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Manipulating Objects
Simple maps can be created just by using the default objects from the
left-side window. Though, if you want to create real cool maps,
you will need to modify these objects very often, to suit your needs.
The object's in-game appearance and functionality is defined by many
different attributes (object-type, name, resistances, ... etc).
If you want to change the attributes of an object, you have two options:
- Use the convenient attribute interface
Select the object you want to modify, then doubleclick on it in the
Map-Archpanel Window (on the right side).
You could alternatively select it and press the "Attributes" button on the
Object Attribute Window.
A popup window will appear, containing all object attributes in a
graphical user interface.
Keep in mind that the syntax definitions for this entire thing are written in
well-readable XML. So if you notice that some attribute is wrong,
or missing, I strongly recommed you trying to edit the definitions file: "types.xml".
- Modify the archtext directly
Select the object you want, then modify the attributes
directly in the Archtext Window (in the
bottom-right corner).
But beware! You need to know exactly what you are doing there.
If you do typos or set wrong values, you won't receive a warning.
Modifying the archtext directly is adviseable for more experienced
mapmakers only.