GameData = Inherit([[]])
GameData["camouflage_stance_bag"] = Reference([[bags\camouflage_stance_bag.lua]])
GameData["camouflage_stance_bag"]["combat_stance_value"] = [[tp_cease_fire]]
GameData["camouflage_stance_bag"]["has_ui_button"] = true 
GameData["camouflage_stance_bag"]["ui_info"]["help_text"] = "$106650" -- Order the unit to Fire.
GameData["camouflage_stance_bag"]["ui_info"]["hotkey_name"] = [[stance_hold]]
GameData["camouflage_stance_bag"]["ui_info"]["icon_name"] = [[abilities\ability_axis_at_hold_fire_on]]
GameData["camouflage_stance_bag"]["ui_info"]["screen_name"] = "$106651" -- Fire at Will
GameData["camouflage_stance_bag"]["ui_usage_txt"] = "$106652" -- Left-click icon to Fire at Will.
