GameData = Inherit([[]])
GameData["ability_bag"] = Reference([[bags\ability_bag.lua]])
GameData["ability_bag"]["action_list"]["start_target_actions"]["action_01"] = Reference([[action\ability_action\weapon_direct_hit.lua]])
GameData["ability_bag"]["action_list"]["start_target_actions"]["action_01"]["critical"] = [[critical\make_casualty.lua]]
GameData["ability_bag"]["action_list"]["start_target_actions"]["action_01"]["damage"] = [[damage\damage_red.lua]]
GameData["ability_bag"]["activation"] = [[targeted]]
GameData["ability_bag"]["break_formation_distance"] = 5
GameData["ability_bag"]["caster_close_in_distance"] = 2
GameData["ability_bag"]["engage_combat"] = true 
GameData["ability_bag"]["range"] = 25
GameData["ability_bag"]["range_ignore"] = true 
GameData["ability_bag"]["recharge_time"] = 10
GameData["ability_bag"]["squad_caster"] = [[one_entity]]
GameData["ability_bag"]["ui_cursor"]["cursor_bad"] = [[modal_ability_cancel]]
GameData["ability_bag"]["ui_cursor"]["cursor_good"] = [[modal_ability]]
GameData["ability_bag"]["ui_info"]["icon_name"] = [[allies_icons\ability_test1]]
GameData["ability_bag"]["ui_range"]["height"] = 0.5
GameData["ability_bag"]["ui_range"]["rotation_rate"] = 0.004999999888
GameData["ability_bag"]["ui_range"]["texture1"] = [[InGame\targeting\target_circle_orange]]
GameData["ability_bag"]["ui_range"]["texture2"] = [[InGame\targeting\target_circle_orange]]
GameData["ability_bag"]["ui_range"]["width"] = 0.5
GameData["ability_bag"]["ui_reticule"]["element_count1"] = 4
GameData["ability_bag"]["ui_reticule"]["element_count2"] = 4
GameData["ability_bag"]["ui_reticule"]["pattern_repeat"] = 4
GameData["ability_bag"]["ui_reticule"]["radius"] = 4
GameData["ability_bag"]["ui_reticule"]["remain_strobe_alpha_on"] = 0
GameData["ability_bag"]["ui_reticule"]["texture1"] = [[InGame\targeting\target_circle_white]]
GameData["ability_bag"]["ui_reticule"]["texture1_max_range"] = [[InGame\targeting\target_circle_yellow]]
GameData["ability_bag"]["ui_reticule"]["texture1_min_range"] = [[InGame\targeting\target_circle_red]]
GameData["ability_bag"]["ui_reticule"]["texture2"] = [[InGame\targeting\target_circle_white]]
GameData["ability_bag"]["ui_reticule"]["texture2_max_range"] = [[InGame\targeting\target_circle_yellow]]
GameData["ability_bag"]["ui_reticule"]["texture2_min_range"] = [[InGame\targeting\target_circle_red]]
GameData["ability_bag"]["ui_reticule_placement"]["remain_alpha_strobe_on"] = 0
