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         The Elder Scrolls III
              MORROWIND: 
    Happy Holidays from Westly 2007
   (Requires Tribunal and Bloodmoon)

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Index:
1. INSTALLING THE PLUGIN
2. PLAYING THE PLUGIN
4. FAQ/Known Issues/Common Sense
5. Credits & Usage


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     1. INSTALLING THE PLUGIN

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Files Included in this Mod are:

Meshes Folder
Textures Folder
Icons Folder
Happy Holidays_Westly_2007.esp

To install, simply place the Meshes folder,Textures folder, and .esp  
in your game's Data Files folder as they are (do not take any files out of the 
existing folders as they are, else the mod will not work properly)

If this is is too vague to be understood, then there are hosts of tutorials
that explain the ins and outs of manual installation.  Google, in this case, 
is a good friend indeed :D .

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     2. PLAYING THE PLUGIN

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Check off the Happy Holidays_Westly_2007.esp in your Game's 
Launcher\Data Files menu.  If done correctly, then you can now play 
the plugin

Procyon Nigilius in the Mage's Guild in Sadrith Mora, Wolverine Hall has come 
into the ownership of a most wonderous and mystical object; a crystal snow globe
that contains within a pocket dimension of snow and ice.  There within the frozen
crystal one will find the hospitality of Holly and Ivy's Holiday Shoppe: Weapons, 
Armours, and Gifts for all Occasions!

So basically this is a store mod just in time for the holidays to deck out your character, 
home, or worldspace with the items obtained from the three vendours inside the 
shoppe.

Holly- A high elf who sells various new miscellanea for decorating one's home
imported from the workshops of master artisans of the Summerset Isles

Ivy- A wood elf who sells imported bows from the master fletchers of Valenwood, 
each with unique arrows that do specific magical damages.  She also sells the 
Better Body padded armour sets (Burgandy and Green).

Klaus, Master Woodsman- A powerful Nord and master of the woodland realms.  He
will sell you various trees with which to decorate your worldspace, as well as 
Woodsman Robe and Caps.

*Note, the Padded caps and Woodsman Caps have hair attached (in four colours:
Snow, Gold, Cocoa, and Night).  This was an effort to resolve the issue with
the original cap making the character appear bald (and for the record, yes the 
cap now looks like something from Legend of Zelda, so let it be known that I am 
aware of this and let it end there ;) ).

All of the miscellaneous items and trees have position, scale,  and rotation scripts
attached so one can size and place them exactly where one desires.  There is also
a Real-time rotation feature that, once activated, will cause the selected item to 
rotate in real-time/constant rotation (looks very nice on the pruchaseable crystals).


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     4. FAQ/Known Issues/Common Sense

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-The trees, once placed/dropped are VERY large (as big/tall as Bloodmoon's
Pines, but far wider).  Once they are dropped, use thier positioning feature
to resize them and then position them where you would like them to be.

-The bows, once purchased, must be dropped on the ground and then picked up again 
to auto equip thier individual arrows (suggested especially for the fisr time they 
are purchased).

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     5. Credits & Usage

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-Kagz- for the Igloo Resource, and for the poinsettia mesh and texture

-Robert- High Elf female head mesh

-Rhedd- Wood Elf female head mesh

-Korana- Ornament and Star Meshes (from her Granny Claus' Christmas Gifts mod)

-Phijama- All meshes included in the "p" sub-subfolder (from his Bit's and Bob's
resource mod, for the bow and quiver, and Defiance sword meshes and sheathing scripts
 (from the Harlequin and Bow resource mod).

-Qarl- All meshes in the "q" sub-subfolder (from the resource mod, Kayla's Knick Knacks),
crystal meshes, and Pot-Belly Stove mesh

-Karstux- for the original Hat mesh to which I added Ren's short Oblivion Hair mesh 
and Rhedd's Elf Ear

-Dracanis/Pekka- for the rotation, scale, and positioning scripts

-Westly- for most all textures, new fir tree mesh, putting together the mod/.esp,
and modifications to meshes where applicable

-Bethesda for the various meshes that I have retextured and repurposed for this mod

Questions? Comments? Usage Permission?
Should you desire to use any content included in this mod, then PM me at the Bethesda Game
Studio Forums under my given ID, Westly, and I will inform you of permissions depending on
the resource (as the different authors have different requirements).


ENJOY!