GameData = Inherit([[]])
GameData["upgrade_bag"] = Reference([[bags\upgrade_bag.lua]])
GameData["upgrade_bag"]["global_max_limit"] = 1
GameData["upgrade_bag"]["local_max_limit"] = 1
GameData["upgrade_bag"]["owner_type"] = [[player]]
GameData["upgrade_bag"]["requirements"]["required_1"] = Reference([[requirements\required_player_upgrade.lua]])
GameData["upgrade_bag"]["requirements"]["required_1"]["ui_name"] = "$0"
GameData["upgrade_bag"]["requirements"]["required_1"]["upgrade_name"] = [[upgrade\allied_armor_01.lua]]
GameData["upgrade_bag"]["requirements"]["required_2"]["ui_name"] = "$0"
GameData["upgrade_bag"]["requirements"]["required_3"]["ui_name"] = "$0"
GameData["upgrade_bag"]["requirements"]["required_4"]["ui_name"] = "$0"
GameData["upgrade_bag"]["requirements"]["required_5"]["ui_name"] = "$0"
GameData["upgrade_bag"]["requirements"]["required_6"]["ui_name"] = "$0"
GameData["upgrade_bag"]["requirements"]["required_7"]["ui_name"] = "$0"
GameData["upgrade_bag"]["speech_code_3"]["code_1"] = [[psh]]
GameData["upgrade_bag"]["tech_tree"] = [[commander_tree\allied_tree.lua]]
GameData["upgrade_bag"]["tech_tree_column"] = 0
GameData["upgrade_bag"]["tech_tree_tier"] = 2
GameData["upgrade_bag"]["time_cost"]["cost"]["command"] = 4
GameData["upgrade_bag"]["ui_info"]["extra_text"] = "$0"
GameData["upgrade_bag"]["ui_info"]["help_text"] = "$154500" -- Deploy an M26 Pershing Heavy Tank to the battlefield.
GameData["upgrade_bag"]["ui_info"]["icon_name"] = [[commander\cmdr_allied_pershing_reinforcement]]
GameData["upgrade_bag"]["ui_info"]["screen_name"] = "$154501" -- M26 Pershing Heavy Tank
