GameData = Inherit([[]])
GameData["critical_bag"] = Reference([[bags\critical_bag.lua]])
GameData["critical_bag"]["actions"]["action_01"] = Reference([[action\critical_action\slot_item_remove.lua]])
GameData["critical_bag"]["actions"]["action_01"]["fire_and_forget"] = true 
GameData["critical_bag"]["actions"]["action_01"]["slot_item"] = [[slot_item\axis_sdkfz_251_halftrack_mg42_rear.lua]]
GameData["critical_bag"]["actions"]["action_02"] = Reference([[action\critical_action\remove_crew_action.lua]])
GameData["critical_bag"]["actions"]["action_02"]["crew_name"] = [[Gunner_Rear]]
GameData["critical_bag"]["actions"]["action_02"]["kill"] = true 
GameData["critical_bag"]["kicker_message"]["0x4083A50D"] = 255
GameData["critical_bag"]["kicker_message"]["message"] = "$164800" -- Gunner Killed
GameData["critical_bag"]["kicker_message"]["message_seconds"] = 5
GameData["critical_bag"]["requirements"]["required_1"] = Reference([[requirements\required_slot_item.lua]])
GameData["critical_bag"]["requirements"]["required_1"]["display_requirement"] = false
GameData["critical_bag"]["requirements"]["required_1"]["min_owned"] = 1
GameData["critical_bag"]["requirements"]["required_1"]["slot_item"] = [[slot_item\axis_sdkfz_251_halftrack_mg42_rear.lua]]
