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***  Orrutus Cavern  ***
***  by Nicholiathan ***
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	This mod is a quested house mod. I built it for my own use to combine the things I wanted in a house mod. Features of intrest include a working library. Place books "in" a lecturn container near the library shelves & they get sorted into the shelves (alphabetical order by title). The alchemy lab has an alchemy sorter (provided by despair) and an alechemy desorter. The desorter picks up the ingredients for a particular potion that you could see that effect when examining the ingredient with your alchemy skill. There is more than adequate storage for all your pack-ratting needs.
	Access to the cavern home is through a trap door in Ranosa Gilvayne's outfitter shop in Suran. A quest is required to gain possession of this home. The quest begins when you step on the trap door behind Ranosa's counter & ask her about it.
	Instead of the common teleport ring Orrutus' ring summons the ghost of Orrutus. He can transport you to the mages guild in Vivec, the silt strider in Suran , the boat dock in Tel Branora or the entrance to Orrutus cavern. The various rooms of Orrutus Cavern are fairly seperated. Talk to Orrutus' ghost for transport to the other buildings.
	The library & alchemy lab building is seperated into two seperate cells due to the large number of scripts running in each of these rooms.

*** usage ***
This mod when unpacked to the morrowwind directory should put everything in the right place. Bloodmoon & Tribunal are required. There is one .esp "Orrutus Cavern.esp"

*** credits ***

BJam - indespensible help with shelved book scripts
The Wanderer - Stacked stairs mesh & night lock script from New Suran
Despair - Alchemy pots and sorter scripts
Cait - googlefish
Craigor - Waterhouse tapestries & norse tapestries
more to come.
Gianluca - tapestries & rugs

There may be others if you find something I've not given proper credit for let me know.

*** spoiler ***

scroll down for spoiler on quest if needed.




































































1) Activate quest by stepping on the trap door behind the counter in "Suran, Ranosa Gilvayne: Outfitter." Then talk to her about the trap door. She tells you about a stolen ring.

2) Talk to Goldyne at the pawnshop in Suran. Get his disposition up to at least 90 & he'll tell you about the thief. He wouldn't buy the ring & suggest you look in Vivec, Molag Mar or Tel Branora.

3) Go to "Molag Mar, Vasesius Viciulus: Trader" Get his disposition over 90 & he'll sell it to you for 35 gold. He mentions that he heard that one of the band that brought in the ring had died & the others where burying him in Vandus Ancestral Tomb.

4) Take the ring back to Ranosa & she'll give you a key to the trap door. This key also opens the night locked doors on her shop. Go down the trap door & talk to the ghost of Orrutus Murrunu. He's a bit less than helpful.

5) Recalling what Vasesius said travel to Vandus Ancestral Tomb & find "Orrutus' killer's dagger. Bring this back to Orrutus. Tell him what you've learned and the barriers come down and Orrutus dissappears. But all the doors remain locked. Find Orrutus' remains and take them with you

6) Ranosa Gilvayne will ask you to tak Orrutus' remains to Velas Ancestral Tomb. Go there & find Orrutus' Urn. Place the remains in the urn. Orrutus will then appear. Talk to him & he tells you that his killers captured a portion of his soul. His directions lead to Yakanalit.

7) Go to Yakanalit & kill the bandits there. Behind a crate is a purple glow. Take the glowing soul gem. (You can use this as a lamp but don't if it burns out you'll have to console a replacement NI_soul_pulse) Strangely companions can carry this light (though they do so by sticking their arm through it)

8) Take the soul back to Orrutus in Velas Ancestral Tomb. Collect the key & ring from the urn.