9200000	Fire a high-powered anti-infantry round with very long range. (Can be used inside buildings)
9200001	Whenever the Lord General makes a standard attack, he regains Health equal to the damage caused.
9200002 Grants Trait: Aura of Discipline
9200003 The most rigorously trained and disciplined Lord Generals are able to strike the enemy faster and make use of their full potential.
9200004 Aura of Discipline
9200005 Ability Recharge Times reduced 10 sec, 0 Weapon Cooldown.
9200006 Increases the health of all the General's infantry by 25
9200007 Fire a volley of Blind Grenades, stunning enemies in the target area.(Can be used inside buildings)
9200008
9200009 Fire lethal psychic bolts at the targeted area. (Can be used inside buildings)
9200010 Loose an orb of empyreal flame at a target. Orbs detonate on impact and leaving smoldering residue that can continue to damage enemies. (Can be used inside buildings)
9200011 Grants Ability: Daemonic Doppelganger (Narcissistic only)
9200012 Summon a powerful Daemonic minion who takes the form of a targeted enemy. The daemon can impersonate any enemy.
9200013 Doppelganger ability may now target enemy champions.
9200014 This cursed force blade allows the Sorcerer to channel deadly warp fire through the landscape, to explosive effect.
9200015 This unholy sigil grants the Greater Sorcery trait, greatly lowering the Chaos Sorcerer´s energy consumption.
9200016 
9200017 These vestments increase the Health of the Sorcerer
9200018 Melee attacks have a 60% chance to trigger Fate Weaver. The next attack from the Sorcerer deals 100 damage.
9200019 A gift from Chaos God Khorne, able to tear through enemy infantry incinerating them and claiming skulls for the skull throne of the Blood God
9200020 Incinerate enemies causing great damage over time with each blow.
9200021 This unholy sigil grants the Master Sorcery trait, improving the sorcerer spell cast speed.
9200022 Decrease ability recharge time by 10 seconds.
9200023 Grants Ability: Summon Bloodletters
9200024 Summon Bloodletters
9200025 Bloodletters
9200026 Grants Ability: Summon Juggernaut
9200027 Summon Juggernaut
9200028 Juggernaut
9200029 An unholy relic of Chaos able to grant the Sorcerer the ability to call upon the powerful entities of the warp to aid him in the slaughter of innocents.
9200030 Grants Ability: Call Hormagants
9200031 Call Hormagants
9200032 Call a Tyrant Guard minion creature.
9200033 -30% Ability Energy Costs
9200034 Melee or Ranged attacks ignore up to 93 armor value.
9200035 The Hive Tyrant regains 5 Health every time one of his minion creatures attacks.
9200036 Biomorph that increases the damage done by the Hive Tyrant
9200037 +25% Damage to all weapons
9200038 +75 Health and +3 Health Regen
9200039 +50% Movement Speed
9200040 All incoming damage reduced by 20%
9200041 Melee damage increased by 25%
9200042 Melee attacks heal all nearby allies for 15 health
9200043 +40% Melee and Ranged Damage
9200044 Melee or Ranged attacks ignore up to 155 armor value.
9200045 +50% Damage to all weapons
9200046 Range increased by 25 on all Ranged Weapons.
9200047 +80% Melee and Ranged Damage
9200048 
9200049
9200050 10% chance, when the Mekboy is hit by a melee attack, to teleport the attacker to a random nearby location. Teleported enemy is more vulnerable to ranged fire.
9200051 15% Chance, when the Mekboy is hit by a melee attack, to teleport the Mekboy to a random location. If teleported, the Mekboy is briefly phased out, greatly reducing the enemy's chance to hit him.
9200052
9200053
9200054
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9200056
9200057
9200058
9200059
9200060 Grants Ability: Immolate
9200061 +50% Movement Speed
9200062 Grants Ability: Spiritual Rites
9200063 Grants Ability: Illusion
9200064 Grants Ability: Ethereal Slash
9200065 Grants Ability: Time Field
9200066 All attacks against the Farseer have a 40% chance to miss.
9200067