 "Wrath of the Blood Ravens" 

Mod for background-wise campaign and multiplayer.

 I made a background-based compiler mod, using the following great mods by :

Project WARhammer v0.2 Alpha by Aliblabla. This mod is also required to play my addon mod.
Link to thread : http://forums.relicnews.com/showthread.php?t=224149

The Squad Mod 2.2 by Jaylo138
Link : http://forums.relicnews.com/showthread.php?t=216937

Brothers of the 4th 1.5.1 by Zetrial
Link: http://forums.relicnews.com/showthread.php?t=217580


My aim was to get all these great mods into one, so that I could play them all. 


Fury of the Blood Ravens aims to provide a "closer to background" mod that is fluff-accurate to movie marines.


Installation:
1 Extract the Enlgish.rar into : Dawn of War 2\GameAssets\Locale\English
2 Extract the Data.rar into: Dawn of War 2\GameAssets\Data
3 Make a back up copy of your own original DoW2.module file.
When done, replace the original with the DoW2.module provided with the mod.
4 Download Project WARhammer mod from here: http://forums.relicnews.com/showthread.php?t=224149
5 Put pw_c.sga from the Project WARhammer mod into : Link to thread : Dawn of War 2\GameAssets\Archives
6 Use the " -dev" parameter to start the game. 

"C:\Program Files\Steam\Steam.exe" -applaunch 15620 -dev

It should look like something as this.

7 Play the mod, and remember to start a new campaign.

The readmes of all the used mods are also included in the download.


Single Player Campaign:

Credits:
SM squads by Zetrial, he made every one of them look unique.
New items, textures and enemies by Jaylo138.

My changes: 
More enemies ( much, much more in every mission), tougher marines. Old items are more powerful, as are the new ones.
The Space Marines Tarkus, Thaddeus and Avitus can now wear Iron Halos and Banners as accessories.
All Terminators now have helmets.
The commander has a Mark7 veteran helmet for standard and is bareheaded with teleporter. He also overcame his muteness, and now speaks. He is alone without a squad.
Tarkus can now wield heavy weaponry.
Arc of fire removed from heavy bolters and plasma cannons.
Setup time reduced, teardown time deleted.
White items no longer drop, but named ones have a higher chance of dropping.
Maximum Armour have been increased to 300. SM armours now give more defense rating.
All Space Marine squads follow Zetrials originals, they are just tougher to deal with the endless waves of xenos.
Weaponry is more powerful, especially some level 20 epic weaponry.

Storm shields can now be equipped by FC and Thaddeus. There are only currently 4, but I'll make more if the people like them.
Ironshield, level 5: 20 armour, 5 melee skill and +20% melee damage.
Dauntless, level 10: 30 armour, 10 melee skill and +30% melee damage.
Bulwark of righteusness, level 15: 40 armour, 15 melee skill and +40% melee damage.
Indomitable shield of Faith, level 20: 50 armour, 20 melee skill and +50% melee damage.

An epic level 20 :
bolt pistol: Damnation of Heretics, it deals area of effect damage. It uses the Pistol of Baal model.
Power sword: Arcanatum Energis, a vortex blade which deals extremely high damage. It has a quite acceptable new model, made of the epic and rare powerswords. There is extremely low clipping.
Power armour: Holy mantle of the Daemonslayer is added. It is the awesome retexture of the "Company Champions armour" by Jaylo. 
Terminator armours are now stronger, and drop earlier.
The Aegis of Hurios is a melee armour, the Eternal Crusader ranged, and the Armour of Azariah provides a smaller bonus in both combat types..

Purity seals now grant their bonuses to the whole squad. Accessories like Mines are now usable by all squads.

Jaylo's squad abilites have been slightly changed. Avitus can now drop turrets and order artillery strikes, while Thaddeus can use the Rosarius. Tarkus can throw EMP grendes. The FC can throw Toxic Grenades.

New grenades:
Frag: These have a doubled area of effect.
Krak: High damage armour piercing with small aera of effect.
Plasma: High damage anti-elite grenade with medium area of effect.
Vortex: This grenade is extremely powerful, capable of wiping out massed enemy formations.

Weapons now have a longer range, like the Project Warhammer weapons.



PvP:

Read Project WARhammer readme for additional SM/Ork info.

Changes from Aliblabla's PW mod:

All heroes and tanks are made tougher and have more energy. Eldar and Tyranid races are added. Firing arcs and teardown times are completely removed. Set-up times decreased. Zeal/psy/WAAGH/biomass limit set to 100.000.

Astartes:
SM Terminators are stronger, but they are reduced to 5 members. My aim is to let you have 2 terminators of either category. However due to my incompetence now you can have terminators until you have two squads of one of them. So you can have 2 assaults and 1 normal, or 2 normal and 1 assault.
Sternguard veterans added, 5 bolter and 1 plasma marine at Tier2. Have a limit of 2 per player.
First company veterans are given jetpacks, reduced to 5 members, given more health to compensate, and renamed Vanguard veterans. Limited to two squads.
Tatical Sergeants now wields a pistol and chainsword.
Devastators now have 3 heavy bolters, 1 plazma cannon and 1 rocket launcher. Sergeant can be added, he wields a rocket too. Only two squads can be built. Focus fire now works like Campaign, draining energy.
Tacticals have 2 weapons per squad. Missile launchers (every one) damage had been severly reduced. Now the Techmarine can't 3 shot a HQ, and the Tacticals can not knock out a Dreadnougth or an Avatar with 3 missiles.
Venerable Dreadnought upgraded to Project Warhammer standards. Predators are limited to 2, Razorbacks to 3, Dreadnought to 1.
Most AStartes squad have frag grenades, except Terminators. Blind grenades are present with Veterans and Scouts . Veterans also have Plasma grenades (Hellfire from TLS).

New units from Jaylo138's The Squad Mod:

Chaplain at tier 1 for SM. He has Iron Halo, grenades, can use Demoralising shout to supress nearby enemies, and use Litanies of Hate to increase a fellow SM squad's damage.

Librarian at tier 3: He has a force axe and plasma pistol. He has the following powers : Smite (Warlock lightning), Gate of Infinity (Mass teleport), Fury of the Ancients (Warlock flame attack), Force Dome (Defend of the FC with shield) and Warp Vortex (D cannon black hole).

They both have 10 levels.

They have the ability to turn to Chaos, summoning a Chaos Lord for 1000 zeal (I think it will be 3000). The Lord can throw fireballs, leech health from a single enemy infantry, and summon 15 Bloodletters for 500 zeal.

Orks:
Vehicles, Kommandos, Kommando and Mek commanders are upgraded to Project Warhammer standards.
Flash Gitz added at Tier3 as a heavy damage dealer infantry. They have a limit of 2. Nobs have a limit of 3.
Wartrakks got a limit of 3, because otherwise the CPU spams them in their dozens.

Eldar: All squads are bigger, have more health, and do more damage, and are cheaper.
Guardians: 25
Aspect Warriors and rangers : 15
Platforms: 5 platforms and 10 guardians

New buildable tier 3 squad : Seer council, limited to 4. Has 10 members, good at both ranged and melee combat.

Warp Spideers are now very good against light infantry.

For some reason the Avatar is still very weak, no matter how much health I give him. He seems to have no armour, even after I made him have the same as the Carnifex.

Tyranids:
Carnifexes and Warriors have all their upgrades back.
All warriors upgrade to Barbed Stranger/Venom Cannon. Raveners are tier 1 and stronger. Rippers are not buildable.
Gaunts are almost free, and come in packs of 30. They are just cannon fodder to screen the warriors and Raveners tough.

Both Eldar and Tyranid weapons have a longer range, to be fair with SM and orks.

CREDITS: 
Aliblabla, Jaylo138, Zetrial for making their super mods and support.
Netrogor and Rodzaju for their inspiring modding.
Predi and Leves for the faithul testing and ideas that they provided.
Corsix, Exo Elite and TheEndlessGrey, Copernicus and Dekhranic for their great tools and wisdom.
Buguba, Miguel and Gorb for advices.

If I left out anybody, I am sorry. Please notify me so that I can add you.

Other people who helped with Brothers of the 4th by Zetrial : 
Credits
* Jaylo138 for showing me how to bypass ranged in melee and finding the problem with our intial stats editing way back when.
* {Exo}{Elite} as an inspiration, his wargear mod is what inspired me to build this, loved having the non standard marines but they still seemed a tad to generic for me.
* Relic for Tarkus's squad, good ol Larry, Willy & Tenderfoot, the first unique marines they gave us, so I just made more of them.
* Corsix for his unbelievable tools where if it weren't for him we'd be very much still in the dark ages.
* Croaxleigh for opening my eyes on how I screwed up the initial module file :)



PERMISSIONS: 
Jaylo, Zetrial and Aliblabla gave me their permissions to use their mods in this compiler mod.
Thread to this mod and permissions : http://forums.relicnews.com/showthread.php?t=236142&page=1&pp=50 
This mod is done by Imperator, but I am also known as /Imperátor/DeusImperator/MagosImperator.

If you want to use my mod in your own work, please contact me at the http://forums.relicnews.com/showthread.php?t=236142&page=1&pp=50 thread on Relic forums. 
I DO NOT give permission to use this mod without contacting me.
However If you do contact me, it is likely that I'll give you the permission as long as you properly credit my fellow modders and I who had invested the time in this mod.
So don't be afraid, ask me for permission at Relic forums under the username "DeusImperator".
Regular Updates will be posted on this thread.

If I am away from the http://forums.relicnews.com/showthread.php?t=236142&page=1&pp=50 thread for more than 6 months:
IF you ask me for permissions on that thread or in PM, and I do not reply in 6 months or visit the thread in 6 months, than you can assume that I quit modding for some reason, and you can take up my mantle to continue the mod as long as you give credit to the original modders and myself..
I will usually check this thread and give/refuse permissions without too much delaying, so this option is only a safety measure in case I got a heart attack or Hungary gets nuked by UFOs. In case the forum no longer works, I'll publish an e-mail adress where you can ask for permissions.

The multiplayer mod supports up to 4 players without major lag, tested by my two loyal friends and self.
6 players can cause heavly lag, if there are ork and tyranid players. 3vs3 SM mirror will most likely ran smoothly.
Also, a lot of metallic colours (more than half of the units) also gives lag.

Recruit difficulty is just a big slaughter, for players who like to win.
Sergeant offers a little challange.
Captain offers a fair and equal fight.
Primarch is very hard, only recommeneded for experts. 

Firing arcs are not completely removed, but set to 360 degrees.


Enjoy your game, 
Imperator!