#include <eclipseray/eclipse.h>
#include <eclipseray/yrtypes.h>
Go to the source code of this file.
Classes | |
class | LightmapCamera |
To render lightmaps, a planar version of the mesh is "unwrapped" in uv space (existing uv coordinates are used for this) To quickly find triangle intersections, vertical lines are traced on each vertex position to create 'slabs', and each slab contains a list of ordered lines that cross it. More... |
Definition in file eccamera.h.