GameData = Inherit([[]])
GameData["entity_blueprint_ext"] = Reference([[ebpextensions\entity_blueprint_ext.lua]])
GameData["entity_blueprint_ext"]["always_revealed_in_fow"] = true 
GameData["entity_blueprint_ext"]["animator"] = [[Environment\FX\UI_Arrow_Blue_00]]
GameData["entity_blueprint_ext"]["simbox"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["offset"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["offset"]["x"] = -0.0004900000058
GameData["entity_blueprint_ext"]["simbox"]["offset"]["y"] = -0.4801700115
GameData["entity_blueprint_ext"]["simbox"]["offset"]["z"] = 0.0004999999655
GameData["entity_blueprint_ext"]["simbox"]["scale"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["scale"]["x"] = 0.1020400003
GameData["entity_blueprint_ext"]["simbox"]["scale"]["y"] = 0.05019999668
GameData["entity_blueprint_ext"]["simbox"]["scale"]["z"] = 0.1020400003
GameData["entity_blueprint_ext"]["suaTimeStamp"] = Reference([[]])
GameData["entity_blueprint_ext"]["suaTimeStamp"]["filename"] = [[Data:Art\Models\Environment\FX\UI_Arrow_Blue_00.sua]]
GameData["entity_blueprint_ext"]["suaTimeStamp"]["fileTime"] = "$1150176844"
GameData["sim_entity_ext"] = Reference([[ebpextensions\sim_entity_ext.lua]])
GameData["sim_entity_ext"]["is_in_spatial_bucket"] = true 
GameData["sim_entity_ext"]["rotate_snap"] = 360
