GameData = Inherit([[]])
GameData["upgrade_bag"] = Reference([[bags\upgrade_bag.lua]])
GameData["upgrade_bag"]["global_max_limit"] = 1
GameData["upgrade_bag"]["local_max_limit"] = 1
GameData["upgrade_bag"]["owner_type"] = [[player]]
GameData["upgrade_bag"]["requirements"]["required_1"]["ui_name"] = "$0"
GameData["upgrade_bag"]["requirements"]["required_2"]["ui_name"] = "$0"
GameData["upgrade_bag"]["requirements"]["required_3"]["ui_name"] = "$0"
GameData["upgrade_bag"]["requirements"]["required_4"]["ui_name"] = "$0"
GameData["upgrade_bag"]["requirements"]["required_5"]["ui_name"] = "$0"
GameData["upgrade_bag"]["requirements"]["required_6"]["ui_name"] = "$0"
GameData["upgrade_bag"]["requirements"]["required_7"]["ui_name"] = "$0"
GameData["upgrade_bag"]["speech_code_3"]["code_1"] = [[WCu]]
GameData["upgrade_bag"]["time_cost"]["cost"]["munition"] = 50
GameData["upgrade_bag"]["time_cost"]["time_seconds"] = 30
GameData["upgrade_bag"]["ui_group_position"] = 9
GameData["upgrade_bag"]["ui_info"]["extra_text"] = "$0"
GameData["upgrade_bag"]["ui_info"]["help_text"] = "$147250" -- Equip Engineers with Wire Cutters to cut through Barbed Wire.
GameData["upgrade_bag"]["ui_info"]["hotkey_name"] = [[allies_upgrade_wire_cutters]]
GameData["upgrade_bag"]["ui_info"]["icon_name"] = [[upgrades\icon_upgrade_allied_wirecutters]]
GameData["upgrade_bag"]["ui_info"]["screen_name"] = "$147251" -- Wire Cutters
