VertexLitGeneric 
{ 
   "$basetexture"   "models\weapons\v_models\smg_ump45\smg_ump45" 
   "$envmap" "env_cubemap" 
   "$bumpmap" "models\weapons\v_models\smg_ump45\smg_ump45_normal" 
   "$normalmapalphaenvmapmask" "1"
}
