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== GRAVMOD - V2.0                  ==
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== AUTHOR: BLOODRAYNE              ==
== http://pixels.ontheweb.nl       ==
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IMPORTANT: DO NOT INSTALL THIS .PK4 FILE DIRECTLY INTO YOUR BASE DIRECTORY, IT WILL NOT RUN IF YOU DO!

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THANK YOU
Thank you for downloading and installing the gravity gun mod version 2!
I hope you will have as much fun playing this as I had making it and testing it. This is the second coming of the gravity gun mod with a lot of changes, tweaks and enhancements to make using the gg a more enjoyable experience. As with all my stuff, use at your own risk! Visit my website: http://pixels.ontheweb.nl 

I have taken great care to listen to criticism and advice while making and balancing this second version of the gravity and I've tried my best to keep it balanced throughout the game, I hope you will find that I've succeeded in doing that. 

If you have *any* problems running this mod then visit this thread at doom3world where I will answer your questions: http://www.doom3world.org/phpbb2/viewtopic.php?t=7081

With great thanks to PBMax who made the initial code for the gravity gun.
And special notice for der_ton for making the 3dsMax md5 exporter!

You may only redistribute this file for free, NOT as a part of any commercial package. Contact me if you want to put this file onto a cd-rom or any other commercial distribution. This read me file must allways be included with any redistribution of this mod. You may put this on your website for download, but only if non-subscribers can also download it. You may not make money with this in any way without contacting me first. If you have any doubts regarding these rules then contact me via my website.

WANT TO SEE SCREENSHOTS? CLICK HERE: http://www.doom3world.org/phpbb2/viewtopic.php?t=7040

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INSTALLATION
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Some people have had difficulties installing and running the previous version due to the fact that they didn't read the manual. Again: DO NOT INSTALL THIS .PK4 FILE DIRECTLY INTO YOUR BASE DIRECTORY, IT WILL NOT RUN IF YOU DO!

Unzip this zip file directly into you Doom3 folder. Make sure that 'use folders' is set to on while extracting the pk4 file. After unzipping a new folder should have been made in you Doom3 folder: Doom3\gravmod

If this folder doesn't exist then make it by hand and extract the gravmod.pk4 file directly into this folder. Start up Doom3 and select the 'gravmod' mod from the mods menu. Start a new game and type 'give weapon_gravitygun' into the console and it will be added to your weapons. Unfortunately it's not possible to bind this weapon directly to a key so you will have to cycle to it with 'weapprev' and 'weapnext' (just use the keys that are bound to nextweapon and previousweapon.

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GAMEPLAY
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HOW TO Use it to your advantage during the game: 

- The gg does not kill enemies when you point it directly at them, it merely hurts them as long as you keep the fire button pressed it will kill them eventually. You can look at the gun's gauges to see how much health they have left.
- Use the RELOAD button to hurl an object towards an enemy.
- Use objects to shield yourself from incoming enemyfire.
- Things that get thrown at enemies usually tend to hurt them a *lot*. 
- You can pick up a box or a dead body and hold it in front of you to protect you against any projectile. 
- If you tap the beam shortly you can use it to drag things closer to you that you normally wouldn't be able to reach. 
- Explosive barrels are fun and do lots of damage. 
- Bricks are fun and do a lot of damage too. 
- The Force(tm) is nothing compared to what this baby can do, if used wisely. 

When you master this weapon you'll find yourself about as strong as Obi-Wan-Kenobi. 


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Changes for 2.0 compared to 1.0
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- Removed beam effect for faster gameplay and better visibility
- Enhanced weapon effects
- Remodelled the viewmodel and added a lot of eyecandy:
	- Added gauges which show enemies' health 
	- Added gauges which show how much power and item uses
	- Added nice glass effects
	- Made new animations for all actions, added reload animation
	- Added extra 'idle' animations which play from time to time
- Added a 'throw' function (Press you reload button to launch anything that you are holding with the gun)
- Add player worldmodel definition and included fixed collisionmodel (_emptyname bug fixed)
- Fixed small bugs in the gravity_gun.script file 
- Rebalanced gameplay
- Added ammunition system, the gun now runs on ammo_cells
- Damage definitions are more balanced.
- Propably more, but i've forgotten.

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Changes for 1.0 compared to 0.9 
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- Fixed and enhanced the beam effects 
- Fixed worldmodel definition and included collisionmodel 
- Fixed small bugs in the gravity_gun.script file 

Version 1.0 is now obsolete, please do not use this version anymore!
