GameData = Inherit([[]])
GameData["turn_plan_bag"] = Reference([[bags\turn_plan_bag.lua]])
GameData["turn_plan_bag"]["turn_plan_01"]["delay_bonus_seconds"] = 0.3000000119
GameData["turn_plan_bag"]["turn_plan_01"]["turn_type"] = [[curve_turn_smooth]]
GameData["turn_plan_bag"]["turn_plan_02"]["delay_bonus_seconds"] = 0.3000000119
GameData["turn_plan_bag"]["turn_plan_02"]["radius_multiplier"] = 0.5
GameData["turn_plan_bag"]["turn_plan_02"]["turn_type"] = [[curve_turn_smooth]]
GameData["turn_plan_bag"]["turn_plan_03"]["delay_bonus_seconds"] = 0.25
GameData["turn_plan_bag"]["turn_plan_03"]["radius_multiplier"] = 0.5
GameData["turn_plan_bag"]["turn_plan_03"]["turn_type"] = [[constant_radius]]
GameData["turn_plan_bag"]["turn_plan_04"]["delay_bonus_seconds"] = 0.200000003
GameData["turn_plan_bag"]["turn_plan_04"]["radius_multiplier"] = 5
GameData["turn_plan_bag"]["turn_plan_04"]["turn_type"] = [[curve_turn]]
GameData["turn_plan_bag"]["turn_plan_05"]["delay_bonus_seconds"] = 0.150000006
GameData["turn_plan_bag"]["turn_plan_05"]["turn_type"] = [[curve_turn]]
GameData["turn_plan_bag"]["turn_plan_06"]["delay_bonus_seconds"] = 0.150000006
GameData["turn_plan_bag"]["turn_plan_06"]["radius_multiplier"] = 0.5
GameData["turn_plan_bag"]["turn_plan_06"]["turn_type"] = [[curve_turn]]
GameData["turn_plan_bag"]["turn_plan_07"]["delay_bonus_seconds"] = 0.150000006
GameData["turn_plan_bag"]["turn_plan_07"]["radius_multiplier"] = 0.25
GameData["turn_plan_bag"]["turn_plan_07"]["turn_type"] = [[curve_turn]]
GameData["turn_plan_bag"]["turn_plan_08"]["delay_bonus_seconds"] = 0.200000003
GameData["turn_plan_bag"]["turn_plan_08"]["max_distance_to_try"] = 30
GameData["turn_plan_bag"]["turn_plan_08"]["turn_type"] = [[reverse]]
GameData["turn_plan_bag"]["turn_plan_09"]["delay_bonus_seconds"] = 0.200000003
GameData["turn_plan_bag"]["turn_plan_09"]["max_distance_to_try"] = 30
GameData["turn_plan_bag"]["turn_plan_09"]["radius_multiplier"] = 0.5
GameData["turn_plan_bag"]["turn_plan_09"]["turn_type"] = [[reverse]]
GameData["turn_plan_bag"]["turn_plan_10"]["delay_bonus_seconds"] = -1.200000048
GameData["turn_plan_bag"]["turn_plan_10"]["max_distance_to_try"] = 30
GameData["turn_plan_bag"]["turn_plan_10"]["radius_multiplier"] = 0.1000000015
GameData["turn_plan_bag"]["turn_plan_10"]["turn_type"] = [[reverse_pivot]]
