GameData = Inherit([[]])
GameData["burn_ext"] = Reference([[ebpextensions\burn_ext.lua]])
GameData["burn_ext"]["dmg_per_sec"] = 2
GameData["burn_ext"]["flame_change_per_sec"] = 0.03000000119
GameData["burn_ext"]["min_tolerance"] = 2
GameData["entity_blueprint_ext"] = Reference([[ebpextensions\entity_blueprint_ext.lua]])
GameData["entity_blueprint_ext"]["animator"] = [[environment\art_ambient\objects\base_perimeter\sign]]
GameData["entity_blueprint_ext"]["simbox"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["offset"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["offset"]["x"] = -0.3297300041
GameData["entity_blueprint_ext"]["simbox"]["offset"]["y"] = 1.268000007
GameData["entity_blueprint_ext"]["simbox"]["offset"]["z"] = 0.081310004
GameData["entity_blueprint_ext"]["simbox"]["scale"] = Reference([[]])
GameData["entity_blueprint_ext"]["simbox"]["scale"]["x"] = 1.196589947
GameData["entity_blueprint_ext"]["simbox"]["scale"]["y"] = 2.934449911
GameData["entity_blueprint_ext"]["simbox"]["scale"]["z"] = 0.8297200203
GameData["entity_blueprint_ext"]["suaTimeStamp"] = Reference([[]])
GameData["entity_blueprint_ext"]["suaTimeStamp"]["filename"] = [[Data:Art\Models\environment\art_ambient\objects\base_perimeter\sign.sua]]
GameData["entity_blueprint_ext"]["suaTimeStamp"]["fileTime"] = "$1154207480"
GameData["health_ext"] = Reference([[ebpextensions\health_ext.lua]])
GameData["health_ext"]["death_seconds"] = 10
GameData["health_ext"]["hitpoints"] = 100
GameData["hit_object_ext"] = Reference([[ebpextensions\hit_object_ext.lua]])
GameData["hit_object_ext"]["hit_material"] = [[hit_material\wood.lua]]
GameData["hit_object_ext"]["hit_percentage"] = 0.400000006
GameData["hit_object_ext"]["projectile_pass_through"]["tp_sticky"] = true 
GameData["hit_object_ext"]["projectile_pass_through"]["tp_throw"] = true 
GameData["impass_ext"] = Reference([[ebpextensions\impass_ext.lua]])
GameData["impass_ext"]["heavy_crush"] = false
GameData["impass_ext"]["medium_crush"] = false
GameData["line_of_sight_ext"] = Reference([[ebpextensions\line_of_sight_ext.lua]])
GameData["sight_ext"] = Reference([[ebpextensions\sight_ext.lua]])
GameData["sim_entity_ext"] = Reference([[ebpextensions\sim_entity_ext.lua]])
GameData["sim_entity_ext"]["is_in_spatial_bucket"] = true 
GameData["sim_entity_ext"]["rotate_snap"] = 360
GameData["site_ext"] = Reference([[ebpextensions\site_ext.lua]])
GameData["site_ext"]["kill_paradrops"] = false
GameData["type_ext"] = Reference([[ebpextensions\type_ext.lua]])
GameData["type_ext"]["type_target_critical"] = Reference([[type_target_critical\tp_world_object.lua]])
GameData["type_ext"]["type_target_weapon"] = Reference([[type_target_weapon\tp_base_perimeter.lua]])
GameData["ui_ext"] = Reference([[ebpextensions\ui_ext.lua]])
GameData["ui_ext"]["ghost_enable"] = true 
GameData["ui_ext"]["icon_name"] = [[buildings\generic_ambient]]
GameData["ui_ext"]["occlusion_state"] = [[occlude_others]]
