GameData = Inherit([[]])
GameData["move_type_bag"] = Reference([[bags\move_type_bag.lua]])
GameData["move_type_bag"]["chance_to_leapfrog"] = 0
GameData["move_type_bag"]["chance_to_leapfrog_to_open_ground"] = 0.5
GameData["move_type_bag"]["chance_to_soft_select_cover"] = 1
GameData["move_type_bag"]["percent_to_pull_toward_cover_on_soft_selection"] = 0.6999999881
GameData["move_type_bag"]["safety_multiplier_for_pathfinding_weights"] = 0.3000000119
GameData["move_type_bag"]["secs_between_leapfrogs_max"] = 1
GameData["move_type_bag"]["secs_between_leapfrogs_min"] = 0.25
GameData["move_type_bag"]["secs_to_hold_on_cover_spot_max"] = 2
GameData["move_type_bag"]["secs_to_hold_on_cover_spot_min"] = 1
GameData["move_type_bag"]["speed_cap_to_catchup"] = 6.400000095
