GameData = Inherit([[]])
GameData["critical_bag"] = Reference([[bags\critical_bag.lua]])
GameData["critical_bag"]["actions"]["action_01"] = Reference([[action\critical_action\building_damage.lua]])
GameData["critical_bag"]["actions"]["action_01"]["damage_type"] = [[destroy_panel_area]]
GameData["critical_bag"]["actions"]["action_01"]["radius"] = 3
GameData["critical_bag"]["actions"]["action_01"]["random_radius_offset"] = 0.5
GameData["critical_bag"]["actions"]["action_01"]["start_radius"] = 2
GameData["critical_bag"]["actions"]["action_01"]["use_weapon_radius"] = false
GameData["critical_bag"]["description"] = [[Destroy Panel Area Small]]
GameData["critical_bag"]["kicker_message"]["0x4083A50D"] = 255
