GameData = Inherit([[]])
GameData["tp_defcover"] = Reference([[tables\cover_ext_entry.lua]])
GameData["tp_defcover_narrow"] = Reference([[tables\cover_ext_entry.lua]])
GameData["tp_garrison_cover"] = Reference([[tables\cover_ext_entry.lua]])
GameData["tp_heavy"] = Reference([[tables\cover_ext_entry.lua]])
GameData["tp_heavy"]["safety_value"] = 0.400000006
GameData["tp_heavy"]["speed_multiplier"] = 0.6000000238
GameData["tp_light"] = Reference([[tables\cover_ext_entry.lua]])
GameData["tp_light"]["safety_value"] = 0.200000003
GameData["tp_light"]["speed_multiplier"] = 0.8000000119
GameData["tp_negative"] = Reference([[tables\cover_ext_entry.lua]])
GameData["tp_negative"]["safety_value"] = -0.200000003
GameData["tp_negative"]["speed_multiplier"] = 1.5
GameData["tp_open"] = Reference([[tables\cover_ext_entry.lua]])
GameData["tp_smoke"] = Reference([[tables\cover_ext_entry.lua]])
GameData["tp_smoke"]["speed_multiplier"] = 0.6000000238
GameData["tp_water"] = Reference([[tables\cover_ext_entry.lua]])
GameData["tp_water"]["posture"]["prevent_prone"] = true 
GameData["tp_water"]["safety_value"] = -0.200000003
GameData["tp_water"]["speed_multiplier"] = 0.6000000238
GameData["tp_z_bunker"] = Reference([[tables\cover_ext_entry.lua]])
