GameData = Inherit([[]])
GameData["critical_table_01"] = Reference([[tables\weapon_critical_container.lua]])
GameData["critical_table_01"]["damage_bound"] = [[damage\damage_green.lua]]
GameData["critical_table_02"] = Reference([[tables\weapon_critical_container.lua]])
GameData["critical_table_02"]["damage_bound"] = [[damage\damage_yellow.lua]]
GameData["critical_table_03"] = Reference([[tables\weapon_critical_container.lua]])
GameData["critical_table_03"]["damage_bound"] = [[damage\damage_red.lua]]
