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Brilliant highlights NG mod by Maha-X
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Note...: Do not confuse with the BHNG mod also originally made by Maha-X and constantly updated 
by me, both are based on the same techniques but with some very important changes, so i decided 
to update both on a different mod everyone.

v0.3.2 - Full public release mod, trying to make an already excellent work by Maha-X 
even better !!!
		- Mixed the best features of the interaction.vfp and test.vfp together to 
create an AmazinG BHMOD NG shaders, with 25% NEW code, both versions ATI/Generic 
and NVidia only.
		- Better lightning, specially for ATI/Generic version this time !
		- Updated the ambient light and bumpy environment a little.

v0.3.1c - NOW updated by DFM (Dafama).
		- Added the TheRealSceneGraphManager Chromatic Dispersion Heat Haze shaders.
		- Added Maha-X new techniques.
		- Added latest NG shaders techniques !!!
		- Removed a bug and bettered the BH code a little.
		- Added latest Enhanced shaders techniques, (i can't add the 
latest NG shaders techniques to BH :( at least at the moment.)
		- Removed plastic look & added Metallic look !!! (by DFM).



Past versions by Maha-X
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0.3.1b
0.2.60 (0.60b)
0.2.50
0.1.40
0.1.31
0.1.30
0.1.21


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What is it?
-----------

A modified shader for Doom 3 and RoE that updates Doom's graphics to a more modern day level.

This new version should correct problems with the new 8000 series Geforces also.


Features
-----------------------------------

# HQ specular highlights #
	- Power function based falloff
	- Dynamic falloff (shinyness)
	- Specular map masking
	- Per-pixel Halfangle math

# HQ Normalmapping #
	- Normalmap normalization increases bumpmap quality
	- Normalmap filtering reduces specular aliasing

# Other FX #
	- "Backlights" add realism by casting subtle light behind objects, as in reality, light tends to reflect and shine back from surfaces it hits.
	- "Pocket shadows" creates shadows into the dents of the bumpmaps.


Beta status
------------

Untested for Radeon hardware! Should work "by the specs" but this hasn't insured anything in the past.


So how do I install?
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Option A: Create a folder to your Doom 3 directory (name it "bhmod" for example) and extract this package there. You can then access the mod trough the Doom 3 mods menu. Use this option if you play online (servers wont allow permanent mods)

Option B: Permanent install (more like "allways enabled"). Extract the file "z_bhmod.pk4" to your doom3/base folder. The mod will then be automatically (and allways) installed.

RoE: Extract the file "z_bhmod.pk4" to your doom3/d3xp folder.

Brilliant Bloom update:

Copy the interactions.vfp from this package's glprogs folder to your brilliant bloom's glprogs (overwriting the old file).

Activate normal drawing adding in Autoexec.cfg the line...: set cm_drawNormals "1"


Uninstall?
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Option A: Delete the folder you created above.

Option B: Delete file "z_bhmod.pk4" from your doom3/base folder.

RoE: Delete file "z_bhmod.pk4" from your doom3/d3xp folder.


Feedback?
---------

Sure; mail me at maha_x [AT] hotmail [DOT] com

Disclaimer?
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See Doom 3 eula. Also, if you want to use my mod, ask. Not that I wanted to say no, just that I know. And credit me where required.
