VertexLitGeneric
{
	"$baseTexture" "models\weapons\v_models\pist_p228\1"
	"selfillum" "1"
	"$envmap" "env_cubemap"
	"$bumpmap" "models\weapons\v_models\pist_p228\1_norm"
	"$normalmapalphaenvmapmask" "1"
}
