*3DSMAX_ASCIIEXPORT	200
*COMMENT "MD3toASE Version 0.31 by Daniel Pohl ([Win]Elchtest) - http://www.quake.de"
*SCENE {
	*SCENE_FILENAME "models/mapobjects/gratelamp/gratetorch.md3"
	*SCENE_FIRSTFRAME 0
	*SCENE_LASTFRAME 100
	*SCENE_FRAMESPEED 30
	*SCENE_TICKSPERFRAME 160
	*SCENE_BACKGROUND_STATIC 0.0000	0.0000	0.0000
	*SCENE_AMBIENT_STATIC 0.0000	0.0000	0.0000
}
*MATERIAL_LIST {
	*MATERIAL_COUNT 1
	*MATERIAL 0 {
		*MATERIAL_NAME "Material #1"
		*MATERIAL_CLASS "Standard"
		*MATERIAL_AMBIENT 0.5880	0.5880	0.5880
		*MATERIAL_DIFFUSE 0.5880	0.5880	0.5880
		*MATERIAL_SPECULAR 0.9000	0.9000	0.9000
		*MATERIAL_SHINE 0.1000
		*MATERIAL_SHINESTRENGTH 0.0000
		*MATERIAL_TRANSPARENCY 0.0000
		*MATERIAL_WIRESIZE 1.0000
		*MATERIAL_SHADING Blinn
		*MATERIAL_XP_FALLOFF 0.0000
		*MATERIAL_SELFILLUM 0.0000
		*MATERIAL_FALLOFF In
		*MATERIAL_XP_TYPE Filter
		*MAP_DIFFUSE {
			*MAP_NAME "Map 1"
			*MAP_CLASS "Bitmap"
			*MAP_SUBNO 1
			*MAP_AMOUNT 1.0000
			*BITMAP "\\Purgatory\Purgatory\doom_iii\base\textures\sfx\flame2.tga"
			*MAP_TYPE Screen
			*UVW_U_OFFSET 0.0000
			*UVW_V_OFFSET 0.0000
			*UVW_U_TILING 1.0000
			*UVW_V_TILING 1.0000
			*UVW_ANGLE 0.0000
			*UVW_BLUR 1.0000
			*UVW_BLUR_OFFSET 0.0000
			*UVW_NOUSE_AMT 1.0000
			*UVW_NOISE_SIZE 1.0000
			*UVW_NOISE_LEVEL 1
			*UVW_NOISE_PHASE 0.0000
		}
	}
}
*GEOMOBJECT {
	*NODE_NAME "AUTO_0"
	*NODE_TM {
		*NODE_NAME "AUTO_0"
		*INHERIT_POS 0 0 0
		*INHERIT_ROT 0 0 0
		*INHERIT_SCL 0 0 0
		*TM_ROW0 1.0000	0.0000	0.0000
		*TM_ROW1 0.0000	1.0000	0.0000
		*TM_ROW2 0.0000	0.0000	1.0000
		*TM_ROW3 0.0000	0.0000	0.0000
		*TM_POS 0.0000	0.0000	0.0000
		*TM_ROTAXIS 0.0000	0.0000	0.0000
		*TM_ROTANGLE 0.0000
		*TM_SCALE 1.0000	1.0000	1.0000
		*TM_SCALEAXIS 0.0000	0.0000	0.0000
		*TM_SCALEAXISANG 0.0000
	}
	*MESH {
		*TIMEVALUE 0
		*MESH_NUMVERTEX 8
		*MESH_NUMFACES  4
		*MESH_VERTEX_LIST {
			*MESH_VERTEX    0   -6.812500 6.609375 49.140625
			*MESH_VERTEX    1   6.093750 -5.734375 10.921875
			*MESH_VERTEX    2   -5.843750 5.921875 10.921875
			*MESH_VERTEX    3   7.078125 -6.328125 49.140625
			*MESH_VERTEX    4   -6.437500 -6.953125 49.140625
			*MESH_VERTEX    5   5.593750 6.203125 10.921875
			*MESH_VERTEX    6   -5.531250 -6.281250 10.921875
			*MESH_VERTEX    7   6.500000 6.937500 49.140625
		}
		*MESH_FACE_LIST {
			*MESH_FACE    0   A: 2 B: 1 C: 0  AB:    1 BC:    1 CA:    1	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE    1   A: 1 B: 3 C: 0  AB:    1 BC:    1 CA:    1	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE    2   A: 6 B: 5 C: 4  AB:    1 BC:    1 CA:    1	 *MESH_SMOOTHING 	*MESH_MTLID 0
			*MESH_FACE    3   A: 5 B: 7 C: 4  AB:    1 BC:    1 CA:    1	 *MESH_SMOOTHING 	*MESH_MTLID 0
		}
		*MESH_NUMTVERTEX 8
		*MESH_TVERTLIST {
			*MESH_TVERT    0   0.987400 0.203100 0.000000
			*MESH_TVERT    1   0.013700 0.993200 0.000000
			*MESH_TVERT    2   0.987400 0.993200 0.000000
			*MESH_TVERT    3   0.013700 0.203100 0.000000
			*MESH_TVERT    4   0.008100 0.203000 0.000000
			*MESH_TVERT    5   0.992000 0.994400 0.000000
			*MESH_TVERT    6   0.008100 0.994400 0.000000
			*MESH_TVERT    7   0.992000 0.203000 0.000000
		}
		*MESH_NUMTVFACES 4
		*MESH_TFACELIST {
			*MESH_TFACE    0   2 1 0
			*MESH_TFACE    1   1 3 0
			*MESH_TFACE    2   6 5 4
			*MESH_TFACE    3   5 7 4
		}
	}
	*PROP_MOTIONBLUR 0
	*PROP_CASTSHADOW 1
	*PROP_RECVSHADOW 1
	*MATERIAL_REF 0
}
