GameData = Inherit([[]])
GameData["ap_killed_kicker"] = true 
GameData["ap_loss_kicker"] = true 
GameData["cullsphere_selectable"] = false
GameData["decorator_offset"] = 0
GameData["extra_text"] = [[]]
GameData["ghost_enable"] = false
GameData["has_speech_code"] = true 
GameData["help_text"] = "$0"
GameData["hotkey_name"] = [[]]
GameData["icon_name"] = [[]]
GameData["minimap_color_a"] = 255
GameData["minimap_color_b"] = 255
GameData["minimap_color_g"] = 255
GameData["minimap_color_r"] = 255
GameData["minimap_enable"] = false
GameData["minimap_teamcolor"] = false
GameData["obb_selectable"] = false
GameData["occlusion_state"] = [[no_occlusion]]
GameData["screen_name"] = "$0"
GameData["selection_name"] = [[]]
GameData["selection_scale"] = 1
GameData["selection_type"] = [[no_select]]
GameData["sloppy_selectable"] = false
GameData["speaker"] = Reference([[tables\speech_code.lua]])
GameData["speech_code_2"] = Reference([[tables\speech_code.lua]])
GameData["speech_code_3"] = Reference([[tables\speech_code.lua]])
GameData["speech_code_cover"] = Reference([[tables\speech_code.lua]])
GameData["speech_directory"] = [[]]
GameData["tacmap_icon"] = [[]]
GameData["tooltip_txt"] = "$0"
