GameData = Inherit([[]])
GameData["casualty_modifiers"] = Reference([[tables\modifier_table.lua]])
GameData["casualty_modifiers"]["modifier_02"] = Reference([[modifiers\sight_radius_modifier.lua]])
GameData["casualty_modifiers"]["modifier_02"]["value"] = 0.05000000075
GameData["maximum_death_time"] = 0
GameData["minimum_death_time"] = 0
GameData["splat_filename"] = [[]]
GameData["splat_radius"] = 0
GameData["splat_seconds_after_death_or_rescue"] = 0
GameData["wounded_ui_time_limit"] = 0
