GameData = Inherit([[]])
GameData["blocking_box"] = Reference([[tables\box_table.lua]])
GameData["blocking_box"]["x"] = 0.009999999776
GameData["blocking_box"]["y"] = 0.009999999776
GameData["blocking_box"]["z"] = 0.009999999776
GameData["is_shot_blocking"] = false
GameData["use_blocking_box"] = false
