GameData = Inherit([[]])
GameData["ai_ext"] = Reference([[ebpextensions\ai_ext.lua]])
GameData["ai_ext"]["class_rating"]["aiclass_structure"] = 11
GameData["ai_ext"]["defense_priority"] = 1
GameData["ai_ext"]["progress_of_no_return"] = 0.8999999762
GameData["construction_ext"] = Reference([[ebpextensions\construction_ext.lua]])
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["construction_type"] = [[tp_construction_axis_engineer_basic]]
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_01"]["priority"] = 80
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_02"]["construction_type"] = [[tp_construction_axis_infantry_basic]]
GameData["construction_ext"]["construction_menus"]["construction_menu_entry_02"]["priority"] = 90
GameData["construction_ext"]["construction_state_name"] = [[Sandbag_State]]
GameData["construction_ext"]["construction_transition_time"] = 1.366670012
GameData["construction_ext"]["invalid_diffuse_a"] = 255
GameData["construction_ext"]["invalid_diffuse_b"] = 35
GameData["construction_ext"]["invalid_diffuse_g"] = 35
GameData["construction_ext"]["invalid_diffuse_r"] = 185
GameData["construction_ext"]["invalid_secondary_diffuse_a"] = 160
GameData["construction_ext"]["invalid_secondary_diffuse_b"] = 35
GameData["construction_ext"]["invalid_secondary_diffuse_g"] = 35
GameData["construction_ext"]["invalid_secondary_diffuse_r"] = 185
GameData["construction_ext"]["invalid_secondary_texture"] = [[InGame\selection\selection_buildings_construction]]
GameData["construction_ext"]["invalid_secondary_thickness"] = 0.3000000119
GameData["construction_ext"]["invalid_texture"] = [[InGame\selection\selection_buildings_construction]]
GameData["construction_ext"]["invalid_thickness"] = 0.3000000119
GameData["construction_ext"]["max_engineers"] = 2
GameData["construction_ext"]["placement_type"] = [[tp_fence]]
GameData["construction_ext"]["spacing_distance"] = -0.4200000167
GameData["construction_ext"]["valid_diffuse_a"] = 255
GameData["construction_ext"]["valid_diffuse_b"] = 60
GameData["construction_ext"]["valid_diffuse_g"] = 200
GameData["construction_ext"]["valid_diffuse_r"] = 255
GameData["construction_ext"]["valid_texture"] = [[InGame\selection\selection_buildings_construction]]
GameData["construction_ext"]["valid_thickness"] = 0.3000000119
GameData["cost_ext"] = Reference([[ebpextensions\cost_ext.lua]])
GameData["cost_ext"]["time_cost"]["time_seconds"] = 12
GameData["cost_ext"]["upkeep"]["manpower"] = 0
GameData["demolishable_ext"] = Reference([[ebpextensions\demolishable_ext.lua]])
GameData["entity_blueprint_ext"] = Reference([[ebpextensions\entity_blueprint_ext.lua]])
GameData["entity_blueprint_ext"]["animator"] = [[Races\Axis\Structures\AX_Sandbags]]
GameData["entity_blueprint_ext"]["simbox"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["offset"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["offset"]["x"] = -0.02973000146
GameData["entity_blueprint_ext"]["simbox"]["offset"]["y"] = 0.5331799984
GameData["entity_blueprint_ext"]["simbox"]["offset"]["z"] = -0.02109000087
GameData["entity_blueprint_ext"]["simbox"]["scale"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["scale"]["x"] = 1.13981998
GameData["entity_blueprint_ext"]["simbox"]["scale"]["y"] = 0.5536900163
GameData["entity_blueprint_ext"]["simbox"]["scale"]["z"] = 0.4652400017
GameData["entity_blueprint_ext"]["suaTimeStamp"] = Reference([[]])
GameData["entity_blueprint_ext"]["suaTimeStamp"]["filename"] = [[Data:Art\Models\Races\Axis\Structures\AX_Sandbags.sua]]
GameData["entity_blueprint_ext"]["suaTimeStamp"]["fileTime"] = "$1154207569"
GameData["health_ext"] = Reference([[ebpextensions\health_ext.lua]])
GameData["health_ext"]["apply_elevation_bonus"] = true 
GameData["health_ext"]["death_seconds"] = 1
GameData["health_ext"]["hitpoints"] = 220
GameData["health_ext"]["ui_can_scuttle"] = true 
GameData["hit_object_ext"] = Reference([[ebpextensions\hit_object_ext.lua]])
GameData["hit_object_ext"]["hit_material"] = [[hit_material\sandbag.lua]]
GameData["hit_object_ext"]["hit_percentage"] = 0.400000006
GameData["impass_ext"] = Reference([[ebpextensions\impass_ext.lua]])
GameData["impass_ext"]["heavy_crush"] = false
GameData["impass_ext"]["light_crush"] = false
GameData["impass_ext"]["medium_crush"] = false
GameData["line_of_sight_ext"] = Reference([[ebpextensions\line_of_sight_ext.lua]])
GameData["marker_ext"] = Reference([[ebpextensions\marker_ext.lua]])
GameData["marker_ext"]["Markers"] = Reference([[]])
GameData["marker_ext"]["Markers"]["0x15904FFA"] = Reference([[]])
GameData["marker_ext"]["Markers"]["0x15904FFA"]["destructibleBuildingPanelID"] = -1
GameData["marker_ext"]["Markers"]["0x15904FFA"]["loadingSlotTypeID"] = -1
GameData["marker_ext"]["Markers"]["0x15904FFA"]["name"] = [[build_sync_02]]
GameData["marker_ext"]["Markers"]["0x15904FFA"]["subtype"] = [[construction]]
GameData["marker_ext"]["Markers"]["0x15904FFA"]["transform_m00"] = -1
GameData["marker_ext"]["Markers"]["0x15904FFA"]["transform_m01"] = 1.578529604e-024
GameData["marker_ext"]["Markers"]["0x15904FFA"]["transform_m02"] = -1.509958025e-007
GameData["marker_ext"]["Markers"]["0x15904FFA"]["transform_m10"] = 6.600236156e-015
GameData["marker_ext"]["Markers"]["0x15904FFA"]["transform_m11"] = 1
GameData["marker_ext"]["Markers"]["0x15904FFA"]["transform_m12"] = -4.371138829e-008
GameData["marker_ext"]["Markers"]["0x15904FFA"]["transform_m20"] = 1.509958025e-007
GameData["marker_ext"]["Markers"]["0x15904FFA"]["transform_m21"] = -4.371138829e-008
GameData["marker_ext"]["Markers"]["0x15904FFA"]["transform_m22"] = -1
GameData["marker_ext"]["Markers"]["0x15904FFA"]["transform_m30"] = 0.629183352
GameData["marker_ext"]["Markers"]["0x15904FFA"]["transform_m31"] = 0
GameData["marker_ext"]["Markers"]["0x15904FFA"]["transform_m32"] = 0.889272213
GameData["marker_ext"]["Markers"]["0x15904FFA"]["type"] = [[synch point]]
GameData["marker_ext"]["Markers"]["0x30DE4CB7"] = Reference([[]])
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["destructibleBuildingPanelID"] = -1
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["loadingSlotTypeID"] = -1
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["name"] = [[point01]]
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["subtype"] = [[demolition]]
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["transform_m00"] = 0.9439217448
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["transform_m01"] = 0
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["transform_m02"] = -0.3301693499
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["transform_m10"] = -0.3301693499
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["transform_m11"] = 0
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["transform_m12"] = -0.9439217448
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["transform_m20"] = 0
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["transform_m21"] = 1
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["transform_m22"] = 0
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["transform_m30"] = -0.274207741
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["transform_m31"] = 0
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["transform_m32"] = 0.5186240077
GameData["marker_ext"]["Markers"]["0x30DE4CB7"]["type"] = [[synch point]]
GameData["marker_ext"]["Markers"]["0x45E65C75"] = Reference([[]])
GameData["marker_ext"]["Markers"]["0x45E65C75"]["destructibleBuildingPanelID"] = -1
GameData["marker_ext"]["Markers"]["0x45E65C75"]["loadingSlotTypeID"] = -1
GameData["marker_ext"]["Markers"]["0x45E65C75"]["name"] = [[build_sync_06]]
GameData["marker_ext"]["Markers"]["0x45E65C75"]["subtype"] = [[construction]]
GameData["marker_ext"]["Markers"]["0x45E65C75"]["transform_m00"] = 1
GameData["marker_ext"]["Markers"]["0x45E65C75"]["transform_m01"] = 3.157059208e-024
GameData["marker_ext"]["Markers"]["0x45E65C75"]["transform_m02"] = 3.019916051e-007
GameData["marker_ext"]["Markers"]["0x45E65C75"]["transform_m10"] = -1.320047231e-014
GameData["marker_ext"]["Markers"]["0x45E65C75"]["transform_m11"] = 1
GameData["marker_ext"]["Markers"]["0x45E65C75"]["transform_m12"] = 4.371138829e-008
GameData["marker_ext"]["Markers"]["0x45E65C75"]["transform_m20"] = -3.019916051e-007
GameData["marker_ext"]["Markers"]["0x45E65C75"]["transform_m21"] = -4.371138829e-008
GameData["marker_ext"]["Markers"]["0x45E65C75"]["transform_m22"] = 1
GameData["marker_ext"]["Markers"]["0x45E65C75"]["transform_m30"] = -0.6052164435
GameData["marker_ext"]["Markers"]["0x45E65C75"]["transform_m31"] = 3.065455445e-008
GameData["marker_ext"]["Markers"]["0x45E65C75"]["transform_m32"] = -0.9649707079
GameData["marker_ext"]["Markers"]["0x45E65C75"]["type"] = [[synch point]]
GameData["marker_ext"]["Markers"]["0x4F5059B3"] = Reference([[]])
GameData["marker_ext"]["Markers"]["0x4F5059B3"]["destructibleBuildingPanelID"] = -1
GameData["marker_ext"]["Markers"]["0x4F5059B3"]["loadingSlotTypeID"] = -1
GameData["marker_ext"]["Markers"]["0x4F5059B3"]["name"] = [[build_sync_01]]
GameData["marker_ext"]["Markers"]["0x4F5059B3"]["subtype"] = [[construction]]
GameData["marker_ext"]["Markers"]["0x4F5059B3"]["transform_m00"] = -1
GameData["marker_ext"]["Markers"]["0x4F5059B3"]["transform_m01"] = 1.578529604e-024
GameData["marker_ext"]["Markers"]["0x4F5059B3"]["transform_m02"] = -1.509958025e-007
GameData["marker_ext"]["Markers"]["0x4F5059B3"]["transform_m10"] = 6.600236156e-015
GameData["marker_ext"]["Markers"]["0x4F5059B3"]["transform_m11"] = 1
GameData["marker_ext"]["Markers"]["0x4F5059B3"]["transform_m12"] = -4.371138829e-008
GameData["marker_ext"]["Markers"]["0x4F5059B3"]["transform_m20"] = 1.509958025e-007
GameData["marker_ext"]["Markers"]["0x4F5059B3"]["transform_m21"] = -4.371138829e-008
GameData["marker_ext"]["Markers"]["0x4F5059B3"]["transform_m22"] = -1
GameData["marker_ext"]["Markers"]["0x4F5059B3"]["transform_m30"] = -0.7104347944
GameData["marker_ext"]["Markers"]["0x4F5059B3"]["transform_m31"] = 0
GameData["marker_ext"]["Markers"]["0x4F5059B3"]["transform_m32"] = 0.8690704703
GameData["marker_ext"]["Markers"]["0x4F5059B3"]["type"] = [[synch point]]
GameData["marker_ext"]["Markers"]["0x75918101"] = Reference([[]])
GameData["marker_ext"]["Markers"]["0x75918101"]["destructibleBuildingPanelID"] = -1
GameData["marker_ext"]["Markers"]["0x75918101"]["loadingSlotTypeID"] = -1
GameData["marker_ext"]["Markers"]["0x75918101"]["name"] = [[build_sync_05]]
GameData["marker_ext"]["Markers"]["0x75918101"]["subtype"] = [[construction]]
GameData["marker_ext"]["Markers"]["0x75918101"]["transform_m00"] = 1
GameData["marker_ext"]["Markers"]["0x75918101"]["transform_m01"] = 3.157059208e-024
GameData["marker_ext"]["Markers"]["0x75918101"]["transform_m02"] = 3.019916051e-007
GameData["marker_ext"]["Markers"]["0x75918101"]["transform_m10"] = -1.320047231e-014
GameData["marker_ext"]["Markers"]["0x75918101"]["transform_m11"] = 1
GameData["marker_ext"]["Markers"]["0x75918101"]["transform_m12"] = 4.371138829e-008
GameData["marker_ext"]["Markers"]["0x75918101"]["transform_m20"] = -3.019916051e-007
GameData["marker_ext"]["Markers"]["0x75918101"]["transform_m21"] = -4.371138829e-008
GameData["marker_ext"]["Markers"]["0x75918101"]["transform_m22"] = 1
GameData["marker_ext"]["Markers"]["0x75918101"]["transform_m30"] = 0.7533979416
GameData["marker_ext"]["Markers"]["0x75918101"]["transform_m31"] = -2.751207973e-008
GameData["marker_ext"]["Markers"]["0x75918101"]["transform_m32"] = -1.001867533
GameData["marker_ext"]["Markers"]["0x75918101"]["type"] = [[synch point]]
GameData["marker_ext"]["Markers"]["file_timestamp"] = Reference([[]])
GameData["marker_ext"]["Markers"]["file_timestamp"]["filename"] = [[Data:Art\Models\Races\Axis\Structures\AX_Sandbags.muax]]
GameData["marker_ext"]["Markers"]["file_timestamp"]["fileTime"] = "$1153689528"
GameData["modifier_ext"] = Reference([[ebpextensions\modifier_ext.lua]])
GameData["obj_cover_ext"] = Reference([[ebpextensions\obj_cover_ext.lua]])
GameData["obj_cover_ext"]["cover_type"] = [[type_cover\tp_heavy.lua]]
GameData["obj_cover_ext"]["is_cover_directional"] = true 
GameData["obj_cover_ext"]["is_obj_cover"] = true 
GameData["obj_cover_ext"]["prevent_prone"] = true 
GameData["obj_cover_ext"]["require_standing"] = true 
GameData["obj_cover_ext"]["use_simbox_range"] = true 
GameData["obj_cover_ext"]["use_simbox_range_plus_spots"] = true 
GameData["sight_ext"] = Reference([[ebpextensions\sight_ext.lua]])
GameData["sight_ext"]["sight_package"]["outer_radius"] = 0
GameData["sim_entity_ext"] = Reference([[ebpextensions\sim_entity_ext.lua]])
GameData["sim_entity_ext"]["is_in_spatial_bucket"] = true 
GameData["sim_entity_ext"]["rotate_snap"] = 360
GameData["site_ext"] = Reference([[ebpextensions\site_ext.lua]])
GameData["site_ext"]["kill_paradrops"] = false
GameData["site_ext"]["require_all_cells_clear"] = false
GameData["site_ext"]["snap_to_terrain"] = true 
GameData["territory_ext"] = Reference([[ebpextensions\territory_ext.lua]])
GameData["territory_ext"]["default_on"] = false
GameData["type_ext"] = Reference([[ebpextensions\type_ext.lua]])
GameData["type_ext"]["type_target_assault"] = Reference([[type_target_assault\tp_building.lua]])
GameData["type_ext"]["type_target_critical"] = Reference([[type_target_critical\tp_defenses.lua]])
GameData["type_ext"]["type_target_weapon"] = Reference([[type_target_weapon\tp_defenses.lua]])
GameData["type_ext"]["unit_type_list"]["unit_type00"] = [[building]]
GameData["ui_ext"] = Reference([[ebpextensions\ui_ext.lua]])
GameData["ui_ext"]["ghost_enable"] = true 
GameData["ui_ext"]["help_text"] = "$146850" -- Sand Bags provide Troops with cover.
GameData["ui_ext"]["hotkey_name"] = [[sand_bag]]
GameData["ui_ext"]["icon_name"] = [[buildings\building_axis_sandbags]]
GameData["ui_ext"]["minimap_color_b"] = 85
GameData["ui_ext"]["minimap_color_g"] = 110
GameData["ui_ext"]["minimap_color_r"] = 70
GameData["ui_ext"]["obb_selectable"] = true 
GameData["ui_ext"]["occlusion_state"] = [[occlude_others]]
GameData["ui_ext"]["screen_name"] = "$146851" -- Sand Bags
GameData["ui_ext"]["selection_name"] = [[building]]
GameData["ui_ext"]["selection_type"] = [[single_entity_select]]
GameData["ui_ext"]["speaker"]["code_1"] = [[bld]]
GameData["ui_ext"]["speech_code_2"]["code_1"] = [[sg]]
GameData["ui_ext"]["speech_code_3"]["code_1"] = [[sbg]]
GameData["ui_ext"]["speech_code_cover"]["code_1"] = [[cs]]
