GameData = Inherit([[]])
GameData["ability_bag"] = Reference([[bags\ability_bag.lua]])
GameData["ability_bag"]["action_list"]["end_self_actions"]["action_01"] = Reference([[action\ability_action\toggle_mine_clearing.lua]])
GameData["ability_bag"]["action_list"]["start_self_actions"]["action_01"] = Reference([[action\ability_action\toggle_mine_clearing.lua]])
GameData["ability_bag"]["action_list"]["start_self_actions"]["action_02"] = Reference([[action\ability_action\animator_set_state.lua]])
GameData["ability_bag"]["action_list"]["start_self_actions"]["action_02"]["do_action_state_name"] = [[Active]]
GameData["ability_bag"]["action_list"]["start_self_actions"]["action_02"]["state_machine_name"] = [[Crab_State]]
GameData["ability_bag"]["action_list"]["start_self_actions"]["action_02"]["undo_action_state_name"] = [[Inactive]]
GameData["ability_bag"]["action_list"]["start_self_actions"]["action_03"] = Reference([[action\ability_action\apply_modifiers_action.lua]])
GameData["ability_bag"]["action_list"]["start_self_actions"]["action_03"]["modifiers"]["modifier_01"] = Reference([[modifiers\speed_maximum_modifier.lua]])
GameData["ability_bag"]["action_list"]["start_self_actions"]["action_03"]["modifiers"]["modifier_01"]["value"] = 0.5
GameData["ability_bag"]["action_list"]["start_self_actions"]["action_04"] = Reference([[action\ability_action\modify_crush_obb.lua]])
GameData["ability_bag"]["action_list"]["start_self_actions"]["action_04"]["offset_centre_z"] = 2
GameData["ability_bag"]["action_list"]["start_self_actions"]["action_04"]["offset_scale_z"] = 2
GameData["ability_bag"]["activation"] = [[toggle]]
GameData["ability_bag"]["ai_tactic"]["class_list"]["class_01"] = [[ai_tactic_combat]]
GameData["ability_bag"]["ai_tactic"]["class_list"]["class_02"] = [[ai_tactic_combat_at_target]]
GameData["ability_bag"]["ai_tactic"]["class_list"]["class_03"] = [[ai_tactic_moving]]
GameData["ability_bag"]["break_formation_distance"] = 5
GameData["ability_bag"]["caster_close_in_distance"] = 2
GameData["ability_bag"]["duration_time"] = 3
GameData["ability_bag"]["initial_delay_time"] = 10
GameData["ability_bag"]["range_ignore"] = true 
GameData["ability_bag"]["requirements"]["required_1"] = Reference([[requirements\required_slot_item.lua]])
GameData["ability_bag"]["requirements"]["required_1"]["min_owned"] = 1
GameData["ability_bag"]["requirements"]["required_1"]["reason"] = [[usage_and_display]]
GameData["ability_bag"]["requirements"]["required_1"]["slot_item"] = [[slot_item\allies_sherman_crab.lua]]
GameData["ability_bag"]["toggled_recharge_time_off"] = 5
GameData["ability_bag"]["toggled_recharge_time_on"] = 15
GameData["ability_bag"]["ui_alternate_icon"] = [[abilities\ability_allied_crab_lower]]
GameData["ability_bag"]["ui_cursor"]["cursor_bad"] = [[modal_ability_cancel]]
GameData["ability_bag"]["ui_cursor"]["cursor_good"] = [[modal_ability]]
GameData["ability_bag"]["ui_group_position"] = 9
GameData["ability_bag"]["ui_info"]["help_text"] = "$156851" -- When engaged, the Sherman Crab attachment can safely explode Mines.
GameData["ability_bag"]["ui_info"]["hotkey_name"] = [[allies_crab_mine_clearing]]
GameData["ability_bag"]["ui_info"]["icon_name"] = [[abilities\ability_allied_crab_raise]]
GameData["ability_bag"]["ui_info"]["screen_name"] = "$156850" -- Toggle Mineclearing
GameData["ability_bag"]["ui_usage_txt"] = "$156852" -- Left-click icon to activate the Crab.
