GameData = Inherit([[]])
GameData["slot_item_bag"] = Reference([[bags\slot_item_bag.lua]])
GameData["slot_item_bag"]["can_drop"] = false
GameData["slot_item_bag"]["has_speech_code"] = true 
GameData["slot_item_bag"]["package_icon"] = [[weapons\weapon_decorator_anti_infantry]]
GameData["slot_item_bag"]["slot_size"] = 2
GameData["slot_item_bag"]["speech_code_2"]["code_1"] = [[Ft]]
GameData["slot_item_bag"]["speech_code_3"]["code_1"] = [[Flt]]
GameData["slot_item_bag"]["ui_info"]["hotkey_name"] = [[axis_flammerweyer]]
GameData["slot_item_bag"]["ui_info"]["icon_name"] = [[weapons\weapon_flamethrower]]
GameData["slot_item_bag"]["ui_info"]["screen_name"] = "$98000" -- Flammenwerfer
GameData["slot_item_bag"]["ui_unit_ratings"]["vs_infantry"] = 2
GameData["slot_item_bag"]["ui_unit_ratings"]["vs_structures"] = 3
GameData["slot_item_bag"]["weapon"]["origin"]["y"] = 1.5
GameData["slot_item_bag"]["weapon"]["type"] = [[squad]]
GameData["slot_item_bag"]["weapon"]["weapon"] = [[weapon\allies\flame_throwers\flammenwerfer_42_backpack.lua]]
