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	  Biomechanoid Race
	      v1.9 (March 2008)
	  BY Alan Q Smithee
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INDEX:

-> Special note
-> Requirements
-> About this mod
-> Installation
-> Files and their Proper Directories
-> Playing this plugin
-> Known Bugs & Issues
-> Version History
-> Incompatibilities & Save game warnings
-> Credits & Usage


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SPECIAL NOTE ABOUT VERSION 1.9:
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Half a year passed between v.1 and this, during which
I promised armor and a male version. Then I started
playing a bunch of other games and forgot all about
it. Sorry guys. 

So...

Version 2 will flesh things out a bit more, like by 
putting the armor in a more interesting place. But 
I can't say when that might be, so here's everything
I've been working on in a less interesting but fully
functioning package.

To find the armor, go down the steps to that door
in the Census and Excise Office in Seyda Neen. It's
in the first of the two baskets to the left of the
door when you walk in.

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REQUIREMENTS:
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Tribunal. If you are upgrading from the first, female-
only release, allow overwriting of all files when 
prompted and uncheck or delete the original .esp.
I don't think it should mess up any games saved with 
the original .esp (you'll get a warning) since all 
the female files are the same, but you never know.


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ABOUT THIS MOD:
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Playable race of Biomechanoids based on H.R. Giger's 
artwork, now including male as well as female sexes. 
They have their own racial abilities, and there is 
also an optional birthsign for roleplaying purposes, 
since it makes things a bit difficult - it reduces 
your Speechcraft and Personality, because you're such 
a repulse Uncanny Valley-type monster, but it also 
gives you the ability to charm NPCs (at a cost, and
without the ability to use speechcraft on them in
addition to the variable-value charm spell).

Your Restoration is also borked, making you reliant
on the creatures around you for absorbing health.
The narrative reason for this is the close-to-death,
Black Widow spider-esque nature of the Biomechanoids.

I also added to this release a once-a-day cloaking power,
to balance out the weaknesses and to simulate their 
racial ability to blend in with their surroundings. 


Also new: armor! All pieces are the same for both genders
except for the cuirass and boots. The bikini is female-only.

The left bracer will give a scripted parrying shield when
eqipped, so be careful not to do anything to break your
game like trying to sell it. I also noticed in testing that
when I was sent to jail, all my armor was taken away except
for the parrying bracer, which I couldn't uneqip... but
the problem fixed itself when I went into an interior cell.
			---

The bodies are based on Better Bodies, so you may 
notice some clipping with standard clothing and armors.  
Better Bodies not needed to run this mod. It is the 
fully nude version of Better Bodies.

Included are six female faces, four male faces, and 
three hairs for each plus a bald option for males.

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INSTALLATION:
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I recommend you extract it to a temp folder on your 
desktop and manually move the subfolders over.

The esp goes into the Data Files folder, Meshes
into Meshes, Textures into Textures, and Icons into 
Icons. Choose yes if it asks you to overwrite.

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PLAYING THIS PLUGIN:
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You can either start a new character (recommended)
or use the console and type enableracemenu.

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KNOWN QUIRKS:
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The faces with skulls showing underneath will clip 
in circumstances such as foggy weather.

Hands in first-person view may either be the wrong
gender or not show at all until you've saved and 
loaded a game. This is a bug common to all mod races.

Through a combination of laziness and inexperience 
I cut a few corners with the "ground" models for
certain armor pieces. Some may float in the air or 
sink in the ground a bit, so your best bet when you 
want to take them out of your inventory is to put 
them in a container rather than on the ground.
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VERSION HISTORY
==================================================
v1.9 - This release, which includes the male gender
and armor for both genders.

v1 - Released onto Planet Elder Scrolls.

v0.9 - a beta release just to make sure my 
first mod doesn't make anything crash and/or catch
on fire (and if it does I hereby absolve myself of
any liability).

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INCOMPATIBILITIES & SAVED GAME WARNINGS:
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Always make sure that you backup your existing 
savegame before use.


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CREDITS & USAGE:
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+Better Bodies by Psychodog Studios
+Face meshes by Rhedd
+Horn meshes by Oriphier (one modified by me a bit)
+Dreadlocks hair taken from Beanspawn's Predator mod, 
as is the skull.
+Parrying bracer script by J.O.G.
+Boots and greaves (skirt) meshes by Niolive.

+And a huge special thanks to Gagatek for modifying the
stock ribcage model into a working cuirass!

Skin, face and hair texture all modified by me,
relying heavily on H.R. Giger paintings, so if he
has any problem with that he should let me know.

If you would like to use any of these pieces 
contact the original author. If you'd like to use
the race for any public release mod, let me know.

email: alan.smithee@mail.ru
