You can recognize this type of treasurelist by the icon: .
Such a treasurelist can produce muliple items from the list. Objects with no chance set
are always generated - Others are only generated when they succeed a random-roll
at the given chance.
Look at the example below, the "giant" treasurelist:
Club, throwing skill and boulders will always be generated.
Goldcoins have a chance of 65% to be generated, and there
is only a 10% chance that one item out of the giant_parts list
is generated.
Numbers like in "80 goldcoin" indicate that if chance succeeds,
a stack of 1-80 goldcoins can appear.
Note that chances of different items do not influence each other in any way.
However, the YES/NO option allows to set dependencies between items.
Look at the example below, the "goblin" treasurelist:
There is a 10% chance for the bow to be generated. Now if the bow
is generated, automatically arrows are generated too.
There is a 5% chance for the sword to be generated. If that fails, the
shortsword has a 10% chance to be generated. If that fails again, there
is a 15% chance for the dagger.