GameData = Inherit([[]])
GameData["ability_ext"] = Reference([[ebpextensions\ability_ext.lua]])
GameData["ability_ext"]["abilities"]["ability_02"] = [[abilities\vehicle_cover_ability.lua]]
GameData["action_apply_ext"] = Reference([[ebpextensions\action_apply_ext.lua]])
GameData["attention_gen_ext"] = Reference([[ebpextensions\attention_gen_ext.lua]])
GameData["attention_gen_ext"]["attention_weight"] = 50
GameData["attention_gen_ext"]["chance_to_use"] = 0.1000000015
GameData["attention_gen_ext"]["max_range"] = 10
GameData["attention_gen_ext"]["time_limit"] = 3
GameData["burn_ext"] = Reference([[ebpextensions\burn_ext.lua]])
GameData["burn_ext"]["flame_change_per_sec"] = 0.1000000015
GameData["camouflage_ext"] = Reference([[ebpextensions\camouflage_ext.lua]])
GameData["camouflage_ext"]["attack_priority"] = 20
GameData["camouflage_ext"]["detection_radius"] = 15
GameData["camouflage_ext"]["revert_time"] = 5
GameData["camouflage_ext"]["revert_time_on_detection"] = 5
GameData["combat_ext"] = Reference([[ebpextensions\combat_ext.lua]])
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["heading"]["z"] = 2
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["length"] = 1
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["origin"]["x"] = -0.003539999947
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["origin"]["y"] = 2.159699917
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["origin"]["z"] = 2.41050005
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_01"]["weapon"] = [[weapon\allies\ballistic_weapon\tank_gun\m3_90mm_pershing_gun.lua]]
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_02"]["heading"]["z"] = 2
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_02"]["origin"]["x"] = 0.05600000173
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_02"]["origin"]["y"] = 2.496000051
GameData["combat_ext"]["hardpoints"]["hardpoint_01"]["weapon_table"]["weapon_02"]["origin"]["z"] = -0.378000021
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["parent_hardpoint"] = 1
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["origin"]["x"] = 0.3938000202
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["origin"]["y"] = 2.220000029
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["origin"]["z"] = 2.428999901
GameData["combat_ext"]["hardpoints"]["hardpoint_02"]["weapon_table"]["weapon_01"]["weapon"] = [[weapon\allies\small_arms\machine_gun\light_machine_gun\m1919a4_coaxial_vehicle.lua]]
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["weapon_table"]["weapon_01"]["heading"]["z"] = 0.1000000015
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["weapon_table"]["weapon_01"]["origin"]["x"] = 0.6890000105
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["weapon_table"]["weapon_01"]["origin"]["y"] = 1.322000027
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["weapon_table"]["weapon_01"]["origin"]["z"] = 3.279000044
GameData["combat_ext"]["hardpoints"]["hardpoint_03"]["weapon_table"]["weapon_01"]["weapon"] = [[weapon\allies\small_arms\machine_gun\light_machine_gun\m1919a4_hull.lua]]
GameData["combat_ext"]["hardpoints"]["hardpoint_04"]["weapon_table"]["weapon_01"]["origin"]["x"] = 0.77700001
GameData["combat_ext"]["hardpoints"]["hardpoint_04"]["weapon_table"]["weapon_01"]["origin"]["y"] = 1.769999981
GameData["combat_ext"]["hardpoints"]["hardpoint_04"]["weapon_table"]["weapon_01"]["origin"]["z"] = 3.046999931
GameData["cost_ext"] = Reference([[ebpextensions\cost_ext.lua]])
GameData["cost_ext"]["scavenge_percentage_returns"]["fuel"] = 0.1000000015
GameData["cost_ext"]["scavenge_percentage_returns"]["munition"] = 0.1000000015
GameData["cost_ext"]["time_cost"]["cost"]["fuel"] = 180
GameData["cost_ext"]["time_cost"]["cost"]["manpower"] = 680
GameData["cost_ext"]["time_cost"]["time_seconds"] = 75
GameData["cost_ext"]["upkeep"]["manpower"] = 0.05759999901
GameData["cover_ext"] = Reference([[ebpextensions\cover_ext.lua]])
GameData["cover_ext"]["tp_heavy"]["actions"]["action_01"] = Reference([[action\critical_action\animator_set_action.lua]])
GameData["cover_ext"]["tp_heavy"]["actions"]["action_01"]["action_name"] = [[UI\Cover\Heavy_Cover]]
GameData["cover_ext"]["tp_heavy"]["speed_multiplier"] = 0.6500000358
GameData["cover_ext"]["tp_light"]["actions"]["action_01"] = Reference([[action\critical_action\animator_set_action.lua]])
GameData["cover_ext"]["tp_light"]["actions"]["action_01"]["action_name"] = [[UI\Cover\Light_Cover]]
GameData["cover_ext"]["tp_light"]["speed_multiplier"] = 1
GameData["cover_ext"]["tp_negative"]["actions"]["action_01"] = Reference([[action\critical_action\animator_set_action.lua]])
GameData["cover_ext"]["tp_negative"]["actions"]["action_01"]["action_name"] = [[UI\Cover\Negative_Cover]]
GameData["cover_ext"]["tp_open"]["actions"]["action_01"] = Reference([[action\critical_action\animator_set_action.lua]])
GameData["cover_ext"]["tp_open"]["actions"]["action_01"]["action_name"] = [[UI\Cover\Negative_Cover]]
GameData["cover_ext"]["tp_open"]["speed_multiplier"] = 1.5
GameData["cover_ext"]["tp_smoke"]["actions"]["action_01"] = Reference([[action\critical_action\animator_set_action.lua]])
GameData["cover_ext"]["tp_smoke"]["actions"]["action_01"]["action_name"] = [[UI\Cover\Negative_Cover]]
GameData["cover_ext"]["tp_smoke"]["safety_value"] = 0.5
GameData["cover_ext"]["tp_smoke"]["speed_multiplier"] = 0.3000000119
GameData["cover_ext"]["tp_water"]["actions"]["action_01"] = Reference([[action\critical_action\animator_set_action.lua]])
GameData["cover_ext"]["tp_water"]["actions"]["action_01"]["action_name"] = [[UI\Cover\Negative_Cover]]
GameData["cover_ext"]["tp_water"]["safety_value"] = -0.3000000119
GameData["cover_ext"]["tp_water"]["speed_multiplier"] = 0.3000000119
GameData["crush_ext"] = Reference([[ebpextensions\crush_ext.lua]])
GameData["crush_ext"]["crush_mode_actions_heavy"]["action_01"] = Reference([[action\ability_action\pass_type_action.lua]])
GameData["crush_ext"]["crush_mode_actions_heavy"]["action_01"]["pass_type"] = [[pass_types\heavy_crusher.lua]]
GameData["crush_ext"]["crushes_humans"] = true 
GameData["crush_ext"]["default_crush_mode"] = [[crush_heavy]]
GameData["entity_blueprint_ext"] = Reference([[ebpextensions\entity_blueprint_ext.lua]])
GameData["entity_blueprint_ext"]["animator"] = [[Races\Allies\Vehicles\M26_Pershing\M26_Pershing]]
GameData["entity_blueprint_ext"]["simbox"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["offset"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["offset"]["x"] = 0
GameData["entity_blueprint_ext"]["simbox"]["offset"]["y"] = 0.9139999747
GameData["entity_blueprint_ext"]["simbox"]["offset"]["z"] = 0.3900000155
GameData["entity_blueprint_ext"]["simbox"]["scale"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["scale"]["x"] = 1.99000001
GameData["entity_blueprint_ext"]["simbox"]["scale"]["y"] = 0.9319999814
GameData["entity_blueprint_ext"]["simbox"]["scale"]["z"] = 3.49000001
GameData["entity_blueprint_ext"]["suaTimeStamp"] = Reference([[]])
GameData["entity_blueprint_ext"]["suaTimeStamp"]["filename"] = [[Data:Art\Models\Races\Allies\Vehicles\M26_Pershing\M26_Pershing.sua]]
GameData["entity_blueprint_ext"]["suaTimeStamp"]["fileTime"] = "$1154207568"
GameData["health_ext"] = Reference([[ebpextensions\health_ext.lua]])
GameData["health_ext"]["apply_elevation_bonus"] = true 
GameData["health_ext"]["can_repair"] = true 
GameData["health_ext"]["death_seconds"] = 0
GameData["health_ext"]["hitpoints"] = 990
GameData["health_ext"]["rear_damage_critical_type"] = Reference([[type_target_critical\tp_armour_rear.lua]])
GameData["health_ext"]["rear_damage_enabled"] = true 
GameData["health_ext"]["receive_weapon_cover_modifiers"] = false
GameData["health_ext"]["regeneration_disabled"] = false
GameData["health_ext"]["wreck_entity"] = [[ebps\environment\art_ambient\objects\vehicles\wrecked_vehicles\wrecked_panther.lua]]
GameData["hit_object_ext"] = Reference([[ebpextensions\hit_object_ext.lua]])
GameData["hit_object_ext"]["hit_material"] = [[hit_material\armour.lua]]
GameData["hit_object_ext"]["projectile_pass_through"]["tp_throw"] = true 
GameData["line_of_sight_ext"] = Reference([[ebpextensions\line_of_sight_ext.lua]])
GameData["modifier_apply_ext"] = Reference([[ebpextensions\modifier_apply_ext.lua]])
GameData["modifier_ext"] = Reference([[ebpextensions\modifier_ext.lua]])
GameData["moving_ext"] = Reference([[ebpextensions\moving_ext.lua]])
GameData["moving_ext"]["acceleration"] = 2
GameData["moving_ext"]["deceleration"] = 4
GameData["moving_ext"]["pass_type"] = [[pass_types\heavy_crusher.lua]]
GameData["moving_ext"]["rotation_rate"] = 25
GameData["moving_ext"]["speed_max"] = 5
GameData["moving_ext"]["turn_plan"] = [[turn_plan\tank_i.lua]]
GameData["population_ext"] = Reference([[ebpextensions\population_ext.lua]])
GameData["population_ext"]["personnel_pop"] = 14
GameData["sight_ext"] = Reference([[ebpextensions\sight_ext.lua]])
GameData["sight_ext"]["sight_package"]["outer_radius"] = 35
GameData["sim_entity_ext"] = Reference([[ebpextensions\sim_entity_ext.lua]])
GameData["sim_entity_ext"]["is_in_spatial_bucket"] = true 
GameData["sim_entity_ext"]["rotate_snap"] = 360
GameData["type_ext"] = Reference([[ebpextensions\type_ext.lua]])
GameData["type_ext"]["type_target_assault"] = Reference([[type_target_assault\tp_vehicle.lua]])
GameData["type_ext"]["type_target_critical"] = Reference([[type_target_critical\tp_armour.lua]])
GameData["type_ext"]["type_target_weapon"] = Reference([[type_target_weapon\tp_armour_m26_pershing.lua]])
GameData["type_ext"]["unit_type_list"]["unit_type00"] = [[vehicle]]
GameData["ui_ext"] = Reference([[ebpextensions\ui_ext.lua]])
GameData["ui_ext"]["icon_name"] = [[axis_icons\Units\Panther]]
GameData["ui_ext"]["minimap_enable"] = true 
GameData["ui_ext"]["occlusion_state"] = [[can_be_occluded]]
GameData["ui_ext"]["screen_name"] = "$93950" -- M26 Pershing
GameData["ui_ext"]["selection_name"] = [[vehicle]]
GameData["ui_ext"]["selection_type"] = [[squad_select]]
GameData["ui_ext"]["speaker"]["code_1"] = [[tn]]
GameData["ui_ext"]["speech_code_2"]["code_1"] = [[Pr]]
GameData["ui_ext"]["speech_code_2"]["code_2"] = [[Tn]]
GameData["ui_ext"]["speech_code_2"]["code_3"] = [[Ar]]
GameData["ui_ext"]["speech_code_3"]["code_1"] = [[Psh]]
GameData["ui_ext"]["speech_code_3"]["code_2"] = [[Tnk]]
GameData["ui_ext"]["speech_code_3"]["code_3"] = [[Arm]]
GameData["veterancy_ext"] = Reference([[ebpextensions\veterancy_ext.lua]])
GameData["veterancy_ext"]["experience_value"] = 16
