GameData = Inherit([[]])
GameData["attack_priority"] = 0
GameData["avoid_tactic"] = Reference([[tables\ai_tactic_table.lua]])
GameData["avoid_tactic"]["class_list"]["class_01"] = [[ai_tactic_combat]]
GameData["avoid_tactic"]["class_list"]["class_02"] = [[ai_tactic_combat_at_target]]
GameData["avoid_tactic"]["class_list"]["class_03"] = [[ai_tactic_sniper_fast]]
GameData["avoid_tactic"]["class_list"]["class_04"] = [[ai_tactic_sniper_stealthy]]
GameData["avoid_tactic"]["class_list"]["class_05"] = [[ai_tactic_generic_on_task]]
GameData["avoid_tactic"]["class_list"]["class_06"] = [[ai_tactic_moving]]
GameData["avoid_tactic"]["priority"] = 1000
GameData["avoid_tactic"]["tactic_filter"] = [[TacticFilter_TrivialAccept]]
GameData["capture_priority"] = 0
GameData["class_rating"] = 0
GameData["class_type"] = [[]]
GameData["cover_tactic"] = Reference([[tables\ai_tactic_table.lua]])
GameData["cover_tactic"]["class_list"]["class_01"] = [[ai_tactic_combat_at_target]]
GameData["cover_tactic"]["position_target_filter"] = [[PositionTargetFilter_Cover]]
GameData["cover_tactic"]["priority"] = 1000
GameData["cover_tactic"]["tactic_filter"] = [[TacticFilter_TrivialAccept]]
GameData["defend_priority"] = 0
GameData["forceattack_tactic"] = Reference([[tables\ai_tactic_table.lua]])
GameData["forceattack_tactic"]["class_list"]["class_07"] = [[ai_tactic_moving]]
GameData["help_tactic"] = Reference([[tables\ai_tactic_table.lua]])
GameData["hold_tactic"] = Reference([[tables\ai_tactic_table.lua]])
GameData["hold_tactic"]["entity_target_filter"] = [[EntityTargetFilter_FirstHold]]
GameData["hold_tactic"]["tactic_demand"] = [[TacticDemand_Hold]]
GameData["mobility_priority"] = 0
GameData["pickup_tactic"] = Reference([[tables\ai_tactic_table.lua]])
GameData["pickup_tactic"]["class_list"]["class_01"] = [[ai_tactic_moving]]
GameData["pickup_tactic"]["class_list"]["class_02"] = [[ai_tactic_generic_on_task]]
GameData["pickup_tactic"]["class_list"]["class_03"] = [[ai_tactic_combat_at_target]]
GameData["pickup_tactic"]["priority"] = 50
GameData["pickup_tactic"]["tactic_filter"] = [[TacticFilter_TrivialAccept]]
GameData["retaliate_tactic"] = Reference([[tables\ai_tactic_table.lua]])
GameData["spawn_away_from_threat"] = false
GameData["special_unit_type"] = [[]]
GameData["teamweapon_tactic"] = Reference([[tables\ai_tactic_table.lua]])
GameData["vehicle_tactic"] = Reference([[tables\ai_tactic_table.lua]])
