----------------------------------------
-- File: 'sbps\races\chaos\chaos_squad_terminator.lua'
-- Created by: AttributeEditor v2.0
-- Note: Do NOT edit by hand!
-- (c) 2001 Relic Entertainment Inc.

GameData = Inherit([[sbps\races\chaos\chaos_squad.nil]])
MetaData = InheritMeta([[sbps\races\chaos\chaos_squad.nil]])

GameData["squad_attach_receive_ext"] = Reference([[sbpextensions\squad_attach_receive_ext.lua]])
GameData["squad_cap_ext"]["squad_cap_usage"] = 4.00000
GameData["squad_capture_strategic_point_ext"] = Reference([[sbpextensions\squad_capture_strategic_point_ext.lua]])
GameData["squad_capture_strategic_point_ext"]["capture_rate"] = 0.85000
GameData["squad_combat_stance_ext"] = Reference([[sbpextensions\squad_combat_stance_ext.lua]])
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_01"] = Reference([[type_armour\tp_infantry_heavy_high.lua]])
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_02"] = Reference([[type_armour\tp_infantry_heavy_med.lua]])
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_03"] = Reference([[type_armour\tp_monster_med.lua]])
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_04"] = Reference([[type_armour\tp_infantry_high.lua]])
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_05"] = Reference([[type_armour\tp_infantry_med.lua]])
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_06"] = Reference([[type_armour\tp_infantry_low.lua]])
GameData["squad_combat_stance_ext"]["attack_priorities"]["priority_07"] = Reference([[type_armour\tp_commander.lua]])
GameData["squad_jump_ext"] = Reference([[sbpextensions\squad_jump_ext.lua]])
GameData["squad_jump_ext"]["breakdown_time"] = 5.00000
GameData["squad_jump_ext"]["charge_jump_cost_max"] = 50.00000
GameData["squad_jump_ext"]["charge_jump_cost_min"] = 50.00000
GameData["squad_jump_ext"]["charge_max"] = 100.00000
GameData["squad_jump_ext"]["charge_regeneration"] = 1.00000
GameData["squad_jump_ext"]["jump_distance_max"] = 60.00000
GameData["squad_jump_ext"]["jump_time_max"] = 8.00000
GameData["squad_jump_ext"]["jump_time_min"] = 8.00000
GameData["squad_jump_ext"]["requirements"]["required_1"] = Reference([[requirements\required_research.lua]])
GameData["squad_jump_ext"]["requirements"]["required_1"]["research_name"] = "research\\chaos_personalteleporters.lua"
GameData["squad_jump_ext"]["setup_time"] = 5.00000
GameData["squad_jump_ext"]["teleport"] = true
GameData["squad_loadout_ext"]["trooper_base"]["type"] = "ebps\\races\\chaos\\troops\\chaos_chosen_terminator.lua"
GameData["squad_loadout_ext"]["unit_max"] = 10.00000
GameData["squad_loadout_ext"]["unit_min"] = 5.00000
GameData["squad_melee_stance_ext"] = Reference([[sbpextensions\squad_melee_stance_ext.lua]])
GameData["squad_morale_ext"] = Reference([[sbpextensions\squad_morale_ext.lua]])
GameData["squad_morale_ext"]["broken_min_morale"] = 50.00000
GameData["squad_morale_ext"]["default"] = 850.00000
GameData["squad_morale_ext"]["max"] = 850.00000
GameData["squad_morale_ext"]["morale_armour"] = 0.50000
GameData["squad_morale_ext"]["rate_per_second"] = 14.00000
GameData["squad_reinforce_ext"] = Reference([[sbpextensions\squad_reinforce_ext.lua]])
GameData["squad_reinforce_ext"]["cost"]["cost"]["power"] = 25.00000
GameData["squad_reinforce_ext"]["cost"]["cost"]["requisition"] = 85.00000
GameData["squad_reinforce_ext"]["cost"]["time_seconds"] = 15.00000
GameData["squad_reinforce_ext"]["leader_event"] = "Unit_Upgrade_Morale_FX/reinforce_marine_trooper"
GameData["squad_reinforce_ext"]["max_upgrades"] = 3.00000
GameData["squad_requirement_ext"] = Reference([[sbpextensions\squad_requirement_ext.lua]])
GameData["squad_requirement_ext"]["requirements"]["required_1"] = Reference([[requirements\global_required_addon.lua]])
GameData["squad_requirement_ext"]["requirements"]["required_1"]["global_addon_name"] = "addons\\chaos_hq_addon_2.lua"
GameData["squad_requirement_ext"]["requirements"]["required_11"] = Reference([[requirements\required_structure.lua]])
GameData["squad_requirement_ext"]["requirements"]["required_11"]["is_display_requirement"] = true
GameData["squad_requirement_ext"]["requirements"]["required_11"]["structure_name"] = "ebps\\races\\chaos\\structures\\chaos_temple.lua"
GameData["squad_requirement_ext"]["requirements"]["required_2"] = Reference([[requirements\required_structure.lua]])
GameData["squad_requirement_ext"]["requirements"]["required_2"]["structure_name"] = "ebps\\races\\chaos\\structures\\chaos_greater_sacrificial_circle.lua"
GameData["squad_requirement_ext"]["requirements"]["required_3"] = Reference([[requirements\required_squad.lua]])
GameData["squad_requirement_ext"]["requirements"]["required_3"]["squad_name"] = "sbps\\races\\chaos\\chaos_squad_lord.lua"
GameData["squad_transportable_ext"] = Reference([[sbpextensions\squad_transportable_ext.lua]])
GameData["squad_transportable_ext"]["transport_type"] = Reference([[type_transportable\transport_terminator.lua]])
GameData["squad_ui_ext"]["multi_select_priority"] = 6.00000
GameData["squad_ui_ext"]["ui_info"]["help_text_id"] = "$0"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_01"] = "$97152"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_02"] = "$97153"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_03"] = "$97154"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_04"] = "$97155"
GameData["squad_ui_ext"]["ui_info"]["help_text_list"]["text_05"] = "$97156"
GameData["squad_ui_ext"]["ui_info"]["icon_name"] = "chaos_icons/chosen_terminator_icon"
GameData["squad_ui_ext"]["ui_info"]["screen_name_id"] = "$0"


MetaData["$METADATATAG"] = {desc = [[]], type = 7, category = [[]], dispval = [[]], isLocked = false, }
MetaData["$METACOLOURTAG"] = 
{

}
MetaData["squad_attach_receive_ext"] = {desc = [[]], type = 4, category = [[]], dispval = [[]], }
MetaData["squad_capture_strategic_point_ext"] = {desc = [[]], type = 4, category = [[]], dispval = [[]], }
MetaData["squad_combat_stance_ext"] = {desc = [[]], type = 4, category = [[]], dispval = [[]], }
MetaData["squad_jump_ext"] = {desc = [[]], type = 4, category = [[]], dispval = [[]], }
MetaData["squad_melee_stance_ext"] = {desc = [[]], type = 4, category = [[]], dispval = [[]], }
MetaData["squad_morale_ext"] = {desc = [[]], type = 4, category = [[]], dispval = [[]], }
MetaData["squad_reinforce_ext"] = {desc = [[]], type = 4, category = [[]], dispval = [[]], }
MetaData["squad_requirement_ext"] = {desc = [[]], type = 4, category = [[]], dispval = [[]], }
MetaData["squad_transportable_ext"] = {desc = [[]], type = 4, category = [[]], dispval = [[]], }
