GameData = Inherit([[]])
GameData["casualty_in_pain_max_time"] = 20
GameData["casualty_in_pain_min_time"] = 5
GameData["death_fadeout_curve"] = 2
GameData["death_intensity_gib"] = 100
GameData["death_intensity_heavy"] = 30
GameData["death_intensity_low"] = 0
GameData["death_intensity_ragdoll"] = 60
GameData["maximum_number_of_wrecks"] = 0
GameData["salvage_death_intensity"] = [[death_intensity_low]]
GameData["wreck_burn_max_time"] = 5
GameData["wreck_burn_min_time"] = 1
GameData["wreck_smoke_max_time"] = 5
GameData["wreck_smoke_min_time"] = 1
