GameData = Inherit([[]])
GameData["upgrade_bag"] = Reference([[bags\upgrade_bag.lua]])
GameData["upgrade_bag"]["actions"]["action_01"] = Reference([[action\upgrade_action\filter_action.lua]])
GameData["upgrade_bag"]["actions"]["action_01"]["action_table"]["upgrade_actions"]["action_01"] = Reference([[action\upgrade_action\add_weapon.lua]])
GameData["upgrade_bag"]["actions"]["action_01"]["action_table"]["upgrade_actions"]["action_01"]["weapon"]["origin"]["y"] = 2.583600044
GameData["upgrade_bag"]["actions"]["action_01"]["action_table"]["upgrade_actions"]["action_01"]["weapon"]["weapon"] = [[weapon\allies\ballistic_weapon\tank_gun\m1a1c_76mm_sherman_upgunned.lua]]
GameData["upgrade_bag"]["actions"]["action_01"]["action_table"]["upgrade_actions"]["action_02"] = Reference([[action\upgrade_action\change_weapon.lua]])
GameData["upgrade_bag"]["actions"]["action_01"]["action_table"]["upgrade_actions"]["action_02"]["weapon"] = [[weapon\allies\ballistic_weapon\tank_gun\m1a1c_76mm_sherman_upgunned.lua]]
GameData["upgrade_bag"]["actions"]["action_01"]["action_table"]["upgrade_actions"]["action_03"] = Reference([[action\upgrade_action\animator_set_state.lua]])
GameData["upgrade_bag"]["actions"]["action_01"]["action_table"]["upgrade_actions"]["action_03"]["do_action_state_name"] = [[On]]
GameData["upgrade_bag"]["actions"]["action_01"]["action_table"]["upgrade_actions"]["action_03"]["state_machine_name"] = [[76mm_Upgrade]]
GameData["upgrade_bag"]["actions"]["action_01"]["action_table"]["upgrade_actions"]["action_04"] = Reference([[action\upgrade_action\slot_item_add.lua]])
GameData["upgrade_bag"]["actions"]["action_01"]["action_table"]["upgrade_actions"]["action_04"]["slot_item"] = [[slot_item\allies_sherman_76mm_upgrade.lua]]
GameData["upgrade_bag"]["actions"]["action_01"]["apply_to_future_units"] = true 
GameData["upgrade_bag"]["actions"]["action_01"]["entity_type"] = [[ebps\races\allies\vehicles\m4_sherman.lua]]
GameData["upgrade_bag"]["ai_info"]["anti_military"]["aiclass_heavy_vehicle"] = 10
GameData["upgrade_bag"]["ai_info"]["anti_military"]["aiclass_infantry"] = 6
GameData["upgrade_bag"]["ai_info"]["anti_military"]["aiclass_light_vehicle"] = 10
GameData["upgrade_bag"]["ai_info"]["anti_military"]["aiclass_structure"] = 9
GameData["upgrade_bag"]["global_max_limit"] = 1
GameData["upgrade_bag"]["local_max_limit"] = 1
GameData["upgrade_bag"]["owner_type"] = [[player]]
GameData["upgrade_bag"]["requirements"]["required_1"]["ui_name"] = "$0"
GameData["upgrade_bag"]["requirements"]["required_2"]["ui_name"] = "$0"
GameData["upgrade_bag"]["requirements"]["required_3"]["ui_name"] = "$0"
GameData["upgrade_bag"]["requirements"]["required_4"]["ui_name"] = "$0"
GameData["upgrade_bag"]["requirements"]["required_5"]["ui_name"] = "$0"
GameData["upgrade_bag"]["requirements"]["required_6"]["ui_name"] = "$0"
GameData["upgrade_bag"]["requirements"]["required_7"]["ui_name"] = "$0"
GameData["upgrade_bag"]["time_cost"]["cost"]["fuel"] = 100
GameData["upgrade_bag"]["time_cost"]["cost"]["manpower"] = 200
GameData["upgrade_bag"]["time_cost"]["time_seconds"] = 45
GameData["upgrade_bag"]["ui_group_position"] = 10
GameData["upgrade_bag"]["ui_info"]["extra_text"] = "$157202" -- Better vs. Armor and Vehicles.
GameData["upgrade_bag"]["ui_info"]["help_text"] = "$157200" -- M4 Shermans are upgraded with the more powerful M1A1C 76mm gun. The weapon trades area effect high explosive for increased armor penetration.
GameData["upgrade_bag"]["ui_info"]["hotkey_name"] = [[allies_upgrade_76mm_gun]]
GameData["upgrade_bag"]["ui_info"]["icon_name"] = [[upgrades\icon_upgrade_allied_76mm_Sherman_upgrade]]
GameData["upgrade_bag"]["ui_info"]["screen_name"] = "$157201" -- M1A1C 76mm Gun
