GameData = Inherit([[]])
GameData["action_apply_ext"] = Reference([[ebpextensions\action_apply_ext.lua]])
GameData["action_apply_ext"]["actions"]["ability_actions"]["action_01"] = Reference([[action\ability_action\set_transform_action.lua]])
GameData["action_apply_ext"]["actions"]["ability_actions"]["action_01"]["rotation"] = 0.8199999928
GameData["action_apply_ext"]["actions"]["critical_actions"]["action_01"] = Reference([[action\critical_action\animator_set_action.lua]])
GameData["action_apply_ext"]["actions"]["critical_actions"]["action_01"]["action_name"] = [[UI\Selection\selectover_allies_ally]]
GameData["entity_blueprint_ext"] = Reference([[ebpextensions\entity_blueprint_ext.lua]])
GameData["entity_blueprint_ext"]["animator"] = [[Gameplay\Props\Allied_30Cal_M1919A4_tripod]]
GameData["entity_blueprint_ext"]["simbox"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["offset"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["offset"]["x"] = -0.1503300071
GameData["entity_blueprint_ext"]["simbox"]["offset"]["y"] = 0.2544400096
GameData["entity_blueprint_ext"]["simbox"]["offset"]["z"] = 0.07321999967
GameData["entity_blueprint_ext"]["simbox"]["scale"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["scale"]["x"] = 0.5396000147
GameData["entity_blueprint_ext"]["simbox"]["scale"]["y"] = 0.2829599977
GameData["entity_blueprint_ext"]["simbox"]["scale"]["z"] = 0.6674200296
GameData["entity_blueprint_ext"]["suaTimeStamp"] = Reference([[]])
GameData["entity_blueprint_ext"]["suaTimeStamp"]["filename"] = [[Data:Art\Models\Gameplay\Props\Allied_30Cal_M1919A4_tripod.sua]]
GameData["entity_blueprint_ext"]["suaTimeStamp"]["fileTime"] = "$1150263466"
GameData["sight_ext"] = Reference([[ebpextensions\sight_ext.lua]])
GameData["sight_ext"]["sight_package"]["outer_radius"] = 0
GameData["sim_entity_ext"] = Reference([[ebpextensions\sim_entity_ext.lua]])
GameData["sim_entity_ext"]["is_in_spatial_bucket"] = true 
GameData["sim_entity_ext"]["rotate_snap"] = 360
GameData["slotitem_ext"] = Reference([[ebpextensions\slotitem_ext.lua]])
GameData["slotitem_ext"]["on_pickup_actions"]["action_01"] = Reference([[action\upgrade_action\slot_item_add.lua]])
GameData["slotitem_ext"]["on_pickup_actions"]["action_01"]["slot_item"] = [[slot_item\allies_50cal_hmg_squad_item.lua]]
GameData["slotitem_ext"]["on_pickup_actions"]["action_06"] = Reference([[action\upgrade_action\animator_set_action.lua]])
GameData["slotitem_ext"]["on_pickup_actions"]["action_06"]["action_name"] = [[UI\Prop_Pickup]]
GameData["slotitem_ext"]["pickup_radius"] = 1
GameData["ui_ext"] = Reference([[ebpextensions\ui_ext.lua]])
GameData["ui_ext"]["cullsphere_selectable"] = true 
GameData["ui_ext"]["hotkey_name"] = [[allied_50cal_hmg_squad_item]]
GameData["ui_ext"]["icon_name"] = [[portraits\weapon_blank]]
GameData["ui_ext"]["screen_name"] = "$124450" -- .50 cal Machine Gun
GameData["ui_ext"]["selection_name"] = [[prop]]
GameData["ui_ext"]["selection_type"] = [[single_entity_select]]
GameData["ui_ext"]["speech_code_2"]["code_1"] = [[50]]
GameData["ui_ext"]["speech_code_3"]["code_1"] = [[50c]]
