//fy_killhouse_cod4 remake - soundscapes by Ethan (Hellraz0r)
//
//
//--------------------------------------------------------
//-----------------------------------------
//--------------------------
// ambience 
// 

"killhouse.ambience"
{

//overall ambience
	"playlooping"
	{
		"volume"		"1"
		"pitch"			"100"
			"wave"	"ambient/wind/dry_air_short_indoors.wav"
	}

	"playlooping"
	{
		"volume"		"0.6"
		"pitch"			"100"
			"wave"	"ambient\atmosphere\quiet_cellblock_amb.wav"
	}

//birds
	"playrandom"
	{
		"time" "20,40"
		"pitch"			"90,100"
		"volume"		"0.1"
		"soundlevel" 	"SNDLVL_NORM"
		"rndwave"
	{
			"wave"	"ambient\animal\bird12.wav"
			"wave"	"ambient\animal\bird_flapping_3.wav"
			"wave"	"ambient\animal\bird11.wav"
			"wave"	"ambient\animal\bird_flapping_2.wav"
			"wave"	"ambient\creatures\pigeon_idle1.wav"
			"wave"	"ambient\creatures\pigeon_idle2.wav"
			"wave"	"ambient\creatures\pigeon_idle3.wav"
	}
	}

//coast birds
	"playrandom"
	{
		"time" "40,70"
		"pitch"			"90,100"
		"volume"		"0.1"
		"soundlevel" 	"SNDLVL_NORM"
		"rndwave"
	{
			"wave"	"ambient/levels/coast/coastbird1.wav"
			"wave"	"ambient/levels/coast/coastbird2.wav"
			"wave"	"ambient/levels/coast/coastbird3.wav"
			"wave"	"ambient/levels/coast/coastbird4.wav"
			"wave"	"ambient/levels/coast/coastbird5.wav"
			"wave"	"ambient/levels/coast/coastbird6.wav"
			"wave"	"ambient/levels/coast/coastbird7.wav"
	}
	}

//wind sounds
	"playrandom"
	{
		"time" "20,40"
		"pitch"			"90,100"
		"volume"		"0.1"
		"soundlevel" 	"SNDLVL_NORM"
		"rndwave"
	{
			"wave"	"ambient/wind/smallgust2.wav"
			"wave"  "ambient/wind/wind_gust_2.wav"
			"wave"  "ambient/wind/wind_med1.wav"
			"wave"  "ambient/wind/wind_med2.wav"
			"wave"  "ambient/wind/windgust.wav"
			"wave"  "ambient/wind/windgust_strong.wav"
			"wave"  "ambient\nature\wind_leaves_mild_gust_1.wav"
	}
	}

//ambient stuff
	"playrandom"
	{
		"time" "44,78"
		"pitch"			"75,100"
		"volume"		"0.3"
		"soundlevel" 	"SNDLVL_NORM"
		"rndwave"
	{
			"wave"  "ambient\levels\streetwar\heli_distant1.wav"
			"wave"  "ambient\machines\heli_pass1.wav"
			"wave"  "ambient\animal\dog4.wav"
			"wave"  "ambient\animal\dog5.wav"
			"wave"  "ambient\animal\dog6.wav"
			"wave"  "ambient\creatures\rats1.wav"
			"wave"  "ambient\creatures\rats2.wav"
			"wave"  "ambient\machines\train_pass_far.wav"
}
}

	"playrandom"
	{
		"time"		        "60,83"
		"volume"		".05,0.2"
		"pitch"                 "90,100"
		"rndwave"
	{
			"wave"	"ambient/overhead/plane1.wav"
			"wave"	"ambient/overhead/plane2.wav"
			"wave"	"ambient/overhead/plane3.wav"
}
}

// Creaking sounds etc

	"playrandom"
	{
		"time"	       	        "13,36"
		"volume" 		"0.06,0.09"
		"pitch"                 "70,110"
		"rndwave"
	{
			"wave"	"ambient/misc/metal_str1.wav"
			"wave"	"ambient/misc/metal_str2.wav"
			"wave"	"ambient/misc/metal_str3.wav"
			"wave"	"ambient/misc/metal_str4.wav"
			"wave"	"ambient/misc/metal_str5.wav"
			"wave"	"ambient\materials\metal4.wav"
			"wave"	"ambient\misc\metal_rattle1.wav"
			"wave"	"ambient\misc\metal_rattle3.wav"
			"wave"	"ambient\misc\metal_rattle4.wav"
			"wave"	"ambient\misc\metal2.wav"
			"wave"	"ambient\misc\metal3.wav"
			"wave"	"ambient\misc\metal6.wav"
			"wave"	"ambient\misc\metal7.wav"
			"wave"	"ambient\misc\metal8.wav"
			"wave"	"ambient\materials\creaking.wav"
			"wave"	"vehicles\crane\crane_creak3.wav"
	}
        }

	"playrandom"
	{
		"time"		        "20,68"
		"volume"		"0.05,0.3"
		"pitch"                 "75,110"
		"rndwave"
	{
			"wave"	"ambient/materials/shipgroan1.wav"
			"wave"	"ambient/materials/shipgroan2.wav"
			"wave"	"ambient/materials/shipgroan4.wav"
	}
        }

