Killgore's Home Furnishings, Version 1.1
Author: Killgore Killack
10/26/2003
Requirements: Morrowind only.
Re-released by Denina.

Up until this release, this mod was no longer publicly available. Thanks to AlienSlof, I got my hands on it and was pleased and amazed with the concept and the items available in the mod, as I had tracked this down trying to find credit information for the toilet/toilet paper included in this mod. While running through this mod, I was awed by the quality of the content, but dismayed by the poor spelling and grammar and felt it detracted from the overall quality of the mod.

I talked it over with AlienSlof, who encouraged me to fix the spelling and grammar and re-release this mod. The original read me included no contact information for Killgore Killack so I was unable to obtain his permission in order to do so, however, this mod is one of those classics that I do not feel should fade into obscurity as there are many useful items, and he did give permission and contact information for the items in his mod that belong to him and don't. Therefore, I felt that it would not be a problem to release this mod again.

Let me emphasize...I had nothing to do with the construction of this mod. I do not deserve any credit (or blame) for any of the content. All I did was release my inner grammar guru and corrected spelling and grammar errors on item names, cell names, dialogue and the "warning" signs. I wrote none of the content. I included the original read me, unchanged (not even the spelling) in order to maintain the authenticity of the original mod.

Since the author is no longer available to contact, I cannot offer assistance with any problems you may have with this mod. I personally did not have any problems so in using this, go by the author's original read me. Do not contact me for support on this mod.

If you find any misspellings or grammar snafus that I have missed, please contact me and I will update the .esp. I'm fairly certain that I found them all, but in a mod as extensive as this, it is possible that I may have overlooked one.

Changes, in general:

Dialogue misspellings and grammar were fixed.
Notice spelling and grammar were fixed.
Item IDs that were misspelled or misnamed were fixed. "i.e. in the original, instead of Flame Atronach, it was named Fire Atronach. I changed it back to Flame Atronach. NixHound was changed to Nix Hound, etc."
Cell names were minorly changed to be consistent, both in the Construction Set so they could be easily found and also in keeping with grammar. (i.e. "Restroom was changed to Killgore's Home Furnishings, Restroom" - and "...House of meats" was changed to "...House of Meats."

Many of the item IDs were also misspelled, but because such extensive scripting was involved, I did not change any item IDs. I did have to fix one script to reflect the change in the name of the cell, but that was the only change. The mod should function EXACTLY as it had prior to my modifications. I've tested this myself and there were no bugs found. If you find any due to any changes I made that you recognise as being different from the original, please contact me so I can fix those. But please verify that it was indeed my change that affected whatever is wrong before contacting me. I know very little about scripting so if it wasn't a bug caused by something I did, I cannot fix it.

I sincerely hope that those who enjoy this mod will appreciate the fixed spelling and grammar and those who are discovering it for the first time will appreciate the quality and time that Killgore put into this wonderful mod.

Credit information is below with the original read me, as that information is as valid now as it was when Killgore originally released this mod.

Denina

Contact info (only for verified bugs caused by my changes): I'm known as Denina at Denina's Morrowind Forums: http://denina01.proboards105.com/index.cgi and at Planet Elder Scrolls Forums: http://www.forumplanet.com/planetelderscrolls/


ORIGINAL READ ME:
***************************************************************** 

The Elder Scrolls III 
MORROWIND: 
Killgore's Home Furnishings V1.1
by Killgore Killack 
10\26\03

***************************************************************** 

Index: 
1. What the mod is about
2. Installation 
3. Playing the Plugin 
4. Save Games 
5. Credits
6. Modding of the plugin permission
7. Big Thanks 

***************************************************************** 

1. WHAT THE MOD IS ABOUT

***************************************************************** 
This is a large store in Vivic that has furniture, plants, and toys. It also features such things as sitting NPCs and cups of water. There are also such things as magical swords, and finally your charactor can releve himself with a functioning toilet. That and more in Killgore's Home Furnishings.

***************************************************************** 

1. INSTALLING THE PLUGIN 

***************************************************************** 

To install the plugin, unzip the files into the Morrowind/Data Files 
directory. 

***************************************************************** 

2. PLAYING THE PLUGIN 

***************************************************************** 

>From the Morrowind Launcher, select Data Files and check the box 
next to the KillgoreKillack'sHomeFurnishings file. 

*Location: Vivic, Foreign Quarter, Lower Waistworks 
*Features: Furniture section, Lighting sec., Hardware sec., Gardening sec., House of meats sec., Toy section

Features: 
*Portable plants and furniture. 
*Paintings, New colored lights
*Mystical swords
*Toys
******************************************************************* 
What you need to know: 

TO 'HANG' A PAINTING: To use paintings, open your inventory, set something down on the ground (books work nice), and stack another on top (all the while your inventory is open), keep doing this until your books are at the right height for your picture. Then put the picture on the book, then take the books away. 

This leaves the painting in the air, 'hanging' the picture. 

***************************************************************** 

3. SAVED GAMES

***************************************************************** 
This plugin SHOULD NOT invalidate your old saved games. If you save 
your game while this plugin is loaded, you may encounter error messages 
when you reload the saved game without the plugin. But, you will be 
able to continue on with the original game. The only time this could 
invalidate your game is if you save inside the store, then unplug the 
plugin. 

***************************************************************** 

4. CREDITS

***************************************************************** 
*Sitting pants from Mykul at http://thelys.free.fr/mykul.htm (Edited by Scarab32)
*Glass cases and eye wall piece from Lady Eternity and Proudfoot at http://www.proudfootimaging.com/ladye/
*Photos in pictures from Jeff Bower at http://www.feebleminds-gifs.com/fantasy-pictures.html 
*Cleaver from Amazing3dGraphics at http://www.amazing3d.com/free/free.html 
*Pumpkin and Cow Boy Hat from 3dcafe at http://www.3dcafe.com/asp/freestuff.asp 
*Scripting help by Freeman_CIT and melian

***************************************************************** 

5. MODDING OF THE PLUGIN'S CONTENT PERMISSIONS

***************************************************************** 
Anyone is free to use any content of this plugin that is by me (credit is requested) with the exception of the Following without first gaining permission from their owners:

*Sitting pants
*Glass cases
*Eye wall piece
*Photos in pictures
*Cleaver
*Pumpkin
*Cow Boy Hat

These are NOT mine. If you wish to use them, you'll need to contact the owners for permission and also give proper credit. 

All content in the CS has a prefix of AAMY.

All work  in the Data files in this mod has the prefix of AAMY, !AAMY, WAAMY, or _AAMY for easy modding refrence. If you do not mod, then you don't need to worry about this, if you do, it'll make it easy to find files, because theres a lot.

***************************************************************** 

6. BIG THANKS

***************************************************************** 
Thanks to all those in the credits and a very special thanks to my beta tester\modeling mentor, Thanos_of_Titan. His site features a compalation of knowledge on modeling and modeling techniques, including his own "Modeling in 3D Studio Max for Morrowind Guide," which is the best Morrowind modeling guide around. All can be found at 
http://66.106.110.151/Morrowind/index.html 

Couldn't have done it without you Thanos, thanks-