GameData = Inherit([[]])
GameData["break_formation_distance"] = 8
GameData["build_decrease"] = 0.5
GameData["building_collapse_info"] = Reference([[tables\building_collapse_info.lua]])
GameData["building_collapse_info"]["collapse_actions_to_trigger"] = 3
GameData["building_collapse_info"]["collapse_size_huge"] = 30
GameData["building_collapse_info"]["collapse_size_large"] = 20
GameData["building_collapse_info"]["collapse_size_medium"] = 10
GameData["building_collapse_info"]["collapse_size_small"] = 5
GameData["building_snap_distance"] = 2
GameData["defuse_demolition_charge_max_time"] = 10
GameData["defuse_demolition_charge_min_time"] = 2
GameData["demo_entity"] = [[ebps\props\demo_charge.lua]]
GameData["evaculate_wait_time"] = 3
GameData["fuel_back_percentage"] = 0.75
GameData["garrison_camouflage_attack_priority"] = 0
GameData["garrison_camouflage_detect_radius"] = 10
GameData["garrison_camouflage_enabled"] = false
GameData["garrison_camouflage_reveal_duration"] = 10
GameData["garrison_camouflage_revert_max"] = 30
GameData["garrison_camouflage_revert_multiplier"] = 1.5
GameData["garrison_camouflage_revert_time"] = 5
GameData["garrison_camouflage_revert_time_on_detection"] = 5
GameData["hit_material_shingle"] = [[hit_material\building_shingle.lua]]
GameData["hit_material_wood"] = [[hit_material\wood.lua]]
GameData["manpower_back_percentage"] = 0.75
GameData["munition_back_percentage"] = 0.75
GameData["no_build_distance"] = 0
GameData["panel_substance_list"] = Reference([[tables\building_substance_table.lua]])
GameData["percentage_of_men_killed_in_building_fire"] = 0
GameData["percentage_of_panels_on_fire_to_force_evacuation"] = 0.5
GameData["plant_demolition_charge_max_time"] = 10
GameData["plant_demolition_charge_min_time"] = 2
GameData["priority_target_combatslot"] = 0
GameData["priority_target_distance"] = 0
GameData["priority_target_higherfloor"] = 0
GameData["priority_target_panel"] = 0
GameData["priority_target_unit"] = 0
GameData["random_fire_ignition_range"] = 8
GameData["repair_decrease"] = 0.5
GameData["repair_health"] = 5
GameData["resource_no_build_size"] = 22
GameData["start_health_percent"] = 0.200000003
