GameData = Inherit([[]])
GameData["attach_state_name"] = [[]]
GameData["can_manual_abandon"] = false
GameData["capture_squad_blueprint_allied"] = [[]]
GameData["capture_squad_blueprint_axis"] = [[]]
GameData["disable_garrison"] = false
GameData["max_capture_crew_size"] = 0
GameData["min_capture_crew_size"] = 0
GameData["on_abandon_action"] = Reference([[tables\action_table.lua]])
GameData["ownership_state_name"] = [[]]
GameData["role_list"] = Reference([[tables\team_weapon_role_list_table.lua]])
GameData["role_state_name"] = [[]]
GameData["sync_target_name"] = [[]]
GameData["team_weapon_type"] = [[]]
GameData["weapon_usage_state_name"] = [[]]
