
Readme File:
The Ice Trey Close Combat Weapons and Sound mod (ZZZ_TreyCCSM)
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by Ice Trey (AKA ??)
contact - Sweetandtenderhooligan69 AT Yahoo.co.uk

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Thank you for trying it out!

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Installation - put the ZZZ_TreyCCSM.pk4 in your Base folder,
to uninstall, just delete that .pk4, simple a that :)

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Okay, this is my second mod, the first was a very simple one, 
the tweaked shotgun, this mod can be said being TWO
different parts, one deals with the weaponry
and the other with various sounds.

this mod changes some of the weapons,
** Pistol  -- now its fullauto, 20round clip,
single shot has lesser spread than when fired auto,
i see it as a Glock 18c (wish i could skin hehe)
and i thought of having a 33round clip, but then it
would be sorta overkill (i think) so i stuck with the
reallife counterpart of default Glock 18c,
it has new angle, new firing sound, new reload sounds,
i found some nice reload sounds in a CS P226 Beretta
skin/model made by a guy called SuicideMachine
which I tweaked a little to fit in with the Doom pistol,
credit to him (nonworking mailaddy)

** Shotgun  --  now its fullauto, ie no pumpaction needed
except for when puttin in the last shell while reloading,
8 shells capacity, 1 by 1 shell reload, spread is "8",
its REALLY handy for the (usually) narrow and tight 
rooms/facilities of UAC! Beware though that the 8 shells
is emptied kinda quickly ^^ Takes about 3.5 to 4 seconds
to empty it .. Think of the XM1014 in CS and then you get a
good pic of what the shotgun is about now :)
New firing sounds, new reload sounds, new angle (kinda like my
other mod, the pump shotgun), new particle effect attached,
inspiration by Dafamas work

**  Machinegun  -- renamed "p90 caseless",
new angle, new sounds,removed the shell ejection 
(hence "caseless", for reference google "HK G11") to gain
a lot of fps (maybe its my computer but without
shell ejection i get at least a 10-15 fps gain)

** Chaingun  -- renamed "Pathfinder",
fires tracer rounds (in shape of a particle effect)
which looks real nice in the dark (if i may say so myself),
fairly slow velocity on the bullets, added a little
splash damage (imagine explosive bullets^^) so dont fire
this baby too close to a wall ;)
Clipsize is 165, new nice hud by Dafama, it has a working
dryfire spinsound a la Predator (provided "autoreload"
in console is "0"), new firing sounds, new reload sounds,
lowered the firedelay to virtually zero so it doesnt start the
actual firing of the weapon about 2 minutes AFTER one died

** Rocketlauncher  -- 10 clip, the reload is a little slower,
new explosion effect (yet again by Dafama hehe), new firing sounds,
new sound for the rockets flight in the air, tweaked muzzleflash

** Grenade  --  added a new particle effect so it glows a little
after its thrown, removed the "bathing ball bounce",
new explosion sounds (also for rocket), new throwsounds,
lowered the selfdamage, although it shouldnt be needed because
the fuse is set on 4.5 seconds

** BFG -- tweaked Dafamas "BFG Vortex mod" a little,
its basically his mod but i changed the surrounding lights from
bluegreen to darkblue, new firing sounds, new reload sounds,
a bigger 66clip so you dont have to reload after every shot,
lowered the selfdamage when overcharged so you dont die
(unless youre using the BFG on a low hp that is^^) 

Other changes include -
*The cool gloves made by Faiakes and used with his permission,
NO real bad@ss marine should do without them ! :p
*25 armor from scratch
*changed the backpack so when you find one you get 63 bullets,
24 shells, 13 grenades etc, also health and armor (HOW many backpacks
are there by default in doom btw?? 3? 4? I do NOT see this as a
"cheat" as some do, WHY have a backpack filled with NOTHING?
Although you MUST have at least ONE bullet for the pistol to actually GET
those 63 bullets, nothing i can do about that)
*Are you like me and deadtired of losing half your HP
every time you accidentally take TWO steps in a stair?
The doomguy is a tough, seasoned marine and not some
highschool girl trippin around in heels, now you lose 5 hp
instead of 30 (!) whenever you "fall" a whole 1 foot
*Beware of exploding barrels, now they can easily kill you if youre too close..
*Beware of any enemy armed with a wrench, esp if theyre somewhat
on the chunky side, thats all im saying about that...
*Beware of the Imp, way stronger now, deals out more damage
alongside a new red projectile, 4 times more damage if he manages to
jump on you, which is a good chance will happen because
the scripts now tell the Imp to attack you a LOT more than default ..
Again, Dafamas hand is over the script :)
*Any demon that have the jump attack should be avoided,
going one floor above it will not help you anymore,
now they jump way higher and more often than before ..
*Gibbing. Not. Instead of gibbing theres a burning away effect
(the Imps actually) of 2 second delay before the burn, 
gibbing is a strain on the computer so no more lag
because of it (and no i dont have a dualcore 8800 gtx 4 gb
ram computer, very far from it)
The code for this isnt mine, it comes from
Ivan_the_B, check his readme 

*Incorporated the "YAFM Headlight on-off flashlight mod" 
by CHaSE (chase@hotmail.ru), THE best flashlight mod ever
simply because a-it doesnt remove the muzzleeffect, and
b-its great being able to turn it OFF sometimes
to avoid the washedout effect in litup areas :)
Read his readme on how it works, but basically all you
have to do is to go to Options menu and then set a key

*New loading screen

*And other small changes 

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-=Sounds=-

Theres new sounds for the
Zsecs, Commandos and the zombies,
occasional new sounds for the demons,
also new sounds for almost all doors,
some ambient sounds, teleporters, elevators etc,
some of these sounds comes from other games altough
i always try to tweak them, some comes from films and
tv shows, most of the sounds are mixed and blended in
an unholy mix by me ^^
If you like sorta absurd humour such as
Black Adder, Python, Bottom etc you might
enjoy it  hehe  :p
These sounds are just a small portion of my entire
soundmod, im planning on releasing it altough its
way above 300 mb at present ..


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In conclusion, this mod has been tested by Dafama,
but if it should be anything wrong with it, the fault is
MINE and mine alone, i couldnt resist making additional
changes after his "bughunt" ^^  But i seriously
doubt there is any bugs, ive tried it for days and days
and everything worked :)

Big thanks goes to Faiakes, he taught me a lot
when i was new to doom3 and pointed me in the right directions,
JC Denton for invaluable assistance and
Dafama for his patience with my mod (i have the speed of
a snail compared to his warpspeed 7 when it comes to
making/producing mods and knowledge of modding this great engine!)
and also for being so productive on this great site,
you carry the torch almost by yourself!  :D

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This mod was compiled with the 1.3 patch

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Comments, love letters, bribes and CONSTRUCTIVE criticism is appreciated,
see above for mail addy

This mod cannot be, in any way or form, put on a cd
for profit gain, unless cleared by me, if you wanna use it 
in your own mod you can do so, as long as this readmeh.txt is in it,
unaltered, but I would appreciate a mail

Happy fraggin !!

**Ice Trey**