GameData = Inherit([[]])
GameData["ui_tacticalmap_bag"] = Reference([[bags\ui_tacticalmap_bag.lua]])
GameData["ui_tacticalmap_bag"]["tacticalmap"]["0x1B6757E0"] = 150
GameData["ui_tacticalmap_bag"]["tacticalmap"]["0x3A34ED80"] = 255
GameData["ui_tacticalmap_bag"]["tacticalmap"]["0x42EA2EEE"] = 140
GameData["ui_tacticalmap_bag"]["tacticalmap"]["0x618E596B"] = 150
GameData["ui_tacticalmap_bag"]["tacticalmap"]["0x6FA3EAF9"] = 240
GameData["ui_tacticalmap_bag"]["tacticalmap"]["0x7071A51E"] = 210
GameData["ui_tacticalmap_bag"]["tacticalmap"]["0x78BED89B"] = 150
GameData["ui_tacticalmap_bag"]["tacticalmap"]["texture"] = [[InGame\territory\territory_line_minmap]]
GameData["ui_tacticalmap_bag"]["tacticalmap"]["thickness"] = 6
GameData["ui_tacticalmap_bag"]["tacticalmap"]["uv_scale"] = 0.1000000015
