GameData = Inherit([[]])
GameData["area_info"] = Reference([[tables\area_effect_info_table.lua]])
GameData["die_with_creator"] = true 
GameData["do_recalc_targets"] = false
GameData["duration"] = 0
GameData["end_criticals"] = Reference([[tables\weapon_critical_entry.lua]])
GameData["entity_types_to_choose"] = [[]]
GameData["stationary"] = false
GameData["subactions"] = Reference([[tables\critical_action_table.lua]])
GameData["target_info"] = Reference([[type_ability_target_type\all.lua]])
GameData["unit_type"] = [[]]
