GameData = Inherit([[]])
GameData["upgrade_bag"] = Reference([[bags\upgrade_bag.lua]])
GameData["upgrade_bag"]["actions"]["action_01"] = Reference([[action\upgrade_action\slot_item_add.lua]])
GameData["upgrade_bag"]["actions"]["action_01"]["slot_item"] = [[slot_item\wire_cutters.lua]]
GameData["upgrade_bag"]["global_max_limit"] = 1
GameData["upgrade_bag"]["local_max_limit"] = 1
GameData["upgrade_bag"]["owner_type"] = [[player]]
GameData["upgrade_bag"]["requirements"]["required_1"]["ui_name"] = "$0"
GameData["upgrade_bag"]["requirements"]["required_2"]["ui_name"] = "$0"
GameData["upgrade_bag"]["requirements"]["required_3"]["ui_name"] = "$0"
GameData["upgrade_bag"]["requirements"]["required_4"]["ui_name"] = "$0"
GameData["upgrade_bag"]["requirements"]["required_5"]["ui_name"] = "$0"
GameData["upgrade_bag"]["requirements"]["required_6"]["ui_name"] = "$0"
GameData["upgrade_bag"]["requirements"]["required_7"]["ui_name"] = "$0"
GameData["upgrade_bag"]["speech_code_3"]["code_1"] = [[WCu]]
GameData["upgrade_bag"]["time_cost"]["cost"]["munition"] = 75
GameData["upgrade_bag"]["time_cost"]["time_seconds"] = 30
GameData["upgrade_bag"]["ui_info"]["extra_text"] = "$0"
GameData["upgrade_bag"]["ui_info"]["help_text"] = "$0"
GameData["upgrade_bag"]["ui_info"]["icon_name"] = [[upgrades\icon_wirecutters]]
GameData["upgrade_bag"]["ui_info"]["screen_name"] = "$0"
GameData["upgrade_bag"]["validate_actions"] = true 
