GameData = Inherit([[]])
GameData["ui_tacticalmap_bag"] = Reference([[bags\ui_tacticalmap_bag.lua]])
GameData["ui_tacticalmap_bag"]["tacticalmap"]["0x0FDB2ECA"] = 120
GameData["ui_tacticalmap_bag"]["tacticalmap"]["0x1B6757E0"] = 185
GameData["ui_tacticalmap_bag"]["tacticalmap"]["0x3FA8C0CB"] = 185
GameData["ui_tacticalmap_bag"]["tacticalmap"]["0x618E596B"] = 255
GameData["ui_tacticalmap_bag"]["tacticalmap"]["0x78BED89B"] = 120
GameData["ui_tacticalmap_bag"]["tacticalmap"]["0xACEA116E"] = 120
GameData["ui_tacticalmap_bag"]["tacticalmap"]["0xE914CCB7"] = 200
GameData["ui_tacticalmap_bag"]["tacticalmap"]["0xFD4B5941"] = 255
GameData["ui_tacticalmap_bag"]["tacticalmap"]["texture"] = [[InGame\territory\territory_line_tacmap]]
GameData["ui_tacticalmap_bag"]["tacticalmap"]["thickness"] = 2
