apply_elevation_bonus"] = true 
GameData["health_ext"]["death_seconds"] = 1
GameData["health_ext"]["hitpoints"] = 750
GameData["health_ext"]["ui_can_scuttle"] = true 
GameData["hit_object_ext"] = Reference([[ebpextensions\hit_object_ext.lua]])
GameData["hit_object_ext"]["hit_material"] = [[hit_material\stone.lua]]
GameData["hit_object_ext"]["hit_percentage"] = 0.400000006
GameData["impass_ext"] = Reference([[ebpextensions\impass_ext.lua]])
GameData["impass_ext"]["heavy_crush"] = false
GameData["line_of_sight_ext"] = Reference([[ebpextensions\line_of_sight_ext.lua]])
GameData["marker_ext"] = Reference([[ebpextensions\marker_ext.lua]])
GameData["marker_ext"]["Markers"] = Reference([[]])
GameData["marker_ext"]["Markers"]["0x15904FFA"] = Reference([[]])
GameData["marker_ext"]["Markers"]["0x15904FFA"]["destructibleBuildingPanelID"] = -1
GameData["marker_ext"]["Markers"]["0x15904FFA"]["loadingSlotTypeID"] = -1
GameData["marker_ext"]["Markers"]["0x15904FFA"]["name"] = [[m_dragonteeth02]]
GameData["marker_ext"]["Markers"]["0x15904FFA"]["subtype"] = [[]]
GameData["marker_ext"]["Markers"]["0x15904FFA"]["transform_m00"] = 1
GameData["marker_ext"]["Markers"]["0x15904FFA"]["transform_m01"] = 0
GameData["marker_ext"]["Markers"]["0x15904FFA"]["transform_m02"] = 0
GameData["marker_ext"]["Markers"]["0x15904FFA"]["transform_m10"] = 0
GameData["marker_ext"]["Markers"]["0x15904FFA"]["transform_m11"] = 0
GameData["marker_ext"]["Markers"]["0x15904FFA"]["transform_m12"] = -1
GameData["marker_ext"]["Markers"]["0x15904FFA"]["transform_m20"] = 0
GameData["marker_ext"]["Markers"]["0x15904FFA"]["transform_m21"] = 1
GameData["marker_ext"]["Markers"]["0x15904FFA"]["transform_m22"] = 0
GameData["marker_ext"]["Markers"]["0x15904FFA"]["transform_m30"] = 0.844237864
GameData["marker_ext"]["Markers"]["0x15904FFA"]["transform_m31"] = 0
GameData["marker_ext"]["Markers"]["0x15904FFA"]["transform_m32"] = 0.4658917189
GameData["marker_ext"]["Markers"]["0x15904FFA"]["type"] = [[]]
GameData["marker_ext"]["Markers"]["0x30DE4CB7"] = Reference([[]])
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["destructibleBuildingPanelID"] = -1
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["loadingSlotTypeID"] = -1
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["name"] = [[demolition_marker_south]]
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["subtype"] = [[demolition]]
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["transform_m00"] = 1
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["transform_m01"] = 6.983950233e-016
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["transform_m02"] = -3.096167323e-009
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["transform_m10"] = -3.096167323e-009
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["transform_m11"] = -2.162347811e-024
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["transform_m12"] = -1
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["transform_m20"] = -6.983950233e-016
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["transform_m21"] = 1
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["transform_m22"] = 3.887108262e-032
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["transform_m30"] = -0.0178337805
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["transform_m31"] = 0.005203708075
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["transform_m32"] = 1.46817255
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["type"] = [[synch point]]
GameData["marker_ext"]["Markers"]["0x4F5059B3"] = Reference([[]])
GameData["marker_ext"]["Markers"]["0x4F5059B3"]["destructibleBuildingPanelID"] = -1
GameData["marker_ext"]["Markers"]["0x4F5059B3"]["loadingSlotTypeID"] = -1
GameData["marker_ext"]["Markers"]["0x4F5059B3"]["name"] = [[m_dragonteeth01]]
GameData["marker_ext"]["Markers"]["0x4F5059B3"]["subtype"] = [[]]
GameData["marker_ext"]["Markers"]["0x4F5059B3"]["transform_m00"] = 1
GameData["marker_ext"]["Markers"]["0x4F5059B3"]["transform_m01"] = 0
GameData["marker_ext"]["Markers"]["0x4F5059B3"]["transform_m02"] = 0
GameData["marker_ext"]["Markers"]["0x4F5059B3"]["transform_m10"] = 0
GameData["marker_ext"]["Markers"]["0x4F5059B3"]["transform_m11"] = 0
GameData["marker_ext"]["Markers"]["0x4F5059B3"]["transform_m12"] = -1
GameData["marker_ext"]["Markers"]["0x4F5059B3"]["transform_m20"] = 0
GameData["marker_ext"]["Markers"]["0x4F5059B3"]["transform_m21"] = 1
GameData["marker_ext"]["Markers"]["0x4F5059B3"]["transform_m22"] = 0
GameData["marker_ext"]["Markers"]["0x4F5059B3"]["transform_m30"] = -0.6450885534
GameData["marker_ext"]["Markers"]["0x4F5059B3"]["transform_m31"] = 0
GameData["marker_ext"]["Markers"]["0x4F5059B3"]["transform_m32"] = -0.7632308602
GameData["marker_ext"]["Markers"]["0x4F5059B3"]["type"] = [[]]
GameData["marker_ext"]["Markers"]["file_timestamp"] = Reference([[]])
GameData["marker_ext"]["Markers"]["file_timestamp"]["filename"] = [[Data:Art\Models\Races\Axis\Structures\Hedgehog_01.muax]]
GameData["marker_ext"]["Markers"]["file_timestamp"]["fileTime"] = "$1152557940"
GameData["modifier_ext"] = Reference([[ebpextensions\modifier_ext.lua]])
GameData["obj_cover_ext"] = Reference([[ebpextensions\obj_cover_ext.lua]])
GameData["obj_cover_ext"]["cover_type"] = [[type_cover\tp_light.lua]]
GameData["obj_cover_ext"]["is_cover_directional"] = true 
GameData["obj_cover_ext"]["use_simbox_range_plus_spots"] = true 
GameData["sight_ext"] = Reference([[ebpextensions\sight_ext.lua]])
GameData["sight_ext"]["sight_package"]["outer_radius"] = 0
GameData["sim_entity_ext"] = Reference([[ebpextensions\sim_entity_ext.lua]])
GameData["sim_entity_ext"]["is_in_spatial_bucket"] = true 
GameData["sim_entity_ext"]["rotate_snap"] = 360
GameData["site_ext"] = Reference([[ebpextensions\site_ext.lua]])
GameData["site_ext"]["kill_paradrops"] = false
GameData["site_ext"]["require_all_cells_clear"] = false
GameData["territory_ext"] = Reference([[ebpextensions\territory_ext.lua]])
GameData["territory_ext"]["default_on"] = false
GameData["type_ext"] = Reference([[ebpextensions\type_ext.lua]])
GameData["type_ext"]["type_target_assault"] = Reference([[type_target_assault\tp_building.lua]])
GameData["type_ext"]["type_target_critical"] = Reference([[type_target_critical\tp_defenses.lua]])
GameData["type_ext"]["type_target_weapon"] = Reference([[type_target_weapon\tp_defenses.lua]])
GameData["type_ext"]["unit_type_list"]["unit_type00"] = [[building]]
GameData["ui_ext"] = Reference([[ebpextensions\ui_ext.lua]])
GameData["ui_ext"]["ghost_enable"] = true 
GameData["ui_ext"]["help_text"] = "$123400" -- Tank Traps are used to stop Enemy armor from penetrating friendly Territory.
GameData["ui_ext"]["hotkey_name"] = [[tank_traps]]
GameData["ui_ext"]["icon_name"] = [[buildings\building_axis_tank_traps]]
GameData["ui_ext"]["minimap_color_b"] = 85
GameData["ui_ext"]["minimap_color_g"] = 110
GameData["ui_ext"]["minimap_color_r"] = 70
GameData["ui_ext"]["obb_selectable"] = true 
GameData["ui_ext"]["occlusion_state"] = [[occlude_others]]
GameData["ui_ext"]["screen_name"] = "$123401" -- Tank Traps
GameData["ui_ext"]["selection_name"] = [[building]]
GameData["ui_ext"]["selection_type"] = [[single_entity_select]]
GameData["ui_ext"]["speaker"]["code_1"] = [[bld]]
GameData["ui_ext"]["speech_code_2"]["code_1"] = [[tt]]
GameData["ui_ext"]["speech_code_3"]["code_1"] = [[ttr]]
GameData["ui_ext"]["speech_code_cover"]["code_1"] = [[ct]]
