GameData = Inherit([[]])
GameData["entity_blueprint_ext"] = Reference([[ebpextensions\entity_blueprint_ext.lua]])
GameData["entity_blueprint_ext"]["animator"] = [[Gameplay\HQ_Marker]]
GameData["entity_blueprint_ext"]["is_visible_in_game"] = false
GameData["entity_blueprint_ext"]["simbox"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["offset"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["offset"]["x"] = -0.1024100035
GameData["entity_blueprint_ext"]["simbox"]["offset"]["y"] = 5.089600086
GameData["entity_blueprint_ext"]["simbox"]["offset"]["z"] = -0.0932899937
GameData["entity_blueprint_ext"]["simbox"]["scale"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["scale"]["x"] = 6.114860058
GameData["entity_blueprint_ext"]["simbox"]["scale"]["y"] = 5.089600086
GameData["entity_blueprint_ext"]["simbox"]["scale"]["z"] = 3.003969908
GameData["entity_blueprint_ext"]["suaTimeStamp"] = Reference([[]])
GameData["entity_blueprint_ext"]["suaTimeStamp"]["filename"] = [[Data:Art\Models\Gameplay\HQ_Marker.sua]]
GameData["entity_blueprint_ext"]["suaTimeStamp"]["fileTime"] = "$1154207561"
GameData["sim_entity_ext"] = Reference([[ebpextensions\sim_entity_ext.lua]])
GameData["sim_entity_ext"]["rotate_snap"] = 360
GameData["site_ext"] = Reference([[ebpextensions\site_ext.lua]])
GameData["site_ext"]["command_structure_is"] = true 
GameData["starting_marker_ext"] = Reference([[ebpextensions\starting_marker_ext.lua]])
GameData["starting_marker_ext"]["player_starting_position"] = true 
GameData["starting_marker_ext"]["starting_building"]["allied_building"]["building"] = [[ebps\races\allies\buildings\hq.lua]]
GameData["starting_marker_ext"]["starting_building"]["axis_building"]["building"] = [[ebps\races\axis\buildings\hq.lua]]
GameData["starting_marker_ext"]["starting_squads"]["allied_squadlist"]["starting_squads"]["squad_01"] = [[sbps\races\allies\soldiers\engineer_infantry.lua]]
GameData["starting_marker_ext"]["starting_squads"]["axis_squadlist"]["starting_squads"]["squad_01"] = [[sbps\races\axis\soldiers\pioneer_squad.lua]]
GameData["supply_ext"] = Reference([[ebpextensions\supply_ext.lua]])
GameData["supply_ext"]["is_supply_generator"] = true 
GameData["territory_ext"] = Reference([[ebpextensions\territory_ext.lua]])
GameData["territory_ext"]["creates_territory_sector"] = true 
GameData["territory_ext"]["secures_territory_sector"] = true 
