GameData = Inherit([[]])
GameData["move_type_bag"] = Reference([[bags\move_type_bag.lua]])
GameData["move_type_bag"]["actions_performed_on_move"]["action_01"] = Reference([[action\ability_action\apply_modifiers_action.lua]])
GameData["move_type_bag"]["actions_performed_on_move"]["action_01"]["modifiers"]["modifier_01"] = Reference([[modifiers\posture_speed_modifier.lua]])
GameData["move_type_bag"]["actions_performed_on_move"]["action_01"]["modifiers"]["modifier_01"]["value"] = 2
GameData["move_type_bag"]["actions_performed_on_move"]["action_01"]["modifiers"]["modifier_02"] = Reference([[modifiers\sight_radius_modifier.lua]])
GameData["move_type_bag"]["actions_performed_on_move"]["action_01"]["modifiers"]["modifier_02"]["value"] = 0.5
GameData["move_type_bag"]["chance_to_leapfrog"] = 0
GameData["move_type_bag"]["chance_to_leapfrog_to_open_ground"] = 0
GameData["move_type_bag"]["chance_to_soft_select_cover"] = 0
GameData["move_type_bag"]["percent_to_pull_toward_cover_on_soft_selection"] = 0.6999999881
