GameData = Inherit([[]])
GameData["ability_bag"] = Reference([[bags\ability_bag.lua]])
GameData["ability_bag"]["action_list"]["start_self_actions"]["action_01"] = Reference([[action\ability_action\animator_set_state.lua]])
GameData["ability_bag"]["action_list"]["start_self_actions"]["action_01"]["do_action_state_name"] = [[Aim]]
GameData["ability_bag"]["action_list"]["start_self_actions"]["action_01"]["state_machine_name"] = [[Rifle_State]]
GameData["ability_bag"]["action_list"]["start_self_actions"]["action_02"] = Reference([[action\ability_action\animator_set_state.lua]])
GameData["ability_bag"]["action_list"]["start_self_actions"]["action_02"]["do_action_state_name"] = [[Fire]]
GameData["ability_bag"]["action_list"]["start_self_actions"]["action_02"]["state_machine_name"] = [[Rifle_State]]
GameData["ability_bag"]["break_formation_distance"] = 5
GameData["ability_bag"]["caster_close_in_distance"] = 2
GameData["ability_bag"]["range_ignore"] = true 
GameData["ability_bag"]["ui_cursor"]["cursor_bad"] = [[modal_ability_cancel]]
GameData["ability_bag"]["ui_cursor"]["cursor_good"] = [[modal_ability]]
