GameData = Inherit([[]])
GameData["upgrade_bag"] = Reference([[bags\upgrade_bag.lua]])
GameData["upgrade_bag"]["actions"]["action_01"] = Reference([[action\upgrade_action\convert_building.lua]])
GameData["upgrade_bag"]["actions"]["action_01"]["upgrade_to_remove"] = [[upgrade\convert_ambient_building.lua]]
GameData["upgrade_bag"]["local_max_limit"] = 1
GameData["upgrade_bag"]["requirements"]["required_1"] = Reference([[requirements\required_in_territory.lua]])
GameData["upgrade_bag"]["requirements"]["required_1"]["ui_name"] = "$0"
GameData["upgrade_bag"]["requirements"]["required_2"]["ui_name"] = "$0"
GameData["upgrade_bag"]["requirements"]["required_3"]["ui_name"] = "$0"
GameData["upgrade_bag"]["requirements"]["required_4"]["ui_name"] = "$0"
GameData["upgrade_bag"]["requirements"]["required_5"]["ui_name"] = "$0"
GameData["upgrade_bag"]["requirements"]["required_6"]["ui_name"] = "$0"
GameData["upgrade_bag"]["requirements"]["required_7"]["ui_name"] = "$0"
GameData["upgrade_bag"]["speech_code_2"]["code_1"] = [[hq]]
GameData["upgrade_bag"]["speech_code_3"]["code_1"] = [[fhq]]
GameData["upgrade_bag"]["time_cost"]["cost"]["manpower"] = 260
GameData["upgrade_bag"]["time_cost"]["time_seconds"] = 30
GameData["upgrade_bag"]["ui_group_position"] = 1
GameData["upgrade_bag"]["ui_info"]["extra_text"] = "$0"
GameData["upgrade_bag"]["ui_info"]["help_text"] = "$123700" -- Produce Troops from this Structure.
GameData["upgrade_bag"]["ui_info"]["hotkey_name"] = [[convert_ambient]]
GameData["upgrade_bag"]["ui_info"]["icon_name"] = [[upgrades\icon_upgrade_convert_ambient_building]]
GameData["upgrade_bag"]["ui_info"]["screen_name"] = "$123701" -- Upgrade to Barracks
GameData["upgrade_bag"]["validate_actions"] = true 
