"VertexLitGeneric"
{
"$basetexture" "models\weapons\v_models\hands\v_hands"
"$bumpmap" "models\weapons\v_models\hands\v_hands_normal"
"$phong" "1"
"$phongboost" "1"
"$phongfresnelranges" "[1 1 1]"
"$phongexponent" "5"
"$phongalbedotint" "1"
}
