GameData = Inherit([[]])
GameData["entity_blueprint_ext"] = Reference([[ebpextensions\entity_blueprint_ext.lua]])
GameData["entity_blueprint_ext"]["animator"] = [[gameplay\mapentrypoint]]
GameData["entity_blueprint_ext"]["simbox"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["offset"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["offset"]["x"] = 0.0549999997
GameData["entity_blueprint_ext"]["simbox"]["offset"]["y"] = 1.592000008
GameData["entity_blueprint_ext"]["simbox"]["offset"]["z"] = -0.03700000048
GameData["entity_blueprint_ext"]["simbox"]["scale"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["scale"]["x"] = 3.674000025
GameData["entity_blueprint_ext"]["simbox"]["scale"]["y"] = 1.404999971
GameData["entity_blueprint_ext"]["simbox"]["scale"]["z"] = 2.617000103
GameData["entity_blueprint_ext"]["suaTimeStamp"] = Reference([[]])
GameData["entity_blueprint_ext"]["suaTimeStamp"]["filename"] = [[Data:Art\Models\gameplay\mapentrypoint.sua]]
GameData["entity_blueprint_ext"]["suaTimeStamp"]["fileTime"] = "$1154207561"
GameData["line_of_sight_ext"] = Reference([[ebpextensions\line_of_sight_ext.lua]])
GameData["sim_entity_ext"] = Reference([[ebpextensions\sim_entity_ext.lua]])
GameData["sim_entity_ext"]["rotate_snap"] = 360
