GameData = Inherit([[]])
GameData["slot_item_bag"] = Reference([[bags\slot_item_bag.lua]])
GameData["slot_item_bag"]["item_uses"] = 1
GameData["slot_item_bag"]["owner_type"] = [[player]]
GameData["slot_item_bag"]["slot_size"] = 2
GameData["slot_item_bag"]["ui_info"]["hotkey_name"] = [[axis_goliath_bomb]]
GameData["slot_item_bag"]["ui_info"]["icon_name"] = [[abilities\icon_ability_spawn_goliath]]
GameData["slot_item_bag"]["ui_info"]["screen_name"] = "$97600" -- Goliath
GameData["slot_item_bag"]["weapon"]["type"] = [[accessory]]
GameData["slot_item_bag"]["weapon"]["weapon"] = [[weapon\goliath_weapon.lua]]
