GameData = Inherit([[]])
GameData["slot_item_bag"] = Reference([[bags\slot_item_bag.lua]])
GameData["slot_item_bag"]["can_drop"] = false
GameData["slot_item_bag"]["drop_rate"] = 0.25
GameData["slot_item_bag"]["package_icon"] = [[weapons\weapon_decorator_anti_infantry]]
GameData["slot_item_bag"]["slot_size"] = 2
GameData["slot_item_bag"]["speech_code_2"]["code_1"] = [[Bz]]
GameData["slot_item_bag"]["speech_code_3"]["code_1"] = [[Bzk]]
GameData["slot_item_bag"]["ui_info"]["hotkey_name"] = [[allies_m18_recoilless_rifle]]
GameData["slot_item_bag"]["ui_info"]["icon_name"] = [[weapons\weapon_recoilless]]
GameData["slot_item_bag"]["ui_info"]["screen_name"] = "$97800" -- Recoiless Rifle
GameData["slot_item_bag"]["ui_unit_ratings"]["vs_heavyarmor"] = 2
GameData["slot_item_bag"]["ui_unit_ratings"]["vs_lightarmor"] = 2
GameData["slot_item_bag"]["ui_unit_ratings"]["vs_structures"] = 2
GameData["slot_item_bag"]["weapon"]["origin"]["y"] = 1.5
GameData["slot_item_bag"]["weapon"]["type"] = [[squad]]
GameData["slot_item_bag"]["weapon"]["weapon"] = [[weapon\allies\ballistic_weapon\infantry_anti_tank_weapon\m18_recoilless_rifle.lua]]
