GameData = Inherit([[]])
GameData["spot_01"] = Reference([[tables\formation_template_spot_table.lua]])
GameData["spot_01"]["pos_x"] = 0
GameData["spot_01"]["pos_y"] = 0
GameData["spot_02"] = Reference([[tables\formation_template_spot_table.lua]])
GameData["spot_03"] = Reference([[tables\formation_template_spot_table.lua]])
GameData["spot_04"] = Reference([[tables\formation_template_spot_table.lua]])
GameData["spot_05"] = Reference([[tables\formation_template_spot_table.lua]])
GameData["spot_06"] = Reference([[tables\formation_template_spot_table.lua]])
GameData["spot_07"] = Reference([[tables\formation_template_spot_table.lua]])
GameData["spot_08"] = Reference([[tables\formation_template_spot_table.lua]])
GameData["spot_09"] = Reference([[tables\formation_template_spot_table.lua]])
GameData["spot_10"] = Reference([[tables\formation_template_spot_table.lua]])
GameData["spot_11"] = Reference([[tables\formation_template_spot_table.lua]])
GameData["spot_12"] = Reference([[tables\formation_template_spot_table.lua]])
GameData["spot_13"] = Reference([[tables\formation_template_spot_table.lua]])
GameData["spot_14"] = Reference([[tables\formation_template_spot_table.lua]])
GameData["spot_15"] = Reference([[tables\formation_template_spot_table.lua]])
GameData["spot_16"] = Reference([[tables\formation_template_spot_table.lua]])
GameData["spot_17"] = Reference([[tables\formation_template_spot_table.lua]])
