GameData = Inherit([[]])
GameData["burn_ext"] = Reference([[ebpextensions\burn_ext.lua]])
GameData["burn_ext"]["dmg_per_sec"] = 2
GameData["burn_ext"]["flame_change_per_sec"] = 0.03000000119
GameData["burn_ext"]["min_tolerance"] = 2
GameData["crushee_ext"] = Reference([[ebpextensions\crushee_ext.lua]])
GameData["crushee_ext"]["on_crushed_actions"]["action_02"] = Reference([[action\critical_action\animator_set_action.lua]])
GameData["crushee_ext"]["on_crushed_actions"]["action_02"]["action_name"] = [[impact_heavy_event]]
GameData["crushee_ext"]["on_crushed_actions"]["action_02"]["fire_and_forget"] = true 
GameData["entity_blueprint_ext"] = Reference([[ebpextensions\entity_blueprint_ext.lua]])
GameData["entity_blueprint_ext"]["always_revealed_in_fow"] = true 
GameData["entity_blueprint_ext"]["animator"] = [[environment\art_ambient\objects\defenses\concrete\bunkerm01_02]]
GameData["entity_blueprint_ext"]["simbox"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["offset"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["offset"]["x"] = 0
GameData["entity_blueprint_ext"]["simbox"]["offset"]["y"] = 0.5249800086
GameData["entity_blueprint_ext"]["simbox"]["offset"]["z"] = 0
GameData["entity_blueprint_ext"]["simbox"]["scale"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["scale"]["x"] = 2.450000048
GameData["entity_blueprint_ext"]["simbox"]["scale"]["y"] = 2.525030136
GameData["entity_blueprint_ext"]["simbox"]["scale"]["z"] = 3.450000048
GameData["entity_blueprint_ext"]["suaTimeStamp"] = Reference([[]])
GameData["entity_blueprint_ext"]["suaTimeStamp"]["filename"] = [[Data:Art\Models\environment\art_ambient\objects\defenses\concrete\bunkerm01_02.sua]]
GameData["entity_blueprint_ext"]["suaTimeStamp"]["fileTime"] = "$1154207482"
GameData["health_ext"] = Reference([[ebpextensions\health_ext.lua]])
GameData["health_ext"]["death_seconds"] = 10
GameData["health_ext"]["hitpoints"] = 300
GameData["hit_object_ext"] = Reference([[ebpextensions\hit_object_ext.lua]])
GameData["hit_object_ext"]["hit_material"] = [[hit_material\stoneobj.lua]]
GameData["hit_object_ext"]["hit_percentage"] = 0.400000006
GameData["hit_object_ext"]["projectile_pass_through"]["tp_artillery"] = true 
GameData["hit_object_ext"]["projectile_pass_through"]["tp_homing"] = true 
GameData["hit_object_ext"]["projectile_pass_through"]["tp_sticky"] = true 
GameData["hit_object_ext"]["projectile_pass_through"]["tp_throw"] = true 
GameData["hold_ext"] = Reference([[ebpextensions\hold_ext.lua]])
GameData["impass_ext"] = Reference([[ebpextensions\impass_ext.lua]])
GameData["impass_ext"]["climber"] = true 
GameData["line_of_sight_ext"] = Reference([[ebpextensions\line_of_sight_ext.lua]])
GameData["line_of_sight_ext"]["blocking_box"]["x"] = 5
GameData["line_of_sight_ext"]["blocking_box"]["y"] = 2.5
GameData["line_of_sight_ext"]["blocking_box"]["z"] = 5
GameData["marker_ext"] = Reference([[ebpextensions\marker_ext.lua]])
GameData["marker_ext"]["Markers"] = Reference([[]])
GameData["marker_ext"]["Markers"]["0x15904FFA"] = Reference([[]])
GameData["marker_ext"]["Markers"]["0x15904FFA"]["destructibleBuildingPanelID"] = 34
GameData["marker_ext"]["Markers"]["0x15904FFA"]["loadingSlotTypeID"] = -1
GameData["marker_ext"]["Markers"]["0x15904FFA"]["name"] = [[slot_marker04]]
GameData["marker_ext"]["Markers"]["0x15904FFA"]["subtype"] = [[medium]]
GameData["marker_ext"]["Markers"]["0x15904FFA"]["transform_m00"] = -1
GameData["marker_ext"]["Markers"]["0x15904FFA"]["transform_m01"] = 5.64259949e-007
GameData["marker_ext"]["Markers"]["0x15904FFA"]["transform_m02"] = 4.768371582e-007
GameData["marker_ext"]["Markers"]["0x15904FFA"]["transform_m10"] = 4.768373287e-007
GameData["marker_ext"]["Markers"]["0x15904FFA"]["transform_m11"] = 3.258413699e-007
GameData["marker_ext"]["Markers"]["0x15904FFA"]["transform_m12"] = 1
GameData["marker_ext"]["Markers"]["0x15904FFA"]["transform_m20"] = 5.642597785e-007
GameData["marker_ext"]["Markers"]["0x15904FFA"]["transform_m21"] = 1
GameData["marker_ext"]["Markers"]["0x15904FFA"]["transform_m22"] = -3.258416257e-007
GameData["marker_ext"]["Markers"]["0x15904FFA"]["transform_m30"] = 1
GameData["marker_ext"]["Markers"]["0x15904FFA"]["transform_m31"] = 0.5
GameData["marker_ext"]["Markers"]["0x15904FFA"]["transform_m32"] = 1.525276661
GameData["marker_ext"]["Markers"]["0x15904FFA"]["type"] = [[combat slot]]
GameData["marker_ext"]["Markers"]["0x30DE4CB7"] = Reference([[]])
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["destructibleBuildingPanelID"] = 40
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["loadingSlotTypeID"] = -1
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["name"] = [[panel_041]]
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["subtype"] = [[]]
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["transform_m00"] = -1
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["transform_m01"] = 3.159834726e-014
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["transform_m02"] = 1.041097107e-006
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["transform_m10"] = 3.584158794e-013
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["transform_m11"] = 1
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["transform_m12"] = 3.139164733e-007
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["transform_m20"] = -1.041097107e-006
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["transform_m21"] = 3.139164733e-007
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["transform_m22"] = -1
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["transform_m30"] = -1.25
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["transform_m31"] = 1.500000238
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["transform_m32"] = -3.474722862
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["type"] = [[]]
GameData["marker_ext"]["Markers"]["0x45E65C75"] = Reference([[]])
GameData["marker_ext"]["Markers"]["0x45E65C75"]["destructibleBuildingPanelID"] = 33
GameData["marker_ext"]["Markers"]["0x45E65C75"]["loadingSlotTypeID"] = -1
GameData["marker_ext"]["Markers"]["0x45E65C75"]["name"] = [[slot_marker06]]
GameData["marker_ext"]["Markers"]["0x45E65C75"]["subtype"] = [[medium]]
GameData["marker_ext"]["Markers"]["0x45E65C75"]["transform_m00"] = -1
GameData["marker_ext"]["Markers"]["0x45E65C75"]["transform_m01"] = 5.64259949e-007
GameData["marker_ext"]["Markers"]["0x45E65C75"]["transform_m02"] = 4.768371582e-007
GameData["marker_ext"]["Markers"]["0x45E65C75"]["transform_m10"] = 4.768373287e-007
GameData["marker_ext"]["Markers"]["0x45E65C75"]["transform_m11"] = 3.258413699e-007
GameData["marker_ext"]["Markers"]["0x45E65C75"]["transform_m12"] = 1
GameData["marker_ext"]["Markers"]["0x45E65C75"]["transform_m20"] = 5.642597785e-007
GameData["marker_ext"]["Markers"]["0x45E65C75"]["transform_m21"] = 1
GameData["marker_ext"]["Markers"]["0x45E65C75"]["transform_m22"] = -3.258416257e-007
GameData["marker_ext"]["Markers"]["0x45E65C75"]["transform_m30"] = -1
GameData["marker_ext"]["Markers"]["0x45E65C75"]["transform_m31"] = 0.5
GameData["marker_ext"]["Markers"]["0x45E65C75"]["transform_m32"] = 1.525276661
GameData["marker_ext"]["Markers"]["0x45E65C75"]["type"] = [[combat slot]]
GameData["marker_ext"]["Markers"]["0x4F5059B3"] = Reference([[]])
GameData["marker_ext"]["Markers"]["0x4F5059B3"]["destructibleBuildingPanelID"] = 40
GameData["marker_ext"]["Markers"]["0x4F5059B3"]["loadingSlotTypeID"] = -1
GameData["marker_ext"]["Markers"]["0x4F5059B3"]["name"] = [[slot_marker03]]
GameData["marker_ext"]["Markers"]["0x4F5059B3"]["subtype"] = [[doorway]]
GameData["marker_ext"]["Markers"]["0x4F5059B3"]["transform_m00"] = -1
GameData["marker_ext"]["Markers"]["0x4F5059B3"]["transform_m01"] = 0
GameData["marker_ext"]["Markers"]["0x4F5059B3"]["transform_m02"] = 1.509958025e-007
GameData["marker_ext"]["Markers"]["0x4F5059B3"]["transform_m10"] = 1.509958025e-007
GameData["marker_ext"]["Markers"]["0x4F5059B3"]["transform_m11"] = 0
GameData["marker_ext"]["Markers"]["0x4F5059B3"]["transform_m12"] = 1
GameData["marker_ext"]["Markers"]["0x4F5059B3"]["transform_m20"] = 0
GameData["marker_ext"]["Markers"]["0x4F5059B3"]["transform_m21"] = 1
GameData["marker_ext"]["Markers"]["0x4F5059B3"]["transform_m22"] = 0
GameData["marker_ext"]["Markers"]["0x4F5059B3"]["transform_m30"] = -1.249999881
GameData["marker_ext"]["Markers"]["0x4F5059B3"]["transform_m31"] = 0.5
GameData["marker_ext"]["Markers"]["0x4F5059B3"]["transform_m32"] = -3.258856773
GameData["marker_ext"]["Markers"]["0x4F5059B3"]["type"] = [[combat slot]]
GameData["marker_ext"]["Markers"]["file_timestamp"] = Reference([[]])
GameData["marker_ext"]["Markers"]["file_timestamp"]["filename"] = [[Data:Art\Models\environment\art_ambient\objects\defenses\concrete\bunkerm01_02.muax]]
GameData["marker_ext"]["Markers"]["file_timestamp"]["fileTime"] = "$1150261549"
GameData["obj_cover_ext"] = Reference([[ebpextensions\obj_cover_ext.lua]])
GameData["obj_cover_ext"]["cover_type"] = [[type_cover\tp_garrison_cover.lua]]
GameData["obj_cover_ext"]["is_obj_cover"] = true 
GameData["obj_cover_ext"]["prevent_prone"] = true 
GameData["obj_cover_ext"]["use_simbox_range"] = true 
GameData["obj_cover_ext"]["use_simbox_range_plus_spots"] = true 
GameData["sight_ext"] = Reference([[ebpextensions\sight_ext.lua]])
GameData["sight_ext"]["sight_package"]["outer_radius"] = 40
GameData["sim_entity_ext"] = Reference([[ebpextensions\sim_entity_ext.lua]])
GameData["sim_entity_ext"]["is_in_spatial_bucket"] = true 
GameData["sim_entity_ext"]["rotate_snap"] = 360
GameData["site_ext"] = Reference([[ebpextensions\site_ext.lua]])
GameData["site_ext"]["kill_paradrops"] = false
GameData["type_ext"] = Reference([[ebpextensions\type_ext.lua]])
GameData["type_ext"]["type_target_critical"] = Reference([[type_target_critical\tp_world_object.lua]])
GameData["type_ext"]["type_target_weapon"] = Reference([[type_target_weapon\tp_invincible.lua]])
GameData["type_ext"]["unit_type_list"]["unit_type00"] = [[building]]
GameData["ui_ext"] = Reference([[ebpextensions\ui_ext.lua]])
GameData["ui_ext"]["icon_name"] = [[buildings\generic_ambient]]
GameData["ui_ext"]["selection_type"] = [[single_entity_select]]
