GameData = Inherit([[]])
GameData["entity_blueprint_ext"] = Reference([[ebpextensions\entity_blueprint_ext.lua]])
GameData["entity_blueprint_ext"]["animator"] = [[Races\Allies\Structures\checkpoint]]
GameData["entity_blueprint_ext"]["simbox"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["offset"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["offset"]["x"] = -0.07899999619
GameData["entity_blueprint_ext"]["simbox"]["offset"]["y"] = 1.241659999
GameData["entity_blueprint_ext"]["simbox"]["offset"]["z"] = -0.3770000041
GameData["entity_blueprint_ext"]["simbox"]["scale"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["scale"]["x"] = 1.778140068
GameData["entity_blueprint_ext"]["simbox"]["scale"]["y"] = 1.26928997
GameData["entity_blueprint_ext"]["simbox"]["scale"]["z"] = 1.938040018
GameData["entity_blueprint_ext"]["suaTimeStamp"] = Reference([[]])
GameData["entity_blueprint_ext"]["suaTimeStamp"]["filename"] = [[Data:Art\Models\Races\Allies\Structures\checkpoint.sua]]
GameData["entity_blueprint_ext"]["suaTimeStamp"]["fileTime"] = "$1154207564"
GameData["sim_entity_ext"] = Reference([[ebpextensions\sim_entity_ext.lua]])
GameData["starting_marker_ext"] = Reference([[ebpextensions\starting_marker_ext.lua]])
GameData["starting_marker_ext"]["starting_building"]["allied_building"]["building"] = [[ebps\races\allies\buildings\checkpoint.lua]]
GameData["starting_marker_ext"]["starting_building"]["axis_building"]["building"] = [[ebps\races\axis\buildings\axis_bunker.lua]]
GameData["territory_ext"] = Reference([[ebpextensions\territory_ext.lua]])
