GameData = Inherit([[]])
GameData["slot_item_bag"] = Reference([[bags\slot_item_bag.lua]])
GameData["slot_item_bag"]["can_drop"] = false
GameData["slot_item_bag"]["hardpoint"] = 4
GameData["slot_item_bag"]["has_speech_code"] = true 
GameData["slot_item_bag"]["on_add_actions"]["action_01"] = Reference([[action\critical_action\apply_crew_action.lua]])
GameData["slot_item_bag"]["on_add_actions"]["action_01"]["crew_name"] = [[Gunner]]
GameData["slot_item_bag"]["on_add_actions"]["action_01"]["kill"] = true 
GameData["slot_item_bag"]["slot_size"] = 1
GameData["slot_item_bag"]["speech_code_2"]["code_1"] = [[42]]
GameData["slot_item_bag"]["speech_code_3"]["code_1"] = [[M42]]
GameData["slot_item_bag"]["ui_info"]["hotkey_name"] = [[axis_mg42]]
GameData["slot_item_bag"]["ui_unit_ratings"]["vs_infantry"] = 3
GameData["slot_item_bag"]["weapon"]["origin"]["x"] = -0.01750000194
GameData["slot_item_bag"]["weapon"]["origin"]["y"] = 3.612400055
GameData["slot_item_bag"]["weapon"]["origin"]["z"] = -1.135499954
GameData["slot_item_bag"]["weapon"]["type"] = [[squad]]
GameData["slot_item_bag"]["weapon"]["weapon"] = [[weapon\axis\small_arms\machine_gun\light_machine_gun\mg42_turret_mounted.lua]]
