GameData = Inherit([[]])
GameData["ai_ext"] = Reference([[ebpextensions\ai_ext.lua]])
GameData["ai_ext"]["progress_of_no_return"] = 0.8999999762
GameData["ai_military_point_ext"] = Reference([[ebpextensions\ai_military_point_ext.lua]])
GameData["entity_blueprint_ext"] = Reference([[ebpextensions\entity_blueprint_ext.lua]])
GameData["entity_blueprint_ext"]["alternate_sua"] = [[Gameplay\Resource_points\Fuel]]
GameData["entity_blueprint_ext"]["animator"] = [[Gameplay\Resource_points\NULL]]
GameData["entity_blueprint_ext"]["simbox"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["offset"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["offset"]["x"] = 0.00819000043
GameData["entity_blueprint_ext"]["simbox"]["offset"]["y"] = 1.562919974
GameData["entity_blueprint_ext"]["simbox"]["offset"]["z"] = 0.03250000253
GameData["entity_blueprint_ext"]["simbox"]["scale"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["scale"]["x"] = 1.918410063
GameData["entity_blueprint_ext"]["simbox"]["scale"]["y"] = 1.620000005
GameData["entity_blueprint_ext"]["simbox"]["scale"]["z"] = 1.911829948
GameData["entity_blueprint_ext"]["suaTimeStamp"] = Reference([[]])
GameData["entity_blueprint_ext"]["suaTimeStamp"]["filename"] = [[Data:Art\Models\Gameplay\Resource_points\Fuel.sua]]
GameData["entity_blueprint_ext"]["suaTimeStamp"]["fileTime"] = "$1154207562"
GameData["impass_ext"] = Reference([[ebpextensions\impass_ext.lua]])
GameData["line_of_sight_ext"] = Reference([[ebpextensions\line_of_sight_ext.lua]])
GameData["modifier_ext"] = Reference([[ebpextensions\modifier_ext.lua]])
GameData["resource_ext"] = Reference([[ebpextensions\resource_ext.lua]])
GameData["resource_ext"]["0x5B0C9765"] = [[resources\flag_null]]
GameData["resource_ext"]["default_choice"] = [[manpower]]
GameData["resource_ext"]["fuel_choice_ui_info"]["icon_name"] = [[resources\flag_fuel]]
GameData["resource_ext"]["manpower_choice_ui_info"]["icon_name"] = [[resources\flag_null]]
GameData["resource_ext"]["munition_choice_ui_info"]["icon_name"] = [[resources\flag_munitions]]
GameData["resource_ext"]["resource_choice_per_second"]["manpower"] = 0.25
GameData["resource_ext"]["total_amount_of_resources"]["manpower"] = 9000
GameData["sight_ext"] = Reference([[ebpextensions\sight_ext.lua]])
GameData["sight_ext"]["detect_camouflage"]["tp_global"] = 4
GameData["sight_ext"]["sight_package"]["inner_radius"] = 5
GameData["sight_ext"]["sight_package"]["outer_radius"] = 5
GameData["sim_entity_ext"] = Reference([[ebpextensions\sim_entity_ext.lua]])
GameData["sim_entity_ext"]["rotate_snap"] = 360
GameData["site_ext"] = Reference([[ebpextensions\site_ext.lua]])
GameData["site_ext"]["is_land"] = true 
GameData["site_ext"]["kill_paradrops"] = false
GameData["strategic_point_ext"] = Reference([[ebpextensions\strategic_point_ext.lua]])
GameData["strategic_point_ext"]["capture_time"] = 8
GameData["strategic_point_ext"]["revert_time"] = 8
GameData["strategic_point_ext"]["secure_radius"] = 15
GameData["territory_ext"] = Reference([[ebpextensions\territory_ext.lua]])
GameData["territory_ext"]["creates_territory_sector"] = true 
GameData["type_ext"] = Reference([[ebpextensions\type_ext.lua]])
GameData["type_ext"]["type_target_weapon"] = Reference([[type_target_weapon\tp_building_resource.lua]])
GameData["ui_ext"] = Reference([[ebpextensions\ui_ext.lua]])
GameData["ui_ext"]["ghost_enable"] = true 
GameData["ui_ext"]["icon_name"] = [[resources\flag_null]]
GameData["ui_ext"]["minimap_enable"] = true 
GameData["ui_ext"]["obb_selectable"] = true 
GameData["ui_ext"]["screen_name"] = "$95100" -- Strategic Point
GameData["ui_ext"]["selection_name"] = [[building]]
GameData["ui_ext"]["selection_scale"] = 2
GameData["ui_ext"]["selection_type"] = [[single_entity_select]]
GameData["ui_ext"]["speech_code_2"]["code_1"] = [[nl]]
GameData["ui_ext"]["speech_code_3"]["code_1"] = [[nul]]
