GameData = Inherit([[]])
GameData["slot_item_bag"] = Reference([[bags\slot_item_bag.lua]])
GameData["slot_item_bag"]["can_stack"] = true 
GameData["slot_item_bag"]["can_stack_max"] = 5
GameData["slot_item_bag"]["drop_item_entity"] = [[ebps\gameplay\props\allies_satchel_charge_item.lua]]
GameData["slot_item_bag"]["item_uses"] = 1
GameData["slot_item_bag"]["owner_type"] = [[player]]
GameData["slot_item_bag"]["slot_size"] = 1
GameData["slot_item_bag"]["ui_info"]["hotkey_name"] = [[allies_demolition_charges_research]]
GameData["slot_item_bag"]["ui_info"]["icon_name"] = [[abilities\icon_ability_allied_satchel]]
GameData["slot_item_bag"]["ui_unit_ratings"]["vs_structures"] = 5
GameData["slot_item_bag"]["weapon"]["origin"]["y"] = 2
GameData["slot_item_bag"]["weapon"]["type"] = [[accessory]]
GameData["slot_item_bag"]["weapon"]["weapon"] = [[weapon\allies\ballistic_weapon\grenade\demolitions.lua]]
