GameData = Inherit([[]])
GameData["entity_blueprint_ext"] = Reference([[ebpextensions\entity_blueprint_ext.lua]])
GameData["entity_blueprint_ext"]["always_revealed_in_fow"] = true 
GameData["entity_blueprint_ext"]["animator"] = [[environment\art_nature\oob_foliage\tree_oob_09]]
GameData["entity_blueprint_ext"]["simbox"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["offset"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["offset"]["x"] = -0.01664000191
GameData["entity_blueprint_ext"]["simbox"]["offset"]["y"] = 5.982609749
GameData["entity_blueprint_ext"]["simbox"]["offset"]["z"] = 0.1623800099
GameData["entity_blueprint_ext"]["simbox"]["scale"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["scale"]["x"] = 4.25123024
GameData["entity_blueprint_ext"]["simbox"]["scale"]["y"] = 5.982609749
GameData["entity_blueprint_ext"]["simbox"]["scale"]["z"] = 0.4871500134
GameData["entity_blueprint_ext"]["suaTimeStamp"] = Reference([[]])
GameData["entity_blueprint_ext"]["suaTimeStamp"]["filename"] = [[Data:Art\Models\environment\art_nature\oob_foliage\tree_oob_09.sua]]
GameData["entity_blueprint_ext"]["suaTimeStamp"]["fileTime"] = "$1150262754"
GameData["health_ext"] = Reference([[ebpextensions\health_ext.lua]])
GameData["health_ext"]["hitpoints"] = 1
GameData["hit_object_ext"] = Reference([[ebpextensions\hit_object_ext.lua]])
GameData["hit_object_ext"]["hit_material"] = [[hit_material\wood.lua]]
GameData["hit_object_ext"]["hit_percentage"] = 0.3000000119
GameData["hit_object_ext"]["projectile_pass_through"]["tp_homing"] = true 
GameData["hit_object_ext"]["projectile_pass_through"]["tp_sticky"] = true 
GameData["hit_object_ext"]["projectile_pass_through"]["tp_throw"] = true 
GameData["line_of_sight_ext"] = Reference([[ebpextensions\line_of_sight_ext.lua]])
GameData["sight_ext"] = Reference([[ebpextensions\sight_ext.lua]])
GameData["sim_entity_ext"] = Reference([[ebpextensions\sim_entity_ext.lua]])
GameData["sim_entity_ext"]["rotate_snap"] = 360
GameData["site_ext"] = Reference([[ebpextensions\site_ext.lua]])
GameData["site_ext"]["kill_paradrops"] = false
GameData["type_ext"] = Reference([[ebpextensions\type_ext.lua]])
GameData["type_ext"]["type_target_critical"] = Reference([[type_target_critical\tp_world_object.lua]])
GameData["ui_ext"] = Reference([[ebpextensions\ui_ext.lua]])
