10000000	Grants a Aura for Warlock
10000001	Grants the Squads Warlock with an Aura which Increases Squads and nearby units damage.
10000002	Warlock's Wrath
10000003	Warlock's Wrath
10000004	Grants the Squads Warlock with an Aura which Decreases damage taken by your Squad and nearby units.
10000005	Warlock's Protection
10000006	Combining an Millenia of combat experience, anceint and powerful Chaos weaponary, and no remorse what so ever, Chosen Terminators are the bane of all that stands in Chaos's way.
10000007	Chosen Terminators
10000008	Followers of Tzeentch are protected by poweful Shields from their dark god. Grants access to a Missile Launcher or Inferno bolters.
10000009	Followers of Nurgle are granted increased Health. Grants access to a Missile Launcher or Bile Spewer.
10000010	Followers of Khorne become enraged and have increased Damage. Grants access to a Missile Laucher or Chainswords.
10000011	Equipes the Squad with 2 Inferno Bolters, which are effective against heavy armour.
10000012	Inferno Bolters
10000013	Equipes the Squad with a Bile Spewer, which is effective agianst Infantry.
10000014	Bile Spewer
10000015	Equipes the Squad with Chainswords and Bolt Pistols, which are effective against Infantry.
10000016	Fast Melee Heavy Infanrty
10000017	Fast Melee Heavy Infanrty which are effective agianst Heavy Infantry.
10000018	Khorne Berzerkers
10000019	Slow moving ranged units that can shoot normally while suppressed. Protected by powerful dark Sheilds and equiped with Inferno Bolters, which are effective against Heavy Infantry.
10000020	Rubric Marines
10000021	Honour Guard
10000022	Honour Guards are taciturn and spiritually solemn individuals in repose, but ferocious and unyeilding warriors in battle. Wearing Artificer armour and weilding the greasted weaponry of the Imperium, Honour Guards are Heavy Melee Infantry effective against all targets.
