GameData = Inherit([[]])
GameData["upgrade_bag"] = Reference([[bags\upgrade_bag.lua]])
GameData["upgrade_bag"]["actions"]["action_01"] = Reference([[action\upgrade_action\activate_extension_action.lua]])
GameData["upgrade_bag"]["actions"]["action_01"]["aide_station_ext"] = true 
GameData["upgrade_bag"]["actions"]["action_02"] = Reference([[action\upgrade_action\animator_set_state.lua]])
GameData["upgrade_bag"]["actions"]["action_02"]["do_action_state_name"] = [[Medic_Upgrade]]
GameData["upgrade_bag"]["actions"]["action_02"]["state_machine_name"] = [[Medic_Upgrade]]
GameData["upgrade_bag"]["actions"]["action_03"] = Reference([[action\upgrade_action\remove_weapon.lua]])
GameData["upgrade_bag"]["global_max_limit"] = 5
GameData["upgrade_bag"]["local_max_limit"] = 1
GameData["upgrade_bag"]["requirements"]["required_1"] = Reference([[requirements\required_local_upgrade.lua]])
GameData["upgrade_bag"]["requirements"]["required_1"]["is_present"] = false
GameData["upgrade_bag"]["requirements"]["required_1"]["reason"] = [[usage_and_display]]
GameData["upgrade_bag"]["requirements"]["required_1"]["ui_name"] = "$0"
GameData["upgrade_bag"]["requirements"]["required_1"]["upgrade_name"] = [[upgrade\axis\axis_bunker_mg42_addition.lua]]
GameData["upgrade_bag"]["requirements"]["required_2"] = Reference([[requirements\required_local_upgrade.lua]])
GameData["upgrade_bag"]["requirements"]["required_2"]["is_present"] = false
GameData["upgrade_bag"]["requirements"]["required_2"]["reason"] = [[usage_and_display]]
GameData["upgrade_bag"]["requirements"]["required_2"]["ui_name"] = "$0"
GameData["upgrade_bag"]["requirements"]["required_2"]["upgrade_name"] = [[upgrade\axis\axis_bunker_to_repair_facility.lua]]
GameData["upgrade_bag"]["requirements"]["required_3"]["ui_name"] = "$0"
GameData["upgrade_bag"]["requirements"]["required_4"]["ui_name"] = "$0"
GameData["upgrade_bag"]["requirements"]["required_5"]["ui_name"] = "$0"
GameData["upgrade_bag"]["requirements"]["required_6"]["ui_name"] = "$0"
GameData["upgrade_bag"]["requirements"]["required_7"]["ui_name"] = "$0"
GameData["upgrade_bag"]["time_cost"]["cost"]["munition"] = 50
GameData["upgrade_bag"]["time_cost"]["time_seconds"] = 30
GameData["upgrade_bag"]["ui_group_position"] = 10
GameData["upgrade_bag"]["ui_info"]["extra_text"] = "$0"
GameData["upgrade_bag"]["ui_info"]["help_text"] = "$165201" -- Medics are deployed to the Aid Station and will recover Casualties from the battlefield and return them to active duty.
GameData["upgrade_bag"]["ui_info"]["hotkey_name"] = [[axis_upgrade_bunker_aid_station]]
GameData["upgrade_bag"]["ui_info"]["icon_name"] = [[buildings\building_axis_bunker_upgrade_aide_station]]
GameData["upgrade_bag"]["ui_info"]["screen_name"] = "$165200" -- Aid Station
