#include <eclipseray/eclipse.h>
#include <eclipseray/yrtypes.h>
#include <eclipseray/ecscene.h>
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Classes | |
class | Mesh |
Mesh objects register all the appropriate buffers into our tracer, and keep an instanced abstraction that results useful for reference or any other specific operation that needs to remember what belongs to whom (Inside our raytracer all we have are triangles, so its useful to keep the object abstraction outside). More... |
Definition in file ecmesh.h.