Name: Dragon Broadswords
Version: 1.2
Date: 6/9/2009
Category: Weapons and Armor
Requirements: Oblivion Patch 1.2.0.214
Author(s): Argonianiac (aka talion)
Source: http://www.tesnexus.com/downloads/file.php?id=24938

UPDATE
===========
With v1.2 comes an updated mesh that allows the swords to be used as two-handed weapons. I modified Adonnay's sword swapping script from his Classical Weaponry mod so that players can switch between one- and two-handed versions of each sword. See the three new screenshots for images of the tweaked mesh.

If there are problems getting the swords to switch properly, try the following:

1. Exit the game.
2. Start Oblivion Launcher, click 'Data Files', remove the checkmark beside Dragon Broadswords.esp.
3. Start Oblivion and load your saved game.
4. Save your game (now without Dragon Broadswords.esp active)
5. Exit the game.
6. Start Oblivion Launcher, reactivate Dragon Broadswords.esp.
7. Start the game

With this method, you will have to track down the swords again, but everything should work correctly. Let me know if there are any other problems.

Description
===========
A new sword mesh with three textures. Now includes two-handed versions.

Location
========
Each sword is held by a custom NPC I made. You can find an Argonian named Rashek in the chapel in Bravil, a Khajiit named JRaash at Olav's Tap and Tack in Bruma, and a female Dremora named Rathe hanging around outside Cheydinhal's east gate along the wall.

A fourth hidden joke sword can be found on a Redguard named Daraleta. She is in Hawkhaven, the village that can only be accessed by the testing hall (open the console with the ~ key and type "coc testinghall" without the quotes, then find the door to Hawkhaven, which is in the center group of doors.) This sword was thrown together as a bonus and uses the exported UV map template as its texture, so people who prefer to play the game without using the console aren't really going to be missing out on anything.

Details
=======
This project all started when I fell in love with this sword I found on a fantasy weapon website but knew I would probably never have the expendable income to throw into buying it. So, I decided if I couldn't have it in the real world, I would let my character have it in my favorite (offline) game! I downloaded blender and followed the tutorials enough to figure out how to do the rest along with some other helpful posts I found on various websites. When I looked at other fantasy weapon sites to find other reference pictures of the sword, I found that it had different names on those sites, so I decided to do a texture for each name I found. While none of the textures look exactly like my reference, I think they came out okay. I will admit that my texturing skills can use some work, though.

If anyone would like to make better textures for these, feel free to do so! I also intend to make scabbards for them. I think I have a good idea for an original-looking scabbard for them. I also intend to include these weapons again (with scabbards and possibly better textures and normal maps) in a quest mod I have planned. The only problem is that this quest mod is actually part two of a quest series I have planned out and I haven't even had time to start part one yet, so don't expect it anytime in the very near future.

Related Mods
=======
Custom Creatures - by SaidenStorm - http://www.tesnexus.com/downloads/file.php?id=10338
Adonnay's Classical Weaponry - by Adonnay - http://www.tesnexus.com/downloads/file.php?id=9185

Install
=======
1. Extract the files to a temporary location.
2. Copy files to (install folder)\Oblivion\Data\
3. Start Oblivion Launcher, click 'Data Files', place a checkmark beside Dragon Broadswords.esp.

Uninstall
=========
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.

Oblivion\Data\Dragon Broadswords.esp
Oblivion\Data\Meshes\Weapons\argonianiac\
Oblivion\Data\Textures\Weapons\argonianiac\
Oblivion\Data\Textures\Menus\Icons\argonianiac\
Oblivion\Data\Sound\Voice\Dragon Broadswords.esp


Incompatibility
===============
None known, but not really tested with other mods either. Please let me know if you find something.

Known Issues or Bugs
====================
If you take the option to kill any of the NPCs for their sword, occasionally they will try to pummel you to death with their fists instead of using their weapon. I haven't had it happen in the last couple tests, but thought I should get that out just in case.

Also, I think the handle of the sword may still be a bit too wide. I already reduced it, but it still seems to cut through the character's hand some. It doesn't bother me any, but I do intend to fix it later on.

History
=======
1.2, 2009/06/09 - Tweaked the mesh some, making the blade and grip longer. This was done mainly to make the mesh more suitable for two-handed use. I used Adonnay's sword swap script from his Classical Weaponry mod so that players can switch each sword from one- to two-handed.

1.1, 2009/06/08 - Attempted to fix a balance issue by making the NPCs essential until the player is level 20. Before level 20, the NPCs cannot be killed by players and they will not engage in their conversations that would result in provoking them into attacking or in them giving players their sword. The issue was that at low levels, the player originally had an easy time getting the weapons, which are of Daedric Longsword quality, and as such would be very unbalancing to the game. Hopefully, the methods I used will resolve this issue.

1.0, 2009/06/06 - Initial release.

Contact
=======
You can find me on TESNexus as talion or on Planet Elder Scrolls as Argonianiac.
You can also shoot me an email at eqbrekkik@yahoo.com, but I don't check my email very often, so don't feel bad if I don't respond right away.

Credits
=======
Thanks to SaidenStorm for the Akatosh mesh I decapitated to make the ornaments on the sword.
Thanks to Adonnay for the sword swapping script that I used to allow the player to choose between using the swords as one- or two-handed weapons.
Thanks to Bethesda for creating Oblivion and the Construction Set.
Thanks to TESNexus and Planet Elder Scrolls for providing free hosting for this and many other mods.
Thanks to LHammonds for creating the Readme Generator.
Thanks to the Construction Set Wiki website, without which this mod would never have come to be.
Thanks to The Blender Foundation for keeping Blender a great, free modelling tool.
Finally, thanks to everyone who downloads and enjoys this mod.

Some dialogue was borrowed from the games Neverwinter Nights and Shadowgate, copyright to Bioware and ICOM Simulations, respectively.

Tools Used
==========
7-Zip - http://www.tesnexus.com/downloads/file.php?id=15579
Blender - http://www.tesnexus.com/downloads/file.php?id=12248
Paint Shop Pro - http://www.paintshoppro.com/
Photoshop - http://www.adobe.com/products/photoshop/
TES4Gecko - http://www.tesnexus.com/downloads/file.php?id=8665
TES Construction Set - http://www.tesnexus.com/downloads/file.php?id=11367
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp

Licensing/Legal
===============
You can do whatever you want with this mod but all I ask in return is that
you give me credit if you distribute any part of it. I would also like
to know what mods are including my work.












--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Ok, that was the original readme!
I've downgraded these weapons to work on morrowind!
ALL credits go to the author, not me!!!

INSTALLATION::
Unzip to morrowind datafile dorectory

WHERE TO FIND THEM::
You find them at the dark elf fortress "Andasreth"! They are not inside the fortress. They are laying on the steps!

CREDITS::
Argonian for the mod
Doublebewski for teaching me to downgrade
ravengous for teaching him
bethesda for morrowind