Enhanced shaders v1.4 for Doom 3.




Enhanced shaders updates the shaders whitout using dirty tricks for any ATI & NVidia 
gfx cards with OpenGL v2.0 or higher !


Try the kp_slash key to put the gfx modes to your taste.



Note...: Enhanced shader now replaces Enhanced Retro shaders, i think many people think 
that Retro = Old, NOT in this case, but now i have changed the name, just in case... :D



Agreements...:

This mod uses amazing TheRealSceneGraphManager's NEW Chromatic Dispersion Special FX !



History...:


v1.4 - Better lightning, closer method used on both ATI/Generic and NVidia only versions.
     - Changed ambientlight.vfp, bumpyenvironment.vfp, environment.vfp, colorprocess.vfp, 
shadow.vfp, all with added the latest advancements made in all my other shaders.

v1.3 - Fixed some things, specially in the NVidia version, now more Retro, less NG !

v1.2 - Removed dirty tricks.
     - Added some of the latest techniques by Maha-x (Original Brilliant Highlights author).

v1.1 - Added the most advanced techniques.
     - Uses the latest Chromatic Dispersion shaders by TheRealSceneGraphManager.

v1.0 - Initial release.
