GameData = Inherit([[]])
GameData["entity_blueprint_ext"] = Reference([[ebpextensions\entity_blueprint_ext.lua]])
GameData["entity_blueprint_ext"]["alternate_sua"] = [[Races\Allies\Structures\checkpoint]]
GameData["entity_blueprint_ext"]["animator"] = [[Races\Axis\Structures\MapEntryPoint\MapEntryPoint]]
GameData["entity_blueprint_ext"]["is_visible_in_game"] = false
GameData["entity_blueprint_ext"]["simbox"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["offset"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["offset"]["x"] = -0.07899999619
GameData["entity_blueprint_ext"]["simbox"]["offset"]["y"] = 1.241659999
GameData["entity_blueprint_ext"]["simbox"]["offset"]["z"] = -0.3770000041
GameData["entity_blueprint_ext"]["simbox"]["scale"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["scale"]["x"] = 1.778140068
GameData["entity_blueprint_ext"]["simbox"]["scale"]["y"] = 1.26928997
GameData["entity_blueprint_ext"]["simbox"]["scale"]["z"] = 1.938040018
GameData["entity_blueprint_ext"]["suaTimeStamp"] = Reference([[]])
GameData["entity_blueprint_ext"]["suaTimeStamp"]["filename"] = [[Data:Art\Models\Races\Allies\Structures\checkpoint.sua]]
GameData["entity_blueprint_ext"]["suaTimeStamp"]["fileTime"] = "$1154207564"
GameData["impass_ext"] = Reference([[ebpextensions\impass_ext.lua]])
GameData["impass_ext"]["cant_build"] = false
GameData["impass_ext"]["heavy_crush"] = false
GameData["impass_ext"]["land"] = false
GameData["impass_ext"]["light_crush"] = false
GameData["impass_ext"]["medium_crush"] = false
GameData["line_of_sight_ext"] = Reference([[ebpextensions\line_of_sight_ext.lua]])
GameData["resource_ext"] = Reference([[ebpextensions\resource_ext.lua]])
GameData["resource_ext"]["fuel_choice_ui_info"]["icon_name"] = [[resources\flag_fuel]]
GameData["resource_ext"]["manpower_choice_ui_info"]["icon_name"] = [[resources\flag_null]]
GameData["resource_ext"]["munition_choice_ui_info"]["icon_name"] = [[resources\flag_munitions]]
GameData["sight_ext"] = Reference([[ebpextensions\sight_ext.lua]])
GameData["sight_ext"]["detect_camouflage"]["tp_global"] = 4
GameData["sight_ext"]["sight_package"]["inner_radius"] = 5
GameData["sight_ext"]["sight_package"]["outer_radius"] = 0
GameData["sim_entity_ext"] = Reference([[ebpextensions\sim_entity_ext.lua]])
GameData["site_ext"] = Reference([[ebpextensions\site_ext.lua]])
GameData["site_ext"]["command_structure_is"] = true 
GameData["site_ext"]["is_land"] = true 
GameData["site_ext"]["kill_paradrops"] = false
GameData["strategic_point_ext"] = Reference([[ebpextensions\strategic_point_ext.lua]])
GameData["supply_ext"] = Reference([[ebpextensions\supply_ext.lua]])
GameData["supply_ext"]["is_supply_generator"] = true 
GameData["territory_ext"] = Reference([[ebpextensions\territory_ext.lua]])
GameData["territory_ext"]["creates_territory_sector"] = true 
GameData["territory_ext"]["secures_territory_sector"] = true 
GameData["type_ext"] = Reference([[ebpextensions\type_ext.lua]])
GameData["type_ext"]["type_target_weapon"] = Reference([[type_target_weapon\tp_building_resource.lua]])
GameData["type_ext"]["unit_type_list"]["unit_type00"] = [[grant_abilities]]
GameData["ui_ext"] = Reference([[ebpextensions\ui_ext.lua]])
GameData["ui_ext"]["ghost_enable"] = true 
GameData["ui_ext"]["icon_name"] = [[resources\all_resources]]
GameData["ui_ext"]["obb_selectable"] = true 
GameData["ui_ext"]["selection_name"] = [[building]]
GameData["ui_ext"]["selection_scale"] = 2
GameData["ui_ext"]["selection_type"] = [[single_entity_select]]
GameData["ui_ext"]["speech_code_2"]["code_1"] = [[nl]]
GameData["ui_ext"]["speech_code_3"]["code_1"] = [[nul]]
