GameData = Inherit([[]])
GameData["action_apply_ext"] = Reference([[ebpextensions\action_apply_ext.lua]])
GameData["entity_blueprint_ext"] = Reference([[ebpextensions\entity_blueprint_ext.lua]])
GameData["entity_blueprint_ext"]["animator"] = [[Races\Axis\Projectiles\Stuka_Rocket]]
GameData["entity_blueprint_ext"]["simbox"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["offset"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["offset"]["x"] = 0.004010000266
GameData["entity_blueprint_ext"]["simbox"]["offset"]["y"] = -0.0005899999524
GameData["entity_blueprint_ext"]["simbox"]["offset"]["z"] = 0.6070400476
GameData["entity_blueprint_ext"]["simbox"]["scale"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["scale"]["x"] = 0.1719300002
GameData["entity_blueprint_ext"]["simbox"]["scale"]["y"] = 0.1488900036
GameData["entity_blueprint_ext"]["simbox"]["scale"]["z"] = 0.6656900048
GameData["entity_blueprint_ext"]["suaTimeStamp"] = Reference([[]])
GameData["entity_blueprint_ext"]["suaTimeStamp"]["filename"] = [[Data:Art\Models\Races\Axis\Projectiles\Stuka_Rocket.sua]]
GameData["entity_blueprint_ext"]["suaTimeStamp"]["fileTime"] = "$1137455243"
GameData["explosion_ext"] = Reference([[ebpextensions\explosion_ext.lua]])
GameData["explosion_ext"]["reaction_radius_multiplier"] = 2
GameData["explosion_ext"]["terrain_hit"]["cover_type"] = [[type_cover\tp_light.lua]]
GameData["explosion_ext"]["terrain_hit"]["deformation"]["deform_decal_file"] = [[offmap_artillery_crater]]
GameData["explosion_ext"]["terrain_hit"]["deformation"]["random_rotation"] = true 
GameData["explosion_ext"]["terrain_hit"]["deformation"]["splat_list"]["entry_01"]["splat_texture"] = [[Crater_Concrete\OM_Artillery_Concrete]]
GameData["explosion_ext"]["terrain_hit"]["deformation"]["splat_list"]["entry_02"]["splat_texture"] = [[Crater_Concrete\OM_Artillery_Concrete]]
GameData["explosion_ext"]["terrain_hit"]["deformation"]["splat_list"]["entry_03"]["splat_texture"] = [[Crater_Concrete\OM_Artillery_Concrete]]
GameData["explosion_ext"]["terrain_hit"]["deformation"]["splat_list"]["entry_04"]["splat_texture"] = [[Crater_Concrete\OM_Artillery_Concrete]]
GameData["explosion_ext"]["terrain_hit"]["deformation"]["splat_list"]["entry_05"]["splat_texture"] = [[Crater_Concrete\OM_Artillery_Concrete]]
GameData["explosion_ext"]["terrain_hit"]["deformation"]["splat_list"]["entry_06"]["splat_texture"] = [[Crater_Sand\Crater_Sand_Artillery]]
GameData["explosion_ext"]["terrain_hit"]["deformation"]["splat_list"]["entry_07"]["splat_texture"] = [[Crater_Concrete\OM_Artillery_Concrete]]
GameData["explosion_ext"]["terrain_hit"]["deformation"]["splat_list"]["entry_08"]["splat_texture"] = [[Crater_Concrete\OM_Artillery_Concrete]]
GameData["explosion_ext"]["terrain_hit"]["deformation"]["splat_list"]["entry_09"]["splat_texture"] = [[Crater_Concrete\OM_Artillery_Concrete]]
GameData["explosion_ext"]["terrain_hit"]["deformation"]["splat_list"]["entry_10"]["splat_texture"] = [[Crater_Sand\crater_sand_mortar]]
GameData["explosion_ext"]["terrain_hit"]["deformation"]["splat_list"]["entry_10"]["terrain_material"] = [[material\shingle_sp_m01.lua]]
GameData["explosion_ext"]["terrain_hit"]["deformation"]["splat_list"]["entry_default"]["splat_texture"] = [[Crater_Dirt\Dirt]]
GameData["explosion_ext"]["terrain_hit"]["deformation"]["vertical_scale"] = 0.003999999724
GameData["explosion_ext"]["terrain_hit"]["radius_max"] = 4
GameData["explosion_ext"]["terrain_hit"]["radius_min"] = 3.799999952
GameData["explosion_ext"]["terrain_hit"]["splat_only_splat_seconds"] = 180
GameData["explosion_ext"]["terrain_hit"]["splat_only_splats"]["entry_01"]["splat_texture"] = [[Crater_Concrete\OM_Artillery_Concrete]]
GameData["explosion_ext"]["terrain_hit"]["splat_only_splats"]["entry_02"]["splat_texture"] = [[Crater_Concrete\OM_Artillery_Concrete]]
GameData["explosion_ext"]["terrain_hit"]["splat_only_splats"]["entry_03"]["splat_texture"] = [[Crater_Concrete\OM_Artillery_Concrete]]
GameData["explosion_ext"]["terrain_hit"]["splat_only_splats"]["entry_04"]["splat_texture"] = [[Crater_Concrete\OM_Artillery_Concrete]]
GameData["explosion_ext"]["terrain_hit"]["splat_only_splats"]["entry_05"]["splat_texture"] = [[Crater_Concrete\OM_Artillery_Concrete]]
GameData["explosion_ext"]["terrain_hit"]["splat_only_splats"]["entry_06"]["splat_texture"] = [[Crater_Sand\Crater_Sand_Artillery]]
GameData["explosion_ext"]["terrain_hit"]["splat_only_splats"]["entry_07"]["splat_texture"] = [[Crater_Concrete\OM_Artillery_Concrete]]
GameData["explosion_ext"]["terrain_hit"]["splat_only_splats"]["entry_08"]["splat_texture"] = [[Crater_Concrete\OM_Artillery_Concrete]]
GameData["explosion_ext"]["terrain_hit"]["splat_only_splats"]["entry_09"]["splat_texture"] = [[Crater_Concrete\OM_Artillery_Concrete]]
GameData["explosion_ext"]["terrain_hit"]["splat_only_splats"]["entry_default"]["splat_texture"] = [[Crater_Dirt\Dirt]]
GameData["projectile_ext"] = Reference([[ebpextensions\projectile_ext.lua]])
GameData["projectile_ext"]["acceleration"] = 30
GameData["projectile_ext"]["artillery"]["speed_distance_multiplier"] = 0.200000003
GameData["projectile_ext"]["artillery"]["use_higher_firing_angle"] = true 
GameData["projectile_ext"]["collision_type"] = Reference([[type_projectile_collision\tp_artillery.lua]])
GameData["projectile_ext"]["deathtimer"] = 1
GameData["projectile_ext"]["speed"] = 50
GameData["sim_entity_ext"] = Reference([[ebpextensions\sim_entity_ext.lua]])
