GameData = Inherit([[]])
GameData["ability_bag"] = Reference([[bags\ability_bag.lua]])
GameData["ability_bag"]["action_list"]["start_target_actions"]["action_01"] = Reference([[action\ability_action\salvage_from_wreck_action.lua]])
GameData["ability_bag"]["action_list"]["start_target_actions"]["action_01"]["salvage_rate"] = 1
GameData["ability_bag"]["activation"] = [[targeted]]
GameData["ability_bag"]["ai_tactic"]["class_list"]["class_01"] = [[ai_tactic_combat_at_target]]
GameData["ability_bag"]["ai_tactic"]["entity_target_filter"] = [[EntityTargetFilter_TrivialAccept]]
GameData["ability_bag"]["ai_tactic"]["priority"] = 50
GameData["ability_bag"]["ai_tactic"]["tactic_filter"] = [[TacticFilter_TrivialAccept]]
GameData["ability_bag"]["break_formation_distance"] = 2
GameData["ability_bag"]["can_target_in_fow"] = true 
GameData["ability_bag"]["caster_close_in_distance"] = 1
GameData["ability_bag"]["casters_can_evacuate"] = true 
GameData["ability_bag"]["disable_combat"] = true 
GameData["ability_bag"]["disable_when_active"] = true 
GameData["ability_bag"]["entity_busy_time"] = 10
GameData["ability_bag"]["is_default_action"] = true 
GameData["ability_bag"]["range"] = 1
GameData["ability_bag"]["speech_code_3"]["code_1"] = [[slv]]
GameData["ability_bag"]["squad_caster"] = [[squad]]
GameData["ability_bag"]["ui_cursor"]["cursor_bad"] = [[modal_ability_cancel]]
GameData["ability_bag"]["ui_cursor"]["cursor_good"] = [[modal_ability]]
GameData["ability_bag"]["ui_group_position"] = 9
GameData["ability_bag"]["ui_info"]["help_text"] = "$142801" -- Salvage Munitions from Wrecked Vehicles.
GameData["ability_bag"]["ui_info"]["hotkey_name"] = [[axis_salvage]]
GameData["ability_bag"]["ui_info"]["icon_name"] = [[abilities\ability_axis_salvage]]
GameData["ability_bag"]["ui_info"]["screen_name"] = "$142800" -- Salvage Wrecks
GameData["ability_bag"]["ui_range"]["directional_height"] = 0
GameData["ability_bag"]["ui_range"]["directional_offset_forward"] = 0
GameData["ability_bag"]["ui_range"]["directional_offset_forward_max"] = 0
GameData["ability_bag"]["ui_range"]["directional_offset_left"] = 0
GameData["ability_bag"]["ui_range"]["directional_offset_left_max"] = 0
GameData["ability_bag"]["ui_range"]["directional_offset_right"] = 0
GameData["ability_bag"]["ui_range"]["directional_offset_right_max"] = 0
GameData["ability_bag"]["ui_range"]["directional_width"] = 0
GameData["ability_bag"]["ui_range"]["element_count1"] = 0
GameData["ability_bag"]["ui_range"]["element_count2"] = 0
GameData["ability_bag"]["ui_range"]["height"] = 0
GameData["ability_bag"]["ui_range"]["pattern_repeat"] = 0
GameData["ability_bag"]["ui_range"]["radius"] = 0
GameData["ability_bag"]["ui_range"]["radius_max"] = 0
GameData["ability_bag"]["ui_range"]["texture1"] = [[]]
GameData["ability_bag"]["ui_range"]["texture2"] = [[]]
GameData["ability_bag"]["ui_range"]["width"] = 0
GameData["ability_bag"]["ui_reticule"]["directional_height"] = 0
GameData["ability_bag"]["ui_reticule"]["directional_offset_forward"] = 0
GameData["ability_bag"]["ui_reticule"]["directional_offset_forward_max"] = 0
GameData["ability_bag"]["ui_reticule"]["directional_offset_left"] = 0
GameData["ability_bag"]["ui_reticule"]["directional_offset_left_max"] = 0
GameData["ability_bag"]["ui_reticule"]["directional_offset_right"] = 0
GameData["ability_bag"]["ui_reticule"]["directional_offset_right_max"] = 0
GameData["ability_bag"]["ui_reticule"]["directional_width"] = 0
GameData["ability_bag"]["ui_reticule"]["height"] = 0
GameData["ability_bag"]["ui_reticule"]["radius"] = 0
GameData["ability_bag"]["ui_reticule"]["radius_max"] = 0
GameData["ability_bag"]["ui_reticule"]["remain_strobe_alpha_on"] = 0
GameData["ability_bag"]["ui_reticule"]["width"] = 0
GameData["ability_bag"]["ui_reticule_placement"]["arrow_height"] = 0
GameData["ability_bag"]["ui_reticule_placement"]["arrow_width"] = 0
GameData["ability_bag"]["ui_reticule_placement"]["dot_centre_height"] = 0
GameData["ability_bag"]["ui_reticule_placement"]["dot_centre_width"] = 0
GameData["ability_bag"]["ui_reticule_placement"]["dot_count"] = 0
GameData["ability_bag"]["ui_reticule_placement"]["dot_height"] = 0
GameData["ability_bag"]["ui_reticule_placement"]["dot_radius"] = 0
GameData["ability_bag"]["ui_reticule_placement"]["dot_spacing"] = 0
GameData["ability_bag"]["ui_reticule_placement"]["dot_width"] = 0
GameData["ability_bag"]["ui_reticule_placement"]["remain_alpha_strobe_on"] = 0
GameData["ability_bag"]["ui_usage_txt"] = "$142802" -- Left-click icon and then Left-click target to Salvage.
GameData["ability_bag"]["validate_actions"] = true 
