GameData = Inherit([[]])
GameData["formation_bag"] = Reference([[bags\formation_bag.lua]])
GameData["formation_bag"]["look_ahead_time"] = 2.5
GameData["formation_bag"]["scale"] = 4
GameData["formation_bag"]["spots"]["spot_02"]["pos_x"] = -0.75
GameData["formation_bag"]["spots"]["spot_02"]["pos_y"] = -0.5
GameData["formation_bag"]["spots"]["spot_03"]["pos_x"] = 0.75
GameData["formation_bag"]["spots"]["spot_03"]["pos_y"] = -0.5
GameData["formation_bag"]["spots"]["spot_04"]["pos_x"] = -0.5
GameData["formation_bag"]["spots"]["spot_04"]["pos_y"] = -1.25
GameData["formation_bag"]["spots"]["spot_05"]["pos_x"] = 0.5
GameData["formation_bag"]["spots"]["spot_05"]["pos_y"] = -1.25
GameData["formation_bag"]["spots"]["spot_06"]["pos_x"] = -1.75
GameData["formation_bag"]["spots"]["spot_06"]["pos_y"] = -1.5
GameData["formation_bag"]["spots"]["spot_07"]["pos_x"] = 1.75
GameData["formation_bag"]["spots"]["spot_07"]["pos_y"] = -1.5
GameData["formation_bag"]["spots"]["spot_08"]["pos_x"] = -2
GameData["formation_bag"]["spots"]["spot_08"]["pos_y"] = -2.25
GameData["formation_bag"]["spots"]["spot_09"]["pos_x"] = 2
GameData["formation_bag"]["spots"]["spot_09"]["pos_y"] = -2.25
GameData["formation_bag"]["spots"]["spot_10"]["pos_x"] = 0
GameData["formation_bag"]["spots"]["spot_10"]["pos_y"] = -2.25
