VertexLitGeneric
{
	"$basetexture"	"models\weapons\v_models\smg_tmp\smg_tmp"
	"$envmap" "env_cubemap"
     	"$bumpmap" "models\weapons\v_models\smg_tmp\smg_tmp_normal" 
   	"$normalmapalphaenvmapmask" "1"
}
