round_gui
{   
   qer_editorimage   textures/common/entitygui.tga
   noshadows
   noimpact   
   forceOpaque

   diffusemap   _black

   {
      blend add
      remoteRenderMap   512 256   // width / height of render image
      scale 1 , -1      // the render view ars upside down otherwise
      translate 0, -1
   }
} 