GameData = Inherit([[]])
GameData["ability_ext"] = Reference([[ebpextensions\ability_ext.lua]])
GameData["ability_ext"]["abilities"]["ability_01"] = [[abilities\vehicle_cover_ability.lua]]
GameData["action_apply_ext"] = Reference([[ebpextensions\action_apply_ext.lua]])
GameData["attention_gen_ext"] = Reference([[ebpextensions\attention_gen_ext.lua]])
GameData["attention_gen_ext"]["attention_weight"] = 50
GameData["attention_gen_ext"]["chance_to_use"] = 0.1000000015
GameData["attention_gen_ext"]["max_range"] = 10
GameData["attention_gen_ext"]["time_limit"] = 3
GameData["burn_ext"] = Reference([[ebpextensions\burn_ext.lua]])
GameData["burn_ext"]["flame_change_per_sec"] = 0.1000000015
GameData["combat_ext"] = Reference([[ebpextensions\combat_ext.lua]])
GameData["cost_ext"] = Reference([[ebpextensions\cost_ext.lua]])
GameData["cost_ext"]["time_cost"]["time_seconds"] = 20
GameData["cover_ext"] = Reference([[ebpextensions\cover_ext.lua]])
GameData["cover_ext"]["tp_heavy"]["actions"]["action_01"] = Reference([[action\critical_action\animator_set_action.lua]])
GameData["cover_ext"]["tp_heavy"]["actions"]["action_01"]["action_name"] = [[UI\Cover\Heavy_Cover]]
GameData["cover_ext"]["tp_heavy"]["speed_multiplier"] = 1
GameData["cover_ext"]["tp_light"]["actions"]["action_01"] = Reference([[action\critical_action\animator_set_action.lua]])
GameData["cover_ext"]["tp_light"]["actions"]["action_01"]["action_name"] = [[UI\Cover\Light_Cover]]
GameData["cover_ext"]["tp_light"]["speed_multiplier"] = 1
GameData["cover_ext"]["tp_negative"]["actions"]["action_01"] = Reference([[action\critical_action\animator_set_action.lua]])
GameData["cover_ext"]["tp_negative"]["actions"]["action_01"]["action_name"] = [[UI\Cover\Negative_Cover]]
GameData["cover_ext"]["tp_negative"]["speed_multiplier"] = 1.569999933
GameData["cover_ext"]["tp_open"]["actions"]["action_01"] = Reference([[action\critical_action\animator_set_action.lua]])
GameData["cover_ext"]["tp_open"]["actions"]["action_01"]["action_name"] = [[UI\Cover\Negative_Cover]]
GameData["cover_ext"]["tp_open"]["speed_multiplier"] = 1.25
GameData["cover_ext"]["tp_smoke"]["actions"]["action_01"] = Reference([[action\critical_action\animator_set_action.lua]])
GameData["cover_ext"]["tp_smoke"]["actions"]["action_01"]["action_name"] = [[UI\Cover\Negative_Cover]]
GameData["cover_ext"]["tp_smoke"]["safety_value"] = 0.5
GameData["cover_ext"]["tp_smoke"]["speed_multiplier"] = 1
GameData["cover_ext"]["tp_water"]["actions"]["action_01"] = Reference([[action\critical_action\animator_set_action.lua]])
GameData["cover_ext"]["tp_water"]["actions"]["action_01"]["action_name"] = [[UI\Cover\Negative_Cover]]
GameData["cover_ext"]["tp_water"]["safety_value"] = -0.3000000119
GameData["cover_ext"]["tp_water"]["speed_multiplier"] = 1
GameData["crew_ext"] = Reference([[ebpextensions\crew_ext.lua]])
GameData["crew_ext"]["role_list"]["role_01"]["animator_bp"] = [[Races\Allies\Soldiers\VehicleCrew]]
GameData["crew_ext"]["role_list"]["role_01"]["death_action_name"] = [[Death_crew]]
GameData["crew_ext"]["role_list"]["role_01"]["desync_action_name"] = [[Detach_Skeleton]]
GameData["crew_ext"]["role_list"]["role_01"]["role_name"] = [[Driver]]
GameData["crew_ext"]["role_list"]["role_01"]["sync_action_name"] = [[Attach_Driver]]
GameData["crew_ext"]["role_list"]["role_01"]["sync_on_create"] = true 
GameData["crush_ext"] = Reference([[ebpextensions\crush_ext.lua]])
GameData["crush_ext"]["default_crush_mode"] = [[crush_light]]
GameData["entity_blueprint_ext"] = Reference([[ebpextensions\entity_blueprint_ext.lua]])
GameData["entity_blueprint_ext"]["animator"] = [[Races\Allies\Vehicles\Deuce_and_a_Half\Deuce_and_a_Half]]
GameData["entity_blueprint_ext"]["simbox"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["offset"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["offset"]["x"] = 0.02537000179
GameData["entity_blueprint_ext"]["simbox"]["offset"]["y"] = 1.121809959
GameData["entity_blueprint_ext"]["simbox"]["offset"]["z"] = 0.04900000244
GameData["entity_blueprint_ext"]["simbox"]["scale"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["scale"]["x"] = 1.376630068
GameData["entity_blueprint_ext"]["simbox"]["scale"]["y"] = 1.155060053
GameData["entity_blueprint_ext"]["simbox"]["scale"]["z"] = 3.90128994
GameData["entity_blueprint_ext"]["suaTimeStamp"] = Reference([[]])
GameData["entity_blueprint_ext"]["suaTimeStamp"]["filename"] = [[Data:Art\Models\Races\Allies\Vehicles\Deuce_and_a_Half\Deuce_and_a_Half.sua]]
GameData["entity_blueprint_ext"]["suaTimeStamp"]["fileTime"] = "$1154207567"
GameData["health_ext"] = Reference([[ebpextensions\health_ext.lua]])
GameData["health_ext"]["apply_elevation_bonus"] = true 
GameData["health_ext"]["can_repair"] = true 
GameData["health_ext"]["death_seconds"] = 0
GameData["health_ext"]["hitpoints"] = 200
GameData["health_ext"]["receive_weapon_cover_modifiers"] = false
GameData["health_ext"]["regeneration_disabled"] = false
GameData["health_ext"]["wreck_entity"] = [[ebps\environment\art_ambient\objects\vehicles\wrecked_vehicles\wrecked_jeep.lua]]
GameData["hit_object_ext"] = Reference([[ebpextensions\hit_object_ext.lua]])
GameData["hit_object_ext"]["hit_material"] = [[hit_material\metal.lua]]
GameData["hit_object_ext"]["projectile_pass_through"]["tp_throw"] = true 
GameData["hold_ext"] = Reference([[ebpextensions\hold_ext.lua]])
GameData["hold_ext"]["0xF4F86EE0"] = true 
GameData["hold_ext"]["can_attack_occupant"] = false
GameData["hold_ext"]["percent_unload_on_death"] = 0.8999999762
GameData["hold_ext"]["revert_ownership"] = false
GameData["line_of_sight_ext"] = Reference([[ebpextensions\line_of_sight_ext.lua]])
GameData["modifier_apply_ext"] = Reference([[ebpextensions\modifier_apply_ext.lua]])
GameData["modifier_ext"] = Reference([[ebpextensions\modifier_ext.lua]])
GameData["moving_ext"] = Reference([[ebpextensions\moving_ext.lua]])
GameData["moving_ext"]["acceleration"] = 1
GameData["moving_ext"]["deceleration"] = 2.5
GameData["moving_ext"]["pass_type"] = [[pass_types\light_crusher.lua]]
GameData["moving_ext"]["rotation_rate"] = 75
GameData["moving_ext"]["skid_look_ahead_time"] = 0.25
GameData["moving_ext"]["speed_max"] = 3.5
GameData["moving_ext"]["turn_plan"] = [[turn_plan\jeep_i.lua]]
GameData["obj_cover_ext"] = Reference([[ebpextensions\obj_cover_ext.lua]])
GameData["obj_cover_ext"]["use_simbox_range"] = true 
GameData["population_ext"] = Reference([[ebpextensions\population_ext.lua]])
GameData["sight_ext"] = Reference([[ebpextensions\sight_ext.lua]])
GameData["sight_ext"]["sight_package"]["outer_radius"] = 25
GameData["sim_entity_ext"] = Reference([[ebpextensions\sim_entity_ext.lua]])
GameData["sim_entity_ext"]["is_in_spatial_bucket"] = true 
GameData["sim_entity_ext"]["rotate_snap"] = 360
GameData["type_ext"] = Reference([[ebpextensions\type_ext.lua]])
GameData["type_ext"]["type_target_assault"] = Reference([[type_target_assault\tp_vehicle.lua]])
GameData["type_ext"]["type_target_critical"] = Reference([[type_target_critical\tp_supply_truck.lua]])
GameData["type_ext"]["type_target_weapon"] = Reference([[type_target_weapon\tp_vehicle.lua]])
GameData["type_ext"]["unit_type_list"]["unit_type00"] = [[vehicle]]
GameData["ui_ext"] = Reference([[ebpextensions\ui_ext.lua]])
GameData["ui_ext"]["icon_name"] = [[allies_icons\Units\deuce_icon]]
GameData["ui_ext"]["minimap_enable"] = true 
GameData["ui_ext"]["occlusion_state"] = [[can_be_occluded]]
GameData["ui_ext"]["screen_name"] = "$96400" -- Deuce and half cckw
GameData["ui_ext"]["selection_name"] = [[vehicle]]
GameData["ui_ext"]["selection_type"] = [[single_entity_select]]
GameData["ui_ext"]["speaker"]["code_1"] = [[tn]]
GameData["ui_ext"]["speech_code_2"]["code_1"] = [[D2]]
GameData["ui_ext"]["speech_code_2"]["code_2"] = [[GV]]
GameData["ui_ext"]["speech_code_3"]["code_1"] = [[De2]]
GameData["ui_ext"]["speech_code_3"]["code_2"] = [[GVh]]
GameData["veterancy_ext"] = Reference([[ebpextensions\veterancy_ext.lua]])
GameData["veterancy_ext"]["experience_value"] = 3
