GameData = Inherit([[]])
GameData["can_set_facing"] = false
GameData["cancel_refund_percentage"] = 100
GameData["construction_menus"] = Reference([[tables\construction_menu_entry_table.lua]])
GameData["construction_state_name"] = [[]]
GameData["construction_transition_time"] = 0
GameData["force_construction"] = false
GameData["gift"] = Reference([[tables\resource_table.lua]])
GameData["invalid_diffuse_a"] = 0
GameData["invalid_diffuse_b"] = 0
GameData["invalid_diffuse_g"] = 0
GameData["invalid_diffuse_r"] = 0
GameData["invalid_scale"] = 1
GameData["invalid_secondary_diffuse_a"] = 128
GameData["invalid_secondary_diffuse_b"] = 128
GameData["invalid_secondary_diffuse_g"] = 128
GameData["invalid_secondary_diffuse_r"] = 128
GameData["invalid_secondary_scale"] = 1
GameData["invalid_secondary_texture"] = [[]]
GameData["invalid_secondary_thickness"] = 0.25
GameData["invalid_texture"] = [[]]
GameData["invalid_thickness"] = 0.25
GameData["max_engineers"] = 0
GameData["must_be_in_command_territory"] = false
GameData["must_be_in_line_of_sight"] = false
GameData["must_be_in_supply_territory"] = false
GameData["must_be_in_territory"] = false
GameData["on_construction_actions"] = Reference([[tables\action_table.lua]])
GameData["on_construction_squad"] = [[]]
GameData["orientation"] = 0
GameData["placement_type"] = [[tp_structure]]
GameData["random_rotation"] = false
GameData["replace_ghost_distance"] = 5
GameData["show_range_reticule"] = Reference([[tables\ui_reticule.lua]])
GameData["show_range_ui"] = false
GameData["spacing_distance"] = 0
GameData["spacing_max_offset"] = 0
GameData["ui_setfacing"] = Reference([[tables\ui_setfacing.lua]])
GameData["ui_setfacing_secondary"] = Reference([[tables\ui_setfacing.lua]])
GameData["valid_diffuse_a"] = 0
GameData["valid_diffuse_b"] = 0
GameData["valid_diffuse_g"] = 0
GameData["valid_diffuse_r"] = 0
GameData["valid_scale"] = 1
GameData["valid_texture"] = [[]]
GameData["valid_thickness"] = 0.25
